ZeroVR/ZeroPacientVR/Assets/Scripts/WeaponHitEffect.cs

22 lines
415 B
C#

using System;
using System.Collections;
using System.Collections.Generic;
using HurricaneVR.Framework.Components;
using HurricaneVR.Framework.Weapons.Guns;
using UnityEngine;
public class WeaponHitEffect : MonoBehaviour
{
[SerializeField] private HVRGunBase gun;
private void Start()
{
gun.Hit.AddListener(Hit);
}
private void Hit(HVRDamageHandlerBase handler)
{
}
}