ZeroVR/ZeroPacientVR/Assets/CodeRespawn/DungeonArchitect/Scripts/Builders/Mario/MarioDungeonModel.cs

32 lines
576 B
C#

//$ Copyright 2015-22, Code Respawn Technologies Pvt Ltd - All Rights Reserved $//
using UnityEngine;
namespace DungeonArchitect.Builders.Mario
{
public enum MarioTileType {
Ground,
Corridor,
Gap
}
public class MarioTile {
public IntVector position;
public MarioTileType tileType;
public string[] chunkMarkers;
}
public class MarioDungeonModel : DungeonModel {
[HideInInspector]
public MarioDungeonConfig Config;
[HideInInspector]
public MarioTile[] tiles;
[HideInInspector]
public int levelWidth;
}
}