30 lines
559 B
C#
30 lines
559 B
C#
using System.Collections;
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using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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public class FPSCounter : MonoBehaviour
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{
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[SerializeField] private TMP_Text counterText;
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private int count;
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private float time;
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void Start()
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{
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time = Time.time + 1f;
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}
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// Update is called once per frame
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void Update()
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{
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count++;
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if (time < Time.time)
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{
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counterText.text = "FPS: " + count.ToString();
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time = Time.time + 1f;
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count = 0;
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}
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}
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}
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