459 lines
32 KiB
C
459 lines
32 KiB
C
#include "pch-c.h"
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#ifndef _MSC_VER
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# include <alloca.h>
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#else
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# include <malloc.h>
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#endif
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#include "codegen/il2cpp-codegen-metadata.h"
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// 0x00000001 System.String UnityEngine.PhysicsScene2D::ToString()
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extern void PhysicsScene2D_ToString_mACA22EF575F7544176360B16D431F2BB1DEBB307 (void);
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// 0x00000002 System.Int32 UnityEngine.PhysicsScene2D::GetHashCode()
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extern void PhysicsScene2D_GetHashCode_mD45B3437D088C66A35AE20066AD632D1D0858B1E (void);
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// 0x00000003 System.Boolean UnityEngine.PhysicsScene2D::Equals(System.Object)
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extern void PhysicsScene2D_Equals_m4A19DE0675BD596A1B5AC0F7138A9A6F4D6029B3 (void);
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// 0x00000004 System.Boolean UnityEngine.PhysicsScene2D::Equals(UnityEngine.PhysicsScene2D)
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extern void PhysicsScene2D_Equals_mA7C243A71CFDBFA905F057CE3E9C5E61B34216FB (void);
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// 0x00000005 UnityEngine.RaycastHit2D UnityEngine.PhysicsScene2D::Linecast(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.ContactFilter2D)
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extern void PhysicsScene2D_Linecast_mAAC2C53143BDB79CCE8666C2E1432FB4E75FD915 (void);
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// 0x00000006 UnityEngine.RaycastHit2D UnityEngine.PhysicsScene2D::Linecast_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.ContactFilter2D)
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extern void PhysicsScene2D_Linecast_Internal_m89344966CB23C79B1A9819FCB5F5B98CD4F3C304 (void);
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// 0x00000007 UnityEngine.RaycastHit2D UnityEngine.PhysicsScene2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,System.Int32)
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extern void PhysicsScene2D_Raycast_m5A2D66F6E7E8F34B6CF5B82099EFA4F69155F25D (void);
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// 0x00000008 UnityEngine.RaycastHit2D UnityEngine.PhysicsScene2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D)
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extern void PhysicsScene2D_Raycast_m74A71D9DBCC2CCD7454240AE784CEE5720E55EA0 (void);
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// 0x00000009 UnityEngine.RaycastHit2D UnityEngine.PhysicsScene2D::Raycast_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D)
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extern void PhysicsScene2D_Raycast_Internal_m39487CD184C451A0932E85CF899B768B0AF04424 (void);
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// 0x0000000A System.Int32 UnityEngine.PhysicsScene2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D,UnityEngine.RaycastHit2D[])
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extern void PhysicsScene2D_Raycast_m004884696543F60917C1ED72374C1528207229C3 (void);
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// 0x0000000B System.Int32 UnityEngine.PhysicsScene2D::RaycastArray_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D,UnityEngine.RaycastHit2D[])
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extern void PhysicsScene2D_RaycastArray_Internal_m78B0093DCC7AD643AE641D65D9A616FBAAF93D08 (void);
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// 0x0000000C System.Int32 UnityEngine.PhysicsScene2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D,System.Collections.Generic.List`1<UnityEngine.RaycastHit2D>)
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extern void PhysicsScene2D_Raycast_m541841D244633BA234ED72B01204161686D6B3B9 (void);
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// 0x0000000D System.Int32 UnityEngine.PhysicsScene2D::RaycastList_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D,System.Collections.Generic.List`1<UnityEngine.RaycastHit2D>)
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extern void PhysicsScene2D_RaycastList_Internal_m8F8D0331D48A0A5F19238FB3FE48DF1007C078DD (void);
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// 0x0000000E UnityEngine.RaycastHit2D UnityEngine.PhysicsScene2D::GetRayIntersection(UnityEngine.Ray,System.Single,System.Int32)
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extern void PhysicsScene2D_GetRayIntersection_m92BF0BF919D8BB704EC93D45EE7E2DB2EB176943 (void);
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// 0x0000000F UnityEngine.RaycastHit2D UnityEngine.PhysicsScene2D::GetRayIntersection_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32)
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extern void PhysicsScene2D_GetRayIntersection_Internal_m8F523A4E443EC8F78C38CADEB6A2721EA45980F1 (void);
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// 0x00000010 System.Int32 UnityEngine.PhysicsScene2D::GetRayIntersection(UnityEngine.Ray,System.Single,UnityEngine.RaycastHit2D[],System.Int32)
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extern void PhysicsScene2D_GetRayIntersection_mF3E0EC0D4F5A4B8C063E735979C851ED5B4B4C2E (void);
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// 0x00000011 System.Int32 UnityEngine.PhysicsScene2D::GetRayIntersectionArray_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.RaycastHit2D[])
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extern void PhysicsScene2D_GetRayIntersectionArray_Internal_m5E84231D490515C4B9D39733E3CB11EDDF979B20 (void);
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// 0x00000012 System.Void UnityEngine.PhysicsScene2D::Linecast_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,UnityEngine.ContactFilter2D&,UnityEngine.RaycastHit2D&)
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extern void PhysicsScene2D_Linecast_Internal_Injected_mEC7F06BBE9C0F88ACFC6C14A39C0CF2BD0E26B31 (void);
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// 0x00000013 System.Void UnityEngine.PhysicsScene2D::Raycast_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.RaycastHit2D&)
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extern void PhysicsScene2D_Raycast_Internal_Injected_mFDE2EC874A7E78DF64283FD6396B8C3F9B69659E (void);
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// 0x00000014 System.Int32 UnityEngine.PhysicsScene2D::RaycastArray_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.RaycastHit2D[])
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extern void PhysicsScene2D_RaycastArray_Internal_Injected_m554BD34B09F598A0B0F264957AB06ADD1285582F (void);
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// 0x00000015 System.Int32 UnityEngine.PhysicsScene2D::RaycastList_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,System.Collections.Generic.List`1<UnityEngine.RaycastHit2D>)
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extern void PhysicsScene2D_RaycastList_Internal_Injected_m6B018025FABC15C19B02E005C87B5228C4D8A917 (void);
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// 0x00000016 System.Void UnityEngine.PhysicsScene2D::GetRayIntersection_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.RaycastHit2D&)
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extern void PhysicsScene2D_GetRayIntersection_Internal_Injected_mFFE9F51858E5DECF785638E8B28BFF941D8D6329 (void);
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// 0x00000017 System.Int32 UnityEngine.PhysicsScene2D::GetRayIntersectionArray_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.RaycastHit2D[])
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extern void PhysicsScene2D_GetRayIntersectionArray_Internal_Injected_mAC45B2CE0A6FC10A72166EFEA0D04151C2C579A2 (void);
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// 0x00000018 UnityEngine.PhysicsScene2D UnityEngine.Physics2D::get_defaultPhysicsScene()
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extern void Physics2D_get_defaultPhysicsScene_m688935D2C81F56703A1F0E3C8712604A42CB2804 (void);
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// 0x00000019 System.Void UnityEngine.Physics2D::set_gravity(UnityEngine.Vector2)
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extern void Physics2D_set_gravity_m1BBB6F368E12983D5978054A41A0ECA5579CD620 (void);
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// 0x0000001A System.Boolean UnityEngine.Physics2D::get_queriesHitTriggers()
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extern void Physics2D_get_queriesHitTriggers_m2652ECB55DB31ADA6E1BD62DFB9792860A7B5FE8 (void);
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// 0x0000001B UnityEngine.RaycastHit2D UnityEngine.Physics2D::Linecast(UnityEngine.Vector2,UnityEngine.Vector2,System.Int32)
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extern void Physics2D_Linecast_m9812FA76F939EF9A8DA87B6C27F2C91C751533B3 (void);
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// 0x0000001C UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::LinecastAll(UnityEngine.Vector2,UnityEngine.Vector2,System.Int32)
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extern void Physics2D_LinecastAll_mE2D3E20FC1F01416E5BCCEA7F7A3337C89C4548B (void);
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// 0x0000001D UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::LinecastAll_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.ContactFilter2D)
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extern void Physics2D_LinecastAll_Internal_mAA71200FC94A40A5479C62713946053F4EB2DB6A (void);
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// 0x0000001E UnityEngine.RaycastHit2D UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2)
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extern void Physics2D_Raycast_mBECD869F0788D0B0E665BBA3611362E6D5CD2947 (void);
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// 0x0000001F UnityEngine.RaycastHit2D UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single)
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extern void Physics2D_Raycast_m758FB450001D6EA88A3C51FA2E93D98988B7F630 (void);
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// 0x00000020 UnityEngine.RaycastHit2D UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,System.Int32)
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extern void Physics2D_Raycast_m5BF2A59AAEE0B488FB3ECD1D3AF3537FD7789E7F (void);
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// 0x00000021 UnityEngine.RaycastHit2D UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,System.Int32,System.Single)
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extern void Physics2D_Raycast_mBB6A989AFAFE4B32BEC77543F3121C4ED38A1710 (void);
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// 0x00000022 UnityEngine.RaycastHit2D UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,System.Int32,System.Single,System.Single)
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extern void Physics2D_Raycast_m03D33CAF9BCCAE7DC2863E263FB8CEFAD87D5E27 (void);
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// 0x00000023 System.Int32 UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.ContactFilter2D,UnityEngine.RaycastHit2D[])
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extern void Physics2D_Raycast_m56E5CBDA49BD64A3A775F4850F18F66A07D1085B (void);
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// 0x00000024 System.Int32 UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.ContactFilter2D,UnityEngine.RaycastHit2D[],System.Single)
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extern void Physics2D_Raycast_m65A222170C18F173E06309A784D736E5C6EB32D6 (void);
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// 0x00000025 System.Int32 UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.ContactFilter2D,System.Collections.Generic.List`1<UnityEngine.RaycastHit2D>,System.Single)
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extern void Physics2D_Raycast_mB49B869989A276E025785C0FB53443551B3C8B17 (void);
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// 0x00000026 UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::RaycastAll(UnityEngine.Vector2,UnityEngine.Vector2,System.Single)
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extern void Physics2D_RaycastAll_m7C461F55BBEF18894404B12851E6C1646A5837A8 (void);
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// 0x00000027 UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::RaycastAll_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D)
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extern void Physics2D_RaycastAll_Internal_m784DCB1C06F42FD24B62917ADB7DBFD5B108F82F (void);
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// 0x00000028 UnityEngine.RaycastHit2D UnityEngine.Physics2D::GetRayIntersection(UnityEngine.Ray,System.Single,System.Int32)
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extern void Physics2D_GetRayIntersection_m9246D0A6EE267271AC1AD49928BDDF7FB6FB76E8 (void);
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// 0x00000029 UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::GetRayIntersectionAll(UnityEngine.Ray)
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extern void Physics2D_GetRayIntersectionAll_mE44882D00E63761758A1C10D8579F5AD5A027C14 (void);
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// 0x0000002A UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::GetRayIntersectionAll(UnityEngine.Ray,System.Single)
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extern void Physics2D_GetRayIntersectionAll_m71F010CB1DF9881A6AEC32123FFD7BFDE32A59EA (void);
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// 0x0000002B UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::GetRayIntersectionAll(UnityEngine.Ray,System.Single,System.Int32)
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extern void Physics2D_GetRayIntersectionAll_m1584C9C6ABD1AAEB6235830DC16D05C4566EB80D (void);
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// 0x0000002C UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::GetRayIntersectionAll_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32)
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extern void Physics2D_GetRayIntersectionAll_Internal_m98C9407CC390AA4F560D4BAFE3D35FE06DD3400C (void);
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// 0x0000002D System.Int32 UnityEngine.Physics2D::GetRayIntersectionNonAlloc(UnityEngine.Ray,UnityEngine.RaycastHit2D[])
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extern void Physics2D_GetRayIntersectionNonAlloc_mC17430C3F478EAB0F15D96D10F25CE5E42579A5C (void);
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// 0x0000002E System.Int32 UnityEngine.Physics2D::GetRayIntersectionNonAlloc(UnityEngine.Ray,UnityEngine.RaycastHit2D[],System.Single)
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extern void Physics2D_GetRayIntersectionNonAlloc_m77BF66F763DE34E2BA96789FC7AC5C2797037228 (void);
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// 0x0000002F System.Int32 UnityEngine.Physics2D::GetRayIntersectionNonAlloc(UnityEngine.Ray,UnityEngine.RaycastHit2D[],System.Single,System.Int32)
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extern void Physics2D_GetRayIntersectionNonAlloc_mB7942B73C8B86F369262FC3B87F080132E7A369C (void);
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// 0x00000030 UnityEngine.Collider2D[] UnityEngine.Physics2D::OverlapCircleAll(UnityEngine.Vector2,System.Single)
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extern void Physics2D_OverlapCircleAll_m54C3ECD56B8061A26A2276D5B876BF1D8EB3229F (void);
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// 0x00000031 UnityEngine.Collider2D[] UnityEngine.Physics2D::OverlapCircleAll_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D)
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extern void Physics2D_OverlapCircleAll_Internal_m6053EC42A47B4C7CBD299FA59A5636AD60AA2B17 (void);
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// 0x00000032 System.Void UnityEngine.Physics2D::.cctor()
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extern void Physics2D__cctor_m7B7A8EEEE744CE27534A7ADF12F31A4E376544E8 (void);
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// 0x00000033 System.Void UnityEngine.Physics2D::set_gravity_Injected(UnityEngine.Vector2&)
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extern void Physics2D_set_gravity_Injected_mF2B40E2CBAAE94177E8F6957ACDC13438E771CFA (void);
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// 0x00000034 UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::LinecastAll_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,UnityEngine.ContactFilter2D&)
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extern void Physics2D_LinecastAll_Internal_Injected_mE6A9EFD2C20707F308CD36D1322E8D1298F41452 (void);
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// 0x00000035 UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::RaycastAll_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&)
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extern void Physics2D_RaycastAll_Internal_Injected_m5F20D58815E964575E7A0B36C54B735B0CFA7311 (void);
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// 0x00000036 UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::GetRayIntersectionAll_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Int32)
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extern void Physics2D_GetRayIntersectionAll_Internal_Injected_mB7BCACD0A0B90CCD4CD4041764BD19B95D553E2B (void);
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// 0x00000037 UnityEngine.Collider2D[] UnityEngine.Physics2D::OverlapCircleAll_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&)
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extern void Physics2D_OverlapCircleAll_Internal_Injected_m1751A5517A2D24749C3EF8ABB4163DAB98CAF919 (void);
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// 0x00000038 System.Void UnityEngine.ContactFilter2D::CheckConsistency()
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extern void ContactFilter2D_CheckConsistency_mD918F11F977EA35E87CF491F7AE8794F5D01DF72 (void);
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// 0x00000039 System.Void UnityEngine.ContactFilter2D::SetLayerMask(UnityEngine.LayerMask)
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extern void ContactFilter2D_SetLayerMask_mC3FBC2D806C1A3ACB2D060CE48F8157505E42F9B (void);
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// 0x0000003A System.Void UnityEngine.ContactFilter2D::SetDepth(System.Single,System.Single)
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extern void ContactFilter2D_SetDepth_mE614DDDDAEA489D150E61D2DF8104F9292236F18 (void);
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// 0x0000003B UnityEngine.ContactFilter2D UnityEngine.ContactFilter2D::CreateLegacyFilter(System.Int32,System.Single,System.Single)
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extern void ContactFilter2D_CreateLegacyFilter_m7DF755B13D055FA510CB7F57A2CA5B45EAD161E2 (void);
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// 0x0000003C System.Void UnityEngine.ContactFilter2D::CheckConsistency_Injected(UnityEngine.ContactFilter2D&)
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extern void ContactFilter2D_CheckConsistency_Injected_mE330C47C2583E5057F24B9E7B2D8F4B63B2B7A7C (void);
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// 0x0000003D UnityEngine.Collider2D UnityEngine.Collision2D::get_collider()
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extern void Collision2D_get_collider_m90FA98F6619E9F1E2EFAE8132EDB6ECA1A2C4F37 (void);
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// 0x0000003E UnityEngine.Rigidbody2D UnityEngine.Collision2D::get_rigidbody()
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extern void Collision2D_get_rigidbody_mD763F2D56BF538A94AD62379D22E42335A67B60D (void);
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// 0x0000003F UnityEngine.GameObject UnityEngine.Collision2D::get_gameObject()
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extern void Collision2D_get_gameObject_mE4B3D56F3477F7D2D6D7B217DF5488DA1D13204C (void);
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// 0x00000040 UnityEngine.ContactPoint2D[] UnityEngine.Collision2D::get_contacts()
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extern void Collision2D_get_contacts_mA4A1EDCC2D82407E30EC63689C7858C684462E68 (void);
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// 0x00000041 UnityEngine.Vector2 UnityEngine.ContactPoint2D::get_point()
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extern void ContactPoint2D_get_point_mFF9B7395F63E748507C85166F3EDC218B8740396 (void);
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// 0x00000042 UnityEngine.Vector2 UnityEngine.ContactPoint2D::get_normal()
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extern void ContactPoint2D_get_normal_m421147AFFC1A029B4DEC775C6B9197919ED93D21 (void);
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// 0x00000043 UnityEngine.Vector2 UnityEngine.RaycastHit2D::get_point()
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extern void RaycastHit2D_get_point_mB35E988E9E04328EFE926228A18334326721A36B (void);
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// 0x00000044 UnityEngine.Vector2 UnityEngine.RaycastHit2D::get_normal()
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extern void RaycastHit2D_get_normal_m75F1EBDE347BACEB5A6A6AA72543C740806AB5F2 (void);
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// 0x00000045 System.Single UnityEngine.RaycastHit2D::get_distance()
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extern void RaycastHit2D_get_distance_mD0FE1482E2768CF587AFB65488459697EAB64613 (void);
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// 0x00000046 System.Single UnityEngine.RaycastHit2D::get_fraction()
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extern void RaycastHit2D_get_fraction_m9BF416582F5C4D5FC8D93E5DA57B4CDC64E030BE (void);
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// 0x00000047 UnityEngine.Collider2D UnityEngine.RaycastHit2D::get_collider()
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extern void RaycastHit2D_get_collider_mB56DFCD16B708852EEBDBB490BC8665DBF7487FD (void);
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// 0x00000048 UnityEngine.Vector2 UnityEngine.Rigidbody2D::get_velocity()
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extern void Rigidbody2D_get_velocity_mBD8AC6F93F0E24CC41D2361BCEF74F81303720EF (void);
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// 0x00000049 System.Void UnityEngine.Rigidbody2D::set_velocity(UnityEngine.Vector2)
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extern void Rigidbody2D_set_velocity_m9335C5883B218F6FCDF7E229AC96232FCBAC4CE6 (void);
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// 0x0000004A System.Void UnityEngine.Rigidbody2D::set_collisionDetectionMode(UnityEngine.CollisionDetectionMode2D)
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extern void Rigidbody2D_set_collisionDetectionMode_m87EC5B73B166FFA59434D7418643ADCBAD33C609 (void);
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// 0x0000004B System.Void UnityEngine.Rigidbody2D::get_velocity_Injected(UnityEngine.Vector2&)
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extern void Rigidbody2D_get_velocity_Injected_m980E2BA9FA750BA922DD2F79CEEA1CFF0B9B5D08 (void);
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// 0x0000004C System.Void UnityEngine.Rigidbody2D::set_velocity_Injected(UnityEngine.Vector2&)
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extern void Rigidbody2D_set_velocity_Injected_m060C7F62A3A0280CC02594A15E7DE4486D1BE05E (void);
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// 0x0000004D System.Boolean UnityEngine.Collider2D::get_isTrigger()
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extern void Collider2D_get_isTrigger_m982A3441480D505432B26A5B3DF6D0B34342EEE7 (void);
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// 0x0000004E UnityEngine.Vector2 UnityEngine.Collider2D::get_offset()
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extern void Collider2D_get_offset_m6DC45B352DDE28C7B08607BFA3BECEC6E5F31914 (void);
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// 0x0000004F System.Void UnityEngine.Collider2D::set_offset(UnityEngine.Vector2)
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extern void Collider2D_set_offset_m416A5FDD11A7E07322418D1869AEFF9F1295913F (void);
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// 0x00000050 UnityEngine.Bounds UnityEngine.Collider2D::get_bounds()
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extern void Collider2D_get_bounds_m74F65CE702BA9D9EED05B870325B4FE3B2401B5E (void);
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// 0x00000051 System.Void UnityEngine.Collider2D::set_sharedMaterial(UnityEngine.PhysicsMaterial2D)
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extern void Collider2D_set_sharedMaterial_m3CA0689BCC35C5601FEF7FD60ECA3F8A47C7FC8B (void);
|
|
// 0x00000052 System.Void UnityEngine.Collider2D::.ctor()
|
|
extern void Collider2D__ctor_mC4E4C5F6A2093B4902A09B312D1E832F12DE0B4B (void);
|
|
// 0x00000053 System.Void UnityEngine.Collider2D::get_offset_Injected(UnityEngine.Vector2&)
|
|
extern void Collider2D_get_offset_Injected_mDB21472D27E7E40EBB270CB307959BEEA9E55783 (void);
|
|
// 0x00000054 System.Void UnityEngine.Collider2D::set_offset_Injected(UnityEngine.Vector2&)
|
|
extern void Collider2D_set_offset_Injected_m9C48213A56B5D2DA5DC8873D650E602ECBCFCC96 (void);
|
|
// 0x00000055 System.Void UnityEngine.Collider2D::get_bounds_Injected(UnityEngine.Bounds&)
|
|
extern void Collider2D_get_bounds_Injected_mB3F24D39428D3C8E314CC6452878BD9A62C216E4 (void);
|
|
// 0x00000056 System.Void UnityEngine.CircleCollider2D::set_radius(System.Single)
|
|
extern void CircleCollider2D_set_radius_m468ECCD06634C48E6837A55B9E8D056BBF15FC52 (void);
|
|
// 0x00000057 UnityEngine.Vector2 UnityEngine.BoxCollider2D::get_size()
|
|
extern void BoxCollider2D_get_size_mBB657ADFC58A79CDFDB7478956BBD9032E41D3D1 (void);
|
|
// 0x00000058 System.Void UnityEngine.BoxCollider2D::set_size(UnityEngine.Vector2)
|
|
extern void BoxCollider2D_set_size_mA69E48F639FFB614B5FC083D3FEED3DF78A9FF46 (void);
|
|
// 0x00000059 System.Void UnityEngine.BoxCollider2D::get_size_Injected(UnityEngine.Vector2&)
|
|
extern void BoxCollider2D_get_size_Injected_m6F9DD21D59E2B6D2B202DA657590DDA51A5B3EBF (void);
|
|
// 0x0000005A System.Void UnityEngine.BoxCollider2D::set_size_Injected(UnityEngine.Vector2&)
|
|
extern void BoxCollider2D_set_size_Injected_mE40FB02D46FAF468524BBC5BDF7BE468E7F85B9E (void);
|
|
// 0x0000005B System.Void UnityEngine.PhysicsMaterial2D::.ctor(System.String)
|
|
extern void PhysicsMaterial2D__ctor_m6B7BF5BCE02CFE0F96C480B653B29E24C90C2DC9 (void);
|
|
// 0x0000005C System.Void UnityEngine.PhysicsMaterial2D::Create_Internal(UnityEngine.PhysicsMaterial2D,System.String)
|
|
extern void PhysicsMaterial2D_Create_Internal_m3DB6A6CEEB4078BE664C982F61B5BA6A54FE6F81 (void);
|
|
// 0x0000005D System.Void UnityEngine.PhysicsMaterial2D::set_friction(System.Single)
|
|
extern void PhysicsMaterial2D_set_friction_m30157AED9C44D312E40B4E1C735197EF7A17B000 (void);
|
|
static Il2CppMethodPointer s_methodPointers[93] =
|
|
{
|
|
PhysicsScene2D_ToString_mACA22EF575F7544176360B16D431F2BB1DEBB307,
|
|
PhysicsScene2D_GetHashCode_mD45B3437D088C66A35AE20066AD632D1D0858B1E,
|
|
PhysicsScene2D_Equals_m4A19DE0675BD596A1B5AC0F7138A9A6F4D6029B3,
|
|
PhysicsScene2D_Equals_mA7C243A71CFDBFA905F057CE3E9C5E61B34216FB,
|
|
PhysicsScene2D_Linecast_mAAC2C53143BDB79CCE8666C2E1432FB4E75FD915,
|
|
PhysicsScene2D_Linecast_Internal_m89344966CB23C79B1A9819FCB5F5B98CD4F3C304,
|
|
PhysicsScene2D_Raycast_m5A2D66F6E7E8F34B6CF5B82099EFA4F69155F25D,
|
|
PhysicsScene2D_Raycast_m74A71D9DBCC2CCD7454240AE784CEE5720E55EA0,
|
|
PhysicsScene2D_Raycast_Internal_m39487CD184C451A0932E85CF899B768B0AF04424,
|
|
PhysicsScene2D_Raycast_m004884696543F60917C1ED72374C1528207229C3,
|
|
PhysicsScene2D_RaycastArray_Internal_m78B0093DCC7AD643AE641D65D9A616FBAAF93D08,
|
|
PhysicsScene2D_Raycast_m541841D244633BA234ED72B01204161686D6B3B9,
|
|
PhysicsScene2D_RaycastList_Internal_m8F8D0331D48A0A5F19238FB3FE48DF1007C078DD,
|
|
PhysicsScene2D_GetRayIntersection_m92BF0BF919D8BB704EC93D45EE7E2DB2EB176943,
|
|
PhysicsScene2D_GetRayIntersection_Internal_m8F523A4E443EC8F78C38CADEB6A2721EA45980F1,
|
|
PhysicsScene2D_GetRayIntersection_mF3E0EC0D4F5A4B8C063E735979C851ED5B4B4C2E,
|
|
PhysicsScene2D_GetRayIntersectionArray_Internal_m5E84231D490515C4B9D39733E3CB11EDDF979B20,
|
|
PhysicsScene2D_Linecast_Internal_Injected_mEC7F06BBE9C0F88ACFC6C14A39C0CF2BD0E26B31,
|
|
PhysicsScene2D_Raycast_Internal_Injected_mFDE2EC874A7E78DF64283FD6396B8C3F9B69659E,
|
|
PhysicsScene2D_RaycastArray_Internal_Injected_m554BD34B09F598A0B0F264957AB06ADD1285582F,
|
|
PhysicsScene2D_RaycastList_Internal_Injected_m6B018025FABC15C19B02E005C87B5228C4D8A917,
|
|
PhysicsScene2D_GetRayIntersection_Internal_Injected_mFFE9F51858E5DECF785638E8B28BFF941D8D6329,
|
|
PhysicsScene2D_GetRayIntersectionArray_Internal_Injected_mAC45B2CE0A6FC10A72166EFEA0D04151C2C579A2,
|
|
Physics2D_get_defaultPhysicsScene_m688935D2C81F56703A1F0E3C8712604A42CB2804,
|
|
Physics2D_set_gravity_m1BBB6F368E12983D5978054A41A0ECA5579CD620,
|
|
Physics2D_get_queriesHitTriggers_m2652ECB55DB31ADA6E1BD62DFB9792860A7B5FE8,
|
|
Physics2D_Linecast_m9812FA76F939EF9A8DA87B6C27F2C91C751533B3,
|
|
Physics2D_LinecastAll_mE2D3E20FC1F01416E5BCCEA7F7A3337C89C4548B,
|
|
Physics2D_LinecastAll_Internal_mAA71200FC94A40A5479C62713946053F4EB2DB6A,
|
|
Physics2D_Raycast_mBECD869F0788D0B0E665BBA3611362E6D5CD2947,
|
|
Physics2D_Raycast_m758FB450001D6EA88A3C51FA2E93D98988B7F630,
|
|
Physics2D_Raycast_m5BF2A59AAEE0B488FB3ECD1D3AF3537FD7789E7F,
|
|
Physics2D_Raycast_mBB6A989AFAFE4B32BEC77543F3121C4ED38A1710,
|
|
Physics2D_Raycast_m03D33CAF9BCCAE7DC2863E263FB8CEFAD87D5E27,
|
|
Physics2D_Raycast_m56E5CBDA49BD64A3A775F4850F18F66A07D1085B,
|
|
Physics2D_Raycast_m65A222170C18F173E06309A784D736E5C6EB32D6,
|
|
Physics2D_Raycast_mB49B869989A276E025785C0FB53443551B3C8B17,
|
|
Physics2D_RaycastAll_m7C461F55BBEF18894404B12851E6C1646A5837A8,
|
|
Physics2D_RaycastAll_Internal_m784DCB1C06F42FD24B62917ADB7DBFD5B108F82F,
|
|
Physics2D_GetRayIntersection_m9246D0A6EE267271AC1AD49928BDDF7FB6FB76E8,
|
|
Physics2D_GetRayIntersectionAll_mE44882D00E63761758A1C10D8579F5AD5A027C14,
|
|
Physics2D_GetRayIntersectionAll_m71F010CB1DF9881A6AEC32123FFD7BFDE32A59EA,
|
|
Physics2D_GetRayIntersectionAll_m1584C9C6ABD1AAEB6235830DC16D05C4566EB80D,
|
|
Physics2D_GetRayIntersectionAll_Internal_m98C9407CC390AA4F560D4BAFE3D35FE06DD3400C,
|
|
Physics2D_GetRayIntersectionNonAlloc_mC17430C3F478EAB0F15D96D10F25CE5E42579A5C,
|
|
Physics2D_GetRayIntersectionNonAlloc_m77BF66F763DE34E2BA96789FC7AC5C2797037228,
|
|
Physics2D_GetRayIntersectionNonAlloc_mB7942B73C8B86F369262FC3B87F080132E7A369C,
|
|
Physics2D_OverlapCircleAll_m54C3ECD56B8061A26A2276D5B876BF1D8EB3229F,
|
|
Physics2D_OverlapCircleAll_Internal_m6053EC42A47B4C7CBD299FA59A5636AD60AA2B17,
|
|
Physics2D__cctor_m7B7A8EEEE744CE27534A7ADF12F31A4E376544E8,
|
|
Physics2D_set_gravity_Injected_mF2B40E2CBAAE94177E8F6957ACDC13438E771CFA,
|
|
Physics2D_LinecastAll_Internal_Injected_mE6A9EFD2C20707F308CD36D1322E8D1298F41452,
|
|
Physics2D_RaycastAll_Internal_Injected_m5F20D58815E964575E7A0B36C54B735B0CFA7311,
|
|
Physics2D_GetRayIntersectionAll_Internal_Injected_mB7BCACD0A0B90CCD4CD4041764BD19B95D553E2B,
|
|
Physics2D_OverlapCircleAll_Internal_Injected_m1751A5517A2D24749C3EF8ABB4163DAB98CAF919,
|
|
ContactFilter2D_CheckConsistency_mD918F11F977EA35E87CF491F7AE8794F5D01DF72,
|
|
ContactFilter2D_SetLayerMask_mC3FBC2D806C1A3ACB2D060CE48F8157505E42F9B,
|
|
ContactFilter2D_SetDepth_mE614DDDDAEA489D150E61D2DF8104F9292236F18,
|
|
ContactFilter2D_CreateLegacyFilter_m7DF755B13D055FA510CB7F57A2CA5B45EAD161E2,
|
|
ContactFilter2D_CheckConsistency_Injected_mE330C47C2583E5057F24B9E7B2D8F4B63B2B7A7C,
|
|
Collision2D_get_collider_m90FA98F6619E9F1E2EFAE8132EDB6ECA1A2C4F37,
|
|
Collision2D_get_rigidbody_mD763F2D56BF538A94AD62379D22E42335A67B60D,
|
|
Collision2D_get_gameObject_mE4B3D56F3477F7D2D6D7B217DF5488DA1D13204C,
|
|
Collision2D_get_contacts_mA4A1EDCC2D82407E30EC63689C7858C684462E68,
|
|
ContactPoint2D_get_point_mFF9B7395F63E748507C85166F3EDC218B8740396,
|
|
ContactPoint2D_get_normal_m421147AFFC1A029B4DEC775C6B9197919ED93D21,
|
|
RaycastHit2D_get_point_mB35E988E9E04328EFE926228A18334326721A36B,
|
|
RaycastHit2D_get_normal_m75F1EBDE347BACEB5A6A6AA72543C740806AB5F2,
|
|
RaycastHit2D_get_distance_mD0FE1482E2768CF587AFB65488459697EAB64613,
|
|
RaycastHit2D_get_fraction_m9BF416582F5C4D5FC8D93E5DA57B4CDC64E030BE,
|
|
RaycastHit2D_get_collider_mB56DFCD16B708852EEBDBB490BC8665DBF7487FD,
|
|
Rigidbody2D_get_velocity_mBD8AC6F93F0E24CC41D2361BCEF74F81303720EF,
|
|
Rigidbody2D_set_velocity_m9335C5883B218F6FCDF7E229AC96232FCBAC4CE6,
|
|
Rigidbody2D_set_collisionDetectionMode_m87EC5B73B166FFA59434D7418643ADCBAD33C609,
|
|
Rigidbody2D_get_velocity_Injected_m980E2BA9FA750BA922DD2F79CEEA1CFF0B9B5D08,
|
|
Rigidbody2D_set_velocity_Injected_m060C7F62A3A0280CC02594A15E7DE4486D1BE05E,
|
|
Collider2D_get_isTrigger_m982A3441480D505432B26A5B3DF6D0B34342EEE7,
|
|
Collider2D_get_offset_m6DC45B352DDE28C7B08607BFA3BECEC6E5F31914,
|
|
Collider2D_set_offset_m416A5FDD11A7E07322418D1869AEFF9F1295913F,
|
|
Collider2D_get_bounds_m74F65CE702BA9D9EED05B870325B4FE3B2401B5E,
|
|
Collider2D_set_sharedMaterial_m3CA0689BCC35C5601FEF7FD60ECA3F8A47C7FC8B,
|
|
Collider2D__ctor_mC4E4C5F6A2093B4902A09B312D1E832F12DE0B4B,
|
|
Collider2D_get_offset_Injected_mDB21472D27E7E40EBB270CB307959BEEA9E55783,
|
|
Collider2D_set_offset_Injected_m9C48213A56B5D2DA5DC8873D650E602ECBCFCC96,
|
|
Collider2D_get_bounds_Injected_mB3F24D39428D3C8E314CC6452878BD9A62C216E4,
|
|
CircleCollider2D_set_radius_m468ECCD06634C48E6837A55B9E8D056BBF15FC52,
|
|
BoxCollider2D_get_size_mBB657ADFC58A79CDFDB7478956BBD9032E41D3D1,
|
|
BoxCollider2D_set_size_mA69E48F639FFB614B5FC083D3FEED3DF78A9FF46,
|
|
BoxCollider2D_get_size_Injected_m6F9DD21D59E2B6D2B202DA657590DDA51A5B3EBF,
|
|
BoxCollider2D_set_size_Injected_mE40FB02D46FAF468524BBC5BDF7BE468E7F85B9E,
|
|
PhysicsMaterial2D__ctor_m6B7BF5BCE02CFE0F96C480B653B29E24C90C2DC9,
|
|
PhysicsMaterial2D_Create_Internal_m3DB6A6CEEB4078BE664C982F61B5BA6A54FE6F81,
|
|
PhysicsMaterial2D_set_friction_m30157AED9C44D312E40B4E1C735197EF7A17B000,
|
|
};
|
|
extern void PhysicsScene2D_ToString_mACA22EF575F7544176360B16D431F2BB1DEBB307_AdjustorThunk (void);
|
|
extern void PhysicsScene2D_GetHashCode_mD45B3437D088C66A35AE20066AD632D1D0858B1E_AdjustorThunk (void);
|
|
extern void PhysicsScene2D_Equals_m4A19DE0675BD596A1B5AC0F7138A9A6F4D6029B3_AdjustorThunk (void);
|
|
extern void PhysicsScene2D_Equals_mA7C243A71CFDBFA905F057CE3E9C5E61B34216FB_AdjustorThunk (void);
|
|
extern void PhysicsScene2D_Linecast_mAAC2C53143BDB79CCE8666C2E1432FB4E75FD915_AdjustorThunk (void);
|
|
extern void PhysicsScene2D_Raycast_m5A2D66F6E7E8F34B6CF5B82099EFA4F69155F25D_AdjustorThunk (void);
|
|
extern void PhysicsScene2D_Raycast_m74A71D9DBCC2CCD7454240AE784CEE5720E55EA0_AdjustorThunk (void);
|
|
extern void PhysicsScene2D_Raycast_m004884696543F60917C1ED72374C1528207229C3_AdjustorThunk (void);
|
|
extern void PhysicsScene2D_Raycast_m541841D244633BA234ED72B01204161686D6B3B9_AdjustorThunk (void);
|
|
extern void PhysicsScene2D_GetRayIntersection_m92BF0BF919D8BB704EC93D45EE7E2DB2EB176943_AdjustorThunk (void);
|
|
extern void PhysicsScene2D_GetRayIntersection_mF3E0EC0D4F5A4B8C063E735979C851ED5B4B4C2E_AdjustorThunk (void);
|
|
extern void ContactFilter2D_CheckConsistency_mD918F11F977EA35E87CF491F7AE8794F5D01DF72_AdjustorThunk (void);
|
|
extern void ContactFilter2D_SetLayerMask_mC3FBC2D806C1A3ACB2D060CE48F8157505E42F9B_AdjustorThunk (void);
|
|
extern void ContactFilter2D_SetDepth_mE614DDDDAEA489D150E61D2DF8104F9292236F18_AdjustorThunk (void);
|
|
extern void ContactPoint2D_get_point_mFF9B7395F63E748507C85166F3EDC218B8740396_AdjustorThunk (void);
|
|
extern void ContactPoint2D_get_normal_m421147AFFC1A029B4DEC775C6B9197919ED93D21_AdjustorThunk (void);
|
|
extern void RaycastHit2D_get_point_mB35E988E9E04328EFE926228A18334326721A36B_AdjustorThunk (void);
|
|
extern void RaycastHit2D_get_normal_m75F1EBDE347BACEB5A6A6AA72543C740806AB5F2_AdjustorThunk (void);
|
|
extern void RaycastHit2D_get_distance_mD0FE1482E2768CF587AFB65488459697EAB64613_AdjustorThunk (void);
|
|
extern void RaycastHit2D_get_fraction_m9BF416582F5C4D5FC8D93E5DA57B4CDC64E030BE_AdjustorThunk (void);
|
|
extern void RaycastHit2D_get_collider_mB56DFCD16B708852EEBDBB490BC8665DBF7487FD_AdjustorThunk (void);
|
|
static Il2CppTokenAdjustorThunkPair s_adjustorThunks[21] =
|
|
{
|
|
{ 0x06000001, PhysicsScene2D_ToString_mACA22EF575F7544176360B16D431F2BB1DEBB307_AdjustorThunk },
|
|
{ 0x06000002, PhysicsScene2D_GetHashCode_mD45B3437D088C66A35AE20066AD632D1D0858B1E_AdjustorThunk },
|
|
{ 0x06000003, PhysicsScene2D_Equals_m4A19DE0675BD596A1B5AC0F7138A9A6F4D6029B3_AdjustorThunk },
|
|
{ 0x06000004, PhysicsScene2D_Equals_mA7C243A71CFDBFA905F057CE3E9C5E61B34216FB_AdjustorThunk },
|
|
{ 0x06000005, PhysicsScene2D_Linecast_mAAC2C53143BDB79CCE8666C2E1432FB4E75FD915_AdjustorThunk },
|
|
{ 0x06000007, PhysicsScene2D_Raycast_m5A2D66F6E7E8F34B6CF5B82099EFA4F69155F25D_AdjustorThunk },
|
|
{ 0x06000008, PhysicsScene2D_Raycast_m74A71D9DBCC2CCD7454240AE784CEE5720E55EA0_AdjustorThunk },
|
|
{ 0x0600000A, PhysicsScene2D_Raycast_m004884696543F60917C1ED72374C1528207229C3_AdjustorThunk },
|
|
{ 0x0600000C, PhysicsScene2D_Raycast_m541841D244633BA234ED72B01204161686D6B3B9_AdjustorThunk },
|
|
{ 0x0600000E, PhysicsScene2D_GetRayIntersection_m92BF0BF919D8BB704EC93D45EE7E2DB2EB176943_AdjustorThunk },
|
|
{ 0x06000010, PhysicsScene2D_GetRayIntersection_mF3E0EC0D4F5A4B8C063E735979C851ED5B4B4C2E_AdjustorThunk },
|
|
{ 0x06000038, ContactFilter2D_CheckConsistency_mD918F11F977EA35E87CF491F7AE8794F5D01DF72_AdjustorThunk },
|
|
{ 0x06000039, ContactFilter2D_SetLayerMask_mC3FBC2D806C1A3ACB2D060CE48F8157505E42F9B_AdjustorThunk },
|
|
{ 0x0600003A, ContactFilter2D_SetDepth_mE614DDDDAEA489D150E61D2DF8104F9292236F18_AdjustorThunk },
|
|
{ 0x06000041, ContactPoint2D_get_point_mFF9B7395F63E748507C85166F3EDC218B8740396_AdjustorThunk },
|
|
{ 0x06000042, ContactPoint2D_get_normal_m421147AFFC1A029B4DEC775C6B9197919ED93D21_AdjustorThunk },
|
|
{ 0x06000043, RaycastHit2D_get_point_mB35E988E9E04328EFE926228A18334326721A36B_AdjustorThunk },
|
|
{ 0x06000044, RaycastHit2D_get_normal_m75F1EBDE347BACEB5A6A6AA72543C740806AB5F2_AdjustorThunk },
|
|
{ 0x06000045, RaycastHit2D_get_distance_mD0FE1482E2768CF587AFB65488459697EAB64613_AdjustorThunk },
|
|
{ 0x06000046, RaycastHit2D_get_fraction_m9BF416582F5C4D5FC8D93E5DA57B4CDC64E030BE_AdjustorThunk },
|
|
{ 0x06000047, RaycastHit2D_get_collider_mB56DFCD16B708852EEBDBB490BC8665DBF7487FD_AdjustorThunk },
|
|
};
|
|
static const int32_t s_InvokerIndices[93] =
|
|
{
|
|
9650,
|
|
9611,
|
|
5710,
|
|
5716,
|
|
2215,
|
|
11716,
|
|
1545,
|
|
1544,
|
|
10923,
|
|
723,
|
|
10428,
|
|
723,
|
|
10428,
|
|
2214,
|
|
10924,
|
|
1450,
|
|
10429,
|
|
11040,
|
|
10479,
|
|
10395,
|
|
10395,
|
|
10480,
|
|
10396,
|
|
16443,
|
|
15597,
|
|
16403,
|
|
12451,
|
|
12430,
|
|
11701,
|
|
13617,
|
|
12452,
|
|
11717,
|
|
10925,
|
|
10461,
|
|
11616,
|
|
10859,
|
|
10859,
|
|
12431,
|
|
10915,
|
|
12450,
|
|
15239,
|
|
13571,
|
|
12420,
|
|
10916,
|
|
13442,
|
|
12312,
|
|
11613,
|
|
13588,
|
|
11700,
|
|
16495,
|
|
15572,
|
|
11649,
|
|
10865,
|
|
10866,
|
|
11650,
|
|
9816,
|
|
7850,
|
|
4674,
|
|
12184,
|
|
15572,
|
|
9650,
|
|
9650,
|
|
9650,
|
|
9650,
|
|
9801,
|
|
9801,
|
|
9801,
|
|
9801,
|
|
9722,
|
|
9722,
|
|
9650,
|
|
9801,
|
|
8012,
|
|
7833,
|
|
7704,
|
|
7704,
|
|
9509,
|
|
9801,
|
|
8012,
|
|
9506,
|
|
7870,
|
|
9816,
|
|
7704,
|
|
7704,
|
|
7704,
|
|
7935,
|
|
9801,
|
|
8012,
|
|
7704,
|
|
7704,
|
|
7870,
|
|
14036,
|
|
7935,
|
|
};
|
|
IL2CPP_EXTERN_C const Il2CppCodeGenModule g_UnityEngine_Physics2DModule_CodeGenModule;
|
|
const Il2CppCodeGenModule g_UnityEngine_Physics2DModule_CodeGenModule =
|
|
{
|
|
"UnityEngine.Physics2DModule.dll",
|
|
93,
|
|
s_methodPointers,
|
|
21,
|
|
s_adjustorThunks,
|
|
s_InvokerIndices,
|
|
0,
|
|
NULL,
|
|
0,
|
|
NULL,
|
|
0,
|
|
NULL,
|
|
NULL,
|
|
NULL, // module initializer,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
};
|