Files
ZeroVR/ZeroPacientVR/Assets/Scripts/MeasureSpace.cs
T
2022-04-18 19:17:20 +03:00

28 lines
847 B
C#

// MeasureSpace
using UnityEngine;
using UnityEngine.AI;
public class MeasureSpace : MonoBehaviour
{
void DrawCircle(Vector3 center, float radius, Color color)
{
Vector3 prevPos = center + new Vector3(radius, 0, 0);
for (int i = 0; i < 30; i++)
{
float angle = (float)(i + 1) / 30.0f * Mathf.PI * 2.0f;
Vector3 newPos = center + new Vector3(Mathf.Cos(angle) * radius, 0, Mathf.Sin(angle) * radius);
Debug.DrawLine(prevPos, newPos, color);
prevPos = newPos;
}
}
void Update()
{
NavMeshHit hit;
if (NavMesh.FindClosestEdge(transform.position, out hit, NavMesh.AllAreas))
{
DrawCircle(transform.position, hit.distance, Color.red);
Debug.DrawRay(hit.position, Vector3.up, Color.red);
}
}
}