32 lines
1.5 KiB
Plaintext
32 lines
1.5 KiB
Plaintext
Recommended categories for FPS Games
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USER_INTERFACES: User interface and menu naviation
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EXPLOSIONS: Explosions
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WEAPONS\Firearms\Fire_First_Person_Shooter_FPS: First person shooter firearms
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WEAPONS\Firearms\Casings: Bullet casings dropping on ground / floor
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WEAPONS\Firearms\Handling: Weapon Handling Sounds
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WEAPONS\Firearms\Reloading: Generic Weapon Reloading Sounds
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WEAPONS\Sci-Fi: Futuristic weapons
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AMBIENCES: Environment ambiences (sci-fi & nature)
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ELECTRICITY: Force fields
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VEHICLES\Thrusters: Thruster and fire/flame effects
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BREAKS_SNAPS: Breaking and Snapping
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ELEVATORS_LIFTS: Elevators & Lifts
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ENGINES_MOTORS_GENERATORS: Machines emitting sounds in level
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BUTTONS: Interactive buttons
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CREAKS: Creaking Wood
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DOORS_GATES: Doors & Gates Opening and Closing
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FABRIC_CLOTHING: Movement of Clothes, Fabric
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FOLEY: Generic Interaction Sounds
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GORE_SPLATS: Gore and splatting of bodies, creatures or body parts
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HUMAN\Footsteps: Walking and Running Footsteps on different surfaces
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HUMAN\Grunts_Groans: Player getting hurt and in pain, landing from falls
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HUMAN\Movement: Shuffling and movements
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IMPACTS: Impacting objects (Metal, Wood, Stone, etc.)
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MACHINES_MECHANICS: Fixed sound emmiting installations on level
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MONSTERS_CREATURES: Monster and creature sounds
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ROBOTICS\Short Bursts: Can be used for doors, canopies, airlocks etc.
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THUDS_THUMPS: Soft impacts, body falls, etc.
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VOICES\Male: Player communications
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VOICES\Radio Male: Player communications
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