using System; using System.Collections; using System.Collections.Generic; using HurricaneVR.Framework.Components; using HurricaneVR.Framework.Weapons.Guns; using UnityEngine; public class WeaponHitEffect : MonoBehaviour { [SerializeField] private HVRGunBase gun; private void Start() { gun.Hit.AddListener(Hit); } private void Hit(HVRDamageHandlerBase handler) { } }