ZeroVR/ZeroPacientVR/Zero_BackUpThisFolder_ButDo.../il2cppOutput/Unity.RenderPipelines.Unive...

28005 lines
1.6 MiB

#include "pch-cpp.hpp"
#ifndef _MSC_VER
# include <alloca.h>
#else
# include <malloc.h>
#endif
#include <limits>
template <typename T1>
struct VirtualActionInvoker1
{
typedef void (*Action)(void*, T1, const RuntimeMethod*);
static inline void Invoke (Il2CppMethodSlot slot, RuntimeObject* obj, T1 p1)
{
const VirtualInvokeData& invokeData = il2cpp_codegen_get_virtual_invoke_data(slot, obj);
((Action)invokeData.methodPtr)(obj, p1, invokeData.method);
}
};
template <typename R>
struct VirtualFuncInvoker0
{
typedef R (*Func)(void*, const RuntimeMethod*);
static inline R Invoke (Il2CppMethodSlot slot, RuntimeObject* obj)
{
const VirtualInvokeData& invokeData = il2cpp_codegen_get_virtual_invoke_data(slot, obj);
return ((Func)invokeData.methodPtr)(obj, invokeData.method);
}
};
template <typename R, typename T1>
struct VirtualFuncInvoker1
{
typedef R (*Func)(void*, T1, const RuntimeMethod*);
static inline R Invoke (Il2CppMethodSlot slot, RuntimeObject* obj, T1 p1)
{
const VirtualInvokeData& invokeData = il2cpp_codegen_get_virtual_invoke_data(slot, obj);
return ((Func)invokeData.methodPtr)(obj, p1, invokeData.method);
}
};
// System.Collections.Generic.Dictionary`2<UnityEngine.Camera,UnityEngine.Rendering.Universal.Internal.PreviousFrameData>
struct Dictionary_2_t981929731C92943BC72835538666CD9A491ADFA0;
// System.Collections.Generic.Dictionary`2<UnityEngine.Hash128,System.Int32[]>
struct Dictionary_2_tCB9019887EB0254D4745B0724BC12327C5B63792;
// System.Collections.Generic.Dictionary`2<UnityEngine.Hash128,System.Int32>
struct Dictionary_2_tB41FAC88F07BAB98D6D373F7C94FB0496D1BDA32;
// System.Collections.Generic.Dictionary`2<System.Int32,System.Collections.Generic.List`1<UnityEngine.Rendering.Volume>>
struct Dictionary_2_t6E21BD77BE545FD55B4784E10DBE055D6AF6D1B9;
// System.Collections.Generic.Dictionary`2<System.Int32,System.Boolean>
struct Dictionary_2_t01224C8DBCCFE276E97D2BF52F4D7B10D3642682;
// System.Collections.Generic.Dictionary`2<System.Object,System.Object>
struct Dictionary_2_t14FE4A752A83D53771C584E4C8D14E01F2AFD7BA;
// System.Collections.Generic.Dictionary`2<System.Type,UnityEngine.Rendering.VolumeComponent>
struct Dictionary_2_t5A7CE09F4D3EC74EEAE8DB41E209394AF6D9C99A;
// System.Func`4<UnityEngine.Light,UnityEngine.Camera,UnityEngine.Vector3,System.Single>
struct Func_4_t10E373E09E0663CA58211D9753566AB17B869CFE;
// System.Func`4<System.Object,System.Object,UnityEngine.Vector3,System.Single>
struct Func_4_t332C0058075A9D0A2F5170831803531EC540225C;
// System.Collections.Generic.IEnumerator`1<System.Action`2<UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rendering.CommandBuffer>>
struct IEnumerator_1_t5926539DBBB2302C569D0A07AF3A95A874CEBE33;
// System.Collections.Generic.IEqualityComparer`1<UnityEngine.Camera>
struct IEqualityComparer_1_t57A43DC72C9BCCA9EDCF71364B5BF21D7EB6497C;
// System.Collections.Generic.Dictionary`2/KeyCollection<UnityEngine.Camera,UnityEngine.Rendering.Universal.Internal.PreviousFrameData>
struct KeyCollection_tDE83FDA25E6A6D203B1C3F20C9B6193268BE2E80;
// System.Lazy`1<UnityEngine.Rendering.VolumeManager>
struct Lazy_1_t8BF68D560BD85EC85ECBE57F1B105CF767F8FBBC;
// System.Collections.Generic.List`1<UnityEngine.Camera>
struct List_1_tD2FA3273746E404D72561E8324608D18B52B533E;
// System.Collections.Generic.List`1<UnityEngine.Collider>
struct List_1_t58F89DEDCD7DABB0CFB009AAD9C0CFE061592252;
// System.Collections.Generic.List`1<System.Int32>
struct List_1_t05915E9237850A58106982B7FE4BC5DA4E872E73;
// System.Collections.Generic.List`1<UnityEngine.Rendering.LensFlareComponentSRP>
struct List_1_tC024320491AC06EBF0986C13544616E79D860B9A;
// System.Collections.Generic.List`1<UnityEngine.Rendering.Universal.ScriptableRenderPass>
struct List_1_t2E485E650BF1E41358CE56A69323E183C5A89CB6;
// System.Collections.Generic.List`1<UnityEngine.Rendering.Universal.ScriptableRendererFeature>
struct List_1_t2121653FB628940E808D105AD2C17E0F20AFB3A6;
// System.Collections.Generic.List`1<UnityEngine.Rendering.ShaderTagId>
struct List_1_t4673975A297A80D4D4A65EB5A2BE3B6BD1EED9AF;
// System.Collections.Generic.List`1<UnityEngine.Vector4>
struct List_1_tF42FEB6C3B18B7E7C8F2DE1FEBA00D2491736317;
// System.Collections.Generic.List`1<UnityEngine.Rendering.Volume>
struct List_1_tA81AF2F0C55444C61C8EE5264AF3B4719AD4A897;
// System.Collections.Generic.List`1<UnityEngine.Rendering.VolumeComponent>
struct List_1_t602BCD639AA637A6C0BB45C136DD5458DBE18064;
// System.Collections.Generic.List`1<UnityEngine.Rendering.Universal.XRView>
struct List_1_tB3AD940C3EFA3B62F5F00791CB82A01B87D1F4CE;
// System.Collections.ObjectModel.ReadOnlyCollection`1<UnityEngine.Rendering.VolumeParameter>
struct ReadOnlyCollection_1_tE414953665CCBE1BFF28E8E32C184621ADDA4B76;
// System.Collections.Generic.Dictionary`2/ValueCollection<UnityEngine.Camera,UnityEngine.Rendering.Universal.Internal.PreviousFrameData>
struct ValueCollection_tA42ADC7103643E7D494F8B255CE2779A8D453976;
// System.Collections.Generic.Dictionary`2/Entry<UnityEngine.Camera,UnityEngine.Rendering.Universal.Internal.PreviousFrameData>[]
struct EntryU5BU5D_tE57C847A3146ED2E26F8DEEF9753056682B4B7F6;
// System.ValueTuple`2<UnityEngine.Rendering.VolumeParameter,UnityEngine.Rendering.VolumeParameter>[]
struct ValueTuple_2U5BU5D_tE2E90A16702AA41094A74222F01C7F383CC57377;
// UnityEngine.Experimental.Rendering.GraphicsFormat[][]
struct GraphicsFormatU5BU5DU5BU5D_t1424BD937A890524D2A66FF39E61DEB0F10FE0A2;
// System.Int32[][]
struct Int32U5BU5DU5BU5D_t179D865D5B30EFCBC50F82C9774329C15943466E;
// UnityEngine.Rendering.RenderTargetIdentifier[][]
struct RenderTargetIdentifierU5BU5DU5BU5D_tDB35F8D017FE3AD8BB35E08E323074D47C5A10BB;
// UnityEngine.Rendering.AttachmentDescriptor[]
struct AttachmentDescriptorU5BU5D_tC70107EBD955FE94BA31C7FDC146069EF9C547C1;
// System.Boolean[]
struct BooleanU5BU5D_tD317D27C31DB892BE79FAE3AEBC0B3FFB73DE9B4;
// System.Char[]
struct CharU5BU5D_t799905CF001DD5F13F7DBB310181FC4D8B7D0AAB;
// UnityEngine.Rendering.Universal.Internal.DeferredTiler[]
struct DeferredTilerU5BU5D_t5968121C14BD0308FEA2AED51AEE342621CED3DA;
// System.Delegate[]
struct DelegateU5BU5D_tC5AB7E8F745616680F337909D3A8E6C722CDF771;
// UnityEngine.Rendering.GraphicsDeviceType[]
struct GraphicsDeviceTypeU5BU5D_t4322565F239068C66BF47053B83BD6A9A9D16408;
// UnityEngine.Experimental.Rendering.GraphicsFormat[]
struct GraphicsFormatU5BU5D_tF6A3D90C430FA3F548B77E5D58D25D71F154E6C5;
// UnityEngine.Hash128[]
struct Hash128U5BU5D_tB104E7247B842648E447B7FCF4748077DC1F8C98;
// System.Int32[]
struct Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C;
// System.IntPtr[]
struct IntPtrU5BU5D_tFD177F8C806A6921AD7150264CCC62FA00CAD832;
// UnityEngine.Matrix4x4[]
struct Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D;
// System.Object[]
struct ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918;
// UnityEngine.Plane[]
struct PlaneU5BU5D_t4EEF66BAA8B0140EFFF34F6183CE7F80546592BE;
// UnityEngine.Rendering.RenderBufferStoreAction[]
struct RenderBufferStoreActionU5BU5D_tFEA8F5DD460573EA9F35FBEC5727D1804C5DCBF5;
// UnityEngine.Rendering.RenderStateBlock[]
struct RenderStateBlockU5BU5D_tB3277DEBE81600D781CFFD366CF0B6E363775468;
// UnityEngine.Rendering.Universal.RenderTargetHandle[]
struct RenderTargetHandleU5BU5D_t1D2C6654EE06932E97BE9429E59098DEBF2CE233;
// UnityEngine.Rendering.RenderTargetIdentifier[]
struct RenderTargetIdentifierU5BU5D_t179798C153B7CE381B41C57863F98CB24023C4CE;
// UnityEngine.Rendering.Universal.ScriptableRenderer[]
struct ScriptableRendererU5BU5D_t9B15C048BCE03A67E830F1C79989B6A3E43788E6;
// UnityEngine.Rendering.Universal.ScriptableRendererData[]
struct ScriptableRendererDataU5BU5D_tC674C147618C92B68DB64ECFDC847C8A941C6169;
// UnityEngine.Rendering.ShaderTagId[]
struct ShaderTagIdU5BU5D_tE1BA124E13B8096153E25C5AF9C1D15D71466143;
// UnityEngine.Rendering.Universal.ShadowSliceData[]
struct ShadowSliceDataU5BU5D_t3B41B7A06BAB3677671AEE84FBCF1A23B7DC7D04;
// System.Single[]
struct SingleU5BU5D_t89DEFE97BCEDB5857010E79ECE0F52CF6E93B87C;
// System.Diagnostics.StackTrace[]
struct StackTraceU5BU5D_t32FBCB20930EAF5BAE3F450FF75228E5450DA0DF;
// System.String[]
struct StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248;
// UnityEngine.Texture2D[]
struct Texture2DU5BU5D_t05332F1E3F7D4493E304C702201F9BE4F9236191;
// System.Type[]
struct TypeU5BU5D_t97234E1129B564EB38B8D85CAC2AD8B5B9522FFB;
// UnityEngine.Vector4[]
struct Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD;
// UnityEngine.Rendering.Universal.Internal.AdditionalLightsShadowCasterPass
struct AdditionalLightsShadowCasterPass_t5E00A3C851AB73A44B7577458AD868AF8F4FE004;
// UnityEngine.AnimationCurve
struct AnimationCurve_tCBFFAAD05CEBB35EF8D8631BD99914BE1A6BB354;
// System.ArgumentNullException
struct ArgumentNullException_t327031E412FAB2351B0022DD5DAD47E67E597129;
// System.AsyncCallback
struct AsyncCallback_t7FEF460CBDCFB9C5FA2EF776984778B9A4145F4C;
// System.Reflection.Binder
struct Binder_t91BFCE95A7057FADF4D8A1A342AFE52872246235;
// UnityEngine.Rendering.Universal.Bloom
struct Bloom_t0C806C947E1D104DC95E933B3FB9A307CBB5B225;
// UnityEngine.Rendering.BoolParameter
struct BoolParameter_tAA460C5A72ADBDDB4519BFF0BA040EC202E14E95;
// UnityEngine.Camera
struct Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184;
// UnityEngine.Rendering.Universal.ChannelMixer
struct ChannelMixer_tA7F185C8C173EE71D324ED4887EBA0B8097766B6;
// UnityEngine.Rendering.Universal.ChromaticAberration
struct ChromaticAberration_t84EAB576773C3AD4DE77A13952B487F9DA10DA9F;
// UnityEngine.Rendering.ClampedFloatParameter
struct ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8;
// UnityEngine.Rendering.ClampedIntParameter
struct ClampedIntParameter_tAF77FC44E522B137734644AE2E3F702580033B8E;
// UnityEngine.Rendering.Universal.ColorAdjustments
struct ColorAdjustments_t97EE64C6DB384E5F6BC48C3FA13C207E8FC87A86;
// UnityEngine.Rendering.Universal.ColorCurves
struct ColorCurves_t323CCD52F5A89EC8D3E40D949916ABE9D2ABFD94;
// UnityEngine.Rendering.Universal.Internal.ColorGradingLutPass
struct ColorGradingLutPass_t9FD9191C4048A3B1BDF67EDFC1DA4E64CEFB6644;
// UnityEngine.Rendering.Universal.ColorLookup
struct ColorLookup_t01A600A6D30CFBF1BA4A82FE2C2E97586B5D393C;
// UnityEngine.Rendering.ColorParameter
struct ColorParameter_t367FD9EBE5DAA0ADB44F7DD0C260E9CDE3827CC0;
// UnityEngine.Rendering.CommandBuffer
struct CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7;
// UnityEngine.Component
struct Component_t39FBE53E5EFCF4409111FB22C15FF73717632EC3;
// UnityEngine.ComputeBuffer
struct ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233;
// UnityEngine.Rendering.Universal.Internal.CopyColorPass
struct CopyColorPass_t36EEE0428120ED6DF4A8C2CABB2F30CA9C784693;
// UnityEngine.Rendering.Universal.Internal.CopyDepthPass
struct CopyDepthPass_t51FCA8600207D9DD0EE15862C514D9F9E3A74D82;
// UnityEngine.Rendering.CullingAllocationInfo
struct CullingAllocationInfo_tB260F5CD0B290F74E145EB16E54B901CC68D9D5A;
// UnityEngine.Profiling.CustomSampler
struct CustomSampler_tDA472186F08B4016626F032F944036BADFDB5487;
// UnityEngine.Rendering.Universal.DebugDisplaySettings
struct DebugDisplaySettings_t8171A1BB62EF9D4E5AA525E97E3225633B7B3F1C;
// UnityEngine.Rendering.Universal.DebugHandler
struct DebugHandler_t3A09E2CFD1CA6F5C192968A6FF19EE4863F44DA4;
// UnityEngine.Rendering.Universal.Internal.DeferredLights
struct DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC;
// UnityEngine.Rendering.Universal.Internal.DeferredPass
struct DeferredPass_t6790EE70B629EA472728A1396EA57FE14D0D8BF0;
// System.DelegateData
struct DelegateData_t9B286B493293CD2D23A5B2B5EF0E5B1324C2B77E;
// UnityEngine.Rendering.Universal.Internal.DepthNormalOnlyPass
struct DepthNormalOnlyPass_t50A0679CDE5004EB7043F717FADAB05FA0CA35A6;
// UnityEngine.Rendering.Universal.DepthOfField
struct DepthOfField_t7CFE75BDAF1877EF64F50E70D621A893CF3637EF;
// UnityEngine.Rendering.Universal.DepthOfFieldModeParameter
struct DepthOfFieldModeParameter_t2AC87B0A41A5C9BB872A9E9D7913C262F9DA4E26;
// UnityEngine.Rendering.Universal.Internal.DepthOnlyPass
struct DepthOnlyPass_t93DEDD59D11D5651A2089D49062E3F140FD3475E;
// UnityEngine.Rendering.Universal.Internal.DrawObjectsPass
struct DrawObjectsPass_t84B46B3BEA317D89ACA0B04F80A9346789E8DE68;
// UnityEngine.Rendering.Universal.FilmGrain
struct FilmGrain_t87D5F559E2E345EE7BD347456D99BC8E232A5172;
// UnityEngine.Rendering.Universal.FilmGrainLookupParameter
struct FilmGrainLookupParameter_tDF3F944D7FECD6E33C773117CA937AE2420F4C6F;
// UnityEngine.Rendering.Universal.Internal.FinalBlitPass
struct FinalBlitPass_t5A422DA2B38F1886E0F5AC3D26CE2455177C3EAC;
// UnityEngine.Rendering.FloatParameter
struct FloatParameter_t566B623CD21B2F957A20BA790ACEF6684A712106;
// UnityEngine.Rendering.Universal.Internal.ForwardLights
struct ForwardLights_t624787957AE9D8E817643720F2199E35331D4DCA;
// UnityEngine.Rendering.Universal.Internal.GBufferPass
struct GBufferPass_t540C12BCC3AFAC32B775694C8A29B69A49C284E7;
// System.IAsyncResult
struct IAsyncResult_t7B9B5A0ECB35DCEC31B8A8122C37D687369253B5;
// System.Collections.IDictionary
struct IDictionary_t6D03155AF1FA9083817AA5B6AD7DEEACC26AB220;
// UnityEngine.Rendering.Universal.LensDistortion
struct LensDistortion_t54FF310512B37DD2D9DBEEF9DA9DDF1F0A2082C6;
// UnityEngine.Rendering.LensFlareCommonSRP
struct LensFlareCommonSRP_t216404EC3242B43B3A8486A9D03A70302E79C135;
// UnityEngine.Rendering.Universal.LiftGammaGain
struct LiftGammaGain_tCE44DE6A0AD9C3021625454489C765437B9ADF3D;
// UnityEngine.Light
struct Light_t1E68479B7782AF2050FAA02A5DC612FD034F18F3;
// UnityEngine.Rendering.Universal.LightCookieManager
struct LightCookieManager_t47C455537F06ECCE295272AF0BE14CDF1FB54C2B;
// UnityEngine.Rendering.Universal.Internal.MainLightShadowCasterPass
struct MainLightShadowCasterPass_tC550260377ED69F98337CF963695B7A090B137E3;
// UnityEngine.Material
struct Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3;
// UnityEngine.MaterialPropertyBlock
struct MaterialPropertyBlock_t2308669579033A857EFE6E4831909F638B27411D;
// System.Reflection.MemberFilter
struct MemberFilter_tF644F1AE82F611B677CE1964D5A3277DDA21D553;
// UnityEngine.Mesh
struct Mesh_t6D9C539763A09BC2B12AEAEF36F6DFFC98AE63D4;
// System.Reflection.MethodInfo
struct MethodInfo_t;
// UnityEngine.Rendering.MinFloatParameter
struct MinFloatParameter_tA4BCE8AF64068D3761A8689DB27D0B04238525F9;
// UnityEngine.Rendering.Universal.MotionBlur
struct MotionBlur_tCC3C4B1EDF692B22533C0ADBCE5D92101E566161;
// UnityEngine.Rendering.Universal.MotionBlurModeParameter
struct MotionBlurModeParameter_tB166307F460D4DF85A966BE6EDA29279F6B4FF14;
// UnityEngine.Rendering.Universal.MotionBlurQualityParameter
struct MotionBlurQualityParameter_tD50C3C4531FB58AB4B8C2917F41668C3EE54A637;
// UnityEngine.Rendering.Universal.Internal.MotionVectorRenderPass
struct MotionVectorRenderPass_t68EEC4BE7958B36DF7CA1C0FBD6D61195E561471;
// UnityEngine.Rendering.Universal.Internal.MotionVectorRendering
struct MotionVectorRendering_t4E0E88C2855A1877470A6963302B4BDFBD583A25;
// UnityEngine.Rendering.Universal.MotionVectorsPersistentData
struct MotionVectorsPersistentData_t077A3BA28B75576C897E6C794FE0ABF9DB8EBBBB;
// UnityEngine.Rendering.NoInterpTextureParameter
struct NoInterpTextureParameter_tC99FB0FE7B2B1D94AE407F612730FC05204C1478;
// UnityEngine.Object
struct Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C;
// UnityEngine.Rendering.Universal.PaniniProjection
struct PaniniProjection_t1E2B2CBC65D2E9BC9D4C6C07163D742F1FE85BDA;
// UnityEngine.Rendering.Universal.PostProcessData
struct PostProcessData_t106B5638205D5CBAF18F2573047F2DC23BDB2F05;
// UnityEngine.Rendering.Universal.Internal.PostProcessPass
struct PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286;
// UnityEngine.Rendering.Universal.Internal.PreviousFrameData
struct PreviousFrameData_t990E8070F97119F296A9A59DE5E700725864C4EF;
// UnityEngine.Rendering.ProfilingSampler
struct ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE;
// UnityEngine.Rendering.RTHandle
struct RTHandle_t135537761C47BC929F032B3C8F4D55EA1111B07B;
// UnityEngine.Profiling.Recorder
struct Recorder_t0A14385FB0F5829CAAC1E16F88B095769D648C90;
// UnityEngine.RenderTexture
struct RenderTexture_tBA90C4C3AD9EECCFDDCC632D97C29FAB80D60D27;
// System.Runtime.Serialization.SafeSerializationManager
struct SafeSerializationManager_tCBB85B95DFD1634237140CD892E82D06ECB3F5E6;
// UnityEngine.Rendering.Universal.ScriptableRenderPass
struct ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0;
// UnityEngine.Rendering.Universal.ScriptableRenderer
struct ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892;
// UnityEngine.Rendering.Universal.ScriptableRendererData
struct ScriptableRendererData_t9005CE645D4881FA4431E52EDC7678203632CAA7;
// UnityEngine.Shader
struct Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692;
// UnityEngine.Rendering.Universal.ShaderData
struct ShaderData_t149ABF5B880D5E69604B9F5A510F02D567464C19;
// UnityEngine.Rendering.Universal.ShadowsMidtonesHighlights
struct ShadowsMidtonesHighlights_t1B261DC3A02B7225CD79AA452B82B6218145B44C;
// UnityEngine.Rendering.Universal.SplitToning
struct SplitToning_t66AFCEC63C3A2BFA605A11B72367C029E8EFC561;
// System.String
struct String_t;
// UnityEngine.Texture
struct Texture_t791CBB51219779964E0E8A2ED7C1AA5F92A4A700;
// UnityEngine.Texture2D
struct Texture2D_tE6505BC111DD8A424A9DBE8E05D7D09E11FFFCF4;
// UnityEngine.Rendering.Texture2DAtlas
struct Texture2DAtlas_t770EADF1E6B5E862E78D0EC18118B4A3E023334F;
// UnityEngine.Rendering.TextureCurve
struct TextureCurve_t9F2819A32E1AC4FC20D8E83E82A4BD081C633353;
// UnityEngine.Rendering.TextureCurveParameter
struct TextureCurveParameter_t63F11147A91A8657921F5892E637EBA32565B59B;
// UnityEngine.Rendering.TextureParameter
struct TextureParameter_t8989581983DE4A463CBB1A19F90D9E27BF7EC28A;
// UnityEngine.Rendering.Universal.Tonemapping
struct Tonemapping_tB71CED262B25FC58B0259FD05DD32821C2858DBA;
// UnityEngine.Rendering.Universal.TonemappingModeParameter
struct TonemappingModeParameter_t0F6AAE0B6FFB371E2035BB0C739AF87C37E1760A;
// UnityEngine.Transform
struct Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1;
// System.Type
struct Type_t;
// UnityEngine.Rendering.Universal.UniversalAdditionalCameraData
struct UniversalAdditionalCameraData_t57B5D0F93C2D506E618E23187302C0FADE813B93;
// UnityEngine.Rendering.Universal.UniversalAdditionalLightData
struct UniversalAdditionalLightData_t64155D8CEDD90D83B10153DF9473AEE7E39EF107;
// UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset
struct UniversalRenderPipelineAsset_tE8A9AA6F030CC3B558CEA2EB54FFF4FC58CA6232;
// UnityEngine.Rendering.Vector2Parameter
struct Vector2Parameter_tA29C9FAC53EDB2E0996430A461F9CC59B6C4288A;
// UnityEngine.Rendering.Vector4Parameter
struct Vector4Parameter_tF8B5631FA0DEBAE0FB7684D912F3994E22737C51;
// UnityEngine.Rendering.Universal.Vignette
struct Vignette_t77147DD5FEEB4476AF22BD98255F8010738985DC;
// System.Void
struct Void_t4861ACF8F4594C3437BB48B6E56783494B843915;
// UnityEngine.Rendering.VolumeManager
struct VolumeManager_tC1135CDD73B47230FE58646CB8242E6B324DA621;
// UnityEngine.Rendering.VolumeStack
struct VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8;
// UnityEngine.Rendering.Universal.WhiteBalance
struct WhiteBalance_t5AECC55FE744B4D1F2A0E6DD4950D9669900891A;
// UnityEngine.Rendering.Universal.XRPass
struct XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24;
// UnityEngine.Camera/CameraCallback
struct CameraCallback_t844E527BFE37BC0495E7F67993E43C07642DA9DD;
// UnityEngine.Rendering.Universal.DebugHandler/DrawFunction
struct DrawFunction_tAECE074222E7ADEBB334EEAA2B24A04C2D539E7B;
// UnityEngine.Rendering.Universal.Internal.DrawObjectsPass/<>c
struct U3CU3Ec_tF99A867D5141BE399F356400CAF53E401195B967;
// UnityEngine.Rendering.Universal.LightCookieManager/LightCookieShaderData
struct LightCookieShaderData_t38F9BD4D6118DD8554869675163AC15CB5403D10;
// UnityEngine.Rendering.Universal.LightCookieManager/WorkMemory
struct WorkMemory_t79A2BFFA0A8E72CFAB4194F63C5683E8FB744C5B;
// UnityEngine.Rendering.Universal.PostProcessData/ShaderResources
struct ShaderResources_t5CFF4C7697343EC59BAE5094B637F9EC23CE6D59;
// UnityEngine.Rendering.Universal.PostProcessData/TextureResources
struct TextureResources_t9220AC464374C6AA55163CD0AC71C62B85E6C122;
// UnityEngine.Rendering.Universal.Internal.PostProcessPass/MaterialLibrary
struct MaterialLibrary_t26A52613184B7F43DFA5C0A540947385EFA6E4ED;
// UnityEngine.Rendering.Universal.ScriptableRenderer/RenderingFeatures
struct RenderingFeatures_t31044CBDCDC2F05194BFA2A2122FBD937D78A371;
// UnityEngine.Rendering.Universal.XRPass/CustomMirrorView
struct CustomMirrorView_t826B740E52CCFCC96FCCDD7DCC1B2D7208D8D316;
IL2CPP_EXTERN_C RuntimeClass* ArgumentNullException_t327031E412FAB2351B0022DD5DAD47E67E597129_il2cpp_TypeInfo_var;
IL2CPP_EXTERN_C RuntimeClass* ColorUtils_t8DE09CC60FE5A7C28984134BC712DD1B5104AC18_il2cpp_TypeInfo_var;
IL2CPP_EXTERN_C RuntimeClass* CommandBufferPool_t88CACA06AB445EE4743F5C4D742C73761A2DEF0F_il2cpp_TypeInfo_var;
IL2CPP_EXTERN_C RuntimeClass* ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233_il2cpp_TypeInfo_var;
IL2CPP_EXTERN_C RuntimeClass* CoreUtils_tEE57AB2B0DAE9561F4954B08800A8F957850B038_il2cpp_TypeInfo_var;
IL2CPP_EXTERN_C RuntimeClass* Debug_t8394C7EEAECA3689C2C9B9DE9C7166D73596276F_il2cpp_TypeInfo_var;
IL2CPP_EXTERN_C RuntimeClass* DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC_il2cpp_TypeInfo_var;
IL2CPP_EXTERN_C RuntimeClass* DepthNormalOnlyPass_t50A0679CDE5004EB7043F717FADAB05FA0CA35A6_il2cpp_TypeInfo_var;
IL2CPP_EXTERN_C RuntimeClass* DepthOnlyPass_t93DEDD59D11D5651A2089D49062E3F140FD3475E_il2cpp_TypeInfo_var;
IL2CPP_EXTERN_C RuntimeClass* Dictionary_2_t981929731C92943BC72835538666CD9A491ADFA0_il2cpp_TypeInfo_var;
IL2CPP_EXTERN_C RuntimeClass* DrawFunction_tAECE074222E7ADEBB334EEAA2B24A04C2D539E7B_il2cpp_TypeInfo_var;
IL2CPP_EXTERN_C RuntimeClass* DrawObjectsPass_t84B46B3BEA317D89ACA0B04F80A9346789E8DE68_il2cpp_TypeInfo_var;
IL2CPP_EXTERN_C RuntimeClass* ForwardLights_t624787957AE9D8E817643720F2199E35331D4DCA_il2cpp_TypeInfo_var;
IL2CPP_EXTERN_C RuntimeClass* Func_4_t10E373E09E0663CA58211D9753566AB17B869CFE_il2cpp_TypeInfo_var;
IL2CPP_EXTERN_C RuntimeClass* GBufferPass_t540C12BCC3AFAC32B775694C8A29B69A49C284E7_il2cpp_TypeInfo_var;
IL2CPP_EXTERN_C RuntimeClass* Graphics_t99CD970FFEA58171C70F54DF0C06D315BD452F2C_il2cpp_TypeInfo_var;
IL2CPP_EXTERN_C RuntimeClass* Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C_il2cpp_TypeInfo_var;
IL2CPP_EXTERN_C RuntimeClass* LensFlareCommonSRP_t216404EC3242B43B3A8486A9D03A70302E79C135_il2cpp_TypeInfo_var;
IL2CPP_EXTERN_C RuntimeClass* LightConstantBuffer_tC0F49AE28C1095875E8090A9E96B3C680B000FA1_il2cpp_TypeInfo_var;
IL2CPP_EXTERN_C RuntimeClass* LightCookieManager_t47C455537F06ECCE295272AF0BE14CDF1FB54C2B_il2cpp_TypeInfo_var;
IL2CPP_EXTERN_C RuntimeClass* List_1_t4673975A297A80D4D4A65EB5A2BE3B6BD1EED9AF_il2cpp_TypeInfo_var;
IL2CPP_EXTERN_C RuntimeClass* MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_il2cpp_TypeInfo_var;
IL2CPP_EXTERN_C RuntimeClass* MaterialLibrary_t26A52613184B7F43DFA5C0A540947385EFA6E4ED_il2cpp_TypeInfo_var;
IL2CPP_EXTERN_C RuntimeClass* Math_tEB65DE7CA8B083C412C969C92981C030865486CE_il2cpp_TypeInfo_var;
IL2CPP_EXTERN_C RuntimeClass* Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D_il2cpp_TypeInfo_var;
IL2CPP_EXTERN_C RuntimeClass* Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6_il2cpp_TypeInfo_var;
IL2CPP_EXTERN_C RuntimeClass* MotionVectorRenderPass_t68EEC4BE7958B36DF7CA1C0FBD6D61195E561471_il2cpp_TypeInfo_var;
IL2CPP_EXTERN_C RuntimeClass* MotionVectorRendering_t4E0E88C2855A1877470A6963302B4BDFBD583A25_il2cpp_TypeInfo_var;
IL2CPP_EXTERN_C RuntimeClass* NormalReconstruction_t692A25FE1AE9EC169043506308E3F42616538324_il2cpp_TypeInfo_var;
IL2CPP_EXTERN_C RuntimeClass* ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918_il2cpp_TypeInfo_var;
IL2CPP_EXTERN_C RuntimeClass* Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var;
IL2CPP_EXTERN_C RuntimeClass* PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286_il2cpp_TypeInfo_var;
IL2CPP_EXTERN_C RuntimeClass* PreviousFrameData_t990E8070F97119F296A9A59DE5E700725864C4EF_il2cpp_TypeInfo_var;
IL2CPP_EXTERN_C RuntimeClass* ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE_il2cpp_TypeInfo_var;
IL2CPP_EXTERN_C RuntimeClass* RenderQueueRange_t7518252AA6426B1EA45D3D9B394F304EEF784D71_il2cpp_TypeInfo_var;
IL2CPP_EXTERN_C RuntimeClass* RenderStateBlockU5BU5D_tB3277DEBE81600D781CFFD366CF0B6E363775468_il2cpp_TypeInfo_var;
IL2CPP_EXTERN_C RuntimeClass* RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var;
IL2CPP_EXTERN_C RuntimeClass* RenderTargetIdentifierU5BU5D_t179798C153B7CE381B41C57863F98CB24023C4CE_il2cpp_TypeInfo_var;
IL2CPP_EXTERN_C RuntimeClass* RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_il2cpp_TypeInfo_var;
IL2CPP_EXTERN_C RuntimeClass* ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892_il2cpp_TypeInfo_var;
IL2CPP_EXTERN_C RuntimeClass* ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_il2cpp_TypeInfo_var;
IL2CPP_EXTERN_C RuntimeClass* ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var;
IL2CPP_EXTERN_C RuntimeClass* ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_il2cpp_TypeInfo_var;
IL2CPP_EXTERN_C RuntimeClass* ShaderTagIdU5BU5D_tE1BA124E13B8096153E25C5AF9C1D15D71466143_il2cpp_TypeInfo_var;
IL2CPP_EXTERN_C RuntimeClass* ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0_il2cpp_TypeInfo_var;
IL2CPP_EXTERN_C RuntimeClass* ShadowSliceDataU5BU5D_t3B41B7A06BAB3677671AEE84FBCF1A23B7DC7D04_il2cpp_TypeInfo_var;
IL2CPP_EXTERN_C RuntimeClass* ShadowUtils_tCFE84AA46B8156AE034EF14220AD0BBEB011F4E5_il2cpp_TypeInfo_var;
IL2CPP_EXTERN_C RuntimeClass* SingleU5BU5D_t89DEFE97BCEDB5857010E79ECE0F52CF6E93B87C_il2cpp_TypeInfo_var;
IL2CPP_EXTERN_C RuntimeClass* StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248_il2cpp_TypeInfo_var;
IL2CPP_EXTERN_C RuntimeClass* U3CU3Ec_t3284589A02BB4D190E3BABE34DE8A00BACDB390D_il2cpp_TypeInfo_var;
IL2CPP_EXTERN_C RuntimeClass* U3CU3Ec_tF99A867D5141BE399F356400CAF53E401195B967_il2cpp_TypeInfo_var;
IL2CPP_EXTERN_C RuntimeClass* URPProfileId_tA83520239B6C0F10A73CCC6CEC7D3DA1F1932481_il2cpp_TypeInfo_var;
IL2CPP_EXTERN_C RuntimeClass* UniversalRenderPipeline_t54B4737DC500C08628C5BE283D8C583C14DED98F_il2cpp_TypeInfo_var;
IL2CPP_EXTERN_C RuntimeClass* Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7_il2cpp_TypeInfo_var;
IL2CPP_EXTERN_C RuntimeClass* Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD_il2cpp_TypeInfo_var;
IL2CPP_EXTERN_C RuntimeClass* Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3_il2cpp_TypeInfo_var;
IL2CPP_EXTERN_C RuntimeClass* VolumeManager_tC1135CDD73B47230FE58646CB8242E6B324DA621_il2cpp_TypeInfo_var;
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IL2CPP_EXTERN_C String_t* _stringLiteralFEBFD325765F49D6CE2EDF21E94E3561249F25B6;
IL2CPP_EXTERN_C const RuntimeMethod* Component_TryGetComponent_TisUniversalAdditionalCameraData_t57B5D0F93C2D506E618E23187302C0FADE813B93_m399477CCB032DFC9D1F9D077AC7E5E237504FE86_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* ComputeBuffer_SetData_TisLightData_tAC4023737E9903DE3F96B993AA323E062ABCB9ED_mD067CD8F8709FDF4ACC8BF4162B3901E172C902E_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* ComputeBuffer_SetData_Tisfloat4_t89D9A294E7A79BD81BFBDD18654508532958555E_mE7688CA575F08CB3680C5CED8C471E19CDA1CC2F_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* CopyColorPass_OnCameraCleanup_m898597430E17138E115A6E22894BC3CD682ACA65_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* CopyDepthPass_OnCameraCleanup_m7AA13E9888654B95EF2F3D5A2CB40A28542DEB08_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* CoreUtils_Swap_TisRenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B_m508232A385900D089D3074EAF45054FF40482540_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* DepthNormalOnlyPass_OnCameraCleanup_mDD105E212E1504D0E509377195A3B7A54B6F30E4_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* DepthOnlyPass_OnCameraCleanup_m22B704143AA03A97FE6144373FF03EF7FE850A67_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* Dictionary_2_Add_mC2101372553083A7ECAAACFCA8C5FCF1CD0D6E30_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* Dictionary_2_Clear_m988B21A18D3DA9D0866FE322A67EA06FE9BEE120_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* Dictionary_2_TryGetValue_m757706D18EDDC306666CA0F450A07BA49F47145E_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* Dictionary_2__ctor_mD545D9B26053171592DD4C023A9580D3629A4A8A_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* IJobExtensions_Schedule_TisRadixSortJob_tA186D2970CA48F2D425EEA7C918BA7BD53024381_m4049F9D57062E9631942C81966B791CCB69D1A0A_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* IJobForExtensions_ScheduleParallel_TisLightExtractionJob_tEBC7702598048604387974DE52CC9CB5085A99FF_mB9F5CC394034F281B107BFB0D665F18EBABA3B26_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* IJobForExtensions_ScheduleParallel_TisMinMaxZJob_t7B285F5001D18A0A7B34312F9BF7E7441C8A1EFD_mF7053ED38AAC888E10DA16379991AE003A3DC811_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* IJobForExtensions_ScheduleParallel_TisReorderJob_1_t1F1AB2AB7FCF92E3E50274869027DAEC12151A8C_mB775425889BAF5937B5EAB6E51AEB14BEE5DA94C_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* IJobForExtensions_ScheduleParallel_TisReorderJob_1_tDAA45AF1869B34ED9756EB0EFD57DE23F02BBBBB_m7310CABEB7CFF687BC8466117E490EB36481EE77_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* IJobForExtensions_ScheduleParallel_TisSliceCombineJob_t1CE979EB828943E997C055871F958388C55BBE9A_mCF9341E11F2D1A464A0EBE9E2C2C856D5CDBB44C_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* IJobForExtensions_ScheduleParallel_TisSliceCullingJob_t9EF107BD36223E7805C502BF1FF8E1767FB326CC_mE9C559B4E2D2B4FF8375299261C9A3E1F61DDBCD_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* IJobForExtensions_ScheduleParallel_TisZBinningJob_t9BC217C31924E66E667568C1B51EA2F44FA0A08E_m90B38B5111752C2CEEC4527CB6233EF4D6009566_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* List_1_Add_m999CAB0903219BD2CF988827287D44B0B44D69FE_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* List_1__ctor_m21A3AD10EC2C165E8A6A3A533380D5D8BE162787_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* List_1_get_Item_mD99081BEFA1AB3526715F489192B0F7F596C183D_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* List_1_get_Item_mF5D504FB09F98DB07ABEF3D064237C0BCBD8EDC4_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* List_1_set_Item_m95629806F31CF369D937590912E0B6A53FF7C587_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* List_1_set_Item_m9CE045A3C18BAFF826CE4686A0F2D3D00930416F_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* MainLightShadowCasterPass_OnCameraCleanup_m074A6DECEC06CFEA47F17C60B92E8DBEB76970BB_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* MotionVectorRenderPass_FrameCleanup_m8534965C0C066E65D8C88595D167B6BADE11B76F_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* NativeArray_1_Copy_m24A90CBB1F587DD393BFDC028C5A38C437386D03_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* NativeArray_1_Dispose_m05C674E687B921C37722A6A1FF938FD56574642E_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* NativeArray_1_Dispose_m3826426D7E3835F7A5137807DC3FCF5ABBA2E13A_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* NativeArray_1_Dispose_m674C877A2F5E6A4FAE1B268E2454CCA3F45468CD_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* NativeArray_1_Dispose_m6F56643DFEE7FAB37CA7E71EEE539321FFA0B2CC_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* NativeArray_1_Dispose_m7C62F3F8DFECBDCF958ABA39CB046EDEA2B0255D_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* NativeArray_1_Dispose_m7CA9BD7607780DE85C8AC7B6A68E586F0B9843B6_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* NativeArray_1_Dispose_m86268F63824C235475F45FF3F2DA0A446A9E5ECD_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* NativeArray_1_Dispose_m921D007BB17D47849CD74AB7FA825547CB828BBC_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* NativeArray_1_Dispose_mA791E7991731E7EAB7302C44BD000DD3625F5833_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* NativeArray_1_Dispose_mA976370881267B0B7D242251F3E97EAB7D5E383C_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* NativeArray_1_Dispose_mC07280A768D065A052D995F3E6175A27CD62E1F6_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* NativeArray_1_Dispose_mE1983C88F09D7F9F55D5E4CB6BBABB1B4FB99108_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* NativeArray_1_Dispose_mEFAE9DC755AB05B0AEE7B5D4AB4AF2BD7E64C581_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* NativeArray_1_Dispose_mF5000E9404A41E84E3A2BF345C3D92F77C8D12C7_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* NativeArray_1_Dispose_mF69F1A78EA0CC5687B06899D9DC59ED8968D2B8A_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* NativeArray_1_GetSubArray_m6345CF2D9B6C79B4A0FFD91EA72924C7569B3C43_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* NativeArray_1_Reinterpret_TisUInt32_t1833D51FFA667B18A5AA4B8D34DE284F8495D29B_m984CF79D3D325C9674FF527E05BDF408A8808FCB_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* NativeArray_1_Reinterpret_Tisfloat4_t89D9A294E7A79BD81BFBDD18654508532958555E_m4A597B9676D4D59835A397DD5EA6EDACDCE98055_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* NativeArray_1_Reinterpret_Tisfloat4_t89D9A294E7A79BD81BFBDD18654508532958555E_mC48AB704490AABE319C2CDB613098803A2282F9A_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* NativeArray_1__ctor_m065D6FB40B797C451D3AE3477A97D7B204979A2D_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* NativeArray_1__ctor_m335B900C40ABABA686816BE881E9EF3C208A1F17_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* NativeArray_1__ctor_m4D540A81E1062EEC2C4B0697A34A4EEFB9BC9004_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* NativeArray_1__ctor_m583C7489D7AAC57700B48C9035CC3BE3379872E4_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* NativeArray_1__ctor_m6BE169E3FD322B6E7C0A8B5531C4A2C374BD6A47_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* NativeArray_1__ctor_m75E60949F4AE81A148CE446B1DC84D8E27C108CD_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* NativeArray_1__ctor_m965B9BE6DD806F31A767FF7CB33BEA509B7C90D7_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* NativeArray_1__ctor_mB262055276860279B00AAA8670A6B5483548B3C1_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* NativeArray_1__ctor_mB7BB23924A114599D399A5EC6C00B2B6407CF66D_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* NativeArray_1__ctor_mBFCE1AB236375FC7C9298C230AB76FFBDE0AE383_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* NativeArray_1__ctor_mCDB61DD4B879E7965AE74BFC0DABE5F86A7BBEFA_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* NativeArray_1__ctor_mD93EC86CD45B6500BF5CE44809A6D8579BDF8EDD_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* Nullable_1__ctor_mC09CE20B08C6A7188EE04F52B6A2E598657A0204_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* ProfilingSampler_Get_TisURPProfileId_tA83520239B6C0F10A73CCC6CEC7D3DA1F1932481_m9F3104BDEBD70A287E8F4BAC86579564A19A5661_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* U3CU3Ec_U3CDoLensFlareDatadrivenU3Eb__66_0_m58CB0A2EA1353ADF860EB8C3D2BC7B177EFD453B_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* U3CU3Ec_U3CExecuteU3Eb__12_0_mAEA86CE4D0C621873A9760F26CB5A317EF320DD9_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* UnsafeUtility_SizeOf_TisUInt32_t1833D51FFA667B18A5AA4B8D34DE284F8495D29B_mD5B3C428BB4E25A820C242BF663DC5471EFFA654_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* UnsafeUtility_SizeOf_TisZBin_t2B4F59EC396F7A7EC8EE6A15C15176B9888125A5_mB4E641AE2DA37B0E18DB182D6F46E1E34E3DF443_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* UnsafeUtility_SizeOf_Tisfloat4_t89D9A294E7A79BD81BFBDD18654508532958555E_m0BD2704CD677D45FAEDAD35D6C7208EE167961F7_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* VolumeStack_GetComponent_TisBloom_t0C806C947E1D104DC95E933B3FB9A307CBB5B225_m25682DCE38F204E0B4062C3F2D9132BDA2C5BF0D_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* VolumeStack_GetComponent_TisChannelMixer_tA7F185C8C173EE71D324ED4887EBA0B8097766B6_m59DB514BEB059E5BC105419D419F4AA47C20B5AE_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* VolumeStack_GetComponent_TisChromaticAberration_t84EAB576773C3AD4DE77A13952B487F9DA10DA9F_mF488DC971011EE15740583673AA8BB56BE10A9E4_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* VolumeStack_GetComponent_TisColorAdjustments_t97EE64C6DB384E5F6BC48C3FA13C207E8FC87A86_m3B00FEBB9197BDF606018D15AB7202D813CC653E_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* VolumeStack_GetComponent_TisColorCurves_t323CCD52F5A89EC8D3E40D949916ABE9D2ABFD94_m879253A4257FA383B291867F32BC43DCF4F09BD2_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* VolumeStack_GetComponent_TisColorLookup_t01A600A6D30CFBF1BA4A82FE2C2E97586B5D393C_mBC5D3E47DCADB0AF1F944EE238C6188CD3B308F5_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* VolumeStack_GetComponent_TisDepthOfField_t7CFE75BDAF1877EF64F50E70D621A893CF3637EF_m6CC04C172E6C70C6446B6644BC25CBC3C1A691E2_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* VolumeStack_GetComponent_TisFilmGrain_t87D5F559E2E345EE7BD347456D99BC8E232A5172_mFAC921A292413CAF7B64BED0822B24DA7C60530D_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* VolumeStack_GetComponent_TisLensDistortion_t54FF310512B37DD2D9DBEEF9DA9DDF1F0A2082C6_m7AA5B34C2EB5A633802388F0CA1139092EEC2E18_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* VolumeStack_GetComponent_TisLiftGammaGain_tCE44DE6A0AD9C3021625454489C765437B9ADF3D_m8F5A96486750E64909EDAE247CA35A4D7A655926_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* VolumeStack_GetComponent_TisMotionBlur_tCC3C4B1EDF692B22533C0ADBCE5D92101E566161_mCF77251617E769053BB46F8844649FDBE0006D99_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* VolumeStack_GetComponent_TisPaniniProjection_t1E2B2CBC65D2E9BC9D4C6C07163D742F1FE85BDA_mB589E14BB73F90314BF582164232143C575C93C2_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* VolumeStack_GetComponent_TisShadowsMidtonesHighlights_t1B261DC3A02B7225CD79AA452B82B6218145B44C_m38170B0DCDC88C38BEFD2665C6C229F327304AA4_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* VolumeStack_GetComponent_TisSplitToning_t66AFCEC63C3A2BFA605A11B72367C029E8EFC561_mC88230015061DB689F583A15E7A40A241AA3935B_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* VolumeStack_GetComponent_TisTonemapping_tB71CED262B25FC58B0259FD05DD32821C2858DBA_mF484658FD16186D510BE1828DE343B029ECE2F0E_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* VolumeStack_GetComponent_TisVignette_t77147DD5FEEB4476AF22BD98255F8010738985DC_mB42423B71631D13196913871E448FC0B90422DC1_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* VolumeStack_GetComponent_TisWhiteBalance_t5AECC55FE744B4D1F2A0E6DD4950D9669900891A_m2545A9A93C169E617E44B3E9B3D7C2D6DFAD9B3C_RuntimeMethod_var;
struct Delegate_t_marshaled_com;
struct Delegate_t_marshaled_pinvoke;
struct Exception_t_marshaled_com;
struct Exception_t_marshaled_pinvoke;
struct BooleanU5BU5D_tD317D27C31DB892BE79FAE3AEBC0B3FFB73DE9B4;
struct GraphicsFormatU5BU5D_tF6A3D90C430FA3F548B77E5D58D25D71F154E6C5;
struct Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C;
struct Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D;
struct ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918;
struct RenderStateBlockU5BU5D_tB3277DEBE81600D781CFFD366CF0B6E363775468;
struct RenderTargetHandleU5BU5D_t1D2C6654EE06932E97BE9429E59098DEBF2CE233;
struct RenderTargetIdentifierU5BU5D_t179798C153B7CE381B41C57863F98CB24023C4CE;
struct ShaderTagIdU5BU5D_tE1BA124E13B8096153E25C5AF9C1D15D71466143;
struct ShadowSliceDataU5BU5D_t3B41B7A06BAB3677671AEE84FBCF1A23B7DC7D04;
struct SingleU5BU5D_t89DEFE97BCEDB5857010E79ECE0F52CF6E93B87C;
struct StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248;
struct Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD;
IL2CPP_EXTERN_C_BEGIN
IL2CPP_EXTERN_C_END
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.Collections.Generic.Dictionary`2<UnityEngine.Camera,UnityEngine.Rendering.Universal.Internal.PreviousFrameData>
struct Dictionary_2_t981929731C92943BC72835538666CD9A491ADFA0 : public RuntimeObject
{
// System.Int32[] System.Collections.Generic.Dictionary`2::_buckets
Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C* ____buckets_0;
// System.Collections.Generic.Dictionary`2/Entry<TKey,TValue>[] System.Collections.Generic.Dictionary`2::_entries
EntryU5BU5D_tE57C847A3146ED2E26F8DEEF9753056682B4B7F6* ____entries_1;
// System.Int32 System.Collections.Generic.Dictionary`2::_count
int32_t ____count_2;
// System.Int32 System.Collections.Generic.Dictionary`2::_freeList
int32_t ____freeList_3;
// System.Int32 System.Collections.Generic.Dictionary`2::_freeCount
int32_t ____freeCount_4;
// System.Int32 System.Collections.Generic.Dictionary`2::_version
int32_t ____version_5;
// System.Collections.Generic.IEqualityComparer`1<TKey> System.Collections.Generic.Dictionary`2::_comparer
RuntimeObject* ____comparer_6;
// System.Collections.Generic.Dictionary`2/KeyCollection<TKey,TValue> System.Collections.Generic.Dictionary`2::_keys
KeyCollection_tDE83FDA25E6A6D203B1C3F20C9B6193268BE2E80* ____keys_7;
// System.Collections.Generic.Dictionary`2/ValueCollection<TKey,TValue> System.Collections.Generic.Dictionary`2::_values
ValueCollection_tA42ADC7103643E7D494F8B255CE2779A8D453976* ____values_8;
// System.Object System.Collections.Generic.Dictionary`2::_syncRoot
RuntimeObject* ____syncRoot_9;
};
// System.Collections.Generic.List`1<System.Int32>
struct List_1_t05915E9237850A58106982B7FE4BC5DA4E872E73 : public RuntimeObject
{
// T[] System.Collections.Generic.List`1::_items
Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C* ____items_1;
// System.Int32 System.Collections.Generic.List`1::_size
int32_t ____size_2;
// System.Int32 System.Collections.Generic.List`1::_version
int32_t ____version_3;
// System.Object System.Collections.Generic.List`1::_syncRoot
RuntimeObject* ____syncRoot_4;
};
// System.Collections.Generic.List`1<UnityEngine.Rendering.ShaderTagId>
struct List_1_t4673975A297A80D4D4A65EB5A2BE3B6BD1EED9AF : public RuntimeObject
{
// T[] System.Collections.Generic.List`1::_items
ShaderTagIdU5BU5D_tE1BA124E13B8096153E25C5AF9C1D15D71466143* ____items_1;
// System.Int32 System.Collections.Generic.List`1::_size
int32_t ____size_2;
// System.Int32 System.Collections.Generic.List`1::_version
int32_t ____version_3;
// System.Object System.Collections.Generic.List`1::_syncRoot
RuntimeObject* ____syncRoot_4;
};
// System.Collections.Generic.List`1<UnityEngine.Vector4>
struct List_1_tF42FEB6C3B18B7E7C8F2DE1FEBA00D2491736317 : public RuntimeObject
{
// T[] System.Collections.Generic.List`1::_items
Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD* ____items_1;
// System.Int32 System.Collections.Generic.List`1::_size
int32_t ____size_2;
// System.Int32 System.Collections.Generic.List`1::_version
int32_t ____version_3;
// System.Object System.Collections.Generic.List`1::_syncRoot
RuntimeObject* ____syncRoot_4;
};
// UnityEngine.Rendering.LensFlareCommonSRP
struct LensFlareCommonSRP_t216404EC3242B43B3A8486A9D03A70302E79C135 : public RuntimeObject
{
};
// System.Reflection.MemberInfo
struct MemberInfo_t : public RuntimeObject
{
};
// UnityEngine.Rendering.Universal.Internal.MotionVectorRendering
struct MotionVectorRendering_t4E0E88C2855A1877470A6963302B4BDFBD583A25 : public RuntimeObject
{
// System.Collections.Generic.Dictionary`2<UnityEngine.Camera,UnityEngine.Rendering.Universal.Internal.PreviousFrameData> UnityEngine.Rendering.Universal.Internal.MotionVectorRendering::m_CameraFrameData
Dictionary_2_t981929731C92943BC72835538666CD9A491ADFA0* ___m_CameraFrameData_1;
// System.UInt32 UnityEngine.Rendering.Universal.Internal.MotionVectorRendering::m_FrameCount
uint32_t ___m_FrameCount_2;
// System.Single UnityEngine.Rendering.Universal.Internal.MotionVectorRendering::m_LastTime
float ___m_LastTime_3;
// System.Single UnityEngine.Rendering.Universal.Internal.MotionVectorRendering::m_Time
float ___m_Time_4;
};
// UnityEngine.Rendering.Universal.MotionVectorsPersistentData
struct MotionVectorsPersistentData_t077A3BA28B75576C897E6C794FE0ABF9DB8EBBBB : public RuntimeObject
{
// UnityEngine.Matrix4x4[] UnityEngine.Rendering.Universal.MotionVectorsPersistentData::m_ViewProjection
Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* ___m_ViewProjection_0;
// UnityEngine.Matrix4x4[] UnityEngine.Rendering.Universal.MotionVectorsPersistentData::m_PreviousViewProjection
Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* ___m_PreviousViewProjection_1;
// System.Int32[] UnityEngine.Rendering.Universal.MotionVectorsPersistentData::m_LastFrameIndex
Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C* ___m_LastFrameIndex_2;
// System.Single[] UnityEngine.Rendering.Universal.MotionVectorsPersistentData::m_PrevAspectRatio
SingleU5BU5D_t89DEFE97BCEDB5857010E79ECE0F52CF6E93B87C* ___m_PrevAspectRatio_3;
};
// UnityEngine.Rendering.Universal.Internal.NormalReconstruction
struct NormalReconstruction_t692A25FE1AE9EC169043506308E3F42616538324 : public RuntimeObject
{
};
// UnityEngine.Rendering.ProfilingSampler
struct ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE : public RuntimeObject
{
// UnityEngine.Profiling.CustomSampler UnityEngine.Rendering.ProfilingSampler::<sampler>k__BackingField
CustomSampler_tDA472186F08B4016626F032F944036BADFDB5487* ___U3CsamplerU3Ek__BackingField_0;
// UnityEngine.Profiling.CustomSampler UnityEngine.Rendering.ProfilingSampler::<inlineSampler>k__BackingField
CustomSampler_tDA472186F08B4016626F032F944036BADFDB5487* ___U3CinlineSamplerU3Ek__BackingField_1;
// System.String UnityEngine.Rendering.ProfilingSampler::<name>k__BackingField
String_t* ___U3CnameU3Ek__BackingField_2;
// UnityEngine.Profiling.Recorder UnityEngine.Rendering.ProfilingSampler::m_Recorder
Recorder_t0A14385FB0F5829CAAC1E16F88B095769D648C90* ___m_Recorder_3;
// UnityEngine.Profiling.Recorder UnityEngine.Rendering.ProfilingSampler::m_InlineRecorder
Recorder_t0A14385FB0F5829CAAC1E16F88B095769D648C90* ___m_InlineRecorder_4;
};
// UnityEngine.Rendering.Universal.ShaderData
struct ShaderData_t149ABF5B880D5E69604B9F5A510F02D567464C19 : public RuntimeObject
{
// UnityEngine.ComputeBuffer UnityEngine.Rendering.Universal.ShaderData::m_LightDataBuffer
ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233* ___m_LightDataBuffer_1;
// UnityEngine.ComputeBuffer UnityEngine.Rendering.Universal.ShaderData::m_LightIndicesBuffer
ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233* ___m_LightIndicesBuffer_2;
// UnityEngine.ComputeBuffer UnityEngine.Rendering.Universal.ShaderData::m_AdditionalLightShadowParamsStructuredBuffer
ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233* ___m_AdditionalLightShadowParamsStructuredBuffer_3;
// UnityEngine.ComputeBuffer UnityEngine.Rendering.Universal.ShaderData::m_AdditionalLightShadowSliceMatricesStructuredBuffer
ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233* ___m_AdditionalLightShadowSliceMatricesStructuredBuffer_4;
};
// UnityEngine.Rendering.Universal.ShaderPropertyId
struct ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2 : public RuntimeObject
{
};
// System.String
struct String_t : public RuntimeObject
{
// System.Int32 System.String::_stringLength
int32_t ____stringLength_4;
// System.Char System.String::_firstChar
Il2CppChar ____firstChar_5;
};
// UnityEngine.Rendering.TextureCurve
struct TextureCurve_t9F2819A32E1AC4FC20D8E83E82A4BD081C633353 : public RuntimeObject
{
// System.Int32 UnityEngine.Rendering.TextureCurve::<length>k__BackingField
int32_t ___U3ClengthU3Ek__BackingField_2;
// System.Boolean UnityEngine.Rendering.TextureCurve::m_Loop
bool ___m_Loop_3;
// System.Single UnityEngine.Rendering.TextureCurve::m_ZeroValue
float ___m_ZeroValue_4;
// System.Single UnityEngine.Rendering.TextureCurve::m_Range
float ___m_Range_5;
// UnityEngine.AnimationCurve UnityEngine.Rendering.TextureCurve::m_Curve
AnimationCurve_tCBFFAAD05CEBB35EF8D8631BD99914BE1A6BB354* ___m_Curve_6;
// UnityEngine.AnimationCurve UnityEngine.Rendering.TextureCurve::m_LoopingCurve
AnimationCurve_tCBFFAAD05CEBB35EF8D8631BD99914BE1A6BB354* ___m_LoopingCurve_7;
// UnityEngine.Texture2D UnityEngine.Rendering.TextureCurve::m_Texture
Texture2D_tE6505BC111DD8A424A9DBE8E05D7D09E11FFFCF4* ___m_Texture_8;
// System.Boolean UnityEngine.Rendering.TextureCurve::m_IsCurveDirty
bool ___m_IsCurveDirty_9;
// System.Boolean UnityEngine.Rendering.TextureCurve::m_IsTextureDirty
bool ___m_IsTextureDirty_10;
};
// System.ValueType
struct ValueType_t6D9B272BD21782F0A9A14F2E41F85A50E97A986F : public RuntimeObject
{
};
// Native definition for P/Invoke marshalling of System.ValueType
struct ValueType_t6D9B272BD21782F0A9A14F2E41F85A50E97A986F_marshaled_pinvoke
{
};
// Native definition for COM marshalling of System.ValueType
struct ValueType_t6D9B272BD21782F0A9A14F2E41F85A50E97A986F_marshaled_com
{
};
// UnityEngine.Rendering.VolumeManager
struct VolumeManager_tC1135CDD73B47230FE58646CB8242E6B324DA621 : public RuntimeObject
{
// UnityEngine.Rendering.VolumeStack UnityEngine.Rendering.VolumeManager::<stack>k__BackingField
VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8* ___U3CstackU3Ek__BackingField_1;
// System.Type[] UnityEngine.Rendering.VolumeManager::<baseComponentTypeArray>k__BackingField
TypeU5BU5D_t97234E1129B564EB38B8D85CAC2AD8B5B9522FFB* ___U3CbaseComponentTypeArrayU3Ek__BackingField_2;
// System.Collections.Generic.Dictionary`2<System.Int32,System.Collections.Generic.List`1<UnityEngine.Rendering.Volume>> UnityEngine.Rendering.VolumeManager::m_SortedVolumes
Dictionary_2_t6E21BD77BE545FD55B4784E10DBE055D6AF6D1B9* ___m_SortedVolumes_4;
// System.Collections.Generic.List`1<UnityEngine.Rendering.Volume> UnityEngine.Rendering.VolumeManager::m_Volumes
List_1_tA81AF2F0C55444C61C8EE5264AF3B4719AD4A897* ___m_Volumes_5;
// System.Collections.Generic.Dictionary`2<System.Int32,System.Boolean> UnityEngine.Rendering.VolumeManager::m_SortNeeded
Dictionary_2_t01224C8DBCCFE276E97D2BF52F4D7B10D3642682* ___m_SortNeeded_6;
// System.Collections.Generic.List`1<UnityEngine.Rendering.VolumeComponent> UnityEngine.Rendering.VolumeManager::m_ComponentsDefaultState
List_1_t602BCD639AA637A6C0BB45C136DD5458DBE18064* ___m_ComponentsDefaultState_7;
// System.Collections.Generic.List`1<UnityEngine.Collider> UnityEngine.Rendering.VolumeManager::m_TempColliders
List_1_t58F89DEDCD7DABB0CFB009AAD9C0CFE061592252* ___m_TempColliders_8;
// UnityEngine.Rendering.VolumeStack UnityEngine.Rendering.VolumeManager::m_DefaultStack
VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8* ___m_DefaultStack_9;
};
// UnityEngine.Rendering.VolumeParameter
struct VolumeParameter_t95994C89644D2CC4C11F666571492420D16BED72 : public RuntimeObject
{
// System.Boolean UnityEngine.Rendering.VolumeParameter::m_OverrideState
bool ___m_OverrideState_1;
};
// UnityEngine.Rendering.VolumeStack
struct VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8 : public RuntimeObject
{
// System.Collections.Generic.Dictionary`2<System.Type,UnityEngine.Rendering.VolumeComponent> UnityEngine.Rendering.VolumeStack::components
Dictionary_2_t5A7CE09F4D3EC74EEAE8DB41E209394AF6D9C99A* ___components_0;
// System.ValueTuple`2<UnityEngine.Rendering.VolumeParameter,UnityEngine.Rendering.VolumeParameter>[] UnityEngine.Rendering.VolumeStack::defaultParameters
ValueTuple_2U5BU5D_tE2E90A16702AA41094A74222F01C7F383CC57377* ___defaultParameters_1;
// System.Boolean UnityEngine.Rendering.VolumeStack::requiresReset
bool ___requiresReset_2;
};
// UnityEngine.Rendering.Universal.Internal.AdditionalLightsShadowCasterPass/AdditionalShadowsConstantBuffer
struct AdditionalShadowsConstantBuffer_tAB0D333237B8E10269E6114A309925D6B5D74D7B : public RuntimeObject
{
};
// UnityEngine.Rendering.Universal.Internal.ColorGradingLutPass/ShaderConstants
struct ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307 : public RuntimeObject
{
};
// UnityEngine.Rendering.Universal.Internal.DrawObjectsPass/<>c
struct U3CU3Ec_tF99A867D5141BE399F356400CAF53E401195B967 : public RuntimeObject
{
};
// UnityEngine.Rendering.Universal.Internal.ForwardLights/LightConstantBuffer
struct LightConstantBuffer_tC0F49AE28C1095875E8090A9E96B3C680B000FA1 : public RuntimeObject
{
};
// UnityEngine.Rendering.Universal.Internal.MainLightShadowCasterPass/MainLightShadowConstantBuffer
struct MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3 : public RuntimeObject
{
};
// UnityEngine.Rendering.Universal.PostProcessData/ShaderResources
struct ShaderResources_t5CFF4C7697343EC59BAE5094B637F9EC23CE6D59 : public RuntimeObject
{
// UnityEngine.Shader UnityEngine.Rendering.Universal.PostProcessData/ShaderResources::stopNanPS
Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692* ___stopNanPS_0;
// UnityEngine.Shader UnityEngine.Rendering.Universal.PostProcessData/ShaderResources::subpixelMorphologicalAntialiasingPS
Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692* ___subpixelMorphologicalAntialiasingPS_1;
// UnityEngine.Shader UnityEngine.Rendering.Universal.PostProcessData/ShaderResources::gaussianDepthOfFieldPS
Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692* ___gaussianDepthOfFieldPS_2;
// UnityEngine.Shader UnityEngine.Rendering.Universal.PostProcessData/ShaderResources::bokehDepthOfFieldPS
Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692* ___bokehDepthOfFieldPS_3;
// UnityEngine.Shader UnityEngine.Rendering.Universal.PostProcessData/ShaderResources::cameraMotionBlurPS
Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692* ___cameraMotionBlurPS_4;
// UnityEngine.Shader UnityEngine.Rendering.Universal.PostProcessData/ShaderResources::paniniProjectionPS
Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692* ___paniniProjectionPS_5;
// UnityEngine.Shader UnityEngine.Rendering.Universal.PostProcessData/ShaderResources::lutBuilderLdrPS
Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692* ___lutBuilderLdrPS_6;
// UnityEngine.Shader UnityEngine.Rendering.Universal.PostProcessData/ShaderResources::lutBuilderHdrPS
Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692* ___lutBuilderHdrPS_7;
// UnityEngine.Shader UnityEngine.Rendering.Universal.PostProcessData/ShaderResources::bloomPS
Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692* ___bloomPS_8;
// UnityEngine.Shader UnityEngine.Rendering.Universal.PostProcessData/ShaderResources::LensFlareDataDrivenPS
Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692* ___LensFlareDataDrivenPS_9;
// UnityEngine.Shader UnityEngine.Rendering.Universal.PostProcessData/ShaderResources::scalingSetupPS
Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692* ___scalingSetupPS_10;
// UnityEngine.Shader UnityEngine.Rendering.Universal.PostProcessData/ShaderResources::easuPS
Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692* ___easuPS_11;
// UnityEngine.Shader UnityEngine.Rendering.Universal.PostProcessData/ShaderResources::uberPostPS
Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692* ___uberPostPS_12;
// UnityEngine.Shader UnityEngine.Rendering.Universal.PostProcessData/ShaderResources::finalPostPassPS
Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692* ___finalPostPassPS_13;
};
// UnityEngine.Rendering.Universal.PostProcessData/TextureResources
struct TextureResources_t9220AC464374C6AA55163CD0AC71C62B85E6C122 : public RuntimeObject
{
// UnityEngine.Texture2D[] UnityEngine.Rendering.Universal.PostProcessData/TextureResources::blueNoise16LTex
Texture2DU5BU5D_t05332F1E3F7D4493E304C702201F9BE4F9236191* ___blueNoise16LTex_0;
// UnityEngine.Texture2D[] UnityEngine.Rendering.Universal.PostProcessData/TextureResources::filmGrainTex
Texture2DU5BU5D_t05332F1E3F7D4493E304C702201F9BE4F9236191* ___filmGrainTex_1;
// UnityEngine.Texture2D UnityEngine.Rendering.Universal.PostProcessData/TextureResources::smaaAreaTex
Texture2D_tE6505BC111DD8A424A9DBE8E05D7D09E11FFFCF4* ___smaaAreaTex_2;
// UnityEngine.Texture2D UnityEngine.Rendering.Universal.PostProcessData/TextureResources::smaaSearchTex
Texture2D_tE6505BC111DD8A424A9DBE8E05D7D09E11FFFCF4* ___smaaSearchTex_3;
};
// UnityEngine.Rendering.Universal.Internal.PostProcessPass/<>c
struct U3CU3Ec_t3284589A02BB4D190E3BABE34DE8A00BACDB390D : public RuntimeObject
{
};
// UnityEngine.Rendering.Universal.Internal.PostProcessPass/MaterialLibrary
struct MaterialLibrary_t26A52613184B7F43DFA5C0A540947385EFA6E4ED : public RuntimeObject
{
// UnityEngine.Material UnityEngine.Rendering.Universal.Internal.PostProcessPass/MaterialLibrary::stopNaN
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___stopNaN_0;
// UnityEngine.Material UnityEngine.Rendering.Universal.Internal.PostProcessPass/MaterialLibrary::subpixelMorphologicalAntialiasing
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___subpixelMorphologicalAntialiasing_1;
// UnityEngine.Material UnityEngine.Rendering.Universal.Internal.PostProcessPass/MaterialLibrary::gaussianDepthOfField
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___gaussianDepthOfField_2;
// UnityEngine.Material UnityEngine.Rendering.Universal.Internal.PostProcessPass/MaterialLibrary::bokehDepthOfField
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___bokehDepthOfField_3;
// UnityEngine.Material UnityEngine.Rendering.Universal.Internal.PostProcessPass/MaterialLibrary::cameraMotionBlur
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___cameraMotionBlur_4;
// UnityEngine.Material UnityEngine.Rendering.Universal.Internal.PostProcessPass/MaterialLibrary::paniniProjection
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___paniniProjection_5;
// UnityEngine.Material UnityEngine.Rendering.Universal.Internal.PostProcessPass/MaterialLibrary::bloom
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___bloom_6;
// UnityEngine.Material UnityEngine.Rendering.Universal.Internal.PostProcessPass/MaterialLibrary::scalingSetup
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___scalingSetup_7;
// UnityEngine.Material UnityEngine.Rendering.Universal.Internal.PostProcessPass/MaterialLibrary::easu
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___easu_8;
// UnityEngine.Material UnityEngine.Rendering.Universal.Internal.PostProcessPass/MaterialLibrary::uber
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___uber_9;
// UnityEngine.Material UnityEngine.Rendering.Universal.Internal.PostProcessPass/MaterialLibrary::finalPass
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___finalPass_10;
// UnityEngine.Material UnityEngine.Rendering.Universal.Internal.PostProcessPass/MaterialLibrary::lensFlareDataDriven
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___lensFlareDataDriven_11;
};
// UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants
struct ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC : public RuntimeObject
{
};
// Unity.Collections.NativeArray`1<System.Int32>
struct NativeArray_1_tA833EB7E3E1C9AF82C37976AD964B8D4BAC38B2C
{
// System.Void* Unity.Collections.NativeArray`1::m_Buffer
void* ___m_Buffer_0;
// System.Int32 Unity.Collections.NativeArray`1::m_Length
int32_t ___m_Length_1;
// Unity.Collections.Allocator Unity.Collections.NativeArray`1::m_AllocatorLabel
int32_t ___m_AllocatorLabel_2;
};
// Unity.Collections.NativeArray`1<System.Int32Enum>
struct NativeArray_1_tE0DCAF7ED58915BC160F767E310F0F0A55B6BC75
{
// System.Void* Unity.Collections.NativeArray`1::m_Buffer
void* ___m_Buffer_0;
// System.Int32 Unity.Collections.NativeArray`1::m_Length
int32_t ___m_Length_1;
// Unity.Collections.Allocator Unity.Collections.NativeArray`1::m_AllocatorLabel
int32_t ___m_AllocatorLabel_2;
};
// Unity.Collections.NativeArray`1<UnityEngine.Rendering.Universal.LightMinMaxZ>
struct NativeArray_1_t0670C94F239C615B37C52F3DC5FD502E2CE8A0A9
{
// System.Void* Unity.Collections.NativeArray`1::m_Buffer
void* ___m_Buffer_0;
// System.Int32 Unity.Collections.NativeArray`1::m_Length
int32_t ___m_Length_1;
// Unity.Collections.Allocator Unity.Collections.NativeArray`1::m_AllocatorLabel
int32_t ___m_AllocatorLabel_2;
};
// Unity.Collections.NativeArray`1<UnityEngine.LightType>
struct NativeArray_1_t6739DC6AF1C1AD43D630BC5B257B25EB7C21C652
{
// System.Void* Unity.Collections.NativeArray`1::m_Buffer
void* ___m_Buffer_0;
// System.Int32 Unity.Collections.NativeArray`1::m_Length
int32_t ___m_Length_1;
// Unity.Collections.Allocator Unity.Collections.NativeArray`1::m_AllocatorLabel
int32_t ___m_AllocatorLabel_2;
};
// Unity.Collections.NativeArray`1<UnityEngine.Rendering.RenderStateBlock>
struct NativeArray_1_t0AB49EE6A37F6BC668C15EDFBE9BE92A22B2F0DB
{
// System.Void* Unity.Collections.NativeArray`1::m_Buffer
void* ___m_Buffer_0;
// System.Int32 Unity.Collections.NativeArray`1::m_Length
int32_t ___m_Length_1;
// Unity.Collections.Allocator Unity.Collections.NativeArray`1::m_AllocatorLabel
int32_t ___m_AllocatorLabel_2;
};
// Unity.Collections.NativeArray`1<UnityEngine.Rendering.ShaderTagId>
struct NativeArray_1_t5576C5C8F17BB3E1BA11BBA3EC50A55FC1246445
{
// System.Void* Unity.Collections.NativeArray`1::m_Buffer
void* ___m_Buffer_0;
// System.Int32 Unity.Collections.NativeArray`1::m_Length
int32_t ___m_Length_1;
// Unity.Collections.Allocator Unity.Collections.NativeArray`1::m_AllocatorLabel
int32_t ___m_AllocatorLabel_2;
};
// Unity.Collections.NativeArray`1<System.Single>
struct NativeArray_1_t3848EE4B6647317212A754634DE6DBC90B99FBEF
{
// System.Void* Unity.Collections.NativeArray`1::m_Buffer
void* ___m_Buffer_0;
// System.Int32 Unity.Collections.NativeArray`1::m_Length
int32_t ___m_Length_1;
// Unity.Collections.Allocator Unity.Collections.NativeArray`1::m_AllocatorLabel
int32_t ___m_AllocatorLabel_2;
};
// Unity.Collections.NativeArray`1<System.UInt16>
struct NativeArray_1_t275C00CC374DEA66C69B3BB3992116F315A8E934
{
// System.Void* Unity.Collections.NativeArray`1::m_Buffer
void* ___m_Buffer_0;
// System.Int32 Unity.Collections.NativeArray`1::m_Length
int32_t ___m_Length_1;
// Unity.Collections.Allocator Unity.Collections.NativeArray`1::m_AllocatorLabel
int32_t ___m_AllocatorLabel_2;
};
// Unity.Collections.NativeArray`1<System.UInt32>
struct NativeArray_1_t453E3DEA4CC9F1056F24E417C3308C35174BC184
{
// System.Void* Unity.Collections.NativeArray`1::m_Buffer
void* ___m_Buffer_0;
// System.Int32 Unity.Collections.NativeArray`1::m_Length
int32_t ___m_Length_1;
// Unity.Collections.Allocator Unity.Collections.NativeArray`1::m_AllocatorLabel
int32_t ___m_AllocatorLabel_2;
};
// Unity.Collections.NativeArray`1<UnityEngine.Vector4>
struct NativeArray_1_t1319594EE236701FE431CF2885AEB88373076DA8
{
// System.Void* Unity.Collections.NativeArray`1::m_Buffer
void* ___m_Buffer_0;
// System.Int32 Unity.Collections.NativeArray`1::m_Length
int32_t ___m_Length_1;
// Unity.Collections.Allocator Unity.Collections.NativeArray`1::m_AllocatorLabel
int32_t ___m_AllocatorLabel_2;
};
// Unity.Collections.NativeArray`1<UnityEngine.Rendering.VisibleLight>
struct NativeArray_1_t71485A1E60B31CCAD3E525C907CF172E8B804468
{
// System.Void* Unity.Collections.NativeArray`1::m_Buffer
void* ___m_Buffer_0;
// System.Int32 Unity.Collections.NativeArray`1::m_Length
int32_t ___m_Length_1;
// Unity.Collections.Allocator Unity.Collections.NativeArray`1::m_AllocatorLabel
int32_t ___m_AllocatorLabel_2;
};
// Unity.Collections.NativeArray`1<UnityEngine.Rendering.Universal.ZBin>
struct NativeArray_1_tC826716DABB82121E3B759802E04D86B6B20F991
{
// System.Void* Unity.Collections.NativeArray`1::m_Buffer
void* ___m_Buffer_0;
// System.Int32 Unity.Collections.NativeArray`1::m_Length
int32_t ___m_Length_1;
// Unity.Collections.Allocator Unity.Collections.NativeArray`1::m_AllocatorLabel
int32_t ___m_AllocatorLabel_2;
};
// Unity.Collections.NativeArray`1<Unity.Mathematics.float3>
struct NativeArray_1_tEDE9DAD2CAE5954286BC0EF394A57ED0AC69FEE6
{
// System.Void* Unity.Collections.NativeArray`1::m_Buffer
void* ___m_Buffer_0;
// System.Int32 Unity.Collections.NativeArray`1::m_Length
int32_t ___m_Length_1;
// Unity.Collections.Allocator Unity.Collections.NativeArray`1::m_AllocatorLabel
int32_t ___m_AllocatorLabel_2;
};
// Unity.Collections.NativeArray`1<Unity.Mathematics.float4>
struct NativeArray_1_tB5EA234C6ABA1F626A4BEF4053D06783E15A3881
{
// System.Void* Unity.Collections.NativeArray`1::m_Buffer
void* ___m_Buffer_0;
// System.Int32 Unity.Collections.NativeArray`1::m_Length
int32_t ___m_Length_1;
// Unity.Collections.Allocator Unity.Collections.NativeArray`1::m_AllocatorLabel
int32_t ___m_AllocatorLabel_2;
};
// Unity.Collections.NativeArray`1<UnityEngine.Rendering.Universal.ShaderInput/LightData>
struct NativeArray_1_tCD560B25A8B4F8654C3DF3626A5F13D31353E25A
{
// System.Void* Unity.Collections.NativeArray`1::m_Buffer
void* ___m_Buffer_0;
// System.Int32 Unity.Collections.NativeArray`1::m_Length
int32_t ___m_Length_1;
// Unity.Collections.Allocator Unity.Collections.NativeArray`1::m_AllocatorLabel
int32_t ___m_AllocatorLabel_2;
};
// UnityEngine.Rendering.VolumeParameter`1<System.Boolean>
struct VolumeParameter_1_tBCB51FE341649CAB77E12B97823E7D31852372CF : public VolumeParameter_t95994C89644D2CC4C11F666571492420D16BED72
{
// T UnityEngine.Rendering.VolumeParameter`1::m_Value
bool ___m_Value_2;
};
// UnityEngine.Rendering.VolumeParameter`1<UnityEngine.Rendering.Universal.DepthOfFieldMode>
struct VolumeParameter_1_t80C75EB611679D3400624E84553EF01B344A125D : public VolumeParameter_t95994C89644D2CC4C11F666571492420D16BED72
{
// T UnityEngine.Rendering.VolumeParameter`1::m_Value
int32_t ___m_Value_2;
};
// UnityEngine.Rendering.VolumeParameter`1<System.Int32>
struct VolumeParameter_1_t7111FAD4FF4C5BAEA3D390725AF3BC9069DBB546 : public VolumeParameter_t95994C89644D2CC4C11F666571492420D16BED72
{
// T UnityEngine.Rendering.VolumeParameter`1::m_Value
int32_t ___m_Value_2;
};
// UnityEngine.Rendering.VolumeParameter`1<UnityEngine.Rendering.Universal.MotionBlurQuality>
struct VolumeParameter_1_tFFADF17175E410D847D12382BCFD16C4EAD004A1 : public VolumeParameter_t95994C89644D2CC4C11F666571492420D16BED72
{
// T UnityEngine.Rendering.VolumeParameter`1::m_Value
int32_t ___m_Value_2;
};
// UnityEngine.Rendering.VolumeParameter`1<System.Single>
struct VolumeParameter_1_t18B35E30089EFE0C2751A53FE6143F972EC9F9B8 : public VolumeParameter_t95994C89644D2CC4C11F666571492420D16BED72
{
// T UnityEngine.Rendering.VolumeParameter`1::m_Value
float ___m_Value_2;
};
// UnityEngine.Rendering.VolumeParameter`1<UnityEngine.Texture>
struct VolumeParameter_1_tB3100970DE7F44CC1B4585781E82F1E9F5C9C4A1 : public VolumeParameter_t95994C89644D2CC4C11F666571492420D16BED72
{
// T UnityEngine.Rendering.VolumeParameter`1::m_Value
Texture_t791CBB51219779964E0E8A2ED7C1AA5F92A4A700* ___m_Value_2;
};
// UnityEngine.Rendering.VolumeParameter`1<UnityEngine.Rendering.TextureCurve>
struct VolumeParameter_1_t2568C1D65C317243AD2D110790FE99CF3A544ACD : public VolumeParameter_t95994C89644D2CC4C11F666571492420D16BED72
{
// T UnityEngine.Rendering.VolumeParameter`1::m_Value
TextureCurve_t9F2819A32E1AC4FC20D8E83E82A4BD081C633353* ___m_Value_2;
};
// UnityEngine.Rendering.VolumeParameter`1<UnityEngine.Rendering.Universal.TonemappingMode>
struct VolumeParameter_1_tBA92B79A20B96D6212DF5589AAFA7B0B4AC68A2C : public VolumeParameter_t95994C89644D2CC4C11F666571492420D16BED72
{
// T UnityEngine.Rendering.VolumeParameter`1::m_Value
int32_t ___m_Value_2;
};
// System.Boolean
struct Boolean_t09A6377A54BE2F9E6985A8149F19234FD7DDFE22
{
// System.Boolean System.Boolean::m_value
bool ___m_value_0;
};
// UnityEngine.Color
struct Color_tD001788D726C3A7F1379BEED0260B9591F440C1F
{
// System.Single UnityEngine.Color::r
float ___r_0;
// System.Single UnityEngine.Color::g
float ___g_1;
// System.Single UnityEngine.Color::b
float ___b_2;
// System.Single UnityEngine.Color::a
float ___a_3;
};
// UnityEngine.Rendering.CoreCameraValues
struct CoreCameraValues_t5BD0108A962D53208E8523BA29AFFA9F9A295F1F
{
// System.Int32 UnityEngine.Rendering.CoreCameraValues::filterMode
int32_t ___filterMode_0;
// System.UInt32 UnityEngine.Rendering.CoreCameraValues::cullingMask
uint32_t ___cullingMask_1;
// System.Int32 UnityEngine.Rendering.CoreCameraValues::instanceID
int32_t ___instanceID_2;
};
// UnityEngine.Rendering.DepthState
struct DepthState_t798415D2C1D9202E555FEE5D4C5FDF6B3A077255
{
// System.Byte UnityEngine.Rendering.DepthState::m_WriteEnabled
uint8_t ___m_WriteEnabled_0;
// System.SByte UnityEngine.Rendering.DepthState::m_CompareFunction
int8_t ___m_CompareFunction_1;
};
// System.Double
struct Double_tE150EF3D1D43DEE85D533810AB4C742307EEDE5F
{
// System.Double System.Double::m_value
double ___m_value_0;
};
// System.Enum
struct Enum_t2A1A94B24E3B776EEF4E5E485E290BB9D4D072E2 : public ValueType_t6D9B272BD21782F0A9A14F2E41F85A50E97A986F
{
};
// Native definition for P/Invoke marshalling of System.Enum
struct Enum_t2A1A94B24E3B776EEF4E5E485E290BB9D4D072E2_marshaled_pinvoke
{
};
// Native definition for COM marshalling of System.Enum
struct Enum_t2A1A94B24E3B776EEF4E5E485E290BB9D4D072E2_marshaled_com
{
};
// System.Int32
struct Int32_t680FF22E76F6EFAD4375103CBBFFA0421349384C
{
// System.Int32 System.Int32::m_value
int32_t ___m_value_0;
};
// System.IntPtr
struct IntPtr_t
{
// System.Void* System.IntPtr::m_value
void* ___m_value_0;
};
// UnityEngine.LayerMask
struct LayerMask_t97CB6BDADEDC3D6423C7BCFEA7F86DA2EC6241DB
{
// System.Int32 UnityEngine.LayerMask::m_Mask
int32_t ___m_Mask_0;
};
// UnityEngine.LightBakingOutput
struct LightBakingOutput_t6212AB0B6B34C94F1982FE964FC48201854B5B90
{
// System.Int32 UnityEngine.LightBakingOutput::probeOcclusionLightIndex
int32_t ___probeOcclusionLightIndex_0;
// System.Int32 UnityEngine.LightBakingOutput::occlusionMaskChannel
int32_t ___occlusionMaskChannel_1;
// UnityEngine.LightmapBakeType UnityEngine.LightBakingOutput::lightmapBakeType
int32_t ___lightmapBakeType_2;
// UnityEngine.MixedLightingMode UnityEngine.LightBakingOutput::mixedLightingMode
int32_t ___mixedLightingMode_3;
// System.Boolean UnityEngine.LightBakingOutput::isBaked
bool ___isBaked_4;
};
// Native definition for P/Invoke marshalling of UnityEngine.LightBakingOutput
struct LightBakingOutput_t6212AB0B6B34C94F1982FE964FC48201854B5B90_marshaled_pinvoke
{
int32_t ___probeOcclusionLightIndex_0;
int32_t ___occlusionMaskChannel_1;
int32_t ___lightmapBakeType_2;
int32_t ___mixedLightingMode_3;
int32_t ___isBaked_4;
};
// Native definition for COM marshalling of UnityEngine.LightBakingOutput
struct LightBakingOutput_t6212AB0B6B34C94F1982FE964FC48201854B5B90_marshaled_com
{
int32_t ___probeOcclusionLightIndex_0;
int32_t ___occlusionMaskChannel_1;
int32_t ___lightmapBakeType_2;
int32_t ___mixedLightingMode_3;
int32_t ___isBaked_4;
};
// UnityEngine.Matrix4x4
struct Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6
{
// System.Single UnityEngine.Matrix4x4::m00
float ___m00_0;
// System.Single UnityEngine.Matrix4x4::m10
float ___m10_1;
// System.Single UnityEngine.Matrix4x4::m20
float ___m20_2;
// System.Single UnityEngine.Matrix4x4::m30
float ___m30_3;
// System.Single UnityEngine.Matrix4x4::m01
float ___m01_4;
// System.Single UnityEngine.Matrix4x4::m11
float ___m11_5;
// System.Single UnityEngine.Matrix4x4::m21
float ___m21_6;
// System.Single UnityEngine.Matrix4x4::m31
float ___m31_7;
// System.Single UnityEngine.Matrix4x4::m02
float ___m02_8;
// System.Single UnityEngine.Matrix4x4::m12
float ___m12_9;
// System.Single UnityEngine.Matrix4x4::m22
float ___m22_10;
// System.Single UnityEngine.Matrix4x4::m32
float ___m32_11;
// System.Single UnityEngine.Matrix4x4::m03
float ___m03_12;
// System.Single UnityEngine.Matrix4x4::m13
float ___m13_13;
// System.Single UnityEngine.Matrix4x4::m23
float ___m23_14;
// System.Single UnityEngine.Matrix4x4::m33
float ___m33_15;
};
// UnityEngine.Rendering.Universal.PostProcessingData
struct PostProcessingData_tFA75BF22951C600258B2707AF7A113E4EDA49BD4
{
// UnityEngine.Rendering.Universal.ColorGradingMode UnityEngine.Rendering.Universal.PostProcessingData::gradingMode
int32_t ___gradingMode_0;
// System.Int32 UnityEngine.Rendering.Universal.PostProcessingData::lutSize
int32_t ___lutSize_1;
// System.Boolean UnityEngine.Rendering.Universal.PostProcessingData::useFastSRGBLinearConversion
bool ___useFastSRGBLinearConversion_2;
};
// Native definition for P/Invoke marshalling of UnityEngine.Rendering.Universal.PostProcessingData
struct PostProcessingData_tFA75BF22951C600258B2707AF7A113E4EDA49BD4_marshaled_pinvoke
{
int32_t ___gradingMode_0;
int32_t ___lutSize_1;
int32_t ___useFastSRGBLinearConversion_2;
};
// Native definition for COM marshalling of UnityEngine.Rendering.Universal.PostProcessingData
struct PostProcessingData_tFA75BF22951C600258B2707AF7A113E4EDA49BD4_marshaled_com
{
int32_t ___gradingMode_0;
int32_t ___lutSize_1;
int32_t ___useFastSRGBLinearConversion_2;
};
// UnityEngine.Rendering.ProfilingScope
struct ProfilingScope_t57898BA31E8EF8F083EF84E0DA2737AC61CBC5BD
{
union
{
struct
{
};
uint8_t ProfilingScope_t57898BA31E8EF8F083EF84E0DA2737AC61CBC5BD__padding[1];
};
};
// UnityEngine.Rendering.RasterState
struct RasterState_tA30E8336EA5D1E2152A6C7252F15384985B98A26
{
// UnityEngine.Rendering.CullMode UnityEngine.Rendering.RasterState::m_CullingMode
int32_t ___m_CullingMode_1;
// System.Int32 UnityEngine.Rendering.RasterState::m_OffsetUnits
int32_t ___m_OffsetUnits_2;
// System.Single UnityEngine.Rendering.RasterState::m_OffsetFactor
float ___m_OffsetFactor_3;
// System.Byte UnityEngine.Rendering.RasterState::m_DepthClip
uint8_t ___m_DepthClip_4;
// System.Byte UnityEngine.Rendering.RasterState::m_Conservative
uint8_t ___m_Conservative_5;
// System.Byte UnityEngine.Rendering.RasterState::m_Padding1
uint8_t ___m_Padding1_6;
// System.Byte UnityEngine.Rendering.RasterState::m_Padding2
uint8_t ___m_Padding2_7;
};
// UnityEngine.Rect
struct Rect_tA04E0F8A1830E767F40FB27ECD8D309303571F0D
{
// System.Single UnityEngine.Rect::m_XMin
float ___m_XMin_0;
// System.Single UnityEngine.Rect::m_YMin
float ___m_YMin_1;
// System.Single UnityEngine.Rect::m_Width
float ___m_Width_2;
// System.Single UnityEngine.Rect::m_Height
float ___m_Height_3;
};
// UnityEngine.Rendering.RenderQueueRange
struct RenderQueueRange_t7518252AA6426B1EA45D3D9B394F304EEF784D71
{
// System.Int32 UnityEngine.Rendering.RenderQueueRange::m_LowerBound
int32_t ___m_LowerBound_0;
// System.Int32 UnityEngine.Rendering.RenderQueueRange::m_UpperBound
int32_t ___m_UpperBound_1;
};
// UnityEngine.Rendering.RenderTargetBlendState
struct RenderTargetBlendState_t51229A3F09EE698F8E49731F1BC5BB77DBEDC4C7
{
// System.Byte UnityEngine.Rendering.RenderTargetBlendState::m_WriteMask
uint8_t ___m_WriteMask_0;
// System.Byte UnityEngine.Rendering.RenderTargetBlendState::m_SourceColorBlendMode
uint8_t ___m_SourceColorBlendMode_1;
// System.Byte UnityEngine.Rendering.RenderTargetBlendState::m_DestinationColorBlendMode
uint8_t ___m_DestinationColorBlendMode_2;
// System.Byte UnityEngine.Rendering.RenderTargetBlendState::m_SourceAlphaBlendMode
uint8_t ___m_SourceAlphaBlendMode_3;
// System.Byte UnityEngine.Rendering.RenderTargetBlendState::m_DestinationAlphaBlendMode
uint8_t ___m_DestinationAlphaBlendMode_4;
// System.Byte UnityEngine.Rendering.RenderTargetBlendState::m_ColorBlendOperation
uint8_t ___m_ColorBlendOperation_5;
// System.Byte UnityEngine.Rendering.RenderTargetBlendState::m_AlphaBlendOperation
uint8_t ___m_AlphaBlendOperation_6;
// System.Byte UnityEngine.Rendering.RenderTargetBlendState::m_Padding
uint8_t ___m_Padding_7;
};
// UnityEngine.RenderTextureDescriptor
struct RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46
{
// System.Int32 UnityEngine.RenderTextureDescriptor::<width>k__BackingField
int32_t ___U3CwidthU3Ek__BackingField_0;
// System.Int32 UnityEngine.RenderTextureDescriptor::<height>k__BackingField
int32_t ___U3CheightU3Ek__BackingField_1;
// System.Int32 UnityEngine.RenderTextureDescriptor::<msaaSamples>k__BackingField
int32_t ___U3CmsaaSamplesU3Ek__BackingField_2;
// System.Int32 UnityEngine.RenderTextureDescriptor::<volumeDepth>k__BackingField
int32_t ___U3CvolumeDepthU3Ek__BackingField_3;
// System.Int32 UnityEngine.RenderTextureDescriptor::<mipCount>k__BackingField
int32_t ___U3CmipCountU3Ek__BackingField_4;
// UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.RenderTextureDescriptor::_graphicsFormat
int32_t ____graphicsFormat_5;
// UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.RenderTextureDescriptor::<stencilFormat>k__BackingField
int32_t ___U3CstencilFormatU3Ek__BackingField_6;
// UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.RenderTextureDescriptor::<depthStencilFormat>k__BackingField
int32_t ___U3CdepthStencilFormatU3Ek__BackingField_7;
// UnityEngine.Rendering.TextureDimension UnityEngine.RenderTextureDescriptor::<dimension>k__BackingField
int32_t ___U3CdimensionU3Ek__BackingField_8;
// UnityEngine.Rendering.ShadowSamplingMode UnityEngine.RenderTextureDescriptor::<shadowSamplingMode>k__BackingField
int32_t ___U3CshadowSamplingModeU3Ek__BackingField_9;
// UnityEngine.VRTextureUsage UnityEngine.RenderTextureDescriptor::<vrUsage>k__BackingField
int32_t ___U3CvrUsageU3Ek__BackingField_10;
// UnityEngine.RenderTextureCreationFlags UnityEngine.RenderTextureDescriptor::_flags
int32_t ____flags_11;
// UnityEngine.RenderTextureMemoryless UnityEngine.RenderTextureDescriptor::<memoryless>k__BackingField
int32_t ___U3CmemorylessU3Ek__BackingField_12;
};
// UnityEngine.Rendering.ShaderTagId
struct ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0
{
// System.Int32 UnityEngine.Rendering.ShaderTagId::m_Id
int32_t ___m_Id_1;
};
// System.Single
struct Single_t4530F2FF86FCB0DC29F35385CA1BD21BE294761C
{
// System.Single System.Single::m_value
float ___m_value_0;
};
// UnityEngine.Rendering.SortingLayerRange
struct SortingLayerRange_t96D04CFB4E8824978FEB2CFFFCFEAC37E56D52C9
{
// System.Int16 UnityEngine.Rendering.SortingLayerRange::m_LowerBound
int16_t ___m_LowerBound_0;
// System.Int16 UnityEngine.Rendering.SortingLayerRange::m_UpperBound
int16_t ___m_UpperBound_1;
};
// UnityEngine.Rendering.StencilState
struct StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9
{
// System.Byte UnityEngine.Rendering.StencilState::m_Enabled
uint8_t ___m_Enabled_0;
// System.Byte UnityEngine.Rendering.StencilState::m_ReadMask
uint8_t ___m_ReadMask_1;
// System.Byte UnityEngine.Rendering.StencilState::m_WriteMask
uint8_t ___m_WriteMask_2;
// System.Byte UnityEngine.Rendering.StencilState::m_Padding
uint8_t ___m_Padding_3;
// System.Byte UnityEngine.Rendering.StencilState::m_CompareFunctionFront
uint8_t ___m_CompareFunctionFront_4;
// System.Byte UnityEngine.Rendering.StencilState::m_PassOperationFront
uint8_t ___m_PassOperationFront_5;
// System.Byte UnityEngine.Rendering.StencilState::m_FailOperationFront
uint8_t ___m_FailOperationFront_6;
// System.Byte UnityEngine.Rendering.StencilState::m_ZFailOperationFront
uint8_t ___m_ZFailOperationFront_7;
// System.Byte UnityEngine.Rendering.StencilState::m_CompareFunctionBack
uint8_t ___m_CompareFunctionBack_8;
// System.Byte UnityEngine.Rendering.StencilState::m_PassOperationBack
uint8_t ___m_PassOperationBack_9;
// System.Byte UnityEngine.Rendering.StencilState::m_FailOperationBack
uint8_t ___m_FailOperationBack_10;
// System.Byte UnityEngine.Rendering.StencilState::m_ZFailOperationBack
uint8_t ___m_ZFailOperationBack_11;
};
// System.UInt32
struct UInt32_t1833D51FFA667B18A5AA4B8D34DE284F8495D29B
{
// System.UInt32 System.UInt32::m_value
uint32_t ___m_value_0;
};
// UnityEngine.Vector2
struct Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7
{
// System.Single UnityEngine.Vector2::x
float ___x_0;
// System.Single UnityEngine.Vector2::y
float ___y_1;
};
// UnityEngine.Vector2Int
struct Vector2Int_t69B2886EBAB732D9B880565E18E7568F3DE0CE6A
{
// System.Int32 UnityEngine.Vector2Int::m_X
int32_t ___m_X_0;
// System.Int32 UnityEngine.Vector2Int::m_Y
int32_t ___m_Y_1;
};
// UnityEngine.Vector3
struct Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2
{
// System.Single UnityEngine.Vector3::x
float ___x_2;
// System.Single UnityEngine.Vector3::y
float ___y_3;
// System.Single UnityEngine.Vector3::z
float ___z_4;
};
// UnityEngine.Vector4
struct Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3
{
// System.Single UnityEngine.Vector4::x
float ___x_1;
// System.Single UnityEngine.Vector4::y
float ___y_2;
// System.Single UnityEngine.Vector4::z
float ___z_3;
// System.Single UnityEngine.Vector4::w
float ___w_4;
};
// System.Void
struct Void_t4861ACF8F4594C3437BB48B6E56783494B843915
{
union
{
struct
{
};
uint8_t Void_t4861ACF8F4594C3437BB48B6E56783494B843915__padding[1];
};
};
// Unity.Mathematics.float3
struct float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E
{
// System.Single Unity.Mathematics.float3::x
float ___x_0;
// System.Single Unity.Mathematics.float3::y
float ___y_1;
// System.Single Unity.Mathematics.float3::z
float ___z_2;
};
// Unity.Mathematics.float4
struct float4_t89D9A294E7A79BD81BFBDD18654508532958555E
{
// System.Single Unity.Mathematics.float4::x
float ___x_0;
// System.Single Unity.Mathematics.float4::y
float ___y_1;
// System.Single Unity.Mathematics.float4::z
float ___z_2;
// System.Single Unity.Mathematics.float4::w
float ___w_3;
};
// Unity.Mathematics.int2
struct int2_tF4AC25F87943DC0B2BB3456B0B919B3B42A9432A
{
// System.Int32 Unity.Mathematics.int2::x
int32_t ___x_0;
// System.Int32 Unity.Mathematics.int2::y
int32_t ___y_1;
};
// UnityEngine.Rendering.Universal.Internal.AdditionalLightsShadowCasterPass/ShadowResolutionRequest
struct ShadowResolutionRequest_tE0E30FA18ACE318D6540C2BA217F4E8B3E6766CA
{
// System.Int32 UnityEngine.Rendering.Universal.Internal.AdditionalLightsShadowCasterPass/ShadowResolutionRequest::visibleLightIndex
int32_t ___visibleLightIndex_0;
// System.Int32 UnityEngine.Rendering.Universal.Internal.AdditionalLightsShadowCasterPass/ShadowResolutionRequest::perLightShadowSliceIndex
int32_t ___perLightShadowSliceIndex_1;
// System.Int32 UnityEngine.Rendering.Universal.Internal.AdditionalLightsShadowCasterPass/ShadowResolutionRequest::requestedResolution
int32_t ___requestedResolution_2;
// System.Boolean UnityEngine.Rendering.Universal.Internal.AdditionalLightsShadowCasterPass/ShadowResolutionRequest::softShadow
bool ___softShadow_3;
// System.Boolean UnityEngine.Rendering.Universal.Internal.AdditionalLightsShadowCasterPass/ShadowResolutionRequest::pointLightShadow
bool ___pointLightShadow_4;
// System.Int32 UnityEngine.Rendering.Universal.Internal.AdditionalLightsShadowCasterPass/ShadowResolutionRequest::offsetX
int32_t ___offsetX_5;
// System.Int32 UnityEngine.Rendering.Universal.Internal.AdditionalLightsShadowCasterPass/ShadowResolutionRequest::offsetY
int32_t ___offsetY_6;
// System.Int32 UnityEngine.Rendering.Universal.Internal.AdditionalLightsShadowCasterPass/ShadowResolutionRequest::allocatedResolution
int32_t ___allocatedResolution_7;
};
// Native definition for P/Invoke marshalling of UnityEngine.Rendering.Universal.Internal.AdditionalLightsShadowCasterPass/ShadowResolutionRequest
struct ShadowResolutionRequest_tE0E30FA18ACE318D6540C2BA217F4E8B3E6766CA_marshaled_pinvoke
{
int32_t ___visibleLightIndex_0;
int32_t ___perLightShadowSliceIndex_1;
int32_t ___requestedResolution_2;
int32_t ___softShadow_3;
int32_t ___pointLightShadow_4;
int32_t ___offsetX_5;
int32_t ___offsetY_6;
int32_t ___allocatedResolution_7;
};
// Native definition for COM marshalling of UnityEngine.Rendering.Universal.Internal.AdditionalLightsShadowCasterPass/ShadowResolutionRequest
struct ShadowResolutionRequest_tE0E30FA18ACE318D6540C2BA217F4E8B3E6766CA_marshaled_com
{
int32_t ___visibleLightIndex_0;
int32_t ___perLightShadowSliceIndex_1;
int32_t ___requestedResolution_2;
int32_t ___softShadow_3;
int32_t ___pointLightShadow_4;
int32_t ___offsetX_5;
int32_t ___offsetY_6;
int32_t ___allocatedResolution_7;
};
// UnityEngine.Rendering.CameraProperties/<layerCullDistances>e__FixedBuffer
struct U3ClayerCullDistancesU3Ee__FixedBuffer_t899804C5038AB391CB8F8C17638A02661B106C3F
{
union
{
struct
{
// System.Single UnityEngine.Rendering.CameraProperties/<layerCullDistances>e__FixedBuffer::FixedElementField
float ___FixedElementField_0;
};
uint8_t U3ClayerCullDistancesU3Ee__FixedBuffer_t899804C5038AB391CB8F8C17638A02661B106C3F__padding[128];
};
};
// UnityEngine.Rendering.CameraProperties/<m_CameraCullPlanes>e__FixedBuffer
struct U3Cm_CameraCullPlanesU3Ee__FixedBuffer_t41B125C97F22DF8C016DBA29753704559C53DCD9
{
union
{
struct
{
// System.Byte UnityEngine.Rendering.CameraProperties/<m_CameraCullPlanes>e__FixedBuffer::FixedElementField
uint8_t ___FixedElementField_0;
};
uint8_t U3Cm_CameraCullPlanesU3Ee__FixedBuffer_t41B125C97F22DF8C016DBA29753704559C53DCD9__padding[96];
};
};
// UnityEngine.Rendering.CameraProperties/<m_ShadowCullPlanes>e__FixedBuffer
struct U3Cm_ShadowCullPlanesU3Ee__FixedBuffer_tEBBBC21BE4AF7AC2F831E9A67E5E5CFEBDF2DE4F
{
union
{
struct
{
// System.Byte UnityEngine.Rendering.CameraProperties/<m_ShadowCullPlanes>e__FixedBuffer::FixedElementField
uint8_t ___FixedElementField_0;
};
uint8_t U3Cm_ShadowCullPlanesU3Ee__FixedBuffer_tEBBBC21BE4AF7AC2F831E9A67E5E5CFEBDF2DE4F__padding[96];
};
};
// UnityEngine.Rendering.DrawingSettings/<shaderPassNames>e__FixedBuffer
struct U3CshaderPassNamesU3Ee__FixedBuffer_t5EDC823777BDDC9D50E55FF3779FBC1B3820126D
{
union
{
struct
{
// System.Int32 UnityEngine.Rendering.DrawingSettings/<shaderPassNames>e__FixedBuffer::FixedElementField
int32_t ___FixedElementField_0;
};
uint8_t U3CshaderPassNamesU3Ee__FixedBuffer_t5EDC823777BDDC9D50E55FF3779FBC1B3820126D__padding[64];
};
};
// UnityEngine.Rendering.Universal.Internal.ForwardLights/InitParams
struct InitParams_t2637D034DDA6AE1F6AA0A3FEDF3C8D30100B9472
{
// UnityEngine.Rendering.Universal.LightCookieManager UnityEngine.Rendering.Universal.Internal.ForwardLights/InitParams::lightCookieManager
LightCookieManager_t47C455537F06ECCE295272AF0BE14CDF1FB54C2B* ___lightCookieManager_0;
// System.Boolean UnityEngine.Rendering.Universal.Internal.ForwardLights/InitParams::clusteredRendering
bool ___clusteredRendering_1;
// System.Int32 UnityEngine.Rendering.Universal.Internal.ForwardLights/InitParams::tileSize
int32_t ___tileSize_2;
};
// Native definition for P/Invoke marshalling of UnityEngine.Rendering.Universal.Internal.ForwardLights/InitParams
struct InitParams_t2637D034DDA6AE1F6AA0A3FEDF3C8D30100B9472_marshaled_pinvoke
{
LightCookieManager_t47C455537F06ECCE295272AF0BE14CDF1FB54C2B* ___lightCookieManager_0;
int32_t ___clusteredRendering_1;
int32_t ___tileSize_2;
};
// Native definition for COM marshalling of UnityEngine.Rendering.Universal.Internal.ForwardLights/InitParams
struct InitParams_t2637D034DDA6AE1F6AA0A3FEDF3C8D30100B9472_marshaled_com
{
LightCookieManager_t47C455537F06ECCE295272AF0BE14CDF1FB54C2B* ___lightCookieManager_0;
int32_t ___clusteredRendering_1;
int32_t ___tileSize_2;
};
// UnityEngine.Rendering.ScriptableCullingParameters/<m_CullingPlanes>e__FixedBuffer
struct U3Cm_CullingPlanesU3Ee__FixedBuffer_t1E4CBEC7086738067A0EF9A1B2B6B36059DAB955
{
union
{
struct
{
// System.Byte UnityEngine.Rendering.ScriptableCullingParameters/<m_CullingPlanes>e__FixedBuffer::FixedElementField
uint8_t ___FixedElementField_0;
};
uint8_t U3Cm_CullingPlanesU3Ee__FixedBuffer_t1E4CBEC7086738067A0EF9A1B2B6B36059DAB955__padding[160];
};
};
// UnityEngine.Rendering.ScriptableCullingParameters/<m_LayerFarCullDistances>e__FixedBuffer
struct U3Cm_LayerFarCullDistancesU3Ee__FixedBuffer_tD64F550B6761957A5DA6A33A171BBF4FB4EB667D
{
union
{
struct
{
// System.Single UnityEngine.Rendering.ScriptableCullingParameters/<m_LayerFarCullDistances>e__FixedBuffer::FixedElementField
float ___FixedElementField_0;
};
uint8_t U3Cm_LayerFarCullDistancesU3Ee__FixedBuffer_tD64F550B6761957A5DA6A33A171BBF4FB4EB667D__padding[128];
};
};
// UnityEngine.Rendering.ShadowSplitData/<m_CullingPlanes>e__FixedBuffer
struct U3Cm_CullingPlanesU3Ee__FixedBuffer_tC12F25D54F08F8DA4BD1129A6E4B09385A888B62
{
union
{
struct
{
// System.Byte UnityEngine.Rendering.ShadowSplitData/<m_CullingPlanes>e__FixedBuffer::FixedElementField
uint8_t ___FixedElementField_0;
};
uint8_t U3Cm_CullingPlanesU3Ee__FixedBuffer_tC12F25D54F08F8DA4BD1129A6E4B09385A888B62__padding[160];
};
};
// Unity.Mathematics.math/IntFloatUnion
struct IntFloatUnion_t549256A9DD754252DD18383D9CE7EA55EBBD6D96
{
union
{
#pragma pack(push, tp, 1)
struct
{
// System.Int32 Unity.Mathematics.math/IntFloatUnion::intValue
int32_t ___intValue_0;
};
#pragma pack(pop, tp)
struct
{
int32_t ___intValue_0_forAlignmentOnly;
};
#pragma pack(push, tp, 1)
struct
{
// System.Single Unity.Mathematics.math/IntFloatUnion::floatValue
float ___floatValue_1;
};
#pragma pack(pop, tp)
struct
{
float ___floatValue_1_forAlignmentOnly;
};
};
};
// System.Nullable`1<UnityEngine.Rendering.RenderQueueRange>
struct Nullable_1_t7D98773CC20A842A0846271D1181ECBB0D95926C
{
// System.Boolean System.Nullable`1::hasValue
bool ___hasValue_0;
// T System.Nullable`1::value
RenderQueueRange_t7518252AA6426B1EA45D3D9B394F304EEF784D71 ___value_1;
};
// UnityEngine.Rendering.Universal.ReorderJob`1<UnityEngine.Rendering.Universal.LightMinMaxZ>
struct ReorderJob_1_tDAA45AF1869B34ED9756EB0EFD57DE23F02BBBBB
{
// Unity.Collections.NativeArray`1<System.Int32> UnityEngine.Rendering.Universal.ReorderJob`1::indices
NativeArray_1_tA833EB7E3E1C9AF82C37976AD964B8D4BAC38B2C ___indices_0;
// Unity.Collections.NativeArray`1<T> UnityEngine.Rendering.Universal.ReorderJob`1::input
NativeArray_1_t0670C94F239C615B37C52F3DC5FD502E2CE8A0A9 ___input_1;
// Unity.Collections.NativeArray`1<T> UnityEngine.Rendering.Universal.ReorderJob`1::output
NativeArray_1_t0670C94F239C615B37C52F3DC5FD502E2CE8A0A9 ___output_2;
};
// UnityEngine.Rendering.Universal.ReorderJob`1<UnityEngine.Rendering.VisibleLight>
struct ReorderJob_1_t1F1AB2AB7FCF92E3E50274869027DAEC12151A8C
{
// Unity.Collections.NativeArray`1<System.Int32> UnityEngine.Rendering.Universal.ReorderJob`1::indices
NativeArray_1_tA833EB7E3E1C9AF82C37976AD964B8D4BAC38B2C ___indices_0;
// Unity.Collections.NativeArray`1<T> UnityEngine.Rendering.Universal.ReorderJob`1::input
NativeArray_1_t71485A1E60B31CCAD3E525C907CF172E8B804468 ___input_1;
// Unity.Collections.NativeArray`1<T> UnityEngine.Rendering.Universal.ReorderJob`1::output
NativeArray_1_t71485A1E60B31CCAD3E525C907CF172E8B804468 ___output_2;
};
// System.ValueTuple`2<UnityEngine.Vector4,UnityEngine.Vector4>
struct ValueTuple_2_t17C52585DB4A62738FC66EFB364F711F8FD236F6
{
// T1 System.ValueTuple`2::Item1
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 ___Item1_0;
// T2 System.ValueTuple`2::Item2
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 ___Item2_1;
};
// System.ValueTuple`3<UnityEngine.Vector4,UnityEngine.Vector4,UnityEngine.Vector4>
struct ValueTuple_3_t0B34872478323DF7D99036588F9C4302DB1D93DC
{
// T1 System.ValueTuple`3::Item1
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 ___Item1_0;
// T2 System.ValueTuple`3::Item2
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 ___Item2_1;
// T3 System.ValueTuple`3::Item3
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 ___Item3_2;
};
// UnityEngine.Rendering.VolumeParameter`1<UnityEngine.Color>
struct VolumeParameter_1_t548F25B8FDAED7E284E53FF27602B841970079FC : public VolumeParameter_t95994C89644D2CC4C11F666571492420D16BED72
{
// T UnityEngine.Rendering.VolumeParameter`1::m_Value
Color_tD001788D726C3A7F1379BEED0260B9591F440C1F ___m_Value_2;
};
// UnityEngine.Rendering.VolumeParameter`1<UnityEngine.Vector2>
struct VolumeParameter_1_tADB3F1E2F42E88F6F74B7FD1CE782B1098424D7B : public VolumeParameter_t95994C89644D2CC4C11F666571492420D16BED72
{
// T UnityEngine.Rendering.VolumeParameter`1::m_Value
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___m_Value_2;
};
// UnityEngine.Rendering.VolumeParameter`1<UnityEngine.Vector4>
struct VolumeParameter_1_tF55730717D62BD99642CBDBBD61DC4E5E5396E1C : public VolumeParameter_t95994C89644D2CC4C11F666571492420D16BED72
{
// T UnityEngine.Rendering.VolumeParameter`1::m_Value
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 ___m_Value_2;
};
// UnityEngine.Rendering.BlendState
struct BlendState_tC9B817349E49EF26CBCDC8FCE02789A661DC2630
{
// UnityEngine.Rendering.RenderTargetBlendState UnityEngine.Rendering.BlendState::m_BlendState0
RenderTargetBlendState_t51229A3F09EE698F8E49731F1BC5BB77DBEDC4C7 ___m_BlendState0_0;
// UnityEngine.Rendering.RenderTargetBlendState UnityEngine.Rendering.BlendState::m_BlendState1
RenderTargetBlendState_t51229A3F09EE698F8E49731F1BC5BB77DBEDC4C7 ___m_BlendState1_1;
// UnityEngine.Rendering.RenderTargetBlendState UnityEngine.Rendering.BlendState::m_BlendState2
RenderTargetBlendState_t51229A3F09EE698F8E49731F1BC5BB77DBEDC4C7 ___m_BlendState2_2;
// UnityEngine.Rendering.RenderTargetBlendState UnityEngine.Rendering.BlendState::m_BlendState3
RenderTargetBlendState_t51229A3F09EE698F8E49731F1BC5BB77DBEDC4C7 ___m_BlendState3_3;
// UnityEngine.Rendering.RenderTargetBlendState UnityEngine.Rendering.BlendState::m_BlendState4
RenderTargetBlendState_t51229A3F09EE698F8E49731F1BC5BB77DBEDC4C7 ___m_BlendState4_4;
// UnityEngine.Rendering.RenderTargetBlendState UnityEngine.Rendering.BlendState::m_BlendState5
RenderTargetBlendState_t51229A3F09EE698F8E49731F1BC5BB77DBEDC4C7 ___m_BlendState5_5;
// UnityEngine.Rendering.RenderTargetBlendState UnityEngine.Rendering.BlendState::m_BlendState6
RenderTargetBlendState_t51229A3F09EE698F8E49731F1BC5BB77DBEDC4C7 ___m_BlendState6_6;
// UnityEngine.Rendering.RenderTargetBlendState UnityEngine.Rendering.BlendState::m_BlendState7
RenderTargetBlendState_t51229A3F09EE698F8E49731F1BC5BB77DBEDC4C7 ___m_BlendState7_7;
// System.Byte UnityEngine.Rendering.BlendState::m_SeparateMRTBlendStates
uint8_t ___m_SeparateMRTBlendStates_8;
// System.Byte UnityEngine.Rendering.BlendState::m_AlphaToMask
uint8_t ___m_AlphaToMask_9;
// System.Int16 UnityEngine.Rendering.BlendState::m_Padding
int16_t ___m_Padding_10;
};
// UnityEngine.Rendering.BoolParameter
struct BoolParameter_tAA460C5A72ADBDDB4519BFF0BA040EC202E14E95 : public VolumeParameter_1_tBCB51FE341649CAB77E12B97823E7D31852372CF
{
};
// UnityEngine.Bounds
struct Bounds_t367E830C64BBF235ED8C3B2F8CF6254FDCAD39C3
{
// UnityEngine.Vector3 UnityEngine.Bounds::m_Center
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___m_Center_0;
// UnityEngine.Vector3 UnityEngine.Bounds::m_Extents
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___m_Extents_1;
};
// UnityEngine.Rendering.Universal.CameraData
struct CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E
{
// UnityEngine.Matrix4x4 UnityEngine.Rendering.Universal.CameraData::m_ViewMatrix
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___m_ViewMatrix_0;
// UnityEngine.Matrix4x4 UnityEngine.Rendering.Universal.CameraData::m_ProjectionMatrix
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___m_ProjectionMatrix_1;
// UnityEngine.Camera UnityEngine.Rendering.Universal.CameraData::camera
Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* ___camera_2;
// UnityEngine.Rendering.Universal.CameraRenderType UnityEngine.Rendering.Universal.CameraData::renderType
int32_t ___renderType_3;
// UnityEngine.RenderTexture UnityEngine.Rendering.Universal.CameraData::targetTexture
RenderTexture_tBA90C4C3AD9EECCFDDCC632D97C29FAB80D60D27* ___targetTexture_4;
// UnityEngine.RenderTextureDescriptor UnityEngine.Rendering.Universal.CameraData::cameraTargetDescriptor
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 ___cameraTargetDescriptor_5;
// UnityEngine.Rect UnityEngine.Rendering.Universal.CameraData::pixelRect
Rect_tA04E0F8A1830E767F40FB27ECD8D309303571F0D ___pixelRect_6;
// System.Int32 UnityEngine.Rendering.Universal.CameraData::pixelWidth
int32_t ___pixelWidth_7;
// System.Int32 UnityEngine.Rendering.Universal.CameraData::pixelHeight
int32_t ___pixelHeight_8;
// System.Single UnityEngine.Rendering.Universal.CameraData::aspectRatio
float ___aspectRatio_9;
// System.Single UnityEngine.Rendering.Universal.CameraData::renderScale
float ___renderScale_10;
// UnityEngine.Rendering.Universal.ImageScalingMode UnityEngine.Rendering.Universal.CameraData::imageScalingMode
int32_t ___imageScalingMode_11;
// UnityEngine.Rendering.Universal.ImageUpscalingFilter UnityEngine.Rendering.Universal.CameraData::upscalingFilter
int32_t ___upscalingFilter_12;
// System.Boolean UnityEngine.Rendering.Universal.CameraData::fsrOverrideSharpness
bool ___fsrOverrideSharpness_13;
// System.Single UnityEngine.Rendering.Universal.CameraData::fsrSharpness
float ___fsrSharpness_14;
// System.Boolean UnityEngine.Rendering.Universal.CameraData::clearDepth
bool ___clearDepth_15;
// UnityEngine.CameraType UnityEngine.Rendering.Universal.CameraData::cameraType
int32_t ___cameraType_16;
// System.Boolean UnityEngine.Rendering.Universal.CameraData::isDefaultViewport
bool ___isDefaultViewport_17;
// System.Boolean UnityEngine.Rendering.Universal.CameraData::isHdrEnabled
bool ___isHdrEnabled_18;
// System.Boolean UnityEngine.Rendering.Universal.CameraData::requiresDepthTexture
bool ___requiresDepthTexture_19;
// System.Boolean UnityEngine.Rendering.Universal.CameraData::requiresOpaqueTexture
bool ___requiresOpaqueTexture_20;
// System.Boolean UnityEngine.Rendering.Universal.CameraData::postProcessingRequiresDepthTexture
bool ___postProcessingRequiresDepthTexture_21;
// System.Boolean UnityEngine.Rendering.Universal.CameraData::xrRendering
bool ___xrRendering_22;
// UnityEngine.Rendering.SortingCriteria UnityEngine.Rendering.Universal.CameraData::defaultOpaqueSortFlags
int32_t ___defaultOpaqueSortFlags_23;
// UnityEngine.Rendering.Universal.XRPass UnityEngine.Rendering.Universal.CameraData::xr
XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* ___xr_24;
// System.Boolean UnityEngine.Rendering.Universal.CameraData::isStereoEnabled
bool ___isStereoEnabled_25;
// System.Single UnityEngine.Rendering.Universal.CameraData::maxShadowDistance
float ___maxShadowDistance_26;
// System.Boolean UnityEngine.Rendering.Universal.CameraData::postProcessEnabled
bool ___postProcessEnabled_27;
// System.Collections.Generic.IEnumerator`1<System.Action`2<UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rendering.CommandBuffer>> UnityEngine.Rendering.Universal.CameraData::captureActions
RuntimeObject* ___captureActions_28;
// UnityEngine.LayerMask UnityEngine.Rendering.Universal.CameraData::volumeLayerMask
LayerMask_t97CB6BDADEDC3D6423C7BCFEA7F86DA2EC6241DB ___volumeLayerMask_29;
// UnityEngine.Transform UnityEngine.Rendering.Universal.CameraData::volumeTrigger
Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* ___volumeTrigger_30;
// System.Boolean UnityEngine.Rendering.Universal.CameraData::isStopNaNEnabled
bool ___isStopNaNEnabled_31;
// System.Boolean UnityEngine.Rendering.Universal.CameraData::isDitheringEnabled
bool ___isDitheringEnabled_32;
// UnityEngine.Rendering.Universal.AntialiasingMode UnityEngine.Rendering.Universal.CameraData::antialiasing
int32_t ___antialiasing_33;
// UnityEngine.Rendering.Universal.AntialiasingQuality UnityEngine.Rendering.Universal.CameraData::antialiasingQuality
int32_t ___antialiasingQuality_34;
// UnityEngine.Rendering.Universal.ScriptableRenderer UnityEngine.Rendering.Universal.CameraData::renderer
ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* ___renderer_35;
// System.Boolean UnityEngine.Rendering.Universal.CameraData::resolveFinalTarget
bool ___resolveFinalTarget_36;
// UnityEngine.Vector3 UnityEngine.Rendering.Universal.CameraData::worldSpaceCameraPos
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___worldSpaceCameraPos_37;
};
// Native definition for P/Invoke marshalling of UnityEngine.Rendering.Universal.CameraData
struct CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E_marshaled_pinvoke
{
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___m_ViewMatrix_0;
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___m_ProjectionMatrix_1;
Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* ___camera_2;
int32_t ___renderType_3;
RenderTexture_tBA90C4C3AD9EECCFDDCC632D97C29FAB80D60D27* ___targetTexture_4;
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 ___cameraTargetDescriptor_5;
Rect_tA04E0F8A1830E767F40FB27ECD8D309303571F0D ___pixelRect_6;
int32_t ___pixelWidth_7;
int32_t ___pixelHeight_8;
float ___aspectRatio_9;
float ___renderScale_10;
int32_t ___imageScalingMode_11;
int32_t ___upscalingFilter_12;
int32_t ___fsrOverrideSharpness_13;
float ___fsrSharpness_14;
int32_t ___clearDepth_15;
int32_t ___cameraType_16;
int32_t ___isDefaultViewport_17;
int32_t ___isHdrEnabled_18;
int32_t ___requiresDepthTexture_19;
int32_t ___requiresOpaqueTexture_20;
int32_t ___postProcessingRequiresDepthTexture_21;
int32_t ___xrRendering_22;
int32_t ___defaultOpaqueSortFlags_23;
XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* ___xr_24;
int32_t ___isStereoEnabled_25;
float ___maxShadowDistance_26;
int32_t ___postProcessEnabled_27;
RuntimeObject* ___captureActions_28;
LayerMask_t97CB6BDADEDC3D6423C7BCFEA7F86DA2EC6241DB ___volumeLayerMask_29;
Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* ___volumeTrigger_30;
int32_t ___isStopNaNEnabled_31;
int32_t ___isDitheringEnabled_32;
int32_t ___antialiasing_33;
int32_t ___antialiasingQuality_34;
ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* ___renderer_35;
int32_t ___resolveFinalTarget_36;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___worldSpaceCameraPos_37;
};
// Native definition for COM marshalling of UnityEngine.Rendering.Universal.CameraData
struct CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E_marshaled_com
{
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___m_ViewMatrix_0;
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___m_ProjectionMatrix_1;
Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* ___camera_2;
int32_t ___renderType_3;
RenderTexture_tBA90C4C3AD9EECCFDDCC632D97C29FAB80D60D27* ___targetTexture_4;
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 ___cameraTargetDescriptor_5;
Rect_tA04E0F8A1830E767F40FB27ECD8D309303571F0D ___pixelRect_6;
int32_t ___pixelWidth_7;
int32_t ___pixelHeight_8;
float ___aspectRatio_9;
float ___renderScale_10;
int32_t ___imageScalingMode_11;
int32_t ___upscalingFilter_12;
int32_t ___fsrOverrideSharpness_13;
float ___fsrSharpness_14;
int32_t ___clearDepth_15;
int32_t ___cameraType_16;
int32_t ___isDefaultViewport_17;
int32_t ___isHdrEnabled_18;
int32_t ___requiresDepthTexture_19;
int32_t ___requiresOpaqueTexture_20;
int32_t ___postProcessingRequiresDepthTexture_21;
int32_t ___xrRendering_22;
int32_t ___defaultOpaqueSortFlags_23;
XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* ___xr_24;
int32_t ___isStereoEnabled_25;
float ___maxShadowDistance_26;
int32_t ___postProcessEnabled_27;
RuntimeObject* ___captureActions_28;
LayerMask_t97CB6BDADEDC3D6423C7BCFEA7F86DA2EC6241DB ___volumeLayerMask_29;
Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* ___volumeTrigger_30;
int32_t ___isStopNaNEnabled_31;
int32_t ___isDitheringEnabled_32;
int32_t ___antialiasing_33;
int32_t ___antialiasingQuality_34;
ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* ___renderer_35;
int32_t ___resolveFinalTarget_36;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___worldSpaceCameraPos_37;
};
// UnityEngine.Rendering.CameraProperties
struct CameraProperties_t9318B43C06A9BAC4CD8BC5EFCC9FE6882D296D57
{
// UnityEngine.Rect UnityEngine.Rendering.CameraProperties::screenRect
Rect_tA04E0F8A1830E767F40FB27ECD8D309303571F0D ___screenRect_0;
// UnityEngine.Vector3 UnityEngine.Rendering.CameraProperties::viewDir
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___viewDir_1;
// System.Single UnityEngine.Rendering.CameraProperties::projectionNear
float ___projectionNear_2;
// System.Single UnityEngine.Rendering.CameraProperties::projectionFar
float ___projectionFar_3;
// System.Single UnityEngine.Rendering.CameraProperties::cameraNear
float ___cameraNear_4;
// System.Single UnityEngine.Rendering.CameraProperties::cameraFar
float ___cameraFar_5;
// System.Single UnityEngine.Rendering.CameraProperties::cameraAspect
float ___cameraAspect_6;
// UnityEngine.Matrix4x4 UnityEngine.Rendering.CameraProperties::cameraToWorld
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___cameraToWorld_7;
// UnityEngine.Matrix4x4 UnityEngine.Rendering.CameraProperties::actualWorldToClip
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___actualWorldToClip_8;
// UnityEngine.Matrix4x4 UnityEngine.Rendering.CameraProperties::cameraClipToWorld
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___cameraClipToWorld_9;
// UnityEngine.Matrix4x4 UnityEngine.Rendering.CameraProperties::cameraWorldToClip
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___cameraWorldToClip_10;
// UnityEngine.Matrix4x4 UnityEngine.Rendering.CameraProperties::implicitProjection
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___implicitProjection_11;
// UnityEngine.Matrix4x4 UnityEngine.Rendering.CameraProperties::stereoWorldToClipLeft
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___stereoWorldToClipLeft_12;
// UnityEngine.Matrix4x4 UnityEngine.Rendering.CameraProperties::stereoWorldToClipRight
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___stereoWorldToClipRight_13;
// UnityEngine.Matrix4x4 UnityEngine.Rendering.CameraProperties::worldToCamera
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___worldToCamera_14;
// UnityEngine.Vector3 UnityEngine.Rendering.CameraProperties::up
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___up_15;
// UnityEngine.Vector3 UnityEngine.Rendering.CameraProperties::right
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___right_16;
// UnityEngine.Vector3 UnityEngine.Rendering.CameraProperties::transformDirection
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___transformDirection_17;
// UnityEngine.Vector3 UnityEngine.Rendering.CameraProperties::cameraEuler
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___cameraEuler_18;
// UnityEngine.Vector3 UnityEngine.Rendering.CameraProperties::velocity
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___velocity_19;
// System.Single UnityEngine.Rendering.CameraProperties::farPlaneWorldSpaceLength
float ___farPlaneWorldSpaceLength_20;
// System.UInt32 UnityEngine.Rendering.CameraProperties::rendererCount
uint32_t ___rendererCount_21;
// UnityEngine.Rendering.CameraProperties/<m_ShadowCullPlanes>e__FixedBuffer UnityEngine.Rendering.CameraProperties::m_ShadowCullPlanes
U3Cm_ShadowCullPlanesU3Ee__FixedBuffer_tEBBBC21BE4AF7AC2F831E9A67E5E5CFEBDF2DE4F ___m_ShadowCullPlanes_22;
// UnityEngine.Rendering.CameraProperties/<m_CameraCullPlanes>e__FixedBuffer UnityEngine.Rendering.CameraProperties::m_CameraCullPlanes
U3Cm_CameraCullPlanesU3Ee__FixedBuffer_t41B125C97F22DF8C016DBA29753704559C53DCD9 ___m_CameraCullPlanes_23;
// System.Single UnityEngine.Rendering.CameraProperties::baseFarDistance
float ___baseFarDistance_24;
// UnityEngine.Vector3 UnityEngine.Rendering.CameraProperties::shadowCullCenter
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___shadowCullCenter_25;
// UnityEngine.Rendering.CameraProperties/<layerCullDistances>e__FixedBuffer UnityEngine.Rendering.CameraProperties::layerCullDistances
U3ClayerCullDistancesU3Ee__FixedBuffer_t899804C5038AB391CB8F8C17638A02661B106C3F ___layerCullDistances_26;
// System.Int32 UnityEngine.Rendering.CameraProperties::layerCullSpherical
int32_t ___layerCullSpherical_27;
// UnityEngine.Rendering.CoreCameraValues UnityEngine.Rendering.CameraProperties::coreCameraValues
CoreCameraValues_t5BD0108A962D53208E8523BA29AFFA9F9A295F1F ___coreCameraValues_28;
// System.UInt32 UnityEngine.Rendering.CameraProperties::cameraType
uint32_t ___cameraType_29;
// System.Int32 UnityEngine.Rendering.CameraProperties::projectionIsOblique
int32_t ___projectionIsOblique_30;
// System.Int32 UnityEngine.Rendering.CameraProperties::isImplicitProjectionMatrix
int32_t ___isImplicitProjectionMatrix_31;
};
// UnityEngine.Rendering.CommandBuffer
struct CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7 : public RuntimeObject
{
// System.IntPtr UnityEngine.Rendering.CommandBuffer::m_Ptr
intptr_t ___m_Ptr_0;
};
// UnityEngine.ComputeBuffer
struct ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233 : public RuntimeObject
{
// System.IntPtr UnityEngine.ComputeBuffer::m_Ptr
intptr_t ___m_Ptr_0;
};
// UnityEngine.Rendering.CullingResults
struct CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267
{
// System.IntPtr UnityEngine.Rendering.CullingResults::ptr
intptr_t ___ptr_0;
// UnityEngine.Rendering.CullingAllocationInfo* UnityEngine.Rendering.CullingResults::m_AllocationInfo
CullingAllocationInfo_tB260F5CD0B290F74E145EB16E54B901CC68D9D5A* ___m_AllocationInfo_1;
};
// System.Delegate
struct Delegate_t : public RuntimeObject
{
// System.IntPtr System.Delegate::method_ptr
Il2CppMethodPointer ___method_ptr_0;
// System.IntPtr System.Delegate::invoke_impl
intptr_t ___invoke_impl_1;
// System.Object System.Delegate::m_target
RuntimeObject* ___m_target_2;
// System.IntPtr System.Delegate::method
intptr_t ___method_3;
// System.IntPtr System.Delegate::delegate_trampoline
intptr_t ___delegate_trampoline_4;
// System.IntPtr System.Delegate::extra_arg
intptr_t ___extra_arg_5;
// System.IntPtr System.Delegate::method_code
intptr_t ___method_code_6;
// System.IntPtr System.Delegate::interp_method
intptr_t ___interp_method_7;
// System.IntPtr System.Delegate::interp_invoke_impl
intptr_t ___interp_invoke_impl_8;
// System.Reflection.MethodInfo System.Delegate::method_info
MethodInfo_t* ___method_info_9;
// System.Reflection.MethodInfo System.Delegate::original_method_info
MethodInfo_t* ___original_method_info_10;
// System.DelegateData System.Delegate::data
DelegateData_t9B286B493293CD2D23A5B2B5EF0E5B1324C2B77E* ___data_11;
// System.Boolean System.Delegate::method_is_virtual
bool ___method_is_virtual_12;
};
// Native definition for P/Invoke marshalling of System.Delegate
struct Delegate_t_marshaled_pinvoke
{
intptr_t ___method_ptr_0;
intptr_t ___invoke_impl_1;
Il2CppIUnknown* ___m_target_2;
intptr_t ___method_3;
intptr_t ___delegate_trampoline_4;
intptr_t ___extra_arg_5;
intptr_t ___method_code_6;
intptr_t ___interp_method_7;
intptr_t ___interp_invoke_impl_8;
MethodInfo_t* ___method_info_9;
MethodInfo_t* ___original_method_info_10;
DelegateData_t9B286B493293CD2D23A5B2B5EF0E5B1324C2B77E* ___data_11;
int32_t ___method_is_virtual_12;
};
// Native definition for COM marshalling of System.Delegate
struct Delegate_t_marshaled_com
{
intptr_t ___method_ptr_0;
intptr_t ___invoke_impl_1;
Il2CppIUnknown* ___m_target_2;
intptr_t ___method_3;
intptr_t ___delegate_trampoline_4;
intptr_t ___extra_arg_5;
intptr_t ___method_code_6;
intptr_t ___interp_method_7;
intptr_t ___interp_invoke_impl_8;
MethodInfo_t* ___method_info_9;
MethodInfo_t* ___original_method_info_10;
DelegateData_t9B286B493293CD2D23A5B2B5EF0E5B1324C2B77E* ___data_11;
int32_t ___method_is_virtual_12;
};
// UnityEngine.Rendering.Universal.DepthOfFieldModeParameter
struct DepthOfFieldModeParameter_t2AC87B0A41A5C9BB872A9E9D7913C262F9DA4E26 : public VolumeParameter_1_t80C75EB611679D3400624E84553EF01B344A125D
{
};
// System.Exception
struct Exception_t : public RuntimeObject
{
// System.String System.Exception::_className
String_t* ____className_1;
// System.String System.Exception::_message
String_t* ____message_2;
// System.Collections.IDictionary System.Exception::_data
RuntimeObject* ____data_3;
// System.Exception System.Exception::_innerException
Exception_t* ____innerException_4;
// System.String System.Exception::_helpURL
String_t* ____helpURL_5;
// System.Object System.Exception::_stackTrace
RuntimeObject* ____stackTrace_6;
// System.String System.Exception::_stackTraceString
String_t* ____stackTraceString_7;
// System.String System.Exception::_remoteStackTraceString
String_t* ____remoteStackTraceString_8;
// System.Int32 System.Exception::_remoteStackIndex
int32_t ____remoteStackIndex_9;
// System.Object System.Exception::_dynamicMethods
RuntimeObject* ____dynamicMethods_10;
// System.Int32 System.Exception::_HResult
int32_t ____HResult_11;
// System.String System.Exception::_source
String_t* ____source_12;
// System.Runtime.Serialization.SafeSerializationManager System.Exception::_safeSerializationManager
SafeSerializationManager_tCBB85B95DFD1634237140CD892E82D06ECB3F5E6* ____safeSerializationManager_13;
// System.Diagnostics.StackTrace[] System.Exception::captured_traces
StackTraceU5BU5D_t32FBCB20930EAF5BAE3F450FF75228E5450DA0DF* ___captured_traces_14;
// System.IntPtr[] System.Exception::native_trace_ips
IntPtrU5BU5D_tFD177F8C806A6921AD7150264CCC62FA00CAD832* ___native_trace_ips_15;
// System.Int32 System.Exception::caught_in_unmanaged
int32_t ___caught_in_unmanaged_16;
};
// Native definition for P/Invoke marshalling of System.Exception
struct Exception_t_marshaled_pinvoke
{
char* ____className_1;
char* ____message_2;
RuntimeObject* ____data_3;
Exception_t_marshaled_pinvoke* ____innerException_4;
char* ____helpURL_5;
Il2CppIUnknown* ____stackTrace_6;
char* ____stackTraceString_7;
char* ____remoteStackTraceString_8;
int32_t ____remoteStackIndex_9;
Il2CppIUnknown* ____dynamicMethods_10;
int32_t ____HResult_11;
char* ____source_12;
SafeSerializationManager_tCBB85B95DFD1634237140CD892E82D06ECB3F5E6* ____safeSerializationManager_13;
StackTraceU5BU5D_t32FBCB20930EAF5BAE3F450FF75228E5450DA0DF* ___captured_traces_14;
Il2CppSafeArray/*NONE*/* ___native_trace_ips_15;
int32_t ___caught_in_unmanaged_16;
};
// Native definition for COM marshalling of System.Exception
struct Exception_t_marshaled_com
{
Il2CppChar* ____className_1;
Il2CppChar* ____message_2;
RuntimeObject* ____data_3;
Exception_t_marshaled_com* ____innerException_4;
Il2CppChar* ____helpURL_5;
Il2CppIUnknown* ____stackTrace_6;
Il2CppChar* ____stackTraceString_7;
Il2CppChar* ____remoteStackTraceString_8;
int32_t ____remoteStackIndex_9;
Il2CppIUnknown* ____dynamicMethods_10;
int32_t ____HResult_11;
Il2CppChar* ____source_12;
SafeSerializationManager_tCBB85B95DFD1634237140CD892E82D06ECB3F5E6* ____safeSerializationManager_13;
StackTraceU5BU5D_t32FBCB20930EAF5BAE3F450FF75228E5450DA0DF* ___captured_traces_14;
Il2CppSafeArray/*NONE*/* ___native_trace_ips_15;
int32_t ___caught_in_unmanaged_16;
};
// UnityEngine.Rendering.FilteringSettings
struct FilteringSettings_t75860B12A7BCF9A0E2F13CB2C2E5DCD9E1EEAD9F
{
// UnityEngine.Rendering.RenderQueueRange UnityEngine.Rendering.FilteringSettings::m_RenderQueueRange
RenderQueueRange_t7518252AA6426B1EA45D3D9B394F304EEF784D71 ___m_RenderQueueRange_0;
// System.Int32 UnityEngine.Rendering.FilteringSettings::m_LayerMask
int32_t ___m_LayerMask_1;
// System.UInt32 UnityEngine.Rendering.FilteringSettings::m_RenderingLayerMask
uint32_t ___m_RenderingLayerMask_2;
// System.Int32 UnityEngine.Rendering.FilteringSettings::m_ExcludeMotionVectorObjects
int32_t ___m_ExcludeMotionVectorObjects_3;
// UnityEngine.Rendering.SortingLayerRange UnityEngine.Rendering.FilteringSettings::m_SortingLayerRange
SortingLayerRange_t96D04CFB4E8824978FEB2CFFFCFEAC37E56D52C9 ___m_SortingLayerRange_4;
};
// UnityEngine.Rendering.FloatParameter
struct FloatParameter_t566B623CD21B2F957A20BA790ACEF6684A712106 : public VolumeParameter_1_t18B35E30089EFE0C2751A53FE6143F972EC9F9B8
{
};
// UnityEngine.Experimental.Rendering.GraphicsFormat
struct GraphicsFormat_tC3D1898F3F3F1F57256C7F3FFD6BA9A37AE7E713
{
// System.Int32 UnityEngine.Experimental.Rendering.GraphicsFormat::value__
int32_t ___value___2;
};
// UnityEngine.Rendering.IntParameter
struct IntParameter_t45D52025F857DFDFC590EDB800071A92774E04B8 : public VolumeParameter_1_t7111FAD4FF4C5BAEA3D390725AF3BC9069DBB546
{
};
// Unity.Jobs.JobHandle
struct JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08
{
// System.IntPtr Unity.Jobs.JobHandle::jobGroup
intptr_t ___jobGroup_0;
// System.Int32 Unity.Jobs.JobHandle::version
int32_t ___version_1;
};
// UnityEngine.Rendering.LODParameters
struct LODParameters_t54D2AA0FD8E53BCF51D7A42BC1A72FCA8C78A08A
{
// System.Int32 UnityEngine.Rendering.LODParameters::m_IsOrthographic
int32_t ___m_IsOrthographic_0;
// UnityEngine.Vector3 UnityEngine.Rendering.LODParameters::m_CameraPosition
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___m_CameraPosition_1;
// System.Single UnityEngine.Rendering.LODParameters::m_FieldOfView
float ___m_FieldOfView_2;
// System.Single UnityEngine.Rendering.LODParameters::m_OrthoSize
float ___m_OrthoSize_3;
// System.Int32 UnityEngine.Rendering.LODParameters::m_CameraPixelHeight
int32_t ___m_CameraPixelHeight_4;
};
// UnityEngine.Rendering.Universal.LightData
struct LightData_t6A82F1C9AA97327A5EE9C16A3E949918F3A55470
{
// System.Int32 UnityEngine.Rendering.Universal.LightData::mainLightIndex
int32_t ___mainLightIndex_0;
// System.Int32 UnityEngine.Rendering.Universal.LightData::additionalLightsCount
int32_t ___additionalLightsCount_1;
// System.Int32 UnityEngine.Rendering.Universal.LightData::maxPerObjectAdditionalLightsCount
int32_t ___maxPerObjectAdditionalLightsCount_2;
// Unity.Collections.NativeArray`1<UnityEngine.Rendering.VisibleLight> UnityEngine.Rendering.Universal.LightData::visibleLights
NativeArray_1_t71485A1E60B31CCAD3E525C907CF172E8B804468 ___visibleLights_3;
// Unity.Collections.NativeArray`1<System.Int32> UnityEngine.Rendering.Universal.LightData::originalIndices
NativeArray_1_tA833EB7E3E1C9AF82C37976AD964B8D4BAC38B2C ___originalIndices_4;
// System.Boolean UnityEngine.Rendering.Universal.LightData::shadeAdditionalLightsPerVertex
bool ___shadeAdditionalLightsPerVertex_5;
// System.Boolean UnityEngine.Rendering.Universal.LightData::supportsMixedLighting
bool ___supportsMixedLighting_6;
// System.Boolean UnityEngine.Rendering.Universal.LightData::reflectionProbeBoxProjection
bool ___reflectionProbeBoxProjection_7;
// System.Boolean UnityEngine.Rendering.Universal.LightData::reflectionProbeBlending
bool ___reflectionProbeBlending_8;
// System.Boolean UnityEngine.Rendering.Universal.LightData::supportsLightLayers
bool ___supportsLightLayers_9;
// System.Boolean UnityEngine.Rendering.Universal.LightData::supportsAdditionalLights
bool ___supportsAdditionalLights_10;
};
// Native definition for P/Invoke marshalling of UnityEngine.Rendering.Universal.LightData
struct LightData_t6A82F1C9AA97327A5EE9C16A3E949918F3A55470_marshaled_pinvoke
{
int32_t ___mainLightIndex_0;
int32_t ___additionalLightsCount_1;
int32_t ___maxPerObjectAdditionalLightsCount_2;
NativeArray_1_t71485A1E60B31CCAD3E525C907CF172E8B804468 ___visibleLights_3;
NativeArray_1_tA833EB7E3E1C9AF82C37976AD964B8D4BAC38B2C ___originalIndices_4;
int32_t ___shadeAdditionalLightsPerVertex_5;
int32_t ___supportsMixedLighting_6;
int32_t ___reflectionProbeBoxProjection_7;
int32_t ___reflectionProbeBlending_8;
int32_t ___supportsLightLayers_9;
int32_t ___supportsAdditionalLights_10;
};
// Native definition for COM marshalling of UnityEngine.Rendering.Universal.LightData
struct LightData_t6A82F1C9AA97327A5EE9C16A3E949918F3A55470_marshaled_com
{
int32_t ___mainLightIndex_0;
int32_t ___additionalLightsCount_1;
int32_t ___maxPerObjectAdditionalLightsCount_2;
NativeArray_1_t71485A1E60B31CCAD3E525C907CF172E8B804468 ___visibleLights_3;
NativeArray_1_tA833EB7E3E1C9AF82C37976AD964B8D4BAC38B2C ___originalIndices_4;
int32_t ___shadeAdditionalLightsPerVertex_5;
int32_t ___supportsMixedLighting_6;
int32_t ___reflectionProbeBoxProjection_7;
int32_t ___reflectionProbeBlending_8;
int32_t ___supportsLightLayers_9;
int32_t ___supportsAdditionalLights_10;
};
// UnityEngine.Rendering.Universal.LightExtractionJob
struct LightExtractionJob_tEBC7702598048604387974DE52CC9CB5085A99FF
{
// Unity.Collections.NativeArray`1<UnityEngine.Rendering.VisibleLight> UnityEngine.Rendering.Universal.LightExtractionJob::lights
NativeArray_1_t71485A1E60B31CCAD3E525C907CF172E8B804468 ___lights_0;
// Unity.Collections.NativeArray`1<UnityEngine.LightType> UnityEngine.Rendering.Universal.LightExtractionJob::lightTypes
NativeArray_1_t6739DC6AF1C1AD43D630BC5B257B25EB7C21C652 ___lightTypes_1;
// Unity.Collections.NativeArray`1<System.Single> UnityEngine.Rendering.Universal.LightExtractionJob::radiuses
NativeArray_1_t3848EE4B6647317212A754634DE6DBC90B99FBEF ___radiuses_2;
// Unity.Collections.NativeArray`1<Unity.Mathematics.float3> UnityEngine.Rendering.Universal.LightExtractionJob::directions
NativeArray_1_tEDE9DAD2CAE5954286BC0EF394A57ED0AC69FEE6 ___directions_3;
// Unity.Collections.NativeArray`1<Unity.Mathematics.float3> UnityEngine.Rendering.Universal.LightExtractionJob::positions
NativeArray_1_tEDE9DAD2CAE5954286BC0EF394A57ED0AC69FEE6 ___positions_4;
// Unity.Collections.NativeArray`1<System.Single> UnityEngine.Rendering.Universal.LightExtractionJob::coneRadiuses
NativeArray_1_t3848EE4B6647317212A754634DE6DBC90B99FBEF ___coneRadiuses_5;
};
// UnityEngine.MaterialPropertyBlock
struct MaterialPropertyBlock_t2308669579033A857EFE6E4831909F638B27411D : public RuntimeObject
{
// System.IntPtr UnityEngine.MaterialPropertyBlock::m_Ptr
intptr_t ___m_Ptr_0;
};
// UnityEngine.Rendering.Universal.MotionBlurQualityParameter
struct MotionBlurQualityParameter_tD50C3C4531FB58AB4B8C2917F41668C3EE54A637 : public VolumeParameter_1_tFFADF17175E410D847D12382BCFD16C4EAD004A1
{
};
// UnityEngine.Object
struct Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C : public RuntimeObject
{
// System.IntPtr UnityEngine.Object::m_CachedPtr
intptr_t ___m_CachedPtr_0;
};
// Native definition for P/Invoke marshalling of UnityEngine.Object
struct Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_marshaled_pinvoke
{
intptr_t ___m_CachedPtr_0;
};
// Native definition for COM marshalling of UnityEngine.Object
struct Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_marshaled_com
{
intptr_t ___m_CachedPtr_0;
};
// UnityEngine.Rendering.Universal.Internal.PreviousFrameData
struct PreviousFrameData_t990E8070F97119F296A9A59DE5E700725864C4EF : public RuntimeObject
{
// System.Boolean UnityEngine.Rendering.Universal.Internal.PreviousFrameData::m_IsFirstFrame
bool ___m_IsFirstFrame_0;
// System.Int32 UnityEngine.Rendering.Universal.Internal.PreviousFrameData::m_LastFrameActive
int32_t ___m_LastFrameActive_1;
// UnityEngine.Matrix4x4 UnityEngine.Rendering.Universal.Internal.PreviousFrameData::m_viewProjectionMatrix
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___m_viewProjectionMatrix_2;
// UnityEngine.Matrix4x4 UnityEngine.Rendering.Universal.Internal.PreviousFrameData::m_PreviousViewProjectionMatrix
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___m_PreviousViewProjectionMatrix_3;
// UnityEngine.Matrix4x4[] UnityEngine.Rendering.Universal.Internal.PreviousFrameData::m_ViewProjectionMatrixStereo
Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* ___m_ViewProjectionMatrixStereo_4;
// UnityEngine.Matrix4x4[] UnityEngine.Rendering.Universal.Internal.PreviousFrameData::m_PreviousViewProjectionMatrixStereo
Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* ___m_PreviousViewProjectionMatrixStereo_5;
};
// UnityEngine.Rendering.Universal.RadixSortJob
struct RadixSortJob_tA186D2970CA48F2D425EEA7C918BA7BD53024381
{
// Unity.Collections.NativeArray`1<System.UInt32> UnityEngine.Rendering.Universal.RadixSortJob::keys
NativeArray_1_t453E3DEA4CC9F1056F24E417C3308C35174BC184 ___keys_0;
// Unity.Collections.NativeArray`1<System.Int32> UnityEngine.Rendering.Universal.RadixSortJob::indices
NativeArray_1_tA833EB7E3E1C9AF82C37976AD964B8D4BAC38B2C ___indices_1;
};
// UnityEngine.Rendering.RenderTargetIdentifier
struct RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B
{
// UnityEngine.Rendering.BuiltinRenderTextureType UnityEngine.Rendering.RenderTargetIdentifier::m_Type
int32_t ___m_Type_1;
// System.Int32 UnityEngine.Rendering.RenderTargetIdentifier::m_NameID
int32_t ___m_NameID_2;
// System.Int32 UnityEngine.Rendering.RenderTargetIdentifier::m_InstanceID
int32_t ___m_InstanceID_3;
// System.IntPtr UnityEngine.Rendering.RenderTargetIdentifier::m_BufferPointer
intptr_t ___m_BufferPointer_4;
// System.Int32 UnityEngine.Rendering.RenderTargetIdentifier::m_MipLevel
int32_t ___m_MipLevel_5;
// UnityEngine.CubemapFace UnityEngine.Rendering.RenderTargetIdentifier::m_CubeFace
int32_t ___m_CubeFace_6;
// System.Int32 UnityEngine.Rendering.RenderTargetIdentifier::m_DepthSlice
int32_t ___m_DepthSlice_7;
};
// System.RuntimeTypeHandle
struct RuntimeTypeHandle_t332A452B8B6179E4469B69525D0FE82A88030F7B
{
// System.IntPtr System.RuntimeTypeHandle::value
intptr_t ___value_0;
};
// UnityEngine.Rendering.ScriptableRenderContext
struct ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36
{
// System.IntPtr UnityEngine.Rendering.ScriptableRenderContext::m_Ptr
intptr_t ___m_Ptr_1;
};
// UnityEngine.Rendering.Universal.ShadowData
struct ShadowData_tA165FDF7CA4CE6BEA8B649FFAB91C59ED684D832
{
// System.Boolean UnityEngine.Rendering.Universal.ShadowData::supportsMainLightShadows
bool ___supportsMainLightShadows_0;
// System.Boolean UnityEngine.Rendering.Universal.ShadowData::requiresScreenSpaceShadowResolve
bool ___requiresScreenSpaceShadowResolve_1;
// System.Int32 UnityEngine.Rendering.Universal.ShadowData::mainLightShadowmapWidth
int32_t ___mainLightShadowmapWidth_2;
// System.Int32 UnityEngine.Rendering.Universal.ShadowData::mainLightShadowmapHeight
int32_t ___mainLightShadowmapHeight_3;
// System.Int32 UnityEngine.Rendering.Universal.ShadowData::mainLightShadowCascadesCount
int32_t ___mainLightShadowCascadesCount_4;
// UnityEngine.Vector3 UnityEngine.Rendering.Universal.ShadowData::mainLightShadowCascadesSplit
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___mainLightShadowCascadesSplit_5;
// System.Single UnityEngine.Rendering.Universal.ShadowData::mainLightShadowCascadeBorder
float ___mainLightShadowCascadeBorder_6;
// System.Boolean UnityEngine.Rendering.Universal.ShadowData::supportsAdditionalLightShadows
bool ___supportsAdditionalLightShadows_7;
// System.Int32 UnityEngine.Rendering.Universal.ShadowData::additionalLightsShadowmapWidth
int32_t ___additionalLightsShadowmapWidth_8;
// System.Int32 UnityEngine.Rendering.Universal.ShadowData::additionalLightsShadowmapHeight
int32_t ___additionalLightsShadowmapHeight_9;
// System.Boolean UnityEngine.Rendering.Universal.ShadowData::supportsSoftShadows
bool ___supportsSoftShadows_10;
// System.Int32 UnityEngine.Rendering.Universal.ShadowData::shadowmapDepthBufferBits
int32_t ___shadowmapDepthBufferBits_11;
// System.Collections.Generic.List`1<UnityEngine.Vector4> UnityEngine.Rendering.Universal.ShadowData::bias
List_1_tF42FEB6C3B18B7E7C8F2DE1FEBA00D2491736317* ___bias_12;
// System.Collections.Generic.List`1<System.Int32> UnityEngine.Rendering.Universal.ShadowData::resolution
List_1_t05915E9237850A58106982B7FE4BC5DA4E872E73* ___resolution_13;
// System.Boolean UnityEngine.Rendering.Universal.ShadowData::isKeywordAdditionalLightShadowsEnabled
bool ___isKeywordAdditionalLightShadowsEnabled_14;
// System.Boolean UnityEngine.Rendering.Universal.ShadowData::isKeywordSoftShadowsEnabled
bool ___isKeywordSoftShadowsEnabled_15;
};
// Native definition for P/Invoke marshalling of UnityEngine.Rendering.Universal.ShadowData
struct ShadowData_tA165FDF7CA4CE6BEA8B649FFAB91C59ED684D832_marshaled_pinvoke
{
int32_t ___supportsMainLightShadows_0;
int32_t ___requiresScreenSpaceShadowResolve_1;
int32_t ___mainLightShadowmapWidth_2;
int32_t ___mainLightShadowmapHeight_3;
int32_t ___mainLightShadowCascadesCount_4;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___mainLightShadowCascadesSplit_5;
float ___mainLightShadowCascadeBorder_6;
int32_t ___supportsAdditionalLightShadows_7;
int32_t ___additionalLightsShadowmapWidth_8;
int32_t ___additionalLightsShadowmapHeight_9;
int32_t ___supportsSoftShadows_10;
int32_t ___shadowmapDepthBufferBits_11;
List_1_tF42FEB6C3B18B7E7C8F2DE1FEBA00D2491736317* ___bias_12;
List_1_t05915E9237850A58106982B7FE4BC5DA4E872E73* ___resolution_13;
int32_t ___isKeywordAdditionalLightShadowsEnabled_14;
int32_t ___isKeywordSoftShadowsEnabled_15;
};
// Native definition for COM marshalling of UnityEngine.Rendering.Universal.ShadowData
struct ShadowData_tA165FDF7CA4CE6BEA8B649FFAB91C59ED684D832_marshaled_com
{
int32_t ___supportsMainLightShadows_0;
int32_t ___requiresScreenSpaceShadowResolve_1;
int32_t ___mainLightShadowmapWidth_2;
int32_t ___mainLightShadowmapHeight_3;
int32_t ___mainLightShadowCascadesCount_4;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___mainLightShadowCascadesSplit_5;
float ___mainLightShadowCascadeBorder_6;
int32_t ___supportsAdditionalLightShadows_7;
int32_t ___additionalLightsShadowmapWidth_8;
int32_t ___additionalLightsShadowmapHeight_9;
int32_t ___supportsSoftShadows_10;
int32_t ___shadowmapDepthBufferBits_11;
List_1_tF42FEB6C3B18B7E7C8F2DE1FEBA00D2491736317* ___bias_12;
List_1_t05915E9237850A58106982B7FE4BC5DA4E872E73* ___resolution_13;
int32_t ___isKeywordAdditionalLightShadowsEnabled_14;
int32_t ___isKeywordSoftShadowsEnabled_15;
};
// UnityEngine.Rendering.ShadowSplitData
struct ShadowSplitData_tC276A96F461DD73CFF6D94DB557D42A1643640DF
{
// System.Int32 UnityEngine.Rendering.ShadowSplitData::m_CullingPlaneCount
int32_t ___m_CullingPlaneCount_2;
// UnityEngine.Rendering.ShadowSplitData/<m_CullingPlanes>e__FixedBuffer UnityEngine.Rendering.ShadowSplitData::m_CullingPlanes
U3Cm_CullingPlanesU3Ee__FixedBuffer_tC12F25D54F08F8DA4BD1129A6E4B09385A888B62 ___m_CullingPlanes_3;
// UnityEngine.Vector4 UnityEngine.Rendering.ShadowSplitData::m_CullingSphere
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 ___m_CullingSphere_4;
// System.Single UnityEngine.Rendering.ShadowSplitData::m_ShadowCascadeBlendCullingFactor
float ___m_ShadowCascadeBlendCullingFactor_5;
// System.Single UnityEngine.Rendering.ShadowSplitData::m_CullingNearPlane
float ___m_CullingNearPlane_6;
};
// UnityEngine.Rendering.Universal.SliceCombineJob
struct SliceCombineJob_t1CE979EB828943E997C055871F958388C55BBE9A
{
// Unity.Mathematics.int2 UnityEngine.Rendering.Universal.SliceCombineJob::tileResolution
int2_tF4AC25F87943DC0B2BB3456B0B919B3B42A9432A ___tileResolution_0;
// System.Int32 UnityEngine.Rendering.Universal.SliceCombineJob::wordsPerTile
int32_t ___wordsPerTile_1;
// Unity.Collections.NativeArray`1<System.UInt32> UnityEngine.Rendering.Universal.SliceCombineJob::sliceLightMasksH
NativeArray_1_t453E3DEA4CC9F1056F24E417C3308C35174BC184 ___sliceLightMasksH_2;
// Unity.Collections.NativeArray`1<System.UInt32> UnityEngine.Rendering.Universal.SliceCombineJob::sliceLightMasksV
NativeArray_1_t453E3DEA4CC9F1056F24E417C3308C35174BC184 ___sliceLightMasksV_3;
// Unity.Collections.NativeArray`1<System.UInt32> UnityEngine.Rendering.Universal.SliceCombineJob::lightMasks
NativeArray_1_t453E3DEA4CC9F1056F24E417C3308C35174BC184 ___lightMasks_4;
};
// UnityEngine.Rendering.Universal.SliceCullingJob
struct SliceCullingJob_t9EF107BD36223E7805C502BF1FF8E1767FB326CC
{
// System.Single UnityEngine.Rendering.Universal.SliceCullingJob::scale
float ___scale_0;
// Unity.Mathematics.float3 UnityEngine.Rendering.Universal.SliceCullingJob::viewOrigin
float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E ___viewOrigin_1;
// Unity.Mathematics.float3 UnityEngine.Rendering.Universal.SliceCullingJob::viewForward
float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E ___viewForward_2;
// Unity.Mathematics.float3 UnityEngine.Rendering.Universal.SliceCullingJob::viewRight
float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E ___viewRight_3;
// Unity.Mathematics.float3 UnityEngine.Rendering.Universal.SliceCullingJob::viewUp
float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E ___viewUp_4;
// Unity.Collections.NativeArray`1<UnityEngine.LightType> UnityEngine.Rendering.Universal.SliceCullingJob::lightTypes
NativeArray_1_t6739DC6AF1C1AD43D630BC5B257B25EB7C21C652 ___lightTypes_5;
// Unity.Collections.NativeArray`1<System.Single> UnityEngine.Rendering.Universal.SliceCullingJob::radiuses
NativeArray_1_t3848EE4B6647317212A754634DE6DBC90B99FBEF ___radiuses_6;
// Unity.Collections.NativeArray`1<Unity.Mathematics.float3> UnityEngine.Rendering.Universal.SliceCullingJob::directions
NativeArray_1_tEDE9DAD2CAE5954286BC0EF394A57ED0AC69FEE6 ___directions_7;
// Unity.Collections.NativeArray`1<Unity.Mathematics.float3> UnityEngine.Rendering.Universal.SliceCullingJob::positions
NativeArray_1_tEDE9DAD2CAE5954286BC0EF394A57ED0AC69FEE6 ___positions_8;
// Unity.Collections.NativeArray`1<System.Single> UnityEngine.Rendering.Universal.SliceCullingJob::coneRadiuses
NativeArray_1_t3848EE4B6647317212A754634DE6DBC90B99FBEF ___coneRadiuses_9;
// System.Int32 UnityEngine.Rendering.Universal.SliceCullingJob::lightsPerTile
int32_t ___lightsPerTile_10;
// Unity.Collections.NativeArray`1<System.UInt32> UnityEngine.Rendering.Universal.SliceCullingJob::sliceLightMasks
NativeArray_1_t453E3DEA4CC9F1056F24E417C3308C35174BC184 ___sliceLightMasks_11;
};
// UnityEngine.Rendering.SortingSettings
struct SortingSettings_t506C3B318FDFD3C2B1620E9B951829C631137E72
{
// UnityEngine.Matrix4x4 UnityEngine.Rendering.SortingSettings::m_WorldToCameraMatrix
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___m_WorldToCameraMatrix_0;
// UnityEngine.Vector3 UnityEngine.Rendering.SortingSettings::m_CameraPosition
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___m_CameraPosition_1;
// UnityEngine.Vector3 UnityEngine.Rendering.SortingSettings::m_CustomAxis
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___m_CustomAxis_2;
// UnityEngine.Rendering.SortingCriteria UnityEngine.Rendering.SortingSettings::m_Criteria
int32_t ___m_Criteria_3;
// UnityEngine.Rendering.DistanceMetric UnityEngine.Rendering.SortingSettings::m_DistanceMetric
int32_t ___m_DistanceMetric_4;
// UnityEngine.Matrix4x4 UnityEngine.Rendering.SortingSettings::m_PreviousVPMatrix
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___m_PreviousVPMatrix_5;
// UnityEngine.Matrix4x4 UnityEngine.Rendering.SortingSettings::m_NonJitteredVPMatrix
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___m_NonJitteredVPMatrix_6;
};
// UnityEngine.Rendering.TextureCurveParameter
struct TextureCurveParameter_t63F11147A91A8657921F5892E637EBA32565B59B : public VolumeParameter_1_t2568C1D65C317243AD2D110790FE99CF3A544ACD
{
};
// UnityEngine.Rendering.TextureParameter
struct TextureParameter_t8989581983DE4A463CBB1A19F90D9E27BF7EC28A : public VolumeParameter_1_tB3100970DE7F44CC1B4585781E82F1E9F5C9C4A1
{
// UnityEngine.Rendering.TextureDimension UnityEngine.Rendering.TextureParameter::dimension
int32_t ___dimension_3;
};
// UnityEngine.Rendering.Universal.TonemappingModeParameter
struct TonemappingModeParameter_t0F6AAE0B6FFB371E2035BB0C739AF87C37E1760A : public VolumeParameter_1_tBA92B79A20B96D6212DF5589AAFA7B0B4AC68A2C
{
};
// UnityEngine.Rendering.VisibleLight
struct VisibleLight_t0A4DF5B22865A00F618A0352B805277FA0132805
{
// UnityEngine.LightType UnityEngine.Rendering.VisibleLight::m_LightType
int32_t ___m_LightType_0;
// UnityEngine.Color UnityEngine.Rendering.VisibleLight::m_FinalColor
Color_tD001788D726C3A7F1379BEED0260B9591F440C1F ___m_FinalColor_1;
// UnityEngine.Rect UnityEngine.Rendering.VisibleLight::m_ScreenRect
Rect_tA04E0F8A1830E767F40FB27ECD8D309303571F0D ___m_ScreenRect_2;
// UnityEngine.Matrix4x4 UnityEngine.Rendering.VisibleLight::m_LocalToWorldMatrix
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___m_LocalToWorldMatrix_3;
// System.Single UnityEngine.Rendering.VisibleLight::m_Range
float ___m_Range_4;
// System.Single UnityEngine.Rendering.VisibleLight::m_SpotAngle
float ___m_SpotAngle_5;
// System.Int32 UnityEngine.Rendering.VisibleLight::m_InstanceId
int32_t ___m_InstanceId_6;
// UnityEngine.Rendering.VisibleLightFlags UnityEngine.Rendering.VisibleLight::m_Flags
int32_t ___m_Flags_7;
};
// UnityEngine.Rendering.Universal.ZBinningJob
struct ZBinningJob_t9BC217C31924E66E667568C1B51EA2F44FA0A08E
{
// Unity.Collections.NativeArray`1<UnityEngine.Rendering.Universal.ZBin> UnityEngine.Rendering.Universal.ZBinningJob::bins
NativeArray_1_tC826716DABB82121E3B759802E04D86B6B20F991 ___bins_1;
// Unity.Collections.NativeArray`1<UnityEngine.Rendering.Universal.LightMinMaxZ> UnityEngine.Rendering.Universal.ZBinningJob::minMaxZs
NativeArray_1_t0670C94F239C615B37C52F3DC5FD502E2CE8A0A9 ___minMaxZs_2;
// System.Int32 UnityEngine.Rendering.Universal.ZBinningJob::binOffset
int32_t ___binOffset_3;
// System.Single UnityEngine.Rendering.Universal.ZBinningJob::zFactor
float ___zFactor_4;
};
// Unity.Mathematics.float4x4
struct float4x4_t7EDD16F7F57DC7F61A6302535F7C19FB97915DF2
{
// Unity.Mathematics.float4 Unity.Mathematics.float4x4::c0
float4_t89D9A294E7A79BD81BFBDD18654508532958555E ___c0_0;
// Unity.Mathematics.float4 Unity.Mathematics.float4x4::c1
float4_t89D9A294E7A79BD81BFBDD18654508532958555E ___c1_1;
// Unity.Mathematics.float4 Unity.Mathematics.float4x4::c2
float4_t89D9A294E7A79BD81BFBDD18654508532958555E ___c2_2;
// Unity.Mathematics.float4 Unity.Mathematics.float4x4::c3
float4_t89D9A294E7A79BD81BFBDD18654508532958555E ___c3_3;
};
// UnityEngine.Rendering.Universal.ShaderInput/LightData
struct LightData_tAC4023737E9903DE3F96B993AA323E062ABCB9ED
{
// UnityEngine.Vector4 UnityEngine.Rendering.Universal.ShaderInput/LightData::position
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 ___position_0;
// UnityEngine.Vector4 UnityEngine.Rendering.Universal.ShaderInput/LightData::color
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 ___color_1;
// UnityEngine.Vector4 UnityEngine.Rendering.Universal.ShaderInput/LightData::attenuation
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 ___attenuation_2;
// UnityEngine.Vector4 UnityEngine.Rendering.Universal.ShaderInput/LightData::spotDirection
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 ___spotDirection_3;
// UnityEngine.Vector4 UnityEngine.Rendering.Universal.ShaderInput/LightData::occlusionProbeChannels
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 ___occlusionProbeChannels_4;
// System.UInt32 UnityEngine.Rendering.Universal.ShaderInput/LightData::layerMask
uint32_t ___layerMask_5;
};
// UnityEngine.Rendering.Universal.LightCookieManager/Settings/AtlasSettings
struct AtlasSettings_tE53BC2E0E77415B1398424E3FB07BCC7C4D42453
{
// UnityEngine.Vector2Int UnityEngine.Rendering.Universal.LightCookieManager/Settings/AtlasSettings::resolution
Vector2Int_t69B2886EBAB732D9B880565E18E7568F3DE0CE6A ___resolution_0;
// UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.Rendering.Universal.LightCookieManager/Settings/AtlasSettings::format
int32_t ___format_1;
// System.Boolean UnityEngine.Rendering.Universal.LightCookieManager/Settings/AtlasSettings::useMips
bool ___useMips_2;
};
// Native definition for P/Invoke marshalling of UnityEngine.Rendering.Universal.LightCookieManager/Settings/AtlasSettings
struct AtlasSettings_tE53BC2E0E77415B1398424E3FB07BCC7C4D42453_marshaled_pinvoke
{
Vector2Int_t69B2886EBAB732D9B880565E18E7568F3DE0CE6A ___resolution_0;
int32_t ___format_1;
int32_t ___useMips_2;
};
// Native definition for COM marshalling of UnityEngine.Rendering.Universal.LightCookieManager/Settings/AtlasSettings
struct AtlasSettings_tE53BC2E0E77415B1398424E3FB07BCC7C4D42453_marshaled_com
{
Vector2Int_t69B2886EBAB732D9B880565E18E7568F3DE0CE6A ___resolution_0;
int32_t ___format_1;
int32_t ___useMips_2;
};
// UnityEngine.Rendering.AttachmentDescriptor
struct AttachmentDescriptor_tBAC9B26B50BB0838C5C0CC22BB296F9DFF41276E
{
// UnityEngine.Rendering.RenderBufferLoadAction UnityEngine.Rendering.AttachmentDescriptor::m_LoadAction
int32_t ___m_LoadAction_0;
// UnityEngine.Rendering.RenderBufferStoreAction UnityEngine.Rendering.AttachmentDescriptor::m_StoreAction
int32_t ___m_StoreAction_1;
// UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.Rendering.AttachmentDescriptor::m_Format
int32_t ___m_Format_2;
// UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.AttachmentDescriptor::m_LoadStoreTarget
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___m_LoadStoreTarget_3;
// UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.AttachmentDescriptor::m_ResolveTarget
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___m_ResolveTarget_4;
// UnityEngine.Color UnityEngine.Rendering.AttachmentDescriptor::m_ClearColor
Color_tD001788D726C3A7F1379BEED0260B9591F440C1F ___m_ClearColor_5;
// System.Single UnityEngine.Rendering.AttachmentDescriptor::m_ClearDepth
float ___m_ClearDepth_6;
// System.UInt32 UnityEngine.Rendering.AttachmentDescriptor::m_ClearStencil
uint32_t ___m_ClearStencil_7;
};
// UnityEngine.Rendering.ClampedFloatParameter
struct ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8 : public FloatParameter_t566B623CD21B2F957A20BA790ACEF6684A712106
{
// System.Single UnityEngine.Rendering.ClampedFloatParameter::min
float ___min_3;
// System.Single UnityEngine.Rendering.ClampedFloatParameter::max
float ___max_4;
};
// UnityEngine.Rendering.ClampedIntParameter
struct ClampedIntParameter_tAF77FC44E522B137734644AE2E3F702580033B8E : public IntParameter_t45D52025F857DFDFC590EDB800071A92774E04B8
{
// System.Int32 UnityEngine.Rendering.ClampedIntParameter::min
int32_t ___min_3;
// System.Int32 UnityEngine.Rendering.ClampedIntParameter::max
int32_t ___max_4;
};
// UnityEngine.Rendering.ColorParameter
struct ColorParameter_t367FD9EBE5DAA0ADB44F7DD0C260E9CDE3827CC0 : public VolumeParameter_1_t548F25B8FDAED7E284E53FF27602B841970079FC
{
// System.Boolean UnityEngine.Rendering.ColorParameter::hdr
bool ___hdr_3;
// System.Boolean UnityEngine.Rendering.ColorParameter::showAlpha
bool ___showAlpha_4;
// System.Boolean UnityEngine.Rendering.ColorParameter::showEyeDropper
bool ___showEyeDropper_5;
};
// UnityEngine.Component
struct Component_t39FBE53E5EFCF4409111FB22C15FF73717632EC3 : public Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C
{
};
// UnityEngine.Rendering.Universal.DebugHandler
struct DebugHandler_t3A09E2CFD1CA6F5C192968A6FF19EE4863F44DA4 : public RuntimeObject
{
// UnityEngine.Material UnityEngine.Rendering.Universal.DebugHandler::m_ReplacementMaterial
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___m_ReplacementMaterial_27;
// System.Boolean UnityEngine.Rendering.Universal.DebugHandler::m_HasDebugRenderTarget
bool ___m_HasDebugRenderTarget_28;
// System.Boolean UnityEngine.Rendering.Universal.DebugHandler::m_DebugRenderTargetSupportsStereo
bool ___m_DebugRenderTargetSupportsStereo_29;
// UnityEngine.Vector4 UnityEngine.Rendering.Universal.DebugHandler::m_DebugRenderTargetPixelRect
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 ___m_DebugRenderTargetPixelRect_30;
// UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.Universal.DebugHandler::m_DebugRenderTargetIdentifier
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___m_DebugRenderTargetIdentifier_31;
// UnityEngine.Rendering.Universal.DebugDisplaySettings UnityEngine.Rendering.Universal.DebugHandler::m_DebugDisplaySettings
DebugDisplaySettings_t8171A1BB62EF9D4E5AA525E97E3225633B7B3F1C* ___m_DebugDisplaySettings_32;
};
// UnityEngine.Rendering.DrawingSettings
struct DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49
{
// UnityEngine.Rendering.SortingSettings UnityEngine.Rendering.DrawingSettings::m_SortingSettings
SortingSettings_t506C3B318FDFD3C2B1620E9B951829C631137E72 ___m_SortingSettings_1;
// UnityEngine.Rendering.DrawingSettings/<shaderPassNames>e__FixedBuffer UnityEngine.Rendering.DrawingSettings::shaderPassNames
U3CshaderPassNamesU3Ee__FixedBuffer_t5EDC823777BDDC9D50E55FF3779FBC1B3820126D ___shaderPassNames_2;
// UnityEngine.Rendering.PerObjectData UnityEngine.Rendering.DrawingSettings::m_PerObjectData
int32_t ___m_PerObjectData_3;
// UnityEngine.Rendering.DrawRendererFlags UnityEngine.Rendering.DrawingSettings::m_Flags
int32_t ___m_Flags_4;
// System.Int32 UnityEngine.Rendering.DrawingSettings::m_OverrideMaterialInstanceId
int32_t ___m_OverrideMaterialInstanceId_5;
// System.Int32 UnityEngine.Rendering.DrawingSettings::m_OverrideMaterialPassIndex
int32_t ___m_OverrideMaterialPassIndex_6;
// System.Int32 UnityEngine.Rendering.DrawingSettings::m_fallbackMaterialInstanceId
int32_t ___m_fallbackMaterialInstanceId_7;
// System.Int32 UnityEngine.Rendering.DrawingSettings::m_MainLightIndex
int32_t ___m_MainLightIndex_8;
// System.Int32 UnityEngine.Rendering.DrawingSettings::m_UseSrpBatcher
int32_t ___m_UseSrpBatcher_9;
};
// UnityEngine.Rendering.Universal.Internal.ForwardLights
struct ForwardLights_t624787957AE9D8E817643720F2199E35331D4DCA : public RuntimeObject
{
// System.Int32 UnityEngine.Rendering.Universal.Internal.ForwardLights::m_AdditionalLightsBufferId
int32_t ___m_AdditionalLightsBufferId_0;
// System.Int32 UnityEngine.Rendering.Universal.Internal.ForwardLights::m_AdditionalLightsIndicesId
int32_t ___m_AdditionalLightsIndicesId_1;
// UnityEngine.Rendering.Universal.MixedLightingSetup UnityEngine.Rendering.Universal.Internal.ForwardLights::m_MixedLightingSetup
int32_t ___m_MixedLightingSetup_4;
// UnityEngine.Vector4[] UnityEngine.Rendering.Universal.Internal.ForwardLights::m_AdditionalLightPositions
Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD* ___m_AdditionalLightPositions_5;
// UnityEngine.Vector4[] UnityEngine.Rendering.Universal.Internal.ForwardLights::m_AdditionalLightColors
Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD* ___m_AdditionalLightColors_6;
// UnityEngine.Vector4[] UnityEngine.Rendering.Universal.Internal.ForwardLights::m_AdditionalLightAttenuations
Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD* ___m_AdditionalLightAttenuations_7;
// UnityEngine.Vector4[] UnityEngine.Rendering.Universal.Internal.ForwardLights::m_AdditionalLightSpotDirections
Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD* ___m_AdditionalLightSpotDirections_8;
// UnityEngine.Vector4[] UnityEngine.Rendering.Universal.Internal.ForwardLights::m_AdditionalLightOcclusionProbeChannels
Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD* ___m_AdditionalLightOcclusionProbeChannels_9;
// System.Single[] UnityEngine.Rendering.Universal.Internal.ForwardLights::m_AdditionalLightsLayerMasks
SingleU5BU5D_t89DEFE97BCEDB5857010E79ECE0F52CF6E93B87C* ___m_AdditionalLightsLayerMasks_10;
// System.Boolean UnityEngine.Rendering.Universal.Internal.ForwardLights::m_UseStructuredBuffer
bool ___m_UseStructuredBuffer_11;
// System.Boolean UnityEngine.Rendering.Universal.Internal.ForwardLights::m_UseClusteredRendering
bool ___m_UseClusteredRendering_12;
// System.Int32 UnityEngine.Rendering.Universal.Internal.ForwardLights::m_DirectionalLightCount
int32_t ___m_DirectionalLightCount_13;
// System.Int32 UnityEngine.Rendering.Universal.Internal.ForwardLights::m_ActualTileWidth
int32_t ___m_ActualTileWidth_14;
// Unity.Mathematics.int2 UnityEngine.Rendering.Universal.Internal.ForwardLights::m_TileResolution
int2_tF4AC25F87943DC0B2BB3456B0B919B3B42A9432A ___m_TileResolution_15;
// System.Int32 UnityEngine.Rendering.Universal.Internal.ForwardLights::m_RequestedTileWidth
int32_t ___m_RequestedTileWidth_16;
// System.Single UnityEngine.Rendering.Universal.Internal.ForwardLights::m_ZBinFactor
float ___m_ZBinFactor_17;
// System.Int32 UnityEngine.Rendering.Universal.Internal.ForwardLights::m_ZBinOffset
int32_t ___m_ZBinOffset_18;
// Unity.Jobs.JobHandle UnityEngine.Rendering.Universal.Internal.ForwardLights::m_CullingHandle
JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 ___m_CullingHandle_19;
// Unity.Collections.NativeArray`1<UnityEngine.Rendering.Universal.ZBin> UnityEngine.Rendering.Universal.Internal.ForwardLights::m_ZBins
NativeArray_1_tC826716DABB82121E3B759802E04D86B6B20F991 ___m_ZBins_20;
// Unity.Collections.NativeArray`1<System.UInt32> UnityEngine.Rendering.Universal.Internal.ForwardLights::m_TileLightMasks
NativeArray_1_t453E3DEA4CC9F1056F24E417C3308C35174BC184 ___m_TileLightMasks_21;
// UnityEngine.ComputeBuffer UnityEngine.Rendering.Universal.Internal.ForwardLights::m_ZBinBuffer
ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233* ___m_ZBinBuffer_22;
// UnityEngine.ComputeBuffer UnityEngine.Rendering.Universal.Internal.ForwardLights::m_TileBuffer
ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233* ___m_TileBuffer_23;
// UnityEngine.Rendering.Universal.LightCookieManager UnityEngine.Rendering.Universal.Internal.ForwardLights::m_LightCookieManager
LightCookieManager_t47C455537F06ECCE295272AF0BE14CDF1FB54C2B* ___m_LightCookieManager_24;
};
// UnityEngine.Material
struct Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3 : public Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C
{
};
// UnityEngine.Mesh
struct Mesh_t6D9C539763A09BC2B12AEAEF36F6DFFC98AE63D4 : public Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C
{
};
// UnityEngine.Rendering.MinFloatParameter
struct MinFloatParameter_tA4BCE8AF64068D3761A8689DB27D0B04238525F9 : public FloatParameter_t566B623CD21B2F957A20BA790ACEF6684A712106
{
// System.Single UnityEngine.Rendering.MinFloatParameter::min
float ___min_3;
};
// UnityEngine.Rendering.Universal.MinMaxZJob
struct MinMaxZJob_t7B285F5001D18A0A7B34312F9BF7E7441C8A1EFD
{
// Unity.Mathematics.float4x4 UnityEngine.Rendering.Universal.MinMaxZJob::worldToViewMatrix
float4x4_t7EDD16F7F57DC7F61A6302535F7C19FB97915DF2 ___worldToViewMatrix_0;
// Unity.Collections.NativeArray`1<UnityEngine.Rendering.VisibleLight> UnityEngine.Rendering.Universal.MinMaxZJob::lights
NativeArray_1_t71485A1E60B31CCAD3E525C907CF172E8B804468 ___lights_1;
// Unity.Collections.NativeArray`1<UnityEngine.Rendering.Universal.LightMinMaxZ> UnityEngine.Rendering.Universal.MinMaxZJob::minMaxZs
NativeArray_1_t0670C94F239C615B37C52F3DC5FD502E2CE8A0A9 ___minMaxZs_2;
// Unity.Collections.NativeArray`1<System.Single> UnityEngine.Rendering.Universal.MinMaxZJob::meanZs
NativeArray_1_t3848EE4B6647317212A754634DE6DBC90B99FBEF ___meanZs_3;
};
// System.MulticastDelegate
struct MulticastDelegate_t : public Delegate_t
{
// System.Delegate[] System.MulticastDelegate::delegates
DelegateU5BU5D_tC5AB7E8F745616680F337909D3A8E6C722CDF771* ___delegates_13;
};
// Native definition for P/Invoke marshalling of System.MulticastDelegate
struct MulticastDelegate_t_marshaled_pinvoke : public Delegate_t_marshaled_pinvoke
{
Delegate_t_marshaled_pinvoke** ___delegates_13;
};
// Native definition for COM marshalling of System.MulticastDelegate
struct MulticastDelegate_t_marshaled_com : public Delegate_t_marshaled_com
{
Delegate_t_marshaled_com** ___delegates_13;
};
// UnityEngine.Rendering.RenderStateBlock
struct RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733
{
// UnityEngine.Rendering.BlendState UnityEngine.Rendering.RenderStateBlock::m_BlendState
BlendState_tC9B817349E49EF26CBCDC8FCE02789A661DC2630 ___m_BlendState_0;
// UnityEngine.Rendering.RasterState UnityEngine.Rendering.RenderStateBlock::m_RasterState
RasterState_tA30E8336EA5D1E2152A6C7252F15384985B98A26 ___m_RasterState_1;
// UnityEngine.Rendering.DepthState UnityEngine.Rendering.RenderStateBlock::m_DepthState
DepthState_t798415D2C1D9202E555FEE5D4C5FDF6B3A077255 ___m_DepthState_2;
// UnityEngine.Rendering.StencilState UnityEngine.Rendering.RenderStateBlock::m_StencilState
StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9 ___m_StencilState_3;
// System.Int32 UnityEngine.Rendering.RenderStateBlock::m_StencilReference
int32_t ___m_StencilReference_4;
// UnityEngine.Rendering.RenderStateMask UnityEngine.Rendering.RenderStateBlock::m_Mask
int32_t ___m_Mask_5;
};
// UnityEngine.Rendering.Universal.RenderTargetHandle
struct RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66
{
// System.Int32 UnityEngine.Rendering.Universal.RenderTargetHandle::<id>k__BackingField
int32_t ___U3CidU3Ek__BackingField_0;
// UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.Universal.RenderTargetHandle::<rtid>k__BackingField
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___U3CrtidU3Ek__BackingField_1;
};
// UnityEngine.Rendering.Universal.RenderingData
struct RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71
{
// UnityEngine.Rendering.CullingResults UnityEngine.Rendering.Universal.RenderingData::cullResults
CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267 ___cullResults_0;
// UnityEngine.Rendering.Universal.CameraData UnityEngine.Rendering.Universal.RenderingData::cameraData
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E ___cameraData_1;
// UnityEngine.Rendering.Universal.LightData UnityEngine.Rendering.Universal.RenderingData::lightData
LightData_t6A82F1C9AA97327A5EE9C16A3E949918F3A55470 ___lightData_2;
// UnityEngine.Rendering.Universal.ShadowData UnityEngine.Rendering.Universal.RenderingData::shadowData
ShadowData_tA165FDF7CA4CE6BEA8B649FFAB91C59ED684D832 ___shadowData_3;
// UnityEngine.Rendering.Universal.PostProcessingData UnityEngine.Rendering.Universal.RenderingData::postProcessingData
PostProcessingData_tFA75BF22951C600258B2707AF7A113E4EDA49BD4 ___postProcessingData_4;
// System.Boolean UnityEngine.Rendering.Universal.RenderingData::supportsDynamicBatching
bool ___supportsDynamicBatching_5;
// UnityEngine.Rendering.PerObjectData UnityEngine.Rendering.Universal.RenderingData::perObjectData
int32_t ___perObjectData_6;
// System.Boolean UnityEngine.Rendering.Universal.RenderingData::postProcessingEnabled
bool ___postProcessingEnabled_7;
};
// Native definition for P/Invoke marshalling of UnityEngine.Rendering.Universal.RenderingData
struct RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71_marshaled_pinvoke
{
CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267 ___cullResults_0;
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E_marshaled_pinvoke ___cameraData_1;
LightData_t6A82F1C9AA97327A5EE9C16A3E949918F3A55470_marshaled_pinvoke ___lightData_2;
ShadowData_tA165FDF7CA4CE6BEA8B649FFAB91C59ED684D832_marshaled_pinvoke ___shadowData_3;
PostProcessingData_tFA75BF22951C600258B2707AF7A113E4EDA49BD4_marshaled_pinvoke ___postProcessingData_4;
int32_t ___supportsDynamicBatching_5;
int32_t ___perObjectData_6;
int32_t ___postProcessingEnabled_7;
};
// Native definition for COM marshalling of UnityEngine.Rendering.Universal.RenderingData
struct RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71_marshaled_com
{
CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267 ___cullResults_0;
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E_marshaled_com ___cameraData_1;
LightData_t6A82F1C9AA97327A5EE9C16A3E949918F3A55470_marshaled_com ___lightData_2;
ShadowData_tA165FDF7CA4CE6BEA8B649FFAB91C59ED684D832_marshaled_com ___shadowData_3;
PostProcessingData_tFA75BF22951C600258B2707AF7A113E4EDA49BD4_marshaled_com ___postProcessingData_4;
int32_t ___supportsDynamicBatching_5;
int32_t ___perObjectData_6;
int32_t ___postProcessingEnabled_7;
};
// UnityEngine.Rendering.ScriptableCullingParameters
struct ScriptableCullingParameters_tD9539440A4A7DA4C7578CCE16F24466A5DC89899
{
// System.Int32 UnityEngine.Rendering.ScriptableCullingParameters::m_IsOrthographic
int32_t ___m_IsOrthographic_0;
// UnityEngine.Rendering.LODParameters UnityEngine.Rendering.ScriptableCullingParameters::m_LODParameters
LODParameters_t54D2AA0FD8E53BCF51D7A42BC1A72FCA8C78A08A ___m_LODParameters_1;
// UnityEngine.Rendering.ScriptableCullingParameters/<m_CullingPlanes>e__FixedBuffer UnityEngine.Rendering.ScriptableCullingParameters::m_CullingPlanes
U3Cm_CullingPlanesU3Ee__FixedBuffer_t1E4CBEC7086738067A0EF9A1B2B6B36059DAB955 ___m_CullingPlanes_3;
// System.Int32 UnityEngine.Rendering.ScriptableCullingParameters::m_CullingPlaneCount
int32_t ___m_CullingPlaneCount_4;
// System.UInt32 UnityEngine.Rendering.ScriptableCullingParameters::m_CullingMask
uint32_t ___m_CullingMask_5;
// System.UInt64 UnityEngine.Rendering.ScriptableCullingParameters::m_SceneMask
uint64_t ___m_SceneMask_6;
// UnityEngine.Rendering.ScriptableCullingParameters/<m_LayerFarCullDistances>e__FixedBuffer UnityEngine.Rendering.ScriptableCullingParameters::m_LayerFarCullDistances
U3Cm_LayerFarCullDistancesU3Ee__FixedBuffer_tD64F550B6761957A5DA6A33A171BBF4FB4EB667D ___m_LayerFarCullDistances_8;
// System.Int32 UnityEngine.Rendering.ScriptableCullingParameters::m_LayerCull
int32_t ___m_LayerCull_9;
// UnityEngine.Matrix4x4 UnityEngine.Rendering.ScriptableCullingParameters::m_CullingMatrix
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___m_CullingMatrix_10;
// UnityEngine.Vector3 UnityEngine.Rendering.ScriptableCullingParameters::m_Origin
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___m_Origin_11;
// System.Single UnityEngine.Rendering.ScriptableCullingParameters::m_ShadowDistance
float ___m_ShadowDistance_12;
// System.Single UnityEngine.Rendering.ScriptableCullingParameters::m_ShadowNearPlaneOffset
float ___m_ShadowNearPlaneOffset_13;
// UnityEngine.Rendering.CullingOptions UnityEngine.Rendering.ScriptableCullingParameters::m_CullingOptions
int32_t ___m_CullingOptions_14;
// UnityEngine.Rendering.ReflectionProbeSortingCriteria UnityEngine.Rendering.ScriptableCullingParameters::m_ReflectionProbeSortingCriteria
int32_t ___m_ReflectionProbeSortingCriteria_15;
// UnityEngine.Rendering.CameraProperties UnityEngine.Rendering.ScriptableCullingParameters::m_CameraProperties
CameraProperties_t9318B43C06A9BAC4CD8BC5EFCC9FE6882D296D57 ___m_CameraProperties_16;
// System.Single UnityEngine.Rendering.ScriptableCullingParameters::m_AccurateOcclusionThreshold
float ___m_AccurateOcclusionThreshold_17;
// System.Int32 UnityEngine.Rendering.ScriptableCullingParameters::m_MaximumPortalCullingJobs
int32_t ___m_MaximumPortalCullingJobs_18;
// UnityEngine.Matrix4x4 UnityEngine.Rendering.ScriptableCullingParameters::m_StereoViewMatrix
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___m_StereoViewMatrix_19;
// UnityEngine.Matrix4x4 UnityEngine.Rendering.ScriptableCullingParameters::m_StereoProjectionMatrix
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___m_StereoProjectionMatrix_20;
// System.Single UnityEngine.Rendering.ScriptableCullingParameters::m_StereoSeparationDistance
float ___m_StereoSeparationDistance_21;
// System.Int32 UnityEngine.Rendering.ScriptableCullingParameters::m_maximumVisibleLights
int32_t ___m_maximumVisibleLights_22;
// System.Boolean UnityEngine.Rendering.ScriptableCullingParameters::m_ConservativeEnclosingSphere
bool ___m_ConservativeEnclosingSphere_23;
// System.Int32 UnityEngine.Rendering.ScriptableCullingParameters::m_NumIterationsEnclosingSphere
int32_t ___m_NumIterationsEnclosingSphere_24;
};
// Native definition for P/Invoke marshalling of UnityEngine.Rendering.ScriptableCullingParameters
struct ScriptableCullingParameters_tD9539440A4A7DA4C7578CCE16F24466A5DC89899_marshaled_pinvoke
{
int32_t ___m_IsOrthographic_0;
LODParameters_t54D2AA0FD8E53BCF51D7A42BC1A72FCA8C78A08A ___m_LODParameters_1;
U3Cm_CullingPlanesU3Ee__FixedBuffer_t1E4CBEC7086738067A0EF9A1B2B6B36059DAB955 ___m_CullingPlanes_3;
int32_t ___m_CullingPlaneCount_4;
uint32_t ___m_CullingMask_5;
uint64_t ___m_SceneMask_6;
U3Cm_LayerFarCullDistancesU3Ee__FixedBuffer_tD64F550B6761957A5DA6A33A171BBF4FB4EB667D ___m_LayerFarCullDistances_8;
int32_t ___m_LayerCull_9;
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___m_CullingMatrix_10;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___m_Origin_11;
float ___m_ShadowDistance_12;
float ___m_ShadowNearPlaneOffset_13;
int32_t ___m_CullingOptions_14;
int32_t ___m_ReflectionProbeSortingCriteria_15;
CameraProperties_t9318B43C06A9BAC4CD8BC5EFCC9FE6882D296D57 ___m_CameraProperties_16;
float ___m_AccurateOcclusionThreshold_17;
int32_t ___m_MaximumPortalCullingJobs_18;
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___m_StereoViewMatrix_19;
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___m_StereoProjectionMatrix_20;
float ___m_StereoSeparationDistance_21;
int32_t ___m_maximumVisibleLights_22;
int32_t ___m_ConservativeEnclosingSphere_23;
int32_t ___m_NumIterationsEnclosingSphere_24;
};
// Native definition for COM marshalling of UnityEngine.Rendering.ScriptableCullingParameters
struct ScriptableCullingParameters_tD9539440A4A7DA4C7578CCE16F24466A5DC89899_marshaled_com
{
int32_t ___m_IsOrthographic_0;
LODParameters_t54D2AA0FD8E53BCF51D7A42BC1A72FCA8C78A08A ___m_LODParameters_1;
U3Cm_CullingPlanesU3Ee__FixedBuffer_t1E4CBEC7086738067A0EF9A1B2B6B36059DAB955 ___m_CullingPlanes_3;
int32_t ___m_CullingPlaneCount_4;
uint32_t ___m_CullingMask_5;
uint64_t ___m_SceneMask_6;
U3Cm_LayerFarCullDistancesU3Ee__FixedBuffer_tD64F550B6761957A5DA6A33A171BBF4FB4EB667D ___m_LayerFarCullDistances_8;
int32_t ___m_LayerCull_9;
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___m_CullingMatrix_10;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___m_Origin_11;
float ___m_ShadowDistance_12;
float ___m_ShadowNearPlaneOffset_13;
int32_t ___m_CullingOptions_14;
int32_t ___m_ReflectionProbeSortingCriteria_15;
CameraProperties_t9318B43C06A9BAC4CD8BC5EFCC9FE6882D296D57 ___m_CameraProperties_16;
float ___m_AccurateOcclusionThreshold_17;
int32_t ___m_MaximumPortalCullingJobs_18;
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___m_StereoViewMatrix_19;
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___m_StereoProjectionMatrix_20;
float ___m_StereoSeparationDistance_21;
int32_t ___m_maximumVisibleLights_22;
int32_t ___m_ConservativeEnclosingSphere_23;
int32_t ___m_NumIterationsEnclosingSphere_24;
};
// UnityEngine.ScriptableObject
struct ScriptableObject_tB3BFDB921A1B1795B38A5417D3B97A89A140436A : public Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C
{
};
// Native definition for P/Invoke marshalling of UnityEngine.ScriptableObject
struct ScriptableObject_tB3BFDB921A1B1795B38A5417D3B97A89A140436A_marshaled_pinvoke : public Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_marshaled_pinvoke
{
};
// Native definition for COM marshalling of UnityEngine.ScriptableObject
struct ScriptableObject_tB3BFDB921A1B1795B38A5417D3B97A89A140436A_marshaled_com : public Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_marshaled_com
{
};
// UnityEngine.Rendering.Universal.ScriptableRenderPass
struct ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0 : public RuntimeObject
{
// UnityEngine.Rendering.Universal.RenderPassEvent UnityEngine.Rendering.Universal.ScriptableRenderPass::<renderPassEvent>k__BackingField
int32_t ___U3CrenderPassEventU3Ek__BackingField_0;
// UnityEngine.Rendering.RenderBufferStoreAction[] UnityEngine.Rendering.Universal.ScriptableRenderPass::m_ColorStoreActions
RenderBufferStoreActionU5BU5D_tFEA8F5DD460573EA9F35FBEC5727D1804C5DCBF5* ___m_ColorStoreActions_1;
// UnityEngine.Rendering.RenderBufferStoreAction UnityEngine.Rendering.Universal.ScriptableRenderPass::m_DepthStoreAction
int32_t ___m_DepthStoreAction_2;
// System.Boolean[] UnityEngine.Rendering.Universal.ScriptableRenderPass::m_OverriddenColorStoreActions
BooleanU5BU5D_tD317D27C31DB892BE79FAE3AEBC0B3FFB73DE9B4* ___m_OverriddenColorStoreActions_3;
// System.Boolean UnityEngine.Rendering.Universal.ScriptableRenderPass::m_OverriddenDepthStoreAction
bool ___m_OverriddenDepthStoreAction_4;
// UnityEngine.Rendering.ProfilingSampler UnityEngine.Rendering.Universal.ScriptableRenderPass::<profilingSampler>k__BackingField
ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* ___U3CprofilingSamplerU3Ek__BackingField_5;
// System.Boolean UnityEngine.Rendering.Universal.ScriptableRenderPass::<overrideCameraTarget>k__BackingField
bool ___U3CoverrideCameraTargetU3Ek__BackingField_6;
// System.Boolean UnityEngine.Rendering.Universal.ScriptableRenderPass::<isBlitRenderPass>k__BackingField
bool ___U3CisBlitRenderPassU3Ek__BackingField_7;
// System.Boolean UnityEngine.Rendering.Universal.ScriptableRenderPass::<useNativeRenderPass>k__BackingField
bool ___U3CuseNativeRenderPassU3Ek__BackingField_8;
// System.Int32 UnityEngine.Rendering.Universal.ScriptableRenderPass::<renderTargetWidth>k__BackingField
int32_t ___U3CrenderTargetWidthU3Ek__BackingField_9;
// System.Int32 UnityEngine.Rendering.Universal.ScriptableRenderPass::<renderTargetHeight>k__BackingField
int32_t ___U3CrenderTargetHeightU3Ek__BackingField_10;
// System.Int32 UnityEngine.Rendering.Universal.ScriptableRenderPass::<renderTargetSampleCount>k__BackingField
int32_t ___U3CrenderTargetSampleCountU3Ek__BackingField_11;
// System.Boolean UnityEngine.Rendering.Universal.ScriptableRenderPass::<depthOnly>k__BackingField
bool ___U3CdepthOnlyU3Ek__BackingField_12;
// System.Boolean UnityEngine.Rendering.Universal.ScriptableRenderPass::<isLastPass>k__BackingField
bool ___U3CisLastPassU3Ek__BackingField_13;
// System.Int32 UnityEngine.Rendering.Universal.ScriptableRenderPass::<renderPassQueueIndex>k__BackingField
int32_t ___U3CrenderPassQueueIndexU3Ek__BackingField_14;
// Unity.Collections.NativeArray`1<System.Int32> UnityEngine.Rendering.Universal.ScriptableRenderPass::m_ColorAttachmentIndices
NativeArray_1_tA833EB7E3E1C9AF82C37976AD964B8D4BAC38B2C ___m_ColorAttachmentIndices_15;
// Unity.Collections.NativeArray`1<System.Int32> UnityEngine.Rendering.Universal.ScriptableRenderPass::m_InputAttachmentIndices
NativeArray_1_tA833EB7E3E1C9AF82C37976AD964B8D4BAC38B2C ___m_InputAttachmentIndices_16;
// UnityEngine.Experimental.Rendering.GraphicsFormat[] UnityEngine.Rendering.Universal.ScriptableRenderPass::<renderTargetFormat>k__BackingField
GraphicsFormatU5BU5D_tF6A3D90C430FA3F548B77E5D58D25D71F154E6C5* ___U3CrenderTargetFormatU3Ek__BackingField_17;
// UnityEngine.Rendering.RenderTargetIdentifier[] UnityEngine.Rendering.Universal.ScriptableRenderPass::m_ColorAttachments
RenderTargetIdentifierU5BU5D_t179798C153B7CE381B41C57863F98CB24023C4CE* ___m_ColorAttachments_18;
// UnityEngine.Rendering.RenderTargetIdentifier[] UnityEngine.Rendering.Universal.ScriptableRenderPass::m_InputAttachments
RenderTargetIdentifierU5BU5D_t179798C153B7CE381B41C57863F98CB24023C4CE* ___m_InputAttachments_19;
// System.Boolean[] UnityEngine.Rendering.Universal.ScriptableRenderPass::m_InputAttachmentIsTransient
BooleanU5BU5D_tD317D27C31DB892BE79FAE3AEBC0B3FFB73DE9B4* ___m_InputAttachmentIsTransient_20;
// UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.Universal.ScriptableRenderPass::m_DepthAttachment
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___m_DepthAttachment_21;
// UnityEngine.Rendering.Universal.ScriptableRenderPassInput UnityEngine.Rendering.Universal.ScriptableRenderPass::m_Input
int32_t ___m_Input_22;
// UnityEngine.Rendering.ClearFlag UnityEngine.Rendering.Universal.ScriptableRenderPass::m_ClearFlag
int32_t ___m_ClearFlag_23;
// UnityEngine.Color UnityEngine.Rendering.Universal.ScriptableRenderPass::m_ClearColor
Color_tD001788D726C3A7F1379BEED0260B9591F440C1F ___m_ClearColor_24;
};
// UnityEngine.Shader
struct Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692 : public Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C
{
};
// UnityEngine.Rendering.ShadowDrawingSettings
struct ShadowDrawingSettings_t3C0AD7F3960F1BF5536867AF6E641F23F4C7AFA4
{
// UnityEngine.Rendering.CullingResults UnityEngine.Rendering.ShadowDrawingSettings::m_CullingResults
CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267 ___m_CullingResults_0;
// System.Int32 UnityEngine.Rendering.ShadowDrawingSettings::m_LightIndex
int32_t ___m_LightIndex_1;
// System.Int32 UnityEngine.Rendering.ShadowDrawingSettings::m_UseRenderingLayerMaskTest
int32_t ___m_UseRenderingLayerMaskTest_2;
// UnityEngine.Rendering.ShadowSplitData UnityEngine.Rendering.ShadowDrawingSettings::m_SplitData
ShadowSplitData_tC276A96F461DD73CFF6D94DB557D42A1643640DF ___m_SplitData_3;
// UnityEngine.ShadowObjectsFilter UnityEngine.Rendering.ShadowDrawingSettings::m_ObjectsFilter
int32_t ___m_ObjectsFilter_4;
};
// UnityEngine.Rendering.Universal.ShadowSliceData
struct ShadowSliceData_t1BCFEDC63BECA994949FE1F4245CEE930EE69E20
{
// UnityEngine.Matrix4x4 UnityEngine.Rendering.Universal.ShadowSliceData::viewMatrix
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___viewMatrix_0;
// UnityEngine.Matrix4x4 UnityEngine.Rendering.Universal.ShadowSliceData::projectionMatrix
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___projectionMatrix_1;
// UnityEngine.Matrix4x4 UnityEngine.Rendering.Universal.ShadowSliceData::shadowTransform
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___shadowTransform_2;
// System.Int32 UnityEngine.Rendering.Universal.ShadowSliceData::offsetX
int32_t ___offsetX_3;
// System.Int32 UnityEngine.Rendering.Universal.ShadowSliceData::offsetY
int32_t ___offsetY_4;
// System.Int32 UnityEngine.Rendering.Universal.ShadowSliceData::resolution
int32_t ___resolution_5;
// UnityEngine.Rendering.ShadowSplitData UnityEngine.Rendering.Universal.ShadowSliceData::splitData
ShadowSplitData_tC276A96F461DD73CFF6D94DB557D42A1643640DF ___splitData_6;
};
// System.SystemException
struct SystemException_tCC48D868298F4C0705279823E34B00F4FBDB7295 : public Exception_t
{
};
// UnityEngine.Texture
struct Texture_t791CBB51219779964E0E8A2ED7C1AA5F92A4A700 : public Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C
{
};
// System.Type
struct Type_t : public MemberInfo_t
{
// System.RuntimeTypeHandle System.Type::_impl
RuntimeTypeHandle_t332A452B8B6179E4469B69525D0FE82A88030F7B ____impl_8;
};
// UnityEngine.Rendering.Vector2Parameter
struct Vector2Parameter_tA29C9FAC53EDB2E0996430A461F9CC59B6C4288A : public VolumeParameter_1_tADB3F1E2F42E88F6F74B7FD1CE782B1098424D7B
{
};
// UnityEngine.Rendering.Vector4Parameter
struct Vector4Parameter_tF8B5631FA0DEBAE0FB7684D912F3994E22737C51 : public VolumeParameter_1_tF55730717D62BD99642CBDBBD61DC4E5E5396E1C
{
};
// UnityEngine.Rendering.Universal.LightCookieManager/Settings
struct Settings_tD7A6A8448F1DB2BC0311F24ED5CA30DCA1C30FA1
{
// UnityEngine.Rendering.Universal.LightCookieManager/Settings/AtlasSettings UnityEngine.Rendering.Universal.LightCookieManager/Settings::atlas
AtlasSettings_tE53BC2E0E77415B1398424E3FB07BCC7C4D42453 ___atlas_0;
// System.Int32 UnityEngine.Rendering.Universal.LightCookieManager/Settings::maxAdditionalLights
int32_t ___maxAdditionalLights_1;
// System.Single UnityEngine.Rendering.Universal.LightCookieManager/Settings::cubeOctahedralSizeScale
float ___cubeOctahedralSizeScale_2;
// System.Boolean UnityEngine.Rendering.Universal.LightCookieManager/Settings::useStructuredBuffer
bool ___useStructuredBuffer_3;
};
// Native definition for P/Invoke marshalling of UnityEngine.Rendering.Universal.LightCookieManager/Settings
struct Settings_tD7A6A8448F1DB2BC0311F24ED5CA30DCA1C30FA1_marshaled_pinvoke
{
AtlasSettings_tE53BC2E0E77415B1398424E3FB07BCC7C4D42453_marshaled_pinvoke ___atlas_0;
int32_t ___maxAdditionalLights_1;
float ___cubeOctahedralSizeScale_2;
int32_t ___useStructuredBuffer_3;
};
// Native definition for COM marshalling of UnityEngine.Rendering.Universal.LightCookieManager/Settings
struct Settings_tD7A6A8448F1DB2BC0311F24ED5CA30DCA1C30FA1_marshaled_com
{
AtlasSettings_tE53BC2E0E77415B1398424E3FB07BCC7C4D42453_marshaled_com ___atlas_0;
int32_t ___maxAdditionalLights_1;
float ___cubeOctahedralSizeScale_2;
int32_t ___useStructuredBuffer_3;
};
// UnityEngine.Rendering.Universal.Internal.PostProcessPass/<>c__DisplayClass57_0
struct U3CU3Ec__DisplayClass57_0_t14854C86CBCFAA709E6B95B3B97C114A7EFC842A
{
// UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.Universal.Internal.PostProcessPass/<>c__DisplayClass57_0::source
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___source_0;
// UnityEngine.Rendering.Universal.Internal.PostProcessPass UnityEngine.Rendering.Universal.Internal.PostProcessPass/<>c__DisplayClass57_0::<>4__this
PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* ___U3CU3E4__this_1;
// UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.Universal.Internal.PostProcessPass/<>c__DisplayClass57_0::destination
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___destination_2;
// UnityEngine.Rendering.CommandBuffer UnityEngine.Rendering.Universal.Internal.PostProcessPass/<>c__DisplayClass57_0::cmd
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___cmd_3;
// System.Boolean UnityEngine.Rendering.Universal.Internal.PostProcessPass/<>c__DisplayClass57_0::tempTargetUsed
bool ___tempTargetUsed_4;
// System.Boolean UnityEngine.Rendering.Universal.Internal.PostProcessPass/<>c__DisplayClass57_0::tempTarget2Used
bool ___tempTarget2Used_5;
// System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/<>c__DisplayClass57_0::amountOfPassesRemaining
int32_t ___amountOfPassesRemaining_6;
};
// System.Func`4<UnityEngine.Light,UnityEngine.Camera,UnityEngine.Vector3,System.Single>
struct Func_4_t10E373E09E0663CA58211D9753566AB17B869CFE : public MulticastDelegate_t
{
};
// System.ArgumentException
struct ArgumentException_tAD90411542A20A9C72D5CDA3A84181D8B947A263 : public SystemException_tCC48D868298F4C0705279823E34B00F4FBDB7295
{
// System.String System.ArgumentException::_paramName
String_t* ____paramName_18;
};
// UnityEngine.Behaviour
struct Behaviour_t01970CFBBA658497AE30F311C447DB0440BAB7FA : public Component_t39FBE53E5EFCF4409111FB22C15FF73717632EC3
{
};
// UnityEngine.Rendering.Universal.Internal.ColorGradingLutPass
struct ColorGradingLutPass_t9FD9191C4048A3B1BDF67EDFC1DA4E64CEFB6644 : public ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0
{
// UnityEngine.Material UnityEngine.Rendering.Universal.Internal.ColorGradingLutPass::m_LutBuilderLdr
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___m_LutBuilderLdr_25;
// UnityEngine.Material UnityEngine.Rendering.Universal.Internal.ColorGradingLutPass::m_LutBuilderHdr
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___m_LutBuilderHdr_26;
// UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.Rendering.Universal.Internal.ColorGradingLutPass::m_HdrLutFormat
int32_t ___m_HdrLutFormat_27;
// UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.Rendering.Universal.Internal.ColorGradingLutPass::m_LdrLutFormat
int32_t ___m_LdrLutFormat_28;
// UnityEngine.Rendering.Universal.RenderTargetHandle UnityEngine.Rendering.Universal.Internal.ColorGradingLutPass::m_InternalLut
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___m_InternalLut_29;
// System.Boolean UnityEngine.Rendering.Universal.Internal.ColorGradingLutPass::m_AllowColorGradingACESHDR
bool ___m_AllowColorGradingACESHDR_30;
};
// UnityEngine.Rendering.Universal.Internal.CopyColorPass
struct CopyColorPass_t36EEE0428120ED6DF4A8C2CABB2F30CA9C784693 : public ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0
{
// System.Int32 UnityEngine.Rendering.Universal.Internal.CopyColorPass::m_SampleOffsetShaderHandle
int32_t ___m_SampleOffsetShaderHandle_25;
// UnityEngine.Material UnityEngine.Rendering.Universal.Internal.CopyColorPass::m_SamplingMaterial
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___m_SamplingMaterial_26;
// UnityEngine.Rendering.Universal.Downsampling UnityEngine.Rendering.Universal.Internal.CopyColorPass::m_DownsamplingMethod
int32_t ___m_DownsamplingMethod_27;
// UnityEngine.Material UnityEngine.Rendering.Universal.Internal.CopyColorPass::m_CopyColorMaterial
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___m_CopyColorMaterial_28;
// UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.Universal.Internal.CopyColorPass::<source>k__BackingField
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___U3CsourceU3Ek__BackingField_29;
// UnityEngine.Rendering.Universal.RenderTargetHandle UnityEngine.Rendering.Universal.Internal.CopyColorPass::<destination>k__BackingField
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___U3CdestinationU3Ek__BackingField_30;
};
// UnityEngine.Rendering.Universal.Internal.CopyDepthPass
struct CopyDepthPass_t51FCA8600207D9DD0EE15862C514D9F9E3A74D82 : public ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0
{
// UnityEngine.Rendering.Universal.RenderTargetHandle UnityEngine.Rendering.Universal.Internal.CopyDepthPass::<source>k__BackingField
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___U3CsourceU3Ek__BackingField_25;
// UnityEngine.Rendering.Universal.RenderTargetHandle UnityEngine.Rendering.Universal.Internal.CopyDepthPass::<destination>k__BackingField
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___U3CdestinationU3Ek__BackingField_26;
// System.Boolean UnityEngine.Rendering.Universal.Internal.CopyDepthPass::<AllocateRT>k__BackingField
bool ___U3CAllocateRTU3Ek__BackingField_27;
// System.Int32 UnityEngine.Rendering.Universal.Internal.CopyDepthPass::<MssaSamples>k__BackingField
int32_t ___U3CMssaSamplesU3Ek__BackingField_28;
// UnityEngine.Material UnityEngine.Rendering.Universal.Internal.CopyDepthPass::m_CopyDepthMaterial
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___m_CopyDepthMaterial_29;
};
// UnityEngine.Rendering.Universal.Internal.DeferredLights
struct DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC : public RuntimeObject
{
// System.Boolean UnityEngine.Rendering.Universal.Internal.DeferredLights::<UseRenderPass>k__BackingField
bool ___U3CUseRenderPassU3Ek__BackingField_17;
// System.Boolean UnityEngine.Rendering.Universal.Internal.DeferredLights::<HasDepthPrepass>k__BackingField
bool ___U3CHasDepthPrepassU3Ek__BackingField_18;
// System.Boolean UnityEngine.Rendering.Universal.Internal.DeferredLights::<HasNormalPrepass>k__BackingField
bool ___U3CHasNormalPrepassU3Ek__BackingField_19;
// System.Boolean UnityEngine.Rendering.Universal.Internal.DeferredLights::<IsOverlay>k__BackingField
bool ___U3CIsOverlayU3Ek__BackingField_20;
// System.Boolean UnityEngine.Rendering.Universal.Internal.DeferredLights::m_AccurateGbufferNormals
bool ___m_AccurateGbufferNormals_21;
// System.Boolean UnityEngine.Rendering.Universal.Internal.DeferredLights::<TiledDeferredShading>k__BackingField
bool ___U3CTiledDeferredShadingU3Ek__BackingField_22;
// UnityEngine.Rendering.Universal.MixedLightingSetup UnityEngine.Rendering.Universal.Internal.DeferredLights::<MixedLightingSetup>k__BackingField
int32_t ___U3CMixedLightingSetupU3Ek__BackingField_23;
// System.Boolean UnityEngine.Rendering.Universal.Internal.DeferredLights::<UseJobSystem>k__BackingField
bool ___U3CUseJobSystemU3Ek__BackingField_24;
// System.Int32 UnityEngine.Rendering.Universal.Internal.DeferredLights::<RenderWidth>k__BackingField
int32_t ___U3CRenderWidthU3Ek__BackingField_25;
// System.Int32 UnityEngine.Rendering.Universal.Internal.DeferredLights::<RenderHeight>k__BackingField
int32_t ___U3CRenderHeightU3Ek__BackingField_26;
// UnityEngine.Rendering.Universal.RenderTargetHandle[] UnityEngine.Rendering.Universal.Internal.DeferredLights::<GbufferAttachments>k__BackingField
RenderTargetHandleU5BU5D_t1D2C6654EE06932E97BE9429E59098DEBF2CE233* ___U3CGbufferAttachmentsU3Ek__BackingField_27;
// UnityEngine.Rendering.RenderTargetIdentifier[] UnityEngine.Rendering.Universal.Internal.DeferredLights::<DeferredInputAttachments>k__BackingField
RenderTargetIdentifierU5BU5D_t179798C153B7CE381B41C57863F98CB24023C4CE* ___U3CDeferredInputAttachmentsU3Ek__BackingField_28;
// System.Boolean[] UnityEngine.Rendering.Universal.Internal.DeferredLights::<DeferredInputIsTransient>k__BackingField
BooleanU5BU5D_tD317D27C31DB892BE79FAE3AEBC0B3FFB73DE9B4* ___U3CDeferredInputIsTransientU3Ek__BackingField_29;
// UnityEngine.Rendering.Universal.RenderTargetHandle UnityEngine.Rendering.Universal.Internal.DeferredLights::<DepthAttachment>k__BackingField
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___U3CDepthAttachmentU3Ek__BackingField_30;
// UnityEngine.Rendering.Universal.RenderTargetHandle UnityEngine.Rendering.Universal.Internal.DeferredLights::<DepthCopyTexture>k__BackingField
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___U3CDepthCopyTextureU3Ek__BackingField_31;
// UnityEngine.Rendering.Universal.RenderTargetHandle UnityEngine.Rendering.Universal.Internal.DeferredLights::<DepthInfoTexture>k__BackingField
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___U3CDepthInfoTextureU3Ek__BackingField_32;
// UnityEngine.Rendering.Universal.RenderTargetHandle UnityEngine.Rendering.Universal.Internal.DeferredLights::<TileDepthInfoTexture>k__BackingField
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___U3CTileDepthInfoTextureU3Ek__BackingField_33;
// UnityEngine.Rendering.RenderTargetIdentifier[] UnityEngine.Rendering.Universal.Internal.DeferredLights::<GbufferAttachmentIdentifiers>k__BackingField
RenderTargetIdentifierU5BU5D_t179798C153B7CE381B41C57863F98CB24023C4CE* ___U3CGbufferAttachmentIdentifiersU3Ek__BackingField_34;
// UnityEngine.Experimental.Rendering.GraphicsFormat[] UnityEngine.Rendering.Universal.Internal.DeferredLights::<GbufferFormats>k__BackingField
GraphicsFormatU5BU5D_tF6A3D90C430FA3F548B77E5D58D25D71F154E6C5* ___U3CGbufferFormatsU3Ek__BackingField_35;
// UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.Universal.Internal.DeferredLights::<DepthAttachmentIdentifier>k__BackingField
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___U3CDepthAttachmentIdentifierU3Ek__BackingField_36;
// UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.Universal.Internal.DeferredLights::<DepthCopyTextureIdentifier>k__BackingField
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___U3CDepthCopyTextureIdentifierU3Ek__BackingField_37;
// UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.Universal.Internal.DeferredLights::<DepthInfoTextureIdentifier>k__BackingField
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___U3CDepthInfoTextureIdentifierU3Ek__BackingField_38;
// UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.Universal.Internal.DeferredLights::<TileDepthInfoTextureIdentifier>k__BackingField
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___U3CTileDepthInfoTextureIdentifierU3Ek__BackingField_39;
// System.Int32 UnityEngine.Rendering.Universal.Internal.DeferredLights::m_CachedRenderWidth
int32_t ___m_CachedRenderWidth_40;
// System.Int32 UnityEngine.Rendering.Universal.Internal.DeferredLights::m_CachedRenderHeight
int32_t ___m_CachedRenderHeight_41;
// UnityEngine.Matrix4x4 UnityEngine.Rendering.Universal.Internal.DeferredLights::m_CachedProjectionMatrix
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___m_CachedProjectionMatrix_42;
// UnityEngine.Rendering.Universal.Internal.DeferredTiler[] UnityEngine.Rendering.Universal.Internal.DeferredLights::m_Tilers
DeferredTilerU5BU5D_t5968121C14BD0308FEA2AED51AEE342621CED3DA* ___m_Tilers_43;
// System.Int32[] UnityEngine.Rendering.Universal.Internal.DeferredLights::m_TileDataCapacities
Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C* ___m_TileDataCapacities_44;
// System.Boolean UnityEngine.Rendering.Universal.Internal.DeferredLights::m_HasTileVisLights
bool ___m_HasTileVisLights_45;
// Unity.Collections.NativeArray`1<System.UInt16> UnityEngine.Rendering.Universal.Internal.DeferredLights::m_stencilVisLights
NativeArray_1_t275C00CC374DEA66C69B3BB3992116F315A8E934 ___m_stencilVisLights_46;
// Unity.Collections.NativeArray`1<System.UInt16> UnityEngine.Rendering.Universal.Internal.DeferredLights::m_stencilVisLightOffsets
NativeArray_1_t275C00CC374DEA66C69B3BB3992116F315A8E934 ___m_stencilVisLightOffsets_47;
// UnityEngine.Rendering.Universal.Internal.AdditionalLightsShadowCasterPass UnityEngine.Rendering.Universal.Internal.DeferredLights::m_AdditionalLightsShadowCasterPass
AdditionalLightsShadowCasterPass_t5E00A3C851AB73A44B7577458AD868AF8F4FE004* ___m_AdditionalLightsShadowCasterPass_48;
// UnityEngine.Mesh UnityEngine.Rendering.Universal.Internal.DeferredLights::m_SphereMesh
Mesh_t6D9C539763A09BC2B12AEAEF36F6DFFC98AE63D4* ___m_SphereMesh_49;
// UnityEngine.Mesh UnityEngine.Rendering.Universal.Internal.DeferredLights::m_HemisphereMesh
Mesh_t6D9C539763A09BC2B12AEAEF36F6DFFC98AE63D4* ___m_HemisphereMesh_50;
// UnityEngine.Mesh UnityEngine.Rendering.Universal.Internal.DeferredLights::m_FullscreenMesh
Mesh_t6D9C539763A09BC2B12AEAEF36F6DFFC98AE63D4* ___m_FullscreenMesh_51;
// System.Int32 UnityEngine.Rendering.Universal.Internal.DeferredLights::m_MaxDepthRangePerBatch
int32_t ___m_MaxDepthRangePerBatch_52;
// System.Int32 UnityEngine.Rendering.Universal.Internal.DeferredLights::m_MaxTilesPerBatch
int32_t ___m_MaxTilesPerBatch_53;
// System.Int32 UnityEngine.Rendering.Universal.Internal.DeferredLights::m_MaxPunctualLightPerBatch
int32_t ___m_MaxPunctualLightPerBatch_54;
// System.Int32 UnityEngine.Rendering.Universal.Internal.DeferredLights::m_MaxRelLightIndicesPerBatch
int32_t ___m_MaxRelLightIndicesPerBatch_55;
// UnityEngine.Material UnityEngine.Rendering.Universal.Internal.DeferredLights::m_TileDepthInfoMaterial
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___m_TileDepthInfoMaterial_56;
// UnityEngine.Material UnityEngine.Rendering.Universal.Internal.DeferredLights::m_TileDeferredMaterial
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___m_TileDeferredMaterial_57;
// UnityEngine.Material UnityEngine.Rendering.Universal.Internal.DeferredLights::m_StencilDeferredMaterial
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___m_StencilDeferredMaterial_58;
// System.Int32[] UnityEngine.Rendering.Universal.Internal.DeferredLights::m_StencilDeferredPasses
Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C* ___m_StencilDeferredPasses_59;
// System.Int32[] UnityEngine.Rendering.Universal.Internal.DeferredLights::m_TileDeferredPasses
Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C* ___m_TileDeferredPasses_60;
// UnityEngine.Matrix4x4[] UnityEngine.Rendering.Universal.Internal.DeferredLights::m_ScreenToWorld
Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* ___m_ScreenToWorld_61;
// UnityEngine.Rendering.ProfilingSampler UnityEngine.Rendering.Universal.Internal.DeferredLights::m_ProfilingSamplerDeferredTiledPass
ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* ___m_ProfilingSamplerDeferredTiledPass_62;
// UnityEngine.Rendering.ProfilingSampler UnityEngine.Rendering.Universal.Internal.DeferredLights::m_ProfilingSamplerDeferredStencilPass
ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* ___m_ProfilingSamplerDeferredStencilPass_63;
// UnityEngine.Rendering.ProfilingSampler UnityEngine.Rendering.Universal.Internal.DeferredLights::m_ProfilingSamplerDeferredFogPass
ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* ___m_ProfilingSamplerDeferredFogPass_64;
// UnityEngine.Rendering.ProfilingSampler UnityEngine.Rendering.Universal.Internal.DeferredLights::m_ProfilingSamplerClearStencilPartialPass
ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* ___m_ProfilingSamplerClearStencilPartialPass_65;
// UnityEngine.Rendering.Universal.LightCookieManager UnityEngine.Rendering.Universal.Internal.DeferredLights::m_LightCookieManager
LightCookieManager_t47C455537F06ECCE295272AF0BE14CDF1FB54C2B* ___m_LightCookieManager_66;
};
// UnityEngine.Rendering.Universal.Internal.DeferredPass
struct DeferredPass_t6790EE70B629EA472728A1396EA57FE14D0D8BF0 : public ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0
{
// UnityEngine.Rendering.Universal.Internal.DeferredLights UnityEngine.Rendering.Universal.Internal.DeferredPass::m_DeferredLights
DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* ___m_DeferredLights_25;
};
// UnityEngine.Rendering.Universal.Internal.DepthNormalOnlyPass
struct DepthNormalOnlyPass_t50A0679CDE5004EB7043F717FADAB05FA0CA35A6 : public ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0
{
// UnityEngine.RenderTextureDescriptor UnityEngine.Rendering.Universal.Internal.DepthNormalOnlyPass::<normalDescriptor>k__BackingField
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 ___U3CnormalDescriptorU3Ek__BackingField_25;
// UnityEngine.RenderTextureDescriptor UnityEngine.Rendering.Universal.Internal.DepthNormalOnlyPass::<depthDescriptor>k__BackingField
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 ___U3CdepthDescriptorU3Ek__BackingField_26;
// System.Boolean UnityEngine.Rendering.Universal.Internal.DepthNormalOnlyPass::<allocateDepth>k__BackingField
bool ___U3CallocateDepthU3Ek__BackingField_27;
// System.Boolean UnityEngine.Rendering.Universal.Internal.DepthNormalOnlyPass::<allocateNormal>k__BackingField
bool ___U3CallocateNormalU3Ek__BackingField_28;
// System.Collections.Generic.List`1<UnityEngine.Rendering.ShaderTagId> UnityEngine.Rendering.Universal.Internal.DepthNormalOnlyPass::<shaderTagIds>k__BackingField
List_1_t4673975A297A80D4D4A65EB5A2BE3B6BD1EED9AF* ___U3CshaderTagIdsU3Ek__BackingField_29;
// UnityEngine.Rendering.Universal.RenderTargetHandle UnityEngine.Rendering.Universal.Internal.DepthNormalOnlyPass::<depthHandle>k__BackingField
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___U3CdepthHandleU3Ek__BackingField_30;
// UnityEngine.Rendering.Universal.RenderTargetHandle UnityEngine.Rendering.Universal.Internal.DepthNormalOnlyPass::<normalHandle>k__BackingField
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___U3CnormalHandleU3Ek__BackingField_31;
// UnityEngine.Rendering.FilteringSettings UnityEngine.Rendering.Universal.Internal.DepthNormalOnlyPass::m_FilteringSettings
FilteringSettings_t75860B12A7BCF9A0E2F13CB2C2E5DCD9E1EEAD9F ___m_FilteringSettings_32;
// System.Int32 UnityEngine.Rendering.Universal.Internal.DepthNormalOnlyPass::m_RendererMSAASamples
int32_t ___m_RendererMSAASamples_33;
};
// UnityEngine.Rendering.Universal.Internal.DepthOnlyPass
struct DepthOnlyPass_t93DEDD59D11D5651A2089D49062E3F140FD3475E : public ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0
{
// UnityEngine.Rendering.Universal.RenderTargetHandle UnityEngine.Rendering.Universal.Internal.DepthOnlyPass::<depthAttachmentHandle>k__BackingField
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___U3CdepthAttachmentHandleU3Ek__BackingField_26;
// UnityEngine.RenderTextureDescriptor UnityEngine.Rendering.Universal.Internal.DepthOnlyPass::<descriptor>k__BackingField
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 ___U3CdescriptorU3Ek__BackingField_27;
// System.Boolean UnityEngine.Rendering.Universal.Internal.DepthOnlyPass::<allocateDepth>k__BackingField
bool ___U3CallocateDepthU3Ek__BackingField_28;
// UnityEngine.Rendering.ShaderTagId UnityEngine.Rendering.Universal.Internal.DepthOnlyPass::<shaderTagId>k__BackingField
ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 ___U3CshaderTagIdU3Ek__BackingField_29;
// UnityEngine.Rendering.FilteringSettings UnityEngine.Rendering.Universal.Internal.DepthOnlyPass::m_FilteringSettings
FilteringSettings_t75860B12A7BCF9A0E2F13CB2C2E5DCD9E1EEAD9F ___m_FilteringSettings_30;
};
// UnityEngine.Rendering.Universal.Internal.DrawObjectsPass
struct DrawObjectsPass_t84B46B3BEA317D89ACA0B04F80A9346789E8DE68 : public ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0
{
// UnityEngine.Rendering.FilteringSettings UnityEngine.Rendering.Universal.Internal.DrawObjectsPass::m_FilteringSettings
FilteringSettings_t75860B12A7BCF9A0E2F13CB2C2E5DCD9E1EEAD9F ___m_FilteringSettings_25;
// UnityEngine.Rendering.RenderStateBlock UnityEngine.Rendering.Universal.Internal.DrawObjectsPass::m_RenderStateBlock
RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733 ___m_RenderStateBlock_26;
// System.Collections.Generic.List`1<UnityEngine.Rendering.ShaderTagId> UnityEngine.Rendering.Universal.Internal.DrawObjectsPass::m_ShaderTagIdList
List_1_t4673975A297A80D4D4A65EB5A2BE3B6BD1EED9AF* ___m_ShaderTagIdList_27;
// System.String UnityEngine.Rendering.Universal.Internal.DrawObjectsPass::m_ProfilerTag
String_t* ___m_ProfilerTag_28;
// UnityEngine.Rendering.ProfilingSampler UnityEngine.Rendering.Universal.Internal.DrawObjectsPass::m_ProfilingSampler
ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* ___m_ProfilingSampler_29;
// System.Boolean UnityEngine.Rendering.Universal.Internal.DrawObjectsPass::m_IsOpaque
bool ___m_IsOpaque_30;
// System.Boolean UnityEngine.Rendering.Universal.Internal.DrawObjectsPass::m_UseDepthPriming
bool ___m_UseDepthPriming_31;
};
// UnityEngine.Rendering.Universal.Internal.FinalBlitPass
struct FinalBlitPass_t5A422DA2B38F1886E0F5AC3D26CE2455177C3EAC : public ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0
{
// UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.Universal.Internal.FinalBlitPass::m_Source
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___m_Source_25;
// UnityEngine.Material UnityEngine.Rendering.Universal.Internal.FinalBlitPass::m_BlitMaterial
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___m_BlitMaterial_26;
};
// UnityEngine.Rendering.Universal.Internal.GBufferPass
struct GBufferPass_t540C12BCC3AFAC32B775694C8A29B69A49C284E7 : public ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0
{
// UnityEngine.Rendering.ProfilingSampler UnityEngine.Rendering.Universal.Internal.GBufferPass::m_ProfilingSampler
ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* ___m_ProfilingSampler_31;
// UnityEngine.Rendering.Universal.Internal.DeferredLights UnityEngine.Rendering.Universal.Internal.GBufferPass::m_DeferredLights
DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* ___m_DeferredLights_32;
// UnityEngine.Rendering.ShaderTagId[] UnityEngine.Rendering.Universal.Internal.GBufferPass::m_ShaderTagValues
ShaderTagIdU5BU5D_tE1BA124E13B8096153E25C5AF9C1D15D71466143* ___m_ShaderTagValues_33;
// UnityEngine.Rendering.RenderStateBlock[] UnityEngine.Rendering.Universal.Internal.GBufferPass::m_RenderStateBlocks
RenderStateBlockU5BU5D_tB3277DEBE81600D781CFFD366CF0B6E363775468* ___m_RenderStateBlocks_34;
// UnityEngine.Rendering.FilteringSettings UnityEngine.Rendering.Universal.Internal.GBufferPass::m_FilteringSettings
FilteringSettings_t75860B12A7BCF9A0E2F13CB2C2E5DCD9E1EEAD9F ___m_FilteringSettings_35;
// UnityEngine.Rendering.RenderStateBlock UnityEngine.Rendering.Universal.Internal.GBufferPass::m_RenderStateBlock
RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733 ___m_RenderStateBlock_36;
};
// UnityEngine.Rendering.Universal.LightCookieManager
struct LightCookieManager_t47C455537F06ECCE295272AF0BE14CDF1FB54C2B : public RuntimeObject
{
// UnityEngine.Rendering.Texture2DAtlas UnityEngine.Rendering.Universal.LightCookieManager::m_AdditionalLightsCookieAtlas
Texture2DAtlas_t770EADF1E6B5E862E78D0EC18118B4A3E023334F* ___m_AdditionalLightsCookieAtlas_1;
// UnityEngine.Rendering.Universal.LightCookieManager/LightCookieShaderData UnityEngine.Rendering.Universal.LightCookieManager::m_AdditionalLightsCookieShaderData
LightCookieShaderData_t38F9BD4D6118DD8554869675163AC15CB5403D10* ___m_AdditionalLightsCookieShaderData_2;
// UnityEngine.Rendering.Universal.LightCookieManager/Settings UnityEngine.Rendering.Universal.LightCookieManager::m_Settings
Settings_tD7A6A8448F1DB2BC0311F24ED5CA30DCA1C30FA1 ___m_Settings_3;
// UnityEngine.Rendering.Universal.LightCookieManager/WorkMemory UnityEngine.Rendering.Universal.LightCookieManager::m_WorkMem
WorkMemory_t79A2BFFA0A8E72CFAB4194F63C5683E8FB744C5B* ___m_WorkMem_4;
// System.Int32[] UnityEngine.Rendering.Universal.LightCookieManager::m_VisibleLightIndexToShaderDataIndex
Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C* ___m_VisibleLightIndexToShaderDataIndex_5;
// System.Int32 UnityEngine.Rendering.Universal.LightCookieManager::m_CookieSizeDivisor
int32_t ___m_CookieSizeDivisor_7;
// System.UInt32 UnityEngine.Rendering.Universal.LightCookieManager::m_PrevCookieRequestPixelCount
uint32_t ___m_PrevCookieRequestPixelCount_8;
// System.Boolean UnityEngine.Rendering.Universal.LightCookieManager::<IsKeywordLightCookieEnabled>k__BackingField
bool ___U3CIsKeywordLightCookieEnabledU3Ek__BackingField_9;
};
// UnityEngine.Rendering.Universal.Internal.MainLightShadowCasterPass
struct MainLightShadowCasterPass_tC550260377ED69F98337CF963695B7A090B137E3 : public ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0
{
// System.Single UnityEngine.Rendering.Universal.Internal.MainLightShadowCasterPass::m_CascadeBorder
float ___m_CascadeBorder_27;
// System.Single UnityEngine.Rendering.Universal.Internal.MainLightShadowCasterPass::m_MaxShadowDistanceSq
float ___m_MaxShadowDistanceSq_28;
// System.Int32 UnityEngine.Rendering.Universal.Internal.MainLightShadowCasterPass::m_ShadowCasterCascadesCount
int32_t ___m_ShadowCasterCascadesCount_29;
// UnityEngine.Rendering.Universal.RenderTargetHandle UnityEngine.Rendering.Universal.Internal.MainLightShadowCasterPass::m_MainLightShadowmap
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___m_MainLightShadowmap_30;
// UnityEngine.RenderTexture UnityEngine.Rendering.Universal.Internal.MainLightShadowCasterPass::m_MainLightShadowmapTexture
RenderTexture_tBA90C4C3AD9EECCFDDCC632D97C29FAB80D60D27* ___m_MainLightShadowmapTexture_31;
// UnityEngine.Matrix4x4[] UnityEngine.Rendering.Universal.Internal.MainLightShadowCasterPass::m_MainLightShadowMatrices
Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* ___m_MainLightShadowMatrices_32;
// UnityEngine.Rendering.Universal.ShadowSliceData[] UnityEngine.Rendering.Universal.Internal.MainLightShadowCasterPass::m_CascadeSlices
ShadowSliceDataU5BU5D_t3B41B7A06BAB3677671AEE84FBCF1A23B7DC7D04* ___m_CascadeSlices_33;
// UnityEngine.Vector4[] UnityEngine.Rendering.Universal.Internal.MainLightShadowCasterPass::m_CascadeSplitDistances
Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD* ___m_CascadeSplitDistances_34;
// System.Boolean UnityEngine.Rendering.Universal.Internal.MainLightShadowCasterPass::m_CreateEmptyShadowmap
bool ___m_CreateEmptyShadowmap_35;
// UnityEngine.Rendering.ProfilingSampler UnityEngine.Rendering.Universal.Internal.MainLightShadowCasterPass::m_ProfilingSetupSampler
ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* ___m_ProfilingSetupSampler_36;
};
// UnityEngine.Rendering.Universal.Internal.MotionVectorRenderPass
struct MotionVectorRenderPass_t68EEC4BE7958B36DF7CA1C0FBD6D61195E561471 : public ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0
{
// UnityEngine.Rendering.Universal.RenderTargetHandle UnityEngine.Rendering.Universal.Internal.MotionVectorRenderPass::m_MotionVectorHandle
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___m_MotionVectorHandle_30;
// UnityEngine.Material UnityEngine.Rendering.Universal.Internal.MotionVectorRenderPass::m_CameraMaterial
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___m_CameraMaterial_31;
// UnityEngine.Material UnityEngine.Rendering.Universal.Internal.MotionVectorRenderPass::m_ObjectMaterial
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___m_ObjectMaterial_32;
// UnityEngine.Rendering.Universal.Internal.PreviousFrameData UnityEngine.Rendering.Universal.Internal.MotionVectorRenderPass::m_MotionData
PreviousFrameData_t990E8070F97119F296A9A59DE5E700725864C4EF* ___m_MotionData_33;
// UnityEngine.Rendering.ProfilingSampler UnityEngine.Rendering.Universal.Internal.MotionVectorRenderPass::m_ProfilingSampler
ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* ___m_ProfilingSampler_34;
};
// UnityEngine.Rendering.Universal.PostProcessData
struct PostProcessData_t106B5638205D5CBAF18F2573047F2DC23BDB2F05 : public ScriptableObject_tB3BFDB921A1B1795B38A5417D3B97A89A140436A
{
// UnityEngine.Rendering.Universal.PostProcessData/ShaderResources UnityEngine.Rendering.Universal.PostProcessData::shaders
ShaderResources_t5CFF4C7697343EC59BAE5094B637F9EC23CE6D59* ___shaders_4;
// UnityEngine.Rendering.Universal.PostProcessData/TextureResources UnityEngine.Rendering.Universal.PostProcessData::textures
TextureResources_t9220AC464374C6AA55163CD0AC71C62B85E6C122* ___textures_5;
};
// UnityEngine.Rendering.Universal.Internal.PostProcessPass
struct PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286 : public ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0
{
// UnityEngine.RenderTextureDescriptor UnityEngine.Rendering.Universal.Internal.PostProcessPass::m_Descriptor
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 ___m_Descriptor_25;
// UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.Universal.Internal.PostProcessPass::m_Source
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___m_Source_26;
// UnityEngine.Rendering.Universal.RenderTargetHandle UnityEngine.Rendering.Universal.Internal.PostProcessPass::m_Destination
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___m_Destination_27;
// UnityEngine.Rendering.Universal.RenderTargetHandle UnityEngine.Rendering.Universal.Internal.PostProcessPass::m_Depth
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___m_Depth_28;
// UnityEngine.Rendering.Universal.RenderTargetHandle UnityEngine.Rendering.Universal.Internal.PostProcessPass::m_InternalLut
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___m_InternalLut_29;
// UnityEngine.Rendering.Universal.Internal.PostProcessPass/MaterialLibrary UnityEngine.Rendering.Universal.Internal.PostProcessPass::m_Materials
MaterialLibrary_t26A52613184B7F43DFA5C0A540947385EFA6E4ED* ___m_Materials_34;
// UnityEngine.Rendering.Universal.PostProcessData UnityEngine.Rendering.Universal.Internal.PostProcessPass::m_Data
PostProcessData_t106B5638205D5CBAF18F2573047F2DC23BDB2F05* ___m_Data_35;
// UnityEngine.Rendering.Universal.DepthOfField UnityEngine.Rendering.Universal.Internal.PostProcessPass::m_DepthOfField
DepthOfField_t7CFE75BDAF1877EF64F50E70D621A893CF3637EF* ___m_DepthOfField_36;
// UnityEngine.Rendering.Universal.MotionBlur UnityEngine.Rendering.Universal.Internal.PostProcessPass::m_MotionBlur
MotionBlur_tCC3C4B1EDF692B22533C0ADBCE5D92101E566161* ___m_MotionBlur_37;
// UnityEngine.Rendering.Universal.PaniniProjection UnityEngine.Rendering.Universal.Internal.PostProcessPass::m_PaniniProjection
PaniniProjection_t1E2B2CBC65D2E9BC9D4C6C07163D742F1FE85BDA* ___m_PaniniProjection_38;
// UnityEngine.Rendering.Universal.Bloom UnityEngine.Rendering.Universal.Internal.PostProcessPass::m_Bloom
Bloom_t0C806C947E1D104DC95E933B3FB9A307CBB5B225* ___m_Bloom_39;
// UnityEngine.Rendering.Universal.LensDistortion UnityEngine.Rendering.Universal.Internal.PostProcessPass::m_LensDistortion
LensDistortion_t54FF310512B37DD2D9DBEEF9DA9DDF1F0A2082C6* ___m_LensDistortion_40;
// UnityEngine.Rendering.Universal.ChromaticAberration UnityEngine.Rendering.Universal.Internal.PostProcessPass::m_ChromaticAberration
ChromaticAberration_t84EAB576773C3AD4DE77A13952B487F9DA10DA9F* ___m_ChromaticAberration_41;
// UnityEngine.Rendering.Universal.Vignette UnityEngine.Rendering.Universal.Internal.PostProcessPass::m_Vignette
Vignette_t77147DD5FEEB4476AF22BD98255F8010738985DC* ___m_Vignette_42;
// UnityEngine.Rendering.Universal.ColorLookup UnityEngine.Rendering.Universal.Internal.PostProcessPass::m_ColorLookup
ColorLookup_t01A600A6D30CFBF1BA4A82FE2C2E97586B5D393C* ___m_ColorLookup_43;
// UnityEngine.Rendering.Universal.ColorAdjustments UnityEngine.Rendering.Universal.Internal.PostProcessPass::m_ColorAdjustments
ColorAdjustments_t97EE64C6DB384E5F6BC48C3FA13C207E8FC87A86* ___m_ColorAdjustments_44;
// UnityEngine.Rendering.Universal.Tonemapping UnityEngine.Rendering.Universal.Internal.PostProcessPass::m_Tonemapping
Tonemapping_tB71CED262B25FC58B0259FD05DD32821C2858DBA* ___m_Tonemapping_45;
// UnityEngine.Rendering.Universal.FilmGrain UnityEngine.Rendering.Universal.Internal.PostProcessPass::m_FilmGrain
FilmGrain_t87D5F559E2E345EE7BD347456D99BC8E232A5172* ___m_FilmGrain_46;
// UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.Rendering.Universal.Internal.PostProcessPass::m_DefaultHDRFormat
int32_t ___m_DefaultHDRFormat_48;
// System.Boolean UnityEngine.Rendering.Universal.Internal.PostProcessPass::m_UseRGBM
bool ___m_UseRGBM_49;
// UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.Rendering.Universal.Internal.PostProcessPass::m_SMAAEdgeFormat
int32_t ___m_SMAAEdgeFormat_50;
// UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.Rendering.Universal.Internal.PostProcessPass::m_GaussianCoCFormat
int32_t ___m_GaussianCoCFormat_51;
// System.Boolean UnityEngine.Rendering.Universal.Internal.PostProcessPass::m_ResetHistory
bool ___m_ResetHistory_52;
// System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass::m_DitheringTextureIndex
int32_t ___m_DitheringTextureIndex_53;
// UnityEngine.Rendering.RenderTargetIdentifier[] UnityEngine.Rendering.Universal.Internal.PostProcessPass::m_MRT2
RenderTargetIdentifierU5BU5D_t179798C153B7CE381B41C57863F98CB24023C4CE* ___m_MRT2_54;
// UnityEngine.Vector4[] UnityEngine.Rendering.Universal.Internal.PostProcessPass::m_BokehKernel
Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD* ___m_BokehKernel_55;
// System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass::m_BokehHash
int32_t ___m_BokehHash_56;
// System.Single UnityEngine.Rendering.Universal.Internal.PostProcessPass::m_BokehMaxRadius
float ___m_BokehMaxRadius_57;
// System.Single UnityEngine.Rendering.Universal.Internal.PostProcessPass::m_BokehRCPAspect
float ___m_BokehRCPAspect_58;
// System.Boolean UnityEngine.Rendering.Universal.Internal.PostProcessPass::m_IsFinalPass
bool ___m_IsFinalPass_59;
// System.Boolean UnityEngine.Rendering.Universal.Internal.PostProcessPass::m_HasFinalPass
bool ___m_HasFinalPass_60;
// System.Boolean UnityEngine.Rendering.Universal.Internal.PostProcessPass::m_EnableSRGBConversionIfNeeded
bool ___m_EnableSRGBConversionIfNeeded_61;
// System.Boolean UnityEngine.Rendering.Universal.Internal.PostProcessPass::m_UseDrawProcedural
bool ___m_UseDrawProcedural_62;
// System.Boolean UnityEngine.Rendering.Universal.Internal.PostProcessPass::m_UseFastSRGBLinearConversion
bool ___m_UseFastSRGBLinearConversion_63;
// System.Boolean UnityEngine.Rendering.Universal.Internal.PostProcessPass::m_ResolveToScreen
bool ___m_ResolveToScreen_64;
// System.Boolean UnityEngine.Rendering.Universal.Internal.PostProcessPass::m_UseSwapBuffer
bool ___m_UseSwapBuffer_65;
// UnityEngine.Material UnityEngine.Rendering.Universal.Internal.PostProcessPass::m_BlitMaterial
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___m_BlitMaterial_66;
};
// UnityEngine.Rendering.RenderPipelineAsset
struct RenderPipelineAsset_t5F9BF815BF931E1314B184E7F9070FB649C7054E : public ScriptableObject_tB3BFDB921A1B1795B38A5417D3B97A89A140436A
{
};
// UnityEngine.RenderTexture
struct RenderTexture_tBA90C4C3AD9EECCFDDCC632D97C29FAB80D60D27 : public Texture_t791CBB51219779964E0E8A2ED7C1AA5F92A4A700
{
};
// UnityEngine.Rendering.Universal.ScriptableRenderer
struct ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892 : public RuntimeObject
{
// System.Int32 UnityEngine.Rendering.Universal.ScriptableRenderer::m_LastBeginSubpassPassIndex
int32_t ___m_LastBeginSubpassPassIndex_2;
// System.Collections.Generic.Dictionary`2<UnityEngine.Hash128,System.Int32[]> UnityEngine.Rendering.Universal.ScriptableRenderer::m_MergeableRenderPassesMap
Dictionary_2_tCB9019887EB0254D4745B0724BC12327C5B63792* ___m_MergeableRenderPassesMap_3;
// System.Int32[][] UnityEngine.Rendering.Universal.ScriptableRenderer::m_MergeableRenderPassesMapArrays
Int32U5BU5DU5BU5D_t179D865D5B30EFCBC50F82C9774329C15943466E* ___m_MergeableRenderPassesMapArrays_4;
// UnityEngine.Hash128[] UnityEngine.Rendering.Universal.ScriptableRenderer::m_PassIndexToPassHash
Hash128U5BU5D_tB104E7247B842648E447B7FCF4748077DC1F8C98* ___m_PassIndexToPassHash_5;
// System.Collections.Generic.Dictionary`2<UnityEngine.Hash128,System.Int32> UnityEngine.Rendering.Universal.ScriptableRenderer::m_RenderPassesAttachmentCount
Dictionary_2_tB41FAC88F07BAB98D6D373F7C94FB0496D1BDA32* ___m_RenderPassesAttachmentCount_6;
// UnityEngine.Rendering.AttachmentDescriptor[] UnityEngine.Rendering.Universal.ScriptableRenderer::m_ActiveColorAttachmentDescriptors
AttachmentDescriptorU5BU5D_tC70107EBD955FE94BA31C7FDC146069EF9C547C1* ___m_ActiveColorAttachmentDescriptors_7;
// UnityEngine.Rendering.AttachmentDescriptor UnityEngine.Rendering.Universal.ScriptableRenderer::m_ActiveDepthAttachmentDescriptor
AttachmentDescriptor_tBAC9B26B50BB0838C5C0CC22BB296F9DFF41276E ___m_ActiveDepthAttachmentDescriptor_8;
// System.Boolean[] UnityEngine.Rendering.Universal.ScriptableRenderer::m_IsActiveColorAttachmentTransient
BooleanU5BU5D_tD317D27C31DB892BE79FAE3AEBC0B3FFB73DE9B4* ___m_IsActiveColorAttachmentTransient_9;
// UnityEngine.Rendering.RenderBufferStoreAction[] UnityEngine.Rendering.Universal.ScriptableRenderer::m_FinalColorStoreAction
RenderBufferStoreActionU5BU5D_tFEA8F5DD460573EA9F35FBEC5727D1804C5DCBF5* ___m_FinalColorStoreAction_10;
// UnityEngine.Rendering.RenderBufferStoreAction UnityEngine.Rendering.Universal.ScriptableRenderer::m_FinalDepthStoreAction
int32_t ___m_FinalDepthStoreAction_11;
// UnityEngine.Rendering.ProfilingSampler UnityEngine.Rendering.Universal.ScriptableRenderer::<profilingExecute>k__BackingField
ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* ___U3CprofilingExecuteU3Ek__BackingField_12;
// UnityEngine.Rendering.Universal.DebugHandler UnityEngine.Rendering.Universal.ScriptableRenderer::<DebugHandler>k__BackingField
DebugHandler_t3A09E2CFD1CA6F5C192968A6FF19EE4863F44DA4* ___U3CDebugHandlerU3Ek__BackingField_13;
// UnityEngine.Rendering.Universal.ScriptableRenderer/RenderingFeatures UnityEngine.Rendering.Universal.ScriptableRenderer::<supportedRenderingFeatures>k__BackingField
RenderingFeatures_t31044CBDCDC2F05194BFA2A2122FBD937D78A371* ___U3CsupportedRenderingFeaturesU3Ek__BackingField_15;
// UnityEngine.Rendering.GraphicsDeviceType[] UnityEngine.Rendering.Universal.ScriptableRenderer::<unsupportedGraphicsDeviceTypes>k__BackingField
GraphicsDeviceTypeU5BU5D_t4322565F239068C66BF47053B83BD6A9A9D16408* ___U3CunsupportedGraphicsDeviceTypesU3Ek__BackingField_16;
// UnityEngine.Rendering.Universal.StoreActionsOptimization UnityEngine.Rendering.Universal.ScriptableRenderer::m_StoreActionsOptimizationSetting
int32_t ___m_StoreActionsOptimizationSetting_17;
// System.Collections.Generic.List`1<UnityEngine.Rendering.Universal.ScriptableRenderPass> UnityEngine.Rendering.Universal.ScriptableRenderer::m_ActiveRenderPassQueue
List_1_t2E485E650BF1E41358CE56A69323E183C5A89CB6* ___m_ActiveRenderPassQueue_20;
// System.Collections.Generic.List`1<UnityEngine.Rendering.Universal.ScriptableRendererFeature> UnityEngine.Rendering.Universal.ScriptableRenderer::m_RendererFeatures
List_1_t2121653FB628940E808D105AD2C17E0F20AFB3A6* ___m_RendererFeatures_21;
// UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.Universal.ScriptableRenderer::m_CameraColorTarget
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___m_CameraColorTarget_22;
// UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.Universal.ScriptableRenderer::m_CameraDepthTarget
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___m_CameraDepthTarget_23;
// UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.Universal.ScriptableRenderer::m_CameraResolveTarget
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___m_CameraResolveTarget_24;
// System.Boolean UnityEngine.Rendering.Universal.ScriptableRenderer::m_FirstTimeCameraColorTargetIsBound
bool ___m_FirstTimeCameraColorTargetIsBound_25;
// System.Boolean UnityEngine.Rendering.Universal.ScriptableRenderer::m_FirstTimeCameraDepthTargetIsBound
bool ___m_FirstTimeCameraDepthTargetIsBound_26;
// System.Boolean UnityEngine.Rendering.Universal.ScriptableRenderer::m_IsPipelineExecuting
bool ___m_IsPipelineExecuting_27;
// System.Boolean UnityEngine.Rendering.Universal.ScriptableRenderer::isCameraColorTargetValid
bool ___isCameraColorTargetValid_28;
// System.Boolean UnityEngine.Rendering.Universal.ScriptableRenderer::disableNativeRenderPassInFeatures
bool ___disableNativeRenderPassInFeatures_29;
// System.Boolean UnityEngine.Rendering.Universal.ScriptableRenderer::useRenderPassEnabled
bool ___useRenderPassEnabled_30;
// System.Boolean UnityEngine.Rendering.Universal.ScriptableRenderer::<useDepthPriming>k__BackingField
bool ___U3CuseDepthPrimingU3Ek__BackingField_38;
// System.Boolean UnityEngine.Rendering.Universal.ScriptableRenderer::<stripShadowsOffVariants>k__BackingField
bool ___U3CstripShadowsOffVariantsU3Ek__BackingField_39;
// System.Boolean UnityEngine.Rendering.Universal.ScriptableRenderer::<stripAdditionalLightOffVariants>k__BackingField
bool ___U3CstripAdditionalLightOffVariantsU3Ek__BackingField_40;
};
// UnityEngine.Texture2D
struct Texture2D_tE6505BC111DD8A424A9DBE8E05D7D09E11FFFCF4 : public Texture_t791CBB51219779964E0E8A2ED7C1AA5F92A4A700
{
};
// UnityEngine.Transform
struct Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1 : public Component_t39FBE53E5EFCF4409111FB22C15FF73717632EC3
{
};
// UnityEngine.Rendering.VolumeComponent
struct VolumeComponent_t8121D1F6054A9DFB3A596EE451FD65A2BFE2D7E1 : public ScriptableObject_tB3BFDB921A1B1795B38A5417D3B97A89A140436A
{
// System.Boolean UnityEngine.Rendering.VolumeComponent::active
bool ___active_4;
// System.String UnityEngine.Rendering.VolumeComponent::<displayName>k__BackingField
String_t* ___U3CdisplayNameU3Ek__BackingField_5;
// System.Collections.ObjectModel.ReadOnlyCollection`1<UnityEngine.Rendering.VolumeParameter> UnityEngine.Rendering.VolumeComponent::<parameters>k__BackingField
ReadOnlyCollection_1_tE414953665CCBE1BFF28E8E32C184621ADDA4B76* ___U3CparametersU3Ek__BackingField_6;
};
// UnityEngine.Rendering.Universal.XRPass
struct XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24 : public RuntimeObject
{
// System.Collections.Generic.List`1<UnityEngine.Rendering.Universal.XRView> UnityEngine.Rendering.Universal.XRPass::views
List_1_tB3AD940C3EFA3B62F5F00791CB82A01B87D1F4CE* ___views_0;
// System.Boolean UnityEngine.Rendering.Universal.XRPass::<xrSdkEnabled>k__BackingField
bool ___U3CxrSdkEnabledU3Ek__BackingField_1;
// System.Boolean UnityEngine.Rendering.Universal.XRPass::<copyDepth>k__BackingField
bool ___U3CcopyDepthU3Ek__BackingField_2;
// System.Int32 UnityEngine.Rendering.Universal.XRPass::<multipassId>k__BackingField
int32_t ___U3CmultipassIdU3Ek__BackingField_3;
// System.Int32 UnityEngine.Rendering.Universal.XRPass::<cullingPassId>k__BackingField
int32_t ___U3CcullingPassIdU3Ek__BackingField_4;
// UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.Universal.XRPass::<renderTarget>k__BackingField
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___U3CrenderTargetU3Ek__BackingField_5;
// UnityEngine.RenderTextureDescriptor UnityEngine.Rendering.Universal.XRPass::<renderTargetDesc>k__BackingField
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 ___U3CrenderTargetDescU3Ek__BackingField_6;
// System.Boolean UnityEngine.Rendering.Universal.XRPass::<renderTargetIsRenderTexture>k__BackingField
bool ___U3CrenderTargetIsRenderTextureU3Ek__BackingField_8;
// System.Boolean UnityEngine.Rendering.Universal.XRPass::<isLateLatchEnabled>k__BackingField
bool ___U3CisLateLatchEnabledU3Ek__BackingField_9;
// System.Boolean UnityEngine.Rendering.Universal.XRPass::<canMarkLateLatch>k__BackingField
bool ___U3CcanMarkLateLatchU3Ek__BackingField_10;
// System.Boolean UnityEngine.Rendering.Universal.XRPass::<hasMarkedLateLatch>k__BackingField
bool ___U3ChasMarkedLateLatchU3Ek__BackingField_11;
// UnityEngine.Rendering.ScriptableCullingParameters UnityEngine.Rendering.Universal.XRPass::<cullingParams>k__BackingField
ScriptableCullingParameters_tD9539440A4A7DA4C7578CCE16F24466A5DC89899 ___U3CcullingParamsU3Ek__BackingField_12;
// UnityEngine.Material UnityEngine.Rendering.Universal.XRPass::occlusionMeshMaterial
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___occlusionMeshMaterial_13;
// UnityEngine.Mesh UnityEngine.Rendering.Universal.XRPass::occlusionMeshCombined
Mesh_t6D9C539763A09BC2B12AEAEF36F6DFFC98AE63D4* ___occlusionMeshCombined_14;
// System.Int32 UnityEngine.Rendering.Universal.XRPass::occlusionMeshCombinedHashCode
int32_t ___occlusionMeshCombinedHashCode_15;
// UnityEngine.Rendering.Universal.XRPass/CustomMirrorView UnityEngine.Rendering.Universal.XRPass::customMirrorView
CustomMirrorView_t826B740E52CCFCC96FCCDD7DCC1B2D7208D8D316* ___customMirrorView_16;
// UnityEngine.Matrix4x4[] UnityEngine.Rendering.Universal.XRPass::stereoProjectionMatrix
Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* ___stereoProjectionMatrix_21;
// UnityEngine.Matrix4x4[] UnityEngine.Rendering.Universal.XRPass::stereoViewMatrix
Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* ___stereoViewMatrix_22;
// UnityEngine.Matrix4x4[] UnityEngine.Rendering.Universal.XRPass::stereoCameraProjectionMatrix
Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* ___stereoCameraProjectionMatrix_23;
};
// UnityEngine.Rendering.Universal.DebugHandler/DrawFunction
struct DrawFunction_tAECE074222E7ADEBB334EEAA2B24A04C2D539E7B : public MulticastDelegate_t
{
};
// System.ArgumentNullException
struct ArgumentNullException_t327031E412FAB2351B0022DD5DAD47E67E597129 : public ArgumentException_tAD90411542A20A9C72D5CDA3A84181D8B947A263
{
};
// UnityEngine.Rendering.Universal.Bloom
struct Bloom_t0C806C947E1D104DC95E933B3FB9A307CBB5B225 : public VolumeComponent_t8121D1F6054A9DFB3A596EE451FD65A2BFE2D7E1
{
// UnityEngine.Rendering.MinFloatParameter UnityEngine.Rendering.Universal.Bloom::threshold
MinFloatParameter_tA4BCE8AF64068D3761A8689DB27D0B04238525F9* ___threshold_7;
// UnityEngine.Rendering.MinFloatParameter UnityEngine.Rendering.Universal.Bloom::intensity
MinFloatParameter_tA4BCE8AF64068D3761A8689DB27D0B04238525F9* ___intensity_8;
// UnityEngine.Rendering.ClampedFloatParameter UnityEngine.Rendering.Universal.Bloom::scatter
ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* ___scatter_9;
// UnityEngine.Rendering.MinFloatParameter UnityEngine.Rendering.Universal.Bloom::clamp
MinFloatParameter_tA4BCE8AF64068D3761A8689DB27D0B04238525F9* ___clamp_10;
// UnityEngine.Rendering.ColorParameter UnityEngine.Rendering.Universal.Bloom::tint
ColorParameter_t367FD9EBE5DAA0ADB44F7DD0C260E9CDE3827CC0* ___tint_11;
// UnityEngine.Rendering.BoolParameter UnityEngine.Rendering.Universal.Bloom::highQualityFiltering
BoolParameter_tAA460C5A72ADBDDB4519BFF0BA040EC202E14E95* ___highQualityFiltering_12;
// UnityEngine.Rendering.ClampedIntParameter UnityEngine.Rendering.Universal.Bloom::skipIterations
ClampedIntParameter_tAF77FC44E522B137734644AE2E3F702580033B8E* ___skipIterations_13;
// UnityEngine.Rendering.TextureParameter UnityEngine.Rendering.Universal.Bloom::dirtTexture
TextureParameter_t8989581983DE4A463CBB1A19F90D9E27BF7EC28A* ___dirtTexture_14;
// UnityEngine.Rendering.MinFloatParameter UnityEngine.Rendering.Universal.Bloom::dirtIntensity
MinFloatParameter_tA4BCE8AF64068D3761A8689DB27D0B04238525F9* ___dirtIntensity_15;
};
// UnityEngine.Camera
struct Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184 : public Behaviour_t01970CFBBA658497AE30F311C447DB0440BAB7FA
{
};
// UnityEngine.Rendering.Universal.ChannelMixer
struct ChannelMixer_tA7F185C8C173EE71D324ED4887EBA0B8097766B6 : public VolumeComponent_t8121D1F6054A9DFB3A596EE451FD65A2BFE2D7E1
{
// UnityEngine.Rendering.ClampedFloatParameter UnityEngine.Rendering.Universal.ChannelMixer::redOutRedIn
ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* ___redOutRedIn_7;
// UnityEngine.Rendering.ClampedFloatParameter UnityEngine.Rendering.Universal.ChannelMixer::redOutGreenIn
ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* ___redOutGreenIn_8;
// UnityEngine.Rendering.ClampedFloatParameter UnityEngine.Rendering.Universal.ChannelMixer::redOutBlueIn
ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* ___redOutBlueIn_9;
// UnityEngine.Rendering.ClampedFloatParameter UnityEngine.Rendering.Universal.ChannelMixer::greenOutRedIn
ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* ___greenOutRedIn_10;
// UnityEngine.Rendering.ClampedFloatParameter UnityEngine.Rendering.Universal.ChannelMixer::greenOutGreenIn
ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* ___greenOutGreenIn_11;
// UnityEngine.Rendering.ClampedFloatParameter UnityEngine.Rendering.Universal.ChannelMixer::greenOutBlueIn
ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* ___greenOutBlueIn_12;
// UnityEngine.Rendering.ClampedFloatParameter UnityEngine.Rendering.Universal.ChannelMixer::blueOutRedIn
ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* ___blueOutRedIn_13;
// UnityEngine.Rendering.ClampedFloatParameter UnityEngine.Rendering.Universal.ChannelMixer::blueOutGreenIn
ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* ___blueOutGreenIn_14;
// UnityEngine.Rendering.ClampedFloatParameter UnityEngine.Rendering.Universal.ChannelMixer::blueOutBlueIn
ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* ___blueOutBlueIn_15;
};
// UnityEngine.Rendering.Universal.ChromaticAberration
struct ChromaticAberration_t84EAB576773C3AD4DE77A13952B487F9DA10DA9F : public VolumeComponent_t8121D1F6054A9DFB3A596EE451FD65A2BFE2D7E1
{
// UnityEngine.Rendering.ClampedFloatParameter UnityEngine.Rendering.Universal.ChromaticAberration::intensity
ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* ___intensity_7;
};
// UnityEngine.Rendering.Universal.ColorAdjustments
struct ColorAdjustments_t97EE64C6DB384E5F6BC48C3FA13C207E8FC87A86 : public VolumeComponent_t8121D1F6054A9DFB3A596EE451FD65A2BFE2D7E1
{
// UnityEngine.Rendering.FloatParameter UnityEngine.Rendering.Universal.ColorAdjustments::postExposure
FloatParameter_t566B623CD21B2F957A20BA790ACEF6684A712106* ___postExposure_7;
// UnityEngine.Rendering.ClampedFloatParameter UnityEngine.Rendering.Universal.ColorAdjustments::contrast
ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* ___contrast_8;
// UnityEngine.Rendering.ColorParameter UnityEngine.Rendering.Universal.ColorAdjustments::colorFilter
ColorParameter_t367FD9EBE5DAA0ADB44F7DD0C260E9CDE3827CC0* ___colorFilter_9;
// UnityEngine.Rendering.ClampedFloatParameter UnityEngine.Rendering.Universal.ColorAdjustments::hueShift
ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* ___hueShift_10;
// UnityEngine.Rendering.ClampedFloatParameter UnityEngine.Rendering.Universal.ColorAdjustments::saturation
ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* ___saturation_11;
};
// UnityEngine.Rendering.Universal.ColorCurves
struct ColorCurves_t323CCD52F5A89EC8D3E40D949916ABE9D2ABFD94 : public VolumeComponent_t8121D1F6054A9DFB3A596EE451FD65A2BFE2D7E1
{
// UnityEngine.Rendering.TextureCurveParameter UnityEngine.Rendering.Universal.ColorCurves::master
TextureCurveParameter_t63F11147A91A8657921F5892E637EBA32565B59B* ___master_7;
// UnityEngine.Rendering.TextureCurveParameter UnityEngine.Rendering.Universal.ColorCurves::red
TextureCurveParameter_t63F11147A91A8657921F5892E637EBA32565B59B* ___red_8;
// UnityEngine.Rendering.TextureCurveParameter UnityEngine.Rendering.Universal.ColorCurves::green
TextureCurveParameter_t63F11147A91A8657921F5892E637EBA32565B59B* ___green_9;
// UnityEngine.Rendering.TextureCurveParameter UnityEngine.Rendering.Universal.ColorCurves::blue
TextureCurveParameter_t63F11147A91A8657921F5892E637EBA32565B59B* ___blue_10;
// UnityEngine.Rendering.TextureCurveParameter UnityEngine.Rendering.Universal.ColorCurves::hueVsHue
TextureCurveParameter_t63F11147A91A8657921F5892E637EBA32565B59B* ___hueVsHue_11;
// UnityEngine.Rendering.TextureCurveParameter UnityEngine.Rendering.Universal.ColorCurves::hueVsSat
TextureCurveParameter_t63F11147A91A8657921F5892E637EBA32565B59B* ___hueVsSat_12;
// UnityEngine.Rendering.TextureCurveParameter UnityEngine.Rendering.Universal.ColorCurves::satVsSat
TextureCurveParameter_t63F11147A91A8657921F5892E637EBA32565B59B* ___satVsSat_13;
// UnityEngine.Rendering.TextureCurveParameter UnityEngine.Rendering.Universal.ColorCurves::lumVsSat
TextureCurveParameter_t63F11147A91A8657921F5892E637EBA32565B59B* ___lumVsSat_14;
};
// UnityEngine.Rendering.Universal.ColorLookup
struct ColorLookup_t01A600A6D30CFBF1BA4A82FE2C2E97586B5D393C : public VolumeComponent_t8121D1F6054A9DFB3A596EE451FD65A2BFE2D7E1
{
// UnityEngine.Rendering.TextureParameter UnityEngine.Rendering.Universal.ColorLookup::texture
TextureParameter_t8989581983DE4A463CBB1A19F90D9E27BF7EC28A* ___texture_7;
// UnityEngine.Rendering.ClampedFloatParameter UnityEngine.Rendering.Universal.ColorLookup::contribution
ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* ___contribution_8;
};
// UnityEngine.Rendering.Universal.DepthOfField
struct DepthOfField_t7CFE75BDAF1877EF64F50E70D621A893CF3637EF : public VolumeComponent_t8121D1F6054A9DFB3A596EE451FD65A2BFE2D7E1
{
// UnityEngine.Rendering.Universal.DepthOfFieldModeParameter UnityEngine.Rendering.Universal.DepthOfField::mode
DepthOfFieldModeParameter_t2AC87B0A41A5C9BB872A9E9D7913C262F9DA4E26* ___mode_7;
// UnityEngine.Rendering.MinFloatParameter UnityEngine.Rendering.Universal.DepthOfField::gaussianStart
MinFloatParameter_tA4BCE8AF64068D3761A8689DB27D0B04238525F9* ___gaussianStart_8;
// UnityEngine.Rendering.MinFloatParameter UnityEngine.Rendering.Universal.DepthOfField::gaussianEnd
MinFloatParameter_tA4BCE8AF64068D3761A8689DB27D0B04238525F9* ___gaussianEnd_9;
// UnityEngine.Rendering.ClampedFloatParameter UnityEngine.Rendering.Universal.DepthOfField::gaussianMaxRadius
ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* ___gaussianMaxRadius_10;
// UnityEngine.Rendering.BoolParameter UnityEngine.Rendering.Universal.DepthOfField::highQualitySampling
BoolParameter_tAA460C5A72ADBDDB4519BFF0BA040EC202E14E95* ___highQualitySampling_11;
// UnityEngine.Rendering.MinFloatParameter UnityEngine.Rendering.Universal.DepthOfField::focusDistance
MinFloatParameter_tA4BCE8AF64068D3761A8689DB27D0B04238525F9* ___focusDistance_12;
// UnityEngine.Rendering.ClampedFloatParameter UnityEngine.Rendering.Universal.DepthOfField::aperture
ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* ___aperture_13;
// UnityEngine.Rendering.ClampedFloatParameter UnityEngine.Rendering.Universal.DepthOfField::focalLength
ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* ___focalLength_14;
// UnityEngine.Rendering.ClampedIntParameter UnityEngine.Rendering.Universal.DepthOfField::bladeCount
ClampedIntParameter_tAF77FC44E522B137734644AE2E3F702580033B8E* ___bladeCount_15;
// UnityEngine.Rendering.ClampedFloatParameter UnityEngine.Rendering.Universal.DepthOfField::bladeCurvature
ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* ___bladeCurvature_16;
// UnityEngine.Rendering.ClampedFloatParameter UnityEngine.Rendering.Universal.DepthOfField::bladeRotation
ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* ___bladeRotation_17;
};
// UnityEngine.Rendering.Universal.FilmGrain
struct FilmGrain_t87D5F559E2E345EE7BD347456D99BC8E232A5172 : public VolumeComponent_t8121D1F6054A9DFB3A596EE451FD65A2BFE2D7E1
{
// UnityEngine.Rendering.Universal.FilmGrainLookupParameter UnityEngine.Rendering.Universal.FilmGrain::type
FilmGrainLookupParameter_tDF3F944D7FECD6E33C773117CA937AE2420F4C6F* ___type_7;
// UnityEngine.Rendering.ClampedFloatParameter UnityEngine.Rendering.Universal.FilmGrain::intensity
ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* ___intensity_8;
// UnityEngine.Rendering.ClampedFloatParameter UnityEngine.Rendering.Universal.FilmGrain::response
ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* ___response_9;
// UnityEngine.Rendering.NoInterpTextureParameter UnityEngine.Rendering.Universal.FilmGrain::texture
NoInterpTextureParameter_tC99FB0FE7B2B1D94AE407F612730FC05204C1478* ___texture_10;
};
// UnityEngine.Rendering.Universal.LensDistortion
struct LensDistortion_t54FF310512B37DD2D9DBEEF9DA9DDF1F0A2082C6 : public VolumeComponent_t8121D1F6054A9DFB3A596EE451FD65A2BFE2D7E1
{
// UnityEngine.Rendering.ClampedFloatParameter UnityEngine.Rendering.Universal.LensDistortion::intensity
ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* ___intensity_7;
// UnityEngine.Rendering.ClampedFloatParameter UnityEngine.Rendering.Universal.LensDistortion::xMultiplier
ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* ___xMultiplier_8;
// UnityEngine.Rendering.ClampedFloatParameter UnityEngine.Rendering.Universal.LensDistortion::yMultiplier
ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* ___yMultiplier_9;
// UnityEngine.Rendering.Vector2Parameter UnityEngine.Rendering.Universal.LensDistortion::center
Vector2Parameter_tA29C9FAC53EDB2E0996430A461F9CC59B6C4288A* ___center_10;
// UnityEngine.Rendering.ClampedFloatParameter UnityEngine.Rendering.Universal.LensDistortion::scale
ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* ___scale_11;
};
// UnityEngine.Rendering.Universal.LiftGammaGain
struct LiftGammaGain_tCE44DE6A0AD9C3021625454489C765437B9ADF3D : public VolumeComponent_t8121D1F6054A9DFB3A596EE451FD65A2BFE2D7E1
{
// UnityEngine.Rendering.Vector4Parameter UnityEngine.Rendering.Universal.LiftGammaGain::lift
Vector4Parameter_tF8B5631FA0DEBAE0FB7684D912F3994E22737C51* ___lift_7;
// UnityEngine.Rendering.Vector4Parameter UnityEngine.Rendering.Universal.LiftGammaGain::gamma
Vector4Parameter_tF8B5631FA0DEBAE0FB7684D912F3994E22737C51* ___gamma_8;
// UnityEngine.Rendering.Vector4Parameter UnityEngine.Rendering.Universal.LiftGammaGain::gain
Vector4Parameter_tF8B5631FA0DEBAE0FB7684D912F3994E22737C51* ___gain_9;
};
// UnityEngine.Light
struct Light_t1E68479B7782AF2050FAA02A5DC612FD034F18F3 : public Behaviour_t01970CFBBA658497AE30F311C447DB0440BAB7FA
{
// System.Int32 UnityEngine.Light::m_BakedIndex
int32_t ___m_BakedIndex_4;
};
// UnityEngine.MonoBehaviour
struct MonoBehaviour_t532A11E69716D348D8AA7F854AFCBFCB8AD17F71 : public Behaviour_t01970CFBBA658497AE30F311C447DB0440BAB7FA
{
};
// UnityEngine.Rendering.Universal.MotionBlur
struct MotionBlur_tCC3C4B1EDF692B22533C0ADBCE5D92101E566161 : public VolumeComponent_t8121D1F6054A9DFB3A596EE451FD65A2BFE2D7E1
{
// UnityEngine.Rendering.Universal.MotionBlurModeParameter UnityEngine.Rendering.Universal.MotionBlur::mode
MotionBlurModeParameter_tB166307F460D4DF85A966BE6EDA29279F6B4FF14* ___mode_7;
// UnityEngine.Rendering.Universal.MotionBlurQualityParameter UnityEngine.Rendering.Universal.MotionBlur::quality
MotionBlurQualityParameter_tD50C3C4531FB58AB4B8C2917F41668C3EE54A637* ___quality_8;
// UnityEngine.Rendering.ClampedFloatParameter UnityEngine.Rendering.Universal.MotionBlur::intensity
ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* ___intensity_9;
// UnityEngine.Rendering.ClampedFloatParameter UnityEngine.Rendering.Universal.MotionBlur::clamp
ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* ___clamp_10;
};
// UnityEngine.Rendering.Universal.PaniniProjection
struct PaniniProjection_t1E2B2CBC65D2E9BC9D4C6C07163D742F1FE85BDA : public VolumeComponent_t8121D1F6054A9DFB3A596EE451FD65A2BFE2D7E1
{
// UnityEngine.Rendering.ClampedFloatParameter UnityEngine.Rendering.Universal.PaniniProjection::distance
ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* ___distance_7;
// UnityEngine.Rendering.ClampedFloatParameter UnityEngine.Rendering.Universal.PaniniProjection::cropToFit
ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* ___cropToFit_8;
};
// UnityEngine.Rendering.Universal.ShadowsMidtonesHighlights
struct ShadowsMidtonesHighlights_t1B261DC3A02B7225CD79AA452B82B6218145B44C : public VolumeComponent_t8121D1F6054A9DFB3A596EE451FD65A2BFE2D7E1
{
// UnityEngine.Rendering.Vector4Parameter UnityEngine.Rendering.Universal.ShadowsMidtonesHighlights::shadows
Vector4Parameter_tF8B5631FA0DEBAE0FB7684D912F3994E22737C51* ___shadows_7;
// UnityEngine.Rendering.Vector4Parameter UnityEngine.Rendering.Universal.ShadowsMidtonesHighlights::midtones
Vector4Parameter_tF8B5631FA0DEBAE0FB7684D912F3994E22737C51* ___midtones_8;
// UnityEngine.Rendering.Vector4Parameter UnityEngine.Rendering.Universal.ShadowsMidtonesHighlights::highlights
Vector4Parameter_tF8B5631FA0DEBAE0FB7684D912F3994E22737C51* ___highlights_9;
// UnityEngine.Rendering.MinFloatParameter UnityEngine.Rendering.Universal.ShadowsMidtonesHighlights::shadowsStart
MinFloatParameter_tA4BCE8AF64068D3761A8689DB27D0B04238525F9* ___shadowsStart_10;
// UnityEngine.Rendering.MinFloatParameter UnityEngine.Rendering.Universal.ShadowsMidtonesHighlights::shadowsEnd
MinFloatParameter_tA4BCE8AF64068D3761A8689DB27D0B04238525F9* ___shadowsEnd_11;
// UnityEngine.Rendering.MinFloatParameter UnityEngine.Rendering.Universal.ShadowsMidtonesHighlights::highlightsStart
MinFloatParameter_tA4BCE8AF64068D3761A8689DB27D0B04238525F9* ___highlightsStart_12;
// UnityEngine.Rendering.MinFloatParameter UnityEngine.Rendering.Universal.ShadowsMidtonesHighlights::highlightsEnd
MinFloatParameter_tA4BCE8AF64068D3761A8689DB27D0B04238525F9* ___highlightsEnd_13;
};
// UnityEngine.Rendering.Universal.SplitToning
struct SplitToning_t66AFCEC63C3A2BFA605A11B72367C029E8EFC561 : public VolumeComponent_t8121D1F6054A9DFB3A596EE451FD65A2BFE2D7E1
{
// UnityEngine.Rendering.ColorParameter UnityEngine.Rendering.Universal.SplitToning::shadows
ColorParameter_t367FD9EBE5DAA0ADB44F7DD0C260E9CDE3827CC0* ___shadows_7;
// UnityEngine.Rendering.ColorParameter UnityEngine.Rendering.Universal.SplitToning::highlights
ColorParameter_t367FD9EBE5DAA0ADB44F7DD0C260E9CDE3827CC0* ___highlights_8;
// UnityEngine.Rendering.ClampedFloatParameter UnityEngine.Rendering.Universal.SplitToning::balance
ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* ___balance_9;
};
// UnityEngine.Rendering.Universal.Tonemapping
struct Tonemapping_tB71CED262B25FC58B0259FD05DD32821C2858DBA : public VolumeComponent_t8121D1F6054A9DFB3A596EE451FD65A2BFE2D7E1
{
// UnityEngine.Rendering.Universal.TonemappingModeParameter UnityEngine.Rendering.Universal.Tonemapping::mode
TonemappingModeParameter_t0F6AAE0B6FFB371E2035BB0C739AF87C37E1760A* ___mode_7;
};
// UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset
struct UniversalRenderPipelineAsset_tE8A9AA6F030CC3B558CEA2EB54FFF4FC58CA6232 : public RenderPipelineAsset_t5F9BF815BF931E1314B184E7F9070FB649C7054E
{
// UnityEngine.Shader UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_DefaultShader
Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692* ___m_DefaultShader_4;
// UnityEngine.Rendering.Universal.ScriptableRenderer[] UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_Renderers
ScriptableRendererU5BU5D_t9B15C048BCE03A67E830F1C79989B6A3E43788E6* ___m_Renderers_5;
// System.Int32 UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::k_AssetVersion
int32_t ___k_AssetVersion_6;
// System.Int32 UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::k_AssetPreviousVersion
int32_t ___k_AssetPreviousVersion_7;
// UnityEngine.Rendering.Universal.RendererType UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_RendererType
int32_t ___m_RendererType_8;
// UnityEngine.Rendering.Universal.ScriptableRendererData UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_RendererData
ScriptableRendererData_t9005CE645D4881FA4431E52EDC7678203632CAA7* ___m_RendererData_9;
// UnityEngine.Rendering.Universal.ScriptableRendererData[] UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_RendererDataList
ScriptableRendererDataU5BU5D_tC674C147618C92B68DB64ECFDC847C8A941C6169* ___m_RendererDataList_10;
// System.Int32 UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_DefaultRendererIndex
int32_t ___m_DefaultRendererIndex_11;
// System.Boolean UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_RequireDepthTexture
bool ___m_RequireDepthTexture_12;
// System.Boolean UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_RequireOpaqueTexture
bool ___m_RequireOpaqueTexture_13;
// UnityEngine.Rendering.Universal.Downsampling UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_OpaqueDownsampling
int32_t ___m_OpaqueDownsampling_14;
// System.Boolean UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_SupportsTerrainHoles
bool ___m_SupportsTerrainHoles_15;
// UnityEngine.Rendering.Universal.StoreActionsOptimization UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_StoreActionsOptimization
int32_t ___m_StoreActionsOptimization_16;
// System.Boolean UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_SupportsHDR
bool ___m_SupportsHDR_17;
// UnityEngine.Rendering.Universal.MsaaQuality UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_MSAA
int32_t ___m_MSAA_18;
// System.Single UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_RenderScale
float ___m_RenderScale_19;
// UnityEngine.Rendering.Universal.UpscalingFilterSelection UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_UpscalingFilter
int32_t ___m_UpscalingFilter_20;
// System.Boolean UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_FsrOverrideSharpness
bool ___m_FsrOverrideSharpness_21;
// System.Single UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_FsrSharpness
float ___m_FsrSharpness_22;
// UnityEngine.Rendering.Universal.LightRenderingMode UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_MainLightRenderingMode
int32_t ___m_MainLightRenderingMode_23;
// System.Boolean UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_MainLightShadowsSupported
bool ___m_MainLightShadowsSupported_24;
// UnityEngine.Rendering.Universal.ShadowResolution UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_MainLightShadowmapResolution
int32_t ___m_MainLightShadowmapResolution_25;
// UnityEngine.Rendering.Universal.LightRenderingMode UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_AdditionalLightsRenderingMode
int32_t ___m_AdditionalLightsRenderingMode_26;
// System.Int32 UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_AdditionalLightsPerObjectLimit
int32_t ___m_AdditionalLightsPerObjectLimit_27;
// System.Boolean UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_AdditionalLightShadowsSupported
bool ___m_AdditionalLightShadowsSupported_28;
// UnityEngine.Rendering.Universal.ShadowResolution UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_AdditionalLightsShadowmapResolution
int32_t ___m_AdditionalLightsShadowmapResolution_29;
// System.Int32 UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_AdditionalLightsShadowResolutionTierLow
int32_t ___m_AdditionalLightsShadowResolutionTierLow_30;
// System.Int32 UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_AdditionalLightsShadowResolutionTierMedium
int32_t ___m_AdditionalLightsShadowResolutionTierMedium_31;
// System.Int32 UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_AdditionalLightsShadowResolutionTierHigh
int32_t ___m_AdditionalLightsShadowResolutionTierHigh_32;
// System.Boolean UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_ReflectionProbeBlending
bool ___m_ReflectionProbeBlending_33;
// System.Boolean UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_ReflectionProbeBoxProjection
bool ___m_ReflectionProbeBoxProjection_34;
// System.Single UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_ShadowDistance
float ___m_ShadowDistance_35;
// System.Int32 UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_ShadowCascadeCount
int32_t ___m_ShadowCascadeCount_36;
// System.Single UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_Cascade2Split
float ___m_Cascade2Split_37;
// UnityEngine.Vector2 UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_Cascade3Split
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___m_Cascade3Split_38;
// UnityEngine.Vector3 UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_Cascade4Split
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___m_Cascade4Split_39;
// System.Single UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_CascadeBorder
float ___m_CascadeBorder_40;
// System.Single UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_ShadowDepthBias
float ___m_ShadowDepthBias_41;
// System.Single UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_ShadowNormalBias
float ___m_ShadowNormalBias_42;
// System.Boolean UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_SoftShadowsSupported
bool ___m_SoftShadowsSupported_43;
// System.Boolean UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_ConservativeEnclosingSphere
bool ___m_ConservativeEnclosingSphere_44;
// System.Int32 UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_NumIterationsEnclosingSphere
int32_t ___m_NumIterationsEnclosingSphere_45;
// UnityEngine.Rendering.Universal.LightCookieResolution UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_AdditionalLightsCookieResolution
int32_t ___m_AdditionalLightsCookieResolution_46;
// UnityEngine.Rendering.Universal.LightCookieFormat UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_AdditionalLightsCookieFormat
int32_t ___m_AdditionalLightsCookieFormat_47;
// System.Boolean UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_UseSRPBatcher
bool ___m_UseSRPBatcher_48;
// System.Boolean UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_SupportsDynamicBatching
bool ___m_SupportsDynamicBatching_49;
// System.Boolean UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_MixedLightingSupported
bool ___m_MixedLightingSupported_50;
// System.Boolean UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_SupportsLightLayers
bool ___m_SupportsLightLayers_51;
// UnityEngine.Rendering.Universal.PipelineDebugLevel UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_DebugLevel
int32_t ___m_DebugLevel_52;
// System.Boolean UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_UseAdaptivePerformance
bool ___m_UseAdaptivePerformance_53;
// UnityEngine.Rendering.Universal.ColorGradingMode UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_ColorGradingMode
int32_t ___m_ColorGradingMode_54;
// System.Int32 UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_ColorGradingLutSize
int32_t ___m_ColorGradingLutSize_55;
// System.Boolean UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_UseFastSRGBLinearConversion
bool ___m_UseFastSRGBLinearConversion_56;
// UnityEngine.Rendering.Universal.ShadowQuality UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_ShadowType
int32_t ___m_ShadowType_57;
// System.Boolean UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_LocalShadowsSupported
bool ___m_LocalShadowsSupported_58;
// UnityEngine.Rendering.Universal.ShadowResolution UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_LocalShadowsAtlasResolution
int32_t ___m_LocalShadowsAtlasResolution_59;
// System.Int32 UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_MaxPixelLights
int32_t ___m_MaxPixelLights_60;
// UnityEngine.Rendering.Universal.ShadowResolution UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_ShadowAtlasResolution
int32_t ___m_ShadowAtlasResolution_61;
// UnityEngine.Rendering.Universal.ShaderVariantLogLevel UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_ShaderVariantLogLevel
int32_t ___m_ShaderVariantLogLevel_62;
// UnityEngine.Rendering.Universal.VolumeFrameworkUpdateMode UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_VolumeFrameworkUpdateMode
int32_t ___m_VolumeFrameworkUpdateMode_63;
// UnityEngine.Rendering.Universal.ShadowCascadesOption UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_ShadowCascades
int32_t ___m_ShadowCascades_72;
};
// UnityEngine.Rendering.Universal.Vignette
struct Vignette_t77147DD5FEEB4476AF22BD98255F8010738985DC : public VolumeComponent_t8121D1F6054A9DFB3A596EE451FD65A2BFE2D7E1
{
// UnityEngine.Rendering.ColorParameter UnityEngine.Rendering.Universal.Vignette::color
ColorParameter_t367FD9EBE5DAA0ADB44F7DD0C260E9CDE3827CC0* ___color_7;
// UnityEngine.Rendering.Vector2Parameter UnityEngine.Rendering.Universal.Vignette::center
Vector2Parameter_tA29C9FAC53EDB2E0996430A461F9CC59B6C4288A* ___center_8;
// UnityEngine.Rendering.ClampedFloatParameter UnityEngine.Rendering.Universal.Vignette::intensity
ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* ___intensity_9;
// UnityEngine.Rendering.ClampedFloatParameter UnityEngine.Rendering.Universal.Vignette::smoothness
ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* ___smoothness_10;
// UnityEngine.Rendering.BoolParameter UnityEngine.Rendering.Universal.Vignette::rounded
BoolParameter_tAA460C5A72ADBDDB4519BFF0BA040EC202E14E95* ___rounded_11;
};
// UnityEngine.Rendering.Universal.WhiteBalance
struct WhiteBalance_t5AECC55FE744B4D1F2A0E6DD4950D9669900891A : public VolumeComponent_t8121D1F6054A9DFB3A596EE451FD65A2BFE2D7E1
{
// UnityEngine.Rendering.ClampedFloatParameter UnityEngine.Rendering.Universal.WhiteBalance::temperature
ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* ___temperature_7;
// UnityEngine.Rendering.ClampedFloatParameter UnityEngine.Rendering.Universal.WhiteBalance::tint
ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* ___tint_8;
};
// UnityEngine.Rendering.Universal.UniversalAdditionalCameraData
struct UniversalAdditionalCameraData_t57B5D0F93C2D506E618E23187302C0FADE813B93 : public MonoBehaviour_t532A11E69716D348D8AA7F854AFCBFCB8AD17F71
{
// System.Boolean UnityEngine.Rendering.Universal.UniversalAdditionalCameraData::m_RenderShadows
bool ___m_RenderShadows_8;
// UnityEngine.Rendering.Universal.CameraOverrideOption UnityEngine.Rendering.Universal.UniversalAdditionalCameraData::m_RequiresDepthTextureOption
int32_t ___m_RequiresDepthTextureOption_9;
// UnityEngine.Rendering.Universal.CameraOverrideOption UnityEngine.Rendering.Universal.UniversalAdditionalCameraData::m_RequiresOpaqueTextureOption
int32_t ___m_RequiresOpaqueTextureOption_10;
// UnityEngine.Rendering.Universal.CameraRenderType UnityEngine.Rendering.Universal.UniversalAdditionalCameraData::m_CameraType
int32_t ___m_CameraType_11;
// System.Collections.Generic.List`1<UnityEngine.Camera> UnityEngine.Rendering.Universal.UniversalAdditionalCameraData::m_Cameras
List_1_tD2FA3273746E404D72561E8324608D18B52B533E* ___m_Cameras_12;
// System.Int32 UnityEngine.Rendering.Universal.UniversalAdditionalCameraData::m_RendererIndex
int32_t ___m_RendererIndex_13;
// UnityEngine.LayerMask UnityEngine.Rendering.Universal.UniversalAdditionalCameraData::m_VolumeLayerMask
LayerMask_t97CB6BDADEDC3D6423C7BCFEA7F86DA2EC6241DB ___m_VolumeLayerMask_14;
// UnityEngine.Transform UnityEngine.Rendering.Universal.UniversalAdditionalCameraData::m_VolumeTrigger
Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* ___m_VolumeTrigger_15;
// UnityEngine.Rendering.Universal.VolumeFrameworkUpdateMode UnityEngine.Rendering.Universal.UniversalAdditionalCameraData::m_VolumeFrameworkUpdateModeOption
int32_t ___m_VolumeFrameworkUpdateModeOption_16;
// System.Boolean UnityEngine.Rendering.Universal.UniversalAdditionalCameraData::m_RenderPostProcessing
bool ___m_RenderPostProcessing_17;
// UnityEngine.Rendering.Universal.AntialiasingMode UnityEngine.Rendering.Universal.UniversalAdditionalCameraData::m_Antialiasing
int32_t ___m_Antialiasing_18;
// UnityEngine.Rendering.Universal.AntialiasingQuality UnityEngine.Rendering.Universal.UniversalAdditionalCameraData::m_AntialiasingQuality
int32_t ___m_AntialiasingQuality_19;
// System.Boolean UnityEngine.Rendering.Universal.UniversalAdditionalCameraData::m_StopNaN
bool ___m_StopNaN_20;
// System.Boolean UnityEngine.Rendering.Universal.UniversalAdditionalCameraData::m_Dithering
bool ___m_Dithering_21;
// System.Boolean UnityEngine.Rendering.Universal.UniversalAdditionalCameraData::m_ClearDepth
bool ___m_ClearDepth_22;
// System.Boolean UnityEngine.Rendering.Universal.UniversalAdditionalCameraData::m_AllowXRRendering
bool ___m_AllowXRRendering_23;
// UnityEngine.Camera UnityEngine.Rendering.Universal.UniversalAdditionalCameraData::m_Camera
Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* ___m_Camera_24;
// System.Boolean UnityEngine.Rendering.Universal.UniversalAdditionalCameraData::m_RequiresDepthTexture
bool ___m_RequiresDepthTexture_25;
// System.Boolean UnityEngine.Rendering.Universal.UniversalAdditionalCameraData::m_RequiresColorTexture
bool ___m_RequiresColorTexture_26;
// System.Single UnityEngine.Rendering.Universal.UniversalAdditionalCameraData::m_Version
float ___m_Version_27;
// UnityEngine.Rendering.Universal.MotionVectorsPersistentData UnityEngine.Rendering.Universal.UniversalAdditionalCameraData::m_MotionVectorsPersistentData
MotionVectorsPersistentData_t077A3BA28B75576C897E6C794FE0ABF9DB8EBBBB* ___m_MotionVectorsPersistentData_28;
// UnityEngine.Rendering.VolumeStack UnityEngine.Rendering.Universal.UniversalAdditionalCameraData::m_VolumeStack
VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8* ___m_VolumeStack_30;
};
// UnityEngine.Rendering.Universal.UniversalAdditionalLightData
struct UniversalAdditionalLightData_t64155D8CEDD90D83B10153DF9473AEE7E39EF107 : public MonoBehaviour_t532A11E69716D348D8AA7F854AFCBFCB8AD17F71
{
// System.Int32 UnityEngine.Rendering.Universal.UniversalAdditionalLightData::m_Version
int32_t ___m_Version_4;
// System.Boolean UnityEngine.Rendering.Universal.UniversalAdditionalLightData::m_UsePipelineSettings
bool ___m_UsePipelineSettings_5;
// System.Int32 UnityEngine.Rendering.Universal.UniversalAdditionalLightData::m_AdditionalLightsShadowResolutionTier
int32_t ___m_AdditionalLightsShadowResolutionTier_13;
// UnityEngine.Rendering.Universal.LightLayerEnum UnityEngine.Rendering.Universal.UniversalAdditionalLightData::m_LightLayerMask
int32_t ___m_LightLayerMask_14;
// System.Boolean UnityEngine.Rendering.Universal.UniversalAdditionalLightData::m_CustomShadowLayers
bool ___m_CustomShadowLayers_15;
// UnityEngine.Rendering.Universal.LightLayerEnum UnityEngine.Rendering.Universal.UniversalAdditionalLightData::m_ShadowLayerMask
int32_t ___m_ShadowLayerMask_16;
// UnityEngine.Vector2 UnityEngine.Rendering.Universal.UniversalAdditionalLightData::m_LightCookieSize
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___m_LightCookieSize_17;
// UnityEngine.Vector2 UnityEngine.Rendering.Universal.UniversalAdditionalLightData::m_LightCookieOffset
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___m_LightCookieOffset_18;
};
// System.Collections.Generic.Dictionary`2<UnityEngine.Camera,UnityEngine.Rendering.Universal.Internal.PreviousFrameData>
// System.Collections.Generic.Dictionary`2<UnityEngine.Camera,UnityEngine.Rendering.Universal.Internal.PreviousFrameData>
// System.Collections.Generic.List`1<System.Int32>
struct List_1_t05915E9237850A58106982B7FE4BC5DA4E872E73_StaticFields
{
// T[] System.Collections.Generic.List`1::s_emptyArray
Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C* ___s_emptyArray_5;
};
// System.Collections.Generic.List`1<System.Int32>
// System.Collections.Generic.List`1<UnityEngine.Rendering.ShaderTagId>
struct List_1_t4673975A297A80D4D4A65EB5A2BE3B6BD1EED9AF_StaticFields
{
// T[] System.Collections.Generic.List`1::s_emptyArray
ShaderTagIdU5BU5D_tE1BA124E13B8096153E25C5AF9C1D15D71466143* ___s_emptyArray_5;
};
// System.Collections.Generic.List`1<UnityEngine.Rendering.ShaderTagId>
// System.Collections.Generic.List`1<UnityEngine.Vector4>
struct List_1_tF42FEB6C3B18B7E7C8F2DE1FEBA00D2491736317_StaticFields
{
// T[] System.Collections.Generic.List`1::s_emptyArray
Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD* ___s_emptyArray_5;
};
// System.Collections.Generic.List`1<UnityEngine.Vector4>
// UnityEngine.Rendering.LensFlareCommonSRP
struct LensFlareCommonSRP_t216404EC3242B43B3A8486A9D03A70302E79C135_StaticFields
{
// UnityEngine.Rendering.LensFlareCommonSRP UnityEngine.Rendering.LensFlareCommonSRP::m_Instance
LensFlareCommonSRP_t216404EC3242B43B3A8486A9D03A70302E79C135* ___m_Instance_0;
// System.Object UnityEngine.Rendering.LensFlareCommonSRP::m_Padlock
RuntimeObject* ___m_Padlock_1;
// System.Collections.Generic.List`1<UnityEngine.Rendering.LensFlareComponentSRP> UnityEngine.Rendering.LensFlareCommonSRP::m_Data
List_1_tC024320491AC06EBF0986C13544616E79D860B9A* ___m_Data_2;
// System.Int32 UnityEngine.Rendering.LensFlareCommonSRP::maxLensFlareWithOcclusion
int32_t ___maxLensFlareWithOcclusion_3;
// System.Int32 UnityEngine.Rendering.LensFlareCommonSRP::maxLensFlareWithOcclusionTemporalSample
int32_t ___maxLensFlareWithOcclusionTemporalSample_4;
// System.Int32 UnityEngine.Rendering.LensFlareCommonSRP::mergeNeeded
int32_t ___mergeNeeded_5;
// UnityEngine.Rendering.RTHandle UnityEngine.Rendering.LensFlareCommonSRP::occlusionRT
RTHandle_t135537761C47BC929F032B3C8F4D55EA1111B07B* ___occlusionRT_6;
// System.Int32 UnityEngine.Rendering.LensFlareCommonSRP::frameIdx
int32_t ___frameIdx_7;
};
// UnityEngine.Rendering.LensFlareCommonSRP
// System.Reflection.MemberInfo
// System.Reflection.MemberInfo
// UnityEngine.Rendering.Universal.Internal.MotionVectorRendering
struct MotionVectorRendering_t4E0E88C2855A1877470A6963302B4BDFBD583A25_StaticFields
{
// UnityEngine.Rendering.Universal.Internal.MotionVectorRendering UnityEngine.Rendering.Universal.Internal.MotionVectorRendering::s_Instance
MotionVectorRendering_t4E0E88C2855A1877470A6963302B4BDFBD583A25* ___s_Instance_0;
};
// UnityEngine.Rendering.Universal.Internal.MotionVectorRendering
// UnityEngine.Rendering.Universal.MotionVectorsPersistentData
// UnityEngine.Rendering.Universal.MotionVectorsPersistentData
// UnityEngine.Rendering.Universal.Internal.NormalReconstruction
struct NormalReconstruction_t692A25FE1AE9EC169043506308E3F42616538324_StaticFields
{
// System.Int32 UnityEngine.Rendering.Universal.Internal.NormalReconstruction::s_NormalReconstructionMatrixID
int32_t ___s_NormalReconstructionMatrixID_0;
// UnityEngine.Matrix4x4[] UnityEngine.Rendering.Universal.Internal.NormalReconstruction::s_NormalReconstructionMatrix
Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* ___s_NormalReconstructionMatrix_1;
};
// UnityEngine.Rendering.Universal.Internal.NormalReconstruction
// UnityEngine.Rendering.ProfilingSampler
// UnityEngine.Rendering.ProfilingSampler
// UnityEngine.Rendering.Universal.ShaderData
struct ShaderData_t149ABF5B880D5E69604B9F5A510F02D567464C19_StaticFields
{
// UnityEngine.Rendering.Universal.ShaderData UnityEngine.Rendering.Universal.ShaderData::m_Instance
ShaderData_t149ABF5B880D5E69604B9F5A510F02D567464C19* ___m_Instance_0;
};
// UnityEngine.Rendering.Universal.ShaderData
// UnityEngine.Rendering.Universal.ShaderPropertyId
struct ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_StaticFields
{
// System.Int32 UnityEngine.Rendering.Universal.ShaderPropertyId::glossyEnvironmentColor
int32_t ___glossyEnvironmentColor_0;
// System.Int32 UnityEngine.Rendering.Universal.ShaderPropertyId::subtractiveShadowColor
int32_t ___subtractiveShadowColor_1;
// System.Int32 UnityEngine.Rendering.Universal.ShaderPropertyId::glossyEnvironmentCubeMap
int32_t ___glossyEnvironmentCubeMap_2;
// System.Int32 UnityEngine.Rendering.Universal.ShaderPropertyId::glossyEnvironmentCubeMapHDR
int32_t ___glossyEnvironmentCubeMapHDR_3;
// System.Int32 UnityEngine.Rendering.Universal.ShaderPropertyId::ambientSkyColor
int32_t ___ambientSkyColor_4;
// System.Int32 UnityEngine.Rendering.Universal.ShaderPropertyId::ambientEquatorColor
int32_t ___ambientEquatorColor_5;
// System.Int32 UnityEngine.Rendering.Universal.ShaderPropertyId::ambientGroundColor
int32_t ___ambientGroundColor_6;
// System.Int32 UnityEngine.Rendering.Universal.ShaderPropertyId::time
int32_t ___time_7;
// System.Int32 UnityEngine.Rendering.Universal.ShaderPropertyId::sinTime
int32_t ___sinTime_8;
// System.Int32 UnityEngine.Rendering.Universal.ShaderPropertyId::cosTime
int32_t ___cosTime_9;
// System.Int32 UnityEngine.Rendering.Universal.ShaderPropertyId::deltaTime
int32_t ___deltaTime_10;
// System.Int32 UnityEngine.Rendering.Universal.ShaderPropertyId::timeParameters
int32_t ___timeParameters_11;
// System.Int32 UnityEngine.Rendering.Universal.ShaderPropertyId::scaledScreenParams
int32_t ___scaledScreenParams_12;
// System.Int32 UnityEngine.Rendering.Universal.ShaderPropertyId::worldSpaceCameraPos
int32_t ___worldSpaceCameraPos_13;
// System.Int32 UnityEngine.Rendering.Universal.ShaderPropertyId::screenParams
int32_t ___screenParams_14;
// System.Int32 UnityEngine.Rendering.Universal.ShaderPropertyId::projectionParams
int32_t ___projectionParams_15;
// System.Int32 UnityEngine.Rendering.Universal.ShaderPropertyId::zBufferParams
int32_t ___zBufferParams_16;
// System.Int32 UnityEngine.Rendering.Universal.ShaderPropertyId::orthoParams
int32_t ___orthoParams_17;
// System.Int32 UnityEngine.Rendering.Universal.ShaderPropertyId::globalMipBias
int32_t ___globalMipBias_18;
// System.Int32 UnityEngine.Rendering.Universal.ShaderPropertyId::screenSize
int32_t ___screenSize_19;
// System.Int32 UnityEngine.Rendering.Universal.ShaderPropertyId::viewMatrix
int32_t ___viewMatrix_20;
// System.Int32 UnityEngine.Rendering.Universal.ShaderPropertyId::projectionMatrix
int32_t ___projectionMatrix_21;
// System.Int32 UnityEngine.Rendering.Universal.ShaderPropertyId::viewAndProjectionMatrix
int32_t ___viewAndProjectionMatrix_22;
// System.Int32 UnityEngine.Rendering.Universal.ShaderPropertyId::inverseViewMatrix
int32_t ___inverseViewMatrix_23;
// System.Int32 UnityEngine.Rendering.Universal.ShaderPropertyId::inverseProjectionMatrix
int32_t ___inverseProjectionMatrix_24;
// System.Int32 UnityEngine.Rendering.Universal.ShaderPropertyId::inverseViewAndProjectionMatrix
int32_t ___inverseViewAndProjectionMatrix_25;
// System.Int32 UnityEngine.Rendering.Universal.ShaderPropertyId::cameraProjectionMatrix
int32_t ___cameraProjectionMatrix_26;
// System.Int32 UnityEngine.Rendering.Universal.ShaderPropertyId::inverseCameraProjectionMatrix
int32_t ___inverseCameraProjectionMatrix_27;
// System.Int32 UnityEngine.Rendering.Universal.ShaderPropertyId::worldToCameraMatrix
int32_t ___worldToCameraMatrix_28;
// System.Int32 UnityEngine.Rendering.Universal.ShaderPropertyId::cameraToWorldMatrix
int32_t ___cameraToWorldMatrix_29;
// System.Int32 UnityEngine.Rendering.Universal.ShaderPropertyId::cameraWorldClipPlanes
int32_t ___cameraWorldClipPlanes_30;
// System.Int32 UnityEngine.Rendering.Universal.ShaderPropertyId::billboardNormal
int32_t ___billboardNormal_31;
// System.Int32 UnityEngine.Rendering.Universal.ShaderPropertyId::billboardTangent
int32_t ___billboardTangent_32;
// System.Int32 UnityEngine.Rendering.Universal.ShaderPropertyId::billboardCameraParams
int32_t ___billboardCameraParams_33;
// System.Int32 UnityEngine.Rendering.Universal.ShaderPropertyId::sourceTex
int32_t ___sourceTex_34;
// System.Int32 UnityEngine.Rendering.Universal.ShaderPropertyId::scaleBias
int32_t ___scaleBias_35;
// System.Int32 UnityEngine.Rendering.Universal.ShaderPropertyId::scaleBiasRt
int32_t ___scaleBiasRt_36;
// System.Int32 UnityEngine.Rendering.Universal.ShaderPropertyId::rendererColor
int32_t ___rendererColor_37;
};
// UnityEngine.Rendering.Universal.ShaderPropertyId
// System.String
struct String_t_StaticFields
{
// System.String System.String::Empty
String_t* ___Empty_6;
};
// System.String
// UnityEngine.Rendering.TextureCurve
// UnityEngine.Rendering.TextureCurve
// UnityEngine.Rendering.VolumeManager
struct VolumeManager_tC1135CDD73B47230FE58646CB8242E6B324DA621_StaticFields
{
// System.Lazy`1<UnityEngine.Rendering.VolumeManager> UnityEngine.Rendering.VolumeManager::s_Instance
Lazy_1_t8BF68D560BD85EC85ECBE57F1B105CF767F8FBBC* ___s_Instance_0;
};
// UnityEngine.Rendering.VolumeManager
// UnityEngine.Rendering.VolumeStack
// UnityEngine.Rendering.VolumeStack
// UnityEngine.Rendering.Universal.Internal.AdditionalLightsShadowCasterPass/AdditionalShadowsConstantBuffer
struct AdditionalShadowsConstantBuffer_tAB0D333237B8E10269E6114A309925D6B5D74D7B_StaticFields
{
// System.Int32 UnityEngine.Rendering.Universal.Internal.AdditionalLightsShadowCasterPass/AdditionalShadowsConstantBuffer::_AdditionalLightsWorldToShadow
int32_t ____AdditionalLightsWorldToShadow_0;
// System.Int32 UnityEngine.Rendering.Universal.Internal.AdditionalLightsShadowCasterPass/AdditionalShadowsConstantBuffer::_AdditionalShadowParams
int32_t ____AdditionalShadowParams_1;
// System.Int32 UnityEngine.Rendering.Universal.Internal.AdditionalLightsShadowCasterPass/AdditionalShadowsConstantBuffer::_AdditionalShadowOffset0
int32_t ____AdditionalShadowOffset0_2;
// System.Int32 UnityEngine.Rendering.Universal.Internal.AdditionalLightsShadowCasterPass/AdditionalShadowsConstantBuffer::_AdditionalShadowOffset1
int32_t ____AdditionalShadowOffset1_3;
// System.Int32 UnityEngine.Rendering.Universal.Internal.AdditionalLightsShadowCasterPass/AdditionalShadowsConstantBuffer::_AdditionalShadowOffset2
int32_t ____AdditionalShadowOffset2_4;
// System.Int32 UnityEngine.Rendering.Universal.Internal.AdditionalLightsShadowCasterPass/AdditionalShadowsConstantBuffer::_AdditionalShadowOffset3
int32_t ____AdditionalShadowOffset3_5;
// System.Int32 UnityEngine.Rendering.Universal.Internal.AdditionalLightsShadowCasterPass/AdditionalShadowsConstantBuffer::_AdditionalShadowFadeParams
int32_t ____AdditionalShadowFadeParams_6;
// System.Int32 UnityEngine.Rendering.Universal.Internal.AdditionalLightsShadowCasterPass/AdditionalShadowsConstantBuffer::_AdditionalShadowmapSize
int32_t ____AdditionalShadowmapSize_7;
};
// UnityEngine.Rendering.Universal.Internal.AdditionalLightsShadowCasterPass/AdditionalShadowsConstantBuffer
// UnityEngine.Rendering.Universal.Internal.ColorGradingLutPass/ShaderConstants
struct ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_StaticFields
{
// System.Int32 UnityEngine.Rendering.Universal.Internal.ColorGradingLutPass/ShaderConstants::_Lut_Params
int32_t ____Lut_Params_0;
// System.Int32 UnityEngine.Rendering.Universal.Internal.ColorGradingLutPass/ShaderConstants::_ColorBalance
int32_t ____ColorBalance_1;
// System.Int32 UnityEngine.Rendering.Universal.Internal.ColorGradingLutPass/ShaderConstants::_ColorFilter
int32_t ____ColorFilter_2;
// System.Int32 UnityEngine.Rendering.Universal.Internal.ColorGradingLutPass/ShaderConstants::_ChannelMixerRed
int32_t ____ChannelMixerRed_3;
// System.Int32 UnityEngine.Rendering.Universal.Internal.ColorGradingLutPass/ShaderConstants::_ChannelMixerGreen
int32_t ____ChannelMixerGreen_4;
// System.Int32 UnityEngine.Rendering.Universal.Internal.ColorGradingLutPass/ShaderConstants::_ChannelMixerBlue
int32_t ____ChannelMixerBlue_5;
// System.Int32 UnityEngine.Rendering.Universal.Internal.ColorGradingLutPass/ShaderConstants::_HueSatCon
int32_t ____HueSatCon_6;
// System.Int32 UnityEngine.Rendering.Universal.Internal.ColorGradingLutPass/ShaderConstants::_Lift
int32_t ____Lift_7;
// System.Int32 UnityEngine.Rendering.Universal.Internal.ColorGradingLutPass/ShaderConstants::_Gamma
int32_t ____Gamma_8;
// System.Int32 UnityEngine.Rendering.Universal.Internal.ColorGradingLutPass/ShaderConstants::_Gain
int32_t ____Gain_9;
// System.Int32 UnityEngine.Rendering.Universal.Internal.ColorGradingLutPass/ShaderConstants::_Shadows
int32_t ____Shadows_10;
// System.Int32 UnityEngine.Rendering.Universal.Internal.ColorGradingLutPass/ShaderConstants::_Midtones
int32_t ____Midtones_11;
// System.Int32 UnityEngine.Rendering.Universal.Internal.ColorGradingLutPass/ShaderConstants::_Highlights
int32_t ____Highlights_12;
// System.Int32 UnityEngine.Rendering.Universal.Internal.ColorGradingLutPass/ShaderConstants::_ShaHiLimits
int32_t ____ShaHiLimits_13;
// System.Int32 UnityEngine.Rendering.Universal.Internal.ColorGradingLutPass/ShaderConstants::_SplitShadows
int32_t ____SplitShadows_14;
// System.Int32 UnityEngine.Rendering.Universal.Internal.ColorGradingLutPass/ShaderConstants::_SplitHighlights
int32_t ____SplitHighlights_15;
// System.Int32 UnityEngine.Rendering.Universal.Internal.ColorGradingLutPass/ShaderConstants::_CurveMaster
int32_t ____CurveMaster_16;
// System.Int32 UnityEngine.Rendering.Universal.Internal.ColorGradingLutPass/ShaderConstants::_CurveRed
int32_t ____CurveRed_17;
// System.Int32 UnityEngine.Rendering.Universal.Internal.ColorGradingLutPass/ShaderConstants::_CurveGreen
int32_t ____CurveGreen_18;
// System.Int32 UnityEngine.Rendering.Universal.Internal.ColorGradingLutPass/ShaderConstants::_CurveBlue
int32_t ____CurveBlue_19;
// System.Int32 UnityEngine.Rendering.Universal.Internal.ColorGradingLutPass/ShaderConstants::_CurveHueVsHue
int32_t ____CurveHueVsHue_20;
// System.Int32 UnityEngine.Rendering.Universal.Internal.ColorGradingLutPass/ShaderConstants::_CurveHueVsSat
int32_t ____CurveHueVsSat_21;
// System.Int32 UnityEngine.Rendering.Universal.Internal.ColorGradingLutPass/ShaderConstants::_CurveLumVsSat
int32_t ____CurveLumVsSat_22;
// System.Int32 UnityEngine.Rendering.Universal.Internal.ColorGradingLutPass/ShaderConstants::_CurveSatVsSat
int32_t ____CurveSatVsSat_23;
};
// UnityEngine.Rendering.Universal.Internal.ColorGradingLutPass/ShaderConstants
// UnityEngine.Rendering.Universal.Internal.DrawObjectsPass/<>c
struct U3CU3Ec_tF99A867D5141BE399F356400CAF53E401195B967_StaticFields
{
// UnityEngine.Rendering.Universal.Internal.DrawObjectsPass/<>c UnityEngine.Rendering.Universal.Internal.DrawObjectsPass/<>c::<>9
U3CU3Ec_tF99A867D5141BE399F356400CAF53E401195B967* ___U3CU3E9_0;
// UnityEngine.Rendering.Universal.DebugHandler/DrawFunction UnityEngine.Rendering.Universal.Internal.DrawObjectsPass/<>c::<>9__12_0
DrawFunction_tAECE074222E7ADEBB334EEAA2B24A04C2D539E7B* ___U3CU3E9__12_0_1;
};
// UnityEngine.Rendering.Universal.Internal.DrawObjectsPass/<>c
// UnityEngine.Rendering.Universal.Internal.ForwardLights/LightConstantBuffer
struct LightConstantBuffer_tC0F49AE28C1095875E8090A9E96B3C680B000FA1_StaticFields
{
// System.Int32 UnityEngine.Rendering.Universal.Internal.ForwardLights/LightConstantBuffer::_MainLightPosition
int32_t ____MainLightPosition_0;
// System.Int32 UnityEngine.Rendering.Universal.Internal.ForwardLights/LightConstantBuffer::_MainLightColor
int32_t ____MainLightColor_1;
// System.Int32 UnityEngine.Rendering.Universal.Internal.ForwardLights/LightConstantBuffer::_MainLightOcclusionProbesChannel
int32_t ____MainLightOcclusionProbesChannel_2;
// System.Int32 UnityEngine.Rendering.Universal.Internal.ForwardLights/LightConstantBuffer::_MainLightLayerMask
int32_t ____MainLightLayerMask_3;
// System.Int32 UnityEngine.Rendering.Universal.Internal.ForwardLights/LightConstantBuffer::_AdditionalLightsCount
int32_t ____AdditionalLightsCount_4;
// System.Int32 UnityEngine.Rendering.Universal.Internal.ForwardLights/LightConstantBuffer::_AdditionalLightsPosition
int32_t ____AdditionalLightsPosition_5;
// System.Int32 UnityEngine.Rendering.Universal.Internal.ForwardLights/LightConstantBuffer::_AdditionalLightsColor
int32_t ____AdditionalLightsColor_6;
// System.Int32 UnityEngine.Rendering.Universal.Internal.ForwardLights/LightConstantBuffer::_AdditionalLightsAttenuation
int32_t ____AdditionalLightsAttenuation_7;
// System.Int32 UnityEngine.Rendering.Universal.Internal.ForwardLights/LightConstantBuffer::_AdditionalLightsSpotDir
int32_t ____AdditionalLightsSpotDir_8;
// System.Int32 UnityEngine.Rendering.Universal.Internal.ForwardLights/LightConstantBuffer::_AdditionalLightOcclusionProbeChannel
int32_t ____AdditionalLightOcclusionProbeChannel_9;
// System.Int32 UnityEngine.Rendering.Universal.Internal.ForwardLights/LightConstantBuffer::_AdditionalLightsLayerMasks
int32_t ____AdditionalLightsLayerMasks_10;
};
// UnityEngine.Rendering.Universal.Internal.ForwardLights/LightConstantBuffer
// UnityEngine.Rendering.Universal.Internal.MainLightShadowCasterPass/MainLightShadowConstantBuffer
struct MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_StaticFields
{
// System.Int32 UnityEngine.Rendering.Universal.Internal.MainLightShadowCasterPass/MainLightShadowConstantBuffer::_WorldToShadow
int32_t ____WorldToShadow_0;
// System.Int32 UnityEngine.Rendering.Universal.Internal.MainLightShadowCasterPass/MainLightShadowConstantBuffer::_ShadowParams
int32_t ____ShadowParams_1;
// System.Int32 UnityEngine.Rendering.Universal.Internal.MainLightShadowCasterPass/MainLightShadowConstantBuffer::_CascadeShadowSplitSpheres0
int32_t ____CascadeShadowSplitSpheres0_2;
// System.Int32 UnityEngine.Rendering.Universal.Internal.MainLightShadowCasterPass/MainLightShadowConstantBuffer::_CascadeShadowSplitSpheres1
int32_t ____CascadeShadowSplitSpheres1_3;
// System.Int32 UnityEngine.Rendering.Universal.Internal.MainLightShadowCasterPass/MainLightShadowConstantBuffer::_CascadeShadowSplitSpheres2
int32_t ____CascadeShadowSplitSpheres2_4;
// System.Int32 UnityEngine.Rendering.Universal.Internal.MainLightShadowCasterPass/MainLightShadowConstantBuffer::_CascadeShadowSplitSpheres3
int32_t ____CascadeShadowSplitSpheres3_5;
// System.Int32 UnityEngine.Rendering.Universal.Internal.MainLightShadowCasterPass/MainLightShadowConstantBuffer::_CascadeShadowSplitSphereRadii
int32_t ____CascadeShadowSplitSphereRadii_6;
// System.Int32 UnityEngine.Rendering.Universal.Internal.MainLightShadowCasterPass/MainLightShadowConstantBuffer::_ShadowOffset0
int32_t ____ShadowOffset0_7;
// System.Int32 UnityEngine.Rendering.Universal.Internal.MainLightShadowCasterPass/MainLightShadowConstantBuffer::_ShadowOffset1
int32_t ____ShadowOffset1_8;
// System.Int32 UnityEngine.Rendering.Universal.Internal.MainLightShadowCasterPass/MainLightShadowConstantBuffer::_ShadowOffset2
int32_t ____ShadowOffset2_9;
// System.Int32 UnityEngine.Rendering.Universal.Internal.MainLightShadowCasterPass/MainLightShadowConstantBuffer::_ShadowOffset3
int32_t ____ShadowOffset3_10;
// System.Int32 UnityEngine.Rendering.Universal.Internal.MainLightShadowCasterPass/MainLightShadowConstantBuffer::_ShadowmapSize
int32_t ____ShadowmapSize_11;
};
// UnityEngine.Rendering.Universal.Internal.MainLightShadowCasterPass/MainLightShadowConstantBuffer
// UnityEngine.Rendering.Universal.PostProcessData/ShaderResources
// UnityEngine.Rendering.Universal.PostProcessData/ShaderResources
// UnityEngine.Rendering.Universal.PostProcessData/TextureResources
// UnityEngine.Rendering.Universal.PostProcessData/TextureResources
// UnityEngine.Rendering.Universal.Internal.PostProcessPass/<>c
struct U3CU3Ec_t3284589A02BB4D190E3BABE34DE8A00BACDB390D_StaticFields
{
// UnityEngine.Rendering.Universal.Internal.PostProcessPass/<>c UnityEngine.Rendering.Universal.Internal.PostProcessPass/<>c::<>9
U3CU3Ec_t3284589A02BB4D190E3BABE34DE8A00BACDB390D* ___U3CU3E9_0;
// System.Func`4<UnityEngine.Light,UnityEngine.Camera,UnityEngine.Vector3,System.Single> UnityEngine.Rendering.Universal.Internal.PostProcessPass/<>c::<>9__66_0
Func_4_t10E373E09E0663CA58211D9753566AB17B869CFE* ___U3CU3E9__66_0_1;
};
// UnityEngine.Rendering.Universal.Internal.PostProcessPass/<>c
// UnityEngine.Rendering.Universal.Internal.PostProcessPass/MaterialLibrary
// UnityEngine.Rendering.Universal.Internal.PostProcessPass/MaterialLibrary
// UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants
struct ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields
{
// System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_TempTarget
int32_t ____TempTarget_0;
// System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_TempTarget2
int32_t ____TempTarget2_1;
// System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_StencilRef
int32_t ____StencilRef_2;
// System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_StencilMask
int32_t ____StencilMask_3;
// System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_FullCoCTexture
int32_t ____FullCoCTexture_4;
// System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_HalfCoCTexture
int32_t ____HalfCoCTexture_5;
// System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_DofTexture
int32_t ____DofTexture_6;
// System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_CoCParams
int32_t ____CoCParams_7;
// System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_BokehKernel
int32_t ____BokehKernel_8;
// System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_BokehConstants
int32_t ____BokehConstants_9;
// System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_PongTexture
int32_t ____PongTexture_10;
// System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_PingTexture
int32_t ____PingTexture_11;
// System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_Metrics
int32_t ____Metrics_12;
// System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_AreaTexture
int32_t ____AreaTexture_13;
// System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_SearchTexture
int32_t ____SearchTexture_14;
// System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_EdgeTexture
int32_t ____EdgeTexture_15;
// System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_BlendTexture
int32_t ____BlendTexture_16;
// System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_ColorTexture
int32_t ____ColorTexture_17;
// System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_Params
int32_t ____Params_18;
// System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_SourceTexLowMip
int32_t ____SourceTexLowMip_19;
// System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_Bloom_Params
int32_t ____Bloom_Params_20;
// System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_Bloom_RGBM
int32_t ____Bloom_RGBM_21;
// System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_Bloom_Texture
int32_t ____Bloom_Texture_22;
// System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_LensDirt_Texture
int32_t ____LensDirt_Texture_23;
// System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_LensDirt_Params
int32_t ____LensDirt_Params_24;
// System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_LensDirt_Intensity
int32_t ____LensDirt_Intensity_25;
// System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_Distortion_Params1
int32_t ____Distortion_Params1_26;
// System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_Distortion_Params2
int32_t ____Distortion_Params2_27;
// System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_Chroma_Params
int32_t ____Chroma_Params_28;
// System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_Vignette_Params1
int32_t ____Vignette_Params1_29;
// System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_Vignette_Params2
int32_t ____Vignette_Params2_30;
// System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_Lut_Params
int32_t ____Lut_Params_31;
// System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_UserLut_Params
int32_t ____UserLut_Params_32;
// System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_InternalLut
int32_t ____InternalLut_33;
// System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_UserLut
int32_t ____UserLut_34;
// System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_DownSampleScaleFactor
int32_t ____DownSampleScaleFactor_35;
// System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_FlareOcclusionTex
int32_t ____FlareOcclusionTex_36;
// System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_FlareOcclusionIndex
int32_t ____FlareOcclusionIndex_37;
// System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_FlareTex
int32_t ____FlareTex_38;
// System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_FlareColorValue
int32_t ____FlareColorValue_39;
// System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_FlareData0
int32_t ____FlareData0_40;
// System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_FlareData1
int32_t ____FlareData1_41;
// System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_FlareData2
int32_t ____FlareData2_42;
// System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_FlareData3
int32_t ____FlareData3_43;
// System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_FlareData4
int32_t ____FlareData4_44;
// System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_FlareData5
int32_t ____FlareData5_45;
// System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_FullscreenProjMat
int32_t ____FullscreenProjMat_46;
// System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_ScalingSetupTexture
int32_t ____ScalingSetupTexture_47;
// System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_UpscaledTexture
int32_t ____UpscaledTexture_48;
// System.Int32[] UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_BloomMipUp
Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C* ____BloomMipUp_49;
// System.Int32[] UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_BloomMipDown
Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C* ____BloomMipDown_50;
};
// UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants
// Unity.Collections.NativeArray`1<System.Int32>
// Unity.Collections.NativeArray`1<System.Int32>
// Unity.Collections.NativeArray`1<System.Int32Enum>
// Unity.Collections.NativeArray`1<System.Int32Enum>
// Unity.Collections.NativeArray`1<UnityEngine.Rendering.Universal.LightMinMaxZ>
// Unity.Collections.NativeArray`1<UnityEngine.Rendering.Universal.LightMinMaxZ>
// Unity.Collections.NativeArray`1<UnityEngine.LightType>
// Unity.Collections.NativeArray`1<UnityEngine.LightType>
// Unity.Collections.NativeArray`1<UnityEngine.Rendering.RenderStateBlock>
// Unity.Collections.NativeArray`1<UnityEngine.Rendering.RenderStateBlock>
// Unity.Collections.NativeArray`1<UnityEngine.Rendering.ShaderTagId>
// Unity.Collections.NativeArray`1<UnityEngine.Rendering.ShaderTagId>
// Unity.Collections.NativeArray`1<System.Single>
// Unity.Collections.NativeArray`1<System.Single>
// Unity.Collections.NativeArray`1<System.UInt32>
// Unity.Collections.NativeArray`1<System.UInt32>
// Unity.Collections.NativeArray`1<UnityEngine.Vector4>
// Unity.Collections.NativeArray`1<UnityEngine.Vector4>
// Unity.Collections.NativeArray`1<UnityEngine.Rendering.VisibleLight>
// Unity.Collections.NativeArray`1<UnityEngine.Rendering.VisibleLight>
// Unity.Collections.NativeArray`1<UnityEngine.Rendering.Universal.ZBin>
// Unity.Collections.NativeArray`1<UnityEngine.Rendering.Universal.ZBin>
// Unity.Collections.NativeArray`1<Unity.Mathematics.float3>
// Unity.Collections.NativeArray`1<Unity.Mathematics.float3>
// Unity.Collections.NativeArray`1<Unity.Mathematics.float4>
// Unity.Collections.NativeArray`1<Unity.Mathematics.float4>
// Unity.Collections.NativeArray`1<UnityEngine.Rendering.Universal.ShaderInput/LightData>
// Unity.Collections.NativeArray`1<UnityEngine.Rendering.Universal.ShaderInput/LightData>
// UnityEngine.Rendering.VolumeParameter`1<System.Boolean>
// UnityEngine.Rendering.VolumeParameter`1<System.Boolean>
// UnityEngine.Rendering.VolumeParameter`1<UnityEngine.Rendering.Universal.DepthOfFieldMode>
// UnityEngine.Rendering.VolumeParameter`1<UnityEngine.Rendering.Universal.DepthOfFieldMode>
// UnityEngine.Rendering.VolumeParameter`1<System.Int32>
// UnityEngine.Rendering.VolumeParameter`1<System.Int32>
// UnityEngine.Rendering.VolumeParameter`1<UnityEngine.Rendering.Universal.MotionBlurQuality>
// UnityEngine.Rendering.VolumeParameter`1<UnityEngine.Rendering.Universal.MotionBlurQuality>
// UnityEngine.Rendering.VolumeParameter`1<System.Single>
// UnityEngine.Rendering.VolumeParameter`1<System.Single>
// UnityEngine.Rendering.VolumeParameter`1<UnityEngine.Texture>
// UnityEngine.Rendering.VolumeParameter`1<UnityEngine.Texture>
// UnityEngine.Rendering.VolumeParameter`1<UnityEngine.Rendering.TextureCurve>
// UnityEngine.Rendering.VolumeParameter`1<UnityEngine.Rendering.TextureCurve>
// UnityEngine.Rendering.VolumeParameter`1<UnityEngine.Rendering.Universal.TonemappingMode>
// UnityEngine.Rendering.VolumeParameter`1<UnityEngine.Rendering.Universal.TonemappingMode>
// System.Boolean
struct Boolean_t09A6377A54BE2F9E6985A8149F19234FD7DDFE22_StaticFields
{
// System.String System.Boolean::TrueString
String_t* ___TrueString_5;
// System.String System.Boolean::FalseString
String_t* ___FalseString_6;
};
// System.Boolean
// UnityEngine.Color
// UnityEngine.Color
// UnityEngine.Rendering.DepthState
// UnityEngine.Rendering.DepthState
// System.Double
// System.Double
// System.Int32
// System.Int32
// System.IntPtr
struct IntPtr_t_StaticFields
{
// System.IntPtr System.IntPtr::Zero
intptr_t ___Zero_1;
};
// System.IntPtr
// UnityEngine.LayerMask
// UnityEngine.LayerMask
// UnityEngine.LightBakingOutput
// UnityEngine.LightBakingOutput
// UnityEngine.Matrix4x4
struct Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6_StaticFields
{
// UnityEngine.Matrix4x4 UnityEngine.Matrix4x4::zeroMatrix
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___zeroMatrix_16;
// UnityEngine.Matrix4x4 UnityEngine.Matrix4x4::identityMatrix
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___identityMatrix_17;
};
// UnityEngine.Matrix4x4
// UnityEngine.Rendering.Universal.PostProcessingData
// UnityEngine.Rendering.Universal.PostProcessingData
// UnityEngine.Rendering.ProfilingScope
// UnityEngine.Rendering.ProfilingScope
// UnityEngine.Rect
// UnityEngine.Rect
// UnityEngine.Rendering.RenderQueueRange
struct RenderQueueRange_t7518252AA6426B1EA45D3D9B394F304EEF784D71_StaticFields
{
// System.Int32 UnityEngine.Rendering.RenderQueueRange::minimumBound
int32_t ___minimumBound_3;
// System.Int32 UnityEngine.Rendering.RenderQueueRange::maximumBound
int32_t ___maximumBound_5;
};
// UnityEngine.Rendering.RenderQueueRange
// UnityEngine.RenderTextureDescriptor
// UnityEngine.RenderTextureDescriptor
// UnityEngine.Rendering.ShaderTagId
struct ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0_StaticFields
{
// UnityEngine.Rendering.ShaderTagId UnityEngine.Rendering.ShaderTagId::none
ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 ___none_0;
};
// UnityEngine.Rendering.ShaderTagId
// System.Single
// System.Single
// UnityEngine.Rendering.StencilState
// UnityEngine.Rendering.StencilState
// System.UInt32
// System.UInt32
// UnityEngine.Vector2
struct Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7_StaticFields
{
// UnityEngine.Vector2 UnityEngine.Vector2::zeroVector
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___zeroVector_2;
// UnityEngine.Vector2 UnityEngine.Vector2::oneVector
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___oneVector_3;
// UnityEngine.Vector2 UnityEngine.Vector2::upVector
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___upVector_4;
// UnityEngine.Vector2 UnityEngine.Vector2::downVector
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___downVector_5;
// UnityEngine.Vector2 UnityEngine.Vector2::leftVector
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___leftVector_6;
// UnityEngine.Vector2 UnityEngine.Vector2::rightVector
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___rightVector_7;
// UnityEngine.Vector2 UnityEngine.Vector2::positiveInfinityVector
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___positiveInfinityVector_8;
// UnityEngine.Vector2 UnityEngine.Vector2::negativeInfinityVector
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___negativeInfinityVector_9;
};
// UnityEngine.Vector2
// UnityEngine.Vector2Int
struct Vector2Int_t69B2886EBAB732D9B880565E18E7568F3DE0CE6A_StaticFields
{
// UnityEngine.Vector2Int UnityEngine.Vector2Int::s_Zero
Vector2Int_t69B2886EBAB732D9B880565E18E7568F3DE0CE6A ___s_Zero_2;
// UnityEngine.Vector2Int UnityEngine.Vector2Int::s_One
Vector2Int_t69B2886EBAB732D9B880565E18E7568F3DE0CE6A ___s_One_3;
// UnityEngine.Vector2Int UnityEngine.Vector2Int::s_Up
Vector2Int_t69B2886EBAB732D9B880565E18E7568F3DE0CE6A ___s_Up_4;
// UnityEngine.Vector2Int UnityEngine.Vector2Int::s_Down
Vector2Int_t69B2886EBAB732D9B880565E18E7568F3DE0CE6A ___s_Down_5;
// UnityEngine.Vector2Int UnityEngine.Vector2Int::s_Left
Vector2Int_t69B2886EBAB732D9B880565E18E7568F3DE0CE6A ___s_Left_6;
// UnityEngine.Vector2Int UnityEngine.Vector2Int::s_Right
Vector2Int_t69B2886EBAB732D9B880565E18E7568F3DE0CE6A ___s_Right_7;
};
// UnityEngine.Vector2Int
// UnityEngine.Vector3
struct Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2_StaticFields
{
// UnityEngine.Vector3 UnityEngine.Vector3::zeroVector
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___zeroVector_5;
// UnityEngine.Vector3 UnityEngine.Vector3::oneVector
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___oneVector_6;
// UnityEngine.Vector3 UnityEngine.Vector3::upVector
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___upVector_7;
// UnityEngine.Vector3 UnityEngine.Vector3::downVector
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___downVector_8;
// UnityEngine.Vector3 UnityEngine.Vector3::leftVector
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___leftVector_9;
// UnityEngine.Vector3 UnityEngine.Vector3::rightVector
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___rightVector_10;
// UnityEngine.Vector3 UnityEngine.Vector3::forwardVector
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___forwardVector_11;
// UnityEngine.Vector3 UnityEngine.Vector3::backVector
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___backVector_12;
// UnityEngine.Vector3 UnityEngine.Vector3::positiveInfinityVector
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___positiveInfinityVector_13;
// UnityEngine.Vector3 UnityEngine.Vector3::negativeInfinityVector
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___negativeInfinityVector_14;
};
// UnityEngine.Vector3
// UnityEngine.Vector4
struct Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3_StaticFields
{
// UnityEngine.Vector4 UnityEngine.Vector4::zeroVector
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 ___zeroVector_5;
// UnityEngine.Vector4 UnityEngine.Vector4::oneVector
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 ___oneVector_6;
// UnityEngine.Vector4 UnityEngine.Vector4::positiveInfinityVector
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 ___positiveInfinityVector_7;
// UnityEngine.Vector4 UnityEngine.Vector4::negativeInfinityVector
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 ___negativeInfinityVector_8;
};
// UnityEngine.Vector4
// System.Void
// System.Void
// Unity.Mathematics.float3
struct float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E_StaticFields
{
// Unity.Mathematics.float3 Unity.Mathematics.float3::zero
float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E ___zero_3;
};
// Unity.Mathematics.float3
// Unity.Mathematics.int2
struct int2_tF4AC25F87943DC0B2BB3456B0B919B3B42A9432A_StaticFields
{
// Unity.Mathematics.int2 Unity.Mathematics.int2::zero
int2_tF4AC25F87943DC0B2BB3456B0B919B3B42A9432A ___zero_2;
};
// Unity.Mathematics.int2
// UnityEngine.Rendering.Universal.Internal.AdditionalLightsShadowCasterPass/ShadowResolutionRequest
// UnityEngine.Rendering.Universal.Internal.AdditionalLightsShadowCasterPass/ShadowResolutionRequest
// UnityEngine.Rendering.Universal.Internal.ForwardLights/InitParams
// UnityEngine.Rendering.Universal.Internal.ForwardLights/InitParams
// Unity.Mathematics.math/IntFloatUnion
// Unity.Mathematics.math/IntFloatUnion
// System.Nullable`1<UnityEngine.Rendering.RenderQueueRange>
// System.Nullable`1<UnityEngine.Rendering.RenderQueueRange>
// UnityEngine.Rendering.Universal.ReorderJob`1<UnityEngine.Rendering.Universal.LightMinMaxZ>
// UnityEngine.Rendering.Universal.ReorderJob`1<UnityEngine.Rendering.Universal.LightMinMaxZ>
// UnityEngine.Rendering.Universal.ReorderJob`1<UnityEngine.Rendering.VisibleLight>
// UnityEngine.Rendering.Universal.ReorderJob`1<UnityEngine.Rendering.VisibleLight>
// System.ValueTuple`2<UnityEngine.Vector4,UnityEngine.Vector4>
// System.ValueTuple`2<UnityEngine.Vector4,UnityEngine.Vector4>
// System.ValueTuple`3<UnityEngine.Vector4,UnityEngine.Vector4,UnityEngine.Vector4>
// System.ValueTuple`3<UnityEngine.Vector4,UnityEngine.Vector4,UnityEngine.Vector4>
// UnityEngine.Rendering.VolumeParameter`1<UnityEngine.Color>
// UnityEngine.Rendering.VolumeParameter`1<UnityEngine.Color>
// UnityEngine.Rendering.VolumeParameter`1<UnityEngine.Vector2>
// UnityEngine.Rendering.VolumeParameter`1<UnityEngine.Vector2>
// UnityEngine.Rendering.VolumeParameter`1<UnityEngine.Vector4>
// UnityEngine.Rendering.VolumeParameter`1<UnityEngine.Vector4>
// UnityEngine.Rendering.BoolParameter
// UnityEngine.Rendering.BoolParameter
// UnityEngine.Bounds
// UnityEngine.Bounds
// UnityEngine.Rendering.Universal.CameraData
// UnityEngine.Rendering.Universal.CameraData
// UnityEngine.Rendering.CommandBuffer
// UnityEngine.Rendering.CommandBuffer
// UnityEngine.ComputeBuffer
// UnityEngine.ComputeBuffer
// UnityEngine.Rendering.CullingResults
// UnityEngine.Rendering.CullingResults
// UnityEngine.Rendering.Universal.DepthOfFieldModeParameter
// UnityEngine.Rendering.Universal.DepthOfFieldModeParameter
// UnityEngine.Rendering.FilteringSettings
// UnityEngine.Rendering.FilteringSettings
// UnityEngine.Rendering.FloatParameter
// UnityEngine.Rendering.FloatParameter
// UnityEngine.Experimental.Rendering.GraphicsFormat
// UnityEngine.Experimental.Rendering.GraphicsFormat
// Unity.Jobs.JobHandle
// Unity.Jobs.JobHandle
// UnityEngine.Rendering.Universal.LightData
// UnityEngine.Rendering.Universal.LightData
// UnityEngine.Rendering.Universal.LightExtractionJob
// UnityEngine.Rendering.Universal.LightExtractionJob
// UnityEngine.MaterialPropertyBlock
// UnityEngine.MaterialPropertyBlock
// UnityEngine.Rendering.Universal.MotionBlurQualityParameter
// UnityEngine.Rendering.Universal.MotionBlurQualityParameter
// UnityEngine.Object
struct Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_StaticFields
{
// System.Int32 UnityEngine.Object::OffsetOfInstanceIDInCPlusPlusObject
int32_t ___OffsetOfInstanceIDInCPlusPlusObject_1;
};
// UnityEngine.Object
// UnityEngine.Rendering.Universal.Internal.PreviousFrameData
// UnityEngine.Rendering.Universal.Internal.PreviousFrameData
// UnityEngine.Rendering.Universal.RadixSortJob
// UnityEngine.Rendering.Universal.RadixSortJob
// UnityEngine.Rendering.RenderTargetIdentifier
// UnityEngine.Rendering.RenderTargetIdentifier
// UnityEngine.Rendering.ScriptableRenderContext
struct ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36_StaticFields
{
// UnityEngine.Rendering.ShaderTagId UnityEngine.Rendering.ScriptableRenderContext::kRenderTypeTag
ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 ___kRenderTypeTag_0;
};
// UnityEngine.Rendering.ScriptableRenderContext
// UnityEngine.Rendering.Universal.ShadowData
// UnityEngine.Rendering.Universal.ShadowData
// UnityEngine.Rendering.ShadowSplitData
struct ShadowSplitData_tC276A96F461DD73CFF6D94DB557D42A1643640DF_StaticFields
{
// System.Int32 UnityEngine.Rendering.ShadowSplitData::maximumCullingPlaneCount
int32_t ___maximumCullingPlaneCount_1;
};
// UnityEngine.Rendering.ShadowSplitData
// UnityEngine.Rendering.Universal.SliceCombineJob
// UnityEngine.Rendering.Universal.SliceCombineJob
// UnityEngine.Rendering.Universal.SliceCullingJob
// UnityEngine.Rendering.Universal.SliceCullingJob
// UnityEngine.Rendering.SortingSettings
// UnityEngine.Rendering.SortingSettings
// UnityEngine.Rendering.TextureCurveParameter
// UnityEngine.Rendering.TextureCurveParameter
// UnityEngine.Rendering.TextureParameter
// UnityEngine.Rendering.TextureParameter
// UnityEngine.Rendering.Universal.TonemappingModeParameter
// UnityEngine.Rendering.Universal.TonemappingModeParameter
// UnityEngine.Rendering.VisibleLight
// UnityEngine.Rendering.VisibleLight
// UnityEngine.Rendering.Universal.ZBinningJob
// UnityEngine.Rendering.Universal.ZBinningJob
// Unity.Mathematics.float4x4
struct float4x4_t7EDD16F7F57DC7F61A6302535F7C19FB97915DF2_StaticFields
{
// Unity.Mathematics.float4x4 Unity.Mathematics.float4x4::identity
float4x4_t7EDD16F7F57DC7F61A6302535F7C19FB97915DF2 ___identity_4;
// Unity.Mathematics.float4x4 Unity.Mathematics.float4x4::zero
float4x4_t7EDD16F7F57DC7F61A6302535F7C19FB97915DF2 ___zero_5;
};
// Unity.Mathematics.float4x4
// UnityEngine.Rendering.Universal.ShaderInput/LightData
// UnityEngine.Rendering.Universal.ShaderInput/LightData
// UnityEngine.Rendering.Universal.LightCookieManager/Settings/AtlasSettings
// UnityEngine.Rendering.Universal.LightCookieManager/Settings/AtlasSettings
// UnityEngine.Rendering.ClampedFloatParameter
// UnityEngine.Rendering.ClampedFloatParameter
// UnityEngine.Rendering.ClampedIntParameter
// UnityEngine.Rendering.ClampedIntParameter
// UnityEngine.Rendering.ColorParameter
// UnityEngine.Rendering.ColorParameter
// UnityEngine.Component
// UnityEngine.Component
// UnityEngine.Rendering.Universal.DebugHandler
struct DebugHandler_t3A09E2CFD1CA6F5C192968A6FF19EE4863F44DA4_StaticFields
{
// System.Int32 UnityEngine.Rendering.Universal.DebugHandler::k_DebugColorInvalidModePropertyId
int32_t ___k_DebugColorInvalidModePropertyId_0;
// System.Int32 UnityEngine.Rendering.Universal.DebugHandler::k_DebugColorPropertyId
int32_t ___k_DebugColorPropertyId_1;
// System.Int32 UnityEngine.Rendering.Universal.DebugHandler::k_DebugTexturePropertyId
int32_t ___k_DebugTexturePropertyId_2;
// System.Int32 UnityEngine.Rendering.Universal.DebugHandler::k_DebugTextureNoStereoPropertyId
int32_t ___k_DebugTextureNoStereoPropertyId_3;
// System.Int32 UnityEngine.Rendering.Universal.DebugHandler::k_DebugTextureDisplayRect
int32_t ___k_DebugTextureDisplayRect_4;
// System.Int32 UnityEngine.Rendering.Universal.DebugHandler::k_DebugRenderTargetSupportsStereo
int32_t ___k_DebugRenderTargetSupportsStereo_5;
// System.Int32 UnityEngine.Rendering.Universal.DebugHandler::k_DebugMaterialModeId
int32_t ___k_DebugMaterialModeId_6;
// System.Int32 UnityEngine.Rendering.Universal.DebugHandler::k_DebugVertexAttributeModeId
int32_t ___k_DebugVertexAttributeModeId_7;
// System.Int32 UnityEngine.Rendering.Universal.DebugHandler::k_DebugMaterialValidationModeId
int32_t ___k_DebugMaterialValidationModeId_8;
// System.Int32 UnityEngine.Rendering.Universal.DebugHandler::k_DebugMipInfoModeId
int32_t ___k_DebugMipInfoModeId_9;
// System.Int32 UnityEngine.Rendering.Universal.DebugHandler::k_DebugSceneOverrideModeId
int32_t ___k_DebugSceneOverrideModeId_10;
// System.Int32 UnityEngine.Rendering.Universal.DebugHandler::k_DebugFullScreenModeId
int32_t ___k_DebugFullScreenModeId_11;
// System.Int32 UnityEngine.Rendering.Universal.DebugHandler::k_DebugValidationModeId
int32_t ___k_DebugValidationModeId_12;
// System.Int32 UnityEngine.Rendering.Universal.DebugHandler::k_DebugValidateBelowMinThresholdColorPropertyId
int32_t ___k_DebugValidateBelowMinThresholdColorPropertyId_13;
// System.Int32 UnityEngine.Rendering.Universal.DebugHandler::k_DebugValidateAboveMaxThresholdColorPropertyId
int32_t ___k_DebugValidateAboveMaxThresholdColorPropertyId_14;
// System.Int32 UnityEngine.Rendering.Universal.DebugHandler::k_DebugLightingModeId
int32_t ___k_DebugLightingModeId_15;
// System.Int32 UnityEngine.Rendering.Universal.DebugHandler::k_DebugLightingFeatureFlagsId
int32_t ___k_DebugLightingFeatureFlagsId_16;
// System.Int32 UnityEngine.Rendering.Universal.DebugHandler::k_DebugValidateAlbedoMinLuminanceId
int32_t ___k_DebugValidateAlbedoMinLuminanceId_17;
// System.Int32 UnityEngine.Rendering.Universal.DebugHandler::k_DebugValidateAlbedoMaxLuminanceId
int32_t ___k_DebugValidateAlbedoMaxLuminanceId_18;
// System.Int32 UnityEngine.Rendering.Universal.DebugHandler::k_DebugValidateAlbedoSaturationToleranceId
int32_t ___k_DebugValidateAlbedoSaturationToleranceId_19;
// System.Int32 UnityEngine.Rendering.Universal.DebugHandler::k_DebugValidateAlbedoHueToleranceId
int32_t ___k_DebugValidateAlbedoHueToleranceId_20;
// System.Int32 UnityEngine.Rendering.Universal.DebugHandler::k_DebugValidateAlbedoCompareColorId
int32_t ___k_DebugValidateAlbedoCompareColorId_21;
// System.Int32 UnityEngine.Rendering.Universal.DebugHandler::k_DebugValidateMetallicMinValueId
int32_t ___k_DebugValidateMetallicMinValueId_22;
// System.Int32 UnityEngine.Rendering.Universal.DebugHandler::k_DebugValidateMetallicMaxValueId
int32_t ___k_DebugValidateMetallicMaxValueId_23;
// System.Int32 UnityEngine.Rendering.Universal.DebugHandler::k_ValidationChannelsId
int32_t ___k_ValidationChannelsId_24;
// System.Int32 UnityEngine.Rendering.Universal.DebugHandler::k_RangeMinimumId
int32_t ___k_RangeMinimumId_25;
// System.Int32 UnityEngine.Rendering.Universal.DebugHandler::k_RangeMaximumId
int32_t ___k_RangeMaximumId_26;
};
// UnityEngine.Rendering.Universal.DebugHandler
// UnityEngine.Rendering.DrawingSettings
struct DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49_StaticFields
{
// System.Int32 UnityEngine.Rendering.DrawingSettings::maxShaderPasses
int32_t ___maxShaderPasses_0;
};
// UnityEngine.Rendering.DrawingSettings
// UnityEngine.Rendering.Universal.Internal.ForwardLights
struct ForwardLights_t624787957AE9D8E817643720F2199E35331D4DCA_StaticFields
{
// UnityEngine.Rendering.ProfilingSampler UnityEngine.Rendering.Universal.Internal.ForwardLights::m_ProfilingSampler
ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* ___m_ProfilingSampler_3;
};
// UnityEngine.Rendering.Universal.Internal.ForwardLights
// UnityEngine.Material
// UnityEngine.Material
// UnityEngine.Mesh
// UnityEngine.Mesh
// UnityEngine.Rendering.MinFloatParameter
// UnityEngine.Rendering.MinFloatParameter
// UnityEngine.Rendering.Universal.MinMaxZJob
// UnityEngine.Rendering.Universal.MinMaxZJob
// UnityEngine.Rendering.RenderStateBlock
// UnityEngine.Rendering.RenderStateBlock
// UnityEngine.Rendering.Universal.RenderTargetHandle
struct RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_StaticFields
{
// UnityEngine.Rendering.Universal.RenderTargetHandle UnityEngine.Rendering.Universal.RenderTargetHandle::CameraTarget
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___CameraTarget_2;
};
// UnityEngine.Rendering.Universal.RenderTargetHandle
// UnityEngine.Rendering.Universal.RenderingData
// UnityEngine.Rendering.Universal.RenderingData
// UnityEngine.Rendering.Universal.ScriptableRenderPass
// UnityEngine.Rendering.Universal.ScriptableRenderPass
// UnityEngine.Shader
// UnityEngine.Shader
// UnityEngine.Rendering.ShadowDrawingSettings
// UnityEngine.Rendering.ShadowDrawingSettings
// UnityEngine.Rendering.Universal.ShadowSliceData
// UnityEngine.Rendering.Universal.ShadowSliceData
// UnityEngine.Texture
struct Texture_t791CBB51219779964E0E8A2ED7C1AA5F92A4A700_StaticFields
{
// System.Int32 UnityEngine.Texture::GenerateAllMips
int32_t ___GenerateAllMips_4;
};
// UnityEngine.Texture
// System.Type
struct Type_t_StaticFields
{
// System.Reflection.Binder modreq(System.Runtime.CompilerServices.IsVolatile) System.Type::s_defaultBinder
Binder_t91BFCE95A7057FADF4D8A1A342AFE52872246235* ___s_defaultBinder_0;
// System.Char System.Type::Delimiter
Il2CppChar ___Delimiter_1;
// System.Type[] System.Type::EmptyTypes
TypeU5BU5D_t97234E1129B564EB38B8D85CAC2AD8B5B9522FFB* ___EmptyTypes_2;
// System.Object System.Type::Missing
RuntimeObject* ___Missing_3;
// System.Reflection.MemberFilter System.Type::FilterAttribute
MemberFilter_tF644F1AE82F611B677CE1964D5A3277DDA21D553* ___FilterAttribute_4;
// System.Reflection.MemberFilter System.Type::FilterName
MemberFilter_tF644F1AE82F611B677CE1964D5A3277DDA21D553* ___FilterName_5;
// System.Reflection.MemberFilter System.Type::FilterNameIgnoreCase
MemberFilter_tF644F1AE82F611B677CE1964D5A3277DDA21D553* ___FilterNameIgnoreCase_6;
};
// System.Type
// UnityEngine.Rendering.Vector2Parameter
// UnityEngine.Rendering.Vector2Parameter
// UnityEngine.Rendering.Vector4Parameter
// UnityEngine.Rendering.Vector4Parameter
// UnityEngine.Rendering.Universal.LightCookieManager/Settings
// UnityEngine.Rendering.Universal.LightCookieManager/Settings
// UnityEngine.Rendering.Universal.Internal.PostProcessPass/<>c__DisplayClass57_0
// UnityEngine.Rendering.Universal.Internal.PostProcessPass/<>c__DisplayClass57_0
// System.Func`4<UnityEngine.Light,UnityEngine.Camera,UnityEngine.Vector3,System.Single>
// System.Func`4<UnityEngine.Light,UnityEngine.Camera,UnityEngine.Vector3,System.Single>
// UnityEngine.Rendering.Universal.Internal.ColorGradingLutPass
// UnityEngine.Rendering.Universal.Internal.ColorGradingLutPass
// UnityEngine.Rendering.Universal.Internal.CopyColorPass
// UnityEngine.Rendering.Universal.Internal.CopyColorPass
// UnityEngine.Rendering.Universal.Internal.CopyDepthPass
// UnityEngine.Rendering.Universal.Internal.CopyDepthPass
// UnityEngine.Rendering.Universal.Internal.DeferredLights
struct DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC_StaticFields
{
// System.String[] UnityEngine.Rendering.Universal.Internal.DeferredLights::k_GBufferNames
StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* ___k_GBufferNames_0;
// System.String[] UnityEngine.Rendering.Universal.Internal.DeferredLights::k_TileDeferredPassNames
StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* ___k_TileDeferredPassNames_1;
// System.String[] UnityEngine.Rendering.Universal.Internal.DeferredLights::k_StencilDeferredPassNames
StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* ___k_StencilDeferredPassNames_2;
// System.UInt16 UnityEngine.Rendering.Universal.Internal.DeferredLights::k_InvalidLightOffset
uint16_t ___k_InvalidLightOffset_3;
// System.String UnityEngine.Rendering.Universal.Internal.DeferredLights::k_SetupLights
String_t* ___k_SetupLights_4;
// System.String UnityEngine.Rendering.Universal.Internal.DeferredLights::k_DeferredPass
String_t* ___k_DeferredPass_5;
// System.String UnityEngine.Rendering.Universal.Internal.DeferredLights::k_TileDepthInfo
String_t* ___k_TileDepthInfo_6;
// System.String UnityEngine.Rendering.Universal.Internal.DeferredLights::k_DeferredTiledPass
String_t* ___k_DeferredTiledPass_7;
// System.String UnityEngine.Rendering.Universal.Internal.DeferredLights::k_DeferredStencilPass
String_t* ___k_DeferredStencilPass_8;
// System.String UnityEngine.Rendering.Universal.Internal.DeferredLights::k_DeferredFogPass
String_t* ___k_DeferredFogPass_9;
// System.String UnityEngine.Rendering.Universal.Internal.DeferredLights::k_ClearStencilPartial
String_t* ___k_ClearStencilPartial_10;
// System.String UnityEngine.Rendering.Universal.Internal.DeferredLights::k_SetupLightConstants
String_t* ___k_SetupLightConstants_11;
// System.Single UnityEngine.Rendering.Universal.Internal.DeferredLights::kStencilShapeGuard
float ___kStencilShapeGuard_12;
// UnityEngine.Rendering.ProfilingSampler UnityEngine.Rendering.Universal.Internal.DeferredLights::m_ProfilingSetupLights
ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* ___m_ProfilingSetupLights_13;
// UnityEngine.Rendering.ProfilingSampler UnityEngine.Rendering.Universal.Internal.DeferredLights::m_ProfilingDeferredPass
ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* ___m_ProfilingDeferredPass_14;
// UnityEngine.Rendering.ProfilingSampler UnityEngine.Rendering.Universal.Internal.DeferredLights::m_ProfilingTileDepthInfo
ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* ___m_ProfilingTileDepthInfo_15;
// UnityEngine.Rendering.ProfilingSampler UnityEngine.Rendering.Universal.Internal.DeferredLights::m_ProfilingSetupLightConstants
ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* ___m_ProfilingSetupLightConstants_16;
};
// UnityEngine.Rendering.Universal.Internal.DeferredLights
// UnityEngine.Rendering.Universal.Internal.DeferredPass
// UnityEngine.Rendering.Universal.Internal.DeferredPass
// UnityEngine.Rendering.Universal.Internal.DepthNormalOnlyPass
struct DepthNormalOnlyPass_t50A0679CDE5004EB7043F717FADAB05FA0CA35A6_StaticFields
{
// System.Collections.Generic.List`1<UnityEngine.Rendering.ShaderTagId> UnityEngine.Rendering.Universal.Internal.DepthNormalOnlyPass::k_DepthNormals
List_1_t4673975A297A80D4D4A65EB5A2BE3B6BD1EED9AF* ___k_DepthNormals_34;
};
// UnityEngine.Rendering.Universal.Internal.DepthNormalOnlyPass
// UnityEngine.Rendering.Universal.Internal.DepthOnlyPass
struct DepthOnlyPass_t93DEDD59D11D5651A2089D49062E3F140FD3475E_StaticFields
{
// UnityEngine.Rendering.ShaderTagId UnityEngine.Rendering.Universal.Internal.DepthOnlyPass::k_ShaderTagId
ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 ___k_ShaderTagId_25;
};
// UnityEngine.Rendering.Universal.Internal.DepthOnlyPass
// UnityEngine.Rendering.Universal.Internal.DrawObjectsPass
struct DrawObjectsPass_t84B46B3BEA317D89ACA0B04F80A9346789E8DE68_StaticFields
{
// System.Int32 UnityEngine.Rendering.Universal.Internal.DrawObjectsPass::s_DrawObjectPassDataPropID
int32_t ___s_DrawObjectPassDataPropID_32;
};
// UnityEngine.Rendering.Universal.Internal.DrawObjectsPass
// UnityEngine.Rendering.Universal.Internal.FinalBlitPass
// UnityEngine.Rendering.Universal.Internal.FinalBlitPass
// UnityEngine.Rendering.Universal.Internal.GBufferPass
struct GBufferPass_t540C12BCC3AFAC32B775694C8A29B69A49C284E7_StaticFields
{
// System.Int32 UnityEngine.Rendering.Universal.Internal.GBufferPass::s_CameraNormalsTextureID
int32_t ___s_CameraNormalsTextureID_25;
// UnityEngine.Rendering.ShaderTagId UnityEngine.Rendering.Universal.Internal.GBufferPass::s_ShaderTagLit
ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 ___s_ShaderTagLit_26;
// UnityEngine.Rendering.ShaderTagId UnityEngine.Rendering.Universal.Internal.GBufferPass::s_ShaderTagSimpleLit
ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 ___s_ShaderTagSimpleLit_27;
// UnityEngine.Rendering.ShaderTagId UnityEngine.Rendering.Universal.Internal.GBufferPass::s_ShaderTagUnlit
ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 ___s_ShaderTagUnlit_28;
// UnityEngine.Rendering.ShaderTagId UnityEngine.Rendering.Universal.Internal.GBufferPass::s_ShaderTagUniversalGBuffer
ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 ___s_ShaderTagUniversalGBuffer_29;
// UnityEngine.Rendering.ShaderTagId UnityEngine.Rendering.Universal.Internal.GBufferPass::s_ShaderTagUniversalMaterialType
ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 ___s_ShaderTagUniversalMaterialType_30;
};
// UnityEngine.Rendering.Universal.Internal.GBufferPass
// UnityEngine.Rendering.Universal.LightCookieManager
struct LightCookieManager_t47C455537F06ECCE295272AF0BE14CDF1FB54C2B_StaticFields
{
// UnityEngine.Matrix4x4 UnityEngine.Rendering.Universal.LightCookieManager::s_DirLightProj
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___s_DirLightProj_0;
};
// UnityEngine.Rendering.Universal.LightCookieManager
// UnityEngine.Rendering.Universal.Internal.MainLightShadowCasterPass
// UnityEngine.Rendering.Universal.Internal.MainLightShadowCasterPass
// UnityEngine.Rendering.Universal.Internal.MotionVectorRenderPass
struct MotionVectorRenderPass_t68EEC4BE7958B36DF7CA1C0FBD6D61195E561471_StaticFields
{
// System.String[] UnityEngine.Rendering.Universal.Internal.MotionVectorRenderPass::s_ShaderTags
StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* ___s_ShaderTags_29;
};
// UnityEngine.Rendering.Universal.Internal.MotionVectorRenderPass
// UnityEngine.Rendering.Universal.PostProcessData
// UnityEngine.Rendering.Universal.PostProcessData
// UnityEngine.Rendering.Universal.Internal.PostProcessPass
struct PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286_StaticFields
{
// UnityEngine.Rendering.ProfilingSampler UnityEngine.Rendering.Universal.Internal.PostProcessPass::m_ProfilingRenderPostProcessing
ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* ___m_ProfilingRenderPostProcessing_32;
// UnityEngine.Rendering.ProfilingSampler UnityEngine.Rendering.Universal.Internal.PostProcessPass::m_ProfilingRenderFinalPostProcessing
ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* ___m_ProfilingRenderFinalPostProcessing_33;
// System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass::kShaderPropertyId_ViewProjM
int32_t ___kShaderPropertyId_ViewProjM_67;
// System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass::kShaderPropertyId_PrevViewProjM
int32_t ___kShaderPropertyId_PrevViewProjM_68;
// System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass::kShaderPropertyId_ViewProjMStereo
int32_t ___kShaderPropertyId_ViewProjMStereo_69;
// System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass::kShaderPropertyId_PrevViewProjMStereo
int32_t ___kShaderPropertyId_PrevViewProjMStereo_70;
};
// UnityEngine.Rendering.Universal.Internal.PostProcessPass
// UnityEngine.RenderTexture
// UnityEngine.RenderTexture
// UnityEngine.Rendering.Universal.ScriptableRenderer
struct ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892_StaticFields
{
// UnityEngine.Rendering.Universal.ScriptableRenderer UnityEngine.Rendering.Universal.ScriptableRenderer::current
ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* ___current_14;
// System.Boolean UnityEngine.Rendering.Universal.ScriptableRenderer::m_UseOptimizedStoreActions
bool ___m_UseOptimizedStoreActions_18;
// UnityEngine.Rendering.RenderTargetIdentifier[] UnityEngine.Rendering.Universal.ScriptableRenderer::m_ActiveColorAttachments
RenderTargetIdentifierU5BU5D_t179798C153B7CE381B41C57863F98CB24023C4CE* ___m_ActiveColorAttachments_31;
// UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.Universal.ScriptableRenderer::m_ActiveDepthAttachment
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___m_ActiveDepthAttachment_32;
// UnityEngine.Rendering.RenderBufferStoreAction[] UnityEngine.Rendering.Universal.ScriptableRenderer::m_ActiveColorStoreActions
RenderBufferStoreActionU5BU5D_tFEA8F5DD460573EA9F35FBEC5727D1804C5DCBF5* ___m_ActiveColorStoreActions_33;
// UnityEngine.Rendering.RenderBufferStoreAction UnityEngine.Rendering.Universal.ScriptableRenderer::m_ActiveDepthStoreAction
int32_t ___m_ActiveDepthStoreAction_34;
// UnityEngine.Rendering.RenderTargetIdentifier[][] UnityEngine.Rendering.Universal.ScriptableRenderer::m_TrimmedColorAttachmentCopies
RenderTargetIdentifierU5BU5DU5BU5D_tDB35F8D017FE3AD8BB35E08E323074D47C5A10BB* ___m_TrimmedColorAttachmentCopies_35;
// UnityEngine.Plane[] UnityEngine.Rendering.Universal.ScriptableRenderer::s_Planes
PlaneU5BU5D_t4EEF66BAA8B0140EFFF34F6183CE7F80546592BE* ___s_Planes_36;
// UnityEngine.Vector4[] UnityEngine.Rendering.Universal.ScriptableRenderer::s_VectorPlanes
Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD* ___s_VectorPlanes_37;
};
// UnityEngine.Rendering.Universal.ScriptableRenderer
// UnityEngine.Texture2D
// UnityEngine.Texture2D
// UnityEngine.Transform
// UnityEngine.Transform
// UnityEngine.Rendering.Universal.XRPass
struct XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24_StaticFields
{
// UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.Universal.XRPass::invalidRT
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___invalidRT_7;
// UnityEngine.Rendering.ProfilingSampler UnityEngine.Rendering.Universal.XRPass::_XRCustomMirrorProfilingSampler
ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* ____XRCustomMirrorProfilingSampler_18;
// UnityEngine.Rendering.ProfilingSampler UnityEngine.Rendering.Universal.XRPass::_XROcclusionProfilingSampler
ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* ____XROcclusionProfilingSampler_20;
// System.Int32 UnityEngine.Rendering.Universal.XRPass::UNITY_STEREO_MATRIX_V
int32_t ___UNITY_STEREO_MATRIX_V_24;
// System.Int32 UnityEngine.Rendering.Universal.XRPass::UNITY_STEREO_MATRIX_IV
int32_t ___UNITY_STEREO_MATRIX_IV_25;
// System.Int32 UnityEngine.Rendering.Universal.XRPass::UNITY_STEREO_MATRIX_VP
int32_t ___UNITY_STEREO_MATRIX_VP_26;
// System.Int32 UnityEngine.Rendering.Universal.XRPass::UNITY_STEREO_MATRIX_IVP
int32_t ___UNITY_STEREO_MATRIX_IVP_27;
};
// UnityEngine.Rendering.Universal.XRPass
// UnityEngine.Rendering.Universal.DebugHandler/DrawFunction
// UnityEngine.Rendering.Universal.DebugHandler/DrawFunction
// System.ArgumentNullException
// System.ArgumentNullException
// UnityEngine.Rendering.Universal.Bloom
// UnityEngine.Rendering.Universal.Bloom
// UnityEngine.Camera
struct Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184_StaticFields
{
// UnityEngine.Camera/CameraCallback UnityEngine.Camera::onPreCull
CameraCallback_t844E527BFE37BC0495E7F67993E43C07642DA9DD* ___onPreCull_4;
// UnityEngine.Camera/CameraCallback UnityEngine.Camera::onPreRender
CameraCallback_t844E527BFE37BC0495E7F67993E43C07642DA9DD* ___onPreRender_5;
// UnityEngine.Camera/CameraCallback UnityEngine.Camera::onPostRender
CameraCallback_t844E527BFE37BC0495E7F67993E43C07642DA9DD* ___onPostRender_6;
};
// UnityEngine.Camera
// UnityEngine.Rendering.Universal.ChannelMixer
// UnityEngine.Rendering.Universal.ChannelMixer
// UnityEngine.Rendering.Universal.ChromaticAberration
// UnityEngine.Rendering.Universal.ChromaticAberration
// UnityEngine.Rendering.Universal.ColorAdjustments
// UnityEngine.Rendering.Universal.ColorAdjustments
// UnityEngine.Rendering.Universal.ColorCurves
// UnityEngine.Rendering.Universal.ColorCurves
// UnityEngine.Rendering.Universal.ColorLookup
// UnityEngine.Rendering.Universal.ColorLookup
// UnityEngine.Rendering.Universal.DepthOfField
// UnityEngine.Rendering.Universal.DepthOfField
// UnityEngine.Rendering.Universal.FilmGrain
// UnityEngine.Rendering.Universal.FilmGrain
// UnityEngine.Rendering.Universal.LensDistortion
// UnityEngine.Rendering.Universal.LensDistortion
// UnityEngine.Rendering.Universal.LiftGammaGain
// UnityEngine.Rendering.Universal.LiftGammaGain
// UnityEngine.Light
// UnityEngine.Light
// UnityEngine.Rendering.Universal.MotionBlur
// UnityEngine.Rendering.Universal.MotionBlur
// UnityEngine.Rendering.Universal.PaniniProjection
// UnityEngine.Rendering.Universal.PaniniProjection
// UnityEngine.Rendering.Universal.ShadowsMidtonesHighlights
// UnityEngine.Rendering.Universal.ShadowsMidtonesHighlights
// UnityEngine.Rendering.Universal.SplitToning
// UnityEngine.Rendering.Universal.SplitToning
// UnityEngine.Rendering.Universal.Tonemapping
// UnityEngine.Rendering.Universal.Tonemapping
// UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset
struct UniversalRenderPipelineAsset_tE8A9AA6F030CC3B558CEA2EB54FFF4FC58CA6232_StaticFields
{
// System.Int32 UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::AdditionalLightsDefaultShadowResolutionTierLow
int32_t ___AdditionalLightsDefaultShadowResolutionTierLow_68;
// System.Int32 UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::AdditionalLightsDefaultShadowResolutionTierMedium
int32_t ___AdditionalLightsDefaultShadowResolutionTierMedium_69;
// System.Int32 UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::AdditionalLightsDefaultShadowResolutionTierHigh
int32_t ___AdditionalLightsDefaultShadowResolutionTierHigh_70;
// UnityEngine.Experimental.Rendering.GraphicsFormat[][] UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::s_LightCookieFormatList
GraphicsFormatU5BU5DU5BU5D_t1424BD937A890524D2A66FF39E61DEB0F10FE0A2* ___s_LightCookieFormatList_71;
};
// UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset
// UnityEngine.Rendering.Universal.Vignette
// UnityEngine.Rendering.Universal.Vignette
// UnityEngine.Rendering.Universal.WhiteBalance
// UnityEngine.Rendering.Universal.WhiteBalance
// UnityEngine.Rendering.Universal.UniversalAdditionalCameraData
struct UniversalAdditionalCameraData_t57B5D0F93C2D506E618E23187302C0FADE813B93_StaticFields
{
// UnityEngine.Rendering.Universal.UniversalAdditionalCameraData UnityEngine.Rendering.Universal.UniversalAdditionalCameraData::s_DefaultAdditionalCameraData
UniversalAdditionalCameraData_t57B5D0F93C2D506E618E23187302C0FADE813B93* ___s_DefaultAdditionalCameraData_29;
};
// UnityEngine.Rendering.Universal.UniversalAdditionalCameraData
// UnityEngine.Rendering.Universal.UniversalAdditionalLightData
struct UniversalAdditionalLightData_t64155D8CEDD90D83B10153DF9473AEE7E39EF107_StaticFields
{
// System.Int32 UnityEngine.Rendering.Universal.UniversalAdditionalLightData::AdditionalLightsShadowResolutionTierCustom
int32_t ___AdditionalLightsShadowResolutionTierCustom_6;
// System.Int32 UnityEngine.Rendering.Universal.UniversalAdditionalLightData::AdditionalLightsShadowResolutionTierLow
int32_t ___AdditionalLightsShadowResolutionTierLow_7;
// System.Int32 UnityEngine.Rendering.Universal.UniversalAdditionalLightData::AdditionalLightsShadowResolutionTierMedium
int32_t ___AdditionalLightsShadowResolutionTierMedium_8;
// System.Int32 UnityEngine.Rendering.Universal.UniversalAdditionalLightData::AdditionalLightsShadowResolutionTierHigh
int32_t ___AdditionalLightsShadowResolutionTierHigh_9;
// System.Int32 UnityEngine.Rendering.Universal.UniversalAdditionalLightData::AdditionalLightsShadowDefaultResolutionTier
int32_t ___AdditionalLightsShadowDefaultResolutionTier_10;
// System.Int32 UnityEngine.Rendering.Universal.UniversalAdditionalLightData::AdditionalLightsShadowDefaultCustomResolution
int32_t ___AdditionalLightsShadowDefaultCustomResolution_11;
// System.Int32 UnityEngine.Rendering.Universal.UniversalAdditionalLightData::AdditionalLightsShadowMinimumResolution
int32_t ___AdditionalLightsShadowMinimumResolution_12;
};
// UnityEngine.Rendering.Universal.UniversalAdditionalLightData
#ifdef __clang__
#pragma clang diagnostic pop
#endif
// UnityEngine.Vector4[]
struct Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD : public RuntimeArray
{
ALIGN_FIELD (8) Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 m_Items[1];
inline Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 GetAt(il2cpp_array_size_t index) const
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
return m_Items[index];
}
inline Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3* GetAddressAt(il2cpp_array_size_t index)
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
return m_Items + index;
}
inline void SetAt(il2cpp_array_size_t index, Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 value)
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
m_Items[index] = value;
}
inline Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 GetAtUnchecked(il2cpp_array_size_t index) const
{
return m_Items[index];
}
inline Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3* GetAddressAtUnchecked(il2cpp_array_size_t index)
{
return m_Items + index;
}
inline void SetAtUnchecked(il2cpp_array_size_t index, Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 value)
{
m_Items[index] = value;
}
};
// System.Single[]
struct SingleU5BU5D_t89DEFE97BCEDB5857010E79ECE0F52CF6E93B87C : public RuntimeArray
{
ALIGN_FIELD (8) float m_Items[1];
inline float GetAt(il2cpp_array_size_t index) const
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
return m_Items[index];
}
inline float* GetAddressAt(il2cpp_array_size_t index)
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
return m_Items + index;
}
inline void SetAt(il2cpp_array_size_t index, float value)
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
m_Items[index] = value;
}
inline float GetAtUnchecked(il2cpp_array_size_t index) const
{
return m_Items[index];
}
inline float* GetAddressAtUnchecked(il2cpp_array_size_t index)
{
return m_Items + index;
}
inline void SetAtUnchecked(il2cpp_array_size_t index, float value)
{
m_Items[index] = value;
}
};
// UnityEngine.Matrix4x4[]
struct Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D : public RuntimeArray
{
ALIGN_FIELD (8) Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 m_Items[1];
inline Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 GetAt(il2cpp_array_size_t index) const
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
return m_Items[index];
}
inline Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6* GetAddressAt(il2cpp_array_size_t index)
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
return m_Items + index;
}
inline void SetAt(il2cpp_array_size_t index, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 value)
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
m_Items[index] = value;
}
inline Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 GetAtUnchecked(il2cpp_array_size_t index) const
{
return m_Items[index];
}
inline Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6* GetAddressAtUnchecked(il2cpp_array_size_t index)
{
return m_Items + index;
}
inline void SetAtUnchecked(il2cpp_array_size_t index, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 value)
{
m_Items[index] = value;
}
};
// System.String[]
struct StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248 : public RuntimeArray
{
ALIGN_FIELD (8) String_t* m_Items[1];
inline String_t* GetAt(il2cpp_array_size_t index) const
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
return m_Items[index];
}
inline String_t** GetAddressAt(il2cpp_array_size_t index)
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
return m_Items + index;
}
inline void SetAt(il2cpp_array_size_t index, String_t* value)
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
m_Items[index] = value;
Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value);
}
inline String_t* GetAtUnchecked(il2cpp_array_size_t index) const
{
return m_Items[index];
}
inline String_t** GetAddressAtUnchecked(il2cpp_array_size_t index)
{
return m_Items + index;
}
inline void SetAtUnchecked(il2cpp_array_size_t index, String_t* value)
{
m_Items[index] = value;
Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value);
}
};
// System.Object[]
struct ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918 : public RuntimeArray
{
ALIGN_FIELD (8) RuntimeObject* m_Items[1];
inline RuntimeObject* GetAt(il2cpp_array_size_t index) const
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
return m_Items[index];
}
inline RuntimeObject** GetAddressAt(il2cpp_array_size_t index)
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
return m_Items + index;
}
inline void SetAt(il2cpp_array_size_t index, RuntimeObject* value)
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
m_Items[index] = value;
Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value);
}
inline RuntimeObject* GetAtUnchecked(il2cpp_array_size_t index) const
{
return m_Items[index];
}
inline RuntimeObject** GetAddressAtUnchecked(il2cpp_array_size_t index)
{
return m_Items + index;
}
inline void SetAtUnchecked(il2cpp_array_size_t index, RuntimeObject* value)
{
m_Items[index] = value;
Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value);
}
};
// UnityEngine.Rendering.RenderTargetIdentifier[]
struct RenderTargetIdentifierU5BU5D_t179798C153B7CE381B41C57863F98CB24023C4CE : public RuntimeArray
{
ALIGN_FIELD (8) RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B m_Items[1];
inline RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B GetAt(il2cpp_array_size_t index) const
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
return m_Items[index];
}
inline RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B* GetAddressAt(il2cpp_array_size_t index)
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
return m_Items + index;
}
inline void SetAt(il2cpp_array_size_t index, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B value)
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
m_Items[index] = value;
}
inline RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B GetAtUnchecked(il2cpp_array_size_t index) const
{
return m_Items[index];
}
inline RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B* GetAddressAtUnchecked(il2cpp_array_size_t index)
{
return m_Items + index;
}
inline void SetAtUnchecked(il2cpp_array_size_t index, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B value)
{
m_Items[index] = value;
}
};
// System.Boolean[]
struct BooleanU5BU5D_tD317D27C31DB892BE79FAE3AEBC0B3FFB73DE9B4 : public RuntimeArray
{
ALIGN_FIELD (8) bool m_Items[1];
inline bool GetAt(il2cpp_array_size_t index) const
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
return m_Items[index];
}
inline bool* GetAddressAt(il2cpp_array_size_t index)
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
return m_Items + index;
}
inline void SetAt(il2cpp_array_size_t index, bool value)
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
m_Items[index] = value;
}
inline bool GetAtUnchecked(il2cpp_array_size_t index) const
{
return m_Items[index];
}
inline bool* GetAddressAtUnchecked(il2cpp_array_size_t index)
{
return m_Items + index;
}
inline void SetAtUnchecked(il2cpp_array_size_t index, bool value)
{
m_Items[index] = value;
}
};
// UnityEngine.Rendering.ShaderTagId[]
struct ShaderTagIdU5BU5D_tE1BA124E13B8096153E25C5AF9C1D15D71466143 : public RuntimeArray
{
ALIGN_FIELD (8) ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 m_Items[1];
inline ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 GetAt(il2cpp_array_size_t index) const
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
return m_Items[index];
}
inline ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0* GetAddressAt(il2cpp_array_size_t index)
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
return m_Items + index;
}
inline void SetAt(il2cpp_array_size_t index, ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 value)
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
m_Items[index] = value;
}
inline ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 GetAtUnchecked(il2cpp_array_size_t index) const
{
return m_Items[index];
}
inline ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0* GetAddressAtUnchecked(il2cpp_array_size_t index)
{
return m_Items + index;
}
inline void SetAtUnchecked(il2cpp_array_size_t index, ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 value)
{
m_Items[index] = value;
}
};
// UnityEngine.Rendering.RenderStateBlock[]
struct RenderStateBlockU5BU5D_tB3277DEBE81600D781CFFD366CF0B6E363775468 : public RuntimeArray
{
ALIGN_FIELD (8) RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733 m_Items[1];
inline RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733 GetAt(il2cpp_array_size_t index) const
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
return m_Items[index];
}
inline RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733* GetAddressAt(il2cpp_array_size_t index)
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
return m_Items + index;
}
inline void SetAt(il2cpp_array_size_t index, RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733 value)
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
m_Items[index] = value;
}
inline RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733 GetAtUnchecked(il2cpp_array_size_t index) const
{
return m_Items[index];
}
inline RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733* GetAddressAtUnchecked(il2cpp_array_size_t index)
{
return m_Items + index;
}
inline void SetAtUnchecked(il2cpp_array_size_t index, RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733 value)
{
m_Items[index] = value;
}
};
// UnityEngine.Rendering.Universal.RenderTargetHandle[]
struct RenderTargetHandleU5BU5D_t1D2C6654EE06932E97BE9429E59098DEBF2CE233 : public RuntimeArray
{
ALIGN_FIELD (8) RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 m_Items[1];
inline RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 GetAt(il2cpp_array_size_t index) const
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
return m_Items[index];
}
inline RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* GetAddressAt(il2cpp_array_size_t index)
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
return m_Items + index;
}
inline void SetAt(il2cpp_array_size_t index, RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 value)
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
m_Items[index] = value;
}
inline RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 GetAtUnchecked(il2cpp_array_size_t index) const
{
return m_Items[index];
}
inline RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* GetAddressAtUnchecked(il2cpp_array_size_t index)
{
return m_Items + index;
}
inline void SetAtUnchecked(il2cpp_array_size_t index, RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 value)
{
m_Items[index] = value;
}
};
// UnityEngine.Experimental.Rendering.GraphicsFormat[]
struct GraphicsFormatU5BU5D_tF6A3D90C430FA3F548B77E5D58D25D71F154E6C5 : public RuntimeArray
{
ALIGN_FIELD (8) int32_t m_Items[1];
inline int32_t GetAt(il2cpp_array_size_t index) const
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
return m_Items[index];
}
inline int32_t* GetAddressAt(il2cpp_array_size_t index)
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
return m_Items + index;
}
inline void SetAt(il2cpp_array_size_t index, int32_t value)
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
m_Items[index] = value;
}
inline int32_t GetAtUnchecked(il2cpp_array_size_t index) const
{
return m_Items[index];
}
inline int32_t* GetAddressAtUnchecked(il2cpp_array_size_t index)
{
return m_Items + index;
}
inline void SetAtUnchecked(il2cpp_array_size_t index, int32_t value)
{
m_Items[index] = value;
}
};
// UnityEngine.Rendering.Universal.ShadowSliceData[]
struct ShadowSliceDataU5BU5D_t3B41B7A06BAB3677671AEE84FBCF1A23B7DC7D04 : public RuntimeArray
{
ALIGN_FIELD (8) ShadowSliceData_t1BCFEDC63BECA994949FE1F4245CEE930EE69E20 m_Items[1];
inline ShadowSliceData_t1BCFEDC63BECA994949FE1F4245CEE930EE69E20 GetAt(il2cpp_array_size_t index) const
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
return m_Items[index];
}
inline ShadowSliceData_t1BCFEDC63BECA994949FE1F4245CEE930EE69E20* GetAddressAt(il2cpp_array_size_t index)
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
return m_Items + index;
}
inline void SetAt(il2cpp_array_size_t index, ShadowSliceData_t1BCFEDC63BECA994949FE1F4245CEE930EE69E20 value)
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
m_Items[index] = value;
}
inline ShadowSliceData_t1BCFEDC63BECA994949FE1F4245CEE930EE69E20 GetAtUnchecked(il2cpp_array_size_t index) const
{
return m_Items[index];
}
inline ShadowSliceData_t1BCFEDC63BECA994949FE1F4245CEE930EE69E20* GetAddressAtUnchecked(il2cpp_array_size_t index)
{
return m_Items + index;
}
inline void SetAtUnchecked(il2cpp_array_size_t index, ShadowSliceData_t1BCFEDC63BECA994949FE1F4245CEE930EE69E20 value)
{
m_Items[index] = value;
}
};
// System.Int32[]
struct Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C : public RuntimeArray
{
ALIGN_FIELD (8) int32_t m_Items[1];
inline int32_t GetAt(il2cpp_array_size_t index) const
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
return m_Items[index];
}
inline int32_t* GetAddressAt(il2cpp_array_size_t index)
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
return m_Items + index;
}
inline void SetAt(il2cpp_array_size_t index, int32_t value)
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
m_Items[index] = value;
}
inline int32_t GetAtUnchecked(il2cpp_array_size_t index) const
{
return m_Items[index];
}
inline int32_t* GetAddressAtUnchecked(il2cpp_array_size_t index)
{
return m_Items + index;
}
inline void SetAtUnchecked(il2cpp_array_size_t index, int32_t value)
{
m_Items[index] = value;
}
};
// System.Int32 Unity.Collections.LowLevel.Unsafe.UnsafeUtility::SizeOf<Unity.Mathematics.float4>()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t UnsafeUtility_SizeOf_Tisfloat4_t89D9A294E7A79BD81BFBDD18654508532958555E_m0BD2704CD677D45FAEDAD35D6C7208EE167961F7_gshared (const RuntimeMethod* method) ;
// Unity.Collections.NativeArray`1<T> Unity.Collections.NativeArray`1<UnityEngine.Rendering.VisibleLight>::GetSubArray(System.Int32,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR NativeArray_1_t71485A1E60B31CCAD3E525C907CF172E8B804468 NativeArray_1_GetSubArray_m6345CF2D9B6C79B4A0FFD91EA72924C7569B3C43_gshared (NativeArray_1_t71485A1E60B31CCAD3E525C907CF172E8B804468* __this, int32_t ___0_start, int32_t ___1_length, const RuntimeMethod* method) ;
// System.Void Unity.Collections.NativeArray`1<UnityEngine.Rendering.Universal.ZBin>::.ctor(System.Int32,Unity.Collections.Allocator,Unity.Collections.NativeArrayOptions)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void NativeArray_1__ctor_m065D6FB40B797C451D3AE3477A97D7B204979A2D_gshared (NativeArray_1_tC826716DABB82121E3B759802E04D86B6B20F991* __this, int32_t ___0_length, int32_t ___1_allocator, int32_t ___2_options, const RuntimeMethod* method) ;
// System.Void Unity.Collections.NativeArray`1<UnityEngine.Rendering.Universal.LightMinMaxZ>::.ctor(System.Int32,Unity.Collections.Allocator,Unity.Collections.NativeArrayOptions)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void NativeArray_1__ctor_m335B900C40ABABA686816BE881E9EF3C208A1F17_gshared (NativeArray_1_t0670C94F239C615B37C52F3DC5FD502E2CE8A0A9* __this, int32_t ___0_length, int32_t ___1_allocator, int32_t ___2_options, const RuntimeMethod* method) ;
// System.Void Unity.Collections.NativeArray`1<UnityEngine.Rendering.Universal.LightMinMaxZ>::Dispose()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void NativeArray_1_Dispose_m674C877A2F5E6A4FAE1B268E2454CCA3F45468CD_gshared (NativeArray_1_t0670C94F239C615B37C52F3DC5FD502E2CE8A0A9* __this, const RuntimeMethod* method) ;
// System.Void Unity.Collections.NativeArray`1<System.Single>::.ctor(System.Int32,Unity.Collections.Allocator,Unity.Collections.NativeArrayOptions)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void NativeArray_1__ctor_m4D540A81E1062EEC2C4B0697A34A4EEFB9BC9004_gshared (NativeArray_1_t3848EE4B6647317212A754634DE6DBC90B99FBEF* __this, int32_t ___0_length, int32_t ___1_allocator, int32_t ___2_options, const RuntimeMethod* method) ;
// System.Void Unity.Collections.NativeArray`1<System.Single>::Dispose()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void NativeArray_1_Dispose_mC07280A768D065A052D995F3E6175A27CD62E1F6_gshared (NativeArray_1_t3848EE4B6647317212A754634DE6DBC90B99FBEF* __this, const RuntimeMethod* method) ;
// Unity.Jobs.JobHandle Unity.Jobs.IJobForExtensions::ScheduleParallel<UnityEngine.Rendering.Universal.MinMaxZJob>(T,System.Int32,System.Int32,Unity.Jobs.JobHandle)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 IJobForExtensions_ScheduleParallel_TisMinMaxZJob_t7B285F5001D18A0A7B34312F9BF7E7441C8A1EFD_mF7053ED38AAC888E10DA16379991AE003A3DC811_gshared (MinMaxZJob_t7B285F5001D18A0A7B34312F9BF7E7441C8A1EFD ___0_jobData, int32_t ___1_arrayLength, int32_t ___2_innerloopBatchCount, JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 ___3_dependency, const RuntimeMethod* method) ;
// System.Void Unity.Collections.NativeArray`1<System.Int32>::.ctor(System.Int32,Unity.Collections.Allocator,Unity.Collections.NativeArrayOptions)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void NativeArray_1__ctor_mB7BB23924A114599D399A5EC6C00B2B6407CF66D_gshared (NativeArray_1_tA833EB7E3E1C9AF82C37976AD964B8D4BAC38B2C* __this, int32_t ___0_length, int32_t ___1_allocator, int32_t ___2_options, const RuntimeMethod* method) ;
// System.Void Unity.Collections.NativeArray`1<System.Int32>::Dispose()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void NativeArray_1_Dispose_m05C674E687B921C37722A6A1FF938FD56574642E_gshared (NativeArray_1_tA833EB7E3E1C9AF82C37976AD964B8D4BAC38B2C* __this, const RuntimeMethod* method) ;
// Unity.Collections.NativeArray`1<U> Unity.Collections.NativeArray`1<System.Single>::Reinterpret<System.UInt32>()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR NativeArray_1_t453E3DEA4CC9F1056F24E417C3308C35174BC184 NativeArray_1_Reinterpret_TisUInt32_t1833D51FFA667B18A5AA4B8D34DE284F8495D29B_m984CF79D3D325C9674FF527E05BDF408A8808FCB_gshared (NativeArray_1_t3848EE4B6647317212A754634DE6DBC90B99FBEF* __this, const RuntimeMethod* method) ;
// Unity.Jobs.JobHandle Unity.Jobs.IJobExtensions::Schedule<UnityEngine.Rendering.Universal.RadixSortJob>(T,Unity.Jobs.JobHandle)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 IJobExtensions_Schedule_TisRadixSortJob_tA186D2970CA48F2D425EEA7C918BA7BD53024381_m4049F9D57062E9631942C81966B791CCB69D1A0A_gshared (RadixSortJob_tA186D2970CA48F2D425EEA7C918BA7BD53024381 ___0_jobData, JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 ___1_dependsOn, const RuntimeMethod* method) ;
// System.Void Unity.Collections.NativeArray`1<UnityEngine.Rendering.VisibleLight>::.ctor(System.Int32,Unity.Collections.Allocator,Unity.Collections.NativeArrayOptions)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void NativeArray_1__ctor_mD93EC86CD45B6500BF5CE44809A6D8579BDF8EDD_gshared (NativeArray_1_t71485A1E60B31CCAD3E525C907CF172E8B804468* __this, int32_t ___0_length, int32_t ___1_allocator, int32_t ___2_options, const RuntimeMethod* method) ;
// Unity.Jobs.JobHandle Unity.Jobs.IJobForExtensions::ScheduleParallel<UnityEngine.Rendering.Universal.ReorderJob`1<UnityEngine.Rendering.VisibleLight>>(T,System.Int32,System.Int32,Unity.Jobs.JobHandle)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 IJobForExtensions_ScheduleParallel_TisReorderJob_1_t1F1AB2AB7FCF92E3E50274869027DAEC12151A8C_mB775425889BAF5937B5EAB6E51AEB14BEE5DA94C_gshared (ReorderJob_1_t1F1AB2AB7FCF92E3E50274869027DAEC12151A8C ___0_jobData, int32_t ___1_arrayLength, int32_t ___2_innerloopBatchCount, JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 ___3_dependency, const RuntimeMethod* method) ;
// Unity.Jobs.JobHandle Unity.Jobs.IJobForExtensions::ScheduleParallel<UnityEngine.Rendering.Universal.ReorderJob`1<UnityEngine.Rendering.Universal.LightMinMaxZ>>(T,System.Int32,System.Int32,Unity.Jobs.JobHandle)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 IJobForExtensions_ScheduleParallel_TisReorderJob_1_tDAA45AF1869B34ED9756EB0EFD57DE23F02BBBBB_m7310CABEB7CFF687BC8466117E490EB36481EE77_gshared (ReorderJob_1_tDAA45AF1869B34ED9756EB0EFD57DE23F02BBBBB ___0_jobData, int32_t ___1_arrayLength, int32_t ___2_innerloopBatchCount, JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 ___3_dependency, const RuntimeMethod* method) ;
// System.Void Unity.Collections.NativeArray`1<System.Int32Enum>::.ctor(System.Int32,Unity.Collections.Allocator,Unity.Collections.NativeArrayOptions)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void NativeArray_1__ctor_m0D4D6107C1C882F6D813E0CC53744262582D6110_gshared (NativeArray_1_tE0DCAF7ED58915BC160F767E310F0F0A55B6BC75* __this, int32_t ___0_length, int32_t ___1_allocator, int32_t ___2_options, const RuntimeMethod* method) ;
// System.Void Unity.Collections.NativeArray`1<Unity.Mathematics.float3>::.ctor(System.Int32,Unity.Collections.Allocator,Unity.Collections.NativeArrayOptions)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void NativeArray_1__ctor_m965B9BE6DD806F31A767FF7CB33BEA509B7C90D7_gshared (NativeArray_1_tEDE9DAD2CAE5954286BC0EF394A57ED0AC69FEE6* __this, int32_t ___0_length, int32_t ___1_allocator, int32_t ___2_options, const RuntimeMethod* method) ;
// Unity.Jobs.JobHandle Unity.Jobs.IJobForExtensions::ScheduleParallel<UnityEngine.Rendering.Universal.LightExtractionJob>(T,System.Int32,System.Int32,Unity.Jobs.JobHandle)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 IJobForExtensions_ScheduleParallel_TisLightExtractionJob_tEBC7702598048604387974DE52CC9CB5085A99FF_mB9F5CC394034F281B107BFB0D665F18EBABA3B26_gshared (LightExtractionJob_tEBC7702598048604387974DE52CC9CB5085A99FF ___0_jobData, int32_t ___1_arrayLength, int32_t ___2_innerloopBatchCount, JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 ___3_dependency, const RuntimeMethod* method) ;
// Unity.Jobs.JobHandle Unity.Jobs.IJobForExtensions::ScheduleParallel<UnityEngine.Rendering.Universal.ZBinningJob>(T,System.Int32,System.Int32,Unity.Jobs.JobHandle)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 IJobForExtensions_ScheduleParallel_TisZBinningJob_t9BC217C31924E66E667568C1B51EA2F44FA0A08E_m90B38B5111752C2CEEC4527CB6233EF4D6009566_gshared (ZBinningJob_t9BC217C31924E66E667568C1B51EA2F44FA0A08E ___0_jobData, int32_t ___1_arrayLength, int32_t ___2_innerloopBatchCount, JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 ___3_dependency, const RuntimeMethod* method) ;
// Unity.Jobs.JobHandle Unity.Collections.NativeArray`1<UnityEngine.Rendering.Universal.LightMinMaxZ>::Dispose(Unity.Jobs.JobHandle)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 NativeArray_1_Dispose_m6F56643DFEE7FAB37CA7E71EEE539321FFA0B2CC_gshared (NativeArray_1_t0670C94F239C615B37C52F3DC5FD502E2CE8A0A9* __this, JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 ___0_inputDeps, const RuntimeMethod* method) ;
// System.Void Unity.Collections.NativeArray`1<System.UInt32>::.ctor(System.Int32,Unity.Collections.Allocator,Unity.Collections.NativeArrayOptions)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void NativeArray_1__ctor_m75E60949F4AE81A148CE446B1DC84D8E27C108CD_gshared (NativeArray_1_t453E3DEA4CC9F1056F24E417C3308C35174BC184* __this, int32_t ___0_length, int32_t ___1_allocator, int32_t ___2_options, const RuntimeMethod* method) ;
// Unity.Jobs.JobHandle Unity.Jobs.IJobForExtensions::ScheduleParallel<UnityEngine.Rendering.Universal.SliceCullingJob>(T,System.Int32,System.Int32,Unity.Jobs.JobHandle)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 IJobForExtensions_ScheduleParallel_TisSliceCullingJob_t9EF107BD36223E7805C502BF1FF8E1767FB326CC_mE9C559B4E2D2B4FF8375299261C9A3E1F61DDBCD_gshared (SliceCullingJob_t9EF107BD36223E7805C502BF1FF8E1767FB326CC ___0_jobData, int32_t ___1_arrayLength, int32_t ___2_innerloopBatchCount, JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 ___3_dependency, const RuntimeMethod* method) ;
// Unity.Jobs.JobHandle Unity.Jobs.IJobForExtensions::ScheduleParallel<UnityEngine.Rendering.Universal.SliceCombineJob>(T,System.Int32,System.Int32,Unity.Jobs.JobHandle)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 IJobForExtensions_ScheduleParallel_TisSliceCombineJob_t1CE979EB828943E997C055871F958388C55BBE9A_mCF9341E11F2D1A464A0EBE9E2C2C856D5CDBB44C_gshared (SliceCombineJob_t1CE979EB828943E997C055871F958388C55BBE9A ___0_jobData, int32_t ___1_arrayLength, int32_t ___2_innerloopBatchCount, JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 ___3_dependency, const RuntimeMethod* method) ;
// System.Void Unity.Collections.NativeArray`1<UnityEngine.Rendering.VisibleLight>::Copy(Unity.Collections.NativeArray`1<T>,System.Int32,Unity.Collections.NativeArray`1<T>,System.Int32,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void NativeArray_1_Copy_m24A90CBB1F587DD393BFDC028C5A38C437386D03_gshared (NativeArray_1_t71485A1E60B31CCAD3E525C907CF172E8B804468 ___0_src, int32_t ___1_srcIndex, NativeArray_1_t71485A1E60B31CCAD3E525C907CF172E8B804468 ___2_dst, int32_t ___3_dstIndex, int32_t ___4_length, const RuntimeMethod* method) ;
// System.Void Unity.Collections.NativeArray`1<UnityEngine.Vector4>::.ctor(System.Int32,Unity.Collections.Allocator,Unity.Collections.NativeArrayOptions)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void NativeArray_1__ctor_m583C7489D7AAC57700B48C9035CC3BE3379872E4_gshared (NativeArray_1_t1319594EE236701FE431CF2885AEB88373076DA8* __this, int32_t ___0_length, int32_t ___1_allocator, int32_t ___2_options, const RuntimeMethod* method) ;
// T System.Collections.Generic.List`1<UnityEngine.Vector4>::get_Item(System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 List_1_get_Item_mF5D504FB09F98DB07ABEF3D064237C0BCBD8EDC4_gshared (List_1_tF42FEB6C3B18B7E7C8F2DE1FEBA00D2491736317* __this, int32_t ___0_index, const RuntimeMethod* method) ;
// T System.Collections.Generic.List`1<System.Int32>::get_Item(System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t List_1_get_Item_mD99081BEFA1AB3526715F489192B0F7F596C183D_gshared (List_1_t05915E9237850A58106982B7FE4BC5DA4E872E73* __this, int32_t ___0_index, const RuntimeMethod* method) ;
// System.Void System.Collections.Generic.List`1<UnityEngine.Vector4>::set_Item(System.Int32,T)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void List_1_set_Item_m9CE045A3C18BAFF826CE4686A0F2D3D00930416F_gshared (List_1_tF42FEB6C3B18B7E7C8F2DE1FEBA00D2491736317* __this, int32_t ___0_index, Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 ___1_value, const RuntimeMethod* method) ;
// System.Void System.Collections.Generic.List`1<System.Int32>::set_Item(System.Int32,T)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void List_1_set_Item_m95629806F31CF369D937590912E0B6A53FF7C587_gshared (List_1_t05915E9237850A58106982B7FE4BC5DA4E872E73* __this, int32_t ___0_index, int32_t ___1_value, const RuntimeMethod* method) ;
// System.Void Unity.Collections.NativeArray`1<UnityEngine.Vector4>::Dispose()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void NativeArray_1_Dispose_m7CA9BD7607780DE85C8AC7B6A68E586F0B9843B6_gshared (NativeArray_1_t1319594EE236701FE431CF2885AEB88373076DA8* __this, const RuntimeMethod* method) ;
// Unity.Jobs.JobHandle Unity.Collections.NativeArray`1<System.Int32Enum>::Dispose(Unity.Jobs.JobHandle)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 NativeArray_1_Dispose_m1E02996E2B9F6F07BFF2585DABEC1BBFD03B96D3_gshared (NativeArray_1_tE0DCAF7ED58915BC160F767E310F0F0A55B6BC75* __this, JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 ___0_inputDeps, const RuntimeMethod* method) ;
// Unity.Jobs.JobHandle Unity.Collections.NativeArray`1<System.Single>::Dispose(Unity.Jobs.JobHandle)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 NativeArray_1_Dispose_mF5000E9404A41E84E3A2BF345C3D92F77C8D12C7_gshared (NativeArray_1_t3848EE4B6647317212A754634DE6DBC90B99FBEF* __this, JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 ___0_inputDeps, const RuntimeMethod* method) ;
// Unity.Jobs.JobHandle Unity.Collections.NativeArray`1<Unity.Mathematics.float3>::Dispose(Unity.Jobs.JobHandle)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 NativeArray_1_Dispose_m7C62F3F8DFECBDCF958ABA39CB046EDEA2B0255D_gshared (NativeArray_1_tEDE9DAD2CAE5954286BC0EF394A57ED0AC69FEE6* __this, JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 ___0_inputDeps, const RuntimeMethod* method) ;
// Unity.Jobs.JobHandle Unity.Collections.NativeArray`1<UnityEngine.Rendering.VisibleLight>::Dispose(Unity.Jobs.JobHandle)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 NativeArray_1_Dispose_m86268F63824C235475F45FF3F2DA0A446A9E5ECD_gshared (NativeArray_1_t71485A1E60B31CCAD3E525C907CF172E8B804468* __this, JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 ___0_inputDeps, const RuntimeMethod* method) ;
// Unity.Jobs.JobHandle Unity.Collections.NativeArray`1<System.UInt32>::Dispose(Unity.Jobs.JobHandle)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 NativeArray_1_Dispose_mA976370881267B0B7D242251F3E97EAB7D5E383C_gshared (NativeArray_1_t453E3DEA4CC9F1056F24E417C3308C35174BC184* __this, JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 ___0_inputDeps, const RuntimeMethod* method) ;
// System.Int32 Unity.Collections.LowLevel.Unsafe.UnsafeUtility::SizeOf<UnityEngine.Rendering.Universal.ZBin>()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t UnsafeUtility_SizeOf_TisZBin_t2B4F59EC396F7A7EC8EE6A15C15176B9888125A5_mB4E641AE2DA37B0E18DB182D6F46E1E34E3DF443_gshared (const RuntimeMethod* method) ;
// Unity.Collections.NativeArray`1<U> Unity.Collections.NativeArray`1<UnityEngine.Rendering.Universal.ZBin>::Reinterpret<Unity.Mathematics.float4>(System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR NativeArray_1_tB5EA234C6ABA1F626A4BEF4053D06783E15A3881 NativeArray_1_Reinterpret_Tisfloat4_t89D9A294E7A79BD81BFBDD18654508532958555E_mC48AB704490AABE319C2CDB613098803A2282F9A_gshared (NativeArray_1_tC826716DABB82121E3B759802E04D86B6B20F991* __this, int32_t ___0_expectedTypeSize, const RuntimeMethod* method) ;
// System.Void UnityEngine.ComputeBuffer::SetData<Unity.Mathematics.float4>(Unity.Collections.NativeArray`1<T>,System.Int32,System.Int32,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ComputeBuffer_SetData_Tisfloat4_t89D9A294E7A79BD81BFBDD18654508532958555E_mE7688CA575F08CB3680C5CED8C471E19CDA1CC2F_gshared (ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233* __this, NativeArray_1_tB5EA234C6ABA1F626A4BEF4053D06783E15A3881 ___0_data, int32_t ___1_nativeBufferStartIndex, int32_t ___2_computeBufferStartIndex, int32_t ___3_count, const RuntimeMethod* method) ;
// System.Int32 Unity.Collections.LowLevel.Unsafe.UnsafeUtility::SizeOf<System.UInt32>()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t UnsafeUtility_SizeOf_TisUInt32_t1833D51FFA667B18A5AA4B8D34DE284F8495D29B_mD5B3C428BB4E25A820C242BF663DC5471EFFA654_gshared (const RuntimeMethod* method) ;
// Unity.Collections.NativeArray`1<U> Unity.Collections.NativeArray`1<System.UInt32>::Reinterpret<Unity.Mathematics.float4>(System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR NativeArray_1_tB5EA234C6ABA1F626A4BEF4053D06783E15A3881 NativeArray_1_Reinterpret_Tisfloat4_t89D9A294E7A79BD81BFBDD18654508532958555E_m4A597B9676D4D59835A397DD5EA6EDACDCE98055_gshared (NativeArray_1_t453E3DEA4CC9F1056F24E417C3308C35174BC184* __this, int32_t ___0_expectedTypeSize, const RuntimeMethod* method) ;
// System.Void Unity.Collections.NativeArray`1<UnityEngine.Rendering.Universal.ZBin>::Dispose()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void NativeArray_1_Dispose_mA791E7991731E7EAB7302C44BD000DD3625F5833_gshared (NativeArray_1_tC826716DABB82121E3B759802E04D86B6B20F991* __this, const RuntimeMethod* method) ;
// System.Void Unity.Collections.NativeArray`1<System.UInt32>::Dispose()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void NativeArray_1_Dispose_m921D007BB17D47849CD74AB7FA825547CB828BBC_gshared (NativeArray_1_t453E3DEA4CC9F1056F24E417C3308C35174BC184* __this, const RuntimeMethod* method) ;
// System.Void Unity.Collections.NativeArray`1<UnityEngine.Rendering.Universal.ShaderInput/LightData>::.ctor(System.Int32,Unity.Collections.Allocator,Unity.Collections.NativeArrayOptions)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void NativeArray_1__ctor_mCDB61DD4B879E7965AE74BFC0DABE5F86A7BBEFA_gshared (NativeArray_1_tCD560B25A8B4F8654C3DF3626A5F13D31353E25A* __this, int32_t ___0_length, int32_t ___1_allocator, int32_t ___2_options, const RuntimeMethod* method) ;
// System.Void UnityEngine.ComputeBuffer::SetData<UnityEngine.Rendering.Universal.ShaderInput/LightData>(Unity.Collections.NativeArray`1<T>)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ComputeBuffer_SetData_TisLightData_tAC4023737E9903DE3F96B993AA323E062ABCB9ED_mD067CD8F8709FDF4ACC8BF4162B3901E172C902E_gshared (ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233* __this, NativeArray_1_tCD560B25A8B4F8654C3DF3626A5F13D31353E25A ___0_data, const RuntimeMethod* method) ;
// System.Void Unity.Collections.NativeArray`1<UnityEngine.Rendering.Universal.ShaderInput/LightData>::Dispose()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void NativeArray_1_Dispose_m3826426D7E3835F7A5137807DC3FCF5ABBA2E13A_gshared (NativeArray_1_tCD560B25A8B4F8654C3DF3626A5F13D31353E25A* __this, const RuntimeMethod* method) ;
// System.Void System.Collections.Generic.Dictionary`2<System.Object,System.Object>::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Dictionary_2__ctor_m5B32FBC624618211EB461D59CFBB10E987FD1329_gshared (Dictionary_2_t14FE4A752A83D53771C584E4C8D14E01F2AFD7BA* __this, const RuntimeMethod* method) ;
// System.Void System.Collections.Generic.Dictionary`2<System.Object,System.Object>::Clear()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Dictionary_2_Clear_mCFB5EA7351D5860D2B91592B91A84CA265A41433_gshared (Dictionary_2_t14FE4A752A83D53771C584E4C8D14E01F2AFD7BA* __this, const RuntimeMethod* method) ;
// System.Boolean System.Collections.Generic.Dictionary`2<System.Object,System.Object>::TryGetValue(TKey,TValue&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Dictionary_2_TryGetValue_mD15380A4ED7CDEE99EA45881577D26BA9CE1B849_gshared (Dictionary_2_t14FE4A752A83D53771C584E4C8D14E01F2AFD7BA* __this, RuntimeObject* ___0_key, RuntimeObject** ___1_value, const RuntimeMethod* method) ;
// System.Void System.Collections.Generic.Dictionary`2<System.Object,System.Object>::Add(TKey,TValue)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Dictionary_2_Add_m93FFFABE8FCE7FA9793F0915E2A8842C7CD0C0C1_gshared (Dictionary_2_t14FE4A752A83D53771C584E4C8D14E01F2AFD7BA* __this, RuntimeObject* ___0_key, RuntimeObject* ___1_value, const RuntimeMethod* method) ;
// UnityEngine.Rendering.ProfilingSampler UnityEngine.Rendering.ProfilingSampler::Get<System.Int32Enum>(TEnum)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* ProfilingSampler_Get_TisInt32Enum_tCBAC8BA2BFF3A845FA599F303093BBBA374B6F0C_m8A88D1A0EBDE48471A988A3C0B292D7E590709B2_gshared (int32_t ___0_marker, const RuntimeMethod* method) ;
// T UnityEngine.Rendering.VolumeStack::GetComponent<System.Object>()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RuntimeObject* VolumeStack_GetComponent_TisRuntimeObject_m8D5395D64A3CF1D54202CD9C021F6515580DB6AE_gshared (VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8* __this, const RuntimeMethod* method) ;
// System.Void System.Nullable`1<UnityEngine.Rendering.RenderQueueRange>::.ctor(T)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Nullable_1__ctor_mC09CE20B08C6A7188EE04F52B6A2E598657A0204_gshared (Nullable_1_t7D98773CC20A842A0846271D1181ECBB0D95926C* __this, RenderQueueRange_t7518252AA6426B1EA45D3D9B394F304EEF784D71 ___0_value, const RuntimeMethod* method) ;
// System.Void System.Collections.Generic.List`1<UnityEngine.Rendering.ShaderTagId>::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void List_1__ctor_m21A3AD10EC2C165E8A6A3A533380D5D8BE162787_gshared (List_1_t4673975A297A80D4D4A65EB5A2BE3B6BD1EED9AF* __this, const RuntimeMethod* method) ;
// System.Void System.Collections.Generic.List`1<UnityEngine.Rendering.ShaderTagId>::Add(T)
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void List_1_Add_m999CAB0903219BD2CF988827287D44B0B44D69FE_gshared_inline (List_1_t4673975A297A80D4D4A65EB5A2BE3B6BD1EED9AF* __this, ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 ___0_item, const RuntimeMethod* method) ;
// System.Void Unity.Collections.NativeArray`1<UnityEngine.Rendering.ShaderTagId>::.ctor(T[],Unity.Collections.Allocator)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void NativeArray_1__ctor_mBFCE1AB236375FC7C9298C230AB76FFBDE0AE383_gshared (NativeArray_1_t5576C5C8F17BB3E1BA11BBA3EC50A55FC1246445* __this, ShaderTagIdU5BU5D_tE1BA124E13B8096153E25C5AF9C1D15D71466143* ___0_array, int32_t ___1_allocator, const RuntimeMethod* method) ;
// System.Void Unity.Collections.NativeArray`1<UnityEngine.Rendering.RenderStateBlock>::.ctor(T[],Unity.Collections.Allocator)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void NativeArray_1__ctor_m6BE169E3FD322B6E7C0A8B5531C4A2C374BD6A47_gshared (NativeArray_1_t0AB49EE6A37F6BC668C15EDFBE9BE92A22B2F0DB* __this, RenderStateBlockU5BU5D_tB3277DEBE81600D781CFFD366CF0B6E363775468* ___0_array, int32_t ___1_allocator, const RuntimeMethod* method) ;
// System.Void Unity.Collections.NativeArray`1<UnityEngine.Rendering.ShaderTagId>::Dispose()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void NativeArray_1_Dispose_mF69F1A78EA0CC5687B06899D9DC59ED8968D2B8A_gshared (NativeArray_1_t5576C5C8F17BB3E1BA11BBA3EC50A55FC1246445* __this, const RuntimeMethod* method) ;
// System.Void Unity.Collections.NativeArray`1<UnityEngine.Rendering.RenderStateBlock>::Dispose()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void NativeArray_1_Dispose_mEFAE9DC755AB05B0AEE7B5D4AB4AF2BD7E64C581_gshared (NativeArray_1_t0AB49EE6A37F6BC668C15EDFBE9BE92A22B2F0DB* __this, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Component::TryGetComponent<System.Object>(T&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Component_TryGetComponent_TisRuntimeObject_m69D4ED21F14D49D805A2337F4332934CDA07DEDB_gshared (Component_t39FBE53E5EFCF4409111FB22C15FF73717632EC3* __this, RuntimeObject** ___0_component, const RuntimeMethod* method) ;
// System.Void System.Func`4<System.Object,System.Object,UnityEngine.Vector3,System.Single>::.ctor(System.Object,System.IntPtr)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Func_4__ctor_m6F2B4733AC89D456287CE6FCC617F05B75EB7429_gshared (Func_4_t332C0058075A9D0A2F5170831803531EC540225C* __this, RuntimeObject* ___0_object, intptr_t ___1_method, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.CoreUtils::Swap<UnityEngine.Rendering.RenderTargetIdentifier>(T&,T&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CoreUtils_Swap_TisRenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B_m508232A385900D089D3074EAF45054FF40482540_gshared (RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B* ___0_a, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B* ___1_b, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.Universal.Internal.AdditionalLightsShadowCasterPass/ShadowResolutionRequest::.ctor(System.Int32,System.Int32,System.Int32,System.Boolean,System.Boolean)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ShadowResolutionRequest__ctor_m1BF2C9D1A92FA01741D1133FD9AE0A8D2B6242B3 (ShadowResolutionRequest_tE0E30FA18ACE318D6540C2BA217F4E8B3E6766CA* __this, int32_t ___0__visibleLightIndex, int32_t ___1__perLightShadowSliceIndex, int32_t ___2__requestedResolution, bool ___3__softShadow, bool ___4__pointLightShadow, const RuntimeMethod* method) ;
// UnityEngine.Rendering.Universal.Internal.ForwardLights/InitParams UnityEngine.Rendering.Universal.Internal.ForwardLights/InitParams::GetDefault()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR InitParams_t2637D034DDA6AE1F6AA0A3FEDF3C8D30100B9472 InitParams_GetDefault_m457D7764D7BD7CF94785EEFA5B108ACD819ECA64 (const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.Universal.Internal.ForwardLights::.ctor(UnityEngine.Rendering.Universal.Internal.ForwardLights/InitParams)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ForwardLights__ctor_m38DDF64B02CB6B4441E54813FB3412BC1FF43491 (ForwardLights_t624787957AE9D8E817643720F2199E35331D4DCA* __this, InitParams_t2637D034DDA6AE1F6AA0A3FEDF3C8D30100B9472 ___0_initParams, const RuntimeMethod* method) ;
// System.Void System.Object::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Object__ctor_mE837C6B9FA8C6D5D109F4B2EC885D79919AC0EA2 (RuntimeObject* __this, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Rendering.Universal.RenderingUtils::get_useStructuredBuffer()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool RenderingUtils_get_useStructuredBuffer_m0B310996FC76E8BF72EBBCA9F94AB840277DAB1B (const RuntimeMethod* method) ;
// System.Int32 UnityEngine.Shader::PropertyToID(System.String)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA (String_t* ___0_name, const RuntimeMethod* method) ;
// System.Int32 UnityEngine.Rendering.Universal.UniversalRenderPipeline::get_maxVisibleAdditionalLights()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t UniversalRenderPipeline_get_maxVisibleAdditionalLights_m3CACA59ACE53B1BDF276753AFA44D7E826B77C94 (const RuntimeMethod* method) ;
// System.Int32 UnityEngine.Rendering.Universal.UniversalRenderPipeline::get_maxZBins()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t UniversalRenderPipeline_get_maxZBins_mFA48D09EC5E459CC4E0DA24CB254D396F2C997B3 (const RuntimeMethod* method) ;
// System.Int32 Unity.Collections.LowLevel.Unsafe.UnsafeUtility::SizeOf<Unity.Mathematics.float4>()
inline int32_t UnsafeUtility_SizeOf_Tisfloat4_t89D9A294E7A79BD81BFBDD18654508532958555E_m0BD2704CD677D45FAEDAD35D6C7208EE167961F7 (const RuntimeMethod* method)
{
return (( int32_t (*) (const RuntimeMethod*))UnsafeUtility_SizeOf_Tisfloat4_t89D9A294E7A79BD81BFBDD18654508532958555E_m0BD2704CD677D45FAEDAD35D6C7208EE167961F7_gshared)(method);
}
// System.Void UnityEngine.ComputeBuffer::.ctor(System.Int32,System.Int32,UnityEngine.ComputeBufferType,UnityEngine.ComputeBufferMode)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ComputeBuffer__ctor_m228125D0481473BB2CDE047AC81B19525FED000F (ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233* __this, int32_t ___0_count, int32_t ___1_stride, int32_t ___2_type, int32_t ___3_usage, const RuntimeMethod* method) ;
// System.Int32 UnityEngine.Rendering.Universal.UniversalRenderPipeline::get_maxTileVec4s()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t UniversalRenderPipeline_get_maxTileVec4s_m40247DD50B97592F809103CF65FD1D4AB76122F7 (const RuntimeMethod* method) ;
// Unity.Mathematics.int2 Unity.Mathematics.math::int2(System.Int32,System.Int32)
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int2_tF4AC25F87943DC0B2BB3456B0B919B3B42A9432A math_int2_m0A9A8113022D7954E7DA5BE5436989C2DF01650D_inline (int32_t ___0_x, int32_t ___1_y, const RuntimeMethod* method) ;
// UnityEngine.LightType UnityEngine.Rendering.VisibleLight::get_lightType()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t VisibleLight_get_lightType_mFFCEBE6E368853F13E7CDBA910F6D9B689292454 (VisibleLight_t0A4DF5B22865A00F618A0352B805277FA0132805* __this, const RuntimeMethod* method) ;
// Unity.Collections.NativeArray`1<T> Unity.Collections.NativeArray`1<UnityEngine.Rendering.VisibleLight>::GetSubArray(System.Int32,System.Int32)
inline NativeArray_1_t71485A1E60B31CCAD3E525C907CF172E8B804468 NativeArray_1_GetSubArray_m6345CF2D9B6C79B4A0FFD91EA72924C7569B3C43 (NativeArray_1_t71485A1E60B31CCAD3E525C907CF172E8B804468* __this, int32_t ___0_start, int32_t ___1_length, const RuntimeMethod* method)
{
return (( NativeArray_1_t71485A1E60B31CCAD3E525C907CF172E8B804468 (*) (NativeArray_1_t71485A1E60B31CCAD3E525C907CF172E8B804468*, int32_t, int32_t, const RuntimeMethod*))NativeArray_1_GetSubArray_m6345CF2D9B6C79B4A0FFD91EA72924C7569B3C43_gshared)(__this, ___0_start, ___1_length, method);
}
// System.Int32 UnityEngine.Rendering.Universal.UniversalRenderPipeline::get_lightsPerTile()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t UniversalRenderPipeline_get_lightsPerTile_mE2F753AA4C397288C53FFED42683B7DB976C3BEB (const RuntimeMethod* method) ;
// Unity.Mathematics.int2 Unity.Mathematics.int2::op_Addition(Unity.Mathematics.int2,System.Int32)
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int2_tF4AC25F87943DC0B2BB3456B0B919B3B42A9432A int2_op_Addition_mDC6C2A91C24EE95C695A1F0179AC85A845045D2E_inline (int2_tF4AC25F87943DC0B2BB3456B0B919B3B42A9432A ___0_lhs, int32_t ___1_rhs, const RuntimeMethod* method) ;
// Unity.Mathematics.int2 Unity.Mathematics.int2::op_Subtraction(Unity.Mathematics.int2,System.Int32)
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int2_tF4AC25F87943DC0B2BB3456B0B919B3B42A9432A int2_op_Subtraction_mC938968ABFBC65A87958D0C460911E66345F7AAA_inline (int2_tF4AC25F87943DC0B2BB3456B0B919B3B42A9432A ___0_lhs, int32_t ___1_rhs, const RuntimeMethod* method) ;
// Unity.Mathematics.int2 Unity.Mathematics.int2::op_Division(Unity.Mathematics.int2,System.Int32)
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int2_tF4AC25F87943DC0B2BB3456B0B919B3B42A9432A int2_op_Division_mE73B8B8DF181E932008B939A87FC6A7CB0547F75_inline (int2_tF4AC25F87943DC0B2BB3456B0B919B3B42A9432A ___0_lhs, int32_t ___1_rhs, const RuntimeMethod* method) ;
// System.Single UnityEngine.Camera::get_fieldOfView()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Camera_get_fieldOfView_m9A93F17BBF89F496AE231C21817AFD1C1E833FBB (Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* __this, const RuntimeMethod* method) ;
// System.Single Unity.Mathematics.math::radians(System.Single)
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR float math_radians_m0903022269E582AD877B86952497295D642036E8_inline (float ___0_x, const RuntimeMethod* method) ;
// System.Single Unity.Mathematics.math::tan(System.Single)
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR float math_tan_mA71C2BACBC4B74573F38AE433BFE92DD19102ADC_inline (float ___0_x, const RuntimeMethod* method) ;
// System.Single UnityEngine.Camera::get_farClipPlane()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Camera_get_farClipPlane_m1D7128B85B5DB866F75FBE8CEBA48335716B67BD (Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* __this, const RuntimeMethod* method) ;
// System.Single Unity.Mathematics.math::sqrt(System.Single)
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR float math_sqrt_mEF31DE7BD0179009683C5D7B0C58E6571B30CF4A_inline (float ___0_x, const RuntimeMethod* method) ;
// System.Single UnityEngine.Camera::get_nearClipPlane()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Camera_get_nearClipPlane_m5E8FAF84326E3192CB036BD29DCCDAF6A9861013 (Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* __this, const RuntimeMethod* method) ;
// System.Int32 Unity.Mathematics.math::min(System.Int32,System.Int32)
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t math_min_m02D43DF516544C279AF660EA4731449C82991849_inline (int32_t ___0_x, int32_t ___1_y, const RuntimeMethod* method) ;
// System.Void Unity.Collections.NativeArray`1<UnityEngine.Rendering.Universal.ZBin>::.ctor(System.Int32,Unity.Collections.Allocator,Unity.Collections.NativeArrayOptions)
inline void NativeArray_1__ctor_m065D6FB40B797C451D3AE3477A97D7B204979A2D (NativeArray_1_tC826716DABB82121E3B759802E04D86B6B20F991* __this, int32_t ___0_length, int32_t ___1_allocator, int32_t ___2_options, const RuntimeMethod* method)
{
(( void (*) (NativeArray_1_tC826716DABB82121E3B759802E04D86B6B20F991*, int32_t, int32_t, int32_t, const RuntimeMethod*))NativeArray_1__ctor_m065D6FB40B797C451D3AE3477A97D7B204979A2D_gshared)(__this, ___0_length, ___1_allocator, ___2_options, method);
}
// System.Void Unity.Collections.NativeArray`1<UnityEngine.Rendering.Universal.LightMinMaxZ>::.ctor(System.Int32,Unity.Collections.Allocator,Unity.Collections.NativeArrayOptions)
inline void NativeArray_1__ctor_m335B900C40ABABA686816BE881E9EF3C208A1F17 (NativeArray_1_t0670C94F239C615B37C52F3DC5FD502E2CE8A0A9* __this, int32_t ___0_length, int32_t ___1_allocator, int32_t ___2_options, const RuntimeMethod* method)
{
(( void (*) (NativeArray_1_t0670C94F239C615B37C52F3DC5FD502E2CE8A0A9*, int32_t, int32_t, int32_t, const RuntimeMethod*))NativeArray_1__ctor_m335B900C40ABABA686816BE881E9EF3C208A1F17_gshared)(__this, ___0_length, ___1_allocator, ___2_options, method);
}
// System.Void Unity.Collections.NativeArray`1<UnityEngine.Rendering.Universal.LightMinMaxZ>::Dispose()
inline void NativeArray_1_Dispose_m674C877A2F5E6A4FAE1B268E2454CCA3F45468CD (NativeArray_1_t0670C94F239C615B37C52F3DC5FD502E2CE8A0A9* __this, const RuntimeMethod* method)
{
(( void (*) (NativeArray_1_t0670C94F239C615B37C52F3DC5FD502E2CE8A0A9*, const RuntimeMethod*))NativeArray_1_Dispose_m674C877A2F5E6A4FAE1B268E2454CCA3F45468CD_gshared)(__this, method);
}
// System.Void Unity.Collections.NativeArray`1<System.Single>::.ctor(System.Int32,Unity.Collections.Allocator,Unity.Collections.NativeArrayOptions)
inline void NativeArray_1__ctor_m4D540A81E1062EEC2C4B0697A34A4EEFB9BC9004 (NativeArray_1_t3848EE4B6647317212A754634DE6DBC90B99FBEF* __this, int32_t ___0_length, int32_t ___1_allocator, int32_t ___2_options, const RuntimeMethod* method)
{
(( void (*) (NativeArray_1_t3848EE4B6647317212A754634DE6DBC90B99FBEF*, int32_t, int32_t, int32_t, const RuntimeMethod*))NativeArray_1__ctor_m4D540A81E1062EEC2C4B0697A34A4EEFB9BC9004_gshared)(__this, ___0_length, ___1_allocator, ___2_options, method);
}
// System.Void Unity.Collections.NativeArray`1<System.Single>::Dispose()
inline void NativeArray_1_Dispose_mC07280A768D065A052D995F3E6175A27CD62E1F6 (NativeArray_1_t3848EE4B6647317212A754634DE6DBC90B99FBEF* __this, const RuntimeMethod* method)
{
(( void (*) (NativeArray_1_t3848EE4B6647317212A754634DE6DBC90B99FBEF*, const RuntimeMethod*))NativeArray_1_Dispose_mC07280A768D065A052D995F3E6175A27CD62E1F6_gshared)(__this, method);
}
// UnityEngine.Matrix4x4 UnityEngine.Rendering.Universal.CameraData::GetViewMatrix(System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 CameraData_GetViewMatrix_m85D00AF6C537A14220F4E2D70E2BFF23DD11C86E (CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* __this, int32_t ___0_viewIndex, const RuntimeMethod* method) ;
// Unity.Mathematics.float4x4 Unity.Mathematics.float4x4::op_Implicit(UnityEngine.Matrix4x4)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float4x4_t7EDD16F7F57DC7F61A6302535F7C19FB97915DF2 float4x4_op_Implicit_mCDD72C5454A8DAFB2A659484006D18D5979BE6AB (Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___0_m, const RuntimeMethod* method) ;
// Unity.Jobs.JobHandle Unity.Jobs.IJobForExtensions::ScheduleParallel<UnityEngine.Rendering.Universal.MinMaxZJob>(T,System.Int32,System.Int32,Unity.Jobs.JobHandle)
inline JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 IJobForExtensions_ScheduleParallel_TisMinMaxZJob_t7B285F5001D18A0A7B34312F9BF7E7441C8A1EFD_mF7053ED38AAC888E10DA16379991AE003A3DC811 (MinMaxZJob_t7B285F5001D18A0A7B34312F9BF7E7441C8A1EFD ___0_jobData, int32_t ___1_arrayLength, int32_t ___2_innerloopBatchCount, JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 ___3_dependency, const RuntimeMethod* method)
{
return (( JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 (*) (MinMaxZJob_t7B285F5001D18A0A7B34312F9BF7E7441C8A1EFD, int32_t, int32_t, JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08, const RuntimeMethod*))IJobForExtensions_ScheduleParallel_TisMinMaxZJob_t7B285F5001D18A0A7B34312F9BF7E7441C8A1EFD_mF7053ED38AAC888E10DA16379991AE003A3DC811_gshared)(___0_jobData, ___1_arrayLength, ___2_innerloopBatchCount, ___3_dependency, method);
}
// System.Void Unity.Collections.NativeArray`1<System.Int32>::.ctor(System.Int32,Unity.Collections.Allocator,Unity.Collections.NativeArrayOptions)
inline void NativeArray_1__ctor_mB7BB23924A114599D399A5EC6C00B2B6407CF66D (NativeArray_1_tA833EB7E3E1C9AF82C37976AD964B8D4BAC38B2C* __this, int32_t ___0_length, int32_t ___1_allocator, int32_t ___2_options, const RuntimeMethod* method)
{
(( void (*) (NativeArray_1_tA833EB7E3E1C9AF82C37976AD964B8D4BAC38B2C*, int32_t, int32_t, int32_t, const RuntimeMethod*))NativeArray_1__ctor_mB7BB23924A114599D399A5EC6C00B2B6407CF66D_gshared)(__this, ___0_length, ___1_allocator, ___2_options, method);
}
// System.Void Unity.Collections.NativeArray`1<System.Int32>::Dispose()
inline void NativeArray_1_Dispose_m05C674E687B921C37722A6A1FF938FD56574642E (NativeArray_1_tA833EB7E3E1C9AF82C37976AD964B8D4BAC38B2C* __this, const RuntimeMethod* method)
{
(( void (*) (NativeArray_1_tA833EB7E3E1C9AF82C37976AD964B8D4BAC38B2C*, const RuntimeMethod*))NativeArray_1_Dispose_m05C674E687B921C37722A6A1FF938FD56574642E_gshared)(__this, method);
}
// Unity.Collections.NativeArray`1<U> Unity.Collections.NativeArray`1<System.Single>::Reinterpret<System.UInt32>()
inline NativeArray_1_t453E3DEA4CC9F1056F24E417C3308C35174BC184 NativeArray_1_Reinterpret_TisUInt32_t1833D51FFA667B18A5AA4B8D34DE284F8495D29B_m984CF79D3D325C9674FF527E05BDF408A8808FCB (NativeArray_1_t3848EE4B6647317212A754634DE6DBC90B99FBEF* __this, const RuntimeMethod* method)
{
return (( NativeArray_1_t453E3DEA4CC9F1056F24E417C3308C35174BC184 (*) (NativeArray_1_t3848EE4B6647317212A754634DE6DBC90B99FBEF*, const RuntimeMethod*))NativeArray_1_Reinterpret_TisUInt32_t1833D51FFA667B18A5AA4B8D34DE284F8495D29B_m984CF79D3D325C9674FF527E05BDF408A8808FCB_gshared)(__this, method);
}
// Unity.Jobs.JobHandle Unity.Jobs.IJobExtensions::Schedule<UnityEngine.Rendering.Universal.RadixSortJob>(T,Unity.Jobs.JobHandle)
inline JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 IJobExtensions_Schedule_TisRadixSortJob_tA186D2970CA48F2D425EEA7C918BA7BD53024381_m4049F9D57062E9631942C81966B791CCB69D1A0A (RadixSortJob_tA186D2970CA48F2D425EEA7C918BA7BD53024381 ___0_jobData, JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 ___1_dependsOn, const RuntimeMethod* method)
{
return (( JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 (*) (RadixSortJob_tA186D2970CA48F2D425EEA7C918BA7BD53024381, JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08, const RuntimeMethod*))IJobExtensions_Schedule_TisRadixSortJob_tA186D2970CA48F2D425EEA7C918BA7BD53024381_m4049F9D57062E9631942C81966B791CCB69D1A0A_gshared)(___0_jobData, ___1_dependsOn, method);
}
// System.Void Unity.Collections.NativeArray`1<UnityEngine.Rendering.VisibleLight>::.ctor(System.Int32,Unity.Collections.Allocator,Unity.Collections.NativeArrayOptions)
inline void NativeArray_1__ctor_mD93EC86CD45B6500BF5CE44809A6D8579BDF8EDD (NativeArray_1_t71485A1E60B31CCAD3E525C907CF172E8B804468* __this, int32_t ___0_length, int32_t ___1_allocator, int32_t ___2_options, const RuntimeMethod* method)
{
(( void (*) (NativeArray_1_t71485A1E60B31CCAD3E525C907CF172E8B804468*, int32_t, int32_t, int32_t, const RuntimeMethod*))NativeArray_1__ctor_mD93EC86CD45B6500BF5CE44809A6D8579BDF8EDD_gshared)(__this, ___0_length, ___1_allocator, ___2_options, method);
}
// Unity.Jobs.JobHandle Unity.Jobs.IJobForExtensions::ScheduleParallel<UnityEngine.Rendering.Universal.ReorderJob`1<UnityEngine.Rendering.VisibleLight>>(T,System.Int32,System.Int32,Unity.Jobs.JobHandle)
inline JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 IJobForExtensions_ScheduleParallel_TisReorderJob_1_t1F1AB2AB7FCF92E3E50274869027DAEC12151A8C_mB775425889BAF5937B5EAB6E51AEB14BEE5DA94C (ReorderJob_1_t1F1AB2AB7FCF92E3E50274869027DAEC12151A8C ___0_jobData, int32_t ___1_arrayLength, int32_t ___2_innerloopBatchCount, JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 ___3_dependency, const RuntimeMethod* method)
{
return (( JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 (*) (ReorderJob_1_t1F1AB2AB7FCF92E3E50274869027DAEC12151A8C, int32_t, int32_t, JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08, const RuntimeMethod*))IJobForExtensions_ScheduleParallel_TisReorderJob_1_t1F1AB2AB7FCF92E3E50274869027DAEC12151A8C_mB775425889BAF5937B5EAB6E51AEB14BEE5DA94C_gshared)(___0_jobData, ___1_arrayLength, ___2_innerloopBatchCount, ___3_dependency, method);
}
// Unity.Jobs.JobHandle Unity.Jobs.IJobForExtensions::ScheduleParallel<UnityEngine.Rendering.Universal.ReorderJob`1<UnityEngine.Rendering.Universal.LightMinMaxZ>>(T,System.Int32,System.Int32,Unity.Jobs.JobHandle)
inline JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 IJobForExtensions_ScheduleParallel_TisReorderJob_1_tDAA45AF1869B34ED9756EB0EFD57DE23F02BBBBB_m7310CABEB7CFF687BC8466117E490EB36481EE77 (ReorderJob_1_tDAA45AF1869B34ED9756EB0EFD57DE23F02BBBBB ___0_jobData, int32_t ___1_arrayLength, int32_t ___2_innerloopBatchCount, JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 ___3_dependency, const RuntimeMethod* method)
{
return (( JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 (*) (ReorderJob_1_tDAA45AF1869B34ED9756EB0EFD57DE23F02BBBBB, int32_t, int32_t, JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08, const RuntimeMethod*))IJobForExtensions_ScheduleParallel_TisReorderJob_1_tDAA45AF1869B34ED9756EB0EFD57DE23F02BBBBB_m7310CABEB7CFF687BC8466117E490EB36481EE77_gshared)(___0_jobData, ___1_arrayLength, ___2_innerloopBatchCount, ___3_dependency, method);
}
// Unity.Jobs.JobHandle Unity.Jobs.JobHandle::CombineDependencies(Unity.Jobs.JobHandle,Unity.Jobs.JobHandle)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 JobHandle_CombineDependencies_mA265FBED9D75AEF610251410AFC7766F40D5BB05 (JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 ___0_job0, JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 ___1_job1, const RuntimeMethod* method) ;
// System.Void Unity.Jobs.JobHandle::ScheduleBatchedJobs()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void JobHandle_ScheduleBatchedJobs_mCA0E146397E30E31FB57C96DAA1820451886DACA (const RuntimeMethod* method) ;
// System.Void Unity.Collections.NativeArray`1<UnityEngine.LightType>::.ctor(System.Int32,Unity.Collections.Allocator,Unity.Collections.NativeArrayOptions)
inline void NativeArray_1__ctor_mB262055276860279B00AAA8670A6B5483548B3C1 (NativeArray_1_t6739DC6AF1C1AD43D630BC5B257B25EB7C21C652* __this, int32_t ___0_length, int32_t ___1_allocator, int32_t ___2_options, const RuntimeMethod* method)
{
(( void (*) (NativeArray_1_t6739DC6AF1C1AD43D630BC5B257B25EB7C21C652*, int32_t, int32_t, int32_t, const RuntimeMethod*))NativeArray_1__ctor_m0D4D6107C1C882F6D813E0CC53744262582D6110_gshared)(__this, ___0_length, ___1_allocator, ___2_options, method);
}
// System.Void Unity.Collections.NativeArray`1<Unity.Mathematics.float3>::.ctor(System.Int32,Unity.Collections.Allocator,Unity.Collections.NativeArrayOptions)
inline void NativeArray_1__ctor_m965B9BE6DD806F31A767FF7CB33BEA509B7C90D7 (NativeArray_1_tEDE9DAD2CAE5954286BC0EF394A57ED0AC69FEE6* __this, int32_t ___0_length, int32_t ___1_allocator, int32_t ___2_options, const RuntimeMethod* method)
{
(( void (*) (NativeArray_1_tEDE9DAD2CAE5954286BC0EF394A57ED0AC69FEE6*, int32_t, int32_t, int32_t, const RuntimeMethod*))NativeArray_1__ctor_m965B9BE6DD806F31A767FF7CB33BEA509B7C90D7_gshared)(__this, ___0_length, ___1_allocator, ___2_options, method);
}
// Unity.Jobs.JobHandle Unity.Jobs.IJobForExtensions::ScheduleParallel<UnityEngine.Rendering.Universal.LightExtractionJob>(T,System.Int32,System.Int32,Unity.Jobs.JobHandle)
inline JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 IJobForExtensions_ScheduleParallel_TisLightExtractionJob_tEBC7702598048604387974DE52CC9CB5085A99FF_mB9F5CC394034F281B107BFB0D665F18EBABA3B26 (LightExtractionJob_tEBC7702598048604387974DE52CC9CB5085A99FF ___0_jobData, int32_t ___1_arrayLength, int32_t ___2_innerloopBatchCount, JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 ___3_dependency, const RuntimeMethod* method)
{
return (( JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 (*) (LightExtractionJob_tEBC7702598048604387974DE52CC9CB5085A99FF, int32_t, int32_t, JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08, const RuntimeMethod*))IJobForExtensions_ScheduleParallel_TisLightExtractionJob_tEBC7702598048604387974DE52CC9CB5085A99FF_mB9F5CC394034F281B107BFB0D665F18EBABA3B26_gshared)(___0_jobData, ___1_arrayLength, ___2_innerloopBatchCount, ___3_dependency, method);
}
// Unity.Jobs.JobHandle Unity.Jobs.IJobForExtensions::ScheduleParallel<UnityEngine.Rendering.Universal.ZBinningJob>(T,System.Int32,System.Int32,Unity.Jobs.JobHandle)
inline JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 IJobForExtensions_ScheduleParallel_TisZBinningJob_t9BC217C31924E66E667568C1B51EA2F44FA0A08E_m90B38B5111752C2CEEC4527CB6233EF4D6009566 (ZBinningJob_t9BC217C31924E66E667568C1B51EA2F44FA0A08E ___0_jobData, int32_t ___1_arrayLength, int32_t ___2_innerloopBatchCount, JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 ___3_dependency, const RuntimeMethod* method)
{
return (( JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 (*) (ZBinningJob_t9BC217C31924E66E667568C1B51EA2F44FA0A08E, int32_t, int32_t, JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08, const RuntimeMethod*))IJobForExtensions_ScheduleParallel_TisZBinningJob_t9BC217C31924E66E667568C1B51EA2F44FA0A08E_m90B38B5111752C2CEEC4527CB6233EF4D6009566_gshared)(___0_jobData, ___1_arrayLength, ___2_innerloopBatchCount, ___3_dependency, method);
}
// Unity.Jobs.JobHandle Unity.Collections.NativeArray`1<UnityEngine.Rendering.Universal.LightMinMaxZ>::Dispose(Unity.Jobs.JobHandle)
inline JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 NativeArray_1_Dispose_m6F56643DFEE7FAB37CA7E71EEE539321FFA0B2CC (NativeArray_1_t0670C94F239C615B37C52F3DC5FD502E2CE8A0A9* __this, JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 ___0_inputDeps, const RuntimeMethod* method)
{
return (( JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 (*) (NativeArray_1_t0670C94F239C615B37C52F3DC5FD502E2CE8A0A9*, JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08, const RuntimeMethod*))NativeArray_1_Dispose_m6F56643DFEE7FAB37CA7E71EEE539321FFA0B2CC_gshared)(__this, ___0_inputDeps, method);
}
// Unity.Mathematics.int2 Unity.Mathematics.int2::op_Multiply(System.Int32,Unity.Mathematics.int2)
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int2_tF4AC25F87943DC0B2BB3456B0B919B3B42A9432A int2_op_Multiply_m697115E9E2F0D3836968238502EC9BDA81670398_inline (int32_t ___0_lhs, int2_tF4AC25F87943DC0B2BB3456B0B919B3B42A9432A ___1_rhs, const RuntimeMethod* method) ;
// Unity.Mathematics.int2 Unity.Mathematics.int2::op_Multiply(Unity.Mathematics.int2,System.Int32)
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int2_tF4AC25F87943DC0B2BB3456B0B919B3B42A9432A int2_op_Multiply_m9B9F53441CEAC7B04F01386733AB0DE1F28E90B0_inline (int2_tF4AC25F87943DC0B2BB3456B0B919B3B42A9432A ___0_lhs, int32_t ___1_rhs, const RuntimeMethod* method) ;
// System.Void Unity.Collections.NativeArray`1<System.UInt32>::.ctor(System.Int32,Unity.Collections.Allocator,Unity.Collections.NativeArrayOptions)
inline void NativeArray_1__ctor_m75E60949F4AE81A148CE446B1DC84D8E27C108CD (NativeArray_1_t453E3DEA4CC9F1056F24E417C3308C35174BC184* __this, int32_t ___0_length, int32_t ___1_allocator, int32_t ___2_options, const RuntimeMethod* method)
{
(( void (*) (NativeArray_1_t453E3DEA4CC9F1056F24E417C3308C35174BC184*, int32_t, int32_t, int32_t, const RuntimeMethod*))NativeArray_1__ctor_m75E60949F4AE81A148CE446B1DC84D8E27C108CD_gshared)(__this, ___0_length, ___1_allocator, ___2_options, method);
}
// UnityEngine.Transform UnityEngine.Component::get_transform()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* Component_get_transform_m2919A1D81931E6932C7F06D4C2F0AB8DDA9A5371 (Component_t39FBE53E5EFCF4409111FB22C15FF73717632EC3* __this, const RuntimeMethod* method) ;
// UnityEngine.Vector3 UnityEngine.Transform::get_position()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 Transform_get_position_m69CD5FA214FDAE7BB701552943674846C220FDE1 (Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* __this, const RuntimeMethod* method) ;
// Unity.Mathematics.float3 Unity.Mathematics.float3::op_Implicit(UnityEngine.Vector3)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E float3_op_Implicit_mE1831A3AC179B7EB3236F8202EC8DD5CE05376AB (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_v, const RuntimeMethod* method) ;
// UnityEngine.Vector3 UnityEngine.Transform::get_forward()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 Transform_get_forward_mFCFACF7165FDAB21E80E384C494DF278386CEE2F (Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* __this, const RuntimeMethod* method) ;
// UnityEngine.Vector3 UnityEngine.Transform::get_right()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 Transform_get_right_mC6DC057C23313802E2186A9E0DB760D795A758A4 (Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* __this, const RuntimeMethod* method) ;
// UnityEngine.Vector3 UnityEngine.Vector3::op_Multiply(UnityEngine.Vector3,System.Single)
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 Vector3_op_Multiply_m87BA7C578F96C8E49BB07088DAAC4649F83B0353_inline (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_a, float ___1_d, const RuntimeMethod* method) ;
// UnityEngine.Vector3 UnityEngine.Transform::get_up()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 Transform_get_up_mE47A9D9D96422224DD0539AA5524DA5440145BB2 (Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* __this, const RuntimeMethod* method) ;
// Unity.Jobs.JobHandle Unity.Jobs.IJobForExtensions::ScheduleParallel<UnityEngine.Rendering.Universal.SliceCullingJob>(T,System.Int32,System.Int32,Unity.Jobs.JobHandle)
inline JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 IJobForExtensions_ScheduleParallel_TisSliceCullingJob_t9EF107BD36223E7805C502BF1FF8E1767FB326CC_mE9C559B4E2D2B4FF8375299261C9A3E1F61DDBCD (SliceCullingJob_t9EF107BD36223E7805C502BF1FF8E1767FB326CC ___0_jobData, int32_t ___1_arrayLength, int32_t ___2_innerloopBatchCount, JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 ___3_dependency, const RuntimeMethod* method)
{
return (( JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 (*) (SliceCullingJob_t9EF107BD36223E7805C502BF1FF8E1767FB326CC, int32_t, int32_t, JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08, const RuntimeMethod*))IJobForExtensions_ScheduleParallel_TisSliceCullingJob_t9EF107BD36223E7805C502BF1FF8E1767FB326CC_mE9C559B4E2D2B4FF8375299261C9A3E1F61DDBCD_gshared)(___0_jobData, ___1_arrayLength, ___2_innerloopBatchCount, ___3_dependency, method);
}
// UnityEngine.Vector3 UnityEngine.Vector3::op_UnaryNegation(UnityEngine.Vector3)
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 Vector3_op_UnaryNegation_m5450829F333BD2A88AF9A592C4EE331661225915_inline (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_a, const RuntimeMethod* method) ;
// Unity.Jobs.JobHandle Unity.Jobs.IJobForExtensions::ScheduleParallel<UnityEngine.Rendering.Universal.SliceCombineJob>(T,System.Int32,System.Int32,Unity.Jobs.JobHandle)
inline JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 IJobForExtensions_ScheduleParallel_TisSliceCombineJob_t1CE979EB828943E997C055871F958388C55BBE9A_mCF9341E11F2D1A464A0EBE9E2C2C856D5CDBB44C (SliceCombineJob_t1CE979EB828943E997C055871F958388C55BBE9A ___0_jobData, int32_t ___1_arrayLength, int32_t ___2_innerloopBatchCount, JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 ___3_dependency, const RuntimeMethod* method)
{
return (( JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 (*) (SliceCombineJob_t1CE979EB828943E997C055871F958388C55BBE9A, int32_t, int32_t, JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08, const RuntimeMethod*))IJobForExtensions_ScheduleParallel_TisSliceCombineJob_t1CE979EB828943E997C055871F958388C55BBE9A_mCF9341E11F2D1A464A0EBE9E2C2C856D5CDBB44C_gshared)(___0_jobData, ___1_arrayLength, ___2_innerloopBatchCount, ___3_dependency, method);
}
// System.Void Unity.Jobs.JobHandle::Complete()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void JobHandle_Complete_mDCED35A125AAB37EDDAB2E31C805B4904B614A4A (JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08* __this, const RuntimeMethod* method) ;
// System.Void Unity.Collections.NativeArray`1<UnityEngine.Rendering.VisibleLight>::Copy(Unity.Collections.NativeArray`1<T>,System.Int32,Unity.Collections.NativeArray`1<T>,System.Int32,System.Int32)
inline void NativeArray_1_Copy_m24A90CBB1F587DD393BFDC028C5A38C437386D03 (NativeArray_1_t71485A1E60B31CCAD3E525C907CF172E8B804468 ___0_src, int32_t ___1_srcIndex, NativeArray_1_t71485A1E60B31CCAD3E525C907CF172E8B804468 ___2_dst, int32_t ___3_dstIndex, int32_t ___4_length, const RuntimeMethod* method)
{
(( void (*) (NativeArray_1_t71485A1E60B31CCAD3E525C907CF172E8B804468, int32_t, NativeArray_1_t71485A1E60B31CCAD3E525C907CF172E8B804468, int32_t, int32_t, const RuntimeMethod*))NativeArray_1_Copy_m24A90CBB1F587DD393BFDC028C5A38C437386D03_gshared)(___0_src, ___1_srcIndex, ___2_dst, ___3_dstIndex, ___4_length, method);
}
// System.Void Unity.Collections.NativeArray`1<UnityEngine.Vector4>::.ctor(System.Int32,Unity.Collections.Allocator,Unity.Collections.NativeArrayOptions)
inline void NativeArray_1__ctor_m583C7489D7AAC57700B48C9035CC3BE3379872E4 (NativeArray_1_t1319594EE236701FE431CF2885AEB88373076DA8* __this, int32_t ___0_length, int32_t ___1_allocator, int32_t ___2_options, const RuntimeMethod* method)
{
(( void (*) (NativeArray_1_t1319594EE236701FE431CF2885AEB88373076DA8*, int32_t, int32_t, int32_t, const RuntimeMethod*))NativeArray_1__ctor_m583C7489D7AAC57700B48C9035CC3BE3379872E4_gshared)(__this, ___0_length, ___1_allocator, ___2_options, method);
}
// T System.Collections.Generic.List`1<UnityEngine.Vector4>::get_Item(System.Int32)
inline Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 List_1_get_Item_mF5D504FB09F98DB07ABEF3D064237C0BCBD8EDC4 (List_1_tF42FEB6C3B18B7E7C8F2DE1FEBA00D2491736317* __this, int32_t ___0_index, const RuntimeMethod* method)
{
return (( Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 (*) (List_1_tF42FEB6C3B18B7E7C8F2DE1FEBA00D2491736317*, int32_t, const RuntimeMethod*))List_1_get_Item_mF5D504FB09F98DB07ABEF3D064237C0BCBD8EDC4_gshared)(__this, ___0_index, method);
}
// T System.Collections.Generic.List`1<System.Int32>::get_Item(System.Int32)
inline int32_t List_1_get_Item_mD99081BEFA1AB3526715F489192B0F7F596C183D (List_1_t05915E9237850A58106982B7FE4BC5DA4E872E73* __this, int32_t ___0_index, const RuntimeMethod* method)
{
return (( int32_t (*) (List_1_t05915E9237850A58106982B7FE4BC5DA4E872E73*, int32_t, const RuntimeMethod*))List_1_get_Item_mD99081BEFA1AB3526715F489192B0F7F596C183D_gshared)(__this, ___0_index, method);
}
// System.Void System.Collections.Generic.List`1<UnityEngine.Vector4>::set_Item(System.Int32,T)
inline void List_1_set_Item_m9CE045A3C18BAFF826CE4686A0F2D3D00930416F (List_1_tF42FEB6C3B18B7E7C8F2DE1FEBA00D2491736317* __this, int32_t ___0_index, Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 ___1_value, const RuntimeMethod* method)
{
(( void (*) (List_1_tF42FEB6C3B18B7E7C8F2DE1FEBA00D2491736317*, int32_t, Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3, const RuntimeMethod*))List_1_set_Item_m9CE045A3C18BAFF826CE4686A0F2D3D00930416F_gshared)(__this, ___0_index, ___1_value, method);
}
// System.Void System.Collections.Generic.List`1<System.Int32>::set_Item(System.Int32,T)
inline void List_1_set_Item_m95629806F31CF369D937590912E0B6A53FF7C587 (List_1_t05915E9237850A58106982B7FE4BC5DA4E872E73* __this, int32_t ___0_index, int32_t ___1_value, const RuntimeMethod* method)
{
(( void (*) (List_1_t05915E9237850A58106982B7FE4BC5DA4E872E73*, int32_t, int32_t, const RuntimeMethod*))List_1_set_Item_m95629806F31CF369D937590912E0B6A53FF7C587_gshared)(__this, ___0_index, ___1_value, method);
}
// System.Void Unity.Collections.NativeArray`1<UnityEngine.Vector4>::Dispose()
inline void NativeArray_1_Dispose_m7CA9BD7607780DE85C8AC7B6A68E586F0B9843B6 (NativeArray_1_t1319594EE236701FE431CF2885AEB88373076DA8* __this, const RuntimeMethod* method)
{
(( void (*) (NativeArray_1_t1319594EE236701FE431CF2885AEB88373076DA8*, const RuntimeMethod*))NativeArray_1_Dispose_m7CA9BD7607780DE85C8AC7B6A68E586F0B9843B6_gshared)(__this, method);
}
// Unity.Jobs.JobHandle Unity.Collections.NativeArray`1<UnityEngine.LightType>::Dispose(Unity.Jobs.JobHandle)
inline JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 NativeArray_1_Dispose_mE1983C88F09D7F9F55D5E4CB6BBABB1B4FB99108 (NativeArray_1_t6739DC6AF1C1AD43D630BC5B257B25EB7C21C652* __this, JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 ___0_inputDeps, const RuntimeMethod* method)
{
return (( JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 (*) (NativeArray_1_t6739DC6AF1C1AD43D630BC5B257B25EB7C21C652*, JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08, const RuntimeMethod*))NativeArray_1_Dispose_m1E02996E2B9F6F07BFF2585DABEC1BBFD03B96D3_gshared)(__this, ___0_inputDeps, method);
}
// Unity.Jobs.JobHandle Unity.Collections.NativeArray`1<System.Single>::Dispose(Unity.Jobs.JobHandle)
inline JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 NativeArray_1_Dispose_mF5000E9404A41E84E3A2BF345C3D92F77C8D12C7 (NativeArray_1_t3848EE4B6647317212A754634DE6DBC90B99FBEF* __this, JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 ___0_inputDeps, const RuntimeMethod* method)
{
return (( JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 (*) (NativeArray_1_t3848EE4B6647317212A754634DE6DBC90B99FBEF*, JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08, const RuntimeMethod*))NativeArray_1_Dispose_mF5000E9404A41E84E3A2BF345C3D92F77C8D12C7_gshared)(__this, ___0_inputDeps, method);
}
// Unity.Jobs.JobHandle Unity.Collections.NativeArray`1<Unity.Mathematics.float3>::Dispose(Unity.Jobs.JobHandle)
inline JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 NativeArray_1_Dispose_m7C62F3F8DFECBDCF958ABA39CB046EDEA2B0255D (NativeArray_1_tEDE9DAD2CAE5954286BC0EF394A57ED0AC69FEE6* __this, JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 ___0_inputDeps, const RuntimeMethod* method)
{
return (( JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 (*) (NativeArray_1_tEDE9DAD2CAE5954286BC0EF394A57ED0AC69FEE6*, JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08, const RuntimeMethod*))NativeArray_1_Dispose_m7C62F3F8DFECBDCF958ABA39CB046EDEA2B0255D_gshared)(__this, ___0_inputDeps, method);
}
// Unity.Jobs.JobHandle Unity.Collections.NativeArray`1<UnityEngine.Rendering.VisibleLight>::Dispose(Unity.Jobs.JobHandle)
inline JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 NativeArray_1_Dispose_m86268F63824C235475F45FF3F2DA0A446A9E5ECD (NativeArray_1_t71485A1E60B31CCAD3E525C907CF172E8B804468* __this, JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 ___0_inputDeps, const RuntimeMethod* method)
{
return (( JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 (*) (NativeArray_1_t71485A1E60B31CCAD3E525C907CF172E8B804468*, JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08, const RuntimeMethod*))NativeArray_1_Dispose_m86268F63824C235475F45FF3F2DA0A446A9E5ECD_gshared)(__this, ___0_inputDeps, method);
}
// Unity.Jobs.JobHandle Unity.Collections.NativeArray`1<System.UInt32>::Dispose(Unity.Jobs.JobHandle)
inline JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 NativeArray_1_Dispose_mA976370881267B0B7D242251F3E97EAB7D5E383C (NativeArray_1_t453E3DEA4CC9F1056F24E417C3308C35174BC184* __this, JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 ___0_inputDeps, const RuntimeMethod* method)
{
return (( JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 (*) (NativeArray_1_t453E3DEA4CC9F1056F24E417C3308C35174BC184*, JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08, const RuntimeMethod*))NativeArray_1_Dispose_mA976370881267B0B7D242251F3E97EAB7D5E383C_gshared)(__this, ___0_inputDeps, method);
}
// UnityEngine.Rendering.CommandBuffer UnityEngine.Rendering.CommandBufferPool::Get()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* CommandBufferPool_Get_m1A194FD7FBF7B6B0B47F292287DAD9EB65EE4423 (const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.ProfilingScope::.ctor(UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.ProfilingSampler)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ProfilingScope__ctor_mE15813DF7651C1A3B6AFD6465AD4B973E8F1DBFC (ProfilingScope_t57898BA31E8EF8F083EF84E0DA2737AC61CBC5BD* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___0_cmd, ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* ___1_sampler, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.ProfilingScope::Dispose()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ProfilingScope_Dispose_m4231A2ACA1F8E345BB0078310A9F7601704C8BE4 (ProfilingScope_t57898BA31E8EF8F083EF84E0DA2737AC61CBC5BD* __this, const RuntimeMethod* method) ;
// System.Int32 Unity.Collections.LowLevel.Unsafe.UnsafeUtility::SizeOf<UnityEngine.Rendering.Universal.ZBin>()
inline int32_t UnsafeUtility_SizeOf_TisZBin_t2B4F59EC396F7A7EC8EE6A15C15176B9888125A5_mB4E641AE2DA37B0E18DB182D6F46E1E34E3DF443 (const RuntimeMethod* method)
{
return (( int32_t (*) (const RuntimeMethod*))UnsafeUtility_SizeOf_TisZBin_t2B4F59EC396F7A7EC8EE6A15C15176B9888125A5_mB4E641AE2DA37B0E18DB182D6F46E1E34E3DF443_gshared)(method);
}
// Unity.Collections.NativeArray`1<U> Unity.Collections.NativeArray`1<UnityEngine.Rendering.Universal.ZBin>::Reinterpret<Unity.Mathematics.float4>(System.Int32)
inline NativeArray_1_tB5EA234C6ABA1F626A4BEF4053D06783E15A3881 NativeArray_1_Reinterpret_Tisfloat4_t89D9A294E7A79BD81BFBDD18654508532958555E_mC48AB704490AABE319C2CDB613098803A2282F9A (NativeArray_1_tC826716DABB82121E3B759802E04D86B6B20F991* __this, int32_t ___0_expectedTypeSize, const RuntimeMethod* method)
{
return (( NativeArray_1_tB5EA234C6ABA1F626A4BEF4053D06783E15A3881 (*) (NativeArray_1_tC826716DABB82121E3B759802E04D86B6B20F991*, int32_t, const RuntimeMethod*))NativeArray_1_Reinterpret_Tisfloat4_t89D9A294E7A79BD81BFBDD18654508532958555E_mC48AB704490AABE319C2CDB613098803A2282F9A_gshared)(__this, ___0_expectedTypeSize, method);
}
// System.Void UnityEngine.ComputeBuffer::SetData<Unity.Mathematics.float4>(Unity.Collections.NativeArray`1<T>,System.Int32,System.Int32,System.Int32)
inline void ComputeBuffer_SetData_Tisfloat4_t89D9A294E7A79BD81BFBDD18654508532958555E_mE7688CA575F08CB3680C5CED8C471E19CDA1CC2F (ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233* __this, NativeArray_1_tB5EA234C6ABA1F626A4BEF4053D06783E15A3881 ___0_data, int32_t ___1_nativeBufferStartIndex, int32_t ___2_computeBufferStartIndex, int32_t ___3_count, const RuntimeMethod* method)
{
(( void (*) (ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233*, NativeArray_1_tB5EA234C6ABA1F626A4BEF4053D06783E15A3881, int32_t, int32_t, int32_t, const RuntimeMethod*))ComputeBuffer_SetData_Tisfloat4_t89D9A294E7A79BD81BFBDD18654508532958555E_mE7688CA575F08CB3680C5CED8C471E19CDA1CC2F_gshared)(__this, ___0_data, ___1_nativeBufferStartIndex, ___2_computeBufferStartIndex, ___3_count, method);
}
// System.Int32 Unity.Collections.LowLevel.Unsafe.UnsafeUtility::SizeOf<System.UInt32>()
inline int32_t UnsafeUtility_SizeOf_TisUInt32_t1833D51FFA667B18A5AA4B8D34DE284F8495D29B_mD5B3C428BB4E25A820C242BF663DC5471EFFA654 (const RuntimeMethod* method)
{
return (( int32_t (*) (const RuntimeMethod*))UnsafeUtility_SizeOf_TisUInt32_t1833D51FFA667B18A5AA4B8D34DE284F8495D29B_mD5B3C428BB4E25A820C242BF663DC5471EFFA654_gshared)(method);
}
// Unity.Collections.NativeArray`1<U> Unity.Collections.NativeArray`1<System.UInt32>::Reinterpret<Unity.Mathematics.float4>(System.Int32)
inline NativeArray_1_tB5EA234C6ABA1F626A4BEF4053D06783E15A3881 NativeArray_1_Reinterpret_Tisfloat4_t89D9A294E7A79BD81BFBDD18654508532958555E_m4A597B9676D4D59835A397DD5EA6EDACDCE98055 (NativeArray_1_t453E3DEA4CC9F1056F24E417C3308C35174BC184* __this, int32_t ___0_expectedTypeSize, const RuntimeMethod* method)
{
return (( NativeArray_1_tB5EA234C6ABA1F626A4BEF4053D06783E15A3881 (*) (NativeArray_1_t453E3DEA4CC9F1056F24E417C3308C35174BC184*, int32_t, const RuntimeMethod*))NativeArray_1_Reinterpret_Tisfloat4_t89D9A294E7A79BD81BFBDD18654508532958555E_m4A597B9676D4D59835A397DD5EA6EDACDCE98055_gshared)(__this, ___0_expectedTypeSize, method);
}
// System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalInteger(System.String,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_SetGlobalInteger_m177DD61D3891A1AE6FB9133BE426B3884F6B72A2 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, String_t* ___0_name, int32_t ___1_value, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalFloat(System.String,System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_SetGlobalFloat_mECD0FBFDF115D9150B5D1DB66010B17F6213419B (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, String_t* ___0_name, float ___1_value, const RuntimeMethod* method) ;
// UnityEngine.Vector2 UnityEngine.Rect::get_size()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 Rect_get_size_mFB990FFC0FE0152179C8C74A59E4AC258CB44267 (Rect_tA04E0F8A1830E767F40FB27ECD8D309303571F0D* __this, const RuntimeMethod* method) ;
// UnityEngine.Vector2 UnityEngine.Vector2::op_Division(UnityEngine.Vector2,System.Single)
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 Vector2_op_Division_m57A2DCD71E0CE7420851D705D1951F9238902AAB_inline (Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___0_a, float ___1_d, const RuntimeMethod* method) ;
// UnityEngine.Vector4 UnityEngine.Vector4::op_Implicit(UnityEngine.Vector2)
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 Vector4_op_Implicit_mB193CD8DA20DEB9E9F95CFEB5A2B1B9B3B7ECFEB_inline (Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___0_v, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalVector(System.String,UnityEngine.Vector4)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_SetGlobalVector_mA5AF1BDEA174489A81DCE9D3E0415331FB05CE47 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, String_t* ___0_name, Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 ___1_value, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalConstantBuffer(UnityEngine.ComputeBuffer,System.String,System.Int32,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_SetGlobalConstantBuffer_m2BFB3CF5DDD07DFE451ED5EAD74A39F88BE4A023 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233* ___0_buffer, String_t* ___1_name, int32_t ___2_offset, int32_t ___3_size, const RuntimeMethod* method) ;
// System.Void Unity.Collections.NativeArray`1<UnityEngine.Rendering.Universal.ZBin>::Dispose()
inline void NativeArray_1_Dispose_mA791E7991731E7EAB7302C44BD000DD3625F5833 (NativeArray_1_tC826716DABB82121E3B759802E04D86B6B20F991* __this, const RuntimeMethod* method)
{
(( void (*) (NativeArray_1_tC826716DABB82121E3B759802E04D86B6B20F991*, const RuntimeMethod*))NativeArray_1_Dispose_mA791E7991731E7EAB7302C44BD000DD3625F5833_gshared)(__this, method);
}
// System.Void Unity.Collections.NativeArray`1<System.UInt32>::Dispose()
inline void NativeArray_1_Dispose_m921D007BB17D47849CD74AB7FA825547CB828BBC (NativeArray_1_t453E3DEA4CC9F1056F24E417C3308C35174BC184* __this, const RuntimeMethod* method)
{
(( void (*) (NativeArray_1_t453E3DEA4CC9F1056F24E417C3308C35174BC184*, const RuntimeMethod*))NativeArray_1_Dispose_m921D007BB17D47849CD74AB7FA825547CB828BBC_gshared)(__this, method);
}
// System.Void UnityEngine.Rendering.Universal.Internal.ForwardLights::SetupShaderLightConstants(UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ForwardLights_SetupShaderLightConstants_m55ABC929F4CF67B8BBCC539129109F902A046FE1 (ForwardLights_t624787957AE9D8E817643720F2199E35331D4DCA* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___0_cmd, RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* ___1_renderingData, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Rendering.Universal.ScriptableRenderer::get_stripAdditionalLightOffVariants()
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR bool ScriptableRenderer_get_stripAdditionalLightOffVariants_mAE9AFBDA4F4A08090587F1DD1D4C241FB47D7129_inline (ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* __this, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.CoreUtils::SetKeyword(UnityEngine.Rendering.CommandBuffer,System.String,System.Boolean)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CoreUtils_SetKeyword_mF882266E1C4C1EC2F7824B5B0F45EC94BC015FDD (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___0_cmd, String_t* ___1_keyword, bool ___2_state, const RuntimeMethod* method) ;
// UnityEngine.ShadowmaskMode UnityEngine.QualitySettings::get_shadowmaskMode()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t QualitySettings_get_shadowmaskMode_mE3ACF9903A2D347AA58E8CCFC90CAF9B3CCEDC18 (const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.Universal.LightCookieManager::Setup(UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.LightData&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void LightCookieManager_Setup_m79BF3350E6D80DA649A137CD982F7F025E19EC40 (LightCookieManager_t47C455537F06ECCE295272AF0BE14CDF1FB54C2B* __this, ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36 ___0_ctx, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___1_cmd, LightData_t6A82F1C9AA97327A5EE9C16A3E949918F3A55470* ___2_lightData, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.ScriptableRenderContext::ExecuteCommandBuffer(UnityEngine.Rendering.CommandBuffer)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableRenderContext_ExecuteCommandBuffer_mBAE37DFC699B7167A6E2C59012066C44A31E9896 (ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___0_commandBuffer, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.CommandBufferPool::Release(UnityEngine.Rendering.CommandBuffer)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBufferPool_Release_mF83A83AA404E868E189436107015AD084C00C844 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___0_buffer, const RuntimeMethod* method) ;
// System.Void UnityEngine.ComputeBuffer::Dispose()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ComputeBuffer_Dispose_mBCA0F8A5BE75A41C77E1FCFBCB4EAE84A45D6BF2 (ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233* __this, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.Universal.UniversalRenderPipeline::InitializeLightConstants_Common(Unity.Collections.NativeArray`1<UnityEngine.Rendering.VisibleLight>,System.Int32,UnityEngine.Vector4&,UnityEngine.Vector4&,UnityEngine.Vector4&,UnityEngine.Vector4&,UnityEngine.Vector4&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void UniversalRenderPipeline_InitializeLightConstants_Common_m7BC6676C3B682CEF8D1DA739189B28F59C65AA19 (NativeArray_1_t71485A1E60B31CCAD3E525C907CF172E8B804468 ___0_lights, int32_t ___1_lightIndex, Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3* ___2_lightPos, Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3* ___3_lightColor, Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3* ___4_lightAttenuation, Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3* ___5_lightSpotDir, Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3* ___6_lightOcclusionProbeChannel, const RuntimeMethod* method) ;
// UnityEngine.Light UnityEngine.Rendering.VisibleLight::get_light()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Light_t1E68479B7782AF2050FAA02A5DC612FD034F18F3* VisibleLight_get_light_mD179E0BF18C77DBE2FD85FE9687F63A8C1859E6B (VisibleLight_t0A4DF5B22865A00F618A0352B805277FA0132805* __this, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Object::op_Equality(UnityEngine.Object,UnityEngine.Object)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Object_op_Equality_mB6120F782D83091EF56A198FCEBCF066DB4A9605 (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C* ___0_x, Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C* ___1_y, const RuntimeMethod* method) ;
// UnityEngine.LightBakingOutput UnityEngine.Light::get_bakingOutput()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR LightBakingOutput_t6212AB0B6B34C94F1982FE964FC48201854B5B90 Light_get_bakingOutput_mF383DB97CFD32D65DA468329E18DD2DD61521CED (Light_t1E68479B7782AF2050FAA02A5DC612FD034F18F3* __this, const RuntimeMethod* method) ;
// UnityEngine.LightShadows UnityEngine.Light::get_shadows()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Light_get_shadows_m1A11721F202C27838A7A8ED72455E6A727CEE6C5 (Light_t1E68479B7782AF2050FAA02A5DC612FD034F18F3* __this, const RuntimeMethod* method) ;
// UnityEngine.Rendering.Universal.UniversalAdditionalLightData UnityEngine.Rendering.Universal.LightExtensions::GetUniversalAdditionalLightData(UnityEngine.Light)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR UniversalAdditionalLightData_t64155D8CEDD90D83B10153DF9473AEE7E39EF107* LightExtensions_GetUniversalAdditionalLightData_mB23616ED7274DF1599DDB22926EB0FA7CECA8132 (Light_t1E68479B7782AF2050FAA02A5DC612FD034F18F3* ___0_light, const RuntimeMethod* method) ;
// UnityEngine.Rendering.Universal.LightLayerEnum UnityEngine.Rendering.Universal.UniversalAdditionalLightData::get_lightLayerMask()
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t UniversalAdditionalLightData_get_lightLayerMask_m6778BBE6666A839D8342BF392EE458A33C79A062_inline (UniversalAdditionalLightData_t64155D8CEDD90D83B10153DF9473AEE7E39EF107* __this, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.Universal.Internal.ForwardLights::SetupMainLightConstants(UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.LightData&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ForwardLights_SetupMainLightConstants_mB4C36F83F456A59C5DC85B07FBE7DF4B41E6C5DB (ForwardLights_t624787957AE9D8E817643720F2199E35331D4DCA* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___0_cmd, LightData_t6A82F1C9AA97327A5EE9C16A3E949918F3A55470* ___1_lightData, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.Universal.Internal.ForwardLights::SetupAdditionalLightConstants(UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ForwardLights_SetupAdditionalLightConstants_mAD4C6BC0319CAD71258EB7E52C84440D41F50073 (ForwardLights_t624787957AE9D8E817643720F2199E35331D4DCA* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___0_cmd, RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* ___1_renderingData, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.Universal.Internal.ForwardLights::InitializeLightConstants(Unity.Collections.NativeArray`1<UnityEngine.Rendering.VisibleLight>,System.Int32,UnityEngine.Vector4&,UnityEngine.Vector4&,UnityEngine.Vector4&,UnityEngine.Vector4&,UnityEngine.Vector4&,System.UInt32&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ForwardLights_InitializeLightConstants_m816048600BBA75BB2AC72A42BF17002A5D73E4E9 (ForwardLights_t624787957AE9D8E817643720F2199E35331D4DCA* __this, NativeArray_1_t71485A1E60B31CCAD3E525C907CF172E8B804468 ___0_lights, int32_t ___1_lightIndex, Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3* ___2_lightPos, Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3* ___3_lightColor, Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3* ___4_lightAttenuation, Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3* ___5_lightSpotDir, Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3* ___6_lightOcclusionProbeChannel, uint32_t* ___7_lightLayerMask, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalVector(System.Int32,UnityEngine.Vector4)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_SetGlobalVector_mBE497AA5F5C9E71A3F353BA1BDB97D8AC4B75FDA (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, int32_t ___0_nameID, Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 ___1_value, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalInt(System.Int32,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_SetGlobalInt_m504CCC2A3EEE7EE80A937258A429EC071AA5D92D (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, int32_t ___0_nameID, int32_t ___1_value, const RuntimeMethod* method) ;
// System.Int32 UnityEngine.Rendering.Universal.Internal.ForwardLights::SetupPerObjectLightIndices(UnityEngine.Rendering.CullingResults,UnityEngine.Rendering.Universal.LightData&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t ForwardLights_SetupPerObjectLightIndices_m0ED9E96E1DCD59D99CD58EDCC1A9D46653140EFF (ForwardLights_t624787957AE9D8E817643720F2199E35331D4DCA* __this, CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267 ___0_cullResults, LightData_t6A82F1C9AA97327A5EE9C16A3E949918F3A55470* ___1_lightData, const RuntimeMethod* method) ;
// System.Void Unity.Collections.NativeArray`1<UnityEngine.Rendering.Universal.ShaderInput/LightData>::.ctor(System.Int32,Unity.Collections.Allocator,Unity.Collections.NativeArrayOptions)
inline void NativeArray_1__ctor_mCDB61DD4B879E7965AE74BFC0DABE5F86A7BBEFA (NativeArray_1_tCD560B25A8B4F8654C3DF3626A5F13D31353E25A* __this, int32_t ___0_length, int32_t ___1_allocator, int32_t ___2_options, const RuntimeMethod* method)
{
(( void (*) (NativeArray_1_tCD560B25A8B4F8654C3DF3626A5F13D31353E25A*, int32_t, int32_t, int32_t, const RuntimeMethod*))NativeArray_1__ctor_mCDB61DD4B879E7965AE74BFC0DABE5F86A7BBEFA_gshared)(__this, ___0_length, ___1_allocator, ___2_options, method);
}
// UnityEngine.Rendering.Universal.ShaderData UnityEngine.Rendering.Universal.ShaderData::get_instance()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR ShaderData_t149ABF5B880D5E69604B9F5A510F02D567464C19* ShaderData_get_instance_mA6166E66B48A4CD7DFB3640C2D2DF46AABAEF4BC (const RuntimeMethod* method) ;
// UnityEngine.ComputeBuffer UnityEngine.Rendering.Universal.ShaderData::GetLightDataBuffer(System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233* ShaderData_GetLightDataBuffer_m1A439B2E7A272E2117469F1DE4C8DBA85E8732D5 (ShaderData_t149ABF5B880D5E69604B9F5A510F02D567464C19* __this, int32_t ___0_size, const RuntimeMethod* method) ;
// System.Void UnityEngine.ComputeBuffer::SetData<UnityEngine.Rendering.Universal.ShaderInput/LightData>(Unity.Collections.NativeArray`1<T>)
inline void ComputeBuffer_SetData_TisLightData_tAC4023737E9903DE3F96B993AA323E062ABCB9ED_mD067CD8F8709FDF4ACC8BF4162B3901E172C902E (ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233* __this, NativeArray_1_tCD560B25A8B4F8654C3DF3626A5F13D31353E25A ___0_data, const RuntimeMethod* method)
{
(( void (*) (ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233*, NativeArray_1_tCD560B25A8B4F8654C3DF3626A5F13D31353E25A, const RuntimeMethod*))ComputeBuffer_SetData_TisLightData_tAC4023737E9903DE3F96B993AA323E062ABCB9ED_mD067CD8F8709FDF4ACC8BF4162B3901E172C902E_gshared)(__this, ___0_data, method);
}
// System.Int32 UnityEngine.Rendering.CullingResults::get_lightAndReflectionProbeIndexCount()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t CullingResults_get_lightAndReflectionProbeIndexCount_mD6A7F71F6D8EAD3D01CD057B205FA00FFB05C7D8 (CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267* __this, const RuntimeMethod* method) ;
// UnityEngine.ComputeBuffer UnityEngine.Rendering.Universal.ShaderData::GetLightIndicesBuffer(System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233* ShaderData_GetLightIndicesBuffer_m14FCA4F99C094623216B1C4940DC850397C29F19 (ShaderData_t149ABF5B880D5E69604B9F5A510F02D567464C19* __this, int32_t ___0_size, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalBuffer(System.Int32,UnityEngine.ComputeBuffer)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_SetGlobalBuffer_mED62A924980221D84C609BF2CBCA88FAF0341F46 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, int32_t ___0_nameID, ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233* ___1_value, const RuntimeMethod* method) ;
// System.Void Unity.Collections.NativeArray`1<UnityEngine.Rendering.Universal.ShaderInput/LightData>::Dispose()
inline void NativeArray_1_Dispose_m3826426D7E3835F7A5137807DC3FCF5ABBA2E13A (NativeArray_1_tCD560B25A8B4F8654C3DF3626A5F13D31353E25A* __this, const RuntimeMethod* method)
{
(( void (*) (NativeArray_1_tCD560B25A8B4F8654C3DF3626A5F13D31353E25A*, const RuntimeMethod*))NativeArray_1_Dispose_m3826426D7E3835F7A5137807DC3FCF5ABBA2E13A_gshared)(__this, method);
}
// System.Single Unity.Mathematics.math::asfloat(System.UInt32)
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR float math_asfloat_m20D259DAAB46464B59BD8BF5678F9D59800F70A9_inline (uint32_t ___0_x, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalVectorArray(System.Int32,UnityEngine.Vector4[])
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_SetGlobalVectorArray_m8CC41D9A9A5E2D5EF192D0852E97829DEA07A217 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, int32_t ___0_nameID, Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD* ___1_values, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalFloatArray(System.Int32,System.Single[])
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_SetGlobalFloatArray_m315944E1E1EB8D8A49AFFDA97FBCDBD8D6CFBDD5 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, int32_t ___0_nameID, SingleU5BU5D_t89DEFE97BCEDB5857010E79ECE0F52CF6E93B87C* ___1_values, const RuntimeMethod* method) ;
// System.Void UnityEngine.Vector4::.ctor(System.Single,System.Single,System.Single,System.Single)
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline (Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3* __this, float ___0_x, float ___1_y, float ___2_z, float ___3_w, const RuntimeMethod* method) ;
// UnityEngine.Vector4 UnityEngine.Vector4::get_zero()
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 Vector4_get_zero_m3D61F5FA9483CD9C08977D9D8852FB448B4CE6D1_inline (const RuntimeMethod* method) ;
// Unity.Collections.NativeArray`1<System.Int32> UnityEngine.Rendering.CullingResults::GetLightIndexMap(Unity.Collections.Allocator)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR NativeArray_1_tA833EB7E3E1C9AF82C37976AD964B8D4BAC38B2C CullingResults_GetLightIndexMap_m77871C888D0CCC47A9D406231257B9984AD5843D (CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267* __this, int32_t ___0_allocator, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.CullingResults::SetLightIndexMap(Unity.Collections.NativeArray`1<System.Int32>)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CullingResults_SetLightIndexMap_m5494C30F5957F52885CD6950A8F86EFCD74B7B0A (CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267* __this, NativeArray_1_tA833EB7E3E1C9AF82C37976AD964B8D4BAC38B2C ___0_lightIndexMap, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.CullingResults::FillLightAndReflectionProbeIndices(UnityEngine.ComputeBuffer)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CullingResults_FillLightAndReflectionProbeIndices_m31598F3C1D7198709889AC422F7E639593FF0165 (CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267* __this, ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233* ___0_computeBuffer, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.ProfilingSampler::.ctor(System.String)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ProfilingSampler__ctor_m26500989FCDB07FA33C9A3BB7F215CBD892F5BB7 (ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* __this, String_t* ___0_name, const RuntimeMethod* method) ;
// UnityEngine.Rendering.Universal.LightCookieManager/Settings UnityEngine.Rendering.Universal.LightCookieManager/Settings::GetDefault()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Settings_tD7A6A8448F1DB2BC0311F24ED5CA30DCA1C30FA1 Settings_GetDefault_m449A669FF8454F3A7E23314B89979954810289A6 (const RuntimeMethod* method) ;
// UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset UnityEngine.Rendering.Universal.UniversalRenderPipeline::get_asset()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR UniversalRenderPipelineAsset_tE8A9AA6F030CC3B558CEA2EB54FFF4FC58CA6232* UniversalRenderPipeline_get_asset_mCDEF564C748A6FE271F3749C82ECA64D0F6DE9E9 (const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Object::op_Implicit(UnityEngine.Object)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Object_op_Implicit_m93896EF7D68FA113C42D3FE2BC6F661FC7EF514A (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C* ___0_exists, const RuntimeMethod* method) ;
// UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::get_additionalLightsCookieFormat()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t UniversalRenderPipelineAsset_get_additionalLightsCookieFormat_mC8EA1362B7326580B5FA7445F329DEB5736B3E3D (UniversalRenderPipelineAsset_tE8A9AA6F030CC3B558CEA2EB54FFF4FC58CA6232* __this, const RuntimeMethod* method) ;
// UnityEngine.Vector2Int UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::get_additionalLightsCookieResolution()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector2Int_t69B2886EBAB732D9B880565E18E7568F3DE0CE6A UniversalRenderPipelineAsset_get_additionalLightsCookieResolution_mDB9C694AF5E42992A7488663060D9C37899B2041 (UniversalRenderPipelineAsset_tE8A9AA6F030CC3B558CEA2EB54FFF4FC58CA6232* __this, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.Universal.LightCookieManager::.ctor(UnityEngine.Rendering.Universal.LightCookieManager/Settings&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void LightCookieManager__ctor_m6E095C5FE5CE2A9EB388C32CD85DC3391C24C7E6 (LightCookieManager_t47C455537F06ECCE295272AF0BE14CDF1FB54C2B* __this, Settings_tD7A6A8448F1DB2BC0311F24ED5CA30DCA1C30FA1* ___0_settings, const RuntimeMethod* method) ;
// System.Void System.Collections.Generic.Dictionary`2<UnityEngine.Camera,UnityEngine.Rendering.Universal.Internal.PreviousFrameData>::.ctor()
inline void Dictionary_2__ctor_mD545D9B26053171592DD4C023A9580D3629A4A8A (Dictionary_2_t981929731C92943BC72835538666CD9A491ADFA0* __this, const RuntimeMethod* method)
{
(( void (*) (Dictionary_2_t981929731C92943BC72835538666CD9A491ADFA0*, const RuntimeMethod*))Dictionary_2__ctor_m5B32FBC624618211EB461D59CFBB10E987FD1329_gshared)(__this, method);
}
// System.Void UnityEngine.Rendering.Universal.Internal.MotionVectorRendering::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MotionVectorRendering__ctor_m5795EE6577A0F93D3242E52084A0FD8498C65F91 (MotionVectorRendering_t4E0E88C2855A1877470A6963302B4BDFBD583A25* __this, const RuntimeMethod* method) ;
// System.Void System.Collections.Generic.Dictionary`2<UnityEngine.Camera,UnityEngine.Rendering.Universal.Internal.PreviousFrameData>::Clear()
inline void Dictionary_2_Clear_m988B21A18D3DA9D0866FE322A67EA06FE9BEE120 (Dictionary_2_t981929731C92943BC72835538666CD9A491ADFA0* __this, const RuntimeMethod* method)
{
(( void (*) (Dictionary_2_t981929731C92943BC72835538666CD9A491ADFA0*, const RuntimeMethod*))Dictionary_2_Clear_mCFB5EA7351D5860D2B91592B91A84CA265A41433_gshared)(__this, method);
}
// System.Boolean System.Collections.Generic.Dictionary`2<UnityEngine.Camera,UnityEngine.Rendering.Universal.Internal.PreviousFrameData>::TryGetValue(TKey,TValue&)
inline bool Dictionary_2_TryGetValue_m757706D18EDDC306666CA0F450A07BA49F47145E (Dictionary_2_t981929731C92943BC72835538666CD9A491ADFA0* __this, Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* ___0_key, PreviousFrameData_t990E8070F97119F296A9A59DE5E700725864C4EF** ___1_value, const RuntimeMethod* method)
{
return (( bool (*) (Dictionary_2_t981929731C92943BC72835538666CD9A491ADFA0*, Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184*, PreviousFrameData_t990E8070F97119F296A9A59DE5E700725864C4EF**, const RuntimeMethod*))Dictionary_2_TryGetValue_mD15380A4ED7CDEE99EA45881577D26BA9CE1B849_gshared)(__this, ___0_key, ___1_value, method);
}
// System.Void UnityEngine.Rendering.Universal.Internal.PreviousFrameData::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PreviousFrameData__ctor_m4BA4BAFE319AE140BE7AC1557C9E7D65C5E6459A (PreviousFrameData_t990E8070F97119F296A9A59DE5E700725864C4EF* __this, const RuntimeMethod* method) ;
// System.Void System.Collections.Generic.Dictionary`2<UnityEngine.Camera,UnityEngine.Rendering.Universal.Internal.PreviousFrameData>::Add(TKey,TValue)
inline void Dictionary_2_Add_mC2101372553083A7ECAAACFCA8C5FCF1CD0D6E30 (Dictionary_2_t981929731C92943BC72835538666CD9A491ADFA0* __this, Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* ___0_key, PreviousFrameData_t990E8070F97119F296A9A59DE5E700725864C4EF* ___1_value, const RuntimeMethod* method)
{
(( void (*) (Dictionary_2_t981929731C92943BC72835538666CD9A491ADFA0*, Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184*, PreviousFrameData_t990E8070F97119F296A9A59DE5E700725864C4EF*, const RuntimeMethod*))Dictionary_2_Add_m93FFFABE8FCE7FA9793F0915E2A8842C7CD0C0C1_gshared)(__this, ___0_key, ___1_value, method);
}
// System.Void UnityEngine.Rendering.Universal.Internal.MotionVectorRendering::CalculateTime()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MotionVectorRendering_CalculateTime_m13AAA7AF6E6BD584C6A257934B0C11B1E6835766 (MotionVectorRendering_t4E0E88C2855A1877470A6963302B4BDFBD583A25* __this, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.Universal.Internal.MotionVectorRendering::UpdateMotionData(UnityEngine.Camera,UnityEngine.Rendering.Universal.CameraData,UnityEngine.Rendering.Universal.Internal.PreviousFrameData)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MotionVectorRendering_UpdateMotionData_m3FDE2BA5E2D4A8F5B45134475712E58F4FBF7EA4 (MotionVectorRendering_t4E0E88C2855A1877470A6963302B4BDFBD583A25* __this, Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* ___0_camera, CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E ___1_cameraData, PreviousFrameData_t990E8070F97119F296A9A59DE5E700725864C4EF* ___2_motionData, const RuntimeMethod* method) ;
// System.Single UnityEngine.Time::get_realtimeSinceStartup()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Time_get_realtimeSinceStartup_m73B3CB73175D79A44333D59BB70F9EDE55EC9510 (const RuntimeMethod* method) ;
// System.Int32 UnityEngine.Time::get_frameCount()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Time_get_frameCount_m4A42E558A71301A216BDC49EC402D62F19C79667 (const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Rendering.Universal.XRPass::get_enabled()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool XRPass_get_enabled_mC2CF12F8D66EB1EE2560B4DD1FB9343D5E598155 (XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* __this, const RuntimeMethod* method) ;
// UnityEngine.Matrix4x4 UnityEngine.Rendering.Universal.CameraData::GetProjectionMatrix(System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 CameraData_GetProjectionMatrix_m3B2EC52DEC102715BDBAF85816904DEF7DFCF10D (CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* __this, int32_t ___0_viewIndex, const RuntimeMethod* method) ;
// UnityEngine.Matrix4x4 UnityEngine.GL::GetGPUProjectionMatrix(UnityEngine.Matrix4x4,System.Boolean)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 GL_GetGPUProjectionMatrix_m3B89D47134C77B9361DB3CDDFFDA276C1373DD2A (Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___0_proj, bool ___1_renderIntoTexture, const RuntimeMethod* method) ;
// UnityEngine.Matrix4x4 UnityEngine.Matrix4x4::op_Multiply(UnityEngine.Matrix4x4,UnityEngine.Matrix4x4)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 Matrix4x4_op_Multiply_m75E91775655DCA8DFC8EDE0AB787285BB3935162 (Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___0_lhs, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___1_rhs, const RuntimeMethod* method) ;
// System.Int32 UnityEngine.Rendering.Universal.Internal.PreviousFrameData::get_lastFrameActive()
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t PreviousFrameData_get_lastFrameActive_mA449569F2E7EF8AB912E90A8542D18CA457360B0_inline (PreviousFrameData_t990E8070F97119F296A9A59DE5E700725864C4EF* __this, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Rendering.Universal.Internal.PreviousFrameData::get_isFirstFrame()
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR bool PreviousFrameData_get_isFirstFrame_mF029B9F2B8D5DD47D84ED0C0D47539BFC2200A8F_inline (PreviousFrameData_t990E8070F97119F296A9A59DE5E700725864C4EF* __this, const RuntimeMethod* method) ;
// UnityEngine.Matrix4x4[] UnityEngine.Rendering.Universal.Internal.PreviousFrameData::get_previousViewProjectionMatrixStereo()
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* PreviousFrameData_get_previousViewProjectionMatrixStereo_m59DDCF88DC7FE565EA8FA5F88C59989B3323826E_inline (PreviousFrameData_t990E8070F97119F296A9A59DE5E700725864C4EF* __this, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.Universal.Internal.PreviousFrameData::set_isFirstFrame(System.Boolean)
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void PreviousFrameData_set_isFirstFrame_m5F39498C2EB3CBDA971660D9D0D6C33442D863DD_inline (PreviousFrameData_t990E8070F97119F296A9A59DE5E700725864C4EF* __this, bool ___0_value, const RuntimeMethod* method) ;
// UnityEngine.Matrix4x4[] UnityEngine.Rendering.Universal.Internal.PreviousFrameData::get_viewProjectionMatrixStereo()
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* PreviousFrameData_get_viewProjectionMatrixStereo_m98130965866DF48C518E31E273A679DDEA46A5C5_inline (PreviousFrameData_t990E8070F97119F296A9A59DE5E700725864C4EF* __this, const RuntimeMethod* method) ;
// UnityEngine.Matrix4x4 UnityEngine.Camera::get_projectionMatrix()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 Camera_get_projectionMatrix_m9B943EFDD6418528A055321E14F75F1511DD9B4A (Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* __this, const RuntimeMethod* method) ;
// UnityEngine.Matrix4x4 UnityEngine.Camera::get_worldToCameraMatrix()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 Camera_get_worldToCameraMatrix_m48E324BD76706A316A1701EFC6A3DEC7DFB2FF40 (Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* __this, const RuntimeMethod* method) ;
// UnityEngine.Matrix4x4 UnityEngine.Rendering.Universal.Internal.PreviousFrameData::get_viewProjectionMatrix()
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 PreviousFrameData_get_viewProjectionMatrix_mECF0F93F29285FEEA0E331BDEE8FA6A4AD2A7644_inline (PreviousFrameData_t990E8070F97119F296A9A59DE5E700725864C4EF* __this, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.Universal.Internal.PreviousFrameData::set_previousViewProjectionMatrix(UnityEngine.Matrix4x4)
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void PreviousFrameData_set_previousViewProjectionMatrix_mF0EB6232775DFFCF0CA898D8D04002A2E55252F5_inline (PreviousFrameData_t990E8070F97119F296A9A59DE5E700725864C4EF* __this, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___0_value, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.Universal.Internal.PreviousFrameData::set_viewProjectionMatrix(UnityEngine.Matrix4x4)
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void PreviousFrameData_set_viewProjectionMatrix_m91992F05C4F48FDBA125837433B9B2D1E902CD7A_inline (PreviousFrameData_t990E8070F97119F296A9A59DE5E700725864C4EF* __this, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___0_value, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.Universal.Internal.PreviousFrameData::set_lastFrameActive(System.Int32)
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void PreviousFrameData_set_lastFrameActive_m6FE2215CD1FD9FB2C44537959B214C692D7FB541_inline (PreviousFrameData_t990E8070F97119F296A9A59DE5E700725864C4EF* __this, int32_t ___0_value, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Rendering.Universal.XRPass::get_singlePassEnabled()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool XRPass_get_singlePassEnabled_mB8BBB9F66EE93200D10F7C6C766E5F2D855A6FF3 (XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* __this, const RuntimeMethod* method) ;
// System.Void UnityEngine.Matrix4x4::SetColumn(System.Int32,UnityEngine.Vector4)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Matrix4x4_SetColumn_mC1CBEB2C29C0A9F1434C601786CE1B6DED1E1234 (Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6* __this, int32_t ___0_index, Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 ___1_column, const RuntimeMethod* method) ;
// UnityEngine.Matrix4x4 UnityEngine.Matrix4x4::get_inverse()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 Matrix4x4_get_inverse_m4F4A881CD789281EA90EB68CFD39F36C8A81E6BD (Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6* __this, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalMatrixArray(System.Int32,UnityEngine.Matrix4x4[])
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_SetGlobalMatrixArray_m6CDB4B2AA044E16F3C8C23AC8B62282E84246E62 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, int32_t ___0_nameID, Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* ___1_values, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.Universal.ScriptableRenderPass::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableRenderPass__ctor_mE49D4FF8E68A854367A4081E664B8DBA74E6B752 (ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0* __this, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.Universal.ScriptableRenderPass::set_profilingSampler(UnityEngine.Rendering.ProfilingSampler)
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void ScriptableRenderPass_set_profilingSampler_mFD238B85B68DED586BA8C678141BEEAF229FBF2D_inline (ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0* __this, ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* ___0_value, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.Universal.ScriptableRenderPass::set_renderPassEvent(UnityEngine.Rendering.Universal.RenderPassEvent)
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void ScriptableRenderPass_set_renderPassEvent_m63FA581FFDE1C69C2E1358BD0B8DB30275334960_inline (ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0* __this, int32_t ___0_value, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.Universal.ScriptableRenderPass::set_overrideCameraTarget(System.Boolean)
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void ScriptableRenderPass_set_overrideCameraTarget_mC7A5FB7FB9D32C88226E81992DAD058174C99D95_inline (ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0* __this, bool ___0_value, const RuntimeMethod* method) ;
// UnityEngine.Material UnityEngine.Rendering.Universal.Internal.ColorGradingLutPass::<.ctor>g__Load|6_0(UnityEngine.Shader)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ColorGradingLutPass_U3C_ctorU3Eg__LoadU7C6_0_mB8B8C1637F2593B4DAE9586B369FC27C2B2E7B73 (ColorGradingLutPass_t9FD9191C4048A3B1BDF67EDFC1DA4E64CEFB6644* __this, Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692* ___0_shader, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.SystemInfo::IsFormatSupported(UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.FormatUsage)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool SystemInfo_IsFormatSupported_m412D2A8B391BDBCD1EDB5C17ADAB724CDB123499 (int32_t ___0_format, int32_t ___1_usage, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.Universal.ScriptableRenderPass::set_useNativeRenderPass(System.Boolean)
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void ScriptableRenderPass_set_useNativeRenderPass_m1D60C30BB1CF1B4D383FFCABC1F57EA755626895_inline (ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0* __this, bool ___0_value, const RuntimeMethod* method) ;
// UnityEngine.Rendering.GraphicsDeviceType UnityEngine.SystemInfo::get_graphicsDeviceType()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t SystemInfo_get_graphicsDeviceType_m2D54A0B94D138727041B29B127D8837165686545 (const RuntimeMethod* method) ;
// UnityEngine.Rendering.OpenGLESVersion UnityEngine.Graphics::get_minOpenGLESVersion()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Graphics_get_minOpenGLESVersion_mADC8BC40E8739E8EC1C52215CC3C3E06EC2E8792 (const RuntimeMethod* method) ;
// System.String UnityEngine.SystemInfo::get_graphicsDeviceName()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* SystemInfo_get_graphicsDeviceName_mA3F2E2CA587AD5E212A38AD7D28559FD017451A2 (const RuntimeMethod* method) ;
// System.Boolean System.String::StartsWith(System.String)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool String_StartsWith_mF75DBA1EB709811E711B44E26FF919C88A8E65C0 (String_t* __this, String_t* ___0_value, const RuntimeMethod* method) ;
// UnityEngine.Rendering.ProfilingSampler UnityEngine.Rendering.ProfilingSampler::Get<UnityEngine.Rendering.Universal.URPProfileId>(TEnum)
inline ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* ProfilingSampler_Get_TisURPProfileId_tA83520239B6C0F10A73CCC6CEC7D3DA1F1932481_m9F3104BDEBD70A287E8F4BAC86579564A19A5661 (int32_t ___0_marker, const RuntimeMethod* method)
{
return (( ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* (*) (int32_t, const RuntimeMethod*))ProfilingSampler_Get_TisInt32Enum_tCBAC8BA2BFF3A845FA599F303093BBBA374B6F0C_m8A88D1A0EBDE48471A988A3C0B292D7E590709B2_gshared)(___0_marker, method);
}
// UnityEngine.Rendering.VolumeManager UnityEngine.Rendering.VolumeManager::get_instance()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR VolumeManager_tC1135CDD73B47230FE58646CB8242E6B324DA621* VolumeManager_get_instance_m3D5ADFC04553CE0658A86B642CC9690C537DFA5C (const RuntimeMethod* method) ;
// UnityEngine.Rendering.VolumeStack UnityEngine.Rendering.VolumeManager::get_stack()
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8* VolumeManager_get_stack_m5F7B366D1E7FE168EF4CA04A17531D34DD200266_inline (VolumeManager_tC1135CDD73B47230FE58646CB8242E6B324DA621* __this, const RuntimeMethod* method) ;
// T UnityEngine.Rendering.VolumeStack::GetComponent<UnityEngine.Rendering.Universal.ChannelMixer>()
inline ChannelMixer_tA7F185C8C173EE71D324ED4887EBA0B8097766B6* VolumeStack_GetComponent_TisChannelMixer_tA7F185C8C173EE71D324ED4887EBA0B8097766B6_m59DB514BEB059E5BC105419D419F4AA47C20B5AE (VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8* __this, const RuntimeMethod* method)
{
return (( ChannelMixer_tA7F185C8C173EE71D324ED4887EBA0B8097766B6* (*) (VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8*, const RuntimeMethod*))VolumeStack_GetComponent_TisRuntimeObject_m8D5395D64A3CF1D54202CD9C021F6515580DB6AE_gshared)(__this, method);
}
// T UnityEngine.Rendering.VolumeStack::GetComponent<UnityEngine.Rendering.Universal.ColorAdjustments>()
inline ColorAdjustments_t97EE64C6DB384E5F6BC48C3FA13C207E8FC87A86* VolumeStack_GetComponent_TisColorAdjustments_t97EE64C6DB384E5F6BC48C3FA13C207E8FC87A86_m3B00FEBB9197BDF606018D15AB7202D813CC653E (VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8* __this, const RuntimeMethod* method)
{
return (( ColorAdjustments_t97EE64C6DB384E5F6BC48C3FA13C207E8FC87A86* (*) (VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8*, const RuntimeMethod*))VolumeStack_GetComponent_TisRuntimeObject_m8D5395D64A3CF1D54202CD9C021F6515580DB6AE_gshared)(__this, method);
}
// T UnityEngine.Rendering.VolumeStack::GetComponent<UnityEngine.Rendering.Universal.ColorCurves>()
inline ColorCurves_t323CCD52F5A89EC8D3E40D949916ABE9D2ABFD94* VolumeStack_GetComponent_TisColorCurves_t323CCD52F5A89EC8D3E40D949916ABE9D2ABFD94_m879253A4257FA383B291867F32BC43DCF4F09BD2 (VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8* __this, const RuntimeMethod* method)
{
return (( ColorCurves_t323CCD52F5A89EC8D3E40D949916ABE9D2ABFD94* (*) (VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8*, const RuntimeMethod*))VolumeStack_GetComponent_TisRuntimeObject_m8D5395D64A3CF1D54202CD9C021F6515580DB6AE_gshared)(__this, method);
}
// T UnityEngine.Rendering.VolumeStack::GetComponent<UnityEngine.Rendering.Universal.LiftGammaGain>()
inline LiftGammaGain_tCE44DE6A0AD9C3021625454489C765437B9ADF3D* VolumeStack_GetComponent_TisLiftGammaGain_tCE44DE6A0AD9C3021625454489C765437B9ADF3D_m8F5A96486750E64909EDAE247CA35A4D7A655926 (VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8* __this, const RuntimeMethod* method)
{
return (( LiftGammaGain_tCE44DE6A0AD9C3021625454489C765437B9ADF3D* (*) (VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8*, const RuntimeMethod*))VolumeStack_GetComponent_TisRuntimeObject_m8D5395D64A3CF1D54202CD9C021F6515580DB6AE_gshared)(__this, method);
}
// T UnityEngine.Rendering.VolumeStack::GetComponent<UnityEngine.Rendering.Universal.ShadowsMidtonesHighlights>()
inline ShadowsMidtonesHighlights_t1B261DC3A02B7225CD79AA452B82B6218145B44C* VolumeStack_GetComponent_TisShadowsMidtonesHighlights_t1B261DC3A02B7225CD79AA452B82B6218145B44C_m38170B0DCDC88C38BEFD2665C6C229F327304AA4 (VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8* __this, const RuntimeMethod* method)
{
return (( ShadowsMidtonesHighlights_t1B261DC3A02B7225CD79AA452B82B6218145B44C* (*) (VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8*, const RuntimeMethod*))VolumeStack_GetComponent_TisRuntimeObject_m8D5395D64A3CF1D54202CD9C021F6515580DB6AE_gshared)(__this, method);
}
// T UnityEngine.Rendering.VolumeStack::GetComponent<UnityEngine.Rendering.Universal.SplitToning>()
inline SplitToning_t66AFCEC63C3A2BFA605A11B72367C029E8EFC561* VolumeStack_GetComponent_TisSplitToning_t66AFCEC63C3A2BFA605A11B72367C029E8EFC561_mC88230015061DB689F583A15E7A40A241AA3935B (VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8* __this, const RuntimeMethod* method)
{
return (( SplitToning_t66AFCEC63C3A2BFA605A11B72367C029E8EFC561* (*) (VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8*, const RuntimeMethod*))VolumeStack_GetComponent_TisRuntimeObject_m8D5395D64A3CF1D54202CD9C021F6515580DB6AE_gshared)(__this, method);
}
// T UnityEngine.Rendering.VolumeStack::GetComponent<UnityEngine.Rendering.Universal.Tonemapping>()
inline Tonemapping_tB71CED262B25FC58B0259FD05DD32821C2858DBA* VolumeStack_GetComponent_TisTonemapping_tB71CED262B25FC58B0259FD05DD32821C2858DBA_mF484658FD16186D510BE1828DE343B029ECE2F0E (VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8* __this, const RuntimeMethod* method)
{
return (( Tonemapping_tB71CED262B25FC58B0259FD05DD32821C2858DBA* (*) (VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8*, const RuntimeMethod*))VolumeStack_GetComponent_TisRuntimeObject_m8D5395D64A3CF1D54202CD9C021F6515580DB6AE_gshared)(__this, method);
}
// T UnityEngine.Rendering.VolumeStack::GetComponent<UnityEngine.Rendering.Universal.WhiteBalance>()
inline WhiteBalance_t5AECC55FE744B4D1F2A0E6DD4950D9669900891A* VolumeStack_GetComponent_TisWhiteBalance_t5AECC55FE744B4D1F2A0E6DD4950D9669900891A_m2545A9A93C169E617E44B3E9B3D7C2D6DFAD9B3C (VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8* __this, const RuntimeMethod* method)
{
return (( WhiteBalance_t5AECC55FE744B4D1F2A0E6DD4950D9669900891A* (*) (VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8*, const RuntimeMethod*))VolumeStack_GetComponent_TisRuntimeObject_m8D5395D64A3CF1D54202CD9C021F6515580DB6AE_gshared)(__this, method);
}
// System.Void UnityEngine.RenderTextureDescriptor::.ctor(System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderTextureDescriptor__ctor_m12E638C1D1D00D64015B37BD16841745629D7929 (RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* __this, int32_t ___0_width, int32_t ___1_height, int32_t ___2_colorFormat, int32_t ___3_depthBufferBits, const RuntimeMethod* method) ;
// System.Void UnityEngine.RenderTextureDescriptor::set_vrUsage(UnityEngine.VRTextureUsage)
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void RenderTextureDescriptor_set_vrUsage_m994CB3D4B250A70BE005D9FDFD24D868E07A52F0_inline (RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* __this, int32_t ___0_value, const RuntimeMethod* method) ;
// System.Int32 UnityEngine.Rendering.Universal.RenderTargetHandle::get_id()
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t RenderTargetHandle_get_id_m4D50FDA4A486E05D07A54ABFC04BD96C1CE7D7BE_inline (RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* __this, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.CommandBuffer::GetTemporaryRT(System.Int32,UnityEngine.RenderTextureDescriptor,UnityEngine.FilterMode)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_GetTemporaryRT_m98BCBFF670DDD3AC8657664F8252A9DF64D49FA5 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, int32_t ___0_nameID, RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 ___1_desc, int32_t ___2_filter, const RuntimeMethod* method) ;
// UnityEngine.Vector3 UnityEngine.Rendering.ColorUtils::ColorBalanceToLMSCoeffs(System.Single,System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ColorUtils_ColorBalanceToLMSCoeffs_mB376DD0E110C328FD5B407E391C88E374A9A3A7A (float ___0_temperature, float ___1_tint, const RuntimeMethod* method) ;
// System.ValueTuple`3<UnityEngine.Vector4,UnityEngine.Vector4,UnityEngine.Vector4> UnityEngine.Rendering.ColorUtils::PrepareShadowsMidtonesHighlights(UnityEngine.Vector4&,UnityEngine.Vector4&,UnityEngine.Vector4&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR ValueTuple_3_t0B34872478323DF7D99036588F9C4302DB1D93DC ColorUtils_PrepareShadowsMidtonesHighlights_m9B43874018BC56463FF360BBF200E31FD8F4ED9D (Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3* ___0_inShadows, Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3* ___1_inMidtones, Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3* ___2_inHighlights, const RuntimeMethod* method) ;
// System.ValueTuple`3<UnityEngine.Vector4,UnityEngine.Vector4,UnityEngine.Vector4> UnityEngine.Rendering.ColorUtils::PrepareLiftGammaGain(UnityEngine.Vector4&,UnityEngine.Vector4&,UnityEngine.Vector4&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR ValueTuple_3_t0B34872478323DF7D99036588F9C4302DB1D93DC ColorUtils_PrepareLiftGammaGain_mB7E9F1F84D6D4AA29B66FD42CCB2A0C974FB1F39 (Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3* ___0_inLift, Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3* ___1_inGamma, Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3* ___2_inGain, const RuntimeMethod* method) ;
// UnityEngine.Vector4 UnityEngine.Color::op_Implicit(UnityEngine.Color)
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 Color_op_Implicit_m9B3228DAFA8DC57A75DE00CBBF13ED4F1E7B01FF_inline (Color_tD001788D726C3A7F1379BEED0260B9591F440C1F ___0_c, const RuntimeMethod* method) ;
// System.ValueTuple`2<UnityEngine.Vector4,UnityEngine.Vector4> UnityEngine.Rendering.ColorUtils::PrepareSplitToning(UnityEngine.Vector4&,UnityEngine.Vector4&,System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR ValueTuple_2_t17C52585DB4A62738FC66EFB364F711F8FD236F6 ColorUtils_PrepareSplitToning_m0AA7CE54A574E73A70C8C6B7262FF8F3C9778F9A (Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3* ___0_inShadows, Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3* ___1_inHighlights, float ___2_balance, const RuntimeMethod* method) ;
// System.Void UnityEngine.Material::SetVector(System.Int32,UnityEngine.Vector4)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Material_SetVector_m44CD02D4555E2AF391C30700F0AEC36BA04CFEA7 (Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* __this, int32_t ___0_nameID, Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 ___1_value, const RuntimeMethod* method) ;
// UnityEngine.Vector4 UnityEngine.Vector4::op_Implicit(UnityEngine.Vector3)
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 Vector4_op_Implicit_m2ECA73F345A7AD84144133E9E51657204002B12D_inline (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_v, const RuntimeMethod* method) ;
// UnityEngine.Color UnityEngine.Color::get_linear()
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Color_tD001788D726C3A7F1379BEED0260B9591F440C1F Color_get_linear_m76EB88E15DA4E00D615DF33D1CEE51092683117C_inline (Color_tD001788D726C3A7F1379BEED0260B9591F440C1F* __this, const RuntimeMethod* method) ;
// UnityEngine.Texture2D UnityEngine.Rendering.TextureCurve::GetTexture()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Texture2D_tE6505BC111DD8A424A9DBE8E05D7D09E11FFFCF4* TextureCurve_GetTexture_m24AA2C84F80EF15DADF73903E4699234BBBDA6DB (TextureCurve_t9F2819A32E1AC4FC20D8E83E82A4BD081C633353* __this, const RuntimeMethod* method) ;
// System.Void UnityEngine.Material::SetTexture(System.Int32,UnityEngine.Texture)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Material_SetTexture_mA9F8461850AAB88F992E9C6FA6F24C2E050B83FD (Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* __this, int32_t ___0_nameID, Texture_t791CBB51219779964E0E8A2ED7C1AA5F92A4A700* ___1_value, const RuntimeMethod* method) ;
// System.Void UnityEngine.Material::set_shaderKeywords(System.String[])
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Material_set_shaderKeywords_mD650CF82B2DBB75F001E373E2E1ACA30876F3AB8 (Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* __this, StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* ___0_value, const RuntimeMethod* method) ;
// System.Void UnityEngine.Material::EnableKeyword(System.String)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Material_EnableKeyword_mE8523EF6CF694284DF976D47ADEDE9363A1174AC (Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* __this, String_t* ___0_keyword, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.Universal.XRPass::StopSinglePass(UnityEngine.Rendering.CommandBuffer)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void XRPass_StopSinglePass_m4CE542E4E89F961F3ABB8A5CAC3521280849E9F6 (XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___0_cmd, const RuntimeMethod* method) ;
// UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.RenderTargetIdentifier::op_Implicit(System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B RenderTargetIdentifier_op_Implicit_m5D9E7FF7B325608E3C4A37BBB52FE728361E7324 (int32_t ___0_nameID, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.CommandBuffer::Blit(UnityEngine.Texture,UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Material)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_Blit_m067EA6B3B00F78DDF43887B565A3208164F84FC3 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, Texture_t791CBB51219779964E0E8A2ED7C1AA5F92A4A700* ___0_source, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___1_dest, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___2_mat, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.Universal.XRPass::StartSinglePass(UnityEngine.Rendering.CommandBuffer)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void XRPass_StartSinglePass_mFFCC581192A0B7C7D1F4DE9BD487BBFC40B68BC8 (XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___0_cmd, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.CommandBuffer::ReleaseTemporaryRT(System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_ReleaseTemporaryRT_m4651A4B373DF432AA44F06A6F20852ED5996CC8E (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, int32_t ___0_nameID, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.CoreUtils::Destroy(UnityEngine.Object)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CoreUtils_Destroy_mD2FDD299C528530E4CC5F99EFBAF90ABC7B02C69 (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C* ___0_obj, const RuntimeMethod* method) ;
// System.Type System.Object::GetType()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Type_t* Object_GetType_mE10A8FC1E57F3DF29972CCBC026C2DC3942263B3 (RuntimeObject* __this, const RuntimeMethod* method) ;
// System.String System.String::Concat(System.String,System.String,System.String)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* String_Concat_m8855A6DE10F84DA7F4EC113CADDB59873A25573B (String_t* ___0_str0, String_t* ___1_str1, String_t* ___2_str2, const RuntimeMethod* method) ;
// System.Void UnityEngine.Debug::LogError(System.Object)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Debug_LogError_mB00B2B4468EF3CAF041B038D840820FB84C924B2 (RuntimeObject* ___0_message, const RuntimeMethod* method) ;
// UnityEngine.Material UnityEngine.Rendering.CoreUtils::CreateEngineMaterial(UnityEngine.Shader)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* CoreUtils_CreateEngineMaterial_m81DECC0AF6901F95B5041A00ED588F5230546AD2 (Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692* ___0_shader, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.Universal.Internal.CopyColorPass::set_source(UnityEngine.Rendering.RenderTargetIdentifier)
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void CopyColorPass_set_source_mE8EC74A2FDFE3EF2F45FFC22B90A4D310C19EC60_inline (CopyColorPass_t36EEE0428120ED6DF4A8C2CABB2F30CA9C784693* __this, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___0_value, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.Universal.Internal.CopyColorPass::set_destination(UnityEngine.Rendering.Universal.RenderTargetHandle)
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void CopyColorPass_set_destination_mBEA2B079AED1817A2C6A1E314306E9283ECE1CE1_inline (CopyColorPass_t36EEE0428120ED6DF4A8C2CABB2F30CA9C784693* __this, RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___0_value, const RuntimeMethod* method) ;
// System.Void UnityEngine.RenderTextureDescriptor::set_msaaSamples(System.Int32)
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void RenderTextureDescriptor_set_msaaSamples_m6910E09489372746391B14FBAF59A7237539D6C4_inline (RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* __this, int32_t ___0_value, const RuntimeMethod* method) ;
// System.Void UnityEngine.RenderTextureDescriptor::set_depthBufferBits(System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderTextureDescriptor_set_depthBufferBits_mA3710C0D6E485BA6465B328CD8B1954F0E4C5819 (RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* __this, int32_t ___0_value, const RuntimeMethod* method) ;
// System.Int32 UnityEngine.RenderTextureDescriptor::get_width()
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t RenderTextureDescriptor_get_width_mB159E4EB08B23B19CCCFADB465864361FB840BFF_inline (RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* __this, const RuntimeMethod* method) ;
// System.Void UnityEngine.RenderTextureDescriptor::set_width(System.Int32)
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void RenderTextureDescriptor_set_width_m3B2494007BFE3AD4D14403407C9B24F5045E7E10_inline (RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* __this, int32_t ___0_value, const RuntimeMethod* method) ;
// System.Int32 UnityEngine.RenderTextureDescriptor::get_height()
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t RenderTextureDescriptor_get_height_m1006F9AA45029715C552C8A8C2F102F63D3A91EC_inline (RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* __this, const RuntimeMethod* method) ;
// System.Void UnityEngine.RenderTextureDescriptor::set_height(System.Int32)
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void RenderTextureDescriptor_set_height_m1FE41111472DAA9B5E80FFAF3445004D72A3CFA5_inline (RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* __this, int32_t ___0_value, const RuntimeMethod* method) ;
// UnityEngine.Rendering.Universal.RenderTargetHandle UnityEngine.Rendering.Universal.Internal.CopyColorPass::get_destination()
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 CopyColorPass_get_destination_m467FCDE0082587E7EC9C12DA5B12853759759DD4_inline (CopyColorPass_t36EEE0428120ED6DF4A8C2CABB2F30CA9C784693* __this, const RuntimeMethod* method) ;
// System.Void UnityEngine.Debug::LogErrorFormat(System.String,System.Object[])
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Debug_LogErrorFormat_m96690322C941D23A125E5769C9803606859A707C (String_t* ___0_format, ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918* ___1_args, const RuntimeMethod* method) ;
// UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.Universal.Internal.CopyColorPass::get_source()
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B CopyColorPass_get_source_mDC71D107FB083CF71C8D647D3341FA834B836300_inline (CopyColorPass_t36EEE0428120ED6DF4A8C2CABB2F30CA9C784693* __this, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Rendering.RenderTargetIdentifier::op_Equality(UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rendering.RenderTargetIdentifier)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool RenderTargetIdentifier_op_Equality_mD9FD6667F4C385F2379E9DEAAA8F91B7A1D50A1F (RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___0_lhs, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___1_rhs, const RuntimeMethod* method) ;
// UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.Universal.ScriptableRenderer::get_cameraColorTarget()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ScriptableRenderer_get_cameraColorTarget_mC2C0353A178726FC82413A458A34496280AFB4D4 (ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* __this, const RuntimeMethod* method) ;
// UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.Universal.RenderTargetHandle::Identifier()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B RenderTargetHandle_Identifier_mE7715B58419BC3E157BDCC906E92605F76BD4FBA (RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* __this, const RuntimeMethod* method) ;
// UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.RenderTargetIdentifier::op_Implicit(UnityEngine.Rendering.BuiltinRenderTextureType)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B RenderTargetIdentifier_op_Implicit_m3E2366E36F14173DBEED75591978EBE1F01A1325 (int32_t ___0_type, const RuntimeMethod* method) ;
// UnityEngine.Rendering.ClearFlag UnityEngine.Rendering.Universal.ScriptableRenderPass::get_clearFlag()
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t ScriptableRenderPass_get_clearFlag_m74FAFCDC3CD75DC4201B398DFD25E028D7D800DB_inline (ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0* __this, const RuntimeMethod* method) ;
// UnityEngine.Color UnityEngine.Rendering.Universal.ScriptableRenderPass::get_clearColor()
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Color_tD001788D726C3A7F1379BEED0260B9591F440C1F ScriptableRenderPass_get_clearColor_mAEC581D756087BF3617FE243D569717FBC2E5DB1_inline (ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0* __this, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.Universal.ScriptableRenderer::SetRenderTarget(UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rendering.ClearFlag,UnityEngine.Color)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableRenderer_SetRenderTarget_m2BEEAF20929BF97DB3916A8A8566A3006B206059 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___0_cmd, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___1_colorAttachment, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___2_depthAttachment, int32_t ___3_clearFlag, Color_tD001788D726C3A7F1379BEED0260B9591F440C1F ___4_clearColor, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.Universal.RenderingUtils::Blit(UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Material,System.Int32,System.Boolean,UnityEngine.Rendering.RenderBufferLoadAction,UnityEngine.Rendering.RenderBufferStoreAction,UnityEngine.Rendering.RenderBufferLoadAction,UnityEngine.Rendering.RenderBufferStoreAction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderingUtils_Blit_m7061238DBF9FA659102F4D19430AA369F1B1ABA5 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___0_cmd, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___1_source, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___2_destination, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___3_material, int32_t ___4_passIndex, bool ___5_useDrawProcedural, int32_t ___6_colorLoadAction, int32_t ___7_colorStoreAction, int32_t ___8_depthLoadAction, int32_t ___9_depthStoreAction, const RuntimeMethod* method) ;
// System.Void UnityEngine.Material::SetFloat(System.Int32,System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Material_SetFloat_m3ECFD92072347A8620254F014865984FA68211A8 (Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* __this, int32_t ___0_nameID, float ___1_value, const RuntimeMethod* method) ;
// System.Void System.ArgumentNullException::.ctor(System.String)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ArgumentNullException__ctor_m444AE141157E333844FC1A9500224C2F9FD24F4B (ArgumentNullException_t327031E412FAB2351B0022DD5DAD47E67E597129* __this, String_t* ___0_paramName, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Rendering.Universal.RenderTargetHandle::op_Inequality(UnityEngine.Rendering.Universal.RenderTargetHandle,UnityEngine.Rendering.Universal.RenderTargetHandle)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool RenderTargetHandle_op_Inequality_m61EFD64C8EC4A74CAE147ABDAF9EF39B03C88457 (RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___0_c1, RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___1_c2, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.Universal.Internal.CopyDepthPass::set_AllocateRT(System.Boolean)
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void CopyDepthPass_set_AllocateRT_m0860CA864FE10E9FB0C8E40A251F9EB01A01383B_inline (CopyDepthPass_t51FCA8600207D9DD0EE15862C514D9F9E3A74D82* __this, bool ___0_value, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.Universal.Internal.CopyDepthPass::set_source(UnityEngine.Rendering.Universal.RenderTargetHandle)
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void CopyDepthPass_set_source_mB0F541C7A605FB3AD1283DD0751FCD514E77C78D_inline (CopyDepthPass_t51FCA8600207D9DD0EE15862C514D9F9E3A74D82* __this, RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___0_value, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.Universal.Internal.CopyDepthPass::set_destination(UnityEngine.Rendering.Universal.RenderTargetHandle)
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void CopyDepthPass_set_destination_mFDD41EFEEC88E7696BADAAFC61FCDD0A6CD63CE0_inline (CopyDepthPass_t51FCA8600207D9DD0EE15862C514D9F9E3A74D82* __this, RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___0_value, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Rendering.Universal.RenderTargetHandle::HasInternalRenderTargetId()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool RenderTargetHandle_HasInternalRenderTargetId_mC3715B3E0D2B6B4D659FCFBF1BEE8053460F4F50 (RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* __this, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.Universal.Internal.CopyDepthPass::set_MssaSamples(System.Int32)
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void CopyDepthPass_set_MssaSamples_m49C16C0DC4F0D1A421F35CD8A63F098C94758E32_inline (CopyDepthPass_t51FCA8600207D9DD0EE15862C514D9F9E3A74D82* __this, int32_t ___0_value, const RuntimeMethod* method) ;
// System.Void UnityEngine.RenderTextureDescriptor::set_colorFormat(UnityEngine.RenderTextureFormat)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderTextureDescriptor_set_colorFormat_m61B0FA4FCDE8A0F8A843DD6BF74097C21021C4FE (RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* __this, int32_t ___0_value, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Rendering.Universal.Internal.CopyDepthPass::get_AllocateRT()
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR bool CopyDepthPass_get_AllocateRT_mB018EE34E49D8D62D1E74F2D150E6C8AD06D9CA2_inline (CopyDepthPass_t51FCA8600207D9DD0EE15862C514D9F9E3A74D82* __this, const RuntimeMethod* method) ;
// UnityEngine.Rendering.Universal.RenderTargetHandle UnityEngine.Rendering.Universal.Internal.CopyDepthPass::get_destination()
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 CopyDepthPass_get_destination_mE7B03E9D4D4D546BA8C46DE971F788116F351D2D_inline (CopyDepthPass_t51FCA8600207D9DD0EE15862C514D9F9E3A74D82* __this, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.RenderTargetIdentifier::.ctor(UnityEngine.Rendering.RenderTargetIdentifier,System.Int32,UnityEngine.CubemapFace,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderTargetIdentifier__ctor_m79A7348AF351A912E617BF9C8A44A766648C80FB (RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B* __this, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___0_renderTargetIdentifier, int32_t ___1_mipLevel, int32_t ___2_cubeFace, int32_t ___3_depthSlice, const RuntimeMethod* method) ;
// UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.RenderTextureDescriptor::get_depthStencilFormat()
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t RenderTextureDescriptor_get_depthStencilFormat_m360929BE5BD10E9C3D8C936AA6B44B1D11C119CB_inline (RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* __this, const RuntimeMethod* method) ;
// System.Int32 UnityEngine.RenderTextureDescriptor::get_msaaSamples()
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t RenderTextureDescriptor_get_msaaSamples_mFCC33643AFF2265C8305DCFD79ED8774A1A8FA22_inline (RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* __this, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.Universal.ScriptableRenderPass::ConfigureTarget(UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Experimental.Rendering.GraphicsFormat,System.Int32,System.Int32,System.Int32,System.Boolean)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableRenderPass_ConfigureTarget_m29508F0DE40D170382140854FF9A84CCBF6AFBD8 (ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0* __this, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___0_colorAttachment, int32_t ___1_format, int32_t ___2_width, int32_t ___3_height, int32_t ___4_sampleCount, bool ___5_depth, const RuntimeMethod* method) ;
// UnityEngine.Color UnityEngine.Color::get_black()
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Color_tD001788D726C3A7F1379BEED0260B9591F440C1F Color_get_black_mB50217951591A045844C61E7FF31EEE3FEF16737_inline (const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.Universal.ScriptableRenderPass::ConfigureClear(UnityEngine.Rendering.ClearFlag,UnityEngine.Color)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableRenderPass_ConfigureClear_m5C82128C3ABDD63621501DC012ED91F392ABF123 (ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0* __this, int32_t ___0_clearFlag, Color_tD001788D726C3A7F1379BEED0260B9591F440C1F ___1_clearColor, const RuntimeMethod* method) ;
// System.Int32 UnityEngine.Rendering.Universal.Internal.CopyDepthPass::get_MssaSamples()
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t CopyDepthPass_get_MssaSamples_m8EA5FF140A048BC804213FF866CEA23C10499476_inline (CopyDepthPass_t51FCA8600207D9DD0EE15862C514D9F9E3A74D82* __this, const RuntimeMethod* method) ;
// System.Int32 UnityEngine.SystemInfo::get_supportsMultisampledTextures()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t SystemInfo_get_supportsMultisampledTextures_mC5D33E19F0E42C28563230E477483174766A7A90 (const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.CommandBuffer::DisableShaderKeyword(System.String)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_DisableShaderKeyword_m2B66FB1F672F3EE51FEA8A2CBA24AA6B7E4454BD (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, String_t* ___0_keyword, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.CommandBuffer::EnableShaderKeyword(System.String)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_EnableShaderKeyword_m9DE5732149961F1EA14B295D9E72914E1CC7DA5A (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, String_t* ___0_keyword, const RuntimeMethod* method) ;
// UnityEngine.Rendering.Universal.RenderTargetHandle UnityEngine.Rendering.Universal.Internal.CopyDepthPass::get_source()
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 CopyDepthPass_get_source_m6CAE70C1D88C0635F74BFE00BD2E44DAB1F06DEA_inline (CopyDepthPass_t51FCA8600207D9DD0EE15862C514D9F9E3A74D82* __this, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalTexture(System.String,UnityEngine.Rendering.RenderTargetIdentifier)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_SetGlobalTexture_mD6F1CC7E87FA88B5838D5EDAFBA602EF94FE1F69 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, String_t* ___0_name, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___1_value, const RuntimeMethod* method) ;
// UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.Universal.XRPass::get_renderTarget()
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B XRPass_get_renderTarget_m595B27BD6972FE1F74FCE71CB29088F159E84B18_inline (XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* __this, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Rendering.Universal.XRPass::get_renderTargetIsRenderTexture()
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR bool XRPass_get_renderTargetIsRenderTexture_m79E6747B91048C48ED200D3A99B96621D0BFB67A_inline (XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* __this, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.SystemInfo::get_graphicsUVStartsAtTop()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool SystemInfo_get_graphicsUVStartsAtTop_m152BEEFFF20719C9EAB612AD238114BD0B3BFE4B (const RuntimeMethod* method) ;
// UnityEngine.Matrix4x4 UnityEngine.Matrix4x4::get_identity()
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 Matrix4x4_get_identity_m6568A73831F3E2D587420D20FF423959D7D8AB56_inline (const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.CommandBuffer::DrawProcedural(UnityEngine.Matrix4x4,UnityEngine.Material,System.Int32,UnityEngine.MeshTopology,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_DrawProcedural_m8BC8D7A251B2EDFDB60CAC8EB9691D8ADAF8DC8B (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___0_matrix, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___1_material, int32_t ___2_shaderPass, int32_t ___3_topology, int32_t ___4_vertexCount, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Rendering.Universal.RenderTargetHandle::op_Equality(UnityEngine.Rendering.Universal.RenderTargetHandle,UnityEngine.Rendering.Universal.RenderTargetHandle)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool RenderTargetHandle_op_Equality_m0A17C91FD605DDB7604F1D10EBFBBADD71B21366 (RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___0_c1, RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___1_c2, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Rendering.Universal.CameraData::IsCameraProjectionMatrixFlipped()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool CameraData_IsCameraProjectionMatrixFlipped_m381DFFDE02B019E1EE975967B5E9593FDF9464E2 (CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* __this, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.CommandBuffer::SetViewport(UnityEngine.Rect)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_SetViewport_m3BCCABB7493369D88DB15EE43C41D9858AE2574D (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, Rect_tA04E0F8A1830E767F40FB27ECD8D309303571F0D ___0_pixelRect, const RuntimeMethod* method) ;
// UnityEngine.Mesh UnityEngine.Rendering.Universal.RenderingUtils::get_fullscreenMesh()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Mesh_t6D9C539763A09BC2B12AEAEF36F6DFFC98AE63D4* RenderingUtils_get_fullscreenMesh_m6593C7C1C240A56AC8BD7C112DD672EEDE28F34E (const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.CommandBuffer::DrawMesh(UnityEngine.Mesh,UnityEngine.Matrix4x4,UnityEngine.Material)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_DrawMesh_m45BA88D4388EC7E5CDAABD42CD6CE29A5120042C (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, Mesh_t6D9C539763A09BC2B12AEAEF36F6DFFC98AE63D4* ___0_mesh, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___1_matrix, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___2_material, const RuntimeMethod* method) ;
// UnityEngine.Rendering.RenderTargetIdentifier[] UnityEngine.Rendering.Universal.Internal.DeferredLights::get_GbufferAttachmentIdentifiers()
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR RenderTargetIdentifierU5BU5D_t179798C153B7CE381B41C57863F98CB24023C4CE* DeferredLights_get_GbufferAttachmentIdentifiers_m5BE436B39E9BC733863A5802FFD262B61C1D12B1_inline (DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* __this, const RuntimeMethod* method) ;
// System.Int32 UnityEngine.Rendering.Universal.Internal.DeferredLights::get_GBufferLightingIndex()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t DeferredLights_get_GBufferLightingIndex_mBD9A64655F922428737949BF03FE83498EF388F3 (DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* __this, const RuntimeMethod* method) ;
// UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.Universal.Internal.DeferredLights::get_DepthAttachmentIdentifier()
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B DeferredLights_get_DepthAttachmentIdentifier_mF5E64598FB152F32E0F94424FC98F7B3A6AE526F_inline (DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* __this, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Rendering.Universal.Internal.DeferredLights::get_UseRenderPass()
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR bool DeferredLights_get_UseRenderPass_mE57918C4786B0ED58D0AAB8B9E336A40DD83B873_inline (DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* __this, const RuntimeMethod* method) ;
// UnityEngine.Rendering.RenderTargetIdentifier[] UnityEngine.Rendering.Universal.Internal.DeferredLights::get_DeferredInputAttachments()
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR RenderTargetIdentifierU5BU5D_t179798C153B7CE381B41C57863F98CB24023C4CE* DeferredLights_get_DeferredInputAttachments_m2599FB8280D8C2321E8779E8EF490C6D08CDD80C_inline (DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* __this, const RuntimeMethod* method) ;
// System.Boolean[] UnityEngine.Rendering.Universal.Internal.DeferredLights::get_DeferredInputIsTransient()
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR BooleanU5BU5D_tD317D27C31DB892BE79FAE3AEBC0B3FFB73DE9B4* DeferredLights_get_DeferredInputIsTransient_m7B4615C180E82E2F2803286DF7B56332EC6A0F8B_inline (DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* __this, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.Universal.ScriptableRenderPass::ConfigureInputAttachments(UnityEngine.Rendering.RenderTargetIdentifier[],System.Boolean[])
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableRenderPass_ConfigureInputAttachments_mB14A1EF5D7EF8D91187A078EE7B0AEFCCCA7B09B (ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0* __this, RenderTargetIdentifierU5BU5D_t179798C153B7CE381B41C57863F98CB24023C4CE* ___0_inputs, BooleanU5BU5D_tD317D27C31DB892BE79FAE3AEBC0B3FFB73DE9B4* ___1_isTransient, const RuntimeMethod* method) ;
// UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.RenderTextureDescriptor::get_graphicsFormat()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t RenderTextureDescriptor_get_graphicsFormat_m50F25A4F179EA318C8D3B0D8685F9C5F59F7DEC0 (RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* __this, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.Universal.ScriptableRenderPass::ConfigureTarget(UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Experimental.Rendering.GraphicsFormat)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableRenderPass_ConfigureTarget_m9082454E760A01DCEF605B4F8A4C88E003C138D9 (ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0* __this, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___0_colorAttachment, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___1_depthAttachment, int32_t ___2_format, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.Universal.Internal.DeferredLights::ExecuteDeferredPass(UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DeferredLights_ExecuteDeferredPass_mC4EA5A78C12827E1FC03A86208270E636C34F5D8 (DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* __this, ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36 ___0_context, RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* ___1_renderingData, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.Universal.Internal.DeferredLights::OnCameraCleanup(UnityEngine.Rendering.CommandBuffer)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DeferredLights_OnCameraCleanup_mBFB9C5FAFFCEA15D701540DD17AC7FE999638C56 (DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___0_cmd, const RuntimeMethod* method) ;
// System.Void System.Nullable`1<UnityEngine.Rendering.RenderQueueRange>::.ctor(T)
inline void Nullable_1__ctor_mC09CE20B08C6A7188EE04F52B6A2E598657A0204 (Nullable_1_t7D98773CC20A842A0846271D1181ECBB0D95926C* __this, RenderQueueRange_t7518252AA6426B1EA45D3D9B394F304EEF784D71 ___0_value, const RuntimeMethod* method)
{
(( void (*) (Nullable_1_t7D98773CC20A842A0846271D1181ECBB0D95926C*, RenderQueueRange_t7518252AA6426B1EA45D3D9B394F304EEF784D71, const RuntimeMethod*))Nullable_1__ctor_mC09CE20B08C6A7188EE04F52B6A2E598657A0204_gshared)(__this, ___0_value, method);
}
// System.Int32 UnityEngine.LayerMask::op_Implicit(UnityEngine.LayerMask)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t LayerMask_op_Implicit_m7F5A5B9D079281AC445ED39DEE1FCFA9D795810D (LayerMask_t97CB6BDADEDC3D6423C7BCFEA7F86DA2EC6241DB ___0_mask, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.FilteringSettings::.ctor(System.Nullable`1<UnityEngine.Rendering.RenderQueueRange>,System.Int32,System.UInt32,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void FilteringSettings__ctor_m2A2242373FC7D053CFBBC6814D02AAC73C7B3AE7 (FilteringSettings_t75860B12A7BCF9A0E2F13CB2C2E5DCD9E1EEAD9F* __this, Nullable_1_t7D98773CC20A842A0846271D1181ECBB0D95926C ___0_renderQueueRange, int32_t ___1_layerMask, uint32_t ___2_renderingLayerMask, int32_t ___3_excludeMotionVectorObjects, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Rendering.Universal.RenderingUtils::SupportsGraphicsFormat(UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.FormatUsage)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool RenderingUtils_SupportsGraphicsFormat_mBC669CCDD4F7EC2E46D95C06DAC0CCAF15D95CDD (int32_t ___0_format, int32_t ___1_usage, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.Universal.Internal.DepthNormalOnlyPass::set_depthHandle(UnityEngine.Rendering.Universal.RenderTargetHandle)
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void DepthNormalOnlyPass_set_depthHandle_m487C0B0F8152BB2DF56F59962412BD67261EC0DF_inline (DepthNormalOnlyPass_t50A0679CDE5004EB7043F717FADAB05FA0CA35A6* __this, RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___0_value, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.Universal.Internal.DepthNormalOnlyPass::set_depthDescriptor(UnityEngine.RenderTextureDescriptor)
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void DepthNormalOnlyPass_set_depthDescriptor_m29A50A6749E90FE7F8CEE107CDD8DE542051E518_inline (DepthNormalOnlyPass_t50A0679CDE5004EB7043F717FADAB05FA0CA35A6* __this, RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 ___0_value, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.Universal.Internal.DepthNormalOnlyPass::set_normalHandle(UnityEngine.Rendering.Universal.RenderTargetHandle)
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void DepthNormalOnlyPass_set_normalHandle_mD876DFDC1958F939D80392A3FF3A56DB7443FFEF_inline (DepthNormalOnlyPass_t50A0679CDE5004EB7043F717FADAB05FA0CA35A6* __this, RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___0_value, const RuntimeMethod* method) ;
// System.Void UnityEngine.RenderTextureDescriptor::set_graphicsFormat(UnityEngine.Experimental.Rendering.GraphicsFormat)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderTextureDescriptor_set_graphicsFormat_m037DA25F9A8B956D830C7B7E5C6E258DC1133A13 (RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* __this, int32_t ___0_value, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.Universal.Internal.DepthNormalOnlyPass::set_normalDescriptor(UnityEngine.RenderTextureDescriptor)
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void DepthNormalOnlyPass_set_normalDescriptor_m1DCD21CA9C893F438DF456BF68369CD008F76378_inline (DepthNormalOnlyPass_t50A0679CDE5004EB7043F717FADAB05FA0CA35A6* __this, RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 ___0_value, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.Universal.Internal.DepthNormalOnlyPass::set_allocateDepth(System.Boolean)
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void DepthNormalOnlyPass_set_allocateDepth_mB6373B66597EDBA964B14F982257969F6A246B77_inline (DepthNormalOnlyPass_t50A0679CDE5004EB7043F717FADAB05FA0CA35A6* __this, bool ___0_value, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.Universal.Internal.DepthNormalOnlyPass::set_allocateNormal(System.Boolean)
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void DepthNormalOnlyPass_set_allocateNormal_m4BE8D016AE7B19D28F193988902FB04C6C1303EE_inline (DepthNormalOnlyPass_t50A0679CDE5004EB7043F717FADAB05FA0CA35A6* __this, bool ___0_value, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.Universal.Internal.DepthNormalOnlyPass::set_shaderTagIds(System.Collections.Generic.List`1<UnityEngine.Rendering.ShaderTagId>)
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void DepthNormalOnlyPass_set_shaderTagIds_m66D1B5D656FD5F650036FD0641305A632AB88019_inline (DepthNormalOnlyPass_t50A0679CDE5004EB7043F717FADAB05FA0CA35A6* __this, List_1_t4673975A297A80D4D4A65EB5A2BE3B6BD1EED9AF* ___0_value, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Rendering.Universal.Internal.DepthNormalOnlyPass::get_allocateNormal()
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR bool DepthNormalOnlyPass_get_allocateNormal_m024CAB048853EE652EE924F109C3D2C03EB5B3A0_inline (DepthNormalOnlyPass_t50A0679CDE5004EB7043F717FADAB05FA0CA35A6* __this, const RuntimeMethod* method) ;
// UnityEngine.RenderTextureDescriptor UnityEngine.Rendering.Universal.Internal.DepthNormalOnlyPass::get_normalDescriptor()
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 DepthNormalOnlyPass_get_normalDescriptor_mBF3753C882BF35C6236335119DF42470224D4107_inline (DepthNormalOnlyPass_t50A0679CDE5004EB7043F717FADAB05FA0CA35A6* __this, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Rendering.Universal.ScriptableRenderer::get_useDepthPriming()
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR bool ScriptableRenderer_get_useDepthPriming_m5E06E033D2AC8257F13E47CB835E2C5C97D9099F_inline (ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* __this, const RuntimeMethod* method) ;
// UnityEngine.Rendering.Universal.RenderTargetHandle UnityEngine.Rendering.Universal.Internal.DepthNormalOnlyPass::get_normalHandle()
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 DepthNormalOnlyPass_get_normalHandle_m4C6FDE470EF2B799D036EED6022EA2C75A733CFF_inline (DepthNormalOnlyPass_t50A0679CDE5004EB7043F717FADAB05FA0CA35A6* __this, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Rendering.Universal.Internal.DepthNormalOnlyPass::get_allocateDepth()
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR bool DepthNormalOnlyPass_get_allocateDepth_mA57DEFEF31E5E55F0A8A6EE9A88B0919AD17A5A0_inline (DepthNormalOnlyPass_t50A0679CDE5004EB7043F717FADAB05FA0CA35A6* __this, const RuntimeMethod* method) ;
// UnityEngine.Rendering.Universal.RenderTargetHandle UnityEngine.Rendering.Universal.Internal.DepthNormalOnlyPass::get_depthHandle()
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 DepthNormalOnlyPass_get_depthHandle_m0A3E68BC4809A768BCB69CF1D4D53A26B284FAFD_inline (DepthNormalOnlyPass_t50A0679CDE5004EB7043F717FADAB05FA0CA35A6* __this, const RuntimeMethod* method) ;
// UnityEngine.RenderTextureDescriptor UnityEngine.Rendering.Universal.Internal.DepthNormalOnlyPass::get_depthDescriptor()
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 DepthNormalOnlyPass_get_depthDescriptor_mC0A54765518F78C5AA4D6A52FD2256374412C5A2_inline (DepthNormalOnlyPass_t50A0679CDE5004EB7043F717FADAB05FA0CA35A6* __this, const RuntimeMethod* method) ;
// UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.Universal.ScriptableRenderer::get_cameraDepthTarget()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ScriptableRenderer_get_cameraDepthTarget_mA937C73D921A8583451EC2DBE0D83D3B887DDD00 (ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* __this, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.Universal.ScriptableRenderPass::ConfigureTarget(UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rendering.RenderTargetIdentifier)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableRenderPass_ConfigureTarget_m2DC2D1A171DC20D7873D59129C5B3C543C3C28FE (ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0* __this, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___0_colorAttachment, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___1_depthAttachment, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.CommandBuffer::Clear()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_Clear_m4E1272BD1A0C162C9C26434E115279F42FA557C7 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, const RuntimeMethod* method) ;
// System.Collections.Generic.List`1<UnityEngine.Rendering.ShaderTagId> UnityEngine.Rendering.Universal.Internal.DepthNormalOnlyPass::get_shaderTagIds()
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR List_1_t4673975A297A80D4D4A65EB5A2BE3B6BD1EED9AF* DepthNormalOnlyPass_get_shaderTagIds_m98ADD552C4FB6ABB545BB99D2ECF540580B4F4C3_inline (DepthNormalOnlyPass_t50A0679CDE5004EB7043F717FADAB05FA0CA35A6* __this, const RuntimeMethod* method) ;
// UnityEngine.Rendering.DrawingSettings UnityEngine.Rendering.Universal.ScriptableRenderPass::CreateDrawingSettings(System.Collections.Generic.List`1<UnityEngine.Rendering.ShaderTagId>,UnityEngine.Rendering.Universal.RenderingData&,UnityEngine.Rendering.SortingCriteria)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49 ScriptableRenderPass_CreateDrawingSettings_mF4CA6CC1400DBB22AE3493C8ADD1A380D67F7109 (ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0* __this, List_1_t4673975A297A80D4D4A65EB5A2BE3B6BD1EED9AF* ___0_shaderTagIdList, RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* ___1_renderingData, int32_t ___2_sortingCriteria, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.DrawingSettings::set_perObjectData(UnityEngine.Rendering.PerObjectData)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DrawingSettings_set_perObjectData_mE83721A5FEDA0A0F5DFA6A385B5DB110A7AE2DC8 (DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49* __this, int32_t ___0_value, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.ScriptableRenderContext::DrawRenderers(UnityEngine.Rendering.CullingResults,UnityEngine.Rendering.DrawingSettings&,UnityEngine.Rendering.FilteringSettings&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableRenderContext_DrawRenderers_m2128F24FEE37089B325EC8C76E24DBD12985A060 (ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* __this, CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267 ___0_cullingResults, DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49* ___1_drawingSettings, FilteringSettings_t75860B12A7BCF9A0E2F13CB2C2E5DCD9E1EEAD9F* ___2_filteringSettings, const RuntimeMethod* method) ;
// System.Void System.Collections.Generic.List`1<UnityEngine.Rendering.ShaderTagId>::.ctor()
inline void List_1__ctor_m21A3AD10EC2C165E8A6A3A533380D5D8BE162787 (List_1_t4673975A297A80D4D4A65EB5A2BE3B6BD1EED9AF* __this, const RuntimeMethod* method)
{
(( void (*) (List_1_t4673975A297A80D4D4A65EB5A2BE3B6BD1EED9AF*, const RuntimeMethod*))List_1__ctor_m21A3AD10EC2C165E8A6A3A533380D5D8BE162787_gshared)(__this, method);
}
// System.Void UnityEngine.Rendering.ShaderTagId::.ctor(System.String)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ShaderTagId__ctor_m4191968F1D2CE19F9092253EC10F83734A9CFF5B (ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0* __this, String_t* ___0_name, const RuntimeMethod* method) ;
// System.Void System.Collections.Generic.List`1<UnityEngine.Rendering.ShaderTagId>::Add(T)
inline void List_1_Add_m999CAB0903219BD2CF988827287D44B0B44D69FE_inline (List_1_t4673975A297A80D4D4A65EB5A2BE3B6BD1EED9AF* __this, ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 ___0_item, const RuntimeMethod* method)
{
(( void (*) (List_1_t4673975A297A80D4D4A65EB5A2BE3B6BD1EED9AF*, ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0, const RuntimeMethod*))List_1_Add_m999CAB0903219BD2CF988827287D44B0B44D69FE_gshared_inline)(__this, ___0_item, method);
}
// System.Void UnityEngine.Rendering.Universal.Internal.DepthOnlyPass::set_depthAttachmentHandle(UnityEngine.Rendering.Universal.RenderTargetHandle)
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void DepthOnlyPass_set_depthAttachmentHandle_m5DB803B1413AB9CDA9FC62839C1802671B796225_inline (DepthOnlyPass_t93DEDD59D11D5651A2089D49062E3F140FD3475E* __this, RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___0_value, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.Universal.Internal.DepthOnlyPass::set_descriptor(UnityEngine.RenderTextureDescriptor)
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void DepthOnlyPass_set_descriptor_m94678B6905793B44421EAF04B63D8B710877A58F_inline (DepthOnlyPass_t93DEDD59D11D5651A2089D49062E3F140FD3475E* __this, RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 ___0_value, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.Universal.Internal.DepthOnlyPass::set_allocateDepth(System.Boolean)
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void DepthOnlyPass_set_allocateDepth_m207B31E6C6C5105FF5F2E8959D379BF78DDBE4A9_inline (DepthOnlyPass_t93DEDD59D11D5651A2089D49062E3F140FD3475E* __this, bool ___0_value, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.Universal.Internal.DepthOnlyPass::set_shaderTagId(UnityEngine.Rendering.ShaderTagId)
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void DepthOnlyPass_set_shaderTagId_m29F2EC03AF45E8EE2E697ABE18DBE0640ECFBF41_inline (DepthOnlyPass_t93DEDD59D11D5651A2089D49062E3F140FD3475E* __this, ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 ___0_value, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Rendering.Universal.Internal.DepthOnlyPass::get_allocateDepth()
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR bool DepthOnlyPass_get_allocateDepth_m998795935C623FD4AF9E9D6A5F66BE0DB4C98102_inline (DepthOnlyPass_t93DEDD59D11D5651A2089D49062E3F140FD3475E* __this, const RuntimeMethod* method) ;
// UnityEngine.Rendering.Universal.RenderTargetHandle UnityEngine.Rendering.Universal.Internal.DepthOnlyPass::get_depthAttachmentHandle()
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 DepthOnlyPass_get_depthAttachmentHandle_m0A0B3EE9DF03D1755ECBDE21AC18738FF73EAB74_inline (DepthOnlyPass_t93DEDD59D11D5651A2089D49062E3F140FD3475E* __this, const RuntimeMethod* method) ;
// UnityEngine.RenderTextureDescriptor UnityEngine.Rendering.Universal.Internal.DepthOnlyPass::get_descriptor()
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 DepthOnlyPass_get_descriptor_m7BFD92496F098E564137B080C8672D34C69A9EEB_inline (DepthOnlyPass_t93DEDD59D11D5651A2089D49062E3F140FD3475E* __this, const RuntimeMethod* method) ;
// UnityEngine.Rendering.ShaderTagId UnityEngine.Rendering.Universal.Internal.DepthOnlyPass::get_shaderTagId()
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 DepthOnlyPass_get_shaderTagId_mD1492DD61508E3BAFF6236E29CB3D6B603FC2358_inline (DepthOnlyPass_t93DEDD59D11D5651A2089D49062E3F140FD3475E* __this, const RuntimeMethod* method) ;
// UnityEngine.Rendering.DrawingSettings UnityEngine.Rendering.Universal.ScriptableRenderPass::CreateDrawingSettings(UnityEngine.Rendering.ShaderTagId,UnityEngine.Rendering.Universal.RenderingData&,UnityEngine.Rendering.SortingCriteria)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49 ScriptableRenderPass_CreateDrawingSettings_mFB778BFA5DBC3B55AF8085487EE029C2DBA8A928 (ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0* __this, ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 ___0_shaderTagId, RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* ___1_renderingData, int32_t ___2_sortingCriteria, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.RenderStateBlock::.ctor(UnityEngine.Rendering.RenderStateMask)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderStateBlock__ctor_mED2806102FED1023AB74D94DC37F535497AED1F9 (RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733* __this, int32_t ___0_mask, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Rendering.StencilState::get_enabled()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool StencilState_get_enabled_m03D0635E12B6B461F459A872E3B992C09AD2F709 (StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9* __this, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.RenderStateBlock::set_stencilReference(System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderStateBlock_set_stencilReference_m9AE2F79509B0F431E8D0430B941DC23755722D84 (RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733* __this, int32_t ___0_value, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.RenderStateBlock::set_mask(UnityEngine.Rendering.RenderStateMask)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderStateBlock_set_mask_m0857047D723D7AF5E378D4F9F25D0BC83AD6E9BC (RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733* __this, int32_t ___0_value, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.RenderStateBlock::set_stencilState(UnityEngine.Rendering.StencilState)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderStateBlock_set_stencilState_m1DD8E2B3953C435C65BA7D60348D717E16B29DEA (RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733* __this, StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9 ___0_value, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.Universal.Internal.DrawObjectsPass::.ctor(System.String,UnityEngine.Rendering.ShaderTagId[],System.Boolean,UnityEngine.Rendering.Universal.RenderPassEvent,UnityEngine.Rendering.RenderQueueRange,UnityEngine.LayerMask,UnityEngine.Rendering.StencilState,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DrawObjectsPass__ctor_m73F08BC738626C34A82C197E9DF5B22120FEA3F4 (DrawObjectsPass_t84B46B3BEA317D89ACA0B04F80A9346789E8DE68* __this, String_t* ___0_profilerTag, ShaderTagIdU5BU5D_tE1BA124E13B8096153E25C5AF9C1D15D71466143* ___1_shaderTagIds, bool ___2_opaque, int32_t ___3_evt, RenderQueueRange_t7518252AA6426B1EA45D3D9B394F304EEF784D71 ___4_renderQueueRange, LayerMask_t97CB6BDADEDC3D6423C7BCFEA7F86DA2EC6241DB ___5_layerMask, StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9 ___6_stencilState, int32_t ___7_stencilReference, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.Universal.Internal.DrawObjectsPass::.ctor(System.String,System.Boolean,UnityEngine.Rendering.Universal.RenderPassEvent,UnityEngine.Rendering.RenderQueueRange,UnityEngine.LayerMask,UnityEngine.Rendering.StencilState,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DrawObjectsPass__ctor_m4CE3B69C5D77A7148864564C96B53DA4A35EA0F4 (DrawObjectsPass_t84B46B3BEA317D89ACA0B04F80A9346789E8DE68* __this, String_t* ___0_profilerTag, bool ___1_opaque, int32_t ___2_evt, RenderQueueRange_t7518252AA6426B1EA45D3D9B394F304EEF784D71 ___3_renderQueueRange, LayerMask_t97CB6BDADEDC3D6423C7BCFEA7F86DA2EC6241DB ___4_layerMask, StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9 ___5_stencilState, int32_t ___6_stencilReference, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.DepthState::.ctor(System.Boolean,UnityEngine.Rendering.CompareFunction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DepthState__ctor_mF4AED45C211436228B26F6C35702093DDF4DCB3B (DepthState_t798415D2C1D9202E555FEE5D4C5FDF6B3A077255* __this, bool ___0_writeEnabled, int32_t ___1_compareFunction, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.RenderStateBlock::set_depthState(UnityEngine.Rendering.DepthState)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderStateBlock_set_depthState_mC3E64761972C4C08337991AE4E2DEF565C059E56 (RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733* __this, DepthState_t798415D2C1D9202E555FEE5D4C5FDF6B3A077255 ___0_value, const RuntimeMethod* method) ;
// UnityEngine.Rendering.RenderStateMask UnityEngine.Rendering.RenderStateBlock::get_mask()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t RenderStateBlock_get_mask_mC675CA5A35CC9912F9B8E34B1DB6BBDB66FFC4C6 (RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733* __this, const RuntimeMethod* method) ;
// UnityEngine.Rendering.DepthState UnityEngine.Rendering.RenderStateBlock::get_depthState()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR DepthState_t798415D2C1D9202E555FEE5D4C5FDF6B3A077255 RenderStateBlock_get_depthState_m7A6B50C345D9BB77874859675658E682D39B2F93 (RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733* __this, const RuntimeMethod* method) ;
// UnityEngine.Rendering.CompareFunction UnityEngine.Rendering.DepthState::get_compareFunction()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t DepthState_get_compareFunction_mBAFEB67779433CE796462ED14278CB609B13500D (DepthState_t798415D2C1D9202E555FEE5D4C5FDF6B3A077255* __this, const RuntimeMethod* method) ;
// UnityEngine.Rendering.Universal.DebugHandler UnityEngine.Rendering.Universal.ScriptableRenderPass::GetActiveDebugHandler(UnityEngine.Rendering.Universal.RenderingData)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR DebugHandler_t3A09E2CFD1CA6F5C192968A6FF19EE4863F44DA4* ScriptableRenderPass_GetActiveDebugHandler_m1B3D8D7F93DEF1415F494EEF46687F21DE379448 (ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0* __this, RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71 ___0_renderingData, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.Universal.DebugHandler/DrawFunction::.ctor(System.Object,System.IntPtr)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DrawFunction__ctor_m121046A165A25C252C30078A6ECB476521204BD6 (DrawFunction_tAECE074222E7ADEBB334EEAA2B24A04C2D539E7B* __this, RuntimeObject* ___0_object, intptr_t ___1_method, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.Universal.DebugHandler::DrawWithDebugRenderState(UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&,UnityEngine.Rendering.DrawingSettings&,UnityEngine.Rendering.FilteringSettings&,UnityEngine.Rendering.RenderStateBlock&,UnityEngine.Rendering.Universal.DebugHandler/DrawFunction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DebugHandler_DrawWithDebugRenderState_m2759DAEFEFDE7680BE5D4C41E8191A29AE34BABC (DebugHandler_t3A09E2CFD1CA6F5C192968A6FF19EE4863F44DA4* __this, ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36 ___0_context, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___1_cmd, RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* ___2_renderingData, DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49* ___3_drawingSettings, FilteringSettings_t75860B12A7BCF9A0E2F13CB2C2E5DCD9E1EEAD9F* ___4_filteringSettings, RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733* ___5_renderStateBlock, DrawFunction_tAECE074222E7ADEBB334EEAA2B24A04C2D539E7B* ___6_func, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.ScriptableRenderContext::DrawRenderers(UnityEngine.Rendering.CullingResults,UnityEngine.Rendering.DrawingSettings&,UnityEngine.Rendering.FilteringSettings&,UnityEngine.Rendering.RenderStateBlock&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableRenderContext_DrawRenderers_m87278D0FBE7A0865779FF9541BF96EDB65F8A2C6 (ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* __this, CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267 ___0_cullingResults, DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49* ___1_drawingSettings, FilteringSettings_t75860B12A7BCF9A0E2F13CB2C2E5DCD9E1EEAD9F* ___2_filteringSettings, RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733* ___3_stateBlock, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.Universal.Internal.DrawObjectsPass/<>c::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void U3CU3Ec__ctor_m4DD18E1772FAE19BB49DE06C561ADCFBBA8644CF (U3CU3Ec_tF99A867D5141BE399F356400CAF53E401195B967* __this, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Object::op_Inequality(UnityEngine.Object,UnityEngine.Object)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Object_op_Inequality_mD0BE578448EAA61948F25C32F8DD55AB1F778602 (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C* ___0_x, Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C* ___1_y, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.RenderTargetIdentifier::.ctor(UnityEngine.Texture)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderTargetIdentifier__ctor_mD6E20FA134EEBCE40A8B5E64C505DE8A0DC96BDF (RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B* __this, Texture_t791CBB51219779964E0E8A2ED7C1AA5F92A4A700* ___0_tex, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Rendering.Universal.CameraData::get_isSceneViewCamera()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool CameraData_get_isSceneViewCamera_m4FBB102E90A7B1AE47ED0368DAA939B1B0DA7D70 (CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* __this, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Rendering.Universal.CameraData::get_requireSrgbConversion()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool CameraData_get_requireSrgbConversion_m6C5E8C4E67811A673E01D79E79B719216EE53139 (CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* __this, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalTexture(System.Int32,UnityEngine.Rendering.RenderTargetIdentifier)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_SetGlobalTexture_m65E012CB3C35EA43533CB4FF4C6F6498FDE229CD (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, int32_t ___0_nameID, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___1_value, const RuntimeMethod* method) ;
// System.Int32 UnityEngine.Rendering.Universal.XRPass::GetTextureArraySlice(System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t XRPass_GetTextureArraySlice_m2D197773151A6CE758A59D9676212413BD695380 (XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* __this, int32_t ___0_viewIndex, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.CoreUtils::SetRenderTarget(UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rendering.RenderBufferLoadAction,UnityEngine.Rendering.RenderBufferStoreAction,UnityEngine.Rendering.ClearFlag,UnityEngine.Color)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CoreUtils_SetRenderTarget_mD9AE347F1B91C3ACA3657D814882DE7971A80056 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___0_cmd, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___1_buffer, int32_t ___2_loadAction, int32_t ___3_storeAction, int32_t ___4_clearFlag, Color_tD001788D726C3A7F1379BEED0260B9591F440C1F ___5_clearColor, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.CommandBuffer::SetRenderTarget(UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rendering.RenderBufferLoadAction,UnityEngine.Rendering.RenderBufferStoreAction,UnityEngine.Rendering.RenderBufferLoadAction,UnityEngine.Rendering.RenderBufferStoreAction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_SetRenderTarget_m00472C42F4BAE11802652921705D554E158D926C (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___0_rt, int32_t ___1_colorLoadAction, int32_t ___2_colorStoreAction, int32_t ___3_depthLoadAction, int32_t ___4_depthStoreAction, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.CommandBuffer::Blit(UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Material)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_Blit_mD851FDF0E97DBEB38C79D74DF231498D640B3D73 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___0_source, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___1_dest, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___2_mat, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.Universal.ScriptableRenderer::ConfigureCameraTarget(UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rendering.RenderTargetIdentifier)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableRenderer_ConfigureCameraTarget_m4067416B1E8D785A5BADBEFB1E73FDA7A6A0D440 (ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* __this, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___0_colorTarget, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___1_depthTarget, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.CommandBuffer::SetViewProjectionMatrices(UnityEngine.Matrix4x4,UnityEngine.Matrix4x4)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_SetViewProjectionMatrices_m50A472F193C13207D81B5EC8FB007F76E36A8C75 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___0_view, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___1_proj, const RuntimeMethod* method) ;
// UnityEngine.Rendering.RenderStateBlock UnityEngine.Rendering.Universal.Internal.DeferredLights::OverwriteStencil(UnityEngine.Rendering.RenderStateBlock,System.Int32,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733 DeferredLights_OverwriteStencil_m4C4681A02F5F6B142F04EC29D8DC28D61AE76777 (RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733 ___0_block, int32_t ___1_stencilWriteMask, int32_t ___2_stencilRef, const RuntimeMethod* method) ;
// UnityEngine.Rendering.Universal.RenderTargetHandle[] UnityEngine.Rendering.Universal.Internal.DeferredLights::get_GbufferAttachments()
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR RenderTargetHandleU5BU5D_t1D2C6654EE06932E97BE9429E59098DEBF2CE233* DeferredLights_get_GbufferAttachments_m949E7DA4CDBA1F7121106D7B5FBCAC28C6115CFD_inline (DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* __this, const RuntimeMethod* method) ;
// System.Int32 UnityEngine.Rendering.Universal.Internal.DeferredLights::get_GBufferNormalSmoothnessIndex()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t DeferredLights_get_GBufferNormalSmoothnessIndex_m1C2B7183455DDB4339E16783E424AE8FA561CD89 (DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* __this, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Rendering.Universal.Internal.DeferredLights::get_HasNormalPrepass()
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR bool DeferredLights_get_HasNormalPrepass_m479C3C279E22B06B0D9C4189F9CD19376A281B3D_inline (DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* __this, const RuntimeMethod* method) ;
// System.Int32 UnityEngine.Rendering.Universal.Internal.DeferredLights::get_GBufferShadowMask()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t DeferredLights_get_GBufferShadowMask_m1709E6D5D5FC83D7FD3A23B841859CE45BF9B296 (DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* __this, const RuntimeMethod* method) ;
// System.Int32 UnityEngine.Rendering.Universal.Internal.DeferredLights::get_GBufferRenderingLayers()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t DeferredLights_get_GBufferRenderingLayers_mC1516964EE0987641196BF0F04AF65A7888DACDA (DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* __this, const RuntimeMethod* method) ;
// System.Int32 UnityEngine.Rendering.Universal.Internal.DeferredLights::get_GbufferDepthIndex()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t DeferredLights_get_GbufferDepthIndex_m9474B481FDA2349B6F2D2FED42FB16C5104D0B85 (DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* __this, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Rendering.Universal.Internal.DeferredLights::get_HasDepthPrepass()
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR bool DeferredLights_get_HasDepthPrepass_m6AF7DA75C0155BDE17D0EF465C6F25C6CDE07064_inline (DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* __this, const RuntimeMethod* method) ;
// System.Void UnityEngine.RenderTextureDescriptor::set_stencilFormat(UnityEngine.Experimental.Rendering.GraphicsFormat)
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void RenderTextureDescriptor_set_stencilFormat_mAF65BF85B6183891FD68DECADA003A7A6DFEEA1A_inline (RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* __this, int32_t ___0_value, const RuntimeMethod* method) ;
// UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.Rendering.Universal.Internal.DeferredLights::GetGBufferFormat(System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t DeferredLights_GetGBufferFormat_m9CA9F7C4D9EC692498D5ED7B60D306DD85855E09 (DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* __this, int32_t ___0_index, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.CommandBuffer::GetTemporaryRT(System.Int32,UnityEngine.RenderTextureDescriptor)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_GetTemporaryRT_m5F1AF44769D1B43943921B3BA2B75E91F02946DB (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, int32_t ___0_nameID, RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 ___1_desc, const RuntimeMethod* method) ;
// UnityEngine.Experimental.Rendering.GraphicsFormat[] UnityEngine.Rendering.Universal.Internal.DeferredLights::get_GbufferFormats()
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR GraphicsFormatU5BU5D_tF6A3D90C430FA3F548B77E5D58D25D71F154E6C5* DeferredLights_get_GbufferFormats_m43FC6B8C32D728966C27DDE1BF81A93CDE5390BB_inline (DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* __this, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.Universal.ScriptableRenderPass::ConfigureTarget(UnityEngine.Rendering.RenderTargetIdentifier[],UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Experimental.Rendering.GraphicsFormat[])
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableRenderPass_ConfigureTarget_m1D13719B93A658E613C6013556B8804F97C373D6 (ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0* __this, RenderTargetIdentifierU5BU5D_t179798C153B7CE381B41C57863F98CB24023C4CE* ___0_colorAttachments, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___1_depthAttachment, GraphicsFormatU5BU5D_tF6A3D90C430FA3F548B77E5D58D25D71F154E6C5* ___2_formats, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Rendering.Universal.Internal.DeferredLights::get_IsOverlay()
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR bool DeferredLights_get_IsOverlay_mCF677D43B809428ED3DCB5EE0DBBD4647A382DDE_inline (DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* __this, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.Universal.Internal.DeferredLights::ClearStencilPartial(UnityEngine.Rendering.CommandBuffer)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DeferredLights_ClearStencilPartial_mED6234FB18BE7365D19A1C3E4C66602BE8D926CF (DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___0_cmd, const RuntimeMethod* method) ;
// System.Void Unity.Collections.NativeArray`1<UnityEngine.Rendering.ShaderTagId>::.ctor(T[],Unity.Collections.Allocator)
inline void NativeArray_1__ctor_mBFCE1AB236375FC7C9298C230AB76FFBDE0AE383 (NativeArray_1_t5576C5C8F17BB3E1BA11BBA3EC50A55FC1246445* __this, ShaderTagIdU5BU5D_tE1BA124E13B8096153E25C5AF9C1D15D71466143* ___0_array, int32_t ___1_allocator, const RuntimeMethod* method)
{
(( void (*) (NativeArray_1_t5576C5C8F17BB3E1BA11BBA3EC50A55FC1246445*, ShaderTagIdU5BU5D_tE1BA124E13B8096153E25C5AF9C1D15D71466143*, int32_t, const RuntimeMethod*))NativeArray_1__ctor_mBFCE1AB236375FC7C9298C230AB76FFBDE0AE383_gshared)(__this, ___0_array, ___1_allocator, method);
}
// System.Void Unity.Collections.NativeArray`1<UnityEngine.Rendering.RenderStateBlock>::.ctor(T[],Unity.Collections.Allocator)
inline void NativeArray_1__ctor_m6BE169E3FD322B6E7C0A8B5531C4A2C374BD6A47 (NativeArray_1_t0AB49EE6A37F6BC668C15EDFBE9BE92A22B2F0DB* __this, RenderStateBlockU5BU5D_tB3277DEBE81600D781CFFD366CF0B6E363775468* ___0_array, int32_t ___1_allocator, const RuntimeMethod* method)
{
(( void (*) (NativeArray_1_t0AB49EE6A37F6BC668C15EDFBE9BE92A22B2F0DB*, RenderStateBlockU5BU5D_tB3277DEBE81600D781CFFD366CF0B6E363775468*, int32_t, const RuntimeMethod*))NativeArray_1__ctor_m6BE169E3FD322B6E7C0A8B5531C4A2C374BD6A47_gshared)(__this, ___0_array, ___1_allocator, method);
}
// System.Void UnityEngine.Rendering.ScriptableRenderContext::DrawRenderers(UnityEngine.Rendering.CullingResults,UnityEngine.Rendering.DrawingSettings&,UnityEngine.Rendering.FilteringSettings&,UnityEngine.Rendering.ShaderTagId,System.Boolean,Unity.Collections.NativeArray`1<UnityEngine.Rendering.ShaderTagId>,Unity.Collections.NativeArray`1<UnityEngine.Rendering.RenderStateBlock>)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableRenderContext_DrawRenderers_mB72BEF70DB7193510B53B358D75F1A0C324D371B (ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* __this, CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267 ___0_cullingResults, DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49* ___1_drawingSettings, FilteringSettings_t75860B12A7BCF9A0E2F13CB2C2E5DCD9E1EEAD9F* ___2_filteringSettings, ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 ___3_tagName, bool ___4_isPassTagName, NativeArray_1_t5576C5C8F17BB3E1BA11BBA3EC50A55FC1246445 ___5_tagValues, NativeArray_1_t0AB49EE6A37F6BC668C15EDFBE9BE92A22B2F0DB ___6_stateBlocks, const RuntimeMethod* method) ;
// System.Void Unity.Collections.NativeArray`1<UnityEngine.Rendering.ShaderTagId>::Dispose()
inline void NativeArray_1_Dispose_mF69F1A78EA0CC5687B06899D9DC59ED8968D2B8A (NativeArray_1_t5576C5C8F17BB3E1BA11BBA3EC50A55FC1246445* __this, const RuntimeMethod* method)
{
(( void (*) (NativeArray_1_t5576C5C8F17BB3E1BA11BBA3EC50A55FC1246445*, const RuntimeMethod*))NativeArray_1_Dispose_mF69F1A78EA0CC5687B06899D9DC59ED8968D2B8A_gshared)(__this, method);
}
// System.Void Unity.Collections.NativeArray`1<UnityEngine.Rendering.RenderStateBlock>::Dispose()
inline void NativeArray_1_Dispose_mEFAE9DC755AB05B0AEE7B5D4AB4AF2BD7E64C581 (NativeArray_1_t0AB49EE6A37F6BC668C15EDFBE9BE92A22B2F0DB* __this, const RuntimeMethod* method)
{
(( void (*) (NativeArray_1_t0AB49EE6A37F6BC668C15EDFBE9BE92A22B2F0DB*, const RuntimeMethod*))NativeArray_1_Dispose_mEFAE9DC755AB05B0AEE7B5D4AB4AF2BD7E64C581_gshared)(__this, method);
}
// System.Void UnityEngine.Rendering.Universal.RenderTargetHandle::Init(System.String)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderTargetHandle_Init_mDF9383A0DB5E0B56577BA43CC56CD659F8970646 (RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* __this, String_t* ___0_shaderProperty, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Rendering.Universal.Internal.MainLightShadowCasterPass::SetupForEmptyRendering(UnityEngine.Rendering.Universal.RenderingData&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool MainLightShadowCasterPass_SetupForEmptyRendering_m02951F972F83A29E873EBFE905DF07FD43C06EE1 (MainLightShadowCasterPass_tC550260377ED69F98337CF963695B7A090B137E3* __this, RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* ___0_renderingData, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.Universal.Internal.MainLightShadowCasterPass::Clear()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MainLightShadowCasterPass_Clear_m87F3BD44E2481FBD03E0A7F66E4EAC6363BD9728 (MainLightShadowCasterPass_tC550260377ED69F98337CF963695B7A090B137E3* __this, const RuntimeMethod* method) ;
// System.Void UnityEngine.Debug::LogWarning(System.Object)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Debug_LogWarning_m33EF1B897E0C7C6FF538989610BFAFFEF4628CA9 (RuntimeObject* ___0_message, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Rendering.CullingResults::GetShadowCasterBounds(System.Int32,UnityEngine.Bounds&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool CullingResults_GetShadowCasterBounds_m5DD3647DB1560ECCF6620DD7DE16D6304012CF0B (CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267* __this, int32_t ___0_lightIndex, Bounds_t367E830C64BBF235ED8C3B2F8CF6254FDCAD39C3* ___1_outBounds, const RuntimeMethod* method) ;
// System.Int32 UnityEngine.Rendering.Universal.ShadowUtils::GetMaxTileResolutionInAtlas(System.Int32,System.Int32,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t ShadowUtils_GetMaxTileResolutionInAtlas_mC046ABA6CCE92C6E439272FD2BBD1BB8EDA7591A (int32_t ___0_atlasWidth, int32_t ___1_atlasHeight, int32_t ___2_tileCount, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.Universal.ScriptableRenderPass::set_renderTargetWidth(System.Int32)
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void ScriptableRenderPass_set_renderTargetWidth_mCF6576036BDFCD651CBF1ACA82F19F890D1AD5E5_inline (ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0* __this, int32_t ___0_value, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.Universal.ScriptableRenderPass::set_renderTargetHeight(System.Int32)
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void ScriptableRenderPass_set_renderTargetHeight_m616CCCB82B000DA4C247DECE44BF85478D91E1C3_inline (ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0* __this, int32_t ___0_value, const RuntimeMethod* method) ;
// System.Int32 UnityEngine.Rendering.Universal.ScriptableRenderPass::get_renderTargetWidth()
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t ScriptableRenderPass_get_renderTargetWidth_m4369657149114EB0ACACD8DD2F9948DB6023BE25_inline (ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0* __this, const RuntimeMethod* method) ;
// System.Int32 UnityEngine.Rendering.Universal.ScriptableRenderPass::get_renderTargetHeight()
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t ScriptableRenderPass_get_renderTargetHeight_m393B4EAD2D00917F0DC4D0421B08B3DA82F25E64_inline (ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0* __this, const RuntimeMethod* method) ;
// System.Single UnityEngine.Light::get_shadowNearPlane()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Light_get_shadowNearPlane_mB3C0191C73C17761732686A2FA564505C31ED303 (Light_t1E68479B7782AF2050FAA02A5DC612FD034F18F3* __this, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Rendering.Universal.ShadowUtils::ExtractDirectionalLightMatrix(UnityEngine.Rendering.CullingResults&,UnityEngine.Rendering.Universal.ShadowData&,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Single,UnityEngine.Vector4&,UnityEngine.Rendering.Universal.ShadowSliceData&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool ShadowUtils_ExtractDirectionalLightMatrix_m7A5F2DBA6225A7D2C2B2FFB75044395BDE734F05 (CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267* ___0_cullResults, ShadowData_tA165FDF7CA4CE6BEA8B649FFAB91C59ED684D832* ___1_shadowData, int32_t ___2_shadowLightIndex, int32_t ___3_cascadeIndex, int32_t ___4_shadowmapWidth, int32_t ___5_shadowmapHeight, int32_t ___6_shadowResolution, float ___7_shadowNearPlane, Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3* ___8_cascadeSplitDistance, ShadowSliceData_t1BCFEDC63BECA994949FE1F4245CEE930EE69E20* ___9_shadowSliceData, const RuntimeMethod* method) ;
// UnityEngine.RenderTexture UnityEngine.Rendering.Universal.ShadowUtils::GetTemporaryShadowTexture(System.Int32,System.Int32,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RenderTexture_tBA90C4C3AD9EECCFDDCC632D97C29FAB80D60D27* ShadowUtils_GetTemporaryShadowTexture_mA9A7CA02A3CB5D9757C78CEB0148637C2D07EF72 (int32_t ___0_width, int32_t ___1_height, int32_t ___2_bits, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Rendering.Universal.ScriptableRenderer::get_stripShadowsOffVariants()
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR bool ScriptableRenderer_get_stripShadowsOffVariants_mEC78AA6E4F4353DEF4DA00EB6E2BF7A55CEE322F_inline (ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* __this, const RuntimeMethod* method) ;
// UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.RenderTexture::get_depthStencilFormat()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t RenderTexture_get_depthStencilFormat_m6ACD9DAF17D844CFBA06249D8DB130018C370CB2 (RenderTexture_tBA90C4C3AD9EECCFDDCC632D97C29FAB80D60D27* __this, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.Universal.Internal.MainLightShadowCasterPass::SetEmptyMainLightCascadeShadowmap(UnityEngine.Rendering.ScriptableRenderContext&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MainLightShadowCasterPass_SetEmptyMainLightCascadeShadowmap_m0017FFEF1AA388D22128DF1AB655F1641EC9D0C2 (MainLightShadowCasterPass_tC550260377ED69F98337CF963695B7A090B137E3* __this, ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* ___0_context, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.Universal.Internal.MainLightShadowCasterPass::RenderMainLightCascadeShadowmap(UnityEngine.Rendering.ScriptableRenderContext&,UnityEngine.Rendering.CullingResults&,UnityEngine.Rendering.Universal.LightData&,UnityEngine.Rendering.Universal.ShadowData&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MainLightShadowCasterPass_RenderMainLightCascadeShadowmap_m0EED224D103DC5D2981671FABC24CAE09553FD33 (MainLightShadowCasterPass_tC550260377ED69F98337CF963695B7A090B137E3* __this, ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* ___0_context, CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267* ___1_cullResults, LightData_t6A82F1C9AA97327A5EE9C16A3E949918F3A55470* ___2_lightData, ShadowData_tA165FDF7CA4CE6BEA8B649FFAB91C59ED684D832* ___3_shadowData, const RuntimeMethod* method) ;
// System.Void UnityEngine.RenderTexture::ReleaseTemporary(UnityEngine.RenderTexture)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderTexture_ReleaseTemporary_mEEF2C1990196FF06FDD0DC190928AD3A023EBDD2 (RenderTexture_tBA90C4C3AD9EECCFDDCC632D97C29FAB80D60D27* ___0_temp, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.Universal.ShadowSliceData::Clear()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ShadowSliceData_Clear_mB5BFA7D8B81B48BD2CCF60B127DC0AFBAD9CC6BC (ShadowSliceData_t1BCFEDC63BECA994949FE1F4245CEE930EE69E20* __this, const RuntimeMethod* method) ;
// UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.RenderTargetIdentifier::op_Implicit(UnityEngine.Texture)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B RenderTargetIdentifier_op_Implicit_mBF13C6AE62DCEDDEFDC1C7305BE646FE99D2F24C (Texture_t791CBB51219779964E0E8A2ED7C1AA5F92A4A700* ___0_tex, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.ShadowDrawingSettings::.ctor(UnityEngine.Rendering.CullingResults,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ShadowDrawingSettings__ctor_mA9BADD0F63BF177F6BF380999B9B7115263B2BF4 (ShadowDrawingSettings_t3C0AD7F3960F1BF5536867AF6E641F23F4C7AFA4* __this, CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267 ___0_cullingResults, int32_t ___1_lightIndex, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::get_supportsLightLayers()
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR bool UniversalRenderPipelineAsset_get_supportsLightLayers_mEB36C35A00D25975053991232E0D5F54662CCB6B_inline (UniversalRenderPipelineAsset_tE8A9AA6F030CC3B558CEA2EB54FFF4FC58CA6232* __this, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.ShadowDrawingSettings::set_useRenderingLayerMaskTest(System.Boolean)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ShadowDrawingSettings_set_useRenderingLayerMaskTest_m9E81FEE30547B3720C365016689F87A2AB63F025 (ShadowDrawingSettings_t3C0AD7F3960F1BF5536867AF6E641F23F4C7AFA4* __this, bool ___0_value, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.ShadowDrawingSettings::set_splitData(UnityEngine.Rendering.ShadowSplitData)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ShadowDrawingSettings_set_splitData_mF65DC7AB678EE91AEF252687578E83B880AF4D93 (ShadowDrawingSettings_t3C0AD7F3960F1BF5536867AF6E641F23F4C7AFA4* __this, ShadowSplitData_tC276A96F461DD73CFF6D94DB557D42A1643640DF ___0_value, const RuntimeMethod* method) ;
// UnityEngine.Vector4 UnityEngine.Rendering.Universal.ShadowUtils::GetShadowBias(UnityEngine.Rendering.VisibleLight&,System.Int32,UnityEngine.Rendering.Universal.ShadowData&,UnityEngine.Matrix4x4,System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 ShadowUtils_GetShadowBias_m86F78845AB7342057BCAFC059FAC94AA44E74D85 (VisibleLight_t0A4DF5B22865A00F618A0352B805277FA0132805* ___0_shadowLight, int32_t ___1_shadowLightIndex, ShadowData_tA165FDF7CA4CE6BEA8B649FFAB91C59ED684D832* ___2_shadowData, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___3_lightProjectionMatrix, float ___4_shadowResolution, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.Universal.ShadowUtils::SetupShadowCasterConstantBuffer(UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.VisibleLight&,UnityEngine.Vector4)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ShadowUtils_SetupShadowCasterConstantBuffer_m6850E3B862897B2154FE3B8B073DB67F13A2D6CE (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___0_cmd, VisibleLight_t0A4DF5B22865A00F618A0352B805277FA0132805* ___1_shadowLight, Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 ___2_shadowBias, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.Universal.ShadowUtils::RenderShadowSlice(UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.ScriptableRenderContext&,UnityEngine.Rendering.Universal.ShadowSliceData&,UnityEngine.Rendering.ShadowDrawingSettings&,UnityEngine.Matrix4x4,UnityEngine.Matrix4x4)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ShadowUtils_RenderShadowSlice_m72CD26F1DD02ABC8B7522206432E0DF95433E6C3 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___0_cmd, ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* ___1_context, ShadowSliceData_t1BCFEDC63BECA994949FE1F4245CEE930EE69E20* ___2_shadowSliceData, ShadowDrawingSettings_t3C0AD7F3960F1BF5536867AF6E641F23F4C7AFA4* ___3_settings, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___4_proj, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___5_view, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.Universal.Internal.MainLightShadowCasterPass::SetupMainLightShadowReceiverConstants(UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.VisibleLight,System.Boolean)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MainLightShadowCasterPass_SetupMainLightShadowReceiverConstants_mBB71F5A4C549882E2A092F4B0375E0B523BED8C0 (MainLightShadowCasterPass_tC550260377ED69F98337CF963695B7A090B137E3* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___0_cmd, VisibleLight_t0A4DF5B22865A00F618A0352B805277FA0132805 ___1_shadowLight, bool ___2_supportsSoftShadows, const RuntimeMethod* method) ;
// UnityEngine.Matrix4x4 UnityEngine.Matrix4x4::get_zero()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 Matrix4x4_get_zero_m5D5F0475AD231C2C6BE5A9C80E11E24013B1B827 (const RuntimeMethod* method) ;
// System.Boolean UnityEngine.SystemInfo::get_usesReversedZBuffer()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool SystemInfo_get_usesReversedZBuffer_m52819B4B538F590FCA0370FC99775B3AA6B32514 (const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.Universal.ShadowUtils::GetScaleAndBiasForLinearDistanceFade(System.Single,System.Single,System.Single&,System.Single&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ShadowUtils_GetScaleAndBiasForLinearDistanceFade_mE07E0F336969447E89E448D23AF050BF1646B20F (float ___0_fadeDistance, float ___1_border, float* ___2_scale, float* ___3_bias, const RuntimeMethod* method) ;
// System.Single UnityEngine.Light::get_shadowStrength()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Light_get_shadowStrength_m4AB6E78F7A28A97C61EDBD06ECEAF8A565688FC8 (Light_t1E68479B7782AF2050FAA02A5DC612FD034F18F3* __this, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Component::TryGetComponent<UnityEngine.Rendering.Universal.UniversalAdditionalCameraData>(T&)
inline bool Component_TryGetComponent_TisUniversalAdditionalCameraData_t57B5D0F93C2D506E618E23187302C0FADE813B93_m399477CCB032DFC9D1F9D077AC7E5E237504FE86 (Component_t39FBE53E5EFCF4409111FB22C15FF73717632EC3* __this, UniversalAdditionalCameraData_t57B5D0F93C2D506E618E23187302C0FADE813B93** ___0_component, const RuntimeMethod* method)
{
return (( bool (*) (Component_t39FBE53E5EFCF4409111FB22C15FF73717632EC3*, UniversalAdditionalCameraData_t57B5D0F93C2D506E618E23187302C0FADE813B93**, const RuntimeMethod*))Component_TryGetComponent_TisRuntimeObject_m69D4ED21F14D49D805A2337F4332934CDA07DEDB_gshared)(__this, ___0_component, method);
}
// UnityEngine.Rendering.Universal.MotionVectorsPersistentData UnityEngine.Rendering.Universal.UniversalAdditionalCameraData::get_motionVectorsPersistentData()
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR MotionVectorsPersistentData_t077A3BA28B75576C897E6C794FE0ABF9DB8EBBBB* UniversalAdditionalCameraData_get_motionVectorsPersistentData_mCA9799ADC4016661638AD15C5C30CA89C212B0BA_inline (UniversalAdditionalCameraData_t57B5D0F93C2D506E618E23187302C0FADE813B93* __this, const RuntimeMethod* method) ;
// UnityEngine.CameraType UnityEngine.Camera::get_cameraType()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Camera_get_cameraType_m85434C4C986D2EAC04FBFA44B284840AFC497851 (Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* __this, const RuntimeMethod* method) ;
// System.Int32 UnityEngine.Rendering.Universal.MotionVectorsPersistentData::GetXRMultiPassId(UnityEngine.Rendering.Universal.CameraData&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t MotionVectorsPersistentData_GetXRMultiPassId_m0D5F84869F9AAB5EA90A76EFD2728CE8043DC2EF (MotionVectorsPersistentData_t077A3BA28B75576C897E6C794FE0ABF9DB8EBBBB* __this, CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* ___0_cameraData, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.Universal.Internal.MotionVectorRenderPass::ExecuteCommand(UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.CommandBuffer)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MotionVectorRenderPass_ExecuteCommand_m1A45B19CA4BB67764AAF485956989535356BE30E (MotionVectorRenderPass_t68EEC4BE7958B36DF7CA1C0FBD6D61195E561471* __this, ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36 ___0_context, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___1_cmd, const RuntimeMethod* method) ;
// System.Void UnityEngine.Material::SetMatrixArray(System.String,UnityEngine.Matrix4x4[])
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Material_SetMatrixArray_mE05298BC5B50DD5F6F3DB18682DE575C6FDE2FC0 (Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* __this, String_t* ___0_name, Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* ___1_values, const RuntimeMethod* method) ;
// UnityEngine.Matrix4x4 UnityEngine.Rendering.Universal.Internal.PreviousFrameData::get_previousViewProjectionMatrix()
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 PreviousFrameData_get_previousViewProjectionMatrix_m2146F35A2E409EF47E866D824D30FEFC3508DFE0_inline (PreviousFrameData_t990E8070F97119F296A9A59DE5E700725864C4EF* __this, const RuntimeMethod* method) ;
// System.Void UnityEngine.Shader::SetGlobalMatrix(System.String,UnityEngine.Matrix4x4)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Shader_SetGlobalMatrix_m0C090D490EFE899D81C19D4BC7BF36CFFB721C18 (String_t* ___0_name, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___1_value, const RuntimeMethod* method) ;
// UnityEngine.DepthTextureMode UnityEngine.Camera::get_depthTextureMode()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Camera_get_depthTextureMode_m998CDEBC055FE2A910F3B650585ADE3E2BB141EE (Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* __this, const RuntimeMethod* method) ;
// System.Void UnityEngine.Camera::set_depthTextureMode(UnityEngine.DepthTextureMode)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Camera_set_depthTextureMode_mE722389E4DF8B3DF7F6100DB142E4DBAF698F6BF (Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* __this, int32_t ___0_value, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.Universal.Internal.MotionVectorRenderPass::DrawCameraMotionVectors(UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.CommandBuffer,UnityEngine.Camera)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MotionVectorRenderPass_DrawCameraMotionVectors_mBBD75AD2180F4E35144A82B66BFEDC614FB4EDD5 (MotionVectorRenderPass_t68EEC4BE7958B36DF7CA1C0FBD6D61195E561471* __this, ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36 ___0_context, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___1_cmd, Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* ___2_camera, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.Universal.Internal.MotionVectorRenderPass::DrawObjectMotionVectors(UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&,UnityEngine.Camera)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MotionVectorRenderPass_DrawObjectMotionVectors_mF537107F398F02045F9106097F236C86A234DFCF (MotionVectorRenderPass_t68EEC4BE7958B36DF7CA1C0FBD6D61195E561471* __this, ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36 ___0_context, RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* ___1_renderingData, Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* ___2_camera, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.SortingSettings::.ctor(UnityEngine.Camera)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void SortingSettings__ctor_m449888DBB95B75702BFC5BFA1E4A5BE40D9302ED (SortingSettings_t506C3B318FDFD3C2B1620E9B951829C631137E72* __this, Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* ___0_camera, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.SortingSettings::set_criteria(UnityEngine.Rendering.SortingCriteria)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void SortingSettings_set_criteria_m3D0A9A89ACF96F7135E47BEB44770EF439419E57 (SortingSettings_t506C3B318FDFD3C2B1620E9B951829C631137E72* __this, int32_t ___0_value, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.DrawingSettings::.ctor(UnityEngine.Rendering.ShaderTagId,UnityEngine.Rendering.SortingSettings)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DrawingSettings__ctor_m2B34DB19727143945DDE925B5CACD0E8E5D478A5 (DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49* __this, ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 ___0_shaderPassName, SortingSettings_t506C3B318FDFD3C2B1620E9B951829C631137E72 ___1_sortingSettings, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.DrawingSettings::set_enableDynamicBatching(System.Boolean)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DrawingSettings_set_enableDynamicBatching_m528D48733B339E2CB847DBAC237BAB16260D2310 (DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49* __this, bool ___0_value, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.DrawingSettings::set_enableInstancing(System.Boolean)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DrawingSettings_set_enableInstancing_m321194534FABDC36DE5A217078130A0DAAF8B007 (DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49* __this, bool ___0_value, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.DrawingSettings::SetShaderPassName(System.Int32,UnityEngine.Rendering.ShaderTagId)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DrawingSettings_SetShaderPassName_m3ABF2F58CA9D8B16989747058CAA504E7B4ED738 (DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49* __this, int32_t ___0_index, ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 ___1_shaderPassName, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.DrawingSettings::set_fallbackMaterial(UnityEngine.Material)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DrawingSettings_set_fallbackMaterial_m0A19EA132531BEB4EB31AEF38D7FBAE9ADD2B592 (DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49* __this, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___0_value, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.CommandBuffer::DrawProcedural(UnityEngine.Matrix4x4,UnityEngine.Material,System.Int32,UnityEngine.MeshTopology,System.Int32,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_DrawProcedural_m32B556B3F1B4989708C7D0DD6F9D4FD2659E84CA (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___0_matrix, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___1_material, int32_t ___2_shaderPass, int32_t ___3_topology, int32_t ___4_vertexCount, int32_t ___5_instanceCount, const RuntimeMethod* method) ;
// UnityEngine.Rendering.DrawingSettings UnityEngine.Rendering.Universal.Internal.MotionVectorRenderPass::GetDrawingSettings(UnityEngine.Rendering.Universal.RenderingData&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49 MotionVectorRenderPass_GetDrawingSettings_m4C0598FC4B03B21D4AE0B2A133856CC9A1E8F8A2 (MotionVectorRenderPass_t68EEC4BE7958B36DF7CA1C0FBD6D61195E561471* __this, RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* ___0_renderingData, const RuntimeMethod* method) ;
// UnityEngine.Rendering.RenderQueueRange UnityEngine.Rendering.RenderQueueRange::get_opaque()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RenderQueueRange_t7518252AA6426B1EA45D3D9B394F304EEF784D71 RenderQueueRange_get_opaque_m197DF3E6CC12F21B15F3F603EFD640806FCB65D9 (const RuntimeMethod* method) ;
// System.Int32 UnityEngine.Camera::get_cullingMask()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Camera_get_cullingMask_m6F5AFF8FB522F876D99E839BF77D8F27F26A1EF8 (Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* __this, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass/MaterialLibrary::.ctor(UnityEngine.Rendering.Universal.PostProcessData)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MaterialLibrary__ctor_mA85804FBE3A866F53E0193EB243B7E615FC48CC7 (MaterialLibrary_t26A52613184B7F43DFA5C0A540947385EFA6E4ED* __this, PostProcessData_t106B5638205D5CBAF18F2573047F2DC23BDB2F05* ___0_data, const RuntimeMethod* method) ;
// UnityEngine.ColorSpace UnityEngine.QualitySettings::get_activeColorSpace()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t QualitySettings_get_activeColorSpace_m4F47784E7B0FE0A5497C8BAB9CA86BD576FB92F9 (const RuntimeMethod* method) ;
// System.String UnityEngine.SystemInfo::get_graphicsDeviceVendor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* SystemInfo_get_graphicsDeviceVendor_mE2D7A85437C820636639ADC124C965DB37B52204 (const RuntimeMethod* method) ;
// System.String System.String::ToLowerInvariant()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* String_ToLowerInvariant_mBE32C93DE27C5353FEA3FA654FC1DDBE3D0EB0F2 (String_t* __this, const RuntimeMethod* method) ;
// System.Boolean System.String::Contains(System.String)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool String_Contains_m6D77B121FADA7CA5F397C0FABB65DA62DF03B6C3 (String_t* __this, String_t* ___0_value, const RuntimeMethod* method) ;
// System.String System.Int32::ToString()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* Int32_ToString_m030E01C24E294D6762FB0B6F37CB541581F55CA5 (int32_t* __this, const RuntimeMethod* method) ;
// System.String System.String::Concat(System.String,System.String)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* String_Concat_m9E3155FB84015C823606188F53B47CB44C444991 (String_t* ___0_str0, String_t* ___1_str1, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass/MaterialLibrary::Cleanup()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MaterialLibrary_Cleanup_m649B692A57B9C055331E47F4967348B9B7942DF9 (MaterialLibrary_t26A52613184B7F43DFA5C0A540947385EFA6E4ED* __this, const RuntimeMethod* method) ;
// System.Void UnityEngine.RenderTextureDescriptor::set_useMipMap(System.Boolean)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderTextureDescriptor_set_useMipMap_m2A2A3BC4C8ECCC532AC33E7034502EB2AE242539 (RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* __this, bool ___0_value, const RuntimeMethod* method) ;
// System.Void UnityEngine.RenderTextureDescriptor::set_autoGenerateMips(System.Boolean)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderTextureDescriptor_set_autoGenerateMips_mB49837BA39F45B3F814928C8C471A082A4BDC414 (RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* __this, bool ___0_value, const RuntimeMethod* method) ;
// UnityEngine.RenderTextureDescriptor UnityEngine.Rendering.Universal.Internal.PostProcessPass::GetCompatibleDescriptor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 PostProcessPass_GetCompatibleDescriptor_m22DFDB00C3012A4AADFBC8F5A483E6139BBD42BC (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, const RuntimeMethod* method) ;
// T UnityEngine.Rendering.VolumeStack::GetComponent<UnityEngine.Rendering.Universal.DepthOfField>()
inline DepthOfField_t7CFE75BDAF1877EF64F50E70D621A893CF3637EF* VolumeStack_GetComponent_TisDepthOfField_t7CFE75BDAF1877EF64F50E70D621A893CF3637EF_m6CC04C172E6C70C6446B6644BC25CBC3C1A691E2 (VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8* __this, const RuntimeMethod* method)
{
return (( DepthOfField_t7CFE75BDAF1877EF64F50E70D621A893CF3637EF* (*) (VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8*, const RuntimeMethod*))VolumeStack_GetComponent_TisRuntimeObject_m8D5395D64A3CF1D54202CD9C021F6515580DB6AE_gshared)(__this, method);
}
// T UnityEngine.Rendering.VolumeStack::GetComponent<UnityEngine.Rendering.Universal.MotionBlur>()
inline MotionBlur_tCC3C4B1EDF692B22533C0ADBCE5D92101E566161* VolumeStack_GetComponent_TisMotionBlur_tCC3C4B1EDF692B22533C0ADBCE5D92101E566161_mCF77251617E769053BB46F8844649FDBE0006D99 (VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8* __this, const RuntimeMethod* method)
{
return (( MotionBlur_tCC3C4B1EDF692B22533C0ADBCE5D92101E566161* (*) (VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8*, const RuntimeMethod*))VolumeStack_GetComponent_TisRuntimeObject_m8D5395D64A3CF1D54202CD9C021F6515580DB6AE_gshared)(__this, method);
}
// T UnityEngine.Rendering.VolumeStack::GetComponent<UnityEngine.Rendering.Universal.PaniniProjection>()
inline PaniniProjection_t1E2B2CBC65D2E9BC9D4C6C07163D742F1FE85BDA* VolumeStack_GetComponent_TisPaniniProjection_t1E2B2CBC65D2E9BC9D4C6C07163D742F1FE85BDA_mB589E14BB73F90314BF582164232143C575C93C2 (VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8* __this, const RuntimeMethod* method)
{
return (( PaniniProjection_t1E2B2CBC65D2E9BC9D4C6C07163D742F1FE85BDA* (*) (VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8*, const RuntimeMethod*))VolumeStack_GetComponent_TisRuntimeObject_m8D5395D64A3CF1D54202CD9C021F6515580DB6AE_gshared)(__this, method);
}
// T UnityEngine.Rendering.VolumeStack::GetComponent<UnityEngine.Rendering.Universal.Bloom>()
inline Bloom_t0C806C947E1D104DC95E933B3FB9A307CBB5B225* VolumeStack_GetComponent_TisBloom_t0C806C947E1D104DC95E933B3FB9A307CBB5B225_m25682DCE38F204E0B4062C3F2D9132BDA2C5BF0D (VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8* __this, const RuntimeMethod* method)
{
return (( Bloom_t0C806C947E1D104DC95E933B3FB9A307CBB5B225* (*) (VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8*, const RuntimeMethod*))VolumeStack_GetComponent_TisRuntimeObject_m8D5395D64A3CF1D54202CD9C021F6515580DB6AE_gshared)(__this, method);
}
// T UnityEngine.Rendering.VolumeStack::GetComponent<UnityEngine.Rendering.Universal.LensDistortion>()
inline LensDistortion_t54FF310512B37DD2D9DBEEF9DA9DDF1F0A2082C6* VolumeStack_GetComponent_TisLensDistortion_t54FF310512B37DD2D9DBEEF9DA9DDF1F0A2082C6_m7AA5B34C2EB5A633802388F0CA1139092EEC2E18 (VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8* __this, const RuntimeMethod* method)
{
return (( LensDistortion_t54FF310512B37DD2D9DBEEF9DA9DDF1F0A2082C6* (*) (VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8*, const RuntimeMethod*))VolumeStack_GetComponent_TisRuntimeObject_m8D5395D64A3CF1D54202CD9C021F6515580DB6AE_gshared)(__this, method);
}
// T UnityEngine.Rendering.VolumeStack::GetComponent<UnityEngine.Rendering.Universal.ChromaticAberration>()
inline ChromaticAberration_t84EAB576773C3AD4DE77A13952B487F9DA10DA9F* VolumeStack_GetComponent_TisChromaticAberration_t84EAB576773C3AD4DE77A13952B487F9DA10DA9F_mF488DC971011EE15740583673AA8BB56BE10A9E4 (VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8* __this, const RuntimeMethod* method)
{
return (( ChromaticAberration_t84EAB576773C3AD4DE77A13952B487F9DA10DA9F* (*) (VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8*, const RuntimeMethod*))VolumeStack_GetComponent_TisRuntimeObject_m8D5395D64A3CF1D54202CD9C021F6515580DB6AE_gshared)(__this, method);
}
// T UnityEngine.Rendering.VolumeStack::GetComponent<UnityEngine.Rendering.Universal.Vignette>()
inline Vignette_t77147DD5FEEB4476AF22BD98255F8010738985DC* VolumeStack_GetComponent_TisVignette_t77147DD5FEEB4476AF22BD98255F8010738985DC_mB42423B71631D13196913871E448FC0B90422DC1 (VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8* __this, const RuntimeMethod* method)
{
return (( Vignette_t77147DD5FEEB4476AF22BD98255F8010738985DC* (*) (VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8*, const RuntimeMethod*))VolumeStack_GetComponent_TisRuntimeObject_m8D5395D64A3CF1D54202CD9C021F6515580DB6AE_gshared)(__this, method);
}
// T UnityEngine.Rendering.VolumeStack::GetComponent<UnityEngine.Rendering.Universal.ColorLookup>()
inline ColorLookup_t01A600A6D30CFBF1BA4A82FE2C2E97586B5D393C* VolumeStack_GetComponent_TisColorLookup_t01A600A6D30CFBF1BA4A82FE2C2E97586B5D393C_mBC5D3E47DCADB0AF1F944EE238C6188CD3B308F5 (VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8* __this, const RuntimeMethod* method)
{
return (( ColorLookup_t01A600A6D30CFBF1BA4A82FE2C2E97586B5D393C* (*) (VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8*, const RuntimeMethod*))VolumeStack_GetComponent_TisRuntimeObject_m8D5395D64A3CF1D54202CD9C021F6515580DB6AE_gshared)(__this, method);
}
// T UnityEngine.Rendering.VolumeStack::GetComponent<UnityEngine.Rendering.Universal.FilmGrain>()
inline FilmGrain_t87D5F559E2E345EE7BD347456D99BC8E232A5172* VolumeStack_GetComponent_TisFilmGrain_t87D5F559E2E345EE7BD347456D99BC8E232A5172_mFAC921A292413CAF7B64BED0822B24DA7C60530D (VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8* __this, const RuntimeMethod* method)
{
return (( FilmGrain_t87D5F559E2E345EE7BD347456D99BC8E232A5172* (*) (VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8*, const RuntimeMethod*))VolumeStack_GetComponent_TisRuntimeObject_m8D5395D64A3CF1D54202CD9C021F6515580DB6AE_gshared)(__this, method);
}
// System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::RenderFinalPass(UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass_RenderFinalPass_mF69E5F1F2DC1DA64F0467D0DF45E75A80E13171F (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___0_cmd, RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* ___1_renderingData, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Rendering.Universal.Internal.PostProcessPass::CanRunOnTile()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PostProcessPass_CanRunOnTile_m9159D0DE4ECC65BDAC286A57B695DFF079E9689E (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::Render(UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass_Render_mFA2906671991898424365EB5B753423DC1BB3E5D (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___0_cmd, RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* ___1_renderingData, const RuntimeMethod* method) ;
// UnityEngine.RenderTextureDescriptor UnityEngine.Rendering.Universal.Internal.PostProcessPass::GetCompatibleDescriptor(System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 PostProcessPass_GetCompatibleDescriptor_mBB0FDD96054E5695DCA172C62829EAD2FBBC58A6 (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, int32_t ___0_width, int32_t ___1_height, int32_t ___2_format, int32_t ___3_depthBufferBits, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.CommandBuffer::DrawProcedural(UnityEngine.Matrix4x4,UnityEngine.Material,System.Int32,UnityEngine.MeshTopology,System.Int32,System.Int32,UnityEngine.MaterialPropertyBlock)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_DrawProcedural_m460EDBBEDA84E4743CA09A2F0EF44A6149C4EBD7 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___0_matrix, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___1_material, int32_t ___2_shaderPass, int32_t ___3_topology, int32_t ___4_vertexCount, int32_t ___5_instanceCount, MaterialPropertyBlock_t2308669579033A857EFE6E4831909F638B27411D* ___6_properties, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.CommandBuffer::Blit(UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Material,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_Blit_m20AC38869B1D9D16C37E1A697B4EF3E2B0D12530 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___0_source, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___1_dest, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___2_mat, int32_t ___3_pass, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.CommandBuffer::DrawMesh(UnityEngine.Mesh,UnityEngine.Matrix4x4,UnityEngine.Material,System.Int32,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_DrawMesh_m2CDCAC3E41416226D38770259BB2C56CB37D5EEF (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, Mesh_t6D9C539763A09BC2B12AEAEF36F6DFFC98AE63D4* ___0_mesh, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___1_matrix, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___2_material, int32_t ___3_submeshIndex, int32_t ___4_shaderPass, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Rendering.Universal.DepthOfField::IsActive()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool DepthOfField_IsActive_mAEEBA8A02BC313AA621C4C197CF4A8A0A7352C0E (DepthOfField_t7CFE75BDAF1877EF64F50E70D621A893CF3637EF* __this, const RuntimeMethod* method) ;
// UnityEngine.Rendering.LensFlareCommonSRP UnityEngine.Rendering.LensFlareCommonSRP::get_Instance()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR LensFlareCommonSRP_t216404EC3242B43B3A8486A9D03A70302E79C135* LensFlareCommonSRP_get_Instance_mF64DA65427B459BE5C9A648FAA697AE8B6DD479B (const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Rendering.LensFlareCommonSRP::IsEmpty()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool LensFlareCommonSRP_IsEmpty_m10C9D536E29439EA829486AA85748609DD7106E0 (LensFlareCommonSRP_t216404EC3242B43B3A8486A9D03A70302E79C135* __this, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Rendering.Universal.MotionBlur::IsActive()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool MotionBlur_IsActive_mB06475DA53BAABEA9E9D53D0DA4CC4117E8C9768 (MotionBlur_tCC3C4B1EDF692B22533C0ADBCE5D92101E566161* __this, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Rendering.Universal.PaniniProjection::IsActive()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PaniniProjection_IsActive_m91BB6BE780D3AFFCFD863B97195EECAB659BF2B0 (PaniniProjection_t1E2B2CBC65D2E9BC9D4C6C07163D742F1FE85BDA* __this, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalMatrix(System.Int32,UnityEngine.Matrix4x4)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_SetGlobalMatrix_m8454AD5B02C68C5824015F290D831207FA098612 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, int32_t ___0_nameID, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___1_value, const RuntimeMethod* method) ;
// UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.Universal.Internal.PostProcessPass::<Render>g__GetSource|57_0(UnityEngine.Rendering.Universal.Internal.PostProcessPass/<>c__DisplayClass57_0&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B PostProcessPass_U3CRenderU3Eg__GetSourceU7C57_0_mFA597B0BC02ACBD32019633F6F664C4E0D95909C (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, U3CU3Ec__DisplayClass57_0_t14854C86CBCFAA709E6B95B3B97C114A7EFC842A* ___0_p, const RuntimeMethod* method) ;
// UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.Universal.Internal.PostProcessPass::<Render>g__GetDestination|57_1(UnityEngine.Rendering.Universal.Internal.PostProcessPass/<>c__DisplayClass57_0&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B PostProcessPass_U3CRenderU3Eg__GetDestinationU7C57_1_mA1F32195AAC6EC299BD669A29BFF3E8AD7867D8E (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, U3CU3Ec__DisplayClass57_0_t14854C86CBCFAA709E6B95B3B97C114A7EFC842A* ___0_p, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::<Render>g__Swap|57_2(UnityEngine.Rendering.Universal.ScriptableRenderer&,UnityEngine.Rendering.Universal.Internal.PostProcessPass/<>c__DisplayClass57_0&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass_U3CRenderU3Eg__SwapU7C57_2_mF536BEF90C9C79C1D7AE70F65B3A285B1E0D05D7 (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892** ___0_r, U3CU3Ec__DisplayClass57_0_t14854C86CBCFAA709E6B95B3B97C114A7EFC842A* ___1_p, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::DoSubpixelMorphologicalAntialiasing(UnityEngine.Rendering.Universal.CameraData&,UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rendering.RenderTargetIdentifier)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass_DoSubpixelMorphologicalAntialiasing_m1F2B384D7CECF2C7D17BFD43B69B702A047A1A61 (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* ___0_cameraData, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___1_cmd, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___2_source, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___3_destination, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::DoDepthOfField(UnityEngine.Camera,UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rect)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass_DoDepthOfField_m492D94D0E88A7531264051382F38916842E57D6F (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* ___0_camera, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___1_cmd, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___2_source, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___3_destination, Rect_tA04E0F8A1830E767F40FB27ECD8D309303571F0D ___4_pixelRect, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::DoMotionBlur(UnityEngine.Rendering.Universal.CameraData,UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rendering.RenderTargetIdentifier)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass_DoMotionBlur_m9FE32E134297381B94A8A07ACC149D06217A3072 (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E ___0_cameraData, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___1_cmd, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___2_source, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___3_destination, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::DoPaniniProjection(UnityEngine.Camera,UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rendering.RenderTargetIdentifier)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass_DoPaniniProjection_m7486B5A46AE100162CEE0AFC47DAEF04438FCECB (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* ___0_camera, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___1_cmd, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___2_source, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___3_destination, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::DoLensFlareDatadriven(UnityEngine.Camera,UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.RenderTargetIdentifier,System.Boolean,System.Single,System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass_DoLensFlareDatadriven_m72A91017976E76EC614CCFE733B1B851BD51FF05 (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* ___0_camera, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___1_cmd, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___2_source, bool ___3_usePanini, float ___4_paniniDistance, float ___5_paniniCropToFit, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Rendering.Universal.Bloom::IsActive()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Bloom_IsActive_m18CD0E121D17E2D4B20D6E944433CDEEA9C970C3 (Bloom_t0C806C947E1D104DC95E933B3FB9A307CBB5B225* __this, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::SetupBloom(UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Material)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass_SetupBloom_mFD125A81E220222A305A0325E9AB92C9347C3DE3 (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___0_cmd, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___1_source, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___2_uberMaterial, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::SetupLensDistortion(UnityEngine.Material,System.Boolean)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass_SetupLensDistortion_mC8551C67AB37EB59ABB794A57B9F3D1A94C5C3CC (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___0_material, bool ___1_isSceneView, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::SetupChromaticAberration(UnityEngine.Material)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass_SetupChromaticAberration_mA320D8C2C90E77757A97DF78E6B1973C750383AA (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___0_material, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::SetupVignette(UnityEngine.Material)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass_SetupVignette_mD0A723C18C6E6A8CDB6AB191C2483DAB43E0CAB5 (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___0_material, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::SetupColorGrading(UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&,UnityEngine.Material)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass_SetupColorGrading_m6FF0296D87AA0C6F079012989E9E971D3B05599A (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___0_cmd, RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* ___1_renderingData, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___2_material, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::SetupGrain(UnityEngine.Rendering.Universal.CameraData&,UnityEngine.Material)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass_SetupGrain_m949060E3A47FD58C37EC07BF3D0E15258FA05B57 (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* ___0_cameraData, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___1_material, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::SetupDithering(UnityEngine.Rendering.Universal.CameraData&,UnityEngine.Material)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass_SetupDithering_m229F0AADDAB308E22BF57F2946D2B4F316A95306 (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* ___0_cameraData, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___1_material, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Rendering.Universal.Internal.PostProcessPass::RequireSRGBConversionBlitToBackBuffer(UnityEngine.Rendering.Universal.CameraData)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PostProcessPass_RequireSRGBConversionBlitToBackBuffer_mFFF0A97570D59F4A86CD4C20FC6C188E022F75D7 (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E ___0_cameraData, const RuntimeMethod* method) ;
// UnityEngine.Rendering.Universal.RenderTargetHandle UnityEngine.Rendering.Universal.RenderTargetHandle::GetCameraTarget(UnityEngine.Rendering.Universal.XRPass)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 RenderTargetHandle_GetCameraTarget_m17B0FD1FDCDF25B4624C79062A607632530334A8 (XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* ___0_xr, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.RenderTargetIdentifier::.ctor(System.Int32,System.Int32,UnityEngine.CubemapFace,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderTargetIdentifier__ctor_mAFAC5FB016609A5D4E07FCEC360D113B9C8D7ECF (RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B* __this, int32_t ___0_nameID, int32_t ___1_mipLevel, int32_t ___2_cubeFace, int32_t ___3_depthSlice, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.CommandBuffer::SetRenderTarget(UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rendering.RenderBufferLoadAction,UnityEngine.Rendering.RenderBufferStoreAction,UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rendering.RenderBufferLoadAction,UnityEngine.Rendering.RenderBufferStoreAction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_SetRenderTarget_m43B883C6477E59A65A7FDF142EC347538EA6A57B (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___0_color, int32_t ___1_colorLoadAction, int32_t ___2_colorStoreAction, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___3_depth, int32_t ___4_depthLoadAction, int32_t ___5_depthStoreAction, const RuntimeMethod* method) ;
// UnityEngine.Color UnityEngine.Color::get_clear()
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Color_tD001788D726C3A7F1379BEED0260B9591F440C1F Color_get_clear_m02E023A7D396B973288B3915F6F24FBF7E0DC81D_inline (const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.CommandBuffer::ClearRenderTarget(UnityEngine.Rendering.RTClearFlags,UnityEngine.Color,System.Single,System.UInt32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_ClearRenderTarget_mF79756BB41395A459CC5FD5CFFC517F65D93D86C (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, int32_t ___0_clearFlags, Color_tD001788D726C3A7F1379BEED0260B9591F440C1F ___1_backgroundColor, float ___2_depth, uint32_t ___3_stencil, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::DrawFullscreenMesh(UnityEngine.Rendering.CommandBuffer,UnityEngine.Material,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass_DrawFullscreenMesh_mAB97FB8B3CFF3DE88BA8D04863BB0EFCA32CEEA7 (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___0_cmd, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___1_material, int32_t ___2_passIndex, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.CommandBuffer::ClearRenderTarget(System.Boolean,System.Boolean,UnityEngine.Color)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_ClearRenderTarget_mABBE498A16DCEADCAA8F5DB50073012F74D03F14 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, bool ___0_clearDepth, bool ___1_clearColor, Color_tD001788D726C3A7F1379BEED0260B9591F440C1F ___2_backgroundColor, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::DoGaussianDepthOfField(UnityEngine.Camera,UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rect)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass_DoGaussianDepthOfField_m0F509B9DD92DEAA39E092F1AEC1DE9084F56CCD9 (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* ___0_camera, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___1_cmd, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___2_source, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___3_destination, Rect_tA04E0F8A1830E767F40FB27ECD8D309303571F0D ___4_pixelRect, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::DoBokehDepthOfField(UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rect)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass_DoBokehDepthOfField_m9F432BB1FB34528C85BCF915A766FA52CEE133A2 (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___0_cmd, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___1_source, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___2_destination, Rect_tA04E0F8A1830E767F40FB27ECD8D309303571F0D ___3_pixelRect, const RuntimeMethod* method) ;
// System.Single UnityEngine.Mathf::Max(System.Single,System.Single)
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR float Mathf_Max_mF5379E63D2BBAC76D090748695D833934F8AD051_inline (float ___0_a, float ___1_b, const RuntimeMethod* method) ;
// System.Single UnityEngine.Mathf::Min(System.Single,System.Single)
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR float Mathf_Min_m747CA71A9483CDB394B13BD0AD048EE17E48FFE4_inline (float ___0_a, float ___1_b, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.CoreUtils::SetKeyword(UnityEngine.Material,System.String,System.Boolean)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CoreUtils_SetKeyword_m7F886C529A9DEC48A568FA4FFD4CF789AA294239 (Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___0_material, String_t* ___1_keyword, bool ___2_state, const RuntimeMethod* method) ;
// System.Void UnityEngine.Vector3::.ctor(System.Single,System.Single,System.Single)
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void Vector3__ctor_m376936E6B999EF1ECBE57D990A386303E2283DE0_inline (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* __this, float ___0_x, float ___1_y, float ___2_z, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.Universal.PostProcessUtils::SetSourceSize(UnityEngine.Rendering.CommandBuffer,UnityEngine.RenderTextureDescriptor)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessUtils_SetSourceSize_m5EF5F2F3FE68CFDEFF201F07CBD403BBD96F0E35 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___0_cmd, RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 ___1_desc, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::Blit(UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Material,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass_Blit_m4E34398E35D875F840D16FC98E21F409415FB939 (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___0_cmd, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___1_source, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___2_destination, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___3_material, int32_t ___4_passIndex, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.CommandBuffer::SetRenderTarget(UnityEngine.Rendering.RenderTargetIdentifier[],UnityEngine.Rendering.RenderTargetIdentifier,System.Int32,UnityEngine.CubemapFace,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_SetRenderTarget_m2A11A517DE44DC5F37BA08EF86ED1DCABAC4CC1E (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, RenderTargetIdentifierU5BU5D_t179798C153B7CE381B41C57863F98CB24023C4CE* ___0_colors, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___1_depth, int32_t ___2_mipLevel, int32_t ___3_cubemapFace, int32_t ___4_depthSlice, const RuntimeMethod* method) ;
// UnityEngine.Rendering.BuiltinRenderTextureType UnityEngine.Rendering.Universal.Internal.PostProcessPass::BlitDstDiscardContent(UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.RenderTargetIdentifier)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PostProcessPass_BlitDstDiscardContent_m0CD67D1CAF9AC54EB998A4AEC3D6178680781C59 (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___0_cmd, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___1_rt, const RuntimeMethod* method) ;
// System.Single UnityEngine.Rendering.Universal.Internal.PostProcessPass::GetMaxBokehRadiusInPixels(System.Single)
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR float PostProcessPass_GetMaxBokehRadiusInPixels_m56705A12AE2306C52AA6C96D28D09A5F6F2EC2F4_inline (float ___0_viewportHeight, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::PrepareBokehKernel(System.Single,System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass_PrepareBokehKernel_m1C36A697FADC81D2A1E16E92B8A1237382D6B59F (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, float ___0_maxRadius, float ___1_rcpAspect, const RuntimeMethod* method) ;
// System.Void UnityEngine.Vector4::.ctor(System.Single,System.Single)
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void Vector4__ctor_m1FD55F67090B321AC9488CA325A72E454E6BCA37_inline (Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3* __this, float ___0_x, float ___1_y, const RuntimeMethod* method) ;
// UnityEngine.LightType UnityEngine.Light::get_type()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Light_get_type_m0D12CD1E54E010DC401F7371731D593DEF62D1C7 (Light_t1E68479B7782AF2050FAA02A5DC612FD034F18F3* __this, const RuntimeMethod* method) ;
// System.Single UnityEngine.Rendering.LensFlareCommonSRP::ShapeAttenuationDirLight(UnityEngine.Vector3,UnityEngine.Vector3)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float LensFlareCommonSRP_ShapeAttenuationDirLight_m8D55129898412D0D60A6827F4BF3C7B2E20465E6 (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_forward, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___1_wo, const RuntimeMethod* method) ;
// System.Single UnityEngine.Rendering.LensFlareCommonSRP::ShapeAttenuationPointLight()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float LensFlareCommonSRP_ShapeAttenuationPointLight_m4150B52B763097665D45A6705BA6C6C5422451D6 (const RuntimeMethod* method) ;
// System.Single UnityEngine.Light::get_spotAngle()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Light_get_spotAngle_m28B2CD7ADE25422693E7B1FA23E8615E9D7098FC (Light_t1E68479B7782AF2050FAA02A5DC612FD034F18F3* __this, const RuntimeMethod* method) ;
// System.Single UnityEngine.Light::get_innerSpotAngle()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Light_get_innerSpotAngle_mFDCE5C31ABF638A8B515F5088F12225D23D3406C (Light_t1E68479B7782AF2050FAA02A5DC612FD034F18F3* __this, const RuntimeMethod* method) ;
// System.Single UnityEngine.Rendering.LensFlareCommonSRP::ShapeAttenuationSpotConeLight(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float LensFlareCommonSRP_ShapeAttenuationSpotConeLight_m5A146E8B6D38C860F5B0C5D40E337EEF3F054296 (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_forward, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___1_wo, float ___2_spotAngle, float ___3_innerSpotPercent01, const RuntimeMethod* method) ;
// System.Void System.Func`4<UnityEngine.Light,UnityEngine.Camera,UnityEngine.Vector3,System.Single>::.ctor(System.Object,System.IntPtr)
inline void Func_4__ctor_mCB654A521C926308B7947FC97B239C5A7847D677 (Func_4_t10E373E09E0663CA58211D9753566AB17B869CFE* __this, RuntimeObject* ___0_object, intptr_t ___1_method, const RuntimeMethod* method)
{
(( void (*) (Func_4_t10E373E09E0663CA58211D9753566AB17B869CFE*, RuntimeObject*, intptr_t, const RuntimeMethod*))Func_4__ctor_m6F2B4733AC89D456287CE6FCC617F05B75EB7429_gshared)(__this, ___0_object, ___1_method, method);
}
// System.Void UnityEngine.Rendering.LensFlareCommonSRP::DoLensFlareDataDrivenCommon(UnityEngine.Material,UnityEngine.Rendering.LensFlareCommonSRP,UnityEngine.Camera,System.Single,System.Single,System.Boolean,System.Single,System.Single,System.Boolean,UnityEngine.Vector3,UnityEngine.Matrix4x4,UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.RenderTargetIdentifier,System.Func`4<UnityEngine.Light,UnityEngine.Camera,UnityEngine.Vector3,System.Single>,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Boolean)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void LensFlareCommonSRP_DoLensFlareDataDrivenCommon_m490AD685535866B2C088AC846DDA409356891A1C (Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___0_lensFlareShader, LensFlareCommonSRP_t216404EC3242B43B3A8486A9D03A70302E79C135* ___1_lensFlares, Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* ___2_cam, float ___3_actualWidth, float ___4_actualHeight, bool ___5_usePanini, float ___6_paniniDistance, float ___7_paniniCropToFit, bool ___8_isCameraRelative, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___9_cameraPositionWS, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___10_viewProjMatrix, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___11_cmd, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___12_colorBuffer, Func_4_t10E373E09E0663CA58211D9753566AB17B869CFE* ___13_GetLensFlareLightAttenuation, int32_t ___14__FlareOcclusionTex, int32_t ___15__FlareOcclusionIndex, int32_t ___16__FlareTex, int32_t ___17__FlareColorValue, int32_t ___18__FlareData0, int32_t ___19__FlareData1, int32_t ___20__FlareData2, int32_t ___21__FlareData3, int32_t ___22__FlareData4, bool ___23_debugView, const RuntimeMethod* method) ;
// UnityEngine.Matrix4x4[] UnityEngine.Rendering.Universal.MotionVectorsPersistentData::get_viewProjectionStereo()
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* MotionVectorsPersistentData_get_viewProjectionStereo_mF66AE8BCB8367C8EFE9B25F876F887321298B430_inline (MotionVectorsPersistentData_t077A3BA28B75576C897E6C794FE0ABF9DB8EBBBB* __this, const RuntimeMethod* method) ;
// System.Void UnityEngine.Material::SetMatrixArray(System.Int32,UnityEngine.Matrix4x4[])
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Material_SetMatrixArray_m8D2C4EF5A830DDB903DE9781208F5CB1D9E2CCB3 (Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* __this, int32_t ___0_nameID, Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* ___1_values, const RuntimeMethod* method) ;
// UnityEngine.Matrix4x4[] UnityEngine.Rendering.Universal.MotionVectorsPersistentData::get_previousViewProjectionStereo()
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* MotionVectorsPersistentData_get_previousViewProjectionStereo_mEA301EE36930A8F304881C4177A0C3347C752482_inline (MotionVectorsPersistentData_t077A3BA28B75576C897E6C794FE0ABF9DB8EBBBB* __this, const RuntimeMethod* method) ;
// System.Int32 UnityEngine.Rendering.Universal.XRPass::get_multipassId()
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t XRPass_get_multipassId_mC66149857F511ED441A9C8647C3EF0DD7167F15A_inline (XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* __this, const RuntimeMethod* method) ;
// UnityEngine.Matrix4x4 UnityEngine.Rendering.Universal.MotionVectorsPersistentData::get_viewProjection()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 MotionVectorsPersistentData_get_viewProjection_m489F96F1B58C2A0683C117CAA667B177455EAEFE (MotionVectorsPersistentData_t077A3BA28B75576C897E6C794FE0ABF9DB8EBBBB* __this, const RuntimeMethod* method) ;
// System.Void UnityEngine.Material::SetMatrix(System.Int32,UnityEngine.Matrix4x4)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Material_SetMatrix_m668579C6402F88BFEF769D39E484BAD4CE6B0067 (Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* __this, int32_t ___0_nameID, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___1_value, const RuntimeMethod* method) ;
// UnityEngine.Matrix4x4 UnityEngine.Rendering.Universal.MotionVectorsPersistentData::get_previousViewProjection()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 MotionVectorsPersistentData_get_previousViewProjection_m2C112E316494AF2B112F2C10B517652BE3E2A9C8 (MotionVectorsPersistentData_t077A3BA28B75576C897E6C794FE0ABF9DB8EBBBB* __this, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::UpdateMotionBlurMatrices(UnityEngine.Material&,UnityEngine.Camera,UnityEngine.Rendering.Universal.XRPass)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass_UpdateMotionBlurMatrices_mFED8AB630B7A78CBF15389F64BE97A9DAFD820F1 (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3** ___0_material, Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* ___1_camera, XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* ___2_xr, const RuntimeMethod* method) ;
// System.Void UnityEngine.Material::SetFloat(System.String,System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Material_SetFloat_m879CF81D740BAE6F23C9822400679F4D16365836 (Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* __this, String_t* ___0_name, float ___1_value, const RuntimeMethod* method) ;
// UnityEngine.Vector2 UnityEngine.Rendering.Universal.Internal.PostProcessPass::CalcViewExtents(UnityEngine.Camera)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 PostProcessPass_CalcViewExtents_mF37365DC32C98227FB74545888BBCC62ED983EBF (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* ___0_camera, const RuntimeMethod* method) ;
// UnityEngine.Vector2 UnityEngine.Rendering.Universal.Internal.PostProcessPass::CalcCropExtents(UnityEngine.Camera,System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 PostProcessPass_CalcCropExtents_m0584B26FDD001908C17C7BA449CF483CE562F91E (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* ___0_camera, float ___1_d, const RuntimeMethod* method) ;
// System.Single UnityEngine.Mathf::Clamp01(System.Single)
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR float Mathf_Clamp01_mA7E048DBDA832D399A581BE4D6DED9FA44CE0F14_inline (float ___0_value, const RuntimeMethod* method) ;
// System.Single UnityEngine.Mathf::Lerp(System.Single,System.Single,System.Single)
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR float Mathf_Lerp_m47EF2FFB7647BD0A1FDC26DC03E28B19812139B5_inline (float ___0_a, float ___1_b, float ___2_t, const RuntimeMethod* method) ;
// System.Void UnityEngine.Vector2::.ctor(System.Single,System.Single)
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void Vector2__ctor_m9525B79969AFFE3254B303A40997A56DEEB6F548_inline (Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7* __this, float ___0_x, float ___1_y, const RuntimeMethod* method) ;
// UnityEngine.Vector2 UnityEngine.Vector2::op_Multiply(UnityEngine.Vector2,System.Single)
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 Vector2_op_Multiply_m2D984B613020089BF5165BA4CA10988E2DC771FE_inline (Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___0_a, float ___1_d, const RuntimeMethod* method) ;
// System.Int32 UnityEngine.Mathf::Max(System.Int32,System.Int32)
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t Mathf_Max_m7FA442918DE37E3A00106D1F2E789D65829792B8_inline (int32_t ___0_a, int32_t ___1_b, const RuntimeMethod* method) ;
// System.Single UnityEngine.Mathf::Log(System.Single,System.Single)
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR float Mathf_Log_m116F062EEBF1C53EC8D18C9B1748E999EF9424EF_inline (float ___0_f, float ___1_p, const RuntimeMethod* method) ;
// System.Int32 UnityEngine.Mathf::FloorToInt(System.Single)
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t Mathf_FloorToInt_m2A39AE881CAEE6B6A4B3BFEF9CA1ED40625F5AB7_inline (float ___0_f, const RuntimeMethod* method) ;
// System.Int32 UnityEngine.Mathf::Clamp(System.Int32,System.Int32,System.Int32)
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t Mathf_Clamp_m4DC36EEFDBE5F07C16249DA568023C5ECCFF0E7B_inline (int32_t ___0_value, int32_t ___1_min, int32_t ___2_max, const RuntimeMethod* method) ;
// System.Single UnityEngine.Mathf::GammaToLinearSpace(System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Mathf_GammaToLinearSpace_mEF9E26BAD322E55448B286ABDCDF4A2CC236547F (float ___0_value, const RuntimeMethod* method) ;
// System.Single UnityEngine.Rendering.ColorUtils::Luminance(UnityEngine.Color&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float ColorUtils_Luminance_mFDC649B1AE8F94D798AB492DDF0ECC7BE8E34477 (Color_tD001788D726C3A7F1379BEED0260B9591F440C1F* ___0_color, const RuntimeMethod* method) ;
// UnityEngine.Color UnityEngine.Color::get_white()
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Color_tD001788D726C3A7F1379BEED0260B9591F440C1F Color_get_white_m068F5AF879B0FCA584E3693F762EA41BB65532C6_inline (const RuntimeMethod* method) ;
// UnityEngine.Color UnityEngine.Color::op_Multiply(UnityEngine.Color,System.Single)
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Color_tD001788D726C3A7F1379BEED0260B9591F440C1F Color_op_Multiply_m379B20A820266ACF82A21425B9CAE8DCD773CFBB_inline (Color_tD001788D726C3A7F1379BEED0260B9591F440C1F ___0_a, float ___1_b, const RuntimeMethod* method) ;
// UnityEngine.Texture2D UnityEngine.Texture2D::get_blackTexture()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Texture2D_tE6505BC111DD8A424A9DBE8E05D7D09E11FFFCF4* Texture2D_get_blackTexture_mBEF97F64AD650DAAC1EEC84EB34F9CF22B56A08C (const RuntimeMethod* method) ;
// UnityEngine.Vector2 UnityEngine.Vector2::get_one()
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 Vector2_get_one_m9097EB8DC23C26118A591AF16702796C3EF51DFB_inline (const RuntimeMethod* method) ;
// UnityEngine.Vector2 UnityEngine.Vector2::op_Subtraction(UnityEngine.Vector2,UnityEngine.Vector2)
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 Vector2_op_Subtraction_m44475FCDAD2DA2F98D78A6625EC2DCDFE8803837_inline (Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___0_a, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___1_b, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Rendering.Universal.LensDistortion::IsActive()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool LensDistortion_IsActive_m777DA00296A34FFEC72C43157037C06F62B406AE (LensDistortion_t54FF310512B37DD2D9DBEEF9DA9DDF1F0A2082C6* __this, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Rendering.Universal.ChromaticAberration::IsActive()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool ChromaticAberration_IsActive_mF820F1009BB285EE1752333366C146E33F863428 (ChromaticAberration_t84EAB576773C3AD4DE77A13952B487F9DA10DA9F* __this, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Rendering.Universal.ColorLookup::IsActive()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool ColorLookup_IsActive_m7264066E811F24C5EAEFAFB79F2110C089F2465A (ColorLookup_t01A600A6D30CFBF1BA4A82FE2C2E97586B5D393C* __this, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Rendering.Universal.FilmGrain::IsActive()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool FilmGrain_IsActive_m9251CA64E6E5E1FB8609260F85CEB07BA04B4BA9 (FilmGrain_t87D5F559E2E345EE7BD347456D99BC8E232A5172* __this, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.Universal.PostProcessUtils::ConfigureFilmGrain(UnityEngine.Rendering.Universal.PostProcessData,UnityEngine.Rendering.Universal.FilmGrain,System.Int32,System.Int32,UnityEngine.Material)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessUtils_ConfigureFilmGrain_m9AFEDA4B679AB1D1D47F8EC440BADA369715A85B (PostProcessData_t106B5638205D5CBAF18F2573047F2DC23BDB2F05* ___0_data, FilmGrain_t87D5F559E2E345EE7BD347456D99BC8E232A5172* ___1_settings, int32_t ___2_cameraPixelWidth, int32_t ___3_cameraPixelHeight, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___4_material, const RuntimeMethod* method) ;
// System.Int32 UnityEngine.Rendering.Universal.PostProcessUtils::ConfigureDithering(UnityEngine.Rendering.Universal.PostProcessData,System.Int32,System.Int32,System.Int32,UnityEngine.Material)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PostProcessUtils_ConfigureDithering_m4EDD6C3D556383E75451522FF1E51E3B47DACD9C (PostProcessData_t106B5638205D5CBAF18F2573047F2DC23BDB2F05* ___0_data, int32_t ___1_index, int32_t ___2_cameraPixelWidth, int32_t ___3_cameraPixelHeight, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___4_material, const RuntimeMethod* method) ;
// UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.Rendering.Universal.UniversalRenderPipeline::MakeUnormRenderTextureGraphicsFormat()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t UniversalRenderPipeline_MakeUnormRenderTextureGraphicsFormat_m5A892392C145D69986270554E3E8B281E18168A8 (const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.FSRUtils::SetEasuConstants(UnityEngine.Rendering.CommandBuffer,UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.Vector2)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void FSRUtils_SetEasuConstants_m4373BF3971B6566F0268321809B267DDE1480BAD (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___0_cmd, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___1_inputViewportSizeInPixels, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___2_inputImageSizeInPixels, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___3_outputImageSizeInPixels, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.FSRUtils::SetRcasConstantsLinear(UnityEngine.Rendering.CommandBuffer,System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void FSRUtils_SetRcasConstantsLinear_m066B411BECFFD2D8267F0A03A695D0CA49657254 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___0_cmd, float ___1_sharpnessLinear, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.CoreUtils::Swap<UnityEngine.Rendering.RenderTargetIdentifier>(T&,T&)
inline void CoreUtils_Swap_TisRenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B_m508232A385900D089D3074EAF45054FF40482540 (RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B* ___0_a, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B* ___1_b, const RuntimeMethod* method)
{
(( void (*) (RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B*, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B*, const RuntimeMethod*))CoreUtils_Swap_TisRenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B_m508232A385900D089D3074EAF45054FF40482540_gshared)(___0_a, ___1_b, method);
}
// System.Void Unity.Mathematics.int2::.ctor(System.Int32,System.Int32)
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void int2__ctor_m452D21510717D0961119C89A72BBB8D84DCD49F4_inline (int2_tF4AC25F87943DC0B2BB3456B0B919B3B42A9432A* __this, int32_t ___0_x, int32_t ___1_y, const RuntimeMethod* method) ;
// System.Single Unity.Mathematics.math::asfloat(System.Int32)
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR float math_asfloat_m9FA56DE5C61FCEF3DCD0675252D40DFD9C9B712F_inline (int32_t ___0_x, const RuntimeMethod* method) ;
// System.Void UnityEngine.Color::.ctor(System.Single,System.Single,System.Single,System.Single)
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void Color__ctor_m3786F0D6E510D9CFA544523A955870BD2A514C8C_inline (Color_tD001788D726C3A7F1379BEED0260B9591F440C1F* __this, float ___0_r, float ___1_g, float ___2_b, float ___3_a, const RuntimeMethod* method) ;
// System.Double System.Math::Log(System.Double,System.Double)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR double Math_Log_m5A3BBBF06AB82F25C885812E07D27B473CF43054 (double ___0_a, double ___1_newBase, const RuntimeMethod* method) ;
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// Conversion methods for marshalling of: UnityEngine.Rendering.Universal.Internal.AdditionalLightsShadowCasterPass/ShadowResolutionRequest
IL2CPP_EXTERN_C void ShadowResolutionRequest_tE0E30FA18ACE318D6540C2BA217F4E8B3E6766CA_marshal_pinvoke(const ShadowResolutionRequest_tE0E30FA18ACE318D6540C2BA217F4E8B3E6766CA& unmarshaled, ShadowResolutionRequest_tE0E30FA18ACE318D6540C2BA217F4E8B3E6766CA_marshaled_pinvoke& marshaled)
{
marshaled.___visibleLightIndex_0 = unmarshaled.___visibleLightIndex_0;
marshaled.___perLightShadowSliceIndex_1 = unmarshaled.___perLightShadowSliceIndex_1;
marshaled.___requestedResolution_2 = unmarshaled.___requestedResolution_2;
marshaled.___softShadow_3 = static_cast<int32_t>(unmarshaled.___softShadow_3);
marshaled.___pointLightShadow_4 = static_cast<int32_t>(unmarshaled.___pointLightShadow_4);
marshaled.___offsetX_5 = unmarshaled.___offsetX_5;
marshaled.___offsetY_6 = unmarshaled.___offsetY_6;
marshaled.___allocatedResolution_7 = unmarshaled.___allocatedResolution_7;
}
IL2CPP_EXTERN_C void ShadowResolutionRequest_tE0E30FA18ACE318D6540C2BA217F4E8B3E6766CA_marshal_pinvoke_back(const ShadowResolutionRequest_tE0E30FA18ACE318D6540C2BA217F4E8B3E6766CA_marshaled_pinvoke& marshaled, ShadowResolutionRequest_tE0E30FA18ACE318D6540C2BA217F4E8B3E6766CA& unmarshaled)
{
int32_t unmarshaledvisibleLightIndex_temp_0 = 0;
unmarshaledvisibleLightIndex_temp_0 = marshaled.___visibleLightIndex_0;
unmarshaled.___visibleLightIndex_0 = unmarshaledvisibleLightIndex_temp_0;
int32_t unmarshaledperLightShadowSliceIndex_temp_1 = 0;
unmarshaledperLightShadowSliceIndex_temp_1 = marshaled.___perLightShadowSliceIndex_1;
unmarshaled.___perLightShadowSliceIndex_1 = unmarshaledperLightShadowSliceIndex_temp_1;
int32_t unmarshaledrequestedResolution_temp_2 = 0;
unmarshaledrequestedResolution_temp_2 = marshaled.___requestedResolution_2;
unmarshaled.___requestedResolution_2 = unmarshaledrequestedResolution_temp_2;
bool unmarshaledsoftShadow_temp_3 = false;
unmarshaledsoftShadow_temp_3 = static_cast<bool>(marshaled.___softShadow_3);
unmarshaled.___softShadow_3 = unmarshaledsoftShadow_temp_3;
bool unmarshaledpointLightShadow_temp_4 = false;
unmarshaledpointLightShadow_temp_4 = static_cast<bool>(marshaled.___pointLightShadow_4);
unmarshaled.___pointLightShadow_4 = unmarshaledpointLightShadow_temp_4;
int32_t unmarshaledoffsetX_temp_5 = 0;
unmarshaledoffsetX_temp_5 = marshaled.___offsetX_5;
unmarshaled.___offsetX_5 = unmarshaledoffsetX_temp_5;
int32_t unmarshaledoffsetY_temp_6 = 0;
unmarshaledoffsetY_temp_6 = marshaled.___offsetY_6;
unmarshaled.___offsetY_6 = unmarshaledoffsetY_temp_6;
int32_t unmarshaledallocatedResolution_temp_7 = 0;
unmarshaledallocatedResolution_temp_7 = marshaled.___allocatedResolution_7;
unmarshaled.___allocatedResolution_7 = unmarshaledallocatedResolution_temp_7;
}
// Conversion method for clean up from marshalling of: UnityEngine.Rendering.Universal.Internal.AdditionalLightsShadowCasterPass/ShadowResolutionRequest
IL2CPP_EXTERN_C void ShadowResolutionRequest_tE0E30FA18ACE318D6540C2BA217F4E8B3E6766CA_marshal_pinvoke_cleanup(ShadowResolutionRequest_tE0E30FA18ACE318D6540C2BA217F4E8B3E6766CA_marshaled_pinvoke& marshaled)
{
}
// Conversion methods for marshalling of: UnityEngine.Rendering.Universal.Internal.AdditionalLightsShadowCasterPass/ShadowResolutionRequest
IL2CPP_EXTERN_C void ShadowResolutionRequest_tE0E30FA18ACE318D6540C2BA217F4E8B3E6766CA_marshal_com(const ShadowResolutionRequest_tE0E30FA18ACE318D6540C2BA217F4E8B3E6766CA& unmarshaled, ShadowResolutionRequest_tE0E30FA18ACE318D6540C2BA217F4E8B3E6766CA_marshaled_com& marshaled)
{
marshaled.___visibleLightIndex_0 = unmarshaled.___visibleLightIndex_0;
marshaled.___perLightShadowSliceIndex_1 = unmarshaled.___perLightShadowSliceIndex_1;
marshaled.___requestedResolution_2 = unmarshaled.___requestedResolution_2;
marshaled.___softShadow_3 = static_cast<int32_t>(unmarshaled.___softShadow_3);
marshaled.___pointLightShadow_4 = static_cast<int32_t>(unmarshaled.___pointLightShadow_4);
marshaled.___offsetX_5 = unmarshaled.___offsetX_5;
marshaled.___offsetY_6 = unmarshaled.___offsetY_6;
marshaled.___allocatedResolution_7 = unmarshaled.___allocatedResolution_7;
}
IL2CPP_EXTERN_C void ShadowResolutionRequest_tE0E30FA18ACE318D6540C2BA217F4E8B3E6766CA_marshal_com_back(const ShadowResolutionRequest_tE0E30FA18ACE318D6540C2BA217F4E8B3E6766CA_marshaled_com& marshaled, ShadowResolutionRequest_tE0E30FA18ACE318D6540C2BA217F4E8B3E6766CA& unmarshaled)
{
int32_t unmarshaledvisibleLightIndex_temp_0 = 0;
unmarshaledvisibleLightIndex_temp_0 = marshaled.___visibleLightIndex_0;
unmarshaled.___visibleLightIndex_0 = unmarshaledvisibleLightIndex_temp_0;
int32_t unmarshaledperLightShadowSliceIndex_temp_1 = 0;
unmarshaledperLightShadowSliceIndex_temp_1 = marshaled.___perLightShadowSliceIndex_1;
unmarshaled.___perLightShadowSliceIndex_1 = unmarshaledperLightShadowSliceIndex_temp_1;
int32_t unmarshaledrequestedResolution_temp_2 = 0;
unmarshaledrequestedResolution_temp_2 = marshaled.___requestedResolution_2;
unmarshaled.___requestedResolution_2 = unmarshaledrequestedResolution_temp_2;
bool unmarshaledsoftShadow_temp_3 = false;
unmarshaledsoftShadow_temp_3 = static_cast<bool>(marshaled.___softShadow_3);
unmarshaled.___softShadow_3 = unmarshaledsoftShadow_temp_3;
bool unmarshaledpointLightShadow_temp_4 = false;
unmarshaledpointLightShadow_temp_4 = static_cast<bool>(marshaled.___pointLightShadow_4);
unmarshaled.___pointLightShadow_4 = unmarshaledpointLightShadow_temp_4;
int32_t unmarshaledoffsetX_temp_5 = 0;
unmarshaledoffsetX_temp_5 = marshaled.___offsetX_5;
unmarshaled.___offsetX_5 = unmarshaledoffsetX_temp_5;
int32_t unmarshaledoffsetY_temp_6 = 0;
unmarshaledoffsetY_temp_6 = marshaled.___offsetY_6;
unmarshaled.___offsetY_6 = unmarshaledoffsetY_temp_6;
int32_t unmarshaledallocatedResolution_temp_7 = 0;
unmarshaledallocatedResolution_temp_7 = marshaled.___allocatedResolution_7;
unmarshaled.___allocatedResolution_7 = unmarshaledallocatedResolution_temp_7;
}
// Conversion method for clean up from marshalling of: UnityEngine.Rendering.Universal.Internal.AdditionalLightsShadowCasterPass/ShadowResolutionRequest
IL2CPP_EXTERN_C void ShadowResolutionRequest_tE0E30FA18ACE318D6540C2BA217F4E8B3E6766CA_marshal_com_cleanup(ShadowResolutionRequest_tE0E30FA18ACE318D6540C2BA217F4E8B3E6766CA_marshaled_com& marshaled)
{
}
// System.Void UnityEngine.Rendering.Universal.Internal.AdditionalLightsShadowCasterPass/ShadowResolutionRequest::.ctor(System.Int32,System.Int32,System.Int32,System.Boolean,System.Boolean)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ShadowResolutionRequest__ctor_m1BF2C9D1A92FA01741D1133FD9AE0A8D2B6242B3 (ShadowResolutionRequest_tE0E30FA18ACE318D6540C2BA217F4E8B3E6766CA* __this, int32_t ___0__visibleLightIndex, int32_t ___1__perLightShadowSliceIndex, int32_t ___2__requestedResolution, bool ___3__softShadow, bool ___4__pointLightShadow, const RuntimeMethod* method)
{
{
// visibleLightIndex = _visibleLightIndex;
int32_t L_0 = ___0__visibleLightIndex;
__this->___visibleLightIndex_0 = L_0;
// perLightShadowSliceIndex = _perLightShadowSliceIndex;
int32_t L_1 = ___1__perLightShadowSliceIndex;
__this->___perLightShadowSliceIndex_1 = L_1;
// requestedResolution = _requestedResolution;
int32_t L_2 = ___2__requestedResolution;
__this->___requestedResolution_2 = L_2;
// softShadow = _softShadow;
bool L_3 = ___3__softShadow;
__this->___softShadow_3 = L_3;
// pointLightShadow = _pointLightShadow;
bool L_4 = ___4__pointLightShadow;
__this->___pointLightShadow_4 = L_4;
// offsetX = 0;
__this->___offsetX_5 = 0;
// offsetY = 0;
__this->___offsetY_6 = 0;
// allocatedResolution = 0;
__this->___allocatedResolution_7 = 0;
// }
return;
}
}
IL2CPP_EXTERN_C void ShadowResolutionRequest__ctor_m1BF2C9D1A92FA01741D1133FD9AE0A8D2B6242B3_AdjustorThunk (RuntimeObject* __this, int32_t ___0__visibleLightIndex, int32_t ___1__perLightShadowSliceIndex, int32_t ___2__requestedResolution, bool ___3__softShadow, bool ___4__pointLightShadow, const RuntimeMethod* method)
{
ShadowResolutionRequest_tE0E30FA18ACE318D6540C2BA217F4E8B3E6766CA* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<ShadowResolutionRequest_tE0E30FA18ACE318D6540C2BA217F4E8B3E6766CA*>(__this + _offset);
ShadowResolutionRequest__ctor_m1BF2C9D1A92FA01741D1133FD9AE0A8D2B6242B3(_thisAdjusted, ___0__visibleLightIndex, ___1__perLightShadowSliceIndex, ___2__requestedResolution, ___3__softShadow, ___4__pointLightShadow, method);
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.Void UnityEngine.Rendering.Universal.Internal.ForwardLights::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ForwardLights__ctor_m23D04DE687EAF9BA7D22120829BDD43FC0C5A216 (ForwardLights_t624787957AE9D8E817643720F2199E35331D4DCA* __this, const RuntimeMethod* method)
{
{
// public ForwardLights() : this(InitParams.GetDefault()) { }
InitParams_t2637D034DDA6AE1F6AA0A3FEDF3C8D30100B9472 L_0;
L_0 = InitParams_GetDefault_m457D7764D7BD7CF94785EEFA5B108ACD819ECA64(NULL);
ForwardLights__ctor_m38DDF64B02CB6B4441E54813FB3412BC1FF43491(__this, L_0, NULL);
// public ForwardLights() : this(InitParams.GetDefault()) { }
return;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.ForwardLights::.ctor(UnityEngine.Rendering.Universal.Internal.ForwardLights/InitParams)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ForwardLights__ctor_m38DDF64B02CB6B4441E54813FB3412BC1FF43491 (ForwardLights_t624787957AE9D8E817643720F2199E35331D4DCA* __this, InitParams_t2637D034DDA6AE1F6AA0A3FEDF3C8D30100B9472 ___0_initParams, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&LightConstantBuffer_tC0F49AE28C1095875E8090A9E96B3C680B000FA1_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&SingleU5BU5D_t89DEFE97BCEDB5857010E79ECE0F52CF6E93B87C_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&UniversalRenderPipeline_t54B4737DC500C08628C5BE283D8C583C14DED98F_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&UnsafeUtility_SizeOf_Tisfloat4_t89D9A294E7A79BD81BFBDD18654508532958555E_m0BD2704CD677D45FAEDAD35D6C7208EE167961F7_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral0E7DA7037FEC0AF6D2151C72F15B1ED7FA9510D0);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral142FCD301E7D933AE279225AC7AA92A9D59857C9);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral31EC97AE63FD1B86447042110BA9F6882D6C62FF);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral34331876C68649BF6D5686AE260E20E4FE4EE0FE);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral3AC0AE41767202DE3A1603B9A431DAE6FE9871F0);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral5C8253978547FCBBF6E2C2EE1F65A5E5E76BBFE6);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral613E3F5EEDA2B20DFE1A165416FCF33A509B7395);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral766B907ADE80249DAE808FC29210021E23EB4E91);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral8E7379C661A6E0E2F411C21450C41FBF7031F839);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral9777BC51EFB678A65CB20FD4959F18FB6C9B5D5B);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralB65E623B5C35E7A52E7FAB1188CFBFA3B3D2F29C);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralC6C4FCE10BB27D7717D1DED7DC45EC62225784D9);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralFCB35A66EB79AD13F31A216A8C134BB593DC0C29);
s_Il2CppMethodInitialized = true;
}
int32_t V_0 = 0;
{
// internal ForwardLights(InitParams initParams)
Object__ctor_mE837C6B9FA8C6D5D109F4B2EC885D79919AC0EA2(__this, NULL);
// if (initParams.clusteredRendering) Assert.IsTrue(math.ispow2(initParams.tileSize));
InitParams_t2637D034DDA6AE1F6AA0A3FEDF3C8D30100B9472 L_0 = ___0_initParams;
bool L_1 = L_0.___clusteredRendering_1;
// m_UseStructuredBuffer = RenderingUtils.useStructuredBuffer;
il2cpp_codegen_runtime_class_init_inline(RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_il2cpp_TypeInfo_var);
bool L_2;
L_2 = RenderingUtils_get_useStructuredBuffer_m0B310996FC76E8BF72EBBCA9F94AB840277DAB1B(NULL);
__this->___m_UseStructuredBuffer_11 = L_2;
// m_UseClusteredRendering = initParams.clusteredRendering;
InitParams_t2637D034DDA6AE1F6AA0A3FEDF3C8D30100B9472 L_3 = ___0_initParams;
bool L_4 = L_3.___clusteredRendering_1;
__this->___m_UseClusteredRendering_12 = L_4;
// LightConstantBuffer._MainLightPosition = Shader.PropertyToID("_MainLightPosition");
int32_t L_5;
L_5 = Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA(_stringLiteral766B907ADE80249DAE808FC29210021E23EB4E91, NULL);
((LightConstantBuffer_tC0F49AE28C1095875E8090A9E96B3C680B000FA1_StaticFields*)il2cpp_codegen_static_fields_for(LightConstantBuffer_tC0F49AE28C1095875E8090A9E96B3C680B000FA1_il2cpp_TypeInfo_var))->____MainLightPosition_0 = L_5;
// LightConstantBuffer._MainLightColor = Shader.PropertyToID("_MainLightColor");
int32_t L_6;
L_6 = Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA(_stringLiteral0E7DA7037FEC0AF6D2151C72F15B1ED7FA9510D0, NULL);
((LightConstantBuffer_tC0F49AE28C1095875E8090A9E96B3C680B000FA1_StaticFields*)il2cpp_codegen_static_fields_for(LightConstantBuffer_tC0F49AE28C1095875E8090A9E96B3C680B000FA1_il2cpp_TypeInfo_var))->____MainLightColor_1 = L_6;
// LightConstantBuffer._MainLightOcclusionProbesChannel = Shader.PropertyToID("_MainLightOcclusionProbes");
int32_t L_7;
L_7 = Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA(_stringLiteral5C8253978547FCBBF6E2C2EE1F65A5E5E76BBFE6, NULL);
((LightConstantBuffer_tC0F49AE28C1095875E8090A9E96B3C680B000FA1_StaticFields*)il2cpp_codegen_static_fields_for(LightConstantBuffer_tC0F49AE28C1095875E8090A9E96B3C680B000FA1_il2cpp_TypeInfo_var))->____MainLightOcclusionProbesChannel_2 = L_7;
// LightConstantBuffer._MainLightLayerMask = Shader.PropertyToID("_MainLightLayerMask");
int32_t L_8;
L_8 = Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA(_stringLiteral142FCD301E7D933AE279225AC7AA92A9D59857C9, NULL);
((LightConstantBuffer_tC0F49AE28C1095875E8090A9E96B3C680B000FA1_StaticFields*)il2cpp_codegen_static_fields_for(LightConstantBuffer_tC0F49AE28C1095875E8090A9E96B3C680B000FA1_il2cpp_TypeInfo_var))->____MainLightLayerMask_3 = L_8;
// LightConstantBuffer._AdditionalLightsCount = Shader.PropertyToID("_AdditionalLightsCount");
int32_t L_9;
L_9 = Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA(_stringLiteral9777BC51EFB678A65CB20FD4959F18FB6C9B5D5B, NULL);
((LightConstantBuffer_tC0F49AE28C1095875E8090A9E96B3C680B000FA1_StaticFields*)il2cpp_codegen_static_fields_for(LightConstantBuffer_tC0F49AE28C1095875E8090A9E96B3C680B000FA1_il2cpp_TypeInfo_var))->____AdditionalLightsCount_4 = L_9;
// if (m_UseStructuredBuffer)
bool L_10 = __this->___m_UseStructuredBuffer_11;
if (!L_10)
{
goto IL_009c;
}
}
{
// m_AdditionalLightsBufferId = Shader.PropertyToID("_AdditionalLightsBuffer");
int32_t L_11;
L_11 = Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA(_stringLiteralC6C4FCE10BB27D7717D1DED7DC45EC62225784D9, NULL);
__this->___m_AdditionalLightsBufferId_0 = L_11;
// m_AdditionalLightsIndicesId = Shader.PropertyToID("_AdditionalLightsIndices");
int32_t L_12;
L_12 = Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA(_stringLiteral8E7379C661A6E0E2F411C21450C41FBF7031F839, NULL);
__this->___m_AdditionalLightsIndicesId_1 = L_12;
goto IL_0144;
}
IL_009c:
{
// LightConstantBuffer._AdditionalLightsPosition = Shader.PropertyToID("_AdditionalLightsPosition");
int32_t L_13;
L_13 = Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA(_stringLiteralB65E623B5C35E7A52E7FAB1188CFBFA3B3D2F29C, NULL);
((LightConstantBuffer_tC0F49AE28C1095875E8090A9E96B3C680B000FA1_StaticFields*)il2cpp_codegen_static_fields_for(LightConstantBuffer_tC0F49AE28C1095875E8090A9E96B3C680B000FA1_il2cpp_TypeInfo_var))->____AdditionalLightsPosition_5 = L_13;
// LightConstantBuffer._AdditionalLightsColor = Shader.PropertyToID("_AdditionalLightsColor");
int32_t L_14;
L_14 = Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA(_stringLiteral34331876C68649BF6D5686AE260E20E4FE4EE0FE, NULL);
((LightConstantBuffer_tC0F49AE28C1095875E8090A9E96B3C680B000FA1_StaticFields*)il2cpp_codegen_static_fields_for(LightConstantBuffer_tC0F49AE28C1095875E8090A9E96B3C680B000FA1_il2cpp_TypeInfo_var))->____AdditionalLightsColor_6 = L_14;
// LightConstantBuffer._AdditionalLightsAttenuation = Shader.PropertyToID("_AdditionalLightsAttenuation");
int32_t L_15;
L_15 = Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA(_stringLiteralFCB35A66EB79AD13F31A216A8C134BB593DC0C29, NULL);
((LightConstantBuffer_tC0F49AE28C1095875E8090A9E96B3C680B000FA1_StaticFields*)il2cpp_codegen_static_fields_for(LightConstantBuffer_tC0F49AE28C1095875E8090A9E96B3C680B000FA1_il2cpp_TypeInfo_var))->____AdditionalLightsAttenuation_7 = L_15;
// LightConstantBuffer._AdditionalLightsSpotDir = Shader.PropertyToID("_AdditionalLightsSpotDir");
int32_t L_16;
L_16 = Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA(_stringLiteral3AC0AE41767202DE3A1603B9A431DAE6FE9871F0, NULL);
((LightConstantBuffer_tC0F49AE28C1095875E8090A9E96B3C680B000FA1_StaticFields*)il2cpp_codegen_static_fields_for(LightConstantBuffer_tC0F49AE28C1095875E8090A9E96B3C680B000FA1_il2cpp_TypeInfo_var))->____AdditionalLightsSpotDir_8 = L_16;
// LightConstantBuffer._AdditionalLightOcclusionProbeChannel = Shader.PropertyToID("_AdditionalLightsOcclusionProbes");
int32_t L_17;
L_17 = Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA(_stringLiteral31EC97AE63FD1B86447042110BA9F6882D6C62FF, NULL);
((LightConstantBuffer_tC0F49AE28C1095875E8090A9E96B3C680B000FA1_StaticFields*)il2cpp_codegen_static_fields_for(LightConstantBuffer_tC0F49AE28C1095875E8090A9E96B3C680B000FA1_il2cpp_TypeInfo_var))->____AdditionalLightOcclusionProbeChannel_9 = L_17;
// LightConstantBuffer._AdditionalLightsLayerMasks = Shader.PropertyToID("_AdditionalLightsLayerMasks");
int32_t L_18;
L_18 = Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA(_stringLiteral613E3F5EEDA2B20DFE1A165416FCF33A509B7395, NULL);
((LightConstantBuffer_tC0F49AE28C1095875E8090A9E96B3C680B000FA1_StaticFields*)il2cpp_codegen_static_fields_for(LightConstantBuffer_tC0F49AE28C1095875E8090A9E96B3C680B000FA1_il2cpp_TypeInfo_var))->____AdditionalLightsLayerMasks_10 = L_18;
// int maxLights = UniversalRenderPipeline.maxVisibleAdditionalLights;
il2cpp_codegen_runtime_class_init_inline(UniversalRenderPipeline_t54B4737DC500C08628C5BE283D8C583C14DED98F_il2cpp_TypeInfo_var);
int32_t L_19;
L_19 = UniversalRenderPipeline_get_maxVisibleAdditionalLights_m3CACA59ACE53B1BDF276753AFA44D7E826B77C94(NULL);
V_0 = L_19;
// m_AdditionalLightPositions = new Vector4[maxLights];
int32_t L_20 = V_0;
Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD* L_21 = (Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD*)(Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD*)SZArrayNew(Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD_il2cpp_TypeInfo_var, (uint32_t)L_20);
__this->___m_AdditionalLightPositions_5 = L_21;
Il2CppCodeGenWriteBarrier((void**)(&__this->___m_AdditionalLightPositions_5), (void*)L_21);
// m_AdditionalLightColors = new Vector4[maxLights];
int32_t L_22 = V_0;
Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD* L_23 = (Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD*)(Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD*)SZArrayNew(Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD_il2cpp_TypeInfo_var, (uint32_t)L_22);
__this->___m_AdditionalLightColors_6 = L_23;
Il2CppCodeGenWriteBarrier((void**)(&__this->___m_AdditionalLightColors_6), (void*)L_23);
// m_AdditionalLightAttenuations = new Vector4[maxLights];
int32_t L_24 = V_0;
Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD* L_25 = (Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD*)(Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD*)SZArrayNew(Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD_il2cpp_TypeInfo_var, (uint32_t)L_24);
__this->___m_AdditionalLightAttenuations_7 = L_25;
Il2CppCodeGenWriteBarrier((void**)(&__this->___m_AdditionalLightAttenuations_7), (void*)L_25);
// m_AdditionalLightSpotDirections = new Vector4[maxLights];
int32_t L_26 = V_0;
Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD* L_27 = (Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD*)(Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD*)SZArrayNew(Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD_il2cpp_TypeInfo_var, (uint32_t)L_26);
__this->___m_AdditionalLightSpotDirections_8 = L_27;
Il2CppCodeGenWriteBarrier((void**)(&__this->___m_AdditionalLightSpotDirections_8), (void*)L_27);
// m_AdditionalLightOcclusionProbeChannels = new Vector4[maxLights];
int32_t L_28 = V_0;
Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD* L_29 = (Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD*)(Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD*)SZArrayNew(Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD_il2cpp_TypeInfo_var, (uint32_t)L_28);
__this->___m_AdditionalLightOcclusionProbeChannels_9 = L_29;
Il2CppCodeGenWriteBarrier((void**)(&__this->___m_AdditionalLightOcclusionProbeChannels_9), (void*)L_29);
// m_AdditionalLightsLayerMasks = new float[maxLights];
int32_t L_30 = V_0;
SingleU5BU5D_t89DEFE97BCEDB5857010E79ECE0F52CF6E93B87C* L_31 = (SingleU5BU5D_t89DEFE97BCEDB5857010E79ECE0F52CF6E93B87C*)(SingleU5BU5D_t89DEFE97BCEDB5857010E79ECE0F52CF6E93B87C*)SZArrayNew(SingleU5BU5D_t89DEFE97BCEDB5857010E79ECE0F52CF6E93B87C_il2cpp_TypeInfo_var, (uint32_t)L_30);
__this->___m_AdditionalLightsLayerMasks_10 = L_31;
Il2CppCodeGenWriteBarrier((void**)(&__this->___m_AdditionalLightsLayerMasks_10), (void*)L_31);
}
IL_0144:
{
// m_LightCookieManager = initParams.lightCookieManager;
InitParams_t2637D034DDA6AE1F6AA0A3FEDF3C8D30100B9472 L_32 = ___0_initParams;
LightCookieManager_t47C455537F06ECCE295272AF0BE14CDF1FB54C2B* L_33 = L_32.___lightCookieManager_0;
__this->___m_LightCookieManager_24 = L_33;
Il2CppCodeGenWriteBarrier((void**)(&__this->___m_LightCookieManager_24), (void*)L_33);
// if (m_UseClusteredRendering)
bool L_34 = __this->___m_UseClusteredRendering_12;
if (!L_34)
{
goto IL_0194;
}
}
{
// m_ZBinBuffer = new ComputeBuffer(UniversalRenderPipeline.maxZBins / 4, UnsafeUtility.SizeOf<float4>(), ComputeBufferType.Constant, ComputeBufferMode.Dynamic);
il2cpp_codegen_runtime_class_init_inline(UniversalRenderPipeline_t54B4737DC500C08628C5BE283D8C583C14DED98F_il2cpp_TypeInfo_var);
int32_t L_35;
L_35 = UniversalRenderPipeline_get_maxZBins_mFA48D09EC5E459CC4E0DA24CB254D396F2C997B3(NULL);
int32_t L_36;
L_36 = UnsafeUtility_SizeOf_Tisfloat4_t89D9A294E7A79BD81BFBDD18654508532958555E_m0BD2704CD677D45FAEDAD35D6C7208EE167961F7(UnsafeUtility_SizeOf_Tisfloat4_t89D9A294E7A79BD81BFBDD18654508532958555E_m0BD2704CD677D45FAEDAD35D6C7208EE167961F7_RuntimeMethod_var);
ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233* L_37 = (ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233*)il2cpp_codegen_object_new(ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233_il2cpp_TypeInfo_var);
NullCheck(L_37);
ComputeBuffer__ctor_m228125D0481473BB2CDE047AC81B19525FED000F(L_37, ((int32_t)(L_35/4)), L_36, 8, 1, NULL);
__this->___m_ZBinBuffer_22 = L_37;
Il2CppCodeGenWriteBarrier((void**)(&__this->___m_ZBinBuffer_22), (void*)L_37);
// m_TileBuffer = new ComputeBuffer(UniversalRenderPipeline.maxTileVec4s, UnsafeUtility.SizeOf<float4>(), ComputeBufferType.Constant, ComputeBufferMode.Dynamic);
int32_t L_38;
L_38 = UniversalRenderPipeline_get_maxTileVec4s_m40247DD50B97592F809103CF65FD1D4AB76122F7(NULL);
int32_t L_39;
L_39 = UnsafeUtility_SizeOf_Tisfloat4_t89D9A294E7A79BD81BFBDD18654508532958555E_m0BD2704CD677D45FAEDAD35D6C7208EE167961F7(UnsafeUtility_SizeOf_Tisfloat4_t89D9A294E7A79BD81BFBDD18654508532958555E_m0BD2704CD677D45FAEDAD35D6C7208EE167961F7_RuntimeMethod_var);
ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233* L_40 = (ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233*)il2cpp_codegen_object_new(ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233_il2cpp_TypeInfo_var);
NullCheck(L_40);
ComputeBuffer__ctor_m228125D0481473BB2CDE047AC81B19525FED000F(L_40, L_38, L_39, 8, 1, NULL);
__this->___m_TileBuffer_23 = L_40;
Il2CppCodeGenWriteBarrier((void**)(&__this->___m_TileBuffer_23), (void*)L_40);
// m_RequestedTileWidth = initParams.tileSize;
InitParams_t2637D034DDA6AE1F6AA0A3FEDF3C8D30100B9472 L_41 = ___0_initParams;
int32_t L_42 = L_41.___tileSize_2;
__this->___m_RequestedTileWidth_16 = L_42;
}
IL_0194:
{
// }
return;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.ForwardLights::ProcessLights(UnityEngine.Rendering.Universal.RenderingData&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ForwardLights_ProcessLights_mE95BC5AEE10C08E0A655C9CFE6833F872129001A (ForwardLights_t624787957AE9D8E817643720F2199E35331D4DCA* __this, RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* ___0_renderingData, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&IJobExtensions_Schedule_TisRadixSortJob_tA186D2970CA48F2D425EEA7C918BA7BD53024381_m4049F9D57062E9631942C81966B791CCB69D1A0A_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&IJobForExtensions_ScheduleParallel_TisLightExtractionJob_tEBC7702598048604387974DE52CC9CB5085A99FF_mB9F5CC394034F281B107BFB0D665F18EBABA3B26_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&IJobForExtensions_ScheduleParallel_TisMinMaxZJob_t7B285F5001D18A0A7B34312F9BF7E7441C8A1EFD_mF7053ED38AAC888E10DA16379991AE003A3DC811_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&IJobForExtensions_ScheduleParallel_TisReorderJob_1_t1F1AB2AB7FCF92E3E50274869027DAEC12151A8C_mB775425889BAF5937B5EAB6E51AEB14BEE5DA94C_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&IJobForExtensions_ScheduleParallel_TisReorderJob_1_tDAA45AF1869B34ED9756EB0EFD57DE23F02BBBBB_m7310CABEB7CFF687BC8466117E490EB36481EE77_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&IJobForExtensions_ScheduleParallel_TisSliceCombineJob_t1CE979EB828943E997C055871F958388C55BBE9A_mCF9341E11F2D1A464A0EBE9E2C2C856D5CDBB44C_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&IJobForExtensions_ScheduleParallel_TisSliceCullingJob_t9EF107BD36223E7805C502BF1FF8E1767FB326CC_mE9C559B4E2D2B4FF8375299261C9A3E1F61DDBCD_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&IJobForExtensions_ScheduleParallel_TisZBinningJob_t9BC217C31924E66E667568C1B51EA2F44FA0A08E_m90B38B5111752C2CEEC4527CB6233EF4D6009566_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&List_1_get_Item_mD99081BEFA1AB3526715F489192B0F7F596C183D_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&List_1_get_Item_mF5D504FB09F98DB07ABEF3D064237C0BCBD8EDC4_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&List_1_set_Item_m95629806F31CF369D937590912E0B6A53FF7C587_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&List_1_set_Item_m9CE045A3C18BAFF826CE4686A0F2D3D00930416F_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&NativeArray_1_Copy_m24A90CBB1F587DD393BFDC028C5A38C437386D03_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&NativeArray_1_Dispose_m05C674E687B921C37722A6A1FF938FD56574642E_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&NativeArray_1_Dispose_m674C877A2F5E6A4FAE1B268E2454CCA3F45468CD_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&NativeArray_1_Dispose_m6F56643DFEE7FAB37CA7E71EEE539321FFA0B2CC_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&NativeArray_1_Dispose_m7C62F3F8DFECBDCF958ABA39CB046EDEA2B0255D_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&NativeArray_1_Dispose_m7CA9BD7607780DE85C8AC7B6A68E586F0B9843B6_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&NativeArray_1_Dispose_m86268F63824C235475F45FF3F2DA0A446A9E5ECD_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&NativeArray_1_Dispose_mA976370881267B0B7D242251F3E97EAB7D5E383C_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&NativeArray_1_Dispose_mC07280A768D065A052D995F3E6175A27CD62E1F6_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&NativeArray_1_Dispose_mE1983C88F09D7F9F55D5E4CB6BBABB1B4FB99108_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&NativeArray_1_Dispose_mF5000E9404A41E84E3A2BF345C3D92F77C8D12C7_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&NativeArray_1_GetSubArray_m6345CF2D9B6C79B4A0FFD91EA72924C7569B3C43_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&NativeArray_1_Reinterpret_TisUInt32_t1833D51FFA667B18A5AA4B8D34DE284F8495D29B_m984CF79D3D325C9674FF527E05BDF408A8808FCB_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&NativeArray_1__ctor_m065D6FB40B797C451D3AE3477A97D7B204979A2D_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&NativeArray_1__ctor_m335B900C40ABABA686816BE881E9EF3C208A1F17_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&NativeArray_1__ctor_m4D540A81E1062EEC2C4B0697A34A4EEFB9BC9004_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&NativeArray_1__ctor_m583C7489D7AAC57700B48C9035CC3BE3379872E4_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&NativeArray_1__ctor_m75E60949F4AE81A148CE446B1DC84D8E27C108CD_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&NativeArray_1__ctor_m965B9BE6DD806F31A767FF7CB33BEA509B7C90D7_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&NativeArray_1__ctor_mB262055276860279B00AAA8670A6B5483548B3C1_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&NativeArray_1__ctor_mB7BB23924A114599D399A5EC6C00B2B6407CF66D_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&NativeArray_1__ctor_mD93EC86CD45B6500BF5CE44809A6D8579BDF8EDD_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&UniversalRenderPipeline_t54B4737DC500C08628C5BE283D8C583C14DED98F_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* V_0 = NULL;
int2_tF4AC25F87943DC0B2BB3456B0B919B3B42A9432A V_1;
memset((&V_1), 0, sizeof(V_1));
int32_t V_2 = 0;
int32_t V_3 = 0;
NativeArray_1_t71485A1E60B31CCAD3E525C907CF172E8B804468 V_4;
memset((&V_4), 0, sizeof(V_4));
int32_t V_5 = 0;
int32_t V_6 = 0;
float V_7 = 0.0f;
float V_8 = 0.0f;
float V_9 = 0.0f;
int32_t V_10 = 0;
NativeArray_1_t0670C94F239C615B37C52F3DC5FD502E2CE8A0A9 V_11;
memset((&V_11), 0, sizeof(V_11));
NativeArray_1_t3848EE4B6647317212A754634DE6DBC90B99FBEF V_12;
memset((&V_12), 0, sizeof(V_12));
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 V_13;
memset((&V_13), 0, sizeof(V_13));
JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 V_14;
memset((&V_14), 0, sizeof(V_14));
NativeArray_1_tA833EB7E3E1C9AF82C37976AD964B8D4BAC38B2C V_15;
memset((&V_15), 0, sizeof(V_15));
JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 V_16;
memset((&V_16), 0, sizeof(V_16));
NativeArray_1_t71485A1E60B31CCAD3E525C907CF172E8B804468 V_17;
memset((&V_17), 0, sizeof(V_17));
NativeArray_1_t0670C94F239C615B37C52F3DC5FD502E2CE8A0A9 V_18;
memset((&V_18), 0, sizeof(V_18));
JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 V_19;
memset((&V_19), 0, sizeof(V_19));
JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 V_20;
memset((&V_20), 0, sizeof(V_20));
LightExtractionJob_tEBC7702598048604387974DE52CC9CB5085A99FF V_21;
memset((&V_21), 0, sizeof(V_21));
NativeArray_1_t6739DC6AF1C1AD43D630BC5B257B25EB7C21C652 V_22;
memset((&V_22), 0, sizeof(V_22));
NativeArray_1_t3848EE4B6647317212A754634DE6DBC90B99FBEF V_23;
memset((&V_23), 0, sizeof(V_23));
NativeArray_1_tEDE9DAD2CAE5954286BC0EF394A57ED0AC69FEE6 V_24;
memset((&V_24), 0, sizeof(V_24));
NativeArray_1_tEDE9DAD2CAE5954286BC0EF394A57ED0AC69FEE6 V_25;
memset((&V_25), 0, sizeof(V_25));
NativeArray_1_t3848EE4B6647317212A754634DE6DBC90B99FBEF V_26;
memset((&V_26), 0, sizeof(V_26));
JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 V_27;
memset((&V_27), 0, sizeof(V_27));
JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 V_28;
memset((&V_28), 0, sizeof(V_28));
int2_tF4AC25F87943DC0B2BB3456B0B919B3B42A9432A V_29;
memset((&V_29), 0, sizeof(V_29));
NativeArray_1_t453E3DEA4CC9F1056F24E417C3308C35174BC184 V_30;
memset((&V_30), 0, sizeof(V_30));
NativeArray_1_t453E3DEA4CC9F1056F24E417C3308C35174BC184 V_31;
memset((&V_31), 0, sizeof(V_31));
JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 V_32;
memset((&V_32), 0, sizeof(V_32));
SliceCullingJob_t9EF107BD36223E7805C502BF1FF8E1767FB326CC V_33;
memset((&V_33), 0, sizeof(V_33));
JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 V_34;
memset((&V_34), 0, sizeof(V_34));
JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 V_35;
memset((&V_35), 0, sizeof(V_35));
NativeArray_1_t1319594EE236701FE431CF2885AEB88373076DA8 V_36;
memset((&V_36), 0, sizeof(V_36));
NativeArray_1_tA833EB7E3E1C9AF82C37976AD964B8D4BAC38B2C V_37;
memset((&V_37), 0, sizeof(V_37));
NativeArray_1_tA833EB7E3E1C9AF82C37976AD964B8D4BAC38B2C V_38;
memset((&V_38), 0, sizeof(V_38));
VisibleLight_t0A4DF5B22865A00F618A0352B805277FA0132805 V_39;
memset((&V_39), 0, sizeof(V_39));
MinMaxZJob_t7B285F5001D18A0A7B34312F9BF7E7441C8A1EFD V_40;
memset((&V_40), 0, sizeof(V_40));
JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 V_41;
memset((&V_41), 0, sizeof(V_41));
RadixSortJob_tA186D2970CA48F2D425EEA7C918BA7BD53024381 V_42;
memset((&V_42), 0, sizeof(V_42));
ReorderJob_1_t1F1AB2AB7FCF92E3E50274869027DAEC12151A8C V_43;
memset((&V_43), 0, sizeof(V_43));
ReorderJob_1_tDAA45AF1869B34ED9756EB0EFD57DE23F02BBBBB V_44;
memset((&V_44), 0, sizeof(V_44));
NativeArray_1_t6739DC6AF1C1AD43D630BC5B257B25EB7C21C652 V_45;
memset((&V_45), 0, sizeof(V_45));
NativeArray_1_t3848EE4B6647317212A754634DE6DBC90B99FBEF V_46;
memset((&V_46), 0, sizeof(V_46));
NativeArray_1_tEDE9DAD2CAE5954286BC0EF394A57ED0AC69FEE6 V_47;
memset((&V_47), 0, sizeof(V_47));
ZBinningJob_t9BC217C31924E66E667568C1B51EA2F44FA0A08E V_48;
memset((&V_48), 0, sizeof(V_48));
SliceCullingJob_t9EF107BD36223E7805C502BF1FF8E1767FB326CC V_49;
memset((&V_49), 0, sizeof(V_49));
SliceCombineJob_t1CE979EB828943E997C055871F958388C55BBE9A V_50;
memset((&V_50), 0, sizeof(V_50));
int32_t V_51 = 0;
int32_t V_52 = 0;
{
// if (m_UseClusteredRendering)
bool L_0 = __this->___m_UseClusteredRendering_12;
if (!L_0)
{
goto IL_07c1;
}
}
{
// var camera = renderingData.cameraData.camera;
RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_1 = ___0_renderingData;
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_2 = (&L_1->___cameraData_1);
Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_3 = L_2->___camera_2;
V_0 = L_3;
// var screenResolution = math.int2(renderingData.cameraData.pixelWidth, renderingData.cameraData.pixelHeight);
RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_4 = ___0_renderingData;
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_5 = (&L_4->___cameraData_1);
int32_t L_6 = L_5->___pixelWidth_7;
RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_7 = ___0_renderingData;
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_8 = (&L_7->___cameraData_1);
int32_t L_9 = L_8->___pixelHeight_8;
int2_tF4AC25F87943DC0B2BB3456B0B919B3B42A9432A L_10;
L_10 = math_int2_m0A9A8113022D7954E7DA5BE5436989C2DF01650D_inline(L_6, L_9, NULL);
V_1 = L_10;
// var lightCount = renderingData.lightData.visibleLights.Length;
RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_11 = ___0_renderingData;
LightData_t6A82F1C9AA97327A5EE9C16A3E949918F3A55470* L_12 = (&L_11->___lightData_2);
NativeArray_1_t71485A1E60B31CCAD3E525C907CF172E8B804468* L_13 = (&L_12->___visibleLights_3);
int32_t L_14;
L_14 = IL2CPP_NATIVEARRAY_GET_LENGTH((L_13)->___m_Length_1);
V_2 = L_14;
// var lightOffset = 0;
V_3 = 0;
goto IL_004c;
}
IL_0048:
{
// lightOffset++;
int32_t L_15 = V_3;
V_3 = ((int32_t)il2cpp_codegen_add(L_15, 1));
}
IL_004c:
{
// while (lightOffset < lightCount && renderingData.lightData.visibleLights[lightOffset].lightType == LightType.Directional)
int32_t L_16 = V_3;
int32_t L_17 = V_2;
if ((((int32_t)L_16) >= ((int32_t)L_17)))
{
goto IL_006d;
}
}
{
RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_18 = ___0_renderingData;
LightData_t6A82F1C9AA97327A5EE9C16A3E949918F3A55470* L_19 = (&L_18->___lightData_2);
NativeArray_1_t71485A1E60B31CCAD3E525C907CF172E8B804468* L_20 = (&L_19->___visibleLights_3);
int32_t L_21 = V_3;
VisibleLight_t0A4DF5B22865A00F618A0352B805277FA0132805 L_22;
L_22 = IL2CPP_NATIVEARRAY_GET_ITEM(VisibleLight_t0A4DF5B22865A00F618A0352B805277FA0132805, (L_20)->___m_Buffer_0, L_21);
V_39 = L_22;
int32_t L_23;
L_23 = VisibleLight_get_lightType_mFFCEBE6E368853F13E7CDBA910F6D9B689292454((&V_39), NULL);
if ((((int32_t)L_23) == ((int32_t)1)))
{
goto IL_0048;
}
}
IL_006d:
{
// if (lightOffset == lightCount) lightOffset = 0;
int32_t L_24 = V_3;
int32_t L_25 = V_2;
if ((!(((uint32_t)L_24) == ((uint32_t)L_25))))
{
goto IL_0073;
}
}
{
// if (lightOffset == lightCount) lightOffset = 0;
V_3 = 0;
}
IL_0073:
{
// lightCount -= lightOffset;
int32_t L_26 = V_2;
int32_t L_27 = V_3;
V_2 = ((int32_t)il2cpp_codegen_subtract(L_26, L_27));
// m_DirectionalLightCount = lightOffset;
int32_t L_28 = V_3;
__this->___m_DirectionalLightCount_13 = L_28;
// if (renderingData.lightData.mainLightIndex != -1) m_DirectionalLightCount -= 1;
RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_29 = ___0_renderingData;
LightData_t6A82F1C9AA97327A5EE9C16A3E949918F3A55470* L_30 = (&L_29->___lightData_2);
int32_t L_31 = L_30->___mainLightIndex_0;
if ((((int32_t)L_31) == ((int32_t)(-1))))
{
goto IL_009a;
}
}
{
// if (renderingData.lightData.mainLightIndex != -1) m_DirectionalLightCount -= 1;
int32_t L_32 = __this->___m_DirectionalLightCount_13;
__this->___m_DirectionalLightCount_13 = ((int32_t)il2cpp_codegen_subtract(L_32, 1));
}
IL_009a:
{
// var visibleLights = renderingData.lightData.visibleLights.GetSubArray(lightOffset, lightCount);
RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_33 = ___0_renderingData;
LightData_t6A82F1C9AA97327A5EE9C16A3E949918F3A55470* L_34 = (&L_33->___lightData_2);
NativeArray_1_t71485A1E60B31CCAD3E525C907CF172E8B804468* L_35 = (&L_34->___visibleLights_3);
int32_t L_36 = V_3;
int32_t L_37 = V_2;
NativeArray_1_t71485A1E60B31CCAD3E525C907CF172E8B804468 L_38;
L_38 = NativeArray_1_GetSubArray_m6345CF2D9B6C79B4A0FFD91EA72924C7569B3C43(L_35, L_36, L_37, NativeArray_1_GetSubArray_m6345CF2D9B6C79B4A0FFD91EA72924C7569B3C43_RuntimeMethod_var);
V_4 = L_38;
// var lightsPerTile = UniversalRenderPipeline.lightsPerTile;
il2cpp_codegen_runtime_class_init_inline(UniversalRenderPipeline_t54B4737DC500C08628C5BE283D8C583C14DED98F_il2cpp_TypeInfo_var);
int32_t L_39;
L_39 = UniversalRenderPipeline_get_lightsPerTile_mE2F753AA4C397288C53FFED42683B7DB976C3BEB(NULL);
V_5 = L_39;
// var wordsPerTile = lightsPerTile / 32;
int32_t L_40 = V_5;
V_6 = ((int32_t)(L_40/((int32_t)32)));
// m_ActualTileWidth = m_RequestedTileWidth >> 1;
int32_t L_41 = __this->___m_RequestedTileWidth_16;
__this->___m_ActualTileWidth_14 = ((int32_t)(L_41>>1));
}
IL_00ca:
{
// m_ActualTileWidth = m_ActualTileWidth << 1;
int32_t L_42 = __this->___m_ActualTileWidth_14;
__this->___m_ActualTileWidth_14 = ((int32_t)(L_42<<1));
// m_TileResolution = (screenResolution + m_ActualTileWidth - 1) / m_ActualTileWidth;
int2_tF4AC25F87943DC0B2BB3456B0B919B3B42A9432A L_43 = V_1;
int32_t L_44 = __this->___m_ActualTileWidth_14;
int2_tF4AC25F87943DC0B2BB3456B0B919B3B42A9432A L_45;
L_45 = int2_op_Addition_mDC6C2A91C24EE95C695A1F0179AC85A845045D2E_inline(L_43, L_44, NULL);
int2_tF4AC25F87943DC0B2BB3456B0B919B3B42A9432A L_46;
L_46 = int2_op_Subtraction_mC938968ABFBC65A87958D0C460911E66345F7AAA_inline(L_45, 1, NULL);
int32_t L_47 = __this->___m_ActualTileWidth_14;
int2_tF4AC25F87943DC0B2BB3456B0B919B3B42A9432A L_48;
L_48 = int2_op_Division_mE73B8B8DF181E932008B939A87FC6A7CB0547F75_inline(L_46, L_47, NULL);
__this->___m_TileResolution_15 = L_48;
// while ((m_TileResolution.x * m_TileResolution.y * wordsPerTile) > (UniversalRenderPipeline.maxTileVec4s * 4));
int2_tF4AC25F87943DC0B2BB3456B0B919B3B42A9432A* L_49 = (&__this->___m_TileResolution_15);
int32_t L_50 = L_49->___x_0;
int2_tF4AC25F87943DC0B2BB3456B0B919B3B42A9432A* L_51 = (&__this->___m_TileResolution_15);
int32_t L_52 = L_51->___y_1;
int32_t L_53 = V_6;
il2cpp_codegen_runtime_class_init_inline(UniversalRenderPipeline_t54B4737DC500C08628C5BE283D8C583C14DED98F_il2cpp_TypeInfo_var);
int32_t L_54;
L_54 = UniversalRenderPipeline_get_maxTileVec4s_m40247DD50B97592F809103CF65FD1D4AB76122F7(NULL);
if ((((int32_t)((int32_t)il2cpp_codegen_multiply(((int32_t)il2cpp_codegen_multiply(L_50, L_52)), L_53))) > ((int32_t)((int32_t)il2cpp_codegen_multiply(L_54, 4)))))
{
goto IL_00ca;
}
}
{
// var fovHalfHeight = math.tan(math.radians(camera.fieldOfView * 0.5f));
Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_55 = V_0;
NullCheck(L_55);
float L_56;
L_56 = Camera_get_fieldOfView_m9A93F17BBF89F496AE231C21817AFD1C1E833FBB(L_55, NULL);
float L_57;
L_57 = math_radians_m0903022269E582AD877B86952497295D642036E8_inline(((float)il2cpp_codegen_multiply(L_56, (0.5f))), NULL);
float L_58;
L_58 = math_tan_mA71C2BACBC4B74573F38AE433BFE92DD19102ADC_inline(L_57, NULL);
V_7 = L_58;
// var fovHalfWidth = fovHalfHeight * (float)screenResolution.x / (float)screenResolution.y;
float L_59 = V_7;
int2_tF4AC25F87943DC0B2BB3456B0B919B3B42A9432A L_60 = V_1;
int32_t L_61 = L_60.___x_0;
int2_tF4AC25F87943DC0B2BB3456B0B919B3B42A9432A L_62 = V_1;
int32_t L_63 = L_62.___y_1;
V_8 = ((float)(((float)il2cpp_codegen_multiply(L_59, ((float)L_61)))/((float)L_63)));
// var maxZFactor = (float)UniversalRenderPipeline.maxZBins / (math.sqrt(camera.farClipPlane) - math.sqrt(camera.nearClipPlane));
il2cpp_codegen_runtime_class_init_inline(UniversalRenderPipeline_t54B4737DC500C08628C5BE283D8C583C14DED98F_il2cpp_TypeInfo_var);
int32_t L_64;
L_64 = UniversalRenderPipeline_get_maxZBins_mFA48D09EC5E459CC4E0DA24CB254D396F2C997B3(NULL);
Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_65 = V_0;
NullCheck(L_65);
float L_66;
L_66 = Camera_get_farClipPlane_m1D7128B85B5DB866F75FBE8CEBA48335716B67BD(L_65, NULL);
float L_67;
L_67 = math_sqrt_mEF31DE7BD0179009683C5D7B0C58E6571B30CF4A_inline(L_66, NULL);
Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_68 = V_0;
NullCheck(L_68);
float L_69;
L_69 = Camera_get_nearClipPlane_m5E8FAF84326E3192CB036BD29DCCDAF6A9861013(L_68, NULL);
float L_70;
L_70 = math_sqrt_mEF31DE7BD0179009683C5D7B0C58E6571B30CF4A_inline(L_69, NULL);
V_9 = ((float)(((float)L_64)/((float)il2cpp_codegen_subtract(L_67, L_70))));
// m_ZBinFactor = maxZFactor;
float L_71 = V_9;
__this->___m_ZBinFactor_17 = L_71;
// m_ZBinOffset = (int)(math.sqrt(camera.nearClipPlane) * m_ZBinFactor);
Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_72 = V_0;
NullCheck(L_72);
float L_73;
L_73 = Camera_get_nearClipPlane_m5E8FAF84326E3192CB036BD29DCCDAF6A9861013(L_72, NULL);
float L_74;
L_74 = math_sqrt_mEF31DE7BD0179009683C5D7B0C58E6571B30CF4A_inline(L_73, NULL);
float L_75 = __this->___m_ZBinFactor_17;
__this->___m_ZBinOffset_18 = il2cpp_codegen_cast_double_to_int<int32_t>(((float)il2cpp_codegen_multiply(L_74, L_75)));
// var binCount = (int)(math.sqrt(camera.farClipPlane) * m_ZBinFactor) - m_ZBinOffset;
Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_76 = V_0;
NullCheck(L_76);
float L_77;
L_77 = Camera_get_farClipPlane_m1D7128B85B5DB866F75FBE8CEBA48335716B67BD(L_76, NULL);
float L_78;
L_78 = math_sqrt_mEF31DE7BD0179009683C5D7B0C58E6571B30CF4A_inline(L_77, NULL);
float L_79 = __this->___m_ZBinFactor_17;
int32_t L_80 = __this->___m_ZBinOffset_18;
V_10 = ((int32_t)il2cpp_codegen_subtract(il2cpp_codegen_cast_double_to_int<int32_t>(((float)il2cpp_codegen_multiply(L_78, L_79))), L_80));
// binCount = ((binCount + 3) / 4) * 4;
int32_t L_81 = V_10;
V_10 = ((int32_t)il2cpp_codegen_multiply(((int32_t)(((int32_t)il2cpp_codegen_add(L_81, 3))/4)), 4));
// binCount = math.min(UniversalRenderPipeline.maxZBins, binCount);
int32_t L_82;
L_82 = UniversalRenderPipeline_get_maxZBins_mFA48D09EC5E459CC4E0DA24CB254D396F2C997B3(NULL);
int32_t L_83 = V_10;
int32_t L_84;
L_84 = math_min_m02D43DF516544C279AF660EA4731449C82991849_inline(L_82, L_83, NULL);
V_10 = L_84;
// m_ZBins = new NativeArray<ZBin>(binCount, Allocator.TempJob);
int32_t L_85 = V_10;
NativeArray_1_tC826716DABB82121E3B759802E04D86B6B20F991 L_86;
memset((&L_86), 0, sizeof(L_86));
NativeArray_1__ctor_m065D6FB40B797C451D3AE3477A97D7B204979A2D((&L_86), L_85, 3, 1, /*hidden argument*/NativeArray_1__ctor_m065D6FB40B797C451D3AE3477A97D7B204979A2D_RuntimeMethod_var);
__this->___m_ZBins_20 = L_86;
// using var minMaxZs = new NativeArray<LightMinMaxZ>(lightCount, Allocator.TempJob);
int32_t L_87 = V_2;
NativeArray_1__ctor_m335B900C40ABABA686816BE881E9EF3C208A1F17((&V_11), L_87, 3, 1, NativeArray_1__ctor_m335B900C40ABABA686816BE881E9EF3C208A1F17_RuntimeMethod_var);
}
{
auto __finallyBlock = il2cpp::utils::Finally([&]
{
FINALLY_07b3:
{// begin finally (depth: 1)
NativeArray_1_Dispose_m674C877A2F5E6A4FAE1B268E2454CCA3F45468CD((&V_11), NativeArray_1_Dispose_m674C877A2F5E6A4FAE1B268E2454CCA3F45468CD_RuntimeMethod_var);
return;
}// end finally (depth: 1)
});
try
{// begin try (depth: 1)
{
// using var meanZs = new NativeArray<float>(lightCount * 2, Allocator.TempJob);
int32_t L_88 = V_2;
NativeArray_1_t3848EE4B6647317212A754634DE6DBC90B99FBEF L_89;
memset((&L_89), 0, sizeof(L_89));
NativeArray_1__ctor_m4D540A81E1062EEC2C4B0697A34A4EEFB9BC9004((&L_89), ((int32_t)il2cpp_codegen_multiply(L_88, 2)), 3, 1, /*hidden argument*/NativeArray_1__ctor_m4D540A81E1062EEC2C4B0697A34A4EEFB9BC9004_RuntimeMethod_var);
V_12 = L_89;
}
{
auto __finallyBlock = il2cpp::utils::Finally([&]
{
FINALLY_07a5_1:
{// begin finally (depth: 2)
NativeArray_1_Dispose_mC07280A768D065A052D995F3E6175A27CD62E1F6((&V_12), NativeArray_1_Dispose_mC07280A768D065A052D995F3E6175A27CD62E1F6_RuntimeMethod_var);
return;
}// end finally (depth: 2)
});
try
{// begin try (depth: 2)
{
// Matrix4x4 worldToViewMatrix = renderingData.cameraData.GetViewMatrix();
RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_90 = ___0_renderingData;
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_91 = (&L_90->___cameraData_1);
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_92;
L_92 = CameraData_GetViewMatrix_m85D00AF6C537A14220F4E2D70E2BFF23DD11C86E(L_91, 0, NULL);
V_13 = L_92;
// var minMaxZJob = new MinMaxZJob
// {
// worldToViewMatrix = worldToViewMatrix,
// lights = visibleLights,
// minMaxZs = minMaxZs,
// meanZs = meanZs
// };
il2cpp_codegen_initobj((&V_40), sizeof(MinMaxZJob_t7B285F5001D18A0A7B34312F9BF7E7441C8A1EFD));
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_93 = V_13;
float4x4_t7EDD16F7F57DC7F61A6302535F7C19FB97915DF2 L_94;
L_94 = float4x4_op_Implicit_mCDD72C5454A8DAFB2A659484006D18D5979BE6AB(L_93, NULL);
(&V_40)->___worldToViewMatrix_0 = L_94;
NativeArray_1_t71485A1E60B31CCAD3E525C907CF172E8B804468 L_95 = V_4;
(&V_40)->___lights_1 = L_95;
NativeArray_1_t0670C94F239C615B37C52F3DC5FD502E2CE8A0A9 L_96 = V_11;
(&V_40)->___minMaxZs_2 = L_96;
NativeArray_1_t3848EE4B6647317212A754634DE6DBC90B99FBEF L_97 = V_12;
(&V_40)->___meanZs_3 = L_97;
MinMaxZJob_t7B285F5001D18A0A7B34312F9BF7E7441C8A1EFD L_98 = V_40;
// var minMaxZHandle = minMaxZJob.ScheduleParallel(lightCount, 32, new JobHandle());
int32_t L_99 = V_2;
il2cpp_codegen_initobj((&V_41), sizeof(JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08));
JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 L_100 = V_41;
JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 L_101;
L_101 = IJobForExtensions_ScheduleParallel_TisMinMaxZJob_t7B285F5001D18A0A7B34312F9BF7E7441C8A1EFD_mF7053ED38AAC888E10DA16379991AE003A3DC811(L_98, L_99, ((int32_t)32), L_100, IJobForExtensions_ScheduleParallel_TisMinMaxZJob_t7B285F5001D18A0A7B34312F9BF7E7441C8A1EFD_mF7053ED38AAC888E10DA16379991AE003A3DC811_RuntimeMethod_var);
V_14 = L_101;
// using var indices = new NativeArray<int>(lightCount * 2, Allocator.TempJob);
int32_t L_102 = V_2;
NativeArray_1_tA833EB7E3E1C9AF82C37976AD964B8D4BAC38B2C L_103;
memset((&L_103), 0, sizeof(L_103));
NativeArray_1__ctor_mB7BB23924A114599D399A5EC6C00B2B6407CF66D((&L_103), ((int32_t)il2cpp_codegen_multiply(L_102, 2)), 3, 1, /*hidden argument*/NativeArray_1__ctor_mB7BB23924A114599D399A5EC6C00B2B6407CF66D_RuntimeMethod_var);
V_15 = L_103;
}
{
auto __finallyBlock = il2cpp::utils::Finally([&]
{
FINALLY_0797_2:
{// begin finally (depth: 3)
NativeArray_1_Dispose_m05C674E687B921C37722A6A1FF938FD56574642E((&V_15), NativeArray_1_Dispose_m05C674E687B921C37722A6A1FF938FD56574642E_RuntimeMethod_var);
return;
}// end finally (depth: 3)
});
try
{// begin try (depth: 3)
{
// var radixSortJob = new RadixSortJob
// {
// // Floats can be sorted bitwise with no special handling if positive floats only
// keys = meanZs.Reinterpret<uint>(),
// indices = indices
// };
il2cpp_codegen_initobj((&V_42), sizeof(RadixSortJob_tA186D2970CA48F2D425EEA7C918BA7BD53024381));
NativeArray_1_t453E3DEA4CC9F1056F24E417C3308C35174BC184 L_104;
L_104 = NativeArray_1_Reinterpret_TisUInt32_t1833D51FFA667B18A5AA4B8D34DE284F8495D29B_m984CF79D3D325C9674FF527E05BDF408A8808FCB((&V_12), NativeArray_1_Reinterpret_TisUInt32_t1833D51FFA667B18A5AA4B8D34DE284F8495D29B_m984CF79D3D325C9674FF527E05BDF408A8808FCB_RuntimeMethod_var);
(&V_42)->___keys_0 = L_104;
NativeArray_1_tA833EB7E3E1C9AF82C37976AD964B8D4BAC38B2C L_105 = V_15;
(&V_42)->___indices_1 = L_105;
RadixSortJob_tA186D2970CA48F2D425EEA7C918BA7BD53024381 L_106 = V_42;
// var zSortHandle = radixSortJob.Schedule(minMaxZHandle);
JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 L_107 = V_14;
JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 L_108;
L_108 = IJobExtensions_Schedule_TisRadixSortJob_tA186D2970CA48F2D425EEA7C918BA7BD53024381_m4049F9D57062E9631942C81966B791CCB69D1A0A(L_106, L_107, IJobExtensions_Schedule_TisRadixSortJob_tA186D2970CA48F2D425EEA7C918BA7BD53024381_m4049F9D57062E9631942C81966B791CCB69D1A0A_RuntimeMethod_var);
V_16 = L_108;
// var reorderedLights = new NativeArray<VisibleLight>(lightCount, Allocator.TempJob);
int32_t L_109 = V_2;
NativeArray_1_t71485A1E60B31CCAD3E525C907CF172E8B804468 L_110;
memset((&L_110), 0, sizeof(L_110));
NativeArray_1__ctor_mD93EC86CD45B6500BF5CE44809A6D8579BDF8EDD((&L_110), L_109, 3, 1, /*hidden argument*/NativeArray_1__ctor_mD93EC86CD45B6500BF5CE44809A6D8579BDF8EDD_RuntimeMethod_var);
V_17 = L_110;
// var reorderedMinMaxZs = new NativeArray<LightMinMaxZ>(lightCount, Allocator.TempJob);
int32_t L_111 = V_2;
NativeArray_1_t0670C94F239C615B37C52F3DC5FD502E2CE8A0A9 L_112;
memset((&L_112), 0, sizeof(L_112));
NativeArray_1__ctor_m335B900C40ABABA686816BE881E9EF3C208A1F17((&L_112), L_111, 3, 1, /*hidden argument*/NativeArray_1__ctor_m335B900C40ABABA686816BE881E9EF3C208A1F17_RuntimeMethod_var);
V_18 = L_112;
// var reorderLightsJob = new ReorderJob<VisibleLight> { indices = indices, input = visibleLights, output = reorderedLights };
il2cpp_codegen_initobj((&V_43), sizeof(ReorderJob_1_t1F1AB2AB7FCF92E3E50274869027DAEC12151A8C));
NativeArray_1_tA833EB7E3E1C9AF82C37976AD964B8D4BAC38B2C L_113 = V_15;
(&V_43)->___indices_0 = L_113;
NativeArray_1_t71485A1E60B31CCAD3E525C907CF172E8B804468 L_114 = V_4;
(&V_43)->___input_1 = L_114;
NativeArray_1_t71485A1E60B31CCAD3E525C907CF172E8B804468 L_115 = V_17;
(&V_43)->___output_2 = L_115;
ReorderJob_1_t1F1AB2AB7FCF92E3E50274869027DAEC12151A8C L_116 = V_43;
// var reorderLightsHandle = reorderLightsJob.ScheduleParallel(lightCount, 32, zSortHandle);
int32_t L_117 = V_2;
JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 L_118 = V_16;
JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 L_119;
L_119 = IJobForExtensions_ScheduleParallel_TisReorderJob_1_t1F1AB2AB7FCF92E3E50274869027DAEC12151A8C_mB775425889BAF5937B5EAB6E51AEB14BEE5DA94C(L_116, L_117, ((int32_t)32), L_118, IJobForExtensions_ScheduleParallel_TisReorderJob_1_t1F1AB2AB7FCF92E3E50274869027DAEC12151A8C_mB775425889BAF5937B5EAB6E51AEB14BEE5DA94C_RuntimeMethod_var);
// var reorderMinMaxZsJob = new ReorderJob<LightMinMaxZ> { indices = indices, input = minMaxZs, output = reorderedMinMaxZs };
il2cpp_codegen_initobj((&V_44), sizeof(ReorderJob_1_tDAA45AF1869B34ED9756EB0EFD57DE23F02BBBBB));
NativeArray_1_tA833EB7E3E1C9AF82C37976AD964B8D4BAC38B2C L_120 = V_15;
(&V_44)->___indices_0 = L_120;
NativeArray_1_t0670C94F239C615B37C52F3DC5FD502E2CE8A0A9 L_121 = V_11;
(&V_44)->___input_1 = L_121;
NativeArray_1_t0670C94F239C615B37C52F3DC5FD502E2CE8A0A9 L_122 = V_18;
(&V_44)->___output_2 = L_122;
ReorderJob_1_tDAA45AF1869B34ED9756EB0EFD57DE23F02BBBBB L_123 = V_44;
// var reorderMinMaxZsHandle = reorderMinMaxZsJob.ScheduleParallel(lightCount, 32, zSortHandle);
int32_t L_124 = V_2;
JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 L_125 = V_16;
JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 L_126;
L_126 = IJobForExtensions_ScheduleParallel_TisReorderJob_1_tDAA45AF1869B34ED9756EB0EFD57DE23F02BBBBB_m7310CABEB7CFF687BC8466117E490EB36481EE77(L_123, L_124, ((int32_t)32), L_125, IJobForExtensions_ScheduleParallel_TisReorderJob_1_tDAA45AF1869B34ED9756EB0EFD57DE23F02BBBBB_m7310CABEB7CFF687BC8466117E490EB36481EE77_RuntimeMethod_var);
V_19 = L_126;
// var reorderHandle = JobHandle.CombineDependencies(
// reorderLightsHandle,
// reorderMinMaxZsHandle
// );
JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 L_127 = V_19;
JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 L_128;
L_128 = JobHandle_CombineDependencies_mA265FBED9D75AEF610251410AFC7766F40D5BB05(L_119, L_127, NULL);
V_20 = L_128;
// JobHandle.ScheduleBatchedJobs();
JobHandle_ScheduleBatchedJobs_mCA0E146397E30E31FB57C96DAA1820451886DACA(NULL);
// lightExtractionJob.lights = reorderedLights;
NativeArray_1_t71485A1E60B31CCAD3E525C907CF172E8B804468 L_129 = V_17;
(&V_21)->___lights_0 = L_129;
// var lightTypes = lightExtractionJob.lightTypes = new NativeArray<LightType>(lightCount, Allocator.TempJob);
int32_t L_130 = V_2;
NativeArray_1_t6739DC6AF1C1AD43D630BC5B257B25EB7C21C652 L_131;
memset((&L_131), 0, sizeof(L_131));
NativeArray_1__ctor_mB262055276860279B00AAA8670A6B5483548B3C1((&L_131), L_130, 3, 1, /*hidden argument*/NativeArray_1__ctor_mB262055276860279B00AAA8670A6B5483548B3C1_RuntimeMethod_var);
NativeArray_1_t6739DC6AF1C1AD43D630BC5B257B25EB7C21C652 L_132 = L_131;
V_45 = L_132;
(&V_21)->___lightTypes_1 = L_132;
NativeArray_1_t6739DC6AF1C1AD43D630BC5B257B25EB7C21C652 L_133 = V_45;
V_22 = L_133;
// var radiuses = lightExtractionJob.radiuses = new NativeArray<float>(lightCount, Allocator.TempJob);
int32_t L_134 = V_2;
NativeArray_1_t3848EE4B6647317212A754634DE6DBC90B99FBEF L_135;
memset((&L_135), 0, sizeof(L_135));
NativeArray_1__ctor_m4D540A81E1062EEC2C4B0697A34A4EEFB9BC9004((&L_135), L_134, 3, 1, /*hidden argument*/NativeArray_1__ctor_m4D540A81E1062EEC2C4B0697A34A4EEFB9BC9004_RuntimeMethod_var);
NativeArray_1_t3848EE4B6647317212A754634DE6DBC90B99FBEF L_136 = L_135;
V_46 = L_136;
(&V_21)->___radiuses_2 = L_136;
NativeArray_1_t3848EE4B6647317212A754634DE6DBC90B99FBEF L_137 = V_46;
V_23 = L_137;
// var directions = lightExtractionJob.directions = new NativeArray<float3>(lightCount, Allocator.TempJob);
int32_t L_138 = V_2;
NativeArray_1_tEDE9DAD2CAE5954286BC0EF394A57ED0AC69FEE6 L_139;
memset((&L_139), 0, sizeof(L_139));
NativeArray_1__ctor_m965B9BE6DD806F31A767FF7CB33BEA509B7C90D7((&L_139), L_138, 3, 1, /*hidden argument*/NativeArray_1__ctor_m965B9BE6DD806F31A767FF7CB33BEA509B7C90D7_RuntimeMethod_var);
NativeArray_1_tEDE9DAD2CAE5954286BC0EF394A57ED0AC69FEE6 L_140 = L_139;
V_47 = L_140;
(&V_21)->___directions_3 = L_140;
NativeArray_1_tEDE9DAD2CAE5954286BC0EF394A57ED0AC69FEE6 L_141 = V_47;
V_24 = L_141;
// var positions = lightExtractionJob.positions = new NativeArray<float3>(lightCount, Allocator.TempJob);
int32_t L_142 = V_2;
NativeArray_1_tEDE9DAD2CAE5954286BC0EF394A57ED0AC69FEE6 L_143;
memset((&L_143), 0, sizeof(L_143));
NativeArray_1__ctor_m965B9BE6DD806F31A767FF7CB33BEA509B7C90D7((&L_143), L_142, 3, 1, /*hidden argument*/NativeArray_1__ctor_m965B9BE6DD806F31A767FF7CB33BEA509B7C90D7_RuntimeMethod_var);
NativeArray_1_tEDE9DAD2CAE5954286BC0EF394A57ED0AC69FEE6 L_144 = L_143;
V_47 = L_144;
(&V_21)->___positions_4 = L_144;
NativeArray_1_tEDE9DAD2CAE5954286BC0EF394A57ED0AC69FEE6 L_145 = V_47;
V_25 = L_145;
// var coneRadiuses = lightExtractionJob.coneRadiuses = new NativeArray<float>(lightCount, Allocator.TempJob);
int32_t L_146 = V_2;
NativeArray_1_t3848EE4B6647317212A754634DE6DBC90B99FBEF L_147;
memset((&L_147), 0, sizeof(L_147));
NativeArray_1__ctor_m4D540A81E1062EEC2C4B0697A34A4EEFB9BC9004((&L_147), L_146, 3, 1, /*hidden argument*/NativeArray_1__ctor_m4D540A81E1062EEC2C4B0697A34A4EEFB9BC9004_RuntimeMethod_var);
NativeArray_1_t3848EE4B6647317212A754634DE6DBC90B99FBEF L_148 = L_147;
V_46 = L_148;
(&V_21)->___coneRadiuses_5 = L_148;
NativeArray_1_t3848EE4B6647317212A754634DE6DBC90B99FBEF L_149 = V_46;
V_26 = L_149;
// var lightExtractionHandle = lightExtractionJob.ScheduleParallel(lightCount, 32, reorderHandle);
LightExtractionJob_tEBC7702598048604387974DE52CC9CB5085A99FF L_150 = V_21;
int32_t L_151 = V_2;
JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 L_152 = V_20;
JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 L_153;
L_153 = IJobForExtensions_ScheduleParallel_TisLightExtractionJob_tEBC7702598048604387974DE52CC9CB5085A99FF_mB9F5CC394034F281B107BFB0D665F18EBABA3B26(L_150, L_151, ((int32_t)32), L_152, IJobForExtensions_ScheduleParallel_TisLightExtractionJob_tEBC7702598048604387974DE52CC9CB5085A99FF_mB9F5CC394034F281B107BFB0D665F18EBABA3B26_RuntimeMethod_var);
V_27 = L_153;
// var zBinningJob = new ZBinningJob
// {
// bins = m_ZBins,
// minMaxZs = reorderedMinMaxZs,
// binOffset = m_ZBinOffset,
// zFactor = m_ZBinFactor
// };
il2cpp_codegen_initobj((&V_48), sizeof(ZBinningJob_t9BC217C31924E66E667568C1B51EA2F44FA0A08E));
NativeArray_1_tC826716DABB82121E3B759802E04D86B6B20F991 L_154 = __this->___m_ZBins_20;
(&V_48)->___bins_1 = L_154;
NativeArray_1_t0670C94F239C615B37C52F3DC5FD502E2CE8A0A9 L_155 = V_18;
(&V_48)->___minMaxZs_2 = L_155;
int32_t L_156 = __this->___m_ZBinOffset_18;
(&V_48)->___binOffset_3 = L_156;
float L_157 = __this->___m_ZBinFactor_17;
(&V_48)->___zFactor_4 = L_157;
ZBinningJob_t9BC217C31924E66E667568C1B51EA2F44FA0A08E L_158 = V_48;
// var zBinningHandle = zBinningJob.ScheduleParallel((binCount + ZBinningJob.batchCount - 1) / ZBinningJob.batchCount, 1, reorderHandle);
int32_t L_159 = V_10;
JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 L_160 = V_20;
JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 L_161;
L_161 = IJobForExtensions_ScheduleParallel_TisZBinningJob_t9BC217C31924E66E667568C1B51EA2F44FA0A08E_m90B38B5111752C2CEEC4527CB6233EF4D6009566(L_158, ((int32_t)(((int32_t)il2cpp_codegen_subtract(((int32_t)il2cpp_codegen_add(L_159, ((int32_t)64))), 1))/((int32_t)64))), 1, L_160, IJobForExtensions_ScheduleParallel_TisZBinningJob_t9BC217C31924E66E667568C1B51EA2F44FA0A08E_m90B38B5111752C2CEEC4527CB6233EF4D6009566_RuntimeMethod_var);
V_28 = L_161;
// reorderedMinMaxZs.Dispose(zBinningHandle);
JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 L_162 = V_28;
JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 L_163;
L_163 = NativeArray_1_Dispose_m6F56643DFEE7FAB37CA7E71EEE539321FFA0B2CC((&V_18), L_162, NativeArray_1_Dispose_m6F56643DFEE7FAB37CA7E71EEE539321FFA0B2CC_RuntimeMethod_var);
// var lightMasksLength = (((wordsPerTile) * m_TileResolution + 3) / 4) * 4;
int32_t L_164 = V_6;
int2_tF4AC25F87943DC0B2BB3456B0B919B3B42A9432A L_165 = __this->___m_TileResolution_15;
int2_tF4AC25F87943DC0B2BB3456B0B919B3B42A9432A L_166;
L_166 = int2_op_Multiply_m697115E9E2F0D3836968238502EC9BDA81670398_inline(L_164, L_165, NULL);
int2_tF4AC25F87943DC0B2BB3456B0B919B3B42A9432A L_167;
L_167 = int2_op_Addition_mDC6C2A91C24EE95C695A1F0179AC85A845045D2E_inline(L_166, 3, NULL);
int2_tF4AC25F87943DC0B2BB3456B0B919B3B42A9432A L_168;
L_168 = int2_op_Division_mE73B8B8DF181E932008B939A87FC6A7CB0547F75_inline(L_167, 4, NULL);
int2_tF4AC25F87943DC0B2BB3456B0B919B3B42A9432A L_169;
L_169 = int2_op_Multiply_m9B9F53441CEAC7B04F01386733AB0DE1F28E90B0_inline(L_168, 4, NULL);
V_29 = L_169;
// var horizontalLightMasks = new NativeArray<uint>(lightMasksLength.y, Allocator.TempJob);
int2_tF4AC25F87943DC0B2BB3456B0B919B3B42A9432A L_170 = V_29;
int32_t L_171 = L_170.___y_1;
NativeArray_1_t453E3DEA4CC9F1056F24E417C3308C35174BC184 L_172;
memset((&L_172), 0, sizeof(L_172));
NativeArray_1__ctor_m75E60949F4AE81A148CE446B1DC84D8E27C108CD((&L_172), L_171, 3, 1, /*hidden argument*/NativeArray_1__ctor_m75E60949F4AE81A148CE446B1DC84D8E27C108CD_RuntimeMethod_var);
V_30 = L_172;
// var verticalLightMasks = new NativeArray<uint>(lightMasksLength.x, Allocator.TempJob);
int2_tF4AC25F87943DC0B2BB3456B0B919B3B42A9432A L_173 = V_29;
int32_t L_174 = L_173.___x_0;
NativeArray_1_t453E3DEA4CC9F1056F24E417C3308C35174BC184 L_175;
memset((&L_175), 0, sizeof(L_175));
NativeArray_1__ctor_m75E60949F4AE81A148CE446B1DC84D8E27C108CD((&L_175), L_174, 3, 1, /*hidden argument*/NativeArray_1__ctor_m75E60949F4AE81A148CE446B1DC84D8E27C108CD_RuntimeMethod_var);
V_31 = L_175;
// var verticalJob = new SliceCullingJob
// {
// scale = (float)m_ActualTileWidth / (float)screenResolution.x,
// viewOrigin = camera.transform.position,
// viewForward = camera.transform.forward,
// viewRight = camera.transform.right * fovHalfWidth,
// viewUp = camera.transform.up * fovHalfHeight,
// lightTypes = lightTypes,
// radiuses = radiuses,
// directions = directions,
// positions = positions,
// coneRadiuses = coneRadiuses,
// lightsPerTile = lightsPerTile,
// sliceLightMasks = verticalLightMasks
// };
il2cpp_codegen_initobj((&V_49), sizeof(SliceCullingJob_t9EF107BD36223E7805C502BF1FF8E1767FB326CC));
int32_t L_176 = __this->___m_ActualTileWidth_14;
int2_tF4AC25F87943DC0B2BB3456B0B919B3B42A9432A L_177 = V_1;
int32_t L_178 = L_177.___x_0;
(&V_49)->___scale_0 = ((float)(((float)L_176)/((float)L_178)));
Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_179 = V_0;
NullCheck(L_179);
Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* L_180;
L_180 = Component_get_transform_m2919A1D81931E6932C7F06D4C2F0AB8DDA9A5371(L_179, NULL);
NullCheck(L_180);
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_181;
L_181 = Transform_get_position_m69CD5FA214FDAE7BB701552943674846C220FDE1(L_180, NULL);
float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E L_182;
L_182 = float3_op_Implicit_mE1831A3AC179B7EB3236F8202EC8DD5CE05376AB(L_181, NULL);
(&V_49)->___viewOrigin_1 = L_182;
Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_183 = V_0;
NullCheck(L_183);
Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* L_184;
L_184 = Component_get_transform_m2919A1D81931E6932C7F06D4C2F0AB8DDA9A5371(L_183, NULL);
NullCheck(L_184);
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_185;
L_185 = Transform_get_forward_mFCFACF7165FDAB21E80E384C494DF278386CEE2F(L_184, NULL);
float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E L_186;
L_186 = float3_op_Implicit_mE1831A3AC179B7EB3236F8202EC8DD5CE05376AB(L_185, NULL);
(&V_49)->___viewForward_2 = L_186;
Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_187 = V_0;
NullCheck(L_187);
Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* L_188;
L_188 = Component_get_transform_m2919A1D81931E6932C7F06D4C2F0AB8DDA9A5371(L_187, NULL);
NullCheck(L_188);
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_189;
L_189 = Transform_get_right_mC6DC057C23313802E2186A9E0DB760D795A758A4(L_188, NULL);
float L_190 = V_8;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_191;
L_191 = Vector3_op_Multiply_m87BA7C578F96C8E49BB07088DAAC4649F83B0353_inline(L_189, L_190, NULL);
float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E L_192;
L_192 = float3_op_Implicit_mE1831A3AC179B7EB3236F8202EC8DD5CE05376AB(L_191, NULL);
(&V_49)->___viewRight_3 = L_192;
Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_193 = V_0;
NullCheck(L_193);
Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* L_194;
L_194 = Component_get_transform_m2919A1D81931E6932C7F06D4C2F0AB8DDA9A5371(L_193, NULL);
NullCheck(L_194);
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_195;
L_195 = Transform_get_up_mE47A9D9D96422224DD0539AA5524DA5440145BB2(L_194, NULL);
float L_196 = V_7;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_197;
L_197 = Vector3_op_Multiply_m87BA7C578F96C8E49BB07088DAAC4649F83B0353_inline(L_195, L_196, NULL);
float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E L_198;
L_198 = float3_op_Implicit_mE1831A3AC179B7EB3236F8202EC8DD5CE05376AB(L_197, NULL);
(&V_49)->___viewUp_4 = L_198;
NativeArray_1_t6739DC6AF1C1AD43D630BC5B257B25EB7C21C652 L_199 = V_22;
(&V_49)->___lightTypes_5 = L_199;
NativeArray_1_t3848EE4B6647317212A754634DE6DBC90B99FBEF L_200 = V_23;
(&V_49)->___radiuses_6 = L_200;
NativeArray_1_tEDE9DAD2CAE5954286BC0EF394A57ED0AC69FEE6 L_201 = V_24;
(&V_49)->___directions_7 = L_201;
NativeArray_1_tEDE9DAD2CAE5954286BC0EF394A57ED0AC69FEE6 L_202 = V_25;
(&V_49)->___positions_8 = L_202;
NativeArray_1_t3848EE4B6647317212A754634DE6DBC90B99FBEF L_203 = V_26;
(&V_49)->___coneRadiuses_9 = L_203;
int32_t L_204 = V_5;
(&V_49)->___lightsPerTile_10 = L_204;
NativeArray_1_t453E3DEA4CC9F1056F24E417C3308C35174BC184 L_205 = V_31;
(&V_49)->___sliceLightMasks_11 = L_205;
SliceCullingJob_t9EF107BD36223E7805C502BF1FF8E1767FB326CC L_206 = V_49;
// var verticalHandle = verticalJob.ScheduleParallel(m_TileResolution.x, 1, lightExtractionHandle);
SliceCullingJob_t9EF107BD36223E7805C502BF1FF8E1767FB326CC L_207 = L_206;
int2_tF4AC25F87943DC0B2BB3456B0B919B3B42A9432A* L_208 = (&__this->___m_TileResolution_15);
int32_t L_209 = L_208->___x_0;
JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 L_210 = V_27;
JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 L_211;
L_211 = IJobForExtensions_ScheduleParallel_TisSliceCullingJob_t9EF107BD36223E7805C502BF1FF8E1767FB326CC_mE9C559B4E2D2B4FF8375299261C9A3E1F61DDBCD(L_207, L_209, 1, L_210, IJobForExtensions_ScheduleParallel_TisSliceCullingJob_t9EF107BD36223E7805C502BF1FF8E1767FB326CC_mE9C559B4E2D2B4FF8375299261C9A3E1F61DDBCD_RuntimeMethod_var);
V_32 = L_211;
// var horizontalJob = verticalJob;
V_33 = L_207;
// horizontalJob.scale = (float)m_ActualTileWidth / (float)screenResolution.y;
int32_t L_212 = __this->___m_ActualTileWidth_14;
int2_tF4AC25F87943DC0B2BB3456B0B919B3B42A9432A L_213 = V_1;
int32_t L_214 = L_213.___y_1;
(&V_33)->___scale_0 = ((float)(((float)L_212)/((float)L_214)));
// horizontalJob.viewRight = camera.transform.up * fovHalfHeight;
Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_215 = V_0;
NullCheck(L_215);
Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* L_216;
L_216 = Component_get_transform_m2919A1D81931E6932C7F06D4C2F0AB8DDA9A5371(L_215, NULL);
NullCheck(L_216);
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_217;
L_217 = Transform_get_up_mE47A9D9D96422224DD0539AA5524DA5440145BB2(L_216, NULL);
float L_218 = V_7;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_219;
L_219 = Vector3_op_Multiply_m87BA7C578F96C8E49BB07088DAAC4649F83B0353_inline(L_217, L_218, NULL);
float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E L_220;
L_220 = float3_op_Implicit_mE1831A3AC179B7EB3236F8202EC8DD5CE05376AB(L_219, NULL);
(&V_33)->___viewRight_3 = L_220;
// horizontalJob.viewUp = -camera.transform.right * fovHalfWidth;
Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_221 = V_0;
NullCheck(L_221);
Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* L_222;
L_222 = Component_get_transform_m2919A1D81931E6932C7F06D4C2F0AB8DDA9A5371(L_221, NULL);
NullCheck(L_222);
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_223;
L_223 = Transform_get_right_mC6DC057C23313802E2186A9E0DB760D795A758A4(L_222, NULL);
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_224;
L_224 = Vector3_op_UnaryNegation_m5450829F333BD2A88AF9A592C4EE331661225915_inline(L_223, NULL);
float L_225 = V_8;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_226;
L_226 = Vector3_op_Multiply_m87BA7C578F96C8E49BB07088DAAC4649F83B0353_inline(L_224, L_225, NULL);
float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E L_227;
L_227 = float3_op_Implicit_mE1831A3AC179B7EB3236F8202EC8DD5CE05376AB(L_226, NULL);
(&V_33)->___viewUp_4 = L_227;
// horizontalJob.sliceLightMasks = horizontalLightMasks;
NativeArray_1_t453E3DEA4CC9F1056F24E417C3308C35174BC184 L_228 = V_30;
(&V_33)->___sliceLightMasks_11 = L_228;
// var horizontalHandle = horizontalJob.ScheduleParallel(m_TileResolution.y, 1, lightExtractionHandle);
SliceCullingJob_t9EF107BD36223E7805C502BF1FF8E1767FB326CC L_229 = V_33;
int2_tF4AC25F87943DC0B2BB3456B0B919B3B42A9432A* L_230 = (&__this->___m_TileResolution_15);
int32_t L_231 = L_230->___y_1;
JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 L_232 = V_27;
JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 L_233;
L_233 = IJobForExtensions_ScheduleParallel_TisSliceCullingJob_t9EF107BD36223E7805C502BF1FF8E1767FB326CC_mE9C559B4E2D2B4FF8375299261C9A3E1F61DDBCD(L_229, L_231, 1, L_232, IJobForExtensions_ScheduleParallel_TisSliceCullingJob_t9EF107BD36223E7805C502BF1FF8E1767FB326CC_mE9C559B4E2D2B4FF8375299261C9A3E1F61DDBCD_RuntimeMethod_var);
// var slicesHandle = JobHandle.CombineDependencies(horizontalHandle, verticalHandle);
JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 L_234 = V_32;
JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 L_235;
L_235 = JobHandle_CombineDependencies_mA265FBED9D75AEF610251410AFC7766F40D5BB05(L_233, L_234, NULL);
V_34 = L_235;
// m_TileLightMasks = new NativeArray<uint>(((m_TileResolution.x * m_TileResolution.y * (wordsPerTile) + 3) / 4) * 4, Allocator.TempJob);
int2_tF4AC25F87943DC0B2BB3456B0B919B3B42A9432A* L_236 = (&__this->___m_TileResolution_15);
int32_t L_237 = L_236->___x_0;
int2_tF4AC25F87943DC0B2BB3456B0B919B3B42A9432A* L_238 = (&__this->___m_TileResolution_15);
int32_t L_239 = L_238->___y_1;
int32_t L_240 = V_6;
NativeArray_1_t453E3DEA4CC9F1056F24E417C3308C35174BC184 L_241;
memset((&L_241), 0, sizeof(L_241));
NativeArray_1__ctor_m75E60949F4AE81A148CE446B1DC84D8E27C108CD((&L_241), ((int32_t)il2cpp_codegen_multiply(((int32_t)(((int32_t)il2cpp_codegen_add(((int32_t)il2cpp_codegen_multiply(((int32_t)il2cpp_codegen_multiply(L_237, L_239)), L_240)), 3))/4)), 4)), 3, 1, /*hidden argument*/NativeArray_1__ctor_m75E60949F4AE81A148CE446B1DC84D8E27C108CD_RuntimeMethod_var);
__this->___m_TileLightMasks_21 = L_241;
// var sliceCombineJob = new SliceCombineJob
// {
// tileResolution = m_TileResolution,
// wordsPerTile = wordsPerTile,
// sliceLightMasksH = horizontalLightMasks,
// sliceLightMasksV = verticalLightMasks,
// lightMasks = m_TileLightMasks
// };
il2cpp_codegen_initobj((&V_50), sizeof(SliceCombineJob_t1CE979EB828943E997C055871F958388C55BBE9A));
int2_tF4AC25F87943DC0B2BB3456B0B919B3B42A9432A L_242 = __this->___m_TileResolution_15;
(&V_50)->___tileResolution_0 = L_242;
int32_t L_243 = V_6;
(&V_50)->___wordsPerTile_1 = L_243;
NativeArray_1_t453E3DEA4CC9F1056F24E417C3308C35174BC184 L_244 = V_30;
(&V_50)->___sliceLightMasksH_2 = L_244;
NativeArray_1_t453E3DEA4CC9F1056F24E417C3308C35174BC184 L_245 = V_31;
(&V_50)->___sliceLightMasksV_3 = L_245;
NativeArray_1_t453E3DEA4CC9F1056F24E417C3308C35174BC184 L_246 = __this->___m_TileLightMasks_21;
(&V_50)->___lightMasks_4 = L_246;
SliceCombineJob_t1CE979EB828943E997C055871F958388C55BBE9A L_247 = V_50;
// var sliceCombineHandle = sliceCombineJob.ScheduleParallel(m_TileResolution.y, 1, slicesHandle);
int2_tF4AC25F87943DC0B2BB3456B0B919B3B42A9432A* L_248 = (&__this->___m_TileResolution_15);
int32_t L_249 = L_248->___y_1;
JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 L_250 = V_34;
JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 L_251;
L_251 = IJobForExtensions_ScheduleParallel_TisSliceCombineJob_t1CE979EB828943E997C055871F958388C55BBE9A_mCF9341E11F2D1A464A0EBE9E2C2C856D5CDBB44C(L_247, L_249, 1, L_250, IJobForExtensions_ScheduleParallel_TisSliceCombineJob_t1CE979EB828943E997C055871F958388C55BBE9A_mCF9341E11F2D1A464A0EBE9E2C2C856D5CDBB44C_RuntimeMethod_var);
V_35 = L_251;
// m_CullingHandle = JobHandle.CombineDependencies(sliceCombineHandle, zBinningHandle);
JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 L_252 = V_35;
JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 L_253 = V_28;
JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 L_254;
L_254 = JobHandle_CombineDependencies_mA265FBED9D75AEF610251410AFC7766F40D5BB05(L_252, L_253, NULL);
__this->___m_CullingHandle_19 = L_254;
// reorderHandle.Complete();
JobHandle_Complete_mDCED35A125AAB37EDDAB2E31C805B4904B614A4A((&V_20), NULL);
// NativeArray<VisibleLight>.Copy(reorderedLights, 0, renderingData.lightData.visibleLights, lightOffset, lightCount);
NativeArray_1_t71485A1E60B31CCAD3E525C907CF172E8B804468 L_255 = V_17;
RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_256 = ___0_renderingData;
LightData_t6A82F1C9AA97327A5EE9C16A3E949918F3A55470* L_257 = (&L_256->___lightData_2);
NativeArray_1_t71485A1E60B31CCAD3E525C907CF172E8B804468 L_258 = L_257->___visibleLights_3;
int32_t L_259 = V_3;
int32_t L_260 = V_2;
NativeArray_1_Copy_m24A90CBB1F587DD393BFDC028C5A38C437386D03(L_255, 0, L_258, L_259, L_260, NativeArray_1_Copy_m24A90CBB1F587DD393BFDC028C5A38C437386D03_RuntimeMethod_var);
// var tempBias = new NativeArray<Vector4>(lightCount, Allocator.Temp);
int32_t L_261 = V_2;
NativeArray_1_t1319594EE236701FE431CF2885AEB88373076DA8 L_262;
memset((&L_262), 0, sizeof(L_262));
NativeArray_1__ctor_m583C7489D7AAC57700B48C9035CC3BE3379872E4((&L_262), L_261, 2, 1, /*hidden argument*/NativeArray_1__ctor_m583C7489D7AAC57700B48C9035CC3BE3379872E4_RuntimeMethod_var);
V_36 = L_262;
// var tempResolution = new NativeArray<int>(lightCount, Allocator.Temp);
int32_t L_263 = V_2;
NativeArray_1_tA833EB7E3E1C9AF82C37976AD964B8D4BAC38B2C L_264;
memset((&L_264), 0, sizeof(L_264));
NativeArray_1__ctor_mB7BB23924A114599D399A5EC6C00B2B6407CF66D((&L_264), L_263, 2, 1, /*hidden argument*/NativeArray_1__ctor_mB7BB23924A114599D399A5EC6C00B2B6407CF66D_RuntimeMethod_var);
V_37 = L_264;
// var tempIndices = new NativeArray<int>(lightCount, Allocator.Temp);
int32_t L_265 = V_2;
NativeArray_1_tA833EB7E3E1C9AF82C37976AD964B8D4BAC38B2C L_266;
memset((&L_266), 0, sizeof(L_266));
NativeArray_1__ctor_mB7BB23924A114599D399A5EC6C00B2B6407CF66D((&L_266), L_265, 2, 1, /*hidden argument*/NativeArray_1__ctor_mB7BB23924A114599D399A5EC6C00B2B6407CF66D_RuntimeMethod_var);
V_38 = L_266;
// for (var i = 0; i < lightCount; i++)
V_51 = 0;
goto IL_069f_3;
}
IL_063d_3:
{
// tempBias[indices[i]] = renderingData.shadowData.bias[lightOffset + i];
int32_t L_267 = V_51;
int32_t L_268;
L_268 = IL2CPP_NATIVEARRAY_GET_ITEM(int32_t, ((&V_15))->___m_Buffer_0, L_267);
RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_269 = ___0_renderingData;
ShadowData_tA165FDF7CA4CE6BEA8B649FFAB91C59ED684D832* L_270 = (&L_269->___shadowData_3);
List_1_tF42FEB6C3B18B7E7C8F2DE1FEBA00D2491736317* L_271 = L_270->___bias_12;
int32_t L_272 = V_3;
int32_t L_273 = V_51;
NullCheck(L_271);
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_274;
L_274 = List_1_get_Item_mF5D504FB09F98DB07ABEF3D064237C0BCBD8EDC4(L_271, ((int32_t)il2cpp_codegen_add(L_272, L_273)), List_1_get_Item_mF5D504FB09F98DB07ABEF3D064237C0BCBD8EDC4_RuntimeMethod_var);
IL2CPP_NATIVEARRAY_SET_ITEM(Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3, ((&V_36))->___m_Buffer_0, L_268, (L_274));
// tempResolution[indices[i]] = renderingData.shadowData.resolution[lightOffset + i];
int32_t L_275 = V_51;
int32_t L_276;
L_276 = IL2CPP_NATIVEARRAY_GET_ITEM(int32_t, ((&V_15))->___m_Buffer_0, L_275);
RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_277 = ___0_renderingData;
ShadowData_tA165FDF7CA4CE6BEA8B649FFAB91C59ED684D832* L_278 = (&L_277->___shadowData_3);
List_1_t05915E9237850A58106982B7FE4BC5DA4E872E73* L_279 = L_278->___resolution_13;
int32_t L_280 = V_3;
int32_t L_281 = V_51;
NullCheck(L_279);
int32_t L_282;
L_282 = List_1_get_Item_mD99081BEFA1AB3526715F489192B0F7F596C183D(L_279, ((int32_t)il2cpp_codegen_add(L_280, L_281)), List_1_get_Item_mD99081BEFA1AB3526715F489192B0F7F596C183D_RuntimeMethod_var);
IL2CPP_NATIVEARRAY_SET_ITEM(int32_t, ((&V_37))->___m_Buffer_0, L_276, (L_282));
// tempIndices[indices[i]] = lightOffset + i;
int32_t L_283 = V_51;
int32_t L_284;
L_284 = IL2CPP_NATIVEARRAY_GET_ITEM(int32_t, ((&V_15))->___m_Buffer_0, L_283);
int32_t L_285 = V_3;
int32_t L_286 = V_51;
IL2CPP_NATIVEARRAY_SET_ITEM(int32_t, ((&V_38))->___m_Buffer_0, L_284, (((int32_t)il2cpp_codegen_add(L_285, L_286))));
// for (var i = 0; i < lightCount; i++)
int32_t L_287 = V_51;
V_51 = ((int32_t)il2cpp_codegen_add(L_287, 1));
}
IL_069f_3:
{
// for (var i = 0; i < lightCount; i++)
int32_t L_288 = V_51;
int32_t L_289 = V_2;
if ((((int32_t)L_288) < ((int32_t)L_289)))
{
goto IL_063d_3;
}
}
{
// for (var i = 0; i < lightCount; i++)
V_52 = 0;
goto IL_0706_3;
}
IL_06a9_3:
{
// renderingData.shadowData.bias[i + lightOffset] = tempBias[i];
RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_290 = ___0_renderingData;
ShadowData_tA165FDF7CA4CE6BEA8B649FFAB91C59ED684D832* L_291 = (&L_290->___shadowData_3);
List_1_tF42FEB6C3B18B7E7C8F2DE1FEBA00D2491736317* L_292 = L_291->___bias_12;
int32_t L_293 = V_52;
int32_t L_294 = V_3;
int32_t L_295 = V_52;
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_296;
L_296 = IL2CPP_NATIVEARRAY_GET_ITEM(Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3, ((&V_36))->___m_Buffer_0, L_295);
NullCheck(L_292);
List_1_set_Item_m9CE045A3C18BAFF826CE4686A0F2D3D00930416F(L_292, ((int32_t)il2cpp_codegen_add(L_293, L_294)), L_296, List_1_set_Item_m9CE045A3C18BAFF826CE4686A0F2D3D00930416F_RuntimeMethod_var);
// renderingData.shadowData.resolution[i + lightOffset] = tempResolution[i];
RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_297 = ___0_renderingData;
ShadowData_tA165FDF7CA4CE6BEA8B649FFAB91C59ED684D832* L_298 = (&L_297->___shadowData_3);
List_1_t05915E9237850A58106982B7FE4BC5DA4E872E73* L_299 = L_298->___resolution_13;
int32_t L_300 = V_52;
int32_t L_301 = V_3;
int32_t L_302 = V_52;
int32_t L_303;
L_303 = IL2CPP_NATIVEARRAY_GET_ITEM(int32_t, ((&V_37))->___m_Buffer_0, L_302);
NullCheck(L_299);
List_1_set_Item_m95629806F31CF369D937590912E0B6A53FF7C587(L_299, ((int32_t)il2cpp_codegen_add(L_300, L_301)), L_303, List_1_set_Item_m95629806F31CF369D937590912E0B6A53FF7C587_RuntimeMethod_var);
// renderingData.lightData.originalIndices[i + lightOffset] = tempIndices[i];
RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_304 = ___0_renderingData;
LightData_t6A82F1C9AA97327A5EE9C16A3E949918F3A55470* L_305 = (&L_304->___lightData_2);
NativeArray_1_tA833EB7E3E1C9AF82C37976AD964B8D4BAC38B2C* L_306 = (&L_305->___originalIndices_4);
int32_t L_307 = V_52;
int32_t L_308 = V_3;
int32_t L_309 = V_52;
int32_t L_310;
L_310 = IL2CPP_NATIVEARRAY_GET_ITEM(int32_t, ((&V_38))->___m_Buffer_0, L_309);
IL2CPP_NATIVEARRAY_SET_ITEM(int32_t, (L_306)->___m_Buffer_0, ((int32_t)il2cpp_codegen_add(L_307, L_308)), (L_310));
// for (var i = 0; i < lightCount; i++)
int32_t L_311 = V_52;
V_52 = ((int32_t)il2cpp_codegen_add(L_311, 1));
}
IL_0706_3:
{
// for (var i = 0; i < lightCount; i++)
int32_t L_312 = V_52;
int32_t L_313 = V_2;
if ((((int32_t)L_312) < ((int32_t)L_313)))
{
goto IL_06a9_3;
}
}
{
// tempBias.Dispose();
NativeArray_1_Dispose_m7CA9BD7607780DE85C8AC7B6A68E586F0B9843B6((&V_36), NativeArray_1_Dispose_m7CA9BD7607780DE85C8AC7B6A68E586F0B9843B6_RuntimeMethod_var);
// tempResolution.Dispose();
NativeArray_1_Dispose_m05C674E687B921C37722A6A1FF938FD56574642E((&V_37), NativeArray_1_Dispose_m05C674E687B921C37722A6A1FF938FD56574642E_RuntimeMethod_var);
// tempIndices.Dispose();
NativeArray_1_Dispose_m05C674E687B921C37722A6A1FF938FD56574642E((&V_38), NativeArray_1_Dispose_m05C674E687B921C37722A6A1FF938FD56574642E_RuntimeMethod_var);
// lightTypes.Dispose(m_CullingHandle);
JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 L_314 = __this->___m_CullingHandle_19;
JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 L_315;
L_315 = NativeArray_1_Dispose_mE1983C88F09D7F9F55D5E4CB6BBABB1B4FB99108((&V_22), L_314, NativeArray_1_Dispose_mE1983C88F09D7F9F55D5E4CB6BBABB1B4FB99108_RuntimeMethod_var);
// radiuses.Dispose(m_CullingHandle);
JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 L_316 = __this->___m_CullingHandle_19;
JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 L_317;
L_317 = NativeArray_1_Dispose_mF5000E9404A41E84E3A2BF345C3D92F77C8D12C7((&V_23), L_316, NativeArray_1_Dispose_mF5000E9404A41E84E3A2BF345C3D92F77C8D12C7_RuntimeMethod_var);
// directions.Dispose(m_CullingHandle);
JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 L_318 = __this->___m_CullingHandle_19;
JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 L_319;
L_319 = NativeArray_1_Dispose_m7C62F3F8DFECBDCF958ABA39CB046EDEA2B0255D((&V_24), L_318, NativeArray_1_Dispose_m7C62F3F8DFECBDCF958ABA39CB046EDEA2B0255D_RuntimeMethod_var);
// positions.Dispose(m_CullingHandle);
JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 L_320 = __this->___m_CullingHandle_19;
JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 L_321;
L_321 = NativeArray_1_Dispose_m7C62F3F8DFECBDCF958ABA39CB046EDEA2B0255D((&V_25), L_320, NativeArray_1_Dispose_m7C62F3F8DFECBDCF958ABA39CB046EDEA2B0255D_RuntimeMethod_var);
// coneRadiuses.Dispose(m_CullingHandle);
JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 L_322 = __this->___m_CullingHandle_19;
JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 L_323;
L_323 = NativeArray_1_Dispose_mF5000E9404A41E84E3A2BF345C3D92F77C8D12C7((&V_26), L_322, NativeArray_1_Dispose_mF5000E9404A41E84E3A2BF345C3D92F77C8D12C7_RuntimeMethod_var);
// reorderedLights.Dispose(m_CullingHandle);
JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 L_324 = __this->___m_CullingHandle_19;
JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 L_325;
L_325 = NativeArray_1_Dispose_m86268F63824C235475F45FF3F2DA0A446A9E5ECD((&V_17), L_324, NativeArray_1_Dispose_m86268F63824C235475F45FF3F2DA0A446A9E5ECD_RuntimeMethod_var);
// horizontalLightMasks.Dispose(m_CullingHandle);
JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 L_326 = __this->___m_CullingHandle_19;
JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 L_327;
L_327 = NativeArray_1_Dispose_mA976370881267B0B7D242251F3E97EAB7D5E383C((&V_30), L_326, NativeArray_1_Dispose_mA976370881267B0B7D242251F3E97EAB7D5E383C_RuntimeMethod_var);
// verticalLightMasks.Dispose(m_CullingHandle);
JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 L_328 = __this->___m_CullingHandle_19;
JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 L_329;
L_329 = NativeArray_1_Dispose_mA976370881267B0B7D242251F3E97EAB7D5E383C((&V_31), L_328, NativeArray_1_Dispose_mA976370881267B0B7D242251F3E97EAB7D5E383C_RuntimeMethod_var);
// JobHandle.ScheduleBatchedJobs();
JobHandle_ScheduleBatchedJobs_mCA0E146397E30E31FB57C96DAA1820451886DACA(NULL);
goto IL_07c1;
}
}// end try (depth: 3)
catch(Il2CppExceptionWrapper& e)
{
__finallyBlock.StoreException(e.ex);
}
}
}// end try (depth: 2)
catch(Il2CppExceptionWrapper& e)
{
__finallyBlock.StoreException(e.ex);
}
}
}// end try (depth: 1)
catch(Il2CppExceptionWrapper& e)
{
__finallyBlock.StoreException(e.ex);
}
}
IL_07c1:
{
// }
return;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.ForwardLights::Setup(UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ForwardLights_Setup_m5D3FA3957D214026C4029ED6DB7FCF9E9B19B139 (ForwardLights_t624787957AE9D8E817643720F2199E35331D4DCA* __this, ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36 ___0_context, RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* ___1_renderingData, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&CommandBufferPool_t88CACA06AB445EE4743F5C4D742C73761A2DEF0F_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ComputeBuffer_SetData_Tisfloat4_t89D9A294E7A79BD81BFBDD18654508532958555E_mE7688CA575F08CB3680C5CED8C471E19CDA1CC2F_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&CoreUtils_tEE57AB2B0DAE9561F4954B08800A8F957850B038_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ForwardLights_t624787957AE9D8E817643720F2199E35331D4DCA_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&NativeArray_1_Dispose_m921D007BB17D47849CD74AB7FA825547CB828BBC_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&NativeArray_1_Dispose_mA791E7991731E7EAB7302C44BD000DD3625F5833_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&NativeArray_1_Reinterpret_Tisfloat4_t89D9A294E7A79BD81BFBDD18654508532958555E_m4A597B9676D4D59835A397DD5EA6EDACDCE98055_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&NativeArray_1_Reinterpret_Tisfloat4_t89D9A294E7A79BD81BFBDD18654508532958555E_mC48AB704490AABE319C2CDB613098803A2282F9A_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&UnsafeUtility_SizeOf_TisUInt32_t1833D51FFA667B18A5AA4B8D34DE284F8495D29B_mD5B3C428BB4E25A820C242BF663DC5471EFFA654_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&UnsafeUtility_SizeOf_TisZBin_t2B4F59EC396F7A7EC8EE6A15C15176B9888125A5_mB4E641AE2DA37B0E18DB182D6F46E1E34E3DF443_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral053F9B97AF4C823B8FF0AB8197AA855CBEFA9B69);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral2A431B4780359F24810A6C920C1BFCC62A65CE91);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral4193EBDBF3FC4C471C6123FE8FFDE64023C50E10);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral51157982D1A6519C42115BD41B89BA7C70C2510E);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral64FDA6C73F33A8A305CD701D4F610C7F84268439);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral79889366F896D1D07054019D98C11D868960DE47);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral79AC0A2F136BF80FA39E9E5E7C8C483E0408CFF5);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral7C5F87E48AE358BCF7E470E9FEB175EF05D3C087);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral84E7E0E7E5433938C7C7E9A55D799024809F7995);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral8A5D1CF863BA61FA8E8E1FF101FA5D3530C4DF10);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral95D8FEADF452EC650DD95AE8EF91C62EE824E785);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral9E0A2247117EBA666979C3085D6CF4A62A46F17F);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralB649100B3C780B54C1156AFF2416B909BE648F0B);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralC96739F387915D0B04F40235077F01E58428DD69);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralE09EBE80FB6FF8B895959166FD79C189A53AA766);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralFC225705F6EF02D609F349359025AB953A3B1AA8);
s_Il2CppMethodInitialized = true;
}
int32_t V_0 = 0;
bool V_1 = false;
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* V_2 = NULL;
ProfilingScope_t57898BA31E8EF8F083EF84E0DA2737AC61CBC5BD V_3;
memset((&V_3), 0, sizeof(V_3));
bool V_4 = false;
bool V_5 = false;
bool V_6 = false;
bool V_7 = false;
bool V_8 = false;
bool V_9 = false;
int32_t G_B7_0 = 0;
String_t* G_B9_0 = NULL;
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* G_B9_1 = NULL;
String_t* G_B8_0 = NULL;
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* G_B8_1 = NULL;
int32_t G_B10_0 = 0;
String_t* G_B10_1 = NULL;
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* G_B10_2 = NULL;
String_t* G_B13_0 = NULL;
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* G_B13_1 = NULL;
String_t* G_B11_0 = NULL;
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* G_B11_1 = NULL;
String_t* G_B12_0 = NULL;
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* G_B12_1 = NULL;
int32_t G_B14_0 = 0;
String_t* G_B14_1 = NULL;
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* G_B14_2 = NULL;
int32_t G_B17_0 = 0;
int32_t G_B20_0 = 0;
int32_t G_B23_0 = 0;
{
// int additionalLightsCount = renderingData.lightData.additionalLightsCount;
RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_0 = ___1_renderingData;
LightData_t6A82F1C9AA97327A5EE9C16A3E949918F3A55470* L_1 = (&L_0->___lightData_2);
int32_t L_2 = L_1->___additionalLightsCount_1;
V_0 = L_2;
// bool additionalLightsPerVertex = renderingData.lightData.shadeAdditionalLightsPerVertex;
RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_3 = ___1_renderingData;
LightData_t6A82F1C9AA97327A5EE9C16A3E949918F3A55470* L_4 = (&L_3->___lightData_2);
bool L_5 = L_4->___shadeAdditionalLightsPerVertex_5;
V_1 = L_5;
// CommandBuffer cmd = CommandBufferPool.Get();
il2cpp_codegen_runtime_class_init_inline(CommandBufferPool_t88CACA06AB445EE4743F5C4D742C73761A2DEF0F_il2cpp_TypeInfo_var);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_6;
L_6 = CommandBufferPool_Get_m1A194FD7FBF7B6B0B47F292287DAD9EB65EE4423(NULL);
V_2 = L_6;
// using (new ProfilingScope(null, m_ProfilingSampler))
il2cpp_codegen_runtime_class_init_inline(ForwardLights_t624787957AE9D8E817643720F2199E35331D4DCA_il2cpp_TypeInfo_var);
ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* L_7 = ((ForwardLights_t624787957AE9D8E817643720F2199E35331D4DCA_StaticFields*)il2cpp_codegen_static_fields_for(ForwardLights_t624787957AE9D8E817643720F2199E35331D4DCA_il2cpp_TypeInfo_var))->___m_ProfilingSampler_3;
ProfilingScope__ctor_mE15813DF7651C1A3B6AFD6465AD4B973E8F1DBFC((&V_3), (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7*)NULL, L_7, NULL);
}
{
auto __finallyBlock = il2cpp::utils::Finally([&]
{
FINALLY_029e:
{// begin finally (depth: 1)
ProfilingScope_Dispose_m4231A2ACA1F8E345BB0078310A9F7601704C8BE4((&V_3), NULL);
return;
}// end finally (depth: 1)
});
try
{// begin try (depth: 1)
{
// var useClusteredRendering = m_UseClusteredRendering;
bool L_8 = __this->___m_UseClusteredRendering_12;
V_4 = L_8;
// if (useClusteredRendering)
bool L_9 = V_4;
if (!L_9)
{
goto IL_0162_1;
}
}
{
// m_CullingHandle.Complete();
JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08* L_10 = (&__this->___m_CullingHandle_19);
JobHandle_Complete_mDCED35A125AAB37EDDAB2E31C805B4904B614A4A(L_10, NULL);
// m_ZBinBuffer.SetData(m_ZBins.Reinterpret<float4>(UnsafeUtility.SizeOf<ZBin>()), 0, 0, m_ZBins.Length / 4);
ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233* L_11 = __this->___m_ZBinBuffer_22;
NativeArray_1_tC826716DABB82121E3B759802E04D86B6B20F991* L_12 = (&__this->___m_ZBins_20);
int32_t L_13;
L_13 = UnsafeUtility_SizeOf_TisZBin_t2B4F59EC396F7A7EC8EE6A15C15176B9888125A5_mB4E641AE2DA37B0E18DB182D6F46E1E34E3DF443(UnsafeUtility_SizeOf_TisZBin_t2B4F59EC396F7A7EC8EE6A15C15176B9888125A5_mB4E641AE2DA37B0E18DB182D6F46E1E34E3DF443_RuntimeMethod_var);
NativeArray_1_tB5EA234C6ABA1F626A4BEF4053D06783E15A3881 L_14;
L_14 = NativeArray_1_Reinterpret_Tisfloat4_t89D9A294E7A79BD81BFBDD18654508532958555E_mC48AB704490AABE319C2CDB613098803A2282F9A(L_12, L_13, NativeArray_1_Reinterpret_Tisfloat4_t89D9A294E7A79BD81BFBDD18654508532958555E_mC48AB704490AABE319C2CDB613098803A2282F9A_RuntimeMethod_var);
NativeArray_1_tC826716DABB82121E3B759802E04D86B6B20F991* L_15 = (&__this->___m_ZBins_20);
int32_t L_16;
L_16 = IL2CPP_NATIVEARRAY_GET_LENGTH((L_15)->___m_Length_1);
NullCheck(L_11);
ComputeBuffer_SetData_Tisfloat4_t89D9A294E7A79BD81BFBDD18654508532958555E_mE7688CA575F08CB3680C5CED8C471E19CDA1CC2F(L_11, L_14, 0, 0, ((int32_t)(L_16/4)), ComputeBuffer_SetData_Tisfloat4_t89D9A294E7A79BD81BFBDD18654508532958555E_mE7688CA575F08CB3680C5CED8C471E19CDA1CC2F_RuntimeMethod_var);
// m_TileBuffer.SetData(m_TileLightMasks.Reinterpret<float4>(UnsafeUtility.SizeOf<uint>()), 0, 0, m_TileLightMasks.Length / 4);
ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233* L_17 = __this->___m_TileBuffer_23;
NativeArray_1_t453E3DEA4CC9F1056F24E417C3308C35174BC184* L_18 = (&__this->___m_TileLightMasks_21);
int32_t L_19;
L_19 = UnsafeUtility_SizeOf_TisUInt32_t1833D51FFA667B18A5AA4B8D34DE284F8495D29B_mD5B3C428BB4E25A820C242BF663DC5471EFFA654(UnsafeUtility_SizeOf_TisUInt32_t1833D51FFA667B18A5AA4B8D34DE284F8495D29B_mD5B3C428BB4E25A820C242BF663DC5471EFFA654_RuntimeMethod_var);
NativeArray_1_tB5EA234C6ABA1F626A4BEF4053D06783E15A3881 L_20;
L_20 = NativeArray_1_Reinterpret_Tisfloat4_t89D9A294E7A79BD81BFBDD18654508532958555E_m4A597B9676D4D59835A397DD5EA6EDACDCE98055(L_18, L_19, NativeArray_1_Reinterpret_Tisfloat4_t89D9A294E7A79BD81BFBDD18654508532958555E_m4A597B9676D4D59835A397DD5EA6EDACDCE98055_RuntimeMethod_var);
NativeArray_1_t453E3DEA4CC9F1056F24E417C3308C35174BC184* L_21 = (&__this->___m_TileLightMasks_21);
int32_t L_22;
L_22 = IL2CPP_NATIVEARRAY_GET_LENGTH((L_21)->___m_Length_1);
NullCheck(L_17);
ComputeBuffer_SetData_Tisfloat4_t89D9A294E7A79BD81BFBDD18654508532958555E_mE7688CA575F08CB3680C5CED8C471E19CDA1CC2F(L_17, L_20, 0, 0, ((int32_t)(L_22/4)), ComputeBuffer_SetData_Tisfloat4_t89D9A294E7A79BD81BFBDD18654508532958555E_mE7688CA575F08CB3680C5CED8C471E19CDA1CC2F_RuntimeMethod_var);
// cmd.SetGlobalInteger("_AdditionalLightsDirectionalCount", m_DirectionalLightCount);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_23 = V_2;
int32_t L_24 = __this->___m_DirectionalLightCount_13;
NullCheck(L_23);
CommandBuffer_SetGlobalInteger_m177DD61D3891A1AE6FB9133BE426B3884F6B72A2(L_23, _stringLiteralE09EBE80FB6FF8B895959166FD79C189A53AA766, L_24, NULL);
// cmd.SetGlobalInteger("_AdditionalLightsZBinOffset", m_ZBinOffset);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_25 = V_2;
int32_t L_26 = __this->___m_ZBinOffset_18;
NullCheck(L_25);
CommandBuffer_SetGlobalInteger_m177DD61D3891A1AE6FB9133BE426B3884F6B72A2(L_25, _stringLiteral2A431B4780359F24810A6C920C1BFCC62A65CE91, L_26, NULL);
// cmd.SetGlobalFloat("_AdditionalLightsZBinScale", m_ZBinFactor);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_27 = V_2;
float L_28 = __this->___m_ZBinFactor_17;
NullCheck(L_27);
CommandBuffer_SetGlobalFloat_mECD0FBFDF115D9150B5D1DB66010B17F6213419B(L_27, _stringLiteralB649100B3C780B54C1156AFF2416B909BE648F0B, L_28, NULL);
// cmd.SetGlobalVector("_AdditionalLightsTileScale", renderingData.cameraData.pixelRect.size / (float)m_ActualTileWidth);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_29 = V_2;
RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_30 = ___1_renderingData;
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_31 = (&L_30->___cameraData_1);
Rect_tA04E0F8A1830E767F40FB27ECD8D309303571F0D* L_32 = (&L_31->___pixelRect_6);
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_33;
L_33 = Rect_get_size_mFB990FFC0FE0152179C8C74A59E4AC258CB44267(L_32, NULL);
int32_t L_34 = __this->___m_ActualTileWidth_14;
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_35;
L_35 = Vector2_op_Division_m57A2DCD71E0CE7420851D705D1951F9238902AAB_inline(L_33, ((float)L_34), NULL);
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_36;
L_36 = Vector4_op_Implicit_mB193CD8DA20DEB9E9F95CFEB5A2B1B9B3B7ECFEB_inline(L_35, NULL);
NullCheck(L_29);
CommandBuffer_SetGlobalVector_mA5AF1BDEA174489A81DCE9D3E0415331FB05CE47(L_29, _stringLiteral95D8FEADF452EC650DD95AE8EF91C62EE824E785, L_36, NULL);
// cmd.SetGlobalInteger("_AdditionalLightsTileCountX", m_TileResolution.x);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_37 = V_2;
int2_tF4AC25F87943DC0B2BB3456B0B919B3B42A9432A* L_38 = (&__this->___m_TileResolution_15);
int32_t L_39 = L_38->___x_0;
NullCheck(L_37);
CommandBuffer_SetGlobalInteger_m177DD61D3891A1AE6FB9133BE426B3884F6B72A2(L_37, _stringLiteralFC225705F6EF02D609F349359025AB953A3B1AA8, L_39, NULL);
// cmd.SetGlobalConstantBuffer(m_ZBinBuffer, "AdditionalLightsZBins", 0, m_ZBins.Length * 4);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_40 = V_2;
ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233* L_41 = __this->___m_ZBinBuffer_22;
NativeArray_1_tC826716DABB82121E3B759802E04D86B6B20F991* L_42 = (&__this->___m_ZBins_20);
int32_t L_43;
L_43 = IL2CPP_NATIVEARRAY_GET_LENGTH((L_42)->___m_Length_1);
NullCheck(L_40);
CommandBuffer_SetGlobalConstantBuffer_m2BFB3CF5DDD07DFE451ED5EAD74A39F88BE4A023(L_40, L_41, _stringLiteral64FDA6C73F33A8A305CD701D4F610C7F84268439, 0, ((int32_t)il2cpp_codegen_multiply(L_43, 4)), NULL);
// cmd.SetGlobalConstantBuffer(m_TileBuffer, "AdditionalLightsTiles", 0, m_TileLightMasks.Length * 4);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_44 = V_2;
ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233* L_45 = __this->___m_TileBuffer_23;
NativeArray_1_t453E3DEA4CC9F1056F24E417C3308C35174BC184* L_46 = (&__this->___m_TileLightMasks_21);
int32_t L_47;
L_47 = IL2CPP_NATIVEARRAY_GET_LENGTH((L_46)->___m_Length_1);
NullCheck(L_44);
CommandBuffer_SetGlobalConstantBuffer_m2BFB3CF5DDD07DFE451ED5EAD74A39F88BE4A023(L_44, L_45, _stringLiteral4193EBDBF3FC4C471C6123FE8FFDE64023C50E10, 0, ((int32_t)il2cpp_codegen_multiply(L_47, 4)), NULL);
// m_ZBins.Dispose();
NativeArray_1_tC826716DABB82121E3B759802E04D86B6B20F991* L_48 = (&__this->___m_ZBins_20);
NativeArray_1_Dispose_mA791E7991731E7EAB7302C44BD000DD3625F5833(L_48, NativeArray_1_Dispose_mA791E7991731E7EAB7302C44BD000DD3625F5833_RuntimeMethod_var);
// m_TileLightMasks.Dispose();
NativeArray_1_t453E3DEA4CC9F1056F24E417C3308C35174BC184* L_49 = (&__this->___m_TileLightMasks_21);
NativeArray_1_Dispose_m921D007BB17D47849CD74AB7FA825547CB828BBC(L_49, NativeArray_1_Dispose_m921D007BB17D47849CD74AB7FA825547CB828BBC_RuntimeMethod_var);
}
IL_0162_1:
{
// SetupShaderLightConstants(cmd, ref renderingData);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_50 = V_2;
RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_51 = ___1_renderingData;
ForwardLights_SetupShaderLightConstants_m55ABC929F4CF67B8BBCC539129109F902A046FE1(__this, L_50, L_51, NULL);
// bool lightCountCheck = (renderingData.cameraData.renderer.stripAdditionalLightOffVariants && renderingData.lightData.supportsAdditionalLights) || additionalLightsCount > 0;
RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_52 = ___1_renderingData;
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_53 = (&L_52->___cameraData_1);
ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* L_54 = L_53->___renderer_35;
NullCheck(L_54);
bool L_55;
L_55 = ScriptableRenderer_get_stripAdditionalLightOffVariants_mAE9AFBDA4F4A08090587F1DD1D4C241FB47D7129_inline(L_54, NULL);
if (!L_55)
{
goto IL_0189_1;
}
}
{
RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_56 = ___1_renderingData;
LightData_t6A82F1C9AA97327A5EE9C16A3E949918F3A55470* L_57 = (&L_56->___lightData_2);
bool L_58 = L_57->___supportsAdditionalLights_10;
if (L_58)
{
goto IL_018f_1;
}
}
IL_0189_1:
{
int32_t L_59 = V_0;
G_B7_0 = ((((int32_t)L_59) > ((int32_t)0))? 1 : 0);
goto IL_0190_1;
}
IL_018f_1:
{
G_B7_0 = 1;
}
IL_0190_1:
{
V_5 = (bool)G_B7_0;
// CoreUtils.SetKeyword(cmd, ShaderKeywordStrings.AdditionalLightsVertex,
// lightCountCheck && additionalLightsPerVertex && !useClusteredRendering);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_60 = V_2;
bool L_61 = V_5;
bool L_62 = V_1;
G_B8_0 = _stringLiteral51157982D1A6519C42115BD41B89BA7C70C2510E;
G_B8_1 = L_60;
if (!((int32_t)((int32_t)L_61&(int32_t)L_62)))
{
G_B9_0 = _stringLiteral51157982D1A6519C42115BD41B89BA7C70C2510E;
G_B9_1 = L_60;
goto IL_01a5_1;
}
}
{
bool L_63 = V_4;
G_B10_0 = ((((int32_t)L_63) == ((int32_t)0))? 1 : 0);
G_B10_1 = G_B8_0;
G_B10_2 = G_B8_1;
goto IL_01a6_1;
}
IL_01a5_1:
{
G_B10_0 = 0;
G_B10_1 = G_B9_0;
G_B10_2 = G_B9_1;
}
IL_01a6_1:
{
il2cpp_codegen_runtime_class_init_inline(CoreUtils_tEE57AB2B0DAE9561F4954B08800A8F957850B038_il2cpp_TypeInfo_var);
CoreUtils_SetKeyword_mF882266E1C4C1EC2F7824B5B0F45EC94BC015FDD(G_B10_2, G_B10_1, (bool)G_B10_0, NULL);
// CoreUtils.SetKeyword(cmd, ShaderKeywordStrings.AdditionalLightsPixel,
// lightCountCheck && !additionalLightsPerVertex && !useClusteredRendering);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_64 = V_2;
bool L_65 = V_5;
G_B11_0 = _stringLiteral79AC0A2F136BF80FA39E9E5E7C8C483E0408CFF5;
G_B11_1 = L_64;
if (!L_65)
{
G_B13_0 = _stringLiteral79AC0A2F136BF80FA39E9E5E7C8C483E0408CFF5;
G_B13_1 = L_64;
goto IL_01bf_1;
}
}
{
bool L_66 = V_1;
G_B12_0 = G_B11_0;
G_B12_1 = G_B11_1;
if (L_66)
{
G_B13_0 = G_B11_0;
G_B13_1 = G_B11_1;
goto IL_01bf_1;
}
}
{
bool L_67 = V_4;
G_B14_0 = ((((int32_t)L_67) == ((int32_t)0))? 1 : 0);
G_B14_1 = G_B12_0;
G_B14_2 = G_B12_1;
goto IL_01c0_1;
}
IL_01bf_1:
{
G_B14_0 = 0;
G_B14_1 = G_B13_0;
G_B14_2 = G_B13_1;
}
IL_01c0_1:
{
il2cpp_codegen_runtime_class_init_inline(CoreUtils_tEE57AB2B0DAE9561F4954B08800A8F957850B038_il2cpp_TypeInfo_var);
CoreUtils_SetKeyword_mF882266E1C4C1EC2F7824B5B0F45EC94BC015FDD(G_B14_2, G_B14_1, (bool)G_B14_0, NULL);
// CoreUtils.SetKeyword(cmd, ShaderKeywordStrings.ClusteredRendering,
// useClusteredRendering);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_68 = V_2;
bool L_69 = V_4;
CoreUtils_SetKeyword_mF882266E1C4C1EC2F7824B5B0F45EC94BC015FDD(L_68, _stringLiteral8A5D1CF863BA61FA8E8E1FF101FA5D3530C4DF10, L_69, NULL);
// bool isShadowMask = renderingData.lightData.supportsMixedLighting && m_MixedLightingSetup == MixedLightingSetup.ShadowMask;
RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_70 = ___1_renderingData;
LightData_t6A82F1C9AA97327A5EE9C16A3E949918F3A55470* L_71 = (&L_70->___lightData_2);
bool L_72 = L_71->___supportsMixedLighting_6;
if (!L_72)
{
goto IL_01ea_1;
}
}
{
int32_t L_73 = __this->___m_MixedLightingSetup_4;
G_B17_0 = ((((int32_t)L_73) == ((int32_t)1))? 1 : 0);
goto IL_01eb_1;
}
IL_01ea_1:
{
G_B17_0 = 0;
}
IL_01eb_1:
{
V_6 = (bool)G_B17_0;
// bool isShadowMaskAlways = isShadowMask && QualitySettings.shadowmaskMode == ShadowmaskMode.Shadowmask;
bool L_74 = V_6;
if (!L_74)
{
goto IL_01fb_1;
}
}
{
int32_t L_75;
L_75 = QualitySettings_get_shadowmaskMode_mE3ACF9903A2D347AA58E8CCFC90CAF9B3CCEDC18(NULL);
G_B20_0 = ((((int32_t)L_75) == ((int32_t)0))? 1 : 0);
goto IL_01fc_1;
}
IL_01fb_1:
{
G_B20_0 = 0;
}
IL_01fc_1:
{
V_7 = (bool)G_B20_0;
// bool isSubtractive = renderingData.lightData.supportsMixedLighting && m_MixedLightingSetup == MixedLightingSetup.Subtractive;
RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_76 = ___1_renderingData;
LightData_t6A82F1C9AA97327A5EE9C16A3E949918F3A55470* L_77 = (&L_76->___lightData_2);
bool L_78 = L_77->___supportsMixedLighting_6;
if (!L_78)
{
goto IL_0216_1;
}
}
{
int32_t L_79 = __this->___m_MixedLightingSetup_4;
G_B23_0 = ((((int32_t)L_79) == ((int32_t)2))? 1 : 0);
goto IL_0217_1;
}
IL_0216_1:
{
G_B23_0 = 0;
}
IL_0217_1:
{
V_8 = (bool)G_B23_0;
// CoreUtils.SetKeyword(cmd, ShaderKeywordStrings.LightmapShadowMixing, isSubtractive || isShadowMaskAlways);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_80 = V_2;
bool L_81 = V_8;
bool L_82 = V_7;
il2cpp_codegen_runtime_class_init_inline(CoreUtils_tEE57AB2B0DAE9561F4954B08800A8F957850B038_il2cpp_TypeInfo_var);
CoreUtils_SetKeyword_mF882266E1C4C1EC2F7824B5B0F45EC94BC015FDD(L_80, _stringLiteral84E7E0E7E5433938C7C7E9A55D799024809F7995, (bool)((int32_t)((int32_t)L_81|(int32_t)L_82)), NULL);
// CoreUtils.SetKeyword(cmd, ShaderKeywordStrings.ShadowsShadowMask, isShadowMask);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_83 = V_2;
bool L_84 = V_6;
CoreUtils_SetKeyword_mF882266E1C4C1EC2F7824B5B0F45EC94BC015FDD(L_83, _stringLiteral7C5F87E48AE358BCF7E470E9FEB175EF05D3C087, L_84, NULL);
// CoreUtils.SetKeyword(cmd, ShaderKeywordStrings.MixedLightingSubtractive, isSubtractive); // Backward compatibility
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_85 = V_2;
bool L_86 = V_8;
CoreUtils_SetKeyword_mF882266E1C4C1EC2F7824B5B0F45EC94BC015FDD(L_85, _stringLiteral79889366F896D1D07054019D98C11D868960DE47, L_86, NULL);
// CoreUtils.SetKeyword(cmd, ShaderKeywordStrings.ReflectionProbeBlending, renderingData.lightData.reflectionProbeBlending);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_87 = V_2;
RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_88 = ___1_renderingData;
LightData_t6A82F1C9AA97327A5EE9C16A3E949918F3A55470* L_89 = (&L_88->___lightData_2);
bool L_90 = L_89->___reflectionProbeBlending_8;
CoreUtils_SetKeyword_mF882266E1C4C1EC2F7824B5B0F45EC94BC015FDD(L_87, _stringLiteral053F9B97AF4C823B8FF0AB8197AA855CBEFA9B69, L_90, NULL);
// CoreUtils.SetKeyword(cmd, ShaderKeywordStrings.ReflectionProbeBoxProjection, renderingData.lightData.reflectionProbeBoxProjection);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_91 = V_2;
RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_92 = ___1_renderingData;
LightData_t6A82F1C9AA97327A5EE9C16A3E949918F3A55470* L_93 = (&L_92->___lightData_2);
bool L_94 = L_93->___reflectionProbeBoxProjection_7;
CoreUtils_SetKeyword_mF882266E1C4C1EC2F7824B5B0F45EC94BC015FDD(L_91, _stringLiteral9E0A2247117EBA666979C3085D6CF4A62A46F17F, L_94, NULL);
// bool lightLayers = renderingData.lightData.supportsLightLayers;
RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_95 = ___1_renderingData;
LightData_t6A82F1C9AA97327A5EE9C16A3E949918F3A55470* L_96 = (&L_95->___lightData_2);
bool L_97 = L_96->___supportsLightLayers_9;
V_9 = L_97;
// CoreUtils.SetKeyword(cmd, ShaderKeywordStrings.LightLayers, lightLayers);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_98 = V_2;
bool L_99 = V_9;
CoreUtils_SetKeyword_mF882266E1C4C1EC2F7824B5B0F45EC94BC015FDD(L_98, _stringLiteralC96739F387915D0B04F40235077F01E58428DD69, L_99, NULL);
// m_LightCookieManager.Setup(context, cmd, ref renderingData.lightData);
LightCookieManager_t47C455537F06ECCE295272AF0BE14CDF1FB54C2B* L_100 = __this->___m_LightCookieManager_24;
ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36 L_101 = ___0_context;
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_102 = V_2;
RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_103 = ___1_renderingData;
LightData_t6A82F1C9AA97327A5EE9C16A3E949918F3A55470* L_104 = (&L_103->___lightData_2);
NullCheck(L_100);
LightCookieManager_Setup_m79BF3350E6D80DA649A137CD982F7F025E19EC40(L_100, L_101, L_102, L_104, NULL);
// }
goto IL_02ac;
}
}// end try (depth: 1)
catch(Il2CppExceptionWrapper& e)
{
__finallyBlock.StoreException(e.ex);
}
}
IL_02ac:
{
// context.ExecuteCommandBuffer(cmd);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_105 = V_2;
ScriptableRenderContext_ExecuteCommandBuffer_mBAE37DFC699B7167A6E2C59012066C44A31E9896((&___0_context), L_105, NULL);
// CommandBufferPool.Release(cmd);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_106 = V_2;
il2cpp_codegen_runtime_class_init_inline(CommandBufferPool_t88CACA06AB445EE4743F5C4D742C73761A2DEF0F_il2cpp_TypeInfo_var);
CommandBufferPool_Release_mF83A83AA404E868E189436107015AD084C00C844(L_106, NULL);
// }
return;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.ForwardLights::Cleanup()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ForwardLights_Cleanup_mCE7DA0C52C5C16341EE7CDCA1D9B0D8A98A6849D (ForwardLights_t624787957AE9D8E817643720F2199E35331D4DCA* __this, const RuntimeMethod* method)
{
{
// if (m_UseClusteredRendering)
bool L_0 = __this->___m_UseClusteredRendering_12;
if (!L_0)
{
goto IL_001e;
}
}
{
// m_ZBinBuffer.Dispose();
ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233* L_1 = __this->___m_ZBinBuffer_22;
NullCheck(L_1);
ComputeBuffer_Dispose_mBCA0F8A5BE75A41C77E1FCFBCB4EAE84A45D6BF2(L_1, NULL);
// m_TileBuffer.Dispose();
ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233* L_2 = __this->___m_TileBuffer_23;
NullCheck(L_2);
ComputeBuffer_Dispose_mBCA0F8A5BE75A41C77E1FCFBCB4EAE84A45D6BF2(L_2, NULL);
}
IL_001e:
{
// }
return;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.ForwardLights::InitializeLightConstants(Unity.Collections.NativeArray`1<UnityEngine.Rendering.VisibleLight>,System.Int32,UnityEngine.Vector4&,UnityEngine.Vector4&,UnityEngine.Vector4&,UnityEngine.Vector4&,UnityEngine.Vector4&,System.UInt32&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ForwardLights_InitializeLightConstants_m816048600BBA75BB2AC72A42BF17002A5D73E4E9 (ForwardLights_t624787957AE9D8E817643720F2199E35331D4DCA* __this, NativeArray_1_t71485A1E60B31CCAD3E525C907CF172E8B804468 ___0_lights, int32_t ___1_lightIndex, Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3* ___2_lightPos, Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3* ___3_lightColor, Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3* ___4_lightAttenuation, Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3* ___5_lightSpotDir, Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3* ___6_lightOcclusionProbeChannel, uint32_t* ___7_lightLayerMask, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&UniversalRenderPipeline_t54B4737DC500C08628C5BE283D8C583C14DED98F_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
VisibleLight_t0A4DF5B22865A00F618A0352B805277FA0132805 V_0;
memset((&V_0), 0, sizeof(V_0));
Light_t1E68479B7782AF2050FAA02A5DC612FD034F18F3* V_1 = NULL;
UniversalAdditionalLightData_t64155D8CEDD90D83B10153DF9473AEE7E39EF107* V_2 = NULL;
int32_t V_3 = 0;
{
// UniversalRenderPipeline.InitializeLightConstants_Common(lights, lightIndex, out lightPos, out lightColor, out lightAttenuation, out lightSpotDir, out lightOcclusionProbeChannel);
NativeArray_1_t71485A1E60B31CCAD3E525C907CF172E8B804468 L_0 = ___0_lights;
int32_t L_1 = ___1_lightIndex;
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3* L_2 = ___2_lightPos;
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3* L_3 = ___3_lightColor;
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3* L_4 = ___4_lightAttenuation;
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3* L_5 = ___5_lightSpotDir;
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3* L_6 = ___6_lightOcclusionProbeChannel;
il2cpp_codegen_runtime_class_init_inline(UniversalRenderPipeline_t54B4737DC500C08628C5BE283D8C583C14DED98F_il2cpp_TypeInfo_var);
UniversalRenderPipeline_InitializeLightConstants_Common_m7BC6676C3B682CEF8D1DA739189B28F59C65AA19(L_0, L_1, L_2, L_3, L_4, L_5, L_6, NULL);
// lightLayerMask = 0;
uint32_t* L_7 = ___7_lightLayerMask;
*((int32_t*)L_7) = (int32_t)0;
// if (lightIndex < 0)
int32_t L_8 = ___1_lightIndex;
if ((((int32_t)L_8) >= ((int32_t)0)))
{
goto IL_0019;
}
}
{
// return;
return;
}
IL_0019:
{
// VisibleLight lightData = lights[lightIndex];
int32_t L_9 = ___1_lightIndex;
VisibleLight_t0A4DF5B22865A00F618A0352B805277FA0132805 L_10;
L_10 = IL2CPP_NATIVEARRAY_GET_ITEM(VisibleLight_t0A4DF5B22865A00F618A0352B805277FA0132805, ((&___0_lights))->___m_Buffer_0, L_9);
V_0 = L_10;
// Light light = lightData.light;
Light_t1E68479B7782AF2050FAA02A5DC612FD034F18F3* L_11;
L_11 = VisibleLight_get_light_mD179E0BF18C77DBE2FD85FE9687F63A8C1859E6B((&V_0), NULL);
V_1 = L_11;
// if (light == null)
Light_t1E68479B7782AF2050FAA02A5DC612FD034F18F3* L_12 = V_1;
il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
bool L_13;
L_13 = Object_op_Equality_mB6120F782D83091EF56A198FCEBCF066DB4A9605(L_12, (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C*)NULL, NULL);
if (!L_13)
{
goto IL_0034;
}
}
{
// return;
return;
}
IL_0034:
{
// if (light.bakingOutput.lightmapBakeType == LightmapBakeType.Mixed &&
// lightData.light.shadows != LightShadows.None &&
// m_MixedLightingSetup == MixedLightingSetup.None)
Light_t1E68479B7782AF2050FAA02A5DC612FD034F18F3* L_14 = V_1;
NullCheck(L_14);
LightBakingOutput_t6212AB0B6B34C94F1982FE964FC48201854B5B90 L_15;
L_15 = Light_get_bakingOutput_mF383DB97CFD32D65DA468329E18DD2DD61521CED(L_14, NULL);
int32_t L_16 = L_15.___lightmapBakeType_2;
if ((!(((uint32_t)L_16) == ((uint32_t)1))))
{
goto IL_007e;
}
}
{
Light_t1E68479B7782AF2050FAA02A5DC612FD034F18F3* L_17;
L_17 = VisibleLight_get_light_mD179E0BF18C77DBE2FD85FE9687F63A8C1859E6B((&V_0), NULL);
NullCheck(L_17);
int32_t L_18;
L_18 = Light_get_shadows_m1A11721F202C27838A7A8ED72455E6A727CEE6C5(L_17, NULL);
if (!L_18)
{
goto IL_007e;
}
}
{
int32_t L_19 = __this->___m_MixedLightingSetup_4;
if (L_19)
{
goto IL_007e;
}
}
{
// switch (light.bakingOutput.mixedLightingMode)
Light_t1E68479B7782AF2050FAA02A5DC612FD034F18F3* L_20 = V_1;
NullCheck(L_20);
LightBakingOutput_t6212AB0B6B34C94F1982FE964FC48201854B5B90 L_21;
L_21 = Light_get_bakingOutput_mF383DB97CFD32D65DA468329E18DD2DD61521CED(L_20, NULL);
int32_t L_22 = L_21.___mixedLightingMode_3;
V_3 = L_22;
int32_t L_23 = V_3;
if ((((int32_t)L_23) == ((int32_t)1)))
{
goto IL_006e;
}
}
{
int32_t L_24 = V_3;
if ((((int32_t)L_24) == ((int32_t)2)))
{
goto IL_0077;
}
}
{
goto IL_007e;
}
IL_006e:
{
// m_MixedLightingSetup = MixedLightingSetup.Subtractive;
__this->___m_MixedLightingSetup_4 = 2;
// break;
goto IL_007e;
}
IL_0077:
{
// m_MixedLightingSetup = MixedLightingSetup.ShadowMask;
__this->___m_MixedLightingSetup_4 = 1;
}
IL_007e:
{
// var additionalLightData = light.GetUniversalAdditionalLightData();
Light_t1E68479B7782AF2050FAA02A5DC612FD034F18F3* L_25 = V_1;
UniversalAdditionalLightData_t64155D8CEDD90D83B10153DF9473AEE7E39EF107* L_26;
L_26 = LightExtensions_GetUniversalAdditionalLightData_mB23616ED7274DF1599DDB22926EB0FA7CECA8132(L_25, NULL);
V_2 = L_26;
// lightLayerMask = (uint)additionalLightData.lightLayerMask;
uint32_t* L_27 = ___7_lightLayerMask;
UniversalAdditionalLightData_t64155D8CEDD90D83B10153DF9473AEE7E39EF107* L_28 = V_2;
NullCheck(L_28);
int32_t L_29;
L_29 = UniversalAdditionalLightData_get_lightLayerMask_m6778BBE6666A839D8342BF392EE458A33C79A062_inline(L_28, NULL);
*((int32_t*)L_27) = (int32_t)L_29;
// }
return;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.ForwardLights::SetupShaderLightConstants(UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ForwardLights_SetupShaderLightConstants_m55ABC929F4CF67B8BBCC539129109F902A046FE1 (ForwardLights_t624787957AE9D8E817643720F2199E35331D4DCA* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___0_cmd, RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* ___1_renderingData, const RuntimeMethod* method)
{
{
// m_MixedLightingSetup = MixedLightingSetup.None;
__this->___m_MixedLightingSetup_4 = 0;
// SetupMainLightConstants(cmd, ref renderingData.lightData);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_0 = ___0_cmd;
RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_1 = ___1_renderingData;
LightData_t6A82F1C9AA97327A5EE9C16A3E949918F3A55470* L_2 = (&L_1->___lightData_2);
ForwardLights_SetupMainLightConstants_mB4C36F83F456A59C5DC85B07FBE7DF4B41E6C5DB(__this, L_0, L_2, NULL);
// SetupAdditionalLightConstants(cmd, ref renderingData);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_3 = ___0_cmd;
RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_4 = ___1_renderingData;
ForwardLights_SetupAdditionalLightConstants_mAD4C6BC0319CAD71258EB7E52C84440D41F50073(__this, L_3, L_4, NULL);
// }
return;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.ForwardLights::SetupMainLightConstants(UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.LightData&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ForwardLights_SetupMainLightConstants_mB4C36F83F456A59C5DC85B07FBE7DF4B41E6C5DB (ForwardLights_t624787957AE9D8E817643720F2199E35331D4DCA* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___0_cmd, LightData_t6A82F1C9AA97327A5EE9C16A3E949918F3A55470* ___1_lightData, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&LightConstantBuffer_tC0F49AE28C1095875E8090A9E96B3C680B000FA1_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 V_0;
memset((&V_0), 0, sizeof(V_0));
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 V_1;
memset((&V_1), 0, sizeof(V_1));
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 V_2;
memset((&V_2), 0, sizeof(V_2));
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 V_3;
memset((&V_3), 0, sizeof(V_3));
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 V_4;
memset((&V_4), 0, sizeof(V_4));
uint32_t V_5 = 0;
{
// InitializeLightConstants(lightData.visibleLights, lightData.mainLightIndex, out lightPos, out lightColor, out lightAttenuation, out lightSpotDir, out lightOcclusionChannel, out lightLayerMask);
LightData_t6A82F1C9AA97327A5EE9C16A3E949918F3A55470* L_0 = ___1_lightData;
NativeArray_1_t71485A1E60B31CCAD3E525C907CF172E8B804468 L_1 = L_0->___visibleLights_3;
LightData_t6A82F1C9AA97327A5EE9C16A3E949918F3A55470* L_2 = ___1_lightData;
int32_t L_3 = L_2->___mainLightIndex_0;
ForwardLights_InitializeLightConstants_m816048600BBA75BB2AC72A42BF17002A5D73E4E9(__this, L_1, L_3, (&V_0), (&V_1), (&V_2), (&V_3), (&V_4), (&V_5), NULL);
// cmd.SetGlobalVector(LightConstantBuffer._MainLightPosition, lightPos);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_4 = ___0_cmd;
int32_t L_5 = ((LightConstantBuffer_tC0F49AE28C1095875E8090A9E96B3C680B000FA1_StaticFields*)il2cpp_codegen_static_fields_for(LightConstantBuffer_tC0F49AE28C1095875E8090A9E96B3C680B000FA1_il2cpp_TypeInfo_var))->____MainLightPosition_0;
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_6 = V_0;
NullCheck(L_4);
CommandBuffer_SetGlobalVector_mBE497AA5F5C9E71A3F353BA1BDB97D8AC4B75FDA(L_4, L_5, L_6, NULL);
// cmd.SetGlobalVector(LightConstantBuffer._MainLightColor, lightColor);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_7 = ___0_cmd;
int32_t L_8 = ((LightConstantBuffer_tC0F49AE28C1095875E8090A9E96B3C680B000FA1_StaticFields*)il2cpp_codegen_static_fields_for(LightConstantBuffer_tC0F49AE28C1095875E8090A9E96B3C680B000FA1_il2cpp_TypeInfo_var))->____MainLightColor_1;
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_9 = V_1;
NullCheck(L_7);
CommandBuffer_SetGlobalVector_mBE497AA5F5C9E71A3F353BA1BDB97D8AC4B75FDA(L_7, L_8, L_9, NULL);
// cmd.SetGlobalVector(LightConstantBuffer._MainLightOcclusionProbesChannel, lightOcclusionChannel);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_10 = ___0_cmd;
int32_t L_11 = ((LightConstantBuffer_tC0F49AE28C1095875E8090A9E96B3C680B000FA1_StaticFields*)il2cpp_codegen_static_fields_for(LightConstantBuffer_tC0F49AE28C1095875E8090A9E96B3C680B000FA1_il2cpp_TypeInfo_var))->____MainLightOcclusionProbesChannel_2;
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_12 = V_4;
NullCheck(L_10);
CommandBuffer_SetGlobalVector_mBE497AA5F5C9E71A3F353BA1BDB97D8AC4B75FDA(L_10, L_11, L_12, NULL);
// cmd.SetGlobalInt(LightConstantBuffer._MainLightLayerMask, (int)lightLayerMask);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_13 = ___0_cmd;
int32_t L_14 = ((LightConstantBuffer_tC0F49AE28C1095875E8090A9E96B3C680B000FA1_StaticFields*)il2cpp_codegen_static_fields_for(LightConstantBuffer_tC0F49AE28C1095875E8090A9E96B3C680B000FA1_il2cpp_TypeInfo_var))->____MainLightLayerMask_3;
uint32_t L_15 = V_5;
NullCheck(L_13);
CommandBuffer_SetGlobalInt_m504CCC2A3EEE7EE80A937258A429EC071AA5D92D(L_13, L_14, L_15, NULL);
// }
return;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.ForwardLights::SetupAdditionalLightConstants(UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ForwardLights_SetupAdditionalLightConstants_mAD4C6BC0319CAD71258EB7E52C84440D41F50073 (ForwardLights_t624787957AE9D8E817643720F2199E35331D4DCA* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___0_cmd, RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* ___1_renderingData, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ComputeBuffer_SetData_TisLightData_tAC4023737E9903DE3F96B993AA323E062ABCB9ED_mD067CD8F8709FDF4ACC8BF4162B3901E172C902E_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&LightConstantBuffer_tC0F49AE28C1095875E8090A9E96B3C680B000FA1_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&NativeArray_1_Dispose_m3826426D7E3835F7A5137807DC3FCF5ABBA2E13A_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&NativeArray_1__ctor_mCDB61DD4B879E7965AE74BFC0DABE5F86A7BBEFA_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&UniversalRenderPipeline_t54B4737DC500C08628C5BE283D8C583C14DED98F_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
LightData_t6A82F1C9AA97327A5EE9C16A3E949918F3A55470* V_0 = NULL;
CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267 V_1;
memset((&V_1), 0, sizeof(V_1));
NativeArray_1_t71485A1E60B31CCAD3E525C907CF172E8B804468 V_2;
memset((&V_2), 0, sizeof(V_2));
int32_t V_3 = 0;
int32_t V_4 = 0;
NativeArray_1_tCD560B25A8B4F8654C3DF3626A5F13D31353E25A V_5;
memset((&V_5), 0, sizeof(V_5));
ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233* V_6 = NULL;
int32_t V_7 = 0;
ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233* V_8 = NULL;
int32_t V_9 = 0;
int32_t V_10 = 0;
LightData_tAC4023737E9903DE3F96B993AA323E062ABCB9ED V_11;
memset((&V_11), 0, sizeof(V_11));
int32_t V_12 = 0;
int32_t V_13 = 0;
uint32_t V_14 = 0;
{
// ref LightData lightData = ref renderingData.lightData;
RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_0 = ___1_renderingData;
LightData_t6A82F1C9AA97327A5EE9C16A3E949918F3A55470* L_1 = (&L_0->___lightData_2);
V_0 = L_1;
// var cullResults = renderingData.cullResults;
RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_2 = ___1_renderingData;
CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267 L_3 = L_2->___cullResults_0;
V_1 = L_3;
// var lights = lightData.visibleLights;
LightData_t6A82F1C9AA97327A5EE9C16A3E949918F3A55470* L_4 = V_0;
NativeArray_1_t71485A1E60B31CCAD3E525C907CF172E8B804468 L_5 = L_4->___visibleLights_3;
V_2 = L_5;
// int maxAdditionalLightsCount = UniversalRenderPipeline.maxVisibleAdditionalLights;
il2cpp_codegen_runtime_class_init_inline(UniversalRenderPipeline_t54B4737DC500C08628C5BE283D8C583C14DED98F_il2cpp_TypeInfo_var);
int32_t L_6;
L_6 = UniversalRenderPipeline_get_maxVisibleAdditionalLights_m3CACA59ACE53B1BDF276753AFA44D7E826B77C94(NULL);
V_3 = L_6;
// int additionalLightsCount = SetupPerObjectLightIndices(cullResults, ref lightData);
CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267 L_7 = V_1;
LightData_t6A82F1C9AA97327A5EE9C16A3E949918F3A55470* L_8 = V_0;
int32_t L_9;
L_9 = ForwardLights_SetupPerObjectLightIndices_m0ED9E96E1DCD59D99CD58EDCC1A9D46653140EFF(__this, L_7, L_8, NULL);
V_4 = L_9;
// if (additionalLightsCount > 0)
int32_t L_10 = V_4;
if ((((int32_t)L_10) <= ((int32_t)0)))
{
goto IL_0233;
}
}
{
// if (m_UseStructuredBuffer)
bool L_11 = __this->___m_UseStructuredBuffer_11;
if (!L_11)
{
goto IL_010f;
}
}
{
// NativeArray<ShaderInput.LightData> additionalLightsData = new NativeArray<ShaderInput.LightData>(additionalLightsCount, Allocator.Temp);
int32_t L_12 = V_4;
NativeArray_1__ctor_mCDB61DD4B879E7965AE74BFC0DABE5F86A7BBEFA((&V_5), L_12, 2, 1, NativeArray_1__ctor_mCDB61DD4B879E7965AE74BFC0DABE5F86A7BBEFA_RuntimeMethod_var);
// for (int i = 0, lightIter = 0; i < lights.Length && lightIter < maxAdditionalLightsCount; ++i)
V_9 = 0;
// for (int i = 0, lightIter = 0; i < lights.Length && lightIter < maxAdditionalLightsCount; ++i)
V_10 = 0;
goto IL_00a9;
}
IL_004b:
{
// VisibleLight light = lights[i];
int32_t L_13 = V_9;
VisibleLight_t0A4DF5B22865A00F618A0352B805277FA0132805 L_14;
L_14 = IL2CPP_NATIVEARRAY_GET_ITEM(VisibleLight_t0A4DF5B22865A00F618A0352B805277FA0132805, ((&V_2))->___m_Buffer_0, L_13);
// if (lightData.mainLightIndex != i)
LightData_t6A82F1C9AA97327A5EE9C16A3E949918F3A55470* L_15 = V_0;
int32_t L_16 = L_15->___mainLightIndex_0;
int32_t L_17 = V_9;
if ((((int32_t)L_16) == ((int32_t)L_17)))
{
goto IL_00a3;
}
}
{
// InitializeLightConstants(lights, i,
// out data.position, out data.color, out data.attenuation,
// out data.spotDirection, out data.occlusionProbeChannels,
// out data.layerMask);
NativeArray_1_t71485A1E60B31CCAD3E525C907CF172E8B804468 L_18 = V_2;
int32_t L_19 = V_9;
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3* L_20 = (&(&V_11)->___position_0);
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3* L_21 = (&(&V_11)->___color_1);
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3* L_22 = (&(&V_11)->___attenuation_2);
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3* L_23 = (&(&V_11)->___spotDirection_3);
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3* L_24 = (&(&V_11)->___occlusionProbeChannels_4);
uint32_t* L_25 = (&(&V_11)->___layerMask_5);
ForwardLights_InitializeLightConstants_m816048600BBA75BB2AC72A42BF17002A5D73E4E9(__this, L_18, L_19, L_20, L_21, L_22, L_23, L_24, L_25, NULL);
// additionalLightsData[lightIter] = data;
int32_t L_26 = V_10;
LightData_tAC4023737E9903DE3F96B993AA323E062ABCB9ED L_27 = V_11;
IL2CPP_NATIVEARRAY_SET_ITEM(LightData_tAC4023737E9903DE3F96B993AA323E062ABCB9ED, ((&V_5))->___m_Buffer_0, L_26, (L_27));
// lightIter++;
int32_t L_28 = V_10;
V_10 = ((int32_t)il2cpp_codegen_add(L_28, 1));
}
IL_00a3:
{
// for (int i = 0, lightIter = 0; i < lights.Length && lightIter < maxAdditionalLightsCount; ++i)
int32_t L_29 = V_9;
V_9 = ((int32_t)il2cpp_codegen_add(L_29, 1));
}
IL_00a9:
{
// for (int i = 0, lightIter = 0; i < lights.Length && lightIter < maxAdditionalLightsCount; ++i)
int32_t L_30 = V_9;
int32_t L_31;
L_31 = IL2CPP_NATIVEARRAY_GET_LENGTH(((&V_2))->___m_Length_1);
if ((((int32_t)L_30) >= ((int32_t)L_31)))
{
goto IL_00b9;
}
}
{
int32_t L_32 = V_10;
int32_t L_33 = V_3;
if ((((int32_t)L_32) < ((int32_t)L_33)))
{
goto IL_004b;
}
}
IL_00b9:
{
// var lightDataBuffer = ShaderData.instance.GetLightDataBuffer(additionalLightsCount);
ShaderData_t149ABF5B880D5E69604B9F5A510F02D567464C19* L_34;
L_34 = ShaderData_get_instance_mA6166E66B48A4CD7DFB3640C2D2DF46AABAEF4BC(NULL);
int32_t L_35 = V_4;
NullCheck(L_34);
ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233* L_36;
L_36 = ShaderData_GetLightDataBuffer_m1A439B2E7A272E2117469F1DE4C8DBA85E8732D5(L_34, L_35, NULL);
V_6 = L_36;
// lightDataBuffer.SetData(additionalLightsData);
ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233* L_37 = V_6;
NativeArray_1_tCD560B25A8B4F8654C3DF3626A5F13D31353E25A L_38 = V_5;
NullCheck(L_37);
ComputeBuffer_SetData_TisLightData_tAC4023737E9903DE3F96B993AA323E062ABCB9ED_mD067CD8F8709FDF4ACC8BF4162B3901E172C902E(L_37, L_38, ComputeBuffer_SetData_TisLightData_tAC4023737E9903DE3F96B993AA323E062ABCB9ED_mD067CD8F8709FDF4ACC8BF4162B3901E172C902E_RuntimeMethod_var);
// int lightIndices = cullResults.lightAndReflectionProbeIndexCount;
int32_t L_39;
L_39 = CullingResults_get_lightAndReflectionProbeIndexCount_mD6A7F71F6D8EAD3D01CD057B205FA00FFB05C7D8((&V_1), NULL);
V_7 = L_39;
// var lightIndicesBuffer = ShaderData.instance.GetLightIndicesBuffer(lightIndices);
ShaderData_t149ABF5B880D5E69604B9F5A510F02D567464C19* L_40;
L_40 = ShaderData_get_instance_mA6166E66B48A4CD7DFB3640C2D2DF46AABAEF4BC(NULL);
int32_t L_41 = V_7;
NullCheck(L_40);
ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233* L_42;
L_42 = ShaderData_GetLightIndicesBuffer_m14FCA4F99C094623216B1C4940DC850397C29F19(L_40, L_41, NULL);
V_8 = L_42;
// cmd.SetGlobalBuffer(m_AdditionalLightsBufferId, lightDataBuffer);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_43 = ___0_cmd;
int32_t L_44 = __this->___m_AdditionalLightsBufferId_0;
ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233* L_45 = V_6;
NullCheck(L_43);
CommandBuffer_SetGlobalBuffer_mED62A924980221D84C609BF2CBCA88FAF0341F46(L_43, L_44, L_45, NULL);
// cmd.SetGlobalBuffer(m_AdditionalLightsIndicesId, lightIndicesBuffer);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_46 = ___0_cmd;
int32_t L_47 = __this->___m_AdditionalLightsIndicesId_1;
ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233* L_48 = V_8;
NullCheck(L_46);
CommandBuffer_SetGlobalBuffer_mED62A924980221D84C609BF2CBCA88FAF0341F46(L_46, L_47, L_48, NULL);
// additionalLightsData.Dispose();
NativeArray_1_Dispose_m3826426D7E3835F7A5137807DC3FCF5ABBA2E13A((&V_5), NativeArray_1_Dispose_m3826426D7E3835F7A5137807DC3FCF5ABBA2E13A_RuntimeMethod_var);
goto IL_020c;
}
IL_010f:
{
// for (int i = 0, lightIter = 0; i < lights.Length && lightIter < maxAdditionalLightsCount; ++i)
V_12 = 0;
// for (int i = 0, lightIter = 0; i < lights.Length && lightIter < maxAdditionalLightsCount; ++i)
V_13 = 0;
goto IL_0193;
}
IL_0117:
{
// VisibleLight light = lights[i];
int32_t L_49 = V_12;
VisibleLight_t0A4DF5B22865A00F618A0352B805277FA0132805 L_50;
L_50 = IL2CPP_NATIVEARRAY_GET_ITEM(VisibleLight_t0A4DF5B22865A00F618A0352B805277FA0132805, ((&V_2))->___m_Buffer_0, L_49);
// if (lightData.mainLightIndex != i)
LightData_t6A82F1C9AA97327A5EE9C16A3E949918F3A55470* L_51 = V_0;
int32_t L_52 = L_51->___mainLightIndex_0;
int32_t L_53 = V_12;
if ((((int32_t)L_52) == ((int32_t)L_53)))
{
goto IL_018d;
}
}
{
// InitializeLightConstants(lights, i, out m_AdditionalLightPositions[lightIter],
// out m_AdditionalLightColors[lightIter],
// out m_AdditionalLightAttenuations[lightIter],
// out m_AdditionalLightSpotDirections[lightIter],
// out m_AdditionalLightOcclusionProbeChannels[lightIter],
// out lightLayerMask);
NativeArray_1_t71485A1E60B31CCAD3E525C907CF172E8B804468 L_54 = V_2;
int32_t L_55 = V_12;
Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD* L_56 = __this->___m_AdditionalLightPositions_5;
int32_t L_57 = V_13;
NullCheck(L_56);
Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD* L_58 = __this->___m_AdditionalLightColors_6;
int32_t L_59 = V_13;
NullCheck(L_58);
Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD* L_60 = __this->___m_AdditionalLightAttenuations_7;
int32_t L_61 = V_13;
NullCheck(L_60);
Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD* L_62 = __this->___m_AdditionalLightSpotDirections_8;
int32_t L_63 = V_13;
NullCheck(L_62);
Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD* L_64 = __this->___m_AdditionalLightOcclusionProbeChannels_9;
int32_t L_65 = V_13;
NullCheck(L_64);
ForwardLights_InitializeLightConstants_m816048600BBA75BB2AC72A42BF17002A5D73E4E9(__this, L_54, L_55, ((L_56)->GetAddressAt(static_cast<il2cpp_array_size_t>(L_57))), ((L_58)->GetAddressAt(static_cast<il2cpp_array_size_t>(L_59))), ((L_60)->GetAddressAt(static_cast<il2cpp_array_size_t>(L_61))), ((L_62)->GetAddressAt(static_cast<il2cpp_array_size_t>(L_63))), ((L_64)->GetAddressAt(static_cast<il2cpp_array_size_t>(L_65))), (&V_14), NULL);
// m_AdditionalLightsLayerMasks[lightIter] = Unity.Mathematics.math.asfloat(lightLayerMask);
SingleU5BU5D_t89DEFE97BCEDB5857010E79ECE0F52CF6E93B87C* L_66 = __this->___m_AdditionalLightsLayerMasks_10;
int32_t L_67 = V_13;
uint32_t L_68 = V_14;
float L_69;
L_69 = math_asfloat_m20D259DAAB46464B59BD8BF5678F9D59800F70A9_inline(L_68, NULL);
NullCheck(L_66);
(L_66)->SetAt(static_cast<il2cpp_array_size_t>(L_67), (float)L_69);
// lightIter++;
int32_t L_70 = V_13;
V_13 = ((int32_t)il2cpp_codegen_add(L_70, 1));
}
IL_018d:
{
// for (int i = 0, lightIter = 0; i < lights.Length && lightIter < maxAdditionalLightsCount; ++i)
int32_t L_71 = V_12;
V_12 = ((int32_t)il2cpp_codegen_add(L_71, 1));
}
IL_0193:
{
// for (int i = 0, lightIter = 0; i < lights.Length && lightIter < maxAdditionalLightsCount; ++i)
int32_t L_72 = V_12;
int32_t L_73;
L_73 = IL2CPP_NATIVEARRAY_GET_LENGTH(((&V_2))->___m_Length_1);
if ((((int32_t)L_72) >= ((int32_t)L_73)))
{
goto IL_01a6;
}
}
{
int32_t L_74 = V_13;
int32_t L_75 = V_3;
if ((((int32_t)L_74) < ((int32_t)L_75)))
{
goto IL_0117;
}
}
IL_01a6:
{
// cmd.SetGlobalVectorArray(LightConstantBuffer._AdditionalLightsPosition, m_AdditionalLightPositions);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_76 = ___0_cmd;
int32_t L_77 = ((LightConstantBuffer_tC0F49AE28C1095875E8090A9E96B3C680B000FA1_StaticFields*)il2cpp_codegen_static_fields_for(LightConstantBuffer_tC0F49AE28C1095875E8090A9E96B3C680B000FA1_il2cpp_TypeInfo_var))->____AdditionalLightsPosition_5;
Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD* L_78 = __this->___m_AdditionalLightPositions_5;
NullCheck(L_76);
CommandBuffer_SetGlobalVectorArray_m8CC41D9A9A5E2D5EF192D0852E97829DEA07A217(L_76, L_77, L_78, NULL);
// cmd.SetGlobalVectorArray(LightConstantBuffer._AdditionalLightsColor, m_AdditionalLightColors);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_79 = ___0_cmd;
int32_t L_80 = ((LightConstantBuffer_tC0F49AE28C1095875E8090A9E96B3C680B000FA1_StaticFields*)il2cpp_codegen_static_fields_for(LightConstantBuffer_tC0F49AE28C1095875E8090A9E96B3C680B000FA1_il2cpp_TypeInfo_var))->____AdditionalLightsColor_6;
Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD* L_81 = __this->___m_AdditionalLightColors_6;
NullCheck(L_79);
CommandBuffer_SetGlobalVectorArray_m8CC41D9A9A5E2D5EF192D0852E97829DEA07A217(L_79, L_80, L_81, NULL);
// cmd.SetGlobalVectorArray(LightConstantBuffer._AdditionalLightsAttenuation, m_AdditionalLightAttenuations);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_82 = ___0_cmd;
int32_t L_83 = ((LightConstantBuffer_tC0F49AE28C1095875E8090A9E96B3C680B000FA1_StaticFields*)il2cpp_codegen_static_fields_for(LightConstantBuffer_tC0F49AE28C1095875E8090A9E96B3C680B000FA1_il2cpp_TypeInfo_var))->____AdditionalLightsAttenuation_7;
Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD* L_84 = __this->___m_AdditionalLightAttenuations_7;
NullCheck(L_82);
CommandBuffer_SetGlobalVectorArray_m8CC41D9A9A5E2D5EF192D0852E97829DEA07A217(L_82, L_83, L_84, NULL);
// cmd.SetGlobalVectorArray(LightConstantBuffer._AdditionalLightsSpotDir, m_AdditionalLightSpotDirections);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_85 = ___0_cmd;
int32_t L_86 = ((LightConstantBuffer_tC0F49AE28C1095875E8090A9E96B3C680B000FA1_StaticFields*)il2cpp_codegen_static_fields_for(LightConstantBuffer_tC0F49AE28C1095875E8090A9E96B3C680B000FA1_il2cpp_TypeInfo_var))->____AdditionalLightsSpotDir_8;
Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD* L_87 = __this->___m_AdditionalLightSpotDirections_8;
NullCheck(L_85);
CommandBuffer_SetGlobalVectorArray_m8CC41D9A9A5E2D5EF192D0852E97829DEA07A217(L_85, L_86, L_87, NULL);
// cmd.SetGlobalVectorArray(LightConstantBuffer._AdditionalLightOcclusionProbeChannel, m_AdditionalLightOcclusionProbeChannels);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_88 = ___0_cmd;
int32_t L_89 = ((LightConstantBuffer_tC0F49AE28C1095875E8090A9E96B3C680B000FA1_StaticFields*)il2cpp_codegen_static_fields_for(LightConstantBuffer_tC0F49AE28C1095875E8090A9E96B3C680B000FA1_il2cpp_TypeInfo_var))->____AdditionalLightOcclusionProbeChannel_9;
Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD* L_90 = __this->___m_AdditionalLightOcclusionProbeChannels_9;
NullCheck(L_88);
CommandBuffer_SetGlobalVectorArray_m8CC41D9A9A5E2D5EF192D0852E97829DEA07A217(L_88, L_89, L_90, NULL);
// cmd.SetGlobalFloatArray(LightConstantBuffer._AdditionalLightsLayerMasks, m_AdditionalLightsLayerMasks);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_91 = ___0_cmd;
int32_t L_92 = ((LightConstantBuffer_tC0F49AE28C1095875E8090A9E96B3C680B000FA1_StaticFields*)il2cpp_codegen_static_fields_for(LightConstantBuffer_tC0F49AE28C1095875E8090A9E96B3C680B000FA1_il2cpp_TypeInfo_var))->____AdditionalLightsLayerMasks_10;
SingleU5BU5D_t89DEFE97BCEDB5857010E79ECE0F52CF6E93B87C* L_93 = __this->___m_AdditionalLightsLayerMasks_10;
NullCheck(L_91);
CommandBuffer_SetGlobalFloatArray_m315944E1E1EB8D8A49AFFDA97FBCDBD8D6CFBDD5(L_91, L_92, L_93, NULL);
}
IL_020c:
{
// cmd.SetGlobalVector(LightConstantBuffer._AdditionalLightsCount, new Vector4(lightData.maxPerObjectAdditionalLightsCount,
// 0.0f, 0.0f, 0.0f));
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_94 = ___0_cmd;
int32_t L_95 = ((LightConstantBuffer_tC0F49AE28C1095875E8090A9E96B3C680B000FA1_StaticFields*)il2cpp_codegen_static_fields_for(LightConstantBuffer_tC0F49AE28C1095875E8090A9E96B3C680B000FA1_il2cpp_TypeInfo_var))->____AdditionalLightsCount_4;
LightData_t6A82F1C9AA97327A5EE9C16A3E949918F3A55470* L_96 = V_0;
int32_t L_97 = L_96->___maxPerObjectAdditionalLightsCount_2;
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_98;
memset((&L_98), 0, sizeof(L_98));
Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&L_98), ((float)L_97), (0.0f), (0.0f), (0.0f), /*hidden argument*/NULL);
NullCheck(L_94);
CommandBuffer_SetGlobalVector_mBE497AA5F5C9E71A3F353BA1BDB97D8AC4B75FDA(L_94, L_95, L_98, NULL);
return;
}
IL_0233:
{
// cmd.SetGlobalVector(LightConstantBuffer._AdditionalLightsCount, Vector4.zero);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_99 = ___0_cmd;
int32_t L_100 = ((LightConstantBuffer_tC0F49AE28C1095875E8090A9E96B3C680B000FA1_StaticFields*)il2cpp_codegen_static_fields_for(LightConstantBuffer_tC0F49AE28C1095875E8090A9E96B3C680B000FA1_il2cpp_TypeInfo_var))->____AdditionalLightsCount_4;
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_101;
L_101 = Vector4_get_zero_m3D61F5FA9483CD9C08977D9D8852FB448B4CE6D1_inline(NULL);
NullCheck(L_99);
CommandBuffer_SetGlobalVector_mBE497AA5F5C9E71A3F353BA1BDB97D8AC4B75FDA(L_99, L_100, L_101, NULL);
// }
return;
}
}
// System.Int32 UnityEngine.Rendering.Universal.Internal.ForwardLights::SetupPerObjectLightIndices(UnityEngine.Rendering.CullingResults,UnityEngine.Rendering.Universal.LightData&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t ForwardLights_SetupPerObjectLightIndices_m0ED9E96E1DCD59D99CD58EDCC1A9D46653140EFF (ForwardLights_t624787957AE9D8E817643720F2199E35331D4DCA* __this, CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267 ___0_cullResults, LightData_t6A82F1C9AA97327A5EE9C16A3E949918F3A55470* ___1_lightData, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&NativeArray_1_Dispose_m05C674E687B921C37722A6A1FF938FD56574642E_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&UniversalRenderPipeline_t54B4737DC500C08628C5BE283D8C583C14DED98F_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
NativeArray_1_t71485A1E60B31CCAD3E525C907CF172E8B804468 V_0;
memset((&V_0), 0, sizeof(V_0));
NativeArray_1_tA833EB7E3E1C9AF82C37976AD964B8D4BAC38B2C V_1;
memset((&V_1), 0, sizeof(V_1));
int32_t V_2 = 0;
int32_t V_3 = 0;
int32_t V_4 = 0;
NativeArray_1_tA833EB7E3E1C9AF82C37976AD964B8D4BAC38B2C* V_5 = NULL;
int32_t V_6 = 0;
int32_t V_7 = 0;
int32_t V_8 = 0;
{
// if (lightData.additionalLightsCount == 0)
LightData_t6A82F1C9AA97327A5EE9C16A3E949918F3A55470* L_0 = ___1_lightData;
int32_t L_1 = L_0->___additionalLightsCount_1;
if (L_1)
{
goto IL_000f;
}
}
{
// return lightData.additionalLightsCount;
LightData_t6A82F1C9AA97327A5EE9C16A3E949918F3A55470* L_2 = ___1_lightData;
int32_t L_3 = L_2->___additionalLightsCount_1;
return L_3;
}
IL_000f:
{
// var visibleLights = lightData.visibleLights;
LightData_t6A82F1C9AA97327A5EE9C16A3E949918F3A55470* L_4 = ___1_lightData;
NativeArray_1_t71485A1E60B31CCAD3E525C907CF172E8B804468 L_5 = L_4->___visibleLights_3;
V_0 = L_5;
// var perObjectLightIndexMap = cullResults.GetLightIndexMap(Allocator.Temp);
NativeArray_1_tA833EB7E3E1C9AF82C37976AD964B8D4BAC38B2C L_6;
L_6 = CullingResults_GetLightIndexMap_m77871C888D0CCC47A9D406231257B9984AD5843D((&___0_cullResults), 2, NULL);
V_1 = L_6;
// int globalDirectionalLightsCount = 0;
V_2 = 0;
// int additionalLightsCount = 0;
V_3 = 0;
// for (int i = 0; i < visibleLights.Length; ++i)
V_4 = 0;
goto IL_007a;
}
IL_0028:
{
// if (additionalLightsCount >= UniversalRenderPipeline.maxVisibleAdditionalLights)
int32_t L_7 = V_3;
il2cpp_codegen_runtime_class_init_inline(UniversalRenderPipeline_t54B4737DC500C08628C5BE283D8C583C14DED98F_il2cpp_TypeInfo_var);
int32_t L_8;
L_8 = UniversalRenderPipeline_get_maxVisibleAdditionalLights_m3CACA59ACE53B1BDF276753AFA44D7E826B77C94(NULL);
if ((((int32_t)L_7) >= ((int32_t)L_8)))
{
goto IL_0085;
}
}
{
// VisibleLight light = visibleLights[i];
int32_t L_9 = V_4;
VisibleLight_t0A4DF5B22865A00F618A0352B805277FA0132805 L_10;
L_10 = IL2CPP_NATIVEARRAY_GET_ITEM(VisibleLight_t0A4DF5B22865A00F618A0352B805277FA0132805, ((&V_0))->___m_Buffer_0, L_9);
// if (i == lightData.mainLightIndex)
int32_t L_11 = V_4;
LightData_t6A82F1C9AA97327A5EE9C16A3E949918F3A55470* L_12 = ___1_lightData;
int32_t L_13 = L_12->___mainLightIndex_0;
if ((!(((uint32_t)L_11) == ((uint32_t)L_13))))
{
goto IL_0054;
}
}
{
// perObjectLightIndexMap[i] = -1;
int32_t L_14 = V_4;
IL2CPP_NATIVEARRAY_SET_ITEM(int32_t, ((&V_1))->___m_Buffer_0, L_14, ((-1)));
// ++globalDirectionalLightsCount;
int32_t L_15 = V_2;
V_2 = ((int32_t)il2cpp_codegen_add(L_15, 1));
goto IL_0074;
}
IL_0054:
{
// perObjectLightIndexMap[i] -= globalDirectionalLightsCount;
V_5 = (&V_1);
int32_t L_16 = V_4;
V_6 = L_16;
NativeArray_1_tA833EB7E3E1C9AF82C37976AD964B8D4BAC38B2C* L_17 = V_5;
int32_t L_18 = V_6;
NativeArray_1_tA833EB7E3E1C9AF82C37976AD964B8D4BAC38B2C* L_19 = V_5;
int32_t L_20 = V_6;
int32_t L_21;
L_21 = IL2CPP_NATIVEARRAY_GET_ITEM(int32_t, (L_19)->___m_Buffer_0, L_20);
int32_t L_22 = V_2;
IL2CPP_NATIVEARRAY_SET_ITEM(int32_t, (L_17)->___m_Buffer_0, L_18, (((int32_t)il2cpp_codegen_subtract(L_21, L_22))));
// ++additionalLightsCount;
int32_t L_23 = V_3;
V_3 = ((int32_t)il2cpp_codegen_add(L_23, 1));
}
IL_0074:
{
// for (int i = 0; i < visibleLights.Length; ++i)
int32_t L_24 = V_4;
V_4 = ((int32_t)il2cpp_codegen_add(L_24, 1));
}
IL_007a:
{
// for (int i = 0; i < visibleLights.Length; ++i)
int32_t L_25 = V_4;
int32_t L_26;
L_26 = IL2CPP_NATIVEARRAY_GET_LENGTH(((&V_0))->___m_Length_1);
if ((((int32_t)L_25) < ((int32_t)L_26)))
{
goto IL_0028;
}
}
IL_0085:
{
// for (int i = globalDirectionalLightsCount + additionalLightsCount; i < perObjectLightIndexMap.Length; ++i)
int32_t L_27 = V_2;
int32_t L_28 = V_3;
V_7 = ((int32_t)il2cpp_codegen_add(L_27, L_28));
goto IL_009c;
}
IL_008c:
{
// perObjectLightIndexMap[i] = -1;
int32_t L_29 = V_7;
IL2CPP_NATIVEARRAY_SET_ITEM(int32_t, ((&V_1))->___m_Buffer_0, L_29, ((-1)));
// for (int i = globalDirectionalLightsCount + additionalLightsCount; i < perObjectLightIndexMap.Length; ++i)
int32_t L_30 = V_7;
V_7 = ((int32_t)il2cpp_codegen_add(L_30, 1));
}
IL_009c:
{
// for (int i = globalDirectionalLightsCount + additionalLightsCount; i < perObjectLightIndexMap.Length; ++i)
int32_t L_31 = V_7;
int32_t L_32;
L_32 = IL2CPP_NATIVEARRAY_GET_LENGTH(((&V_1))->___m_Length_1);
if ((((int32_t)L_31) < ((int32_t)L_32)))
{
goto IL_008c;
}
}
{
// cullResults.SetLightIndexMap(perObjectLightIndexMap);
NativeArray_1_tA833EB7E3E1C9AF82C37976AD964B8D4BAC38B2C L_33 = V_1;
CullingResults_SetLightIndexMap_m5494C30F5957F52885CD6950A8F86EFCD74B7B0A((&___0_cullResults), L_33, NULL);
// if (m_UseStructuredBuffer && additionalLightsCount > 0)
bool L_34 = __this->___m_UseStructuredBuffer_11;
if (!L_34)
{
goto IL_00d7;
}
}
{
int32_t L_35 = V_3;
if ((((int32_t)L_35) <= ((int32_t)0)))
{
goto IL_00d7;
}
}
{
// int lightAndReflectionProbeIndices = cullResults.lightAndReflectionProbeIndexCount;
int32_t L_36;
L_36 = CullingResults_get_lightAndReflectionProbeIndexCount_mD6A7F71F6D8EAD3D01CD057B205FA00FFB05C7D8((&___0_cullResults), NULL);
V_8 = L_36;
// cullResults.FillLightAndReflectionProbeIndices(ShaderData.instance.GetLightIndicesBuffer(lightAndReflectionProbeIndices));
ShaderData_t149ABF5B880D5E69604B9F5A510F02D567464C19* L_37;
L_37 = ShaderData_get_instance_mA6166E66B48A4CD7DFB3640C2D2DF46AABAEF4BC(NULL);
int32_t L_38 = V_8;
NullCheck(L_37);
ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233* L_39;
L_39 = ShaderData_GetLightIndicesBuffer_m14FCA4F99C094623216B1C4940DC850397C29F19(L_37, L_38, NULL);
CullingResults_FillLightAndReflectionProbeIndices_m31598F3C1D7198709889AC422F7E639593FF0165((&___0_cullResults), L_39, NULL);
}
IL_00d7:
{
// perObjectLightIndexMap.Dispose();
NativeArray_1_Dispose_m05C674E687B921C37722A6A1FF938FD56574642E((&V_1), NativeArray_1_Dispose_m05C674E687B921C37722A6A1FF938FD56574642E_RuntimeMethod_var);
// return additionalLightsCount;
int32_t L_40 = V_3;
return L_40;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.ForwardLights::.cctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ForwardLights__cctor_m89F5C90995A857EE691BBDA6CE043B28F7E1BDB6 (const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ForwardLights_t624787957AE9D8E817643720F2199E35331D4DCA_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralE59EC20582573384780F1451839044FA5901CBC2);
s_Il2CppMethodInitialized = true;
}
{
// private static readonly ProfilingSampler m_ProfilingSampler = new ProfilingSampler(k_SetupLightConstants);
ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* L_0 = (ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE*)il2cpp_codegen_object_new(ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE_il2cpp_TypeInfo_var);
NullCheck(L_0);
ProfilingSampler__ctor_m26500989FCDB07FA33C9A3BB7F215CBD892F5BB7(L_0, _stringLiteralE59EC20582573384780F1451839044FA5901CBC2, NULL);
((ForwardLights_t624787957AE9D8E817643720F2199E35331D4DCA_StaticFields*)il2cpp_codegen_static_fields_for(ForwardLights_t624787957AE9D8E817643720F2199E35331D4DCA_il2cpp_TypeInfo_var))->___m_ProfilingSampler_3 = L_0;
Il2CppCodeGenWriteBarrier((void**)(&((ForwardLights_t624787957AE9D8E817643720F2199E35331D4DCA_StaticFields*)il2cpp_codegen_static_fields_for(ForwardLights_t624787957AE9D8E817643720F2199E35331D4DCA_il2cpp_TypeInfo_var))->___m_ProfilingSampler_3), (void*)L_0);
return;
}
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// Conversion methods for marshalling of: UnityEngine.Rendering.Universal.Internal.ForwardLights/InitParams
IL2CPP_EXTERN_C void InitParams_t2637D034DDA6AE1F6AA0A3FEDF3C8D30100B9472_marshal_pinvoke(const InitParams_t2637D034DDA6AE1F6AA0A3FEDF3C8D30100B9472& unmarshaled, InitParams_t2637D034DDA6AE1F6AA0A3FEDF3C8D30100B9472_marshaled_pinvoke& marshaled)
{
Exception_t* ___lightCookieManager_0Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'lightCookieManager' of type 'InitParams': Reference type field marshaling is not supported.");
IL2CPP_RAISE_MANAGED_EXCEPTION(___lightCookieManager_0Exception, NULL);
}
IL2CPP_EXTERN_C void InitParams_t2637D034DDA6AE1F6AA0A3FEDF3C8D30100B9472_marshal_pinvoke_back(const InitParams_t2637D034DDA6AE1F6AA0A3FEDF3C8D30100B9472_marshaled_pinvoke& marshaled, InitParams_t2637D034DDA6AE1F6AA0A3FEDF3C8D30100B9472& unmarshaled)
{
Exception_t* ___lightCookieManager_0Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'lightCookieManager' of type 'InitParams': Reference type field marshaling is not supported.");
IL2CPP_RAISE_MANAGED_EXCEPTION(___lightCookieManager_0Exception, NULL);
}
// Conversion method for clean up from marshalling of: UnityEngine.Rendering.Universal.Internal.ForwardLights/InitParams
IL2CPP_EXTERN_C void InitParams_t2637D034DDA6AE1F6AA0A3FEDF3C8D30100B9472_marshal_pinvoke_cleanup(InitParams_t2637D034DDA6AE1F6AA0A3FEDF3C8D30100B9472_marshaled_pinvoke& marshaled)
{
}
// Conversion methods for marshalling of: UnityEngine.Rendering.Universal.Internal.ForwardLights/InitParams
IL2CPP_EXTERN_C void InitParams_t2637D034DDA6AE1F6AA0A3FEDF3C8D30100B9472_marshal_com(const InitParams_t2637D034DDA6AE1F6AA0A3FEDF3C8D30100B9472& unmarshaled, InitParams_t2637D034DDA6AE1F6AA0A3FEDF3C8D30100B9472_marshaled_com& marshaled)
{
Exception_t* ___lightCookieManager_0Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'lightCookieManager' of type 'InitParams': Reference type field marshaling is not supported.");
IL2CPP_RAISE_MANAGED_EXCEPTION(___lightCookieManager_0Exception, NULL);
}
IL2CPP_EXTERN_C void InitParams_t2637D034DDA6AE1F6AA0A3FEDF3C8D30100B9472_marshal_com_back(const InitParams_t2637D034DDA6AE1F6AA0A3FEDF3C8D30100B9472_marshaled_com& marshaled, InitParams_t2637D034DDA6AE1F6AA0A3FEDF3C8D30100B9472& unmarshaled)
{
Exception_t* ___lightCookieManager_0Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'lightCookieManager' of type 'InitParams': Reference type field marshaling is not supported.");
IL2CPP_RAISE_MANAGED_EXCEPTION(___lightCookieManager_0Exception, NULL);
}
// Conversion method for clean up from marshalling of: UnityEngine.Rendering.Universal.Internal.ForwardLights/InitParams
IL2CPP_EXTERN_C void InitParams_t2637D034DDA6AE1F6AA0A3FEDF3C8D30100B9472_marshal_com_cleanup(InitParams_t2637D034DDA6AE1F6AA0A3FEDF3C8D30100B9472_marshaled_com& marshaled)
{
}
// UnityEngine.Rendering.Universal.Internal.ForwardLights/InitParams UnityEngine.Rendering.Universal.Internal.ForwardLights/InitParams::GetDefault()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR InitParams_t2637D034DDA6AE1F6AA0A3FEDF3C8D30100B9472 InitParams_GetDefault_m457D7764D7BD7CF94785EEFA5B108ACD819ECA64 (const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&LightCookieManager_t47C455537F06ECCE295272AF0BE14CDF1FB54C2B_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&UniversalRenderPipeline_t54B4737DC500C08628C5BE283D8C583C14DED98F_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
InitParams_t2637D034DDA6AE1F6AA0A3FEDF3C8D30100B9472 V_0;
memset((&V_0), 0, sizeof(V_0));
Settings_tD7A6A8448F1DB2BC0311F24ED5CA30DCA1C30FA1 V_1;
memset((&V_1), 0, sizeof(V_1));
UniversalRenderPipelineAsset_tE8A9AA6F030CC3B558CEA2EB54FFF4FC58CA6232* V_2 = NULL;
{
// var settings = LightCookieManager.Settings.GetDefault();
Settings_tD7A6A8448F1DB2BC0311F24ED5CA30DCA1C30FA1 L_0;
L_0 = Settings_GetDefault_m449A669FF8454F3A7E23314B89979954810289A6(NULL);
V_1 = L_0;
// var asset = UniversalRenderPipeline.asset;
il2cpp_codegen_runtime_class_init_inline(UniversalRenderPipeline_t54B4737DC500C08628C5BE283D8C583C14DED98F_il2cpp_TypeInfo_var);
UniversalRenderPipelineAsset_tE8A9AA6F030CC3B558CEA2EB54FFF4FC58CA6232* L_1;
L_1 = UniversalRenderPipeline_get_asset_mCDEF564C748A6FE271F3749C82ECA64D0F6DE9E9(NULL);
V_2 = L_1;
// if (asset)
UniversalRenderPipelineAsset_tE8A9AA6F030CC3B558CEA2EB54FFF4FC58CA6232* L_2 = V_2;
il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
bool L_3;
L_3 = Object_op_Implicit_m93896EF7D68FA113C42D3FE2BC6F661FC7EF514A(L_2, NULL);
if (!L_3)
{
goto IL_0038;
}
}
{
// settings.atlas.format = asset.additionalLightsCookieFormat;
AtlasSettings_tE53BC2E0E77415B1398424E3FB07BCC7C4D42453* L_4 = (&(&V_1)->___atlas_0);
UniversalRenderPipelineAsset_tE8A9AA6F030CC3B558CEA2EB54FFF4FC58CA6232* L_5 = V_2;
NullCheck(L_5);
int32_t L_6;
L_6 = UniversalRenderPipelineAsset_get_additionalLightsCookieFormat_mC8EA1362B7326580B5FA7445F329DEB5736B3E3D(L_5, NULL);
L_4->___format_1 = L_6;
// settings.atlas.resolution = asset.additionalLightsCookieResolution;
AtlasSettings_tE53BC2E0E77415B1398424E3FB07BCC7C4D42453* L_7 = (&(&V_1)->___atlas_0);
UniversalRenderPipelineAsset_tE8A9AA6F030CC3B558CEA2EB54FFF4FC58CA6232* L_8 = V_2;
NullCheck(L_8);
Vector2Int_t69B2886EBAB732D9B880565E18E7568F3DE0CE6A L_9;
L_9 = UniversalRenderPipelineAsset_get_additionalLightsCookieResolution_mDB9C694AF5E42992A7488663060D9C37899B2041(L_8, NULL);
L_7->___resolution_0 = L_9;
}
IL_0038:
{
// p.lightCookieManager = new LightCookieManager(ref settings);
LightCookieManager_t47C455537F06ECCE295272AF0BE14CDF1FB54C2B* L_10 = (LightCookieManager_t47C455537F06ECCE295272AF0BE14CDF1FB54C2B*)il2cpp_codegen_object_new(LightCookieManager_t47C455537F06ECCE295272AF0BE14CDF1FB54C2B_il2cpp_TypeInfo_var);
NullCheck(L_10);
LightCookieManager__ctor_m6E095C5FE5CE2A9EB388C32CD85DC3391C24C7E6(L_10, (&V_1), NULL);
(&V_0)->___lightCookieManager_0 = L_10;
Il2CppCodeGenWriteBarrier((void**)(&(&V_0)->___lightCookieManager_0), (void*)L_10);
// p.clusteredRendering = false;
(&V_0)->___clusteredRendering_1 = (bool)0;
// p.tileSize = 32;
(&V_0)->___tileSize_2 = ((int32_t)32);
// return p;
InitParams_t2637D034DDA6AE1F6AA0A3FEDF3C8D30100B9472 L_11 = V_0;
return L_11;
}
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.Void UnityEngine.Rendering.Universal.Internal.MotionVectorRendering::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MotionVectorRendering__ctor_m5795EE6577A0F93D3242E52084A0FD8498C65F91 (MotionVectorRendering_t4E0E88C2855A1877470A6963302B4BDFBD583A25* __this, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Dictionary_2__ctor_mD545D9B26053171592DD4C023A9580D3629A4A8A_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Dictionary_2_t981929731C92943BC72835538666CD9A491ADFA0_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
{
// private MotionVectorRendering()
Object__ctor_mE837C6B9FA8C6D5D109F4B2EC885D79919AC0EA2(__this, NULL);
// m_CameraFrameData = new Dictionary<Camera, PreviousFrameData>();
Dictionary_2_t981929731C92943BC72835538666CD9A491ADFA0* L_0 = (Dictionary_2_t981929731C92943BC72835538666CD9A491ADFA0*)il2cpp_codegen_object_new(Dictionary_2_t981929731C92943BC72835538666CD9A491ADFA0_il2cpp_TypeInfo_var);
NullCheck(L_0);
Dictionary_2__ctor_mD545D9B26053171592DD4C023A9580D3629A4A8A(L_0, Dictionary_2__ctor_mD545D9B26053171592DD4C023A9580D3629A4A8A_RuntimeMethod_var);
__this->___m_CameraFrameData_1 = L_0;
Il2CppCodeGenWriteBarrier((void**)(&__this->___m_CameraFrameData_1), (void*)L_0);
// }
return;
}
}
// UnityEngine.Rendering.Universal.Internal.MotionVectorRendering UnityEngine.Rendering.Universal.Internal.MotionVectorRendering::get_instance()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR MotionVectorRendering_t4E0E88C2855A1877470A6963302B4BDFBD583A25* MotionVectorRendering_get_instance_m7E3B856AD78132DD924E6BE9A913DD08382E40EB (const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&MotionVectorRendering_t4E0E88C2855A1877470A6963302B4BDFBD583A25_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
{
// if (s_Instance == null)
MotionVectorRendering_t4E0E88C2855A1877470A6963302B4BDFBD583A25* L_0 = ((MotionVectorRendering_t4E0E88C2855A1877470A6963302B4BDFBD583A25_StaticFields*)il2cpp_codegen_static_fields_for(MotionVectorRendering_t4E0E88C2855A1877470A6963302B4BDFBD583A25_il2cpp_TypeInfo_var))->___s_Instance_0;
if (L_0)
{
goto IL_0011;
}
}
{
// s_Instance = new MotionVectorRendering();
MotionVectorRendering_t4E0E88C2855A1877470A6963302B4BDFBD583A25* L_1 = (MotionVectorRendering_t4E0E88C2855A1877470A6963302B4BDFBD583A25*)il2cpp_codegen_object_new(MotionVectorRendering_t4E0E88C2855A1877470A6963302B4BDFBD583A25_il2cpp_TypeInfo_var);
NullCheck(L_1);
MotionVectorRendering__ctor_m5795EE6577A0F93D3242E52084A0FD8498C65F91(L_1, NULL);
((MotionVectorRendering_t4E0E88C2855A1877470A6963302B4BDFBD583A25_StaticFields*)il2cpp_codegen_static_fields_for(MotionVectorRendering_t4E0E88C2855A1877470A6963302B4BDFBD583A25_il2cpp_TypeInfo_var))->___s_Instance_0 = L_1;
Il2CppCodeGenWriteBarrier((void**)(&((MotionVectorRendering_t4E0E88C2855A1877470A6963302B4BDFBD583A25_StaticFields*)il2cpp_codegen_static_fields_for(MotionVectorRendering_t4E0E88C2855A1877470A6963302B4BDFBD583A25_il2cpp_TypeInfo_var))->___s_Instance_0), (void*)L_1);
}
IL_0011:
{
// return s_Instance;
MotionVectorRendering_t4E0E88C2855A1877470A6963302B4BDFBD583A25* L_2 = ((MotionVectorRendering_t4E0E88C2855A1877470A6963302B4BDFBD583A25_StaticFields*)il2cpp_codegen_static_fields_for(MotionVectorRendering_t4E0E88C2855A1877470A6963302B4BDFBD583A25_il2cpp_TypeInfo_var))->___s_Instance_0;
return L_2;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.MotionVectorRendering::Clear()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MotionVectorRendering_Clear_m9BC279FFACB03B53121F67439AD1CC4A1E252C74 (MotionVectorRendering_t4E0E88C2855A1877470A6963302B4BDFBD583A25* __this, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Dictionary_2_Clear_m988B21A18D3DA9D0866FE322A67EA06FE9BEE120_RuntimeMethod_var);
s_Il2CppMethodInitialized = true;
}
{
// m_CameraFrameData.Clear();
Dictionary_2_t981929731C92943BC72835538666CD9A491ADFA0* L_0 = __this->___m_CameraFrameData_1;
NullCheck(L_0);
Dictionary_2_Clear_m988B21A18D3DA9D0866FE322A67EA06FE9BEE120(L_0, Dictionary_2_Clear_m988B21A18D3DA9D0866FE322A67EA06FE9BEE120_RuntimeMethod_var);
// }
return;
}
}
// UnityEngine.Rendering.Universal.Internal.PreviousFrameData UnityEngine.Rendering.Universal.Internal.MotionVectorRendering::GetMotionDataForCamera(UnityEngine.Camera,UnityEngine.Rendering.Universal.CameraData)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR PreviousFrameData_t990E8070F97119F296A9A59DE5E700725864C4EF* MotionVectorRendering_GetMotionDataForCamera_mB68F00E2FEBEBE7EE1896B138787DC646FBF7EBF (MotionVectorRendering_t4E0E88C2855A1877470A6963302B4BDFBD583A25* __this, Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* ___0_camera, CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E ___1_camData, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Dictionary_2_Add_mC2101372553083A7ECAAACFCA8C5FCF1CD0D6E30_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Dictionary_2_TryGetValue_m757706D18EDDC306666CA0F450A07BA49F47145E_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&PreviousFrameData_t990E8070F97119F296A9A59DE5E700725864C4EF_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
PreviousFrameData_t990E8070F97119F296A9A59DE5E700725864C4EF* V_0 = NULL;
{
// if (!m_CameraFrameData.TryGetValue(camera, out motionData))
Dictionary_2_t981929731C92943BC72835538666CD9A491ADFA0* L_0 = __this->___m_CameraFrameData_1;
Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_1 = ___0_camera;
NullCheck(L_0);
bool L_2;
L_2 = Dictionary_2_TryGetValue_m757706D18EDDC306666CA0F450A07BA49F47145E(L_0, L_1, (&V_0), Dictionary_2_TryGetValue_m757706D18EDDC306666CA0F450A07BA49F47145E_RuntimeMethod_var);
if (L_2)
{
goto IL_0023;
}
}
{
// motionData = new PreviousFrameData();
PreviousFrameData_t990E8070F97119F296A9A59DE5E700725864C4EF* L_3 = (PreviousFrameData_t990E8070F97119F296A9A59DE5E700725864C4EF*)il2cpp_codegen_object_new(PreviousFrameData_t990E8070F97119F296A9A59DE5E700725864C4EF_il2cpp_TypeInfo_var);
NullCheck(L_3);
PreviousFrameData__ctor_m4BA4BAFE319AE140BE7AC1557C9E7D65C5E6459A(L_3, NULL);
V_0 = L_3;
// m_CameraFrameData.Add(camera, motionData);
Dictionary_2_t981929731C92943BC72835538666CD9A491ADFA0* L_4 = __this->___m_CameraFrameData_1;
Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_5 = ___0_camera;
PreviousFrameData_t990E8070F97119F296A9A59DE5E700725864C4EF* L_6 = V_0;
NullCheck(L_4);
Dictionary_2_Add_mC2101372553083A7ECAAACFCA8C5FCF1CD0D6E30(L_4, L_5, L_6, Dictionary_2_Add_mC2101372553083A7ECAAACFCA8C5FCF1CD0D6E30_RuntimeMethod_var);
}
IL_0023:
{
// CalculateTime();
MotionVectorRendering_CalculateTime_m13AAA7AF6E6BD584C6A257934B0C11B1E6835766(__this, NULL);
// UpdateMotionData(camera, camData, motionData);
Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_7 = ___0_camera;
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E L_8 = ___1_camData;
PreviousFrameData_t990E8070F97119F296A9A59DE5E700725864C4EF* L_9 = V_0;
MotionVectorRendering_UpdateMotionData_m3FDE2BA5E2D4A8F5B45134475712E58F4FBF7EA4(__this, L_7, L_8, L_9, NULL);
// return motionData;
PreviousFrameData_t990E8070F97119F296A9A59DE5E700725864C4EF* L_10 = V_0;
return L_10;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.MotionVectorRendering::CalculateTime()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MotionVectorRendering_CalculateTime_m13AAA7AF6E6BD584C6A257934B0C11B1E6835766 (MotionVectorRendering_t4E0E88C2855A1877470A6963302B4BDFBD583A25* __this, const RuntimeMethod* method)
{
float V_0 = 0.0f;
uint32_t V_1 = 0;
MotionVectorRendering_t4E0E88C2855A1877470A6963302B4BDFBD583A25* G_B3_0 = NULL;
MotionVectorRendering_t4E0E88C2855A1877470A6963302B4BDFBD583A25* G_B2_0 = NULL;
float G_B4_0 = 0.0f;
MotionVectorRendering_t4E0E88C2855A1877470A6963302B4BDFBD583A25* G_B4_1 = NULL;
{
// float t = Time.realtimeSinceStartup;
float L_0;
L_0 = Time_get_realtimeSinceStartup_m73B3CB73175D79A44333D59BB70F9EDE55EC9510(NULL);
V_0 = L_0;
// uint frameCount = (uint)Time.frameCount;
int32_t L_1;
L_1 = Time_get_frameCount_m4A42E558A71301A216BDC49EC402D62F19C79667(NULL);
V_1 = L_1;
// newFrame = m_FrameCount != frameCount;
uint32_t L_2 = __this->___m_FrameCount_2;
uint32_t L_3 = V_1;
// m_FrameCount = frameCount;
uint32_t L_4 = V_1;
__this->___m_FrameCount_2 = L_4;
// if (newFrame)
if (!((((int32_t)((((int32_t)L_2) == ((int32_t)L_3))? 1 : 0)) == ((int32_t)0))? 1 : 0))
{
goto IL_0044;
}
}
{
// m_LastTime = (m_Time > 0) ? m_Time : t;
float L_5 = __this->___m_Time_4;
G_B2_0 = __this;
if ((((float)L_5) > ((float)(0.0f))))
{
G_B3_0 = __this;
goto IL_0032;
}
}
{
float L_6 = V_0;
G_B4_0 = L_6;
G_B4_1 = G_B2_0;
goto IL_0038;
}
IL_0032:
{
float L_7 = __this->___m_Time_4;
G_B4_0 = L_7;
G_B4_1 = G_B3_0;
}
IL_0038:
{
NullCheck(G_B4_1);
G_B4_1->___m_LastTime_3 = G_B4_0;
// m_Time = t;
float L_8 = V_0;
__this->___m_Time_4 = L_8;
}
IL_0044:
{
// }
return;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.MotionVectorRendering::UpdateMotionData(UnityEngine.Camera,UnityEngine.Rendering.Universal.CameraData,UnityEngine.Rendering.Universal.Internal.PreviousFrameData)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MotionVectorRendering_UpdateMotionData_m3FDE2BA5E2D4A8F5B45134475712E58F4FBF7EA4 (MotionVectorRendering_t4E0E88C2855A1877470A6963302B4BDFBD583A25* __this, Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* ___0_camera, CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E ___1_cameraData, PreviousFrameData_t990E8070F97119F296A9A59DE5E700725864C4EF* ___2_motionData, const RuntimeMethod* method)
{
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 V_0;
memset((&V_0), 0, sizeof(V_0));
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 V_1;
memset((&V_1), 0, sizeof(V_1));
bool V_2 = false;
Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* V_3 = NULL;
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 V_4;
memset((&V_4), 0, sizeof(V_4));
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 V_5;
memset((&V_5), 0, sizeof(V_5));
int32_t G_B4_0 = 0;
Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* G_B4_1 = NULL;
int32_t G_B3_0 = 0;
Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* G_B3_1 = NULL;
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 G_B5_0;
memset((&G_B5_0), 0, sizeof(G_B5_0));
int32_t G_B5_1 = 0;
Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* G_B5_2 = NULL;
int32_t G_B7_0 = 0;
Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* G_B7_1 = NULL;
int32_t G_B6_0 = 0;
Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* G_B6_1 = NULL;
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 G_B8_0;
memset((&G_B8_0), 0, sizeof(G_B8_0));
int32_t G_B8_1 = 0;
Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* G_B8_2 = NULL;
PreviousFrameData_t990E8070F97119F296A9A59DE5E700725864C4EF* G_B13_0 = NULL;
PreviousFrameData_t990E8070F97119F296A9A59DE5E700725864C4EF* G_B12_0 = NULL;
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 G_B14_0;
memset((&G_B14_0), 0, sizeof(G_B14_0));
PreviousFrameData_t990E8070F97119F296A9A59DE5E700725864C4EF* G_B14_1 = NULL;
{
// if (cameraData.xr.enabled)
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E L_0 = ___1_cameraData;
XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* L_1 = L_0.___xr_24;
NullCheck(L_1);
bool L_2;
L_2 = XRPass_get_enabled_mC2CF12F8D66EB1EE2560B4DD1FB9343D5E598155(L_1, NULL);
if (!L_2)
{
goto IL_00a9;
}
}
{
// var gpuVP0 = GL.GetGPUProjectionMatrix(cameraData.GetProjectionMatrix(0), true) * cameraData.GetViewMatrix(0);
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_3;
L_3 = CameraData_GetProjectionMatrix_m3B2EC52DEC102715BDBAF85816904DEF7DFCF10D((&___1_cameraData), 0, NULL);
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_4;
L_4 = GL_GetGPUProjectionMatrix_m3B89D47134C77B9361DB3CDDFFDA276C1373DD2A(L_3, (bool)1, NULL);
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_5;
L_5 = CameraData_GetViewMatrix_m85D00AF6C537A14220F4E2D70E2BFF23DD11C86E((&___1_cameraData), 0, NULL);
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_6;
L_6 = Matrix4x4_op_Multiply_m75E91775655DCA8DFC8EDE0AB787285BB3935162(L_4, L_5, NULL);
V_0 = L_6;
// var gpuVP1 = GL.GetGPUProjectionMatrix(cameraData.GetProjectionMatrix(1), true) * cameraData.GetViewMatrix(1);
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_7;
L_7 = CameraData_GetProjectionMatrix_m3B2EC52DEC102715BDBAF85816904DEF7DFCF10D((&___1_cameraData), 1, NULL);
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_8;
L_8 = GL_GetGPUProjectionMatrix_m3B89D47134C77B9361DB3CDDFFDA276C1373DD2A(L_7, (bool)1, NULL);
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_9;
L_9 = CameraData_GetViewMatrix_m85D00AF6C537A14220F4E2D70E2BFF23DD11C86E((&___1_cameraData), 1, NULL);
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_10;
L_10 = Matrix4x4_op_Multiply_m75E91775655DCA8DFC8EDE0AB787285BB3935162(L_8, L_9, NULL);
V_1 = L_10;
// if (motionData.lastFrameActive != Time.frameCount)
PreviousFrameData_t990E8070F97119F296A9A59DE5E700725864C4EF* L_11 = ___2_motionData;
NullCheck(L_11);
int32_t L_12;
L_12 = PreviousFrameData_get_lastFrameActive_mA449569F2E7EF8AB912E90A8542D18CA457360B0_inline(L_11, NULL);
int32_t L_13;
L_13 = Time_get_frameCount_m4A42E558A71301A216BDC49EC402D62F19C79667(NULL);
if ((((int32_t)L_12) == ((int32_t)L_13)))
{
goto IL_0092;
}
}
{
// bool firstFrame = motionData.isFirstFrame;
PreviousFrameData_t990E8070F97119F296A9A59DE5E700725864C4EF* L_14 = ___2_motionData;
NullCheck(L_14);
bool L_15;
L_15 = PreviousFrameData_get_isFirstFrame_mF029B9F2B8D5DD47D84ED0C0D47539BFC2200A8F_inline(L_14, NULL);
V_2 = L_15;
// var prevViewProjStereo = motionData.previousViewProjectionMatrixStereo;
PreviousFrameData_t990E8070F97119F296A9A59DE5E700725864C4EF* L_16 = ___2_motionData;
NullCheck(L_16);
Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* L_17;
L_17 = PreviousFrameData_get_previousViewProjectionMatrixStereo_m59DDCF88DC7FE565EA8FA5F88C59989B3323826E_inline(L_16, NULL);
V_3 = L_17;
// prevViewProjStereo[0] = firstFrame ? gpuVP0 : prevViewProjStereo[0];
Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* L_18 = V_3;
bool L_19 = V_2;
G_B3_0 = 0;
G_B3_1 = L_18;
if (L_19)
{
G_B4_0 = 0;
G_B4_1 = L_18;
goto IL_0071;
}
}
{
Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* L_20 = V_3;
NullCheck(L_20);
int32_t L_21 = 0;
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_22 = (L_20)->GetAt(static_cast<il2cpp_array_size_t>(L_21));
G_B5_0 = L_22;
G_B5_1 = G_B3_0;
G_B5_2 = G_B3_1;
goto IL_0072;
}
IL_0071:
{
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_23 = V_0;
G_B5_0 = L_23;
G_B5_1 = G_B4_0;
G_B5_2 = G_B4_1;
}
IL_0072:
{
NullCheck(G_B5_2);
(G_B5_2)->SetAt(static_cast<il2cpp_array_size_t>(G_B5_1), (Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6)G_B5_0);
// prevViewProjStereo[1] = firstFrame ? gpuVP1 : prevViewProjStereo[1];
Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* L_24 = V_3;
bool L_25 = V_2;
G_B6_0 = 1;
G_B6_1 = L_24;
if (L_25)
{
G_B7_0 = 1;
G_B7_1 = L_24;
goto IL_0085;
}
}
{
Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* L_26 = V_3;
NullCheck(L_26);
int32_t L_27 = 1;
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_28 = (L_26)->GetAt(static_cast<il2cpp_array_size_t>(L_27));
G_B8_0 = L_28;
G_B8_1 = G_B6_0;
G_B8_2 = G_B6_1;
goto IL_0086;
}
IL_0085:
{
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_29 = V_1;
G_B8_0 = L_29;
G_B8_1 = G_B7_0;
G_B8_2 = G_B7_1;
}
IL_0086:
{
NullCheck(G_B8_2);
(G_B8_2)->SetAt(static_cast<il2cpp_array_size_t>(G_B8_1), (Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6)G_B8_0);
// motionData.isFirstFrame = false;
PreviousFrameData_t990E8070F97119F296A9A59DE5E700725864C4EF* L_30 = ___2_motionData;
NullCheck(L_30);
PreviousFrameData_set_isFirstFrame_m5F39498C2EB3CBDA971660D9D0D6C33442D863DD_inline(L_30, (bool)0, NULL);
}
IL_0092:
{
// var viewProjStereo = motionData.viewProjectionMatrixStereo;
PreviousFrameData_t990E8070F97119F296A9A59DE5E700725864C4EF* L_31 = ___2_motionData;
NullCheck(L_31);
Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* L_32;
L_32 = PreviousFrameData_get_viewProjectionMatrixStereo_m98130965866DF48C518E31E273A679DDEA46A5C5_inline(L_31, NULL);
// viewProjStereo[0] = gpuVP0;
Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* L_33 = L_32;
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_34 = V_0;
NullCheck(L_33);
(L_33)->SetAt(static_cast<il2cpp_array_size_t>(0), (Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6)L_34);
// viewProjStereo[1] = gpuVP1;
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_35 = V_1;
NullCheck(L_33);
(L_33)->SetAt(static_cast<il2cpp_array_size_t>(1), (Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6)L_35);
goto IL_00fa;
}
IL_00a9:
{
// var gpuProj = GL.GetGPUProjectionMatrix(camera.projectionMatrix, true); // Had to change this from 'false'
Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_36 = ___0_camera;
NullCheck(L_36);
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_37;
L_37 = Camera_get_projectionMatrix_m9B943EFDD6418528A055321E14F75F1511DD9B4A(L_36, NULL);
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_38;
L_38 = GL_GetGPUProjectionMatrix_m3B89D47134C77B9361DB3CDDFFDA276C1373DD2A(L_37, (bool)1, NULL);
// var gpuView = camera.worldToCameraMatrix;
Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_39 = ___0_camera;
NullCheck(L_39);
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_40;
L_40 = Camera_get_worldToCameraMatrix_m48E324BD76706A316A1701EFC6A3DEC7DFB2FF40(L_39, NULL);
V_4 = L_40;
// var gpuVP = gpuProj * gpuView;
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_41 = V_4;
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_42;
L_42 = Matrix4x4_op_Multiply_m75E91775655DCA8DFC8EDE0AB787285BB3935162(L_38, L_41, NULL);
V_5 = L_42;
// if (motionData.lastFrameActive != Time.frameCount)
PreviousFrameData_t990E8070F97119F296A9A59DE5E700725864C4EF* L_43 = ___2_motionData;
NullCheck(L_43);
int32_t L_44;
L_44 = PreviousFrameData_get_lastFrameActive_mA449569F2E7EF8AB912E90A8542D18CA457360B0_inline(L_43, NULL);
int32_t L_45;
L_45 = Time_get_frameCount_m4A42E558A71301A216BDC49EC402D62F19C79667(NULL);
if ((((int32_t)L_44) == ((int32_t)L_45)))
{
goto IL_00f2;
}
}
{
// motionData.previousViewProjectionMatrix = motionData.isFirstFrame ? gpuVP : motionData.viewProjectionMatrix;
PreviousFrameData_t990E8070F97119F296A9A59DE5E700725864C4EF* L_46 = ___2_motionData;
PreviousFrameData_t990E8070F97119F296A9A59DE5E700725864C4EF* L_47 = ___2_motionData;
NullCheck(L_47);
bool L_48;
L_48 = PreviousFrameData_get_isFirstFrame_mF029B9F2B8D5DD47D84ED0C0D47539BFC2200A8F_inline(L_47, NULL);
G_B12_0 = L_46;
if (L_48)
{
G_B13_0 = L_46;
goto IL_00e4;
}
}
{
PreviousFrameData_t990E8070F97119F296A9A59DE5E700725864C4EF* L_49 = ___2_motionData;
NullCheck(L_49);
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_50;
L_50 = PreviousFrameData_get_viewProjectionMatrix_mECF0F93F29285FEEA0E331BDEE8FA6A4AD2A7644_inline(L_49, NULL);
G_B14_0 = L_50;
G_B14_1 = G_B12_0;
goto IL_00e6;
}
IL_00e4:
{
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_51 = V_5;
G_B14_0 = L_51;
G_B14_1 = G_B13_0;
}
IL_00e6:
{
NullCheck(G_B14_1);
PreviousFrameData_set_previousViewProjectionMatrix_mF0EB6232775DFFCF0CA898D8D04002A2E55252F5_inline(G_B14_1, G_B14_0, NULL);
// motionData.isFirstFrame = false;
PreviousFrameData_t990E8070F97119F296A9A59DE5E700725864C4EF* L_52 = ___2_motionData;
NullCheck(L_52);
PreviousFrameData_set_isFirstFrame_m5F39498C2EB3CBDA971660D9D0D6C33442D863DD_inline(L_52, (bool)0, NULL);
}
IL_00f2:
{
// motionData.viewProjectionMatrix = gpuVP;
PreviousFrameData_t990E8070F97119F296A9A59DE5E700725864C4EF* L_53 = ___2_motionData;
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_54 = V_5;
NullCheck(L_53);
PreviousFrameData_set_viewProjectionMatrix_m91992F05C4F48FDBA125837433B9B2D1E902CD7A_inline(L_53, L_54, NULL);
}
IL_00fa:
{
// motionData.lastFrameActive = Time.frameCount;
PreviousFrameData_t990E8070F97119F296A9A59DE5E700725864C4EF* L_55 = ___2_motionData;
int32_t L_56;
L_56 = Time_get_frameCount_m4A42E558A71301A216BDC49EC402D62F19C79667(NULL);
NullCheck(L_55);
PreviousFrameData_set_lastFrameActive_m6FE2215CD1FD9FB2C44537959B214C692D7FB541_inline(L_55, L_56, NULL);
// }
return;
}
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.Void UnityEngine.Rendering.Universal.Internal.NormalReconstruction::SetupProperties(UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.CameraData&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void NormalReconstruction_SetupProperties_mA73088FD4392A463938936A70DB11021E9B8171D (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___0_cmd, CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* ___1_cameraData, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&NormalReconstruction_t692A25FE1AE9EC169043506308E3F42616538324_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
int32_t V_0 = 0;
int32_t V_1 = 0;
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 V_2;
memset((&V_2), 0, sizeof(V_2));
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 V_3;
memset((&V_3), 0, sizeof(V_3));
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 V_4;
memset((&V_4), 0, sizeof(V_4));
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 V_5;
memset((&V_5), 0, sizeof(V_5));
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 V_6;
memset((&V_6), 0, sizeof(V_6));
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E V_7;
memset((&V_7), 0, sizeof(V_7));
int32_t G_B4_0 = 0;
{
// int eyeCount = cameraData.xr.enabled && cameraData.xr.singlePassEnabled ? 2 : 1;
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_0 = ___1_cameraData;
XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* L_1 = L_0->___xr_24;
NullCheck(L_1);
bool L_2;
L_2 = XRPass_get_enabled_mC2CF12F8D66EB1EE2560B4DD1FB9343D5E598155(L_1, NULL);
if (!L_2)
{
goto IL_001a;
}
}
{
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_3 = ___1_cameraData;
XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* L_4 = L_3->___xr_24;
NullCheck(L_4);
bool L_5;
L_5 = XRPass_get_singlePassEnabled_mB8BBB9F66EE93200D10F7C6C766E5F2D855A6FF3(L_4, NULL);
if (L_5)
{
goto IL_001d;
}
}
IL_001a:
{
G_B4_0 = 1;
goto IL_001e;
}
IL_001d:
{
G_B4_0 = 2;
}
IL_001e:
{
V_0 = G_B4_0;
// for (int eyeIndex = 0; eyeIndex < eyeCount; eyeIndex++)
V_1 = 0;
goto IL_009f;
}
IL_0023:
{
// Matrix4x4 view = cameraData.GetViewMatrix(eyeIndex);
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_6 = ___1_cameraData;
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E L_7 = (*(CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E*)L_6);
V_7 = L_7;
int32_t L_8 = V_1;
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_9;
L_9 = CameraData_GetViewMatrix_m85D00AF6C537A14220F4E2D70E2BFF23DD11C86E((&V_7), L_8, NULL);
V_2 = L_9;
// Matrix4x4 proj = cameraData.GetProjectionMatrix(eyeIndex);
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_10 = ___1_cameraData;
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E L_11 = (*(CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E*)L_10);
V_7 = L_11;
int32_t L_12 = V_1;
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_13;
L_13 = CameraData_GetProjectionMatrix_m3B2EC52DEC102715BDBAF85816904DEF7DFCF10D((&V_7), L_12, NULL);
V_3 = L_13;
// s_NormalReconstructionMatrix[eyeIndex] = proj * view;
il2cpp_codegen_runtime_class_init_inline(NormalReconstruction_t692A25FE1AE9EC169043506308E3F42616538324_il2cpp_TypeInfo_var);
Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* L_14 = ((NormalReconstruction_t692A25FE1AE9EC169043506308E3F42616538324_StaticFields*)il2cpp_codegen_static_fields_for(NormalReconstruction_t692A25FE1AE9EC169043506308E3F42616538324_il2cpp_TypeInfo_var))->___s_NormalReconstructionMatrix_1;
int32_t L_15 = V_1;
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_16 = V_3;
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_17 = V_2;
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_18;
L_18 = Matrix4x4_op_Multiply_m75E91775655DCA8DFC8EDE0AB787285BB3935162(L_16, L_17, NULL);
NullCheck(L_14);
(L_14)->SetAt(static_cast<il2cpp_array_size_t>(L_15), (Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6)L_18);
// Matrix4x4 cview = view;
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_19 = V_2;
V_4 = L_19;
// cview.SetColumn(3, new Vector4(0.0f, 0.0f, 0.0f, 1.0f));
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_20;
memset((&L_20), 0, sizeof(L_20));
Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&L_20), (0.0f), (0.0f), (0.0f), (1.0f), /*hidden argument*/NULL);
Matrix4x4_SetColumn_mC1CBEB2C29C0A9F1434C601786CE1B6DED1E1234((&V_4), 3, L_20, NULL);
// Matrix4x4 cviewProj = proj * cview;
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_21 = V_3;
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_22 = V_4;
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_23;
L_23 = Matrix4x4_op_Multiply_m75E91775655DCA8DFC8EDE0AB787285BB3935162(L_21, L_22, NULL);
V_5 = L_23;
// Matrix4x4 cviewProjInv = cviewProj.inverse;
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_24;
L_24 = Matrix4x4_get_inverse_m4F4A881CD789281EA90EB68CFD39F36C8A81E6BD((&V_5), NULL);
V_6 = L_24;
// s_NormalReconstructionMatrix[eyeIndex] = cviewProjInv;
Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* L_25 = ((NormalReconstruction_t692A25FE1AE9EC169043506308E3F42616538324_StaticFields*)il2cpp_codegen_static_fields_for(NormalReconstruction_t692A25FE1AE9EC169043506308E3F42616538324_il2cpp_TypeInfo_var))->___s_NormalReconstructionMatrix_1;
int32_t L_26 = V_1;
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_27 = V_6;
NullCheck(L_25);
(L_25)->SetAt(static_cast<il2cpp_array_size_t>(L_26), (Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6)L_27);
// for (int eyeIndex = 0; eyeIndex < eyeCount; eyeIndex++)
int32_t L_28 = V_1;
V_1 = ((int32_t)il2cpp_codegen_add(L_28, 1));
}
IL_009f:
{
// for (int eyeIndex = 0; eyeIndex < eyeCount; eyeIndex++)
int32_t L_29 = V_1;
int32_t L_30 = V_0;
if ((((int32_t)L_29) < ((int32_t)L_30)))
{
goto IL_0023;
}
}
{
// cmd.SetGlobalMatrixArray(s_NormalReconstructionMatrixID, s_NormalReconstructionMatrix);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_31 = ___0_cmd;
il2cpp_codegen_runtime_class_init_inline(NormalReconstruction_t692A25FE1AE9EC169043506308E3F42616538324_il2cpp_TypeInfo_var);
int32_t L_32 = ((NormalReconstruction_t692A25FE1AE9EC169043506308E3F42616538324_StaticFields*)il2cpp_codegen_static_fields_for(NormalReconstruction_t692A25FE1AE9EC169043506308E3F42616538324_il2cpp_TypeInfo_var))->___s_NormalReconstructionMatrixID_0;
Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* L_33 = ((NormalReconstruction_t692A25FE1AE9EC169043506308E3F42616538324_StaticFields*)il2cpp_codegen_static_fields_for(NormalReconstruction_t692A25FE1AE9EC169043506308E3F42616538324_il2cpp_TypeInfo_var))->___s_NormalReconstructionMatrix_1;
NullCheck(L_31);
CommandBuffer_SetGlobalMatrixArray_m6CDB4B2AA044E16F3C8C23AC8B62282E84246E62(L_31, L_32, L_33, NULL);
// }
return;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.NormalReconstruction::.cctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void NormalReconstruction__cctor_mE41B8C9BB09F9CA0702A6B1286D91703B92D9F73 (const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&NormalReconstruction_t692A25FE1AE9EC169043506308E3F42616538324_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralEE2A62697600E44F9AE4D1F27845EE64821F8F1D);
s_Il2CppMethodInitialized = true;
}
{
// private static readonly int s_NormalReconstructionMatrixID = Shader.PropertyToID("_NormalReconstructionMatrix");
int32_t L_0;
L_0 = Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA(_stringLiteralEE2A62697600E44F9AE4D1F27845EE64821F8F1D, NULL);
((NormalReconstruction_t692A25FE1AE9EC169043506308E3F42616538324_StaticFields*)il2cpp_codegen_static_fields_for(NormalReconstruction_t692A25FE1AE9EC169043506308E3F42616538324_il2cpp_TypeInfo_var))->___s_NormalReconstructionMatrixID_0 = L_0;
// private static Matrix4x4[] s_NormalReconstructionMatrix = new Matrix4x4[2];
Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* L_1 = (Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D*)(Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D*)SZArrayNew(Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D_il2cpp_TypeInfo_var, (uint32_t)2);
((NormalReconstruction_t692A25FE1AE9EC169043506308E3F42616538324_StaticFields*)il2cpp_codegen_static_fields_for(NormalReconstruction_t692A25FE1AE9EC169043506308E3F42616538324_il2cpp_TypeInfo_var))->___s_NormalReconstructionMatrix_1 = L_1;
Il2CppCodeGenWriteBarrier((void**)(&((NormalReconstruction_t692A25FE1AE9EC169043506308E3F42616538324_StaticFields*)il2cpp_codegen_static_fields_for(NormalReconstruction_t692A25FE1AE9EC169043506308E3F42616538324_il2cpp_TypeInfo_var))->___s_NormalReconstructionMatrix_1), (void*)L_1);
return;
}
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.Void UnityEngine.Rendering.Universal.Internal.ColorGradingLutPass::.ctor(UnityEngine.Rendering.Universal.RenderPassEvent,UnityEngine.Rendering.Universal.PostProcessData)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ColorGradingLutPass__ctor_m88B36C6F15B706B65B52CAEF54318A77F4AE650A (ColorGradingLutPass_t9FD9191C4048A3B1BDF67EDFC1DA4E64CEFB6644* __this, int32_t ___0_evt, PostProcessData_t106B5638205D5CBAF18F2573047F2DC23BDB2F05* ___1_data, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Graphics_t99CD970FFEA58171C70F54DF0C06D315BD452F2C_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral25A14C49BBF96AF72A704A595ECC84A494C11C25);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral4468C02E3BF5509C73B5E41A24D729BC7FA32526);
s_Il2CppMethodInitialized = true;
}
{
// bool m_AllowColorGradingACESHDR = true;
__this->___m_AllowColorGradingACESHDR_30 = (bool)1;
// public ColorGradingLutPass(RenderPassEvent evt, PostProcessData data)
ScriptableRenderPass__ctor_mE49D4FF8E68A854367A4081E664B8DBA74E6B752(__this, NULL);
// base.profilingSampler = new ProfilingSampler(nameof(ColorGradingLutPass));
ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* L_0 = (ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE*)il2cpp_codegen_object_new(ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE_il2cpp_TypeInfo_var);
NullCheck(L_0);
ProfilingSampler__ctor_m26500989FCDB07FA33C9A3BB7F215CBD892F5BB7(L_0, _stringLiteral25A14C49BBF96AF72A704A595ECC84A494C11C25, NULL);
ScriptableRenderPass_set_profilingSampler_mFD238B85B68DED586BA8C678141BEEAF229FBF2D_inline(__this, L_0, NULL);
// renderPassEvent = evt;
int32_t L_1 = ___0_evt;
ScriptableRenderPass_set_renderPassEvent_m63FA581FFDE1C69C2E1358BD0B8DB30275334960_inline(__this, L_1, NULL);
// overrideCameraTarget = true;
ScriptableRenderPass_set_overrideCameraTarget_mC7A5FB7FB9D32C88226E81992DAD058174C99D95_inline(__this, (bool)1, NULL);
// m_LutBuilderLdr = Load(data.shaders.lutBuilderLdrPS);
PostProcessData_t106B5638205D5CBAF18F2573047F2DC23BDB2F05* L_2 = ___1_data;
NullCheck(L_2);
ShaderResources_t5CFF4C7697343EC59BAE5094B637F9EC23CE6D59* L_3 = L_2->___shaders_4;
NullCheck(L_3);
Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692* L_4 = L_3->___lutBuilderLdrPS_6;
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_5;
L_5 = ColorGradingLutPass_U3C_ctorU3Eg__LoadU7C6_0_mB8B8C1637F2593B4DAE9586B369FC27C2B2E7B73(__this, L_4, NULL);
__this->___m_LutBuilderLdr_25 = L_5;
Il2CppCodeGenWriteBarrier((void**)(&__this->___m_LutBuilderLdr_25), (void*)L_5);
// m_LutBuilderHdr = Load(data.shaders.lutBuilderHdrPS);
PostProcessData_t106B5638205D5CBAF18F2573047F2DC23BDB2F05* L_6 = ___1_data;
NullCheck(L_6);
ShaderResources_t5CFF4C7697343EC59BAE5094B637F9EC23CE6D59* L_7 = L_6->___shaders_4;
NullCheck(L_7);
Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692* L_8 = L_7->___lutBuilderHdrPS_7;
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_9;
L_9 = ColorGradingLutPass_U3C_ctorU3Eg__LoadU7C6_0_mB8B8C1637F2593B4DAE9586B369FC27C2B2E7B73(__this, L_8, NULL);
__this->___m_LutBuilderHdr_26 = L_9;
Il2CppCodeGenWriteBarrier((void**)(&__this->___m_LutBuilderHdr_26), (void*)L_9);
// if (SystemInfo.IsFormatSupported(GraphicsFormat.R16G16B16A16_SFloat, kFlags))
bool L_10;
L_10 = SystemInfo_IsFormatSupported_m412D2A8B391BDBCD1EDB5C17ADAB724CDB123499(((int32_t)48), 5, NULL);
if (!L_10)
{
goto IL_006d;
}
}
{
// m_HdrLutFormat = GraphicsFormat.R16G16B16A16_SFloat;
__this->___m_HdrLutFormat_27 = ((int32_t)48);
goto IL_0088;
}
IL_006d:
{
// else if (SystemInfo.IsFormatSupported(GraphicsFormat.B10G11R11_UFloatPack32, kFlags))
bool L_11;
L_11 = SystemInfo_IsFormatSupported_m412D2A8B391BDBCD1EDB5C17ADAB724CDB123499(((int32_t)74), 5, NULL);
if (!L_11)
{
goto IL_0081;
}
}
{
// m_HdrLutFormat = GraphicsFormat.B10G11R11_UFloatPack32;
__this->___m_HdrLutFormat_27 = ((int32_t)74);
goto IL_0088;
}
IL_0081:
{
// m_HdrLutFormat = GraphicsFormat.R8G8B8A8_UNorm;
__this->___m_HdrLutFormat_27 = 8;
}
IL_0088:
{
// m_LdrLutFormat = GraphicsFormat.R8G8B8A8_UNorm;
__this->___m_LdrLutFormat_28 = 8;
// base.useNativeRenderPass = false;
ScriptableRenderPass_set_useNativeRenderPass_m1D60C30BB1CF1B4D383FFCABC1F57EA755626895_inline(__this, (bool)0, NULL);
// if (SystemInfo.graphicsDeviceType == GraphicsDeviceType.OpenGLES3 && Graphics.minOpenGLESVersion <= OpenGLESVersion.OpenGLES30 && SystemInfo.graphicsDeviceName.StartsWith("Adreno (TM) 3"))
int32_t L_12;
L_12 = SystemInfo_get_graphicsDeviceType_m2D54A0B94D138727041B29B127D8837165686545(NULL);
if ((!(((uint32_t)L_12) == ((uint32_t)((int32_t)11)))))
{
goto IL_00bf;
}
}
{
il2cpp_codegen_runtime_class_init_inline(Graphics_t99CD970FFEA58171C70F54DF0C06D315BD452F2C_il2cpp_TypeInfo_var);
int32_t L_13;
L_13 = Graphics_get_minOpenGLESVersion_mADC8BC40E8739E8EC1C52215CC3C3E06EC2E8792(NULL);
if ((((int32_t)L_13) > ((int32_t)2)))
{
goto IL_00bf;
}
}
{
String_t* L_14;
L_14 = SystemInfo_get_graphicsDeviceName_mA3F2E2CA587AD5E212A38AD7D28559FD017451A2(NULL);
NullCheck(L_14);
bool L_15;
L_15 = String_StartsWith_mF75DBA1EB709811E711B44E26FF919C88A8E65C0(L_14, _stringLiteral4468C02E3BF5509C73B5E41A24D729BC7FA32526, NULL);
if (!L_15)
{
goto IL_00bf;
}
}
{
// m_AllowColorGradingACESHDR = false;
__this->___m_AllowColorGradingACESHDR_30 = (bool)0;
}
IL_00bf:
{
// }
return;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.ColorGradingLutPass::Setup(UnityEngine.Rendering.Universal.RenderTargetHandle&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ColorGradingLutPass_Setup_m53B48CE59512CCAAF6E110A9986DA6F07488BBBC (ColorGradingLutPass_t9FD9191C4048A3B1BDF67EDFC1DA4E64CEFB6644* __this, RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* ___0_internalLut, const RuntimeMethod* method)
{
{
// m_InternalLut = internalLut;
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* L_0 = ___0_internalLut;
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_1 = (*(RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66*)L_0);
__this->___m_InternalLut_29 = L_1;
// }
return;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.ColorGradingLutPass::Execute(UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ColorGradingLutPass_Execute_m462C1ADA1E1F6F84538321CE55252ED5425BDECD (ColorGradingLutPass_t9FD9191C4048A3B1BDF67EDFC1DA4E64CEFB6644* __this, ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36 ___0_context, RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* ___1_renderingData, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ColorUtils_t8DE09CC60FE5A7C28984134BC712DD1B5104AC18_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&CommandBufferPool_t88CACA06AB445EE4743F5C4D742C73761A2DEF0F_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ProfilingSampler_Get_TisURPProfileId_tA83520239B6C0F10A73CCC6CEC7D3DA1F1932481_m9F3104BDEBD70A287E8F4BAC86579564A19A5661_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&VolumeManager_tC1135CDD73B47230FE58646CB8242E6B324DA621_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&VolumeStack_GetComponent_TisChannelMixer_tA7F185C8C173EE71D324ED4887EBA0B8097766B6_m59DB514BEB059E5BC105419D419F4AA47C20B5AE_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&VolumeStack_GetComponent_TisColorAdjustments_t97EE64C6DB384E5F6BC48C3FA13C207E8FC87A86_m3B00FEBB9197BDF606018D15AB7202D813CC653E_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&VolumeStack_GetComponent_TisColorCurves_t323CCD52F5A89EC8D3E40D949916ABE9D2ABFD94_m879253A4257FA383B291867F32BC43DCF4F09BD2_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&VolumeStack_GetComponent_TisLiftGammaGain_tCE44DE6A0AD9C3021625454489C765437B9ADF3D_m8F5A96486750E64909EDAE247CA35A4D7A655926_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&VolumeStack_GetComponent_TisShadowsMidtonesHighlights_t1B261DC3A02B7225CD79AA452B82B6218145B44C_m38170B0DCDC88C38BEFD2665C6C229F327304AA4_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&VolumeStack_GetComponent_TisSplitToning_t66AFCEC63C3A2BFA605A11B72367C029E8EFC561_mC88230015061DB689F583A15E7A40A241AA3935B_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&VolumeStack_GetComponent_TisTonemapping_tB71CED262B25FC58B0259FD05DD32821C2858DBA_mF484658FD16186D510BE1828DE343B029ECE2F0E_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&VolumeStack_GetComponent_TisWhiteBalance_t5AECC55FE744B4D1F2A0E6DD4950D9669900891A_m2545A9A93C169E617E44B3E9B3D7C2D6DFAD9B3C_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralB8A17AF46273CD8A00F66D77FD25EF32BC3A3FEC);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralCCDAECC58725DBEE24CF8941DEB8BCE132721653);
s_Il2CppMethodInitialized = true;
}
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* V_0 = NULL;
ProfilingScope_t57898BA31E8EF8F083EF84E0DA2737AC61CBC5BD V_1;
memset((&V_1), 0, sizeof(V_1));
ChannelMixer_tA7F185C8C173EE71D324ED4887EBA0B8097766B6* V_2 = NULL;
ColorAdjustments_t97EE64C6DB384E5F6BC48C3FA13C207E8FC87A86* V_3 = NULL;
ColorCurves_t323CCD52F5A89EC8D3E40D949916ABE9D2ABFD94* V_4 = NULL;
LiftGammaGain_tCE44DE6A0AD9C3021625454489C765437B9ADF3D* V_5 = NULL;
ShadowsMidtonesHighlights_t1B261DC3A02B7225CD79AA452B82B6218145B44C* V_6 = NULL;
SplitToning_t66AFCEC63C3A2BFA605A11B72367C029E8EFC561* V_7 = NULL;
Tonemapping_tB71CED262B25FC58B0259FD05DD32821C2858DBA* V_8 = NULL;
WhiteBalance_t5AECC55FE744B4D1F2A0E6DD4950D9669900891A* V_9 = NULL;
bool V_10 = false;
int32_t V_11 = 0;
int32_t V_12 = 0;
int32_t V_13 = 0;
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* V_14 = NULL;
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 V_15;
memset((&V_15), 0, sizeof(V_15));
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 V_16;
memset((&V_16), 0, sizeof(V_16));
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 V_17;
memset((&V_17), 0, sizeof(V_17));
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 V_18;
memset((&V_18), 0, sizeof(V_18));
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 V_19;
memset((&V_19), 0, sizeof(V_19));
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 V_20;
memset((&V_20), 0, sizeof(V_20));
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 V_21;
memset((&V_21), 0, sizeof(V_21));
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 V_22;
memset((&V_22), 0, sizeof(V_22));
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 V_23;
memset((&V_23), 0, sizeof(V_23));
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 V_24;
memset((&V_24), 0, sizeof(V_24));
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 V_25;
memset((&V_25), 0, sizeof(V_25));
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 V_26;
memset((&V_26), 0, sizeof(V_26));
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 V_27;
memset((&V_27), 0, sizeof(V_27));
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 V_28;
memset((&V_28), 0, sizeof(V_28));
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 V_29;
memset((&V_29), 0, sizeof(V_29));
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 V_30;
memset((&V_30), 0, sizeof(V_30));
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 V_31;
memset((&V_31), 0, sizeof(V_31));
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 V_32;
memset((&V_32), 0, sizeof(V_32));
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 V_33;
memset((&V_33), 0, sizeof(V_33));
Color_tD001788D726C3A7F1379BEED0260B9591F440C1F V_34;
memset((&V_34), 0, sizeof(V_34));
int32_t V_35 = 0;
int32_t G_B4_0 = 0;
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* G_B7_0 = NULL;
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* G_B14_0 = NULL;
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* G_B13_0 = NULL;
String_t* G_B15_0 = NULL;
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* G_B15_1 = NULL;
{
// var cmd = CommandBufferPool.Get();
il2cpp_codegen_runtime_class_init_inline(CommandBufferPool_t88CACA06AB445EE4743F5C4D742C73761A2DEF0F_il2cpp_TypeInfo_var);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_0;
L_0 = CommandBufferPool_Get_m1A194FD7FBF7B6B0B47F292287DAD9EB65EE4423(NULL);
V_0 = L_0;
// using (new ProfilingScope(cmd, ProfilingSampler.Get(URPProfileId.ColorGradingLUT)))
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_1 = V_0;
ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* L_2;
L_2 = ProfilingSampler_Get_TisURPProfileId_tA83520239B6C0F10A73CCC6CEC7D3DA1F1932481_m9F3104BDEBD70A287E8F4BAC86579564A19A5661(4, ProfilingSampler_Get_TisURPProfileId_tA83520239B6C0F10A73CCC6CEC7D3DA1F1932481_m9F3104BDEBD70A287E8F4BAC86579564A19A5661_RuntimeMethod_var);
ProfilingScope__ctor_mE15813DF7651C1A3B6AFD6465AD4B973E8F1DBFC((&V_1), L_1, L_2, NULL);
}
{
auto __finallyBlock = il2cpp::utils::Finally([&]
{
FINALLY_05a5:
{// begin finally (depth: 1)
ProfilingScope_Dispose_m4231A2ACA1F8E345BB0078310A9F7601704C8BE4((&V_1), NULL);
return;
}// end finally (depth: 1)
});
try
{// begin try (depth: 1)
{
// var stack = VolumeManager.instance.stack;
il2cpp_codegen_runtime_class_init_inline(VolumeManager_tC1135CDD73B47230FE58646CB8242E6B324DA621_il2cpp_TypeInfo_var);
VolumeManager_tC1135CDD73B47230FE58646CB8242E6B324DA621* L_3;
L_3 = VolumeManager_get_instance_m3D5ADFC04553CE0658A86B642CC9690C537DFA5C(NULL);
NullCheck(L_3);
VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8* L_4;
L_4 = VolumeManager_get_stack_m5F7B366D1E7FE168EF4CA04A17531D34DD200266_inline(L_3, NULL);
// var channelMixer = stack.GetComponent<ChannelMixer>();
VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8* L_5 = L_4;
NullCheck(L_5);
ChannelMixer_tA7F185C8C173EE71D324ED4887EBA0B8097766B6* L_6;
L_6 = VolumeStack_GetComponent_TisChannelMixer_tA7F185C8C173EE71D324ED4887EBA0B8097766B6_m59DB514BEB059E5BC105419D419F4AA47C20B5AE(L_5, VolumeStack_GetComponent_TisChannelMixer_tA7F185C8C173EE71D324ED4887EBA0B8097766B6_m59DB514BEB059E5BC105419D419F4AA47C20B5AE_RuntimeMethod_var);
V_2 = L_6;
// var colorAdjustments = stack.GetComponent<ColorAdjustments>();
VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8* L_7 = L_5;
NullCheck(L_7);
ColorAdjustments_t97EE64C6DB384E5F6BC48C3FA13C207E8FC87A86* L_8;
L_8 = VolumeStack_GetComponent_TisColorAdjustments_t97EE64C6DB384E5F6BC48C3FA13C207E8FC87A86_m3B00FEBB9197BDF606018D15AB7202D813CC653E(L_7, VolumeStack_GetComponent_TisColorAdjustments_t97EE64C6DB384E5F6BC48C3FA13C207E8FC87A86_m3B00FEBB9197BDF606018D15AB7202D813CC653E_RuntimeMethod_var);
V_3 = L_8;
// var curves = stack.GetComponent<ColorCurves>();
VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8* L_9 = L_7;
NullCheck(L_9);
ColorCurves_t323CCD52F5A89EC8D3E40D949916ABE9D2ABFD94* L_10;
L_10 = VolumeStack_GetComponent_TisColorCurves_t323CCD52F5A89EC8D3E40D949916ABE9D2ABFD94_m879253A4257FA383B291867F32BC43DCF4F09BD2(L_9, VolumeStack_GetComponent_TisColorCurves_t323CCD52F5A89EC8D3E40D949916ABE9D2ABFD94_m879253A4257FA383B291867F32BC43DCF4F09BD2_RuntimeMethod_var);
V_4 = L_10;
// var liftGammaGain = stack.GetComponent<LiftGammaGain>();
VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8* L_11 = L_9;
NullCheck(L_11);
LiftGammaGain_tCE44DE6A0AD9C3021625454489C765437B9ADF3D* L_12;
L_12 = VolumeStack_GetComponent_TisLiftGammaGain_tCE44DE6A0AD9C3021625454489C765437B9ADF3D_m8F5A96486750E64909EDAE247CA35A4D7A655926(L_11, VolumeStack_GetComponent_TisLiftGammaGain_tCE44DE6A0AD9C3021625454489C765437B9ADF3D_m8F5A96486750E64909EDAE247CA35A4D7A655926_RuntimeMethod_var);
V_5 = L_12;
// var shadowsMidtonesHighlights = stack.GetComponent<ShadowsMidtonesHighlights>();
VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8* L_13 = L_11;
NullCheck(L_13);
ShadowsMidtonesHighlights_t1B261DC3A02B7225CD79AA452B82B6218145B44C* L_14;
L_14 = VolumeStack_GetComponent_TisShadowsMidtonesHighlights_t1B261DC3A02B7225CD79AA452B82B6218145B44C_m38170B0DCDC88C38BEFD2665C6C229F327304AA4(L_13, VolumeStack_GetComponent_TisShadowsMidtonesHighlights_t1B261DC3A02B7225CD79AA452B82B6218145B44C_m38170B0DCDC88C38BEFD2665C6C229F327304AA4_RuntimeMethod_var);
V_6 = L_14;
// var splitToning = stack.GetComponent<SplitToning>();
VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8* L_15 = L_13;
NullCheck(L_15);
SplitToning_t66AFCEC63C3A2BFA605A11B72367C029E8EFC561* L_16;
L_16 = VolumeStack_GetComponent_TisSplitToning_t66AFCEC63C3A2BFA605A11B72367C029E8EFC561_mC88230015061DB689F583A15E7A40A241AA3935B(L_15, VolumeStack_GetComponent_TisSplitToning_t66AFCEC63C3A2BFA605A11B72367C029E8EFC561_mC88230015061DB689F583A15E7A40A241AA3935B_RuntimeMethod_var);
V_7 = L_16;
// var tonemapping = stack.GetComponent<Tonemapping>();
VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8* L_17 = L_15;
NullCheck(L_17);
Tonemapping_tB71CED262B25FC58B0259FD05DD32821C2858DBA* L_18;
L_18 = VolumeStack_GetComponent_TisTonemapping_tB71CED262B25FC58B0259FD05DD32821C2858DBA_mF484658FD16186D510BE1828DE343B029ECE2F0E(L_17, VolumeStack_GetComponent_TisTonemapping_tB71CED262B25FC58B0259FD05DD32821C2858DBA_mF484658FD16186D510BE1828DE343B029ECE2F0E_RuntimeMethod_var);
V_8 = L_18;
// var whiteBalance = stack.GetComponent<WhiteBalance>();
NullCheck(L_17);
WhiteBalance_t5AECC55FE744B4D1F2A0E6DD4950D9669900891A* L_19;
L_19 = VolumeStack_GetComponent_TisWhiteBalance_t5AECC55FE744B4D1F2A0E6DD4950D9669900891A_m2545A9A93C169E617E44B3E9B3D7C2D6DFAD9B3C(L_17, VolumeStack_GetComponent_TisWhiteBalance_t5AECC55FE744B4D1F2A0E6DD4950D9669900891A_m2545A9A93C169E617E44B3E9B3D7C2D6DFAD9B3C_RuntimeMethod_var);
V_9 = L_19;
// ref var postProcessingData = ref renderingData.postProcessingData;
RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_20 = ___1_renderingData;
PostProcessingData_tFA75BF22951C600258B2707AF7A113E4EDA49BD4* L_21 = (&L_20->___postProcessingData_4);
// bool hdr = postProcessingData.gradingMode == ColorGradingMode.HighDynamicRange;
PostProcessingData_tFA75BF22951C600258B2707AF7A113E4EDA49BD4* L_22 = L_21;
int32_t L_23 = L_22->___gradingMode_0;
V_10 = (bool)((((int32_t)L_23) == ((int32_t)1))? 1 : 0);
// int lutHeight = postProcessingData.lutSize;
int32_t L_24 = L_22->___lutSize_1;
V_11 = L_24;
// int lutWidth = lutHeight * lutHeight;
int32_t L_25 = V_11;
int32_t L_26 = V_11;
V_12 = ((int32_t)il2cpp_codegen_multiply(L_25, L_26));
// var format = hdr ? m_HdrLutFormat : m_LdrLutFormat;
bool L_27 = V_10;
if (L_27)
{
goto IL_0086_1;
}
}
{
int32_t L_28 = __this->___m_LdrLutFormat_28;
G_B4_0 = L_28;
goto IL_008c_1;
}
IL_0086_1:
{
int32_t L_29 = __this->___m_HdrLutFormat_27;
G_B4_0 = L_29;
}
IL_008c_1:
{
V_13 = G_B4_0;
// var material = hdr ? m_LutBuilderHdr : m_LutBuilderLdr;
bool L_30 = V_10;
if (L_30)
{
goto IL_009a_1;
}
}
{
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_31 = __this->___m_LutBuilderLdr_25;
G_B7_0 = L_31;
goto IL_00a0_1;
}
IL_009a_1:
{
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_32 = __this->___m_LutBuilderHdr_26;
G_B7_0 = L_32;
}
IL_00a0_1:
{
V_14 = G_B7_0;
// var desc = new RenderTextureDescriptor(lutWidth, lutHeight, format, 0);
int32_t L_33 = V_12;
int32_t L_34 = V_11;
int32_t L_35 = V_13;
RenderTextureDescriptor__ctor_m12E638C1D1D00D64015B37BD16841745629D7929((&V_15), L_33, L_34, L_35, 0, NULL);
// desc.vrUsage = VRTextureUsage.None; // We only need one for both eyes in VR
RenderTextureDescriptor_set_vrUsage_m994CB3D4B250A70BE005D9FDFD24D868E07A52F0_inline((&V_15), 0, NULL);
// cmd.GetTemporaryRT(m_InternalLut.id, desc, FilterMode.Bilinear);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_36 = V_0;
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* L_37 = (&__this->___m_InternalLut_29);
int32_t L_38;
L_38 = RenderTargetHandle_get_id_m4D50FDA4A486E05D07A54ABFC04BD96C1CE7D7BE_inline(L_37, NULL);
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_39 = V_15;
NullCheck(L_36);
CommandBuffer_GetTemporaryRT_m98BCBFF670DDD3AC8657664F8252A9DF64D49FA5(L_36, L_38, L_39, 1, NULL);
// var lmsColorBalance = ColorUtils.ColorBalanceToLMSCoeffs(whiteBalance.temperature.value, whiteBalance.tint.value);
WhiteBalance_t5AECC55FE744B4D1F2A0E6DD4950D9669900891A* L_40 = V_9;
NullCheck(L_40);
ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* L_41 = L_40->___temperature_7;
NullCheck(L_41);
float L_42;
L_42 = VirtualFuncInvoker0< float >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1<System.Single>::get_value() */, L_41);
WhiteBalance_t5AECC55FE744B4D1F2A0E6DD4950D9669900891A* L_43 = V_9;
NullCheck(L_43);
ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* L_44 = L_43->___tint_8;
NullCheck(L_44);
float L_45;
L_45 = VirtualFuncInvoker0< float >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1<System.Single>::get_value() */, L_44);
il2cpp_codegen_runtime_class_init_inline(ColorUtils_t8DE09CC60FE5A7C28984134BC712DD1B5104AC18_il2cpp_TypeInfo_var);
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_46;
L_46 = ColorUtils_ColorBalanceToLMSCoeffs_mB376DD0E110C328FD5B407E391C88E374A9A3A7A(L_42, L_45, NULL);
V_16 = L_46;
// var hueSatCon = new Vector4(colorAdjustments.hueShift.value / 360f, colorAdjustments.saturation.value / 100f + 1f, colorAdjustments.contrast.value / 100f + 1f, 0f);
ColorAdjustments_t97EE64C6DB384E5F6BC48C3FA13C207E8FC87A86* L_47 = V_3;
NullCheck(L_47);
ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* L_48 = L_47->___hueShift_10;
NullCheck(L_48);
float L_49;
L_49 = VirtualFuncInvoker0< float >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1<System.Single>::get_value() */, L_48);
ColorAdjustments_t97EE64C6DB384E5F6BC48C3FA13C207E8FC87A86* L_50 = V_3;
NullCheck(L_50);
ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* L_51 = L_50->___saturation_11;
NullCheck(L_51);
float L_52;
L_52 = VirtualFuncInvoker0< float >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1<System.Single>::get_value() */, L_51);
ColorAdjustments_t97EE64C6DB384E5F6BC48C3FA13C207E8FC87A86* L_53 = V_3;
NullCheck(L_53);
ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* L_54 = L_53->___contrast_8;
NullCheck(L_54);
float L_55;
L_55 = VirtualFuncInvoker0< float >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1<System.Single>::get_value() */, L_54);
Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&V_17), ((float)(L_49/(360.0f))), ((float)il2cpp_codegen_add(((float)(L_52/(100.0f))), (1.0f))), ((float)il2cpp_codegen_add(((float)(L_55/(100.0f))), (1.0f))), (0.0f), NULL);
// var channelMixerR = new Vector4(channelMixer.redOutRedIn.value / 100f, channelMixer.redOutGreenIn.value / 100f, channelMixer.redOutBlueIn.value / 100f, 0f);
ChannelMixer_tA7F185C8C173EE71D324ED4887EBA0B8097766B6* L_56 = V_2;
NullCheck(L_56);
ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* L_57 = L_56->___redOutRedIn_7;
NullCheck(L_57);
float L_58;
L_58 = VirtualFuncInvoker0< float >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1<System.Single>::get_value() */, L_57);
ChannelMixer_tA7F185C8C173EE71D324ED4887EBA0B8097766B6* L_59 = V_2;
NullCheck(L_59);
ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* L_60 = L_59->___redOutGreenIn_8;
NullCheck(L_60);
float L_61;
L_61 = VirtualFuncInvoker0< float >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1<System.Single>::get_value() */, L_60);
ChannelMixer_tA7F185C8C173EE71D324ED4887EBA0B8097766B6* L_62 = V_2;
NullCheck(L_62);
ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* L_63 = L_62->___redOutBlueIn_9;
NullCheck(L_63);
float L_64;
L_64 = VirtualFuncInvoker0< float >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1<System.Single>::get_value() */, L_63);
Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&V_18), ((float)(L_58/(100.0f))), ((float)(L_61/(100.0f))), ((float)(L_64/(100.0f))), (0.0f), NULL);
// var channelMixerG = new Vector4(channelMixer.greenOutRedIn.value / 100f, channelMixer.greenOutGreenIn.value / 100f, channelMixer.greenOutBlueIn.value / 100f, 0f);
ChannelMixer_tA7F185C8C173EE71D324ED4887EBA0B8097766B6* L_65 = V_2;
NullCheck(L_65);
ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* L_66 = L_65->___greenOutRedIn_10;
NullCheck(L_66);
float L_67;
L_67 = VirtualFuncInvoker0< float >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1<System.Single>::get_value() */, L_66);
ChannelMixer_tA7F185C8C173EE71D324ED4887EBA0B8097766B6* L_68 = V_2;
NullCheck(L_68);
ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* L_69 = L_68->___greenOutGreenIn_11;
NullCheck(L_69);
float L_70;
L_70 = VirtualFuncInvoker0< float >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1<System.Single>::get_value() */, L_69);
ChannelMixer_tA7F185C8C173EE71D324ED4887EBA0B8097766B6* L_71 = V_2;
NullCheck(L_71);
ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* L_72 = L_71->___greenOutBlueIn_12;
NullCheck(L_72);
float L_73;
L_73 = VirtualFuncInvoker0< float >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1<System.Single>::get_value() */, L_72);
Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&V_19), ((float)(L_67/(100.0f))), ((float)(L_70/(100.0f))), ((float)(L_73/(100.0f))), (0.0f), NULL);
// var channelMixerB = new Vector4(channelMixer.blueOutRedIn.value / 100f, channelMixer.blueOutGreenIn.value / 100f, channelMixer.blueOutBlueIn.value / 100f, 0f);
ChannelMixer_tA7F185C8C173EE71D324ED4887EBA0B8097766B6* L_74 = V_2;
NullCheck(L_74);
ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* L_75 = L_74->___blueOutRedIn_13;
NullCheck(L_75);
float L_76;
L_76 = VirtualFuncInvoker0< float >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1<System.Single>::get_value() */, L_75);
ChannelMixer_tA7F185C8C173EE71D324ED4887EBA0B8097766B6* L_77 = V_2;
NullCheck(L_77);
ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* L_78 = L_77->___blueOutGreenIn_14;
NullCheck(L_78);
float L_79;
L_79 = VirtualFuncInvoker0< float >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1<System.Single>::get_value() */, L_78);
ChannelMixer_tA7F185C8C173EE71D324ED4887EBA0B8097766B6* L_80 = V_2;
NullCheck(L_80);
ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* L_81 = L_80->___blueOutBlueIn_15;
NullCheck(L_81);
float L_82;
L_82 = VirtualFuncInvoker0< float >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1<System.Single>::get_value() */, L_81);
Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&V_20), ((float)(L_76/(100.0f))), ((float)(L_79/(100.0f))), ((float)(L_82/(100.0f))), (0.0f), NULL);
// var shadowsHighlightsLimits = new Vector4(
// shadowsMidtonesHighlights.shadowsStart.value,
// shadowsMidtonesHighlights.shadowsEnd.value,
// shadowsMidtonesHighlights.highlightsStart.value,
// shadowsMidtonesHighlights.highlightsEnd.value
// );
ShadowsMidtonesHighlights_t1B261DC3A02B7225CD79AA452B82B6218145B44C* L_83 = V_6;
NullCheck(L_83);
MinFloatParameter_tA4BCE8AF64068D3761A8689DB27D0B04238525F9* L_84 = L_83->___shadowsStart_10;
NullCheck(L_84);
float L_85;
L_85 = VirtualFuncInvoker0< float >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1<System.Single>::get_value() */, L_84);
ShadowsMidtonesHighlights_t1B261DC3A02B7225CD79AA452B82B6218145B44C* L_86 = V_6;
NullCheck(L_86);
MinFloatParameter_tA4BCE8AF64068D3761A8689DB27D0B04238525F9* L_87 = L_86->___shadowsEnd_11;
NullCheck(L_87);
float L_88;
L_88 = VirtualFuncInvoker0< float >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1<System.Single>::get_value() */, L_87);
ShadowsMidtonesHighlights_t1B261DC3A02B7225CD79AA452B82B6218145B44C* L_89 = V_6;
NullCheck(L_89);
MinFloatParameter_tA4BCE8AF64068D3761A8689DB27D0B04238525F9* L_90 = L_89->___highlightsStart_12;
NullCheck(L_90);
float L_91;
L_91 = VirtualFuncInvoker0< float >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1<System.Single>::get_value() */, L_90);
ShadowsMidtonesHighlights_t1B261DC3A02B7225CD79AA452B82B6218145B44C* L_92 = V_6;
NullCheck(L_92);
MinFloatParameter_tA4BCE8AF64068D3761A8689DB27D0B04238525F9* L_93 = L_92->___highlightsEnd_13;
NullCheck(L_93);
float L_94;
L_94 = VirtualFuncInvoker0< float >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1<System.Single>::get_value() */, L_93);
Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&V_21), L_85, L_88, L_91, L_94, NULL);
// var (shadows, midtones, highlights) = ColorUtils.PrepareShadowsMidtonesHighlights(
// shadowsMidtonesHighlights.shadows.value,
// shadowsMidtonesHighlights.midtones.value,
// shadowsMidtonesHighlights.highlights.value
// );
ShadowsMidtonesHighlights_t1B261DC3A02B7225CD79AA452B82B6218145B44C* L_95 = V_6;
NullCheck(L_95);
Vector4Parameter_tF8B5631FA0DEBAE0FB7684D912F3994E22737C51* L_96 = L_95->___shadows_7;
NullCheck(L_96);
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_97;
L_97 = VirtualFuncInvoker0< Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1<UnityEngine.Vector4>::get_value() */, L_96);
V_31 = L_97;
ShadowsMidtonesHighlights_t1B261DC3A02B7225CD79AA452B82B6218145B44C* L_98 = V_6;
NullCheck(L_98);
Vector4Parameter_tF8B5631FA0DEBAE0FB7684D912F3994E22737C51* L_99 = L_98->___midtones_8;
NullCheck(L_99);
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_100;
L_100 = VirtualFuncInvoker0< Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1<UnityEngine.Vector4>::get_value() */, L_99);
V_32 = L_100;
ShadowsMidtonesHighlights_t1B261DC3A02B7225CD79AA452B82B6218145B44C* L_101 = V_6;
NullCheck(L_101);
Vector4Parameter_tF8B5631FA0DEBAE0FB7684D912F3994E22737C51* L_102 = L_101->___highlights_9;
NullCheck(L_102);
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_103;
L_103 = VirtualFuncInvoker0< Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1<UnityEngine.Vector4>::get_value() */, L_102);
V_33 = L_103;
ValueTuple_3_t0B34872478323DF7D99036588F9C4302DB1D93DC L_104;
L_104 = ColorUtils_PrepareShadowsMidtonesHighlights_m9B43874018BC56463FF360BBF200E31FD8F4ED9D((&V_31), (&V_32), (&V_33), NULL);
ValueTuple_3_t0B34872478323DF7D99036588F9C4302DB1D93DC L_105 = L_104;
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_106 = L_105.___Item1_0;
V_22 = L_106;
ValueTuple_3_t0B34872478323DF7D99036588F9C4302DB1D93DC L_107 = L_105;
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_108 = L_107.___Item2_1;
V_23 = L_108;
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_109 = L_107.___Item3_2;
V_24 = L_109;
// var (lift, gamma, gain) = ColorUtils.PrepareLiftGammaGain(
// liftGammaGain.lift.value,
// liftGammaGain.gamma.value,
// liftGammaGain.gain.value
// );
LiftGammaGain_tCE44DE6A0AD9C3021625454489C765437B9ADF3D* L_110 = V_5;
NullCheck(L_110);
Vector4Parameter_tF8B5631FA0DEBAE0FB7684D912F3994E22737C51* L_111 = L_110->___lift_7;
NullCheck(L_111);
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_112;
L_112 = VirtualFuncInvoker0< Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1<UnityEngine.Vector4>::get_value() */, L_111);
V_31 = L_112;
LiftGammaGain_tCE44DE6A0AD9C3021625454489C765437B9ADF3D* L_113 = V_5;
NullCheck(L_113);
Vector4Parameter_tF8B5631FA0DEBAE0FB7684D912F3994E22737C51* L_114 = L_113->___gamma_8;
NullCheck(L_114);
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_115;
L_115 = VirtualFuncInvoker0< Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1<UnityEngine.Vector4>::get_value() */, L_114);
V_32 = L_115;
LiftGammaGain_tCE44DE6A0AD9C3021625454489C765437B9ADF3D* L_116 = V_5;
NullCheck(L_116);
Vector4Parameter_tF8B5631FA0DEBAE0FB7684D912F3994E22737C51* L_117 = L_116->___gain_9;
NullCheck(L_117);
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_118;
L_118 = VirtualFuncInvoker0< Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1<UnityEngine.Vector4>::get_value() */, L_117);
V_33 = L_118;
ValueTuple_3_t0B34872478323DF7D99036588F9C4302DB1D93DC L_119;
L_119 = ColorUtils_PrepareLiftGammaGain_mB7E9F1F84D6D4AA29B66FD42CCB2A0C974FB1F39((&V_31), (&V_32), (&V_33), NULL);
ValueTuple_3_t0B34872478323DF7D99036588F9C4302DB1D93DC L_120 = L_119;
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_121 = L_120.___Item1_0;
V_25 = L_121;
ValueTuple_3_t0B34872478323DF7D99036588F9C4302DB1D93DC L_122 = L_120;
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_123 = L_122.___Item2_1;
V_26 = L_123;
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_124 = L_122.___Item3_2;
V_27 = L_124;
// var (splitShadows, splitHighlights) = ColorUtils.PrepareSplitToning(
// splitToning.shadows.value,
// splitToning.highlights.value,
// splitToning.balance.value
// );
SplitToning_t66AFCEC63C3A2BFA605A11B72367C029E8EFC561* L_125 = V_7;
NullCheck(L_125);
ColorParameter_t367FD9EBE5DAA0ADB44F7DD0C260E9CDE3827CC0* L_126 = L_125->___shadows_7;
NullCheck(L_126);
Color_tD001788D726C3A7F1379BEED0260B9591F440C1F L_127;
L_127 = VirtualFuncInvoker0< Color_tD001788D726C3A7F1379BEED0260B9591F440C1F >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1<UnityEngine.Color>::get_value() */, L_126);
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_128;
L_128 = Color_op_Implicit_m9B3228DAFA8DC57A75DE00CBBF13ED4F1E7B01FF_inline(L_127, NULL);
V_31 = L_128;
SplitToning_t66AFCEC63C3A2BFA605A11B72367C029E8EFC561* L_129 = V_7;
NullCheck(L_129);
ColorParameter_t367FD9EBE5DAA0ADB44F7DD0C260E9CDE3827CC0* L_130 = L_129->___highlights_8;
NullCheck(L_130);
Color_tD001788D726C3A7F1379BEED0260B9591F440C1F L_131;
L_131 = VirtualFuncInvoker0< Color_tD001788D726C3A7F1379BEED0260B9591F440C1F >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1<UnityEngine.Color>::get_value() */, L_130);
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_132;
L_132 = Color_op_Implicit_m9B3228DAFA8DC57A75DE00CBBF13ED4F1E7B01FF_inline(L_131, NULL);
V_32 = L_132;
SplitToning_t66AFCEC63C3A2BFA605A11B72367C029E8EFC561* L_133 = V_7;
NullCheck(L_133);
ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* L_134 = L_133->___balance_9;
NullCheck(L_134);
float L_135;
L_135 = VirtualFuncInvoker0< float >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1<System.Single>::get_value() */, L_134);
ValueTuple_2_t17C52585DB4A62738FC66EFB364F711F8FD236F6 L_136;
L_136 = ColorUtils_PrepareSplitToning_m0AA7CE54A574E73A70C8C6B7262FF8F3C9778F9A((&V_31), (&V_32), L_135, NULL);
ValueTuple_2_t17C52585DB4A62738FC66EFB364F711F8FD236F6 L_137 = L_136;
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_138 = L_137.___Item1_0;
V_28 = L_138;
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_139 = L_137.___Item2_1;
V_29 = L_139;
// var lutParameters = new Vector4(lutHeight, 0.5f / lutWidth, 0.5f / lutHeight,
// lutHeight / (lutHeight - 1f));
int32_t L_140 = V_11;
int32_t L_141 = V_12;
int32_t L_142 = V_11;
int32_t L_143 = V_11;
int32_t L_144 = V_11;
Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&V_30), ((float)L_140), ((float)((0.5f)/((float)L_141))), ((float)((0.5f)/((float)L_142))), ((float)(((float)L_143)/((float)il2cpp_codegen_subtract(((float)L_144), (1.0f))))), NULL);
// material.SetVector(ShaderConstants._Lut_Params, lutParameters);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_145 = V_14;
il2cpp_codegen_runtime_class_init_inline(ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_il2cpp_TypeInfo_var);
int32_t L_146 = ((ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_il2cpp_TypeInfo_var))->____Lut_Params_0;
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_147 = V_30;
NullCheck(L_145);
Material_SetVector_m44CD02D4555E2AF391C30700F0AEC36BA04CFEA7(L_145, L_146, L_147, NULL);
// material.SetVector(ShaderConstants._ColorBalance, lmsColorBalance);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_148 = V_14;
int32_t L_149 = ((ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_il2cpp_TypeInfo_var))->____ColorBalance_1;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_150 = V_16;
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_151;
L_151 = Vector4_op_Implicit_m2ECA73F345A7AD84144133E9E51657204002B12D_inline(L_150, NULL);
NullCheck(L_148);
Material_SetVector_m44CD02D4555E2AF391C30700F0AEC36BA04CFEA7(L_148, L_149, L_151, NULL);
// material.SetVector(ShaderConstants._ColorFilter, colorAdjustments.colorFilter.value.linear);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_152 = V_14;
int32_t L_153 = ((ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_il2cpp_TypeInfo_var))->____ColorFilter_2;
ColorAdjustments_t97EE64C6DB384E5F6BC48C3FA13C207E8FC87A86* L_154 = V_3;
NullCheck(L_154);
ColorParameter_t367FD9EBE5DAA0ADB44F7DD0C260E9CDE3827CC0* L_155 = L_154->___colorFilter_9;
NullCheck(L_155);
Color_tD001788D726C3A7F1379BEED0260B9591F440C1F L_156;
L_156 = VirtualFuncInvoker0< Color_tD001788D726C3A7F1379BEED0260B9591F440C1F >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1<UnityEngine.Color>::get_value() */, L_155);
V_34 = L_156;
Color_tD001788D726C3A7F1379BEED0260B9591F440C1F L_157;
L_157 = Color_get_linear_m76EB88E15DA4E00D615DF33D1CEE51092683117C_inline((&V_34), NULL);
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_158;
L_158 = Color_op_Implicit_m9B3228DAFA8DC57A75DE00CBBF13ED4F1E7B01FF_inline(L_157, NULL);
NullCheck(L_152);
Material_SetVector_m44CD02D4555E2AF391C30700F0AEC36BA04CFEA7(L_152, L_153, L_158, NULL);
// material.SetVector(ShaderConstants._ChannelMixerRed, channelMixerR);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_159 = V_14;
int32_t L_160 = ((ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_il2cpp_TypeInfo_var))->____ChannelMixerRed_3;
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_161 = V_18;
NullCheck(L_159);
Material_SetVector_m44CD02D4555E2AF391C30700F0AEC36BA04CFEA7(L_159, L_160, L_161, NULL);
// material.SetVector(ShaderConstants._ChannelMixerGreen, channelMixerG);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_162 = V_14;
int32_t L_163 = ((ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_il2cpp_TypeInfo_var))->____ChannelMixerGreen_4;
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_164 = V_19;
NullCheck(L_162);
Material_SetVector_m44CD02D4555E2AF391C30700F0AEC36BA04CFEA7(L_162, L_163, L_164, NULL);
// material.SetVector(ShaderConstants._ChannelMixerBlue, channelMixerB);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_165 = V_14;
int32_t L_166 = ((ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_il2cpp_TypeInfo_var))->____ChannelMixerBlue_5;
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_167 = V_20;
NullCheck(L_165);
Material_SetVector_m44CD02D4555E2AF391C30700F0AEC36BA04CFEA7(L_165, L_166, L_167, NULL);
// material.SetVector(ShaderConstants._HueSatCon, hueSatCon);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_168 = V_14;
int32_t L_169 = ((ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_il2cpp_TypeInfo_var))->____HueSatCon_6;
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_170 = V_17;
NullCheck(L_168);
Material_SetVector_m44CD02D4555E2AF391C30700F0AEC36BA04CFEA7(L_168, L_169, L_170, NULL);
// material.SetVector(ShaderConstants._Lift, lift);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_171 = V_14;
int32_t L_172 = ((ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_il2cpp_TypeInfo_var))->____Lift_7;
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_173 = V_25;
NullCheck(L_171);
Material_SetVector_m44CD02D4555E2AF391C30700F0AEC36BA04CFEA7(L_171, L_172, L_173, NULL);
// material.SetVector(ShaderConstants._Gamma, gamma);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_174 = V_14;
int32_t L_175 = ((ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_il2cpp_TypeInfo_var))->____Gamma_8;
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_176 = V_26;
NullCheck(L_174);
Material_SetVector_m44CD02D4555E2AF391C30700F0AEC36BA04CFEA7(L_174, L_175, L_176, NULL);
// material.SetVector(ShaderConstants._Gain, gain);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_177 = V_14;
int32_t L_178 = ((ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_il2cpp_TypeInfo_var))->____Gain_9;
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_179 = V_27;
NullCheck(L_177);
Material_SetVector_m44CD02D4555E2AF391C30700F0AEC36BA04CFEA7(L_177, L_178, L_179, NULL);
// material.SetVector(ShaderConstants._Shadows, shadows);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_180 = V_14;
int32_t L_181 = ((ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_il2cpp_TypeInfo_var))->____Shadows_10;
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_182 = V_22;
NullCheck(L_180);
Material_SetVector_m44CD02D4555E2AF391C30700F0AEC36BA04CFEA7(L_180, L_181, L_182, NULL);
// material.SetVector(ShaderConstants._Midtones, midtones);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_183 = V_14;
int32_t L_184 = ((ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_il2cpp_TypeInfo_var))->____Midtones_11;
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_185 = V_23;
NullCheck(L_183);
Material_SetVector_m44CD02D4555E2AF391C30700F0AEC36BA04CFEA7(L_183, L_184, L_185, NULL);
// material.SetVector(ShaderConstants._Highlights, highlights);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_186 = V_14;
int32_t L_187 = ((ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_il2cpp_TypeInfo_var))->____Highlights_12;
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_188 = V_24;
NullCheck(L_186);
Material_SetVector_m44CD02D4555E2AF391C30700F0AEC36BA04CFEA7(L_186, L_187, L_188, NULL);
// material.SetVector(ShaderConstants._ShaHiLimits, shadowsHighlightsLimits);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_189 = V_14;
int32_t L_190 = ((ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_il2cpp_TypeInfo_var))->____ShaHiLimits_13;
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_191 = V_21;
NullCheck(L_189);
Material_SetVector_m44CD02D4555E2AF391C30700F0AEC36BA04CFEA7(L_189, L_190, L_191, NULL);
// material.SetVector(ShaderConstants._SplitShadows, splitShadows);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_192 = V_14;
int32_t L_193 = ((ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_il2cpp_TypeInfo_var))->____SplitShadows_14;
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_194 = V_28;
NullCheck(L_192);
Material_SetVector_m44CD02D4555E2AF391C30700F0AEC36BA04CFEA7(L_192, L_193, L_194, NULL);
// material.SetVector(ShaderConstants._SplitHighlights, splitHighlights);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_195 = V_14;
int32_t L_196 = ((ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_il2cpp_TypeInfo_var))->____SplitHighlights_15;
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_197 = V_29;
NullCheck(L_195);
Material_SetVector_m44CD02D4555E2AF391C30700F0AEC36BA04CFEA7(L_195, L_196, L_197, NULL);
// material.SetTexture(ShaderConstants._CurveMaster, curves.master.value.GetTexture());
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_198 = V_14;
int32_t L_199 = ((ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_il2cpp_TypeInfo_var))->____CurveMaster_16;
ColorCurves_t323CCD52F5A89EC8D3E40D949916ABE9D2ABFD94* L_200 = V_4;
NullCheck(L_200);
TextureCurveParameter_t63F11147A91A8657921F5892E637EBA32565B59B* L_201 = L_200->___master_7;
NullCheck(L_201);
TextureCurve_t9F2819A32E1AC4FC20D8E83E82A4BD081C633353* L_202;
L_202 = VirtualFuncInvoker0< TextureCurve_t9F2819A32E1AC4FC20D8E83E82A4BD081C633353* >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1<UnityEngine.Rendering.TextureCurve>::get_value() */, L_201);
NullCheck(L_202);
Texture2D_tE6505BC111DD8A424A9DBE8E05D7D09E11FFFCF4* L_203;
L_203 = TextureCurve_GetTexture_m24AA2C84F80EF15DADF73903E4699234BBBDA6DB(L_202, NULL);
NullCheck(L_198);
Material_SetTexture_mA9F8461850AAB88F992E9C6FA6F24C2E050B83FD(L_198, L_199, L_203, NULL);
// material.SetTexture(ShaderConstants._CurveRed, curves.red.value.GetTexture());
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_204 = V_14;
int32_t L_205 = ((ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_il2cpp_TypeInfo_var))->____CurveRed_17;
ColorCurves_t323CCD52F5A89EC8D3E40D949916ABE9D2ABFD94* L_206 = V_4;
NullCheck(L_206);
TextureCurveParameter_t63F11147A91A8657921F5892E637EBA32565B59B* L_207 = L_206->___red_8;
NullCheck(L_207);
TextureCurve_t9F2819A32E1AC4FC20D8E83E82A4BD081C633353* L_208;
L_208 = VirtualFuncInvoker0< TextureCurve_t9F2819A32E1AC4FC20D8E83E82A4BD081C633353* >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1<UnityEngine.Rendering.TextureCurve>::get_value() */, L_207);
NullCheck(L_208);
Texture2D_tE6505BC111DD8A424A9DBE8E05D7D09E11FFFCF4* L_209;
L_209 = TextureCurve_GetTexture_m24AA2C84F80EF15DADF73903E4699234BBBDA6DB(L_208, NULL);
NullCheck(L_204);
Material_SetTexture_mA9F8461850AAB88F992E9C6FA6F24C2E050B83FD(L_204, L_205, L_209, NULL);
// material.SetTexture(ShaderConstants._CurveGreen, curves.green.value.GetTexture());
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_210 = V_14;
int32_t L_211 = ((ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_il2cpp_TypeInfo_var))->____CurveGreen_18;
ColorCurves_t323CCD52F5A89EC8D3E40D949916ABE9D2ABFD94* L_212 = V_4;
NullCheck(L_212);
TextureCurveParameter_t63F11147A91A8657921F5892E637EBA32565B59B* L_213 = L_212->___green_9;
NullCheck(L_213);
TextureCurve_t9F2819A32E1AC4FC20D8E83E82A4BD081C633353* L_214;
L_214 = VirtualFuncInvoker0< TextureCurve_t9F2819A32E1AC4FC20D8E83E82A4BD081C633353* >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1<UnityEngine.Rendering.TextureCurve>::get_value() */, L_213);
NullCheck(L_214);
Texture2D_tE6505BC111DD8A424A9DBE8E05D7D09E11FFFCF4* L_215;
L_215 = TextureCurve_GetTexture_m24AA2C84F80EF15DADF73903E4699234BBBDA6DB(L_214, NULL);
NullCheck(L_210);
Material_SetTexture_mA9F8461850AAB88F992E9C6FA6F24C2E050B83FD(L_210, L_211, L_215, NULL);
// material.SetTexture(ShaderConstants._CurveBlue, curves.blue.value.GetTexture());
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_216 = V_14;
int32_t L_217 = ((ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_il2cpp_TypeInfo_var))->____CurveBlue_19;
ColorCurves_t323CCD52F5A89EC8D3E40D949916ABE9D2ABFD94* L_218 = V_4;
NullCheck(L_218);
TextureCurveParameter_t63F11147A91A8657921F5892E637EBA32565B59B* L_219 = L_218->___blue_10;
NullCheck(L_219);
TextureCurve_t9F2819A32E1AC4FC20D8E83E82A4BD081C633353* L_220;
L_220 = VirtualFuncInvoker0< TextureCurve_t9F2819A32E1AC4FC20D8E83E82A4BD081C633353* >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1<UnityEngine.Rendering.TextureCurve>::get_value() */, L_219);
NullCheck(L_220);
Texture2D_tE6505BC111DD8A424A9DBE8E05D7D09E11FFFCF4* L_221;
L_221 = TextureCurve_GetTexture_m24AA2C84F80EF15DADF73903E4699234BBBDA6DB(L_220, NULL);
NullCheck(L_216);
Material_SetTexture_mA9F8461850AAB88F992E9C6FA6F24C2E050B83FD(L_216, L_217, L_221, NULL);
// material.SetTexture(ShaderConstants._CurveHueVsHue, curves.hueVsHue.value.GetTexture());
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_222 = V_14;
int32_t L_223 = ((ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_il2cpp_TypeInfo_var))->____CurveHueVsHue_20;
ColorCurves_t323CCD52F5A89EC8D3E40D949916ABE9D2ABFD94* L_224 = V_4;
NullCheck(L_224);
TextureCurveParameter_t63F11147A91A8657921F5892E637EBA32565B59B* L_225 = L_224->___hueVsHue_11;
NullCheck(L_225);
TextureCurve_t9F2819A32E1AC4FC20D8E83E82A4BD081C633353* L_226;
L_226 = VirtualFuncInvoker0< TextureCurve_t9F2819A32E1AC4FC20D8E83E82A4BD081C633353* >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1<UnityEngine.Rendering.TextureCurve>::get_value() */, L_225);
NullCheck(L_226);
Texture2D_tE6505BC111DD8A424A9DBE8E05D7D09E11FFFCF4* L_227;
L_227 = TextureCurve_GetTexture_m24AA2C84F80EF15DADF73903E4699234BBBDA6DB(L_226, NULL);
NullCheck(L_222);
Material_SetTexture_mA9F8461850AAB88F992E9C6FA6F24C2E050B83FD(L_222, L_223, L_227, NULL);
// material.SetTexture(ShaderConstants._CurveHueVsSat, curves.hueVsSat.value.GetTexture());
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_228 = V_14;
int32_t L_229 = ((ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_il2cpp_TypeInfo_var))->____CurveHueVsSat_21;
ColorCurves_t323CCD52F5A89EC8D3E40D949916ABE9D2ABFD94* L_230 = V_4;
NullCheck(L_230);
TextureCurveParameter_t63F11147A91A8657921F5892E637EBA32565B59B* L_231 = L_230->___hueVsSat_12;
NullCheck(L_231);
TextureCurve_t9F2819A32E1AC4FC20D8E83E82A4BD081C633353* L_232;
L_232 = VirtualFuncInvoker0< TextureCurve_t9F2819A32E1AC4FC20D8E83E82A4BD081C633353* >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1<UnityEngine.Rendering.TextureCurve>::get_value() */, L_231);
NullCheck(L_232);
Texture2D_tE6505BC111DD8A424A9DBE8E05D7D09E11FFFCF4* L_233;
L_233 = TextureCurve_GetTexture_m24AA2C84F80EF15DADF73903E4699234BBBDA6DB(L_232, NULL);
NullCheck(L_228);
Material_SetTexture_mA9F8461850AAB88F992E9C6FA6F24C2E050B83FD(L_228, L_229, L_233, NULL);
// material.SetTexture(ShaderConstants._CurveLumVsSat, curves.lumVsSat.value.GetTexture());
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_234 = V_14;
int32_t L_235 = ((ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_il2cpp_TypeInfo_var))->____CurveLumVsSat_22;
ColorCurves_t323CCD52F5A89EC8D3E40D949916ABE9D2ABFD94* L_236 = V_4;
NullCheck(L_236);
TextureCurveParameter_t63F11147A91A8657921F5892E637EBA32565B59B* L_237 = L_236->___lumVsSat_14;
NullCheck(L_237);
TextureCurve_t9F2819A32E1AC4FC20D8E83E82A4BD081C633353* L_238;
L_238 = VirtualFuncInvoker0< TextureCurve_t9F2819A32E1AC4FC20D8E83E82A4BD081C633353* >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1<UnityEngine.Rendering.TextureCurve>::get_value() */, L_237);
NullCheck(L_238);
Texture2D_tE6505BC111DD8A424A9DBE8E05D7D09E11FFFCF4* L_239;
L_239 = TextureCurve_GetTexture_m24AA2C84F80EF15DADF73903E4699234BBBDA6DB(L_238, NULL);
NullCheck(L_234);
Material_SetTexture_mA9F8461850AAB88F992E9C6FA6F24C2E050B83FD(L_234, L_235, L_239, NULL);
// material.SetTexture(ShaderConstants._CurveSatVsSat, curves.satVsSat.value.GetTexture());
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_240 = V_14;
int32_t L_241 = ((ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_il2cpp_TypeInfo_var))->____CurveSatVsSat_23;
ColorCurves_t323CCD52F5A89EC8D3E40D949916ABE9D2ABFD94* L_242 = V_4;
NullCheck(L_242);
TextureCurveParameter_t63F11147A91A8657921F5892E637EBA32565B59B* L_243 = L_242->___satVsSat_13;
NullCheck(L_243);
TextureCurve_t9F2819A32E1AC4FC20D8E83E82A4BD081C633353* L_244;
L_244 = VirtualFuncInvoker0< TextureCurve_t9F2819A32E1AC4FC20D8E83E82A4BD081C633353* >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1<UnityEngine.Rendering.TextureCurve>::get_value() */, L_243);
NullCheck(L_244);
Texture2D_tE6505BC111DD8A424A9DBE8E05D7D09E11FFFCF4* L_245;
L_245 = TextureCurve_GetTexture_m24AA2C84F80EF15DADF73903E4699234BBBDA6DB(L_244, NULL);
NullCheck(L_240);
Material_SetTexture_mA9F8461850AAB88F992E9C6FA6F24C2E050B83FD(L_240, L_241, L_245, NULL);
// if (hdr)
bool L_246 = V_10;
if (!L_246)
{
goto IL_0568_1;
}
}
{
// material.shaderKeywords = null;
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_247 = V_14;
NullCheck(L_247);
Material_set_shaderKeywords_mD650CF82B2DBB75F001E373E2E1ACA30876F3AB8(L_247, (StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248*)NULL, NULL);
// switch (tonemapping.mode.value)
Tonemapping_tB71CED262B25FC58B0259FD05DD32821C2858DBA* L_248 = V_8;
NullCheck(L_248);
TonemappingModeParameter_t0F6AAE0B6FFB371E2035BB0C739AF87C37E1760A* L_249 = L_248->___mode_7;
NullCheck(L_249);
int32_t L_250;
L_250 = VirtualFuncInvoker0< int32_t >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1<UnityEngine.Rendering.Universal.TonemappingMode>::get_value() */, L_249);
V_35 = L_250;
int32_t L_251 = V_35;
if ((((int32_t)L_251) == ((int32_t)1)))
{
goto IL_053f_1;
}
}
{
int32_t L_252 = V_35;
if ((((int32_t)L_252) == ((int32_t)2)))
{
goto IL_054d_1;
}
}
{
goto IL_0568_1;
}
IL_053f_1:
{
// case TonemappingMode.Neutral: material.EnableKeyword(ShaderKeywordStrings.TonemapNeutral); break;
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_253 = V_14;
NullCheck(L_253);
Material_EnableKeyword_mE8523EF6CF694284DF976D47ADEDE9363A1174AC(L_253, _stringLiteralCCDAECC58725DBEE24CF8941DEB8BCE132721653, NULL);
// case TonemappingMode.Neutral: material.EnableKeyword(ShaderKeywordStrings.TonemapNeutral); break;
goto IL_0568_1;
}
IL_054d_1:
{
// case TonemappingMode.ACES: material.EnableKeyword(m_AllowColorGradingACESHDR ? ShaderKeywordStrings.TonemapACES : ShaderKeywordStrings.TonemapNeutral); break;
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_254 = V_14;
bool L_255 = __this->___m_AllowColorGradingACESHDR_30;
G_B13_0 = L_254;
if (L_255)
{
G_B14_0 = L_254;
goto IL_055e_1;
}
}
{
G_B15_0 = _stringLiteralCCDAECC58725DBEE24CF8941DEB8BCE132721653;
G_B15_1 = G_B13_0;
goto IL_0563_1;
}
IL_055e_1:
{
G_B15_0 = _stringLiteralB8A17AF46273CD8A00F66D77FD25EF32BC3A3FEC;
G_B15_1 = G_B14_0;
}
IL_0563_1:
{
NullCheck(G_B15_1);
Material_EnableKeyword_mE8523EF6CF694284DF976D47ADEDE9363A1174AC(G_B15_1, G_B15_0, NULL);
}
IL_0568_1:
{
// renderingData.cameraData.xr.StopSinglePass(cmd);
RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_256 = ___1_renderingData;
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_257 = (&L_256->___cameraData_1);
XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* L_258 = L_257->___xr_24;
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_259 = V_0;
NullCheck(L_258);
XRPass_StopSinglePass_m4CE542E4E89F961F3ABB8A5CAC3521280849E9F6(L_258, L_259, NULL);
// cmd.Blit(null, m_InternalLut.id, material);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_260 = V_0;
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* L_261 = (&__this->___m_InternalLut_29);
int32_t L_262;
L_262 = RenderTargetHandle_get_id_m4D50FDA4A486E05D07A54ABFC04BD96C1CE7D7BE_inline(L_261, NULL);
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_263;
L_263 = RenderTargetIdentifier_op_Implicit_m5D9E7FF7B325608E3C4A37BBB52FE728361E7324(L_262, NULL);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_264 = V_14;
NullCheck(L_260);
CommandBuffer_Blit_m067EA6B3B00F78DDF43887B565A3208164F84FC3(L_260, (Texture_t791CBB51219779964E0E8A2ED7C1AA5F92A4A700*)NULL, L_263, L_264, NULL);
// renderingData.cameraData.xr.StartSinglePass(cmd);
RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_265 = ___1_renderingData;
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_266 = (&L_265->___cameraData_1);
XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* L_267 = L_266->___xr_24;
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_268 = V_0;
NullCheck(L_267);
XRPass_StartSinglePass_mFFCC581192A0B7C7D1F4DE9BD487BBFC40B68BC8(L_267, L_268, NULL);
// }
goto IL_05b3;
}
}// end try (depth: 1)
catch(Il2CppExceptionWrapper& e)
{
__finallyBlock.StoreException(e.ex);
}
}
IL_05b3:
{
// context.ExecuteCommandBuffer(cmd);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_269 = V_0;
ScriptableRenderContext_ExecuteCommandBuffer_mBAE37DFC699B7167A6E2C59012066C44A31E9896((&___0_context), L_269, NULL);
// CommandBufferPool.Release(cmd);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_270 = V_0;
il2cpp_codegen_runtime_class_init_inline(CommandBufferPool_t88CACA06AB445EE4743F5C4D742C73761A2DEF0F_il2cpp_TypeInfo_var);
CommandBufferPool_Release_mF83A83AA404E868E189436107015AD084C00C844(L_270, NULL);
// }
return;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.ColorGradingLutPass::OnFinishCameraStackRendering(UnityEngine.Rendering.CommandBuffer)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ColorGradingLutPass_OnFinishCameraStackRendering_mB0C81C18ECA3885443D140EECD2A32F4E1DAA38C (ColorGradingLutPass_t9FD9191C4048A3B1BDF67EDFC1DA4E64CEFB6644* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___0_cmd, const RuntimeMethod* method)
{
{
// cmd.ReleaseTemporaryRT(m_InternalLut.id);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_0 = ___0_cmd;
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* L_1 = (&__this->___m_InternalLut_29);
int32_t L_2;
L_2 = RenderTargetHandle_get_id_m4D50FDA4A486E05D07A54ABFC04BD96C1CE7D7BE_inline(L_1, NULL);
NullCheck(L_0);
CommandBuffer_ReleaseTemporaryRT_m4651A4B373DF432AA44F06A6F20852ED5996CC8E(L_0, L_2, NULL);
// }
return;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.ColorGradingLutPass::Cleanup()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ColorGradingLutPass_Cleanup_m2392CDEBD0E93E0DEFEAD36E427F1338DDC98A9C (ColorGradingLutPass_t9FD9191C4048A3B1BDF67EDFC1DA4E64CEFB6644* __this, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&CoreUtils_tEE57AB2B0DAE9561F4954B08800A8F957850B038_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
{
// CoreUtils.Destroy(m_LutBuilderLdr);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_0 = __this->___m_LutBuilderLdr_25;
il2cpp_codegen_runtime_class_init_inline(CoreUtils_tEE57AB2B0DAE9561F4954B08800A8F957850B038_il2cpp_TypeInfo_var);
CoreUtils_Destroy_mD2FDD299C528530E4CC5F99EFBAF90ABC7B02C69(L_0, NULL);
// CoreUtils.Destroy(m_LutBuilderHdr);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_1 = __this->___m_LutBuilderHdr_26;
CoreUtils_Destroy_mD2FDD299C528530E4CC5F99EFBAF90ABC7B02C69(L_1, NULL);
// }
return;
}
}
// UnityEngine.Material UnityEngine.Rendering.Universal.Internal.ColorGradingLutPass::<.ctor>g__Load|6_0(UnityEngine.Shader)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ColorGradingLutPass_U3C_ctorU3Eg__LoadU7C6_0_mB8B8C1637F2593B4DAE9586B369FC27C2B2E7B73 (ColorGradingLutPass_t9FD9191C4048A3B1BDF67EDFC1DA4E64CEFB6644* __this, Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692* ___0_shader, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&CoreUtils_tEE57AB2B0DAE9561F4954B08800A8F957850B038_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Debug_t8394C7EEAECA3689C2C9B9DE9C7166D73596276F_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral5A55890C1107C5FD772CC1ABA7EBE78909195995);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral7BAABDF048F39D7B1B75DA1936FA10BB87C330E9);
s_Il2CppMethodInitialized = true;
}
{
// if (shader == null)
Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692* L_0 = ___0_shader;
il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
bool L_1;
L_1 = Object_op_Equality_mB6120F782D83091EF56A198FCEBCF066DB4A9605(L_0, (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C*)NULL, NULL);
if (!L_1)
{
goto IL_002f;
}
}
{
// Debug.LogError($"Missing shader. {GetType().DeclaringType.Name} render pass will not execute. Check for missing reference in the renderer resources.");
Type_t* L_2;
L_2 = Object_GetType_mE10A8FC1E57F3DF29972CCBC026C2DC3942263B3(__this, NULL);
NullCheck(L_2);
Type_t* L_3;
L_3 = VirtualFuncInvoker0< Type_t* >::Invoke(9 /* System.Type System.Reflection.MemberInfo::get_DeclaringType() */, L_2);
NullCheck(L_3);
String_t* L_4;
L_4 = VirtualFuncInvoker0< String_t* >::Invoke(8 /* System.String System.Reflection.MemberInfo::get_Name() */, L_3);
String_t* L_5;
L_5 = String_Concat_m8855A6DE10F84DA7F4EC113CADDB59873A25573B(_stringLiteral7BAABDF048F39D7B1B75DA1936FA10BB87C330E9, L_4, _stringLiteral5A55890C1107C5FD772CC1ABA7EBE78909195995, NULL);
il2cpp_codegen_runtime_class_init_inline(Debug_t8394C7EEAECA3689C2C9B9DE9C7166D73596276F_il2cpp_TypeInfo_var);
Debug_LogError_mB00B2B4468EF3CAF041B038D840820FB84C924B2(L_5, NULL);
// return null;
return (Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3*)NULL;
}
IL_002f:
{
// return CoreUtils.CreateEngineMaterial(shader);
Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692* L_6 = ___0_shader;
il2cpp_codegen_runtime_class_init_inline(CoreUtils_tEE57AB2B0DAE9561F4954B08800A8F957850B038_il2cpp_TypeInfo_var);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_7;
L_7 = CoreUtils_CreateEngineMaterial_m81DECC0AF6901F95B5041A00ED588F5230546AD2(L_6, NULL);
return L_7;
}
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.Void UnityEngine.Rendering.Universal.Internal.ColorGradingLutPass/ShaderConstants::.cctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ShaderConstants__cctor_mAFDC980A5A0A3560BF48E39EA170A4AE8A0E03A9 (const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral002B6E3216BE0ED6688E6B5F475171A893F058CB);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral08929B9ED7690C81F8839C7D7C9D227261D64D44);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral093EA53C87514BD6C6B18072196A24FAC275CA17);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral09B6A7A347CF016F5EAEBCCCA4B381E3872CAA25);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral170A4AE79F1E4ADE325EA6DCA89AB7E5C651BA04);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral226B04A0CC5F5100674EEFBB045D72F8A18827A2);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral24190D8206635D8FB595C46279502977430B85B5);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral2AF06ACD330CFDFDB9C424642EF11AE57DC76702);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral446DF96A022D29B31B8AD644BD99B565BC7BBB48);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral497D43673BE76EB29AB603578FE58C0F3CFA3A90);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral6B19AF8BFBE6170A069D33CD42BC0DC97FBCE89B);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral78C67E2A4385F588BA2DCEE159691DCE1EC544D1);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral858BEA0922A498D3FF8525D6883180A9ADFFD97C);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral87986FFDB6B51D24AEE282C53255D779874C7E4D);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralA9E6683E605E25CCA0564720D2361F0374DE6BD5);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralB7313CC4A1FC7E8F730433FE31FA8B6C42C2F617);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralBD7243CE7D444EF51E669A41F8E121D61FBB83F1);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralD554AEB1041803836B88858CFFEFA4ACB271DC98);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralDAD606777723F7F5BEA3F16B487E36912E83C73A);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralE5F44E8E2F4752D9A520FEB986BFEC3FA292BD74);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralE9A91171153CFB6728156E1D688BD478DF0CEA09);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralEDE5C319F3E1E62CD8B9EEA404BE2D3021161D09);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralF4841C64DC44B4722F313C297E5B637048ED42B9);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralF7848AE3E21E07A80D1F3FA7DE36858659646241);
s_Il2CppMethodInitialized = true;
}
{
// public static readonly int _Lut_Params = Shader.PropertyToID("_Lut_Params");
int32_t L_0;
L_0 = Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA(_stringLiteralA9E6683E605E25CCA0564720D2361F0374DE6BD5, NULL);
((ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_il2cpp_TypeInfo_var))->____Lut_Params_0 = L_0;
// public static readonly int _ColorBalance = Shader.PropertyToID("_ColorBalance");
int32_t L_1;
L_1 = Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA(_stringLiteral002B6E3216BE0ED6688E6B5F475171A893F058CB, NULL);
((ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_il2cpp_TypeInfo_var))->____ColorBalance_1 = L_1;
// public static readonly int _ColorFilter = Shader.PropertyToID("_ColorFilter");
int32_t L_2;
L_2 = Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA(_stringLiteralEDE5C319F3E1E62CD8B9EEA404BE2D3021161D09, NULL);
((ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_il2cpp_TypeInfo_var))->____ColorFilter_2 = L_2;
// public static readonly int _ChannelMixerRed = Shader.PropertyToID("_ChannelMixerRed");
int32_t L_3;
L_3 = Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA(_stringLiteral78C67E2A4385F588BA2DCEE159691DCE1EC544D1, NULL);
((ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_il2cpp_TypeInfo_var))->____ChannelMixerRed_3 = L_3;
// public static readonly int _ChannelMixerGreen = Shader.PropertyToID("_ChannelMixerGreen");
int32_t L_4;
L_4 = Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA(_stringLiteral08929B9ED7690C81F8839C7D7C9D227261D64D44, NULL);
((ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_il2cpp_TypeInfo_var))->____ChannelMixerGreen_4 = L_4;
// public static readonly int _ChannelMixerBlue = Shader.PropertyToID("_ChannelMixerBlue");
int32_t L_5;
L_5 = Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA(_stringLiteral09B6A7A347CF016F5EAEBCCCA4B381E3872CAA25, NULL);
((ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_il2cpp_TypeInfo_var))->____ChannelMixerBlue_5 = L_5;
// public static readonly int _HueSatCon = Shader.PropertyToID("_HueSatCon");
int32_t L_6;
L_6 = Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA(_stringLiteral226B04A0CC5F5100674EEFBB045D72F8A18827A2, NULL);
((ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_il2cpp_TypeInfo_var))->____HueSatCon_6 = L_6;
// public static readonly int _Lift = Shader.PropertyToID("_Lift");
int32_t L_7;
L_7 = Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA(_stringLiteral170A4AE79F1E4ADE325EA6DCA89AB7E5C651BA04, NULL);
((ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_il2cpp_TypeInfo_var))->____Lift_7 = L_7;
// public static readonly int _Gamma = Shader.PropertyToID("_Gamma");
int32_t L_8;
L_8 = Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA(_stringLiteralE9A91171153CFB6728156E1D688BD478DF0CEA09, NULL);
((ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_il2cpp_TypeInfo_var))->____Gamma_8 = L_8;
// public static readonly int _Gain = Shader.PropertyToID("_Gain");
int32_t L_9;
L_9 = Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA(_stringLiteralB7313CC4A1FC7E8F730433FE31FA8B6C42C2F617, NULL);
((ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_il2cpp_TypeInfo_var))->____Gain_9 = L_9;
// public static readonly int _Shadows = Shader.PropertyToID("_Shadows");
int32_t L_10;
L_10 = Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA(_stringLiteralD554AEB1041803836B88858CFFEFA4ACB271DC98, NULL);
((ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_il2cpp_TypeInfo_var))->____Shadows_10 = L_10;
// public static readonly int _Midtones = Shader.PropertyToID("_Midtones");
int32_t L_11;
L_11 = Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA(_stringLiteralE5F44E8E2F4752D9A520FEB986BFEC3FA292BD74, NULL);
((ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_il2cpp_TypeInfo_var))->____Midtones_11 = L_11;
// public static readonly int _Highlights = Shader.PropertyToID("_Highlights");
int32_t L_12;
L_12 = Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA(_stringLiteral2AF06ACD330CFDFDB9C424642EF11AE57DC76702, NULL);
((ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_il2cpp_TypeInfo_var))->____Highlights_12 = L_12;
// public static readonly int _ShaHiLimits = Shader.PropertyToID("_ShaHiLimits");
int32_t L_13;
L_13 = Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA(_stringLiteral497D43673BE76EB29AB603578FE58C0F3CFA3A90, NULL);
((ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_il2cpp_TypeInfo_var))->____ShaHiLimits_13 = L_13;
// public static readonly int _SplitShadows = Shader.PropertyToID("_SplitShadows");
int32_t L_14;
L_14 = Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA(_stringLiteralBD7243CE7D444EF51E669A41F8E121D61FBB83F1, NULL);
((ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_il2cpp_TypeInfo_var))->____SplitShadows_14 = L_14;
// public static readonly int _SplitHighlights = Shader.PropertyToID("_SplitHighlights");
int32_t L_15;
L_15 = Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA(_stringLiteral87986FFDB6B51D24AEE282C53255D779874C7E4D, NULL);
((ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_il2cpp_TypeInfo_var))->____SplitHighlights_15 = L_15;
// public static readonly int _CurveMaster = Shader.PropertyToID("_CurveMaster");
int32_t L_16;
L_16 = Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA(_stringLiteral24190D8206635D8FB595C46279502977430B85B5, NULL);
((ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_il2cpp_TypeInfo_var))->____CurveMaster_16 = L_16;
// public static readonly int _CurveRed = Shader.PropertyToID("_CurveRed");
int32_t L_17;
L_17 = Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA(_stringLiteral6B19AF8BFBE6170A069D33CD42BC0DC97FBCE89B, NULL);
((ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_il2cpp_TypeInfo_var))->____CurveRed_17 = L_17;
// public static readonly int _CurveGreen = Shader.PropertyToID("_CurveGreen");
int32_t L_18;
L_18 = Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA(_stringLiteralDAD606777723F7F5BEA3F16B487E36912E83C73A, NULL);
((ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_il2cpp_TypeInfo_var))->____CurveGreen_18 = L_18;
// public static readonly int _CurveBlue = Shader.PropertyToID("_CurveBlue");
int32_t L_19;
L_19 = Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA(_stringLiteralF4841C64DC44B4722F313C297E5B637048ED42B9, NULL);
((ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_il2cpp_TypeInfo_var))->____CurveBlue_19 = L_19;
// public static readonly int _CurveHueVsHue = Shader.PropertyToID("_CurveHueVsHue");
int32_t L_20;
L_20 = Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA(_stringLiteral093EA53C87514BD6C6B18072196A24FAC275CA17, NULL);
((ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_il2cpp_TypeInfo_var))->____CurveHueVsHue_20 = L_20;
// public static readonly int _CurveHueVsSat = Shader.PropertyToID("_CurveHueVsSat");
int32_t L_21;
L_21 = Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA(_stringLiteralF7848AE3E21E07A80D1F3FA7DE36858659646241, NULL);
((ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_il2cpp_TypeInfo_var))->____CurveHueVsSat_21 = L_21;
// public static readonly int _CurveLumVsSat = Shader.PropertyToID("_CurveLumVsSat");
int32_t L_22;
L_22 = Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA(_stringLiteral858BEA0922A498D3FF8525D6883180A9ADFFD97C, NULL);
((ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_il2cpp_TypeInfo_var))->____CurveLumVsSat_22 = L_22;
// public static readonly int _CurveSatVsSat = Shader.PropertyToID("_CurveSatVsSat");
int32_t L_23;
L_23 = Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA(_stringLiteral446DF96A022D29B31B8AD644BD99B565BC7BBB48, NULL);
((ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_il2cpp_TypeInfo_var))->____CurveSatVsSat_23 = L_23;
return;
}
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.Universal.Internal.CopyColorPass::get_source()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B CopyColorPass_get_source_mDC71D107FB083CF71C8D647D3341FA834B836300 (CopyColorPass_t36EEE0428120ED6DF4A8C2CABB2F30CA9C784693* __this, const RuntimeMethod* method)
{
{
// private RenderTargetIdentifier source { get; set; }
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_0 = __this->___U3CsourceU3Ek__BackingField_29;
return L_0;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.CopyColorPass::set_source(UnityEngine.Rendering.RenderTargetIdentifier)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CopyColorPass_set_source_mE8EC74A2FDFE3EF2F45FFC22B90A4D310C19EC60 (CopyColorPass_t36EEE0428120ED6DF4A8C2CABB2F30CA9C784693* __this, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___0_value, const RuntimeMethod* method)
{
{
// private RenderTargetIdentifier source { get; set; }
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_0 = ___0_value;
__this->___U3CsourceU3Ek__BackingField_29 = L_0;
return;
}
}
// UnityEngine.Rendering.Universal.RenderTargetHandle UnityEngine.Rendering.Universal.Internal.CopyColorPass::get_destination()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 CopyColorPass_get_destination_m467FCDE0082587E7EC9C12DA5B12853759759DD4 (CopyColorPass_t36EEE0428120ED6DF4A8C2CABB2F30CA9C784693* __this, const RuntimeMethod* method)
{
{
// private RenderTargetHandle destination { get; set; }
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_0 = __this->___U3CdestinationU3Ek__BackingField_30;
return L_0;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.CopyColorPass::set_destination(UnityEngine.Rendering.Universal.RenderTargetHandle)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CopyColorPass_set_destination_mBEA2B079AED1817A2C6A1E314306E9283ECE1CE1 (CopyColorPass_t36EEE0428120ED6DF4A8C2CABB2F30CA9C784693* __this, RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___0_value, const RuntimeMethod* method)
{
{
// private RenderTargetHandle destination { get; set; }
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_0 = ___0_value;
__this->___U3CdestinationU3Ek__BackingField_30 = L_0;
return;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.CopyColorPass::.ctor(UnityEngine.Rendering.Universal.RenderPassEvent,UnityEngine.Material,UnityEngine.Material)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CopyColorPass__ctor_m82DD7632EE0A2152A5624FAB43C22BB0073FB813 (CopyColorPass_t36EEE0428120ED6DF4A8C2CABB2F30CA9C784693* __this, int32_t ___0_evt, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___1_samplingMaterial, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___2_copyColorMaterial, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral24C5A22CAFE07182F293CA15EC31F91F0269C62D);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral8254B653364863DF9D600513723A2E0C41A1074D);
s_Il2CppMethodInitialized = true;
}
{
// public CopyColorPass(RenderPassEvent evt, Material samplingMaterial, Material copyColorMaterial = null)
ScriptableRenderPass__ctor_mE49D4FF8E68A854367A4081E664B8DBA74E6B752(__this, NULL);
// base.profilingSampler = new ProfilingSampler(nameof(CopyColorPass));
ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* L_0 = (ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE*)il2cpp_codegen_object_new(ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE_il2cpp_TypeInfo_var);
NullCheck(L_0);
ProfilingSampler__ctor_m26500989FCDB07FA33C9A3BB7F215CBD892F5BB7(L_0, _stringLiteral8254B653364863DF9D600513723A2E0C41A1074D, NULL);
ScriptableRenderPass_set_profilingSampler_mFD238B85B68DED586BA8C678141BEEAF229FBF2D_inline(__this, L_0, NULL);
// m_SamplingMaterial = samplingMaterial;
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_1 = ___1_samplingMaterial;
__this->___m_SamplingMaterial_26 = L_1;
Il2CppCodeGenWriteBarrier((void**)(&__this->___m_SamplingMaterial_26), (void*)L_1);
// m_CopyColorMaterial = copyColorMaterial;
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_2 = ___2_copyColorMaterial;
__this->___m_CopyColorMaterial_28 = L_2;
Il2CppCodeGenWriteBarrier((void**)(&__this->___m_CopyColorMaterial_28), (void*)L_2);
// m_SampleOffsetShaderHandle = Shader.PropertyToID("_SampleOffset");
int32_t L_3;
L_3 = Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA(_stringLiteral24C5A22CAFE07182F293CA15EC31F91F0269C62D, NULL);
__this->___m_SampleOffsetShaderHandle_25 = L_3;
// renderPassEvent = evt;
int32_t L_4 = ___0_evt;
ScriptableRenderPass_set_renderPassEvent_m63FA581FFDE1C69C2E1358BD0B8DB30275334960_inline(__this, L_4, NULL);
// m_DownsamplingMethod = Downsampling.None;
__this->___m_DownsamplingMethod_27 = 0;
// base.useNativeRenderPass = false;
ScriptableRenderPass_set_useNativeRenderPass_m1D60C30BB1CF1B4D383FFCABC1F57EA755626895_inline(__this, (bool)0, NULL);
// }
return;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.CopyColorPass::Setup(UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rendering.Universal.RenderTargetHandle,UnityEngine.Rendering.Universal.Downsampling)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CopyColorPass_Setup_mD8762806C644176E6ADA3C65627B155C397535D7 (CopyColorPass_t36EEE0428120ED6DF4A8C2CABB2F30CA9C784693* __this, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___0_source, RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___1_destination, int32_t ___2_downsampling, const RuntimeMethod* method)
{
{
// this.source = source;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_0 = ___0_source;
CopyColorPass_set_source_mE8EC74A2FDFE3EF2F45FFC22B90A4D310C19EC60_inline(__this, L_0, NULL);
// this.destination = destination;
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_1 = ___1_destination;
CopyColorPass_set_destination_mBEA2B079AED1817A2C6A1E314306E9283ECE1CE1_inline(__this, L_1, NULL);
// m_DownsamplingMethod = downsampling;
int32_t L_2 = ___2_downsampling;
__this->___m_DownsamplingMethod_27 = L_2;
// }
return;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.CopyColorPass::OnCameraSetup(UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CopyColorPass_OnCameraSetup_mBE2E1789348DC22DC2D04AB048339042A2668482 (CopyColorPass_t36EEE0428120ED6DF4A8C2CABB2F30CA9C784693* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___0_cmd, RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* ___1_renderingData, const RuntimeMethod* method)
{
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 V_0;
memset((&V_0), 0, sizeof(V_0));
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 V_1;
memset((&V_1), 0, sizeof(V_1));
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 G_B7_0;
memset((&G_B7_0), 0, sizeof(G_B7_0));
int32_t G_B7_1 = 0;
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* G_B7_2 = NULL;
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 G_B6_0;
memset((&G_B6_0), 0, sizeof(G_B6_0));
int32_t G_B6_1 = 0;
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* G_B6_2 = NULL;
int32_t G_B8_0 = 0;
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 G_B8_1;
memset((&G_B8_1), 0, sizeof(G_B8_1));
int32_t G_B8_2 = 0;
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* G_B8_3 = NULL;
{
// RenderTextureDescriptor descriptor = renderingData.cameraData.cameraTargetDescriptor;
RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_0 = ___1_renderingData;
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_1 = (&L_0->___cameraData_1);
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_2 = L_1->___cameraTargetDescriptor_5;
V_0 = L_2;
// descriptor.msaaSamples = 1;
RenderTextureDescriptor_set_msaaSamples_m6910E09489372746391B14FBAF59A7237539D6C4_inline((&V_0), 1, NULL);
// descriptor.depthBufferBits = 0;
RenderTextureDescriptor_set_depthBufferBits_mA3710C0D6E485BA6465B328CD8B1954F0E4C5819((&V_0), 0, NULL);
// if (m_DownsamplingMethod == Downsampling._2xBilinear)
int32_t L_3 = __this->___m_DownsamplingMethod_27;
if ((!(((uint32_t)L_3) == ((uint32_t)1))))
{
goto IL_0045;
}
}
{
// descriptor.width /= 2;
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* L_4 = (&V_0);
int32_t L_5;
L_5 = RenderTextureDescriptor_get_width_mB159E4EB08B23B19CCCFADB465864361FB840BFF_inline(L_4, NULL);
RenderTextureDescriptor_set_width_m3B2494007BFE3AD4D14403407C9B24F5045E7E10_inline(L_4, ((int32_t)(L_5/2)), NULL);
// descriptor.height /= 2;
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* L_6 = (&V_0);
int32_t L_7;
L_7 = RenderTextureDescriptor_get_height_m1006F9AA45029715C552C8A8C2F102F63D3A91EC_inline(L_6, NULL);
RenderTextureDescriptor_set_height_m1FE41111472DAA9B5E80FFAF3445004D72A3CFA5_inline(L_6, ((int32_t)(L_7/2)), NULL);
goto IL_0075;
}
IL_0045:
{
// else if (m_DownsamplingMethod == Downsampling._4xBox || m_DownsamplingMethod == Downsampling._4xBilinear)
int32_t L_8 = __this->___m_DownsamplingMethod_27;
if ((((int32_t)L_8) == ((int32_t)2)))
{
goto IL_0057;
}
}
{
int32_t L_9 = __this->___m_DownsamplingMethod_27;
if ((!(((uint32_t)L_9) == ((uint32_t)3))))
{
goto IL_0075;
}
}
IL_0057:
{
// descriptor.width /= 4;
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* L_10 = (&V_0);
int32_t L_11;
L_11 = RenderTextureDescriptor_get_width_mB159E4EB08B23B19CCCFADB465864361FB840BFF_inline(L_10, NULL);
RenderTextureDescriptor_set_width_m3B2494007BFE3AD4D14403407C9B24F5045E7E10_inline(L_10, ((int32_t)(L_11/4)), NULL);
// descriptor.height /= 4;
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* L_12 = (&V_0);
int32_t L_13;
L_13 = RenderTextureDescriptor_get_height_m1006F9AA45029715C552C8A8C2F102F63D3A91EC_inline(L_12, NULL);
RenderTextureDescriptor_set_height_m1FE41111472DAA9B5E80FFAF3445004D72A3CFA5_inline(L_12, ((int32_t)(L_13/4)), NULL);
}
IL_0075:
{
// cmd.GetTemporaryRT(destination.id, descriptor, m_DownsamplingMethod == Downsampling.None ? FilterMode.Point : FilterMode.Bilinear);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_14 = ___0_cmd;
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_15;
L_15 = CopyColorPass_get_destination_m467FCDE0082587E7EC9C12DA5B12853759759DD4_inline(__this, NULL);
V_1 = L_15;
int32_t L_16;
L_16 = RenderTargetHandle_get_id_m4D50FDA4A486E05D07A54ABFC04BD96C1CE7D7BE_inline((&V_1), NULL);
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_17 = V_0;
int32_t L_18 = __this->___m_DownsamplingMethod_27;
G_B6_0 = L_17;
G_B6_1 = L_16;
G_B6_2 = L_14;
if (!L_18)
{
G_B7_0 = L_17;
G_B7_1 = L_16;
G_B7_2 = L_14;
goto IL_0090;
}
}
{
G_B8_0 = 1;
G_B8_1 = G_B6_0;
G_B8_2 = G_B6_1;
G_B8_3 = G_B6_2;
goto IL_0091;
}
IL_0090:
{
G_B8_0 = 0;
G_B8_1 = G_B7_0;
G_B8_2 = G_B7_1;
G_B8_3 = G_B7_2;
}
IL_0091:
{
NullCheck(G_B8_3);
CommandBuffer_GetTemporaryRT_m98BCBFF670DDD3AC8657664F8252A9DF64D49FA5(G_B8_3, G_B8_2, G_B8_1, G_B8_0, NULL);
// }
return;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.CopyColorPass::Execute(UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CopyColorPass_Execute_m38D2892ABCF58A8BC606C0351D3C1A1025529BDB (CopyColorPass_t36EEE0428120ED6DF4A8C2CABB2F30CA9C784693* __this, ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36 ___0_context, RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* ___1_renderingData, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&CommandBufferPool_t88CACA06AB445EE4743F5C4D742C73761A2DEF0F_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Debug_t8394C7EEAECA3689C2C9B9DE9C7166D73596276F_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ProfilingSampler_Get_TisURPProfileId_tA83520239B6C0F10A73CCC6CEC7D3DA1F1932481_m9F3104BDEBD70A287E8F4BAC86579564A19A5661_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral89E85D6105CFB9376481F3E9746AEB24592BBEC0);
s_Il2CppMethodInitialized = true;
}
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* V_0 = NULL;
ProfilingScope_t57898BA31E8EF8F083EF84E0DA2737AC61CBC5BD V_1;
memset((&V_1), 0, sizeof(V_1));
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B V_2;
memset((&V_2), 0, sizeof(V_2));
bool V_3 = false;
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 V_4;
memset((&V_4), 0, sizeof(V_4));
int32_t V_5 = 0;
{
// if (m_SamplingMaterial == null)
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_0 = __this->___m_SamplingMaterial_26;
il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
bool L_1;
L_1 = Object_op_Equality_mB6120F782D83091EF56A198FCEBCF066DB4A9605(L_0, (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C*)NULL, NULL);
if (!L_1)
{
goto IL_0036;
}
}
{
// Debug.LogErrorFormat("Missing {0}. {1} render pass will not execute. Check for missing reference in the renderer resources.", m_SamplingMaterial, GetType().Name);
ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918* L_2 = (ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918*)(ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918*)SZArrayNew(ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918_il2cpp_TypeInfo_var, (uint32_t)2);
ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918* L_3 = L_2;
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_4 = __this->___m_SamplingMaterial_26;
NullCheck(L_3);
ArrayElementTypeCheck (L_3, L_4);
(L_3)->SetAt(static_cast<il2cpp_array_size_t>(0), (RuntimeObject*)L_4);
ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918* L_5 = L_3;
Type_t* L_6;
L_6 = Object_GetType_mE10A8FC1E57F3DF29972CCBC026C2DC3942263B3(__this, NULL);
NullCheck(L_6);
String_t* L_7;
L_7 = VirtualFuncInvoker0< String_t* >::Invoke(8 /* System.String System.Reflection.MemberInfo::get_Name() */, L_6);
NullCheck(L_5);
ArrayElementTypeCheck (L_5, L_7);
(L_5)->SetAt(static_cast<il2cpp_array_size_t>(1), (RuntimeObject*)L_7);
il2cpp_codegen_runtime_class_init_inline(Debug_t8394C7EEAECA3689C2C9B9DE9C7166D73596276F_il2cpp_TypeInfo_var);
Debug_LogErrorFormat_m96690322C941D23A125E5769C9803606859A707C(_stringLiteral89E85D6105CFB9376481F3E9746AEB24592BBEC0, L_5, NULL);
// return;
return;
}
IL_0036:
{
// CommandBuffer cmd = CommandBufferPool.Get();
il2cpp_codegen_runtime_class_init_inline(CommandBufferPool_t88CACA06AB445EE4743F5C4D742C73761A2DEF0F_il2cpp_TypeInfo_var);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_8;
L_8 = CommandBufferPool_Get_m1A194FD7FBF7B6B0B47F292287DAD9EB65EE4423(NULL);
V_0 = L_8;
// if (source == renderingData.cameraData.renderer.GetCameraColorFrontBuffer(cmd))
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_9;
L_9 = CopyColorPass_get_source_mDC71D107FB083CF71C8D647D3341FA834B836300_inline(__this, NULL);
RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_10 = ___1_renderingData;
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_11 = (&L_10->___cameraData_1);
ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* L_12 = L_11->___renderer_35;
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_13 = V_0;
NullCheck(L_12);
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_14;
L_14 = VirtualFuncInvoker1< RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* >::Invoke(6 /* UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.Universal.ScriptableRenderer::GetCameraColorFrontBuffer(UnityEngine.Rendering.CommandBuffer) */, L_12, L_13);
bool L_15;
L_15 = RenderTargetIdentifier_op_Equality_mD9FD6667F4C385F2379E9DEAAA8F91B7A1D50A1F(L_9, L_14, NULL);
if (!L_15)
{
goto IL_0070;
}
}
{
// source = renderingData.cameraData.renderer.cameraColorTarget;
RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_16 = ___1_renderingData;
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_17 = (&L_16->___cameraData_1);
ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* L_18 = L_17->___renderer_35;
NullCheck(L_18);
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_19;
L_19 = ScriptableRenderer_get_cameraColorTarget_mC2C0353A178726FC82413A458A34496280AFB4D4(L_18, NULL);
CopyColorPass_set_source_mE8EC74A2FDFE3EF2F45FFC22B90A4D310C19EC60_inline(__this, L_19, NULL);
}
IL_0070:
{
// using (new ProfilingScope(cmd, ProfilingSampler.Get(URPProfileId.CopyColor)))
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_20 = V_0;
ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* L_21;
L_21 = ProfilingSampler_Get_TisURPProfileId_tA83520239B6C0F10A73CCC6CEC7D3DA1F1932481_m9F3104BDEBD70A287E8F4BAC86579564A19A5661(5, ProfilingSampler_Get_TisURPProfileId_tA83520239B6C0F10A73CCC6CEC7D3DA1F1932481_m9F3104BDEBD70A287E8F4BAC86579564A19A5661_RuntimeMethod_var);
ProfilingScope__ctor_mE15813DF7651C1A3B6AFD6465AD4B973E8F1DBFC((&V_1), L_20, L_21, NULL);
}
{
auto __finallyBlock = il2cpp::utils::Finally([&]
{
FINALLY_015e:
{// begin finally (depth: 1)
ProfilingScope_Dispose_m4231A2ACA1F8E345BB0078310A9F7601704C8BE4((&V_1), NULL);
return;
}// end finally (depth: 1)
});
try
{// begin try (depth: 1)
{
// RenderTargetIdentifier opaqueColorRT = destination.Identifier();
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_22;
L_22 = CopyColorPass_get_destination_m467FCDE0082587E7EC9C12DA5B12853759759DD4_inline(__this, NULL);
V_4 = L_22;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_23;
L_23 = RenderTargetHandle_Identifier_mE7715B58419BC3E157BDCC906E92605F76BD4FBA((&V_4), NULL);
V_2 = L_23;
// ScriptableRenderer.SetRenderTarget(cmd, opaqueColorRT, BuiltinRenderTextureType.CameraTarget, clearFlag,
// clearColor);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_24 = V_0;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_25 = V_2;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_26;
L_26 = RenderTargetIdentifier_op_Implicit_m3E2366E36F14173DBEED75591978EBE1F01A1325(2, NULL);
int32_t L_27;
L_27 = ScriptableRenderPass_get_clearFlag_m74FAFCDC3CD75DC4201B398DFD25E028D7D800DB_inline(__this, NULL);
Color_tD001788D726C3A7F1379BEED0260B9591F440C1F L_28;
L_28 = ScriptableRenderPass_get_clearColor_mAEC581D756087BF3617FE243D569717FBC2E5DB1_inline(__this, NULL);
il2cpp_codegen_runtime_class_init_inline(ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892_il2cpp_TypeInfo_var);
ScriptableRenderer_SetRenderTarget_m2BEEAF20929BF97DB3916A8A8566A3006B206059(L_24, L_25, L_26, L_27, L_28, NULL);
// bool useDrawProceduleBlit = renderingData.cameraData.xr.enabled;
RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_29 = ___1_renderingData;
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_30 = (&L_29->___cameraData_1);
XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* L_31 = L_30->___xr_24;
NullCheck(L_31);
bool L_32;
L_32 = XRPass_get_enabled_mC2CF12F8D66EB1EE2560B4DD1FB9343D5E598155(L_31, NULL);
V_3 = L_32;
// switch (m_DownsamplingMethod)
int32_t L_33 = __this->___m_DownsamplingMethod_27;
V_5 = L_33;
int32_t L_34 = V_5;
switch (L_34)
{
case 0:
{
goto IL_00dc_1;
}
case 1:
{
goto IL_00f7_1;
}
case 2:
{
goto IL_0112_1;
}
case 3:
{
goto IL_0143_1;
}
}
}
{
goto IL_016c;
}
IL_00dc_1:
{
// RenderingUtils.Blit(cmd, source, opaqueColorRT, m_CopyColorMaterial, 0, useDrawProceduleBlit);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_35 = V_0;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_36;
L_36 = CopyColorPass_get_source_mDC71D107FB083CF71C8D647D3341FA834B836300_inline(__this, NULL);
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_37 = V_2;
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_38 = __this->___m_CopyColorMaterial_28;
bool L_39 = V_3;
il2cpp_codegen_runtime_class_init_inline(RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_il2cpp_TypeInfo_var);
RenderingUtils_Blit_m7061238DBF9FA659102F4D19430AA369F1B1ABA5(L_35, L_36, L_37, L_38, 0, L_39, 0, 0, 0, 0, NULL);
// break;
goto IL_016c;
}
IL_00f7_1:
{
// RenderingUtils.Blit(cmd, source, opaqueColorRT, m_CopyColorMaterial, 0, useDrawProceduleBlit);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_40 = V_0;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_41;
L_41 = CopyColorPass_get_source_mDC71D107FB083CF71C8D647D3341FA834B836300_inline(__this, NULL);
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_42 = V_2;
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_43 = __this->___m_CopyColorMaterial_28;
bool L_44 = V_3;
il2cpp_codegen_runtime_class_init_inline(RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_il2cpp_TypeInfo_var);
RenderingUtils_Blit_m7061238DBF9FA659102F4D19430AA369F1B1ABA5(L_40, L_41, L_42, L_43, 0, L_44, 0, 0, 0, 0, NULL);
// break;
goto IL_016c;
}
IL_0112_1:
{
// m_SamplingMaterial.SetFloat(m_SampleOffsetShaderHandle, 2);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_45 = __this->___m_SamplingMaterial_26;
int32_t L_46 = __this->___m_SampleOffsetShaderHandle_25;
NullCheck(L_45);
Material_SetFloat_m3ECFD92072347A8620254F014865984FA68211A8(L_45, L_46, (2.0f), NULL);
// RenderingUtils.Blit(cmd, source, opaqueColorRT, m_SamplingMaterial, 0, useDrawProceduleBlit);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_47 = V_0;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_48;
L_48 = CopyColorPass_get_source_mDC71D107FB083CF71C8D647D3341FA834B836300_inline(__this, NULL);
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_49 = V_2;
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_50 = __this->___m_SamplingMaterial_26;
bool L_51 = V_3;
il2cpp_codegen_runtime_class_init_inline(RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_il2cpp_TypeInfo_var);
RenderingUtils_Blit_m7061238DBF9FA659102F4D19430AA369F1B1ABA5(L_47, L_48, L_49, L_50, 0, L_51, 0, 0, 0, 0, NULL);
// break;
goto IL_016c;
}
IL_0143_1:
{
// RenderingUtils.Blit(cmd, source, opaqueColorRT, m_CopyColorMaterial, 0, useDrawProceduleBlit);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_52 = V_0;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_53;
L_53 = CopyColorPass_get_source_mDC71D107FB083CF71C8D647D3341FA834B836300_inline(__this, NULL);
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_54 = V_2;
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_55 = __this->___m_CopyColorMaterial_28;
bool L_56 = V_3;
il2cpp_codegen_runtime_class_init_inline(RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_il2cpp_TypeInfo_var);
RenderingUtils_Blit_m7061238DBF9FA659102F4D19430AA369F1B1ABA5(L_52, L_53, L_54, L_55, 0, L_56, 0, 0, 0, 0, NULL);
// break;
goto IL_016c;
}
}// end try (depth: 1)
catch(Il2CppExceptionWrapper& e)
{
__finallyBlock.StoreException(e.ex);
}
}
IL_016c:
{
// context.ExecuteCommandBuffer(cmd);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_57 = V_0;
ScriptableRenderContext_ExecuteCommandBuffer_mBAE37DFC699B7167A6E2C59012066C44A31E9896((&___0_context), L_57, NULL);
// CommandBufferPool.Release(cmd);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_58 = V_0;
il2cpp_codegen_runtime_class_init_inline(CommandBufferPool_t88CACA06AB445EE4743F5C4D742C73761A2DEF0F_il2cpp_TypeInfo_var);
CommandBufferPool_Release_mF83A83AA404E868E189436107015AD084C00C844(L_58, NULL);
// }
return;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.CopyColorPass::OnCameraCleanup(UnityEngine.Rendering.CommandBuffer)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CopyColorPass_OnCameraCleanup_m898597430E17138E115A6E22894BC3CD682ACA65 (CopyColorPass_t36EEE0428120ED6DF4A8C2CABB2F30CA9C784693* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___0_cmd, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 V_0;
memset((&V_0), 0, sizeof(V_0));
{
// if (cmd == null)
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_0 = ___0_cmd;
if (L_0)
{
goto IL_000e;
}
}
{
// throw new ArgumentNullException("cmd");
ArgumentNullException_t327031E412FAB2351B0022DD5DAD47E67E597129* L_1 = (ArgumentNullException_t327031E412FAB2351B0022DD5DAD47E67E597129*)il2cpp_codegen_object_new(((RuntimeClass*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&ArgumentNullException_t327031E412FAB2351B0022DD5DAD47E67E597129_il2cpp_TypeInfo_var)));
NullCheck(L_1);
ArgumentNullException__ctor_m444AE141157E333844FC1A9500224C2F9FD24F4B(L_1, ((String_t*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&_stringLiteral855FED6E03442FBB3AF914FFBFA9DA82813817A1)), NULL);
IL2CPP_RAISE_MANAGED_EXCEPTION(L_1, ((RuntimeMethod*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&CopyColorPass_OnCameraCleanup_m898597430E17138E115A6E22894BC3CD682ACA65_RuntimeMethod_var)));
}
IL_000e:
{
// if (destination != RenderTargetHandle.CameraTarget)
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_2;
L_2 = CopyColorPass_get_destination_m467FCDE0082587E7EC9C12DA5B12853759759DD4_inline(__this, NULL);
il2cpp_codegen_runtime_class_init_inline(RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var);
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_3 = ((RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_StaticFields*)il2cpp_codegen_static_fields_for(RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var))->___CameraTarget_2;
bool L_4;
L_4 = RenderTargetHandle_op_Inequality_m61EFD64C8EC4A74CAE147ABDAF9EF39B03C88457(L_2, L_3, NULL);
if (!L_4)
{
goto IL_003f;
}
}
{
// cmd.ReleaseTemporaryRT(destination.id);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_5 = ___0_cmd;
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_6;
L_6 = CopyColorPass_get_destination_m467FCDE0082587E7EC9C12DA5B12853759759DD4_inline(__this, NULL);
V_0 = L_6;
int32_t L_7;
L_7 = RenderTargetHandle_get_id_m4D50FDA4A486E05D07A54ABFC04BD96C1CE7D7BE_inline((&V_0), NULL);
NullCheck(L_5);
CommandBuffer_ReleaseTemporaryRT_m4651A4B373DF432AA44F06A6F20852ED5996CC8E(L_5, L_7, NULL);
// destination = RenderTargetHandle.CameraTarget;
il2cpp_codegen_runtime_class_init_inline(RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var);
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_8 = ((RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_StaticFields*)il2cpp_codegen_static_fields_for(RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var))->___CameraTarget_2;
CopyColorPass_set_destination_mBEA2B079AED1817A2C6A1E314306E9283ECE1CE1_inline(__this, L_8, NULL);
}
IL_003f:
{
// }
return;
}
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// UnityEngine.Rendering.Universal.RenderTargetHandle UnityEngine.Rendering.Universal.Internal.CopyDepthPass::get_source()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 CopyDepthPass_get_source_m6CAE70C1D88C0635F74BFE00BD2E44DAB1F06DEA (CopyDepthPass_t51FCA8600207D9DD0EE15862C514D9F9E3A74D82* __this, const RuntimeMethod* method)
{
{
// private RenderTargetHandle source { get; set; }
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_0 = __this->___U3CsourceU3Ek__BackingField_25;
return L_0;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.CopyDepthPass::set_source(UnityEngine.Rendering.Universal.RenderTargetHandle)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CopyDepthPass_set_source_mB0F541C7A605FB3AD1283DD0751FCD514E77C78D (CopyDepthPass_t51FCA8600207D9DD0EE15862C514D9F9E3A74D82* __this, RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___0_value, const RuntimeMethod* method)
{
{
// private RenderTargetHandle source { get; set; }
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_0 = ___0_value;
__this->___U3CsourceU3Ek__BackingField_25 = L_0;
return;
}
}
// UnityEngine.Rendering.Universal.RenderTargetHandle UnityEngine.Rendering.Universal.Internal.CopyDepthPass::get_destination()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 CopyDepthPass_get_destination_mE7B03E9D4D4D546BA8C46DE971F788116F351D2D (CopyDepthPass_t51FCA8600207D9DD0EE15862C514D9F9E3A74D82* __this, const RuntimeMethod* method)
{
{
// private RenderTargetHandle destination { get; set; }
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_0 = __this->___U3CdestinationU3Ek__BackingField_26;
return L_0;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.CopyDepthPass::set_destination(UnityEngine.Rendering.Universal.RenderTargetHandle)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CopyDepthPass_set_destination_mFDD41EFEEC88E7696BADAAFC61FCDD0A6CD63CE0 (CopyDepthPass_t51FCA8600207D9DD0EE15862C514D9F9E3A74D82* __this, RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___0_value, const RuntimeMethod* method)
{
{
// private RenderTargetHandle destination { get; set; }
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_0 = ___0_value;
__this->___U3CdestinationU3Ek__BackingField_26 = L_0;
return;
}
}
// System.Boolean UnityEngine.Rendering.Universal.Internal.CopyDepthPass::get_AllocateRT()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool CopyDepthPass_get_AllocateRT_mB018EE34E49D8D62D1E74F2D150E6C8AD06D9CA2 (CopyDepthPass_t51FCA8600207D9DD0EE15862C514D9F9E3A74D82* __this, const RuntimeMethod* method)
{
{
// internal bool AllocateRT { get; set; }
bool L_0 = __this->___U3CAllocateRTU3Ek__BackingField_27;
return L_0;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.CopyDepthPass::set_AllocateRT(System.Boolean)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CopyDepthPass_set_AllocateRT_m0860CA864FE10E9FB0C8E40A251F9EB01A01383B (CopyDepthPass_t51FCA8600207D9DD0EE15862C514D9F9E3A74D82* __this, bool ___0_value, const RuntimeMethod* method)
{
{
// internal bool AllocateRT { get; set; }
bool L_0 = ___0_value;
__this->___U3CAllocateRTU3Ek__BackingField_27 = L_0;
return;
}
}
// System.Int32 UnityEngine.Rendering.Universal.Internal.CopyDepthPass::get_MssaSamples()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t CopyDepthPass_get_MssaSamples_m8EA5FF140A048BC804213FF866CEA23C10499476 (CopyDepthPass_t51FCA8600207D9DD0EE15862C514D9F9E3A74D82* __this, const RuntimeMethod* method)
{
{
// internal int MssaSamples { get; set; }
int32_t L_0 = __this->___U3CMssaSamplesU3Ek__BackingField_28;
return L_0;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.CopyDepthPass::set_MssaSamples(System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CopyDepthPass_set_MssaSamples_m49C16C0DC4F0D1A421F35CD8A63F098C94758E32 (CopyDepthPass_t51FCA8600207D9DD0EE15862C514D9F9E3A74D82* __this, int32_t ___0_value, const RuntimeMethod* method)
{
{
// internal int MssaSamples { get; set; }
int32_t L_0 = ___0_value;
__this->___U3CMssaSamplesU3Ek__BackingField_28 = L_0;
return;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.CopyDepthPass::.ctor(UnityEngine.Rendering.Universal.RenderPassEvent,UnityEngine.Material)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CopyDepthPass__ctor_mE0B1D4115F874578603CBD1BF395EC513842C394 (CopyDepthPass_t51FCA8600207D9DD0EE15862C514D9F9E3A74D82* __this, int32_t ___0_evt, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___1_copyDepthMaterial, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral80B3E05626EE20341382C77BDC8247DF59A67654);
s_Il2CppMethodInitialized = true;
}
{
// public CopyDepthPass(RenderPassEvent evt, Material copyDepthMaterial)
ScriptableRenderPass__ctor_mE49D4FF8E68A854367A4081E664B8DBA74E6B752(__this, NULL);
// base.profilingSampler = new ProfilingSampler(nameof(CopyDepthPass));
ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* L_0 = (ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE*)il2cpp_codegen_object_new(ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE_il2cpp_TypeInfo_var);
NullCheck(L_0);
ProfilingSampler__ctor_m26500989FCDB07FA33C9A3BB7F215CBD892F5BB7(L_0, _stringLiteral80B3E05626EE20341382C77BDC8247DF59A67654, NULL);
ScriptableRenderPass_set_profilingSampler_mFD238B85B68DED586BA8C678141BEEAF229FBF2D_inline(__this, L_0, NULL);
// AllocateRT = true;
CopyDepthPass_set_AllocateRT_m0860CA864FE10E9FB0C8E40A251F9EB01A01383B_inline(__this, (bool)1, NULL);
// m_CopyDepthMaterial = copyDepthMaterial;
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_1 = ___1_copyDepthMaterial;
__this->___m_CopyDepthMaterial_29 = L_1;
Il2CppCodeGenWriteBarrier((void**)(&__this->___m_CopyDepthMaterial_29), (void*)L_1);
// renderPassEvent = evt;
int32_t L_2 = ___0_evt;
ScriptableRenderPass_set_renderPassEvent_m63FA581FFDE1C69C2E1358BD0B8DB30275334960_inline(__this, L_2, NULL);
// }
return;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.CopyDepthPass::Setup(UnityEngine.Rendering.Universal.RenderTargetHandle,UnityEngine.Rendering.Universal.RenderTargetHandle)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CopyDepthPass_Setup_m09878F9AF1AC7B2F118A2E1E99DFAA48A422B992 (CopyDepthPass_t51FCA8600207D9DD0EE15862C514D9F9E3A74D82* __this, RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___0_source, RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___1_destination, const RuntimeMethod* method)
{
{
// this.source = source;
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_0 = ___0_source;
CopyDepthPass_set_source_mB0F541C7A605FB3AD1283DD0751FCD514E77C78D_inline(__this, L_0, NULL);
// this.destination = destination;
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_1 = ___1_destination;
CopyDepthPass_set_destination_mFDD41EFEEC88E7696BADAAFC61FCDD0A6CD63CE0_inline(__this, L_1, NULL);
// this.AllocateRT = !destination.HasInternalRenderTargetId();
bool L_2;
L_2 = RenderTargetHandle_HasInternalRenderTargetId_mC3715B3E0D2B6B4D659FCFBF1BEE8053460F4F50((&___1_destination), NULL);
CopyDepthPass_set_AllocateRT_m0860CA864FE10E9FB0C8E40A251F9EB01A01383B_inline(__this, (bool)((((int32_t)L_2) == ((int32_t)0))? 1 : 0), NULL);
// this.MssaSamples = -1;
CopyDepthPass_set_MssaSamples_m49C16C0DC4F0D1A421F35CD8A63F098C94758E32_inline(__this, (-1), NULL);
// }
return;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.CopyDepthPass::OnCameraSetup(UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CopyDepthPass_OnCameraSetup_m3E875202448350B859B0C79ABAD8FEE5914D503E (CopyDepthPass_t51FCA8600207D9DD0EE15862C514D9F9E3A74D82* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___0_cmd, RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* ___1_renderingData, const RuntimeMethod* method)
{
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 V_0;
memset((&V_0), 0, sizeof(V_0));
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 V_1;
memset((&V_1), 0, sizeof(V_1));
{
// var descriptor = renderingData.cameraData.cameraTargetDescriptor;
RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_0 = ___1_renderingData;
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_1 = (&L_0->___cameraData_1);
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_2 = L_1->___cameraTargetDescriptor_5;
V_0 = L_2;
// descriptor.colorFormat = RenderTextureFormat.Depth;
RenderTextureDescriptor_set_colorFormat_m61B0FA4FCDE8A0F8A843DD6BF74097C21021C4FE((&V_0), 1, NULL);
// descriptor.depthBufferBits = UniversalRenderer.k_DepthStencilBufferBits;
RenderTextureDescriptor_set_depthBufferBits_mA3710C0D6E485BA6465B328CD8B1954F0E4C5819((&V_0), ((int32_t)24), NULL);
// descriptor.msaaSamples = 1;
RenderTextureDescriptor_set_msaaSamples_m6910E09489372746391B14FBAF59A7237539D6C4_inline((&V_0), 1, NULL);
// if (this.AllocateRT)
bool L_3;
L_3 = CopyDepthPass_get_AllocateRT_mB018EE34E49D8D62D1E74F2D150E6C8AD06D9CA2_inline(__this, NULL);
if (!L_3)
{
goto IL_0043;
}
}
{
// cmd.GetTemporaryRT(destination.id, descriptor, FilterMode.Point);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_4 = ___0_cmd;
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_5;
L_5 = CopyDepthPass_get_destination_mE7B03E9D4D4D546BA8C46DE971F788116F351D2D_inline(__this, NULL);
V_1 = L_5;
int32_t L_6;
L_6 = RenderTargetHandle_get_id_m4D50FDA4A486E05D07A54ABFC04BD96C1CE7D7BE_inline((&V_1), NULL);
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_7 = V_0;
NullCheck(L_4);
CommandBuffer_GetTemporaryRT_m98BCBFF670DDD3AC8657664F8252A9DF64D49FA5(L_4, L_6, L_7, 0, NULL);
}
IL_0043:
{
// ConfigureTarget(new RenderTargetIdentifier(destination.Identifier(), 0, CubemapFace.Unknown, -1), descriptor.depthStencilFormat, descriptor.width, descriptor.height, descriptor.msaaSamples, true);
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_8;
L_8 = CopyDepthPass_get_destination_mE7B03E9D4D4D546BA8C46DE971F788116F351D2D_inline(__this, NULL);
V_1 = L_8;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_9;
L_9 = RenderTargetHandle_Identifier_mE7715B58419BC3E157BDCC906E92605F76BD4FBA((&V_1), NULL);
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_10;
memset((&L_10), 0, sizeof(L_10));
RenderTargetIdentifier__ctor_m79A7348AF351A912E617BF9C8A44A766648C80FB((&L_10), L_9, 0, (-1), (-1), /*hidden argument*/NULL);
int32_t L_11;
L_11 = RenderTextureDescriptor_get_depthStencilFormat_m360929BE5BD10E9C3D8C936AA6B44B1D11C119CB_inline((&V_0), NULL);
int32_t L_12;
L_12 = RenderTextureDescriptor_get_width_mB159E4EB08B23B19CCCFADB465864361FB840BFF_inline((&V_0), NULL);
int32_t L_13;
L_13 = RenderTextureDescriptor_get_height_m1006F9AA45029715C552C8A8C2F102F63D3A91EC_inline((&V_0), NULL);
int32_t L_14;
L_14 = RenderTextureDescriptor_get_msaaSamples_mFCC33643AFF2265C8305DCFD79ED8774A1A8FA22_inline((&V_0), NULL);
ScriptableRenderPass_ConfigureTarget_m29508F0DE40D170382140854FF9A84CCBF6AFBD8(__this, L_10, L_11, L_12, L_13, L_14, (bool)1, NULL);
// ConfigureClear(ClearFlag.None, Color.black);
Color_tD001788D726C3A7F1379BEED0260B9591F440C1F L_15;
L_15 = Color_get_black_mB50217951591A045844C61E7FF31EEE3FEF16737_inline(NULL);
ScriptableRenderPass_ConfigureClear_m5C82128C3ABDD63621501DC012ED91F392ABF123(__this, 0, L_15, NULL);
// }
return;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.CopyDepthPass::Execute(UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CopyDepthPass_Execute_mED863F82309E5821304D8AEB9116A7C7A42BE3A3 (CopyDepthPass_t51FCA8600207D9DD0EE15862C514D9F9E3A74D82* __this, ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36 ___0_context, RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* ___1_renderingData, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&CommandBufferPool_t88CACA06AB445EE4743F5C4D742C73761A2DEF0F_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Debug_t8394C7EEAECA3689C2C9B9DE9C7166D73596276F_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ProfilingSampler_Get_TisURPProfileId_tA83520239B6C0F10A73CCC6CEC7D3DA1F1932481_m9F3104BDEBD70A287E8F4BAC86579564A19A5661_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral093DF0C87A9D5ACAAE2855E1087C893AE4B4664A);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral839C0838727775DB9BADFDB2935BF509CDD1419E);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral8549E5655B37429A937BCB56A812C5BD4CBFDD36);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral89E85D6105CFB9376481F3E9746AEB24592BBEC0);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralC8B3F485C7232D90884130F2900C6FE0697181DF);
s_Il2CppMethodInitialized = true;
}
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* V_0 = NULL;
ProfilingScope_t57898BA31E8EF8F083EF84E0DA2737AC61CBC5BD V_1;
memset((&V_1), 0, sizeof(V_1));
int32_t V_2 = 0;
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E V_3;
memset((&V_3), 0, sizeof(V_3));
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 V_4;
memset((&V_4), 0, sizeof(V_4));
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 V_5;
memset((&V_5), 0, sizeof(V_5));
float V_6 = 0.0f;
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 V_7;
memset((&V_7), 0, sizeof(V_7));
bool V_8 = false;
float V_9 = 0.0f;
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 V_10;
memset((&V_10), 0, sizeof(V_10));
int32_t G_B19_0 = 0;
int32_t G_B22_0 = 0;
float G_B25_0 = 0.0f;
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 G_B28_0;
memset((&G_B28_0), 0, sizeof(G_B28_0));
int32_t G_B32_0 = 0;
int32_t G_B35_0 = 0;
float G_B38_0 = 0.0f;
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 G_B41_0;
memset((&G_B41_0), 0, sizeof(G_B41_0));
{
// if (m_CopyDepthMaterial == null)
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_0 = __this->___m_CopyDepthMaterial_29;
il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
bool L_1;
L_1 = Object_op_Equality_mB6120F782D83091EF56A198FCEBCF066DB4A9605(L_0, (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C*)NULL, NULL);
if (!L_1)
{
goto IL_0036;
}
}
{
// Debug.LogErrorFormat("Missing {0}. {1} render pass will not execute. Check for missing reference in the renderer resources.", m_CopyDepthMaterial, GetType().Name);
ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918* L_2 = (ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918*)(ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918*)SZArrayNew(ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918_il2cpp_TypeInfo_var, (uint32_t)2);
ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918* L_3 = L_2;
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_4 = __this->___m_CopyDepthMaterial_29;
NullCheck(L_3);
ArrayElementTypeCheck (L_3, L_4);
(L_3)->SetAt(static_cast<il2cpp_array_size_t>(0), (RuntimeObject*)L_4);
ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918* L_5 = L_3;
Type_t* L_6;
L_6 = Object_GetType_mE10A8FC1E57F3DF29972CCBC026C2DC3942263B3(__this, NULL);
NullCheck(L_6);
String_t* L_7;
L_7 = VirtualFuncInvoker0< String_t* >::Invoke(8 /* System.String System.Reflection.MemberInfo::get_Name() */, L_6);
NullCheck(L_5);
ArrayElementTypeCheck (L_5, L_7);
(L_5)->SetAt(static_cast<il2cpp_array_size_t>(1), (RuntimeObject*)L_7);
il2cpp_codegen_runtime_class_init_inline(Debug_t8394C7EEAECA3689C2C9B9DE9C7166D73596276F_il2cpp_TypeInfo_var);
Debug_LogErrorFormat_m96690322C941D23A125E5769C9803606859A707C(_stringLiteral89E85D6105CFB9376481F3E9746AEB24592BBEC0, L_5, NULL);
// return;
return;
}
IL_0036:
{
// CommandBuffer cmd = CommandBufferPool.Get();
il2cpp_codegen_runtime_class_init_inline(CommandBufferPool_t88CACA06AB445EE4743F5C4D742C73761A2DEF0F_il2cpp_TypeInfo_var);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_8;
L_8 = CommandBufferPool_Get_m1A194FD7FBF7B6B0B47F292287DAD9EB65EE4423(NULL);
V_0 = L_8;
// using (new ProfilingScope(cmd, ProfilingSampler.Get(URPProfileId.CopyDepth)))
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_9 = V_0;
ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* L_10;
L_10 = ProfilingSampler_Get_TisURPProfileId_tA83520239B6C0F10A73CCC6CEC7D3DA1F1932481_m9F3104BDEBD70A287E8F4BAC86579564A19A5661(6, ProfilingSampler_Get_TisURPProfileId_tA83520239B6C0F10A73CCC6CEC7D3DA1F1932481_m9F3104BDEBD70A287E8F4BAC86579564A19A5661_RuntimeMethod_var);
ProfilingScope__ctor_mE15813DF7651C1A3B6AFD6465AD4B973E8F1DBFC((&V_1), L_9, L_10, NULL);
}
{
auto __finallyBlock = il2cpp::utils::Finally([&]
{
FINALLY_02a0:
{// begin finally (depth: 1)
ProfilingScope_Dispose_m4231A2ACA1F8E345BB0078310A9F7601704C8BE4((&V_1), NULL);
return;
}// end finally (depth: 1)
});
try
{// begin try (depth: 1)
{
// int cameraSamples = 0;
V_2 = 0;
// if (MssaSamples == -1)
int32_t L_11;
L_11 = CopyDepthPass_get_MssaSamples_m8EA5FF140A048BC804213FF866CEA23C10499476_inline(__this, NULL);
if ((!(((uint32_t)L_11) == ((uint32_t)(-1)))))
{
goto IL_006c_1;
}
}
{
// RenderTextureDescriptor descriptor = renderingData.cameraData.cameraTargetDescriptor;
RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_12 = ___1_renderingData;
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_13 = (&L_12->___cameraData_1);
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_14 = L_13->___cameraTargetDescriptor_5;
V_4 = L_14;
// cameraSamples = descriptor.msaaSamples;
int32_t L_15;
L_15 = RenderTextureDescriptor_get_msaaSamples_mFCC33643AFF2265C8305DCFD79ED8774A1A8FA22_inline((&V_4), NULL);
V_2 = L_15;
goto IL_0073_1;
}
IL_006c_1:
{
// cameraSamples = MssaSamples;
int32_t L_16;
L_16 = CopyDepthPass_get_MssaSamples_m8EA5FF140A048BC804213FF866CEA23C10499476_inline(__this, NULL);
V_2 = L_16;
}
IL_0073_1:
{
// if (SystemInfo.supportsMultisampledTextures == 0)
int32_t L_17;
L_17 = SystemInfo_get_supportsMultisampledTextures_mC5D33E19F0E42C28563230E477483174766A7A90(NULL);
if (L_17)
{
goto IL_007c_1;
}
}
{
// cameraSamples = 1;
V_2 = 1;
}
IL_007c_1:
{
// CameraData cameraData = renderingData.cameraData;
RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_18 = ___1_renderingData;
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E L_19 = L_18->___cameraData_1;
V_3 = L_19;
int32_t L_20 = V_2;
if ((((int32_t)L_20) == ((int32_t)2)))
{
goto IL_00d5_1;
}
}
{
int32_t L_21 = V_2;
if ((((int32_t)L_21) == ((int32_t)4)))
{
goto IL_00b2_1;
}
}
{
int32_t L_22 = V_2;
if ((!(((uint32_t)L_22) == ((uint32_t)8))))
{
goto IL_00f8_1;
}
}
{
// cmd.DisableShaderKeyword(ShaderKeywordStrings.DepthMsaa2);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_23 = V_0;
NullCheck(L_23);
CommandBuffer_DisableShaderKeyword_m2B66FB1F672F3EE51FEA8A2CBA24AA6B7E4454BD(L_23, _stringLiteral839C0838727775DB9BADFDB2935BF509CDD1419E, NULL);
// cmd.DisableShaderKeyword(ShaderKeywordStrings.DepthMsaa4);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_24 = V_0;
NullCheck(L_24);
CommandBuffer_DisableShaderKeyword_m2B66FB1F672F3EE51FEA8A2CBA24AA6B7E4454BD(L_24, _stringLiteral093DF0C87A9D5ACAAE2855E1087C893AE4B4664A, NULL);
// cmd.EnableShaderKeyword(ShaderKeywordStrings.DepthMsaa8);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_25 = V_0;
NullCheck(L_25);
CommandBuffer_EnableShaderKeyword_m9DE5732149961F1EA14B295D9E72914E1CC7DA5A(L_25, _stringLiteral8549E5655B37429A937BCB56A812C5BD4CBFDD36, NULL);
// break;
goto IL_0119_1;
}
IL_00b2_1:
{
// cmd.DisableShaderKeyword(ShaderKeywordStrings.DepthMsaa2);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_26 = V_0;
NullCheck(L_26);
CommandBuffer_DisableShaderKeyword_m2B66FB1F672F3EE51FEA8A2CBA24AA6B7E4454BD(L_26, _stringLiteral839C0838727775DB9BADFDB2935BF509CDD1419E, NULL);
// cmd.EnableShaderKeyword(ShaderKeywordStrings.DepthMsaa4);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_27 = V_0;
NullCheck(L_27);
CommandBuffer_EnableShaderKeyword_m9DE5732149961F1EA14B295D9E72914E1CC7DA5A(L_27, _stringLiteral093DF0C87A9D5ACAAE2855E1087C893AE4B4664A, NULL);
// cmd.DisableShaderKeyword(ShaderKeywordStrings.DepthMsaa8);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_28 = V_0;
NullCheck(L_28);
CommandBuffer_DisableShaderKeyword_m2B66FB1F672F3EE51FEA8A2CBA24AA6B7E4454BD(L_28, _stringLiteral8549E5655B37429A937BCB56A812C5BD4CBFDD36, NULL);
// break;
goto IL_0119_1;
}
IL_00d5_1:
{
// cmd.EnableShaderKeyword(ShaderKeywordStrings.DepthMsaa2);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_29 = V_0;
NullCheck(L_29);
CommandBuffer_EnableShaderKeyword_m9DE5732149961F1EA14B295D9E72914E1CC7DA5A(L_29, _stringLiteral839C0838727775DB9BADFDB2935BF509CDD1419E, NULL);
// cmd.DisableShaderKeyword(ShaderKeywordStrings.DepthMsaa4);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_30 = V_0;
NullCheck(L_30);
CommandBuffer_DisableShaderKeyword_m2B66FB1F672F3EE51FEA8A2CBA24AA6B7E4454BD(L_30, _stringLiteral093DF0C87A9D5ACAAE2855E1087C893AE4B4664A, NULL);
// cmd.DisableShaderKeyword(ShaderKeywordStrings.DepthMsaa8);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_31 = V_0;
NullCheck(L_31);
CommandBuffer_DisableShaderKeyword_m2B66FB1F672F3EE51FEA8A2CBA24AA6B7E4454BD(L_31, _stringLiteral8549E5655B37429A937BCB56A812C5BD4CBFDD36, NULL);
// break;
goto IL_0119_1;
}
IL_00f8_1:
{
// cmd.DisableShaderKeyword(ShaderKeywordStrings.DepthMsaa2);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_32 = V_0;
NullCheck(L_32);
CommandBuffer_DisableShaderKeyword_m2B66FB1F672F3EE51FEA8A2CBA24AA6B7E4454BD(L_32, _stringLiteral839C0838727775DB9BADFDB2935BF509CDD1419E, NULL);
// cmd.DisableShaderKeyword(ShaderKeywordStrings.DepthMsaa4);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_33 = V_0;
NullCheck(L_33);
CommandBuffer_DisableShaderKeyword_m2B66FB1F672F3EE51FEA8A2CBA24AA6B7E4454BD(L_33, _stringLiteral093DF0C87A9D5ACAAE2855E1087C893AE4B4664A, NULL);
// cmd.DisableShaderKeyword(ShaderKeywordStrings.DepthMsaa8);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_34 = V_0;
NullCheck(L_34);
CommandBuffer_DisableShaderKeyword_m2B66FB1F672F3EE51FEA8A2CBA24AA6B7E4454BD(L_34, _stringLiteral8549E5655B37429A937BCB56A812C5BD4CBFDD36, NULL);
}
IL_0119_1:
{
// cmd.SetGlobalTexture("_CameraDepthAttachment", source.Identifier());
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_35 = V_0;
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_36;
L_36 = CopyDepthPass_get_source_m6CAE70C1D88C0635F74BFE00BD2E44DAB1F06DEA_inline(__this, NULL);
V_5 = L_36;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_37;
L_37 = RenderTargetHandle_Identifier_mE7715B58419BC3E157BDCC906E92605F76BD4FBA((&V_5), NULL);
NullCheck(L_35);
CommandBuffer_SetGlobalTexture_mD6F1CC7E87FA88B5838D5EDAFBA602EF94FE1F69(L_35, _stringLiteralC8B3F485C7232D90884130F2900C6FE0697181DF, L_37, NULL);
// if (renderingData.cameraData.xr.enabled)
RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_38 = ___1_renderingData;
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_39 = (&L_38->___cameraData_1);
XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* L_40 = L_39->___xr_24;
NullCheck(L_40);
bool L_41;
L_41 = XRPass_get_enabled_mC2CF12F8D66EB1EE2560B4DD1FB9343D5E598155(L_40, NULL);
if (!L_41)
{
goto IL_01f3_1;
}
}
{
// bool isRenderToBackBufferTarget = destination.Identifier() == cameraData.xr.renderTarget && !cameraData.xr.renderTargetIsRenderTexture;
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_42;
L_42 = CopyDepthPass_get_destination_mE7B03E9D4D4D546BA8C46DE971F788116F351D2D_inline(__this, NULL);
V_5 = L_42;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_43;
L_43 = RenderTargetHandle_Identifier_mE7715B58419BC3E157BDCC906E92605F76BD4FBA((&V_5), NULL);
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E L_44 = V_3;
XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* L_45 = L_44.___xr_24;
NullCheck(L_45);
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_46;
L_46 = XRPass_get_renderTarget_m595B27BD6972FE1F74FCE71CB29088F159E84B18_inline(L_45, NULL);
bool L_47;
L_47 = RenderTargetIdentifier_op_Equality_mD9FD6667F4C385F2379E9DEAAA8F91B7A1D50A1F(L_43, L_46, NULL);
if (!L_47)
{
goto IL_0179_1;
}
}
{
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E L_48 = V_3;
XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* L_49 = L_48.___xr_24;
NullCheck(L_49);
bool L_50;
L_50 = XRPass_get_renderTargetIsRenderTexture_m79E6747B91048C48ED200D3A99B96621D0BFB67A_inline(L_49, NULL);
G_B19_0 = ((((int32_t)L_50) == ((int32_t)0))? 1 : 0);
goto IL_017a_1;
}
IL_0179_1:
{
G_B19_0 = 0;
}
IL_017a_1:
{
// bool yflip = isRenderToBackBufferTarget && SystemInfo.graphicsUVStartsAtTop;
if (!G_B19_0)
{
goto IL_0183_1;
}
}
{
bool L_51;
L_51 = SystemInfo_get_graphicsUVStartsAtTop_m152BEEFFF20719C9EAB612AD238114BD0B3BFE4B(NULL);
G_B22_0 = ((int32_t)(L_51));
goto IL_0184_1;
}
IL_0183_1:
{
G_B22_0 = 0;
}
IL_0184_1:
{
// float flipSign = (yflip) ? -1.0f : 1.0f;
if (G_B22_0)
{
goto IL_018d_1;
}
}
{
G_B25_0 = (1.0f);
goto IL_0192_1;
}
IL_018d_1:
{
G_B25_0 = (-1.0f);
}
IL_0192_1:
{
V_6 = G_B25_0;
// Vector4 scaleBiasRt = (flipSign < 0.0f)
// ? new Vector4(flipSign, 1.0f, -1.0f, 1.0f)
// : new Vector4(flipSign, 0.0f, 1.0f, 1.0f);
float L_52 = V_6;
if ((((float)L_52) < ((float)(0.0f))))
{
goto IL_01b5_1;
}
}
{
float L_53 = V_6;
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_54;
memset((&L_54), 0, sizeof(L_54));
Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&L_54), L_53, (0.0f), (1.0f), (1.0f), /*hidden argument*/NULL);
G_B28_0 = L_54;
goto IL_01cb_1;
}
IL_01b5_1:
{
float L_55 = V_6;
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_56;
memset((&L_56), 0, sizeof(L_56));
Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&L_56), L_55, (1.0f), (-1.0f), (1.0f), /*hidden argument*/NULL);
G_B28_0 = L_56;
}
IL_01cb_1:
{
V_7 = G_B28_0;
// cmd.SetGlobalVector(ShaderPropertyId.scaleBiasRt, scaleBiasRt);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_57 = V_0;
il2cpp_codegen_runtime_class_init_inline(ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_il2cpp_TypeInfo_var);
int32_t L_58 = ((ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_StaticFields*)il2cpp_codegen_static_fields_for(ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_il2cpp_TypeInfo_var))->___scaleBiasRt_36;
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_59 = V_7;
NullCheck(L_57);
CommandBuffer_SetGlobalVector_mBE497AA5F5C9E71A3F353BA1BDB97D8AC4B75FDA(L_57, L_58, L_59, NULL);
// cmd.DrawProcedural(Matrix4x4.identity, m_CopyDepthMaterial, 0, MeshTopology.Quads, 4);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_60 = V_0;
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_61;
L_61 = Matrix4x4_get_identity_m6568A73831F3E2D587420D20FF423959D7D8AB56_inline(NULL);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_62 = __this->___m_CopyDepthMaterial_29;
NullCheck(L_60);
CommandBuffer_DrawProcedural_m8BC8D7A251B2EDFDB60CAC8EB9691D8ADAF8DC8B(L_60, L_61, L_62, 0, 2, 4, NULL);
goto IL_02ae;
}
IL_01f3_1:
{
// bool isGameViewFinalTarget = (cameraData.cameraType == CameraType.Game && destination == RenderTargetHandle.CameraTarget);
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E L_63 = V_3;
int32_t L_64 = L_63.___cameraType_16;
if ((!(((uint32_t)L_64) == ((uint32_t)1))))
{
goto IL_020e_1;
}
}
{
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_65;
L_65 = CopyDepthPass_get_destination_mE7B03E9D4D4D546BA8C46DE971F788116F351D2D_inline(__this, NULL);
il2cpp_codegen_runtime_class_init_inline(RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var);
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_66 = ((RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_StaticFields*)il2cpp_codegen_static_fields_for(RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var))->___CameraTarget_2;
bool L_67;
L_67 = RenderTargetHandle_op_Equality_m0A17C91FD605DDB7604F1D10EBFBBADD71B21366(L_65, L_66, NULL);
G_B32_0 = ((int32_t)(L_67));
goto IL_020f_1;
}
IL_020e_1:
{
G_B32_0 = 0;
}
IL_020f_1:
{
V_8 = (bool)G_B32_0;
// bool yflip = (cameraData.IsCameraProjectionMatrixFlipped()) && !isGameViewFinalTarget;
bool L_68;
L_68 = CameraData_IsCameraProjectionMatrixFlipped_m381DFFDE02B019E1EE975967B5E9593FDF9464E2((&V_3), NULL);
if (!L_68)
{
goto IL_0221_1;
}
}
{
bool L_69 = V_8;
G_B35_0 = ((((int32_t)L_69) == ((int32_t)0))? 1 : 0);
goto IL_0222_1;
}
IL_0221_1:
{
G_B35_0 = 0;
}
IL_0222_1:
{
// float flipSign = yflip ? -1.0f : 1.0f;
if (G_B35_0)
{
goto IL_022b_1;
}
}
{
G_B38_0 = (1.0f);
goto IL_0230_1;
}
IL_022b_1:
{
G_B38_0 = (-1.0f);
}
IL_0230_1:
{
V_9 = G_B38_0;
// Vector4 scaleBiasRt = (flipSign < 0.0f)
// ? new Vector4(flipSign, 1.0f, -1.0f, 1.0f)
// : new Vector4(flipSign, 0.0f, 1.0f, 1.0f);
float L_70 = V_9;
if ((((float)L_70) < ((float)(0.0f))))
{
goto IL_0253_1;
}
}
{
float L_71 = V_9;
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_72;
memset((&L_72), 0, sizeof(L_72));
Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&L_72), L_71, (0.0f), (1.0f), (1.0f), /*hidden argument*/NULL);
G_B41_0 = L_72;
goto IL_0269_1;
}
IL_0253_1:
{
float L_73 = V_9;
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_74;
memset((&L_74), 0, sizeof(L_74));
Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&L_74), L_73, (1.0f), (-1.0f), (1.0f), /*hidden argument*/NULL);
G_B41_0 = L_74;
}
IL_0269_1:
{
V_10 = G_B41_0;
// cmd.SetGlobalVector(ShaderPropertyId.scaleBiasRt, scaleBiasRt);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_75 = V_0;
il2cpp_codegen_runtime_class_init_inline(ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_il2cpp_TypeInfo_var);
int32_t L_76 = ((ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_StaticFields*)il2cpp_codegen_static_fields_for(ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_il2cpp_TypeInfo_var))->___scaleBiasRt_36;
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_77 = V_10;
NullCheck(L_75);
CommandBuffer_SetGlobalVector_mBE497AA5F5C9E71A3F353BA1BDB97D8AC4B75FDA(L_75, L_76, L_77, NULL);
// if (isGameViewFinalTarget)
bool L_78 = V_8;
if (!L_78)
{
goto IL_0288_1;
}
}
{
// cmd.SetViewport(cameraData.pixelRect);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_79 = V_0;
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E L_80 = V_3;
Rect_tA04E0F8A1830E767F40FB27ECD8D309303571F0D L_81 = L_80.___pixelRect_6;
NullCheck(L_79);
CommandBuffer_SetViewport_m3BCCABB7493369D88DB15EE43C41D9858AE2574D(L_79, L_81, NULL);
}
IL_0288_1:
{
// cmd.DrawMesh(RenderingUtils.fullscreenMesh, Matrix4x4.identity, m_CopyDepthMaterial);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_82 = V_0;
il2cpp_codegen_runtime_class_init_inline(RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_il2cpp_TypeInfo_var);
Mesh_t6D9C539763A09BC2B12AEAEF36F6DFFC98AE63D4* L_83;
L_83 = RenderingUtils_get_fullscreenMesh_m6593C7C1C240A56AC8BD7C112DD672EEDE28F34E(NULL);
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_84;
L_84 = Matrix4x4_get_identity_m6568A73831F3E2D587420D20FF423959D7D8AB56_inline(NULL);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_85 = __this->___m_CopyDepthMaterial_29;
NullCheck(L_82);
CommandBuffer_DrawMesh_m45BA88D4388EC7E5CDAABD42CD6CE29A5120042C(L_82, L_83, L_84, L_85, NULL);
// }
goto IL_02ae;
}
}// end try (depth: 1)
catch(Il2CppExceptionWrapper& e)
{
__finallyBlock.StoreException(e.ex);
}
}
IL_02ae:
{
// context.ExecuteCommandBuffer(cmd);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_86 = V_0;
ScriptableRenderContext_ExecuteCommandBuffer_mBAE37DFC699B7167A6E2C59012066C44A31E9896((&___0_context), L_86, NULL);
// CommandBufferPool.Release(cmd);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_87 = V_0;
il2cpp_codegen_runtime_class_init_inline(CommandBufferPool_t88CACA06AB445EE4743F5C4D742C73761A2DEF0F_il2cpp_TypeInfo_var);
CommandBufferPool_Release_mF83A83AA404E868E189436107015AD084C00C844(L_87, NULL);
// }
return;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.CopyDepthPass::OnCameraCleanup(UnityEngine.Rendering.CommandBuffer)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CopyDepthPass_OnCameraCleanup_m7AA13E9888654B95EF2F3D5A2CB40A28542DEB08 (CopyDepthPass_t51FCA8600207D9DD0EE15862C514D9F9E3A74D82* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___0_cmd, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 V_0;
memset((&V_0), 0, sizeof(V_0));
{
// if (cmd == null)
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_0 = ___0_cmd;
if (L_0)
{
goto IL_000e;
}
}
{
// throw new ArgumentNullException("cmd");
ArgumentNullException_t327031E412FAB2351B0022DD5DAD47E67E597129* L_1 = (ArgumentNullException_t327031E412FAB2351B0022DD5DAD47E67E597129*)il2cpp_codegen_object_new(((RuntimeClass*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&ArgumentNullException_t327031E412FAB2351B0022DD5DAD47E67E597129_il2cpp_TypeInfo_var)));
NullCheck(L_1);
ArgumentNullException__ctor_m444AE141157E333844FC1A9500224C2F9FD24F4B(L_1, ((String_t*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&_stringLiteral855FED6E03442FBB3AF914FFBFA9DA82813817A1)), NULL);
IL2CPP_RAISE_MANAGED_EXCEPTION(L_1, ((RuntimeMethod*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&CopyDepthPass_OnCameraCleanup_m7AA13E9888654B95EF2F3D5A2CB40A28542DEB08_RuntimeMethod_var)));
}
IL_000e:
{
// if (this.AllocateRT)
bool L_2;
L_2 = CopyDepthPass_get_AllocateRT_mB018EE34E49D8D62D1E74F2D150E6C8AD06D9CA2_inline(__this, NULL);
if (!L_2)
{
goto IL_002a;
}
}
{
// cmd.ReleaseTemporaryRT(destination.id);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_3 = ___0_cmd;
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_4;
L_4 = CopyDepthPass_get_destination_mE7B03E9D4D4D546BA8C46DE971F788116F351D2D_inline(__this, NULL);
V_0 = L_4;
int32_t L_5;
L_5 = RenderTargetHandle_get_id_m4D50FDA4A486E05D07A54ABFC04BD96C1CE7D7BE_inline((&V_0), NULL);
NullCheck(L_3);
CommandBuffer_ReleaseTemporaryRT_m4651A4B373DF432AA44F06A6F20852ED5996CC8E(L_3, L_5, NULL);
}
IL_002a:
{
// destination = RenderTargetHandle.CameraTarget;
il2cpp_codegen_runtime_class_init_inline(RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var);
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_6 = ((RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_StaticFields*)il2cpp_codegen_static_fields_for(RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var))->___CameraTarget_2;
CopyDepthPass_set_destination_mFDD41EFEEC88E7696BADAAFC61FCDD0A6CD63CE0_inline(__this, L_6, NULL);
// }
return;
}
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.Void UnityEngine.Rendering.Universal.Internal.DeferredPass::.ctor(UnityEngine.Rendering.Universal.RenderPassEvent,UnityEngine.Rendering.Universal.Internal.DeferredLights)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DeferredPass__ctor_m69B43169CF8E23BAE27DA1CE5A3AF67C8CD1E4FE (DeferredPass_t6790EE70B629EA472728A1396EA57FE14D0D8BF0* __this, int32_t ___0_evt, DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* ___1_deferredLights, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralDF18AEBCE9B74652FDB434E9202A9AD2E2ED7271);
s_Il2CppMethodInitialized = true;
}
{
// public DeferredPass(RenderPassEvent evt, DeferredLights deferredLights)
ScriptableRenderPass__ctor_mE49D4FF8E68A854367A4081E664B8DBA74E6B752(__this, NULL);
// base.profilingSampler = new ProfilingSampler(nameof(DeferredPass));
ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* L_0 = (ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE*)il2cpp_codegen_object_new(ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE_il2cpp_TypeInfo_var);
NullCheck(L_0);
ProfilingSampler__ctor_m26500989FCDB07FA33C9A3BB7F215CBD892F5BB7(L_0, _stringLiteralDF18AEBCE9B74652FDB434E9202A9AD2E2ED7271, NULL);
ScriptableRenderPass_set_profilingSampler_mFD238B85B68DED586BA8C678141BEEAF229FBF2D_inline(__this, L_0, NULL);
// base.renderPassEvent = evt;
int32_t L_1 = ___0_evt;
ScriptableRenderPass_set_renderPassEvent_m63FA581FFDE1C69C2E1358BD0B8DB30275334960_inline(__this, L_1, NULL);
// m_DeferredLights = deferredLights;
DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* L_2 = ___1_deferredLights;
__this->___m_DeferredLights_25 = L_2;
Il2CppCodeGenWriteBarrier((void**)(&__this->___m_DeferredLights_25), (void*)L_2);
// }
return;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.DeferredPass::Configure(UnityEngine.Rendering.CommandBuffer,UnityEngine.RenderTextureDescriptor)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DeferredPass_Configure_m1A6223B041CFCBFA78AB25E9006DC3261ACC06E2 (DeferredPass_t6790EE70B629EA472728A1396EA57FE14D0D8BF0* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___0_cmd, RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 ___1_cameraTextureDescripor, const RuntimeMethod* method)
{
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B V_0;
memset((&V_0), 0, sizeof(V_0));
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B V_1;
memset((&V_1), 0, sizeof(V_1));
{
// RenderTargetIdentifier lightingAttachmentId = m_DeferredLights.GbufferAttachmentIdentifiers[m_DeferredLights.GBufferLightingIndex];
DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* L_0 = __this->___m_DeferredLights_25;
NullCheck(L_0);
RenderTargetIdentifierU5BU5D_t179798C153B7CE381B41C57863F98CB24023C4CE* L_1;
L_1 = DeferredLights_get_GbufferAttachmentIdentifiers_m5BE436B39E9BC733863A5802FFD262B61C1D12B1_inline(L_0, NULL);
DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* L_2 = __this->___m_DeferredLights_25;
NullCheck(L_2);
int32_t L_3;
L_3 = DeferredLights_get_GBufferLightingIndex_mBD9A64655F922428737949BF03FE83498EF388F3(L_2, NULL);
NullCheck(L_1);
int32_t L_4 = L_3;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_5 = (L_1)->GetAt(static_cast<il2cpp_array_size_t>(L_4));
V_0 = L_5;
// RenderTargetIdentifier depthAttachmentId = m_DeferredLights.DepthAttachmentIdentifier;
DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* L_6 = __this->___m_DeferredLights_25;
NullCheck(L_6);
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_7;
L_7 = DeferredLights_get_DepthAttachmentIdentifier_mF5E64598FB152F32E0F94424FC98F7B3A6AE526F_inline(L_6, NULL);
V_1 = L_7;
// if (m_DeferredLights.UseRenderPass)
DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* L_8 = __this->___m_DeferredLights_25;
NullCheck(L_8);
bool L_9;
L_9 = DeferredLights_get_UseRenderPass_mE57918C4786B0ED58D0AAB8B9E336A40DD83B873_inline(L_8, NULL);
if (!L_9)
{
goto IL_0051;
}
}
{
// ConfigureInputAttachments(m_DeferredLights.DeferredInputAttachments, m_DeferredLights.DeferredInputIsTransient);
DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* L_10 = __this->___m_DeferredLights_25;
NullCheck(L_10);
RenderTargetIdentifierU5BU5D_t179798C153B7CE381B41C57863F98CB24023C4CE* L_11;
L_11 = DeferredLights_get_DeferredInputAttachments_m2599FB8280D8C2321E8779E8EF490C6D08CDD80C_inline(L_10, NULL);
DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* L_12 = __this->___m_DeferredLights_25;
NullCheck(L_12);
BooleanU5BU5D_tD317D27C31DB892BE79FAE3AEBC0B3FFB73DE9B4* L_13;
L_13 = DeferredLights_get_DeferredInputIsTransient_m7B4615C180E82E2F2803286DF7B56332EC6A0F8B_inline(L_12, NULL);
ScriptableRenderPass_ConfigureInputAttachments_mB14A1EF5D7EF8D91187A078EE7B0AEFCCCA7B09B(__this, L_11, L_13, NULL);
}
IL_0051:
{
// ConfigureTarget(lightingAttachmentId, depthAttachmentId, cameraTextureDescripor.graphicsFormat);
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_14 = V_0;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_15 = V_1;
int32_t L_16;
L_16 = RenderTextureDescriptor_get_graphicsFormat_m50F25A4F179EA318C8D3B0D8685F9C5F59F7DEC0((&___1_cameraTextureDescripor), NULL);
ScriptableRenderPass_ConfigureTarget_m9082454E760A01DCEF605B4F8A4C88E003C138D9(__this, L_14, L_15, L_16, NULL);
// }
return;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.DeferredPass::Execute(UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DeferredPass_Execute_m27A47239C09EE339BE12940A285413AF6A203BF0 (DeferredPass_t6790EE70B629EA472728A1396EA57FE14D0D8BF0* __this, ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36 ___0_context, RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* ___1_renderingData, const RuntimeMethod* method)
{
{
// m_DeferredLights.ExecuteDeferredPass(context, ref renderingData);
DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* L_0 = __this->___m_DeferredLights_25;
ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36 L_1 = ___0_context;
RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_2 = ___1_renderingData;
NullCheck(L_0);
DeferredLights_ExecuteDeferredPass_mC4EA5A78C12827E1FC03A86208270E636C34F5D8(L_0, L_1, L_2, NULL);
// }
return;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.DeferredPass::OnCameraCleanup(UnityEngine.Rendering.CommandBuffer)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DeferredPass_OnCameraCleanup_mEF1753BF7E9C5F26F74DAB9FDC1E1209864EFB27 (DeferredPass_t6790EE70B629EA472728A1396EA57FE14D0D8BF0* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___0_cmd, const RuntimeMethod* method)
{
{
// m_DeferredLights.OnCameraCleanup(cmd);
DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* L_0 = __this->___m_DeferredLights_25;
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_1 = ___0_cmd;
NullCheck(L_0);
DeferredLights_OnCameraCleanup_mBFB9C5FAFFCEA15D701540DD17AC7FE999638C56(L_0, L_1, NULL);
// }
return;
}
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// UnityEngine.RenderTextureDescriptor UnityEngine.Rendering.Universal.Internal.DepthNormalOnlyPass::get_normalDescriptor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 DepthNormalOnlyPass_get_normalDescriptor_mBF3753C882BF35C6236335119DF42470224D4107 (DepthNormalOnlyPass_t50A0679CDE5004EB7043F717FADAB05FA0CA35A6* __this, const RuntimeMethod* method)
{
{
// internal RenderTextureDescriptor normalDescriptor { get; set; }
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_0 = __this->___U3CnormalDescriptorU3Ek__BackingField_25;
return L_0;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.DepthNormalOnlyPass::set_normalDescriptor(UnityEngine.RenderTextureDescriptor)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DepthNormalOnlyPass_set_normalDescriptor_m1DCD21CA9C893F438DF456BF68369CD008F76378 (DepthNormalOnlyPass_t50A0679CDE5004EB7043F717FADAB05FA0CA35A6* __this, RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 ___0_value, const RuntimeMethod* method)
{
{
// internal RenderTextureDescriptor normalDescriptor { get; set; }
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_0 = ___0_value;
__this->___U3CnormalDescriptorU3Ek__BackingField_25 = L_0;
return;
}
}
// UnityEngine.RenderTextureDescriptor UnityEngine.Rendering.Universal.Internal.DepthNormalOnlyPass::get_depthDescriptor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 DepthNormalOnlyPass_get_depthDescriptor_mC0A54765518F78C5AA4D6A52FD2256374412C5A2 (DepthNormalOnlyPass_t50A0679CDE5004EB7043F717FADAB05FA0CA35A6* __this, const RuntimeMethod* method)
{
{
// internal RenderTextureDescriptor depthDescriptor { get; set; }
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_0 = __this->___U3CdepthDescriptorU3Ek__BackingField_26;
return L_0;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.DepthNormalOnlyPass::set_depthDescriptor(UnityEngine.RenderTextureDescriptor)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DepthNormalOnlyPass_set_depthDescriptor_m29A50A6749E90FE7F8CEE107CDD8DE542051E518 (DepthNormalOnlyPass_t50A0679CDE5004EB7043F717FADAB05FA0CA35A6* __this, RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 ___0_value, const RuntimeMethod* method)
{
{
// internal RenderTextureDescriptor depthDescriptor { get; set; }
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_0 = ___0_value;
__this->___U3CdepthDescriptorU3Ek__BackingField_26 = L_0;
return;
}
}
// System.Boolean UnityEngine.Rendering.Universal.Internal.DepthNormalOnlyPass::get_allocateDepth()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool DepthNormalOnlyPass_get_allocateDepth_mA57DEFEF31E5E55F0A8A6EE9A88B0919AD17A5A0 (DepthNormalOnlyPass_t50A0679CDE5004EB7043F717FADAB05FA0CA35A6* __this, const RuntimeMethod* method)
{
{
// internal bool allocateDepth { get; set; } = true;
bool L_0 = __this->___U3CallocateDepthU3Ek__BackingField_27;
return L_0;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.DepthNormalOnlyPass::set_allocateDepth(System.Boolean)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DepthNormalOnlyPass_set_allocateDepth_mB6373B66597EDBA964B14F982257969F6A246B77 (DepthNormalOnlyPass_t50A0679CDE5004EB7043F717FADAB05FA0CA35A6* __this, bool ___0_value, const RuntimeMethod* method)
{
{
// internal bool allocateDepth { get; set; } = true;
bool L_0 = ___0_value;
__this->___U3CallocateDepthU3Ek__BackingField_27 = L_0;
return;
}
}
// System.Boolean UnityEngine.Rendering.Universal.Internal.DepthNormalOnlyPass::get_allocateNormal()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool DepthNormalOnlyPass_get_allocateNormal_m024CAB048853EE652EE924F109C3D2C03EB5B3A0 (DepthNormalOnlyPass_t50A0679CDE5004EB7043F717FADAB05FA0CA35A6* __this, const RuntimeMethod* method)
{
{
// internal bool allocateNormal { get; set; } = true;
bool L_0 = __this->___U3CallocateNormalU3Ek__BackingField_28;
return L_0;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.DepthNormalOnlyPass::set_allocateNormal(System.Boolean)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DepthNormalOnlyPass_set_allocateNormal_m4BE8D016AE7B19D28F193988902FB04C6C1303EE (DepthNormalOnlyPass_t50A0679CDE5004EB7043F717FADAB05FA0CA35A6* __this, bool ___0_value, const RuntimeMethod* method)
{
{
// internal bool allocateNormal { get; set; } = true;
bool L_0 = ___0_value;
__this->___U3CallocateNormalU3Ek__BackingField_28 = L_0;
return;
}
}
// System.Collections.Generic.List`1<UnityEngine.Rendering.ShaderTagId> UnityEngine.Rendering.Universal.Internal.DepthNormalOnlyPass::get_shaderTagIds()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR List_1_t4673975A297A80D4D4A65EB5A2BE3B6BD1EED9AF* DepthNormalOnlyPass_get_shaderTagIds_m98ADD552C4FB6ABB545BB99D2ECF540580B4F4C3 (DepthNormalOnlyPass_t50A0679CDE5004EB7043F717FADAB05FA0CA35A6* __this, const RuntimeMethod* method)
{
{
// internal List<ShaderTagId> shaderTagIds { get; set; }
List_1_t4673975A297A80D4D4A65EB5A2BE3B6BD1EED9AF* L_0 = __this->___U3CshaderTagIdsU3Ek__BackingField_29;
return L_0;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.DepthNormalOnlyPass::set_shaderTagIds(System.Collections.Generic.List`1<UnityEngine.Rendering.ShaderTagId>)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DepthNormalOnlyPass_set_shaderTagIds_m66D1B5D656FD5F650036FD0641305A632AB88019 (DepthNormalOnlyPass_t50A0679CDE5004EB7043F717FADAB05FA0CA35A6* __this, List_1_t4673975A297A80D4D4A65EB5A2BE3B6BD1EED9AF* ___0_value, const RuntimeMethod* method)
{
{
// internal List<ShaderTagId> shaderTagIds { get; set; }
List_1_t4673975A297A80D4D4A65EB5A2BE3B6BD1EED9AF* L_0 = ___0_value;
__this->___U3CshaderTagIdsU3Ek__BackingField_29 = L_0;
Il2CppCodeGenWriteBarrier((void**)(&__this->___U3CshaderTagIdsU3Ek__BackingField_29), (void*)L_0);
return;
}
}
// UnityEngine.Rendering.Universal.RenderTargetHandle UnityEngine.Rendering.Universal.Internal.DepthNormalOnlyPass::get_depthHandle()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 DepthNormalOnlyPass_get_depthHandle_m0A3E68BC4809A768BCB69CF1D4D53A26B284FAFD (DepthNormalOnlyPass_t50A0679CDE5004EB7043F717FADAB05FA0CA35A6* __this, const RuntimeMethod* method)
{
{
// private RenderTargetHandle depthHandle { get; set; }
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_0 = __this->___U3CdepthHandleU3Ek__BackingField_30;
return L_0;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.DepthNormalOnlyPass::set_depthHandle(UnityEngine.Rendering.Universal.RenderTargetHandle)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DepthNormalOnlyPass_set_depthHandle_m487C0B0F8152BB2DF56F59962412BD67261EC0DF (DepthNormalOnlyPass_t50A0679CDE5004EB7043F717FADAB05FA0CA35A6* __this, RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___0_value, const RuntimeMethod* method)
{
{
// private RenderTargetHandle depthHandle { get; set; }
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_0 = ___0_value;
__this->___U3CdepthHandleU3Ek__BackingField_30 = L_0;
return;
}
}
// UnityEngine.Rendering.Universal.RenderTargetHandle UnityEngine.Rendering.Universal.Internal.DepthNormalOnlyPass::get_normalHandle()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 DepthNormalOnlyPass_get_normalHandle_m4C6FDE470EF2B799D036EED6022EA2C75A733CFF (DepthNormalOnlyPass_t50A0679CDE5004EB7043F717FADAB05FA0CA35A6* __this, const RuntimeMethod* method)
{
{
// private RenderTargetHandle normalHandle { get; set; }
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_0 = __this->___U3CnormalHandleU3Ek__BackingField_31;
return L_0;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.DepthNormalOnlyPass::set_normalHandle(UnityEngine.Rendering.Universal.RenderTargetHandle)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DepthNormalOnlyPass_set_normalHandle_mD876DFDC1958F939D80392A3FF3A56DB7443FFEF (DepthNormalOnlyPass_t50A0679CDE5004EB7043F717FADAB05FA0CA35A6* __this, RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___0_value, const RuntimeMethod* method)
{
{
// private RenderTargetHandle normalHandle { get; set; }
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_0 = ___0_value;
__this->___U3CnormalHandleU3Ek__BackingField_31 = L_0;
return;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.DepthNormalOnlyPass::.ctor(UnityEngine.Rendering.Universal.RenderPassEvent,UnityEngine.Rendering.RenderQueueRange,UnityEngine.LayerMask)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DepthNormalOnlyPass__ctor_m338B5F98F0A6E991A75A7D2506333544A4372BBB (DepthNormalOnlyPass_t50A0679CDE5004EB7043F717FADAB05FA0CA35A6* __this, int32_t ___0_evt, RenderQueueRange_t7518252AA6426B1EA45D3D9B394F304EEF784D71 ___1_renderQueueRange, LayerMask_t97CB6BDADEDC3D6423C7BCFEA7F86DA2EC6241DB ___2_layerMask, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Nullable_1__ctor_mC09CE20B08C6A7188EE04F52B6A2E598657A0204_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral3227D47F043137E616C71A86F7BFBD152858B504);
s_Il2CppMethodInitialized = true;
}
{
// internal bool allocateDepth { get; set; } = true;
__this->___U3CallocateDepthU3Ek__BackingField_27 = (bool)1;
// internal bool allocateNormal { get; set; } = true;
__this->___U3CallocateNormalU3Ek__BackingField_28 = (bool)1;
// private int m_RendererMSAASamples = 1;
__this->___m_RendererMSAASamples_33 = 1;
// public DepthNormalOnlyPass(RenderPassEvent evt, RenderQueueRange renderQueueRange, LayerMask layerMask)
ScriptableRenderPass__ctor_mE49D4FF8E68A854367A4081E664B8DBA74E6B752(__this, NULL);
// base.profilingSampler = new ProfilingSampler(nameof(DepthNormalOnlyPass));
ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* L_0 = (ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE*)il2cpp_codegen_object_new(ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE_il2cpp_TypeInfo_var);
NullCheck(L_0);
ProfilingSampler__ctor_m26500989FCDB07FA33C9A3BB7F215CBD892F5BB7(L_0, _stringLiteral3227D47F043137E616C71A86F7BFBD152858B504, NULL);
ScriptableRenderPass_set_profilingSampler_mFD238B85B68DED586BA8C678141BEEAF229FBF2D_inline(__this, L_0, NULL);
// m_FilteringSettings = new FilteringSettings(renderQueueRange, layerMask);
RenderQueueRange_t7518252AA6426B1EA45D3D9B394F304EEF784D71 L_1 = ___1_renderQueueRange;
Nullable_1_t7D98773CC20A842A0846271D1181ECBB0D95926C L_2;
memset((&L_2), 0, sizeof(L_2));
Nullable_1__ctor_mC09CE20B08C6A7188EE04F52B6A2E598657A0204((&L_2), L_1, /*hidden argument*/Nullable_1__ctor_mC09CE20B08C6A7188EE04F52B6A2E598657A0204_RuntimeMethod_var);
LayerMask_t97CB6BDADEDC3D6423C7BCFEA7F86DA2EC6241DB L_3 = ___2_layerMask;
int32_t L_4;
L_4 = LayerMask_op_Implicit_m7F5A5B9D079281AC445ED39DEE1FCFA9D795810D(L_3, NULL);
FilteringSettings_t75860B12A7BCF9A0E2F13CB2C2E5DCD9E1EEAD9F L_5;
memset((&L_5), 0, sizeof(L_5));
FilteringSettings__ctor_m2A2242373FC7D053CFBBC6814D02AAC73C7B3AE7((&L_5), L_2, L_4, (-1), 0, /*hidden argument*/NULL);
__this->___m_FilteringSettings_32 = L_5;
// renderPassEvent = evt;
int32_t L_6 = ___0_evt;
ScriptableRenderPass_set_renderPassEvent_m63FA581FFDE1C69C2E1358BD0B8DB30275334960_inline(__this, L_6, NULL);
// useNativeRenderPass = false;
ScriptableRenderPass_set_useNativeRenderPass_m1D60C30BB1CF1B4D383FFCABC1F57EA755626895_inline(__this, (bool)0, NULL);
// }
return;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.DepthNormalOnlyPass::Setup(UnityEngine.RenderTextureDescriptor,UnityEngine.Rendering.Universal.RenderTargetHandle,UnityEngine.Rendering.Universal.RenderTargetHandle)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DepthNormalOnlyPass_Setup_m168F4D77CFC61889F108E59CC9D19F4661B550F3 (DepthNormalOnlyPass_t50A0679CDE5004EB7043F717FADAB05FA0CA35A6* __this, RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 ___0_baseDescriptor, RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___1_depthHandle, RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___2_normalHandle, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&DepthNormalOnlyPass_t50A0679CDE5004EB7043F717FADAB05FA0CA35A6_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
int32_t V_0 = 0;
{
// if (RenderingUtils.SupportsGraphicsFormat(GraphicsFormat.R8G8B8A8_SNorm, FormatUsage.Render))
il2cpp_codegen_runtime_class_init_inline(RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_il2cpp_TypeInfo_var);
bool L_0;
L_0 = RenderingUtils_SupportsGraphicsFormat_mBC669CCDD4F7EC2E46D95C06DAC0CCAF15D95CDD(((int32_t)12), 4, NULL);
if (!L_0)
{
goto IL_000f;
}
}
{
// normalsFormat = GraphicsFormat.R8G8B8A8_SNorm; // Preferred format
V_0 = ((int32_t)12);
goto IL_0021;
}
IL_000f:
{
// else if (RenderingUtils.SupportsGraphicsFormat(GraphicsFormat.R16G16B16A16_SFloat, FormatUsage.Render))
il2cpp_codegen_runtime_class_init_inline(RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_il2cpp_TypeInfo_var);
bool L_1;
L_1 = RenderingUtils_SupportsGraphicsFormat_mBC669CCDD4F7EC2E46D95C06DAC0CCAF15D95CDD(((int32_t)48), 4, NULL);
if (!L_1)
{
goto IL_001e;
}
}
{
// normalsFormat = GraphicsFormat.R16G16B16A16_SFloat; // fallback
V_0 = ((int32_t)48);
goto IL_0021;
}
IL_001e:
{
// normalsFormat = GraphicsFormat.R32G32B32A32_SFloat; // fallback
V_0 = ((int32_t)52);
}
IL_0021:
{
// this.depthHandle = depthHandle;
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_2 = ___1_depthHandle;
DepthNormalOnlyPass_set_depthHandle_m487C0B0F8152BB2DF56F59962412BD67261EC0DF_inline(__this, L_2, NULL);
// m_RendererMSAASamples = baseDescriptor.msaaSamples;
int32_t L_3;
L_3 = RenderTextureDescriptor_get_msaaSamples_mFCC33643AFF2265C8305DCFD79ED8774A1A8FA22_inline((&___0_baseDescriptor), NULL);
__this->___m_RendererMSAASamples_33 = L_3;
// baseDescriptor.colorFormat = RenderTextureFormat.Depth;
RenderTextureDescriptor_set_colorFormat_m61B0FA4FCDE8A0F8A843DD6BF74097C21021C4FE((&___0_baseDescriptor), 1, NULL);
// baseDescriptor.depthBufferBits = UniversalRenderer.k_DepthStencilBufferBits;
RenderTextureDescriptor_set_depthBufferBits_mA3710C0D6E485BA6465B328CD8B1954F0E4C5819((&___0_baseDescriptor), ((int32_t)24), NULL);
// baseDescriptor.msaaSamples = 1;// Depth-Only pass don't use MSAA
RenderTextureDescriptor_set_msaaSamples_m6910E09489372746391B14FBAF59A7237539D6C4_inline((&___0_baseDescriptor), 1, NULL);
// depthDescriptor = baseDescriptor;
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_4 = ___0_baseDescriptor;
DepthNormalOnlyPass_set_depthDescriptor_m29A50A6749E90FE7F8CEE107CDD8DE542051E518_inline(__this, L_4, NULL);
// this.normalHandle = normalHandle;
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_5 = ___2_normalHandle;
DepthNormalOnlyPass_set_normalHandle_mD876DFDC1958F939D80392A3FF3A56DB7443FFEF_inline(__this, L_5, NULL);
// baseDescriptor.graphicsFormat = normalsFormat;
int32_t L_6 = V_0;
RenderTextureDescriptor_set_graphicsFormat_m037DA25F9A8B956D830C7B7E5C6E258DC1133A13((&___0_baseDescriptor), L_6, NULL);
// baseDescriptor.depthBufferBits = 0;
RenderTextureDescriptor_set_depthBufferBits_mA3710C0D6E485BA6465B328CD8B1954F0E4C5819((&___0_baseDescriptor), 0, NULL);
// normalDescriptor = baseDescriptor;
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_7 = ___0_baseDescriptor;
DepthNormalOnlyPass_set_normalDescriptor_m1DCD21CA9C893F438DF456BF68369CD008F76378_inline(__this, L_7, NULL);
// this.allocateDepth = true;
DepthNormalOnlyPass_set_allocateDepth_mB6373B66597EDBA964B14F982257969F6A246B77_inline(__this, (bool)1, NULL);
// this.allocateNormal = true;
DepthNormalOnlyPass_set_allocateNormal_m4BE8D016AE7B19D28F193988902FB04C6C1303EE_inline(__this, (bool)1, NULL);
// this.shaderTagIds = k_DepthNormals;
il2cpp_codegen_runtime_class_init_inline(DepthNormalOnlyPass_t50A0679CDE5004EB7043F717FADAB05FA0CA35A6_il2cpp_TypeInfo_var);
List_1_t4673975A297A80D4D4A65EB5A2BE3B6BD1EED9AF* L_8 = ((DepthNormalOnlyPass_t50A0679CDE5004EB7043F717FADAB05FA0CA35A6_StaticFields*)il2cpp_codegen_static_fields_for(DepthNormalOnlyPass_t50A0679CDE5004EB7043F717FADAB05FA0CA35A6_il2cpp_TypeInfo_var))->___k_DepthNormals_34;
DepthNormalOnlyPass_set_shaderTagIds_m66D1B5D656FD5F650036FD0641305A632AB88019_inline(__this, L_8, NULL);
// }
return;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.DepthNormalOnlyPass::OnCameraSetup(UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DepthNormalOnlyPass_OnCameraSetup_mA2652D9FD78EEA64ADDED19D1BCC7553125B1831 (DepthNormalOnlyPass_t50A0679CDE5004EB7043F717FADAB05FA0CA35A6* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___0_cmd, RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* ___1_renderingData, const RuntimeMethod* method)
{
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 V_0;
memset((&V_0), 0, sizeof(V_0));
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 V_1;
memset((&V_1), 0, sizeof(V_1));
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* G_B3_0 = NULL;
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* G_B2_0 = NULL;
int32_t G_B4_0 = 0;
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* G_B4_1 = NULL;
{
// if (this.allocateNormal)
bool L_0;
L_0 = DepthNormalOnlyPass_get_allocateNormal_m024CAB048853EE652EE924F109C3D2C03EB5B3A0_inline(__this, NULL);
if (!L_0)
{
goto IL_0047;
}
}
{
// RenderTextureDescriptor desc = normalDescriptor;
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_1;
L_1 = DepthNormalOnlyPass_get_normalDescriptor_mBF3753C882BF35C6236335119DF42470224D4107_inline(__this, NULL);
V_0 = L_1;
// desc.msaaSamples = renderingData.cameraData.renderer.useDepthPriming ? m_RendererMSAASamples : 1;
RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_2 = ___1_renderingData;
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_3 = (&L_2->___cameraData_1);
ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* L_4 = L_3->___renderer_35;
NullCheck(L_4);
bool L_5;
L_5 = ScriptableRenderer_get_useDepthPriming_m5E06E033D2AC8257F13E47CB835E2C5C97D9099F_inline(L_4, NULL);
G_B2_0 = (&V_0);
if (L_5)
{
G_B3_0 = (&V_0);
goto IL_0026;
}
}
{
G_B4_0 = 1;
G_B4_1 = G_B2_0;
goto IL_002c;
}
IL_0026:
{
int32_t L_6 = __this->___m_RendererMSAASamples_33;
G_B4_0 = L_6;
G_B4_1 = G_B3_0;
}
IL_002c:
{
RenderTextureDescriptor_set_msaaSamples_m6910E09489372746391B14FBAF59A7237539D6C4_inline(G_B4_1, G_B4_0, NULL);
// cmd.GetTemporaryRT(normalHandle.id, desc, FilterMode.Point);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_7 = ___0_cmd;
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_8;
L_8 = DepthNormalOnlyPass_get_normalHandle_m4C6FDE470EF2B799D036EED6022EA2C75A733CFF_inline(__this, NULL);
V_1 = L_8;
int32_t L_9;
L_9 = RenderTargetHandle_get_id_m4D50FDA4A486E05D07A54ABFC04BD96C1CE7D7BE_inline((&V_1), NULL);
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_10 = V_0;
NullCheck(L_7);
CommandBuffer_GetTemporaryRT_m98BCBFF670DDD3AC8657664F8252A9DF64D49FA5(L_7, L_9, L_10, 0, NULL);
}
IL_0047:
{
// if (this.allocateDepth)
bool L_11;
L_11 = DepthNormalOnlyPass_get_allocateDepth_mA57DEFEF31E5E55F0A8A6EE9A88B0919AD17A5A0_inline(__this, NULL);
if (!L_11)
{
goto IL_006a;
}
}
{
// cmd.GetTemporaryRT(depthHandle.id, depthDescriptor, FilterMode.Point);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_12 = ___0_cmd;
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_13;
L_13 = DepthNormalOnlyPass_get_depthHandle_m0A3E68BC4809A768BCB69CF1D4D53A26B284FAFD_inline(__this, NULL);
V_1 = L_13;
int32_t L_14;
L_14 = RenderTargetHandle_get_id_m4D50FDA4A486E05D07A54ABFC04BD96C1CE7D7BE_inline((&V_1), NULL);
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_15;
L_15 = DepthNormalOnlyPass_get_depthDescriptor_mC0A54765518F78C5AA4D6A52FD2256374412C5A2_inline(__this, NULL);
NullCheck(L_12);
CommandBuffer_GetTemporaryRT_m98BCBFF670DDD3AC8657664F8252A9DF64D49FA5(L_12, L_14, L_15, 0, NULL);
}
IL_006a:
{
// if (renderingData.cameraData.renderer.useDepthPriming && (renderingData.cameraData.renderType == CameraRenderType.Base || renderingData.cameraData.clearDepth))
RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_16 = ___1_renderingData;
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_17 = (&L_16->___cameraData_1);
ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* L_18 = L_17->___renderer_35;
NullCheck(L_18);
bool L_19;
L_19 = ScriptableRenderer_get_useDepthPriming_m5E06E033D2AC8257F13E47CB835E2C5C97D9099F_inline(L_18, NULL);
if (!L_19)
{
goto IL_00cc;
}
}
{
RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_20 = ___1_renderingData;
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_21 = (&L_20->___cameraData_1);
int32_t L_22 = L_21->___renderType_3;
if (!L_22)
{
goto IL_0096;
}
}
{
RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_23 = ___1_renderingData;
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_24 = (&L_23->___cameraData_1);
bool L_25 = L_24->___clearDepth_15;
if (!L_25)
{
goto IL_00cc;
}
}
IL_0096:
{
// ConfigureTarget(
// new RenderTargetIdentifier(normalHandle.Identifier(), 0, CubemapFace.Unknown, -1),
// new RenderTargetIdentifier(renderingData.cameraData.renderer.cameraDepthTarget, 0, CubemapFace.Unknown, -1)
// );
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_26;
L_26 = DepthNormalOnlyPass_get_normalHandle_m4C6FDE470EF2B799D036EED6022EA2C75A733CFF_inline(__this, NULL);
V_1 = L_26;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_27;
L_27 = RenderTargetHandle_Identifier_mE7715B58419BC3E157BDCC906E92605F76BD4FBA((&V_1), NULL);
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_28;
memset((&L_28), 0, sizeof(L_28));
RenderTargetIdentifier__ctor_m79A7348AF351A912E617BF9C8A44A766648C80FB((&L_28), L_27, 0, (-1), (-1), /*hidden argument*/NULL);
RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_29 = ___1_renderingData;
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_30 = (&L_29->___cameraData_1);
ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* L_31 = L_30->___renderer_35;
NullCheck(L_31);
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_32;
L_32 = ScriptableRenderer_get_cameraDepthTarget_mA937C73D921A8583451EC2DBE0D83D3B887DDD00(L_31, NULL);
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_33;
memset((&L_33), 0, sizeof(L_33));
RenderTargetIdentifier__ctor_m79A7348AF351A912E617BF9C8A44A766648C80FB((&L_33), L_32, 0, (-1), (-1), /*hidden argument*/NULL);
ScriptableRenderPass_ConfigureTarget_m2DC2D1A171DC20D7873D59129C5B3C543C3C28FE(__this, L_28, L_33, NULL);
goto IL_00fe;
}
IL_00cc:
{
// ConfigureTarget(
// new RenderTargetIdentifier(normalHandle.Identifier(), 0, CubemapFace.Unknown, -1),
// new RenderTargetIdentifier(depthHandle.Identifier(), 0, CubemapFace.Unknown, -1)
// );
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_34;
L_34 = DepthNormalOnlyPass_get_normalHandle_m4C6FDE470EF2B799D036EED6022EA2C75A733CFF_inline(__this, NULL);
V_1 = L_34;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_35;
L_35 = RenderTargetHandle_Identifier_mE7715B58419BC3E157BDCC906E92605F76BD4FBA((&V_1), NULL);
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_36;
memset((&L_36), 0, sizeof(L_36));
RenderTargetIdentifier__ctor_m79A7348AF351A912E617BF9C8A44A766648C80FB((&L_36), L_35, 0, (-1), (-1), /*hidden argument*/NULL);
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_37;
L_37 = DepthNormalOnlyPass_get_depthHandle_m0A3E68BC4809A768BCB69CF1D4D53A26B284FAFD_inline(__this, NULL);
V_1 = L_37;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_38;
L_38 = RenderTargetHandle_Identifier_mE7715B58419BC3E157BDCC906E92605F76BD4FBA((&V_1), NULL);
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_39;
memset((&L_39), 0, sizeof(L_39));
RenderTargetIdentifier__ctor_m79A7348AF351A912E617BF9C8A44A766648C80FB((&L_39), L_38, 0, (-1), (-1), /*hidden argument*/NULL);
ScriptableRenderPass_ConfigureTarget_m2DC2D1A171DC20D7873D59129C5B3C543C3C28FE(__this, L_36, L_39, NULL);
}
IL_00fe:
{
// ConfigureClear(ClearFlag.All, Color.black);
Color_tD001788D726C3A7F1379BEED0260B9591F440C1F L_40;
L_40 = Color_get_black_mB50217951591A045844C61E7FF31EEE3FEF16737_inline(NULL);
ScriptableRenderPass_ConfigureClear_m5C82128C3ABDD63621501DC012ED91F392ABF123(__this, 7, L_40, NULL);
// }
return;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.DepthNormalOnlyPass::Execute(UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DepthNormalOnlyPass_Execute_mFEE2F7245FF98E32E7FA7C62A5BC9F72A807A2EF (DepthNormalOnlyPass_t50A0679CDE5004EB7043F717FADAB05FA0CA35A6* __this, ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36 ___0_context, RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* ___1_renderingData, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&CommandBufferPool_t88CACA06AB445EE4743F5C4D742C73761A2DEF0F_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ProfilingSampler_Get_TisURPProfileId_tA83520239B6C0F10A73CCC6CEC7D3DA1F1932481_m9F3104BDEBD70A287E8F4BAC86579564A19A5661_RuntimeMethod_var);
s_Il2CppMethodInitialized = true;
}
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* V_0 = NULL;
ProfilingScope_t57898BA31E8EF8F083EF84E0DA2737AC61CBC5BD V_1;
memset((&V_1), 0, sizeof(V_1));
int32_t V_2 = 0;
DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49 V_3;
memset((&V_3), 0, sizeof(V_3));
{
// CommandBuffer cmd = CommandBufferPool.Get();
il2cpp_codegen_runtime_class_init_inline(CommandBufferPool_t88CACA06AB445EE4743F5C4D742C73761A2DEF0F_il2cpp_TypeInfo_var);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_0;
L_0 = CommandBufferPool_Get_m1A194FD7FBF7B6B0B47F292287DAD9EB65EE4423(NULL);
V_0 = L_0;
// using (new ProfilingScope(cmd, ProfilingSampler.Get(URPProfileId.DepthNormalPrepass)))
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_1 = V_0;
ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* L_2;
L_2 = ProfilingSampler_Get_TisURPProfileId_tA83520239B6C0F10A73CCC6CEC7D3DA1F1932481_m9F3104BDEBD70A287E8F4BAC86579564A19A5661(7, ProfilingSampler_Get_TisURPProfileId_tA83520239B6C0F10A73CCC6CEC7D3DA1F1932481_m9F3104BDEBD70A287E8F4BAC86579564A19A5661_RuntimeMethod_var);
ProfilingScope__ctor_mE15813DF7651C1A3B6AFD6465AD4B973E8F1DBFC((&V_1), L_1, L_2, NULL);
}
{
auto __finallyBlock = il2cpp::utils::Finally([&]
{
FINALLY_0063:
{// begin finally (depth: 1)
ProfilingScope_Dispose_m4231A2ACA1F8E345BB0078310A9F7601704C8BE4((&V_1), NULL);
return;
}// end finally (depth: 1)
});
try
{// begin try (depth: 1)
// context.ExecuteCommandBuffer(cmd);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_3 = V_0;
ScriptableRenderContext_ExecuteCommandBuffer_mBAE37DFC699B7167A6E2C59012066C44A31E9896((&___0_context), L_3, NULL);
// cmd.Clear();
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_4 = V_0;
NullCheck(L_4);
CommandBuffer_Clear_m4E1272BD1A0C162C9C26434E115279F42FA557C7(L_4, NULL);
// var sortFlags = renderingData.cameraData.defaultOpaqueSortFlags;
RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_5 = ___1_renderingData;
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_6 = (&L_5->___cameraData_1);
int32_t L_7 = L_6->___defaultOpaqueSortFlags_23;
V_2 = L_7;
// var drawSettings = CreateDrawingSettings(this.shaderTagIds, ref renderingData, sortFlags);
List_1_t4673975A297A80D4D4A65EB5A2BE3B6BD1EED9AF* L_8;
L_8 = DepthNormalOnlyPass_get_shaderTagIds_m98ADD552C4FB6ABB545BB99D2ECF540580B4F4C3_inline(__this, NULL);
RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_9 = ___1_renderingData;
int32_t L_10 = V_2;
DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49 L_11;
L_11 = ScriptableRenderPass_CreateDrawingSettings_mF4CA6CC1400DBB22AE3493C8ADD1A380D67F7109(__this, L_8, L_9, L_10, NULL);
V_3 = L_11;
// drawSettings.perObjectData = PerObjectData.None;
DrawingSettings_set_perObjectData_mE83721A5FEDA0A0F5DFA6A385B5DB110A7AE2DC8((&V_3), 0, NULL);
// ref CameraData cameraData = ref renderingData.cameraData;
RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_12 = ___1_renderingData;
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_13 = (&L_12->___cameraData_1);
// Camera camera = cameraData.camera;
// context.DrawRenderers(renderingData.cullResults, ref drawSettings, ref m_FilteringSettings);
RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_14 = ___1_renderingData;
CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267 L_15 = L_14->___cullResults_0;
FilteringSettings_t75860B12A7BCF9A0E2F13CB2C2E5DCD9E1EEAD9F* L_16 = (&__this->___m_FilteringSettings_32);
ScriptableRenderContext_DrawRenderers_m2128F24FEE37089B325EC8C76E24DBD12985A060((&___0_context), L_15, (&V_3), L_16, NULL);
// }
goto IL_0071;
}// end try (depth: 1)
catch(Il2CppExceptionWrapper& e)
{
__finallyBlock.StoreException(e.ex);
}
}
IL_0071:
{
// context.ExecuteCommandBuffer(cmd);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_17 = V_0;
ScriptableRenderContext_ExecuteCommandBuffer_mBAE37DFC699B7167A6E2C59012066C44A31E9896((&___0_context), L_17, NULL);
// CommandBufferPool.Release(cmd);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_18 = V_0;
il2cpp_codegen_runtime_class_init_inline(CommandBufferPool_t88CACA06AB445EE4743F5C4D742C73761A2DEF0F_il2cpp_TypeInfo_var);
CommandBufferPool_Release_mF83A83AA404E868E189436107015AD084C00C844(L_18, NULL);
// }
return;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.DepthNormalOnlyPass::OnCameraCleanup(UnityEngine.Rendering.CommandBuffer)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DepthNormalOnlyPass_OnCameraCleanup_mDD105E212E1504D0E509377195A3B7A54B6F30E4 (DepthNormalOnlyPass_t50A0679CDE5004EB7043F717FADAB05FA0CA35A6* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___0_cmd, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 V_0;
memset((&V_0), 0, sizeof(V_0));
{
// if (cmd == null)
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_0 = ___0_cmd;
if (L_0)
{
goto IL_000e;
}
}
{
// throw new ArgumentNullException("cmd");
ArgumentNullException_t327031E412FAB2351B0022DD5DAD47E67E597129* L_1 = (ArgumentNullException_t327031E412FAB2351B0022DD5DAD47E67E597129*)il2cpp_codegen_object_new(((RuntimeClass*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&ArgumentNullException_t327031E412FAB2351B0022DD5DAD47E67E597129_il2cpp_TypeInfo_var)));
NullCheck(L_1);
ArgumentNullException__ctor_m444AE141157E333844FC1A9500224C2F9FD24F4B(L_1, ((String_t*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&_stringLiteral855FED6E03442FBB3AF914FFBFA9DA82813817A1)), NULL);
IL2CPP_RAISE_MANAGED_EXCEPTION(L_1, ((RuntimeMethod*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&DepthNormalOnlyPass_OnCameraCleanup_mDD105E212E1504D0E509377195A3B7A54B6F30E4_RuntimeMethod_var)));
}
IL_000e:
{
// if (depthHandle != RenderTargetHandle.CameraTarget)
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_2;
L_2 = DepthNormalOnlyPass_get_depthHandle_m0A3E68BC4809A768BCB69CF1D4D53A26B284FAFD_inline(__this, NULL);
il2cpp_codegen_runtime_class_init_inline(RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var);
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_3 = ((RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_StaticFields*)il2cpp_codegen_static_fields_for(RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var))->___CameraTarget_2;
bool L_4;
L_4 = RenderTargetHandle_op_Inequality_m61EFD64C8EC4A74CAE147ABDAF9EF39B03C88457(L_2, L_3, NULL);
if (!L_4)
{
goto IL_006e;
}
}
{
// if (this.allocateNormal)
bool L_5;
L_5 = DepthNormalOnlyPass_get_allocateNormal_m024CAB048853EE652EE924F109C3D2C03EB5B3A0_inline(__this, NULL);
if (!L_5)
{
goto IL_003c;
}
}
{
// cmd.ReleaseTemporaryRT(normalHandle.id);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_6 = ___0_cmd;
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_7;
L_7 = DepthNormalOnlyPass_get_normalHandle_m4C6FDE470EF2B799D036EED6022EA2C75A733CFF_inline(__this, NULL);
V_0 = L_7;
int32_t L_8;
L_8 = RenderTargetHandle_get_id_m4D50FDA4A486E05D07A54ABFC04BD96C1CE7D7BE_inline((&V_0), NULL);
NullCheck(L_6);
CommandBuffer_ReleaseTemporaryRT_m4651A4B373DF432AA44F06A6F20852ED5996CC8E(L_6, L_8, NULL);
}
IL_003c:
{
// if (this.allocateDepth)
bool L_9;
L_9 = DepthNormalOnlyPass_get_allocateDepth_mA57DEFEF31E5E55F0A8A6EE9A88B0919AD17A5A0_inline(__this, NULL);
if (!L_9)
{
goto IL_0058;
}
}
{
// cmd.ReleaseTemporaryRT(depthHandle.id);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_10 = ___0_cmd;
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_11;
L_11 = DepthNormalOnlyPass_get_depthHandle_m0A3E68BC4809A768BCB69CF1D4D53A26B284FAFD_inline(__this, NULL);
V_0 = L_11;
int32_t L_12;
L_12 = RenderTargetHandle_get_id_m4D50FDA4A486E05D07A54ABFC04BD96C1CE7D7BE_inline((&V_0), NULL);
NullCheck(L_10);
CommandBuffer_ReleaseTemporaryRT_m4651A4B373DF432AA44F06A6F20852ED5996CC8E(L_10, L_12, NULL);
}
IL_0058:
{
// normalHandle = RenderTargetHandle.CameraTarget;
il2cpp_codegen_runtime_class_init_inline(RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var);
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_13 = ((RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_StaticFields*)il2cpp_codegen_static_fields_for(RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var))->___CameraTarget_2;
DepthNormalOnlyPass_set_normalHandle_mD876DFDC1958F939D80392A3FF3A56DB7443FFEF_inline(__this, L_13, NULL);
// depthHandle = RenderTargetHandle.CameraTarget;
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_14 = ((RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_StaticFields*)il2cpp_codegen_static_fields_for(RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var))->___CameraTarget_2;
DepthNormalOnlyPass_set_depthHandle_m487C0B0F8152BB2DF56F59962412BD67261EC0DF_inline(__this, L_14, NULL);
}
IL_006e:
{
// }
return;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.DepthNormalOnlyPass::.cctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DepthNormalOnlyPass__cctor_m72254C00ECD618A4EF2F45C124B85F44B5CD5B9C (const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&DepthNormalOnlyPass_t50A0679CDE5004EB7043F717FADAB05FA0CA35A6_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&List_1_Add_m999CAB0903219BD2CF988827287D44B0B44D69FE_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&List_1__ctor_m21A3AD10EC2C165E8A6A3A533380D5D8BE162787_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&List_1_t4673975A297A80D4D4A65EB5A2BE3B6BD1EED9AF_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral3279474787415E3E210793BF492A9CC6BAEA276F);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralDF07434CEFDDCFF384798A25DDD888AF6E3F6104);
s_Il2CppMethodInitialized = true;
}
{
// private static readonly List<ShaderTagId> k_DepthNormals = new List<ShaderTagId> { new ShaderTagId("DepthNormals"), new ShaderTagId("DepthNormalsOnly") };
List_1_t4673975A297A80D4D4A65EB5A2BE3B6BD1EED9AF* L_0 = (List_1_t4673975A297A80D4D4A65EB5A2BE3B6BD1EED9AF*)il2cpp_codegen_object_new(List_1_t4673975A297A80D4D4A65EB5A2BE3B6BD1EED9AF_il2cpp_TypeInfo_var);
NullCheck(L_0);
List_1__ctor_m21A3AD10EC2C165E8A6A3A533380D5D8BE162787(L_0, List_1__ctor_m21A3AD10EC2C165E8A6A3A533380D5D8BE162787_RuntimeMethod_var);
List_1_t4673975A297A80D4D4A65EB5A2BE3B6BD1EED9AF* L_1 = L_0;
ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 L_2;
memset((&L_2), 0, sizeof(L_2));
ShaderTagId__ctor_m4191968F1D2CE19F9092253EC10F83734A9CFF5B((&L_2), _stringLiteral3279474787415E3E210793BF492A9CC6BAEA276F, /*hidden argument*/NULL);
NullCheck(L_1);
List_1_Add_m999CAB0903219BD2CF988827287D44B0B44D69FE_inline(L_1, L_2, List_1_Add_m999CAB0903219BD2CF988827287D44B0B44D69FE_RuntimeMethod_var);
List_1_t4673975A297A80D4D4A65EB5A2BE3B6BD1EED9AF* L_3 = L_1;
ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 L_4;
memset((&L_4), 0, sizeof(L_4));
ShaderTagId__ctor_m4191968F1D2CE19F9092253EC10F83734A9CFF5B((&L_4), _stringLiteralDF07434CEFDDCFF384798A25DDD888AF6E3F6104, /*hidden argument*/NULL);
NullCheck(L_3);
List_1_Add_m999CAB0903219BD2CF988827287D44B0B44D69FE_inline(L_3, L_4, List_1_Add_m999CAB0903219BD2CF988827287D44B0B44D69FE_RuntimeMethod_var);
((DepthNormalOnlyPass_t50A0679CDE5004EB7043F717FADAB05FA0CA35A6_StaticFields*)il2cpp_codegen_static_fields_for(DepthNormalOnlyPass_t50A0679CDE5004EB7043F717FADAB05FA0CA35A6_il2cpp_TypeInfo_var))->___k_DepthNormals_34 = L_3;
Il2CppCodeGenWriteBarrier((void**)(&((DepthNormalOnlyPass_t50A0679CDE5004EB7043F717FADAB05FA0CA35A6_StaticFields*)il2cpp_codegen_static_fields_for(DepthNormalOnlyPass_t50A0679CDE5004EB7043F717FADAB05FA0CA35A6_il2cpp_TypeInfo_var))->___k_DepthNormals_34), (void*)L_3);
return;
}
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// UnityEngine.Rendering.Universal.RenderTargetHandle UnityEngine.Rendering.Universal.Internal.DepthOnlyPass::get_depthAttachmentHandle()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 DepthOnlyPass_get_depthAttachmentHandle_m0A0B3EE9DF03D1755ECBDE21AC18738FF73EAB74 (DepthOnlyPass_t93DEDD59D11D5651A2089D49062E3F140FD3475E* __this, const RuntimeMethod* method)
{
{
// private RenderTargetHandle depthAttachmentHandle { get; set; }
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_0 = __this->___U3CdepthAttachmentHandleU3Ek__BackingField_26;
return L_0;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.DepthOnlyPass::set_depthAttachmentHandle(UnityEngine.Rendering.Universal.RenderTargetHandle)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DepthOnlyPass_set_depthAttachmentHandle_m5DB803B1413AB9CDA9FC62839C1802671B796225 (DepthOnlyPass_t93DEDD59D11D5651A2089D49062E3F140FD3475E* __this, RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___0_value, const RuntimeMethod* method)
{
{
// private RenderTargetHandle depthAttachmentHandle { get; set; }
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_0 = ___0_value;
__this->___U3CdepthAttachmentHandleU3Ek__BackingField_26 = L_0;
return;
}
}
// UnityEngine.RenderTextureDescriptor UnityEngine.Rendering.Universal.Internal.DepthOnlyPass::get_descriptor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 DepthOnlyPass_get_descriptor_m7BFD92496F098E564137B080C8672D34C69A9EEB (DepthOnlyPass_t93DEDD59D11D5651A2089D49062E3F140FD3475E* __this, const RuntimeMethod* method)
{
{
// internal RenderTextureDescriptor descriptor { get; set; }
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_0 = __this->___U3CdescriptorU3Ek__BackingField_27;
return L_0;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.DepthOnlyPass::set_descriptor(UnityEngine.RenderTextureDescriptor)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DepthOnlyPass_set_descriptor_m94678B6905793B44421EAF04B63D8B710877A58F (DepthOnlyPass_t93DEDD59D11D5651A2089D49062E3F140FD3475E* __this, RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 ___0_value, const RuntimeMethod* method)
{
{
// internal RenderTextureDescriptor descriptor { get; set; }
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_0 = ___0_value;
__this->___U3CdescriptorU3Ek__BackingField_27 = L_0;
return;
}
}
// System.Boolean UnityEngine.Rendering.Universal.Internal.DepthOnlyPass::get_allocateDepth()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool DepthOnlyPass_get_allocateDepth_m998795935C623FD4AF9E9D6A5F66BE0DB4C98102 (DepthOnlyPass_t93DEDD59D11D5651A2089D49062E3F140FD3475E* __this, const RuntimeMethod* method)
{
{
// internal bool allocateDepth { get; set; } = true;
bool L_0 = __this->___U3CallocateDepthU3Ek__BackingField_28;
return L_0;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.DepthOnlyPass::set_allocateDepth(System.Boolean)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DepthOnlyPass_set_allocateDepth_m207B31E6C6C5105FF5F2E8959D379BF78DDBE4A9 (DepthOnlyPass_t93DEDD59D11D5651A2089D49062E3F140FD3475E* __this, bool ___0_value, const RuntimeMethod* method)
{
{
// internal bool allocateDepth { get; set; } = true;
bool L_0 = ___0_value;
__this->___U3CallocateDepthU3Ek__BackingField_28 = L_0;
return;
}
}
// UnityEngine.Rendering.ShaderTagId UnityEngine.Rendering.Universal.Internal.DepthOnlyPass::get_shaderTagId()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 DepthOnlyPass_get_shaderTagId_mD1492DD61508E3BAFF6236E29CB3D6B603FC2358 (DepthOnlyPass_t93DEDD59D11D5651A2089D49062E3F140FD3475E* __this, const RuntimeMethod* method)
{
{
// internal ShaderTagId shaderTagId { get; set; } = k_ShaderTagId;
ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 L_0 = __this->___U3CshaderTagIdU3Ek__BackingField_29;
return L_0;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.DepthOnlyPass::set_shaderTagId(UnityEngine.Rendering.ShaderTagId)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DepthOnlyPass_set_shaderTagId_m29F2EC03AF45E8EE2E697ABE18DBE0640ECFBF41 (DepthOnlyPass_t93DEDD59D11D5651A2089D49062E3F140FD3475E* __this, ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 ___0_value, const RuntimeMethod* method)
{
{
// internal ShaderTagId shaderTagId { get; set; } = k_ShaderTagId;
ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 L_0 = ___0_value;
__this->___U3CshaderTagIdU3Ek__BackingField_29 = L_0;
return;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.DepthOnlyPass::.ctor(UnityEngine.Rendering.Universal.RenderPassEvent,UnityEngine.Rendering.RenderQueueRange,UnityEngine.LayerMask)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DepthOnlyPass__ctor_m3F3197E7E28F516C605B7BE17654B284C2018D9F (DepthOnlyPass_t93DEDD59D11D5651A2089D49062E3F140FD3475E* __this, int32_t ___0_evt, RenderQueueRange_t7518252AA6426B1EA45D3D9B394F304EEF784D71 ___1_renderQueueRange, LayerMask_t97CB6BDADEDC3D6423C7BCFEA7F86DA2EC6241DB ___2_layerMask, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&DepthOnlyPass_t93DEDD59D11D5651A2089D49062E3F140FD3475E_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Nullable_1__ctor_mC09CE20B08C6A7188EE04F52B6A2E598657A0204_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralD513A1879FD1A199A5C5B59D8015EC18845E5E45);
s_Il2CppMethodInitialized = true;
}
{
// internal bool allocateDepth { get; set; } = true;
__this->___U3CallocateDepthU3Ek__BackingField_28 = (bool)1;
// internal ShaderTagId shaderTagId { get; set; } = k_ShaderTagId;
il2cpp_codegen_runtime_class_init_inline(DepthOnlyPass_t93DEDD59D11D5651A2089D49062E3F140FD3475E_il2cpp_TypeInfo_var);
ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 L_0 = ((DepthOnlyPass_t93DEDD59D11D5651A2089D49062E3F140FD3475E_StaticFields*)il2cpp_codegen_static_fields_for(DepthOnlyPass_t93DEDD59D11D5651A2089D49062E3F140FD3475E_il2cpp_TypeInfo_var))->___k_ShaderTagId_25;
__this->___U3CshaderTagIdU3Ek__BackingField_29 = L_0;
// public DepthOnlyPass(RenderPassEvent evt, RenderQueueRange renderQueueRange, LayerMask layerMask)
ScriptableRenderPass__ctor_mE49D4FF8E68A854367A4081E664B8DBA74E6B752(__this, NULL);
// base.profilingSampler = new ProfilingSampler(nameof(DepthOnlyPass));
ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* L_1 = (ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE*)il2cpp_codegen_object_new(ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE_il2cpp_TypeInfo_var);
NullCheck(L_1);
ProfilingSampler__ctor_m26500989FCDB07FA33C9A3BB7F215CBD892F5BB7(L_1, _stringLiteralD513A1879FD1A199A5C5B59D8015EC18845E5E45, NULL);
ScriptableRenderPass_set_profilingSampler_mFD238B85B68DED586BA8C678141BEEAF229FBF2D_inline(__this, L_1, NULL);
// m_FilteringSettings = new FilteringSettings(renderQueueRange, layerMask);
RenderQueueRange_t7518252AA6426B1EA45D3D9B394F304EEF784D71 L_2 = ___1_renderQueueRange;
Nullable_1_t7D98773CC20A842A0846271D1181ECBB0D95926C L_3;
memset((&L_3), 0, sizeof(L_3));
Nullable_1__ctor_mC09CE20B08C6A7188EE04F52B6A2E598657A0204((&L_3), L_2, /*hidden argument*/Nullable_1__ctor_mC09CE20B08C6A7188EE04F52B6A2E598657A0204_RuntimeMethod_var);
LayerMask_t97CB6BDADEDC3D6423C7BCFEA7F86DA2EC6241DB L_4 = ___2_layerMask;
int32_t L_5;
L_5 = LayerMask_op_Implicit_m7F5A5B9D079281AC445ED39DEE1FCFA9D795810D(L_4, NULL);
FilteringSettings_t75860B12A7BCF9A0E2F13CB2C2E5DCD9E1EEAD9F L_6;
memset((&L_6), 0, sizeof(L_6));
FilteringSettings__ctor_m2A2242373FC7D053CFBBC6814D02AAC73C7B3AE7((&L_6), L_3, L_5, (-1), 0, /*hidden argument*/NULL);
__this->___m_FilteringSettings_30 = L_6;
// renderPassEvent = evt;
int32_t L_7 = ___0_evt;
ScriptableRenderPass_set_renderPassEvent_m63FA581FFDE1C69C2E1358BD0B8DB30275334960_inline(__this, L_7, NULL);
// useNativeRenderPass = false;
ScriptableRenderPass_set_useNativeRenderPass_m1D60C30BB1CF1B4D383FFCABC1F57EA755626895_inline(__this, (bool)0, NULL);
// }
return;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.DepthOnlyPass::Setup(UnityEngine.RenderTextureDescriptor,UnityEngine.Rendering.Universal.RenderTargetHandle)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DepthOnlyPass_Setup_m5EA87D3794375FF0E09EC380C4E6ADBF9AAF0E39 (DepthOnlyPass_t93DEDD59D11D5651A2089D49062E3F140FD3475E* __this, RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 ___0_baseDescriptor, RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___1_depthAttachmentHandle, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&DepthOnlyPass_t93DEDD59D11D5651A2089D49062E3F140FD3475E_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
{
// this.depthAttachmentHandle = depthAttachmentHandle;
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_0 = ___1_depthAttachmentHandle;
DepthOnlyPass_set_depthAttachmentHandle_m5DB803B1413AB9CDA9FC62839C1802671B796225_inline(__this, L_0, NULL);
// baseDescriptor.colorFormat = RenderTextureFormat.Depth;
RenderTextureDescriptor_set_colorFormat_m61B0FA4FCDE8A0F8A843DD6BF74097C21021C4FE((&___0_baseDescriptor), 1, NULL);
// baseDescriptor.depthBufferBits = UniversalRenderer.k_DepthStencilBufferBits;
RenderTextureDescriptor_set_depthBufferBits_mA3710C0D6E485BA6465B328CD8B1954F0E4C5819((&___0_baseDescriptor), ((int32_t)24), NULL);
// baseDescriptor.msaaSamples = 1;
RenderTextureDescriptor_set_msaaSamples_m6910E09489372746391B14FBAF59A7237539D6C4_inline((&___0_baseDescriptor), 1, NULL);
// descriptor = baseDescriptor;
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_1 = ___0_baseDescriptor;
DepthOnlyPass_set_descriptor_m94678B6905793B44421EAF04B63D8B710877A58F_inline(__this, L_1, NULL);
// this.allocateDepth = true;
DepthOnlyPass_set_allocateDepth_m207B31E6C6C5105FF5F2E8959D379BF78DDBE4A9_inline(__this, (bool)1, NULL);
// this.shaderTagId = k_ShaderTagId;
il2cpp_codegen_runtime_class_init_inline(DepthOnlyPass_t93DEDD59D11D5651A2089D49062E3F140FD3475E_il2cpp_TypeInfo_var);
ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 L_2 = ((DepthOnlyPass_t93DEDD59D11D5651A2089D49062E3F140FD3475E_StaticFields*)il2cpp_codegen_static_fields_for(DepthOnlyPass_t93DEDD59D11D5651A2089D49062E3F140FD3475E_il2cpp_TypeInfo_var))->___k_ShaderTagId_25;
DepthOnlyPass_set_shaderTagId_m29F2EC03AF45E8EE2E697ABE18DBE0640ECFBF41_inline(__this, L_2, NULL);
// }
return;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.DepthOnlyPass::OnCameraSetup(UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DepthOnlyPass_OnCameraSetup_m334BF277FAB15F4A696AFDB86C507772C8BB2BAD (DepthOnlyPass_t93DEDD59D11D5651A2089D49062E3F140FD3475E* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___0_cmd, RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* ___1_renderingData, const RuntimeMethod* method)
{
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 V_0;
memset((&V_0), 0, sizeof(V_0));
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 V_1;
memset((&V_1), 0, sizeof(V_1));
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 V_2;
memset((&V_2), 0, sizeof(V_2));
{
// if (this.allocateDepth)
bool L_0;
L_0 = DepthOnlyPass_get_allocateDepth_m998795935C623FD4AF9E9D6A5F66BE0DB4C98102_inline(__this, NULL);
if (!L_0)
{
goto IL_0023;
}
}
{
// cmd.GetTemporaryRT(depthAttachmentHandle.id, descriptor, FilterMode.Point);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_1 = ___0_cmd;
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_2;
L_2 = DepthOnlyPass_get_depthAttachmentHandle_m0A0B3EE9DF03D1755ECBDE21AC18738FF73EAB74_inline(__this, NULL);
V_1 = L_2;
int32_t L_3;
L_3 = RenderTargetHandle_get_id_m4D50FDA4A486E05D07A54ABFC04BD96C1CE7D7BE_inline((&V_1), NULL);
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_4;
L_4 = DepthOnlyPass_get_descriptor_m7BFD92496F098E564137B080C8672D34C69A9EEB_inline(__this, NULL);
NullCheck(L_1);
CommandBuffer_GetTemporaryRT_m98BCBFF670DDD3AC8657664F8252A9DF64D49FA5(L_1, L_3, L_4, 0, NULL);
}
IL_0023:
{
// var desc = renderingData.cameraData.cameraTargetDescriptor;
RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_5 = ___1_renderingData;
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_6 = (&L_5->___cameraData_1);
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_7 = L_6->___cameraTargetDescriptor_5;
V_0 = L_7;
// if (renderingData.cameraData.renderer.useDepthPriming && (renderingData.cameraData.renderType == CameraRenderType.Base || renderingData.cameraData.clearDepth))
RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_8 = ___1_renderingData;
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_9 = (&L_8->___cameraData_1);
ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* L_10 = L_9->___renderer_35;
NullCheck(L_10);
bool L_11;
L_11 = ScriptableRenderer_get_useDepthPriming_m5E06E033D2AC8257F13E47CB835E2C5C97D9099F_inline(L_10, NULL);
if (!L_11)
{
goto IL_0091;
}
}
{
RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_12 = ___1_renderingData;
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_13 = (&L_12->___cameraData_1);
int32_t L_14 = L_13->___renderType_3;
if (!L_14)
{
goto IL_005b;
}
}
{
RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_15 = ___1_renderingData;
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_16 = (&L_15->___cameraData_1);
bool L_17 = L_16->___clearDepth_15;
if (!L_17)
{
goto IL_0091;
}
}
IL_005b:
{
// ConfigureTarget(renderingData.cameraData.renderer.cameraDepthTarget, descriptor.depthStencilFormat, desc.width, desc.height, 1, true);
RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_18 = ___1_renderingData;
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_19 = (&L_18->___cameraData_1);
ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* L_20 = L_19->___renderer_35;
NullCheck(L_20);
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_21;
L_21 = ScriptableRenderer_get_cameraDepthTarget_mA937C73D921A8583451EC2DBE0D83D3B887DDD00(L_20, NULL);
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_22;
L_22 = DepthOnlyPass_get_descriptor_m7BFD92496F098E564137B080C8672D34C69A9EEB_inline(__this, NULL);
V_2 = L_22;
int32_t L_23;
L_23 = RenderTextureDescriptor_get_depthStencilFormat_m360929BE5BD10E9C3D8C936AA6B44B1D11C119CB_inline((&V_2), NULL);
int32_t L_24;
L_24 = RenderTextureDescriptor_get_width_mB159E4EB08B23B19CCCFADB465864361FB840BFF_inline((&V_0), NULL);
int32_t L_25;
L_25 = RenderTextureDescriptor_get_height_m1006F9AA45029715C552C8A8C2F102F63D3A91EC_inline((&V_0), NULL);
ScriptableRenderPass_ConfigureTarget_m29508F0DE40D170382140854FF9A84CCBF6AFBD8(__this, L_21, L_23, L_24, L_25, 1, (bool)1, NULL);
goto IL_00cb;
}
IL_0091:
{
// ConfigureTarget(new RenderTargetIdentifier(depthAttachmentHandle.Identifier(), 0, CubemapFace.Unknown, -1), descriptor.depthStencilFormat, desc.width, desc.height, 1, true);
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_26;
L_26 = DepthOnlyPass_get_depthAttachmentHandle_m0A0B3EE9DF03D1755ECBDE21AC18738FF73EAB74_inline(__this, NULL);
V_1 = L_26;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_27;
L_27 = RenderTargetHandle_Identifier_mE7715B58419BC3E157BDCC906E92605F76BD4FBA((&V_1), NULL);
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_28;
memset((&L_28), 0, sizeof(L_28));
RenderTargetIdentifier__ctor_m79A7348AF351A912E617BF9C8A44A766648C80FB((&L_28), L_27, 0, (-1), (-1), /*hidden argument*/NULL);
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_29;
L_29 = DepthOnlyPass_get_descriptor_m7BFD92496F098E564137B080C8672D34C69A9EEB_inline(__this, NULL);
V_2 = L_29;
int32_t L_30;
L_30 = RenderTextureDescriptor_get_depthStencilFormat_m360929BE5BD10E9C3D8C936AA6B44B1D11C119CB_inline((&V_2), NULL);
int32_t L_31;
L_31 = RenderTextureDescriptor_get_width_mB159E4EB08B23B19CCCFADB465864361FB840BFF_inline((&V_0), NULL);
int32_t L_32;
L_32 = RenderTextureDescriptor_get_height_m1006F9AA45029715C552C8A8C2F102F63D3A91EC_inline((&V_0), NULL);
ScriptableRenderPass_ConfigureTarget_m29508F0DE40D170382140854FF9A84CCBF6AFBD8(__this, L_28, L_30, L_31, L_32, 1, (bool)1, NULL);
}
IL_00cb:
{
// ConfigureClear(ClearFlag.Depth, Color.black);
Color_tD001788D726C3A7F1379BEED0260B9591F440C1F L_33;
L_33 = Color_get_black_mB50217951591A045844C61E7FF31EEE3FEF16737_inline(NULL);
ScriptableRenderPass_ConfigureClear_m5C82128C3ABDD63621501DC012ED91F392ABF123(__this, 2, L_33, NULL);
// }
return;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.DepthOnlyPass::Execute(UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DepthOnlyPass_Execute_m96151B15025032219142D9281DAD9B7D1A4D6F25 (DepthOnlyPass_t93DEDD59D11D5651A2089D49062E3F140FD3475E* __this, ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36 ___0_context, RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* ___1_renderingData, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&CommandBufferPool_t88CACA06AB445EE4743F5C4D742C73761A2DEF0F_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ProfilingSampler_Get_TisURPProfileId_tA83520239B6C0F10A73CCC6CEC7D3DA1F1932481_m9F3104BDEBD70A287E8F4BAC86579564A19A5661_RuntimeMethod_var);
s_Il2CppMethodInitialized = true;
}
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* V_0 = NULL;
ProfilingScope_t57898BA31E8EF8F083EF84E0DA2737AC61CBC5BD V_1;
memset((&V_1), 0, sizeof(V_1));
int32_t V_2 = 0;
DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49 V_3;
memset((&V_3), 0, sizeof(V_3));
{
// CommandBuffer cmd = CommandBufferPool.Get();
il2cpp_codegen_runtime_class_init_inline(CommandBufferPool_t88CACA06AB445EE4743F5C4D742C73761A2DEF0F_il2cpp_TypeInfo_var);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_0;
L_0 = CommandBufferPool_Get_m1A194FD7FBF7B6B0B47F292287DAD9EB65EE4423(NULL);
V_0 = L_0;
// using (new ProfilingScope(cmd, ProfilingSampler.Get(URPProfileId.DepthPrepass)))
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_1 = V_0;
ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* L_2;
L_2 = ProfilingSampler_Get_TisURPProfileId_tA83520239B6C0F10A73CCC6CEC7D3DA1F1932481_m9F3104BDEBD70A287E8F4BAC86579564A19A5661(8, ProfilingSampler_Get_TisURPProfileId_tA83520239B6C0F10A73CCC6CEC7D3DA1F1932481_m9F3104BDEBD70A287E8F4BAC86579564A19A5661_RuntimeMethod_var);
ProfilingScope__ctor_mE15813DF7651C1A3B6AFD6465AD4B973E8F1DBFC((&V_1), L_1, L_2, NULL);
}
{
auto __finallyBlock = il2cpp::utils::Finally([&]
{
FINALLY_005c:
{// begin finally (depth: 1)
ProfilingScope_Dispose_m4231A2ACA1F8E345BB0078310A9F7601704C8BE4((&V_1), NULL);
return;
}// end finally (depth: 1)
});
try
{// begin try (depth: 1)
// context.ExecuteCommandBuffer(cmd);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_3 = V_0;
ScriptableRenderContext_ExecuteCommandBuffer_mBAE37DFC699B7167A6E2C59012066C44A31E9896((&___0_context), L_3, NULL);
// cmd.Clear();
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_4 = V_0;
NullCheck(L_4);
CommandBuffer_Clear_m4E1272BD1A0C162C9C26434E115279F42FA557C7(L_4, NULL);
// var sortFlags = renderingData.cameraData.defaultOpaqueSortFlags;
RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_5 = ___1_renderingData;
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_6 = (&L_5->___cameraData_1);
int32_t L_7 = L_6->___defaultOpaqueSortFlags_23;
V_2 = L_7;
// var drawSettings = CreateDrawingSettings(this.shaderTagId, ref renderingData, sortFlags);
ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 L_8;
L_8 = DepthOnlyPass_get_shaderTagId_mD1492DD61508E3BAFF6236E29CB3D6B603FC2358_inline(__this, NULL);
RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_9 = ___1_renderingData;
int32_t L_10 = V_2;
DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49 L_11;
L_11 = ScriptableRenderPass_CreateDrawingSettings_mFB778BFA5DBC3B55AF8085487EE029C2DBA8A928(__this, L_8, L_9, L_10, NULL);
V_3 = L_11;
// drawSettings.perObjectData = PerObjectData.None;
DrawingSettings_set_perObjectData_mE83721A5FEDA0A0F5DFA6A385B5DB110A7AE2DC8((&V_3), 0, NULL);
// context.DrawRenderers(renderingData.cullResults, ref drawSettings, ref m_FilteringSettings);
RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_12 = ___1_renderingData;
CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267 L_13 = L_12->___cullResults_0;
FilteringSettings_t75860B12A7BCF9A0E2F13CB2C2E5DCD9E1EEAD9F* L_14 = (&__this->___m_FilteringSettings_30);
ScriptableRenderContext_DrawRenderers_m2128F24FEE37089B325EC8C76E24DBD12985A060((&___0_context), L_13, (&V_3), L_14, NULL);
// }
goto IL_006a;
}// end try (depth: 1)
catch(Il2CppExceptionWrapper& e)
{
__finallyBlock.StoreException(e.ex);
}
}
IL_006a:
{
// context.ExecuteCommandBuffer(cmd);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_15 = V_0;
ScriptableRenderContext_ExecuteCommandBuffer_mBAE37DFC699B7167A6E2C59012066C44A31E9896((&___0_context), L_15, NULL);
// CommandBufferPool.Release(cmd);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_16 = V_0;
il2cpp_codegen_runtime_class_init_inline(CommandBufferPool_t88CACA06AB445EE4743F5C4D742C73761A2DEF0F_il2cpp_TypeInfo_var);
CommandBufferPool_Release_mF83A83AA404E868E189436107015AD084C00C844(L_16, NULL);
// }
return;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.DepthOnlyPass::OnCameraCleanup(UnityEngine.Rendering.CommandBuffer)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DepthOnlyPass_OnCameraCleanup_m22B704143AA03A97FE6144373FF03EF7FE850A67 (DepthOnlyPass_t93DEDD59D11D5651A2089D49062E3F140FD3475E* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___0_cmd, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 V_0;
memset((&V_0), 0, sizeof(V_0));
{
// if (cmd == null)
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_0 = ___0_cmd;
if (L_0)
{
goto IL_000e;
}
}
{
// throw new ArgumentNullException("cmd");
ArgumentNullException_t327031E412FAB2351B0022DD5DAD47E67E597129* L_1 = (ArgumentNullException_t327031E412FAB2351B0022DD5DAD47E67E597129*)il2cpp_codegen_object_new(((RuntimeClass*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&ArgumentNullException_t327031E412FAB2351B0022DD5DAD47E67E597129_il2cpp_TypeInfo_var)));
NullCheck(L_1);
ArgumentNullException__ctor_m444AE141157E333844FC1A9500224C2F9FD24F4B(L_1, ((String_t*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&_stringLiteral855FED6E03442FBB3AF914FFBFA9DA82813817A1)), NULL);
IL2CPP_RAISE_MANAGED_EXCEPTION(L_1, ((RuntimeMethod*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&DepthOnlyPass_OnCameraCleanup_m22B704143AA03A97FE6144373FF03EF7FE850A67_RuntimeMethod_var)));
}
IL_000e:
{
// if (depthAttachmentHandle != RenderTargetHandle.CameraTarget)
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_2;
L_2 = DepthOnlyPass_get_depthAttachmentHandle_m0A0B3EE9DF03D1755ECBDE21AC18738FF73EAB74_inline(__this, NULL);
il2cpp_codegen_runtime_class_init_inline(RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var);
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_3 = ((RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_StaticFields*)il2cpp_codegen_static_fields_for(RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var))->___CameraTarget_2;
bool L_4;
L_4 = RenderTargetHandle_op_Inequality_m61EFD64C8EC4A74CAE147ABDAF9EF39B03C88457(L_2, L_3, NULL);
if (!L_4)
{
goto IL_0047;
}
}
{
// if (this.allocateDepth)
bool L_5;
L_5 = DepthOnlyPass_get_allocateDepth_m998795935C623FD4AF9E9D6A5F66BE0DB4C98102_inline(__this, NULL);
if (!L_5)
{
goto IL_003c;
}
}
{
// cmd.ReleaseTemporaryRT(depthAttachmentHandle.id);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_6 = ___0_cmd;
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_7;
L_7 = DepthOnlyPass_get_depthAttachmentHandle_m0A0B3EE9DF03D1755ECBDE21AC18738FF73EAB74_inline(__this, NULL);
V_0 = L_7;
int32_t L_8;
L_8 = RenderTargetHandle_get_id_m4D50FDA4A486E05D07A54ABFC04BD96C1CE7D7BE_inline((&V_0), NULL);
NullCheck(L_6);
CommandBuffer_ReleaseTemporaryRT_m4651A4B373DF432AA44F06A6F20852ED5996CC8E(L_6, L_8, NULL);
}
IL_003c:
{
// depthAttachmentHandle = RenderTargetHandle.CameraTarget;
il2cpp_codegen_runtime_class_init_inline(RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var);
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_9 = ((RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_StaticFields*)il2cpp_codegen_static_fields_for(RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var))->___CameraTarget_2;
DepthOnlyPass_set_depthAttachmentHandle_m5DB803B1413AB9CDA9FC62839C1802671B796225_inline(__this, L_9, NULL);
}
IL_0047:
{
// }
return;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.DepthOnlyPass::.cctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DepthOnlyPass__cctor_mD4B430E00CF810A45C35D1FFAE0BAC7AF43B013F (const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&DepthOnlyPass_t93DEDD59D11D5651A2089D49062E3F140FD3475E_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralB78AE6D5DE258AD55142707C4F5599B2FDA85727);
s_Il2CppMethodInitialized = true;
}
{
// private static readonly ShaderTagId k_ShaderTagId = new ShaderTagId("DepthOnly");
ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 L_0;
memset((&L_0), 0, sizeof(L_0));
ShaderTagId__ctor_m4191968F1D2CE19F9092253EC10F83734A9CFF5B((&L_0), _stringLiteralB78AE6D5DE258AD55142707C4F5599B2FDA85727, /*hidden argument*/NULL);
((DepthOnlyPass_t93DEDD59D11D5651A2089D49062E3F140FD3475E_StaticFields*)il2cpp_codegen_static_fields_for(DepthOnlyPass_t93DEDD59D11D5651A2089D49062E3F140FD3475E_il2cpp_TypeInfo_var))->___k_ShaderTagId_25 = L_0;
return;
}
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.Void UnityEngine.Rendering.Universal.Internal.DrawObjectsPass::.ctor(System.String,UnityEngine.Rendering.ShaderTagId[],System.Boolean,UnityEngine.Rendering.Universal.RenderPassEvent,UnityEngine.Rendering.RenderQueueRange,UnityEngine.LayerMask,UnityEngine.Rendering.StencilState,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DrawObjectsPass__ctor_m73F08BC738626C34A82C197E9DF5B22120FEA3F4 (DrawObjectsPass_t84B46B3BEA317D89ACA0B04F80A9346789E8DE68* __this, String_t* ___0_profilerTag, ShaderTagIdU5BU5D_tE1BA124E13B8096153E25C5AF9C1D15D71466143* ___1_shaderTagIds, bool ___2_opaque, int32_t ___3_evt, RenderQueueRange_t7518252AA6426B1EA45D3D9B394F304EEF784D71 ___4_renderQueueRange, LayerMask_t97CB6BDADEDC3D6423C7BCFEA7F86DA2EC6241DB ___5_layerMask, StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9 ___6_stencilState, int32_t ___7_stencilReference, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&List_1_Add_m999CAB0903219BD2CF988827287D44B0B44D69FE_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&List_1__ctor_m21A3AD10EC2C165E8A6A3A533380D5D8BE162787_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&List_1_t4673975A297A80D4D4A65EB5A2BE3B6BD1EED9AF_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Nullable_1__ctor_mC09CE20B08C6A7188EE04F52B6A2E598657A0204_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral1F08744ABE7BFB6DB61B363424DD15274C01EF76);
s_Il2CppMethodInitialized = true;
}
ShaderTagIdU5BU5D_tE1BA124E13B8096153E25C5AF9C1D15D71466143* V_0 = NULL;
int32_t V_1 = 0;
ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 V_2;
memset((&V_2), 0, sizeof(V_2));
{
// List<ShaderTagId> m_ShaderTagIdList = new List<ShaderTagId>();
List_1_t4673975A297A80D4D4A65EB5A2BE3B6BD1EED9AF* L_0 = (List_1_t4673975A297A80D4D4A65EB5A2BE3B6BD1EED9AF*)il2cpp_codegen_object_new(List_1_t4673975A297A80D4D4A65EB5A2BE3B6BD1EED9AF_il2cpp_TypeInfo_var);
NullCheck(L_0);
List_1__ctor_m21A3AD10EC2C165E8A6A3A533380D5D8BE162787(L_0, List_1__ctor_m21A3AD10EC2C165E8A6A3A533380D5D8BE162787_RuntimeMethod_var);
__this->___m_ShaderTagIdList_27 = L_0;
Il2CppCodeGenWriteBarrier((void**)(&__this->___m_ShaderTagIdList_27), (void*)L_0);
// public DrawObjectsPass(string profilerTag, ShaderTagId[] shaderTagIds, bool opaque, RenderPassEvent evt, RenderQueueRange renderQueueRange, LayerMask layerMask, StencilState stencilState, int stencilReference)
ScriptableRenderPass__ctor_mE49D4FF8E68A854367A4081E664B8DBA74E6B752(__this, NULL);
// base.profilingSampler = new ProfilingSampler(nameof(DrawObjectsPass));
ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* L_1 = (ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE*)il2cpp_codegen_object_new(ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE_il2cpp_TypeInfo_var);
NullCheck(L_1);
ProfilingSampler__ctor_m26500989FCDB07FA33C9A3BB7F215CBD892F5BB7(L_1, _stringLiteral1F08744ABE7BFB6DB61B363424DD15274C01EF76, NULL);
ScriptableRenderPass_set_profilingSampler_mFD238B85B68DED586BA8C678141BEEAF229FBF2D_inline(__this, L_1, NULL);
// m_ProfilerTag = profilerTag;
String_t* L_2 = ___0_profilerTag;
__this->___m_ProfilerTag_28 = L_2;
Il2CppCodeGenWriteBarrier((void**)(&__this->___m_ProfilerTag_28), (void*)L_2);
// m_ProfilingSampler = new ProfilingSampler(profilerTag);
String_t* L_3 = ___0_profilerTag;
ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* L_4 = (ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE*)il2cpp_codegen_object_new(ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE_il2cpp_TypeInfo_var);
NullCheck(L_4);
ProfilingSampler__ctor_m26500989FCDB07FA33C9A3BB7F215CBD892F5BB7(L_4, L_3, NULL);
__this->___m_ProfilingSampler_29 = L_4;
Il2CppCodeGenWriteBarrier((void**)(&__this->___m_ProfilingSampler_29), (void*)L_4);
// foreach (ShaderTagId sid in shaderTagIds)
ShaderTagIdU5BU5D_tE1BA124E13B8096153E25C5AF9C1D15D71466143* L_5 = ___1_shaderTagIds;
V_0 = L_5;
V_1 = 0;
goto IL_0052;
}
IL_003a:
{
// foreach (ShaderTagId sid in shaderTagIds)
ShaderTagIdU5BU5D_tE1BA124E13B8096153E25C5AF9C1D15D71466143* L_6 = V_0;
int32_t L_7 = V_1;
NullCheck(L_6);
int32_t L_8 = L_7;
ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 L_9 = (L_6)->GetAt(static_cast<il2cpp_array_size_t>(L_8));
V_2 = L_9;
// m_ShaderTagIdList.Add(sid);
List_1_t4673975A297A80D4D4A65EB5A2BE3B6BD1EED9AF* L_10 = __this->___m_ShaderTagIdList_27;
ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 L_11 = V_2;
NullCheck(L_10);
List_1_Add_m999CAB0903219BD2CF988827287D44B0B44D69FE_inline(L_10, L_11, List_1_Add_m999CAB0903219BD2CF988827287D44B0B44D69FE_RuntimeMethod_var);
int32_t L_12 = V_1;
V_1 = ((int32_t)il2cpp_codegen_add(L_12, 1));
}
IL_0052:
{
// foreach (ShaderTagId sid in shaderTagIds)
int32_t L_13 = V_1;
ShaderTagIdU5BU5D_tE1BA124E13B8096153E25C5AF9C1D15D71466143* L_14 = V_0;
NullCheck(L_14);
if ((((int32_t)L_13) < ((int32_t)((int32_t)(((RuntimeArray*)L_14)->max_length)))))
{
goto IL_003a;
}
}
{
// renderPassEvent = evt;
int32_t L_15 = ___3_evt;
ScriptableRenderPass_set_renderPassEvent_m63FA581FFDE1C69C2E1358BD0B8DB30275334960_inline(__this, L_15, NULL);
// m_FilteringSettings = new FilteringSettings(renderQueueRange, layerMask);
RenderQueueRange_t7518252AA6426B1EA45D3D9B394F304EEF784D71 L_16 = ___4_renderQueueRange;
Nullable_1_t7D98773CC20A842A0846271D1181ECBB0D95926C L_17;
memset((&L_17), 0, sizeof(L_17));
Nullable_1__ctor_mC09CE20B08C6A7188EE04F52B6A2E598657A0204((&L_17), L_16, /*hidden argument*/Nullable_1__ctor_mC09CE20B08C6A7188EE04F52B6A2E598657A0204_RuntimeMethod_var);
LayerMask_t97CB6BDADEDC3D6423C7BCFEA7F86DA2EC6241DB L_18 = ___5_layerMask;
int32_t L_19;
L_19 = LayerMask_op_Implicit_m7F5A5B9D079281AC445ED39DEE1FCFA9D795810D(L_18, NULL);
FilteringSettings_t75860B12A7BCF9A0E2F13CB2C2E5DCD9E1EEAD9F L_20;
memset((&L_20), 0, sizeof(L_20));
FilteringSettings__ctor_m2A2242373FC7D053CFBBC6814D02AAC73C7B3AE7((&L_20), L_17, L_19, (-1), 0, /*hidden argument*/NULL);
__this->___m_FilteringSettings_25 = L_20;
// m_RenderStateBlock = new RenderStateBlock(RenderStateMask.Nothing);
RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733 L_21;
memset((&L_21), 0, sizeof(L_21));
RenderStateBlock__ctor_mED2806102FED1023AB74D94DC37F535497AED1F9((&L_21), 0, /*hidden argument*/NULL);
__this->___m_RenderStateBlock_26 = L_21;
// m_IsOpaque = opaque;
bool L_22 = ___2_opaque;
__this->___m_IsOpaque_30 = L_22;
// if (stencilState.enabled)
bool L_23;
L_23 = StencilState_get_enabled_m03D0635E12B6B461F459A872E3B992C09AD2F709((&___6_stencilState), NULL);
if (!L_23)
{
goto IL_00bd;
}
}
{
// m_RenderStateBlock.stencilReference = stencilReference;
RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733* L_24 = (&__this->___m_RenderStateBlock_26);
int32_t L_25 = ___7_stencilReference;
RenderStateBlock_set_stencilReference_m9AE2F79509B0F431E8D0430B941DC23755722D84(L_24, L_25, NULL);
// m_RenderStateBlock.mask = RenderStateMask.Stencil;
RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733* L_26 = (&__this->___m_RenderStateBlock_26);
RenderStateBlock_set_mask_m0857047D723D7AF5E378D4F9F25D0BC83AD6E9BC(L_26, 8, NULL);
// m_RenderStateBlock.stencilState = stencilState;
RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733* L_27 = (&__this->___m_RenderStateBlock_26);
StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9 L_28 = ___6_stencilState;
RenderStateBlock_set_stencilState_m1DD8E2B3953C435C65BA7D60348D717E16B29DEA(L_27, L_28, NULL);
}
IL_00bd:
{
// }
return;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.DrawObjectsPass::.ctor(System.String,System.Boolean,UnityEngine.Rendering.Universal.RenderPassEvent,UnityEngine.Rendering.RenderQueueRange,UnityEngine.LayerMask,UnityEngine.Rendering.StencilState,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DrawObjectsPass__ctor_m4CE3B69C5D77A7148864564C96B53DA4A35EA0F4 (DrawObjectsPass_t84B46B3BEA317D89ACA0B04F80A9346789E8DE68* __this, String_t* ___0_profilerTag, bool ___1_opaque, int32_t ___2_evt, RenderQueueRange_t7518252AA6426B1EA45D3D9B394F304EEF784D71 ___3_renderQueueRange, LayerMask_t97CB6BDADEDC3D6423C7BCFEA7F86DA2EC6241DB ___4_layerMask, StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9 ___5_stencilState, int32_t ___6_stencilReference, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ShaderTagIdU5BU5D_tE1BA124E13B8096153E25C5AF9C1D15D71466143_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral680441391CB765A96F7102F6D9129436E97D9ECA);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral6BB148816DE832D438B4EA52AC76303D149E0BA5);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralA6F8530D0057C4924C3C7151E55A68CE9A843598);
s_Il2CppMethodInitialized = true;
}
{
// : this(profilerTag,
// new ShaderTagId[] { new ShaderTagId("SRPDefaultUnlit"), new ShaderTagId("UniversalForward"), new ShaderTagId("UniversalForwardOnly") },
// opaque, evt, renderQueueRange, layerMask, stencilState, stencilReference)
String_t* L_0 = ___0_profilerTag;
ShaderTagIdU5BU5D_tE1BA124E13B8096153E25C5AF9C1D15D71466143* L_1 = (ShaderTagIdU5BU5D_tE1BA124E13B8096153E25C5AF9C1D15D71466143*)(ShaderTagIdU5BU5D_tE1BA124E13B8096153E25C5AF9C1D15D71466143*)SZArrayNew(ShaderTagIdU5BU5D_tE1BA124E13B8096153E25C5AF9C1D15D71466143_il2cpp_TypeInfo_var, (uint32_t)3);
ShaderTagIdU5BU5D_tE1BA124E13B8096153E25C5AF9C1D15D71466143* L_2 = L_1;
ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 L_3;
memset((&L_3), 0, sizeof(L_3));
ShaderTagId__ctor_m4191968F1D2CE19F9092253EC10F83734A9CFF5B((&L_3), _stringLiteral6BB148816DE832D438B4EA52AC76303D149E0BA5, /*hidden argument*/NULL);
NullCheck(L_2);
(L_2)->SetAt(static_cast<il2cpp_array_size_t>(0), (ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0)L_3);
ShaderTagIdU5BU5D_tE1BA124E13B8096153E25C5AF9C1D15D71466143* L_4 = L_2;
ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 L_5;
memset((&L_5), 0, sizeof(L_5));
ShaderTagId__ctor_m4191968F1D2CE19F9092253EC10F83734A9CFF5B((&L_5), _stringLiteral680441391CB765A96F7102F6D9129436E97D9ECA, /*hidden argument*/NULL);
NullCheck(L_4);
(L_4)->SetAt(static_cast<il2cpp_array_size_t>(1), (ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0)L_5);
ShaderTagIdU5BU5D_tE1BA124E13B8096153E25C5AF9C1D15D71466143* L_6 = L_4;
ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 L_7;
memset((&L_7), 0, sizeof(L_7));
ShaderTagId__ctor_m4191968F1D2CE19F9092253EC10F83734A9CFF5B((&L_7), _stringLiteralA6F8530D0057C4924C3C7151E55A68CE9A843598, /*hidden argument*/NULL);
NullCheck(L_6);
(L_6)->SetAt(static_cast<il2cpp_array_size_t>(2), (ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0)L_7);
bool L_8 = ___1_opaque;
int32_t L_9 = ___2_evt;
RenderQueueRange_t7518252AA6426B1EA45D3D9B394F304EEF784D71 L_10 = ___3_renderQueueRange;
LayerMask_t97CB6BDADEDC3D6423C7BCFEA7F86DA2EC6241DB L_11 = ___4_layerMask;
StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9 L_12 = ___5_stencilState;
int32_t L_13 = ___6_stencilReference;
DrawObjectsPass__ctor_m73F08BC738626C34A82C197E9DF5B22120FEA3F4(__this, L_0, L_6, L_8, L_9, L_10, L_11, L_12, L_13, NULL);
// { }
return;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.DrawObjectsPass::.ctor(UnityEngine.Rendering.Universal.URPProfileId,System.Boolean,UnityEngine.Rendering.Universal.RenderPassEvent,UnityEngine.Rendering.RenderQueueRange,UnityEngine.LayerMask,UnityEngine.Rendering.StencilState,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DrawObjectsPass__ctor_mA2ED4080BA69CD5A495623C4AEDA0044E627374D (DrawObjectsPass_t84B46B3BEA317D89ACA0B04F80A9346789E8DE68* __this, int32_t ___0_profileId, bool ___1_opaque, int32_t ___2_evt, RenderQueueRange_t7518252AA6426B1EA45D3D9B394F304EEF784D71 ___3_renderQueueRange, LayerMask_t97CB6BDADEDC3D6423C7BCFEA7F86DA2EC6241DB ___4_layerMask, StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9 ___5_stencilState, int32_t ___6_stencilReference, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ProfilingSampler_Get_TisURPProfileId_tA83520239B6C0F10A73CCC6CEC7D3DA1F1932481_m9F3104BDEBD70A287E8F4BAC86579564A19A5661_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&URPProfileId_tA83520239B6C0F10A73CCC6CEC7D3DA1F1932481_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
{
// : this(profileId.GetType().Name, opaque, evt, renderQueueRange, layerMask, stencilState, stencilReference)
int32_t L_0 = ___0_profileId;
int32_t L_1 = L_0;
RuntimeObject* L_2 = Box(URPProfileId_tA83520239B6C0F10A73CCC6CEC7D3DA1F1932481_il2cpp_TypeInfo_var, &L_1);
Type_t* L_3;
L_3 = Object_GetType_mE10A8FC1E57F3DF29972CCBC026C2DC3942263B3(L_2, NULL);
NullCheck(L_3);
String_t* L_4;
L_4 = VirtualFuncInvoker0< String_t* >::Invoke(8 /* System.String System.Reflection.MemberInfo::get_Name() */, L_3);
bool L_5 = ___1_opaque;
int32_t L_6 = ___2_evt;
RenderQueueRange_t7518252AA6426B1EA45D3D9B394F304EEF784D71 L_7 = ___3_renderQueueRange;
LayerMask_t97CB6BDADEDC3D6423C7BCFEA7F86DA2EC6241DB L_8 = ___4_layerMask;
StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9 L_9 = ___5_stencilState;
int32_t L_10 = ___6_stencilReference;
DrawObjectsPass__ctor_m4CE3B69C5D77A7148864564C96B53DA4A35EA0F4(__this, L_4, L_5, L_6, L_7, L_8, L_9, L_10, NULL);
// m_ProfilingSampler = ProfilingSampler.Get(profileId);
int32_t L_11 = ___0_profileId;
ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* L_12;
L_12 = ProfilingSampler_Get_TisURPProfileId_tA83520239B6C0F10A73CCC6CEC7D3DA1F1932481_m9F3104BDEBD70A287E8F4BAC86579564A19A5661(L_11, ProfilingSampler_Get_TisURPProfileId_tA83520239B6C0F10A73CCC6CEC7D3DA1F1932481_m9F3104BDEBD70A287E8F4BAC86579564A19A5661_RuntimeMethod_var);
__this->___m_ProfilingSampler_29 = L_12;
Il2CppCodeGenWriteBarrier((void**)(&__this->___m_ProfilingSampler_29), (void*)L_12);
// }
return;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.DrawObjectsPass::OnCameraSetup(UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DrawObjectsPass_OnCameraSetup_m228EC9AE2C32BB20C6FCA1CF24D2A92AEE003C10 (DrawObjectsPass_t84B46B3BEA317D89ACA0B04F80A9346789E8DE68* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___0_cmd, RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* ___1_renderingData, const RuntimeMethod* method)
{
DepthState_t798415D2C1D9202E555FEE5D4C5FDF6B3A077255 V_0;
memset((&V_0), 0, sizeof(V_0));
{
// if (renderingData.cameraData.renderer.useDepthPriming && m_IsOpaque && (renderingData.cameraData.renderType == CameraRenderType.Base || renderingData.cameraData.clearDepth))
RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_0 = ___1_renderingData;
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_1 = (&L_0->___cameraData_1);
ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* L_2 = L_1->___renderer_35;
NullCheck(L_2);
bool L_3;
L_3 = ScriptableRenderer_get_useDepthPriming_m5E06E033D2AC8257F13E47CB835E2C5C97D9099F_inline(L_2, NULL);
if (!L_3)
{
goto IL_005a;
}
}
{
bool L_4 = __this->___m_IsOpaque_30;
if (!L_4)
{
goto IL_005a;
}
}
{
RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_5 = ___1_renderingData;
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_6 = (&L_5->___cameraData_1);
int32_t L_7 = L_6->___renderType_3;
if (!L_7)
{
goto IL_0034;
}
}
{
RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_8 = ___1_renderingData;
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_9 = (&L_8->___cameraData_1);
bool L_10 = L_9->___clearDepth_15;
if (!L_10)
{
goto IL_005a;
}
}
IL_0034:
{
// m_RenderStateBlock.depthState = new DepthState(false, CompareFunction.Equal);
RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733* L_11 = (&__this->___m_RenderStateBlock_26);
DepthState_t798415D2C1D9202E555FEE5D4C5FDF6B3A077255 L_12;
memset((&L_12), 0, sizeof(L_12));
DepthState__ctor_mF4AED45C211436228B26F6C35702093DDF4DCB3B((&L_12), (bool)0, 3, /*hidden argument*/NULL);
RenderStateBlock_set_depthState_mC3E64761972C4C08337991AE4E2DEF565C059E56(L_11, L_12, NULL);
// m_RenderStateBlock.mask |= RenderStateMask.Depth;
RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733* L_13 = (&__this->___m_RenderStateBlock_26);
RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733* L_14 = L_13;
int32_t L_15;
L_15 = RenderStateBlock_get_mask_mC675CA5A35CC9912F9B8E34B1DB6BBDB66FFC4C6(L_14, NULL);
RenderStateBlock_set_mask_m0857047D723D7AF5E378D4F9F25D0BC83AD6E9BC(L_14, ((int32_t)((int32_t)L_15|4)), NULL);
return;
}
IL_005a:
{
// else if (m_RenderStateBlock.depthState.compareFunction == CompareFunction.Equal)
RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733* L_16 = (&__this->___m_RenderStateBlock_26);
DepthState_t798415D2C1D9202E555FEE5D4C5FDF6B3A077255 L_17;
L_17 = RenderStateBlock_get_depthState_m7A6B50C345D9BB77874859675658E682D39B2F93(L_16, NULL);
V_0 = L_17;
int32_t L_18;
L_18 = DepthState_get_compareFunction_mBAFEB67779433CE796462ED14278CB609B13500D((&V_0), NULL);
if ((!(((uint32_t)L_18) == ((uint32_t)3))))
{
goto IL_0095;
}
}
{
// m_RenderStateBlock.depthState = new DepthState(true, CompareFunction.LessEqual);
RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733* L_19 = (&__this->___m_RenderStateBlock_26);
DepthState_t798415D2C1D9202E555FEE5D4C5FDF6B3A077255 L_20;
memset((&L_20), 0, sizeof(L_20));
DepthState__ctor_mF4AED45C211436228B26F6C35702093DDF4DCB3B((&L_20), (bool)1, 4, /*hidden argument*/NULL);
RenderStateBlock_set_depthState_mC3E64761972C4C08337991AE4E2DEF565C059E56(L_19, L_20, NULL);
// m_RenderStateBlock.mask |= RenderStateMask.Depth;
RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733* L_21 = (&__this->___m_RenderStateBlock_26);
RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733* L_22 = L_21;
int32_t L_23;
L_23 = RenderStateBlock_get_mask_mC675CA5A35CC9912F9B8E34B1DB6BBDB66FFC4C6(L_22, NULL);
RenderStateBlock_set_mask_m0857047D723D7AF5E378D4F9F25D0BC83AD6E9BC(L_22, ((int32_t)((int32_t)L_23|4)), NULL);
}
IL_0095:
{
// }
return;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.DrawObjectsPass::Execute(UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DrawObjectsPass_Execute_m799C95C2011BFE202B9E2ECBCBD1B7097F7582A7 (DrawObjectsPass_t84B46B3BEA317D89ACA0B04F80A9346789E8DE68* __this, ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36 ___0_context, RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* ___1_renderingData, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&CommandBufferPool_t88CACA06AB445EE4743F5C4D742C73761A2DEF0F_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&DrawFunction_tAECE074222E7ADEBB334EEAA2B24A04C2D539E7B_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&DrawObjectsPass_t84B46B3BEA317D89ACA0B04F80A9346789E8DE68_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&U3CU3Ec_U3CExecuteU3Eb__12_0_mAEA86CE4D0C621873A9760F26CB5A317EF320DD9_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&U3CU3Ec_tF99A867D5141BE399F356400CAF53E401195B967_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* V_0 = NULL;
ProfilingScope_t57898BA31E8EF8F083EF84E0DA2737AC61CBC5BD V_1;
memset((&V_1), 0, sizeof(V_1));
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 V_2;
memset((&V_2), 0, sizeof(V_2));
float V_3 = 0.0f;
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 V_4;
memset((&V_4), 0, sizeof(V_4));
int32_t V_5 = 0;
FilteringSettings_t75860B12A7BCF9A0E2F13CB2C2E5DCD9E1EEAD9F V_6;
memset((&V_6), 0, sizeof(V_6));
DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49 V_7;
memset((&V_7), 0, sizeof(V_7));
DebugHandler_t3A09E2CFD1CA6F5C192968A6FF19EE4863F44DA4* V_8 = NULL;
float G_B3_0 = 0.0f;
float G_B3_1 = 0.0f;
float G_B3_2 = 0.0f;
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3* G_B3_3 = NULL;
float G_B2_0 = 0.0f;
float G_B2_1 = 0.0f;
float G_B2_2 = 0.0f;
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3* G_B2_3 = NULL;
float G_B4_0 = 0.0f;
float G_B4_1 = 0.0f;
float G_B4_2 = 0.0f;
float G_B4_3 = 0.0f;
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3* G_B4_4 = NULL;
float G_B7_0 = 0.0f;
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 G_B10_0;
memset((&G_B10_0), 0, sizeof(G_B10_0));
int32_t G_B13_0 = 0;
DrawFunction_tAECE074222E7ADEBB334EEAA2B24A04C2D539E7B* G_B21_0 = NULL;
RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733* G_B21_1 = NULL;
FilteringSettings_t75860B12A7BCF9A0E2F13CB2C2E5DCD9E1EEAD9F* G_B21_2 = NULL;
DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49* G_B21_3 = NULL;
RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* G_B21_4 = NULL;
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* G_B21_5 = NULL;
ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36 G_B21_6;
memset((&G_B21_6), 0, sizeof(G_B21_6));
DebugHandler_t3A09E2CFD1CA6F5C192968A6FF19EE4863F44DA4* G_B21_7 = NULL;
DrawFunction_tAECE074222E7ADEBB334EEAA2B24A04C2D539E7B* G_B20_0 = NULL;
RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733* G_B20_1 = NULL;
FilteringSettings_t75860B12A7BCF9A0E2F13CB2C2E5DCD9E1EEAD9F* G_B20_2 = NULL;
DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49* G_B20_3 = NULL;
RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* G_B20_4 = NULL;
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* G_B20_5 = NULL;
ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36 G_B20_6;
memset((&G_B20_6), 0, sizeof(G_B20_6));
DebugHandler_t3A09E2CFD1CA6F5C192968A6FF19EE4863F44DA4* G_B20_7 = NULL;
{
// CommandBuffer cmd = CommandBufferPool.Get();
il2cpp_codegen_runtime_class_init_inline(CommandBufferPool_t88CACA06AB445EE4743F5C4D742C73761A2DEF0F_il2cpp_TypeInfo_var);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_0;
L_0 = CommandBufferPool_Get_m1A194FD7FBF7B6B0B47F292287DAD9EB65EE4423(NULL);
V_0 = L_0;
// using (new ProfilingScope(cmd, m_ProfilingSampler))
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_1 = V_0;
ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* L_2 = __this->___m_ProfilingSampler_29;
ProfilingScope__ctor_mE15813DF7651C1A3B6AFD6465AD4B973E8F1DBFC((&V_1), L_1, L_2, NULL);
}
{
auto __finallyBlock = il2cpp::utils::Finally([&]
{
FINALLY_017f:
{// begin finally (depth: 1)
ProfilingScope_Dispose_m4231A2ACA1F8E345BB0078310A9F7601704C8BE4((&V_1), NULL);
return;
}// end finally (depth: 1)
});
try
{// begin try (depth: 1)
{
// Vector4 drawObjectPassData = new Vector4(0.0f, 0.0f, 0.0f, (m_IsOpaque) ? 1.0f : 0.0f);
bool L_3 = __this->___m_IsOpaque_30;
G_B2_0 = (0.0f);
G_B2_1 = (0.0f);
G_B2_2 = (0.0f);
G_B2_3 = (&V_2);
if (L_3)
{
G_B3_0 = (0.0f);
G_B3_1 = (0.0f);
G_B3_2 = (0.0f);
G_B3_3 = (&V_2);
goto IL_0034_1;
}
}
{
G_B4_0 = (0.0f);
G_B4_1 = G_B2_0;
G_B4_2 = G_B2_1;
G_B4_3 = G_B2_2;
G_B4_4 = G_B2_3;
goto IL_0039_1;
}
IL_0034_1:
{
G_B4_0 = (1.0f);
G_B4_1 = G_B3_0;
G_B4_2 = G_B3_1;
G_B4_3 = G_B3_2;
G_B4_4 = G_B3_3;
}
IL_0039_1:
{
Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline(G_B4_4, G_B4_3, G_B4_2, G_B4_1, G_B4_0, NULL);
// cmd.SetGlobalVector(s_DrawObjectPassDataPropID, drawObjectPassData);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_4 = V_0;
il2cpp_codegen_runtime_class_init_inline(DrawObjectsPass_t84B46B3BEA317D89ACA0B04F80A9346789E8DE68_il2cpp_TypeInfo_var);
int32_t L_5 = ((DrawObjectsPass_t84B46B3BEA317D89ACA0B04F80A9346789E8DE68_StaticFields*)il2cpp_codegen_static_fields_for(DrawObjectsPass_t84B46B3BEA317D89ACA0B04F80A9346789E8DE68_il2cpp_TypeInfo_var))->___s_DrawObjectPassDataPropID_32;
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_6 = V_2;
NullCheck(L_4);
CommandBuffer_SetGlobalVector_mBE497AA5F5C9E71A3F353BA1BDB97D8AC4B75FDA(L_4, L_5, L_6, NULL);
// float flipSign = (renderingData.cameraData.IsCameraProjectionMatrixFlipped()) ? -1.0f : 1.0f;
RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_7 = ___1_renderingData;
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_8 = (&L_7->___cameraData_1);
bool L_9;
L_9 = CameraData_IsCameraProjectionMatrixFlipped_m381DFFDE02B019E1EE975967B5E9593FDF9464E2(L_8, NULL);
if (L_9)
{
goto IL_005e_1;
}
}
{
G_B7_0 = (1.0f);
goto IL_0063_1;
}
IL_005e_1:
{
G_B7_0 = (-1.0f);
}
IL_0063_1:
{
V_3 = G_B7_0;
// Vector4 scaleBias = (flipSign < 0.0f)
// ? new Vector4(flipSign, 1.0f, -1.0f, 1.0f)
// : new Vector4(flipSign, 0.0f, 1.0f, 1.0f);
float L_10 = V_3;
if ((((float)L_10) < ((float)(0.0f))))
{
goto IL_0083_1;
}
}
{
float L_11 = V_3;
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_12;
memset((&L_12), 0, sizeof(L_12));
Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&L_12), L_11, (0.0f), (1.0f), (1.0f), /*hidden argument*/NULL);
G_B10_0 = L_12;
goto IL_0098_1;
}
IL_0083_1:
{
float L_13 = V_3;
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_14;
memset((&L_14), 0, sizeof(L_14));
Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&L_14), L_13, (1.0f), (-1.0f), (1.0f), /*hidden argument*/NULL);
G_B10_0 = L_14;
}
IL_0098_1:
{
V_4 = G_B10_0;
// cmd.SetGlobalVector(ShaderPropertyId.scaleBiasRt, scaleBias);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_15 = V_0;
il2cpp_codegen_runtime_class_init_inline(ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_il2cpp_TypeInfo_var);
int32_t L_16 = ((ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_StaticFields*)il2cpp_codegen_static_fields_for(ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_il2cpp_TypeInfo_var))->___scaleBiasRt_36;
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_17 = V_4;
NullCheck(L_15);
CommandBuffer_SetGlobalVector_mBE497AA5F5C9E71A3F353BA1BDB97D8AC4B75FDA(L_15, L_16, L_17, NULL);
// context.ExecuteCommandBuffer(cmd);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_18 = V_0;
ScriptableRenderContext_ExecuteCommandBuffer_mBAE37DFC699B7167A6E2C59012066C44A31E9896((&___0_context), L_18, NULL);
// cmd.Clear();
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_19 = V_0;
NullCheck(L_19);
CommandBuffer_Clear_m4E1272BD1A0C162C9C26434E115279F42FA557C7(L_19, NULL);
// var sortFlags = (m_IsOpaque) ? renderingData.cameraData.defaultOpaqueSortFlags : SortingCriteria.CommonTransparent;
bool L_20 = __this->___m_IsOpaque_30;
if (L_20)
{
goto IL_00c1_1;
}
}
{
G_B13_0 = ((int32_t)23);
goto IL_00cc_1;
}
IL_00c1_1:
{
RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_21 = ___1_renderingData;
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_22 = (&L_21->___cameraData_1);
int32_t L_23 = L_22->___defaultOpaqueSortFlags_23;
G_B13_0 = ((int32_t)(L_23));
}
IL_00cc_1:
{
V_5 = G_B13_0;
// if (renderingData.cameraData.renderer.useDepthPriming && m_IsOpaque && (renderingData.cameraData.renderType == CameraRenderType.Base || renderingData.cameraData.clearDepth))
RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_24 = ___1_renderingData;
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_25 = (&L_24->___cameraData_1);
ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* L_26 = L_25->___renderer_35;
NullCheck(L_26);
bool L_27;
L_27 = ScriptableRenderer_get_useDepthPriming_m5E06E033D2AC8257F13E47CB835E2C5C97D9099F_inline(L_26, NULL);
if (!L_27)
{
goto IL_0106_1;
}
}
{
bool L_28 = __this->___m_IsOpaque_30;
if (!L_28)
{
goto IL_0106_1;
}
}
{
RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_29 = ___1_renderingData;
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_30 = (&L_29->___cameraData_1);
int32_t L_31 = L_30->___renderType_3;
if (!L_31)
{
goto IL_0102_1;
}
}
{
RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_32 = ___1_renderingData;
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_33 = (&L_32->___cameraData_1);
bool L_34 = L_33->___clearDepth_15;
if (!L_34)
{
goto IL_0106_1;
}
}
IL_0102_1:
{
// sortFlags = SortingCriteria.SortingLayer | SortingCriteria.RenderQueue | SortingCriteria.OptimizeStateChanges | SortingCriteria.CanvasOrder;
V_5 = ((int32_t)51);
}
IL_0106_1:
{
// var filterSettings = m_FilteringSettings;
FilteringSettings_t75860B12A7BCF9A0E2F13CB2C2E5DCD9E1EEAD9F L_35 = __this->___m_FilteringSettings_25;
V_6 = L_35;
// DrawingSettings drawSettings = CreateDrawingSettings(m_ShaderTagIdList, ref renderingData, sortFlags);
List_1_t4673975A297A80D4D4A65EB5A2BE3B6BD1EED9AF* L_36 = __this->___m_ShaderTagIdList_27;
RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_37 = ___1_renderingData;
int32_t L_38 = V_5;
DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49 L_39;
L_39 = ScriptableRenderPass_CreateDrawingSettings_mF4CA6CC1400DBB22AE3493C8ADD1A380D67F7109(__this, L_36, L_37, L_38, NULL);
V_7 = L_39;
// var activeDebugHandler = GetActiveDebugHandler(renderingData);
RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_40 = ___1_renderingData;
RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71 L_41 = (*(RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71*)L_40);
DebugHandler_t3A09E2CFD1CA6F5C192968A6FF19EE4863F44DA4* L_42;
L_42 = ScriptableRenderPass_GetActiveDebugHandler_m1B3D8D7F93DEF1415F494EEF46687F21DE379448(__this, L_41, NULL);
V_8 = L_42;
// if (activeDebugHandler != null)
DebugHandler_t3A09E2CFD1CA6F5C192968A6FF19EE4863F44DA4* L_43 = V_8;
if (!L_43)
{
goto IL_0166_1;
}
}
{
// activeDebugHandler.DrawWithDebugRenderState(context, cmd, ref renderingData, ref drawSettings, ref filterSettings, ref m_RenderStateBlock,
// (ScriptableRenderContext ctx, ref RenderingData data, ref DrawingSettings ds, ref FilteringSettings fs, ref RenderStateBlock rsb) =>
// {
// ctx.DrawRenderers(data.cullResults, ref ds, ref fs, ref rsb);
// });
DebugHandler_t3A09E2CFD1CA6F5C192968A6FF19EE4863F44DA4* L_44 = V_8;
ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36 L_45 = ___0_context;
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_46 = V_0;
RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_47 = ___1_renderingData;
RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733* L_48 = (&__this->___m_RenderStateBlock_26);
il2cpp_codegen_runtime_class_init_inline(U3CU3Ec_tF99A867D5141BE399F356400CAF53E401195B967_il2cpp_TypeInfo_var);
DrawFunction_tAECE074222E7ADEBB334EEAA2B24A04C2D539E7B* L_49 = ((U3CU3Ec_tF99A867D5141BE399F356400CAF53E401195B967_StaticFields*)il2cpp_codegen_static_fields_for(U3CU3Ec_tF99A867D5141BE399F356400CAF53E401195B967_il2cpp_TypeInfo_var))->___U3CU3E9__12_0_1;
DrawFunction_tAECE074222E7ADEBB334EEAA2B24A04C2D539E7B* L_50 = L_49;
G_B20_0 = L_50;
G_B20_1 = L_48;
G_B20_2 = (&V_6);
G_B20_3 = (&V_7);
G_B20_4 = L_47;
G_B20_5 = L_46;
G_B20_6 = L_45;
G_B20_7 = L_44;
if (L_50)
{
G_B21_0 = L_50;
G_B21_1 = L_48;
G_B21_2 = (&V_6);
G_B21_3 = (&V_7);
G_B21_4 = L_47;
G_B21_5 = L_46;
G_B21_6 = L_45;
G_B21_7 = L_44;
goto IL_015f_1;
}
}
{
il2cpp_codegen_runtime_class_init_inline(U3CU3Ec_tF99A867D5141BE399F356400CAF53E401195B967_il2cpp_TypeInfo_var);
U3CU3Ec_tF99A867D5141BE399F356400CAF53E401195B967* L_51 = ((U3CU3Ec_tF99A867D5141BE399F356400CAF53E401195B967_StaticFields*)il2cpp_codegen_static_fields_for(U3CU3Ec_tF99A867D5141BE399F356400CAF53E401195B967_il2cpp_TypeInfo_var))->___U3CU3E9_0;
DrawFunction_tAECE074222E7ADEBB334EEAA2B24A04C2D539E7B* L_52 = (DrawFunction_tAECE074222E7ADEBB334EEAA2B24A04C2D539E7B*)il2cpp_codegen_object_new(DrawFunction_tAECE074222E7ADEBB334EEAA2B24A04C2D539E7B_il2cpp_TypeInfo_var);
NullCheck(L_52);
DrawFunction__ctor_m121046A165A25C252C30078A6ECB476521204BD6(L_52, L_51, (intptr_t)((void*)U3CU3Ec_U3CExecuteU3Eb__12_0_mAEA86CE4D0C621873A9760F26CB5A317EF320DD9_RuntimeMethod_var), NULL);
DrawFunction_tAECE074222E7ADEBB334EEAA2B24A04C2D539E7B* L_53 = L_52;
((U3CU3Ec_tF99A867D5141BE399F356400CAF53E401195B967_StaticFields*)il2cpp_codegen_static_fields_for(U3CU3Ec_tF99A867D5141BE399F356400CAF53E401195B967_il2cpp_TypeInfo_var))->___U3CU3E9__12_0_1 = L_53;
Il2CppCodeGenWriteBarrier((void**)(&((U3CU3Ec_tF99A867D5141BE399F356400CAF53E401195B967_StaticFields*)il2cpp_codegen_static_fields_for(U3CU3Ec_tF99A867D5141BE399F356400CAF53E401195B967_il2cpp_TypeInfo_var))->___U3CU3E9__12_0_1), (void*)L_53);
G_B21_0 = L_53;
G_B21_1 = G_B20_1;
G_B21_2 = G_B20_2;
G_B21_3 = G_B20_3;
G_B21_4 = G_B20_4;
G_B21_5 = G_B20_5;
G_B21_6 = G_B20_6;
G_B21_7 = G_B20_7;
}
IL_015f_1:
{
NullCheck(G_B21_7);
DebugHandler_DrawWithDebugRenderState_m2759DAEFEFDE7680BE5D4C41E8191A29AE34BABC(G_B21_7, G_B21_6, G_B21_5, G_B21_4, G_B21_3, G_B21_2, G_B21_1, G_B21_0, NULL);
goto IL_018d;
}
IL_0166_1:
{
// context.DrawRenderers(renderingData.cullResults, ref drawSettings, ref filterSettings, ref m_RenderStateBlock);
RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_54 = ___1_renderingData;
CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267 L_55 = L_54->___cullResults_0;
RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733* L_56 = (&__this->___m_RenderStateBlock_26);
ScriptableRenderContext_DrawRenderers_m87278D0FBE7A0865779FF9541BF96EDB65F8A2C6((&___0_context), L_55, (&V_7), (&V_6), L_56, NULL);
// }
goto IL_018d;
}
}// end try (depth: 1)
catch(Il2CppExceptionWrapper& e)
{
__finallyBlock.StoreException(e.ex);
}
}
IL_018d:
{
// context.ExecuteCommandBuffer(cmd);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_57 = V_0;
ScriptableRenderContext_ExecuteCommandBuffer_mBAE37DFC699B7167A6E2C59012066C44A31E9896((&___0_context), L_57, NULL);
// CommandBufferPool.Release(cmd);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_58 = V_0;
il2cpp_codegen_runtime_class_init_inline(CommandBufferPool_t88CACA06AB445EE4743F5C4D742C73761A2DEF0F_il2cpp_TypeInfo_var);
CommandBufferPool_Release_mF83A83AA404E868E189436107015AD084C00C844(L_58, NULL);
// }
return;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.DrawObjectsPass::.cctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DrawObjectsPass__cctor_m719BDF996419B8309E12F1DC3139A8C987340034 (const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&DrawObjectsPass_t84B46B3BEA317D89ACA0B04F80A9346789E8DE68_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral2A7136B923D72ACEAEDC726C8ECAF6F1039FB33C);
s_Il2CppMethodInitialized = true;
}
{
// static readonly int s_DrawObjectPassDataPropID = Shader.PropertyToID("_DrawObjectPassData");
int32_t L_0;
L_0 = Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA(_stringLiteral2A7136B923D72ACEAEDC726C8ECAF6F1039FB33C, NULL);
((DrawObjectsPass_t84B46B3BEA317D89ACA0B04F80A9346789E8DE68_StaticFields*)il2cpp_codegen_static_fields_for(DrawObjectsPass_t84B46B3BEA317D89ACA0B04F80A9346789E8DE68_il2cpp_TypeInfo_var))->___s_DrawObjectPassDataPropID_32 = L_0;
return;
}
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.Void UnityEngine.Rendering.Universal.Internal.DrawObjectsPass/<>c::.cctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void U3CU3Ec__cctor_m40AB1205409D8D751BA47CC4158A620E838FBD97 (const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&U3CU3Ec_tF99A867D5141BE399F356400CAF53E401195B967_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
{
U3CU3Ec_tF99A867D5141BE399F356400CAF53E401195B967* L_0 = (U3CU3Ec_tF99A867D5141BE399F356400CAF53E401195B967*)il2cpp_codegen_object_new(U3CU3Ec_tF99A867D5141BE399F356400CAF53E401195B967_il2cpp_TypeInfo_var);
NullCheck(L_0);
U3CU3Ec__ctor_m4DD18E1772FAE19BB49DE06C561ADCFBBA8644CF(L_0, NULL);
((U3CU3Ec_tF99A867D5141BE399F356400CAF53E401195B967_StaticFields*)il2cpp_codegen_static_fields_for(U3CU3Ec_tF99A867D5141BE399F356400CAF53E401195B967_il2cpp_TypeInfo_var))->___U3CU3E9_0 = L_0;
Il2CppCodeGenWriteBarrier((void**)(&((U3CU3Ec_tF99A867D5141BE399F356400CAF53E401195B967_StaticFields*)il2cpp_codegen_static_fields_for(U3CU3Ec_tF99A867D5141BE399F356400CAF53E401195B967_il2cpp_TypeInfo_var))->___U3CU3E9_0), (void*)L_0);
return;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.DrawObjectsPass/<>c::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void U3CU3Ec__ctor_m4DD18E1772FAE19BB49DE06C561ADCFBBA8644CF (U3CU3Ec_tF99A867D5141BE399F356400CAF53E401195B967* __this, const RuntimeMethod* method)
{
{
Object__ctor_mE837C6B9FA8C6D5D109F4B2EC885D79919AC0EA2(__this, NULL);
return;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.DrawObjectsPass/<>c::<Execute>b__12_0(UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&,UnityEngine.Rendering.DrawingSettings&,UnityEngine.Rendering.FilteringSettings&,UnityEngine.Rendering.RenderStateBlock&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void U3CU3Ec_U3CExecuteU3Eb__12_0_mAEA86CE4D0C621873A9760F26CB5A317EF320DD9 (U3CU3Ec_tF99A867D5141BE399F356400CAF53E401195B967* __this, ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36 ___0_ctx, RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* ___1_data, DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49* ___2_ds, FilteringSettings_t75860B12A7BCF9A0E2F13CB2C2E5DCD9E1EEAD9F* ___3_fs, RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733* ___4_rsb, const RuntimeMethod* method)
{
{
// ctx.DrawRenderers(data.cullResults, ref ds, ref fs, ref rsb);
RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_0 = ___1_data;
CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267 L_1 = L_0->___cullResults_0;
DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49* L_2 = ___2_ds;
FilteringSettings_t75860B12A7BCF9A0E2F13CB2C2E5DCD9E1EEAD9F* L_3 = ___3_fs;
RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733* L_4 = ___4_rsb;
ScriptableRenderContext_DrawRenderers_m87278D0FBE7A0865779FF9541BF96EDB65F8A2C6((&___0_ctx), L_1, L_2, L_3, L_4, NULL);
// });
return;
}
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.Void UnityEngine.Rendering.Universal.Internal.FinalBlitPass::.ctor(UnityEngine.Rendering.Universal.RenderPassEvent,UnityEngine.Material)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void FinalBlitPass__ctor_mBE63B6B01DE2BE7F86C78A11E49B44882537BC9C (FinalBlitPass_t5A422DA2B38F1886E0F5AC3D26CE2455177C3EAC* __this, int32_t ___0_evt, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___1_blitMaterial, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral9515416BCD3EB7B4F54B8ED2BFC4997DEC11B41A);
s_Il2CppMethodInitialized = true;
}
{
// public FinalBlitPass(RenderPassEvent evt, Material blitMaterial)
ScriptableRenderPass__ctor_mE49D4FF8E68A854367A4081E664B8DBA74E6B752(__this, NULL);
// base.profilingSampler = new ProfilingSampler(nameof(FinalBlitPass));
ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* L_0 = (ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE*)il2cpp_codegen_object_new(ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE_il2cpp_TypeInfo_var);
NullCheck(L_0);
ProfilingSampler__ctor_m26500989FCDB07FA33C9A3BB7F215CBD892F5BB7(L_0, _stringLiteral9515416BCD3EB7B4F54B8ED2BFC4997DEC11B41A, NULL);
ScriptableRenderPass_set_profilingSampler_mFD238B85B68DED586BA8C678141BEEAF229FBF2D_inline(__this, L_0, NULL);
// base.useNativeRenderPass = false;
ScriptableRenderPass_set_useNativeRenderPass_m1D60C30BB1CF1B4D383FFCABC1F57EA755626895_inline(__this, (bool)0, NULL);
// m_BlitMaterial = blitMaterial;
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_1 = ___1_blitMaterial;
__this->___m_BlitMaterial_26 = L_1;
Il2CppCodeGenWriteBarrier((void**)(&__this->___m_BlitMaterial_26), (void*)L_1);
// renderPassEvent = evt;
int32_t L_2 = ___0_evt;
ScriptableRenderPass_set_renderPassEvent_m63FA581FFDE1C69C2E1358BD0B8DB30275334960_inline(__this, L_2, NULL);
// }
return;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.FinalBlitPass::Setup(UnityEngine.RenderTextureDescriptor,UnityEngine.Rendering.Universal.RenderTargetHandle)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void FinalBlitPass_Setup_m43358F383D31DD4940B10181B6AB2F64CE7AACC5 (FinalBlitPass_t5A422DA2B38F1886E0F5AC3D26CE2455177C3EAC* __this, RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 ___0_baseDescriptor, RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___1_colorHandle, const RuntimeMethod* method)
{
{
// m_Source = colorHandle.id;
int32_t L_0;
L_0 = RenderTargetHandle_get_id_m4D50FDA4A486E05D07A54ABFC04BD96C1CE7D7BE_inline((&___1_colorHandle), NULL);
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_1;
L_1 = RenderTargetIdentifier_op_Implicit_m5D9E7FF7B325608E3C4A37BBB52FE728361E7324(L_0, NULL);
__this->___m_Source_25 = L_1;
// }
return;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.FinalBlitPass::Execute(UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void FinalBlitPass_Execute_m1D1A07EC6AFE5E5EAFA36F9099E61AB137E180C7 (FinalBlitPass_t5A422DA2B38F1886E0F5AC3D26CE2455177C3EAC* __this, ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36 ___0_context, RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* ___1_renderingData, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&CommandBufferPool_t88CACA06AB445EE4743F5C4D742C73761A2DEF0F_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&CoreUtils_tEE57AB2B0DAE9561F4954B08800A8F957850B038_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Debug_t8394C7EEAECA3689C2C9B9DE9C7166D73596276F_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ProfilingSampler_Get_TisURPProfileId_tA83520239B6C0F10A73CCC6CEC7D3DA1F1932481_m9F3104BDEBD70A287E8F4BAC86579564A19A5661_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral89E85D6105CFB9376481F3E9746AEB24592BBEC0);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralD9A8D96F1EA9A30DB19C64B14AEE2EC05AC166E7);
s_Il2CppMethodInitialized = true;
}
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* V_0 = NULL;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B V_1;
memset((&V_1), 0, sizeof(V_1));
bool V_2 = false;
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* V_3 = NULL;
ProfilingScope_t57898BA31E8EF8F083EF84E0DA2737AC61CBC5BD V_4;
memset((&V_4), 0, sizeof(V_4));
int32_t V_5 = 0;
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 V_6;
memset((&V_6), 0, sizeof(V_6));
Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* V_7 = NULL;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B G_B5_0;
memset((&G_B5_0), 0, sizeof(G_B5_0));
int32_t G_B12_0 = 0;
int32_t G_B15_0 = 0;
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 G_B18_0;
memset((&G_B18_0), 0, sizeof(G_B18_0));
{
// if (m_BlitMaterial == null)
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_0 = __this->___m_BlitMaterial_26;
il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
bool L_1;
L_1 = Object_op_Equality_mB6120F782D83091EF56A198FCEBCF066DB4A9605(L_0, (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C*)NULL, NULL);
if (!L_1)
{
goto IL_0036;
}
}
{
// Debug.LogErrorFormat("Missing {0}. {1} render pass will not execute. Check for missing reference in the renderer resources.", m_BlitMaterial, GetType().Name);
ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918* L_2 = (ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918*)(ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918*)SZArrayNew(ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918_il2cpp_TypeInfo_var, (uint32_t)2);
ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918* L_3 = L_2;
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_4 = __this->___m_BlitMaterial_26;
NullCheck(L_3);
ArrayElementTypeCheck (L_3, L_4);
(L_3)->SetAt(static_cast<il2cpp_array_size_t>(0), (RuntimeObject*)L_4);
ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918* L_5 = L_3;
Type_t* L_6;
L_6 = Object_GetType_mE10A8FC1E57F3DF29972CCBC026C2DC3942263B3(__this, NULL);
NullCheck(L_6);
String_t* L_7;
L_7 = VirtualFuncInvoker0< String_t* >::Invoke(8 /* System.String System.Reflection.MemberInfo::get_Name() */, L_6);
NullCheck(L_5);
ArrayElementTypeCheck (L_5, L_7);
(L_5)->SetAt(static_cast<il2cpp_array_size_t>(1), (RuntimeObject*)L_7);
il2cpp_codegen_runtime_class_init_inline(Debug_t8394C7EEAECA3689C2C9B9DE9C7166D73596276F_il2cpp_TypeInfo_var);
Debug_LogErrorFormat_m96690322C941D23A125E5769C9803606859A707C(_stringLiteral89E85D6105CFB9376481F3E9746AEB24592BBEC0, L_5, NULL);
// return;
return;
}
IL_0036:
{
// ref CameraData cameraData = ref renderingData.cameraData;
RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_8 = ___1_renderingData;
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_9 = (&L_8->___cameraData_1);
V_0 = L_9;
// RenderTargetIdentifier cameraTarget = (cameraData.targetTexture != null) ? new RenderTargetIdentifier(cameraData.targetTexture) : BuiltinRenderTextureType.CameraTarget;
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_10 = V_0;
RenderTexture_tBA90C4C3AD9EECCFDDCC632D97C29FAB80D60D27* L_11 = L_10->___targetTexture_4;
il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
bool L_12;
L_12 = Object_op_Inequality_mD0BE578448EAA61948F25C32F8DD55AB1F778602(L_11, (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C*)NULL, NULL);
if (L_12)
{
goto IL_0053;
}
}
{
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_13;
L_13 = RenderTargetIdentifier_op_Implicit_m3E2366E36F14173DBEED75591978EBE1F01A1325(2, NULL);
G_B5_0 = L_13;
goto IL_005e;
}
IL_0053:
{
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_14 = V_0;
RenderTexture_tBA90C4C3AD9EECCFDDCC632D97C29FAB80D60D27* L_15 = L_14->___targetTexture_4;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_16;
memset((&L_16), 0, sizeof(L_16));
RenderTargetIdentifier__ctor_mD6E20FA134EEBCE40A8B5E64C505DE8A0DC96BDF((&L_16), L_15, /*hidden argument*/NULL);
G_B5_0 = L_16;
}
IL_005e:
{
V_1 = G_B5_0;
// bool isSceneViewCamera = cameraData.isSceneViewCamera;
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_17 = V_0;
bool L_18;
L_18 = CameraData_get_isSceneViewCamera_m4FBB102E90A7B1AE47ED0368DAA939B1B0DA7D70(L_17, NULL);
V_2 = L_18;
// CommandBuffer cmd = CommandBufferPool.Get();
il2cpp_codegen_runtime_class_init_inline(CommandBufferPool_t88CACA06AB445EE4743F5C4D742C73761A2DEF0F_il2cpp_TypeInfo_var);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_19;
L_19 = CommandBufferPool_Get_m1A194FD7FBF7B6B0B47F292287DAD9EB65EE4423(NULL);
V_3 = L_19;
// if (m_Source == cameraData.renderer.GetCameraColorFrontBuffer(cmd))
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_20 = __this->___m_Source_25;
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_21 = V_0;
ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* L_22 = L_21->___renderer_35;
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_23 = V_3;
NullCheck(L_22);
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_24;
L_24 = VirtualFuncInvoker1< RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* >::Invoke(6 /* UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.Universal.ScriptableRenderer::GetCameraColorFrontBuffer(UnityEngine.Rendering.CommandBuffer) */, L_22, L_23);
bool L_25;
L_25 = RenderTargetIdentifier_op_Equality_mD9FD6667F4C385F2379E9DEAAA8F91B7A1D50A1F(L_20, L_24, NULL);
if (!L_25)
{
goto IL_009b;
}
}
{
// m_Source = renderingData.cameraData.renderer.cameraColorTarget;
RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_26 = ___1_renderingData;
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_27 = (&L_26->___cameraData_1);
ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* L_28 = L_27->___renderer_35;
NullCheck(L_28);
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_29;
L_29 = ScriptableRenderer_get_cameraColorTarget_mC2C0353A178726FC82413A458A34496280AFB4D4(L_28, NULL);
__this->___m_Source_25 = L_29;
}
IL_009b:
{
// using (new ProfilingScope(cmd, ProfilingSampler.Get(URPProfileId.FinalBlit)))
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_30 = V_3;
ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* L_31;
L_31 = ProfilingSampler_Get_TisURPProfileId_tA83520239B6C0F10A73CCC6CEC7D3DA1F1932481_m9F3104BDEBD70A287E8F4BAC86579564A19A5661(((int32_t)25), ProfilingSampler_Get_TisURPProfileId_tA83520239B6C0F10A73CCC6CEC7D3DA1F1932481_m9F3104BDEBD70A287E8F4BAC86579564A19A5661_RuntimeMethod_var);
ProfilingScope__ctor_mE15813DF7651C1A3B6AFD6465AD4B973E8F1DBFC((&V_4), L_30, L_31, NULL);
}
{
auto __finallyBlock = il2cpp::utils::Finally([&]
{
FINALLY_0246:
{// begin finally (depth: 1)
ProfilingScope_Dispose_m4231A2ACA1F8E345BB0078310A9F7601704C8BE4((&V_4), NULL);
return;
}// end finally (depth: 1)
});
try
{// begin try (depth: 1)
{
// CoreUtils.SetKeyword(cmd, ShaderKeywordStrings.LinearToSRGBConversion,
// cameraData.requireSrgbConversion);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_32 = V_3;
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_33 = V_0;
bool L_34;
L_34 = CameraData_get_requireSrgbConversion_m6C5E8C4E67811A673E01D79E79B719216EE53139(L_33, NULL);
il2cpp_codegen_runtime_class_init_inline(CoreUtils_tEE57AB2B0DAE9561F4954B08800A8F957850B038_il2cpp_TypeInfo_var);
CoreUtils_SetKeyword_mF882266E1C4C1EC2F7824B5B0F45EC94BC015FDD(L_32, _stringLiteralD9A8D96F1EA9A30DB19C64B14AEE2EC05AC166E7, L_34, NULL);
// cmd.SetGlobalTexture(ShaderPropertyId.sourceTex, m_Source);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_35 = V_3;
il2cpp_codegen_runtime_class_init_inline(ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_il2cpp_TypeInfo_var);
int32_t L_36 = ((ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_StaticFields*)il2cpp_codegen_static_fields_for(ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_il2cpp_TypeInfo_var))->___sourceTex_34;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_37 = __this->___m_Source_25;
NullCheck(L_35);
CommandBuffer_SetGlobalTexture_m65E012CB3C35EA43533CB4FF4C6F6498FDE229CD(L_35, L_36, L_37, NULL);
// if (cameraData.xr.enabled)
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_38 = V_0;
XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* L_39 = L_38->___xr_24;
NullCheck(L_39);
bool L_40;
L_40 = XRPass_get_enabled_mC2CF12F8D66EB1EE2560B4DD1FB9343D5E598155(L_39, NULL);
if (!L_40)
{
goto IL_019d_1;
}
}
{
// int depthSlice = cameraData.xr.singlePassEnabled ? -1 : cameraData.xr.GetTextureArraySlice();
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_41 = V_0;
XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* L_42 = L_41->___xr_24;
NullCheck(L_42);
bool L_43;
L_43 = XRPass_get_singlePassEnabled_mB8BBB9F66EE93200D10F7C6C766E5F2D855A6FF3(L_42, NULL);
if (L_43)
{
goto IL_00f7_1;
}
}
{
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_44 = V_0;
XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* L_45 = L_44->___xr_24;
NullCheck(L_45);
int32_t L_46;
L_46 = XRPass_GetTextureArraySlice_m2D197773151A6CE758A59D9676212413BD695380(L_45, 0, NULL);
G_B12_0 = L_46;
goto IL_00f8_1;
}
IL_00f7_1:
{
G_B12_0 = (-1);
}
IL_00f8_1:
{
V_5 = G_B12_0;
// cameraTarget =
// new RenderTargetIdentifier(cameraData.xr.renderTarget, 0, CubemapFace.Unknown, depthSlice);
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_47 = V_0;
XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* L_48 = L_47->___xr_24;
NullCheck(L_48);
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_49;
L_49 = XRPass_get_renderTarget_m595B27BD6972FE1F74FCE71CB29088F159E84B18_inline(L_48, NULL);
int32_t L_50 = V_5;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_51;
memset((&L_51), 0, sizeof(L_51));
RenderTargetIdentifier__ctor_m79A7348AF351A912E617BF9C8A44A766648C80FB((&L_51), L_49, 0, (-1), L_50, /*hidden argument*/NULL);
V_1 = L_51;
// CoreUtils.SetRenderTarget(
// cmd,
// cameraTarget,
// RenderBufferLoadAction.Load,
// RenderBufferStoreAction.Store,
// ClearFlag.None,
// Color.black);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_52 = V_3;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_53 = V_1;
Color_tD001788D726C3A7F1379BEED0260B9591F440C1F L_54;
L_54 = Color_get_black_mB50217951591A045844C61E7FF31EEE3FEF16737_inline(NULL);
il2cpp_codegen_runtime_class_init_inline(CoreUtils_tEE57AB2B0DAE9561F4954B08800A8F957850B038_il2cpp_TypeInfo_var);
CoreUtils_SetRenderTarget_mD9AE347F1B91C3ACA3657D814882DE7971A80056(L_52, L_53, 0, 0, 0, L_54, NULL);
// cmd.SetViewport(cameraData.pixelRect);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_55 = V_3;
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_56 = V_0;
Rect_tA04E0F8A1830E767F40FB27ECD8D309303571F0D L_57 = L_56->___pixelRect_6;
NullCheck(L_55);
CommandBuffer_SetViewport_m3BCCABB7493369D88DB15EE43C41D9858AE2574D(L_55, L_57, NULL);
// bool yflip = !cameraData.xr.renderTargetIsRenderTexture && SystemInfo.graphicsUVStartsAtTop;
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_58 = V_0;
XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* L_59 = L_58->___xr_24;
NullCheck(L_59);
bool L_60;
L_60 = XRPass_get_renderTargetIsRenderTexture_m79E6747B91048C48ED200D3A99B96621D0BFB67A_inline(L_59, NULL);
if (L_60)
{
goto IL_013e_1;
}
}
{
bool L_61;
L_61 = SystemInfo_get_graphicsUVStartsAtTop_m152BEEFFF20719C9EAB612AD238114BD0B3BFE4B(NULL);
G_B15_0 = ((int32_t)(L_61));
goto IL_013f_1;
}
IL_013e_1:
{
G_B15_0 = 0;
}
IL_013f_1:
{
// Vector4 scaleBias = yflip ? new Vector4(1, -1, 0, 1) : new Vector4(1, 1, 0, 0);
if (G_B15_0)
{
goto IL_015c_1;
}
}
{
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_62;
memset((&L_62), 0, sizeof(L_62));
Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&L_62), (1.0f), (1.0f), (0.0f), (0.0f), /*hidden argument*/NULL);
G_B18_0 = L_62;
goto IL_0175_1;
}
IL_015c_1:
{
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_63;
memset((&L_63), 0, sizeof(L_63));
Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&L_63), (1.0f), (-1.0f), (0.0f), (1.0f), /*hidden argument*/NULL);
G_B18_0 = L_63;
}
IL_0175_1:
{
V_6 = G_B18_0;
// cmd.SetGlobalVector(ShaderPropertyId.scaleBias, scaleBias);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_64 = V_3;
il2cpp_codegen_runtime_class_init_inline(ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_il2cpp_TypeInfo_var);
int32_t L_65 = ((ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_StaticFields*)il2cpp_codegen_static_fields_for(ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_il2cpp_TypeInfo_var))->___scaleBias_35;
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_66 = V_6;
NullCheck(L_64);
CommandBuffer_SetGlobalVector_mBE497AA5F5C9E71A3F353BA1BDB97D8AC4B75FDA(L_64, L_65, L_66, NULL);
// cmd.DrawProcedural(Matrix4x4.identity, m_BlitMaterial, 0, MeshTopology.Quads, 4);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_67 = V_3;
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_68;
L_68 = Matrix4x4_get_identity_m6568A73831F3E2D587420D20FF423959D7D8AB56_inline(NULL);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_69 = __this->___m_BlitMaterial_26;
NullCheck(L_67);
CommandBuffer_DrawProcedural_m8BC8D7A251B2EDFDB60CAC8EB9691D8ADAF8DC8B(L_67, L_68, L_69, 0, 2, 4, NULL);
goto IL_0254;
}
IL_019d_1:
{
// if (isSceneViewCamera || cameraData.isDefaultViewport)
bool L_70 = V_2;
if (L_70)
{
goto IL_01a8_1;
}
}
{
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_71 = V_0;
bool L_72 = L_71->___isDefaultViewport_17;
if (!L_72)
{
goto IL_01da_1;
}
}
IL_01a8_1:
{
// cmd.SetRenderTarget(BuiltinRenderTextureType.CameraTarget,
// RenderBufferLoadAction.DontCare, RenderBufferStoreAction.Store, // color
// RenderBufferLoadAction.DontCare, RenderBufferStoreAction.DontCare); // depth
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_73 = V_3;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_74;
L_74 = RenderTargetIdentifier_op_Implicit_m3E2366E36F14173DBEED75591978EBE1F01A1325(2, NULL);
NullCheck(L_73);
CommandBuffer_SetRenderTarget_m00472C42F4BAE11802652921705D554E158D926C(L_73, L_74, 2, 0, 2, 3, NULL);
// cmd.Blit(m_Source, cameraTarget, m_BlitMaterial);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_75 = V_3;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_76 = __this->___m_Source_25;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_77 = V_1;
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_78 = __this->___m_BlitMaterial_26;
NullCheck(L_75);
CommandBuffer_Blit_mD851FDF0E97DBEB38C79D74DF231498D640B3D73(L_75, L_76, L_77, L_78, NULL);
// cameraData.renderer.ConfigureCameraTarget(cameraTarget, cameraTarget);
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_79 = V_0;
ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* L_80 = L_79->___renderer_35;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_81 = V_1;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_82 = V_1;
NullCheck(L_80);
ScriptableRenderer_ConfigureCameraTarget_m4067416B1E8D785A5BADBEFB1E73FDA7A6A0D440(L_80, L_81, L_82, NULL);
goto IL_0254;
}
IL_01da_1:
{
// CoreUtils.SetRenderTarget(
// cmd,
// cameraTarget,
// RenderBufferLoadAction.Load,
// RenderBufferStoreAction.Store,
// ClearFlag.None,
// Color.black);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_83 = V_3;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_84 = V_1;
Color_tD001788D726C3A7F1379BEED0260B9591F440C1F L_85;
L_85 = Color_get_black_mB50217951591A045844C61E7FF31EEE3FEF16737_inline(NULL);
il2cpp_codegen_runtime_class_init_inline(CoreUtils_tEE57AB2B0DAE9561F4954B08800A8F957850B038_il2cpp_TypeInfo_var);
CoreUtils_SetRenderTarget_mD9AE347F1B91C3ACA3657D814882DE7971A80056(L_83, L_84, 0, 0, 0, L_85, NULL);
// Camera camera = cameraData.camera;
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_86 = V_0;
Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_87 = L_86->___camera_2;
V_7 = L_87;
// cmd.SetViewProjectionMatrices(Matrix4x4.identity, Matrix4x4.identity);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_88 = V_3;
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_89;
L_89 = Matrix4x4_get_identity_m6568A73831F3E2D587420D20FF423959D7D8AB56_inline(NULL);
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_90;
L_90 = Matrix4x4_get_identity_m6568A73831F3E2D587420D20FF423959D7D8AB56_inline(NULL);
NullCheck(L_88);
CommandBuffer_SetViewProjectionMatrices_m50A472F193C13207D81B5EC8FB007F76E36A8C75(L_88, L_89, L_90, NULL);
// cmd.SetViewport(cameraData.pixelRect);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_91 = V_3;
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_92 = V_0;
Rect_tA04E0F8A1830E767F40FB27ECD8D309303571F0D L_93 = L_92->___pixelRect_6;
NullCheck(L_91);
CommandBuffer_SetViewport_m3BCCABB7493369D88DB15EE43C41D9858AE2574D(L_91, L_93, NULL);
// cmd.DrawMesh(RenderingUtils.fullscreenMesh, Matrix4x4.identity, m_BlitMaterial);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_94 = V_3;
il2cpp_codegen_runtime_class_init_inline(RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_il2cpp_TypeInfo_var);
Mesh_t6D9C539763A09BC2B12AEAEF36F6DFFC98AE63D4* L_95;
L_95 = RenderingUtils_get_fullscreenMesh_m6593C7C1C240A56AC8BD7C112DD672EEDE28F34E(NULL);
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_96;
L_96 = Matrix4x4_get_identity_m6568A73831F3E2D587420D20FF423959D7D8AB56_inline(NULL);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_97 = __this->___m_BlitMaterial_26;
NullCheck(L_94);
CommandBuffer_DrawMesh_m45BA88D4388EC7E5CDAABD42CD6CE29A5120042C(L_94, L_95, L_96, L_97, NULL);
// cmd.SetViewProjectionMatrices(camera.worldToCameraMatrix, camera.projectionMatrix);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_98 = V_3;
Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_99 = V_7;
NullCheck(L_99);
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_100;
L_100 = Camera_get_worldToCameraMatrix_m48E324BD76706A316A1701EFC6A3DEC7DFB2FF40(L_99, NULL);
Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_101 = V_7;
NullCheck(L_101);
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_102;
L_102 = Camera_get_projectionMatrix_m9B943EFDD6418528A055321E14F75F1511DD9B4A(L_101, NULL);
NullCheck(L_98);
CommandBuffer_SetViewProjectionMatrices_m50A472F193C13207D81B5EC8FB007F76E36A8C75(L_98, L_100, L_102, NULL);
// cameraData.renderer.ConfigureCameraTarget(cameraTarget, cameraTarget);
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_103 = V_0;
ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* L_104 = L_103->___renderer_35;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_105 = V_1;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_106 = V_1;
NullCheck(L_104);
ScriptableRenderer_ConfigureCameraTarget_m4067416B1E8D785A5BADBEFB1E73FDA7A6A0D440(L_104, L_105, L_106, NULL);
// }
goto IL_0254;
}
}// end try (depth: 1)
catch(Il2CppExceptionWrapper& e)
{
__finallyBlock.StoreException(e.ex);
}
}
IL_0254:
{
// context.ExecuteCommandBuffer(cmd);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_107 = V_3;
ScriptableRenderContext_ExecuteCommandBuffer_mBAE37DFC699B7167A6E2C59012066C44A31E9896((&___0_context), L_107, NULL);
// CommandBufferPool.Release(cmd);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_108 = V_3;
il2cpp_codegen_runtime_class_init_inline(CommandBufferPool_t88CACA06AB445EE4743F5C4D742C73761A2DEF0F_il2cpp_TypeInfo_var);
CommandBufferPool_Release_mF83A83AA404E868E189436107015AD084C00C844(L_108, NULL);
// }
return;
}
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.Void UnityEngine.Rendering.Universal.Internal.GBufferPass::.ctor(UnityEngine.Rendering.Universal.RenderPassEvent,UnityEngine.Rendering.RenderQueueRange,UnityEngine.LayerMask,UnityEngine.Rendering.StencilState,System.Int32,UnityEngine.Rendering.Universal.Internal.DeferredLights)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void GBufferPass__ctor_m3A6CF0448EA52BA09CF174C57FE337170522F47B (GBufferPass_t540C12BCC3AFAC32B775694C8A29B69A49C284E7* __this, int32_t ___0_evt, RenderQueueRange_t7518252AA6426B1EA45D3D9B394F304EEF784D71 ___1_renderQueueRange, LayerMask_t97CB6BDADEDC3D6423C7BCFEA7F86DA2EC6241DB ___2_layerMask, StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9 ___3_stencilState, int32_t ___4_stencilReference, DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* ___5_deferredLights, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&GBufferPass_t540C12BCC3AFAC32B775694C8A29B69A49C284E7_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Nullable_1__ctor_mC09CE20B08C6A7188EE04F52B6A2E598657A0204_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RenderStateBlockU5BU5D_tB3277DEBE81600D781CFFD366CF0B6E363775468_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ShaderTagIdU5BU5D_tE1BA124E13B8096153E25C5AF9C1D15D71466143_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralDDF2C1D1D228837C55610ACAC216435471EB91B0);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralF6A92FFC8A167335DC8144149878F085B888AAFA);
s_Il2CppMethodInitialized = true;
}
{
// ProfilingSampler m_ProfilingSampler = new ProfilingSampler("Render GBuffer");
ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* L_0 = (ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE*)il2cpp_codegen_object_new(ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE_il2cpp_TypeInfo_var);
NullCheck(L_0);
ProfilingSampler__ctor_m26500989FCDB07FA33C9A3BB7F215CBD892F5BB7(L_0, _stringLiteralF6A92FFC8A167335DC8144149878F085B888AAFA, NULL);
__this->___m_ProfilingSampler_31 = L_0;
Il2CppCodeGenWriteBarrier((void**)(&__this->___m_ProfilingSampler_31), (void*)L_0);
// public GBufferPass(RenderPassEvent evt, RenderQueueRange renderQueueRange, LayerMask layerMask, StencilState stencilState, int stencilReference, DeferredLights deferredLights)
ScriptableRenderPass__ctor_mE49D4FF8E68A854367A4081E664B8DBA74E6B752(__this, NULL);
// base.profilingSampler = new ProfilingSampler(nameof(GBufferPass));
ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* L_1 = (ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE*)il2cpp_codegen_object_new(ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE_il2cpp_TypeInfo_var);
NullCheck(L_1);
ProfilingSampler__ctor_m26500989FCDB07FA33C9A3BB7F215CBD892F5BB7(L_1, _stringLiteralDDF2C1D1D228837C55610ACAC216435471EB91B0, NULL);
ScriptableRenderPass_set_profilingSampler_mFD238B85B68DED586BA8C678141BEEAF229FBF2D_inline(__this, L_1, NULL);
// base.renderPassEvent = evt;
int32_t L_2 = ___0_evt;
ScriptableRenderPass_set_renderPassEvent_m63FA581FFDE1C69C2E1358BD0B8DB30275334960_inline(__this, L_2, NULL);
// m_DeferredLights = deferredLights;
DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* L_3 = ___5_deferredLights;
__this->___m_DeferredLights_32 = L_3;
Il2CppCodeGenWriteBarrier((void**)(&__this->___m_DeferredLights_32), (void*)L_3);
// m_FilteringSettings = new FilteringSettings(renderQueueRange, layerMask);
RenderQueueRange_t7518252AA6426B1EA45D3D9B394F304EEF784D71 L_4 = ___1_renderQueueRange;
Nullable_1_t7D98773CC20A842A0846271D1181ECBB0D95926C L_5;
memset((&L_5), 0, sizeof(L_5));
Nullable_1__ctor_mC09CE20B08C6A7188EE04F52B6A2E598657A0204((&L_5), L_4, /*hidden argument*/Nullable_1__ctor_mC09CE20B08C6A7188EE04F52B6A2E598657A0204_RuntimeMethod_var);
LayerMask_t97CB6BDADEDC3D6423C7BCFEA7F86DA2EC6241DB L_6 = ___2_layerMask;
int32_t L_7;
L_7 = LayerMask_op_Implicit_m7F5A5B9D079281AC445ED39DEE1FCFA9D795810D(L_6, NULL);
FilteringSettings_t75860B12A7BCF9A0E2F13CB2C2E5DCD9E1EEAD9F L_8;
memset((&L_8), 0, sizeof(L_8));
FilteringSettings__ctor_m2A2242373FC7D053CFBBC6814D02AAC73C7B3AE7((&L_8), L_5, L_7, (-1), 0, /*hidden argument*/NULL);
__this->___m_FilteringSettings_35 = L_8;
// m_RenderStateBlock = new RenderStateBlock(RenderStateMask.Nothing);
RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733 L_9;
memset((&L_9), 0, sizeof(L_9));
RenderStateBlock__ctor_mED2806102FED1023AB74D94DC37F535497AED1F9((&L_9), 0, /*hidden argument*/NULL);
__this->___m_RenderStateBlock_36 = L_9;
// m_RenderStateBlock.stencilState = stencilState;
RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733* L_10 = (&__this->___m_RenderStateBlock_36);
StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9 L_11 = ___3_stencilState;
RenderStateBlock_set_stencilState_m1DD8E2B3953C435C65BA7D60348D717E16B29DEA(L_10, L_11, NULL);
// m_RenderStateBlock.stencilReference = stencilReference;
RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733* L_12 = (&__this->___m_RenderStateBlock_36);
int32_t L_13 = ___4_stencilReference;
RenderStateBlock_set_stencilReference_m9AE2F79509B0F431E8D0430B941DC23755722D84(L_12, L_13, NULL);
// m_RenderStateBlock.mask = RenderStateMask.Stencil;
RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733* L_14 = (&__this->___m_RenderStateBlock_36);
RenderStateBlock_set_mask_m0857047D723D7AF5E378D4F9F25D0BC83AD6E9BC(L_14, 8, NULL);
// m_ShaderTagValues = new ShaderTagId[4];
ShaderTagIdU5BU5D_tE1BA124E13B8096153E25C5AF9C1D15D71466143* L_15 = (ShaderTagIdU5BU5D_tE1BA124E13B8096153E25C5AF9C1D15D71466143*)(ShaderTagIdU5BU5D_tE1BA124E13B8096153E25C5AF9C1D15D71466143*)SZArrayNew(ShaderTagIdU5BU5D_tE1BA124E13B8096153E25C5AF9C1D15D71466143_il2cpp_TypeInfo_var, (uint32_t)4);
__this->___m_ShaderTagValues_33 = L_15;
Il2CppCodeGenWriteBarrier((void**)(&__this->___m_ShaderTagValues_33), (void*)L_15);
// m_ShaderTagValues[0] = s_ShaderTagLit;
ShaderTagIdU5BU5D_tE1BA124E13B8096153E25C5AF9C1D15D71466143* L_16 = __this->___m_ShaderTagValues_33;
il2cpp_codegen_runtime_class_init_inline(GBufferPass_t540C12BCC3AFAC32B775694C8A29B69A49C284E7_il2cpp_TypeInfo_var);
ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 L_17 = ((GBufferPass_t540C12BCC3AFAC32B775694C8A29B69A49C284E7_StaticFields*)il2cpp_codegen_static_fields_for(GBufferPass_t540C12BCC3AFAC32B775694C8A29B69A49C284E7_il2cpp_TypeInfo_var))->___s_ShaderTagLit_26;
NullCheck(L_16);
(L_16)->SetAt(static_cast<il2cpp_array_size_t>(0), (ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0)L_17);
// m_ShaderTagValues[1] = s_ShaderTagSimpleLit;
ShaderTagIdU5BU5D_tE1BA124E13B8096153E25C5AF9C1D15D71466143* L_18 = __this->___m_ShaderTagValues_33;
ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 L_19 = ((GBufferPass_t540C12BCC3AFAC32B775694C8A29B69A49C284E7_StaticFields*)il2cpp_codegen_static_fields_for(GBufferPass_t540C12BCC3AFAC32B775694C8A29B69A49C284E7_il2cpp_TypeInfo_var))->___s_ShaderTagSimpleLit_27;
NullCheck(L_18);
(L_18)->SetAt(static_cast<il2cpp_array_size_t>(1), (ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0)L_19);
// m_ShaderTagValues[2] = s_ShaderTagUnlit;
ShaderTagIdU5BU5D_tE1BA124E13B8096153E25C5AF9C1D15D71466143* L_20 = __this->___m_ShaderTagValues_33;
ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 L_21 = ((GBufferPass_t540C12BCC3AFAC32B775694C8A29B69A49C284E7_StaticFields*)il2cpp_codegen_static_fields_for(GBufferPass_t540C12BCC3AFAC32B775694C8A29B69A49C284E7_il2cpp_TypeInfo_var))->___s_ShaderTagUnlit_28;
NullCheck(L_20);
(L_20)->SetAt(static_cast<il2cpp_array_size_t>(2), (ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0)L_21);
// m_ShaderTagValues[3] = new ShaderTagId(); // Special catch all case for materials where UniversalMaterialType is not defined or the tag value doesn't match anything we know.
ShaderTagIdU5BU5D_tE1BA124E13B8096153E25C5AF9C1D15D71466143* L_22 = __this->___m_ShaderTagValues_33;
NullCheck(L_22);
il2cpp_codegen_initobj(((L_22)->GetAddressAt(static_cast<il2cpp_array_size_t>(3))), sizeof(ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0));
// m_RenderStateBlocks = new RenderStateBlock[4];
RenderStateBlockU5BU5D_tB3277DEBE81600D781CFFD366CF0B6E363775468* L_23 = (RenderStateBlockU5BU5D_tB3277DEBE81600D781CFFD366CF0B6E363775468*)(RenderStateBlockU5BU5D_tB3277DEBE81600D781CFFD366CF0B6E363775468*)SZArrayNew(RenderStateBlockU5BU5D_tB3277DEBE81600D781CFFD366CF0B6E363775468_il2cpp_TypeInfo_var, (uint32_t)4);
__this->___m_RenderStateBlocks_34 = L_23;
Il2CppCodeGenWriteBarrier((void**)(&__this->___m_RenderStateBlocks_34), (void*)L_23);
// m_RenderStateBlocks[0] = DeferredLights.OverwriteStencil(m_RenderStateBlock, (int)StencilUsage.MaterialMask, (int)StencilUsage.MaterialLit);
RenderStateBlockU5BU5D_tB3277DEBE81600D781CFFD366CF0B6E363775468* L_24 = __this->___m_RenderStateBlocks_34;
RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733 L_25 = __this->___m_RenderStateBlock_36;
il2cpp_codegen_runtime_class_init_inline(DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC_il2cpp_TypeInfo_var);
RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733 L_26;
L_26 = DeferredLights_OverwriteStencil_m4C4681A02F5F6B142F04EC29D8DC28D61AE76777(L_25, ((int32_t)96), ((int32_t)32), NULL);
NullCheck(L_24);
(L_24)->SetAt(static_cast<il2cpp_array_size_t>(0), (RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733)L_26);
// m_RenderStateBlocks[1] = DeferredLights.OverwriteStencil(m_RenderStateBlock, (int)StencilUsage.MaterialMask, (int)StencilUsage.MaterialSimpleLit);
RenderStateBlockU5BU5D_tB3277DEBE81600D781CFFD366CF0B6E363775468* L_27 = __this->___m_RenderStateBlocks_34;
RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733 L_28 = __this->___m_RenderStateBlock_36;
RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733 L_29;
L_29 = DeferredLights_OverwriteStencil_m4C4681A02F5F6B142F04EC29D8DC28D61AE76777(L_28, ((int32_t)96), ((int32_t)64), NULL);
NullCheck(L_27);
(L_27)->SetAt(static_cast<il2cpp_array_size_t>(1), (RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733)L_29);
// m_RenderStateBlocks[2] = DeferredLights.OverwriteStencil(m_RenderStateBlock, (int)StencilUsage.MaterialMask, (int)StencilUsage.MaterialUnlit);
RenderStateBlockU5BU5D_tB3277DEBE81600D781CFFD366CF0B6E363775468* L_30 = __this->___m_RenderStateBlocks_34;
RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733 L_31 = __this->___m_RenderStateBlock_36;
RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733 L_32;
L_32 = DeferredLights_OverwriteStencil_m4C4681A02F5F6B142F04EC29D8DC28D61AE76777(L_31, ((int32_t)96), 0, NULL);
NullCheck(L_30);
(L_30)->SetAt(static_cast<il2cpp_array_size_t>(2), (RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733)L_32);
// m_RenderStateBlocks[3] = m_RenderStateBlocks[0];
RenderStateBlockU5BU5D_tB3277DEBE81600D781CFFD366CF0B6E363775468* L_33 = __this->___m_RenderStateBlocks_34;
RenderStateBlockU5BU5D_tB3277DEBE81600D781CFFD366CF0B6E363775468* L_34 = __this->___m_RenderStateBlocks_34;
NullCheck(L_34);
int32_t L_35 = 0;
RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733 L_36 = (L_34)->GetAt(static_cast<il2cpp_array_size_t>(L_35));
NullCheck(L_33);
(L_33)->SetAt(static_cast<il2cpp_array_size_t>(3), (RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733)L_36);
// }
return;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.GBufferPass::Configure(UnityEngine.Rendering.CommandBuffer,UnityEngine.RenderTextureDescriptor)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void GBufferPass_Configure_m4809A965C46FB89A4B96928C2AF4A520F85235C6 (GBufferPass_t540C12BCC3AFAC32B775694C8A29B69A49C284E7* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___0_cmd, RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 ___1_cameraTextureDescriptor, const RuntimeMethod* method)
{
RenderTargetHandleU5BU5D_t1D2C6654EE06932E97BE9429E59098DEBF2CE233* V_0 = NULL;
int32_t V_1 = 0;
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 V_2;
memset((&V_2), 0, sizeof(V_2));
{
// RenderTargetHandle[] gbufferAttachments = m_DeferredLights.GbufferAttachments;
DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* L_0 = __this->___m_DeferredLights_32;
NullCheck(L_0);
RenderTargetHandleU5BU5D_t1D2C6654EE06932E97BE9429E59098DEBF2CE233* L_1;
L_1 = DeferredLights_get_GbufferAttachments_m949E7DA4CDBA1F7121106D7B5FBCAC28C6115CFD_inline(L_0, NULL);
V_0 = L_1;
// if (cmd != null)
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_2 = ___0_cmd;
if (!L_2)
{
goto IL_00fb;
}
}
{
// for (int i = 0; i < gbufferAttachments.Length; ++i)
V_1 = 0;
goto IL_00f2;
}
IL_0019:
{
// if (i == m_DeferredLights.GBufferLightingIndex)
int32_t L_3 = V_1;
DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* L_4 = __this->___m_DeferredLights_32;
NullCheck(L_4);
int32_t L_5;
L_5 = DeferredLights_get_GBufferLightingIndex_mBD9A64655F922428737949BF03FE83498EF388F3(L_4, NULL);
if ((((int32_t)L_3) == ((int32_t)L_5)))
{
goto IL_00ee;
}
}
{
// if (i == m_DeferredLights.GBufferNormalSmoothnessIndex && m_DeferredLights.HasNormalPrepass)
int32_t L_6 = V_1;
DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* L_7 = __this->___m_DeferredLights_32;
NullCheck(L_7);
int32_t L_8;
L_8 = DeferredLights_get_GBufferNormalSmoothnessIndex_m1C2B7183455DDB4339E16783E424AE8FA561CD89(L_7, NULL);
if ((!(((uint32_t)L_6) == ((uint32_t)L_8))))
{
goto IL_0068;
}
}
{
DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* L_9 = __this->___m_DeferredLights_32;
NullCheck(L_9);
bool L_10;
L_10 = DeferredLights_get_HasNormalPrepass_m479C3C279E22B06B0D9C4189F9CD19376A281B3D_inline(L_9, NULL);
if (!L_10)
{
goto IL_0068;
}
}
{
// if (m_DeferredLights.UseRenderPass)
DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* L_11 = __this->___m_DeferredLights_32;
NullCheck(L_11);
bool L_12;
L_12 = DeferredLights_get_UseRenderPass_mE57918C4786B0ED58D0AAB8B9E336A40DD83B873_inline(L_11, NULL);
if (!L_12)
{
goto IL_00ee;
}
}
{
// m_DeferredLights.DeferredInputIsTransient[i] = false;
DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* L_13 = __this->___m_DeferredLights_32;
NullCheck(L_13);
BooleanU5BU5D_tD317D27C31DB892BE79FAE3AEBC0B3FFB73DE9B4* L_14;
L_14 = DeferredLights_get_DeferredInputIsTransient_m7B4615C180E82E2F2803286DF7B56332EC6A0F8B_inline(L_13, NULL);
int32_t L_15 = V_1;
NullCheck(L_14);
(L_14)->SetAt(static_cast<il2cpp_array_size_t>(L_15), (bool)0);
// continue;
goto IL_00ee;
}
IL_0068:
{
// if (m_DeferredLights.UseRenderPass && i != m_DeferredLights.GBufferShadowMask && i != m_DeferredLights.GBufferRenderingLayers && (i != m_DeferredLights.GbufferDepthIndex && !m_DeferredLights.HasDepthPrepass))
DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* L_16 = __this->___m_DeferredLights_32;
NullCheck(L_16);
bool L_17;
L_17 = DeferredLights_get_UseRenderPass_mE57918C4786B0ED58D0AAB8B9E336A40DD83B873_inline(L_16, NULL);
if (!L_17)
{
goto IL_00ac;
}
}
{
int32_t L_18 = V_1;
DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* L_19 = __this->___m_DeferredLights_32;
NullCheck(L_19);
int32_t L_20;
L_20 = DeferredLights_get_GBufferShadowMask_m1709E6D5D5FC83D7FD3A23B841859CE45BF9B296(L_19, NULL);
if ((((int32_t)L_18) == ((int32_t)L_20)))
{
goto IL_00ac;
}
}
{
int32_t L_21 = V_1;
DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* L_22 = __this->___m_DeferredLights_32;
NullCheck(L_22);
int32_t L_23;
L_23 = DeferredLights_get_GBufferRenderingLayers_mC1516964EE0987641196BF0F04AF65A7888DACDA(L_22, NULL);
if ((((int32_t)L_21) == ((int32_t)L_23)))
{
goto IL_00ac;
}
}
{
int32_t L_24 = V_1;
DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* L_25 = __this->___m_DeferredLights_32;
NullCheck(L_25);
int32_t L_26;
L_26 = DeferredLights_get_GbufferDepthIndex_m9474B481FDA2349B6F2D2FED42FB16C5104D0B85(L_25, NULL);
if ((((int32_t)L_24) == ((int32_t)L_26)))
{
goto IL_00ac;
}
}
{
DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* L_27 = __this->___m_DeferredLights_32;
NullCheck(L_27);
bool L_28;
L_28 = DeferredLights_get_HasDepthPrepass_m6AF7DA75C0155BDE17D0EF465C6F25C6CDE07064_inline(L_27, NULL);
if (!L_28)
{
goto IL_00ee;
}
}
IL_00ac:
{
// RenderTextureDescriptor gbufferSlice = cameraTextureDescriptor;
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_29 = ___1_cameraTextureDescriptor;
V_2 = L_29;
// gbufferSlice.depthBufferBits = 0; // make sure no depth surface is actually created
RenderTextureDescriptor_set_depthBufferBits_mA3710C0D6E485BA6465B328CD8B1954F0E4C5819((&V_2), 0, NULL);
// gbufferSlice.stencilFormat = GraphicsFormat.None;
RenderTextureDescriptor_set_stencilFormat_mAF65BF85B6183891FD68DECADA003A7A6DFEEA1A_inline((&V_2), 0, NULL);
// gbufferSlice.graphicsFormat = m_DeferredLights.GetGBufferFormat(i);
DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* L_30 = __this->___m_DeferredLights_32;
int32_t L_31 = V_1;
NullCheck(L_30);
int32_t L_32;
L_32 = DeferredLights_GetGBufferFormat_m9CA9F7C4D9EC692498D5ED7B60D306DD85855E09(L_30, L_31, NULL);
RenderTextureDescriptor_set_graphicsFormat_m037DA25F9A8B956D830C7B7E5C6E258DC1133A13((&V_2), L_32, NULL);
// cmd.GetTemporaryRT(m_DeferredLights.GbufferAttachments[i].id, gbufferSlice);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_33 = ___0_cmd;
DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* L_34 = __this->___m_DeferredLights_32;
NullCheck(L_34);
RenderTargetHandleU5BU5D_t1D2C6654EE06932E97BE9429E59098DEBF2CE233* L_35;
L_35 = DeferredLights_get_GbufferAttachments_m949E7DA4CDBA1F7121106D7B5FBCAC28C6115CFD_inline(L_34, NULL);
int32_t L_36 = V_1;
NullCheck(L_35);
int32_t L_37;
L_37 = RenderTargetHandle_get_id_m4D50FDA4A486E05D07A54ABFC04BD96C1CE7D7BE_inline(((L_35)->GetAddressAt(static_cast<il2cpp_array_size_t>(L_36))), NULL);
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_38 = V_2;
NullCheck(L_33);
CommandBuffer_GetTemporaryRT_m5F1AF44769D1B43943921B3BA2B75E91F02946DB(L_33, L_37, L_38, NULL);
}
IL_00ee:
{
// for (int i = 0; i < gbufferAttachments.Length; ++i)
int32_t L_39 = V_1;
V_1 = ((int32_t)il2cpp_codegen_add(L_39, 1));
}
IL_00f2:
{
// for (int i = 0; i < gbufferAttachments.Length; ++i)
int32_t L_40 = V_1;
RenderTargetHandleU5BU5D_t1D2C6654EE06932E97BE9429E59098DEBF2CE233* L_41 = V_0;
NullCheck(L_41);
if ((((int32_t)L_40) < ((int32_t)((int32_t)(((RuntimeArray*)L_41)->max_length)))))
{
goto IL_0019;
}
}
IL_00fb:
{
// ConfigureTarget(m_DeferredLights.GbufferAttachmentIdentifiers, m_DeferredLights.DepthAttachmentIdentifier, m_DeferredLights.GbufferFormats);
DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* L_42 = __this->___m_DeferredLights_32;
NullCheck(L_42);
RenderTargetIdentifierU5BU5D_t179798C153B7CE381B41C57863F98CB24023C4CE* L_43;
L_43 = DeferredLights_get_GbufferAttachmentIdentifiers_m5BE436B39E9BC733863A5802FFD262B61C1D12B1_inline(L_42, NULL);
DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* L_44 = __this->___m_DeferredLights_32;
NullCheck(L_44);
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_45;
L_45 = DeferredLights_get_DepthAttachmentIdentifier_mF5E64598FB152F32E0F94424FC98F7B3A6AE526F_inline(L_44, NULL);
DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* L_46 = __this->___m_DeferredLights_32;
NullCheck(L_46);
GraphicsFormatU5BU5D_tF6A3D90C430FA3F548B77E5D58D25D71F154E6C5* L_47;
L_47 = DeferredLights_get_GbufferFormats_m43FC6B8C32D728966C27DDE1BF81A93CDE5390BB_inline(L_46, NULL);
ScriptableRenderPass_ConfigureTarget_m1D13719B93A658E613C6013556B8804F97C373D6(__this, L_43, L_45, L_47, NULL);
// ConfigureClear(ClearFlag.None, Color.black);
Color_tD001788D726C3A7F1379BEED0260B9591F440C1F L_48;
L_48 = Color_get_black_mB50217951591A045844C61E7FF31EEE3FEF16737_inline(NULL);
ScriptableRenderPass_ConfigureClear_m5C82128C3ABDD63621501DC012ED91F392ABF123(__this, 0, L_48, NULL);
// }
return;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.GBufferPass::Execute(UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void GBufferPass_Execute_mADB9A90A2157017B3041C2E3F43F9B0ECA04E5A0 (GBufferPass_t540C12BCC3AFAC32B775694C8A29B69A49C284E7* __this, ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36 ___0_context, RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* ___1_renderingData, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&CommandBufferPool_t88CACA06AB445EE4743F5C4D742C73761A2DEF0F_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&GBufferPass_t540C12BCC3AFAC32B775694C8A29B69A49C284E7_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&NativeArray_1_Dispose_mEFAE9DC755AB05B0AEE7B5D4AB4AF2BD7E64C581_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&NativeArray_1_Dispose_mF69F1A78EA0CC5687B06899D9DC59ED8968D2B8A_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&NativeArray_1__ctor_m6BE169E3FD322B6E7C0A8B5531C4A2C374BD6A47_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&NativeArray_1__ctor_mBFCE1AB236375FC7C9298C230AB76FFBDE0AE383_RuntimeMethod_var);
s_Il2CppMethodInitialized = true;
}
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* V_0 = NULL;
ProfilingScope_t57898BA31E8EF8F083EF84E0DA2737AC61CBC5BD V_1;
memset((&V_1), 0, sizeof(V_1));
ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 V_2;
memset((&V_2), 0, sizeof(V_2));
DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49 V_3;
memset((&V_3), 0, sizeof(V_3));
ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 V_4;
memset((&V_4), 0, sizeof(V_4));
NativeArray_1_t5576C5C8F17BB3E1BA11BBA3EC50A55FC1246445 V_5;
memset((&V_5), 0, sizeof(V_5));
NativeArray_1_t0AB49EE6A37F6BC668C15EDFBE9BE92A22B2F0DB V_6;
memset((&V_6), 0, sizeof(V_6));
{
// CommandBuffer gbufferCommands = CommandBufferPool.Get();
il2cpp_codegen_runtime_class_init_inline(CommandBufferPool_t88CACA06AB445EE4743F5C4D742C73761A2DEF0F_il2cpp_TypeInfo_var);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_0;
L_0 = CommandBufferPool_Get_m1A194FD7FBF7B6B0B47F292287DAD9EB65EE4423(NULL);
V_0 = L_0;
// using (new ProfilingScope(gbufferCommands, m_ProfilingSampler))
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_1 = V_0;
ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* L_2 = __this->___m_ProfilingSampler_31;
ProfilingScope__ctor_mE15813DF7651C1A3B6AFD6465AD4B973E8F1DBFC((&V_1), L_1, L_2, NULL);
}
{
auto __finallyBlock = il2cpp::utils::Finally([&]
{
FINALLY_00df:
{// begin finally (depth: 1)
ProfilingScope_Dispose_m4231A2ACA1F8E345BB0078310A9F7601704C8BE4((&V_1), NULL);
return;
}// end finally (depth: 1)
});
try
{// begin try (depth: 1)
{
// context.ExecuteCommandBuffer(gbufferCommands);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_3 = V_0;
ScriptableRenderContext_ExecuteCommandBuffer_mBAE37DFC699B7167A6E2C59012066C44A31E9896((&___0_context), L_3, NULL);
// gbufferCommands.Clear();
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_4 = V_0;
NullCheck(L_4);
CommandBuffer_Clear_m4E1272BD1A0C162C9C26434E115279F42FA557C7(L_4, NULL);
// if (m_DeferredLights.IsOverlay)
DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* L_5 = __this->___m_DeferredLights_32;
NullCheck(L_5);
bool L_6;
L_6 = DeferredLights_get_IsOverlay_mCF677D43B809428ED3DCB5EE0DBBD4647A382DDE_inline(L_5, NULL);
if (!L_6)
{
goto IL_0049_1;
}
}
{
// m_DeferredLights.ClearStencilPartial(gbufferCommands);
DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* L_7 = __this->___m_DeferredLights_32;
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_8 = V_0;
NullCheck(L_7);
DeferredLights_ClearStencilPartial_mED6234FB18BE7365D19A1C3E4C66602BE8D926CF(L_7, L_8, NULL);
// context.ExecuteCommandBuffer(gbufferCommands);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_9 = V_0;
ScriptableRenderContext_ExecuteCommandBuffer_mBAE37DFC699B7167A6E2C59012066C44A31E9896((&___0_context), L_9, NULL);
// gbufferCommands.Clear();
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_10 = V_0;
NullCheck(L_10);
CommandBuffer_Clear_m4E1272BD1A0C162C9C26434E115279F42FA557C7(L_10, NULL);
}
IL_0049_1:
{
// ref CameraData cameraData = ref renderingData.cameraData;
RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_11 = ___1_renderingData;
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_12 = (&L_11->___cameraData_1);
// Camera camera = cameraData.camera;
// ShaderTagId lightModeTag = s_ShaderTagUniversalGBuffer;
il2cpp_codegen_runtime_class_init_inline(GBufferPass_t540C12BCC3AFAC32B775694C8A29B69A49C284E7_il2cpp_TypeInfo_var);
ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 L_13 = ((GBufferPass_t540C12BCC3AFAC32B775694C8A29B69A49C284E7_StaticFields*)il2cpp_codegen_static_fields_for(GBufferPass_t540C12BCC3AFAC32B775694C8A29B69A49C284E7_il2cpp_TypeInfo_var))->___s_ShaderTagUniversalGBuffer_29;
V_2 = L_13;
// DrawingSettings drawingSettings = CreateDrawingSettings(lightModeTag, ref renderingData, renderingData.cameraData.defaultOpaqueSortFlags);
ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 L_14 = V_2;
RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_15 = ___1_renderingData;
RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_16 = ___1_renderingData;
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_17 = (&L_16->___cameraData_1);
int32_t L_18 = L_17->___defaultOpaqueSortFlags_23;
DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49 L_19;
L_19 = ScriptableRenderPass_CreateDrawingSettings_mFB778BFA5DBC3B55AF8085487EE029C2DBA8A928(__this, L_14, L_15, L_18, NULL);
V_3 = L_19;
// ShaderTagId universalMaterialTypeTag = s_ShaderTagUniversalMaterialType;
ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 L_20 = ((GBufferPass_t540C12BCC3AFAC32B775694C8A29B69A49C284E7_StaticFields*)il2cpp_codegen_static_fields_for(GBufferPass_t540C12BCC3AFAC32B775694C8A29B69A49C284E7_il2cpp_TypeInfo_var))->___s_ShaderTagUniversalMaterialType_30;
V_4 = L_20;
// NativeArray<ShaderTagId> tagValues = new NativeArray<ShaderTagId>(m_ShaderTagValues, Allocator.Temp);
ShaderTagIdU5BU5D_tE1BA124E13B8096153E25C5AF9C1D15D71466143* L_21 = __this->___m_ShaderTagValues_33;
NativeArray_1__ctor_mBFCE1AB236375FC7C9298C230AB76FFBDE0AE383((&V_5), L_21, 2, NativeArray_1__ctor_mBFCE1AB236375FC7C9298C230AB76FFBDE0AE383_RuntimeMethod_var);
// NativeArray<RenderStateBlock> stateBlocks = new NativeArray<RenderStateBlock>(m_RenderStateBlocks, Allocator.Temp);
RenderStateBlockU5BU5D_tB3277DEBE81600D781CFFD366CF0B6E363775468* L_22 = __this->___m_RenderStateBlocks_34;
NativeArray_1__ctor_m6BE169E3FD322B6E7C0A8B5531C4A2C374BD6A47((&V_6), L_22, 2, NativeArray_1__ctor_m6BE169E3FD322B6E7C0A8B5531C4A2C374BD6A47_RuntimeMethod_var);
// context.DrawRenderers(renderingData.cullResults, ref drawingSettings, ref m_FilteringSettings, universalMaterialTypeTag, false, tagValues, stateBlocks);
RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_23 = ___1_renderingData;
CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267 L_24 = L_23->___cullResults_0;
FilteringSettings_t75860B12A7BCF9A0E2F13CB2C2E5DCD9E1EEAD9F* L_25 = (&__this->___m_FilteringSettings_35);
ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 L_26 = V_4;
NativeArray_1_t5576C5C8F17BB3E1BA11BBA3EC50A55FC1246445 L_27 = V_5;
NativeArray_1_t0AB49EE6A37F6BC668C15EDFBE9BE92A22B2F0DB L_28 = V_6;
ScriptableRenderContext_DrawRenderers_mB72BEF70DB7193510B53B358D75F1A0C324D371B((&___0_context), L_24, (&V_3), L_25, L_26, (bool)0, L_27, L_28, NULL);
// tagValues.Dispose();
NativeArray_1_Dispose_mF69F1A78EA0CC5687B06899D9DC59ED8968D2B8A((&V_5), NativeArray_1_Dispose_mF69F1A78EA0CC5687B06899D9DC59ED8968D2B8A_RuntimeMethod_var);
// stateBlocks.Dispose();
NativeArray_1_Dispose_mEFAE9DC755AB05B0AEE7B5D4AB4AF2BD7E64C581((&V_6), NativeArray_1_Dispose_mEFAE9DC755AB05B0AEE7B5D4AB4AF2BD7E64C581_RuntimeMethod_var);
// gbufferCommands.SetGlobalTexture(s_CameraNormalsTextureID, m_DeferredLights.GbufferAttachmentIdentifiers[m_DeferredLights.GBufferNormalSmoothnessIndex]);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_29 = V_0;
int32_t L_30 = ((GBufferPass_t540C12BCC3AFAC32B775694C8A29B69A49C284E7_StaticFields*)il2cpp_codegen_static_fields_for(GBufferPass_t540C12BCC3AFAC32B775694C8A29B69A49C284E7_il2cpp_TypeInfo_var))->___s_CameraNormalsTextureID_25;
DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* L_31 = __this->___m_DeferredLights_32;
NullCheck(L_31);
RenderTargetIdentifierU5BU5D_t179798C153B7CE381B41C57863F98CB24023C4CE* L_32;
L_32 = DeferredLights_get_GbufferAttachmentIdentifiers_m5BE436B39E9BC733863A5802FFD262B61C1D12B1_inline(L_31, NULL);
DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* L_33 = __this->___m_DeferredLights_32;
NullCheck(L_33);
int32_t L_34;
L_34 = DeferredLights_get_GBufferNormalSmoothnessIndex_m1C2B7183455DDB4339E16783E424AE8FA561CD89(L_33, NULL);
NullCheck(L_32);
int32_t L_35 = L_34;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_36 = (L_32)->GetAt(static_cast<il2cpp_array_size_t>(L_35));
NullCheck(L_29);
CommandBuffer_SetGlobalTexture_m65E012CB3C35EA43533CB4FF4C6F6498FDE229CD(L_29, L_30, L_36, NULL);
// }
goto IL_00ed;
}
}// end try (depth: 1)
catch(Il2CppExceptionWrapper& e)
{
__finallyBlock.StoreException(e.ex);
}
}
IL_00ed:
{
// context.ExecuteCommandBuffer(gbufferCommands);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_37 = V_0;
ScriptableRenderContext_ExecuteCommandBuffer_mBAE37DFC699B7167A6E2C59012066C44A31E9896((&___0_context), L_37, NULL);
// CommandBufferPool.Release(gbufferCommands);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_38 = V_0;
il2cpp_codegen_runtime_class_init_inline(CommandBufferPool_t88CACA06AB445EE4743F5C4D742C73761A2DEF0F_il2cpp_TypeInfo_var);
CommandBufferPool_Release_mF83A83AA404E868E189436107015AD084C00C844(L_38, NULL);
// }
return;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.GBufferPass::OnCameraCleanup(UnityEngine.Rendering.CommandBuffer)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void GBufferPass_OnCameraCleanup_mC6DD1297AAAD2A5A160D1556419DCDB54DC280BF (GBufferPass_t540C12BCC3AFAC32B775694C8A29B69A49C284E7* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___0_cmd, const RuntimeMethod* method)
{
RenderTargetHandleU5BU5D_t1D2C6654EE06932E97BE9429E59098DEBF2CE233* V_0 = NULL;
int32_t V_1 = 0;
{
// RenderTargetHandle[] gbufferAttachments = m_DeferredLights.GbufferAttachments;
DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* L_0 = __this->___m_DeferredLights_32;
NullCheck(L_0);
RenderTargetHandleU5BU5D_t1D2C6654EE06932E97BE9429E59098DEBF2CE233* L_1;
L_1 = DeferredLights_get_GbufferAttachments_m949E7DA4CDBA1F7121106D7B5FBCAC28C6115CFD_inline(L_0, NULL);
V_0 = L_1;
// for (int i = 0; i < gbufferAttachments.Length; ++i)
V_1 = 0;
goto IL_004f;
}
IL_0010:
{
// if (i == m_DeferredLights.GBufferLightingIndex)
int32_t L_2 = V_1;
DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* L_3 = __this->___m_DeferredLights_32;
NullCheck(L_3);
int32_t L_4;
L_4 = DeferredLights_get_GBufferLightingIndex_mBD9A64655F922428737949BF03FE83498EF388F3(L_3, NULL);
if ((((int32_t)L_2) == ((int32_t)L_4)))
{
goto IL_004b;
}
}
{
// if (i == m_DeferredLights.GBufferNormalSmoothnessIndex && m_DeferredLights.HasNormalPrepass)
int32_t L_5 = V_1;
DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* L_6 = __this->___m_DeferredLights_32;
NullCheck(L_6);
int32_t L_7;
L_7 = DeferredLights_get_GBufferNormalSmoothnessIndex_m1C2B7183455DDB4339E16783E424AE8FA561CD89(L_6, NULL);
if ((!(((uint32_t)L_5) == ((uint32_t)L_7))))
{
goto IL_0039;
}
}
{
DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* L_8 = __this->___m_DeferredLights_32;
NullCheck(L_8);
bool L_9;
L_9 = DeferredLights_get_HasNormalPrepass_m479C3C279E22B06B0D9C4189F9CD19376A281B3D_inline(L_8, NULL);
if (L_9)
{
goto IL_004b;
}
}
IL_0039:
{
// cmd.ReleaseTemporaryRT(gbufferAttachments[i].id);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_10 = ___0_cmd;
RenderTargetHandleU5BU5D_t1D2C6654EE06932E97BE9429E59098DEBF2CE233* L_11 = V_0;
int32_t L_12 = V_1;
NullCheck(L_11);
int32_t L_13;
L_13 = RenderTargetHandle_get_id_m4D50FDA4A486E05D07A54ABFC04BD96C1CE7D7BE_inline(((L_11)->GetAddressAt(static_cast<il2cpp_array_size_t>(L_12))), NULL);
NullCheck(L_10);
CommandBuffer_ReleaseTemporaryRT_m4651A4B373DF432AA44F06A6F20852ED5996CC8E(L_10, L_13, NULL);
}
IL_004b:
{
// for (int i = 0; i < gbufferAttachments.Length; ++i)
int32_t L_14 = V_1;
V_1 = ((int32_t)il2cpp_codegen_add(L_14, 1));
}
IL_004f:
{
// for (int i = 0; i < gbufferAttachments.Length; ++i)
int32_t L_15 = V_1;
RenderTargetHandleU5BU5D_t1D2C6654EE06932E97BE9429E59098DEBF2CE233* L_16 = V_0;
NullCheck(L_16);
if ((((int32_t)L_15) < ((int32_t)((int32_t)(((RuntimeArray*)L_16)->max_length)))))
{
goto IL_0010;
}
}
{
// }
return;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.GBufferPass::.cctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void GBufferPass__cctor_m390B19F12B4E935A38BE01D52AD5DA3DABA1D090 (const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&GBufferPass_t540C12BCC3AFAC32B775694C8A29B69A49C284E7_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral11A1B03A6B4D07EC309C050A787B4C1ED79FB9FF);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral2A73ED09DC1583C0BCAC1AEDFD965F487FD51A79);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral9B9FF63EA4297F1AA9CD29B0B5DD2E01FABC7748);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralA83F99D33870F7ACD4F35AD3171F5ECE4FAC15FB);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralB1D475531D187212477C93F0E403FD19C1A04DDE);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralFEBFD325765F49D6CE2EDF21E94E3561249F25B6);
s_Il2CppMethodInitialized = true;
}
{
// static readonly int s_CameraNormalsTextureID = Shader.PropertyToID("_CameraNormalsTexture");
int32_t L_0;
L_0 = Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA(_stringLiteral9B9FF63EA4297F1AA9CD29B0B5DD2E01FABC7748, NULL);
((GBufferPass_t540C12BCC3AFAC32B775694C8A29B69A49C284E7_StaticFields*)il2cpp_codegen_static_fields_for(GBufferPass_t540C12BCC3AFAC32B775694C8A29B69A49C284E7_il2cpp_TypeInfo_var))->___s_CameraNormalsTextureID_25 = L_0;
// static ShaderTagId s_ShaderTagLit = new ShaderTagId("Lit");
ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 L_1;
memset((&L_1), 0, sizeof(L_1));
ShaderTagId__ctor_m4191968F1D2CE19F9092253EC10F83734A9CFF5B((&L_1), _stringLiteralA83F99D33870F7ACD4F35AD3171F5ECE4FAC15FB, /*hidden argument*/NULL);
((GBufferPass_t540C12BCC3AFAC32B775694C8A29B69A49C284E7_StaticFields*)il2cpp_codegen_static_fields_for(GBufferPass_t540C12BCC3AFAC32B775694C8A29B69A49C284E7_il2cpp_TypeInfo_var))->___s_ShaderTagLit_26 = L_1;
// static ShaderTagId s_ShaderTagSimpleLit = new ShaderTagId("SimpleLit");
ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 L_2;
memset((&L_2), 0, sizeof(L_2));
ShaderTagId__ctor_m4191968F1D2CE19F9092253EC10F83734A9CFF5B((&L_2), _stringLiteral11A1B03A6B4D07EC309C050A787B4C1ED79FB9FF, /*hidden argument*/NULL);
((GBufferPass_t540C12BCC3AFAC32B775694C8A29B69A49C284E7_StaticFields*)il2cpp_codegen_static_fields_for(GBufferPass_t540C12BCC3AFAC32B775694C8A29B69A49C284E7_il2cpp_TypeInfo_var))->___s_ShaderTagSimpleLit_27 = L_2;
// static ShaderTagId s_ShaderTagUnlit = new ShaderTagId("Unlit");
ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 L_3;
memset((&L_3), 0, sizeof(L_3));
ShaderTagId__ctor_m4191968F1D2CE19F9092253EC10F83734A9CFF5B((&L_3), _stringLiteralFEBFD325765F49D6CE2EDF21E94E3561249F25B6, /*hidden argument*/NULL);
((GBufferPass_t540C12BCC3AFAC32B775694C8A29B69A49C284E7_StaticFields*)il2cpp_codegen_static_fields_for(GBufferPass_t540C12BCC3AFAC32B775694C8A29B69A49C284E7_il2cpp_TypeInfo_var))->___s_ShaderTagUnlit_28 = L_3;
// static ShaderTagId s_ShaderTagUniversalGBuffer = new ShaderTagId("UniversalGBuffer");
ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 L_4;
memset((&L_4), 0, sizeof(L_4));
ShaderTagId__ctor_m4191968F1D2CE19F9092253EC10F83734A9CFF5B((&L_4), _stringLiteral2A73ED09DC1583C0BCAC1AEDFD965F487FD51A79, /*hidden argument*/NULL);
((GBufferPass_t540C12BCC3AFAC32B775694C8A29B69A49C284E7_StaticFields*)il2cpp_codegen_static_fields_for(GBufferPass_t540C12BCC3AFAC32B775694C8A29B69A49C284E7_il2cpp_TypeInfo_var))->___s_ShaderTagUniversalGBuffer_29 = L_4;
// static ShaderTagId s_ShaderTagUniversalMaterialType = new ShaderTagId("UniversalMaterialType");
ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 L_5;
memset((&L_5), 0, sizeof(L_5));
ShaderTagId__ctor_m4191968F1D2CE19F9092253EC10F83734A9CFF5B((&L_5), _stringLiteralB1D475531D187212477C93F0E403FD19C1A04DDE, /*hidden argument*/NULL);
((GBufferPass_t540C12BCC3AFAC32B775694C8A29B69A49C284E7_StaticFields*)il2cpp_codegen_static_fields_for(GBufferPass_t540C12BCC3AFAC32B775694C8A29B69A49C284E7_il2cpp_TypeInfo_var))->___s_ShaderTagUniversalMaterialType_30 = L_5;
return;
}
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.Void UnityEngine.Rendering.Universal.Internal.MainLightShadowCasterPass::.ctor(UnityEngine.Rendering.Universal.RenderPassEvent)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MainLightShadowCasterPass__ctor_mB767B87419FA7EFB05B3BEBA5507AB59C14A3A51 (MainLightShadowCasterPass_tC550260377ED69F98337CF963695B7A090B137E3* __this, int32_t ___0_evt, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ShadowSliceDataU5BU5D_t3B41B7A06BAB3677671AEE84FBCF1A23B7DC7D04_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral078C5819101F5FFE2A982E701EF7729257290FF7);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral1428B80A06183DF581677E12334AA50BA983AEA7);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral22CD4666EAE2AB1BED30C112E46A3027A62CFC9B);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral2CC3067D916B46FDC1022B552374730D579C2A17);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral3BEE5BF39527F408B86D7745DAE7590BE1EEB556);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral3C5DCDEB5DE5EE3398C12E86F4C6E79CADF229F6);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral59DE37D5237EDCD7A817E9624C3FD01BE5F920C3);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral5F20103D3E71C714D1518DC7B1C00D058D9A1D37);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral5FCFE8BB42D2AA29FAADC098234D0BEF8F39BE29);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral7796075F085B1A73F0304B0217A48603C4A6B819);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral7A4F8AA35B73603CF0C795996C54334A2D00248C);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral7E7DB1B4C2DED075605289B76FF28624395D3688);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralA6F9F47B0C82C673919A3E8F962205ECC0392CC6);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralABC8C9038985FA39FE6CEE7EA87E485F8723F5AE);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralC86857772710D2DA543BAFF44B4570475812BDD0);
s_Il2CppMethodInitialized = true;
}
{
// ProfilingSampler m_ProfilingSetupSampler = new ProfilingSampler("Setup Main Shadowmap");
ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* L_0 = (ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE*)il2cpp_codegen_object_new(ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE_il2cpp_TypeInfo_var);
NullCheck(L_0);
ProfilingSampler__ctor_m26500989FCDB07FA33C9A3BB7F215CBD892F5BB7(L_0, _stringLiteral3BEE5BF39527F408B86D7745DAE7590BE1EEB556, NULL);
__this->___m_ProfilingSetupSampler_36 = L_0;
Il2CppCodeGenWriteBarrier((void**)(&__this->___m_ProfilingSetupSampler_36), (void*)L_0);
// public MainLightShadowCasterPass(RenderPassEvent evt)
ScriptableRenderPass__ctor_mE49D4FF8E68A854367A4081E664B8DBA74E6B752(__this, NULL);
// base.profilingSampler = new ProfilingSampler(nameof(MainLightShadowCasterPass));
ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* L_1 = (ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE*)il2cpp_codegen_object_new(ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE_il2cpp_TypeInfo_var);
NullCheck(L_1);
ProfilingSampler__ctor_m26500989FCDB07FA33C9A3BB7F215CBD892F5BB7(L_1, _stringLiteral3C5DCDEB5DE5EE3398C12E86F4C6E79CADF229F6, NULL);
ScriptableRenderPass_set_profilingSampler_mFD238B85B68DED586BA8C678141BEEAF229FBF2D_inline(__this, L_1, NULL);
// renderPassEvent = evt;
int32_t L_2 = ___0_evt;
ScriptableRenderPass_set_renderPassEvent_m63FA581FFDE1C69C2E1358BD0B8DB30275334960_inline(__this, L_2, NULL);
// m_MainLightShadowMatrices = new Matrix4x4[k_MaxCascades + 1];
Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* L_3 = (Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D*)(Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D*)SZArrayNew(Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D_il2cpp_TypeInfo_var, (uint32_t)5);
__this->___m_MainLightShadowMatrices_32 = L_3;
Il2CppCodeGenWriteBarrier((void**)(&__this->___m_MainLightShadowMatrices_32), (void*)L_3);
// m_CascadeSlices = new ShadowSliceData[k_MaxCascades];
ShadowSliceDataU5BU5D_t3B41B7A06BAB3677671AEE84FBCF1A23B7DC7D04* L_4 = (ShadowSliceDataU5BU5D_t3B41B7A06BAB3677671AEE84FBCF1A23B7DC7D04*)(ShadowSliceDataU5BU5D_t3B41B7A06BAB3677671AEE84FBCF1A23B7DC7D04*)SZArrayNew(ShadowSliceDataU5BU5D_t3B41B7A06BAB3677671AEE84FBCF1A23B7DC7D04_il2cpp_TypeInfo_var, (uint32_t)4);
__this->___m_CascadeSlices_33 = L_4;
Il2CppCodeGenWriteBarrier((void**)(&__this->___m_CascadeSlices_33), (void*)L_4);
// m_CascadeSplitDistances = new Vector4[k_MaxCascades];
Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD* L_5 = (Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD*)(Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD*)SZArrayNew(Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD_il2cpp_TypeInfo_var, (uint32_t)4);
__this->___m_CascadeSplitDistances_34 = L_5;
Il2CppCodeGenWriteBarrier((void**)(&__this->___m_CascadeSplitDistances_34), (void*)L_5);
// MainLightShadowConstantBuffer._WorldToShadow = Shader.PropertyToID("_MainLightWorldToShadow");
int32_t L_6;
L_6 = Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA(_stringLiteral7796075F085B1A73F0304B0217A48603C4A6B819, NULL);
((MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_StaticFields*)il2cpp_codegen_static_fields_for(MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_il2cpp_TypeInfo_var))->____WorldToShadow_0 = L_6;
// MainLightShadowConstantBuffer._ShadowParams = Shader.PropertyToID("_MainLightShadowParams");
int32_t L_7;
L_7 = Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA(_stringLiteral22CD4666EAE2AB1BED30C112E46A3027A62CFC9B, NULL);
((MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_StaticFields*)il2cpp_codegen_static_fields_for(MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_il2cpp_TypeInfo_var))->____ShadowParams_1 = L_7;
// MainLightShadowConstantBuffer._CascadeShadowSplitSpheres0 = Shader.PropertyToID("_CascadeShadowSplitSpheres0");
int32_t L_8;
L_8 = Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA(_stringLiteralABC8C9038985FA39FE6CEE7EA87E485F8723F5AE, NULL);
((MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_StaticFields*)il2cpp_codegen_static_fields_for(MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_il2cpp_TypeInfo_var))->____CascadeShadowSplitSpheres0_2 = L_8;
// MainLightShadowConstantBuffer._CascadeShadowSplitSpheres1 = Shader.PropertyToID("_CascadeShadowSplitSpheres1");
int32_t L_9;
L_9 = Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA(_stringLiteral1428B80A06183DF581677E12334AA50BA983AEA7, NULL);
((MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_StaticFields*)il2cpp_codegen_static_fields_for(MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_il2cpp_TypeInfo_var))->____CascadeShadowSplitSpheres1_3 = L_9;
// MainLightShadowConstantBuffer._CascadeShadowSplitSpheres2 = Shader.PropertyToID("_CascadeShadowSplitSpheres2");
int32_t L_10;
L_10 = Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA(_stringLiteral7A4F8AA35B73603CF0C795996C54334A2D00248C, NULL);
((MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_StaticFields*)il2cpp_codegen_static_fields_for(MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_il2cpp_TypeInfo_var))->____CascadeShadowSplitSpheres2_4 = L_10;
// MainLightShadowConstantBuffer._CascadeShadowSplitSpheres3 = Shader.PropertyToID("_CascadeShadowSplitSpheres3");
int32_t L_11;
L_11 = Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA(_stringLiteral2CC3067D916B46FDC1022B552374730D579C2A17, NULL);
((MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_StaticFields*)il2cpp_codegen_static_fields_for(MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_il2cpp_TypeInfo_var))->____CascadeShadowSplitSpheres3_5 = L_11;
// MainLightShadowConstantBuffer._CascadeShadowSplitSphereRadii = Shader.PropertyToID("_CascadeShadowSplitSphereRadii");
int32_t L_12;
L_12 = Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA(_stringLiteral5F20103D3E71C714D1518DC7B1C00D058D9A1D37, NULL);
((MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_StaticFields*)il2cpp_codegen_static_fields_for(MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_il2cpp_TypeInfo_var))->____CascadeShadowSplitSphereRadii_6 = L_12;
// MainLightShadowConstantBuffer._ShadowOffset0 = Shader.PropertyToID("_MainLightShadowOffset0");
int32_t L_13;
L_13 = Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA(_stringLiteral078C5819101F5FFE2A982E701EF7729257290FF7, NULL);
((MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_StaticFields*)il2cpp_codegen_static_fields_for(MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_il2cpp_TypeInfo_var))->____ShadowOffset0_7 = L_13;
// MainLightShadowConstantBuffer._ShadowOffset1 = Shader.PropertyToID("_MainLightShadowOffset1");
int32_t L_14;
L_14 = Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA(_stringLiteral7E7DB1B4C2DED075605289B76FF28624395D3688, NULL);
((MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_StaticFields*)il2cpp_codegen_static_fields_for(MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_il2cpp_TypeInfo_var))->____ShadowOffset1_8 = L_14;
// MainLightShadowConstantBuffer._ShadowOffset2 = Shader.PropertyToID("_MainLightShadowOffset2");
int32_t L_15;
L_15 = Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA(_stringLiteralC86857772710D2DA543BAFF44B4570475812BDD0, NULL);
((MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_StaticFields*)il2cpp_codegen_static_fields_for(MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_il2cpp_TypeInfo_var))->____ShadowOffset2_9 = L_15;
// MainLightShadowConstantBuffer._ShadowOffset3 = Shader.PropertyToID("_MainLightShadowOffset3");
int32_t L_16;
L_16 = Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA(_stringLiteralA6F9F47B0C82C673919A3E8F962205ECC0392CC6, NULL);
((MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_StaticFields*)il2cpp_codegen_static_fields_for(MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_il2cpp_TypeInfo_var))->____ShadowOffset3_10 = L_16;
// MainLightShadowConstantBuffer._ShadowmapSize = Shader.PropertyToID("_MainLightShadowmapSize");
int32_t L_17;
L_17 = Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA(_stringLiteral59DE37D5237EDCD7A817E9624C3FD01BE5F920C3, NULL);
((MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_StaticFields*)il2cpp_codegen_static_fields_for(MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_il2cpp_TypeInfo_var))->____ShadowmapSize_11 = L_17;
// m_MainLightShadowmap.Init("_MainLightShadowmapTexture");
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* L_18 = (&__this->___m_MainLightShadowmap_30);
RenderTargetHandle_Init_mDF9383A0DB5E0B56577BA43CC56CD659F8970646(L_18, _stringLiteral5FCFE8BB42D2AA29FAADC098234D0BEF8F39BE29, NULL);
// }
return;
}
}
// System.Boolean UnityEngine.Rendering.Universal.Internal.MainLightShadowCasterPass::Setup(UnityEngine.Rendering.Universal.RenderingData&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool MainLightShadowCasterPass_Setup_m12C13F721C3A0E61DF8A4DE84681F36968892E4D (MainLightShadowCasterPass_tC550260377ED69F98337CF963695B7A090B137E3* __this, RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* ___0_renderingData, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Debug_t8394C7EEAECA3689C2C9B9DE9C7166D73596276F_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ShadowUtils_tCFE84AA46B8156AE034EF14220AD0BBEB011F4E5_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral4B2BF663FAFE4EA038675F6C2D1083425BC2DD57);
s_Il2CppMethodInitialized = true;
}
ProfilingScope_t57898BA31E8EF8F083EF84E0DA2737AC61CBC5BD V_0;
memset((&V_0), 0, sizeof(V_0));
int32_t V_1 = 0;
VisibleLight_t0A4DF5B22865A00F618A0352B805277FA0132805 V_2;
memset((&V_2), 0, sizeof(V_2));
Light_t1E68479B7782AF2050FAA02A5DC612FD034F18F3* V_3 = NULL;
Bounds_t367E830C64BBF235ED8C3B2F8CF6254FDCAD39C3 V_4;
memset((&V_4), 0, sizeof(V_4));
int32_t V_5 = 0;
bool V_6 = false;
int32_t V_7 = 0;
MainLightShadowCasterPass_tC550260377ED69F98337CF963695B7A090B137E3* G_B13_0 = NULL;
MainLightShadowCasterPass_tC550260377ED69F98337CF963695B7A090B137E3* G_B12_0 = NULL;
int32_t G_B14_0 = 0;
MainLightShadowCasterPass_tC550260377ED69F98337CF963695B7A090B137E3* G_B14_1 = NULL;
{
// using var profScope = new ProfilingScope(null, m_ProfilingSetupSampler);
ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* L_0 = __this->___m_ProfilingSetupSampler_36;
ProfilingScope__ctor_mE15813DF7651C1A3B6AFD6465AD4B973E8F1DBFC((&V_0), (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7*)NULL, L_0, NULL);
}
{
auto __finallyBlock = il2cpp::utils::Finally([&]
{
FINALLY_01db:
{// begin finally (depth: 1)
ProfilingScope_Dispose_m4231A2ACA1F8E345BB0078310A9F7601704C8BE4((&V_0), NULL);
return;
}// end finally (depth: 1)
});
try
{// begin try (depth: 1)
{
// if (!renderingData.shadowData.supportsMainLightShadows)
RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_1 = ___0_renderingData;
ShadowData_tA165FDF7CA4CE6BEA8B649FFAB91C59ED684D832* L_2 = (&L_1->___shadowData_3);
bool L_3 = L_2->___supportsMainLightShadows_0;
if (L_3)
{
goto IL_0029_1;
}
}
{
// return SetupForEmptyRendering(ref renderingData);
RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_4 = ___0_renderingData;
bool L_5;
L_5 = MainLightShadowCasterPass_SetupForEmptyRendering_m02951F972F83A29E873EBFE905DF07FD43C06EE1(__this, L_4, NULL);
V_6 = L_5;
goto IL_01e9;
}
IL_0029_1:
{
// Clear();
MainLightShadowCasterPass_Clear_m87F3BD44E2481FBD03E0A7F66E4EAC6363BD9728(__this, NULL);
// int shadowLightIndex = renderingData.lightData.mainLightIndex;
RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_6 = ___0_renderingData;
LightData_t6A82F1C9AA97327A5EE9C16A3E949918F3A55470* L_7 = (&L_6->___lightData_2);
int32_t L_8 = L_7->___mainLightIndex_0;
V_1 = L_8;
// if (shadowLightIndex == -1)
int32_t L_9 = V_1;
if ((!(((uint32_t)L_9) == ((uint32_t)(-1)))))
{
goto IL_004d_1;
}
}
{
// return SetupForEmptyRendering(ref renderingData);
RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_10 = ___0_renderingData;
bool L_11;
L_11 = MainLightShadowCasterPass_SetupForEmptyRendering_m02951F972F83A29E873EBFE905DF07FD43C06EE1(__this, L_10, NULL);
V_6 = L_11;
goto IL_01e9;
}
IL_004d_1:
{
// VisibleLight shadowLight = renderingData.lightData.visibleLights[shadowLightIndex];
RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_12 = ___0_renderingData;
LightData_t6A82F1C9AA97327A5EE9C16A3E949918F3A55470* L_13 = (&L_12->___lightData_2);
NativeArray_1_t71485A1E60B31CCAD3E525C907CF172E8B804468* L_14 = (&L_13->___visibleLights_3);
int32_t L_15 = V_1;
VisibleLight_t0A4DF5B22865A00F618A0352B805277FA0132805 L_16;
L_16 = IL2CPP_NATIVEARRAY_GET_ITEM(VisibleLight_t0A4DF5B22865A00F618A0352B805277FA0132805, (L_14)->___m_Buffer_0, L_15);
V_2 = L_16;
// Light light = shadowLight.light;
Light_t1E68479B7782AF2050FAA02A5DC612FD034F18F3* L_17;
L_17 = VisibleLight_get_light_mD179E0BF18C77DBE2FD85FE9687F63A8C1859E6B((&V_2), NULL);
V_3 = L_17;
// if (light.shadows == LightShadows.None)
Light_t1E68479B7782AF2050FAA02A5DC612FD034F18F3* L_18 = V_3;
NullCheck(L_18);
int32_t L_19;
L_19 = Light_get_shadows_m1A11721F202C27838A7A8ED72455E6A727CEE6C5(L_18, NULL);
if (L_19)
{
goto IL_007d_1;
}
}
{
// return SetupForEmptyRendering(ref renderingData);
RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_20 = ___0_renderingData;
bool L_21;
L_21 = MainLightShadowCasterPass_SetupForEmptyRendering_m02951F972F83A29E873EBFE905DF07FD43C06EE1(__this, L_20, NULL);
V_6 = L_21;
goto IL_01e9;
}
IL_007d_1:
{
// if (shadowLight.lightType != LightType.Directional)
int32_t L_22;
L_22 = VisibleLight_get_lightType_mFFCEBE6E368853F13E7CDBA910F6D9B689292454((&V_2), NULL);
if ((((int32_t)L_22) == ((int32_t)1)))
{
goto IL_0091_1;
}
}
{
// Debug.LogWarning("Only directional lights are supported as main light.");
il2cpp_codegen_runtime_class_init_inline(Debug_t8394C7EEAECA3689C2C9B9DE9C7166D73596276F_il2cpp_TypeInfo_var);
Debug_LogWarning_m33EF1B897E0C7C6FF538989610BFAFFEF4628CA9(_stringLiteral4B2BF663FAFE4EA038675F6C2D1083425BC2DD57, NULL);
}
IL_0091_1:
{
// if (!renderingData.cullResults.GetShadowCasterBounds(shadowLightIndex, out bounds))
RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_23 = ___0_renderingData;
CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267* L_24 = (&L_23->___cullResults_0);
int32_t L_25 = V_1;
bool L_26;
L_26 = CullingResults_GetShadowCasterBounds_m5DD3647DB1560ECCF6620DD7DE16D6304012CF0B(L_24, L_25, (&V_4), NULL);
if (L_26)
{
goto IL_00af_1;
}
}
{
// return SetupForEmptyRendering(ref renderingData);
RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_27 = ___0_renderingData;
bool L_28;
L_28 = MainLightShadowCasterPass_SetupForEmptyRendering_m02951F972F83A29E873EBFE905DF07FD43C06EE1(__this, L_27, NULL);
V_6 = L_28;
goto IL_01e9;
}
IL_00af_1:
{
// m_ShadowCasterCascadesCount = renderingData.shadowData.mainLightShadowCascadesCount;
RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_29 = ___0_renderingData;
ShadowData_tA165FDF7CA4CE6BEA8B649FFAB91C59ED684D832* L_30 = (&L_29->___shadowData_3);
int32_t L_31 = L_30->___mainLightShadowCascadesCount_4;
__this->___m_ShadowCasterCascadesCount_29 = L_31;
// int shadowResolution = ShadowUtils.GetMaxTileResolutionInAtlas(renderingData.shadowData.mainLightShadowmapWidth,
// renderingData.shadowData.mainLightShadowmapHeight, m_ShadowCasterCascadesCount);
RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_32 = ___0_renderingData;
ShadowData_tA165FDF7CA4CE6BEA8B649FFAB91C59ED684D832* L_33 = (&L_32->___shadowData_3);
int32_t L_34 = L_33->___mainLightShadowmapWidth_2;
RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_35 = ___0_renderingData;
ShadowData_tA165FDF7CA4CE6BEA8B649FFAB91C59ED684D832* L_36 = (&L_35->___shadowData_3);
int32_t L_37 = L_36->___mainLightShadowmapHeight_3;
int32_t L_38 = __this->___m_ShadowCasterCascadesCount_29;
il2cpp_codegen_runtime_class_init_inline(ShadowUtils_tCFE84AA46B8156AE034EF14220AD0BBEB011F4E5_il2cpp_TypeInfo_var);
int32_t L_39;
L_39 = ShadowUtils_GetMaxTileResolutionInAtlas_mC046ABA6CCE92C6E439272FD2BBD1BB8EDA7591A(L_34, L_37, L_38, NULL);
V_5 = L_39;
// renderTargetWidth = renderingData.shadowData.mainLightShadowmapWidth;
RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_40 = ___0_renderingData;
ShadowData_tA165FDF7CA4CE6BEA8B649FFAB91C59ED684D832* L_41 = (&L_40->___shadowData_3);
int32_t L_42 = L_41->___mainLightShadowmapWidth_2;
ScriptableRenderPass_set_renderTargetWidth_mCF6576036BDFCD651CBF1ACA82F19F890D1AD5E5_inline(__this, L_42, NULL);
// renderTargetHeight = (m_ShadowCasterCascadesCount == 2) ?
// renderingData.shadowData.mainLightShadowmapHeight >> 1 :
// renderingData.shadowData.mainLightShadowmapHeight;
int32_t L_43 = __this->___m_ShadowCasterCascadesCount_29;
G_B12_0 = __this;
if ((((int32_t)L_43) == ((int32_t)2)))
{
G_B13_0 = __this;
goto IL_010b_1;
}
}
{
RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_44 = ___0_renderingData;
ShadowData_tA165FDF7CA4CE6BEA8B649FFAB91C59ED684D832* L_45 = (&L_44->___shadowData_3);
int32_t L_46 = L_45->___mainLightShadowmapHeight_3;
G_B14_0 = L_46;
G_B14_1 = G_B12_0;
goto IL_0118_1;
}
IL_010b_1:
{
RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_47 = ___0_renderingData;
ShadowData_tA165FDF7CA4CE6BEA8B649FFAB91C59ED684D832* L_48 = (&L_47->___shadowData_3);
int32_t L_49 = L_48->___mainLightShadowmapHeight_3;
G_B14_0 = ((int32_t)(L_49>>1));
G_B14_1 = G_B13_0;
}
IL_0118_1:
{
NullCheck(G_B14_1);
ScriptableRenderPass_set_renderTargetHeight_m616CCCB82B000DA4C247DECE44BF85478D91E1C3_inline(G_B14_1, G_B14_0, NULL);
// for (int cascadeIndex = 0; cascadeIndex < m_ShadowCasterCascadesCount; ++cascadeIndex)
V_7 = 0;
goto IL_0177_1;
}
IL_0122_1:
{
// bool success = ShadowUtils.ExtractDirectionalLightMatrix(ref renderingData.cullResults, ref renderingData.shadowData,
// shadowLightIndex, cascadeIndex, renderTargetWidth, renderTargetHeight, shadowResolution, light.shadowNearPlane,
// out m_CascadeSplitDistances[cascadeIndex], out m_CascadeSlices[cascadeIndex]);
RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_50 = ___0_renderingData;
CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267* L_51 = (&L_50->___cullResults_0);
RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_52 = ___0_renderingData;
ShadowData_tA165FDF7CA4CE6BEA8B649FFAB91C59ED684D832* L_53 = (&L_52->___shadowData_3);
int32_t L_54 = V_1;
int32_t L_55 = V_7;
int32_t L_56;
L_56 = ScriptableRenderPass_get_renderTargetWidth_m4369657149114EB0ACACD8DD2F9948DB6023BE25_inline(__this, NULL);
int32_t L_57;
L_57 = ScriptableRenderPass_get_renderTargetHeight_m393B4EAD2D00917F0DC4D0421B08B3DA82F25E64_inline(__this, NULL);
int32_t L_58 = V_5;
Light_t1E68479B7782AF2050FAA02A5DC612FD034F18F3* L_59 = V_3;
NullCheck(L_59);
float L_60;
L_60 = Light_get_shadowNearPlane_mB3C0191C73C17761732686A2FA564505C31ED303(L_59, NULL);
Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD* L_61 = __this->___m_CascadeSplitDistances_34;
int32_t L_62 = V_7;
NullCheck(L_61);
ShadowSliceDataU5BU5D_t3B41B7A06BAB3677671AEE84FBCF1A23B7DC7D04* L_63 = __this->___m_CascadeSlices_33;
int32_t L_64 = V_7;
NullCheck(L_63);
il2cpp_codegen_runtime_class_init_inline(ShadowUtils_tCFE84AA46B8156AE034EF14220AD0BBEB011F4E5_il2cpp_TypeInfo_var);
bool L_65;
L_65 = ShadowUtils_ExtractDirectionalLightMatrix_m7A5F2DBA6225A7D2C2B2FFB75044395BDE734F05(L_51, L_53, L_54, L_55, L_56, L_57, L_58, L_60, ((L_61)->GetAddressAt(static_cast<il2cpp_array_size_t>(L_62))), ((L_63)->GetAddressAt(static_cast<il2cpp_array_size_t>(L_64))), NULL);
// if (!success)
if (L_65)
{
goto IL_0171_1;
}
}
{
// return SetupForEmptyRendering(ref renderingData);
RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_66 = ___0_renderingData;
bool L_67;
L_67 = MainLightShadowCasterPass_SetupForEmptyRendering_m02951F972F83A29E873EBFE905DF07FD43C06EE1(__this, L_66, NULL);
V_6 = L_67;
goto IL_01e9;
}
IL_0171_1:
{
// for (int cascadeIndex = 0; cascadeIndex < m_ShadowCasterCascadesCount; ++cascadeIndex)
int32_t L_68 = V_7;
V_7 = ((int32_t)il2cpp_codegen_add(L_68, 1));
}
IL_0177_1:
{
// for (int cascadeIndex = 0; cascadeIndex < m_ShadowCasterCascadesCount; ++cascadeIndex)
int32_t L_69 = V_7;
int32_t L_70 = __this->___m_ShadowCasterCascadesCount_29;
if ((((int32_t)L_69) < ((int32_t)L_70)))
{
goto IL_0122_1;
}
}
{
// m_MainLightShadowmapTexture = ShadowUtils.GetTemporaryShadowTexture(renderTargetWidth, renderTargetHeight, k_ShadowmapBufferBits);
int32_t L_71;
L_71 = ScriptableRenderPass_get_renderTargetWidth_m4369657149114EB0ACACD8DD2F9948DB6023BE25_inline(__this, NULL);
int32_t L_72;
L_72 = ScriptableRenderPass_get_renderTargetHeight_m393B4EAD2D00917F0DC4D0421B08B3DA82F25E64_inline(__this, NULL);
il2cpp_codegen_runtime_class_init_inline(ShadowUtils_tCFE84AA46B8156AE034EF14220AD0BBEB011F4E5_il2cpp_TypeInfo_var);
RenderTexture_tBA90C4C3AD9EECCFDDCC632D97C29FAB80D60D27* L_73;
L_73 = ShadowUtils_GetTemporaryShadowTexture_mA9A7CA02A3CB5D9757C78CEB0148637C2D07EF72(L_71, L_72, ((int32_t)16), NULL);
__this->___m_MainLightShadowmapTexture_31 = L_73;
Il2CppCodeGenWriteBarrier((void**)(&__this->___m_MainLightShadowmapTexture_31), (void*)L_73);
// m_MaxShadowDistanceSq = renderingData.cameraData.maxShadowDistance * renderingData.cameraData.maxShadowDistance;
RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_74 = ___0_renderingData;
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_75 = (&L_74->___cameraData_1);
float L_76 = L_75->___maxShadowDistance_26;
RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_77 = ___0_renderingData;
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_78 = (&L_77->___cameraData_1);
float L_79 = L_78->___maxShadowDistance_26;
__this->___m_MaxShadowDistanceSq_28 = ((float)il2cpp_codegen_multiply(L_76, L_79));
// m_CascadeBorder = renderingData.shadowData.mainLightShadowCascadeBorder;
RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_80 = ___0_renderingData;
ShadowData_tA165FDF7CA4CE6BEA8B649FFAB91C59ED684D832* L_81 = (&L_80->___shadowData_3);
float L_82 = L_81->___mainLightShadowCascadeBorder_6;
__this->___m_CascadeBorder_27 = L_82;
// m_CreateEmptyShadowmap = false;
__this->___m_CreateEmptyShadowmap_35 = (bool)0;
// useNativeRenderPass = true;
ScriptableRenderPass_set_useNativeRenderPass_m1D60C30BB1CF1B4D383FFCABC1F57EA755626895_inline(__this, (bool)1, NULL);
// return true;
V_6 = (bool)1;
goto IL_01e9;
}
}// end try (depth: 1)
catch(Il2CppExceptionWrapper& e)
{
__finallyBlock.StoreException(e.ex);
}
}
IL_01e9:
{
// }
bool L_83 = V_6;
return L_83;
}
}
// System.Boolean UnityEngine.Rendering.Universal.Internal.MainLightShadowCasterPass::SetupForEmptyRendering(UnityEngine.Rendering.Universal.RenderingData&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool MainLightShadowCasterPass_SetupForEmptyRendering_m02951F972F83A29E873EBFE905DF07FD43C06EE1 (MainLightShadowCasterPass_tC550260377ED69F98337CF963695B7A090B137E3* __this, RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* ___0_renderingData, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ShadowUtils_tCFE84AA46B8156AE034EF14220AD0BBEB011F4E5_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
{
// if (!renderingData.cameraData.renderer.stripShadowsOffVariants)
RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_0 = ___0_renderingData;
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_1 = (&L_0->___cameraData_1);
ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* L_2 = L_1->___renderer_35;
NullCheck(L_2);
bool L_3;
L_3 = ScriptableRenderer_get_stripShadowsOffVariants_mEC78AA6E4F4353DEF4DA00EB6E2BF7A55CEE322F_inline(L_2, NULL);
if (L_3)
{
goto IL_0014;
}
}
{
// return false;
return (bool)0;
}
IL_0014:
{
// m_MainLightShadowmapTexture = ShadowUtils.GetTemporaryShadowTexture(1, 1, k_ShadowmapBufferBits);
il2cpp_codegen_runtime_class_init_inline(ShadowUtils_tCFE84AA46B8156AE034EF14220AD0BBEB011F4E5_il2cpp_TypeInfo_var);
RenderTexture_tBA90C4C3AD9EECCFDDCC632D97C29FAB80D60D27* L_4;
L_4 = ShadowUtils_GetTemporaryShadowTexture_mA9A7CA02A3CB5D9757C78CEB0148637C2D07EF72(1, 1, ((int32_t)16), NULL);
__this->___m_MainLightShadowmapTexture_31 = L_4;
Il2CppCodeGenWriteBarrier((void**)(&__this->___m_MainLightShadowmapTexture_31), (void*)L_4);
// m_CreateEmptyShadowmap = true;
__this->___m_CreateEmptyShadowmap_35 = (bool)1;
// useNativeRenderPass = false;
ScriptableRenderPass_set_useNativeRenderPass_m1D60C30BB1CF1B4D383FFCABC1F57EA755626895_inline(__this, (bool)0, NULL);
// return true;
return (bool)1;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.MainLightShadowCasterPass::Configure(UnityEngine.Rendering.CommandBuffer,UnityEngine.RenderTextureDescriptor)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MainLightShadowCasterPass_Configure_m337450CB4510A58708D9F85A348CD76EAAA12599 (MainLightShadowCasterPass_tC550260377ED69F98337CF963695B7A090B137E3* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___0_cmd, RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 ___1_cameraTextureDescriptor, const RuntimeMethod* method)
{
{
// ConfigureTarget(new RenderTargetIdentifier(m_MainLightShadowmapTexture), m_MainLightShadowmapTexture.depthStencilFormat, renderTargetWidth, renderTargetHeight, 1, true);
RenderTexture_tBA90C4C3AD9EECCFDDCC632D97C29FAB80D60D27* L_0 = __this->___m_MainLightShadowmapTexture_31;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_1;
memset((&L_1), 0, sizeof(L_1));
RenderTargetIdentifier__ctor_mD6E20FA134EEBCE40A8B5E64C505DE8A0DC96BDF((&L_1), L_0, /*hidden argument*/NULL);
RenderTexture_tBA90C4C3AD9EECCFDDCC632D97C29FAB80D60D27* L_2 = __this->___m_MainLightShadowmapTexture_31;
NullCheck(L_2);
int32_t L_3;
L_3 = RenderTexture_get_depthStencilFormat_m6ACD9DAF17D844CFBA06249D8DB130018C370CB2(L_2, NULL);
int32_t L_4;
L_4 = ScriptableRenderPass_get_renderTargetWidth_m4369657149114EB0ACACD8DD2F9948DB6023BE25_inline(__this, NULL);
int32_t L_5;
L_5 = ScriptableRenderPass_get_renderTargetHeight_m393B4EAD2D00917F0DC4D0421B08B3DA82F25E64_inline(__this, NULL);
ScriptableRenderPass_ConfigureTarget_m29508F0DE40D170382140854FF9A84CCBF6AFBD8(__this, L_1, L_3, L_4, L_5, 1, (bool)1, NULL);
// ConfigureClear(ClearFlag.All, Color.black);
Color_tD001788D726C3A7F1379BEED0260B9591F440C1F L_6;
L_6 = Color_get_black_mB50217951591A045844C61E7FF31EEE3FEF16737_inline(NULL);
ScriptableRenderPass_ConfigureClear_m5C82128C3ABDD63621501DC012ED91F392ABF123(__this, 7, L_6, NULL);
// }
return;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.MainLightShadowCasterPass::Execute(UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MainLightShadowCasterPass_Execute_m5D1467DC2C85A973DC573C7BD1DF6D37AB08ACEF (MainLightShadowCasterPass_tC550260377ED69F98337CF963695B7A090B137E3* __this, ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36 ___0_context, RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* ___1_renderingData, const RuntimeMethod* method)
{
{
// if (m_CreateEmptyShadowmap)
bool L_0 = __this->___m_CreateEmptyShadowmap_35;
if (!L_0)
{
goto IL_0011;
}
}
{
// SetEmptyMainLightCascadeShadowmap(ref context);
MainLightShadowCasterPass_SetEmptyMainLightCascadeShadowmap_m0017FFEF1AA388D22128DF1AB655F1641EC9D0C2(__this, (&___0_context), NULL);
// return;
return;
}
IL_0011:
{
// RenderMainLightCascadeShadowmap(ref context, ref renderingData.cullResults, ref renderingData.lightData, ref renderingData.shadowData);
RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_1 = ___1_renderingData;
CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267* L_2 = (&L_1->___cullResults_0);
RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_3 = ___1_renderingData;
LightData_t6A82F1C9AA97327A5EE9C16A3E949918F3A55470* L_4 = (&L_3->___lightData_2);
RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_5 = ___1_renderingData;
ShadowData_tA165FDF7CA4CE6BEA8B649FFAB91C59ED684D832* L_6 = (&L_5->___shadowData_3);
MainLightShadowCasterPass_RenderMainLightCascadeShadowmap_m0EED224D103DC5D2981671FABC24CAE09553FD33(__this, (&___0_context), L_2, L_4, L_6, NULL);
// }
return;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.MainLightShadowCasterPass::OnCameraCleanup(UnityEngine.Rendering.CommandBuffer)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MainLightShadowCasterPass_OnCameraCleanup_m074A6DECEC06CFEA47F17C60B92E8DBEB76970BB (MainLightShadowCasterPass_tC550260377ED69F98337CF963695B7A090B137E3* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___0_cmd, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
{
// if (cmd == null)
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_0 = ___0_cmd;
if (L_0)
{
goto IL_000e;
}
}
{
// throw new ArgumentNullException("cmd");
ArgumentNullException_t327031E412FAB2351B0022DD5DAD47E67E597129* L_1 = (ArgumentNullException_t327031E412FAB2351B0022DD5DAD47E67E597129*)il2cpp_codegen_object_new(((RuntimeClass*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&ArgumentNullException_t327031E412FAB2351B0022DD5DAD47E67E597129_il2cpp_TypeInfo_var)));
NullCheck(L_1);
ArgumentNullException__ctor_m444AE141157E333844FC1A9500224C2F9FD24F4B(L_1, ((String_t*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&_stringLiteral855FED6E03442FBB3AF914FFBFA9DA82813817A1)), NULL);
IL2CPP_RAISE_MANAGED_EXCEPTION(L_1, ((RuntimeMethod*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&MainLightShadowCasterPass_OnCameraCleanup_m074A6DECEC06CFEA47F17C60B92E8DBEB76970BB_RuntimeMethod_var)));
}
IL_000e:
{
// if (m_MainLightShadowmapTexture)
RenderTexture_tBA90C4C3AD9EECCFDDCC632D97C29FAB80D60D27* L_2 = __this->___m_MainLightShadowmapTexture_31;
il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
bool L_3;
L_3 = Object_op_Implicit_m93896EF7D68FA113C42D3FE2BC6F661FC7EF514A(L_2, NULL);
if (!L_3)
{
goto IL_002d;
}
}
{
// RenderTexture.ReleaseTemporary(m_MainLightShadowmapTexture);
RenderTexture_tBA90C4C3AD9EECCFDDCC632D97C29FAB80D60D27* L_4 = __this->___m_MainLightShadowmapTexture_31;
RenderTexture_ReleaseTemporary_mEEF2C1990196FF06FDD0DC190928AD3A023EBDD2(L_4, NULL);
// m_MainLightShadowmapTexture = null;
__this->___m_MainLightShadowmapTexture_31 = (RenderTexture_tBA90C4C3AD9EECCFDDCC632D97C29FAB80D60D27*)NULL;
Il2CppCodeGenWriteBarrier((void**)(&__this->___m_MainLightShadowmapTexture_31), (void*)(RenderTexture_tBA90C4C3AD9EECCFDDCC632D97C29FAB80D60D27*)NULL);
}
IL_002d:
{
// }
return;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.MainLightShadowCasterPass::Clear()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MainLightShadowCasterPass_Clear_m87F3BD44E2481FBD03E0A7F66E4EAC6363BD9728 (MainLightShadowCasterPass_tC550260377ED69F98337CF963695B7A090B137E3* __this, const RuntimeMethod* method)
{
int32_t V_0 = 0;
int32_t V_1 = 0;
int32_t V_2 = 0;
{
// m_MainLightShadowmapTexture = null;
__this->___m_MainLightShadowmapTexture_31 = (RenderTexture_tBA90C4C3AD9EECCFDDCC632D97C29FAB80D60D27*)NULL;
Il2CppCodeGenWriteBarrier((void**)(&__this->___m_MainLightShadowmapTexture_31), (void*)(RenderTexture_tBA90C4C3AD9EECCFDDCC632D97C29FAB80D60D27*)NULL);
// for (int i = 0; i < m_MainLightShadowMatrices.Length; ++i)
V_0 = 0;
goto IL_0020;
}
IL_000b:
{
// m_MainLightShadowMatrices[i] = Matrix4x4.identity;
Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* L_0 = __this->___m_MainLightShadowMatrices_32;
int32_t L_1 = V_0;
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_2;
L_2 = Matrix4x4_get_identity_m6568A73831F3E2D587420D20FF423959D7D8AB56_inline(NULL);
NullCheck(L_0);
(L_0)->SetAt(static_cast<il2cpp_array_size_t>(L_1), (Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6)L_2);
// for (int i = 0; i < m_MainLightShadowMatrices.Length; ++i)
int32_t L_3 = V_0;
V_0 = ((int32_t)il2cpp_codegen_add(L_3, 1));
}
IL_0020:
{
// for (int i = 0; i < m_MainLightShadowMatrices.Length; ++i)
int32_t L_4 = V_0;
Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* L_5 = __this->___m_MainLightShadowMatrices_32;
NullCheck(L_5);
if ((((int32_t)L_4) < ((int32_t)((int32_t)(((RuntimeArray*)L_5)->max_length)))))
{
goto IL_000b;
}
}
{
// for (int i = 0; i < m_CascadeSplitDistances.Length; ++i)
V_1 = 0;
goto IL_0058;
}
IL_002f:
{
// m_CascadeSplitDistances[i] = new Vector4(0.0f, 0.0f, 0.0f, 0.0f);
Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD* L_6 = __this->___m_CascadeSplitDistances_34;
int32_t L_7 = V_1;
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_8;
memset((&L_8), 0, sizeof(L_8));
Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&L_8), (0.0f), (0.0f), (0.0f), (0.0f), /*hidden argument*/NULL);
NullCheck(L_6);
(L_6)->SetAt(static_cast<il2cpp_array_size_t>(L_7), (Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3)L_8);
// for (int i = 0; i < m_CascadeSplitDistances.Length; ++i)
int32_t L_9 = V_1;
V_1 = ((int32_t)il2cpp_codegen_add(L_9, 1));
}
IL_0058:
{
// for (int i = 0; i < m_CascadeSplitDistances.Length; ++i)
int32_t L_10 = V_1;
Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD* L_11 = __this->___m_CascadeSplitDistances_34;
NullCheck(L_11);
if ((((int32_t)L_10) < ((int32_t)((int32_t)(((RuntimeArray*)L_11)->max_length)))))
{
goto IL_002f;
}
}
{
// for (int i = 0; i < m_CascadeSlices.Length; ++i)
V_2 = 0;
goto IL_007c;
}
IL_0067:
{
// m_CascadeSlices[i].Clear();
ShadowSliceDataU5BU5D_t3B41B7A06BAB3677671AEE84FBCF1A23B7DC7D04* L_12 = __this->___m_CascadeSlices_33;
int32_t L_13 = V_2;
NullCheck(L_12);
ShadowSliceData_Clear_mB5BFA7D8B81B48BD2CCF60B127DC0AFBAD9CC6BC(((L_12)->GetAddressAt(static_cast<il2cpp_array_size_t>(L_13))), NULL);
// for (int i = 0; i < m_CascadeSlices.Length; ++i)
int32_t L_14 = V_2;
V_2 = ((int32_t)il2cpp_codegen_add(L_14, 1));
}
IL_007c:
{
// for (int i = 0; i < m_CascadeSlices.Length; ++i)
int32_t L_15 = V_2;
ShadowSliceDataU5BU5D_t3B41B7A06BAB3677671AEE84FBCF1A23B7DC7D04* L_16 = __this->___m_CascadeSlices_33;
NullCheck(L_16);
if ((((int32_t)L_15) < ((int32_t)((int32_t)(((RuntimeArray*)L_16)->max_length)))))
{
goto IL_0067;
}
}
{
// }
return;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.MainLightShadowCasterPass::SetEmptyMainLightCascadeShadowmap(UnityEngine.Rendering.ScriptableRenderContext&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MainLightShadowCasterPass_SetEmptyMainLightCascadeShadowmap_m0017FFEF1AA388D22128DF1AB655F1641EC9D0C2 (MainLightShadowCasterPass_tC550260377ED69F98337CF963695B7A090B137E3* __this, ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* ___0_context, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&CommandBufferPool_t88CACA06AB445EE4743F5C4D742C73761A2DEF0F_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&CoreUtils_tEE57AB2B0DAE9561F4954B08800A8F957850B038_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral83A2AF3BFA55850C5D85EA2FAC37454C019F396E);
s_Il2CppMethodInitialized = true;
}
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* V_0 = NULL;
{
// CommandBuffer cmd = CommandBufferPool.Get();
il2cpp_codegen_runtime_class_init_inline(CommandBufferPool_t88CACA06AB445EE4743F5C4D742C73761A2DEF0F_il2cpp_TypeInfo_var);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_0;
L_0 = CommandBufferPool_Get_m1A194FD7FBF7B6B0B47F292287DAD9EB65EE4423(NULL);
V_0 = L_0;
// CoreUtils.SetKeyword(cmd, ShaderKeywordStrings.MainLightShadows, true);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_1 = V_0;
il2cpp_codegen_runtime_class_init_inline(CoreUtils_tEE57AB2B0DAE9561F4954B08800A8F957850B038_il2cpp_TypeInfo_var);
CoreUtils_SetKeyword_mF882266E1C4C1EC2F7824B5B0F45EC94BC015FDD(L_1, _stringLiteral83A2AF3BFA55850C5D85EA2FAC37454C019F396E, (bool)1, NULL);
// cmd.SetGlobalTexture(m_MainLightShadowmap.id, m_MainLightShadowmapTexture);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_2 = V_0;
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* L_3 = (&__this->___m_MainLightShadowmap_30);
int32_t L_4;
L_4 = RenderTargetHandle_get_id_m4D50FDA4A486E05D07A54ABFC04BD96C1CE7D7BE_inline(L_3, NULL);
RenderTexture_tBA90C4C3AD9EECCFDDCC632D97C29FAB80D60D27* L_5 = __this->___m_MainLightShadowmapTexture_31;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_6;
L_6 = RenderTargetIdentifier_op_Implicit_mBF13C6AE62DCEDDEFDC1C7305BE646FE99D2F24C(L_5, NULL);
NullCheck(L_2);
CommandBuffer_SetGlobalTexture_m65E012CB3C35EA43533CB4FF4C6F6498FDE229CD(L_2, L_4, L_6, NULL);
// cmd.SetGlobalVector(MainLightShadowConstantBuffer._ShadowParams,
// new Vector4(1, 0, 1, 0));
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_7 = V_0;
int32_t L_8 = ((MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_StaticFields*)il2cpp_codegen_static_fields_for(MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_il2cpp_TypeInfo_var))->____ShadowParams_1;
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_9;
memset((&L_9), 0, sizeof(L_9));
Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&L_9), (1.0f), (0.0f), (1.0f), (0.0f), /*hidden argument*/NULL);
NullCheck(L_7);
CommandBuffer_SetGlobalVector_mBE497AA5F5C9E71A3F353BA1BDB97D8AC4B75FDA(L_7, L_8, L_9, NULL);
// cmd.SetGlobalVector(MainLightShadowConstantBuffer._ShadowmapSize,
// new Vector4(1f / m_MainLightShadowmapTexture.width, 1f / m_MainLightShadowmapTexture.height, m_MainLightShadowmapTexture.width, m_MainLightShadowmapTexture.height));
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_10 = V_0;
int32_t L_11 = ((MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_StaticFields*)il2cpp_codegen_static_fields_for(MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_il2cpp_TypeInfo_var))->____ShadowmapSize_11;
RenderTexture_tBA90C4C3AD9EECCFDDCC632D97C29FAB80D60D27* L_12 = __this->___m_MainLightShadowmapTexture_31;
NullCheck(L_12);
int32_t L_13;
L_13 = VirtualFuncInvoker0< int32_t >::Invoke(5 /* System.Int32 UnityEngine.Texture::get_width() */, L_12);
RenderTexture_tBA90C4C3AD9EECCFDDCC632D97C29FAB80D60D27* L_14 = __this->___m_MainLightShadowmapTexture_31;
NullCheck(L_14);
int32_t L_15;
L_15 = VirtualFuncInvoker0< int32_t >::Invoke(7 /* System.Int32 UnityEngine.Texture::get_height() */, L_14);
RenderTexture_tBA90C4C3AD9EECCFDDCC632D97C29FAB80D60D27* L_16 = __this->___m_MainLightShadowmapTexture_31;
NullCheck(L_16);
int32_t L_17;
L_17 = VirtualFuncInvoker0< int32_t >::Invoke(5 /* System.Int32 UnityEngine.Texture::get_width() */, L_16);
RenderTexture_tBA90C4C3AD9EECCFDDCC632D97C29FAB80D60D27* L_18 = __this->___m_MainLightShadowmapTexture_31;
NullCheck(L_18);
int32_t L_19;
L_19 = VirtualFuncInvoker0< int32_t >::Invoke(7 /* System.Int32 UnityEngine.Texture::get_height() */, L_18);
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_20;
memset((&L_20), 0, sizeof(L_20));
Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&L_20), ((float)((1.0f)/((float)L_13))), ((float)((1.0f)/((float)L_15))), ((float)L_17), ((float)L_19), /*hidden argument*/NULL);
NullCheck(L_10);
CommandBuffer_SetGlobalVector_mBE497AA5F5C9E71A3F353BA1BDB97D8AC4B75FDA(L_10, L_11, L_20, NULL);
// context.ExecuteCommandBuffer(cmd);
ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* L_21 = ___0_context;
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_22 = V_0;
ScriptableRenderContext_ExecuteCommandBuffer_mBAE37DFC699B7167A6E2C59012066C44A31E9896(L_21, L_22, NULL);
// CommandBufferPool.Release(cmd);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_23 = V_0;
CommandBufferPool_Release_mF83A83AA404E868E189436107015AD084C00C844(L_23, NULL);
// }
return;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.MainLightShadowCasterPass::RenderMainLightCascadeShadowmap(UnityEngine.Rendering.ScriptableRenderContext&,UnityEngine.Rendering.CullingResults&,UnityEngine.Rendering.Universal.LightData&,UnityEngine.Rendering.Universal.ShadowData&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MainLightShadowCasterPass_RenderMainLightCascadeShadowmap_m0EED224D103DC5D2981671FABC24CAE09553FD33 (MainLightShadowCasterPass_tC550260377ED69F98337CF963695B7A090B137E3* __this, ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* ___0_context, CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267* ___1_cullResults, LightData_t6A82F1C9AA97327A5EE9C16A3E949918F3A55470* ___2_lightData, ShadowData_tA165FDF7CA4CE6BEA8B649FFAB91C59ED684D832* ___3_shadowData, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&CommandBufferPool_t88CACA06AB445EE4743F5C4D742C73761A2DEF0F_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&CoreUtils_tEE57AB2B0DAE9561F4954B08800A8F957850B038_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ProfilingSampler_Get_TisURPProfileId_tA83520239B6C0F10A73CCC6CEC7D3DA1F1932481_m9F3104BDEBD70A287E8F4BAC86579564A19A5661_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ShadowUtils_tCFE84AA46B8156AE034EF14220AD0BBEB011F4E5_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&UniversalRenderPipeline_t54B4737DC500C08628C5BE283D8C583C14DED98F_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral38B68A9662E04AA2DAC9A57E8F6065C918BD5381);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral5AC9F587D8B88016EF872D490D0DEF1E9A11920A);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral83A2AF3BFA55850C5D85EA2FAC37454C019F396E);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralB38DF95CA2EE70A6166CDD821F61100A45162ACD);
s_Il2CppMethodInitialized = true;
}
int32_t V_0 = 0;
VisibleLight_t0A4DF5B22865A00F618A0352B805277FA0132805 V_1;
memset((&V_1), 0, sizeof(V_1));
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* V_2 = NULL;
ProfilingScope_t57898BA31E8EF8F083EF84E0DA2737AC61CBC5BD V_3;
memset((&V_3), 0, sizeof(V_3));
ShadowDrawingSettings_t3C0AD7F3960F1BF5536867AF6E641F23F4C7AFA4 V_4;
memset((&V_4), 0, sizeof(V_4));
int32_t V_5 = 0;
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 V_6;
memset((&V_6), 0, sizeof(V_6));
ShadowData_tA165FDF7CA4CE6BEA8B649FFAB91C59ED684D832* G_B8_0 = NULL;
ShadowData_tA165FDF7CA4CE6BEA8B649FFAB91C59ED684D832* G_B7_0 = NULL;
int32_t G_B9_0 = 0;
ShadowData_tA165FDF7CA4CE6BEA8B649FFAB91C59ED684D832* G_B9_1 = NULL;
{
// int shadowLightIndex = lightData.mainLightIndex;
LightData_t6A82F1C9AA97327A5EE9C16A3E949918F3A55470* L_0 = ___2_lightData;
int32_t L_1 = L_0->___mainLightIndex_0;
V_0 = L_1;
// if (shadowLightIndex == -1)
int32_t L_2 = V_0;
if ((!(((uint32_t)L_2) == ((uint32_t)(-1)))))
{
goto IL_000c;
}
}
{
// return;
return;
}
IL_000c:
{
// VisibleLight shadowLight = lightData.visibleLights[shadowLightIndex];
LightData_t6A82F1C9AA97327A5EE9C16A3E949918F3A55470* L_3 = ___2_lightData;
NativeArray_1_t71485A1E60B31CCAD3E525C907CF172E8B804468* L_4 = (&L_3->___visibleLights_3);
int32_t L_5 = V_0;
VisibleLight_t0A4DF5B22865A00F618A0352B805277FA0132805 L_6;
L_6 = IL2CPP_NATIVEARRAY_GET_ITEM(VisibleLight_t0A4DF5B22865A00F618A0352B805277FA0132805, (L_4)->___m_Buffer_0, L_5);
V_1 = L_6;
// CommandBuffer cmd = CommandBufferPool.Get();
il2cpp_codegen_runtime_class_init_inline(CommandBufferPool_t88CACA06AB445EE4743F5C4D742C73761A2DEF0F_il2cpp_TypeInfo_var);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_7;
L_7 = CommandBufferPool_Get_m1A194FD7FBF7B6B0B47F292287DAD9EB65EE4423(NULL);
V_2 = L_7;
// using (new ProfilingScope(cmd, ProfilingSampler.Get(URPProfileId.MainLightShadow)))
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_8 = V_2;
ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* L_9;
L_9 = ProfilingSampler_Get_TisURPProfileId_tA83520239B6C0F10A73CCC6CEC7D3DA1F1932481_m9F3104BDEBD70A287E8F4BAC86579564A19A5661(((int32_t)12), ProfilingSampler_Get_TisURPProfileId_tA83520239B6C0F10A73CCC6CEC7D3DA1F1932481_m9F3104BDEBD70A287E8F4BAC86579564A19A5661_RuntimeMethod_var);
ProfilingScope__ctor_mE15813DF7651C1A3B6AFD6465AD4B973E8F1DBFC((&V_3), L_8, L_9, NULL);
}
{
auto __finallyBlock = il2cpp::utils::Finally([&]
{
FINALLY_016f:
{// begin finally (depth: 1)
ProfilingScope_Dispose_m4231A2ACA1F8E345BB0078310A9F7601704C8BE4((&V_3), NULL);
return;
}// end finally (depth: 1)
});
try
{// begin try (depth: 1)
{
// var settings = new ShadowDrawingSettings(cullResults, shadowLightIndex);
CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267* L_10 = ___1_cullResults;
CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267 L_11 = (*(CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267*)L_10);
int32_t L_12 = V_0;
ShadowDrawingSettings__ctor_mA9BADD0F63BF177F6BF380999B9B7115263B2BF4((&V_4), L_11, L_12, NULL);
// settings.useRenderingLayerMaskTest = UniversalRenderPipeline.asset.supportsLightLayers;
il2cpp_codegen_runtime_class_init_inline(UniversalRenderPipeline_t54B4737DC500C08628C5BE283D8C583C14DED98F_il2cpp_TypeInfo_var);
UniversalRenderPipelineAsset_tE8A9AA6F030CC3B558CEA2EB54FFF4FC58CA6232* L_13;
L_13 = UniversalRenderPipeline_get_asset_mCDEF564C748A6FE271F3749C82ECA64D0F6DE9E9(NULL);
NullCheck(L_13);
bool L_14;
L_14 = UniversalRenderPipelineAsset_get_supportsLightLayers_mEB36C35A00D25975053991232E0D5F54662CCB6B_inline(L_13, NULL);
ShadowDrawingSettings_set_useRenderingLayerMaskTest_m9E81FEE30547B3720C365016689F87A2AB63F025((&V_4), L_14, NULL);
// for (int cascadeIndex = 0; cascadeIndex < m_ShadowCasterCascadesCount; ++cascadeIndex)
V_5 = 0;
goto IL_00f5_1;
}
IL_0055_1:
{
// settings.splitData = m_CascadeSlices[cascadeIndex].splitData;
ShadowSliceDataU5BU5D_t3B41B7A06BAB3677671AEE84FBCF1A23B7DC7D04* L_15 = __this->___m_CascadeSlices_33;
int32_t L_16 = V_5;
NullCheck(L_15);
ShadowSplitData_tC276A96F461DD73CFF6D94DB557D42A1643640DF L_17 = ((L_15)->GetAddressAt(static_cast<il2cpp_array_size_t>(L_16)))->___splitData_6;
ShadowDrawingSettings_set_splitData_mF65DC7AB678EE91AEF252687578E83B880AF4D93((&V_4), L_17, NULL);
// Vector4 shadowBias = ShadowUtils.GetShadowBias(ref shadowLight, shadowLightIndex, ref shadowData, m_CascadeSlices[cascadeIndex].projectionMatrix, m_CascadeSlices[cascadeIndex].resolution);
int32_t L_18 = V_0;
ShadowData_tA165FDF7CA4CE6BEA8B649FFAB91C59ED684D832* L_19 = ___3_shadowData;
ShadowSliceDataU5BU5D_t3B41B7A06BAB3677671AEE84FBCF1A23B7DC7D04* L_20 = __this->___m_CascadeSlices_33;
int32_t L_21 = V_5;
NullCheck(L_20);
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_22 = ((L_20)->GetAddressAt(static_cast<il2cpp_array_size_t>(L_21)))->___projectionMatrix_1;
ShadowSliceDataU5BU5D_t3B41B7A06BAB3677671AEE84FBCF1A23B7DC7D04* L_23 = __this->___m_CascadeSlices_33;
int32_t L_24 = V_5;
NullCheck(L_23);
int32_t L_25 = ((L_23)->GetAddressAt(static_cast<il2cpp_array_size_t>(L_24)))->___resolution_5;
il2cpp_codegen_runtime_class_init_inline(ShadowUtils_tCFE84AA46B8156AE034EF14220AD0BBEB011F4E5_il2cpp_TypeInfo_var);
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_26;
L_26 = ShadowUtils_GetShadowBias_m86F78845AB7342057BCAFC059FAC94AA44E74D85((&V_1), L_18, L_19, L_22, ((float)L_25), NULL);
V_6 = L_26;
// ShadowUtils.SetupShadowCasterConstantBuffer(cmd, ref shadowLight, shadowBias);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_27 = V_2;
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_28 = V_6;
ShadowUtils_SetupShadowCasterConstantBuffer_m6850E3B862897B2154FE3B8B073DB67F13A2D6CE(L_27, (&V_1), L_28, NULL);
// CoreUtils.SetKeyword(cmd, ShaderKeywordStrings.CastingPunctualLightShadow, false);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_29 = V_2;
il2cpp_codegen_runtime_class_init_inline(CoreUtils_tEE57AB2B0DAE9561F4954B08800A8F957850B038_il2cpp_TypeInfo_var);
CoreUtils_SetKeyword_mF882266E1C4C1EC2F7824B5B0F45EC94BC015FDD(L_29, _stringLiteral38B68A9662E04AA2DAC9A57E8F6065C918BD5381, (bool)0, NULL);
// ShadowUtils.RenderShadowSlice(cmd, ref context, ref m_CascadeSlices[cascadeIndex],
// ref settings, m_CascadeSlices[cascadeIndex].projectionMatrix, m_CascadeSlices[cascadeIndex].viewMatrix);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_30 = V_2;
ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* L_31 = ___0_context;
ShadowSliceDataU5BU5D_t3B41B7A06BAB3677671AEE84FBCF1A23B7DC7D04* L_32 = __this->___m_CascadeSlices_33;
int32_t L_33 = V_5;
NullCheck(L_32);
ShadowSliceDataU5BU5D_t3B41B7A06BAB3677671AEE84FBCF1A23B7DC7D04* L_34 = __this->___m_CascadeSlices_33;
int32_t L_35 = V_5;
NullCheck(L_34);
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_36 = ((L_34)->GetAddressAt(static_cast<il2cpp_array_size_t>(L_35)))->___projectionMatrix_1;
ShadowSliceDataU5BU5D_t3B41B7A06BAB3677671AEE84FBCF1A23B7DC7D04* L_37 = __this->___m_CascadeSlices_33;
int32_t L_38 = V_5;
NullCheck(L_37);
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_39 = ((L_37)->GetAddressAt(static_cast<il2cpp_array_size_t>(L_38)))->___viewMatrix_0;
ShadowUtils_RenderShadowSlice_m72CD26F1DD02ABC8B7522206432E0DF95433E6C3(L_30, L_31, ((L_32)->GetAddressAt(static_cast<il2cpp_array_size_t>(L_33))), (&V_4), L_36, L_39, NULL);
// for (int cascadeIndex = 0; cascadeIndex < m_ShadowCasterCascadesCount; ++cascadeIndex)
int32_t L_40 = V_5;
V_5 = ((int32_t)il2cpp_codegen_add(L_40, 1));
}
IL_00f5_1:
{
// for (int cascadeIndex = 0; cascadeIndex < m_ShadowCasterCascadesCount; ++cascadeIndex)
int32_t L_41 = V_5;
int32_t L_42 = __this->___m_ShadowCasterCascadesCount_29;
if ((((int32_t)L_41) < ((int32_t)L_42)))
{
goto IL_0055_1;
}
}
{
// shadowData.isKeywordSoftShadowsEnabled = shadowLight.light.shadows == LightShadows.Soft && shadowData.supportsSoftShadows;
ShadowData_tA165FDF7CA4CE6BEA8B649FFAB91C59ED684D832* L_43 = ___3_shadowData;
Light_t1E68479B7782AF2050FAA02A5DC612FD034F18F3* L_44;
L_44 = VisibleLight_get_light_mD179E0BF18C77DBE2FD85FE9687F63A8C1859E6B((&V_1), NULL);
NullCheck(L_44);
int32_t L_45;
L_45 = Light_get_shadows_m1A11721F202C27838A7A8ED72455E6A727CEE6C5(L_44, NULL);
G_B7_0 = L_43;
if ((!(((uint32_t)L_45) == ((uint32_t)2))))
{
G_B8_0 = L_43;
goto IL_011c_1;
}
}
{
ShadowData_tA165FDF7CA4CE6BEA8B649FFAB91C59ED684D832* L_46 = ___3_shadowData;
bool L_47 = L_46->___supportsSoftShadows_10;
G_B9_0 = ((int32_t)(L_47));
G_B9_1 = G_B7_0;
goto IL_011d_1;
}
IL_011c_1:
{
G_B9_0 = 0;
G_B9_1 = G_B8_0;
}
IL_011d_1:
{
G_B9_1->___isKeywordSoftShadowsEnabled_15 = (bool)G_B9_0;
// CoreUtils.SetKeyword(cmd, ShaderKeywordStrings.MainLightShadows, shadowData.mainLightShadowCascadesCount == 1);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_48 = V_2;
ShadowData_tA165FDF7CA4CE6BEA8B649FFAB91C59ED684D832* L_49 = ___3_shadowData;
int32_t L_50 = L_49->___mainLightShadowCascadesCount_4;
il2cpp_codegen_runtime_class_init_inline(CoreUtils_tEE57AB2B0DAE9561F4954B08800A8F957850B038_il2cpp_TypeInfo_var);
CoreUtils_SetKeyword_mF882266E1C4C1EC2F7824B5B0F45EC94BC015FDD(L_48, _stringLiteral83A2AF3BFA55850C5D85EA2FAC37454C019F396E, (bool)((((int32_t)L_50) == ((int32_t)1))? 1 : 0), NULL);
// CoreUtils.SetKeyword(cmd, ShaderKeywordStrings.MainLightShadowCascades, shadowData.mainLightShadowCascadesCount > 1);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_51 = V_2;
ShadowData_tA165FDF7CA4CE6BEA8B649FFAB91C59ED684D832* L_52 = ___3_shadowData;
int32_t L_53 = L_52->___mainLightShadowCascadesCount_4;
CoreUtils_SetKeyword_mF882266E1C4C1EC2F7824B5B0F45EC94BC015FDD(L_51, _stringLiteral5AC9F587D8B88016EF872D490D0DEF1E9A11920A, (bool)((((int32_t)L_53) > ((int32_t)1))? 1 : 0), NULL);
// CoreUtils.SetKeyword(cmd, ShaderKeywordStrings.SoftShadows, shadowData.isKeywordSoftShadowsEnabled);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_54 = V_2;
ShadowData_tA165FDF7CA4CE6BEA8B649FFAB91C59ED684D832* L_55 = ___3_shadowData;
bool L_56 = L_55->___isKeywordSoftShadowsEnabled_15;
CoreUtils_SetKeyword_mF882266E1C4C1EC2F7824B5B0F45EC94BC015FDD(L_54, _stringLiteralB38DF95CA2EE70A6166CDD821F61100A45162ACD, L_56, NULL);
// SetupMainLightShadowReceiverConstants(cmd, shadowLight, shadowData.supportsSoftShadows);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_57 = V_2;
VisibleLight_t0A4DF5B22865A00F618A0352B805277FA0132805 L_58 = V_1;
ShadowData_tA165FDF7CA4CE6BEA8B649FFAB91C59ED684D832* L_59 = ___3_shadowData;
bool L_60 = L_59->___supportsSoftShadows_10;
MainLightShadowCasterPass_SetupMainLightShadowReceiverConstants_mBB71F5A4C549882E2A092F4B0375E0B523BED8C0(__this, L_57, L_58, L_60, NULL);
// }
goto IL_017d;
}
}// end try (depth: 1)
catch(Il2CppExceptionWrapper& e)
{
__finallyBlock.StoreException(e.ex);
}
}
IL_017d:
{
// context.ExecuteCommandBuffer(cmd);
ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* L_61 = ___0_context;
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_62 = V_2;
ScriptableRenderContext_ExecuteCommandBuffer_mBAE37DFC699B7167A6E2C59012066C44A31E9896(L_61, L_62, NULL);
// CommandBufferPool.Release(cmd);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_63 = V_2;
il2cpp_codegen_runtime_class_init_inline(CommandBufferPool_t88CACA06AB445EE4743F5C4D742C73761A2DEF0F_il2cpp_TypeInfo_var);
CommandBufferPool_Release_mF83A83AA404E868E189436107015AD084C00C844(L_63, NULL);
// }
return;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.MainLightShadowCasterPass::SetupMainLightShadowReceiverConstants(UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.VisibleLight,System.Boolean)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MainLightShadowCasterPass_SetupMainLightShadowReceiverConstants_mBB71F5A4C549882E2A092F4B0375E0B523BED8C0 (MainLightShadowCasterPass_tC550260377ED69F98337CF963695B7A090B137E3* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___0_cmd, VisibleLight_t0A4DF5B22865A00F618A0352B805277FA0132805 ___1_shadowLight, bool ___2_supportsSoftShadows, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ShadowUtils_tCFE84AA46B8156AE034EF14220AD0BBEB011F4E5_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
Light_t1E68479B7782AF2050FAA02A5DC612FD034F18F3* V_0 = NULL;
bool V_1 = false;
int32_t V_2 = 0;
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 V_3;
memset((&V_3), 0, sizeof(V_3));
float V_4 = 0.0f;
float V_5 = 0.0f;
float V_6 = 0.0f;
float V_7 = 0.0f;
float V_8 = 0.0f;
float V_9 = 0.0f;
float V_10 = 0.0f;
int32_t V_11 = 0;
int32_t V_12 = 0;
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6* G_B5_0 = NULL;
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6* G_B4_0 = NULL;
float G_B6_0 = 0.0f;
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6* G_B6_1 = NULL;
float G_B12_0 = 0.0f;
{
// Light light = shadowLight.light;
Light_t1E68479B7782AF2050FAA02A5DC612FD034F18F3* L_0;
L_0 = VisibleLight_get_light_mD179E0BF18C77DBE2FD85FE9687F63A8C1859E6B((&___1_shadowLight), NULL);
V_0 = L_0;
// bool softShadows = shadowLight.light.shadows == LightShadows.Soft && supportsSoftShadows;
Light_t1E68479B7782AF2050FAA02A5DC612FD034F18F3* L_1;
L_1 = VisibleLight_get_light_mD179E0BF18C77DBE2FD85FE9687F63A8C1859E6B((&___1_shadowLight), NULL);
NullCheck(L_1);
int32_t L_2;
L_2 = Light_get_shadows_m1A11721F202C27838A7A8ED72455E6A727CEE6C5(L_1, NULL);
bool L_3 = ___2_supportsSoftShadows;
V_1 = (bool)((int32_t)(((((int32_t)L_2) == ((int32_t)2))? 1 : 0)&(int32_t)L_3));
// int cascadeCount = m_ShadowCasterCascadesCount;
int32_t L_4 = __this->___m_ShadowCasterCascadesCount_29;
V_2 = L_4;
// for (int i = 0; i < cascadeCount; ++i)
V_11 = 0;
goto IL_004b;
}
IL_0026:
{
// m_MainLightShadowMatrices[i] = m_CascadeSlices[i].shadowTransform;
Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* L_5 = __this->___m_MainLightShadowMatrices_32;
int32_t L_6 = V_11;
ShadowSliceDataU5BU5D_t3B41B7A06BAB3677671AEE84FBCF1A23B7DC7D04* L_7 = __this->___m_CascadeSlices_33;
int32_t L_8 = V_11;
NullCheck(L_7);
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_9 = ((L_7)->GetAddressAt(static_cast<il2cpp_array_size_t>(L_8)))->___shadowTransform_2;
NullCheck(L_5);
(L_5)->SetAt(static_cast<il2cpp_array_size_t>(L_6), (Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6)L_9);
// for (int i = 0; i < cascadeCount; ++i)
int32_t L_10 = V_11;
V_11 = ((int32_t)il2cpp_codegen_add(L_10, 1));
}
IL_004b:
{
// for (int i = 0; i < cascadeCount; ++i)
int32_t L_11 = V_11;
int32_t L_12 = V_2;
if ((((int32_t)L_11) < ((int32_t)L_12)))
{
goto IL_0026;
}
}
{
// Matrix4x4 noOpShadowMatrix = Matrix4x4.zero;
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_13;
L_13 = Matrix4x4_get_zero_m5D5F0475AD231C2C6BE5A9C80E11E24013B1B827(NULL);
V_3 = L_13;
// noOpShadowMatrix.m22 = (SystemInfo.usesReversedZBuffer) ? 1.0f : 0.0f;
bool L_14;
L_14 = SystemInfo_get_usesReversedZBuffer_m52819B4B538F590FCA0370FC99775B3AA6B32514(NULL);
G_B4_0 = (&V_3);
if (L_14)
{
G_B5_0 = (&V_3);
goto IL_0066;
}
}
{
G_B6_0 = (0.0f);
G_B6_1 = G_B4_0;
goto IL_006b;
}
IL_0066:
{
G_B6_0 = (1.0f);
G_B6_1 = G_B5_0;
}
IL_006b:
{
G_B6_1->___m22_10 = G_B6_0;
// for (int i = cascadeCount; i <= k_MaxCascades; ++i)
int32_t L_15 = V_2;
V_12 = L_15;
goto IL_0089;
}
IL_0075:
{
// m_MainLightShadowMatrices[i] = noOpShadowMatrix;
Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* L_16 = __this->___m_MainLightShadowMatrices_32;
int32_t L_17 = V_12;
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_18 = V_3;
NullCheck(L_16);
(L_16)->SetAt(static_cast<il2cpp_array_size_t>(L_17), (Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6)L_18);
// for (int i = cascadeCount; i <= k_MaxCascades; ++i)
int32_t L_19 = V_12;
V_12 = ((int32_t)il2cpp_codegen_add(L_19, 1));
}
IL_0089:
{
// for (int i = cascadeCount; i <= k_MaxCascades; ++i)
int32_t L_20 = V_12;
if ((((int32_t)L_20) <= ((int32_t)4)))
{
goto IL_0075;
}
}
{
// float invShadowAtlasWidth = 1.0f / renderTargetWidth;
int32_t L_21;
L_21 = ScriptableRenderPass_get_renderTargetWidth_m4369657149114EB0ACACD8DD2F9948DB6023BE25_inline(__this, NULL);
V_4 = ((float)((1.0f)/((float)L_21)));
// float invShadowAtlasHeight = 1.0f / renderTargetHeight;
int32_t L_22;
L_22 = ScriptableRenderPass_get_renderTargetHeight_m393B4EAD2D00917F0DC4D0421B08B3DA82F25E64_inline(__this, NULL);
V_5 = ((float)((1.0f)/((float)L_22)));
// float invHalfShadowAtlasWidth = 0.5f * invShadowAtlasWidth;
float L_23 = V_4;
V_6 = ((float)il2cpp_codegen_multiply((0.5f), L_23));
// float invHalfShadowAtlasHeight = 0.5f * invShadowAtlasHeight;
float L_24 = V_5;
V_7 = ((float)il2cpp_codegen_multiply((0.5f), L_24));
// float softShadowsProp = softShadows ? 1.0f : 0.0f;
bool L_25 = V_1;
if (L_25)
{
goto IL_00ca;
}
}
{
G_B12_0 = (0.0f);
goto IL_00cf;
}
IL_00ca:
{
G_B12_0 = (1.0f);
}
IL_00cf:
{
V_8 = G_B12_0;
// ShadowUtils.GetScaleAndBiasForLinearDistanceFade(m_MaxShadowDistanceSq, m_CascadeBorder, out float shadowFadeScale, out float shadowFadeBias);
float L_26 = __this->___m_MaxShadowDistanceSq_28;
float L_27 = __this->___m_CascadeBorder_27;
il2cpp_codegen_runtime_class_init_inline(ShadowUtils_tCFE84AA46B8156AE034EF14220AD0BBEB011F4E5_il2cpp_TypeInfo_var);
ShadowUtils_GetScaleAndBiasForLinearDistanceFade_mE07E0F336969447E89E448D23AF050BF1646B20F(L_26, L_27, (&V_9), (&V_10), NULL);
// cmd.SetGlobalTexture(m_MainLightShadowmap.id, m_MainLightShadowmapTexture);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_28 = ___0_cmd;
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* L_29 = (&__this->___m_MainLightShadowmap_30);
int32_t L_30;
L_30 = RenderTargetHandle_get_id_m4D50FDA4A486E05D07A54ABFC04BD96C1CE7D7BE_inline(L_29, NULL);
RenderTexture_tBA90C4C3AD9EECCFDDCC632D97C29FAB80D60D27* L_31 = __this->___m_MainLightShadowmapTexture_31;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_32;
L_32 = RenderTargetIdentifier_op_Implicit_mBF13C6AE62DCEDDEFDC1C7305BE646FE99D2F24C(L_31, NULL);
NullCheck(L_28);
CommandBuffer_SetGlobalTexture_m65E012CB3C35EA43533CB4FF4C6F6498FDE229CD(L_28, L_30, L_32, NULL);
// cmd.SetGlobalMatrixArray(MainLightShadowConstantBuffer._WorldToShadow, m_MainLightShadowMatrices);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_33 = ___0_cmd;
int32_t L_34 = ((MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_StaticFields*)il2cpp_codegen_static_fields_for(MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_il2cpp_TypeInfo_var))->____WorldToShadow_0;
Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* L_35 = __this->___m_MainLightShadowMatrices_32;
NullCheck(L_33);
CommandBuffer_SetGlobalMatrixArray_m6CDB4B2AA044E16F3C8C23AC8B62282E84246E62(L_33, L_34, L_35, NULL);
// cmd.SetGlobalVector(MainLightShadowConstantBuffer._ShadowParams,
// new Vector4(light.shadowStrength, softShadowsProp, shadowFadeScale, shadowFadeBias));
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_36 = ___0_cmd;
int32_t L_37 = ((MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_StaticFields*)il2cpp_codegen_static_fields_for(MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_il2cpp_TypeInfo_var))->____ShadowParams_1;
Light_t1E68479B7782AF2050FAA02A5DC612FD034F18F3* L_38 = V_0;
NullCheck(L_38);
float L_39;
L_39 = Light_get_shadowStrength_m4AB6E78F7A28A97C61EDBD06ECEAF8A565688FC8(L_38, NULL);
float L_40 = V_8;
float L_41 = V_9;
float L_42 = V_10;
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_43;
memset((&L_43), 0, sizeof(L_43));
Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&L_43), L_39, L_40, L_41, L_42, /*hidden argument*/NULL);
NullCheck(L_36);
CommandBuffer_SetGlobalVector_mBE497AA5F5C9E71A3F353BA1BDB97D8AC4B75FDA(L_36, L_37, L_43, NULL);
// if (m_ShadowCasterCascadesCount > 1)
int32_t L_44 = __this->___m_ShadowCasterCascadesCount_29;
if ((((int32_t)L_44) <= ((int32_t)1)))
{
goto IL_0233;
}
}
{
// cmd.SetGlobalVector(MainLightShadowConstantBuffer._CascadeShadowSplitSpheres0,
// m_CascadeSplitDistances[0]);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_45 = ___0_cmd;
int32_t L_46 = ((MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_StaticFields*)il2cpp_codegen_static_fields_for(MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_il2cpp_TypeInfo_var))->____CascadeShadowSplitSpheres0_2;
Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD* L_47 = __this->___m_CascadeSplitDistances_34;
NullCheck(L_47);
int32_t L_48 = 0;
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_49 = (L_47)->GetAt(static_cast<il2cpp_array_size_t>(L_48));
NullCheck(L_45);
CommandBuffer_SetGlobalVector_mBE497AA5F5C9E71A3F353BA1BDB97D8AC4B75FDA(L_45, L_46, L_49, NULL);
// cmd.SetGlobalVector(MainLightShadowConstantBuffer._CascadeShadowSplitSpheres1,
// m_CascadeSplitDistances[1]);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_50 = ___0_cmd;
int32_t L_51 = ((MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_StaticFields*)il2cpp_codegen_static_fields_for(MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_il2cpp_TypeInfo_var))->____CascadeShadowSplitSpheres1_3;
Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD* L_52 = __this->___m_CascadeSplitDistances_34;
NullCheck(L_52);
int32_t L_53 = 1;
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_54 = (L_52)->GetAt(static_cast<il2cpp_array_size_t>(L_53));
NullCheck(L_50);
CommandBuffer_SetGlobalVector_mBE497AA5F5C9E71A3F353BA1BDB97D8AC4B75FDA(L_50, L_51, L_54, NULL);
// cmd.SetGlobalVector(MainLightShadowConstantBuffer._CascadeShadowSplitSpheres2,
// m_CascadeSplitDistances[2]);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_55 = ___0_cmd;
int32_t L_56 = ((MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_StaticFields*)il2cpp_codegen_static_fields_for(MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_il2cpp_TypeInfo_var))->____CascadeShadowSplitSpheres2_4;
Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD* L_57 = __this->___m_CascadeSplitDistances_34;
NullCheck(L_57);
int32_t L_58 = 2;
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_59 = (L_57)->GetAt(static_cast<il2cpp_array_size_t>(L_58));
NullCheck(L_55);
CommandBuffer_SetGlobalVector_mBE497AA5F5C9E71A3F353BA1BDB97D8AC4B75FDA(L_55, L_56, L_59, NULL);
// cmd.SetGlobalVector(MainLightShadowConstantBuffer._CascadeShadowSplitSpheres3,
// m_CascadeSplitDistances[3]);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_60 = ___0_cmd;
int32_t L_61 = ((MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_StaticFields*)il2cpp_codegen_static_fields_for(MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_il2cpp_TypeInfo_var))->____CascadeShadowSplitSpheres3_5;
Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD* L_62 = __this->___m_CascadeSplitDistances_34;
NullCheck(L_62);
int32_t L_63 = 3;
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_64 = (L_62)->GetAt(static_cast<il2cpp_array_size_t>(L_63));
NullCheck(L_60);
CommandBuffer_SetGlobalVector_mBE497AA5F5C9E71A3F353BA1BDB97D8AC4B75FDA(L_60, L_61, L_64, NULL);
// cmd.SetGlobalVector(MainLightShadowConstantBuffer._CascadeShadowSplitSphereRadii, new Vector4(
// m_CascadeSplitDistances[0].w * m_CascadeSplitDistances[0].w,
// m_CascadeSplitDistances[1].w * m_CascadeSplitDistances[1].w,
// m_CascadeSplitDistances[2].w * m_CascadeSplitDistances[2].w,
// m_CascadeSplitDistances[3].w * m_CascadeSplitDistances[3].w));
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_65 = ___0_cmd;
int32_t L_66 = ((MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_StaticFields*)il2cpp_codegen_static_fields_for(MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_il2cpp_TypeInfo_var))->____CascadeShadowSplitSphereRadii_6;
Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD* L_67 = __this->___m_CascadeSplitDistances_34;
NullCheck(L_67);
float L_68 = ((L_67)->GetAddressAt(static_cast<il2cpp_array_size_t>(0)))->___w_4;
Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD* L_69 = __this->___m_CascadeSplitDistances_34;
NullCheck(L_69);
float L_70 = ((L_69)->GetAddressAt(static_cast<il2cpp_array_size_t>(0)))->___w_4;
Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD* L_71 = __this->___m_CascadeSplitDistances_34;
NullCheck(L_71);
float L_72 = ((L_71)->GetAddressAt(static_cast<il2cpp_array_size_t>(1)))->___w_4;
Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD* L_73 = __this->___m_CascadeSplitDistances_34;
NullCheck(L_73);
float L_74 = ((L_73)->GetAddressAt(static_cast<il2cpp_array_size_t>(1)))->___w_4;
Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD* L_75 = __this->___m_CascadeSplitDistances_34;
NullCheck(L_75);
float L_76 = ((L_75)->GetAddressAt(static_cast<il2cpp_array_size_t>(2)))->___w_4;
Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD* L_77 = __this->___m_CascadeSplitDistances_34;
NullCheck(L_77);
float L_78 = ((L_77)->GetAddressAt(static_cast<il2cpp_array_size_t>(2)))->___w_4;
Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD* L_79 = __this->___m_CascadeSplitDistances_34;
NullCheck(L_79);
float L_80 = ((L_79)->GetAddressAt(static_cast<il2cpp_array_size_t>(3)))->___w_4;
Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD* L_81 = __this->___m_CascadeSplitDistances_34;
NullCheck(L_81);
float L_82 = ((L_81)->GetAddressAt(static_cast<il2cpp_array_size_t>(3)))->___w_4;
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_83;
memset((&L_83), 0, sizeof(L_83));
Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&L_83), ((float)il2cpp_codegen_multiply(L_68, L_70)), ((float)il2cpp_codegen_multiply(L_72, L_74)), ((float)il2cpp_codegen_multiply(L_76, L_78)), ((float)il2cpp_codegen_multiply(L_80, L_82)), /*hidden argument*/NULL);
NullCheck(L_65);
CommandBuffer_SetGlobalVector_mBE497AA5F5C9E71A3F353BA1BDB97D8AC4B75FDA(L_65, L_66, L_83, NULL);
}
IL_0233:
{
// if (supportsSoftShadows)
bool L_84 = ___2_supportsSoftShadows;
if (!L_84)
{
goto IL_02d7;
}
}
{
// cmd.SetGlobalVector(MainLightShadowConstantBuffer._ShadowOffset0,
// new Vector4(-invHalfShadowAtlasWidth, -invHalfShadowAtlasHeight, 0.0f, 0.0f));
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_85 = ___0_cmd;
int32_t L_86 = ((MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_StaticFields*)il2cpp_codegen_static_fields_for(MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_il2cpp_TypeInfo_var))->____ShadowOffset0_7;
float L_87 = V_6;
float L_88 = V_7;
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_89;
memset((&L_89), 0, sizeof(L_89));
Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&L_89), ((-L_87)), ((-L_88)), (0.0f), (0.0f), /*hidden argument*/NULL);
NullCheck(L_85);
CommandBuffer_SetGlobalVector_mBE497AA5F5C9E71A3F353BA1BDB97D8AC4B75FDA(L_85, L_86, L_89, NULL);
// cmd.SetGlobalVector(MainLightShadowConstantBuffer._ShadowOffset1,
// new Vector4(invHalfShadowAtlasWidth, -invHalfShadowAtlasHeight, 0.0f, 0.0f));
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_90 = ___0_cmd;
int32_t L_91 = ((MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_StaticFields*)il2cpp_codegen_static_fields_for(MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_il2cpp_TypeInfo_var))->____ShadowOffset1_8;
float L_92 = V_6;
float L_93 = V_7;
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_94;
memset((&L_94), 0, sizeof(L_94));
Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&L_94), L_92, ((-L_93)), (0.0f), (0.0f), /*hidden argument*/NULL);
NullCheck(L_90);
CommandBuffer_SetGlobalVector_mBE497AA5F5C9E71A3F353BA1BDB97D8AC4B75FDA(L_90, L_91, L_94, NULL);
// cmd.SetGlobalVector(MainLightShadowConstantBuffer._ShadowOffset2,
// new Vector4(-invHalfShadowAtlasWidth, invHalfShadowAtlasHeight, 0.0f, 0.0f));
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_95 = ___0_cmd;
int32_t L_96 = ((MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_StaticFields*)il2cpp_codegen_static_fields_for(MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_il2cpp_TypeInfo_var))->____ShadowOffset2_9;
float L_97 = V_6;
float L_98 = V_7;
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_99;
memset((&L_99), 0, sizeof(L_99));
Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&L_99), ((-L_97)), L_98, (0.0f), (0.0f), /*hidden argument*/NULL);
NullCheck(L_95);
CommandBuffer_SetGlobalVector_mBE497AA5F5C9E71A3F353BA1BDB97D8AC4B75FDA(L_95, L_96, L_99, NULL);
// cmd.SetGlobalVector(MainLightShadowConstantBuffer._ShadowOffset3,
// new Vector4(invHalfShadowAtlasWidth, invHalfShadowAtlasHeight, 0.0f, 0.0f));
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_100 = ___0_cmd;
int32_t L_101 = ((MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_StaticFields*)il2cpp_codegen_static_fields_for(MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_il2cpp_TypeInfo_var))->____ShadowOffset3_10;
float L_102 = V_6;
float L_103 = V_7;
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_104;
memset((&L_104), 0, sizeof(L_104));
Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&L_104), L_102, L_103, (0.0f), (0.0f), /*hidden argument*/NULL);
NullCheck(L_100);
CommandBuffer_SetGlobalVector_mBE497AA5F5C9E71A3F353BA1BDB97D8AC4B75FDA(L_100, L_101, L_104, NULL);
// cmd.SetGlobalVector(MainLightShadowConstantBuffer._ShadowmapSize, new Vector4(invShadowAtlasWidth,
// invShadowAtlasHeight,
// renderTargetWidth, renderTargetHeight));
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_105 = ___0_cmd;
int32_t L_106 = ((MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_StaticFields*)il2cpp_codegen_static_fields_for(MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_il2cpp_TypeInfo_var))->____ShadowmapSize_11;
float L_107 = V_4;
float L_108 = V_5;
int32_t L_109;
L_109 = ScriptableRenderPass_get_renderTargetWidth_m4369657149114EB0ACACD8DD2F9948DB6023BE25_inline(__this, NULL);
int32_t L_110;
L_110 = ScriptableRenderPass_get_renderTargetHeight_m393B4EAD2D00917F0DC4D0421B08B3DA82F25E64_inline(__this, NULL);
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_111;
memset((&L_111), 0, sizeof(L_111));
Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&L_111), L_107, L_108, ((float)L_109), ((float)L_110), /*hidden argument*/NULL);
NullCheck(L_105);
CommandBuffer_SetGlobalVector_mBE497AA5F5C9E71A3F353BA1BDB97D8AC4B75FDA(L_105, L_106, L_111, NULL);
}
IL_02d7:
{
// }
return;
}
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.Void UnityEngine.Rendering.Universal.Internal.MotionVectorRenderPass::.ctor(UnityEngine.Material,UnityEngine.Material)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MotionVectorRenderPass__ctor_mCDB6719513A69B62FB731AB3E502D649D54CE6EE (MotionVectorRenderPass_t68EEC4BE7958B36DF7CA1C0FBD6D61195E561471* __this, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___0_cameraMaterial, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___1_objectMaterial, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ProfilingSampler_Get_TisURPProfileId_tA83520239B6C0F10A73CCC6CEC7D3DA1F1932481_m9F3104BDEBD70A287E8F4BAC86579564A19A5661_RuntimeMethod_var);
s_Il2CppMethodInitialized = true;
}
{
// ProfilingSampler m_ProfilingSampler = ProfilingSampler.Get(URPProfileId.MotionVectors);
ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* L_0;
L_0 = ProfilingSampler_Get_TisURPProfileId_tA83520239B6C0F10A73CCC6CEC7D3DA1F1932481_m9F3104BDEBD70A287E8F4BAC86579564A19A5661(((int32_t)24), ProfilingSampler_Get_TisURPProfileId_tA83520239B6C0F10A73CCC6CEC7D3DA1F1932481_m9F3104BDEBD70A287E8F4BAC86579564A19A5661_RuntimeMethod_var);
__this->___m_ProfilingSampler_34 = L_0;
Il2CppCodeGenWriteBarrier((void**)(&__this->___m_ProfilingSampler_34), (void*)L_0);
// internal MotionVectorRenderPass(Material cameraMaterial, Material objectMaterial)
ScriptableRenderPass__ctor_mE49D4FF8E68A854367A4081E664B8DBA74E6B752(__this, NULL);
// renderPassEvent = RenderPassEvent.AfterRenderingSkybox;
ScriptableRenderPass_set_renderPassEvent_m63FA581FFDE1C69C2E1358BD0B8DB30275334960_inline(__this, ((int32_t)400), NULL);
// m_CameraMaterial = cameraMaterial;
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_1 = ___0_cameraMaterial;
__this->___m_CameraMaterial_31 = L_1;
Il2CppCodeGenWriteBarrier((void**)(&__this->___m_CameraMaterial_31), (void*)L_1);
// m_ObjectMaterial = objectMaterial;
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_2 = ___1_objectMaterial;
__this->___m_ObjectMaterial_32 = L_2;
Il2CppCodeGenWriteBarrier((void**)(&__this->___m_ObjectMaterial_32), (void*)L_2);
// }
return;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.MotionVectorRenderPass::Setup(UnityEngine.Rendering.Universal.Internal.PreviousFrameData)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MotionVectorRenderPass_Setup_m2161CF4EE62BE481D6984E261FB89C01E87A4DFD (MotionVectorRenderPass_t68EEC4BE7958B36DF7CA1C0FBD6D61195E561471* __this, PreviousFrameData_t990E8070F97119F296A9A59DE5E700725864C4EF* ___0_frameData, const RuntimeMethod* method)
{
{
// m_MotionData = frameData;
PreviousFrameData_t990E8070F97119F296A9A59DE5E700725864C4EF* L_0 = ___0_frameData;
__this->___m_MotionData_33 = L_0;
Il2CppCodeGenWriteBarrier((void**)(&__this->___m_MotionData_33), (void*)L_0);
// }
return;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.MotionVectorRenderPass::Configure(UnityEngine.Rendering.CommandBuffer,UnityEngine.RenderTextureDescriptor)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MotionVectorRenderPass_Configure_m516B55243FCF2CB8416432B0FD8877C399FD20DB (MotionVectorRenderPass_t68EEC4BE7958B36DF7CA1C0FBD6D61195E561471* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___0_cmd, RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 ___1_cameraTextureDescriptor, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral7E03C535E38B4169F81ADA91C121E6EC2210C46A);
s_Il2CppMethodInitialized = true;
}
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 V_0;
memset((&V_0), 0, sizeof(V_0));
{
// var rtd = cameraTextureDescriptor;
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_0 = ___1_cameraTextureDescriptor;
V_0 = L_0;
// rtd.graphicsFormat = m_TargetFormat;
RenderTextureDescriptor_set_graphicsFormat_m037DA25F9A8B956D830C7B7E5C6E258DC1133A13((&V_0), ((int32_t)46), NULL);
// m_MotionVectorHandle.Init(kMotionVectorTexture);
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* L_1 = (&__this->___m_MotionVectorHandle_30);
RenderTargetHandle_Init_mDF9383A0DB5E0B56577BA43CC56CD659F8970646(L_1, _stringLiteral7E03C535E38B4169F81ADA91C121E6EC2210C46A, NULL);
// cmd.GetTemporaryRT(m_MotionVectorHandle.id, rtd, FilterMode.Point);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_2 = ___0_cmd;
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* L_3 = (&__this->___m_MotionVectorHandle_30);
int32_t L_4;
L_4 = RenderTargetHandle_get_id_m4D50FDA4A486E05D07A54ABFC04BD96C1CE7D7BE_inline(L_3, NULL);
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_5 = V_0;
NullCheck(L_2);
CommandBuffer_GetTemporaryRT_m98BCBFF670DDD3AC8657664F8252A9DF64D49FA5(L_2, L_4, L_5, 0, NULL);
// ConfigureTarget(m_MotionVectorHandle.Identifier(), m_MotionVectorHandle.Identifier());
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* L_6 = (&__this->___m_MotionVectorHandle_30);
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_7;
L_7 = RenderTargetHandle_Identifier_mE7715B58419BC3E157BDCC906E92605F76BD4FBA(L_6, NULL);
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* L_8 = (&__this->___m_MotionVectorHandle_30);
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_9;
L_9 = RenderTargetHandle_Identifier_mE7715B58419BC3E157BDCC906E92605F76BD4FBA(L_8, NULL);
ScriptableRenderPass_ConfigureTarget_m2DC2D1A171DC20D7873D59129C5B3C543C3C28FE(__this, L_7, L_9, NULL);
// }
return;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.MotionVectorRenderPass::Execute(UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MotionVectorRenderPass_Execute_m14DE6774F1A1B5DF3FD1A9B15AB7D6B2E2A01568 (MotionVectorRenderPass_t68EEC4BE7958B36DF7CA1C0FBD6D61195E561471* __this, ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36 ___0_context, RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* ___1_renderingData, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&CommandBufferPool_t88CACA06AB445EE4743F5C4D742C73761A2DEF0F_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Component_TryGetComponent_TisUniversalAdditionalCameraData_t57B5D0F93C2D506E618E23187302C0FADE813B93_m399477CCB032DFC9D1F9D077AC7E5E237504FE86_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral731B552DFA43AAB097DE738D6C929FA08D6461A1);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral97080CB50229F087DB66B25AC23A759B2D12F1B6);
s_Il2CppMethodInitialized = true;
}
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* V_0 = NULL;
Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* V_1 = NULL;
MotionVectorsPersistentData_t077A3BA28B75576C897E6C794FE0ABF9DB8EBBBB* V_2 = NULL;
UniversalAdditionalCameraData_t57B5D0F93C2D506E618E23187302C0FADE813B93* V_3 = NULL;
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* V_4 = NULL;
ProfilingScope_t57898BA31E8EF8F083EF84E0DA2737AC61CBC5BD V_5;
memset((&V_5), 0, sizeof(V_5));
{
// if (m_CameraMaterial == null || m_ObjectMaterial == null)
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_0 = __this->___m_CameraMaterial_31;
il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
bool L_1;
L_1 = Object_op_Equality_mB6120F782D83091EF56A198FCEBCF066DB4A9605(L_0, (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C*)NULL, NULL);
if (L_1)
{
goto IL_001c;
}
}
{
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_2 = __this->___m_ObjectMaterial_32;
il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
bool L_3;
L_3 = Object_op_Equality_mB6120F782D83091EF56A198FCEBCF066DB4A9605(L_2, (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C*)NULL, NULL);
if (!L_3)
{
goto IL_001d;
}
}
IL_001c:
{
// return;
return;
}
IL_001d:
{
// ref var cameraData = ref renderingData.cameraData;
RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_4 = ___1_renderingData;
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_5 = (&L_4->___cameraData_1);
V_0 = L_5;
// Camera camera = cameraData.camera;
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_6 = V_0;
Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_7 = L_6->___camera_2;
V_1 = L_7;
// MotionVectorsPersistentData motionData = null;
V_2 = (MotionVectorsPersistentData_t077A3BA28B75576C897E6C794FE0ABF9DB8EBBBB*)NULL;
// if (camera.TryGetComponent<UniversalAdditionalCameraData>(out var additionalCameraData))
Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_8 = V_1;
NullCheck(L_8);
bool L_9;
L_9 = Component_TryGetComponent_TisUniversalAdditionalCameraData_t57B5D0F93C2D506E618E23187302C0FADE813B93_m399477CCB032DFC9D1F9D077AC7E5E237504FE86(L_8, (&V_3), Component_TryGetComponent_TisUniversalAdditionalCameraData_t57B5D0F93C2D506E618E23187302C0FADE813B93_m399477CCB032DFC9D1F9D077AC7E5E237504FE86_RuntimeMethod_var);
if (!L_9)
{
goto IL_003e;
}
}
{
// motionData = additionalCameraData.motionVectorsPersistentData;
UniversalAdditionalCameraData_t57B5D0F93C2D506E618E23187302C0FADE813B93* L_10 = V_3;
NullCheck(L_10);
MotionVectorsPersistentData_t077A3BA28B75576C897E6C794FE0ABF9DB8EBBBB* L_11;
L_11 = UniversalAdditionalCameraData_get_motionVectorsPersistentData_mCA9799ADC4016661638AD15C5C30CA89C212B0BA_inline(L_10, NULL);
V_2 = L_11;
}
IL_003e:
{
// if (motionData == null)
MotionVectorsPersistentData_t077A3BA28B75576C897E6C794FE0ABF9DB8EBBBB* L_12 = V_2;
if (L_12)
{
goto IL_0042;
}
}
{
// return;
return;
}
IL_0042:
{
// if (camera.cameraType == CameraType.Preview)
Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_13 = V_1;
NullCheck(L_13);
int32_t L_14;
L_14 = Camera_get_cameraType_m85434C4C986D2EAC04FBFA44B284840AFC497851(L_13, NULL);
if ((!(((uint32_t)L_14) == ((uint32_t)4))))
{
goto IL_004c;
}
}
{
// return;
return;
}
IL_004c:
{
// CommandBuffer cmd = CommandBufferPool.Get();
il2cpp_codegen_runtime_class_init_inline(CommandBufferPool_t88CACA06AB445EE4743F5C4D742C73761A2DEF0F_il2cpp_TypeInfo_var);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_15;
L_15 = CommandBufferPool_Get_m1A194FD7FBF7B6B0B47F292287DAD9EB65EE4423(NULL);
V_4 = L_15;
// using (new ProfilingScope(cmd, m_ProfilingSampler))
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_16 = V_4;
ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* L_17 = __this->___m_ProfilingSampler_34;
ProfilingScope__ctor_mE15813DF7651C1A3B6AFD6465AD4B973E8F1DBFC((&V_5), L_16, L_17, NULL);
}
{
auto __finallyBlock = il2cpp::utils::Finally([&]
{
FINALLY_00fd:
{// begin finally (depth: 1)
ProfilingScope_Dispose_m4231A2ACA1F8E345BB0078310A9F7601704C8BE4((&V_5), NULL);
return;
}// end finally (depth: 1)
});
try
{// begin try (depth: 1)
{
// int passID = motionData.GetXRMultiPassId(ref cameraData);
MotionVectorsPersistentData_t077A3BA28B75576C897E6C794FE0ABF9DB8EBBBB* L_18 = V_2;
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_19 = V_0;
NullCheck(L_18);
int32_t L_20;
L_20 = MotionVectorsPersistentData_GetXRMultiPassId_m0D5F84869F9AAB5EA90A76EFD2728CE8043DC2EF(L_18, L_19, NULL);
// ExecuteCommand(context, cmd);
ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36 L_21 = ___0_context;
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_22 = V_4;
MotionVectorRenderPass_ExecuteCommand_m1A45B19CA4BB67764AAF485956989535356BE30E(__this, L_21, L_22, NULL);
// if (cameraData.xr.enabled && cameraData.xr.singlePassEnabled)
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_23 = V_0;
XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* L_24 = L_23->___xr_24;
NullCheck(L_24);
bool L_25;
L_25 = XRPass_get_enabled_mC2CF12F8D66EB1EE2560B4DD1FB9343D5E598155(L_24, NULL);
if (!L_25)
{
goto IL_00c5_1;
}
}
{
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_26 = V_0;
XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* L_27 = L_26->___xr_24;
NullCheck(L_27);
bool L_28;
L_28 = XRPass_get_singlePassEnabled_mB8BBB9F66EE93200D10F7C6C766E5F2D855A6FF3(L_27, NULL);
if (!L_28)
{
goto IL_00c5_1;
}
}
{
// m_CameraMaterial.SetMatrixArray(kPreviousViewProjectionMatrixStero, m_MotionData.previousViewProjectionMatrixStereo);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_29 = __this->___m_CameraMaterial_31;
PreviousFrameData_t990E8070F97119F296A9A59DE5E700725864C4EF* L_30 = __this->___m_MotionData_33;
NullCheck(L_30);
Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* L_31;
L_31 = PreviousFrameData_get_previousViewProjectionMatrixStereo_m59DDCF88DC7FE565EA8FA5F88C59989B3323826E_inline(L_30, NULL);
NullCheck(L_29);
Material_SetMatrixArray_mE05298BC5B50DD5F6F3DB18682DE575C6FDE2FC0(L_29, _stringLiteral731B552DFA43AAB097DE738D6C929FA08D6461A1, L_31, NULL);
// m_ObjectMaterial.SetMatrixArray(kPreviousViewProjectionMatrixStero, m_MotionData.previousViewProjectionMatrixStereo);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_32 = __this->___m_ObjectMaterial_32;
PreviousFrameData_t990E8070F97119F296A9A59DE5E700725864C4EF* L_33 = __this->___m_MotionData_33;
NullCheck(L_33);
Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* L_34;
L_34 = PreviousFrameData_get_previousViewProjectionMatrixStereo_m59DDCF88DC7FE565EA8FA5F88C59989B3323826E_inline(L_33, NULL);
NullCheck(L_32);
Material_SetMatrixArray_mE05298BC5B50DD5F6F3DB18682DE575C6FDE2FC0(L_32, _stringLiteral731B552DFA43AAB097DE738D6C929FA08D6461A1, L_34, NULL);
goto IL_00da_1;
}
IL_00c5_1:
{
// Shader.SetGlobalMatrix(kPreviousViewProjectionMatrix, m_MotionData.previousViewProjectionMatrix);
PreviousFrameData_t990E8070F97119F296A9A59DE5E700725864C4EF* L_35 = __this->___m_MotionData_33;
NullCheck(L_35);
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_36;
L_36 = PreviousFrameData_get_previousViewProjectionMatrix_m2146F35A2E409EF47E866D824D30FEFC3508DFE0_inline(L_35, NULL);
Shader_SetGlobalMatrix_m0C090D490EFE899D81C19D4BC7BF36CFFB721C18(_stringLiteral97080CB50229F087DB66B25AC23A759B2D12F1B6, L_36, NULL);
}
IL_00da_1:
{
// camera.depthTextureMode |= DepthTextureMode.MotionVectors | DepthTextureMode.Depth;
Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_37 = V_1;
Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_38 = L_37;
NullCheck(L_38);
int32_t L_39;
L_39 = Camera_get_depthTextureMode_m998CDEBC055FE2A910F3B650585ADE3E2BB141EE(L_38, NULL);
NullCheck(L_38);
Camera_set_depthTextureMode_mE722389E4DF8B3DF7F6100DB142E4DBAF698F6BF(L_38, ((int32_t)((int32_t)L_39|5)), NULL);
// DrawCameraMotionVectors(context, cmd, camera);
ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36 L_40 = ___0_context;
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_41 = V_4;
Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_42 = V_1;
MotionVectorRenderPass_DrawCameraMotionVectors_mBBD75AD2180F4E35144A82B66BFEDC614FB4EDD5(__this, L_40, L_41, L_42, NULL);
// DrawObjectMotionVectors(context, ref renderingData, camera);
ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36 L_43 = ___0_context;
RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_44 = ___1_renderingData;
Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_45 = V_1;
MotionVectorRenderPass_DrawObjectMotionVectors_mF537107F398F02045F9106097F236C86A234DFCF(__this, L_43, L_44, L_45, NULL);
// }
goto IL_010b;
}
}// end try (depth: 1)
catch(Il2CppExceptionWrapper& e)
{
__finallyBlock.StoreException(e.ex);
}
}
IL_010b:
{
// ExecuteCommand(context, cmd);
ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36 L_46 = ___0_context;
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_47 = V_4;
MotionVectorRenderPass_ExecuteCommand_m1A45B19CA4BB67764AAF485956989535356BE30E(__this, L_46, L_47, NULL);
// CommandBufferPool.Release(cmd);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_48 = V_4;
il2cpp_codegen_runtime_class_init_inline(CommandBufferPool_t88CACA06AB445EE4743F5C4D742C73761A2DEF0F_il2cpp_TypeInfo_var);
CommandBufferPool_Release_mF83A83AA404E868E189436107015AD084C00C844(L_48, NULL);
// }
return;
}
}
// UnityEngine.Rendering.DrawingSettings UnityEngine.Rendering.Universal.Internal.MotionVectorRenderPass::GetDrawingSettings(UnityEngine.Rendering.Universal.RenderingData&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49 MotionVectorRenderPass_GetDrawingSettings_m4C0598FC4B03B21D4AE0B2A133856CC9A1E8F8A2 (MotionVectorRenderPass_t68EEC4BE7958B36DF7CA1C0FBD6D61195E561471* __this, RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* ___0_renderingData, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&MotionVectorRenderPass_t68EEC4BE7958B36DF7CA1C0FBD6D61195E561471_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* V_0 = NULL;
SortingSettings_t506C3B318FDFD3C2B1620E9B951829C631137E72 V_1;
memset((&V_1), 0, sizeof(V_1));
DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49 V_2;
memset((&V_2), 0, sizeof(V_2));
SortingSettings_t506C3B318FDFD3C2B1620E9B951829C631137E72 V_3;
memset((&V_3), 0, sizeof(V_3));
DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49 V_4;
memset((&V_4), 0, sizeof(V_4));
int32_t V_5 = 0;
{
// var camera = renderingData.cameraData.camera;
RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_0 = ___0_renderingData;
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_1 = (&L_0->___cameraData_1);
Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_2 = L_1->___camera_2;
V_0 = L_2;
// var sortingSettings = new SortingSettings(camera) { criteria = SortingCriteria.CommonOpaque };
Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_3 = V_0;
SortingSettings__ctor_m449888DBB95B75702BFC5BFA1E4A5BE40D9302ED((&V_3), L_3, NULL);
SortingSettings_set_criteria_m3D0A9A89ACF96F7135E47BEB44770EF439419E57((&V_3), ((int32_t)59), NULL);
SortingSettings_t506C3B318FDFD3C2B1620E9B951829C631137E72 L_4 = V_3;
V_1 = L_4;
// var drawingSettings = new DrawingSettings(ShaderTagId.none, sortingSettings)
// {
// perObjectData = PerObjectData.MotionVectors,
// enableDynamicBatching = renderingData.supportsDynamicBatching,
// enableInstancing = true,
// };
ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 L_5 = ((ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0_StaticFields*)il2cpp_codegen_static_fields_for(ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0_il2cpp_TypeInfo_var))->___none_0;
SortingSettings_t506C3B318FDFD3C2B1620E9B951829C631137E72 L_6 = V_1;
DrawingSettings__ctor_m2B34DB19727143945DDE925B5CACD0E8E5D478A5((&V_4), L_5, L_6, NULL);
DrawingSettings_set_perObjectData_mE83721A5FEDA0A0F5DFA6A385B5DB110A7AE2DC8((&V_4), ((int32_t)32), NULL);
RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_7 = ___0_renderingData;
bool L_8 = L_7->___supportsDynamicBatching_5;
DrawingSettings_set_enableDynamicBatching_m528D48733B339E2CB847DBAC237BAB16260D2310((&V_4), L_8, NULL);
DrawingSettings_set_enableInstancing_m321194534FABDC36DE5A217078130A0DAAF8B007((&V_4), (bool)1, NULL);
DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49 L_9 = V_4;
V_2 = L_9;
// for (int i = 0; i < s_ShaderTags.Length; ++i)
V_5 = 0;
goto IL_006e;
}
IL_0052:
{
// drawingSettings.SetShaderPassName(i, new ShaderTagId(s_ShaderTags[i]));
int32_t L_10 = V_5;
il2cpp_codegen_runtime_class_init_inline(MotionVectorRenderPass_t68EEC4BE7958B36DF7CA1C0FBD6D61195E561471_il2cpp_TypeInfo_var);
StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* L_11 = ((MotionVectorRenderPass_t68EEC4BE7958B36DF7CA1C0FBD6D61195E561471_StaticFields*)il2cpp_codegen_static_fields_for(MotionVectorRenderPass_t68EEC4BE7958B36DF7CA1C0FBD6D61195E561471_il2cpp_TypeInfo_var))->___s_ShaderTags_29;
int32_t L_12 = V_5;
NullCheck(L_11);
int32_t L_13 = L_12;
String_t* L_14 = (L_11)->GetAt(static_cast<il2cpp_array_size_t>(L_13));
ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 L_15;
memset((&L_15), 0, sizeof(L_15));
ShaderTagId__ctor_m4191968F1D2CE19F9092253EC10F83734A9CFF5B((&L_15), L_14, /*hidden argument*/NULL);
DrawingSettings_SetShaderPassName_m3ABF2F58CA9D8B16989747058CAA504E7B4ED738((&V_2), L_10, L_15, NULL);
// for (int i = 0; i < s_ShaderTags.Length; ++i)
int32_t L_16 = V_5;
V_5 = ((int32_t)il2cpp_codegen_add(L_16, 1));
}
IL_006e:
{
// for (int i = 0; i < s_ShaderTags.Length; ++i)
int32_t L_17 = V_5;
il2cpp_codegen_runtime_class_init_inline(MotionVectorRenderPass_t68EEC4BE7958B36DF7CA1C0FBD6D61195E561471_il2cpp_TypeInfo_var);
StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* L_18 = ((MotionVectorRenderPass_t68EEC4BE7958B36DF7CA1C0FBD6D61195E561471_StaticFields*)il2cpp_codegen_static_fields_for(MotionVectorRenderPass_t68EEC4BE7958B36DF7CA1C0FBD6D61195E561471_il2cpp_TypeInfo_var))->___s_ShaderTags_29;
NullCheck(L_18);
if ((((int32_t)L_17) < ((int32_t)((int32_t)(((RuntimeArray*)L_18)->max_length)))))
{
goto IL_0052;
}
}
{
// drawingSettings.fallbackMaterial = m_ObjectMaterial;
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_19 = __this->___m_ObjectMaterial_32;
DrawingSettings_set_fallbackMaterial_m0A19EA132531BEB4EB31AEF38D7FBAE9ADD2B592((&V_2), L_19, NULL);
// return drawingSettings;
DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49 L_20 = V_2;
return L_20;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.MotionVectorRenderPass::DrawCameraMotionVectors(UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.CommandBuffer,UnityEngine.Camera)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MotionVectorRenderPass_DrawCameraMotionVectors_mBBD75AD2180F4E35144A82B66BFEDC614FB4EDD5 (MotionVectorRenderPass_t68EEC4BE7958B36DF7CA1C0FBD6D61195E561471* __this, ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36 ___0_context, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___1_cmd, Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* ___2_camera, const RuntimeMethod* method)
{
{
// cmd.DrawProcedural(Matrix4x4.identity, m_CameraMaterial, 0, MeshTopology.Triangles, 3, 1);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_0 = ___1_cmd;
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_1;
L_1 = Matrix4x4_get_identity_m6568A73831F3E2D587420D20FF423959D7D8AB56_inline(NULL);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_2 = __this->___m_CameraMaterial_31;
NullCheck(L_0);
CommandBuffer_DrawProcedural_m32B556B3F1B4989708C7D0DD6F9D4FD2659E84CA(L_0, L_1, L_2, 0, 0, 3, 1, NULL);
// ExecuteCommand(context, cmd);
ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36 L_3 = ___0_context;
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_4 = ___1_cmd;
MotionVectorRenderPass_ExecuteCommand_m1A45B19CA4BB67764AAF485956989535356BE30E(__this, L_3, L_4, NULL);
// }
return;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.MotionVectorRenderPass::DrawObjectMotionVectors(UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&,UnityEngine.Camera)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MotionVectorRenderPass_DrawObjectMotionVectors_mF537107F398F02045F9106097F236C86A234DFCF (MotionVectorRenderPass_t68EEC4BE7958B36DF7CA1C0FBD6D61195E561471* __this, ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36 ___0_context, RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* ___1_renderingData, Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* ___2_camera, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Nullable_1__ctor_mC09CE20B08C6A7188EE04F52B6A2E598657A0204_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RenderQueueRange_t7518252AA6426B1EA45D3D9B394F304EEF784D71_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49 V_0;
memset((&V_0), 0, sizeof(V_0));
FilteringSettings_t75860B12A7BCF9A0E2F13CB2C2E5DCD9E1EEAD9F V_1;
memset((&V_1), 0, sizeof(V_1));
RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733 V_2;
memset((&V_2), 0, sizeof(V_2));
{
// var drawingSettings = GetDrawingSettings(ref renderingData);
RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_0 = ___1_renderingData;
DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49 L_1;
L_1 = MotionVectorRenderPass_GetDrawingSettings_m4C0598FC4B03B21D4AE0B2A133856CC9A1E8F8A2(__this, L_0, NULL);
V_0 = L_1;
// var filteringSettings = new FilteringSettings(RenderQueueRange.opaque, camera.cullingMask);
il2cpp_codegen_runtime_class_init_inline(RenderQueueRange_t7518252AA6426B1EA45D3D9B394F304EEF784D71_il2cpp_TypeInfo_var);
RenderQueueRange_t7518252AA6426B1EA45D3D9B394F304EEF784D71 L_2;
L_2 = RenderQueueRange_get_opaque_m197DF3E6CC12F21B15F3F603EFD640806FCB65D9(NULL);
Nullable_1_t7D98773CC20A842A0846271D1181ECBB0D95926C L_3;
memset((&L_3), 0, sizeof(L_3));
Nullable_1__ctor_mC09CE20B08C6A7188EE04F52B6A2E598657A0204((&L_3), L_2, /*hidden argument*/Nullable_1__ctor_mC09CE20B08C6A7188EE04F52B6A2E598657A0204_RuntimeMethod_var);
Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_4 = ___2_camera;
NullCheck(L_4);
int32_t L_5;
L_5 = Camera_get_cullingMask_m6F5AFF8FB522F876D99E839BF77D8F27F26A1EF8(L_4, NULL);
FilteringSettings__ctor_m2A2242373FC7D053CFBBC6814D02AAC73C7B3AE7((&V_1), L_3, L_5, (-1), 0, NULL);
// var renderStateBlock = new RenderStateBlock(RenderStateMask.Nothing);
RenderStateBlock__ctor_mED2806102FED1023AB74D94DC37F535497AED1F9((&V_2), 0, NULL);
// context.DrawRenderers(renderingData.cullResults, ref drawingSettings, ref filteringSettings, ref renderStateBlock);
RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_6 = ___1_renderingData;
CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267 L_7 = L_6->___cullResults_0;
ScriptableRenderContext_DrawRenderers_m87278D0FBE7A0865779FF9541BF96EDB65F8A2C6((&___0_context), L_7, (&V_0), (&V_1), (&V_2), NULL);
// }
return;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.MotionVectorRenderPass::FrameCleanup(UnityEngine.Rendering.CommandBuffer)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MotionVectorRenderPass_FrameCleanup_m8534965C0C066E65D8C88595D167B6BADE11B76F (MotionVectorRenderPass_t68EEC4BE7958B36DF7CA1C0FBD6D61195E561471* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___0_cmd, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
{
// if (cmd == null)
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_0 = ___0_cmd;
if (L_0)
{
goto IL_000e;
}
}
{
// throw new ArgumentNullException("cmd");
ArgumentNullException_t327031E412FAB2351B0022DD5DAD47E67E597129* L_1 = (ArgumentNullException_t327031E412FAB2351B0022DD5DAD47E67E597129*)il2cpp_codegen_object_new(((RuntimeClass*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&ArgumentNullException_t327031E412FAB2351B0022DD5DAD47E67E597129_il2cpp_TypeInfo_var)));
NullCheck(L_1);
ArgumentNullException__ctor_m444AE141157E333844FC1A9500224C2F9FD24F4B(L_1, ((String_t*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&_stringLiteral855FED6E03442FBB3AF914FFBFA9DA82813817A1)), NULL);
IL2CPP_RAISE_MANAGED_EXCEPTION(L_1, ((RuntimeMethod*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&MotionVectorRenderPass_FrameCleanup_m8534965C0C066E65D8C88595D167B6BADE11B76F_RuntimeMethod_var)));
}
IL_000e:
{
// if (m_MotionVectorHandle != RenderTargetHandle.CameraTarget)
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_2 = __this->___m_MotionVectorHandle_30;
il2cpp_codegen_runtime_class_init_inline(RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var);
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_3 = ((RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_StaticFields*)il2cpp_codegen_static_fields_for(RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var))->___CameraTarget_2;
bool L_4;
L_4 = RenderTargetHandle_op_Inequality_m61EFD64C8EC4A74CAE147ABDAF9EF39B03C88457(L_2, L_3, NULL);
if (!L_4)
{
goto IL_003c;
}
}
{
// cmd.ReleaseTemporaryRT(m_MotionVectorHandle.id);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_5 = ___0_cmd;
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* L_6 = (&__this->___m_MotionVectorHandle_30);
int32_t L_7;
L_7 = RenderTargetHandle_get_id_m4D50FDA4A486E05D07A54ABFC04BD96C1CE7D7BE_inline(L_6, NULL);
NullCheck(L_5);
CommandBuffer_ReleaseTemporaryRT_m4651A4B373DF432AA44F06A6F20852ED5996CC8E(L_5, L_7, NULL);
// m_MotionVectorHandle = RenderTargetHandle.CameraTarget;
il2cpp_codegen_runtime_class_init_inline(RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var);
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_8 = ((RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_StaticFields*)il2cpp_codegen_static_fields_for(RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var))->___CameraTarget_2;
__this->___m_MotionVectorHandle_30 = L_8;
}
IL_003c:
{
// }
return;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.MotionVectorRenderPass::ExecuteCommand(UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.CommandBuffer)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MotionVectorRenderPass_ExecuteCommand_m1A45B19CA4BB67764AAF485956989535356BE30E (MotionVectorRenderPass_t68EEC4BE7958B36DF7CA1C0FBD6D61195E561471* __this, ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36 ___0_context, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___1_cmd, const RuntimeMethod* method)
{
{
// context.ExecuteCommandBuffer(cmd);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_0 = ___1_cmd;
ScriptableRenderContext_ExecuteCommandBuffer_mBAE37DFC699B7167A6E2C59012066C44A31E9896((&___0_context), L_0, NULL);
// cmd.Clear();
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_1 = ___1_cmd;
NullCheck(L_1);
CommandBuffer_Clear_m4E1272BD1A0C162C9C26434E115279F42FA557C7(L_1, NULL);
// }
return;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.MotionVectorRenderPass::.cctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MotionVectorRenderPass__cctor_m2CD9F14B7C1D5878C155E34BC70B45E45D1FAF7E (const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&MotionVectorRenderPass_t68EEC4BE7958B36DF7CA1C0FBD6D61195E561471_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral18A0D054A81F8042DD1845F93DB9CDD1B4022D45);
s_Il2CppMethodInitialized = true;
}
{
// static readonly string[] s_ShaderTags = new string[] { "MotionVectors" };
StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* L_0 = (StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248*)(StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248*)SZArrayNew(StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248_il2cpp_TypeInfo_var, (uint32_t)1);
StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* L_1 = L_0;
NullCheck(L_1);
ArrayElementTypeCheck (L_1, _stringLiteral18A0D054A81F8042DD1845F93DB9CDD1B4022D45);
(L_1)->SetAt(static_cast<il2cpp_array_size_t>(0), (String_t*)_stringLiteral18A0D054A81F8042DD1845F93DB9CDD1B4022D45);
((MotionVectorRenderPass_t68EEC4BE7958B36DF7CA1C0FBD6D61195E561471_StaticFields*)il2cpp_codegen_static_fields_for(MotionVectorRenderPass_t68EEC4BE7958B36DF7CA1C0FBD6D61195E561471_il2cpp_TypeInfo_var))->___s_ShaderTags_29 = L_1;
Il2CppCodeGenWriteBarrier((void**)(&((MotionVectorRenderPass_t68EEC4BE7958B36DF7CA1C0FBD6D61195E561471_StaticFields*)il2cpp_codegen_static_fields_for(MotionVectorRenderPass_t68EEC4BE7958B36DF7CA1C0FBD6D61195E561471_il2cpp_TypeInfo_var))->___s_ShaderTags_29), (void*)L_1);
return;
}
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::.ctor(UnityEngine.Rendering.Universal.RenderPassEvent,UnityEngine.Rendering.Universal.PostProcessData,UnityEngine.Material)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass__ctor_mEBB0AFB4744196F3F07B27C71CB0E9D6731B097D (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, int32_t ___0_evt, PostProcessData_t106B5638205D5CBAF18F2573047F2DC23BDB2F05* ___1_data, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___2_blitMaterial, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&MaterialLibrary_t26A52613184B7F43DFA5C0A540947385EFA6E4ED_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RenderTargetIdentifierU5BU5D_t179798C153B7CE381B41C57863F98CB24023C4CE_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral0C8800AA6A8E1686CEFFF45C793EC512C24B0519);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral834863B80D35E96D02830CC464160847F063892D);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral97A06D1C7C5ECFFBDE00FA3405D9F031222A580A);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral99C4188C1BCB2ECF7EDFADE513E17AAAAD995C31);
s_Il2CppMethodInitialized = true;
}
int32_t V_0 = 0;
PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* G_B4_0 = NULL;
PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* G_B3_0 = NULL;
int32_t G_B5_0 = 0;
PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* G_B5_1 = NULL;
{
// public PostProcessPass(RenderPassEvent evt, PostProcessData data, Material blitMaterial)
ScriptableRenderPass__ctor_mE49D4FF8E68A854367A4081E664B8DBA74E6B752(__this, NULL);
// base.profilingSampler = new ProfilingSampler(nameof(PostProcessPass));
ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* L_0 = (ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE*)il2cpp_codegen_object_new(ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE_il2cpp_TypeInfo_var);
NullCheck(L_0);
ProfilingSampler__ctor_m26500989FCDB07FA33C9A3BB7F215CBD892F5BB7(L_0, _stringLiteral834863B80D35E96D02830CC464160847F063892D, NULL);
ScriptableRenderPass_set_profilingSampler_mFD238B85B68DED586BA8C678141BEEAF229FBF2D_inline(__this, L_0, NULL);
// renderPassEvent = evt;
int32_t L_1 = ___0_evt;
ScriptableRenderPass_set_renderPassEvent_m63FA581FFDE1C69C2E1358BD0B8DB30275334960_inline(__this, L_1, NULL);
// m_Data = data;
PostProcessData_t106B5638205D5CBAF18F2573047F2DC23BDB2F05* L_2 = ___1_data;
__this->___m_Data_35 = L_2;
Il2CppCodeGenWriteBarrier((void**)(&__this->___m_Data_35), (void*)L_2);
// m_Materials = new MaterialLibrary(data);
PostProcessData_t106B5638205D5CBAF18F2573047F2DC23BDB2F05* L_3 = ___1_data;
MaterialLibrary_t26A52613184B7F43DFA5C0A540947385EFA6E4ED* L_4 = (MaterialLibrary_t26A52613184B7F43DFA5C0A540947385EFA6E4ED*)il2cpp_codegen_object_new(MaterialLibrary_t26A52613184B7F43DFA5C0A540947385EFA6E4ED_il2cpp_TypeInfo_var);
NullCheck(L_4);
MaterialLibrary__ctor_mA85804FBE3A866F53E0193EB243B7E615FC48CC7(L_4, L_3, NULL);
__this->___m_Materials_34 = L_4;
Il2CppCodeGenWriteBarrier((void**)(&__this->___m_Materials_34), (void*)L_4);
// m_BlitMaterial = blitMaterial;
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_5 = ___2_blitMaterial;
__this->___m_BlitMaterial_66 = L_5;
Il2CppCodeGenWriteBarrier((void**)(&__this->___m_BlitMaterial_66), (void*)L_5);
// if (SystemInfo.IsFormatSupported(GraphicsFormat.B10G11R11_UFloatPack32, FormatUsage.Linear | FormatUsage.Render))
bool L_6;
L_6 = SystemInfo_IsFormatSupported_m412D2A8B391BDBCD1EDB5C17ADAB724CDB123499(((int32_t)74), 5, NULL);
if (!L_6)
{
goto IL_0052;
}
}
{
// m_DefaultHDRFormat = GraphicsFormat.B10G11R11_UFloatPack32;
__this->___m_DefaultHDRFormat_48 = ((int32_t)74);
// m_UseRGBM = false;
__this->___m_UseRGBM_49 = (bool)0;
goto IL_006b;
}
IL_0052:
{
// m_DefaultHDRFormat = QualitySettings.activeColorSpace == ColorSpace.Linear
// ? GraphicsFormat.R8G8B8A8_SRGB
// : GraphicsFormat.R8G8B8A8_UNorm;
int32_t L_7;
L_7 = QualitySettings_get_activeColorSpace_m4F47784E7B0FE0A5497C8BAB9CA86BD576FB92F9(NULL);
G_B3_0 = __this;
if ((((int32_t)L_7) == ((int32_t)1)))
{
G_B4_0 = __this;
goto IL_005e;
}
}
{
G_B5_0 = 8;
G_B5_1 = G_B3_0;
goto IL_005f;
}
IL_005e:
{
G_B5_0 = 4;
G_B5_1 = G_B4_0;
}
IL_005f:
{
NullCheck(G_B5_1);
G_B5_1->___m_DefaultHDRFormat_48 = G_B5_0;
// m_UseRGBM = true;
__this->___m_UseRGBM_49 = (bool)1;
}
IL_006b:
{
// if (SystemInfo.IsFormatSupported(GraphicsFormat.R8G8_UNorm, FormatUsage.Render) && SystemInfo.graphicsDeviceVendor.ToLowerInvariant().Contains("arm"))
bool L_8;
L_8 = SystemInfo_IsFormatSupported_m412D2A8B391BDBCD1EDB5C17ADAB724CDB123499(6, 4, NULL);
if (!L_8)
{
goto IL_0093;
}
}
{
String_t* L_9;
L_9 = SystemInfo_get_graphicsDeviceVendor_mE2D7A85437C820636639ADC124C965DB37B52204(NULL);
NullCheck(L_9);
String_t* L_10;
L_10 = String_ToLowerInvariant_mBE32C93DE27C5353FEA3FA654FC1DDBE3D0EB0F2(L_9, NULL);
NullCheck(L_10);
bool L_11;
L_11 = String_Contains_m6D77B121FADA7CA5F397C0FABB65DA62DF03B6C3(L_10, _stringLiteral0C8800AA6A8E1686CEFFF45C793EC512C24B0519, NULL);
if (!L_11)
{
goto IL_0093;
}
}
{
// m_SMAAEdgeFormat = GraphicsFormat.R8G8_UNorm;
__this->___m_SMAAEdgeFormat_50 = 6;
goto IL_009a;
}
IL_0093:
{
// m_SMAAEdgeFormat = GraphicsFormat.R8G8B8A8_UNorm;
__this->___m_SMAAEdgeFormat_50 = 8;
}
IL_009a:
{
// if (SystemInfo.IsFormatSupported(GraphicsFormat.R16_UNorm, FormatUsage.Linear | FormatUsage.Render))
bool L_12;
L_12 = SystemInfo_IsFormatSupported_m412D2A8B391BDBCD1EDB5C17ADAB724CDB123499(((int32_t)21), 5, NULL);
if (!L_12)
{
goto IL_00ae;
}
}
{
// m_GaussianCoCFormat = GraphicsFormat.R16_UNorm;
__this->___m_GaussianCoCFormat_51 = ((int32_t)21);
goto IL_00c9;
}
IL_00ae:
{
// else if (SystemInfo.IsFormatSupported(GraphicsFormat.R16_SFloat, FormatUsage.Linear | FormatUsage.Render))
bool L_13;
L_13 = SystemInfo_IsFormatSupported_m412D2A8B391BDBCD1EDB5C17ADAB724CDB123499(((int32_t)45), 5, NULL);
if (!L_13)
{
goto IL_00c2;
}
}
{
// m_GaussianCoCFormat = GraphicsFormat.R16_SFloat;
__this->___m_GaussianCoCFormat_51 = ((int32_t)45);
goto IL_00c9;
}
IL_00c2:
{
// m_GaussianCoCFormat = GraphicsFormat.R8_UNorm;
__this->___m_GaussianCoCFormat_51 = 5;
}
IL_00c9:
{
// ShaderConstants._BloomMipUp = new int[k_MaxPyramidSize];
Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C* L_14 = (Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C*)(Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C*)SZArrayNew(Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C_il2cpp_TypeInfo_var, (uint32_t)((int32_t)16));
il2cpp_codegen_runtime_class_init_inline(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var);
((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____BloomMipUp_49 = L_14;
Il2CppCodeGenWriteBarrier((void**)(&((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____BloomMipUp_49), (void*)L_14);
// ShaderConstants._BloomMipDown = new int[k_MaxPyramidSize];
Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C* L_15 = (Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C*)(Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C*)SZArrayNew(Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C_il2cpp_TypeInfo_var, (uint32_t)((int32_t)16));
((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____BloomMipDown_50 = L_15;
Il2CppCodeGenWriteBarrier((void**)(&((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____BloomMipDown_50), (void*)L_15);
// for (int i = 0; i < k_MaxPyramidSize; i++)
V_0 = 0;
goto IL_0123;
}
IL_00e5:
{
// ShaderConstants._BloomMipUp[i] = Shader.PropertyToID("_BloomMipUp" + i);
il2cpp_codegen_runtime_class_init_inline(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var);
Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C* L_16 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____BloomMipUp_49;
int32_t L_17 = V_0;
String_t* L_18;
L_18 = Int32_ToString_m030E01C24E294D6762FB0B6F37CB541581F55CA5((&V_0), NULL);
String_t* L_19;
L_19 = String_Concat_m9E3155FB84015C823606188F53B47CB44C444991(_stringLiteral97A06D1C7C5ECFFBDE00FA3405D9F031222A580A, L_18, NULL);
int32_t L_20;
L_20 = Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA(L_19, NULL);
NullCheck(L_16);
(L_16)->SetAt(static_cast<il2cpp_array_size_t>(L_17), (int32_t)L_20);
// ShaderConstants._BloomMipDown[i] = Shader.PropertyToID("_BloomMipDown" + i);
Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C* L_21 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____BloomMipDown_50;
int32_t L_22 = V_0;
String_t* L_23;
L_23 = Int32_ToString_m030E01C24E294D6762FB0B6F37CB541581F55CA5((&V_0), NULL);
String_t* L_24;
L_24 = String_Concat_m9E3155FB84015C823606188F53B47CB44C444991(_stringLiteral99C4188C1BCB2ECF7EDFADE513E17AAAAD995C31, L_23, NULL);
int32_t L_25;
L_25 = Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA(L_24, NULL);
NullCheck(L_21);
(L_21)->SetAt(static_cast<il2cpp_array_size_t>(L_22), (int32_t)L_25);
// for (int i = 0; i < k_MaxPyramidSize; i++)
int32_t L_26 = V_0;
V_0 = ((int32_t)il2cpp_codegen_add(L_26, 1));
}
IL_0123:
{
// for (int i = 0; i < k_MaxPyramidSize; i++)
int32_t L_27 = V_0;
if ((((int32_t)L_27) < ((int32_t)((int32_t)16))))
{
goto IL_00e5;
}
}
{
// m_MRT2 = new RenderTargetIdentifier[2];
RenderTargetIdentifierU5BU5D_t179798C153B7CE381B41C57863F98CB24023C4CE* L_28 = (RenderTargetIdentifierU5BU5D_t179798C153B7CE381B41C57863F98CB24023C4CE*)(RenderTargetIdentifierU5BU5D_t179798C153B7CE381B41C57863F98CB24023C4CE*)SZArrayNew(RenderTargetIdentifierU5BU5D_t179798C153B7CE381B41C57863F98CB24023C4CE_il2cpp_TypeInfo_var, (uint32_t)2);
__this->___m_MRT2_54 = L_28;
Il2CppCodeGenWriteBarrier((void**)(&__this->___m_MRT2_54), (void*)L_28);
// m_ResetHistory = true;
__this->___m_ResetHistory_52 = (bool)1;
// base.useNativeRenderPass = false;
ScriptableRenderPass_set_useNativeRenderPass_m1D60C30BB1CF1B4D383FFCABC1F57EA755626895_inline(__this, (bool)0, NULL);
// }
return;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::Cleanup()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass_Cleanup_m6DDB1B21CD9B50A79A23F6A4552D255AD25670A7 (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, const RuntimeMethod* method)
{
{
// public void Cleanup() => m_Materials.Cleanup();
MaterialLibrary_t26A52613184B7F43DFA5C0A540947385EFA6E4ED* L_0 = __this->___m_Materials_34;
NullCheck(L_0);
MaterialLibrary_Cleanup_m649B692A57B9C055331E47F4967348B9B7942DF9(L_0, NULL);
return;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::Setup(UnityEngine.RenderTextureDescriptor&,UnityEngine.Rendering.Universal.RenderTargetHandle&,System.Boolean,UnityEngine.Rendering.Universal.RenderTargetHandle&,UnityEngine.Rendering.Universal.RenderTargetHandle&,System.Boolean,System.Boolean)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass_Setup_m4AF32829790FA680E5FBC7EAA2D7BC6F6C168A55 (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* ___0_baseDescriptor, RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* ___1_source, bool ___2_resolveToScreen, RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* ___3_depth, RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* ___4_internalLut, bool ___5_hasFinalPass, bool ___6_enableSRGBConversion, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
{
// m_Descriptor = baseDescriptor;
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* L_0 = ___0_baseDescriptor;
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_1 = (*(RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46*)L_0);
__this->___m_Descriptor_25 = L_1;
// m_Descriptor.useMipMap = false;
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* L_2 = (&__this->___m_Descriptor_25);
RenderTextureDescriptor_set_useMipMap_m2A2A3BC4C8ECCC532AC33E7034502EB2AE242539(L_2, (bool)0, NULL);
// m_Descriptor.autoGenerateMips = false;
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* L_3 = (&__this->___m_Descriptor_25);
RenderTextureDescriptor_set_autoGenerateMips_mB49837BA39F45B3F814928C8C471A082A4BDC414(L_3, (bool)0, NULL);
// m_Source = source.id;
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* L_4 = ___1_source;
int32_t L_5;
L_5 = RenderTargetHandle_get_id_m4D50FDA4A486E05D07A54ABFC04BD96C1CE7D7BE_inline(L_4, NULL);
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_6;
L_6 = RenderTargetIdentifier_op_Implicit_m5D9E7FF7B325608E3C4A37BBB52FE728361E7324(L_5, NULL);
__this->___m_Source_26 = L_6;
// m_Depth = depth;
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* L_7 = ___3_depth;
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_8 = (*(RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66*)L_7);
__this->___m_Depth_28 = L_8;
// m_InternalLut = internalLut;
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* L_9 = ___4_internalLut;
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_10 = (*(RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66*)L_9);
__this->___m_InternalLut_29 = L_10;
// m_IsFinalPass = false;
__this->___m_IsFinalPass_59 = (bool)0;
// m_HasFinalPass = hasFinalPass;
bool L_11 = ___5_hasFinalPass;
__this->___m_HasFinalPass_60 = L_11;
// m_EnableSRGBConversionIfNeeded = enableSRGBConversion;
bool L_12 = ___6_enableSRGBConversion;
__this->___m_EnableSRGBConversionIfNeeded_61 = L_12;
// m_ResolveToScreen = resolveToScreen;
bool L_13 = ___2_resolveToScreen;
__this->___m_ResolveToScreen_64 = L_13;
// m_Destination = RenderTargetHandle.CameraTarget;
il2cpp_codegen_runtime_class_init_inline(RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var);
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_14 = ((RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_StaticFields*)il2cpp_codegen_static_fields_for(RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var))->___CameraTarget_2;
__this->___m_Destination_27 = L_14;
// m_UseSwapBuffer = true;
__this->___m_UseSwapBuffer_65 = (bool)1;
// }
return;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::Setup(UnityEngine.RenderTextureDescriptor&,UnityEngine.Rendering.Universal.RenderTargetHandle&,UnityEngine.Rendering.Universal.RenderTargetHandle,UnityEngine.Rendering.Universal.RenderTargetHandle&,UnityEngine.Rendering.Universal.RenderTargetHandle&,System.Boolean,System.Boolean)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass_Setup_m9F6A742760473EDA0AA4F68D5CCC81BEF0B8CCBD (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* ___0_baseDescriptor, RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* ___1_source, RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___2_destination, RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* ___3_depth, RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* ___4_internalLut, bool ___5_hasFinalPass, bool ___6_enableSRGBConversion, const RuntimeMethod* method)
{
{
// m_Descriptor = baseDescriptor;
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* L_0 = ___0_baseDescriptor;
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_1 = (*(RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46*)L_0);
__this->___m_Descriptor_25 = L_1;
// m_Descriptor.useMipMap = false;
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* L_2 = (&__this->___m_Descriptor_25);
RenderTextureDescriptor_set_useMipMap_m2A2A3BC4C8ECCC532AC33E7034502EB2AE242539(L_2, (bool)0, NULL);
// m_Descriptor.autoGenerateMips = false;
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* L_3 = (&__this->___m_Descriptor_25);
RenderTextureDescriptor_set_autoGenerateMips_mB49837BA39F45B3F814928C8C471A082A4BDC414(L_3, (bool)0, NULL);
// m_Source = source.id;
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* L_4 = ___1_source;
int32_t L_5;
L_5 = RenderTargetHandle_get_id_m4D50FDA4A486E05D07A54ABFC04BD96C1CE7D7BE_inline(L_4, NULL);
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_6;
L_6 = RenderTargetIdentifier_op_Implicit_m5D9E7FF7B325608E3C4A37BBB52FE728361E7324(L_5, NULL);
__this->___m_Source_26 = L_6;
// m_Destination = destination;
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_7 = ___2_destination;
__this->___m_Destination_27 = L_7;
// m_Depth = depth;
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* L_8 = ___3_depth;
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_9 = (*(RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66*)L_8);
__this->___m_Depth_28 = L_9;
// m_InternalLut = internalLut;
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* L_10 = ___4_internalLut;
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_11 = (*(RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66*)L_10);
__this->___m_InternalLut_29 = L_11;
// m_IsFinalPass = false;
__this->___m_IsFinalPass_59 = (bool)0;
// m_HasFinalPass = hasFinalPass;
bool L_12 = ___5_hasFinalPass;
__this->___m_HasFinalPass_60 = L_12;
// m_EnableSRGBConversionIfNeeded = enableSRGBConversion;
bool L_13 = ___6_enableSRGBConversion;
__this->___m_EnableSRGBConversionIfNeeded_61 = L_13;
// m_UseSwapBuffer = false;
__this->___m_UseSwapBuffer_65 = (bool)0;
// }
return;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::SetupFinalPass(UnityEngine.Rendering.Universal.RenderTargetHandle&,System.Boolean)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass_SetupFinalPass_mC0A18D856701B91791C0043FFF434D2A7FF07CAC (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* ___0_source, bool ___1_useSwapBuffer, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
{
// m_Source = source.id;
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* L_0 = ___0_source;
int32_t L_1;
L_1 = RenderTargetHandle_get_id_m4D50FDA4A486E05D07A54ABFC04BD96C1CE7D7BE_inline(L_0, NULL);
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_2;
L_2 = RenderTargetIdentifier_op_Implicit_m5D9E7FF7B325608E3C4A37BBB52FE728361E7324(L_1, NULL);
__this->___m_Source_26 = L_2;
// m_Destination = RenderTargetHandle.CameraTarget;
il2cpp_codegen_runtime_class_init_inline(RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var);
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_3 = ((RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_StaticFields*)il2cpp_codegen_static_fields_for(RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var))->___CameraTarget_2;
__this->___m_Destination_27 = L_3;
// m_IsFinalPass = true;
__this->___m_IsFinalPass_59 = (bool)1;
// m_HasFinalPass = false;
__this->___m_HasFinalPass_60 = (bool)0;
// m_EnableSRGBConversionIfNeeded = true;
__this->___m_EnableSRGBConversionIfNeeded_61 = (bool)1;
// m_UseSwapBuffer = useSwapBuffer;
bool L_4 = ___1_useSwapBuffer;
__this->___m_UseSwapBuffer_65 = L_4;
// }
return;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::OnCameraSetup(UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass_OnCameraSetup_m2596242512ED31E8702191D4056047C6BB1BB020 (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___0_cmd, RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* ___1_renderingData, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 V_0;
memset((&V_0), 0, sizeof(V_0));
{
// overrideCameraTarget = true;
ScriptableRenderPass_set_overrideCameraTarget_mC7A5FB7FB9D32C88226E81992DAD058174C99D95_inline(__this, (bool)1, NULL);
// if (m_Destination == RenderTargetHandle.CameraTarget)
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_0 = __this->___m_Destination_27;
il2cpp_codegen_runtime_class_init_inline(RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var);
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_1 = ((RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_StaticFields*)il2cpp_codegen_static_fields_for(RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var))->___CameraTarget_2;
bool L_2;
L_2 = RenderTargetHandle_op_Equality_m0A17C91FD605DDB7604F1D10EBFBBADD71B21366(L_0, L_1, NULL);
if (!L_2)
{
goto IL_001a;
}
}
{
// return;
return;
}
IL_001a:
{
// if (m_Destination.HasInternalRenderTargetId())
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* L_3 = (&__this->___m_Destination_27);
bool L_4;
L_4 = RenderTargetHandle_HasInternalRenderTargetId_mC3715B3E0D2B6B4D659FCFBF1BEE8053460F4F50(L_3, NULL);
if (!L_4)
{
goto IL_0028;
}
}
{
// return;
return;
}
IL_0028:
{
// var desc = GetCompatibleDescriptor();
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_5;
L_5 = PostProcessPass_GetCompatibleDescriptor_m22DFDB00C3012A4AADFBC8F5A483E6139BBD42BC(__this, NULL);
V_0 = L_5;
// desc.depthBufferBits = 0;
RenderTextureDescriptor_set_depthBufferBits_mA3710C0D6E485BA6465B328CD8B1954F0E4C5819((&V_0), 0, NULL);
// cmd.GetTemporaryRT(m_Destination.id, desc, FilterMode.Point);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_6 = ___0_cmd;
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* L_7 = (&__this->___m_Destination_27);
int32_t L_8;
L_8 = RenderTargetHandle_get_id_m4D50FDA4A486E05D07A54ABFC04BD96C1CE7D7BE_inline(L_7, NULL);
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_9 = V_0;
NullCheck(L_6);
CommandBuffer_GetTemporaryRT_m98BCBFF670DDD3AC8657664F8252A9DF64D49FA5(L_6, L_8, L_9, 0, NULL);
// }
return;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::OnCameraCleanup(UnityEngine.Rendering.CommandBuffer)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass_OnCameraCleanup_m4A13A674BC322561A1141B70E5713685A6D7E6BE (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___0_cmd, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
{
// if (m_Destination == RenderTargetHandle.CameraTarget)
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_0 = __this->___m_Destination_27;
il2cpp_codegen_runtime_class_init_inline(RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var);
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_1 = ((RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_StaticFields*)il2cpp_codegen_static_fields_for(RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var))->___CameraTarget_2;
bool L_2;
L_2 = RenderTargetHandle_op_Equality_m0A17C91FD605DDB7604F1D10EBFBBADD71B21366(L_0, L_1, NULL);
if (!L_2)
{
goto IL_0013;
}
}
{
// return;
return;
}
IL_0013:
{
// if (m_Destination.HasInternalRenderTargetId())
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* L_3 = (&__this->___m_Destination_27);
bool L_4;
L_4 = RenderTargetHandle_HasInternalRenderTargetId_mC3715B3E0D2B6B4D659FCFBF1BEE8053460F4F50(L_3, NULL);
if (!L_4)
{
goto IL_0021;
}
}
{
// return;
return;
}
IL_0021:
{
// cmd.ReleaseTemporaryRT(m_Destination.id);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_5 = ___0_cmd;
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* L_6 = (&__this->___m_Destination_27);
int32_t L_7;
L_7 = RenderTargetHandle_get_id_m4D50FDA4A486E05D07A54ABFC04BD96C1CE7D7BE_inline(L_6, NULL);
NullCheck(L_5);
CommandBuffer_ReleaseTemporaryRT_m4651A4B373DF432AA44F06A6F20852ED5996CC8E(L_5, L_7, NULL);
// }
return;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::ResetHistory()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass_ResetHistory_m8FF98A255AAC1EADE99CB7F807E7C2D1B57E7FD4 (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, const RuntimeMethod* method)
{
{
// m_ResetHistory = true;
__this->___m_ResetHistory_52 = (bool)1;
// }
return;
}
}
// System.Boolean UnityEngine.Rendering.Universal.Internal.PostProcessPass::CanRunOnTile()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PostProcessPass_CanRunOnTile_m9159D0DE4ECC65BDAC286A57B695DFF079E9689E (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, const RuntimeMethod* method)
{
{
// return false;
return (bool)0;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::Execute(UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass_Execute_mA788FFA27CC71B626D405065B45C121EFC5BE1CB (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36 ___0_context, RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* ___1_renderingData, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&CommandBufferPool_t88CACA06AB445EE4743F5C4D742C73761A2DEF0F_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&VolumeManager_tC1135CDD73B47230FE58646CB8242E6B324DA621_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&VolumeStack_GetComponent_TisBloom_t0C806C947E1D104DC95E933B3FB9A307CBB5B225_m25682DCE38F204E0B4062C3F2D9132BDA2C5BF0D_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&VolumeStack_GetComponent_TisChromaticAberration_t84EAB576773C3AD4DE77A13952B487F9DA10DA9F_mF488DC971011EE15740583673AA8BB56BE10A9E4_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&VolumeStack_GetComponent_TisColorAdjustments_t97EE64C6DB384E5F6BC48C3FA13C207E8FC87A86_m3B00FEBB9197BDF606018D15AB7202D813CC653E_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&VolumeStack_GetComponent_TisColorLookup_t01A600A6D30CFBF1BA4A82FE2C2E97586B5D393C_mBC5D3E47DCADB0AF1F944EE238C6188CD3B308F5_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&VolumeStack_GetComponent_TisDepthOfField_t7CFE75BDAF1877EF64F50E70D621A893CF3637EF_m6CC04C172E6C70C6446B6644BC25CBC3C1A691E2_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&VolumeStack_GetComponent_TisFilmGrain_t87D5F559E2E345EE7BD347456D99BC8E232A5172_mFAC921A292413CAF7B64BED0822B24DA7C60530D_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&VolumeStack_GetComponent_TisLensDistortion_t54FF310512B37DD2D9DBEEF9DA9DDF1F0A2082C6_m7AA5B34C2EB5A633802388F0CA1139092EEC2E18_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&VolumeStack_GetComponent_TisMotionBlur_tCC3C4B1EDF692B22533C0ADBCE5D92101E566161_mCF77251617E769053BB46F8844649FDBE0006D99_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&VolumeStack_GetComponent_TisPaniniProjection_t1E2B2CBC65D2E9BC9D4C6C07163D742F1FE85BDA_mB589E14BB73F90314BF582164232143C575C93C2_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&VolumeStack_GetComponent_TisTonemapping_tB71CED262B25FC58B0259FD05DD32821C2858DBA_mF484658FD16186D510BE1828DE343B029ECE2F0E_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&VolumeStack_GetComponent_TisVignette_t77147DD5FEEB4476AF22BD98255F8010738985DC_mB42423B71631D13196913871E448FC0B90422DC1_RuntimeMethod_var);
s_Il2CppMethodInitialized = true;
}
VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8* V_0 = NULL;
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* V_1 = NULL;
ProfilingScope_t57898BA31E8EF8F083EF84E0DA2737AC61CBC5BD V_2;
memset((&V_2), 0, sizeof(V_2));
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* V_3 = NULL;
{
// var stack = VolumeManager.instance.stack;
il2cpp_codegen_runtime_class_init_inline(VolumeManager_tC1135CDD73B47230FE58646CB8242E6B324DA621_il2cpp_TypeInfo_var);
VolumeManager_tC1135CDD73B47230FE58646CB8242E6B324DA621* L_0;
L_0 = VolumeManager_get_instance_m3D5ADFC04553CE0658A86B642CC9690C537DFA5C(NULL);
NullCheck(L_0);
VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8* L_1;
L_1 = VolumeManager_get_stack_m5F7B366D1E7FE168EF4CA04A17531D34DD200266_inline(L_0, NULL);
V_0 = L_1;
// m_DepthOfField = stack.GetComponent<DepthOfField>();
VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8* L_2 = V_0;
NullCheck(L_2);
DepthOfField_t7CFE75BDAF1877EF64F50E70D621A893CF3637EF* L_3;
L_3 = VolumeStack_GetComponent_TisDepthOfField_t7CFE75BDAF1877EF64F50E70D621A893CF3637EF_m6CC04C172E6C70C6446B6644BC25CBC3C1A691E2(L_2, VolumeStack_GetComponent_TisDepthOfField_t7CFE75BDAF1877EF64F50E70D621A893CF3637EF_m6CC04C172E6C70C6446B6644BC25CBC3C1A691E2_RuntimeMethod_var);
__this->___m_DepthOfField_36 = L_3;
Il2CppCodeGenWriteBarrier((void**)(&__this->___m_DepthOfField_36), (void*)L_3);
// m_MotionBlur = stack.GetComponent<MotionBlur>();
VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8* L_4 = V_0;
NullCheck(L_4);
MotionBlur_tCC3C4B1EDF692B22533C0ADBCE5D92101E566161* L_5;
L_5 = VolumeStack_GetComponent_TisMotionBlur_tCC3C4B1EDF692B22533C0ADBCE5D92101E566161_mCF77251617E769053BB46F8844649FDBE0006D99(L_4, VolumeStack_GetComponent_TisMotionBlur_tCC3C4B1EDF692B22533C0ADBCE5D92101E566161_mCF77251617E769053BB46F8844649FDBE0006D99_RuntimeMethod_var);
__this->___m_MotionBlur_37 = L_5;
Il2CppCodeGenWriteBarrier((void**)(&__this->___m_MotionBlur_37), (void*)L_5);
// m_PaniniProjection = stack.GetComponent<PaniniProjection>();
VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8* L_6 = V_0;
NullCheck(L_6);
PaniniProjection_t1E2B2CBC65D2E9BC9D4C6C07163D742F1FE85BDA* L_7;
L_7 = VolumeStack_GetComponent_TisPaniniProjection_t1E2B2CBC65D2E9BC9D4C6C07163D742F1FE85BDA_mB589E14BB73F90314BF582164232143C575C93C2(L_6, VolumeStack_GetComponent_TisPaniniProjection_t1E2B2CBC65D2E9BC9D4C6C07163D742F1FE85BDA_mB589E14BB73F90314BF582164232143C575C93C2_RuntimeMethod_var);
__this->___m_PaniniProjection_38 = L_7;
Il2CppCodeGenWriteBarrier((void**)(&__this->___m_PaniniProjection_38), (void*)L_7);
// m_Bloom = stack.GetComponent<Bloom>();
VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8* L_8 = V_0;
NullCheck(L_8);
Bloom_t0C806C947E1D104DC95E933B3FB9A307CBB5B225* L_9;
L_9 = VolumeStack_GetComponent_TisBloom_t0C806C947E1D104DC95E933B3FB9A307CBB5B225_m25682DCE38F204E0B4062C3F2D9132BDA2C5BF0D(L_8, VolumeStack_GetComponent_TisBloom_t0C806C947E1D104DC95E933B3FB9A307CBB5B225_m25682DCE38F204E0B4062C3F2D9132BDA2C5BF0D_RuntimeMethod_var);
__this->___m_Bloom_39 = L_9;
Il2CppCodeGenWriteBarrier((void**)(&__this->___m_Bloom_39), (void*)L_9);
// m_LensDistortion = stack.GetComponent<LensDistortion>();
VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8* L_10 = V_0;
NullCheck(L_10);
LensDistortion_t54FF310512B37DD2D9DBEEF9DA9DDF1F0A2082C6* L_11;
L_11 = VolumeStack_GetComponent_TisLensDistortion_t54FF310512B37DD2D9DBEEF9DA9DDF1F0A2082C6_m7AA5B34C2EB5A633802388F0CA1139092EEC2E18(L_10, VolumeStack_GetComponent_TisLensDistortion_t54FF310512B37DD2D9DBEEF9DA9DDF1F0A2082C6_m7AA5B34C2EB5A633802388F0CA1139092EEC2E18_RuntimeMethod_var);
__this->___m_LensDistortion_40 = L_11;
Il2CppCodeGenWriteBarrier((void**)(&__this->___m_LensDistortion_40), (void*)L_11);
// m_ChromaticAberration = stack.GetComponent<ChromaticAberration>();
VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8* L_12 = V_0;
NullCheck(L_12);
ChromaticAberration_t84EAB576773C3AD4DE77A13952B487F9DA10DA9F* L_13;
L_13 = VolumeStack_GetComponent_TisChromaticAberration_t84EAB576773C3AD4DE77A13952B487F9DA10DA9F_mF488DC971011EE15740583673AA8BB56BE10A9E4(L_12, VolumeStack_GetComponent_TisChromaticAberration_t84EAB576773C3AD4DE77A13952B487F9DA10DA9F_mF488DC971011EE15740583673AA8BB56BE10A9E4_RuntimeMethod_var);
__this->___m_ChromaticAberration_41 = L_13;
Il2CppCodeGenWriteBarrier((void**)(&__this->___m_ChromaticAberration_41), (void*)L_13);
// m_Vignette = stack.GetComponent<Vignette>();
VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8* L_14 = V_0;
NullCheck(L_14);
Vignette_t77147DD5FEEB4476AF22BD98255F8010738985DC* L_15;
L_15 = VolumeStack_GetComponent_TisVignette_t77147DD5FEEB4476AF22BD98255F8010738985DC_mB42423B71631D13196913871E448FC0B90422DC1(L_14, VolumeStack_GetComponent_TisVignette_t77147DD5FEEB4476AF22BD98255F8010738985DC_mB42423B71631D13196913871E448FC0B90422DC1_RuntimeMethod_var);
__this->___m_Vignette_42 = L_15;
Il2CppCodeGenWriteBarrier((void**)(&__this->___m_Vignette_42), (void*)L_15);
// m_ColorLookup = stack.GetComponent<ColorLookup>();
VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8* L_16 = V_0;
NullCheck(L_16);
ColorLookup_t01A600A6D30CFBF1BA4A82FE2C2E97586B5D393C* L_17;
L_17 = VolumeStack_GetComponent_TisColorLookup_t01A600A6D30CFBF1BA4A82FE2C2E97586B5D393C_mBC5D3E47DCADB0AF1F944EE238C6188CD3B308F5(L_16, VolumeStack_GetComponent_TisColorLookup_t01A600A6D30CFBF1BA4A82FE2C2E97586B5D393C_mBC5D3E47DCADB0AF1F944EE238C6188CD3B308F5_RuntimeMethod_var);
__this->___m_ColorLookup_43 = L_17;
Il2CppCodeGenWriteBarrier((void**)(&__this->___m_ColorLookup_43), (void*)L_17);
// m_ColorAdjustments = stack.GetComponent<ColorAdjustments>();
VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8* L_18 = V_0;
NullCheck(L_18);
ColorAdjustments_t97EE64C6DB384E5F6BC48C3FA13C207E8FC87A86* L_19;
L_19 = VolumeStack_GetComponent_TisColorAdjustments_t97EE64C6DB384E5F6BC48C3FA13C207E8FC87A86_m3B00FEBB9197BDF606018D15AB7202D813CC653E(L_18, VolumeStack_GetComponent_TisColorAdjustments_t97EE64C6DB384E5F6BC48C3FA13C207E8FC87A86_m3B00FEBB9197BDF606018D15AB7202D813CC653E_RuntimeMethod_var);
__this->___m_ColorAdjustments_44 = L_19;
Il2CppCodeGenWriteBarrier((void**)(&__this->___m_ColorAdjustments_44), (void*)L_19);
// m_Tonemapping = stack.GetComponent<Tonemapping>();
VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8* L_20 = V_0;
NullCheck(L_20);
Tonemapping_tB71CED262B25FC58B0259FD05DD32821C2858DBA* L_21;
L_21 = VolumeStack_GetComponent_TisTonemapping_tB71CED262B25FC58B0259FD05DD32821C2858DBA_mF484658FD16186D510BE1828DE343B029ECE2F0E(L_20, VolumeStack_GetComponent_TisTonemapping_tB71CED262B25FC58B0259FD05DD32821C2858DBA_mF484658FD16186D510BE1828DE343B029ECE2F0E_RuntimeMethod_var);
__this->___m_Tonemapping_45 = L_21;
Il2CppCodeGenWriteBarrier((void**)(&__this->___m_Tonemapping_45), (void*)L_21);
// m_FilmGrain = stack.GetComponent<FilmGrain>();
VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8* L_22 = V_0;
NullCheck(L_22);
FilmGrain_t87D5F559E2E345EE7BD347456D99BC8E232A5172* L_23;
L_23 = VolumeStack_GetComponent_TisFilmGrain_t87D5F559E2E345EE7BD347456D99BC8E232A5172_mFAC921A292413CAF7B64BED0822B24DA7C60530D(L_22, VolumeStack_GetComponent_TisFilmGrain_t87D5F559E2E345EE7BD347456D99BC8E232A5172_mFAC921A292413CAF7B64BED0822B24DA7C60530D_RuntimeMethod_var);
__this->___m_FilmGrain_46 = L_23;
Il2CppCodeGenWriteBarrier((void**)(&__this->___m_FilmGrain_46), (void*)L_23);
// m_UseDrawProcedural = renderingData.cameraData.xr.enabled;
RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_24 = ___1_renderingData;
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_25 = (&L_24->___cameraData_1);
XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* L_26 = L_25->___xr_24;
NullCheck(L_26);
bool L_27;
L_27 = XRPass_get_enabled_mC2CF12F8D66EB1EE2560B4DD1FB9343D5E598155(L_26, NULL);
__this->___m_UseDrawProcedural_62 = L_27;
// m_UseFastSRGBLinearConversion = renderingData.postProcessingData.useFastSRGBLinearConversion;
RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_28 = ___1_renderingData;
PostProcessingData_tFA75BF22951C600258B2707AF7A113E4EDA49BD4* L_29 = (&L_28->___postProcessingData_4);
bool L_30 = L_29->___useFastSRGBLinearConversion_2;
__this->___m_UseFastSRGBLinearConversion_63 = L_30;
// if (m_IsFinalPass)
bool L_31 = __this->___m_IsFinalPass_59;
if (!L_31)
{
goto IL_00f9;
}
}
{
// var cmd = CommandBufferPool.Get();
il2cpp_codegen_runtime_class_init_inline(CommandBufferPool_t88CACA06AB445EE4743F5C4D742C73761A2DEF0F_il2cpp_TypeInfo_var);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_32;
L_32 = CommandBufferPool_Get_m1A194FD7FBF7B6B0B47F292287DAD9EB65EE4423(NULL);
V_1 = L_32;
// using (new ProfilingScope(cmd, m_ProfilingRenderFinalPostProcessing))
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_33 = V_1;
il2cpp_codegen_runtime_class_init_inline(PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286_il2cpp_TypeInfo_var);
ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* L_34 = ((PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286_StaticFields*)il2cpp_codegen_static_fields_for(PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286_il2cpp_TypeInfo_var))->___m_ProfilingRenderFinalPostProcessing_33;
ProfilingScope__ctor_mE15813DF7651C1A3B6AFD6465AD4B973E8F1DBFC((&V_2), L_33, L_34, NULL);
}
{
auto __finallyBlock = il2cpp::utils::Finally([&]
{
FINALLY_00db:
{// begin finally (depth: 1)
ProfilingScope_Dispose_m4231A2ACA1F8E345BB0078310A9F7601704C8BE4((&V_2), NULL);
return;
}// end finally (depth: 1)
});
try
{// begin try (depth: 1)
// RenderFinalPass(cmd, ref renderingData);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_35 = V_1;
RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_36 = ___1_renderingData;
PostProcessPass_RenderFinalPass_mF69E5F1F2DC1DA64F0467D0DF45E75A80E13171F(__this, L_35, L_36, NULL);
// }
goto IL_00e9;
}// end try (depth: 1)
catch(Il2CppExceptionWrapper& e)
{
__finallyBlock.StoreException(e.ex);
}
}
IL_00e9:
{
// context.ExecuteCommandBuffer(cmd);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_37 = V_1;
ScriptableRenderContext_ExecuteCommandBuffer_mBAE37DFC699B7167A6E2C59012066C44A31E9896((&___0_context), L_37, NULL);
// CommandBufferPool.Release(cmd);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_38 = V_1;
il2cpp_codegen_runtime_class_init_inline(CommandBufferPool_t88CACA06AB445EE4743F5C4D742C73761A2DEF0F_il2cpp_TypeInfo_var);
CommandBufferPool_Release_mF83A83AA404E868E189436107015AD084C00C844(L_38, NULL);
goto IL_013a;
}
IL_00f9:
{
// else if (CanRunOnTile())
bool L_39;
L_39 = PostProcessPass_CanRunOnTile_m9159D0DE4ECC65BDAC286A57B695DFF079E9689E(__this, NULL);
if (L_39)
{
goto IL_013a;
}
}
{
// var cmd = CommandBufferPool.Get();
il2cpp_codegen_runtime_class_init_inline(CommandBufferPool_t88CACA06AB445EE4743F5C4D742C73761A2DEF0F_il2cpp_TypeInfo_var);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_40;
L_40 = CommandBufferPool_Get_m1A194FD7FBF7B6B0B47F292287DAD9EB65EE4423(NULL);
V_3 = L_40;
// using (new ProfilingScope(cmd, m_ProfilingRenderPostProcessing))
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_41 = V_3;
il2cpp_codegen_runtime_class_init_inline(PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286_il2cpp_TypeInfo_var);
ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* L_42 = ((PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286_StaticFields*)il2cpp_codegen_static_fields_for(PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286_il2cpp_TypeInfo_var))->___m_ProfilingRenderPostProcessing_32;
ProfilingScope__ctor_mE15813DF7651C1A3B6AFD6465AD4B973E8F1DBFC((&V_2), L_41, L_42, NULL);
}
{
auto __finallyBlock = il2cpp::utils::Finally([&]
{
FINALLY_011e:
{// begin finally (depth: 1)
ProfilingScope_Dispose_m4231A2ACA1F8E345BB0078310A9F7601704C8BE4((&V_2), NULL);
return;
}// end finally (depth: 1)
});
try
{// begin try (depth: 1)
// Render(cmd, ref renderingData);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_43 = V_3;
RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_44 = ___1_renderingData;
PostProcessPass_Render_mFA2906671991898424365EB5B753423DC1BB3E5D(__this, L_43, L_44, NULL);
// }
goto IL_012c;
}// end try (depth: 1)
catch(Il2CppExceptionWrapper& e)
{
__finallyBlock.StoreException(e.ex);
}
}
IL_012c:
{
// context.ExecuteCommandBuffer(cmd);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_45 = V_3;
ScriptableRenderContext_ExecuteCommandBuffer_mBAE37DFC699B7167A6E2C59012066C44A31E9896((&___0_context), L_45, NULL);
// CommandBufferPool.Release(cmd);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_46 = V_3;
il2cpp_codegen_runtime_class_init_inline(CommandBufferPool_t88CACA06AB445EE4743F5C4D742C73761A2DEF0F_il2cpp_TypeInfo_var);
CommandBufferPool_Release_mF83A83AA404E868E189436107015AD084C00C844(L_46, NULL);
}
IL_013a:
{
// m_ResetHistory = false;
__this->___m_ResetHistory_52 = (bool)0;
// }
return;
}
}
// UnityEngine.RenderTextureDescriptor UnityEngine.Rendering.Universal.Internal.PostProcessPass::GetCompatibleDescriptor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 PostProcessPass_GetCompatibleDescriptor_m22DFDB00C3012A4AADFBC8F5A483E6139BBD42BC (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, const RuntimeMethod* method)
{
{
// => GetCompatibleDescriptor(m_Descriptor.width, m_Descriptor.height, m_Descriptor.graphicsFormat);
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* L_0 = (&__this->___m_Descriptor_25);
int32_t L_1;
L_1 = RenderTextureDescriptor_get_width_mB159E4EB08B23B19CCCFADB465864361FB840BFF_inline(L_0, NULL);
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* L_2 = (&__this->___m_Descriptor_25);
int32_t L_3;
L_3 = RenderTextureDescriptor_get_height_m1006F9AA45029715C552C8A8C2F102F63D3A91EC_inline(L_2, NULL);
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* L_4 = (&__this->___m_Descriptor_25);
int32_t L_5;
L_5 = RenderTextureDescriptor_get_graphicsFormat_m50F25A4F179EA318C8D3B0D8685F9C5F59F7DEC0(L_4, NULL);
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_6;
L_6 = PostProcessPass_GetCompatibleDescriptor_mBB0FDD96054E5695DCA172C62829EAD2FBBC58A6(__this, L_1, L_3, L_5, 0, NULL);
return L_6;
}
}
// UnityEngine.RenderTextureDescriptor UnityEngine.Rendering.Universal.Internal.PostProcessPass::GetCompatibleDescriptor(System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 PostProcessPass_GetCompatibleDescriptor_mBB0FDD96054E5695DCA172C62829EAD2FBBC58A6 (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, int32_t ___0_width, int32_t ___1_height, int32_t ___2_format, int32_t ___3_depthBufferBits, const RuntimeMethod* method)
{
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 V_0;
memset((&V_0), 0, sizeof(V_0));
{
// var desc = m_Descriptor;
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_0 = __this->___m_Descriptor_25;
V_0 = L_0;
// desc.depthBufferBits = depthBufferBits;
int32_t L_1 = ___3_depthBufferBits;
RenderTextureDescriptor_set_depthBufferBits_mA3710C0D6E485BA6465B328CD8B1954F0E4C5819((&V_0), L_1, NULL);
// desc.msaaSamples = 1;
RenderTextureDescriptor_set_msaaSamples_m6910E09489372746391B14FBAF59A7237539D6C4_inline((&V_0), 1, NULL);
// desc.width = width;
int32_t L_2 = ___0_width;
RenderTextureDescriptor_set_width_m3B2494007BFE3AD4D14403407C9B24F5045E7E10_inline((&V_0), L_2, NULL);
// desc.height = height;
int32_t L_3 = ___1_height;
RenderTextureDescriptor_set_height_m1FE41111472DAA9B5E80FFAF3445004D72A3CFA5_inline((&V_0), L_3, NULL);
// desc.graphicsFormat = format;
int32_t L_4 = ___2_format;
RenderTextureDescriptor_set_graphicsFormat_m037DA25F9A8B956D830C7B7E5C6E258DC1133A13((&V_0), L_4, NULL);
// return desc;
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_5 = V_0;
return L_5;
}
}
// System.Boolean UnityEngine.Rendering.Universal.Internal.PostProcessPass::RequireSRGBConversionBlitToBackBuffer(UnityEngine.Rendering.Universal.CameraData)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PostProcessPass_RequireSRGBConversionBlitToBackBuffer_mFFF0A97570D59F4A86CD4C20FC6C188E022F75D7 (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E ___0_cameraData, const RuntimeMethod* method)
{
{
// return cameraData.requireSrgbConversion && m_EnableSRGBConversionIfNeeded;
bool L_0;
L_0 = CameraData_get_requireSrgbConversion_m6C5E8C4E67811A673E01D79E79B719216EE53139((&___0_cameraData), NULL);
if (!L_0)
{
goto IL_0010;
}
}
{
bool L_1 = __this->___m_EnableSRGBConversionIfNeeded_61;
return L_1;
}
IL_0010:
{
return (bool)0;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::Blit(UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Material,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass_Blit_m4E34398E35D875F840D16FC98E21F409415FB939 (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___0_cmd, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___1_source, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___2_destination, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___3_material, int32_t ___4_passIndex, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 V_0;
memset((&V_0), 0, sizeof(V_0));
{
// cmd.SetGlobalTexture(ShaderPropertyId.sourceTex, source);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_0 = ___0_cmd;
il2cpp_codegen_runtime_class_init_inline(ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_il2cpp_TypeInfo_var);
int32_t L_1 = ((ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_StaticFields*)il2cpp_codegen_static_fields_for(ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_il2cpp_TypeInfo_var))->___sourceTex_34;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_2 = ___1_source;
NullCheck(L_0);
CommandBuffer_SetGlobalTexture_m65E012CB3C35EA43533CB4FF4C6F6498FDE229CD(L_0, L_1, L_2, NULL);
// if (m_UseDrawProcedural)
bool L_3 = __this->___m_UseDrawProcedural_62;
if (!L_3)
{
goto IL_0062;
}
}
{
// Vector4 scaleBias = new Vector4(1, 1, 0, 0);
Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&V_0), (1.0f), (1.0f), (0.0f), (0.0f), NULL);
// cmd.SetGlobalVector(ShaderPropertyId.scaleBias, scaleBias);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_4 = ___0_cmd;
il2cpp_codegen_runtime_class_init_inline(ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_il2cpp_TypeInfo_var);
int32_t L_5 = ((ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_StaticFields*)il2cpp_codegen_static_fields_for(ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_il2cpp_TypeInfo_var))->___scaleBias_35;
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_6 = V_0;
NullCheck(L_4);
CommandBuffer_SetGlobalVector_mBE497AA5F5C9E71A3F353BA1BDB97D8AC4B75FDA(L_4, L_5, L_6, NULL);
// cmd.SetRenderTarget(new RenderTargetIdentifier(destination, 0, CubemapFace.Unknown, -1),
// RenderBufferLoadAction.Load, RenderBufferStoreAction.Store, RenderBufferLoadAction.Load, RenderBufferStoreAction.Store);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_7 = ___0_cmd;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_8 = ___2_destination;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_9;
memset((&L_9), 0, sizeof(L_9));
RenderTargetIdentifier__ctor_m79A7348AF351A912E617BF9C8A44A766648C80FB((&L_9), L_8, 0, (-1), (-1), /*hidden argument*/NULL);
NullCheck(L_7);
CommandBuffer_SetRenderTarget_m00472C42F4BAE11802652921705D554E158D926C(L_7, L_9, 0, 0, 0, 0, NULL);
// cmd.DrawProcedural(Matrix4x4.identity, material, passIndex, MeshTopology.Quads, 4, 1, null);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_10 = ___0_cmd;
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_11;
L_11 = Matrix4x4_get_identity_m6568A73831F3E2D587420D20FF423959D7D8AB56_inline(NULL);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_12 = ___3_material;
int32_t L_13 = ___4_passIndex;
NullCheck(L_10);
CommandBuffer_DrawProcedural_m460EDBBEDA84E4743CA09A2F0EF44A6149C4EBD7(L_10, L_11, L_12, L_13, 2, 4, 1, (MaterialPropertyBlock_t2308669579033A857EFE6E4831909F638B27411D*)NULL, NULL);
return;
}
IL_0062:
{
// cmd.Blit(source, destination, material, passIndex);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_14 = ___0_cmd;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_15 = ___1_source;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_16 = ___2_destination;
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_17 = ___3_material;
int32_t L_18 = ___4_passIndex;
NullCheck(L_14);
CommandBuffer_Blit_m20AC38869B1D9D16C37E1A697B4EF3E2B0D12530(L_14, L_15, L_16, L_17, L_18, NULL);
// }
return;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::DrawFullscreenMesh(UnityEngine.Rendering.CommandBuffer,UnityEngine.Material,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass_DrawFullscreenMesh_mAB97FB8B3CFF3DE88BA8D04863BB0EFCA32CEEA7 (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___0_cmd, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___1_material, int32_t ___2_passIndex, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 V_0;
memset((&V_0), 0, sizeof(V_0));
{
// if (m_UseDrawProcedural)
bool L_0 = __this->___m_UseDrawProcedural_62;
if (!L_0)
{
goto IL_0041;
}
}
{
// Vector4 scaleBias = new Vector4(1, 1, 0, 0);
Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&V_0), (1.0f), (1.0f), (0.0f), (0.0f), NULL);
// cmd.SetGlobalVector(ShaderPropertyId.scaleBias, scaleBias);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_1 = ___0_cmd;
il2cpp_codegen_runtime_class_init_inline(ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_il2cpp_TypeInfo_var);
int32_t L_2 = ((ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_StaticFields*)il2cpp_codegen_static_fields_for(ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_il2cpp_TypeInfo_var))->___scaleBias_35;
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_3 = V_0;
NullCheck(L_1);
CommandBuffer_SetGlobalVector_mBE497AA5F5C9E71A3F353BA1BDB97D8AC4B75FDA(L_1, L_2, L_3, NULL);
// cmd.DrawProcedural(Matrix4x4.identity, material, passIndex, MeshTopology.Quads, 4, 1, null);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_4 = ___0_cmd;
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_5;
L_5 = Matrix4x4_get_identity_m6568A73831F3E2D587420D20FF423959D7D8AB56_inline(NULL);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_6 = ___1_material;
int32_t L_7 = ___2_passIndex;
NullCheck(L_4);
CommandBuffer_DrawProcedural_m460EDBBEDA84E4743CA09A2F0EF44A6149C4EBD7(L_4, L_5, L_6, L_7, 2, 4, 1, (MaterialPropertyBlock_t2308669579033A857EFE6E4831909F638B27411D*)NULL, NULL);
return;
}
IL_0041:
{
// cmd.DrawMesh(RenderingUtils.fullscreenMesh, Matrix4x4.identity, material, 0, passIndex);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_8 = ___0_cmd;
il2cpp_codegen_runtime_class_init_inline(RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_il2cpp_TypeInfo_var);
Mesh_t6D9C539763A09BC2B12AEAEF36F6DFFC98AE63D4* L_9;
L_9 = RenderingUtils_get_fullscreenMesh_m6593C7C1C240A56AC8BD7C112DD672EEDE28F34E(NULL);
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_10;
L_10 = Matrix4x4_get_identity_m6568A73831F3E2D587420D20FF423959D7D8AB56_inline(NULL);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_11 = ___1_material;
int32_t L_12 = ___2_passIndex;
NullCheck(L_8);
CommandBuffer_DrawMesh_m2CDCAC3E41416226D38770259BB2C56CB37D5EEF(L_8, L_9, L_10, L_11, 0, L_12, NULL);
// }
return;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::Render(UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass_Render_mFA2906671991898424365EB5B753423DC1BB3E5D (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___0_cmd, RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* ___1_renderingData, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&LensFlareCommonSRP_t216404EC3242B43B3A8486A9D03A70302E79C135_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ProfilingSampler_Get_TisURPProfileId_tA83520239B6C0F10A73CCC6CEC7D3DA1F1932481_m9F3104BDEBD70A287E8F4BAC86579564A19A5661_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral5E56E7FB29A8E77EEE978F3711B38658D7B2B6F9);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralD9A8D96F1EA9A30DB19C64B14AEE2EC05AC166E7);
s_Il2CppMethodInitialized = true;
}
U3CU3Ec__DisplayClass57_0_t14854C86CBCFAA709E6B95B3B97C114A7EFC842A V_0;
memset((&V_0), 0, sizeof(V_0));
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* V_1 = NULL;
ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892** V_2 = NULL;
bool V_3 = false;
bool V_4 = false;
bool V_5 = false;
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* V_6 = NULL;
bool V_7 = false;
bool V_8 = false;
bool V_9 = false;
bool V_10 = false;
ProfilingScope_t57898BA31E8EF8F083EF84E0DA2737AC61CBC5BD V_11;
memset((&V_11), 0, sizeof(V_11));
int32_t V_12 = 0;
bool V_13 = false;
float V_14 = 0.0f;
float V_15 = 0.0f;
bool V_16 = false;
int32_t V_17 = 0;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B V_18;
memset((&V_18), 0, sizeof(V_18));
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 V_19;
memset((&V_19), 0, sizeof(V_19));
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B V_20;
memset((&V_20), 0, sizeof(V_20));
ProfilingScope_t57898BA31E8EF8F083EF84E0DA2737AC61CBC5BD V_21;
memset((&V_21), 0, sizeof(V_21));
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 V_22;
memset((&V_22), 0, sizeof(V_22));
int32_t G_B3_0 = 0;
int32_t G_B6_0 = 0;
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* G_B9_0 = NULL;
int32_t G_B13_0 = 0;
int32_t G_B16_0 = 0;
int32_t G_B19_0 = 0;
U3CU3Ec__DisplayClass57_0_t14854C86CBCFAA709E6B95B3B97C114A7EFC842A* G_B21_0 = NULL;
U3CU3Ec__DisplayClass57_0_t14854C86CBCFAA709E6B95B3B97C114A7EFC842A* G_B20_0 = NULL;
int32_t G_B22_0 = 0;
U3CU3Ec__DisplayClass57_0_t14854C86CBCFAA709E6B95B3B97C114A7EFC842A* G_B22_1 = NULL;
int32_t G_B24_0 = 0;
U3CU3Ec__DisplayClass57_0_t14854C86CBCFAA709E6B95B3B97C114A7EFC842A* G_B24_1 = NULL;
int32_t G_B23_0 = 0;
U3CU3Ec__DisplayClass57_0_t14854C86CBCFAA709E6B95B3B97C114A7EFC842A* G_B23_1 = NULL;
int32_t G_B25_0 = 0;
int32_t G_B25_1 = 0;
U3CU3Ec__DisplayClass57_0_t14854C86CBCFAA709E6B95B3B97C114A7EFC842A* G_B25_2 = NULL;
int32_t G_B27_0 = 0;
U3CU3Ec__DisplayClass57_0_t14854C86CBCFAA709E6B95B3B97C114A7EFC842A* G_B27_1 = NULL;
int32_t G_B26_0 = 0;
U3CU3Ec__DisplayClass57_0_t14854C86CBCFAA709E6B95B3B97C114A7EFC842A* G_B26_1 = NULL;
int32_t G_B28_0 = 0;
int32_t G_B28_1 = 0;
U3CU3Ec__DisplayClass57_0_t14854C86CBCFAA709E6B95B3B97C114A7EFC842A* G_B28_2 = NULL;
int32_t G_B30_0 = 0;
U3CU3Ec__DisplayClass57_0_t14854C86CBCFAA709E6B95B3B97C114A7EFC842A* G_B30_1 = NULL;
int32_t G_B29_0 = 0;
U3CU3Ec__DisplayClass57_0_t14854C86CBCFAA709E6B95B3B97C114A7EFC842A* G_B29_1 = NULL;
int32_t G_B31_0 = 0;
int32_t G_B31_1 = 0;
U3CU3Ec__DisplayClass57_0_t14854C86CBCFAA709E6B95B3B97C114A7EFC842A* G_B31_2 = NULL;
int32_t G_B33_0 = 0;
U3CU3Ec__DisplayClass57_0_t14854C86CBCFAA709E6B95B3B97C114A7EFC842A* G_B33_1 = NULL;
int32_t G_B32_0 = 0;
U3CU3Ec__DisplayClass57_0_t14854C86CBCFAA709E6B95B3B97C114A7EFC842A* G_B32_1 = NULL;
int32_t G_B34_0 = 0;
int32_t G_B34_1 = 0;
U3CU3Ec__DisplayClass57_0_t14854C86CBCFAA709E6B95B3B97C114A7EFC842A* G_B34_2 = NULL;
int32_t G_B36_0 = 0;
U3CU3Ec__DisplayClass57_0_t14854C86CBCFAA709E6B95B3B97C114A7EFC842A* G_B36_1 = NULL;
int32_t G_B35_0 = 0;
U3CU3Ec__DisplayClass57_0_t14854C86CBCFAA709E6B95B3B97C114A7EFC842A* G_B35_1 = NULL;
int32_t G_B37_0 = 0;
int32_t G_B37_1 = 0;
U3CU3Ec__DisplayClass57_0_t14854C86CBCFAA709E6B95B3B97C114A7EFC842A* G_B37_2 = NULL;
U3CU3Ec__DisplayClass57_0_t14854C86CBCFAA709E6B95B3B97C114A7EFC842A* G_B42_0 = NULL;
U3CU3Ec__DisplayClass57_0_t14854C86CBCFAA709E6B95B3B97C114A7EFC842A* G_B41_0 = NULL;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B G_B43_0;
memset((&G_B43_0), 0, sizeof(G_B43_0));
U3CU3Ec__DisplayClass57_0_t14854C86CBCFAA709E6B95B3B97C114A7EFC842A* G_B43_1 = NULL;
U3CU3Ec__DisplayClass57_0_t14854C86CBCFAA709E6B95B3B97C114A7EFC842A* G_B45_0 = NULL;
U3CU3Ec__DisplayClass57_0_t14854C86CBCFAA709E6B95B3B97C114A7EFC842A* G_B44_0 = NULL;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B G_B46_0;
memset((&G_B46_0), 0, sizeof(G_B46_0));
U3CU3Ec__DisplayClass57_0_t14854C86CBCFAA709E6B95B3B97C114A7EFC842A* G_B46_1 = NULL;
int32_t G_B58_0 = 0;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B G_B91_0;
memset((&G_B91_0), 0, sizeof(G_B91_0));
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B G_B95_0;
memset((&G_B95_0), 0, sizeof(G_B95_0));
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B G_B99_0;
memset((&G_B99_0), 0, sizeof(G_B99_0));
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B G_B103_0;
memset((&G_B103_0), 0, sizeof(G_B103_0));
PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* G_B107_0 = NULL;
PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* G_B104_0 = NULL;
PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* G_B106_0 = NULL;
PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* G_B105_0 = NULL;
int32_t G_B108_0 = 0;
PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* G_B108_1 = NULL;
int32_t G_B113_0 = 0;
int32_t G_B115_0 = 0;
int32_t G_B114_0 = 0;
int32_t G_B118_0 = 0;
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 G_B121_0;
memset((&G_B121_0), 0, sizeof(G_B121_0));
{
(&V_0)->___U3CU3E4__this_1 = __this;
Il2CppCodeGenWriteBarrier((void**)(&(&V_0)->___U3CU3E4__this_1), (void*)__this);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_0 = ___0_cmd;
(&V_0)->___cmd_3 = L_0;
Il2CppCodeGenWriteBarrier((void**)(&(&V_0)->___cmd_3), (void*)L_0);
// ref CameraData cameraData = ref renderingData.cameraData;
RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_1 = ___1_renderingData;
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_2 = (&L_1->___cameraData_1);
V_1 = L_2;
// ref ScriptableRenderer renderer = ref cameraData.renderer;
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_3 = V_1;
ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892** L_4 = (&L_3->___renderer_35);
V_2 = L_4;
// bool isSceneViewCamera = cameraData.isSceneViewCamera;
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_5 = V_1;
bool L_6;
L_6 = CameraData_get_isSceneViewCamera_m4FBB102E90A7B1AE47ED0368DAA939B1B0DA7D70(L_5, NULL);
V_3 = L_6;
// bool useStopNan = cameraData.isStopNaNEnabled && m_Materials.stopNaN != null;
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_7 = V_1;
bool L_8 = L_7->___isStopNaNEnabled_31;
if (!L_8)
{
goto IL_0040;
}
}
{
MaterialLibrary_t26A52613184B7F43DFA5C0A540947385EFA6E4ED* L_9 = __this->___m_Materials_34;
NullCheck(L_9);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_10 = L_9->___stopNaN_0;
il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
bool L_11;
L_11 = Object_op_Inequality_mD0BE578448EAA61948F25C32F8DD55AB1F778602(L_10, (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C*)NULL, NULL);
G_B3_0 = ((int32_t)(L_11));
goto IL_0041;
}
IL_0040:
{
G_B3_0 = 0;
}
IL_0041:
{
V_4 = (bool)G_B3_0;
// bool useSubPixeMorpAA = cameraData.antialiasing == AntialiasingMode.SubpixelMorphologicalAntiAliasing && SystemInfo.graphicsDeviceType != GraphicsDeviceType.OpenGLES2;
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_12 = V_1;
int32_t L_13 = L_12->___antialiasing_33;
if ((!(((uint32_t)L_13) == ((uint32_t)2))))
{
goto IL_0059;
}
}
{
int32_t L_14;
L_14 = SystemInfo_get_graphicsDeviceType_m2D54A0B94D138727041B29B127D8837165686545(NULL);
G_B6_0 = ((((int32_t)((((int32_t)L_14) == ((int32_t)8))? 1 : 0)) == ((int32_t)0))? 1 : 0);
goto IL_005a;
}
IL_0059:
{
G_B6_0 = 0;
}
IL_005a:
{
V_5 = (bool)G_B6_0;
// var dofMaterial = m_DepthOfField.mode.value == DepthOfFieldMode.Gaussian ? m_Materials.gaussianDepthOfField : m_Materials.bokehDepthOfField;
DepthOfField_t7CFE75BDAF1877EF64F50E70D621A893CF3637EF* L_15 = __this->___m_DepthOfField_36;
NullCheck(L_15);
DepthOfFieldModeParameter_t2AC87B0A41A5C9BB872A9E9D7913C262F9DA4E26* L_16 = L_15->___mode_7;
NullCheck(L_16);
int32_t L_17;
L_17 = VirtualFuncInvoker0< int32_t >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1<UnityEngine.Rendering.Universal.DepthOfFieldMode>::get_value() */, L_16);
if ((((int32_t)L_17) == ((int32_t)1)))
{
goto IL_007c;
}
}
{
MaterialLibrary_t26A52613184B7F43DFA5C0A540947385EFA6E4ED* L_18 = __this->___m_Materials_34;
NullCheck(L_18);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_19 = L_18->___bokehDepthOfField_3;
G_B9_0 = L_19;
goto IL_0087;
}
IL_007c:
{
MaterialLibrary_t26A52613184B7F43DFA5C0A540947385EFA6E4ED* L_20 = __this->___m_Materials_34;
NullCheck(L_20);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_21 = L_20->___gaussianDepthOfField_2;
G_B9_0 = L_21;
}
IL_0087:
{
V_6 = G_B9_0;
// bool useDepthOfField = m_DepthOfField.IsActive() && !isSceneViewCamera && dofMaterial != null;
DepthOfField_t7CFE75BDAF1877EF64F50E70D621A893CF3637EF* L_22 = __this->___m_DepthOfField_36;
NullCheck(L_22);
bool L_23;
L_23 = DepthOfField_IsActive_mAEEBA8A02BC313AA621C4C197CF4A8A0A7352C0E(L_22, NULL);
if (!L_23)
{
goto IL_00a3;
}
}
{
bool L_24 = V_3;
if (L_24)
{
goto IL_00a3;
}
}
{
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_25 = V_6;
il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
bool L_26;
L_26 = Object_op_Inequality_mD0BE578448EAA61948F25C32F8DD55AB1F778602(L_25, (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C*)NULL, NULL);
G_B13_0 = ((int32_t)(L_26));
goto IL_00a4;
}
IL_00a3:
{
G_B13_0 = 0;
}
IL_00a4:
{
V_7 = (bool)G_B13_0;
// bool useLensFlare = !LensFlareCommonSRP.Instance.IsEmpty();
il2cpp_codegen_runtime_class_init_inline(LensFlareCommonSRP_t216404EC3242B43B3A8486A9D03A70302E79C135_il2cpp_TypeInfo_var);
LensFlareCommonSRP_t216404EC3242B43B3A8486A9D03A70302E79C135* L_27;
L_27 = LensFlareCommonSRP_get_Instance_mF64DA65427B459BE5C9A648FAA697AE8B6DD479B(NULL);
NullCheck(L_27);
bool L_28;
L_28 = LensFlareCommonSRP_IsEmpty_m10C9D536E29439EA829486AA85748609DD7106E0(L_27, NULL);
V_8 = (bool)((((int32_t)L_28) == ((int32_t)0))? 1 : 0);
// bool useMotionBlur = m_MotionBlur.IsActive() && !isSceneViewCamera;
MotionBlur_tCC3C4B1EDF692B22533C0ADBCE5D92101E566161* L_29 = __this->___m_MotionBlur_37;
NullCheck(L_29);
bool L_30;
L_30 = MotionBlur_IsActive_mB06475DA53BAABEA9E9D53D0DA4CC4117E8C9768(L_29, NULL);
if (!L_30)
{
goto IL_00c8;
}
}
{
bool L_31 = V_3;
G_B16_0 = ((((int32_t)L_31) == ((int32_t)0))? 1 : 0);
goto IL_00c9;
}
IL_00c8:
{
G_B16_0 = 0;
}
IL_00c9:
{
V_9 = (bool)G_B16_0;
// bool usePaniniProjection = m_PaniniProjection.IsActive() && !isSceneViewCamera;
PaniniProjection_t1E2B2CBC65D2E9BC9D4C6C07163D742F1FE85BDA* L_32 = __this->___m_PaniniProjection_38;
NullCheck(L_32);
bool L_33;
L_33 = PaniniProjection_IsActive_m91BB6BE780D3AFFCFD863B97195EECAB659BF2B0(L_32, NULL);
if (!L_33)
{
goto IL_00de;
}
}
{
bool L_34 = V_3;
G_B19_0 = ((((int32_t)L_34) == ((int32_t)0))? 1 : 0);
goto IL_00df;
}
IL_00de:
{
G_B19_0 = 0;
}
IL_00df:
{
V_10 = (bool)G_B19_0;
// int amountOfPassesRemaining = (useStopNan ? 1 : 0) + (useSubPixeMorpAA ? 1 : 0) + (useDepthOfField ? 1 : 0) + (useLensFlare ? 1 : 0) + (useMotionBlur ? 1 : 0) + (usePaniniProjection ? 1 : 0);
bool L_35 = V_4;
G_B20_0 = (&V_0);
if (L_35)
{
G_B21_0 = (&V_0);
goto IL_00ea;
}
}
{
G_B22_0 = 0;
G_B22_1 = G_B20_0;
goto IL_00eb;
}
IL_00ea:
{
G_B22_0 = 1;
G_B22_1 = G_B21_0;
}
IL_00eb:
{
bool L_36 = V_5;
G_B23_0 = G_B22_0;
G_B23_1 = G_B22_1;
if (L_36)
{
G_B24_0 = G_B22_0;
G_B24_1 = G_B22_1;
goto IL_00f2;
}
}
{
G_B25_0 = 0;
G_B25_1 = G_B23_0;
G_B25_2 = G_B23_1;
goto IL_00f3;
}
IL_00f2:
{
G_B25_0 = 1;
G_B25_1 = G_B24_0;
G_B25_2 = G_B24_1;
}
IL_00f3:
{
bool L_37 = V_7;
G_B26_0 = ((int32_t)il2cpp_codegen_add(G_B25_1, G_B25_0));
G_B26_1 = G_B25_2;
if (L_37)
{
G_B27_0 = ((int32_t)il2cpp_codegen_add(G_B25_1, G_B25_0));
G_B27_1 = G_B25_2;
goto IL_00fb;
}
}
{
G_B28_0 = 0;
G_B28_1 = G_B26_0;
G_B28_2 = G_B26_1;
goto IL_00fc;
}
IL_00fb:
{
G_B28_0 = 1;
G_B28_1 = G_B27_0;
G_B28_2 = G_B27_1;
}
IL_00fc:
{
bool L_38 = V_8;
G_B29_0 = ((int32_t)il2cpp_codegen_add(G_B28_1, G_B28_0));
G_B29_1 = G_B28_2;
if (L_38)
{
G_B30_0 = ((int32_t)il2cpp_codegen_add(G_B28_1, G_B28_0));
G_B30_1 = G_B28_2;
goto IL_0104;
}
}
{
G_B31_0 = 0;
G_B31_1 = G_B29_0;
G_B31_2 = G_B29_1;
goto IL_0105;
}
IL_0104:
{
G_B31_0 = 1;
G_B31_1 = G_B30_0;
G_B31_2 = G_B30_1;
}
IL_0105:
{
bool L_39 = V_9;
G_B32_0 = ((int32_t)il2cpp_codegen_add(G_B31_1, G_B31_0));
G_B32_1 = G_B31_2;
if (L_39)
{
G_B33_0 = ((int32_t)il2cpp_codegen_add(G_B31_1, G_B31_0));
G_B33_1 = G_B31_2;
goto IL_010d;
}
}
{
G_B34_0 = 0;
G_B34_1 = G_B32_0;
G_B34_2 = G_B32_1;
goto IL_010e;
}
IL_010d:
{
G_B34_0 = 1;
G_B34_1 = G_B33_0;
G_B34_2 = G_B33_1;
}
IL_010e:
{
bool L_40 = V_10;
G_B35_0 = ((int32_t)il2cpp_codegen_add(G_B34_1, G_B34_0));
G_B35_1 = G_B34_2;
if (L_40)
{
G_B36_0 = ((int32_t)il2cpp_codegen_add(G_B34_1, G_B34_0));
G_B36_1 = G_B34_2;
goto IL_0116;
}
}
{
G_B37_0 = 0;
G_B37_1 = G_B35_0;
G_B37_2 = G_B35_1;
goto IL_0117;
}
IL_0116:
{
G_B37_0 = 1;
G_B37_1 = G_B36_0;
G_B37_2 = G_B36_1;
}
IL_0117:
{
G_B37_2->___amountOfPassesRemaining_6 = ((int32_t)il2cpp_codegen_add(G_B37_1, G_B37_0));
// if (m_UseSwapBuffer && amountOfPassesRemaining > 0)
bool L_41 = __this->___m_UseSwapBuffer_65;
if (!L_41)
{
goto IL_0136;
}
}
{
U3CU3Ec__DisplayClass57_0_t14854C86CBCFAA709E6B95B3B97C114A7EFC842A L_42 = V_0;
int32_t L_43 = L_42.___amountOfPassesRemaining_6;
if ((((int32_t)L_43) <= ((int32_t)0)))
{
goto IL_0136;
}
}
{
// renderer.EnableSwapBufferMSAA(false);
ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892** L_44 = V_2;
ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* L_45 = *((ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892**)L_44);
NullCheck(L_45);
VirtualActionInvoker1< bool >::Invoke(13 /* System.Void UnityEngine.Rendering.Universal.ScriptableRenderer::EnableSwapBufferMSAA(System.Boolean) */, L_45, (bool)0);
}
IL_0136:
{
// bool tempTargetUsed = false;
(&V_0)->___tempTargetUsed_4 = (bool)0;
// bool tempTarget2Used = false;
(&V_0)->___tempTarget2Used_5 = (bool)0;
// RenderTargetIdentifier source = m_UseSwapBuffer ? renderer.cameraColorTarget : m_Source;
bool L_46 = __this->___m_UseSwapBuffer_65;
G_B41_0 = (&V_0);
if (L_46)
{
G_B42_0 = (&V_0);
goto IL_0158;
}
}
{
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_47 = __this->___m_Source_26;
G_B43_0 = L_47;
G_B43_1 = G_B41_0;
goto IL_015f;
}
IL_0158:
{
ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892** L_48 = V_2;
ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* L_49 = *((ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892**)L_48);
NullCheck(L_49);
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_50;
L_50 = ScriptableRenderer_get_cameraColorTarget_mC2C0353A178726FC82413A458A34496280AFB4D4(L_49, NULL);
G_B43_0 = L_50;
G_B43_1 = G_B42_0;
}
IL_015f:
{
G_B43_1->___source_0 = G_B43_0;
// RenderTargetIdentifier destination = m_UseSwapBuffer ? renderer.GetCameraColorFrontBuffer(cmd) : -1;
bool L_51 = __this->___m_UseSwapBuffer_65;
G_B44_0 = (&V_0);
if (L_51)
{
G_B45_0 = (&V_0);
goto IL_0176;
}
}
{
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_52;
L_52 = RenderTargetIdentifier_op_Implicit_m5D9E7FF7B325608E3C4A37BBB52FE728361E7324((-1), NULL);
G_B46_0 = L_52;
G_B46_1 = G_B44_0;
goto IL_0183;
}
IL_0176:
{
ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892** L_53 = V_2;
ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* L_54 = *((ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892**)L_53);
U3CU3Ec__DisplayClass57_0_t14854C86CBCFAA709E6B95B3B97C114A7EFC842A L_55 = V_0;
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_56 = L_55.___cmd_3;
NullCheck(L_54);
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_57;
L_57 = VirtualFuncInvoker1< RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* >::Invoke(6 /* UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.Universal.ScriptableRenderer::GetCameraColorFrontBuffer(UnityEngine.Rendering.CommandBuffer) */, L_54, L_56);
G_B46_0 = L_57;
G_B46_1 = G_B45_0;
}
IL_0183:
{
G_B46_1->___destination_2 = G_B46_0;
// cmd.SetGlobalMatrix(ShaderConstants._FullscreenProjMat, GL.GetGPUProjectionMatrix(Matrix4x4.identity, true));
U3CU3Ec__DisplayClass57_0_t14854C86CBCFAA709E6B95B3B97C114A7EFC842A L_58 = V_0;
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_59 = L_58.___cmd_3;
il2cpp_codegen_runtime_class_init_inline(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var);
int32_t L_60 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____FullscreenProjMat_46;
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_61;
L_61 = Matrix4x4_get_identity_m6568A73831F3E2D587420D20FF423959D7D8AB56_inline(NULL);
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_62;
L_62 = GL_GetGPUProjectionMatrix_m3B89D47134C77B9361DB3CDDFFDA276C1373DD2A(L_61, (bool)1, NULL);
NullCheck(L_59);
CommandBuffer_SetGlobalMatrix_m8454AD5B02C68C5824015F290D831207FA098612(L_59, L_60, L_62, NULL);
// if (useStopNan)
bool L_63 = V_4;
if (!L_63)
{
goto IL_0205;
}
}
{
// using (new ProfilingScope(cmd, ProfilingSampler.Get(URPProfileId.StopNaNs)))
U3CU3Ec__DisplayClass57_0_t14854C86CBCFAA709E6B95B3B97C114A7EFC842A L_64 = V_0;
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_65 = L_64.___cmd_3;
ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* L_66;
L_66 = ProfilingSampler_Get_TisURPProfileId_tA83520239B6C0F10A73CCC6CEC7D3DA1F1932481_m9F3104BDEBD70A287E8F4BAC86579564A19A5661(((int32_t)15), ProfilingSampler_Get_TisURPProfileId_tA83520239B6C0F10A73CCC6CEC7D3DA1F1932481_m9F3104BDEBD70A287E8F4BAC86579564A19A5661_RuntimeMethod_var);
ProfilingScope__ctor_mE15813DF7651C1A3B6AFD6465AD4B973E8F1DBFC((&V_11), L_65, L_66, NULL);
}
{
auto __finallyBlock = il2cpp::utils::Finally([&]
{
FINALLY_01f7:
{// begin finally (depth: 1)
ProfilingScope_Dispose_m4231A2ACA1F8E345BB0078310A9F7601704C8BE4((&V_11), NULL);
return;
}// end finally (depth: 1)
});
try
{// begin try (depth: 1)
// RenderingUtils.Blit(
// cmd, GetSource(), GetDestination(), m_Materials.stopNaN, 0, m_UseDrawProcedural,
// RenderBufferLoadAction.DontCare, RenderBufferStoreAction.Store,
// RenderBufferLoadAction.DontCare, RenderBufferStoreAction.DontCare);
U3CU3Ec__DisplayClass57_0_t14854C86CBCFAA709E6B95B3B97C114A7EFC842A L_67 = V_0;
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_68 = L_67.___cmd_3;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_69;
L_69 = PostProcessPass_U3CRenderU3Eg__GetSourceU7C57_0_mFA597B0BC02ACBD32019633F6F664C4E0D95909C(__this, (&V_0), NULL);
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_70;
L_70 = PostProcessPass_U3CRenderU3Eg__GetDestinationU7C57_1_mA1F32195AAC6EC299BD669A29BFF3E8AD7867D8E(__this, (&V_0), NULL);
MaterialLibrary_t26A52613184B7F43DFA5C0A540947385EFA6E4ED* L_71 = __this->___m_Materials_34;
NullCheck(L_71);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_72 = L_71->___stopNaN_0;
bool L_73 = __this->___m_UseDrawProcedural_62;
il2cpp_codegen_runtime_class_init_inline(RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_il2cpp_TypeInfo_var);
RenderingUtils_Blit_m7061238DBF9FA659102F4D19430AA369F1B1ABA5(L_68, L_69, L_70, L_72, 0, L_73, 2, 0, 2, 3, NULL);
// Swap(ref renderer);
ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892** L_74 = V_2;
PostProcessPass_U3CRenderU3Eg__SwapU7C57_2_mF536BEF90C9C79C1D7AE70F65B3A285B1E0D05D7(__this, L_74, (&V_0), NULL);
// }
goto IL_0205;
}// end try (depth: 1)
catch(Il2CppExceptionWrapper& e)
{
__finallyBlock.StoreException(e.ex);
}
}
IL_0205:
{
// if (useSubPixeMorpAA)
bool L_75 = V_5;
if (!L_75)
{
goto IL_0253;
}
}
{
// using (new ProfilingScope(cmd, ProfilingSampler.Get(URPProfileId.SMAA)))
U3CU3Ec__DisplayClass57_0_t14854C86CBCFAA709E6B95B3B97C114A7EFC842A L_76 = V_0;
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_77 = L_76.___cmd_3;
ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* L_78;
L_78 = ProfilingSampler_Get_TisURPProfileId_tA83520239B6C0F10A73CCC6CEC7D3DA1F1932481_m9F3104BDEBD70A287E8F4BAC86579564A19A5661(((int32_t)16), ProfilingSampler_Get_TisURPProfileId_tA83520239B6C0F10A73CCC6CEC7D3DA1F1932481_m9F3104BDEBD70A287E8F4BAC86579564A19A5661_RuntimeMethod_var);
ProfilingScope__ctor_mE15813DF7651C1A3B6AFD6465AD4B973E8F1DBFC((&V_11), L_77, L_78, NULL);
}
{
auto __finallyBlock = il2cpp::utils::Finally([&]
{
FINALLY_0245:
{// begin finally (depth: 1)
ProfilingScope_Dispose_m4231A2ACA1F8E345BB0078310A9F7601704C8BE4((&V_11), NULL);
return;
}// end finally (depth: 1)
});
try
{// begin try (depth: 1)
// DoSubpixelMorphologicalAntialiasing(ref cameraData, cmd, GetSource(), GetDestination());
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_79 = V_1;
U3CU3Ec__DisplayClass57_0_t14854C86CBCFAA709E6B95B3B97C114A7EFC842A L_80 = V_0;
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_81 = L_80.___cmd_3;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_82;
L_82 = PostProcessPass_U3CRenderU3Eg__GetSourceU7C57_0_mFA597B0BC02ACBD32019633F6F664C4E0D95909C(__this, (&V_0), NULL);
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_83;
L_83 = PostProcessPass_U3CRenderU3Eg__GetDestinationU7C57_1_mA1F32195AAC6EC299BD669A29BFF3E8AD7867D8E(__this, (&V_0), NULL);
PostProcessPass_DoSubpixelMorphologicalAntialiasing_m1F2B384D7CECF2C7D17BFD43B69B702A047A1A61(__this, L_79, L_81, L_82, L_83, NULL);
// Swap(ref renderer);
ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892** L_84 = V_2;
PostProcessPass_U3CRenderU3Eg__SwapU7C57_2_mF536BEF90C9C79C1D7AE70F65B3A285B1E0D05D7(__this, L_84, (&V_0), NULL);
// }
goto IL_0253;
}// end try (depth: 1)
catch(Il2CppExceptionWrapper& e)
{
__finallyBlock.StoreException(e.ex);
}
}
IL_0253:
{
// if (useDepthOfField)
bool L_85 = V_7;
if (!L_85)
{
goto IL_02c7;
}
}
{
// var markerName = m_DepthOfField.mode.value == DepthOfFieldMode.Gaussian
// ? URPProfileId.GaussianDepthOfField
// : URPProfileId.BokehDepthOfField;
DepthOfField_t7CFE75BDAF1877EF64F50E70D621A893CF3637EF* L_86 = __this->___m_DepthOfField_36;
NullCheck(L_86);
DepthOfFieldModeParameter_t2AC87B0A41A5C9BB872A9E9D7913C262F9DA4E26* L_87 = L_86->___mode_7;
NullCheck(L_87);
int32_t L_88;
L_88 = VirtualFuncInvoker0< int32_t >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1<UnityEngine.Rendering.Universal.DepthOfFieldMode>::get_value() */, L_87);
if ((((int32_t)L_88) == ((int32_t)1)))
{
goto IL_026e;
}
}
{
G_B58_0 = ((int32_t)18);
goto IL_0270;
}
IL_026e:
{
G_B58_0 = ((int32_t)17);
}
IL_0270:
{
V_12 = G_B58_0;
// using (new ProfilingScope(cmd, ProfilingSampler.Get(markerName)))
U3CU3Ec__DisplayClass57_0_t14854C86CBCFAA709E6B95B3B97C114A7EFC842A L_89 = V_0;
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_90 = L_89.___cmd_3;
int32_t L_91 = V_12;
ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* L_92;
L_92 = ProfilingSampler_Get_TisURPProfileId_tA83520239B6C0F10A73CCC6CEC7D3DA1F1932481_m9F3104BDEBD70A287E8F4BAC86579564A19A5661(L_91, ProfilingSampler_Get_TisURPProfileId_tA83520239B6C0F10A73CCC6CEC7D3DA1F1932481_m9F3104BDEBD70A287E8F4BAC86579564A19A5661_RuntimeMethod_var);
ProfilingScope__ctor_mE15813DF7651C1A3B6AFD6465AD4B973E8F1DBFC((&V_11), L_90, L_92, NULL);
}
{
auto __finallyBlock = il2cpp::utils::Finally([&]
{
FINALLY_02b9:
{// begin finally (depth: 1)
ProfilingScope_Dispose_m4231A2ACA1F8E345BB0078310A9F7601704C8BE4((&V_11), NULL);
return;
}// end finally (depth: 1)
});
try
{// begin try (depth: 1)
// DoDepthOfField(cameraData.camera, cmd, GetSource(), GetDestination(), cameraData.pixelRect);
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_93 = V_1;
Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_94 = L_93->___camera_2;
U3CU3Ec__DisplayClass57_0_t14854C86CBCFAA709E6B95B3B97C114A7EFC842A L_95 = V_0;
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_96 = L_95.___cmd_3;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_97;
L_97 = PostProcessPass_U3CRenderU3Eg__GetSourceU7C57_0_mFA597B0BC02ACBD32019633F6F664C4E0D95909C(__this, (&V_0), NULL);
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_98;
L_98 = PostProcessPass_U3CRenderU3Eg__GetDestinationU7C57_1_mA1F32195AAC6EC299BD669A29BFF3E8AD7867D8E(__this, (&V_0), NULL);
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_99 = V_1;
Rect_tA04E0F8A1830E767F40FB27ECD8D309303571F0D L_100 = L_99->___pixelRect_6;
PostProcessPass_DoDepthOfField_m492D94D0E88A7531264051382F38916842E57D6F(__this, L_94, L_96, L_97, L_98, L_100, NULL);
// Swap(ref renderer);
ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892** L_101 = V_2;
PostProcessPass_U3CRenderU3Eg__SwapU7C57_2_mF536BEF90C9C79C1D7AE70F65B3A285B1E0D05D7(__this, L_101, (&V_0), NULL);
// }
goto IL_02c7;
}// end try (depth: 1)
catch(Il2CppExceptionWrapper& e)
{
__finallyBlock.StoreException(e.ex);
}
}
IL_02c7:
{
// if (useMotionBlur)
bool L_102 = V_9;
if (!L_102)
{
goto IL_031a;
}
}
{
// using (new ProfilingScope(cmd, ProfilingSampler.Get(URPProfileId.MotionBlur)))
U3CU3Ec__DisplayClass57_0_t14854C86CBCFAA709E6B95B3B97C114A7EFC842A L_103 = V_0;
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_104 = L_103.___cmd_3;
ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* L_105;
L_105 = ProfilingSampler_Get_TisURPProfileId_tA83520239B6C0F10A73CCC6CEC7D3DA1F1932481_m9F3104BDEBD70A287E8F4BAC86579564A19A5661(((int32_t)19), ProfilingSampler_Get_TisURPProfileId_tA83520239B6C0F10A73CCC6CEC7D3DA1F1932481_m9F3104BDEBD70A287E8F4BAC86579564A19A5661_RuntimeMethod_var);
ProfilingScope__ctor_mE15813DF7651C1A3B6AFD6465AD4B973E8F1DBFC((&V_11), L_104, L_105, NULL);
}
{
auto __finallyBlock = il2cpp::utils::Finally([&]
{
FINALLY_030c:
{// begin finally (depth: 1)
ProfilingScope_Dispose_m4231A2ACA1F8E345BB0078310A9F7601704C8BE4((&V_11), NULL);
return;
}// end finally (depth: 1)
});
try
{// begin try (depth: 1)
// DoMotionBlur(cameraData, cmd, GetSource(), GetDestination());
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_106 = V_1;
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E L_107 = (*(CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E*)L_106);
U3CU3Ec__DisplayClass57_0_t14854C86CBCFAA709E6B95B3B97C114A7EFC842A L_108 = V_0;
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_109 = L_108.___cmd_3;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_110;
L_110 = PostProcessPass_U3CRenderU3Eg__GetSourceU7C57_0_mFA597B0BC02ACBD32019633F6F664C4E0D95909C(__this, (&V_0), NULL);
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_111;
L_111 = PostProcessPass_U3CRenderU3Eg__GetDestinationU7C57_1_mA1F32195AAC6EC299BD669A29BFF3E8AD7867D8E(__this, (&V_0), NULL);
PostProcessPass_DoMotionBlur_m9FE32E134297381B94A8A07ACC149D06217A3072(__this, L_107, L_109, L_110, L_111, NULL);
// Swap(ref renderer);
ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892** L_112 = V_2;
PostProcessPass_U3CRenderU3Eg__SwapU7C57_2_mF536BEF90C9C79C1D7AE70F65B3A285B1E0D05D7(__this, L_112, (&V_0), NULL);
// }
goto IL_031a;
}// end try (depth: 1)
catch(Il2CppExceptionWrapper& e)
{
__finallyBlock.StoreException(e.ex);
}
}
IL_031a:
{
// if (usePaniniProjection)
bool L_113 = V_10;
if (!L_113)
{
goto IL_036d;
}
}
{
// using (new ProfilingScope(cmd, ProfilingSampler.Get(URPProfileId.PaniniProjection)))
U3CU3Ec__DisplayClass57_0_t14854C86CBCFAA709E6B95B3B97C114A7EFC842A L_114 = V_0;
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_115 = L_114.___cmd_3;
ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* L_116;
L_116 = ProfilingSampler_Get_TisURPProfileId_tA83520239B6C0F10A73CCC6CEC7D3DA1F1932481_m9F3104BDEBD70A287E8F4BAC86579564A19A5661(((int32_t)20), ProfilingSampler_Get_TisURPProfileId_tA83520239B6C0F10A73CCC6CEC7D3DA1F1932481_m9F3104BDEBD70A287E8F4BAC86579564A19A5661_RuntimeMethod_var);
ProfilingScope__ctor_mE15813DF7651C1A3B6AFD6465AD4B973E8F1DBFC((&V_11), L_115, L_116, NULL);
}
{
auto __finallyBlock = il2cpp::utils::Finally([&]
{
FINALLY_035f:
{// begin finally (depth: 1)
ProfilingScope_Dispose_m4231A2ACA1F8E345BB0078310A9F7601704C8BE4((&V_11), NULL);
return;
}// end finally (depth: 1)
});
try
{// begin try (depth: 1)
// DoPaniniProjection(cameraData.camera, cmd, GetSource(), GetDestination());
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_117 = V_1;
Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_118 = L_117->___camera_2;
U3CU3Ec__DisplayClass57_0_t14854C86CBCFAA709E6B95B3B97C114A7EFC842A L_119 = V_0;
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_120 = L_119.___cmd_3;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_121;
L_121 = PostProcessPass_U3CRenderU3Eg__GetSourceU7C57_0_mFA597B0BC02ACBD32019633F6F664C4E0D95909C(__this, (&V_0), NULL);
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_122;
L_122 = PostProcessPass_U3CRenderU3Eg__GetDestinationU7C57_1_mA1F32195AAC6EC299BD669A29BFF3E8AD7867D8E(__this, (&V_0), NULL);
PostProcessPass_DoPaniniProjection_m7486B5A46AE100162CEE0AFC47DAEF04438FCECB(__this, L_118, L_120, L_121, L_122, NULL);
// Swap(ref renderer);
ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892** L_123 = V_2;
PostProcessPass_U3CRenderU3Eg__SwapU7C57_2_mF536BEF90C9C79C1D7AE70F65B3A285B1E0D05D7(__this, L_123, (&V_0), NULL);
// }
goto IL_036d;
}// end try (depth: 1)
catch(Il2CppExceptionWrapper& e)
{
__finallyBlock.StoreException(e.ex);
}
}
IL_036d:
{
// if (useLensFlare)
bool L_124 = V_8;
if (!L_124)
{
goto IL_03ff;
}
}
{
// if (m_PaniniProjection.IsActive())
PaniniProjection_t1E2B2CBC65D2E9BC9D4C6C07163D742F1FE85BDA* L_125 = __this->___m_PaniniProjection_38;
NullCheck(L_125);
bool L_126;
L_126 = PaniniProjection_IsActive_m91BB6BE780D3AFFCFD863B97195EECAB659BF2B0(L_125, NULL);
if (!L_126)
{
goto IL_03aa;
}
}
{
// usePanini = true;
V_13 = (bool)1;
// paniniDistance = m_PaniniProjection.distance.value;
PaniniProjection_t1E2B2CBC65D2E9BC9D4C6C07163D742F1FE85BDA* L_127 = __this->___m_PaniniProjection_38;
NullCheck(L_127);
ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* L_128 = L_127->___distance_7;
NullCheck(L_128);
float L_129;
L_129 = VirtualFuncInvoker0< float >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1<System.Single>::get_value() */, L_128);
V_14 = L_129;
// paniniCropToFit = m_PaniniProjection.cropToFit.value;
PaniniProjection_t1E2B2CBC65D2E9BC9D4C6C07163D742F1FE85BDA* L_130 = __this->___m_PaniniProjection_38;
NullCheck(L_130);
ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* L_131 = L_130->___cropToFit_8;
NullCheck(L_131);
float L_132;
L_132 = VirtualFuncInvoker0< float >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1<System.Single>::get_value() */, L_131);
V_15 = L_132;
goto IL_03bb;
}
IL_03aa:
{
// usePanini = false;
V_13 = (bool)0;
// paniniDistance = 1.0f;
V_14 = (1.0f);
// paniniCropToFit = 1.0f;
V_15 = (1.0f);
}
IL_03bb:
{
// using (new ProfilingScope(cmd, ProfilingSampler.Get(URPProfileId.LensFlareDataDriven)))
U3CU3Ec__DisplayClass57_0_t14854C86CBCFAA709E6B95B3B97C114A7EFC842A L_133 = V_0;
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_134 = L_133.___cmd_3;
ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* L_135;
L_135 = ProfilingSampler_Get_TisURPProfileId_tA83520239B6C0F10A73CCC6CEC7D3DA1F1932481_m9F3104BDEBD70A287E8F4BAC86579564A19A5661(((int32_t)23), ProfilingSampler_Get_TisURPProfileId_tA83520239B6C0F10A73CCC6CEC7D3DA1F1932481_m9F3104BDEBD70A287E8F4BAC86579564A19A5661_RuntimeMethod_var);
ProfilingScope__ctor_mE15813DF7651C1A3B6AFD6465AD4B973E8F1DBFC((&V_11), L_134, L_135, NULL);
}
{
auto __finallyBlock = il2cpp::utils::Finally([&]
{
FINALLY_03f1:
{// begin finally (depth: 1)
ProfilingScope_Dispose_m4231A2ACA1F8E345BB0078310A9F7601704C8BE4((&V_11), NULL);
return;
}// end finally (depth: 1)
});
try
{// begin try (depth: 1)
// DoLensFlareDatadriven(cameraData.camera, cmd, GetSource(), usePanini, paniniDistance, paniniCropToFit);
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_136 = V_1;
Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_137 = L_136->___camera_2;
U3CU3Ec__DisplayClass57_0_t14854C86CBCFAA709E6B95B3B97C114A7EFC842A L_138 = V_0;
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_139 = L_138.___cmd_3;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_140;
L_140 = PostProcessPass_U3CRenderU3Eg__GetSourceU7C57_0_mFA597B0BC02ACBD32019633F6F664C4E0D95909C(__this, (&V_0), NULL);
bool L_141 = V_13;
float L_142 = V_14;
float L_143 = V_15;
PostProcessPass_DoLensFlareDatadriven_m72A91017976E76EC614CCFE733B1B851BD51FF05(__this, L_137, L_139, L_140, L_141, L_142, L_143, NULL);
// }
goto IL_03ff;
}// end try (depth: 1)
catch(Il2CppExceptionWrapper& e)
{
__finallyBlock.StoreException(e.ex);
}
}
IL_03ff:
{
// using (new ProfilingScope(cmd, ProfilingSampler.Get(URPProfileId.UberPostProcess)))
U3CU3Ec__DisplayClass57_0_t14854C86CBCFAA709E6B95B3B97C114A7EFC842A L_144 = V_0;
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_145 = L_144.___cmd_3;
ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* L_146;
L_146 = ProfilingSampler_Get_TisURPProfileId_tA83520239B6C0F10A73CCC6CEC7D3DA1F1932481_m9F3104BDEBD70A287E8F4BAC86579564A19A5661(((int32_t)21), ProfilingSampler_Get_TisURPProfileId_tA83520239B6C0F10A73CCC6CEC7D3DA1F1932481_m9F3104BDEBD70A287E8F4BAC86579564A19A5661_RuntimeMethod_var);
ProfilingScope__ctor_mE15813DF7651C1A3B6AFD6465AD4B973E8F1DBFC((&V_11), L_145, L_146, NULL);
}
{
auto __finallyBlock = il2cpp::utils::Finally([&]
{
FINALLY_08f9:
{// begin finally (depth: 1)
ProfilingScope_Dispose_m4231A2ACA1F8E345BB0078310A9F7601704C8BE4((&V_11), NULL);
return;
}// end finally (depth: 1)
});
try
{// begin try (depth: 1)
{
// m_Materials.uber.shaderKeywords = null;
MaterialLibrary_t26A52613184B7F43DFA5C0A540947385EFA6E4ED* L_147 = __this->___m_Materials_34;
NullCheck(L_147);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_148 = L_147->___uber_9;
NullCheck(L_148);
Material_set_shaderKeywords_mD650CF82B2DBB75F001E373E2E1ACA30876F3AB8(L_148, (StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248*)NULL, NULL);
// bool bloomActive = m_Bloom.IsActive();
Bloom_t0C806C947E1D104DC95E933B3FB9A307CBB5B225* L_149 = __this->___m_Bloom_39;
NullCheck(L_149);
bool L_150;
L_150 = Bloom_IsActive_m18CD0E121D17E2D4B20D6E944433CDEEA9C970C3(L_149, NULL);
V_16 = L_150;
// if (bloomActive)
bool L_151 = V_16;
if (!L_151)
{
goto IL_0478_1;
}
}
{
// using (new ProfilingScope(cmd, ProfilingSampler.Get(URPProfileId.Bloom)))
U3CU3Ec__DisplayClass57_0_t14854C86CBCFAA709E6B95B3B97C114A7EFC842A L_152 = V_0;
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_153 = L_152.___cmd_3;
ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* L_154;
L_154 = ProfilingSampler_Get_TisURPProfileId_tA83520239B6C0F10A73CCC6CEC7D3DA1F1932481_m9F3104BDEBD70A287E8F4BAC86579564A19A5661(((int32_t)22), ProfilingSampler_Get_TisURPProfileId_tA83520239B6C0F10A73CCC6CEC7D3DA1F1932481_m9F3104BDEBD70A287E8F4BAC86579564A19A5661_RuntimeMethod_var);
ProfilingScope_t57898BA31E8EF8F083EF84E0DA2737AC61CBC5BD L_155;
memset((&L_155), 0, sizeof(L_155));
ProfilingScope__ctor_mE15813DF7651C1A3B6AFD6465AD4B973E8F1DBFC((&L_155), L_153, L_154, /*hidden argument*/NULL);
V_21 = L_155;
}
{
auto __finallyBlock = il2cpp::utils::Finally([&]
{
FINALLY_046a_1:
{// begin finally (depth: 2)
ProfilingScope_Dispose_m4231A2ACA1F8E345BB0078310A9F7601704C8BE4((&V_21), NULL);
return;
}// end finally (depth: 2)
});
try
{// begin try (depth: 2)
// SetupBloom(cmd, GetSource(), m_Materials.uber);
U3CU3Ec__DisplayClass57_0_t14854C86CBCFAA709E6B95B3B97C114A7EFC842A L_156 = V_0;
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_157 = L_156.___cmd_3;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_158;
L_158 = PostProcessPass_U3CRenderU3Eg__GetSourceU7C57_0_mFA597B0BC02ACBD32019633F6F664C4E0D95909C(__this, (&V_0), NULL);
MaterialLibrary_t26A52613184B7F43DFA5C0A540947385EFA6E4ED* L_159 = __this->___m_Materials_34;
NullCheck(L_159);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_160 = L_159->___uber_9;
PostProcessPass_SetupBloom_mFD125A81E220222A305A0325E9AB92C9347C3DE3(__this, L_157, L_158, L_160, NULL);
goto IL_0478_1;
}// end try (depth: 2)
catch(Il2CppExceptionWrapper& e)
{
__finallyBlock.StoreException(e.ex);
}
}
IL_0478_1:
{
// SetupLensDistortion(m_Materials.uber, isSceneViewCamera);
MaterialLibrary_t26A52613184B7F43DFA5C0A540947385EFA6E4ED* L_161 = __this->___m_Materials_34;
NullCheck(L_161);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_162 = L_161->___uber_9;
bool L_163 = V_3;
PostProcessPass_SetupLensDistortion_mC8551C67AB37EB59ABB794A57B9F3D1A94C5C3CC(__this, L_162, L_163, NULL);
// SetupChromaticAberration(m_Materials.uber);
MaterialLibrary_t26A52613184B7F43DFA5C0A540947385EFA6E4ED* L_164 = __this->___m_Materials_34;
NullCheck(L_164);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_165 = L_164->___uber_9;
PostProcessPass_SetupChromaticAberration_mA320D8C2C90E77757A97DF78E6B1973C750383AA(__this, L_165, NULL);
// SetupVignette(m_Materials.uber);
MaterialLibrary_t26A52613184B7F43DFA5C0A540947385EFA6E4ED* L_166 = __this->___m_Materials_34;
NullCheck(L_166);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_167 = L_166->___uber_9;
PostProcessPass_SetupVignette_mD0A723C18C6E6A8CDB6AB191C2483DAB43E0CAB5(__this, L_167, NULL);
// SetupColorGrading(cmd, ref renderingData, m_Materials.uber);
U3CU3Ec__DisplayClass57_0_t14854C86CBCFAA709E6B95B3B97C114A7EFC842A L_168 = V_0;
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_169 = L_168.___cmd_3;
RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_170 = ___1_renderingData;
MaterialLibrary_t26A52613184B7F43DFA5C0A540947385EFA6E4ED* L_171 = __this->___m_Materials_34;
NullCheck(L_171);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_172 = L_171->___uber_9;
PostProcessPass_SetupColorGrading_m6FF0296D87AA0C6F079012989E9E971D3B05599A(__this, L_169, L_170, L_172, NULL);
// SetupGrain(cameraData, m_Materials.uber);
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_173 = V_1;
MaterialLibrary_t26A52613184B7F43DFA5C0A540947385EFA6E4ED* L_174 = __this->___m_Materials_34;
NullCheck(L_174);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_175 = L_174->___uber_9;
PostProcessPass_SetupGrain_m949060E3A47FD58C37EC07BF3D0E15258FA05B57(__this, L_173, L_175, NULL);
// SetupDithering(cameraData, m_Materials.uber);
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_176 = V_1;
MaterialLibrary_t26A52613184B7F43DFA5C0A540947385EFA6E4ED* L_177 = __this->___m_Materials_34;
NullCheck(L_177);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_178 = L_177->___uber_9;
PostProcessPass_SetupDithering_m229F0AADDAB308E22BF57F2946D2B4F316A95306(__this, L_176, L_178, NULL);
// if (RequireSRGBConversionBlitToBackBuffer(cameraData))
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_179 = V_1;
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E L_180 = (*(CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E*)L_179);
bool L_181;
L_181 = PostProcessPass_RequireSRGBConversionBlitToBackBuffer_mFFF0A97570D59F4A86CD4C20FC6C188E022F75D7(__this, L_180, NULL);
if (!L_181)
{
goto IL_050b_1;
}
}
{
// m_Materials.uber.EnableKeyword(ShaderKeywordStrings.LinearToSRGBConversion);
MaterialLibrary_t26A52613184B7F43DFA5C0A540947385EFA6E4ED* L_182 = __this->___m_Materials_34;
NullCheck(L_182);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_183 = L_182->___uber_9;
NullCheck(L_183);
Material_EnableKeyword_mE8523EF6CF694284DF976D47ADEDE9363A1174AC(L_183, _stringLiteralD9A8D96F1EA9A30DB19C64B14AEE2EC05AC166E7, NULL);
}
IL_050b_1:
{
// if (m_UseFastSRGBLinearConversion)
bool L_184 = __this->___m_UseFastSRGBLinearConversion_63;
if (!L_184)
{
goto IL_0528_1;
}
}
{
// m_Materials.uber.EnableKeyword(ShaderKeywordStrings.UseFastSRGBLinearConversion);
MaterialLibrary_t26A52613184B7F43DFA5C0A540947385EFA6E4ED* L_185 = __this->___m_Materials_34;
NullCheck(L_185);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_186 = L_185->___uber_9;
NullCheck(L_186);
Material_EnableKeyword_mE8523EF6CF694284DF976D47ADEDE9363A1174AC(L_186, _stringLiteral5E56E7FB29A8E77EEE978F3711B38658D7B2B6F9, NULL);
}
IL_0528_1:
{
// cmd.SetGlobalTexture(ShaderPropertyId.sourceTex, GetSource());
U3CU3Ec__DisplayClass57_0_t14854C86CBCFAA709E6B95B3B97C114A7EFC842A L_187 = V_0;
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_188 = L_187.___cmd_3;
il2cpp_codegen_runtime_class_init_inline(ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_il2cpp_TypeInfo_var);
int32_t L_189 = ((ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_StaticFields*)il2cpp_codegen_static_fields_for(ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_il2cpp_TypeInfo_var))->___sourceTex_34;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_190;
L_190 = PostProcessPass_U3CRenderU3Eg__GetSourceU7C57_0_mFA597B0BC02ACBD32019633F6F664C4E0D95909C(__this, (&V_0), NULL);
NullCheck(L_188);
CommandBuffer_SetGlobalTexture_m65E012CB3C35EA43533CB4FF4C6F6498FDE229CD(L_188, L_189, L_190, NULL);
// var colorLoadAction = RenderBufferLoadAction.DontCare;
V_17 = 2;
// if (m_Destination == RenderTargetHandle.CameraTarget && !cameraData.isDefaultViewport)
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_191 = __this->___m_Destination_27;
il2cpp_codegen_runtime_class_init_inline(RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var);
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_192 = ((RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_StaticFields*)il2cpp_codegen_static_fields_for(RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var))->___CameraTarget_2;
bool L_193;
L_193 = RenderTargetHandle_op_Equality_m0A17C91FD605DDB7604F1D10EBFBBADD71B21366(L_191, L_192, NULL);
if (!L_193)
{
goto IL_0560_1;
}
}
{
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_194 = V_1;
bool L_195 = L_194->___isDefaultViewport_17;
if (L_195)
{
goto IL_0560_1;
}
}
{
// colorLoadAction = RenderBufferLoadAction.Load;
V_17 = 0;
}
IL_0560_1:
{
// RenderTargetIdentifier targetDestination = m_UseSwapBuffer ? destination : m_Destination.id;
bool L_196 = __this->___m_UseSwapBuffer_65;
if (L_196)
{
goto IL_057a_1;
}
}
{
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* L_197 = (&__this->___m_Destination_27);
int32_t L_198;
L_198 = RenderTargetHandle_get_id_m4D50FDA4A486E05D07A54ABFC04BD96C1CE7D7BE_inline(L_197, NULL);
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_199;
L_199 = RenderTargetIdentifier_op_Implicit_m5D9E7FF7B325608E3C4A37BBB52FE728361E7324(L_198, NULL);
G_B91_0 = L_199;
goto IL_0580_1;
}
IL_057a_1:
{
U3CU3Ec__DisplayClass57_0_t14854C86CBCFAA709E6B95B3B97C114A7EFC842A L_200 = V_0;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_201 = L_200.___destination_2;
G_B91_0 = L_201;
}
IL_0580_1:
{
V_18 = G_B91_0;
// RenderTargetHandle cameraTargetHandle = RenderTargetHandle.GetCameraTarget(cameraData.xr);
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_202 = V_1;
XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* L_203 = L_202->___xr_24;
il2cpp_codegen_runtime_class_init_inline(RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var);
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_204;
L_204 = RenderTargetHandle_GetCameraTarget_m17B0FD1FDCDF25B4624C79062A607632530334A8(L_203, NULL);
V_19 = L_204;
// RenderTargetIdentifier cameraTarget = (cameraData.targetTexture != null && !cameraData.xr.enabled) ? new RenderTargetIdentifier(cameraData.targetTexture) : cameraTargetHandle.Identifier();
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_205 = V_1;
RenderTexture_tBA90C4C3AD9EECCFDDCC632D97C29FAB80D60D27* L_206 = L_205->___targetTexture_4;
il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
bool L_207;
L_207 = Object_op_Inequality_mD0BE578448EAA61948F25C32F8DD55AB1F778602(L_206, (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C*)NULL, NULL);
if (!L_207)
{
goto IL_05aa_1;
}
}
{
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_208 = V_1;
XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* L_209 = L_208->___xr_24;
NullCheck(L_209);
bool L_210;
L_210 = XRPass_get_enabled_mC2CF12F8D66EB1EE2560B4DD1FB9343D5E598155(L_209, NULL);
if (!L_210)
{
goto IL_05b3_1;
}
}
IL_05aa_1:
{
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_211;
L_211 = RenderTargetHandle_Identifier_mE7715B58419BC3E157BDCC906E92605F76BD4FBA((&V_19), NULL);
G_B95_0 = L_211;
goto IL_05be_1;
}
IL_05b3_1:
{
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_212 = V_1;
RenderTexture_tBA90C4C3AD9EECCFDDCC632D97C29FAB80D60D27* L_213 = L_212->___targetTexture_4;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_214;
memset((&L_214), 0, sizeof(L_214));
RenderTargetIdentifier__ctor_mD6E20FA134EEBCE40A8B5E64C505DE8A0DC96BDF((&L_214), L_213, /*hidden argument*/NULL);
G_B95_0 = L_214;
}
IL_05be_1:
{
V_20 = G_B95_0;
// if (m_UseSwapBuffer)
bool L_215 = __this->___m_UseSwapBuffer_65;
if (!L_215)
{
goto IL_05da_1;
}
}
{
// cameraTarget = (m_ResolveToScreen) ? cameraTarget : targetDestination;
bool L_216 = __this->___m_ResolveToScreen_64;
if (L_216)
{
goto IL_05d4_1;
}
}
{
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_217 = V_18;
G_B99_0 = L_217;
goto IL_05d6_1;
}
IL_05d4_1:
{
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_218 = V_20;
G_B99_0 = L_218;
}
IL_05d6_1:
{
V_20 = G_B99_0;
goto IL_0626_1;
}
IL_05da_1:
{
// cameraTarget = (m_Destination == RenderTargetHandle.CameraTarget) ? cameraTarget : m_Destination.Identifier();
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_219 = __this->___m_Destination_27;
il2cpp_codegen_runtime_class_init_inline(RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var);
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_220 = ((RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_StaticFields*)il2cpp_codegen_static_fields_for(RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var))->___CameraTarget_2;
bool L_221;
L_221 = RenderTargetHandle_op_Equality_m0A17C91FD605DDB7604F1D10EBFBBADD71B21366(L_219, L_220, NULL);
if (L_221)
{
goto IL_05f9_1;
}
}
{
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* L_222 = (&__this->___m_Destination_27);
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_223;
L_223 = RenderTargetHandle_Identifier_mE7715B58419BC3E157BDCC906E92605F76BD4FBA(L_222, NULL);
G_B103_0 = L_223;
goto IL_05fb_1;
}
IL_05f9_1:
{
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_224 = V_20;
G_B103_0 = L_224;
}
IL_05fb_1:
{
V_20 = G_B103_0;
// m_ResolveToScreen = cameraData.resolveFinalTarget || (m_Destination == cameraTargetHandle || m_HasFinalPass == true);
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_225 = V_1;
bool L_226 = L_225->___resolveFinalTarget_36;
G_B104_0 = __this;
if (L_226)
{
G_B107_0 = __this;
goto IL_0620_1;
}
}
{
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_227 = __this->___m_Destination_27;
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_228 = V_19;
il2cpp_codegen_runtime_class_init_inline(RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var);
bool L_229;
L_229 = RenderTargetHandle_op_Equality_m0A17C91FD605DDB7604F1D10EBFBBADD71B21366(L_227, L_228, NULL);
G_B105_0 = G_B104_0;
if (L_229)
{
G_B106_0 = G_B104_0;
goto IL_061d_1;
}
}
{
bool L_230 = __this->___m_HasFinalPass_60;
G_B108_0 = ((int32_t)(L_230));
G_B108_1 = G_B105_0;
goto IL_0621_1;
}
IL_061d_1:
{
G_B108_0 = 1;
G_B108_1 = G_B106_0;
goto IL_0621_1;
}
IL_0620_1:
{
G_B108_0 = 1;
G_B108_1 = G_B107_0;
}
IL_0621_1:
{
NullCheck(G_B108_1);
G_B108_1->___m_ResolveToScreen_64 = (bool)G_B108_0;
}
IL_0626_1:
{
// if (cameraData.xr.enabled)
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_231 = V_1;
XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* L_232 = L_231->___xr_24;
NullCheck(L_232);
bool L_233;
L_233 = XRPass_get_enabled_mC2CF12F8D66EB1EE2560B4DD1FB9343D5E598155(L_232, NULL);
if (!L_233)
{
goto IL_0790_1;
}
}
{
// cmd.SetRenderTarget(new RenderTargetIdentifier(cameraTarget, 0, CubemapFace.Unknown, -1),
// colorLoadAction, RenderBufferStoreAction.Store, RenderBufferLoadAction.DontCare, RenderBufferStoreAction.DontCare);
U3CU3Ec__DisplayClass57_0_t14854C86CBCFAA709E6B95B3B97C114A7EFC842A L_234 = V_0;
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_235 = L_234.___cmd_3;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_236 = V_20;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_237;
memset((&L_237), 0, sizeof(L_237));
RenderTargetIdentifier__ctor_m79A7348AF351A912E617BF9C8A44A766648C80FB((&L_237), L_236, 0, (-1), (-1), /*hidden argument*/NULL);
int32_t L_238 = V_17;
NullCheck(L_235);
CommandBuffer_SetRenderTarget_m00472C42F4BAE11802652921705D554E158D926C(L_235, L_237, L_238, 0, 2, 3, NULL);
// bool isRenderToBackBufferTarget = cameraTarget == cameraData.xr.renderTarget && !cameraData.xr.renderTargetIsRenderTexture;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_239 = V_20;
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_240 = V_1;
XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* L_241 = L_240->___xr_24;
NullCheck(L_241);
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_242;
L_242 = XRPass_get_renderTarget_m595B27BD6972FE1F74FCE71CB29088F159E84B18_inline(L_241, NULL);
bool L_243;
L_243 = RenderTargetIdentifier_op_Equality_mD9FD6667F4C385F2379E9DEAAA8F91B7A1D50A1F(L_239, L_242, NULL);
if (!L_243)
{
goto IL_0674_1;
}
}
{
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_244 = V_1;
XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* L_245 = L_244->___xr_24;
NullCheck(L_245);
bool L_246;
L_246 = XRPass_get_renderTargetIsRenderTexture_m79E6747B91048C48ED200D3A99B96621D0BFB67A_inline(L_245, NULL);
G_B113_0 = ((((int32_t)L_246) == ((int32_t)0))? 1 : 0);
goto IL_0675_1;
}
IL_0674_1:
{
G_B113_0 = 0;
}
IL_0675_1:
{
// if (isRenderToBackBufferTarget)
int32_t L_247 = G_B113_0;
G_B114_0 = L_247;
if (!L_247)
{
G_B115_0 = L_247;
goto IL_0689_1;
}
}
{
// cmd.SetViewport(cameraData.pixelRect);
U3CU3Ec__DisplayClass57_0_t14854C86CBCFAA709E6B95B3B97C114A7EFC842A L_248 = V_0;
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_249 = L_248.___cmd_3;
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_250 = V_1;
Rect_tA04E0F8A1830E767F40FB27ECD8D309303571F0D L_251 = L_250->___pixelRect_6;
NullCheck(L_249);
CommandBuffer_SetViewport_m3BCCABB7493369D88DB15EE43C41D9858AE2574D(L_249, L_251, NULL);
G_B115_0 = G_B114_0;
}
IL_0689_1:
{
// bool yflip = isRenderToBackBufferTarget && SystemInfo.graphicsUVStartsAtTop;
if (!G_B115_0)
{
goto IL_0692_1;
}
}
{
bool L_252;
L_252 = SystemInfo_get_graphicsUVStartsAtTop_m152BEEFFF20719C9EAB612AD238114BD0B3BFE4B(NULL);
G_B118_0 = ((int32_t)(L_252));
goto IL_0693_1;
}
IL_0692_1:
{
G_B118_0 = 0;
}
IL_0693_1:
{
// Vector4 scaleBias = yflip ? new Vector4(1, -1, 0, 1) : new Vector4(1, 1, 0, 0);
if (G_B118_0)
{
goto IL_06b0_1;
}
}
{
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_253;
memset((&L_253), 0, sizeof(L_253));
Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&L_253), (1.0f), (1.0f), (0.0f), (0.0f), /*hidden argument*/NULL);
G_B121_0 = L_253;
goto IL_06c9_1;
}
IL_06b0_1:
{
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_254;
memset((&L_254), 0, sizeof(L_254));
Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&L_254), (1.0f), (-1.0f), (0.0f), (1.0f), /*hidden argument*/NULL);
G_B121_0 = L_254;
}
IL_06c9_1:
{
V_22 = G_B121_0;
// cmd.SetGlobalVector(ShaderPropertyId.scaleBias, scaleBias);
U3CU3Ec__DisplayClass57_0_t14854C86CBCFAA709E6B95B3B97C114A7EFC842A L_255 = V_0;
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_256 = L_255.___cmd_3;
il2cpp_codegen_runtime_class_init_inline(ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_il2cpp_TypeInfo_var);
int32_t L_257 = ((ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_StaticFields*)il2cpp_codegen_static_fields_for(ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_il2cpp_TypeInfo_var))->___scaleBias_35;
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_258 = V_22;
NullCheck(L_256);
CommandBuffer_SetGlobalVector_mBE497AA5F5C9E71A3F353BA1BDB97D8AC4B75FDA(L_256, L_257, L_258, NULL);
// cmd.DrawProcedural(Matrix4x4.identity, m_Materials.uber, 0, MeshTopology.Quads, 4, 1, null);
U3CU3Ec__DisplayClass57_0_t14854C86CBCFAA709E6B95B3B97C114A7EFC842A L_259 = V_0;
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_260 = L_259.___cmd_3;
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_261;
L_261 = Matrix4x4_get_identity_m6568A73831F3E2D587420D20FF423959D7D8AB56_inline(NULL);
MaterialLibrary_t26A52613184B7F43DFA5C0A540947385EFA6E4ED* L_262 = __this->___m_Materials_34;
NullCheck(L_262);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_263 = L_262->___uber_9;
NullCheck(L_260);
CommandBuffer_DrawProcedural_m460EDBBEDA84E4743CA09A2F0EF44A6149C4EBD7(L_260, L_261, L_263, 0, 2, 4, 1, (MaterialPropertyBlock_t2308669579033A857EFE6E4831909F638B27411D*)NULL, NULL);
// if (!m_ResolveToScreen && !m_UseSwapBuffer)
bool L_264 = __this->___m_ResolveToScreen_64;
if (L_264)
{
goto IL_0894_1;
}
}
{
bool L_265 = __this->___m_UseSwapBuffer_65;
if (L_265)
{
goto IL_0894_1;
}
}
{
// cmd.SetGlobalTexture(ShaderPropertyId.sourceTex, cameraTarget);
U3CU3Ec__DisplayClass57_0_t14854C86CBCFAA709E6B95B3B97C114A7EFC842A L_266 = V_0;
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_267 = L_266.___cmd_3;
il2cpp_codegen_runtime_class_init_inline(ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_il2cpp_TypeInfo_var);
int32_t L_268 = ((ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_StaticFields*)il2cpp_codegen_static_fields_for(ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_il2cpp_TypeInfo_var))->___sourceTex_34;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_269 = V_20;
NullCheck(L_267);
CommandBuffer_SetGlobalTexture_m65E012CB3C35EA43533CB4FF4C6F6498FDE229CD(L_267, L_268, L_269, NULL);
// cmd.SetRenderTarget(new RenderTargetIdentifier(m_Source, 0, CubemapFace.Unknown, -1),
// colorLoadAction, RenderBufferStoreAction.Store, RenderBufferLoadAction.DontCare, RenderBufferStoreAction.DontCare);
U3CU3Ec__DisplayClass57_0_t14854C86CBCFAA709E6B95B3B97C114A7EFC842A L_270 = V_0;
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_271 = L_270.___cmd_3;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_272 = __this->___m_Source_26;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_273;
memset((&L_273), 0, sizeof(L_273));
RenderTargetIdentifier__ctor_m79A7348AF351A912E617BF9C8A44A766648C80FB((&L_273), L_272, 0, (-1), (-1), /*hidden argument*/NULL);
int32_t L_274 = V_17;
NullCheck(L_271);
CommandBuffer_SetRenderTarget_m00472C42F4BAE11802652921705D554E158D926C(L_271, L_273, L_274, 0, 2, 3, NULL);
// scaleBias = new Vector4(1, 1, 0, 0);;
Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&V_22), (1.0f), (1.0f), (0.0f), (0.0f), NULL);
// cmd.SetGlobalVector(ShaderPropertyId.scaleBias, scaleBias);
U3CU3Ec__DisplayClass57_0_t14854C86CBCFAA709E6B95B3B97C114A7EFC842A L_275 = V_0;
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_276 = L_275.___cmd_3;
int32_t L_277 = ((ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_StaticFields*)il2cpp_codegen_static_fields_for(ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_il2cpp_TypeInfo_var))->___scaleBias_35;
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_278 = V_22;
NullCheck(L_276);
CommandBuffer_SetGlobalVector_mBE497AA5F5C9E71A3F353BA1BDB97D8AC4B75FDA(L_276, L_277, L_278, NULL);
// cmd.DrawProcedural(Matrix4x4.identity, m_BlitMaterial, 0, MeshTopology.Quads, 4, 1, null);
U3CU3Ec__DisplayClass57_0_t14854C86CBCFAA709E6B95B3B97C114A7EFC842A L_279 = V_0;
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_280 = L_279.___cmd_3;
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_281;
L_281 = Matrix4x4_get_identity_m6568A73831F3E2D587420D20FF423959D7D8AB56_inline(NULL);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_282 = __this->___m_BlitMaterial_66;
NullCheck(L_280);
CommandBuffer_DrawProcedural_m460EDBBEDA84E4743CA09A2F0EF44A6149C4EBD7(L_280, L_281, L_282, 0, 2, 4, 1, (MaterialPropertyBlock_t2308669579033A857EFE6E4831909F638B27411D*)NULL, NULL);
goto IL_0894_1;
}
IL_0790_1:
{
// cmd.SetRenderTarget(cameraTarget, colorLoadAction, RenderBufferStoreAction.Store, RenderBufferLoadAction.DontCare, RenderBufferStoreAction.DontCare);
U3CU3Ec__DisplayClass57_0_t14854C86CBCFAA709E6B95B3B97C114A7EFC842A L_283 = V_0;
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_284 = L_283.___cmd_3;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_285 = V_20;
int32_t L_286 = V_17;
NullCheck(L_284);
CommandBuffer_SetRenderTarget_m00472C42F4BAE11802652921705D554E158D926C(L_284, L_285, L_286, 0, 2, 3, NULL);
// cameraData.renderer.ConfigureCameraTarget(cameraTarget, cameraTarget);
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_287 = V_1;
ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* L_288 = L_287->___renderer_35;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_289 = V_20;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_290 = V_20;
NullCheck(L_288);
ScriptableRenderer_ConfigureCameraTarget_m4067416B1E8D785A5BADBEFB1E73FDA7A6A0D440(L_288, L_289, L_290, NULL);
// cmd.SetViewProjectionMatrices(Matrix4x4.identity, Matrix4x4.identity);
U3CU3Ec__DisplayClass57_0_t14854C86CBCFAA709E6B95B3B97C114A7EFC842A L_291 = V_0;
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_292 = L_291.___cmd_3;
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_293;
L_293 = Matrix4x4_get_identity_m6568A73831F3E2D587420D20FF423959D7D8AB56_inline(NULL);
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_294;
L_294 = Matrix4x4_get_identity_m6568A73831F3E2D587420D20FF423959D7D8AB56_inline(NULL);
NullCheck(L_292);
CommandBuffer_SetViewProjectionMatrices_m50A472F193C13207D81B5EC8FB007F76E36A8C75(L_292, L_293, L_294, NULL);
// if ((m_Destination == RenderTargetHandle.CameraTarget && !m_UseSwapBuffer) || (m_ResolveToScreen && m_UseSwapBuffer))
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_295 = __this->___m_Destination_27;
il2cpp_codegen_runtime_class_init_inline(RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var);
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_296 = ((RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_StaticFields*)il2cpp_codegen_static_fields_for(RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var))->___CameraTarget_2;
bool L_297;
L_297 = RenderTargetHandle_op_Equality_m0A17C91FD605DDB7604F1D10EBFBBADD71B21366(L_295, L_296, NULL);
if (!L_297)
{
goto IL_07e0_1;
}
}
{
bool L_298 = __this->___m_UseSwapBuffer_65;
if (!L_298)
{
goto IL_07f0_1;
}
}
IL_07e0_1:
{
bool L_299 = __this->___m_ResolveToScreen_64;
if (!L_299)
{
goto IL_0801_1;
}
}
{
bool L_300 = __this->___m_UseSwapBuffer_65;
if (!L_300)
{
goto IL_0801_1;
}
}
IL_07f0_1:
{
// cmd.SetViewport(cameraData.pixelRect);
U3CU3Ec__DisplayClass57_0_t14854C86CBCFAA709E6B95B3B97C114A7EFC842A L_301 = V_0;
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_302 = L_301.___cmd_3;
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_303 = V_1;
Rect_tA04E0F8A1830E767F40FB27ECD8D309303571F0D L_304 = L_303->___pixelRect_6;
NullCheck(L_302);
CommandBuffer_SetViewport_m3BCCABB7493369D88DB15EE43C41D9858AE2574D(L_302, L_304, NULL);
}
IL_0801_1:
{
// cmd.DrawMesh(RenderingUtils.fullscreenMesh, Matrix4x4.identity, m_Materials.uber);
U3CU3Ec__DisplayClass57_0_t14854C86CBCFAA709E6B95B3B97C114A7EFC842A L_305 = V_0;
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_306 = L_305.___cmd_3;
il2cpp_codegen_runtime_class_init_inline(RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_il2cpp_TypeInfo_var);
Mesh_t6D9C539763A09BC2B12AEAEF36F6DFFC98AE63D4* L_307;
L_307 = RenderingUtils_get_fullscreenMesh_m6593C7C1C240A56AC8BD7C112DD672EEDE28F34E(NULL);
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_308;
L_308 = Matrix4x4_get_identity_m6568A73831F3E2D587420D20FF423959D7D8AB56_inline(NULL);
MaterialLibrary_t26A52613184B7F43DFA5C0A540947385EFA6E4ED* L_309 = __this->___m_Materials_34;
NullCheck(L_309);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_310 = L_309->___uber_9;
NullCheck(L_306);
CommandBuffer_DrawMesh_m45BA88D4388EC7E5CDAABD42CD6CE29A5120042C(L_306, L_307, L_308, L_310, NULL);
// if (!m_ResolveToScreen && !m_UseSwapBuffer)
bool L_311 = __this->___m_ResolveToScreen_64;
if (L_311)
{
goto IL_0873_1;
}
}
{
bool L_312 = __this->___m_UseSwapBuffer_65;
if (L_312)
{
goto IL_0873_1;
}
}
{
// cmd.SetGlobalTexture(ShaderPropertyId.sourceTex, cameraTarget);
U3CU3Ec__DisplayClass57_0_t14854C86CBCFAA709E6B95B3B97C114A7EFC842A L_313 = V_0;
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_314 = L_313.___cmd_3;
il2cpp_codegen_runtime_class_init_inline(ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_il2cpp_TypeInfo_var);
int32_t L_315 = ((ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_StaticFields*)il2cpp_codegen_static_fields_for(ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_il2cpp_TypeInfo_var))->___sourceTex_34;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_316 = V_20;
NullCheck(L_314);
CommandBuffer_SetGlobalTexture_m65E012CB3C35EA43533CB4FF4C6F6498FDE229CD(L_314, L_315, L_316, NULL);
// cmd.SetRenderTarget(m_Source, RenderBufferLoadAction.DontCare, RenderBufferStoreAction.Store, RenderBufferLoadAction.DontCare, RenderBufferStoreAction.DontCare);
U3CU3Ec__DisplayClass57_0_t14854C86CBCFAA709E6B95B3B97C114A7EFC842A L_317 = V_0;
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_318 = L_317.___cmd_3;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_319 = __this->___m_Source_26;
NullCheck(L_318);
CommandBuffer_SetRenderTarget_m00472C42F4BAE11802652921705D554E158D926C(L_318, L_319, 2, 0, 2, 3, NULL);
// cmd.DrawMesh(RenderingUtils.fullscreenMesh, Matrix4x4.identity, m_BlitMaterial);
U3CU3Ec__DisplayClass57_0_t14854C86CBCFAA709E6B95B3B97C114A7EFC842A L_320 = V_0;
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_321 = L_320.___cmd_3;
il2cpp_codegen_runtime_class_init_inline(RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_il2cpp_TypeInfo_var);
Mesh_t6D9C539763A09BC2B12AEAEF36F6DFFC98AE63D4* L_322;
L_322 = RenderingUtils_get_fullscreenMesh_m6593C7C1C240A56AC8BD7C112DD672EEDE28F34E(NULL);
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_323;
L_323 = Matrix4x4_get_identity_m6568A73831F3E2D587420D20FF423959D7D8AB56_inline(NULL);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_324 = __this->___m_BlitMaterial_66;
NullCheck(L_321);
CommandBuffer_DrawMesh_m45BA88D4388EC7E5CDAABD42CD6CE29A5120042C(L_321, L_322, L_323, L_324, NULL);
}
IL_0873_1:
{
// cmd.SetViewProjectionMatrices(cameraData.camera.worldToCameraMatrix, cameraData.camera.projectionMatrix);
U3CU3Ec__DisplayClass57_0_t14854C86CBCFAA709E6B95B3B97C114A7EFC842A L_325 = V_0;
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_326 = L_325.___cmd_3;
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_327 = V_1;
Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_328 = L_327->___camera_2;
NullCheck(L_328);
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_329;
L_329 = Camera_get_worldToCameraMatrix_m48E324BD76706A316A1701EFC6A3DEC7DFB2FF40(L_328, NULL);
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_330 = V_1;
Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_331 = L_330->___camera_2;
NullCheck(L_331);
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_332;
L_332 = Camera_get_projectionMatrix_m9B943EFDD6418528A055321E14F75F1511DD9B4A(L_331, NULL);
NullCheck(L_326);
CommandBuffer_SetViewProjectionMatrices_m50A472F193C13207D81B5EC8FB007F76E36A8C75(L_326, L_329, L_332, NULL);
}
IL_0894_1:
{
// if (m_UseSwapBuffer && !m_ResolveToScreen)
bool L_333 = __this->___m_UseSwapBuffer_65;
if (!L_333)
{
goto IL_08b1_1;
}
}
{
bool L_334 = __this->___m_ResolveToScreen_64;
if (L_334)
{
goto IL_08b1_1;
}
}
{
// renderer.SwapColorBuffer(cmd);
ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892** L_335 = V_2;
ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* L_336 = *((ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892**)L_335);
U3CU3Ec__DisplayClass57_0_t14854C86CBCFAA709E6B95B3B97C114A7EFC842A L_337 = V_0;
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_338 = L_337.___cmd_3;
NullCheck(L_336);
VirtualActionInvoker1< CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* >::Invoke(12 /* System.Void UnityEngine.Rendering.Universal.ScriptableRenderer::SwapColorBuffer(UnityEngine.Rendering.CommandBuffer) */, L_336, L_338);
}
IL_08b1_1:
{
// if (bloomActive)
bool L_339 = V_16;
if (!L_339)
{
goto IL_08c7_1;
}
}
{
// cmd.ReleaseTemporaryRT(ShaderConstants._BloomMipUp[0]);
U3CU3Ec__DisplayClass57_0_t14854C86CBCFAA709E6B95B3B97C114A7EFC842A L_340 = V_0;
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_341 = L_340.___cmd_3;
il2cpp_codegen_runtime_class_init_inline(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var);
Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C* L_342 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____BloomMipUp_49;
NullCheck(L_342);
int32_t L_343 = 0;
int32_t L_344 = (L_342)->GetAt(static_cast<il2cpp_array_size_t>(L_343));
NullCheck(L_341);
CommandBuffer_ReleaseTemporaryRT_m4651A4B373DF432AA44F06A6F20852ED5996CC8E(L_341, L_344, NULL);
}
IL_08c7_1:
{
// if (tempTargetUsed)
U3CU3Ec__DisplayClass57_0_t14854C86CBCFAA709E6B95B3B97C114A7EFC842A L_345 = V_0;
bool L_346 = L_345.___tempTargetUsed_4;
if (!L_346)
{
goto IL_08df_1;
}
}
{
// cmd.ReleaseTemporaryRT(ShaderConstants._TempTarget);
U3CU3Ec__DisplayClass57_0_t14854C86CBCFAA709E6B95B3B97C114A7EFC842A L_347 = V_0;
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_348 = L_347.___cmd_3;
il2cpp_codegen_runtime_class_init_inline(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var);
int32_t L_349 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____TempTarget_0;
NullCheck(L_348);
CommandBuffer_ReleaseTemporaryRT_m4651A4B373DF432AA44F06A6F20852ED5996CC8E(L_348, L_349, NULL);
}
IL_08df_1:
{
// if (tempTarget2Used)
U3CU3Ec__DisplayClass57_0_t14854C86CBCFAA709E6B95B3B97C114A7EFC842A L_350 = V_0;
bool L_351 = L_350.___tempTarget2Used_5;
if (!L_351)
{
goto IL_08f7_1;
}
}
{
// cmd.ReleaseTemporaryRT(ShaderConstants._TempTarget2);
U3CU3Ec__DisplayClass57_0_t14854C86CBCFAA709E6B95B3B97C114A7EFC842A L_352 = V_0;
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_353 = L_352.___cmd_3;
il2cpp_codegen_runtime_class_init_inline(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var);
int32_t L_354 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____TempTarget2_1;
NullCheck(L_353);
CommandBuffer_ReleaseTemporaryRT_m4651A4B373DF432AA44F06A6F20852ED5996CC8E(L_353, L_354, NULL);
}
IL_08f7_1:
{
// }
goto IL_0907;
}
}// end try (depth: 1)
catch(Il2CppExceptionWrapper& e)
{
__finallyBlock.StoreException(e.ex);
}
}
IL_0907:
{
// }
return;
}
}
// UnityEngine.Rendering.BuiltinRenderTextureType UnityEngine.Rendering.Universal.Internal.PostProcessPass::BlitDstDiscardContent(UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.RenderTargetIdentifier)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PostProcessPass_BlitDstDiscardContent_m0CD67D1CAF9AC54EB998A4AEC3D6178680781C59 (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___0_cmd, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___1_rt, const RuntimeMethod* method)
{
{
// cmd.SetRenderTarget(new RenderTargetIdentifier(rt, 0, CubemapFace.Unknown, -1),
// RenderBufferLoadAction.DontCare, RenderBufferStoreAction.Store,
// RenderBufferLoadAction.DontCare, RenderBufferStoreAction.DontCare);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_0 = ___0_cmd;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_1 = ___1_rt;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_2;
memset((&L_2), 0, sizeof(L_2));
RenderTargetIdentifier__ctor_m79A7348AF351A912E617BF9C8A44A766648C80FB((&L_2), L_1, 0, (-1), (-1), /*hidden argument*/NULL);
NullCheck(L_0);
CommandBuffer_SetRenderTarget_m00472C42F4BAE11802652921705D554E158D926C(L_0, L_2, 2, 0, 2, 3, NULL);
// return BuiltinRenderTextureType.CurrentActive;
return (int32_t)(1);
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::DoSubpixelMorphologicalAntialiasing(UnityEngine.Rendering.Universal.CameraData&,UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rendering.RenderTargetIdentifier)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass_DoSubpixelMorphologicalAntialiasing_m1F2B384D7CECF2C7D17BFD43B69B702A047A1A61 (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* ___0_cameraData, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___1_cmd, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___2_source, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___3_destination, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral066C0035F66438B186A69BF34E5BBD392AE74119);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral5F2DDE80F0F56189B8A34A2B8E6A51223B27F3F1);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralFB2080595D1820C790FBEB51CA9CE4EF2F16CBB2);
s_Il2CppMethodInitialized = true;
}
Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* V_0 = NULL;
Rect_tA04E0F8A1830E767F40FB27ECD8D309303571F0D V_1;
memset((&V_1), 0, sizeof(V_1));
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* V_2 = NULL;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B V_3;
memset((&V_3), 0, sizeof(V_3));
int32_t V_4 = 0;
int32_t V_5 = 0;
{
// var camera = cameraData.camera;
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_0 = ___0_cameraData;
Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_1 = L_0->___camera_2;
V_0 = L_1;
// var pixelRect = cameraData.pixelRect;
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_2 = ___0_cameraData;
Rect_tA04E0F8A1830E767F40FB27ECD8D309303571F0D L_3 = L_2->___pixelRect_6;
V_1 = L_3;
// var material = m_Materials.subpixelMorphologicalAntialiasing;
MaterialLibrary_t26A52613184B7F43DFA5C0A540947385EFA6E4ED* L_4 = __this->___m_Materials_34;
NullCheck(L_4);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_5 = L_4->___subpixelMorphologicalAntialiasing_1;
V_2 = L_5;
// material.SetVector(ShaderConstants._Metrics, new Vector4(1f / m_Descriptor.width, 1f / m_Descriptor.height, m_Descriptor.width, m_Descriptor.height));
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_6 = V_2;
il2cpp_codegen_runtime_class_init_inline(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var);
int32_t L_7 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____Metrics_12;
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* L_8 = (&__this->___m_Descriptor_25);
int32_t L_9;
L_9 = RenderTextureDescriptor_get_width_mB159E4EB08B23B19CCCFADB465864361FB840BFF_inline(L_8, NULL);
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* L_10 = (&__this->___m_Descriptor_25);
int32_t L_11;
L_11 = RenderTextureDescriptor_get_height_m1006F9AA45029715C552C8A8C2F102F63D3A91EC_inline(L_10, NULL);
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* L_12 = (&__this->___m_Descriptor_25);
int32_t L_13;
L_13 = RenderTextureDescriptor_get_width_mB159E4EB08B23B19CCCFADB465864361FB840BFF_inline(L_12, NULL);
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* L_14 = (&__this->___m_Descriptor_25);
int32_t L_15;
L_15 = RenderTextureDescriptor_get_height_m1006F9AA45029715C552C8A8C2F102F63D3A91EC_inline(L_14, NULL);
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_16;
memset((&L_16), 0, sizeof(L_16));
Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&L_16), ((float)((1.0f)/((float)L_9))), ((float)((1.0f)/((float)L_11))), ((float)L_13), ((float)L_15), /*hidden argument*/NULL);
NullCheck(L_6);
Material_SetVector_m44CD02D4555E2AF391C30700F0AEC36BA04CFEA7(L_6, L_7, L_16, NULL);
// material.SetTexture(ShaderConstants._AreaTexture, m_Data.textures.smaaAreaTex);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_17 = V_2;
int32_t L_18 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____AreaTexture_13;
PostProcessData_t106B5638205D5CBAF18F2573047F2DC23BDB2F05* L_19 = __this->___m_Data_35;
NullCheck(L_19);
TextureResources_t9220AC464374C6AA55163CD0AC71C62B85E6C122* L_20 = L_19->___textures_5;
NullCheck(L_20);
Texture2D_tE6505BC111DD8A424A9DBE8E05D7D09E11FFFCF4* L_21 = L_20->___smaaAreaTex_2;
NullCheck(L_17);
Material_SetTexture_mA9F8461850AAB88F992E9C6FA6F24C2E050B83FD(L_17, L_18, L_21, NULL);
// material.SetTexture(ShaderConstants._SearchTexture, m_Data.textures.smaaSearchTex);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_22 = V_2;
int32_t L_23 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____SearchTexture_14;
PostProcessData_t106B5638205D5CBAF18F2573047F2DC23BDB2F05* L_24 = __this->___m_Data_35;
NullCheck(L_24);
TextureResources_t9220AC464374C6AA55163CD0AC71C62B85E6C122* L_25 = L_24->___textures_5;
NullCheck(L_25);
Texture2D_tE6505BC111DD8A424A9DBE8E05D7D09E11FFFCF4* L_26 = L_25->___smaaSearchTex_3;
NullCheck(L_22);
Material_SetTexture_mA9F8461850AAB88F992E9C6FA6F24C2E050B83FD(L_22, L_23, L_26, NULL);
// material.SetFloat(ShaderConstants._StencilRef, (float)kStencilBit);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_27 = V_2;
int32_t L_28 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____StencilRef_2;
NullCheck(L_27);
Material_SetFloat_m3ECFD92072347A8620254F014865984FA68211A8(L_27, L_28, (64.0f), NULL);
// material.SetFloat(ShaderConstants._StencilMask, (float)kStencilBit);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_29 = V_2;
int32_t L_30 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____StencilMask_3;
NullCheck(L_29);
Material_SetFloat_m3ECFD92072347A8620254F014865984FA68211A8(L_29, L_30, (64.0f), NULL);
// material.shaderKeywords = null;
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_31 = V_2;
NullCheck(L_31);
Material_set_shaderKeywords_mD650CF82B2DBB75F001E373E2E1ACA30876F3AB8(L_31, (StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248*)NULL, NULL);
// switch (cameraData.antialiasingQuality)
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_32 = ___0_cameraData;
int32_t L_33 = L_32->___antialiasingQuality_34;
V_5 = L_33;
int32_t L_34 = V_5;
switch (L_34)
{
case 0:
{
goto IL_00e0;
}
case 1:
{
goto IL_00ed;
}
case 2:
{
goto IL_00fa;
}
}
}
{
goto IL_0105;
}
IL_00e0:
{
// material.EnableKeyword(ShaderKeywordStrings.SmaaLow);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_35 = V_2;
NullCheck(L_35);
Material_EnableKeyword_mE8523EF6CF694284DF976D47ADEDE9363A1174AC(L_35, _stringLiteral5F2DDE80F0F56189B8A34A2B8E6A51223B27F3F1, NULL);
// break;
goto IL_0105;
}
IL_00ed:
{
// material.EnableKeyword(ShaderKeywordStrings.SmaaMedium);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_36 = V_2;
NullCheck(L_36);
Material_EnableKeyword_mE8523EF6CF694284DF976D47ADEDE9363A1174AC(L_36, _stringLiteral066C0035F66438B186A69BF34E5BBD392AE74119, NULL);
// break;
goto IL_0105;
}
IL_00fa:
{
// material.EnableKeyword(ShaderKeywordStrings.SmaaHigh);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_37 = V_2;
NullCheck(L_37);
Material_EnableKeyword_mE8523EF6CF694284DF976D47ADEDE9363A1174AC(L_37, _stringLiteralFB2080595D1820C790FBEB51CA9CE4EF2F16CBB2, NULL);
}
IL_0105:
{
// if (m_Depth == RenderTargetHandle.CameraTarget || m_Descriptor.msaaSamples > 1)
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_38 = __this->___m_Depth_28;
il2cpp_codegen_runtime_class_init_inline(RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var);
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_39 = ((RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_StaticFields*)il2cpp_codegen_static_fields_for(RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var))->___CameraTarget_2;
bool L_40;
L_40 = RenderTargetHandle_op_Equality_m0A17C91FD605DDB7604F1D10EBFBBADD71B21366(L_38, L_39, NULL);
if (L_40)
{
goto IL_0125;
}
}
{
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* L_41 = (&__this->___m_Descriptor_25);
int32_t L_42;
L_42 = RenderTextureDescriptor_get_msaaSamples_mFCC33643AFF2265C8305DCFD79ED8774A1A8FA22_inline(L_41, NULL);
if ((((int32_t)L_42) <= ((int32_t)1)))
{
goto IL_0136;
}
}
IL_0125:
{
// stencil = ShaderConstants._EdgeTexture;
il2cpp_codegen_runtime_class_init_inline(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var);
int32_t L_43 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____EdgeTexture_15;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_44;
L_44 = RenderTargetIdentifier_op_Implicit_m5D9E7FF7B325608E3C4A37BBB52FE728361E7324(L_43, NULL);
V_3 = L_44;
// tempDepthBits = 24;
V_4 = ((int32_t)24);
goto IL_0145;
}
IL_0136:
{
// stencil = m_Depth.Identifier();
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* L_45 = (&__this->___m_Depth_28);
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_46;
L_46 = RenderTargetHandle_Identifier_mE7715B58419BC3E157BDCC906E92605F76BD4FBA(L_45, NULL);
V_3 = L_46;
// tempDepthBits = 0;
V_4 = 0;
}
IL_0145:
{
// cmd.GetTemporaryRT(ShaderConstants._EdgeTexture, GetCompatibleDescriptor(m_Descriptor.width, m_Descriptor.height, m_SMAAEdgeFormat, tempDepthBits), FilterMode.Bilinear);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_47 = ___1_cmd;
il2cpp_codegen_runtime_class_init_inline(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var);
int32_t L_48 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____EdgeTexture_15;
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* L_49 = (&__this->___m_Descriptor_25);
int32_t L_50;
L_50 = RenderTextureDescriptor_get_width_mB159E4EB08B23B19CCCFADB465864361FB840BFF_inline(L_49, NULL);
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* L_51 = (&__this->___m_Descriptor_25);
int32_t L_52;
L_52 = RenderTextureDescriptor_get_height_m1006F9AA45029715C552C8A8C2F102F63D3A91EC_inline(L_51, NULL);
int32_t L_53 = __this->___m_SMAAEdgeFormat_50;
int32_t L_54 = V_4;
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_55;
L_55 = PostProcessPass_GetCompatibleDescriptor_mBB0FDD96054E5695DCA172C62829EAD2FBBC58A6(__this, L_50, L_52, L_53, L_54, NULL);
NullCheck(L_47);
CommandBuffer_GetTemporaryRT_m98BCBFF670DDD3AC8657664F8252A9DF64D49FA5(L_47, L_48, L_55, 1, NULL);
// cmd.GetTemporaryRT(ShaderConstants._BlendTexture, GetCompatibleDescriptor(m_Descriptor.width, m_Descriptor.height, GraphicsFormat.R8G8B8A8_UNorm), FilterMode.Point);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_56 = ___1_cmd;
int32_t L_57 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____BlendTexture_16;
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* L_58 = (&__this->___m_Descriptor_25);
int32_t L_59;
L_59 = RenderTextureDescriptor_get_width_mB159E4EB08B23B19CCCFADB465864361FB840BFF_inline(L_58, NULL);
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* L_60 = (&__this->___m_Descriptor_25);
int32_t L_61;
L_61 = RenderTextureDescriptor_get_height_m1006F9AA45029715C552C8A8C2F102F63D3A91EC_inline(L_60, NULL);
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_62;
L_62 = PostProcessPass_GetCompatibleDescriptor_mBB0FDD96054E5695DCA172C62829EAD2FBBC58A6(__this, L_59, L_61, 8, 0, NULL);
NullCheck(L_56);
CommandBuffer_GetTemporaryRT_m98BCBFF670DDD3AC8657664F8252A9DF64D49FA5(L_56, L_57, L_62, 0, NULL);
// cmd.SetViewProjectionMatrices(Matrix4x4.identity, Matrix4x4.identity);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_63 = ___1_cmd;
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_64;
L_64 = Matrix4x4_get_identity_m6568A73831F3E2D587420D20FF423959D7D8AB56_inline(NULL);
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_65;
L_65 = Matrix4x4_get_identity_m6568A73831F3E2D587420D20FF423959D7D8AB56_inline(NULL);
NullCheck(L_63);
CommandBuffer_SetViewProjectionMatrices_m50A472F193C13207D81B5EC8FB007F76E36A8C75(L_63, L_64, L_65, NULL);
// cmd.SetViewport(pixelRect);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_66 = ___1_cmd;
Rect_tA04E0F8A1830E767F40FB27ECD8D309303571F0D L_67 = V_1;
NullCheck(L_66);
CommandBuffer_SetViewport_m3BCCABB7493369D88DB15EE43C41D9858AE2574D(L_66, L_67, NULL);
// cmd.SetRenderTarget(new RenderTargetIdentifier(ShaderConstants._EdgeTexture, 0, CubemapFace.Unknown, -1),
// RenderBufferLoadAction.DontCare, RenderBufferStoreAction.Store, stencil,
// RenderBufferLoadAction.DontCare, RenderBufferStoreAction.Store);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_68 = ___1_cmd;
int32_t L_69 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____EdgeTexture_15;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_70;
memset((&L_70), 0, sizeof(L_70));
RenderTargetIdentifier__ctor_mAFAC5FB016609A5D4E07FCEC360D113B9C8D7ECF((&L_70), L_69, 0, (-1), (-1), /*hidden argument*/NULL);
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_71 = V_3;
NullCheck(L_68);
CommandBuffer_SetRenderTarget_m43B883C6477E59A65A7FDF142EC347538EA6A57B(L_68, L_70, 2, 0, L_71, 2, 0, NULL);
// cmd.ClearRenderTarget(RTClearFlags.ColorStencil, Color.clear, 1.0f, 0);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_72 = ___1_cmd;
Color_tD001788D726C3A7F1379BEED0260B9591F440C1F L_73;
L_73 = Color_get_clear_m02E023A7D396B973288B3915F6F24FBF7E0DC81D_inline(NULL);
NullCheck(L_72);
CommandBuffer_ClearRenderTarget_mF79756BB41395A459CC5FD5CFFC517F65D93D86C(L_72, 5, L_73, (1.0f), 0, NULL);
// cmd.SetGlobalTexture(ShaderConstants._ColorTexture, source);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_74 = ___1_cmd;
int32_t L_75 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____ColorTexture_17;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_76 = ___2_source;
NullCheck(L_74);
CommandBuffer_SetGlobalTexture_m65E012CB3C35EA43533CB4FF4C6F6498FDE229CD(L_74, L_75, L_76, NULL);
// DrawFullscreenMesh(cmd, material, 0);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_77 = ___1_cmd;
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_78 = V_2;
PostProcessPass_DrawFullscreenMesh_mAB97FB8B3CFF3DE88BA8D04863BB0EFCA32CEEA7(__this, L_77, L_78, 0, NULL);
// cmd.SetRenderTarget(new RenderTargetIdentifier(ShaderConstants._BlendTexture, 0, CubemapFace.Unknown, -1),
// RenderBufferLoadAction.DontCare, RenderBufferStoreAction.Store, stencil,
// RenderBufferLoadAction.Load, RenderBufferStoreAction.DontCare);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_79 = ___1_cmd;
int32_t L_80 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____BlendTexture_16;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_81;
memset((&L_81), 0, sizeof(L_81));
RenderTargetIdentifier__ctor_mAFAC5FB016609A5D4E07FCEC360D113B9C8D7ECF((&L_81), L_80, 0, (-1), (-1), /*hidden argument*/NULL);
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_82 = V_3;
NullCheck(L_79);
CommandBuffer_SetRenderTarget_m43B883C6477E59A65A7FDF142EC347538EA6A57B(L_79, L_81, 2, 0, L_82, 0, 3, NULL);
// cmd.ClearRenderTarget(false, true, Color.clear);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_83 = ___1_cmd;
Color_tD001788D726C3A7F1379BEED0260B9591F440C1F L_84;
L_84 = Color_get_clear_m02E023A7D396B973288B3915F6F24FBF7E0DC81D_inline(NULL);
NullCheck(L_83);
CommandBuffer_ClearRenderTarget_mABBE498A16DCEADCAA8F5DB50073012F74D03F14(L_83, (bool)0, (bool)1, L_84, NULL);
// cmd.SetGlobalTexture(ShaderConstants._ColorTexture, ShaderConstants._EdgeTexture);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_85 = ___1_cmd;
int32_t L_86 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____ColorTexture_17;
int32_t L_87 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____EdgeTexture_15;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_88;
L_88 = RenderTargetIdentifier_op_Implicit_m5D9E7FF7B325608E3C4A37BBB52FE728361E7324(L_87, NULL);
NullCheck(L_85);
CommandBuffer_SetGlobalTexture_m65E012CB3C35EA43533CB4FF4C6F6498FDE229CD(L_85, L_86, L_88, NULL);
// DrawFullscreenMesh(cmd, material, 1);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_89 = ___1_cmd;
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_90 = V_2;
PostProcessPass_DrawFullscreenMesh_mAB97FB8B3CFF3DE88BA8D04863BB0EFCA32CEEA7(__this, L_89, L_90, 1, NULL);
// cmd.SetRenderTarget(new RenderTargetIdentifier(destination, 0, CubemapFace.Unknown, -1),
// RenderBufferLoadAction.DontCare, RenderBufferStoreAction.Store,
// RenderBufferLoadAction.DontCare, RenderBufferStoreAction.DontCare);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_91 = ___1_cmd;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_92 = ___3_destination;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_93;
memset((&L_93), 0, sizeof(L_93));
RenderTargetIdentifier__ctor_m79A7348AF351A912E617BF9C8A44A766648C80FB((&L_93), L_92, 0, (-1), (-1), /*hidden argument*/NULL);
NullCheck(L_91);
CommandBuffer_SetRenderTarget_m00472C42F4BAE11802652921705D554E158D926C(L_91, L_93, 2, 0, 2, 3, NULL);
// cmd.SetGlobalTexture(ShaderConstants._ColorTexture, source);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_94 = ___1_cmd;
int32_t L_95 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____ColorTexture_17;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_96 = ___2_source;
NullCheck(L_94);
CommandBuffer_SetGlobalTexture_m65E012CB3C35EA43533CB4FF4C6F6498FDE229CD(L_94, L_95, L_96, NULL);
// cmd.SetGlobalTexture(ShaderConstants._BlendTexture, ShaderConstants._BlendTexture);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_97 = ___1_cmd;
int32_t L_98 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____BlendTexture_16;
int32_t L_99 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____BlendTexture_16;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_100;
L_100 = RenderTargetIdentifier_op_Implicit_m5D9E7FF7B325608E3C4A37BBB52FE728361E7324(L_99, NULL);
NullCheck(L_97);
CommandBuffer_SetGlobalTexture_m65E012CB3C35EA43533CB4FF4C6F6498FDE229CD(L_97, L_98, L_100, NULL);
// DrawFullscreenMesh(cmd, material, 2);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_101 = ___1_cmd;
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_102 = V_2;
PostProcessPass_DrawFullscreenMesh_mAB97FB8B3CFF3DE88BA8D04863BB0EFCA32CEEA7(__this, L_101, L_102, 2, NULL);
// cmd.ReleaseTemporaryRT(ShaderConstants._EdgeTexture);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_103 = ___1_cmd;
int32_t L_104 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____EdgeTexture_15;
NullCheck(L_103);
CommandBuffer_ReleaseTemporaryRT_m4651A4B373DF432AA44F06A6F20852ED5996CC8E(L_103, L_104, NULL);
// cmd.ReleaseTemporaryRT(ShaderConstants._BlendTexture);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_105 = ___1_cmd;
int32_t L_106 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____BlendTexture_16;
NullCheck(L_105);
CommandBuffer_ReleaseTemporaryRT_m4651A4B373DF432AA44F06A6F20852ED5996CC8E(L_105, L_106, NULL);
// cmd.SetViewProjectionMatrices(camera.worldToCameraMatrix, camera.projectionMatrix);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_107 = ___1_cmd;
Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_108 = V_0;
NullCheck(L_108);
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_109;
L_109 = Camera_get_worldToCameraMatrix_m48E324BD76706A316A1701EFC6A3DEC7DFB2FF40(L_108, NULL);
Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_110 = V_0;
NullCheck(L_110);
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_111;
L_111 = Camera_get_projectionMatrix_m9B943EFDD6418528A055321E14F75F1511DD9B4A(L_110, NULL);
NullCheck(L_107);
CommandBuffer_SetViewProjectionMatrices_m50A472F193C13207D81B5EC8FB007F76E36A8C75(L_107, L_109, L_111, NULL);
// }
return;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::DoDepthOfField(UnityEngine.Camera,UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rect)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass_DoDepthOfField_m492D94D0E88A7531264051382F38916842E57D6F (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* ___0_camera, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___1_cmd, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___2_source, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___3_destination, Rect_tA04E0F8A1830E767F40FB27ECD8D309303571F0D ___4_pixelRect, const RuntimeMethod* method)
{
{
// if (m_DepthOfField.mode.value == DepthOfFieldMode.Gaussian)
DepthOfField_t7CFE75BDAF1877EF64F50E70D621A893CF3637EF* L_0 = __this->___m_DepthOfField_36;
NullCheck(L_0);
DepthOfFieldModeParameter_t2AC87B0A41A5C9BB872A9E9D7913C262F9DA4E26* L_1 = L_0->___mode_7;
NullCheck(L_1);
int32_t L_2;
L_2 = VirtualFuncInvoker0< int32_t >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1<UnityEngine.Rendering.Universal.DepthOfFieldMode>::get_value() */, L_1);
if ((!(((uint32_t)L_2) == ((uint32_t)1))))
{
goto IL_0021;
}
}
{
// DoGaussianDepthOfField(camera, cmd, source, destination, pixelRect);
Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_3 = ___0_camera;
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_4 = ___1_cmd;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_5 = ___2_source;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_6 = ___3_destination;
Rect_tA04E0F8A1830E767F40FB27ECD8D309303571F0D L_7 = ___4_pixelRect;
PostProcessPass_DoGaussianDepthOfField_m0F509B9DD92DEAA39E092F1AEC1DE9084F56CCD9(__this, L_3, L_4, L_5, L_6, L_7, NULL);
return;
}
IL_0021:
{
// else if (m_DepthOfField.mode.value == DepthOfFieldMode.Bokeh)
DepthOfField_t7CFE75BDAF1877EF64F50E70D621A893CF3637EF* L_8 = __this->___m_DepthOfField_36;
NullCheck(L_8);
DepthOfFieldModeParameter_t2AC87B0A41A5C9BB872A9E9D7913C262F9DA4E26* L_9 = L_8->___mode_7;
NullCheck(L_9);
int32_t L_10;
L_10 = VirtualFuncInvoker0< int32_t >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1<UnityEngine.Rendering.Universal.DepthOfFieldMode>::get_value() */, L_9);
if ((!(((uint32_t)L_10) == ((uint32_t)2))))
{
goto IL_0040;
}
}
{
// DoBokehDepthOfField(cmd, source, destination, pixelRect);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_11 = ___1_cmd;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_12 = ___2_source;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_13 = ___3_destination;
Rect_tA04E0F8A1830E767F40FB27ECD8D309303571F0D L_14 = ___4_pixelRect;
PostProcessPass_DoBokehDepthOfField_m9F432BB1FB34528C85BCF915A766FA52CEE133A2(__this, L_11, L_12, L_13, L_14, NULL);
}
IL_0040:
{
// }
return;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::DoGaussianDepthOfField(UnityEngine.Camera,UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rect)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass_DoGaussianDepthOfField_m0F509B9DD92DEAA39E092F1AEC1DE9084F56CCD9 (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* ___0_camera, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___1_cmd, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___2_source, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___3_destination, Rect_tA04E0F8A1830E767F40FB27ECD8D309303571F0D ___4_pixelRect, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&CoreUtils_tEE57AB2B0DAE9561F4954B08800A8F957850B038_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralD9E9F97F4B6286A1393F651B9AA5CA3FA68AEA47);
s_Il2CppMethodInitialized = true;
}
int32_t V_0 = 0;
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* V_1 = NULL;
int32_t V_2 = 0;
int32_t V_3 = 0;
float V_4 = 0.0f;
float V_5 = 0.0f;
float V_6 = 0.0f;
{
// int downSample = 2;
V_0 = 2;
// var material = m_Materials.gaussianDepthOfField;
MaterialLibrary_t26A52613184B7F43DFA5C0A540947385EFA6E4ED* L_0 = __this->___m_Materials_34;
NullCheck(L_0);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_1 = L_0->___gaussianDepthOfField_2;
V_1 = L_1;
// int wh = m_Descriptor.width / downSample;
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* L_2 = (&__this->___m_Descriptor_25);
int32_t L_3;
L_3 = RenderTextureDescriptor_get_width_mB159E4EB08B23B19CCCFADB465864361FB840BFF_inline(L_2, NULL);
int32_t L_4 = V_0;
V_2 = ((int32_t)(L_3/L_4));
// int hh = m_Descriptor.height / downSample;
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* L_5 = (&__this->___m_Descriptor_25);
int32_t L_6;
L_6 = RenderTextureDescriptor_get_height_m1006F9AA45029715C552C8A8C2F102F63D3A91EC_inline(L_5, NULL);
int32_t L_7 = V_0;
V_3 = ((int32_t)(L_6/L_7));
// float farStart = m_DepthOfField.gaussianStart.value;
DepthOfField_t7CFE75BDAF1877EF64F50E70D621A893CF3637EF* L_8 = __this->___m_DepthOfField_36;
NullCheck(L_8);
MinFloatParameter_tA4BCE8AF64068D3761A8689DB27D0B04238525F9* L_9 = L_8->___gaussianStart_8;
NullCheck(L_9);
float L_10;
L_10 = VirtualFuncInvoker0< float >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1<System.Single>::get_value() */, L_9);
V_4 = L_10;
// float farEnd = Mathf.Max(farStart, m_DepthOfField.gaussianEnd.value);
float L_11 = V_4;
DepthOfField_t7CFE75BDAF1877EF64F50E70D621A893CF3637EF* L_12 = __this->___m_DepthOfField_36;
NullCheck(L_12);
MinFloatParameter_tA4BCE8AF64068D3761A8689DB27D0B04238525F9* L_13 = L_12->___gaussianEnd_9;
NullCheck(L_13);
float L_14;
L_14 = VirtualFuncInvoker0< float >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1<System.Single>::get_value() */, L_13);
float L_15;
L_15 = Mathf_Max_mF5379E63D2BBAC76D090748695D833934F8AD051_inline(L_11, L_14, NULL);
V_5 = L_15;
// float maxRadius = m_DepthOfField.gaussianMaxRadius.value * (wh / 1080f);
DepthOfField_t7CFE75BDAF1877EF64F50E70D621A893CF3637EF* L_16 = __this->___m_DepthOfField_36;
NullCheck(L_16);
ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* L_17 = L_16->___gaussianMaxRadius_10;
NullCheck(L_17);
float L_18;
L_18 = VirtualFuncInvoker0< float >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1<System.Single>::get_value() */, L_17);
int32_t L_19 = V_2;
V_6 = ((float)il2cpp_codegen_multiply(L_18, ((float)(((float)L_19)/(1080.0f)))));
// maxRadius = Mathf.Min(maxRadius, 2f);
float L_20 = V_6;
float L_21;
L_21 = Mathf_Min_m747CA71A9483CDB394B13BD0AD048EE17E48FFE4_inline(L_20, (2.0f), NULL);
V_6 = L_21;
// CoreUtils.SetKeyword(material, ShaderKeywordStrings.HighQualitySampling, m_DepthOfField.highQualitySampling.value);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_22 = V_1;
DepthOfField_t7CFE75BDAF1877EF64F50E70D621A893CF3637EF* L_23 = __this->___m_DepthOfField_36;
NullCheck(L_23);
BoolParameter_tAA460C5A72ADBDDB4519BFF0BA040EC202E14E95* L_24 = L_23->___highQualitySampling_11;
NullCheck(L_24);
bool L_25;
L_25 = VirtualFuncInvoker0< bool >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1<System.Boolean>::get_value() */, L_24);
il2cpp_codegen_runtime_class_init_inline(CoreUtils_tEE57AB2B0DAE9561F4954B08800A8F957850B038_il2cpp_TypeInfo_var);
CoreUtils_SetKeyword_m7F886C529A9DEC48A568FA4FFD4CF789AA294239(L_22, _stringLiteralD9E9F97F4B6286A1393F651B9AA5CA3FA68AEA47, L_25, NULL);
// material.SetVector(ShaderConstants._CoCParams, new Vector3(farStart, farEnd, maxRadius));
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_26 = V_1;
il2cpp_codegen_runtime_class_init_inline(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var);
int32_t L_27 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____CoCParams_7;
float L_28 = V_4;
float L_29 = V_5;
float L_30 = V_6;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_31;
memset((&L_31), 0, sizeof(L_31));
Vector3__ctor_m376936E6B999EF1ECBE57D990A386303E2283DE0_inline((&L_31), L_28, L_29, L_30, /*hidden argument*/NULL);
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_32;
L_32 = Vector4_op_Implicit_m2ECA73F345A7AD84144133E9E51657204002B12D_inline(L_31, NULL);
NullCheck(L_26);
Material_SetVector_m44CD02D4555E2AF391C30700F0AEC36BA04CFEA7(L_26, L_27, L_32, NULL);
// cmd.GetTemporaryRT(ShaderConstants._FullCoCTexture, GetCompatibleDescriptor(m_Descriptor.width, m_Descriptor.height, m_GaussianCoCFormat), FilterMode.Bilinear);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_33 = ___1_cmd;
int32_t L_34 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____FullCoCTexture_4;
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* L_35 = (&__this->___m_Descriptor_25);
int32_t L_36;
L_36 = RenderTextureDescriptor_get_width_mB159E4EB08B23B19CCCFADB465864361FB840BFF_inline(L_35, NULL);
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* L_37 = (&__this->___m_Descriptor_25);
int32_t L_38;
L_38 = RenderTextureDescriptor_get_height_m1006F9AA45029715C552C8A8C2F102F63D3A91EC_inline(L_37, NULL);
int32_t L_39 = __this->___m_GaussianCoCFormat_51;
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_40;
L_40 = PostProcessPass_GetCompatibleDescriptor_mBB0FDD96054E5695DCA172C62829EAD2FBBC58A6(__this, L_36, L_38, L_39, 0, NULL);
NullCheck(L_33);
CommandBuffer_GetTemporaryRT_m98BCBFF670DDD3AC8657664F8252A9DF64D49FA5(L_33, L_34, L_40, 1, NULL);
// cmd.GetTemporaryRT(ShaderConstants._HalfCoCTexture, GetCompatibleDescriptor(wh, hh, m_GaussianCoCFormat), FilterMode.Bilinear);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_41 = ___1_cmd;
int32_t L_42 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____HalfCoCTexture_5;
int32_t L_43 = V_2;
int32_t L_44 = V_3;
int32_t L_45 = __this->___m_GaussianCoCFormat_51;
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_46;
L_46 = PostProcessPass_GetCompatibleDescriptor_mBB0FDD96054E5695DCA172C62829EAD2FBBC58A6(__this, L_43, L_44, L_45, 0, NULL);
NullCheck(L_41);
CommandBuffer_GetTemporaryRT_m98BCBFF670DDD3AC8657664F8252A9DF64D49FA5(L_41, L_42, L_46, 1, NULL);
// cmd.GetTemporaryRT(ShaderConstants._PingTexture, GetCompatibleDescriptor(wh, hh, m_DefaultHDRFormat), FilterMode.Bilinear);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_47 = ___1_cmd;
int32_t L_48 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____PingTexture_11;
int32_t L_49 = V_2;
int32_t L_50 = V_3;
int32_t L_51 = __this->___m_DefaultHDRFormat_48;
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_52;
L_52 = PostProcessPass_GetCompatibleDescriptor_mBB0FDD96054E5695DCA172C62829EAD2FBBC58A6(__this, L_49, L_50, L_51, 0, NULL);
NullCheck(L_47);
CommandBuffer_GetTemporaryRT_m98BCBFF670DDD3AC8657664F8252A9DF64D49FA5(L_47, L_48, L_52, 1, NULL);
// cmd.GetTemporaryRT(ShaderConstants._PongTexture, GetCompatibleDescriptor(wh, hh, m_DefaultHDRFormat), FilterMode.Bilinear);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_53 = ___1_cmd;
int32_t L_54 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____PongTexture_10;
int32_t L_55 = V_2;
int32_t L_56 = V_3;
int32_t L_57 = __this->___m_DefaultHDRFormat_48;
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_58;
L_58 = PostProcessPass_GetCompatibleDescriptor_mBB0FDD96054E5695DCA172C62829EAD2FBBC58A6(__this, L_55, L_56, L_57, 0, NULL);
NullCheck(L_53);
CommandBuffer_GetTemporaryRT_m98BCBFF670DDD3AC8657664F8252A9DF64D49FA5(L_53, L_54, L_58, 1, NULL);
// PostProcessUtils.SetSourceSize(cmd, m_Descriptor);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_59 = ___1_cmd;
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_60 = __this->___m_Descriptor_25;
PostProcessUtils_SetSourceSize_m5EF5F2F3FE68CFDEFF201F07CBD403BBD96F0E35(L_59, L_60, NULL);
// cmd.SetGlobalVector(ShaderConstants._DownSampleScaleFactor, new Vector4(1.0f / downSample, 1.0f / downSample, downSample, downSample));
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_61 = ___1_cmd;
int32_t L_62 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____DownSampleScaleFactor_35;
int32_t L_63 = V_0;
int32_t L_64 = V_0;
int32_t L_65 = V_0;
int32_t L_66 = V_0;
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_67;
memset((&L_67), 0, sizeof(L_67));
Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&L_67), ((float)((1.0f)/((float)L_63))), ((float)((1.0f)/((float)L_64))), ((float)L_65), ((float)L_66), /*hidden argument*/NULL);
NullCheck(L_61);
CommandBuffer_SetGlobalVector_mBE497AA5F5C9E71A3F353BA1BDB97D8AC4B75FDA(L_61, L_62, L_67, NULL);
// Blit(cmd, source, ShaderConstants._FullCoCTexture, material, 0);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_68 = ___1_cmd;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_69 = ___2_source;
int32_t L_70 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____FullCoCTexture_4;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_71;
L_71 = RenderTargetIdentifier_op_Implicit_m5D9E7FF7B325608E3C4A37BBB52FE728361E7324(L_70, NULL);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_72 = V_1;
PostProcessPass_Blit_m4E34398E35D875F840D16FC98E21F409415FB939(__this, L_68, L_69, L_71, L_72, 0, NULL);
// m_MRT2[0] = ShaderConstants._HalfCoCTexture;
RenderTargetIdentifierU5BU5D_t179798C153B7CE381B41C57863F98CB24023C4CE* L_73 = __this->___m_MRT2_54;
int32_t L_74 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____HalfCoCTexture_5;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_75;
L_75 = RenderTargetIdentifier_op_Implicit_m5D9E7FF7B325608E3C4A37BBB52FE728361E7324(L_74, NULL);
NullCheck(L_73);
(L_73)->SetAt(static_cast<il2cpp_array_size_t>(0), (RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B)L_75);
// m_MRT2[1] = ShaderConstants._PingTexture;
RenderTargetIdentifierU5BU5D_t179798C153B7CE381B41C57863F98CB24023C4CE* L_76 = __this->___m_MRT2_54;
int32_t L_77 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____PingTexture_11;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_78;
L_78 = RenderTargetIdentifier_op_Implicit_m5D9E7FF7B325608E3C4A37BBB52FE728361E7324(L_77, NULL);
NullCheck(L_76);
(L_76)->SetAt(static_cast<il2cpp_array_size_t>(1), (RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B)L_78);
// cmd.SetViewProjectionMatrices(Matrix4x4.identity, Matrix4x4.identity);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_79 = ___1_cmd;
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_80;
L_80 = Matrix4x4_get_identity_m6568A73831F3E2D587420D20FF423959D7D8AB56_inline(NULL);
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_81;
L_81 = Matrix4x4_get_identity_m6568A73831F3E2D587420D20FF423959D7D8AB56_inline(NULL);
NullCheck(L_79);
CommandBuffer_SetViewProjectionMatrices_m50A472F193C13207D81B5EC8FB007F76E36A8C75(L_79, L_80, L_81, NULL);
// cmd.SetViewport(pixelRect);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_82 = ___1_cmd;
Rect_tA04E0F8A1830E767F40FB27ECD8D309303571F0D L_83 = ___4_pixelRect;
NullCheck(L_82);
CommandBuffer_SetViewport_m3BCCABB7493369D88DB15EE43C41D9858AE2574D(L_82, L_83, NULL);
// cmd.SetGlobalTexture(ShaderConstants._ColorTexture, source);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_84 = ___1_cmd;
int32_t L_85 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____ColorTexture_17;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_86 = ___2_source;
NullCheck(L_84);
CommandBuffer_SetGlobalTexture_m65E012CB3C35EA43533CB4FF4C6F6498FDE229CD(L_84, L_85, L_86, NULL);
// cmd.SetGlobalTexture(ShaderConstants._FullCoCTexture, ShaderConstants._FullCoCTexture);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_87 = ___1_cmd;
int32_t L_88 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____FullCoCTexture_4;
int32_t L_89 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____FullCoCTexture_4;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_90;
L_90 = RenderTargetIdentifier_op_Implicit_m5D9E7FF7B325608E3C4A37BBB52FE728361E7324(L_89, NULL);
NullCheck(L_87);
CommandBuffer_SetGlobalTexture_m65E012CB3C35EA43533CB4FF4C6F6498FDE229CD(L_87, L_88, L_90, NULL);
// cmd.SetRenderTarget(m_MRT2, ShaderConstants._HalfCoCTexture, 0, CubemapFace.Unknown, -1);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_91 = ___1_cmd;
RenderTargetIdentifierU5BU5D_t179798C153B7CE381B41C57863F98CB24023C4CE* L_92 = __this->___m_MRT2_54;
int32_t L_93 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____HalfCoCTexture_5;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_94;
L_94 = RenderTargetIdentifier_op_Implicit_m5D9E7FF7B325608E3C4A37BBB52FE728361E7324(L_93, NULL);
NullCheck(L_91);
CommandBuffer_SetRenderTarget_m2A11A517DE44DC5F37BA08EF86ED1DCABAC4CC1E(L_91, L_92, L_94, 0, (-1), (-1), NULL);
// DrawFullscreenMesh(cmd, material, 1);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_95 = ___1_cmd;
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_96 = V_1;
PostProcessPass_DrawFullscreenMesh_mAB97FB8B3CFF3DE88BA8D04863BB0EFCA32CEEA7(__this, L_95, L_96, 1, NULL);
// cmd.SetViewProjectionMatrices(camera.worldToCameraMatrix, camera.projectionMatrix);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_97 = ___1_cmd;
Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_98 = ___0_camera;
NullCheck(L_98);
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_99;
L_99 = Camera_get_worldToCameraMatrix_m48E324BD76706A316A1701EFC6A3DEC7DFB2FF40(L_98, NULL);
Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_100 = ___0_camera;
NullCheck(L_100);
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_101;
L_101 = Camera_get_projectionMatrix_m9B943EFDD6418528A055321E14F75F1511DD9B4A(L_100, NULL);
NullCheck(L_97);
CommandBuffer_SetViewProjectionMatrices_m50A472F193C13207D81B5EC8FB007F76E36A8C75(L_97, L_99, L_101, NULL);
// cmd.SetGlobalTexture(ShaderConstants._HalfCoCTexture, ShaderConstants._HalfCoCTexture);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_102 = ___1_cmd;
int32_t L_103 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____HalfCoCTexture_5;
int32_t L_104 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____HalfCoCTexture_5;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_105;
L_105 = RenderTargetIdentifier_op_Implicit_m5D9E7FF7B325608E3C4A37BBB52FE728361E7324(L_104, NULL);
NullCheck(L_102);
CommandBuffer_SetGlobalTexture_m65E012CB3C35EA43533CB4FF4C6F6498FDE229CD(L_102, L_103, L_105, NULL);
// Blit(cmd, ShaderConstants._PingTexture, ShaderConstants._PongTexture, material, 2);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_106 = ___1_cmd;
int32_t L_107 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____PingTexture_11;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_108;
L_108 = RenderTargetIdentifier_op_Implicit_m5D9E7FF7B325608E3C4A37BBB52FE728361E7324(L_107, NULL);
int32_t L_109 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____PongTexture_10;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_110;
L_110 = RenderTargetIdentifier_op_Implicit_m5D9E7FF7B325608E3C4A37BBB52FE728361E7324(L_109, NULL);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_111 = V_1;
PostProcessPass_Blit_m4E34398E35D875F840D16FC98E21F409415FB939(__this, L_106, L_108, L_110, L_111, 2, NULL);
// Blit(cmd, ShaderConstants._PongTexture, BlitDstDiscardContent(cmd, ShaderConstants._PingTexture), material, 3);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_112 = ___1_cmd;
int32_t L_113 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____PongTexture_10;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_114;
L_114 = RenderTargetIdentifier_op_Implicit_m5D9E7FF7B325608E3C4A37BBB52FE728361E7324(L_113, NULL);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_115 = ___1_cmd;
int32_t L_116 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____PingTexture_11;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_117;
L_117 = RenderTargetIdentifier_op_Implicit_m5D9E7FF7B325608E3C4A37BBB52FE728361E7324(L_116, NULL);
int32_t L_118;
L_118 = PostProcessPass_BlitDstDiscardContent_m0CD67D1CAF9AC54EB998A4AEC3D6178680781C59(__this, L_115, L_117, NULL);
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_119;
L_119 = RenderTargetIdentifier_op_Implicit_m3E2366E36F14173DBEED75591978EBE1F01A1325(L_118, NULL);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_120 = V_1;
PostProcessPass_Blit_m4E34398E35D875F840D16FC98E21F409415FB939(__this, L_112, L_114, L_119, L_120, 3, NULL);
// cmd.SetGlobalTexture(ShaderConstants._ColorTexture, ShaderConstants._PingTexture);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_121 = ___1_cmd;
int32_t L_122 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____ColorTexture_17;
int32_t L_123 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____PingTexture_11;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_124;
L_124 = RenderTargetIdentifier_op_Implicit_m5D9E7FF7B325608E3C4A37BBB52FE728361E7324(L_123, NULL);
NullCheck(L_121);
CommandBuffer_SetGlobalTexture_m65E012CB3C35EA43533CB4FF4C6F6498FDE229CD(L_121, L_122, L_124, NULL);
// cmd.SetGlobalTexture(ShaderConstants._FullCoCTexture, ShaderConstants._FullCoCTexture);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_125 = ___1_cmd;
int32_t L_126 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____FullCoCTexture_4;
int32_t L_127 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____FullCoCTexture_4;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_128;
L_128 = RenderTargetIdentifier_op_Implicit_m5D9E7FF7B325608E3C4A37BBB52FE728361E7324(L_127, NULL);
NullCheck(L_125);
CommandBuffer_SetGlobalTexture_m65E012CB3C35EA43533CB4FF4C6F6498FDE229CD(L_125, L_126, L_128, NULL);
// Blit(cmd, source, BlitDstDiscardContent(cmd, destination), material, 4);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_129 = ___1_cmd;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_130 = ___2_source;
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_131 = ___1_cmd;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_132 = ___3_destination;
int32_t L_133;
L_133 = PostProcessPass_BlitDstDiscardContent_m0CD67D1CAF9AC54EB998A4AEC3D6178680781C59(__this, L_131, L_132, NULL);
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_134;
L_134 = RenderTargetIdentifier_op_Implicit_m3E2366E36F14173DBEED75591978EBE1F01A1325(L_133, NULL);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_135 = V_1;
PostProcessPass_Blit_m4E34398E35D875F840D16FC98E21F409415FB939(__this, L_129, L_130, L_134, L_135, 4, NULL);
// cmd.ReleaseTemporaryRT(ShaderConstants._FullCoCTexture);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_136 = ___1_cmd;
int32_t L_137 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____FullCoCTexture_4;
NullCheck(L_136);
CommandBuffer_ReleaseTemporaryRT_m4651A4B373DF432AA44F06A6F20852ED5996CC8E(L_136, L_137, NULL);
// cmd.ReleaseTemporaryRT(ShaderConstants._HalfCoCTexture);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_138 = ___1_cmd;
int32_t L_139 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____HalfCoCTexture_5;
NullCheck(L_138);
CommandBuffer_ReleaseTemporaryRT_m4651A4B373DF432AA44F06A6F20852ED5996CC8E(L_138, L_139, NULL);
// cmd.ReleaseTemporaryRT(ShaderConstants._PingTexture);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_140 = ___1_cmd;
int32_t L_141 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____PingTexture_11;
NullCheck(L_140);
CommandBuffer_ReleaseTemporaryRT_m4651A4B373DF432AA44F06A6F20852ED5996CC8E(L_140, L_141, NULL);
// cmd.ReleaseTemporaryRT(ShaderConstants._PongTexture);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_142 = ___1_cmd;
int32_t L_143 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____PongTexture_10;
NullCheck(L_142);
CommandBuffer_ReleaseTemporaryRT_m4651A4B373DF432AA44F06A6F20852ED5996CC8E(L_142, L_143, NULL);
// }
return;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::PrepareBokehKernel(System.Single,System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass_PrepareBokehKernel_m1C36A697FADC81D2A1E16E92B8A1237382D6B59F (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, float ___0_maxRadius, float ___1_rcpAspect, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
int32_t V_0 = 0;
float V_1 = 0.0f;
float V_2 = 0.0f;
float V_3 = 0.0f;
int32_t V_4 = 0;
float V_5 = 0.0f;
float V_6 = 0.0f;
int32_t V_7 = 0;
int32_t V_8 = 0;
float V_9 = 0.0f;
float V_10 = 0.0f;
float V_11 = 0.0f;
float V_12 = 0.0f;
float V_13 = 0.0f;
float V_14 = 0.0f;
float V_15 = 0.0f;
float V_16 = 0.0f;
float V_17 = 0.0f;
{
// if (m_BokehKernel == null)
Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD* L_0 = __this->___m_BokehKernel_55;
if (L_0)
{
goto IL_0015;
}
}
{
// m_BokehKernel = new Vector4[42];
Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD* L_1 = (Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD*)(Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD*)SZArrayNew(Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD_il2cpp_TypeInfo_var, (uint32_t)((int32_t)42));
__this->___m_BokehKernel_55 = L_1;
Il2CppCodeGenWriteBarrier((void**)(&__this->___m_BokehKernel_55), (void*)L_1);
}
IL_0015:
{
// int idx = 0;
V_0 = 0;
// float bladeCount = m_DepthOfField.bladeCount.value;
DepthOfField_t7CFE75BDAF1877EF64F50E70D621A893CF3637EF* L_2 = __this->___m_DepthOfField_36;
NullCheck(L_2);
ClampedIntParameter_tAF77FC44E522B137734644AE2E3F702580033B8E* L_3 = L_2->___bladeCount_15;
NullCheck(L_3);
int32_t L_4;
L_4 = VirtualFuncInvoker0< int32_t >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1<System.Int32>::get_value() */, L_3);
V_1 = ((float)L_4);
// float curvature = 1f - m_DepthOfField.bladeCurvature.value;
DepthOfField_t7CFE75BDAF1877EF64F50E70D621A893CF3637EF* L_5 = __this->___m_DepthOfField_36;
NullCheck(L_5);
ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* L_6 = L_5->___bladeCurvature_16;
NullCheck(L_6);
float L_7;
L_7 = VirtualFuncInvoker0< float >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1<System.Single>::get_value() */, L_6);
V_2 = ((float)il2cpp_codegen_subtract((1.0f), L_7));
// float rotation = m_DepthOfField.bladeRotation.value * Mathf.Deg2Rad;
DepthOfField_t7CFE75BDAF1877EF64F50E70D621A893CF3637EF* L_8 = __this->___m_DepthOfField_36;
NullCheck(L_8);
ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* L_9 = L_8->___bladeRotation_17;
NullCheck(L_9);
float L_10;
L_10 = VirtualFuncInvoker0< float >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1<System.Single>::get_value() */, L_9);
V_3 = ((float)il2cpp_codegen_multiply(L_10, (0.0174532924f)));
// for (int ring = 1; ring < kRings; ring++)
V_4 = 1;
goto IL_0146;
}
IL_005f:
{
// float bias = 1f / kPointsPerRing;
V_5 = (0.142857149f);
// float radius = (ring + bias) / (kRings - 1f + bias);
int32_t L_11 = V_4;
float L_12 = V_5;
float L_13 = V_5;
V_6 = ((float)(((float)il2cpp_codegen_add(((float)L_11), L_12))/((float)il2cpp_codegen_add((3.0f), L_13))));
// int points = ring * kPointsPerRing;
int32_t L_14 = V_4;
V_7 = ((int32_t)il2cpp_codegen_multiply(L_14, 7));
// for (int point = 0; point < points; point++)
V_8 = 0;
goto IL_0137;
}
IL_0085:
{
// float phi = 2f * PI * point / points;
int32_t L_15 = V_8;
int32_t L_16 = V_7;
V_9 = ((float)(((float)il2cpp_codegen_multiply((6.28318548f), ((float)L_15)))/((float)L_16)));
// float nt = Mathf.Cos(PI / bladeCount);
float L_17 = V_1;
float L_18;
L_18 = cosf(((float)((3.14159274f)/L_17)));
V_10 = L_18;
// float dt = Mathf.Cos(phi - (TWO_PI / bladeCount) * Mathf.Floor((bladeCount * phi + Mathf.PI) / TWO_PI));
float L_19 = V_9;
float L_20 = V_1;
float L_21 = V_1;
float L_22 = V_9;
float L_23;
L_23 = floorf(((float)(((float)il2cpp_codegen_add(((float)il2cpp_codegen_multiply(L_21, L_22)), (3.14159274f)))/(6.28318548f))));
float L_24;
L_24 = cosf(((float)il2cpp_codegen_subtract(L_19, ((float)il2cpp_codegen_multiply(((float)((6.28318548f)/L_20)), L_23)))));
V_11 = L_24;
// float r = radius * Mathf.Pow(nt / dt, curvature);
float L_25 = V_6;
float L_26 = V_10;
float L_27 = V_11;
float L_28 = V_2;
float L_29;
L_29 = powf(((float)(L_26/L_27)), L_28);
// float u = r * Mathf.Cos(phi - rotation);
float L_30 = ((float)il2cpp_codegen_multiply(L_25, L_29));
float L_31 = V_9;
float L_32 = V_3;
float L_33;
L_33 = cosf(((float)il2cpp_codegen_subtract(L_31, L_32)));
V_12 = ((float)il2cpp_codegen_multiply(L_30, L_33));
// float v = r * Mathf.Sin(phi - rotation);
float L_34 = V_9;
float L_35 = V_3;
float L_36;
L_36 = sinf(((float)il2cpp_codegen_subtract(L_34, L_35)));
// float uRadius = u * maxRadius;
float L_37 = V_12;
float L_38 = ___0_maxRadius;
V_13 = ((float)il2cpp_codegen_multiply(L_37, L_38));
// float vRadius = v * maxRadius;
float L_39 = ___0_maxRadius;
V_14 = ((float)il2cpp_codegen_multiply(((float)il2cpp_codegen_multiply(L_30, L_36)), L_39));
// float uRadiusPowTwo = uRadius * uRadius;
float L_40 = V_13;
float L_41 = V_13;
// float vRadiusPowTwo = vRadius * vRadius;
float L_42 = V_14;
float L_43 = V_14;
V_15 = ((float)il2cpp_codegen_multiply(L_42, L_43));
// float kernelLength = Mathf.Sqrt((uRadiusPowTwo + vRadiusPowTwo));
float L_44 = V_15;
float L_45;
L_45 = sqrtf(((float)il2cpp_codegen_add(((float)il2cpp_codegen_multiply(L_40, L_41)), L_44)));
V_16 = L_45;
// float uRCP = uRadius * rcpAspect;
float L_46 = V_13;
float L_47 = ___1_rcpAspect;
V_17 = ((float)il2cpp_codegen_multiply(L_46, L_47));
// m_BokehKernel[idx] = new Vector4(uRadius, vRadius, kernelLength, uRCP);
Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD* L_48 = __this->___m_BokehKernel_55;
int32_t L_49 = V_0;
float L_50 = V_13;
float L_51 = V_14;
float L_52 = V_16;
float L_53 = V_17;
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_54;
memset((&L_54), 0, sizeof(L_54));
Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&L_54), L_50, L_51, L_52, L_53, /*hidden argument*/NULL);
NullCheck(L_48);
(L_48)->SetAt(static_cast<il2cpp_array_size_t>(L_49), (Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3)L_54);
// idx++;
int32_t L_55 = V_0;
V_0 = ((int32_t)il2cpp_codegen_add(L_55, 1));
// for (int point = 0; point < points; point++)
int32_t L_56 = V_8;
V_8 = ((int32_t)il2cpp_codegen_add(L_56, 1));
}
IL_0137:
{
// for (int point = 0; point < points; point++)
int32_t L_57 = V_8;
int32_t L_58 = V_7;
if ((((int32_t)L_57) < ((int32_t)L_58)))
{
goto IL_0085;
}
}
{
// for (int ring = 1; ring < kRings; ring++)
int32_t L_59 = V_4;
V_4 = ((int32_t)il2cpp_codegen_add(L_59, 1));
}
IL_0146:
{
// for (int ring = 1; ring < kRings; ring++)
int32_t L_60 = V_4;
if ((((int32_t)L_60) < ((int32_t)4)))
{
goto IL_005f;
}
}
{
// }
return;
}
}
// System.Single UnityEngine.Rendering.Universal.Internal.PostProcessPass::GetMaxBokehRadiusInPixels(System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float PostProcessPass_GetMaxBokehRadiusInPixels_m56705A12AE2306C52AA6C96D28D09A5F6F2EC2F4 (float ___0_viewportHeight, const RuntimeMethod* method)
{
{
// return Mathf.Min(0.05f, kRadiusInPixels / viewportHeight);
float L_0 = ___0_viewportHeight;
float L_1;
L_1 = Mathf_Min_m747CA71A9483CDB394B13BD0AD048EE17E48FFE4_inline((0.0500000007f), ((float)((14.0f)/L_0)), NULL);
return L_1;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::DoBokehDepthOfField(UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rect)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass_DoBokehDepthOfField_m9F432BB1FB34528C85BCF915A766FA52CEE133A2 (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___0_cmd, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___1_source, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___2_destination, Rect_tA04E0F8A1830E767F40FB27ECD8D309303571F0D ___3_pixelRect, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&CoreUtils_tEE57AB2B0DAE9561F4954B08800A8F957850B038_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral5E56E7FB29A8E77EEE978F3711B38658D7B2B6F9);
s_Il2CppMethodInitialized = true;
}
int32_t V_0 = 0;
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* V_1 = NULL;
int32_t V_2 = 0;
int32_t V_3 = 0;
float V_4 = 0.0f;
float V_5 = 0.0f;
float V_6 = 0.0f;
float V_7 = 0.0f;
float V_8 = 0.0f;
int32_t V_9 = 0;
float V_10 = 0.0f;
{
// int downSample = 2;
V_0 = 2;
// var material = m_Materials.bokehDepthOfField;
MaterialLibrary_t26A52613184B7F43DFA5C0A540947385EFA6E4ED* L_0 = __this->___m_Materials_34;
NullCheck(L_0);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_1 = L_0->___bokehDepthOfField_3;
V_1 = L_1;
// int wh = m_Descriptor.width / downSample;
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* L_2 = (&__this->___m_Descriptor_25);
int32_t L_3;
L_3 = RenderTextureDescriptor_get_width_mB159E4EB08B23B19CCCFADB465864361FB840BFF_inline(L_2, NULL);
int32_t L_4 = V_0;
V_2 = ((int32_t)(L_3/L_4));
// int hh = m_Descriptor.height / downSample;
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* L_5 = (&__this->___m_Descriptor_25);
int32_t L_6;
L_6 = RenderTextureDescriptor_get_height_m1006F9AA45029715C552C8A8C2F102F63D3A91EC_inline(L_5, NULL);
int32_t L_7 = V_0;
V_3 = ((int32_t)(L_6/L_7));
// float F = m_DepthOfField.focalLength.value / 1000f;
DepthOfField_t7CFE75BDAF1877EF64F50E70D621A893CF3637EF* L_8 = __this->___m_DepthOfField_36;
NullCheck(L_8);
ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* L_9 = L_8->___focalLength_14;
NullCheck(L_9);
float L_10;
L_10 = VirtualFuncInvoker0< float >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1<System.Single>::get_value() */, L_9);
V_4 = ((float)(L_10/(1000.0f)));
// float A = m_DepthOfField.focalLength.value / m_DepthOfField.aperture.value;
DepthOfField_t7CFE75BDAF1877EF64F50E70D621A893CF3637EF* L_11 = __this->___m_DepthOfField_36;
NullCheck(L_11);
ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* L_12 = L_11->___focalLength_14;
NullCheck(L_12);
float L_13;
L_13 = VirtualFuncInvoker0< float >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1<System.Single>::get_value() */, L_12);
DepthOfField_t7CFE75BDAF1877EF64F50E70D621A893CF3637EF* L_14 = __this->___m_DepthOfField_36;
NullCheck(L_14);
ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* L_15 = L_14->___aperture_13;
NullCheck(L_15);
float L_16;
L_16 = VirtualFuncInvoker0< float >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1<System.Single>::get_value() */, L_15);
// float P = m_DepthOfField.focusDistance.value;
DepthOfField_t7CFE75BDAF1877EF64F50E70D621A893CF3637EF* L_17 = __this->___m_DepthOfField_36;
NullCheck(L_17);
MinFloatParameter_tA4BCE8AF64068D3761A8689DB27D0B04238525F9* L_18 = L_17->___focusDistance_12;
NullCheck(L_18);
float L_19;
L_19 = VirtualFuncInvoker0< float >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1<System.Single>::get_value() */, L_18);
V_5 = L_19;
// float maxCoC = (A * F) / (P - F);
float L_20 = V_4;
float L_21 = V_5;
float L_22 = V_4;
V_6 = ((float)(((float)il2cpp_codegen_multiply(((float)(L_13/L_16)), L_20))/((float)il2cpp_codegen_subtract(L_21, L_22))));
// float maxRadius = GetMaxBokehRadiusInPixels(m_Descriptor.height);
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* L_23 = (&__this->___m_Descriptor_25);
int32_t L_24;
L_24 = RenderTextureDescriptor_get_height_m1006F9AA45029715C552C8A8C2F102F63D3A91EC_inline(L_23, NULL);
il2cpp_codegen_runtime_class_init_inline(PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286_il2cpp_TypeInfo_var);
float L_25;
L_25 = PostProcessPass_GetMaxBokehRadiusInPixels_m56705A12AE2306C52AA6C96D28D09A5F6F2EC2F4_inline(((float)L_24), NULL);
V_7 = L_25;
// float rcpAspect = 1f / (wh / (float)hh);
int32_t L_26 = V_2;
int32_t L_27 = V_3;
V_8 = ((float)((1.0f)/((float)(((float)L_26)/((float)L_27)))));
// CoreUtils.SetKeyword(material, ShaderKeywordStrings.UseFastSRGBLinearConversion, m_UseFastSRGBLinearConversion);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_28 = V_1;
bool L_29 = __this->___m_UseFastSRGBLinearConversion_63;
il2cpp_codegen_runtime_class_init_inline(CoreUtils_tEE57AB2B0DAE9561F4954B08800A8F957850B038_il2cpp_TypeInfo_var);
CoreUtils_SetKeyword_m7F886C529A9DEC48A568FA4FFD4CF789AA294239(L_28, _stringLiteral5E56E7FB29A8E77EEE978F3711B38658D7B2B6F9, L_29, NULL);
// cmd.SetGlobalVector(ShaderConstants._CoCParams, new Vector4(P, maxCoC, maxRadius, rcpAspect));
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_30 = ___0_cmd;
il2cpp_codegen_runtime_class_init_inline(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var);
int32_t L_31 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____CoCParams_7;
float L_32 = V_5;
float L_33 = V_6;
float L_34 = V_7;
float L_35 = V_8;
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_36;
memset((&L_36), 0, sizeof(L_36));
Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&L_36), L_32, L_33, L_34, L_35, /*hidden argument*/NULL);
NullCheck(L_30);
CommandBuffer_SetGlobalVector_mBE497AA5F5C9E71A3F353BA1BDB97D8AC4B75FDA(L_30, L_31, L_36, NULL);
// int hash = m_DepthOfField.GetHashCode();
DepthOfField_t7CFE75BDAF1877EF64F50E70D621A893CF3637EF* L_37 = __this->___m_DepthOfField_36;
NullCheck(L_37);
int32_t L_38;
L_38 = VirtualFuncInvoker0< int32_t >::Invoke(2 /* System.Int32 System.Object::GetHashCode() */, L_37);
V_9 = L_38;
// if (hash != m_BokehHash || maxRadius != m_BokehMaxRadius || rcpAspect != m_BokehRCPAspect)
int32_t L_39 = V_9;
int32_t L_40 = __this->___m_BokehHash_56;
if ((!(((uint32_t)L_39) == ((uint32_t)L_40))))
{
goto IL_00f4;
}
}
{
float L_41 = V_7;
float L_42 = __this->___m_BokehMaxRadius_57;
if ((!(((float)L_41) == ((float)L_42))))
{
goto IL_00f4;
}
}
{
float L_43 = V_8;
float L_44 = __this->___m_BokehRCPAspect_58;
if ((((float)L_43) == ((float)L_44)))
{
goto IL_0116;
}
}
IL_00f4:
{
// m_BokehHash = hash;
int32_t L_45 = V_9;
__this->___m_BokehHash_56 = L_45;
// m_BokehMaxRadius = maxRadius;
float L_46 = V_7;
__this->___m_BokehMaxRadius_57 = L_46;
// m_BokehRCPAspect = rcpAspect;
float L_47 = V_8;
__this->___m_BokehRCPAspect_58 = L_47;
// PrepareBokehKernel(maxRadius, rcpAspect);
float L_48 = V_7;
float L_49 = V_8;
PostProcessPass_PrepareBokehKernel_m1C36A697FADC81D2A1E16E92B8A1237382D6B59F(__this, L_48, L_49, NULL);
}
IL_0116:
{
// cmd.SetGlobalVectorArray(ShaderConstants._BokehKernel, m_BokehKernel);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_50 = ___0_cmd;
il2cpp_codegen_runtime_class_init_inline(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var);
int32_t L_51 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____BokehKernel_8;
Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD* L_52 = __this->___m_BokehKernel_55;
NullCheck(L_50);
CommandBuffer_SetGlobalVectorArray_m8CC41D9A9A5E2D5EF192D0852E97829DEA07A217(L_50, L_51, L_52, NULL);
// cmd.GetTemporaryRT(ShaderConstants._FullCoCTexture, GetCompatibleDescriptor(m_Descriptor.width, m_Descriptor.height, GraphicsFormat.R8_UNorm), FilterMode.Bilinear);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_53 = ___0_cmd;
int32_t L_54 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____FullCoCTexture_4;
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* L_55 = (&__this->___m_Descriptor_25);
int32_t L_56;
L_56 = RenderTextureDescriptor_get_width_mB159E4EB08B23B19CCCFADB465864361FB840BFF_inline(L_55, NULL);
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* L_57 = (&__this->___m_Descriptor_25);
int32_t L_58;
L_58 = RenderTextureDescriptor_get_height_m1006F9AA45029715C552C8A8C2F102F63D3A91EC_inline(L_57, NULL);
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_59;
L_59 = PostProcessPass_GetCompatibleDescriptor_mBB0FDD96054E5695DCA172C62829EAD2FBBC58A6(__this, L_56, L_58, 5, 0, NULL);
NullCheck(L_53);
CommandBuffer_GetTemporaryRT_m98BCBFF670DDD3AC8657664F8252A9DF64D49FA5(L_53, L_54, L_59, 1, NULL);
// cmd.GetTemporaryRT(ShaderConstants._PingTexture, GetCompatibleDescriptor(wh, hh, GraphicsFormat.R16G16B16A16_SFloat), FilterMode.Bilinear);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_60 = ___0_cmd;
int32_t L_61 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____PingTexture_11;
int32_t L_62 = V_2;
int32_t L_63 = V_3;
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_64;
L_64 = PostProcessPass_GetCompatibleDescriptor_mBB0FDD96054E5695DCA172C62829EAD2FBBC58A6(__this, L_62, L_63, ((int32_t)48), 0, NULL);
NullCheck(L_60);
CommandBuffer_GetTemporaryRT_m98BCBFF670DDD3AC8657664F8252A9DF64D49FA5(L_60, L_61, L_64, 1, NULL);
// cmd.GetTemporaryRT(ShaderConstants._PongTexture, GetCompatibleDescriptor(wh, hh, GraphicsFormat.R16G16B16A16_SFloat), FilterMode.Bilinear);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_65 = ___0_cmd;
int32_t L_66 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____PongTexture_10;
int32_t L_67 = V_2;
int32_t L_68 = V_3;
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_69;
L_69 = PostProcessPass_GetCompatibleDescriptor_mBB0FDD96054E5695DCA172C62829EAD2FBBC58A6(__this, L_67, L_68, ((int32_t)48), 0, NULL);
NullCheck(L_65);
CommandBuffer_GetTemporaryRT_m98BCBFF670DDD3AC8657664F8252A9DF64D49FA5(L_65, L_66, L_69, 1, NULL);
// PostProcessUtils.SetSourceSize(cmd, m_Descriptor);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_70 = ___0_cmd;
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_71 = __this->___m_Descriptor_25;
PostProcessUtils_SetSourceSize_m5EF5F2F3FE68CFDEFF201F07CBD403BBD96F0E35(L_70, L_71, NULL);
// cmd.SetGlobalVector(ShaderConstants._DownSampleScaleFactor, new Vector4(1.0f / downSample, 1.0f / downSample, downSample, downSample));
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_72 = ___0_cmd;
int32_t L_73 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____DownSampleScaleFactor_35;
int32_t L_74 = V_0;
int32_t L_75 = V_0;
int32_t L_76 = V_0;
int32_t L_77 = V_0;
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_78;
memset((&L_78), 0, sizeof(L_78));
Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&L_78), ((float)((1.0f)/((float)L_74))), ((float)((1.0f)/((float)L_75))), ((float)L_76), ((float)L_77), /*hidden argument*/NULL);
NullCheck(L_72);
CommandBuffer_SetGlobalVector_mBE497AA5F5C9E71A3F353BA1BDB97D8AC4B75FDA(L_72, L_73, L_78, NULL);
// float uvMargin = (1.0f / m_Descriptor.height) * downSample;
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* L_79 = (&__this->___m_Descriptor_25);
int32_t L_80;
L_80 = RenderTextureDescriptor_get_height_m1006F9AA45029715C552C8A8C2F102F63D3A91EC_inline(L_79, NULL);
int32_t L_81 = V_0;
V_10 = ((float)il2cpp_codegen_multiply(((float)((1.0f)/((float)L_80))), ((float)L_81)));
// cmd.SetGlobalVector(ShaderConstants._BokehConstants, new Vector4(uvMargin, uvMargin * 2.0f));
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_82 = ___0_cmd;
int32_t L_83 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____BokehConstants_9;
float L_84 = V_10;
float L_85 = V_10;
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_86;
memset((&L_86), 0, sizeof(L_86));
Vector4__ctor_m1FD55F67090B321AC9488CA325A72E454E6BCA37_inline((&L_86), L_84, ((float)il2cpp_codegen_multiply(L_85, (2.0f))), /*hidden argument*/NULL);
NullCheck(L_82);
CommandBuffer_SetGlobalVector_mBE497AA5F5C9E71A3F353BA1BDB97D8AC4B75FDA(L_82, L_83, L_86, NULL);
// Blit(cmd, source, ShaderConstants._FullCoCTexture, material, 0);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_87 = ___0_cmd;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_88 = ___1_source;
int32_t L_89 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____FullCoCTexture_4;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_90;
L_90 = RenderTargetIdentifier_op_Implicit_m5D9E7FF7B325608E3C4A37BBB52FE728361E7324(L_89, NULL);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_91 = V_1;
PostProcessPass_Blit_m4E34398E35D875F840D16FC98E21F409415FB939(__this, L_87, L_88, L_90, L_91, 0, NULL);
// cmd.SetGlobalTexture(ShaderConstants._FullCoCTexture, ShaderConstants._FullCoCTexture);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_92 = ___0_cmd;
int32_t L_93 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____FullCoCTexture_4;
int32_t L_94 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____FullCoCTexture_4;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_95;
L_95 = RenderTargetIdentifier_op_Implicit_m5D9E7FF7B325608E3C4A37BBB52FE728361E7324(L_94, NULL);
NullCheck(L_92);
CommandBuffer_SetGlobalTexture_m65E012CB3C35EA43533CB4FF4C6F6498FDE229CD(L_92, L_93, L_95, NULL);
// Blit(cmd, source, ShaderConstants._PingTexture, material, 1);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_96 = ___0_cmd;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_97 = ___1_source;
int32_t L_98 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____PingTexture_11;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_99;
L_99 = RenderTargetIdentifier_op_Implicit_m5D9E7FF7B325608E3C4A37BBB52FE728361E7324(L_98, NULL);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_100 = V_1;
PostProcessPass_Blit_m4E34398E35D875F840D16FC98E21F409415FB939(__this, L_96, L_97, L_99, L_100, 1, NULL);
// Blit(cmd, ShaderConstants._PingTexture, ShaderConstants._PongTexture, material, 2);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_101 = ___0_cmd;
int32_t L_102 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____PingTexture_11;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_103;
L_103 = RenderTargetIdentifier_op_Implicit_m5D9E7FF7B325608E3C4A37BBB52FE728361E7324(L_102, NULL);
int32_t L_104 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____PongTexture_10;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_105;
L_105 = RenderTargetIdentifier_op_Implicit_m5D9E7FF7B325608E3C4A37BBB52FE728361E7324(L_104, NULL);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_106 = V_1;
PostProcessPass_Blit_m4E34398E35D875F840D16FC98E21F409415FB939(__this, L_101, L_103, L_105, L_106, 2, NULL);
// Blit(cmd, ShaderConstants._PongTexture, BlitDstDiscardContent(cmd, ShaderConstants._PingTexture), material, 3);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_107 = ___0_cmd;
int32_t L_108 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____PongTexture_10;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_109;
L_109 = RenderTargetIdentifier_op_Implicit_m5D9E7FF7B325608E3C4A37BBB52FE728361E7324(L_108, NULL);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_110 = ___0_cmd;
int32_t L_111 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____PingTexture_11;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_112;
L_112 = RenderTargetIdentifier_op_Implicit_m5D9E7FF7B325608E3C4A37BBB52FE728361E7324(L_111, NULL);
int32_t L_113;
L_113 = PostProcessPass_BlitDstDiscardContent_m0CD67D1CAF9AC54EB998A4AEC3D6178680781C59(__this, L_110, L_112, NULL);
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_114;
L_114 = RenderTargetIdentifier_op_Implicit_m3E2366E36F14173DBEED75591978EBE1F01A1325(L_113, NULL);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_115 = V_1;
PostProcessPass_Blit_m4E34398E35D875F840D16FC98E21F409415FB939(__this, L_107, L_109, L_114, L_115, 3, NULL);
// cmd.SetGlobalTexture(ShaderConstants._DofTexture, ShaderConstants._PingTexture);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_116 = ___0_cmd;
int32_t L_117 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____DofTexture_6;
int32_t L_118 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____PingTexture_11;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_119;
L_119 = RenderTargetIdentifier_op_Implicit_m5D9E7FF7B325608E3C4A37BBB52FE728361E7324(L_118, NULL);
NullCheck(L_116);
CommandBuffer_SetGlobalTexture_m65E012CB3C35EA43533CB4FF4C6F6498FDE229CD(L_116, L_117, L_119, NULL);
// Blit(cmd, source, BlitDstDiscardContent(cmd, destination), material, 4);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_120 = ___0_cmd;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_121 = ___1_source;
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_122 = ___0_cmd;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_123 = ___2_destination;
int32_t L_124;
L_124 = PostProcessPass_BlitDstDiscardContent_m0CD67D1CAF9AC54EB998A4AEC3D6178680781C59(__this, L_122, L_123, NULL);
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_125;
L_125 = RenderTargetIdentifier_op_Implicit_m3E2366E36F14173DBEED75591978EBE1F01A1325(L_124, NULL);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_126 = V_1;
PostProcessPass_Blit_m4E34398E35D875F840D16FC98E21F409415FB939(__this, L_120, L_121, L_125, L_126, 4, NULL);
// cmd.ReleaseTemporaryRT(ShaderConstants._FullCoCTexture);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_127 = ___0_cmd;
int32_t L_128 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____FullCoCTexture_4;
NullCheck(L_127);
CommandBuffer_ReleaseTemporaryRT_m4651A4B373DF432AA44F06A6F20852ED5996CC8E(L_127, L_128, NULL);
// cmd.ReleaseTemporaryRT(ShaderConstants._PingTexture);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_129 = ___0_cmd;
int32_t L_130 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____PingTexture_11;
NullCheck(L_129);
CommandBuffer_ReleaseTemporaryRT_m4651A4B373DF432AA44F06A6F20852ED5996CC8E(L_129, L_130, NULL);
// cmd.ReleaseTemporaryRT(ShaderConstants._PongTexture);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_131 = ___0_cmd;
int32_t L_132 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____PongTexture_10;
NullCheck(L_131);
CommandBuffer_ReleaseTemporaryRT_m4651A4B373DF432AA44F06A6F20852ED5996CC8E(L_131, L_132, NULL);
// }
return;
}
}
// System.Single UnityEngine.Rendering.Universal.Internal.PostProcessPass::GetLensFlareLightAttenuation(UnityEngine.Light,UnityEngine.Camera,UnityEngine.Vector3)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float PostProcessPass_GetLensFlareLightAttenuation_mC42080722051CE28B6AF96E9CC2959E48D6F5D6D (Light_t1E68479B7782AF2050FAA02A5DC612FD034F18F3* ___0_light, Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* ___1_cam, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___2_wo, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&LensFlareCommonSRP_t216404EC3242B43B3A8486A9D03A70302E79C135_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
int32_t V_0 = 0;
{
// if (light != null)
Light_t1E68479B7782AF2050FAA02A5DC612FD034F18F3* L_0 = ___0_light;
il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
bool L_1;
L_1 = Object_op_Inequality_mD0BE578448EAA61948F25C32F8DD55AB1F778602(L_0, (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C*)NULL, NULL);
if (!L_1)
{
goto IL_0066;
}
}
{
// switch (light.type)
Light_t1E68479B7782AF2050FAA02A5DC612FD034F18F3* L_2 = ___0_light;
NullCheck(L_2);
int32_t L_3;
L_3 = Light_get_type_m0D12CD1E54E010DC401F7371731D593DEF62D1C7(L_2, NULL);
V_0 = L_3;
int32_t L_4 = V_0;
switch (L_4)
{
case 0:
{
goto IL_003c;
}
case 1:
{
goto IL_0024;
}
case 2:
{
goto IL_0036;
}
}
}
{
goto IL_0060;
}
IL_0024:
{
// return LensFlareCommonSRP.ShapeAttenuationDirLight(light.transform.forward, wo);
Light_t1E68479B7782AF2050FAA02A5DC612FD034F18F3* L_5 = ___0_light;
NullCheck(L_5);
Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* L_6;
L_6 = Component_get_transform_m2919A1D81931E6932C7F06D4C2F0AB8DDA9A5371(L_5, NULL);
NullCheck(L_6);
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_7;
L_7 = Transform_get_forward_mFCFACF7165FDAB21E80E384C494DF278386CEE2F(L_6, NULL);
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_8 = ___2_wo;
il2cpp_codegen_runtime_class_init_inline(LensFlareCommonSRP_t216404EC3242B43B3A8486A9D03A70302E79C135_il2cpp_TypeInfo_var);
float L_9;
L_9 = LensFlareCommonSRP_ShapeAttenuationDirLight_m8D55129898412D0D60A6827F4BF3C7B2E20465E6(L_7, L_8, NULL);
return L_9;
}
IL_0036:
{
// return LensFlareCommonSRP.ShapeAttenuationPointLight();
il2cpp_codegen_runtime_class_init_inline(LensFlareCommonSRP_t216404EC3242B43B3A8486A9D03A70302E79C135_il2cpp_TypeInfo_var);
float L_10;
L_10 = LensFlareCommonSRP_ShapeAttenuationPointLight_m4150B52B763097665D45A6705BA6C6C5422451D6(NULL);
return L_10;
}
IL_003c:
{
// return LensFlareCommonSRP.ShapeAttenuationSpotConeLight(light.transform.forward, wo, light.spotAngle, light.innerSpotAngle / 180.0f);
Light_t1E68479B7782AF2050FAA02A5DC612FD034F18F3* L_11 = ___0_light;
NullCheck(L_11);
Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* L_12;
L_12 = Component_get_transform_m2919A1D81931E6932C7F06D4C2F0AB8DDA9A5371(L_11, NULL);
NullCheck(L_12);
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_13;
L_13 = Transform_get_forward_mFCFACF7165FDAB21E80E384C494DF278386CEE2F(L_12, NULL);
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_14 = ___2_wo;
Light_t1E68479B7782AF2050FAA02A5DC612FD034F18F3* L_15 = ___0_light;
NullCheck(L_15);
float L_16;
L_16 = Light_get_spotAngle_m28B2CD7ADE25422693E7B1FA23E8615E9D7098FC(L_15, NULL);
Light_t1E68479B7782AF2050FAA02A5DC612FD034F18F3* L_17 = ___0_light;
NullCheck(L_17);
float L_18;
L_18 = Light_get_innerSpotAngle_mFDCE5C31ABF638A8B515F5088F12225D23D3406C(L_17, NULL);
il2cpp_codegen_runtime_class_init_inline(LensFlareCommonSRP_t216404EC3242B43B3A8486A9D03A70302E79C135_il2cpp_TypeInfo_var);
float L_19;
L_19 = LensFlareCommonSRP_ShapeAttenuationSpotConeLight_m5A146E8B6D38C860F5B0C5D40E337EEF3F054296(L_13, L_14, L_16, ((float)(L_18/(180.0f))), NULL);
return L_19;
}
IL_0060:
{
// return 1.0f;
return (1.0f);
}
IL_0066:
{
// return 1.0f;
return (1.0f);
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::DoLensFlareDatadriven(UnityEngine.Camera,UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.RenderTargetIdentifier,System.Boolean,System.Single,System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass_DoLensFlareDatadriven_m72A91017976E76EC614CCFE733B1B851BD51FF05 (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* ___0_camera, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___1_cmd, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___2_source, bool ___3_usePanini, float ___4_paniniDistance, float ___5_paniniCropToFit, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Func_4_t10E373E09E0663CA58211D9753566AB17B869CFE_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&LensFlareCommonSRP_t216404EC3242B43B3A8486A9D03A70302E79C135_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&U3CU3Ec_U3CDoLensFlareDatadrivenU3Eb__66_0_m58CB0A2EA1353ADF860EB8C3D2BC7B177EFD453B_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&U3CU3Ec_t3284589A02BB4D190E3BABE34DE8A00BACDB390D_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 V_0;
memset((&V_0), 0, sizeof(V_0));
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 V_1;
memset((&V_1), 0, sizeof(V_1));
Func_4_t10E373E09E0663CA58211D9753566AB17B869CFE* G_B2_0 = NULL;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B G_B2_1;
memset((&G_B2_1), 0, sizeof(G_B2_1));
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* G_B2_2 = NULL;
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 G_B2_3;
memset((&G_B2_3), 0, sizeof(G_B2_3));
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 G_B2_4;
memset((&G_B2_4), 0, sizeof(G_B2_4));
int32_t G_B2_5 = 0;
float G_B2_6 = 0.0f;
float G_B2_7 = 0.0f;
bool G_B2_8 = false;
float G_B2_9 = 0.0f;
float G_B2_10 = 0.0f;
Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* G_B2_11 = NULL;
LensFlareCommonSRP_t216404EC3242B43B3A8486A9D03A70302E79C135* G_B2_12 = NULL;
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* G_B2_13 = NULL;
Func_4_t10E373E09E0663CA58211D9753566AB17B869CFE* G_B1_0 = NULL;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B G_B1_1;
memset((&G_B1_1), 0, sizeof(G_B1_1));
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* G_B1_2 = NULL;
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 G_B1_3;
memset((&G_B1_3), 0, sizeof(G_B1_3));
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 G_B1_4;
memset((&G_B1_4), 0, sizeof(G_B1_4));
int32_t G_B1_5 = 0;
float G_B1_6 = 0.0f;
float G_B1_7 = 0.0f;
bool G_B1_8 = false;
float G_B1_9 = 0.0f;
float G_B1_10 = 0.0f;
Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* G_B1_11 = NULL;
LensFlareCommonSRP_t216404EC3242B43B3A8486A9D03A70302E79C135* G_B1_12 = NULL;
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* G_B1_13 = NULL;
{
// var gpuView = camera.worldToCameraMatrix;
Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_0 = ___0_camera;
NullCheck(L_0);
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_1;
L_1 = Camera_get_worldToCameraMatrix_m48E324BD76706A316A1701EFC6A3DEC7DFB2FF40(L_0, NULL);
V_0 = L_1;
// var gpuNonJitteredProj = GL.GetGPUProjectionMatrix(camera.projectionMatrix, true);
Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_2 = ___0_camera;
NullCheck(L_2);
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_3;
L_3 = Camera_get_projectionMatrix_m9B943EFDD6418528A055321E14F75F1511DD9B4A(L_2, NULL);
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_4;
L_4 = GL_GetGPUProjectionMatrix_m3B89D47134C77B9361DB3CDDFFDA276C1373DD2A(L_3, (bool)1, NULL);
// gpuView.SetColumn(3, new Vector4(0, 0, 0, 1));
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_5;
memset((&L_5), 0, sizeof(L_5));
Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&L_5), (0.0f), (0.0f), (0.0f), (1.0f), /*hidden argument*/NULL);
Matrix4x4_SetColumn_mC1CBEB2C29C0A9F1434C601786CE1B6DED1E1234((&V_0), 3, L_5, NULL);
// var gpuVP = gpuNonJitteredProj * camera.worldToCameraMatrix;
Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_6 = ___0_camera;
NullCheck(L_6);
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_7;
L_7 = Camera_get_worldToCameraMatrix_m48E324BD76706A316A1701EFC6A3DEC7DFB2FF40(L_6, NULL);
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_8;
L_8 = Matrix4x4_op_Multiply_m75E91775655DCA8DFC8EDE0AB787285BB3935162(L_4, L_7, NULL);
V_1 = L_8;
// LensFlareCommonSRP.DoLensFlareDataDrivenCommon(m_Materials.lensFlareDataDriven, LensFlareCommonSRP.Instance, camera, (float)m_Descriptor.width, (float)m_Descriptor.height,
// usePanini, paniniDistance, paniniCropToFit,
// true,
// camera.transform.position,
// gpuVP,
// cmd, source,
// (Light light, Camera cam, Vector3 wo) => { return GetLensFlareLightAttenuation(light, cam, wo); },
// ShaderConstants._FlareOcclusionTex, ShaderConstants._FlareOcclusionIndex,
// ShaderConstants._FlareTex, ShaderConstants._FlareColorValue,
// ShaderConstants._FlareData0, ShaderConstants._FlareData1, ShaderConstants._FlareData2, ShaderConstants._FlareData3, ShaderConstants._FlareData4,
// false);
MaterialLibrary_t26A52613184B7F43DFA5C0A540947385EFA6E4ED* L_9 = __this->___m_Materials_34;
NullCheck(L_9);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_10 = L_9->___lensFlareDataDriven_11;
il2cpp_codegen_runtime_class_init_inline(LensFlareCommonSRP_t216404EC3242B43B3A8486A9D03A70302E79C135_il2cpp_TypeInfo_var);
LensFlareCommonSRP_t216404EC3242B43B3A8486A9D03A70302E79C135* L_11;
L_11 = LensFlareCommonSRP_get_Instance_mF64DA65427B459BE5C9A648FAA697AE8B6DD479B(NULL);
Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_12 = ___0_camera;
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* L_13 = (&__this->___m_Descriptor_25);
int32_t L_14;
L_14 = RenderTextureDescriptor_get_width_mB159E4EB08B23B19CCCFADB465864361FB840BFF_inline(L_13, NULL);
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* L_15 = (&__this->___m_Descriptor_25);
int32_t L_16;
L_16 = RenderTextureDescriptor_get_height_m1006F9AA45029715C552C8A8C2F102F63D3A91EC_inline(L_15, NULL);
bool L_17 = ___3_usePanini;
float L_18 = ___4_paniniDistance;
float L_19 = ___5_paniniCropToFit;
Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_20 = ___0_camera;
NullCheck(L_20);
Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* L_21;
L_21 = Component_get_transform_m2919A1D81931E6932C7F06D4C2F0AB8DDA9A5371(L_20, NULL);
NullCheck(L_21);
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_22;
L_22 = Transform_get_position_m69CD5FA214FDAE7BB701552943674846C220FDE1(L_21, NULL);
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_23 = V_1;
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_24 = ___1_cmd;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_25 = ___2_source;
il2cpp_codegen_runtime_class_init_inline(U3CU3Ec_t3284589A02BB4D190E3BABE34DE8A00BACDB390D_il2cpp_TypeInfo_var);
Func_4_t10E373E09E0663CA58211D9753566AB17B869CFE* L_26 = ((U3CU3Ec_t3284589A02BB4D190E3BABE34DE8A00BACDB390D_StaticFields*)il2cpp_codegen_static_fields_for(U3CU3Ec_t3284589A02BB4D190E3BABE34DE8A00BACDB390D_il2cpp_TypeInfo_var))->___U3CU3E9__66_0_1;
Func_4_t10E373E09E0663CA58211D9753566AB17B869CFE* L_27 = L_26;
G_B1_0 = L_27;
G_B1_1 = L_25;
G_B1_2 = L_24;
G_B1_3 = L_23;
G_B1_4 = L_22;
G_B1_5 = 1;
G_B1_6 = L_19;
G_B1_7 = L_18;
G_B1_8 = L_17;
G_B1_9 = ((float)L_16);
G_B1_10 = ((float)L_14);
G_B1_11 = L_12;
G_B1_12 = L_11;
G_B1_13 = L_10;
if (L_27)
{
G_B2_0 = L_27;
G_B2_1 = L_25;
G_B2_2 = L_24;
G_B2_3 = L_23;
G_B2_4 = L_22;
G_B2_5 = 1;
G_B2_6 = L_19;
G_B2_7 = L_18;
G_B2_8 = L_17;
G_B2_9 = ((float)L_16);
G_B2_10 = ((float)L_14);
G_B2_11 = L_12;
G_B2_12 = L_11;
G_B2_13 = L_10;
goto IL_009d;
}
}
{
il2cpp_codegen_runtime_class_init_inline(U3CU3Ec_t3284589A02BB4D190E3BABE34DE8A00BACDB390D_il2cpp_TypeInfo_var);
U3CU3Ec_t3284589A02BB4D190E3BABE34DE8A00BACDB390D* L_28 = ((U3CU3Ec_t3284589A02BB4D190E3BABE34DE8A00BACDB390D_StaticFields*)il2cpp_codegen_static_fields_for(U3CU3Ec_t3284589A02BB4D190E3BABE34DE8A00BACDB390D_il2cpp_TypeInfo_var))->___U3CU3E9_0;
Func_4_t10E373E09E0663CA58211D9753566AB17B869CFE* L_29 = (Func_4_t10E373E09E0663CA58211D9753566AB17B869CFE*)il2cpp_codegen_object_new(Func_4_t10E373E09E0663CA58211D9753566AB17B869CFE_il2cpp_TypeInfo_var);
NullCheck(L_29);
Func_4__ctor_mCB654A521C926308B7947FC97B239C5A7847D677(L_29, L_28, (intptr_t)((void*)U3CU3Ec_U3CDoLensFlareDatadrivenU3Eb__66_0_m58CB0A2EA1353ADF860EB8C3D2BC7B177EFD453B_RuntimeMethod_var), NULL);
Func_4_t10E373E09E0663CA58211D9753566AB17B869CFE* L_30 = L_29;
((U3CU3Ec_t3284589A02BB4D190E3BABE34DE8A00BACDB390D_StaticFields*)il2cpp_codegen_static_fields_for(U3CU3Ec_t3284589A02BB4D190E3BABE34DE8A00BACDB390D_il2cpp_TypeInfo_var))->___U3CU3E9__66_0_1 = L_30;
Il2CppCodeGenWriteBarrier((void**)(&((U3CU3Ec_t3284589A02BB4D190E3BABE34DE8A00BACDB390D_StaticFields*)il2cpp_codegen_static_fields_for(U3CU3Ec_t3284589A02BB4D190E3BABE34DE8A00BACDB390D_il2cpp_TypeInfo_var))->___U3CU3E9__66_0_1), (void*)L_30);
G_B2_0 = L_30;
G_B2_1 = G_B1_1;
G_B2_2 = G_B1_2;
G_B2_3 = G_B1_3;
G_B2_4 = G_B1_4;
G_B2_5 = G_B1_5;
G_B2_6 = G_B1_6;
G_B2_7 = G_B1_7;
G_B2_8 = G_B1_8;
G_B2_9 = G_B1_9;
G_B2_10 = G_B1_10;
G_B2_11 = G_B1_11;
G_B2_12 = G_B1_12;
G_B2_13 = G_B1_13;
}
IL_009d:
{
il2cpp_codegen_runtime_class_init_inline(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var);
int32_t L_31 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____FlareOcclusionTex_36;
int32_t L_32 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____FlareOcclusionIndex_37;
int32_t L_33 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____FlareTex_38;
int32_t L_34 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____FlareColorValue_39;
int32_t L_35 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____FlareData0_40;
int32_t L_36 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____FlareData1_41;
int32_t L_37 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____FlareData2_42;
int32_t L_38 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____FlareData3_43;
int32_t L_39 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____FlareData4_44;
il2cpp_codegen_runtime_class_init_inline(LensFlareCommonSRP_t216404EC3242B43B3A8486A9D03A70302E79C135_il2cpp_TypeInfo_var);
LensFlareCommonSRP_DoLensFlareDataDrivenCommon_m490AD685535866B2C088AC846DDA409356891A1C(G_B2_13, G_B2_12, G_B2_11, G_B2_10, G_B2_9, G_B2_8, G_B2_7, G_B2_6, (bool)G_B2_5, G_B2_4, G_B2_3, G_B2_2, G_B2_1, G_B2_0, L_31, L_32, L_33, L_34, L_35, L_36, L_37, L_38, L_39, (bool)0, NULL);
// }
return;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::UpdateMotionBlurMatrices(UnityEngine.Material&,UnityEngine.Camera,UnityEngine.Rendering.Universal.XRPass)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass_UpdateMotionBlurMatrices_mFED8AB630B7A78CBF15389F64BE97A9DAFD820F1 (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3** ___0_material, Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* ___1_camera, XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* ___2_xr, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Component_TryGetComponent_TisUniversalAdditionalCameraData_t57B5D0F93C2D506E618E23187302C0FADE813B93_m399477CCB032DFC9D1F9D077AC7E5E237504FE86_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
MotionVectorsPersistentData_t077A3BA28B75576C897E6C794FE0ABF9DB8EBBBB* V_0 = NULL;
UniversalAdditionalCameraData_t57B5D0F93C2D506E618E23187302C0FADE813B93* V_1 = NULL;
{
// MotionVectorsPersistentData motionData = null;
V_0 = (MotionVectorsPersistentData_t077A3BA28B75576C897E6C794FE0ABF9DB8EBBBB*)NULL;
// if (camera.TryGetComponent<UniversalAdditionalCameraData>(out var additionalCameraData))
Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_0 = ___1_camera;
NullCheck(L_0);
bool L_1;
L_1 = Component_TryGetComponent_TisUniversalAdditionalCameraData_t57B5D0F93C2D506E618E23187302C0FADE813B93_m399477CCB032DFC9D1F9D077AC7E5E237504FE86(L_0, (&V_1), Component_TryGetComponent_TisUniversalAdditionalCameraData_t57B5D0F93C2D506E618E23187302C0FADE813B93_m399477CCB032DFC9D1F9D077AC7E5E237504FE86_RuntimeMethod_var);
if (!L_1)
{
goto IL_0013;
}
}
{
// motionData = additionalCameraData.motionVectorsPersistentData;
UniversalAdditionalCameraData_t57B5D0F93C2D506E618E23187302C0FADE813B93* L_2 = V_1;
NullCheck(L_2);
MotionVectorsPersistentData_t077A3BA28B75576C897E6C794FE0ABF9DB8EBBBB* L_3;
L_3 = UniversalAdditionalCameraData_get_motionVectorsPersistentData_mCA9799ADC4016661638AD15C5C30CA89C212B0BA_inline(L_2, NULL);
V_0 = L_3;
}
IL_0013:
{
// if (motionData == null)
MotionVectorsPersistentData_t077A3BA28B75576C897E6C794FE0ABF9DB8EBBBB* L_4 = V_0;
if (L_4)
{
goto IL_0017;
}
}
{
// return;
return;
}
IL_0017:
{
// if (xr.enabled && xr.singlePassEnabled)
XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* L_5 = ___2_xr;
NullCheck(L_5);
bool L_6;
L_6 = XRPass_get_enabled_mC2CF12F8D66EB1EE2560B4DD1FB9343D5E598155(L_5, NULL);
if (!L_6)
{
goto IL_0067;
}
}
{
XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* L_7 = ___2_xr;
NullCheck(L_7);
bool L_8;
L_8 = XRPass_get_singlePassEnabled_mB8BBB9F66EE93200D10F7C6C766E5F2D855A6FF3(L_7, NULL);
if (!L_8)
{
goto IL_0067;
}
}
{
// material.SetMatrixArray(kShaderPropertyId_ViewProjMStereo, motionData.viewProjectionStereo);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3** L_9 = ___0_material;
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_10 = *((Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3**)L_9);
il2cpp_codegen_runtime_class_init_inline(PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286_il2cpp_TypeInfo_var);
int32_t L_11 = ((PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286_StaticFields*)il2cpp_codegen_static_fields_for(PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286_il2cpp_TypeInfo_var))->___kShaderPropertyId_ViewProjMStereo_69;
MotionVectorsPersistentData_t077A3BA28B75576C897E6C794FE0ABF9DB8EBBBB* L_12 = V_0;
NullCheck(L_12);
Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* L_13;
L_13 = MotionVectorsPersistentData_get_viewProjectionStereo_mF66AE8BCB8367C8EFE9B25F876F887321298B430_inline(L_12, NULL);
NullCheck(L_10);
Material_SetMatrixArray_m8D2C4EF5A830DDB903DE9781208F5CB1D9E2CCB3(L_10, L_11, L_13, NULL);
// if (m_ResetHistory)
bool L_14 = __this->___m_ResetHistory_52;
if (!L_14)
{
goto IL_0054;
}
}
{
// material.SetMatrixArray(kShaderPropertyId_PrevViewProjMStereo, motionData.viewProjectionStereo);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3** L_15 = ___0_material;
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_16 = *((Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3**)L_15);
il2cpp_codegen_runtime_class_init_inline(PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286_il2cpp_TypeInfo_var);
int32_t L_17 = ((PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286_StaticFields*)il2cpp_codegen_static_fields_for(PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286_il2cpp_TypeInfo_var))->___kShaderPropertyId_PrevViewProjMStereo_70;
MotionVectorsPersistentData_t077A3BA28B75576C897E6C794FE0ABF9DB8EBBBB* L_18 = V_0;
NullCheck(L_18);
Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* L_19;
L_19 = MotionVectorsPersistentData_get_viewProjectionStereo_mF66AE8BCB8367C8EFE9B25F876F887321298B430_inline(L_18, NULL);
NullCheck(L_16);
Material_SetMatrixArray_m8D2C4EF5A830DDB903DE9781208F5CB1D9E2CCB3(L_16, L_17, L_19, NULL);
return;
}
IL_0054:
{
// material.SetMatrixArray(kShaderPropertyId_PrevViewProjMStereo, motionData.previousViewProjectionStereo);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3** L_20 = ___0_material;
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_21 = *((Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3**)L_20);
il2cpp_codegen_runtime_class_init_inline(PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286_il2cpp_TypeInfo_var);
int32_t L_22 = ((PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286_StaticFields*)il2cpp_codegen_static_fields_for(PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286_il2cpp_TypeInfo_var))->___kShaderPropertyId_PrevViewProjMStereo_70;
MotionVectorsPersistentData_t077A3BA28B75576C897E6C794FE0ABF9DB8EBBBB* L_23 = V_0;
NullCheck(L_23);
Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* L_24;
L_24 = MotionVectorsPersistentData_get_previousViewProjectionStereo_mEA301EE36930A8F304881C4177A0C3347C752482_inline(L_23, NULL);
NullCheck(L_21);
Material_SetMatrixArray_m8D2C4EF5A830DDB903DE9781208F5CB1D9E2CCB3(L_21, L_22, L_24, NULL);
return;
}
IL_0067:
{
// if (xr.enabled)
XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* L_25 = ___2_xr;
NullCheck(L_25);
bool L_26;
L_26 = XRPass_get_enabled_mC2CF12F8D66EB1EE2560B4DD1FB9343D5E598155(L_25, NULL);
if (!L_26)
{
goto IL_0076;
}
}
{
// prevViewProjMIdx = xr.multipassId;
XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* L_27 = ___2_xr;
NullCheck(L_27);
int32_t L_28;
L_28 = XRPass_get_multipassId_mC66149857F511ED441A9C8647C3EF0DD7167F15A_inline(L_27, NULL);
}
IL_0076:
{
// material.SetMatrix(kShaderPropertyId_ViewProjM, motionData.viewProjection);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3** L_29 = ___0_material;
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_30 = *((Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3**)L_29);
il2cpp_codegen_runtime_class_init_inline(PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286_il2cpp_TypeInfo_var);
int32_t L_31 = ((PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286_StaticFields*)il2cpp_codegen_static_fields_for(PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286_il2cpp_TypeInfo_var))->___kShaderPropertyId_ViewProjM_67;
MotionVectorsPersistentData_t077A3BA28B75576C897E6C794FE0ABF9DB8EBBBB* L_32 = V_0;
NullCheck(L_32);
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_33;
L_33 = MotionVectorsPersistentData_get_viewProjection_m489F96F1B58C2A0683C117CAA667B177455EAEFE(L_32, NULL);
NullCheck(L_30);
Material_SetMatrix_m668579C6402F88BFEF769D39E484BAD4CE6B0067(L_30, L_31, L_33, NULL);
// if (m_ResetHistory)
bool L_34 = __this->___m_ResetHistory_52;
if (!L_34)
{
goto IL_00a3;
}
}
{
// material.SetMatrix(kShaderPropertyId_PrevViewProjM, motionData.viewProjection);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3** L_35 = ___0_material;
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_36 = *((Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3**)L_35);
il2cpp_codegen_runtime_class_init_inline(PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286_il2cpp_TypeInfo_var);
int32_t L_37 = ((PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286_StaticFields*)il2cpp_codegen_static_fields_for(PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286_il2cpp_TypeInfo_var))->___kShaderPropertyId_PrevViewProjM_68;
MotionVectorsPersistentData_t077A3BA28B75576C897E6C794FE0ABF9DB8EBBBB* L_38 = V_0;
NullCheck(L_38);
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_39;
L_39 = MotionVectorsPersistentData_get_viewProjection_m489F96F1B58C2A0683C117CAA667B177455EAEFE(L_38, NULL);
NullCheck(L_36);
Material_SetMatrix_m668579C6402F88BFEF769D39E484BAD4CE6B0067(L_36, L_37, L_39, NULL);
return;
}
IL_00a3:
{
// material.SetMatrix(kShaderPropertyId_PrevViewProjM, motionData.previousViewProjection);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3** L_40 = ___0_material;
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_41 = *((Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3**)L_40);
il2cpp_codegen_runtime_class_init_inline(PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286_il2cpp_TypeInfo_var);
int32_t L_42 = ((PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286_StaticFields*)il2cpp_codegen_static_fields_for(PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286_il2cpp_TypeInfo_var))->___kShaderPropertyId_PrevViewProjM_68;
MotionVectorsPersistentData_t077A3BA28B75576C897E6C794FE0ABF9DB8EBBBB* L_43 = V_0;
NullCheck(L_43);
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_44;
L_44 = MotionVectorsPersistentData_get_previousViewProjection_m2C112E316494AF2B112F2C10B517652BE3E2A9C8(L_43, NULL);
NullCheck(L_41);
Material_SetMatrix_m668579C6402F88BFEF769D39E484BAD4CE6B0067(L_41, L_42, L_44, NULL);
// }
return;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::DoMotionBlur(UnityEngine.Rendering.Universal.CameraData,UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rendering.RenderTargetIdentifier)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass_DoMotionBlur_m9FE32E134297381B94A8A07ACC149D06217A3072 (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E ___0_cameraData, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___1_cmd, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___2_source, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___3_destination, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral4E207A1E776F6188653FF9228A95BFD3A17B492E);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral53E5A11AA5E4FD35308D01344B0A5149AC89BE2D);
s_Il2CppMethodInitialized = true;
}
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* V_0 = NULL;
{
// var material = m_Materials.cameraMotionBlur;
MaterialLibrary_t26A52613184B7F43DFA5C0A540947385EFA6E4ED* L_0 = __this->___m_Materials_34;
NullCheck(L_0);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_1 = L_0->___cameraMotionBlur_4;
V_0 = L_1;
// UpdateMotionBlurMatrices(ref material, cameraData.camera, cameraData.xr);
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E L_2 = ___0_cameraData;
Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_3 = L_2.___camera_2;
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E L_4 = ___0_cameraData;
XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* L_5 = L_4.___xr_24;
PostProcessPass_UpdateMotionBlurMatrices_mFED8AB630B7A78CBF15389F64BE97A9DAFD820F1(__this, (&V_0), L_3, L_5, NULL);
// material.SetFloat("_Intensity", m_MotionBlur.intensity.value);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_6 = V_0;
MotionBlur_tCC3C4B1EDF692B22533C0ADBCE5D92101E566161* L_7 = __this->___m_MotionBlur_37;
NullCheck(L_7);
ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* L_8 = L_7->___intensity_9;
NullCheck(L_8);
float L_9;
L_9 = VirtualFuncInvoker0< float >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1<System.Single>::get_value() */, L_8);
NullCheck(L_6);
Material_SetFloat_m879CF81D740BAE6F23C9822400679F4D16365836(L_6, _stringLiteral4E207A1E776F6188653FF9228A95BFD3A17B492E, L_9, NULL);
// material.SetFloat("_Clamp", m_MotionBlur.clamp.value);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_10 = V_0;
MotionBlur_tCC3C4B1EDF692B22533C0ADBCE5D92101E566161* L_11 = __this->___m_MotionBlur_37;
NullCheck(L_11);
ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* L_12 = L_11->___clamp_10;
NullCheck(L_12);
float L_13;
L_13 = VirtualFuncInvoker0< float >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1<System.Single>::get_value() */, L_12);
NullCheck(L_10);
Material_SetFloat_m879CF81D740BAE6F23C9822400679F4D16365836(L_10, _stringLiteral53E5A11AA5E4FD35308D01344B0A5149AC89BE2D, L_13, NULL);
// PostProcessUtils.SetSourceSize(cmd, m_Descriptor);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_14 = ___1_cmd;
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_15 = __this->___m_Descriptor_25;
PostProcessUtils_SetSourceSize_m5EF5F2F3FE68CFDEFF201F07CBD403BBD96F0E35(L_14, L_15, NULL);
// Blit(cmd, source, BlitDstDiscardContent(cmd, destination), material, (int)m_MotionBlur.quality.value);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_16 = ___1_cmd;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_17 = ___2_source;
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_18 = ___1_cmd;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_19 = ___3_destination;
int32_t L_20;
L_20 = PostProcessPass_BlitDstDiscardContent_m0CD67D1CAF9AC54EB998A4AEC3D6178680781C59(__this, L_18, L_19, NULL);
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_21;
L_21 = RenderTargetIdentifier_op_Implicit_m3E2366E36F14173DBEED75591978EBE1F01A1325(L_20, NULL);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_22 = V_0;
MotionBlur_tCC3C4B1EDF692B22533C0ADBCE5D92101E566161* L_23 = __this->___m_MotionBlur_37;
NullCheck(L_23);
MotionBlurQualityParameter_tD50C3C4531FB58AB4B8C2917F41668C3EE54A637* L_24 = L_23->___quality_8;
NullCheck(L_24);
int32_t L_25;
L_25 = VirtualFuncInvoker0< int32_t >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1<UnityEngine.Rendering.Universal.MotionBlurQuality>::get_value() */, L_24);
PostProcessPass_Blit_m4E34398E35D875F840D16FC98E21F409415FB939(__this, L_16, L_17, L_21, L_22, L_25, NULL);
// }
return;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::DoPaniniProjection(UnityEngine.Camera,UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rendering.RenderTargetIdentifier)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass_DoPaniniProjection_m7486B5A46AE100162CEE0AFC47DAEF04438FCECB (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* ___0_camera, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___1_cmd, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___2_source, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___3_destination, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral2ADACFBB5A797B96BB4AB3D6D30CA644ABFC150A);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralAF9B0EF01DE2A312794B9F1E7864935A88AB3349);
s_Il2CppMethodInitialized = true;
}
float V_0 = 0.0f;
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 V_1;
memset((&V_1), 0, sizeof(V_1));
float V_2 = 0.0f;
float V_3 = 0.0f;
float V_4 = 0.0f;
float V_5 = 0.0f;
float V_6 = 0.0f;
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* V_7 = NULL;
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* G_B2_0 = NULL;
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* G_B1_0 = NULL;
String_t* G_B3_0 = NULL;
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* G_B3_1 = NULL;
{
// float distance = m_PaniniProjection.distance.value;
PaniniProjection_t1E2B2CBC65D2E9BC9D4C6C07163D742F1FE85BDA* L_0 = __this->___m_PaniniProjection_38;
NullCheck(L_0);
ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* L_1 = L_0->___distance_7;
NullCheck(L_1);
float L_2;
L_2 = VirtualFuncInvoker0< float >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1<System.Single>::get_value() */, L_1);
V_0 = L_2;
// var viewExtents = CalcViewExtents(camera);
Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_3 = ___0_camera;
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_4;
L_4 = PostProcessPass_CalcViewExtents_mF37365DC32C98227FB74545888BBCC62ED983EBF(__this, L_3, NULL);
V_1 = L_4;
// var cropExtents = CalcCropExtents(camera, distance);
Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_5 = ___0_camera;
float L_6 = V_0;
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_7;
L_7 = PostProcessPass_CalcCropExtents_m0584B26FDD001908C17C7BA449CF483CE562F91E(__this, L_5, L_6, NULL);
// float scaleX = cropExtents.x / viewExtents.x;
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_8 = L_7;
float L_9 = L_8.___x_0;
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_10 = V_1;
float L_11 = L_10.___x_0;
V_2 = ((float)(L_9/L_11));
// float scaleY = cropExtents.y / viewExtents.y;
float L_12 = L_8.___y_1;
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_13 = V_1;
float L_14 = L_13.___y_1;
V_3 = ((float)(L_12/L_14));
// float scaleF = Mathf.Min(scaleX, scaleY);
float L_15 = V_2;
float L_16 = V_3;
float L_17;
L_17 = Mathf_Min_m747CA71A9483CDB394B13BD0AD048EE17E48FFE4_inline(L_15, L_16, NULL);
V_4 = L_17;
// float paniniD = distance;
float L_18 = V_0;
V_5 = L_18;
// float paniniS = Mathf.Lerp(1f, Mathf.Clamp01(scaleF), m_PaniniProjection.cropToFit.value);
float L_19 = V_4;
float L_20;
L_20 = Mathf_Clamp01_mA7E048DBDA832D399A581BE4D6DED9FA44CE0F14_inline(L_19, NULL);
PaniniProjection_t1E2B2CBC65D2E9BC9D4C6C07163D742F1FE85BDA* L_21 = __this->___m_PaniniProjection_38;
NullCheck(L_21);
ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* L_22 = L_21->___cropToFit_8;
NullCheck(L_22);
float L_23;
L_23 = VirtualFuncInvoker0< float >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1<System.Single>::get_value() */, L_22);
float L_24;
L_24 = Mathf_Lerp_m47EF2FFB7647BD0A1FDC26DC03E28B19812139B5_inline((1.0f), L_20, L_23, NULL);
V_6 = L_24;
// var material = m_Materials.paniniProjection;
MaterialLibrary_t26A52613184B7F43DFA5C0A540947385EFA6E4ED* L_25 = __this->___m_Materials_34;
NullCheck(L_25);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_26 = L_25->___paniniProjection_5;
V_7 = L_26;
// material.SetVector(ShaderConstants._Params, new Vector4(viewExtents.x, viewExtents.y, paniniD, paniniS));
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_27 = V_7;
il2cpp_codegen_runtime_class_init_inline(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var);
int32_t L_28 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____Params_18;
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_29 = V_1;
float L_30 = L_29.___x_0;
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_31 = V_1;
float L_32 = L_31.___y_1;
float L_33 = V_5;
float L_34 = V_6;
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_35;
memset((&L_35), 0, sizeof(L_35));
Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&L_35), L_30, L_32, L_33, L_34, /*hidden argument*/NULL);
NullCheck(L_27);
Material_SetVector_m44CD02D4555E2AF391C30700F0AEC36BA04CFEA7(L_27, L_28, L_35, NULL);
// material.EnableKeyword(
// 1f - Mathf.Abs(paniniD) > float.Epsilon
// ? ShaderKeywordStrings.PaniniGeneric : ShaderKeywordStrings.PaniniUnitDistance
// );
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_36 = V_7;
float L_37 = V_5;
float L_38;
L_38 = fabsf(L_37);
G_B1_0 = L_36;
if ((((float)((float)il2cpp_codegen_subtract((1.0f), L_38))) > ((float)(1.40129846E-45f))))
{
G_B2_0 = L_36;
goto IL_00b6;
}
}
{
G_B3_0 = _stringLiteralAF9B0EF01DE2A312794B9F1E7864935A88AB3349;
G_B3_1 = G_B1_0;
goto IL_00bb;
}
IL_00b6:
{
G_B3_0 = _stringLiteral2ADACFBB5A797B96BB4AB3D6D30CA644ABFC150A;
G_B3_1 = G_B2_0;
}
IL_00bb:
{
NullCheck(G_B3_1);
Material_EnableKeyword_mE8523EF6CF694284DF976D47ADEDE9363A1174AC(G_B3_1, G_B3_0, NULL);
// Blit(cmd, source, BlitDstDiscardContent(cmd, destination), material);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_39 = ___1_cmd;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_40 = ___2_source;
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_41 = ___1_cmd;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_42 = ___3_destination;
int32_t L_43;
L_43 = PostProcessPass_BlitDstDiscardContent_m0CD67D1CAF9AC54EB998A4AEC3D6178680781C59(__this, L_41, L_42, NULL);
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_44;
L_44 = RenderTargetIdentifier_op_Implicit_m3E2366E36F14173DBEED75591978EBE1F01A1325(L_43, NULL);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_45 = V_7;
PostProcessPass_Blit_m4E34398E35D875F840D16FC98E21F409415FB939(__this, L_39, L_40, L_44, L_45, 0, NULL);
// }
return;
}
}
// UnityEngine.Vector2 UnityEngine.Rendering.Universal.Internal.PostProcessPass::CalcViewExtents(UnityEngine.Camera)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 PostProcessPass_CalcViewExtents_mF37365DC32C98227FB74545888BBCC62ED983EBF (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* ___0_camera, const RuntimeMethod* method)
{
float V_0 = 0.0f;
float V_1 = 0.0f;
{
// float fovY = camera.fieldOfView * Mathf.Deg2Rad;
Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_0 = ___0_camera;
NullCheck(L_0);
float L_1;
L_1 = Camera_get_fieldOfView_m9A93F17BBF89F496AE231C21817AFD1C1E833FBB(L_0, NULL);
V_0 = ((float)il2cpp_codegen_multiply(L_1, (0.0174532924f)));
// float aspect = m_Descriptor.width / (float)m_Descriptor.height;
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* L_2 = (&__this->___m_Descriptor_25);
int32_t L_3;
L_3 = RenderTextureDescriptor_get_width_mB159E4EB08B23B19CCCFADB465864361FB840BFF_inline(L_2, NULL);
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* L_4 = (&__this->___m_Descriptor_25);
int32_t L_5;
L_5 = RenderTextureDescriptor_get_height_m1006F9AA45029715C552C8A8C2F102F63D3A91EC_inline(L_4, NULL);
// float viewExtY = Mathf.Tan(0.5f * fovY);
float L_6 = V_0;
float L_7;
L_7 = tanf(((float)il2cpp_codegen_multiply((0.5f), L_6)));
V_1 = L_7;
// float viewExtX = aspect * viewExtY;
float L_8 = V_1;
// return new Vector2(viewExtX, viewExtY);
float L_9 = V_1;
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_10;
memset((&L_10), 0, sizeof(L_10));
Vector2__ctor_m9525B79969AFFE3254B303A40997A56DEEB6F548_inline((&L_10), ((float)il2cpp_codegen_multiply(((float)(((float)L_3)/((float)L_5))), L_8)), L_9, /*hidden argument*/NULL);
return L_10;
}
}
// UnityEngine.Vector2 UnityEngine.Rendering.Universal.Internal.PostProcessPass::CalcCropExtents(UnityEngine.Camera,System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 PostProcessPass_CalcCropExtents_m0584B26FDD001908C17C7BA449CF483CE562F91E (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* ___0_camera, float ___1_d, const RuntimeMethod* method)
{
float V_0 = 0.0f;
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 V_1;
memset((&V_1), 0, sizeof(V_1));
float V_2 = 0.0f;
float V_3 = 0.0f;
float V_4 = 0.0f;
{
// float viewDist = 1f + d;
float L_0 = ___1_d;
V_0 = ((float)il2cpp_codegen_add((1.0f), L_0));
// var projPos = CalcViewExtents(camera);
Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_1 = ___0_camera;
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_2;
L_2 = PostProcessPass_CalcViewExtents_mF37365DC32C98227FB74545888BBCC62ED983EBF(__this, L_1, NULL);
V_1 = L_2;
// var projHyp = Mathf.Sqrt(projPos.x * projPos.x + 1f);
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_3 = V_1;
float L_4 = L_3.___x_0;
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_5 = V_1;
float L_6 = L_5.___x_0;
float L_7;
L_7 = sqrtf(((float)il2cpp_codegen_add(((float)il2cpp_codegen_multiply(L_4, L_6)), (1.0f))));
V_2 = L_7;
// float cylDistMinusD = 1f / projHyp;
float L_8 = V_2;
V_3 = ((float)((1.0f)/L_8));
// float cylDist = cylDistMinusD + d;
float L_9 = V_3;
float L_10 = ___1_d;
V_4 = ((float)il2cpp_codegen_add(L_9, L_10));
// var cylPos = projPos * cylDistMinusD;
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_11 = V_1;
float L_12 = V_3;
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_13;
L_13 = Vector2_op_Multiply_m2D984B613020089BF5165BA4CA10988E2DC771FE_inline(L_11, L_12, NULL);
// return cylPos * (viewDist / cylDist);
float L_14 = V_0;
float L_15 = V_4;
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_16;
L_16 = Vector2_op_Multiply_m2D984B613020089BF5165BA4CA10988E2DC771FE_inline(L_13, ((float)(L_14/L_15)), NULL);
return L_16;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::SetupBloom(UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Material)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass_SetupBloom_mFD125A81E220222A305A0325E9AB92C9347C3DE3 (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___0_cmd, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___1_source, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___2_uberMaterial, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ColorUtils_t8DE09CC60FE5A7C28984134BC712DD1B5104AC18_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&CoreUtils_tEE57AB2B0DAE9561F4954B08800A8F957850B038_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral6AA9A19E7B8BC95B576C0503904363A04EA0F0D8);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral6D7CB8FA5E18E30B0C648E13F6FF61F6F2E7BE0F);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralCB2F7A398A3F14D70AC80C946D7B5B692234446E);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralE65050C228ECABB9CBD86099AB7F8F87C0F237C2);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralF506F438B61EEC547677212A5FE31CF84AE376DE);
s_Il2CppMethodInitialized = true;
}
int32_t V_0 = 0;
int32_t V_1 = 0;
int32_t V_2 = 0;
float V_3 = 0.0f;
float V_4 = 0.0f;
float V_5 = 0.0f;
float V_6 = 0.0f;
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* V_7 = NULL;
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 V_8;
memset((&V_8), 0, sizeof(V_8));
int32_t V_9 = 0;
Color_tD001788D726C3A7F1379BEED0260B9591F440C1F V_10;
memset((&V_10), 0, sizeof(V_10));
float V_11 = 0.0f;
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 V_12;
memset((&V_12), 0, sizeof(V_12));
Texture_t791CBB51219779964E0E8A2ED7C1AA5F92A4A700* V_13 = NULL;
float V_14 = 0.0f;
float V_15 = 0.0f;
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 V_16;
memset((&V_16), 0, sizeof(V_16));
float V_17 = 0.0f;
int32_t V_18 = 0;
int32_t V_19 = 0;
int32_t V_20 = 0;
int32_t V_21 = 0;
int32_t V_22 = 0;
int32_t V_23 = 0;
int32_t V_24 = 0;
int32_t V_25 = 0;
Color_tD001788D726C3A7F1379BEED0260B9591F440C1F V_26;
memset((&V_26), 0, sizeof(V_26));
int32_t G_B7_0 = 0;
Color_tD001788D726C3A7F1379BEED0260B9591F440C1F G_B17_0;
memset((&G_B17_0), 0, sizeof(G_B17_0));
int32_t G_B19_0 = 0;
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* G_B19_1 = NULL;
int32_t G_B18_0 = 0;
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* G_B18_1 = NULL;
float G_B20_0 = 0.0f;
int32_t G_B20_1 = 0;
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* G_B20_2 = NULL;
Texture_t791CBB51219779964E0E8A2ED7C1AA5F92A4A700* G_B23_0 = NULL;
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* G_B30_0 = NULL;
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* G_B29_0 = NULL;
String_t* G_B31_0 = NULL;
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* G_B31_1 = NULL;
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* G_B34_0 = NULL;
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* G_B33_0 = NULL;
String_t* G_B35_0 = NULL;
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* G_B35_1 = NULL;
{
// int tw = m_Descriptor.width >> 1;
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* L_0 = (&__this->___m_Descriptor_25);
int32_t L_1;
L_1 = RenderTextureDescriptor_get_width_mB159E4EB08B23B19CCCFADB465864361FB840BFF_inline(L_0, NULL);
V_0 = ((int32_t)(L_1>>1));
// int th = m_Descriptor.height >> 1;
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* L_2 = (&__this->___m_Descriptor_25);
int32_t L_3;
L_3 = RenderTextureDescriptor_get_height_m1006F9AA45029715C552C8A8C2F102F63D3A91EC_inline(L_2, NULL);
V_1 = ((int32_t)(L_3>>1));
// int maxSize = Mathf.Max(tw, th);
int32_t L_4 = V_0;
int32_t L_5 = V_1;
int32_t L_6;
L_6 = Mathf_Max_m7FA442918DE37E3A00106D1F2E789D65829792B8_inline(L_4, L_5, NULL);
// int iterations = Mathf.FloorToInt(Mathf.Log(maxSize, 2f) - 1);
float L_7;
L_7 = Mathf_Log_m116F062EEBF1C53EC8D18C9B1748E999EF9424EF_inline(((float)L_6), (2.0f), NULL);
int32_t L_8;
L_8 = Mathf_FloorToInt_m2A39AE881CAEE6B6A4B3BFEF9CA1ED40625F5AB7_inline(((float)il2cpp_codegen_subtract(L_7, (1.0f))), NULL);
// iterations -= m_Bloom.skipIterations.value;
Bloom_t0C806C947E1D104DC95E933B3FB9A307CBB5B225* L_9 = __this->___m_Bloom_39;
NullCheck(L_9);
ClampedIntParameter_tAF77FC44E522B137734644AE2E3F702580033B8E* L_10 = L_9->___skipIterations_13;
NullCheck(L_10);
int32_t L_11;
L_11 = VirtualFuncInvoker0< int32_t >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1<System.Int32>::get_value() */, L_10);
// int mipCount = Mathf.Clamp(iterations, 1, k_MaxPyramidSize);
int32_t L_12;
L_12 = Mathf_Clamp_m4DC36EEFDBE5F07C16249DA568023C5ECCFF0E7B_inline(((int32_t)il2cpp_codegen_subtract(L_8, L_11)), 1, ((int32_t)16), NULL);
V_2 = L_12;
// float clamp = m_Bloom.clamp.value;
Bloom_t0C806C947E1D104DC95E933B3FB9A307CBB5B225* L_13 = __this->___m_Bloom_39;
NullCheck(L_13);
MinFloatParameter_tA4BCE8AF64068D3761A8689DB27D0B04238525F9* L_14 = L_13->___clamp_10;
NullCheck(L_14);
float L_15;
L_15 = VirtualFuncInvoker0< float >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1<System.Single>::get_value() */, L_14);
V_3 = L_15;
// float threshold = Mathf.GammaToLinearSpace(m_Bloom.threshold.value);
Bloom_t0C806C947E1D104DC95E933B3FB9A307CBB5B225* L_16 = __this->___m_Bloom_39;
NullCheck(L_16);
MinFloatParameter_tA4BCE8AF64068D3761A8689DB27D0B04238525F9* L_17 = L_16->___threshold_7;
NullCheck(L_17);
float L_18;
L_18 = VirtualFuncInvoker0< float >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1<System.Single>::get_value() */, L_17);
float L_19;
L_19 = Mathf_GammaToLinearSpace_mEF9E26BAD322E55448B286ABDCDF4A2CC236547F(L_18, NULL);
V_4 = L_19;
// float thresholdKnee = threshold * 0.5f; // Hardcoded soft knee
float L_20 = V_4;
V_5 = ((float)il2cpp_codegen_multiply(L_20, (0.5f)));
// float scatter = Mathf.Lerp(0.05f, 0.95f, m_Bloom.scatter.value);
Bloom_t0C806C947E1D104DC95E933B3FB9A307CBB5B225* L_21 = __this->___m_Bloom_39;
NullCheck(L_21);
ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* L_22 = L_21->___scatter_9;
NullCheck(L_22);
float L_23;
L_23 = VirtualFuncInvoker0< float >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1<System.Single>::get_value() */, L_22);
float L_24;
L_24 = Mathf_Lerp_m47EF2FFB7647BD0A1FDC26DC03E28B19812139B5_inline((0.0500000007f), (0.949999988f), L_23, NULL);
V_6 = L_24;
// var bloomMaterial = m_Materials.bloom;
MaterialLibrary_t26A52613184B7F43DFA5C0A540947385EFA6E4ED* L_25 = __this->___m_Materials_34;
NullCheck(L_25);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_26 = L_25->___bloom_6;
V_7 = L_26;
// bloomMaterial.SetVector(ShaderConstants._Params, new Vector4(scatter, clamp, threshold, thresholdKnee));
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_27 = V_7;
il2cpp_codegen_runtime_class_init_inline(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var);
int32_t L_28 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____Params_18;
float L_29 = V_6;
float L_30 = V_3;
float L_31 = V_4;
float L_32 = V_5;
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_33;
memset((&L_33), 0, sizeof(L_33));
Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&L_33), L_29, L_30, L_31, L_32, /*hidden argument*/NULL);
NullCheck(L_27);
Material_SetVector_m44CD02D4555E2AF391C30700F0AEC36BA04CFEA7(L_27, L_28, L_33, NULL);
// CoreUtils.SetKeyword(bloomMaterial, ShaderKeywordStrings.BloomHQ, m_Bloom.highQualityFiltering.value);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_34 = V_7;
Bloom_t0C806C947E1D104DC95E933B3FB9A307CBB5B225* L_35 = __this->___m_Bloom_39;
NullCheck(L_35);
BoolParameter_tAA460C5A72ADBDDB4519BFF0BA040EC202E14E95* L_36 = L_35->___highQualityFiltering_12;
NullCheck(L_36);
bool L_37;
L_37 = VirtualFuncInvoker0< bool >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1<System.Boolean>::get_value() */, L_36);
il2cpp_codegen_runtime_class_init_inline(CoreUtils_tEE57AB2B0DAE9561F4954B08800A8F957850B038_il2cpp_TypeInfo_var);
CoreUtils_SetKeyword_m7F886C529A9DEC48A568FA4FFD4CF789AA294239(L_34, _stringLiteralCB2F7A398A3F14D70AC80C946D7B5B692234446E, L_37, NULL);
// CoreUtils.SetKeyword(bloomMaterial, ShaderKeywordStrings.UseRGBM, m_UseRGBM);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_38 = V_7;
bool L_39 = __this->___m_UseRGBM_49;
CoreUtils_SetKeyword_m7F886C529A9DEC48A568FA4FFD4CF789AA294239(L_38, _stringLiteral6D7CB8FA5E18E30B0C648E13F6FF61F6F2E7BE0F, L_39, NULL);
// var desc = GetCompatibleDescriptor(tw, th, m_DefaultHDRFormat);
int32_t L_40 = V_0;
int32_t L_41 = V_1;
int32_t L_42 = __this->___m_DefaultHDRFormat_48;
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_43;
L_43 = PostProcessPass_GetCompatibleDescriptor_mBB0FDD96054E5695DCA172C62829EAD2FBBC58A6(__this, L_40, L_41, L_42, 0, NULL);
V_8 = L_43;
// cmd.GetTemporaryRT(ShaderConstants._BloomMipDown[0], desc, FilterMode.Bilinear);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_44 = ___0_cmd;
Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C* L_45 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____BloomMipDown_50;
NullCheck(L_45);
int32_t L_46 = 0;
int32_t L_47 = (L_45)->GetAt(static_cast<il2cpp_array_size_t>(L_46));
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_48 = V_8;
NullCheck(L_44);
CommandBuffer_GetTemporaryRT_m98BCBFF670DDD3AC8657664F8252A9DF64D49FA5(L_44, L_47, L_48, 1, NULL);
// cmd.GetTemporaryRT(ShaderConstants._BloomMipUp[0], desc, FilterMode.Bilinear);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_49 = ___0_cmd;
Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C* L_50 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____BloomMipUp_49;
NullCheck(L_50);
int32_t L_51 = 0;
int32_t L_52 = (L_50)->GetAt(static_cast<il2cpp_array_size_t>(L_51));
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_53 = V_8;
NullCheck(L_49);
CommandBuffer_GetTemporaryRT_m98BCBFF670DDD3AC8657664F8252A9DF64D49FA5(L_49, L_52, L_53, 1, NULL);
// Blit(cmd, source, ShaderConstants._BloomMipDown[0], bloomMaterial, 0);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_54 = ___0_cmd;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_55 = ___1_source;
Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C* L_56 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____BloomMipDown_50;
NullCheck(L_56);
int32_t L_57 = 0;
int32_t L_58 = (L_56)->GetAt(static_cast<il2cpp_array_size_t>(L_57));
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_59;
L_59 = RenderTargetIdentifier_op_Implicit_m5D9E7FF7B325608E3C4A37BBB52FE728361E7324(L_58, NULL);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_60 = V_7;
PostProcessPass_Blit_m4E34398E35D875F840D16FC98E21F409415FB939(__this, L_54, L_55, L_59, L_60, 0, NULL);
// int lastDown = ShaderConstants._BloomMipDown[0];
Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C* L_61 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____BloomMipDown_50;
NullCheck(L_61);
int32_t L_62 = 0;
int32_t L_63 = (L_61)->GetAt(static_cast<il2cpp_array_size_t>(L_62));
V_9 = L_63;
// for (int i = 1; i < mipCount; i++)
V_18 = 1;
goto IL_01da;
}
IL_0152:
{
// tw = Mathf.Max(1, tw >> 1);
int32_t L_64 = V_0;
int32_t L_65;
L_65 = Mathf_Max_m7FA442918DE37E3A00106D1F2E789D65829792B8_inline(1, ((int32_t)(L_64>>1)), NULL);
V_0 = L_65;
// th = Mathf.Max(1, th >> 1);
int32_t L_66 = V_1;
int32_t L_67;
L_67 = Mathf_Max_m7FA442918DE37E3A00106D1F2E789D65829792B8_inline(1, ((int32_t)(L_66>>1)), NULL);
V_1 = L_67;
// int mipDown = ShaderConstants._BloomMipDown[i];
il2cpp_codegen_runtime_class_init_inline(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var);
Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C* L_68 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____BloomMipDown_50;
int32_t L_69 = V_18;
NullCheck(L_68);
int32_t L_70 = L_69;
int32_t L_71 = (L_68)->GetAt(static_cast<il2cpp_array_size_t>(L_70));
V_19 = L_71;
// int mipUp = ShaderConstants._BloomMipUp[i];
Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C* L_72 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____BloomMipUp_49;
int32_t L_73 = V_18;
NullCheck(L_72);
int32_t L_74 = L_73;
int32_t L_75 = (L_72)->GetAt(static_cast<il2cpp_array_size_t>(L_74));
V_20 = L_75;
// desc.width = tw;
int32_t L_76 = V_0;
RenderTextureDescriptor_set_width_m3B2494007BFE3AD4D14403407C9B24F5045E7E10_inline((&V_8), L_76, NULL);
// desc.height = th;
int32_t L_77 = V_1;
RenderTextureDescriptor_set_height_m1FE41111472DAA9B5E80FFAF3445004D72A3CFA5_inline((&V_8), L_77, NULL);
// cmd.GetTemporaryRT(mipDown, desc, FilterMode.Bilinear);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_78 = ___0_cmd;
int32_t L_79 = V_19;
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_80 = V_8;
NullCheck(L_78);
CommandBuffer_GetTemporaryRT_m98BCBFF670DDD3AC8657664F8252A9DF64D49FA5(L_78, L_79, L_80, 1, NULL);
// cmd.GetTemporaryRT(mipUp, desc, FilterMode.Bilinear);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_81 = ___0_cmd;
int32_t L_82 = V_20;
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_83 = V_8;
NullCheck(L_81);
CommandBuffer_GetTemporaryRT_m98BCBFF670DDD3AC8657664F8252A9DF64D49FA5(L_81, L_82, L_83, 1, NULL);
// Blit(cmd, lastDown, mipUp, bloomMaterial, 1);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_84 = ___0_cmd;
int32_t L_85 = V_9;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_86;
L_86 = RenderTargetIdentifier_op_Implicit_m5D9E7FF7B325608E3C4A37BBB52FE728361E7324(L_85, NULL);
int32_t L_87 = V_20;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_88;
L_88 = RenderTargetIdentifier_op_Implicit_m5D9E7FF7B325608E3C4A37BBB52FE728361E7324(L_87, NULL);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_89 = V_7;
PostProcessPass_Blit_m4E34398E35D875F840D16FC98E21F409415FB939(__this, L_84, L_86, L_88, L_89, 1, NULL);
// Blit(cmd, mipUp, mipDown, bloomMaterial, 2);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_90 = ___0_cmd;
int32_t L_91 = V_20;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_92;
L_92 = RenderTargetIdentifier_op_Implicit_m5D9E7FF7B325608E3C4A37BBB52FE728361E7324(L_91, NULL);
int32_t L_93 = V_19;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_94;
L_94 = RenderTargetIdentifier_op_Implicit_m5D9E7FF7B325608E3C4A37BBB52FE728361E7324(L_93, NULL);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_95 = V_7;
PostProcessPass_Blit_m4E34398E35D875F840D16FC98E21F409415FB939(__this, L_90, L_92, L_94, L_95, 2, NULL);
// lastDown = mipDown;
int32_t L_96 = V_19;
V_9 = L_96;
// for (int i = 1; i < mipCount; i++)
int32_t L_97 = V_18;
V_18 = ((int32_t)il2cpp_codegen_add(L_97, 1));
}
IL_01da:
{
// for (int i = 1; i < mipCount; i++)
int32_t L_98 = V_18;
int32_t L_99 = V_2;
if ((((int32_t)L_98) < ((int32_t)L_99)))
{
goto IL_0152;
}
}
{
// for (int i = mipCount - 2; i >= 0; i--)
int32_t L_100 = V_2;
V_21 = ((int32_t)il2cpp_codegen_subtract(L_100, 2));
goto IL_0258;
}
IL_01e9:
{
// int lowMip = (i == mipCount - 2) ? ShaderConstants._BloomMipDown[i + 1] : ShaderConstants._BloomMipUp[i + 1];
int32_t L_101 = V_21;
int32_t L_102 = V_2;
if ((((int32_t)L_101) == ((int32_t)((int32_t)il2cpp_codegen_subtract(L_102, 2)))))
{
goto IL_01fc;
}
}
{
il2cpp_codegen_runtime_class_init_inline(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var);
Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C* L_103 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____BloomMipUp_49;
int32_t L_104 = V_21;
NullCheck(L_103);
int32_t L_105 = ((int32_t)il2cpp_codegen_add(L_104, 1));
int32_t L_106 = (L_103)->GetAt(static_cast<il2cpp_array_size_t>(L_105));
G_B7_0 = L_106;
goto IL_0206;
}
IL_01fc:
{
il2cpp_codegen_runtime_class_init_inline(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var);
Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C* L_107 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____BloomMipDown_50;
int32_t L_108 = V_21;
NullCheck(L_107);
int32_t L_109 = ((int32_t)il2cpp_codegen_add(L_108, 1));
int32_t L_110 = (L_107)->GetAt(static_cast<il2cpp_array_size_t>(L_109));
G_B7_0 = L_110;
}
IL_0206:
{
V_22 = G_B7_0;
// int highMip = ShaderConstants._BloomMipDown[i];
il2cpp_codegen_runtime_class_init_inline(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var);
Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C* L_111 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____BloomMipDown_50;
int32_t L_112 = V_21;
NullCheck(L_111);
int32_t L_113 = L_112;
int32_t L_114 = (L_111)->GetAt(static_cast<il2cpp_array_size_t>(L_113));
V_23 = L_114;
// int dst = ShaderConstants._BloomMipUp[i];
Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C* L_115 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____BloomMipUp_49;
int32_t L_116 = V_21;
NullCheck(L_115);
int32_t L_117 = L_116;
int32_t L_118 = (L_115)->GetAt(static_cast<il2cpp_array_size_t>(L_117));
V_24 = L_118;
// cmd.SetGlobalTexture(ShaderConstants._SourceTexLowMip, lowMip);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_119 = ___0_cmd;
int32_t L_120 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____SourceTexLowMip_19;
int32_t L_121 = V_22;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_122;
L_122 = RenderTargetIdentifier_op_Implicit_m5D9E7FF7B325608E3C4A37BBB52FE728361E7324(L_121, NULL);
NullCheck(L_119);
CommandBuffer_SetGlobalTexture_m65E012CB3C35EA43533CB4FF4C6F6498FDE229CD(L_119, L_120, L_122, NULL);
// Blit(cmd, highMip, BlitDstDiscardContent(cmd, dst), bloomMaterial, 3);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_123 = ___0_cmd;
int32_t L_124 = V_23;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_125;
L_125 = RenderTargetIdentifier_op_Implicit_m5D9E7FF7B325608E3C4A37BBB52FE728361E7324(L_124, NULL);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_126 = ___0_cmd;
int32_t L_127 = V_24;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_128;
L_128 = RenderTargetIdentifier_op_Implicit_m5D9E7FF7B325608E3C4A37BBB52FE728361E7324(L_127, NULL);
int32_t L_129;
L_129 = PostProcessPass_BlitDstDiscardContent_m0CD67D1CAF9AC54EB998A4AEC3D6178680781C59(__this, L_126, L_128, NULL);
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_130;
L_130 = RenderTargetIdentifier_op_Implicit_m3E2366E36F14173DBEED75591978EBE1F01A1325(L_129, NULL);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_131 = V_7;
PostProcessPass_Blit_m4E34398E35D875F840D16FC98E21F409415FB939(__this, L_123, L_125, L_130, L_131, 3, NULL);
// for (int i = mipCount - 2; i >= 0; i--)
int32_t L_132 = V_21;
V_21 = ((int32_t)il2cpp_codegen_subtract(L_132, 1));
}
IL_0258:
{
// for (int i = mipCount - 2; i >= 0; i--)
int32_t L_133 = V_21;
if ((((int32_t)L_133) >= ((int32_t)0)))
{
goto IL_01e9;
}
}
{
// for (int i = 0; i < mipCount; i++)
V_25 = 0;
goto IL_0289;
}
IL_0262:
{
// cmd.ReleaseTemporaryRT(ShaderConstants._BloomMipDown[i]);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_134 = ___0_cmd;
il2cpp_codegen_runtime_class_init_inline(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var);
Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C* L_135 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____BloomMipDown_50;
int32_t L_136 = V_25;
NullCheck(L_135);
int32_t L_137 = L_136;
int32_t L_138 = (L_135)->GetAt(static_cast<il2cpp_array_size_t>(L_137));
NullCheck(L_134);
CommandBuffer_ReleaseTemporaryRT_m4651A4B373DF432AA44F06A6F20852ED5996CC8E(L_134, L_138, NULL);
// if (i > 0) cmd.ReleaseTemporaryRT(ShaderConstants._BloomMipUp[i]);
int32_t L_139 = V_25;
if ((((int32_t)L_139) <= ((int32_t)0)))
{
goto IL_0283;
}
}
{
// if (i > 0) cmd.ReleaseTemporaryRT(ShaderConstants._BloomMipUp[i]);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_140 = ___0_cmd;
il2cpp_codegen_runtime_class_init_inline(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var);
Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C* L_141 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____BloomMipUp_49;
int32_t L_142 = V_25;
NullCheck(L_141);
int32_t L_143 = L_142;
int32_t L_144 = (L_141)->GetAt(static_cast<il2cpp_array_size_t>(L_143));
NullCheck(L_140);
CommandBuffer_ReleaseTemporaryRT_m4651A4B373DF432AA44F06A6F20852ED5996CC8E(L_140, L_144, NULL);
}
IL_0283:
{
// for (int i = 0; i < mipCount; i++)
int32_t L_145 = V_25;
V_25 = ((int32_t)il2cpp_codegen_add(L_145, 1));
}
IL_0289:
{
// for (int i = 0; i < mipCount; i++)
int32_t L_146 = V_25;
int32_t L_147 = V_2;
if ((((int32_t)L_146) < ((int32_t)L_147)))
{
goto IL_0262;
}
}
{
// var tint = m_Bloom.tint.value.linear;
Bloom_t0C806C947E1D104DC95E933B3FB9A307CBB5B225* L_148 = __this->___m_Bloom_39;
NullCheck(L_148);
ColorParameter_t367FD9EBE5DAA0ADB44F7DD0C260E9CDE3827CC0* L_149 = L_148->___tint_11;
NullCheck(L_149);
Color_tD001788D726C3A7F1379BEED0260B9591F440C1F L_150;
L_150 = VirtualFuncInvoker0< Color_tD001788D726C3A7F1379BEED0260B9591F440C1F >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1<UnityEngine.Color>::get_value() */, L_149);
V_26 = L_150;
Color_tD001788D726C3A7F1379BEED0260B9591F440C1F L_151;
L_151 = Color_get_linear_m76EB88E15DA4E00D615DF33D1CEE51092683117C_inline((&V_26), NULL);
V_10 = L_151;
// var luma = ColorUtils.Luminance(tint);
il2cpp_codegen_runtime_class_init_inline(ColorUtils_t8DE09CC60FE5A7C28984134BC712DD1B5104AC18_il2cpp_TypeInfo_var);
float L_152;
L_152 = ColorUtils_Luminance_mFDC649B1AE8F94D798AB492DDF0ECC7BE8E34477((&V_10), NULL);
V_11 = L_152;
// tint = luma > 0f ? tint * (1f / luma) : Color.white;
float L_153 = V_11;
if ((((float)L_153) > ((float)(0.0f))))
{
goto IL_02c2;
}
}
{
Color_tD001788D726C3A7F1379BEED0260B9591F440C1F L_154;
L_154 = Color_get_white_m068F5AF879B0FCA584E3693F762EA41BB65532C6_inline(NULL);
G_B17_0 = L_154;
goto IL_02d1;
}
IL_02c2:
{
Color_tD001788D726C3A7F1379BEED0260B9591F440C1F L_155 = V_10;
float L_156 = V_11;
Color_tD001788D726C3A7F1379BEED0260B9591F440C1F L_157;
L_157 = Color_op_Multiply_m379B20A820266ACF82A21425B9CAE8DCD773CFBB_inline(L_155, ((float)((1.0f)/L_156)), NULL);
G_B17_0 = L_157;
}
IL_02d1:
{
V_10 = G_B17_0;
// var bloomParams = new Vector4(m_Bloom.intensity.value, tint.r, tint.g, tint.b);
Bloom_t0C806C947E1D104DC95E933B3FB9A307CBB5B225* L_158 = __this->___m_Bloom_39;
NullCheck(L_158);
MinFloatParameter_tA4BCE8AF64068D3761A8689DB27D0B04238525F9* L_159 = L_158->___intensity_8;
NullCheck(L_159);
float L_160;
L_160 = VirtualFuncInvoker0< float >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1<System.Single>::get_value() */, L_159);
Color_tD001788D726C3A7F1379BEED0260B9591F440C1F L_161 = V_10;
float L_162 = L_161.___r_0;
Color_tD001788D726C3A7F1379BEED0260B9591F440C1F L_163 = V_10;
float L_164 = L_163.___g_1;
Color_tD001788D726C3A7F1379BEED0260B9591F440C1F L_165 = V_10;
float L_166 = L_165.___b_2;
Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&V_12), L_160, L_162, L_164, L_166, NULL);
// uberMaterial.SetVector(ShaderConstants._Bloom_Params, bloomParams);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_167 = ___2_uberMaterial;
il2cpp_codegen_runtime_class_init_inline(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var);
int32_t L_168 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____Bloom_Params_20;
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_169 = V_12;
NullCheck(L_167);
Material_SetVector_m44CD02D4555E2AF391C30700F0AEC36BA04CFEA7(L_167, L_168, L_169, NULL);
// uberMaterial.SetFloat(ShaderConstants._Bloom_RGBM, m_UseRGBM ? 1f : 0f);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_170 = ___2_uberMaterial;
int32_t L_171 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____Bloom_RGBM_21;
bool L_172 = __this->___m_UseRGBM_49;
G_B18_0 = L_171;
G_B18_1 = L_170;
if (L_172)
{
G_B19_0 = L_171;
G_B19_1 = L_170;
goto IL_0321;
}
}
{
G_B20_0 = (0.0f);
G_B20_1 = G_B18_0;
G_B20_2 = G_B18_1;
goto IL_0326;
}
IL_0321:
{
G_B20_0 = (1.0f);
G_B20_1 = G_B19_0;
G_B20_2 = G_B19_1;
}
IL_0326:
{
NullCheck(G_B20_2);
Material_SetFloat_m3ECFD92072347A8620254F014865984FA68211A8(G_B20_2, G_B20_1, G_B20_0, NULL);
// cmd.SetGlobalTexture(ShaderConstants._Bloom_Texture, ShaderConstants._BloomMipUp[0]);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_173 = ___0_cmd;
il2cpp_codegen_runtime_class_init_inline(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var);
int32_t L_174 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____Bloom_Texture_22;
Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C* L_175 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____BloomMipUp_49;
NullCheck(L_175);
int32_t L_176 = 0;
int32_t L_177 = (L_175)->GetAt(static_cast<il2cpp_array_size_t>(L_176));
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_178;
L_178 = RenderTargetIdentifier_op_Implicit_m5D9E7FF7B325608E3C4A37BBB52FE728361E7324(L_177, NULL);
NullCheck(L_173);
CommandBuffer_SetGlobalTexture_m65E012CB3C35EA43533CB4FF4C6F6498FDE229CD(L_173, L_174, L_178, NULL);
// var dirtTexture = m_Bloom.dirtTexture.value == null ? Texture2D.blackTexture : m_Bloom.dirtTexture.value;
Bloom_t0C806C947E1D104DC95E933B3FB9A307CBB5B225* L_179 = __this->___m_Bloom_39;
NullCheck(L_179);
TextureParameter_t8989581983DE4A463CBB1A19F90D9E27BF7EC28A* L_180 = L_179->___dirtTexture_14;
NullCheck(L_180);
Texture_t791CBB51219779964E0E8A2ED7C1AA5F92A4A700* L_181;
L_181 = VirtualFuncInvoker0< Texture_t791CBB51219779964E0E8A2ED7C1AA5F92A4A700* >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1<UnityEngine.Texture>::get_value() */, L_180);
il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
bool L_182;
L_182 = Object_op_Equality_mB6120F782D83091EF56A198FCEBCF066DB4A9605(L_181, (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C*)NULL, NULL);
if (L_182)
{
goto IL_036c;
}
}
{
Bloom_t0C806C947E1D104DC95E933B3FB9A307CBB5B225* L_183 = __this->___m_Bloom_39;
NullCheck(L_183);
TextureParameter_t8989581983DE4A463CBB1A19F90D9E27BF7EC28A* L_184 = L_183->___dirtTexture_14;
NullCheck(L_184);
Texture_t791CBB51219779964E0E8A2ED7C1AA5F92A4A700* L_185;
L_185 = VirtualFuncInvoker0< Texture_t791CBB51219779964E0E8A2ED7C1AA5F92A4A700* >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1<UnityEngine.Texture>::get_value() */, L_184);
G_B23_0 = L_185;
goto IL_0371;
}
IL_036c:
{
Texture2D_tE6505BC111DD8A424A9DBE8E05D7D09E11FFFCF4* L_186;
L_186 = Texture2D_get_blackTexture_mBEF97F64AD650DAAC1EEC84EB34F9CF22B56A08C(NULL);
G_B23_0 = ((Texture_t791CBB51219779964E0E8A2ED7C1AA5F92A4A700*)(L_186));
}
IL_0371:
{
V_13 = G_B23_0;
// float dirtRatio = dirtTexture.width / (float)dirtTexture.height;
Texture_t791CBB51219779964E0E8A2ED7C1AA5F92A4A700* L_187 = V_13;
NullCheck(L_187);
int32_t L_188;
L_188 = VirtualFuncInvoker0< int32_t >::Invoke(5 /* System.Int32 UnityEngine.Texture::get_width() */, L_187);
Texture_t791CBB51219779964E0E8A2ED7C1AA5F92A4A700* L_189 = V_13;
NullCheck(L_189);
int32_t L_190;
L_190 = VirtualFuncInvoker0< int32_t >::Invoke(7 /* System.Int32 UnityEngine.Texture::get_height() */, L_189);
V_14 = ((float)(((float)L_188)/((float)L_190)));
// float screenRatio = m_Descriptor.width / (float)m_Descriptor.height;
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* L_191 = (&__this->___m_Descriptor_25);
int32_t L_192;
L_192 = RenderTextureDescriptor_get_width_mB159E4EB08B23B19CCCFADB465864361FB840BFF_inline(L_191, NULL);
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* L_193 = (&__this->___m_Descriptor_25);
int32_t L_194;
L_194 = RenderTextureDescriptor_get_height_m1006F9AA45029715C552C8A8C2F102F63D3A91EC_inline(L_193, NULL);
V_15 = ((float)(((float)L_192)/((float)L_194)));
// var dirtScaleOffset = new Vector4(1f, 1f, 0f, 0f);
Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&V_16), (1.0f), (1.0f), (0.0f), (0.0f), NULL);
// float dirtIntensity = m_Bloom.dirtIntensity.value;
Bloom_t0C806C947E1D104DC95E933B3FB9A307CBB5B225* L_195 = __this->___m_Bloom_39;
NullCheck(L_195);
MinFloatParameter_tA4BCE8AF64068D3761A8689DB27D0B04238525F9* L_196 = L_195->___dirtIntensity_15;
NullCheck(L_196);
float L_197;
L_197 = VirtualFuncInvoker0< float >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1<System.Single>::get_value() */, L_196);
V_17 = L_197;
// if (dirtRatio > screenRatio)
float L_198 = V_14;
float L_199 = V_15;
if ((!(((float)L_198) > ((float)L_199))))
{
goto IL_03fc;
}
}
{
// dirtScaleOffset.x = screenRatio / dirtRatio;
float L_200 = V_15;
float L_201 = V_14;
(&V_16)->___x_1 = ((float)(L_200/L_201));
// dirtScaleOffset.z = (1f - dirtScaleOffset.x) * 0.5f;
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_202 = V_16;
float L_203 = L_202.___x_1;
(&V_16)->___z_3 = ((float)il2cpp_codegen_multiply(((float)il2cpp_codegen_subtract((1.0f), L_203)), (0.5f)));
goto IL_0428;
}
IL_03fc:
{
// else if (screenRatio > dirtRatio)
float L_204 = V_15;
float L_205 = V_14;
if ((!(((float)L_204) > ((float)L_205))))
{
goto IL_0428;
}
}
{
// dirtScaleOffset.y = dirtRatio / screenRatio;
float L_206 = V_14;
float L_207 = V_15;
(&V_16)->___y_2 = ((float)(L_206/L_207));
// dirtScaleOffset.w = (1f - dirtScaleOffset.y) * 0.5f;
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_208 = V_16;
float L_209 = L_208.___y_2;
(&V_16)->___w_4 = ((float)il2cpp_codegen_multiply(((float)il2cpp_codegen_subtract((1.0f), L_209)), (0.5f)));
}
IL_0428:
{
// uberMaterial.SetVector(ShaderConstants._LensDirt_Params, dirtScaleOffset);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_210 = ___2_uberMaterial;
il2cpp_codegen_runtime_class_init_inline(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var);
int32_t L_211 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____LensDirt_Params_24;
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_212 = V_16;
NullCheck(L_210);
Material_SetVector_m44CD02D4555E2AF391C30700F0AEC36BA04CFEA7(L_210, L_211, L_212, NULL);
// uberMaterial.SetFloat(ShaderConstants._LensDirt_Intensity, dirtIntensity);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_213 = ___2_uberMaterial;
int32_t L_214 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____LensDirt_Intensity_25;
float L_215 = V_17;
NullCheck(L_213);
Material_SetFloat_m3ECFD92072347A8620254F014865984FA68211A8(L_213, L_214, L_215, NULL);
// uberMaterial.SetTexture(ShaderConstants._LensDirt_Texture, dirtTexture);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_216 = ___2_uberMaterial;
int32_t L_217 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____LensDirt_Texture_23;
Texture_t791CBB51219779964E0E8A2ED7C1AA5F92A4A700* L_218 = V_13;
NullCheck(L_216);
Material_SetTexture_mA9F8461850AAB88F992E9C6FA6F24C2E050B83FD(L_216, L_217, L_218, NULL);
// if (m_Bloom.highQualityFiltering.value)
Bloom_t0C806C947E1D104DC95E933B3FB9A307CBB5B225* L_219 = __this->___m_Bloom_39;
NullCheck(L_219);
BoolParameter_tAA460C5A72ADBDDB4519BFF0BA040EC202E14E95* L_220 = L_219->___highQualityFiltering_12;
NullCheck(L_220);
bool L_221;
L_221 = VirtualFuncInvoker0< bool >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1<System.Boolean>::get_value() */, L_220);
if (!L_221)
{
goto IL_047d;
}
}
{
// uberMaterial.EnableKeyword(dirtIntensity > 0f ? ShaderKeywordStrings.BloomHQDirt : ShaderKeywordStrings.BloomHQ);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_222 = ___2_uberMaterial;
float L_223 = V_17;
G_B29_0 = L_222;
if ((((float)L_223) > ((float)(0.0f))))
{
G_B30_0 = L_222;
goto IL_0472;
}
}
{
G_B31_0 = _stringLiteralCB2F7A398A3F14D70AC80C946D7B5B692234446E;
G_B31_1 = G_B29_0;
goto IL_0477;
}
IL_0472:
{
G_B31_0 = _stringLiteralF506F438B61EEC547677212A5FE31CF84AE376DE;
G_B31_1 = G_B30_0;
}
IL_0477:
{
NullCheck(G_B31_1);
Material_EnableKeyword_mE8523EF6CF694284DF976D47ADEDE9363A1174AC(G_B31_1, G_B31_0, NULL);
return;
}
IL_047d:
{
// uberMaterial.EnableKeyword(dirtIntensity > 0f ? ShaderKeywordStrings.BloomLQDirt : ShaderKeywordStrings.BloomLQ);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_224 = ___2_uberMaterial;
float L_225 = V_17;
G_B33_0 = L_224;
if ((((float)L_225) > ((float)(0.0f))))
{
G_B34_0 = L_224;
goto IL_048e;
}
}
{
G_B35_0 = _stringLiteral6AA9A19E7B8BC95B576C0503904363A04EA0F0D8;
G_B35_1 = G_B33_0;
goto IL_0493;
}
IL_048e:
{
G_B35_0 = _stringLiteralE65050C228ECABB9CBD86099AB7F8F87C0F237C2;
G_B35_1 = G_B34_0;
}
IL_0493:
{
NullCheck(G_B35_1);
Material_EnableKeyword_mE8523EF6CF694284DF976D47ADEDE9363A1174AC(G_B35_1, G_B35_0, NULL);
// }
return;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::SetupLensDistortion(UnityEngine.Material,System.Boolean)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass_SetupLensDistortion_mC8551C67AB37EB59ABB794A57B9F3D1A94C5C3CC (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___0_material, bool ___1_isSceneView, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralD9011B0FC51481E2A0B6D0E3FD32DC3631D85C03);
s_Il2CppMethodInitialized = true;
}
float V_0 = 0.0f;
float V_1 = 0.0f;
float V_2 = 0.0f;
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 V_3;
memset((&V_3), 0, sizeof(V_3));
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 V_4;
memset((&V_4), 0, sizeof(V_4));
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 V_5;
memset((&V_5), 0, sizeof(V_5));
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3* G_B2_0 = NULL;
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3* G_B1_0 = NULL;
float G_B3_0 = 0.0f;
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3* G_B3_1 = NULL;
{
// float amount = 1.6f * Mathf.Max(Mathf.Abs(m_LensDistortion.intensity.value * 100f), 1f);
LensDistortion_t54FF310512B37DD2D9DBEEF9DA9DDF1F0A2082C6* L_0 = __this->___m_LensDistortion_40;
NullCheck(L_0);
ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* L_1 = L_0->___intensity_7;
NullCheck(L_1);
float L_2;
L_2 = VirtualFuncInvoker0< float >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1<System.Single>::get_value() */, L_1);
float L_3;
L_3 = fabsf(((float)il2cpp_codegen_multiply(L_2, (100.0f))));
float L_4;
L_4 = Mathf_Max_mF5379E63D2BBAC76D090748695D833934F8AD051_inline(L_3, (1.0f), NULL);
V_0 = ((float)il2cpp_codegen_multiply((1.60000002f), L_4));
// float theta = Mathf.Deg2Rad * Mathf.Min(160f, amount);
float L_5 = V_0;
float L_6;
L_6 = Mathf_Min_m747CA71A9483CDB394B13BD0AD048EE17E48FFE4_inline((160.0f), L_5, NULL);
V_1 = ((float)il2cpp_codegen_multiply((0.0174532924f), L_6));
// float sigma = 2f * Mathf.Tan(theta * 0.5f);
float L_7 = V_1;
float L_8;
L_8 = tanf(((float)il2cpp_codegen_multiply(L_7, (0.5f))));
V_2 = ((float)il2cpp_codegen_multiply((2.0f), L_8));
// var center = m_LensDistortion.center.value * 2f - Vector2.one;
LensDistortion_t54FF310512B37DD2D9DBEEF9DA9DDF1F0A2082C6* L_9 = __this->___m_LensDistortion_40;
NullCheck(L_9);
Vector2Parameter_tA29C9FAC53EDB2E0996430A461F9CC59B6C4288A* L_10 = L_9->___center_10;
NullCheck(L_10);
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_11;
L_11 = VirtualFuncInvoker0< Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1<UnityEngine.Vector2>::get_value() */, L_10);
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_12;
L_12 = Vector2_op_Multiply_m2D984B613020089BF5165BA4CA10988E2DC771FE_inline(L_11, (2.0f), NULL);
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_13;
L_13 = Vector2_get_one_m9097EB8DC23C26118A591AF16702796C3EF51DFB_inline(NULL);
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_14;
L_14 = Vector2_op_Subtraction_m44475FCDAD2DA2F98D78A6625EC2DCDFE8803837_inline(L_12, L_13, NULL);
V_3 = L_14;
// var p1 = new Vector4(
// center.x,
// center.y,
// Mathf.Max(m_LensDistortion.xMultiplier.value, 1e-4f),
// Mathf.Max(m_LensDistortion.yMultiplier.value, 1e-4f)
// );
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_15 = V_3;
float L_16 = L_15.___x_0;
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_17 = V_3;
float L_18 = L_17.___y_1;
LensDistortion_t54FF310512B37DD2D9DBEEF9DA9DDF1F0A2082C6* L_19 = __this->___m_LensDistortion_40;
NullCheck(L_19);
ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* L_20 = L_19->___xMultiplier_8;
NullCheck(L_20);
float L_21;
L_21 = VirtualFuncInvoker0< float >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1<System.Single>::get_value() */, L_20);
float L_22;
L_22 = Mathf_Max_mF5379E63D2BBAC76D090748695D833934F8AD051_inline(L_21, (9.99999975E-05f), NULL);
LensDistortion_t54FF310512B37DD2D9DBEEF9DA9DDF1F0A2082C6* L_23 = __this->___m_LensDistortion_40;
NullCheck(L_23);
ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* L_24 = L_23->___yMultiplier_9;
NullCheck(L_24);
float L_25;
L_25 = VirtualFuncInvoker0< float >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1<System.Single>::get_value() */, L_24);
float L_26;
L_26 = Mathf_Max_mF5379E63D2BBAC76D090748695D833934F8AD051_inline(L_25, (9.99999975E-05f), NULL);
Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&V_4), L_16, L_18, L_22, L_26, NULL);
// var p2 = new Vector4(
// m_LensDistortion.intensity.value >= 0f ? theta : 1f / theta,
// sigma,
// 1f / m_LensDistortion.scale.value,
// m_LensDistortion.intensity.value * 100f
// );
LensDistortion_t54FF310512B37DD2D9DBEEF9DA9DDF1F0A2082C6* L_27 = __this->___m_LensDistortion_40;
NullCheck(L_27);
ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* L_28 = L_27->___intensity_7;
NullCheck(L_28);
float L_29;
L_29 = VirtualFuncInvoker0< float >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1<System.Single>::get_value() */, L_28);
G_B1_0 = (&V_5);
if ((((float)L_29) >= ((float)(0.0f))))
{
G_B2_0 = (&V_5);
goto IL_00df;
}
}
{
float L_30 = V_1;
G_B3_0 = ((float)((1.0f)/L_30));
G_B3_1 = G_B1_0;
goto IL_00e0;
}
IL_00df:
{
float L_31 = V_1;
G_B3_0 = L_31;
G_B3_1 = G_B2_0;
}
IL_00e0:
{
float L_32 = V_2;
LensDistortion_t54FF310512B37DD2D9DBEEF9DA9DDF1F0A2082C6* L_33 = __this->___m_LensDistortion_40;
NullCheck(L_33);
ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* L_34 = L_33->___scale_11;
NullCheck(L_34);
float L_35;
L_35 = VirtualFuncInvoker0< float >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1<System.Single>::get_value() */, L_34);
LensDistortion_t54FF310512B37DD2D9DBEEF9DA9DDF1F0A2082C6* L_36 = __this->___m_LensDistortion_40;
NullCheck(L_36);
ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* L_37 = L_36->___intensity_7;
NullCheck(L_37);
float L_38;
L_38 = VirtualFuncInvoker0< float >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1<System.Single>::get_value() */, L_37);
Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline(G_B3_1, G_B3_0, L_32, ((float)((1.0f)/L_35)), ((float)il2cpp_codegen_multiply(L_38, (100.0f))), NULL);
// material.SetVector(ShaderConstants._Distortion_Params1, p1);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_39 = ___0_material;
il2cpp_codegen_runtime_class_init_inline(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var);
int32_t L_40 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____Distortion_Params1_26;
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_41 = V_4;
NullCheck(L_39);
Material_SetVector_m44CD02D4555E2AF391C30700F0AEC36BA04CFEA7(L_39, L_40, L_41, NULL);
// material.SetVector(ShaderConstants._Distortion_Params2, p2);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_42 = ___0_material;
int32_t L_43 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____Distortion_Params2_27;
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_44 = V_5;
NullCheck(L_42);
Material_SetVector_m44CD02D4555E2AF391C30700F0AEC36BA04CFEA7(L_42, L_43, L_44, NULL);
// if (m_LensDistortion.IsActive() && !isSceneView)
LensDistortion_t54FF310512B37DD2D9DBEEF9DA9DDF1F0A2082C6* L_45 = __this->___m_LensDistortion_40;
NullCheck(L_45);
bool L_46;
L_46 = LensDistortion_IsActive_m777DA00296A34FFEC72C43157037C06F62B406AE(L_45, NULL);
if (!L_46)
{
goto IL_0147;
}
}
{
bool L_47 = ___1_isSceneView;
if (L_47)
{
goto IL_0147;
}
}
{
// material.EnableKeyword(ShaderKeywordStrings.Distortion);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_48 = ___0_material;
NullCheck(L_48);
Material_EnableKeyword_mE8523EF6CF694284DF976D47ADEDE9363A1174AC(L_48, _stringLiteralD9011B0FC51481E2A0B6D0E3FD32DC3631D85C03, NULL);
}
IL_0147:
{
// }
return;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::SetupChromaticAberration(UnityEngine.Material)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass_SetupChromaticAberration_mA320D8C2C90E77757A97DF78E6B1973C750383AA (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___0_material, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralAA39ABF5972064AA7F5D72EB5E7A3067DBEA7AFA);
s_Il2CppMethodInitialized = true;
}
{
// material.SetFloat(ShaderConstants._Chroma_Params, m_ChromaticAberration.intensity.value * 0.05f);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_0 = ___0_material;
il2cpp_codegen_runtime_class_init_inline(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var);
int32_t L_1 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____Chroma_Params_28;
ChromaticAberration_t84EAB576773C3AD4DE77A13952B487F9DA10DA9F* L_2 = __this->___m_ChromaticAberration_41;
NullCheck(L_2);
ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* L_3 = L_2->___intensity_7;
NullCheck(L_3);
float L_4;
L_4 = VirtualFuncInvoker0< float >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1<System.Single>::get_value() */, L_3);
NullCheck(L_0);
Material_SetFloat_m3ECFD92072347A8620254F014865984FA68211A8(L_0, L_1, ((float)il2cpp_codegen_multiply(L_4, (0.0500000007f))), NULL);
// if (m_ChromaticAberration.IsActive())
ChromaticAberration_t84EAB576773C3AD4DE77A13952B487F9DA10DA9F* L_5 = __this->___m_ChromaticAberration_41;
NullCheck(L_5);
bool L_6;
L_6 = ChromaticAberration_IsActive_mF820F1009BB285EE1752333366C146E33F863428(L_5, NULL);
if (!L_6)
{
goto IL_0039;
}
}
{
// material.EnableKeyword(ShaderKeywordStrings.ChromaticAberration);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_7 = ___0_material;
NullCheck(L_7);
Material_EnableKeyword_mE8523EF6CF694284DF976D47ADEDE9363A1174AC(L_7, _stringLiteralAA39ABF5972064AA7F5D72EB5E7A3067DBEA7AFA, NULL);
}
IL_0039:
{
// }
return;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::SetupVignette(UnityEngine.Material)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass_SetupVignette_mD0A723C18C6E6A8CDB6AB191C2483DAB43E0CAB5 (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___0_material, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
Color_tD001788D726C3A7F1379BEED0260B9591F440C1F V_0;
memset((&V_0), 0, sizeof(V_0));
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 V_1;
memset((&V_1), 0, sizeof(V_1));
float V_2 = 0.0f;
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 V_3;
memset((&V_3), 0, sizeof(V_3));
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 V_4;
memset((&V_4), 0, sizeof(V_4));
float G_B2_0 = 0.0f;
float G_B2_1 = 0.0f;
float G_B2_2 = 0.0f;
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3* G_B2_3 = NULL;
float G_B1_0 = 0.0f;
float G_B1_1 = 0.0f;
float G_B1_2 = 0.0f;
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3* G_B1_3 = NULL;
float G_B3_0 = 0.0f;
float G_B3_1 = 0.0f;
float G_B3_2 = 0.0f;
float G_B3_3 = 0.0f;
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3* G_B3_4 = NULL;
{
// var color = m_Vignette.color.value;
Vignette_t77147DD5FEEB4476AF22BD98255F8010738985DC* L_0 = __this->___m_Vignette_42;
NullCheck(L_0);
ColorParameter_t367FD9EBE5DAA0ADB44F7DD0C260E9CDE3827CC0* L_1 = L_0->___color_7;
NullCheck(L_1);
Color_tD001788D726C3A7F1379BEED0260B9591F440C1F L_2;
L_2 = VirtualFuncInvoker0< Color_tD001788D726C3A7F1379BEED0260B9591F440C1F >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1<UnityEngine.Color>::get_value() */, L_1);
V_0 = L_2;
// var center = m_Vignette.center.value;
Vignette_t77147DD5FEEB4476AF22BD98255F8010738985DC* L_3 = __this->___m_Vignette_42;
NullCheck(L_3);
Vector2Parameter_tA29C9FAC53EDB2E0996430A461F9CC59B6C4288A* L_4 = L_3->___center_8;
NullCheck(L_4);
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_5;
L_5 = VirtualFuncInvoker0< Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1<UnityEngine.Vector2>::get_value() */, L_4);
V_1 = L_5;
// var aspectRatio = m_Descriptor.width / (float)m_Descriptor.height;
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* L_6 = (&__this->___m_Descriptor_25);
int32_t L_7;
L_7 = RenderTextureDescriptor_get_width_mB159E4EB08B23B19CCCFADB465864361FB840BFF_inline(L_6, NULL);
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* L_8 = (&__this->___m_Descriptor_25);
int32_t L_9;
L_9 = RenderTextureDescriptor_get_height_m1006F9AA45029715C552C8A8C2F102F63D3A91EC_inline(L_8, NULL);
V_2 = ((float)(((float)L_7)/((float)L_9)));
// var v1 = new Vector4(
// color.r, color.g, color.b,
// m_Vignette.rounded.value ? aspectRatio : 1f
// );
Color_tD001788D726C3A7F1379BEED0260B9591F440C1F L_10 = V_0;
float L_11 = L_10.___r_0;
Color_tD001788D726C3A7F1379BEED0260B9591F440C1F L_12 = V_0;
float L_13 = L_12.___g_1;
Color_tD001788D726C3A7F1379BEED0260B9591F440C1F L_14 = V_0;
float L_15 = L_14.___b_2;
Vignette_t77147DD5FEEB4476AF22BD98255F8010738985DC* L_16 = __this->___m_Vignette_42;
NullCheck(L_16);
BoolParameter_tAA460C5A72ADBDDB4519BFF0BA040EC202E14E95* L_17 = L_16->___rounded_11;
NullCheck(L_17);
bool L_18;
L_18 = VirtualFuncInvoker0< bool >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1<System.Boolean>::get_value() */, L_17);
G_B1_0 = L_15;
G_B1_1 = L_13;
G_B1_2 = L_11;
G_B1_3 = (&V_3);
if (L_18)
{
G_B2_0 = L_15;
G_B2_1 = L_13;
G_B2_2 = L_11;
G_B2_3 = (&V_3);
goto IL_0069;
}
}
{
G_B3_0 = (1.0f);
G_B3_1 = G_B1_0;
G_B3_2 = G_B1_1;
G_B3_3 = G_B1_2;
G_B3_4 = G_B1_3;
goto IL_006a;
}
IL_0069:
{
float L_19 = V_2;
G_B3_0 = L_19;
G_B3_1 = G_B2_0;
G_B3_2 = G_B2_1;
G_B3_3 = G_B2_2;
G_B3_4 = G_B2_3;
}
IL_006a:
{
Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline(G_B3_4, G_B3_3, G_B3_2, G_B3_1, G_B3_0, NULL);
// var v2 = new Vector4(
// center.x, center.y,
// m_Vignette.intensity.value * 3f,
// m_Vignette.smoothness.value * 5f
// );
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_20 = V_1;
float L_21 = L_20.___x_0;
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_22 = V_1;
float L_23 = L_22.___y_1;
Vignette_t77147DD5FEEB4476AF22BD98255F8010738985DC* L_24 = __this->___m_Vignette_42;
NullCheck(L_24);
ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* L_25 = L_24->___intensity_9;
NullCheck(L_25);
float L_26;
L_26 = VirtualFuncInvoker0< float >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1<System.Single>::get_value() */, L_25);
Vignette_t77147DD5FEEB4476AF22BD98255F8010738985DC* L_27 = __this->___m_Vignette_42;
NullCheck(L_27);
ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* L_28 = L_27->___smoothness_10;
NullCheck(L_28);
float L_29;
L_29 = VirtualFuncInvoker0< float >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1<System.Single>::get_value() */, L_28);
Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&V_4), L_21, L_23, ((float)il2cpp_codegen_multiply(L_26, (3.0f))), ((float)il2cpp_codegen_multiply(L_29, (5.0f))), NULL);
// material.SetVector(ShaderConstants._Vignette_Params1, v1);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_30 = ___0_material;
il2cpp_codegen_runtime_class_init_inline(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var);
int32_t L_31 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____Vignette_Params1_29;
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_32 = V_3;
NullCheck(L_30);
Material_SetVector_m44CD02D4555E2AF391C30700F0AEC36BA04CFEA7(L_30, L_31, L_32, NULL);
// material.SetVector(ShaderConstants._Vignette_Params2, v2);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_33 = ___0_material;
int32_t L_34 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____Vignette_Params2_30;
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_35 = V_4;
NullCheck(L_33);
Material_SetVector_m44CD02D4555E2AF391C30700F0AEC36BA04CFEA7(L_33, L_34, L_35, NULL);
// }
return;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::SetupColorGrading(UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&,UnityEngine.Material)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass_SetupColorGrading_m6FF0296D87AA0C6F079012989E9E971D3B05599A (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___0_cmd, RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* ___1_renderingData, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___2_material, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralB8A17AF46273CD8A00F66D77FD25EF32BC3A3FEC);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralC0FF8E9E92F96AD7AE0FDEEC4B4B727E3A1F39DB);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralCCDAECC58725DBEE24CF8941DEB8BCE132721653);
s_Il2CppMethodInitialized = true;
}
bool V_0 = false;
int32_t V_1 = 0;
int32_t V_2 = 0;
float V_3 = 0.0f;
int32_t V_4 = 0;
int32_t G_B2_0 = 0;
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* G_B2_1 = NULL;
int32_t G_B1_0 = 0;
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* G_B1_1 = NULL;
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 G_B3_0;
memset((&G_B3_0), 0, sizeof(G_B3_0));
int32_t G_B3_1 = 0;
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* G_B3_2 = NULL;
{
// ref var postProcessingData = ref renderingData.postProcessingData;
RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_0 = ___1_renderingData;
PostProcessingData_tFA75BF22951C600258B2707AF7A113E4EDA49BD4* L_1 = (&L_0->___postProcessingData_4);
// bool hdr = postProcessingData.gradingMode == ColorGradingMode.HighDynamicRange;
PostProcessingData_tFA75BF22951C600258B2707AF7A113E4EDA49BD4* L_2 = L_1;
int32_t L_3 = L_2->___gradingMode_0;
V_0 = (bool)((((int32_t)L_3) == ((int32_t)1))? 1 : 0);
// int lutHeight = postProcessingData.lutSize;
int32_t L_4 = L_2->___lutSize_1;
V_1 = L_4;
// int lutWidth = lutHeight * lutHeight;
int32_t L_5 = V_1;
int32_t L_6 = V_1;
V_2 = ((int32_t)il2cpp_codegen_multiply(L_5, L_6));
// float postExposureLinear = Mathf.Pow(2f, m_ColorAdjustments.postExposure.value);
ColorAdjustments_t97EE64C6DB384E5F6BC48C3FA13C207E8FC87A86* L_7 = __this->___m_ColorAdjustments_44;
NullCheck(L_7);
FloatParameter_t566B623CD21B2F957A20BA790ACEF6684A712106* L_8 = L_7->___postExposure_7;
NullCheck(L_8);
float L_9;
L_9 = VirtualFuncInvoker0< float >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1<System.Single>::get_value() */, L_8);
float L_10;
L_10 = powf((2.0f), L_9);
V_3 = L_10;
// cmd.SetGlobalTexture(ShaderConstants._InternalLut, m_InternalLut.Identifier());
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_11 = ___0_cmd;
il2cpp_codegen_runtime_class_init_inline(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var);
int32_t L_12 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____InternalLut_33;
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* L_13 = (&__this->___m_InternalLut_29);
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_14;
L_14 = RenderTargetHandle_Identifier_mE7715B58419BC3E157BDCC906E92605F76BD4FBA(L_13, NULL);
NullCheck(L_11);
CommandBuffer_SetGlobalTexture_m65E012CB3C35EA43533CB4FF4C6F6498FDE229CD(L_11, L_12, L_14, NULL);
// material.SetVector(ShaderConstants._Lut_Params, new Vector4(1f / lutWidth, 1f / lutHeight, lutHeight - 1f, postExposureLinear));
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_15 = ___2_material;
int32_t L_16 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____Lut_Params_31;
int32_t L_17 = V_2;
int32_t L_18 = V_1;
int32_t L_19 = V_1;
float L_20 = V_3;
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_21;
memset((&L_21), 0, sizeof(L_21));
Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&L_21), ((float)((1.0f)/((float)L_17))), ((float)((1.0f)/((float)L_18))), ((float)il2cpp_codegen_subtract(((float)L_19), (1.0f))), L_20, /*hidden argument*/NULL);
NullCheck(L_15);
Material_SetVector_m44CD02D4555E2AF391C30700F0AEC36BA04CFEA7(L_15, L_16, L_21, NULL);
// material.SetTexture(ShaderConstants._UserLut, m_ColorLookup.texture.value);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_22 = ___2_material;
int32_t L_23 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____UserLut_34;
ColorLookup_t01A600A6D30CFBF1BA4A82FE2C2E97586B5D393C* L_24 = __this->___m_ColorLookup_43;
NullCheck(L_24);
TextureParameter_t8989581983DE4A463CBB1A19F90D9E27BF7EC28A* L_25 = L_24->___texture_7;
NullCheck(L_25);
Texture_t791CBB51219779964E0E8A2ED7C1AA5F92A4A700* L_26;
L_26 = VirtualFuncInvoker0< Texture_t791CBB51219779964E0E8A2ED7C1AA5F92A4A700* >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1<UnityEngine.Texture>::get_value() */, L_25);
NullCheck(L_22);
Material_SetTexture_mA9F8461850AAB88F992E9C6FA6F24C2E050B83FD(L_22, L_23, L_26, NULL);
// material.SetVector(ShaderConstants._UserLut_Params, !m_ColorLookup.IsActive()
// ? Vector4.zero
// : new Vector4(1f / m_ColorLookup.texture.value.width,
// 1f / m_ColorLookup.texture.value.height,
// m_ColorLookup.texture.value.height - 1f,
// m_ColorLookup.contribution.value)
// );
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_27 = ___2_material;
int32_t L_28 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____UserLut_Params_32;
ColorLookup_t01A600A6D30CFBF1BA4A82FE2C2E97586B5D393C* L_29 = __this->___m_ColorLookup_43;
NullCheck(L_29);
bool L_30;
L_30 = ColorLookup_IsActive_m7264066E811F24C5EAEFAFB79F2110C089F2465A(L_29, NULL);
G_B1_0 = L_28;
G_B1_1 = L_27;
if (!L_30)
{
G_B2_0 = L_28;
G_B2_1 = L_27;
goto IL_010d;
}
}
{
ColorLookup_t01A600A6D30CFBF1BA4A82FE2C2E97586B5D393C* L_31 = __this->___m_ColorLookup_43;
NullCheck(L_31);
TextureParameter_t8989581983DE4A463CBB1A19F90D9E27BF7EC28A* L_32 = L_31->___texture_7;
NullCheck(L_32);
Texture_t791CBB51219779964E0E8A2ED7C1AA5F92A4A700* L_33;
L_33 = VirtualFuncInvoker0< Texture_t791CBB51219779964E0E8A2ED7C1AA5F92A4A700* >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1<UnityEngine.Texture>::get_value() */, L_32);
NullCheck(L_33);
int32_t L_34;
L_34 = VirtualFuncInvoker0< int32_t >::Invoke(5 /* System.Int32 UnityEngine.Texture::get_width() */, L_33);
ColorLookup_t01A600A6D30CFBF1BA4A82FE2C2E97586B5D393C* L_35 = __this->___m_ColorLookup_43;
NullCheck(L_35);
TextureParameter_t8989581983DE4A463CBB1A19F90D9E27BF7EC28A* L_36 = L_35->___texture_7;
NullCheck(L_36);
Texture_t791CBB51219779964E0E8A2ED7C1AA5F92A4A700* L_37;
L_37 = VirtualFuncInvoker0< Texture_t791CBB51219779964E0E8A2ED7C1AA5F92A4A700* >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1<UnityEngine.Texture>::get_value() */, L_36);
NullCheck(L_37);
int32_t L_38;
L_38 = VirtualFuncInvoker0< int32_t >::Invoke(7 /* System.Int32 UnityEngine.Texture::get_height() */, L_37);
ColorLookup_t01A600A6D30CFBF1BA4A82FE2C2E97586B5D393C* L_39 = __this->___m_ColorLookup_43;
NullCheck(L_39);
TextureParameter_t8989581983DE4A463CBB1A19F90D9E27BF7EC28A* L_40 = L_39->___texture_7;
NullCheck(L_40);
Texture_t791CBB51219779964E0E8A2ED7C1AA5F92A4A700* L_41;
L_41 = VirtualFuncInvoker0< Texture_t791CBB51219779964E0E8A2ED7C1AA5F92A4A700* >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1<UnityEngine.Texture>::get_value() */, L_40);
NullCheck(L_41);
int32_t L_42;
L_42 = VirtualFuncInvoker0< int32_t >::Invoke(7 /* System.Int32 UnityEngine.Texture::get_height() */, L_41);
ColorLookup_t01A600A6D30CFBF1BA4A82FE2C2E97586B5D393C* L_43 = __this->___m_ColorLookup_43;
NullCheck(L_43);
ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* L_44 = L_43->___contribution_8;
NullCheck(L_44);
float L_45;
L_45 = VirtualFuncInvoker0< float >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1<System.Single>::get_value() */, L_44);
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_46;
memset((&L_46), 0, sizeof(L_46));
Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&L_46), ((float)((1.0f)/((float)L_34))), ((float)((1.0f)/((float)L_38))), ((float)il2cpp_codegen_subtract(((float)L_42), (1.0f))), L_45, /*hidden argument*/NULL);
G_B3_0 = L_46;
G_B3_1 = G_B1_0;
G_B3_2 = G_B1_1;
goto IL_0112;
}
IL_010d:
{
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_47;
L_47 = Vector4_get_zero_m3D61F5FA9483CD9C08977D9D8852FB448B4CE6D1_inline(NULL);
G_B3_0 = L_47;
G_B3_1 = G_B2_0;
G_B3_2 = G_B2_1;
}
IL_0112:
{
NullCheck(G_B3_2);
Material_SetVector_m44CD02D4555E2AF391C30700F0AEC36BA04CFEA7(G_B3_2, G_B3_1, G_B3_0, NULL);
// if (hdr)
bool L_48 = V_0;
if (!L_48)
{
goto IL_0126;
}
}
{
// material.EnableKeyword(ShaderKeywordStrings.HDRGrading);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_49 = ___2_material;
NullCheck(L_49);
Material_EnableKeyword_mE8523EF6CF694284DF976D47ADEDE9363A1174AC(L_49, _stringLiteralC0FF8E9E92F96AD7AE0FDEEC4B4B727E3A1F39DB, NULL);
return;
}
IL_0126:
{
// switch (m_Tonemapping.mode.value)
Tonemapping_tB71CED262B25FC58B0259FD05DD32821C2858DBA* L_50 = __this->___m_Tonemapping_45;
NullCheck(L_50);
TonemappingModeParameter_t0F6AAE0B6FFB371E2035BB0C739AF87C37E1760A* L_51 = L_50->___mode_7;
NullCheck(L_51);
int32_t L_52;
L_52 = VirtualFuncInvoker0< int32_t >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1<UnityEngine.Rendering.Universal.TonemappingMode>::get_value() */, L_51);
V_4 = L_52;
int32_t L_53 = V_4;
if ((((int32_t)L_53) == ((int32_t)1)))
{
goto IL_0143;
}
}
{
int32_t L_54 = V_4;
if ((((int32_t)L_54) == ((int32_t)2)))
{
goto IL_014f;
}
}
{
return;
}
IL_0143:
{
// case TonemappingMode.Neutral: material.EnableKeyword(ShaderKeywordStrings.TonemapNeutral); break;
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_55 = ___2_material;
NullCheck(L_55);
Material_EnableKeyword_mE8523EF6CF694284DF976D47ADEDE9363A1174AC(L_55, _stringLiteralCCDAECC58725DBEE24CF8941DEB8BCE132721653, NULL);
// case TonemappingMode.Neutral: material.EnableKeyword(ShaderKeywordStrings.TonemapNeutral); break;
return;
}
IL_014f:
{
// case TonemappingMode.ACES: material.EnableKeyword(ShaderKeywordStrings.TonemapACES); break;
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_56 = ___2_material;
NullCheck(L_56);
Material_EnableKeyword_mE8523EF6CF694284DF976D47ADEDE9363A1174AC(L_56, _stringLiteralB8A17AF46273CD8A00F66D77FD25EF32BC3A3FEC, NULL);
// }
return;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::SetupGrain(UnityEngine.Rendering.Universal.CameraData&,UnityEngine.Material)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass_SetupGrain_m949060E3A47FD58C37EC07BF3D0E15258FA05B57 (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* ___0_cameraData, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___1_material, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral7C8A9CDCED86A60FD0F851FA85CC97B1294E90E3);
s_Il2CppMethodInitialized = true;
}
{
// if (!m_HasFinalPass && m_FilmGrain.IsActive())
bool L_0 = __this->___m_HasFinalPass_60;
if (L_0)
{
goto IL_003e;
}
}
{
FilmGrain_t87D5F559E2E345EE7BD347456D99BC8E232A5172* L_1 = __this->___m_FilmGrain_46;
NullCheck(L_1);
bool L_2;
L_2 = FilmGrain_IsActive_m9251CA64E6E5E1FB8609260F85CEB07BA04B4BA9(L_1, NULL);
if (!L_2)
{
goto IL_003e;
}
}
{
// material.EnableKeyword(ShaderKeywordStrings.FilmGrain);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_3 = ___1_material;
NullCheck(L_3);
Material_EnableKeyword_mE8523EF6CF694284DF976D47ADEDE9363A1174AC(L_3, _stringLiteral7C8A9CDCED86A60FD0F851FA85CC97B1294E90E3, NULL);
// PostProcessUtils.ConfigureFilmGrain(
// m_Data,
// m_FilmGrain,
// cameraData.pixelWidth, cameraData.pixelHeight,
// material
// );
PostProcessData_t106B5638205D5CBAF18F2573047F2DC23BDB2F05* L_4 = __this->___m_Data_35;
FilmGrain_t87D5F559E2E345EE7BD347456D99BC8E232A5172* L_5 = __this->___m_FilmGrain_46;
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_6 = ___0_cameraData;
int32_t L_7 = L_6->___pixelWidth_7;
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_8 = ___0_cameraData;
int32_t L_9 = L_8->___pixelHeight_8;
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_10 = ___1_material;
PostProcessUtils_ConfigureFilmGrain_m9AFEDA4B679AB1D1D47F8EC440BADA369715A85B(L_4, L_5, L_7, L_9, L_10, NULL);
}
IL_003e:
{
// }
return;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::SetupDithering(UnityEngine.Rendering.Universal.CameraData&,UnityEngine.Material)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass_SetupDithering_m229F0AADDAB308E22BF57F2946D2B4F316A95306 (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* ___0_cameraData, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___1_material, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralC63BF584EC84B09C83B2FA44AAC177A1275D05FB);
s_Il2CppMethodInitialized = true;
}
{
// if (!m_HasFinalPass && cameraData.isDitheringEnabled)
bool L_0 = __this->___m_HasFinalPass_60;
if (L_0)
{
goto IL_003f;
}
}
{
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_1 = ___0_cameraData;
bool L_2 = L_1->___isDitheringEnabled_32;
if (!L_2)
{
goto IL_003f;
}
}
{
// material.EnableKeyword(ShaderKeywordStrings.Dithering);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_3 = ___1_material;
NullCheck(L_3);
Material_EnableKeyword_mE8523EF6CF694284DF976D47ADEDE9363A1174AC(L_3, _stringLiteralC63BF584EC84B09C83B2FA44AAC177A1275D05FB, NULL);
// m_DitheringTextureIndex = PostProcessUtils.ConfigureDithering(
// m_Data,
// m_DitheringTextureIndex,
// cameraData.pixelWidth, cameraData.pixelHeight,
// material
// );
PostProcessData_t106B5638205D5CBAF18F2573047F2DC23BDB2F05* L_4 = __this->___m_Data_35;
int32_t L_5 = __this->___m_DitheringTextureIndex_53;
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_6 = ___0_cameraData;
int32_t L_7 = L_6->___pixelWidth_7;
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_8 = ___0_cameraData;
int32_t L_9 = L_8->___pixelHeight_8;
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_10 = ___1_material;
int32_t L_11;
L_11 = PostProcessUtils_ConfigureDithering_m4EDD6C3D556383E75451522FF1E51E3B47DACD9C(L_4, L_5, L_7, L_9, L_10, NULL);
__this->___m_DitheringTextureIndex_53 = L_11;
}
IL_003f:
{
// }
return;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::RenderFinalPass(UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass_RenderFinalPass_mF69E5F1F2DC1DA64F0467D0DF45E75A80E13171F (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___0_cmd, RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* ___1_renderingData, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&UniversalRenderPipeline_t54B4737DC500C08628C5BE283D8C583C14DED98F_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral09BA8A94B4C513A414C7DD6658D274799E89F6A4);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral30207A616BADD6D85FBCA565477F79E7A09D8F2E);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral5B8F50B4BD809534C2FD79953BC26C6C0D47DEC1);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral6DC777D8F03362B6114BDDEE249B846C5B687B89);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralD9A8D96F1EA9A30DB19C64B14AEE2EC05AC166E7);
s_Il2CppMethodInitialized = true;
}
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* V_0 = NULL;
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* V_1 = NULL;
int32_t V_2 = 0;
bool V_3 = false;
bool V_4 = false;
bool V_5 = false;
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 V_6;
memset((&V_6), 0, sizeof(V_6));
bool V_7 = false;
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 V_8;
memset((&V_8), 0, sizeof(V_8));
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B V_9;
memset((&V_9), 0, sizeof(V_9));
int32_t V_10 = 0;
int32_t V_11 = 0;
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 V_12;
memset((&V_12), 0, sizeof(V_12));
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 V_13;
memset((&V_13), 0, sizeof(V_13));
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 V_14;
memset((&V_14), 0, sizeof(V_14));
float V_15 = 0.0f;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B V_16;
memset((&V_16), 0, sizeof(V_16));
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 V_17;
memset((&V_17), 0, sizeof(V_17));
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B V_18;
memset((&V_18), 0, sizeof(V_18));
int32_t G_B9_0 = 0;
int32_t G_B13_0 = 0;
float G_B28_0 = 0.0f;
int32_t G_B37_0 = 0;
int32_t G_B40_0 = 0;
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 G_B43_0;
memset((&G_B43_0), 0, sizeof(G_B43_0));
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B G_B47_0;
memset((&G_B47_0), 0, sizeof(G_B47_0));
{
// ref var cameraData = ref renderingData.cameraData;
RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_0 = ___1_renderingData;
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_1 = (&L_0->___cameraData_1);
V_0 = L_1;
// var material = m_Materials.finalPass;
MaterialLibrary_t26A52613184B7F43DFA5C0A540947385EFA6E4ED* L_2 = __this->___m_Materials_34;
NullCheck(L_2);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_3 = L_2->___finalPass_10;
V_1 = L_3;
// material.shaderKeywords = null;
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_4 = V_1;
NullCheck(L_4);
Material_set_shaderKeywords_mD650CF82B2DBB75F001E373E2E1ACA30876F3AB8(L_4, (StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248*)NULL, NULL);
// PostProcessUtils.SetSourceSize(cmd, cameraData.cameraTargetDescriptor);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_5 = ___0_cmd;
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_6 = V_0;
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_7 = L_6->___cameraTargetDescriptor_5;
PostProcessUtils_SetSourceSize_m5EF5F2F3FE68CFDEFF201F07CBD403BBD96F0E35(L_5, L_7, NULL);
// SetupGrain(cameraData, material);
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_8 = V_0;
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_9 = V_1;
PostProcessPass_SetupGrain_m949060E3A47FD58C37EC07BF3D0E15258FA05B57(__this, L_8, L_9, NULL);
// SetupDithering(cameraData, material);
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_10 = V_0;
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_11 = V_1;
PostProcessPass_SetupDithering_m229F0AADDAB308E22BF57F2946D2B4F316A95306(__this, L_10, L_11, NULL);
// if (RequireSRGBConversionBlitToBackBuffer(cameraData))
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_12 = V_0;
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E L_13 = (*(CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E*)L_12);
bool L_14;
L_14 = PostProcessPass_RequireSRGBConversionBlitToBackBuffer_mFFF0A97570D59F4A86CD4C20FC6C188E022F75D7(__this, L_13, NULL);
if (!L_14)
{
goto IL_004f;
}
}
{
// material.EnableKeyword(ShaderKeywordStrings.LinearToSRGBConversion);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_15 = V_1;
NullCheck(L_15);
Material_EnableKeyword_mE8523EF6CF694284DF976D47ADEDE9363A1174AC(L_15, _stringLiteralD9A8D96F1EA9A30DB19C64B14AEE2EC05AC166E7, NULL);
}
IL_004f:
{
// if (!m_UseSwapBuffer)
bool L_16 = __this->___m_UseSwapBuffer_65;
if (L_16)
{
goto IL_006a;
}
}
{
// cmd.SetGlobalTexture(ShaderPropertyId.sourceTex, m_Source);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_17 = ___0_cmd;
il2cpp_codegen_runtime_class_init_inline(ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_il2cpp_TypeInfo_var);
int32_t L_18 = ((ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_StaticFields*)il2cpp_codegen_static_fields_for(ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_il2cpp_TypeInfo_var))->___sourceTex_34;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_19 = __this->___m_Source_26;
NullCheck(L_17);
CommandBuffer_SetGlobalTexture_m65E012CB3C35EA43533CB4FF4C6F6498FDE229CD(L_17, L_18, L_19, NULL);
goto IL_0094;
}
IL_006a:
{
// else if (m_Source == cameraData.renderer.GetCameraColorFrontBuffer(cmd))
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_20 = __this->___m_Source_26;
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_21 = V_0;
ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* L_22 = L_21->___renderer_35;
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_23 = ___0_cmd;
NullCheck(L_22);
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_24;
L_24 = VirtualFuncInvoker1< RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* >::Invoke(6 /* UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.Universal.ScriptableRenderer::GetCameraColorFrontBuffer(UnityEngine.Rendering.CommandBuffer) */, L_22, L_23);
bool L_25;
L_25 = RenderTargetIdentifier_op_Equality_mD9FD6667F4C385F2379E9DEAAA8F91B7A1D50A1F(L_20, L_24, NULL);
if (!L_25)
{
goto IL_0094;
}
}
{
// m_Source = cameraData.renderer.cameraColorTarget;
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_26 = V_0;
ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* L_27 = L_26->___renderer_35;
NullCheck(L_27);
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_28;
L_28 = ScriptableRenderer_get_cameraColorTarget_mC2C0353A178726FC82413A458A34496280AFB4D4(L_27, NULL);
__this->___m_Source_26 = L_28;
}
IL_0094:
{
// cmd.SetGlobalTexture(ShaderPropertyId.sourceTex, m_Source);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_29 = ___0_cmd;
il2cpp_codegen_runtime_class_init_inline(ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_il2cpp_TypeInfo_var);
int32_t L_30 = ((ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_StaticFields*)il2cpp_codegen_static_fields_for(ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_il2cpp_TypeInfo_var))->___sourceTex_34;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_31 = __this->___m_Source_26;
NullCheck(L_29);
CommandBuffer_SetGlobalTexture_m65E012CB3C35EA43533CB4FF4C6F6498FDE229CD(L_29, L_30, L_31, NULL);
// var colorLoadAction = cameraData.isDefaultViewport ? RenderBufferLoadAction.DontCare : RenderBufferLoadAction.Load;
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_32 = V_0;
bool L_33 = L_32->___isDefaultViewport_17;
if (L_33)
{
goto IL_00b0;
}
}
{
G_B9_0 = 0;
goto IL_00b1;
}
IL_00b0:
{
G_B9_0 = 2;
}
IL_00b1:
{
V_2 = G_B9_0;
// bool isScalingSetupUsed = false;
V_3 = (bool)0;
// bool isUpscaledTextureUsed = false;
V_4 = (bool)0;
// bool isFxaaEnabled = (cameraData.antialiasing == AntialiasingMode.FastApproximateAntialiasing);
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_34 = V_0;
int32_t L_35 = L_34->___antialiasing_33;
V_5 = (bool)((((int32_t)L_35) == ((int32_t)1))? 1 : 0);
// if (cameraData.imageScalingMode != ImageScalingMode.None)
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_36 = V_0;
int32_t L_37 = L_36->___imageScalingMode_11;
if (!L_37)
{
goto IL_02f0;
}
}
{
// bool isFsrEnabled = ((cameraData.imageScalingMode == ImageScalingMode.Upscaling) && (cameraData.upscalingFilter == ImageUpscalingFilter.FSR));
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_38 = V_0;
int32_t L_39 = L_38->___imageScalingMode_11;
if ((!(((uint32_t)L_39) == ((uint32_t)1))))
{
goto IL_00e1;
}
}
{
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_40 = V_0;
int32_t L_41 = L_40->___upscalingFilter_12;
G_B13_0 = ((((int32_t)L_41) == ((int32_t)2))? 1 : 0);
goto IL_00e2;
}
IL_00e1:
{
G_B13_0 = 0;
}
IL_00e2:
{
V_7 = (bool)G_B13_0;
// bool isSetupRequired = (isFxaaEnabled || isFsrEnabled);
bool L_42 = V_5;
bool L_43 = V_7;
// var tempRtDesc = cameraData.cameraTargetDescriptor;
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_44 = V_0;
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_45 = L_44->___cameraTargetDescriptor_5;
V_8 = L_45;
// tempRtDesc.msaaSamples = 1;
RenderTextureDescriptor_set_msaaSamples_m6910E09489372746391B14FBAF59A7237539D6C4_inline((&V_8), 1, NULL);
// tempRtDesc.depthBufferBits = 0;
RenderTextureDescriptor_set_depthBufferBits_mA3710C0D6E485BA6465B328CD8B1954F0E4C5819((&V_8), 0, NULL);
// tempRtDesc.graphicsFormat = UniversalRenderPipeline.MakeUnormRenderTextureGraphicsFormat();
il2cpp_codegen_runtime_class_init_inline(UniversalRenderPipeline_t54B4737DC500C08628C5BE283D8C583C14DED98F_il2cpp_TypeInfo_var);
int32_t L_46;
L_46 = UniversalRenderPipeline_MakeUnormRenderTextureGraphicsFormat_m5A892392C145D69986270554E3E8B281E18168A8(NULL);
RenderTextureDescriptor_set_graphicsFormat_m037DA25F9A8B956D830C7B7E5C6E258DC1133A13((&V_8), L_46, NULL);
// m_Materials.scalingSetup.shaderKeywords = null;
MaterialLibrary_t26A52613184B7F43DFA5C0A540947385EFA6E4ED* L_47 = __this->___m_Materials_34;
NullCheck(L_47);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_48 = L_47->___scalingSetup_7;
NullCheck(L_48);
Material_set_shaderKeywords_mD650CF82B2DBB75F001E373E2E1ACA30876F3AB8(L_48, (StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248*)NULL, NULL);
// var sourceRtId = m_Source;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_49 = __this->___m_Source_26;
V_9 = L_49;
// if (isSetupRequired)
if (!((int32_t)((int32_t)L_42|(int32_t)L_43)))
{
goto IL_01b1;
}
}
{
// if (isFxaaEnabled)
bool L_50 = V_5;
if (!L_50)
{
goto IL_0144;
}
}
{
// m_Materials.scalingSetup.EnableKeyword(ShaderKeywordStrings.Fxaa);
MaterialLibrary_t26A52613184B7F43DFA5C0A540947385EFA6E4ED* L_51 = __this->___m_Materials_34;
NullCheck(L_51);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_52 = L_51->___scalingSetup_7;
NullCheck(L_52);
Material_EnableKeyword_mE8523EF6CF694284DF976D47ADEDE9363A1174AC(L_52, _stringLiteral6DC777D8F03362B6114BDDEE249B846C5B687B89, NULL);
}
IL_0144:
{
// if (isFsrEnabled)
bool L_53 = V_7;
if (!L_53)
{
goto IL_015d;
}
}
{
// m_Materials.scalingSetup.EnableKeyword(ShaderKeywordStrings.Gamma20);
MaterialLibrary_t26A52613184B7F43DFA5C0A540947385EFA6E4ED* L_54 = __this->___m_Materials_34;
NullCheck(L_54);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_55 = L_54->___scalingSetup_7;
NullCheck(L_55);
Material_EnableKeyword_mE8523EF6CF694284DF976D47ADEDE9363A1174AC(L_55, _stringLiteral5B8F50B4BD809534C2FD79953BC26C6C0D47DEC1, NULL);
}
IL_015d:
{
// cmd.GetTemporaryRT(ShaderConstants._ScalingSetupTexture, tempRtDesc, FilterMode.Point);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_56 = ___0_cmd;
il2cpp_codegen_runtime_class_init_inline(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var);
int32_t L_57 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____ScalingSetupTexture_47;
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_58 = V_8;
NullCheck(L_56);
CommandBuffer_GetTemporaryRT_m98BCBFF670DDD3AC8657664F8252A9DF64D49FA5(L_56, L_57, L_58, 0, NULL);
// isScalingSetupUsed = true;
V_3 = (bool)1;
// Blit(cmd, m_Source, ShaderConstants._ScalingSetupTexture, m_Materials.scalingSetup);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_59 = ___0_cmd;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_60 = __this->___m_Source_26;
int32_t L_61 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____ScalingSetupTexture_47;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_62;
L_62 = RenderTargetIdentifier_op_Implicit_m5D9E7FF7B325608E3C4A37BBB52FE728361E7324(L_61, NULL);
MaterialLibrary_t26A52613184B7F43DFA5C0A540947385EFA6E4ED* L_63 = __this->___m_Materials_34;
NullCheck(L_63);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_64 = L_63->___scalingSetup_7;
PostProcessPass_Blit_m4E34398E35D875F840D16FC98E21F409415FB939(__this, L_59, L_60, L_62, L_64, 0, NULL);
// cmd.SetGlobalTexture(ShaderPropertyId.sourceTex, ShaderConstants._ScalingSetupTexture);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_65 = ___0_cmd;
il2cpp_codegen_runtime_class_init_inline(ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_il2cpp_TypeInfo_var);
int32_t L_66 = ((ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_StaticFields*)il2cpp_codegen_static_fields_for(ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_il2cpp_TypeInfo_var))->___sourceTex_34;
int32_t L_67 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____ScalingSetupTexture_47;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_68;
L_68 = RenderTargetIdentifier_op_Implicit_m5D9E7FF7B325608E3C4A37BBB52FE728361E7324(L_67, NULL);
NullCheck(L_65);
CommandBuffer_SetGlobalTexture_m65E012CB3C35EA43533CB4FF4C6F6498FDE229CD(L_65, L_66, L_68, NULL);
// sourceRtId = ShaderConstants._ScalingSetupTexture;
int32_t L_69 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____ScalingSetupTexture_47;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_70;
L_70 = RenderTargetIdentifier_op_Implicit_m5D9E7FF7B325608E3C4A37BBB52FE728361E7324(L_69, NULL);
V_9 = L_70;
}
IL_01b1:
{
// switch (cameraData.imageScalingMode)
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_71 = V_0;
int32_t L_72 = L_71->___imageScalingMode_11;
V_10 = L_72;
int32_t L_73 = V_10;
if ((((int32_t)L_73) == ((int32_t)1)))
{
goto IL_01cb;
}
}
{
int32_t L_74 = V_10;
if ((((int32_t)L_74) == ((int32_t)2)))
{
goto IL_02ff;
}
}
{
goto IL_02ff;
}
IL_01cb:
{
// switch (cameraData.upscalingFilter)
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_75 = V_0;
int32_t L_76 = L_75->___upscalingFilter_12;
V_11 = L_76;
int32_t L_77 = V_11;
switch (L_77)
{
case 0:
{
goto IL_02ff;
}
case 1:
{
goto IL_01eb;
}
case 2:
{
goto IL_01fb;
}
}
}
{
goto IL_02ff;
}
IL_01eb:
{
// material.EnableKeyword(ShaderKeywordStrings.PointSampling);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_78 = V_1;
NullCheck(L_78);
Material_EnableKeyword_mE8523EF6CF694284DF976D47ADEDE9363A1174AC(L_78, _stringLiteral30207A616BADD6D85FBCA565477F79E7A09D8F2E, NULL);
// break;
goto IL_02ff;
}
IL_01fb:
{
// m_Materials.easu.shaderKeywords = null;
MaterialLibrary_t26A52613184B7F43DFA5C0A540947385EFA6E4ED* L_79 = __this->___m_Materials_34;
NullCheck(L_79);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_80 = L_79->___easu_8;
NullCheck(L_80);
Material_set_shaderKeywords_mD650CF82B2DBB75F001E373E2E1ACA30876F3AB8(L_80, (StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248*)NULL, NULL);
// var upscaleRtDesc = tempRtDesc;
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_81 = V_8;
V_12 = L_81;
// upscaleRtDesc.width = cameraData.pixelWidth;
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_82 = V_0;
int32_t L_83 = L_82->___pixelWidth_7;
RenderTextureDescriptor_set_width_m3B2494007BFE3AD4D14403407C9B24F5045E7E10_inline((&V_12), L_83, NULL);
// upscaleRtDesc.height = cameraData.pixelHeight;
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_84 = V_0;
int32_t L_85 = L_84->___pixelHeight_8;
RenderTextureDescriptor_set_height_m1FE41111472DAA9B5E80FFAF3445004D72A3CFA5_inline((&V_12), L_85, NULL);
// cmd.GetTemporaryRT(ShaderConstants._UpscaledTexture, upscaleRtDesc, FilterMode.Point);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_86 = ___0_cmd;
il2cpp_codegen_runtime_class_init_inline(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var);
int32_t L_87 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____UpscaledTexture_48;
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_88 = V_12;
NullCheck(L_86);
CommandBuffer_GetTemporaryRT_m98BCBFF670DDD3AC8657664F8252A9DF64D49FA5(L_86, L_87, L_88, 0, NULL);
// isUpscaledTextureUsed = true;
V_4 = (bool)1;
// var fsrInputSize = new Vector2(cameraData.cameraTargetDescriptor.width, cameraData.cameraTargetDescriptor.height);
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_89 = V_0;
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* L_90 = (&L_89->___cameraTargetDescriptor_5);
int32_t L_91;
L_91 = RenderTextureDescriptor_get_width_mB159E4EB08B23B19CCCFADB465864361FB840BFF_inline(L_90, NULL);
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_92 = V_0;
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* L_93 = (&L_92->___cameraTargetDescriptor_5);
int32_t L_94;
L_94 = RenderTextureDescriptor_get_height_m1006F9AA45029715C552C8A8C2F102F63D3A91EC_inline(L_93, NULL);
Vector2__ctor_m9525B79969AFFE3254B303A40997A56DEEB6F548_inline((&V_13), ((float)L_91), ((float)L_94), NULL);
// var fsrOutputSize = new Vector2(cameraData.pixelWidth, cameraData.pixelHeight);
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_95 = V_0;
int32_t L_96 = L_95->___pixelWidth_7;
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_97 = V_0;
int32_t L_98 = L_97->___pixelHeight_8;
Vector2__ctor_m9525B79969AFFE3254B303A40997A56DEEB6F548_inline((&V_14), ((float)L_96), ((float)L_98), NULL);
// FSRUtils.SetEasuConstants(cmd, fsrInputSize, fsrInputSize, fsrOutputSize);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_99 = ___0_cmd;
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_100 = V_13;
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_101 = V_13;
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_102 = V_14;
FSRUtils_SetEasuConstants_m4373BF3971B6566F0268321809B267DDE1480BAD(L_99, L_100, L_101, L_102, NULL);
// Blit(cmd, sourceRtId, ShaderConstants._UpscaledTexture, m_Materials.easu);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_103 = ___0_cmd;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_104 = V_9;
int32_t L_105 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____UpscaledTexture_48;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_106;
L_106 = RenderTargetIdentifier_op_Implicit_m5D9E7FF7B325608E3C4A37BBB52FE728361E7324(L_105, NULL);
MaterialLibrary_t26A52613184B7F43DFA5C0A540947385EFA6E4ED* L_107 = __this->___m_Materials_34;
NullCheck(L_107);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_108 = L_107->___easu_8;
PostProcessPass_Blit_m4E34398E35D875F840D16FC98E21F409415FB939(__this, L_103, L_104, L_106, L_108, 0, NULL);
// float sharpness = cameraData.fsrOverrideSharpness ? cameraData.fsrSharpness : FSRUtils.kDefaultSharpnessLinear;
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_109 = V_0;
bool L_110 = L_109->___fsrOverrideSharpness_13;
if (L_110)
{
goto IL_02a9;
}
}
{
G_B28_0 = (0.920000017f);
goto IL_02af;
}
IL_02a9:
{
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_111 = V_0;
float L_112 = L_111->___fsrSharpness_14;
G_B28_0 = L_112;
}
IL_02af:
{
V_15 = G_B28_0;
// if (cameraData.fsrSharpness > 0.0f)
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_113 = V_0;
float L_114 = L_113->___fsrSharpness_14;
if ((!(((float)L_114) > ((float)(0.0f)))))
{
goto IL_02d1;
}
}
{
// material.EnableKeyword(ShaderKeywordStrings.Rcas);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_115 = V_1;
NullCheck(L_115);
Material_EnableKeyword_mE8523EF6CF694284DF976D47ADEDE9363A1174AC(L_115, _stringLiteral09BA8A94B4C513A414C7DD6658D274799E89F6A4, NULL);
// FSRUtils.SetRcasConstantsLinear(cmd, sharpness);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_116 = ___0_cmd;
float L_117 = V_15;
FSRUtils_SetRcasConstantsLinear_m066B411BECFFD2D8267F0A03A695D0CA49657254(L_116, L_117, NULL);
}
IL_02d1:
{
// cmd.SetGlobalTexture(ShaderPropertyId.sourceTex, ShaderConstants._UpscaledTexture);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_118 = ___0_cmd;
il2cpp_codegen_runtime_class_init_inline(ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_il2cpp_TypeInfo_var);
int32_t L_119 = ((ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_StaticFields*)il2cpp_codegen_static_fields_for(ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_il2cpp_TypeInfo_var))->___sourceTex_34;
il2cpp_codegen_runtime_class_init_inline(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var);
int32_t L_120 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____UpscaledTexture_48;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_121;
L_121 = RenderTargetIdentifier_op_Implicit_m5D9E7FF7B325608E3C4A37BBB52FE728361E7324(L_120, NULL);
NullCheck(L_118);
CommandBuffer_SetGlobalTexture_m65E012CB3C35EA43533CB4FF4C6F6498FDE229CD(L_118, L_119, L_121, NULL);
// PostProcessUtils.SetSourceSize(cmd, upscaleRtDesc);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_122 = ___0_cmd;
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_123 = V_12;
PostProcessUtils_SetSourceSize_m5EF5F2F3FE68CFDEFF201F07CBD403BBD96F0E35(L_122, L_123, NULL);
// break;
goto IL_02ff;
}
IL_02f0:
{
// else if (isFxaaEnabled)
bool L_124 = V_5;
if (!L_124)
{
goto IL_02ff;
}
}
{
// material.EnableKeyword(ShaderKeywordStrings.Fxaa);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_125 = V_1;
NullCheck(L_125);
Material_EnableKeyword_mE8523EF6CF694284DF976D47ADEDE9363A1174AC(L_125, _stringLiteral6DC777D8F03362B6114BDDEE249B846C5B687B89, NULL);
}
IL_02ff:
{
// RenderTargetHandle cameraTargetHandle = RenderTargetHandle.GetCameraTarget(cameraData.xr);
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_126 = V_0;
XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* L_127 = L_126->___xr_24;
il2cpp_codegen_runtime_class_init_inline(RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var);
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_128;
L_128 = RenderTargetHandle_GetCameraTarget_m17B0FD1FDCDF25B4624C79062A607632530334A8(L_127, NULL);
V_6 = L_128;
// if (cameraData.xr.enabled)
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_129 = V_0;
XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* L_130 = L_129->___xr_24;
NullCheck(L_130);
bool L_131;
L_131 = XRPass_get_enabled_mC2CF12F8D66EB1EE2560B4DD1FB9343D5E598155(L_130, NULL);
if (!L_131)
{
goto IL_03cf;
}
}
{
// RenderTargetIdentifier cameraTarget = cameraTargetHandle.Identifier();
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_132;
L_132 = RenderTargetHandle_Identifier_mE7715B58419BC3E157BDCC906E92605F76BD4FBA((&V_6), NULL);
V_16 = L_132;
// bool isRenderToBackBufferTarget = cameraTarget == cameraData.xr.renderTarget && !cameraData.xr.renderTargetIsRenderTexture;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_133 = V_16;
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_134 = V_0;
XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* L_135 = L_134->___xr_24;
NullCheck(L_135);
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_136;
L_136 = XRPass_get_renderTarget_m595B27BD6972FE1F74FCE71CB29088F159E84B18_inline(L_135, NULL);
bool L_137;
L_137 = RenderTargetIdentifier_op_Equality_mD9FD6667F4C385F2379E9DEAAA8F91B7A1D50A1F(L_133, L_136, NULL);
if (!L_137)
{
goto IL_0349;
}
}
{
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_138 = V_0;
XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* L_139 = L_138->___xr_24;
NullCheck(L_139);
bool L_140;
L_140 = XRPass_get_renderTargetIsRenderTexture_m79E6747B91048C48ED200D3A99B96621D0BFB67A_inline(L_139, NULL);
G_B37_0 = ((((int32_t)L_140) == ((int32_t)0))? 1 : 0);
goto IL_034a;
}
IL_0349:
{
G_B37_0 = 0;
}
IL_034a:
{
// bool yflip = isRenderToBackBufferTarget && SystemInfo.graphicsUVStartsAtTop;
if (!G_B37_0)
{
goto IL_0353;
}
}
{
bool L_141;
L_141 = SystemInfo_get_graphicsUVStartsAtTop_m152BEEFFF20719C9EAB612AD238114BD0B3BFE4B(NULL);
G_B40_0 = ((int32_t)(L_141));
goto IL_0354;
}
IL_0353:
{
G_B40_0 = 0;
}
IL_0354:
{
// Vector4 scaleBias = yflip ? new Vector4(1, -1, 0, 1) : new Vector4(1, 1, 0, 0);
if (G_B40_0)
{
goto IL_0371;
}
}
{
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_142;
memset((&L_142), 0, sizeof(L_142));
Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&L_142), (1.0f), (1.0f), (0.0f), (0.0f), /*hidden argument*/NULL);
G_B43_0 = L_142;
goto IL_038a;
}
IL_0371:
{
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_143;
memset((&L_143), 0, sizeof(L_143));
Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&L_143), (1.0f), (-1.0f), (0.0f), (1.0f), /*hidden argument*/NULL);
G_B43_0 = L_143;
}
IL_038a:
{
V_17 = G_B43_0;
// cmd.SetRenderTarget(new RenderTargetIdentifier(cameraTarget, 0, CubemapFace.Unknown, -1),
// colorLoadAction, RenderBufferStoreAction.Store, RenderBufferLoadAction.DontCare, RenderBufferStoreAction.DontCare);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_144 = ___0_cmd;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_145 = V_16;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_146;
memset((&L_146), 0, sizeof(L_146));
RenderTargetIdentifier__ctor_m79A7348AF351A912E617BF9C8A44A766648C80FB((&L_146), L_145, 0, (-1), (-1), /*hidden argument*/NULL);
int32_t L_147 = V_2;
NullCheck(L_144);
CommandBuffer_SetRenderTarget_m00472C42F4BAE11802652921705D554E158D926C(L_144, L_146, L_147, 0, 2, 3, NULL);
// cmd.SetViewport(cameraData.pixelRect);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_148 = ___0_cmd;
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_149 = V_0;
Rect_tA04E0F8A1830E767F40FB27ECD8D309303571F0D L_150 = L_149->___pixelRect_6;
NullCheck(L_148);
CommandBuffer_SetViewport_m3BCCABB7493369D88DB15EE43C41D9858AE2574D(L_148, L_150, NULL);
// cmd.SetGlobalVector(ShaderPropertyId.scaleBias, scaleBias);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_151 = ___0_cmd;
il2cpp_codegen_runtime_class_init_inline(ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_il2cpp_TypeInfo_var);
int32_t L_152 = ((ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_StaticFields*)il2cpp_codegen_static_fields_for(ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_il2cpp_TypeInfo_var))->___scaleBias_35;
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_153 = V_17;
NullCheck(L_151);
CommandBuffer_SetGlobalVector_mBE497AA5F5C9E71A3F353BA1BDB97D8AC4B75FDA(L_151, L_152, L_153, NULL);
// cmd.DrawProcedural(Matrix4x4.identity, material, 0, MeshTopology.Quads, 4, 1, null);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_154 = ___0_cmd;
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_155;
L_155 = Matrix4x4_get_identity_m6568A73831F3E2D587420D20FF423959D7D8AB56_inline(NULL);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_156 = V_1;
NullCheck(L_154);
CommandBuffer_DrawProcedural_m460EDBBEDA84E4743CA09A2F0EF44A6149C4EBD7(L_154, L_155, L_156, 0, 2, 4, 1, (MaterialPropertyBlock_t2308669579033A857EFE6E4831909F638B27411D*)NULL, NULL);
goto IL_0457;
}
IL_03cf:
{
// RenderTargetIdentifier cameraTarget = (cameraData.targetTexture != null) ? new RenderTargetIdentifier(cameraData.targetTexture) : cameraTargetHandle.Identifier();
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_157 = V_0;
RenderTexture_tBA90C4C3AD9EECCFDDCC632D97C29FAB80D60D27* L_158 = L_157->___targetTexture_4;
il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
bool L_159;
L_159 = Object_op_Inequality_mD0BE578448EAA61948F25C32F8DD55AB1F778602(L_158, (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C*)NULL, NULL);
if (L_159)
{
goto IL_03e6;
}
}
{
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_160;
L_160 = RenderTargetHandle_Identifier_mE7715B58419BC3E157BDCC906E92605F76BD4FBA((&V_6), NULL);
G_B47_0 = L_160;
goto IL_03f1;
}
IL_03e6:
{
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_161 = V_0;
RenderTexture_tBA90C4C3AD9EECCFDDCC632D97C29FAB80D60D27* L_162 = L_161->___targetTexture_4;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_163;
memset((&L_163), 0, sizeof(L_163));
RenderTargetIdentifier__ctor_mD6E20FA134EEBCE40A8B5E64C505DE8A0DC96BDF((&L_163), L_162, /*hidden argument*/NULL);
G_B47_0 = L_163;
}
IL_03f1:
{
V_18 = G_B47_0;
// cmd.SetRenderTarget(cameraTarget, colorLoadAction, RenderBufferStoreAction.Store, RenderBufferLoadAction.DontCare, RenderBufferStoreAction.DontCare);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_164 = ___0_cmd;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_165 = V_18;
int32_t L_166 = V_2;
NullCheck(L_164);
CommandBuffer_SetRenderTarget_m00472C42F4BAE11802652921705D554E158D926C(L_164, L_165, L_166, 0, 2, 3, NULL);
// cmd.SetViewProjectionMatrices(Matrix4x4.identity, Matrix4x4.identity);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_167 = ___0_cmd;
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_168;
L_168 = Matrix4x4_get_identity_m6568A73831F3E2D587420D20FF423959D7D8AB56_inline(NULL);
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_169;
L_169 = Matrix4x4_get_identity_m6568A73831F3E2D587420D20FF423959D7D8AB56_inline(NULL);
NullCheck(L_167);
CommandBuffer_SetViewProjectionMatrices_m50A472F193C13207D81B5EC8FB007F76E36A8C75(L_167, L_168, L_169, NULL);
// cmd.SetViewport(cameraData.pixelRect);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_170 = ___0_cmd;
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_171 = V_0;
Rect_tA04E0F8A1830E767F40FB27ECD8D309303571F0D L_172 = L_171->___pixelRect_6;
NullCheck(L_170);
CommandBuffer_SetViewport_m3BCCABB7493369D88DB15EE43C41D9858AE2574D(L_170, L_172, NULL);
// cmd.DrawMesh(RenderingUtils.fullscreenMesh, Matrix4x4.identity, material);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_173 = ___0_cmd;
il2cpp_codegen_runtime_class_init_inline(RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_il2cpp_TypeInfo_var);
Mesh_t6D9C539763A09BC2B12AEAEF36F6DFFC98AE63D4* L_174;
L_174 = RenderingUtils_get_fullscreenMesh_m6593C7C1C240A56AC8BD7C112DD672EEDE28F34E(NULL);
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_175;
L_175 = Matrix4x4_get_identity_m6568A73831F3E2D587420D20FF423959D7D8AB56_inline(NULL);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_176 = V_1;
NullCheck(L_173);
CommandBuffer_DrawMesh_m45BA88D4388EC7E5CDAABD42CD6CE29A5120042C(L_173, L_174, L_175, L_176, NULL);
// cmd.SetViewProjectionMatrices(cameraData.camera.worldToCameraMatrix, cameraData.camera.projectionMatrix);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_177 = ___0_cmd;
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_178 = V_0;
Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_179 = L_178->___camera_2;
NullCheck(L_179);
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_180;
L_180 = Camera_get_worldToCameraMatrix_m48E324BD76706A316A1701EFC6A3DEC7DFB2FF40(L_179, NULL);
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_181 = V_0;
Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_182 = L_181->___camera_2;
NullCheck(L_182);
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_183;
L_183 = Camera_get_projectionMatrix_m9B943EFDD6418528A055321E14F75F1511DD9B4A(L_182, NULL);
NullCheck(L_177);
CommandBuffer_SetViewProjectionMatrices_m50A472F193C13207D81B5EC8FB007F76E36A8C75(L_177, L_180, L_183, NULL);
// cameraData.renderer.ConfigureCameraTarget(cameraTarget, cameraTarget);
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_184 = V_0;
ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* L_185 = L_184->___renderer_35;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_186 = V_18;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_187 = V_18;
NullCheck(L_185);
ScriptableRenderer_ConfigureCameraTarget_m4067416B1E8D785A5BADBEFB1E73FDA7A6A0D440(L_185, L_186, L_187, NULL);
}
IL_0457:
{
// if (isUpscaledTextureUsed)
bool L_188 = V_4;
if (!L_188)
{
goto IL_0466;
}
}
{
// cmd.ReleaseTemporaryRT(ShaderConstants._UpscaledTexture);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_189 = ___0_cmd;
il2cpp_codegen_runtime_class_init_inline(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var);
int32_t L_190 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____UpscaledTexture_48;
NullCheck(L_189);
CommandBuffer_ReleaseTemporaryRT_m4651A4B373DF432AA44F06A6F20852ED5996CC8E(L_189, L_190, NULL);
}
IL_0466:
{
// if (isScalingSetupUsed)
bool L_191 = V_3;
if (!L_191)
{
goto IL_0474;
}
}
{
// cmd.ReleaseTemporaryRT(ShaderConstants._ScalingSetupTexture);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_192 = ___0_cmd;
il2cpp_codegen_runtime_class_init_inline(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var);
int32_t L_193 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____ScalingSetupTexture_47;
NullCheck(L_192);
CommandBuffer_ReleaseTemporaryRT_m4651A4B373DF432AA44F06A6F20852ED5996CC8E(L_192, L_193, NULL);
}
IL_0474:
{
// }
return;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::.cctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass__cctor_mB308D890BD844B665CCB542C97698B87256087DA (const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral3DB1F1B6C8DBF6236F1F97FF50A52D5C675BBAC2);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral731B552DFA43AAB097DE738D6C929FA08D6461A1);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralB13FC67A490243407C31B667439121EE0D06846D);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralB22B59490C30C06D45315B7E4293DAD5075AFFE0);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralD43BE2E9022947EFE17627374058F5286CB8905B);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralF76755EE87190747F59FEB05E1DBA00FB86D1B6A);
s_Il2CppMethodInitialized = true;
}
{
// private static readonly ProfilingSampler m_ProfilingRenderPostProcessing = new ProfilingSampler(k_RenderPostProcessingTag);
ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* L_0 = (ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE*)il2cpp_codegen_object_new(ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE_il2cpp_TypeInfo_var);
NullCheck(L_0);
ProfilingSampler__ctor_m26500989FCDB07FA33C9A3BB7F215CBD892F5BB7(L_0, _stringLiteralB13FC67A490243407C31B667439121EE0D06846D, NULL);
((PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286_StaticFields*)il2cpp_codegen_static_fields_for(PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286_il2cpp_TypeInfo_var))->___m_ProfilingRenderPostProcessing_32 = L_0;
Il2CppCodeGenWriteBarrier((void**)(&((PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286_StaticFields*)il2cpp_codegen_static_fields_for(PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286_il2cpp_TypeInfo_var))->___m_ProfilingRenderPostProcessing_32), (void*)L_0);
// private static readonly ProfilingSampler m_ProfilingRenderFinalPostProcessing = new ProfilingSampler(k_RenderFinalPostProcessingTag);
ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* L_1 = (ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE*)il2cpp_codegen_object_new(ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE_il2cpp_TypeInfo_var);
NullCheck(L_1);
ProfilingSampler__ctor_m26500989FCDB07FA33C9A3BB7F215CBD892F5BB7(L_1, _stringLiteralD43BE2E9022947EFE17627374058F5286CB8905B, NULL);
((PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286_StaticFields*)il2cpp_codegen_static_fields_for(PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286_il2cpp_TypeInfo_var))->___m_ProfilingRenderFinalPostProcessing_33 = L_1;
Il2CppCodeGenWriteBarrier((void**)(&((PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286_StaticFields*)il2cpp_codegen_static_fields_for(PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286_il2cpp_TypeInfo_var))->___m_ProfilingRenderFinalPostProcessing_33), (void*)L_1);
// static readonly int kShaderPropertyId_ViewProjM = Shader.PropertyToID("_ViewProjM");
int32_t L_2;
L_2 = Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA(_stringLiteralB22B59490C30C06D45315B7E4293DAD5075AFFE0, NULL);
((PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286_StaticFields*)il2cpp_codegen_static_fields_for(PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286_il2cpp_TypeInfo_var))->___kShaderPropertyId_ViewProjM_67 = L_2;
// static readonly int kShaderPropertyId_PrevViewProjM = Shader.PropertyToID("_PrevViewProjM");
int32_t L_3;
L_3 = Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA(_stringLiteral3DB1F1B6C8DBF6236F1F97FF50A52D5C675BBAC2, NULL);
((PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286_StaticFields*)il2cpp_codegen_static_fields_for(PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286_il2cpp_TypeInfo_var))->___kShaderPropertyId_PrevViewProjM_68 = L_3;
// static readonly int kShaderPropertyId_ViewProjMStereo = Shader.PropertyToID("_ViewProjMStereo");
int32_t L_4;
L_4 = Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA(_stringLiteralF76755EE87190747F59FEB05E1DBA00FB86D1B6A, NULL);
((PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286_StaticFields*)il2cpp_codegen_static_fields_for(PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286_il2cpp_TypeInfo_var))->___kShaderPropertyId_ViewProjMStereo_69 = L_4;
// static readonly int kShaderPropertyId_PrevViewProjMStereo = Shader.PropertyToID("_PrevViewProjMStereo");
int32_t L_5;
L_5 = Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA(_stringLiteral731B552DFA43AAB097DE738D6C929FA08D6461A1, NULL);
((PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286_StaticFields*)il2cpp_codegen_static_fields_for(PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286_il2cpp_TypeInfo_var))->___kShaderPropertyId_PrevViewProjMStereo_70 = L_5;
return;
}
}
// UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.Universal.Internal.PostProcessPass::<Render>g__GetSource|57_0(UnityEngine.Rendering.Universal.Internal.PostProcessPass/<>c__DisplayClass57_0&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B PostProcessPass_U3CRenderU3Eg__GetSourceU7C57_0_mFA597B0BC02ACBD32019633F6F664C4E0D95909C (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, U3CU3Ec__DisplayClass57_0_t14854C86CBCFAA709E6B95B3B97C114A7EFC842A* ___0_p, const RuntimeMethod* method)
{
{
// RenderTargetIdentifier GetSource() => source;
U3CU3Ec__DisplayClass57_0_t14854C86CBCFAA709E6B95B3B97C114A7EFC842A* L_0 = ___0_p;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_1 = L_0->___source_0;
return L_1;
}
}
// UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.Universal.Internal.PostProcessPass::<Render>g__GetDestination|57_1(UnityEngine.Rendering.Universal.Internal.PostProcessPass/<>c__DisplayClass57_0&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B PostProcessPass_U3CRenderU3Eg__GetDestinationU7C57_1_mA1F32195AAC6EC299BD669A29BFF3E8AD7867D8E (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, U3CU3Ec__DisplayClass57_0_t14854C86CBCFAA709E6B95B3B97C114A7EFC842A* ___0_p, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
{
// if (m_UseSwapBuffer)
bool L_0 = __this->___m_UseSwapBuffer_65;
if (!L_0)
{
goto IL_000f;
}
}
{
// return destination;
U3CU3Ec__DisplayClass57_0_t14854C86CBCFAA709E6B95B3B97C114A7EFC842A* L_1 = ___0_p;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_2 = L_1->___destination_2;
return L_2;
}
IL_000f:
{
// if (destination == -1)
U3CU3Ec__DisplayClass57_0_t14854C86CBCFAA709E6B95B3B97C114A7EFC842A* L_3 = ___0_p;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_4 = L_3->___destination_2;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_5;
L_5 = RenderTargetIdentifier_op_Implicit_m5D9E7FF7B325608E3C4A37BBB52FE728361E7324((-1), NULL);
bool L_6;
L_6 = RenderTargetIdentifier_op_Equality_mD9FD6667F4C385F2379E9DEAAA8F91B7A1D50A1F(L_4, L_5, NULL);
if (!L_6)
{
goto IL_0052;
}
}
{
// cmd.GetTemporaryRT(ShaderConstants._TempTarget, GetCompatibleDescriptor(), FilterMode.Bilinear);
U3CU3Ec__DisplayClass57_0_t14854C86CBCFAA709E6B95B3B97C114A7EFC842A* L_7 = ___0_p;
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_8 = L_7->___cmd_3;
il2cpp_codegen_runtime_class_init_inline(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var);
int32_t L_9 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____TempTarget_0;
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_10;
L_10 = PostProcessPass_GetCompatibleDescriptor_m22DFDB00C3012A4AADFBC8F5A483E6139BBD42BC(__this, NULL);
NullCheck(L_8);
CommandBuffer_GetTemporaryRT_m98BCBFF670DDD3AC8657664F8252A9DF64D49FA5(L_8, L_9, L_10, 1, NULL);
// destination = ShaderConstants._TempTarget;
U3CU3Ec__DisplayClass57_0_t14854C86CBCFAA709E6B95B3B97C114A7EFC842A* L_11 = ___0_p;
int32_t L_12 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____TempTarget_0;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_13;
L_13 = RenderTargetIdentifier_op_Implicit_m5D9E7FF7B325608E3C4A37BBB52FE728361E7324(L_12, NULL);
L_11->___destination_2 = L_13;
// tempTargetUsed = true;
U3CU3Ec__DisplayClass57_0_t14854C86CBCFAA709E6B95B3B97C114A7EFC842A* L_14 = ___0_p;
L_14->___tempTargetUsed_4 = (bool)1;
goto IL_00a1;
}
IL_0052:
{
// else if (destination == m_Source && m_Descriptor.msaaSamples > 1)
U3CU3Ec__DisplayClass57_0_t14854C86CBCFAA709E6B95B3B97C114A7EFC842A* L_15 = ___0_p;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_16 = L_15->___destination_2;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_17 = __this->___m_Source_26;
bool L_18;
L_18 = RenderTargetIdentifier_op_Equality_mD9FD6667F4C385F2379E9DEAAA8F91B7A1D50A1F(L_16, L_17, NULL);
if (!L_18)
{
goto IL_00a1;
}
}
{
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* L_19 = (&__this->___m_Descriptor_25);
int32_t L_20;
L_20 = RenderTextureDescriptor_get_msaaSamples_mFCC33643AFF2265C8305DCFD79ED8774A1A8FA22_inline(L_19, NULL);
if ((((int32_t)L_20) <= ((int32_t)1)))
{
goto IL_00a1;
}
}
{
// cmd.GetTemporaryRT(ShaderConstants._TempTarget2, GetCompatibleDescriptor(), FilterMode.Bilinear);
U3CU3Ec__DisplayClass57_0_t14854C86CBCFAA709E6B95B3B97C114A7EFC842A* L_21 = ___0_p;
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_22 = L_21->___cmd_3;
il2cpp_codegen_runtime_class_init_inline(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var);
int32_t L_23 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____TempTarget2_1;
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_24;
L_24 = PostProcessPass_GetCompatibleDescriptor_m22DFDB00C3012A4AADFBC8F5A483E6139BBD42BC(__this, NULL);
NullCheck(L_22);
CommandBuffer_GetTemporaryRT_m98BCBFF670DDD3AC8657664F8252A9DF64D49FA5(L_22, L_23, L_24, 1, NULL);
// destination = ShaderConstants._TempTarget2;
U3CU3Ec__DisplayClass57_0_t14854C86CBCFAA709E6B95B3B97C114A7EFC842A* L_25 = ___0_p;
int32_t L_26 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____TempTarget2_1;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_27;
L_27 = RenderTargetIdentifier_op_Implicit_m5D9E7FF7B325608E3C4A37BBB52FE728361E7324(L_26, NULL);
L_25->___destination_2 = L_27;
// tempTarget2Used = true;
U3CU3Ec__DisplayClass57_0_t14854C86CBCFAA709E6B95B3B97C114A7EFC842A* L_28 = ___0_p;
L_28->___tempTarget2Used_5 = (bool)1;
}
IL_00a1:
{
// return destination;
U3CU3Ec__DisplayClass57_0_t14854C86CBCFAA709E6B95B3B97C114A7EFC842A* L_29 = ___0_p;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_30 = L_29->___destination_2;
return L_30;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::<Render>g__Swap|57_2(UnityEngine.Rendering.Universal.ScriptableRenderer&,UnityEngine.Rendering.Universal.Internal.PostProcessPass/<>c__DisplayClass57_0&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass_U3CRenderU3Eg__SwapU7C57_2_mF536BEF90C9C79C1D7AE70F65B3A285B1E0D05D7 (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892** ___0_r, U3CU3Ec__DisplayClass57_0_t14854C86CBCFAA709E6B95B3B97C114A7EFC842A* ___1_p, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&CoreUtils_Swap_TisRenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B_m508232A385900D089D3074EAF45054FF40482540_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&CoreUtils_tEE57AB2B0DAE9561F4954B08800A8F957850B038_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
int32_t V_0 = 0;
{
// --amountOfPassesRemaining;
U3CU3Ec__DisplayClass57_0_t14854C86CBCFAA709E6B95B3B97C114A7EFC842A* L_0 = ___1_p;
int32_t L_1 = L_0->___amountOfPassesRemaining_6;
V_0 = ((int32_t)il2cpp_codegen_subtract(L_1, 1));
U3CU3Ec__DisplayClass57_0_t14854C86CBCFAA709E6B95B3B97C114A7EFC842A* L_2 = ___1_p;
int32_t L_3 = V_0;
L_2->___amountOfPassesRemaining_6 = L_3;
// if (m_UseSwapBuffer)
bool L_4 = __this->___m_UseSwapBuffer_65;
if (!L_4)
{
goto IL_005e;
}
}
{
// if (amountOfPassesRemaining == 0 && !m_HasFinalPass)
U3CU3Ec__DisplayClass57_0_t14854C86CBCFAA709E6B95B3B97C114A7EFC842A* L_5 = ___1_p;
int32_t L_6 = L_5->___amountOfPassesRemaining_6;
if (L_6)
{
goto IL_0030;
}
}
{
bool L_7 = __this->___m_HasFinalPass_60;
if (L_7)
{
goto IL_0030;
}
}
{
// r.EnableSwapBufferMSAA(true);
ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892** L_8 = ___0_r;
ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* L_9 = *((ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892**)L_8);
NullCheck(L_9);
VirtualActionInvoker1< bool >::Invoke(13 /* System.Void UnityEngine.Rendering.Universal.ScriptableRenderer::EnableSwapBufferMSAA(System.Boolean) */, L_9, (bool)1);
}
IL_0030:
{
// r.SwapColorBuffer(cmd);
ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892** L_10 = ___0_r;
ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* L_11 = *((ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892**)L_10);
U3CU3Ec__DisplayClass57_0_t14854C86CBCFAA709E6B95B3B97C114A7EFC842A* L_12 = ___1_p;
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_13 = L_12->___cmd_3;
NullCheck(L_11);
VirtualActionInvoker1< CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* >::Invoke(12 /* System.Void UnityEngine.Rendering.Universal.ScriptableRenderer::SwapColorBuffer(UnityEngine.Rendering.CommandBuffer) */, L_11, L_13);
// source = r.cameraColorTarget;
U3CU3Ec__DisplayClass57_0_t14854C86CBCFAA709E6B95B3B97C114A7EFC842A* L_14 = ___1_p;
ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892** L_15 = ___0_r;
ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* L_16 = *((ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892**)L_15);
NullCheck(L_16);
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_17;
L_17 = ScriptableRenderer_get_cameraColorTarget_mC2C0353A178726FC82413A458A34496280AFB4D4(L_16, NULL);
L_14->___source_0 = L_17;
// destination = r.GetCameraColorFrontBuffer(cmd);
U3CU3Ec__DisplayClass57_0_t14854C86CBCFAA709E6B95B3B97C114A7EFC842A* L_18 = ___1_p;
ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892** L_19 = ___0_r;
ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* L_20 = *((ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892**)L_19);
U3CU3Ec__DisplayClass57_0_t14854C86CBCFAA709E6B95B3B97C114A7EFC842A* L_21 = ___1_p;
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_22 = L_21->___cmd_3;
NullCheck(L_20);
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_23;
L_23 = VirtualFuncInvoker1< RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* >::Invoke(6 /* UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.Universal.ScriptableRenderer::GetCameraColorFrontBuffer(UnityEngine.Rendering.CommandBuffer) */, L_20, L_22);
L_18->___destination_2 = L_23;
return;
}
IL_005e:
{
// CoreUtils.Swap(ref source, ref destination);
U3CU3Ec__DisplayClass57_0_t14854C86CBCFAA709E6B95B3B97C114A7EFC842A* L_24 = ___1_p;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B* L_25 = (&L_24->___source_0);
U3CU3Ec__DisplayClass57_0_t14854C86CBCFAA709E6B95B3B97C114A7EFC842A* L_26 = ___1_p;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B* L_27 = (&L_26->___destination_2);
il2cpp_codegen_runtime_class_init_inline(CoreUtils_tEE57AB2B0DAE9561F4954B08800A8F957850B038_il2cpp_TypeInfo_var);
CoreUtils_Swap_TisRenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B_m508232A385900D089D3074EAF45054FF40482540(L_25, L_27, CoreUtils_Swap_TisRenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B_m508232A385900D089D3074EAF45054FF40482540_RuntimeMethod_var);
// }
return;
}
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int2_tF4AC25F87943DC0B2BB3456B0B919B3B42A9432A math_int2_m0A9A8113022D7954E7DA5BE5436989C2DF01650D_inline (int32_t ___0_x, int32_t ___1_y, const RuntimeMethod* method)
{
{
// public static int2 int2(int x, int y) { return new int2(x, y); }
int32_t L_0 = ___0_x;
int32_t L_1 = ___1_y;
int2_tF4AC25F87943DC0B2BB3456B0B919B3B42A9432A L_2;
memset((&L_2), 0, sizeof(L_2));
int2__ctor_m452D21510717D0961119C89A72BBB8D84DCD49F4_inline((&L_2), L_0, L_1, /*hidden argument*/NULL);
return L_2;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int2_tF4AC25F87943DC0B2BB3456B0B919B3B42A9432A int2_op_Addition_mDC6C2A91C24EE95C695A1F0179AC85A845045D2E_inline (int2_tF4AC25F87943DC0B2BB3456B0B919B3B42A9432A ___0_lhs, int32_t ___1_rhs, const RuntimeMethod* method)
{
{
// public static int2 operator + (int2 lhs, int rhs) { return new int2 (lhs.x + rhs, lhs.y + rhs); }
int2_tF4AC25F87943DC0B2BB3456B0B919B3B42A9432A L_0 = ___0_lhs;
int32_t L_1 = L_0.___x_0;
int32_t L_2 = ___1_rhs;
int2_tF4AC25F87943DC0B2BB3456B0B919B3B42A9432A L_3 = ___0_lhs;
int32_t L_4 = L_3.___y_1;
int32_t L_5 = ___1_rhs;
int2_tF4AC25F87943DC0B2BB3456B0B919B3B42A9432A L_6;
memset((&L_6), 0, sizeof(L_6));
int2__ctor_m452D21510717D0961119C89A72BBB8D84DCD49F4_inline((&L_6), ((int32_t)il2cpp_codegen_add(L_1, L_2)), ((int32_t)il2cpp_codegen_add(L_4, L_5)), /*hidden argument*/NULL);
return L_6;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int2_tF4AC25F87943DC0B2BB3456B0B919B3B42A9432A int2_op_Subtraction_mC938968ABFBC65A87958D0C460911E66345F7AAA_inline (int2_tF4AC25F87943DC0B2BB3456B0B919B3B42A9432A ___0_lhs, int32_t ___1_rhs, const RuntimeMethod* method)
{
{
// public static int2 operator - (int2 lhs, int rhs) { return new int2 (lhs.x - rhs, lhs.y - rhs); }
int2_tF4AC25F87943DC0B2BB3456B0B919B3B42A9432A L_0 = ___0_lhs;
int32_t L_1 = L_0.___x_0;
int32_t L_2 = ___1_rhs;
int2_tF4AC25F87943DC0B2BB3456B0B919B3B42A9432A L_3 = ___0_lhs;
int32_t L_4 = L_3.___y_1;
int32_t L_5 = ___1_rhs;
int2_tF4AC25F87943DC0B2BB3456B0B919B3B42A9432A L_6;
memset((&L_6), 0, sizeof(L_6));
int2__ctor_m452D21510717D0961119C89A72BBB8D84DCD49F4_inline((&L_6), ((int32_t)il2cpp_codegen_subtract(L_1, L_2)), ((int32_t)il2cpp_codegen_subtract(L_4, L_5)), /*hidden argument*/NULL);
return L_6;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int2_tF4AC25F87943DC0B2BB3456B0B919B3B42A9432A int2_op_Division_mE73B8B8DF181E932008B939A87FC6A7CB0547F75_inline (int2_tF4AC25F87943DC0B2BB3456B0B919B3B42A9432A ___0_lhs, int32_t ___1_rhs, const RuntimeMethod* method)
{
{
// public static int2 operator / (int2 lhs, int rhs) { return new int2 (lhs.x / rhs, lhs.y / rhs); }
int2_tF4AC25F87943DC0B2BB3456B0B919B3B42A9432A L_0 = ___0_lhs;
int32_t L_1 = L_0.___x_0;
int32_t L_2 = ___1_rhs;
int2_tF4AC25F87943DC0B2BB3456B0B919B3B42A9432A L_3 = ___0_lhs;
int32_t L_4 = L_3.___y_1;
int32_t L_5 = ___1_rhs;
int2_tF4AC25F87943DC0B2BB3456B0B919B3B42A9432A L_6;
memset((&L_6), 0, sizeof(L_6));
int2__ctor_m452D21510717D0961119C89A72BBB8D84DCD49F4_inline((&L_6), ((int32_t)(L_1/L_2)), ((int32_t)(L_4/L_5)), /*hidden argument*/NULL);
return L_6;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR float math_radians_m0903022269E582AD877B86952497295D642036E8_inline (float ___0_x, const RuntimeMethod* method)
{
{
// public static float radians(float x) { return x * 0.0174532925f; }
float L_0 = ___0_x;
return ((float)il2cpp_codegen_multiply(L_0, (0.0174532924f)));
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR float math_tan_mA71C2BACBC4B74573F38AE433BFE92DD19102ADC_inline (float ___0_x, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Math_tEB65DE7CA8B083C412C969C92981C030865486CE_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
{
// public static float tan(float x) { return (float)System.Math.Tan(x); }
float L_0 = ___0_x;
il2cpp_codegen_runtime_class_init_inline(Math_tEB65DE7CA8B083C412C969C92981C030865486CE_il2cpp_TypeInfo_var);
double L_1;
L_1 = tan(((double)L_0));
return ((float)L_1);
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR float math_sqrt_mEF31DE7BD0179009683C5D7B0C58E6571B30CF4A_inline (float ___0_x, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Math_tEB65DE7CA8B083C412C969C92981C030865486CE_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
{
// public static float sqrt(float x) { return (float)System.Math.Sqrt((float)x); }
float L_0 = ___0_x;
il2cpp_codegen_runtime_class_init_inline(Math_tEB65DE7CA8B083C412C969C92981C030865486CE_il2cpp_TypeInfo_var);
double L_1;
L_1 = sqrt(((double)((float)L_0)));
return ((float)L_1);
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t math_min_m02D43DF516544C279AF660EA4731449C82991849_inline (int32_t ___0_x, int32_t ___1_y, const RuntimeMethod* method)
{
{
// public static int min(int x, int y) { return x < y ? x : y; }
int32_t L_0 = ___0_x;
int32_t L_1 = ___1_y;
if ((((int32_t)L_0) < ((int32_t)L_1)))
{
goto IL_0006;
}
}
{
int32_t L_2 = ___1_y;
return L_2;
}
IL_0006:
{
int32_t L_3 = ___0_x;
return L_3;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int2_tF4AC25F87943DC0B2BB3456B0B919B3B42A9432A int2_op_Multiply_m697115E9E2F0D3836968238502EC9BDA81670398_inline (int32_t ___0_lhs, int2_tF4AC25F87943DC0B2BB3456B0B919B3B42A9432A ___1_rhs, const RuntimeMethod* method)
{
{
// public static int2 operator * (int lhs, int2 rhs) { return new int2 (lhs * rhs.x, lhs * rhs.y); }
int32_t L_0 = ___0_lhs;
int2_tF4AC25F87943DC0B2BB3456B0B919B3B42A9432A L_1 = ___1_rhs;
int32_t L_2 = L_1.___x_0;
int32_t L_3 = ___0_lhs;
int2_tF4AC25F87943DC0B2BB3456B0B919B3B42A9432A L_4 = ___1_rhs;
int32_t L_5 = L_4.___y_1;
int2_tF4AC25F87943DC0B2BB3456B0B919B3B42A9432A L_6;
memset((&L_6), 0, sizeof(L_6));
int2__ctor_m452D21510717D0961119C89A72BBB8D84DCD49F4_inline((&L_6), ((int32_t)il2cpp_codegen_multiply(L_0, L_2)), ((int32_t)il2cpp_codegen_multiply(L_3, L_5)), /*hidden argument*/NULL);
return L_6;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int2_tF4AC25F87943DC0B2BB3456B0B919B3B42A9432A int2_op_Multiply_m9B9F53441CEAC7B04F01386733AB0DE1F28E90B0_inline (int2_tF4AC25F87943DC0B2BB3456B0B919B3B42A9432A ___0_lhs, int32_t ___1_rhs, const RuntimeMethod* method)
{
{
// public static int2 operator * (int2 lhs, int rhs) { return new int2 (lhs.x * rhs, lhs.y * rhs); }
int2_tF4AC25F87943DC0B2BB3456B0B919B3B42A9432A L_0 = ___0_lhs;
int32_t L_1 = L_0.___x_0;
int32_t L_2 = ___1_rhs;
int2_tF4AC25F87943DC0B2BB3456B0B919B3B42A9432A L_3 = ___0_lhs;
int32_t L_4 = L_3.___y_1;
int32_t L_5 = ___1_rhs;
int2_tF4AC25F87943DC0B2BB3456B0B919B3B42A9432A L_6;
memset((&L_6), 0, sizeof(L_6));
int2__ctor_m452D21510717D0961119C89A72BBB8D84DCD49F4_inline((&L_6), ((int32_t)il2cpp_codegen_multiply(L_1, L_2)), ((int32_t)il2cpp_codegen_multiply(L_4, L_5)), /*hidden argument*/NULL);
return L_6;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 Vector3_op_Multiply_m87BA7C578F96C8E49BB07088DAAC4649F83B0353_inline (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_a, float ___1_d, const RuntimeMethod* method)
{
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 V_0;
memset((&V_0), 0, sizeof(V_0));
{
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_0 = ___0_a;
float L_1 = L_0.___x_2;
float L_2 = ___1_d;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_3 = ___0_a;
float L_4 = L_3.___y_3;
float L_5 = ___1_d;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_6 = ___0_a;
float L_7 = L_6.___z_4;
float L_8 = ___1_d;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_9;
memset((&L_9), 0, sizeof(L_9));
Vector3__ctor_m376936E6B999EF1ECBE57D990A386303E2283DE0_inline((&L_9), ((float)il2cpp_codegen_multiply(L_1, L_2)), ((float)il2cpp_codegen_multiply(L_4, L_5)), ((float)il2cpp_codegen_multiply(L_7, L_8)), /*hidden argument*/NULL);
V_0 = L_9;
goto IL_0021;
}
IL_0021:
{
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_10 = V_0;
return L_10;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 Vector3_op_UnaryNegation_m5450829F333BD2A88AF9A592C4EE331661225915_inline (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_a, const RuntimeMethod* method)
{
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 V_0;
memset((&V_0), 0, sizeof(V_0));
{
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_0 = ___0_a;
float L_1 = L_0.___x_2;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_2 = ___0_a;
float L_3 = L_2.___y_3;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_4 = ___0_a;
float L_5 = L_4.___z_4;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_6;
memset((&L_6), 0, sizeof(L_6));
Vector3__ctor_m376936E6B999EF1ECBE57D990A386303E2283DE0_inline((&L_6), ((-L_1)), ((-L_3)), ((-L_5)), /*hidden argument*/NULL);
V_0 = L_6;
goto IL_001e;
}
IL_001e:
{
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_7 = V_0;
return L_7;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 Vector2_op_Division_m57A2DCD71E0CE7420851D705D1951F9238902AAB_inline (Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___0_a, float ___1_d, const RuntimeMethod* method)
{
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 V_0;
memset((&V_0), 0, sizeof(V_0));
{
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_0 = ___0_a;
float L_1 = L_0.___x_0;
float L_2 = ___1_d;
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_3 = ___0_a;
float L_4 = L_3.___y_1;
float L_5 = ___1_d;
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_6;
memset((&L_6), 0, sizeof(L_6));
Vector2__ctor_m9525B79969AFFE3254B303A40997A56DEEB6F548_inline((&L_6), ((float)(L_1/L_2)), ((float)(L_4/L_5)), /*hidden argument*/NULL);
V_0 = L_6;
goto IL_0019;
}
IL_0019:
{
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_7 = V_0;
return L_7;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 Vector4_op_Implicit_mB193CD8DA20DEB9E9F95CFEB5A2B1B9B3B7ECFEB_inline (Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___0_v, const RuntimeMethod* method)
{
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 V_0;
memset((&V_0), 0, sizeof(V_0));
{
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_0 = ___0_v;
float L_1 = L_0.___x_0;
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_2 = ___0_v;
float L_3 = L_2.___y_1;
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_4;
memset((&L_4), 0, sizeof(L_4));
Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&L_4), L_1, L_3, (0.0f), (0.0f), /*hidden argument*/NULL);
V_0 = L_4;
goto IL_001f;
}
IL_001f:
{
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_5 = V_0;
return L_5;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR bool ScriptableRenderer_get_stripAdditionalLightOffVariants_mAE9AFBDA4F4A08090587F1DD1D4C241FB47D7129_inline (ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* __this, const RuntimeMethod* method)
{
{
// internal bool stripAdditionalLightOffVariants { get; set; } = false;
bool L_0 = __this->___U3CstripAdditionalLightOffVariantsU3Ek__BackingField_40;
return L_0;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t UniversalAdditionalLightData_get_lightLayerMask_m6778BBE6666A839D8342BF392EE458A33C79A062_inline (UniversalAdditionalLightData_t64155D8CEDD90D83B10153DF9473AEE7E39EF107* __this, const RuntimeMethod* method)
{
{
// get { return m_LightLayerMask; }
int32_t L_0 = __this->___m_LightLayerMask_14;
return L_0;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR float math_asfloat_m20D259DAAB46464B59BD8BF5678F9D59800F70A9_inline (uint32_t ___0_x, const RuntimeMethod* method)
{
{
// public static float asfloat(uint x) { return asfloat((int)x); }
uint32_t L_0 = ___0_x;
float L_1;
L_1 = math_asfloat_m9FA56DE5C61FCEF3DCD0675252D40DFD9C9B712F_inline(L_0, NULL);
return L_1;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline (Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3* __this, float ___0_x, float ___1_y, float ___2_z, float ___3_w, const RuntimeMethod* method)
{
{
float L_0 = ___0_x;
__this->___x_1 = L_0;
float L_1 = ___1_y;
__this->___y_2 = L_1;
float L_2 = ___2_z;
__this->___z_3 = L_2;
float L_3 = ___3_w;
__this->___w_4 = L_3;
return;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 Vector4_get_zero_m3D61F5FA9483CD9C08977D9D8852FB448B4CE6D1_inline (const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 V_0;
memset((&V_0), 0, sizeof(V_0));
{
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_0 = ((Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3_StaticFields*)il2cpp_codegen_static_fields_for(Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3_il2cpp_TypeInfo_var))->___zeroVector_5;
V_0 = L_0;
goto IL_0009;
}
IL_0009:
{
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_1 = V_0;
return L_1;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t PreviousFrameData_get_lastFrameActive_mA449569F2E7EF8AB912E90A8542D18CA457360B0_inline (PreviousFrameData_t990E8070F97119F296A9A59DE5E700725864C4EF* __this, const RuntimeMethod* method)
{
{
// get => m_LastFrameActive;
int32_t L_0 = __this->___m_LastFrameActive_1;
return L_0;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR bool PreviousFrameData_get_isFirstFrame_mF029B9F2B8D5DD47D84ED0C0D47539BFC2200A8F_inline (PreviousFrameData_t990E8070F97119F296A9A59DE5E700725864C4EF* __this, const RuntimeMethod* method)
{
{
// get => m_IsFirstFrame;
bool L_0 = __this->___m_IsFirstFrame_0;
return L_0;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* PreviousFrameData_get_previousViewProjectionMatrixStereo_m59DDCF88DC7FE565EA8FA5F88C59989B3323826E_inline (PreviousFrameData_t990E8070F97119F296A9A59DE5E700725864C4EF* __this, const RuntimeMethod* method)
{
{
// get => m_PreviousViewProjectionMatrixStereo;
Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* L_0 = __this->___m_PreviousViewProjectionMatrixStereo_5;
return L_0;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void PreviousFrameData_set_isFirstFrame_m5F39498C2EB3CBDA971660D9D0D6C33442D863DD_inline (PreviousFrameData_t990E8070F97119F296A9A59DE5E700725864C4EF* __this, bool ___0_value, const RuntimeMethod* method)
{
{
// set => m_IsFirstFrame = value;
bool L_0 = ___0_value;
__this->___m_IsFirstFrame_0 = L_0;
return;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* PreviousFrameData_get_viewProjectionMatrixStereo_m98130965866DF48C518E31E273A679DDEA46A5C5_inline (PreviousFrameData_t990E8070F97119F296A9A59DE5E700725864C4EF* __this, const RuntimeMethod* method)
{
{
// get => m_ViewProjectionMatrixStereo;
Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* L_0 = __this->___m_ViewProjectionMatrixStereo_4;
return L_0;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 PreviousFrameData_get_viewProjectionMatrix_mECF0F93F29285FEEA0E331BDEE8FA6A4AD2A7644_inline (PreviousFrameData_t990E8070F97119F296A9A59DE5E700725864C4EF* __this, const RuntimeMethod* method)
{
{
// get => m_viewProjectionMatrix;
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_0 = __this->___m_viewProjectionMatrix_2;
return L_0;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void PreviousFrameData_set_previousViewProjectionMatrix_mF0EB6232775DFFCF0CA898D8D04002A2E55252F5_inline (PreviousFrameData_t990E8070F97119F296A9A59DE5E700725864C4EF* __this, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___0_value, const RuntimeMethod* method)
{
{
// set => m_PreviousViewProjectionMatrix = value;
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_0 = ___0_value;
__this->___m_PreviousViewProjectionMatrix_3 = L_0;
return;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void PreviousFrameData_set_viewProjectionMatrix_m91992F05C4F48FDBA125837433B9B2D1E902CD7A_inline (PreviousFrameData_t990E8070F97119F296A9A59DE5E700725864C4EF* __this, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___0_value, const RuntimeMethod* method)
{
{
// set => m_viewProjectionMatrix = value;
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_0 = ___0_value;
__this->___m_viewProjectionMatrix_2 = L_0;
return;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void PreviousFrameData_set_lastFrameActive_m6FE2215CD1FD9FB2C44537959B214C692D7FB541_inline (PreviousFrameData_t990E8070F97119F296A9A59DE5E700725864C4EF* __this, int32_t ___0_value, const RuntimeMethod* method)
{
{
// set => m_LastFrameActive = value;
int32_t L_0 = ___0_value;
__this->___m_LastFrameActive_1 = L_0;
return;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void ScriptableRenderPass_set_profilingSampler_mFD238B85B68DED586BA8C678141BEEAF229FBF2D_inline (ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0* __this, ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* ___0_value, const RuntimeMethod* method)
{
{
// protected internal ProfilingSampler profilingSampler { get; set; }
ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* L_0 = ___0_value;
__this->___U3CprofilingSamplerU3Ek__BackingField_5 = L_0;
Il2CppCodeGenWriteBarrier((void**)(&__this->___U3CprofilingSamplerU3Ek__BackingField_5), (void*)L_0);
return;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void ScriptableRenderPass_set_renderPassEvent_m63FA581FFDE1C69C2E1358BD0B8DB30275334960_inline (ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0* __this, int32_t ___0_value, const RuntimeMethod* method)
{
{
// public RenderPassEvent renderPassEvent { get; set; }
int32_t L_0 = ___0_value;
__this->___U3CrenderPassEventU3Ek__BackingField_0 = L_0;
return;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void ScriptableRenderPass_set_overrideCameraTarget_mC7A5FB7FB9D32C88226E81992DAD058174C99D95_inline (ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0* __this, bool ___0_value, const RuntimeMethod* method)
{
{
// internal bool overrideCameraTarget { get; set; }
bool L_0 = ___0_value;
__this->___U3CoverrideCameraTargetU3Ek__BackingField_6 = L_0;
return;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void ScriptableRenderPass_set_useNativeRenderPass_m1D60C30BB1CF1B4D383FFCABC1F57EA755626895_inline (ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0* __this, bool ___0_value, const RuntimeMethod* method)
{
{
// internal bool useNativeRenderPass { get; set; }
bool L_0 = ___0_value;
__this->___U3CuseNativeRenderPassU3Ek__BackingField_8 = L_0;
return;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8* VolumeManager_get_stack_m5F7B366D1E7FE168EF4CA04A17531D34DD200266_inline (VolumeManager_tC1135CDD73B47230FE58646CB8242E6B324DA621* __this, const RuntimeMethod* method)
{
{
// public VolumeStack stack { get; set; }
VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8* L_0 = __this->___U3CstackU3Ek__BackingField_1;
return L_0;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void RenderTextureDescriptor_set_vrUsage_m994CB3D4B250A70BE005D9FDFD24D868E07A52F0_inline (RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* __this, int32_t ___0_value, const RuntimeMethod* method)
{
{
int32_t L_0 = ___0_value;
__this->___U3CvrUsageU3Ek__BackingField_10 = L_0;
return;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t RenderTargetHandle_get_id_m4D50FDA4A486E05D07A54ABFC04BD96C1CE7D7BE_inline (RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* __this, const RuntimeMethod* method)
{
{
// public int id { set; get; }
int32_t L_0 = __this->___U3CidU3Ek__BackingField_0;
return L_0;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 Color_op_Implicit_m9B3228DAFA8DC57A75DE00CBBF13ED4F1E7B01FF_inline (Color_tD001788D726C3A7F1379BEED0260B9591F440C1F ___0_c, const RuntimeMethod* method)
{
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 V_0;
memset((&V_0), 0, sizeof(V_0));
{
Color_tD001788D726C3A7F1379BEED0260B9591F440C1F L_0 = ___0_c;
float L_1 = L_0.___r_0;
Color_tD001788D726C3A7F1379BEED0260B9591F440C1F L_2 = ___0_c;
float L_3 = L_2.___g_1;
Color_tD001788D726C3A7F1379BEED0260B9591F440C1F L_4 = ___0_c;
float L_5 = L_4.___b_2;
Color_tD001788D726C3A7F1379BEED0260B9591F440C1F L_6 = ___0_c;
float L_7 = L_6.___a_3;
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_8;
memset((&L_8), 0, sizeof(L_8));
Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&L_8), L_1, L_3, L_5, L_7, /*hidden argument*/NULL);
V_0 = L_8;
goto IL_0021;
}
IL_0021:
{
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_9 = V_0;
return L_9;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 Vector4_op_Implicit_m2ECA73F345A7AD84144133E9E51657204002B12D_inline (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_v, const RuntimeMethod* method)
{
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 V_0;
memset((&V_0), 0, sizeof(V_0));
{
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_0 = ___0_v;
float L_1 = L_0.___x_2;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_2 = ___0_v;
float L_3 = L_2.___y_3;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_4 = ___0_v;
float L_5 = L_4.___z_4;
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_6;
memset((&L_6), 0, sizeof(L_6));
Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&L_6), L_1, L_3, L_5, (0.0f), /*hidden argument*/NULL);
V_0 = L_6;
goto IL_0020;
}
IL_0020:
{
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_7 = V_0;
return L_7;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Color_tD001788D726C3A7F1379BEED0260B9591F440C1F Color_get_linear_m76EB88E15DA4E00D615DF33D1CEE51092683117C_inline (Color_tD001788D726C3A7F1379BEED0260B9591F440C1F* __this, const RuntimeMethod* method)
{
Color_tD001788D726C3A7F1379BEED0260B9591F440C1F V_0;
memset((&V_0), 0, sizeof(V_0));
{
float L_0 = __this->___r_0;
float L_1;
L_1 = Mathf_GammaToLinearSpace_mEF9E26BAD322E55448B286ABDCDF4A2CC236547F(L_0, NULL);
float L_2 = __this->___g_1;
float L_3;
L_3 = Mathf_GammaToLinearSpace_mEF9E26BAD322E55448B286ABDCDF4A2CC236547F(L_2, NULL);
float L_4 = __this->___b_2;
float L_5;
L_5 = Mathf_GammaToLinearSpace_mEF9E26BAD322E55448B286ABDCDF4A2CC236547F(L_4, NULL);
float L_6 = __this->___a_3;
Color_tD001788D726C3A7F1379BEED0260B9591F440C1F L_7;
memset((&L_7), 0, sizeof(L_7));
Color__ctor_m3786F0D6E510D9CFA544523A955870BD2A514C8C_inline((&L_7), L_1, L_3, L_5, L_6, /*hidden argument*/NULL);
V_0 = L_7;
goto IL_0030;
}
IL_0030:
{
Color_tD001788D726C3A7F1379BEED0260B9591F440C1F L_8 = V_0;
return L_8;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void CopyColorPass_set_source_mE8EC74A2FDFE3EF2F45FFC22B90A4D310C19EC60_inline (CopyColorPass_t36EEE0428120ED6DF4A8C2CABB2F30CA9C784693* __this, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___0_value, const RuntimeMethod* method)
{
{
// private RenderTargetIdentifier source { get; set; }
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_0 = ___0_value;
__this->___U3CsourceU3Ek__BackingField_29 = L_0;
return;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void CopyColorPass_set_destination_mBEA2B079AED1817A2C6A1E314306E9283ECE1CE1_inline (CopyColorPass_t36EEE0428120ED6DF4A8C2CABB2F30CA9C784693* __this, RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___0_value, const RuntimeMethod* method)
{
{
// private RenderTargetHandle destination { get; set; }
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_0 = ___0_value;
__this->___U3CdestinationU3Ek__BackingField_30 = L_0;
return;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void RenderTextureDescriptor_set_msaaSamples_m6910E09489372746391B14FBAF59A7237539D6C4_inline (RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* __this, int32_t ___0_value, const RuntimeMethod* method)
{
{
int32_t L_0 = ___0_value;
__this->___U3CmsaaSamplesU3Ek__BackingField_2 = L_0;
return;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t RenderTextureDescriptor_get_width_mB159E4EB08B23B19CCCFADB465864361FB840BFF_inline (RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* __this, const RuntimeMethod* method)
{
{
int32_t L_0 = __this->___U3CwidthU3Ek__BackingField_0;
return L_0;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void RenderTextureDescriptor_set_width_m3B2494007BFE3AD4D14403407C9B24F5045E7E10_inline (RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* __this, int32_t ___0_value, const RuntimeMethod* method)
{
{
int32_t L_0 = ___0_value;
__this->___U3CwidthU3Ek__BackingField_0 = L_0;
return;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t RenderTextureDescriptor_get_height_m1006F9AA45029715C552C8A8C2F102F63D3A91EC_inline (RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* __this, const RuntimeMethod* method)
{
{
int32_t L_0 = __this->___U3CheightU3Ek__BackingField_1;
return L_0;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void RenderTextureDescriptor_set_height_m1FE41111472DAA9B5E80FFAF3445004D72A3CFA5_inline (RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* __this, int32_t ___0_value, const RuntimeMethod* method)
{
{
int32_t L_0 = ___0_value;
__this->___U3CheightU3Ek__BackingField_1 = L_0;
return;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 CopyColorPass_get_destination_m467FCDE0082587E7EC9C12DA5B12853759759DD4_inline (CopyColorPass_t36EEE0428120ED6DF4A8C2CABB2F30CA9C784693* __this, const RuntimeMethod* method)
{
{
// private RenderTargetHandle destination { get; set; }
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_0 = __this->___U3CdestinationU3Ek__BackingField_30;
return L_0;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B CopyColorPass_get_source_mDC71D107FB083CF71C8D647D3341FA834B836300_inline (CopyColorPass_t36EEE0428120ED6DF4A8C2CABB2F30CA9C784693* __this, const RuntimeMethod* method)
{
{
// private RenderTargetIdentifier source { get; set; }
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_0 = __this->___U3CsourceU3Ek__BackingField_29;
return L_0;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t ScriptableRenderPass_get_clearFlag_m74FAFCDC3CD75DC4201B398DFD25E028D7D800DB_inline (ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0* __this, const RuntimeMethod* method)
{
{
// get => m_ClearFlag;
int32_t L_0 = __this->___m_ClearFlag_23;
return L_0;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Color_tD001788D726C3A7F1379BEED0260B9591F440C1F ScriptableRenderPass_get_clearColor_mAEC581D756087BF3617FE243D569717FBC2E5DB1_inline (ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0* __this, const RuntimeMethod* method)
{
{
// get => m_ClearColor;
Color_tD001788D726C3A7F1379BEED0260B9591F440C1F L_0 = __this->___m_ClearColor_24;
return L_0;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void CopyDepthPass_set_AllocateRT_m0860CA864FE10E9FB0C8E40A251F9EB01A01383B_inline (CopyDepthPass_t51FCA8600207D9DD0EE15862C514D9F9E3A74D82* __this, bool ___0_value, const RuntimeMethod* method)
{
{
// internal bool AllocateRT { get; set; }
bool L_0 = ___0_value;
__this->___U3CAllocateRTU3Ek__BackingField_27 = L_0;
return;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void CopyDepthPass_set_source_mB0F541C7A605FB3AD1283DD0751FCD514E77C78D_inline (CopyDepthPass_t51FCA8600207D9DD0EE15862C514D9F9E3A74D82* __this, RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___0_value, const RuntimeMethod* method)
{
{
// private RenderTargetHandle source { get; set; }
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_0 = ___0_value;
__this->___U3CsourceU3Ek__BackingField_25 = L_0;
return;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void CopyDepthPass_set_destination_mFDD41EFEEC88E7696BADAAFC61FCDD0A6CD63CE0_inline (CopyDepthPass_t51FCA8600207D9DD0EE15862C514D9F9E3A74D82* __this, RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___0_value, const RuntimeMethod* method)
{
{
// private RenderTargetHandle destination { get; set; }
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_0 = ___0_value;
__this->___U3CdestinationU3Ek__BackingField_26 = L_0;
return;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void CopyDepthPass_set_MssaSamples_m49C16C0DC4F0D1A421F35CD8A63F098C94758E32_inline (CopyDepthPass_t51FCA8600207D9DD0EE15862C514D9F9E3A74D82* __this, int32_t ___0_value, const RuntimeMethod* method)
{
{
// internal int MssaSamples { get; set; }
int32_t L_0 = ___0_value;
__this->___U3CMssaSamplesU3Ek__BackingField_28 = L_0;
return;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR bool CopyDepthPass_get_AllocateRT_mB018EE34E49D8D62D1E74F2D150E6C8AD06D9CA2_inline (CopyDepthPass_t51FCA8600207D9DD0EE15862C514D9F9E3A74D82* __this, const RuntimeMethod* method)
{
{
// internal bool AllocateRT { get; set; }
bool L_0 = __this->___U3CAllocateRTU3Ek__BackingField_27;
return L_0;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 CopyDepthPass_get_destination_mE7B03E9D4D4D546BA8C46DE971F788116F351D2D_inline (CopyDepthPass_t51FCA8600207D9DD0EE15862C514D9F9E3A74D82* __this, const RuntimeMethod* method)
{
{
// private RenderTargetHandle destination { get; set; }
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_0 = __this->___U3CdestinationU3Ek__BackingField_26;
return L_0;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t RenderTextureDescriptor_get_depthStencilFormat_m360929BE5BD10E9C3D8C936AA6B44B1D11C119CB_inline (RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* __this, const RuntimeMethod* method)
{
{
int32_t L_0 = __this->___U3CdepthStencilFormatU3Ek__BackingField_7;
return L_0;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t RenderTextureDescriptor_get_msaaSamples_mFCC33643AFF2265C8305DCFD79ED8774A1A8FA22_inline (RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* __this, const RuntimeMethod* method)
{
{
int32_t L_0 = __this->___U3CmsaaSamplesU3Ek__BackingField_2;
return L_0;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Color_tD001788D726C3A7F1379BEED0260B9591F440C1F Color_get_black_mB50217951591A045844C61E7FF31EEE3FEF16737_inline (const RuntimeMethod* method)
{
Color_tD001788D726C3A7F1379BEED0260B9591F440C1F V_0;
memset((&V_0), 0, sizeof(V_0));
{
Color_tD001788D726C3A7F1379BEED0260B9591F440C1F L_0;
memset((&L_0), 0, sizeof(L_0));
Color__ctor_m3786F0D6E510D9CFA544523A955870BD2A514C8C_inline((&L_0), (0.0f), (0.0f), (0.0f), (1.0f), /*hidden argument*/NULL);
V_0 = L_0;
goto IL_001d;
}
IL_001d:
{
Color_tD001788D726C3A7F1379BEED0260B9591F440C1F L_1 = V_0;
return L_1;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t CopyDepthPass_get_MssaSamples_m8EA5FF140A048BC804213FF866CEA23C10499476_inline (CopyDepthPass_t51FCA8600207D9DD0EE15862C514D9F9E3A74D82* __this, const RuntimeMethod* method)
{
{
// internal int MssaSamples { get; set; }
int32_t L_0 = __this->___U3CMssaSamplesU3Ek__BackingField_28;
return L_0;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 CopyDepthPass_get_source_m6CAE70C1D88C0635F74BFE00BD2E44DAB1F06DEA_inline (CopyDepthPass_t51FCA8600207D9DD0EE15862C514D9F9E3A74D82* __this, const RuntimeMethod* method)
{
{
// private RenderTargetHandle source { get; set; }
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_0 = __this->___U3CsourceU3Ek__BackingField_25;
return L_0;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B XRPass_get_renderTarget_m595B27BD6972FE1F74FCE71CB29088F159E84B18_inline (XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* __this, const RuntimeMethod* method)
{
{
// internal RenderTargetIdentifier renderTarget { get; private set; }
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_0 = __this->___U3CrenderTargetU3Ek__BackingField_5;
return L_0;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR bool XRPass_get_renderTargetIsRenderTexture_m79E6747B91048C48ED200D3A99B96621D0BFB67A_inline (XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* __this, const RuntimeMethod* method)
{
{
// internal bool renderTargetIsRenderTexture { get; private set; }
bool L_0 = __this->___U3CrenderTargetIsRenderTextureU3Ek__BackingField_8;
return L_0;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 Matrix4x4_get_identity_m6568A73831F3E2D587420D20FF423959D7D8AB56_inline (const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 V_0;
memset((&V_0), 0, sizeof(V_0));
{
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_0 = ((Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6_StaticFields*)il2cpp_codegen_static_fields_for(Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6_il2cpp_TypeInfo_var))->___identityMatrix_17;
V_0 = L_0;
goto IL_0009;
}
IL_0009:
{
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_1 = V_0;
return L_1;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR RenderTargetIdentifierU5BU5D_t179798C153B7CE381B41C57863F98CB24023C4CE* DeferredLights_get_GbufferAttachmentIdentifiers_m5BE436B39E9BC733863A5802FFD262B61C1D12B1_inline (DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* __this, const RuntimeMethod* method)
{
{
// internal RenderTargetIdentifier[] GbufferAttachmentIdentifiers { get; set; }
RenderTargetIdentifierU5BU5D_t179798C153B7CE381B41C57863F98CB24023C4CE* L_0 = __this->___U3CGbufferAttachmentIdentifiersU3Ek__BackingField_34;
return L_0;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B DeferredLights_get_DepthAttachmentIdentifier_mF5E64598FB152F32E0F94424FC98F7B3A6AE526F_inline (DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* __this, const RuntimeMethod* method)
{
{
// internal RenderTargetIdentifier DepthAttachmentIdentifier { get; set; }
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_0 = __this->___U3CDepthAttachmentIdentifierU3Ek__BackingField_36;
return L_0;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR bool DeferredLights_get_UseRenderPass_mE57918C4786B0ED58D0AAB8B9E336A40DD83B873_inline (DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* __this, const RuntimeMethod* method)
{
{
// internal bool UseRenderPass { get; set; }
bool L_0 = __this->___U3CUseRenderPassU3Ek__BackingField_17;
return L_0;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR RenderTargetIdentifierU5BU5D_t179798C153B7CE381B41C57863F98CB24023C4CE* DeferredLights_get_DeferredInputAttachments_m2599FB8280D8C2321E8779E8EF490C6D08CDD80C_inline (DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* __this, const RuntimeMethod* method)
{
{
// internal RenderTargetIdentifier[] DeferredInputAttachments { get; set; }
RenderTargetIdentifierU5BU5D_t179798C153B7CE381B41C57863F98CB24023C4CE* L_0 = __this->___U3CDeferredInputAttachmentsU3Ek__BackingField_28;
return L_0;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR BooleanU5BU5D_tD317D27C31DB892BE79FAE3AEBC0B3FFB73DE9B4* DeferredLights_get_DeferredInputIsTransient_m7B4615C180E82E2F2803286DF7B56332EC6A0F8B_inline (DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* __this, const RuntimeMethod* method)
{
{
// internal bool[] DeferredInputIsTransient { get; set; }
BooleanU5BU5D_tD317D27C31DB892BE79FAE3AEBC0B3FFB73DE9B4* L_0 = __this->___U3CDeferredInputIsTransientU3Ek__BackingField_29;
return L_0;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void DepthNormalOnlyPass_set_depthHandle_m487C0B0F8152BB2DF56F59962412BD67261EC0DF_inline (DepthNormalOnlyPass_t50A0679CDE5004EB7043F717FADAB05FA0CA35A6* __this, RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___0_value, const RuntimeMethod* method)
{
{
// private RenderTargetHandle depthHandle { get; set; }
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_0 = ___0_value;
__this->___U3CdepthHandleU3Ek__BackingField_30 = L_0;
return;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void DepthNormalOnlyPass_set_depthDescriptor_m29A50A6749E90FE7F8CEE107CDD8DE542051E518_inline (DepthNormalOnlyPass_t50A0679CDE5004EB7043F717FADAB05FA0CA35A6* __this, RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 ___0_value, const RuntimeMethod* method)
{
{
// internal RenderTextureDescriptor depthDescriptor { get; set; }
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_0 = ___0_value;
__this->___U3CdepthDescriptorU3Ek__BackingField_26 = L_0;
return;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void DepthNormalOnlyPass_set_normalHandle_mD876DFDC1958F939D80392A3FF3A56DB7443FFEF_inline (DepthNormalOnlyPass_t50A0679CDE5004EB7043F717FADAB05FA0CA35A6* __this, RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___0_value, const RuntimeMethod* method)
{
{
// private RenderTargetHandle normalHandle { get; set; }
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_0 = ___0_value;
__this->___U3CnormalHandleU3Ek__BackingField_31 = L_0;
return;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void DepthNormalOnlyPass_set_normalDescriptor_m1DCD21CA9C893F438DF456BF68369CD008F76378_inline (DepthNormalOnlyPass_t50A0679CDE5004EB7043F717FADAB05FA0CA35A6* __this, RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 ___0_value, const RuntimeMethod* method)
{
{
// internal RenderTextureDescriptor normalDescriptor { get; set; }
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_0 = ___0_value;
__this->___U3CnormalDescriptorU3Ek__BackingField_25 = L_0;
return;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void DepthNormalOnlyPass_set_allocateDepth_mB6373B66597EDBA964B14F982257969F6A246B77_inline (DepthNormalOnlyPass_t50A0679CDE5004EB7043F717FADAB05FA0CA35A6* __this, bool ___0_value, const RuntimeMethod* method)
{
{
// internal bool allocateDepth { get; set; } = true;
bool L_0 = ___0_value;
__this->___U3CallocateDepthU3Ek__BackingField_27 = L_0;
return;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void DepthNormalOnlyPass_set_allocateNormal_m4BE8D016AE7B19D28F193988902FB04C6C1303EE_inline (DepthNormalOnlyPass_t50A0679CDE5004EB7043F717FADAB05FA0CA35A6* __this, bool ___0_value, const RuntimeMethod* method)
{
{
// internal bool allocateNormal { get; set; } = true;
bool L_0 = ___0_value;
__this->___U3CallocateNormalU3Ek__BackingField_28 = L_0;
return;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void DepthNormalOnlyPass_set_shaderTagIds_m66D1B5D656FD5F650036FD0641305A632AB88019_inline (DepthNormalOnlyPass_t50A0679CDE5004EB7043F717FADAB05FA0CA35A6* __this, List_1_t4673975A297A80D4D4A65EB5A2BE3B6BD1EED9AF* ___0_value, const RuntimeMethod* method)
{
{
// internal List<ShaderTagId> shaderTagIds { get; set; }
List_1_t4673975A297A80D4D4A65EB5A2BE3B6BD1EED9AF* L_0 = ___0_value;
__this->___U3CshaderTagIdsU3Ek__BackingField_29 = L_0;
Il2CppCodeGenWriteBarrier((void**)(&__this->___U3CshaderTagIdsU3Ek__BackingField_29), (void*)L_0);
return;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR bool DepthNormalOnlyPass_get_allocateNormal_m024CAB048853EE652EE924F109C3D2C03EB5B3A0_inline (DepthNormalOnlyPass_t50A0679CDE5004EB7043F717FADAB05FA0CA35A6* __this, const RuntimeMethod* method)
{
{
// internal bool allocateNormal { get; set; } = true;
bool L_0 = __this->___U3CallocateNormalU3Ek__BackingField_28;
return L_0;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 DepthNormalOnlyPass_get_normalDescriptor_mBF3753C882BF35C6236335119DF42470224D4107_inline (DepthNormalOnlyPass_t50A0679CDE5004EB7043F717FADAB05FA0CA35A6* __this, const RuntimeMethod* method)
{
{
// internal RenderTextureDescriptor normalDescriptor { get; set; }
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_0 = __this->___U3CnormalDescriptorU3Ek__BackingField_25;
return L_0;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR bool ScriptableRenderer_get_useDepthPriming_m5E06E033D2AC8257F13E47CB835E2C5C97D9099F_inline (ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* __this, const RuntimeMethod* method)
{
{
// internal bool useDepthPriming { get; set; } = false;
bool L_0 = __this->___U3CuseDepthPrimingU3Ek__BackingField_38;
return L_0;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 DepthNormalOnlyPass_get_normalHandle_m4C6FDE470EF2B799D036EED6022EA2C75A733CFF_inline (DepthNormalOnlyPass_t50A0679CDE5004EB7043F717FADAB05FA0CA35A6* __this, const RuntimeMethod* method)
{
{
// private RenderTargetHandle normalHandle { get; set; }
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_0 = __this->___U3CnormalHandleU3Ek__BackingField_31;
return L_0;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR bool DepthNormalOnlyPass_get_allocateDepth_mA57DEFEF31E5E55F0A8A6EE9A88B0919AD17A5A0_inline (DepthNormalOnlyPass_t50A0679CDE5004EB7043F717FADAB05FA0CA35A6* __this, const RuntimeMethod* method)
{
{
// internal bool allocateDepth { get; set; } = true;
bool L_0 = __this->___U3CallocateDepthU3Ek__BackingField_27;
return L_0;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 DepthNormalOnlyPass_get_depthHandle_m0A3E68BC4809A768BCB69CF1D4D53A26B284FAFD_inline (DepthNormalOnlyPass_t50A0679CDE5004EB7043F717FADAB05FA0CA35A6* __this, const RuntimeMethod* method)
{
{
// private RenderTargetHandle depthHandle { get; set; }
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_0 = __this->___U3CdepthHandleU3Ek__BackingField_30;
return L_0;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 DepthNormalOnlyPass_get_depthDescriptor_mC0A54765518F78C5AA4D6A52FD2256374412C5A2_inline (DepthNormalOnlyPass_t50A0679CDE5004EB7043F717FADAB05FA0CA35A6* __this, const RuntimeMethod* method)
{
{
// internal RenderTextureDescriptor depthDescriptor { get; set; }
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_0 = __this->___U3CdepthDescriptorU3Ek__BackingField_26;
return L_0;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR List_1_t4673975A297A80D4D4A65EB5A2BE3B6BD1EED9AF* DepthNormalOnlyPass_get_shaderTagIds_m98ADD552C4FB6ABB545BB99D2ECF540580B4F4C3_inline (DepthNormalOnlyPass_t50A0679CDE5004EB7043F717FADAB05FA0CA35A6* __this, const RuntimeMethod* method)
{
{
// internal List<ShaderTagId> shaderTagIds { get; set; }
List_1_t4673975A297A80D4D4A65EB5A2BE3B6BD1EED9AF* L_0 = __this->___U3CshaderTagIdsU3Ek__BackingField_29;
return L_0;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void DepthOnlyPass_set_depthAttachmentHandle_m5DB803B1413AB9CDA9FC62839C1802671B796225_inline (DepthOnlyPass_t93DEDD59D11D5651A2089D49062E3F140FD3475E* __this, RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___0_value, const RuntimeMethod* method)
{
{
// private RenderTargetHandle depthAttachmentHandle { get; set; }
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_0 = ___0_value;
__this->___U3CdepthAttachmentHandleU3Ek__BackingField_26 = L_0;
return;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void DepthOnlyPass_set_descriptor_m94678B6905793B44421EAF04B63D8B710877A58F_inline (DepthOnlyPass_t93DEDD59D11D5651A2089D49062E3F140FD3475E* __this, RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 ___0_value, const RuntimeMethod* method)
{
{
// internal RenderTextureDescriptor descriptor { get; set; }
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_0 = ___0_value;
__this->___U3CdescriptorU3Ek__BackingField_27 = L_0;
return;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void DepthOnlyPass_set_allocateDepth_m207B31E6C6C5105FF5F2E8959D379BF78DDBE4A9_inline (DepthOnlyPass_t93DEDD59D11D5651A2089D49062E3F140FD3475E* __this, bool ___0_value, const RuntimeMethod* method)
{
{
// internal bool allocateDepth { get; set; } = true;
bool L_0 = ___0_value;
__this->___U3CallocateDepthU3Ek__BackingField_28 = L_0;
return;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void DepthOnlyPass_set_shaderTagId_m29F2EC03AF45E8EE2E697ABE18DBE0640ECFBF41_inline (DepthOnlyPass_t93DEDD59D11D5651A2089D49062E3F140FD3475E* __this, ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 ___0_value, const RuntimeMethod* method)
{
{
// internal ShaderTagId shaderTagId { get; set; } = k_ShaderTagId;
ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 L_0 = ___0_value;
__this->___U3CshaderTagIdU3Ek__BackingField_29 = L_0;
return;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR bool DepthOnlyPass_get_allocateDepth_m998795935C623FD4AF9E9D6A5F66BE0DB4C98102_inline (DepthOnlyPass_t93DEDD59D11D5651A2089D49062E3F140FD3475E* __this, const RuntimeMethod* method)
{
{
// internal bool allocateDepth { get; set; } = true;
bool L_0 = __this->___U3CallocateDepthU3Ek__BackingField_28;
return L_0;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 DepthOnlyPass_get_depthAttachmentHandle_m0A0B3EE9DF03D1755ECBDE21AC18738FF73EAB74_inline (DepthOnlyPass_t93DEDD59D11D5651A2089D49062E3F140FD3475E* __this, const RuntimeMethod* method)
{
{
// private RenderTargetHandle depthAttachmentHandle { get; set; }
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_0 = __this->___U3CdepthAttachmentHandleU3Ek__BackingField_26;
return L_0;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 DepthOnlyPass_get_descriptor_m7BFD92496F098E564137B080C8672D34C69A9EEB_inline (DepthOnlyPass_t93DEDD59D11D5651A2089D49062E3F140FD3475E* __this, const RuntimeMethod* method)
{
{
// internal RenderTextureDescriptor descriptor { get; set; }
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_0 = __this->___U3CdescriptorU3Ek__BackingField_27;
return L_0;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 DepthOnlyPass_get_shaderTagId_mD1492DD61508E3BAFF6236E29CB3D6B603FC2358_inline (DepthOnlyPass_t93DEDD59D11D5651A2089D49062E3F140FD3475E* __this, const RuntimeMethod* method)
{
{
// internal ShaderTagId shaderTagId { get; set; } = k_ShaderTagId;
ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 L_0 = __this->___U3CshaderTagIdU3Ek__BackingField_29;
return L_0;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR RenderTargetHandleU5BU5D_t1D2C6654EE06932E97BE9429E59098DEBF2CE233* DeferredLights_get_GbufferAttachments_m949E7DA4CDBA1F7121106D7B5FBCAC28C6115CFD_inline (DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* __this, const RuntimeMethod* method)
{
{
// internal RenderTargetHandle[] GbufferAttachments { get; set; }
RenderTargetHandleU5BU5D_t1D2C6654EE06932E97BE9429E59098DEBF2CE233* L_0 = __this->___U3CGbufferAttachmentsU3Ek__BackingField_27;
return L_0;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR bool DeferredLights_get_HasNormalPrepass_m479C3C279E22B06B0D9C4189F9CD19376A281B3D_inline (DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* __this, const RuntimeMethod* method)
{
{
// internal bool HasNormalPrepass { get; set; }
bool L_0 = __this->___U3CHasNormalPrepassU3Ek__BackingField_19;
return L_0;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR bool DeferredLights_get_HasDepthPrepass_m6AF7DA75C0155BDE17D0EF465C6F25C6CDE07064_inline (DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* __this, const RuntimeMethod* method)
{
{
// internal bool HasDepthPrepass { get; set; }
bool L_0 = __this->___U3CHasDepthPrepassU3Ek__BackingField_18;
return L_0;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void RenderTextureDescriptor_set_stencilFormat_mAF65BF85B6183891FD68DECADA003A7A6DFEEA1A_inline (RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* __this, int32_t ___0_value, const RuntimeMethod* method)
{
{
int32_t L_0 = ___0_value;
__this->___U3CstencilFormatU3Ek__BackingField_6 = L_0;
return;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR GraphicsFormatU5BU5D_tF6A3D90C430FA3F548B77E5D58D25D71F154E6C5* DeferredLights_get_GbufferFormats_m43FC6B8C32D728966C27DDE1BF81A93CDE5390BB_inline (DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* __this, const RuntimeMethod* method)
{
{
// internal GraphicsFormat[] GbufferFormats { get; set; }
GraphicsFormatU5BU5D_tF6A3D90C430FA3F548B77E5D58D25D71F154E6C5* L_0 = __this->___U3CGbufferFormatsU3Ek__BackingField_35;
return L_0;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR bool DeferredLights_get_IsOverlay_mCF677D43B809428ED3DCB5EE0DBBD4647A382DDE_inline (DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* __this, const RuntimeMethod* method)
{
{
// internal bool IsOverlay { get; set; }
bool L_0 = __this->___U3CIsOverlayU3Ek__BackingField_20;
return L_0;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void ScriptableRenderPass_set_renderTargetWidth_mCF6576036BDFCD651CBF1ACA82F19F890D1AD5E5_inline (ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0* __this, int32_t ___0_value, const RuntimeMethod* method)
{
{
// internal int renderTargetWidth { get; set; }
int32_t L_0 = ___0_value;
__this->___U3CrenderTargetWidthU3Ek__BackingField_9 = L_0;
return;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void ScriptableRenderPass_set_renderTargetHeight_m616CCCB82B000DA4C247DECE44BF85478D91E1C3_inline (ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0* __this, int32_t ___0_value, const RuntimeMethod* method)
{
{
// internal int renderTargetHeight { get; set; }
int32_t L_0 = ___0_value;
__this->___U3CrenderTargetHeightU3Ek__BackingField_10 = L_0;
return;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t ScriptableRenderPass_get_renderTargetWidth_m4369657149114EB0ACACD8DD2F9948DB6023BE25_inline (ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0* __this, const RuntimeMethod* method)
{
{
// internal int renderTargetWidth { get; set; }
int32_t L_0 = __this->___U3CrenderTargetWidthU3Ek__BackingField_9;
return L_0;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t ScriptableRenderPass_get_renderTargetHeight_m393B4EAD2D00917F0DC4D0421B08B3DA82F25E64_inline (ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0* __this, const RuntimeMethod* method)
{
{
// internal int renderTargetHeight { get; set; }
int32_t L_0 = __this->___U3CrenderTargetHeightU3Ek__BackingField_10;
return L_0;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR bool ScriptableRenderer_get_stripShadowsOffVariants_mEC78AA6E4F4353DEF4DA00EB6E2BF7A55CEE322F_inline (ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* __this, const RuntimeMethod* method)
{
{
// internal bool stripShadowsOffVariants { get; set; } = false;
bool L_0 = __this->___U3CstripShadowsOffVariantsU3Ek__BackingField_39;
return L_0;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR bool UniversalRenderPipelineAsset_get_supportsLightLayers_mEB36C35A00D25975053991232E0D5F54662CCB6B_inline (UniversalRenderPipelineAsset_tE8A9AA6F030CC3B558CEA2EB54FFF4FC58CA6232* __this, const RuntimeMethod* method)
{
{
// get { return m_SupportsLightLayers; }
bool L_0 = __this->___m_SupportsLightLayers_51;
return L_0;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR MotionVectorsPersistentData_t077A3BA28B75576C897E6C794FE0ABF9DB8EBBBB* UniversalAdditionalCameraData_get_motionVectorsPersistentData_mCA9799ADC4016661638AD15C5C30CA89C212B0BA_inline (UniversalAdditionalCameraData_t57B5D0F93C2D506E618E23187302C0FADE813B93* __this, const RuntimeMethod* method)
{
{
// internal MotionVectorsPersistentData motionVectorsPersistentData => m_MotionVectorsPersistentData;
MotionVectorsPersistentData_t077A3BA28B75576C897E6C794FE0ABF9DB8EBBBB* L_0 = __this->___m_MotionVectorsPersistentData_28;
return L_0;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 PreviousFrameData_get_previousViewProjectionMatrix_m2146F35A2E409EF47E866D824D30FEFC3508DFE0_inline (PreviousFrameData_t990E8070F97119F296A9A59DE5E700725864C4EF* __this, const RuntimeMethod* method)
{
{
// get => m_PreviousViewProjectionMatrix;
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_0 = __this->___m_PreviousViewProjectionMatrix_3;
return L_0;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Color_tD001788D726C3A7F1379BEED0260B9591F440C1F Color_get_clear_m02E023A7D396B973288B3915F6F24FBF7E0DC81D_inline (const RuntimeMethod* method)
{
Color_tD001788D726C3A7F1379BEED0260B9591F440C1F V_0;
memset((&V_0), 0, sizeof(V_0));
{
Color_tD001788D726C3A7F1379BEED0260B9591F440C1F L_0;
memset((&L_0), 0, sizeof(L_0));
Color__ctor_m3786F0D6E510D9CFA544523A955870BD2A514C8C_inline((&L_0), (0.0f), (0.0f), (0.0f), (0.0f), /*hidden argument*/NULL);
V_0 = L_0;
goto IL_001d;
}
IL_001d:
{
Color_tD001788D726C3A7F1379BEED0260B9591F440C1F L_1 = V_0;
return L_1;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR float Mathf_Max_mF5379E63D2BBAC76D090748695D833934F8AD051_inline (float ___0_a, float ___1_b, const RuntimeMethod* method)
{
float V_0 = 0.0f;
float G_B3_0 = 0.0f;
{
float L_0 = ___0_a;
float L_1 = ___1_b;
if ((((float)L_0) > ((float)L_1)))
{
goto IL_0008;
}
}
{
float L_2 = ___1_b;
G_B3_0 = L_2;
goto IL_0009;
}
IL_0008:
{
float L_3 = ___0_a;
G_B3_0 = L_3;
}
IL_0009:
{
V_0 = G_B3_0;
goto IL_000c;
}
IL_000c:
{
float L_4 = V_0;
return L_4;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR float Mathf_Min_m747CA71A9483CDB394B13BD0AD048EE17E48FFE4_inline (float ___0_a, float ___1_b, const RuntimeMethod* method)
{
float V_0 = 0.0f;
float G_B3_0 = 0.0f;
{
float L_0 = ___0_a;
float L_1 = ___1_b;
if ((((float)L_0) < ((float)L_1)))
{
goto IL_0008;
}
}
{
float L_2 = ___1_b;
G_B3_0 = L_2;
goto IL_0009;
}
IL_0008:
{
float L_3 = ___0_a;
G_B3_0 = L_3;
}
IL_0009:
{
V_0 = G_B3_0;
goto IL_000c;
}
IL_000c:
{
float L_4 = V_0;
return L_4;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void Vector3__ctor_m376936E6B999EF1ECBE57D990A386303E2283DE0_inline (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* __this, float ___0_x, float ___1_y, float ___2_z, const RuntimeMethod* method)
{
{
float L_0 = ___0_x;
__this->___x_2 = L_0;
float L_1 = ___1_y;
__this->___y_3 = L_1;
float L_2 = ___2_z;
__this->___z_4 = L_2;
return;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR float PostProcessPass_GetMaxBokehRadiusInPixels_m56705A12AE2306C52AA6C96D28D09A5F6F2EC2F4_inline (float ___0_viewportHeight, const RuntimeMethod* method)
{
{
// return Mathf.Min(0.05f, kRadiusInPixels / viewportHeight);
float L_0 = ___0_viewportHeight;
float L_1;
L_1 = Mathf_Min_m747CA71A9483CDB394B13BD0AD048EE17E48FFE4_inline((0.0500000007f), ((float)((14.0f)/L_0)), NULL);
return L_1;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void Vector4__ctor_m1FD55F67090B321AC9488CA325A72E454E6BCA37_inline (Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3* __this, float ___0_x, float ___1_y, const RuntimeMethod* method)
{
{
float L_0 = ___0_x;
__this->___x_1 = L_0;
float L_1 = ___1_y;
__this->___y_2 = L_1;
__this->___z_3 = (0.0f);
__this->___w_4 = (0.0f);
return;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* MotionVectorsPersistentData_get_viewProjectionStereo_mF66AE8BCB8367C8EFE9B25F876F887321298B430_inline (MotionVectorsPersistentData_t077A3BA28B75576C897E6C794FE0ABF9DB8EBBBB* __this, const RuntimeMethod* method)
{
{
// get => m_ViewProjection;
Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* L_0 = __this->___m_ViewProjection_0;
return L_0;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* MotionVectorsPersistentData_get_previousViewProjectionStereo_mEA301EE36930A8F304881C4177A0C3347C752482_inline (MotionVectorsPersistentData_t077A3BA28B75576C897E6C794FE0ABF9DB8EBBBB* __this, const RuntimeMethod* method)
{
{
// get => m_PreviousViewProjection;
Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* L_0 = __this->___m_PreviousViewProjection_1;
return L_0;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t XRPass_get_multipassId_mC66149857F511ED441A9C8647C3EF0DD7167F15A_inline (XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* __this, const RuntimeMethod* method)
{
{
// internal int multipassId { get; private set; }
int32_t L_0 = __this->___U3CmultipassIdU3Ek__BackingField_3;
return L_0;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR float Mathf_Clamp01_mA7E048DBDA832D399A581BE4D6DED9FA44CE0F14_inline (float ___0_value, const RuntimeMethod* method)
{
bool V_0 = false;
float V_1 = 0.0f;
bool V_2 = false;
{
float L_0 = ___0_value;
V_0 = (bool)((((float)L_0) < ((float)(0.0f)))? 1 : 0);
bool L_1 = V_0;
if (!L_1)
{
goto IL_0015;
}
}
{
V_1 = (0.0f);
goto IL_002d;
}
IL_0015:
{
float L_2 = ___0_value;
V_2 = (bool)((((float)L_2) > ((float)(1.0f)))? 1 : 0);
bool L_3 = V_2;
if (!L_3)
{
goto IL_0029;
}
}
{
V_1 = (1.0f);
goto IL_002d;
}
IL_0029:
{
float L_4 = ___0_value;
V_1 = L_4;
goto IL_002d;
}
IL_002d:
{
float L_5 = V_1;
return L_5;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR float Mathf_Lerp_m47EF2FFB7647BD0A1FDC26DC03E28B19812139B5_inline (float ___0_a, float ___1_b, float ___2_t, const RuntimeMethod* method)
{
float V_0 = 0.0f;
{
float L_0 = ___0_a;
float L_1 = ___1_b;
float L_2 = ___0_a;
float L_3 = ___2_t;
float L_4;
L_4 = Mathf_Clamp01_mA7E048DBDA832D399A581BE4D6DED9FA44CE0F14_inline(L_3, NULL);
V_0 = ((float)il2cpp_codegen_add(L_0, ((float)il2cpp_codegen_multiply(((float)il2cpp_codegen_subtract(L_1, L_2)), L_4))));
goto IL_0010;
}
IL_0010:
{
float L_5 = V_0;
return L_5;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void Vector2__ctor_m9525B79969AFFE3254B303A40997A56DEEB6F548_inline (Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7* __this, float ___0_x, float ___1_y, const RuntimeMethod* method)
{
{
float L_0 = ___0_x;
__this->___x_0 = L_0;
float L_1 = ___1_y;
__this->___y_1 = L_1;
return;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 Vector2_op_Multiply_m2D984B613020089BF5165BA4CA10988E2DC771FE_inline (Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___0_a, float ___1_d, const RuntimeMethod* method)
{
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 V_0;
memset((&V_0), 0, sizeof(V_0));
{
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_0 = ___0_a;
float L_1 = L_0.___x_0;
float L_2 = ___1_d;
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_3 = ___0_a;
float L_4 = L_3.___y_1;
float L_5 = ___1_d;
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_6;
memset((&L_6), 0, sizeof(L_6));
Vector2__ctor_m9525B79969AFFE3254B303A40997A56DEEB6F548_inline((&L_6), ((float)il2cpp_codegen_multiply(L_1, L_2)), ((float)il2cpp_codegen_multiply(L_4, L_5)), /*hidden argument*/NULL);
V_0 = L_6;
goto IL_0019;
}
IL_0019:
{
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_7 = V_0;
return L_7;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t Mathf_Max_m7FA442918DE37E3A00106D1F2E789D65829792B8_inline (int32_t ___0_a, int32_t ___1_b, const RuntimeMethod* method)
{
int32_t V_0 = 0;
int32_t G_B3_0 = 0;
{
int32_t L_0 = ___0_a;
int32_t L_1 = ___1_b;
if ((((int32_t)L_0) > ((int32_t)L_1)))
{
goto IL_0008;
}
}
{
int32_t L_2 = ___1_b;
G_B3_0 = L_2;
goto IL_0009;
}
IL_0008:
{
int32_t L_3 = ___0_a;
G_B3_0 = L_3;
}
IL_0009:
{
V_0 = G_B3_0;
goto IL_000c;
}
IL_000c:
{
int32_t L_4 = V_0;
return L_4;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR float Mathf_Log_m116F062EEBF1C53EC8D18C9B1748E999EF9424EF_inline (float ___0_f, float ___1_p, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Math_tEB65DE7CA8B083C412C969C92981C030865486CE_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
float V_0 = 0.0f;
{
float L_0 = ___0_f;
float L_1 = ___1_p;
il2cpp_codegen_runtime_class_init_inline(Math_tEB65DE7CA8B083C412C969C92981C030865486CE_il2cpp_TypeInfo_var);
double L_2;
L_2 = Math_Log_m5A3BBBF06AB82F25C885812E07D27B473CF43054(((double)L_0), ((double)L_1), NULL);
V_0 = ((float)L_2);
goto IL_000e;
}
IL_000e:
{
float L_3 = V_0;
return L_3;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t Mathf_FloorToInt_m2A39AE881CAEE6B6A4B3BFEF9CA1ED40625F5AB7_inline (float ___0_f, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Math_tEB65DE7CA8B083C412C969C92981C030865486CE_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
int32_t V_0 = 0;
{
float L_0 = ___0_f;
il2cpp_codegen_runtime_class_init_inline(Math_tEB65DE7CA8B083C412C969C92981C030865486CE_il2cpp_TypeInfo_var);
double L_1;
L_1 = floor(((double)L_0));
V_0 = il2cpp_codegen_cast_double_to_int<int32_t>(L_1);
goto IL_000c;
}
IL_000c:
{
int32_t L_2 = V_0;
return L_2;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t Mathf_Clamp_m4DC36EEFDBE5F07C16249DA568023C5ECCFF0E7B_inline (int32_t ___0_value, int32_t ___1_min, int32_t ___2_max, const RuntimeMethod* method)
{
bool V_0 = false;
bool V_1 = false;
int32_t V_2 = 0;
{
int32_t L_0 = ___0_value;
int32_t L_1 = ___1_min;
V_0 = (bool)((((int32_t)L_0) < ((int32_t)L_1))? 1 : 0);
bool L_2 = V_0;
if (!L_2)
{
goto IL_000e;
}
}
{
int32_t L_3 = ___1_min;
___0_value = L_3;
goto IL_0019;
}
IL_000e:
{
int32_t L_4 = ___0_value;
int32_t L_5 = ___2_max;
V_1 = (bool)((((int32_t)L_4) > ((int32_t)L_5))? 1 : 0);
bool L_6 = V_1;
if (!L_6)
{
goto IL_0019;
}
}
{
int32_t L_7 = ___2_max;
___0_value = L_7;
}
IL_0019:
{
int32_t L_8 = ___0_value;
V_2 = L_8;
goto IL_001d;
}
IL_001d:
{
int32_t L_9 = V_2;
return L_9;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Color_tD001788D726C3A7F1379BEED0260B9591F440C1F Color_get_white_m068F5AF879B0FCA584E3693F762EA41BB65532C6_inline (const RuntimeMethod* method)
{
Color_tD001788D726C3A7F1379BEED0260B9591F440C1F V_0;
memset((&V_0), 0, sizeof(V_0));
{
Color_tD001788D726C3A7F1379BEED0260B9591F440C1F L_0;
memset((&L_0), 0, sizeof(L_0));
Color__ctor_m3786F0D6E510D9CFA544523A955870BD2A514C8C_inline((&L_0), (1.0f), (1.0f), (1.0f), (1.0f), /*hidden argument*/NULL);
V_0 = L_0;
goto IL_001d;
}
IL_001d:
{
Color_tD001788D726C3A7F1379BEED0260B9591F440C1F L_1 = V_0;
return L_1;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Color_tD001788D726C3A7F1379BEED0260B9591F440C1F Color_op_Multiply_m379B20A820266ACF82A21425B9CAE8DCD773CFBB_inline (Color_tD001788D726C3A7F1379BEED0260B9591F440C1F ___0_a, float ___1_b, const RuntimeMethod* method)
{
Color_tD001788D726C3A7F1379BEED0260B9591F440C1F V_0;
memset((&V_0), 0, sizeof(V_0));
{
Color_tD001788D726C3A7F1379BEED0260B9591F440C1F L_0 = ___0_a;
float L_1 = L_0.___r_0;
float L_2 = ___1_b;
Color_tD001788D726C3A7F1379BEED0260B9591F440C1F L_3 = ___0_a;
float L_4 = L_3.___g_1;
float L_5 = ___1_b;
Color_tD001788D726C3A7F1379BEED0260B9591F440C1F L_6 = ___0_a;
float L_7 = L_6.___b_2;
float L_8 = ___1_b;
Color_tD001788D726C3A7F1379BEED0260B9591F440C1F L_9 = ___0_a;
float L_10 = L_9.___a_3;
float L_11 = ___1_b;
Color_tD001788D726C3A7F1379BEED0260B9591F440C1F L_12;
memset((&L_12), 0, sizeof(L_12));
Color__ctor_m3786F0D6E510D9CFA544523A955870BD2A514C8C_inline((&L_12), ((float)il2cpp_codegen_multiply(L_1, L_2)), ((float)il2cpp_codegen_multiply(L_4, L_5)), ((float)il2cpp_codegen_multiply(L_7, L_8)), ((float)il2cpp_codegen_multiply(L_10, L_11)), /*hidden argument*/NULL);
V_0 = L_12;
goto IL_0029;
}
IL_0029:
{
Color_tD001788D726C3A7F1379BEED0260B9591F440C1F L_13 = V_0;
return L_13;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 Vector2_get_one_m9097EB8DC23C26118A591AF16702796C3EF51DFB_inline (const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 V_0;
memset((&V_0), 0, sizeof(V_0));
{
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_0 = ((Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7_StaticFields*)il2cpp_codegen_static_fields_for(Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7_il2cpp_TypeInfo_var))->___oneVector_3;
V_0 = L_0;
goto IL_0009;
}
IL_0009:
{
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_1 = V_0;
return L_1;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 Vector2_op_Subtraction_m44475FCDAD2DA2F98D78A6625EC2DCDFE8803837_inline (Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___0_a, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___1_b, const RuntimeMethod* method)
{
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 V_0;
memset((&V_0), 0, sizeof(V_0));
{
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_0 = ___0_a;
float L_1 = L_0.___x_0;
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_2 = ___1_b;
float L_3 = L_2.___x_0;
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_4 = ___0_a;
float L_5 = L_4.___y_1;
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_6 = ___1_b;
float L_7 = L_6.___y_1;
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_8;
memset((&L_8), 0, sizeof(L_8));
Vector2__ctor_m9525B79969AFFE3254B303A40997A56DEEB6F548_inline((&L_8), ((float)il2cpp_codegen_subtract(L_1, L_3)), ((float)il2cpp_codegen_subtract(L_5, L_7)), /*hidden argument*/NULL);
V_0 = L_8;
goto IL_0023;
}
IL_0023:
{
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_9 = V_0;
return L_9;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void List_1_Add_m999CAB0903219BD2CF988827287D44B0B44D69FE_gshared_inline (List_1_t4673975A297A80D4D4A65EB5A2BE3B6BD1EED9AF* __this, ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 ___0_item, const RuntimeMethod* method)
{
ShaderTagIdU5BU5D_tE1BA124E13B8096153E25C5AF9C1D15D71466143* V_0 = NULL;
int32_t V_1 = 0;
{
int32_t L_0 = (int32_t)__this->____version_3;
__this->____version_3 = ((int32_t)il2cpp_codegen_add(L_0, 1));
ShaderTagIdU5BU5D_tE1BA124E13B8096153E25C5AF9C1D15D71466143* L_1 = (ShaderTagIdU5BU5D_tE1BA124E13B8096153E25C5AF9C1D15D71466143*)__this->____items_1;
V_0 = L_1;
int32_t L_2 = (int32_t)__this->____size_2;
V_1 = L_2;
int32_t L_3 = V_1;
ShaderTagIdU5BU5D_tE1BA124E13B8096153E25C5AF9C1D15D71466143* L_4 = V_0;
NullCheck(L_4);
if ((!(((uint32_t)L_3) < ((uint32_t)((int32_t)(((RuntimeArray*)L_4)->max_length))))))
{
goto IL_0034;
}
}
{
int32_t L_5 = V_1;
__this->____size_2 = ((int32_t)il2cpp_codegen_add(L_5, 1));
ShaderTagIdU5BU5D_tE1BA124E13B8096153E25C5AF9C1D15D71466143* L_6 = V_0;
int32_t L_7 = V_1;
ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 L_8 = ___0_item;
NullCheck(L_6);
(L_6)->SetAt(static_cast<il2cpp_array_size_t>(L_7), (ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0)L_8);
return;
}
IL_0034:
{
ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 L_9 = ___0_item;
(( void (*) (List_1_t4673975A297A80D4D4A65EB5A2BE3B6BD1EED9AF*, ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0, const RuntimeMethod*))il2cpp_codegen_get_method_pointer(il2cpp_rgctx_method(method->klass->rgctx_data, 11)))(__this, L_9, il2cpp_rgctx_method(method->klass->rgctx_data, 11));
return;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void int2__ctor_m452D21510717D0961119C89A72BBB8D84DCD49F4_inline (int2_tF4AC25F87943DC0B2BB3456B0B919B3B42A9432A* __this, int32_t ___0_x, int32_t ___1_y, const RuntimeMethod* method)
{
{
// this.x = x;
int32_t L_0 = ___0_x;
__this->___x_0 = L_0;
// this.y = y;
int32_t L_1 = ___1_y;
__this->___y_1 = L_1;
// }
return;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR float math_asfloat_m9FA56DE5C61FCEF3DCD0675252D40DFD9C9B712F_inline (int32_t ___0_x, const RuntimeMethod* method)
{
IntFloatUnion_t549256A9DD754252DD18383D9CE7EA55EBBD6D96 V_0;
memset((&V_0), 0, sizeof(V_0));
{
// u.floatValue = 0;
(&V_0)->___floatValue_1 = (0.0f);
// u.intValue = x;
int32_t L_0 = ___0_x;
(&V_0)->___intValue_0 = L_0;
// return u.floatValue;
IntFloatUnion_t549256A9DD754252DD18383D9CE7EA55EBBD6D96 L_1 = V_0;
float L_2 = L_1.___floatValue_1;
return L_2;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void Color__ctor_m3786F0D6E510D9CFA544523A955870BD2A514C8C_inline (Color_tD001788D726C3A7F1379BEED0260B9591F440C1F* __this, float ___0_r, float ___1_g, float ___2_b, float ___3_a, const RuntimeMethod* method)
{
{
float L_0 = ___0_r;
__this->___r_0 = L_0;
float L_1 = ___1_g;
__this->___g_1 = L_1;
float L_2 = ___2_b;
__this->___b_2 = L_2;
float L_3 = ___3_a;
__this->___a_3 = L_3;
return;
}
}