//$ Copyright 2015-22, Code Respawn Technologies Pvt Ltd - All Rights Reserved $// using UnityEditor; namespace DungeonArchitect.Editors { [CustomEditor(typeof(DebugText3D)), CanEditMultipleObjects] public class DebugText3DEditor : Editor { protected virtual void OnSceneGUI() { DebugText3D debugText3D = (DebugText3D)target; foreach (var item in debugText3D.items) { Handles.color = item.color; Handles.Label(item.position, item.message); } } } }