ZeroVR/ZeroPacientVR/Assets/CodeRespawn/DungeonArchitect/Scripts/Builders/CircularCity/CircularCityDungeonConfig.cs

30 lines
756 B
C#

//$ Copyright 2015-22, Code Respawn Technologies Pvt Ltd - All Rights Reserved $//
using UnityEngine;
namespace DungeonArchitect.Builders.CircularCity
{
public class CircularCityDungeonConfig : DungeonConfig
{
public int numRings = 5;
public int numRays = 7;
public float startRadius = 50;
public int endRadius = 200;
public float mainRoadStrength = 4.0f;
public float sideRoadStrength = 2.0f;
public float mainRoadRemovalProbability = 0.1f;
public float sideRoadRemovalProbability = 0.2f;
public float randomSideLaneOffsetAngle = 3;
public float interNodeDistance = 6.0f;
public float buildingSize = 4.0f;
public MeshFilter roadMesh;
}
}