using System.Collections; using System.Collections.Generic; using TMPro; using UnityEngine; public class FPSCounter : MonoBehaviour { [SerializeField] private TMP_Text counterText; private int count; private float time; void Start() { time = Time.time + 1f; } // Update is called once per frame void Update() { count++; if (time < Time.time) { counterText.text = "FPS: " + count.ToString(); time = Time.time + 1f; count = 0; } } }