#include "pch-c.h" #ifndef _MSC_VER # include #else # include #endif #include "codegen/il2cpp-codegen-metadata.h" // 0x00000001 System.String UnityEngine.PhysicsScene2D::ToString() extern void PhysicsScene2D_ToString_mACA22EF575F7544176360B16D431F2BB1DEBB307 (void); // 0x00000002 System.Int32 UnityEngine.PhysicsScene2D::GetHashCode() extern void PhysicsScene2D_GetHashCode_mD45B3437D088C66A35AE20066AD632D1D0858B1E (void); // 0x00000003 System.Boolean UnityEngine.PhysicsScene2D::Equals(System.Object) extern void PhysicsScene2D_Equals_m4A19DE0675BD596A1B5AC0F7138A9A6F4D6029B3 (void); // 0x00000004 System.Boolean UnityEngine.PhysicsScene2D::Equals(UnityEngine.PhysicsScene2D) extern void PhysicsScene2D_Equals_mA7C243A71CFDBFA905F057CE3E9C5E61B34216FB (void); // 0x00000005 UnityEngine.RaycastHit2D UnityEngine.PhysicsScene2D::Linecast(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.ContactFilter2D) extern void PhysicsScene2D_Linecast_mAAC2C53143BDB79CCE8666C2E1432FB4E75FD915 (void); // 0x00000006 UnityEngine.RaycastHit2D UnityEngine.PhysicsScene2D::Linecast_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.ContactFilter2D) extern void PhysicsScene2D_Linecast_Internal_m89344966CB23C79B1A9819FCB5F5B98CD4F3C304 (void); // 0x00000007 UnityEngine.RaycastHit2D UnityEngine.PhysicsScene2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,System.Int32) extern void PhysicsScene2D_Raycast_m5A2D66F6E7E8F34B6CF5B82099EFA4F69155F25D (void); // 0x00000008 UnityEngine.RaycastHit2D UnityEngine.PhysicsScene2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D) extern void PhysicsScene2D_Raycast_m74A71D9DBCC2CCD7454240AE784CEE5720E55EA0 (void); // 0x00000009 UnityEngine.RaycastHit2D UnityEngine.PhysicsScene2D::Raycast_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D) extern void PhysicsScene2D_Raycast_Internal_m39487CD184C451A0932E85CF899B768B0AF04424 (void); // 0x0000000A System.Int32 UnityEngine.PhysicsScene2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D,UnityEngine.RaycastHit2D[]) extern void PhysicsScene2D_Raycast_m004884696543F60917C1ED72374C1528207229C3 (void); // 0x0000000B System.Int32 UnityEngine.PhysicsScene2D::RaycastArray_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D,UnityEngine.RaycastHit2D[]) extern void PhysicsScene2D_RaycastArray_Internal_m78B0093DCC7AD643AE641D65D9A616FBAAF93D08 (void); // 0x0000000C System.Int32 UnityEngine.PhysicsScene2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D,System.Collections.Generic.List`1) extern void PhysicsScene2D_Raycast_m541841D244633BA234ED72B01204161686D6B3B9 (void); // 0x0000000D System.Int32 UnityEngine.PhysicsScene2D::RaycastList_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D,System.Collections.Generic.List`1) extern void PhysicsScene2D_RaycastList_Internal_m8F8D0331D48A0A5F19238FB3FE48DF1007C078DD (void); // 0x0000000E UnityEngine.RaycastHit2D UnityEngine.PhysicsScene2D::GetRayIntersection(UnityEngine.Ray,System.Single,System.Int32) extern void PhysicsScene2D_GetRayIntersection_m92BF0BF919D8BB704EC93D45EE7E2DB2EB176943 (void); // 0x0000000F UnityEngine.RaycastHit2D UnityEngine.PhysicsScene2D::GetRayIntersection_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32) extern void PhysicsScene2D_GetRayIntersection_Internal_m8F523A4E443EC8F78C38CADEB6A2721EA45980F1 (void); // 0x00000010 System.Int32 UnityEngine.PhysicsScene2D::GetRayIntersection(UnityEngine.Ray,System.Single,UnityEngine.RaycastHit2D[],System.Int32) extern void PhysicsScene2D_GetRayIntersection_mF3E0EC0D4F5A4B8C063E735979C851ED5B4B4C2E (void); // 0x00000011 System.Int32 UnityEngine.PhysicsScene2D::GetRayIntersectionArray_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.RaycastHit2D[]) extern void PhysicsScene2D_GetRayIntersectionArray_Internal_m5E84231D490515C4B9D39733E3CB11EDDF979B20 (void); // 0x00000012 System.Void UnityEngine.PhysicsScene2D::Linecast_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,UnityEngine.ContactFilter2D&,UnityEngine.RaycastHit2D&) extern void PhysicsScene2D_Linecast_Internal_Injected_mEC7F06BBE9C0F88ACFC6C14A39C0CF2BD0E26B31 (void); // 0x00000013 System.Void UnityEngine.PhysicsScene2D::Raycast_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.RaycastHit2D&) extern void PhysicsScene2D_Raycast_Internal_Injected_mFDE2EC874A7E78DF64283FD6396B8C3F9B69659E (void); // 0x00000014 System.Int32 UnityEngine.PhysicsScene2D::RaycastArray_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.RaycastHit2D[]) extern void PhysicsScene2D_RaycastArray_Internal_Injected_m554BD34B09F598A0B0F264957AB06ADD1285582F (void); // 0x00000015 System.Int32 UnityEngine.PhysicsScene2D::RaycastList_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,System.Collections.Generic.List`1) extern void PhysicsScene2D_RaycastList_Internal_Injected_m6B018025FABC15C19B02E005C87B5228C4D8A917 (void); // 0x00000016 System.Void UnityEngine.PhysicsScene2D::GetRayIntersection_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.RaycastHit2D&) extern void PhysicsScene2D_GetRayIntersection_Internal_Injected_mFFE9F51858E5DECF785638E8B28BFF941D8D6329 (void); // 0x00000017 System.Int32 UnityEngine.PhysicsScene2D::GetRayIntersectionArray_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.RaycastHit2D[]) extern void PhysicsScene2D_GetRayIntersectionArray_Internal_Injected_mAC45B2CE0A6FC10A72166EFEA0D04151C2C579A2 (void); // 0x00000018 UnityEngine.PhysicsScene2D UnityEngine.Physics2D::get_defaultPhysicsScene() extern void Physics2D_get_defaultPhysicsScene_m688935D2C81F56703A1F0E3C8712604A42CB2804 (void); // 0x00000019 System.Void UnityEngine.Physics2D::set_gravity(UnityEngine.Vector2) extern void Physics2D_set_gravity_m1BBB6F368E12983D5978054A41A0ECA5579CD620 (void); // 0x0000001A System.Boolean UnityEngine.Physics2D::get_queriesHitTriggers() extern void Physics2D_get_queriesHitTriggers_m2652ECB55DB31ADA6E1BD62DFB9792860A7B5FE8 (void); // 0x0000001B UnityEngine.RaycastHit2D UnityEngine.Physics2D::Linecast(UnityEngine.Vector2,UnityEngine.Vector2,System.Int32) extern void Physics2D_Linecast_m9812FA76F939EF9A8DA87B6C27F2C91C751533B3 (void); // 0x0000001C UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::LinecastAll(UnityEngine.Vector2,UnityEngine.Vector2,System.Int32) extern void Physics2D_LinecastAll_mE2D3E20FC1F01416E5BCCEA7F7A3337C89C4548B (void); // 0x0000001D UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::LinecastAll_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.ContactFilter2D) extern void Physics2D_LinecastAll_Internal_mAA71200FC94A40A5479C62713946053F4EB2DB6A (void); // 0x0000001E UnityEngine.RaycastHit2D UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2) extern void Physics2D_Raycast_mBECD869F0788D0B0E665BBA3611362E6D5CD2947 (void); // 0x0000001F UnityEngine.RaycastHit2D UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single) extern void Physics2D_Raycast_m758FB450001D6EA88A3C51FA2E93D98988B7F630 (void); // 0x00000020 UnityEngine.RaycastHit2D UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,System.Int32) extern void Physics2D_Raycast_m5BF2A59AAEE0B488FB3ECD1D3AF3537FD7789E7F (void); // 0x00000021 UnityEngine.RaycastHit2D UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,System.Int32,System.Single) extern void Physics2D_Raycast_mBB6A989AFAFE4B32BEC77543F3121C4ED38A1710 (void); // 0x00000022 UnityEngine.RaycastHit2D UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,System.Int32,System.Single,System.Single) extern void Physics2D_Raycast_m03D33CAF9BCCAE7DC2863E263FB8CEFAD87D5E27 (void); // 0x00000023 System.Int32 UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.ContactFilter2D,UnityEngine.RaycastHit2D[]) extern void Physics2D_Raycast_m56E5CBDA49BD64A3A775F4850F18F66A07D1085B (void); // 0x00000024 System.Int32 UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.ContactFilter2D,UnityEngine.RaycastHit2D[],System.Single) extern void Physics2D_Raycast_m65A222170C18F173E06309A784D736E5C6EB32D6 (void); // 0x00000025 System.Int32 UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.ContactFilter2D,System.Collections.Generic.List`1,System.Single) extern void Physics2D_Raycast_mB49B869989A276E025785C0FB53443551B3C8B17 (void); // 0x00000026 UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::RaycastAll(UnityEngine.Vector2,UnityEngine.Vector2,System.Single) extern void Physics2D_RaycastAll_m7C461F55BBEF18894404B12851E6C1646A5837A8 (void); // 0x00000027 UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::RaycastAll_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D) extern void Physics2D_RaycastAll_Internal_m784DCB1C06F42FD24B62917ADB7DBFD5B108F82F (void); // 0x00000028 UnityEngine.RaycastHit2D UnityEngine.Physics2D::GetRayIntersection(UnityEngine.Ray,System.Single,System.Int32) extern void Physics2D_GetRayIntersection_m9246D0A6EE267271AC1AD49928BDDF7FB6FB76E8 (void); // 0x00000029 UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::GetRayIntersectionAll(UnityEngine.Ray) extern void Physics2D_GetRayIntersectionAll_mE44882D00E63761758A1C10D8579F5AD5A027C14 (void); // 0x0000002A UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::GetRayIntersectionAll(UnityEngine.Ray,System.Single) extern void Physics2D_GetRayIntersectionAll_m71F010CB1DF9881A6AEC32123FFD7BFDE32A59EA (void); // 0x0000002B UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::GetRayIntersectionAll(UnityEngine.Ray,System.Single,System.Int32) extern void Physics2D_GetRayIntersectionAll_m1584C9C6ABD1AAEB6235830DC16D05C4566EB80D (void); // 0x0000002C UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::GetRayIntersectionAll_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32) extern void Physics2D_GetRayIntersectionAll_Internal_m98C9407CC390AA4F560D4BAFE3D35FE06DD3400C (void); // 0x0000002D System.Int32 UnityEngine.Physics2D::GetRayIntersectionNonAlloc(UnityEngine.Ray,UnityEngine.RaycastHit2D[]) extern void Physics2D_GetRayIntersectionNonAlloc_mC17430C3F478EAB0F15D96D10F25CE5E42579A5C (void); // 0x0000002E System.Int32 UnityEngine.Physics2D::GetRayIntersectionNonAlloc(UnityEngine.Ray,UnityEngine.RaycastHit2D[],System.Single) extern void Physics2D_GetRayIntersectionNonAlloc_m77BF66F763DE34E2BA96789FC7AC5C2797037228 (void); // 0x0000002F System.Int32 UnityEngine.Physics2D::GetRayIntersectionNonAlloc(UnityEngine.Ray,UnityEngine.RaycastHit2D[],System.Single,System.Int32) extern void Physics2D_GetRayIntersectionNonAlloc_mB7942B73C8B86F369262FC3B87F080132E7A369C (void); // 0x00000030 UnityEngine.Collider2D[] UnityEngine.Physics2D::OverlapCircleAll(UnityEngine.Vector2,System.Single) extern void Physics2D_OverlapCircleAll_m54C3ECD56B8061A26A2276D5B876BF1D8EB3229F (void); // 0x00000031 UnityEngine.Collider2D[] UnityEngine.Physics2D::OverlapCircleAll_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D) extern void Physics2D_OverlapCircleAll_Internal_m6053EC42A47B4C7CBD299FA59A5636AD60AA2B17 (void); // 0x00000032 System.Void UnityEngine.Physics2D::.cctor() extern void Physics2D__cctor_m7B7A8EEEE744CE27534A7ADF12F31A4E376544E8 (void); // 0x00000033 System.Void UnityEngine.Physics2D::set_gravity_Injected(UnityEngine.Vector2&) extern void Physics2D_set_gravity_Injected_mF2B40E2CBAAE94177E8F6957ACDC13438E771CFA (void); // 0x00000034 UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::LinecastAll_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,UnityEngine.ContactFilter2D&) extern void Physics2D_LinecastAll_Internal_Injected_mE6A9EFD2C20707F308CD36D1322E8D1298F41452 (void); // 0x00000035 UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::RaycastAll_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&) extern void Physics2D_RaycastAll_Internal_Injected_m5F20D58815E964575E7A0B36C54B735B0CFA7311 (void); // 0x00000036 UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::GetRayIntersectionAll_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Int32) extern void Physics2D_GetRayIntersectionAll_Internal_Injected_mB7BCACD0A0B90CCD4CD4041764BD19B95D553E2B (void); // 0x00000037 UnityEngine.Collider2D[] UnityEngine.Physics2D::OverlapCircleAll_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&) extern void Physics2D_OverlapCircleAll_Internal_Injected_m1751A5517A2D24749C3EF8ABB4163DAB98CAF919 (void); // 0x00000038 System.Void UnityEngine.ContactFilter2D::CheckConsistency() extern void ContactFilter2D_CheckConsistency_mD918F11F977EA35E87CF491F7AE8794F5D01DF72 (void); // 0x00000039 System.Void UnityEngine.ContactFilter2D::SetLayerMask(UnityEngine.LayerMask) extern void ContactFilter2D_SetLayerMask_mC3FBC2D806C1A3ACB2D060CE48F8157505E42F9B (void); // 0x0000003A System.Void UnityEngine.ContactFilter2D::SetDepth(System.Single,System.Single) extern void ContactFilter2D_SetDepth_mE614DDDDAEA489D150E61D2DF8104F9292236F18 (void); // 0x0000003B UnityEngine.ContactFilter2D UnityEngine.ContactFilter2D::CreateLegacyFilter(System.Int32,System.Single,System.Single) extern void ContactFilter2D_CreateLegacyFilter_m7DF755B13D055FA510CB7F57A2CA5B45EAD161E2 (void); // 0x0000003C System.Void UnityEngine.ContactFilter2D::CheckConsistency_Injected(UnityEngine.ContactFilter2D&) extern void ContactFilter2D_CheckConsistency_Injected_mE330C47C2583E5057F24B9E7B2D8F4B63B2B7A7C (void); // 0x0000003D UnityEngine.Collider2D UnityEngine.Collision2D::get_collider() extern void Collision2D_get_collider_m90FA98F6619E9F1E2EFAE8132EDB6ECA1A2C4F37 (void); // 0x0000003E UnityEngine.Rigidbody2D UnityEngine.Collision2D::get_rigidbody() extern void Collision2D_get_rigidbody_mD763F2D56BF538A94AD62379D22E42335A67B60D (void); // 0x0000003F UnityEngine.GameObject UnityEngine.Collision2D::get_gameObject() extern void Collision2D_get_gameObject_mE4B3D56F3477F7D2D6D7B217DF5488DA1D13204C (void); // 0x00000040 UnityEngine.ContactPoint2D[] UnityEngine.Collision2D::get_contacts() extern void Collision2D_get_contacts_mA4A1EDCC2D82407E30EC63689C7858C684462E68 (void); // 0x00000041 UnityEngine.Vector2 UnityEngine.ContactPoint2D::get_point() extern void ContactPoint2D_get_point_mFF9B7395F63E748507C85166F3EDC218B8740396 (void); // 0x00000042 UnityEngine.Vector2 UnityEngine.ContactPoint2D::get_normal() extern void ContactPoint2D_get_normal_m421147AFFC1A029B4DEC775C6B9197919ED93D21 (void); // 0x00000043 UnityEngine.Vector2 UnityEngine.RaycastHit2D::get_point() extern void RaycastHit2D_get_point_mB35E988E9E04328EFE926228A18334326721A36B (void); // 0x00000044 UnityEngine.Vector2 UnityEngine.RaycastHit2D::get_normal() extern void RaycastHit2D_get_normal_m75F1EBDE347BACEB5A6A6AA72543C740806AB5F2 (void); // 0x00000045 System.Single UnityEngine.RaycastHit2D::get_distance() extern void RaycastHit2D_get_distance_mD0FE1482E2768CF587AFB65488459697EAB64613 (void); // 0x00000046 System.Single UnityEngine.RaycastHit2D::get_fraction() extern void RaycastHit2D_get_fraction_m9BF416582F5C4D5FC8D93E5DA57B4CDC64E030BE (void); // 0x00000047 UnityEngine.Collider2D UnityEngine.RaycastHit2D::get_collider() extern void RaycastHit2D_get_collider_mB56DFCD16B708852EEBDBB490BC8665DBF7487FD (void); // 0x00000048 UnityEngine.Vector2 UnityEngine.Rigidbody2D::get_velocity() extern void Rigidbody2D_get_velocity_mBD8AC6F93F0E24CC41D2361BCEF74F81303720EF (void); // 0x00000049 System.Void UnityEngine.Rigidbody2D::set_velocity(UnityEngine.Vector2) extern void Rigidbody2D_set_velocity_m9335C5883B218F6FCDF7E229AC96232FCBAC4CE6 (void); // 0x0000004A System.Void UnityEngine.Rigidbody2D::set_collisionDetectionMode(UnityEngine.CollisionDetectionMode2D) extern void Rigidbody2D_set_collisionDetectionMode_m87EC5B73B166FFA59434D7418643ADCBAD33C609 (void); // 0x0000004B System.Void UnityEngine.Rigidbody2D::get_velocity_Injected(UnityEngine.Vector2&) extern void Rigidbody2D_get_velocity_Injected_m980E2BA9FA750BA922DD2F79CEEA1CFF0B9B5D08 (void); // 0x0000004C System.Void UnityEngine.Rigidbody2D::set_velocity_Injected(UnityEngine.Vector2&) extern void Rigidbody2D_set_velocity_Injected_m060C7F62A3A0280CC02594A15E7DE4486D1BE05E (void); // 0x0000004D System.Boolean UnityEngine.Collider2D::get_isTrigger() extern void Collider2D_get_isTrigger_m982A3441480D505432B26A5B3DF6D0B34342EEE7 (void); // 0x0000004E UnityEngine.Vector2 UnityEngine.Collider2D::get_offset() extern void Collider2D_get_offset_m6DC45B352DDE28C7B08607BFA3BECEC6E5F31914 (void); // 0x0000004F System.Void UnityEngine.Collider2D::set_offset(UnityEngine.Vector2) extern void Collider2D_set_offset_m416A5FDD11A7E07322418D1869AEFF9F1295913F (void); // 0x00000050 UnityEngine.Bounds UnityEngine.Collider2D::get_bounds() extern void Collider2D_get_bounds_m74F65CE702BA9D9EED05B870325B4FE3B2401B5E (void); // 0x00000051 System.Void UnityEngine.Collider2D::set_sharedMaterial(UnityEngine.PhysicsMaterial2D) extern void Collider2D_set_sharedMaterial_m3CA0689BCC35C5601FEF7FD60ECA3F8A47C7FC8B (void); // 0x00000052 System.Void UnityEngine.Collider2D::.ctor() extern void Collider2D__ctor_mC4E4C5F6A2093B4902A09B312D1E832F12DE0B4B (void); // 0x00000053 System.Void UnityEngine.Collider2D::get_offset_Injected(UnityEngine.Vector2&) extern void Collider2D_get_offset_Injected_mDB21472D27E7E40EBB270CB307959BEEA9E55783 (void); // 0x00000054 System.Void UnityEngine.Collider2D::set_offset_Injected(UnityEngine.Vector2&) extern void Collider2D_set_offset_Injected_m9C48213A56B5D2DA5DC8873D650E602ECBCFCC96 (void); // 0x00000055 System.Void UnityEngine.Collider2D::get_bounds_Injected(UnityEngine.Bounds&) extern void Collider2D_get_bounds_Injected_mB3F24D39428D3C8E314CC6452878BD9A62C216E4 (void); // 0x00000056 System.Void UnityEngine.CircleCollider2D::set_radius(System.Single) extern void CircleCollider2D_set_radius_m468ECCD06634C48E6837A55B9E8D056BBF15FC52 (void); // 0x00000057 UnityEngine.Vector2 UnityEngine.BoxCollider2D::get_size() extern void BoxCollider2D_get_size_mBB657ADFC58A79CDFDB7478956BBD9032E41D3D1 (void); // 0x00000058 System.Void UnityEngine.BoxCollider2D::set_size(UnityEngine.Vector2) extern void BoxCollider2D_set_size_mA69E48F639FFB614B5FC083D3FEED3DF78A9FF46 (void); // 0x00000059 System.Void UnityEngine.BoxCollider2D::get_size_Injected(UnityEngine.Vector2&) extern void BoxCollider2D_get_size_Injected_m6F9DD21D59E2B6D2B202DA657590DDA51A5B3EBF (void); // 0x0000005A System.Void UnityEngine.BoxCollider2D::set_size_Injected(UnityEngine.Vector2&) extern void BoxCollider2D_set_size_Injected_mE40FB02D46FAF468524BBC5BDF7BE468E7F85B9E (void); // 0x0000005B System.Void UnityEngine.PhysicsMaterial2D::.ctor(System.String) extern void PhysicsMaterial2D__ctor_m6B7BF5BCE02CFE0F96C480B653B29E24C90C2DC9 (void); // 0x0000005C System.Void UnityEngine.PhysicsMaterial2D::Create_Internal(UnityEngine.PhysicsMaterial2D,System.String) extern void PhysicsMaterial2D_Create_Internal_m3DB6A6CEEB4078BE664C982F61B5BA6A54FE6F81 (void); // 0x0000005D System.Void UnityEngine.PhysicsMaterial2D::set_friction(System.Single) extern void PhysicsMaterial2D_set_friction_m30157AED9C44D312E40B4E1C735197EF7A17B000 (void); static Il2CppMethodPointer s_methodPointers[93] = { PhysicsScene2D_ToString_mACA22EF575F7544176360B16D431F2BB1DEBB307, PhysicsScene2D_GetHashCode_mD45B3437D088C66A35AE20066AD632D1D0858B1E, PhysicsScene2D_Equals_m4A19DE0675BD596A1B5AC0F7138A9A6F4D6029B3, PhysicsScene2D_Equals_mA7C243A71CFDBFA905F057CE3E9C5E61B34216FB, PhysicsScene2D_Linecast_mAAC2C53143BDB79CCE8666C2E1432FB4E75FD915, PhysicsScene2D_Linecast_Internal_m89344966CB23C79B1A9819FCB5F5B98CD4F3C304, PhysicsScene2D_Raycast_m5A2D66F6E7E8F34B6CF5B82099EFA4F69155F25D, PhysicsScene2D_Raycast_m74A71D9DBCC2CCD7454240AE784CEE5720E55EA0, PhysicsScene2D_Raycast_Internal_m39487CD184C451A0932E85CF899B768B0AF04424, PhysicsScene2D_Raycast_m004884696543F60917C1ED72374C1528207229C3, PhysicsScene2D_RaycastArray_Internal_m78B0093DCC7AD643AE641D65D9A616FBAAF93D08, PhysicsScene2D_Raycast_m541841D244633BA234ED72B01204161686D6B3B9, PhysicsScene2D_RaycastList_Internal_m8F8D0331D48A0A5F19238FB3FE48DF1007C078DD, PhysicsScene2D_GetRayIntersection_m92BF0BF919D8BB704EC93D45EE7E2DB2EB176943, PhysicsScene2D_GetRayIntersection_Internal_m8F523A4E443EC8F78C38CADEB6A2721EA45980F1, PhysicsScene2D_GetRayIntersection_mF3E0EC0D4F5A4B8C063E735979C851ED5B4B4C2E, PhysicsScene2D_GetRayIntersectionArray_Internal_m5E84231D490515C4B9D39733E3CB11EDDF979B20, PhysicsScene2D_Linecast_Internal_Injected_mEC7F06BBE9C0F88ACFC6C14A39C0CF2BD0E26B31, PhysicsScene2D_Raycast_Internal_Injected_mFDE2EC874A7E78DF64283FD6396B8C3F9B69659E, PhysicsScene2D_RaycastArray_Internal_Injected_m554BD34B09F598A0B0F264957AB06ADD1285582F, PhysicsScene2D_RaycastList_Internal_Injected_m6B018025FABC15C19B02E005C87B5228C4D8A917, PhysicsScene2D_GetRayIntersection_Internal_Injected_mFFE9F51858E5DECF785638E8B28BFF941D8D6329, PhysicsScene2D_GetRayIntersectionArray_Internal_Injected_mAC45B2CE0A6FC10A72166EFEA0D04151C2C579A2, Physics2D_get_defaultPhysicsScene_m688935D2C81F56703A1F0E3C8712604A42CB2804, Physics2D_set_gravity_m1BBB6F368E12983D5978054A41A0ECA5579CD620, Physics2D_get_queriesHitTriggers_m2652ECB55DB31ADA6E1BD62DFB9792860A7B5FE8, Physics2D_Linecast_m9812FA76F939EF9A8DA87B6C27F2C91C751533B3, Physics2D_LinecastAll_mE2D3E20FC1F01416E5BCCEA7F7A3337C89C4548B, Physics2D_LinecastAll_Internal_mAA71200FC94A40A5479C62713946053F4EB2DB6A, Physics2D_Raycast_mBECD869F0788D0B0E665BBA3611362E6D5CD2947, Physics2D_Raycast_m758FB450001D6EA88A3C51FA2E93D98988B7F630, Physics2D_Raycast_m5BF2A59AAEE0B488FB3ECD1D3AF3537FD7789E7F, Physics2D_Raycast_mBB6A989AFAFE4B32BEC77543F3121C4ED38A1710, Physics2D_Raycast_m03D33CAF9BCCAE7DC2863E263FB8CEFAD87D5E27, Physics2D_Raycast_m56E5CBDA49BD64A3A775F4850F18F66A07D1085B, Physics2D_Raycast_m65A222170C18F173E06309A784D736E5C6EB32D6, Physics2D_Raycast_mB49B869989A276E025785C0FB53443551B3C8B17, Physics2D_RaycastAll_m7C461F55BBEF18894404B12851E6C1646A5837A8, Physics2D_RaycastAll_Internal_m784DCB1C06F42FD24B62917ADB7DBFD5B108F82F, Physics2D_GetRayIntersection_m9246D0A6EE267271AC1AD49928BDDF7FB6FB76E8, Physics2D_GetRayIntersectionAll_mE44882D00E63761758A1C10D8579F5AD5A027C14, Physics2D_GetRayIntersectionAll_m71F010CB1DF9881A6AEC32123FFD7BFDE32A59EA, Physics2D_GetRayIntersectionAll_m1584C9C6ABD1AAEB6235830DC16D05C4566EB80D, Physics2D_GetRayIntersectionAll_Internal_m98C9407CC390AA4F560D4BAFE3D35FE06DD3400C, Physics2D_GetRayIntersectionNonAlloc_mC17430C3F478EAB0F15D96D10F25CE5E42579A5C, Physics2D_GetRayIntersectionNonAlloc_m77BF66F763DE34E2BA96789FC7AC5C2797037228, Physics2D_GetRayIntersectionNonAlloc_mB7942B73C8B86F369262FC3B87F080132E7A369C, Physics2D_OverlapCircleAll_m54C3ECD56B8061A26A2276D5B876BF1D8EB3229F, Physics2D_OverlapCircleAll_Internal_m6053EC42A47B4C7CBD299FA59A5636AD60AA2B17, Physics2D__cctor_m7B7A8EEEE744CE27534A7ADF12F31A4E376544E8, Physics2D_set_gravity_Injected_mF2B40E2CBAAE94177E8F6957ACDC13438E771CFA, Physics2D_LinecastAll_Internal_Injected_mE6A9EFD2C20707F308CD36D1322E8D1298F41452, Physics2D_RaycastAll_Internal_Injected_m5F20D58815E964575E7A0B36C54B735B0CFA7311, Physics2D_GetRayIntersectionAll_Internal_Injected_mB7BCACD0A0B90CCD4CD4041764BD19B95D553E2B, Physics2D_OverlapCircleAll_Internal_Injected_m1751A5517A2D24749C3EF8ABB4163DAB98CAF919, ContactFilter2D_CheckConsistency_mD918F11F977EA35E87CF491F7AE8794F5D01DF72, ContactFilter2D_SetLayerMask_mC3FBC2D806C1A3ACB2D060CE48F8157505E42F9B, ContactFilter2D_SetDepth_mE614DDDDAEA489D150E61D2DF8104F9292236F18, ContactFilter2D_CreateLegacyFilter_m7DF755B13D055FA510CB7F57A2CA5B45EAD161E2, ContactFilter2D_CheckConsistency_Injected_mE330C47C2583E5057F24B9E7B2D8F4B63B2B7A7C, Collision2D_get_collider_m90FA98F6619E9F1E2EFAE8132EDB6ECA1A2C4F37, Collision2D_get_rigidbody_mD763F2D56BF538A94AD62379D22E42335A67B60D, Collision2D_get_gameObject_mE4B3D56F3477F7D2D6D7B217DF5488DA1D13204C, Collision2D_get_contacts_mA4A1EDCC2D82407E30EC63689C7858C684462E68, ContactPoint2D_get_point_mFF9B7395F63E748507C85166F3EDC218B8740396, ContactPoint2D_get_normal_m421147AFFC1A029B4DEC775C6B9197919ED93D21, RaycastHit2D_get_point_mB35E988E9E04328EFE926228A18334326721A36B, RaycastHit2D_get_normal_m75F1EBDE347BACEB5A6A6AA72543C740806AB5F2, RaycastHit2D_get_distance_mD0FE1482E2768CF587AFB65488459697EAB64613, RaycastHit2D_get_fraction_m9BF416582F5C4D5FC8D93E5DA57B4CDC64E030BE, RaycastHit2D_get_collider_mB56DFCD16B708852EEBDBB490BC8665DBF7487FD, Rigidbody2D_get_velocity_mBD8AC6F93F0E24CC41D2361BCEF74F81303720EF, Rigidbody2D_set_velocity_m9335C5883B218F6FCDF7E229AC96232FCBAC4CE6, Rigidbody2D_set_collisionDetectionMode_m87EC5B73B166FFA59434D7418643ADCBAD33C609, Rigidbody2D_get_velocity_Injected_m980E2BA9FA750BA922DD2F79CEEA1CFF0B9B5D08, Rigidbody2D_set_velocity_Injected_m060C7F62A3A0280CC02594A15E7DE4486D1BE05E, Collider2D_get_isTrigger_m982A3441480D505432B26A5B3DF6D0B34342EEE7, Collider2D_get_offset_m6DC45B352DDE28C7B08607BFA3BECEC6E5F31914, Collider2D_set_offset_m416A5FDD11A7E07322418D1869AEFF9F1295913F, Collider2D_get_bounds_m74F65CE702BA9D9EED05B870325B4FE3B2401B5E, Collider2D_set_sharedMaterial_m3CA0689BCC35C5601FEF7FD60ECA3F8A47C7FC8B, Collider2D__ctor_mC4E4C5F6A2093B4902A09B312D1E832F12DE0B4B, Collider2D_get_offset_Injected_mDB21472D27E7E40EBB270CB307959BEEA9E55783, Collider2D_set_offset_Injected_m9C48213A56B5D2DA5DC8873D650E602ECBCFCC96, Collider2D_get_bounds_Injected_mB3F24D39428D3C8E314CC6452878BD9A62C216E4, CircleCollider2D_set_radius_m468ECCD06634C48E6837A55B9E8D056BBF15FC52, BoxCollider2D_get_size_mBB657ADFC58A79CDFDB7478956BBD9032E41D3D1, BoxCollider2D_set_size_mA69E48F639FFB614B5FC083D3FEED3DF78A9FF46, BoxCollider2D_get_size_Injected_m6F9DD21D59E2B6D2B202DA657590DDA51A5B3EBF, BoxCollider2D_set_size_Injected_mE40FB02D46FAF468524BBC5BDF7BE468E7F85B9E, PhysicsMaterial2D__ctor_m6B7BF5BCE02CFE0F96C480B653B29E24C90C2DC9, PhysicsMaterial2D_Create_Internal_m3DB6A6CEEB4078BE664C982F61B5BA6A54FE6F81, PhysicsMaterial2D_set_friction_m30157AED9C44D312E40B4E1C735197EF7A17B000, }; extern void PhysicsScene2D_ToString_mACA22EF575F7544176360B16D431F2BB1DEBB307_AdjustorThunk (void); extern void PhysicsScene2D_GetHashCode_mD45B3437D088C66A35AE20066AD632D1D0858B1E_AdjustorThunk (void); extern void PhysicsScene2D_Equals_m4A19DE0675BD596A1B5AC0F7138A9A6F4D6029B3_AdjustorThunk (void); extern void PhysicsScene2D_Equals_mA7C243A71CFDBFA905F057CE3E9C5E61B34216FB_AdjustorThunk (void); extern void PhysicsScene2D_Linecast_mAAC2C53143BDB79CCE8666C2E1432FB4E75FD915_AdjustorThunk (void); extern void PhysicsScene2D_Raycast_m5A2D66F6E7E8F34B6CF5B82099EFA4F69155F25D_AdjustorThunk (void); extern void PhysicsScene2D_Raycast_m74A71D9DBCC2CCD7454240AE784CEE5720E55EA0_AdjustorThunk (void); extern void PhysicsScene2D_Raycast_m004884696543F60917C1ED72374C1528207229C3_AdjustorThunk (void); extern void PhysicsScene2D_Raycast_m541841D244633BA234ED72B01204161686D6B3B9_AdjustorThunk (void); extern void PhysicsScene2D_GetRayIntersection_m92BF0BF919D8BB704EC93D45EE7E2DB2EB176943_AdjustorThunk (void); extern void PhysicsScene2D_GetRayIntersection_mF3E0EC0D4F5A4B8C063E735979C851ED5B4B4C2E_AdjustorThunk (void); extern void ContactFilter2D_CheckConsistency_mD918F11F977EA35E87CF491F7AE8794F5D01DF72_AdjustorThunk (void); extern void ContactFilter2D_SetLayerMask_mC3FBC2D806C1A3ACB2D060CE48F8157505E42F9B_AdjustorThunk (void); extern void ContactFilter2D_SetDepth_mE614DDDDAEA489D150E61D2DF8104F9292236F18_AdjustorThunk (void); extern void ContactPoint2D_get_point_mFF9B7395F63E748507C85166F3EDC218B8740396_AdjustorThunk (void); extern void ContactPoint2D_get_normal_m421147AFFC1A029B4DEC775C6B9197919ED93D21_AdjustorThunk (void); extern void RaycastHit2D_get_point_mB35E988E9E04328EFE926228A18334326721A36B_AdjustorThunk (void); extern void RaycastHit2D_get_normal_m75F1EBDE347BACEB5A6A6AA72543C740806AB5F2_AdjustorThunk (void); extern void RaycastHit2D_get_distance_mD0FE1482E2768CF587AFB65488459697EAB64613_AdjustorThunk (void); extern void RaycastHit2D_get_fraction_m9BF416582F5C4D5FC8D93E5DA57B4CDC64E030BE_AdjustorThunk (void); extern void RaycastHit2D_get_collider_mB56DFCD16B708852EEBDBB490BC8665DBF7487FD_AdjustorThunk (void); static Il2CppTokenAdjustorThunkPair s_adjustorThunks[21] = { { 0x06000001, PhysicsScene2D_ToString_mACA22EF575F7544176360B16D431F2BB1DEBB307_AdjustorThunk }, { 0x06000002, PhysicsScene2D_GetHashCode_mD45B3437D088C66A35AE20066AD632D1D0858B1E_AdjustorThunk }, { 0x06000003, PhysicsScene2D_Equals_m4A19DE0675BD596A1B5AC0F7138A9A6F4D6029B3_AdjustorThunk }, { 0x06000004, PhysicsScene2D_Equals_mA7C243A71CFDBFA905F057CE3E9C5E61B34216FB_AdjustorThunk }, { 0x06000005, PhysicsScene2D_Linecast_mAAC2C53143BDB79CCE8666C2E1432FB4E75FD915_AdjustorThunk }, { 0x06000007, PhysicsScene2D_Raycast_m5A2D66F6E7E8F34B6CF5B82099EFA4F69155F25D_AdjustorThunk }, { 0x06000008, PhysicsScene2D_Raycast_m74A71D9DBCC2CCD7454240AE784CEE5720E55EA0_AdjustorThunk }, { 0x0600000A, PhysicsScene2D_Raycast_m004884696543F60917C1ED72374C1528207229C3_AdjustorThunk }, { 0x0600000C, PhysicsScene2D_Raycast_m541841D244633BA234ED72B01204161686D6B3B9_AdjustorThunk }, { 0x0600000E, PhysicsScene2D_GetRayIntersection_m92BF0BF919D8BB704EC93D45EE7E2DB2EB176943_AdjustorThunk }, { 0x06000010, PhysicsScene2D_GetRayIntersection_mF3E0EC0D4F5A4B8C063E735979C851ED5B4B4C2E_AdjustorThunk }, { 0x06000038, ContactFilter2D_CheckConsistency_mD918F11F977EA35E87CF491F7AE8794F5D01DF72_AdjustorThunk }, { 0x06000039, ContactFilter2D_SetLayerMask_mC3FBC2D806C1A3ACB2D060CE48F8157505E42F9B_AdjustorThunk }, { 0x0600003A, ContactFilter2D_SetDepth_mE614DDDDAEA489D150E61D2DF8104F9292236F18_AdjustorThunk }, { 0x06000041, ContactPoint2D_get_point_mFF9B7395F63E748507C85166F3EDC218B8740396_AdjustorThunk }, { 0x06000042, ContactPoint2D_get_normal_m421147AFFC1A029B4DEC775C6B9197919ED93D21_AdjustorThunk }, { 0x06000043, RaycastHit2D_get_point_mB35E988E9E04328EFE926228A18334326721A36B_AdjustorThunk }, { 0x06000044, RaycastHit2D_get_normal_m75F1EBDE347BACEB5A6A6AA72543C740806AB5F2_AdjustorThunk }, { 0x06000045, RaycastHit2D_get_distance_mD0FE1482E2768CF587AFB65488459697EAB64613_AdjustorThunk }, { 0x06000046, RaycastHit2D_get_fraction_m9BF416582F5C4D5FC8D93E5DA57B4CDC64E030BE_AdjustorThunk }, { 0x06000047, RaycastHit2D_get_collider_mB56DFCD16B708852EEBDBB490BC8665DBF7487FD_AdjustorThunk }, }; static const int32_t s_InvokerIndices[93] = { 9650, 9611, 5710, 5716, 2215, 11716, 1545, 1544, 10923, 723, 10428, 723, 10428, 2214, 10924, 1450, 10429, 11040, 10479, 10395, 10395, 10480, 10396, 16443, 15597, 16403, 12451, 12430, 11701, 13617, 12452, 11717, 10925, 10461, 11616, 10859, 10859, 12431, 10915, 12450, 15239, 13571, 12420, 10916, 13442, 12312, 11613, 13588, 11700, 16495, 15572, 11649, 10865, 10866, 11650, 9816, 7850, 4674, 12184, 15572, 9650, 9650, 9650, 9650, 9801, 9801, 9801, 9801, 9722, 9722, 9650, 9801, 8012, 7833, 7704, 7704, 9509, 9801, 8012, 9506, 7870, 9816, 7704, 7704, 7704, 7935, 9801, 8012, 7704, 7704, 7870, 14036, 7935, }; IL2CPP_EXTERN_C const Il2CppCodeGenModule g_UnityEngine_Physics2DModule_CodeGenModule; const Il2CppCodeGenModule g_UnityEngine_Physics2DModule_CodeGenModule = { "UnityEngine.Physics2DModule.dll", 93, s_methodPointers, 21, s_adjustorThunks, s_InvokerIndices, 0, NULL, 0, NULL, 0, NULL, NULL, NULL, // module initializer, NULL, NULL, NULL, };