//$ Copyright 2015-22, Code Respawn Technologies Pvt Ltd - All Rights Reserved $// using UnityEngine; namespace DungeonArchitect.Builders.Mario { public enum MarioTileType { Ground, Corridor, Gap } public class MarioTile { public IntVector position; public MarioTileType tileType; public string[] chunkMarkers; } public class MarioDungeonModel : DungeonModel { [HideInInspector] public MarioDungeonConfig Config; [HideInInspector] public MarioTile[] tiles; [HideInInspector] public int levelWidth; } }