ZeroVR/ZeroPacientVR/Assets/CodeRespawn/DungeonArchitect/Editor/Utils/DebugText3DEditor.cs

19 lines
565 B
C#

//$ Copyright 2015-22, Code Respawn Technologies Pvt Ltd - All Rights Reserved $//
using UnityEditor;
namespace DungeonArchitect.Editors
{
[CustomEditor(typeof(DebugText3D)), CanEditMultipleObjects]
public class DebugText3DEditor : Editor {
protected virtual void OnSceneGUI()
{
DebugText3D debugText3D = (DebugText3D)target;
foreach (var item in debugText3D.items)
{
Handles.color = item.color;
Handles.Label(item.position, item.message);
}
}
}
}