32 lines
576 B
C#
32 lines
576 B
C#
//$ Copyright 2015-22, Code Respawn Technologies Pvt Ltd - All Rights Reserved $//
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using UnityEngine;
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namespace DungeonArchitect.Builders.Mario
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{
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public enum MarioTileType {
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Ground,
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Corridor,
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Gap
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}
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public class MarioTile {
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public IntVector position;
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public MarioTileType tileType;
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public string[] chunkMarkers;
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}
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public class MarioDungeonModel : DungeonModel {
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[HideInInspector]
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public MarioDungeonConfig Config;
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[HideInInspector]
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public MarioTile[] tiles;
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[HideInInspector]
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public int levelWidth;
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}
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}
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