30 lines
756 B
C#
30 lines
756 B
C#
//$ Copyright 2015-22, Code Respawn Technologies Pvt Ltd - All Rights Reserved $//
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using UnityEngine;
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namespace DungeonArchitect.Builders.CircularCity
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{
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public class CircularCityDungeonConfig : DungeonConfig
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{
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public int numRings = 5;
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public int numRays = 7;
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public float startRadius = 50;
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public int endRadius = 200;
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public float mainRoadStrength = 4.0f;
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public float sideRoadStrength = 2.0f;
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public float mainRoadRemovalProbability = 0.1f;
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public float sideRoadRemovalProbability = 0.2f;
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public float randomSideLaneOffsetAngle = 3;
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public float interNodeDistance = 6.0f;
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public float buildingSize = 4.0f;
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public MeshFilter roadMesh;
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}
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}
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