22 lines
415 B
C#
22 lines
415 B
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using HurricaneVR.Framework.Components;
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using HurricaneVR.Framework.Weapons.Guns;
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using UnityEngine;
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public class WeaponHitEffect : MonoBehaviour
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{
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[SerializeField] private HVRGunBase gun;
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private void Start()
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{
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gun.Hit.AddListener(Hit);
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}
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private void Hit(HVRDamageHandlerBase handler)
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{
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}
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}
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