//$ Copyright 2015-22, Code Respawn Technologies Pvt Ltd - All Rights Reserved $// using UnityEngine; namespace DungeonArchitect.Builders.CircularCity { public class CircularCityDungeonConfig : DungeonConfig { public int numRings = 5; public int numRays = 7; public float startRadius = 50; public int endRadius = 200; public float mainRoadStrength = 4.0f; public float sideRoadStrength = 2.0f; public float mainRoadRemovalProbability = 0.1f; public float sideRoadRemovalProbability = 0.2f; public float randomSideLaneOffsetAngle = 3; public float interNodeDistance = 6.0f; public float buildingSize = 4.0f; public MeshFilter roadMesh; } }