#include "pch-cpp.hpp" #ifndef _MSC_VER # include #else # include #endif #include template struct VirtualActionInvoker1 { typedef void (*Action)(void*, T1, const RuntimeMethod*); static inline void Invoke (Il2CppMethodSlot slot, RuntimeObject* obj, T1 p1) { const VirtualInvokeData& invokeData = il2cpp_codegen_get_virtual_invoke_data(slot, obj); ((Action)invokeData.methodPtr)(obj, p1, invokeData.method); } }; template struct VirtualFuncInvoker0 { typedef R (*Func)(void*, const RuntimeMethod*); static inline R Invoke (Il2CppMethodSlot slot, RuntimeObject* obj) { const VirtualInvokeData& invokeData = il2cpp_codegen_get_virtual_invoke_data(slot, obj); return ((Func)invokeData.methodPtr)(obj, invokeData.method); } }; template struct VirtualFuncInvoker1 { typedef R (*Func)(void*, T1, const RuntimeMethod*); static inline R Invoke (Il2CppMethodSlot slot, RuntimeObject* obj, T1 p1) { const VirtualInvokeData& invokeData = il2cpp_codegen_get_virtual_invoke_data(slot, obj); return ((Func)invokeData.methodPtr)(obj, p1, invokeData.method); } }; // System.Collections.Generic.Dictionary`2 struct Dictionary_2_t981929731C92943BC72835538666CD9A491ADFA0; // System.Collections.Generic.Dictionary`2 struct Dictionary_2_tCB9019887EB0254D4745B0724BC12327C5B63792; // System.Collections.Generic.Dictionary`2 struct Dictionary_2_tB41FAC88F07BAB98D6D373F7C94FB0496D1BDA32; // System.Collections.Generic.Dictionary`2> struct Dictionary_2_t6E21BD77BE545FD55B4784E10DBE055D6AF6D1B9; // System.Collections.Generic.Dictionary`2 struct Dictionary_2_t01224C8DBCCFE276E97D2BF52F4D7B10D3642682; // System.Collections.Generic.Dictionary`2 struct Dictionary_2_t14FE4A752A83D53771C584E4C8D14E01F2AFD7BA; // System.Collections.Generic.Dictionary`2 struct Dictionary_2_t5A7CE09F4D3EC74EEAE8DB41E209394AF6D9C99A; // System.Func`4 struct Func_4_t10E373E09E0663CA58211D9753566AB17B869CFE; // System.Func`4 struct Func_4_t332C0058075A9D0A2F5170831803531EC540225C; // System.Collections.Generic.IEnumerator`1> struct IEnumerator_1_t5926539DBBB2302C569D0A07AF3A95A874CEBE33; // System.Collections.Generic.IEqualityComparer`1 struct IEqualityComparer_1_t57A43DC72C9BCCA9EDCF71364B5BF21D7EB6497C; // System.Collections.Generic.Dictionary`2/KeyCollection struct KeyCollection_tDE83FDA25E6A6D203B1C3F20C9B6193268BE2E80; // System.Lazy`1 struct Lazy_1_t8BF68D560BD85EC85ECBE57F1B105CF767F8FBBC; // System.Collections.Generic.List`1 struct List_1_tD2FA3273746E404D72561E8324608D18B52B533E; // System.Collections.Generic.List`1 struct List_1_t58F89DEDCD7DABB0CFB009AAD9C0CFE061592252; // System.Collections.Generic.List`1 struct List_1_t05915E9237850A58106982B7FE4BC5DA4E872E73; // System.Collections.Generic.List`1 struct List_1_tC024320491AC06EBF0986C13544616E79D860B9A; // System.Collections.Generic.List`1 struct List_1_t2E485E650BF1E41358CE56A69323E183C5A89CB6; // System.Collections.Generic.List`1 struct List_1_t2121653FB628940E808D105AD2C17E0F20AFB3A6; // System.Collections.Generic.List`1 struct List_1_t4673975A297A80D4D4A65EB5A2BE3B6BD1EED9AF; // System.Collections.Generic.List`1 struct List_1_tF42FEB6C3B18B7E7C8F2DE1FEBA00D2491736317; // System.Collections.Generic.List`1 struct List_1_tA81AF2F0C55444C61C8EE5264AF3B4719AD4A897; // System.Collections.Generic.List`1 struct List_1_t602BCD639AA637A6C0BB45C136DD5458DBE18064; // System.Collections.Generic.List`1 struct List_1_tB3AD940C3EFA3B62F5F00791CB82A01B87D1F4CE; // System.Collections.ObjectModel.ReadOnlyCollection`1 struct ReadOnlyCollection_1_tE414953665CCBE1BFF28E8E32C184621ADDA4B76; // System.Collections.Generic.Dictionary`2/ValueCollection struct ValueCollection_tA42ADC7103643E7D494F8B255CE2779A8D453976; // System.Collections.Generic.Dictionary`2/Entry[] struct EntryU5BU5D_tE57C847A3146ED2E26F8DEEF9753056682B4B7F6; // System.ValueTuple`2[] struct ValueTuple_2U5BU5D_tE2E90A16702AA41094A74222F01C7F383CC57377; // UnityEngine.Experimental.Rendering.GraphicsFormat[][] struct GraphicsFormatU5BU5DU5BU5D_t1424BD937A890524D2A66FF39E61DEB0F10FE0A2; // System.Int32[][] struct Int32U5BU5DU5BU5D_t179D865D5B30EFCBC50F82C9774329C15943466E; // UnityEngine.Rendering.RenderTargetIdentifier[][] struct RenderTargetIdentifierU5BU5DU5BU5D_tDB35F8D017FE3AD8BB35E08E323074D47C5A10BB; // UnityEngine.Rendering.AttachmentDescriptor[] struct AttachmentDescriptorU5BU5D_tC70107EBD955FE94BA31C7FDC146069EF9C547C1; // System.Boolean[] struct BooleanU5BU5D_tD317D27C31DB892BE79FAE3AEBC0B3FFB73DE9B4; // System.Char[] struct CharU5BU5D_t799905CF001DD5F13F7DBB310181FC4D8B7D0AAB; // UnityEngine.Rendering.Universal.Internal.DeferredTiler[] struct DeferredTilerU5BU5D_t5968121C14BD0308FEA2AED51AEE342621CED3DA; // System.Delegate[] struct DelegateU5BU5D_tC5AB7E8F745616680F337909D3A8E6C722CDF771; // UnityEngine.Rendering.GraphicsDeviceType[] struct GraphicsDeviceTypeU5BU5D_t4322565F239068C66BF47053B83BD6A9A9D16408; // UnityEngine.Experimental.Rendering.GraphicsFormat[] struct GraphicsFormatU5BU5D_tF6A3D90C430FA3F548B77E5D58D25D71F154E6C5; // UnityEngine.Hash128[] struct Hash128U5BU5D_tB104E7247B842648E447B7FCF4748077DC1F8C98; // System.Int32[] struct Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C; // System.IntPtr[] struct IntPtrU5BU5D_tFD177F8C806A6921AD7150264CCC62FA00CAD832; // UnityEngine.Matrix4x4[] struct Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D; // System.Object[] struct ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918; // UnityEngine.Plane[] struct PlaneU5BU5D_t4EEF66BAA8B0140EFFF34F6183CE7F80546592BE; // UnityEngine.Rendering.RenderBufferStoreAction[] struct RenderBufferStoreActionU5BU5D_tFEA8F5DD460573EA9F35FBEC5727D1804C5DCBF5; // UnityEngine.Rendering.RenderStateBlock[] struct RenderStateBlockU5BU5D_tB3277DEBE81600D781CFFD366CF0B6E363775468; // UnityEngine.Rendering.Universal.RenderTargetHandle[] struct RenderTargetHandleU5BU5D_t1D2C6654EE06932E97BE9429E59098DEBF2CE233; // UnityEngine.Rendering.RenderTargetIdentifier[] struct RenderTargetIdentifierU5BU5D_t179798C153B7CE381B41C57863F98CB24023C4CE; // UnityEngine.Rendering.Universal.ScriptableRenderer[] struct ScriptableRendererU5BU5D_t9B15C048BCE03A67E830F1C79989B6A3E43788E6; // UnityEngine.Rendering.Universal.ScriptableRendererData[] struct ScriptableRendererDataU5BU5D_tC674C147618C92B68DB64ECFDC847C8A941C6169; // UnityEngine.Rendering.ShaderTagId[] struct ShaderTagIdU5BU5D_tE1BA124E13B8096153E25C5AF9C1D15D71466143; // UnityEngine.Rendering.Universal.ShadowSliceData[] struct ShadowSliceDataU5BU5D_t3B41B7A06BAB3677671AEE84FBCF1A23B7DC7D04; // System.Single[] struct SingleU5BU5D_t89DEFE97BCEDB5857010E79ECE0F52CF6E93B87C; // System.Diagnostics.StackTrace[] struct StackTraceU5BU5D_t32FBCB20930EAF5BAE3F450FF75228E5450DA0DF; // System.String[] struct StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248; // UnityEngine.Texture2D[] struct Texture2DU5BU5D_t05332F1E3F7D4493E304C702201F9BE4F9236191; // System.Type[] struct TypeU5BU5D_t97234E1129B564EB38B8D85CAC2AD8B5B9522FFB; // UnityEngine.Vector4[] struct Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD; // UnityEngine.Rendering.Universal.Internal.AdditionalLightsShadowCasterPass struct AdditionalLightsShadowCasterPass_t5E00A3C851AB73A44B7577458AD868AF8F4FE004; // UnityEngine.AnimationCurve struct AnimationCurve_tCBFFAAD05CEBB35EF8D8631BD99914BE1A6BB354; // System.ArgumentNullException struct ArgumentNullException_t327031E412FAB2351B0022DD5DAD47E67E597129; // System.AsyncCallback struct AsyncCallback_t7FEF460CBDCFB9C5FA2EF776984778B9A4145F4C; // System.Reflection.Binder struct Binder_t91BFCE95A7057FADF4D8A1A342AFE52872246235; // UnityEngine.Rendering.Universal.Bloom struct Bloom_t0C806C947E1D104DC95E933B3FB9A307CBB5B225; // UnityEngine.Rendering.BoolParameter struct BoolParameter_tAA460C5A72ADBDDB4519BFF0BA040EC202E14E95; // UnityEngine.Camera struct Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184; // UnityEngine.Rendering.Universal.ChannelMixer struct ChannelMixer_tA7F185C8C173EE71D324ED4887EBA0B8097766B6; // UnityEngine.Rendering.Universal.ChromaticAberration struct ChromaticAberration_t84EAB576773C3AD4DE77A13952B487F9DA10DA9F; // UnityEngine.Rendering.ClampedFloatParameter struct ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8; // UnityEngine.Rendering.ClampedIntParameter struct ClampedIntParameter_tAF77FC44E522B137734644AE2E3F702580033B8E; // UnityEngine.Rendering.Universal.ColorAdjustments struct ColorAdjustments_t97EE64C6DB384E5F6BC48C3FA13C207E8FC87A86; // UnityEngine.Rendering.Universal.ColorCurves struct ColorCurves_t323CCD52F5A89EC8D3E40D949916ABE9D2ABFD94; // UnityEngine.Rendering.Universal.Internal.ColorGradingLutPass struct ColorGradingLutPass_t9FD9191C4048A3B1BDF67EDFC1DA4E64CEFB6644; // UnityEngine.Rendering.Universal.ColorLookup struct ColorLookup_t01A600A6D30CFBF1BA4A82FE2C2E97586B5D393C; // UnityEngine.Rendering.ColorParameter struct ColorParameter_t367FD9EBE5DAA0ADB44F7DD0C260E9CDE3827CC0; // UnityEngine.Rendering.CommandBuffer struct CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7; // UnityEngine.Component struct Component_t39FBE53E5EFCF4409111FB22C15FF73717632EC3; // UnityEngine.ComputeBuffer struct ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233; // UnityEngine.Rendering.Universal.Internal.CopyColorPass struct CopyColorPass_t36EEE0428120ED6DF4A8C2CABB2F30CA9C784693; // UnityEngine.Rendering.Universal.Internal.CopyDepthPass struct CopyDepthPass_t51FCA8600207D9DD0EE15862C514D9F9E3A74D82; // UnityEngine.Rendering.CullingAllocationInfo struct CullingAllocationInfo_tB260F5CD0B290F74E145EB16E54B901CC68D9D5A; // UnityEngine.Profiling.CustomSampler struct CustomSampler_tDA472186F08B4016626F032F944036BADFDB5487; // UnityEngine.Rendering.Universal.DebugDisplaySettings struct DebugDisplaySettings_t8171A1BB62EF9D4E5AA525E97E3225633B7B3F1C; // UnityEngine.Rendering.Universal.DebugHandler struct DebugHandler_t3A09E2CFD1CA6F5C192968A6FF19EE4863F44DA4; // UnityEngine.Rendering.Universal.Internal.DeferredLights struct DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC; // UnityEngine.Rendering.Universal.Internal.DeferredPass struct DeferredPass_t6790EE70B629EA472728A1396EA57FE14D0D8BF0; // System.DelegateData struct DelegateData_t9B286B493293CD2D23A5B2B5EF0E5B1324C2B77E; // UnityEngine.Rendering.Universal.Internal.DepthNormalOnlyPass struct DepthNormalOnlyPass_t50A0679CDE5004EB7043F717FADAB05FA0CA35A6; // UnityEngine.Rendering.Universal.DepthOfField struct DepthOfField_t7CFE75BDAF1877EF64F50E70D621A893CF3637EF; // UnityEngine.Rendering.Universal.DepthOfFieldModeParameter struct DepthOfFieldModeParameter_t2AC87B0A41A5C9BB872A9E9D7913C262F9DA4E26; // UnityEngine.Rendering.Universal.Internal.DepthOnlyPass struct DepthOnlyPass_t93DEDD59D11D5651A2089D49062E3F140FD3475E; // UnityEngine.Rendering.Universal.Internal.DrawObjectsPass struct DrawObjectsPass_t84B46B3BEA317D89ACA0B04F80A9346789E8DE68; // UnityEngine.Rendering.Universal.FilmGrain struct FilmGrain_t87D5F559E2E345EE7BD347456D99BC8E232A5172; // UnityEngine.Rendering.Universal.FilmGrainLookupParameter struct FilmGrainLookupParameter_tDF3F944D7FECD6E33C773117CA937AE2420F4C6F; // UnityEngine.Rendering.Universal.Internal.FinalBlitPass struct FinalBlitPass_t5A422DA2B38F1886E0F5AC3D26CE2455177C3EAC; // UnityEngine.Rendering.FloatParameter struct FloatParameter_t566B623CD21B2F957A20BA790ACEF6684A712106; // UnityEngine.Rendering.Universal.Internal.ForwardLights struct ForwardLights_t624787957AE9D8E817643720F2199E35331D4DCA; // UnityEngine.Rendering.Universal.Internal.GBufferPass struct GBufferPass_t540C12BCC3AFAC32B775694C8A29B69A49C284E7; // System.IAsyncResult struct IAsyncResult_t7B9B5A0ECB35DCEC31B8A8122C37D687369253B5; // System.Collections.IDictionary struct IDictionary_t6D03155AF1FA9083817AA5B6AD7DEEACC26AB220; // UnityEngine.Rendering.Universal.LensDistortion struct LensDistortion_t54FF310512B37DD2D9DBEEF9DA9DDF1F0A2082C6; // UnityEngine.Rendering.LensFlareCommonSRP struct LensFlareCommonSRP_t216404EC3242B43B3A8486A9D03A70302E79C135; // UnityEngine.Rendering.Universal.LiftGammaGain struct LiftGammaGain_tCE44DE6A0AD9C3021625454489C765437B9ADF3D; // UnityEngine.Light struct Light_t1E68479B7782AF2050FAA02A5DC612FD034F18F3; // UnityEngine.Rendering.Universal.LightCookieManager struct LightCookieManager_t47C455537F06ECCE295272AF0BE14CDF1FB54C2B; // UnityEngine.Rendering.Universal.Internal.MainLightShadowCasterPass struct MainLightShadowCasterPass_tC550260377ED69F98337CF963695B7A090B137E3; // UnityEngine.Material struct Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3; // UnityEngine.MaterialPropertyBlock struct MaterialPropertyBlock_t2308669579033A857EFE6E4831909F638B27411D; // System.Reflection.MemberFilter struct MemberFilter_tF644F1AE82F611B677CE1964D5A3277DDA21D553; // UnityEngine.Mesh struct Mesh_t6D9C539763A09BC2B12AEAEF36F6DFFC98AE63D4; // System.Reflection.MethodInfo struct MethodInfo_t; // UnityEngine.Rendering.MinFloatParameter struct MinFloatParameter_tA4BCE8AF64068D3761A8689DB27D0B04238525F9; // UnityEngine.Rendering.Universal.MotionBlur struct MotionBlur_tCC3C4B1EDF692B22533C0ADBCE5D92101E566161; // UnityEngine.Rendering.Universal.MotionBlurModeParameter struct MotionBlurModeParameter_tB166307F460D4DF85A966BE6EDA29279F6B4FF14; // UnityEngine.Rendering.Universal.MotionBlurQualityParameter struct MotionBlurQualityParameter_tD50C3C4531FB58AB4B8C2917F41668C3EE54A637; // UnityEngine.Rendering.Universal.Internal.MotionVectorRenderPass struct MotionVectorRenderPass_t68EEC4BE7958B36DF7CA1C0FBD6D61195E561471; // UnityEngine.Rendering.Universal.Internal.MotionVectorRendering struct MotionVectorRendering_t4E0E88C2855A1877470A6963302B4BDFBD583A25; // UnityEngine.Rendering.Universal.MotionVectorsPersistentData struct MotionVectorsPersistentData_t077A3BA28B75576C897E6C794FE0ABF9DB8EBBBB; // UnityEngine.Rendering.NoInterpTextureParameter struct NoInterpTextureParameter_tC99FB0FE7B2B1D94AE407F612730FC05204C1478; // UnityEngine.Object struct Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C; // UnityEngine.Rendering.Universal.PaniniProjection struct PaniniProjection_t1E2B2CBC65D2E9BC9D4C6C07163D742F1FE85BDA; // UnityEngine.Rendering.Universal.PostProcessData struct PostProcessData_t106B5638205D5CBAF18F2573047F2DC23BDB2F05; // UnityEngine.Rendering.Universal.Internal.PostProcessPass struct PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286; // UnityEngine.Rendering.Universal.Internal.PreviousFrameData struct PreviousFrameData_t990E8070F97119F296A9A59DE5E700725864C4EF; // UnityEngine.Rendering.ProfilingSampler struct ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE; // UnityEngine.Rendering.RTHandle struct RTHandle_t135537761C47BC929F032B3C8F4D55EA1111B07B; // UnityEngine.Profiling.Recorder struct Recorder_t0A14385FB0F5829CAAC1E16F88B095769D648C90; // UnityEngine.RenderTexture struct RenderTexture_tBA90C4C3AD9EECCFDDCC632D97C29FAB80D60D27; // System.Runtime.Serialization.SafeSerializationManager struct SafeSerializationManager_tCBB85B95DFD1634237140CD892E82D06ECB3F5E6; // UnityEngine.Rendering.Universal.ScriptableRenderPass struct ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0; // UnityEngine.Rendering.Universal.ScriptableRenderer struct ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892; // UnityEngine.Rendering.Universal.ScriptableRendererData struct ScriptableRendererData_t9005CE645D4881FA4431E52EDC7678203632CAA7; // UnityEngine.Shader struct Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692; // UnityEngine.Rendering.Universal.ShaderData struct ShaderData_t149ABF5B880D5E69604B9F5A510F02D567464C19; // UnityEngine.Rendering.Universal.ShadowsMidtonesHighlights struct ShadowsMidtonesHighlights_t1B261DC3A02B7225CD79AA452B82B6218145B44C; // UnityEngine.Rendering.Universal.SplitToning struct SplitToning_t66AFCEC63C3A2BFA605A11B72367C029E8EFC561; // System.String struct String_t; // UnityEngine.Texture struct Texture_t791CBB51219779964E0E8A2ED7C1AA5F92A4A700; // UnityEngine.Texture2D struct Texture2D_tE6505BC111DD8A424A9DBE8E05D7D09E11FFFCF4; // UnityEngine.Rendering.Texture2DAtlas struct Texture2DAtlas_t770EADF1E6B5E862E78D0EC18118B4A3E023334F; // UnityEngine.Rendering.TextureCurve struct TextureCurve_t9F2819A32E1AC4FC20D8E83E82A4BD081C633353; // UnityEngine.Rendering.TextureCurveParameter struct TextureCurveParameter_t63F11147A91A8657921F5892E637EBA32565B59B; // UnityEngine.Rendering.TextureParameter struct TextureParameter_t8989581983DE4A463CBB1A19F90D9E27BF7EC28A; // UnityEngine.Rendering.Universal.Tonemapping struct Tonemapping_tB71CED262B25FC58B0259FD05DD32821C2858DBA; // UnityEngine.Rendering.Universal.TonemappingModeParameter struct TonemappingModeParameter_t0F6AAE0B6FFB371E2035BB0C739AF87C37E1760A; // UnityEngine.Transform struct Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1; // System.Type struct Type_t; // UnityEngine.Rendering.Universal.UniversalAdditionalCameraData struct UniversalAdditionalCameraData_t57B5D0F93C2D506E618E23187302C0FADE813B93; // UnityEngine.Rendering.Universal.UniversalAdditionalLightData struct UniversalAdditionalLightData_t64155D8CEDD90D83B10153DF9473AEE7E39EF107; // UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset struct UniversalRenderPipelineAsset_tE8A9AA6F030CC3B558CEA2EB54FFF4FC58CA6232; // UnityEngine.Rendering.Vector2Parameter struct Vector2Parameter_tA29C9FAC53EDB2E0996430A461F9CC59B6C4288A; // UnityEngine.Rendering.Vector4Parameter struct Vector4Parameter_tF8B5631FA0DEBAE0FB7684D912F3994E22737C51; // UnityEngine.Rendering.Universal.Vignette struct Vignette_t77147DD5FEEB4476AF22BD98255F8010738985DC; // System.Void struct Void_t4861ACF8F4594C3437BB48B6E56783494B843915; // UnityEngine.Rendering.VolumeManager struct VolumeManager_tC1135CDD73B47230FE58646CB8242E6B324DA621; // UnityEngine.Rendering.VolumeStack struct VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8; // UnityEngine.Rendering.Universal.WhiteBalance struct WhiteBalance_t5AECC55FE744B4D1F2A0E6DD4950D9669900891A; // UnityEngine.Rendering.Universal.XRPass struct XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24; // UnityEngine.Camera/CameraCallback struct CameraCallback_t844E527BFE37BC0495E7F67993E43C07642DA9DD; // UnityEngine.Rendering.Universal.DebugHandler/DrawFunction struct DrawFunction_tAECE074222E7ADEBB334EEAA2B24A04C2D539E7B; // UnityEngine.Rendering.Universal.Internal.DrawObjectsPass/<>c struct U3CU3Ec_tF99A867D5141BE399F356400CAF53E401195B967; // UnityEngine.Rendering.Universal.LightCookieManager/LightCookieShaderData struct LightCookieShaderData_t38F9BD4D6118DD8554869675163AC15CB5403D10; // UnityEngine.Rendering.Universal.LightCookieManager/WorkMemory struct WorkMemory_t79A2BFFA0A8E72CFAB4194F63C5683E8FB744C5B; // UnityEngine.Rendering.Universal.PostProcessData/ShaderResources struct ShaderResources_t5CFF4C7697343EC59BAE5094B637F9EC23CE6D59; // UnityEngine.Rendering.Universal.PostProcessData/TextureResources struct TextureResources_t9220AC464374C6AA55163CD0AC71C62B85E6C122; // UnityEngine.Rendering.Universal.Internal.PostProcessPass/MaterialLibrary struct MaterialLibrary_t26A52613184B7F43DFA5C0A540947385EFA6E4ED; // UnityEngine.Rendering.Universal.ScriptableRenderer/RenderingFeatures struct RenderingFeatures_t31044CBDCDC2F05194BFA2A2122FBD937D78A371; // UnityEngine.Rendering.Universal.XRPass/CustomMirrorView struct CustomMirrorView_t826B740E52CCFCC96FCCDD7DCC1B2D7208D8D316; IL2CPP_EXTERN_C RuntimeClass* ArgumentNullException_t327031E412FAB2351B0022DD5DAD47E67E597129_il2cpp_TypeInfo_var; IL2CPP_EXTERN_C RuntimeClass* ColorUtils_t8DE09CC60FE5A7C28984134BC712DD1B5104AC18_il2cpp_TypeInfo_var; IL2CPP_EXTERN_C RuntimeClass* CommandBufferPool_t88CACA06AB445EE4743F5C4D742C73761A2DEF0F_il2cpp_TypeInfo_var; IL2CPP_EXTERN_C RuntimeClass* ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233_il2cpp_TypeInfo_var; IL2CPP_EXTERN_C RuntimeClass* CoreUtils_tEE57AB2B0DAE9561F4954B08800A8F957850B038_il2cpp_TypeInfo_var; IL2CPP_EXTERN_C RuntimeClass* Debug_t8394C7EEAECA3689C2C9B9DE9C7166D73596276F_il2cpp_TypeInfo_var; IL2CPP_EXTERN_C RuntimeClass* DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC_il2cpp_TypeInfo_var; 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IL2CPP_EXTERN_C const RuntimeMethod* VolumeStack_GetComponent_TisColorLookup_t01A600A6D30CFBF1BA4A82FE2C2E97586B5D393C_mBC5D3E47DCADB0AF1F944EE238C6188CD3B308F5_RuntimeMethod_var; IL2CPP_EXTERN_C const RuntimeMethod* VolumeStack_GetComponent_TisDepthOfField_t7CFE75BDAF1877EF64F50E70D621A893CF3637EF_m6CC04C172E6C70C6446B6644BC25CBC3C1A691E2_RuntimeMethod_var; IL2CPP_EXTERN_C const RuntimeMethod* VolumeStack_GetComponent_TisFilmGrain_t87D5F559E2E345EE7BD347456D99BC8E232A5172_mFAC921A292413CAF7B64BED0822B24DA7C60530D_RuntimeMethod_var; IL2CPP_EXTERN_C const RuntimeMethod* VolumeStack_GetComponent_TisLensDistortion_t54FF310512B37DD2D9DBEEF9DA9DDF1F0A2082C6_m7AA5B34C2EB5A633802388F0CA1139092EEC2E18_RuntimeMethod_var; IL2CPP_EXTERN_C const RuntimeMethod* VolumeStack_GetComponent_TisLiftGammaGain_tCE44DE6A0AD9C3021625454489C765437B9ADF3D_m8F5A96486750E64909EDAE247CA35A4D7A655926_RuntimeMethod_var; IL2CPP_EXTERN_C const RuntimeMethod* VolumeStack_GetComponent_TisMotionBlur_tCC3C4B1EDF692B22533C0ADBCE5D92101E566161_mCF77251617E769053BB46F8844649FDBE0006D99_RuntimeMethod_var; IL2CPP_EXTERN_C const RuntimeMethod* VolumeStack_GetComponent_TisPaniniProjection_t1E2B2CBC65D2E9BC9D4C6C07163D742F1FE85BDA_mB589E14BB73F90314BF582164232143C575C93C2_RuntimeMethod_var; IL2CPP_EXTERN_C const RuntimeMethod* VolumeStack_GetComponent_TisShadowsMidtonesHighlights_t1B261DC3A02B7225CD79AA452B82B6218145B44C_m38170B0DCDC88C38BEFD2665C6C229F327304AA4_RuntimeMethod_var; IL2CPP_EXTERN_C const RuntimeMethod* VolumeStack_GetComponent_TisSplitToning_t66AFCEC63C3A2BFA605A11B72367C029E8EFC561_mC88230015061DB689F583A15E7A40A241AA3935B_RuntimeMethod_var; IL2CPP_EXTERN_C const RuntimeMethod* VolumeStack_GetComponent_TisTonemapping_tB71CED262B25FC58B0259FD05DD32821C2858DBA_mF484658FD16186D510BE1828DE343B029ECE2F0E_RuntimeMethod_var; IL2CPP_EXTERN_C const RuntimeMethod* VolumeStack_GetComponent_TisVignette_t77147DD5FEEB4476AF22BD98255F8010738985DC_mB42423B71631D13196913871E448FC0B90422DC1_RuntimeMethod_var; IL2CPP_EXTERN_C const RuntimeMethod* VolumeStack_GetComponent_TisWhiteBalance_t5AECC55FE744B4D1F2A0E6DD4950D9669900891A_m2545A9A93C169E617E44B3E9B3D7C2D6DFAD9B3C_RuntimeMethod_var; struct Delegate_t_marshaled_com; struct Delegate_t_marshaled_pinvoke; struct Exception_t_marshaled_com; struct Exception_t_marshaled_pinvoke; struct BooleanU5BU5D_tD317D27C31DB892BE79FAE3AEBC0B3FFB73DE9B4; struct GraphicsFormatU5BU5D_tF6A3D90C430FA3F548B77E5D58D25D71F154E6C5; struct Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C; struct Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D; struct ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918; struct RenderStateBlockU5BU5D_tB3277DEBE81600D781CFFD366CF0B6E363775468; struct RenderTargetHandleU5BU5D_t1D2C6654EE06932E97BE9429E59098DEBF2CE233; struct RenderTargetIdentifierU5BU5D_t179798C153B7CE381B41C57863F98CB24023C4CE; struct ShaderTagIdU5BU5D_tE1BA124E13B8096153E25C5AF9C1D15D71466143; struct ShadowSliceDataU5BU5D_t3B41B7A06BAB3677671AEE84FBCF1A23B7DC7D04; struct SingleU5BU5D_t89DEFE97BCEDB5857010E79ECE0F52CF6E93B87C; struct StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248; struct Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD; IL2CPP_EXTERN_C_BEGIN IL2CPP_EXTERN_C_END #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Collections.Generic.Dictionary`2 struct Dictionary_2_t981929731C92943BC72835538666CD9A491ADFA0 : public RuntimeObject { // System.Int32[] System.Collections.Generic.Dictionary`2::_buckets Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C* ____buckets_0; // System.Collections.Generic.Dictionary`2/Entry[] System.Collections.Generic.Dictionary`2::_entries EntryU5BU5D_tE57C847A3146ED2E26F8DEEF9753056682B4B7F6* ____entries_1; // System.Int32 System.Collections.Generic.Dictionary`2::_count int32_t ____count_2; // System.Int32 System.Collections.Generic.Dictionary`2::_freeList int32_t ____freeList_3; // System.Int32 System.Collections.Generic.Dictionary`2::_freeCount int32_t ____freeCount_4; // System.Int32 System.Collections.Generic.Dictionary`2::_version int32_t ____version_5; // System.Collections.Generic.IEqualityComparer`1 System.Collections.Generic.Dictionary`2::_comparer RuntimeObject* ____comparer_6; // System.Collections.Generic.Dictionary`2/KeyCollection System.Collections.Generic.Dictionary`2::_keys KeyCollection_tDE83FDA25E6A6D203B1C3F20C9B6193268BE2E80* ____keys_7; // System.Collections.Generic.Dictionary`2/ValueCollection System.Collections.Generic.Dictionary`2::_values ValueCollection_tA42ADC7103643E7D494F8B255CE2779A8D453976* ____values_8; // System.Object System.Collections.Generic.Dictionary`2::_syncRoot RuntimeObject* ____syncRoot_9; }; // System.Collections.Generic.List`1 struct List_1_t05915E9237850A58106982B7FE4BC5DA4E872E73 : public RuntimeObject { // T[] System.Collections.Generic.List`1::_items Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C* ____items_1; // System.Int32 System.Collections.Generic.List`1::_size int32_t ____size_2; // System.Int32 System.Collections.Generic.List`1::_version int32_t ____version_3; // System.Object System.Collections.Generic.List`1::_syncRoot RuntimeObject* ____syncRoot_4; }; // System.Collections.Generic.List`1 struct List_1_t4673975A297A80D4D4A65EB5A2BE3B6BD1EED9AF : public RuntimeObject { // T[] System.Collections.Generic.List`1::_items ShaderTagIdU5BU5D_tE1BA124E13B8096153E25C5AF9C1D15D71466143* ____items_1; // System.Int32 System.Collections.Generic.List`1::_size int32_t ____size_2; // System.Int32 System.Collections.Generic.List`1::_version int32_t ____version_3; // System.Object System.Collections.Generic.List`1::_syncRoot RuntimeObject* ____syncRoot_4; }; // System.Collections.Generic.List`1 struct List_1_tF42FEB6C3B18B7E7C8F2DE1FEBA00D2491736317 : public RuntimeObject { // T[] System.Collections.Generic.List`1::_items Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD* ____items_1; // System.Int32 System.Collections.Generic.List`1::_size int32_t ____size_2; // System.Int32 System.Collections.Generic.List`1::_version int32_t ____version_3; // System.Object System.Collections.Generic.List`1::_syncRoot RuntimeObject* ____syncRoot_4; }; // UnityEngine.Rendering.LensFlareCommonSRP struct LensFlareCommonSRP_t216404EC3242B43B3A8486A9D03A70302E79C135 : public RuntimeObject { }; // System.Reflection.MemberInfo struct MemberInfo_t : public RuntimeObject { }; // UnityEngine.Rendering.Universal.Internal.MotionVectorRendering struct MotionVectorRendering_t4E0E88C2855A1877470A6963302B4BDFBD583A25 : public RuntimeObject { // System.Collections.Generic.Dictionary`2 UnityEngine.Rendering.Universal.Internal.MotionVectorRendering::m_CameraFrameData Dictionary_2_t981929731C92943BC72835538666CD9A491ADFA0* ___m_CameraFrameData_1; // System.UInt32 UnityEngine.Rendering.Universal.Internal.MotionVectorRendering::m_FrameCount uint32_t ___m_FrameCount_2; // System.Single UnityEngine.Rendering.Universal.Internal.MotionVectorRendering::m_LastTime float ___m_LastTime_3; // System.Single UnityEngine.Rendering.Universal.Internal.MotionVectorRendering::m_Time float ___m_Time_4; }; // UnityEngine.Rendering.Universal.MotionVectorsPersistentData struct MotionVectorsPersistentData_t077A3BA28B75576C897E6C794FE0ABF9DB8EBBBB : public RuntimeObject { // UnityEngine.Matrix4x4[] UnityEngine.Rendering.Universal.MotionVectorsPersistentData::m_ViewProjection Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* ___m_ViewProjection_0; // UnityEngine.Matrix4x4[] UnityEngine.Rendering.Universal.MotionVectorsPersistentData::m_PreviousViewProjection Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* ___m_PreviousViewProjection_1; // System.Int32[] UnityEngine.Rendering.Universal.MotionVectorsPersistentData::m_LastFrameIndex Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C* ___m_LastFrameIndex_2; // System.Single[] UnityEngine.Rendering.Universal.MotionVectorsPersistentData::m_PrevAspectRatio SingleU5BU5D_t89DEFE97BCEDB5857010E79ECE0F52CF6E93B87C* ___m_PrevAspectRatio_3; }; // UnityEngine.Rendering.Universal.Internal.NormalReconstruction struct NormalReconstruction_t692A25FE1AE9EC169043506308E3F42616538324 : public RuntimeObject { }; // UnityEngine.Rendering.ProfilingSampler struct ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE : public RuntimeObject { // UnityEngine.Profiling.CustomSampler UnityEngine.Rendering.ProfilingSampler::k__BackingField CustomSampler_tDA472186F08B4016626F032F944036BADFDB5487* ___U3CsamplerU3Ek__BackingField_0; // UnityEngine.Profiling.CustomSampler UnityEngine.Rendering.ProfilingSampler::k__BackingField CustomSampler_tDA472186F08B4016626F032F944036BADFDB5487* ___U3CinlineSamplerU3Ek__BackingField_1; // System.String UnityEngine.Rendering.ProfilingSampler::k__BackingField String_t* ___U3CnameU3Ek__BackingField_2; // UnityEngine.Profiling.Recorder UnityEngine.Rendering.ProfilingSampler::m_Recorder Recorder_t0A14385FB0F5829CAAC1E16F88B095769D648C90* ___m_Recorder_3; // UnityEngine.Profiling.Recorder UnityEngine.Rendering.ProfilingSampler::m_InlineRecorder Recorder_t0A14385FB0F5829CAAC1E16F88B095769D648C90* ___m_InlineRecorder_4; }; // UnityEngine.Rendering.Universal.ShaderData struct ShaderData_t149ABF5B880D5E69604B9F5A510F02D567464C19 : public RuntimeObject { // UnityEngine.ComputeBuffer UnityEngine.Rendering.Universal.ShaderData::m_LightDataBuffer ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233* ___m_LightDataBuffer_1; // UnityEngine.ComputeBuffer UnityEngine.Rendering.Universal.ShaderData::m_LightIndicesBuffer ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233* ___m_LightIndicesBuffer_2; // UnityEngine.ComputeBuffer UnityEngine.Rendering.Universal.ShaderData::m_AdditionalLightShadowParamsStructuredBuffer ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233* ___m_AdditionalLightShadowParamsStructuredBuffer_3; // UnityEngine.ComputeBuffer UnityEngine.Rendering.Universal.ShaderData::m_AdditionalLightShadowSliceMatricesStructuredBuffer ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233* ___m_AdditionalLightShadowSliceMatricesStructuredBuffer_4; }; // UnityEngine.Rendering.Universal.ShaderPropertyId struct ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2 : public RuntimeObject { }; // System.String struct String_t : public RuntimeObject { // System.Int32 System.String::_stringLength int32_t ____stringLength_4; // System.Char System.String::_firstChar Il2CppChar ____firstChar_5; }; // UnityEngine.Rendering.TextureCurve struct TextureCurve_t9F2819A32E1AC4FC20D8E83E82A4BD081C633353 : public RuntimeObject { // System.Int32 UnityEngine.Rendering.TextureCurve::k__BackingField int32_t ___U3ClengthU3Ek__BackingField_2; // System.Boolean UnityEngine.Rendering.TextureCurve::m_Loop bool ___m_Loop_3; // System.Single UnityEngine.Rendering.TextureCurve::m_ZeroValue float ___m_ZeroValue_4; // System.Single UnityEngine.Rendering.TextureCurve::m_Range float ___m_Range_5; // UnityEngine.AnimationCurve UnityEngine.Rendering.TextureCurve::m_Curve AnimationCurve_tCBFFAAD05CEBB35EF8D8631BD99914BE1A6BB354* ___m_Curve_6; // UnityEngine.AnimationCurve UnityEngine.Rendering.TextureCurve::m_LoopingCurve AnimationCurve_tCBFFAAD05CEBB35EF8D8631BD99914BE1A6BB354* ___m_LoopingCurve_7; // UnityEngine.Texture2D UnityEngine.Rendering.TextureCurve::m_Texture Texture2D_tE6505BC111DD8A424A9DBE8E05D7D09E11FFFCF4* ___m_Texture_8; // System.Boolean UnityEngine.Rendering.TextureCurve::m_IsCurveDirty bool ___m_IsCurveDirty_9; // System.Boolean UnityEngine.Rendering.TextureCurve::m_IsTextureDirty bool ___m_IsTextureDirty_10; }; // System.ValueType struct ValueType_t6D9B272BD21782F0A9A14F2E41F85A50E97A986F : public RuntimeObject { }; // Native definition for P/Invoke marshalling of System.ValueType struct ValueType_t6D9B272BD21782F0A9A14F2E41F85A50E97A986F_marshaled_pinvoke { }; // Native definition for COM marshalling of System.ValueType struct ValueType_t6D9B272BD21782F0A9A14F2E41F85A50E97A986F_marshaled_com { }; // UnityEngine.Rendering.VolumeManager struct VolumeManager_tC1135CDD73B47230FE58646CB8242E6B324DA621 : public RuntimeObject { // UnityEngine.Rendering.VolumeStack UnityEngine.Rendering.VolumeManager::k__BackingField VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8* ___U3CstackU3Ek__BackingField_1; // System.Type[] UnityEngine.Rendering.VolumeManager::k__BackingField TypeU5BU5D_t97234E1129B564EB38B8D85CAC2AD8B5B9522FFB* ___U3CbaseComponentTypeArrayU3Ek__BackingField_2; // System.Collections.Generic.Dictionary`2> UnityEngine.Rendering.VolumeManager::m_SortedVolumes Dictionary_2_t6E21BD77BE545FD55B4784E10DBE055D6AF6D1B9* ___m_SortedVolumes_4; // System.Collections.Generic.List`1 UnityEngine.Rendering.VolumeManager::m_Volumes List_1_tA81AF2F0C55444C61C8EE5264AF3B4719AD4A897* ___m_Volumes_5; // System.Collections.Generic.Dictionary`2 UnityEngine.Rendering.VolumeManager::m_SortNeeded Dictionary_2_t01224C8DBCCFE276E97D2BF52F4D7B10D3642682* ___m_SortNeeded_6; // System.Collections.Generic.List`1 UnityEngine.Rendering.VolumeManager::m_ComponentsDefaultState List_1_t602BCD639AA637A6C0BB45C136DD5458DBE18064* ___m_ComponentsDefaultState_7; // System.Collections.Generic.List`1 UnityEngine.Rendering.VolumeManager::m_TempColliders List_1_t58F89DEDCD7DABB0CFB009AAD9C0CFE061592252* ___m_TempColliders_8; // UnityEngine.Rendering.VolumeStack UnityEngine.Rendering.VolumeManager::m_DefaultStack VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8* ___m_DefaultStack_9; }; // UnityEngine.Rendering.VolumeParameter struct VolumeParameter_t95994C89644D2CC4C11F666571492420D16BED72 : public RuntimeObject { // System.Boolean UnityEngine.Rendering.VolumeParameter::m_OverrideState bool ___m_OverrideState_1; }; // UnityEngine.Rendering.VolumeStack struct VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8 : public RuntimeObject { // System.Collections.Generic.Dictionary`2 UnityEngine.Rendering.VolumeStack::components Dictionary_2_t5A7CE09F4D3EC74EEAE8DB41E209394AF6D9C99A* ___components_0; // System.ValueTuple`2[] UnityEngine.Rendering.VolumeStack::defaultParameters ValueTuple_2U5BU5D_tE2E90A16702AA41094A74222F01C7F383CC57377* ___defaultParameters_1; // System.Boolean UnityEngine.Rendering.VolumeStack::requiresReset bool ___requiresReset_2; }; // UnityEngine.Rendering.Universal.Internal.AdditionalLightsShadowCasterPass/AdditionalShadowsConstantBuffer struct AdditionalShadowsConstantBuffer_tAB0D333237B8E10269E6114A309925D6B5D74D7B : public RuntimeObject { }; // UnityEngine.Rendering.Universal.Internal.ColorGradingLutPass/ShaderConstants struct ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307 : public RuntimeObject { }; // UnityEngine.Rendering.Universal.Internal.DrawObjectsPass/<>c struct U3CU3Ec_tF99A867D5141BE399F356400CAF53E401195B967 : public RuntimeObject { }; // UnityEngine.Rendering.Universal.Internal.ForwardLights/LightConstantBuffer struct LightConstantBuffer_tC0F49AE28C1095875E8090A9E96B3C680B000FA1 : public RuntimeObject { }; // UnityEngine.Rendering.Universal.Internal.MainLightShadowCasterPass/MainLightShadowConstantBuffer struct MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3 : public RuntimeObject { }; // UnityEngine.Rendering.Universal.PostProcessData/ShaderResources struct ShaderResources_t5CFF4C7697343EC59BAE5094B637F9EC23CE6D59 : public RuntimeObject { // UnityEngine.Shader UnityEngine.Rendering.Universal.PostProcessData/ShaderResources::stopNanPS Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692* ___stopNanPS_0; // UnityEngine.Shader UnityEngine.Rendering.Universal.PostProcessData/ShaderResources::subpixelMorphologicalAntialiasingPS Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692* ___subpixelMorphologicalAntialiasingPS_1; // UnityEngine.Shader UnityEngine.Rendering.Universal.PostProcessData/ShaderResources::gaussianDepthOfFieldPS Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692* ___gaussianDepthOfFieldPS_2; // UnityEngine.Shader UnityEngine.Rendering.Universal.PostProcessData/ShaderResources::bokehDepthOfFieldPS Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692* ___bokehDepthOfFieldPS_3; // UnityEngine.Shader UnityEngine.Rendering.Universal.PostProcessData/ShaderResources::cameraMotionBlurPS Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692* ___cameraMotionBlurPS_4; // UnityEngine.Shader UnityEngine.Rendering.Universal.PostProcessData/ShaderResources::paniniProjectionPS Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692* ___paniniProjectionPS_5; // UnityEngine.Shader UnityEngine.Rendering.Universal.PostProcessData/ShaderResources::lutBuilderLdrPS Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692* ___lutBuilderLdrPS_6; // UnityEngine.Shader UnityEngine.Rendering.Universal.PostProcessData/ShaderResources::lutBuilderHdrPS Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692* ___lutBuilderHdrPS_7; // UnityEngine.Shader UnityEngine.Rendering.Universal.PostProcessData/ShaderResources::bloomPS Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692* ___bloomPS_8; // UnityEngine.Shader UnityEngine.Rendering.Universal.PostProcessData/ShaderResources::LensFlareDataDrivenPS Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692* ___LensFlareDataDrivenPS_9; // UnityEngine.Shader UnityEngine.Rendering.Universal.PostProcessData/ShaderResources::scalingSetupPS Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692* ___scalingSetupPS_10; // UnityEngine.Shader UnityEngine.Rendering.Universal.PostProcessData/ShaderResources::easuPS Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692* ___easuPS_11; // UnityEngine.Shader UnityEngine.Rendering.Universal.PostProcessData/ShaderResources::uberPostPS Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692* ___uberPostPS_12; // UnityEngine.Shader UnityEngine.Rendering.Universal.PostProcessData/ShaderResources::finalPostPassPS Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692* ___finalPostPassPS_13; }; // UnityEngine.Rendering.Universal.PostProcessData/TextureResources struct TextureResources_t9220AC464374C6AA55163CD0AC71C62B85E6C122 : public RuntimeObject { // UnityEngine.Texture2D[] UnityEngine.Rendering.Universal.PostProcessData/TextureResources::blueNoise16LTex Texture2DU5BU5D_t05332F1E3F7D4493E304C702201F9BE4F9236191* ___blueNoise16LTex_0; // UnityEngine.Texture2D[] UnityEngine.Rendering.Universal.PostProcessData/TextureResources::filmGrainTex Texture2DU5BU5D_t05332F1E3F7D4493E304C702201F9BE4F9236191* ___filmGrainTex_1; // UnityEngine.Texture2D UnityEngine.Rendering.Universal.PostProcessData/TextureResources::smaaAreaTex Texture2D_tE6505BC111DD8A424A9DBE8E05D7D09E11FFFCF4* ___smaaAreaTex_2; // UnityEngine.Texture2D UnityEngine.Rendering.Universal.PostProcessData/TextureResources::smaaSearchTex Texture2D_tE6505BC111DD8A424A9DBE8E05D7D09E11FFFCF4* ___smaaSearchTex_3; }; // UnityEngine.Rendering.Universal.Internal.PostProcessPass/<>c struct U3CU3Ec_t3284589A02BB4D190E3BABE34DE8A00BACDB390D : public RuntimeObject { }; // UnityEngine.Rendering.Universal.Internal.PostProcessPass/MaterialLibrary struct MaterialLibrary_t26A52613184B7F43DFA5C0A540947385EFA6E4ED : public RuntimeObject { // UnityEngine.Material UnityEngine.Rendering.Universal.Internal.PostProcessPass/MaterialLibrary::stopNaN Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___stopNaN_0; // UnityEngine.Material UnityEngine.Rendering.Universal.Internal.PostProcessPass/MaterialLibrary::subpixelMorphologicalAntialiasing Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___subpixelMorphologicalAntialiasing_1; // UnityEngine.Material UnityEngine.Rendering.Universal.Internal.PostProcessPass/MaterialLibrary::gaussianDepthOfField Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___gaussianDepthOfField_2; // UnityEngine.Material UnityEngine.Rendering.Universal.Internal.PostProcessPass/MaterialLibrary::bokehDepthOfField Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___bokehDepthOfField_3; // UnityEngine.Material UnityEngine.Rendering.Universal.Internal.PostProcessPass/MaterialLibrary::cameraMotionBlur Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___cameraMotionBlur_4; // UnityEngine.Material UnityEngine.Rendering.Universal.Internal.PostProcessPass/MaterialLibrary::paniniProjection Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___paniniProjection_5; // UnityEngine.Material UnityEngine.Rendering.Universal.Internal.PostProcessPass/MaterialLibrary::bloom Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___bloom_6; // UnityEngine.Material UnityEngine.Rendering.Universal.Internal.PostProcessPass/MaterialLibrary::scalingSetup Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___scalingSetup_7; // UnityEngine.Material UnityEngine.Rendering.Universal.Internal.PostProcessPass/MaterialLibrary::easu Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___easu_8; // UnityEngine.Material UnityEngine.Rendering.Universal.Internal.PostProcessPass/MaterialLibrary::uber Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___uber_9; // UnityEngine.Material UnityEngine.Rendering.Universal.Internal.PostProcessPass/MaterialLibrary::finalPass Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___finalPass_10; // UnityEngine.Material UnityEngine.Rendering.Universal.Internal.PostProcessPass/MaterialLibrary::lensFlareDataDriven Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___lensFlareDataDriven_11; }; // UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants struct ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC : public RuntimeObject { }; // Unity.Collections.NativeArray`1 struct NativeArray_1_tA833EB7E3E1C9AF82C37976AD964B8D4BAC38B2C { // System.Void* Unity.Collections.NativeArray`1::m_Buffer void* ___m_Buffer_0; // System.Int32 Unity.Collections.NativeArray`1::m_Length int32_t ___m_Length_1; // Unity.Collections.Allocator Unity.Collections.NativeArray`1::m_AllocatorLabel int32_t ___m_AllocatorLabel_2; }; // Unity.Collections.NativeArray`1 struct NativeArray_1_tE0DCAF7ED58915BC160F767E310F0F0A55B6BC75 { // System.Void* Unity.Collections.NativeArray`1::m_Buffer void* ___m_Buffer_0; // System.Int32 Unity.Collections.NativeArray`1::m_Length int32_t ___m_Length_1; // Unity.Collections.Allocator Unity.Collections.NativeArray`1::m_AllocatorLabel int32_t ___m_AllocatorLabel_2; }; // Unity.Collections.NativeArray`1 struct NativeArray_1_t0670C94F239C615B37C52F3DC5FD502E2CE8A0A9 { // System.Void* Unity.Collections.NativeArray`1::m_Buffer void* ___m_Buffer_0; // System.Int32 Unity.Collections.NativeArray`1::m_Length int32_t ___m_Length_1; // Unity.Collections.Allocator Unity.Collections.NativeArray`1::m_AllocatorLabel int32_t ___m_AllocatorLabel_2; }; // Unity.Collections.NativeArray`1 struct NativeArray_1_t6739DC6AF1C1AD43D630BC5B257B25EB7C21C652 { // System.Void* Unity.Collections.NativeArray`1::m_Buffer void* ___m_Buffer_0; // System.Int32 Unity.Collections.NativeArray`1::m_Length int32_t ___m_Length_1; // Unity.Collections.Allocator Unity.Collections.NativeArray`1::m_AllocatorLabel int32_t ___m_AllocatorLabel_2; }; // Unity.Collections.NativeArray`1 struct NativeArray_1_t0AB49EE6A37F6BC668C15EDFBE9BE92A22B2F0DB { // System.Void* Unity.Collections.NativeArray`1::m_Buffer void* ___m_Buffer_0; // System.Int32 Unity.Collections.NativeArray`1::m_Length int32_t ___m_Length_1; // Unity.Collections.Allocator Unity.Collections.NativeArray`1::m_AllocatorLabel int32_t ___m_AllocatorLabel_2; }; // Unity.Collections.NativeArray`1 struct NativeArray_1_t5576C5C8F17BB3E1BA11BBA3EC50A55FC1246445 { // System.Void* Unity.Collections.NativeArray`1::m_Buffer void* ___m_Buffer_0; // System.Int32 Unity.Collections.NativeArray`1::m_Length int32_t ___m_Length_1; // Unity.Collections.Allocator Unity.Collections.NativeArray`1::m_AllocatorLabel int32_t ___m_AllocatorLabel_2; }; // Unity.Collections.NativeArray`1 struct NativeArray_1_t3848EE4B6647317212A754634DE6DBC90B99FBEF { // System.Void* Unity.Collections.NativeArray`1::m_Buffer void* ___m_Buffer_0; // System.Int32 Unity.Collections.NativeArray`1::m_Length int32_t ___m_Length_1; // Unity.Collections.Allocator Unity.Collections.NativeArray`1::m_AllocatorLabel int32_t ___m_AllocatorLabel_2; }; // Unity.Collections.NativeArray`1 struct NativeArray_1_t275C00CC374DEA66C69B3BB3992116F315A8E934 { // System.Void* Unity.Collections.NativeArray`1::m_Buffer void* ___m_Buffer_0; // System.Int32 Unity.Collections.NativeArray`1::m_Length int32_t ___m_Length_1; // Unity.Collections.Allocator Unity.Collections.NativeArray`1::m_AllocatorLabel int32_t ___m_AllocatorLabel_2; }; // Unity.Collections.NativeArray`1 struct NativeArray_1_t453E3DEA4CC9F1056F24E417C3308C35174BC184 { // System.Void* Unity.Collections.NativeArray`1::m_Buffer void* ___m_Buffer_0; // System.Int32 Unity.Collections.NativeArray`1::m_Length int32_t ___m_Length_1; // Unity.Collections.Allocator Unity.Collections.NativeArray`1::m_AllocatorLabel int32_t ___m_AllocatorLabel_2; }; // Unity.Collections.NativeArray`1 struct NativeArray_1_t1319594EE236701FE431CF2885AEB88373076DA8 { // System.Void* Unity.Collections.NativeArray`1::m_Buffer void* ___m_Buffer_0; // System.Int32 Unity.Collections.NativeArray`1::m_Length int32_t ___m_Length_1; // Unity.Collections.Allocator Unity.Collections.NativeArray`1::m_AllocatorLabel int32_t ___m_AllocatorLabel_2; }; // Unity.Collections.NativeArray`1 struct NativeArray_1_t71485A1E60B31CCAD3E525C907CF172E8B804468 { // System.Void* Unity.Collections.NativeArray`1::m_Buffer void* ___m_Buffer_0; // System.Int32 Unity.Collections.NativeArray`1::m_Length int32_t ___m_Length_1; // Unity.Collections.Allocator Unity.Collections.NativeArray`1::m_AllocatorLabel int32_t ___m_AllocatorLabel_2; }; // Unity.Collections.NativeArray`1 struct NativeArray_1_tC826716DABB82121E3B759802E04D86B6B20F991 { // System.Void* Unity.Collections.NativeArray`1::m_Buffer void* ___m_Buffer_0; // System.Int32 Unity.Collections.NativeArray`1::m_Length int32_t ___m_Length_1; // Unity.Collections.Allocator Unity.Collections.NativeArray`1::m_AllocatorLabel int32_t ___m_AllocatorLabel_2; }; // Unity.Collections.NativeArray`1 struct NativeArray_1_tEDE9DAD2CAE5954286BC0EF394A57ED0AC69FEE6 { // System.Void* Unity.Collections.NativeArray`1::m_Buffer void* ___m_Buffer_0; // System.Int32 Unity.Collections.NativeArray`1::m_Length int32_t ___m_Length_1; // Unity.Collections.Allocator Unity.Collections.NativeArray`1::m_AllocatorLabel int32_t ___m_AllocatorLabel_2; }; // Unity.Collections.NativeArray`1 struct NativeArray_1_tB5EA234C6ABA1F626A4BEF4053D06783E15A3881 { // System.Void* Unity.Collections.NativeArray`1::m_Buffer void* ___m_Buffer_0; // System.Int32 Unity.Collections.NativeArray`1::m_Length int32_t ___m_Length_1; // Unity.Collections.Allocator Unity.Collections.NativeArray`1::m_AllocatorLabel int32_t ___m_AllocatorLabel_2; }; // Unity.Collections.NativeArray`1 struct NativeArray_1_tCD560B25A8B4F8654C3DF3626A5F13D31353E25A { // System.Void* Unity.Collections.NativeArray`1::m_Buffer void* ___m_Buffer_0; // System.Int32 Unity.Collections.NativeArray`1::m_Length int32_t ___m_Length_1; // Unity.Collections.Allocator Unity.Collections.NativeArray`1::m_AllocatorLabel int32_t ___m_AllocatorLabel_2; }; // UnityEngine.Rendering.VolumeParameter`1 struct VolumeParameter_1_tBCB51FE341649CAB77E12B97823E7D31852372CF : public VolumeParameter_t95994C89644D2CC4C11F666571492420D16BED72 { // T UnityEngine.Rendering.VolumeParameter`1::m_Value bool ___m_Value_2; }; // UnityEngine.Rendering.VolumeParameter`1 struct VolumeParameter_1_t80C75EB611679D3400624E84553EF01B344A125D : public VolumeParameter_t95994C89644D2CC4C11F666571492420D16BED72 { // T UnityEngine.Rendering.VolumeParameter`1::m_Value int32_t ___m_Value_2; }; // UnityEngine.Rendering.VolumeParameter`1 struct VolumeParameter_1_t7111FAD4FF4C5BAEA3D390725AF3BC9069DBB546 : public VolumeParameter_t95994C89644D2CC4C11F666571492420D16BED72 { // T UnityEngine.Rendering.VolumeParameter`1::m_Value int32_t ___m_Value_2; }; // UnityEngine.Rendering.VolumeParameter`1 struct VolumeParameter_1_tFFADF17175E410D847D12382BCFD16C4EAD004A1 : public VolumeParameter_t95994C89644D2CC4C11F666571492420D16BED72 { // T UnityEngine.Rendering.VolumeParameter`1::m_Value int32_t ___m_Value_2; }; // UnityEngine.Rendering.VolumeParameter`1 struct VolumeParameter_1_t18B35E30089EFE0C2751A53FE6143F972EC9F9B8 : public VolumeParameter_t95994C89644D2CC4C11F666571492420D16BED72 { // T UnityEngine.Rendering.VolumeParameter`1::m_Value float ___m_Value_2; }; // UnityEngine.Rendering.VolumeParameter`1 struct VolumeParameter_1_tB3100970DE7F44CC1B4585781E82F1E9F5C9C4A1 : public VolumeParameter_t95994C89644D2CC4C11F666571492420D16BED72 { // T UnityEngine.Rendering.VolumeParameter`1::m_Value Texture_t791CBB51219779964E0E8A2ED7C1AA5F92A4A700* ___m_Value_2; }; // UnityEngine.Rendering.VolumeParameter`1 struct VolumeParameter_1_t2568C1D65C317243AD2D110790FE99CF3A544ACD : public VolumeParameter_t95994C89644D2CC4C11F666571492420D16BED72 { // T UnityEngine.Rendering.VolumeParameter`1::m_Value TextureCurve_t9F2819A32E1AC4FC20D8E83E82A4BD081C633353* ___m_Value_2; }; // UnityEngine.Rendering.VolumeParameter`1 struct VolumeParameter_1_tBA92B79A20B96D6212DF5589AAFA7B0B4AC68A2C : public VolumeParameter_t95994C89644D2CC4C11F666571492420D16BED72 { // T UnityEngine.Rendering.VolumeParameter`1::m_Value int32_t ___m_Value_2; }; // System.Boolean struct Boolean_t09A6377A54BE2F9E6985A8149F19234FD7DDFE22 { // System.Boolean System.Boolean::m_value bool ___m_value_0; }; // UnityEngine.Color struct Color_tD001788D726C3A7F1379BEED0260B9591F440C1F { // System.Single UnityEngine.Color::r float ___r_0; // System.Single UnityEngine.Color::g float ___g_1; // System.Single UnityEngine.Color::b float ___b_2; // System.Single UnityEngine.Color::a float ___a_3; }; // UnityEngine.Rendering.CoreCameraValues struct CoreCameraValues_t5BD0108A962D53208E8523BA29AFFA9F9A295F1F { // System.Int32 UnityEngine.Rendering.CoreCameraValues::filterMode int32_t ___filterMode_0; // System.UInt32 UnityEngine.Rendering.CoreCameraValues::cullingMask uint32_t ___cullingMask_1; // System.Int32 UnityEngine.Rendering.CoreCameraValues::instanceID int32_t ___instanceID_2; }; // UnityEngine.Rendering.DepthState struct DepthState_t798415D2C1D9202E555FEE5D4C5FDF6B3A077255 { // System.Byte UnityEngine.Rendering.DepthState::m_WriteEnabled uint8_t ___m_WriteEnabled_0; // System.SByte UnityEngine.Rendering.DepthState::m_CompareFunction int8_t ___m_CompareFunction_1; }; // System.Double struct Double_tE150EF3D1D43DEE85D533810AB4C742307EEDE5F { // System.Double System.Double::m_value double ___m_value_0; }; // System.Enum struct Enum_t2A1A94B24E3B776EEF4E5E485E290BB9D4D072E2 : public ValueType_t6D9B272BD21782F0A9A14F2E41F85A50E97A986F { }; // Native definition for P/Invoke marshalling of System.Enum struct Enum_t2A1A94B24E3B776EEF4E5E485E290BB9D4D072E2_marshaled_pinvoke { }; // Native definition for COM marshalling of System.Enum struct Enum_t2A1A94B24E3B776EEF4E5E485E290BB9D4D072E2_marshaled_com { }; // System.Int32 struct Int32_t680FF22E76F6EFAD4375103CBBFFA0421349384C { // System.Int32 System.Int32::m_value int32_t ___m_value_0; }; // System.IntPtr struct IntPtr_t { // System.Void* System.IntPtr::m_value void* ___m_value_0; }; // UnityEngine.LayerMask struct LayerMask_t97CB6BDADEDC3D6423C7BCFEA7F86DA2EC6241DB { // System.Int32 UnityEngine.LayerMask::m_Mask int32_t ___m_Mask_0; }; // UnityEngine.LightBakingOutput struct LightBakingOutput_t6212AB0B6B34C94F1982FE964FC48201854B5B90 { // System.Int32 UnityEngine.LightBakingOutput::probeOcclusionLightIndex int32_t ___probeOcclusionLightIndex_0; // System.Int32 UnityEngine.LightBakingOutput::occlusionMaskChannel int32_t ___occlusionMaskChannel_1; // UnityEngine.LightmapBakeType UnityEngine.LightBakingOutput::lightmapBakeType int32_t ___lightmapBakeType_2; // UnityEngine.MixedLightingMode UnityEngine.LightBakingOutput::mixedLightingMode int32_t ___mixedLightingMode_3; // System.Boolean UnityEngine.LightBakingOutput::isBaked bool ___isBaked_4; }; // Native definition for P/Invoke marshalling of UnityEngine.LightBakingOutput struct LightBakingOutput_t6212AB0B6B34C94F1982FE964FC48201854B5B90_marshaled_pinvoke { int32_t ___probeOcclusionLightIndex_0; int32_t ___occlusionMaskChannel_1; int32_t ___lightmapBakeType_2; int32_t ___mixedLightingMode_3; int32_t ___isBaked_4; }; // Native definition for COM marshalling of UnityEngine.LightBakingOutput struct LightBakingOutput_t6212AB0B6B34C94F1982FE964FC48201854B5B90_marshaled_com { int32_t ___probeOcclusionLightIndex_0; int32_t ___occlusionMaskChannel_1; int32_t ___lightmapBakeType_2; int32_t ___mixedLightingMode_3; int32_t ___isBaked_4; }; // UnityEngine.Matrix4x4 struct Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 { // System.Single UnityEngine.Matrix4x4::m00 float ___m00_0; // System.Single UnityEngine.Matrix4x4::m10 float ___m10_1; // System.Single UnityEngine.Matrix4x4::m20 float ___m20_2; // System.Single UnityEngine.Matrix4x4::m30 float ___m30_3; // System.Single UnityEngine.Matrix4x4::m01 float ___m01_4; // System.Single UnityEngine.Matrix4x4::m11 float ___m11_5; // System.Single UnityEngine.Matrix4x4::m21 float ___m21_6; // System.Single UnityEngine.Matrix4x4::m31 float ___m31_7; // System.Single UnityEngine.Matrix4x4::m02 float ___m02_8; // System.Single UnityEngine.Matrix4x4::m12 float ___m12_9; // System.Single UnityEngine.Matrix4x4::m22 float ___m22_10; // System.Single UnityEngine.Matrix4x4::m32 float ___m32_11; // System.Single UnityEngine.Matrix4x4::m03 float ___m03_12; // System.Single UnityEngine.Matrix4x4::m13 float ___m13_13; // System.Single UnityEngine.Matrix4x4::m23 float ___m23_14; // System.Single UnityEngine.Matrix4x4::m33 float ___m33_15; }; // UnityEngine.Rendering.Universal.PostProcessingData struct PostProcessingData_tFA75BF22951C600258B2707AF7A113E4EDA49BD4 { // UnityEngine.Rendering.Universal.ColorGradingMode UnityEngine.Rendering.Universal.PostProcessingData::gradingMode int32_t ___gradingMode_0; // System.Int32 UnityEngine.Rendering.Universal.PostProcessingData::lutSize int32_t ___lutSize_1; // System.Boolean UnityEngine.Rendering.Universal.PostProcessingData::useFastSRGBLinearConversion bool ___useFastSRGBLinearConversion_2; }; // Native definition for P/Invoke marshalling of UnityEngine.Rendering.Universal.PostProcessingData struct PostProcessingData_tFA75BF22951C600258B2707AF7A113E4EDA49BD4_marshaled_pinvoke { int32_t ___gradingMode_0; int32_t ___lutSize_1; int32_t ___useFastSRGBLinearConversion_2; }; // Native definition for COM marshalling of UnityEngine.Rendering.Universal.PostProcessingData struct PostProcessingData_tFA75BF22951C600258B2707AF7A113E4EDA49BD4_marshaled_com { int32_t ___gradingMode_0; int32_t ___lutSize_1; int32_t ___useFastSRGBLinearConversion_2; }; // UnityEngine.Rendering.ProfilingScope struct ProfilingScope_t57898BA31E8EF8F083EF84E0DA2737AC61CBC5BD { union { struct { }; uint8_t ProfilingScope_t57898BA31E8EF8F083EF84E0DA2737AC61CBC5BD__padding[1]; }; }; // UnityEngine.Rendering.RasterState struct RasterState_tA30E8336EA5D1E2152A6C7252F15384985B98A26 { // UnityEngine.Rendering.CullMode UnityEngine.Rendering.RasterState::m_CullingMode int32_t ___m_CullingMode_1; // System.Int32 UnityEngine.Rendering.RasterState::m_OffsetUnits int32_t ___m_OffsetUnits_2; // System.Single UnityEngine.Rendering.RasterState::m_OffsetFactor float ___m_OffsetFactor_3; // System.Byte UnityEngine.Rendering.RasterState::m_DepthClip uint8_t ___m_DepthClip_4; // System.Byte UnityEngine.Rendering.RasterState::m_Conservative uint8_t ___m_Conservative_5; // System.Byte UnityEngine.Rendering.RasterState::m_Padding1 uint8_t ___m_Padding1_6; // System.Byte UnityEngine.Rendering.RasterState::m_Padding2 uint8_t ___m_Padding2_7; }; // UnityEngine.Rect struct Rect_tA04E0F8A1830E767F40FB27ECD8D309303571F0D { // System.Single UnityEngine.Rect::m_XMin float ___m_XMin_0; // System.Single UnityEngine.Rect::m_YMin float ___m_YMin_1; // System.Single UnityEngine.Rect::m_Width float ___m_Width_2; // System.Single UnityEngine.Rect::m_Height float ___m_Height_3; }; // UnityEngine.Rendering.RenderQueueRange struct RenderQueueRange_t7518252AA6426B1EA45D3D9B394F304EEF784D71 { // System.Int32 UnityEngine.Rendering.RenderQueueRange::m_LowerBound int32_t ___m_LowerBound_0; // System.Int32 UnityEngine.Rendering.RenderQueueRange::m_UpperBound int32_t ___m_UpperBound_1; }; // UnityEngine.Rendering.RenderTargetBlendState struct RenderTargetBlendState_t51229A3F09EE698F8E49731F1BC5BB77DBEDC4C7 { // System.Byte UnityEngine.Rendering.RenderTargetBlendState::m_WriteMask uint8_t ___m_WriteMask_0; // System.Byte UnityEngine.Rendering.RenderTargetBlendState::m_SourceColorBlendMode uint8_t ___m_SourceColorBlendMode_1; // System.Byte UnityEngine.Rendering.RenderTargetBlendState::m_DestinationColorBlendMode uint8_t ___m_DestinationColorBlendMode_2; // System.Byte UnityEngine.Rendering.RenderTargetBlendState::m_SourceAlphaBlendMode uint8_t ___m_SourceAlphaBlendMode_3; // System.Byte UnityEngine.Rendering.RenderTargetBlendState::m_DestinationAlphaBlendMode uint8_t ___m_DestinationAlphaBlendMode_4; // System.Byte UnityEngine.Rendering.RenderTargetBlendState::m_ColorBlendOperation uint8_t ___m_ColorBlendOperation_5; // System.Byte UnityEngine.Rendering.RenderTargetBlendState::m_AlphaBlendOperation uint8_t ___m_AlphaBlendOperation_6; // System.Byte UnityEngine.Rendering.RenderTargetBlendState::m_Padding uint8_t ___m_Padding_7; }; // UnityEngine.RenderTextureDescriptor struct RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 { // System.Int32 UnityEngine.RenderTextureDescriptor::k__BackingField int32_t ___U3CwidthU3Ek__BackingField_0; // System.Int32 UnityEngine.RenderTextureDescriptor::k__BackingField int32_t ___U3CheightU3Ek__BackingField_1; // System.Int32 UnityEngine.RenderTextureDescriptor::k__BackingField int32_t ___U3CmsaaSamplesU3Ek__BackingField_2; // System.Int32 UnityEngine.RenderTextureDescriptor::k__BackingField int32_t ___U3CvolumeDepthU3Ek__BackingField_3; // System.Int32 UnityEngine.RenderTextureDescriptor::k__BackingField int32_t ___U3CmipCountU3Ek__BackingField_4; // UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.RenderTextureDescriptor::_graphicsFormat int32_t ____graphicsFormat_5; // UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.RenderTextureDescriptor::k__BackingField int32_t ___U3CstencilFormatU3Ek__BackingField_6; // UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.RenderTextureDescriptor::k__BackingField int32_t ___U3CdepthStencilFormatU3Ek__BackingField_7; // UnityEngine.Rendering.TextureDimension UnityEngine.RenderTextureDescriptor::k__BackingField int32_t ___U3CdimensionU3Ek__BackingField_8; // UnityEngine.Rendering.ShadowSamplingMode UnityEngine.RenderTextureDescriptor::k__BackingField int32_t ___U3CshadowSamplingModeU3Ek__BackingField_9; // UnityEngine.VRTextureUsage UnityEngine.RenderTextureDescriptor::k__BackingField int32_t ___U3CvrUsageU3Ek__BackingField_10; // UnityEngine.RenderTextureCreationFlags UnityEngine.RenderTextureDescriptor::_flags int32_t ____flags_11; // UnityEngine.RenderTextureMemoryless UnityEngine.RenderTextureDescriptor::k__BackingField int32_t ___U3CmemorylessU3Ek__BackingField_12; }; // UnityEngine.Rendering.ShaderTagId struct ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 { // System.Int32 UnityEngine.Rendering.ShaderTagId::m_Id int32_t ___m_Id_1; }; // System.Single struct Single_t4530F2FF86FCB0DC29F35385CA1BD21BE294761C { // System.Single System.Single::m_value float ___m_value_0; }; // UnityEngine.Rendering.SortingLayerRange struct SortingLayerRange_t96D04CFB4E8824978FEB2CFFFCFEAC37E56D52C9 { // System.Int16 UnityEngine.Rendering.SortingLayerRange::m_LowerBound int16_t ___m_LowerBound_0; // System.Int16 UnityEngine.Rendering.SortingLayerRange::m_UpperBound int16_t ___m_UpperBound_1; }; // UnityEngine.Rendering.StencilState struct StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9 { // System.Byte UnityEngine.Rendering.StencilState::m_Enabled uint8_t ___m_Enabled_0; // System.Byte UnityEngine.Rendering.StencilState::m_ReadMask uint8_t ___m_ReadMask_1; // System.Byte UnityEngine.Rendering.StencilState::m_WriteMask uint8_t ___m_WriteMask_2; // System.Byte UnityEngine.Rendering.StencilState::m_Padding uint8_t ___m_Padding_3; // System.Byte UnityEngine.Rendering.StencilState::m_CompareFunctionFront uint8_t ___m_CompareFunctionFront_4; // System.Byte UnityEngine.Rendering.StencilState::m_PassOperationFront uint8_t ___m_PassOperationFront_5; // System.Byte UnityEngine.Rendering.StencilState::m_FailOperationFront uint8_t ___m_FailOperationFront_6; // System.Byte UnityEngine.Rendering.StencilState::m_ZFailOperationFront uint8_t ___m_ZFailOperationFront_7; // System.Byte UnityEngine.Rendering.StencilState::m_CompareFunctionBack uint8_t ___m_CompareFunctionBack_8; // System.Byte UnityEngine.Rendering.StencilState::m_PassOperationBack uint8_t ___m_PassOperationBack_9; // System.Byte UnityEngine.Rendering.StencilState::m_FailOperationBack uint8_t ___m_FailOperationBack_10; // System.Byte UnityEngine.Rendering.StencilState::m_ZFailOperationBack uint8_t ___m_ZFailOperationBack_11; }; // System.UInt32 struct UInt32_t1833D51FFA667B18A5AA4B8D34DE284F8495D29B { // System.UInt32 System.UInt32::m_value uint32_t ___m_value_0; }; // UnityEngine.Vector2 struct Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 { // System.Single UnityEngine.Vector2::x float ___x_0; // System.Single UnityEngine.Vector2::y float ___y_1; }; // UnityEngine.Vector2Int struct Vector2Int_t69B2886EBAB732D9B880565E18E7568F3DE0CE6A { // System.Int32 UnityEngine.Vector2Int::m_X int32_t ___m_X_0; // System.Int32 UnityEngine.Vector2Int::m_Y int32_t ___m_Y_1; }; // UnityEngine.Vector3 struct Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 { // System.Single UnityEngine.Vector3::x float ___x_2; // System.Single UnityEngine.Vector3::y float ___y_3; // System.Single UnityEngine.Vector3::z float ___z_4; }; // UnityEngine.Vector4 struct Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 { // System.Single UnityEngine.Vector4::x float ___x_1; // System.Single UnityEngine.Vector4::y float ___y_2; // System.Single UnityEngine.Vector4::z float ___z_3; // System.Single UnityEngine.Vector4::w float ___w_4; }; // System.Void struct Void_t4861ACF8F4594C3437BB48B6E56783494B843915 { union { struct { }; uint8_t Void_t4861ACF8F4594C3437BB48B6E56783494B843915__padding[1]; }; }; // Unity.Mathematics.float3 struct float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E { // System.Single Unity.Mathematics.float3::x float ___x_0; // System.Single Unity.Mathematics.float3::y float ___y_1; // System.Single Unity.Mathematics.float3::z float ___z_2; }; // Unity.Mathematics.float4 struct float4_t89D9A294E7A79BD81BFBDD18654508532958555E { // System.Single Unity.Mathematics.float4::x float ___x_0; // System.Single Unity.Mathematics.float4::y float ___y_1; // System.Single Unity.Mathematics.float4::z float ___z_2; // System.Single Unity.Mathematics.float4::w float ___w_3; }; // Unity.Mathematics.int2 struct int2_tF4AC25F87943DC0B2BB3456B0B919B3B42A9432A { // System.Int32 Unity.Mathematics.int2::x int32_t ___x_0; // System.Int32 Unity.Mathematics.int2::y int32_t ___y_1; }; // UnityEngine.Rendering.Universal.Internal.AdditionalLightsShadowCasterPass/ShadowResolutionRequest struct ShadowResolutionRequest_tE0E30FA18ACE318D6540C2BA217F4E8B3E6766CA { // System.Int32 UnityEngine.Rendering.Universal.Internal.AdditionalLightsShadowCasterPass/ShadowResolutionRequest::visibleLightIndex int32_t ___visibleLightIndex_0; // System.Int32 UnityEngine.Rendering.Universal.Internal.AdditionalLightsShadowCasterPass/ShadowResolutionRequest::perLightShadowSliceIndex int32_t ___perLightShadowSliceIndex_1; // System.Int32 UnityEngine.Rendering.Universal.Internal.AdditionalLightsShadowCasterPass/ShadowResolutionRequest::requestedResolution int32_t ___requestedResolution_2; // System.Boolean UnityEngine.Rendering.Universal.Internal.AdditionalLightsShadowCasterPass/ShadowResolutionRequest::softShadow bool ___softShadow_3; // System.Boolean UnityEngine.Rendering.Universal.Internal.AdditionalLightsShadowCasterPass/ShadowResolutionRequest::pointLightShadow bool ___pointLightShadow_4; // System.Int32 UnityEngine.Rendering.Universal.Internal.AdditionalLightsShadowCasterPass/ShadowResolutionRequest::offsetX int32_t ___offsetX_5; // System.Int32 UnityEngine.Rendering.Universal.Internal.AdditionalLightsShadowCasterPass/ShadowResolutionRequest::offsetY int32_t ___offsetY_6; // System.Int32 UnityEngine.Rendering.Universal.Internal.AdditionalLightsShadowCasterPass/ShadowResolutionRequest::allocatedResolution int32_t ___allocatedResolution_7; }; // Native definition for P/Invoke marshalling of UnityEngine.Rendering.Universal.Internal.AdditionalLightsShadowCasterPass/ShadowResolutionRequest struct ShadowResolutionRequest_tE0E30FA18ACE318D6540C2BA217F4E8B3E6766CA_marshaled_pinvoke { int32_t ___visibleLightIndex_0; int32_t ___perLightShadowSliceIndex_1; int32_t ___requestedResolution_2; int32_t ___softShadow_3; int32_t ___pointLightShadow_4; int32_t ___offsetX_5; int32_t ___offsetY_6; int32_t ___allocatedResolution_7; }; // Native definition for COM marshalling of UnityEngine.Rendering.Universal.Internal.AdditionalLightsShadowCasterPass/ShadowResolutionRequest struct ShadowResolutionRequest_tE0E30FA18ACE318D6540C2BA217F4E8B3E6766CA_marshaled_com { int32_t ___visibleLightIndex_0; int32_t ___perLightShadowSliceIndex_1; int32_t ___requestedResolution_2; int32_t ___softShadow_3; int32_t ___pointLightShadow_4; int32_t ___offsetX_5; int32_t ___offsetY_6; int32_t ___allocatedResolution_7; }; // UnityEngine.Rendering.CameraProperties/e__FixedBuffer struct U3ClayerCullDistancesU3Ee__FixedBuffer_t899804C5038AB391CB8F8C17638A02661B106C3F { union { struct { // System.Single UnityEngine.Rendering.CameraProperties/e__FixedBuffer::FixedElementField float ___FixedElementField_0; }; uint8_t U3ClayerCullDistancesU3Ee__FixedBuffer_t899804C5038AB391CB8F8C17638A02661B106C3F__padding[128]; }; }; // UnityEngine.Rendering.CameraProperties/e__FixedBuffer struct U3Cm_CameraCullPlanesU3Ee__FixedBuffer_t41B125C97F22DF8C016DBA29753704559C53DCD9 { union { struct { // System.Byte UnityEngine.Rendering.CameraProperties/e__FixedBuffer::FixedElementField uint8_t ___FixedElementField_0; }; uint8_t U3Cm_CameraCullPlanesU3Ee__FixedBuffer_t41B125C97F22DF8C016DBA29753704559C53DCD9__padding[96]; }; }; // UnityEngine.Rendering.CameraProperties/e__FixedBuffer struct U3Cm_ShadowCullPlanesU3Ee__FixedBuffer_tEBBBC21BE4AF7AC2F831E9A67E5E5CFEBDF2DE4F { union { struct { // System.Byte UnityEngine.Rendering.CameraProperties/e__FixedBuffer::FixedElementField uint8_t ___FixedElementField_0; }; uint8_t U3Cm_ShadowCullPlanesU3Ee__FixedBuffer_tEBBBC21BE4AF7AC2F831E9A67E5E5CFEBDF2DE4F__padding[96]; }; }; // UnityEngine.Rendering.DrawingSettings/e__FixedBuffer struct U3CshaderPassNamesU3Ee__FixedBuffer_t5EDC823777BDDC9D50E55FF3779FBC1B3820126D { union { struct { // System.Int32 UnityEngine.Rendering.DrawingSettings/e__FixedBuffer::FixedElementField int32_t ___FixedElementField_0; }; uint8_t U3CshaderPassNamesU3Ee__FixedBuffer_t5EDC823777BDDC9D50E55FF3779FBC1B3820126D__padding[64]; }; }; // UnityEngine.Rendering.Universal.Internal.ForwardLights/InitParams struct InitParams_t2637D034DDA6AE1F6AA0A3FEDF3C8D30100B9472 { // UnityEngine.Rendering.Universal.LightCookieManager UnityEngine.Rendering.Universal.Internal.ForwardLights/InitParams::lightCookieManager LightCookieManager_t47C455537F06ECCE295272AF0BE14CDF1FB54C2B* ___lightCookieManager_0; // System.Boolean UnityEngine.Rendering.Universal.Internal.ForwardLights/InitParams::clusteredRendering bool ___clusteredRendering_1; // System.Int32 UnityEngine.Rendering.Universal.Internal.ForwardLights/InitParams::tileSize int32_t ___tileSize_2; }; // Native definition for P/Invoke marshalling of UnityEngine.Rendering.Universal.Internal.ForwardLights/InitParams struct InitParams_t2637D034DDA6AE1F6AA0A3FEDF3C8D30100B9472_marshaled_pinvoke { LightCookieManager_t47C455537F06ECCE295272AF0BE14CDF1FB54C2B* ___lightCookieManager_0; int32_t ___clusteredRendering_1; int32_t ___tileSize_2; }; // Native definition for COM marshalling of UnityEngine.Rendering.Universal.Internal.ForwardLights/InitParams struct InitParams_t2637D034DDA6AE1F6AA0A3FEDF3C8D30100B9472_marshaled_com { LightCookieManager_t47C455537F06ECCE295272AF0BE14CDF1FB54C2B* ___lightCookieManager_0; int32_t ___clusteredRendering_1; int32_t ___tileSize_2; }; // UnityEngine.Rendering.ScriptableCullingParameters/e__FixedBuffer struct U3Cm_CullingPlanesU3Ee__FixedBuffer_t1E4CBEC7086738067A0EF9A1B2B6B36059DAB955 { union { struct { // System.Byte UnityEngine.Rendering.ScriptableCullingParameters/e__FixedBuffer::FixedElementField uint8_t ___FixedElementField_0; }; uint8_t U3Cm_CullingPlanesU3Ee__FixedBuffer_t1E4CBEC7086738067A0EF9A1B2B6B36059DAB955__padding[160]; }; }; // UnityEngine.Rendering.ScriptableCullingParameters/e__FixedBuffer struct U3Cm_LayerFarCullDistancesU3Ee__FixedBuffer_tD64F550B6761957A5DA6A33A171BBF4FB4EB667D { union { struct { // System.Single UnityEngine.Rendering.ScriptableCullingParameters/e__FixedBuffer::FixedElementField float ___FixedElementField_0; }; uint8_t U3Cm_LayerFarCullDistancesU3Ee__FixedBuffer_tD64F550B6761957A5DA6A33A171BBF4FB4EB667D__padding[128]; }; }; // UnityEngine.Rendering.ShadowSplitData/e__FixedBuffer struct U3Cm_CullingPlanesU3Ee__FixedBuffer_tC12F25D54F08F8DA4BD1129A6E4B09385A888B62 { union { struct { // System.Byte UnityEngine.Rendering.ShadowSplitData/e__FixedBuffer::FixedElementField uint8_t ___FixedElementField_0; }; uint8_t U3Cm_CullingPlanesU3Ee__FixedBuffer_tC12F25D54F08F8DA4BD1129A6E4B09385A888B62__padding[160]; }; }; // Unity.Mathematics.math/IntFloatUnion struct IntFloatUnion_t549256A9DD754252DD18383D9CE7EA55EBBD6D96 { union { #pragma pack(push, tp, 1) struct { // System.Int32 Unity.Mathematics.math/IntFloatUnion::intValue int32_t ___intValue_0; }; #pragma pack(pop, tp) struct { int32_t ___intValue_0_forAlignmentOnly; }; #pragma pack(push, tp, 1) struct { // System.Single Unity.Mathematics.math/IntFloatUnion::floatValue float ___floatValue_1; }; #pragma pack(pop, tp) struct { float ___floatValue_1_forAlignmentOnly; }; }; }; // System.Nullable`1 struct Nullable_1_t7D98773CC20A842A0846271D1181ECBB0D95926C { // System.Boolean System.Nullable`1::hasValue bool ___hasValue_0; // T System.Nullable`1::value RenderQueueRange_t7518252AA6426B1EA45D3D9B394F304EEF784D71 ___value_1; }; // UnityEngine.Rendering.Universal.ReorderJob`1 struct ReorderJob_1_tDAA45AF1869B34ED9756EB0EFD57DE23F02BBBBB { // Unity.Collections.NativeArray`1 UnityEngine.Rendering.Universal.ReorderJob`1::indices NativeArray_1_tA833EB7E3E1C9AF82C37976AD964B8D4BAC38B2C ___indices_0; // Unity.Collections.NativeArray`1 UnityEngine.Rendering.Universal.ReorderJob`1::input NativeArray_1_t0670C94F239C615B37C52F3DC5FD502E2CE8A0A9 ___input_1; // Unity.Collections.NativeArray`1 UnityEngine.Rendering.Universal.ReorderJob`1::output NativeArray_1_t0670C94F239C615B37C52F3DC5FD502E2CE8A0A9 ___output_2; }; // UnityEngine.Rendering.Universal.ReorderJob`1 struct ReorderJob_1_t1F1AB2AB7FCF92E3E50274869027DAEC12151A8C { // Unity.Collections.NativeArray`1 UnityEngine.Rendering.Universal.ReorderJob`1::indices NativeArray_1_tA833EB7E3E1C9AF82C37976AD964B8D4BAC38B2C ___indices_0; // Unity.Collections.NativeArray`1 UnityEngine.Rendering.Universal.ReorderJob`1::input NativeArray_1_t71485A1E60B31CCAD3E525C907CF172E8B804468 ___input_1; // Unity.Collections.NativeArray`1 UnityEngine.Rendering.Universal.ReorderJob`1::output NativeArray_1_t71485A1E60B31CCAD3E525C907CF172E8B804468 ___output_2; }; // System.ValueTuple`2 struct ValueTuple_2_t17C52585DB4A62738FC66EFB364F711F8FD236F6 { // T1 System.ValueTuple`2::Item1 Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 ___Item1_0; // T2 System.ValueTuple`2::Item2 Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 ___Item2_1; }; // System.ValueTuple`3 struct ValueTuple_3_t0B34872478323DF7D99036588F9C4302DB1D93DC { // T1 System.ValueTuple`3::Item1 Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 ___Item1_0; // T2 System.ValueTuple`3::Item2 Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 ___Item2_1; // T3 System.ValueTuple`3::Item3 Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 ___Item3_2; }; // UnityEngine.Rendering.VolumeParameter`1 struct VolumeParameter_1_t548F25B8FDAED7E284E53FF27602B841970079FC : public VolumeParameter_t95994C89644D2CC4C11F666571492420D16BED72 { // T UnityEngine.Rendering.VolumeParameter`1::m_Value Color_tD001788D726C3A7F1379BEED0260B9591F440C1F ___m_Value_2; }; // UnityEngine.Rendering.VolumeParameter`1 struct VolumeParameter_1_tADB3F1E2F42E88F6F74B7FD1CE782B1098424D7B : public VolumeParameter_t95994C89644D2CC4C11F666571492420D16BED72 { // T UnityEngine.Rendering.VolumeParameter`1::m_Value Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___m_Value_2; }; // UnityEngine.Rendering.VolumeParameter`1 struct VolumeParameter_1_tF55730717D62BD99642CBDBBD61DC4E5E5396E1C : public VolumeParameter_t95994C89644D2CC4C11F666571492420D16BED72 { // T UnityEngine.Rendering.VolumeParameter`1::m_Value Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 ___m_Value_2; }; // UnityEngine.Rendering.BlendState struct BlendState_tC9B817349E49EF26CBCDC8FCE02789A661DC2630 { // UnityEngine.Rendering.RenderTargetBlendState UnityEngine.Rendering.BlendState::m_BlendState0 RenderTargetBlendState_t51229A3F09EE698F8E49731F1BC5BB77DBEDC4C7 ___m_BlendState0_0; // UnityEngine.Rendering.RenderTargetBlendState UnityEngine.Rendering.BlendState::m_BlendState1 RenderTargetBlendState_t51229A3F09EE698F8E49731F1BC5BB77DBEDC4C7 ___m_BlendState1_1; // UnityEngine.Rendering.RenderTargetBlendState UnityEngine.Rendering.BlendState::m_BlendState2 RenderTargetBlendState_t51229A3F09EE698F8E49731F1BC5BB77DBEDC4C7 ___m_BlendState2_2; // UnityEngine.Rendering.RenderTargetBlendState UnityEngine.Rendering.BlendState::m_BlendState3 RenderTargetBlendState_t51229A3F09EE698F8E49731F1BC5BB77DBEDC4C7 ___m_BlendState3_3; // UnityEngine.Rendering.RenderTargetBlendState UnityEngine.Rendering.BlendState::m_BlendState4 RenderTargetBlendState_t51229A3F09EE698F8E49731F1BC5BB77DBEDC4C7 ___m_BlendState4_4; // UnityEngine.Rendering.RenderTargetBlendState UnityEngine.Rendering.BlendState::m_BlendState5 RenderTargetBlendState_t51229A3F09EE698F8E49731F1BC5BB77DBEDC4C7 ___m_BlendState5_5; // UnityEngine.Rendering.RenderTargetBlendState UnityEngine.Rendering.BlendState::m_BlendState6 RenderTargetBlendState_t51229A3F09EE698F8E49731F1BC5BB77DBEDC4C7 ___m_BlendState6_6; // UnityEngine.Rendering.RenderTargetBlendState UnityEngine.Rendering.BlendState::m_BlendState7 RenderTargetBlendState_t51229A3F09EE698F8E49731F1BC5BB77DBEDC4C7 ___m_BlendState7_7; // System.Byte UnityEngine.Rendering.BlendState::m_SeparateMRTBlendStates uint8_t ___m_SeparateMRTBlendStates_8; // System.Byte UnityEngine.Rendering.BlendState::m_AlphaToMask uint8_t ___m_AlphaToMask_9; // System.Int16 UnityEngine.Rendering.BlendState::m_Padding int16_t ___m_Padding_10; }; // UnityEngine.Rendering.BoolParameter struct BoolParameter_tAA460C5A72ADBDDB4519BFF0BA040EC202E14E95 : public VolumeParameter_1_tBCB51FE341649CAB77E12B97823E7D31852372CF { }; // UnityEngine.Bounds struct Bounds_t367E830C64BBF235ED8C3B2F8CF6254FDCAD39C3 { // UnityEngine.Vector3 UnityEngine.Bounds::m_Center Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___m_Center_0; // UnityEngine.Vector3 UnityEngine.Bounds::m_Extents Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___m_Extents_1; }; // UnityEngine.Rendering.Universal.CameraData struct CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E { // UnityEngine.Matrix4x4 UnityEngine.Rendering.Universal.CameraData::m_ViewMatrix Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___m_ViewMatrix_0; // UnityEngine.Matrix4x4 UnityEngine.Rendering.Universal.CameraData::m_ProjectionMatrix Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___m_ProjectionMatrix_1; // UnityEngine.Camera UnityEngine.Rendering.Universal.CameraData::camera Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* ___camera_2; // UnityEngine.Rendering.Universal.CameraRenderType UnityEngine.Rendering.Universal.CameraData::renderType int32_t ___renderType_3; // UnityEngine.RenderTexture UnityEngine.Rendering.Universal.CameraData::targetTexture RenderTexture_tBA90C4C3AD9EECCFDDCC632D97C29FAB80D60D27* ___targetTexture_4; // UnityEngine.RenderTextureDescriptor UnityEngine.Rendering.Universal.CameraData::cameraTargetDescriptor RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 ___cameraTargetDescriptor_5; // UnityEngine.Rect UnityEngine.Rendering.Universal.CameraData::pixelRect Rect_tA04E0F8A1830E767F40FB27ECD8D309303571F0D ___pixelRect_6; // System.Int32 UnityEngine.Rendering.Universal.CameraData::pixelWidth int32_t ___pixelWidth_7; // System.Int32 UnityEngine.Rendering.Universal.CameraData::pixelHeight int32_t ___pixelHeight_8; // System.Single UnityEngine.Rendering.Universal.CameraData::aspectRatio float ___aspectRatio_9; // System.Single UnityEngine.Rendering.Universal.CameraData::renderScale float ___renderScale_10; // UnityEngine.Rendering.Universal.ImageScalingMode UnityEngine.Rendering.Universal.CameraData::imageScalingMode int32_t ___imageScalingMode_11; // UnityEngine.Rendering.Universal.ImageUpscalingFilter UnityEngine.Rendering.Universal.CameraData::upscalingFilter int32_t ___upscalingFilter_12; // System.Boolean UnityEngine.Rendering.Universal.CameraData::fsrOverrideSharpness bool ___fsrOverrideSharpness_13; // System.Single UnityEngine.Rendering.Universal.CameraData::fsrSharpness float ___fsrSharpness_14; // System.Boolean UnityEngine.Rendering.Universal.CameraData::clearDepth bool ___clearDepth_15; // UnityEngine.CameraType UnityEngine.Rendering.Universal.CameraData::cameraType int32_t ___cameraType_16; // System.Boolean UnityEngine.Rendering.Universal.CameraData::isDefaultViewport bool ___isDefaultViewport_17; // System.Boolean UnityEngine.Rendering.Universal.CameraData::isHdrEnabled bool ___isHdrEnabled_18; // System.Boolean UnityEngine.Rendering.Universal.CameraData::requiresDepthTexture bool ___requiresDepthTexture_19; // System.Boolean UnityEngine.Rendering.Universal.CameraData::requiresOpaqueTexture bool ___requiresOpaqueTexture_20; // System.Boolean UnityEngine.Rendering.Universal.CameraData::postProcessingRequiresDepthTexture bool ___postProcessingRequiresDepthTexture_21; // System.Boolean UnityEngine.Rendering.Universal.CameraData::xrRendering bool ___xrRendering_22; // UnityEngine.Rendering.SortingCriteria UnityEngine.Rendering.Universal.CameraData::defaultOpaqueSortFlags int32_t ___defaultOpaqueSortFlags_23; // UnityEngine.Rendering.Universal.XRPass UnityEngine.Rendering.Universal.CameraData::xr XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* ___xr_24; // System.Boolean UnityEngine.Rendering.Universal.CameraData::isStereoEnabled bool ___isStereoEnabled_25; // System.Single UnityEngine.Rendering.Universal.CameraData::maxShadowDistance float ___maxShadowDistance_26; // System.Boolean UnityEngine.Rendering.Universal.CameraData::postProcessEnabled bool ___postProcessEnabled_27; // System.Collections.Generic.IEnumerator`1> UnityEngine.Rendering.Universal.CameraData::captureActions RuntimeObject* ___captureActions_28; // UnityEngine.LayerMask UnityEngine.Rendering.Universal.CameraData::volumeLayerMask LayerMask_t97CB6BDADEDC3D6423C7BCFEA7F86DA2EC6241DB ___volumeLayerMask_29; // UnityEngine.Transform UnityEngine.Rendering.Universal.CameraData::volumeTrigger Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* ___volumeTrigger_30; // System.Boolean UnityEngine.Rendering.Universal.CameraData::isStopNaNEnabled bool ___isStopNaNEnabled_31; // System.Boolean UnityEngine.Rendering.Universal.CameraData::isDitheringEnabled bool ___isDitheringEnabled_32; // UnityEngine.Rendering.Universal.AntialiasingMode UnityEngine.Rendering.Universal.CameraData::antialiasing int32_t ___antialiasing_33; // UnityEngine.Rendering.Universal.AntialiasingQuality UnityEngine.Rendering.Universal.CameraData::antialiasingQuality int32_t ___antialiasingQuality_34; // UnityEngine.Rendering.Universal.ScriptableRenderer UnityEngine.Rendering.Universal.CameraData::renderer ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* ___renderer_35; // System.Boolean UnityEngine.Rendering.Universal.CameraData::resolveFinalTarget bool ___resolveFinalTarget_36; // UnityEngine.Vector3 UnityEngine.Rendering.Universal.CameraData::worldSpaceCameraPos Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___worldSpaceCameraPos_37; }; // Native definition for P/Invoke marshalling of UnityEngine.Rendering.Universal.CameraData struct CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E_marshaled_pinvoke { Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___m_ViewMatrix_0; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___m_ProjectionMatrix_1; Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* ___camera_2; int32_t ___renderType_3; RenderTexture_tBA90C4C3AD9EECCFDDCC632D97C29FAB80D60D27* ___targetTexture_4; RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 ___cameraTargetDescriptor_5; Rect_tA04E0F8A1830E767F40FB27ECD8D309303571F0D ___pixelRect_6; int32_t ___pixelWidth_7; int32_t ___pixelHeight_8; float ___aspectRatio_9; float ___renderScale_10; int32_t ___imageScalingMode_11; int32_t ___upscalingFilter_12; int32_t ___fsrOverrideSharpness_13; float ___fsrSharpness_14; int32_t ___clearDepth_15; int32_t ___cameraType_16; int32_t ___isDefaultViewport_17; int32_t ___isHdrEnabled_18; int32_t ___requiresDepthTexture_19; int32_t ___requiresOpaqueTexture_20; int32_t ___postProcessingRequiresDepthTexture_21; int32_t ___xrRendering_22; int32_t ___defaultOpaqueSortFlags_23; XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* ___xr_24; int32_t ___isStereoEnabled_25; float ___maxShadowDistance_26; int32_t ___postProcessEnabled_27; RuntimeObject* ___captureActions_28; LayerMask_t97CB6BDADEDC3D6423C7BCFEA7F86DA2EC6241DB ___volumeLayerMask_29; Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* ___volumeTrigger_30; int32_t ___isStopNaNEnabled_31; int32_t ___isDitheringEnabled_32; int32_t ___antialiasing_33; int32_t ___antialiasingQuality_34; ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* ___renderer_35; int32_t ___resolveFinalTarget_36; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___worldSpaceCameraPos_37; }; // Native definition for COM marshalling of UnityEngine.Rendering.Universal.CameraData struct CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E_marshaled_com { Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___m_ViewMatrix_0; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___m_ProjectionMatrix_1; Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* ___camera_2; int32_t ___renderType_3; RenderTexture_tBA90C4C3AD9EECCFDDCC632D97C29FAB80D60D27* ___targetTexture_4; RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 ___cameraTargetDescriptor_5; Rect_tA04E0F8A1830E767F40FB27ECD8D309303571F0D ___pixelRect_6; int32_t ___pixelWidth_7; int32_t ___pixelHeight_8; float ___aspectRatio_9; float ___renderScale_10; int32_t ___imageScalingMode_11; int32_t ___upscalingFilter_12; int32_t ___fsrOverrideSharpness_13; float ___fsrSharpness_14; int32_t ___clearDepth_15; int32_t ___cameraType_16; int32_t ___isDefaultViewport_17; int32_t ___isHdrEnabled_18; int32_t ___requiresDepthTexture_19; int32_t ___requiresOpaqueTexture_20; int32_t ___postProcessingRequiresDepthTexture_21; int32_t ___xrRendering_22; int32_t ___defaultOpaqueSortFlags_23; XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* ___xr_24; int32_t ___isStereoEnabled_25; float ___maxShadowDistance_26; int32_t ___postProcessEnabled_27; RuntimeObject* ___captureActions_28; LayerMask_t97CB6BDADEDC3D6423C7BCFEA7F86DA2EC6241DB ___volumeLayerMask_29; Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* ___volumeTrigger_30; int32_t ___isStopNaNEnabled_31; int32_t ___isDitheringEnabled_32; int32_t ___antialiasing_33; int32_t ___antialiasingQuality_34; ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* ___renderer_35; int32_t ___resolveFinalTarget_36; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___worldSpaceCameraPos_37; }; // UnityEngine.Rendering.CameraProperties struct CameraProperties_t9318B43C06A9BAC4CD8BC5EFCC9FE6882D296D57 { // UnityEngine.Rect UnityEngine.Rendering.CameraProperties::screenRect Rect_tA04E0F8A1830E767F40FB27ECD8D309303571F0D ___screenRect_0; // UnityEngine.Vector3 UnityEngine.Rendering.CameraProperties::viewDir Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___viewDir_1; // System.Single UnityEngine.Rendering.CameraProperties::projectionNear float ___projectionNear_2; // System.Single UnityEngine.Rendering.CameraProperties::projectionFar float ___projectionFar_3; // System.Single UnityEngine.Rendering.CameraProperties::cameraNear float ___cameraNear_4; // System.Single UnityEngine.Rendering.CameraProperties::cameraFar float ___cameraFar_5; // System.Single UnityEngine.Rendering.CameraProperties::cameraAspect float ___cameraAspect_6; // UnityEngine.Matrix4x4 UnityEngine.Rendering.CameraProperties::cameraToWorld Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___cameraToWorld_7; // UnityEngine.Matrix4x4 UnityEngine.Rendering.CameraProperties::actualWorldToClip Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___actualWorldToClip_8; // UnityEngine.Matrix4x4 UnityEngine.Rendering.CameraProperties::cameraClipToWorld Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___cameraClipToWorld_9; // UnityEngine.Matrix4x4 UnityEngine.Rendering.CameraProperties::cameraWorldToClip Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___cameraWorldToClip_10; // UnityEngine.Matrix4x4 UnityEngine.Rendering.CameraProperties::implicitProjection Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___implicitProjection_11; // UnityEngine.Matrix4x4 UnityEngine.Rendering.CameraProperties::stereoWorldToClipLeft Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___stereoWorldToClipLeft_12; // UnityEngine.Matrix4x4 UnityEngine.Rendering.CameraProperties::stereoWorldToClipRight Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___stereoWorldToClipRight_13; // UnityEngine.Matrix4x4 UnityEngine.Rendering.CameraProperties::worldToCamera Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___worldToCamera_14; // UnityEngine.Vector3 UnityEngine.Rendering.CameraProperties::up Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___up_15; // UnityEngine.Vector3 UnityEngine.Rendering.CameraProperties::right Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___right_16; // UnityEngine.Vector3 UnityEngine.Rendering.CameraProperties::transformDirection Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___transformDirection_17; // UnityEngine.Vector3 UnityEngine.Rendering.CameraProperties::cameraEuler Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___cameraEuler_18; // UnityEngine.Vector3 UnityEngine.Rendering.CameraProperties::velocity Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___velocity_19; // System.Single UnityEngine.Rendering.CameraProperties::farPlaneWorldSpaceLength float ___farPlaneWorldSpaceLength_20; // System.UInt32 UnityEngine.Rendering.CameraProperties::rendererCount uint32_t ___rendererCount_21; // UnityEngine.Rendering.CameraProperties/e__FixedBuffer UnityEngine.Rendering.CameraProperties::m_ShadowCullPlanes U3Cm_ShadowCullPlanesU3Ee__FixedBuffer_tEBBBC21BE4AF7AC2F831E9A67E5E5CFEBDF2DE4F ___m_ShadowCullPlanes_22; // UnityEngine.Rendering.CameraProperties/e__FixedBuffer UnityEngine.Rendering.CameraProperties::m_CameraCullPlanes U3Cm_CameraCullPlanesU3Ee__FixedBuffer_t41B125C97F22DF8C016DBA29753704559C53DCD9 ___m_CameraCullPlanes_23; // System.Single UnityEngine.Rendering.CameraProperties::baseFarDistance float ___baseFarDistance_24; // UnityEngine.Vector3 UnityEngine.Rendering.CameraProperties::shadowCullCenter Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___shadowCullCenter_25; // UnityEngine.Rendering.CameraProperties/e__FixedBuffer UnityEngine.Rendering.CameraProperties::layerCullDistances U3ClayerCullDistancesU3Ee__FixedBuffer_t899804C5038AB391CB8F8C17638A02661B106C3F ___layerCullDistances_26; // System.Int32 UnityEngine.Rendering.CameraProperties::layerCullSpherical int32_t ___layerCullSpherical_27; // UnityEngine.Rendering.CoreCameraValues UnityEngine.Rendering.CameraProperties::coreCameraValues CoreCameraValues_t5BD0108A962D53208E8523BA29AFFA9F9A295F1F ___coreCameraValues_28; // System.UInt32 UnityEngine.Rendering.CameraProperties::cameraType uint32_t ___cameraType_29; // System.Int32 UnityEngine.Rendering.CameraProperties::projectionIsOblique int32_t ___projectionIsOblique_30; // System.Int32 UnityEngine.Rendering.CameraProperties::isImplicitProjectionMatrix int32_t ___isImplicitProjectionMatrix_31; }; // UnityEngine.Rendering.CommandBuffer struct CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7 : public RuntimeObject { // System.IntPtr UnityEngine.Rendering.CommandBuffer::m_Ptr intptr_t ___m_Ptr_0; }; // UnityEngine.ComputeBuffer struct ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233 : public RuntimeObject { // System.IntPtr UnityEngine.ComputeBuffer::m_Ptr intptr_t ___m_Ptr_0; }; // UnityEngine.Rendering.CullingResults struct CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267 { // System.IntPtr UnityEngine.Rendering.CullingResults::ptr intptr_t ___ptr_0; // UnityEngine.Rendering.CullingAllocationInfo* UnityEngine.Rendering.CullingResults::m_AllocationInfo CullingAllocationInfo_tB260F5CD0B290F74E145EB16E54B901CC68D9D5A* ___m_AllocationInfo_1; }; // System.Delegate struct Delegate_t : public RuntimeObject { // System.IntPtr System.Delegate::method_ptr Il2CppMethodPointer ___method_ptr_0; // System.IntPtr System.Delegate::invoke_impl intptr_t ___invoke_impl_1; // System.Object System.Delegate::m_target RuntimeObject* ___m_target_2; // System.IntPtr System.Delegate::method intptr_t ___method_3; // System.IntPtr System.Delegate::delegate_trampoline intptr_t ___delegate_trampoline_4; // System.IntPtr System.Delegate::extra_arg intptr_t ___extra_arg_5; // System.IntPtr System.Delegate::method_code intptr_t ___method_code_6; // System.IntPtr System.Delegate::interp_method intptr_t ___interp_method_7; // System.IntPtr System.Delegate::interp_invoke_impl intptr_t ___interp_invoke_impl_8; // System.Reflection.MethodInfo System.Delegate::method_info MethodInfo_t* ___method_info_9; // System.Reflection.MethodInfo System.Delegate::original_method_info MethodInfo_t* ___original_method_info_10; // System.DelegateData System.Delegate::data DelegateData_t9B286B493293CD2D23A5B2B5EF0E5B1324C2B77E* ___data_11; // System.Boolean System.Delegate::method_is_virtual bool ___method_is_virtual_12; }; // Native definition for P/Invoke marshalling of System.Delegate struct Delegate_t_marshaled_pinvoke { intptr_t ___method_ptr_0; intptr_t ___invoke_impl_1; Il2CppIUnknown* ___m_target_2; intptr_t ___method_3; intptr_t ___delegate_trampoline_4; intptr_t ___extra_arg_5; intptr_t ___method_code_6; intptr_t ___interp_method_7; intptr_t ___interp_invoke_impl_8; MethodInfo_t* ___method_info_9; MethodInfo_t* ___original_method_info_10; DelegateData_t9B286B493293CD2D23A5B2B5EF0E5B1324C2B77E* ___data_11; int32_t ___method_is_virtual_12; }; // Native definition for COM marshalling of System.Delegate struct Delegate_t_marshaled_com { intptr_t ___method_ptr_0; intptr_t ___invoke_impl_1; Il2CppIUnknown* ___m_target_2; intptr_t ___method_3; intptr_t ___delegate_trampoline_4; intptr_t ___extra_arg_5; intptr_t ___method_code_6; intptr_t ___interp_method_7; intptr_t ___interp_invoke_impl_8; MethodInfo_t* ___method_info_9; MethodInfo_t* ___original_method_info_10; DelegateData_t9B286B493293CD2D23A5B2B5EF0E5B1324C2B77E* ___data_11; int32_t ___method_is_virtual_12; }; // UnityEngine.Rendering.Universal.DepthOfFieldModeParameter struct DepthOfFieldModeParameter_t2AC87B0A41A5C9BB872A9E9D7913C262F9DA4E26 : public VolumeParameter_1_t80C75EB611679D3400624E84553EF01B344A125D { }; // System.Exception struct Exception_t : public RuntimeObject { // System.String System.Exception::_className String_t* ____className_1; // System.String System.Exception::_message String_t* ____message_2; // System.Collections.IDictionary System.Exception::_data RuntimeObject* ____data_3; // System.Exception System.Exception::_innerException Exception_t* ____innerException_4; // System.String System.Exception::_helpURL String_t* ____helpURL_5; // System.Object System.Exception::_stackTrace RuntimeObject* ____stackTrace_6; // System.String System.Exception::_stackTraceString String_t* ____stackTraceString_7; // System.String System.Exception::_remoteStackTraceString String_t* ____remoteStackTraceString_8; // System.Int32 System.Exception::_remoteStackIndex int32_t ____remoteStackIndex_9; // System.Object System.Exception::_dynamicMethods RuntimeObject* ____dynamicMethods_10; // System.Int32 System.Exception::_HResult int32_t ____HResult_11; // System.String System.Exception::_source String_t* ____source_12; // System.Runtime.Serialization.SafeSerializationManager System.Exception::_safeSerializationManager SafeSerializationManager_tCBB85B95DFD1634237140CD892E82D06ECB3F5E6* ____safeSerializationManager_13; // System.Diagnostics.StackTrace[] System.Exception::captured_traces StackTraceU5BU5D_t32FBCB20930EAF5BAE3F450FF75228E5450DA0DF* ___captured_traces_14; // System.IntPtr[] System.Exception::native_trace_ips IntPtrU5BU5D_tFD177F8C806A6921AD7150264CCC62FA00CAD832* ___native_trace_ips_15; // System.Int32 System.Exception::caught_in_unmanaged int32_t ___caught_in_unmanaged_16; }; // Native definition for P/Invoke marshalling of System.Exception struct Exception_t_marshaled_pinvoke { char* ____className_1; char* ____message_2; RuntimeObject* ____data_3; Exception_t_marshaled_pinvoke* ____innerException_4; char* ____helpURL_5; Il2CppIUnknown* ____stackTrace_6; char* ____stackTraceString_7; char* ____remoteStackTraceString_8; int32_t ____remoteStackIndex_9; Il2CppIUnknown* ____dynamicMethods_10; int32_t ____HResult_11; char* ____source_12; SafeSerializationManager_tCBB85B95DFD1634237140CD892E82D06ECB3F5E6* ____safeSerializationManager_13; StackTraceU5BU5D_t32FBCB20930EAF5BAE3F450FF75228E5450DA0DF* ___captured_traces_14; Il2CppSafeArray/*NONE*/* ___native_trace_ips_15; int32_t ___caught_in_unmanaged_16; }; // Native definition for COM marshalling of System.Exception struct Exception_t_marshaled_com { Il2CppChar* ____className_1; Il2CppChar* ____message_2; RuntimeObject* ____data_3; Exception_t_marshaled_com* ____innerException_4; Il2CppChar* ____helpURL_5; Il2CppIUnknown* ____stackTrace_6; Il2CppChar* ____stackTraceString_7; Il2CppChar* ____remoteStackTraceString_8; int32_t ____remoteStackIndex_9; Il2CppIUnknown* ____dynamicMethods_10; int32_t ____HResult_11; Il2CppChar* ____source_12; SafeSerializationManager_tCBB85B95DFD1634237140CD892E82D06ECB3F5E6* ____safeSerializationManager_13; StackTraceU5BU5D_t32FBCB20930EAF5BAE3F450FF75228E5450DA0DF* ___captured_traces_14; Il2CppSafeArray/*NONE*/* ___native_trace_ips_15; int32_t ___caught_in_unmanaged_16; }; // UnityEngine.Rendering.FilteringSettings struct FilteringSettings_t75860B12A7BCF9A0E2F13CB2C2E5DCD9E1EEAD9F { // UnityEngine.Rendering.RenderQueueRange UnityEngine.Rendering.FilteringSettings::m_RenderQueueRange RenderQueueRange_t7518252AA6426B1EA45D3D9B394F304EEF784D71 ___m_RenderQueueRange_0; // System.Int32 UnityEngine.Rendering.FilteringSettings::m_LayerMask int32_t ___m_LayerMask_1; // System.UInt32 UnityEngine.Rendering.FilteringSettings::m_RenderingLayerMask uint32_t ___m_RenderingLayerMask_2; // System.Int32 UnityEngine.Rendering.FilteringSettings::m_ExcludeMotionVectorObjects int32_t ___m_ExcludeMotionVectorObjects_3; // UnityEngine.Rendering.SortingLayerRange UnityEngine.Rendering.FilteringSettings::m_SortingLayerRange SortingLayerRange_t96D04CFB4E8824978FEB2CFFFCFEAC37E56D52C9 ___m_SortingLayerRange_4; }; // UnityEngine.Rendering.FloatParameter struct FloatParameter_t566B623CD21B2F957A20BA790ACEF6684A712106 : public VolumeParameter_1_t18B35E30089EFE0C2751A53FE6143F972EC9F9B8 { }; // UnityEngine.Experimental.Rendering.GraphicsFormat struct GraphicsFormat_tC3D1898F3F3F1F57256C7F3FFD6BA9A37AE7E713 { // System.Int32 UnityEngine.Experimental.Rendering.GraphicsFormat::value__ int32_t ___value___2; }; // UnityEngine.Rendering.IntParameter struct IntParameter_t45D52025F857DFDFC590EDB800071A92774E04B8 : public VolumeParameter_1_t7111FAD4FF4C5BAEA3D390725AF3BC9069DBB546 { }; // Unity.Jobs.JobHandle struct JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 { // System.IntPtr Unity.Jobs.JobHandle::jobGroup intptr_t ___jobGroup_0; // System.Int32 Unity.Jobs.JobHandle::version int32_t ___version_1; }; // UnityEngine.Rendering.LODParameters struct LODParameters_t54D2AA0FD8E53BCF51D7A42BC1A72FCA8C78A08A { // System.Int32 UnityEngine.Rendering.LODParameters::m_IsOrthographic int32_t ___m_IsOrthographic_0; // UnityEngine.Vector3 UnityEngine.Rendering.LODParameters::m_CameraPosition Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___m_CameraPosition_1; // System.Single UnityEngine.Rendering.LODParameters::m_FieldOfView float ___m_FieldOfView_2; // System.Single UnityEngine.Rendering.LODParameters::m_OrthoSize float ___m_OrthoSize_3; // System.Int32 UnityEngine.Rendering.LODParameters::m_CameraPixelHeight int32_t ___m_CameraPixelHeight_4; }; // UnityEngine.Rendering.Universal.LightData struct LightData_t6A82F1C9AA97327A5EE9C16A3E949918F3A55470 { // System.Int32 UnityEngine.Rendering.Universal.LightData::mainLightIndex int32_t ___mainLightIndex_0; // System.Int32 UnityEngine.Rendering.Universal.LightData::additionalLightsCount int32_t ___additionalLightsCount_1; // System.Int32 UnityEngine.Rendering.Universal.LightData::maxPerObjectAdditionalLightsCount int32_t ___maxPerObjectAdditionalLightsCount_2; // Unity.Collections.NativeArray`1 UnityEngine.Rendering.Universal.LightData::visibleLights NativeArray_1_t71485A1E60B31CCAD3E525C907CF172E8B804468 ___visibleLights_3; // Unity.Collections.NativeArray`1 UnityEngine.Rendering.Universal.LightData::originalIndices NativeArray_1_tA833EB7E3E1C9AF82C37976AD964B8D4BAC38B2C ___originalIndices_4; // System.Boolean UnityEngine.Rendering.Universal.LightData::shadeAdditionalLightsPerVertex bool ___shadeAdditionalLightsPerVertex_5; // System.Boolean UnityEngine.Rendering.Universal.LightData::supportsMixedLighting bool ___supportsMixedLighting_6; // System.Boolean UnityEngine.Rendering.Universal.LightData::reflectionProbeBoxProjection bool ___reflectionProbeBoxProjection_7; // System.Boolean UnityEngine.Rendering.Universal.LightData::reflectionProbeBlending bool ___reflectionProbeBlending_8; // System.Boolean UnityEngine.Rendering.Universal.LightData::supportsLightLayers bool ___supportsLightLayers_9; // System.Boolean UnityEngine.Rendering.Universal.LightData::supportsAdditionalLights bool ___supportsAdditionalLights_10; }; // Native definition for P/Invoke marshalling of UnityEngine.Rendering.Universal.LightData struct LightData_t6A82F1C9AA97327A5EE9C16A3E949918F3A55470_marshaled_pinvoke { int32_t ___mainLightIndex_0; int32_t ___additionalLightsCount_1; int32_t ___maxPerObjectAdditionalLightsCount_2; NativeArray_1_t71485A1E60B31CCAD3E525C907CF172E8B804468 ___visibleLights_3; NativeArray_1_tA833EB7E3E1C9AF82C37976AD964B8D4BAC38B2C ___originalIndices_4; int32_t ___shadeAdditionalLightsPerVertex_5; int32_t ___supportsMixedLighting_6; int32_t ___reflectionProbeBoxProjection_7; int32_t ___reflectionProbeBlending_8; int32_t ___supportsLightLayers_9; int32_t ___supportsAdditionalLights_10; }; // Native definition for COM marshalling of UnityEngine.Rendering.Universal.LightData struct LightData_t6A82F1C9AA97327A5EE9C16A3E949918F3A55470_marshaled_com { int32_t ___mainLightIndex_0; int32_t ___additionalLightsCount_1; int32_t ___maxPerObjectAdditionalLightsCount_2; NativeArray_1_t71485A1E60B31CCAD3E525C907CF172E8B804468 ___visibleLights_3; NativeArray_1_tA833EB7E3E1C9AF82C37976AD964B8D4BAC38B2C ___originalIndices_4; int32_t ___shadeAdditionalLightsPerVertex_5; int32_t ___supportsMixedLighting_6; int32_t ___reflectionProbeBoxProjection_7; int32_t ___reflectionProbeBlending_8; int32_t ___supportsLightLayers_9; int32_t ___supportsAdditionalLights_10; }; // UnityEngine.Rendering.Universal.LightExtractionJob struct LightExtractionJob_tEBC7702598048604387974DE52CC9CB5085A99FF { // Unity.Collections.NativeArray`1 UnityEngine.Rendering.Universal.LightExtractionJob::lights NativeArray_1_t71485A1E60B31CCAD3E525C907CF172E8B804468 ___lights_0; // Unity.Collections.NativeArray`1 UnityEngine.Rendering.Universal.LightExtractionJob::lightTypes NativeArray_1_t6739DC6AF1C1AD43D630BC5B257B25EB7C21C652 ___lightTypes_1; // Unity.Collections.NativeArray`1 UnityEngine.Rendering.Universal.LightExtractionJob::radiuses NativeArray_1_t3848EE4B6647317212A754634DE6DBC90B99FBEF ___radiuses_2; // Unity.Collections.NativeArray`1 UnityEngine.Rendering.Universal.LightExtractionJob::directions NativeArray_1_tEDE9DAD2CAE5954286BC0EF394A57ED0AC69FEE6 ___directions_3; // Unity.Collections.NativeArray`1 UnityEngine.Rendering.Universal.LightExtractionJob::positions NativeArray_1_tEDE9DAD2CAE5954286BC0EF394A57ED0AC69FEE6 ___positions_4; // Unity.Collections.NativeArray`1 UnityEngine.Rendering.Universal.LightExtractionJob::coneRadiuses NativeArray_1_t3848EE4B6647317212A754634DE6DBC90B99FBEF ___coneRadiuses_5; }; // UnityEngine.MaterialPropertyBlock struct MaterialPropertyBlock_t2308669579033A857EFE6E4831909F638B27411D : public RuntimeObject { // System.IntPtr UnityEngine.MaterialPropertyBlock::m_Ptr intptr_t ___m_Ptr_0; }; // UnityEngine.Rendering.Universal.MotionBlurQualityParameter struct MotionBlurQualityParameter_tD50C3C4531FB58AB4B8C2917F41668C3EE54A637 : public VolumeParameter_1_tFFADF17175E410D847D12382BCFD16C4EAD004A1 { }; // UnityEngine.Object struct Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C : public RuntimeObject { // System.IntPtr UnityEngine.Object::m_CachedPtr intptr_t ___m_CachedPtr_0; }; // Native definition for P/Invoke marshalling of UnityEngine.Object struct Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_marshaled_pinvoke { intptr_t ___m_CachedPtr_0; }; // Native definition for COM marshalling of UnityEngine.Object struct Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_marshaled_com { intptr_t ___m_CachedPtr_0; }; // UnityEngine.Rendering.Universal.Internal.PreviousFrameData struct PreviousFrameData_t990E8070F97119F296A9A59DE5E700725864C4EF : public RuntimeObject { // System.Boolean UnityEngine.Rendering.Universal.Internal.PreviousFrameData::m_IsFirstFrame bool ___m_IsFirstFrame_0; // System.Int32 UnityEngine.Rendering.Universal.Internal.PreviousFrameData::m_LastFrameActive int32_t ___m_LastFrameActive_1; // UnityEngine.Matrix4x4 UnityEngine.Rendering.Universal.Internal.PreviousFrameData::m_viewProjectionMatrix Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___m_viewProjectionMatrix_2; // UnityEngine.Matrix4x4 UnityEngine.Rendering.Universal.Internal.PreviousFrameData::m_PreviousViewProjectionMatrix Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___m_PreviousViewProjectionMatrix_3; // UnityEngine.Matrix4x4[] UnityEngine.Rendering.Universal.Internal.PreviousFrameData::m_ViewProjectionMatrixStereo Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* ___m_ViewProjectionMatrixStereo_4; // UnityEngine.Matrix4x4[] UnityEngine.Rendering.Universal.Internal.PreviousFrameData::m_PreviousViewProjectionMatrixStereo Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* ___m_PreviousViewProjectionMatrixStereo_5; }; // UnityEngine.Rendering.Universal.RadixSortJob struct RadixSortJob_tA186D2970CA48F2D425EEA7C918BA7BD53024381 { // Unity.Collections.NativeArray`1 UnityEngine.Rendering.Universal.RadixSortJob::keys NativeArray_1_t453E3DEA4CC9F1056F24E417C3308C35174BC184 ___keys_0; // Unity.Collections.NativeArray`1 UnityEngine.Rendering.Universal.RadixSortJob::indices NativeArray_1_tA833EB7E3E1C9AF82C37976AD964B8D4BAC38B2C ___indices_1; }; // UnityEngine.Rendering.RenderTargetIdentifier struct RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B { // UnityEngine.Rendering.BuiltinRenderTextureType UnityEngine.Rendering.RenderTargetIdentifier::m_Type int32_t ___m_Type_1; // System.Int32 UnityEngine.Rendering.RenderTargetIdentifier::m_NameID int32_t ___m_NameID_2; // System.Int32 UnityEngine.Rendering.RenderTargetIdentifier::m_InstanceID int32_t ___m_InstanceID_3; // System.IntPtr UnityEngine.Rendering.RenderTargetIdentifier::m_BufferPointer intptr_t ___m_BufferPointer_4; // System.Int32 UnityEngine.Rendering.RenderTargetIdentifier::m_MipLevel int32_t ___m_MipLevel_5; // UnityEngine.CubemapFace UnityEngine.Rendering.RenderTargetIdentifier::m_CubeFace int32_t ___m_CubeFace_6; // System.Int32 UnityEngine.Rendering.RenderTargetIdentifier::m_DepthSlice int32_t ___m_DepthSlice_7; }; // System.RuntimeTypeHandle struct RuntimeTypeHandle_t332A452B8B6179E4469B69525D0FE82A88030F7B { // System.IntPtr System.RuntimeTypeHandle::value intptr_t ___value_0; }; // UnityEngine.Rendering.ScriptableRenderContext struct ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36 { // System.IntPtr UnityEngine.Rendering.ScriptableRenderContext::m_Ptr intptr_t ___m_Ptr_1; }; // UnityEngine.Rendering.Universal.ShadowData struct ShadowData_tA165FDF7CA4CE6BEA8B649FFAB91C59ED684D832 { // System.Boolean UnityEngine.Rendering.Universal.ShadowData::supportsMainLightShadows bool ___supportsMainLightShadows_0; // System.Boolean UnityEngine.Rendering.Universal.ShadowData::requiresScreenSpaceShadowResolve bool ___requiresScreenSpaceShadowResolve_1; // System.Int32 UnityEngine.Rendering.Universal.ShadowData::mainLightShadowmapWidth int32_t ___mainLightShadowmapWidth_2; // System.Int32 UnityEngine.Rendering.Universal.ShadowData::mainLightShadowmapHeight int32_t ___mainLightShadowmapHeight_3; // System.Int32 UnityEngine.Rendering.Universal.ShadowData::mainLightShadowCascadesCount int32_t ___mainLightShadowCascadesCount_4; // UnityEngine.Vector3 UnityEngine.Rendering.Universal.ShadowData::mainLightShadowCascadesSplit Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___mainLightShadowCascadesSplit_5; // System.Single UnityEngine.Rendering.Universal.ShadowData::mainLightShadowCascadeBorder float ___mainLightShadowCascadeBorder_6; // System.Boolean UnityEngine.Rendering.Universal.ShadowData::supportsAdditionalLightShadows bool ___supportsAdditionalLightShadows_7; // System.Int32 UnityEngine.Rendering.Universal.ShadowData::additionalLightsShadowmapWidth int32_t ___additionalLightsShadowmapWidth_8; // System.Int32 UnityEngine.Rendering.Universal.ShadowData::additionalLightsShadowmapHeight int32_t ___additionalLightsShadowmapHeight_9; // System.Boolean UnityEngine.Rendering.Universal.ShadowData::supportsSoftShadows bool ___supportsSoftShadows_10; // System.Int32 UnityEngine.Rendering.Universal.ShadowData::shadowmapDepthBufferBits int32_t ___shadowmapDepthBufferBits_11; // System.Collections.Generic.List`1 UnityEngine.Rendering.Universal.ShadowData::bias List_1_tF42FEB6C3B18B7E7C8F2DE1FEBA00D2491736317* ___bias_12; // System.Collections.Generic.List`1 UnityEngine.Rendering.Universal.ShadowData::resolution List_1_t05915E9237850A58106982B7FE4BC5DA4E872E73* ___resolution_13; // System.Boolean UnityEngine.Rendering.Universal.ShadowData::isKeywordAdditionalLightShadowsEnabled bool ___isKeywordAdditionalLightShadowsEnabled_14; // System.Boolean UnityEngine.Rendering.Universal.ShadowData::isKeywordSoftShadowsEnabled bool ___isKeywordSoftShadowsEnabled_15; }; // Native definition for P/Invoke marshalling of UnityEngine.Rendering.Universal.ShadowData struct ShadowData_tA165FDF7CA4CE6BEA8B649FFAB91C59ED684D832_marshaled_pinvoke { int32_t ___supportsMainLightShadows_0; int32_t ___requiresScreenSpaceShadowResolve_1; int32_t ___mainLightShadowmapWidth_2; int32_t ___mainLightShadowmapHeight_3; int32_t ___mainLightShadowCascadesCount_4; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___mainLightShadowCascadesSplit_5; float ___mainLightShadowCascadeBorder_6; int32_t ___supportsAdditionalLightShadows_7; int32_t ___additionalLightsShadowmapWidth_8; int32_t ___additionalLightsShadowmapHeight_9; int32_t ___supportsSoftShadows_10; int32_t ___shadowmapDepthBufferBits_11; List_1_tF42FEB6C3B18B7E7C8F2DE1FEBA00D2491736317* ___bias_12; List_1_t05915E9237850A58106982B7FE4BC5DA4E872E73* ___resolution_13; int32_t ___isKeywordAdditionalLightShadowsEnabled_14; int32_t ___isKeywordSoftShadowsEnabled_15; }; // Native definition for COM marshalling of UnityEngine.Rendering.Universal.ShadowData struct ShadowData_tA165FDF7CA4CE6BEA8B649FFAB91C59ED684D832_marshaled_com { int32_t ___supportsMainLightShadows_0; int32_t ___requiresScreenSpaceShadowResolve_1; int32_t ___mainLightShadowmapWidth_2; int32_t ___mainLightShadowmapHeight_3; int32_t ___mainLightShadowCascadesCount_4; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___mainLightShadowCascadesSplit_5; float ___mainLightShadowCascadeBorder_6; int32_t ___supportsAdditionalLightShadows_7; int32_t ___additionalLightsShadowmapWidth_8; int32_t ___additionalLightsShadowmapHeight_9; int32_t ___supportsSoftShadows_10; int32_t ___shadowmapDepthBufferBits_11; List_1_tF42FEB6C3B18B7E7C8F2DE1FEBA00D2491736317* ___bias_12; List_1_t05915E9237850A58106982B7FE4BC5DA4E872E73* ___resolution_13; int32_t ___isKeywordAdditionalLightShadowsEnabled_14; int32_t ___isKeywordSoftShadowsEnabled_15; }; // UnityEngine.Rendering.ShadowSplitData struct ShadowSplitData_tC276A96F461DD73CFF6D94DB557D42A1643640DF { // System.Int32 UnityEngine.Rendering.ShadowSplitData::m_CullingPlaneCount int32_t ___m_CullingPlaneCount_2; // UnityEngine.Rendering.ShadowSplitData/e__FixedBuffer UnityEngine.Rendering.ShadowSplitData::m_CullingPlanes U3Cm_CullingPlanesU3Ee__FixedBuffer_tC12F25D54F08F8DA4BD1129A6E4B09385A888B62 ___m_CullingPlanes_3; // UnityEngine.Vector4 UnityEngine.Rendering.ShadowSplitData::m_CullingSphere Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 ___m_CullingSphere_4; // System.Single UnityEngine.Rendering.ShadowSplitData::m_ShadowCascadeBlendCullingFactor float ___m_ShadowCascadeBlendCullingFactor_5; // System.Single UnityEngine.Rendering.ShadowSplitData::m_CullingNearPlane float ___m_CullingNearPlane_6; }; // UnityEngine.Rendering.Universal.SliceCombineJob struct SliceCombineJob_t1CE979EB828943E997C055871F958388C55BBE9A { // Unity.Mathematics.int2 UnityEngine.Rendering.Universal.SliceCombineJob::tileResolution int2_tF4AC25F87943DC0B2BB3456B0B919B3B42A9432A ___tileResolution_0; // System.Int32 UnityEngine.Rendering.Universal.SliceCombineJob::wordsPerTile int32_t ___wordsPerTile_1; // Unity.Collections.NativeArray`1 UnityEngine.Rendering.Universal.SliceCombineJob::sliceLightMasksH NativeArray_1_t453E3DEA4CC9F1056F24E417C3308C35174BC184 ___sliceLightMasksH_2; // Unity.Collections.NativeArray`1 UnityEngine.Rendering.Universal.SliceCombineJob::sliceLightMasksV NativeArray_1_t453E3DEA4CC9F1056F24E417C3308C35174BC184 ___sliceLightMasksV_3; // Unity.Collections.NativeArray`1 UnityEngine.Rendering.Universal.SliceCombineJob::lightMasks NativeArray_1_t453E3DEA4CC9F1056F24E417C3308C35174BC184 ___lightMasks_4; }; // UnityEngine.Rendering.Universal.SliceCullingJob struct SliceCullingJob_t9EF107BD36223E7805C502BF1FF8E1767FB326CC { // System.Single UnityEngine.Rendering.Universal.SliceCullingJob::scale float ___scale_0; // Unity.Mathematics.float3 UnityEngine.Rendering.Universal.SliceCullingJob::viewOrigin float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E ___viewOrigin_1; // Unity.Mathematics.float3 UnityEngine.Rendering.Universal.SliceCullingJob::viewForward float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E ___viewForward_2; // Unity.Mathematics.float3 UnityEngine.Rendering.Universal.SliceCullingJob::viewRight float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E ___viewRight_3; // Unity.Mathematics.float3 UnityEngine.Rendering.Universal.SliceCullingJob::viewUp float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E ___viewUp_4; // Unity.Collections.NativeArray`1 UnityEngine.Rendering.Universal.SliceCullingJob::lightTypes NativeArray_1_t6739DC6AF1C1AD43D630BC5B257B25EB7C21C652 ___lightTypes_5; // Unity.Collections.NativeArray`1 UnityEngine.Rendering.Universal.SliceCullingJob::radiuses NativeArray_1_t3848EE4B6647317212A754634DE6DBC90B99FBEF ___radiuses_6; // Unity.Collections.NativeArray`1 UnityEngine.Rendering.Universal.SliceCullingJob::directions NativeArray_1_tEDE9DAD2CAE5954286BC0EF394A57ED0AC69FEE6 ___directions_7; // Unity.Collections.NativeArray`1 UnityEngine.Rendering.Universal.SliceCullingJob::positions NativeArray_1_tEDE9DAD2CAE5954286BC0EF394A57ED0AC69FEE6 ___positions_8; // Unity.Collections.NativeArray`1 UnityEngine.Rendering.Universal.SliceCullingJob::coneRadiuses NativeArray_1_t3848EE4B6647317212A754634DE6DBC90B99FBEF ___coneRadiuses_9; // System.Int32 UnityEngine.Rendering.Universal.SliceCullingJob::lightsPerTile int32_t ___lightsPerTile_10; // Unity.Collections.NativeArray`1 UnityEngine.Rendering.Universal.SliceCullingJob::sliceLightMasks NativeArray_1_t453E3DEA4CC9F1056F24E417C3308C35174BC184 ___sliceLightMasks_11; }; // UnityEngine.Rendering.SortingSettings struct SortingSettings_t506C3B318FDFD3C2B1620E9B951829C631137E72 { // UnityEngine.Matrix4x4 UnityEngine.Rendering.SortingSettings::m_WorldToCameraMatrix Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___m_WorldToCameraMatrix_0; // UnityEngine.Vector3 UnityEngine.Rendering.SortingSettings::m_CameraPosition Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___m_CameraPosition_1; // UnityEngine.Vector3 UnityEngine.Rendering.SortingSettings::m_CustomAxis Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___m_CustomAxis_2; // UnityEngine.Rendering.SortingCriteria UnityEngine.Rendering.SortingSettings::m_Criteria int32_t ___m_Criteria_3; // UnityEngine.Rendering.DistanceMetric UnityEngine.Rendering.SortingSettings::m_DistanceMetric int32_t ___m_DistanceMetric_4; // UnityEngine.Matrix4x4 UnityEngine.Rendering.SortingSettings::m_PreviousVPMatrix Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___m_PreviousVPMatrix_5; // UnityEngine.Matrix4x4 UnityEngine.Rendering.SortingSettings::m_NonJitteredVPMatrix Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___m_NonJitteredVPMatrix_6; }; // UnityEngine.Rendering.TextureCurveParameter struct TextureCurveParameter_t63F11147A91A8657921F5892E637EBA32565B59B : public VolumeParameter_1_t2568C1D65C317243AD2D110790FE99CF3A544ACD { }; // UnityEngine.Rendering.TextureParameter struct TextureParameter_t8989581983DE4A463CBB1A19F90D9E27BF7EC28A : public VolumeParameter_1_tB3100970DE7F44CC1B4585781E82F1E9F5C9C4A1 { // UnityEngine.Rendering.TextureDimension UnityEngine.Rendering.TextureParameter::dimension int32_t ___dimension_3; }; // UnityEngine.Rendering.Universal.TonemappingModeParameter struct TonemappingModeParameter_t0F6AAE0B6FFB371E2035BB0C739AF87C37E1760A : public VolumeParameter_1_tBA92B79A20B96D6212DF5589AAFA7B0B4AC68A2C { }; // UnityEngine.Rendering.VisibleLight struct VisibleLight_t0A4DF5B22865A00F618A0352B805277FA0132805 { // UnityEngine.LightType UnityEngine.Rendering.VisibleLight::m_LightType int32_t ___m_LightType_0; // UnityEngine.Color UnityEngine.Rendering.VisibleLight::m_FinalColor Color_tD001788D726C3A7F1379BEED0260B9591F440C1F ___m_FinalColor_1; // UnityEngine.Rect UnityEngine.Rendering.VisibleLight::m_ScreenRect Rect_tA04E0F8A1830E767F40FB27ECD8D309303571F0D ___m_ScreenRect_2; // UnityEngine.Matrix4x4 UnityEngine.Rendering.VisibleLight::m_LocalToWorldMatrix Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___m_LocalToWorldMatrix_3; // System.Single UnityEngine.Rendering.VisibleLight::m_Range float ___m_Range_4; // System.Single UnityEngine.Rendering.VisibleLight::m_SpotAngle float ___m_SpotAngle_5; // System.Int32 UnityEngine.Rendering.VisibleLight::m_InstanceId int32_t ___m_InstanceId_6; // UnityEngine.Rendering.VisibleLightFlags UnityEngine.Rendering.VisibleLight::m_Flags int32_t ___m_Flags_7; }; // UnityEngine.Rendering.Universal.ZBinningJob struct ZBinningJob_t9BC217C31924E66E667568C1B51EA2F44FA0A08E { // Unity.Collections.NativeArray`1 UnityEngine.Rendering.Universal.ZBinningJob::bins NativeArray_1_tC826716DABB82121E3B759802E04D86B6B20F991 ___bins_1; // Unity.Collections.NativeArray`1 UnityEngine.Rendering.Universal.ZBinningJob::minMaxZs NativeArray_1_t0670C94F239C615B37C52F3DC5FD502E2CE8A0A9 ___minMaxZs_2; // System.Int32 UnityEngine.Rendering.Universal.ZBinningJob::binOffset int32_t ___binOffset_3; // System.Single UnityEngine.Rendering.Universal.ZBinningJob::zFactor float ___zFactor_4; }; // Unity.Mathematics.float4x4 struct float4x4_t7EDD16F7F57DC7F61A6302535F7C19FB97915DF2 { // Unity.Mathematics.float4 Unity.Mathematics.float4x4::c0 float4_t89D9A294E7A79BD81BFBDD18654508532958555E ___c0_0; // Unity.Mathematics.float4 Unity.Mathematics.float4x4::c1 float4_t89D9A294E7A79BD81BFBDD18654508532958555E ___c1_1; // Unity.Mathematics.float4 Unity.Mathematics.float4x4::c2 float4_t89D9A294E7A79BD81BFBDD18654508532958555E ___c2_2; // Unity.Mathematics.float4 Unity.Mathematics.float4x4::c3 float4_t89D9A294E7A79BD81BFBDD18654508532958555E ___c3_3; }; // UnityEngine.Rendering.Universal.ShaderInput/LightData struct LightData_tAC4023737E9903DE3F96B993AA323E062ABCB9ED { // UnityEngine.Vector4 UnityEngine.Rendering.Universal.ShaderInput/LightData::position Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 ___position_0; // UnityEngine.Vector4 UnityEngine.Rendering.Universal.ShaderInput/LightData::color Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 ___color_1; // UnityEngine.Vector4 UnityEngine.Rendering.Universal.ShaderInput/LightData::attenuation Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 ___attenuation_2; // UnityEngine.Vector4 UnityEngine.Rendering.Universal.ShaderInput/LightData::spotDirection Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 ___spotDirection_3; // UnityEngine.Vector4 UnityEngine.Rendering.Universal.ShaderInput/LightData::occlusionProbeChannels Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 ___occlusionProbeChannels_4; // System.UInt32 UnityEngine.Rendering.Universal.ShaderInput/LightData::layerMask uint32_t ___layerMask_5; }; // UnityEngine.Rendering.Universal.LightCookieManager/Settings/AtlasSettings struct AtlasSettings_tE53BC2E0E77415B1398424E3FB07BCC7C4D42453 { // UnityEngine.Vector2Int UnityEngine.Rendering.Universal.LightCookieManager/Settings/AtlasSettings::resolution Vector2Int_t69B2886EBAB732D9B880565E18E7568F3DE0CE6A ___resolution_0; // UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.Rendering.Universal.LightCookieManager/Settings/AtlasSettings::format int32_t ___format_1; // System.Boolean UnityEngine.Rendering.Universal.LightCookieManager/Settings/AtlasSettings::useMips bool ___useMips_2; }; // Native definition for P/Invoke marshalling of UnityEngine.Rendering.Universal.LightCookieManager/Settings/AtlasSettings struct AtlasSettings_tE53BC2E0E77415B1398424E3FB07BCC7C4D42453_marshaled_pinvoke { Vector2Int_t69B2886EBAB732D9B880565E18E7568F3DE0CE6A ___resolution_0; int32_t ___format_1; int32_t ___useMips_2; }; // Native definition for COM marshalling of UnityEngine.Rendering.Universal.LightCookieManager/Settings/AtlasSettings struct AtlasSettings_tE53BC2E0E77415B1398424E3FB07BCC7C4D42453_marshaled_com { Vector2Int_t69B2886EBAB732D9B880565E18E7568F3DE0CE6A ___resolution_0; int32_t ___format_1; int32_t ___useMips_2; }; // UnityEngine.Rendering.AttachmentDescriptor struct AttachmentDescriptor_tBAC9B26B50BB0838C5C0CC22BB296F9DFF41276E { // UnityEngine.Rendering.RenderBufferLoadAction UnityEngine.Rendering.AttachmentDescriptor::m_LoadAction int32_t ___m_LoadAction_0; // UnityEngine.Rendering.RenderBufferStoreAction UnityEngine.Rendering.AttachmentDescriptor::m_StoreAction int32_t ___m_StoreAction_1; // UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.Rendering.AttachmentDescriptor::m_Format int32_t ___m_Format_2; // UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.AttachmentDescriptor::m_LoadStoreTarget RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___m_LoadStoreTarget_3; // UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.AttachmentDescriptor::m_ResolveTarget RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___m_ResolveTarget_4; // UnityEngine.Color UnityEngine.Rendering.AttachmentDescriptor::m_ClearColor Color_tD001788D726C3A7F1379BEED0260B9591F440C1F ___m_ClearColor_5; // System.Single UnityEngine.Rendering.AttachmentDescriptor::m_ClearDepth float ___m_ClearDepth_6; // System.UInt32 UnityEngine.Rendering.AttachmentDescriptor::m_ClearStencil uint32_t ___m_ClearStencil_7; }; // UnityEngine.Rendering.ClampedFloatParameter struct ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8 : public FloatParameter_t566B623CD21B2F957A20BA790ACEF6684A712106 { // System.Single UnityEngine.Rendering.ClampedFloatParameter::min float ___min_3; // System.Single UnityEngine.Rendering.ClampedFloatParameter::max float ___max_4; }; // UnityEngine.Rendering.ClampedIntParameter struct ClampedIntParameter_tAF77FC44E522B137734644AE2E3F702580033B8E : public IntParameter_t45D52025F857DFDFC590EDB800071A92774E04B8 { // System.Int32 UnityEngine.Rendering.ClampedIntParameter::min int32_t ___min_3; // System.Int32 UnityEngine.Rendering.ClampedIntParameter::max int32_t ___max_4; }; // UnityEngine.Rendering.ColorParameter struct ColorParameter_t367FD9EBE5DAA0ADB44F7DD0C260E9CDE3827CC0 : public VolumeParameter_1_t548F25B8FDAED7E284E53FF27602B841970079FC { // System.Boolean UnityEngine.Rendering.ColorParameter::hdr bool ___hdr_3; // System.Boolean UnityEngine.Rendering.ColorParameter::showAlpha bool ___showAlpha_4; // System.Boolean UnityEngine.Rendering.ColorParameter::showEyeDropper bool ___showEyeDropper_5; }; // UnityEngine.Component struct Component_t39FBE53E5EFCF4409111FB22C15FF73717632EC3 : public Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C { }; // UnityEngine.Rendering.Universal.DebugHandler struct DebugHandler_t3A09E2CFD1CA6F5C192968A6FF19EE4863F44DA4 : public RuntimeObject { // UnityEngine.Material UnityEngine.Rendering.Universal.DebugHandler::m_ReplacementMaterial Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___m_ReplacementMaterial_27; // System.Boolean UnityEngine.Rendering.Universal.DebugHandler::m_HasDebugRenderTarget bool ___m_HasDebugRenderTarget_28; // System.Boolean UnityEngine.Rendering.Universal.DebugHandler::m_DebugRenderTargetSupportsStereo bool ___m_DebugRenderTargetSupportsStereo_29; // UnityEngine.Vector4 UnityEngine.Rendering.Universal.DebugHandler::m_DebugRenderTargetPixelRect Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 ___m_DebugRenderTargetPixelRect_30; // UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.Universal.DebugHandler::m_DebugRenderTargetIdentifier RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___m_DebugRenderTargetIdentifier_31; // UnityEngine.Rendering.Universal.DebugDisplaySettings UnityEngine.Rendering.Universal.DebugHandler::m_DebugDisplaySettings DebugDisplaySettings_t8171A1BB62EF9D4E5AA525E97E3225633B7B3F1C* ___m_DebugDisplaySettings_32; }; // UnityEngine.Rendering.DrawingSettings struct DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49 { // UnityEngine.Rendering.SortingSettings UnityEngine.Rendering.DrawingSettings::m_SortingSettings SortingSettings_t506C3B318FDFD3C2B1620E9B951829C631137E72 ___m_SortingSettings_1; // UnityEngine.Rendering.DrawingSettings/e__FixedBuffer UnityEngine.Rendering.DrawingSettings::shaderPassNames U3CshaderPassNamesU3Ee__FixedBuffer_t5EDC823777BDDC9D50E55FF3779FBC1B3820126D ___shaderPassNames_2; // UnityEngine.Rendering.PerObjectData UnityEngine.Rendering.DrawingSettings::m_PerObjectData int32_t ___m_PerObjectData_3; // UnityEngine.Rendering.DrawRendererFlags UnityEngine.Rendering.DrawingSettings::m_Flags int32_t ___m_Flags_4; // System.Int32 UnityEngine.Rendering.DrawingSettings::m_OverrideMaterialInstanceId int32_t ___m_OverrideMaterialInstanceId_5; // System.Int32 UnityEngine.Rendering.DrawingSettings::m_OverrideMaterialPassIndex int32_t ___m_OverrideMaterialPassIndex_6; // System.Int32 UnityEngine.Rendering.DrawingSettings::m_fallbackMaterialInstanceId int32_t ___m_fallbackMaterialInstanceId_7; // System.Int32 UnityEngine.Rendering.DrawingSettings::m_MainLightIndex int32_t ___m_MainLightIndex_8; // System.Int32 UnityEngine.Rendering.DrawingSettings::m_UseSrpBatcher int32_t ___m_UseSrpBatcher_9; }; // UnityEngine.Rendering.Universal.Internal.ForwardLights struct ForwardLights_t624787957AE9D8E817643720F2199E35331D4DCA : public RuntimeObject { // System.Int32 UnityEngine.Rendering.Universal.Internal.ForwardLights::m_AdditionalLightsBufferId int32_t ___m_AdditionalLightsBufferId_0; // System.Int32 UnityEngine.Rendering.Universal.Internal.ForwardLights::m_AdditionalLightsIndicesId int32_t ___m_AdditionalLightsIndicesId_1; // UnityEngine.Rendering.Universal.MixedLightingSetup UnityEngine.Rendering.Universal.Internal.ForwardLights::m_MixedLightingSetup int32_t ___m_MixedLightingSetup_4; // UnityEngine.Vector4[] UnityEngine.Rendering.Universal.Internal.ForwardLights::m_AdditionalLightPositions Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD* ___m_AdditionalLightPositions_5; // UnityEngine.Vector4[] UnityEngine.Rendering.Universal.Internal.ForwardLights::m_AdditionalLightColors Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD* ___m_AdditionalLightColors_6; // UnityEngine.Vector4[] UnityEngine.Rendering.Universal.Internal.ForwardLights::m_AdditionalLightAttenuations Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD* ___m_AdditionalLightAttenuations_7; // UnityEngine.Vector4[] UnityEngine.Rendering.Universal.Internal.ForwardLights::m_AdditionalLightSpotDirections Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD* ___m_AdditionalLightSpotDirections_8; // UnityEngine.Vector4[] UnityEngine.Rendering.Universal.Internal.ForwardLights::m_AdditionalLightOcclusionProbeChannels Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD* ___m_AdditionalLightOcclusionProbeChannels_9; // System.Single[] UnityEngine.Rendering.Universal.Internal.ForwardLights::m_AdditionalLightsLayerMasks SingleU5BU5D_t89DEFE97BCEDB5857010E79ECE0F52CF6E93B87C* ___m_AdditionalLightsLayerMasks_10; // System.Boolean UnityEngine.Rendering.Universal.Internal.ForwardLights::m_UseStructuredBuffer bool ___m_UseStructuredBuffer_11; // System.Boolean UnityEngine.Rendering.Universal.Internal.ForwardLights::m_UseClusteredRendering bool ___m_UseClusteredRendering_12; // System.Int32 UnityEngine.Rendering.Universal.Internal.ForwardLights::m_DirectionalLightCount int32_t ___m_DirectionalLightCount_13; // System.Int32 UnityEngine.Rendering.Universal.Internal.ForwardLights::m_ActualTileWidth int32_t ___m_ActualTileWidth_14; // Unity.Mathematics.int2 UnityEngine.Rendering.Universal.Internal.ForwardLights::m_TileResolution int2_tF4AC25F87943DC0B2BB3456B0B919B3B42A9432A ___m_TileResolution_15; // System.Int32 UnityEngine.Rendering.Universal.Internal.ForwardLights::m_RequestedTileWidth int32_t ___m_RequestedTileWidth_16; // System.Single UnityEngine.Rendering.Universal.Internal.ForwardLights::m_ZBinFactor float ___m_ZBinFactor_17; // System.Int32 UnityEngine.Rendering.Universal.Internal.ForwardLights::m_ZBinOffset int32_t ___m_ZBinOffset_18; // Unity.Jobs.JobHandle UnityEngine.Rendering.Universal.Internal.ForwardLights::m_CullingHandle JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 ___m_CullingHandle_19; // Unity.Collections.NativeArray`1 UnityEngine.Rendering.Universal.Internal.ForwardLights::m_ZBins NativeArray_1_tC826716DABB82121E3B759802E04D86B6B20F991 ___m_ZBins_20; // Unity.Collections.NativeArray`1 UnityEngine.Rendering.Universal.Internal.ForwardLights::m_TileLightMasks NativeArray_1_t453E3DEA4CC9F1056F24E417C3308C35174BC184 ___m_TileLightMasks_21; // UnityEngine.ComputeBuffer UnityEngine.Rendering.Universal.Internal.ForwardLights::m_ZBinBuffer ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233* ___m_ZBinBuffer_22; // UnityEngine.ComputeBuffer UnityEngine.Rendering.Universal.Internal.ForwardLights::m_TileBuffer ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233* ___m_TileBuffer_23; // UnityEngine.Rendering.Universal.LightCookieManager UnityEngine.Rendering.Universal.Internal.ForwardLights::m_LightCookieManager LightCookieManager_t47C455537F06ECCE295272AF0BE14CDF1FB54C2B* ___m_LightCookieManager_24; }; // UnityEngine.Material struct Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3 : public Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C { }; // UnityEngine.Mesh struct Mesh_t6D9C539763A09BC2B12AEAEF36F6DFFC98AE63D4 : public Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C { }; // UnityEngine.Rendering.MinFloatParameter struct MinFloatParameter_tA4BCE8AF64068D3761A8689DB27D0B04238525F9 : public FloatParameter_t566B623CD21B2F957A20BA790ACEF6684A712106 { // System.Single UnityEngine.Rendering.MinFloatParameter::min float ___min_3; }; // UnityEngine.Rendering.Universal.MinMaxZJob struct MinMaxZJob_t7B285F5001D18A0A7B34312F9BF7E7441C8A1EFD { // Unity.Mathematics.float4x4 UnityEngine.Rendering.Universal.MinMaxZJob::worldToViewMatrix float4x4_t7EDD16F7F57DC7F61A6302535F7C19FB97915DF2 ___worldToViewMatrix_0; // Unity.Collections.NativeArray`1 UnityEngine.Rendering.Universal.MinMaxZJob::lights NativeArray_1_t71485A1E60B31CCAD3E525C907CF172E8B804468 ___lights_1; // Unity.Collections.NativeArray`1 UnityEngine.Rendering.Universal.MinMaxZJob::minMaxZs NativeArray_1_t0670C94F239C615B37C52F3DC5FD502E2CE8A0A9 ___minMaxZs_2; // Unity.Collections.NativeArray`1 UnityEngine.Rendering.Universal.MinMaxZJob::meanZs NativeArray_1_t3848EE4B6647317212A754634DE6DBC90B99FBEF ___meanZs_3; }; // System.MulticastDelegate struct MulticastDelegate_t : public Delegate_t { // System.Delegate[] System.MulticastDelegate::delegates DelegateU5BU5D_tC5AB7E8F745616680F337909D3A8E6C722CDF771* ___delegates_13; }; // Native definition for P/Invoke marshalling of System.MulticastDelegate struct MulticastDelegate_t_marshaled_pinvoke : public Delegate_t_marshaled_pinvoke { Delegate_t_marshaled_pinvoke** ___delegates_13; }; // Native definition for COM marshalling of System.MulticastDelegate struct MulticastDelegate_t_marshaled_com : public Delegate_t_marshaled_com { Delegate_t_marshaled_com** ___delegates_13; }; // UnityEngine.Rendering.RenderStateBlock struct RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733 { // UnityEngine.Rendering.BlendState UnityEngine.Rendering.RenderStateBlock::m_BlendState BlendState_tC9B817349E49EF26CBCDC8FCE02789A661DC2630 ___m_BlendState_0; // UnityEngine.Rendering.RasterState UnityEngine.Rendering.RenderStateBlock::m_RasterState RasterState_tA30E8336EA5D1E2152A6C7252F15384985B98A26 ___m_RasterState_1; // UnityEngine.Rendering.DepthState UnityEngine.Rendering.RenderStateBlock::m_DepthState DepthState_t798415D2C1D9202E555FEE5D4C5FDF6B3A077255 ___m_DepthState_2; // UnityEngine.Rendering.StencilState UnityEngine.Rendering.RenderStateBlock::m_StencilState StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9 ___m_StencilState_3; // System.Int32 UnityEngine.Rendering.RenderStateBlock::m_StencilReference int32_t ___m_StencilReference_4; // UnityEngine.Rendering.RenderStateMask UnityEngine.Rendering.RenderStateBlock::m_Mask int32_t ___m_Mask_5; }; // UnityEngine.Rendering.Universal.RenderTargetHandle struct RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 { // System.Int32 UnityEngine.Rendering.Universal.RenderTargetHandle::k__BackingField int32_t ___U3CidU3Ek__BackingField_0; // UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.Universal.RenderTargetHandle::k__BackingField RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___U3CrtidU3Ek__BackingField_1; }; // UnityEngine.Rendering.Universal.RenderingData struct RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71 { // UnityEngine.Rendering.CullingResults UnityEngine.Rendering.Universal.RenderingData::cullResults CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267 ___cullResults_0; // UnityEngine.Rendering.Universal.CameraData UnityEngine.Rendering.Universal.RenderingData::cameraData CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E ___cameraData_1; // UnityEngine.Rendering.Universal.LightData UnityEngine.Rendering.Universal.RenderingData::lightData LightData_t6A82F1C9AA97327A5EE9C16A3E949918F3A55470 ___lightData_2; // UnityEngine.Rendering.Universal.ShadowData UnityEngine.Rendering.Universal.RenderingData::shadowData ShadowData_tA165FDF7CA4CE6BEA8B649FFAB91C59ED684D832 ___shadowData_3; // UnityEngine.Rendering.Universal.PostProcessingData UnityEngine.Rendering.Universal.RenderingData::postProcessingData PostProcessingData_tFA75BF22951C600258B2707AF7A113E4EDA49BD4 ___postProcessingData_4; // System.Boolean UnityEngine.Rendering.Universal.RenderingData::supportsDynamicBatching bool ___supportsDynamicBatching_5; // UnityEngine.Rendering.PerObjectData UnityEngine.Rendering.Universal.RenderingData::perObjectData int32_t ___perObjectData_6; // System.Boolean UnityEngine.Rendering.Universal.RenderingData::postProcessingEnabled bool ___postProcessingEnabled_7; }; // Native definition for P/Invoke marshalling of UnityEngine.Rendering.Universal.RenderingData struct RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71_marshaled_pinvoke { CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267 ___cullResults_0; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E_marshaled_pinvoke ___cameraData_1; LightData_t6A82F1C9AA97327A5EE9C16A3E949918F3A55470_marshaled_pinvoke ___lightData_2; ShadowData_tA165FDF7CA4CE6BEA8B649FFAB91C59ED684D832_marshaled_pinvoke ___shadowData_3; PostProcessingData_tFA75BF22951C600258B2707AF7A113E4EDA49BD4_marshaled_pinvoke ___postProcessingData_4; int32_t ___supportsDynamicBatching_5; int32_t ___perObjectData_6; int32_t ___postProcessingEnabled_7; }; // Native definition for COM marshalling of UnityEngine.Rendering.Universal.RenderingData struct RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71_marshaled_com { CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267 ___cullResults_0; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E_marshaled_com ___cameraData_1; LightData_t6A82F1C9AA97327A5EE9C16A3E949918F3A55470_marshaled_com ___lightData_2; ShadowData_tA165FDF7CA4CE6BEA8B649FFAB91C59ED684D832_marshaled_com ___shadowData_3; PostProcessingData_tFA75BF22951C600258B2707AF7A113E4EDA49BD4_marshaled_com ___postProcessingData_4; int32_t ___supportsDynamicBatching_5; int32_t ___perObjectData_6; int32_t ___postProcessingEnabled_7; }; // UnityEngine.Rendering.ScriptableCullingParameters struct ScriptableCullingParameters_tD9539440A4A7DA4C7578CCE16F24466A5DC89899 { // System.Int32 UnityEngine.Rendering.ScriptableCullingParameters::m_IsOrthographic int32_t ___m_IsOrthographic_0; // UnityEngine.Rendering.LODParameters UnityEngine.Rendering.ScriptableCullingParameters::m_LODParameters LODParameters_t54D2AA0FD8E53BCF51D7A42BC1A72FCA8C78A08A ___m_LODParameters_1; // UnityEngine.Rendering.ScriptableCullingParameters/e__FixedBuffer UnityEngine.Rendering.ScriptableCullingParameters::m_CullingPlanes U3Cm_CullingPlanesU3Ee__FixedBuffer_t1E4CBEC7086738067A0EF9A1B2B6B36059DAB955 ___m_CullingPlanes_3; // System.Int32 UnityEngine.Rendering.ScriptableCullingParameters::m_CullingPlaneCount int32_t ___m_CullingPlaneCount_4; // System.UInt32 UnityEngine.Rendering.ScriptableCullingParameters::m_CullingMask uint32_t ___m_CullingMask_5; // System.UInt64 UnityEngine.Rendering.ScriptableCullingParameters::m_SceneMask uint64_t ___m_SceneMask_6; // UnityEngine.Rendering.ScriptableCullingParameters/e__FixedBuffer UnityEngine.Rendering.ScriptableCullingParameters::m_LayerFarCullDistances U3Cm_LayerFarCullDistancesU3Ee__FixedBuffer_tD64F550B6761957A5DA6A33A171BBF4FB4EB667D ___m_LayerFarCullDistances_8; // System.Int32 UnityEngine.Rendering.ScriptableCullingParameters::m_LayerCull int32_t ___m_LayerCull_9; // UnityEngine.Matrix4x4 UnityEngine.Rendering.ScriptableCullingParameters::m_CullingMatrix Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___m_CullingMatrix_10; // UnityEngine.Vector3 UnityEngine.Rendering.ScriptableCullingParameters::m_Origin Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___m_Origin_11; // System.Single UnityEngine.Rendering.ScriptableCullingParameters::m_ShadowDistance float ___m_ShadowDistance_12; // System.Single UnityEngine.Rendering.ScriptableCullingParameters::m_ShadowNearPlaneOffset float ___m_ShadowNearPlaneOffset_13; // UnityEngine.Rendering.CullingOptions UnityEngine.Rendering.ScriptableCullingParameters::m_CullingOptions int32_t ___m_CullingOptions_14; // UnityEngine.Rendering.ReflectionProbeSortingCriteria UnityEngine.Rendering.ScriptableCullingParameters::m_ReflectionProbeSortingCriteria int32_t ___m_ReflectionProbeSortingCriteria_15; // UnityEngine.Rendering.CameraProperties UnityEngine.Rendering.ScriptableCullingParameters::m_CameraProperties CameraProperties_t9318B43C06A9BAC4CD8BC5EFCC9FE6882D296D57 ___m_CameraProperties_16; // System.Single UnityEngine.Rendering.ScriptableCullingParameters::m_AccurateOcclusionThreshold float ___m_AccurateOcclusionThreshold_17; // System.Int32 UnityEngine.Rendering.ScriptableCullingParameters::m_MaximumPortalCullingJobs int32_t ___m_MaximumPortalCullingJobs_18; // UnityEngine.Matrix4x4 UnityEngine.Rendering.ScriptableCullingParameters::m_StereoViewMatrix Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___m_StereoViewMatrix_19; // UnityEngine.Matrix4x4 UnityEngine.Rendering.ScriptableCullingParameters::m_StereoProjectionMatrix Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___m_StereoProjectionMatrix_20; // System.Single UnityEngine.Rendering.ScriptableCullingParameters::m_StereoSeparationDistance float ___m_StereoSeparationDistance_21; // System.Int32 UnityEngine.Rendering.ScriptableCullingParameters::m_maximumVisibleLights int32_t ___m_maximumVisibleLights_22; // System.Boolean UnityEngine.Rendering.ScriptableCullingParameters::m_ConservativeEnclosingSphere bool ___m_ConservativeEnclosingSphere_23; // System.Int32 UnityEngine.Rendering.ScriptableCullingParameters::m_NumIterationsEnclosingSphere int32_t ___m_NumIterationsEnclosingSphere_24; }; // Native definition for P/Invoke marshalling of UnityEngine.Rendering.ScriptableCullingParameters struct ScriptableCullingParameters_tD9539440A4A7DA4C7578CCE16F24466A5DC89899_marshaled_pinvoke { int32_t ___m_IsOrthographic_0; LODParameters_t54D2AA0FD8E53BCF51D7A42BC1A72FCA8C78A08A ___m_LODParameters_1; U3Cm_CullingPlanesU3Ee__FixedBuffer_t1E4CBEC7086738067A0EF9A1B2B6B36059DAB955 ___m_CullingPlanes_3; int32_t ___m_CullingPlaneCount_4; uint32_t ___m_CullingMask_5; uint64_t ___m_SceneMask_6; U3Cm_LayerFarCullDistancesU3Ee__FixedBuffer_tD64F550B6761957A5DA6A33A171BBF4FB4EB667D ___m_LayerFarCullDistances_8; int32_t ___m_LayerCull_9; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___m_CullingMatrix_10; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___m_Origin_11; float ___m_ShadowDistance_12; float ___m_ShadowNearPlaneOffset_13; int32_t ___m_CullingOptions_14; int32_t ___m_ReflectionProbeSortingCriteria_15; CameraProperties_t9318B43C06A9BAC4CD8BC5EFCC9FE6882D296D57 ___m_CameraProperties_16; float ___m_AccurateOcclusionThreshold_17; int32_t ___m_MaximumPortalCullingJobs_18; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___m_StereoViewMatrix_19; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___m_StereoProjectionMatrix_20; float ___m_StereoSeparationDistance_21; int32_t ___m_maximumVisibleLights_22; int32_t ___m_ConservativeEnclosingSphere_23; int32_t ___m_NumIterationsEnclosingSphere_24; }; // Native definition for COM marshalling of UnityEngine.Rendering.ScriptableCullingParameters struct ScriptableCullingParameters_tD9539440A4A7DA4C7578CCE16F24466A5DC89899_marshaled_com { int32_t ___m_IsOrthographic_0; LODParameters_t54D2AA0FD8E53BCF51D7A42BC1A72FCA8C78A08A ___m_LODParameters_1; U3Cm_CullingPlanesU3Ee__FixedBuffer_t1E4CBEC7086738067A0EF9A1B2B6B36059DAB955 ___m_CullingPlanes_3; int32_t ___m_CullingPlaneCount_4; uint32_t ___m_CullingMask_5; uint64_t ___m_SceneMask_6; U3Cm_LayerFarCullDistancesU3Ee__FixedBuffer_tD64F550B6761957A5DA6A33A171BBF4FB4EB667D ___m_LayerFarCullDistances_8; int32_t ___m_LayerCull_9; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___m_CullingMatrix_10; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___m_Origin_11; float ___m_ShadowDistance_12; float ___m_ShadowNearPlaneOffset_13; int32_t ___m_CullingOptions_14; int32_t ___m_ReflectionProbeSortingCriteria_15; CameraProperties_t9318B43C06A9BAC4CD8BC5EFCC9FE6882D296D57 ___m_CameraProperties_16; float ___m_AccurateOcclusionThreshold_17; int32_t ___m_MaximumPortalCullingJobs_18; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___m_StereoViewMatrix_19; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___m_StereoProjectionMatrix_20; float ___m_StereoSeparationDistance_21; int32_t ___m_maximumVisibleLights_22; int32_t ___m_ConservativeEnclosingSphere_23; int32_t ___m_NumIterationsEnclosingSphere_24; }; // UnityEngine.ScriptableObject struct ScriptableObject_tB3BFDB921A1B1795B38A5417D3B97A89A140436A : public Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C { }; // Native definition for P/Invoke marshalling of UnityEngine.ScriptableObject struct ScriptableObject_tB3BFDB921A1B1795B38A5417D3B97A89A140436A_marshaled_pinvoke : public Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_marshaled_pinvoke { }; // Native definition for COM marshalling of UnityEngine.ScriptableObject struct ScriptableObject_tB3BFDB921A1B1795B38A5417D3B97A89A140436A_marshaled_com : public Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_marshaled_com { }; // UnityEngine.Rendering.Universal.ScriptableRenderPass struct ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0 : public RuntimeObject { // UnityEngine.Rendering.Universal.RenderPassEvent UnityEngine.Rendering.Universal.ScriptableRenderPass::k__BackingField int32_t ___U3CrenderPassEventU3Ek__BackingField_0; // UnityEngine.Rendering.RenderBufferStoreAction[] UnityEngine.Rendering.Universal.ScriptableRenderPass::m_ColorStoreActions RenderBufferStoreActionU5BU5D_tFEA8F5DD460573EA9F35FBEC5727D1804C5DCBF5* ___m_ColorStoreActions_1; // UnityEngine.Rendering.RenderBufferStoreAction UnityEngine.Rendering.Universal.ScriptableRenderPass::m_DepthStoreAction int32_t ___m_DepthStoreAction_2; // System.Boolean[] UnityEngine.Rendering.Universal.ScriptableRenderPass::m_OverriddenColorStoreActions BooleanU5BU5D_tD317D27C31DB892BE79FAE3AEBC0B3FFB73DE9B4* ___m_OverriddenColorStoreActions_3; // System.Boolean UnityEngine.Rendering.Universal.ScriptableRenderPass::m_OverriddenDepthStoreAction bool ___m_OverriddenDepthStoreAction_4; // UnityEngine.Rendering.ProfilingSampler UnityEngine.Rendering.Universal.ScriptableRenderPass::k__BackingField ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* ___U3CprofilingSamplerU3Ek__BackingField_5; // System.Boolean UnityEngine.Rendering.Universal.ScriptableRenderPass::k__BackingField bool ___U3CoverrideCameraTargetU3Ek__BackingField_6; // System.Boolean UnityEngine.Rendering.Universal.ScriptableRenderPass::k__BackingField bool ___U3CisBlitRenderPassU3Ek__BackingField_7; // System.Boolean UnityEngine.Rendering.Universal.ScriptableRenderPass::k__BackingField bool ___U3CuseNativeRenderPassU3Ek__BackingField_8; // System.Int32 UnityEngine.Rendering.Universal.ScriptableRenderPass::k__BackingField int32_t ___U3CrenderTargetWidthU3Ek__BackingField_9; // System.Int32 UnityEngine.Rendering.Universal.ScriptableRenderPass::k__BackingField int32_t ___U3CrenderTargetHeightU3Ek__BackingField_10; // System.Int32 UnityEngine.Rendering.Universal.ScriptableRenderPass::k__BackingField int32_t ___U3CrenderTargetSampleCountU3Ek__BackingField_11; // System.Boolean UnityEngine.Rendering.Universal.ScriptableRenderPass::k__BackingField bool ___U3CdepthOnlyU3Ek__BackingField_12; // System.Boolean UnityEngine.Rendering.Universal.ScriptableRenderPass::k__BackingField bool ___U3CisLastPassU3Ek__BackingField_13; // System.Int32 UnityEngine.Rendering.Universal.ScriptableRenderPass::k__BackingField int32_t ___U3CrenderPassQueueIndexU3Ek__BackingField_14; // Unity.Collections.NativeArray`1 UnityEngine.Rendering.Universal.ScriptableRenderPass::m_ColorAttachmentIndices NativeArray_1_tA833EB7E3E1C9AF82C37976AD964B8D4BAC38B2C ___m_ColorAttachmentIndices_15; // Unity.Collections.NativeArray`1 UnityEngine.Rendering.Universal.ScriptableRenderPass::m_InputAttachmentIndices NativeArray_1_tA833EB7E3E1C9AF82C37976AD964B8D4BAC38B2C ___m_InputAttachmentIndices_16; // UnityEngine.Experimental.Rendering.GraphicsFormat[] UnityEngine.Rendering.Universal.ScriptableRenderPass::k__BackingField GraphicsFormatU5BU5D_tF6A3D90C430FA3F548B77E5D58D25D71F154E6C5* ___U3CrenderTargetFormatU3Ek__BackingField_17; // UnityEngine.Rendering.RenderTargetIdentifier[] UnityEngine.Rendering.Universal.ScriptableRenderPass::m_ColorAttachments RenderTargetIdentifierU5BU5D_t179798C153B7CE381B41C57863F98CB24023C4CE* ___m_ColorAttachments_18; // UnityEngine.Rendering.RenderTargetIdentifier[] UnityEngine.Rendering.Universal.ScriptableRenderPass::m_InputAttachments RenderTargetIdentifierU5BU5D_t179798C153B7CE381B41C57863F98CB24023C4CE* ___m_InputAttachments_19; // System.Boolean[] UnityEngine.Rendering.Universal.ScriptableRenderPass::m_InputAttachmentIsTransient BooleanU5BU5D_tD317D27C31DB892BE79FAE3AEBC0B3FFB73DE9B4* ___m_InputAttachmentIsTransient_20; // UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.Universal.ScriptableRenderPass::m_DepthAttachment RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___m_DepthAttachment_21; // UnityEngine.Rendering.Universal.ScriptableRenderPassInput UnityEngine.Rendering.Universal.ScriptableRenderPass::m_Input int32_t ___m_Input_22; // UnityEngine.Rendering.ClearFlag UnityEngine.Rendering.Universal.ScriptableRenderPass::m_ClearFlag int32_t ___m_ClearFlag_23; // UnityEngine.Color UnityEngine.Rendering.Universal.ScriptableRenderPass::m_ClearColor Color_tD001788D726C3A7F1379BEED0260B9591F440C1F ___m_ClearColor_24; }; // UnityEngine.Shader struct Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692 : public Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C { }; // UnityEngine.Rendering.ShadowDrawingSettings struct ShadowDrawingSettings_t3C0AD7F3960F1BF5536867AF6E641F23F4C7AFA4 { // UnityEngine.Rendering.CullingResults UnityEngine.Rendering.ShadowDrawingSettings::m_CullingResults CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267 ___m_CullingResults_0; // System.Int32 UnityEngine.Rendering.ShadowDrawingSettings::m_LightIndex int32_t ___m_LightIndex_1; // System.Int32 UnityEngine.Rendering.ShadowDrawingSettings::m_UseRenderingLayerMaskTest int32_t ___m_UseRenderingLayerMaskTest_2; // UnityEngine.Rendering.ShadowSplitData UnityEngine.Rendering.ShadowDrawingSettings::m_SplitData ShadowSplitData_tC276A96F461DD73CFF6D94DB557D42A1643640DF ___m_SplitData_3; // UnityEngine.ShadowObjectsFilter UnityEngine.Rendering.ShadowDrawingSettings::m_ObjectsFilter int32_t ___m_ObjectsFilter_4; }; // UnityEngine.Rendering.Universal.ShadowSliceData struct ShadowSliceData_t1BCFEDC63BECA994949FE1F4245CEE930EE69E20 { // UnityEngine.Matrix4x4 UnityEngine.Rendering.Universal.ShadowSliceData::viewMatrix Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___viewMatrix_0; // UnityEngine.Matrix4x4 UnityEngine.Rendering.Universal.ShadowSliceData::projectionMatrix Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___projectionMatrix_1; // UnityEngine.Matrix4x4 UnityEngine.Rendering.Universal.ShadowSliceData::shadowTransform Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___shadowTransform_2; // System.Int32 UnityEngine.Rendering.Universal.ShadowSliceData::offsetX int32_t ___offsetX_3; // System.Int32 UnityEngine.Rendering.Universal.ShadowSliceData::offsetY int32_t ___offsetY_4; // System.Int32 UnityEngine.Rendering.Universal.ShadowSliceData::resolution int32_t ___resolution_5; // UnityEngine.Rendering.ShadowSplitData UnityEngine.Rendering.Universal.ShadowSliceData::splitData ShadowSplitData_tC276A96F461DD73CFF6D94DB557D42A1643640DF ___splitData_6; }; // System.SystemException struct SystemException_tCC48D868298F4C0705279823E34B00F4FBDB7295 : public Exception_t { }; // UnityEngine.Texture struct Texture_t791CBB51219779964E0E8A2ED7C1AA5F92A4A700 : public Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C { }; // System.Type struct Type_t : public MemberInfo_t { // System.RuntimeTypeHandle System.Type::_impl RuntimeTypeHandle_t332A452B8B6179E4469B69525D0FE82A88030F7B ____impl_8; }; // UnityEngine.Rendering.Vector2Parameter struct Vector2Parameter_tA29C9FAC53EDB2E0996430A461F9CC59B6C4288A : public VolumeParameter_1_tADB3F1E2F42E88F6F74B7FD1CE782B1098424D7B { }; // UnityEngine.Rendering.Vector4Parameter struct Vector4Parameter_tF8B5631FA0DEBAE0FB7684D912F3994E22737C51 : public VolumeParameter_1_tF55730717D62BD99642CBDBBD61DC4E5E5396E1C { }; // UnityEngine.Rendering.Universal.LightCookieManager/Settings struct Settings_tD7A6A8448F1DB2BC0311F24ED5CA30DCA1C30FA1 { // UnityEngine.Rendering.Universal.LightCookieManager/Settings/AtlasSettings UnityEngine.Rendering.Universal.LightCookieManager/Settings::atlas AtlasSettings_tE53BC2E0E77415B1398424E3FB07BCC7C4D42453 ___atlas_0; // System.Int32 UnityEngine.Rendering.Universal.LightCookieManager/Settings::maxAdditionalLights int32_t ___maxAdditionalLights_1; // System.Single UnityEngine.Rendering.Universal.LightCookieManager/Settings::cubeOctahedralSizeScale float ___cubeOctahedralSizeScale_2; // System.Boolean UnityEngine.Rendering.Universal.LightCookieManager/Settings::useStructuredBuffer bool ___useStructuredBuffer_3; }; // Native definition for P/Invoke marshalling of UnityEngine.Rendering.Universal.LightCookieManager/Settings struct Settings_tD7A6A8448F1DB2BC0311F24ED5CA30DCA1C30FA1_marshaled_pinvoke { AtlasSettings_tE53BC2E0E77415B1398424E3FB07BCC7C4D42453_marshaled_pinvoke ___atlas_0; int32_t ___maxAdditionalLights_1; float ___cubeOctahedralSizeScale_2; int32_t ___useStructuredBuffer_3; }; // Native definition for COM marshalling of UnityEngine.Rendering.Universal.LightCookieManager/Settings struct Settings_tD7A6A8448F1DB2BC0311F24ED5CA30DCA1C30FA1_marshaled_com { AtlasSettings_tE53BC2E0E77415B1398424E3FB07BCC7C4D42453_marshaled_com ___atlas_0; int32_t ___maxAdditionalLights_1; float ___cubeOctahedralSizeScale_2; int32_t ___useStructuredBuffer_3; }; // UnityEngine.Rendering.Universal.Internal.PostProcessPass/<>c__DisplayClass57_0 struct U3CU3Ec__DisplayClass57_0_t14854C86CBCFAA709E6B95B3B97C114A7EFC842A { // UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.Universal.Internal.PostProcessPass/<>c__DisplayClass57_0::source RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___source_0; // UnityEngine.Rendering.Universal.Internal.PostProcessPass UnityEngine.Rendering.Universal.Internal.PostProcessPass/<>c__DisplayClass57_0::<>4__this PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* ___U3CU3E4__this_1; // UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.Universal.Internal.PostProcessPass/<>c__DisplayClass57_0::destination RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___destination_2; // UnityEngine.Rendering.CommandBuffer UnityEngine.Rendering.Universal.Internal.PostProcessPass/<>c__DisplayClass57_0::cmd CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___cmd_3; // System.Boolean UnityEngine.Rendering.Universal.Internal.PostProcessPass/<>c__DisplayClass57_0::tempTargetUsed bool ___tempTargetUsed_4; // System.Boolean UnityEngine.Rendering.Universal.Internal.PostProcessPass/<>c__DisplayClass57_0::tempTarget2Used bool ___tempTarget2Used_5; // System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/<>c__DisplayClass57_0::amountOfPassesRemaining int32_t ___amountOfPassesRemaining_6; }; // System.Func`4 struct Func_4_t10E373E09E0663CA58211D9753566AB17B869CFE : public MulticastDelegate_t { }; // System.ArgumentException struct ArgumentException_tAD90411542A20A9C72D5CDA3A84181D8B947A263 : public SystemException_tCC48D868298F4C0705279823E34B00F4FBDB7295 { // System.String System.ArgumentException::_paramName String_t* ____paramName_18; }; // UnityEngine.Behaviour struct Behaviour_t01970CFBBA658497AE30F311C447DB0440BAB7FA : public Component_t39FBE53E5EFCF4409111FB22C15FF73717632EC3 { }; // UnityEngine.Rendering.Universal.Internal.ColorGradingLutPass struct ColorGradingLutPass_t9FD9191C4048A3B1BDF67EDFC1DA4E64CEFB6644 : public ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0 { // UnityEngine.Material UnityEngine.Rendering.Universal.Internal.ColorGradingLutPass::m_LutBuilderLdr Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___m_LutBuilderLdr_25; // UnityEngine.Material UnityEngine.Rendering.Universal.Internal.ColorGradingLutPass::m_LutBuilderHdr Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___m_LutBuilderHdr_26; // UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.Rendering.Universal.Internal.ColorGradingLutPass::m_HdrLutFormat int32_t ___m_HdrLutFormat_27; // UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.Rendering.Universal.Internal.ColorGradingLutPass::m_LdrLutFormat int32_t ___m_LdrLutFormat_28; // UnityEngine.Rendering.Universal.RenderTargetHandle UnityEngine.Rendering.Universal.Internal.ColorGradingLutPass::m_InternalLut RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___m_InternalLut_29; // System.Boolean UnityEngine.Rendering.Universal.Internal.ColorGradingLutPass::m_AllowColorGradingACESHDR bool ___m_AllowColorGradingACESHDR_30; }; // UnityEngine.Rendering.Universal.Internal.CopyColorPass struct CopyColorPass_t36EEE0428120ED6DF4A8C2CABB2F30CA9C784693 : public ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0 { // System.Int32 UnityEngine.Rendering.Universal.Internal.CopyColorPass::m_SampleOffsetShaderHandle int32_t ___m_SampleOffsetShaderHandle_25; // UnityEngine.Material UnityEngine.Rendering.Universal.Internal.CopyColorPass::m_SamplingMaterial Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___m_SamplingMaterial_26; // UnityEngine.Rendering.Universal.Downsampling UnityEngine.Rendering.Universal.Internal.CopyColorPass::m_DownsamplingMethod int32_t ___m_DownsamplingMethod_27; // UnityEngine.Material UnityEngine.Rendering.Universal.Internal.CopyColorPass::m_CopyColorMaterial Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___m_CopyColorMaterial_28; // UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.Universal.Internal.CopyColorPass::k__BackingField RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___U3CsourceU3Ek__BackingField_29; // UnityEngine.Rendering.Universal.RenderTargetHandle UnityEngine.Rendering.Universal.Internal.CopyColorPass::k__BackingField RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___U3CdestinationU3Ek__BackingField_30; }; // UnityEngine.Rendering.Universal.Internal.CopyDepthPass struct CopyDepthPass_t51FCA8600207D9DD0EE15862C514D9F9E3A74D82 : public ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0 { // UnityEngine.Rendering.Universal.RenderTargetHandle UnityEngine.Rendering.Universal.Internal.CopyDepthPass::k__BackingField RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___U3CsourceU3Ek__BackingField_25; // UnityEngine.Rendering.Universal.RenderTargetHandle UnityEngine.Rendering.Universal.Internal.CopyDepthPass::k__BackingField RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___U3CdestinationU3Ek__BackingField_26; // System.Boolean UnityEngine.Rendering.Universal.Internal.CopyDepthPass::k__BackingField bool ___U3CAllocateRTU3Ek__BackingField_27; // System.Int32 UnityEngine.Rendering.Universal.Internal.CopyDepthPass::k__BackingField int32_t ___U3CMssaSamplesU3Ek__BackingField_28; // UnityEngine.Material UnityEngine.Rendering.Universal.Internal.CopyDepthPass::m_CopyDepthMaterial Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___m_CopyDepthMaterial_29; }; // UnityEngine.Rendering.Universal.Internal.DeferredLights struct DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC : public RuntimeObject { // System.Boolean UnityEngine.Rendering.Universal.Internal.DeferredLights::k__BackingField bool ___U3CUseRenderPassU3Ek__BackingField_17; // System.Boolean UnityEngine.Rendering.Universal.Internal.DeferredLights::k__BackingField bool ___U3CHasDepthPrepassU3Ek__BackingField_18; // System.Boolean UnityEngine.Rendering.Universal.Internal.DeferredLights::k__BackingField bool ___U3CHasNormalPrepassU3Ek__BackingField_19; // System.Boolean UnityEngine.Rendering.Universal.Internal.DeferredLights::k__BackingField bool ___U3CIsOverlayU3Ek__BackingField_20; // System.Boolean UnityEngine.Rendering.Universal.Internal.DeferredLights::m_AccurateGbufferNormals bool ___m_AccurateGbufferNormals_21; // System.Boolean UnityEngine.Rendering.Universal.Internal.DeferredLights::k__BackingField bool ___U3CTiledDeferredShadingU3Ek__BackingField_22; // UnityEngine.Rendering.Universal.MixedLightingSetup UnityEngine.Rendering.Universal.Internal.DeferredLights::k__BackingField int32_t ___U3CMixedLightingSetupU3Ek__BackingField_23; // System.Boolean UnityEngine.Rendering.Universal.Internal.DeferredLights::k__BackingField bool ___U3CUseJobSystemU3Ek__BackingField_24; // System.Int32 UnityEngine.Rendering.Universal.Internal.DeferredLights::k__BackingField int32_t ___U3CRenderWidthU3Ek__BackingField_25; // System.Int32 UnityEngine.Rendering.Universal.Internal.DeferredLights::k__BackingField int32_t ___U3CRenderHeightU3Ek__BackingField_26; // UnityEngine.Rendering.Universal.RenderTargetHandle[] UnityEngine.Rendering.Universal.Internal.DeferredLights::k__BackingField RenderTargetHandleU5BU5D_t1D2C6654EE06932E97BE9429E59098DEBF2CE233* ___U3CGbufferAttachmentsU3Ek__BackingField_27; // UnityEngine.Rendering.RenderTargetIdentifier[] UnityEngine.Rendering.Universal.Internal.DeferredLights::k__BackingField RenderTargetIdentifierU5BU5D_t179798C153B7CE381B41C57863F98CB24023C4CE* ___U3CDeferredInputAttachmentsU3Ek__BackingField_28; // System.Boolean[] UnityEngine.Rendering.Universal.Internal.DeferredLights::k__BackingField BooleanU5BU5D_tD317D27C31DB892BE79FAE3AEBC0B3FFB73DE9B4* ___U3CDeferredInputIsTransientU3Ek__BackingField_29; // UnityEngine.Rendering.Universal.RenderTargetHandle UnityEngine.Rendering.Universal.Internal.DeferredLights::k__BackingField RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___U3CDepthAttachmentU3Ek__BackingField_30; // UnityEngine.Rendering.Universal.RenderTargetHandle UnityEngine.Rendering.Universal.Internal.DeferredLights::k__BackingField RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___U3CDepthCopyTextureU3Ek__BackingField_31; // UnityEngine.Rendering.Universal.RenderTargetHandle UnityEngine.Rendering.Universal.Internal.DeferredLights::k__BackingField RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___U3CDepthInfoTextureU3Ek__BackingField_32; // UnityEngine.Rendering.Universal.RenderTargetHandle UnityEngine.Rendering.Universal.Internal.DeferredLights::k__BackingField RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___U3CTileDepthInfoTextureU3Ek__BackingField_33; // UnityEngine.Rendering.RenderTargetIdentifier[] UnityEngine.Rendering.Universal.Internal.DeferredLights::k__BackingField RenderTargetIdentifierU5BU5D_t179798C153B7CE381B41C57863F98CB24023C4CE* ___U3CGbufferAttachmentIdentifiersU3Ek__BackingField_34; // UnityEngine.Experimental.Rendering.GraphicsFormat[] UnityEngine.Rendering.Universal.Internal.DeferredLights::k__BackingField GraphicsFormatU5BU5D_tF6A3D90C430FA3F548B77E5D58D25D71F154E6C5* ___U3CGbufferFormatsU3Ek__BackingField_35; // UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.Universal.Internal.DeferredLights::k__BackingField RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___U3CDepthAttachmentIdentifierU3Ek__BackingField_36; // UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.Universal.Internal.DeferredLights::k__BackingField RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___U3CDepthCopyTextureIdentifierU3Ek__BackingField_37; // UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.Universal.Internal.DeferredLights::k__BackingField RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___U3CDepthInfoTextureIdentifierU3Ek__BackingField_38; // UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.Universal.Internal.DeferredLights::k__BackingField RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___U3CTileDepthInfoTextureIdentifierU3Ek__BackingField_39; // System.Int32 UnityEngine.Rendering.Universal.Internal.DeferredLights::m_CachedRenderWidth int32_t ___m_CachedRenderWidth_40; // System.Int32 UnityEngine.Rendering.Universal.Internal.DeferredLights::m_CachedRenderHeight int32_t ___m_CachedRenderHeight_41; // UnityEngine.Matrix4x4 UnityEngine.Rendering.Universal.Internal.DeferredLights::m_CachedProjectionMatrix Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___m_CachedProjectionMatrix_42; // UnityEngine.Rendering.Universal.Internal.DeferredTiler[] UnityEngine.Rendering.Universal.Internal.DeferredLights::m_Tilers DeferredTilerU5BU5D_t5968121C14BD0308FEA2AED51AEE342621CED3DA* ___m_Tilers_43; // System.Int32[] UnityEngine.Rendering.Universal.Internal.DeferredLights::m_TileDataCapacities Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C* ___m_TileDataCapacities_44; // System.Boolean UnityEngine.Rendering.Universal.Internal.DeferredLights::m_HasTileVisLights bool ___m_HasTileVisLights_45; // Unity.Collections.NativeArray`1 UnityEngine.Rendering.Universal.Internal.DeferredLights::m_stencilVisLights NativeArray_1_t275C00CC374DEA66C69B3BB3992116F315A8E934 ___m_stencilVisLights_46; // Unity.Collections.NativeArray`1 UnityEngine.Rendering.Universal.Internal.DeferredLights::m_stencilVisLightOffsets NativeArray_1_t275C00CC374DEA66C69B3BB3992116F315A8E934 ___m_stencilVisLightOffsets_47; // UnityEngine.Rendering.Universal.Internal.AdditionalLightsShadowCasterPass UnityEngine.Rendering.Universal.Internal.DeferredLights::m_AdditionalLightsShadowCasterPass AdditionalLightsShadowCasterPass_t5E00A3C851AB73A44B7577458AD868AF8F4FE004* ___m_AdditionalLightsShadowCasterPass_48; // UnityEngine.Mesh UnityEngine.Rendering.Universal.Internal.DeferredLights::m_SphereMesh Mesh_t6D9C539763A09BC2B12AEAEF36F6DFFC98AE63D4* ___m_SphereMesh_49; // UnityEngine.Mesh UnityEngine.Rendering.Universal.Internal.DeferredLights::m_HemisphereMesh Mesh_t6D9C539763A09BC2B12AEAEF36F6DFFC98AE63D4* ___m_HemisphereMesh_50; // UnityEngine.Mesh UnityEngine.Rendering.Universal.Internal.DeferredLights::m_FullscreenMesh Mesh_t6D9C539763A09BC2B12AEAEF36F6DFFC98AE63D4* ___m_FullscreenMesh_51; // System.Int32 UnityEngine.Rendering.Universal.Internal.DeferredLights::m_MaxDepthRangePerBatch int32_t ___m_MaxDepthRangePerBatch_52; // System.Int32 UnityEngine.Rendering.Universal.Internal.DeferredLights::m_MaxTilesPerBatch int32_t ___m_MaxTilesPerBatch_53; // System.Int32 UnityEngine.Rendering.Universal.Internal.DeferredLights::m_MaxPunctualLightPerBatch int32_t ___m_MaxPunctualLightPerBatch_54; // System.Int32 UnityEngine.Rendering.Universal.Internal.DeferredLights::m_MaxRelLightIndicesPerBatch int32_t ___m_MaxRelLightIndicesPerBatch_55; // UnityEngine.Material UnityEngine.Rendering.Universal.Internal.DeferredLights::m_TileDepthInfoMaterial Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___m_TileDepthInfoMaterial_56; // UnityEngine.Material UnityEngine.Rendering.Universal.Internal.DeferredLights::m_TileDeferredMaterial Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___m_TileDeferredMaterial_57; // UnityEngine.Material UnityEngine.Rendering.Universal.Internal.DeferredLights::m_StencilDeferredMaterial Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___m_StencilDeferredMaterial_58; // System.Int32[] UnityEngine.Rendering.Universal.Internal.DeferredLights::m_StencilDeferredPasses Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C* ___m_StencilDeferredPasses_59; // System.Int32[] UnityEngine.Rendering.Universal.Internal.DeferredLights::m_TileDeferredPasses Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C* ___m_TileDeferredPasses_60; // UnityEngine.Matrix4x4[] UnityEngine.Rendering.Universal.Internal.DeferredLights::m_ScreenToWorld Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* ___m_ScreenToWorld_61; // UnityEngine.Rendering.ProfilingSampler UnityEngine.Rendering.Universal.Internal.DeferredLights::m_ProfilingSamplerDeferredTiledPass ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* ___m_ProfilingSamplerDeferredTiledPass_62; // UnityEngine.Rendering.ProfilingSampler UnityEngine.Rendering.Universal.Internal.DeferredLights::m_ProfilingSamplerDeferredStencilPass ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* ___m_ProfilingSamplerDeferredStencilPass_63; // UnityEngine.Rendering.ProfilingSampler UnityEngine.Rendering.Universal.Internal.DeferredLights::m_ProfilingSamplerDeferredFogPass ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* ___m_ProfilingSamplerDeferredFogPass_64; // UnityEngine.Rendering.ProfilingSampler UnityEngine.Rendering.Universal.Internal.DeferredLights::m_ProfilingSamplerClearStencilPartialPass ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* ___m_ProfilingSamplerClearStencilPartialPass_65; // UnityEngine.Rendering.Universal.LightCookieManager UnityEngine.Rendering.Universal.Internal.DeferredLights::m_LightCookieManager LightCookieManager_t47C455537F06ECCE295272AF0BE14CDF1FB54C2B* ___m_LightCookieManager_66; }; // UnityEngine.Rendering.Universal.Internal.DeferredPass struct DeferredPass_t6790EE70B629EA472728A1396EA57FE14D0D8BF0 : public ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0 { // UnityEngine.Rendering.Universal.Internal.DeferredLights UnityEngine.Rendering.Universal.Internal.DeferredPass::m_DeferredLights DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* ___m_DeferredLights_25; }; // UnityEngine.Rendering.Universal.Internal.DepthNormalOnlyPass struct DepthNormalOnlyPass_t50A0679CDE5004EB7043F717FADAB05FA0CA35A6 : public ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0 { // UnityEngine.RenderTextureDescriptor UnityEngine.Rendering.Universal.Internal.DepthNormalOnlyPass::k__BackingField RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 ___U3CnormalDescriptorU3Ek__BackingField_25; // UnityEngine.RenderTextureDescriptor UnityEngine.Rendering.Universal.Internal.DepthNormalOnlyPass::k__BackingField RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 ___U3CdepthDescriptorU3Ek__BackingField_26; // System.Boolean UnityEngine.Rendering.Universal.Internal.DepthNormalOnlyPass::k__BackingField bool ___U3CallocateDepthU3Ek__BackingField_27; // System.Boolean UnityEngine.Rendering.Universal.Internal.DepthNormalOnlyPass::k__BackingField bool ___U3CallocateNormalU3Ek__BackingField_28; // System.Collections.Generic.List`1 UnityEngine.Rendering.Universal.Internal.DepthNormalOnlyPass::k__BackingField List_1_t4673975A297A80D4D4A65EB5A2BE3B6BD1EED9AF* ___U3CshaderTagIdsU3Ek__BackingField_29; // UnityEngine.Rendering.Universal.RenderTargetHandle UnityEngine.Rendering.Universal.Internal.DepthNormalOnlyPass::k__BackingField RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___U3CdepthHandleU3Ek__BackingField_30; // UnityEngine.Rendering.Universal.RenderTargetHandle UnityEngine.Rendering.Universal.Internal.DepthNormalOnlyPass::k__BackingField RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___U3CnormalHandleU3Ek__BackingField_31; // UnityEngine.Rendering.FilteringSettings UnityEngine.Rendering.Universal.Internal.DepthNormalOnlyPass::m_FilteringSettings FilteringSettings_t75860B12A7BCF9A0E2F13CB2C2E5DCD9E1EEAD9F ___m_FilteringSettings_32; // System.Int32 UnityEngine.Rendering.Universal.Internal.DepthNormalOnlyPass::m_RendererMSAASamples int32_t ___m_RendererMSAASamples_33; }; // UnityEngine.Rendering.Universal.Internal.DepthOnlyPass struct DepthOnlyPass_t93DEDD59D11D5651A2089D49062E3F140FD3475E : public ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0 { // UnityEngine.Rendering.Universal.RenderTargetHandle UnityEngine.Rendering.Universal.Internal.DepthOnlyPass::k__BackingField RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___U3CdepthAttachmentHandleU3Ek__BackingField_26; // UnityEngine.RenderTextureDescriptor UnityEngine.Rendering.Universal.Internal.DepthOnlyPass::k__BackingField RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 ___U3CdescriptorU3Ek__BackingField_27; // System.Boolean UnityEngine.Rendering.Universal.Internal.DepthOnlyPass::k__BackingField bool ___U3CallocateDepthU3Ek__BackingField_28; // UnityEngine.Rendering.ShaderTagId UnityEngine.Rendering.Universal.Internal.DepthOnlyPass::k__BackingField ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 ___U3CshaderTagIdU3Ek__BackingField_29; // UnityEngine.Rendering.FilteringSettings UnityEngine.Rendering.Universal.Internal.DepthOnlyPass::m_FilteringSettings FilteringSettings_t75860B12A7BCF9A0E2F13CB2C2E5DCD9E1EEAD9F ___m_FilteringSettings_30; }; // UnityEngine.Rendering.Universal.Internal.DrawObjectsPass struct DrawObjectsPass_t84B46B3BEA317D89ACA0B04F80A9346789E8DE68 : public ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0 { // UnityEngine.Rendering.FilteringSettings UnityEngine.Rendering.Universal.Internal.DrawObjectsPass::m_FilteringSettings FilteringSettings_t75860B12A7BCF9A0E2F13CB2C2E5DCD9E1EEAD9F ___m_FilteringSettings_25; // UnityEngine.Rendering.RenderStateBlock UnityEngine.Rendering.Universal.Internal.DrawObjectsPass::m_RenderStateBlock RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733 ___m_RenderStateBlock_26; // System.Collections.Generic.List`1 UnityEngine.Rendering.Universal.Internal.DrawObjectsPass::m_ShaderTagIdList List_1_t4673975A297A80D4D4A65EB5A2BE3B6BD1EED9AF* ___m_ShaderTagIdList_27; // System.String UnityEngine.Rendering.Universal.Internal.DrawObjectsPass::m_ProfilerTag String_t* ___m_ProfilerTag_28; // UnityEngine.Rendering.ProfilingSampler UnityEngine.Rendering.Universal.Internal.DrawObjectsPass::m_ProfilingSampler ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* ___m_ProfilingSampler_29; // System.Boolean UnityEngine.Rendering.Universal.Internal.DrawObjectsPass::m_IsOpaque bool ___m_IsOpaque_30; // System.Boolean UnityEngine.Rendering.Universal.Internal.DrawObjectsPass::m_UseDepthPriming bool ___m_UseDepthPriming_31; }; // UnityEngine.Rendering.Universal.Internal.FinalBlitPass struct FinalBlitPass_t5A422DA2B38F1886E0F5AC3D26CE2455177C3EAC : public ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0 { // UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.Universal.Internal.FinalBlitPass::m_Source RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___m_Source_25; // UnityEngine.Material UnityEngine.Rendering.Universal.Internal.FinalBlitPass::m_BlitMaterial Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___m_BlitMaterial_26; }; // UnityEngine.Rendering.Universal.Internal.GBufferPass struct GBufferPass_t540C12BCC3AFAC32B775694C8A29B69A49C284E7 : public ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0 { // UnityEngine.Rendering.ProfilingSampler UnityEngine.Rendering.Universal.Internal.GBufferPass::m_ProfilingSampler ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* ___m_ProfilingSampler_31; // UnityEngine.Rendering.Universal.Internal.DeferredLights UnityEngine.Rendering.Universal.Internal.GBufferPass::m_DeferredLights DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* ___m_DeferredLights_32; // UnityEngine.Rendering.ShaderTagId[] UnityEngine.Rendering.Universal.Internal.GBufferPass::m_ShaderTagValues ShaderTagIdU5BU5D_tE1BA124E13B8096153E25C5AF9C1D15D71466143* ___m_ShaderTagValues_33; // UnityEngine.Rendering.RenderStateBlock[] UnityEngine.Rendering.Universal.Internal.GBufferPass::m_RenderStateBlocks RenderStateBlockU5BU5D_tB3277DEBE81600D781CFFD366CF0B6E363775468* ___m_RenderStateBlocks_34; // UnityEngine.Rendering.FilteringSettings UnityEngine.Rendering.Universal.Internal.GBufferPass::m_FilteringSettings FilteringSettings_t75860B12A7BCF9A0E2F13CB2C2E5DCD9E1EEAD9F ___m_FilteringSettings_35; // UnityEngine.Rendering.RenderStateBlock UnityEngine.Rendering.Universal.Internal.GBufferPass::m_RenderStateBlock RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733 ___m_RenderStateBlock_36; }; // UnityEngine.Rendering.Universal.LightCookieManager struct LightCookieManager_t47C455537F06ECCE295272AF0BE14CDF1FB54C2B : public RuntimeObject { // UnityEngine.Rendering.Texture2DAtlas UnityEngine.Rendering.Universal.LightCookieManager::m_AdditionalLightsCookieAtlas Texture2DAtlas_t770EADF1E6B5E862E78D0EC18118B4A3E023334F* ___m_AdditionalLightsCookieAtlas_1; // UnityEngine.Rendering.Universal.LightCookieManager/LightCookieShaderData UnityEngine.Rendering.Universal.LightCookieManager::m_AdditionalLightsCookieShaderData LightCookieShaderData_t38F9BD4D6118DD8554869675163AC15CB5403D10* ___m_AdditionalLightsCookieShaderData_2; // UnityEngine.Rendering.Universal.LightCookieManager/Settings UnityEngine.Rendering.Universal.LightCookieManager::m_Settings Settings_tD7A6A8448F1DB2BC0311F24ED5CA30DCA1C30FA1 ___m_Settings_3; // UnityEngine.Rendering.Universal.LightCookieManager/WorkMemory UnityEngine.Rendering.Universal.LightCookieManager::m_WorkMem WorkMemory_t79A2BFFA0A8E72CFAB4194F63C5683E8FB744C5B* ___m_WorkMem_4; // System.Int32[] UnityEngine.Rendering.Universal.LightCookieManager::m_VisibleLightIndexToShaderDataIndex Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C* ___m_VisibleLightIndexToShaderDataIndex_5; // System.Int32 UnityEngine.Rendering.Universal.LightCookieManager::m_CookieSizeDivisor int32_t ___m_CookieSizeDivisor_7; // System.UInt32 UnityEngine.Rendering.Universal.LightCookieManager::m_PrevCookieRequestPixelCount uint32_t ___m_PrevCookieRequestPixelCount_8; // System.Boolean UnityEngine.Rendering.Universal.LightCookieManager::k__BackingField bool ___U3CIsKeywordLightCookieEnabledU3Ek__BackingField_9; }; // UnityEngine.Rendering.Universal.Internal.MainLightShadowCasterPass struct MainLightShadowCasterPass_tC550260377ED69F98337CF963695B7A090B137E3 : public ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0 { // System.Single UnityEngine.Rendering.Universal.Internal.MainLightShadowCasterPass::m_CascadeBorder float ___m_CascadeBorder_27; // System.Single UnityEngine.Rendering.Universal.Internal.MainLightShadowCasterPass::m_MaxShadowDistanceSq float ___m_MaxShadowDistanceSq_28; // System.Int32 UnityEngine.Rendering.Universal.Internal.MainLightShadowCasterPass::m_ShadowCasterCascadesCount int32_t ___m_ShadowCasterCascadesCount_29; // UnityEngine.Rendering.Universal.RenderTargetHandle UnityEngine.Rendering.Universal.Internal.MainLightShadowCasterPass::m_MainLightShadowmap RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___m_MainLightShadowmap_30; // UnityEngine.RenderTexture UnityEngine.Rendering.Universal.Internal.MainLightShadowCasterPass::m_MainLightShadowmapTexture RenderTexture_tBA90C4C3AD9EECCFDDCC632D97C29FAB80D60D27* ___m_MainLightShadowmapTexture_31; // UnityEngine.Matrix4x4[] UnityEngine.Rendering.Universal.Internal.MainLightShadowCasterPass::m_MainLightShadowMatrices Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* ___m_MainLightShadowMatrices_32; // UnityEngine.Rendering.Universal.ShadowSliceData[] UnityEngine.Rendering.Universal.Internal.MainLightShadowCasterPass::m_CascadeSlices ShadowSliceDataU5BU5D_t3B41B7A06BAB3677671AEE84FBCF1A23B7DC7D04* ___m_CascadeSlices_33; // UnityEngine.Vector4[] UnityEngine.Rendering.Universal.Internal.MainLightShadowCasterPass::m_CascadeSplitDistances Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD* ___m_CascadeSplitDistances_34; // System.Boolean UnityEngine.Rendering.Universal.Internal.MainLightShadowCasterPass::m_CreateEmptyShadowmap bool ___m_CreateEmptyShadowmap_35; // UnityEngine.Rendering.ProfilingSampler UnityEngine.Rendering.Universal.Internal.MainLightShadowCasterPass::m_ProfilingSetupSampler ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* ___m_ProfilingSetupSampler_36; }; // UnityEngine.Rendering.Universal.Internal.MotionVectorRenderPass struct MotionVectorRenderPass_t68EEC4BE7958B36DF7CA1C0FBD6D61195E561471 : public ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0 { // UnityEngine.Rendering.Universal.RenderTargetHandle UnityEngine.Rendering.Universal.Internal.MotionVectorRenderPass::m_MotionVectorHandle RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___m_MotionVectorHandle_30; // UnityEngine.Material UnityEngine.Rendering.Universal.Internal.MotionVectorRenderPass::m_CameraMaterial Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___m_CameraMaterial_31; // UnityEngine.Material UnityEngine.Rendering.Universal.Internal.MotionVectorRenderPass::m_ObjectMaterial Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___m_ObjectMaterial_32; // UnityEngine.Rendering.Universal.Internal.PreviousFrameData UnityEngine.Rendering.Universal.Internal.MotionVectorRenderPass::m_MotionData PreviousFrameData_t990E8070F97119F296A9A59DE5E700725864C4EF* ___m_MotionData_33; // UnityEngine.Rendering.ProfilingSampler UnityEngine.Rendering.Universal.Internal.MotionVectorRenderPass::m_ProfilingSampler ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* ___m_ProfilingSampler_34; }; // UnityEngine.Rendering.Universal.PostProcessData struct PostProcessData_t106B5638205D5CBAF18F2573047F2DC23BDB2F05 : public ScriptableObject_tB3BFDB921A1B1795B38A5417D3B97A89A140436A { // UnityEngine.Rendering.Universal.PostProcessData/ShaderResources UnityEngine.Rendering.Universal.PostProcessData::shaders ShaderResources_t5CFF4C7697343EC59BAE5094B637F9EC23CE6D59* ___shaders_4; // UnityEngine.Rendering.Universal.PostProcessData/TextureResources UnityEngine.Rendering.Universal.PostProcessData::textures TextureResources_t9220AC464374C6AA55163CD0AC71C62B85E6C122* ___textures_5; }; // UnityEngine.Rendering.Universal.Internal.PostProcessPass struct PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286 : public ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0 { // UnityEngine.RenderTextureDescriptor UnityEngine.Rendering.Universal.Internal.PostProcessPass::m_Descriptor RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 ___m_Descriptor_25; // UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.Universal.Internal.PostProcessPass::m_Source RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___m_Source_26; // UnityEngine.Rendering.Universal.RenderTargetHandle UnityEngine.Rendering.Universal.Internal.PostProcessPass::m_Destination RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___m_Destination_27; // UnityEngine.Rendering.Universal.RenderTargetHandle UnityEngine.Rendering.Universal.Internal.PostProcessPass::m_Depth RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___m_Depth_28; // UnityEngine.Rendering.Universal.RenderTargetHandle UnityEngine.Rendering.Universal.Internal.PostProcessPass::m_InternalLut RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___m_InternalLut_29; // UnityEngine.Rendering.Universal.Internal.PostProcessPass/MaterialLibrary UnityEngine.Rendering.Universal.Internal.PostProcessPass::m_Materials MaterialLibrary_t26A52613184B7F43DFA5C0A540947385EFA6E4ED* ___m_Materials_34; // UnityEngine.Rendering.Universal.PostProcessData UnityEngine.Rendering.Universal.Internal.PostProcessPass::m_Data PostProcessData_t106B5638205D5CBAF18F2573047F2DC23BDB2F05* ___m_Data_35; // UnityEngine.Rendering.Universal.DepthOfField UnityEngine.Rendering.Universal.Internal.PostProcessPass::m_DepthOfField DepthOfField_t7CFE75BDAF1877EF64F50E70D621A893CF3637EF* ___m_DepthOfField_36; // UnityEngine.Rendering.Universal.MotionBlur UnityEngine.Rendering.Universal.Internal.PostProcessPass::m_MotionBlur MotionBlur_tCC3C4B1EDF692B22533C0ADBCE5D92101E566161* ___m_MotionBlur_37; // UnityEngine.Rendering.Universal.PaniniProjection UnityEngine.Rendering.Universal.Internal.PostProcessPass::m_PaniniProjection PaniniProjection_t1E2B2CBC65D2E9BC9D4C6C07163D742F1FE85BDA* ___m_PaniniProjection_38; // UnityEngine.Rendering.Universal.Bloom UnityEngine.Rendering.Universal.Internal.PostProcessPass::m_Bloom Bloom_t0C806C947E1D104DC95E933B3FB9A307CBB5B225* ___m_Bloom_39; // UnityEngine.Rendering.Universal.LensDistortion UnityEngine.Rendering.Universal.Internal.PostProcessPass::m_LensDistortion LensDistortion_t54FF310512B37DD2D9DBEEF9DA9DDF1F0A2082C6* ___m_LensDistortion_40; // UnityEngine.Rendering.Universal.ChromaticAberration UnityEngine.Rendering.Universal.Internal.PostProcessPass::m_ChromaticAberration ChromaticAberration_t84EAB576773C3AD4DE77A13952B487F9DA10DA9F* ___m_ChromaticAberration_41; // UnityEngine.Rendering.Universal.Vignette UnityEngine.Rendering.Universal.Internal.PostProcessPass::m_Vignette Vignette_t77147DD5FEEB4476AF22BD98255F8010738985DC* ___m_Vignette_42; // UnityEngine.Rendering.Universal.ColorLookup UnityEngine.Rendering.Universal.Internal.PostProcessPass::m_ColorLookup ColorLookup_t01A600A6D30CFBF1BA4A82FE2C2E97586B5D393C* ___m_ColorLookup_43; // UnityEngine.Rendering.Universal.ColorAdjustments UnityEngine.Rendering.Universal.Internal.PostProcessPass::m_ColorAdjustments ColorAdjustments_t97EE64C6DB384E5F6BC48C3FA13C207E8FC87A86* ___m_ColorAdjustments_44; // UnityEngine.Rendering.Universal.Tonemapping UnityEngine.Rendering.Universal.Internal.PostProcessPass::m_Tonemapping Tonemapping_tB71CED262B25FC58B0259FD05DD32821C2858DBA* ___m_Tonemapping_45; // UnityEngine.Rendering.Universal.FilmGrain UnityEngine.Rendering.Universal.Internal.PostProcessPass::m_FilmGrain FilmGrain_t87D5F559E2E345EE7BD347456D99BC8E232A5172* ___m_FilmGrain_46; // UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.Rendering.Universal.Internal.PostProcessPass::m_DefaultHDRFormat int32_t ___m_DefaultHDRFormat_48; // System.Boolean UnityEngine.Rendering.Universal.Internal.PostProcessPass::m_UseRGBM bool ___m_UseRGBM_49; // UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.Rendering.Universal.Internal.PostProcessPass::m_SMAAEdgeFormat int32_t ___m_SMAAEdgeFormat_50; // UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.Rendering.Universal.Internal.PostProcessPass::m_GaussianCoCFormat int32_t ___m_GaussianCoCFormat_51; // System.Boolean UnityEngine.Rendering.Universal.Internal.PostProcessPass::m_ResetHistory bool ___m_ResetHistory_52; // System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass::m_DitheringTextureIndex int32_t ___m_DitheringTextureIndex_53; // UnityEngine.Rendering.RenderTargetIdentifier[] UnityEngine.Rendering.Universal.Internal.PostProcessPass::m_MRT2 RenderTargetIdentifierU5BU5D_t179798C153B7CE381B41C57863F98CB24023C4CE* ___m_MRT2_54; // UnityEngine.Vector4[] UnityEngine.Rendering.Universal.Internal.PostProcessPass::m_BokehKernel Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD* ___m_BokehKernel_55; // System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass::m_BokehHash int32_t ___m_BokehHash_56; // System.Single UnityEngine.Rendering.Universal.Internal.PostProcessPass::m_BokehMaxRadius float ___m_BokehMaxRadius_57; // System.Single UnityEngine.Rendering.Universal.Internal.PostProcessPass::m_BokehRCPAspect float ___m_BokehRCPAspect_58; // System.Boolean UnityEngine.Rendering.Universal.Internal.PostProcessPass::m_IsFinalPass bool ___m_IsFinalPass_59; // System.Boolean UnityEngine.Rendering.Universal.Internal.PostProcessPass::m_HasFinalPass bool ___m_HasFinalPass_60; // System.Boolean UnityEngine.Rendering.Universal.Internal.PostProcessPass::m_EnableSRGBConversionIfNeeded bool ___m_EnableSRGBConversionIfNeeded_61; // System.Boolean UnityEngine.Rendering.Universal.Internal.PostProcessPass::m_UseDrawProcedural bool ___m_UseDrawProcedural_62; // System.Boolean UnityEngine.Rendering.Universal.Internal.PostProcessPass::m_UseFastSRGBLinearConversion bool ___m_UseFastSRGBLinearConversion_63; // System.Boolean UnityEngine.Rendering.Universal.Internal.PostProcessPass::m_ResolveToScreen bool ___m_ResolveToScreen_64; // System.Boolean UnityEngine.Rendering.Universal.Internal.PostProcessPass::m_UseSwapBuffer bool ___m_UseSwapBuffer_65; // UnityEngine.Material UnityEngine.Rendering.Universal.Internal.PostProcessPass::m_BlitMaterial Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___m_BlitMaterial_66; }; // UnityEngine.Rendering.RenderPipelineAsset struct RenderPipelineAsset_t5F9BF815BF931E1314B184E7F9070FB649C7054E : public ScriptableObject_tB3BFDB921A1B1795B38A5417D3B97A89A140436A { }; // UnityEngine.RenderTexture struct RenderTexture_tBA90C4C3AD9EECCFDDCC632D97C29FAB80D60D27 : public Texture_t791CBB51219779964E0E8A2ED7C1AA5F92A4A700 { }; // UnityEngine.Rendering.Universal.ScriptableRenderer struct ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892 : public RuntimeObject { // System.Int32 UnityEngine.Rendering.Universal.ScriptableRenderer::m_LastBeginSubpassPassIndex int32_t ___m_LastBeginSubpassPassIndex_2; // System.Collections.Generic.Dictionary`2 UnityEngine.Rendering.Universal.ScriptableRenderer::m_MergeableRenderPassesMap Dictionary_2_tCB9019887EB0254D4745B0724BC12327C5B63792* ___m_MergeableRenderPassesMap_3; // System.Int32[][] UnityEngine.Rendering.Universal.ScriptableRenderer::m_MergeableRenderPassesMapArrays Int32U5BU5DU5BU5D_t179D865D5B30EFCBC50F82C9774329C15943466E* ___m_MergeableRenderPassesMapArrays_4; // UnityEngine.Hash128[] UnityEngine.Rendering.Universal.ScriptableRenderer::m_PassIndexToPassHash Hash128U5BU5D_tB104E7247B842648E447B7FCF4748077DC1F8C98* ___m_PassIndexToPassHash_5; // System.Collections.Generic.Dictionary`2 UnityEngine.Rendering.Universal.ScriptableRenderer::m_RenderPassesAttachmentCount Dictionary_2_tB41FAC88F07BAB98D6D373F7C94FB0496D1BDA32* ___m_RenderPassesAttachmentCount_6; // UnityEngine.Rendering.AttachmentDescriptor[] UnityEngine.Rendering.Universal.ScriptableRenderer::m_ActiveColorAttachmentDescriptors AttachmentDescriptorU5BU5D_tC70107EBD955FE94BA31C7FDC146069EF9C547C1* ___m_ActiveColorAttachmentDescriptors_7; // UnityEngine.Rendering.AttachmentDescriptor UnityEngine.Rendering.Universal.ScriptableRenderer::m_ActiveDepthAttachmentDescriptor AttachmentDescriptor_tBAC9B26B50BB0838C5C0CC22BB296F9DFF41276E ___m_ActiveDepthAttachmentDescriptor_8; // System.Boolean[] UnityEngine.Rendering.Universal.ScriptableRenderer::m_IsActiveColorAttachmentTransient BooleanU5BU5D_tD317D27C31DB892BE79FAE3AEBC0B3FFB73DE9B4* ___m_IsActiveColorAttachmentTransient_9; // UnityEngine.Rendering.RenderBufferStoreAction[] UnityEngine.Rendering.Universal.ScriptableRenderer::m_FinalColorStoreAction RenderBufferStoreActionU5BU5D_tFEA8F5DD460573EA9F35FBEC5727D1804C5DCBF5* ___m_FinalColorStoreAction_10; // UnityEngine.Rendering.RenderBufferStoreAction UnityEngine.Rendering.Universal.ScriptableRenderer::m_FinalDepthStoreAction int32_t ___m_FinalDepthStoreAction_11; // UnityEngine.Rendering.ProfilingSampler UnityEngine.Rendering.Universal.ScriptableRenderer::k__BackingField ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* ___U3CprofilingExecuteU3Ek__BackingField_12; // UnityEngine.Rendering.Universal.DebugHandler UnityEngine.Rendering.Universal.ScriptableRenderer::k__BackingField DebugHandler_t3A09E2CFD1CA6F5C192968A6FF19EE4863F44DA4* ___U3CDebugHandlerU3Ek__BackingField_13; // UnityEngine.Rendering.Universal.ScriptableRenderer/RenderingFeatures UnityEngine.Rendering.Universal.ScriptableRenderer::k__BackingField RenderingFeatures_t31044CBDCDC2F05194BFA2A2122FBD937D78A371* ___U3CsupportedRenderingFeaturesU3Ek__BackingField_15; // UnityEngine.Rendering.GraphicsDeviceType[] UnityEngine.Rendering.Universal.ScriptableRenderer::k__BackingField GraphicsDeviceTypeU5BU5D_t4322565F239068C66BF47053B83BD6A9A9D16408* ___U3CunsupportedGraphicsDeviceTypesU3Ek__BackingField_16; // UnityEngine.Rendering.Universal.StoreActionsOptimization UnityEngine.Rendering.Universal.ScriptableRenderer::m_StoreActionsOptimizationSetting int32_t ___m_StoreActionsOptimizationSetting_17; // System.Collections.Generic.List`1 UnityEngine.Rendering.Universal.ScriptableRenderer::m_ActiveRenderPassQueue List_1_t2E485E650BF1E41358CE56A69323E183C5A89CB6* ___m_ActiveRenderPassQueue_20; // System.Collections.Generic.List`1 UnityEngine.Rendering.Universal.ScriptableRenderer::m_RendererFeatures List_1_t2121653FB628940E808D105AD2C17E0F20AFB3A6* ___m_RendererFeatures_21; // UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.Universal.ScriptableRenderer::m_CameraColorTarget RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___m_CameraColorTarget_22; // UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.Universal.ScriptableRenderer::m_CameraDepthTarget RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___m_CameraDepthTarget_23; // UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.Universal.ScriptableRenderer::m_CameraResolveTarget RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___m_CameraResolveTarget_24; // System.Boolean UnityEngine.Rendering.Universal.ScriptableRenderer::m_FirstTimeCameraColorTargetIsBound bool ___m_FirstTimeCameraColorTargetIsBound_25; // System.Boolean UnityEngine.Rendering.Universal.ScriptableRenderer::m_FirstTimeCameraDepthTargetIsBound bool ___m_FirstTimeCameraDepthTargetIsBound_26; // System.Boolean UnityEngine.Rendering.Universal.ScriptableRenderer::m_IsPipelineExecuting bool ___m_IsPipelineExecuting_27; // System.Boolean UnityEngine.Rendering.Universal.ScriptableRenderer::isCameraColorTargetValid bool ___isCameraColorTargetValid_28; // System.Boolean UnityEngine.Rendering.Universal.ScriptableRenderer::disableNativeRenderPassInFeatures bool ___disableNativeRenderPassInFeatures_29; // System.Boolean UnityEngine.Rendering.Universal.ScriptableRenderer::useRenderPassEnabled bool ___useRenderPassEnabled_30; // System.Boolean UnityEngine.Rendering.Universal.ScriptableRenderer::k__BackingField bool ___U3CuseDepthPrimingU3Ek__BackingField_38; // System.Boolean UnityEngine.Rendering.Universal.ScriptableRenderer::k__BackingField bool ___U3CstripShadowsOffVariantsU3Ek__BackingField_39; // System.Boolean UnityEngine.Rendering.Universal.ScriptableRenderer::k__BackingField bool ___U3CstripAdditionalLightOffVariantsU3Ek__BackingField_40; }; // UnityEngine.Texture2D struct Texture2D_tE6505BC111DD8A424A9DBE8E05D7D09E11FFFCF4 : public Texture_t791CBB51219779964E0E8A2ED7C1AA5F92A4A700 { }; // UnityEngine.Transform struct Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1 : public Component_t39FBE53E5EFCF4409111FB22C15FF73717632EC3 { }; // UnityEngine.Rendering.VolumeComponent struct VolumeComponent_t8121D1F6054A9DFB3A596EE451FD65A2BFE2D7E1 : public ScriptableObject_tB3BFDB921A1B1795B38A5417D3B97A89A140436A { // System.Boolean UnityEngine.Rendering.VolumeComponent::active bool ___active_4; // System.String UnityEngine.Rendering.VolumeComponent::k__BackingField String_t* ___U3CdisplayNameU3Ek__BackingField_5; // System.Collections.ObjectModel.ReadOnlyCollection`1 UnityEngine.Rendering.VolumeComponent::k__BackingField ReadOnlyCollection_1_tE414953665CCBE1BFF28E8E32C184621ADDA4B76* ___U3CparametersU3Ek__BackingField_6; }; // UnityEngine.Rendering.Universal.XRPass struct XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24 : public RuntimeObject { // System.Collections.Generic.List`1 UnityEngine.Rendering.Universal.XRPass::views List_1_tB3AD940C3EFA3B62F5F00791CB82A01B87D1F4CE* ___views_0; // System.Boolean UnityEngine.Rendering.Universal.XRPass::k__BackingField bool ___U3CxrSdkEnabledU3Ek__BackingField_1; // System.Boolean UnityEngine.Rendering.Universal.XRPass::k__BackingField bool ___U3CcopyDepthU3Ek__BackingField_2; // System.Int32 UnityEngine.Rendering.Universal.XRPass::k__BackingField int32_t ___U3CmultipassIdU3Ek__BackingField_3; // System.Int32 UnityEngine.Rendering.Universal.XRPass::k__BackingField int32_t ___U3CcullingPassIdU3Ek__BackingField_4; // UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.Universal.XRPass::k__BackingField RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___U3CrenderTargetU3Ek__BackingField_5; // UnityEngine.RenderTextureDescriptor UnityEngine.Rendering.Universal.XRPass::k__BackingField RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 ___U3CrenderTargetDescU3Ek__BackingField_6; // System.Boolean UnityEngine.Rendering.Universal.XRPass::k__BackingField bool ___U3CrenderTargetIsRenderTextureU3Ek__BackingField_8; // System.Boolean UnityEngine.Rendering.Universal.XRPass::k__BackingField bool ___U3CisLateLatchEnabledU3Ek__BackingField_9; // System.Boolean UnityEngine.Rendering.Universal.XRPass::k__BackingField bool ___U3CcanMarkLateLatchU3Ek__BackingField_10; // System.Boolean UnityEngine.Rendering.Universal.XRPass::k__BackingField bool ___U3ChasMarkedLateLatchU3Ek__BackingField_11; // UnityEngine.Rendering.ScriptableCullingParameters UnityEngine.Rendering.Universal.XRPass::k__BackingField ScriptableCullingParameters_tD9539440A4A7DA4C7578CCE16F24466A5DC89899 ___U3CcullingParamsU3Ek__BackingField_12; // UnityEngine.Material UnityEngine.Rendering.Universal.XRPass::occlusionMeshMaterial Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___occlusionMeshMaterial_13; // UnityEngine.Mesh UnityEngine.Rendering.Universal.XRPass::occlusionMeshCombined Mesh_t6D9C539763A09BC2B12AEAEF36F6DFFC98AE63D4* ___occlusionMeshCombined_14; // System.Int32 UnityEngine.Rendering.Universal.XRPass::occlusionMeshCombinedHashCode int32_t ___occlusionMeshCombinedHashCode_15; // UnityEngine.Rendering.Universal.XRPass/CustomMirrorView UnityEngine.Rendering.Universal.XRPass::customMirrorView CustomMirrorView_t826B740E52CCFCC96FCCDD7DCC1B2D7208D8D316* ___customMirrorView_16; // UnityEngine.Matrix4x4[] UnityEngine.Rendering.Universal.XRPass::stereoProjectionMatrix Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* ___stereoProjectionMatrix_21; // UnityEngine.Matrix4x4[] UnityEngine.Rendering.Universal.XRPass::stereoViewMatrix Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* ___stereoViewMatrix_22; // UnityEngine.Matrix4x4[] UnityEngine.Rendering.Universal.XRPass::stereoCameraProjectionMatrix Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* ___stereoCameraProjectionMatrix_23; }; // UnityEngine.Rendering.Universal.DebugHandler/DrawFunction struct DrawFunction_tAECE074222E7ADEBB334EEAA2B24A04C2D539E7B : public MulticastDelegate_t { }; // System.ArgumentNullException struct ArgumentNullException_t327031E412FAB2351B0022DD5DAD47E67E597129 : public ArgumentException_tAD90411542A20A9C72D5CDA3A84181D8B947A263 { }; // UnityEngine.Rendering.Universal.Bloom struct Bloom_t0C806C947E1D104DC95E933B3FB9A307CBB5B225 : public VolumeComponent_t8121D1F6054A9DFB3A596EE451FD65A2BFE2D7E1 { // UnityEngine.Rendering.MinFloatParameter UnityEngine.Rendering.Universal.Bloom::threshold MinFloatParameter_tA4BCE8AF64068D3761A8689DB27D0B04238525F9* ___threshold_7; // UnityEngine.Rendering.MinFloatParameter UnityEngine.Rendering.Universal.Bloom::intensity MinFloatParameter_tA4BCE8AF64068D3761A8689DB27D0B04238525F9* ___intensity_8; // UnityEngine.Rendering.ClampedFloatParameter UnityEngine.Rendering.Universal.Bloom::scatter ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* ___scatter_9; // UnityEngine.Rendering.MinFloatParameter UnityEngine.Rendering.Universal.Bloom::clamp MinFloatParameter_tA4BCE8AF64068D3761A8689DB27D0B04238525F9* ___clamp_10; // UnityEngine.Rendering.ColorParameter UnityEngine.Rendering.Universal.Bloom::tint ColorParameter_t367FD9EBE5DAA0ADB44F7DD0C260E9CDE3827CC0* ___tint_11; // UnityEngine.Rendering.BoolParameter UnityEngine.Rendering.Universal.Bloom::highQualityFiltering BoolParameter_tAA460C5A72ADBDDB4519BFF0BA040EC202E14E95* ___highQualityFiltering_12; // UnityEngine.Rendering.ClampedIntParameter UnityEngine.Rendering.Universal.Bloom::skipIterations ClampedIntParameter_tAF77FC44E522B137734644AE2E3F702580033B8E* ___skipIterations_13; // UnityEngine.Rendering.TextureParameter UnityEngine.Rendering.Universal.Bloom::dirtTexture TextureParameter_t8989581983DE4A463CBB1A19F90D9E27BF7EC28A* ___dirtTexture_14; // UnityEngine.Rendering.MinFloatParameter UnityEngine.Rendering.Universal.Bloom::dirtIntensity MinFloatParameter_tA4BCE8AF64068D3761A8689DB27D0B04238525F9* ___dirtIntensity_15; }; // UnityEngine.Camera struct Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184 : public Behaviour_t01970CFBBA658497AE30F311C447DB0440BAB7FA { }; // UnityEngine.Rendering.Universal.ChannelMixer struct ChannelMixer_tA7F185C8C173EE71D324ED4887EBA0B8097766B6 : public VolumeComponent_t8121D1F6054A9DFB3A596EE451FD65A2BFE2D7E1 { // UnityEngine.Rendering.ClampedFloatParameter UnityEngine.Rendering.Universal.ChannelMixer::redOutRedIn ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* ___redOutRedIn_7; // UnityEngine.Rendering.ClampedFloatParameter UnityEngine.Rendering.Universal.ChannelMixer::redOutGreenIn ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* ___redOutGreenIn_8; // UnityEngine.Rendering.ClampedFloatParameter UnityEngine.Rendering.Universal.ChannelMixer::redOutBlueIn ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* ___redOutBlueIn_9; // UnityEngine.Rendering.ClampedFloatParameter UnityEngine.Rendering.Universal.ChannelMixer::greenOutRedIn ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* ___greenOutRedIn_10; // UnityEngine.Rendering.ClampedFloatParameter UnityEngine.Rendering.Universal.ChannelMixer::greenOutGreenIn ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* ___greenOutGreenIn_11; // UnityEngine.Rendering.ClampedFloatParameter UnityEngine.Rendering.Universal.ChannelMixer::greenOutBlueIn ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* ___greenOutBlueIn_12; // UnityEngine.Rendering.ClampedFloatParameter UnityEngine.Rendering.Universal.ChannelMixer::blueOutRedIn ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* ___blueOutRedIn_13; // UnityEngine.Rendering.ClampedFloatParameter UnityEngine.Rendering.Universal.ChannelMixer::blueOutGreenIn ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* ___blueOutGreenIn_14; // UnityEngine.Rendering.ClampedFloatParameter UnityEngine.Rendering.Universal.ChannelMixer::blueOutBlueIn ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* ___blueOutBlueIn_15; }; // UnityEngine.Rendering.Universal.ChromaticAberration struct ChromaticAberration_t84EAB576773C3AD4DE77A13952B487F9DA10DA9F : public VolumeComponent_t8121D1F6054A9DFB3A596EE451FD65A2BFE2D7E1 { // UnityEngine.Rendering.ClampedFloatParameter UnityEngine.Rendering.Universal.ChromaticAberration::intensity ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* ___intensity_7; }; // UnityEngine.Rendering.Universal.ColorAdjustments struct ColorAdjustments_t97EE64C6DB384E5F6BC48C3FA13C207E8FC87A86 : public VolumeComponent_t8121D1F6054A9DFB3A596EE451FD65A2BFE2D7E1 { // UnityEngine.Rendering.FloatParameter UnityEngine.Rendering.Universal.ColorAdjustments::postExposure FloatParameter_t566B623CD21B2F957A20BA790ACEF6684A712106* ___postExposure_7; // UnityEngine.Rendering.ClampedFloatParameter UnityEngine.Rendering.Universal.ColorAdjustments::contrast ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* ___contrast_8; // UnityEngine.Rendering.ColorParameter UnityEngine.Rendering.Universal.ColorAdjustments::colorFilter ColorParameter_t367FD9EBE5DAA0ADB44F7DD0C260E9CDE3827CC0* ___colorFilter_9; // UnityEngine.Rendering.ClampedFloatParameter UnityEngine.Rendering.Universal.ColorAdjustments::hueShift ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* ___hueShift_10; // UnityEngine.Rendering.ClampedFloatParameter UnityEngine.Rendering.Universal.ColorAdjustments::saturation ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* ___saturation_11; }; // UnityEngine.Rendering.Universal.ColorCurves struct ColorCurves_t323CCD52F5A89EC8D3E40D949916ABE9D2ABFD94 : public VolumeComponent_t8121D1F6054A9DFB3A596EE451FD65A2BFE2D7E1 { // UnityEngine.Rendering.TextureCurveParameter UnityEngine.Rendering.Universal.ColorCurves::master TextureCurveParameter_t63F11147A91A8657921F5892E637EBA32565B59B* ___master_7; // UnityEngine.Rendering.TextureCurveParameter UnityEngine.Rendering.Universal.ColorCurves::red TextureCurveParameter_t63F11147A91A8657921F5892E637EBA32565B59B* ___red_8; // UnityEngine.Rendering.TextureCurveParameter UnityEngine.Rendering.Universal.ColorCurves::green TextureCurveParameter_t63F11147A91A8657921F5892E637EBA32565B59B* ___green_9; // UnityEngine.Rendering.TextureCurveParameter UnityEngine.Rendering.Universal.ColorCurves::blue TextureCurveParameter_t63F11147A91A8657921F5892E637EBA32565B59B* ___blue_10; // UnityEngine.Rendering.TextureCurveParameter UnityEngine.Rendering.Universal.ColorCurves::hueVsHue TextureCurveParameter_t63F11147A91A8657921F5892E637EBA32565B59B* ___hueVsHue_11; // UnityEngine.Rendering.TextureCurveParameter UnityEngine.Rendering.Universal.ColorCurves::hueVsSat TextureCurveParameter_t63F11147A91A8657921F5892E637EBA32565B59B* ___hueVsSat_12; // UnityEngine.Rendering.TextureCurveParameter UnityEngine.Rendering.Universal.ColorCurves::satVsSat TextureCurveParameter_t63F11147A91A8657921F5892E637EBA32565B59B* ___satVsSat_13; // UnityEngine.Rendering.TextureCurveParameter UnityEngine.Rendering.Universal.ColorCurves::lumVsSat TextureCurveParameter_t63F11147A91A8657921F5892E637EBA32565B59B* ___lumVsSat_14; }; // UnityEngine.Rendering.Universal.ColorLookup struct ColorLookup_t01A600A6D30CFBF1BA4A82FE2C2E97586B5D393C : public VolumeComponent_t8121D1F6054A9DFB3A596EE451FD65A2BFE2D7E1 { // UnityEngine.Rendering.TextureParameter UnityEngine.Rendering.Universal.ColorLookup::texture TextureParameter_t8989581983DE4A463CBB1A19F90D9E27BF7EC28A* ___texture_7; // UnityEngine.Rendering.ClampedFloatParameter UnityEngine.Rendering.Universal.ColorLookup::contribution ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* ___contribution_8; }; // UnityEngine.Rendering.Universal.DepthOfField struct DepthOfField_t7CFE75BDAF1877EF64F50E70D621A893CF3637EF : public VolumeComponent_t8121D1F6054A9DFB3A596EE451FD65A2BFE2D7E1 { // UnityEngine.Rendering.Universal.DepthOfFieldModeParameter UnityEngine.Rendering.Universal.DepthOfField::mode DepthOfFieldModeParameter_t2AC87B0A41A5C9BB872A9E9D7913C262F9DA4E26* ___mode_7; // UnityEngine.Rendering.MinFloatParameter UnityEngine.Rendering.Universal.DepthOfField::gaussianStart MinFloatParameter_tA4BCE8AF64068D3761A8689DB27D0B04238525F9* ___gaussianStart_8; // UnityEngine.Rendering.MinFloatParameter UnityEngine.Rendering.Universal.DepthOfField::gaussianEnd MinFloatParameter_tA4BCE8AF64068D3761A8689DB27D0B04238525F9* ___gaussianEnd_9; // UnityEngine.Rendering.ClampedFloatParameter UnityEngine.Rendering.Universal.DepthOfField::gaussianMaxRadius ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* ___gaussianMaxRadius_10; // UnityEngine.Rendering.BoolParameter UnityEngine.Rendering.Universal.DepthOfField::highQualitySampling BoolParameter_tAA460C5A72ADBDDB4519BFF0BA040EC202E14E95* ___highQualitySampling_11; // UnityEngine.Rendering.MinFloatParameter UnityEngine.Rendering.Universal.DepthOfField::focusDistance MinFloatParameter_tA4BCE8AF64068D3761A8689DB27D0B04238525F9* ___focusDistance_12; // UnityEngine.Rendering.ClampedFloatParameter UnityEngine.Rendering.Universal.DepthOfField::aperture ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* ___aperture_13; // UnityEngine.Rendering.ClampedFloatParameter UnityEngine.Rendering.Universal.DepthOfField::focalLength ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* ___focalLength_14; // UnityEngine.Rendering.ClampedIntParameter UnityEngine.Rendering.Universal.DepthOfField::bladeCount ClampedIntParameter_tAF77FC44E522B137734644AE2E3F702580033B8E* ___bladeCount_15; // UnityEngine.Rendering.ClampedFloatParameter UnityEngine.Rendering.Universal.DepthOfField::bladeCurvature ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* ___bladeCurvature_16; // UnityEngine.Rendering.ClampedFloatParameter UnityEngine.Rendering.Universal.DepthOfField::bladeRotation ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* ___bladeRotation_17; }; // UnityEngine.Rendering.Universal.FilmGrain struct FilmGrain_t87D5F559E2E345EE7BD347456D99BC8E232A5172 : public VolumeComponent_t8121D1F6054A9DFB3A596EE451FD65A2BFE2D7E1 { // UnityEngine.Rendering.Universal.FilmGrainLookupParameter UnityEngine.Rendering.Universal.FilmGrain::type FilmGrainLookupParameter_tDF3F944D7FECD6E33C773117CA937AE2420F4C6F* ___type_7; // UnityEngine.Rendering.ClampedFloatParameter UnityEngine.Rendering.Universal.FilmGrain::intensity ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* ___intensity_8; // UnityEngine.Rendering.ClampedFloatParameter UnityEngine.Rendering.Universal.FilmGrain::response ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* ___response_9; // UnityEngine.Rendering.NoInterpTextureParameter UnityEngine.Rendering.Universal.FilmGrain::texture NoInterpTextureParameter_tC99FB0FE7B2B1D94AE407F612730FC05204C1478* ___texture_10; }; // UnityEngine.Rendering.Universal.LensDistortion struct LensDistortion_t54FF310512B37DD2D9DBEEF9DA9DDF1F0A2082C6 : public VolumeComponent_t8121D1F6054A9DFB3A596EE451FD65A2BFE2D7E1 { // UnityEngine.Rendering.ClampedFloatParameter UnityEngine.Rendering.Universal.LensDistortion::intensity ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* ___intensity_7; // UnityEngine.Rendering.ClampedFloatParameter UnityEngine.Rendering.Universal.LensDistortion::xMultiplier ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* ___xMultiplier_8; // UnityEngine.Rendering.ClampedFloatParameter UnityEngine.Rendering.Universal.LensDistortion::yMultiplier ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* ___yMultiplier_9; // UnityEngine.Rendering.Vector2Parameter UnityEngine.Rendering.Universal.LensDistortion::center Vector2Parameter_tA29C9FAC53EDB2E0996430A461F9CC59B6C4288A* ___center_10; // UnityEngine.Rendering.ClampedFloatParameter UnityEngine.Rendering.Universal.LensDistortion::scale ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* ___scale_11; }; // UnityEngine.Rendering.Universal.LiftGammaGain struct LiftGammaGain_tCE44DE6A0AD9C3021625454489C765437B9ADF3D : public VolumeComponent_t8121D1F6054A9DFB3A596EE451FD65A2BFE2D7E1 { // UnityEngine.Rendering.Vector4Parameter UnityEngine.Rendering.Universal.LiftGammaGain::lift Vector4Parameter_tF8B5631FA0DEBAE0FB7684D912F3994E22737C51* ___lift_7; // UnityEngine.Rendering.Vector4Parameter UnityEngine.Rendering.Universal.LiftGammaGain::gamma Vector4Parameter_tF8B5631FA0DEBAE0FB7684D912F3994E22737C51* ___gamma_8; // UnityEngine.Rendering.Vector4Parameter UnityEngine.Rendering.Universal.LiftGammaGain::gain Vector4Parameter_tF8B5631FA0DEBAE0FB7684D912F3994E22737C51* ___gain_9; }; // UnityEngine.Light struct Light_t1E68479B7782AF2050FAA02A5DC612FD034F18F3 : public Behaviour_t01970CFBBA658497AE30F311C447DB0440BAB7FA { // System.Int32 UnityEngine.Light::m_BakedIndex int32_t ___m_BakedIndex_4; }; // UnityEngine.MonoBehaviour struct MonoBehaviour_t532A11E69716D348D8AA7F854AFCBFCB8AD17F71 : public Behaviour_t01970CFBBA658497AE30F311C447DB0440BAB7FA { }; // UnityEngine.Rendering.Universal.MotionBlur struct MotionBlur_tCC3C4B1EDF692B22533C0ADBCE5D92101E566161 : public VolumeComponent_t8121D1F6054A9DFB3A596EE451FD65A2BFE2D7E1 { // UnityEngine.Rendering.Universal.MotionBlurModeParameter UnityEngine.Rendering.Universal.MotionBlur::mode MotionBlurModeParameter_tB166307F460D4DF85A966BE6EDA29279F6B4FF14* ___mode_7; // UnityEngine.Rendering.Universal.MotionBlurQualityParameter UnityEngine.Rendering.Universal.MotionBlur::quality MotionBlurQualityParameter_tD50C3C4531FB58AB4B8C2917F41668C3EE54A637* ___quality_8; // UnityEngine.Rendering.ClampedFloatParameter UnityEngine.Rendering.Universal.MotionBlur::intensity ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* ___intensity_9; // UnityEngine.Rendering.ClampedFloatParameter UnityEngine.Rendering.Universal.MotionBlur::clamp ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* ___clamp_10; }; // UnityEngine.Rendering.Universal.PaniniProjection struct PaniniProjection_t1E2B2CBC65D2E9BC9D4C6C07163D742F1FE85BDA : public VolumeComponent_t8121D1F6054A9DFB3A596EE451FD65A2BFE2D7E1 { // UnityEngine.Rendering.ClampedFloatParameter UnityEngine.Rendering.Universal.PaniniProjection::distance ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* ___distance_7; // UnityEngine.Rendering.ClampedFloatParameter UnityEngine.Rendering.Universal.PaniniProjection::cropToFit ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* ___cropToFit_8; }; // UnityEngine.Rendering.Universal.ShadowsMidtonesHighlights struct ShadowsMidtonesHighlights_t1B261DC3A02B7225CD79AA452B82B6218145B44C : public VolumeComponent_t8121D1F6054A9DFB3A596EE451FD65A2BFE2D7E1 { // UnityEngine.Rendering.Vector4Parameter UnityEngine.Rendering.Universal.ShadowsMidtonesHighlights::shadows Vector4Parameter_tF8B5631FA0DEBAE0FB7684D912F3994E22737C51* ___shadows_7; // UnityEngine.Rendering.Vector4Parameter UnityEngine.Rendering.Universal.ShadowsMidtonesHighlights::midtones Vector4Parameter_tF8B5631FA0DEBAE0FB7684D912F3994E22737C51* ___midtones_8; // UnityEngine.Rendering.Vector4Parameter UnityEngine.Rendering.Universal.ShadowsMidtonesHighlights::highlights Vector4Parameter_tF8B5631FA0DEBAE0FB7684D912F3994E22737C51* ___highlights_9; // UnityEngine.Rendering.MinFloatParameter UnityEngine.Rendering.Universal.ShadowsMidtonesHighlights::shadowsStart MinFloatParameter_tA4BCE8AF64068D3761A8689DB27D0B04238525F9* ___shadowsStart_10; // UnityEngine.Rendering.MinFloatParameter UnityEngine.Rendering.Universal.ShadowsMidtonesHighlights::shadowsEnd MinFloatParameter_tA4BCE8AF64068D3761A8689DB27D0B04238525F9* ___shadowsEnd_11; // UnityEngine.Rendering.MinFloatParameter UnityEngine.Rendering.Universal.ShadowsMidtonesHighlights::highlightsStart MinFloatParameter_tA4BCE8AF64068D3761A8689DB27D0B04238525F9* ___highlightsStart_12; // UnityEngine.Rendering.MinFloatParameter UnityEngine.Rendering.Universal.ShadowsMidtonesHighlights::highlightsEnd MinFloatParameter_tA4BCE8AF64068D3761A8689DB27D0B04238525F9* ___highlightsEnd_13; }; // UnityEngine.Rendering.Universal.SplitToning struct SplitToning_t66AFCEC63C3A2BFA605A11B72367C029E8EFC561 : public VolumeComponent_t8121D1F6054A9DFB3A596EE451FD65A2BFE2D7E1 { // UnityEngine.Rendering.ColorParameter UnityEngine.Rendering.Universal.SplitToning::shadows ColorParameter_t367FD9EBE5DAA0ADB44F7DD0C260E9CDE3827CC0* ___shadows_7; // UnityEngine.Rendering.ColorParameter UnityEngine.Rendering.Universal.SplitToning::highlights ColorParameter_t367FD9EBE5DAA0ADB44F7DD0C260E9CDE3827CC0* ___highlights_8; // UnityEngine.Rendering.ClampedFloatParameter UnityEngine.Rendering.Universal.SplitToning::balance ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* ___balance_9; }; // UnityEngine.Rendering.Universal.Tonemapping struct Tonemapping_tB71CED262B25FC58B0259FD05DD32821C2858DBA : public VolumeComponent_t8121D1F6054A9DFB3A596EE451FD65A2BFE2D7E1 { // UnityEngine.Rendering.Universal.TonemappingModeParameter UnityEngine.Rendering.Universal.Tonemapping::mode TonemappingModeParameter_t0F6AAE0B6FFB371E2035BB0C739AF87C37E1760A* ___mode_7; }; // UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset struct UniversalRenderPipelineAsset_tE8A9AA6F030CC3B558CEA2EB54FFF4FC58CA6232 : public RenderPipelineAsset_t5F9BF815BF931E1314B184E7F9070FB649C7054E { // UnityEngine.Shader UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_DefaultShader Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692* ___m_DefaultShader_4; // UnityEngine.Rendering.Universal.ScriptableRenderer[] UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_Renderers ScriptableRendererU5BU5D_t9B15C048BCE03A67E830F1C79989B6A3E43788E6* ___m_Renderers_5; // System.Int32 UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::k_AssetVersion int32_t ___k_AssetVersion_6; // System.Int32 UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::k_AssetPreviousVersion int32_t ___k_AssetPreviousVersion_7; // UnityEngine.Rendering.Universal.RendererType UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_RendererType int32_t ___m_RendererType_8; // UnityEngine.Rendering.Universal.ScriptableRendererData UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_RendererData ScriptableRendererData_t9005CE645D4881FA4431E52EDC7678203632CAA7* ___m_RendererData_9; // UnityEngine.Rendering.Universal.ScriptableRendererData[] UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_RendererDataList ScriptableRendererDataU5BU5D_tC674C147618C92B68DB64ECFDC847C8A941C6169* ___m_RendererDataList_10; // System.Int32 UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_DefaultRendererIndex int32_t ___m_DefaultRendererIndex_11; // System.Boolean UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_RequireDepthTexture bool ___m_RequireDepthTexture_12; // System.Boolean UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_RequireOpaqueTexture bool ___m_RequireOpaqueTexture_13; // UnityEngine.Rendering.Universal.Downsampling UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_OpaqueDownsampling int32_t ___m_OpaqueDownsampling_14; // System.Boolean UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_SupportsTerrainHoles bool ___m_SupportsTerrainHoles_15; // UnityEngine.Rendering.Universal.StoreActionsOptimization UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_StoreActionsOptimization int32_t ___m_StoreActionsOptimization_16; // System.Boolean UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_SupportsHDR bool ___m_SupportsHDR_17; // UnityEngine.Rendering.Universal.MsaaQuality UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_MSAA int32_t ___m_MSAA_18; // System.Single UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_RenderScale float ___m_RenderScale_19; // UnityEngine.Rendering.Universal.UpscalingFilterSelection UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_UpscalingFilter int32_t ___m_UpscalingFilter_20; // System.Boolean UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_FsrOverrideSharpness bool ___m_FsrOverrideSharpness_21; // System.Single UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_FsrSharpness float ___m_FsrSharpness_22; // UnityEngine.Rendering.Universal.LightRenderingMode UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_MainLightRenderingMode int32_t ___m_MainLightRenderingMode_23; // System.Boolean UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_MainLightShadowsSupported bool ___m_MainLightShadowsSupported_24; // UnityEngine.Rendering.Universal.ShadowResolution UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_MainLightShadowmapResolution int32_t ___m_MainLightShadowmapResolution_25; // UnityEngine.Rendering.Universal.LightRenderingMode UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_AdditionalLightsRenderingMode int32_t ___m_AdditionalLightsRenderingMode_26; // System.Int32 UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_AdditionalLightsPerObjectLimit int32_t ___m_AdditionalLightsPerObjectLimit_27; // System.Boolean UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_AdditionalLightShadowsSupported bool ___m_AdditionalLightShadowsSupported_28; // UnityEngine.Rendering.Universal.ShadowResolution UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_AdditionalLightsShadowmapResolution int32_t ___m_AdditionalLightsShadowmapResolution_29; // System.Int32 UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_AdditionalLightsShadowResolutionTierLow int32_t ___m_AdditionalLightsShadowResolutionTierLow_30; // System.Int32 UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_AdditionalLightsShadowResolutionTierMedium int32_t ___m_AdditionalLightsShadowResolutionTierMedium_31; // System.Int32 UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_AdditionalLightsShadowResolutionTierHigh int32_t ___m_AdditionalLightsShadowResolutionTierHigh_32; // System.Boolean UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_ReflectionProbeBlending bool ___m_ReflectionProbeBlending_33; // System.Boolean UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_ReflectionProbeBoxProjection bool ___m_ReflectionProbeBoxProjection_34; // System.Single UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_ShadowDistance float ___m_ShadowDistance_35; // System.Int32 UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_ShadowCascadeCount int32_t ___m_ShadowCascadeCount_36; // System.Single UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_Cascade2Split float ___m_Cascade2Split_37; // UnityEngine.Vector2 UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_Cascade3Split Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___m_Cascade3Split_38; // UnityEngine.Vector3 UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_Cascade4Split Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___m_Cascade4Split_39; // System.Single UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_CascadeBorder float ___m_CascadeBorder_40; // System.Single UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_ShadowDepthBias float ___m_ShadowDepthBias_41; // System.Single UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_ShadowNormalBias float ___m_ShadowNormalBias_42; // System.Boolean UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_SoftShadowsSupported bool ___m_SoftShadowsSupported_43; // System.Boolean UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_ConservativeEnclosingSphere bool ___m_ConservativeEnclosingSphere_44; // System.Int32 UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_NumIterationsEnclosingSphere int32_t ___m_NumIterationsEnclosingSphere_45; // UnityEngine.Rendering.Universal.LightCookieResolution UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_AdditionalLightsCookieResolution int32_t ___m_AdditionalLightsCookieResolution_46; // UnityEngine.Rendering.Universal.LightCookieFormat UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_AdditionalLightsCookieFormat int32_t ___m_AdditionalLightsCookieFormat_47; // System.Boolean UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_UseSRPBatcher bool ___m_UseSRPBatcher_48; // System.Boolean UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_SupportsDynamicBatching bool ___m_SupportsDynamicBatching_49; // System.Boolean UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_MixedLightingSupported bool ___m_MixedLightingSupported_50; // System.Boolean UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_SupportsLightLayers bool ___m_SupportsLightLayers_51; // UnityEngine.Rendering.Universal.PipelineDebugLevel UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_DebugLevel int32_t ___m_DebugLevel_52; // System.Boolean UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_UseAdaptivePerformance bool ___m_UseAdaptivePerformance_53; // UnityEngine.Rendering.Universal.ColorGradingMode UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_ColorGradingMode int32_t ___m_ColorGradingMode_54; // System.Int32 UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_ColorGradingLutSize int32_t ___m_ColorGradingLutSize_55; // System.Boolean UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_UseFastSRGBLinearConversion bool ___m_UseFastSRGBLinearConversion_56; // UnityEngine.Rendering.Universal.ShadowQuality UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_ShadowType int32_t ___m_ShadowType_57; // System.Boolean UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_LocalShadowsSupported bool ___m_LocalShadowsSupported_58; // UnityEngine.Rendering.Universal.ShadowResolution UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_LocalShadowsAtlasResolution int32_t ___m_LocalShadowsAtlasResolution_59; // System.Int32 UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_MaxPixelLights int32_t ___m_MaxPixelLights_60; // UnityEngine.Rendering.Universal.ShadowResolution UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_ShadowAtlasResolution int32_t ___m_ShadowAtlasResolution_61; // UnityEngine.Rendering.Universal.ShaderVariantLogLevel UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_ShaderVariantLogLevel int32_t ___m_ShaderVariantLogLevel_62; // UnityEngine.Rendering.Universal.VolumeFrameworkUpdateMode UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_VolumeFrameworkUpdateMode int32_t ___m_VolumeFrameworkUpdateMode_63; // UnityEngine.Rendering.Universal.ShadowCascadesOption UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_ShadowCascades int32_t ___m_ShadowCascades_72; }; // UnityEngine.Rendering.Universal.Vignette struct Vignette_t77147DD5FEEB4476AF22BD98255F8010738985DC : public VolumeComponent_t8121D1F6054A9DFB3A596EE451FD65A2BFE2D7E1 { // UnityEngine.Rendering.ColorParameter UnityEngine.Rendering.Universal.Vignette::color ColorParameter_t367FD9EBE5DAA0ADB44F7DD0C260E9CDE3827CC0* ___color_7; // UnityEngine.Rendering.Vector2Parameter UnityEngine.Rendering.Universal.Vignette::center Vector2Parameter_tA29C9FAC53EDB2E0996430A461F9CC59B6C4288A* ___center_8; // UnityEngine.Rendering.ClampedFloatParameter UnityEngine.Rendering.Universal.Vignette::intensity ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* ___intensity_9; // UnityEngine.Rendering.ClampedFloatParameter UnityEngine.Rendering.Universal.Vignette::smoothness ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* ___smoothness_10; // UnityEngine.Rendering.BoolParameter UnityEngine.Rendering.Universal.Vignette::rounded BoolParameter_tAA460C5A72ADBDDB4519BFF0BA040EC202E14E95* ___rounded_11; }; // UnityEngine.Rendering.Universal.WhiteBalance struct WhiteBalance_t5AECC55FE744B4D1F2A0E6DD4950D9669900891A : public VolumeComponent_t8121D1F6054A9DFB3A596EE451FD65A2BFE2D7E1 { // UnityEngine.Rendering.ClampedFloatParameter UnityEngine.Rendering.Universal.WhiteBalance::temperature ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* ___temperature_7; // UnityEngine.Rendering.ClampedFloatParameter UnityEngine.Rendering.Universal.WhiteBalance::tint ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* ___tint_8; }; // UnityEngine.Rendering.Universal.UniversalAdditionalCameraData struct UniversalAdditionalCameraData_t57B5D0F93C2D506E618E23187302C0FADE813B93 : public MonoBehaviour_t532A11E69716D348D8AA7F854AFCBFCB8AD17F71 { // System.Boolean UnityEngine.Rendering.Universal.UniversalAdditionalCameraData::m_RenderShadows bool ___m_RenderShadows_8; // UnityEngine.Rendering.Universal.CameraOverrideOption UnityEngine.Rendering.Universal.UniversalAdditionalCameraData::m_RequiresDepthTextureOption int32_t ___m_RequiresDepthTextureOption_9; // UnityEngine.Rendering.Universal.CameraOverrideOption UnityEngine.Rendering.Universal.UniversalAdditionalCameraData::m_RequiresOpaqueTextureOption int32_t ___m_RequiresOpaqueTextureOption_10; // UnityEngine.Rendering.Universal.CameraRenderType UnityEngine.Rendering.Universal.UniversalAdditionalCameraData::m_CameraType int32_t ___m_CameraType_11; // System.Collections.Generic.List`1 UnityEngine.Rendering.Universal.UniversalAdditionalCameraData::m_Cameras List_1_tD2FA3273746E404D72561E8324608D18B52B533E* ___m_Cameras_12; // System.Int32 UnityEngine.Rendering.Universal.UniversalAdditionalCameraData::m_RendererIndex int32_t ___m_RendererIndex_13; // UnityEngine.LayerMask UnityEngine.Rendering.Universal.UniversalAdditionalCameraData::m_VolumeLayerMask LayerMask_t97CB6BDADEDC3D6423C7BCFEA7F86DA2EC6241DB ___m_VolumeLayerMask_14; // UnityEngine.Transform UnityEngine.Rendering.Universal.UniversalAdditionalCameraData::m_VolumeTrigger Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* ___m_VolumeTrigger_15; // UnityEngine.Rendering.Universal.VolumeFrameworkUpdateMode UnityEngine.Rendering.Universal.UniversalAdditionalCameraData::m_VolumeFrameworkUpdateModeOption int32_t ___m_VolumeFrameworkUpdateModeOption_16; // System.Boolean UnityEngine.Rendering.Universal.UniversalAdditionalCameraData::m_RenderPostProcessing bool ___m_RenderPostProcessing_17; // UnityEngine.Rendering.Universal.AntialiasingMode UnityEngine.Rendering.Universal.UniversalAdditionalCameraData::m_Antialiasing int32_t ___m_Antialiasing_18; // UnityEngine.Rendering.Universal.AntialiasingQuality UnityEngine.Rendering.Universal.UniversalAdditionalCameraData::m_AntialiasingQuality int32_t ___m_AntialiasingQuality_19; // System.Boolean UnityEngine.Rendering.Universal.UniversalAdditionalCameraData::m_StopNaN bool ___m_StopNaN_20; // System.Boolean UnityEngine.Rendering.Universal.UniversalAdditionalCameraData::m_Dithering bool ___m_Dithering_21; // System.Boolean UnityEngine.Rendering.Universal.UniversalAdditionalCameraData::m_ClearDepth bool ___m_ClearDepth_22; // System.Boolean UnityEngine.Rendering.Universal.UniversalAdditionalCameraData::m_AllowXRRendering bool ___m_AllowXRRendering_23; // UnityEngine.Camera UnityEngine.Rendering.Universal.UniversalAdditionalCameraData::m_Camera Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* ___m_Camera_24; // System.Boolean UnityEngine.Rendering.Universal.UniversalAdditionalCameraData::m_RequiresDepthTexture bool ___m_RequiresDepthTexture_25; // System.Boolean UnityEngine.Rendering.Universal.UniversalAdditionalCameraData::m_RequiresColorTexture bool ___m_RequiresColorTexture_26; // System.Single UnityEngine.Rendering.Universal.UniversalAdditionalCameraData::m_Version float ___m_Version_27; // UnityEngine.Rendering.Universal.MotionVectorsPersistentData UnityEngine.Rendering.Universal.UniversalAdditionalCameraData::m_MotionVectorsPersistentData MotionVectorsPersistentData_t077A3BA28B75576C897E6C794FE0ABF9DB8EBBBB* ___m_MotionVectorsPersistentData_28; // UnityEngine.Rendering.VolumeStack UnityEngine.Rendering.Universal.UniversalAdditionalCameraData::m_VolumeStack VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8* ___m_VolumeStack_30; }; // UnityEngine.Rendering.Universal.UniversalAdditionalLightData struct UniversalAdditionalLightData_t64155D8CEDD90D83B10153DF9473AEE7E39EF107 : public MonoBehaviour_t532A11E69716D348D8AA7F854AFCBFCB8AD17F71 { // System.Int32 UnityEngine.Rendering.Universal.UniversalAdditionalLightData::m_Version int32_t ___m_Version_4; // System.Boolean UnityEngine.Rendering.Universal.UniversalAdditionalLightData::m_UsePipelineSettings bool ___m_UsePipelineSettings_5; // System.Int32 UnityEngine.Rendering.Universal.UniversalAdditionalLightData::m_AdditionalLightsShadowResolutionTier int32_t ___m_AdditionalLightsShadowResolutionTier_13; // UnityEngine.Rendering.Universal.LightLayerEnum UnityEngine.Rendering.Universal.UniversalAdditionalLightData::m_LightLayerMask int32_t ___m_LightLayerMask_14; // System.Boolean UnityEngine.Rendering.Universal.UniversalAdditionalLightData::m_CustomShadowLayers bool ___m_CustomShadowLayers_15; // UnityEngine.Rendering.Universal.LightLayerEnum UnityEngine.Rendering.Universal.UniversalAdditionalLightData::m_ShadowLayerMask int32_t ___m_ShadowLayerMask_16; // UnityEngine.Vector2 UnityEngine.Rendering.Universal.UniversalAdditionalLightData::m_LightCookieSize Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___m_LightCookieSize_17; // UnityEngine.Vector2 UnityEngine.Rendering.Universal.UniversalAdditionalLightData::m_LightCookieOffset Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___m_LightCookieOffset_18; }; // System.Collections.Generic.Dictionary`2 // System.Collections.Generic.Dictionary`2 // System.Collections.Generic.List`1 struct List_1_t05915E9237850A58106982B7FE4BC5DA4E872E73_StaticFields { // T[] System.Collections.Generic.List`1::s_emptyArray Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C* ___s_emptyArray_5; }; // System.Collections.Generic.List`1 // System.Collections.Generic.List`1 struct List_1_t4673975A297A80D4D4A65EB5A2BE3B6BD1EED9AF_StaticFields { // T[] System.Collections.Generic.List`1::s_emptyArray ShaderTagIdU5BU5D_tE1BA124E13B8096153E25C5AF9C1D15D71466143* ___s_emptyArray_5; }; // System.Collections.Generic.List`1 // System.Collections.Generic.List`1 struct List_1_tF42FEB6C3B18B7E7C8F2DE1FEBA00D2491736317_StaticFields { // T[] System.Collections.Generic.List`1::s_emptyArray Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD* ___s_emptyArray_5; }; // System.Collections.Generic.List`1 // UnityEngine.Rendering.LensFlareCommonSRP struct LensFlareCommonSRP_t216404EC3242B43B3A8486A9D03A70302E79C135_StaticFields { // UnityEngine.Rendering.LensFlareCommonSRP UnityEngine.Rendering.LensFlareCommonSRP::m_Instance LensFlareCommonSRP_t216404EC3242B43B3A8486A9D03A70302E79C135* ___m_Instance_0; // System.Object UnityEngine.Rendering.LensFlareCommonSRP::m_Padlock RuntimeObject* ___m_Padlock_1; // System.Collections.Generic.List`1 UnityEngine.Rendering.LensFlareCommonSRP::m_Data List_1_tC024320491AC06EBF0986C13544616E79D860B9A* ___m_Data_2; // System.Int32 UnityEngine.Rendering.LensFlareCommonSRP::maxLensFlareWithOcclusion int32_t ___maxLensFlareWithOcclusion_3; // System.Int32 UnityEngine.Rendering.LensFlareCommonSRP::maxLensFlareWithOcclusionTemporalSample int32_t ___maxLensFlareWithOcclusionTemporalSample_4; // System.Int32 UnityEngine.Rendering.LensFlareCommonSRP::mergeNeeded int32_t ___mergeNeeded_5; // UnityEngine.Rendering.RTHandle UnityEngine.Rendering.LensFlareCommonSRP::occlusionRT RTHandle_t135537761C47BC929F032B3C8F4D55EA1111B07B* ___occlusionRT_6; // System.Int32 UnityEngine.Rendering.LensFlareCommonSRP::frameIdx int32_t ___frameIdx_7; }; // UnityEngine.Rendering.LensFlareCommonSRP // System.Reflection.MemberInfo // System.Reflection.MemberInfo // UnityEngine.Rendering.Universal.Internal.MotionVectorRendering struct MotionVectorRendering_t4E0E88C2855A1877470A6963302B4BDFBD583A25_StaticFields { // UnityEngine.Rendering.Universal.Internal.MotionVectorRendering UnityEngine.Rendering.Universal.Internal.MotionVectorRendering::s_Instance MotionVectorRendering_t4E0E88C2855A1877470A6963302B4BDFBD583A25* ___s_Instance_0; }; // UnityEngine.Rendering.Universal.Internal.MotionVectorRendering // UnityEngine.Rendering.Universal.MotionVectorsPersistentData // UnityEngine.Rendering.Universal.MotionVectorsPersistentData // UnityEngine.Rendering.Universal.Internal.NormalReconstruction struct NormalReconstruction_t692A25FE1AE9EC169043506308E3F42616538324_StaticFields { // System.Int32 UnityEngine.Rendering.Universal.Internal.NormalReconstruction::s_NormalReconstructionMatrixID int32_t ___s_NormalReconstructionMatrixID_0; // UnityEngine.Matrix4x4[] UnityEngine.Rendering.Universal.Internal.NormalReconstruction::s_NormalReconstructionMatrix Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* ___s_NormalReconstructionMatrix_1; }; // UnityEngine.Rendering.Universal.Internal.NormalReconstruction // UnityEngine.Rendering.ProfilingSampler // UnityEngine.Rendering.ProfilingSampler // UnityEngine.Rendering.Universal.ShaderData struct ShaderData_t149ABF5B880D5E69604B9F5A510F02D567464C19_StaticFields { // UnityEngine.Rendering.Universal.ShaderData UnityEngine.Rendering.Universal.ShaderData::m_Instance ShaderData_t149ABF5B880D5E69604B9F5A510F02D567464C19* ___m_Instance_0; }; // UnityEngine.Rendering.Universal.ShaderData // UnityEngine.Rendering.Universal.ShaderPropertyId struct ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_StaticFields { // System.Int32 UnityEngine.Rendering.Universal.ShaderPropertyId::glossyEnvironmentColor int32_t ___glossyEnvironmentColor_0; // System.Int32 UnityEngine.Rendering.Universal.ShaderPropertyId::subtractiveShadowColor int32_t ___subtractiveShadowColor_1; // System.Int32 UnityEngine.Rendering.Universal.ShaderPropertyId::glossyEnvironmentCubeMap int32_t ___glossyEnvironmentCubeMap_2; // System.Int32 UnityEngine.Rendering.Universal.ShaderPropertyId::glossyEnvironmentCubeMapHDR int32_t ___glossyEnvironmentCubeMapHDR_3; // System.Int32 UnityEngine.Rendering.Universal.ShaderPropertyId::ambientSkyColor int32_t ___ambientSkyColor_4; // System.Int32 UnityEngine.Rendering.Universal.ShaderPropertyId::ambientEquatorColor int32_t ___ambientEquatorColor_5; // System.Int32 UnityEngine.Rendering.Universal.ShaderPropertyId::ambientGroundColor int32_t ___ambientGroundColor_6; // System.Int32 UnityEngine.Rendering.Universal.ShaderPropertyId::time int32_t ___time_7; // System.Int32 UnityEngine.Rendering.Universal.ShaderPropertyId::sinTime int32_t ___sinTime_8; // System.Int32 UnityEngine.Rendering.Universal.ShaderPropertyId::cosTime int32_t ___cosTime_9; // System.Int32 UnityEngine.Rendering.Universal.ShaderPropertyId::deltaTime int32_t ___deltaTime_10; // System.Int32 UnityEngine.Rendering.Universal.ShaderPropertyId::timeParameters int32_t ___timeParameters_11; // System.Int32 UnityEngine.Rendering.Universal.ShaderPropertyId::scaledScreenParams int32_t ___scaledScreenParams_12; // System.Int32 UnityEngine.Rendering.Universal.ShaderPropertyId::worldSpaceCameraPos int32_t ___worldSpaceCameraPos_13; // System.Int32 UnityEngine.Rendering.Universal.ShaderPropertyId::screenParams int32_t ___screenParams_14; // System.Int32 UnityEngine.Rendering.Universal.ShaderPropertyId::projectionParams int32_t ___projectionParams_15; // System.Int32 UnityEngine.Rendering.Universal.ShaderPropertyId::zBufferParams int32_t ___zBufferParams_16; // System.Int32 UnityEngine.Rendering.Universal.ShaderPropertyId::orthoParams int32_t ___orthoParams_17; // System.Int32 UnityEngine.Rendering.Universal.ShaderPropertyId::globalMipBias int32_t ___globalMipBias_18; // System.Int32 UnityEngine.Rendering.Universal.ShaderPropertyId::screenSize int32_t ___screenSize_19; // System.Int32 UnityEngine.Rendering.Universal.ShaderPropertyId::viewMatrix int32_t ___viewMatrix_20; // System.Int32 UnityEngine.Rendering.Universal.ShaderPropertyId::projectionMatrix int32_t ___projectionMatrix_21; // System.Int32 UnityEngine.Rendering.Universal.ShaderPropertyId::viewAndProjectionMatrix int32_t ___viewAndProjectionMatrix_22; // System.Int32 UnityEngine.Rendering.Universal.ShaderPropertyId::inverseViewMatrix int32_t ___inverseViewMatrix_23; // System.Int32 UnityEngine.Rendering.Universal.ShaderPropertyId::inverseProjectionMatrix int32_t ___inverseProjectionMatrix_24; // System.Int32 UnityEngine.Rendering.Universal.ShaderPropertyId::inverseViewAndProjectionMatrix int32_t ___inverseViewAndProjectionMatrix_25; // System.Int32 UnityEngine.Rendering.Universal.ShaderPropertyId::cameraProjectionMatrix int32_t ___cameraProjectionMatrix_26; // System.Int32 UnityEngine.Rendering.Universal.ShaderPropertyId::inverseCameraProjectionMatrix int32_t ___inverseCameraProjectionMatrix_27; // System.Int32 UnityEngine.Rendering.Universal.ShaderPropertyId::worldToCameraMatrix int32_t ___worldToCameraMatrix_28; // System.Int32 UnityEngine.Rendering.Universal.ShaderPropertyId::cameraToWorldMatrix int32_t ___cameraToWorldMatrix_29; // System.Int32 UnityEngine.Rendering.Universal.ShaderPropertyId::cameraWorldClipPlanes int32_t ___cameraWorldClipPlanes_30; // System.Int32 UnityEngine.Rendering.Universal.ShaderPropertyId::billboardNormal int32_t ___billboardNormal_31; // System.Int32 UnityEngine.Rendering.Universal.ShaderPropertyId::billboardTangent int32_t ___billboardTangent_32; // System.Int32 UnityEngine.Rendering.Universal.ShaderPropertyId::billboardCameraParams int32_t ___billboardCameraParams_33; // System.Int32 UnityEngine.Rendering.Universal.ShaderPropertyId::sourceTex int32_t ___sourceTex_34; // System.Int32 UnityEngine.Rendering.Universal.ShaderPropertyId::scaleBias int32_t ___scaleBias_35; // System.Int32 UnityEngine.Rendering.Universal.ShaderPropertyId::scaleBiasRt int32_t ___scaleBiasRt_36; // System.Int32 UnityEngine.Rendering.Universal.ShaderPropertyId::rendererColor int32_t ___rendererColor_37; }; // UnityEngine.Rendering.Universal.ShaderPropertyId // System.String struct String_t_StaticFields { // System.String System.String::Empty String_t* ___Empty_6; }; // System.String // UnityEngine.Rendering.TextureCurve // UnityEngine.Rendering.TextureCurve // UnityEngine.Rendering.VolumeManager struct VolumeManager_tC1135CDD73B47230FE58646CB8242E6B324DA621_StaticFields { // System.Lazy`1 UnityEngine.Rendering.VolumeManager::s_Instance Lazy_1_t8BF68D560BD85EC85ECBE57F1B105CF767F8FBBC* ___s_Instance_0; }; // UnityEngine.Rendering.VolumeManager // UnityEngine.Rendering.VolumeStack // UnityEngine.Rendering.VolumeStack // UnityEngine.Rendering.Universal.Internal.AdditionalLightsShadowCasterPass/AdditionalShadowsConstantBuffer struct AdditionalShadowsConstantBuffer_tAB0D333237B8E10269E6114A309925D6B5D74D7B_StaticFields { // System.Int32 UnityEngine.Rendering.Universal.Internal.AdditionalLightsShadowCasterPass/AdditionalShadowsConstantBuffer::_AdditionalLightsWorldToShadow int32_t ____AdditionalLightsWorldToShadow_0; // System.Int32 UnityEngine.Rendering.Universal.Internal.AdditionalLightsShadowCasterPass/AdditionalShadowsConstantBuffer::_AdditionalShadowParams int32_t ____AdditionalShadowParams_1; // System.Int32 UnityEngine.Rendering.Universal.Internal.AdditionalLightsShadowCasterPass/AdditionalShadowsConstantBuffer::_AdditionalShadowOffset0 int32_t ____AdditionalShadowOffset0_2; // System.Int32 UnityEngine.Rendering.Universal.Internal.AdditionalLightsShadowCasterPass/AdditionalShadowsConstantBuffer::_AdditionalShadowOffset1 int32_t ____AdditionalShadowOffset1_3; // System.Int32 UnityEngine.Rendering.Universal.Internal.AdditionalLightsShadowCasterPass/AdditionalShadowsConstantBuffer::_AdditionalShadowOffset2 int32_t ____AdditionalShadowOffset2_4; // System.Int32 UnityEngine.Rendering.Universal.Internal.AdditionalLightsShadowCasterPass/AdditionalShadowsConstantBuffer::_AdditionalShadowOffset3 int32_t ____AdditionalShadowOffset3_5; // System.Int32 UnityEngine.Rendering.Universal.Internal.AdditionalLightsShadowCasterPass/AdditionalShadowsConstantBuffer::_AdditionalShadowFadeParams int32_t ____AdditionalShadowFadeParams_6; // System.Int32 UnityEngine.Rendering.Universal.Internal.AdditionalLightsShadowCasterPass/AdditionalShadowsConstantBuffer::_AdditionalShadowmapSize int32_t ____AdditionalShadowmapSize_7; }; // UnityEngine.Rendering.Universal.Internal.AdditionalLightsShadowCasterPass/AdditionalShadowsConstantBuffer // UnityEngine.Rendering.Universal.Internal.ColorGradingLutPass/ShaderConstants struct ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_StaticFields { // System.Int32 UnityEngine.Rendering.Universal.Internal.ColorGradingLutPass/ShaderConstants::_Lut_Params int32_t ____Lut_Params_0; // System.Int32 UnityEngine.Rendering.Universal.Internal.ColorGradingLutPass/ShaderConstants::_ColorBalance int32_t ____ColorBalance_1; // System.Int32 UnityEngine.Rendering.Universal.Internal.ColorGradingLutPass/ShaderConstants::_ColorFilter int32_t ____ColorFilter_2; // System.Int32 UnityEngine.Rendering.Universal.Internal.ColorGradingLutPass/ShaderConstants::_ChannelMixerRed int32_t ____ChannelMixerRed_3; // System.Int32 UnityEngine.Rendering.Universal.Internal.ColorGradingLutPass/ShaderConstants::_ChannelMixerGreen int32_t ____ChannelMixerGreen_4; // System.Int32 UnityEngine.Rendering.Universal.Internal.ColorGradingLutPass/ShaderConstants::_ChannelMixerBlue int32_t ____ChannelMixerBlue_5; // System.Int32 UnityEngine.Rendering.Universal.Internal.ColorGradingLutPass/ShaderConstants::_HueSatCon int32_t ____HueSatCon_6; // System.Int32 UnityEngine.Rendering.Universal.Internal.ColorGradingLutPass/ShaderConstants::_Lift int32_t ____Lift_7; // System.Int32 UnityEngine.Rendering.Universal.Internal.ColorGradingLutPass/ShaderConstants::_Gamma int32_t ____Gamma_8; // System.Int32 UnityEngine.Rendering.Universal.Internal.ColorGradingLutPass/ShaderConstants::_Gain int32_t ____Gain_9; // System.Int32 UnityEngine.Rendering.Universal.Internal.ColorGradingLutPass/ShaderConstants::_Shadows int32_t ____Shadows_10; // System.Int32 UnityEngine.Rendering.Universal.Internal.ColorGradingLutPass/ShaderConstants::_Midtones int32_t ____Midtones_11; // System.Int32 UnityEngine.Rendering.Universal.Internal.ColorGradingLutPass/ShaderConstants::_Highlights int32_t ____Highlights_12; // System.Int32 UnityEngine.Rendering.Universal.Internal.ColorGradingLutPass/ShaderConstants::_ShaHiLimits int32_t ____ShaHiLimits_13; // System.Int32 UnityEngine.Rendering.Universal.Internal.ColorGradingLutPass/ShaderConstants::_SplitShadows int32_t ____SplitShadows_14; // System.Int32 UnityEngine.Rendering.Universal.Internal.ColorGradingLutPass/ShaderConstants::_SplitHighlights int32_t ____SplitHighlights_15; // System.Int32 UnityEngine.Rendering.Universal.Internal.ColorGradingLutPass/ShaderConstants::_CurveMaster int32_t ____CurveMaster_16; // System.Int32 UnityEngine.Rendering.Universal.Internal.ColorGradingLutPass/ShaderConstants::_CurveRed int32_t ____CurveRed_17; // System.Int32 UnityEngine.Rendering.Universal.Internal.ColorGradingLutPass/ShaderConstants::_CurveGreen int32_t ____CurveGreen_18; // System.Int32 UnityEngine.Rendering.Universal.Internal.ColorGradingLutPass/ShaderConstants::_CurveBlue int32_t ____CurveBlue_19; // System.Int32 UnityEngine.Rendering.Universal.Internal.ColorGradingLutPass/ShaderConstants::_CurveHueVsHue int32_t ____CurveHueVsHue_20; // System.Int32 UnityEngine.Rendering.Universal.Internal.ColorGradingLutPass/ShaderConstants::_CurveHueVsSat int32_t ____CurveHueVsSat_21; // System.Int32 UnityEngine.Rendering.Universal.Internal.ColorGradingLutPass/ShaderConstants::_CurveLumVsSat int32_t ____CurveLumVsSat_22; // System.Int32 UnityEngine.Rendering.Universal.Internal.ColorGradingLutPass/ShaderConstants::_CurveSatVsSat int32_t ____CurveSatVsSat_23; }; // UnityEngine.Rendering.Universal.Internal.ColorGradingLutPass/ShaderConstants // UnityEngine.Rendering.Universal.Internal.DrawObjectsPass/<>c struct U3CU3Ec_tF99A867D5141BE399F356400CAF53E401195B967_StaticFields { // UnityEngine.Rendering.Universal.Internal.DrawObjectsPass/<>c UnityEngine.Rendering.Universal.Internal.DrawObjectsPass/<>c::<>9 U3CU3Ec_tF99A867D5141BE399F356400CAF53E401195B967* ___U3CU3E9_0; // UnityEngine.Rendering.Universal.DebugHandler/DrawFunction UnityEngine.Rendering.Universal.Internal.DrawObjectsPass/<>c::<>9__12_0 DrawFunction_tAECE074222E7ADEBB334EEAA2B24A04C2D539E7B* ___U3CU3E9__12_0_1; }; // UnityEngine.Rendering.Universal.Internal.DrawObjectsPass/<>c // UnityEngine.Rendering.Universal.Internal.ForwardLights/LightConstantBuffer struct LightConstantBuffer_tC0F49AE28C1095875E8090A9E96B3C680B000FA1_StaticFields { // System.Int32 UnityEngine.Rendering.Universal.Internal.ForwardLights/LightConstantBuffer::_MainLightPosition int32_t ____MainLightPosition_0; // System.Int32 UnityEngine.Rendering.Universal.Internal.ForwardLights/LightConstantBuffer::_MainLightColor int32_t ____MainLightColor_1; // System.Int32 UnityEngine.Rendering.Universal.Internal.ForwardLights/LightConstantBuffer::_MainLightOcclusionProbesChannel int32_t ____MainLightOcclusionProbesChannel_2; // System.Int32 UnityEngine.Rendering.Universal.Internal.ForwardLights/LightConstantBuffer::_MainLightLayerMask int32_t ____MainLightLayerMask_3; // System.Int32 UnityEngine.Rendering.Universal.Internal.ForwardLights/LightConstantBuffer::_AdditionalLightsCount int32_t ____AdditionalLightsCount_4; // System.Int32 UnityEngine.Rendering.Universal.Internal.ForwardLights/LightConstantBuffer::_AdditionalLightsPosition int32_t ____AdditionalLightsPosition_5; // System.Int32 UnityEngine.Rendering.Universal.Internal.ForwardLights/LightConstantBuffer::_AdditionalLightsColor int32_t ____AdditionalLightsColor_6; // System.Int32 UnityEngine.Rendering.Universal.Internal.ForwardLights/LightConstantBuffer::_AdditionalLightsAttenuation int32_t ____AdditionalLightsAttenuation_7; // System.Int32 UnityEngine.Rendering.Universal.Internal.ForwardLights/LightConstantBuffer::_AdditionalLightsSpotDir int32_t ____AdditionalLightsSpotDir_8; // System.Int32 UnityEngine.Rendering.Universal.Internal.ForwardLights/LightConstantBuffer::_AdditionalLightOcclusionProbeChannel int32_t ____AdditionalLightOcclusionProbeChannel_9; // System.Int32 UnityEngine.Rendering.Universal.Internal.ForwardLights/LightConstantBuffer::_AdditionalLightsLayerMasks int32_t ____AdditionalLightsLayerMasks_10; }; // UnityEngine.Rendering.Universal.Internal.ForwardLights/LightConstantBuffer // UnityEngine.Rendering.Universal.Internal.MainLightShadowCasterPass/MainLightShadowConstantBuffer struct MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_StaticFields { // System.Int32 UnityEngine.Rendering.Universal.Internal.MainLightShadowCasterPass/MainLightShadowConstantBuffer::_WorldToShadow int32_t ____WorldToShadow_0; // System.Int32 UnityEngine.Rendering.Universal.Internal.MainLightShadowCasterPass/MainLightShadowConstantBuffer::_ShadowParams int32_t ____ShadowParams_1; // System.Int32 UnityEngine.Rendering.Universal.Internal.MainLightShadowCasterPass/MainLightShadowConstantBuffer::_CascadeShadowSplitSpheres0 int32_t ____CascadeShadowSplitSpheres0_2; // System.Int32 UnityEngine.Rendering.Universal.Internal.MainLightShadowCasterPass/MainLightShadowConstantBuffer::_CascadeShadowSplitSpheres1 int32_t ____CascadeShadowSplitSpheres1_3; // System.Int32 UnityEngine.Rendering.Universal.Internal.MainLightShadowCasterPass/MainLightShadowConstantBuffer::_CascadeShadowSplitSpheres2 int32_t ____CascadeShadowSplitSpheres2_4; // System.Int32 UnityEngine.Rendering.Universal.Internal.MainLightShadowCasterPass/MainLightShadowConstantBuffer::_CascadeShadowSplitSpheres3 int32_t ____CascadeShadowSplitSpheres3_5; // System.Int32 UnityEngine.Rendering.Universal.Internal.MainLightShadowCasterPass/MainLightShadowConstantBuffer::_CascadeShadowSplitSphereRadii int32_t ____CascadeShadowSplitSphereRadii_6; // System.Int32 UnityEngine.Rendering.Universal.Internal.MainLightShadowCasterPass/MainLightShadowConstantBuffer::_ShadowOffset0 int32_t ____ShadowOffset0_7; // System.Int32 UnityEngine.Rendering.Universal.Internal.MainLightShadowCasterPass/MainLightShadowConstantBuffer::_ShadowOffset1 int32_t ____ShadowOffset1_8; // System.Int32 UnityEngine.Rendering.Universal.Internal.MainLightShadowCasterPass/MainLightShadowConstantBuffer::_ShadowOffset2 int32_t ____ShadowOffset2_9; // System.Int32 UnityEngine.Rendering.Universal.Internal.MainLightShadowCasterPass/MainLightShadowConstantBuffer::_ShadowOffset3 int32_t ____ShadowOffset3_10; // System.Int32 UnityEngine.Rendering.Universal.Internal.MainLightShadowCasterPass/MainLightShadowConstantBuffer::_ShadowmapSize int32_t ____ShadowmapSize_11; }; // UnityEngine.Rendering.Universal.Internal.MainLightShadowCasterPass/MainLightShadowConstantBuffer // UnityEngine.Rendering.Universal.PostProcessData/ShaderResources // UnityEngine.Rendering.Universal.PostProcessData/ShaderResources // UnityEngine.Rendering.Universal.PostProcessData/TextureResources // UnityEngine.Rendering.Universal.PostProcessData/TextureResources // UnityEngine.Rendering.Universal.Internal.PostProcessPass/<>c struct U3CU3Ec_t3284589A02BB4D190E3BABE34DE8A00BACDB390D_StaticFields { // UnityEngine.Rendering.Universal.Internal.PostProcessPass/<>c UnityEngine.Rendering.Universal.Internal.PostProcessPass/<>c::<>9 U3CU3Ec_t3284589A02BB4D190E3BABE34DE8A00BACDB390D* ___U3CU3E9_0; // System.Func`4 UnityEngine.Rendering.Universal.Internal.PostProcessPass/<>c::<>9__66_0 Func_4_t10E373E09E0663CA58211D9753566AB17B869CFE* ___U3CU3E9__66_0_1; }; // UnityEngine.Rendering.Universal.Internal.PostProcessPass/<>c // UnityEngine.Rendering.Universal.Internal.PostProcessPass/MaterialLibrary // UnityEngine.Rendering.Universal.Internal.PostProcessPass/MaterialLibrary // UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants struct ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields { // System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_TempTarget int32_t ____TempTarget_0; // System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_TempTarget2 int32_t ____TempTarget2_1; // System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_StencilRef int32_t ____StencilRef_2; // System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_StencilMask int32_t ____StencilMask_3; // System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_FullCoCTexture int32_t ____FullCoCTexture_4; // System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_HalfCoCTexture int32_t ____HalfCoCTexture_5; // System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_DofTexture int32_t ____DofTexture_6; // System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_CoCParams int32_t ____CoCParams_7; // System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_BokehKernel int32_t ____BokehKernel_8; // System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_BokehConstants int32_t ____BokehConstants_9; // System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_PongTexture int32_t ____PongTexture_10; // System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_PingTexture int32_t ____PingTexture_11; // System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_Metrics int32_t ____Metrics_12; // System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_AreaTexture int32_t ____AreaTexture_13; // System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_SearchTexture int32_t ____SearchTexture_14; // System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_EdgeTexture int32_t ____EdgeTexture_15; // System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_BlendTexture int32_t ____BlendTexture_16; // System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_ColorTexture int32_t ____ColorTexture_17; // System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_Params int32_t ____Params_18; // System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_SourceTexLowMip int32_t ____SourceTexLowMip_19; // System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_Bloom_Params int32_t ____Bloom_Params_20; // System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_Bloom_RGBM int32_t ____Bloom_RGBM_21; // System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_Bloom_Texture int32_t ____Bloom_Texture_22; // System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_LensDirt_Texture int32_t ____LensDirt_Texture_23; // System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_LensDirt_Params int32_t ____LensDirt_Params_24; // System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_LensDirt_Intensity int32_t ____LensDirt_Intensity_25; // System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_Distortion_Params1 int32_t ____Distortion_Params1_26; // System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_Distortion_Params2 int32_t ____Distortion_Params2_27; // System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_Chroma_Params int32_t ____Chroma_Params_28; // System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_Vignette_Params1 int32_t ____Vignette_Params1_29; // System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_Vignette_Params2 int32_t ____Vignette_Params2_30; // System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_Lut_Params int32_t ____Lut_Params_31; // System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_UserLut_Params int32_t ____UserLut_Params_32; // System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_InternalLut int32_t ____InternalLut_33; // System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_UserLut int32_t ____UserLut_34; // System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_DownSampleScaleFactor int32_t ____DownSampleScaleFactor_35; // System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_FlareOcclusionTex int32_t ____FlareOcclusionTex_36; // System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_FlareOcclusionIndex int32_t ____FlareOcclusionIndex_37; // System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_FlareTex int32_t ____FlareTex_38; // System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_FlareColorValue int32_t ____FlareColorValue_39; // System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_FlareData0 int32_t ____FlareData0_40; // System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_FlareData1 int32_t ____FlareData1_41; // System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_FlareData2 int32_t ____FlareData2_42; // System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_FlareData3 int32_t ____FlareData3_43; // System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_FlareData4 int32_t ____FlareData4_44; // System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_FlareData5 int32_t ____FlareData5_45; // System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_FullscreenProjMat int32_t ____FullscreenProjMat_46; // System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_ScalingSetupTexture int32_t ____ScalingSetupTexture_47; // System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_UpscaledTexture int32_t ____UpscaledTexture_48; // System.Int32[] UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_BloomMipUp Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C* ____BloomMipUp_49; // System.Int32[] UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_BloomMipDown Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C* ____BloomMipDown_50; }; // UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants // Unity.Collections.NativeArray`1 // Unity.Collections.NativeArray`1 // Unity.Collections.NativeArray`1 // Unity.Collections.NativeArray`1 // Unity.Collections.NativeArray`1 // Unity.Collections.NativeArray`1 // Unity.Collections.NativeArray`1 // Unity.Collections.NativeArray`1 // Unity.Collections.NativeArray`1 // Unity.Collections.NativeArray`1 // Unity.Collections.NativeArray`1 // Unity.Collections.NativeArray`1 // Unity.Collections.NativeArray`1 // Unity.Collections.NativeArray`1 // Unity.Collections.NativeArray`1 // Unity.Collections.NativeArray`1 // Unity.Collections.NativeArray`1 // Unity.Collections.NativeArray`1 // Unity.Collections.NativeArray`1 // Unity.Collections.NativeArray`1 // Unity.Collections.NativeArray`1 // Unity.Collections.NativeArray`1 // Unity.Collections.NativeArray`1 // Unity.Collections.NativeArray`1 // Unity.Collections.NativeArray`1 // Unity.Collections.NativeArray`1 // Unity.Collections.NativeArray`1 // Unity.Collections.NativeArray`1 // UnityEngine.Rendering.VolumeParameter`1 // UnityEngine.Rendering.VolumeParameter`1 // UnityEngine.Rendering.VolumeParameter`1 // UnityEngine.Rendering.VolumeParameter`1 // UnityEngine.Rendering.VolumeParameter`1 // UnityEngine.Rendering.VolumeParameter`1 // UnityEngine.Rendering.VolumeParameter`1 // UnityEngine.Rendering.VolumeParameter`1 // UnityEngine.Rendering.VolumeParameter`1 // UnityEngine.Rendering.VolumeParameter`1 // UnityEngine.Rendering.VolumeParameter`1 // UnityEngine.Rendering.VolumeParameter`1 // UnityEngine.Rendering.VolumeParameter`1 // UnityEngine.Rendering.VolumeParameter`1 // UnityEngine.Rendering.VolumeParameter`1 // UnityEngine.Rendering.VolumeParameter`1 // System.Boolean struct Boolean_t09A6377A54BE2F9E6985A8149F19234FD7DDFE22_StaticFields { // System.String System.Boolean::TrueString String_t* ___TrueString_5; // System.String System.Boolean::FalseString String_t* ___FalseString_6; }; // System.Boolean // UnityEngine.Color // UnityEngine.Color // UnityEngine.Rendering.DepthState // UnityEngine.Rendering.DepthState // System.Double // System.Double // System.Int32 // System.Int32 // System.IntPtr struct IntPtr_t_StaticFields { // System.IntPtr System.IntPtr::Zero intptr_t ___Zero_1; }; // System.IntPtr // UnityEngine.LayerMask // UnityEngine.LayerMask // UnityEngine.LightBakingOutput // UnityEngine.LightBakingOutput // UnityEngine.Matrix4x4 struct Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6_StaticFields { // UnityEngine.Matrix4x4 UnityEngine.Matrix4x4::zeroMatrix Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___zeroMatrix_16; // UnityEngine.Matrix4x4 UnityEngine.Matrix4x4::identityMatrix Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___identityMatrix_17; }; // UnityEngine.Matrix4x4 // UnityEngine.Rendering.Universal.PostProcessingData // UnityEngine.Rendering.Universal.PostProcessingData // UnityEngine.Rendering.ProfilingScope // UnityEngine.Rendering.ProfilingScope // UnityEngine.Rect // UnityEngine.Rect // UnityEngine.Rendering.RenderQueueRange struct RenderQueueRange_t7518252AA6426B1EA45D3D9B394F304EEF784D71_StaticFields { // System.Int32 UnityEngine.Rendering.RenderQueueRange::minimumBound int32_t ___minimumBound_3; // System.Int32 UnityEngine.Rendering.RenderQueueRange::maximumBound int32_t ___maximumBound_5; }; // UnityEngine.Rendering.RenderQueueRange // UnityEngine.RenderTextureDescriptor // UnityEngine.RenderTextureDescriptor // UnityEngine.Rendering.ShaderTagId struct ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0_StaticFields { // UnityEngine.Rendering.ShaderTagId UnityEngine.Rendering.ShaderTagId::none ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 ___none_0; }; // UnityEngine.Rendering.ShaderTagId // System.Single // System.Single // UnityEngine.Rendering.StencilState // UnityEngine.Rendering.StencilState // System.UInt32 // System.UInt32 // UnityEngine.Vector2 struct Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7_StaticFields { // UnityEngine.Vector2 UnityEngine.Vector2::zeroVector Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___zeroVector_2; // UnityEngine.Vector2 UnityEngine.Vector2::oneVector Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___oneVector_3; // UnityEngine.Vector2 UnityEngine.Vector2::upVector Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___upVector_4; // UnityEngine.Vector2 UnityEngine.Vector2::downVector Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___downVector_5; // UnityEngine.Vector2 UnityEngine.Vector2::leftVector Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___leftVector_6; // UnityEngine.Vector2 UnityEngine.Vector2::rightVector Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___rightVector_7; // UnityEngine.Vector2 UnityEngine.Vector2::positiveInfinityVector Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___positiveInfinityVector_8; // UnityEngine.Vector2 UnityEngine.Vector2::negativeInfinityVector Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___negativeInfinityVector_9; }; // UnityEngine.Vector2 // UnityEngine.Vector2Int struct Vector2Int_t69B2886EBAB732D9B880565E18E7568F3DE0CE6A_StaticFields { // UnityEngine.Vector2Int UnityEngine.Vector2Int::s_Zero Vector2Int_t69B2886EBAB732D9B880565E18E7568F3DE0CE6A ___s_Zero_2; // UnityEngine.Vector2Int UnityEngine.Vector2Int::s_One Vector2Int_t69B2886EBAB732D9B880565E18E7568F3DE0CE6A ___s_One_3; // UnityEngine.Vector2Int UnityEngine.Vector2Int::s_Up Vector2Int_t69B2886EBAB732D9B880565E18E7568F3DE0CE6A ___s_Up_4; // UnityEngine.Vector2Int UnityEngine.Vector2Int::s_Down Vector2Int_t69B2886EBAB732D9B880565E18E7568F3DE0CE6A ___s_Down_5; // UnityEngine.Vector2Int UnityEngine.Vector2Int::s_Left Vector2Int_t69B2886EBAB732D9B880565E18E7568F3DE0CE6A ___s_Left_6; // UnityEngine.Vector2Int UnityEngine.Vector2Int::s_Right Vector2Int_t69B2886EBAB732D9B880565E18E7568F3DE0CE6A ___s_Right_7; }; // UnityEngine.Vector2Int // UnityEngine.Vector3 struct Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2_StaticFields { // UnityEngine.Vector3 UnityEngine.Vector3::zeroVector Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___zeroVector_5; // UnityEngine.Vector3 UnityEngine.Vector3::oneVector Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___oneVector_6; // UnityEngine.Vector3 UnityEngine.Vector3::upVector Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___upVector_7; // UnityEngine.Vector3 UnityEngine.Vector3::downVector Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___downVector_8; // UnityEngine.Vector3 UnityEngine.Vector3::leftVector Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___leftVector_9; // UnityEngine.Vector3 UnityEngine.Vector3::rightVector Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___rightVector_10; // UnityEngine.Vector3 UnityEngine.Vector3::forwardVector Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___forwardVector_11; // UnityEngine.Vector3 UnityEngine.Vector3::backVector Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___backVector_12; // UnityEngine.Vector3 UnityEngine.Vector3::positiveInfinityVector Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___positiveInfinityVector_13; // UnityEngine.Vector3 UnityEngine.Vector3::negativeInfinityVector Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___negativeInfinityVector_14; }; // UnityEngine.Vector3 // UnityEngine.Vector4 struct Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3_StaticFields { // UnityEngine.Vector4 UnityEngine.Vector4::zeroVector Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 ___zeroVector_5; // UnityEngine.Vector4 UnityEngine.Vector4::oneVector Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 ___oneVector_6; // UnityEngine.Vector4 UnityEngine.Vector4::positiveInfinityVector Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 ___positiveInfinityVector_7; // UnityEngine.Vector4 UnityEngine.Vector4::negativeInfinityVector Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 ___negativeInfinityVector_8; }; // UnityEngine.Vector4 // System.Void // System.Void // Unity.Mathematics.float3 struct float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E_StaticFields { // Unity.Mathematics.float3 Unity.Mathematics.float3::zero float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E ___zero_3; }; // Unity.Mathematics.float3 // Unity.Mathematics.int2 struct int2_tF4AC25F87943DC0B2BB3456B0B919B3B42A9432A_StaticFields { // Unity.Mathematics.int2 Unity.Mathematics.int2::zero int2_tF4AC25F87943DC0B2BB3456B0B919B3B42A9432A ___zero_2; }; // Unity.Mathematics.int2 // UnityEngine.Rendering.Universal.Internal.AdditionalLightsShadowCasterPass/ShadowResolutionRequest // UnityEngine.Rendering.Universal.Internal.AdditionalLightsShadowCasterPass/ShadowResolutionRequest // UnityEngine.Rendering.Universal.Internal.ForwardLights/InitParams // UnityEngine.Rendering.Universal.Internal.ForwardLights/InitParams // Unity.Mathematics.math/IntFloatUnion // Unity.Mathematics.math/IntFloatUnion // System.Nullable`1 // System.Nullable`1 // UnityEngine.Rendering.Universal.ReorderJob`1 // UnityEngine.Rendering.Universal.ReorderJob`1 // UnityEngine.Rendering.Universal.ReorderJob`1 // UnityEngine.Rendering.Universal.ReorderJob`1 // System.ValueTuple`2 // System.ValueTuple`2 // System.ValueTuple`3 // System.ValueTuple`3 // UnityEngine.Rendering.VolumeParameter`1 // UnityEngine.Rendering.VolumeParameter`1 // UnityEngine.Rendering.VolumeParameter`1 // UnityEngine.Rendering.VolumeParameter`1 // UnityEngine.Rendering.VolumeParameter`1 // UnityEngine.Rendering.VolumeParameter`1 // UnityEngine.Rendering.BoolParameter // UnityEngine.Rendering.BoolParameter // UnityEngine.Bounds // UnityEngine.Bounds // UnityEngine.Rendering.Universal.CameraData // UnityEngine.Rendering.Universal.CameraData // UnityEngine.Rendering.CommandBuffer // UnityEngine.Rendering.CommandBuffer // UnityEngine.ComputeBuffer // UnityEngine.ComputeBuffer // UnityEngine.Rendering.CullingResults // UnityEngine.Rendering.CullingResults // UnityEngine.Rendering.Universal.DepthOfFieldModeParameter // UnityEngine.Rendering.Universal.DepthOfFieldModeParameter // UnityEngine.Rendering.FilteringSettings // UnityEngine.Rendering.FilteringSettings // UnityEngine.Rendering.FloatParameter // UnityEngine.Rendering.FloatParameter // UnityEngine.Experimental.Rendering.GraphicsFormat // UnityEngine.Experimental.Rendering.GraphicsFormat // Unity.Jobs.JobHandle // Unity.Jobs.JobHandle // UnityEngine.Rendering.Universal.LightData // UnityEngine.Rendering.Universal.LightData // UnityEngine.Rendering.Universal.LightExtractionJob // UnityEngine.Rendering.Universal.LightExtractionJob // UnityEngine.MaterialPropertyBlock // UnityEngine.MaterialPropertyBlock // UnityEngine.Rendering.Universal.MotionBlurQualityParameter // UnityEngine.Rendering.Universal.MotionBlurQualityParameter // UnityEngine.Object struct Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_StaticFields { // System.Int32 UnityEngine.Object::OffsetOfInstanceIDInCPlusPlusObject int32_t ___OffsetOfInstanceIDInCPlusPlusObject_1; }; // UnityEngine.Object // UnityEngine.Rendering.Universal.Internal.PreviousFrameData // UnityEngine.Rendering.Universal.Internal.PreviousFrameData // UnityEngine.Rendering.Universal.RadixSortJob // UnityEngine.Rendering.Universal.RadixSortJob // UnityEngine.Rendering.RenderTargetIdentifier // UnityEngine.Rendering.RenderTargetIdentifier // UnityEngine.Rendering.ScriptableRenderContext struct ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36_StaticFields { // UnityEngine.Rendering.ShaderTagId UnityEngine.Rendering.ScriptableRenderContext::kRenderTypeTag ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 ___kRenderTypeTag_0; }; // UnityEngine.Rendering.ScriptableRenderContext // UnityEngine.Rendering.Universal.ShadowData // UnityEngine.Rendering.Universal.ShadowData // UnityEngine.Rendering.ShadowSplitData struct ShadowSplitData_tC276A96F461DD73CFF6D94DB557D42A1643640DF_StaticFields { // System.Int32 UnityEngine.Rendering.ShadowSplitData::maximumCullingPlaneCount int32_t ___maximumCullingPlaneCount_1; }; // UnityEngine.Rendering.ShadowSplitData // UnityEngine.Rendering.Universal.SliceCombineJob // UnityEngine.Rendering.Universal.SliceCombineJob // UnityEngine.Rendering.Universal.SliceCullingJob // UnityEngine.Rendering.Universal.SliceCullingJob // UnityEngine.Rendering.SortingSettings // UnityEngine.Rendering.SortingSettings // UnityEngine.Rendering.TextureCurveParameter // UnityEngine.Rendering.TextureCurveParameter // UnityEngine.Rendering.TextureParameter // UnityEngine.Rendering.TextureParameter // UnityEngine.Rendering.Universal.TonemappingModeParameter // UnityEngine.Rendering.Universal.TonemappingModeParameter // UnityEngine.Rendering.VisibleLight // UnityEngine.Rendering.VisibleLight // UnityEngine.Rendering.Universal.ZBinningJob // UnityEngine.Rendering.Universal.ZBinningJob // Unity.Mathematics.float4x4 struct float4x4_t7EDD16F7F57DC7F61A6302535F7C19FB97915DF2_StaticFields { // Unity.Mathematics.float4x4 Unity.Mathematics.float4x4::identity float4x4_t7EDD16F7F57DC7F61A6302535F7C19FB97915DF2 ___identity_4; // Unity.Mathematics.float4x4 Unity.Mathematics.float4x4::zero float4x4_t7EDD16F7F57DC7F61A6302535F7C19FB97915DF2 ___zero_5; }; // Unity.Mathematics.float4x4 // UnityEngine.Rendering.Universal.ShaderInput/LightData // UnityEngine.Rendering.Universal.ShaderInput/LightData // UnityEngine.Rendering.Universal.LightCookieManager/Settings/AtlasSettings // UnityEngine.Rendering.Universal.LightCookieManager/Settings/AtlasSettings // UnityEngine.Rendering.ClampedFloatParameter // UnityEngine.Rendering.ClampedFloatParameter // UnityEngine.Rendering.ClampedIntParameter // UnityEngine.Rendering.ClampedIntParameter // UnityEngine.Rendering.ColorParameter // UnityEngine.Rendering.ColorParameter // UnityEngine.Component // UnityEngine.Component // UnityEngine.Rendering.Universal.DebugHandler struct DebugHandler_t3A09E2CFD1CA6F5C192968A6FF19EE4863F44DA4_StaticFields { // System.Int32 UnityEngine.Rendering.Universal.DebugHandler::k_DebugColorInvalidModePropertyId int32_t ___k_DebugColorInvalidModePropertyId_0; // System.Int32 UnityEngine.Rendering.Universal.DebugHandler::k_DebugColorPropertyId int32_t ___k_DebugColorPropertyId_1; // System.Int32 UnityEngine.Rendering.Universal.DebugHandler::k_DebugTexturePropertyId int32_t ___k_DebugTexturePropertyId_2; // System.Int32 UnityEngine.Rendering.Universal.DebugHandler::k_DebugTextureNoStereoPropertyId int32_t ___k_DebugTextureNoStereoPropertyId_3; // System.Int32 UnityEngine.Rendering.Universal.DebugHandler::k_DebugTextureDisplayRect int32_t ___k_DebugTextureDisplayRect_4; // System.Int32 UnityEngine.Rendering.Universal.DebugHandler::k_DebugRenderTargetSupportsStereo int32_t ___k_DebugRenderTargetSupportsStereo_5; // System.Int32 UnityEngine.Rendering.Universal.DebugHandler::k_DebugMaterialModeId int32_t ___k_DebugMaterialModeId_6; // System.Int32 UnityEngine.Rendering.Universal.DebugHandler::k_DebugVertexAttributeModeId int32_t ___k_DebugVertexAttributeModeId_7; // System.Int32 UnityEngine.Rendering.Universal.DebugHandler::k_DebugMaterialValidationModeId int32_t ___k_DebugMaterialValidationModeId_8; // System.Int32 UnityEngine.Rendering.Universal.DebugHandler::k_DebugMipInfoModeId int32_t ___k_DebugMipInfoModeId_9; // System.Int32 UnityEngine.Rendering.Universal.DebugHandler::k_DebugSceneOverrideModeId int32_t ___k_DebugSceneOverrideModeId_10; // System.Int32 UnityEngine.Rendering.Universal.DebugHandler::k_DebugFullScreenModeId int32_t ___k_DebugFullScreenModeId_11; // System.Int32 UnityEngine.Rendering.Universal.DebugHandler::k_DebugValidationModeId int32_t ___k_DebugValidationModeId_12; // System.Int32 UnityEngine.Rendering.Universal.DebugHandler::k_DebugValidateBelowMinThresholdColorPropertyId int32_t ___k_DebugValidateBelowMinThresholdColorPropertyId_13; // System.Int32 UnityEngine.Rendering.Universal.DebugHandler::k_DebugValidateAboveMaxThresholdColorPropertyId int32_t ___k_DebugValidateAboveMaxThresholdColorPropertyId_14; // System.Int32 UnityEngine.Rendering.Universal.DebugHandler::k_DebugLightingModeId int32_t ___k_DebugLightingModeId_15; // System.Int32 UnityEngine.Rendering.Universal.DebugHandler::k_DebugLightingFeatureFlagsId int32_t ___k_DebugLightingFeatureFlagsId_16; // System.Int32 UnityEngine.Rendering.Universal.DebugHandler::k_DebugValidateAlbedoMinLuminanceId int32_t ___k_DebugValidateAlbedoMinLuminanceId_17; // System.Int32 UnityEngine.Rendering.Universal.DebugHandler::k_DebugValidateAlbedoMaxLuminanceId int32_t ___k_DebugValidateAlbedoMaxLuminanceId_18; // System.Int32 UnityEngine.Rendering.Universal.DebugHandler::k_DebugValidateAlbedoSaturationToleranceId int32_t ___k_DebugValidateAlbedoSaturationToleranceId_19; // System.Int32 UnityEngine.Rendering.Universal.DebugHandler::k_DebugValidateAlbedoHueToleranceId int32_t ___k_DebugValidateAlbedoHueToleranceId_20; // System.Int32 UnityEngine.Rendering.Universal.DebugHandler::k_DebugValidateAlbedoCompareColorId int32_t ___k_DebugValidateAlbedoCompareColorId_21; // System.Int32 UnityEngine.Rendering.Universal.DebugHandler::k_DebugValidateMetallicMinValueId int32_t ___k_DebugValidateMetallicMinValueId_22; // System.Int32 UnityEngine.Rendering.Universal.DebugHandler::k_DebugValidateMetallicMaxValueId int32_t ___k_DebugValidateMetallicMaxValueId_23; // System.Int32 UnityEngine.Rendering.Universal.DebugHandler::k_ValidationChannelsId int32_t ___k_ValidationChannelsId_24; // System.Int32 UnityEngine.Rendering.Universal.DebugHandler::k_RangeMinimumId int32_t ___k_RangeMinimumId_25; // System.Int32 UnityEngine.Rendering.Universal.DebugHandler::k_RangeMaximumId int32_t ___k_RangeMaximumId_26; }; // UnityEngine.Rendering.Universal.DebugHandler // UnityEngine.Rendering.DrawingSettings struct DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49_StaticFields { // System.Int32 UnityEngine.Rendering.DrawingSettings::maxShaderPasses int32_t ___maxShaderPasses_0; }; // UnityEngine.Rendering.DrawingSettings // UnityEngine.Rendering.Universal.Internal.ForwardLights struct ForwardLights_t624787957AE9D8E817643720F2199E35331D4DCA_StaticFields { // UnityEngine.Rendering.ProfilingSampler UnityEngine.Rendering.Universal.Internal.ForwardLights::m_ProfilingSampler ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* ___m_ProfilingSampler_3; }; // UnityEngine.Rendering.Universal.Internal.ForwardLights // UnityEngine.Material // UnityEngine.Material // UnityEngine.Mesh // UnityEngine.Mesh // UnityEngine.Rendering.MinFloatParameter // UnityEngine.Rendering.MinFloatParameter // UnityEngine.Rendering.Universal.MinMaxZJob // UnityEngine.Rendering.Universal.MinMaxZJob // UnityEngine.Rendering.RenderStateBlock // UnityEngine.Rendering.RenderStateBlock // UnityEngine.Rendering.Universal.RenderTargetHandle struct RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_StaticFields { // UnityEngine.Rendering.Universal.RenderTargetHandle UnityEngine.Rendering.Universal.RenderTargetHandle::CameraTarget RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___CameraTarget_2; }; // UnityEngine.Rendering.Universal.RenderTargetHandle // UnityEngine.Rendering.Universal.RenderingData // UnityEngine.Rendering.Universal.RenderingData // UnityEngine.Rendering.Universal.ScriptableRenderPass // UnityEngine.Rendering.Universal.ScriptableRenderPass // UnityEngine.Shader // UnityEngine.Shader // UnityEngine.Rendering.ShadowDrawingSettings // UnityEngine.Rendering.ShadowDrawingSettings // UnityEngine.Rendering.Universal.ShadowSliceData // UnityEngine.Rendering.Universal.ShadowSliceData // UnityEngine.Texture struct Texture_t791CBB51219779964E0E8A2ED7C1AA5F92A4A700_StaticFields { // System.Int32 UnityEngine.Texture::GenerateAllMips int32_t ___GenerateAllMips_4; }; // UnityEngine.Texture // System.Type struct Type_t_StaticFields { // System.Reflection.Binder modreq(System.Runtime.CompilerServices.IsVolatile) System.Type::s_defaultBinder Binder_t91BFCE95A7057FADF4D8A1A342AFE52872246235* ___s_defaultBinder_0; // System.Char System.Type::Delimiter Il2CppChar ___Delimiter_1; // System.Type[] System.Type::EmptyTypes TypeU5BU5D_t97234E1129B564EB38B8D85CAC2AD8B5B9522FFB* ___EmptyTypes_2; // System.Object System.Type::Missing RuntimeObject* ___Missing_3; // System.Reflection.MemberFilter System.Type::FilterAttribute MemberFilter_tF644F1AE82F611B677CE1964D5A3277DDA21D553* ___FilterAttribute_4; // System.Reflection.MemberFilter System.Type::FilterName MemberFilter_tF644F1AE82F611B677CE1964D5A3277DDA21D553* ___FilterName_5; // System.Reflection.MemberFilter System.Type::FilterNameIgnoreCase MemberFilter_tF644F1AE82F611B677CE1964D5A3277DDA21D553* ___FilterNameIgnoreCase_6; }; // System.Type // UnityEngine.Rendering.Vector2Parameter // UnityEngine.Rendering.Vector2Parameter // UnityEngine.Rendering.Vector4Parameter // UnityEngine.Rendering.Vector4Parameter // UnityEngine.Rendering.Universal.LightCookieManager/Settings // UnityEngine.Rendering.Universal.LightCookieManager/Settings // UnityEngine.Rendering.Universal.Internal.PostProcessPass/<>c__DisplayClass57_0 // UnityEngine.Rendering.Universal.Internal.PostProcessPass/<>c__DisplayClass57_0 // System.Func`4 // System.Func`4 // UnityEngine.Rendering.Universal.Internal.ColorGradingLutPass // UnityEngine.Rendering.Universal.Internal.ColorGradingLutPass // UnityEngine.Rendering.Universal.Internal.CopyColorPass // UnityEngine.Rendering.Universal.Internal.CopyColorPass // UnityEngine.Rendering.Universal.Internal.CopyDepthPass // UnityEngine.Rendering.Universal.Internal.CopyDepthPass // UnityEngine.Rendering.Universal.Internal.DeferredLights struct DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC_StaticFields { // System.String[] UnityEngine.Rendering.Universal.Internal.DeferredLights::k_GBufferNames StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* ___k_GBufferNames_0; // System.String[] UnityEngine.Rendering.Universal.Internal.DeferredLights::k_TileDeferredPassNames StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* ___k_TileDeferredPassNames_1; // System.String[] UnityEngine.Rendering.Universal.Internal.DeferredLights::k_StencilDeferredPassNames StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* ___k_StencilDeferredPassNames_2; // System.UInt16 UnityEngine.Rendering.Universal.Internal.DeferredLights::k_InvalidLightOffset uint16_t ___k_InvalidLightOffset_3; // System.String UnityEngine.Rendering.Universal.Internal.DeferredLights::k_SetupLights String_t* ___k_SetupLights_4; // System.String UnityEngine.Rendering.Universal.Internal.DeferredLights::k_DeferredPass String_t* ___k_DeferredPass_5; // System.String UnityEngine.Rendering.Universal.Internal.DeferredLights::k_TileDepthInfo String_t* ___k_TileDepthInfo_6; // System.String UnityEngine.Rendering.Universal.Internal.DeferredLights::k_DeferredTiledPass String_t* ___k_DeferredTiledPass_7; // System.String UnityEngine.Rendering.Universal.Internal.DeferredLights::k_DeferredStencilPass String_t* ___k_DeferredStencilPass_8; // System.String UnityEngine.Rendering.Universal.Internal.DeferredLights::k_DeferredFogPass String_t* ___k_DeferredFogPass_9; // System.String UnityEngine.Rendering.Universal.Internal.DeferredLights::k_ClearStencilPartial String_t* ___k_ClearStencilPartial_10; // System.String UnityEngine.Rendering.Universal.Internal.DeferredLights::k_SetupLightConstants String_t* ___k_SetupLightConstants_11; // System.Single UnityEngine.Rendering.Universal.Internal.DeferredLights::kStencilShapeGuard float ___kStencilShapeGuard_12; // UnityEngine.Rendering.ProfilingSampler UnityEngine.Rendering.Universal.Internal.DeferredLights::m_ProfilingSetupLights ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* ___m_ProfilingSetupLights_13; // UnityEngine.Rendering.ProfilingSampler UnityEngine.Rendering.Universal.Internal.DeferredLights::m_ProfilingDeferredPass ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* ___m_ProfilingDeferredPass_14; // UnityEngine.Rendering.ProfilingSampler UnityEngine.Rendering.Universal.Internal.DeferredLights::m_ProfilingTileDepthInfo ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* ___m_ProfilingTileDepthInfo_15; // UnityEngine.Rendering.ProfilingSampler UnityEngine.Rendering.Universal.Internal.DeferredLights::m_ProfilingSetupLightConstants ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* ___m_ProfilingSetupLightConstants_16; }; // UnityEngine.Rendering.Universal.Internal.DeferredLights // UnityEngine.Rendering.Universal.Internal.DeferredPass // UnityEngine.Rendering.Universal.Internal.DeferredPass // UnityEngine.Rendering.Universal.Internal.DepthNormalOnlyPass struct DepthNormalOnlyPass_t50A0679CDE5004EB7043F717FADAB05FA0CA35A6_StaticFields { // System.Collections.Generic.List`1 UnityEngine.Rendering.Universal.Internal.DepthNormalOnlyPass::k_DepthNormals List_1_t4673975A297A80D4D4A65EB5A2BE3B6BD1EED9AF* ___k_DepthNormals_34; }; // UnityEngine.Rendering.Universal.Internal.DepthNormalOnlyPass // UnityEngine.Rendering.Universal.Internal.DepthOnlyPass struct DepthOnlyPass_t93DEDD59D11D5651A2089D49062E3F140FD3475E_StaticFields { // UnityEngine.Rendering.ShaderTagId UnityEngine.Rendering.Universal.Internal.DepthOnlyPass::k_ShaderTagId ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 ___k_ShaderTagId_25; }; // UnityEngine.Rendering.Universal.Internal.DepthOnlyPass // UnityEngine.Rendering.Universal.Internal.DrawObjectsPass struct DrawObjectsPass_t84B46B3BEA317D89ACA0B04F80A9346789E8DE68_StaticFields { // System.Int32 UnityEngine.Rendering.Universal.Internal.DrawObjectsPass::s_DrawObjectPassDataPropID int32_t ___s_DrawObjectPassDataPropID_32; }; // UnityEngine.Rendering.Universal.Internal.DrawObjectsPass // UnityEngine.Rendering.Universal.Internal.FinalBlitPass // UnityEngine.Rendering.Universal.Internal.FinalBlitPass // UnityEngine.Rendering.Universal.Internal.GBufferPass struct GBufferPass_t540C12BCC3AFAC32B775694C8A29B69A49C284E7_StaticFields { // System.Int32 UnityEngine.Rendering.Universal.Internal.GBufferPass::s_CameraNormalsTextureID int32_t ___s_CameraNormalsTextureID_25; // UnityEngine.Rendering.ShaderTagId UnityEngine.Rendering.Universal.Internal.GBufferPass::s_ShaderTagLit ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 ___s_ShaderTagLit_26; // UnityEngine.Rendering.ShaderTagId UnityEngine.Rendering.Universal.Internal.GBufferPass::s_ShaderTagSimpleLit ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 ___s_ShaderTagSimpleLit_27; // UnityEngine.Rendering.ShaderTagId UnityEngine.Rendering.Universal.Internal.GBufferPass::s_ShaderTagUnlit ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 ___s_ShaderTagUnlit_28; // UnityEngine.Rendering.ShaderTagId UnityEngine.Rendering.Universal.Internal.GBufferPass::s_ShaderTagUniversalGBuffer ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 ___s_ShaderTagUniversalGBuffer_29; // UnityEngine.Rendering.ShaderTagId UnityEngine.Rendering.Universal.Internal.GBufferPass::s_ShaderTagUniversalMaterialType ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 ___s_ShaderTagUniversalMaterialType_30; }; // UnityEngine.Rendering.Universal.Internal.GBufferPass // UnityEngine.Rendering.Universal.LightCookieManager struct LightCookieManager_t47C455537F06ECCE295272AF0BE14CDF1FB54C2B_StaticFields { // UnityEngine.Matrix4x4 UnityEngine.Rendering.Universal.LightCookieManager::s_DirLightProj Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___s_DirLightProj_0; }; // UnityEngine.Rendering.Universal.LightCookieManager // UnityEngine.Rendering.Universal.Internal.MainLightShadowCasterPass // UnityEngine.Rendering.Universal.Internal.MainLightShadowCasterPass // UnityEngine.Rendering.Universal.Internal.MotionVectorRenderPass struct MotionVectorRenderPass_t68EEC4BE7958B36DF7CA1C0FBD6D61195E561471_StaticFields { // System.String[] UnityEngine.Rendering.Universal.Internal.MotionVectorRenderPass::s_ShaderTags StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* ___s_ShaderTags_29; }; // UnityEngine.Rendering.Universal.Internal.MotionVectorRenderPass // UnityEngine.Rendering.Universal.PostProcessData // UnityEngine.Rendering.Universal.PostProcessData // UnityEngine.Rendering.Universal.Internal.PostProcessPass struct PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286_StaticFields { // UnityEngine.Rendering.ProfilingSampler UnityEngine.Rendering.Universal.Internal.PostProcessPass::m_ProfilingRenderPostProcessing ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* ___m_ProfilingRenderPostProcessing_32; // UnityEngine.Rendering.ProfilingSampler UnityEngine.Rendering.Universal.Internal.PostProcessPass::m_ProfilingRenderFinalPostProcessing ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* ___m_ProfilingRenderFinalPostProcessing_33; // System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass::kShaderPropertyId_ViewProjM int32_t ___kShaderPropertyId_ViewProjM_67; // System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass::kShaderPropertyId_PrevViewProjM int32_t ___kShaderPropertyId_PrevViewProjM_68; // System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass::kShaderPropertyId_ViewProjMStereo int32_t ___kShaderPropertyId_ViewProjMStereo_69; // System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass::kShaderPropertyId_PrevViewProjMStereo int32_t ___kShaderPropertyId_PrevViewProjMStereo_70; }; // UnityEngine.Rendering.Universal.Internal.PostProcessPass // UnityEngine.RenderTexture // UnityEngine.RenderTexture // UnityEngine.Rendering.Universal.ScriptableRenderer struct ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892_StaticFields { // UnityEngine.Rendering.Universal.ScriptableRenderer UnityEngine.Rendering.Universal.ScriptableRenderer::current ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* ___current_14; // System.Boolean UnityEngine.Rendering.Universal.ScriptableRenderer::m_UseOptimizedStoreActions bool ___m_UseOptimizedStoreActions_18; // UnityEngine.Rendering.RenderTargetIdentifier[] UnityEngine.Rendering.Universal.ScriptableRenderer::m_ActiveColorAttachments RenderTargetIdentifierU5BU5D_t179798C153B7CE381B41C57863F98CB24023C4CE* ___m_ActiveColorAttachments_31; // UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.Universal.ScriptableRenderer::m_ActiveDepthAttachment RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___m_ActiveDepthAttachment_32; // UnityEngine.Rendering.RenderBufferStoreAction[] UnityEngine.Rendering.Universal.ScriptableRenderer::m_ActiveColorStoreActions RenderBufferStoreActionU5BU5D_tFEA8F5DD460573EA9F35FBEC5727D1804C5DCBF5* ___m_ActiveColorStoreActions_33; // UnityEngine.Rendering.RenderBufferStoreAction UnityEngine.Rendering.Universal.ScriptableRenderer::m_ActiveDepthStoreAction int32_t ___m_ActiveDepthStoreAction_34; // UnityEngine.Rendering.RenderTargetIdentifier[][] UnityEngine.Rendering.Universal.ScriptableRenderer::m_TrimmedColorAttachmentCopies RenderTargetIdentifierU5BU5DU5BU5D_tDB35F8D017FE3AD8BB35E08E323074D47C5A10BB* ___m_TrimmedColorAttachmentCopies_35; // UnityEngine.Plane[] UnityEngine.Rendering.Universal.ScriptableRenderer::s_Planes PlaneU5BU5D_t4EEF66BAA8B0140EFFF34F6183CE7F80546592BE* ___s_Planes_36; // UnityEngine.Vector4[] UnityEngine.Rendering.Universal.ScriptableRenderer::s_VectorPlanes Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD* ___s_VectorPlanes_37; }; // UnityEngine.Rendering.Universal.ScriptableRenderer // UnityEngine.Texture2D // UnityEngine.Texture2D // UnityEngine.Transform // UnityEngine.Transform // UnityEngine.Rendering.Universal.XRPass struct XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24_StaticFields { // UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.Universal.XRPass::invalidRT RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___invalidRT_7; // UnityEngine.Rendering.ProfilingSampler UnityEngine.Rendering.Universal.XRPass::_XRCustomMirrorProfilingSampler ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* ____XRCustomMirrorProfilingSampler_18; // UnityEngine.Rendering.ProfilingSampler UnityEngine.Rendering.Universal.XRPass::_XROcclusionProfilingSampler ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* ____XROcclusionProfilingSampler_20; // System.Int32 UnityEngine.Rendering.Universal.XRPass::UNITY_STEREO_MATRIX_V int32_t ___UNITY_STEREO_MATRIX_V_24; // System.Int32 UnityEngine.Rendering.Universal.XRPass::UNITY_STEREO_MATRIX_IV int32_t ___UNITY_STEREO_MATRIX_IV_25; // System.Int32 UnityEngine.Rendering.Universal.XRPass::UNITY_STEREO_MATRIX_VP int32_t ___UNITY_STEREO_MATRIX_VP_26; // System.Int32 UnityEngine.Rendering.Universal.XRPass::UNITY_STEREO_MATRIX_IVP int32_t ___UNITY_STEREO_MATRIX_IVP_27; }; // UnityEngine.Rendering.Universal.XRPass // UnityEngine.Rendering.Universal.DebugHandler/DrawFunction // UnityEngine.Rendering.Universal.DebugHandler/DrawFunction // System.ArgumentNullException // System.ArgumentNullException // UnityEngine.Rendering.Universal.Bloom // UnityEngine.Rendering.Universal.Bloom // UnityEngine.Camera struct Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184_StaticFields { // UnityEngine.Camera/CameraCallback UnityEngine.Camera::onPreCull CameraCallback_t844E527BFE37BC0495E7F67993E43C07642DA9DD* ___onPreCull_4; // UnityEngine.Camera/CameraCallback UnityEngine.Camera::onPreRender CameraCallback_t844E527BFE37BC0495E7F67993E43C07642DA9DD* ___onPreRender_5; // UnityEngine.Camera/CameraCallback UnityEngine.Camera::onPostRender CameraCallback_t844E527BFE37BC0495E7F67993E43C07642DA9DD* ___onPostRender_6; }; // UnityEngine.Camera // UnityEngine.Rendering.Universal.ChannelMixer // UnityEngine.Rendering.Universal.ChannelMixer // UnityEngine.Rendering.Universal.ChromaticAberration // UnityEngine.Rendering.Universal.ChromaticAberration // UnityEngine.Rendering.Universal.ColorAdjustments // UnityEngine.Rendering.Universal.ColorAdjustments // UnityEngine.Rendering.Universal.ColorCurves // UnityEngine.Rendering.Universal.ColorCurves // UnityEngine.Rendering.Universal.ColorLookup // UnityEngine.Rendering.Universal.ColorLookup // UnityEngine.Rendering.Universal.DepthOfField // UnityEngine.Rendering.Universal.DepthOfField // UnityEngine.Rendering.Universal.FilmGrain // UnityEngine.Rendering.Universal.FilmGrain // UnityEngine.Rendering.Universal.LensDistortion // UnityEngine.Rendering.Universal.LensDistortion // UnityEngine.Rendering.Universal.LiftGammaGain // UnityEngine.Rendering.Universal.LiftGammaGain // UnityEngine.Light // UnityEngine.Light // UnityEngine.Rendering.Universal.MotionBlur // UnityEngine.Rendering.Universal.MotionBlur // UnityEngine.Rendering.Universal.PaniniProjection // UnityEngine.Rendering.Universal.PaniniProjection // UnityEngine.Rendering.Universal.ShadowsMidtonesHighlights // UnityEngine.Rendering.Universal.ShadowsMidtonesHighlights // UnityEngine.Rendering.Universal.SplitToning // UnityEngine.Rendering.Universal.SplitToning // UnityEngine.Rendering.Universal.Tonemapping // UnityEngine.Rendering.Universal.Tonemapping // UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset struct UniversalRenderPipelineAsset_tE8A9AA6F030CC3B558CEA2EB54FFF4FC58CA6232_StaticFields { // System.Int32 UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::AdditionalLightsDefaultShadowResolutionTierLow int32_t ___AdditionalLightsDefaultShadowResolutionTierLow_68; // System.Int32 UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::AdditionalLightsDefaultShadowResolutionTierMedium int32_t ___AdditionalLightsDefaultShadowResolutionTierMedium_69; // System.Int32 UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::AdditionalLightsDefaultShadowResolutionTierHigh int32_t ___AdditionalLightsDefaultShadowResolutionTierHigh_70; // UnityEngine.Experimental.Rendering.GraphicsFormat[][] UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::s_LightCookieFormatList GraphicsFormatU5BU5DU5BU5D_t1424BD937A890524D2A66FF39E61DEB0F10FE0A2* ___s_LightCookieFormatList_71; }; // UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset // UnityEngine.Rendering.Universal.Vignette // UnityEngine.Rendering.Universal.Vignette // UnityEngine.Rendering.Universal.WhiteBalance // UnityEngine.Rendering.Universal.WhiteBalance // UnityEngine.Rendering.Universal.UniversalAdditionalCameraData struct UniversalAdditionalCameraData_t57B5D0F93C2D506E618E23187302C0FADE813B93_StaticFields { // UnityEngine.Rendering.Universal.UniversalAdditionalCameraData UnityEngine.Rendering.Universal.UniversalAdditionalCameraData::s_DefaultAdditionalCameraData UniversalAdditionalCameraData_t57B5D0F93C2D506E618E23187302C0FADE813B93* ___s_DefaultAdditionalCameraData_29; }; // UnityEngine.Rendering.Universal.UniversalAdditionalCameraData // UnityEngine.Rendering.Universal.UniversalAdditionalLightData struct UniversalAdditionalLightData_t64155D8CEDD90D83B10153DF9473AEE7E39EF107_StaticFields { // System.Int32 UnityEngine.Rendering.Universal.UniversalAdditionalLightData::AdditionalLightsShadowResolutionTierCustom int32_t ___AdditionalLightsShadowResolutionTierCustom_6; // System.Int32 UnityEngine.Rendering.Universal.UniversalAdditionalLightData::AdditionalLightsShadowResolutionTierLow int32_t ___AdditionalLightsShadowResolutionTierLow_7; // System.Int32 UnityEngine.Rendering.Universal.UniversalAdditionalLightData::AdditionalLightsShadowResolutionTierMedium int32_t ___AdditionalLightsShadowResolutionTierMedium_8; // System.Int32 UnityEngine.Rendering.Universal.UniversalAdditionalLightData::AdditionalLightsShadowResolutionTierHigh int32_t ___AdditionalLightsShadowResolutionTierHigh_9; // System.Int32 UnityEngine.Rendering.Universal.UniversalAdditionalLightData::AdditionalLightsShadowDefaultResolutionTier int32_t ___AdditionalLightsShadowDefaultResolutionTier_10; // System.Int32 UnityEngine.Rendering.Universal.UniversalAdditionalLightData::AdditionalLightsShadowDefaultCustomResolution int32_t ___AdditionalLightsShadowDefaultCustomResolution_11; // System.Int32 UnityEngine.Rendering.Universal.UniversalAdditionalLightData::AdditionalLightsShadowMinimumResolution int32_t ___AdditionalLightsShadowMinimumResolution_12; }; // UnityEngine.Rendering.Universal.UniversalAdditionalLightData #ifdef __clang__ #pragma clang diagnostic pop #endif // UnityEngine.Vector4[] struct Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD : public RuntimeArray { ALIGN_FIELD (8) Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 m_Items[1]; inline Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 GetAt(il2cpp_array_size_t index) const { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items[index]; } inline Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3* GetAddressAt(il2cpp_array_size_t index) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items + index; } inline void SetAt(il2cpp_array_size_t index, Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 value) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); m_Items[index] = value; } inline Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 GetAtUnchecked(il2cpp_array_size_t index) const { return m_Items[index]; } inline Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3* GetAddressAtUnchecked(il2cpp_array_size_t index) { return m_Items + index; } inline void SetAtUnchecked(il2cpp_array_size_t index, Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 value) { m_Items[index] = value; } }; // System.Single[] struct SingleU5BU5D_t89DEFE97BCEDB5857010E79ECE0F52CF6E93B87C : public RuntimeArray { ALIGN_FIELD (8) float m_Items[1]; inline float GetAt(il2cpp_array_size_t index) const { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items[index]; } inline float* GetAddressAt(il2cpp_array_size_t index) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items + index; } inline void SetAt(il2cpp_array_size_t index, float value) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); m_Items[index] = value; } inline float GetAtUnchecked(il2cpp_array_size_t index) const { return m_Items[index]; } inline float* GetAddressAtUnchecked(il2cpp_array_size_t index) { return m_Items + index; } inline void SetAtUnchecked(il2cpp_array_size_t index, float value) { m_Items[index] = value; } }; // UnityEngine.Matrix4x4[] struct Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D : public RuntimeArray { ALIGN_FIELD (8) Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 m_Items[1]; inline Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 GetAt(il2cpp_array_size_t index) const { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items[index]; } inline Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6* GetAddressAt(il2cpp_array_size_t index) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items + index; } inline void SetAt(il2cpp_array_size_t index, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 value) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); m_Items[index] = value; } inline Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 GetAtUnchecked(il2cpp_array_size_t index) const { return m_Items[index]; } inline Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6* GetAddressAtUnchecked(il2cpp_array_size_t index) { return m_Items + index; } inline void SetAtUnchecked(il2cpp_array_size_t index, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 value) { m_Items[index] = value; } }; // System.String[] struct StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248 : public RuntimeArray { ALIGN_FIELD (8) String_t* m_Items[1]; inline String_t* GetAt(il2cpp_array_size_t index) const { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items[index]; } inline String_t** GetAddressAt(il2cpp_array_size_t index) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items + index; } inline void SetAt(il2cpp_array_size_t index, String_t* value) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); m_Items[index] = value; Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value); } inline String_t* GetAtUnchecked(il2cpp_array_size_t index) const { return m_Items[index]; } inline String_t** GetAddressAtUnchecked(il2cpp_array_size_t index) { return m_Items + index; } inline void SetAtUnchecked(il2cpp_array_size_t index, String_t* value) { m_Items[index] = value; Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value); } }; // System.Object[] struct ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918 : public RuntimeArray { ALIGN_FIELD (8) RuntimeObject* m_Items[1]; inline RuntimeObject* GetAt(il2cpp_array_size_t index) const { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items[index]; } inline RuntimeObject** GetAddressAt(il2cpp_array_size_t index) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items + index; } inline void SetAt(il2cpp_array_size_t index, RuntimeObject* value) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); m_Items[index] = value; Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value); } inline RuntimeObject* GetAtUnchecked(il2cpp_array_size_t index) const { return m_Items[index]; } inline RuntimeObject** GetAddressAtUnchecked(il2cpp_array_size_t index) { return m_Items + index; } inline void SetAtUnchecked(il2cpp_array_size_t index, RuntimeObject* value) { m_Items[index] = value; Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value); } }; // UnityEngine.Rendering.RenderTargetIdentifier[] struct RenderTargetIdentifierU5BU5D_t179798C153B7CE381B41C57863F98CB24023C4CE : public RuntimeArray { ALIGN_FIELD (8) RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B m_Items[1]; inline RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B GetAt(il2cpp_array_size_t index) const { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items[index]; } inline RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B* GetAddressAt(il2cpp_array_size_t index) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items + index; } inline void SetAt(il2cpp_array_size_t index, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B value) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); m_Items[index] = value; } inline RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B GetAtUnchecked(il2cpp_array_size_t index) const { return m_Items[index]; } inline RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B* GetAddressAtUnchecked(il2cpp_array_size_t index) { return m_Items + index; } inline void SetAtUnchecked(il2cpp_array_size_t index, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B value) { m_Items[index] = value; } }; // System.Boolean[] struct BooleanU5BU5D_tD317D27C31DB892BE79FAE3AEBC0B3FFB73DE9B4 : public RuntimeArray { ALIGN_FIELD (8) bool m_Items[1]; inline bool GetAt(il2cpp_array_size_t index) const { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items[index]; } inline bool* GetAddressAt(il2cpp_array_size_t index) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items + index; } inline void SetAt(il2cpp_array_size_t index, bool value) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); m_Items[index] = value; } inline bool GetAtUnchecked(il2cpp_array_size_t index) const { return m_Items[index]; } inline bool* GetAddressAtUnchecked(il2cpp_array_size_t index) { return m_Items + index; } inline void SetAtUnchecked(il2cpp_array_size_t index, bool value) { m_Items[index] = value; } }; // UnityEngine.Rendering.ShaderTagId[] struct ShaderTagIdU5BU5D_tE1BA124E13B8096153E25C5AF9C1D15D71466143 : public RuntimeArray { ALIGN_FIELD (8) ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 m_Items[1]; inline ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 GetAt(il2cpp_array_size_t index) const { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items[index]; } inline ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0* GetAddressAt(il2cpp_array_size_t index) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items + index; } inline void SetAt(il2cpp_array_size_t index, ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 value) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); m_Items[index] = value; } inline ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 GetAtUnchecked(il2cpp_array_size_t index) const { return m_Items[index]; } inline ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0* GetAddressAtUnchecked(il2cpp_array_size_t index) { return m_Items + index; } inline void SetAtUnchecked(il2cpp_array_size_t index, ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 value) { m_Items[index] = value; } }; // UnityEngine.Rendering.RenderStateBlock[] struct RenderStateBlockU5BU5D_tB3277DEBE81600D781CFFD366CF0B6E363775468 : public RuntimeArray { ALIGN_FIELD (8) RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733 m_Items[1]; inline RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733 GetAt(il2cpp_array_size_t index) const { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items[index]; } inline RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733* GetAddressAt(il2cpp_array_size_t index) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items + index; } inline void SetAt(il2cpp_array_size_t index, RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733 value) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); m_Items[index] = value; } inline RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733 GetAtUnchecked(il2cpp_array_size_t index) const { return m_Items[index]; } inline RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733* GetAddressAtUnchecked(il2cpp_array_size_t index) { return m_Items + index; } inline void SetAtUnchecked(il2cpp_array_size_t index, RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733 value) { m_Items[index] = value; } }; // UnityEngine.Rendering.Universal.RenderTargetHandle[] struct RenderTargetHandleU5BU5D_t1D2C6654EE06932E97BE9429E59098DEBF2CE233 : public RuntimeArray { ALIGN_FIELD (8) RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 m_Items[1]; inline RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 GetAt(il2cpp_array_size_t index) const { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items[index]; } inline RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* GetAddressAt(il2cpp_array_size_t index) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items + index; } inline void SetAt(il2cpp_array_size_t index, RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 value) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); m_Items[index] = value; } inline RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 GetAtUnchecked(il2cpp_array_size_t index) const { return m_Items[index]; } inline RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* GetAddressAtUnchecked(il2cpp_array_size_t index) { return m_Items + index; } inline void SetAtUnchecked(il2cpp_array_size_t index, RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 value) { m_Items[index] = value; } }; // UnityEngine.Experimental.Rendering.GraphicsFormat[] struct GraphicsFormatU5BU5D_tF6A3D90C430FA3F548B77E5D58D25D71F154E6C5 : public RuntimeArray { ALIGN_FIELD (8) int32_t m_Items[1]; inline int32_t GetAt(il2cpp_array_size_t index) const { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items[index]; } inline int32_t* GetAddressAt(il2cpp_array_size_t index) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items + index; } inline void SetAt(il2cpp_array_size_t index, int32_t value) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); m_Items[index] = value; } inline int32_t GetAtUnchecked(il2cpp_array_size_t index) const { return m_Items[index]; } inline int32_t* GetAddressAtUnchecked(il2cpp_array_size_t index) { return m_Items + index; } inline void SetAtUnchecked(il2cpp_array_size_t index, int32_t value) { m_Items[index] = value; } }; // UnityEngine.Rendering.Universal.ShadowSliceData[] struct ShadowSliceDataU5BU5D_t3B41B7A06BAB3677671AEE84FBCF1A23B7DC7D04 : public RuntimeArray { ALIGN_FIELD (8) ShadowSliceData_t1BCFEDC63BECA994949FE1F4245CEE930EE69E20 m_Items[1]; inline ShadowSliceData_t1BCFEDC63BECA994949FE1F4245CEE930EE69E20 GetAt(il2cpp_array_size_t index) const { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items[index]; } inline ShadowSliceData_t1BCFEDC63BECA994949FE1F4245CEE930EE69E20* GetAddressAt(il2cpp_array_size_t index) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items + index; } inline void SetAt(il2cpp_array_size_t index, ShadowSliceData_t1BCFEDC63BECA994949FE1F4245CEE930EE69E20 value) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); m_Items[index] = value; } inline ShadowSliceData_t1BCFEDC63BECA994949FE1F4245CEE930EE69E20 GetAtUnchecked(il2cpp_array_size_t index) const { return m_Items[index]; } inline ShadowSliceData_t1BCFEDC63BECA994949FE1F4245CEE930EE69E20* GetAddressAtUnchecked(il2cpp_array_size_t index) { return m_Items + index; } inline void SetAtUnchecked(il2cpp_array_size_t index, ShadowSliceData_t1BCFEDC63BECA994949FE1F4245CEE930EE69E20 value) { m_Items[index] = value; } }; // System.Int32[] struct Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C : public RuntimeArray { ALIGN_FIELD (8) int32_t m_Items[1]; inline int32_t GetAt(il2cpp_array_size_t index) const { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items[index]; } inline int32_t* GetAddressAt(il2cpp_array_size_t index) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items + index; } inline void SetAt(il2cpp_array_size_t index, int32_t value) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); m_Items[index] = value; } inline int32_t GetAtUnchecked(il2cpp_array_size_t index) const { return m_Items[index]; } inline int32_t* GetAddressAtUnchecked(il2cpp_array_size_t index) { return m_Items + index; } inline void SetAtUnchecked(il2cpp_array_size_t index, int32_t value) { m_Items[index] = value; } }; // System.Int32 Unity.Collections.LowLevel.Unsafe.UnsafeUtility::SizeOf() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t UnsafeUtility_SizeOf_Tisfloat4_t89D9A294E7A79BD81BFBDD18654508532958555E_m0BD2704CD677D45FAEDAD35D6C7208EE167961F7_gshared (const RuntimeMethod* method) ; // Unity.Collections.NativeArray`1 Unity.Collections.NativeArray`1::GetSubArray(System.Int32,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR NativeArray_1_t71485A1E60B31CCAD3E525C907CF172E8B804468 NativeArray_1_GetSubArray_m6345CF2D9B6C79B4A0FFD91EA72924C7569B3C43_gshared (NativeArray_1_t71485A1E60B31CCAD3E525C907CF172E8B804468* __this, int32_t ___0_start, int32_t ___1_length, const RuntimeMethod* method) ; // System.Void Unity.Collections.NativeArray`1::.ctor(System.Int32,Unity.Collections.Allocator,Unity.Collections.NativeArrayOptions) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void NativeArray_1__ctor_m065D6FB40B797C451D3AE3477A97D7B204979A2D_gshared (NativeArray_1_tC826716DABB82121E3B759802E04D86B6B20F991* __this, int32_t ___0_length, int32_t ___1_allocator, int32_t ___2_options, const RuntimeMethod* method) ; // System.Void Unity.Collections.NativeArray`1::.ctor(System.Int32,Unity.Collections.Allocator,Unity.Collections.NativeArrayOptions) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void NativeArray_1__ctor_m335B900C40ABABA686816BE881E9EF3C208A1F17_gshared (NativeArray_1_t0670C94F239C615B37C52F3DC5FD502E2CE8A0A9* __this, int32_t ___0_length, int32_t ___1_allocator, int32_t ___2_options, const RuntimeMethod* method) ; // System.Void Unity.Collections.NativeArray`1::Dispose() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void NativeArray_1_Dispose_m674C877A2F5E6A4FAE1B268E2454CCA3F45468CD_gshared (NativeArray_1_t0670C94F239C615B37C52F3DC5FD502E2CE8A0A9* __this, const RuntimeMethod* method) ; // System.Void Unity.Collections.NativeArray`1::.ctor(System.Int32,Unity.Collections.Allocator,Unity.Collections.NativeArrayOptions) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void NativeArray_1__ctor_m4D540A81E1062EEC2C4B0697A34A4EEFB9BC9004_gshared (NativeArray_1_t3848EE4B6647317212A754634DE6DBC90B99FBEF* __this, int32_t ___0_length, int32_t ___1_allocator, int32_t ___2_options, const RuntimeMethod* method) ; // System.Void Unity.Collections.NativeArray`1::Dispose() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void NativeArray_1_Dispose_mC07280A768D065A052D995F3E6175A27CD62E1F6_gshared (NativeArray_1_t3848EE4B6647317212A754634DE6DBC90B99FBEF* __this, const RuntimeMethod* method) ; // Unity.Jobs.JobHandle Unity.Jobs.IJobForExtensions::ScheduleParallel(T,System.Int32,System.Int32,Unity.Jobs.JobHandle) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 IJobForExtensions_ScheduleParallel_TisMinMaxZJob_t7B285F5001D18A0A7B34312F9BF7E7441C8A1EFD_mF7053ED38AAC888E10DA16379991AE003A3DC811_gshared (MinMaxZJob_t7B285F5001D18A0A7B34312F9BF7E7441C8A1EFD ___0_jobData, int32_t ___1_arrayLength, int32_t ___2_innerloopBatchCount, JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 ___3_dependency, const RuntimeMethod* method) ; // System.Void Unity.Collections.NativeArray`1::.ctor(System.Int32,Unity.Collections.Allocator,Unity.Collections.NativeArrayOptions) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void NativeArray_1__ctor_mB7BB23924A114599D399A5EC6C00B2B6407CF66D_gshared (NativeArray_1_tA833EB7E3E1C9AF82C37976AD964B8D4BAC38B2C* __this, int32_t ___0_length, int32_t ___1_allocator, int32_t ___2_options, const RuntimeMethod* method) ; // System.Void Unity.Collections.NativeArray`1::Dispose() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void NativeArray_1_Dispose_m05C674E687B921C37722A6A1FF938FD56574642E_gshared (NativeArray_1_tA833EB7E3E1C9AF82C37976AD964B8D4BAC38B2C* __this, const RuntimeMethod* method) ; // Unity.Collections.NativeArray`1 Unity.Collections.NativeArray`1::Reinterpret() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR NativeArray_1_t453E3DEA4CC9F1056F24E417C3308C35174BC184 NativeArray_1_Reinterpret_TisUInt32_t1833D51FFA667B18A5AA4B8D34DE284F8495D29B_m984CF79D3D325C9674FF527E05BDF408A8808FCB_gshared (NativeArray_1_t3848EE4B6647317212A754634DE6DBC90B99FBEF* __this, const RuntimeMethod* method) ; // Unity.Jobs.JobHandle Unity.Jobs.IJobExtensions::Schedule(T,Unity.Jobs.JobHandle) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 IJobExtensions_Schedule_TisRadixSortJob_tA186D2970CA48F2D425EEA7C918BA7BD53024381_m4049F9D57062E9631942C81966B791CCB69D1A0A_gshared (RadixSortJob_tA186D2970CA48F2D425EEA7C918BA7BD53024381 ___0_jobData, JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 ___1_dependsOn, const RuntimeMethod* method) ; // System.Void Unity.Collections.NativeArray`1::.ctor(System.Int32,Unity.Collections.Allocator,Unity.Collections.NativeArrayOptions) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void NativeArray_1__ctor_mD93EC86CD45B6500BF5CE44809A6D8579BDF8EDD_gshared (NativeArray_1_t71485A1E60B31CCAD3E525C907CF172E8B804468* __this, int32_t ___0_length, int32_t ___1_allocator, int32_t ___2_options, const RuntimeMethod* method) ; // Unity.Jobs.JobHandle Unity.Jobs.IJobForExtensions::ScheduleParallel>(T,System.Int32,System.Int32,Unity.Jobs.JobHandle) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 IJobForExtensions_ScheduleParallel_TisReorderJob_1_t1F1AB2AB7FCF92E3E50274869027DAEC12151A8C_mB775425889BAF5937B5EAB6E51AEB14BEE5DA94C_gshared (ReorderJob_1_t1F1AB2AB7FCF92E3E50274869027DAEC12151A8C ___0_jobData, int32_t ___1_arrayLength, int32_t ___2_innerloopBatchCount, JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 ___3_dependency, const RuntimeMethod* method) ; // Unity.Jobs.JobHandle Unity.Jobs.IJobForExtensions::ScheduleParallel>(T,System.Int32,System.Int32,Unity.Jobs.JobHandle) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 IJobForExtensions_ScheduleParallel_TisReorderJob_1_tDAA45AF1869B34ED9756EB0EFD57DE23F02BBBBB_m7310CABEB7CFF687BC8466117E490EB36481EE77_gshared (ReorderJob_1_tDAA45AF1869B34ED9756EB0EFD57DE23F02BBBBB ___0_jobData, int32_t ___1_arrayLength, int32_t ___2_innerloopBatchCount, JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 ___3_dependency, const RuntimeMethod* method) ; // System.Void Unity.Collections.NativeArray`1::.ctor(System.Int32,Unity.Collections.Allocator,Unity.Collections.NativeArrayOptions) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void NativeArray_1__ctor_m0D4D6107C1C882F6D813E0CC53744262582D6110_gshared (NativeArray_1_tE0DCAF7ED58915BC160F767E310F0F0A55B6BC75* __this, int32_t ___0_length, int32_t ___1_allocator, int32_t ___2_options, const RuntimeMethod* method) ; // System.Void Unity.Collections.NativeArray`1::.ctor(System.Int32,Unity.Collections.Allocator,Unity.Collections.NativeArrayOptions) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void NativeArray_1__ctor_m965B9BE6DD806F31A767FF7CB33BEA509B7C90D7_gshared (NativeArray_1_tEDE9DAD2CAE5954286BC0EF394A57ED0AC69FEE6* __this, int32_t ___0_length, int32_t ___1_allocator, int32_t ___2_options, const RuntimeMethod* method) ; // Unity.Jobs.JobHandle Unity.Jobs.IJobForExtensions::ScheduleParallel(T,System.Int32,System.Int32,Unity.Jobs.JobHandle) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 IJobForExtensions_ScheduleParallel_TisLightExtractionJob_tEBC7702598048604387974DE52CC9CB5085A99FF_mB9F5CC394034F281B107BFB0D665F18EBABA3B26_gshared (LightExtractionJob_tEBC7702598048604387974DE52CC9CB5085A99FF ___0_jobData, int32_t ___1_arrayLength, int32_t ___2_innerloopBatchCount, JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 ___3_dependency, const RuntimeMethod* method) ; // Unity.Jobs.JobHandle Unity.Jobs.IJobForExtensions::ScheduleParallel(T,System.Int32,System.Int32,Unity.Jobs.JobHandle) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 IJobForExtensions_ScheduleParallel_TisZBinningJob_t9BC217C31924E66E667568C1B51EA2F44FA0A08E_m90B38B5111752C2CEEC4527CB6233EF4D6009566_gshared (ZBinningJob_t9BC217C31924E66E667568C1B51EA2F44FA0A08E ___0_jobData, int32_t ___1_arrayLength, int32_t ___2_innerloopBatchCount, JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 ___3_dependency, const RuntimeMethod* method) ; // Unity.Jobs.JobHandle Unity.Collections.NativeArray`1::Dispose(Unity.Jobs.JobHandle) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 NativeArray_1_Dispose_m6F56643DFEE7FAB37CA7E71EEE539321FFA0B2CC_gshared (NativeArray_1_t0670C94F239C615B37C52F3DC5FD502E2CE8A0A9* __this, JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 ___0_inputDeps, const RuntimeMethod* method) ; // System.Void Unity.Collections.NativeArray`1::.ctor(System.Int32,Unity.Collections.Allocator,Unity.Collections.NativeArrayOptions) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void NativeArray_1__ctor_m75E60949F4AE81A148CE446B1DC84D8E27C108CD_gshared (NativeArray_1_t453E3DEA4CC9F1056F24E417C3308C35174BC184* __this, int32_t ___0_length, int32_t ___1_allocator, int32_t ___2_options, const RuntimeMethod* method) ; // Unity.Jobs.JobHandle Unity.Jobs.IJobForExtensions::ScheduleParallel(T,System.Int32,System.Int32,Unity.Jobs.JobHandle) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 IJobForExtensions_ScheduleParallel_TisSliceCullingJob_t9EF107BD36223E7805C502BF1FF8E1767FB326CC_mE9C559B4E2D2B4FF8375299261C9A3E1F61DDBCD_gshared (SliceCullingJob_t9EF107BD36223E7805C502BF1FF8E1767FB326CC ___0_jobData, int32_t ___1_arrayLength, int32_t ___2_innerloopBatchCount, JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 ___3_dependency, const RuntimeMethod* method) ; // Unity.Jobs.JobHandle Unity.Jobs.IJobForExtensions::ScheduleParallel(T,System.Int32,System.Int32,Unity.Jobs.JobHandle) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 IJobForExtensions_ScheduleParallel_TisSliceCombineJob_t1CE979EB828943E997C055871F958388C55BBE9A_mCF9341E11F2D1A464A0EBE9E2C2C856D5CDBB44C_gshared (SliceCombineJob_t1CE979EB828943E997C055871F958388C55BBE9A ___0_jobData, int32_t ___1_arrayLength, int32_t ___2_innerloopBatchCount, JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 ___3_dependency, const RuntimeMethod* method) ; // System.Void Unity.Collections.NativeArray`1::Copy(Unity.Collections.NativeArray`1,System.Int32,Unity.Collections.NativeArray`1,System.Int32,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void NativeArray_1_Copy_m24A90CBB1F587DD393BFDC028C5A38C437386D03_gshared (NativeArray_1_t71485A1E60B31CCAD3E525C907CF172E8B804468 ___0_src, int32_t ___1_srcIndex, NativeArray_1_t71485A1E60B31CCAD3E525C907CF172E8B804468 ___2_dst, int32_t ___3_dstIndex, int32_t ___4_length, const RuntimeMethod* method) ; // System.Void Unity.Collections.NativeArray`1::.ctor(System.Int32,Unity.Collections.Allocator,Unity.Collections.NativeArrayOptions) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void NativeArray_1__ctor_m583C7489D7AAC57700B48C9035CC3BE3379872E4_gshared (NativeArray_1_t1319594EE236701FE431CF2885AEB88373076DA8* __this, int32_t ___0_length, int32_t ___1_allocator, int32_t ___2_options, const RuntimeMethod* method) ; // T System.Collections.Generic.List`1::get_Item(System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 List_1_get_Item_mF5D504FB09F98DB07ABEF3D064237C0BCBD8EDC4_gshared (List_1_tF42FEB6C3B18B7E7C8F2DE1FEBA00D2491736317* __this, int32_t ___0_index, const RuntimeMethod* method) ; // T System.Collections.Generic.List`1::get_Item(System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t List_1_get_Item_mD99081BEFA1AB3526715F489192B0F7F596C183D_gshared (List_1_t05915E9237850A58106982B7FE4BC5DA4E872E73* __this, int32_t ___0_index, const RuntimeMethod* method) ; // System.Void System.Collections.Generic.List`1::set_Item(System.Int32,T) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void List_1_set_Item_m9CE045A3C18BAFF826CE4686A0F2D3D00930416F_gshared (List_1_tF42FEB6C3B18B7E7C8F2DE1FEBA00D2491736317* __this, int32_t ___0_index, Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 ___1_value, const RuntimeMethod* method) ; // System.Void System.Collections.Generic.List`1::set_Item(System.Int32,T) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void List_1_set_Item_m95629806F31CF369D937590912E0B6A53FF7C587_gshared (List_1_t05915E9237850A58106982B7FE4BC5DA4E872E73* __this, int32_t ___0_index, int32_t ___1_value, const RuntimeMethod* method) ; // System.Void Unity.Collections.NativeArray`1::Dispose() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void NativeArray_1_Dispose_m7CA9BD7607780DE85C8AC7B6A68E586F0B9843B6_gshared (NativeArray_1_t1319594EE236701FE431CF2885AEB88373076DA8* __this, const RuntimeMethod* method) ; // Unity.Jobs.JobHandle Unity.Collections.NativeArray`1::Dispose(Unity.Jobs.JobHandle) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 NativeArray_1_Dispose_m1E02996E2B9F6F07BFF2585DABEC1BBFD03B96D3_gshared (NativeArray_1_tE0DCAF7ED58915BC160F767E310F0F0A55B6BC75* __this, JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 ___0_inputDeps, const RuntimeMethod* method) ; // Unity.Jobs.JobHandle Unity.Collections.NativeArray`1::Dispose(Unity.Jobs.JobHandle) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 NativeArray_1_Dispose_mF5000E9404A41E84E3A2BF345C3D92F77C8D12C7_gshared (NativeArray_1_t3848EE4B6647317212A754634DE6DBC90B99FBEF* __this, JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 ___0_inputDeps, const RuntimeMethod* method) ; // Unity.Jobs.JobHandle Unity.Collections.NativeArray`1::Dispose(Unity.Jobs.JobHandle) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 NativeArray_1_Dispose_m7C62F3F8DFECBDCF958ABA39CB046EDEA2B0255D_gshared (NativeArray_1_tEDE9DAD2CAE5954286BC0EF394A57ED0AC69FEE6* __this, JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 ___0_inputDeps, const RuntimeMethod* method) ; // Unity.Jobs.JobHandle Unity.Collections.NativeArray`1::Dispose(Unity.Jobs.JobHandle) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 NativeArray_1_Dispose_m86268F63824C235475F45FF3F2DA0A446A9E5ECD_gshared (NativeArray_1_t71485A1E60B31CCAD3E525C907CF172E8B804468* __this, JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 ___0_inputDeps, const RuntimeMethod* method) ; // Unity.Jobs.JobHandle Unity.Collections.NativeArray`1::Dispose(Unity.Jobs.JobHandle) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 NativeArray_1_Dispose_mA976370881267B0B7D242251F3E97EAB7D5E383C_gshared (NativeArray_1_t453E3DEA4CC9F1056F24E417C3308C35174BC184* __this, JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 ___0_inputDeps, const RuntimeMethod* method) ; // System.Int32 Unity.Collections.LowLevel.Unsafe.UnsafeUtility::SizeOf() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t UnsafeUtility_SizeOf_TisZBin_t2B4F59EC396F7A7EC8EE6A15C15176B9888125A5_mB4E641AE2DA37B0E18DB182D6F46E1E34E3DF443_gshared (const RuntimeMethod* method) ; // Unity.Collections.NativeArray`1 Unity.Collections.NativeArray`1::Reinterpret(System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR NativeArray_1_tB5EA234C6ABA1F626A4BEF4053D06783E15A3881 NativeArray_1_Reinterpret_Tisfloat4_t89D9A294E7A79BD81BFBDD18654508532958555E_mC48AB704490AABE319C2CDB613098803A2282F9A_gshared (NativeArray_1_tC826716DABB82121E3B759802E04D86B6B20F991* __this, int32_t ___0_expectedTypeSize, const RuntimeMethod* method) ; // System.Void UnityEngine.ComputeBuffer::SetData(Unity.Collections.NativeArray`1,System.Int32,System.Int32,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ComputeBuffer_SetData_Tisfloat4_t89D9A294E7A79BD81BFBDD18654508532958555E_mE7688CA575F08CB3680C5CED8C471E19CDA1CC2F_gshared (ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233* __this, NativeArray_1_tB5EA234C6ABA1F626A4BEF4053D06783E15A3881 ___0_data, int32_t ___1_nativeBufferStartIndex, int32_t ___2_computeBufferStartIndex, int32_t ___3_count, const RuntimeMethod* method) ; // System.Int32 Unity.Collections.LowLevel.Unsafe.UnsafeUtility::SizeOf() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t UnsafeUtility_SizeOf_TisUInt32_t1833D51FFA667B18A5AA4B8D34DE284F8495D29B_mD5B3C428BB4E25A820C242BF663DC5471EFFA654_gshared (const RuntimeMethod* method) ; // Unity.Collections.NativeArray`1 Unity.Collections.NativeArray`1::Reinterpret(System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR NativeArray_1_tB5EA234C6ABA1F626A4BEF4053D06783E15A3881 NativeArray_1_Reinterpret_Tisfloat4_t89D9A294E7A79BD81BFBDD18654508532958555E_m4A597B9676D4D59835A397DD5EA6EDACDCE98055_gshared (NativeArray_1_t453E3DEA4CC9F1056F24E417C3308C35174BC184* __this, int32_t ___0_expectedTypeSize, const RuntimeMethod* method) ; // System.Void Unity.Collections.NativeArray`1::Dispose() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void NativeArray_1_Dispose_mA791E7991731E7EAB7302C44BD000DD3625F5833_gshared (NativeArray_1_tC826716DABB82121E3B759802E04D86B6B20F991* __this, const RuntimeMethod* method) ; // System.Void Unity.Collections.NativeArray`1::Dispose() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void NativeArray_1_Dispose_m921D007BB17D47849CD74AB7FA825547CB828BBC_gshared (NativeArray_1_t453E3DEA4CC9F1056F24E417C3308C35174BC184* __this, const RuntimeMethod* method) ; // System.Void Unity.Collections.NativeArray`1::.ctor(System.Int32,Unity.Collections.Allocator,Unity.Collections.NativeArrayOptions) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void NativeArray_1__ctor_mCDB61DD4B879E7965AE74BFC0DABE5F86A7BBEFA_gshared (NativeArray_1_tCD560B25A8B4F8654C3DF3626A5F13D31353E25A* __this, int32_t ___0_length, int32_t ___1_allocator, int32_t ___2_options, const RuntimeMethod* method) ; // System.Void UnityEngine.ComputeBuffer::SetData(Unity.Collections.NativeArray`1) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ComputeBuffer_SetData_TisLightData_tAC4023737E9903DE3F96B993AA323E062ABCB9ED_mD067CD8F8709FDF4ACC8BF4162B3901E172C902E_gshared (ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233* __this, NativeArray_1_tCD560B25A8B4F8654C3DF3626A5F13D31353E25A ___0_data, const RuntimeMethod* method) ; // System.Void Unity.Collections.NativeArray`1::Dispose() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void NativeArray_1_Dispose_m3826426D7E3835F7A5137807DC3FCF5ABBA2E13A_gshared (NativeArray_1_tCD560B25A8B4F8654C3DF3626A5F13D31353E25A* __this, const RuntimeMethod* method) ; // System.Void System.Collections.Generic.Dictionary`2::.ctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Dictionary_2__ctor_m5B32FBC624618211EB461D59CFBB10E987FD1329_gshared (Dictionary_2_t14FE4A752A83D53771C584E4C8D14E01F2AFD7BA* __this, const RuntimeMethod* method) ; // System.Void System.Collections.Generic.Dictionary`2::Clear() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Dictionary_2_Clear_mCFB5EA7351D5860D2B91592B91A84CA265A41433_gshared (Dictionary_2_t14FE4A752A83D53771C584E4C8D14E01F2AFD7BA* __this, const RuntimeMethod* method) ; // System.Boolean System.Collections.Generic.Dictionary`2::TryGetValue(TKey,TValue&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Dictionary_2_TryGetValue_mD15380A4ED7CDEE99EA45881577D26BA9CE1B849_gshared (Dictionary_2_t14FE4A752A83D53771C584E4C8D14E01F2AFD7BA* __this, RuntimeObject* ___0_key, RuntimeObject** ___1_value, const RuntimeMethod* method) ; // System.Void System.Collections.Generic.Dictionary`2::Add(TKey,TValue) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Dictionary_2_Add_m93FFFABE8FCE7FA9793F0915E2A8842C7CD0C0C1_gshared (Dictionary_2_t14FE4A752A83D53771C584E4C8D14E01F2AFD7BA* __this, RuntimeObject* ___0_key, RuntimeObject* ___1_value, const RuntimeMethod* method) ; // UnityEngine.Rendering.ProfilingSampler UnityEngine.Rendering.ProfilingSampler::Get(TEnum) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* ProfilingSampler_Get_TisInt32Enum_tCBAC8BA2BFF3A845FA599F303093BBBA374B6F0C_m8A88D1A0EBDE48471A988A3C0B292D7E590709B2_gshared (int32_t ___0_marker, const RuntimeMethod* method) ; // T UnityEngine.Rendering.VolumeStack::GetComponent() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RuntimeObject* VolumeStack_GetComponent_TisRuntimeObject_m8D5395D64A3CF1D54202CD9C021F6515580DB6AE_gshared (VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8* __this, const RuntimeMethod* method) ; // System.Void System.Nullable`1::.ctor(T) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Nullable_1__ctor_mC09CE20B08C6A7188EE04F52B6A2E598657A0204_gshared (Nullable_1_t7D98773CC20A842A0846271D1181ECBB0D95926C* __this, RenderQueueRange_t7518252AA6426B1EA45D3D9B394F304EEF784D71 ___0_value, const RuntimeMethod* method) ; // System.Void System.Collections.Generic.List`1::.ctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void List_1__ctor_m21A3AD10EC2C165E8A6A3A533380D5D8BE162787_gshared (List_1_t4673975A297A80D4D4A65EB5A2BE3B6BD1EED9AF* __this, const RuntimeMethod* method) ; // System.Void System.Collections.Generic.List`1::Add(T) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void List_1_Add_m999CAB0903219BD2CF988827287D44B0B44D69FE_gshared_inline (List_1_t4673975A297A80D4D4A65EB5A2BE3B6BD1EED9AF* __this, ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 ___0_item, const RuntimeMethod* method) ; // System.Void Unity.Collections.NativeArray`1::.ctor(T[],Unity.Collections.Allocator) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void NativeArray_1__ctor_mBFCE1AB236375FC7C9298C230AB76FFBDE0AE383_gshared (NativeArray_1_t5576C5C8F17BB3E1BA11BBA3EC50A55FC1246445* __this, ShaderTagIdU5BU5D_tE1BA124E13B8096153E25C5AF9C1D15D71466143* ___0_array, int32_t ___1_allocator, const RuntimeMethod* method) ; // System.Void Unity.Collections.NativeArray`1::.ctor(T[],Unity.Collections.Allocator) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void NativeArray_1__ctor_m6BE169E3FD322B6E7C0A8B5531C4A2C374BD6A47_gshared (NativeArray_1_t0AB49EE6A37F6BC668C15EDFBE9BE92A22B2F0DB* __this, RenderStateBlockU5BU5D_tB3277DEBE81600D781CFFD366CF0B6E363775468* ___0_array, int32_t ___1_allocator, const RuntimeMethod* method) ; // System.Void Unity.Collections.NativeArray`1::Dispose() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void NativeArray_1_Dispose_mF69F1A78EA0CC5687B06899D9DC59ED8968D2B8A_gshared (NativeArray_1_t5576C5C8F17BB3E1BA11BBA3EC50A55FC1246445* __this, const RuntimeMethod* method) ; // System.Void Unity.Collections.NativeArray`1::Dispose() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void NativeArray_1_Dispose_mEFAE9DC755AB05B0AEE7B5D4AB4AF2BD7E64C581_gshared (NativeArray_1_t0AB49EE6A37F6BC668C15EDFBE9BE92A22B2F0DB* __this, const RuntimeMethod* method) ; // System.Boolean UnityEngine.Component::TryGetComponent(T&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Component_TryGetComponent_TisRuntimeObject_m69D4ED21F14D49D805A2337F4332934CDA07DEDB_gshared (Component_t39FBE53E5EFCF4409111FB22C15FF73717632EC3* __this, RuntimeObject** ___0_component, const RuntimeMethod* method) ; // System.Void System.Func`4::.ctor(System.Object,System.IntPtr) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Func_4__ctor_m6F2B4733AC89D456287CE6FCC617F05B75EB7429_gshared (Func_4_t332C0058075A9D0A2F5170831803531EC540225C* __this, RuntimeObject* ___0_object, intptr_t ___1_method, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.CoreUtils::Swap(T&,T&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CoreUtils_Swap_TisRenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B_m508232A385900D089D3074EAF45054FF40482540_gshared (RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B* ___0_a, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B* ___1_b, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.Internal.AdditionalLightsShadowCasterPass/ShadowResolutionRequest::.ctor(System.Int32,System.Int32,System.Int32,System.Boolean,System.Boolean) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ShadowResolutionRequest__ctor_m1BF2C9D1A92FA01741D1133FD9AE0A8D2B6242B3 (ShadowResolutionRequest_tE0E30FA18ACE318D6540C2BA217F4E8B3E6766CA* __this, int32_t ___0__visibleLightIndex, int32_t ___1__perLightShadowSliceIndex, int32_t ___2__requestedResolution, bool ___3__softShadow, bool ___4__pointLightShadow, const RuntimeMethod* method) ; // UnityEngine.Rendering.Universal.Internal.ForwardLights/InitParams UnityEngine.Rendering.Universal.Internal.ForwardLights/InitParams::GetDefault() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR InitParams_t2637D034DDA6AE1F6AA0A3FEDF3C8D30100B9472 InitParams_GetDefault_m457D7764D7BD7CF94785EEFA5B108ACD819ECA64 (const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.Internal.ForwardLights::.ctor(UnityEngine.Rendering.Universal.Internal.ForwardLights/InitParams) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ForwardLights__ctor_m38DDF64B02CB6B4441E54813FB3412BC1FF43491 (ForwardLights_t624787957AE9D8E817643720F2199E35331D4DCA* __this, InitParams_t2637D034DDA6AE1F6AA0A3FEDF3C8D30100B9472 ___0_initParams, const RuntimeMethod* method) ; // System.Void System.Object::.ctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Object__ctor_mE837C6B9FA8C6D5D109F4B2EC885D79919AC0EA2 (RuntimeObject* __this, const RuntimeMethod* method) ; // System.Boolean UnityEngine.Rendering.Universal.RenderingUtils::get_useStructuredBuffer() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool RenderingUtils_get_useStructuredBuffer_m0B310996FC76E8BF72EBBCA9F94AB840277DAB1B (const RuntimeMethod* method) ; // System.Int32 UnityEngine.Shader::PropertyToID(System.String) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA (String_t* ___0_name, const RuntimeMethod* method) ; // System.Int32 UnityEngine.Rendering.Universal.UniversalRenderPipeline::get_maxVisibleAdditionalLights() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t UniversalRenderPipeline_get_maxVisibleAdditionalLights_m3CACA59ACE53B1BDF276753AFA44D7E826B77C94 (const RuntimeMethod* method) ; // System.Int32 UnityEngine.Rendering.Universal.UniversalRenderPipeline::get_maxZBins() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t UniversalRenderPipeline_get_maxZBins_mFA48D09EC5E459CC4E0DA24CB254D396F2C997B3 (const RuntimeMethod* method) ; // System.Int32 Unity.Collections.LowLevel.Unsafe.UnsafeUtility::SizeOf() inline int32_t UnsafeUtility_SizeOf_Tisfloat4_t89D9A294E7A79BD81BFBDD18654508532958555E_m0BD2704CD677D45FAEDAD35D6C7208EE167961F7 (const RuntimeMethod* method) { return (( int32_t (*) (const RuntimeMethod*))UnsafeUtility_SizeOf_Tisfloat4_t89D9A294E7A79BD81BFBDD18654508532958555E_m0BD2704CD677D45FAEDAD35D6C7208EE167961F7_gshared)(method); } // System.Void UnityEngine.ComputeBuffer::.ctor(System.Int32,System.Int32,UnityEngine.ComputeBufferType,UnityEngine.ComputeBufferMode) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ComputeBuffer__ctor_m228125D0481473BB2CDE047AC81B19525FED000F (ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233* __this, int32_t ___0_count, int32_t ___1_stride, int32_t ___2_type, int32_t ___3_usage, const RuntimeMethod* method) ; // System.Int32 UnityEngine.Rendering.Universal.UniversalRenderPipeline::get_maxTileVec4s() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t UniversalRenderPipeline_get_maxTileVec4s_m40247DD50B97592F809103CF65FD1D4AB76122F7 (const RuntimeMethod* method) ; // Unity.Mathematics.int2 Unity.Mathematics.math::int2(System.Int32,System.Int32) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int2_tF4AC25F87943DC0B2BB3456B0B919B3B42A9432A math_int2_m0A9A8113022D7954E7DA5BE5436989C2DF01650D_inline (int32_t ___0_x, int32_t ___1_y, const RuntimeMethod* method) ; // UnityEngine.LightType UnityEngine.Rendering.VisibleLight::get_lightType() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t VisibleLight_get_lightType_mFFCEBE6E368853F13E7CDBA910F6D9B689292454 (VisibleLight_t0A4DF5B22865A00F618A0352B805277FA0132805* __this, const RuntimeMethod* method) ; // Unity.Collections.NativeArray`1 Unity.Collections.NativeArray`1::GetSubArray(System.Int32,System.Int32) inline NativeArray_1_t71485A1E60B31CCAD3E525C907CF172E8B804468 NativeArray_1_GetSubArray_m6345CF2D9B6C79B4A0FFD91EA72924C7569B3C43 (NativeArray_1_t71485A1E60B31CCAD3E525C907CF172E8B804468* __this, int32_t ___0_start, int32_t ___1_length, const RuntimeMethod* method) { return (( NativeArray_1_t71485A1E60B31CCAD3E525C907CF172E8B804468 (*) (NativeArray_1_t71485A1E60B31CCAD3E525C907CF172E8B804468*, int32_t, int32_t, const RuntimeMethod*))NativeArray_1_GetSubArray_m6345CF2D9B6C79B4A0FFD91EA72924C7569B3C43_gshared)(__this, ___0_start, ___1_length, method); } // System.Int32 UnityEngine.Rendering.Universal.UniversalRenderPipeline::get_lightsPerTile() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t UniversalRenderPipeline_get_lightsPerTile_mE2F753AA4C397288C53FFED42683B7DB976C3BEB (const RuntimeMethod* method) ; // Unity.Mathematics.int2 Unity.Mathematics.int2::op_Addition(Unity.Mathematics.int2,System.Int32) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int2_tF4AC25F87943DC0B2BB3456B0B919B3B42A9432A int2_op_Addition_mDC6C2A91C24EE95C695A1F0179AC85A845045D2E_inline (int2_tF4AC25F87943DC0B2BB3456B0B919B3B42A9432A ___0_lhs, int32_t ___1_rhs, const RuntimeMethod* method) ; // Unity.Mathematics.int2 Unity.Mathematics.int2::op_Subtraction(Unity.Mathematics.int2,System.Int32) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int2_tF4AC25F87943DC0B2BB3456B0B919B3B42A9432A int2_op_Subtraction_mC938968ABFBC65A87958D0C460911E66345F7AAA_inline (int2_tF4AC25F87943DC0B2BB3456B0B919B3B42A9432A ___0_lhs, int32_t ___1_rhs, const RuntimeMethod* method) ; // Unity.Mathematics.int2 Unity.Mathematics.int2::op_Division(Unity.Mathematics.int2,System.Int32) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int2_tF4AC25F87943DC0B2BB3456B0B919B3B42A9432A int2_op_Division_mE73B8B8DF181E932008B939A87FC6A7CB0547F75_inline (int2_tF4AC25F87943DC0B2BB3456B0B919B3B42A9432A ___0_lhs, int32_t ___1_rhs, const RuntimeMethod* method) ; // System.Single UnityEngine.Camera::get_fieldOfView() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Camera_get_fieldOfView_m9A93F17BBF89F496AE231C21817AFD1C1E833FBB (Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* __this, const RuntimeMethod* method) ; // System.Single Unity.Mathematics.math::radians(System.Single) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR float math_radians_m0903022269E582AD877B86952497295D642036E8_inline (float ___0_x, const RuntimeMethod* method) ; // System.Single Unity.Mathematics.math::tan(System.Single) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR float math_tan_mA71C2BACBC4B74573F38AE433BFE92DD19102ADC_inline (float ___0_x, const RuntimeMethod* method) ; // System.Single UnityEngine.Camera::get_farClipPlane() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Camera_get_farClipPlane_m1D7128B85B5DB866F75FBE8CEBA48335716B67BD (Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* __this, const RuntimeMethod* method) ; // System.Single Unity.Mathematics.math::sqrt(System.Single) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR float math_sqrt_mEF31DE7BD0179009683C5D7B0C58E6571B30CF4A_inline (float ___0_x, const RuntimeMethod* method) ; // System.Single UnityEngine.Camera::get_nearClipPlane() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Camera_get_nearClipPlane_m5E8FAF84326E3192CB036BD29DCCDAF6A9861013 (Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* __this, const RuntimeMethod* method) ; // System.Int32 Unity.Mathematics.math::min(System.Int32,System.Int32) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t math_min_m02D43DF516544C279AF660EA4731449C82991849_inline (int32_t ___0_x, int32_t ___1_y, const RuntimeMethod* method) ; // System.Void Unity.Collections.NativeArray`1::.ctor(System.Int32,Unity.Collections.Allocator,Unity.Collections.NativeArrayOptions) inline void NativeArray_1__ctor_m065D6FB40B797C451D3AE3477A97D7B204979A2D (NativeArray_1_tC826716DABB82121E3B759802E04D86B6B20F991* __this, int32_t ___0_length, int32_t ___1_allocator, int32_t ___2_options, const RuntimeMethod* method) { (( void (*) (NativeArray_1_tC826716DABB82121E3B759802E04D86B6B20F991*, int32_t, int32_t, int32_t, const RuntimeMethod*))NativeArray_1__ctor_m065D6FB40B797C451D3AE3477A97D7B204979A2D_gshared)(__this, ___0_length, ___1_allocator, ___2_options, method); } // System.Void Unity.Collections.NativeArray`1::.ctor(System.Int32,Unity.Collections.Allocator,Unity.Collections.NativeArrayOptions) inline void NativeArray_1__ctor_m335B900C40ABABA686816BE881E9EF3C208A1F17 (NativeArray_1_t0670C94F239C615B37C52F3DC5FD502E2CE8A0A9* __this, int32_t ___0_length, int32_t ___1_allocator, int32_t ___2_options, const RuntimeMethod* method) { (( void (*) (NativeArray_1_t0670C94F239C615B37C52F3DC5FD502E2CE8A0A9*, int32_t, int32_t, int32_t, const RuntimeMethod*))NativeArray_1__ctor_m335B900C40ABABA686816BE881E9EF3C208A1F17_gshared)(__this, ___0_length, ___1_allocator, ___2_options, method); } // System.Void Unity.Collections.NativeArray`1::Dispose() inline void NativeArray_1_Dispose_m674C877A2F5E6A4FAE1B268E2454CCA3F45468CD (NativeArray_1_t0670C94F239C615B37C52F3DC5FD502E2CE8A0A9* __this, const RuntimeMethod* method) { (( void (*) (NativeArray_1_t0670C94F239C615B37C52F3DC5FD502E2CE8A0A9*, const RuntimeMethod*))NativeArray_1_Dispose_m674C877A2F5E6A4FAE1B268E2454CCA3F45468CD_gshared)(__this, method); } // System.Void Unity.Collections.NativeArray`1::.ctor(System.Int32,Unity.Collections.Allocator,Unity.Collections.NativeArrayOptions) inline void NativeArray_1__ctor_m4D540A81E1062EEC2C4B0697A34A4EEFB9BC9004 (NativeArray_1_t3848EE4B6647317212A754634DE6DBC90B99FBEF* __this, int32_t ___0_length, int32_t ___1_allocator, int32_t ___2_options, const RuntimeMethod* method) { (( void (*) (NativeArray_1_t3848EE4B6647317212A754634DE6DBC90B99FBEF*, int32_t, int32_t, int32_t, const RuntimeMethod*))NativeArray_1__ctor_m4D540A81E1062EEC2C4B0697A34A4EEFB9BC9004_gshared)(__this, ___0_length, ___1_allocator, ___2_options, method); } // System.Void Unity.Collections.NativeArray`1::Dispose() inline void NativeArray_1_Dispose_mC07280A768D065A052D995F3E6175A27CD62E1F6 (NativeArray_1_t3848EE4B6647317212A754634DE6DBC90B99FBEF* __this, const RuntimeMethod* method) { (( void (*) (NativeArray_1_t3848EE4B6647317212A754634DE6DBC90B99FBEF*, const RuntimeMethod*))NativeArray_1_Dispose_mC07280A768D065A052D995F3E6175A27CD62E1F6_gshared)(__this, method); } // UnityEngine.Matrix4x4 UnityEngine.Rendering.Universal.CameraData::GetViewMatrix(System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 CameraData_GetViewMatrix_m85D00AF6C537A14220F4E2D70E2BFF23DD11C86E (CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* __this, int32_t ___0_viewIndex, const RuntimeMethod* method) ; // Unity.Mathematics.float4x4 Unity.Mathematics.float4x4::op_Implicit(UnityEngine.Matrix4x4) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float4x4_t7EDD16F7F57DC7F61A6302535F7C19FB97915DF2 float4x4_op_Implicit_mCDD72C5454A8DAFB2A659484006D18D5979BE6AB (Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___0_m, const RuntimeMethod* method) ; // Unity.Jobs.JobHandle Unity.Jobs.IJobForExtensions::ScheduleParallel(T,System.Int32,System.Int32,Unity.Jobs.JobHandle) inline JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 IJobForExtensions_ScheduleParallel_TisMinMaxZJob_t7B285F5001D18A0A7B34312F9BF7E7441C8A1EFD_mF7053ED38AAC888E10DA16379991AE003A3DC811 (MinMaxZJob_t7B285F5001D18A0A7B34312F9BF7E7441C8A1EFD ___0_jobData, int32_t ___1_arrayLength, int32_t ___2_innerloopBatchCount, JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 ___3_dependency, const RuntimeMethod* method) { return (( JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 (*) (MinMaxZJob_t7B285F5001D18A0A7B34312F9BF7E7441C8A1EFD, int32_t, int32_t, JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08, const RuntimeMethod*))IJobForExtensions_ScheduleParallel_TisMinMaxZJob_t7B285F5001D18A0A7B34312F9BF7E7441C8A1EFD_mF7053ED38AAC888E10DA16379991AE003A3DC811_gshared)(___0_jobData, ___1_arrayLength, ___2_innerloopBatchCount, ___3_dependency, method); } // System.Void Unity.Collections.NativeArray`1::.ctor(System.Int32,Unity.Collections.Allocator,Unity.Collections.NativeArrayOptions) inline void NativeArray_1__ctor_mB7BB23924A114599D399A5EC6C00B2B6407CF66D (NativeArray_1_tA833EB7E3E1C9AF82C37976AD964B8D4BAC38B2C* __this, int32_t ___0_length, int32_t ___1_allocator, int32_t ___2_options, const RuntimeMethod* method) { (( void (*) (NativeArray_1_tA833EB7E3E1C9AF82C37976AD964B8D4BAC38B2C*, int32_t, int32_t, int32_t, const RuntimeMethod*))NativeArray_1__ctor_mB7BB23924A114599D399A5EC6C00B2B6407CF66D_gshared)(__this, ___0_length, ___1_allocator, ___2_options, method); } // System.Void Unity.Collections.NativeArray`1::Dispose() inline void NativeArray_1_Dispose_m05C674E687B921C37722A6A1FF938FD56574642E (NativeArray_1_tA833EB7E3E1C9AF82C37976AD964B8D4BAC38B2C* __this, const RuntimeMethod* method) { (( void (*) (NativeArray_1_tA833EB7E3E1C9AF82C37976AD964B8D4BAC38B2C*, const RuntimeMethod*))NativeArray_1_Dispose_m05C674E687B921C37722A6A1FF938FD56574642E_gshared)(__this, method); } // Unity.Collections.NativeArray`1 Unity.Collections.NativeArray`1::Reinterpret() inline NativeArray_1_t453E3DEA4CC9F1056F24E417C3308C35174BC184 NativeArray_1_Reinterpret_TisUInt32_t1833D51FFA667B18A5AA4B8D34DE284F8495D29B_m984CF79D3D325C9674FF527E05BDF408A8808FCB (NativeArray_1_t3848EE4B6647317212A754634DE6DBC90B99FBEF* __this, const RuntimeMethod* method) { return (( NativeArray_1_t453E3DEA4CC9F1056F24E417C3308C35174BC184 (*) (NativeArray_1_t3848EE4B6647317212A754634DE6DBC90B99FBEF*, const RuntimeMethod*))NativeArray_1_Reinterpret_TisUInt32_t1833D51FFA667B18A5AA4B8D34DE284F8495D29B_m984CF79D3D325C9674FF527E05BDF408A8808FCB_gshared)(__this, method); } // Unity.Jobs.JobHandle Unity.Jobs.IJobExtensions::Schedule(T,Unity.Jobs.JobHandle) inline JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 IJobExtensions_Schedule_TisRadixSortJob_tA186D2970CA48F2D425EEA7C918BA7BD53024381_m4049F9D57062E9631942C81966B791CCB69D1A0A (RadixSortJob_tA186D2970CA48F2D425EEA7C918BA7BD53024381 ___0_jobData, JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 ___1_dependsOn, const RuntimeMethod* method) { return (( JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 (*) (RadixSortJob_tA186D2970CA48F2D425EEA7C918BA7BD53024381, JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08, const RuntimeMethod*))IJobExtensions_Schedule_TisRadixSortJob_tA186D2970CA48F2D425EEA7C918BA7BD53024381_m4049F9D57062E9631942C81966B791CCB69D1A0A_gshared)(___0_jobData, ___1_dependsOn, method); } // System.Void Unity.Collections.NativeArray`1::.ctor(System.Int32,Unity.Collections.Allocator,Unity.Collections.NativeArrayOptions) inline void NativeArray_1__ctor_mD93EC86CD45B6500BF5CE44809A6D8579BDF8EDD (NativeArray_1_t71485A1E60B31CCAD3E525C907CF172E8B804468* __this, int32_t ___0_length, int32_t ___1_allocator, int32_t ___2_options, const RuntimeMethod* method) { (( void (*) (NativeArray_1_t71485A1E60B31CCAD3E525C907CF172E8B804468*, int32_t, int32_t, int32_t, const RuntimeMethod*))NativeArray_1__ctor_mD93EC86CD45B6500BF5CE44809A6D8579BDF8EDD_gshared)(__this, ___0_length, ___1_allocator, ___2_options, method); } // Unity.Jobs.JobHandle Unity.Jobs.IJobForExtensions::ScheduleParallel>(T,System.Int32,System.Int32,Unity.Jobs.JobHandle) inline JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 IJobForExtensions_ScheduleParallel_TisReorderJob_1_t1F1AB2AB7FCF92E3E50274869027DAEC12151A8C_mB775425889BAF5937B5EAB6E51AEB14BEE5DA94C (ReorderJob_1_t1F1AB2AB7FCF92E3E50274869027DAEC12151A8C ___0_jobData, int32_t ___1_arrayLength, int32_t ___2_innerloopBatchCount, JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 ___3_dependency, const RuntimeMethod* method) { return (( JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 (*) (ReorderJob_1_t1F1AB2AB7FCF92E3E50274869027DAEC12151A8C, int32_t, int32_t, JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08, const RuntimeMethod*))IJobForExtensions_ScheduleParallel_TisReorderJob_1_t1F1AB2AB7FCF92E3E50274869027DAEC12151A8C_mB775425889BAF5937B5EAB6E51AEB14BEE5DA94C_gshared)(___0_jobData, ___1_arrayLength, ___2_innerloopBatchCount, ___3_dependency, method); } // Unity.Jobs.JobHandle Unity.Jobs.IJobForExtensions::ScheduleParallel>(T,System.Int32,System.Int32,Unity.Jobs.JobHandle) inline JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 IJobForExtensions_ScheduleParallel_TisReorderJob_1_tDAA45AF1869B34ED9756EB0EFD57DE23F02BBBBB_m7310CABEB7CFF687BC8466117E490EB36481EE77 (ReorderJob_1_tDAA45AF1869B34ED9756EB0EFD57DE23F02BBBBB ___0_jobData, int32_t ___1_arrayLength, int32_t ___2_innerloopBatchCount, JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 ___3_dependency, const RuntimeMethod* method) { return (( JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 (*) (ReorderJob_1_tDAA45AF1869B34ED9756EB0EFD57DE23F02BBBBB, int32_t, int32_t, JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08, const RuntimeMethod*))IJobForExtensions_ScheduleParallel_TisReorderJob_1_tDAA45AF1869B34ED9756EB0EFD57DE23F02BBBBB_m7310CABEB7CFF687BC8466117E490EB36481EE77_gshared)(___0_jobData, ___1_arrayLength, ___2_innerloopBatchCount, ___3_dependency, method); } // Unity.Jobs.JobHandle Unity.Jobs.JobHandle::CombineDependencies(Unity.Jobs.JobHandle,Unity.Jobs.JobHandle) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 JobHandle_CombineDependencies_mA265FBED9D75AEF610251410AFC7766F40D5BB05 (JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 ___0_job0, JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 ___1_job1, const RuntimeMethod* method) ; // System.Void Unity.Jobs.JobHandle::ScheduleBatchedJobs() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void JobHandle_ScheduleBatchedJobs_mCA0E146397E30E31FB57C96DAA1820451886DACA (const RuntimeMethod* method) ; // System.Void Unity.Collections.NativeArray`1::.ctor(System.Int32,Unity.Collections.Allocator,Unity.Collections.NativeArrayOptions) inline void NativeArray_1__ctor_mB262055276860279B00AAA8670A6B5483548B3C1 (NativeArray_1_t6739DC6AF1C1AD43D630BC5B257B25EB7C21C652* __this, int32_t ___0_length, int32_t ___1_allocator, int32_t ___2_options, const RuntimeMethod* method) { (( void (*) (NativeArray_1_t6739DC6AF1C1AD43D630BC5B257B25EB7C21C652*, int32_t, int32_t, int32_t, const RuntimeMethod*))NativeArray_1__ctor_m0D4D6107C1C882F6D813E0CC53744262582D6110_gshared)(__this, ___0_length, ___1_allocator, ___2_options, method); } // System.Void Unity.Collections.NativeArray`1::.ctor(System.Int32,Unity.Collections.Allocator,Unity.Collections.NativeArrayOptions) inline void NativeArray_1__ctor_m965B9BE6DD806F31A767FF7CB33BEA509B7C90D7 (NativeArray_1_tEDE9DAD2CAE5954286BC0EF394A57ED0AC69FEE6* __this, int32_t ___0_length, int32_t ___1_allocator, int32_t ___2_options, const RuntimeMethod* method) { (( void (*) (NativeArray_1_tEDE9DAD2CAE5954286BC0EF394A57ED0AC69FEE6*, int32_t, int32_t, int32_t, const RuntimeMethod*))NativeArray_1__ctor_m965B9BE6DD806F31A767FF7CB33BEA509B7C90D7_gshared)(__this, ___0_length, ___1_allocator, ___2_options, method); } // Unity.Jobs.JobHandle Unity.Jobs.IJobForExtensions::ScheduleParallel(T,System.Int32,System.Int32,Unity.Jobs.JobHandle) inline JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 IJobForExtensions_ScheduleParallel_TisLightExtractionJob_tEBC7702598048604387974DE52CC9CB5085A99FF_mB9F5CC394034F281B107BFB0D665F18EBABA3B26 (LightExtractionJob_tEBC7702598048604387974DE52CC9CB5085A99FF ___0_jobData, int32_t ___1_arrayLength, int32_t ___2_innerloopBatchCount, JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 ___3_dependency, const RuntimeMethod* method) { return (( JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 (*) (LightExtractionJob_tEBC7702598048604387974DE52CC9CB5085A99FF, int32_t, int32_t, JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08, const RuntimeMethod*))IJobForExtensions_ScheduleParallel_TisLightExtractionJob_tEBC7702598048604387974DE52CC9CB5085A99FF_mB9F5CC394034F281B107BFB0D665F18EBABA3B26_gshared)(___0_jobData, ___1_arrayLength, ___2_innerloopBatchCount, ___3_dependency, method); } // Unity.Jobs.JobHandle Unity.Jobs.IJobForExtensions::ScheduleParallel(T,System.Int32,System.Int32,Unity.Jobs.JobHandle) inline JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 IJobForExtensions_ScheduleParallel_TisZBinningJob_t9BC217C31924E66E667568C1B51EA2F44FA0A08E_m90B38B5111752C2CEEC4527CB6233EF4D6009566 (ZBinningJob_t9BC217C31924E66E667568C1B51EA2F44FA0A08E ___0_jobData, int32_t ___1_arrayLength, int32_t ___2_innerloopBatchCount, JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 ___3_dependency, const RuntimeMethod* method) { return (( JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 (*) (ZBinningJob_t9BC217C31924E66E667568C1B51EA2F44FA0A08E, int32_t, int32_t, JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08, const RuntimeMethod*))IJobForExtensions_ScheduleParallel_TisZBinningJob_t9BC217C31924E66E667568C1B51EA2F44FA0A08E_m90B38B5111752C2CEEC4527CB6233EF4D6009566_gshared)(___0_jobData, ___1_arrayLength, ___2_innerloopBatchCount, ___3_dependency, method); } // Unity.Jobs.JobHandle Unity.Collections.NativeArray`1::Dispose(Unity.Jobs.JobHandle) inline JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 NativeArray_1_Dispose_m6F56643DFEE7FAB37CA7E71EEE539321FFA0B2CC (NativeArray_1_t0670C94F239C615B37C52F3DC5FD502E2CE8A0A9* __this, JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 ___0_inputDeps, const RuntimeMethod* method) { return (( JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 (*) (NativeArray_1_t0670C94F239C615B37C52F3DC5FD502E2CE8A0A9*, JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08, const RuntimeMethod*))NativeArray_1_Dispose_m6F56643DFEE7FAB37CA7E71EEE539321FFA0B2CC_gshared)(__this, ___0_inputDeps, method); } // Unity.Mathematics.int2 Unity.Mathematics.int2::op_Multiply(System.Int32,Unity.Mathematics.int2) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int2_tF4AC25F87943DC0B2BB3456B0B919B3B42A9432A int2_op_Multiply_m697115E9E2F0D3836968238502EC9BDA81670398_inline (int32_t ___0_lhs, int2_tF4AC25F87943DC0B2BB3456B0B919B3B42A9432A ___1_rhs, const RuntimeMethod* method) ; // Unity.Mathematics.int2 Unity.Mathematics.int2::op_Multiply(Unity.Mathematics.int2,System.Int32) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int2_tF4AC25F87943DC0B2BB3456B0B919B3B42A9432A int2_op_Multiply_m9B9F53441CEAC7B04F01386733AB0DE1F28E90B0_inline (int2_tF4AC25F87943DC0B2BB3456B0B919B3B42A9432A ___0_lhs, int32_t ___1_rhs, const RuntimeMethod* method) ; // System.Void Unity.Collections.NativeArray`1::.ctor(System.Int32,Unity.Collections.Allocator,Unity.Collections.NativeArrayOptions) inline void NativeArray_1__ctor_m75E60949F4AE81A148CE446B1DC84D8E27C108CD (NativeArray_1_t453E3DEA4CC9F1056F24E417C3308C35174BC184* __this, int32_t ___0_length, int32_t ___1_allocator, int32_t ___2_options, const RuntimeMethod* method) { (( void (*) (NativeArray_1_t453E3DEA4CC9F1056F24E417C3308C35174BC184*, int32_t, int32_t, int32_t, const RuntimeMethod*))NativeArray_1__ctor_m75E60949F4AE81A148CE446B1DC84D8E27C108CD_gshared)(__this, ___0_length, ___1_allocator, ___2_options, method); } // UnityEngine.Transform UnityEngine.Component::get_transform() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* Component_get_transform_m2919A1D81931E6932C7F06D4C2F0AB8DDA9A5371 (Component_t39FBE53E5EFCF4409111FB22C15FF73717632EC3* __this, const RuntimeMethod* method) ; // UnityEngine.Vector3 UnityEngine.Transform::get_position() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 Transform_get_position_m69CD5FA214FDAE7BB701552943674846C220FDE1 (Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* __this, const RuntimeMethod* method) ; // Unity.Mathematics.float3 Unity.Mathematics.float3::op_Implicit(UnityEngine.Vector3) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E float3_op_Implicit_mE1831A3AC179B7EB3236F8202EC8DD5CE05376AB (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_v, const RuntimeMethod* method) ; // UnityEngine.Vector3 UnityEngine.Transform::get_forward() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 Transform_get_forward_mFCFACF7165FDAB21E80E384C494DF278386CEE2F (Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* __this, const RuntimeMethod* method) ; // UnityEngine.Vector3 UnityEngine.Transform::get_right() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 Transform_get_right_mC6DC057C23313802E2186A9E0DB760D795A758A4 (Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* __this, const RuntimeMethod* method) ; // UnityEngine.Vector3 UnityEngine.Vector3::op_Multiply(UnityEngine.Vector3,System.Single) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 Vector3_op_Multiply_m87BA7C578F96C8E49BB07088DAAC4649F83B0353_inline (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_a, float ___1_d, const RuntimeMethod* method) ; // UnityEngine.Vector3 UnityEngine.Transform::get_up() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 Transform_get_up_mE47A9D9D96422224DD0539AA5524DA5440145BB2 (Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* __this, const RuntimeMethod* method) ; // Unity.Jobs.JobHandle Unity.Jobs.IJobForExtensions::ScheduleParallel(T,System.Int32,System.Int32,Unity.Jobs.JobHandle) inline JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 IJobForExtensions_ScheduleParallel_TisSliceCullingJob_t9EF107BD36223E7805C502BF1FF8E1767FB326CC_mE9C559B4E2D2B4FF8375299261C9A3E1F61DDBCD (SliceCullingJob_t9EF107BD36223E7805C502BF1FF8E1767FB326CC ___0_jobData, int32_t ___1_arrayLength, int32_t ___2_innerloopBatchCount, JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 ___3_dependency, const RuntimeMethod* method) { return (( JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 (*) (SliceCullingJob_t9EF107BD36223E7805C502BF1FF8E1767FB326CC, int32_t, int32_t, JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08, const RuntimeMethod*))IJobForExtensions_ScheduleParallel_TisSliceCullingJob_t9EF107BD36223E7805C502BF1FF8E1767FB326CC_mE9C559B4E2D2B4FF8375299261C9A3E1F61DDBCD_gshared)(___0_jobData, ___1_arrayLength, ___2_innerloopBatchCount, ___3_dependency, method); } // UnityEngine.Vector3 UnityEngine.Vector3::op_UnaryNegation(UnityEngine.Vector3) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 Vector3_op_UnaryNegation_m5450829F333BD2A88AF9A592C4EE331661225915_inline (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_a, const RuntimeMethod* method) ; // Unity.Jobs.JobHandle Unity.Jobs.IJobForExtensions::ScheduleParallel(T,System.Int32,System.Int32,Unity.Jobs.JobHandle) inline JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 IJobForExtensions_ScheduleParallel_TisSliceCombineJob_t1CE979EB828943E997C055871F958388C55BBE9A_mCF9341E11F2D1A464A0EBE9E2C2C856D5CDBB44C (SliceCombineJob_t1CE979EB828943E997C055871F958388C55BBE9A ___0_jobData, int32_t ___1_arrayLength, int32_t ___2_innerloopBatchCount, JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 ___3_dependency, const RuntimeMethod* method) { return (( JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 (*) (SliceCombineJob_t1CE979EB828943E997C055871F958388C55BBE9A, int32_t, int32_t, JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08, const RuntimeMethod*))IJobForExtensions_ScheduleParallel_TisSliceCombineJob_t1CE979EB828943E997C055871F958388C55BBE9A_mCF9341E11F2D1A464A0EBE9E2C2C856D5CDBB44C_gshared)(___0_jobData, ___1_arrayLength, ___2_innerloopBatchCount, ___3_dependency, method); } // System.Void Unity.Jobs.JobHandle::Complete() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void JobHandle_Complete_mDCED35A125AAB37EDDAB2E31C805B4904B614A4A (JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08* __this, const RuntimeMethod* method) ; // System.Void Unity.Collections.NativeArray`1::Copy(Unity.Collections.NativeArray`1,System.Int32,Unity.Collections.NativeArray`1,System.Int32,System.Int32) inline void NativeArray_1_Copy_m24A90CBB1F587DD393BFDC028C5A38C437386D03 (NativeArray_1_t71485A1E60B31CCAD3E525C907CF172E8B804468 ___0_src, int32_t ___1_srcIndex, NativeArray_1_t71485A1E60B31CCAD3E525C907CF172E8B804468 ___2_dst, int32_t ___3_dstIndex, int32_t ___4_length, const RuntimeMethod* method) { (( void (*) (NativeArray_1_t71485A1E60B31CCAD3E525C907CF172E8B804468, int32_t, NativeArray_1_t71485A1E60B31CCAD3E525C907CF172E8B804468, int32_t, int32_t, const RuntimeMethod*))NativeArray_1_Copy_m24A90CBB1F587DD393BFDC028C5A38C437386D03_gshared)(___0_src, ___1_srcIndex, ___2_dst, ___3_dstIndex, ___4_length, method); } // System.Void Unity.Collections.NativeArray`1::.ctor(System.Int32,Unity.Collections.Allocator,Unity.Collections.NativeArrayOptions) inline void NativeArray_1__ctor_m583C7489D7AAC57700B48C9035CC3BE3379872E4 (NativeArray_1_t1319594EE236701FE431CF2885AEB88373076DA8* __this, int32_t ___0_length, int32_t ___1_allocator, int32_t ___2_options, const RuntimeMethod* method) { (( void (*) (NativeArray_1_t1319594EE236701FE431CF2885AEB88373076DA8*, int32_t, int32_t, int32_t, const RuntimeMethod*))NativeArray_1__ctor_m583C7489D7AAC57700B48C9035CC3BE3379872E4_gshared)(__this, ___0_length, ___1_allocator, ___2_options, method); } // T System.Collections.Generic.List`1::get_Item(System.Int32) inline Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 List_1_get_Item_mF5D504FB09F98DB07ABEF3D064237C0BCBD8EDC4 (List_1_tF42FEB6C3B18B7E7C8F2DE1FEBA00D2491736317* __this, int32_t ___0_index, const RuntimeMethod* method) { return (( Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 (*) (List_1_tF42FEB6C3B18B7E7C8F2DE1FEBA00D2491736317*, int32_t, const RuntimeMethod*))List_1_get_Item_mF5D504FB09F98DB07ABEF3D064237C0BCBD8EDC4_gshared)(__this, ___0_index, method); } // T System.Collections.Generic.List`1::get_Item(System.Int32) inline int32_t List_1_get_Item_mD99081BEFA1AB3526715F489192B0F7F596C183D (List_1_t05915E9237850A58106982B7FE4BC5DA4E872E73* __this, int32_t ___0_index, const RuntimeMethod* method) { return (( int32_t (*) (List_1_t05915E9237850A58106982B7FE4BC5DA4E872E73*, int32_t, const RuntimeMethod*))List_1_get_Item_mD99081BEFA1AB3526715F489192B0F7F596C183D_gshared)(__this, ___0_index, method); } // System.Void System.Collections.Generic.List`1::set_Item(System.Int32,T) inline void List_1_set_Item_m9CE045A3C18BAFF826CE4686A0F2D3D00930416F (List_1_tF42FEB6C3B18B7E7C8F2DE1FEBA00D2491736317* __this, int32_t ___0_index, Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 ___1_value, const RuntimeMethod* method) { (( void (*) (List_1_tF42FEB6C3B18B7E7C8F2DE1FEBA00D2491736317*, int32_t, Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3, const RuntimeMethod*))List_1_set_Item_m9CE045A3C18BAFF826CE4686A0F2D3D00930416F_gshared)(__this, ___0_index, ___1_value, method); } // System.Void System.Collections.Generic.List`1::set_Item(System.Int32,T) inline void List_1_set_Item_m95629806F31CF369D937590912E0B6A53FF7C587 (List_1_t05915E9237850A58106982B7FE4BC5DA4E872E73* __this, int32_t ___0_index, int32_t ___1_value, const RuntimeMethod* method) { (( void (*) (List_1_t05915E9237850A58106982B7FE4BC5DA4E872E73*, int32_t, int32_t, const RuntimeMethod*))List_1_set_Item_m95629806F31CF369D937590912E0B6A53FF7C587_gshared)(__this, ___0_index, ___1_value, method); } // System.Void Unity.Collections.NativeArray`1::Dispose() inline void NativeArray_1_Dispose_m7CA9BD7607780DE85C8AC7B6A68E586F0B9843B6 (NativeArray_1_t1319594EE236701FE431CF2885AEB88373076DA8* __this, const RuntimeMethod* method) { (( void (*) (NativeArray_1_t1319594EE236701FE431CF2885AEB88373076DA8*, const RuntimeMethod*))NativeArray_1_Dispose_m7CA9BD7607780DE85C8AC7B6A68E586F0B9843B6_gshared)(__this, method); } // Unity.Jobs.JobHandle Unity.Collections.NativeArray`1::Dispose(Unity.Jobs.JobHandle) inline JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 NativeArray_1_Dispose_mE1983C88F09D7F9F55D5E4CB6BBABB1B4FB99108 (NativeArray_1_t6739DC6AF1C1AD43D630BC5B257B25EB7C21C652* __this, JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 ___0_inputDeps, const RuntimeMethod* method) { return (( JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 (*) (NativeArray_1_t6739DC6AF1C1AD43D630BC5B257B25EB7C21C652*, JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08, const RuntimeMethod*))NativeArray_1_Dispose_m1E02996E2B9F6F07BFF2585DABEC1BBFD03B96D3_gshared)(__this, ___0_inputDeps, method); } // Unity.Jobs.JobHandle Unity.Collections.NativeArray`1::Dispose(Unity.Jobs.JobHandle) inline JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 NativeArray_1_Dispose_mF5000E9404A41E84E3A2BF345C3D92F77C8D12C7 (NativeArray_1_t3848EE4B6647317212A754634DE6DBC90B99FBEF* __this, JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 ___0_inputDeps, const RuntimeMethod* method) { return (( JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 (*) (NativeArray_1_t3848EE4B6647317212A754634DE6DBC90B99FBEF*, JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08, const RuntimeMethod*))NativeArray_1_Dispose_mF5000E9404A41E84E3A2BF345C3D92F77C8D12C7_gshared)(__this, ___0_inputDeps, method); } // Unity.Jobs.JobHandle Unity.Collections.NativeArray`1::Dispose(Unity.Jobs.JobHandle) inline JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 NativeArray_1_Dispose_m7C62F3F8DFECBDCF958ABA39CB046EDEA2B0255D (NativeArray_1_tEDE9DAD2CAE5954286BC0EF394A57ED0AC69FEE6* __this, JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 ___0_inputDeps, const RuntimeMethod* method) { return (( JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 (*) (NativeArray_1_tEDE9DAD2CAE5954286BC0EF394A57ED0AC69FEE6*, JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08, const RuntimeMethod*))NativeArray_1_Dispose_m7C62F3F8DFECBDCF958ABA39CB046EDEA2B0255D_gshared)(__this, ___0_inputDeps, method); } // Unity.Jobs.JobHandle Unity.Collections.NativeArray`1::Dispose(Unity.Jobs.JobHandle) inline JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 NativeArray_1_Dispose_m86268F63824C235475F45FF3F2DA0A446A9E5ECD (NativeArray_1_t71485A1E60B31CCAD3E525C907CF172E8B804468* __this, JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 ___0_inputDeps, const RuntimeMethod* method) { return (( JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 (*) (NativeArray_1_t71485A1E60B31CCAD3E525C907CF172E8B804468*, JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08, const RuntimeMethod*))NativeArray_1_Dispose_m86268F63824C235475F45FF3F2DA0A446A9E5ECD_gshared)(__this, ___0_inputDeps, method); } // Unity.Jobs.JobHandle Unity.Collections.NativeArray`1::Dispose(Unity.Jobs.JobHandle) inline JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 NativeArray_1_Dispose_mA976370881267B0B7D242251F3E97EAB7D5E383C (NativeArray_1_t453E3DEA4CC9F1056F24E417C3308C35174BC184* __this, JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 ___0_inputDeps, const RuntimeMethod* method) { return (( JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 (*) (NativeArray_1_t453E3DEA4CC9F1056F24E417C3308C35174BC184*, JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08, const RuntimeMethod*))NativeArray_1_Dispose_mA976370881267B0B7D242251F3E97EAB7D5E383C_gshared)(__this, ___0_inputDeps, method); } // UnityEngine.Rendering.CommandBuffer UnityEngine.Rendering.CommandBufferPool::Get() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* CommandBufferPool_Get_m1A194FD7FBF7B6B0B47F292287DAD9EB65EE4423 (const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.ProfilingScope::.ctor(UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.ProfilingSampler) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ProfilingScope__ctor_mE15813DF7651C1A3B6AFD6465AD4B973E8F1DBFC (ProfilingScope_t57898BA31E8EF8F083EF84E0DA2737AC61CBC5BD* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___0_cmd, ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* ___1_sampler, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.ProfilingScope::Dispose() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ProfilingScope_Dispose_m4231A2ACA1F8E345BB0078310A9F7601704C8BE4 (ProfilingScope_t57898BA31E8EF8F083EF84E0DA2737AC61CBC5BD* __this, const RuntimeMethod* method) ; // System.Int32 Unity.Collections.LowLevel.Unsafe.UnsafeUtility::SizeOf() inline int32_t UnsafeUtility_SizeOf_TisZBin_t2B4F59EC396F7A7EC8EE6A15C15176B9888125A5_mB4E641AE2DA37B0E18DB182D6F46E1E34E3DF443 (const RuntimeMethod* method) { return (( int32_t (*) (const RuntimeMethod*))UnsafeUtility_SizeOf_TisZBin_t2B4F59EC396F7A7EC8EE6A15C15176B9888125A5_mB4E641AE2DA37B0E18DB182D6F46E1E34E3DF443_gshared)(method); } // Unity.Collections.NativeArray`1 Unity.Collections.NativeArray`1::Reinterpret(System.Int32) inline NativeArray_1_tB5EA234C6ABA1F626A4BEF4053D06783E15A3881 NativeArray_1_Reinterpret_Tisfloat4_t89D9A294E7A79BD81BFBDD18654508532958555E_mC48AB704490AABE319C2CDB613098803A2282F9A (NativeArray_1_tC826716DABB82121E3B759802E04D86B6B20F991* __this, int32_t ___0_expectedTypeSize, const RuntimeMethod* method) { return (( NativeArray_1_tB5EA234C6ABA1F626A4BEF4053D06783E15A3881 (*) (NativeArray_1_tC826716DABB82121E3B759802E04D86B6B20F991*, int32_t, const RuntimeMethod*))NativeArray_1_Reinterpret_Tisfloat4_t89D9A294E7A79BD81BFBDD18654508532958555E_mC48AB704490AABE319C2CDB613098803A2282F9A_gshared)(__this, ___0_expectedTypeSize, method); } // System.Void UnityEngine.ComputeBuffer::SetData(Unity.Collections.NativeArray`1,System.Int32,System.Int32,System.Int32) inline void ComputeBuffer_SetData_Tisfloat4_t89D9A294E7A79BD81BFBDD18654508532958555E_mE7688CA575F08CB3680C5CED8C471E19CDA1CC2F (ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233* __this, NativeArray_1_tB5EA234C6ABA1F626A4BEF4053D06783E15A3881 ___0_data, int32_t ___1_nativeBufferStartIndex, int32_t ___2_computeBufferStartIndex, int32_t ___3_count, const RuntimeMethod* method) { (( void (*) (ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233*, NativeArray_1_tB5EA234C6ABA1F626A4BEF4053D06783E15A3881, int32_t, int32_t, int32_t, const RuntimeMethod*))ComputeBuffer_SetData_Tisfloat4_t89D9A294E7A79BD81BFBDD18654508532958555E_mE7688CA575F08CB3680C5CED8C471E19CDA1CC2F_gshared)(__this, ___0_data, ___1_nativeBufferStartIndex, ___2_computeBufferStartIndex, ___3_count, method); } // System.Int32 Unity.Collections.LowLevel.Unsafe.UnsafeUtility::SizeOf() inline int32_t UnsafeUtility_SizeOf_TisUInt32_t1833D51FFA667B18A5AA4B8D34DE284F8495D29B_mD5B3C428BB4E25A820C242BF663DC5471EFFA654 (const RuntimeMethod* method) { return (( int32_t (*) (const RuntimeMethod*))UnsafeUtility_SizeOf_TisUInt32_t1833D51FFA667B18A5AA4B8D34DE284F8495D29B_mD5B3C428BB4E25A820C242BF663DC5471EFFA654_gshared)(method); } // Unity.Collections.NativeArray`1 Unity.Collections.NativeArray`1::Reinterpret(System.Int32) inline NativeArray_1_tB5EA234C6ABA1F626A4BEF4053D06783E15A3881 NativeArray_1_Reinterpret_Tisfloat4_t89D9A294E7A79BD81BFBDD18654508532958555E_m4A597B9676D4D59835A397DD5EA6EDACDCE98055 (NativeArray_1_t453E3DEA4CC9F1056F24E417C3308C35174BC184* __this, int32_t ___0_expectedTypeSize, const RuntimeMethod* method) { return (( NativeArray_1_tB5EA234C6ABA1F626A4BEF4053D06783E15A3881 (*) (NativeArray_1_t453E3DEA4CC9F1056F24E417C3308C35174BC184*, int32_t, const RuntimeMethod*))NativeArray_1_Reinterpret_Tisfloat4_t89D9A294E7A79BD81BFBDD18654508532958555E_m4A597B9676D4D59835A397DD5EA6EDACDCE98055_gshared)(__this, ___0_expectedTypeSize, method); } // System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalInteger(System.String,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_SetGlobalInteger_m177DD61D3891A1AE6FB9133BE426B3884F6B72A2 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, String_t* ___0_name, int32_t ___1_value, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalFloat(System.String,System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_SetGlobalFloat_mECD0FBFDF115D9150B5D1DB66010B17F6213419B (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, String_t* ___0_name, float ___1_value, const RuntimeMethod* method) ; // UnityEngine.Vector2 UnityEngine.Rect::get_size() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 Rect_get_size_mFB990FFC0FE0152179C8C74A59E4AC258CB44267 (Rect_tA04E0F8A1830E767F40FB27ECD8D309303571F0D* __this, const RuntimeMethod* method) ; // UnityEngine.Vector2 UnityEngine.Vector2::op_Division(UnityEngine.Vector2,System.Single) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 Vector2_op_Division_m57A2DCD71E0CE7420851D705D1951F9238902AAB_inline (Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___0_a, float ___1_d, const RuntimeMethod* method) ; // UnityEngine.Vector4 UnityEngine.Vector4::op_Implicit(UnityEngine.Vector2) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 Vector4_op_Implicit_mB193CD8DA20DEB9E9F95CFEB5A2B1B9B3B7ECFEB_inline (Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___0_v, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalVector(System.String,UnityEngine.Vector4) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_SetGlobalVector_mA5AF1BDEA174489A81DCE9D3E0415331FB05CE47 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, String_t* ___0_name, Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 ___1_value, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalConstantBuffer(UnityEngine.ComputeBuffer,System.String,System.Int32,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_SetGlobalConstantBuffer_m2BFB3CF5DDD07DFE451ED5EAD74A39F88BE4A023 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233* ___0_buffer, String_t* ___1_name, int32_t ___2_offset, int32_t ___3_size, const RuntimeMethod* method) ; // System.Void Unity.Collections.NativeArray`1::Dispose() inline void NativeArray_1_Dispose_mA791E7991731E7EAB7302C44BD000DD3625F5833 (NativeArray_1_tC826716DABB82121E3B759802E04D86B6B20F991* __this, const RuntimeMethod* method) { (( void (*) (NativeArray_1_tC826716DABB82121E3B759802E04D86B6B20F991*, const RuntimeMethod*))NativeArray_1_Dispose_mA791E7991731E7EAB7302C44BD000DD3625F5833_gshared)(__this, method); } // System.Void Unity.Collections.NativeArray`1::Dispose() inline void NativeArray_1_Dispose_m921D007BB17D47849CD74AB7FA825547CB828BBC (NativeArray_1_t453E3DEA4CC9F1056F24E417C3308C35174BC184* __this, const RuntimeMethod* method) { (( void (*) (NativeArray_1_t453E3DEA4CC9F1056F24E417C3308C35174BC184*, const RuntimeMethod*))NativeArray_1_Dispose_m921D007BB17D47849CD74AB7FA825547CB828BBC_gshared)(__this, method); } // System.Void UnityEngine.Rendering.Universal.Internal.ForwardLights::SetupShaderLightConstants(UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ForwardLights_SetupShaderLightConstants_m55ABC929F4CF67B8BBCC539129109F902A046FE1 (ForwardLights_t624787957AE9D8E817643720F2199E35331D4DCA* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___0_cmd, RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* ___1_renderingData, const RuntimeMethod* method) ; // System.Boolean UnityEngine.Rendering.Universal.ScriptableRenderer::get_stripAdditionalLightOffVariants() IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR bool ScriptableRenderer_get_stripAdditionalLightOffVariants_mAE9AFBDA4F4A08090587F1DD1D4C241FB47D7129_inline (ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* __this, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.CoreUtils::SetKeyword(UnityEngine.Rendering.CommandBuffer,System.String,System.Boolean) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CoreUtils_SetKeyword_mF882266E1C4C1EC2F7824B5B0F45EC94BC015FDD (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___0_cmd, String_t* ___1_keyword, bool ___2_state, const RuntimeMethod* method) ; // UnityEngine.ShadowmaskMode UnityEngine.QualitySettings::get_shadowmaskMode() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t QualitySettings_get_shadowmaskMode_mE3ACF9903A2D347AA58E8CCFC90CAF9B3CCEDC18 (const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.LightCookieManager::Setup(UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.LightData&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void LightCookieManager_Setup_m79BF3350E6D80DA649A137CD982F7F025E19EC40 (LightCookieManager_t47C455537F06ECCE295272AF0BE14CDF1FB54C2B* __this, ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36 ___0_ctx, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___1_cmd, LightData_t6A82F1C9AA97327A5EE9C16A3E949918F3A55470* ___2_lightData, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.ScriptableRenderContext::ExecuteCommandBuffer(UnityEngine.Rendering.CommandBuffer) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableRenderContext_ExecuteCommandBuffer_mBAE37DFC699B7167A6E2C59012066C44A31E9896 (ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___0_commandBuffer, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.CommandBufferPool::Release(UnityEngine.Rendering.CommandBuffer) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBufferPool_Release_mF83A83AA404E868E189436107015AD084C00C844 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___0_buffer, const RuntimeMethod* method) ; // System.Void UnityEngine.ComputeBuffer::Dispose() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ComputeBuffer_Dispose_mBCA0F8A5BE75A41C77E1FCFBCB4EAE84A45D6BF2 (ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233* __this, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.UniversalRenderPipeline::InitializeLightConstants_Common(Unity.Collections.NativeArray`1,System.Int32,UnityEngine.Vector4&,UnityEngine.Vector4&,UnityEngine.Vector4&,UnityEngine.Vector4&,UnityEngine.Vector4&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void UniversalRenderPipeline_InitializeLightConstants_Common_m7BC6676C3B682CEF8D1DA739189B28F59C65AA19 (NativeArray_1_t71485A1E60B31CCAD3E525C907CF172E8B804468 ___0_lights, int32_t ___1_lightIndex, Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3* ___2_lightPos, Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3* ___3_lightColor, Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3* ___4_lightAttenuation, Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3* ___5_lightSpotDir, Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3* ___6_lightOcclusionProbeChannel, const RuntimeMethod* method) ; // UnityEngine.Light UnityEngine.Rendering.VisibleLight::get_light() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Light_t1E68479B7782AF2050FAA02A5DC612FD034F18F3* VisibleLight_get_light_mD179E0BF18C77DBE2FD85FE9687F63A8C1859E6B (VisibleLight_t0A4DF5B22865A00F618A0352B805277FA0132805* __this, const RuntimeMethod* method) ; // System.Boolean UnityEngine.Object::op_Equality(UnityEngine.Object,UnityEngine.Object) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Object_op_Equality_mB6120F782D83091EF56A198FCEBCF066DB4A9605 (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C* ___0_x, Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C* ___1_y, const RuntimeMethod* method) ; // UnityEngine.LightBakingOutput UnityEngine.Light::get_bakingOutput() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR LightBakingOutput_t6212AB0B6B34C94F1982FE964FC48201854B5B90 Light_get_bakingOutput_mF383DB97CFD32D65DA468329E18DD2DD61521CED (Light_t1E68479B7782AF2050FAA02A5DC612FD034F18F3* __this, const RuntimeMethod* method) ; // UnityEngine.LightShadows UnityEngine.Light::get_shadows() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Light_get_shadows_m1A11721F202C27838A7A8ED72455E6A727CEE6C5 (Light_t1E68479B7782AF2050FAA02A5DC612FD034F18F3* __this, const RuntimeMethod* method) ; // UnityEngine.Rendering.Universal.UniversalAdditionalLightData UnityEngine.Rendering.Universal.LightExtensions::GetUniversalAdditionalLightData(UnityEngine.Light) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR UniversalAdditionalLightData_t64155D8CEDD90D83B10153DF9473AEE7E39EF107* LightExtensions_GetUniversalAdditionalLightData_mB23616ED7274DF1599DDB22926EB0FA7CECA8132 (Light_t1E68479B7782AF2050FAA02A5DC612FD034F18F3* ___0_light, const RuntimeMethod* method) ; // UnityEngine.Rendering.Universal.LightLayerEnum UnityEngine.Rendering.Universal.UniversalAdditionalLightData::get_lightLayerMask() IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t UniversalAdditionalLightData_get_lightLayerMask_m6778BBE6666A839D8342BF392EE458A33C79A062_inline (UniversalAdditionalLightData_t64155D8CEDD90D83B10153DF9473AEE7E39EF107* __this, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.Internal.ForwardLights::SetupMainLightConstants(UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.LightData&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ForwardLights_SetupMainLightConstants_mB4C36F83F456A59C5DC85B07FBE7DF4B41E6C5DB (ForwardLights_t624787957AE9D8E817643720F2199E35331D4DCA* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___0_cmd, LightData_t6A82F1C9AA97327A5EE9C16A3E949918F3A55470* ___1_lightData, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.Internal.ForwardLights::SetupAdditionalLightConstants(UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ForwardLights_SetupAdditionalLightConstants_mAD4C6BC0319CAD71258EB7E52C84440D41F50073 (ForwardLights_t624787957AE9D8E817643720F2199E35331D4DCA* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___0_cmd, RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* ___1_renderingData, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.Internal.ForwardLights::InitializeLightConstants(Unity.Collections.NativeArray`1,System.Int32,UnityEngine.Vector4&,UnityEngine.Vector4&,UnityEngine.Vector4&,UnityEngine.Vector4&,UnityEngine.Vector4&,System.UInt32&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ForwardLights_InitializeLightConstants_m816048600BBA75BB2AC72A42BF17002A5D73E4E9 (ForwardLights_t624787957AE9D8E817643720F2199E35331D4DCA* __this, NativeArray_1_t71485A1E60B31CCAD3E525C907CF172E8B804468 ___0_lights, int32_t ___1_lightIndex, Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3* ___2_lightPos, Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3* ___3_lightColor, Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3* ___4_lightAttenuation, Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3* ___5_lightSpotDir, Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3* ___6_lightOcclusionProbeChannel, uint32_t* ___7_lightLayerMask, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalVector(System.Int32,UnityEngine.Vector4) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_SetGlobalVector_mBE497AA5F5C9E71A3F353BA1BDB97D8AC4B75FDA (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, int32_t ___0_nameID, Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 ___1_value, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalInt(System.Int32,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_SetGlobalInt_m504CCC2A3EEE7EE80A937258A429EC071AA5D92D (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, int32_t ___0_nameID, int32_t ___1_value, const RuntimeMethod* method) ; // System.Int32 UnityEngine.Rendering.Universal.Internal.ForwardLights::SetupPerObjectLightIndices(UnityEngine.Rendering.CullingResults,UnityEngine.Rendering.Universal.LightData&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t ForwardLights_SetupPerObjectLightIndices_m0ED9E96E1DCD59D99CD58EDCC1A9D46653140EFF (ForwardLights_t624787957AE9D8E817643720F2199E35331D4DCA* __this, CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267 ___0_cullResults, LightData_t6A82F1C9AA97327A5EE9C16A3E949918F3A55470* ___1_lightData, const RuntimeMethod* method) ; // System.Void Unity.Collections.NativeArray`1::.ctor(System.Int32,Unity.Collections.Allocator,Unity.Collections.NativeArrayOptions) inline void NativeArray_1__ctor_mCDB61DD4B879E7965AE74BFC0DABE5F86A7BBEFA (NativeArray_1_tCD560B25A8B4F8654C3DF3626A5F13D31353E25A* __this, int32_t ___0_length, int32_t ___1_allocator, int32_t ___2_options, const RuntimeMethod* method) { (( void (*) (NativeArray_1_tCD560B25A8B4F8654C3DF3626A5F13D31353E25A*, int32_t, int32_t, int32_t, const RuntimeMethod*))NativeArray_1__ctor_mCDB61DD4B879E7965AE74BFC0DABE5F86A7BBEFA_gshared)(__this, ___0_length, ___1_allocator, ___2_options, method); } // UnityEngine.Rendering.Universal.ShaderData UnityEngine.Rendering.Universal.ShaderData::get_instance() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR ShaderData_t149ABF5B880D5E69604B9F5A510F02D567464C19* ShaderData_get_instance_mA6166E66B48A4CD7DFB3640C2D2DF46AABAEF4BC (const RuntimeMethod* method) ; // UnityEngine.ComputeBuffer UnityEngine.Rendering.Universal.ShaderData::GetLightDataBuffer(System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233* ShaderData_GetLightDataBuffer_m1A439B2E7A272E2117469F1DE4C8DBA85E8732D5 (ShaderData_t149ABF5B880D5E69604B9F5A510F02D567464C19* __this, int32_t ___0_size, const RuntimeMethod* method) ; // System.Void UnityEngine.ComputeBuffer::SetData(Unity.Collections.NativeArray`1) inline void ComputeBuffer_SetData_TisLightData_tAC4023737E9903DE3F96B993AA323E062ABCB9ED_mD067CD8F8709FDF4ACC8BF4162B3901E172C902E (ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233* __this, NativeArray_1_tCD560B25A8B4F8654C3DF3626A5F13D31353E25A ___0_data, const RuntimeMethod* method) { (( void (*) (ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233*, NativeArray_1_tCD560B25A8B4F8654C3DF3626A5F13D31353E25A, const RuntimeMethod*))ComputeBuffer_SetData_TisLightData_tAC4023737E9903DE3F96B993AA323E062ABCB9ED_mD067CD8F8709FDF4ACC8BF4162B3901E172C902E_gshared)(__this, ___0_data, method); } // System.Int32 UnityEngine.Rendering.CullingResults::get_lightAndReflectionProbeIndexCount() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t CullingResults_get_lightAndReflectionProbeIndexCount_mD6A7F71F6D8EAD3D01CD057B205FA00FFB05C7D8 (CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267* __this, const RuntimeMethod* method) ; // UnityEngine.ComputeBuffer UnityEngine.Rendering.Universal.ShaderData::GetLightIndicesBuffer(System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233* ShaderData_GetLightIndicesBuffer_m14FCA4F99C094623216B1C4940DC850397C29F19 (ShaderData_t149ABF5B880D5E69604B9F5A510F02D567464C19* __this, int32_t ___0_size, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalBuffer(System.Int32,UnityEngine.ComputeBuffer) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_SetGlobalBuffer_mED62A924980221D84C609BF2CBCA88FAF0341F46 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, int32_t ___0_nameID, ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233* ___1_value, const RuntimeMethod* method) ; // System.Void Unity.Collections.NativeArray`1::Dispose() inline void NativeArray_1_Dispose_m3826426D7E3835F7A5137807DC3FCF5ABBA2E13A (NativeArray_1_tCD560B25A8B4F8654C3DF3626A5F13D31353E25A* __this, const RuntimeMethod* method) { (( void (*) (NativeArray_1_tCD560B25A8B4F8654C3DF3626A5F13D31353E25A*, const RuntimeMethod*))NativeArray_1_Dispose_m3826426D7E3835F7A5137807DC3FCF5ABBA2E13A_gshared)(__this, method); } // System.Single Unity.Mathematics.math::asfloat(System.UInt32) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR float math_asfloat_m20D259DAAB46464B59BD8BF5678F9D59800F70A9_inline (uint32_t ___0_x, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalVectorArray(System.Int32,UnityEngine.Vector4[]) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_SetGlobalVectorArray_m8CC41D9A9A5E2D5EF192D0852E97829DEA07A217 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, int32_t ___0_nameID, Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD* ___1_values, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalFloatArray(System.Int32,System.Single[]) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_SetGlobalFloatArray_m315944E1E1EB8D8A49AFFDA97FBCDBD8D6CFBDD5 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, int32_t ___0_nameID, SingleU5BU5D_t89DEFE97BCEDB5857010E79ECE0F52CF6E93B87C* ___1_values, const RuntimeMethod* method) ; // System.Void UnityEngine.Vector4::.ctor(System.Single,System.Single,System.Single,System.Single) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline (Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3* __this, float ___0_x, float ___1_y, float ___2_z, float ___3_w, const RuntimeMethod* method) ; // UnityEngine.Vector4 UnityEngine.Vector4::get_zero() IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 Vector4_get_zero_m3D61F5FA9483CD9C08977D9D8852FB448B4CE6D1_inline (const RuntimeMethod* method) ; // Unity.Collections.NativeArray`1 UnityEngine.Rendering.CullingResults::GetLightIndexMap(Unity.Collections.Allocator) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR NativeArray_1_tA833EB7E3E1C9AF82C37976AD964B8D4BAC38B2C CullingResults_GetLightIndexMap_m77871C888D0CCC47A9D406231257B9984AD5843D (CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267* __this, int32_t ___0_allocator, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.CullingResults::SetLightIndexMap(Unity.Collections.NativeArray`1) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CullingResults_SetLightIndexMap_m5494C30F5957F52885CD6950A8F86EFCD74B7B0A (CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267* __this, NativeArray_1_tA833EB7E3E1C9AF82C37976AD964B8D4BAC38B2C ___0_lightIndexMap, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.CullingResults::FillLightAndReflectionProbeIndices(UnityEngine.ComputeBuffer) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CullingResults_FillLightAndReflectionProbeIndices_m31598F3C1D7198709889AC422F7E639593FF0165 (CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267* __this, ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233* ___0_computeBuffer, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.ProfilingSampler::.ctor(System.String) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ProfilingSampler__ctor_m26500989FCDB07FA33C9A3BB7F215CBD892F5BB7 (ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* __this, String_t* ___0_name, const RuntimeMethod* method) ; // UnityEngine.Rendering.Universal.LightCookieManager/Settings UnityEngine.Rendering.Universal.LightCookieManager/Settings::GetDefault() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Settings_tD7A6A8448F1DB2BC0311F24ED5CA30DCA1C30FA1 Settings_GetDefault_m449A669FF8454F3A7E23314B89979954810289A6 (const RuntimeMethod* method) ; // UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset UnityEngine.Rendering.Universal.UniversalRenderPipeline::get_asset() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR UniversalRenderPipelineAsset_tE8A9AA6F030CC3B558CEA2EB54FFF4FC58CA6232* UniversalRenderPipeline_get_asset_mCDEF564C748A6FE271F3749C82ECA64D0F6DE9E9 (const RuntimeMethod* method) ; // System.Boolean UnityEngine.Object::op_Implicit(UnityEngine.Object) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Object_op_Implicit_m93896EF7D68FA113C42D3FE2BC6F661FC7EF514A (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C* ___0_exists, const RuntimeMethod* method) ; // UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::get_additionalLightsCookieFormat() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t UniversalRenderPipelineAsset_get_additionalLightsCookieFormat_mC8EA1362B7326580B5FA7445F329DEB5736B3E3D (UniversalRenderPipelineAsset_tE8A9AA6F030CC3B558CEA2EB54FFF4FC58CA6232* __this, const RuntimeMethod* method) ; // UnityEngine.Vector2Int UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::get_additionalLightsCookieResolution() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector2Int_t69B2886EBAB732D9B880565E18E7568F3DE0CE6A UniversalRenderPipelineAsset_get_additionalLightsCookieResolution_mDB9C694AF5E42992A7488663060D9C37899B2041 (UniversalRenderPipelineAsset_tE8A9AA6F030CC3B558CEA2EB54FFF4FC58CA6232* __this, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.LightCookieManager::.ctor(UnityEngine.Rendering.Universal.LightCookieManager/Settings&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void LightCookieManager__ctor_m6E095C5FE5CE2A9EB388C32CD85DC3391C24C7E6 (LightCookieManager_t47C455537F06ECCE295272AF0BE14CDF1FB54C2B* __this, Settings_tD7A6A8448F1DB2BC0311F24ED5CA30DCA1C30FA1* ___0_settings, const RuntimeMethod* method) ; // System.Void System.Collections.Generic.Dictionary`2::.ctor() inline void Dictionary_2__ctor_mD545D9B26053171592DD4C023A9580D3629A4A8A (Dictionary_2_t981929731C92943BC72835538666CD9A491ADFA0* __this, const RuntimeMethod* method) { (( void (*) (Dictionary_2_t981929731C92943BC72835538666CD9A491ADFA0*, const RuntimeMethod*))Dictionary_2__ctor_m5B32FBC624618211EB461D59CFBB10E987FD1329_gshared)(__this, method); } // System.Void UnityEngine.Rendering.Universal.Internal.MotionVectorRendering::.ctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MotionVectorRendering__ctor_m5795EE6577A0F93D3242E52084A0FD8498C65F91 (MotionVectorRendering_t4E0E88C2855A1877470A6963302B4BDFBD583A25* __this, const RuntimeMethod* method) ; // System.Void System.Collections.Generic.Dictionary`2::Clear() inline void Dictionary_2_Clear_m988B21A18D3DA9D0866FE322A67EA06FE9BEE120 (Dictionary_2_t981929731C92943BC72835538666CD9A491ADFA0* __this, const RuntimeMethod* method) { (( void (*) (Dictionary_2_t981929731C92943BC72835538666CD9A491ADFA0*, const RuntimeMethod*))Dictionary_2_Clear_mCFB5EA7351D5860D2B91592B91A84CA265A41433_gshared)(__this, method); } // System.Boolean System.Collections.Generic.Dictionary`2::TryGetValue(TKey,TValue&) inline bool Dictionary_2_TryGetValue_m757706D18EDDC306666CA0F450A07BA49F47145E (Dictionary_2_t981929731C92943BC72835538666CD9A491ADFA0* __this, Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* ___0_key, PreviousFrameData_t990E8070F97119F296A9A59DE5E700725864C4EF** ___1_value, const RuntimeMethod* method) { return (( bool (*) (Dictionary_2_t981929731C92943BC72835538666CD9A491ADFA0*, Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184*, PreviousFrameData_t990E8070F97119F296A9A59DE5E700725864C4EF**, const RuntimeMethod*))Dictionary_2_TryGetValue_mD15380A4ED7CDEE99EA45881577D26BA9CE1B849_gshared)(__this, ___0_key, ___1_value, method); } // System.Void UnityEngine.Rendering.Universal.Internal.PreviousFrameData::.ctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PreviousFrameData__ctor_m4BA4BAFE319AE140BE7AC1557C9E7D65C5E6459A (PreviousFrameData_t990E8070F97119F296A9A59DE5E700725864C4EF* __this, const RuntimeMethod* method) ; // System.Void System.Collections.Generic.Dictionary`2::Add(TKey,TValue) inline void Dictionary_2_Add_mC2101372553083A7ECAAACFCA8C5FCF1CD0D6E30 (Dictionary_2_t981929731C92943BC72835538666CD9A491ADFA0* __this, Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* ___0_key, PreviousFrameData_t990E8070F97119F296A9A59DE5E700725864C4EF* ___1_value, const RuntimeMethod* method) { (( void (*) (Dictionary_2_t981929731C92943BC72835538666CD9A491ADFA0*, Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184*, PreviousFrameData_t990E8070F97119F296A9A59DE5E700725864C4EF*, const RuntimeMethod*))Dictionary_2_Add_m93FFFABE8FCE7FA9793F0915E2A8842C7CD0C0C1_gshared)(__this, ___0_key, ___1_value, method); } // System.Void UnityEngine.Rendering.Universal.Internal.MotionVectorRendering::CalculateTime() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MotionVectorRendering_CalculateTime_m13AAA7AF6E6BD584C6A257934B0C11B1E6835766 (MotionVectorRendering_t4E0E88C2855A1877470A6963302B4BDFBD583A25* __this, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.Internal.MotionVectorRendering::UpdateMotionData(UnityEngine.Camera,UnityEngine.Rendering.Universal.CameraData,UnityEngine.Rendering.Universal.Internal.PreviousFrameData) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MotionVectorRendering_UpdateMotionData_m3FDE2BA5E2D4A8F5B45134475712E58F4FBF7EA4 (MotionVectorRendering_t4E0E88C2855A1877470A6963302B4BDFBD583A25* __this, Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* ___0_camera, CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E ___1_cameraData, PreviousFrameData_t990E8070F97119F296A9A59DE5E700725864C4EF* ___2_motionData, const RuntimeMethod* method) ; // System.Single UnityEngine.Time::get_realtimeSinceStartup() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Time_get_realtimeSinceStartup_m73B3CB73175D79A44333D59BB70F9EDE55EC9510 (const RuntimeMethod* method) ; // System.Int32 UnityEngine.Time::get_frameCount() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Time_get_frameCount_m4A42E558A71301A216BDC49EC402D62F19C79667 (const RuntimeMethod* method) ; // System.Boolean UnityEngine.Rendering.Universal.XRPass::get_enabled() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool XRPass_get_enabled_mC2CF12F8D66EB1EE2560B4DD1FB9343D5E598155 (XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* __this, const RuntimeMethod* method) ; // UnityEngine.Matrix4x4 UnityEngine.Rendering.Universal.CameraData::GetProjectionMatrix(System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 CameraData_GetProjectionMatrix_m3B2EC52DEC102715BDBAF85816904DEF7DFCF10D (CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* __this, int32_t ___0_viewIndex, const RuntimeMethod* method) ; // UnityEngine.Matrix4x4 UnityEngine.GL::GetGPUProjectionMatrix(UnityEngine.Matrix4x4,System.Boolean) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 GL_GetGPUProjectionMatrix_m3B89D47134C77B9361DB3CDDFFDA276C1373DD2A (Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___0_proj, bool ___1_renderIntoTexture, const RuntimeMethod* method) ; // UnityEngine.Matrix4x4 UnityEngine.Matrix4x4::op_Multiply(UnityEngine.Matrix4x4,UnityEngine.Matrix4x4) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 Matrix4x4_op_Multiply_m75E91775655DCA8DFC8EDE0AB787285BB3935162 (Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___0_lhs, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___1_rhs, const RuntimeMethod* method) ; // System.Int32 UnityEngine.Rendering.Universal.Internal.PreviousFrameData::get_lastFrameActive() IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t PreviousFrameData_get_lastFrameActive_mA449569F2E7EF8AB912E90A8542D18CA457360B0_inline (PreviousFrameData_t990E8070F97119F296A9A59DE5E700725864C4EF* __this, const RuntimeMethod* method) ; // System.Boolean UnityEngine.Rendering.Universal.Internal.PreviousFrameData::get_isFirstFrame() IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR bool PreviousFrameData_get_isFirstFrame_mF029B9F2B8D5DD47D84ED0C0D47539BFC2200A8F_inline (PreviousFrameData_t990E8070F97119F296A9A59DE5E700725864C4EF* __this, const RuntimeMethod* method) ; // UnityEngine.Matrix4x4[] UnityEngine.Rendering.Universal.Internal.PreviousFrameData::get_previousViewProjectionMatrixStereo() IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* PreviousFrameData_get_previousViewProjectionMatrixStereo_m59DDCF88DC7FE565EA8FA5F88C59989B3323826E_inline (PreviousFrameData_t990E8070F97119F296A9A59DE5E700725864C4EF* __this, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.Internal.PreviousFrameData::set_isFirstFrame(System.Boolean) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void PreviousFrameData_set_isFirstFrame_m5F39498C2EB3CBDA971660D9D0D6C33442D863DD_inline (PreviousFrameData_t990E8070F97119F296A9A59DE5E700725864C4EF* __this, bool ___0_value, const RuntimeMethod* method) ; // UnityEngine.Matrix4x4[] UnityEngine.Rendering.Universal.Internal.PreviousFrameData::get_viewProjectionMatrixStereo() IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* PreviousFrameData_get_viewProjectionMatrixStereo_m98130965866DF48C518E31E273A679DDEA46A5C5_inline (PreviousFrameData_t990E8070F97119F296A9A59DE5E700725864C4EF* __this, const RuntimeMethod* method) ; // UnityEngine.Matrix4x4 UnityEngine.Camera::get_projectionMatrix() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 Camera_get_projectionMatrix_m9B943EFDD6418528A055321E14F75F1511DD9B4A (Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* __this, const RuntimeMethod* method) ; // UnityEngine.Matrix4x4 UnityEngine.Camera::get_worldToCameraMatrix() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 Camera_get_worldToCameraMatrix_m48E324BD76706A316A1701EFC6A3DEC7DFB2FF40 (Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* __this, const RuntimeMethod* method) ; // UnityEngine.Matrix4x4 UnityEngine.Rendering.Universal.Internal.PreviousFrameData::get_viewProjectionMatrix() IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 PreviousFrameData_get_viewProjectionMatrix_mECF0F93F29285FEEA0E331BDEE8FA6A4AD2A7644_inline (PreviousFrameData_t990E8070F97119F296A9A59DE5E700725864C4EF* __this, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.Internal.PreviousFrameData::set_previousViewProjectionMatrix(UnityEngine.Matrix4x4) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void PreviousFrameData_set_previousViewProjectionMatrix_mF0EB6232775DFFCF0CA898D8D04002A2E55252F5_inline (PreviousFrameData_t990E8070F97119F296A9A59DE5E700725864C4EF* __this, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___0_value, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.Internal.PreviousFrameData::set_viewProjectionMatrix(UnityEngine.Matrix4x4) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void PreviousFrameData_set_viewProjectionMatrix_m91992F05C4F48FDBA125837433B9B2D1E902CD7A_inline (PreviousFrameData_t990E8070F97119F296A9A59DE5E700725864C4EF* __this, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___0_value, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.Internal.PreviousFrameData::set_lastFrameActive(System.Int32) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void PreviousFrameData_set_lastFrameActive_m6FE2215CD1FD9FB2C44537959B214C692D7FB541_inline (PreviousFrameData_t990E8070F97119F296A9A59DE5E700725864C4EF* __this, int32_t ___0_value, const RuntimeMethod* method) ; // System.Boolean UnityEngine.Rendering.Universal.XRPass::get_singlePassEnabled() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool XRPass_get_singlePassEnabled_mB8BBB9F66EE93200D10F7C6C766E5F2D855A6FF3 (XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* __this, const RuntimeMethod* method) ; // System.Void UnityEngine.Matrix4x4::SetColumn(System.Int32,UnityEngine.Vector4) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Matrix4x4_SetColumn_mC1CBEB2C29C0A9F1434C601786CE1B6DED1E1234 (Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6* __this, int32_t ___0_index, Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 ___1_column, const RuntimeMethod* method) ; // UnityEngine.Matrix4x4 UnityEngine.Matrix4x4::get_inverse() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 Matrix4x4_get_inverse_m4F4A881CD789281EA90EB68CFD39F36C8A81E6BD (Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6* __this, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalMatrixArray(System.Int32,UnityEngine.Matrix4x4[]) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_SetGlobalMatrixArray_m6CDB4B2AA044E16F3C8C23AC8B62282E84246E62 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, int32_t ___0_nameID, Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* ___1_values, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.ScriptableRenderPass::.ctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableRenderPass__ctor_mE49D4FF8E68A854367A4081E664B8DBA74E6B752 (ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0* __this, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.ScriptableRenderPass::set_profilingSampler(UnityEngine.Rendering.ProfilingSampler) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void ScriptableRenderPass_set_profilingSampler_mFD238B85B68DED586BA8C678141BEEAF229FBF2D_inline (ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0* __this, ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* ___0_value, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.ScriptableRenderPass::set_renderPassEvent(UnityEngine.Rendering.Universal.RenderPassEvent) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void ScriptableRenderPass_set_renderPassEvent_m63FA581FFDE1C69C2E1358BD0B8DB30275334960_inline (ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0* __this, int32_t ___0_value, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.ScriptableRenderPass::set_overrideCameraTarget(System.Boolean) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void ScriptableRenderPass_set_overrideCameraTarget_mC7A5FB7FB9D32C88226E81992DAD058174C99D95_inline (ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0* __this, bool ___0_value, const RuntimeMethod* method) ; // UnityEngine.Material UnityEngine.Rendering.Universal.Internal.ColorGradingLutPass::<.ctor>g__Load|6_0(UnityEngine.Shader) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ColorGradingLutPass_U3C_ctorU3Eg__LoadU7C6_0_mB8B8C1637F2593B4DAE9586B369FC27C2B2E7B73 (ColorGradingLutPass_t9FD9191C4048A3B1BDF67EDFC1DA4E64CEFB6644* __this, Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692* ___0_shader, const RuntimeMethod* method) ; // System.Boolean UnityEngine.SystemInfo::IsFormatSupported(UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.FormatUsage) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool SystemInfo_IsFormatSupported_m412D2A8B391BDBCD1EDB5C17ADAB724CDB123499 (int32_t ___0_format, int32_t ___1_usage, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.ScriptableRenderPass::set_useNativeRenderPass(System.Boolean) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void ScriptableRenderPass_set_useNativeRenderPass_m1D60C30BB1CF1B4D383FFCABC1F57EA755626895_inline (ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0* __this, bool ___0_value, const RuntimeMethod* method) ; // UnityEngine.Rendering.GraphicsDeviceType UnityEngine.SystemInfo::get_graphicsDeviceType() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t SystemInfo_get_graphicsDeviceType_m2D54A0B94D138727041B29B127D8837165686545 (const RuntimeMethod* method) ; // UnityEngine.Rendering.OpenGLESVersion UnityEngine.Graphics::get_minOpenGLESVersion() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Graphics_get_minOpenGLESVersion_mADC8BC40E8739E8EC1C52215CC3C3E06EC2E8792 (const RuntimeMethod* method) ; // System.String UnityEngine.SystemInfo::get_graphicsDeviceName() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* SystemInfo_get_graphicsDeviceName_mA3F2E2CA587AD5E212A38AD7D28559FD017451A2 (const RuntimeMethod* method) ; // System.Boolean System.String::StartsWith(System.String) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool String_StartsWith_mF75DBA1EB709811E711B44E26FF919C88A8E65C0 (String_t* __this, String_t* ___0_value, const RuntimeMethod* method) ; // UnityEngine.Rendering.ProfilingSampler UnityEngine.Rendering.ProfilingSampler::Get(TEnum) inline ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* ProfilingSampler_Get_TisURPProfileId_tA83520239B6C0F10A73CCC6CEC7D3DA1F1932481_m9F3104BDEBD70A287E8F4BAC86579564A19A5661 (int32_t ___0_marker, const RuntimeMethod* method) { return (( ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* (*) (int32_t, const RuntimeMethod*))ProfilingSampler_Get_TisInt32Enum_tCBAC8BA2BFF3A845FA599F303093BBBA374B6F0C_m8A88D1A0EBDE48471A988A3C0B292D7E590709B2_gshared)(___0_marker, method); } // UnityEngine.Rendering.VolumeManager UnityEngine.Rendering.VolumeManager::get_instance() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR VolumeManager_tC1135CDD73B47230FE58646CB8242E6B324DA621* VolumeManager_get_instance_m3D5ADFC04553CE0658A86B642CC9690C537DFA5C (const RuntimeMethod* method) ; // UnityEngine.Rendering.VolumeStack UnityEngine.Rendering.VolumeManager::get_stack() IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8* VolumeManager_get_stack_m5F7B366D1E7FE168EF4CA04A17531D34DD200266_inline (VolumeManager_tC1135CDD73B47230FE58646CB8242E6B324DA621* __this, const RuntimeMethod* method) ; // T UnityEngine.Rendering.VolumeStack::GetComponent() inline ChannelMixer_tA7F185C8C173EE71D324ED4887EBA0B8097766B6* VolumeStack_GetComponent_TisChannelMixer_tA7F185C8C173EE71D324ED4887EBA0B8097766B6_m59DB514BEB059E5BC105419D419F4AA47C20B5AE (VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8* __this, const RuntimeMethod* method) { return (( ChannelMixer_tA7F185C8C173EE71D324ED4887EBA0B8097766B6* (*) (VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8*, const RuntimeMethod*))VolumeStack_GetComponent_TisRuntimeObject_m8D5395D64A3CF1D54202CD9C021F6515580DB6AE_gshared)(__this, method); } // T UnityEngine.Rendering.VolumeStack::GetComponent() inline ColorAdjustments_t97EE64C6DB384E5F6BC48C3FA13C207E8FC87A86* VolumeStack_GetComponent_TisColorAdjustments_t97EE64C6DB384E5F6BC48C3FA13C207E8FC87A86_m3B00FEBB9197BDF606018D15AB7202D813CC653E (VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8* __this, const RuntimeMethod* method) { return (( ColorAdjustments_t97EE64C6DB384E5F6BC48C3FA13C207E8FC87A86* (*) (VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8*, const RuntimeMethod*))VolumeStack_GetComponent_TisRuntimeObject_m8D5395D64A3CF1D54202CD9C021F6515580DB6AE_gshared)(__this, method); } // T UnityEngine.Rendering.VolumeStack::GetComponent() inline ColorCurves_t323CCD52F5A89EC8D3E40D949916ABE9D2ABFD94* VolumeStack_GetComponent_TisColorCurves_t323CCD52F5A89EC8D3E40D949916ABE9D2ABFD94_m879253A4257FA383B291867F32BC43DCF4F09BD2 (VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8* __this, const RuntimeMethod* method) { return (( ColorCurves_t323CCD52F5A89EC8D3E40D949916ABE9D2ABFD94* (*) (VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8*, const RuntimeMethod*))VolumeStack_GetComponent_TisRuntimeObject_m8D5395D64A3CF1D54202CD9C021F6515580DB6AE_gshared)(__this, method); } // T UnityEngine.Rendering.VolumeStack::GetComponent() inline LiftGammaGain_tCE44DE6A0AD9C3021625454489C765437B9ADF3D* VolumeStack_GetComponent_TisLiftGammaGain_tCE44DE6A0AD9C3021625454489C765437B9ADF3D_m8F5A96486750E64909EDAE247CA35A4D7A655926 (VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8* __this, const RuntimeMethod* method) { return (( LiftGammaGain_tCE44DE6A0AD9C3021625454489C765437B9ADF3D* (*) (VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8*, const RuntimeMethod*))VolumeStack_GetComponent_TisRuntimeObject_m8D5395D64A3CF1D54202CD9C021F6515580DB6AE_gshared)(__this, method); } // T UnityEngine.Rendering.VolumeStack::GetComponent() inline ShadowsMidtonesHighlights_t1B261DC3A02B7225CD79AA452B82B6218145B44C* VolumeStack_GetComponent_TisShadowsMidtonesHighlights_t1B261DC3A02B7225CD79AA452B82B6218145B44C_m38170B0DCDC88C38BEFD2665C6C229F327304AA4 (VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8* __this, const RuntimeMethod* method) { return (( ShadowsMidtonesHighlights_t1B261DC3A02B7225CD79AA452B82B6218145B44C* (*) (VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8*, const RuntimeMethod*))VolumeStack_GetComponent_TisRuntimeObject_m8D5395D64A3CF1D54202CD9C021F6515580DB6AE_gshared)(__this, method); } // T UnityEngine.Rendering.VolumeStack::GetComponent() inline SplitToning_t66AFCEC63C3A2BFA605A11B72367C029E8EFC561* VolumeStack_GetComponent_TisSplitToning_t66AFCEC63C3A2BFA605A11B72367C029E8EFC561_mC88230015061DB689F583A15E7A40A241AA3935B (VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8* __this, const RuntimeMethod* method) { return (( SplitToning_t66AFCEC63C3A2BFA605A11B72367C029E8EFC561* (*) (VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8*, const RuntimeMethod*))VolumeStack_GetComponent_TisRuntimeObject_m8D5395D64A3CF1D54202CD9C021F6515580DB6AE_gshared)(__this, method); } // T UnityEngine.Rendering.VolumeStack::GetComponent() inline Tonemapping_tB71CED262B25FC58B0259FD05DD32821C2858DBA* VolumeStack_GetComponent_TisTonemapping_tB71CED262B25FC58B0259FD05DD32821C2858DBA_mF484658FD16186D510BE1828DE343B029ECE2F0E (VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8* __this, const RuntimeMethod* method) { return (( Tonemapping_tB71CED262B25FC58B0259FD05DD32821C2858DBA* (*) (VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8*, const RuntimeMethod*))VolumeStack_GetComponent_TisRuntimeObject_m8D5395D64A3CF1D54202CD9C021F6515580DB6AE_gshared)(__this, method); } // T UnityEngine.Rendering.VolumeStack::GetComponent() inline WhiteBalance_t5AECC55FE744B4D1F2A0E6DD4950D9669900891A* VolumeStack_GetComponent_TisWhiteBalance_t5AECC55FE744B4D1F2A0E6DD4950D9669900891A_m2545A9A93C169E617E44B3E9B3D7C2D6DFAD9B3C (VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8* __this, const RuntimeMethod* method) { return (( WhiteBalance_t5AECC55FE744B4D1F2A0E6DD4950D9669900891A* (*) (VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8*, const RuntimeMethod*))VolumeStack_GetComponent_TisRuntimeObject_m8D5395D64A3CF1D54202CD9C021F6515580DB6AE_gshared)(__this, method); } // System.Void UnityEngine.RenderTextureDescriptor::.ctor(System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderTextureDescriptor__ctor_m12E638C1D1D00D64015B37BD16841745629D7929 (RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* __this, int32_t ___0_width, int32_t ___1_height, int32_t ___2_colorFormat, int32_t ___3_depthBufferBits, const RuntimeMethod* method) ; // System.Void UnityEngine.RenderTextureDescriptor::set_vrUsage(UnityEngine.VRTextureUsage) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void RenderTextureDescriptor_set_vrUsage_m994CB3D4B250A70BE005D9FDFD24D868E07A52F0_inline (RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* __this, int32_t ___0_value, const RuntimeMethod* method) ; // System.Int32 UnityEngine.Rendering.Universal.RenderTargetHandle::get_id() IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t RenderTargetHandle_get_id_m4D50FDA4A486E05D07A54ABFC04BD96C1CE7D7BE_inline (RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* __this, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.CommandBuffer::GetTemporaryRT(System.Int32,UnityEngine.RenderTextureDescriptor,UnityEngine.FilterMode) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_GetTemporaryRT_m98BCBFF670DDD3AC8657664F8252A9DF64D49FA5 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, int32_t ___0_nameID, RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 ___1_desc, int32_t ___2_filter, const RuntimeMethod* method) ; // UnityEngine.Vector3 UnityEngine.Rendering.ColorUtils::ColorBalanceToLMSCoeffs(System.Single,System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ColorUtils_ColorBalanceToLMSCoeffs_mB376DD0E110C328FD5B407E391C88E374A9A3A7A (float ___0_temperature, float ___1_tint, const RuntimeMethod* method) ; // System.ValueTuple`3 UnityEngine.Rendering.ColorUtils::PrepareShadowsMidtonesHighlights(UnityEngine.Vector4&,UnityEngine.Vector4&,UnityEngine.Vector4&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR ValueTuple_3_t0B34872478323DF7D99036588F9C4302DB1D93DC ColorUtils_PrepareShadowsMidtonesHighlights_m9B43874018BC56463FF360BBF200E31FD8F4ED9D (Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3* ___0_inShadows, Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3* ___1_inMidtones, Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3* ___2_inHighlights, const RuntimeMethod* method) ; // System.ValueTuple`3 UnityEngine.Rendering.ColorUtils::PrepareLiftGammaGain(UnityEngine.Vector4&,UnityEngine.Vector4&,UnityEngine.Vector4&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR ValueTuple_3_t0B34872478323DF7D99036588F9C4302DB1D93DC ColorUtils_PrepareLiftGammaGain_mB7E9F1F84D6D4AA29B66FD42CCB2A0C974FB1F39 (Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3* ___0_inLift, Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3* ___1_inGamma, Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3* ___2_inGain, const RuntimeMethod* method) ; // UnityEngine.Vector4 UnityEngine.Color::op_Implicit(UnityEngine.Color) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 Color_op_Implicit_m9B3228DAFA8DC57A75DE00CBBF13ED4F1E7B01FF_inline (Color_tD001788D726C3A7F1379BEED0260B9591F440C1F ___0_c, const RuntimeMethod* method) ; // System.ValueTuple`2 UnityEngine.Rendering.ColorUtils::PrepareSplitToning(UnityEngine.Vector4&,UnityEngine.Vector4&,System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR ValueTuple_2_t17C52585DB4A62738FC66EFB364F711F8FD236F6 ColorUtils_PrepareSplitToning_m0AA7CE54A574E73A70C8C6B7262FF8F3C9778F9A (Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3* ___0_inShadows, Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3* ___1_inHighlights, float ___2_balance, const RuntimeMethod* method) ; // System.Void UnityEngine.Material::SetVector(System.Int32,UnityEngine.Vector4) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Material_SetVector_m44CD02D4555E2AF391C30700F0AEC36BA04CFEA7 (Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* __this, int32_t ___0_nameID, Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 ___1_value, const RuntimeMethod* method) ; // UnityEngine.Vector4 UnityEngine.Vector4::op_Implicit(UnityEngine.Vector3) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 Vector4_op_Implicit_m2ECA73F345A7AD84144133E9E51657204002B12D_inline (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_v, const RuntimeMethod* method) ; // UnityEngine.Color UnityEngine.Color::get_linear() IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Color_tD001788D726C3A7F1379BEED0260B9591F440C1F Color_get_linear_m76EB88E15DA4E00D615DF33D1CEE51092683117C_inline (Color_tD001788D726C3A7F1379BEED0260B9591F440C1F* __this, const RuntimeMethod* method) ; // UnityEngine.Texture2D UnityEngine.Rendering.TextureCurve::GetTexture() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Texture2D_tE6505BC111DD8A424A9DBE8E05D7D09E11FFFCF4* TextureCurve_GetTexture_m24AA2C84F80EF15DADF73903E4699234BBBDA6DB (TextureCurve_t9F2819A32E1AC4FC20D8E83E82A4BD081C633353* __this, const RuntimeMethod* method) ; // System.Void UnityEngine.Material::SetTexture(System.Int32,UnityEngine.Texture) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Material_SetTexture_mA9F8461850AAB88F992E9C6FA6F24C2E050B83FD (Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* __this, int32_t ___0_nameID, Texture_t791CBB51219779964E0E8A2ED7C1AA5F92A4A700* ___1_value, const RuntimeMethod* method) ; // System.Void UnityEngine.Material::set_shaderKeywords(System.String[]) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Material_set_shaderKeywords_mD650CF82B2DBB75F001E373E2E1ACA30876F3AB8 (Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* __this, StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* ___0_value, const RuntimeMethod* method) ; // System.Void UnityEngine.Material::EnableKeyword(System.String) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Material_EnableKeyword_mE8523EF6CF694284DF976D47ADEDE9363A1174AC (Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* __this, String_t* ___0_keyword, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.XRPass::StopSinglePass(UnityEngine.Rendering.CommandBuffer) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void XRPass_StopSinglePass_m4CE542E4E89F961F3ABB8A5CAC3521280849E9F6 (XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___0_cmd, const RuntimeMethod* method) ; // UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.RenderTargetIdentifier::op_Implicit(System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B RenderTargetIdentifier_op_Implicit_m5D9E7FF7B325608E3C4A37BBB52FE728361E7324 (int32_t ___0_nameID, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.CommandBuffer::Blit(UnityEngine.Texture,UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Material) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_Blit_m067EA6B3B00F78DDF43887B565A3208164F84FC3 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, Texture_t791CBB51219779964E0E8A2ED7C1AA5F92A4A700* ___0_source, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___1_dest, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___2_mat, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.XRPass::StartSinglePass(UnityEngine.Rendering.CommandBuffer) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void XRPass_StartSinglePass_mFFCC581192A0B7C7D1F4DE9BD487BBFC40B68BC8 (XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___0_cmd, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.CommandBuffer::ReleaseTemporaryRT(System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_ReleaseTemporaryRT_m4651A4B373DF432AA44F06A6F20852ED5996CC8E (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, int32_t ___0_nameID, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.CoreUtils::Destroy(UnityEngine.Object) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CoreUtils_Destroy_mD2FDD299C528530E4CC5F99EFBAF90ABC7B02C69 (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C* ___0_obj, const RuntimeMethod* method) ; // System.Type System.Object::GetType() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Type_t* Object_GetType_mE10A8FC1E57F3DF29972CCBC026C2DC3942263B3 (RuntimeObject* __this, const RuntimeMethod* method) ; // System.String System.String::Concat(System.String,System.String,System.String) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* String_Concat_m8855A6DE10F84DA7F4EC113CADDB59873A25573B (String_t* ___0_str0, String_t* ___1_str1, String_t* ___2_str2, const RuntimeMethod* method) ; // System.Void UnityEngine.Debug::LogError(System.Object) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Debug_LogError_mB00B2B4468EF3CAF041B038D840820FB84C924B2 (RuntimeObject* ___0_message, const RuntimeMethod* method) ; // UnityEngine.Material UnityEngine.Rendering.CoreUtils::CreateEngineMaterial(UnityEngine.Shader) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* CoreUtils_CreateEngineMaterial_m81DECC0AF6901F95B5041A00ED588F5230546AD2 (Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692* ___0_shader, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.Internal.CopyColorPass::set_source(UnityEngine.Rendering.RenderTargetIdentifier) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void CopyColorPass_set_source_mE8EC74A2FDFE3EF2F45FFC22B90A4D310C19EC60_inline (CopyColorPass_t36EEE0428120ED6DF4A8C2CABB2F30CA9C784693* __this, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___0_value, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.Internal.CopyColorPass::set_destination(UnityEngine.Rendering.Universal.RenderTargetHandle) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void CopyColorPass_set_destination_mBEA2B079AED1817A2C6A1E314306E9283ECE1CE1_inline (CopyColorPass_t36EEE0428120ED6DF4A8C2CABB2F30CA9C784693* __this, RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___0_value, const RuntimeMethod* method) ; // System.Void UnityEngine.RenderTextureDescriptor::set_msaaSamples(System.Int32) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void RenderTextureDescriptor_set_msaaSamples_m6910E09489372746391B14FBAF59A7237539D6C4_inline (RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* __this, int32_t ___0_value, const RuntimeMethod* method) ; // System.Void UnityEngine.RenderTextureDescriptor::set_depthBufferBits(System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderTextureDescriptor_set_depthBufferBits_mA3710C0D6E485BA6465B328CD8B1954F0E4C5819 (RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* __this, int32_t ___0_value, const RuntimeMethod* method) ; // System.Int32 UnityEngine.RenderTextureDescriptor::get_width() IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t RenderTextureDescriptor_get_width_mB159E4EB08B23B19CCCFADB465864361FB840BFF_inline (RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* __this, const RuntimeMethod* method) ; // System.Void UnityEngine.RenderTextureDescriptor::set_width(System.Int32) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void RenderTextureDescriptor_set_width_m3B2494007BFE3AD4D14403407C9B24F5045E7E10_inline (RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* __this, int32_t ___0_value, const RuntimeMethod* method) ; // System.Int32 UnityEngine.RenderTextureDescriptor::get_height() IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t RenderTextureDescriptor_get_height_m1006F9AA45029715C552C8A8C2F102F63D3A91EC_inline (RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* __this, const RuntimeMethod* method) ; // System.Void UnityEngine.RenderTextureDescriptor::set_height(System.Int32) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void RenderTextureDescriptor_set_height_m1FE41111472DAA9B5E80FFAF3445004D72A3CFA5_inline (RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* __this, int32_t ___0_value, const RuntimeMethod* method) ; // UnityEngine.Rendering.Universal.RenderTargetHandle UnityEngine.Rendering.Universal.Internal.CopyColorPass::get_destination() IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 CopyColorPass_get_destination_m467FCDE0082587E7EC9C12DA5B12853759759DD4_inline (CopyColorPass_t36EEE0428120ED6DF4A8C2CABB2F30CA9C784693* __this, const RuntimeMethod* method) ; // System.Void UnityEngine.Debug::LogErrorFormat(System.String,System.Object[]) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Debug_LogErrorFormat_m96690322C941D23A125E5769C9803606859A707C (String_t* ___0_format, ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918* ___1_args, const RuntimeMethod* method) ; // UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.Universal.Internal.CopyColorPass::get_source() IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B CopyColorPass_get_source_mDC71D107FB083CF71C8D647D3341FA834B836300_inline (CopyColorPass_t36EEE0428120ED6DF4A8C2CABB2F30CA9C784693* __this, const RuntimeMethod* method) ; // System.Boolean UnityEngine.Rendering.RenderTargetIdentifier::op_Equality(UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rendering.RenderTargetIdentifier) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool RenderTargetIdentifier_op_Equality_mD9FD6667F4C385F2379E9DEAAA8F91B7A1D50A1F (RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___0_lhs, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___1_rhs, const RuntimeMethod* method) ; // UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.Universal.ScriptableRenderer::get_cameraColorTarget() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ScriptableRenderer_get_cameraColorTarget_mC2C0353A178726FC82413A458A34496280AFB4D4 (ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* __this, const RuntimeMethod* method) ; // UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.Universal.RenderTargetHandle::Identifier() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B RenderTargetHandle_Identifier_mE7715B58419BC3E157BDCC906E92605F76BD4FBA (RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* __this, const RuntimeMethod* method) ; // UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.RenderTargetIdentifier::op_Implicit(UnityEngine.Rendering.BuiltinRenderTextureType) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B RenderTargetIdentifier_op_Implicit_m3E2366E36F14173DBEED75591978EBE1F01A1325 (int32_t ___0_type, const RuntimeMethod* method) ; // UnityEngine.Rendering.ClearFlag UnityEngine.Rendering.Universal.ScriptableRenderPass::get_clearFlag() IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t ScriptableRenderPass_get_clearFlag_m74FAFCDC3CD75DC4201B398DFD25E028D7D800DB_inline (ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0* __this, const RuntimeMethod* method) ; // UnityEngine.Color UnityEngine.Rendering.Universal.ScriptableRenderPass::get_clearColor() IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Color_tD001788D726C3A7F1379BEED0260B9591F440C1F ScriptableRenderPass_get_clearColor_mAEC581D756087BF3617FE243D569717FBC2E5DB1_inline (ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0* __this, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.ScriptableRenderer::SetRenderTarget(UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rendering.ClearFlag,UnityEngine.Color) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableRenderer_SetRenderTarget_m2BEEAF20929BF97DB3916A8A8566A3006B206059 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___0_cmd, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___1_colorAttachment, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___2_depthAttachment, int32_t ___3_clearFlag, Color_tD001788D726C3A7F1379BEED0260B9591F440C1F ___4_clearColor, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.RenderingUtils::Blit(UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Material,System.Int32,System.Boolean,UnityEngine.Rendering.RenderBufferLoadAction,UnityEngine.Rendering.RenderBufferStoreAction,UnityEngine.Rendering.RenderBufferLoadAction,UnityEngine.Rendering.RenderBufferStoreAction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderingUtils_Blit_m7061238DBF9FA659102F4D19430AA369F1B1ABA5 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___0_cmd, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___1_source, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___2_destination, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___3_material, int32_t ___4_passIndex, bool ___5_useDrawProcedural, int32_t ___6_colorLoadAction, int32_t ___7_colorStoreAction, int32_t ___8_depthLoadAction, int32_t ___9_depthStoreAction, const RuntimeMethod* method) ; // System.Void UnityEngine.Material::SetFloat(System.Int32,System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Material_SetFloat_m3ECFD92072347A8620254F014865984FA68211A8 (Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* __this, int32_t ___0_nameID, float ___1_value, const RuntimeMethod* method) ; // System.Void System.ArgumentNullException::.ctor(System.String) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ArgumentNullException__ctor_m444AE141157E333844FC1A9500224C2F9FD24F4B (ArgumentNullException_t327031E412FAB2351B0022DD5DAD47E67E597129* __this, String_t* ___0_paramName, const RuntimeMethod* method) ; // System.Boolean UnityEngine.Rendering.Universal.RenderTargetHandle::op_Inequality(UnityEngine.Rendering.Universal.RenderTargetHandle,UnityEngine.Rendering.Universal.RenderTargetHandle) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool RenderTargetHandle_op_Inequality_m61EFD64C8EC4A74CAE147ABDAF9EF39B03C88457 (RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___0_c1, RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___1_c2, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.Internal.CopyDepthPass::set_AllocateRT(System.Boolean) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void CopyDepthPass_set_AllocateRT_m0860CA864FE10E9FB0C8E40A251F9EB01A01383B_inline (CopyDepthPass_t51FCA8600207D9DD0EE15862C514D9F9E3A74D82* __this, bool ___0_value, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.Internal.CopyDepthPass::set_source(UnityEngine.Rendering.Universal.RenderTargetHandle) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void CopyDepthPass_set_source_mB0F541C7A605FB3AD1283DD0751FCD514E77C78D_inline (CopyDepthPass_t51FCA8600207D9DD0EE15862C514D9F9E3A74D82* __this, RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___0_value, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.Internal.CopyDepthPass::set_destination(UnityEngine.Rendering.Universal.RenderTargetHandle) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void CopyDepthPass_set_destination_mFDD41EFEEC88E7696BADAAFC61FCDD0A6CD63CE0_inline (CopyDepthPass_t51FCA8600207D9DD0EE15862C514D9F9E3A74D82* __this, RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___0_value, const RuntimeMethod* method) ; // System.Boolean UnityEngine.Rendering.Universal.RenderTargetHandle::HasInternalRenderTargetId() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool RenderTargetHandle_HasInternalRenderTargetId_mC3715B3E0D2B6B4D659FCFBF1BEE8053460F4F50 (RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* __this, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.Internal.CopyDepthPass::set_MssaSamples(System.Int32) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void CopyDepthPass_set_MssaSamples_m49C16C0DC4F0D1A421F35CD8A63F098C94758E32_inline (CopyDepthPass_t51FCA8600207D9DD0EE15862C514D9F9E3A74D82* __this, int32_t ___0_value, const RuntimeMethod* method) ; // System.Void UnityEngine.RenderTextureDescriptor::set_colorFormat(UnityEngine.RenderTextureFormat) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderTextureDescriptor_set_colorFormat_m61B0FA4FCDE8A0F8A843DD6BF74097C21021C4FE (RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* __this, int32_t ___0_value, const RuntimeMethod* method) ; // System.Boolean UnityEngine.Rendering.Universal.Internal.CopyDepthPass::get_AllocateRT() IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR bool CopyDepthPass_get_AllocateRT_mB018EE34E49D8D62D1E74F2D150E6C8AD06D9CA2_inline (CopyDepthPass_t51FCA8600207D9DD0EE15862C514D9F9E3A74D82* __this, const RuntimeMethod* method) ; // UnityEngine.Rendering.Universal.RenderTargetHandle UnityEngine.Rendering.Universal.Internal.CopyDepthPass::get_destination() IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 CopyDepthPass_get_destination_mE7B03E9D4D4D546BA8C46DE971F788116F351D2D_inline (CopyDepthPass_t51FCA8600207D9DD0EE15862C514D9F9E3A74D82* __this, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.RenderTargetIdentifier::.ctor(UnityEngine.Rendering.RenderTargetIdentifier,System.Int32,UnityEngine.CubemapFace,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderTargetIdentifier__ctor_m79A7348AF351A912E617BF9C8A44A766648C80FB (RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B* __this, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___0_renderTargetIdentifier, int32_t ___1_mipLevel, int32_t ___2_cubeFace, int32_t ___3_depthSlice, const RuntimeMethod* method) ; // UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.RenderTextureDescriptor::get_depthStencilFormat() IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t RenderTextureDescriptor_get_depthStencilFormat_m360929BE5BD10E9C3D8C936AA6B44B1D11C119CB_inline (RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* __this, const RuntimeMethod* method) ; // System.Int32 UnityEngine.RenderTextureDescriptor::get_msaaSamples() IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t RenderTextureDescriptor_get_msaaSamples_mFCC33643AFF2265C8305DCFD79ED8774A1A8FA22_inline (RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* __this, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.ScriptableRenderPass::ConfigureTarget(UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Experimental.Rendering.GraphicsFormat,System.Int32,System.Int32,System.Int32,System.Boolean) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableRenderPass_ConfigureTarget_m29508F0DE40D170382140854FF9A84CCBF6AFBD8 (ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0* __this, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___0_colorAttachment, int32_t ___1_format, int32_t ___2_width, int32_t ___3_height, int32_t ___4_sampleCount, bool ___5_depth, const RuntimeMethod* method) ; // UnityEngine.Color UnityEngine.Color::get_black() IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Color_tD001788D726C3A7F1379BEED0260B9591F440C1F Color_get_black_mB50217951591A045844C61E7FF31EEE3FEF16737_inline (const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.ScriptableRenderPass::ConfigureClear(UnityEngine.Rendering.ClearFlag,UnityEngine.Color) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableRenderPass_ConfigureClear_m5C82128C3ABDD63621501DC012ED91F392ABF123 (ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0* __this, int32_t ___0_clearFlag, Color_tD001788D726C3A7F1379BEED0260B9591F440C1F ___1_clearColor, const RuntimeMethod* method) ; // System.Int32 UnityEngine.Rendering.Universal.Internal.CopyDepthPass::get_MssaSamples() IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t CopyDepthPass_get_MssaSamples_m8EA5FF140A048BC804213FF866CEA23C10499476_inline (CopyDepthPass_t51FCA8600207D9DD0EE15862C514D9F9E3A74D82* __this, const RuntimeMethod* method) ; // System.Int32 UnityEngine.SystemInfo::get_supportsMultisampledTextures() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t SystemInfo_get_supportsMultisampledTextures_mC5D33E19F0E42C28563230E477483174766A7A90 (const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.CommandBuffer::DisableShaderKeyword(System.String) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_DisableShaderKeyword_m2B66FB1F672F3EE51FEA8A2CBA24AA6B7E4454BD (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, String_t* ___0_keyword, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.CommandBuffer::EnableShaderKeyword(System.String) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_EnableShaderKeyword_m9DE5732149961F1EA14B295D9E72914E1CC7DA5A (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, String_t* ___0_keyword, const RuntimeMethod* method) ; // UnityEngine.Rendering.Universal.RenderTargetHandle UnityEngine.Rendering.Universal.Internal.CopyDepthPass::get_source() IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 CopyDepthPass_get_source_m6CAE70C1D88C0635F74BFE00BD2E44DAB1F06DEA_inline (CopyDepthPass_t51FCA8600207D9DD0EE15862C514D9F9E3A74D82* __this, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalTexture(System.String,UnityEngine.Rendering.RenderTargetIdentifier) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_SetGlobalTexture_mD6F1CC7E87FA88B5838D5EDAFBA602EF94FE1F69 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, String_t* ___0_name, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___1_value, const RuntimeMethod* method) ; // UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.Universal.XRPass::get_renderTarget() IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B XRPass_get_renderTarget_m595B27BD6972FE1F74FCE71CB29088F159E84B18_inline (XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* __this, const RuntimeMethod* method) ; // System.Boolean UnityEngine.Rendering.Universal.XRPass::get_renderTargetIsRenderTexture() IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR bool XRPass_get_renderTargetIsRenderTexture_m79E6747B91048C48ED200D3A99B96621D0BFB67A_inline (XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* __this, const RuntimeMethod* method) ; // System.Boolean UnityEngine.SystemInfo::get_graphicsUVStartsAtTop() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool SystemInfo_get_graphicsUVStartsAtTop_m152BEEFFF20719C9EAB612AD238114BD0B3BFE4B (const RuntimeMethod* method) ; // UnityEngine.Matrix4x4 UnityEngine.Matrix4x4::get_identity() IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 Matrix4x4_get_identity_m6568A73831F3E2D587420D20FF423959D7D8AB56_inline (const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.CommandBuffer::DrawProcedural(UnityEngine.Matrix4x4,UnityEngine.Material,System.Int32,UnityEngine.MeshTopology,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_DrawProcedural_m8BC8D7A251B2EDFDB60CAC8EB9691D8ADAF8DC8B (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___0_matrix, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___1_material, int32_t ___2_shaderPass, int32_t ___3_topology, int32_t ___4_vertexCount, const RuntimeMethod* method) ; // System.Boolean UnityEngine.Rendering.Universal.RenderTargetHandle::op_Equality(UnityEngine.Rendering.Universal.RenderTargetHandle,UnityEngine.Rendering.Universal.RenderTargetHandle) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool RenderTargetHandle_op_Equality_m0A17C91FD605DDB7604F1D10EBFBBADD71B21366 (RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___0_c1, RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___1_c2, const RuntimeMethod* method) ; // System.Boolean UnityEngine.Rendering.Universal.CameraData::IsCameraProjectionMatrixFlipped() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool CameraData_IsCameraProjectionMatrixFlipped_m381DFFDE02B019E1EE975967B5E9593FDF9464E2 (CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* __this, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.CommandBuffer::SetViewport(UnityEngine.Rect) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_SetViewport_m3BCCABB7493369D88DB15EE43C41D9858AE2574D (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, Rect_tA04E0F8A1830E767F40FB27ECD8D309303571F0D ___0_pixelRect, const RuntimeMethod* method) ; // UnityEngine.Mesh UnityEngine.Rendering.Universal.RenderingUtils::get_fullscreenMesh() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Mesh_t6D9C539763A09BC2B12AEAEF36F6DFFC98AE63D4* RenderingUtils_get_fullscreenMesh_m6593C7C1C240A56AC8BD7C112DD672EEDE28F34E (const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.CommandBuffer::DrawMesh(UnityEngine.Mesh,UnityEngine.Matrix4x4,UnityEngine.Material) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_DrawMesh_m45BA88D4388EC7E5CDAABD42CD6CE29A5120042C (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, Mesh_t6D9C539763A09BC2B12AEAEF36F6DFFC98AE63D4* ___0_mesh, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___1_matrix, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___2_material, const RuntimeMethod* method) ; // UnityEngine.Rendering.RenderTargetIdentifier[] UnityEngine.Rendering.Universal.Internal.DeferredLights::get_GbufferAttachmentIdentifiers() IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR RenderTargetIdentifierU5BU5D_t179798C153B7CE381B41C57863F98CB24023C4CE* DeferredLights_get_GbufferAttachmentIdentifiers_m5BE436B39E9BC733863A5802FFD262B61C1D12B1_inline (DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* __this, const RuntimeMethod* method) ; // System.Int32 UnityEngine.Rendering.Universal.Internal.DeferredLights::get_GBufferLightingIndex() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t DeferredLights_get_GBufferLightingIndex_mBD9A64655F922428737949BF03FE83498EF388F3 (DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* __this, const RuntimeMethod* method) ; // UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.Universal.Internal.DeferredLights::get_DepthAttachmentIdentifier() IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B DeferredLights_get_DepthAttachmentIdentifier_mF5E64598FB152F32E0F94424FC98F7B3A6AE526F_inline (DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* __this, const RuntimeMethod* method) ; // System.Boolean UnityEngine.Rendering.Universal.Internal.DeferredLights::get_UseRenderPass() IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR bool DeferredLights_get_UseRenderPass_mE57918C4786B0ED58D0AAB8B9E336A40DD83B873_inline (DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* __this, const RuntimeMethod* method) ; // UnityEngine.Rendering.RenderTargetIdentifier[] UnityEngine.Rendering.Universal.Internal.DeferredLights::get_DeferredInputAttachments() IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR RenderTargetIdentifierU5BU5D_t179798C153B7CE381B41C57863F98CB24023C4CE* DeferredLights_get_DeferredInputAttachments_m2599FB8280D8C2321E8779E8EF490C6D08CDD80C_inline (DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* __this, const RuntimeMethod* method) ; // System.Boolean[] UnityEngine.Rendering.Universal.Internal.DeferredLights::get_DeferredInputIsTransient() IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR BooleanU5BU5D_tD317D27C31DB892BE79FAE3AEBC0B3FFB73DE9B4* DeferredLights_get_DeferredInputIsTransient_m7B4615C180E82E2F2803286DF7B56332EC6A0F8B_inline (DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* __this, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.ScriptableRenderPass::ConfigureInputAttachments(UnityEngine.Rendering.RenderTargetIdentifier[],System.Boolean[]) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableRenderPass_ConfigureInputAttachments_mB14A1EF5D7EF8D91187A078EE7B0AEFCCCA7B09B (ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0* __this, RenderTargetIdentifierU5BU5D_t179798C153B7CE381B41C57863F98CB24023C4CE* ___0_inputs, BooleanU5BU5D_tD317D27C31DB892BE79FAE3AEBC0B3FFB73DE9B4* ___1_isTransient, const RuntimeMethod* method) ; // UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.RenderTextureDescriptor::get_graphicsFormat() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t RenderTextureDescriptor_get_graphicsFormat_m50F25A4F179EA318C8D3B0D8685F9C5F59F7DEC0 (RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* __this, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.ScriptableRenderPass::ConfigureTarget(UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Experimental.Rendering.GraphicsFormat) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableRenderPass_ConfigureTarget_m9082454E760A01DCEF605B4F8A4C88E003C138D9 (ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0* __this, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___0_colorAttachment, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___1_depthAttachment, int32_t ___2_format, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.Internal.DeferredLights::ExecuteDeferredPass(UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DeferredLights_ExecuteDeferredPass_mC4EA5A78C12827E1FC03A86208270E636C34F5D8 (DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* __this, ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36 ___0_context, RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* ___1_renderingData, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.Internal.DeferredLights::OnCameraCleanup(UnityEngine.Rendering.CommandBuffer) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DeferredLights_OnCameraCleanup_mBFB9C5FAFFCEA15D701540DD17AC7FE999638C56 (DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___0_cmd, const RuntimeMethod* method) ; // System.Void System.Nullable`1::.ctor(T) inline void Nullable_1__ctor_mC09CE20B08C6A7188EE04F52B6A2E598657A0204 (Nullable_1_t7D98773CC20A842A0846271D1181ECBB0D95926C* __this, RenderQueueRange_t7518252AA6426B1EA45D3D9B394F304EEF784D71 ___0_value, const RuntimeMethod* method) { (( void (*) (Nullable_1_t7D98773CC20A842A0846271D1181ECBB0D95926C*, RenderQueueRange_t7518252AA6426B1EA45D3D9B394F304EEF784D71, const RuntimeMethod*))Nullable_1__ctor_mC09CE20B08C6A7188EE04F52B6A2E598657A0204_gshared)(__this, ___0_value, method); } // System.Int32 UnityEngine.LayerMask::op_Implicit(UnityEngine.LayerMask) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t LayerMask_op_Implicit_m7F5A5B9D079281AC445ED39DEE1FCFA9D795810D (LayerMask_t97CB6BDADEDC3D6423C7BCFEA7F86DA2EC6241DB ___0_mask, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.FilteringSettings::.ctor(System.Nullable`1,System.Int32,System.UInt32,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void FilteringSettings__ctor_m2A2242373FC7D053CFBBC6814D02AAC73C7B3AE7 (FilteringSettings_t75860B12A7BCF9A0E2F13CB2C2E5DCD9E1EEAD9F* __this, Nullable_1_t7D98773CC20A842A0846271D1181ECBB0D95926C ___0_renderQueueRange, int32_t ___1_layerMask, uint32_t ___2_renderingLayerMask, int32_t ___3_excludeMotionVectorObjects, const RuntimeMethod* method) ; // System.Boolean UnityEngine.Rendering.Universal.RenderingUtils::SupportsGraphicsFormat(UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.FormatUsage) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool RenderingUtils_SupportsGraphicsFormat_mBC669CCDD4F7EC2E46D95C06DAC0CCAF15D95CDD (int32_t ___0_format, int32_t ___1_usage, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.Internal.DepthNormalOnlyPass::set_depthHandle(UnityEngine.Rendering.Universal.RenderTargetHandle) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void DepthNormalOnlyPass_set_depthHandle_m487C0B0F8152BB2DF56F59962412BD67261EC0DF_inline (DepthNormalOnlyPass_t50A0679CDE5004EB7043F717FADAB05FA0CA35A6* __this, RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___0_value, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.Internal.DepthNormalOnlyPass::set_depthDescriptor(UnityEngine.RenderTextureDescriptor) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void DepthNormalOnlyPass_set_depthDescriptor_m29A50A6749E90FE7F8CEE107CDD8DE542051E518_inline (DepthNormalOnlyPass_t50A0679CDE5004EB7043F717FADAB05FA0CA35A6* __this, RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 ___0_value, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.Internal.DepthNormalOnlyPass::set_normalHandle(UnityEngine.Rendering.Universal.RenderTargetHandle) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void DepthNormalOnlyPass_set_normalHandle_mD876DFDC1958F939D80392A3FF3A56DB7443FFEF_inline (DepthNormalOnlyPass_t50A0679CDE5004EB7043F717FADAB05FA0CA35A6* __this, RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___0_value, const RuntimeMethod* method) ; // System.Void UnityEngine.RenderTextureDescriptor::set_graphicsFormat(UnityEngine.Experimental.Rendering.GraphicsFormat) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderTextureDescriptor_set_graphicsFormat_m037DA25F9A8B956D830C7B7E5C6E258DC1133A13 (RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* __this, int32_t ___0_value, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.Internal.DepthNormalOnlyPass::set_normalDescriptor(UnityEngine.RenderTextureDescriptor) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void DepthNormalOnlyPass_set_normalDescriptor_m1DCD21CA9C893F438DF456BF68369CD008F76378_inline (DepthNormalOnlyPass_t50A0679CDE5004EB7043F717FADAB05FA0CA35A6* __this, RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 ___0_value, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.Internal.DepthNormalOnlyPass::set_allocateDepth(System.Boolean) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void DepthNormalOnlyPass_set_allocateDepth_mB6373B66597EDBA964B14F982257969F6A246B77_inline (DepthNormalOnlyPass_t50A0679CDE5004EB7043F717FADAB05FA0CA35A6* __this, bool ___0_value, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.Internal.DepthNormalOnlyPass::set_allocateNormal(System.Boolean) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void DepthNormalOnlyPass_set_allocateNormal_m4BE8D016AE7B19D28F193988902FB04C6C1303EE_inline (DepthNormalOnlyPass_t50A0679CDE5004EB7043F717FADAB05FA0CA35A6* __this, bool ___0_value, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.Internal.DepthNormalOnlyPass::set_shaderTagIds(System.Collections.Generic.List`1) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void DepthNormalOnlyPass_set_shaderTagIds_m66D1B5D656FD5F650036FD0641305A632AB88019_inline (DepthNormalOnlyPass_t50A0679CDE5004EB7043F717FADAB05FA0CA35A6* __this, List_1_t4673975A297A80D4D4A65EB5A2BE3B6BD1EED9AF* ___0_value, const RuntimeMethod* method) ; // System.Boolean UnityEngine.Rendering.Universal.Internal.DepthNormalOnlyPass::get_allocateNormal() IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR bool DepthNormalOnlyPass_get_allocateNormal_m024CAB048853EE652EE924F109C3D2C03EB5B3A0_inline (DepthNormalOnlyPass_t50A0679CDE5004EB7043F717FADAB05FA0CA35A6* __this, const RuntimeMethod* method) ; // UnityEngine.RenderTextureDescriptor UnityEngine.Rendering.Universal.Internal.DepthNormalOnlyPass::get_normalDescriptor() IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 DepthNormalOnlyPass_get_normalDescriptor_mBF3753C882BF35C6236335119DF42470224D4107_inline (DepthNormalOnlyPass_t50A0679CDE5004EB7043F717FADAB05FA0CA35A6* __this, const RuntimeMethod* method) ; // System.Boolean UnityEngine.Rendering.Universal.ScriptableRenderer::get_useDepthPriming() IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR bool ScriptableRenderer_get_useDepthPriming_m5E06E033D2AC8257F13E47CB835E2C5C97D9099F_inline (ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* __this, const RuntimeMethod* method) ; // UnityEngine.Rendering.Universal.RenderTargetHandle UnityEngine.Rendering.Universal.Internal.DepthNormalOnlyPass::get_normalHandle() IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 DepthNormalOnlyPass_get_normalHandle_m4C6FDE470EF2B799D036EED6022EA2C75A733CFF_inline (DepthNormalOnlyPass_t50A0679CDE5004EB7043F717FADAB05FA0CA35A6* __this, const RuntimeMethod* method) ; // System.Boolean UnityEngine.Rendering.Universal.Internal.DepthNormalOnlyPass::get_allocateDepth() IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR bool DepthNormalOnlyPass_get_allocateDepth_mA57DEFEF31E5E55F0A8A6EE9A88B0919AD17A5A0_inline (DepthNormalOnlyPass_t50A0679CDE5004EB7043F717FADAB05FA0CA35A6* __this, const RuntimeMethod* method) ; // UnityEngine.Rendering.Universal.RenderTargetHandle UnityEngine.Rendering.Universal.Internal.DepthNormalOnlyPass::get_depthHandle() IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 DepthNormalOnlyPass_get_depthHandle_m0A3E68BC4809A768BCB69CF1D4D53A26B284FAFD_inline (DepthNormalOnlyPass_t50A0679CDE5004EB7043F717FADAB05FA0CA35A6* __this, const RuntimeMethod* method) ; // UnityEngine.RenderTextureDescriptor UnityEngine.Rendering.Universal.Internal.DepthNormalOnlyPass::get_depthDescriptor() IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 DepthNormalOnlyPass_get_depthDescriptor_mC0A54765518F78C5AA4D6A52FD2256374412C5A2_inline (DepthNormalOnlyPass_t50A0679CDE5004EB7043F717FADAB05FA0CA35A6* __this, const RuntimeMethod* method) ; // UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.Universal.ScriptableRenderer::get_cameraDepthTarget() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ScriptableRenderer_get_cameraDepthTarget_mA937C73D921A8583451EC2DBE0D83D3B887DDD00 (ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* __this, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.ScriptableRenderPass::ConfigureTarget(UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rendering.RenderTargetIdentifier) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableRenderPass_ConfigureTarget_m2DC2D1A171DC20D7873D59129C5B3C543C3C28FE (ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0* __this, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___0_colorAttachment, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___1_depthAttachment, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.CommandBuffer::Clear() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_Clear_m4E1272BD1A0C162C9C26434E115279F42FA557C7 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, const RuntimeMethod* method) ; // System.Collections.Generic.List`1 UnityEngine.Rendering.Universal.Internal.DepthNormalOnlyPass::get_shaderTagIds() IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR List_1_t4673975A297A80D4D4A65EB5A2BE3B6BD1EED9AF* DepthNormalOnlyPass_get_shaderTagIds_m98ADD552C4FB6ABB545BB99D2ECF540580B4F4C3_inline (DepthNormalOnlyPass_t50A0679CDE5004EB7043F717FADAB05FA0CA35A6* __this, const RuntimeMethod* method) ; // UnityEngine.Rendering.DrawingSettings UnityEngine.Rendering.Universal.ScriptableRenderPass::CreateDrawingSettings(System.Collections.Generic.List`1,UnityEngine.Rendering.Universal.RenderingData&,UnityEngine.Rendering.SortingCriteria) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49 ScriptableRenderPass_CreateDrawingSettings_mF4CA6CC1400DBB22AE3493C8ADD1A380D67F7109 (ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0* __this, List_1_t4673975A297A80D4D4A65EB5A2BE3B6BD1EED9AF* ___0_shaderTagIdList, RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* ___1_renderingData, int32_t ___2_sortingCriteria, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.DrawingSettings::set_perObjectData(UnityEngine.Rendering.PerObjectData) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DrawingSettings_set_perObjectData_mE83721A5FEDA0A0F5DFA6A385B5DB110A7AE2DC8 (DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49* __this, int32_t ___0_value, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.ScriptableRenderContext::DrawRenderers(UnityEngine.Rendering.CullingResults,UnityEngine.Rendering.DrawingSettings&,UnityEngine.Rendering.FilteringSettings&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableRenderContext_DrawRenderers_m2128F24FEE37089B325EC8C76E24DBD12985A060 (ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* __this, CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267 ___0_cullingResults, DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49* ___1_drawingSettings, FilteringSettings_t75860B12A7BCF9A0E2F13CB2C2E5DCD9E1EEAD9F* ___2_filteringSettings, const RuntimeMethod* method) ; // System.Void System.Collections.Generic.List`1::.ctor() inline void List_1__ctor_m21A3AD10EC2C165E8A6A3A533380D5D8BE162787 (List_1_t4673975A297A80D4D4A65EB5A2BE3B6BD1EED9AF* __this, const RuntimeMethod* method) { (( void (*) (List_1_t4673975A297A80D4D4A65EB5A2BE3B6BD1EED9AF*, const RuntimeMethod*))List_1__ctor_m21A3AD10EC2C165E8A6A3A533380D5D8BE162787_gshared)(__this, method); } // System.Void UnityEngine.Rendering.ShaderTagId::.ctor(System.String) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ShaderTagId__ctor_m4191968F1D2CE19F9092253EC10F83734A9CFF5B (ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0* __this, String_t* ___0_name, const RuntimeMethod* method) ; // System.Void System.Collections.Generic.List`1::Add(T) inline void List_1_Add_m999CAB0903219BD2CF988827287D44B0B44D69FE_inline (List_1_t4673975A297A80D4D4A65EB5A2BE3B6BD1EED9AF* __this, ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 ___0_item, const RuntimeMethod* method) { (( void (*) (List_1_t4673975A297A80D4D4A65EB5A2BE3B6BD1EED9AF*, ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0, const RuntimeMethod*))List_1_Add_m999CAB0903219BD2CF988827287D44B0B44D69FE_gshared_inline)(__this, ___0_item, method); } // System.Void UnityEngine.Rendering.Universal.Internal.DepthOnlyPass::set_depthAttachmentHandle(UnityEngine.Rendering.Universal.RenderTargetHandle) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void DepthOnlyPass_set_depthAttachmentHandle_m5DB803B1413AB9CDA9FC62839C1802671B796225_inline (DepthOnlyPass_t93DEDD59D11D5651A2089D49062E3F140FD3475E* __this, RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___0_value, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.Internal.DepthOnlyPass::set_descriptor(UnityEngine.RenderTextureDescriptor) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void DepthOnlyPass_set_descriptor_m94678B6905793B44421EAF04B63D8B710877A58F_inline (DepthOnlyPass_t93DEDD59D11D5651A2089D49062E3F140FD3475E* __this, RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 ___0_value, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.Internal.DepthOnlyPass::set_allocateDepth(System.Boolean) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void DepthOnlyPass_set_allocateDepth_m207B31E6C6C5105FF5F2E8959D379BF78DDBE4A9_inline (DepthOnlyPass_t93DEDD59D11D5651A2089D49062E3F140FD3475E* __this, bool ___0_value, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.Internal.DepthOnlyPass::set_shaderTagId(UnityEngine.Rendering.ShaderTagId) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void DepthOnlyPass_set_shaderTagId_m29F2EC03AF45E8EE2E697ABE18DBE0640ECFBF41_inline (DepthOnlyPass_t93DEDD59D11D5651A2089D49062E3F140FD3475E* __this, ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 ___0_value, const RuntimeMethod* method) ; // System.Boolean UnityEngine.Rendering.Universal.Internal.DepthOnlyPass::get_allocateDepth() IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR bool DepthOnlyPass_get_allocateDepth_m998795935C623FD4AF9E9D6A5F66BE0DB4C98102_inline (DepthOnlyPass_t93DEDD59D11D5651A2089D49062E3F140FD3475E* __this, const RuntimeMethod* method) ; // UnityEngine.Rendering.Universal.RenderTargetHandle UnityEngine.Rendering.Universal.Internal.DepthOnlyPass::get_depthAttachmentHandle() IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 DepthOnlyPass_get_depthAttachmentHandle_m0A0B3EE9DF03D1755ECBDE21AC18738FF73EAB74_inline (DepthOnlyPass_t93DEDD59D11D5651A2089D49062E3F140FD3475E* __this, const RuntimeMethod* method) ; // UnityEngine.RenderTextureDescriptor UnityEngine.Rendering.Universal.Internal.DepthOnlyPass::get_descriptor() IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 DepthOnlyPass_get_descriptor_m7BFD92496F098E564137B080C8672D34C69A9EEB_inline (DepthOnlyPass_t93DEDD59D11D5651A2089D49062E3F140FD3475E* __this, const RuntimeMethod* method) ; // UnityEngine.Rendering.ShaderTagId UnityEngine.Rendering.Universal.Internal.DepthOnlyPass::get_shaderTagId() IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 DepthOnlyPass_get_shaderTagId_mD1492DD61508E3BAFF6236E29CB3D6B603FC2358_inline (DepthOnlyPass_t93DEDD59D11D5651A2089D49062E3F140FD3475E* __this, const RuntimeMethod* method) ; // UnityEngine.Rendering.DrawingSettings UnityEngine.Rendering.Universal.ScriptableRenderPass::CreateDrawingSettings(UnityEngine.Rendering.ShaderTagId,UnityEngine.Rendering.Universal.RenderingData&,UnityEngine.Rendering.SortingCriteria) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49 ScriptableRenderPass_CreateDrawingSettings_mFB778BFA5DBC3B55AF8085487EE029C2DBA8A928 (ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0* __this, ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 ___0_shaderTagId, RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* ___1_renderingData, int32_t ___2_sortingCriteria, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.RenderStateBlock::.ctor(UnityEngine.Rendering.RenderStateMask) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderStateBlock__ctor_mED2806102FED1023AB74D94DC37F535497AED1F9 (RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733* __this, int32_t ___0_mask, const RuntimeMethod* method) ; // System.Boolean UnityEngine.Rendering.StencilState::get_enabled() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool StencilState_get_enabled_m03D0635E12B6B461F459A872E3B992C09AD2F709 (StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9* __this, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.RenderStateBlock::set_stencilReference(System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderStateBlock_set_stencilReference_m9AE2F79509B0F431E8D0430B941DC23755722D84 (RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733* __this, int32_t ___0_value, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.RenderStateBlock::set_mask(UnityEngine.Rendering.RenderStateMask) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderStateBlock_set_mask_m0857047D723D7AF5E378D4F9F25D0BC83AD6E9BC (RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733* __this, int32_t ___0_value, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.RenderStateBlock::set_stencilState(UnityEngine.Rendering.StencilState) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderStateBlock_set_stencilState_m1DD8E2B3953C435C65BA7D60348D717E16B29DEA (RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733* __this, StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9 ___0_value, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.Internal.DrawObjectsPass::.ctor(System.String,UnityEngine.Rendering.ShaderTagId[],System.Boolean,UnityEngine.Rendering.Universal.RenderPassEvent,UnityEngine.Rendering.RenderQueueRange,UnityEngine.LayerMask,UnityEngine.Rendering.StencilState,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DrawObjectsPass__ctor_m73F08BC738626C34A82C197E9DF5B22120FEA3F4 (DrawObjectsPass_t84B46B3BEA317D89ACA0B04F80A9346789E8DE68* __this, String_t* ___0_profilerTag, ShaderTagIdU5BU5D_tE1BA124E13B8096153E25C5AF9C1D15D71466143* ___1_shaderTagIds, bool ___2_opaque, int32_t ___3_evt, RenderQueueRange_t7518252AA6426B1EA45D3D9B394F304EEF784D71 ___4_renderQueueRange, LayerMask_t97CB6BDADEDC3D6423C7BCFEA7F86DA2EC6241DB ___5_layerMask, StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9 ___6_stencilState, int32_t ___7_stencilReference, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.Internal.DrawObjectsPass::.ctor(System.String,System.Boolean,UnityEngine.Rendering.Universal.RenderPassEvent,UnityEngine.Rendering.RenderQueueRange,UnityEngine.LayerMask,UnityEngine.Rendering.StencilState,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DrawObjectsPass__ctor_m4CE3B69C5D77A7148864564C96B53DA4A35EA0F4 (DrawObjectsPass_t84B46B3BEA317D89ACA0B04F80A9346789E8DE68* __this, String_t* ___0_profilerTag, bool ___1_opaque, int32_t ___2_evt, RenderQueueRange_t7518252AA6426B1EA45D3D9B394F304EEF784D71 ___3_renderQueueRange, LayerMask_t97CB6BDADEDC3D6423C7BCFEA7F86DA2EC6241DB ___4_layerMask, StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9 ___5_stencilState, int32_t ___6_stencilReference, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.DepthState::.ctor(System.Boolean,UnityEngine.Rendering.CompareFunction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DepthState__ctor_mF4AED45C211436228B26F6C35702093DDF4DCB3B (DepthState_t798415D2C1D9202E555FEE5D4C5FDF6B3A077255* __this, bool ___0_writeEnabled, int32_t ___1_compareFunction, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.RenderStateBlock::set_depthState(UnityEngine.Rendering.DepthState) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderStateBlock_set_depthState_mC3E64761972C4C08337991AE4E2DEF565C059E56 (RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733* __this, DepthState_t798415D2C1D9202E555FEE5D4C5FDF6B3A077255 ___0_value, const RuntimeMethod* method) ; // UnityEngine.Rendering.RenderStateMask UnityEngine.Rendering.RenderStateBlock::get_mask() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t RenderStateBlock_get_mask_mC675CA5A35CC9912F9B8E34B1DB6BBDB66FFC4C6 (RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733* __this, const RuntimeMethod* method) ; // UnityEngine.Rendering.DepthState UnityEngine.Rendering.RenderStateBlock::get_depthState() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR DepthState_t798415D2C1D9202E555FEE5D4C5FDF6B3A077255 RenderStateBlock_get_depthState_m7A6B50C345D9BB77874859675658E682D39B2F93 (RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733* __this, const RuntimeMethod* method) ; // UnityEngine.Rendering.CompareFunction UnityEngine.Rendering.DepthState::get_compareFunction() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t DepthState_get_compareFunction_mBAFEB67779433CE796462ED14278CB609B13500D (DepthState_t798415D2C1D9202E555FEE5D4C5FDF6B3A077255* __this, const RuntimeMethod* method) ; // UnityEngine.Rendering.Universal.DebugHandler UnityEngine.Rendering.Universal.ScriptableRenderPass::GetActiveDebugHandler(UnityEngine.Rendering.Universal.RenderingData) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR DebugHandler_t3A09E2CFD1CA6F5C192968A6FF19EE4863F44DA4* ScriptableRenderPass_GetActiveDebugHandler_m1B3D8D7F93DEF1415F494EEF46687F21DE379448 (ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0* __this, RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71 ___0_renderingData, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.DebugHandler/DrawFunction::.ctor(System.Object,System.IntPtr) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DrawFunction__ctor_m121046A165A25C252C30078A6ECB476521204BD6 (DrawFunction_tAECE074222E7ADEBB334EEAA2B24A04C2D539E7B* __this, RuntimeObject* ___0_object, intptr_t ___1_method, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.DebugHandler::DrawWithDebugRenderState(UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&,UnityEngine.Rendering.DrawingSettings&,UnityEngine.Rendering.FilteringSettings&,UnityEngine.Rendering.RenderStateBlock&,UnityEngine.Rendering.Universal.DebugHandler/DrawFunction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DebugHandler_DrawWithDebugRenderState_m2759DAEFEFDE7680BE5D4C41E8191A29AE34BABC (DebugHandler_t3A09E2CFD1CA6F5C192968A6FF19EE4863F44DA4* __this, ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36 ___0_context, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___1_cmd, RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* ___2_renderingData, DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49* ___3_drawingSettings, FilteringSettings_t75860B12A7BCF9A0E2F13CB2C2E5DCD9E1EEAD9F* ___4_filteringSettings, RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733* ___5_renderStateBlock, DrawFunction_tAECE074222E7ADEBB334EEAA2B24A04C2D539E7B* ___6_func, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.ScriptableRenderContext::DrawRenderers(UnityEngine.Rendering.CullingResults,UnityEngine.Rendering.DrawingSettings&,UnityEngine.Rendering.FilteringSettings&,UnityEngine.Rendering.RenderStateBlock&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableRenderContext_DrawRenderers_m87278D0FBE7A0865779FF9541BF96EDB65F8A2C6 (ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* __this, CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267 ___0_cullingResults, DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49* ___1_drawingSettings, FilteringSettings_t75860B12A7BCF9A0E2F13CB2C2E5DCD9E1EEAD9F* ___2_filteringSettings, RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733* ___3_stateBlock, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.Internal.DrawObjectsPass/<>c::.ctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void U3CU3Ec__ctor_m4DD18E1772FAE19BB49DE06C561ADCFBBA8644CF (U3CU3Ec_tF99A867D5141BE399F356400CAF53E401195B967* __this, const RuntimeMethod* method) ; // System.Boolean UnityEngine.Object::op_Inequality(UnityEngine.Object,UnityEngine.Object) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Object_op_Inequality_mD0BE578448EAA61948F25C32F8DD55AB1F778602 (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C* ___0_x, Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C* ___1_y, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.RenderTargetIdentifier::.ctor(UnityEngine.Texture) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderTargetIdentifier__ctor_mD6E20FA134EEBCE40A8B5E64C505DE8A0DC96BDF (RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B* __this, Texture_t791CBB51219779964E0E8A2ED7C1AA5F92A4A700* ___0_tex, const RuntimeMethod* method) ; // System.Boolean UnityEngine.Rendering.Universal.CameraData::get_isSceneViewCamera() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool CameraData_get_isSceneViewCamera_m4FBB102E90A7B1AE47ED0368DAA939B1B0DA7D70 (CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* __this, const RuntimeMethod* method) ; // System.Boolean UnityEngine.Rendering.Universal.CameraData::get_requireSrgbConversion() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool CameraData_get_requireSrgbConversion_m6C5E8C4E67811A673E01D79E79B719216EE53139 (CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* __this, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalTexture(System.Int32,UnityEngine.Rendering.RenderTargetIdentifier) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_SetGlobalTexture_m65E012CB3C35EA43533CB4FF4C6F6498FDE229CD (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, int32_t ___0_nameID, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___1_value, const RuntimeMethod* method) ; // System.Int32 UnityEngine.Rendering.Universal.XRPass::GetTextureArraySlice(System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t XRPass_GetTextureArraySlice_m2D197773151A6CE758A59D9676212413BD695380 (XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* __this, int32_t ___0_viewIndex, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.CoreUtils::SetRenderTarget(UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rendering.RenderBufferLoadAction,UnityEngine.Rendering.RenderBufferStoreAction,UnityEngine.Rendering.ClearFlag,UnityEngine.Color) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CoreUtils_SetRenderTarget_mD9AE347F1B91C3ACA3657D814882DE7971A80056 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___0_cmd, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___1_buffer, int32_t ___2_loadAction, int32_t ___3_storeAction, int32_t ___4_clearFlag, Color_tD001788D726C3A7F1379BEED0260B9591F440C1F ___5_clearColor, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.CommandBuffer::SetRenderTarget(UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rendering.RenderBufferLoadAction,UnityEngine.Rendering.RenderBufferStoreAction,UnityEngine.Rendering.RenderBufferLoadAction,UnityEngine.Rendering.RenderBufferStoreAction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_SetRenderTarget_m00472C42F4BAE11802652921705D554E158D926C (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___0_rt, int32_t ___1_colorLoadAction, int32_t ___2_colorStoreAction, int32_t ___3_depthLoadAction, int32_t ___4_depthStoreAction, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.CommandBuffer::Blit(UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Material) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_Blit_mD851FDF0E97DBEB38C79D74DF231498D640B3D73 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___0_source, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___1_dest, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___2_mat, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.ScriptableRenderer::ConfigureCameraTarget(UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rendering.RenderTargetIdentifier) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableRenderer_ConfigureCameraTarget_m4067416B1E8D785A5BADBEFB1E73FDA7A6A0D440 (ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* __this, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___0_colorTarget, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___1_depthTarget, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.CommandBuffer::SetViewProjectionMatrices(UnityEngine.Matrix4x4,UnityEngine.Matrix4x4) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_SetViewProjectionMatrices_m50A472F193C13207D81B5EC8FB007F76E36A8C75 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___0_view, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___1_proj, const RuntimeMethod* method) ; // UnityEngine.Rendering.RenderStateBlock UnityEngine.Rendering.Universal.Internal.DeferredLights::OverwriteStencil(UnityEngine.Rendering.RenderStateBlock,System.Int32,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733 DeferredLights_OverwriteStencil_m4C4681A02F5F6B142F04EC29D8DC28D61AE76777 (RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733 ___0_block, int32_t ___1_stencilWriteMask, int32_t ___2_stencilRef, const RuntimeMethod* method) ; // UnityEngine.Rendering.Universal.RenderTargetHandle[] UnityEngine.Rendering.Universal.Internal.DeferredLights::get_GbufferAttachments() IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR RenderTargetHandleU5BU5D_t1D2C6654EE06932E97BE9429E59098DEBF2CE233* DeferredLights_get_GbufferAttachments_m949E7DA4CDBA1F7121106D7B5FBCAC28C6115CFD_inline (DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* __this, const RuntimeMethod* method) ; // System.Int32 UnityEngine.Rendering.Universal.Internal.DeferredLights::get_GBufferNormalSmoothnessIndex() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t DeferredLights_get_GBufferNormalSmoothnessIndex_m1C2B7183455DDB4339E16783E424AE8FA561CD89 (DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* __this, const RuntimeMethod* method) ; // System.Boolean UnityEngine.Rendering.Universal.Internal.DeferredLights::get_HasNormalPrepass() IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR bool DeferredLights_get_HasNormalPrepass_m479C3C279E22B06B0D9C4189F9CD19376A281B3D_inline (DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* __this, const RuntimeMethod* method) ; // System.Int32 UnityEngine.Rendering.Universal.Internal.DeferredLights::get_GBufferShadowMask() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t DeferredLights_get_GBufferShadowMask_m1709E6D5D5FC83D7FD3A23B841859CE45BF9B296 (DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* __this, const RuntimeMethod* method) ; // System.Int32 UnityEngine.Rendering.Universal.Internal.DeferredLights::get_GBufferRenderingLayers() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t DeferredLights_get_GBufferRenderingLayers_mC1516964EE0987641196BF0F04AF65A7888DACDA (DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* __this, const RuntimeMethod* method) ; // System.Int32 UnityEngine.Rendering.Universal.Internal.DeferredLights::get_GbufferDepthIndex() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t DeferredLights_get_GbufferDepthIndex_m9474B481FDA2349B6F2D2FED42FB16C5104D0B85 (DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* __this, const RuntimeMethod* method) ; // System.Boolean UnityEngine.Rendering.Universal.Internal.DeferredLights::get_HasDepthPrepass() IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR bool DeferredLights_get_HasDepthPrepass_m6AF7DA75C0155BDE17D0EF465C6F25C6CDE07064_inline (DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* __this, const RuntimeMethod* method) ; // System.Void UnityEngine.RenderTextureDescriptor::set_stencilFormat(UnityEngine.Experimental.Rendering.GraphicsFormat) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void RenderTextureDescriptor_set_stencilFormat_mAF65BF85B6183891FD68DECADA003A7A6DFEEA1A_inline (RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* __this, int32_t ___0_value, const RuntimeMethod* method) ; // UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.Rendering.Universal.Internal.DeferredLights::GetGBufferFormat(System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t DeferredLights_GetGBufferFormat_m9CA9F7C4D9EC692498D5ED7B60D306DD85855E09 (DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* __this, int32_t ___0_index, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.CommandBuffer::GetTemporaryRT(System.Int32,UnityEngine.RenderTextureDescriptor) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_GetTemporaryRT_m5F1AF44769D1B43943921B3BA2B75E91F02946DB (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, int32_t ___0_nameID, RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 ___1_desc, const RuntimeMethod* method) ; // UnityEngine.Experimental.Rendering.GraphicsFormat[] UnityEngine.Rendering.Universal.Internal.DeferredLights::get_GbufferFormats() IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR GraphicsFormatU5BU5D_tF6A3D90C430FA3F548B77E5D58D25D71F154E6C5* DeferredLights_get_GbufferFormats_m43FC6B8C32D728966C27DDE1BF81A93CDE5390BB_inline (DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* __this, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.ScriptableRenderPass::ConfigureTarget(UnityEngine.Rendering.RenderTargetIdentifier[],UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Experimental.Rendering.GraphicsFormat[]) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableRenderPass_ConfigureTarget_m1D13719B93A658E613C6013556B8804F97C373D6 (ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0* __this, RenderTargetIdentifierU5BU5D_t179798C153B7CE381B41C57863F98CB24023C4CE* ___0_colorAttachments, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___1_depthAttachment, GraphicsFormatU5BU5D_tF6A3D90C430FA3F548B77E5D58D25D71F154E6C5* ___2_formats, const RuntimeMethod* method) ; // System.Boolean UnityEngine.Rendering.Universal.Internal.DeferredLights::get_IsOverlay() IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR bool DeferredLights_get_IsOverlay_mCF677D43B809428ED3DCB5EE0DBBD4647A382DDE_inline (DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* __this, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.Internal.DeferredLights::ClearStencilPartial(UnityEngine.Rendering.CommandBuffer) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DeferredLights_ClearStencilPartial_mED6234FB18BE7365D19A1C3E4C66602BE8D926CF (DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___0_cmd, const RuntimeMethod* method) ; // System.Void Unity.Collections.NativeArray`1::.ctor(T[],Unity.Collections.Allocator) inline void NativeArray_1__ctor_mBFCE1AB236375FC7C9298C230AB76FFBDE0AE383 (NativeArray_1_t5576C5C8F17BB3E1BA11BBA3EC50A55FC1246445* __this, ShaderTagIdU5BU5D_tE1BA124E13B8096153E25C5AF9C1D15D71466143* ___0_array, int32_t ___1_allocator, const RuntimeMethod* method) { (( void (*) (NativeArray_1_t5576C5C8F17BB3E1BA11BBA3EC50A55FC1246445*, ShaderTagIdU5BU5D_tE1BA124E13B8096153E25C5AF9C1D15D71466143*, int32_t, const RuntimeMethod*))NativeArray_1__ctor_mBFCE1AB236375FC7C9298C230AB76FFBDE0AE383_gshared)(__this, ___0_array, ___1_allocator, method); } // System.Void Unity.Collections.NativeArray`1::.ctor(T[],Unity.Collections.Allocator) inline void NativeArray_1__ctor_m6BE169E3FD322B6E7C0A8B5531C4A2C374BD6A47 (NativeArray_1_t0AB49EE6A37F6BC668C15EDFBE9BE92A22B2F0DB* __this, RenderStateBlockU5BU5D_tB3277DEBE81600D781CFFD366CF0B6E363775468* ___0_array, int32_t ___1_allocator, const RuntimeMethod* method) { (( void (*) (NativeArray_1_t0AB49EE6A37F6BC668C15EDFBE9BE92A22B2F0DB*, RenderStateBlockU5BU5D_tB3277DEBE81600D781CFFD366CF0B6E363775468*, int32_t, const RuntimeMethod*))NativeArray_1__ctor_m6BE169E3FD322B6E7C0A8B5531C4A2C374BD6A47_gshared)(__this, ___0_array, ___1_allocator, method); } // System.Void UnityEngine.Rendering.ScriptableRenderContext::DrawRenderers(UnityEngine.Rendering.CullingResults,UnityEngine.Rendering.DrawingSettings&,UnityEngine.Rendering.FilteringSettings&,UnityEngine.Rendering.ShaderTagId,System.Boolean,Unity.Collections.NativeArray`1,Unity.Collections.NativeArray`1) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableRenderContext_DrawRenderers_mB72BEF70DB7193510B53B358D75F1A0C324D371B (ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* __this, CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267 ___0_cullingResults, DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49* ___1_drawingSettings, FilteringSettings_t75860B12A7BCF9A0E2F13CB2C2E5DCD9E1EEAD9F* ___2_filteringSettings, ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 ___3_tagName, bool ___4_isPassTagName, NativeArray_1_t5576C5C8F17BB3E1BA11BBA3EC50A55FC1246445 ___5_tagValues, NativeArray_1_t0AB49EE6A37F6BC668C15EDFBE9BE92A22B2F0DB ___6_stateBlocks, const RuntimeMethod* method) ; // System.Void Unity.Collections.NativeArray`1::Dispose() inline void NativeArray_1_Dispose_mF69F1A78EA0CC5687B06899D9DC59ED8968D2B8A (NativeArray_1_t5576C5C8F17BB3E1BA11BBA3EC50A55FC1246445* __this, const RuntimeMethod* method) { (( void (*) (NativeArray_1_t5576C5C8F17BB3E1BA11BBA3EC50A55FC1246445*, const RuntimeMethod*))NativeArray_1_Dispose_mF69F1A78EA0CC5687B06899D9DC59ED8968D2B8A_gshared)(__this, method); } // System.Void Unity.Collections.NativeArray`1::Dispose() inline void NativeArray_1_Dispose_mEFAE9DC755AB05B0AEE7B5D4AB4AF2BD7E64C581 (NativeArray_1_t0AB49EE6A37F6BC668C15EDFBE9BE92A22B2F0DB* __this, const RuntimeMethod* method) { (( void (*) (NativeArray_1_t0AB49EE6A37F6BC668C15EDFBE9BE92A22B2F0DB*, const RuntimeMethod*))NativeArray_1_Dispose_mEFAE9DC755AB05B0AEE7B5D4AB4AF2BD7E64C581_gshared)(__this, method); } // System.Void UnityEngine.Rendering.Universal.RenderTargetHandle::Init(System.String) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderTargetHandle_Init_mDF9383A0DB5E0B56577BA43CC56CD659F8970646 (RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* __this, String_t* ___0_shaderProperty, const RuntimeMethod* method) ; // System.Boolean UnityEngine.Rendering.Universal.Internal.MainLightShadowCasterPass::SetupForEmptyRendering(UnityEngine.Rendering.Universal.RenderingData&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool MainLightShadowCasterPass_SetupForEmptyRendering_m02951F972F83A29E873EBFE905DF07FD43C06EE1 (MainLightShadowCasterPass_tC550260377ED69F98337CF963695B7A090B137E3* __this, RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* ___0_renderingData, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.Internal.MainLightShadowCasterPass::Clear() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MainLightShadowCasterPass_Clear_m87F3BD44E2481FBD03E0A7F66E4EAC6363BD9728 (MainLightShadowCasterPass_tC550260377ED69F98337CF963695B7A090B137E3* __this, const RuntimeMethod* method) ; // System.Void UnityEngine.Debug::LogWarning(System.Object) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Debug_LogWarning_m33EF1B897E0C7C6FF538989610BFAFFEF4628CA9 (RuntimeObject* ___0_message, const RuntimeMethod* method) ; // System.Boolean UnityEngine.Rendering.CullingResults::GetShadowCasterBounds(System.Int32,UnityEngine.Bounds&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool CullingResults_GetShadowCasterBounds_m5DD3647DB1560ECCF6620DD7DE16D6304012CF0B (CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267* __this, int32_t ___0_lightIndex, Bounds_t367E830C64BBF235ED8C3B2F8CF6254FDCAD39C3* ___1_outBounds, const RuntimeMethod* method) ; // System.Int32 UnityEngine.Rendering.Universal.ShadowUtils::GetMaxTileResolutionInAtlas(System.Int32,System.Int32,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t ShadowUtils_GetMaxTileResolutionInAtlas_mC046ABA6CCE92C6E439272FD2BBD1BB8EDA7591A (int32_t ___0_atlasWidth, int32_t ___1_atlasHeight, int32_t ___2_tileCount, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.ScriptableRenderPass::set_renderTargetWidth(System.Int32) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void ScriptableRenderPass_set_renderTargetWidth_mCF6576036BDFCD651CBF1ACA82F19F890D1AD5E5_inline (ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0* __this, int32_t ___0_value, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.ScriptableRenderPass::set_renderTargetHeight(System.Int32) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void ScriptableRenderPass_set_renderTargetHeight_m616CCCB82B000DA4C247DECE44BF85478D91E1C3_inline (ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0* __this, int32_t ___0_value, const RuntimeMethod* method) ; // System.Int32 UnityEngine.Rendering.Universal.ScriptableRenderPass::get_renderTargetWidth() IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t ScriptableRenderPass_get_renderTargetWidth_m4369657149114EB0ACACD8DD2F9948DB6023BE25_inline (ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0* __this, const RuntimeMethod* method) ; // System.Int32 UnityEngine.Rendering.Universal.ScriptableRenderPass::get_renderTargetHeight() IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t ScriptableRenderPass_get_renderTargetHeight_m393B4EAD2D00917F0DC4D0421B08B3DA82F25E64_inline (ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0* __this, const RuntimeMethod* method) ; // System.Single UnityEngine.Light::get_shadowNearPlane() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Light_get_shadowNearPlane_mB3C0191C73C17761732686A2FA564505C31ED303 (Light_t1E68479B7782AF2050FAA02A5DC612FD034F18F3* __this, const RuntimeMethod* method) ; // System.Boolean UnityEngine.Rendering.Universal.ShadowUtils::ExtractDirectionalLightMatrix(UnityEngine.Rendering.CullingResults&,UnityEngine.Rendering.Universal.ShadowData&,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Single,UnityEngine.Vector4&,UnityEngine.Rendering.Universal.ShadowSliceData&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool ShadowUtils_ExtractDirectionalLightMatrix_m7A5F2DBA6225A7D2C2B2FFB75044395BDE734F05 (CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267* ___0_cullResults, ShadowData_tA165FDF7CA4CE6BEA8B649FFAB91C59ED684D832* ___1_shadowData, int32_t ___2_shadowLightIndex, int32_t ___3_cascadeIndex, int32_t ___4_shadowmapWidth, int32_t ___5_shadowmapHeight, int32_t ___6_shadowResolution, float ___7_shadowNearPlane, Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3* ___8_cascadeSplitDistance, ShadowSliceData_t1BCFEDC63BECA994949FE1F4245CEE930EE69E20* ___9_shadowSliceData, const RuntimeMethod* method) ; // UnityEngine.RenderTexture UnityEngine.Rendering.Universal.ShadowUtils::GetTemporaryShadowTexture(System.Int32,System.Int32,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RenderTexture_tBA90C4C3AD9EECCFDDCC632D97C29FAB80D60D27* ShadowUtils_GetTemporaryShadowTexture_mA9A7CA02A3CB5D9757C78CEB0148637C2D07EF72 (int32_t ___0_width, int32_t ___1_height, int32_t ___2_bits, const RuntimeMethod* method) ; // System.Boolean UnityEngine.Rendering.Universal.ScriptableRenderer::get_stripShadowsOffVariants() IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR bool ScriptableRenderer_get_stripShadowsOffVariants_mEC78AA6E4F4353DEF4DA00EB6E2BF7A55CEE322F_inline (ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* __this, const RuntimeMethod* method) ; // UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.RenderTexture::get_depthStencilFormat() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t RenderTexture_get_depthStencilFormat_m6ACD9DAF17D844CFBA06249D8DB130018C370CB2 (RenderTexture_tBA90C4C3AD9EECCFDDCC632D97C29FAB80D60D27* __this, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.Internal.MainLightShadowCasterPass::SetEmptyMainLightCascadeShadowmap(UnityEngine.Rendering.ScriptableRenderContext&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MainLightShadowCasterPass_SetEmptyMainLightCascadeShadowmap_m0017FFEF1AA388D22128DF1AB655F1641EC9D0C2 (MainLightShadowCasterPass_tC550260377ED69F98337CF963695B7A090B137E3* __this, ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* ___0_context, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.Internal.MainLightShadowCasterPass::RenderMainLightCascadeShadowmap(UnityEngine.Rendering.ScriptableRenderContext&,UnityEngine.Rendering.CullingResults&,UnityEngine.Rendering.Universal.LightData&,UnityEngine.Rendering.Universal.ShadowData&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MainLightShadowCasterPass_RenderMainLightCascadeShadowmap_m0EED224D103DC5D2981671FABC24CAE09553FD33 (MainLightShadowCasterPass_tC550260377ED69F98337CF963695B7A090B137E3* __this, ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* ___0_context, CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267* ___1_cullResults, LightData_t6A82F1C9AA97327A5EE9C16A3E949918F3A55470* ___2_lightData, ShadowData_tA165FDF7CA4CE6BEA8B649FFAB91C59ED684D832* ___3_shadowData, const RuntimeMethod* method) ; // System.Void UnityEngine.RenderTexture::ReleaseTemporary(UnityEngine.RenderTexture) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderTexture_ReleaseTemporary_mEEF2C1990196FF06FDD0DC190928AD3A023EBDD2 (RenderTexture_tBA90C4C3AD9EECCFDDCC632D97C29FAB80D60D27* ___0_temp, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.ShadowSliceData::Clear() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ShadowSliceData_Clear_mB5BFA7D8B81B48BD2CCF60B127DC0AFBAD9CC6BC (ShadowSliceData_t1BCFEDC63BECA994949FE1F4245CEE930EE69E20* __this, const RuntimeMethod* method) ; // UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.RenderTargetIdentifier::op_Implicit(UnityEngine.Texture) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B RenderTargetIdentifier_op_Implicit_mBF13C6AE62DCEDDEFDC1C7305BE646FE99D2F24C (Texture_t791CBB51219779964E0E8A2ED7C1AA5F92A4A700* ___0_tex, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.ShadowDrawingSettings::.ctor(UnityEngine.Rendering.CullingResults,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ShadowDrawingSettings__ctor_mA9BADD0F63BF177F6BF380999B9B7115263B2BF4 (ShadowDrawingSettings_t3C0AD7F3960F1BF5536867AF6E641F23F4C7AFA4* __this, CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267 ___0_cullingResults, int32_t ___1_lightIndex, const RuntimeMethod* method) ; // System.Boolean UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::get_supportsLightLayers() IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR bool UniversalRenderPipelineAsset_get_supportsLightLayers_mEB36C35A00D25975053991232E0D5F54662CCB6B_inline (UniversalRenderPipelineAsset_tE8A9AA6F030CC3B558CEA2EB54FFF4FC58CA6232* __this, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.ShadowDrawingSettings::set_useRenderingLayerMaskTest(System.Boolean) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ShadowDrawingSettings_set_useRenderingLayerMaskTest_m9E81FEE30547B3720C365016689F87A2AB63F025 (ShadowDrawingSettings_t3C0AD7F3960F1BF5536867AF6E641F23F4C7AFA4* __this, bool ___0_value, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.ShadowDrawingSettings::set_splitData(UnityEngine.Rendering.ShadowSplitData) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ShadowDrawingSettings_set_splitData_mF65DC7AB678EE91AEF252687578E83B880AF4D93 (ShadowDrawingSettings_t3C0AD7F3960F1BF5536867AF6E641F23F4C7AFA4* __this, ShadowSplitData_tC276A96F461DD73CFF6D94DB557D42A1643640DF ___0_value, const RuntimeMethod* method) ; // UnityEngine.Vector4 UnityEngine.Rendering.Universal.ShadowUtils::GetShadowBias(UnityEngine.Rendering.VisibleLight&,System.Int32,UnityEngine.Rendering.Universal.ShadowData&,UnityEngine.Matrix4x4,System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 ShadowUtils_GetShadowBias_m86F78845AB7342057BCAFC059FAC94AA44E74D85 (VisibleLight_t0A4DF5B22865A00F618A0352B805277FA0132805* ___0_shadowLight, int32_t ___1_shadowLightIndex, ShadowData_tA165FDF7CA4CE6BEA8B649FFAB91C59ED684D832* ___2_shadowData, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___3_lightProjectionMatrix, float ___4_shadowResolution, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.ShadowUtils::SetupShadowCasterConstantBuffer(UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.VisibleLight&,UnityEngine.Vector4) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ShadowUtils_SetupShadowCasterConstantBuffer_m6850E3B862897B2154FE3B8B073DB67F13A2D6CE (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___0_cmd, VisibleLight_t0A4DF5B22865A00F618A0352B805277FA0132805* ___1_shadowLight, Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 ___2_shadowBias, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.ShadowUtils::RenderShadowSlice(UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.ScriptableRenderContext&,UnityEngine.Rendering.Universal.ShadowSliceData&,UnityEngine.Rendering.ShadowDrawingSettings&,UnityEngine.Matrix4x4,UnityEngine.Matrix4x4) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ShadowUtils_RenderShadowSlice_m72CD26F1DD02ABC8B7522206432E0DF95433E6C3 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___0_cmd, ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* ___1_context, ShadowSliceData_t1BCFEDC63BECA994949FE1F4245CEE930EE69E20* ___2_shadowSliceData, ShadowDrawingSettings_t3C0AD7F3960F1BF5536867AF6E641F23F4C7AFA4* ___3_settings, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___4_proj, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___5_view, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.Internal.MainLightShadowCasterPass::SetupMainLightShadowReceiverConstants(UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.VisibleLight,System.Boolean) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MainLightShadowCasterPass_SetupMainLightShadowReceiverConstants_mBB71F5A4C549882E2A092F4B0375E0B523BED8C0 (MainLightShadowCasterPass_tC550260377ED69F98337CF963695B7A090B137E3* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___0_cmd, VisibleLight_t0A4DF5B22865A00F618A0352B805277FA0132805 ___1_shadowLight, bool ___2_supportsSoftShadows, const RuntimeMethod* method) ; // UnityEngine.Matrix4x4 UnityEngine.Matrix4x4::get_zero() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 Matrix4x4_get_zero_m5D5F0475AD231C2C6BE5A9C80E11E24013B1B827 (const RuntimeMethod* method) ; // System.Boolean UnityEngine.SystemInfo::get_usesReversedZBuffer() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool SystemInfo_get_usesReversedZBuffer_m52819B4B538F590FCA0370FC99775B3AA6B32514 (const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.ShadowUtils::GetScaleAndBiasForLinearDistanceFade(System.Single,System.Single,System.Single&,System.Single&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ShadowUtils_GetScaleAndBiasForLinearDistanceFade_mE07E0F336969447E89E448D23AF050BF1646B20F (float ___0_fadeDistance, float ___1_border, float* ___2_scale, float* ___3_bias, const RuntimeMethod* method) ; // System.Single UnityEngine.Light::get_shadowStrength() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Light_get_shadowStrength_m4AB6E78F7A28A97C61EDBD06ECEAF8A565688FC8 (Light_t1E68479B7782AF2050FAA02A5DC612FD034F18F3* __this, const RuntimeMethod* method) ; // System.Boolean UnityEngine.Component::TryGetComponent(T&) inline bool Component_TryGetComponent_TisUniversalAdditionalCameraData_t57B5D0F93C2D506E618E23187302C0FADE813B93_m399477CCB032DFC9D1F9D077AC7E5E237504FE86 (Component_t39FBE53E5EFCF4409111FB22C15FF73717632EC3* __this, UniversalAdditionalCameraData_t57B5D0F93C2D506E618E23187302C0FADE813B93** ___0_component, const RuntimeMethod* method) { return (( bool (*) (Component_t39FBE53E5EFCF4409111FB22C15FF73717632EC3*, UniversalAdditionalCameraData_t57B5D0F93C2D506E618E23187302C0FADE813B93**, const RuntimeMethod*))Component_TryGetComponent_TisRuntimeObject_m69D4ED21F14D49D805A2337F4332934CDA07DEDB_gshared)(__this, ___0_component, method); } // UnityEngine.Rendering.Universal.MotionVectorsPersistentData UnityEngine.Rendering.Universal.UniversalAdditionalCameraData::get_motionVectorsPersistentData() IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR MotionVectorsPersistentData_t077A3BA28B75576C897E6C794FE0ABF9DB8EBBBB* UniversalAdditionalCameraData_get_motionVectorsPersistentData_mCA9799ADC4016661638AD15C5C30CA89C212B0BA_inline (UniversalAdditionalCameraData_t57B5D0F93C2D506E618E23187302C0FADE813B93* __this, const RuntimeMethod* method) ; // UnityEngine.CameraType UnityEngine.Camera::get_cameraType() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Camera_get_cameraType_m85434C4C986D2EAC04FBFA44B284840AFC497851 (Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* __this, const RuntimeMethod* method) ; // System.Int32 UnityEngine.Rendering.Universal.MotionVectorsPersistentData::GetXRMultiPassId(UnityEngine.Rendering.Universal.CameraData&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t MotionVectorsPersistentData_GetXRMultiPassId_m0D5F84869F9AAB5EA90A76EFD2728CE8043DC2EF (MotionVectorsPersistentData_t077A3BA28B75576C897E6C794FE0ABF9DB8EBBBB* __this, CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* ___0_cameraData, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.Internal.MotionVectorRenderPass::ExecuteCommand(UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.CommandBuffer) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MotionVectorRenderPass_ExecuteCommand_m1A45B19CA4BB67764AAF485956989535356BE30E (MotionVectorRenderPass_t68EEC4BE7958B36DF7CA1C0FBD6D61195E561471* __this, ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36 ___0_context, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___1_cmd, const RuntimeMethod* method) ; // System.Void UnityEngine.Material::SetMatrixArray(System.String,UnityEngine.Matrix4x4[]) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Material_SetMatrixArray_mE05298BC5B50DD5F6F3DB18682DE575C6FDE2FC0 (Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* __this, String_t* ___0_name, Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* ___1_values, const RuntimeMethod* method) ; // UnityEngine.Matrix4x4 UnityEngine.Rendering.Universal.Internal.PreviousFrameData::get_previousViewProjectionMatrix() IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 PreviousFrameData_get_previousViewProjectionMatrix_m2146F35A2E409EF47E866D824D30FEFC3508DFE0_inline (PreviousFrameData_t990E8070F97119F296A9A59DE5E700725864C4EF* __this, const RuntimeMethod* method) ; // System.Void UnityEngine.Shader::SetGlobalMatrix(System.String,UnityEngine.Matrix4x4) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Shader_SetGlobalMatrix_m0C090D490EFE899D81C19D4BC7BF36CFFB721C18 (String_t* ___0_name, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___1_value, const RuntimeMethod* method) ; // UnityEngine.DepthTextureMode UnityEngine.Camera::get_depthTextureMode() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Camera_get_depthTextureMode_m998CDEBC055FE2A910F3B650585ADE3E2BB141EE (Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* __this, const RuntimeMethod* method) ; // System.Void UnityEngine.Camera::set_depthTextureMode(UnityEngine.DepthTextureMode) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Camera_set_depthTextureMode_mE722389E4DF8B3DF7F6100DB142E4DBAF698F6BF (Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* __this, int32_t ___0_value, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.Internal.MotionVectorRenderPass::DrawCameraMotionVectors(UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.CommandBuffer,UnityEngine.Camera) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MotionVectorRenderPass_DrawCameraMotionVectors_mBBD75AD2180F4E35144A82B66BFEDC614FB4EDD5 (MotionVectorRenderPass_t68EEC4BE7958B36DF7CA1C0FBD6D61195E561471* __this, ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36 ___0_context, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___1_cmd, Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* ___2_camera, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.Internal.MotionVectorRenderPass::DrawObjectMotionVectors(UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&,UnityEngine.Camera) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MotionVectorRenderPass_DrawObjectMotionVectors_mF537107F398F02045F9106097F236C86A234DFCF (MotionVectorRenderPass_t68EEC4BE7958B36DF7CA1C0FBD6D61195E561471* __this, ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36 ___0_context, RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* ___1_renderingData, Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* ___2_camera, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.SortingSettings::.ctor(UnityEngine.Camera) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void SortingSettings__ctor_m449888DBB95B75702BFC5BFA1E4A5BE40D9302ED (SortingSettings_t506C3B318FDFD3C2B1620E9B951829C631137E72* __this, Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* ___0_camera, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.SortingSettings::set_criteria(UnityEngine.Rendering.SortingCriteria) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void SortingSettings_set_criteria_m3D0A9A89ACF96F7135E47BEB44770EF439419E57 (SortingSettings_t506C3B318FDFD3C2B1620E9B951829C631137E72* __this, int32_t ___0_value, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.DrawingSettings::.ctor(UnityEngine.Rendering.ShaderTagId,UnityEngine.Rendering.SortingSettings) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DrawingSettings__ctor_m2B34DB19727143945DDE925B5CACD0E8E5D478A5 (DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49* __this, ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 ___0_shaderPassName, SortingSettings_t506C3B318FDFD3C2B1620E9B951829C631137E72 ___1_sortingSettings, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.DrawingSettings::set_enableDynamicBatching(System.Boolean) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DrawingSettings_set_enableDynamicBatching_m528D48733B339E2CB847DBAC237BAB16260D2310 (DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49* __this, bool ___0_value, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.DrawingSettings::set_enableInstancing(System.Boolean) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DrawingSettings_set_enableInstancing_m321194534FABDC36DE5A217078130A0DAAF8B007 (DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49* __this, bool ___0_value, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.DrawingSettings::SetShaderPassName(System.Int32,UnityEngine.Rendering.ShaderTagId) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DrawingSettings_SetShaderPassName_m3ABF2F58CA9D8B16989747058CAA504E7B4ED738 (DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49* __this, int32_t ___0_index, ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 ___1_shaderPassName, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.DrawingSettings::set_fallbackMaterial(UnityEngine.Material) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DrawingSettings_set_fallbackMaterial_m0A19EA132531BEB4EB31AEF38D7FBAE9ADD2B592 (DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49* __this, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___0_value, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.CommandBuffer::DrawProcedural(UnityEngine.Matrix4x4,UnityEngine.Material,System.Int32,UnityEngine.MeshTopology,System.Int32,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_DrawProcedural_m32B556B3F1B4989708C7D0DD6F9D4FD2659E84CA (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___0_matrix, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___1_material, int32_t ___2_shaderPass, int32_t ___3_topology, int32_t ___4_vertexCount, int32_t ___5_instanceCount, const RuntimeMethod* method) ; // UnityEngine.Rendering.DrawingSettings UnityEngine.Rendering.Universal.Internal.MotionVectorRenderPass::GetDrawingSettings(UnityEngine.Rendering.Universal.RenderingData&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49 MotionVectorRenderPass_GetDrawingSettings_m4C0598FC4B03B21D4AE0B2A133856CC9A1E8F8A2 (MotionVectorRenderPass_t68EEC4BE7958B36DF7CA1C0FBD6D61195E561471* __this, RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* ___0_renderingData, const RuntimeMethod* method) ; // UnityEngine.Rendering.RenderQueueRange UnityEngine.Rendering.RenderQueueRange::get_opaque() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RenderQueueRange_t7518252AA6426B1EA45D3D9B394F304EEF784D71 RenderQueueRange_get_opaque_m197DF3E6CC12F21B15F3F603EFD640806FCB65D9 (const RuntimeMethod* method) ; // System.Int32 UnityEngine.Camera::get_cullingMask() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Camera_get_cullingMask_m6F5AFF8FB522F876D99E839BF77D8F27F26A1EF8 (Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* __this, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass/MaterialLibrary::.ctor(UnityEngine.Rendering.Universal.PostProcessData) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MaterialLibrary__ctor_mA85804FBE3A866F53E0193EB243B7E615FC48CC7 (MaterialLibrary_t26A52613184B7F43DFA5C0A540947385EFA6E4ED* __this, PostProcessData_t106B5638205D5CBAF18F2573047F2DC23BDB2F05* ___0_data, const RuntimeMethod* method) ; // UnityEngine.ColorSpace UnityEngine.QualitySettings::get_activeColorSpace() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t QualitySettings_get_activeColorSpace_m4F47784E7B0FE0A5497C8BAB9CA86BD576FB92F9 (const RuntimeMethod* method) ; // System.String UnityEngine.SystemInfo::get_graphicsDeviceVendor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* SystemInfo_get_graphicsDeviceVendor_mE2D7A85437C820636639ADC124C965DB37B52204 (const RuntimeMethod* method) ; // System.String System.String::ToLowerInvariant() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* String_ToLowerInvariant_mBE32C93DE27C5353FEA3FA654FC1DDBE3D0EB0F2 (String_t* __this, const RuntimeMethod* method) ; // System.Boolean System.String::Contains(System.String) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool String_Contains_m6D77B121FADA7CA5F397C0FABB65DA62DF03B6C3 (String_t* __this, String_t* ___0_value, const RuntimeMethod* method) ; // System.String System.Int32::ToString() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* Int32_ToString_m030E01C24E294D6762FB0B6F37CB541581F55CA5 (int32_t* __this, const RuntimeMethod* method) ; // System.String System.String::Concat(System.String,System.String) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* String_Concat_m9E3155FB84015C823606188F53B47CB44C444991 (String_t* ___0_str0, String_t* ___1_str1, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass/MaterialLibrary::Cleanup() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MaterialLibrary_Cleanup_m649B692A57B9C055331E47F4967348B9B7942DF9 (MaterialLibrary_t26A52613184B7F43DFA5C0A540947385EFA6E4ED* __this, const RuntimeMethod* method) ; // System.Void UnityEngine.RenderTextureDescriptor::set_useMipMap(System.Boolean) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderTextureDescriptor_set_useMipMap_m2A2A3BC4C8ECCC532AC33E7034502EB2AE242539 (RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* __this, bool ___0_value, const RuntimeMethod* method) ; // System.Void UnityEngine.RenderTextureDescriptor::set_autoGenerateMips(System.Boolean) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderTextureDescriptor_set_autoGenerateMips_mB49837BA39F45B3F814928C8C471A082A4BDC414 (RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* __this, bool ___0_value, const RuntimeMethod* method) ; // UnityEngine.RenderTextureDescriptor UnityEngine.Rendering.Universal.Internal.PostProcessPass::GetCompatibleDescriptor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 PostProcessPass_GetCompatibleDescriptor_m22DFDB00C3012A4AADFBC8F5A483E6139BBD42BC (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, const RuntimeMethod* method) ; // T UnityEngine.Rendering.VolumeStack::GetComponent() inline DepthOfField_t7CFE75BDAF1877EF64F50E70D621A893CF3637EF* VolumeStack_GetComponent_TisDepthOfField_t7CFE75BDAF1877EF64F50E70D621A893CF3637EF_m6CC04C172E6C70C6446B6644BC25CBC3C1A691E2 (VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8* __this, const RuntimeMethod* method) { return (( DepthOfField_t7CFE75BDAF1877EF64F50E70D621A893CF3637EF* (*) (VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8*, const RuntimeMethod*))VolumeStack_GetComponent_TisRuntimeObject_m8D5395D64A3CF1D54202CD9C021F6515580DB6AE_gshared)(__this, method); } // T UnityEngine.Rendering.VolumeStack::GetComponent() inline MotionBlur_tCC3C4B1EDF692B22533C0ADBCE5D92101E566161* VolumeStack_GetComponent_TisMotionBlur_tCC3C4B1EDF692B22533C0ADBCE5D92101E566161_mCF77251617E769053BB46F8844649FDBE0006D99 (VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8* __this, const RuntimeMethod* method) { return (( MotionBlur_tCC3C4B1EDF692B22533C0ADBCE5D92101E566161* (*) (VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8*, const RuntimeMethod*))VolumeStack_GetComponent_TisRuntimeObject_m8D5395D64A3CF1D54202CD9C021F6515580DB6AE_gshared)(__this, method); } // T UnityEngine.Rendering.VolumeStack::GetComponent() inline PaniniProjection_t1E2B2CBC65D2E9BC9D4C6C07163D742F1FE85BDA* VolumeStack_GetComponent_TisPaniniProjection_t1E2B2CBC65D2E9BC9D4C6C07163D742F1FE85BDA_mB589E14BB73F90314BF582164232143C575C93C2 (VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8* __this, const RuntimeMethod* method) { return (( PaniniProjection_t1E2B2CBC65D2E9BC9D4C6C07163D742F1FE85BDA* (*) (VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8*, const RuntimeMethod*))VolumeStack_GetComponent_TisRuntimeObject_m8D5395D64A3CF1D54202CD9C021F6515580DB6AE_gshared)(__this, method); } // T UnityEngine.Rendering.VolumeStack::GetComponent() inline Bloom_t0C806C947E1D104DC95E933B3FB9A307CBB5B225* VolumeStack_GetComponent_TisBloom_t0C806C947E1D104DC95E933B3FB9A307CBB5B225_m25682DCE38F204E0B4062C3F2D9132BDA2C5BF0D (VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8* __this, const RuntimeMethod* method) { return (( Bloom_t0C806C947E1D104DC95E933B3FB9A307CBB5B225* (*) (VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8*, const RuntimeMethod*))VolumeStack_GetComponent_TisRuntimeObject_m8D5395D64A3CF1D54202CD9C021F6515580DB6AE_gshared)(__this, method); } // T UnityEngine.Rendering.VolumeStack::GetComponent() inline LensDistortion_t54FF310512B37DD2D9DBEEF9DA9DDF1F0A2082C6* VolumeStack_GetComponent_TisLensDistortion_t54FF310512B37DD2D9DBEEF9DA9DDF1F0A2082C6_m7AA5B34C2EB5A633802388F0CA1139092EEC2E18 (VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8* __this, const RuntimeMethod* method) { return (( LensDistortion_t54FF310512B37DD2D9DBEEF9DA9DDF1F0A2082C6* (*) (VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8*, const RuntimeMethod*))VolumeStack_GetComponent_TisRuntimeObject_m8D5395D64A3CF1D54202CD9C021F6515580DB6AE_gshared)(__this, method); } // T UnityEngine.Rendering.VolumeStack::GetComponent() inline ChromaticAberration_t84EAB576773C3AD4DE77A13952B487F9DA10DA9F* VolumeStack_GetComponent_TisChromaticAberration_t84EAB576773C3AD4DE77A13952B487F9DA10DA9F_mF488DC971011EE15740583673AA8BB56BE10A9E4 (VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8* __this, const RuntimeMethod* method) { return (( ChromaticAberration_t84EAB576773C3AD4DE77A13952B487F9DA10DA9F* (*) (VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8*, const RuntimeMethod*))VolumeStack_GetComponent_TisRuntimeObject_m8D5395D64A3CF1D54202CD9C021F6515580DB6AE_gshared)(__this, method); } // T UnityEngine.Rendering.VolumeStack::GetComponent() inline Vignette_t77147DD5FEEB4476AF22BD98255F8010738985DC* VolumeStack_GetComponent_TisVignette_t77147DD5FEEB4476AF22BD98255F8010738985DC_mB42423B71631D13196913871E448FC0B90422DC1 (VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8* __this, const RuntimeMethod* method) { return (( Vignette_t77147DD5FEEB4476AF22BD98255F8010738985DC* (*) (VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8*, const RuntimeMethod*))VolumeStack_GetComponent_TisRuntimeObject_m8D5395D64A3CF1D54202CD9C021F6515580DB6AE_gshared)(__this, method); } // T UnityEngine.Rendering.VolumeStack::GetComponent() inline ColorLookup_t01A600A6D30CFBF1BA4A82FE2C2E97586B5D393C* VolumeStack_GetComponent_TisColorLookup_t01A600A6D30CFBF1BA4A82FE2C2E97586B5D393C_mBC5D3E47DCADB0AF1F944EE238C6188CD3B308F5 (VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8* __this, const RuntimeMethod* method) { return (( ColorLookup_t01A600A6D30CFBF1BA4A82FE2C2E97586B5D393C* (*) (VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8*, const RuntimeMethod*))VolumeStack_GetComponent_TisRuntimeObject_m8D5395D64A3CF1D54202CD9C021F6515580DB6AE_gshared)(__this, method); } // T UnityEngine.Rendering.VolumeStack::GetComponent() inline FilmGrain_t87D5F559E2E345EE7BD347456D99BC8E232A5172* VolumeStack_GetComponent_TisFilmGrain_t87D5F559E2E345EE7BD347456D99BC8E232A5172_mFAC921A292413CAF7B64BED0822B24DA7C60530D (VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8* __this, const RuntimeMethod* method) { return (( FilmGrain_t87D5F559E2E345EE7BD347456D99BC8E232A5172* (*) (VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8*, const RuntimeMethod*))VolumeStack_GetComponent_TisRuntimeObject_m8D5395D64A3CF1D54202CD9C021F6515580DB6AE_gshared)(__this, method); } // System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::RenderFinalPass(UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass_RenderFinalPass_mF69E5F1F2DC1DA64F0467D0DF45E75A80E13171F (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___0_cmd, RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* ___1_renderingData, const RuntimeMethod* method) ; // System.Boolean UnityEngine.Rendering.Universal.Internal.PostProcessPass::CanRunOnTile() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PostProcessPass_CanRunOnTile_m9159D0DE4ECC65BDAC286A57B695DFF079E9689E (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::Render(UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass_Render_mFA2906671991898424365EB5B753423DC1BB3E5D (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___0_cmd, RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* ___1_renderingData, const RuntimeMethod* method) ; // UnityEngine.RenderTextureDescriptor UnityEngine.Rendering.Universal.Internal.PostProcessPass::GetCompatibleDescriptor(System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 PostProcessPass_GetCompatibleDescriptor_mBB0FDD96054E5695DCA172C62829EAD2FBBC58A6 (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, int32_t ___0_width, int32_t ___1_height, int32_t ___2_format, int32_t ___3_depthBufferBits, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.CommandBuffer::DrawProcedural(UnityEngine.Matrix4x4,UnityEngine.Material,System.Int32,UnityEngine.MeshTopology,System.Int32,System.Int32,UnityEngine.MaterialPropertyBlock) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_DrawProcedural_m460EDBBEDA84E4743CA09A2F0EF44A6149C4EBD7 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___0_matrix, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___1_material, int32_t ___2_shaderPass, int32_t ___3_topology, int32_t ___4_vertexCount, int32_t ___5_instanceCount, MaterialPropertyBlock_t2308669579033A857EFE6E4831909F638B27411D* ___6_properties, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.CommandBuffer::Blit(UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Material,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_Blit_m20AC38869B1D9D16C37E1A697B4EF3E2B0D12530 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___0_source, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___1_dest, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___2_mat, int32_t ___3_pass, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.CommandBuffer::DrawMesh(UnityEngine.Mesh,UnityEngine.Matrix4x4,UnityEngine.Material,System.Int32,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_DrawMesh_m2CDCAC3E41416226D38770259BB2C56CB37D5EEF (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, Mesh_t6D9C539763A09BC2B12AEAEF36F6DFFC98AE63D4* ___0_mesh, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___1_matrix, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___2_material, int32_t ___3_submeshIndex, int32_t ___4_shaderPass, const RuntimeMethod* method) ; // System.Boolean UnityEngine.Rendering.Universal.DepthOfField::IsActive() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool DepthOfField_IsActive_mAEEBA8A02BC313AA621C4C197CF4A8A0A7352C0E (DepthOfField_t7CFE75BDAF1877EF64F50E70D621A893CF3637EF* __this, const RuntimeMethod* method) ; // UnityEngine.Rendering.LensFlareCommonSRP UnityEngine.Rendering.LensFlareCommonSRP::get_Instance() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR LensFlareCommonSRP_t216404EC3242B43B3A8486A9D03A70302E79C135* LensFlareCommonSRP_get_Instance_mF64DA65427B459BE5C9A648FAA697AE8B6DD479B (const RuntimeMethod* method) ; // System.Boolean UnityEngine.Rendering.LensFlareCommonSRP::IsEmpty() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool LensFlareCommonSRP_IsEmpty_m10C9D536E29439EA829486AA85748609DD7106E0 (LensFlareCommonSRP_t216404EC3242B43B3A8486A9D03A70302E79C135* __this, const RuntimeMethod* method) ; // System.Boolean UnityEngine.Rendering.Universal.MotionBlur::IsActive() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool MotionBlur_IsActive_mB06475DA53BAABEA9E9D53D0DA4CC4117E8C9768 (MotionBlur_tCC3C4B1EDF692B22533C0ADBCE5D92101E566161* __this, const RuntimeMethod* method) ; // System.Boolean UnityEngine.Rendering.Universal.PaniniProjection::IsActive() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PaniniProjection_IsActive_m91BB6BE780D3AFFCFD863B97195EECAB659BF2B0 (PaniniProjection_t1E2B2CBC65D2E9BC9D4C6C07163D742F1FE85BDA* __this, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalMatrix(System.Int32,UnityEngine.Matrix4x4) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_SetGlobalMatrix_m8454AD5B02C68C5824015F290D831207FA098612 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, int32_t ___0_nameID, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___1_value, const RuntimeMethod* method) ; // UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.Universal.Internal.PostProcessPass::g__GetSource|57_0(UnityEngine.Rendering.Universal.Internal.PostProcessPass/<>c__DisplayClass57_0&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B PostProcessPass_U3CRenderU3Eg__GetSourceU7C57_0_mFA597B0BC02ACBD32019633F6F664C4E0D95909C (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, U3CU3Ec__DisplayClass57_0_t14854C86CBCFAA709E6B95B3B97C114A7EFC842A* ___0_p, const RuntimeMethod* method) ; // UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.Universal.Internal.PostProcessPass::g__GetDestination|57_1(UnityEngine.Rendering.Universal.Internal.PostProcessPass/<>c__DisplayClass57_0&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B PostProcessPass_U3CRenderU3Eg__GetDestinationU7C57_1_mA1F32195AAC6EC299BD669A29BFF3E8AD7867D8E (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, U3CU3Ec__DisplayClass57_0_t14854C86CBCFAA709E6B95B3B97C114A7EFC842A* ___0_p, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::g__Swap|57_2(UnityEngine.Rendering.Universal.ScriptableRenderer&,UnityEngine.Rendering.Universal.Internal.PostProcessPass/<>c__DisplayClass57_0&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass_U3CRenderU3Eg__SwapU7C57_2_mF536BEF90C9C79C1D7AE70F65B3A285B1E0D05D7 (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892** ___0_r, U3CU3Ec__DisplayClass57_0_t14854C86CBCFAA709E6B95B3B97C114A7EFC842A* ___1_p, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::DoSubpixelMorphologicalAntialiasing(UnityEngine.Rendering.Universal.CameraData&,UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rendering.RenderTargetIdentifier) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass_DoSubpixelMorphologicalAntialiasing_m1F2B384D7CECF2C7D17BFD43B69B702A047A1A61 (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* ___0_cameraData, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___1_cmd, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___2_source, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___3_destination, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::DoDepthOfField(UnityEngine.Camera,UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rect) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass_DoDepthOfField_m492D94D0E88A7531264051382F38916842E57D6F (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* ___0_camera, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___1_cmd, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___2_source, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___3_destination, Rect_tA04E0F8A1830E767F40FB27ECD8D309303571F0D ___4_pixelRect, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::DoMotionBlur(UnityEngine.Rendering.Universal.CameraData,UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rendering.RenderTargetIdentifier) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass_DoMotionBlur_m9FE32E134297381B94A8A07ACC149D06217A3072 (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E ___0_cameraData, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___1_cmd, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___2_source, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___3_destination, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::DoPaniniProjection(UnityEngine.Camera,UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rendering.RenderTargetIdentifier) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass_DoPaniniProjection_m7486B5A46AE100162CEE0AFC47DAEF04438FCECB (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* ___0_camera, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___1_cmd, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___2_source, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___3_destination, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::DoLensFlareDatadriven(UnityEngine.Camera,UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.RenderTargetIdentifier,System.Boolean,System.Single,System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass_DoLensFlareDatadriven_m72A91017976E76EC614CCFE733B1B851BD51FF05 (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* ___0_camera, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___1_cmd, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___2_source, bool ___3_usePanini, float ___4_paniniDistance, float ___5_paniniCropToFit, const RuntimeMethod* method) ; // System.Boolean UnityEngine.Rendering.Universal.Bloom::IsActive() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Bloom_IsActive_m18CD0E121D17E2D4B20D6E944433CDEEA9C970C3 (Bloom_t0C806C947E1D104DC95E933B3FB9A307CBB5B225* __this, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::SetupBloom(UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Material) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass_SetupBloom_mFD125A81E220222A305A0325E9AB92C9347C3DE3 (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___0_cmd, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___1_source, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___2_uberMaterial, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::SetupLensDistortion(UnityEngine.Material,System.Boolean) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass_SetupLensDistortion_mC8551C67AB37EB59ABB794A57B9F3D1A94C5C3CC (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___0_material, bool ___1_isSceneView, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::SetupChromaticAberration(UnityEngine.Material) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass_SetupChromaticAberration_mA320D8C2C90E77757A97DF78E6B1973C750383AA (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___0_material, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::SetupVignette(UnityEngine.Material) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass_SetupVignette_mD0A723C18C6E6A8CDB6AB191C2483DAB43E0CAB5 (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___0_material, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::SetupColorGrading(UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&,UnityEngine.Material) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass_SetupColorGrading_m6FF0296D87AA0C6F079012989E9E971D3B05599A (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___0_cmd, RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* ___1_renderingData, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___2_material, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::SetupGrain(UnityEngine.Rendering.Universal.CameraData&,UnityEngine.Material) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass_SetupGrain_m949060E3A47FD58C37EC07BF3D0E15258FA05B57 (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* ___0_cameraData, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___1_material, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::SetupDithering(UnityEngine.Rendering.Universal.CameraData&,UnityEngine.Material) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass_SetupDithering_m229F0AADDAB308E22BF57F2946D2B4F316A95306 (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* ___0_cameraData, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___1_material, const RuntimeMethod* method) ; // System.Boolean UnityEngine.Rendering.Universal.Internal.PostProcessPass::RequireSRGBConversionBlitToBackBuffer(UnityEngine.Rendering.Universal.CameraData) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PostProcessPass_RequireSRGBConversionBlitToBackBuffer_mFFF0A97570D59F4A86CD4C20FC6C188E022F75D7 (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E ___0_cameraData, const RuntimeMethod* method) ; // UnityEngine.Rendering.Universal.RenderTargetHandle UnityEngine.Rendering.Universal.RenderTargetHandle::GetCameraTarget(UnityEngine.Rendering.Universal.XRPass) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 RenderTargetHandle_GetCameraTarget_m17B0FD1FDCDF25B4624C79062A607632530334A8 (XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* ___0_xr, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.RenderTargetIdentifier::.ctor(System.Int32,System.Int32,UnityEngine.CubemapFace,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderTargetIdentifier__ctor_mAFAC5FB016609A5D4E07FCEC360D113B9C8D7ECF (RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B* __this, int32_t ___0_nameID, int32_t ___1_mipLevel, int32_t ___2_cubeFace, int32_t ___3_depthSlice, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.CommandBuffer::SetRenderTarget(UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rendering.RenderBufferLoadAction,UnityEngine.Rendering.RenderBufferStoreAction,UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rendering.RenderBufferLoadAction,UnityEngine.Rendering.RenderBufferStoreAction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_SetRenderTarget_m43B883C6477E59A65A7FDF142EC347538EA6A57B (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___0_color, int32_t ___1_colorLoadAction, int32_t ___2_colorStoreAction, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___3_depth, int32_t ___4_depthLoadAction, int32_t ___5_depthStoreAction, const RuntimeMethod* method) ; // UnityEngine.Color UnityEngine.Color::get_clear() IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Color_tD001788D726C3A7F1379BEED0260B9591F440C1F Color_get_clear_m02E023A7D396B973288B3915F6F24FBF7E0DC81D_inline (const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.CommandBuffer::ClearRenderTarget(UnityEngine.Rendering.RTClearFlags,UnityEngine.Color,System.Single,System.UInt32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_ClearRenderTarget_mF79756BB41395A459CC5FD5CFFC517F65D93D86C (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, int32_t ___0_clearFlags, Color_tD001788D726C3A7F1379BEED0260B9591F440C1F ___1_backgroundColor, float ___2_depth, uint32_t ___3_stencil, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::DrawFullscreenMesh(UnityEngine.Rendering.CommandBuffer,UnityEngine.Material,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass_DrawFullscreenMesh_mAB97FB8B3CFF3DE88BA8D04863BB0EFCA32CEEA7 (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___0_cmd, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___1_material, int32_t ___2_passIndex, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.CommandBuffer::ClearRenderTarget(System.Boolean,System.Boolean,UnityEngine.Color) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_ClearRenderTarget_mABBE498A16DCEADCAA8F5DB50073012F74D03F14 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, bool ___0_clearDepth, bool ___1_clearColor, Color_tD001788D726C3A7F1379BEED0260B9591F440C1F ___2_backgroundColor, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::DoGaussianDepthOfField(UnityEngine.Camera,UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rect) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass_DoGaussianDepthOfField_m0F509B9DD92DEAA39E092F1AEC1DE9084F56CCD9 (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* ___0_camera, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___1_cmd, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___2_source, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___3_destination, Rect_tA04E0F8A1830E767F40FB27ECD8D309303571F0D ___4_pixelRect, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::DoBokehDepthOfField(UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rect) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass_DoBokehDepthOfField_m9F432BB1FB34528C85BCF915A766FA52CEE133A2 (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___0_cmd, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___1_source, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___2_destination, Rect_tA04E0F8A1830E767F40FB27ECD8D309303571F0D ___3_pixelRect, const RuntimeMethod* method) ; // System.Single UnityEngine.Mathf::Max(System.Single,System.Single) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR float Mathf_Max_mF5379E63D2BBAC76D090748695D833934F8AD051_inline (float ___0_a, float ___1_b, const RuntimeMethod* method) ; // System.Single UnityEngine.Mathf::Min(System.Single,System.Single) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR float Mathf_Min_m747CA71A9483CDB394B13BD0AD048EE17E48FFE4_inline (float ___0_a, float ___1_b, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.CoreUtils::SetKeyword(UnityEngine.Material,System.String,System.Boolean) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CoreUtils_SetKeyword_m7F886C529A9DEC48A568FA4FFD4CF789AA294239 (Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___0_material, String_t* ___1_keyword, bool ___2_state, const RuntimeMethod* method) ; // System.Void UnityEngine.Vector3::.ctor(System.Single,System.Single,System.Single) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void Vector3__ctor_m376936E6B999EF1ECBE57D990A386303E2283DE0_inline (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* __this, float ___0_x, float ___1_y, float ___2_z, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.PostProcessUtils::SetSourceSize(UnityEngine.Rendering.CommandBuffer,UnityEngine.RenderTextureDescriptor) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessUtils_SetSourceSize_m5EF5F2F3FE68CFDEFF201F07CBD403BBD96F0E35 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___0_cmd, RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 ___1_desc, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::Blit(UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Material,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass_Blit_m4E34398E35D875F840D16FC98E21F409415FB939 (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___0_cmd, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___1_source, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___2_destination, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___3_material, int32_t ___4_passIndex, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.CommandBuffer::SetRenderTarget(UnityEngine.Rendering.RenderTargetIdentifier[],UnityEngine.Rendering.RenderTargetIdentifier,System.Int32,UnityEngine.CubemapFace,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_SetRenderTarget_m2A11A517DE44DC5F37BA08EF86ED1DCABAC4CC1E (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, RenderTargetIdentifierU5BU5D_t179798C153B7CE381B41C57863F98CB24023C4CE* ___0_colors, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___1_depth, int32_t ___2_mipLevel, int32_t ___3_cubemapFace, int32_t ___4_depthSlice, const RuntimeMethod* method) ; // UnityEngine.Rendering.BuiltinRenderTextureType UnityEngine.Rendering.Universal.Internal.PostProcessPass::BlitDstDiscardContent(UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.RenderTargetIdentifier) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PostProcessPass_BlitDstDiscardContent_m0CD67D1CAF9AC54EB998A4AEC3D6178680781C59 (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___0_cmd, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___1_rt, const RuntimeMethod* method) ; // System.Single UnityEngine.Rendering.Universal.Internal.PostProcessPass::GetMaxBokehRadiusInPixels(System.Single) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR float PostProcessPass_GetMaxBokehRadiusInPixels_m56705A12AE2306C52AA6C96D28D09A5F6F2EC2F4_inline (float ___0_viewportHeight, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::PrepareBokehKernel(System.Single,System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass_PrepareBokehKernel_m1C36A697FADC81D2A1E16E92B8A1237382D6B59F (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, float ___0_maxRadius, float ___1_rcpAspect, const RuntimeMethod* method) ; // System.Void UnityEngine.Vector4::.ctor(System.Single,System.Single) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void Vector4__ctor_m1FD55F67090B321AC9488CA325A72E454E6BCA37_inline (Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3* __this, float ___0_x, float ___1_y, const RuntimeMethod* method) ; // UnityEngine.LightType UnityEngine.Light::get_type() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Light_get_type_m0D12CD1E54E010DC401F7371731D593DEF62D1C7 (Light_t1E68479B7782AF2050FAA02A5DC612FD034F18F3* __this, const RuntimeMethod* method) ; // System.Single UnityEngine.Rendering.LensFlareCommonSRP::ShapeAttenuationDirLight(UnityEngine.Vector3,UnityEngine.Vector3) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float LensFlareCommonSRP_ShapeAttenuationDirLight_m8D55129898412D0D60A6827F4BF3C7B2E20465E6 (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_forward, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___1_wo, const RuntimeMethod* method) ; // System.Single UnityEngine.Rendering.LensFlareCommonSRP::ShapeAttenuationPointLight() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float LensFlareCommonSRP_ShapeAttenuationPointLight_m4150B52B763097665D45A6705BA6C6C5422451D6 (const RuntimeMethod* method) ; // System.Single UnityEngine.Light::get_spotAngle() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Light_get_spotAngle_m28B2CD7ADE25422693E7B1FA23E8615E9D7098FC (Light_t1E68479B7782AF2050FAA02A5DC612FD034F18F3* __this, const RuntimeMethod* method) ; // System.Single UnityEngine.Light::get_innerSpotAngle() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Light_get_innerSpotAngle_mFDCE5C31ABF638A8B515F5088F12225D23D3406C (Light_t1E68479B7782AF2050FAA02A5DC612FD034F18F3* __this, const RuntimeMethod* method) ; // System.Single UnityEngine.Rendering.LensFlareCommonSRP::ShapeAttenuationSpotConeLight(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float LensFlareCommonSRP_ShapeAttenuationSpotConeLight_m5A146E8B6D38C860F5B0C5D40E337EEF3F054296 (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_forward, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___1_wo, float ___2_spotAngle, float ___3_innerSpotPercent01, const RuntimeMethod* method) ; // System.Void System.Func`4::.ctor(System.Object,System.IntPtr) inline void Func_4__ctor_mCB654A521C926308B7947FC97B239C5A7847D677 (Func_4_t10E373E09E0663CA58211D9753566AB17B869CFE* __this, RuntimeObject* ___0_object, intptr_t ___1_method, const RuntimeMethod* method) { (( void (*) (Func_4_t10E373E09E0663CA58211D9753566AB17B869CFE*, RuntimeObject*, intptr_t, const RuntimeMethod*))Func_4__ctor_m6F2B4733AC89D456287CE6FCC617F05B75EB7429_gshared)(__this, ___0_object, ___1_method, method); } // System.Void UnityEngine.Rendering.LensFlareCommonSRP::DoLensFlareDataDrivenCommon(UnityEngine.Material,UnityEngine.Rendering.LensFlareCommonSRP,UnityEngine.Camera,System.Single,System.Single,System.Boolean,System.Single,System.Single,System.Boolean,UnityEngine.Vector3,UnityEngine.Matrix4x4,UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.RenderTargetIdentifier,System.Func`4,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Boolean) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void LensFlareCommonSRP_DoLensFlareDataDrivenCommon_m490AD685535866B2C088AC846DDA409356891A1C (Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___0_lensFlareShader, LensFlareCommonSRP_t216404EC3242B43B3A8486A9D03A70302E79C135* ___1_lensFlares, Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* ___2_cam, float ___3_actualWidth, float ___4_actualHeight, bool ___5_usePanini, float ___6_paniniDistance, float ___7_paniniCropToFit, bool ___8_isCameraRelative, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___9_cameraPositionWS, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___10_viewProjMatrix, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___11_cmd, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___12_colorBuffer, Func_4_t10E373E09E0663CA58211D9753566AB17B869CFE* ___13_GetLensFlareLightAttenuation, int32_t ___14__FlareOcclusionTex, int32_t ___15__FlareOcclusionIndex, int32_t ___16__FlareTex, int32_t ___17__FlareColorValue, int32_t ___18__FlareData0, int32_t ___19__FlareData1, int32_t ___20__FlareData2, int32_t ___21__FlareData3, int32_t ___22__FlareData4, bool ___23_debugView, const RuntimeMethod* method) ; // UnityEngine.Matrix4x4[] UnityEngine.Rendering.Universal.MotionVectorsPersistentData::get_viewProjectionStereo() IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* MotionVectorsPersistentData_get_viewProjectionStereo_mF66AE8BCB8367C8EFE9B25F876F887321298B430_inline (MotionVectorsPersistentData_t077A3BA28B75576C897E6C794FE0ABF9DB8EBBBB* __this, const RuntimeMethod* method) ; // System.Void UnityEngine.Material::SetMatrixArray(System.Int32,UnityEngine.Matrix4x4[]) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Material_SetMatrixArray_m8D2C4EF5A830DDB903DE9781208F5CB1D9E2CCB3 (Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* __this, int32_t ___0_nameID, Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* ___1_values, const RuntimeMethod* method) ; // UnityEngine.Matrix4x4[] UnityEngine.Rendering.Universal.MotionVectorsPersistentData::get_previousViewProjectionStereo() IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* MotionVectorsPersistentData_get_previousViewProjectionStereo_mEA301EE36930A8F304881C4177A0C3347C752482_inline (MotionVectorsPersistentData_t077A3BA28B75576C897E6C794FE0ABF9DB8EBBBB* __this, const RuntimeMethod* method) ; // System.Int32 UnityEngine.Rendering.Universal.XRPass::get_multipassId() IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t XRPass_get_multipassId_mC66149857F511ED441A9C8647C3EF0DD7167F15A_inline (XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* __this, const RuntimeMethod* method) ; // UnityEngine.Matrix4x4 UnityEngine.Rendering.Universal.MotionVectorsPersistentData::get_viewProjection() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 MotionVectorsPersistentData_get_viewProjection_m489F96F1B58C2A0683C117CAA667B177455EAEFE (MotionVectorsPersistentData_t077A3BA28B75576C897E6C794FE0ABF9DB8EBBBB* __this, const RuntimeMethod* method) ; // System.Void UnityEngine.Material::SetMatrix(System.Int32,UnityEngine.Matrix4x4) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Material_SetMatrix_m668579C6402F88BFEF769D39E484BAD4CE6B0067 (Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* __this, int32_t ___0_nameID, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___1_value, const RuntimeMethod* method) ; // UnityEngine.Matrix4x4 UnityEngine.Rendering.Universal.MotionVectorsPersistentData::get_previousViewProjection() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 MotionVectorsPersistentData_get_previousViewProjection_m2C112E316494AF2B112F2C10B517652BE3E2A9C8 (MotionVectorsPersistentData_t077A3BA28B75576C897E6C794FE0ABF9DB8EBBBB* __this, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::UpdateMotionBlurMatrices(UnityEngine.Material&,UnityEngine.Camera,UnityEngine.Rendering.Universal.XRPass) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass_UpdateMotionBlurMatrices_mFED8AB630B7A78CBF15389F64BE97A9DAFD820F1 (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3** ___0_material, Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* ___1_camera, XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* ___2_xr, const RuntimeMethod* method) ; // System.Void UnityEngine.Material::SetFloat(System.String,System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Material_SetFloat_m879CF81D740BAE6F23C9822400679F4D16365836 (Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* __this, String_t* ___0_name, float ___1_value, const RuntimeMethod* method) ; // UnityEngine.Vector2 UnityEngine.Rendering.Universal.Internal.PostProcessPass::CalcViewExtents(UnityEngine.Camera) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 PostProcessPass_CalcViewExtents_mF37365DC32C98227FB74545888BBCC62ED983EBF (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* ___0_camera, const RuntimeMethod* method) ; // UnityEngine.Vector2 UnityEngine.Rendering.Universal.Internal.PostProcessPass::CalcCropExtents(UnityEngine.Camera,System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 PostProcessPass_CalcCropExtents_m0584B26FDD001908C17C7BA449CF483CE562F91E (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* ___0_camera, float ___1_d, const RuntimeMethod* method) ; // System.Single UnityEngine.Mathf::Clamp01(System.Single) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR float Mathf_Clamp01_mA7E048DBDA832D399A581BE4D6DED9FA44CE0F14_inline (float ___0_value, const RuntimeMethod* method) ; // System.Single UnityEngine.Mathf::Lerp(System.Single,System.Single,System.Single) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR float Mathf_Lerp_m47EF2FFB7647BD0A1FDC26DC03E28B19812139B5_inline (float ___0_a, float ___1_b, float ___2_t, const RuntimeMethod* method) ; // System.Void UnityEngine.Vector2::.ctor(System.Single,System.Single) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void Vector2__ctor_m9525B79969AFFE3254B303A40997A56DEEB6F548_inline (Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7* __this, float ___0_x, float ___1_y, const RuntimeMethod* method) ; // UnityEngine.Vector2 UnityEngine.Vector2::op_Multiply(UnityEngine.Vector2,System.Single) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 Vector2_op_Multiply_m2D984B613020089BF5165BA4CA10988E2DC771FE_inline (Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___0_a, float ___1_d, const RuntimeMethod* method) ; // System.Int32 UnityEngine.Mathf::Max(System.Int32,System.Int32) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t Mathf_Max_m7FA442918DE37E3A00106D1F2E789D65829792B8_inline (int32_t ___0_a, int32_t ___1_b, const RuntimeMethod* method) ; // System.Single UnityEngine.Mathf::Log(System.Single,System.Single) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR float Mathf_Log_m116F062EEBF1C53EC8D18C9B1748E999EF9424EF_inline (float ___0_f, float ___1_p, const RuntimeMethod* method) ; // System.Int32 UnityEngine.Mathf::FloorToInt(System.Single) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t Mathf_FloorToInt_m2A39AE881CAEE6B6A4B3BFEF9CA1ED40625F5AB7_inline (float ___0_f, const RuntimeMethod* method) ; // System.Int32 UnityEngine.Mathf::Clamp(System.Int32,System.Int32,System.Int32) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t Mathf_Clamp_m4DC36EEFDBE5F07C16249DA568023C5ECCFF0E7B_inline (int32_t ___0_value, int32_t ___1_min, int32_t ___2_max, const RuntimeMethod* method) ; // System.Single UnityEngine.Mathf::GammaToLinearSpace(System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Mathf_GammaToLinearSpace_mEF9E26BAD322E55448B286ABDCDF4A2CC236547F (float ___0_value, const RuntimeMethod* method) ; // System.Single UnityEngine.Rendering.ColorUtils::Luminance(UnityEngine.Color&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float ColorUtils_Luminance_mFDC649B1AE8F94D798AB492DDF0ECC7BE8E34477 (Color_tD001788D726C3A7F1379BEED0260B9591F440C1F* ___0_color, const RuntimeMethod* method) ; // UnityEngine.Color UnityEngine.Color::get_white() IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Color_tD001788D726C3A7F1379BEED0260B9591F440C1F Color_get_white_m068F5AF879B0FCA584E3693F762EA41BB65532C6_inline (const RuntimeMethod* method) ; // UnityEngine.Color UnityEngine.Color::op_Multiply(UnityEngine.Color,System.Single) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Color_tD001788D726C3A7F1379BEED0260B9591F440C1F Color_op_Multiply_m379B20A820266ACF82A21425B9CAE8DCD773CFBB_inline (Color_tD001788D726C3A7F1379BEED0260B9591F440C1F ___0_a, float ___1_b, const RuntimeMethod* method) ; // UnityEngine.Texture2D UnityEngine.Texture2D::get_blackTexture() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Texture2D_tE6505BC111DD8A424A9DBE8E05D7D09E11FFFCF4* Texture2D_get_blackTexture_mBEF97F64AD650DAAC1EEC84EB34F9CF22B56A08C (const RuntimeMethod* method) ; // UnityEngine.Vector2 UnityEngine.Vector2::get_one() IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 Vector2_get_one_m9097EB8DC23C26118A591AF16702796C3EF51DFB_inline (const RuntimeMethod* method) ; // UnityEngine.Vector2 UnityEngine.Vector2::op_Subtraction(UnityEngine.Vector2,UnityEngine.Vector2) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 Vector2_op_Subtraction_m44475FCDAD2DA2F98D78A6625EC2DCDFE8803837_inline (Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___0_a, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___1_b, const RuntimeMethod* method) ; // System.Boolean UnityEngine.Rendering.Universal.LensDistortion::IsActive() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool LensDistortion_IsActive_m777DA00296A34FFEC72C43157037C06F62B406AE (LensDistortion_t54FF310512B37DD2D9DBEEF9DA9DDF1F0A2082C6* __this, const RuntimeMethod* method) ; // System.Boolean UnityEngine.Rendering.Universal.ChromaticAberration::IsActive() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool ChromaticAberration_IsActive_mF820F1009BB285EE1752333366C146E33F863428 (ChromaticAberration_t84EAB576773C3AD4DE77A13952B487F9DA10DA9F* __this, const RuntimeMethod* method) ; // System.Boolean UnityEngine.Rendering.Universal.ColorLookup::IsActive() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool ColorLookup_IsActive_m7264066E811F24C5EAEFAFB79F2110C089F2465A (ColorLookup_t01A600A6D30CFBF1BA4A82FE2C2E97586B5D393C* __this, const RuntimeMethod* method) ; // System.Boolean UnityEngine.Rendering.Universal.FilmGrain::IsActive() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool FilmGrain_IsActive_m9251CA64E6E5E1FB8609260F85CEB07BA04B4BA9 (FilmGrain_t87D5F559E2E345EE7BD347456D99BC8E232A5172* __this, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.PostProcessUtils::ConfigureFilmGrain(UnityEngine.Rendering.Universal.PostProcessData,UnityEngine.Rendering.Universal.FilmGrain,System.Int32,System.Int32,UnityEngine.Material) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessUtils_ConfigureFilmGrain_m9AFEDA4B679AB1D1D47F8EC440BADA369715A85B (PostProcessData_t106B5638205D5CBAF18F2573047F2DC23BDB2F05* ___0_data, FilmGrain_t87D5F559E2E345EE7BD347456D99BC8E232A5172* ___1_settings, int32_t ___2_cameraPixelWidth, int32_t ___3_cameraPixelHeight, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___4_material, const RuntimeMethod* method) ; // System.Int32 UnityEngine.Rendering.Universal.PostProcessUtils::ConfigureDithering(UnityEngine.Rendering.Universal.PostProcessData,System.Int32,System.Int32,System.Int32,UnityEngine.Material) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PostProcessUtils_ConfigureDithering_m4EDD6C3D556383E75451522FF1E51E3B47DACD9C (PostProcessData_t106B5638205D5CBAF18F2573047F2DC23BDB2F05* ___0_data, int32_t ___1_index, int32_t ___2_cameraPixelWidth, int32_t ___3_cameraPixelHeight, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___4_material, const RuntimeMethod* method) ; // UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.Rendering.Universal.UniversalRenderPipeline::MakeUnormRenderTextureGraphicsFormat() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t UniversalRenderPipeline_MakeUnormRenderTextureGraphicsFormat_m5A892392C145D69986270554E3E8B281E18168A8 (const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.FSRUtils::SetEasuConstants(UnityEngine.Rendering.CommandBuffer,UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.Vector2) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void FSRUtils_SetEasuConstants_m4373BF3971B6566F0268321809B267DDE1480BAD (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___0_cmd, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___1_inputViewportSizeInPixels, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___2_inputImageSizeInPixels, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___3_outputImageSizeInPixels, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.FSRUtils::SetRcasConstantsLinear(UnityEngine.Rendering.CommandBuffer,System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void FSRUtils_SetRcasConstantsLinear_m066B411BECFFD2D8267F0A03A695D0CA49657254 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___0_cmd, float ___1_sharpnessLinear, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.CoreUtils::Swap(T&,T&) inline void CoreUtils_Swap_TisRenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B_m508232A385900D089D3074EAF45054FF40482540 (RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B* ___0_a, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B* ___1_b, const RuntimeMethod* method) { (( void (*) (RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B*, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B*, const RuntimeMethod*))CoreUtils_Swap_TisRenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B_m508232A385900D089D3074EAF45054FF40482540_gshared)(___0_a, ___1_b, method); } // System.Void Unity.Mathematics.int2::.ctor(System.Int32,System.Int32) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void int2__ctor_m452D21510717D0961119C89A72BBB8D84DCD49F4_inline (int2_tF4AC25F87943DC0B2BB3456B0B919B3B42A9432A* __this, int32_t ___0_x, int32_t ___1_y, const RuntimeMethod* method) ; // System.Single Unity.Mathematics.math::asfloat(System.Int32) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR float math_asfloat_m9FA56DE5C61FCEF3DCD0675252D40DFD9C9B712F_inline (int32_t ___0_x, const RuntimeMethod* method) ; // System.Void UnityEngine.Color::.ctor(System.Single,System.Single,System.Single,System.Single) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void Color__ctor_m3786F0D6E510D9CFA544523A955870BD2A514C8C_inline (Color_tD001788D726C3A7F1379BEED0260B9591F440C1F* __this, float ___0_r, float ___1_g, float ___2_b, float ___3_a, const RuntimeMethod* method) ; // System.Double System.Math::Log(System.Double,System.Double) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR double Math_Log_m5A3BBBF06AB82F25C885812E07D27B473CF43054 (double ___0_a, double ___1_newBase, const RuntimeMethod* method) ; #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // Conversion methods for marshalling of: UnityEngine.Rendering.Universal.Internal.AdditionalLightsShadowCasterPass/ShadowResolutionRequest IL2CPP_EXTERN_C void ShadowResolutionRequest_tE0E30FA18ACE318D6540C2BA217F4E8B3E6766CA_marshal_pinvoke(const ShadowResolutionRequest_tE0E30FA18ACE318D6540C2BA217F4E8B3E6766CA& unmarshaled, ShadowResolutionRequest_tE0E30FA18ACE318D6540C2BA217F4E8B3E6766CA_marshaled_pinvoke& marshaled) { marshaled.___visibleLightIndex_0 = unmarshaled.___visibleLightIndex_0; marshaled.___perLightShadowSliceIndex_1 = unmarshaled.___perLightShadowSliceIndex_1; marshaled.___requestedResolution_2 = unmarshaled.___requestedResolution_2; marshaled.___softShadow_3 = static_cast(unmarshaled.___softShadow_3); marshaled.___pointLightShadow_4 = static_cast(unmarshaled.___pointLightShadow_4); marshaled.___offsetX_5 = unmarshaled.___offsetX_5; marshaled.___offsetY_6 = unmarshaled.___offsetY_6; marshaled.___allocatedResolution_7 = unmarshaled.___allocatedResolution_7; } IL2CPP_EXTERN_C void ShadowResolutionRequest_tE0E30FA18ACE318D6540C2BA217F4E8B3E6766CA_marshal_pinvoke_back(const ShadowResolutionRequest_tE0E30FA18ACE318D6540C2BA217F4E8B3E6766CA_marshaled_pinvoke& marshaled, ShadowResolutionRequest_tE0E30FA18ACE318D6540C2BA217F4E8B3E6766CA& unmarshaled) { int32_t unmarshaledvisibleLightIndex_temp_0 = 0; unmarshaledvisibleLightIndex_temp_0 = marshaled.___visibleLightIndex_0; unmarshaled.___visibleLightIndex_0 = unmarshaledvisibleLightIndex_temp_0; int32_t unmarshaledperLightShadowSliceIndex_temp_1 = 0; unmarshaledperLightShadowSliceIndex_temp_1 = marshaled.___perLightShadowSliceIndex_1; unmarshaled.___perLightShadowSliceIndex_1 = unmarshaledperLightShadowSliceIndex_temp_1; int32_t unmarshaledrequestedResolution_temp_2 = 0; unmarshaledrequestedResolution_temp_2 = marshaled.___requestedResolution_2; unmarshaled.___requestedResolution_2 = unmarshaledrequestedResolution_temp_2; bool unmarshaledsoftShadow_temp_3 = false; unmarshaledsoftShadow_temp_3 = static_cast(marshaled.___softShadow_3); unmarshaled.___softShadow_3 = unmarshaledsoftShadow_temp_3; bool unmarshaledpointLightShadow_temp_4 = false; unmarshaledpointLightShadow_temp_4 = static_cast(marshaled.___pointLightShadow_4); unmarshaled.___pointLightShadow_4 = unmarshaledpointLightShadow_temp_4; int32_t unmarshaledoffsetX_temp_5 = 0; unmarshaledoffsetX_temp_5 = marshaled.___offsetX_5; unmarshaled.___offsetX_5 = unmarshaledoffsetX_temp_5; int32_t unmarshaledoffsetY_temp_6 = 0; unmarshaledoffsetY_temp_6 = marshaled.___offsetY_6; unmarshaled.___offsetY_6 = unmarshaledoffsetY_temp_6; int32_t unmarshaledallocatedResolution_temp_7 = 0; unmarshaledallocatedResolution_temp_7 = marshaled.___allocatedResolution_7; unmarshaled.___allocatedResolution_7 = unmarshaledallocatedResolution_temp_7; } // Conversion method for clean up from marshalling of: UnityEngine.Rendering.Universal.Internal.AdditionalLightsShadowCasterPass/ShadowResolutionRequest IL2CPP_EXTERN_C void ShadowResolutionRequest_tE0E30FA18ACE318D6540C2BA217F4E8B3E6766CA_marshal_pinvoke_cleanup(ShadowResolutionRequest_tE0E30FA18ACE318D6540C2BA217F4E8B3E6766CA_marshaled_pinvoke& marshaled) { } // Conversion methods for marshalling of: UnityEngine.Rendering.Universal.Internal.AdditionalLightsShadowCasterPass/ShadowResolutionRequest IL2CPP_EXTERN_C void ShadowResolutionRequest_tE0E30FA18ACE318D6540C2BA217F4E8B3E6766CA_marshal_com(const ShadowResolutionRequest_tE0E30FA18ACE318D6540C2BA217F4E8B3E6766CA& unmarshaled, ShadowResolutionRequest_tE0E30FA18ACE318D6540C2BA217F4E8B3E6766CA_marshaled_com& marshaled) { marshaled.___visibleLightIndex_0 = unmarshaled.___visibleLightIndex_0; marshaled.___perLightShadowSliceIndex_1 = unmarshaled.___perLightShadowSliceIndex_1; marshaled.___requestedResolution_2 = unmarshaled.___requestedResolution_2; marshaled.___softShadow_3 = static_cast(unmarshaled.___softShadow_3); marshaled.___pointLightShadow_4 = static_cast(unmarshaled.___pointLightShadow_4); marshaled.___offsetX_5 = unmarshaled.___offsetX_5; marshaled.___offsetY_6 = unmarshaled.___offsetY_6; marshaled.___allocatedResolution_7 = unmarshaled.___allocatedResolution_7; } IL2CPP_EXTERN_C void ShadowResolutionRequest_tE0E30FA18ACE318D6540C2BA217F4E8B3E6766CA_marshal_com_back(const ShadowResolutionRequest_tE0E30FA18ACE318D6540C2BA217F4E8B3E6766CA_marshaled_com& marshaled, ShadowResolutionRequest_tE0E30FA18ACE318D6540C2BA217F4E8B3E6766CA& unmarshaled) { int32_t unmarshaledvisibleLightIndex_temp_0 = 0; unmarshaledvisibleLightIndex_temp_0 = marshaled.___visibleLightIndex_0; unmarshaled.___visibleLightIndex_0 = unmarshaledvisibleLightIndex_temp_0; int32_t unmarshaledperLightShadowSliceIndex_temp_1 = 0; unmarshaledperLightShadowSliceIndex_temp_1 = marshaled.___perLightShadowSliceIndex_1; unmarshaled.___perLightShadowSliceIndex_1 = unmarshaledperLightShadowSliceIndex_temp_1; int32_t unmarshaledrequestedResolution_temp_2 = 0; unmarshaledrequestedResolution_temp_2 = marshaled.___requestedResolution_2; unmarshaled.___requestedResolution_2 = unmarshaledrequestedResolution_temp_2; bool unmarshaledsoftShadow_temp_3 = false; unmarshaledsoftShadow_temp_3 = static_cast(marshaled.___softShadow_3); unmarshaled.___softShadow_3 = unmarshaledsoftShadow_temp_3; bool unmarshaledpointLightShadow_temp_4 = false; unmarshaledpointLightShadow_temp_4 = static_cast(marshaled.___pointLightShadow_4); unmarshaled.___pointLightShadow_4 = unmarshaledpointLightShadow_temp_4; int32_t unmarshaledoffsetX_temp_5 = 0; unmarshaledoffsetX_temp_5 = marshaled.___offsetX_5; unmarshaled.___offsetX_5 = unmarshaledoffsetX_temp_5; int32_t unmarshaledoffsetY_temp_6 = 0; unmarshaledoffsetY_temp_6 = marshaled.___offsetY_6; unmarshaled.___offsetY_6 = unmarshaledoffsetY_temp_6; int32_t unmarshaledallocatedResolution_temp_7 = 0; unmarshaledallocatedResolution_temp_7 = marshaled.___allocatedResolution_7; unmarshaled.___allocatedResolution_7 = unmarshaledallocatedResolution_temp_7; } // Conversion method for clean up from marshalling of: UnityEngine.Rendering.Universal.Internal.AdditionalLightsShadowCasterPass/ShadowResolutionRequest IL2CPP_EXTERN_C void ShadowResolutionRequest_tE0E30FA18ACE318D6540C2BA217F4E8B3E6766CA_marshal_com_cleanup(ShadowResolutionRequest_tE0E30FA18ACE318D6540C2BA217F4E8B3E6766CA_marshaled_com& marshaled) { } // System.Void UnityEngine.Rendering.Universal.Internal.AdditionalLightsShadowCasterPass/ShadowResolutionRequest::.ctor(System.Int32,System.Int32,System.Int32,System.Boolean,System.Boolean) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ShadowResolutionRequest__ctor_m1BF2C9D1A92FA01741D1133FD9AE0A8D2B6242B3 (ShadowResolutionRequest_tE0E30FA18ACE318D6540C2BA217F4E8B3E6766CA* __this, int32_t ___0__visibleLightIndex, int32_t ___1__perLightShadowSliceIndex, int32_t ___2__requestedResolution, bool ___3__softShadow, bool ___4__pointLightShadow, const RuntimeMethod* method) { { // visibleLightIndex = _visibleLightIndex; int32_t L_0 = ___0__visibleLightIndex; __this->___visibleLightIndex_0 = L_0; // perLightShadowSliceIndex = _perLightShadowSliceIndex; int32_t L_1 = ___1__perLightShadowSliceIndex; __this->___perLightShadowSliceIndex_1 = L_1; // requestedResolution = _requestedResolution; int32_t L_2 = ___2__requestedResolution; __this->___requestedResolution_2 = L_2; // softShadow = _softShadow; bool L_3 = ___3__softShadow; __this->___softShadow_3 = L_3; // pointLightShadow = _pointLightShadow; bool L_4 = ___4__pointLightShadow; __this->___pointLightShadow_4 = L_4; // offsetX = 0; __this->___offsetX_5 = 0; // offsetY = 0; __this->___offsetY_6 = 0; // allocatedResolution = 0; __this->___allocatedResolution_7 = 0; // } return; } } IL2CPP_EXTERN_C void ShadowResolutionRequest__ctor_m1BF2C9D1A92FA01741D1133FD9AE0A8D2B6242B3_AdjustorThunk (RuntimeObject* __this, int32_t ___0__visibleLightIndex, int32_t ___1__perLightShadowSliceIndex, int32_t ___2__requestedResolution, bool ___3__softShadow, bool ___4__pointLightShadow, const RuntimeMethod* method) { ShadowResolutionRequest_tE0E30FA18ACE318D6540C2BA217F4E8B3E6766CA* _thisAdjusted; int32_t _offset = 1; _thisAdjusted = reinterpret_cast(__this + _offset); ShadowResolutionRequest__ctor_m1BF2C9D1A92FA01741D1133FD9AE0A8D2B6242B3(_thisAdjusted, ___0__visibleLightIndex, ___1__perLightShadowSliceIndex, ___2__requestedResolution, ___3__softShadow, ___4__pointLightShadow, method); } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Void UnityEngine.Rendering.Universal.Internal.ForwardLights::.ctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ForwardLights__ctor_m23D04DE687EAF9BA7D22120829BDD43FC0C5A216 (ForwardLights_t624787957AE9D8E817643720F2199E35331D4DCA* __this, const RuntimeMethod* method) { { // public ForwardLights() : this(InitParams.GetDefault()) { } InitParams_t2637D034DDA6AE1F6AA0A3FEDF3C8D30100B9472 L_0; L_0 = InitParams_GetDefault_m457D7764D7BD7CF94785EEFA5B108ACD819ECA64(NULL); ForwardLights__ctor_m38DDF64B02CB6B4441E54813FB3412BC1FF43491(__this, L_0, NULL); // public ForwardLights() : this(InitParams.GetDefault()) { } return; } } // System.Void UnityEngine.Rendering.Universal.Internal.ForwardLights::.ctor(UnityEngine.Rendering.Universal.Internal.ForwardLights/InitParams) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ForwardLights__ctor_m38DDF64B02CB6B4441E54813FB3412BC1FF43491 (ForwardLights_t624787957AE9D8E817643720F2199E35331D4DCA* __this, InitParams_t2637D034DDA6AE1F6AA0A3FEDF3C8D30100B9472 ___0_initParams, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&LightConstantBuffer_tC0F49AE28C1095875E8090A9E96B3C680B000FA1_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&SingleU5BU5D_t89DEFE97BCEDB5857010E79ECE0F52CF6E93B87C_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&UniversalRenderPipeline_t54B4737DC500C08628C5BE283D8C583C14DED98F_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&UnsafeUtility_SizeOf_Tisfloat4_t89D9A294E7A79BD81BFBDD18654508532958555E_m0BD2704CD677D45FAEDAD35D6C7208EE167961F7_RuntimeMethod_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral0E7DA7037FEC0AF6D2151C72F15B1ED7FA9510D0); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral142FCD301E7D933AE279225AC7AA92A9D59857C9); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral31EC97AE63FD1B86447042110BA9F6882D6C62FF); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral34331876C68649BF6D5686AE260E20E4FE4EE0FE); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral3AC0AE41767202DE3A1603B9A431DAE6FE9871F0); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral5C8253978547FCBBF6E2C2EE1F65A5E5E76BBFE6); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral613E3F5EEDA2B20DFE1A165416FCF33A509B7395); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral766B907ADE80249DAE808FC29210021E23EB4E91); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral8E7379C661A6E0E2F411C21450C41FBF7031F839); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral9777BC51EFB678A65CB20FD4959F18FB6C9B5D5B); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralB65E623B5C35E7A52E7FAB1188CFBFA3B3D2F29C); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralC6C4FCE10BB27D7717D1DED7DC45EC62225784D9); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralFCB35A66EB79AD13F31A216A8C134BB593DC0C29); s_Il2CppMethodInitialized = true; } int32_t V_0 = 0; { // internal ForwardLights(InitParams initParams) Object__ctor_mE837C6B9FA8C6D5D109F4B2EC885D79919AC0EA2(__this, NULL); // if (initParams.clusteredRendering) Assert.IsTrue(math.ispow2(initParams.tileSize)); InitParams_t2637D034DDA6AE1F6AA0A3FEDF3C8D30100B9472 L_0 = ___0_initParams; bool L_1 = L_0.___clusteredRendering_1; // m_UseStructuredBuffer = RenderingUtils.useStructuredBuffer; il2cpp_codegen_runtime_class_init_inline(RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_il2cpp_TypeInfo_var); bool L_2; L_2 = RenderingUtils_get_useStructuredBuffer_m0B310996FC76E8BF72EBBCA9F94AB840277DAB1B(NULL); __this->___m_UseStructuredBuffer_11 = L_2; // m_UseClusteredRendering = initParams.clusteredRendering; InitParams_t2637D034DDA6AE1F6AA0A3FEDF3C8D30100B9472 L_3 = ___0_initParams; bool L_4 = L_3.___clusteredRendering_1; __this->___m_UseClusteredRendering_12 = L_4; // LightConstantBuffer._MainLightPosition = Shader.PropertyToID("_MainLightPosition"); int32_t L_5; L_5 = Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA(_stringLiteral766B907ADE80249DAE808FC29210021E23EB4E91, NULL); ((LightConstantBuffer_tC0F49AE28C1095875E8090A9E96B3C680B000FA1_StaticFields*)il2cpp_codegen_static_fields_for(LightConstantBuffer_tC0F49AE28C1095875E8090A9E96B3C680B000FA1_il2cpp_TypeInfo_var))->____MainLightPosition_0 = L_5; // LightConstantBuffer._MainLightColor = Shader.PropertyToID("_MainLightColor"); int32_t L_6; L_6 = Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA(_stringLiteral0E7DA7037FEC0AF6D2151C72F15B1ED7FA9510D0, NULL); ((LightConstantBuffer_tC0F49AE28C1095875E8090A9E96B3C680B000FA1_StaticFields*)il2cpp_codegen_static_fields_for(LightConstantBuffer_tC0F49AE28C1095875E8090A9E96B3C680B000FA1_il2cpp_TypeInfo_var))->____MainLightColor_1 = L_6; // LightConstantBuffer._MainLightOcclusionProbesChannel = Shader.PropertyToID("_MainLightOcclusionProbes"); int32_t L_7; L_7 = Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA(_stringLiteral5C8253978547FCBBF6E2C2EE1F65A5E5E76BBFE6, NULL); ((LightConstantBuffer_tC0F49AE28C1095875E8090A9E96B3C680B000FA1_StaticFields*)il2cpp_codegen_static_fields_for(LightConstantBuffer_tC0F49AE28C1095875E8090A9E96B3C680B000FA1_il2cpp_TypeInfo_var))->____MainLightOcclusionProbesChannel_2 = L_7; // LightConstantBuffer._MainLightLayerMask = Shader.PropertyToID("_MainLightLayerMask"); int32_t L_8; L_8 = Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA(_stringLiteral142FCD301E7D933AE279225AC7AA92A9D59857C9, NULL); ((LightConstantBuffer_tC0F49AE28C1095875E8090A9E96B3C680B000FA1_StaticFields*)il2cpp_codegen_static_fields_for(LightConstantBuffer_tC0F49AE28C1095875E8090A9E96B3C680B000FA1_il2cpp_TypeInfo_var))->____MainLightLayerMask_3 = L_8; // LightConstantBuffer._AdditionalLightsCount = Shader.PropertyToID("_AdditionalLightsCount"); int32_t L_9; L_9 = Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA(_stringLiteral9777BC51EFB678A65CB20FD4959F18FB6C9B5D5B, NULL); ((LightConstantBuffer_tC0F49AE28C1095875E8090A9E96B3C680B000FA1_StaticFields*)il2cpp_codegen_static_fields_for(LightConstantBuffer_tC0F49AE28C1095875E8090A9E96B3C680B000FA1_il2cpp_TypeInfo_var))->____AdditionalLightsCount_4 = L_9; // if (m_UseStructuredBuffer) bool L_10 = __this->___m_UseStructuredBuffer_11; if (!L_10) { goto IL_009c; } } { // m_AdditionalLightsBufferId = Shader.PropertyToID("_AdditionalLightsBuffer"); int32_t L_11; L_11 = Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA(_stringLiteralC6C4FCE10BB27D7717D1DED7DC45EC62225784D9, NULL); __this->___m_AdditionalLightsBufferId_0 = L_11; // m_AdditionalLightsIndicesId = Shader.PropertyToID("_AdditionalLightsIndices"); int32_t L_12; L_12 = Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA(_stringLiteral8E7379C661A6E0E2F411C21450C41FBF7031F839, NULL); __this->___m_AdditionalLightsIndicesId_1 = L_12; goto IL_0144; } IL_009c: { // LightConstantBuffer._AdditionalLightsPosition = Shader.PropertyToID("_AdditionalLightsPosition"); int32_t L_13; L_13 = Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA(_stringLiteralB65E623B5C35E7A52E7FAB1188CFBFA3B3D2F29C, NULL); ((LightConstantBuffer_tC0F49AE28C1095875E8090A9E96B3C680B000FA1_StaticFields*)il2cpp_codegen_static_fields_for(LightConstantBuffer_tC0F49AE28C1095875E8090A9E96B3C680B000FA1_il2cpp_TypeInfo_var))->____AdditionalLightsPosition_5 = L_13; // LightConstantBuffer._AdditionalLightsColor = Shader.PropertyToID("_AdditionalLightsColor"); int32_t L_14; L_14 = Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA(_stringLiteral34331876C68649BF6D5686AE260E20E4FE4EE0FE, NULL); ((LightConstantBuffer_tC0F49AE28C1095875E8090A9E96B3C680B000FA1_StaticFields*)il2cpp_codegen_static_fields_for(LightConstantBuffer_tC0F49AE28C1095875E8090A9E96B3C680B000FA1_il2cpp_TypeInfo_var))->____AdditionalLightsColor_6 = L_14; // LightConstantBuffer._AdditionalLightsAttenuation = Shader.PropertyToID("_AdditionalLightsAttenuation"); int32_t L_15; L_15 = Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA(_stringLiteralFCB35A66EB79AD13F31A216A8C134BB593DC0C29, NULL); ((LightConstantBuffer_tC0F49AE28C1095875E8090A9E96B3C680B000FA1_StaticFields*)il2cpp_codegen_static_fields_for(LightConstantBuffer_tC0F49AE28C1095875E8090A9E96B3C680B000FA1_il2cpp_TypeInfo_var))->____AdditionalLightsAttenuation_7 = L_15; // LightConstantBuffer._AdditionalLightsSpotDir = Shader.PropertyToID("_AdditionalLightsSpotDir"); int32_t L_16; L_16 = Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA(_stringLiteral3AC0AE41767202DE3A1603B9A431DAE6FE9871F0, NULL); ((LightConstantBuffer_tC0F49AE28C1095875E8090A9E96B3C680B000FA1_StaticFields*)il2cpp_codegen_static_fields_for(LightConstantBuffer_tC0F49AE28C1095875E8090A9E96B3C680B000FA1_il2cpp_TypeInfo_var))->____AdditionalLightsSpotDir_8 = L_16; // LightConstantBuffer._AdditionalLightOcclusionProbeChannel = Shader.PropertyToID("_AdditionalLightsOcclusionProbes"); int32_t L_17; L_17 = Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA(_stringLiteral31EC97AE63FD1B86447042110BA9F6882D6C62FF, NULL); ((LightConstantBuffer_tC0F49AE28C1095875E8090A9E96B3C680B000FA1_StaticFields*)il2cpp_codegen_static_fields_for(LightConstantBuffer_tC0F49AE28C1095875E8090A9E96B3C680B000FA1_il2cpp_TypeInfo_var))->____AdditionalLightOcclusionProbeChannel_9 = L_17; // LightConstantBuffer._AdditionalLightsLayerMasks = Shader.PropertyToID("_AdditionalLightsLayerMasks"); int32_t L_18; L_18 = Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA(_stringLiteral613E3F5EEDA2B20DFE1A165416FCF33A509B7395, NULL); ((LightConstantBuffer_tC0F49AE28C1095875E8090A9E96B3C680B000FA1_StaticFields*)il2cpp_codegen_static_fields_for(LightConstantBuffer_tC0F49AE28C1095875E8090A9E96B3C680B000FA1_il2cpp_TypeInfo_var))->____AdditionalLightsLayerMasks_10 = L_18; // int maxLights = UniversalRenderPipeline.maxVisibleAdditionalLights; il2cpp_codegen_runtime_class_init_inline(UniversalRenderPipeline_t54B4737DC500C08628C5BE283D8C583C14DED98F_il2cpp_TypeInfo_var); int32_t L_19; L_19 = UniversalRenderPipeline_get_maxVisibleAdditionalLights_m3CACA59ACE53B1BDF276753AFA44D7E826B77C94(NULL); V_0 = L_19; // m_AdditionalLightPositions = new Vector4[maxLights]; int32_t L_20 = V_0; Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD* L_21 = (Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD*)(Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD*)SZArrayNew(Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD_il2cpp_TypeInfo_var, (uint32_t)L_20); __this->___m_AdditionalLightPositions_5 = L_21; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_AdditionalLightPositions_5), (void*)L_21); // m_AdditionalLightColors = new Vector4[maxLights]; int32_t L_22 = V_0; Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD* L_23 = (Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD*)(Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD*)SZArrayNew(Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD_il2cpp_TypeInfo_var, (uint32_t)L_22); __this->___m_AdditionalLightColors_6 = L_23; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_AdditionalLightColors_6), (void*)L_23); // m_AdditionalLightAttenuations = new Vector4[maxLights]; int32_t L_24 = V_0; Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD* L_25 = (Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD*)(Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD*)SZArrayNew(Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD_il2cpp_TypeInfo_var, (uint32_t)L_24); __this->___m_AdditionalLightAttenuations_7 = L_25; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_AdditionalLightAttenuations_7), (void*)L_25); // m_AdditionalLightSpotDirections = new Vector4[maxLights]; int32_t L_26 = V_0; Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD* L_27 = (Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD*)(Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD*)SZArrayNew(Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD_il2cpp_TypeInfo_var, (uint32_t)L_26); __this->___m_AdditionalLightSpotDirections_8 = L_27; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_AdditionalLightSpotDirections_8), (void*)L_27); // m_AdditionalLightOcclusionProbeChannels = new Vector4[maxLights]; int32_t L_28 = V_0; Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD* L_29 = (Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD*)(Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD*)SZArrayNew(Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD_il2cpp_TypeInfo_var, (uint32_t)L_28); __this->___m_AdditionalLightOcclusionProbeChannels_9 = L_29; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_AdditionalLightOcclusionProbeChannels_9), (void*)L_29); // m_AdditionalLightsLayerMasks = new float[maxLights]; int32_t L_30 = V_0; SingleU5BU5D_t89DEFE97BCEDB5857010E79ECE0F52CF6E93B87C* L_31 = (SingleU5BU5D_t89DEFE97BCEDB5857010E79ECE0F52CF6E93B87C*)(SingleU5BU5D_t89DEFE97BCEDB5857010E79ECE0F52CF6E93B87C*)SZArrayNew(SingleU5BU5D_t89DEFE97BCEDB5857010E79ECE0F52CF6E93B87C_il2cpp_TypeInfo_var, (uint32_t)L_30); __this->___m_AdditionalLightsLayerMasks_10 = L_31; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_AdditionalLightsLayerMasks_10), (void*)L_31); } IL_0144: { // m_LightCookieManager = initParams.lightCookieManager; InitParams_t2637D034DDA6AE1F6AA0A3FEDF3C8D30100B9472 L_32 = ___0_initParams; LightCookieManager_t47C455537F06ECCE295272AF0BE14CDF1FB54C2B* L_33 = L_32.___lightCookieManager_0; __this->___m_LightCookieManager_24 = L_33; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_LightCookieManager_24), (void*)L_33); // if (m_UseClusteredRendering) bool L_34 = __this->___m_UseClusteredRendering_12; if (!L_34) { goto IL_0194; } } { // m_ZBinBuffer = new ComputeBuffer(UniversalRenderPipeline.maxZBins / 4, UnsafeUtility.SizeOf(), ComputeBufferType.Constant, ComputeBufferMode.Dynamic); il2cpp_codegen_runtime_class_init_inline(UniversalRenderPipeline_t54B4737DC500C08628C5BE283D8C583C14DED98F_il2cpp_TypeInfo_var); int32_t L_35; L_35 = UniversalRenderPipeline_get_maxZBins_mFA48D09EC5E459CC4E0DA24CB254D396F2C997B3(NULL); int32_t L_36; L_36 = UnsafeUtility_SizeOf_Tisfloat4_t89D9A294E7A79BD81BFBDD18654508532958555E_m0BD2704CD677D45FAEDAD35D6C7208EE167961F7(UnsafeUtility_SizeOf_Tisfloat4_t89D9A294E7A79BD81BFBDD18654508532958555E_m0BD2704CD677D45FAEDAD35D6C7208EE167961F7_RuntimeMethod_var); ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233* L_37 = (ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233*)il2cpp_codegen_object_new(ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233_il2cpp_TypeInfo_var); NullCheck(L_37); ComputeBuffer__ctor_m228125D0481473BB2CDE047AC81B19525FED000F(L_37, ((int32_t)(L_35/4)), L_36, 8, 1, NULL); __this->___m_ZBinBuffer_22 = L_37; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_ZBinBuffer_22), (void*)L_37); // m_TileBuffer = new ComputeBuffer(UniversalRenderPipeline.maxTileVec4s, UnsafeUtility.SizeOf(), ComputeBufferType.Constant, ComputeBufferMode.Dynamic); int32_t L_38; L_38 = UniversalRenderPipeline_get_maxTileVec4s_m40247DD50B97592F809103CF65FD1D4AB76122F7(NULL); int32_t L_39; L_39 = UnsafeUtility_SizeOf_Tisfloat4_t89D9A294E7A79BD81BFBDD18654508532958555E_m0BD2704CD677D45FAEDAD35D6C7208EE167961F7(UnsafeUtility_SizeOf_Tisfloat4_t89D9A294E7A79BD81BFBDD18654508532958555E_m0BD2704CD677D45FAEDAD35D6C7208EE167961F7_RuntimeMethod_var); ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233* L_40 = (ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233*)il2cpp_codegen_object_new(ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233_il2cpp_TypeInfo_var); NullCheck(L_40); ComputeBuffer__ctor_m228125D0481473BB2CDE047AC81B19525FED000F(L_40, L_38, L_39, 8, 1, NULL); __this->___m_TileBuffer_23 = L_40; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_TileBuffer_23), (void*)L_40); // m_RequestedTileWidth = initParams.tileSize; InitParams_t2637D034DDA6AE1F6AA0A3FEDF3C8D30100B9472 L_41 = ___0_initParams; int32_t L_42 = L_41.___tileSize_2; __this->___m_RequestedTileWidth_16 = L_42; } IL_0194: { // } return; } } // System.Void UnityEngine.Rendering.Universal.Internal.ForwardLights::ProcessLights(UnityEngine.Rendering.Universal.RenderingData&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ForwardLights_ProcessLights_mE95BC5AEE10C08E0A655C9CFE6833F872129001A (ForwardLights_t624787957AE9D8E817643720F2199E35331D4DCA* __this, RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* ___0_renderingData, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&IJobExtensions_Schedule_TisRadixSortJob_tA186D2970CA48F2D425EEA7C918BA7BD53024381_m4049F9D57062E9631942C81966B791CCB69D1A0A_RuntimeMethod_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&IJobForExtensions_ScheduleParallel_TisLightExtractionJob_tEBC7702598048604387974DE52CC9CB5085A99FF_mB9F5CC394034F281B107BFB0D665F18EBABA3B26_RuntimeMethod_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&IJobForExtensions_ScheduleParallel_TisMinMaxZJob_t7B285F5001D18A0A7B34312F9BF7E7441C8A1EFD_mF7053ED38AAC888E10DA16379991AE003A3DC811_RuntimeMethod_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&IJobForExtensions_ScheduleParallel_TisReorderJob_1_t1F1AB2AB7FCF92E3E50274869027DAEC12151A8C_mB775425889BAF5937B5EAB6E51AEB14BEE5DA94C_RuntimeMethod_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&IJobForExtensions_ScheduleParallel_TisReorderJob_1_tDAA45AF1869B34ED9756EB0EFD57DE23F02BBBBB_m7310CABEB7CFF687BC8466117E490EB36481EE77_RuntimeMethod_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&IJobForExtensions_ScheduleParallel_TisSliceCombineJob_t1CE979EB828943E997C055871F958388C55BBE9A_mCF9341E11F2D1A464A0EBE9E2C2C856D5CDBB44C_RuntimeMethod_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&IJobForExtensions_ScheduleParallel_TisSliceCullingJob_t9EF107BD36223E7805C502BF1FF8E1767FB326CC_mE9C559B4E2D2B4FF8375299261C9A3E1F61DDBCD_RuntimeMethod_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&IJobForExtensions_ScheduleParallel_TisZBinningJob_t9BC217C31924E66E667568C1B51EA2F44FA0A08E_m90B38B5111752C2CEEC4527CB6233EF4D6009566_RuntimeMethod_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&List_1_get_Item_mD99081BEFA1AB3526715F489192B0F7F596C183D_RuntimeMethod_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&List_1_get_Item_mF5D504FB09F98DB07ABEF3D064237C0BCBD8EDC4_RuntimeMethod_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&List_1_set_Item_m95629806F31CF369D937590912E0B6A53FF7C587_RuntimeMethod_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&List_1_set_Item_m9CE045A3C18BAFF826CE4686A0F2D3D00930416F_RuntimeMethod_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&NativeArray_1_Copy_m24A90CBB1F587DD393BFDC028C5A38C437386D03_RuntimeMethod_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&NativeArray_1_Dispose_m05C674E687B921C37722A6A1FF938FD56574642E_RuntimeMethod_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&NativeArray_1_Dispose_m674C877A2F5E6A4FAE1B268E2454CCA3F45468CD_RuntimeMethod_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&NativeArray_1_Dispose_m6F56643DFEE7FAB37CA7E71EEE539321FFA0B2CC_RuntimeMethod_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&NativeArray_1_Dispose_m7C62F3F8DFECBDCF958ABA39CB046EDEA2B0255D_RuntimeMethod_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&NativeArray_1_Dispose_m7CA9BD7607780DE85C8AC7B6A68E586F0B9843B6_RuntimeMethod_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&NativeArray_1_Dispose_m86268F63824C235475F45FF3F2DA0A446A9E5ECD_RuntimeMethod_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&NativeArray_1_Dispose_mA976370881267B0B7D242251F3E97EAB7D5E383C_RuntimeMethod_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&NativeArray_1_Dispose_mC07280A768D065A052D995F3E6175A27CD62E1F6_RuntimeMethod_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&NativeArray_1_Dispose_mE1983C88F09D7F9F55D5E4CB6BBABB1B4FB99108_RuntimeMethod_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&NativeArray_1_Dispose_mF5000E9404A41E84E3A2BF345C3D92F77C8D12C7_RuntimeMethod_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&NativeArray_1_GetSubArray_m6345CF2D9B6C79B4A0FFD91EA72924C7569B3C43_RuntimeMethod_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&NativeArray_1_Reinterpret_TisUInt32_t1833D51FFA667B18A5AA4B8D34DE284F8495D29B_m984CF79D3D325C9674FF527E05BDF408A8808FCB_RuntimeMethod_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&NativeArray_1__ctor_m065D6FB40B797C451D3AE3477A97D7B204979A2D_RuntimeMethod_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&NativeArray_1__ctor_m335B900C40ABABA686816BE881E9EF3C208A1F17_RuntimeMethod_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&NativeArray_1__ctor_m4D540A81E1062EEC2C4B0697A34A4EEFB9BC9004_RuntimeMethod_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&NativeArray_1__ctor_m583C7489D7AAC57700B48C9035CC3BE3379872E4_RuntimeMethod_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&NativeArray_1__ctor_m75E60949F4AE81A148CE446B1DC84D8E27C108CD_RuntimeMethod_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&NativeArray_1__ctor_m965B9BE6DD806F31A767FF7CB33BEA509B7C90D7_RuntimeMethod_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&NativeArray_1__ctor_mB262055276860279B00AAA8670A6B5483548B3C1_RuntimeMethod_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&NativeArray_1__ctor_mB7BB23924A114599D399A5EC6C00B2B6407CF66D_RuntimeMethod_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&NativeArray_1__ctor_mD93EC86CD45B6500BF5CE44809A6D8579BDF8EDD_RuntimeMethod_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&UniversalRenderPipeline_t54B4737DC500C08628C5BE283D8C583C14DED98F_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* V_0 = NULL; int2_tF4AC25F87943DC0B2BB3456B0B919B3B42A9432A V_1; memset((&V_1), 0, sizeof(V_1)); int32_t V_2 = 0; int32_t V_3 = 0; NativeArray_1_t71485A1E60B31CCAD3E525C907CF172E8B804468 V_4; memset((&V_4), 0, sizeof(V_4)); int32_t V_5 = 0; int32_t V_6 = 0; float V_7 = 0.0f; float V_8 = 0.0f; float V_9 = 0.0f; int32_t V_10 = 0; NativeArray_1_t0670C94F239C615B37C52F3DC5FD502E2CE8A0A9 V_11; memset((&V_11), 0, sizeof(V_11)); NativeArray_1_t3848EE4B6647317212A754634DE6DBC90B99FBEF V_12; memset((&V_12), 0, sizeof(V_12)); Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 V_13; memset((&V_13), 0, sizeof(V_13)); JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 V_14; memset((&V_14), 0, sizeof(V_14)); NativeArray_1_tA833EB7E3E1C9AF82C37976AD964B8D4BAC38B2C V_15; memset((&V_15), 0, sizeof(V_15)); JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 V_16; memset((&V_16), 0, sizeof(V_16)); NativeArray_1_t71485A1E60B31CCAD3E525C907CF172E8B804468 V_17; memset((&V_17), 0, sizeof(V_17)); NativeArray_1_t0670C94F239C615B37C52F3DC5FD502E2CE8A0A9 V_18; memset((&V_18), 0, sizeof(V_18)); JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 V_19; memset((&V_19), 0, sizeof(V_19)); JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 V_20; memset((&V_20), 0, sizeof(V_20)); LightExtractionJob_tEBC7702598048604387974DE52CC9CB5085A99FF V_21; memset((&V_21), 0, sizeof(V_21)); NativeArray_1_t6739DC6AF1C1AD43D630BC5B257B25EB7C21C652 V_22; memset((&V_22), 0, sizeof(V_22)); NativeArray_1_t3848EE4B6647317212A754634DE6DBC90B99FBEF V_23; memset((&V_23), 0, sizeof(V_23)); NativeArray_1_tEDE9DAD2CAE5954286BC0EF394A57ED0AC69FEE6 V_24; memset((&V_24), 0, sizeof(V_24)); NativeArray_1_tEDE9DAD2CAE5954286BC0EF394A57ED0AC69FEE6 V_25; memset((&V_25), 0, sizeof(V_25)); NativeArray_1_t3848EE4B6647317212A754634DE6DBC90B99FBEF V_26; memset((&V_26), 0, sizeof(V_26)); JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 V_27; memset((&V_27), 0, sizeof(V_27)); JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 V_28; memset((&V_28), 0, sizeof(V_28)); int2_tF4AC25F87943DC0B2BB3456B0B919B3B42A9432A V_29; memset((&V_29), 0, sizeof(V_29)); NativeArray_1_t453E3DEA4CC9F1056F24E417C3308C35174BC184 V_30; memset((&V_30), 0, sizeof(V_30)); NativeArray_1_t453E3DEA4CC9F1056F24E417C3308C35174BC184 V_31; memset((&V_31), 0, sizeof(V_31)); JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 V_32; memset((&V_32), 0, sizeof(V_32)); SliceCullingJob_t9EF107BD36223E7805C502BF1FF8E1767FB326CC V_33; memset((&V_33), 0, sizeof(V_33)); JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 V_34; memset((&V_34), 0, sizeof(V_34)); JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 V_35; memset((&V_35), 0, sizeof(V_35)); NativeArray_1_t1319594EE236701FE431CF2885AEB88373076DA8 V_36; memset((&V_36), 0, sizeof(V_36)); NativeArray_1_tA833EB7E3E1C9AF82C37976AD964B8D4BAC38B2C V_37; memset((&V_37), 0, sizeof(V_37)); NativeArray_1_tA833EB7E3E1C9AF82C37976AD964B8D4BAC38B2C V_38; memset((&V_38), 0, sizeof(V_38)); VisibleLight_t0A4DF5B22865A00F618A0352B805277FA0132805 V_39; memset((&V_39), 0, sizeof(V_39)); MinMaxZJob_t7B285F5001D18A0A7B34312F9BF7E7441C8A1EFD V_40; memset((&V_40), 0, sizeof(V_40)); JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 V_41; memset((&V_41), 0, sizeof(V_41)); RadixSortJob_tA186D2970CA48F2D425EEA7C918BA7BD53024381 V_42; memset((&V_42), 0, sizeof(V_42)); ReorderJob_1_t1F1AB2AB7FCF92E3E50274869027DAEC12151A8C V_43; memset((&V_43), 0, sizeof(V_43)); ReorderJob_1_tDAA45AF1869B34ED9756EB0EFD57DE23F02BBBBB V_44; memset((&V_44), 0, sizeof(V_44)); NativeArray_1_t6739DC6AF1C1AD43D630BC5B257B25EB7C21C652 V_45; memset((&V_45), 0, sizeof(V_45)); NativeArray_1_t3848EE4B6647317212A754634DE6DBC90B99FBEF V_46; memset((&V_46), 0, sizeof(V_46)); NativeArray_1_tEDE9DAD2CAE5954286BC0EF394A57ED0AC69FEE6 V_47; memset((&V_47), 0, sizeof(V_47)); ZBinningJob_t9BC217C31924E66E667568C1B51EA2F44FA0A08E V_48; memset((&V_48), 0, sizeof(V_48)); SliceCullingJob_t9EF107BD36223E7805C502BF1FF8E1767FB326CC V_49; memset((&V_49), 0, sizeof(V_49)); SliceCombineJob_t1CE979EB828943E997C055871F958388C55BBE9A V_50; memset((&V_50), 0, sizeof(V_50)); int32_t V_51 = 0; int32_t V_52 = 0; { // if (m_UseClusteredRendering) bool L_0 = __this->___m_UseClusteredRendering_12; if (!L_0) { goto IL_07c1; } } { // var camera = renderingData.cameraData.camera; RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_1 = ___0_renderingData; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_2 = (&L_1->___cameraData_1); Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_3 = L_2->___camera_2; V_0 = L_3; // var screenResolution = math.int2(renderingData.cameraData.pixelWidth, renderingData.cameraData.pixelHeight); RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_4 = ___0_renderingData; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_5 = (&L_4->___cameraData_1); int32_t L_6 = L_5->___pixelWidth_7; RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_7 = ___0_renderingData; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_8 = (&L_7->___cameraData_1); int32_t L_9 = L_8->___pixelHeight_8; int2_tF4AC25F87943DC0B2BB3456B0B919B3B42A9432A L_10; L_10 = math_int2_m0A9A8113022D7954E7DA5BE5436989C2DF01650D_inline(L_6, L_9, NULL); V_1 = L_10; // var lightCount = renderingData.lightData.visibleLights.Length; RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_11 = ___0_renderingData; LightData_t6A82F1C9AA97327A5EE9C16A3E949918F3A55470* L_12 = (&L_11->___lightData_2); NativeArray_1_t71485A1E60B31CCAD3E525C907CF172E8B804468* L_13 = (&L_12->___visibleLights_3); int32_t L_14; L_14 = IL2CPP_NATIVEARRAY_GET_LENGTH((L_13)->___m_Length_1); V_2 = L_14; // var lightOffset = 0; V_3 = 0; goto IL_004c; } IL_0048: { // lightOffset++; int32_t L_15 = V_3; V_3 = ((int32_t)il2cpp_codegen_add(L_15, 1)); } IL_004c: { // while (lightOffset < lightCount && renderingData.lightData.visibleLights[lightOffset].lightType == LightType.Directional) int32_t L_16 = V_3; int32_t L_17 = V_2; if ((((int32_t)L_16) >= ((int32_t)L_17))) { goto IL_006d; } } { RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_18 = ___0_renderingData; LightData_t6A82F1C9AA97327A5EE9C16A3E949918F3A55470* L_19 = (&L_18->___lightData_2); NativeArray_1_t71485A1E60B31CCAD3E525C907CF172E8B804468* L_20 = (&L_19->___visibleLights_3); int32_t L_21 = V_3; VisibleLight_t0A4DF5B22865A00F618A0352B805277FA0132805 L_22; L_22 = IL2CPP_NATIVEARRAY_GET_ITEM(VisibleLight_t0A4DF5B22865A00F618A0352B805277FA0132805, (L_20)->___m_Buffer_0, L_21); V_39 = L_22; int32_t L_23; L_23 = VisibleLight_get_lightType_mFFCEBE6E368853F13E7CDBA910F6D9B689292454((&V_39), NULL); if ((((int32_t)L_23) == ((int32_t)1))) { goto IL_0048; } } IL_006d: { // if (lightOffset == lightCount) lightOffset = 0; int32_t L_24 = V_3; int32_t L_25 = V_2; if ((!(((uint32_t)L_24) == ((uint32_t)L_25)))) { goto IL_0073; } } { // if (lightOffset == lightCount) lightOffset = 0; V_3 = 0; } IL_0073: { // lightCount -= lightOffset; int32_t L_26 = V_2; int32_t L_27 = V_3; V_2 = ((int32_t)il2cpp_codegen_subtract(L_26, L_27)); // m_DirectionalLightCount = lightOffset; int32_t L_28 = V_3; __this->___m_DirectionalLightCount_13 = L_28; // if (renderingData.lightData.mainLightIndex != -1) m_DirectionalLightCount -= 1; RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_29 = ___0_renderingData; LightData_t6A82F1C9AA97327A5EE9C16A3E949918F3A55470* L_30 = (&L_29->___lightData_2); int32_t L_31 = L_30->___mainLightIndex_0; if ((((int32_t)L_31) == ((int32_t)(-1)))) { goto IL_009a; } } { // if (renderingData.lightData.mainLightIndex != -1) m_DirectionalLightCount -= 1; int32_t L_32 = __this->___m_DirectionalLightCount_13; __this->___m_DirectionalLightCount_13 = ((int32_t)il2cpp_codegen_subtract(L_32, 1)); } IL_009a: { // var visibleLights = renderingData.lightData.visibleLights.GetSubArray(lightOffset, lightCount); RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_33 = ___0_renderingData; LightData_t6A82F1C9AA97327A5EE9C16A3E949918F3A55470* L_34 = (&L_33->___lightData_2); NativeArray_1_t71485A1E60B31CCAD3E525C907CF172E8B804468* L_35 = (&L_34->___visibleLights_3); int32_t L_36 = V_3; int32_t L_37 = V_2; NativeArray_1_t71485A1E60B31CCAD3E525C907CF172E8B804468 L_38; L_38 = NativeArray_1_GetSubArray_m6345CF2D9B6C79B4A0FFD91EA72924C7569B3C43(L_35, L_36, L_37, NativeArray_1_GetSubArray_m6345CF2D9B6C79B4A0FFD91EA72924C7569B3C43_RuntimeMethod_var); V_4 = L_38; // var lightsPerTile = UniversalRenderPipeline.lightsPerTile; il2cpp_codegen_runtime_class_init_inline(UniversalRenderPipeline_t54B4737DC500C08628C5BE283D8C583C14DED98F_il2cpp_TypeInfo_var); int32_t L_39; L_39 = UniversalRenderPipeline_get_lightsPerTile_mE2F753AA4C397288C53FFED42683B7DB976C3BEB(NULL); V_5 = L_39; // var wordsPerTile = lightsPerTile / 32; int32_t L_40 = V_5; V_6 = ((int32_t)(L_40/((int32_t)32))); // m_ActualTileWidth = m_RequestedTileWidth >> 1; int32_t L_41 = __this->___m_RequestedTileWidth_16; __this->___m_ActualTileWidth_14 = ((int32_t)(L_41>>1)); } IL_00ca: { // m_ActualTileWidth = m_ActualTileWidth << 1; int32_t L_42 = __this->___m_ActualTileWidth_14; __this->___m_ActualTileWidth_14 = ((int32_t)(L_42<<1)); // m_TileResolution = (screenResolution + m_ActualTileWidth - 1) / m_ActualTileWidth; int2_tF4AC25F87943DC0B2BB3456B0B919B3B42A9432A L_43 = V_1; int32_t L_44 = __this->___m_ActualTileWidth_14; int2_tF4AC25F87943DC0B2BB3456B0B919B3B42A9432A L_45; L_45 = int2_op_Addition_mDC6C2A91C24EE95C695A1F0179AC85A845045D2E_inline(L_43, L_44, NULL); int2_tF4AC25F87943DC0B2BB3456B0B919B3B42A9432A L_46; L_46 = int2_op_Subtraction_mC938968ABFBC65A87958D0C460911E66345F7AAA_inline(L_45, 1, NULL); int32_t L_47 = __this->___m_ActualTileWidth_14; int2_tF4AC25F87943DC0B2BB3456B0B919B3B42A9432A L_48; L_48 = int2_op_Division_mE73B8B8DF181E932008B939A87FC6A7CB0547F75_inline(L_46, L_47, NULL); __this->___m_TileResolution_15 = L_48; // while ((m_TileResolution.x * m_TileResolution.y * wordsPerTile) > (UniversalRenderPipeline.maxTileVec4s * 4)); int2_tF4AC25F87943DC0B2BB3456B0B919B3B42A9432A* L_49 = (&__this->___m_TileResolution_15); int32_t L_50 = L_49->___x_0; int2_tF4AC25F87943DC0B2BB3456B0B919B3B42A9432A* L_51 = (&__this->___m_TileResolution_15); int32_t L_52 = L_51->___y_1; int32_t L_53 = V_6; il2cpp_codegen_runtime_class_init_inline(UniversalRenderPipeline_t54B4737DC500C08628C5BE283D8C583C14DED98F_il2cpp_TypeInfo_var); int32_t L_54; L_54 = UniversalRenderPipeline_get_maxTileVec4s_m40247DD50B97592F809103CF65FD1D4AB76122F7(NULL); if ((((int32_t)((int32_t)il2cpp_codegen_multiply(((int32_t)il2cpp_codegen_multiply(L_50, L_52)), L_53))) > ((int32_t)((int32_t)il2cpp_codegen_multiply(L_54, 4))))) { goto IL_00ca; } } { // var fovHalfHeight = math.tan(math.radians(camera.fieldOfView * 0.5f)); Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_55 = V_0; NullCheck(L_55); float L_56; L_56 = Camera_get_fieldOfView_m9A93F17BBF89F496AE231C21817AFD1C1E833FBB(L_55, NULL); float L_57; L_57 = math_radians_m0903022269E582AD877B86952497295D642036E8_inline(((float)il2cpp_codegen_multiply(L_56, (0.5f))), NULL); float L_58; L_58 = math_tan_mA71C2BACBC4B74573F38AE433BFE92DD19102ADC_inline(L_57, NULL); V_7 = L_58; // var fovHalfWidth = fovHalfHeight * (float)screenResolution.x / (float)screenResolution.y; float L_59 = V_7; int2_tF4AC25F87943DC0B2BB3456B0B919B3B42A9432A L_60 = V_1; int32_t L_61 = L_60.___x_0; int2_tF4AC25F87943DC0B2BB3456B0B919B3B42A9432A L_62 = V_1; int32_t L_63 = L_62.___y_1; V_8 = ((float)(((float)il2cpp_codegen_multiply(L_59, ((float)L_61)))/((float)L_63))); // var maxZFactor = (float)UniversalRenderPipeline.maxZBins / (math.sqrt(camera.farClipPlane) - math.sqrt(camera.nearClipPlane)); il2cpp_codegen_runtime_class_init_inline(UniversalRenderPipeline_t54B4737DC500C08628C5BE283D8C583C14DED98F_il2cpp_TypeInfo_var); int32_t L_64; L_64 = UniversalRenderPipeline_get_maxZBins_mFA48D09EC5E459CC4E0DA24CB254D396F2C997B3(NULL); Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_65 = V_0; NullCheck(L_65); float L_66; L_66 = Camera_get_farClipPlane_m1D7128B85B5DB866F75FBE8CEBA48335716B67BD(L_65, NULL); float L_67; L_67 = math_sqrt_mEF31DE7BD0179009683C5D7B0C58E6571B30CF4A_inline(L_66, NULL); Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_68 = V_0; NullCheck(L_68); float L_69; L_69 = Camera_get_nearClipPlane_m5E8FAF84326E3192CB036BD29DCCDAF6A9861013(L_68, NULL); float L_70; L_70 = math_sqrt_mEF31DE7BD0179009683C5D7B0C58E6571B30CF4A_inline(L_69, NULL); V_9 = ((float)(((float)L_64)/((float)il2cpp_codegen_subtract(L_67, L_70)))); // m_ZBinFactor = maxZFactor; float L_71 = V_9; __this->___m_ZBinFactor_17 = L_71; // m_ZBinOffset = (int)(math.sqrt(camera.nearClipPlane) * m_ZBinFactor); Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_72 = V_0; NullCheck(L_72); float L_73; L_73 = Camera_get_nearClipPlane_m5E8FAF84326E3192CB036BD29DCCDAF6A9861013(L_72, NULL); float L_74; L_74 = math_sqrt_mEF31DE7BD0179009683C5D7B0C58E6571B30CF4A_inline(L_73, NULL); float L_75 = __this->___m_ZBinFactor_17; __this->___m_ZBinOffset_18 = il2cpp_codegen_cast_double_to_int(((float)il2cpp_codegen_multiply(L_74, L_75))); // var binCount = (int)(math.sqrt(camera.farClipPlane) * m_ZBinFactor) - m_ZBinOffset; Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_76 = V_0; NullCheck(L_76); float L_77; L_77 = Camera_get_farClipPlane_m1D7128B85B5DB866F75FBE8CEBA48335716B67BD(L_76, NULL); float L_78; L_78 = math_sqrt_mEF31DE7BD0179009683C5D7B0C58E6571B30CF4A_inline(L_77, NULL); float L_79 = __this->___m_ZBinFactor_17; int32_t L_80 = __this->___m_ZBinOffset_18; V_10 = ((int32_t)il2cpp_codegen_subtract(il2cpp_codegen_cast_double_to_int(((float)il2cpp_codegen_multiply(L_78, L_79))), L_80)); // binCount = ((binCount + 3) / 4) * 4; int32_t L_81 = V_10; V_10 = ((int32_t)il2cpp_codegen_multiply(((int32_t)(((int32_t)il2cpp_codegen_add(L_81, 3))/4)), 4)); // binCount = math.min(UniversalRenderPipeline.maxZBins, binCount); int32_t L_82; L_82 = UniversalRenderPipeline_get_maxZBins_mFA48D09EC5E459CC4E0DA24CB254D396F2C997B3(NULL); int32_t L_83 = V_10; int32_t L_84; L_84 = math_min_m02D43DF516544C279AF660EA4731449C82991849_inline(L_82, L_83, NULL); V_10 = L_84; // m_ZBins = new NativeArray(binCount, Allocator.TempJob); int32_t L_85 = V_10; NativeArray_1_tC826716DABB82121E3B759802E04D86B6B20F991 L_86; memset((&L_86), 0, sizeof(L_86)); NativeArray_1__ctor_m065D6FB40B797C451D3AE3477A97D7B204979A2D((&L_86), L_85, 3, 1, /*hidden argument*/NativeArray_1__ctor_m065D6FB40B797C451D3AE3477A97D7B204979A2D_RuntimeMethod_var); __this->___m_ZBins_20 = L_86; // using var minMaxZs = new NativeArray(lightCount, Allocator.TempJob); int32_t L_87 = V_2; NativeArray_1__ctor_m335B900C40ABABA686816BE881E9EF3C208A1F17((&V_11), L_87, 3, 1, NativeArray_1__ctor_m335B900C40ABABA686816BE881E9EF3C208A1F17_RuntimeMethod_var); } { auto __finallyBlock = il2cpp::utils::Finally([&] { FINALLY_07b3: {// begin finally (depth: 1) NativeArray_1_Dispose_m674C877A2F5E6A4FAE1B268E2454CCA3F45468CD((&V_11), NativeArray_1_Dispose_m674C877A2F5E6A4FAE1B268E2454CCA3F45468CD_RuntimeMethod_var); return; }// end finally (depth: 1) }); try {// begin try (depth: 1) { // using var meanZs = new NativeArray(lightCount * 2, Allocator.TempJob); int32_t L_88 = V_2; NativeArray_1_t3848EE4B6647317212A754634DE6DBC90B99FBEF L_89; memset((&L_89), 0, sizeof(L_89)); NativeArray_1__ctor_m4D540A81E1062EEC2C4B0697A34A4EEFB9BC9004((&L_89), ((int32_t)il2cpp_codegen_multiply(L_88, 2)), 3, 1, /*hidden argument*/NativeArray_1__ctor_m4D540A81E1062EEC2C4B0697A34A4EEFB9BC9004_RuntimeMethod_var); V_12 = L_89; } { auto __finallyBlock = il2cpp::utils::Finally([&] { FINALLY_07a5_1: {// begin finally (depth: 2) NativeArray_1_Dispose_mC07280A768D065A052D995F3E6175A27CD62E1F6((&V_12), NativeArray_1_Dispose_mC07280A768D065A052D995F3E6175A27CD62E1F6_RuntimeMethod_var); return; }// end finally (depth: 2) }); try {// begin try (depth: 2) { // Matrix4x4 worldToViewMatrix = renderingData.cameraData.GetViewMatrix(); RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_90 = ___0_renderingData; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_91 = (&L_90->___cameraData_1); Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_92; L_92 = CameraData_GetViewMatrix_m85D00AF6C537A14220F4E2D70E2BFF23DD11C86E(L_91, 0, NULL); V_13 = L_92; // var minMaxZJob = new MinMaxZJob // { // worldToViewMatrix = worldToViewMatrix, // lights = visibleLights, // minMaxZs = minMaxZs, // meanZs = meanZs // }; il2cpp_codegen_initobj((&V_40), sizeof(MinMaxZJob_t7B285F5001D18A0A7B34312F9BF7E7441C8A1EFD)); Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_93 = V_13; float4x4_t7EDD16F7F57DC7F61A6302535F7C19FB97915DF2 L_94; L_94 = float4x4_op_Implicit_mCDD72C5454A8DAFB2A659484006D18D5979BE6AB(L_93, NULL); (&V_40)->___worldToViewMatrix_0 = L_94; NativeArray_1_t71485A1E60B31CCAD3E525C907CF172E8B804468 L_95 = V_4; (&V_40)->___lights_1 = L_95; NativeArray_1_t0670C94F239C615B37C52F3DC5FD502E2CE8A0A9 L_96 = V_11; (&V_40)->___minMaxZs_2 = L_96; NativeArray_1_t3848EE4B6647317212A754634DE6DBC90B99FBEF L_97 = V_12; (&V_40)->___meanZs_3 = L_97; MinMaxZJob_t7B285F5001D18A0A7B34312F9BF7E7441C8A1EFD L_98 = V_40; // var minMaxZHandle = minMaxZJob.ScheduleParallel(lightCount, 32, new JobHandle()); int32_t L_99 = V_2; il2cpp_codegen_initobj((&V_41), sizeof(JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08)); JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 L_100 = V_41; JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 L_101; L_101 = IJobForExtensions_ScheduleParallel_TisMinMaxZJob_t7B285F5001D18A0A7B34312F9BF7E7441C8A1EFD_mF7053ED38AAC888E10DA16379991AE003A3DC811(L_98, L_99, ((int32_t)32), L_100, IJobForExtensions_ScheduleParallel_TisMinMaxZJob_t7B285F5001D18A0A7B34312F9BF7E7441C8A1EFD_mF7053ED38AAC888E10DA16379991AE003A3DC811_RuntimeMethod_var); V_14 = L_101; // using var indices = new NativeArray(lightCount * 2, Allocator.TempJob); int32_t L_102 = V_2; NativeArray_1_tA833EB7E3E1C9AF82C37976AD964B8D4BAC38B2C L_103; memset((&L_103), 0, sizeof(L_103)); NativeArray_1__ctor_mB7BB23924A114599D399A5EC6C00B2B6407CF66D((&L_103), ((int32_t)il2cpp_codegen_multiply(L_102, 2)), 3, 1, /*hidden argument*/NativeArray_1__ctor_mB7BB23924A114599D399A5EC6C00B2B6407CF66D_RuntimeMethod_var); V_15 = L_103; } { auto __finallyBlock = il2cpp::utils::Finally([&] { FINALLY_0797_2: {// begin finally (depth: 3) NativeArray_1_Dispose_m05C674E687B921C37722A6A1FF938FD56574642E((&V_15), NativeArray_1_Dispose_m05C674E687B921C37722A6A1FF938FD56574642E_RuntimeMethod_var); return; }// end finally (depth: 3) }); try {// begin try (depth: 3) { // var radixSortJob = new RadixSortJob // { // // Floats can be sorted bitwise with no special handling if positive floats only // keys = meanZs.Reinterpret(), // indices = indices // }; il2cpp_codegen_initobj((&V_42), sizeof(RadixSortJob_tA186D2970CA48F2D425EEA7C918BA7BD53024381)); NativeArray_1_t453E3DEA4CC9F1056F24E417C3308C35174BC184 L_104; L_104 = NativeArray_1_Reinterpret_TisUInt32_t1833D51FFA667B18A5AA4B8D34DE284F8495D29B_m984CF79D3D325C9674FF527E05BDF408A8808FCB((&V_12), NativeArray_1_Reinterpret_TisUInt32_t1833D51FFA667B18A5AA4B8D34DE284F8495D29B_m984CF79D3D325C9674FF527E05BDF408A8808FCB_RuntimeMethod_var); (&V_42)->___keys_0 = L_104; NativeArray_1_tA833EB7E3E1C9AF82C37976AD964B8D4BAC38B2C L_105 = V_15; (&V_42)->___indices_1 = L_105; RadixSortJob_tA186D2970CA48F2D425EEA7C918BA7BD53024381 L_106 = V_42; // var zSortHandle = radixSortJob.Schedule(minMaxZHandle); JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 L_107 = V_14; JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 L_108; L_108 = IJobExtensions_Schedule_TisRadixSortJob_tA186D2970CA48F2D425EEA7C918BA7BD53024381_m4049F9D57062E9631942C81966B791CCB69D1A0A(L_106, L_107, IJobExtensions_Schedule_TisRadixSortJob_tA186D2970CA48F2D425EEA7C918BA7BD53024381_m4049F9D57062E9631942C81966B791CCB69D1A0A_RuntimeMethod_var); V_16 = L_108; // var reorderedLights = new NativeArray(lightCount, Allocator.TempJob); int32_t L_109 = V_2; NativeArray_1_t71485A1E60B31CCAD3E525C907CF172E8B804468 L_110; memset((&L_110), 0, sizeof(L_110)); NativeArray_1__ctor_mD93EC86CD45B6500BF5CE44809A6D8579BDF8EDD((&L_110), L_109, 3, 1, /*hidden argument*/NativeArray_1__ctor_mD93EC86CD45B6500BF5CE44809A6D8579BDF8EDD_RuntimeMethod_var); V_17 = L_110; // var reorderedMinMaxZs = new NativeArray(lightCount, Allocator.TempJob); int32_t L_111 = V_2; NativeArray_1_t0670C94F239C615B37C52F3DC5FD502E2CE8A0A9 L_112; memset((&L_112), 0, sizeof(L_112)); NativeArray_1__ctor_m335B900C40ABABA686816BE881E9EF3C208A1F17((&L_112), L_111, 3, 1, /*hidden argument*/NativeArray_1__ctor_m335B900C40ABABA686816BE881E9EF3C208A1F17_RuntimeMethod_var); V_18 = L_112; // var reorderLightsJob = new ReorderJob { indices = indices, input = visibleLights, output = reorderedLights }; il2cpp_codegen_initobj((&V_43), sizeof(ReorderJob_1_t1F1AB2AB7FCF92E3E50274869027DAEC12151A8C)); NativeArray_1_tA833EB7E3E1C9AF82C37976AD964B8D4BAC38B2C L_113 = V_15; (&V_43)->___indices_0 = L_113; NativeArray_1_t71485A1E60B31CCAD3E525C907CF172E8B804468 L_114 = V_4; (&V_43)->___input_1 = L_114; NativeArray_1_t71485A1E60B31CCAD3E525C907CF172E8B804468 L_115 = V_17; (&V_43)->___output_2 = L_115; ReorderJob_1_t1F1AB2AB7FCF92E3E50274869027DAEC12151A8C L_116 = V_43; // var reorderLightsHandle = reorderLightsJob.ScheduleParallel(lightCount, 32, zSortHandle); int32_t L_117 = V_2; JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 L_118 = V_16; JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 L_119; L_119 = IJobForExtensions_ScheduleParallel_TisReorderJob_1_t1F1AB2AB7FCF92E3E50274869027DAEC12151A8C_mB775425889BAF5937B5EAB6E51AEB14BEE5DA94C(L_116, L_117, ((int32_t)32), L_118, IJobForExtensions_ScheduleParallel_TisReorderJob_1_t1F1AB2AB7FCF92E3E50274869027DAEC12151A8C_mB775425889BAF5937B5EAB6E51AEB14BEE5DA94C_RuntimeMethod_var); // var reorderMinMaxZsJob = new ReorderJob { indices = indices, input = minMaxZs, output = reorderedMinMaxZs }; il2cpp_codegen_initobj((&V_44), sizeof(ReorderJob_1_tDAA45AF1869B34ED9756EB0EFD57DE23F02BBBBB)); NativeArray_1_tA833EB7E3E1C9AF82C37976AD964B8D4BAC38B2C L_120 = V_15; (&V_44)->___indices_0 = L_120; NativeArray_1_t0670C94F239C615B37C52F3DC5FD502E2CE8A0A9 L_121 = V_11; (&V_44)->___input_1 = L_121; NativeArray_1_t0670C94F239C615B37C52F3DC5FD502E2CE8A0A9 L_122 = V_18; (&V_44)->___output_2 = L_122; ReorderJob_1_tDAA45AF1869B34ED9756EB0EFD57DE23F02BBBBB L_123 = V_44; // var reorderMinMaxZsHandle = reorderMinMaxZsJob.ScheduleParallel(lightCount, 32, zSortHandle); int32_t L_124 = V_2; JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 L_125 = V_16; JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 L_126; L_126 = IJobForExtensions_ScheduleParallel_TisReorderJob_1_tDAA45AF1869B34ED9756EB0EFD57DE23F02BBBBB_m7310CABEB7CFF687BC8466117E490EB36481EE77(L_123, L_124, ((int32_t)32), L_125, IJobForExtensions_ScheduleParallel_TisReorderJob_1_tDAA45AF1869B34ED9756EB0EFD57DE23F02BBBBB_m7310CABEB7CFF687BC8466117E490EB36481EE77_RuntimeMethod_var); V_19 = L_126; // var reorderHandle = JobHandle.CombineDependencies( // reorderLightsHandle, // reorderMinMaxZsHandle // ); JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 L_127 = V_19; JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 L_128; L_128 = JobHandle_CombineDependencies_mA265FBED9D75AEF610251410AFC7766F40D5BB05(L_119, L_127, NULL); V_20 = L_128; // JobHandle.ScheduleBatchedJobs(); JobHandle_ScheduleBatchedJobs_mCA0E146397E30E31FB57C96DAA1820451886DACA(NULL); // lightExtractionJob.lights = reorderedLights; NativeArray_1_t71485A1E60B31CCAD3E525C907CF172E8B804468 L_129 = V_17; (&V_21)->___lights_0 = L_129; // var lightTypes = lightExtractionJob.lightTypes = new NativeArray(lightCount, Allocator.TempJob); int32_t L_130 = V_2; NativeArray_1_t6739DC6AF1C1AD43D630BC5B257B25EB7C21C652 L_131; memset((&L_131), 0, sizeof(L_131)); NativeArray_1__ctor_mB262055276860279B00AAA8670A6B5483548B3C1((&L_131), L_130, 3, 1, /*hidden argument*/NativeArray_1__ctor_mB262055276860279B00AAA8670A6B5483548B3C1_RuntimeMethod_var); NativeArray_1_t6739DC6AF1C1AD43D630BC5B257B25EB7C21C652 L_132 = L_131; V_45 = L_132; (&V_21)->___lightTypes_1 = L_132; NativeArray_1_t6739DC6AF1C1AD43D630BC5B257B25EB7C21C652 L_133 = V_45; V_22 = L_133; // var radiuses = lightExtractionJob.radiuses = new NativeArray(lightCount, Allocator.TempJob); int32_t L_134 = V_2; NativeArray_1_t3848EE4B6647317212A754634DE6DBC90B99FBEF L_135; memset((&L_135), 0, sizeof(L_135)); NativeArray_1__ctor_m4D540A81E1062EEC2C4B0697A34A4EEFB9BC9004((&L_135), L_134, 3, 1, /*hidden argument*/NativeArray_1__ctor_m4D540A81E1062EEC2C4B0697A34A4EEFB9BC9004_RuntimeMethod_var); NativeArray_1_t3848EE4B6647317212A754634DE6DBC90B99FBEF L_136 = L_135; V_46 = L_136; (&V_21)->___radiuses_2 = L_136; NativeArray_1_t3848EE4B6647317212A754634DE6DBC90B99FBEF L_137 = V_46; V_23 = L_137; // var directions = lightExtractionJob.directions = new NativeArray(lightCount, Allocator.TempJob); int32_t L_138 = V_2; NativeArray_1_tEDE9DAD2CAE5954286BC0EF394A57ED0AC69FEE6 L_139; memset((&L_139), 0, sizeof(L_139)); NativeArray_1__ctor_m965B9BE6DD806F31A767FF7CB33BEA509B7C90D7((&L_139), L_138, 3, 1, /*hidden argument*/NativeArray_1__ctor_m965B9BE6DD806F31A767FF7CB33BEA509B7C90D7_RuntimeMethod_var); NativeArray_1_tEDE9DAD2CAE5954286BC0EF394A57ED0AC69FEE6 L_140 = L_139; V_47 = L_140; (&V_21)->___directions_3 = L_140; NativeArray_1_tEDE9DAD2CAE5954286BC0EF394A57ED0AC69FEE6 L_141 = V_47; V_24 = L_141; // var positions = lightExtractionJob.positions = new NativeArray(lightCount, Allocator.TempJob); int32_t L_142 = V_2; NativeArray_1_tEDE9DAD2CAE5954286BC0EF394A57ED0AC69FEE6 L_143; memset((&L_143), 0, sizeof(L_143)); NativeArray_1__ctor_m965B9BE6DD806F31A767FF7CB33BEA509B7C90D7((&L_143), L_142, 3, 1, /*hidden argument*/NativeArray_1__ctor_m965B9BE6DD806F31A767FF7CB33BEA509B7C90D7_RuntimeMethod_var); NativeArray_1_tEDE9DAD2CAE5954286BC0EF394A57ED0AC69FEE6 L_144 = L_143; V_47 = L_144; (&V_21)->___positions_4 = L_144; NativeArray_1_tEDE9DAD2CAE5954286BC0EF394A57ED0AC69FEE6 L_145 = V_47; V_25 = L_145; // var coneRadiuses = lightExtractionJob.coneRadiuses = new NativeArray(lightCount, Allocator.TempJob); int32_t L_146 = V_2; NativeArray_1_t3848EE4B6647317212A754634DE6DBC90B99FBEF L_147; memset((&L_147), 0, sizeof(L_147)); NativeArray_1__ctor_m4D540A81E1062EEC2C4B0697A34A4EEFB9BC9004((&L_147), L_146, 3, 1, /*hidden argument*/NativeArray_1__ctor_m4D540A81E1062EEC2C4B0697A34A4EEFB9BC9004_RuntimeMethod_var); NativeArray_1_t3848EE4B6647317212A754634DE6DBC90B99FBEF L_148 = L_147; V_46 = L_148; (&V_21)->___coneRadiuses_5 = L_148; NativeArray_1_t3848EE4B6647317212A754634DE6DBC90B99FBEF L_149 = V_46; V_26 = L_149; // var lightExtractionHandle = lightExtractionJob.ScheduleParallel(lightCount, 32, reorderHandle); LightExtractionJob_tEBC7702598048604387974DE52CC9CB5085A99FF L_150 = V_21; int32_t L_151 = V_2; JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 L_152 = V_20; JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 L_153; L_153 = IJobForExtensions_ScheduleParallel_TisLightExtractionJob_tEBC7702598048604387974DE52CC9CB5085A99FF_mB9F5CC394034F281B107BFB0D665F18EBABA3B26(L_150, L_151, ((int32_t)32), L_152, IJobForExtensions_ScheduleParallel_TisLightExtractionJob_tEBC7702598048604387974DE52CC9CB5085A99FF_mB9F5CC394034F281B107BFB0D665F18EBABA3B26_RuntimeMethod_var); V_27 = L_153; // var zBinningJob = new ZBinningJob // { // bins = m_ZBins, // minMaxZs = reorderedMinMaxZs, // binOffset = m_ZBinOffset, // zFactor = m_ZBinFactor // }; il2cpp_codegen_initobj((&V_48), sizeof(ZBinningJob_t9BC217C31924E66E667568C1B51EA2F44FA0A08E)); NativeArray_1_tC826716DABB82121E3B759802E04D86B6B20F991 L_154 = __this->___m_ZBins_20; (&V_48)->___bins_1 = L_154; NativeArray_1_t0670C94F239C615B37C52F3DC5FD502E2CE8A0A9 L_155 = V_18; (&V_48)->___minMaxZs_2 = L_155; int32_t L_156 = __this->___m_ZBinOffset_18; (&V_48)->___binOffset_3 = L_156; float L_157 = __this->___m_ZBinFactor_17; (&V_48)->___zFactor_4 = L_157; ZBinningJob_t9BC217C31924E66E667568C1B51EA2F44FA0A08E L_158 = V_48; // var zBinningHandle = zBinningJob.ScheduleParallel((binCount + ZBinningJob.batchCount - 1) / ZBinningJob.batchCount, 1, reorderHandle); int32_t L_159 = V_10; JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 L_160 = V_20; JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 L_161; L_161 = IJobForExtensions_ScheduleParallel_TisZBinningJob_t9BC217C31924E66E667568C1B51EA2F44FA0A08E_m90B38B5111752C2CEEC4527CB6233EF4D6009566(L_158, ((int32_t)(((int32_t)il2cpp_codegen_subtract(((int32_t)il2cpp_codegen_add(L_159, ((int32_t)64))), 1))/((int32_t)64))), 1, L_160, IJobForExtensions_ScheduleParallel_TisZBinningJob_t9BC217C31924E66E667568C1B51EA2F44FA0A08E_m90B38B5111752C2CEEC4527CB6233EF4D6009566_RuntimeMethod_var); V_28 = L_161; // reorderedMinMaxZs.Dispose(zBinningHandle); JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 L_162 = V_28; JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 L_163; L_163 = NativeArray_1_Dispose_m6F56643DFEE7FAB37CA7E71EEE539321FFA0B2CC((&V_18), L_162, NativeArray_1_Dispose_m6F56643DFEE7FAB37CA7E71EEE539321FFA0B2CC_RuntimeMethod_var); // var lightMasksLength = (((wordsPerTile) * m_TileResolution + 3) / 4) * 4; int32_t L_164 = V_6; int2_tF4AC25F87943DC0B2BB3456B0B919B3B42A9432A L_165 = __this->___m_TileResolution_15; int2_tF4AC25F87943DC0B2BB3456B0B919B3B42A9432A L_166; L_166 = int2_op_Multiply_m697115E9E2F0D3836968238502EC9BDA81670398_inline(L_164, L_165, NULL); int2_tF4AC25F87943DC0B2BB3456B0B919B3B42A9432A L_167; L_167 = int2_op_Addition_mDC6C2A91C24EE95C695A1F0179AC85A845045D2E_inline(L_166, 3, NULL); int2_tF4AC25F87943DC0B2BB3456B0B919B3B42A9432A L_168; L_168 = int2_op_Division_mE73B8B8DF181E932008B939A87FC6A7CB0547F75_inline(L_167, 4, NULL); int2_tF4AC25F87943DC0B2BB3456B0B919B3B42A9432A L_169; L_169 = int2_op_Multiply_m9B9F53441CEAC7B04F01386733AB0DE1F28E90B0_inline(L_168, 4, NULL); V_29 = L_169; // var horizontalLightMasks = new NativeArray(lightMasksLength.y, Allocator.TempJob); int2_tF4AC25F87943DC0B2BB3456B0B919B3B42A9432A L_170 = V_29; int32_t L_171 = L_170.___y_1; NativeArray_1_t453E3DEA4CC9F1056F24E417C3308C35174BC184 L_172; memset((&L_172), 0, sizeof(L_172)); NativeArray_1__ctor_m75E60949F4AE81A148CE446B1DC84D8E27C108CD((&L_172), L_171, 3, 1, /*hidden argument*/NativeArray_1__ctor_m75E60949F4AE81A148CE446B1DC84D8E27C108CD_RuntimeMethod_var); V_30 = L_172; // var verticalLightMasks = new NativeArray(lightMasksLength.x, Allocator.TempJob); int2_tF4AC25F87943DC0B2BB3456B0B919B3B42A9432A L_173 = V_29; int32_t L_174 = L_173.___x_0; NativeArray_1_t453E3DEA4CC9F1056F24E417C3308C35174BC184 L_175; memset((&L_175), 0, sizeof(L_175)); NativeArray_1__ctor_m75E60949F4AE81A148CE446B1DC84D8E27C108CD((&L_175), L_174, 3, 1, /*hidden argument*/NativeArray_1__ctor_m75E60949F4AE81A148CE446B1DC84D8E27C108CD_RuntimeMethod_var); V_31 = L_175; // var verticalJob = new SliceCullingJob // { // scale = (float)m_ActualTileWidth / (float)screenResolution.x, // viewOrigin = camera.transform.position, // viewForward = camera.transform.forward, // viewRight = camera.transform.right * fovHalfWidth, // viewUp = camera.transform.up * fovHalfHeight, // lightTypes = lightTypes, // radiuses = radiuses, // directions = directions, // positions = positions, // coneRadiuses = coneRadiuses, // lightsPerTile = lightsPerTile, // sliceLightMasks = verticalLightMasks // }; il2cpp_codegen_initobj((&V_49), sizeof(SliceCullingJob_t9EF107BD36223E7805C502BF1FF8E1767FB326CC)); int32_t L_176 = __this->___m_ActualTileWidth_14; int2_tF4AC25F87943DC0B2BB3456B0B919B3B42A9432A L_177 = V_1; int32_t L_178 = L_177.___x_0; (&V_49)->___scale_0 = ((float)(((float)L_176)/((float)L_178))); Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_179 = V_0; NullCheck(L_179); Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* L_180; L_180 = Component_get_transform_m2919A1D81931E6932C7F06D4C2F0AB8DDA9A5371(L_179, NULL); NullCheck(L_180); Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_181; L_181 = Transform_get_position_m69CD5FA214FDAE7BB701552943674846C220FDE1(L_180, NULL); float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E L_182; L_182 = float3_op_Implicit_mE1831A3AC179B7EB3236F8202EC8DD5CE05376AB(L_181, NULL); (&V_49)->___viewOrigin_1 = L_182; Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_183 = V_0; NullCheck(L_183); Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* L_184; L_184 = Component_get_transform_m2919A1D81931E6932C7F06D4C2F0AB8DDA9A5371(L_183, NULL); NullCheck(L_184); Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_185; L_185 = Transform_get_forward_mFCFACF7165FDAB21E80E384C494DF278386CEE2F(L_184, NULL); float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E L_186; L_186 = float3_op_Implicit_mE1831A3AC179B7EB3236F8202EC8DD5CE05376AB(L_185, NULL); (&V_49)->___viewForward_2 = L_186; Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_187 = V_0; NullCheck(L_187); Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* L_188; L_188 = Component_get_transform_m2919A1D81931E6932C7F06D4C2F0AB8DDA9A5371(L_187, NULL); NullCheck(L_188); Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_189; L_189 = Transform_get_right_mC6DC057C23313802E2186A9E0DB760D795A758A4(L_188, NULL); float L_190 = V_8; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_191; L_191 = Vector3_op_Multiply_m87BA7C578F96C8E49BB07088DAAC4649F83B0353_inline(L_189, L_190, NULL); float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E L_192; L_192 = float3_op_Implicit_mE1831A3AC179B7EB3236F8202EC8DD5CE05376AB(L_191, NULL); (&V_49)->___viewRight_3 = L_192; Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_193 = V_0; NullCheck(L_193); Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* L_194; L_194 = Component_get_transform_m2919A1D81931E6932C7F06D4C2F0AB8DDA9A5371(L_193, NULL); NullCheck(L_194); Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_195; L_195 = Transform_get_up_mE47A9D9D96422224DD0539AA5524DA5440145BB2(L_194, NULL); float L_196 = V_7; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_197; L_197 = Vector3_op_Multiply_m87BA7C578F96C8E49BB07088DAAC4649F83B0353_inline(L_195, L_196, NULL); float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E L_198; L_198 = float3_op_Implicit_mE1831A3AC179B7EB3236F8202EC8DD5CE05376AB(L_197, NULL); (&V_49)->___viewUp_4 = L_198; NativeArray_1_t6739DC6AF1C1AD43D630BC5B257B25EB7C21C652 L_199 = V_22; (&V_49)->___lightTypes_5 = L_199; NativeArray_1_t3848EE4B6647317212A754634DE6DBC90B99FBEF L_200 = V_23; (&V_49)->___radiuses_6 = L_200; NativeArray_1_tEDE9DAD2CAE5954286BC0EF394A57ED0AC69FEE6 L_201 = V_24; (&V_49)->___directions_7 = L_201; NativeArray_1_tEDE9DAD2CAE5954286BC0EF394A57ED0AC69FEE6 L_202 = V_25; (&V_49)->___positions_8 = L_202; NativeArray_1_t3848EE4B6647317212A754634DE6DBC90B99FBEF L_203 = V_26; (&V_49)->___coneRadiuses_9 = L_203; int32_t L_204 = V_5; (&V_49)->___lightsPerTile_10 = L_204; NativeArray_1_t453E3DEA4CC9F1056F24E417C3308C35174BC184 L_205 = V_31; (&V_49)->___sliceLightMasks_11 = L_205; SliceCullingJob_t9EF107BD36223E7805C502BF1FF8E1767FB326CC L_206 = V_49; // var verticalHandle = verticalJob.ScheduleParallel(m_TileResolution.x, 1, lightExtractionHandle); SliceCullingJob_t9EF107BD36223E7805C502BF1FF8E1767FB326CC L_207 = L_206; int2_tF4AC25F87943DC0B2BB3456B0B919B3B42A9432A* L_208 = (&__this->___m_TileResolution_15); int32_t L_209 = L_208->___x_0; JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 L_210 = V_27; JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 L_211; L_211 = IJobForExtensions_ScheduleParallel_TisSliceCullingJob_t9EF107BD36223E7805C502BF1FF8E1767FB326CC_mE9C559B4E2D2B4FF8375299261C9A3E1F61DDBCD(L_207, L_209, 1, L_210, IJobForExtensions_ScheduleParallel_TisSliceCullingJob_t9EF107BD36223E7805C502BF1FF8E1767FB326CC_mE9C559B4E2D2B4FF8375299261C9A3E1F61DDBCD_RuntimeMethod_var); V_32 = L_211; // var horizontalJob = verticalJob; V_33 = L_207; // horizontalJob.scale = (float)m_ActualTileWidth / (float)screenResolution.y; int32_t L_212 = __this->___m_ActualTileWidth_14; int2_tF4AC25F87943DC0B2BB3456B0B919B3B42A9432A L_213 = V_1; int32_t L_214 = L_213.___y_1; (&V_33)->___scale_0 = ((float)(((float)L_212)/((float)L_214))); // horizontalJob.viewRight = camera.transform.up * fovHalfHeight; Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_215 = V_0; NullCheck(L_215); Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* L_216; L_216 = Component_get_transform_m2919A1D81931E6932C7F06D4C2F0AB8DDA9A5371(L_215, NULL); NullCheck(L_216); Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_217; L_217 = Transform_get_up_mE47A9D9D96422224DD0539AA5524DA5440145BB2(L_216, NULL); float L_218 = V_7; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_219; L_219 = Vector3_op_Multiply_m87BA7C578F96C8E49BB07088DAAC4649F83B0353_inline(L_217, L_218, NULL); float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E L_220; L_220 = float3_op_Implicit_mE1831A3AC179B7EB3236F8202EC8DD5CE05376AB(L_219, NULL); (&V_33)->___viewRight_3 = L_220; // horizontalJob.viewUp = -camera.transform.right * fovHalfWidth; Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_221 = V_0; NullCheck(L_221); Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* L_222; L_222 = Component_get_transform_m2919A1D81931E6932C7F06D4C2F0AB8DDA9A5371(L_221, NULL); NullCheck(L_222); Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_223; L_223 = Transform_get_right_mC6DC057C23313802E2186A9E0DB760D795A758A4(L_222, NULL); Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_224; L_224 = Vector3_op_UnaryNegation_m5450829F333BD2A88AF9A592C4EE331661225915_inline(L_223, NULL); float L_225 = V_8; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_226; L_226 = Vector3_op_Multiply_m87BA7C578F96C8E49BB07088DAAC4649F83B0353_inline(L_224, L_225, NULL); float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E L_227; L_227 = float3_op_Implicit_mE1831A3AC179B7EB3236F8202EC8DD5CE05376AB(L_226, NULL); (&V_33)->___viewUp_4 = L_227; // horizontalJob.sliceLightMasks = horizontalLightMasks; NativeArray_1_t453E3DEA4CC9F1056F24E417C3308C35174BC184 L_228 = V_30; (&V_33)->___sliceLightMasks_11 = L_228; // var horizontalHandle = horizontalJob.ScheduleParallel(m_TileResolution.y, 1, lightExtractionHandle); SliceCullingJob_t9EF107BD36223E7805C502BF1FF8E1767FB326CC L_229 = V_33; int2_tF4AC25F87943DC0B2BB3456B0B919B3B42A9432A* L_230 = (&__this->___m_TileResolution_15); int32_t L_231 = L_230->___y_1; JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 L_232 = V_27; JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 L_233; L_233 = IJobForExtensions_ScheduleParallel_TisSliceCullingJob_t9EF107BD36223E7805C502BF1FF8E1767FB326CC_mE9C559B4E2D2B4FF8375299261C9A3E1F61DDBCD(L_229, L_231, 1, L_232, IJobForExtensions_ScheduleParallel_TisSliceCullingJob_t9EF107BD36223E7805C502BF1FF8E1767FB326CC_mE9C559B4E2D2B4FF8375299261C9A3E1F61DDBCD_RuntimeMethod_var); // var slicesHandle = JobHandle.CombineDependencies(horizontalHandle, verticalHandle); JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 L_234 = V_32; JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 L_235; L_235 = JobHandle_CombineDependencies_mA265FBED9D75AEF610251410AFC7766F40D5BB05(L_233, L_234, NULL); V_34 = L_235; // m_TileLightMasks = new NativeArray(((m_TileResolution.x * m_TileResolution.y * (wordsPerTile) + 3) / 4) * 4, Allocator.TempJob); int2_tF4AC25F87943DC0B2BB3456B0B919B3B42A9432A* L_236 = (&__this->___m_TileResolution_15); int32_t L_237 = L_236->___x_0; int2_tF4AC25F87943DC0B2BB3456B0B919B3B42A9432A* L_238 = (&__this->___m_TileResolution_15); int32_t L_239 = L_238->___y_1; int32_t L_240 = V_6; NativeArray_1_t453E3DEA4CC9F1056F24E417C3308C35174BC184 L_241; memset((&L_241), 0, sizeof(L_241)); NativeArray_1__ctor_m75E60949F4AE81A148CE446B1DC84D8E27C108CD((&L_241), ((int32_t)il2cpp_codegen_multiply(((int32_t)(((int32_t)il2cpp_codegen_add(((int32_t)il2cpp_codegen_multiply(((int32_t)il2cpp_codegen_multiply(L_237, L_239)), L_240)), 3))/4)), 4)), 3, 1, /*hidden argument*/NativeArray_1__ctor_m75E60949F4AE81A148CE446B1DC84D8E27C108CD_RuntimeMethod_var); __this->___m_TileLightMasks_21 = L_241; // var sliceCombineJob = new SliceCombineJob // { // tileResolution = m_TileResolution, // wordsPerTile = wordsPerTile, // sliceLightMasksH = horizontalLightMasks, // sliceLightMasksV = verticalLightMasks, // lightMasks = m_TileLightMasks // }; il2cpp_codegen_initobj((&V_50), sizeof(SliceCombineJob_t1CE979EB828943E997C055871F958388C55BBE9A)); int2_tF4AC25F87943DC0B2BB3456B0B919B3B42A9432A L_242 = __this->___m_TileResolution_15; (&V_50)->___tileResolution_0 = L_242; int32_t L_243 = V_6; (&V_50)->___wordsPerTile_1 = L_243; NativeArray_1_t453E3DEA4CC9F1056F24E417C3308C35174BC184 L_244 = V_30; (&V_50)->___sliceLightMasksH_2 = L_244; NativeArray_1_t453E3DEA4CC9F1056F24E417C3308C35174BC184 L_245 = V_31; (&V_50)->___sliceLightMasksV_3 = L_245; NativeArray_1_t453E3DEA4CC9F1056F24E417C3308C35174BC184 L_246 = __this->___m_TileLightMasks_21; (&V_50)->___lightMasks_4 = L_246; SliceCombineJob_t1CE979EB828943E997C055871F958388C55BBE9A L_247 = V_50; // var sliceCombineHandle = sliceCombineJob.ScheduleParallel(m_TileResolution.y, 1, slicesHandle); int2_tF4AC25F87943DC0B2BB3456B0B919B3B42A9432A* L_248 = (&__this->___m_TileResolution_15); int32_t L_249 = L_248->___y_1; JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 L_250 = V_34; JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 L_251; L_251 = IJobForExtensions_ScheduleParallel_TisSliceCombineJob_t1CE979EB828943E997C055871F958388C55BBE9A_mCF9341E11F2D1A464A0EBE9E2C2C856D5CDBB44C(L_247, L_249, 1, L_250, IJobForExtensions_ScheduleParallel_TisSliceCombineJob_t1CE979EB828943E997C055871F958388C55BBE9A_mCF9341E11F2D1A464A0EBE9E2C2C856D5CDBB44C_RuntimeMethod_var); V_35 = L_251; // m_CullingHandle = JobHandle.CombineDependencies(sliceCombineHandle, zBinningHandle); JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 L_252 = V_35; JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 L_253 = V_28; JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 L_254; L_254 = JobHandle_CombineDependencies_mA265FBED9D75AEF610251410AFC7766F40D5BB05(L_252, L_253, NULL); __this->___m_CullingHandle_19 = L_254; // reorderHandle.Complete(); JobHandle_Complete_mDCED35A125AAB37EDDAB2E31C805B4904B614A4A((&V_20), NULL); // NativeArray.Copy(reorderedLights, 0, renderingData.lightData.visibleLights, lightOffset, lightCount); NativeArray_1_t71485A1E60B31CCAD3E525C907CF172E8B804468 L_255 = V_17; RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_256 = ___0_renderingData; LightData_t6A82F1C9AA97327A5EE9C16A3E949918F3A55470* L_257 = (&L_256->___lightData_2); NativeArray_1_t71485A1E60B31CCAD3E525C907CF172E8B804468 L_258 = L_257->___visibleLights_3; int32_t L_259 = V_3; int32_t L_260 = V_2; NativeArray_1_Copy_m24A90CBB1F587DD393BFDC028C5A38C437386D03(L_255, 0, L_258, L_259, L_260, NativeArray_1_Copy_m24A90CBB1F587DD393BFDC028C5A38C437386D03_RuntimeMethod_var); // var tempBias = new NativeArray(lightCount, Allocator.Temp); int32_t L_261 = V_2; NativeArray_1_t1319594EE236701FE431CF2885AEB88373076DA8 L_262; memset((&L_262), 0, sizeof(L_262)); NativeArray_1__ctor_m583C7489D7AAC57700B48C9035CC3BE3379872E4((&L_262), L_261, 2, 1, /*hidden argument*/NativeArray_1__ctor_m583C7489D7AAC57700B48C9035CC3BE3379872E4_RuntimeMethod_var); V_36 = L_262; // var tempResolution = new NativeArray(lightCount, Allocator.Temp); int32_t L_263 = V_2; NativeArray_1_tA833EB7E3E1C9AF82C37976AD964B8D4BAC38B2C L_264; memset((&L_264), 0, sizeof(L_264)); NativeArray_1__ctor_mB7BB23924A114599D399A5EC6C00B2B6407CF66D((&L_264), L_263, 2, 1, /*hidden argument*/NativeArray_1__ctor_mB7BB23924A114599D399A5EC6C00B2B6407CF66D_RuntimeMethod_var); V_37 = L_264; // var tempIndices = new NativeArray(lightCount, Allocator.Temp); int32_t L_265 = V_2; NativeArray_1_tA833EB7E3E1C9AF82C37976AD964B8D4BAC38B2C L_266; memset((&L_266), 0, sizeof(L_266)); NativeArray_1__ctor_mB7BB23924A114599D399A5EC6C00B2B6407CF66D((&L_266), L_265, 2, 1, /*hidden argument*/NativeArray_1__ctor_mB7BB23924A114599D399A5EC6C00B2B6407CF66D_RuntimeMethod_var); V_38 = L_266; // for (var i = 0; i < lightCount; i++) V_51 = 0; goto IL_069f_3; } IL_063d_3: { // tempBias[indices[i]] = renderingData.shadowData.bias[lightOffset + i]; int32_t L_267 = V_51; int32_t L_268; L_268 = IL2CPP_NATIVEARRAY_GET_ITEM(int32_t, ((&V_15))->___m_Buffer_0, L_267); RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_269 = ___0_renderingData; ShadowData_tA165FDF7CA4CE6BEA8B649FFAB91C59ED684D832* L_270 = (&L_269->___shadowData_3); List_1_tF42FEB6C3B18B7E7C8F2DE1FEBA00D2491736317* L_271 = L_270->___bias_12; int32_t L_272 = V_3; int32_t L_273 = V_51; NullCheck(L_271); Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_274; L_274 = List_1_get_Item_mF5D504FB09F98DB07ABEF3D064237C0BCBD8EDC4(L_271, ((int32_t)il2cpp_codegen_add(L_272, L_273)), List_1_get_Item_mF5D504FB09F98DB07ABEF3D064237C0BCBD8EDC4_RuntimeMethod_var); IL2CPP_NATIVEARRAY_SET_ITEM(Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3, ((&V_36))->___m_Buffer_0, L_268, (L_274)); // tempResolution[indices[i]] = renderingData.shadowData.resolution[lightOffset + i]; int32_t L_275 = V_51; int32_t L_276; L_276 = IL2CPP_NATIVEARRAY_GET_ITEM(int32_t, ((&V_15))->___m_Buffer_0, L_275); RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_277 = ___0_renderingData; ShadowData_tA165FDF7CA4CE6BEA8B649FFAB91C59ED684D832* L_278 = (&L_277->___shadowData_3); List_1_t05915E9237850A58106982B7FE4BC5DA4E872E73* L_279 = L_278->___resolution_13; int32_t L_280 = V_3; int32_t L_281 = V_51; NullCheck(L_279); int32_t L_282; L_282 = List_1_get_Item_mD99081BEFA1AB3526715F489192B0F7F596C183D(L_279, ((int32_t)il2cpp_codegen_add(L_280, L_281)), List_1_get_Item_mD99081BEFA1AB3526715F489192B0F7F596C183D_RuntimeMethod_var); IL2CPP_NATIVEARRAY_SET_ITEM(int32_t, ((&V_37))->___m_Buffer_0, L_276, (L_282)); // tempIndices[indices[i]] = lightOffset + i; int32_t L_283 = V_51; int32_t L_284; L_284 = IL2CPP_NATIVEARRAY_GET_ITEM(int32_t, ((&V_15))->___m_Buffer_0, L_283); int32_t L_285 = V_3; int32_t L_286 = V_51; IL2CPP_NATIVEARRAY_SET_ITEM(int32_t, ((&V_38))->___m_Buffer_0, L_284, (((int32_t)il2cpp_codegen_add(L_285, L_286)))); // for (var i = 0; i < lightCount; i++) int32_t L_287 = V_51; V_51 = ((int32_t)il2cpp_codegen_add(L_287, 1)); } IL_069f_3: { // for (var i = 0; i < lightCount; i++) int32_t L_288 = V_51; int32_t L_289 = V_2; if ((((int32_t)L_288) < ((int32_t)L_289))) { goto IL_063d_3; } } { // for (var i = 0; i < lightCount; i++) V_52 = 0; goto IL_0706_3; } IL_06a9_3: { // renderingData.shadowData.bias[i + lightOffset] = tempBias[i]; RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_290 = ___0_renderingData; ShadowData_tA165FDF7CA4CE6BEA8B649FFAB91C59ED684D832* L_291 = (&L_290->___shadowData_3); List_1_tF42FEB6C3B18B7E7C8F2DE1FEBA00D2491736317* L_292 = L_291->___bias_12; int32_t L_293 = V_52; int32_t L_294 = V_3; int32_t L_295 = V_52; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_296; L_296 = IL2CPP_NATIVEARRAY_GET_ITEM(Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3, ((&V_36))->___m_Buffer_0, L_295); NullCheck(L_292); List_1_set_Item_m9CE045A3C18BAFF826CE4686A0F2D3D00930416F(L_292, ((int32_t)il2cpp_codegen_add(L_293, L_294)), L_296, List_1_set_Item_m9CE045A3C18BAFF826CE4686A0F2D3D00930416F_RuntimeMethod_var); // renderingData.shadowData.resolution[i + lightOffset] = tempResolution[i]; RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_297 = ___0_renderingData; ShadowData_tA165FDF7CA4CE6BEA8B649FFAB91C59ED684D832* L_298 = (&L_297->___shadowData_3); List_1_t05915E9237850A58106982B7FE4BC5DA4E872E73* L_299 = L_298->___resolution_13; int32_t L_300 = V_52; int32_t L_301 = V_3; int32_t L_302 = V_52; int32_t L_303; L_303 = IL2CPP_NATIVEARRAY_GET_ITEM(int32_t, ((&V_37))->___m_Buffer_0, L_302); NullCheck(L_299); List_1_set_Item_m95629806F31CF369D937590912E0B6A53FF7C587(L_299, ((int32_t)il2cpp_codegen_add(L_300, L_301)), L_303, List_1_set_Item_m95629806F31CF369D937590912E0B6A53FF7C587_RuntimeMethod_var); // renderingData.lightData.originalIndices[i + lightOffset] = tempIndices[i]; RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_304 = ___0_renderingData; LightData_t6A82F1C9AA97327A5EE9C16A3E949918F3A55470* L_305 = (&L_304->___lightData_2); NativeArray_1_tA833EB7E3E1C9AF82C37976AD964B8D4BAC38B2C* L_306 = (&L_305->___originalIndices_4); int32_t L_307 = V_52; int32_t L_308 = V_3; int32_t L_309 = V_52; int32_t L_310; L_310 = IL2CPP_NATIVEARRAY_GET_ITEM(int32_t, ((&V_38))->___m_Buffer_0, L_309); IL2CPP_NATIVEARRAY_SET_ITEM(int32_t, (L_306)->___m_Buffer_0, ((int32_t)il2cpp_codegen_add(L_307, L_308)), (L_310)); // for (var i = 0; i < lightCount; i++) int32_t L_311 = V_52; V_52 = ((int32_t)il2cpp_codegen_add(L_311, 1)); } IL_0706_3: { // for (var i = 0; i < lightCount; i++) int32_t L_312 = V_52; int32_t L_313 = V_2; if ((((int32_t)L_312) < ((int32_t)L_313))) { goto IL_06a9_3; } } { // tempBias.Dispose(); NativeArray_1_Dispose_m7CA9BD7607780DE85C8AC7B6A68E586F0B9843B6((&V_36), NativeArray_1_Dispose_m7CA9BD7607780DE85C8AC7B6A68E586F0B9843B6_RuntimeMethod_var); // tempResolution.Dispose(); NativeArray_1_Dispose_m05C674E687B921C37722A6A1FF938FD56574642E((&V_37), NativeArray_1_Dispose_m05C674E687B921C37722A6A1FF938FD56574642E_RuntimeMethod_var); // tempIndices.Dispose(); NativeArray_1_Dispose_m05C674E687B921C37722A6A1FF938FD56574642E((&V_38), NativeArray_1_Dispose_m05C674E687B921C37722A6A1FF938FD56574642E_RuntimeMethod_var); // lightTypes.Dispose(m_CullingHandle); JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 L_314 = __this->___m_CullingHandle_19; JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 L_315; L_315 = NativeArray_1_Dispose_mE1983C88F09D7F9F55D5E4CB6BBABB1B4FB99108((&V_22), L_314, NativeArray_1_Dispose_mE1983C88F09D7F9F55D5E4CB6BBABB1B4FB99108_RuntimeMethod_var); // radiuses.Dispose(m_CullingHandle); JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 L_316 = __this->___m_CullingHandle_19; JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 L_317; L_317 = NativeArray_1_Dispose_mF5000E9404A41E84E3A2BF345C3D92F77C8D12C7((&V_23), L_316, NativeArray_1_Dispose_mF5000E9404A41E84E3A2BF345C3D92F77C8D12C7_RuntimeMethod_var); // directions.Dispose(m_CullingHandle); JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 L_318 = __this->___m_CullingHandle_19; JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 L_319; L_319 = NativeArray_1_Dispose_m7C62F3F8DFECBDCF958ABA39CB046EDEA2B0255D((&V_24), L_318, NativeArray_1_Dispose_m7C62F3F8DFECBDCF958ABA39CB046EDEA2B0255D_RuntimeMethod_var); // positions.Dispose(m_CullingHandle); JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 L_320 = __this->___m_CullingHandle_19; JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 L_321; L_321 = NativeArray_1_Dispose_m7C62F3F8DFECBDCF958ABA39CB046EDEA2B0255D((&V_25), L_320, NativeArray_1_Dispose_m7C62F3F8DFECBDCF958ABA39CB046EDEA2B0255D_RuntimeMethod_var); // coneRadiuses.Dispose(m_CullingHandle); JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 L_322 = __this->___m_CullingHandle_19; JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 L_323; L_323 = NativeArray_1_Dispose_mF5000E9404A41E84E3A2BF345C3D92F77C8D12C7((&V_26), L_322, NativeArray_1_Dispose_mF5000E9404A41E84E3A2BF345C3D92F77C8D12C7_RuntimeMethod_var); // reorderedLights.Dispose(m_CullingHandle); JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 L_324 = __this->___m_CullingHandle_19; JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 L_325; L_325 = NativeArray_1_Dispose_m86268F63824C235475F45FF3F2DA0A446A9E5ECD((&V_17), L_324, NativeArray_1_Dispose_m86268F63824C235475F45FF3F2DA0A446A9E5ECD_RuntimeMethod_var); // horizontalLightMasks.Dispose(m_CullingHandle); JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 L_326 = __this->___m_CullingHandle_19; JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 L_327; L_327 = NativeArray_1_Dispose_mA976370881267B0B7D242251F3E97EAB7D5E383C((&V_30), L_326, NativeArray_1_Dispose_mA976370881267B0B7D242251F3E97EAB7D5E383C_RuntimeMethod_var); // verticalLightMasks.Dispose(m_CullingHandle); JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 L_328 = __this->___m_CullingHandle_19; JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 L_329; L_329 = NativeArray_1_Dispose_mA976370881267B0B7D242251F3E97EAB7D5E383C((&V_31), L_328, NativeArray_1_Dispose_mA976370881267B0B7D242251F3E97EAB7D5E383C_RuntimeMethod_var); // JobHandle.ScheduleBatchedJobs(); JobHandle_ScheduleBatchedJobs_mCA0E146397E30E31FB57C96DAA1820451886DACA(NULL); goto IL_07c1; } }// end try (depth: 3) catch(Il2CppExceptionWrapper& e) { __finallyBlock.StoreException(e.ex); } } }// end try (depth: 2) catch(Il2CppExceptionWrapper& e) { __finallyBlock.StoreException(e.ex); } } }// end try (depth: 1) catch(Il2CppExceptionWrapper& e) { __finallyBlock.StoreException(e.ex); } } IL_07c1: { // } return; } } // System.Void UnityEngine.Rendering.Universal.Internal.ForwardLights::Setup(UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ForwardLights_Setup_m5D3FA3957D214026C4029ED6DB7FCF9E9B19B139 (ForwardLights_t624787957AE9D8E817643720F2199E35331D4DCA* __this, ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36 ___0_context, RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* ___1_renderingData, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&CommandBufferPool_t88CACA06AB445EE4743F5C4D742C73761A2DEF0F_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ComputeBuffer_SetData_Tisfloat4_t89D9A294E7A79BD81BFBDD18654508532958555E_mE7688CA575F08CB3680C5CED8C471E19CDA1CC2F_RuntimeMethod_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&CoreUtils_tEE57AB2B0DAE9561F4954B08800A8F957850B038_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ForwardLights_t624787957AE9D8E817643720F2199E35331D4DCA_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&NativeArray_1_Dispose_m921D007BB17D47849CD74AB7FA825547CB828BBC_RuntimeMethod_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&NativeArray_1_Dispose_mA791E7991731E7EAB7302C44BD000DD3625F5833_RuntimeMethod_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&NativeArray_1_Reinterpret_Tisfloat4_t89D9A294E7A79BD81BFBDD18654508532958555E_m4A597B9676D4D59835A397DD5EA6EDACDCE98055_RuntimeMethod_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&NativeArray_1_Reinterpret_Tisfloat4_t89D9A294E7A79BD81BFBDD18654508532958555E_mC48AB704490AABE319C2CDB613098803A2282F9A_RuntimeMethod_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&UnsafeUtility_SizeOf_TisUInt32_t1833D51FFA667B18A5AA4B8D34DE284F8495D29B_mD5B3C428BB4E25A820C242BF663DC5471EFFA654_RuntimeMethod_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&UnsafeUtility_SizeOf_TisZBin_t2B4F59EC396F7A7EC8EE6A15C15176B9888125A5_mB4E641AE2DA37B0E18DB182D6F46E1E34E3DF443_RuntimeMethod_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral053F9B97AF4C823B8FF0AB8197AA855CBEFA9B69); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral2A431B4780359F24810A6C920C1BFCC62A65CE91); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral4193EBDBF3FC4C471C6123FE8FFDE64023C50E10); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral51157982D1A6519C42115BD41B89BA7C70C2510E); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral64FDA6C73F33A8A305CD701D4F610C7F84268439); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral79889366F896D1D07054019D98C11D868960DE47); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral79AC0A2F136BF80FA39E9E5E7C8C483E0408CFF5); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral7C5F87E48AE358BCF7E470E9FEB175EF05D3C087); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral84E7E0E7E5433938C7C7E9A55D799024809F7995); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral8A5D1CF863BA61FA8E8E1FF101FA5D3530C4DF10); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral95D8FEADF452EC650DD95AE8EF91C62EE824E785); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral9E0A2247117EBA666979C3085D6CF4A62A46F17F); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralB649100B3C780B54C1156AFF2416B909BE648F0B); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralC96739F387915D0B04F40235077F01E58428DD69); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralE09EBE80FB6FF8B895959166FD79C189A53AA766); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralFC225705F6EF02D609F349359025AB953A3B1AA8); s_Il2CppMethodInitialized = true; } int32_t V_0 = 0; bool V_1 = false; CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* V_2 = NULL; ProfilingScope_t57898BA31E8EF8F083EF84E0DA2737AC61CBC5BD V_3; memset((&V_3), 0, sizeof(V_3)); bool V_4 = false; bool V_5 = false; bool V_6 = false; bool V_7 = false; bool V_8 = false; bool V_9 = false; int32_t G_B7_0 = 0; String_t* G_B9_0 = NULL; CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* G_B9_1 = NULL; String_t* G_B8_0 = NULL; CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* G_B8_1 = NULL; int32_t G_B10_0 = 0; String_t* G_B10_1 = NULL; CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* G_B10_2 = NULL; String_t* G_B13_0 = NULL; CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* G_B13_1 = NULL; String_t* G_B11_0 = NULL; CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* G_B11_1 = NULL; String_t* G_B12_0 = NULL; CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* G_B12_1 = NULL; int32_t G_B14_0 = 0; String_t* G_B14_1 = NULL; CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* G_B14_2 = NULL; int32_t G_B17_0 = 0; int32_t G_B20_0 = 0; int32_t G_B23_0 = 0; { // int additionalLightsCount = renderingData.lightData.additionalLightsCount; RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_0 = ___1_renderingData; LightData_t6A82F1C9AA97327A5EE9C16A3E949918F3A55470* L_1 = (&L_0->___lightData_2); int32_t L_2 = L_1->___additionalLightsCount_1; V_0 = L_2; // bool additionalLightsPerVertex = renderingData.lightData.shadeAdditionalLightsPerVertex; RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_3 = ___1_renderingData; LightData_t6A82F1C9AA97327A5EE9C16A3E949918F3A55470* L_4 = (&L_3->___lightData_2); bool L_5 = L_4->___shadeAdditionalLightsPerVertex_5; V_1 = L_5; // CommandBuffer cmd = CommandBufferPool.Get(); il2cpp_codegen_runtime_class_init_inline(CommandBufferPool_t88CACA06AB445EE4743F5C4D742C73761A2DEF0F_il2cpp_TypeInfo_var); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_6; L_6 = CommandBufferPool_Get_m1A194FD7FBF7B6B0B47F292287DAD9EB65EE4423(NULL); V_2 = L_6; // using (new ProfilingScope(null, m_ProfilingSampler)) il2cpp_codegen_runtime_class_init_inline(ForwardLights_t624787957AE9D8E817643720F2199E35331D4DCA_il2cpp_TypeInfo_var); ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* L_7 = ((ForwardLights_t624787957AE9D8E817643720F2199E35331D4DCA_StaticFields*)il2cpp_codegen_static_fields_for(ForwardLights_t624787957AE9D8E817643720F2199E35331D4DCA_il2cpp_TypeInfo_var))->___m_ProfilingSampler_3; ProfilingScope__ctor_mE15813DF7651C1A3B6AFD6465AD4B973E8F1DBFC((&V_3), (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7*)NULL, L_7, NULL); } { auto __finallyBlock = il2cpp::utils::Finally([&] { FINALLY_029e: {// begin finally (depth: 1) ProfilingScope_Dispose_m4231A2ACA1F8E345BB0078310A9F7601704C8BE4((&V_3), NULL); return; }// end finally (depth: 1) }); try {// begin try (depth: 1) { // var useClusteredRendering = m_UseClusteredRendering; bool L_8 = __this->___m_UseClusteredRendering_12; V_4 = L_8; // if (useClusteredRendering) bool L_9 = V_4; if (!L_9) { goto IL_0162_1; } } { // m_CullingHandle.Complete(); JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08* L_10 = (&__this->___m_CullingHandle_19); JobHandle_Complete_mDCED35A125AAB37EDDAB2E31C805B4904B614A4A(L_10, NULL); // m_ZBinBuffer.SetData(m_ZBins.Reinterpret(UnsafeUtility.SizeOf()), 0, 0, m_ZBins.Length / 4); ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233* L_11 = __this->___m_ZBinBuffer_22; NativeArray_1_tC826716DABB82121E3B759802E04D86B6B20F991* L_12 = (&__this->___m_ZBins_20); int32_t L_13; L_13 = UnsafeUtility_SizeOf_TisZBin_t2B4F59EC396F7A7EC8EE6A15C15176B9888125A5_mB4E641AE2DA37B0E18DB182D6F46E1E34E3DF443(UnsafeUtility_SizeOf_TisZBin_t2B4F59EC396F7A7EC8EE6A15C15176B9888125A5_mB4E641AE2DA37B0E18DB182D6F46E1E34E3DF443_RuntimeMethod_var); NativeArray_1_tB5EA234C6ABA1F626A4BEF4053D06783E15A3881 L_14; L_14 = NativeArray_1_Reinterpret_Tisfloat4_t89D9A294E7A79BD81BFBDD18654508532958555E_mC48AB704490AABE319C2CDB613098803A2282F9A(L_12, L_13, NativeArray_1_Reinterpret_Tisfloat4_t89D9A294E7A79BD81BFBDD18654508532958555E_mC48AB704490AABE319C2CDB613098803A2282F9A_RuntimeMethod_var); NativeArray_1_tC826716DABB82121E3B759802E04D86B6B20F991* L_15 = (&__this->___m_ZBins_20); int32_t L_16; L_16 = IL2CPP_NATIVEARRAY_GET_LENGTH((L_15)->___m_Length_1); NullCheck(L_11); ComputeBuffer_SetData_Tisfloat4_t89D9A294E7A79BD81BFBDD18654508532958555E_mE7688CA575F08CB3680C5CED8C471E19CDA1CC2F(L_11, L_14, 0, 0, ((int32_t)(L_16/4)), ComputeBuffer_SetData_Tisfloat4_t89D9A294E7A79BD81BFBDD18654508532958555E_mE7688CA575F08CB3680C5CED8C471E19CDA1CC2F_RuntimeMethod_var); // m_TileBuffer.SetData(m_TileLightMasks.Reinterpret(UnsafeUtility.SizeOf()), 0, 0, m_TileLightMasks.Length / 4); ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233* L_17 = __this->___m_TileBuffer_23; NativeArray_1_t453E3DEA4CC9F1056F24E417C3308C35174BC184* L_18 = (&__this->___m_TileLightMasks_21); int32_t L_19; L_19 = UnsafeUtility_SizeOf_TisUInt32_t1833D51FFA667B18A5AA4B8D34DE284F8495D29B_mD5B3C428BB4E25A820C242BF663DC5471EFFA654(UnsafeUtility_SizeOf_TisUInt32_t1833D51FFA667B18A5AA4B8D34DE284F8495D29B_mD5B3C428BB4E25A820C242BF663DC5471EFFA654_RuntimeMethod_var); NativeArray_1_tB5EA234C6ABA1F626A4BEF4053D06783E15A3881 L_20; L_20 = NativeArray_1_Reinterpret_Tisfloat4_t89D9A294E7A79BD81BFBDD18654508532958555E_m4A597B9676D4D59835A397DD5EA6EDACDCE98055(L_18, L_19, NativeArray_1_Reinterpret_Tisfloat4_t89D9A294E7A79BD81BFBDD18654508532958555E_m4A597B9676D4D59835A397DD5EA6EDACDCE98055_RuntimeMethod_var); NativeArray_1_t453E3DEA4CC9F1056F24E417C3308C35174BC184* L_21 = (&__this->___m_TileLightMasks_21); int32_t L_22; L_22 = IL2CPP_NATIVEARRAY_GET_LENGTH((L_21)->___m_Length_1); NullCheck(L_17); ComputeBuffer_SetData_Tisfloat4_t89D9A294E7A79BD81BFBDD18654508532958555E_mE7688CA575F08CB3680C5CED8C471E19CDA1CC2F(L_17, L_20, 0, 0, ((int32_t)(L_22/4)), ComputeBuffer_SetData_Tisfloat4_t89D9A294E7A79BD81BFBDD18654508532958555E_mE7688CA575F08CB3680C5CED8C471E19CDA1CC2F_RuntimeMethod_var); // cmd.SetGlobalInteger("_AdditionalLightsDirectionalCount", m_DirectionalLightCount); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_23 = V_2; int32_t L_24 = __this->___m_DirectionalLightCount_13; NullCheck(L_23); CommandBuffer_SetGlobalInteger_m177DD61D3891A1AE6FB9133BE426B3884F6B72A2(L_23, _stringLiteralE09EBE80FB6FF8B895959166FD79C189A53AA766, L_24, NULL); // cmd.SetGlobalInteger("_AdditionalLightsZBinOffset", m_ZBinOffset); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_25 = V_2; int32_t L_26 = __this->___m_ZBinOffset_18; NullCheck(L_25); CommandBuffer_SetGlobalInteger_m177DD61D3891A1AE6FB9133BE426B3884F6B72A2(L_25, _stringLiteral2A431B4780359F24810A6C920C1BFCC62A65CE91, L_26, NULL); // cmd.SetGlobalFloat("_AdditionalLightsZBinScale", m_ZBinFactor); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_27 = V_2; float L_28 = __this->___m_ZBinFactor_17; NullCheck(L_27); CommandBuffer_SetGlobalFloat_mECD0FBFDF115D9150B5D1DB66010B17F6213419B(L_27, _stringLiteralB649100B3C780B54C1156AFF2416B909BE648F0B, L_28, NULL); // cmd.SetGlobalVector("_AdditionalLightsTileScale", renderingData.cameraData.pixelRect.size / (float)m_ActualTileWidth); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_29 = V_2; RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_30 = ___1_renderingData; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_31 = (&L_30->___cameraData_1); Rect_tA04E0F8A1830E767F40FB27ECD8D309303571F0D* L_32 = (&L_31->___pixelRect_6); Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_33; L_33 = Rect_get_size_mFB990FFC0FE0152179C8C74A59E4AC258CB44267(L_32, NULL); int32_t L_34 = __this->___m_ActualTileWidth_14; Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_35; L_35 = Vector2_op_Division_m57A2DCD71E0CE7420851D705D1951F9238902AAB_inline(L_33, ((float)L_34), NULL); Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_36; L_36 = Vector4_op_Implicit_mB193CD8DA20DEB9E9F95CFEB5A2B1B9B3B7ECFEB_inline(L_35, NULL); NullCheck(L_29); CommandBuffer_SetGlobalVector_mA5AF1BDEA174489A81DCE9D3E0415331FB05CE47(L_29, _stringLiteral95D8FEADF452EC650DD95AE8EF91C62EE824E785, L_36, NULL); // cmd.SetGlobalInteger("_AdditionalLightsTileCountX", m_TileResolution.x); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_37 = V_2; int2_tF4AC25F87943DC0B2BB3456B0B919B3B42A9432A* L_38 = (&__this->___m_TileResolution_15); int32_t L_39 = L_38->___x_0; NullCheck(L_37); CommandBuffer_SetGlobalInteger_m177DD61D3891A1AE6FB9133BE426B3884F6B72A2(L_37, _stringLiteralFC225705F6EF02D609F349359025AB953A3B1AA8, L_39, NULL); // cmd.SetGlobalConstantBuffer(m_ZBinBuffer, "AdditionalLightsZBins", 0, m_ZBins.Length * 4); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_40 = V_2; ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233* L_41 = __this->___m_ZBinBuffer_22; NativeArray_1_tC826716DABB82121E3B759802E04D86B6B20F991* L_42 = (&__this->___m_ZBins_20); int32_t L_43; L_43 = IL2CPP_NATIVEARRAY_GET_LENGTH((L_42)->___m_Length_1); NullCheck(L_40); CommandBuffer_SetGlobalConstantBuffer_m2BFB3CF5DDD07DFE451ED5EAD74A39F88BE4A023(L_40, L_41, _stringLiteral64FDA6C73F33A8A305CD701D4F610C7F84268439, 0, ((int32_t)il2cpp_codegen_multiply(L_43, 4)), NULL); // cmd.SetGlobalConstantBuffer(m_TileBuffer, "AdditionalLightsTiles", 0, m_TileLightMasks.Length * 4); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_44 = V_2; ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233* L_45 = __this->___m_TileBuffer_23; NativeArray_1_t453E3DEA4CC9F1056F24E417C3308C35174BC184* L_46 = (&__this->___m_TileLightMasks_21); int32_t L_47; L_47 = IL2CPP_NATIVEARRAY_GET_LENGTH((L_46)->___m_Length_1); NullCheck(L_44); CommandBuffer_SetGlobalConstantBuffer_m2BFB3CF5DDD07DFE451ED5EAD74A39F88BE4A023(L_44, L_45, _stringLiteral4193EBDBF3FC4C471C6123FE8FFDE64023C50E10, 0, ((int32_t)il2cpp_codegen_multiply(L_47, 4)), NULL); // m_ZBins.Dispose(); NativeArray_1_tC826716DABB82121E3B759802E04D86B6B20F991* L_48 = (&__this->___m_ZBins_20); NativeArray_1_Dispose_mA791E7991731E7EAB7302C44BD000DD3625F5833(L_48, NativeArray_1_Dispose_mA791E7991731E7EAB7302C44BD000DD3625F5833_RuntimeMethod_var); // m_TileLightMasks.Dispose(); NativeArray_1_t453E3DEA4CC9F1056F24E417C3308C35174BC184* L_49 = (&__this->___m_TileLightMasks_21); NativeArray_1_Dispose_m921D007BB17D47849CD74AB7FA825547CB828BBC(L_49, NativeArray_1_Dispose_m921D007BB17D47849CD74AB7FA825547CB828BBC_RuntimeMethod_var); } IL_0162_1: { // SetupShaderLightConstants(cmd, ref renderingData); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_50 = V_2; RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_51 = ___1_renderingData; ForwardLights_SetupShaderLightConstants_m55ABC929F4CF67B8BBCC539129109F902A046FE1(__this, L_50, L_51, NULL); // bool lightCountCheck = (renderingData.cameraData.renderer.stripAdditionalLightOffVariants && renderingData.lightData.supportsAdditionalLights) || additionalLightsCount > 0; RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_52 = ___1_renderingData; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_53 = (&L_52->___cameraData_1); ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* L_54 = L_53->___renderer_35; NullCheck(L_54); bool L_55; L_55 = ScriptableRenderer_get_stripAdditionalLightOffVariants_mAE9AFBDA4F4A08090587F1DD1D4C241FB47D7129_inline(L_54, NULL); if (!L_55) { goto IL_0189_1; } } { RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_56 = ___1_renderingData; LightData_t6A82F1C9AA97327A5EE9C16A3E949918F3A55470* L_57 = (&L_56->___lightData_2); bool L_58 = L_57->___supportsAdditionalLights_10; if (L_58) { goto IL_018f_1; } } IL_0189_1: { int32_t L_59 = V_0; G_B7_0 = ((((int32_t)L_59) > ((int32_t)0))? 1 : 0); goto IL_0190_1; } IL_018f_1: { G_B7_0 = 1; } IL_0190_1: { V_5 = (bool)G_B7_0; // CoreUtils.SetKeyword(cmd, ShaderKeywordStrings.AdditionalLightsVertex, // lightCountCheck && additionalLightsPerVertex && !useClusteredRendering); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_60 = V_2; bool L_61 = V_5; bool L_62 = V_1; G_B8_0 = _stringLiteral51157982D1A6519C42115BD41B89BA7C70C2510E; G_B8_1 = L_60; if (!((int32_t)((int32_t)L_61&(int32_t)L_62))) { G_B9_0 = _stringLiteral51157982D1A6519C42115BD41B89BA7C70C2510E; G_B9_1 = L_60; goto IL_01a5_1; } } { bool L_63 = V_4; G_B10_0 = ((((int32_t)L_63) == ((int32_t)0))? 1 : 0); G_B10_1 = G_B8_0; G_B10_2 = G_B8_1; goto IL_01a6_1; } IL_01a5_1: { G_B10_0 = 0; G_B10_1 = G_B9_0; G_B10_2 = G_B9_1; } IL_01a6_1: { il2cpp_codegen_runtime_class_init_inline(CoreUtils_tEE57AB2B0DAE9561F4954B08800A8F957850B038_il2cpp_TypeInfo_var); CoreUtils_SetKeyword_mF882266E1C4C1EC2F7824B5B0F45EC94BC015FDD(G_B10_2, G_B10_1, (bool)G_B10_0, NULL); // CoreUtils.SetKeyword(cmd, ShaderKeywordStrings.AdditionalLightsPixel, // lightCountCheck && !additionalLightsPerVertex && !useClusteredRendering); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_64 = V_2; bool L_65 = V_5; G_B11_0 = _stringLiteral79AC0A2F136BF80FA39E9E5E7C8C483E0408CFF5; G_B11_1 = L_64; if (!L_65) { G_B13_0 = _stringLiteral79AC0A2F136BF80FA39E9E5E7C8C483E0408CFF5; G_B13_1 = L_64; goto IL_01bf_1; } } { bool L_66 = V_1; G_B12_0 = G_B11_0; G_B12_1 = G_B11_1; if (L_66) { G_B13_0 = G_B11_0; G_B13_1 = G_B11_1; goto IL_01bf_1; } } { bool L_67 = V_4; G_B14_0 = ((((int32_t)L_67) == ((int32_t)0))? 1 : 0); G_B14_1 = G_B12_0; G_B14_2 = G_B12_1; goto IL_01c0_1; } IL_01bf_1: { G_B14_0 = 0; G_B14_1 = G_B13_0; G_B14_2 = G_B13_1; } IL_01c0_1: { il2cpp_codegen_runtime_class_init_inline(CoreUtils_tEE57AB2B0DAE9561F4954B08800A8F957850B038_il2cpp_TypeInfo_var); CoreUtils_SetKeyword_mF882266E1C4C1EC2F7824B5B0F45EC94BC015FDD(G_B14_2, G_B14_1, (bool)G_B14_0, NULL); // CoreUtils.SetKeyword(cmd, ShaderKeywordStrings.ClusteredRendering, // useClusteredRendering); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_68 = V_2; bool L_69 = V_4; CoreUtils_SetKeyword_mF882266E1C4C1EC2F7824B5B0F45EC94BC015FDD(L_68, _stringLiteral8A5D1CF863BA61FA8E8E1FF101FA5D3530C4DF10, L_69, NULL); // bool isShadowMask = renderingData.lightData.supportsMixedLighting && m_MixedLightingSetup == MixedLightingSetup.ShadowMask; RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_70 = ___1_renderingData; LightData_t6A82F1C9AA97327A5EE9C16A3E949918F3A55470* L_71 = (&L_70->___lightData_2); bool L_72 = L_71->___supportsMixedLighting_6; if (!L_72) { goto IL_01ea_1; } } { int32_t L_73 = __this->___m_MixedLightingSetup_4; G_B17_0 = ((((int32_t)L_73) == ((int32_t)1))? 1 : 0); goto IL_01eb_1; } IL_01ea_1: { G_B17_0 = 0; } IL_01eb_1: { V_6 = (bool)G_B17_0; // bool isShadowMaskAlways = isShadowMask && QualitySettings.shadowmaskMode == ShadowmaskMode.Shadowmask; bool L_74 = V_6; if (!L_74) { goto IL_01fb_1; } } { int32_t L_75; L_75 = QualitySettings_get_shadowmaskMode_mE3ACF9903A2D347AA58E8CCFC90CAF9B3CCEDC18(NULL); G_B20_0 = ((((int32_t)L_75) == ((int32_t)0))? 1 : 0); goto IL_01fc_1; } IL_01fb_1: { G_B20_0 = 0; } IL_01fc_1: { V_7 = (bool)G_B20_0; // bool isSubtractive = renderingData.lightData.supportsMixedLighting && m_MixedLightingSetup == MixedLightingSetup.Subtractive; RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_76 = ___1_renderingData; LightData_t6A82F1C9AA97327A5EE9C16A3E949918F3A55470* L_77 = (&L_76->___lightData_2); bool L_78 = L_77->___supportsMixedLighting_6; if (!L_78) { goto IL_0216_1; } } { int32_t L_79 = __this->___m_MixedLightingSetup_4; G_B23_0 = ((((int32_t)L_79) == ((int32_t)2))? 1 : 0); goto IL_0217_1; } IL_0216_1: { G_B23_0 = 0; } IL_0217_1: { V_8 = (bool)G_B23_0; // CoreUtils.SetKeyword(cmd, ShaderKeywordStrings.LightmapShadowMixing, isSubtractive || isShadowMaskAlways); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_80 = V_2; bool L_81 = V_8; bool L_82 = V_7; il2cpp_codegen_runtime_class_init_inline(CoreUtils_tEE57AB2B0DAE9561F4954B08800A8F957850B038_il2cpp_TypeInfo_var); CoreUtils_SetKeyword_mF882266E1C4C1EC2F7824B5B0F45EC94BC015FDD(L_80, _stringLiteral84E7E0E7E5433938C7C7E9A55D799024809F7995, (bool)((int32_t)((int32_t)L_81|(int32_t)L_82)), NULL); // CoreUtils.SetKeyword(cmd, ShaderKeywordStrings.ShadowsShadowMask, isShadowMask); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_83 = V_2; bool L_84 = V_6; CoreUtils_SetKeyword_mF882266E1C4C1EC2F7824B5B0F45EC94BC015FDD(L_83, _stringLiteral7C5F87E48AE358BCF7E470E9FEB175EF05D3C087, L_84, NULL); // CoreUtils.SetKeyword(cmd, ShaderKeywordStrings.MixedLightingSubtractive, isSubtractive); // Backward compatibility CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_85 = V_2; bool L_86 = V_8; CoreUtils_SetKeyword_mF882266E1C4C1EC2F7824B5B0F45EC94BC015FDD(L_85, _stringLiteral79889366F896D1D07054019D98C11D868960DE47, L_86, NULL); // CoreUtils.SetKeyword(cmd, ShaderKeywordStrings.ReflectionProbeBlending, renderingData.lightData.reflectionProbeBlending); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_87 = V_2; RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_88 = ___1_renderingData; LightData_t6A82F1C9AA97327A5EE9C16A3E949918F3A55470* L_89 = (&L_88->___lightData_2); bool L_90 = L_89->___reflectionProbeBlending_8; CoreUtils_SetKeyword_mF882266E1C4C1EC2F7824B5B0F45EC94BC015FDD(L_87, _stringLiteral053F9B97AF4C823B8FF0AB8197AA855CBEFA9B69, L_90, NULL); // CoreUtils.SetKeyword(cmd, ShaderKeywordStrings.ReflectionProbeBoxProjection, renderingData.lightData.reflectionProbeBoxProjection); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_91 = V_2; RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_92 = ___1_renderingData; LightData_t6A82F1C9AA97327A5EE9C16A3E949918F3A55470* L_93 = (&L_92->___lightData_2); bool L_94 = L_93->___reflectionProbeBoxProjection_7; CoreUtils_SetKeyword_mF882266E1C4C1EC2F7824B5B0F45EC94BC015FDD(L_91, _stringLiteral9E0A2247117EBA666979C3085D6CF4A62A46F17F, L_94, NULL); // bool lightLayers = renderingData.lightData.supportsLightLayers; RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_95 = ___1_renderingData; LightData_t6A82F1C9AA97327A5EE9C16A3E949918F3A55470* L_96 = (&L_95->___lightData_2); bool L_97 = L_96->___supportsLightLayers_9; V_9 = L_97; // CoreUtils.SetKeyword(cmd, ShaderKeywordStrings.LightLayers, lightLayers); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_98 = V_2; bool L_99 = V_9; CoreUtils_SetKeyword_mF882266E1C4C1EC2F7824B5B0F45EC94BC015FDD(L_98, _stringLiteralC96739F387915D0B04F40235077F01E58428DD69, L_99, NULL); // m_LightCookieManager.Setup(context, cmd, ref renderingData.lightData); LightCookieManager_t47C455537F06ECCE295272AF0BE14CDF1FB54C2B* L_100 = __this->___m_LightCookieManager_24; ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36 L_101 = ___0_context; CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_102 = V_2; RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_103 = ___1_renderingData; LightData_t6A82F1C9AA97327A5EE9C16A3E949918F3A55470* L_104 = (&L_103->___lightData_2); NullCheck(L_100); LightCookieManager_Setup_m79BF3350E6D80DA649A137CD982F7F025E19EC40(L_100, L_101, L_102, L_104, NULL); // } goto IL_02ac; } }// end try (depth: 1) catch(Il2CppExceptionWrapper& e) { __finallyBlock.StoreException(e.ex); } } IL_02ac: { // context.ExecuteCommandBuffer(cmd); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_105 = V_2; ScriptableRenderContext_ExecuteCommandBuffer_mBAE37DFC699B7167A6E2C59012066C44A31E9896((&___0_context), L_105, NULL); // CommandBufferPool.Release(cmd); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_106 = V_2; il2cpp_codegen_runtime_class_init_inline(CommandBufferPool_t88CACA06AB445EE4743F5C4D742C73761A2DEF0F_il2cpp_TypeInfo_var); CommandBufferPool_Release_mF83A83AA404E868E189436107015AD084C00C844(L_106, NULL); // } return; } } // System.Void UnityEngine.Rendering.Universal.Internal.ForwardLights::Cleanup() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ForwardLights_Cleanup_mCE7DA0C52C5C16341EE7CDCA1D9B0D8A98A6849D (ForwardLights_t624787957AE9D8E817643720F2199E35331D4DCA* __this, const RuntimeMethod* method) { { // if (m_UseClusteredRendering) bool L_0 = __this->___m_UseClusteredRendering_12; if (!L_0) { goto IL_001e; } } { // m_ZBinBuffer.Dispose(); ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233* L_1 = __this->___m_ZBinBuffer_22; NullCheck(L_1); ComputeBuffer_Dispose_mBCA0F8A5BE75A41C77E1FCFBCB4EAE84A45D6BF2(L_1, NULL); // m_TileBuffer.Dispose(); ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233* L_2 = __this->___m_TileBuffer_23; NullCheck(L_2); ComputeBuffer_Dispose_mBCA0F8A5BE75A41C77E1FCFBCB4EAE84A45D6BF2(L_2, NULL); } IL_001e: { // } return; } } // System.Void UnityEngine.Rendering.Universal.Internal.ForwardLights::InitializeLightConstants(Unity.Collections.NativeArray`1,System.Int32,UnityEngine.Vector4&,UnityEngine.Vector4&,UnityEngine.Vector4&,UnityEngine.Vector4&,UnityEngine.Vector4&,System.UInt32&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ForwardLights_InitializeLightConstants_m816048600BBA75BB2AC72A42BF17002A5D73E4E9 (ForwardLights_t624787957AE9D8E817643720F2199E35331D4DCA* __this, NativeArray_1_t71485A1E60B31CCAD3E525C907CF172E8B804468 ___0_lights, int32_t ___1_lightIndex, Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3* ___2_lightPos, Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3* ___3_lightColor, Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3* ___4_lightAttenuation, Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3* ___5_lightSpotDir, Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3* ___6_lightOcclusionProbeChannel, uint32_t* ___7_lightLayerMask, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&UniversalRenderPipeline_t54B4737DC500C08628C5BE283D8C583C14DED98F_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } VisibleLight_t0A4DF5B22865A00F618A0352B805277FA0132805 V_0; memset((&V_0), 0, sizeof(V_0)); Light_t1E68479B7782AF2050FAA02A5DC612FD034F18F3* V_1 = NULL; UniversalAdditionalLightData_t64155D8CEDD90D83B10153DF9473AEE7E39EF107* V_2 = NULL; int32_t V_3 = 0; { // UniversalRenderPipeline.InitializeLightConstants_Common(lights, lightIndex, out lightPos, out lightColor, out lightAttenuation, out lightSpotDir, out lightOcclusionProbeChannel); NativeArray_1_t71485A1E60B31CCAD3E525C907CF172E8B804468 L_0 = ___0_lights; int32_t L_1 = ___1_lightIndex; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3* L_2 = ___2_lightPos; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3* L_3 = ___3_lightColor; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3* L_4 = ___4_lightAttenuation; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3* L_5 = ___5_lightSpotDir; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3* L_6 = ___6_lightOcclusionProbeChannel; il2cpp_codegen_runtime_class_init_inline(UniversalRenderPipeline_t54B4737DC500C08628C5BE283D8C583C14DED98F_il2cpp_TypeInfo_var); UniversalRenderPipeline_InitializeLightConstants_Common_m7BC6676C3B682CEF8D1DA739189B28F59C65AA19(L_0, L_1, L_2, L_3, L_4, L_5, L_6, NULL); // lightLayerMask = 0; uint32_t* L_7 = ___7_lightLayerMask; *((int32_t*)L_7) = (int32_t)0; // if (lightIndex < 0) int32_t L_8 = ___1_lightIndex; if ((((int32_t)L_8) >= ((int32_t)0))) { goto IL_0019; } } { // return; return; } IL_0019: { // VisibleLight lightData = lights[lightIndex]; int32_t L_9 = ___1_lightIndex; VisibleLight_t0A4DF5B22865A00F618A0352B805277FA0132805 L_10; L_10 = IL2CPP_NATIVEARRAY_GET_ITEM(VisibleLight_t0A4DF5B22865A00F618A0352B805277FA0132805, ((&___0_lights))->___m_Buffer_0, L_9); V_0 = L_10; // Light light = lightData.light; Light_t1E68479B7782AF2050FAA02A5DC612FD034F18F3* L_11; L_11 = VisibleLight_get_light_mD179E0BF18C77DBE2FD85FE9687F63A8C1859E6B((&V_0), NULL); V_1 = L_11; // if (light == null) Light_t1E68479B7782AF2050FAA02A5DC612FD034F18F3* L_12 = V_1; il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var); bool L_13; L_13 = Object_op_Equality_mB6120F782D83091EF56A198FCEBCF066DB4A9605(L_12, (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C*)NULL, NULL); if (!L_13) { goto IL_0034; } } { // return; return; } IL_0034: { // if (light.bakingOutput.lightmapBakeType == LightmapBakeType.Mixed && // lightData.light.shadows != LightShadows.None && // m_MixedLightingSetup == MixedLightingSetup.None) Light_t1E68479B7782AF2050FAA02A5DC612FD034F18F3* L_14 = V_1; NullCheck(L_14); LightBakingOutput_t6212AB0B6B34C94F1982FE964FC48201854B5B90 L_15; L_15 = Light_get_bakingOutput_mF383DB97CFD32D65DA468329E18DD2DD61521CED(L_14, NULL); int32_t L_16 = L_15.___lightmapBakeType_2; if ((!(((uint32_t)L_16) == ((uint32_t)1)))) { goto IL_007e; } } { Light_t1E68479B7782AF2050FAA02A5DC612FD034F18F3* L_17; L_17 = VisibleLight_get_light_mD179E0BF18C77DBE2FD85FE9687F63A8C1859E6B((&V_0), NULL); NullCheck(L_17); int32_t L_18; L_18 = Light_get_shadows_m1A11721F202C27838A7A8ED72455E6A727CEE6C5(L_17, NULL); if (!L_18) { goto IL_007e; } } { int32_t L_19 = __this->___m_MixedLightingSetup_4; if (L_19) { goto IL_007e; } } { // switch (light.bakingOutput.mixedLightingMode) Light_t1E68479B7782AF2050FAA02A5DC612FD034F18F3* L_20 = V_1; NullCheck(L_20); LightBakingOutput_t6212AB0B6B34C94F1982FE964FC48201854B5B90 L_21; L_21 = Light_get_bakingOutput_mF383DB97CFD32D65DA468329E18DD2DD61521CED(L_20, NULL); int32_t L_22 = L_21.___mixedLightingMode_3; V_3 = L_22; int32_t L_23 = V_3; if ((((int32_t)L_23) == ((int32_t)1))) { goto IL_006e; } } { int32_t L_24 = V_3; if ((((int32_t)L_24) == ((int32_t)2))) { goto IL_0077; } } { goto IL_007e; } IL_006e: { // m_MixedLightingSetup = MixedLightingSetup.Subtractive; __this->___m_MixedLightingSetup_4 = 2; // break; goto IL_007e; } IL_0077: { // m_MixedLightingSetup = MixedLightingSetup.ShadowMask; __this->___m_MixedLightingSetup_4 = 1; } IL_007e: { // var additionalLightData = light.GetUniversalAdditionalLightData(); Light_t1E68479B7782AF2050FAA02A5DC612FD034F18F3* L_25 = V_1; UniversalAdditionalLightData_t64155D8CEDD90D83B10153DF9473AEE7E39EF107* L_26; L_26 = LightExtensions_GetUniversalAdditionalLightData_mB23616ED7274DF1599DDB22926EB0FA7CECA8132(L_25, NULL); V_2 = L_26; // lightLayerMask = (uint)additionalLightData.lightLayerMask; uint32_t* L_27 = ___7_lightLayerMask; UniversalAdditionalLightData_t64155D8CEDD90D83B10153DF9473AEE7E39EF107* L_28 = V_2; NullCheck(L_28); int32_t L_29; L_29 = UniversalAdditionalLightData_get_lightLayerMask_m6778BBE6666A839D8342BF392EE458A33C79A062_inline(L_28, NULL); *((int32_t*)L_27) = (int32_t)L_29; // } return; } } // System.Void UnityEngine.Rendering.Universal.Internal.ForwardLights::SetupShaderLightConstants(UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ForwardLights_SetupShaderLightConstants_m55ABC929F4CF67B8BBCC539129109F902A046FE1 (ForwardLights_t624787957AE9D8E817643720F2199E35331D4DCA* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___0_cmd, RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* ___1_renderingData, const RuntimeMethod* method) { { // m_MixedLightingSetup = MixedLightingSetup.None; __this->___m_MixedLightingSetup_4 = 0; // SetupMainLightConstants(cmd, ref renderingData.lightData); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_0 = ___0_cmd; RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_1 = ___1_renderingData; LightData_t6A82F1C9AA97327A5EE9C16A3E949918F3A55470* L_2 = (&L_1->___lightData_2); ForwardLights_SetupMainLightConstants_mB4C36F83F456A59C5DC85B07FBE7DF4B41E6C5DB(__this, L_0, L_2, NULL); // SetupAdditionalLightConstants(cmd, ref renderingData); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_3 = ___0_cmd; RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_4 = ___1_renderingData; ForwardLights_SetupAdditionalLightConstants_mAD4C6BC0319CAD71258EB7E52C84440D41F50073(__this, L_3, L_4, NULL); // } return; } } // System.Void UnityEngine.Rendering.Universal.Internal.ForwardLights::SetupMainLightConstants(UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.LightData&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ForwardLights_SetupMainLightConstants_mB4C36F83F456A59C5DC85B07FBE7DF4B41E6C5DB (ForwardLights_t624787957AE9D8E817643720F2199E35331D4DCA* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___0_cmd, LightData_t6A82F1C9AA97327A5EE9C16A3E949918F3A55470* ___1_lightData, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&LightConstantBuffer_tC0F49AE28C1095875E8090A9E96B3C680B000FA1_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 V_0; memset((&V_0), 0, sizeof(V_0)); Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 V_1; memset((&V_1), 0, sizeof(V_1)); Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 V_2; memset((&V_2), 0, sizeof(V_2)); Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 V_3; memset((&V_3), 0, sizeof(V_3)); Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 V_4; memset((&V_4), 0, sizeof(V_4)); uint32_t V_5 = 0; { // InitializeLightConstants(lightData.visibleLights, lightData.mainLightIndex, out lightPos, out lightColor, out lightAttenuation, out lightSpotDir, out lightOcclusionChannel, out lightLayerMask); LightData_t6A82F1C9AA97327A5EE9C16A3E949918F3A55470* L_0 = ___1_lightData; NativeArray_1_t71485A1E60B31CCAD3E525C907CF172E8B804468 L_1 = L_0->___visibleLights_3; LightData_t6A82F1C9AA97327A5EE9C16A3E949918F3A55470* L_2 = ___1_lightData; int32_t L_3 = L_2->___mainLightIndex_0; ForwardLights_InitializeLightConstants_m816048600BBA75BB2AC72A42BF17002A5D73E4E9(__this, L_1, L_3, (&V_0), (&V_1), (&V_2), (&V_3), (&V_4), (&V_5), NULL); // cmd.SetGlobalVector(LightConstantBuffer._MainLightPosition, lightPos); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_4 = ___0_cmd; int32_t L_5 = ((LightConstantBuffer_tC0F49AE28C1095875E8090A9E96B3C680B000FA1_StaticFields*)il2cpp_codegen_static_fields_for(LightConstantBuffer_tC0F49AE28C1095875E8090A9E96B3C680B000FA1_il2cpp_TypeInfo_var))->____MainLightPosition_0; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_6 = V_0; NullCheck(L_4); CommandBuffer_SetGlobalVector_mBE497AA5F5C9E71A3F353BA1BDB97D8AC4B75FDA(L_4, L_5, L_6, NULL); // cmd.SetGlobalVector(LightConstantBuffer._MainLightColor, lightColor); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_7 = ___0_cmd; int32_t L_8 = ((LightConstantBuffer_tC0F49AE28C1095875E8090A9E96B3C680B000FA1_StaticFields*)il2cpp_codegen_static_fields_for(LightConstantBuffer_tC0F49AE28C1095875E8090A9E96B3C680B000FA1_il2cpp_TypeInfo_var))->____MainLightColor_1; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_9 = V_1; NullCheck(L_7); CommandBuffer_SetGlobalVector_mBE497AA5F5C9E71A3F353BA1BDB97D8AC4B75FDA(L_7, L_8, L_9, NULL); // cmd.SetGlobalVector(LightConstantBuffer._MainLightOcclusionProbesChannel, lightOcclusionChannel); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_10 = ___0_cmd; int32_t L_11 = ((LightConstantBuffer_tC0F49AE28C1095875E8090A9E96B3C680B000FA1_StaticFields*)il2cpp_codegen_static_fields_for(LightConstantBuffer_tC0F49AE28C1095875E8090A9E96B3C680B000FA1_il2cpp_TypeInfo_var))->____MainLightOcclusionProbesChannel_2; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_12 = V_4; NullCheck(L_10); CommandBuffer_SetGlobalVector_mBE497AA5F5C9E71A3F353BA1BDB97D8AC4B75FDA(L_10, L_11, L_12, NULL); // cmd.SetGlobalInt(LightConstantBuffer._MainLightLayerMask, (int)lightLayerMask); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_13 = ___0_cmd; int32_t L_14 = ((LightConstantBuffer_tC0F49AE28C1095875E8090A9E96B3C680B000FA1_StaticFields*)il2cpp_codegen_static_fields_for(LightConstantBuffer_tC0F49AE28C1095875E8090A9E96B3C680B000FA1_il2cpp_TypeInfo_var))->____MainLightLayerMask_3; uint32_t L_15 = V_5; NullCheck(L_13); CommandBuffer_SetGlobalInt_m504CCC2A3EEE7EE80A937258A429EC071AA5D92D(L_13, L_14, L_15, NULL); // } return; } } // System.Void UnityEngine.Rendering.Universal.Internal.ForwardLights::SetupAdditionalLightConstants(UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ForwardLights_SetupAdditionalLightConstants_mAD4C6BC0319CAD71258EB7E52C84440D41F50073 (ForwardLights_t624787957AE9D8E817643720F2199E35331D4DCA* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___0_cmd, RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* ___1_renderingData, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ComputeBuffer_SetData_TisLightData_tAC4023737E9903DE3F96B993AA323E062ABCB9ED_mD067CD8F8709FDF4ACC8BF4162B3901E172C902E_RuntimeMethod_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&LightConstantBuffer_tC0F49AE28C1095875E8090A9E96B3C680B000FA1_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&NativeArray_1_Dispose_m3826426D7E3835F7A5137807DC3FCF5ABBA2E13A_RuntimeMethod_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&NativeArray_1__ctor_mCDB61DD4B879E7965AE74BFC0DABE5F86A7BBEFA_RuntimeMethod_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&UniversalRenderPipeline_t54B4737DC500C08628C5BE283D8C583C14DED98F_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } LightData_t6A82F1C9AA97327A5EE9C16A3E949918F3A55470* V_0 = NULL; CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267 V_1; memset((&V_1), 0, sizeof(V_1)); NativeArray_1_t71485A1E60B31CCAD3E525C907CF172E8B804468 V_2; memset((&V_2), 0, sizeof(V_2)); int32_t V_3 = 0; int32_t V_4 = 0; NativeArray_1_tCD560B25A8B4F8654C3DF3626A5F13D31353E25A V_5; memset((&V_5), 0, sizeof(V_5)); ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233* V_6 = NULL; int32_t V_7 = 0; ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233* V_8 = NULL; int32_t V_9 = 0; int32_t V_10 = 0; LightData_tAC4023737E9903DE3F96B993AA323E062ABCB9ED V_11; memset((&V_11), 0, sizeof(V_11)); int32_t V_12 = 0; int32_t V_13 = 0; uint32_t V_14 = 0; { // ref LightData lightData = ref renderingData.lightData; RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_0 = ___1_renderingData; LightData_t6A82F1C9AA97327A5EE9C16A3E949918F3A55470* L_1 = (&L_0->___lightData_2); V_0 = L_1; // var cullResults = renderingData.cullResults; RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_2 = ___1_renderingData; CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267 L_3 = L_2->___cullResults_0; V_1 = L_3; // var lights = lightData.visibleLights; LightData_t6A82F1C9AA97327A5EE9C16A3E949918F3A55470* L_4 = V_0; NativeArray_1_t71485A1E60B31CCAD3E525C907CF172E8B804468 L_5 = L_4->___visibleLights_3; V_2 = L_5; // int maxAdditionalLightsCount = UniversalRenderPipeline.maxVisibleAdditionalLights; il2cpp_codegen_runtime_class_init_inline(UniversalRenderPipeline_t54B4737DC500C08628C5BE283D8C583C14DED98F_il2cpp_TypeInfo_var); int32_t L_6; L_6 = UniversalRenderPipeline_get_maxVisibleAdditionalLights_m3CACA59ACE53B1BDF276753AFA44D7E826B77C94(NULL); V_3 = L_6; // int additionalLightsCount = SetupPerObjectLightIndices(cullResults, ref lightData); CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267 L_7 = V_1; LightData_t6A82F1C9AA97327A5EE9C16A3E949918F3A55470* L_8 = V_0; int32_t L_9; L_9 = ForwardLights_SetupPerObjectLightIndices_m0ED9E96E1DCD59D99CD58EDCC1A9D46653140EFF(__this, L_7, L_8, NULL); V_4 = L_9; // if (additionalLightsCount > 0) int32_t L_10 = V_4; if ((((int32_t)L_10) <= ((int32_t)0))) { goto IL_0233; } } { // if (m_UseStructuredBuffer) bool L_11 = __this->___m_UseStructuredBuffer_11; if (!L_11) { goto IL_010f; } } { // NativeArray additionalLightsData = new NativeArray(additionalLightsCount, Allocator.Temp); int32_t L_12 = V_4; NativeArray_1__ctor_mCDB61DD4B879E7965AE74BFC0DABE5F86A7BBEFA((&V_5), L_12, 2, 1, NativeArray_1__ctor_mCDB61DD4B879E7965AE74BFC0DABE5F86A7BBEFA_RuntimeMethod_var); // for (int i = 0, lightIter = 0; i < lights.Length && lightIter < maxAdditionalLightsCount; ++i) V_9 = 0; // for (int i = 0, lightIter = 0; i < lights.Length && lightIter < maxAdditionalLightsCount; ++i) V_10 = 0; goto IL_00a9; } IL_004b: { // VisibleLight light = lights[i]; int32_t L_13 = V_9; VisibleLight_t0A4DF5B22865A00F618A0352B805277FA0132805 L_14; L_14 = IL2CPP_NATIVEARRAY_GET_ITEM(VisibleLight_t0A4DF5B22865A00F618A0352B805277FA0132805, ((&V_2))->___m_Buffer_0, L_13); // if (lightData.mainLightIndex != i) LightData_t6A82F1C9AA97327A5EE9C16A3E949918F3A55470* L_15 = V_0; int32_t L_16 = L_15->___mainLightIndex_0; int32_t L_17 = V_9; if ((((int32_t)L_16) == ((int32_t)L_17))) { goto IL_00a3; } } { // InitializeLightConstants(lights, i, // out data.position, out data.color, out data.attenuation, // out data.spotDirection, out data.occlusionProbeChannels, // out data.layerMask); NativeArray_1_t71485A1E60B31CCAD3E525C907CF172E8B804468 L_18 = V_2; int32_t L_19 = V_9; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3* L_20 = (&(&V_11)->___position_0); Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3* L_21 = (&(&V_11)->___color_1); Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3* L_22 = (&(&V_11)->___attenuation_2); Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3* L_23 = (&(&V_11)->___spotDirection_3); Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3* L_24 = (&(&V_11)->___occlusionProbeChannels_4); uint32_t* L_25 = (&(&V_11)->___layerMask_5); ForwardLights_InitializeLightConstants_m816048600BBA75BB2AC72A42BF17002A5D73E4E9(__this, L_18, L_19, L_20, L_21, L_22, L_23, L_24, L_25, NULL); // additionalLightsData[lightIter] = data; int32_t L_26 = V_10; LightData_tAC4023737E9903DE3F96B993AA323E062ABCB9ED L_27 = V_11; IL2CPP_NATIVEARRAY_SET_ITEM(LightData_tAC4023737E9903DE3F96B993AA323E062ABCB9ED, ((&V_5))->___m_Buffer_0, L_26, (L_27)); // lightIter++; int32_t L_28 = V_10; V_10 = ((int32_t)il2cpp_codegen_add(L_28, 1)); } IL_00a3: { // for (int i = 0, lightIter = 0; i < lights.Length && lightIter < maxAdditionalLightsCount; ++i) int32_t L_29 = V_9; V_9 = ((int32_t)il2cpp_codegen_add(L_29, 1)); } IL_00a9: { // for (int i = 0, lightIter = 0; i < lights.Length && lightIter < maxAdditionalLightsCount; ++i) int32_t L_30 = V_9; int32_t L_31; L_31 = IL2CPP_NATIVEARRAY_GET_LENGTH(((&V_2))->___m_Length_1); if ((((int32_t)L_30) >= ((int32_t)L_31))) { goto IL_00b9; } } { int32_t L_32 = V_10; int32_t L_33 = V_3; if ((((int32_t)L_32) < ((int32_t)L_33))) { goto IL_004b; } } IL_00b9: { // var lightDataBuffer = ShaderData.instance.GetLightDataBuffer(additionalLightsCount); ShaderData_t149ABF5B880D5E69604B9F5A510F02D567464C19* L_34; L_34 = ShaderData_get_instance_mA6166E66B48A4CD7DFB3640C2D2DF46AABAEF4BC(NULL); int32_t L_35 = V_4; NullCheck(L_34); ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233* L_36; L_36 = ShaderData_GetLightDataBuffer_m1A439B2E7A272E2117469F1DE4C8DBA85E8732D5(L_34, L_35, NULL); V_6 = L_36; // lightDataBuffer.SetData(additionalLightsData); ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233* L_37 = V_6; NativeArray_1_tCD560B25A8B4F8654C3DF3626A5F13D31353E25A L_38 = V_5; NullCheck(L_37); ComputeBuffer_SetData_TisLightData_tAC4023737E9903DE3F96B993AA323E062ABCB9ED_mD067CD8F8709FDF4ACC8BF4162B3901E172C902E(L_37, L_38, ComputeBuffer_SetData_TisLightData_tAC4023737E9903DE3F96B993AA323E062ABCB9ED_mD067CD8F8709FDF4ACC8BF4162B3901E172C902E_RuntimeMethod_var); // int lightIndices = cullResults.lightAndReflectionProbeIndexCount; int32_t L_39; L_39 = CullingResults_get_lightAndReflectionProbeIndexCount_mD6A7F71F6D8EAD3D01CD057B205FA00FFB05C7D8((&V_1), NULL); V_7 = L_39; // var lightIndicesBuffer = ShaderData.instance.GetLightIndicesBuffer(lightIndices); ShaderData_t149ABF5B880D5E69604B9F5A510F02D567464C19* L_40; L_40 = ShaderData_get_instance_mA6166E66B48A4CD7DFB3640C2D2DF46AABAEF4BC(NULL); int32_t L_41 = V_7; NullCheck(L_40); ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233* L_42; L_42 = ShaderData_GetLightIndicesBuffer_m14FCA4F99C094623216B1C4940DC850397C29F19(L_40, L_41, NULL); V_8 = L_42; // cmd.SetGlobalBuffer(m_AdditionalLightsBufferId, lightDataBuffer); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_43 = ___0_cmd; int32_t L_44 = __this->___m_AdditionalLightsBufferId_0; ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233* L_45 = V_6; NullCheck(L_43); CommandBuffer_SetGlobalBuffer_mED62A924980221D84C609BF2CBCA88FAF0341F46(L_43, L_44, L_45, NULL); // cmd.SetGlobalBuffer(m_AdditionalLightsIndicesId, lightIndicesBuffer); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_46 = ___0_cmd; int32_t L_47 = __this->___m_AdditionalLightsIndicesId_1; ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233* L_48 = V_8; NullCheck(L_46); CommandBuffer_SetGlobalBuffer_mED62A924980221D84C609BF2CBCA88FAF0341F46(L_46, L_47, L_48, NULL); // additionalLightsData.Dispose(); NativeArray_1_Dispose_m3826426D7E3835F7A5137807DC3FCF5ABBA2E13A((&V_5), NativeArray_1_Dispose_m3826426D7E3835F7A5137807DC3FCF5ABBA2E13A_RuntimeMethod_var); goto IL_020c; } IL_010f: { // for (int i = 0, lightIter = 0; i < lights.Length && lightIter < maxAdditionalLightsCount; ++i) V_12 = 0; // for (int i = 0, lightIter = 0; i < lights.Length && lightIter < maxAdditionalLightsCount; ++i) V_13 = 0; goto IL_0193; } IL_0117: { // VisibleLight light = lights[i]; int32_t L_49 = V_12; VisibleLight_t0A4DF5B22865A00F618A0352B805277FA0132805 L_50; L_50 = IL2CPP_NATIVEARRAY_GET_ITEM(VisibleLight_t0A4DF5B22865A00F618A0352B805277FA0132805, ((&V_2))->___m_Buffer_0, L_49); // if (lightData.mainLightIndex != i) LightData_t6A82F1C9AA97327A5EE9C16A3E949918F3A55470* L_51 = V_0; int32_t L_52 = L_51->___mainLightIndex_0; int32_t L_53 = V_12; if ((((int32_t)L_52) == ((int32_t)L_53))) { goto IL_018d; } } { // InitializeLightConstants(lights, i, out m_AdditionalLightPositions[lightIter], // out m_AdditionalLightColors[lightIter], // out m_AdditionalLightAttenuations[lightIter], // out m_AdditionalLightSpotDirections[lightIter], // out m_AdditionalLightOcclusionProbeChannels[lightIter], // out lightLayerMask); NativeArray_1_t71485A1E60B31CCAD3E525C907CF172E8B804468 L_54 = V_2; int32_t L_55 = V_12; Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD* L_56 = __this->___m_AdditionalLightPositions_5; int32_t L_57 = V_13; NullCheck(L_56); Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD* L_58 = __this->___m_AdditionalLightColors_6; int32_t L_59 = V_13; NullCheck(L_58); Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD* L_60 = __this->___m_AdditionalLightAttenuations_7; int32_t L_61 = V_13; NullCheck(L_60); Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD* L_62 = __this->___m_AdditionalLightSpotDirections_8; int32_t L_63 = V_13; NullCheck(L_62); Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD* L_64 = __this->___m_AdditionalLightOcclusionProbeChannels_9; int32_t L_65 = V_13; NullCheck(L_64); ForwardLights_InitializeLightConstants_m816048600BBA75BB2AC72A42BF17002A5D73E4E9(__this, L_54, L_55, ((L_56)->GetAddressAt(static_cast(L_57))), ((L_58)->GetAddressAt(static_cast(L_59))), ((L_60)->GetAddressAt(static_cast(L_61))), ((L_62)->GetAddressAt(static_cast(L_63))), ((L_64)->GetAddressAt(static_cast(L_65))), (&V_14), NULL); // m_AdditionalLightsLayerMasks[lightIter] = Unity.Mathematics.math.asfloat(lightLayerMask); SingleU5BU5D_t89DEFE97BCEDB5857010E79ECE0F52CF6E93B87C* L_66 = __this->___m_AdditionalLightsLayerMasks_10; int32_t L_67 = V_13; uint32_t L_68 = V_14; float L_69; L_69 = math_asfloat_m20D259DAAB46464B59BD8BF5678F9D59800F70A9_inline(L_68, NULL); NullCheck(L_66); (L_66)->SetAt(static_cast(L_67), (float)L_69); // lightIter++; int32_t L_70 = V_13; V_13 = ((int32_t)il2cpp_codegen_add(L_70, 1)); } IL_018d: { // for (int i = 0, lightIter = 0; i < lights.Length && lightIter < maxAdditionalLightsCount; ++i) int32_t L_71 = V_12; V_12 = ((int32_t)il2cpp_codegen_add(L_71, 1)); } IL_0193: { // for (int i = 0, lightIter = 0; i < lights.Length && lightIter < maxAdditionalLightsCount; ++i) int32_t L_72 = V_12; int32_t L_73; L_73 = IL2CPP_NATIVEARRAY_GET_LENGTH(((&V_2))->___m_Length_1); if ((((int32_t)L_72) >= ((int32_t)L_73))) { goto IL_01a6; } } { int32_t L_74 = V_13; int32_t L_75 = V_3; if ((((int32_t)L_74) < ((int32_t)L_75))) { goto IL_0117; } } IL_01a6: { // cmd.SetGlobalVectorArray(LightConstantBuffer._AdditionalLightsPosition, m_AdditionalLightPositions); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_76 = ___0_cmd; int32_t L_77 = ((LightConstantBuffer_tC0F49AE28C1095875E8090A9E96B3C680B000FA1_StaticFields*)il2cpp_codegen_static_fields_for(LightConstantBuffer_tC0F49AE28C1095875E8090A9E96B3C680B000FA1_il2cpp_TypeInfo_var))->____AdditionalLightsPosition_5; Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD* L_78 = __this->___m_AdditionalLightPositions_5; NullCheck(L_76); CommandBuffer_SetGlobalVectorArray_m8CC41D9A9A5E2D5EF192D0852E97829DEA07A217(L_76, L_77, L_78, NULL); // cmd.SetGlobalVectorArray(LightConstantBuffer._AdditionalLightsColor, m_AdditionalLightColors); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_79 = ___0_cmd; int32_t L_80 = ((LightConstantBuffer_tC0F49AE28C1095875E8090A9E96B3C680B000FA1_StaticFields*)il2cpp_codegen_static_fields_for(LightConstantBuffer_tC0F49AE28C1095875E8090A9E96B3C680B000FA1_il2cpp_TypeInfo_var))->____AdditionalLightsColor_6; Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD* L_81 = __this->___m_AdditionalLightColors_6; NullCheck(L_79); CommandBuffer_SetGlobalVectorArray_m8CC41D9A9A5E2D5EF192D0852E97829DEA07A217(L_79, L_80, L_81, NULL); // cmd.SetGlobalVectorArray(LightConstantBuffer._AdditionalLightsAttenuation, m_AdditionalLightAttenuations); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_82 = ___0_cmd; int32_t L_83 = ((LightConstantBuffer_tC0F49AE28C1095875E8090A9E96B3C680B000FA1_StaticFields*)il2cpp_codegen_static_fields_for(LightConstantBuffer_tC0F49AE28C1095875E8090A9E96B3C680B000FA1_il2cpp_TypeInfo_var))->____AdditionalLightsAttenuation_7; Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD* L_84 = __this->___m_AdditionalLightAttenuations_7; NullCheck(L_82); CommandBuffer_SetGlobalVectorArray_m8CC41D9A9A5E2D5EF192D0852E97829DEA07A217(L_82, L_83, L_84, NULL); // cmd.SetGlobalVectorArray(LightConstantBuffer._AdditionalLightsSpotDir, m_AdditionalLightSpotDirections); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_85 = ___0_cmd; int32_t L_86 = ((LightConstantBuffer_tC0F49AE28C1095875E8090A9E96B3C680B000FA1_StaticFields*)il2cpp_codegen_static_fields_for(LightConstantBuffer_tC0F49AE28C1095875E8090A9E96B3C680B000FA1_il2cpp_TypeInfo_var))->____AdditionalLightsSpotDir_8; Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD* L_87 = __this->___m_AdditionalLightSpotDirections_8; NullCheck(L_85); CommandBuffer_SetGlobalVectorArray_m8CC41D9A9A5E2D5EF192D0852E97829DEA07A217(L_85, L_86, L_87, NULL); // cmd.SetGlobalVectorArray(LightConstantBuffer._AdditionalLightOcclusionProbeChannel, m_AdditionalLightOcclusionProbeChannels); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_88 = ___0_cmd; int32_t L_89 = ((LightConstantBuffer_tC0F49AE28C1095875E8090A9E96B3C680B000FA1_StaticFields*)il2cpp_codegen_static_fields_for(LightConstantBuffer_tC0F49AE28C1095875E8090A9E96B3C680B000FA1_il2cpp_TypeInfo_var))->____AdditionalLightOcclusionProbeChannel_9; Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD* L_90 = __this->___m_AdditionalLightOcclusionProbeChannels_9; NullCheck(L_88); CommandBuffer_SetGlobalVectorArray_m8CC41D9A9A5E2D5EF192D0852E97829DEA07A217(L_88, L_89, L_90, NULL); // cmd.SetGlobalFloatArray(LightConstantBuffer._AdditionalLightsLayerMasks, m_AdditionalLightsLayerMasks); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_91 = ___0_cmd; int32_t L_92 = ((LightConstantBuffer_tC0F49AE28C1095875E8090A9E96B3C680B000FA1_StaticFields*)il2cpp_codegen_static_fields_for(LightConstantBuffer_tC0F49AE28C1095875E8090A9E96B3C680B000FA1_il2cpp_TypeInfo_var))->____AdditionalLightsLayerMasks_10; SingleU5BU5D_t89DEFE97BCEDB5857010E79ECE0F52CF6E93B87C* L_93 = __this->___m_AdditionalLightsLayerMasks_10; NullCheck(L_91); CommandBuffer_SetGlobalFloatArray_m315944E1E1EB8D8A49AFFDA97FBCDBD8D6CFBDD5(L_91, L_92, L_93, NULL); } IL_020c: { // cmd.SetGlobalVector(LightConstantBuffer._AdditionalLightsCount, new Vector4(lightData.maxPerObjectAdditionalLightsCount, // 0.0f, 0.0f, 0.0f)); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_94 = ___0_cmd; int32_t L_95 = ((LightConstantBuffer_tC0F49AE28C1095875E8090A9E96B3C680B000FA1_StaticFields*)il2cpp_codegen_static_fields_for(LightConstantBuffer_tC0F49AE28C1095875E8090A9E96B3C680B000FA1_il2cpp_TypeInfo_var))->____AdditionalLightsCount_4; LightData_t6A82F1C9AA97327A5EE9C16A3E949918F3A55470* L_96 = V_0; int32_t L_97 = L_96->___maxPerObjectAdditionalLightsCount_2; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_98; memset((&L_98), 0, sizeof(L_98)); Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&L_98), ((float)L_97), (0.0f), (0.0f), (0.0f), /*hidden argument*/NULL); NullCheck(L_94); CommandBuffer_SetGlobalVector_mBE497AA5F5C9E71A3F353BA1BDB97D8AC4B75FDA(L_94, L_95, L_98, NULL); return; } IL_0233: { // cmd.SetGlobalVector(LightConstantBuffer._AdditionalLightsCount, Vector4.zero); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_99 = ___0_cmd; int32_t L_100 = ((LightConstantBuffer_tC0F49AE28C1095875E8090A9E96B3C680B000FA1_StaticFields*)il2cpp_codegen_static_fields_for(LightConstantBuffer_tC0F49AE28C1095875E8090A9E96B3C680B000FA1_il2cpp_TypeInfo_var))->____AdditionalLightsCount_4; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_101; L_101 = Vector4_get_zero_m3D61F5FA9483CD9C08977D9D8852FB448B4CE6D1_inline(NULL); NullCheck(L_99); CommandBuffer_SetGlobalVector_mBE497AA5F5C9E71A3F353BA1BDB97D8AC4B75FDA(L_99, L_100, L_101, NULL); // } return; } } // System.Int32 UnityEngine.Rendering.Universal.Internal.ForwardLights::SetupPerObjectLightIndices(UnityEngine.Rendering.CullingResults,UnityEngine.Rendering.Universal.LightData&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t ForwardLights_SetupPerObjectLightIndices_m0ED9E96E1DCD59D99CD58EDCC1A9D46653140EFF (ForwardLights_t624787957AE9D8E817643720F2199E35331D4DCA* __this, CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267 ___0_cullResults, LightData_t6A82F1C9AA97327A5EE9C16A3E949918F3A55470* ___1_lightData, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&NativeArray_1_Dispose_m05C674E687B921C37722A6A1FF938FD56574642E_RuntimeMethod_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&UniversalRenderPipeline_t54B4737DC500C08628C5BE283D8C583C14DED98F_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } NativeArray_1_t71485A1E60B31CCAD3E525C907CF172E8B804468 V_0; memset((&V_0), 0, sizeof(V_0)); NativeArray_1_tA833EB7E3E1C9AF82C37976AD964B8D4BAC38B2C V_1; memset((&V_1), 0, sizeof(V_1)); int32_t V_2 = 0; int32_t V_3 = 0; int32_t V_4 = 0; NativeArray_1_tA833EB7E3E1C9AF82C37976AD964B8D4BAC38B2C* V_5 = NULL; int32_t V_6 = 0; int32_t V_7 = 0; int32_t V_8 = 0; { // if (lightData.additionalLightsCount == 0) LightData_t6A82F1C9AA97327A5EE9C16A3E949918F3A55470* L_0 = ___1_lightData; int32_t L_1 = L_0->___additionalLightsCount_1; if (L_1) { goto IL_000f; } } { // return lightData.additionalLightsCount; LightData_t6A82F1C9AA97327A5EE9C16A3E949918F3A55470* L_2 = ___1_lightData; int32_t L_3 = L_2->___additionalLightsCount_1; return L_3; } IL_000f: { // var visibleLights = lightData.visibleLights; LightData_t6A82F1C9AA97327A5EE9C16A3E949918F3A55470* L_4 = ___1_lightData; NativeArray_1_t71485A1E60B31CCAD3E525C907CF172E8B804468 L_5 = L_4->___visibleLights_3; V_0 = L_5; // var perObjectLightIndexMap = cullResults.GetLightIndexMap(Allocator.Temp); NativeArray_1_tA833EB7E3E1C9AF82C37976AD964B8D4BAC38B2C L_6; L_6 = CullingResults_GetLightIndexMap_m77871C888D0CCC47A9D406231257B9984AD5843D((&___0_cullResults), 2, NULL); V_1 = L_6; // int globalDirectionalLightsCount = 0; V_2 = 0; // int additionalLightsCount = 0; V_3 = 0; // for (int i = 0; i < visibleLights.Length; ++i) V_4 = 0; goto IL_007a; } IL_0028: { // if (additionalLightsCount >= UniversalRenderPipeline.maxVisibleAdditionalLights) int32_t L_7 = V_3; il2cpp_codegen_runtime_class_init_inline(UniversalRenderPipeline_t54B4737DC500C08628C5BE283D8C583C14DED98F_il2cpp_TypeInfo_var); int32_t L_8; L_8 = UniversalRenderPipeline_get_maxVisibleAdditionalLights_m3CACA59ACE53B1BDF276753AFA44D7E826B77C94(NULL); if ((((int32_t)L_7) >= ((int32_t)L_8))) { goto IL_0085; } } { // VisibleLight light = visibleLights[i]; int32_t L_9 = V_4; VisibleLight_t0A4DF5B22865A00F618A0352B805277FA0132805 L_10; L_10 = IL2CPP_NATIVEARRAY_GET_ITEM(VisibleLight_t0A4DF5B22865A00F618A0352B805277FA0132805, ((&V_0))->___m_Buffer_0, L_9); // if (i == lightData.mainLightIndex) int32_t L_11 = V_4; LightData_t6A82F1C9AA97327A5EE9C16A3E949918F3A55470* L_12 = ___1_lightData; int32_t L_13 = L_12->___mainLightIndex_0; if ((!(((uint32_t)L_11) == ((uint32_t)L_13)))) { goto IL_0054; } } { // perObjectLightIndexMap[i] = -1; int32_t L_14 = V_4; IL2CPP_NATIVEARRAY_SET_ITEM(int32_t, ((&V_1))->___m_Buffer_0, L_14, ((-1))); // ++globalDirectionalLightsCount; int32_t L_15 = V_2; V_2 = ((int32_t)il2cpp_codegen_add(L_15, 1)); goto IL_0074; } IL_0054: { // perObjectLightIndexMap[i] -= globalDirectionalLightsCount; V_5 = (&V_1); int32_t L_16 = V_4; V_6 = L_16; NativeArray_1_tA833EB7E3E1C9AF82C37976AD964B8D4BAC38B2C* L_17 = V_5; int32_t L_18 = V_6; NativeArray_1_tA833EB7E3E1C9AF82C37976AD964B8D4BAC38B2C* L_19 = V_5; int32_t L_20 = V_6; int32_t L_21; L_21 = IL2CPP_NATIVEARRAY_GET_ITEM(int32_t, (L_19)->___m_Buffer_0, L_20); int32_t L_22 = V_2; IL2CPP_NATIVEARRAY_SET_ITEM(int32_t, (L_17)->___m_Buffer_0, L_18, (((int32_t)il2cpp_codegen_subtract(L_21, L_22)))); // ++additionalLightsCount; int32_t L_23 = V_3; V_3 = ((int32_t)il2cpp_codegen_add(L_23, 1)); } IL_0074: { // for (int i = 0; i < visibleLights.Length; ++i) int32_t L_24 = V_4; V_4 = ((int32_t)il2cpp_codegen_add(L_24, 1)); } IL_007a: { // for (int i = 0; i < visibleLights.Length; ++i) int32_t L_25 = V_4; int32_t L_26; L_26 = IL2CPP_NATIVEARRAY_GET_LENGTH(((&V_0))->___m_Length_1); if ((((int32_t)L_25) < ((int32_t)L_26))) { goto IL_0028; } } IL_0085: { // for (int i = globalDirectionalLightsCount + additionalLightsCount; i < perObjectLightIndexMap.Length; ++i) int32_t L_27 = V_2; int32_t L_28 = V_3; V_7 = ((int32_t)il2cpp_codegen_add(L_27, L_28)); goto IL_009c; } IL_008c: { // perObjectLightIndexMap[i] = -1; int32_t L_29 = V_7; IL2CPP_NATIVEARRAY_SET_ITEM(int32_t, ((&V_1))->___m_Buffer_0, L_29, ((-1))); // for (int i = globalDirectionalLightsCount + additionalLightsCount; i < perObjectLightIndexMap.Length; ++i) int32_t L_30 = V_7; V_7 = ((int32_t)il2cpp_codegen_add(L_30, 1)); } IL_009c: { // for (int i = globalDirectionalLightsCount + additionalLightsCount; i < perObjectLightIndexMap.Length; ++i) int32_t L_31 = V_7; int32_t L_32; L_32 = IL2CPP_NATIVEARRAY_GET_LENGTH(((&V_1))->___m_Length_1); if ((((int32_t)L_31) < ((int32_t)L_32))) { goto IL_008c; } } { // cullResults.SetLightIndexMap(perObjectLightIndexMap); NativeArray_1_tA833EB7E3E1C9AF82C37976AD964B8D4BAC38B2C L_33 = V_1; CullingResults_SetLightIndexMap_m5494C30F5957F52885CD6950A8F86EFCD74B7B0A((&___0_cullResults), L_33, NULL); // if (m_UseStructuredBuffer && additionalLightsCount > 0) bool L_34 = __this->___m_UseStructuredBuffer_11; if (!L_34) { goto IL_00d7; } } { int32_t L_35 = V_3; if ((((int32_t)L_35) <= ((int32_t)0))) { goto IL_00d7; } } { // int lightAndReflectionProbeIndices = cullResults.lightAndReflectionProbeIndexCount; int32_t L_36; L_36 = CullingResults_get_lightAndReflectionProbeIndexCount_mD6A7F71F6D8EAD3D01CD057B205FA00FFB05C7D8((&___0_cullResults), NULL); V_8 = L_36; // cullResults.FillLightAndReflectionProbeIndices(ShaderData.instance.GetLightIndicesBuffer(lightAndReflectionProbeIndices)); ShaderData_t149ABF5B880D5E69604B9F5A510F02D567464C19* L_37; L_37 = ShaderData_get_instance_mA6166E66B48A4CD7DFB3640C2D2DF46AABAEF4BC(NULL); int32_t L_38 = V_8; NullCheck(L_37); ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233* L_39; L_39 = ShaderData_GetLightIndicesBuffer_m14FCA4F99C094623216B1C4940DC850397C29F19(L_37, L_38, NULL); CullingResults_FillLightAndReflectionProbeIndices_m31598F3C1D7198709889AC422F7E639593FF0165((&___0_cullResults), L_39, NULL); } IL_00d7: { // perObjectLightIndexMap.Dispose(); NativeArray_1_Dispose_m05C674E687B921C37722A6A1FF938FD56574642E((&V_1), NativeArray_1_Dispose_m05C674E687B921C37722A6A1FF938FD56574642E_RuntimeMethod_var); // return additionalLightsCount; int32_t L_40 = V_3; return L_40; } } // System.Void UnityEngine.Rendering.Universal.Internal.ForwardLights::.cctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ForwardLights__cctor_m89F5C90995A857EE691BBDA6CE043B28F7E1BDB6 (const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ForwardLights_t624787957AE9D8E817643720F2199E35331D4DCA_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralE59EC20582573384780F1451839044FA5901CBC2); s_Il2CppMethodInitialized = true; } { // private static readonly ProfilingSampler m_ProfilingSampler = new ProfilingSampler(k_SetupLightConstants); ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* L_0 = (ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE*)il2cpp_codegen_object_new(ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE_il2cpp_TypeInfo_var); NullCheck(L_0); ProfilingSampler__ctor_m26500989FCDB07FA33C9A3BB7F215CBD892F5BB7(L_0, _stringLiteralE59EC20582573384780F1451839044FA5901CBC2, NULL); ((ForwardLights_t624787957AE9D8E817643720F2199E35331D4DCA_StaticFields*)il2cpp_codegen_static_fields_for(ForwardLights_t624787957AE9D8E817643720F2199E35331D4DCA_il2cpp_TypeInfo_var))->___m_ProfilingSampler_3 = L_0; Il2CppCodeGenWriteBarrier((void**)(&((ForwardLights_t624787957AE9D8E817643720F2199E35331D4DCA_StaticFields*)il2cpp_codegen_static_fields_for(ForwardLights_t624787957AE9D8E817643720F2199E35331D4DCA_il2cpp_TypeInfo_var))->___m_ProfilingSampler_3), (void*)L_0); return; } } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // Conversion methods for marshalling of: UnityEngine.Rendering.Universal.Internal.ForwardLights/InitParams IL2CPP_EXTERN_C void InitParams_t2637D034DDA6AE1F6AA0A3FEDF3C8D30100B9472_marshal_pinvoke(const InitParams_t2637D034DDA6AE1F6AA0A3FEDF3C8D30100B9472& unmarshaled, InitParams_t2637D034DDA6AE1F6AA0A3FEDF3C8D30100B9472_marshaled_pinvoke& marshaled) { Exception_t* ___lightCookieManager_0Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'lightCookieManager' of type 'InitParams': Reference type field marshaling is not supported."); IL2CPP_RAISE_MANAGED_EXCEPTION(___lightCookieManager_0Exception, NULL); } IL2CPP_EXTERN_C void InitParams_t2637D034DDA6AE1F6AA0A3FEDF3C8D30100B9472_marshal_pinvoke_back(const InitParams_t2637D034DDA6AE1F6AA0A3FEDF3C8D30100B9472_marshaled_pinvoke& marshaled, InitParams_t2637D034DDA6AE1F6AA0A3FEDF3C8D30100B9472& unmarshaled) { Exception_t* ___lightCookieManager_0Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'lightCookieManager' of type 'InitParams': Reference type field marshaling is not supported."); IL2CPP_RAISE_MANAGED_EXCEPTION(___lightCookieManager_0Exception, NULL); } // Conversion method for clean up from marshalling of: UnityEngine.Rendering.Universal.Internal.ForwardLights/InitParams IL2CPP_EXTERN_C void InitParams_t2637D034DDA6AE1F6AA0A3FEDF3C8D30100B9472_marshal_pinvoke_cleanup(InitParams_t2637D034DDA6AE1F6AA0A3FEDF3C8D30100B9472_marshaled_pinvoke& marshaled) { } // Conversion methods for marshalling of: UnityEngine.Rendering.Universal.Internal.ForwardLights/InitParams IL2CPP_EXTERN_C void InitParams_t2637D034DDA6AE1F6AA0A3FEDF3C8D30100B9472_marshal_com(const InitParams_t2637D034DDA6AE1F6AA0A3FEDF3C8D30100B9472& unmarshaled, InitParams_t2637D034DDA6AE1F6AA0A3FEDF3C8D30100B9472_marshaled_com& marshaled) { Exception_t* ___lightCookieManager_0Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'lightCookieManager' of type 'InitParams': Reference type field marshaling is not supported."); IL2CPP_RAISE_MANAGED_EXCEPTION(___lightCookieManager_0Exception, NULL); } IL2CPP_EXTERN_C void InitParams_t2637D034DDA6AE1F6AA0A3FEDF3C8D30100B9472_marshal_com_back(const InitParams_t2637D034DDA6AE1F6AA0A3FEDF3C8D30100B9472_marshaled_com& marshaled, InitParams_t2637D034DDA6AE1F6AA0A3FEDF3C8D30100B9472& unmarshaled) { Exception_t* ___lightCookieManager_0Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'lightCookieManager' of type 'InitParams': Reference type field marshaling is not supported."); IL2CPP_RAISE_MANAGED_EXCEPTION(___lightCookieManager_0Exception, NULL); } // Conversion method for clean up from marshalling of: UnityEngine.Rendering.Universal.Internal.ForwardLights/InitParams IL2CPP_EXTERN_C void InitParams_t2637D034DDA6AE1F6AA0A3FEDF3C8D30100B9472_marshal_com_cleanup(InitParams_t2637D034DDA6AE1F6AA0A3FEDF3C8D30100B9472_marshaled_com& marshaled) { } // UnityEngine.Rendering.Universal.Internal.ForwardLights/InitParams UnityEngine.Rendering.Universal.Internal.ForwardLights/InitParams::GetDefault() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR InitParams_t2637D034DDA6AE1F6AA0A3FEDF3C8D30100B9472 InitParams_GetDefault_m457D7764D7BD7CF94785EEFA5B108ACD819ECA64 (const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&LightCookieManager_t47C455537F06ECCE295272AF0BE14CDF1FB54C2B_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&UniversalRenderPipeline_t54B4737DC500C08628C5BE283D8C583C14DED98F_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } InitParams_t2637D034DDA6AE1F6AA0A3FEDF3C8D30100B9472 V_0; memset((&V_0), 0, sizeof(V_0)); Settings_tD7A6A8448F1DB2BC0311F24ED5CA30DCA1C30FA1 V_1; memset((&V_1), 0, sizeof(V_1)); UniversalRenderPipelineAsset_tE8A9AA6F030CC3B558CEA2EB54FFF4FC58CA6232* V_2 = NULL; { // var settings = LightCookieManager.Settings.GetDefault(); Settings_tD7A6A8448F1DB2BC0311F24ED5CA30DCA1C30FA1 L_0; L_0 = Settings_GetDefault_m449A669FF8454F3A7E23314B89979954810289A6(NULL); V_1 = L_0; // var asset = UniversalRenderPipeline.asset; il2cpp_codegen_runtime_class_init_inline(UniversalRenderPipeline_t54B4737DC500C08628C5BE283D8C583C14DED98F_il2cpp_TypeInfo_var); UniversalRenderPipelineAsset_tE8A9AA6F030CC3B558CEA2EB54FFF4FC58CA6232* L_1; L_1 = UniversalRenderPipeline_get_asset_mCDEF564C748A6FE271F3749C82ECA64D0F6DE9E9(NULL); V_2 = L_1; // if (asset) UniversalRenderPipelineAsset_tE8A9AA6F030CC3B558CEA2EB54FFF4FC58CA6232* L_2 = V_2; il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var); bool L_3; L_3 = Object_op_Implicit_m93896EF7D68FA113C42D3FE2BC6F661FC7EF514A(L_2, NULL); if (!L_3) { goto IL_0038; } } { // settings.atlas.format = asset.additionalLightsCookieFormat; AtlasSettings_tE53BC2E0E77415B1398424E3FB07BCC7C4D42453* L_4 = (&(&V_1)->___atlas_0); UniversalRenderPipelineAsset_tE8A9AA6F030CC3B558CEA2EB54FFF4FC58CA6232* L_5 = V_2; NullCheck(L_5); int32_t L_6; L_6 = UniversalRenderPipelineAsset_get_additionalLightsCookieFormat_mC8EA1362B7326580B5FA7445F329DEB5736B3E3D(L_5, NULL); L_4->___format_1 = L_6; // settings.atlas.resolution = asset.additionalLightsCookieResolution; AtlasSettings_tE53BC2E0E77415B1398424E3FB07BCC7C4D42453* L_7 = (&(&V_1)->___atlas_0); UniversalRenderPipelineAsset_tE8A9AA6F030CC3B558CEA2EB54FFF4FC58CA6232* L_8 = V_2; NullCheck(L_8); Vector2Int_t69B2886EBAB732D9B880565E18E7568F3DE0CE6A L_9; L_9 = UniversalRenderPipelineAsset_get_additionalLightsCookieResolution_mDB9C694AF5E42992A7488663060D9C37899B2041(L_8, NULL); L_7->___resolution_0 = L_9; } IL_0038: { // p.lightCookieManager = new LightCookieManager(ref settings); LightCookieManager_t47C455537F06ECCE295272AF0BE14CDF1FB54C2B* L_10 = (LightCookieManager_t47C455537F06ECCE295272AF0BE14CDF1FB54C2B*)il2cpp_codegen_object_new(LightCookieManager_t47C455537F06ECCE295272AF0BE14CDF1FB54C2B_il2cpp_TypeInfo_var); NullCheck(L_10); LightCookieManager__ctor_m6E095C5FE5CE2A9EB388C32CD85DC3391C24C7E6(L_10, (&V_1), NULL); (&V_0)->___lightCookieManager_0 = L_10; Il2CppCodeGenWriteBarrier((void**)(&(&V_0)->___lightCookieManager_0), (void*)L_10); // p.clusteredRendering = false; (&V_0)->___clusteredRendering_1 = (bool)0; // p.tileSize = 32; (&V_0)->___tileSize_2 = ((int32_t)32); // return p; InitParams_t2637D034DDA6AE1F6AA0A3FEDF3C8D30100B9472 L_11 = V_0; return L_11; } } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Void UnityEngine.Rendering.Universal.Internal.MotionVectorRendering::.ctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MotionVectorRendering__ctor_m5795EE6577A0F93D3242E52084A0FD8498C65F91 (MotionVectorRendering_t4E0E88C2855A1877470A6963302B4BDFBD583A25* __this, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Dictionary_2__ctor_mD545D9B26053171592DD4C023A9580D3629A4A8A_RuntimeMethod_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Dictionary_2_t981929731C92943BC72835538666CD9A491ADFA0_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } { // private MotionVectorRendering() Object__ctor_mE837C6B9FA8C6D5D109F4B2EC885D79919AC0EA2(__this, NULL); // m_CameraFrameData = new Dictionary(); Dictionary_2_t981929731C92943BC72835538666CD9A491ADFA0* L_0 = (Dictionary_2_t981929731C92943BC72835538666CD9A491ADFA0*)il2cpp_codegen_object_new(Dictionary_2_t981929731C92943BC72835538666CD9A491ADFA0_il2cpp_TypeInfo_var); NullCheck(L_0); Dictionary_2__ctor_mD545D9B26053171592DD4C023A9580D3629A4A8A(L_0, Dictionary_2__ctor_mD545D9B26053171592DD4C023A9580D3629A4A8A_RuntimeMethod_var); __this->___m_CameraFrameData_1 = L_0; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_CameraFrameData_1), (void*)L_0); // } return; } } // UnityEngine.Rendering.Universal.Internal.MotionVectorRendering UnityEngine.Rendering.Universal.Internal.MotionVectorRendering::get_instance() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR MotionVectorRendering_t4E0E88C2855A1877470A6963302B4BDFBD583A25* MotionVectorRendering_get_instance_m7E3B856AD78132DD924E6BE9A913DD08382E40EB (const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&MotionVectorRendering_t4E0E88C2855A1877470A6963302B4BDFBD583A25_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } { // if (s_Instance == null) MotionVectorRendering_t4E0E88C2855A1877470A6963302B4BDFBD583A25* L_0 = ((MotionVectorRendering_t4E0E88C2855A1877470A6963302B4BDFBD583A25_StaticFields*)il2cpp_codegen_static_fields_for(MotionVectorRendering_t4E0E88C2855A1877470A6963302B4BDFBD583A25_il2cpp_TypeInfo_var))->___s_Instance_0; if (L_0) { goto IL_0011; } } { // s_Instance = new MotionVectorRendering(); MotionVectorRendering_t4E0E88C2855A1877470A6963302B4BDFBD583A25* L_1 = (MotionVectorRendering_t4E0E88C2855A1877470A6963302B4BDFBD583A25*)il2cpp_codegen_object_new(MotionVectorRendering_t4E0E88C2855A1877470A6963302B4BDFBD583A25_il2cpp_TypeInfo_var); NullCheck(L_1); MotionVectorRendering__ctor_m5795EE6577A0F93D3242E52084A0FD8498C65F91(L_1, NULL); ((MotionVectorRendering_t4E0E88C2855A1877470A6963302B4BDFBD583A25_StaticFields*)il2cpp_codegen_static_fields_for(MotionVectorRendering_t4E0E88C2855A1877470A6963302B4BDFBD583A25_il2cpp_TypeInfo_var))->___s_Instance_0 = L_1; Il2CppCodeGenWriteBarrier((void**)(&((MotionVectorRendering_t4E0E88C2855A1877470A6963302B4BDFBD583A25_StaticFields*)il2cpp_codegen_static_fields_for(MotionVectorRendering_t4E0E88C2855A1877470A6963302B4BDFBD583A25_il2cpp_TypeInfo_var))->___s_Instance_0), (void*)L_1); } IL_0011: { // return s_Instance; MotionVectorRendering_t4E0E88C2855A1877470A6963302B4BDFBD583A25* L_2 = ((MotionVectorRendering_t4E0E88C2855A1877470A6963302B4BDFBD583A25_StaticFields*)il2cpp_codegen_static_fields_for(MotionVectorRendering_t4E0E88C2855A1877470A6963302B4BDFBD583A25_il2cpp_TypeInfo_var))->___s_Instance_0; return L_2; } } // System.Void UnityEngine.Rendering.Universal.Internal.MotionVectorRendering::Clear() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MotionVectorRendering_Clear_m9BC279FFACB03B53121F67439AD1CC4A1E252C74 (MotionVectorRendering_t4E0E88C2855A1877470A6963302B4BDFBD583A25* __this, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Dictionary_2_Clear_m988B21A18D3DA9D0866FE322A67EA06FE9BEE120_RuntimeMethod_var); s_Il2CppMethodInitialized = true; } { // m_CameraFrameData.Clear(); Dictionary_2_t981929731C92943BC72835538666CD9A491ADFA0* L_0 = __this->___m_CameraFrameData_1; NullCheck(L_0); Dictionary_2_Clear_m988B21A18D3DA9D0866FE322A67EA06FE9BEE120(L_0, Dictionary_2_Clear_m988B21A18D3DA9D0866FE322A67EA06FE9BEE120_RuntimeMethod_var); // } return; } } // UnityEngine.Rendering.Universal.Internal.PreviousFrameData UnityEngine.Rendering.Universal.Internal.MotionVectorRendering::GetMotionDataForCamera(UnityEngine.Camera,UnityEngine.Rendering.Universal.CameraData) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR PreviousFrameData_t990E8070F97119F296A9A59DE5E700725864C4EF* MotionVectorRendering_GetMotionDataForCamera_mB68F00E2FEBEBE7EE1896B138787DC646FBF7EBF (MotionVectorRendering_t4E0E88C2855A1877470A6963302B4BDFBD583A25* __this, Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* ___0_camera, CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E ___1_camData, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Dictionary_2_Add_mC2101372553083A7ECAAACFCA8C5FCF1CD0D6E30_RuntimeMethod_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Dictionary_2_TryGetValue_m757706D18EDDC306666CA0F450A07BA49F47145E_RuntimeMethod_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&PreviousFrameData_t990E8070F97119F296A9A59DE5E700725864C4EF_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } PreviousFrameData_t990E8070F97119F296A9A59DE5E700725864C4EF* V_0 = NULL; { // if (!m_CameraFrameData.TryGetValue(camera, out motionData)) Dictionary_2_t981929731C92943BC72835538666CD9A491ADFA0* L_0 = __this->___m_CameraFrameData_1; Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_1 = ___0_camera; NullCheck(L_0); bool L_2; L_2 = Dictionary_2_TryGetValue_m757706D18EDDC306666CA0F450A07BA49F47145E(L_0, L_1, (&V_0), Dictionary_2_TryGetValue_m757706D18EDDC306666CA0F450A07BA49F47145E_RuntimeMethod_var); if (L_2) { goto IL_0023; } } { // motionData = new PreviousFrameData(); PreviousFrameData_t990E8070F97119F296A9A59DE5E700725864C4EF* L_3 = (PreviousFrameData_t990E8070F97119F296A9A59DE5E700725864C4EF*)il2cpp_codegen_object_new(PreviousFrameData_t990E8070F97119F296A9A59DE5E700725864C4EF_il2cpp_TypeInfo_var); NullCheck(L_3); PreviousFrameData__ctor_m4BA4BAFE319AE140BE7AC1557C9E7D65C5E6459A(L_3, NULL); V_0 = L_3; // m_CameraFrameData.Add(camera, motionData); Dictionary_2_t981929731C92943BC72835538666CD9A491ADFA0* L_4 = __this->___m_CameraFrameData_1; Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_5 = ___0_camera; PreviousFrameData_t990E8070F97119F296A9A59DE5E700725864C4EF* L_6 = V_0; NullCheck(L_4); Dictionary_2_Add_mC2101372553083A7ECAAACFCA8C5FCF1CD0D6E30(L_4, L_5, L_6, Dictionary_2_Add_mC2101372553083A7ECAAACFCA8C5FCF1CD0D6E30_RuntimeMethod_var); } IL_0023: { // CalculateTime(); MotionVectorRendering_CalculateTime_m13AAA7AF6E6BD584C6A257934B0C11B1E6835766(__this, NULL); // UpdateMotionData(camera, camData, motionData); Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_7 = ___0_camera; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E L_8 = ___1_camData; PreviousFrameData_t990E8070F97119F296A9A59DE5E700725864C4EF* L_9 = V_0; MotionVectorRendering_UpdateMotionData_m3FDE2BA5E2D4A8F5B45134475712E58F4FBF7EA4(__this, L_7, L_8, L_9, NULL); // return motionData; PreviousFrameData_t990E8070F97119F296A9A59DE5E700725864C4EF* L_10 = V_0; return L_10; } } // System.Void UnityEngine.Rendering.Universal.Internal.MotionVectorRendering::CalculateTime() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MotionVectorRendering_CalculateTime_m13AAA7AF6E6BD584C6A257934B0C11B1E6835766 (MotionVectorRendering_t4E0E88C2855A1877470A6963302B4BDFBD583A25* __this, const RuntimeMethod* method) { float V_0 = 0.0f; uint32_t V_1 = 0; MotionVectorRendering_t4E0E88C2855A1877470A6963302B4BDFBD583A25* G_B3_0 = NULL; MotionVectorRendering_t4E0E88C2855A1877470A6963302B4BDFBD583A25* G_B2_0 = NULL; float G_B4_0 = 0.0f; MotionVectorRendering_t4E0E88C2855A1877470A6963302B4BDFBD583A25* G_B4_1 = NULL; { // float t = Time.realtimeSinceStartup; float L_0; L_0 = Time_get_realtimeSinceStartup_m73B3CB73175D79A44333D59BB70F9EDE55EC9510(NULL); V_0 = L_0; // uint frameCount = (uint)Time.frameCount; int32_t L_1; L_1 = Time_get_frameCount_m4A42E558A71301A216BDC49EC402D62F19C79667(NULL); V_1 = L_1; // newFrame = m_FrameCount != frameCount; uint32_t L_2 = __this->___m_FrameCount_2; uint32_t L_3 = V_1; // m_FrameCount = frameCount; uint32_t L_4 = V_1; __this->___m_FrameCount_2 = L_4; // if (newFrame) if (!((((int32_t)((((int32_t)L_2) == ((int32_t)L_3))? 1 : 0)) == ((int32_t)0))? 1 : 0)) { goto IL_0044; } } { // m_LastTime = (m_Time > 0) ? m_Time : t; float L_5 = __this->___m_Time_4; G_B2_0 = __this; if ((((float)L_5) > ((float)(0.0f)))) { G_B3_0 = __this; goto IL_0032; } } { float L_6 = V_0; G_B4_0 = L_6; G_B4_1 = G_B2_0; goto IL_0038; } IL_0032: { float L_7 = __this->___m_Time_4; G_B4_0 = L_7; G_B4_1 = G_B3_0; } IL_0038: { NullCheck(G_B4_1); G_B4_1->___m_LastTime_3 = G_B4_0; // m_Time = t; float L_8 = V_0; __this->___m_Time_4 = L_8; } IL_0044: { // } return; } } // System.Void UnityEngine.Rendering.Universal.Internal.MotionVectorRendering::UpdateMotionData(UnityEngine.Camera,UnityEngine.Rendering.Universal.CameraData,UnityEngine.Rendering.Universal.Internal.PreviousFrameData) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MotionVectorRendering_UpdateMotionData_m3FDE2BA5E2D4A8F5B45134475712E58F4FBF7EA4 (MotionVectorRendering_t4E0E88C2855A1877470A6963302B4BDFBD583A25* __this, Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* ___0_camera, CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E ___1_cameraData, PreviousFrameData_t990E8070F97119F296A9A59DE5E700725864C4EF* ___2_motionData, const RuntimeMethod* method) { Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 V_0; memset((&V_0), 0, sizeof(V_0)); Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 V_1; memset((&V_1), 0, sizeof(V_1)); bool V_2 = false; Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* V_3 = NULL; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 V_4; memset((&V_4), 0, sizeof(V_4)); Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 V_5; memset((&V_5), 0, sizeof(V_5)); int32_t G_B4_0 = 0; Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* G_B4_1 = NULL; int32_t G_B3_0 = 0; Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* G_B3_1 = NULL; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 G_B5_0; memset((&G_B5_0), 0, sizeof(G_B5_0)); int32_t G_B5_1 = 0; Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* G_B5_2 = NULL; int32_t G_B7_0 = 0; Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* G_B7_1 = NULL; int32_t G_B6_0 = 0; Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* G_B6_1 = NULL; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 G_B8_0; memset((&G_B8_0), 0, sizeof(G_B8_0)); int32_t G_B8_1 = 0; Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* G_B8_2 = NULL; PreviousFrameData_t990E8070F97119F296A9A59DE5E700725864C4EF* G_B13_0 = NULL; PreviousFrameData_t990E8070F97119F296A9A59DE5E700725864C4EF* G_B12_0 = NULL; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 G_B14_0; memset((&G_B14_0), 0, sizeof(G_B14_0)); PreviousFrameData_t990E8070F97119F296A9A59DE5E700725864C4EF* G_B14_1 = NULL; { // if (cameraData.xr.enabled) CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E L_0 = ___1_cameraData; XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* L_1 = L_0.___xr_24; NullCheck(L_1); bool L_2; L_2 = XRPass_get_enabled_mC2CF12F8D66EB1EE2560B4DD1FB9343D5E598155(L_1, NULL); if (!L_2) { goto IL_00a9; } } { // var gpuVP0 = GL.GetGPUProjectionMatrix(cameraData.GetProjectionMatrix(0), true) * cameraData.GetViewMatrix(0); Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_3; L_3 = CameraData_GetProjectionMatrix_m3B2EC52DEC102715BDBAF85816904DEF7DFCF10D((&___1_cameraData), 0, NULL); Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_4; L_4 = GL_GetGPUProjectionMatrix_m3B89D47134C77B9361DB3CDDFFDA276C1373DD2A(L_3, (bool)1, NULL); Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_5; L_5 = CameraData_GetViewMatrix_m85D00AF6C537A14220F4E2D70E2BFF23DD11C86E((&___1_cameraData), 0, NULL); Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_6; L_6 = Matrix4x4_op_Multiply_m75E91775655DCA8DFC8EDE0AB787285BB3935162(L_4, L_5, NULL); V_0 = L_6; // var gpuVP1 = GL.GetGPUProjectionMatrix(cameraData.GetProjectionMatrix(1), true) * cameraData.GetViewMatrix(1); Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_7; L_7 = CameraData_GetProjectionMatrix_m3B2EC52DEC102715BDBAF85816904DEF7DFCF10D((&___1_cameraData), 1, NULL); Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_8; L_8 = GL_GetGPUProjectionMatrix_m3B89D47134C77B9361DB3CDDFFDA276C1373DD2A(L_7, (bool)1, NULL); Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_9; L_9 = CameraData_GetViewMatrix_m85D00AF6C537A14220F4E2D70E2BFF23DD11C86E((&___1_cameraData), 1, NULL); Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_10; L_10 = Matrix4x4_op_Multiply_m75E91775655DCA8DFC8EDE0AB787285BB3935162(L_8, L_9, NULL); V_1 = L_10; // if (motionData.lastFrameActive != Time.frameCount) PreviousFrameData_t990E8070F97119F296A9A59DE5E700725864C4EF* L_11 = ___2_motionData; NullCheck(L_11); int32_t L_12; L_12 = PreviousFrameData_get_lastFrameActive_mA449569F2E7EF8AB912E90A8542D18CA457360B0_inline(L_11, NULL); int32_t L_13; L_13 = Time_get_frameCount_m4A42E558A71301A216BDC49EC402D62F19C79667(NULL); if ((((int32_t)L_12) == ((int32_t)L_13))) { goto IL_0092; } } { // bool firstFrame = motionData.isFirstFrame; PreviousFrameData_t990E8070F97119F296A9A59DE5E700725864C4EF* L_14 = ___2_motionData; NullCheck(L_14); bool L_15; L_15 = PreviousFrameData_get_isFirstFrame_mF029B9F2B8D5DD47D84ED0C0D47539BFC2200A8F_inline(L_14, NULL); V_2 = L_15; // var prevViewProjStereo = motionData.previousViewProjectionMatrixStereo; PreviousFrameData_t990E8070F97119F296A9A59DE5E700725864C4EF* L_16 = ___2_motionData; NullCheck(L_16); Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* L_17; L_17 = PreviousFrameData_get_previousViewProjectionMatrixStereo_m59DDCF88DC7FE565EA8FA5F88C59989B3323826E_inline(L_16, NULL); V_3 = L_17; // prevViewProjStereo[0] = firstFrame ? gpuVP0 : prevViewProjStereo[0]; Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* L_18 = V_3; bool L_19 = V_2; G_B3_0 = 0; G_B3_1 = L_18; if (L_19) { G_B4_0 = 0; G_B4_1 = L_18; goto IL_0071; } } { Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* L_20 = V_3; NullCheck(L_20); int32_t L_21 = 0; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_22 = (L_20)->GetAt(static_cast(L_21)); G_B5_0 = L_22; G_B5_1 = G_B3_0; G_B5_2 = G_B3_1; goto IL_0072; } IL_0071: { Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_23 = V_0; G_B5_0 = L_23; G_B5_1 = G_B4_0; G_B5_2 = G_B4_1; } IL_0072: { NullCheck(G_B5_2); (G_B5_2)->SetAt(static_cast(G_B5_1), (Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6)G_B5_0); // prevViewProjStereo[1] = firstFrame ? gpuVP1 : prevViewProjStereo[1]; Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* L_24 = V_3; bool L_25 = V_2; G_B6_0 = 1; G_B6_1 = L_24; if (L_25) { G_B7_0 = 1; G_B7_1 = L_24; goto IL_0085; } } { Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* L_26 = V_3; NullCheck(L_26); int32_t L_27 = 1; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_28 = (L_26)->GetAt(static_cast(L_27)); G_B8_0 = L_28; G_B8_1 = G_B6_0; G_B8_2 = G_B6_1; goto IL_0086; } IL_0085: { Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_29 = V_1; G_B8_0 = L_29; G_B8_1 = G_B7_0; G_B8_2 = G_B7_1; } IL_0086: { NullCheck(G_B8_2); (G_B8_2)->SetAt(static_cast(G_B8_1), (Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6)G_B8_0); // motionData.isFirstFrame = false; PreviousFrameData_t990E8070F97119F296A9A59DE5E700725864C4EF* L_30 = ___2_motionData; NullCheck(L_30); PreviousFrameData_set_isFirstFrame_m5F39498C2EB3CBDA971660D9D0D6C33442D863DD_inline(L_30, (bool)0, NULL); } IL_0092: { // var viewProjStereo = motionData.viewProjectionMatrixStereo; PreviousFrameData_t990E8070F97119F296A9A59DE5E700725864C4EF* L_31 = ___2_motionData; NullCheck(L_31); Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* L_32; L_32 = PreviousFrameData_get_viewProjectionMatrixStereo_m98130965866DF48C518E31E273A679DDEA46A5C5_inline(L_31, NULL); // viewProjStereo[0] = gpuVP0; Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* L_33 = L_32; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_34 = V_0; NullCheck(L_33); (L_33)->SetAt(static_cast(0), (Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6)L_34); // viewProjStereo[1] = gpuVP1; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_35 = V_1; NullCheck(L_33); (L_33)->SetAt(static_cast(1), (Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6)L_35); goto IL_00fa; } IL_00a9: { // var gpuProj = GL.GetGPUProjectionMatrix(camera.projectionMatrix, true); // Had to change this from 'false' Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_36 = ___0_camera; NullCheck(L_36); Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_37; L_37 = Camera_get_projectionMatrix_m9B943EFDD6418528A055321E14F75F1511DD9B4A(L_36, NULL); Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_38; L_38 = GL_GetGPUProjectionMatrix_m3B89D47134C77B9361DB3CDDFFDA276C1373DD2A(L_37, (bool)1, NULL); // var gpuView = camera.worldToCameraMatrix; Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_39 = ___0_camera; NullCheck(L_39); Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_40; L_40 = Camera_get_worldToCameraMatrix_m48E324BD76706A316A1701EFC6A3DEC7DFB2FF40(L_39, NULL); V_4 = L_40; // var gpuVP = gpuProj * gpuView; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_41 = V_4; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_42; L_42 = Matrix4x4_op_Multiply_m75E91775655DCA8DFC8EDE0AB787285BB3935162(L_38, L_41, NULL); V_5 = L_42; // if (motionData.lastFrameActive != Time.frameCount) PreviousFrameData_t990E8070F97119F296A9A59DE5E700725864C4EF* L_43 = ___2_motionData; NullCheck(L_43); int32_t L_44; L_44 = PreviousFrameData_get_lastFrameActive_mA449569F2E7EF8AB912E90A8542D18CA457360B0_inline(L_43, NULL); int32_t L_45; L_45 = Time_get_frameCount_m4A42E558A71301A216BDC49EC402D62F19C79667(NULL); if ((((int32_t)L_44) == ((int32_t)L_45))) { goto IL_00f2; } } { // motionData.previousViewProjectionMatrix = motionData.isFirstFrame ? gpuVP : motionData.viewProjectionMatrix; PreviousFrameData_t990E8070F97119F296A9A59DE5E700725864C4EF* L_46 = ___2_motionData; PreviousFrameData_t990E8070F97119F296A9A59DE5E700725864C4EF* L_47 = ___2_motionData; NullCheck(L_47); bool L_48; L_48 = PreviousFrameData_get_isFirstFrame_mF029B9F2B8D5DD47D84ED0C0D47539BFC2200A8F_inline(L_47, NULL); G_B12_0 = L_46; if (L_48) { G_B13_0 = L_46; goto IL_00e4; } } { PreviousFrameData_t990E8070F97119F296A9A59DE5E700725864C4EF* L_49 = ___2_motionData; NullCheck(L_49); Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_50; L_50 = PreviousFrameData_get_viewProjectionMatrix_mECF0F93F29285FEEA0E331BDEE8FA6A4AD2A7644_inline(L_49, NULL); G_B14_0 = L_50; G_B14_1 = G_B12_0; goto IL_00e6; } IL_00e4: { Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_51 = V_5; G_B14_0 = L_51; G_B14_1 = G_B13_0; } IL_00e6: { NullCheck(G_B14_1); PreviousFrameData_set_previousViewProjectionMatrix_mF0EB6232775DFFCF0CA898D8D04002A2E55252F5_inline(G_B14_1, G_B14_0, NULL); // motionData.isFirstFrame = false; PreviousFrameData_t990E8070F97119F296A9A59DE5E700725864C4EF* L_52 = ___2_motionData; NullCheck(L_52); PreviousFrameData_set_isFirstFrame_m5F39498C2EB3CBDA971660D9D0D6C33442D863DD_inline(L_52, (bool)0, NULL); } IL_00f2: { // motionData.viewProjectionMatrix = gpuVP; PreviousFrameData_t990E8070F97119F296A9A59DE5E700725864C4EF* L_53 = ___2_motionData; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_54 = V_5; NullCheck(L_53); PreviousFrameData_set_viewProjectionMatrix_m91992F05C4F48FDBA125837433B9B2D1E902CD7A_inline(L_53, L_54, NULL); } IL_00fa: { // motionData.lastFrameActive = Time.frameCount; PreviousFrameData_t990E8070F97119F296A9A59DE5E700725864C4EF* L_55 = ___2_motionData; int32_t L_56; L_56 = Time_get_frameCount_m4A42E558A71301A216BDC49EC402D62F19C79667(NULL); NullCheck(L_55); PreviousFrameData_set_lastFrameActive_m6FE2215CD1FD9FB2C44537959B214C692D7FB541_inline(L_55, L_56, NULL); // } return; } } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Void UnityEngine.Rendering.Universal.Internal.NormalReconstruction::SetupProperties(UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.CameraData&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void NormalReconstruction_SetupProperties_mA73088FD4392A463938936A70DB11021E9B8171D (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___0_cmd, CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* ___1_cameraData, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&NormalReconstruction_t692A25FE1AE9EC169043506308E3F42616538324_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } int32_t V_0 = 0; int32_t V_1 = 0; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 V_2; memset((&V_2), 0, sizeof(V_2)); Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 V_3; memset((&V_3), 0, sizeof(V_3)); Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 V_4; memset((&V_4), 0, sizeof(V_4)); Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 V_5; memset((&V_5), 0, sizeof(V_5)); Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 V_6; memset((&V_6), 0, sizeof(V_6)); CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E V_7; memset((&V_7), 0, sizeof(V_7)); int32_t G_B4_0 = 0; { // int eyeCount = cameraData.xr.enabled && cameraData.xr.singlePassEnabled ? 2 : 1; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_0 = ___1_cameraData; XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* L_1 = L_0->___xr_24; NullCheck(L_1); bool L_2; L_2 = XRPass_get_enabled_mC2CF12F8D66EB1EE2560B4DD1FB9343D5E598155(L_1, NULL); if (!L_2) { goto IL_001a; } } { CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_3 = ___1_cameraData; XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* L_4 = L_3->___xr_24; NullCheck(L_4); bool L_5; L_5 = XRPass_get_singlePassEnabled_mB8BBB9F66EE93200D10F7C6C766E5F2D855A6FF3(L_4, NULL); if (L_5) { goto IL_001d; } } IL_001a: { G_B4_0 = 1; goto IL_001e; } IL_001d: { G_B4_0 = 2; } IL_001e: { V_0 = G_B4_0; // for (int eyeIndex = 0; eyeIndex < eyeCount; eyeIndex++) V_1 = 0; goto IL_009f; } IL_0023: { // Matrix4x4 view = cameraData.GetViewMatrix(eyeIndex); CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_6 = ___1_cameraData; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E L_7 = (*(CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E*)L_6); V_7 = L_7; int32_t L_8 = V_1; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_9; L_9 = CameraData_GetViewMatrix_m85D00AF6C537A14220F4E2D70E2BFF23DD11C86E((&V_7), L_8, NULL); V_2 = L_9; // Matrix4x4 proj = cameraData.GetProjectionMatrix(eyeIndex); CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_10 = ___1_cameraData; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E L_11 = (*(CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E*)L_10); V_7 = L_11; int32_t L_12 = V_1; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_13; L_13 = CameraData_GetProjectionMatrix_m3B2EC52DEC102715BDBAF85816904DEF7DFCF10D((&V_7), L_12, NULL); V_3 = L_13; // s_NormalReconstructionMatrix[eyeIndex] = proj * view; il2cpp_codegen_runtime_class_init_inline(NormalReconstruction_t692A25FE1AE9EC169043506308E3F42616538324_il2cpp_TypeInfo_var); Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* L_14 = ((NormalReconstruction_t692A25FE1AE9EC169043506308E3F42616538324_StaticFields*)il2cpp_codegen_static_fields_for(NormalReconstruction_t692A25FE1AE9EC169043506308E3F42616538324_il2cpp_TypeInfo_var))->___s_NormalReconstructionMatrix_1; int32_t L_15 = V_1; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_16 = V_3; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_17 = V_2; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_18; L_18 = Matrix4x4_op_Multiply_m75E91775655DCA8DFC8EDE0AB787285BB3935162(L_16, L_17, NULL); NullCheck(L_14); (L_14)->SetAt(static_cast(L_15), (Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6)L_18); // Matrix4x4 cview = view; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_19 = V_2; V_4 = L_19; // cview.SetColumn(3, new Vector4(0.0f, 0.0f, 0.0f, 1.0f)); Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_20; memset((&L_20), 0, sizeof(L_20)); Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&L_20), (0.0f), (0.0f), (0.0f), (1.0f), /*hidden argument*/NULL); Matrix4x4_SetColumn_mC1CBEB2C29C0A9F1434C601786CE1B6DED1E1234((&V_4), 3, L_20, NULL); // Matrix4x4 cviewProj = proj * cview; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_21 = V_3; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_22 = V_4; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_23; L_23 = Matrix4x4_op_Multiply_m75E91775655DCA8DFC8EDE0AB787285BB3935162(L_21, L_22, NULL); V_5 = L_23; // Matrix4x4 cviewProjInv = cviewProj.inverse; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_24; L_24 = Matrix4x4_get_inverse_m4F4A881CD789281EA90EB68CFD39F36C8A81E6BD((&V_5), NULL); V_6 = L_24; // s_NormalReconstructionMatrix[eyeIndex] = cviewProjInv; Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* L_25 = ((NormalReconstruction_t692A25FE1AE9EC169043506308E3F42616538324_StaticFields*)il2cpp_codegen_static_fields_for(NormalReconstruction_t692A25FE1AE9EC169043506308E3F42616538324_il2cpp_TypeInfo_var))->___s_NormalReconstructionMatrix_1; int32_t L_26 = V_1; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_27 = V_6; NullCheck(L_25); (L_25)->SetAt(static_cast(L_26), (Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6)L_27); // for (int eyeIndex = 0; eyeIndex < eyeCount; eyeIndex++) int32_t L_28 = V_1; V_1 = ((int32_t)il2cpp_codegen_add(L_28, 1)); } IL_009f: { // for (int eyeIndex = 0; eyeIndex < eyeCount; eyeIndex++) int32_t L_29 = V_1; int32_t L_30 = V_0; if ((((int32_t)L_29) < ((int32_t)L_30))) { goto IL_0023; } } { // cmd.SetGlobalMatrixArray(s_NormalReconstructionMatrixID, s_NormalReconstructionMatrix); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_31 = ___0_cmd; il2cpp_codegen_runtime_class_init_inline(NormalReconstruction_t692A25FE1AE9EC169043506308E3F42616538324_il2cpp_TypeInfo_var); int32_t L_32 = ((NormalReconstruction_t692A25FE1AE9EC169043506308E3F42616538324_StaticFields*)il2cpp_codegen_static_fields_for(NormalReconstruction_t692A25FE1AE9EC169043506308E3F42616538324_il2cpp_TypeInfo_var))->___s_NormalReconstructionMatrixID_0; Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* L_33 = ((NormalReconstruction_t692A25FE1AE9EC169043506308E3F42616538324_StaticFields*)il2cpp_codegen_static_fields_for(NormalReconstruction_t692A25FE1AE9EC169043506308E3F42616538324_il2cpp_TypeInfo_var))->___s_NormalReconstructionMatrix_1; NullCheck(L_31); CommandBuffer_SetGlobalMatrixArray_m6CDB4B2AA044E16F3C8C23AC8B62282E84246E62(L_31, L_32, L_33, NULL); // } return; } } // System.Void UnityEngine.Rendering.Universal.Internal.NormalReconstruction::.cctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void NormalReconstruction__cctor_mE41B8C9BB09F9CA0702A6B1286D91703B92D9F73 (const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&NormalReconstruction_t692A25FE1AE9EC169043506308E3F42616538324_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralEE2A62697600E44F9AE4D1F27845EE64821F8F1D); s_Il2CppMethodInitialized = true; } { // private static readonly int s_NormalReconstructionMatrixID = Shader.PropertyToID("_NormalReconstructionMatrix"); int32_t L_0; L_0 = Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA(_stringLiteralEE2A62697600E44F9AE4D1F27845EE64821F8F1D, NULL); ((NormalReconstruction_t692A25FE1AE9EC169043506308E3F42616538324_StaticFields*)il2cpp_codegen_static_fields_for(NormalReconstruction_t692A25FE1AE9EC169043506308E3F42616538324_il2cpp_TypeInfo_var))->___s_NormalReconstructionMatrixID_0 = L_0; // private static Matrix4x4[] s_NormalReconstructionMatrix = new Matrix4x4[2]; Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* L_1 = (Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D*)(Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D*)SZArrayNew(Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D_il2cpp_TypeInfo_var, (uint32_t)2); ((NormalReconstruction_t692A25FE1AE9EC169043506308E3F42616538324_StaticFields*)il2cpp_codegen_static_fields_for(NormalReconstruction_t692A25FE1AE9EC169043506308E3F42616538324_il2cpp_TypeInfo_var))->___s_NormalReconstructionMatrix_1 = L_1; Il2CppCodeGenWriteBarrier((void**)(&((NormalReconstruction_t692A25FE1AE9EC169043506308E3F42616538324_StaticFields*)il2cpp_codegen_static_fields_for(NormalReconstruction_t692A25FE1AE9EC169043506308E3F42616538324_il2cpp_TypeInfo_var))->___s_NormalReconstructionMatrix_1), (void*)L_1); return; } } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Void UnityEngine.Rendering.Universal.Internal.ColorGradingLutPass::.ctor(UnityEngine.Rendering.Universal.RenderPassEvent,UnityEngine.Rendering.Universal.PostProcessData) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ColorGradingLutPass__ctor_m88B36C6F15B706B65B52CAEF54318A77F4AE650A (ColorGradingLutPass_t9FD9191C4048A3B1BDF67EDFC1DA4E64CEFB6644* __this, int32_t ___0_evt, PostProcessData_t106B5638205D5CBAF18F2573047F2DC23BDB2F05* ___1_data, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Graphics_t99CD970FFEA58171C70F54DF0C06D315BD452F2C_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral25A14C49BBF96AF72A704A595ECC84A494C11C25); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral4468C02E3BF5509C73B5E41A24D729BC7FA32526); s_Il2CppMethodInitialized = true; } { // bool m_AllowColorGradingACESHDR = true; __this->___m_AllowColorGradingACESHDR_30 = (bool)1; // public ColorGradingLutPass(RenderPassEvent evt, PostProcessData data) ScriptableRenderPass__ctor_mE49D4FF8E68A854367A4081E664B8DBA74E6B752(__this, NULL); // base.profilingSampler = new ProfilingSampler(nameof(ColorGradingLutPass)); ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* L_0 = (ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE*)il2cpp_codegen_object_new(ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE_il2cpp_TypeInfo_var); NullCheck(L_0); ProfilingSampler__ctor_m26500989FCDB07FA33C9A3BB7F215CBD892F5BB7(L_0, _stringLiteral25A14C49BBF96AF72A704A595ECC84A494C11C25, NULL); ScriptableRenderPass_set_profilingSampler_mFD238B85B68DED586BA8C678141BEEAF229FBF2D_inline(__this, L_0, NULL); // renderPassEvent = evt; int32_t L_1 = ___0_evt; ScriptableRenderPass_set_renderPassEvent_m63FA581FFDE1C69C2E1358BD0B8DB30275334960_inline(__this, L_1, NULL); // overrideCameraTarget = true; ScriptableRenderPass_set_overrideCameraTarget_mC7A5FB7FB9D32C88226E81992DAD058174C99D95_inline(__this, (bool)1, NULL); // m_LutBuilderLdr = Load(data.shaders.lutBuilderLdrPS); PostProcessData_t106B5638205D5CBAF18F2573047F2DC23BDB2F05* L_2 = ___1_data; NullCheck(L_2); ShaderResources_t5CFF4C7697343EC59BAE5094B637F9EC23CE6D59* L_3 = L_2->___shaders_4; NullCheck(L_3); Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692* L_4 = L_3->___lutBuilderLdrPS_6; Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_5; L_5 = ColorGradingLutPass_U3C_ctorU3Eg__LoadU7C6_0_mB8B8C1637F2593B4DAE9586B369FC27C2B2E7B73(__this, L_4, NULL); __this->___m_LutBuilderLdr_25 = L_5; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_LutBuilderLdr_25), (void*)L_5); // m_LutBuilderHdr = Load(data.shaders.lutBuilderHdrPS); PostProcessData_t106B5638205D5CBAF18F2573047F2DC23BDB2F05* L_6 = ___1_data; NullCheck(L_6); ShaderResources_t5CFF4C7697343EC59BAE5094B637F9EC23CE6D59* L_7 = L_6->___shaders_4; NullCheck(L_7); Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692* L_8 = L_7->___lutBuilderHdrPS_7; Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_9; L_9 = ColorGradingLutPass_U3C_ctorU3Eg__LoadU7C6_0_mB8B8C1637F2593B4DAE9586B369FC27C2B2E7B73(__this, L_8, NULL); __this->___m_LutBuilderHdr_26 = L_9; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_LutBuilderHdr_26), (void*)L_9); // if (SystemInfo.IsFormatSupported(GraphicsFormat.R16G16B16A16_SFloat, kFlags)) bool L_10; L_10 = SystemInfo_IsFormatSupported_m412D2A8B391BDBCD1EDB5C17ADAB724CDB123499(((int32_t)48), 5, NULL); if (!L_10) { goto IL_006d; } } { // m_HdrLutFormat = GraphicsFormat.R16G16B16A16_SFloat; __this->___m_HdrLutFormat_27 = ((int32_t)48); goto IL_0088; } IL_006d: { // else if (SystemInfo.IsFormatSupported(GraphicsFormat.B10G11R11_UFloatPack32, kFlags)) bool L_11; L_11 = SystemInfo_IsFormatSupported_m412D2A8B391BDBCD1EDB5C17ADAB724CDB123499(((int32_t)74), 5, NULL); if (!L_11) { goto IL_0081; } } { // m_HdrLutFormat = GraphicsFormat.B10G11R11_UFloatPack32; __this->___m_HdrLutFormat_27 = ((int32_t)74); goto IL_0088; } IL_0081: { // m_HdrLutFormat = GraphicsFormat.R8G8B8A8_UNorm; __this->___m_HdrLutFormat_27 = 8; } IL_0088: { // m_LdrLutFormat = GraphicsFormat.R8G8B8A8_UNorm; __this->___m_LdrLutFormat_28 = 8; // base.useNativeRenderPass = false; ScriptableRenderPass_set_useNativeRenderPass_m1D60C30BB1CF1B4D383FFCABC1F57EA755626895_inline(__this, (bool)0, NULL); // if (SystemInfo.graphicsDeviceType == GraphicsDeviceType.OpenGLES3 && Graphics.minOpenGLESVersion <= OpenGLESVersion.OpenGLES30 && SystemInfo.graphicsDeviceName.StartsWith("Adreno (TM) 3")) int32_t L_12; L_12 = SystemInfo_get_graphicsDeviceType_m2D54A0B94D138727041B29B127D8837165686545(NULL); if ((!(((uint32_t)L_12) == ((uint32_t)((int32_t)11))))) { goto IL_00bf; } } { il2cpp_codegen_runtime_class_init_inline(Graphics_t99CD970FFEA58171C70F54DF0C06D315BD452F2C_il2cpp_TypeInfo_var); int32_t L_13; L_13 = Graphics_get_minOpenGLESVersion_mADC8BC40E8739E8EC1C52215CC3C3E06EC2E8792(NULL); if ((((int32_t)L_13) > ((int32_t)2))) { goto IL_00bf; } } { String_t* L_14; L_14 = SystemInfo_get_graphicsDeviceName_mA3F2E2CA587AD5E212A38AD7D28559FD017451A2(NULL); NullCheck(L_14); bool L_15; L_15 = String_StartsWith_mF75DBA1EB709811E711B44E26FF919C88A8E65C0(L_14, _stringLiteral4468C02E3BF5509C73B5E41A24D729BC7FA32526, NULL); if (!L_15) { goto IL_00bf; } } { // m_AllowColorGradingACESHDR = false; __this->___m_AllowColorGradingACESHDR_30 = (bool)0; } IL_00bf: { // } return; } } // System.Void UnityEngine.Rendering.Universal.Internal.ColorGradingLutPass::Setup(UnityEngine.Rendering.Universal.RenderTargetHandle&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ColorGradingLutPass_Setup_m53B48CE59512CCAAF6E110A9986DA6F07488BBBC (ColorGradingLutPass_t9FD9191C4048A3B1BDF67EDFC1DA4E64CEFB6644* __this, RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* ___0_internalLut, const RuntimeMethod* method) { { // m_InternalLut = internalLut; RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* L_0 = ___0_internalLut; RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_1 = (*(RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66*)L_0); __this->___m_InternalLut_29 = L_1; // } return; } } // System.Void UnityEngine.Rendering.Universal.Internal.ColorGradingLutPass::Execute(UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ColorGradingLutPass_Execute_m462C1ADA1E1F6F84538321CE55252ED5425BDECD (ColorGradingLutPass_t9FD9191C4048A3B1BDF67EDFC1DA4E64CEFB6644* __this, ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36 ___0_context, RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* ___1_renderingData, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ColorUtils_t8DE09CC60FE5A7C28984134BC712DD1B5104AC18_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&CommandBufferPool_t88CACA06AB445EE4743F5C4D742C73761A2DEF0F_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ProfilingSampler_Get_TisURPProfileId_tA83520239B6C0F10A73CCC6CEC7D3DA1F1932481_m9F3104BDEBD70A287E8F4BAC86579564A19A5661_RuntimeMethod_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&VolumeManager_tC1135CDD73B47230FE58646CB8242E6B324DA621_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&VolumeStack_GetComponent_TisChannelMixer_tA7F185C8C173EE71D324ED4887EBA0B8097766B6_m59DB514BEB059E5BC105419D419F4AA47C20B5AE_RuntimeMethod_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&VolumeStack_GetComponent_TisColorAdjustments_t97EE64C6DB384E5F6BC48C3FA13C207E8FC87A86_m3B00FEBB9197BDF606018D15AB7202D813CC653E_RuntimeMethod_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&VolumeStack_GetComponent_TisColorCurves_t323CCD52F5A89EC8D3E40D949916ABE9D2ABFD94_m879253A4257FA383B291867F32BC43DCF4F09BD2_RuntimeMethod_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&VolumeStack_GetComponent_TisLiftGammaGain_tCE44DE6A0AD9C3021625454489C765437B9ADF3D_m8F5A96486750E64909EDAE247CA35A4D7A655926_RuntimeMethod_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&VolumeStack_GetComponent_TisShadowsMidtonesHighlights_t1B261DC3A02B7225CD79AA452B82B6218145B44C_m38170B0DCDC88C38BEFD2665C6C229F327304AA4_RuntimeMethod_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&VolumeStack_GetComponent_TisSplitToning_t66AFCEC63C3A2BFA605A11B72367C029E8EFC561_mC88230015061DB689F583A15E7A40A241AA3935B_RuntimeMethod_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&VolumeStack_GetComponent_TisTonemapping_tB71CED262B25FC58B0259FD05DD32821C2858DBA_mF484658FD16186D510BE1828DE343B029ECE2F0E_RuntimeMethod_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&VolumeStack_GetComponent_TisWhiteBalance_t5AECC55FE744B4D1F2A0E6DD4950D9669900891A_m2545A9A93C169E617E44B3E9B3D7C2D6DFAD9B3C_RuntimeMethod_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralB8A17AF46273CD8A00F66D77FD25EF32BC3A3FEC); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralCCDAECC58725DBEE24CF8941DEB8BCE132721653); s_Il2CppMethodInitialized = true; } CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* V_0 = NULL; ProfilingScope_t57898BA31E8EF8F083EF84E0DA2737AC61CBC5BD V_1; memset((&V_1), 0, sizeof(V_1)); ChannelMixer_tA7F185C8C173EE71D324ED4887EBA0B8097766B6* V_2 = NULL; ColorAdjustments_t97EE64C6DB384E5F6BC48C3FA13C207E8FC87A86* V_3 = NULL; ColorCurves_t323CCD52F5A89EC8D3E40D949916ABE9D2ABFD94* V_4 = NULL; LiftGammaGain_tCE44DE6A0AD9C3021625454489C765437B9ADF3D* V_5 = NULL; ShadowsMidtonesHighlights_t1B261DC3A02B7225CD79AA452B82B6218145B44C* V_6 = NULL; SplitToning_t66AFCEC63C3A2BFA605A11B72367C029E8EFC561* V_7 = NULL; Tonemapping_tB71CED262B25FC58B0259FD05DD32821C2858DBA* V_8 = NULL; WhiteBalance_t5AECC55FE744B4D1F2A0E6DD4950D9669900891A* V_9 = NULL; bool V_10 = false; int32_t V_11 = 0; int32_t V_12 = 0; int32_t V_13 = 0; Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* V_14 = NULL; RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 V_15; memset((&V_15), 0, sizeof(V_15)); Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 V_16; memset((&V_16), 0, sizeof(V_16)); Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 V_17; memset((&V_17), 0, sizeof(V_17)); Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 V_18; memset((&V_18), 0, sizeof(V_18)); Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 V_19; memset((&V_19), 0, sizeof(V_19)); Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 V_20; memset((&V_20), 0, sizeof(V_20)); Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 V_21; memset((&V_21), 0, sizeof(V_21)); Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 V_22; memset((&V_22), 0, sizeof(V_22)); Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 V_23; memset((&V_23), 0, sizeof(V_23)); Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 V_24; memset((&V_24), 0, sizeof(V_24)); Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 V_25; memset((&V_25), 0, sizeof(V_25)); Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 V_26; memset((&V_26), 0, sizeof(V_26)); Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 V_27; memset((&V_27), 0, sizeof(V_27)); Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 V_28; memset((&V_28), 0, sizeof(V_28)); Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 V_29; memset((&V_29), 0, sizeof(V_29)); Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 V_30; memset((&V_30), 0, sizeof(V_30)); Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 V_31; memset((&V_31), 0, sizeof(V_31)); Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 V_32; memset((&V_32), 0, sizeof(V_32)); Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 V_33; memset((&V_33), 0, sizeof(V_33)); Color_tD001788D726C3A7F1379BEED0260B9591F440C1F V_34; memset((&V_34), 0, sizeof(V_34)); int32_t V_35 = 0; int32_t G_B4_0 = 0; Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* G_B7_0 = NULL; Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* G_B14_0 = NULL; Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* G_B13_0 = NULL; String_t* G_B15_0 = NULL; Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* G_B15_1 = NULL; { // var cmd = CommandBufferPool.Get(); il2cpp_codegen_runtime_class_init_inline(CommandBufferPool_t88CACA06AB445EE4743F5C4D742C73761A2DEF0F_il2cpp_TypeInfo_var); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_0; L_0 = CommandBufferPool_Get_m1A194FD7FBF7B6B0B47F292287DAD9EB65EE4423(NULL); V_0 = L_0; // using (new ProfilingScope(cmd, ProfilingSampler.Get(URPProfileId.ColorGradingLUT))) CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_1 = V_0; ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* L_2; L_2 = ProfilingSampler_Get_TisURPProfileId_tA83520239B6C0F10A73CCC6CEC7D3DA1F1932481_m9F3104BDEBD70A287E8F4BAC86579564A19A5661(4, ProfilingSampler_Get_TisURPProfileId_tA83520239B6C0F10A73CCC6CEC7D3DA1F1932481_m9F3104BDEBD70A287E8F4BAC86579564A19A5661_RuntimeMethod_var); ProfilingScope__ctor_mE15813DF7651C1A3B6AFD6465AD4B973E8F1DBFC((&V_1), L_1, L_2, NULL); } { auto __finallyBlock = il2cpp::utils::Finally([&] { FINALLY_05a5: {// begin finally (depth: 1) ProfilingScope_Dispose_m4231A2ACA1F8E345BB0078310A9F7601704C8BE4((&V_1), NULL); return; }// end finally (depth: 1) }); try {// begin try (depth: 1) { // var stack = VolumeManager.instance.stack; il2cpp_codegen_runtime_class_init_inline(VolumeManager_tC1135CDD73B47230FE58646CB8242E6B324DA621_il2cpp_TypeInfo_var); VolumeManager_tC1135CDD73B47230FE58646CB8242E6B324DA621* L_3; L_3 = VolumeManager_get_instance_m3D5ADFC04553CE0658A86B642CC9690C537DFA5C(NULL); NullCheck(L_3); VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8* L_4; L_4 = VolumeManager_get_stack_m5F7B366D1E7FE168EF4CA04A17531D34DD200266_inline(L_3, NULL); // var channelMixer = stack.GetComponent(); VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8* L_5 = L_4; NullCheck(L_5); ChannelMixer_tA7F185C8C173EE71D324ED4887EBA0B8097766B6* L_6; L_6 = VolumeStack_GetComponent_TisChannelMixer_tA7F185C8C173EE71D324ED4887EBA0B8097766B6_m59DB514BEB059E5BC105419D419F4AA47C20B5AE(L_5, VolumeStack_GetComponent_TisChannelMixer_tA7F185C8C173EE71D324ED4887EBA0B8097766B6_m59DB514BEB059E5BC105419D419F4AA47C20B5AE_RuntimeMethod_var); V_2 = L_6; // var colorAdjustments = stack.GetComponent(); VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8* L_7 = L_5; NullCheck(L_7); ColorAdjustments_t97EE64C6DB384E5F6BC48C3FA13C207E8FC87A86* L_8; L_8 = VolumeStack_GetComponent_TisColorAdjustments_t97EE64C6DB384E5F6BC48C3FA13C207E8FC87A86_m3B00FEBB9197BDF606018D15AB7202D813CC653E(L_7, VolumeStack_GetComponent_TisColorAdjustments_t97EE64C6DB384E5F6BC48C3FA13C207E8FC87A86_m3B00FEBB9197BDF606018D15AB7202D813CC653E_RuntimeMethod_var); V_3 = L_8; // var curves = stack.GetComponent(); VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8* L_9 = L_7; NullCheck(L_9); ColorCurves_t323CCD52F5A89EC8D3E40D949916ABE9D2ABFD94* L_10; L_10 = VolumeStack_GetComponent_TisColorCurves_t323CCD52F5A89EC8D3E40D949916ABE9D2ABFD94_m879253A4257FA383B291867F32BC43DCF4F09BD2(L_9, VolumeStack_GetComponent_TisColorCurves_t323CCD52F5A89EC8D3E40D949916ABE9D2ABFD94_m879253A4257FA383B291867F32BC43DCF4F09BD2_RuntimeMethod_var); V_4 = L_10; // var liftGammaGain = stack.GetComponent(); VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8* L_11 = L_9; NullCheck(L_11); LiftGammaGain_tCE44DE6A0AD9C3021625454489C765437B9ADF3D* L_12; L_12 = VolumeStack_GetComponent_TisLiftGammaGain_tCE44DE6A0AD9C3021625454489C765437B9ADF3D_m8F5A96486750E64909EDAE247CA35A4D7A655926(L_11, VolumeStack_GetComponent_TisLiftGammaGain_tCE44DE6A0AD9C3021625454489C765437B9ADF3D_m8F5A96486750E64909EDAE247CA35A4D7A655926_RuntimeMethod_var); V_5 = L_12; // var shadowsMidtonesHighlights = stack.GetComponent(); VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8* L_13 = L_11; NullCheck(L_13); ShadowsMidtonesHighlights_t1B261DC3A02B7225CD79AA452B82B6218145B44C* L_14; L_14 = VolumeStack_GetComponent_TisShadowsMidtonesHighlights_t1B261DC3A02B7225CD79AA452B82B6218145B44C_m38170B0DCDC88C38BEFD2665C6C229F327304AA4(L_13, VolumeStack_GetComponent_TisShadowsMidtonesHighlights_t1B261DC3A02B7225CD79AA452B82B6218145B44C_m38170B0DCDC88C38BEFD2665C6C229F327304AA4_RuntimeMethod_var); V_6 = L_14; // var splitToning = stack.GetComponent(); VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8* L_15 = L_13; NullCheck(L_15); SplitToning_t66AFCEC63C3A2BFA605A11B72367C029E8EFC561* L_16; L_16 = VolumeStack_GetComponent_TisSplitToning_t66AFCEC63C3A2BFA605A11B72367C029E8EFC561_mC88230015061DB689F583A15E7A40A241AA3935B(L_15, VolumeStack_GetComponent_TisSplitToning_t66AFCEC63C3A2BFA605A11B72367C029E8EFC561_mC88230015061DB689F583A15E7A40A241AA3935B_RuntimeMethod_var); V_7 = L_16; // var tonemapping = stack.GetComponent(); VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8* L_17 = L_15; NullCheck(L_17); Tonemapping_tB71CED262B25FC58B0259FD05DD32821C2858DBA* L_18; L_18 = VolumeStack_GetComponent_TisTonemapping_tB71CED262B25FC58B0259FD05DD32821C2858DBA_mF484658FD16186D510BE1828DE343B029ECE2F0E(L_17, VolumeStack_GetComponent_TisTonemapping_tB71CED262B25FC58B0259FD05DD32821C2858DBA_mF484658FD16186D510BE1828DE343B029ECE2F0E_RuntimeMethod_var); V_8 = L_18; // var whiteBalance = stack.GetComponent(); NullCheck(L_17); WhiteBalance_t5AECC55FE744B4D1F2A0E6DD4950D9669900891A* L_19; L_19 = VolumeStack_GetComponent_TisWhiteBalance_t5AECC55FE744B4D1F2A0E6DD4950D9669900891A_m2545A9A93C169E617E44B3E9B3D7C2D6DFAD9B3C(L_17, VolumeStack_GetComponent_TisWhiteBalance_t5AECC55FE744B4D1F2A0E6DD4950D9669900891A_m2545A9A93C169E617E44B3E9B3D7C2D6DFAD9B3C_RuntimeMethod_var); V_9 = L_19; // ref var postProcessingData = ref renderingData.postProcessingData; RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_20 = ___1_renderingData; PostProcessingData_tFA75BF22951C600258B2707AF7A113E4EDA49BD4* L_21 = (&L_20->___postProcessingData_4); // bool hdr = postProcessingData.gradingMode == ColorGradingMode.HighDynamicRange; PostProcessingData_tFA75BF22951C600258B2707AF7A113E4EDA49BD4* L_22 = L_21; int32_t L_23 = L_22->___gradingMode_0; V_10 = (bool)((((int32_t)L_23) == ((int32_t)1))? 1 : 0); // int lutHeight = postProcessingData.lutSize; int32_t L_24 = L_22->___lutSize_1; V_11 = L_24; // int lutWidth = lutHeight * lutHeight; int32_t L_25 = V_11; int32_t L_26 = V_11; V_12 = ((int32_t)il2cpp_codegen_multiply(L_25, L_26)); // var format = hdr ? m_HdrLutFormat : m_LdrLutFormat; bool L_27 = V_10; if (L_27) { goto IL_0086_1; } } { int32_t L_28 = __this->___m_LdrLutFormat_28; G_B4_0 = L_28; goto IL_008c_1; } IL_0086_1: { int32_t L_29 = __this->___m_HdrLutFormat_27; G_B4_0 = L_29; } IL_008c_1: { V_13 = G_B4_0; // var material = hdr ? m_LutBuilderHdr : m_LutBuilderLdr; bool L_30 = V_10; if (L_30) { goto IL_009a_1; } } { Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_31 = __this->___m_LutBuilderLdr_25; G_B7_0 = L_31; goto IL_00a0_1; } IL_009a_1: { Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_32 = __this->___m_LutBuilderHdr_26; G_B7_0 = L_32; } IL_00a0_1: { V_14 = G_B7_0; // var desc = new RenderTextureDescriptor(lutWidth, lutHeight, format, 0); int32_t L_33 = V_12; int32_t L_34 = V_11; int32_t L_35 = V_13; RenderTextureDescriptor__ctor_m12E638C1D1D00D64015B37BD16841745629D7929((&V_15), L_33, L_34, L_35, 0, NULL); // desc.vrUsage = VRTextureUsage.None; // We only need one for both eyes in VR RenderTextureDescriptor_set_vrUsage_m994CB3D4B250A70BE005D9FDFD24D868E07A52F0_inline((&V_15), 0, NULL); // cmd.GetTemporaryRT(m_InternalLut.id, desc, FilterMode.Bilinear); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_36 = V_0; RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* L_37 = (&__this->___m_InternalLut_29); int32_t L_38; L_38 = RenderTargetHandle_get_id_m4D50FDA4A486E05D07A54ABFC04BD96C1CE7D7BE_inline(L_37, NULL); RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_39 = V_15; NullCheck(L_36); CommandBuffer_GetTemporaryRT_m98BCBFF670DDD3AC8657664F8252A9DF64D49FA5(L_36, L_38, L_39, 1, NULL); // var lmsColorBalance = ColorUtils.ColorBalanceToLMSCoeffs(whiteBalance.temperature.value, whiteBalance.tint.value); WhiteBalance_t5AECC55FE744B4D1F2A0E6DD4950D9669900891A* L_40 = V_9; NullCheck(L_40); ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* L_41 = L_40->___temperature_7; NullCheck(L_41); float L_42; L_42 = VirtualFuncInvoker0< float >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1::get_value() */, L_41); WhiteBalance_t5AECC55FE744B4D1F2A0E6DD4950D9669900891A* L_43 = V_9; NullCheck(L_43); ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* L_44 = L_43->___tint_8; NullCheck(L_44); float L_45; L_45 = VirtualFuncInvoker0< float >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1::get_value() */, L_44); il2cpp_codegen_runtime_class_init_inline(ColorUtils_t8DE09CC60FE5A7C28984134BC712DD1B5104AC18_il2cpp_TypeInfo_var); Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_46; L_46 = ColorUtils_ColorBalanceToLMSCoeffs_mB376DD0E110C328FD5B407E391C88E374A9A3A7A(L_42, L_45, NULL); V_16 = L_46; // var hueSatCon = new Vector4(colorAdjustments.hueShift.value / 360f, colorAdjustments.saturation.value / 100f + 1f, colorAdjustments.contrast.value / 100f + 1f, 0f); ColorAdjustments_t97EE64C6DB384E5F6BC48C3FA13C207E8FC87A86* L_47 = V_3; NullCheck(L_47); ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* L_48 = L_47->___hueShift_10; NullCheck(L_48); float L_49; L_49 = VirtualFuncInvoker0< float >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1::get_value() */, L_48); ColorAdjustments_t97EE64C6DB384E5F6BC48C3FA13C207E8FC87A86* L_50 = V_3; NullCheck(L_50); ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* L_51 = L_50->___saturation_11; NullCheck(L_51); float L_52; L_52 = VirtualFuncInvoker0< float >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1::get_value() */, L_51); ColorAdjustments_t97EE64C6DB384E5F6BC48C3FA13C207E8FC87A86* L_53 = V_3; NullCheck(L_53); ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* L_54 = L_53->___contrast_8; NullCheck(L_54); float L_55; L_55 = VirtualFuncInvoker0< float >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1::get_value() */, L_54); Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&V_17), ((float)(L_49/(360.0f))), ((float)il2cpp_codegen_add(((float)(L_52/(100.0f))), (1.0f))), ((float)il2cpp_codegen_add(((float)(L_55/(100.0f))), (1.0f))), (0.0f), NULL); // var channelMixerR = new Vector4(channelMixer.redOutRedIn.value / 100f, channelMixer.redOutGreenIn.value / 100f, channelMixer.redOutBlueIn.value / 100f, 0f); ChannelMixer_tA7F185C8C173EE71D324ED4887EBA0B8097766B6* L_56 = V_2; NullCheck(L_56); ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* L_57 = L_56->___redOutRedIn_7; NullCheck(L_57); float L_58; L_58 = VirtualFuncInvoker0< float >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1::get_value() */, L_57); ChannelMixer_tA7F185C8C173EE71D324ED4887EBA0B8097766B6* L_59 = V_2; NullCheck(L_59); ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* L_60 = L_59->___redOutGreenIn_8; NullCheck(L_60); float L_61; L_61 = VirtualFuncInvoker0< float >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1::get_value() */, L_60); ChannelMixer_tA7F185C8C173EE71D324ED4887EBA0B8097766B6* L_62 = V_2; NullCheck(L_62); ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* L_63 = L_62->___redOutBlueIn_9; NullCheck(L_63); float L_64; L_64 = VirtualFuncInvoker0< float >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1::get_value() */, L_63); Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&V_18), ((float)(L_58/(100.0f))), ((float)(L_61/(100.0f))), ((float)(L_64/(100.0f))), (0.0f), NULL); // var channelMixerG = new Vector4(channelMixer.greenOutRedIn.value / 100f, channelMixer.greenOutGreenIn.value / 100f, channelMixer.greenOutBlueIn.value / 100f, 0f); ChannelMixer_tA7F185C8C173EE71D324ED4887EBA0B8097766B6* L_65 = V_2; NullCheck(L_65); ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* L_66 = L_65->___greenOutRedIn_10; NullCheck(L_66); float L_67; L_67 = VirtualFuncInvoker0< float >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1::get_value() */, L_66); ChannelMixer_tA7F185C8C173EE71D324ED4887EBA0B8097766B6* L_68 = V_2; NullCheck(L_68); ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* L_69 = L_68->___greenOutGreenIn_11; NullCheck(L_69); float L_70; L_70 = VirtualFuncInvoker0< float >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1::get_value() */, L_69); ChannelMixer_tA7F185C8C173EE71D324ED4887EBA0B8097766B6* L_71 = V_2; NullCheck(L_71); ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* L_72 = L_71->___greenOutBlueIn_12; NullCheck(L_72); float L_73; L_73 = VirtualFuncInvoker0< float >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1::get_value() */, L_72); Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&V_19), ((float)(L_67/(100.0f))), ((float)(L_70/(100.0f))), ((float)(L_73/(100.0f))), (0.0f), NULL); // var channelMixerB = new Vector4(channelMixer.blueOutRedIn.value / 100f, channelMixer.blueOutGreenIn.value / 100f, channelMixer.blueOutBlueIn.value / 100f, 0f); ChannelMixer_tA7F185C8C173EE71D324ED4887EBA0B8097766B6* L_74 = V_2; NullCheck(L_74); ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* L_75 = L_74->___blueOutRedIn_13; NullCheck(L_75); float L_76; L_76 = VirtualFuncInvoker0< float >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1::get_value() */, L_75); ChannelMixer_tA7F185C8C173EE71D324ED4887EBA0B8097766B6* L_77 = V_2; NullCheck(L_77); ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* L_78 = L_77->___blueOutGreenIn_14; NullCheck(L_78); float L_79; L_79 = VirtualFuncInvoker0< float >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1::get_value() */, L_78); ChannelMixer_tA7F185C8C173EE71D324ED4887EBA0B8097766B6* L_80 = V_2; NullCheck(L_80); ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* L_81 = L_80->___blueOutBlueIn_15; NullCheck(L_81); float L_82; L_82 = VirtualFuncInvoker0< float >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1::get_value() */, L_81); Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&V_20), ((float)(L_76/(100.0f))), ((float)(L_79/(100.0f))), ((float)(L_82/(100.0f))), (0.0f), NULL); // var shadowsHighlightsLimits = new Vector4( // shadowsMidtonesHighlights.shadowsStart.value, // shadowsMidtonesHighlights.shadowsEnd.value, // shadowsMidtonesHighlights.highlightsStart.value, // shadowsMidtonesHighlights.highlightsEnd.value // ); ShadowsMidtonesHighlights_t1B261DC3A02B7225CD79AA452B82B6218145B44C* L_83 = V_6; NullCheck(L_83); MinFloatParameter_tA4BCE8AF64068D3761A8689DB27D0B04238525F9* L_84 = L_83->___shadowsStart_10; NullCheck(L_84); float L_85; L_85 = VirtualFuncInvoker0< float >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1::get_value() */, L_84); ShadowsMidtonesHighlights_t1B261DC3A02B7225CD79AA452B82B6218145B44C* L_86 = V_6; NullCheck(L_86); MinFloatParameter_tA4BCE8AF64068D3761A8689DB27D0B04238525F9* L_87 = L_86->___shadowsEnd_11; NullCheck(L_87); float L_88; L_88 = VirtualFuncInvoker0< float >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1::get_value() */, L_87); ShadowsMidtonesHighlights_t1B261DC3A02B7225CD79AA452B82B6218145B44C* L_89 = V_6; NullCheck(L_89); MinFloatParameter_tA4BCE8AF64068D3761A8689DB27D0B04238525F9* L_90 = L_89->___highlightsStart_12; NullCheck(L_90); float L_91; L_91 = VirtualFuncInvoker0< float >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1::get_value() */, L_90); ShadowsMidtonesHighlights_t1B261DC3A02B7225CD79AA452B82B6218145B44C* L_92 = V_6; NullCheck(L_92); MinFloatParameter_tA4BCE8AF64068D3761A8689DB27D0B04238525F9* L_93 = L_92->___highlightsEnd_13; NullCheck(L_93); float L_94; L_94 = VirtualFuncInvoker0< float >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1::get_value() */, L_93); Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&V_21), L_85, L_88, L_91, L_94, NULL); // var (shadows, midtones, highlights) = ColorUtils.PrepareShadowsMidtonesHighlights( // shadowsMidtonesHighlights.shadows.value, // shadowsMidtonesHighlights.midtones.value, // shadowsMidtonesHighlights.highlights.value // ); ShadowsMidtonesHighlights_t1B261DC3A02B7225CD79AA452B82B6218145B44C* L_95 = V_6; NullCheck(L_95); Vector4Parameter_tF8B5631FA0DEBAE0FB7684D912F3994E22737C51* L_96 = L_95->___shadows_7; NullCheck(L_96); Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_97; L_97 = VirtualFuncInvoker0< Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1::get_value() */, L_96); V_31 = L_97; ShadowsMidtonesHighlights_t1B261DC3A02B7225CD79AA452B82B6218145B44C* L_98 = V_6; NullCheck(L_98); Vector4Parameter_tF8B5631FA0DEBAE0FB7684D912F3994E22737C51* L_99 = L_98->___midtones_8; NullCheck(L_99); Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_100; L_100 = VirtualFuncInvoker0< Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1::get_value() */, L_99); V_32 = L_100; ShadowsMidtonesHighlights_t1B261DC3A02B7225CD79AA452B82B6218145B44C* L_101 = V_6; NullCheck(L_101); Vector4Parameter_tF8B5631FA0DEBAE0FB7684D912F3994E22737C51* L_102 = L_101->___highlights_9; NullCheck(L_102); Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_103; L_103 = VirtualFuncInvoker0< Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1::get_value() */, L_102); V_33 = L_103; ValueTuple_3_t0B34872478323DF7D99036588F9C4302DB1D93DC L_104; L_104 = ColorUtils_PrepareShadowsMidtonesHighlights_m9B43874018BC56463FF360BBF200E31FD8F4ED9D((&V_31), (&V_32), (&V_33), NULL); ValueTuple_3_t0B34872478323DF7D99036588F9C4302DB1D93DC L_105 = L_104; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_106 = L_105.___Item1_0; V_22 = L_106; ValueTuple_3_t0B34872478323DF7D99036588F9C4302DB1D93DC L_107 = L_105; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_108 = L_107.___Item2_1; V_23 = L_108; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_109 = L_107.___Item3_2; V_24 = L_109; // var (lift, gamma, gain) = ColorUtils.PrepareLiftGammaGain( // liftGammaGain.lift.value, // liftGammaGain.gamma.value, // liftGammaGain.gain.value // ); LiftGammaGain_tCE44DE6A0AD9C3021625454489C765437B9ADF3D* L_110 = V_5; NullCheck(L_110); Vector4Parameter_tF8B5631FA0DEBAE0FB7684D912F3994E22737C51* L_111 = L_110->___lift_7; NullCheck(L_111); Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_112; L_112 = VirtualFuncInvoker0< Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1::get_value() */, L_111); V_31 = L_112; LiftGammaGain_tCE44DE6A0AD9C3021625454489C765437B9ADF3D* L_113 = V_5; NullCheck(L_113); Vector4Parameter_tF8B5631FA0DEBAE0FB7684D912F3994E22737C51* L_114 = L_113->___gamma_8; NullCheck(L_114); Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_115; L_115 = VirtualFuncInvoker0< Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1::get_value() */, L_114); V_32 = L_115; LiftGammaGain_tCE44DE6A0AD9C3021625454489C765437B9ADF3D* L_116 = V_5; NullCheck(L_116); Vector4Parameter_tF8B5631FA0DEBAE0FB7684D912F3994E22737C51* L_117 = L_116->___gain_9; NullCheck(L_117); Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_118; L_118 = VirtualFuncInvoker0< Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1::get_value() */, L_117); V_33 = L_118; ValueTuple_3_t0B34872478323DF7D99036588F9C4302DB1D93DC L_119; L_119 = ColorUtils_PrepareLiftGammaGain_mB7E9F1F84D6D4AA29B66FD42CCB2A0C974FB1F39((&V_31), (&V_32), (&V_33), NULL); ValueTuple_3_t0B34872478323DF7D99036588F9C4302DB1D93DC L_120 = L_119; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_121 = L_120.___Item1_0; V_25 = L_121; ValueTuple_3_t0B34872478323DF7D99036588F9C4302DB1D93DC L_122 = L_120; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_123 = L_122.___Item2_1; V_26 = L_123; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_124 = L_122.___Item3_2; V_27 = L_124; // var (splitShadows, splitHighlights) = ColorUtils.PrepareSplitToning( // splitToning.shadows.value, // splitToning.highlights.value, // splitToning.balance.value // ); SplitToning_t66AFCEC63C3A2BFA605A11B72367C029E8EFC561* L_125 = V_7; NullCheck(L_125); ColorParameter_t367FD9EBE5DAA0ADB44F7DD0C260E9CDE3827CC0* L_126 = L_125->___shadows_7; NullCheck(L_126); Color_tD001788D726C3A7F1379BEED0260B9591F440C1F L_127; L_127 = VirtualFuncInvoker0< Color_tD001788D726C3A7F1379BEED0260B9591F440C1F >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1::get_value() */, L_126); Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_128; L_128 = Color_op_Implicit_m9B3228DAFA8DC57A75DE00CBBF13ED4F1E7B01FF_inline(L_127, NULL); V_31 = L_128; SplitToning_t66AFCEC63C3A2BFA605A11B72367C029E8EFC561* L_129 = V_7; NullCheck(L_129); ColorParameter_t367FD9EBE5DAA0ADB44F7DD0C260E9CDE3827CC0* L_130 = L_129->___highlights_8; NullCheck(L_130); Color_tD001788D726C3A7F1379BEED0260B9591F440C1F L_131; L_131 = VirtualFuncInvoker0< Color_tD001788D726C3A7F1379BEED0260B9591F440C1F >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1::get_value() */, L_130); Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_132; L_132 = Color_op_Implicit_m9B3228DAFA8DC57A75DE00CBBF13ED4F1E7B01FF_inline(L_131, NULL); V_32 = L_132; SplitToning_t66AFCEC63C3A2BFA605A11B72367C029E8EFC561* L_133 = V_7; NullCheck(L_133); ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* L_134 = L_133->___balance_9; NullCheck(L_134); float L_135; L_135 = VirtualFuncInvoker0< float >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1::get_value() */, L_134); ValueTuple_2_t17C52585DB4A62738FC66EFB364F711F8FD236F6 L_136; L_136 = ColorUtils_PrepareSplitToning_m0AA7CE54A574E73A70C8C6B7262FF8F3C9778F9A((&V_31), (&V_32), L_135, NULL); ValueTuple_2_t17C52585DB4A62738FC66EFB364F711F8FD236F6 L_137 = L_136; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_138 = L_137.___Item1_0; V_28 = L_138; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_139 = L_137.___Item2_1; V_29 = L_139; // var lutParameters = new Vector4(lutHeight, 0.5f / lutWidth, 0.5f / lutHeight, // lutHeight / (lutHeight - 1f)); int32_t L_140 = V_11; int32_t L_141 = V_12; int32_t L_142 = V_11; int32_t L_143 = V_11; int32_t L_144 = V_11; Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&V_30), ((float)L_140), ((float)((0.5f)/((float)L_141))), ((float)((0.5f)/((float)L_142))), ((float)(((float)L_143)/((float)il2cpp_codegen_subtract(((float)L_144), (1.0f))))), NULL); // material.SetVector(ShaderConstants._Lut_Params, lutParameters); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_145 = V_14; il2cpp_codegen_runtime_class_init_inline(ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_il2cpp_TypeInfo_var); int32_t L_146 = ((ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_il2cpp_TypeInfo_var))->____Lut_Params_0; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_147 = V_30; NullCheck(L_145); Material_SetVector_m44CD02D4555E2AF391C30700F0AEC36BA04CFEA7(L_145, L_146, L_147, NULL); // material.SetVector(ShaderConstants._ColorBalance, lmsColorBalance); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_148 = V_14; int32_t L_149 = ((ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_il2cpp_TypeInfo_var))->____ColorBalance_1; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_150 = V_16; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_151; L_151 = Vector4_op_Implicit_m2ECA73F345A7AD84144133E9E51657204002B12D_inline(L_150, NULL); NullCheck(L_148); Material_SetVector_m44CD02D4555E2AF391C30700F0AEC36BA04CFEA7(L_148, L_149, L_151, NULL); // material.SetVector(ShaderConstants._ColorFilter, colorAdjustments.colorFilter.value.linear); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_152 = V_14; int32_t L_153 = ((ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_il2cpp_TypeInfo_var))->____ColorFilter_2; ColorAdjustments_t97EE64C6DB384E5F6BC48C3FA13C207E8FC87A86* L_154 = V_3; NullCheck(L_154); ColorParameter_t367FD9EBE5DAA0ADB44F7DD0C260E9CDE3827CC0* L_155 = L_154->___colorFilter_9; NullCheck(L_155); Color_tD001788D726C3A7F1379BEED0260B9591F440C1F L_156; L_156 = VirtualFuncInvoker0< Color_tD001788D726C3A7F1379BEED0260B9591F440C1F >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1::get_value() */, L_155); V_34 = L_156; Color_tD001788D726C3A7F1379BEED0260B9591F440C1F L_157; L_157 = Color_get_linear_m76EB88E15DA4E00D615DF33D1CEE51092683117C_inline((&V_34), NULL); Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_158; L_158 = Color_op_Implicit_m9B3228DAFA8DC57A75DE00CBBF13ED4F1E7B01FF_inline(L_157, NULL); NullCheck(L_152); Material_SetVector_m44CD02D4555E2AF391C30700F0AEC36BA04CFEA7(L_152, L_153, L_158, NULL); // material.SetVector(ShaderConstants._ChannelMixerRed, channelMixerR); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_159 = V_14; int32_t L_160 = ((ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_il2cpp_TypeInfo_var))->____ChannelMixerRed_3; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_161 = V_18; NullCheck(L_159); Material_SetVector_m44CD02D4555E2AF391C30700F0AEC36BA04CFEA7(L_159, L_160, L_161, NULL); // material.SetVector(ShaderConstants._ChannelMixerGreen, channelMixerG); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_162 = V_14; int32_t L_163 = ((ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_il2cpp_TypeInfo_var))->____ChannelMixerGreen_4; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_164 = V_19; NullCheck(L_162); Material_SetVector_m44CD02D4555E2AF391C30700F0AEC36BA04CFEA7(L_162, L_163, L_164, NULL); // material.SetVector(ShaderConstants._ChannelMixerBlue, channelMixerB); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_165 = V_14; int32_t L_166 = ((ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_il2cpp_TypeInfo_var))->____ChannelMixerBlue_5; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_167 = V_20; NullCheck(L_165); Material_SetVector_m44CD02D4555E2AF391C30700F0AEC36BA04CFEA7(L_165, L_166, L_167, NULL); // material.SetVector(ShaderConstants._HueSatCon, hueSatCon); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_168 = V_14; int32_t L_169 = ((ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_il2cpp_TypeInfo_var))->____HueSatCon_6; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_170 = V_17; NullCheck(L_168); Material_SetVector_m44CD02D4555E2AF391C30700F0AEC36BA04CFEA7(L_168, L_169, L_170, NULL); // material.SetVector(ShaderConstants._Lift, lift); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_171 = V_14; int32_t L_172 = ((ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_il2cpp_TypeInfo_var))->____Lift_7; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_173 = V_25; NullCheck(L_171); Material_SetVector_m44CD02D4555E2AF391C30700F0AEC36BA04CFEA7(L_171, L_172, L_173, NULL); // material.SetVector(ShaderConstants._Gamma, gamma); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_174 = V_14; int32_t L_175 = ((ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_il2cpp_TypeInfo_var))->____Gamma_8; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_176 = V_26; NullCheck(L_174); Material_SetVector_m44CD02D4555E2AF391C30700F0AEC36BA04CFEA7(L_174, L_175, L_176, NULL); // material.SetVector(ShaderConstants._Gain, gain); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_177 = V_14; int32_t L_178 = ((ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_il2cpp_TypeInfo_var))->____Gain_9; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_179 = V_27; NullCheck(L_177); Material_SetVector_m44CD02D4555E2AF391C30700F0AEC36BA04CFEA7(L_177, L_178, L_179, NULL); // material.SetVector(ShaderConstants._Shadows, shadows); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_180 = V_14; int32_t L_181 = ((ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_il2cpp_TypeInfo_var))->____Shadows_10; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_182 = V_22; NullCheck(L_180); Material_SetVector_m44CD02D4555E2AF391C30700F0AEC36BA04CFEA7(L_180, L_181, L_182, NULL); // material.SetVector(ShaderConstants._Midtones, midtones); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_183 = V_14; int32_t L_184 = ((ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_il2cpp_TypeInfo_var))->____Midtones_11; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_185 = V_23; NullCheck(L_183); Material_SetVector_m44CD02D4555E2AF391C30700F0AEC36BA04CFEA7(L_183, L_184, L_185, NULL); // material.SetVector(ShaderConstants._Highlights, highlights); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_186 = V_14; int32_t L_187 = ((ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_il2cpp_TypeInfo_var))->____Highlights_12; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_188 = V_24; NullCheck(L_186); Material_SetVector_m44CD02D4555E2AF391C30700F0AEC36BA04CFEA7(L_186, L_187, L_188, NULL); // material.SetVector(ShaderConstants._ShaHiLimits, shadowsHighlightsLimits); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_189 = V_14; int32_t L_190 = ((ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_il2cpp_TypeInfo_var))->____ShaHiLimits_13; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_191 = V_21; NullCheck(L_189); Material_SetVector_m44CD02D4555E2AF391C30700F0AEC36BA04CFEA7(L_189, L_190, L_191, NULL); // material.SetVector(ShaderConstants._SplitShadows, splitShadows); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_192 = V_14; int32_t L_193 = ((ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_il2cpp_TypeInfo_var))->____SplitShadows_14; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_194 = V_28; NullCheck(L_192); Material_SetVector_m44CD02D4555E2AF391C30700F0AEC36BA04CFEA7(L_192, L_193, L_194, NULL); // material.SetVector(ShaderConstants._SplitHighlights, splitHighlights); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_195 = V_14; int32_t L_196 = ((ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_il2cpp_TypeInfo_var))->____SplitHighlights_15; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_197 = V_29; NullCheck(L_195); Material_SetVector_m44CD02D4555E2AF391C30700F0AEC36BA04CFEA7(L_195, L_196, L_197, NULL); // material.SetTexture(ShaderConstants._CurveMaster, curves.master.value.GetTexture()); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_198 = V_14; int32_t L_199 = ((ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_il2cpp_TypeInfo_var))->____CurveMaster_16; ColorCurves_t323CCD52F5A89EC8D3E40D949916ABE9D2ABFD94* L_200 = V_4; NullCheck(L_200); TextureCurveParameter_t63F11147A91A8657921F5892E637EBA32565B59B* L_201 = L_200->___master_7; NullCheck(L_201); TextureCurve_t9F2819A32E1AC4FC20D8E83E82A4BD081C633353* L_202; L_202 = VirtualFuncInvoker0< TextureCurve_t9F2819A32E1AC4FC20D8E83E82A4BD081C633353* >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1::get_value() */, L_201); NullCheck(L_202); Texture2D_tE6505BC111DD8A424A9DBE8E05D7D09E11FFFCF4* L_203; L_203 = TextureCurve_GetTexture_m24AA2C84F80EF15DADF73903E4699234BBBDA6DB(L_202, NULL); NullCheck(L_198); Material_SetTexture_mA9F8461850AAB88F992E9C6FA6F24C2E050B83FD(L_198, L_199, L_203, NULL); // material.SetTexture(ShaderConstants._CurveRed, curves.red.value.GetTexture()); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_204 = V_14; int32_t L_205 = ((ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_il2cpp_TypeInfo_var))->____CurveRed_17; ColorCurves_t323CCD52F5A89EC8D3E40D949916ABE9D2ABFD94* L_206 = V_4; NullCheck(L_206); TextureCurveParameter_t63F11147A91A8657921F5892E637EBA32565B59B* L_207 = L_206->___red_8; NullCheck(L_207); TextureCurve_t9F2819A32E1AC4FC20D8E83E82A4BD081C633353* L_208; L_208 = VirtualFuncInvoker0< TextureCurve_t9F2819A32E1AC4FC20D8E83E82A4BD081C633353* >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1::get_value() */, L_207); NullCheck(L_208); Texture2D_tE6505BC111DD8A424A9DBE8E05D7D09E11FFFCF4* L_209; L_209 = TextureCurve_GetTexture_m24AA2C84F80EF15DADF73903E4699234BBBDA6DB(L_208, NULL); NullCheck(L_204); Material_SetTexture_mA9F8461850AAB88F992E9C6FA6F24C2E050B83FD(L_204, L_205, L_209, NULL); // material.SetTexture(ShaderConstants._CurveGreen, curves.green.value.GetTexture()); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_210 = V_14; int32_t L_211 = ((ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_il2cpp_TypeInfo_var))->____CurveGreen_18; ColorCurves_t323CCD52F5A89EC8D3E40D949916ABE9D2ABFD94* L_212 = V_4; NullCheck(L_212); TextureCurveParameter_t63F11147A91A8657921F5892E637EBA32565B59B* L_213 = L_212->___green_9; NullCheck(L_213); TextureCurve_t9F2819A32E1AC4FC20D8E83E82A4BD081C633353* L_214; L_214 = VirtualFuncInvoker0< TextureCurve_t9F2819A32E1AC4FC20D8E83E82A4BD081C633353* >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1::get_value() */, L_213); NullCheck(L_214); Texture2D_tE6505BC111DD8A424A9DBE8E05D7D09E11FFFCF4* L_215; L_215 = TextureCurve_GetTexture_m24AA2C84F80EF15DADF73903E4699234BBBDA6DB(L_214, NULL); NullCheck(L_210); Material_SetTexture_mA9F8461850AAB88F992E9C6FA6F24C2E050B83FD(L_210, L_211, L_215, NULL); // material.SetTexture(ShaderConstants._CurveBlue, curves.blue.value.GetTexture()); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_216 = V_14; int32_t L_217 = ((ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_il2cpp_TypeInfo_var))->____CurveBlue_19; ColorCurves_t323CCD52F5A89EC8D3E40D949916ABE9D2ABFD94* L_218 = V_4; NullCheck(L_218); TextureCurveParameter_t63F11147A91A8657921F5892E637EBA32565B59B* L_219 = L_218->___blue_10; NullCheck(L_219); TextureCurve_t9F2819A32E1AC4FC20D8E83E82A4BD081C633353* L_220; L_220 = VirtualFuncInvoker0< TextureCurve_t9F2819A32E1AC4FC20D8E83E82A4BD081C633353* >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1::get_value() */, L_219); NullCheck(L_220); Texture2D_tE6505BC111DD8A424A9DBE8E05D7D09E11FFFCF4* L_221; L_221 = TextureCurve_GetTexture_m24AA2C84F80EF15DADF73903E4699234BBBDA6DB(L_220, NULL); NullCheck(L_216); Material_SetTexture_mA9F8461850AAB88F992E9C6FA6F24C2E050B83FD(L_216, L_217, L_221, NULL); // material.SetTexture(ShaderConstants._CurveHueVsHue, curves.hueVsHue.value.GetTexture()); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_222 = V_14; int32_t L_223 = ((ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_il2cpp_TypeInfo_var))->____CurveHueVsHue_20; ColorCurves_t323CCD52F5A89EC8D3E40D949916ABE9D2ABFD94* L_224 = V_4; NullCheck(L_224); TextureCurveParameter_t63F11147A91A8657921F5892E637EBA32565B59B* L_225 = L_224->___hueVsHue_11; NullCheck(L_225); TextureCurve_t9F2819A32E1AC4FC20D8E83E82A4BD081C633353* L_226; L_226 = VirtualFuncInvoker0< TextureCurve_t9F2819A32E1AC4FC20D8E83E82A4BD081C633353* >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1::get_value() */, L_225); NullCheck(L_226); Texture2D_tE6505BC111DD8A424A9DBE8E05D7D09E11FFFCF4* L_227; L_227 = TextureCurve_GetTexture_m24AA2C84F80EF15DADF73903E4699234BBBDA6DB(L_226, NULL); NullCheck(L_222); Material_SetTexture_mA9F8461850AAB88F992E9C6FA6F24C2E050B83FD(L_222, L_223, L_227, NULL); // material.SetTexture(ShaderConstants._CurveHueVsSat, curves.hueVsSat.value.GetTexture()); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_228 = V_14; int32_t L_229 = ((ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_il2cpp_TypeInfo_var))->____CurveHueVsSat_21; ColorCurves_t323CCD52F5A89EC8D3E40D949916ABE9D2ABFD94* L_230 = V_4; NullCheck(L_230); TextureCurveParameter_t63F11147A91A8657921F5892E637EBA32565B59B* L_231 = L_230->___hueVsSat_12; NullCheck(L_231); TextureCurve_t9F2819A32E1AC4FC20D8E83E82A4BD081C633353* L_232; L_232 = VirtualFuncInvoker0< TextureCurve_t9F2819A32E1AC4FC20D8E83E82A4BD081C633353* >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1::get_value() */, L_231); NullCheck(L_232); Texture2D_tE6505BC111DD8A424A9DBE8E05D7D09E11FFFCF4* L_233; L_233 = TextureCurve_GetTexture_m24AA2C84F80EF15DADF73903E4699234BBBDA6DB(L_232, NULL); NullCheck(L_228); Material_SetTexture_mA9F8461850AAB88F992E9C6FA6F24C2E050B83FD(L_228, L_229, L_233, NULL); // material.SetTexture(ShaderConstants._CurveLumVsSat, curves.lumVsSat.value.GetTexture()); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_234 = V_14; int32_t L_235 = ((ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_il2cpp_TypeInfo_var))->____CurveLumVsSat_22; ColorCurves_t323CCD52F5A89EC8D3E40D949916ABE9D2ABFD94* L_236 = V_4; NullCheck(L_236); TextureCurveParameter_t63F11147A91A8657921F5892E637EBA32565B59B* L_237 = L_236->___lumVsSat_14; NullCheck(L_237); TextureCurve_t9F2819A32E1AC4FC20D8E83E82A4BD081C633353* L_238; L_238 = VirtualFuncInvoker0< TextureCurve_t9F2819A32E1AC4FC20D8E83E82A4BD081C633353* >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1::get_value() */, L_237); NullCheck(L_238); Texture2D_tE6505BC111DD8A424A9DBE8E05D7D09E11FFFCF4* L_239; L_239 = TextureCurve_GetTexture_m24AA2C84F80EF15DADF73903E4699234BBBDA6DB(L_238, NULL); NullCheck(L_234); Material_SetTexture_mA9F8461850AAB88F992E9C6FA6F24C2E050B83FD(L_234, L_235, L_239, NULL); // material.SetTexture(ShaderConstants._CurveSatVsSat, curves.satVsSat.value.GetTexture()); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_240 = V_14; int32_t L_241 = ((ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_il2cpp_TypeInfo_var))->____CurveSatVsSat_23; ColorCurves_t323CCD52F5A89EC8D3E40D949916ABE9D2ABFD94* L_242 = V_4; NullCheck(L_242); TextureCurveParameter_t63F11147A91A8657921F5892E637EBA32565B59B* L_243 = L_242->___satVsSat_13; NullCheck(L_243); TextureCurve_t9F2819A32E1AC4FC20D8E83E82A4BD081C633353* L_244; L_244 = VirtualFuncInvoker0< TextureCurve_t9F2819A32E1AC4FC20D8E83E82A4BD081C633353* >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1::get_value() */, L_243); NullCheck(L_244); Texture2D_tE6505BC111DD8A424A9DBE8E05D7D09E11FFFCF4* L_245; L_245 = TextureCurve_GetTexture_m24AA2C84F80EF15DADF73903E4699234BBBDA6DB(L_244, NULL); NullCheck(L_240); Material_SetTexture_mA9F8461850AAB88F992E9C6FA6F24C2E050B83FD(L_240, L_241, L_245, NULL); // if (hdr) bool L_246 = V_10; if (!L_246) { goto IL_0568_1; } } { // material.shaderKeywords = null; Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_247 = V_14; NullCheck(L_247); Material_set_shaderKeywords_mD650CF82B2DBB75F001E373E2E1ACA30876F3AB8(L_247, (StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248*)NULL, NULL); // switch (tonemapping.mode.value) Tonemapping_tB71CED262B25FC58B0259FD05DD32821C2858DBA* L_248 = V_8; NullCheck(L_248); TonemappingModeParameter_t0F6AAE0B6FFB371E2035BB0C739AF87C37E1760A* L_249 = L_248->___mode_7; NullCheck(L_249); int32_t L_250; L_250 = VirtualFuncInvoker0< int32_t >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1::get_value() */, L_249); V_35 = L_250; int32_t L_251 = V_35; if ((((int32_t)L_251) == ((int32_t)1))) { goto IL_053f_1; } } { int32_t L_252 = V_35; if ((((int32_t)L_252) == ((int32_t)2))) { goto IL_054d_1; } } { goto IL_0568_1; } IL_053f_1: { // case TonemappingMode.Neutral: material.EnableKeyword(ShaderKeywordStrings.TonemapNeutral); break; Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_253 = V_14; NullCheck(L_253); Material_EnableKeyword_mE8523EF6CF694284DF976D47ADEDE9363A1174AC(L_253, _stringLiteralCCDAECC58725DBEE24CF8941DEB8BCE132721653, NULL); // case TonemappingMode.Neutral: material.EnableKeyword(ShaderKeywordStrings.TonemapNeutral); break; goto IL_0568_1; } IL_054d_1: { // case TonemappingMode.ACES: material.EnableKeyword(m_AllowColorGradingACESHDR ? ShaderKeywordStrings.TonemapACES : ShaderKeywordStrings.TonemapNeutral); break; Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_254 = V_14; bool L_255 = __this->___m_AllowColorGradingACESHDR_30; G_B13_0 = L_254; if (L_255) { G_B14_0 = L_254; goto IL_055e_1; } } { G_B15_0 = _stringLiteralCCDAECC58725DBEE24CF8941DEB8BCE132721653; G_B15_1 = G_B13_0; goto IL_0563_1; } IL_055e_1: { G_B15_0 = _stringLiteralB8A17AF46273CD8A00F66D77FD25EF32BC3A3FEC; G_B15_1 = G_B14_0; } IL_0563_1: { NullCheck(G_B15_1); Material_EnableKeyword_mE8523EF6CF694284DF976D47ADEDE9363A1174AC(G_B15_1, G_B15_0, NULL); } IL_0568_1: { // renderingData.cameraData.xr.StopSinglePass(cmd); RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_256 = ___1_renderingData; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_257 = (&L_256->___cameraData_1); XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* L_258 = L_257->___xr_24; CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_259 = V_0; NullCheck(L_258); XRPass_StopSinglePass_m4CE542E4E89F961F3ABB8A5CAC3521280849E9F6(L_258, L_259, NULL); // cmd.Blit(null, m_InternalLut.id, material); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_260 = V_0; RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* L_261 = (&__this->___m_InternalLut_29); int32_t L_262; L_262 = RenderTargetHandle_get_id_m4D50FDA4A486E05D07A54ABFC04BD96C1CE7D7BE_inline(L_261, NULL); RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_263; L_263 = RenderTargetIdentifier_op_Implicit_m5D9E7FF7B325608E3C4A37BBB52FE728361E7324(L_262, NULL); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_264 = V_14; NullCheck(L_260); CommandBuffer_Blit_m067EA6B3B00F78DDF43887B565A3208164F84FC3(L_260, (Texture_t791CBB51219779964E0E8A2ED7C1AA5F92A4A700*)NULL, L_263, L_264, NULL); // renderingData.cameraData.xr.StartSinglePass(cmd); RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_265 = ___1_renderingData; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_266 = (&L_265->___cameraData_1); XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* L_267 = L_266->___xr_24; CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_268 = V_0; NullCheck(L_267); XRPass_StartSinglePass_mFFCC581192A0B7C7D1F4DE9BD487BBFC40B68BC8(L_267, L_268, NULL); // } goto IL_05b3; } }// end try (depth: 1) catch(Il2CppExceptionWrapper& e) { __finallyBlock.StoreException(e.ex); } } IL_05b3: { // context.ExecuteCommandBuffer(cmd); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_269 = V_0; ScriptableRenderContext_ExecuteCommandBuffer_mBAE37DFC699B7167A6E2C59012066C44A31E9896((&___0_context), L_269, NULL); // CommandBufferPool.Release(cmd); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_270 = V_0; il2cpp_codegen_runtime_class_init_inline(CommandBufferPool_t88CACA06AB445EE4743F5C4D742C73761A2DEF0F_il2cpp_TypeInfo_var); CommandBufferPool_Release_mF83A83AA404E868E189436107015AD084C00C844(L_270, NULL); // } return; } } // System.Void UnityEngine.Rendering.Universal.Internal.ColorGradingLutPass::OnFinishCameraStackRendering(UnityEngine.Rendering.CommandBuffer) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ColorGradingLutPass_OnFinishCameraStackRendering_mB0C81C18ECA3885443D140EECD2A32F4E1DAA38C (ColorGradingLutPass_t9FD9191C4048A3B1BDF67EDFC1DA4E64CEFB6644* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___0_cmd, const RuntimeMethod* method) { { // cmd.ReleaseTemporaryRT(m_InternalLut.id); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_0 = ___0_cmd; RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* L_1 = (&__this->___m_InternalLut_29); int32_t L_2; L_2 = RenderTargetHandle_get_id_m4D50FDA4A486E05D07A54ABFC04BD96C1CE7D7BE_inline(L_1, NULL); NullCheck(L_0); CommandBuffer_ReleaseTemporaryRT_m4651A4B373DF432AA44F06A6F20852ED5996CC8E(L_0, L_2, NULL); // } return; } } // System.Void UnityEngine.Rendering.Universal.Internal.ColorGradingLutPass::Cleanup() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ColorGradingLutPass_Cleanup_m2392CDEBD0E93E0DEFEAD36E427F1338DDC98A9C (ColorGradingLutPass_t9FD9191C4048A3B1BDF67EDFC1DA4E64CEFB6644* __this, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&CoreUtils_tEE57AB2B0DAE9561F4954B08800A8F957850B038_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } { // CoreUtils.Destroy(m_LutBuilderLdr); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_0 = __this->___m_LutBuilderLdr_25; il2cpp_codegen_runtime_class_init_inline(CoreUtils_tEE57AB2B0DAE9561F4954B08800A8F957850B038_il2cpp_TypeInfo_var); CoreUtils_Destroy_mD2FDD299C528530E4CC5F99EFBAF90ABC7B02C69(L_0, NULL); // CoreUtils.Destroy(m_LutBuilderHdr); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_1 = __this->___m_LutBuilderHdr_26; CoreUtils_Destroy_mD2FDD299C528530E4CC5F99EFBAF90ABC7B02C69(L_1, NULL); // } return; } } // UnityEngine.Material UnityEngine.Rendering.Universal.Internal.ColorGradingLutPass::<.ctor>g__Load|6_0(UnityEngine.Shader) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ColorGradingLutPass_U3C_ctorU3Eg__LoadU7C6_0_mB8B8C1637F2593B4DAE9586B369FC27C2B2E7B73 (ColorGradingLutPass_t9FD9191C4048A3B1BDF67EDFC1DA4E64CEFB6644* __this, Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692* ___0_shader, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&CoreUtils_tEE57AB2B0DAE9561F4954B08800A8F957850B038_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Debug_t8394C7EEAECA3689C2C9B9DE9C7166D73596276F_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral5A55890C1107C5FD772CC1ABA7EBE78909195995); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral7BAABDF048F39D7B1B75DA1936FA10BB87C330E9); s_Il2CppMethodInitialized = true; } { // if (shader == null) Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692* L_0 = ___0_shader; il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var); bool L_1; L_1 = Object_op_Equality_mB6120F782D83091EF56A198FCEBCF066DB4A9605(L_0, (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C*)NULL, NULL); if (!L_1) { goto IL_002f; } } { // Debug.LogError($"Missing shader. {GetType().DeclaringType.Name} render pass will not execute. Check for missing reference in the renderer resources."); Type_t* L_2; L_2 = Object_GetType_mE10A8FC1E57F3DF29972CCBC026C2DC3942263B3(__this, NULL); NullCheck(L_2); Type_t* L_3; L_3 = VirtualFuncInvoker0< Type_t* >::Invoke(9 /* System.Type System.Reflection.MemberInfo::get_DeclaringType() */, L_2); NullCheck(L_3); String_t* L_4; L_4 = VirtualFuncInvoker0< String_t* >::Invoke(8 /* System.String System.Reflection.MemberInfo::get_Name() */, L_3); String_t* L_5; L_5 = String_Concat_m8855A6DE10F84DA7F4EC113CADDB59873A25573B(_stringLiteral7BAABDF048F39D7B1B75DA1936FA10BB87C330E9, L_4, _stringLiteral5A55890C1107C5FD772CC1ABA7EBE78909195995, NULL); il2cpp_codegen_runtime_class_init_inline(Debug_t8394C7EEAECA3689C2C9B9DE9C7166D73596276F_il2cpp_TypeInfo_var); Debug_LogError_mB00B2B4468EF3CAF041B038D840820FB84C924B2(L_5, NULL); // return null; return (Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3*)NULL; } IL_002f: { // return CoreUtils.CreateEngineMaterial(shader); Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692* L_6 = ___0_shader; il2cpp_codegen_runtime_class_init_inline(CoreUtils_tEE57AB2B0DAE9561F4954B08800A8F957850B038_il2cpp_TypeInfo_var); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_7; L_7 = CoreUtils_CreateEngineMaterial_m81DECC0AF6901F95B5041A00ED588F5230546AD2(L_6, NULL); return L_7; } } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Void UnityEngine.Rendering.Universal.Internal.ColorGradingLutPass/ShaderConstants::.cctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ShaderConstants__cctor_mAFDC980A5A0A3560BF48E39EA170A4AE8A0E03A9 (const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral002B6E3216BE0ED6688E6B5F475171A893F058CB); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral08929B9ED7690C81F8839C7D7C9D227261D64D44); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral093EA53C87514BD6C6B18072196A24FAC275CA17); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral09B6A7A347CF016F5EAEBCCCA4B381E3872CAA25); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral170A4AE79F1E4ADE325EA6DCA89AB7E5C651BA04); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral226B04A0CC5F5100674EEFBB045D72F8A18827A2); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral24190D8206635D8FB595C46279502977430B85B5); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral2AF06ACD330CFDFDB9C424642EF11AE57DC76702); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral446DF96A022D29B31B8AD644BD99B565BC7BBB48); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral497D43673BE76EB29AB603578FE58C0F3CFA3A90); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral6B19AF8BFBE6170A069D33CD42BC0DC97FBCE89B); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral78C67E2A4385F588BA2DCEE159691DCE1EC544D1); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral858BEA0922A498D3FF8525D6883180A9ADFFD97C); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral87986FFDB6B51D24AEE282C53255D779874C7E4D); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralA9E6683E605E25CCA0564720D2361F0374DE6BD5); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralB7313CC4A1FC7E8F730433FE31FA8B6C42C2F617); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralBD7243CE7D444EF51E669A41F8E121D61FBB83F1); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralD554AEB1041803836B88858CFFEFA4ACB271DC98); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralDAD606777723F7F5BEA3F16B487E36912E83C73A); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralE5F44E8E2F4752D9A520FEB986BFEC3FA292BD74); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralE9A91171153CFB6728156E1D688BD478DF0CEA09); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralEDE5C319F3E1E62CD8B9EEA404BE2D3021161D09); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralF4841C64DC44B4722F313C297E5B637048ED42B9); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralF7848AE3E21E07A80D1F3FA7DE36858659646241); s_Il2CppMethodInitialized = true; } { // public static readonly int _Lut_Params = Shader.PropertyToID("_Lut_Params"); int32_t L_0; L_0 = Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA(_stringLiteralA9E6683E605E25CCA0564720D2361F0374DE6BD5, NULL); ((ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_il2cpp_TypeInfo_var))->____Lut_Params_0 = L_0; // public static readonly int _ColorBalance = Shader.PropertyToID("_ColorBalance"); int32_t L_1; L_1 = Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA(_stringLiteral002B6E3216BE0ED6688E6B5F475171A893F058CB, NULL); ((ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_il2cpp_TypeInfo_var))->____ColorBalance_1 = L_1; // public static readonly int _ColorFilter = Shader.PropertyToID("_ColorFilter"); int32_t L_2; L_2 = Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA(_stringLiteralEDE5C319F3E1E62CD8B9EEA404BE2D3021161D09, NULL); ((ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_il2cpp_TypeInfo_var))->____ColorFilter_2 = L_2; // public static readonly int _ChannelMixerRed = Shader.PropertyToID("_ChannelMixerRed"); int32_t L_3; L_3 = Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA(_stringLiteral78C67E2A4385F588BA2DCEE159691DCE1EC544D1, NULL); ((ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_il2cpp_TypeInfo_var))->____ChannelMixerRed_3 = L_3; // public static readonly int _ChannelMixerGreen = Shader.PropertyToID("_ChannelMixerGreen"); int32_t L_4; L_4 = Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA(_stringLiteral08929B9ED7690C81F8839C7D7C9D227261D64D44, NULL); ((ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_il2cpp_TypeInfo_var))->____ChannelMixerGreen_4 = L_4; // public static readonly int _ChannelMixerBlue = Shader.PropertyToID("_ChannelMixerBlue"); int32_t L_5; L_5 = Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA(_stringLiteral09B6A7A347CF016F5EAEBCCCA4B381E3872CAA25, NULL); ((ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_il2cpp_TypeInfo_var))->____ChannelMixerBlue_5 = L_5; // public static readonly int _HueSatCon = Shader.PropertyToID("_HueSatCon"); int32_t L_6; L_6 = Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA(_stringLiteral226B04A0CC5F5100674EEFBB045D72F8A18827A2, NULL); ((ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_il2cpp_TypeInfo_var))->____HueSatCon_6 = L_6; // public static readonly int _Lift = Shader.PropertyToID("_Lift"); int32_t L_7; L_7 = Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA(_stringLiteral170A4AE79F1E4ADE325EA6DCA89AB7E5C651BA04, NULL); ((ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_il2cpp_TypeInfo_var))->____Lift_7 = L_7; // public static readonly int _Gamma = Shader.PropertyToID("_Gamma"); int32_t L_8; L_8 = Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA(_stringLiteralE9A91171153CFB6728156E1D688BD478DF0CEA09, NULL); ((ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_il2cpp_TypeInfo_var))->____Gamma_8 = L_8; // public static readonly int _Gain = Shader.PropertyToID("_Gain"); int32_t L_9; L_9 = Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA(_stringLiteralB7313CC4A1FC7E8F730433FE31FA8B6C42C2F617, NULL); ((ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_il2cpp_TypeInfo_var))->____Gain_9 = L_9; // public static readonly int _Shadows = Shader.PropertyToID("_Shadows"); int32_t L_10; L_10 = Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA(_stringLiteralD554AEB1041803836B88858CFFEFA4ACB271DC98, NULL); ((ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_il2cpp_TypeInfo_var))->____Shadows_10 = L_10; // public static readonly int _Midtones = Shader.PropertyToID("_Midtones"); int32_t L_11; L_11 = Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA(_stringLiteralE5F44E8E2F4752D9A520FEB986BFEC3FA292BD74, NULL); ((ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_il2cpp_TypeInfo_var))->____Midtones_11 = L_11; // public static readonly int _Highlights = Shader.PropertyToID("_Highlights"); int32_t L_12; L_12 = Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA(_stringLiteral2AF06ACD330CFDFDB9C424642EF11AE57DC76702, NULL); ((ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_il2cpp_TypeInfo_var))->____Highlights_12 = L_12; // public static readonly int _ShaHiLimits = Shader.PropertyToID("_ShaHiLimits"); int32_t L_13; L_13 = Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA(_stringLiteral497D43673BE76EB29AB603578FE58C0F3CFA3A90, NULL); ((ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_il2cpp_TypeInfo_var))->____ShaHiLimits_13 = L_13; // public static readonly int _SplitShadows = Shader.PropertyToID("_SplitShadows"); int32_t L_14; L_14 = Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA(_stringLiteralBD7243CE7D444EF51E669A41F8E121D61FBB83F1, NULL); ((ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_il2cpp_TypeInfo_var))->____SplitShadows_14 = L_14; // public static readonly int _SplitHighlights = Shader.PropertyToID("_SplitHighlights"); int32_t L_15; L_15 = Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA(_stringLiteral87986FFDB6B51D24AEE282C53255D779874C7E4D, NULL); ((ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_il2cpp_TypeInfo_var))->____SplitHighlights_15 = L_15; // public static readonly int _CurveMaster = Shader.PropertyToID("_CurveMaster"); int32_t L_16; L_16 = Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA(_stringLiteral24190D8206635D8FB595C46279502977430B85B5, NULL); ((ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_il2cpp_TypeInfo_var))->____CurveMaster_16 = L_16; // public static readonly int _CurveRed = Shader.PropertyToID("_CurveRed"); int32_t L_17; L_17 = Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA(_stringLiteral6B19AF8BFBE6170A069D33CD42BC0DC97FBCE89B, NULL); ((ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_il2cpp_TypeInfo_var))->____CurveRed_17 = L_17; // public static readonly int _CurveGreen = Shader.PropertyToID("_CurveGreen"); int32_t L_18; L_18 = Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA(_stringLiteralDAD606777723F7F5BEA3F16B487E36912E83C73A, NULL); ((ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_il2cpp_TypeInfo_var))->____CurveGreen_18 = L_18; // public static readonly int _CurveBlue = Shader.PropertyToID("_CurveBlue"); int32_t L_19; L_19 = Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA(_stringLiteralF4841C64DC44B4722F313C297E5B637048ED42B9, NULL); ((ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_il2cpp_TypeInfo_var))->____CurveBlue_19 = L_19; // public static readonly int _CurveHueVsHue = Shader.PropertyToID("_CurveHueVsHue"); int32_t L_20; L_20 = Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA(_stringLiteral093EA53C87514BD6C6B18072196A24FAC275CA17, NULL); ((ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_il2cpp_TypeInfo_var))->____CurveHueVsHue_20 = L_20; // public static readonly int _CurveHueVsSat = Shader.PropertyToID("_CurveHueVsSat"); int32_t L_21; L_21 = Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA(_stringLiteralF7848AE3E21E07A80D1F3FA7DE36858659646241, NULL); ((ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_il2cpp_TypeInfo_var))->____CurveHueVsSat_21 = L_21; // public static readonly int _CurveLumVsSat = Shader.PropertyToID("_CurveLumVsSat"); int32_t L_22; L_22 = Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA(_stringLiteral858BEA0922A498D3FF8525D6883180A9ADFFD97C, NULL); ((ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_il2cpp_TypeInfo_var))->____CurveLumVsSat_22 = L_22; // public static readonly int _CurveSatVsSat = Shader.PropertyToID("_CurveSatVsSat"); int32_t L_23; L_23 = Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA(_stringLiteral446DF96A022D29B31B8AD644BD99B565BC7BBB48, NULL); ((ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tB9DEFEB06D476CC0831873262FA37F1481F46307_il2cpp_TypeInfo_var))->____CurveSatVsSat_23 = L_23; return; } } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.Universal.Internal.CopyColorPass::get_source() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B CopyColorPass_get_source_mDC71D107FB083CF71C8D647D3341FA834B836300 (CopyColorPass_t36EEE0428120ED6DF4A8C2CABB2F30CA9C784693* __this, const RuntimeMethod* method) { { // private RenderTargetIdentifier source { get; set; } RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_0 = __this->___U3CsourceU3Ek__BackingField_29; return L_0; } } // System.Void UnityEngine.Rendering.Universal.Internal.CopyColorPass::set_source(UnityEngine.Rendering.RenderTargetIdentifier) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CopyColorPass_set_source_mE8EC74A2FDFE3EF2F45FFC22B90A4D310C19EC60 (CopyColorPass_t36EEE0428120ED6DF4A8C2CABB2F30CA9C784693* __this, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___0_value, const RuntimeMethod* method) { { // private RenderTargetIdentifier source { get; set; } RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_0 = ___0_value; __this->___U3CsourceU3Ek__BackingField_29 = L_0; return; } } // UnityEngine.Rendering.Universal.RenderTargetHandle UnityEngine.Rendering.Universal.Internal.CopyColorPass::get_destination() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 CopyColorPass_get_destination_m467FCDE0082587E7EC9C12DA5B12853759759DD4 (CopyColorPass_t36EEE0428120ED6DF4A8C2CABB2F30CA9C784693* __this, const RuntimeMethod* method) { { // private RenderTargetHandle destination { get; set; } RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_0 = __this->___U3CdestinationU3Ek__BackingField_30; return L_0; } } // System.Void UnityEngine.Rendering.Universal.Internal.CopyColorPass::set_destination(UnityEngine.Rendering.Universal.RenderTargetHandle) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CopyColorPass_set_destination_mBEA2B079AED1817A2C6A1E314306E9283ECE1CE1 (CopyColorPass_t36EEE0428120ED6DF4A8C2CABB2F30CA9C784693* __this, RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___0_value, const RuntimeMethod* method) { { // private RenderTargetHandle destination { get; set; } RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_0 = ___0_value; __this->___U3CdestinationU3Ek__BackingField_30 = L_0; return; } } // System.Void UnityEngine.Rendering.Universal.Internal.CopyColorPass::.ctor(UnityEngine.Rendering.Universal.RenderPassEvent,UnityEngine.Material,UnityEngine.Material) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CopyColorPass__ctor_m82DD7632EE0A2152A5624FAB43C22BB0073FB813 (CopyColorPass_t36EEE0428120ED6DF4A8C2CABB2F30CA9C784693* __this, int32_t ___0_evt, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___1_samplingMaterial, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___2_copyColorMaterial, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral24C5A22CAFE07182F293CA15EC31F91F0269C62D); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral8254B653364863DF9D600513723A2E0C41A1074D); s_Il2CppMethodInitialized = true; } { // public CopyColorPass(RenderPassEvent evt, Material samplingMaterial, Material copyColorMaterial = null) ScriptableRenderPass__ctor_mE49D4FF8E68A854367A4081E664B8DBA74E6B752(__this, NULL); // base.profilingSampler = new ProfilingSampler(nameof(CopyColorPass)); ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* L_0 = (ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE*)il2cpp_codegen_object_new(ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE_il2cpp_TypeInfo_var); NullCheck(L_0); ProfilingSampler__ctor_m26500989FCDB07FA33C9A3BB7F215CBD892F5BB7(L_0, _stringLiteral8254B653364863DF9D600513723A2E0C41A1074D, NULL); ScriptableRenderPass_set_profilingSampler_mFD238B85B68DED586BA8C678141BEEAF229FBF2D_inline(__this, L_0, NULL); // m_SamplingMaterial = samplingMaterial; Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_1 = ___1_samplingMaterial; __this->___m_SamplingMaterial_26 = L_1; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_SamplingMaterial_26), (void*)L_1); // m_CopyColorMaterial = copyColorMaterial; Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_2 = ___2_copyColorMaterial; __this->___m_CopyColorMaterial_28 = L_2; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_CopyColorMaterial_28), (void*)L_2); // m_SampleOffsetShaderHandle = Shader.PropertyToID("_SampleOffset"); int32_t L_3; L_3 = Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA(_stringLiteral24C5A22CAFE07182F293CA15EC31F91F0269C62D, NULL); __this->___m_SampleOffsetShaderHandle_25 = L_3; // renderPassEvent = evt; int32_t L_4 = ___0_evt; ScriptableRenderPass_set_renderPassEvent_m63FA581FFDE1C69C2E1358BD0B8DB30275334960_inline(__this, L_4, NULL); // m_DownsamplingMethod = Downsampling.None; __this->___m_DownsamplingMethod_27 = 0; // base.useNativeRenderPass = false; ScriptableRenderPass_set_useNativeRenderPass_m1D60C30BB1CF1B4D383FFCABC1F57EA755626895_inline(__this, (bool)0, NULL); // } return; } } // System.Void UnityEngine.Rendering.Universal.Internal.CopyColorPass::Setup(UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rendering.Universal.RenderTargetHandle,UnityEngine.Rendering.Universal.Downsampling) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CopyColorPass_Setup_mD8762806C644176E6ADA3C65627B155C397535D7 (CopyColorPass_t36EEE0428120ED6DF4A8C2CABB2F30CA9C784693* __this, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___0_source, RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___1_destination, int32_t ___2_downsampling, const RuntimeMethod* method) { { // this.source = source; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_0 = ___0_source; CopyColorPass_set_source_mE8EC74A2FDFE3EF2F45FFC22B90A4D310C19EC60_inline(__this, L_0, NULL); // this.destination = destination; RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_1 = ___1_destination; CopyColorPass_set_destination_mBEA2B079AED1817A2C6A1E314306E9283ECE1CE1_inline(__this, L_1, NULL); // m_DownsamplingMethod = downsampling; int32_t L_2 = ___2_downsampling; __this->___m_DownsamplingMethod_27 = L_2; // } return; } } // System.Void UnityEngine.Rendering.Universal.Internal.CopyColorPass::OnCameraSetup(UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CopyColorPass_OnCameraSetup_mBE2E1789348DC22DC2D04AB048339042A2668482 (CopyColorPass_t36EEE0428120ED6DF4A8C2CABB2F30CA9C784693* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___0_cmd, RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* ___1_renderingData, const RuntimeMethod* method) { RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 V_0; memset((&V_0), 0, sizeof(V_0)); RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 V_1; memset((&V_1), 0, sizeof(V_1)); RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 G_B7_0; memset((&G_B7_0), 0, sizeof(G_B7_0)); int32_t G_B7_1 = 0; CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* G_B7_2 = NULL; RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 G_B6_0; memset((&G_B6_0), 0, sizeof(G_B6_0)); int32_t G_B6_1 = 0; CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* G_B6_2 = NULL; int32_t G_B8_0 = 0; RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 G_B8_1; memset((&G_B8_1), 0, sizeof(G_B8_1)); int32_t G_B8_2 = 0; CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* G_B8_3 = NULL; { // RenderTextureDescriptor descriptor = renderingData.cameraData.cameraTargetDescriptor; RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_0 = ___1_renderingData; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_1 = (&L_0->___cameraData_1); RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_2 = L_1->___cameraTargetDescriptor_5; V_0 = L_2; // descriptor.msaaSamples = 1; RenderTextureDescriptor_set_msaaSamples_m6910E09489372746391B14FBAF59A7237539D6C4_inline((&V_0), 1, NULL); // descriptor.depthBufferBits = 0; RenderTextureDescriptor_set_depthBufferBits_mA3710C0D6E485BA6465B328CD8B1954F0E4C5819((&V_0), 0, NULL); // if (m_DownsamplingMethod == Downsampling._2xBilinear) int32_t L_3 = __this->___m_DownsamplingMethod_27; if ((!(((uint32_t)L_3) == ((uint32_t)1)))) { goto IL_0045; } } { // descriptor.width /= 2; RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* L_4 = (&V_0); int32_t L_5; L_5 = RenderTextureDescriptor_get_width_mB159E4EB08B23B19CCCFADB465864361FB840BFF_inline(L_4, NULL); RenderTextureDescriptor_set_width_m3B2494007BFE3AD4D14403407C9B24F5045E7E10_inline(L_4, ((int32_t)(L_5/2)), NULL); // descriptor.height /= 2; RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* L_6 = (&V_0); int32_t L_7; L_7 = RenderTextureDescriptor_get_height_m1006F9AA45029715C552C8A8C2F102F63D3A91EC_inline(L_6, NULL); RenderTextureDescriptor_set_height_m1FE41111472DAA9B5E80FFAF3445004D72A3CFA5_inline(L_6, ((int32_t)(L_7/2)), NULL); goto IL_0075; } IL_0045: { // else if (m_DownsamplingMethod == Downsampling._4xBox || m_DownsamplingMethod == Downsampling._4xBilinear) int32_t L_8 = __this->___m_DownsamplingMethod_27; if ((((int32_t)L_8) == ((int32_t)2))) { goto IL_0057; } } { int32_t L_9 = __this->___m_DownsamplingMethod_27; if ((!(((uint32_t)L_9) == ((uint32_t)3)))) { goto IL_0075; } } IL_0057: { // descriptor.width /= 4; RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* L_10 = (&V_0); int32_t L_11; L_11 = RenderTextureDescriptor_get_width_mB159E4EB08B23B19CCCFADB465864361FB840BFF_inline(L_10, NULL); RenderTextureDescriptor_set_width_m3B2494007BFE3AD4D14403407C9B24F5045E7E10_inline(L_10, ((int32_t)(L_11/4)), NULL); // descriptor.height /= 4; RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* L_12 = (&V_0); int32_t L_13; L_13 = RenderTextureDescriptor_get_height_m1006F9AA45029715C552C8A8C2F102F63D3A91EC_inline(L_12, NULL); RenderTextureDescriptor_set_height_m1FE41111472DAA9B5E80FFAF3445004D72A3CFA5_inline(L_12, ((int32_t)(L_13/4)), NULL); } IL_0075: { // cmd.GetTemporaryRT(destination.id, descriptor, m_DownsamplingMethod == Downsampling.None ? FilterMode.Point : FilterMode.Bilinear); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_14 = ___0_cmd; RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_15; L_15 = CopyColorPass_get_destination_m467FCDE0082587E7EC9C12DA5B12853759759DD4_inline(__this, NULL); V_1 = L_15; int32_t L_16; L_16 = RenderTargetHandle_get_id_m4D50FDA4A486E05D07A54ABFC04BD96C1CE7D7BE_inline((&V_1), NULL); RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_17 = V_0; int32_t L_18 = __this->___m_DownsamplingMethod_27; G_B6_0 = L_17; G_B6_1 = L_16; G_B6_2 = L_14; if (!L_18) { G_B7_0 = L_17; G_B7_1 = L_16; G_B7_2 = L_14; goto IL_0090; } } { G_B8_0 = 1; G_B8_1 = G_B6_0; G_B8_2 = G_B6_1; G_B8_3 = G_B6_2; goto IL_0091; } IL_0090: { G_B8_0 = 0; G_B8_1 = G_B7_0; G_B8_2 = G_B7_1; G_B8_3 = G_B7_2; } IL_0091: { NullCheck(G_B8_3); CommandBuffer_GetTemporaryRT_m98BCBFF670DDD3AC8657664F8252A9DF64D49FA5(G_B8_3, G_B8_2, G_B8_1, G_B8_0, NULL); // } return; } } // System.Void UnityEngine.Rendering.Universal.Internal.CopyColorPass::Execute(UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CopyColorPass_Execute_m38D2892ABCF58A8BC606C0351D3C1A1025529BDB (CopyColorPass_t36EEE0428120ED6DF4A8C2CABB2F30CA9C784693* __this, ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36 ___0_context, RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* ___1_renderingData, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&CommandBufferPool_t88CACA06AB445EE4743F5C4D742C73761A2DEF0F_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Debug_t8394C7EEAECA3689C2C9B9DE9C7166D73596276F_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ProfilingSampler_Get_TisURPProfileId_tA83520239B6C0F10A73CCC6CEC7D3DA1F1932481_m9F3104BDEBD70A287E8F4BAC86579564A19A5661_RuntimeMethod_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral89E85D6105CFB9376481F3E9746AEB24592BBEC0); s_Il2CppMethodInitialized = true; } CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* V_0 = NULL; ProfilingScope_t57898BA31E8EF8F083EF84E0DA2737AC61CBC5BD V_1; memset((&V_1), 0, sizeof(V_1)); RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B V_2; memset((&V_2), 0, sizeof(V_2)); bool V_3 = false; RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 V_4; memset((&V_4), 0, sizeof(V_4)); int32_t V_5 = 0; { // if (m_SamplingMaterial == null) Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_0 = __this->___m_SamplingMaterial_26; il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var); bool L_1; L_1 = Object_op_Equality_mB6120F782D83091EF56A198FCEBCF066DB4A9605(L_0, (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C*)NULL, NULL); if (!L_1) { goto IL_0036; } } { // Debug.LogErrorFormat("Missing {0}. {1} render pass will not execute. Check for missing reference in the renderer resources.", m_SamplingMaterial, GetType().Name); ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918* L_2 = (ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918*)(ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918*)SZArrayNew(ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918_il2cpp_TypeInfo_var, (uint32_t)2); ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918* L_3 = L_2; Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_4 = __this->___m_SamplingMaterial_26; NullCheck(L_3); ArrayElementTypeCheck (L_3, L_4); (L_3)->SetAt(static_cast(0), (RuntimeObject*)L_4); ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918* L_5 = L_3; Type_t* L_6; L_6 = Object_GetType_mE10A8FC1E57F3DF29972CCBC026C2DC3942263B3(__this, NULL); NullCheck(L_6); String_t* L_7; L_7 = VirtualFuncInvoker0< String_t* >::Invoke(8 /* System.String System.Reflection.MemberInfo::get_Name() */, L_6); NullCheck(L_5); ArrayElementTypeCheck (L_5, L_7); (L_5)->SetAt(static_cast(1), (RuntimeObject*)L_7); il2cpp_codegen_runtime_class_init_inline(Debug_t8394C7EEAECA3689C2C9B9DE9C7166D73596276F_il2cpp_TypeInfo_var); Debug_LogErrorFormat_m96690322C941D23A125E5769C9803606859A707C(_stringLiteral89E85D6105CFB9376481F3E9746AEB24592BBEC0, L_5, NULL); // return; return; } IL_0036: { // CommandBuffer cmd = CommandBufferPool.Get(); il2cpp_codegen_runtime_class_init_inline(CommandBufferPool_t88CACA06AB445EE4743F5C4D742C73761A2DEF0F_il2cpp_TypeInfo_var); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_8; L_8 = CommandBufferPool_Get_m1A194FD7FBF7B6B0B47F292287DAD9EB65EE4423(NULL); V_0 = L_8; // if (source == renderingData.cameraData.renderer.GetCameraColorFrontBuffer(cmd)) RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_9; L_9 = CopyColorPass_get_source_mDC71D107FB083CF71C8D647D3341FA834B836300_inline(__this, NULL); RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_10 = ___1_renderingData; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_11 = (&L_10->___cameraData_1); ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* L_12 = L_11->___renderer_35; CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_13 = V_0; NullCheck(L_12); RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_14; L_14 = VirtualFuncInvoker1< RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* >::Invoke(6 /* UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.Universal.ScriptableRenderer::GetCameraColorFrontBuffer(UnityEngine.Rendering.CommandBuffer) */, L_12, L_13); bool L_15; L_15 = RenderTargetIdentifier_op_Equality_mD9FD6667F4C385F2379E9DEAAA8F91B7A1D50A1F(L_9, L_14, NULL); if (!L_15) { goto IL_0070; } } { // source = renderingData.cameraData.renderer.cameraColorTarget; RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_16 = ___1_renderingData; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_17 = (&L_16->___cameraData_1); ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* L_18 = L_17->___renderer_35; NullCheck(L_18); RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_19; L_19 = ScriptableRenderer_get_cameraColorTarget_mC2C0353A178726FC82413A458A34496280AFB4D4(L_18, NULL); CopyColorPass_set_source_mE8EC74A2FDFE3EF2F45FFC22B90A4D310C19EC60_inline(__this, L_19, NULL); } IL_0070: { // using (new ProfilingScope(cmd, ProfilingSampler.Get(URPProfileId.CopyColor))) CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_20 = V_0; ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* L_21; L_21 = ProfilingSampler_Get_TisURPProfileId_tA83520239B6C0F10A73CCC6CEC7D3DA1F1932481_m9F3104BDEBD70A287E8F4BAC86579564A19A5661(5, ProfilingSampler_Get_TisURPProfileId_tA83520239B6C0F10A73CCC6CEC7D3DA1F1932481_m9F3104BDEBD70A287E8F4BAC86579564A19A5661_RuntimeMethod_var); ProfilingScope__ctor_mE15813DF7651C1A3B6AFD6465AD4B973E8F1DBFC((&V_1), L_20, L_21, NULL); } { auto __finallyBlock = il2cpp::utils::Finally([&] { FINALLY_015e: {// begin finally (depth: 1) ProfilingScope_Dispose_m4231A2ACA1F8E345BB0078310A9F7601704C8BE4((&V_1), NULL); return; }// end finally (depth: 1) }); try {// begin try (depth: 1) { // RenderTargetIdentifier opaqueColorRT = destination.Identifier(); RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_22; L_22 = CopyColorPass_get_destination_m467FCDE0082587E7EC9C12DA5B12853759759DD4_inline(__this, NULL); V_4 = L_22; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_23; L_23 = RenderTargetHandle_Identifier_mE7715B58419BC3E157BDCC906E92605F76BD4FBA((&V_4), NULL); V_2 = L_23; // ScriptableRenderer.SetRenderTarget(cmd, opaqueColorRT, BuiltinRenderTextureType.CameraTarget, clearFlag, // clearColor); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_24 = V_0; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_25 = V_2; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_26; L_26 = RenderTargetIdentifier_op_Implicit_m3E2366E36F14173DBEED75591978EBE1F01A1325(2, NULL); int32_t L_27; L_27 = ScriptableRenderPass_get_clearFlag_m74FAFCDC3CD75DC4201B398DFD25E028D7D800DB_inline(__this, NULL); Color_tD001788D726C3A7F1379BEED0260B9591F440C1F L_28; L_28 = ScriptableRenderPass_get_clearColor_mAEC581D756087BF3617FE243D569717FBC2E5DB1_inline(__this, NULL); il2cpp_codegen_runtime_class_init_inline(ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892_il2cpp_TypeInfo_var); ScriptableRenderer_SetRenderTarget_m2BEEAF20929BF97DB3916A8A8566A3006B206059(L_24, L_25, L_26, L_27, L_28, NULL); // bool useDrawProceduleBlit = renderingData.cameraData.xr.enabled; RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_29 = ___1_renderingData; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_30 = (&L_29->___cameraData_1); XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* L_31 = L_30->___xr_24; NullCheck(L_31); bool L_32; L_32 = XRPass_get_enabled_mC2CF12F8D66EB1EE2560B4DD1FB9343D5E598155(L_31, NULL); V_3 = L_32; // switch (m_DownsamplingMethod) int32_t L_33 = __this->___m_DownsamplingMethod_27; V_5 = L_33; int32_t L_34 = V_5; switch (L_34) { case 0: { goto IL_00dc_1; } case 1: { goto IL_00f7_1; } case 2: { goto IL_0112_1; } case 3: { goto IL_0143_1; } } } { goto IL_016c; } IL_00dc_1: { // RenderingUtils.Blit(cmd, source, opaqueColorRT, m_CopyColorMaterial, 0, useDrawProceduleBlit); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_35 = V_0; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_36; L_36 = CopyColorPass_get_source_mDC71D107FB083CF71C8D647D3341FA834B836300_inline(__this, NULL); RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_37 = V_2; Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_38 = __this->___m_CopyColorMaterial_28; bool L_39 = V_3; il2cpp_codegen_runtime_class_init_inline(RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_il2cpp_TypeInfo_var); RenderingUtils_Blit_m7061238DBF9FA659102F4D19430AA369F1B1ABA5(L_35, L_36, L_37, L_38, 0, L_39, 0, 0, 0, 0, NULL); // break; goto IL_016c; } IL_00f7_1: { // RenderingUtils.Blit(cmd, source, opaqueColorRT, m_CopyColorMaterial, 0, useDrawProceduleBlit); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_40 = V_0; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_41; L_41 = CopyColorPass_get_source_mDC71D107FB083CF71C8D647D3341FA834B836300_inline(__this, NULL); RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_42 = V_2; Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_43 = __this->___m_CopyColorMaterial_28; bool L_44 = V_3; il2cpp_codegen_runtime_class_init_inline(RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_il2cpp_TypeInfo_var); RenderingUtils_Blit_m7061238DBF9FA659102F4D19430AA369F1B1ABA5(L_40, L_41, L_42, L_43, 0, L_44, 0, 0, 0, 0, NULL); // break; goto IL_016c; } IL_0112_1: { // m_SamplingMaterial.SetFloat(m_SampleOffsetShaderHandle, 2); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_45 = __this->___m_SamplingMaterial_26; int32_t L_46 = __this->___m_SampleOffsetShaderHandle_25; NullCheck(L_45); Material_SetFloat_m3ECFD92072347A8620254F014865984FA68211A8(L_45, L_46, (2.0f), NULL); // RenderingUtils.Blit(cmd, source, opaqueColorRT, m_SamplingMaterial, 0, useDrawProceduleBlit); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_47 = V_0; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_48; L_48 = CopyColorPass_get_source_mDC71D107FB083CF71C8D647D3341FA834B836300_inline(__this, NULL); RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_49 = V_2; Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_50 = __this->___m_SamplingMaterial_26; bool L_51 = V_3; il2cpp_codegen_runtime_class_init_inline(RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_il2cpp_TypeInfo_var); RenderingUtils_Blit_m7061238DBF9FA659102F4D19430AA369F1B1ABA5(L_47, L_48, L_49, L_50, 0, L_51, 0, 0, 0, 0, NULL); // break; goto IL_016c; } IL_0143_1: { // RenderingUtils.Blit(cmd, source, opaqueColorRT, m_CopyColorMaterial, 0, useDrawProceduleBlit); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_52 = V_0; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_53; L_53 = CopyColorPass_get_source_mDC71D107FB083CF71C8D647D3341FA834B836300_inline(__this, NULL); RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_54 = V_2; Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_55 = __this->___m_CopyColorMaterial_28; bool L_56 = V_3; il2cpp_codegen_runtime_class_init_inline(RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_il2cpp_TypeInfo_var); RenderingUtils_Blit_m7061238DBF9FA659102F4D19430AA369F1B1ABA5(L_52, L_53, L_54, L_55, 0, L_56, 0, 0, 0, 0, NULL); // break; goto IL_016c; } }// end try (depth: 1) catch(Il2CppExceptionWrapper& e) { __finallyBlock.StoreException(e.ex); } } IL_016c: { // context.ExecuteCommandBuffer(cmd); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_57 = V_0; ScriptableRenderContext_ExecuteCommandBuffer_mBAE37DFC699B7167A6E2C59012066C44A31E9896((&___0_context), L_57, NULL); // CommandBufferPool.Release(cmd); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_58 = V_0; il2cpp_codegen_runtime_class_init_inline(CommandBufferPool_t88CACA06AB445EE4743F5C4D742C73761A2DEF0F_il2cpp_TypeInfo_var); CommandBufferPool_Release_mF83A83AA404E868E189436107015AD084C00C844(L_58, NULL); // } return; } } // System.Void UnityEngine.Rendering.Universal.Internal.CopyColorPass::OnCameraCleanup(UnityEngine.Rendering.CommandBuffer) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CopyColorPass_OnCameraCleanup_m898597430E17138E115A6E22894BC3CD682ACA65 (CopyColorPass_t36EEE0428120ED6DF4A8C2CABB2F30CA9C784693* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___0_cmd, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 V_0; memset((&V_0), 0, sizeof(V_0)); { // if (cmd == null) CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_0 = ___0_cmd; if (L_0) { goto IL_000e; } } { // throw new ArgumentNullException("cmd"); ArgumentNullException_t327031E412FAB2351B0022DD5DAD47E67E597129* L_1 = (ArgumentNullException_t327031E412FAB2351B0022DD5DAD47E67E597129*)il2cpp_codegen_object_new(((RuntimeClass*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&ArgumentNullException_t327031E412FAB2351B0022DD5DAD47E67E597129_il2cpp_TypeInfo_var))); NullCheck(L_1); ArgumentNullException__ctor_m444AE141157E333844FC1A9500224C2F9FD24F4B(L_1, ((String_t*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&_stringLiteral855FED6E03442FBB3AF914FFBFA9DA82813817A1)), NULL); IL2CPP_RAISE_MANAGED_EXCEPTION(L_1, ((RuntimeMethod*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&CopyColorPass_OnCameraCleanup_m898597430E17138E115A6E22894BC3CD682ACA65_RuntimeMethod_var))); } IL_000e: { // if (destination != RenderTargetHandle.CameraTarget) RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_2; L_2 = CopyColorPass_get_destination_m467FCDE0082587E7EC9C12DA5B12853759759DD4_inline(__this, NULL); il2cpp_codegen_runtime_class_init_inline(RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var); RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_3 = ((RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_StaticFields*)il2cpp_codegen_static_fields_for(RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var))->___CameraTarget_2; bool L_4; L_4 = RenderTargetHandle_op_Inequality_m61EFD64C8EC4A74CAE147ABDAF9EF39B03C88457(L_2, L_3, NULL); if (!L_4) { goto IL_003f; } } { // cmd.ReleaseTemporaryRT(destination.id); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_5 = ___0_cmd; RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_6; L_6 = CopyColorPass_get_destination_m467FCDE0082587E7EC9C12DA5B12853759759DD4_inline(__this, NULL); V_0 = L_6; int32_t L_7; L_7 = RenderTargetHandle_get_id_m4D50FDA4A486E05D07A54ABFC04BD96C1CE7D7BE_inline((&V_0), NULL); NullCheck(L_5); CommandBuffer_ReleaseTemporaryRT_m4651A4B373DF432AA44F06A6F20852ED5996CC8E(L_5, L_7, NULL); // destination = RenderTargetHandle.CameraTarget; il2cpp_codegen_runtime_class_init_inline(RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var); RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_8 = ((RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_StaticFields*)il2cpp_codegen_static_fields_for(RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var))->___CameraTarget_2; CopyColorPass_set_destination_mBEA2B079AED1817A2C6A1E314306E9283ECE1CE1_inline(__this, L_8, NULL); } IL_003f: { // } return; } } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.Rendering.Universal.RenderTargetHandle UnityEngine.Rendering.Universal.Internal.CopyDepthPass::get_source() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 CopyDepthPass_get_source_m6CAE70C1D88C0635F74BFE00BD2E44DAB1F06DEA (CopyDepthPass_t51FCA8600207D9DD0EE15862C514D9F9E3A74D82* __this, const RuntimeMethod* method) { { // private RenderTargetHandle source { get; set; } RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_0 = __this->___U3CsourceU3Ek__BackingField_25; return L_0; } } // System.Void UnityEngine.Rendering.Universal.Internal.CopyDepthPass::set_source(UnityEngine.Rendering.Universal.RenderTargetHandle) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CopyDepthPass_set_source_mB0F541C7A605FB3AD1283DD0751FCD514E77C78D (CopyDepthPass_t51FCA8600207D9DD0EE15862C514D9F9E3A74D82* __this, RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___0_value, const RuntimeMethod* method) { { // private RenderTargetHandle source { get; set; } RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_0 = ___0_value; __this->___U3CsourceU3Ek__BackingField_25 = L_0; return; } } // UnityEngine.Rendering.Universal.RenderTargetHandle UnityEngine.Rendering.Universal.Internal.CopyDepthPass::get_destination() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 CopyDepthPass_get_destination_mE7B03E9D4D4D546BA8C46DE971F788116F351D2D (CopyDepthPass_t51FCA8600207D9DD0EE15862C514D9F9E3A74D82* __this, const RuntimeMethod* method) { { // private RenderTargetHandle destination { get; set; } RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_0 = __this->___U3CdestinationU3Ek__BackingField_26; return L_0; } } // System.Void UnityEngine.Rendering.Universal.Internal.CopyDepthPass::set_destination(UnityEngine.Rendering.Universal.RenderTargetHandle) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CopyDepthPass_set_destination_mFDD41EFEEC88E7696BADAAFC61FCDD0A6CD63CE0 (CopyDepthPass_t51FCA8600207D9DD0EE15862C514D9F9E3A74D82* __this, RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___0_value, const RuntimeMethod* method) { { // private RenderTargetHandle destination { get; set; } RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_0 = ___0_value; __this->___U3CdestinationU3Ek__BackingField_26 = L_0; return; } } // System.Boolean UnityEngine.Rendering.Universal.Internal.CopyDepthPass::get_AllocateRT() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool CopyDepthPass_get_AllocateRT_mB018EE34E49D8D62D1E74F2D150E6C8AD06D9CA2 (CopyDepthPass_t51FCA8600207D9DD0EE15862C514D9F9E3A74D82* __this, const RuntimeMethod* method) { { // internal bool AllocateRT { get; set; } bool L_0 = __this->___U3CAllocateRTU3Ek__BackingField_27; return L_0; } } // System.Void UnityEngine.Rendering.Universal.Internal.CopyDepthPass::set_AllocateRT(System.Boolean) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CopyDepthPass_set_AllocateRT_m0860CA864FE10E9FB0C8E40A251F9EB01A01383B (CopyDepthPass_t51FCA8600207D9DD0EE15862C514D9F9E3A74D82* __this, bool ___0_value, const RuntimeMethod* method) { { // internal bool AllocateRT { get; set; } bool L_0 = ___0_value; __this->___U3CAllocateRTU3Ek__BackingField_27 = L_0; return; } } // System.Int32 UnityEngine.Rendering.Universal.Internal.CopyDepthPass::get_MssaSamples() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t CopyDepthPass_get_MssaSamples_m8EA5FF140A048BC804213FF866CEA23C10499476 (CopyDepthPass_t51FCA8600207D9DD0EE15862C514D9F9E3A74D82* __this, const RuntimeMethod* method) { { // internal int MssaSamples { get; set; } int32_t L_0 = __this->___U3CMssaSamplesU3Ek__BackingField_28; return L_0; } } // System.Void UnityEngine.Rendering.Universal.Internal.CopyDepthPass::set_MssaSamples(System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CopyDepthPass_set_MssaSamples_m49C16C0DC4F0D1A421F35CD8A63F098C94758E32 (CopyDepthPass_t51FCA8600207D9DD0EE15862C514D9F9E3A74D82* __this, int32_t ___0_value, const RuntimeMethod* method) { { // internal int MssaSamples { get; set; } int32_t L_0 = ___0_value; __this->___U3CMssaSamplesU3Ek__BackingField_28 = L_0; return; } } // System.Void UnityEngine.Rendering.Universal.Internal.CopyDepthPass::.ctor(UnityEngine.Rendering.Universal.RenderPassEvent,UnityEngine.Material) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CopyDepthPass__ctor_mE0B1D4115F874578603CBD1BF395EC513842C394 (CopyDepthPass_t51FCA8600207D9DD0EE15862C514D9F9E3A74D82* __this, int32_t ___0_evt, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___1_copyDepthMaterial, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral80B3E05626EE20341382C77BDC8247DF59A67654); s_Il2CppMethodInitialized = true; } { // public CopyDepthPass(RenderPassEvent evt, Material copyDepthMaterial) ScriptableRenderPass__ctor_mE49D4FF8E68A854367A4081E664B8DBA74E6B752(__this, NULL); // base.profilingSampler = new ProfilingSampler(nameof(CopyDepthPass)); ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* L_0 = (ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE*)il2cpp_codegen_object_new(ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE_il2cpp_TypeInfo_var); NullCheck(L_0); ProfilingSampler__ctor_m26500989FCDB07FA33C9A3BB7F215CBD892F5BB7(L_0, _stringLiteral80B3E05626EE20341382C77BDC8247DF59A67654, NULL); ScriptableRenderPass_set_profilingSampler_mFD238B85B68DED586BA8C678141BEEAF229FBF2D_inline(__this, L_0, NULL); // AllocateRT = true; CopyDepthPass_set_AllocateRT_m0860CA864FE10E9FB0C8E40A251F9EB01A01383B_inline(__this, (bool)1, NULL); // m_CopyDepthMaterial = copyDepthMaterial; Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_1 = ___1_copyDepthMaterial; __this->___m_CopyDepthMaterial_29 = L_1; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_CopyDepthMaterial_29), (void*)L_1); // renderPassEvent = evt; int32_t L_2 = ___0_evt; ScriptableRenderPass_set_renderPassEvent_m63FA581FFDE1C69C2E1358BD0B8DB30275334960_inline(__this, L_2, NULL); // } return; } } // System.Void UnityEngine.Rendering.Universal.Internal.CopyDepthPass::Setup(UnityEngine.Rendering.Universal.RenderTargetHandle,UnityEngine.Rendering.Universal.RenderTargetHandle) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CopyDepthPass_Setup_m09878F9AF1AC7B2F118A2E1E99DFAA48A422B992 (CopyDepthPass_t51FCA8600207D9DD0EE15862C514D9F9E3A74D82* __this, RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___0_source, RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___1_destination, const RuntimeMethod* method) { { // this.source = source; RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_0 = ___0_source; CopyDepthPass_set_source_mB0F541C7A605FB3AD1283DD0751FCD514E77C78D_inline(__this, L_0, NULL); // this.destination = destination; RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_1 = ___1_destination; CopyDepthPass_set_destination_mFDD41EFEEC88E7696BADAAFC61FCDD0A6CD63CE0_inline(__this, L_1, NULL); // this.AllocateRT = !destination.HasInternalRenderTargetId(); bool L_2; L_2 = RenderTargetHandle_HasInternalRenderTargetId_mC3715B3E0D2B6B4D659FCFBF1BEE8053460F4F50((&___1_destination), NULL); CopyDepthPass_set_AllocateRT_m0860CA864FE10E9FB0C8E40A251F9EB01A01383B_inline(__this, (bool)((((int32_t)L_2) == ((int32_t)0))? 1 : 0), NULL); // this.MssaSamples = -1; CopyDepthPass_set_MssaSamples_m49C16C0DC4F0D1A421F35CD8A63F098C94758E32_inline(__this, (-1), NULL); // } return; } } // System.Void UnityEngine.Rendering.Universal.Internal.CopyDepthPass::OnCameraSetup(UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CopyDepthPass_OnCameraSetup_m3E875202448350B859B0C79ABAD8FEE5914D503E (CopyDepthPass_t51FCA8600207D9DD0EE15862C514D9F9E3A74D82* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___0_cmd, RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* ___1_renderingData, const RuntimeMethod* method) { RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 V_0; memset((&V_0), 0, sizeof(V_0)); RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 V_1; memset((&V_1), 0, sizeof(V_1)); { // var descriptor = renderingData.cameraData.cameraTargetDescriptor; RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_0 = ___1_renderingData; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_1 = (&L_0->___cameraData_1); RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_2 = L_1->___cameraTargetDescriptor_5; V_0 = L_2; // descriptor.colorFormat = RenderTextureFormat.Depth; RenderTextureDescriptor_set_colorFormat_m61B0FA4FCDE8A0F8A843DD6BF74097C21021C4FE((&V_0), 1, NULL); // descriptor.depthBufferBits = UniversalRenderer.k_DepthStencilBufferBits; RenderTextureDescriptor_set_depthBufferBits_mA3710C0D6E485BA6465B328CD8B1954F0E4C5819((&V_0), ((int32_t)24), NULL); // descriptor.msaaSamples = 1; RenderTextureDescriptor_set_msaaSamples_m6910E09489372746391B14FBAF59A7237539D6C4_inline((&V_0), 1, NULL); // if (this.AllocateRT) bool L_3; L_3 = CopyDepthPass_get_AllocateRT_mB018EE34E49D8D62D1E74F2D150E6C8AD06D9CA2_inline(__this, NULL); if (!L_3) { goto IL_0043; } } { // cmd.GetTemporaryRT(destination.id, descriptor, FilterMode.Point); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_4 = ___0_cmd; RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_5; L_5 = CopyDepthPass_get_destination_mE7B03E9D4D4D546BA8C46DE971F788116F351D2D_inline(__this, NULL); V_1 = L_5; int32_t L_6; L_6 = RenderTargetHandle_get_id_m4D50FDA4A486E05D07A54ABFC04BD96C1CE7D7BE_inline((&V_1), NULL); RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_7 = V_0; NullCheck(L_4); CommandBuffer_GetTemporaryRT_m98BCBFF670DDD3AC8657664F8252A9DF64D49FA5(L_4, L_6, L_7, 0, NULL); } IL_0043: { // ConfigureTarget(new RenderTargetIdentifier(destination.Identifier(), 0, CubemapFace.Unknown, -1), descriptor.depthStencilFormat, descriptor.width, descriptor.height, descriptor.msaaSamples, true); RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_8; L_8 = CopyDepthPass_get_destination_mE7B03E9D4D4D546BA8C46DE971F788116F351D2D_inline(__this, NULL); V_1 = L_8; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_9; L_9 = RenderTargetHandle_Identifier_mE7715B58419BC3E157BDCC906E92605F76BD4FBA((&V_1), NULL); RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_10; memset((&L_10), 0, sizeof(L_10)); RenderTargetIdentifier__ctor_m79A7348AF351A912E617BF9C8A44A766648C80FB((&L_10), L_9, 0, (-1), (-1), /*hidden argument*/NULL); int32_t L_11; L_11 = RenderTextureDescriptor_get_depthStencilFormat_m360929BE5BD10E9C3D8C936AA6B44B1D11C119CB_inline((&V_0), NULL); int32_t L_12; L_12 = RenderTextureDescriptor_get_width_mB159E4EB08B23B19CCCFADB465864361FB840BFF_inline((&V_0), NULL); int32_t L_13; L_13 = RenderTextureDescriptor_get_height_m1006F9AA45029715C552C8A8C2F102F63D3A91EC_inline((&V_0), NULL); int32_t L_14; L_14 = RenderTextureDescriptor_get_msaaSamples_mFCC33643AFF2265C8305DCFD79ED8774A1A8FA22_inline((&V_0), NULL); ScriptableRenderPass_ConfigureTarget_m29508F0DE40D170382140854FF9A84CCBF6AFBD8(__this, L_10, L_11, L_12, L_13, L_14, (bool)1, NULL); // ConfigureClear(ClearFlag.None, Color.black); Color_tD001788D726C3A7F1379BEED0260B9591F440C1F L_15; L_15 = Color_get_black_mB50217951591A045844C61E7FF31EEE3FEF16737_inline(NULL); ScriptableRenderPass_ConfigureClear_m5C82128C3ABDD63621501DC012ED91F392ABF123(__this, 0, L_15, NULL); // } return; } } // System.Void UnityEngine.Rendering.Universal.Internal.CopyDepthPass::Execute(UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CopyDepthPass_Execute_mED863F82309E5821304D8AEB9116A7C7A42BE3A3 (CopyDepthPass_t51FCA8600207D9DD0EE15862C514D9F9E3A74D82* __this, ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36 ___0_context, RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* ___1_renderingData, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&CommandBufferPool_t88CACA06AB445EE4743F5C4D742C73761A2DEF0F_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Debug_t8394C7EEAECA3689C2C9B9DE9C7166D73596276F_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ProfilingSampler_Get_TisURPProfileId_tA83520239B6C0F10A73CCC6CEC7D3DA1F1932481_m9F3104BDEBD70A287E8F4BAC86579564A19A5661_RuntimeMethod_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral093DF0C87A9D5ACAAE2855E1087C893AE4B4664A); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral839C0838727775DB9BADFDB2935BF509CDD1419E); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral8549E5655B37429A937BCB56A812C5BD4CBFDD36); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral89E85D6105CFB9376481F3E9746AEB24592BBEC0); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralC8B3F485C7232D90884130F2900C6FE0697181DF); s_Il2CppMethodInitialized = true; } CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* V_0 = NULL; ProfilingScope_t57898BA31E8EF8F083EF84E0DA2737AC61CBC5BD V_1; memset((&V_1), 0, sizeof(V_1)); int32_t V_2 = 0; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E V_3; memset((&V_3), 0, sizeof(V_3)); RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 V_4; memset((&V_4), 0, sizeof(V_4)); RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 V_5; memset((&V_5), 0, sizeof(V_5)); float V_6 = 0.0f; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 V_7; memset((&V_7), 0, sizeof(V_7)); bool V_8 = false; float V_9 = 0.0f; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 V_10; memset((&V_10), 0, sizeof(V_10)); int32_t G_B19_0 = 0; int32_t G_B22_0 = 0; float G_B25_0 = 0.0f; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 G_B28_0; memset((&G_B28_0), 0, sizeof(G_B28_0)); int32_t G_B32_0 = 0; int32_t G_B35_0 = 0; float G_B38_0 = 0.0f; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 G_B41_0; memset((&G_B41_0), 0, sizeof(G_B41_0)); { // if (m_CopyDepthMaterial == null) Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_0 = __this->___m_CopyDepthMaterial_29; il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var); bool L_1; L_1 = Object_op_Equality_mB6120F782D83091EF56A198FCEBCF066DB4A9605(L_0, (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C*)NULL, NULL); if (!L_1) { goto IL_0036; } } { // Debug.LogErrorFormat("Missing {0}. {1} render pass will not execute. Check for missing reference in the renderer resources.", m_CopyDepthMaterial, GetType().Name); ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918* L_2 = (ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918*)(ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918*)SZArrayNew(ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918_il2cpp_TypeInfo_var, (uint32_t)2); ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918* L_3 = L_2; Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_4 = __this->___m_CopyDepthMaterial_29; NullCheck(L_3); ArrayElementTypeCheck (L_3, L_4); (L_3)->SetAt(static_cast(0), (RuntimeObject*)L_4); ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918* L_5 = L_3; Type_t* L_6; L_6 = Object_GetType_mE10A8FC1E57F3DF29972CCBC026C2DC3942263B3(__this, NULL); NullCheck(L_6); String_t* L_7; L_7 = VirtualFuncInvoker0< String_t* >::Invoke(8 /* System.String System.Reflection.MemberInfo::get_Name() */, L_6); NullCheck(L_5); ArrayElementTypeCheck (L_5, L_7); (L_5)->SetAt(static_cast(1), (RuntimeObject*)L_7); il2cpp_codegen_runtime_class_init_inline(Debug_t8394C7EEAECA3689C2C9B9DE9C7166D73596276F_il2cpp_TypeInfo_var); Debug_LogErrorFormat_m96690322C941D23A125E5769C9803606859A707C(_stringLiteral89E85D6105CFB9376481F3E9746AEB24592BBEC0, L_5, NULL); // return; return; } IL_0036: { // CommandBuffer cmd = CommandBufferPool.Get(); il2cpp_codegen_runtime_class_init_inline(CommandBufferPool_t88CACA06AB445EE4743F5C4D742C73761A2DEF0F_il2cpp_TypeInfo_var); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_8; L_8 = CommandBufferPool_Get_m1A194FD7FBF7B6B0B47F292287DAD9EB65EE4423(NULL); V_0 = L_8; // using (new ProfilingScope(cmd, ProfilingSampler.Get(URPProfileId.CopyDepth))) CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_9 = V_0; ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* L_10; L_10 = ProfilingSampler_Get_TisURPProfileId_tA83520239B6C0F10A73CCC6CEC7D3DA1F1932481_m9F3104BDEBD70A287E8F4BAC86579564A19A5661(6, ProfilingSampler_Get_TisURPProfileId_tA83520239B6C0F10A73CCC6CEC7D3DA1F1932481_m9F3104BDEBD70A287E8F4BAC86579564A19A5661_RuntimeMethod_var); ProfilingScope__ctor_mE15813DF7651C1A3B6AFD6465AD4B973E8F1DBFC((&V_1), L_9, L_10, NULL); } { auto __finallyBlock = il2cpp::utils::Finally([&] { FINALLY_02a0: {// begin finally (depth: 1) ProfilingScope_Dispose_m4231A2ACA1F8E345BB0078310A9F7601704C8BE4((&V_1), NULL); return; }// end finally (depth: 1) }); try {// begin try (depth: 1) { // int cameraSamples = 0; V_2 = 0; // if (MssaSamples == -1) int32_t L_11; L_11 = CopyDepthPass_get_MssaSamples_m8EA5FF140A048BC804213FF866CEA23C10499476_inline(__this, NULL); if ((!(((uint32_t)L_11) == ((uint32_t)(-1))))) { goto IL_006c_1; } } { // RenderTextureDescriptor descriptor = renderingData.cameraData.cameraTargetDescriptor; RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_12 = ___1_renderingData; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_13 = (&L_12->___cameraData_1); RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_14 = L_13->___cameraTargetDescriptor_5; V_4 = L_14; // cameraSamples = descriptor.msaaSamples; int32_t L_15; L_15 = RenderTextureDescriptor_get_msaaSamples_mFCC33643AFF2265C8305DCFD79ED8774A1A8FA22_inline((&V_4), NULL); V_2 = L_15; goto IL_0073_1; } IL_006c_1: { // cameraSamples = MssaSamples; int32_t L_16; L_16 = CopyDepthPass_get_MssaSamples_m8EA5FF140A048BC804213FF866CEA23C10499476_inline(__this, NULL); V_2 = L_16; } IL_0073_1: { // if (SystemInfo.supportsMultisampledTextures == 0) int32_t L_17; L_17 = SystemInfo_get_supportsMultisampledTextures_mC5D33E19F0E42C28563230E477483174766A7A90(NULL); if (L_17) { goto IL_007c_1; } } { // cameraSamples = 1; V_2 = 1; } IL_007c_1: { // CameraData cameraData = renderingData.cameraData; RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_18 = ___1_renderingData; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E L_19 = L_18->___cameraData_1; V_3 = L_19; int32_t L_20 = V_2; if ((((int32_t)L_20) == ((int32_t)2))) { goto IL_00d5_1; } } { int32_t L_21 = V_2; if ((((int32_t)L_21) == ((int32_t)4))) { goto IL_00b2_1; } } { int32_t L_22 = V_2; if ((!(((uint32_t)L_22) == ((uint32_t)8)))) { goto IL_00f8_1; } } { // cmd.DisableShaderKeyword(ShaderKeywordStrings.DepthMsaa2); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_23 = V_0; NullCheck(L_23); CommandBuffer_DisableShaderKeyword_m2B66FB1F672F3EE51FEA8A2CBA24AA6B7E4454BD(L_23, _stringLiteral839C0838727775DB9BADFDB2935BF509CDD1419E, NULL); // cmd.DisableShaderKeyword(ShaderKeywordStrings.DepthMsaa4); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_24 = V_0; NullCheck(L_24); CommandBuffer_DisableShaderKeyword_m2B66FB1F672F3EE51FEA8A2CBA24AA6B7E4454BD(L_24, _stringLiteral093DF0C87A9D5ACAAE2855E1087C893AE4B4664A, NULL); // cmd.EnableShaderKeyword(ShaderKeywordStrings.DepthMsaa8); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_25 = V_0; NullCheck(L_25); CommandBuffer_EnableShaderKeyword_m9DE5732149961F1EA14B295D9E72914E1CC7DA5A(L_25, _stringLiteral8549E5655B37429A937BCB56A812C5BD4CBFDD36, NULL); // break; goto IL_0119_1; } IL_00b2_1: { // cmd.DisableShaderKeyword(ShaderKeywordStrings.DepthMsaa2); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_26 = V_0; NullCheck(L_26); CommandBuffer_DisableShaderKeyword_m2B66FB1F672F3EE51FEA8A2CBA24AA6B7E4454BD(L_26, _stringLiteral839C0838727775DB9BADFDB2935BF509CDD1419E, NULL); // cmd.EnableShaderKeyword(ShaderKeywordStrings.DepthMsaa4); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_27 = V_0; NullCheck(L_27); CommandBuffer_EnableShaderKeyword_m9DE5732149961F1EA14B295D9E72914E1CC7DA5A(L_27, _stringLiteral093DF0C87A9D5ACAAE2855E1087C893AE4B4664A, NULL); // cmd.DisableShaderKeyword(ShaderKeywordStrings.DepthMsaa8); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_28 = V_0; NullCheck(L_28); CommandBuffer_DisableShaderKeyword_m2B66FB1F672F3EE51FEA8A2CBA24AA6B7E4454BD(L_28, _stringLiteral8549E5655B37429A937BCB56A812C5BD4CBFDD36, NULL); // break; goto IL_0119_1; } IL_00d5_1: { // cmd.EnableShaderKeyword(ShaderKeywordStrings.DepthMsaa2); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_29 = V_0; NullCheck(L_29); CommandBuffer_EnableShaderKeyword_m9DE5732149961F1EA14B295D9E72914E1CC7DA5A(L_29, _stringLiteral839C0838727775DB9BADFDB2935BF509CDD1419E, NULL); // cmd.DisableShaderKeyword(ShaderKeywordStrings.DepthMsaa4); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_30 = V_0; NullCheck(L_30); CommandBuffer_DisableShaderKeyword_m2B66FB1F672F3EE51FEA8A2CBA24AA6B7E4454BD(L_30, _stringLiteral093DF0C87A9D5ACAAE2855E1087C893AE4B4664A, NULL); // cmd.DisableShaderKeyword(ShaderKeywordStrings.DepthMsaa8); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_31 = V_0; NullCheck(L_31); CommandBuffer_DisableShaderKeyword_m2B66FB1F672F3EE51FEA8A2CBA24AA6B7E4454BD(L_31, _stringLiteral8549E5655B37429A937BCB56A812C5BD4CBFDD36, NULL); // break; goto IL_0119_1; } IL_00f8_1: { // cmd.DisableShaderKeyword(ShaderKeywordStrings.DepthMsaa2); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_32 = V_0; NullCheck(L_32); CommandBuffer_DisableShaderKeyword_m2B66FB1F672F3EE51FEA8A2CBA24AA6B7E4454BD(L_32, _stringLiteral839C0838727775DB9BADFDB2935BF509CDD1419E, NULL); // cmd.DisableShaderKeyword(ShaderKeywordStrings.DepthMsaa4); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_33 = V_0; NullCheck(L_33); CommandBuffer_DisableShaderKeyword_m2B66FB1F672F3EE51FEA8A2CBA24AA6B7E4454BD(L_33, _stringLiteral093DF0C87A9D5ACAAE2855E1087C893AE4B4664A, NULL); // cmd.DisableShaderKeyword(ShaderKeywordStrings.DepthMsaa8); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_34 = V_0; NullCheck(L_34); CommandBuffer_DisableShaderKeyword_m2B66FB1F672F3EE51FEA8A2CBA24AA6B7E4454BD(L_34, _stringLiteral8549E5655B37429A937BCB56A812C5BD4CBFDD36, NULL); } IL_0119_1: { // cmd.SetGlobalTexture("_CameraDepthAttachment", source.Identifier()); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_35 = V_0; RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_36; L_36 = CopyDepthPass_get_source_m6CAE70C1D88C0635F74BFE00BD2E44DAB1F06DEA_inline(__this, NULL); V_5 = L_36; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_37; L_37 = RenderTargetHandle_Identifier_mE7715B58419BC3E157BDCC906E92605F76BD4FBA((&V_5), NULL); NullCheck(L_35); CommandBuffer_SetGlobalTexture_mD6F1CC7E87FA88B5838D5EDAFBA602EF94FE1F69(L_35, _stringLiteralC8B3F485C7232D90884130F2900C6FE0697181DF, L_37, NULL); // if (renderingData.cameraData.xr.enabled) RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_38 = ___1_renderingData; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_39 = (&L_38->___cameraData_1); XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* L_40 = L_39->___xr_24; NullCheck(L_40); bool L_41; L_41 = XRPass_get_enabled_mC2CF12F8D66EB1EE2560B4DD1FB9343D5E598155(L_40, NULL); if (!L_41) { goto IL_01f3_1; } } { // bool isRenderToBackBufferTarget = destination.Identifier() == cameraData.xr.renderTarget && !cameraData.xr.renderTargetIsRenderTexture; RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_42; L_42 = CopyDepthPass_get_destination_mE7B03E9D4D4D546BA8C46DE971F788116F351D2D_inline(__this, NULL); V_5 = L_42; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_43; L_43 = RenderTargetHandle_Identifier_mE7715B58419BC3E157BDCC906E92605F76BD4FBA((&V_5), NULL); CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E L_44 = V_3; XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* L_45 = L_44.___xr_24; NullCheck(L_45); RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_46; L_46 = XRPass_get_renderTarget_m595B27BD6972FE1F74FCE71CB29088F159E84B18_inline(L_45, NULL); bool L_47; L_47 = RenderTargetIdentifier_op_Equality_mD9FD6667F4C385F2379E9DEAAA8F91B7A1D50A1F(L_43, L_46, NULL); if (!L_47) { goto IL_0179_1; } } { CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E L_48 = V_3; XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* L_49 = L_48.___xr_24; NullCheck(L_49); bool L_50; L_50 = XRPass_get_renderTargetIsRenderTexture_m79E6747B91048C48ED200D3A99B96621D0BFB67A_inline(L_49, NULL); G_B19_0 = ((((int32_t)L_50) == ((int32_t)0))? 1 : 0); goto IL_017a_1; } IL_0179_1: { G_B19_0 = 0; } IL_017a_1: { // bool yflip = isRenderToBackBufferTarget && SystemInfo.graphicsUVStartsAtTop; if (!G_B19_0) { goto IL_0183_1; } } { bool L_51; L_51 = SystemInfo_get_graphicsUVStartsAtTop_m152BEEFFF20719C9EAB612AD238114BD0B3BFE4B(NULL); G_B22_0 = ((int32_t)(L_51)); goto IL_0184_1; } IL_0183_1: { G_B22_0 = 0; } IL_0184_1: { // float flipSign = (yflip) ? -1.0f : 1.0f; if (G_B22_0) { goto IL_018d_1; } } { G_B25_0 = (1.0f); goto IL_0192_1; } IL_018d_1: { G_B25_0 = (-1.0f); } IL_0192_1: { V_6 = G_B25_0; // Vector4 scaleBiasRt = (flipSign < 0.0f) // ? new Vector4(flipSign, 1.0f, -1.0f, 1.0f) // : new Vector4(flipSign, 0.0f, 1.0f, 1.0f); float L_52 = V_6; if ((((float)L_52) < ((float)(0.0f)))) { goto IL_01b5_1; } } { float L_53 = V_6; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_54; memset((&L_54), 0, sizeof(L_54)); Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&L_54), L_53, (0.0f), (1.0f), (1.0f), /*hidden argument*/NULL); G_B28_0 = L_54; goto IL_01cb_1; } IL_01b5_1: { float L_55 = V_6; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_56; memset((&L_56), 0, sizeof(L_56)); Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&L_56), L_55, (1.0f), (-1.0f), (1.0f), /*hidden argument*/NULL); G_B28_0 = L_56; } IL_01cb_1: { V_7 = G_B28_0; // cmd.SetGlobalVector(ShaderPropertyId.scaleBiasRt, scaleBiasRt); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_57 = V_0; il2cpp_codegen_runtime_class_init_inline(ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_il2cpp_TypeInfo_var); int32_t L_58 = ((ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_StaticFields*)il2cpp_codegen_static_fields_for(ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_il2cpp_TypeInfo_var))->___scaleBiasRt_36; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_59 = V_7; NullCheck(L_57); CommandBuffer_SetGlobalVector_mBE497AA5F5C9E71A3F353BA1BDB97D8AC4B75FDA(L_57, L_58, L_59, NULL); // cmd.DrawProcedural(Matrix4x4.identity, m_CopyDepthMaterial, 0, MeshTopology.Quads, 4); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_60 = V_0; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_61; L_61 = Matrix4x4_get_identity_m6568A73831F3E2D587420D20FF423959D7D8AB56_inline(NULL); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_62 = __this->___m_CopyDepthMaterial_29; NullCheck(L_60); CommandBuffer_DrawProcedural_m8BC8D7A251B2EDFDB60CAC8EB9691D8ADAF8DC8B(L_60, L_61, L_62, 0, 2, 4, NULL); goto IL_02ae; } IL_01f3_1: { // bool isGameViewFinalTarget = (cameraData.cameraType == CameraType.Game && destination == RenderTargetHandle.CameraTarget); CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E L_63 = V_3; int32_t L_64 = L_63.___cameraType_16; if ((!(((uint32_t)L_64) == ((uint32_t)1)))) { goto IL_020e_1; } } { RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_65; L_65 = CopyDepthPass_get_destination_mE7B03E9D4D4D546BA8C46DE971F788116F351D2D_inline(__this, NULL); il2cpp_codegen_runtime_class_init_inline(RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var); RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_66 = ((RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_StaticFields*)il2cpp_codegen_static_fields_for(RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var))->___CameraTarget_2; bool L_67; L_67 = RenderTargetHandle_op_Equality_m0A17C91FD605DDB7604F1D10EBFBBADD71B21366(L_65, L_66, NULL); G_B32_0 = ((int32_t)(L_67)); goto IL_020f_1; } IL_020e_1: { G_B32_0 = 0; } IL_020f_1: { V_8 = (bool)G_B32_0; // bool yflip = (cameraData.IsCameraProjectionMatrixFlipped()) && !isGameViewFinalTarget; bool L_68; L_68 = CameraData_IsCameraProjectionMatrixFlipped_m381DFFDE02B019E1EE975967B5E9593FDF9464E2((&V_3), NULL); if (!L_68) { goto IL_0221_1; } } { bool L_69 = V_8; G_B35_0 = ((((int32_t)L_69) == ((int32_t)0))? 1 : 0); goto IL_0222_1; } IL_0221_1: { G_B35_0 = 0; } IL_0222_1: { // float flipSign = yflip ? -1.0f : 1.0f; if (G_B35_0) { goto IL_022b_1; } } { G_B38_0 = (1.0f); goto IL_0230_1; } IL_022b_1: { G_B38_0 = (-1.0f); } IL_0230_1: { V_9 = G_B38_0; // Vector4 scaleBiasRt = (flipSign < 0.0f) // ? new Vector4(flipSign, 1.0f, -1.0f, 1.0f) // : new Vector4(flipSign, 0.0f, 1.0f, 1.0f); float L_70 = V_9; if ((((float)L_70) < ((float)(0.0f)))) { goto IL_0253_1; } } { float L_71 = V_9; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_72; memset((&L_72), 0, sizeof(L_72)); Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&L_72), L_71, (0.0f), (1.0f), (1.0f), /*hidden argument*/NULL); G_B41_0 = L_72; goto IL_0269_1; } IL_0253_1: { float L_73 = V_9; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_74; memset((&L_74), 0, sizeof(L_74)); Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&L_74), L_73, (1.0f), (-1.0f), (1.0f), /*hidden argument*/NULL); G_B41_0 = L_74; } IL_0269_1: { V_10 = G_B41_0; // cmd.SetGlobalVector(ShaderPropertyId.scaleBiasRt, scaleBiasRt); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_75 = V_0; il2cpp_codegen_runtime_class_init_inline(ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_il2cpp_TypeInfo_var); int32_t L_76 = ((ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_StaticFields*)il2cpp_codegen_static_fields_for(ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_il2cpp_TypeInfo_var))->___scaleBiasRt_36; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_77 = V_10; NullCheck(L_75); CommandBuffer_SetGlobalVector_mBE497AA5F5C9E71A3F353BA1BDB97D8AC4B75FDA(L_75, L_76, L_77, NULL); // if (isGameViewFinalTarget) bool L_78 = V_8; if (!L_78) { goto IL_0288_1; } } { // cmd.SetViewport(cameraData.pixelRect); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_79 = V_0; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E L_80 = V_3; Rect_tA04E0F8A1830E767F40FB27ECD8D309303571F0D L_81 = L_80.___pixelRect_6; NullCheck(L_79); CommandBuffer_SetViewport_m3BCCABB7493369D88DB15EE43C41D9858AE2574D(L_79, L_81, NULL); } IL_0288_1: { // cmd.DrawMesh(RenderingUtils.fullscreenMesh, Matrix4x4.identity, m_CopyDepthMaterial); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_82 = V_0; il2cpp_codegen_runtime_class_init_inline(RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_il2cpp_TypeInfo_var); Mesh_t6D9C539763A09BC2B12AEAEF36F6DFFC98AE63D4* L_83; L_83 = RenderingUtils_get_fullscreenMesh_m6593C7C1C240A56AC8BD7C112DD672EEDE28F34E(NULL); Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_84; L_84 = Matrix4x4_get_identity_m6568A73831F3E2D587420D20FF423959D7D8AB56_inline(NULL); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_85 = __this->___m_CopyDepthMaterial_29; NullCheck(L_82); CommandBuffer_DrawMesh_m45BA88D4388EC7E5CDAABD42CD6CE29A5120042C(L_82, L_83, L_84, L_85, NULL); // } goto IL_02ae; } }// end try (depth: 1) catch(Il2CppExceptionWrapper& e) { __finallyBlock.StoreException(e.ex); } } IL_02ae: { // context.ExecuteCommandBuffer(cmd); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_86 = V_0; ScriptableRenderContext_ExecuteCommandBuffer_mBAE37DFC699B7167A6E2C59012066C44A31E9896((&___0_context), L_86, NULL); // CommandBufferPool.Release(cmd); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_87 = V_0; il2cpp_codegen_runtime_class_init_inline(CommandBufferPool_t88CACA06AB445EE4743F5C4D742C73761A2DEF0F_il2cpp_TypeInfo_var); CommandBufferPool_Release_mF83A83AA404E868E189436107015AD084C00C844(L_87, NULL); // } return; } } // System.Void UnityEngine.Rendering.Universal.Internal.CopyDepthPass::OnCameraCleanup(UnityEngine.Rendering.CommandBuffer) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CopyDepthPass_OnCameraCleanup_m7AA13E9888654B95EF2F3D5A2CB40A28542DEB08 (CopyDepthPass_t51FCA8600207D9DD0EE15862C514D9F9E3A74D82* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___0_cmd, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 V_0; memset((&V_0), 0, sizeof(V_0)); { // if (cmd == null) CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_0 = ___0_cmd; if (L_0) { goto IL_000e; } } { // throw new ArgumentNullException("cmd"); ArgumentNullException_t327031E412FAB2351B0022DD5DAD47E67E597129* L_1 = (ArgumentNullException_t327031E412FAB2351B0022DD5DAD47E67E597129*)il2cpp_codegen_object_new(((RuntimeClass*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&ArgumentNullException_t327031E412FAB2351B0022DD5DAD47E67E597129_il2cpp_TypeInfo_var))); NullCheck(L_1); ArgumentNullException__ctor_m444AE141157E333844FC1A9500224C2F9FD24F4B(L_1, ((String_t*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&_stringLiteral855FED6E03442FBB3AF914FFBFA9DA82813817A1)), NULL); IL2CPP_RAISE_MANAGED_EXCEPTION(L_1, ((RuntimeMethod*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&CopyDepthPass_OnCameraCleanup_m7AA13E9888654B95EF2F3D5A2CB40A28542DEB08_RuntimeMethod_var))); } IL_000e: { // if (this.AllocateRT) bool L_2; L_2 = CopyDepthPass_get_AllocateRT_mB018EE34E49D8D62D1E74F2D150E6C8AD06D9CA2_inline(__this, NULL); if (!L_2) { goto IL_002a; } } { // cmd.ReleaseTemporaryRT(destination.id); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_3 = ___0_cmd; RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_4; L_4 = CopyDepthPass_get_destination_mE7B03E9D4D4D546BA8C46DE971F788116F351D2D_inline(__this, NULL); V_0 = L_4; int32_t L_5; L_5 = RenderTargetHandle_get_id_m4D50FDA4A486E05D07A54ABFC04BD96C1CE7D7BE_inline((&V_0), NULL); NullCheck(L_3); CommandBuffer_ReleaseTemporaryRT_m4651A4B373DF432AA44F06A6F20852ED5996CC8E(L_3, L_5, NULL); } IL_002a: { // destination = RenderTargetHandle.CameraTarget; il2cpp_codegen_runtime_class_init_inline(RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var); RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_6 = ((RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_StaticFields*)il2cpp_codegen_static_fields_for(RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var))->___CameraTarget_2; CopyDepthPass_set_destination_mFDD41EFEEC88E7696BADAAFC61FCDD0A6CD63CE0_inline(__this, L_6, NULL); // } return; } } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Void UnityEngine.Rendering.Universal.Internal.DeferredPass::.ctor(UnityEngine.Rendering.Universal.RenderPassEvent,UnityEngine.Rendering.Universal.Internal.DeferredLights) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DeferredPass__ctor_m69B43169CF8E23BAE27DA1CE5A3AF67C8CD1E4FE (DeferredPass_t6790EE70B629EA472728A1396EA57FE14D0D8BF0* __this, int32_t ___0_evt, DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* ___1_deferredLights, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralDF18AEBCE9B74652FDB434E9202A9AD2E2ED7271); s_Il2CppMethodInitialized = true; } { // public DeferredPass(RenderPassEvent evt, DeferredLights deferredLights) ScriptableRenderPass__ctor_mE49D4FF8E68A854367A4081E664B8DBA74E6B752(__this, NULL); // base.profilingSampler = new ProfilingSampler(nameof(DeferredPass)); ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* L_0 = (ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE*)il2cpp_codegen_object_new(ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE_il2cpp_TypeInfo_var); NullCheck(L_0); ProfilingSampler__ctor_m26500989FCDB07FA33C9A3BB7F215CBD892F5BB7(L_0, _stringLiteralDF18AEBCE9B74652FDB434E9202A9AD2E2ED7271, NULL); ScriptableRenderPass_set_profilingSampler_mFD238B85B68DED586BA8C678141BEEAF229FBF2D_inline(__this, L_0, NULL); // base.renderPassEvent = evt; int32_t L_1 = ___0_evt; ScriptableRenderPass_set_renderPassEvent_m63FA581FFDE1C69C2E1358BD0B8DB30275334960_inline(__this, L_1, NULL); // m_DeferredLights = deferredLights; DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* L_2 = ___1_deferredLights; __this->___m_DeferredLights_25 = L_2; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_DeferredLights_25), (void*)L_2); // } return; } } // System.Void UnityEngine.Rendering.Universal.Internal.DeferredPass::Configure(UnityEngine.Rendering.CommandBuffer,UnityEngine.RenderTextureDescriptor) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DeferredPass_Configure_m1A6223B041CFCBFA78AB25E9006DC3261ACC06E2 (DeferredPass_t6790EE70B629EA472728A1396EA57FE14D0D8BF0* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___0_cmd, RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 ___1_cameraTextureDescripor, const RuntimeMethod* method) { RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B V_0; memset((&V_0), 0, sizeof(V_0)); RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B V_1; memset((&V_1), 0, sizeof(V_1)); { // RenderTargetIdentifier lightingAttachmentId = m_DeferredLights.GbufferAttachmentIdentifiers[m_DeferredLights.GBufferLightingIndex]; DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* L_0 = __this->___m_DeferredLights_25; NullCheck(L_0); RenderTargetIdentifierU5BU5D_t179798C153B7CE381B41C57863F98CB24023C4CE* L_1; L_1 = DeferredLights_get_GbufferAttachmentIdentifiers_m5BE436B39E9BC733863A5802FFD262B61C1D12B1_inline(L_0, NULL); DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* L_2 = __this->___m_DeferredLights_25; NullCheck(L_2); int32_t L_3; L_3 = DeferredLights_get_GBufferLightingIndex_mBD9A64655F922428737949BF03FE83498EF388F3(L_2, NULL); NullCheck(L_1); int32_t L_4 = L_3; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_5 = (L_1)->GetAt(static_cast(L_4)); V_0 = L_5; // RenderTargetIdentifier depthAttachmentId = m_DeferredLights.DepthAttachmentIdentifier; DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* L_6 = __this->___m_DeferredLights_25; NullCheck(L_6); RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_7; L_7 = DeferredLights_get_DepthAttachmentIdentifier_mF5E64598FB152F32E0F94424FC98F7B3A6AE526F_inline(L_6, NULL); V_1 = L_7; // if (m_DeferredLights.UseRenderPass) DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* L_8 = __this->___m_DeferredLights_25; NullCheck(L_8); bool L_9; L_9 = DeferredLights_get_UseRenderPass_mE57918C4786B0ED58D0AAB8B9E336A40DD83B873_inline(L_8, NULL); if (!L_9) { goto IL_0051; } } { // ConfigureInputAttachments(m_DeferredLights.DeferredInputAttachments, m_DeferredLights.DeferredInputIsTransient); DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* L_10 = __this->___m_DeferredLights_25; NullCheck(L_10); RenderTargetIdentifierU5BU5D_t179798C153B7CE381B41C57863F98CB24023C4CE* L_11; L_11 = DeferredLights_get_DeferredInputAttachments_m2599FB8280D8C2321E8779E8EF490C6D08CDD80C_inline(L_10, NULL); DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* L_12 = __this->___m_DeferredLights_25; NullCheck(L_12); BooleanU5BU5D_tD317D27C31DB892BE79FAE3AEBC0B3FFB73DE9B4* L_13; L_13 = DeferredLights_get_DeferredInputIsTransient_m7B4615C180E82E2F2803286DF7B56332EC6A0F8B_inline(L_12, NULL); ScriptableRenderPass_ConfigureInputAttachments_mB14A1EF5D7EF8D91187A078EE7B0AEFCCCA7B09B(__this, L_11, L_13, NULL); } IL_0051: { // ConfigureTarget(lightingAttachmentId, depthAttachmentId, cameraTextureDescripor.graphicsFormat); RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_14 = V_0; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_15 = V_1; int32_t L_16; L_16 = RenderTextureDescriptor_get_graphicsFormat_m50F25A4F179EA318C8D3B0D8685F9C5F59F7DEC0((&___1_cameraTextureDescripor), NULL); ScriptableRenderPass_ConfigureTarget_m9082454E760A01DCEF605B4F8A4C88E003C138D9(__this, L_14, L_15, L_16, NULL); // } return; } } // System.Void UnityEngine.Rendering.Universal.Internal.DeferredPass::Execute(UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DeferredPass_Execute_m27A47239C09EE339BE12940A285413AF6A203BF0 (DeferredPass_t6790EE70B629EA472728A1396EA57FE14D0D8BF0* __this, ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36 ___0_context, RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* ___1_renderingData, const RuntimeMethod* method) { { // m_DeferredLights.ExecuteDeferredPass(context, ref renderingData); DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* L_0 = __this->___m_DeferredLights_25; ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36 L_1 = ___0_context; RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_2 = ___1_renderingData; NullCheck(L_0); DeferredLights_ExecuteDeferredPass_mC4EA5A78C12827E1FC03A86208270E636C34F5D8(L_0, L_1, L_2, NULL); // } return; } } // System.Void UnityEngine.Rendering.Universal.Internal.DeferredPass::OnCameraCleanup(UnityEngine.Rendering.CommandBuffer) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DeferredPass_OnCameraCleanup_mEF1753BF7E9C5F26F74DAB9FDC1E1209864EFB27 (DeferredPass_t6790EE70B629EA472728A1396EA57FE14D0D8BF0* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___0_cmd, const RuntimeMethod* method) { { // m_DeferredLights.OnCameraCleanup(cmd); DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* L_0 = __this->___m_DeferredLights_25; CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_1 = ___0_cmd; NullCheck(L_0); DeferredLights_OnCameraCleanup_mBFB9C5FAFFCEA15D701540DD17AC7FE999638C56(L_0, L_1, NULL); // } return; } } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.RenderTextureDescriptor UnityEngine.Rendering.Universal.Internal.DepthNormalOnlyPass::get_normalDescriptor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 DepthNormalOnlyPass_get_normalDescriptor_mBF3753C882BF35C6236335119DF42470224D4107 (DepthNormalOnlyPass_t50A0679CDE5004EB7043F717FADAB05FA0CA35A6* __this, const RuntimeMethod* method) { { // internal RenderTextureDescriptor normalDescriptor { get; set; } RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_0 = __this->___U3CnormalDescriptorU3Ek__BackingField_25; return L_0; } } // System.Void UnityEngine.Rendering.Universal.Internal.DepthNormalOnlyPass::set_normalDescriptor(UnityEngine.RenderTextureDescriptor) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DepthNormalOnlyPass_set_normalDescriptor_m1DCD21CA9C893F438DF456BF68369CD008F76378 (DepthNormalOnlyPass_t50A0679CDE5004EB7043F717FADAB05FA0CA35A6* __this, RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 ___0_value, const RuntimeMethod* method) { { // internal RenderTextureDescriptor normalDescriptor { get; set; } RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_0 = ___0_value; __this->___U3CnormalDescriptorU3Ek__BackingField_25 = L_0; return; } } // UnityEngine.RenderTextureDescriptor UnityEngine.Rendering.Universal.Internal.DepthNormalOnlyPass::get_depthDescriptor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 DepthNormalOnlyPass_get_depthDescriptor_mC0A54765518F78C5AA4D6A52FD2256374412C5A2 (DepthNormalOnlyPass_t50A0679CDE5004EB7043F717FADAB05FA0CA35A6* __this, const RuntimeMethod* method) { { // internal RenderTextureDescriptor depthDescriptor { get; set; } RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_0 = __this->___U3CdepthDescriptorU3Ek__BackingField_26; return L_0; } } // System.Void UnityEngine.Rendering.Universal.Internal.DepthNormalOnlyPass::set_depthDescriptor(UnityEngine.RenderTextureDescriptor) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DepthNormalOnlyPass_set_depthDescriptor_m29A50A6749E90FE7F8CEE107CDD8DE542051E518 (DepthNormalOnlyPass_t50A0679CDE5004EB7043F717FADAB05FA0CA35A6* __this, RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 ___0_value, const RuntimeMethod* method) { { // internal RenderTextureDescriptor depthDescriptor { get; set; } RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_0 = ___0_value; __this->___U3CdepthDescriptorU3Ek__BackingField_26 = L_0; return; } } // System.Boolean UnityEngine.Rendering.Universal.Internal.DepthNormalOnlyPass::get_allocateDepth() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool DepthNormalOnlyPass_get_allocateDepth_mA57DEFEF31E5E55F0A8A6EE9A88B0919AD17A5A0 (DepthNormalOnlyPass_t50A0679CDE5004EB7043F717FADAB05FA0CA35A6* __this, const RuntimeMethod* method) { { // internal bool allocateDepth { get; set; } = true; bool L_0 = __this->___U3CallocateDepthU3Ek__BackingField_27; return L_0; } } // System.Void UnityEngine.Rendering.Universal.Internal.DepthNormalOnlyPass::set_allocateDepth(System.Boolean) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DepthNormalOnlyPass_set_allocateDepth_mB6373B66597EDBA964B14F982257969F6A246B77 (DepthNormalOnlyPass_t50A0679CDE5004EB7043F717FADAB05FA0CA35A6* __this, bool ___0_value, const RuntimeMethod* method) { { // internal bool allocateDepth { get; set; } = true; bool L_0 = ___0_value; __this->___U3CallocateDepthU3Ek__BackingField_27 = L_0; return; } } // System.Boolean UnityEngine.Rendering.Universal.Internal.DepthNormalOnlyPass::get_allocateNormal() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool DepthNormalOnlyPass_get_allocateNormal_m024CAB048853EE652EE924F109C3D2C03EB5B3A0 (DepthNormalOnlyPass_t50A0679CDE5004EB7043F717FADAB05FA0CA35A6* __this, const RuntimeMethod* method) { { // internal bool allocateNormal { get; set; } = true; bool L_0 = __this->___U3CallocateNormalU3Ek__BackingField_28; return L_0; } } // System.Void UnityEngine.Rendering.Universal.Internal.DepthNormalOnlyPass::set_allocateNormal(System.Boolean) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DepthNormalOnlyPass_set_allocateNormal_m4BE8D016AE7B19D28F193988902FB04C6C1303EE (DepthNormalOnlyPass_t50A0679CDE5004EB7043F717FADAB05FA0CA35A6* __this, bool ___0_value, const RuntimeMethod* method) { { // internal bool allocateNormal { get; set; } = true; bool L_0 = ___0_value; __this->___U3CallocateNormalU3Ek__BackingField_28 = L_0; return; } } // System.Collections.Generic.List`1 UnityEngine.Rendering.Universal.Internal.DepthNormalOnlyPass::get_shaderTagIds() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR List_1_t4673975A297A80D4D4A65EB5A2BE3B6BD1EED9AF* DepthNormalOnlyPass_get_shaderTagIds_m98ADD552C4FB6ABB545BB99D2ECF540580B4F4C3 (DepthNormalOnlyPass_t50A0679CDE5004EB7043F717FADAB05FA0CA35A6* __this, const RuntimeMethod* method) { { // internal List shaderTagIds { get; set; } List_1_t4673975A297A80D4D4A65EB5A2BE3B6BD1EED9AF* L_0 = __this->___U3CshaderTagIdsU3Ek__BackingField_29; return L_0; } } // System.Void UnityEngine.Rendering.Universal.Internal.DepthNormalOnlyPass::set_shaderTagIds(System.Collections.Generic.List`1) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DepthNormalOnlyPass_set_shaderTagIds_m66D1B5D656FD5F650036FD0641305A632AB88019 (DepthNormalOnlyPass_t50A0679CDE5004EB7043F717FADAB05FA0CA35A6* __this, List_1_t4673975A297A80D4D4A65EB5A2BE3B6BD1EED9AF* ___0_value, const RuntimeMethod* method) { { // internal List shaderTagIds { get; set; } List_1_t4673975A297A80D4D4A65EB5A2BE3B6BD1EED9AF* L_0 = ___0_value; __this->___U3CshaderTagIdsU3Ek__BackingField_29 = L_0; Il2CppCodeGenWriteBarrier((void**)(&__this->___U3CshaderTagIdsU3Ek__BackingField_29), (void*)L_0); return; } } // UnityEngine.Rendering.Universal.RenderTargetHandle UnityEngine.Rendering.Universal.Internal.DepthNormalOnlyPass::get_depthHandle() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 DepthNormalOnlyPass_get_depthHandle_m0A3E68BC4809A768BCB69CF1D4D53A26B284FAFD (DepthNormalOnlyPass_t50A0679CDE5004EB7043F717FADAB05FA0CA35A6* __this, const RuntimeMethod* method) { { // private RenderTargetHandle depthHandle { get; set; } RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_0 = __this->___U3CdepthHandleU3Ek__BackingField_30; return L_0; } } // System.Void UnityEngine.Rendering.Universal.Internal.DepthNormalOnlyPass::set_depthHandle(UnityEngine.Rendering.Universal.RenderTargetHandle) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DepthNormalOnlyPass_set_depthHandle_m487C0B0F8152BB2DF56F59962412BD67261EC0DF (DepthNormalOnlyPass_t50A0679CDE5004EB7043F717FADAB05FA0CA35A6* __this, RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___0_value, const RuntimeMethod* method) { { // private RenderTargetHandle depthHandle { get; set; } RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_0 = ___0_value; __this->___U3CdepthHandleU3Ek__BackingField_30 = L_0; return; } } // UnityEngine.Rendering.Universal.RenderTargetHandle UnityEngine.Rendering.Universal.Internal.DepthNormalOnlyPass::get_normalHandle() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 DepthNormalOnlyPass_get_normalHandle_m4C6FDE470EF2B799D036EED6022EA2C75A733CFF (DepthNormalOnlyPass_t50A0679CDE5004EB7043F717FADAB05FA0CA35A6* __this, const RuntimeMethod* method) { { // private RenderTargetHandle normalHandle { get; set; } RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_0 = __this->___U3CnormalHandleU3Ek__BackingField_31; return L_0; } } // System.Void UnityEngine.Rendering.Universal.Internal.DepthNormalOnlyPass::set_normalHandle(UnityEngine.Rendering.Universal.RenderTargetHandle) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DepthNormalOnlyPass_set_normalHandle_mD876DFDC1958F939D80392A3FF3A56DB7443FFEF (DepthNormalOnlyPass_t50A0679CDE5004EB7043F717FADAB05FA0CA35A6* __this, RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___0_value, const RuntimeMethod* method) { { // private RenderTargetHandle normalHandle { get; set; } RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_0 = ___0_value; __this->___U3CnormalHandleU3Ek__BackingField_31 = L_0; return; } } // System.Void UnityEngine.Rendering.Universal.Internal.DepthNormalOnlyPass::.ctor(UnityEngine.Rendering.Universal.RenderPassEvent,UnityEngine.Rendering.RenderQueueRange,UnityEngine.LayerMask) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DepthNormalOnlyPass__ctor_m338B5F98F0A6E991A75A7D2506333544A4372BBB (DepthNormalOnlyPass_t50A0679CDE5004EB7043F717FADAB05FA0CA35A6* __this, int32_t ___0_evt, RenderQueueRange_t7518252AA6426B1EA45D3D9B394F304EEF784D71 ___1_renderQueueRange, LayerMask_t97CB6BDADEDC3D6423C7BCFEA7F86DA2EC6241DB ___2_layerMask, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Nullable_1__ctor_mC09CE20B08C6A7188EE04F52B6A2E598657A0204_RuntimeMethod_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral3227D47F043137E616C71A86F7BFBD152858B504); s_Il2CppMethodInitialized = true; } { // internal bool allocateDepth { get; set; } = true; __this->___U3CallocateDepthU3Ek__BackingField_27 = (bool)1; // internal bool allocateNormal { get; set; } = true; __this->___U3CallocateNormalU3Ek__BackingField_28 = (bool)1; // private int m_RendererMSAASamples = 1; __this->___m_RendererMSAASamples_33 = 1; // public DepthNormalOnlyPass(RenderPassEvent evt, RenderQueueRange renderQueueRange, LayerMask layerMask) ScriptableRenderPass__ctor_mE49D4FF8E68A854367A4081E664B8DBA74E6B752(__this, NULL); // base.profilingSampler = new ProfilingSampler(nameof(DepthNormalOnlyPass)); ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* L_0 = (ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE*)il2cpp_codegen_object_new(ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE_il2cpp_TypeInfo_var); NullCheck(L_0); ProfilingSampler__ctor_m26500989FCDB07FA33C9A3BB7F215CBD892F5BB7(L_0, _stringLiteral3227D47F043137E616C71A86F7BFBD152858B504, NULL); ScriptableRenderPass_set_profilingSampler_mFD238B85B68DED586BA8C678141BEEAF229FBF2D_inline(__this, L_0, NULL); // m_FilteringSettings = new FilteringSettings(renderQueueRange, layerMask); RenderQueueRange_t7518252AA6426B1EA45D3D9B394F304EEF784D71 L_1 = ___1_renderQueueRange; Nullable_1_t7D98773CC20A842A0846271D1181ECBB0D95926C L_2; memset((&L_2), 0, sizeof(L_2)); Nullable_1__ctor_mC09CE20B08C6A7188EE04F52B6A2E598657A0204((&L_2), L_1, /*hidden argument*/Nullable_1__ctor_mC09CE20B08C6A7188EE04F52B6A2E598657A0204_RuntimeMethod_var); LayerMask_t97CB6BDADEDC3D6423C7BCFEA7F86DA2EC6241DB L_3 = ___2_layerMask; int32_t L_4; L_4 = LayerMask_op_Implicit_m7F5A5B9D079281AC445ED39DEE1FCFA9D795810D(L_3, NULL); FilteringSettings_t75860B12A7BCF9A0E2F13CB2C2E5DCD9E1EEAD9F L_5; memset((&L_5), 0, sizeof(L_5)); FilteringSettings__ctor_m2A2242373FC7D053CFBBC6814D02AAC73C7B3AE7((&L_5), L_2, L_4, (-1), 0, /*hidden argument*/NULL); __this->___m_FilteringSettings_32 = L_5; // renderPassEvent = evt; int32_t L_6 = ___0_evt; ScriptableRenderPass_set_renderPassEvent_m63FA581FFDE1C69C2E1358BD0B8DB30275334960_inline(__this, L_6, NULL); // useNativeRenderPass = false; ScriptableRenderPass_set_useNativeRenderPass_m1D60C30BB1CF1B4D383FFCABC1F57EA755626895_inline(__this, (bool)0, NULL); // } return; } } // System.Void UnityEngine.Rendering.Universal.Internal.DepthNormalOnlyPass::Setup(UnityEngine.RenderTextureDescriptor,UnityEngine.Rendering.Universal.RenderTargetHandle,UnityEngine.Rendering.Universal.RenderTargetHandle) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DepthNormalOnlyPass_Setup_m168F4D77CFC61889F108E59CC9D19F4661B550F3 (DepthNormalOnlyPass_t50A0679CDE5004EB7043F717FADAB05FA0CA35A6* __this, RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 ___0_baseDescriptor, RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___1_depthHandle, RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___2_normalHandle, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&DepthNormalOnlyPass_t50A0679CDE5004EB7043F717FADAB05FA0CA35A6_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } int32_t V_0 = 0; { // if (RenderingUtils.SupportsGraphicsFormat(GraphicsFormat.R8G8B8A8_SNorm, FormatUsage.Render)) il2cpp_codegen_runtime_class_init_inline(RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_il2cpp_TypeInfo_var); bool L_0; L_0 = RenderingUtils_SupportsGraphicsFormat_mBC669CCDD4F7EC2E46D95C06DAC0CCAF15D95CDD(((int32_t)12), 4, NULL); if (!L_0) { goto IL_000f; } } { // normalsFormat = GraphicsFormat.R8G8B8A8_SNorm; // Preferred format V_0 = ((int32_t)12); goto IL_0021; } IL_000f: { // else if (RenderingUtils.SupportsGraphicsFormat(GraphicsFormat.R16G16B16A16_SFloat, FormatUsage.Render)) il2cpp_codegen_runtime_class_init_inline(RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_il2cpp_TypeInfo_var); bool L_1; L_1 = RenderingUtils_SupportsGraphicsFormat_mBC669CCDD4F7EC2E46D95C06DAC0CCAF15D95CDD(((int32_t)48), 4, NULL); if (!L_1) { goto IL_001e; } } { // normalsFormat = GraphicsFormat.R16G16B16A16_SFloat; // fallback V_0 = ((int32_t)48); goto IL_0021; } IL_001e: { // normalsFormat = GraphicsFormat.R32G32B32A32_SFloat; // fallback V_0 = ((int32_t)52); } IL_0021: { // this.depthHandle = depthHandle; RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_2 = ___1_depthHandle; DepthNormalOnlyPass_set_depthHandle_m487C0B0F8152BB2DF56F59962412BD67261EC0DF_inline(__this, L_2, NULL); // m_RendererMSAASamples = baseDescriptor.msaaSamples; int32_t L_3; L_3 = RenderTextureDescriptor_get_msaaSamples_mFCC33643AFF2265C8305DCFD79ED8774A1A8FA22_inline((&___0_baseDescriptor), NULL); __this->___m_RendererMSAASamples_33 = L_3; // baseDescriptor.colorFormat = RenderTextureFormat.Depth; RenderTextureDescriptor_set_colorFormat_m61B0FA4FCDE8A0F8A843DD6BF74097C21021C4FE((&___0_baseDescriptor), 1, NULL); // baseDescriptor.depthBufferBits = UniversalRenderer.k_DepthStencilBufferBits; RenderTextureDescriptor_set_depthBufferBits_mA3710C0D6E485BA6465B328CD8B1954F0E4C5819((&___0_baseDescriptor), ((int32_t)24), NULL); // baseDescriptor.msaaSamples = 1;// Depth-Only pass don't use MSAA RenderTextureDescriptor_set_msaaSamples_m6910E09489372746391B14FBAF59A7237539D6C4_inline((&___0_baseDescriptor), 1, NULL); // depthDescriptor = baseDescriptor; RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_4 = ___0_baseDescriptor; DepthNormalOnlyPass_set_depthDescriptor_m29A50A6749E90FE7F8CEE107CDD8DE542051E518_inline(__this, L_4, NULL); // this.normalHandle = normalHandle; RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_5 = ___2_normalHandle; DepthNormalOnlyPass_set_normalHandle_mD876DFDC1958F939D80392A3FF3A56DB7443FFEF_inline(__this, L_5, NULL); // baseDescriptor.graphicsFormat = normalsFormat; int32_t L_6 = V_0; RenderTextureDescriptor_set_graphicsFormat_m037DA25F9A8B956D830C7B7E5C6E258DC1133A13((&___0_baseDescriptor), L_6, NULL); // baseDescriptor.depthBufferBits = 0; RenderTextureDescriptor_set_depthBufferBits_mA3710C0D6E485BA6465B328CD8B1954F0E4C5819((&___0_baseDescriptor), 0, NULL); // normalDescriptor = baseDescriptor; RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_7 = ___0_baseDescriptor; DepthNormalOnlyPass_set_normalDescriptor_m1DCD21CA9C893F438DF456BF68369CD008F76378_inline(__this, L_7, NULL); // this.allocateDepth = true; DepthNormalOnlyPass_set_allocateDepth_mB6373B66597EDBA964B14F982257969F6A246B77_inline(__this, (bool)1, NULL); // this.allocateNormal = true; DepthNormalOnlyPass_set_allocateNormal_m4BE8D016AE7B19D28F193988902FB04C6C1303EE_inline(__this, (bool)1, NULL); // this.shaderTagIds = k_DepthNormals; il2cpp_codegen_runtime_class_init_inline(DepthNormalOnlyPass_t50A0679CDE5004EB7043F717FADAB05FA0CA35A6_il2cpp_TypeInfo_var); List_1_t4673975A297A80D4D4A65EB5A2BE3B6BD1EED9AF* L_8 = ((DepthNormalOnlyPass_t50A0679CDE5004EB7043F717FADAB05FA0CA35A6_StaticFields*)il2cpp_codegen_static_fields_for(DepthNormalOnlyPass_t50A0679CDE5004EB7043F717FADAB05FA0CA35A6_il2cpp_TypeInfo_var))->___k_DepthNormals_34; DepthNormalOnlyPass_set_shaderTagIds_m66D1B5D656FD5F650036FD0641305A632AB88019_inline(__this, L_8, NULL); // } return; } } // System.Void UnityEngine.Rendering.Universal.Internal.DepthNormalOnlyPass::OnCameraSetup(UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DepthNormalOnlyPass_OnCameraSetup_mA2652D9FD78EEA64ADDED19D1BCC7553125B1831 (DepthNormalOnlyPass_t50A0679CDE5004EB7043F717FADAB05FA0CA35A6* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___0_cmd, RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* ___1_renderingData, const RuntimeMethod* method) { RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 V_0; memset((&V_0), 0, sizeof(V_0)); RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 V_1; memset((&V_1), 0, sizeof(V_1)); RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* G_B3_0 = NULL; RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* G_B2_0 = NULL; int32_t G_B4_0 = 0; RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* G_B4_1 = NULL; { // if (this.allocateNormal) bool L_0; L_0 = DepthNormalOnlyPass_get_allocateNormal_m024CAB048853EE652EE924F109C3D2C03EB5B3A0_inline(__this, NULL); if (!L_0) { goto IL_0047; } } { // RenderTextureDescriptor desc = normalDescriptor; RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_1; L_1 = DepthNormalOnlyPass_get_normalDescriptor_mBF3753C882BF35C6236335119DF42470224D4107_inline(__this, NULL); V_0 = L_1; // desc.msaaSamples = renderingData.cameraData.renderer.useDepthPriming ? m_RendererMSAASamples : 1; RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_2 = ___1_renderingData; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_3 = (&L_2->___cameraData_1); ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* L_4 = L_3->___renderer_35; NullCheck(L_4); bool L_5; L_5 = ScriptableRenderer_get_useDepthPriming_m5E06E033D2AC8257F13E47CB835E2C5C97D9099F_inline(L_4, NULL); G_B2_0 = (&V_0); if (L_5) { G_B3_0 = (&V_0); goto IL_0026; } } { G_B4_0 = 1; G_B4_1 = G_B2_0; goto IL_002c; } IL_0026: { int32_t L_6 = __this->___m_RendererMSAASamples_33; G_B4_0 = L_6; G_B4_1 = G_B3_0; } IL_002c: { RenderTextureDescriptor_set_msaaSamples_m6910E09489372746391B14FBAF59A7237539D6C4_inline(G_B4_1, G_B4_0, NULL); // cmd.GetTemporaryRT(normalHandle.id, desc, FilterMode.Point); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_7 = ___0_cmd; RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_8; L_8 = DepthNormalOnlyPass_get_normalHandle_m4C6FDE470EF2B799D036EED6022EA2C75A733CFF_inline(__this, NULL); V_1 = L_8; int32_t L_9; L_9 = RenderTargetHandle_get_id_m4D50FDA4A486E05D07A54ABFC04BD96C1CE7D7BE_inline((&V_1), NULL); RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_10 = V_0; NullCheck(L_7); CommandBuffer_GetTemporaryRT_m98BCBFF670DDD3AC8657664F8252A9DF64D49FA5(L_7, L_9, L_10, 0, NULL); } IL_0047: { // if (this.allocateDepth) bool L_11; L_11 = DepthNormalOnlyPass_get_allocateDepth_mA57DEFEF31E5E55F0A8A6EE9A88B0919AD17A5A0_inline(__this, NULL); if (!L_11) { goto IL_006a; } } { // cmd.GetTemporaryRT(depthHandle.id, depthDescriptor, FilterMode.Point); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_12 = ___0_cmd; RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_13; L_13 = DepthNormalOnlyPass_get_depthHandle_m0A3E68BC4809A768BCB69CF1D4D53A26B284FAFD_inline(__this, NULL); V_1 = L_13; int32_t L_14; L_14 = RenderTargetHandle_get_id_m4D50FDA4A486E05D07A54ABFC04BD96C1CE7D7BE_inline((&V_1), NULL); RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_15; L_15 = DepthNormalOnlyPass_get_depthDescriptor_mC0A54765518F78C5AA4D6A52FD2256374412C5A2_inline(__this, NULL); NullCheck(L_12); CommandBuffer_GetTemporaryRT_m98BCBFF670DDD3AC8657664F8252A9DF64D49FA5(L_12, L_14, L_15, 0, NULL); } IL_006a: { // if (renderingData.cameraData.renderer.useDepthPriming && (renderingData.cameraData.renderType == CameraRenderType.Base || renderingData.cameraData.clearDepth)) RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_16 = ___1_renderingData; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_17 = (&L_16->___cameraData_1); ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* L_18 = L_17->___renderer_35; NullCheck(L_18); bool L_19; L_19 = ScriptableRenderer_get_useDepthPriming_m5E06E033D2AC8257F13E47CB835E2C5C97D9099F_inline(L_18, NULL); if (!L_19) { goto IL_00cc; } } { RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_20 = ___1_renderingData; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_21 = (&L_20->___cameraData_1); int32_t L_22 = L_21->___renderType_3; if (!L_22) { goto IL_0096; } } { RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_23 = ___1_renderingData; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_24 = (&L_23->___cameraData_1); bool L_25 = L_24->___clearDepth_15; if (!L_25) { goto IL_00cc; } } IL_0096: { // ConfigureTarget( // new RenderTargetIdentifier(normalHandle.Identifier(), 0, CubemapFace.Unknown, -1), // new RenderTargetIdentifier(renderingData.cameraData.renderer.cameraDepthTarget, 0, CubemapFace.Unknown, -1) // ); RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_26; L_26 = DepthNormalOnlyPass_get_normalHandle_m4C6FDE470EF2B799D036EED6022EA2C75A733CFF_inline(__this, NULL); V_1 = L_26; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_27; L_27 = RenderTargetHandle_Identifier_mE7715B58419BC3E157BDCC906E92605F76BD4FBA((&V_1), NULL); RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_28; memset((&L_28), 0, sizeof(L_28)); RenderTargetIdentifier__ctor_m79A7348AF351A912E617BF9C8A44A766648C80FB((&L_28), L_27, 0, (-1), (-1), /*hidden argument*/NULL); RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_29 = ___1_renderingData; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_30 = (&L_29->___cameraData_1); ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* L_31 = L_30->___renderer_35; NullCheck(L_31); RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_32; L_32 = ScriptableRenderer_get_cameraDepthTarget_mA937C73D921A8583451EC2DBE0D83D3B887DDD00(L_31, NULL); RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_33; memset((&L_33), 0, sizeof(L_33)); RenderTargetIdentifier__ctor_m79A7348AF351A912E617BF9C8A44A766648C80FB((&L_33), L_32, 0, (-1), (-1), /*hidden argument*/NULL); ScriptableRenderPass_ConfigureTarget_m2DC2D1A171DC20D7873D59129C5B3C543C3C28FE(__this, L_28, L_33, NULL); goto IL_00fe; } IL_00cc: { // ConfigureTarget( // new RenderTargetIdentifier(normalHandle.Identifier(), 0, CubemapFace.Unknown, -1), // new RenderTargetIdentifier(depthHandle.Identifier(), 0, CubemapFace.Unknown, -1) // ); RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_34; L_34 = DepthNormalOnlyPass_get_normalHandle_m4C6FDE470EF2B799D036EED6022EA2C75A733CFF_inline(__this, NULL); V_1 = L_34; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_35; L_35 = RenderTargetHandle_Identifier_mE7715B58419BC3E157BDCC906E92605F76BD4FBA((&V_1), NULL); RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_36; memset((&L_36), 0, sizeof(L_36)); RenderTargetIdentifier__ctor_m79A7348AF351A912E617BF9C8A44A766648C80FB((&L_36), L_35, 0, (-1), (-1), /*hidden argument*/NULL); RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_37; L_37 = DepthNormalOnlyPass_get_depthHandle_m0A3E68BC4809A768BCB69CF1D4D53A26B284FAFD_inline(__this, NULL); V_1 = L_37; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_38; L_38 = RenderTargetHandle_Identifier_mE7715B58419BC3E157BDCC906E92605F76BD4FBA((&V_1), NULL); RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_39; memset((&L_39), 0, sizeof(L_39)); RenderTargetIdentifier__ctor_m79A7348AF351A912E617BF9C8A44A766648C80FB((&L_39), L_38, 0, (-1), (-1), /*hidden argument*/NULL); ScriptableRenderPass_ConfigureTarget_m2DC2D1A171DC20D7873D59129C5B3C543C3C28FE(__this, L_36, L_39, NULL); } IL_00fe: { // ConfigureClear(ClearFlag.All, Color.black); Color_tD001788D726C3A7F1379BEED0260B9591F440C1F L_40; L_40 = Color_get_black_mB50217951591A045844C61E7FF31EEE3FEF16737_inline(NULL); ScriptableRenderPass_ConfigureClear_m5C82128C3ABDD63621501DC012ED91F392ABF123(__this, 7, L_40, NULL); // } return; } } // System.Void UnityEngine.Rendering.Universal.Internal.DepthNormalOnlyPass::Execute(UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DepthNormalOnlyPass_Execute_mFEE2F7245FF98E32E7FA7C62A5BC9F72A807A2EF (DepthNormalOnlyPass_t50A0679CDE5004EB7043F717FADAB05FA0CA35A6* __this, ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36 ___0_context, RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* ___1_renderingData, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&CommandBufferPool_t88CACA06AB445EE4743F5C4D742C73761A2DEF0F_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ProfilingSampler_Get_TisURPProfileId_tA83520239B6C0F10A73CCC6CEC7D3DA1F1932481_m9F3104BDEBD70A287E8F4BAC86579564A19A5661_RuntimeMethod_var); s_Il2CppMethodInitialized = true; } CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* V_0 = NULL; ProfilingScope_t57898BA31E8EF8F083EF84E0DA2737AC61CBC5BD V_1; memset((&V_1), 0, sizeof(V_1)); int32_t V_2 = 0; DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49 V_3; memset((&V_3), 0, sizeof(V_3)); { // CommandBuffer cmd = CommandBufferPool.Get(); il2cpp_codegen_runtime_class_init_inline(CommandBufferPool_t88CACA06AB445EE4743F5C4D742C73761A2DEF0F_il2cpp_TypeInfo_var); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_0; L_0 = CommandBufferPool_Get_m1A194FD7FBF7B6B0B47F292287DAD9EB65EE4423(NULL); V_0 = L_0; // using (new ProfilingScope(cmd, ProfilingSampler.Get(URPProfileId.DepthNormalPrepass))) CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_1 = V_0; ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* L_2; L_2 = ProfilingSampler_Get_TisURPProfileId_tA83520239B6C0F10A73CCC6CEC7D3DA1F1932481_m9F3104BDEBD70A287E8F4BAC86579564A19A5661(7, ProfilingSampler_Get_TisURPProfileId_tA83520239B6C0F10A73CCC6CEC7D3DA1F1932481_m9F3104BDEBD70A287E8F4BAC86579564A19A5661_RuntimeMethod_var); ProfilingScope__ctor_mE15813DF7651C1A3B6AFD6465AD4B973E8F1DBFC((&V_1), L_1, L_2, NULL); } { auto __finallyBlock = il2cpp::utils::Finally([&] { FINALLY_0063: {// begin finally (depth: 1) ProfilingScope_Dispose_m4231A2ACA1F8E345BB0078310A9F7601704C8BE4((&V_1), NULL); return; }// end finally (depth: 1) }); try {// begin try (depth: 1) // context.ExecuteCommandBuffer(cmd); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_3 = V_0; ScriptableRenderContext_ExecuteCommandBuffer_mBAE37DFC699B7167A6E2C59012066C44A31E9896((&___0_context), L_3, NULL); // cmd.Clear(); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_4 = V_0; NullCheck(L_4); CommandBuffer_Clear_m4E1272BD1A0C162C9C26434E115279F42FA557C7(L_4, NULL); // var sortFlags = renderingData.cameraData.defaultOpaqueSortFlags; RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_5 = ___1_renderingData; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_6 = (&L_5->___cameraData_1); int32_t L_7 = L_6->___defaultOpaqueSortFlags_23; V_2 = L_7; // var drawSettings = CreateDrawingSettings(this.shaderTagIds, ref renderingData, sortFlags); List_1_t4673975A297A80D4D4A65EB5A2BE3B6BD1EED9AF* L_8; L_8 = DepthNormalOnlyPass_get_shaderTagIds_m98ADD552C4FB6ABB545BB99D2ECF540580B4F4C3_inline(__this, NULL); RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_9 = ___1_renderingData; int32_t L_10 = V_2; DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49 L_11; L_11 = ScriptableRenderPass_CreateDrawingSettings_mF4CA6CC1400DBB22AE3493C8ADD1A380D67F7109(__this, L_8, L_9, L_10, NULL); V_3 = L_11; // drawSettings.perObjectData = PerObjectData.None; DrawingSettings_set_perObjectData_mE83721A5FEDA0A0F5DFA6A385B5DB110A7AE2DC8((&V_3), 0, NULL); // ref CameraData cameraData = ref renderingData.cameraData; RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_12 = ___1_renderingData; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_13 = (&L_12->___cameraData_1); // Camera camera = cameraData.camera; // context.DrawRenderers(renderingData.cullResults, ref drawSettings, ref m_FilteringSettings); RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_14 = ___1_renderingData; CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267 L_15 = L_14->___cullResults_0; FilteringSettings_t75860B12A7BCF9A0E2F13CB2C2E5DCD9E1EEAD9F* L_16 = (&__this->___m_FilteringSettings_32); ScriptableRenderContext_DrawRenderers_m2128F24FEE37089B325EC8C76E24DBD12985A060((&___0_context), L_15, (&V_3), L_16, NULL); // } goto IL_0071; }// end try (depth: 1) catch(Il2CppExceptionWrapper& e) { __finallyBlock.StoreException(e.ex); } } IL_0071: { // context.ExecuteCommandBuffer(cmd); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_17 = V_0; ScriptableRenderContext_ExecuteCommandBuffer_mBAE37DFC699B7167A6E2C59012066C44A31E9896((&___0_context), L_17, NULL); // CommandBufferPool.Release(cmd); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_18 = V_0; il2cpp_codegen_runtime_class_init_inline(CommandBufferPool_t88CACA06AB445EE4743F5C4D742C73761A2DEF0F_il2cpp_TypeInfo_var); CommandBufferPool_Release_mF83A83AA404E868E189436107015AD084C00C844(L_18, NULL); // } return; } } // System.Void UnityEngine.Rendering.Universal.Internal.DepthNormalOnlyPass::OnCameraCleanup(UnityEngine.Rendering.CommandBuffer) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DepthNormalOnlyPass_OnCameraCleanup_mDD105E212E1504D0E509377195A3B7A54B6F30E4 (DepthNormalOnlyPass_t50A0679CDE5004EB7043F717FADAB05FA0CA35A6* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___0_cmd, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 V_0; memset((&V_0), 0, sizeof(V_0)); { // if (cmd == null) CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_0 = ___0_cmd; if (L_0) { goto IL_000e; } } { // throw new ArgumentNullException("cmd"); ArgumentNullException_t327031E412FAB2351B0022DD5DAD47E67E597129* L_1 = (ArgumentNullException_t327031E412FAB2351B0022DD5DAD47E67E597129*)il2cpp_codegen_object_new(((RuntimeClass*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&ArgumentNullException_t327031E412FAB2351B0022DD5DAD47E67E597129_il2cpp_TypeInfo_var))); NullCheck(L_1); ArgumentNullException__ctor_m444AE141157E333844FC1A9500224C2F9FD24F4B(L_1, ((String_t*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&_stringLiteral855FED6E03442FBB3AF914FFBFA9DA82813817A1)), NULL); IL2CPP_RAISE_MANAGED_EXCEPTION(L_1, ((RuntimeMethod*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&DepthNormalOnlyPass_OnCameraCleanup_mDD105E212E1504D0E509377195A3B7A54B6F30E4_RuntimeMethod_var))); } IL_000e: { // if (depthHandle != RenderTargetHandle.CameraTarget) RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_2; L_2 = DepthNormalOnlyPass_get_depthHandle_m0A3E68BC4809A768BCB69CF1D4D53A26B284FAFD_inline(__this, NULL); il2cpp_codegen_runtime_class_init_inline(RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var); RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_3 = ((RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_StaticFields*)il2cpp_codegen_static_fields_for(RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var))->___CameraTarget_2; bool L_4; L_4 = RenderTargetHandle_op_Inequality_m61EFD64C8EC4A74CAE147ABDAF9EF39B03C88457(L_2, L_3, NULL); if (!L_4) { goto IL_006e; } } { // if (this.allocateNormal) bool L_5; L_5 = DepthNormalOnlyPass_get_allocateNormal_m024CAB048853EE652EE924F109C3D2C03EB5B3A0_inline(__this, NULL); if (!L_5) { goto IL_003c; } } { // cmd.ReleaseTemporaryRT(normalHandle.id); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_6 = ___0_cmd; RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_7; L_7 = DepthNormalOnlyPass_get_normalHandle_m4C6FDE470EF2B799D036EED6022EA2C75A733CFF_inline(__this, NULL); V_0 = L_7; int32_t L_8; L_8 = RenderTargetHandle_get_id_m4D50FDA4A486E05D07A54ABFC04BD96C1CE7D7BE_inline((&V_0), NULL); NullCheck(L_6); CommandBuffer_ReleaseTemporaryRT_m4651A4B373DF432AA44F06A6F20852ED5996CC8E(L_6, L_8, NULL); } IL_003c: { // if (this.allocateDepth) bool L_9; L_9 = DepthNormalOnlyPass_get_allocateDepth_mA57DEFEF31E5E55F0A8A6EE9A88B0919AD17A5A0_inline(__this, NULL); if (!L_9) { goto IL_0058; } } { // cmd.ReleaseTemporaryRT(depthHandle.id); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_10 = ___0_cmd; RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_11; L_11 = DepthNormalOnlyPass_get_depthHandle_m0A3E68BC4809A768BCB69CF1D4D53A26B284FAFD_inline(__this, NULL); V_0 = L_11; int32_t L_12; L_12 = RenderTargetHandle_get_id_m4D50FDA4A486E05D07A54ABFC04BD96C1CE7D7BE_inline((&V_0), NULL); NullCheck(L_10); CommandBuffer_ReleaseTemporaryRT_m4651A4B373DF432AA44F06A6F20852ED5996CC8E(L_10, L_12, NULL); } IL_0058: { // normalHandle = RenderTargetHandle.CameraTarget; il2cpp_codegen_runtime_class_init_inline(RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var); RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_13 = ((RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_StaticFields*)il2cpp_codegen_static_fields_for(RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var))->___CameraTarget_2; DepthNormalOnlyPass_set_normalHandle_mD876DFDC1958F939D80392A3FF3A56DB7443FFEF_inline(__this, L_13, NULL); // depthHandle = RenderTargetHandle.CameraTarget; RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_14 = ((RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_StaticFields*)il2cpp_codegen_static_fields_for(RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var))->___CameraTarget_2; DepthNormalOnlyPass_set_depthHandle_m487C0B0F8152BB2DF56F59962412BD67261EC0DF_inline(__this, L_14, NULL); } IL_006e: { // } return; } } // System.Void UnityEngine.Rendering.Universal.Internal.DepthNormalOnlyPass::.cctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DepthNormalOnlyPass__cctor_m72254C00ECD618A4EF2F45C124B85F44B5CD5B9C (const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&DepthNormalOnlyPass_t50A0679CDE5004EB7043F717FADAB05FA0CA35A6_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&List_1_Add_m999CAB0903219BD2CF988827287D44B0B44D69FE_RuntimeMethod_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&List_1__ctor_m21A3AD10EC2C165E8A6A3A533380D5D8BE162787_RuntimeMethod_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&List_1_t4673975A297A80D4D4A65EB5A2BE3B6BD1EED9AF_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral3279474787415E3E210793BF492A9CC6BAEA276F); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralDF07434CEFDDCFF384798A25DDD888AF6E3F6104); s_Il2CppMethodInitialized = true; } { // private static readonly List k_DepthNormals = new List { new ShaderTagId("DepthNormals"), new ShaderTagId("DepthNormalsOnly") }; List_1_t4673975A297A80D4D4A65EB5A2BE3B6BD1EED9AF* L_0 = (List_1_t4673975A297A80D4D4A65EB5A2BE3B6BD1EED9AF*)il2cpp_codegen_object_new(List_1_t4673975A297A80D4D4A65EB5A2BE3B6BD1EED9AF_il2cpp_TypeInfo_var); NullCheck(L_0); List_1__ctor_m21A3AD10EC2C165E8A6A3A533380D5D8BE162787(L_0, List_1__ctor_m21A3AD10EC2C165E8A6A3A533380D5D8BE162787_RuntimeMethod_var); List_1_t4673975A297A80D4D4A65EB5A2BE3B6BD1EED9AF* L_1 = L_0; ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 L_2; memset((&L_2), 0, sizeof(L_2)); ShaderTagId__ctor_m4191968F1D2CE19F9092253EC10F83734A9CFF5B((&L_2), _stringLiteral3279474787415E3E210793BF492A9CC6BAEA276F, /*hidden argument*/NULL); NullCheck(L_1); List_1_Add_m999CAB0903219BD2CF988827287D44B0B44D69FE_inline(L_1, L_2, List_1_Add_m999CAB0903219BD2CF988827287D44B0B44D69FE_RuntimeMethod_var); List_1_t4673975A297A80D4D4A65EB5A2BE3B6BD1EED9AF* L_3 = L_1; ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 L_4; memset((&L_4), 0, sizeof(L_4)); ShaderTagId__ctor_m4191968F1D2CE19F9092253EC10F83734A9CFF5B((&L_4), _stringLiteralDF07434CEFDDCFF384798A25DDD888AF6E3F6104, /*hidden argument*/NULL); NullCheck(L_3); List_1_Add_m999CAB0903219BD2CF988827287D44B0B44D69FE_inline(L_3, L_4, List_1_Add_m999CAB0903219BD2CF988827287D44B0B44D69FE_RuntimeMethod_var); ((DepthNormalOnlyPass_t50A0679CDE5004EB7043F717FADAB05FA0CA35A6_StaticFields*)il2cpp_codegen_static_fields_for(DepthNormalOnlyPass_t50A0679CDE5004EB7043F717FADAB05FA0CA35A6_il2cpp_TypeInfo_var))->___k_DepthNormals_34 = L_3; Il2CppCodeGenWriteBarrier((void**)(&((DepthNormalOnlyPass_t50A0679CDE5004EB7043F717FADAB05FA0CA35A6_StaticFields*)il2cpp_codegen_static_fields_for(DepthNormalOnlyPass_t50A0679CDE5004EB7043F717FADAB05FA0CA35A6_il2cpp_TypeInfo_var))->___k_DepthNormals_34), (void*)L_3); return; } } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.Rendering.Universal.RenderTargetHandle UnityEngine.Rendering.Universal.Internal.DepthOnlyPass::get_depthAttachmentHandle() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 DepthOnlyPass_get_depthAttachmentHandle_m0A0B3EE9DF03D1755ECBDE21AC18738FF73EAB74 (DepthOnlyPass_t93DEDD59D11D5651A2089D49062E3F140FD3475E* __this, const RuntimeMethod* method) { { // private RenderTargetHandle depthAttachmentHandle { get; set; } RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_0 = __this->___U3CdepthAttachmentHandleU3Ek__BackingField_26; return L_0; } } // System.Void UnityEngine.Rendering.Universal.Internal.DepthOnlyPass::set_depthAttachmentHandle(UnityEngine.Rendering.Universal.RenderTargetHandle) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DepthOnlyPass_set_depthAttachmentHandle_m5DB803B1413AB9CDA9FC62839C1802671B796225 (DepthOnlyPass_t93DEDD59D11D5651A2089D49062E3F140FD3475E* __this, RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___0_value, const RuntimeMethod* method) { { // private RenderTargetHandle depthAttachmentHandle { get; set; } RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_0 = ___0_value; __this->___U3CdepthAttachmentHandleU3Ek__BackingField_26 = L_0; return; } } // UnityEngine.RenderTextureDescriptor UnityEngine.Rendering.Universal.Internal.DepthOnlyPass::get_descriptor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 DepthOnlyPass_get_descriptor_m7BFD92496F098E564137B080C8672D34C69A9EEB (DepthOnlyPass_t93DEDD59D11D5651A2089D49062E3F140FD3475E* __this, const RuntimeMethod* method) { { // internal RenderTextureDescriptor descriptor { get; set; } RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_0 = __this->___U3CdescriptorU3Ek__BackingField_27; return L_0; } } // System.Void UnityEngine.Rendering.Universal.Internal.DepthOnlyPass::set_descriptor(UnityEngine.RenderTextureDescriptor) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DepthOnlyPass_set_descriptor_m94678B6905793B44421EAF04B63D8B710877A58F (DepthOnlyPass_t93DEDD59D11D5651A2089D49062E3F140FD3475E* __this, RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 ___0_value, const RuntimeMethod* method) { { // internal RenderTextureDescriptor descriptor { get; set; } RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_0 = ___0_value; __this->___U3CdescriptorU3Ek__BackingField_27 = L_0; return; } } // System.Boolean UnityEngine.Rendering.Universal.Internal.DepthOnlyPass::get_allocateDepth() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool DepthOnlyPass_get_allocateDepth_m998795935C623FD4AF9E9D6A5F66BE0DB4C98102 (DepthOnlyPass_t93DEDD59D11D5651A2089D49062E3F140FD3475E* __this, const RuntimeMethod* method) { { // internal bool allocateDepth { get; set; } = true; bool L_0 = __this->___U3CallocateDepthU3Ek__BackingField_28; return L_0; } } // System.Void UnityEngine.Rendering.Universal.Internal.DepthOnlyPass::set_allocateDepth(System.Boolean) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DepthOnlyPass_set_allocateDepth_m207B31E6C6C5105FF5F2E8959D379BF78DDBE4A9 (DepthOnlyPass_t93DEDD59D11D5651A2089D49062E3F140FD3475E* __this, bool ___0_value, const RuntimeMethod* method) { { // internal bool allocateDepth { get; set; } = true; bool L_0 = ___0_value; __this->___U3CallocateDepthU3Ek__BackingField_28 = L_0; return; } } // UnityEngine.Rendering.ShaderTagId UnityEngine.Rendering.Universal.Internal.DepthOnlyPass::get_shaderTagId() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 DepthOnlyPass_get_shaderTagId_mD1492DD61508E3BAFF6236E29CB3D6B603FC2358 (DepthOnlyPass_t93DEDD59D11D5651A2089D49062E3F140FD3475E* __this, const RuntimeMethod* method) { { // internal ShaderTagId shaderTagId { get; set; } = k_ShaderTagId; ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 L_0 = __this->___U3CshaderTagIdU3Ek__BackingField_29; return L_0; } } // System.Void UnityEngine.Rendering.Universal.Internal.DepthOnlyPass::set_shaderTagId(UnityEngine.Rendering.ShaderTagId) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DepthOnlyPass_set_shaderTagId_m29F2EC03AF45E8EE2E697ABE18DBE0640ECFBF41 (DepthOnlyPass_t93DEDD59D11D5651A2089D49062E3F140FD3475E* __this, ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 ___0_value, const RuntimeMethod* method) { { // internal ShaderTagId shaderTagId { get; set; } = k_ShaderTagId; ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 L_0 = ___0_value; __this->___U3CshaderTagIdU3Ek__BackingField_29 = L_0; return; } } // System.Void UnityEngine.Rendering.Universal.Internal.DepthOnlyPass::.ctor(UnityEngine.Rendering.Universal.RenderPassEvent,UnityEngine.Rendering.RenderQueueRange,UnityEngine.LayerMask) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DepthOnlyPass__ctor_m3F3197E7E28F516C605B7BE17654B284C2018D9F (DepthOnlyPass_t93DEDD59D11D5651A2089D49062E3F140FD3475E* __this, int32_t ___0_evt, RenderQueueRange_t7518252AA6426B1EA45D3D9B394F304EEF784D71 ___1_renderQueueRange, LayerMask_t97CB6BDADEDC3D6423C7BCFEA7F86DA2EC6241DB ___2_layerMask, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&DepthOnlyPass_t93DEDD59D11D5651A2089D49062E3F140FD3475E_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Nullable_1__ctor_mC09CE20B08C6A7188EE04F52B6A2E598657A0204_RuntimeMethod_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralD513A1879FD1A199A5C5B59D8015EC18845E5E45); s_Il2CppMethodInitialized = true; } { // internal bool allocateDepth { get; set; } = true; __this->___U3CallocateDepthU3Ek__BackingField_28 = (bool)1; // internal ShaderTagId shaderTagId { get; set; } = k_ShaderTagId; il2cpp_codegen_runtime_class_init_inline(DepthOnlyPass_t93DEDD59D11D5651A2089D49062E3F140FD3475E_il2cpp_TypeInfo_var); ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 L_0 = ((DepthOnlyPass_t93DEDD59D11D5651A2089D49062E3F140FD3475E_StaticFields*)il2cpp_codegen_static_fields_for(DepthOnlyPass_t93DEDD59D11D5651A2089D49062E3F140FD3475E_il2cpp_TypeInfo_var))->___k_ShaderTagId_25; __this->___U3CshaderTagIdU3Ek__BackingField_29 = L_0; // public DepthOnlyPass(RenderPassEvent evt, RenderQueueRange renderQueueRange, LayerMask layerMask) ScriptableRenderPass__ctor_mE49D4FF8E68A854367A4081E664B8DBA74E6B752(__this, NULL); // base.profilingSampler = new ProfilingSampler(nameof(DepthOnlyPass)); ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* L_1 = (ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE*)il2cpp_codegen_object_new(ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE_il2cpp_TypeInfo_var); NullCheck(L_1); ProfilingSampler__ctor_m26500989FCDB07FA33C9A3BB7F215CBD892F5BB7(L_1, _stringLiteralD513A1879FD1A199A5C5B59D8015EC18845E5E45, NULL); ScriptableRenderPass_set_profilingSampler_mFD238B85B68DED586BA8C678141BEEAF229FBF2D_inline(__this, L_1, NULL); // m_FilteringSettings = new FilteringSettings(renderQueueRange, layerMask); RenderQueueRange_t7518252AA6426B1EA45D3D9B394F304EEF784D71 L_2 = ___1_renderQueueRange; Nullable_1_t7D98773CC20A842A0846271D1181ECBB0D95926C L_3; memset((&L_3), 0, sizeof(L_3)); Nullable_1__ctor_mC09CE20B08C6A7188EE04F52B6A2E598657A0204((&L_3), L_2, /*hidden argument*/Nullable_1__ctor_mC09CE20B08C6A7188EE04F52B6A2E598657A0204_RuntimeMethod_var); LayerMask_t97CB6BDADEDC3D6423C7BCFEA7F86DA2EC6241DB L_4 = ___2_layerMask; int32_t L_5; L_5 = LayerMask_op_Implicit_m7F5A5B9D079281AC445ED39DEE1FCFA9D795810D(L_4, NULL); FilteringSettings_t75860B12A7BCF9A0E2F13CB2C2E5DCD9E1EEAD9F L_6; memset((&L_6), 0, sizeof(L_6)); FilteringSettings__ctor_m2A2242373FC7D053CFBBC6814D02AAC73C7B3AE7((&L_6), L_3, L_5, (-1), 0, /*hidden argument*/NULL); __this->___m_FilteringSettings_30 = L_6; // renderPassEvent = evt; int32_t L_7 = ___0_evt; ScriptableRenderPass_set_renderPassEvent_m63FA581FFDE1C69C2E1358BD0B8DB30275334960_inline(__this, L_7, NULL); // useNativeRenderPass = false; ScriptableRenderPass_set_useNativeRenderPass_m1D60C30BB1CF1B4D383FFCABC1F57EA755626895_inline(__this, (bool)0, NULL); // } return; } } // System.Void UnityEngine.Rendering.Universal.Internal.DepthOnlyPass::Setup(UnityEngine.RenderTextureDescriptor,UnityEngine.Rendering.Universal.RenderTargetHandle) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DepthOnlyPass_Setup_m5EA87D3794375FF0E09EC380C4E6ADBF9AAF0E39 (DepthOnlyPass_t93DEDD59D11D5651A2089D49062E3F140FD3475E* __this, RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 ___0_baseDescriptor, RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___1_depthAttachmentHandle, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&DepthOnlyPass_t93DEDD59D11D5651A2089D49062E3F140FD3475E_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } { // this.depthAttachmentHandle = depthAttachmentHandle; RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_0 = ___1_depthAttachmentHandle; DepthOnlyPass_set_depthAttachmentHandle_m5DB803B1413AB9CDA9FC62839C1802671B796225_inline(__this, L_0, NULL); // baseDescriptor.colorFormat = RenderTextureFormat.Depth; RenderTextureDescriptor_set_colorFormat_m61B0FA4FCDE8A0F8A843DD6BF74097C21021C4FE((&___0_baseDescriptor), 1, NULL); // baseDescriptor.depthBufferBits = UniversalRenderer.k_DepthStencilBufferBits; RenderTextureDescriptor_set_depthBufferBits_mA3710C0D6E485BA6465B328CD8B1954F0E4C5819((&___0_baseDescriptor), ((int32_t)24), NULL); // baseDescriptor.msaaSamples = 1; RenderTextureDescriptor_set_msaaSamples_m6910E09489372746391B14FBAF59A7237539D6C4_inline((&___0_baseDescriptor), 1, NULL); // descriptor = baseDescriptor; RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_1 = ___0_baseDescriptor; DepthOnlyPass_set_descriptor_m94678B6905793B44421EAF04B63D8B710877A58F_inline(__this, L_1, NULL); // this.allocateDepth = true; DepthOnlyPass_set_allocateDepth_m207B31E6C6C5105FF5F2E8959D379BF78DDBE4A9_inline(__this, (bool)1, NULL); // this.shaderTagId = k_ShaderTagId; il2cpp_codegen_runtime_class_init_inline(DepthOnlyPass_t93DEDD59D11D5651A2089D49062E3F140FD3475E_il2cpp_TypeInfo_var); ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 L_2 = ((DepthOnlyPass_t93DEDD59D11D5651A2089D49062E3F140FD3475E_StaticFields*)il2cpp_codegen_static_fields_for(DepthOnlyPass_t93DEDD59D11D5651A2089D49062E3F140FD3475E_il2cpp_TypeInfo_var))->___k_ShaderTagId_25; DepthOnlyPass_set_shaderTagId_m29F2EC03AF45E8EE2E697ABE18DBE0640ECFBF41_inline(__this, L_2, NULL); // } return; } } // System.Void UnityEngine.Rendering.Universal.Internal.DepthOnlyPass::OnCameraSetup(UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DepthOnlyPass_OnCameraSetup_m334BF277FAB15F4A696AFDB86C507772C8BB2BAD (DepthOnlyPass_t93DEDD59D11D5651A2089D49062E3F140FD3475E* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___0_cmd, RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* ___1_renderingData, const RuntimeMethod* method) { RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 V_0; memset((&V_0), 0, sizeof(V_0)); RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 V_1; memset((&V_1), 0, sizeof(V_1)); RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 V_2; memset((&V_2), 0, sizeof(V_2)); { // if (this.allocateDepth) bool L_0; L_0 = DepthOnlyPass_get_allocateDepth_m998795935C623FD4AF9E9D6A5F66BE0DB4C98102_inline(__this, NULL); if (!L_0) { goto IL_0023; } } { // cmd.GetTemporaryRT(depthAttachmentHandle.id, descriptor, FilterMode.Point); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_1 = ___0_cmd; RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_2; L_2 = DepthOnlyPass_get_depthAttachmentHandle_m0A0B3EE9DF03D1755ECBDE21AC18738FF73EAB74_inline(__this, NULL); V_1 = L_2; int32_t L_3; L_3 = RenderTargetHandle_get_id_m4D50FDA4A486E05D07A54ABFC04BD96C1CE7D7BE_inline((&V_1), NULL); RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_4; L_4 = DepthOnlyPass_get_descriptor_m7BFD92496F098E564137B080C8672D34C69A9EEB_inline(__this, NULL); NullCheck(L_1); CommandBuffer_GetTemporaryRT_m98BCBFF670DDD3AC8657664F8252A9DF64D49FA5(L_1, L_3, L_4, 0, NULL); } IL_0023: { // var desc = renderingData.cameraData.cameraTargetDescriptor; RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_5 = ___1_renderingData; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_6 = (&L_5->___cameraData_1); RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_7 = L_6->___cameraTargetDescriptor_5; V_0 = L_7; // if (renderingData.cameraData.renderer.useDepthPriming && (renderingData.cameraData.renderType == CameraRenderType.Base || renderingData.cameraData.clearDepth)) RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_8 = ___1_renderingData; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_9 = (&L_8->___cameraData_1); ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* L_10 = L_9->___renderer_35; NullCheck(L_10); bool L_11; L_11 = ScriptableRenderer_get_useDepthPriming_m5E06E033D2AC8257F13E47CB835E2C5C97D9099F_inline(L_10, NULL); if (!L_11) { goto IL_0091; } } { RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_12 = ___1_renderingData; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_13 = (&L_12->___cameraData_1); int32_t L_14 = L_13->___renderType_3; if (!L_14) { goto IL_005b; } } { RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_15 = ___1_renderingData; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_16 = (&L_15->___cameraData_1); bool L_17 = L_16->___clearDepth_15; if (!L_17) { goto IL_0091; } } IL_005b: { // ConfigureTarget(renderingData.cameraData.renderer.cameraDepthTarget, descriptor.depthStencilFormat, desc.width, desc.height, 1, true); RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_18 = ___1_renderingData; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_19 = (&L_18->___cameraData_1); ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* L_20 = L_19->___renderer_35; NullCheck(L_20); RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_21; L_21 = ScriptableRenderer_get_cameraDepthTarget_mA937C73D921A8583451EC2DBE0D83D3B887DDD00(L_20, NULL); RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_22; L_22 = DepthOnlyPass_get_descriptor_m7BFD92496F098E564137B080C8672D34C69A9EEB_inline(__this, NULL); V_2 = L_22; int32_t L_23; L_23 = RenderTextureDescriptor_get_depthStencilFormat_m360929BE5BD10E9C3D8C936AA6B44B1D11C119CB_inline((&V_2), NULL); int32_t L_24; L_24 = RenderTextureDescriptor_get_width_mB159E4EB08B23B19CCCFADB465864361FB840BFF_inline((&V_0), NULL); int32_t L_25; L_25 = RenderTextureDescriptor_get_height_m1006F9AA45029715C552C8A8C2F102F63D3A91EC_inline((&V_0), NULL); ScriptableRenderPass_ConfigureTarget_m29508F0DE40D170382140854FF9A84CCBF6AFBD8(__this, L_21, L_23, L_24, L_25, 1, (bool)1, NULL); goto IL_00cb; } IL_0091: { // ConfigureTarget(new RenderTargetIdentifier(depthAttachmentHandle.Identifier(), 0, CubemapFace.Unknown, -1), descriptor.depthStencilFormat, desc.width, desc.height, 1, true); RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_26; L_26 = DepthOnlyPass_get_depthAttachmentHandle_m0A0B3EE9DF03D1755ECBDE21AC18738FF73EAB74_inline(__this, NULL); V_1 = L_26; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_27; L_27 = RenderTargetHandle_Identifier_mE7715B58419BC3E157BDCC906E92605F76BD4FBA((&V_1), NULL); RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_28; memset((&L_28), 0, sizeof(L_28)); RenderTargetIdentifier__ctor_m79A7348AF351A912E617BF9C8A44A766648C80FB((&L_28), L_27, 0, (-1), (-1), /*hidden argument*/NULL); RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_29; L_29 = DepthOnlyPass_get_descriptor_m7BFD92496F098E564137B080C8672D34C69A9EEB_inline(__this, NULL); V_2 = L_29; int32_t L_30; L_30 = RenderTextureDescriptor_get_depthStencilFormat_m360929BE5BD10E9C3D8C936AA6B44B1D11C119CB_inline((&V_2), NULL); int32_t L_31; L_31 = RenderTextureDescriptor_get_width_mB159E4EB08B23B19CCCFADB465864361FB840BFF_inline((&V_0), NULL); int32_t L_32; L_32 = RenderTextureDescriptor_get_height_m1006F9AA45029715C552C8A8C2F102F63D3A91EC_inline((&V_0), NULL); ScriptableRenderPass_ConfigureTarget_m29508F0DE40D170382140854FF9A84CCBF6AFBD8(__this, L_28, L_30, L_31, L_32, 1, (bool)1, NULL); } IL_00cb: { // ConfigureClear(ClearFlag.Depth, Color.black); Color_tD001788D726C3A7F1379BEED0260B9591F440C1F L_33; L_33 = Color_get_black_mB50217951591A045844C61E7FF31EEE3FEF16737_inline(NULL); ScriptableRenderPass_ConfigureClear_m5C82128C3ABDD63621501DC012ED91F392ABF123(__this, 2, L_33, NULL); // } return; } } // System.Void UnityEngine.Rendering.Universal.Internal.DepthOnlyPass::Execute(UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DepthOnlyPass_Execute_m96151B15025032219142D9281DAD9B7D1A4D6F25 (DepthOnlyPass_t93DEDD59D11D5651A2089D49062E3F140FD3475E* __this, ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36 ___0_context, RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* ___1_renderingData, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&CommandBufferPool_t88CACA06AB445EE4743F5C4D742C73761A2DEF0F_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ProfilingSampler_Get_TisURPProfileId_tA83520239B6C0F10A73CCC6CEC7D3DA1F1932481_m9F3104BDEBD70A287E8F4BAC86579564A19A5661_RuntimeMethod_var); s_Il2CppMethodInitialized = true; } CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* V_0 = NULL; ProfilingScope_t57898BA31E8EF8F083EF84E0DA2737AC61CBC5BD V_1; memset((&V_1), 0, sizeof(V_1)); int32_t V_2 = 0; DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49 V_3; memset((&V_3), 0, sizeof(V_3)); { // CommandBuffer cmd = CommandBufferPool.Get(); il2cpp_codegen_runtime_class_init_inline(CommandBufferPool_t88CACA06AB445EE4743F5C4D742C73761A2DEF0F_il2cpp_TypeInfo_var); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_0; L_0 = CommandBufferPool_Get_m1A194FD7FBF7B6B0B47F292287DAD9EB65EE4423(NULL); V_0 = L_0; // using (new ProfilingScope(cmd, ProfilingSampler.Get(URPProfileId.DepthPrepass))) CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_1 = V_0; ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* L_2; L_2 = ProfilingSampler_Get_TisURPProfileId_tA83520239B6C0F10A73CCC6CEC7D3DA1F1932481_m9F3104BDEBD70A287E8F4BAC86579564A19A5661(8, ProfilingSampler_Get_TisURPProfileId_tA83520239B6C0F10A73CCC6CEC7D3DA1F1932481_m9F3104BDEBD70A287E8F4BAC86579564A19A5661_RuntimeMethod_var); ProfilingScope__ctor_mE15813DF7651C1A3B6AFD6465AD4B973E8F1DBFC((&V_1), L_1, L_2, NULL); } { auto __finallyBlock = il2cpp::utils::Finally([&] { FINALLY_005c: {// begin finally (depth: 1) ProfilingScope_Dispose_m4231A2ACA1F8E345BB0078310A9F7601704C8BE4((&V_1), NULL); return; }// end finally (depth: 1) }); try {// begin try (depth: 1) // context.ExecuteCommandBuffer(cmd); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_3 = V_0; ScriptableRenderContext_ExecuteCommandBuffer_mBAE37DFC699B7167A6E2C59012066C44A31E9896((&___0_context), L_3, NULL); // cmd.Clear(); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_4 = V_0; NullCheck(L_4); CommandBuffer_Clear_m4E1272BD1A0C162C9C26434E115279F42FA557C7(L_4, NULL); // var sortFlags = renderingData.cameraData.defaultOpaqueSortFlags; RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_5 = ___1_renderingData; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_6 = (&L_5->___cameraData_1); int32_t L_7 = L_6->___defaultOpaqueSortFlags_23; V_2 = L_7; // var drawSettings = CreateDrawingSettings(this.shaderTagId, ref renderingData, sortFlags); ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 L_8; L_8 = DepthOnlyPass_get_shaderTagId_mD1492DD61508E3BAFF6236E29CB3D6B603FC2358_inline(__this, NULL); RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_9 = ___1_renderingData; int32_t L_10 = V_2; DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49 L_11; L_11 = ScriptableRenderPass_CreateDrawingSettings_mFB778BFA5DBC3B55AF8085487EE029C2DBA8A928(__this, L_8, L_9, L_10, NULL); V_3 = L_11; // drawSettings.perObjectData = PerObjectData.None; DrawingSettings_set_perObjectData_mE83721A5FEDA0A0F5DFA6A385B5DB110A7AE2DC8((&V_3), 0, NULL); // context.DrawRenderers(renderingData.cullResults, ref drawSettings, ref m_FilteringSettings); RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_12 = ___1_renderingData; CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267 L_13 = L_12->___cullResults_0; FilteringSettings_t75860B12A7BCF9A0E2F13CB2C2E5DCD9E1EEAD9F* L_14 = (&__this->___m_FilteringSettings_30); ScriptableRenderContext_DrawRenderers_m2128F24FEE37089B325EC8C76E24DBD12985A060((&___0_context), L_13, (&V_3), L_14, NULL); // } goto IL_006a; }// end try (depth: 1) catch(Il2CppExceptionWrapper& e) { __finallyBlock.StoreException(e.ex); } } IL_006a: { // context.ExecuteCommandBuffer(cmd); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_15 = V_0; ScriptableRenderContext_ExecuteCommandBuffer_mBAE37DFC699B7167A6E2C59012066C44A31E9896((&___0_context), L_15, NULL); // CommandBufferPool.Release(cmd); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_16 = V_0; il2cpp_codegen_runtime_class_init_inline(CommandBufferPool_t88CACA06AB445EE4743F5C4D742C73761A2DEF0F_il2cpp_TypeInfo_var); CommandBufferPool_Release_mF83A83AA404E868E189436107015AD084C00C844(L_16, NULL); // } return; } } // System.Void UnityEngine.Rendering.Universal.Internal.DepthOnlyPass::OnCameraCleanup(UnityEngine.Rendering.CommandBuffer) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DepthOnlyPass_OnCameraCleanup_m22B704143AA03A97FE6144373FF03EF7FE850A67 (DepthOnlyPass_t93DEDD59D11D5651A2089D49062E3F140FD3475E* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___0_cmd, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 V_0; memset((&V_0), 0, sizeof(V_0)); { // if (cmd == null) CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_0 = ___0_cmd; if (L_0) { goto IL_000e; } } { // throw new ArgumentNullException("cmd"); ArgumentNullException_t327031E412FAB2351B0022DD5DAD47E67E597129* L_1 = (ArgumentNullException_t327031E412FAB2351B0022DD5DAD47E67E597129*)il2cpp_codegen_object_new(((RuntimeClass*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&ArgumentNullException_t327031E412FAB2351B0022DD5DAD47E67E597129_il2cpp_TypeInfo_var))); NullCheck(L_1); ArgumentNullException__ctor_m444AE141157E333844FC1A9500224C2F9FD24F4B(L_1, ((String_t*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&_stringLiteral855FED6E03442FBB3AF914FFBFA9DA82813817A1)), NULL); IL2CPP_RAISE_MANAGED_EXCEPTION(L_1, ((RuntimeMethod*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&DepthOnlyPass_OnCameraCleanup_m22B704143AA03A97FE6144373FF03EF7FE850A67_RuntimeMethod_var))); } IL_000e: { // if (depthAttachmentHandle != RenderTargetHandle.CameraTarget) RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_2; L_2 = DepthOnlyPass_get_depthAttachmentHandle_m0A0B3EE9DF03D1755ECBDE21AC18738FF73EAB74_inline(__this, NULL); il2cpp_codegen_runtime_class_init_inline(RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var); RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_3 = ((RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_StaticFields*)il2cpp_codegen_static_fields_for(RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var))->___CameraTarget_2; bool L_4; L_4 = RenderTargetHandle_op_Inequality_m61EFD64C8EC4A74CAE147ABDAF9EF39B03C88457(L_2, L_3, NULL); if (!L_4) { goto IL_0047; } } { // if (this.allocateDepth) bool L_5; L_5 = DepthOnlyPass_get_allocateDepth_m998795935C623FD4AF9E9D6A5F66BE0DB4C98102_inline(__this, NULL); if (!L_5) { goto IL_003c; } } { // cmd.ReleaseTemporaryRT(depthAttachmentHandle.id); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_6 = ___0_cmd; RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_7; L_7 = DepthOnlyPass_get_depthAttachmentHandle_m0A0B3EE9DF03D1755ECBDE21AC18738FF73EAB74_inline(__this, NULL); V_0 = L_7; int32_t L_8; L_8 = RenderTargetHandle_get_id_m4D50FDA4A486E05D07A54ABFC04BD96C1CE7D7BE_inline((&V_0), NULL); NullCheck(L_6); CommandBuffer_ReleaseTemporaryRT_m4651A4B373DF432AA44F06A6F20852ED5996CC8E(L_6, L_8, NULL); } IL_003c: { // depthAttachmentHandle = RenderTargetHandle.CameraTarget; il2cpp_codegen_runtime_class_init_inline(RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var); RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_9 = ((RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_StaticFields*)il2cpp_codegen_static_fields_for(RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var))->___CameraTarget_2; DepthOnlyPass_set_depthAttachmentHandle_m5DB803B1413AB9CDA9FC62839C1802671B796225_inline(__this, L_9, NULL); } IL_0047: { // } return; } } // System.Void UnityEngine.Rendering.Universal.Internal.DepthOnlyPass::.cctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DepthOnlyPass__cctor_mD4B430E00CF810A45C35D1FFAE0BAC7AF43B013F (const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&DepthOnlyPass_t93DEDD59D11D5651A2089D49062E3F140FD3475E_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralB78AE6D5DE258AD55142707C4F5599B2FDA85727); s_Il2CppMethodInitialized = true; } { // private static readonly ShaderTagId k_ShaderTagId = new ShaderTagId("DepthOnly"); ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 L_0; memset((&L_0), 0, sizeof(L_0)); ShaderTagId__ctor_m4191968F1D2CE19F9092253EC10F83734A9CFF5B((&L_0), _stringLiteralB78AE6D5DE258AD55142707C4F5599B2FDA85727, /*hidden argument*/NULL); ((DepthOnlyPass_t93DEDD59D11D5651A2089D49062E3F140FD3475E_StaticFields*)il2cpp_codegen_static_fields_for(DepthOnlyPass_t93DEDD59D11D5651A2089D49062E3F140FD3475E_il2cpp_TypeInfo_var))->___k_ShaderTagId_25 = L_0; return; } } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Void UnityEngine.Rendering.Universal.Internal.DrawObjectsPass::.ctor(System.String,UnityEngine.Rendering.ShaderTagId[],System.Boolean,UnityEngine.Rendering.Universal.RenderPassEvent,UnityEngine.Rendering.RenderQueueRange,UnityEngine.LayerMask,UnityEngine.Rendering.StencilState,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DrawObjectsPass__ctor_m73F08BC738626C34A82C197E9DF5B22120FEA3F4 (DrawObjectsPass_t84B46B3BEA317D89ACA0B04F80A9346789E8DE68* __this, String_t* ___0_profilerTag, ShaderTagIdU5BU5D_tE1BA124E13B8096153E25C5AF9C1D15D71466143* ___1_shaderTagIds, bool ___2_opaque, int32_t ___3_evt, RenderQueueRange_t7518252AA6426B1EA45D3D9B394F304EEF784D71 ___4_renderQueueRange, LayerMask_t97CB6BDADEDC3D6423C7BCFEA7F86DA2EC6241DB ___5_layerMask, StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9 ___6_stencilState, int32_t ___7_stencilReference, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&List_1_Add_m999CAB0903219BD2CF988827287D44B0B44D69FE_RuntimeMethod_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&List_1__ctor_m21A3AD10EC2C165E8A6A3A533380D5D8BE162787_RuntimeMethod_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&List_1_t4673975A297A80D4D4A65EB5A2BE3B6BD1EED9AF_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Nullable_1__ctor_mC09CE20B08C6A7188EE04F52B6A2E598657A0204_RuntimeMethod_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral1F08744ABE7BFB6DB61B363424DD15274C01EF76); s_Il2CppMethodInitialized = true; } ShaderTagIdU5BU5D_tE1BA124E13B8096153E25C5AF9C1D15D71466143* V_0 = NULL; int32_t V_1 = 0; ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 V_2; memset((&V_2), 0, sizeof(V_2)); { // List m_ShaderTagIdList = new List(); List_1_t4673975A297A80D4D4A65EB5A2BE3B6BD1EED9AF* L_0 = (List_1_t4673975A297A80D4D4A65EB5A2BE3B6BD1EED9AF*)il2cpp_codegen_object_new(List_1_t4673975A297A80D4D4A65EB5A2BE3B6BD1EED9AF_il2cpp_TypeInfo_var); NullCheck(L_0); List_1__ctor_m21A3AD10EC2C165E8A6A3A533380D5D8BE162787(L_0, List_1__ctor_m21A3AD10EC2C165E8A6A3A533380D5D8BE162787_RuntimeMethod_var); __this->___m_ShaderTagIdList_27 = L_0; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_ShaderTagIdList_27), (void*)L_0); // public DrawObjectsPass(string profilerTag, ShaderTagId[] shaderTagIds, bool opaque, RenderPassEvent evt, RenderQueueRange renderQueueRange, LayerMask layerMask, StencilState stencilState, int stencilReference) ScriptableRenderPass__ctor_mE49D4FF8E68A854367A4081E664B8DBA74E6B752(__this, NULL); // base.profilingSampler = new ProfilingSampler(nameof(DrawObjectsPass)); ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* L_1 = (ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE*)il2cpp_codegen_object_new(ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE_il2cpp_TypeInfo_var); NullCheck(L_1); ProfilingSampler__ctor_m26500989FCDB07FA33C9A3BB7F215CBD892F5BB7(L_1, _stringLiteral1F08744ABE7BFB6DB61B363424DD15274C01EF76, NULL); ScriptableRenderPass_set_profilingSampler_mFD238B85B68DED586BA8C678141BEEAF229FBF2D_inline(__this, L_1, NULL); // m_ProfilerTag = profilerTag; String_t* L_2 = ___0_profilerTag; __this->___m_ProfilerTag_28 = L_2; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_ProfilerTag_28), (void*)L_2); // m_ProfilingSampler = new ProfilingSampler(profilerTag); String_t* L_3 = ___0_profilerTag; ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* L_4 = (ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE*)il2cpp_codegen_object_new(ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE_il2cpp_TypeInfo_var); NullCheck(L_4); ProfilingSampler__ctor_m26500989FCDB07FA33C9A3BB7F215CBD892F5BB7(L_4, L_3, NULL); __this->___m_ProfilingSampler_29 = L_4; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_ProfilingSampler_29), (void*)L_4); // foreach (ShaderTagId sid in shaderTagIds) ShaderTagIdU5BU5D_tE1BA124E13B8096153E25C5AF9C1D15D71466143* L_5 = ___1_shaderTagIds; V_0 = L_5; V_1 = 0; goto IL_0052; } IL_003a: { // foreach (ShaderTagId sid in shaderTagIds) ShaderTagIdU5BU5D_tE1BA124E13B8096153E25C5AF9C1D15D71466143* L_6 = V_0; int32_t L_7 = V_1; NullCheck(L_6); int32_t L_8 = L_7; ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 L_9 = (L_6)->GetAt(static_cast(L_8)); V_2 = L_9; // m_ShaderTagIdList.Add(sid); List_1_t4673975A297A80D4D4A65EB5A2BE3B6BD1EED9AF* L_10 = __this->___m_ShaderTagIdList_27; ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 L_11 = V_2; NullCheck(L_10); List_1_Add_m999CAB0903219BD2CF988827287D44B0B44D69FE_inline(L_10, L_11, List_1_Add_m999CAB0903219BD2CF988827287D44B0B44D69FE_RuntimeMethod_var); int32_t L_12 = V_1; V_1 = ((int32_t)il2cpp_codegen_add(L_12, 1)); } IL_0052: { // foreach (ShaderTagId sid in shaderTagIds) int32_t L_13 = V_1; ShaderTagIdU5BU5D_tE1BA124E13B8096153E25C5AF9C1D15D71466143* L_14 = V_0; NullCheck(L_14); if ((((int32_t)L_13) < ((int32_t)((int32_t)(((RuntimeArray*)L_14)->max_length))))) { goto IL_003a; } } { // renderPassEvent = evt; int32_t L_15 = ___3_evt; ScriptableRenderPass_set_renderPassEvent_m63FA581FFDE1C69C2E1358BD0B8DB30275334960_inline(__this, L_15, NULL); // m_FilteringSettings = new FilteringSettings(renderQueueRange, layerMask); RenderQueueRange_t7518252AA6426B1EA45D3D9B394F304EEF784D71 L_16 = ___4_renderQueueRange; Nullable_1_t7D98773CC20A842A0846271D1181ECBB0D95926C L_17; memset((&L_17), 0, sizeof(L_17)); Nullable_1__ctor_mC09CE20B08C6A7188EE04F52B6A2E598657A0204((&L_17), L_16, /*hidden argument*/Nullable_1__ctor_mC09CE20B08C6A7188EE04F52B6A2E598657A0204_RuntimeMethod_var); LayerMask_t97CB6BDADEDC3D6423C7BCFEA7F86DA2EC6241DB L_18 = ___5_layerMask; int32_t L_19; L_19 = LayerMask_op_Implicit_m7F5A5B9D079281AC445ED39DEE1FCFA9D795810D(L_18, NULL); FilteringSettings_t75860B12A7BCF9A0E2F13CB2C2E5DCD9E1EEAD9F L_20; memset((&L_20), 0, sizeof(L_20)); FilteringSettings__ctor_m2A2242373FC7D053CFBBC6814D02AAC73C7B3AE7((&L_20), L_17, L_19, (-1), 0, /*hidden argument*/NULL); __this->___m_FilteringSettings_25 = L_20; // m_RenderStateBlock = new RenderStateBlock(RenderStateMask.Nothing); RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733 L_21; memset((&L_21), 0, sizeof(L_21)); RenderStateBlock__ctor_mED2806102FED1023AB74D94DC37F535497AED1F9((&L_21), 0, /*hidden argument*/NULL); __this->___m_RenderStateBlock_26 = L_21; // m_IsOpaque = opaque; bool L_22 = ___2_opaque; __this->___m_IsOpaque_30 = L_22; // if (stencilState.enabled) bool L_23; L_23 = StencilState_get_enabled_m03D0635E12B6B461F459A872E3B992C09AD2F709((&___6_stencilState), NULL); if (!L_23) { goto IL_00bd; } } { // m_RenderStateBlock.stencilReference = stencilReference; RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733* L_24 = (&__this->___m_RenderStateBlock_26); int32_t L_25 = ___7_stencilReference; RenderStateBlock_set_stencilReference_m9AE2F79509B0F431E8D0430B941DC23755722D84(L_24, L_25, NULL); // m_RenderStateBlock.mask = RenderStateMask.Stencil; RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733* L_26 = (&__this->___m_RenderStateBlock_26); RenderStateBlock_set_mask_m0857047D723D7AF5E378D4F9F25D0BC83AD6E9BC(L_26, 8, NULL); // m_RenderStateBlock.stencilState = stencilState; RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733* L_27 = (&__this->___m_RenderStateBlock_26); StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9 L_28 = ___6_stencilState; RenderStateBlock_set_stencilState_m1DD8E2B3953C435C65BA7D60348D717E16B29DEA(L_27, L_28, NULL); } IL_00bd: { // } return; } } // System.Void UnityEngine.Rendering.Universal.Internal.DrawObjectsPass::.ctor(System.String,System.Boolean,UnityEngine.Rendering.Universal.RenderPassEvent,UnityEngine.Rendering.RenderQueueRange,UnityEngine.LayerMask,UnityEngine.Rendering.StencilState,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DrawObjectsPass__ctor_m4CE3B69C5D77A7148864564C96B53DA4A35EA0F4 (DrawObjectsPass_t84B46B3BEA317D89ACA0B04F80A9346789E8DE68* __this, String_t* ___0_profilerTag, bool ___1_opaque, int32_t ___2_evt, RenderQueueRange_t7518252AA6426B1EA45D3D9B394F304EEF784D71 ___3_renderQueueRange, LayerMask_t97CB6BDADEDC3D6423C7BCFEA7F86DA2EC6241DB ___4_layerMask, StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9 ___5_stencilState, int32_t ___6_stencilReference, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ShaderTagIdU5BU5D_tE1BA124E13B8096153E25C5AF9C1D15D71466143_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral680441391CB765A96F7102F6D9129436E97D9ECA); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral6BB148816DE832D438B4EA52AC76303D149E0BA5); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralA6F8530D0057C4924C3C7151E55A68CE9A843598); s_Il2CppMethodInitialized = true; } { // : this(profilerTag, // new ShaderTagId[] { new ShaderTagId("SRPDefaultUnlit"), new ShaderTagId("UniversalForward"), new ShaderTagId("UniversalForwardOnly") }, // opaque, evt, renderQueueRange, layerMask, stencilState, stencilReference) String_t* L_0 = ___0_profilerTag; ShaderTagIdU5BU5D_tE1BA124E13B8096153E25C5AF9C1D15D71466143* L_1 = (ShaderTagIdU5BU5D_tE1BA124E13B8096153E25C5AF9C1D15D71466143*)(ShaderTagIdU5BU5D_tE1BA124E13B8096153E25C5AF9C1D15D71466143*)SZArrayNew(ShaderTagIdU5BU5D_tE1BA124E13B8096153E25C5AF9C1D15D71466143_il2cpp_TypeInfo_var, (uint32_t)3); ShaderTagIdU5BU5D_tE1BA124E13B8096153E25C5AF9C1D15D71466143* L_2 = L_1; ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 L_3; memset((&L_3), 0, sizeof(L_3)); ShaderTagId__ctor_m4191968F1D2CE19F9092253EC10F83734A9CFF5B((&L_3), _stringLiteral6BB148816DE832D438B4EA52AC76303D149E0BA5, /*hidden argument*/NULL); NullCheck(L_2); (L_2)->SetAt(static_cast(0), (ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0)L_3); ShaderTagIdU5BU5D_tE1BA124E13B8096153E25C5AF9C1D15D71466143* L_4 = L_2; ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 L_5; memset((&L_5), 0, sizeof(L_5)); ShaderTagId__ctor_m4191968F1D2CE19F9092253EC10F83734A9CFF5B((&L_5), _stringLiteral680441391CB765A96F7102F6D9129436E97D9ECA, /*hidden argument*/NULL); NullCheck(L_4); (L_4)->SetAt(static_cast(1), (ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0)L_5); ShaderTagIdU5BU5D_tE1BA124E13B8096153E25C5AF9C1D15D71466143* L_6 = L_4; ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 L_7; memset((&L_7), 0, sizeof(L_7)); ShaderTagId__ctor_m4191968F1D2CE19F9092253EC10F83734A9CFF5B((&L_7), _stringLiteralA6F8530D0057C4924C3C7151E55A68CE9A843598, /*hidden argument*/NULL); NullCheck(L_6); (L_6)->SetAt(static_cast(2), (ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0)L_7); bool L_8 = ___1_opaque; int32_t L_9 = ___2_evt; RenderQueueRange_t7518252AA6426B1EA45D3D9B394F304EEF784D71 L_10 = ___3_renderQueueRange; LayerMask_t97CB6BDADEDC3D6423C7BCFEA7F86DA2EC6241DB L_11 = ___4_layerMask; StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9 L_12 = ___5_stencilState; int32_t L_13 = ___6_stencilReference; DrawObjectsPass__ctor_m73F08BC738626C34A82C197E9DF5B22120FEA3F4(__this, L_0, L_6, L_8, L_9, L_10, L_11, L_12, L_13, NULL); // { } return; } } // System.Void UnityEngine.Rendering.Universal.Internal.DrawObjectsPass::.ctor(UnityEngine.Rendering.Universal.URPProfileId,System.Boolean,UnityEngine.Rendering.Universal.RenderPassEvent,UnityEngine.Rendering.RenderQueueRange,UnityEngine.LayerMask,UnityEngine.Rendering.StencilState,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DrawObjectsPass__ctor_mA2ED4080BA69CD5A495623C4AEDA0044E627374D (DrawObjectsPass_t84B46B3BEA317D89ACA0B04F80A9346789E8DE68* __this, int32_t ___0_profileId, bool ___1_opaque, int32_t ___2_evt, RenderQueueRange_t7518252AA6426B1EA45D3D9B394F304EEF784D71 ___3_renderQueueRange, LayerMask_t97CB6BDADEDC3D6423C7BCFEA7F86DA2EC6241DB ___4_layerMask, StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9 ___5_stencilState, int32_t ___6_stencilReference, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ProfilingSampler_Get_TisURPProfileId_tA83520239B6C0F10A73CCC6CEC7D3DA1F1932481_m9F3104BDEBD70A287E8F4BAC86579564A19A5661_RuntimeMethod_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&URPProfileId_tA83520239B6C0F10A73CCC6CEC7D3DA1F1932481_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } { // : this(profileId.GetType().Name, opaque, evt, renderQueueRange, layerMask, stencilState, stencilReference) int32_t L_0 = ___0_profileId; int32_t L_1 = L_0; RuntimeObject* L_2 = Box(URPProfileId_tA83520239B6C0F10A73CCC6CEC7D3DA1F1932481_il2cpp_TypeInfo_var, &L_1); Type_t* L_3; L_3 = Object_GetType_mE10A8FC1E57F3DF29972CCBC026C2DC3942263B3(L_2, NULL); NullCheck(L_3); String_t* L_4; L_4 = VirtualFuncInvoker0< String_t* >::Invoke(8 /* System.String System.Reflection.MemberInfo::get_Name() */, L_3); bool L_5 = ___1_opaque; int32_t L_6 = ___2_evt; RenderQueueRange_t7518252AA6426B1EA45D3D9B394F304EEF784D71 L_7 = ___3_renderQueueRange; LayerMask_t97CB6BDADEDC3D6423C7BCFEA7F86DA2EC6241DB L_8 = ___4_layerMask; StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9 L_9 = ___5_stencilState; int32_t L_10 = ___6_stencilReference; DrawObjectsPass__ctor_m4CE3B69C5D77A7148864564C96B53DA4A35EA0F4(__this, L_4, L_5, L_6, L_7, L_8, L_9, L_10, NULL); // m_ProfilingSampler = ProfilingSampler.Get(profileId); int32_t L_11 = ___0_profileId; ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* L_12; L_12 = ProfilingSampler_Get_TisURPProfileId_tA83520239B6C0F10A73CCC6CEC7D3DA1F1932481_m9F3104BDEBD70A287E8F4BAC86579564A19A5661(L_11, ProfilingSampler_Get_TisURPProfileId_tA83520239B6C0F10A73CCC6CEC7D3DA1F1932481_m9F3104BDEBD70A287E8F4BAC86579564A19A5661_RuntimeMethod_var); __this->___m_ProfilingSampler_29 = L_12; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_ProfilingSampler_29), (void*)L_12); // } return; } } // System.Void UnityEngine.Rendering.Universal.Internal.DrawObjectsPass::OnCameraSetup(UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DrawObjectsPass_OnCameraSetup_m228EC9AE2C32BB20C6FCA1CF24D2A92AEE003C10 (DrawObjectsPass_t84B46B3BEA317D89ACA0B04F80A9346789E8DE68* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___0_cmd, RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* ___1_renderingData, const RuntimeMethod* method) { DepthState_t798415D2C1D9202E555FEE5D4C5FDF6B3A077255 V_0; memset((&V_0), 0, sizeof(V_0)); { // if (renderingData.cameraData.renderer.useDepthPriming && m_IsOpaque && (renderingData.cameraData.renderType == CameraRenderType.Base || renderingData.cameraData.clearDepth)) RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_0 = ___1_renderingData; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_1 = (&L_0->___cameraData_1); ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* L_2 = L_1->___renderer_35; NullCheck(L_2); bool L_3; L_3 = ScriptableRenderer_get_useDepthPriming_m5E06E033D2AC8257F13E47CB835E2C5C97D9099F_inline(L_2, NULL); if (!L_3) { goto IL_005a; } } { bool L_4 = __this->___m_IsOpaque_30; if (!L_4) { goto IL_005a; } } { RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_5 = ___1_renderingData; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_6 = (&L_5->___cameraData_1); int32_t L_7 = L_6->___renderType_3; if (!L_7) { goto IL_0034; } } { RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_8 = ___1_renderingData; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_9 = (&L_8->___cameraData_1); bool L_10 = L_9->___clearDepth_15; if (!L_10) { goto IL_005a; } } IL_0034: { // m_RenderStateBlock.depthState = new DepthState(false, CompareFunction.Equal); RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733* L_11 = (&__this->___m_RenderStateBlock_26); DepthState_t798415D2C1D9202E555FEE5D4C5FDF6B3A077255 L_12; memset((&L_12), 0, sizeof(L_12)); DepthState__ctor_mF4AED45C211436228B26F6C35702093DDF4DCB3B((&L_12), (bool)0, 3, /*hidden argument*/NULL); RenderStateBlock_set_depthState_mC3E64761972C4C08337991AE4E2DEF565C059E56(L_11, L_12, NULL); // m_RenderStateBlock.mask |= RenderStateMask.Depth; RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733* L_13 = (&__this->___m_RenderStateBlock_26); RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733* L_14 = L_13; int32_t L_15; L_15 = RenderStateBlock_get_mask_mC675CA5A35CC9912F9B8E34B1DB6BBDB66FFC4C6(L_14, NULL); RenderStateBlock_set_mask_m0857047D723D7AF5E378D4F9F25D0BC83AD6E9BC(L_14, ((int32_t)((int32_t)L_15|4)), NULL); return; } IL_005a: { // else if (m_RenderStateBlock.depthState.compareFunction == CompareFunction.Equal) RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733* L_16 = (&__this->___m_RenderStateBlock_26); DepthState_t798415D2C1D9202E555FEE5D4C5FDF6B3A077255 L_17; L_17 = RenderStateBlock_get_depthState_m7A6B50C345D9BB77874859675658E682D39B2F93(L_16, NULL); V_0 = L_17; int32_t L_18; L_18 = DepthState_get_compareFunction_mBAFEB67779433CE796462ED14278CB609B13500D((&V_0), NULL); if ((!(((uint32_t)L_18) == ((uint32_t)3)))) { goto IL_0095; } } { // m_RenderStateBlock.depthState = new DepthState(true, CompareFunction.LessEqual); RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733* L_19 = (&__this->___m_RenderStateBlock_26); DepthState_t798415D2C1D9202E555FEE5D4C5FDF6B3A077255 L_20; memset((&L_20), 0, sizeof(L_20)); DepthState__ctor_mF4AED45C211436228B26F6C35702093DDF4DCB3B((&L_20), (bool)1, 4, /*hidden argument*/NULL); RenderStateBlock_set_depthState_mC3E64761972C4C08337991AE4E2DEF565C059E56(L_19, L_20, NULL); // m_RenderStateBlock.mask |= RenderStateMask.Depth; RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733* L_21 = (&__this->___m_RenderStateBlock_26); RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733* L_22 = L_21; int32_t L_23; L_23 = RenderStateBlock_get_mask_mC675CA5A35CC9912F9B8E34B1DB6BBDB66FFC4C6(L_22, NULL); RenderStateBlock_set_mask_m0857047D723D7AF5E378D4F9F25D0BC83AD6E9BC(L_22, ((int32_t)((int32_t)L_23|4)), NULL); } IL_0095: { // } return; } } // System.Void UnityEngine.Rendering.Universal.Internal.DrawObjectsPass::Execute(UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DrawObjectsPass_Execute_m799C95C2011BFE202B9E2ECBCBD1B7097F7582A7 (DrawObjectsPass_t84B46B3BEA317D89ACA0B04F80A9346789E8DE68* __this, ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36 ___0_context, RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* ___1_renderingData, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&CommandBufferPool_t88CACA06AB445EE4743F5C4D742C73761A2DEF0F_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&DrawFunction_tAECE074222E7ADEBB334EEAA2B24A04C2D539E7B_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&DrawObjectsPass_t84B46B3BEA317D89ACA0B04F80A9346789E8DE68_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&U3CU3Ec_U3CExecuteU3Eb__12_0_mAEA86CE4D0C621873A9760F26CB5A317EF320DD9_RuntimeMethod_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&U3CU3Ec_tF99A867D5141BE399F356400CAF53E401195B967_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* V_0 = NULL; ProfilingScope_t57898BA31E8EF8F083EF84E0DA2737AC61CBC5BD V_1; memset((&V_1), 0, sizeof(V_1)); Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 V_2; memset((&V_2), 0, sizeof(V_2)); float V_3 = 0.0f; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 V_4; memset((&V_4), 0, sizeof(V_4)); int32_t V_5 = 0; FilteringSettings_t75860B12A7BCF9A0E2F13CB2C2E5DCD9E1EEAD9F V_6; memset((&V_6), 0, sizeof(V_6)); DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49 V_7; memset((&V_7), 0, sizeof(V_7)); DebugHandler_t3A09E2CFD1CA6F5C192968A6FF19EE4863F44DA4* V_8 = NULL; float G_B3_0 = 0.0f; float G_B3_1 = 0.0f; float G_B3_2 = 0.0f; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3* G_B3_3 = NULL; float G_B2_0 = 0.0f; float G_B2_1 = 0.0f; float G_B2_2 = 0.0f; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3* G_B2_3 = NULL; float G_B4_0 = 0.0f; float G_B4_1 = 0.0f; float G_B4_2 = 0.0f; float G_B4_3 = 0.0f; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3* G_B4_4 = NULL; float G_B7_0 = 0.0f; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 G_B10_0; memset((&G_B10_0), 0, sizeof(G_B10_0)); int32_t G_B13_0 = 0; DrawFunction_tAECE074222E7ADEBB334EEAA2B24A04C2D539E7B* G_B21_0 = NULL; RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733* G_B21_1 = NULL; FilteringSettings_t75860B12A7BCF9A0E2F13CB2C2E5DCD9E1EEAD9F* G_B21_2 = NULL; DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49* G_B21_3 = NULL; RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* G_B21_4 = NULL; CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* G_B21_5 = NULL; ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36 G_B21_6; memset((&G_B21_6), 0, sizeof(G_B21_6)); DebugHandler_t3A09E2CFD1CA6F5C192968A6FF19EE4863F44DA4* G_B21_7 = NULL; DrawFunction_tAECE074222E7ADEBB334EEAA2B24A04C2D539E7B* G_B20_0 = NULL; RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733* G_B20_1 = NULL; FilteringSettings_t75860B12A7BCF9A0E2F13CB2C2E5DCD9E1EEAD9F* G_B20_2 = NULL; DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49* G_B20_3 = NULL; RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* G_B20_4 = NULL; CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* G_B20_5 = NULL; ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36 G_B20_6; memset((&G_B20_6), 0, sizeof(G_B20_6)); DebugHandler_t3A09E2CFD1CA6F5C192968A6FF19EE4863F44DA4* G_B20_7 = NULL; { // CommandBuffer cmd = CommandBufferPool.Get(); il2cpp_codegen_runtime_class_init_inline(CommandBufferPool_t88CACA06AB445EE4743F5C4D742C73761A2DEF0F_il2cpp_TypeInfo_var); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_0; L_0 = CommandBufferPool_Get_m1A194FD7FBF7B6B0B47F292287DAD9EB65EE4423(NULL); V_0 = L_0; // using (new ProfilingScope(cmd, m_ProfilingSampler)) CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_1 = V_0; ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* L_2 = __this->___m_ProfilingSampler_29; ProfilingScope__ctor_mE15813DF7651C1A3B6AFD6465AD4B973E8F1DBFC((&V_1), L_1, L_2, NULL); } { auto __finallyBlock = il2cpp::utils::Finally([&] { FINALLY_017f: {// begin finally (depth: 1) ProfilingScope_Dispose_m4231A2ACA1F8E345BB0078310A9F7601704C8BE4((&V_1), NULL); return; }// end finally (depth: 1) }); try {// begin try (depth: 1) { // Vector4 drawObjectPassData = new Vector4(0.0f, 0.0f, 0.0f, (m_IsOpaque) ? 1.0f : 0.0f); bool L_3 = __this->___m_IsOpaque_30; G_B2_0 = (0.0f); G_B2_1 = (0.0f); G_B2_2 = (0.0f); G_B2_3 = (&V_2); if (L_3) { G_B3_0 = (0.0f); G_B3_1 = (0.0f); G_B3_2 = (0.0f); G_B3_3 = (&V_2); goto IL_0034_1; } } { G_B4_0 = (0.0f); G_B4_1 = G_B2_0; G_B4_2 = G_B2_1; G_B4_3 = G_B2_2; G_B4_4 = G_B2_3; goto IL_0039_1; } IL_0034_1: { G_B4_0 = (1.0f); G_B4_1 = G_B3_0; G_B4_2 = G_B3_1; G_B4_3 = G_B3_2; G_B4_4 = G_B3_3; } IL_0039_1: { Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline(G_B4_4, G_B4_3, G_B4_2, G_B4_1, G_B4_0, NULL); // cmd.SetGlobalVector(s_DrawObjectPassDataPropID, drawObjectPassData); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_4 = V_0; il2cpp_codegen_runtime_class_init_inline(DrawObjectsPass_t84B46B3BEA317D89ACA0B04F80A9346789E8DE68_il2cpp_TypeInfo_var); int32_t L_5 = ((DrawObjectsPass_t84B46B3BEA317D89ACA0B04F80A9346789E8DE68_StaticFields*)il2cpp_codegen_static_fields_for(DrawObjectsPass_t84B46B3BEA317D89ACA0B04F80A9346789E8DE68_il2cpp_TypeInfo_var))->___s_DrawObjectPassDataPropID_32; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_6 = V_2; NullCheck(L_4); CommandBuffer_SetGlobalVector_mBE497AA5F5C9E71A3F353BA1BDB97D8AC4B75FDA(L_4, L_5, L_6, NULL); // float flipSign = (renderingData.cameraData.IsCameraProjectionMatrixFlipped()) ? -1.0f : 1.0f; RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_7 = ___1_renderingData; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_8 = (&L_7->___cameraData_1); bool L_9; L_9 = CameraData_IsCameraProjectionMatrixFlipped_m381DFFDE02B019E1EE975967B5E9593FDF9464E2(L_8, NULL); if (L_9) { goto IL_005e_1; } } { G_B7_0 = (1.0f); goto IL_0063_1; } IL_005e_1: { G_B7_0 = (-1.0f); } IL_0063_1: { V_3 = G_B7_0; // Vector4 scaleBias = (flipSign < 0.0f) // ? new Vector4(flipSign, 1.0f, -1.0f, 1.0f) // : new Vector4(flipSign, 0.0f, 1.0f, 1.0f); float L_10 = V_3; if ((((float)L_10) < ((float)(0.0f)))) { goto IL_0083_1; } } { float L_11 = V_3; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_12; memset((&L_12), 0, sizeof(L_12)); Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&L_12), L_11, (0.0f), (1.0f), (1.0f), /*hidden argument*/NULL); G_B10_0 = L_12; goto IL_0098_1; } IL_0083_1: { float L_13 = V_3; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_14; memset((&L_14), 0, sizeof(L_14)); Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&L_14), L_13, (1.0f), (-1.0f), (1.0f), /*hidden argument*/NULL); G_B10_0 = L_14; } IL_0098_1: { V_4 = G_B10_0; // cmd.SetGlobalVector(ShaderPropertyId.scaleBiasRt, scaleBias); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_15 = V_0; il2cpp_codegen_runtime_class_init_inline(ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_il2cpp_TypeInfo_var); int32_t L_16 = ((ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_StaticFields*)il2cpp_codegen_static_fields_for(ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_il2cpp_TypeInfo_var))->___scaleBiasRt_36; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_17 = V_4; NullCheck(L_15); CommandBuffer_SetGlobalVector_mBE497AA5F5C9E71A3F353BA1BDB97D8AC4B75FDA(L_15, L_16, L_17, NULL); // context.ExecuteCommandBuffer(cmd); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_18 = V_0; ScriptableRenderContext_ExecuteCommandBuffer_mBAE37DFC699B7167A6E2C59012066C44A31E9896((&___0_context), L_18, NULL); // cmd.Clear(); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_19 = V_0; NullCheck(L_19); CommandBuffer_Clear_m4E1272BD1A0C162C9C26434E115279F42FA557C7(L_19, NULL); // var sortFlags = (m_IsOpaque) ? renderingData.cameraData.defaultOpaqueSortFlags : SortingCriteria.CommonTransparent; bool L_20 = __this->___m_IsOpaque_30; if (L_20) { goto IL_00c1_1; } } { G_B13_0 = ((int32_t)23); goto IL_00cc_1; } IL_00c1_1: { RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_21 = ___1_renderingData; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_22 = (&L_21->___cameraData_1); int32_t L_23 = L_22->___defaultOpaqueSortFlags_23; G_B13_0 = ((int32_t)(L_23)); } IL_00cc_1: { V_5 = G_B13_0; // if (renderingData.cameraData.renderer.useDepthPriming && m_IsOpaque && (renderingData.cameraData.renderType == CameraRenderType.Base || renderingData.cameraData.clearDepth)) RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_24 = ___1_renderingData; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_25 = (&L_24->___cameraData_1); ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* L_26 = L_25->___renderer_35; NullCheck(L_26); bool L_27; L_27 = ScriptableRenderer_get_useDepthPriming_m5E06E033D2AC8257F13E47CB835E2C5C97D9099F_inline(L_26, NULL); if (!L_27) { goto IL_0106_1; } } { bool L_28 = __this->___m_IsOpaque_30; if (!L_28) { goto IL_0106_1; } } { RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_29 = ___1_renderingData; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_30 = (&L_29->___cameraData_1); int32_t L_31 = L_30->___renderType_3; if (!L_31) { goto IL_0102_1; } } { RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_32 = ___1_renderingData; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_33 = (&L_32->___cameraData_1); bool L_34 = L_33->___clearDepth_15; if (!L_34) { goto IL_0106_1; } } IL_0102_1: { // sortFlags = SortingCriteria.SortingLayer | SortingCriteria.RenderQueue | SortingCriteria.OptimizeStateChanges | SortingCriteria.CanvasOrder; V_5 = ((int32_t)51); } IL_0106_1: { // var filterSettings = m_FilteringSettings; FilteringSettings_t75860B12A7BCF9A0E2F13CB2C2E5DCD9E1EEAD9F L_35 = __this->___m_FilteringSettings_25; V_6 = L_35; // DrawingSettings drawSettings = CreateDrawingSettings(m_ShaderTagIdList, ref renderingData, sortFlags); List_1_t4673975A297A80D4D4A65EB5A2BE3B6BD1EED9AF* L_36 = __this->___m_ShaderTagIdList_27; RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_37 = ___1_renderingData; int32_t L_38 = V_5; DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49 L_39; L_39 = ScriptableRenderPass_CreateDrawingSettings_mF4CA6CC1400DBB22AE3493C8ADD1A380D67F7109(__this, L_36, L_37, L_38, NULL); V_7 = L_39; // var activeDebugHandler = GetActiveDebugHandler(renderingData); RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_40 = ___1_renderingData; RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71 L_41 = (*(RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71*)L_40); DebugHandler_t3A09E2CFD1CA6F5C192968A6FF19EE4863F44DA4* L_42; L_42 = ScriptableRenderPass_GetActiveDebugHandler_m1B3D8D7F93DEF1415F494EEF46687F21DE379448(__this, L_41, NULL); V_8 = L_42; // if (activeDebugHandler != null) DebugHandler_t3A09E2CFD1CA6F5C192968A6FF19EE4863F44DA4* L_43 = V_8; if (!L_43) { goto IL_0166_1; } } { // activeDebugHandler.DrawWithDebugRenderState(context, cmd, ref renderingData, ref drawSettings, ref filterSettings, ref m_RenderStateBlock, // (ScriptableRenderContext ctx, ref RenderingData data, ref DrawingSettings ds, ref FilteringSettings fs, ref RenderStateBlock rsb) => // { // ctx.DrawRenderers(data.cullResults, ref ds, ref fs, ref rsb); // }); DebugHandler_t3A09E2CFD1CA6F5C192968A6FF19EE4863F44DA4* L_44 = V_8; ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36 L_45 = ___0_context; CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_46 = V_0; RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_47 = ___1_renderingData; RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733* L_48 = (&__this->___m_RenderStateBlock_26); il2cpp_codegen_runtime_class_init_inline(U3CU3Ec_tF99A867D5141BE399F356400CAF53E401195B967_il2cpp_TypeInfo_var); DrawFunction_tAECE074222E7ADEBB334EEAA2B24A04C2D539E7B* L_49 = ((U3CU3Ec_tF99A867D5141BE399F356400CAF53E401195B967_StaticFields*)il2cpp_codegen_static_fields_for(U3CU3Ec_tF99A867D5141BE399F356400CAF53E401195B967_il2cpp_TypeInfo_var))->___U3CU3E9__12_0_1; DrawFunction_tAECE074222E7ADEBB334EEAA2B24A04C2D539E7B* L_50 = L_49; G_B20_0 = L_50; G_B20_1 = L_48; G_B20_2 = (&V_6); G_B20_3 = (&V_7); G_B20_4 = L_47; G_B20_5 = L_46; G_B20_6 = L_45; G_B20_7 = L_44; if (L_50) { G_B21_0 = L_50; G_B21_1 = L_48; G_B21_2 = (&V_6); G_B21_3 = (&V_7); G_B21_4 = L_47; G_B21_5 = L_46; G_B21_6 = L_45; G_B21_7 = L_44; goto IL_015f_1; } } { il2cpp_codegen_runtime_class_init_inline(U3CU3Ec_tF99A867D5141BE399F356400CAF53E401195B967_il2cpp_TypeInfo_var); U3CU3Ec_tF99A867D5141BE399F356400CAF53E401195B967* L_51 = ((U3CU3Ec_tF99A867D5141BE399F356400CAF53E401195B967_StaticFields*)il2cpp_codegen_static_fields_for(U3CU3Ec_tF99A867D5141BE399F356400CAF53E401195B967_il2cpp_TypeInfo_var))->___U3CU3E9_0; DrawFunction_tAECE074222E7ADEBB334EEAA2B24A04C2D539E7B* L_52 = (DrawFunction_tAECE074222E7ADEBB334EEAA2B24A04C2D539E7B*)il2cpp_codegen_object_new(DrawFunction_tAECE074222E7ADEBB334EEAA2B24A04C2D539E7B_il2cpp_TypeInfo_var); NullCheck(L_52); DrawFunction__ctor_m121046A165A25C252C30078A6ECB476521204BD6(L_52, L_51, (intptr_t)((void*)U3CU3Ec_U3CExecuteU3Eb__12_0_mAEA86CE4D0C621873A9760F26CB5A317EF320DD9_RuntimeMethod_var), NULL); DrawFunction_tAECE074222E7ADEBB334EEAA2B24A04C2D539E7B* L_53 = L_52; ((U3CU3Ec_tF99A867D5141BE399F356400CAF53E401195B967_StaticFields*)il2cpp_codegen_static_fields_for(U3CU3Ec_tF99A867D5141BE399F356400CAF53E401195B967_il2cpp_TypeInfo_var))->___U3CU3E9__12_0_1 = L_53; Il2CppCodeGenWriteBarrier((void**)(&((U3CU3Ec_tF99A867D5141BE399F356400CAF53E401195B967_StaticFields*)il2cpp_codegen_static_fields_for(U3CU3Ec_tF99A867D5141BE399F356400CAF53E401195B967_il2cpp_TypeInfo_var))->___U3CU3E9__12_0_1), (void*)L_53); G_B21_0 = L_53; G_B21_1 = G_B20_1; G_B21_2 = G_B20_2; G_B21_3 = G_B20_3; G_B21_4 = G_B20_4; G_B21_5 = G_B20_5; G_B21_6 = G_B20_6; G_B21_7 = G_B20_7; } IL_015f_1: { NullCheck(G_B21_7); DebugHandler_DrawWithDebugRenderState_m2759DAEFEFDE7680BE5D4C41E8191A29AE34BABC(G_B21_7, G_B21_6, G_B21_5, G_B21_4, G_B21_3, G_B21_2, G_B21_1, G_B21_0, NULL); goto IL_018d; } IL_0166_1: { // context.DrawRenderers(renderingData.cullResults, ref drawSettings, ref filterSettings, ref m_RenderStateBlock); RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_54 = ___1_renderingData; CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267 L_55 = L_54->___cullResults_0; RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733* L_56 = (&__this->___m_RenderStateBlock_26); ScriptableRenderContext_DrawRenderers_m87278D0FBE7A0865779FF9541BF96EDB65F8A2C6((&___0_context), L_55, (&V_7), (&V_6), L_56, NULL); // } goto IL_018d; } }// end try (depth: 1) catch(Il2CppExceptionWrapper& e) { __finallyBlock.StoreException(e.ex); } } IL_018d: { // context.ExecuteCommandBuffer(cmd); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_57 = V_0; ScriptableRenderContext_ExecuteCommandBuffer_mBAE37DFC699B7167A6E2C59012066C44A31E9896((&___0_context), L_57, NULL); // CommandBufferPool.Release(cmd); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_58 = V_0; il2cpp_codegen_runtime_class_init_inline(CommandBufferPool_t88CACA06AB445EE4743F5C4D742C73761A2DEF0F_il2cpp_TypeInfo_var); CommandBufferPool_Release_mF83A83AA404E868E189436107015AD084C00C844(L_58, NULL); // } return; } } // System.Void UnityEngine.Rendering.Universal.Internal.DrawObjectsPass::.cctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DrawObjectsPass__cctor_m719BDF996419B8309E12F1DC3139A8C987340034 (const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&DrawObjectsPass_t84B46B3BEA317D89ACA0B04F80A9346789E8DE68_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral2A7136B923D72ACEAEDC726C8ECAF6F1039FB33C); s_Il2CppMethodInitialized = true; } { // static readonly int s_DrawObjectPassDataPropID = Shader.PropertyToID("_DrawObjectPassData"); int32_t L_0; L_0 = Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA(_stringLiteral2A7136B923D72ACEAEDC726C8ECAF6F1039FB33C, NULL); ((DrawObjectsPass_t84B46B3BEA317D89ACA0B04F80A9346789E8DE68_StaticFields*)il2cpp_codegen_static_fields_for(DrawObjectsPass_t84B46B3BEA317D89ACA0B04F80A9346789E8DE68_il2cpp_TypeInfo_var))->___s_DrawObjectPassDataPropID_32 = L_0; return; } } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Void UnityEngine.Rendering.Universal.Internal.DrawObjectsPass/<>c::.cctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void U3CU3Ec__cctor_m40AB1205409D8D751BA47CC4158A620E838FBD97 (const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&U3CU3Ec_tF99A867D5141BE399F356400CAF53E401195B967_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } { U3CU3Ec_tF99A867D5141BE399F356400CAF53E401195B967* L_0 = (U3CU3Ec_tF99A867D5141BE399F356400CAF53E401195B967*)il2cpp_codegen_object_new(U3CU3Ec_tF99A867D5141BE399F356400CAF53E401195B967_il2cpp_TypeInfo_var); NullCheck(L_0); U3CU3Ec__ctor_m4DD18E1772FAE19BB49DE06C561ADCFBBA8644CF(L_0, NULL); ((U3CU3Ec_tF99A867D5141BE399F356400CAF53E401195B967_StaticFields*)il2cpp_codegen_static_fields_for(U3CU3Ec_tF99A867D5141BE399F356400CAF53E401195B967_il2cpp_TypeInfo_var))->___U3CU3E9_0 = L_0; Il2CppCodeGenWriteBarrier((void**)(&((U3CU3Ec_tF99A867D5141BE399F356400CAF53E401195B967_StaticFields*)il2cpp_codegen_static_fields_for(U3CU3Ec_tF99A867D5141BE399F356400CAF53E401195B967_il2cpp_TypeInfo_var))->___U3CU3E9_0), (void*)L_0); return; } } // System.Void UnityEngine.Rendering.Universal.Internal.DrawObjectsPass/<>c::.ctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void U3CU3Ec__ctor_m4DD18E1772FAE19BB49DE06C561ADCFBBA8644CF (U3CU3Ec_tF99A867D5141BE399F356400CAF53E401195B967* __this, const RuntimeMethod* method) { { Object__ctor_mE837C6B9FA8C6D5D109F4B2EC885D79919AC0EA2(__this, NULL); return; } } // System.Void UnityEngine.Rendering.Universal.Internal.DrawObjectsPass/<>c::b__12_0(UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&,UnityEngine.Rendering.DrawingSettings&,UnityEngine.Rendering.FilteringSettings&,UnityEngine.Rendering.RenderStateBlock&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void U3CU3Ec_U3CExecuteU3Eb__12_0_mAEA86CE4D0C621873A9760F26CB5A317EF320DD9 (U3CU3Ec_tF99A867D5141BE399F356400CAF53E401195B967* __this, ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36 ___0_ctx, RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* ___1_data, DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49* ___2_ds, FilteringSettings_t75860B12A7BCF9A0E2F13CB2C2E5DCD9E1EEAD9F* ___3_fs, RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733* ___4_rsb, const RuntimeMethod* method) { { // ctx.DrawRenderers(data.cullResults, ref ds, ref fs, ref rsb); RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_0 = ___1_data; CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267 L_1 = L_0->___cullResults_0; DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49* L_2 = ___2_ds; FilteringSettings_t75860B12A7BCF9A0E2F13CB2C2E5DCD9E1EEAD9F* L_3 = ___3_fs; RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733* L_4 = ___4_rsb; ScriptableRenderContext_DrawRenderers_m87278D0FBE7A0865779FF9541BF96EDB65F8A2C6((&___0_ctx), L_1, L_2, L_3, L_4, NULL); // }); return; } } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Void UnityEngine.Rendering.Universal.Internal.FinalBlitPass::.ctor(UnityEngine.Rendering.Universal.RenderPassEvent,UnityEngine.Material) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void FinalBlitPass__ctor_mBE63B6B01DE2BE7F86C78A11E49B44882537BC9C (FinalBlitPass_t5A422DA2B38F1886E0F5AC3D26CE2455177C3EAC* __this, int32_t ___0_evt, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___1_blitMaterial, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral9515416BCD3EB7B4F54B8ED2BFC4997DEC11B41A); s_Il2CppMethodInitialized = true; } { // public FinalBlitPass(RenderPassEvent evt, Material blitMaterial) ScriptableRenderPass__ctor_mE49D4FF8E68A854367A4081E664B8DBA74E6B752(__this, NULL); // base.profilingSampler = new ProfilingSampler(nameof(FinalBlitPass)); ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* L_0 = (ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE*)il2cpp_codegen_object_new(ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE_il2cpp_TypeInfo_var); NullCheck(L_0); ProfilingSampler__ctor_m26500989FCDB07FA33C9A3BB7F215CBD892F5BB7(L_0, _stringLiteral9515416BCD3EB7B4F54B8ED2BFC4997DEC11B41A, NULL); ScriptableRenderPass_set_profilingSampler_mFD238B85B68DED586BA8C678141BEEAF229FBF2D_inline(__this, L_0, NULL); // base.useNativeRenderPass = false; ScriptableRenderPass_set_useNativeRenderPass_m1D60C30BB1CF1B4D383FFCABC1F57EA755626895_inline(__this, (bool)0, NULL); // m_BlitMaterial = blitMaterial; Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_1 = ___1_blitMaterial; __this->___m_BlitMaterial_26 = L_1; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_BlitMaterial_26), (void*)L_1); // renderPassEvent = evt; int32_t L_2 = ___0_evt; ScriptableRenderPass_set_renderPassEvent_m63FA581FFDE1C69C2E1358BD0B8DB30275334960_inline(__this, L_2, NULL); // } return; } } // System.Void UnityEngine.Rendering.Universal.Internal.FinalBlitPass::Setup(UnityEngine.RenderTextureDescriptor,UnityEngine.Rendering.Universal.RenderTargetHandle) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void FinalBlitPass_Setup_m43358F383D31DD4940B10181B6AB2F64CE7AACC5 (FinalBlitPass_t5A422DA2B38F1886E0F5AC3D26CE2455177C3EAC* __this, RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 ___0_baseDescriptor, RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___1_colorHandle, const RuntimeMethod* method) { { // m_Source = colorHandle.id; int32_t L_0; L_0 = RenderTargetHandle_get_id_m4D50FDA4A486E05D07A54ABFC04BD96C1CE7D7BE_inline((&___1_colorHandle), NULL); RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_1; L_1 = RenderTargetIdentifier_op_Implicit_m5D9E7FF7B325608E3C4A37BBB52FE728361E7324(L_0, NULL); __this->___m_Source_25 = L_1; // } return; } } // System.Void UnityEngine.Rendering.Universal.Internal.FinalBlitPass::Execute(UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void FinalBlitPass_Execute_m1D1A07EC6AFE5E5EAFA36F9099E61AB137E180C7 (FinalBlitPass_t5A422DA2B38F1886E0F5AC3D26CE2455177C3EAC* __this, ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36 ___0_context, RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* ___1_renderingData, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&CommandBufferPool_t88CACA06AB445EE4743F5C4D742C73761A2DEF0F_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&CoreUtils_tEE57AB2B0DAE9561F4954B08800A8F957850B038_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Debug_t8394C7EEAECA3689C2C9B9DE9C7166D73596276F_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ProfilingSampler_Get_TisURPProfileId_tA83520239B6C0F10A73CCC6CEC7D3DA1F1932481_m9F3104BDEBD70A287E8F4BAC86579564A19A5661_RuntimeMethod_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral89E85D6105CFB9376481F3E9746AEB24592BBEC0); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralD9A8D96F1EA9A30DB19C64B14AEE2EC05AC166E7); s_Il2CppMethodInitialized = true; } CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* V_0 = NULL; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B V_1; memset((&V_1), 0, sizeof(V_1)); bool V_2 = false; CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* V_3 = NULL; ProfilingScope_t57898BA31E8EF8F083EF84E0DA2737AC61CBC5BD V_4; memset((&V_4), 0, sizeof(V_4)); int32_t V_5 = 0; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 V_6; memset((&V_6), 0, sizeof(V_6)); Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* V_7 = NULL; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B G_B5_0; memset((&G_B5_0), 0, sizeof(G_B5_0)); int32_t G_B12_0 = 0; int32_t G_B15_0 = 0; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 G_B18_0; memset((&G_B18_0), 0, sizeof(G_B18_0)); { // if (m_BlitMaterial == null) Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_0 = __this->___m_BlitMaterial_26; il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var); bool L_1; L_1 = Object_op_Equality_mB6120F782D83091EF56A198FCEBCF066DB4A9605(L_0, (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C*)NULL, NULL); if (!L_1) { goto IL_0036; } } { // Debug.LogErrorFormat("Missing {0}. {1} render pass will not execute. Check for missing reference in the renderer resources.", m_BlitMaterial, GetType().Name); ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918* L_2 = (ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918*)(ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918*)SZArrayNew(ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918_il2cpp_TypeInfo_var, (uint32_t)2); ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918* L_3 = L_2; Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_4 = __this->___m_BlitMaterial_26; NullCheck(L_3); ArrayElementTypeCheck (L_3, L_4); (L_3)->SetAt(static_cast(0), (RuntimeObject*)L_4); ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918* L_5 = L_3; Type_t* L_6; L_6 = Object_GetType_mE10A8FC1E57F3DF29972CCBC026C2DC3942263B3(__this, NULL); NullCheck(L_6); String_t* L_7; L_7 = VirtualFuncInvoker0< String_t* >::Invoke(8 /* System.String System.Reflection.MemberInfo::get_Name() */, L_6); NullCheck(L_5); ArrayElementTypeCheck (L_5, L_7); (L_5)->SetAt(static_cast(1), (RuntimeObject*)L_7); il2cpp_codegen_runtime_class_init_inline(Debug_t8394C7EEAECA3689C2C9B9DE9C7166D73596276F_il2cpp_TypeInfo_var); Debug_LogErrorFormat_m96690322C941D23A125E5769C9803606859A707C(_stringLiteral89E85D6105CFB9376481F3E9746AEB24592BBEC0, L_5, NULL); // return; return; } IL_0036: { // ref CameraData cameraData = ref renderingData.cameraData; RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_8 = ___1_renderingData; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_9 = (&L_8->___cameraData_1); V_0 = L_9; // RenderTargetIdentifier cameraTarget = (cameraData.targetTexture != null) ? new RenderTargetIdentifier(cameraData.targetTexture) : BuiltinRenderTextureType.CameraTarget; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_10 = V_0; RenderTexture_tBA90C4C3AD9EECCFDDCC632D97C29FAB80D60D27* L_11 = L_10->___targetTexture_4; il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var); bool L_12; L_12 = Object_op_Inequality_mD0BE578448EAA61948F25C32F8DD55AB1F778602(L_11, (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C*)NULL, NULL); if (L_12) { goto IL_0053; } } { RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_13; L_13 = RenderTargetIdentifier_op_Implicit_m3E2366E36F14173DBEED75591978EBE1F01A1325(2, NULL); G_B5_0 = L_13; goto IL_005e; } IL_0053: { CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_14 = V_0; RenderTexture_tBA90C4C3AD9EECCFDDCC632D97C29FAB80D60D27* L_15 = L_14->___targetTexture_4; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_16; memset((&L_16), 0, sizeof(L_16)); RenderTargetIdentifier__ctor_mD6E20FA134EEBCE40A8B5E64C505DE8A0DC96BDF((&L_16), L_15, /*hidden argument*/NULL); G_B5_0 = L_16; } IL_005e: { V_1 = G_B5_0; // bool isSceneViewCamera = cameraData.isSceneViewCamera; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_17 = V_0; bool L_18; L_18 = CameraData_get_isSceneViewCamera_m4FBB102E90A7B1AE47ED0368DAA939B1B0DA7D70(L_17, NULL); V_2 = L_18; // CommandBuffer cmd = CommandBufferPool.Get(); il2cpp_codegen_runtime_class_init_inline(CommandBufferPool_t88CACA06AB445EE4743F5C4D742C73761A2DEF0F_il2cpp_TypeInfo_var); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_19; L_19 = CommandBufferPool_Get_m1A194FD7FBF7B6B0B47F292287DAD9EB65EE4423(NULL); V_3 = L_19; // if (m_Source == cameraData.renderer.GetCameraColorFrontBuffer(cmd)) RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_20 = __this->___m_Source_25; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_21 = V_0; ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* L_22 = L_21->___renderer_35; CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_23 = V_3; NullCheck(L_22); RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_24; L_24 = VirtualFuncInvoker1< RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* >::Invoke(6 /* UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.Universal.ScriptableRenderer::GetCameraColorFrontBuffer(UnityEngine.Rendering.CommandBuffer) */, L_22, L_23); bool L_25; L_25 = RenderTargetIdentifier_op_Equality_mD9FD6667F4C385F2379E9DEAAA8F91B7A1D50A1F(L_20, L_24, NULL); if (!L_25) { goto IL_009b; } } { // m_Source = renderingData.cameraData.renderer.cameraColorTarget; RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_26 = ___1_renderingData; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_27 = (&L_26->___cameraData_1); ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* L_28 = L_27->___renderer_35; NullCheck(L_28); RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_29; L_29 = ScriptableRenderer_get_cameraColorTarget_mC2C0353A178726FC82413A458A34496280AFB4D4(L_28, NULL); __this->___m_Source_25 = L_29; } IL_009b: { // using (new ProfilingScope(cmd, ProfilingSampler.Get(URPProfileId.FinalBlit))) CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_30 = V_3; ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* L_31; L_31 = ProfilingSampler_Get_TisURPProfileId_tA83520239B6C0F10A73CCC6CEC7D3DA1F1932481_m9F3104BDEBD70A287E8F4BAC86579564A19A5661(((int32_t)25), ProfilingSampler_Get_TisURPProfileId_tA83520239B6C0F10A73CCC6CEC7D3DA1F1932481_m9F3104BDEBD70A287E8F4BAC86579564A19A5661_RuntimeMethod_var); ProfilingScope__ctor_mE15813DF7651C1A3B6AFD6465AD4B973E8F1DBFC((&V_4), L_30, L_31, NULL); } { auto __finallyBlock = il2cpp::utils::Finally([&] { FINALLY_0246: {// begin finally (depth: 1) ProfilingScope_Dispose_m4231A2ACA1F8E345BB0078310A9F7601704C8BE4((&V_4), NULL); return; }// end finally (depth: 1) }); try {// begin try (depth: 1) { // CoreUtils.SetKeyword(cmd, ShaderKeywordStrings.LinearToSRGBConversion, // cameraData.requireSrgbConversion); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_32 = V_3; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_33 = V_0; bool L_34; L_34 = CameraData_get_requireSrgbConversion_m6C5E8C4E67811A673E01D79E79B719216EE53139(L_33, NULL); il2cpp_codegen_runtime_class_init_inline(CoreUtils_tEE57AB2B0DAE9561F4954B08800A8F957850B038_il2cpp_TypeInfo_var); CoreUtils_SetKeyword_mF882266E1C4C1EC2F7824B5B0F45EC94BC015FDD(L_32, _stringLiteralD9A8D96F1EA9A30DB19C64B14AEE2EC05AC166E7, L_34, NULL); // cmd.SetGlobalTexture(ShaderPropertyId.sourceTex, m_Source); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_35 = V_3; il2cpp_codegen_runtime_class_init_inline(ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_il2cpp_TypeInfo_var); int32_t L_36 = ((ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_StaticFields*)il2cpp_codegen_static_fields_for(ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_il2cpp_TypeInfo_var))->___sourceTex_34; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_37 = __this->___m_Source_25; NullCheck(L_35); CommandBuffer_SetGlobalTexture_m65E012CB3C35EA43533CB4FF4C6F6498FDE229CD(L_35, L_36, L_37, NULL); // if (cameraData.xr.enabled) CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_38 = V_0; XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* L_39 = L_38->___xr_24; NullCheck(L_39); bool L_40; L_40 = XRPass_get_enabled_mC2CF12F8D66EB1EE2560B4DD1FB9343D5E598155(L_39, NULL); if (!L_40) { goto IL_019d_1; } } { // int depthSlice = cameraData.xr.singlePassEnabled ? -1 : cameraData.xr.GetTextureArraySlice(); CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_41 = V_0; XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* L_42 = L_41->___xr_24; NullCheck(L_42); bool L_43; L_43 = XRPass_get_singlePassEnabled_mB8BBB9F66EE93200D10F7C6C766E5F2D855A6FF3(L_42, NULL); if (L_43) { goto IL_00f7_1; } } { CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_44 = V_0; XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* L_45 = L_44->___xr_24; NullCheck(L_45); int32_t L_46; L_46 = XRPass_GetTextureArraySlice_m2D197773151A6CE758A59D9676212413BD695380(L_45, 0, NULL); G_B12_0 = L_46; goto IL_00f8_1; } IL_00f7_1: { G_B12_0 = (-1); } IL_00f8_1: { V_5 = G_B12_0; // cameraTarget = // new RenderTargetIdentifier(cameraData.xr.renderTarget, 0, CubemapFace.Unknown, depthSlice); CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_47 = V_0; XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* L_48 = L_47->___xr_24; NullCheck(L_48); RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_49; L_49 = XRPass_get_renderTarget_m595B27BD6972FE1F74FCE71CB29088F159E84B18_inline(L_48, NULL); int32_t L_50 = V_5; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_51; memset((&L_51), 0, sizeof(L_51)); RenderTargetIdentifier__ctor_m79A7348AF351A912E617BF9C8A44A766648C80FB((&L_51), L_49, 0, (-1), L_50, /*hidden argument*/NULL); V_1 = L_51; // CoreUtils.SetRenderTarget( // cmd, // cameraTarget, // RenderBufferLoadAction.Load, // RenderBufferStoreAction.Store, // ClearFlag.None, // Color.black); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_52 = V_3; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_53 = V_1; Color_tD001788D726C3A7F1379BEED0260B9591F440C1F L_54; L_54 = Color_get_black_mB50217951591A045844C61E7FF31EEE3FEF16737_inline(NULL); il2cpp_codegen_runtime_class_init_inline(CoreUtils_tEE57AB2B0DAE9561F4954B08800A8F957850B038_il2cpp_TypeInfo_var); CoreUtils_SetRenderTarget_mD9AE347F1B91C3ACA3657D814882DE7971A80056(L_52, L_53, 0, 0, 0, L_54, NULL); // cmd.SetViewport(cameraData.pixelRect); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_55 = V_3; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_56 = V_0; Rect_tA04E0F8A1830E767F40FB27ECD8D309303571F0D L_57 = L_56->___pixelRect_6; NullCheck(L_55); CommandBuffer_SetViewport_m3BCCABB7493369D88DB15EE43C41D9858AE2574D(L_55, L_57, NULL); // bool yflip = !cameraData.xr.renderTargetIsRenderTexture && SystemInfo.graphicsUVStartsAtTop; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_58 = V_0; XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* L_59 = L_58->___xr_24; NullCheck(L_59); bool L_60; L_60 = XRPass_get_renderTargetIsRenderTexture_m79E6747B91048C48ED200D3A99B96621D0BFB67A_inline(L_59, NULL); if (L_60) { goto IL_013e_1; } } { bool L_61; L_61 = SystemInfo_get_graphicsUVStartsAtTop_m152BEEFFF20719C9EAB612AD238114BD0B3BFE4B(NULL); G_B15_0 = ((int32_t)(L_61)); goto IL_013f_1; } IL_013e_1: { G_B15_0 = 0; } IL_013f_1: { // Vector4 scaleBias = yflip ? new Vector4(1, -1, 0, 1) : new Vector4(1, 1, 0, 0); if (G_B15_0) { goto IL_015c_1; } } { Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_62; memset((&L_62), 0, sizeof(L_62)); Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&L_62), (1.0f), (1.0f), (0.0f), (0.0f), /*hidden argument*/NULL); G_B18_0 = L_62; goto IL_0175_1; } IL_015c_1: { Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_63; memset((&L_63), 0, sizeof(L_63)); Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&L_63), (1.0f), (-1.0f), (0.0f), (1.0f), /*hidden argument*/NULL); G_B18_0 = L_63; } IL_0175_1: { V_6 = G_B18_0; // cmd.SetGlobalVector(ShaderPropertyId.scaleBias, scaleBias); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_64 = V_3; il2cpp_codegen_runtime_class_init_inline(ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_il2cpp_TypeInfo_var); int32_t L_65 = ((ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_StaticFields*)il2cpp_codegen_static_fields_for(ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_il2cpp_TypeInfo_var))->___scaleBias_35; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_66 = V_6; NullCheck(L_64); CommandBuffer_SetGlobalVector_mBE497AA5F5C9E71A3F353BA1BDB97D8AC4B75FDA(L_64, L_65, L_66, NULL); // cmd.DrawProcedural(Matrix4x4.identity, m_BlitMaterial, 0, MeshTopology.Quads, 4); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_67 = V_3; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_68; L_68 = Matrix4x4_get_identity_m6568A73831F3E2D587420D20FF423959D7D8AB56_inline(NULL); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_69 = __this->___m_BlitMaterial_26; NullCheck(L_67); CommandBuffer_DrawProcedural_m8BC8D7A251B2EDFDB60CAC8EB9691D8ADAF8DC8B(L_67, L_68, L_69, 0, 2, 4, NULL); goto IL_0254; } IL_019d_1: { // if (isSceneViewCamera || cameraData.isDefaultViewport) bool L_70 = V_2; if (L_70) { goto IL_01a8_1; } } { CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_71 = V_0; bool L_72 = L_71->___isDefaultViewport_17; if (!L_72) { goto IL_01da_1; } } IL_01a8_1: { // cmd.SetRenderTarget(BuiltinRenderTextureType.CameraTarget, // RenderBufferLoadAction.DontCare, RenderBufferStoreAction.Store, // color // RenderBufferLoadAction.DontCare, RenderBufferStoreAction.DontCare); // depth CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_73 = V_3; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_74; L_74 = RenderTargetIdentifier_op_Implicit_m3E2366E36F14173DBEED75591978EBE1F01A1325(2, NULL); NullCheck(L_73); CommandBuffer_SetRenderTarget_m00472C42F4BAE11802652921705D554E158D926C(L_73, L_74, 2, 0, 2, 3, NULL); // cmd.Blit(m_Source, cameraTarget, m_BlitMaterial); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_75 = V_3; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_76 = __this->___m_Source_25; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_77 = V_1; Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_78 = __this->___m_BlitMaterial_26; NullCheck(L_75); CommandBuffer_Blit_mD851FDF0E97DBEB38C79D74DF231498D640B3D73(L_75, L_76, L_77, L_78, NULL); // cameraData.renderer.ConfigureCameraTarget(cameraTarget, cameraTarget); CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_79 = V_0; ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* L_80 = L_79->___renderer_35; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_81 = V_1; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_82 = V_1; NullCheck(L_80); ScriptableRenderer_ConfigureCameraTarget_m4067416B1E8D785A5BADBEFB1E73FDA7A6A0D440(L_80, L_81, L_82, NULL); goto IL_0254; } IL_01da_1: { // CoreUtils.SetRenderTarget( // cmd, // cameraTarget, // RenderBufferLoadAction.Load, // RenderBufferStoreAction.Store, // ClearFlag.None, // Color.black); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_83 = V_3; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_84 = V_1; Color_tD001788D726C3A7F1379BEED0260B9591F440C1F L_85; L_85 = Color_get_black_mB50217951591A045844C61E7FF31EEE3FEF16737_inline(NULL); il2cpp_codegen_runtime_class_init_inline(CoreUtils_tEE57AB2B0DAE9561F4954B08800A8F957850B038_il2cpp_TypeInfo_var); CoreUtils_SetRenderTarget_mD9AE347F1B91C3ACA3657D814882DE7971A80056(L_83, L_84, 0, 0, 0, L_85, NULL); // Camera camera = cameraData.camera; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_86 = V_0; Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_87 = L_86->___camera_2; V_7 = L_87; // cmd.SetViewProjectionMatrices(Matrix4x4.identity, Matrix4x4.identity); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_88 = V_3; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_89; L_89 = Matrix4x4_get_identity_m6568A73831F3E2D587420D20FF423959D7D8AB56_inline(NULL); Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_90; L_90 = Matrix4x4_get_identity_m6568A73831F3E2D587420D20FF423959D7D8AB56_inline(NULL); NullCheck(L_88); CommandBuffer_SetViewProjectionMatrices_m50A472F193C13207D81B5EC8FB007F76E36A8C75(L_88, L_89, L_90, NULL); // cmd.SetViewport(cameraData.pixelRect); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_91 = V_3; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_92 = V_0; Rect_tA04E0F8A1830E767F40FB27ECD8D309303571F0D L_93 = L_92->___pixelRect_6; NullCheck(L_91); CommandBuffer_SetViewport_m3BCCABB7493369D88DB15EE43C41D9858AE2574D(L_91, L_93, NULL); // cmd.DrawMesh(RenderingUtils.fullscreenMesh, Matrix4x4.identity, m_BlitMaterial); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_94 = V_3; il2cpp_codegen_runtime_class_init_inline(RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_il2cpp_TypeInfo_var); Mesh_t6D9C539763A09BC2B12AEAEF36F6DFFC98AE63D4* L_95; L_95 = RenderingUtils_get_fullscreenMesh_m6593C7C1C240A56AC8BD7C112DD672EEDE28F34E(NULL); Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_96; L_96 = Matrix4x4_get_identity_m6568A73831F3E2D587420D20FF423959D7D8AB56_inline(NULL); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_97 = __this->___m_BlitMaterial_26; NullCheck(L_94); CommandBuffer_DrawMesh_m45BA88D4388EC7E5CDAABD42CD6CE29A5120042C(L_94, L_95, L_96, L_97, NULL); // cmd.SetViewProjectionMatrices(camera.worldToCameraMatrix, camera.projectionMatrix); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_98 = V_3; Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_99 = V_7; NullCheck(L_99); Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_100; L_100 = Camera_get_worldToCameraMatrix_m48E324BD76706A316A1701EFC6A3DEC7DFB2FF40(L_99, NULL); Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_101 = V_7; NullCheck(L_101); Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_102; L_102 = Camera_get_projectionMatrix_m9B943EFDD6418528A055321E14F75F1511DD9B4A(L_101, NULL); NullCheck(L_98); CommandBuffer_SetViewProjectionMatrices_m50A472F193C13207D81B5EC8FB007F76E36A8C75(L_98, L_100, L_102, NULL); // cameraData.renderer.ConfigureCameraTarget(cameraTarget, cameraTarget); CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_103 = V_0; ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* L_104 = L_103->___renderer_35; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_105 = V_1; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_106 = V_1; NullCheck(L_104); ScriptableRenderer_ConfigureCameraTarget_m4067416B1E8D785A5BADBEFB1E73FDA7A6A0D440(L_104, L_105, L_106, NULL); // } goto IL_0254; } }// end try (depth: 1) catch(Il2CppExceptionWrapper& e) { __finallyBlock.StoreException(e.ex); } } IL_0254: { // context.ExecuteCommandBuffer(cmd); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_107 = V_3; ScriptableRenderContext_ExecuteCommandBuffer_mBAE37DFC699B7167A6E2C59012066C44A31E9896((&___0_context), L_107, NULL); // CommandBufferPool.Release(cmd); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_108 = V_3; il2cpp_codegen_runtime_class_init_inline(CommandBufferPool_t88CACA06AB445EE4743F5C4D742C73761A2DEF0F_il2cpp_TypeInfo_var); CommandBufferPool_Release_mF83A83AA404E868E189436107015AD084C00C844(L_108, NULL); // } return; } } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Void UnityEngine.Rendering.Universal.Internal.GBufferPass::.ctor(UnityEngine.Rendering.Universal.RenderPassEvent,UnityEngine.Rendering.RenderQueueRange,UnityEngine.LayerMask,UnityEngine.Rendering.StencilState,System.Int32,UnityEngine.Rendering.Universal.Internal.DeferredLights) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void GBufferPass__ctor_m3A6CF0448EA52BA09CF174C57FE337170522F47B (GBufferPass_t540C12BCC3AFAC32B775694C8A29B69A49C284E7* __this, int32_t ___0_evt, RenderQueueRange_t7518252AA6426B1EA45D3D9B394F304EEF784D71 ___1_renderQueueRange, LayerMask_t97CB6BDADEDC3D6423C7BCFEA7F86DA2EC6241DB ___2_layerMask, StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9 ___3_stencilState, int32_t ___4_stencilReference, DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* ___5_deferredLights, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&GBufferPass_t540C12BCC3AFAC32B775694C8A29B69A49C284E7_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Nullable_1__ctor_mC09CE20B08C6A7188EE04F52B6A2E598657A0204_RuntimeMethod_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RenderStateBlockU5BU5D_tB3277DEBE81600D781CFFD366CF0B6E363775468_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ShaderTagIdU5BU5D_tE1BA124E13B8096153E25C5AF9C1D15D71466143_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralDDF2C1D1D228837C55610ACAC216435471EB91B0); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralF6A92FFC8A167335DC8144149878F085B888AAFA); s_Il2CppMethodInitialized = true; } { // ProfilingSampler m_ProfilingSampler = new ProfilingSampler("Render GBuffer"); ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* L_0 = (ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE*)il2cpp_codegen_object_new(ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE_il2cpp_TypeInfo_var); NullCheck(L_0); ProfilingSampler__ctor_m26500989FCDB07FA33C9A3BB7F215CBD892F5BB7(L_0, _stringLiteralF6A92FFC8A167335DC8144149878F085B888AAFA, NULL); __this->___m_ProfilingSampler_31 = L_0; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_ProfilingSampler_31), (void*)L_0); // public GBufferPass(RenderPassEvent evt, RenderQueueRange renderQueueRange, LayerMask layerMask, StencilState stencilState, int stencilReference, DeferredLights deferredLights) ScriptableRenderPass__ctor_mE49D4FF8E68A854367A4081E664B8DBA74E6B752(__this, NULL); // base.profilingSampler = new ProfilingSampler(nameof(GBufferPass)); ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* L_1 = (ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE*)il2cpp_codegen_object_new(ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE_il2cpp_TypeInfo_var); NullCheck(L_1); ProfilingSampler__ctor_m26500989FCDB07FA33C9A3BB7F215CBD892F5BB7(L_1, _stringLiteralDDF2C1D1D228837C55610ACAC216435471EB91B0, NULL); ScriptableRenderPass_set_profilingSampler_mFD238B85B68DED586BA8C678141BEEAF229FBF2D_inline(__this, L_1, NULL); // base.renderPassEvent = evt; int32_t L_2 = ___0_evt; ScriptableRenderPass_set_renderPassEvent_m63FA581FFDE1C69C2E1358BD0B8DB30275334960_inline(__this, L_2, NULL); // m_DeferredLights = deferredLights; DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* L_3 = ___5_deferredLights; __this->___m_DeferredLights_32 = L_3; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_DeferredLights_32), (void*)L_3); // m_FilteringSettings = new FilteringSettings(renderQueueRange, layerMask); RenderQueueRange_t7518252AA6426B1EA45D3D9B394F304EEF784D71 L_4 = ___1_renderQueueRange; Nullable_1_t7D98773CC20A842A0846271D1181ECBB0D95926C L_5; memset((&L_5), 0, sizeof(L_5)); Nullable_1__ctor_mC09CE20B08C6A7188EE04F52B6A2E598657A0204((&L_5), L_4, /*hidden argument*/Nullable_1__ctor_mC09CE20B08C6A7188EE04F52B6A2E598657A0204_RuntimeMethod_var); LayerMask_t97CB6BDADEDC3D6423C7BCFEA7F86DA2EC6241DB L_6 = ___2_layerMask; int32_t L_7; L_7 = LayerMask_op_Implicit_m7F5A5B9D079281AC445ED39DEE1FCFA9D795810D(L_6, NULL); FilteringSettings_t75860B12A7BCF9A0E2F13CB2C2E5DCD9E1EEAD9F L_8; memset((&L_8), 0, sizeof(L_8)); FilteringSettings__ctor_m2A2242373FC7D053CFBBC6814D02AAC73C7B3AE7((&L_8), L_5, L_7, (-1), 0, /*hidden argument*/NULL); __this->___m_FilteringSettings_35 = L_8; // m_RenderStateBlock = new RenderStateBlock(RenderStateMask.Nothing); RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733 L_9; memset((&L_9), 0, sizeof(L_9)); RenderStateBlock__ctor_mED2806102FED1023AB74D94DC37F535497AED1F9((&L_9), 0, /*hidden argument*/NULL); __this->___m_RenderStateBlock_36 = L_9; // m_RenderStateBlock.stencilState = stencilState; RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733* L_10 = (&__this->___m_RenderStateBlock_36); StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9 L_11 = ___3_stencilState; RenderStateBlock_set_stencilState_m1DD8E2B3953C435C65BA7D60348D717E16B29DEA(L_10, L_11, NULL); // m_RenderStateBlock.stencilReference = stencilReference; RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733* L_12 = (&__this->___m_RenderStateBlock_36); int32_t L_13 = ___4_stencilReference; RenderStateBlock_set_stencilReference_m9AE2F79509B0F431E8D0430B941DC23755722D84(L_12, L_13, NULL); // m_RenderStateBlock.mask = RenderStateMask.Stencil; RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733* L_14 = (&__this->___m_RenderStateBlock_36); RenderStateBlock_set_mask_m0857047D723D7AF5E378D4F9F25D0BC83AD6E9BC(L_14, 8, NULL); // m_ShaderTagValues = new ShaderTagId[4]; ShaderTagIdU5BU5D_tE1BA124E13B8096153E25C5AF9C1D15D71466143* L_15 = (ShaderTagIdU5BU5D_tE1BA124E13B8096153E25C5AF9C1D15D71466143*)(ShaderTagIdU5BU5D_tE1BA124E13B8096153E25C5AF9C1D15D71466143*)SZArrayNew(ShaderTagIdU5BU5D_tE1BA124E13B8096153E25C5AF9C1D15D71466143_il2cpp_TypeInfo_var, (uint32_t)4); __this->___m_ShaderTagValues_33 = L_15; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_ShaderTagValues_33), (void*)L_15); // m_ShaderTagValues[0] = s_ShaderTagLit; ShaderTagIdU5BU5D_tE1BA124E13B8096153E25C5AF9C1D15D71466143* L_16 = __this->___m_ShaderTagValues_33; il2cpp_codegen_runtime_class_init_inline(GBufferPass_t540C12BCC3AFAC32B775694C8A29B69A49C284E7_il2cpp_TypeInfo_var); ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 L_17 = ((GBufferPass_t540C12BCC3AFAC32B775694C8A29B69A49C284E7_StaticFields*)il2cpp_codegen_static_fields_for(GBufferPass_t540C12BCC3AFAC32B775694C8A29B69A49C284E7_il2cpp_TypeInfo_var))->___s_ShaderTagLit_26; NullCheck(L_16); (L_16)->SetAt(static_cast(0), (ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0)L_17); // m_ShaderTagValues[1] = s_ShaderTagSimpleLit; ShaderTagIdU5BU5D_tE1BA124E13B8096153E25C5AF9C1D15D71466143* L_18 = __this->___m_ShaderTagValues_33; ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 L_19 = ((GBufferPass_t540C12BCC3AFAC32B775694C8A29B69A49C284E7_StaticFields*)il2cpp_codegen_static_fields_for(GBufferPass_t540C12BCC3AFAC32B775694C8A29B69A49C284E7_il2cpp_TypeInfo_var))->___s_ShaderTagSimpleLit_27; NullCheck(L_18); (L_18)->SetAt(static_cast(1), (ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0)L_19); // m_ShaderTagValues[2] = s_ShaderTagUnlit; ShaderTagIdU5BU5D_tE1BA124E13B8096153E25C5AF9C1D15D71466143* L_20 = __this->___m_ShaderTagValues_33; ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 L_21 = ((GBufferPass_t540C12BCC3AFAC32B775694C8A29B69A49C284E7_StaticFields*)il2cpp_codegen_static_fields_for(GBufferPass_t540C12BCC3AFAC32B775694C8A29B69A49C284E7_il2cpp_TypeInfo_var))->___s_ShaderTagUnlit_28; NullCheck(L_20); (L_20)->SetAt(static_cast(2), (ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0)L_21); // m_ShaderTagValues[3] = new ShaderTagId(); // Special catch all case for materials where UniversalMaterialType is not defined or the tag value doesn't match anything we know. ShaderTagIdU5BU5D_tE1BA124E13B8096153E25C5AF9C1D15D71466143* L_22 = __this->___m_ShaderTagValues_33; NullCheck(L_22); il2cpp_codegen_initobj(((L_22)->GetAddressAt(static_cast(3))), sizeof(ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0)); // m_RenderStateBlocks = new RenderStateBlock[4]; RenderStateBlockU5BU5D_tB3277DEBE81600D781CFFD366CF0B6E363775468* L_23 = (RenderStateBlockU5BU5D_tB3277DEBE81600D781CFFD366CF0B6E363775468*)(RenderStateBlockU5BU5D_tB3277DEBE81600D781CFFD366CF0B6E363775468*)SZArrayNew(RenderStateBlockU5BU5D_tB3277DEBE81600D781CFFD366CF0B6E363775468_il2cpp_TypeInfo_var, (uint32_t)4); __this->___m_RenderStateBlocks_34 = L_23; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_RenderStateBlocks_34), (void*)L_23); // m_RenderStateBlocks[0] = DeferredLights.OverwriteStencil(m_RenderStateBlock, (int)StencilUsage.MaterialMask, (int)StencilUsage.MaterialLit); RenderStateBlockU5BU5D_tB3277DEBE81600D781CFFD366CF0B6E363775468* L_24 = __this->___m_RenderStateBlocks_34; RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733 L_25 = __this->___m_RenderStateBlock_36; il2cpp_codegen_runtime_class_init_inline(DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC_il2cpp_TypeInfo_var); RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733 L_26; L_26 = DeferredLights_OverwriteStencil_m4C4681A02F5F6B142F04EC29D8DC28D61AE76777(L_25, ((int32_t)96), ((int32_t)32), NULL); NullCheck(L_24); (L_24)->SetAt(static_cast(0), (RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733)L_26); // m_RenderStateBlocks[1] = DeferredLights.OverwriteStencil(m_RenderStateBlock, (int)StencilUsage.MaterialMask, (int)StencilUsage.MaterialSimpleLit); RenderStateBlockU5BU5D_tB3277DEBE81600D781CFFD366CF0B6E363775468* L_27 = __this->___m_RenderStateBlocks_34; RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733 L_28 = __this->___m_RenderStateBlock_36; RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733 L_29; L_29 = DeferredLights_OverwriteStencil_m4C4681A02F5F6B142F04EC29D8DC28D61AE76777(L_28, ((int32_t)96), ((int32_t)64), NULL); NullCheck(L_27); (L_27)->SetAt(static_cast(1), (RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733)L_29); // m_RenderStateBlocks[2] = DeferredLights.OverwriteStencil(m_RenderStateBlock, (int)StencilUsage.MaterialMask, (int)StencilUsage.MaterialUnlit); RenderStateBlockU5BU5D_tB3277DEBE81600D781CFFD366CF0B6E363775468* L_30 = __this->___m_RenderStateBlocks_34; RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733 L_31 = __this->___m_RenderStateBlock_36; RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733 L_32; L_32 = DeferredLights_OverwriteStencil_m4C4681A02F5F6B142F04EC29D8DC28D61AE76777(L_31, ((int32_t)96), 0, NULL); NullCheck(L_30); (L_30)->SetAt(static_cast(2), (RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733)L_32); // m_RenderStateBlocks[3] = m_RenderStateBlocks[0]; RenderStateBlockU5BU5D_tB3277DEBE81600D781CFFD366CF0B6E363775468* L_33 = __this->___m_RenderStateBlocks_34; RenderStateBlockU5BU5D_tB3277DEBE81600D781CFFD366CF0B6E363775468* L_34 = __this->___m_RenderStateBlocks_34; NullCheck(L_34); int32_t L_35 = 0; RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733 L_36 = (L_34)->GetAt(static_cast(L_35)); NullCheck(L_33); (L_33)->SetAt(static_cast(3), (RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733)L_36); // } return; } } // System.Void UnityEngine.Rendering.Universal.Internal.GBufferPass::Configure(UnityEngine.Rendering.CommandBuffer,UnityEngine.RenderTextureDescriptor) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void GBufferPass_Configure_m4809A965C46FB89A4B96928C2AF4A520F85235C6 (GBufferPass_t540C12BCC3AFAC32B775694C8A29B69A49C284E7* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___0_cmd, RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 ___1_cameraTextureDescriptor, const RuntimeMethod* method) { RenderTargetHandleU5BU5D_t1D2C6654EE06932E97BE9429E59098DEBF2CE233* V_0 = NULL; int32_t V_1 = 0; RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 V_2; memset((&V_2), 0, sizeof(V_2)); { // RenderTargetHandle[] gbufferAttachments = m_DeferredLights.GbufferAttachments; DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* L_0 = __this->___m_DeferredLights_32; NullCheck(L_0); RenderTargetHandleU5BU5D_t1D2C6654EE06932E97BE9429E59098DEBF2CE233* L_1; L_1 = DeferredLights_get_GbufferAttachments_m949E7DA4CDBA1F7121106D7B5FBCAC28C6115CFD_inline(L_0, NULL); V_0 = L_1; // if (cmd != null) CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_2 = ___0_cmd; if (!L_2) { goto IL_00fb; } } { // for (int i = 0; i < gbufferAttachments.Length; ++i) V_1 = 0; goto IL_00f2; } IL_0019: { // if (i == m_DeferredLights.GBufferLightingIndex) int32_t L_3 = V_1; DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* L_4 = __this->___m_DeferredLights_32; NullCheck(L_4); int32_t L_5; L_5 = DeferredLights_get_GBufferLightingIndex_mBD9A64655F922428737949BF03FE83498EF388F3(L_4, NULL); if ((((int32_t)L_3) == ((int32_t)L_5))) { goto IL_00ee; } } { // if (i == m_DeferredLights.GBufferNormalSmoothnessIndex && m_DeferredLights.HasNormalPrepass) int32_t L_6 = V_1; DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* L_7 = __this->___m_DeferredLights_32; NullCheck(L_7); int32_t L_8; L_8 = DeferredLights_get_GBufferNormalSmoothnessIndex_m1C2B7183455DDB4339E16783E424AE8FA561CD89(L_7, NULL); if ((!(((uint32_t)L_6) == ((uint32_t)L_8)))) { goto IL_0068; } } { DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* L_9 = __this->___m_DeferredLights_32; NullCheck(L_9); bool L_10; L_10 = DeferredLights_get_HasNormalPrepass_m479C3C279E22B06B0D9C4189F9CD19376A281B3D_inline(L_9, NULL); if (!L_10) { goto IL_0068; } } { // if (m_DeferredLights.UseRenderPass) DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* L_11 = __this->___m_DeferredLights_32; NullCheck(L_11); bool L_12; L_12 = DeferredLights_get_UseRenderPass_mE57918C4786B0ED58D0AAB8B9E336A40DD83B873_inline(L_11, NULL); if (!L_12) { goto IL_00ee; } } { // m_DeferredLights.DeferredInputIsTransient[i] = false; DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* L_13 = __this->___m_DeferredLights_32; NullCheck(L_13); BooleanU5BU5D_tD317D27C31DB892BE79FAE3AEBC0B3FFB73DE9B4* L_14; L_14 = DeferredLights_get_DeferredInputIsTransient_m7B4615C180E82E2F2803286DF7B56332EC6A0F8B_inline(L_13, NULL); int32_t L_15 = V_1; NullCheck(L_14); (L_14)->SetAt(static_cast(L_15), (bool)0); // continue; goto IL_00ee; } IL_0068: { // if (m_DeferredLights.UseRenderPass && i != m_DeferredLights.GBufferShadowMask && i != m_DeferredLights.GBufferRenderingLayers && (i != m_DeferredLights.GbufferDepthIndex && !m_DeferredLights.HasDepthPrepass)) DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* L_16 = __this->___m_DeferredLights_32; NullCheck(L_16); bool L_17; L_17 = DeferredLights_get_UseRenderPass_mE57918C4786B0ED58D0AAB8B9E336A40DD83B873_inline(L_16, NULL); if (!L_17) { goto IL_00ac; } } { int32_t L_18 = V_1; DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* L_19 = __this->___m_DeferredLights_32; NullCheck(L_19); int32_t L_20; L_20 = DeferredLights_get_GBufferShadowMask_m1709E6D5D5FC83D7FD3A23B841859CE45BF9B296(L_19, NULL); if ((((int32_t)L_18) == ((int32_t)L_20))) { goto IL_00ac; } } { int32_t L_21 = V_1; DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* L_22 = __this->___m_DeferredLights_32; NullCheck(L_22); int32_t L_23; L_23 = DeferredLights_get_GBufferRenderingLayers_mC1516964EE0987641196BF0F04AF65A7888DACDA(L_22, NULL); if ((((int32_t)L_21) == ((int32_t)L_23))) { goto IL_00ac; } } { int32_t L_24 = V_1; DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* L_25 = __this->___m_DeferredLights_32; NullCheck(L_25); int32_t L_26; L_26 = DeferredLights_get_GbufferDepthIndex_m9474B481FDA2349B6F2D2FED42FB16C5104D0B85(L_25, NULL); if ((((int32_t)L_24) == ((int32_t)L_26))) { goto IL_00ac; } } { DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* L_27 = __this->___m_DeferredLights_32; NullCheck(L_27); bool L_28; L_28 = DeferredLights_get_HasDepthPrepass_m6AF7DA75C0155BDE17D0EF465C6F25C6CDE07064_inline(L_27, NULL); if (!L_28) { goto IL_00ee; } } IL_00ac: { // RenderTextureDescriptor gbufferSlice = cameraTextureDescriptor; RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_29 = ___1_cameraTextureDescriptor; V_2 = L_29; // gbufferSlice.depthBufferBits = 0; // make sure no depth surface is actually created RenderTextureDescriptor_set_depthBufferBits_mA3710C0D6E485BA6465B328CD8B1954F0E4C5819((&V_2), 0, NULL); // gbufferSlice.stencilFormat = GraphicsFormat.None; RenderTextureDescriptor_set_stencilFormat_mAF65BF85B6183891FD68DECADA003A7A6DFEEA1A_inline((&V_2), 0, NULL); // gbufferSlice.graphicsFormat = m_DeferredLights.GetGBufferFormat(i); DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* L_30 = __this->___m_DeferredLights_32; int32_t L_31 = V_1; NullCheck(L_30); int32_t L_32; L_32 = DeferredLights_GetGBufferFormat_m9CA9F7C4D9EC692498D5ED7B60D306DD85855E09(L_30, L_31, NULL); RenderTextureDescriptor_set_graphicsFormat_m037DA25F9A8B956D830C7B7E5C6E258DC1133A13((&V_2), L_32, NULL); // cmd.GetTemporaryRT(m_DeferredLights.GbufferAttachments[i].id, gbufferSlice); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_33 = ___0_cmd; DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* L_34 = __this->___m_DeferredLights_32; NullCheck(L_34); RenderTargetHandleU5BU5D_t1D2C6654EE06932E97BE9429E59098DEBF2CE233* L_35; L_35 = DeferredLights_get_GbufferAttachments_m949E7DA4CDBA1F7121106D7B5FBCAC28C6115CFD_inline(L_34, NULL); int32_t L_36 = V_1; NullCheck(L_35); int32_t L_37; L_37 = RenderTargetHandle_get_id_m4D50FDA4A486E05D07A54ABFC04BD96C1CE7D7BE_inline(((L_35)->GetAddressAt(static_cast(L_36))), NULL); RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_38 = V_2; NullCheck(L_33); CommandBuffer_GetTemporaryRT_m5F1AF44769D1B43943921B3BA2B75E91F02946DB(L_33, L_37, L_38, NULL); } IL_00ee: { // for (int i = 0; i < gbufferAttachments.Length; ++i) int32_t L_39 = V_1; V_1 = ((int32_t)il2cpp_codegen_add(L_39, 1)); } IL_00f2: { // for (int i = 0; i < gbufferAttachments.Length; ++i) int32_t L_40 = V_1; RenderTargetHandleU5BU5D_t1D2C6654EE06932E97BE9429E59098DEBF2CE233* L_41 = V_0; NullCheck(L_41); if ((((int32_t)L_40) < ((int32_t)((int32_t)(((RuntimeArray*)L_41)->max_length))))) { goto IL_0019; } } IL_00fb: { // ConfigureTarget(m_DeferredLights.GbufferAttachmentIdentifiers, m_DeferredLights.DepthAttachmentIdentifier, m_DeferredLights.GbufferFormats); DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* L_42 = __this->___m_DeferredLights_32; NullCheck(L_42); RenderTargetIdentifierU5BU5D_t179798C153B7CE381B41C57863F98CB24023C4CE* L_43; L_43 = DeferredLights_get_GbufferAttachmentIdentifiers_m5BE436B39E9BC733863A5802FFD262B61C1D12B1_inline(L_42, NULL); DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* L_44 = __this->___m_DeferredLights_32; NullCheck(L_44); RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_45; L_45 = DeferredLights_get_DepthAttachmentIdentifier_mF5E64598FB152F32E0F94424FC98F7B3A6AE526F_inline(L_44, NULL); DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* L_46 = __this->___m_DeferredLights_32; NullCheck(L_46); GraphicsFormatU5BU5D_tF6A3D90C430FA3F548B77E5D58D25D71F154E6C5* L_47; L_47 = DeferredLights_get_GbufferFormats_m43FC6B8C32D728966C27DDE1BF81A93CDE5390BB_inline(L_46, NULL); ScriptableRenderPass_ConfigureTarget_m1D13719B93A658E613C6013556B8804F97C373D6(__this, L_43, L_45, L_47, NULL); // ConfigureClear(ClearFlag.None, Color.black); Color_tD001788D726C3A7F1379BEED0260B9591F440C1F L_48; L_48 = Color_get_black_mB50217951591A045844C61E7FF31EEE3FEF16737_inline(NULL); ScriptableRenderPass_ConfigureClear_m5C82128C3ABDD63621501DC012ED91F392ABF123(__this, 0, L_48, NULL); // } return; } } // System.Void UnityEngine.Rendering.Universal.Internal.GBufferPass::Execute(UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void GBufferPass_Execute_mADB9A90A2157017B3041C2E3F43F9B0ECA04E5A0 (GBufferPass_t540C12BCC3AFAC32B775694C8A29B69A49C284E7* __this, ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36 ___0_context, RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* ___1_renderingData, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&CommandBufferPool_t88CACA06AB445EE4743F5C4D742C73761A2DEF0F_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&GBufferPass_t540C12BCC3AFAC32B775694C8A29B69A49C284E7_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&NativeArray_1_Dispose_mEFAE9DC755AB05B0AEE7B5D4AB4AF2BD7E64C581_RuntimeMethod_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&NativeArray_1_Dispose_mF69F1A78EA0CC5687B06899D9DC59ED8968D2B8A_RuntimeMethod_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&NativeArray_1__ctor_m6BE169E3FD322B6E7C0A8B5531C4A2C374BD6A47_RuntimeMethod_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&NativeArray_1__ctor_mBFCE1AB236375FC7C9298C230AB76FFBDE0AE383_RuntimeMethod_var); s_Il2CppMethodInitialized = true; } CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* V_0 = NULL; ProfilingScope_t57898BA31E8EF8F083EF84E0DA2737AC61CBC5BD V_1; memset((&V_1), 0, sizeof(V_1)); ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 V_2; memset((&V_2), 0, sizeof(V_2)); DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49 V_3; memset((&V_3), 0, sizeof(V_3)); ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 V_4; memset((&V_4), 0, sizeof(V_4)); NativeArray_1_t5576C5C8F17BB3E1BA11BBA3EC50A55FC1246445 V_5; memset((&V_5), 0, sizeof(V_5)); NativeArray_1_t0AB49EE6A37F6BC668C15EDFBE9BE92A22B2F0DB V_6; memset((&V_6), 0, sizeof(V_6)); { // CommandBuffer gbufferCommands = CommandBufferPool.Get(); il2cpp_codegen_runtime_class_init_inline(CommandBufferPool_t88CACA06AB445EE4743F5C4D742C73761A2DEF0F_il2cpp_TypeInfo_var); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_0; L_0 = CommandBufferPool_Get_m1A194FD7FBF7B6B0B47F292287DAD9EB65EE4423(NULL); V_0 = L_0; // using (new ProfilingScope(gbufferCommands, m_ProfilingSampler)) CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_1 = V_0; ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* L_2 = __this->___m_ProfilingSampler_31; ProfilingScope__ctor_mE15813DF7651C1A3B6AFD6465AD4B973E8F1DBFC((&V_1), L_1, L_2, NULL); } { auto __finallyBlock = il2cpp::utils::Finally([&] { FINALLY_00df: {// begin finally (depth: 1) ProfilingScope_Dispose_m4231A2ACA1F8E345BB0078310A9F7601704C8BE4((&V_1), NULL); return; }// end finally (depth: 1) }); try {// begin try (depth: 1) { // context.ExecuteCommandBuffer(gbufferCommands); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_3 = V_0; ScriptableRenderContext_ExecuteCommandBuffer_mBAE37DFC699B7167A6E2C59012066C44A31E9896((&___0_context), L_3, NULL); // gbufferCommands.Clear(); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_4 = V_0; NullCheck(L_4); CommandBuffer_Clear_m4E1272BD1A0C162C9C26434E115279F42FA557C7(L_4, NULL); // if (m_DeferredLights.IsOverlay) DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* L_5 = __this->___m_DeferredLights_32; NullCheck(L_5); bool L_6; L_6 = DeferredLights_get_IsOverlay_mCF677D43B809428ED3DCB5EE0DBBD4647A382DDE_inline(L_5, NULL); if (!L_6) { goto IL_0049_1; } } { // m_DeferredLights.ClearStencilPartial(gbufferCommands); DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* L_7 = __this->___m_DeferredLights_32; CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_8 = V_0; NullCheck(L_7); DeferredLights_ClearStencilPartial_mED6234FB18BE7365D19A1C3E4C66602BE8D926CF(L_7, L_8, NULL); // context.ExecuteCommandBuffer(gbufferCommands); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_9 = V_0; ScriptableRenderContext_ExecuteCommandBuffer_mBAE37DFC699B7167A6E2C59012066C44A31E9896((&___0_context), L_9, NULL); // gbufferCommands.Clear(); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_10 = V_0; NullCheck(L_10); CommandBuffer_Clear_m4E1272BD1A0C162C9C26434E115279F42FA557C7(L_10, NULL); } IL_0049_1: { // ref CameraData cameraData = ref renderingData.cameraData; RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_11 = ___1_renderingData; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_12 = (&L_11->___cameraData_1); // Camera camera = cameraData.camera; // ShaderTagId lightModeTag = s_ShaderTagUniversalGBuffer; il2cpp_codegen_runtime_class_init_inline(GBufferPass_t540C12BCC3AFAC32B775694C8A29B69A49C284E7_il2cpp_TypeInfo_var); ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 L_13 = ((GBufferPass_t540C12BCC3AFAC32B775694C8A29B69A49C284E7_StaticFields*)il2cpp_codegen_static_fields_for(GBufferPass_t540C12BCC3AFAC32B775694C8A29B69A49C284E7_il2cpp_TypeInfo_var))->___s_ShaderTagUniversalGBuffer_29; V_2 = L_13; // DrawingSettings drawingSettings = CreateDrawingSettings(lightModeTag, ref renderingData, renderingData.cameraData.defaultOpaqueSortFlags); ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 L_14 = V_2; RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_15 = ___1_renderingData; RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_16 = ___1_renderingData; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_17 = (&L_16->___cameraData_1); int32_t L_18 = L_17->___defaultOpaqueSortFlags_23; DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49 L_19; L_19 = ScriptableRenderPass_CreateDrawingSettings_mFB778BFA5DBC3B55AF8085487EE029C2DBA8A928(__this, L_14, L_15, L_18, NULL); V_3 = L_19; // ShaderTagId universalMaterialTypeTag = s_ShaderTagUniversalMaterialType; ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 L_20 = ((GBufferPass_t540C12BCC3AFAC32B775694C8A29B69A49C284E7_StaticFields*)il2cpp_codegen_static_fields_for(GBufferPass_t540C12BCC3AFAC32B775694C8A29B69A49C284E7_il2cpp_TypeInfo_var))->___s_ShaderTagUniversalMaterialType_30; V_4 = L_20; // NativeArray tagValues = new NativeArray(m_ShaderTagValues, Allocator.Temp); ShaderTagIdU5BU5D_tE1BA124E13B8096153E25C5AF9C1D15D71466143* L_21 = __this->___m_ShaderTagValues_33; NativeArray_1__ctor_mBFCE1AB236375FC7C9298C230AB76FFBDE0AE383((&V_5), L_21, 2, NativeArray_1__ctor_mBFCE1AB236375FC7C9298C230AB76FFBDE0AE383_RuntimeMethod_var); // NativeArray stateBlocks = new NativeArray(m_RenderStateBlocks, Allocator.Temp); RenderStateBlockU5BU5D_tB3277DEBE81600D781CFFD366CF0B6E363775468* L_22 = __this->___m_RenderStateBlocks_34; NativeArray_1__ctor_m6BE169E3FD322B6E7C0A8B5531C4A2C374BD6A47((&V_6), L_22, 2, NativeArray_1__ctor_m6BE169E3FD322B6E7C0A8B5531C4A2C374BD6A47_RuntimeMethod_var); // context.DrawRenderers(renderingData.cullResults, ref drawingSettings, ref m_FilteringSettings, universalMaterialTypeTag, false, tagValues, stateBlocks); RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_23 = ___1_renderingData; CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267 L_24 = L_23->___cullResults_0; FilteringSettings_t75860B12A7BCF9A0E2F13CB2C2E5DCD9E1EEAD9F* L_25 = (&__this->___m_FilteringSettings_35); ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 L_26 = V_4; NativeArray_1_t5576C5C8F17BB3E1BA11BBA3EC50A55FC1246445 L_27 = V_5; NativeArray_1_t0AB49EE6A37F6BC668C15EDFBE9BE92A22B2F0DB L_28 = V_6; ScriptableRenderContext_DrawRenderers_mB72BEF70DB7193510B53B358D75F1A0C324D371B((&___0_context), L_24, (&V_3), L_25, L_26, (bool)0, L_27, L_28, NULL); // tagValues.Dispose(); NativeArray_1_Dispose_mF69F1A78EA0CC5687B06899D9DC59ED8968D2B8A((&V_5), NativeArray_1_Dispose_mF69F1A78EA0CC5687B06899D9DC59ED8968D2B8A_RuntimeMethod_var); // stateBlocks.Dispose(); NativeArray_1_Dispose_mEFAE9DC755AB05B0AEE7B5D4AB4AF2BD7E64C581((&V_6), NativeArray_1_Dispose_mEFAE9DC755AB05B0AEE7B5D4AB4AF2BD7E64C581_RuntimeMethod_var); // gbufferCommands.SetGlobalTexture(s_CameraNormalsTextureID, m_DeferredLights.GbufferAttachmentIdentifiers[m_DeferredLights.GBufferNormalSmoothnessIndex]); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_29 = V_0; int32_t L_30 = ((GBufferPass_t540C12BCC3AFAC32B775694C8A29B69A49C284E7_StaticFields*)il2cpp_codegen_static_fields_for(GBufferPass_t540C12BCC3AFAC32B775694C8A29B69A49C284E7_il2cpp_TypeInfo_var))->___s_CameraNormalsTextureID_25; DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* L_31 = __this->___m_DeferredLights_32; NullCheck(L_31); RenderTargetIdentifierU5BU5D_t179798C153B7CE381B41C57863F98CB24023C4CE* L_32; L_32 = DeferredLights_get_GbufferAttachmentIdentifiers_m5BE436B39E9BC733863A5802FFD262B61C1D12B1_inline(L_31, NULL); DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* L_33 = __this->___m_DeferredLights_32; NullCheck(L_33); int32_t L_34; L_34 = DeferredLights_get_GBufferNormalSmoothnessIndex_m1C2B7183455DDB4339E16783E424AE8FA561CD89(L_33, NULL); NullCheck(L_32); int32_t L_35 = L_34; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_36 = (L_32)->GetAt(static_cast(L_35)); NullCheck(L_29); CommandBuffer_SetGlobalTexture_m65E012CB3C35EA43533CB4FF4C6F6498FDE229CD(L_29, L_30, L_36, NULL); // } goto IL_00ed; } }// end try (depth: 1) catch(Il2CppExceptionWrapper& e) { __finallyBlock.StoreException(e.ex); } } IL_00ed: { // context.ExecuteCommandBuffer(gbufferCommands); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_37 = V_0; ScriptableRenderContext_ExecuteCommandBuffer_mBAE37DFC699B7167A6E2C59012066C44A31E9896((&___0_context), L_37, NULL); // CommandBufferPool.Release(gbufferCommands); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_38 = V_0; il2cpp_codegen_runtime_class_init_inline(CommandBufferPool_t88CACA06AB445EE4743F5C4D742C73761A2DEF0F_il2cpp_TypeInfo_var); CommandBufferPool_Release_mF83A83AA404E868E189436107015AD084C00C844(L_38, NULL); // } return; } } // System.Void UnityEngine.Rendering.Universal.Internal.GBufferPass::OnCameraCleanup(UnityEngine.Rendering.CommandBuffer) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void GBufferPass_OnCameraCleanup_mC6DD1297AAAD2A5A160D1556419DCDB54DC280BF (GBufferPass_t540C12BCC3AFAC32B775694C8A29B69A49C284E7* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___0_cmd, const RuntimeMethod* method) { RenderTargetHandleU5BU5D_t1D2C6654EE06932E97BE9429E59098DEBF2CE233* V_0 = NULL; int32_t V_1 = 0; { // RenderTargetHandle[] gbufferAttachments = m_DeferredLights.GbufferAttachments; DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* L_0 = __this->___m_DeferredLights_32; NullCheck(L_0); RenderTargetHandleU5BU5D_t1D2C6654EE06932E97BE9429E59098DEBF2CE233* L_1; L_1 = DeferredLights_get_GbufferAttachments_m949E7DA4CDBA1F7121106D7B5FBCAC28C6115CFD_inline(L_0, NULL); V_0 = L_1; // for (int i = 0; i < gbufferAttachments.Length; ++i) V_1 = 0; goto IL_004f; } IL_0010: { // if (i == m_DeferredLights.GBufferLightingIndex) int32_t L_2 = V_1; DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* L_3 = __this->___m_DeferredLights_32; NullCheck(L_3); int32_t L_4; L_4 = DeferredLights_get_GBufferLightingIndex_mBD9A64655F922428737949BF03FE83498EF388F3(L_3, NULL); if ((((int32_t)L_2) == ((int32_t)L_4))) { goto IL_004b; } } { // if (i == m_DeferredLights.GBufferNormalSmoothnessIndex && m_DeferredLights.HasNormalPrepass) int32_t L_5 = V_1; DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* L_6 = __this->___m_DeferredLights_32; NullCheck(L_6); int32_t L_7; L_7 = DeferredLights_get_GBufferNormalSmoothnessIndex_m1C2B7183455DDB4339E16783E424AE8FA561CD89(L_6, NULL); if ((!(((uint32_t)L_5) == ((uint32_t)L_7)))) { goto IL_0039; } } { DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* L_8 = __this->___m_DeferredLights_32; NullCheck(L_8); bool L_9; L_9 = DeferredLights_get_HasNormalPrepass_m479C3C279E22B06B0D9C4189F9CD19376A281B3D_inline(L_8, NULL); if (L_9) { goto IL_004b; } } IL_0039: { // cmd.ReleaseTemporaryRT(gbufferAttachments[i].id); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_10 = ___0_cmd; RenderTargetHandleU5BU5D_t1D2C6654EE06932E97BE9429E59098DEBF2CE233* L_11 = V_0; int32_t L_12 = V_1; NullCheck(L_11); int32_t L_13; L_13 = RenderTargetHandle_get_id_m4D50FDA4A486E05D07A54ABFC04BD96C1CE7D7BE_inline(((L_11)->GetAddressAt(static_cast(L_12))), NULL); NullCheck(L_10); CommandBuffer_ReleaseTemporaryRT_m4651A4B373DF432AA44F06A6F20852ED5996CC8E(L_10, L_13, NULL); } IL_004b: { // for (int i = 0; i < gbufferAttachments.Length; ++i) int32_t L_14 = V_1; V_1 = ((int32_t)il2cpp_codegen_add(L_14, 1)); } IL_004f: { // for (int i = 0; i < gbufferAttachments.Length; ++i) int32_t L_15 = V_1; RenderTargetHandleU5BU5D_t1D2C6654EE06932E97BE9429E59098DEBF2CE233* L_16 = V_0; NullCheck(L_16); if ((((int32_t)L_15) < ((int32_t)((int32_t)(((RuntimeArray*)L_16)->max_length))))) { goto IL_0010; } } { // } return; } } // System.Void UnityEngine.Rendering.Universal.Internal.GBufferPass::.cctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void GBufferPass__cctor_m390B19F12B4E935A38BE01D52AD5DA3DABA1D090 (const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&GBufferPass_t540C12BCC3AFAC32B775694C8A29B69A49C284E7_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral11A1B03A6B4D07EC309C050A787B4C1ED79FB9FF); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral2A73ED09DC1583C0BCAC1AEDFD965F487FD51A79); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral9B9FF63EA4297F1AA9CD29B0B5DD2E01FABC7748); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralA83F99D33870F7ACD4F35AD3171F5ECE4FAC15FB); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralB1D475531D187212477C93F0E403FD19C1A04DDE); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralFEBFD325765F49D6CE2EDF21E94E3561249F25B6); s_Il2CppMethodInitialized = true; } { // static readonly int s_CameraNormalsTextureID = Shader.PropertyToID("_CameraNormalsTexture"); int32_t L_0; L_0 = Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA(_stringLiteral9B9FF63EA4297F1AA9CD29B0B5DD2E01FABC7748, NULL); ((GBufferPass_t540C12BCC3AFAC32B775694C8A29B69A49C284E7_StaticFields*)il2cpp_codegen_static_fields_for(GBufferPass_t540C12BCC3AFAC32B775694C8A29B69A49C284E7_il2cpp_TypeInfo_var))->___s_CameraNormalsTextureID_25 = L_0; // static ShaderTagId s_ShaderTagLit = new ShaderTagId("Lit"); ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 L_1; memset((&L_1), 0, sizeof(L_1)); ShaderTagId__ctor_m4191968F1D2CE19F9092253EC10F83734A9CFF5B((&L_1), _stringLiteralA83F99D33870F7ACD4F35AD3171F5ECE4FAC15FB, /*hidden argument*/NULL); ((GBufferPass_t540C12BCC3AFAC32B775694C8A29B69A49C284E7_StaticFields*)il2cpp_codegen_static_fields_for(GBufferPass_t540C12BCC3AFAC32B775694C8A29B69A49C284E7_il2cpp_TypeInfo_var))->___s_ShaderTagLit_26 = L_1; // static ShaderTagId s_ShaderTagSimpleLit = new ShaderTagId("SimpleLit"); ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 L_2; memset((&L_2), 0, sizeof(L_2)); ShaderTagId__ctor_m4191968F1D2CE19F9092253EC10F83734A9CFF5B((&L_2), _stringLiteral11A1B03A6B4D07EC309C050A787B4C1ED79FB9FF, /*hidden argument*/NULL); ((GBufferPass_t540C12BCC3AFAC32B775694C8A29B69A49C284E7_StaticFields*)il2cpp_codegen_static_fields_for(GBufferPass_t540C12BCC3AFAC32B775694C8A29B69A49C284E7_il2cpp_TypeInfo_var))->___s_ShaderTagSimpleLit_27 = L_2; // static ShaderTagId s_ShaderTagUnlit = new ShaderTagId("Unlit"); ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 L_3; memset((&L_3), 0, sizeof(L_3)); ShaderTagId__ctor_m4191968F1D2CE19F9092253EC10F83734A9CFF5B((&L_3), _stringLiteralFEBFD325765F49D6CE2EDF21E94E3561249F25B6, /*hidden argument*/NULL); ((GBufferPass_t540C12BCC3AFAC32B775694C8A29B69A49C284E7_StaticFields*)il2cpp_codegen_static_fields_for(GBufferPass_t540C12BCC3AFAC32B775694C8A29B69A49C284E7_il2cpp_TypeInfo_var))->___s_ShaderTagUnlit_28 = L_3; // static ShaderTagId s_ShaderTagUniversalGBuffer = new ShaderTagId("UniversalGBuffer"); ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 L_4; memset((&L_4), 0, sizeof(L_4)); ShaderTagId__ctor_m4191968F1D2CE19F9092253EC10F83734A9CFF5B((&L_4), _stringLiteral2A73ED09DC1583C0BCAC1AEDFD965F487FD51A79, /*hidden argument*/NULL); ((GBufferPass_t540C12BCC3AFAC32B775694C8A29B69A49C284E7_StaticFields*)il2cpp_codegen_static_fields_for(GBufferPass_t540C12BCC3AFAC32B775694C8A29B69A49C284E7_il2cpp_TypeInfo_var))->___s_ShaderTagUniversalGBuffer_29 = L_4; // static ShaderTagId s_ShaderTagUniversalMaterialType = new ShaderTagId("UniversalMaterialType"); ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 L_5; memset((&L_5), 0, sizeof(L_5)); ShaderTagId__ctor_m4191968F1D2CE19F9092253EC10F83734A9CFF5B((&L_5), _stringLiteralB1D475531D187212477C93F0E403FD19C1A04DDE, /*hidden argument*/NULL); ((GBufferPass_t540C12BCC3AFAC32B775694C8A29B69A49C284E7_StaticFields*)il2cpp_codegen_static_fields_for(GBufferPass_t540C12BCC3AFAC32B775694C8A29B69A49C284E7_il2cpp_TypeInfo_var))->___s_ShaderTagUniversalMaterialType_30 = L_5; return; } } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Void UnityEngine.Rendering.Universal.Internal.MainLightShadowCasterPass::.ctor(UnityEngine.Rendering.Universal.RenderPassEvent) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MainLightShadowCasterPass__ctor_mB767B87419FA7EFB05B3BEBA5507AB59C14A3A51 (MainLightShadowCasterPass_tC550260377ED69F98337CF963695B7A090B137E3* __this, int32_t ___0_evt, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ShadowSliceDataU5BU5D_t3B41B7A06BAB3677671AEE84FBCF1A23B7DC7D04_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral078C5819101F5FFE2A982E701EF7729257290FF7); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral1428B80A06183DF581677E12334AA50BA983AEA7); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral22CD4666EAE2AB1BED30C112E46A3027A62CFC9B); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral2CC3067D916B46FDC1022B552374730D579C2A17); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral3BEE5BF39527F408B86D7745DAE7590BE1EEB556); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral3C5DCDEB5DE5EE3398C12E86F4C6E79CADF229F6); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral59DE37D5237EDCD7A817E9624C3FD01BE5F920C3); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral5F20103D3E71C714D1518DC7B1C00D058D9A1D37); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral5FCFE8BB42D2AA29FAADC098234D0BEF8F39BE29); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral7796075F085B1A73F0304B0217A48603C4A6B819); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral7A4F8AA35B73603CF0C795996C54334A2D00248C); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral7E7DB1B4C2DED075605289B76FF28624395D3688); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralA6F9F47B0C82C673919A3E8F962205ECC0392CC6); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralABC8C9038985FA39FE6CEE7EA87E485F8723F5AE); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralC86857772710D2DA543BAFF44B4570475812BDD0); s_Il2CppMethodInitialized = true; } { // ProfilingSampler m_ProfilingSetupSampler = new ProfilingSampler("Setup Main Shadowmap"); ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* L_0 = (ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE*)il2cpp_codegen_object_new(ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE_il2cpp_TypeInfo_var); NullCheck(L_0); ProfilingSampler__ctor_m26500989FCDB07FA33C9A3BB7F215CBD892F5BB7(L_0, _stringLiteral3BEE5BF39527F408B86D7745DAE7590BE1EEB556, NULL); __this->___m_ProfilingSetupSampler_36 = L_0; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_ProfilingSetupSampler_36), (void*)L_0); // public MainLightShadowCasterPass(RenderPassEvent evt) ScriptableRenderPass__ctor_mE49D4FF8E68A854367A4081E664B8DBA74E6B752(__this, NULL); // base.profilingSampler = new ProfilingSampler(nameof(MainLightShadowCasterPass)); ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* L_1 = (ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE*)il2cpp_codegen_object_new(ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE_il2cpp_TypeInfo_var); NullCheck(L_1); ProfilingSampler__ctor_m26500989FCDB07FA33C9A3BB7F215CBD892F5BB7(L_1, _stringLiteral3C5DCDEB5DE5EE3398C12E86F4C6E79CADF229F6, NULL); ScriptableRenderPass_set_profilingSampler_mFD238B85B68DED586BA8C678141BEEAF229FBF2D_inline(__this, L_1, NULL); // renderPassEvent = evt; int32_t L_2 = ___0_evt; ScriptableRenderPass_set_renderPassEvent_m63FA581FFDE1C69C2E1358BD0B8DB30275334960_inline(__this, L_2, NULL); // m_MainLightShadowMatrices = new Matrix4x4[k_MaxCascades + 1]; Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* L_3 = (Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D*)(Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D*)SZArrayNew(Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D_il2cpp_TypeInfo_var, (uint32_t)5); __this->___m_MainLightShadowMatrices_32 = L_3; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_MainLightShadowMatrices_32), (void*)L_3); // m_CascadeSlices = new ShadowSliceData[k_MaxCascades]; ShadowSliceDataU5BU5D_t3B41B7A06BAB3677671AEE84FBCF1A23B7DC7D04* L_4 = (ShadowSliceDataU5BU5D_t3B41B7A06BAB3677671AEE84FBCF1A23B7DC7D04*)(ShadowSliceDataU5BU5D_t3B41B7A06BAB3677671AEE84FBCF1A23B7DC7D04*)SZArrayNew(ShadowSliceDataU5BU5D_t3B41B7A06BAB3677671AEE84FBCF1A23B7DC7D04_il2cpp_TypeInfo_var, (uint32_t)4); __this->___m_CascadeSlices_33 = L_4; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_CascadeSlices_33), (void*)L_4); // m_CascadeSplitDistances = new Vector4[k_MaxCascades]; Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD* L_5 = (Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD*)(Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD*)SZArrayNew(Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD_il2cpp_TypeInfo_var, (uint32_t)4); __this->___m_CascadeSplitDistances_34 = L_5; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_CascadeSplitDistances_34), (void*)L_5); // MainLightShadowConstantBuffer._WorldToShadow = Shader.PropertyToID("_MainLightWorldToShadow"); int32_t L_6; L_6 = Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA(_stringLiteral7796075F085B1A73F0304B0217A48603C4A6B819, NULL); ((MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_StaticFields*)il2cpp_codegen_static_fields_for(MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_il2cpp_TypeInfo_var))->____WorldToShadow_0 = L_6; // MainLightShadowConstantBuffer._ShadowParams = Shader.PropertyToID("_MainLightShadowParams"); int32_t L_7; L_7 = Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA(_stringLiteral22CD4666EAE2AB1BED30C112E46A3027A62CFC9B, NULL); ((MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_StaticFields*)il2cpp_codegen_static_fields_for(MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_il2cpp_TypeInfo_var))->____ShadowParams_1 = L_7; // MainLightShadowConstantBuffer._CascadeShadowSplitSpheres0 = Shader.PropertyToID("_CascadeShadowSplitSpheres0"); int32_t L_8; L_8 = Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA(_stringLiteralABC8C9038985FA39FE6CEE7EA87E485F8723F5AE, NULL); ((MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_StaticFields*)il2cpp_codegen_static_fields_for(MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_il2cpp_TypeInfo_var))->____CascadeShadowSplitSpheres0_2 = L_8; // MainLightShadowConstantBuffer._CascadeShadowSplitSpheres1 = Shader.PropertyToID("_CascadeShadowSplitSpheres1"); int32_t L_9; L_9 = Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA(_stringLiteral1428B80A06183DF581677E12334AA50BA983AEA7, NULL); ((MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_StaticFields*)il2cpp_codegen_static_fields_for(MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_il2cpp_TypeInfo_var))->____CascadeShadowSplitSpheres1_3 = L_9; // MainLightShadowConstantBuffer._CascadeShadowSplitSpheres2 = Shader.PropertyToID("_CascadeShadowSplitSpheres2"); int32_t L_10; L_10 = Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA(_stringLiteral7A4F8AA35B73603CF0C795996C54334A2D00248C, NULL); ((MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_StaticFields*)il2cpp_codegen_static_fields_for(MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_il2cpp_TypeInfo_var))->____CascadeShadowSplitSpheres2_4 = L_10; // MainLightShadowConstantBuffer._CascadeShadowSplitSpheres3 = Shader.PropertyToID("_CascadeShadowSplitSpheres3"); int32_t L_11; L_11 = Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA(_stringLiteral2CC3067D916B46FDC1022B552374730D579C2A17, NULL); ((MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_StaticFields*)il2cpp_codegen_static_fields_for(MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_il2cpp_TypeInfo_var))->____CascadeShadowSplitSpheres3_5 = L_11; // MainLightShadowConstantBuffer._CascadeShadowSplitSphereRadii = Shader.PropertyToID("_CascadeShadowSplitSphereRadii"); int32_t L_12; L_12 = Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA(_stringLiteral5F20103D3E71C714D1518DC7B1C00D058D9A1D37, NULL); ((MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_StaticFields*)il2cpp_codegen_static_fields_for(MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_il2cpp_TypeInfo_var))->____CascadeShadowSplitSphereRadii_6 = L_12; // MainLightShadowConstantBuffer._ShadowOffset0 = Shader.PropertyToID("_MainLightShadowOffset0"); int32_t L_13; L_13 = Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA(_stringLiteral078C5819101F5FFE2A982E701EF7729257290FF7, NULL); ((MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_StaticFields*)il2cpp_codegen_static_fields_for(MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_il2cpp_TypeInfo_var))->____ShadowOffset0_7 = L_13; // MainLightShadowConstantBuffer._ShadowOffset1 = Shader.PropertyToID("_MainLightShadowOffset1"); int32_t L_14; L_14 = Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA(_stringLiteral7E7DB1B4C2DED075605289B76FF28624395D3688, NULL); ((MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_StaticFields*)il2cpp_codegen_static_fields_for(MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_il2cpp_TypeInfo_var))->____ShadowOffset1_8 = L_14; // MainLightShadowConstantBuffer._ShadowOffset2 = Shader.PropertyToID("_MainLightShadowOffset2"); int32_t L_15; L_15 = Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA(_stringLiteralC86857772710D2DA543BAFF44B4570475812BDD0, NULL); ((MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_StaticFields*)il2cpp_codegen_static_fields_for(MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_il2cpp_TypeInfo_var))->____ShadowOffset2_9 = L_15; // MainLightShadowConstantBuffer._ShadowOffset3 = Shader.PropertyToID("_MainLightShadowOffset3"); int32_t L_16; L_16 = Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA(_stringLiteralA6F9F47B0C82C673919A3E8F962205ECC0392CC6, NULL); ((MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_StaticFields*)il2cpp_codegen_static_fields_for(MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_il2cpp_TypeInfo_var))->____ShadowOffset3_10 = L_16; // MainLightShadowConstantBuffer._ShadowmapSize = Shader.PropertyToID("_MainLightShadowmapSize"); int32_t L_17; L_17 = Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA(_stringLiteral59DE37D5237EDCD7A817E9624C3FD01BE5F920C3, NULL); ((MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_StaticFields*)il2cpp_codegen_static_fields_for(MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_il2cpp_TypeInfo_var))->____ShadowmapSize_11 = L_17; // m_MainLightShadowmap.Init("_MainLightShadowmapTexture"); RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* L_18 = (&__this->___m_MainLightShadowmap_30); RenderTargetHandle_Init_mDF9383A0DB5E0B56577BA43CC56CD659F8970646(L_18, _stringLiteral5FCFE8BB42D2AA29FAADC098234D0BEF8F39BE29, NULL); // } return; } } // System.Boolean UnityEngine.Rendering.Universal.Internal.MainLightShadowCasterPass::Setup(UnityEngine.Rendering.Universal.RenderingData&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool MainLightShadowCasterPass_Setup_m12C13F721C3A0E61DF8A4DE84681F36968892E4D (MainLightShadowCasterPass_tC550260377ED69F98337CF963695B7A090B137E3* __this, RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* ___0_renderingData, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Debug_t8394C7EEAECA3689C2C9B9DE9C7166D73596276F_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ShadowUtils_tCFE84AA46B8156AE034EF14220AD0BBEB011F4E5_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral4B2BF663FAFE4EA038675F6C2D1083425BC2DD57); s_Il2CppMethodInitialized = true; } ProfilingScope_t57898BA31E8EF8F083EF84E0DA2737AC61CBC5BD V_0; memset((&V_0), 0, sizeof(V_0)); int32_t V_1 = 0; VisibleLight_t0A4DF5B22865A00F618A0352B805277FA0132805 V_2; memset((&V_2), 0, sizeof(V_2)); Light_t1E68479B7782AF2050FAA02A5DC612FD034F18F3* V_3 = NULL; Bounds_t367E830C64BBF235ED8C3B2F8CF6254FDCAD39C3 V_4; memset((&V_4), 0, sizeof(V_4)); int32_t V_5 = 0; bool V_6 = false; int32_t V_7 = 0; MainLightShadowCasterPass_tC550260377ED69F98337CF963695B7A090B137E3* G_B13_0 = NULL; MainLightShadowCasterPass_tC550260377ED69F98337CF963695B7A090B137E3* G_B12_0 = NULL; int32_t G_B14_0 = 0; MainLightShadowCasterPass_tC550260377ED69F98337CF963695B7A090B137E3* G_B14_1 = NULL; { // using var profScope = new ProfilingScope(null, m_ProfilingSetupSampler); ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* L_0 = __this->___m_ProfilingSetupSampler_36; ProfilingScope__ctor_mE15813DF7651C1A3B6AFD6465AD4B973E8F1DBFC((&V_0), (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7*)NULL, L_0, NULL); } { auto __finallyBlock = il2cpp::utils::Finally([&] { FINALLY_01db: {// begin finally (depth: 1) ProfilingScope_Dispose_m4231A2ACA1F8E345BB0078310A9F7601704C8BE4((&V_0), NULL); return; }// end finally (depth: 1) }); try {// begin try (depth: 1) { // if (!renderingData.shadowData.supportsMainLightShadows) RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_1 = ___0_renderingData; ShadowData_tA165FDF7CA4CE6BEA8B649FFAB91C59ED684D832* L_2 = (&L_1->___shadowData_3); bool L_3 = L_2->___supportsMainLightShadows_0; if (L_3) { goto IL_0029_1; } } { // return SetupForEmptyRendering(ref renderingData); RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_4 = ___0_renderingData; bool L_5; L_5 = MainLightShadowCasterPass_SetupForEmptyRendering_m02951F972F83A29E873EBFE905DF07FD43C06EE1(__this, L_4, NULL); V_6 = L_5; goto IL_01e9; } IL_0029_1: { // Clear(); MainLightShadowCasterPass_Clear_m87F3BD44E2481FBD03E0A7F66E4EAC6363BD9728(__this, NULL); // int shadowLightIndex = renderingData.lightData.mainLightIndex; RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_6 = ___0_renderingData; LightData_t6A82F1C9AA97327A5EE9C16A3E949918F3A55470* L_7 = (&L_6->___lightData_2); int32_t L_8 = L_7->___mainLightIndex_0; V_1 = L_8; // if (shadowLightIndex == -1) int32_t L_9 = V_1; if ((!(((uint32_t)L_9) == ((uint32_t)(-1))))) { goto IL_004d_1; } } { // return SetupForEmptyRendering(ref renderingData); RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_10 = ___0_renderingData; bool L_11; L_11 = MainLightShadowCasterPass_SetupForEmptyRendering_m02951F972F83A29E873EBFE905DF07FD43C06EE1(__this, L_10, NULL); V_6 = L_11; goto IL_01e9; } IL_004d_1: { // VisibleLight shadowLight = renderingData.lightData.visibleLights[shadowLightIndex]; RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_12 = ___0_renderingData; LightData_t6A82F1C9AA97327A5EE9C16A3E949918F3A55470* L_13 = (&L_12->___lightData_2); NativeArray_1_t71485A1E60B31CCAD3E525C907CF172E8B804468* L_14 = (&L_13->___visibleLights_3); int32_t L_15 = V_1; VisibleLight_t0A4DF5B22865A00F618A0352B805277FA0132805 L_16; L_16 = IL2CPP_NATIVEARRAY_GET_ITEM(VisibleLight_t0A4DF5B22865A00F618A0352B805277FA0132805, (L_14)->___m_Buffer_0, L_15); V_2 = L_16; // Light light = shadowLight.light; Light_t1E68479B7782AF2050FAA02A5DC612FD034F18F3* L_17; L_17 = VisibleLight_get_light_mD179E0BF18C77DBE2FD85FE9687F63A8C1859E6B((&V_2), NULL); V_3 = L_17; // if (light.shadows == LightShadows.None) Light_t1E68479B7782AF2050FAA02A5DC612FD034F18F3* L_18 = V_3; NullCheck(L_18); int32_t L_19; L_19 = Light_get_shadows_m1A11721F202C27838A7A8ED72455E6A727CEE6C5(L_18, NULL); if (L_19) { goto IL_007d_1; } } { // return SetupForEmptyRendering(ref renderingData); RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_20 = ___0_renderingData; bool L_21; L_21 = MainLightShadowCasterPass_SetupForEmptyRendering_m02951F972F83A29E873EBFE905DF07FD43C06EE1(__this, L_20, NULL); V_6 = L_21; goto IL_01e9; } IL_007d_1: { // if (shadowLight.lightType != LightType.Directional) int32_t L_22; L_22 = VisibleLight_get_lightType_mFFCEBE6E368853F13E7CDBA910F6D9B689292454((&V_2), NULL); if ((((int32_t)L_22) == ((int32_t)1))) { goto IL_0091_1; } } { // Debug.LogWarning("Only directional lights are supported as main light."); il2cpp_codegen_runtime_class_init_inline(Debug_t8394C7EEAECA3689C2C9B9DE9C7166D73596276F_il2cpp_TypeInfo_var); Debug_LogWarning_m33EF1B897E0C7C6FF538989610BFAFFEF4628CA9(_stringLiteral4B2BF663FAFE4EA038675F6C2D1083425BC2DD57, NULL); } IL_0091_1: { // if (!renderingData.cullResults.GetShadowCasterBounds(shadowLightIndex, out bounds)) RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_23 = ___0_renderingData; CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267* L_24 = (&L_23->___cullResults_0); int32_t L_25 = V_1; bool L_26; L_26 = CullingResults_GetShadowCasterBounds_m5DD3647DB1560ECCF6620DD7DE16D6304012CF0B(L_24, L_25, (&V_4), NULL); if (L_26) { goto IL_00af_1; } } { // return SetupForEmptyRendering(ref renderingData); RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_27 = ___0_renderingData; bool L_28; L_28 = MainLightShadowCasterPass_SetupForEmptyRendering_m02951F972F83A29E873EBFE905DF07FD43C06EE1(__this, L_27, NULL); V_6 = L_28; goto IL_01e9; } IL_00af_1: { // m_ShadowCasterCascadesCount = renderingData.shadowData.mainLightShadowCascadesCount; RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_29 = ___0_renderingData; ShadowData_tA165FDF7CA4CE6BEA8B649FFAB91C59ED684D832* L_30 = (&L_29->___shadowData_3); int32_t L_31 = L_30->___mainLightShadowCascadesCount_4; __this->___m_ShadowCasterCascadesCount_29 = L_31; // int shadowResolution = ShadowUtils.GetMaxTileResolutionInAtlas(renderingData.shadowData.mainLightShadowmapWidth, // renderingData.shadowData.mainLightShadowmapHeight, m_ShadowCasterCascadesCount); RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_32 = ___0_renderingData; ShadowData_tA165FDF7CA4CE6BEA8B649FFAB91C59ED684D832* L_33 = (&L_32->___shadowData_3); int32_t L_34 = L_33->___mainLightShadowmapWidth_2; RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_35 = ___0_renderingData; ShadowData_tA165FDF7CA4CE6BEA8B649FFAB91C59ED684D832* L_36 = (&L_35->___shadowData_3); int32_t L_37 = L_36->___mainLightShadowmapHeight_3; int32_t L_38 = __this->___m_ShadowCasterCascadesCount_29; il2cpp_codegen_runtime_class_init_inline(ShadowUtils_tCFE84AA46B8156AE034EF14220AD0BBEB011F4E5_il2cpp_TypeInfo_var); int32_t L_39; L_39 = ShadowUtils_GetMaxTileResolutionInAtlas_mC046ABA6CCE92C6E439272FD2BBD1BB8EDA7591A(L_34, L_37, L_38, NULL); V_5 = L_39; // renderTargetWidth = renderingData.shadowData.mainLightShadowmapWidth; RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_40 = ___0_renderingData; ShadowData_tA165FDF7CA4CE6BEA8B649FFAB91C59ED684D832* L_41 = (&L_40->___shadowData_3); int32_t L_42 = L_41->___mainLightShadowmapWidth_2; ScriptableRenderPass_set_renderTargetWidth_mCF6576036BDFCD651CBF1ACA82F19F890D1AD5E5_inline(__this, L_42, NULL); // renderTargetHeight = (m_ShadowCasterCascadesCount == 2) ? // renderingData.shadowData.mainLightShadowmapHeight >> 1 : // renderingData.shadowData.mainLightShadowmapHeight; int32_t L_43 = __this->___m_ShadowCasterCascadesCount_29; G_B12_0 = __this; if ((((int32_t)L_43) == ((int32_t)2))) { G_B13_0 = __this; goto IL_010b_1; } } { RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_44 = ___0_renderingData; ShadowData_tA165FDF7CA4CE6BEA8B649FFAB91C59ED684D832* L_45 = (&L_44->___shadowData_3); int32_t L_46 = L_45->___mainLightShadowmapHeight_3; G_B14_0 = L_46; G_B14_1 = G_B12_0; goto IL_0118_1; } IL_010b_1: { RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_47 = ___0_renderingData; ShadowData_tA165FDF7CA4CE6BEA8B649FFAB91C59ED684D832* L_48 = (&L_47->___shadowData_3); int32_t L_49 = L_48->___mainLightShadowmapHeight_3; G_B14_0 = ((int32_t)(L_49>>1)); G_B14_1 = G_B13_0; } IL_0118_1: { NullCheck(G_B14_1); ScriptableRenderPass_set_renderTargetHeight_m616CCCB82B000DA4C247DECE44BF85478D91E1C3_inline(G_B14_1, G_B14_0, NULL); // for (int cascadeIndex = 0; cascadeIndex < m_ShadowCasterCascadesCount; ++cascadeIndex) V_7 = 0; goto IL_0177_1; } IL_0122_1: { // bool success = ShadowUtils.ExtractDirectionalLightMatrix(ref renderingData.cullResults, ref renderingData.shadowData, // shadowLightIndex, cascadeIndex, renderTargetWidth, renderTargetHeight, shadowResolution, light.shadowNearPlane, // out m_CascadeSplitDistances[cascadeIndex], out m_CascadeSlices[cascadeIndex]); RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_50 = ___0_renderingData; CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267* L_51 = (&L_50->___cullResults_0); RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_52 = ___0_renderingData; ShadowData_tA165FDF7CA4CE6BEA8B649FFAB91C59ED684D832* L_53 = (&L_52->___shadowData_3); int32_t L_54 = V_1; int32_t L_55 = V_7; int32_t L_56; L_56 = ScriptableRenderPass_get_renderTargetWidth_m4369657149114EB0ACACD8DD2F9948DB6023BE25_inline(__this, NULL); int32_t L_57; L_57 = ScriptableRenderPass_get_renderTargetHeight_m393B4EAD2D00917F0DC4D0421B08B3DA82F25E64_inline(__this, NULL); int32_t L_58 = V_5; Light_t1E68479B7782AF2050FAA02A5DC612FD034F18F3* L_59 = V_3; NullCheck(L_59); float L_60; L_60 = Light_get_shadowNearPlane_mB3C0191C73C17761732686A2FA564505C31ED303(L_59, NULL); Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD* L_61 = __this->___m_CascadeSplitDistances_34; int32_t L_62 = V_7; NullCheck(L_61); ShadowSliceDataU5BU5D_t3B41B7A06BAB3677671AEE84FBCF1A23B7DC7D04* L_63 = __this->___m_CascadeSlices_33; int32_t L_64 = V_7; NullCheck(L_63); il2cpp_codegen_runtime_class_init_inline(ShadowUtils_tCFE84AA46B8156AE034EF14220AD0BBEB011F4E5_il2cpp_TypeInfo_var); bool L_65; L_65 = ShadowUtils_ExtractDirectionalLightMatrix_m7A5F2DBA6225A7D2C2B2FFB75044395BDE734F05(L_51, L_53, L_54, L_55, L_56, L_57, L_58, L_60, ((L_61)->GetAddressAt(static_cast(L_62))), ((L_63)->GetAddressAt(static_cast(L_64))), NULL); // if (!success) if (L_65) { goto IL_0171_1; } } { // return SetupForEmptyRendering(ref renderingData); RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_66 = ___0_renderingData; bool L_67; L_67 = MainLightShadowCasterPass_SetupForEmptyRendering_m02951F972F83A29E873EBFE905DF07FD43C06EE1(__this, L_66, NULL); V_6 = L_67; goto IL_01e9; } IL_0171_1: { // for (int cascadeIndex = 0; cascadeIndex < m_ShadowCasterCascadesCount; ++cascadeIndex) int32_t L_68 = V_7; V_7 = ((int32_t)il2cpp_codegen_add(L_68, 1)); } IL_0177_1: { // for (int cascadeIndex = 0; cascadeIndex < m_ShadowCasterCascadesCount; ++cascadeIndex) int32_t L_69 = V_7; int32_t L_70 = __this->___m_ShadowCasterCascadesCount_29; if ((((int32_t)L_69) < ((int32_t)L_70))) { goto IL_0122_1; } } { // m_MainLightShadowmapTexture = ShadowUtils.GetTemporaryShadowTexture(renderTargetWidth, renderTargetHeight, k_ShadowmapBufferBits); int32_t L_71; L_71 = ScriptableRenderPass_get_renderTargetWidth_m4369657149114EB0ACACD8DD2F9948DB6023BE25_inline(__this, NULL); int32_t L_72; L_72 = ScriptableRenderPass_get_renderTargetHeight_m393B4EAD2D00917F0DC4D0421B08B3DA82F25E64_inline(__this, NULL); il2cpp_codegen_runtime_class_init_inline(ShadowUtils_tCFE84AA46B8156AE034EF14220AD0BBEB011F4E5_il2cpp_TypeInfo_var); RenderTexture_tBA90C4C3AD9EECCFDDCC632D97C29FAB80D60D27* L_73; L_73 = ShadowUtils_GetTemporaryShadowTexture_mA9A7CA02A3CB5D9757C78CEB0148637C2D07EF72(L_71, L_72, ((int32_t)16), NULL); __this->___m_MainLightShadowmapTexture_31 = L_73; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_MainLightShadowmapTexture_31), (void*)L_73); // m_MaxShadowDistanceSq = renderingData.cameraData.maxShadowDistance * renderingData.cameraData.maxShadowDistance; RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_74 = ___0_renderingData; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_75 = (&L_74->___cameraData_1); float L_76 = L_75->___maxShadowDistance_26; RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_77 = ___0_renderingData; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_78 = (&L_77->___cameraData_1); float L_79 = L_78->___maxShadowDistance_26; __this->___m_MaxShadowDistanceSq_28 = ((float)il2cpp_codegen_multiply(L_76, L_79)); // m_CascadeBorder = renderingData.shadowData.mainLightShadowCascadeBorder; RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_80 = ___0_renderingData; ShadowData_tA165FDF7CA4CE6BEA8B649FFAB91C59ED684D832* L_81 = (&L_80->___shadowData_3); float L_82 = L_81->___mainLightShadowCascadeBorder_6; __this->___m_CascadeBorder_27 = L_82; // m_CreateEmptyShadowmap = false; __this->___m_CreateEmptyShadowmap_35 = (bool)0; // useNativeRenderPass = true; ScriptableRenderPass_set_useNativeRenderPass_m1D60C30BB1CF1B4D383FFCABC1F57EA755626895_inline(__this, (bool)1, NULL); // return true; V_6 = (bool)1; goto IL_01e9; } }// end try (depth: 1) catch(Il2CppExceptionWrapper& e) { __finallyBlock.StoreException(e.ex); } } IL_01e9: { // } bool L_83 = V_6; return L_83; } } // System.Boolean UnityEngine.Rendering.Universal.Internal.MainLightShadowCasterPass::SetupForEmptyRendering(UnityEngine.Rendering.Universal.RenderingData&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool MainLightShadowCasterPass_SetupForEmptyRendering_m02951F972F83A29E873EBFE905DF07FD43C06EE1 (MainLightShadowCasterPass_tC550260377ED69F98337CF963695B7A090B137E3* __this, RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* ___0_renderingData, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ShadowUtils_tCFE84AA46B8156AE034EF14220AD0BBEB011F4E5_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } { // if (!renderingData.cameraData.renderer.stripShadowsOffVariants) RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_0 = ___0_renderingData; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_1 = (&L_0->___cameraData_1); ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* L_2 = L_1->___renderer_35; NullCheck(L_2); bool L_3; L_3 = ScriptableRenderer_get_stripShadowsOffVariants_mEC78AA6E4F4353DEF4DA00EB6E2BF7A55CEE322F_inline(L_2, NULL); if (L_3) { goto IL_0014; } } { // return false; return (bool)0; } IL_0014: { // m_MainLightShadowmapTexture = ShadowUtils.GetTemporaryShadowTexture(1, 1, k_ShadowmapBufferBits); il2cpp_codegen_runtime_class_init_inline(ShadowUtils_tCFE84AA46B8156AE034EF14220AD0BBEB011F4E5_il2cpp_TypeInfo_var); RenderTexture_tBA90C4C3AD9EECCFDDCC632D97C29FAB80D60D27* L_4; L_4 = ShadowUtils_GetTemporaryShadowTexture_mA9A7CA02A3CB5D9757C78CEB0148637C2D07EF72(1, 1, ((int32_t)16), NULL); __this->___m_MainLightShadowmapTexture_31 = L_4; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_MainLightShadowmapTexture_31), (void*)L_4); // m_CreateEmptyShadowmap = true; __this->___m_CreateEmptyShadowmap_35 = (bool)1; // useNativeRenderPass = false; ScriptableRenderPass_set_useNativeRenderPass_m1D60C30BB1CF1B4D383FFCABC1F57EA755626895_inline(__this, (bool)0, NULL); // return true; return (bool)1; } } // System.Void UnityEngine.Rendering.Universal.Internal.MainLightShadowCasterPass::Configure(UnityEngine.Rendering.CommandBuffer,UnityEngine.RenderTextureDescriptor) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MainLightShadowCasterPass_Configure_m337450CB4510A58708D9F85A348CD76EAAA12599 (MainLightShadowCasterPass_tC550260377ED69F98337CF963695B7A090B137E3* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___0_cmd, RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 ___1_cameraTextureDescriptor, const RuntimeMethod* method) { { // ConfigureTarget(new RenderTargetIdentifier(m_MainLightShadowmapTexture), m_MainLightShadowmapTexture.depthStencilFormat, renderTargetWidth, renderTargetHeight, 1, true); RenderTexture_tBA90C4C3AD9EECCFDDCC632D97C29FAB80D60D27* L_0 = __this->___m_MainLightShadowmapTexture_31; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_1; memset((&L_1), 0, sizeof(L_1)); RenderTargetIdentifier__ctor_mD6E20FA134EEBCE40A8B5E64C505DE8A0DC96BDF((&L_1), L_0, /*hidden argument*/NULL); RenderTexture_tBA90C4C3AD9EECCFDDCC632D97C29FAB80D60D27* L_2 = __this->___m_MainLightShadowmapTexture_31; NullCheck(L_2); int32_t L_3; L_3 = RenderTexture_get_depthStencilFormat_m6ACD9DAF17D844CFBA06249D8DB130018C370CB2(L_2, NULL); int32_t L_4; L_4 = ScriptableRenderPass_get_renderTargetWidth_m4369657149114EB0ACACD8DD2F9948DB6023BE25_inline(__this, NULL); int32_t L_5; L_5 = ScriptableRenderPass_get_renderTargetHeight_m393B4EAD2D00917F0DC4D0421B08B3DA82F25E64_inline(__this, NULL); ScriptableRenderPass_ConfigureTarget_m29508F0DE40D170382140854FF9A84CCBF6AFBD8(__this, L_1, L_3, L_4, L_5, 1, (bool)1, NULL); // ConfigureClear(ClearFlag.All, Color.black); Color_tD001788D726C3A7F1379BEED0260B9591F440C1F L_6; L_6 = Color_get_black_mB50217951591A045844C61E7FF31EEE3FEF16737_inline(NULL); ScriptableRenderPass_ConfigureClear_m5C82128C3ABDD63621501DC012ED91F392ABF123(__this, 7, L_6, NULL); // } return; } } // System.Void UnityEngine.Rendering.Universal.Internal.MainLightShadowCasterPass::Execute(UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MainLightShadowCasterPass_Execute_m5D1467DC2C85A973DC573C7BD1DF6D37AB08ACEF (MainLightShadowCasterPass_tC550260377ED69F98337CF963695B7A090B137E3* __this, ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36 ___0_context, RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* ___1_renderingData, const RuntimeMethod* method) { { // if (m_CreateEmptyShadowmap) bool L_0 = __this->___m_CreateEmptyShadowmap_35; if (!L_0) { goto IL_0011; } } { // SetEmptyMainLightCascadeShadowmap(ref context); MainLightShadowCasterPass_SetEmptyMainLightCascadeShadowmap_m0017FFEF1AA388D22128DF1AB655F1641EC9D0C2(__this, (&___0_context), NULL); // return; return; } IL_0011: { // RenderMainLightCascadeShadowmap(ref context, ref renderingData.cullResults, ref renderingData.lightData, ref renderingData.shadowData); RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_1 = ___1_renderingData; CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267* L_2 = (&L_1->___cullResults_0); RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_3 = ___1_renderingData; LightData_t6A82F1C9AA97327A5EE9C16A3E949918F3A55470* L_4 = (&L_3->___lightData_2); RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_5 = ___1_renderingData; ShadowData_tA165FDF7CA4CE6BEA8B649FFAB91C59ED684D832* L_6 = (&L_5->___shadowData_3); MainLightShadowCasterPass_RenderMainLightCascadeShadowmap_m0EED224D103DC5D2981671FABC24CAE09553FD33(__this, (&___0_context), L_2, L_4, L_6, NULL); // } return; } } // System.Void UnityEngine.Rendering.Universal.Internal.MainLightShadowCasterPass::OnCameraCleanup(UnityEngine.Rendering.CommandBuffer) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MainLightShadowCasterPass_OnCameraCleanup_m074A6DECEC06CFEA47F17C60B92E8DBEB76970BB (MainLightShadowCasterPass_tC550260377ED69F98337CF963695B7A090B137E3* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___0_cmd, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } { // if (cmd == null) CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_0 = ___0_cmd; if (L_0) { goto IL_000e; } } { // throw new ArgumentNullException("cmd"); ArgumentNullException_t327031E412FAB2351B0022DD5DAD47E67E597129* L_1 = (ArgumentNullException_t327031E412FAB2351B0022DD5DAD47E67E597129*)il2cpp_codegen_object_new(((RuntimeClass*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&ArgumentNullException_t327031E412FAB2351B0022DD5DAD47E67E597129_il2cpp_TypeInfo_var))); NullCheck(L_1); ArgumentNullException__ctor_m444AE141157E333844FC1A9500224C2F9FD24F4B(L_1, ((String_t*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&_stringLiteral855FED6E03442FBB3AF914FFBFA9DA82813817A1)), NULL); IL2CPP_RAISE_MANAGED_EXCEPTION(L_1, ((RuntimeMethod*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&MainLightShadowCasterPass_OnCameraCleanup_m074A6DECEC06CFEA47F17C60B92E8DBEB76970BB_RuntimeMethod_var))); } IL_000e: { // if (m_MainLightShadowmapTexture) RenderTexture_tBA90C4C3AD9EECCFDDCC632D97C29FAB80D60D27* L_2 = __this->___m_MainLightShadowmapTexture_31; il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var); bool L_3; L_3 = Object_op_Implicit_m93896EF7D68FA113C42D3FE2BC6F661FC7EF514A(L_2, NULL); if (!L_3) { goto IL_002d; } } { // RenderTexture.ReleaseTemporary(m_MainLightShadowmapTexture); RenderTexture_tBA90C4C3AD9EECCFDDCC632D97C29FAB80D60D27* L_4 = __this->___m_MainLightShadowmapTexture_31; RenderTexture_ReleaseTemporary_mEEF2C1990196FF06FDD0DC190928AD3A023EBDD2(L_4, NULL); // m_MainLightShadowmapTexture = null; __this->___m_MainLightShadowmapTexture_31 = (RenderTexture_tBA90C4C3AD9EECCFDDCC632D97C29FAB80D60D27*)NULL; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_MainLightShadowmapTexture_31), (void*)(RenderTexture_tBA90C4C3AD9EECCFDDCC632D97C29FAB80D60D27*)NULL); } IL_002d: { // } return; } } // System.Void UnityEngine.Rendering.Universal.Internal.MainLightShadowCasterPass::Clear() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MainLightShadowCasterPass_Clear_m87F3BD44E2481FBD03E0A7F66E4EAC6363BD9728 (MainLightShadowCasterPass_tC550260377ED69F98337CF963695B7A090B137E3* __this, const RuntimeMethod* method) { int32_t V_0 = 0; int32_t V_1 = 0; int32_t V_2 = 0; { // m_MainLightShadowmapTexture = null; __this->___m_MainLightShadowmapTexture_31 = (RenderTexture_tBA90C4C3AD9EECCFDDCC632D97C29FAB80D60D27*)NULL; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_MainLightShadowmapTexture_31), (void*)(RenderTexture_tBA90C4C3AD9EECCFDDCC632D97C29FAB80D60D27*)NULL); // for (int i = 0; i < m_MainLightShadowMatrices.Length; ++i) V_0 = 0; goto IL_0020; } IL_000b: { // m_MainLightShadowMatrices[i] = Matrix4x4.identity; Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* L_0 = __this->___m_MainLightShadowMatrices_32; int32_t L_1 = V_0; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_2; L_2 = Matrix4x4_get_identity_m6568A73831F3E2D587420D20FF423959D7D8AB56_inline(NULL); NullCheck(L_0); (L_0)->SetAt(static_cast(L_1), (Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6)L_2); // for (int i = 0; i < m_MainLightShadowMatrices.Length; ++i) int32_t L_3 = V_0; V_0 = ((int32_t)il2cpp_codegen_add(L_3, 1)); } IL_0020: { // for (int i = 0; i < m_MainLightShadowMatrices.Length; ++i) int32_t L_4 = V_0; Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* L_5 = __this->___m_MainLightShadowMatrices_32; NullCheck(L_5); if ((((int32_t)L_4) < ((int32_t)((int32_t)(((RuntimeArray*)L_5)->max_length))))) { goto IL_000b; } } { // for (int i = 0; i < m_CascadeSplitDistances.Length; ++i) V_1 = 0; goto IL_0058; } IL_002f: { // m_CascadeSplitDistances[i] = new Vector4(0.0f, 0.0f, 0.0f, 0.0f); Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD* L_6 = __this->___m_CascadeSplitDistances_34; int32_t L_7 = V_1; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_8; memset((&L_8), 0, sizeof(L_8)); Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&L_8), (0.0f), (0.0f), (0.0f), (0.0f), /*hidden argument*/NULL); NullCheck(L_6); (L_6)->SetAt(static_cast(L_7), (Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3)L_8); // for (int i = 0; i < m_CascadeSplitDistances.Length; ++i) int32_t L_9 = V_1; V_1 = ((int32_t)il2cpp_codegen_add(L_9, 1)); } IL_0058: { // for (int i = 0; i < m_CascadeSplitDistances.Length; ++i) int32_t L_10 = V_1; Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD* L_11 = __this->___m_CascadeSplitDistances_34; NullCheck(L_11); if ((((int32_t)L_10) < ((int32_t)((int32_t)(((RuntimeArray*)L_11)->max_length))))) { goto IL_002f; } } { // for (int i = 0; i < m_CascadeSlices.Length; ++i) V_2 = 0; goto IL_007c; } IL_0067: { // m_CascadeSlices[i].Clear(); ShadowSliceDataU5BU5D_t3B41B7A06BAB3677671AEE84FBCF1A23B7DC7D04* L_12 = __this->___m_CascadeSlices_33; int32_t L_13 = V_2; NullCheck(L_12); ShadowSliceData_Clear_mB5BFA7D8B81B48BD2CCF60B127DC0AFBAD9CC6BC(((L_12)->GetAddressAt(static_cast(L_13))), NULL); // for (int i = 0; i < m_CascadeSlices.Length; ++i) int32_t L_14 = V_2; V_2 = ((int32_t)il2cpp_codegen_add(L_14, 1)); } IL_007c: { // for (int i = 0; i < m_CascadeSlices.Length; ++i) int32_t L_15 = V_2; ShadowSliceDataU5BU5D_t3B41B7A06BAB3677671AEE84FBCF1A23B7DC7D04* L_16 = __this->___m_CascadeSlices_33; NullCheck(L_16); if ((((int32_t)L_15) < ((int32_t)((int32_t)(((RuntimeArray*)L_16)->max_length))))) { goto IL_0067; } } { // } return; } } // System.Void UnityEngine.Rendering.Universal.Internal.MainLightShadowCasterPass::SetEmptyMainLightCascadeShadowmap(UnityEngine.Rendering.ScriptableRenderContext&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MainLightShadowCasterPass_SetEmptyMainLightCascadeShadowmap_m0017FFEF1AA388D22128DF1AB655F1641EC9D0C2 (MainLightShadowCasterPass_tC550260377ED69F98337CF963695B7A090B137E3* __this, ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* ___0_context, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&CommandBufferPool_t88CACA06AB445EE4743F5C4D742C73761A2DEF0F_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&CoreUtils_tEE57AB2B0DAE9561F4954B08800A8F957850B038_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral83A2AF3BFA55850C5D85EA2FAC37454C019F396E); s_Il2CppMethodInitialized = true; } CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* V_0 = NULL; { // CommandBuffer cmd = CommandBufferPool.Get(); il2cpp_codegen_runtime_class_init_inline(CommandBufferPool_t88CACA06AB445EE4743F5C4D742C73761A2DEF0F_il2cpp_TypeInfo_var); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_0; L_0 = CommandBufferPool_Get_m1A194FD7FBF7B6B0B47F292287DAD9EB65EE4423(NULL); V_0 = L_0; // CoreUtils.SetKeyword(cmd, ShaderKeywordStrings.MainLightShadows, true); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_1 = V_0; il2cpp_codegen_runtime_class_init_inline(CoreUtils_tEE57AB2B0DAE9561F4954B08800A8F957850B038_il2cpp_TypeInfo_var); CoreUtils_SetKeyword_mF882266E1C4C1EC2F7824B5B0F45EC94BC015FDD(L_1, _stringLiteral83A2AF3BFA55850C5D85EA2FAC37454C019F396E, (bool)1, NULL); // cmd.SetGlobalTexture(m_MainLightShadowmap.id, m_MainLightShadowmapTexture); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_2 = V_0; RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* L_3 = (&__this->___m_MainLightShadowmap_30); int32_t L_4; L_4 = RenderTargetHandle_get_id_m4D50FDA4A486E05D07A54ABFC04BD96C1CE7D7BE_inline(L_3, NULL); RenderTexture_tBA90C4C3AD9EECCFDDCC632D97C29FAB80D60D27* L_5 = __this->___m_MainLightShadowmapTexture_31; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_6; L_6 = RenderTargetIdentifier_op_Implicit_mBF13C6AE62DCEDDEFDC1C7305BE646FE99D2F24C(L_5, NULL); NullCheck(L_2); CommandBuffer_SetGlobalTexture_m65E012CB3C35EA43533CB4FF4C6F6498FDE229CD(L_2, L_4, L_6, NULL); // cmd.SetGlobalVector(MainLightShadowConstantBuffer._ShadowParams, // new Vector4(1, 0, 1, 0)); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_7 = V_0; int32_t L_8 = ((MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_StaticFields*)il2cpp_codegen_static_fields_for(MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_il2cpp_TypeInfo_var))->____ShadowParams_1; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_9; memset((&L_9), 0, sizeof(L_9)); Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&L_9), (1.0f), (0.0f), (1.0f), (0.0f), /*hidden argument*/NULL); NullCheck(L_7); CommandBuffer_SetGlobalVector_mBE497AA5F5C9E71A3F353BA1BDB97D8AC4B75FDA(L_7, L_8, L_9, NULL); // cmd.SetGlobalVector(MainLightShadowConstantBuffer._ShadowmapSize, // new Vector4(1f / m_MainLightShadowmapTexture.width, 1f / m_MainLightShadowmapTexture.height, m_MainLightShadowmapTexture.width, m_MainLightShadowmapTexture.height)); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_10 = V_0; int32_t L_11 = ((MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_StaticFields*)il2cpp_codegen_static_fields_for(MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_il2cpp_TypeInfo_var))->____ShadowmapSize_11; RenderTexture_tBA90C4C3AD9EECCFDDCC632D97C29FAB80D60D27* L_12 = __this->___m_MainLightShadowmapTexture_31; NullCheck(L_12); int32_t L_13; L_13 = VirtualFuncInvoker0< int32_t >::Invoke(5 /* System.Int32 UnityEngine.Texture::get_width() */, L_12); RenderTexture_tBA90C4C3AD9EECCFDDCC632D97C29FAB80D60D27* L_14 = __this->___m_MainLightShadowmapTexture_31; NullCheck(L_14); int32_t L_15; L_15 = VirtualFuncInvoker0< int32_t >::Invoke(7 /* System.Int32 UnityEngine.Texture::get_height() */, L_14); RenderTexture_tBA90C4C3AD9EECCFDDCC632D97C29FAB80D60D27* L_16 = __this->___m_MainLightShadowmapTexture_31; NullCheck(L_16); int32_t L_17; L_17 = VirtualFuncInvoker0< int32_t >::Invoke(5 /* System.Int32 UnityEngine.Texture::get_width() */, L_16); RenderTexture_tBA90C4C3AD9EECCFDDCC632D97C29FAB80D60D27* L_18 = __this->___m_MainLightShadowmapTexture_31; NullCheck(L_18); int32_t L_19; L_19 = VirtualFuncInvoker0< int32_t >::Invoke(7 /* System.Int32 UnityEngine.Texture::get_height() */, L_18); Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_20; memset((&L_20), 0, sizeof(L_20)); Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&L_20), ((float)((1.0f)/((float)L_13))), ((float)((1.0f)/((float)L_15))), ((float)L_17), ((float)L_19), /*hidden argument*/NULL); NullCheck(L_10); CommandBuffer_SetGlobalVector_mBE497AA5F5C9E71A3F353BA1BDB97D8AC4B75FDA(L_10, L_11, L_20, NULL); // context.ExecuteCommandBuffer(cmd); ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* L_21 = ___0_context; CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_22 = V_0; ScriptableRenderContext_ExecuteCommandBuffer_mBAE37DFC699B7167A6E2C59012066C44A31E9896(L_21, L_22, NULL); // CommandBufferPool.Release(cmd); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_23 = V_0; CommandBufferPool_Release_mF83A83AA404E868E189436107015AD084C00C844(L_23, NULL); // } return; } } // System.Void UnityEngine.Rendering.Universal.Internal.MainLightShadowCasterPass::RenderMainLightCascadeShadowmap(UnityEngine.Rendering.ScriptableRenderContext&,UnityEngine.Rendering.CullingResults&,UnityEngine.Rendering.Universal.LightData&,UnityEngine.Rendering.Universal.ShadowData&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MainLightShadowCasterPass_RenderMainLightCascadeShadowmap_m0EED224D103DC5D2981671FABC24CAE09553FD33 (MainLightShadowCasterPass_tC550260377ED69F98337CF963695B7A090B137E3* __this, ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* ___0_context, CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267* ___1_cullResults, LightData_t6A82F1C9AA97327A5EE9C16A3E949918F3A55470* ___2_lightData, ShadowData_tA165FDF7CA4CE6BEA8B649FFAB91C59ED684D832* ___3_shadowData, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&CommandBufferPool_t88CACA06AB445EE4743F5C4D742C73761A2DEF0F_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&CoreUtils_tEE57AB2B0DAE9561F4954B08800A8F957850B038_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ProfilingSampler_Get_TisURPProfileId_tA83520239B6C0F10A73CCC6CEC7D3DA1F1932481_m9F3104BDEBD70A287E8F4BAC86579564A19A5661_RuntimeMethod_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ShadowUtils_tCFE84AA46B8156AE034EF14220AD0BBEB011F4E5_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&UniversalRenderPipeline_t54B4737DC500C08628C5BE283D8C583C14DED98F_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral38B68A9662E04AA2DAC9A57E8F6065C918BD5381); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral5AC9F587D8B88016EF872D490D0DEF1E9A11920A); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral83A2AF3BFA55850C5D85EA2FAC37454C019F396E); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralB38DF95CA2EE70A6166CDD821F61100A45162ACD); s_Il2CppMethodInitialized = true; } int32_t V_0 = 0; VisibleLight_t0A4DF5B22865A00F618A0352B805277FA0132805 V_1; memset((&V_1), 0, sizeof(V_1)); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* V_2 = NULL; ProfilingScope_t57898BA31E8EF8F083EF84E0DA2737AC61CBC5BD V_3; memset((&V_3), 0, sizeof(V_3)); ShadowDrawingSettings_t3C0AD7F3960F1BF5536867AF6E641F23F4C7AFA4 V_4; memset((&V_4), 0, sizeof(V_4)); int32_t V_5 = 0; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 V_6; memset((&V_6), 0, sizeof(V_6)); ShadowData_tA165FDF7CA4CE6BEA8B649FFAB91C59ED684D832* G_B8_0 = NULL; ShadowData_tA165FDF7CA4CE6BEA8B649FFAB91C59ED684D832* G_B7_0 = NULL; int32_t G_B9_0 = 0; ShadowData_tA165FDF7CA4CE6BEA8B649FFAB91C59ED684D832* G_B9_1 = NULL; { // int shadowLightIndex = lightData.mainLightIndex; LightData_t6A82F1C9AA97327A5EE9C16A3E949918F3A55470* L_0 = ___2_lightData; int32_t L_1 = L_0->___mainLightIndex_0; V_0 = L_1; // if (shadowLightIndex == -1) int32_t L_2 = V_0; if ((!(((uint32_t)L_2) == ((uint32_t)(-1))))) { goto IL_000c; } } { // return; return; } IL_000c: { // VisibleLight shadowLight = lightData.visibleLights[shadowLightIndex]; LightData_t6A82F1C9AA97327A5EE9C16A3E949918F3A55470* L_3 = ___2_lightData; NativeArray_1_t71485A1E60B31CCAD3E525C907CF172E8B804468* L_4 = (&L_3->___visibleLights_3); int32_t L_5 = V_0; VisibleLight_t0A4DF5B22865A00F618A0352B805277FA0132805 L_6; L_6 = IL2CPP_NATIVEARRAY_GET_ITEM(VisibleLight_t0A4DF5B22865A00F618A0352B805277FA0132805, (L_4)->___m_Buffer_0, L_5); V_1 = L_6; // CommandBuffer cmd = CommandBufferPool.Get(); il2cpp_codegen_runtime_class_init_inline(CommandBufferPool_t88CACA06AB445EE4743F5C4D742C73761A2DEF0F_il2cpp_TypeInfo_var); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_7; L_7 = CommandBufferPool_Get_m1A194FD7FBF7B6B0B47F292287DAD9EB65EE4423(NULL); V_2 = L_7; // using (new ProfilingScope(cmd, ProfilingSampler.Get(URPProfileId.MainLightShadow))) CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_8 = V_2; ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* L_9; L_9 = ProfilingSampler_Get_TisURPProfileId_tA83520239B6C0F10A73CCC6CEC7D3DA1F1932481_m9F3104BDEBD70A287E8F4BAC86579564A19A5661(((int32_t)12), ProfilingSampler_Get_TisURPProfileId_tA83520239B6C0F10A73CCC6CEC7D3DA1F1932481_m9F3104BDEBD70A287E8F4BAC86579564A19A5661_RuntimeMethod_var); ProfilingScope__ctor_mE15813DF7651C1A3B6AFD6465AD4B973E8F1DBFC((&V_3), L_8, L_9, NULL); } { auto __finallyBlock = il2cpp::utils::Finally([&] { FINALLY_016f: {// begin finally (depth: 1) ProfilingScope_Dispose_m4231A2ACA1F8E345BB0078310A9F7601704C8BE4((&V_3), NULL); return; }// end finally (depth: 1) }); try {// begin try (depth: 1) { // var settings = new ShadowDrawingSettings(cullResults, shadowLightIndex); CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267* L_10 = ___1_cullResults; CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267 L_11 = (*(CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267*)L_10); int32_t L_12 = V_0; ShadowDrawingSettings__ctor_mA9BADD0F63BF177F6BF380999B9B7115263B2BF4((&V_4), L_11, L_12, NULL); // settings.useRenderingLayerMaskTest = UniversalRenderPipeline.asset.supportsLightLayers; il2cpp_codegen_runtime_class_init_inline(UniversalRenderPipeline_t54B4737DC500C08628C5BE283D8C583C14DED98F_il2cpp_TypeInfo_var); UniversalRenderPipelineAsset_tE8A9AA6F030CC3B558CEA2EB54FFF4FC58CA6232* L_13; L_13 = UniversalRenderPipeline_get_asset_mCDEF564C748A6FE271F3749C82ECA64D0F6DE9E9(NULL); NullCheck(L_13); bool L_14; L_14 = UniversalRenderPipelineAsset_get_supportsLightLayers_mEB36C35A00D25975053991232E0D5F54662CCB6B_inline(L_13, NULL); ShadowDrawingSettings_set_useRenderingLayerMaskTest_m9E81FEE30547B3720C365016689F87A2AB63F025((&V_4), L_14, NULL); // for (int cascadeIndex = 0; cascadeIndex < m_ShadowCasterCascadesCount; ++cascadeIndex) V_5 = 0; goto IL_00f5_1; } IL_0055_1: { // settings.splitData = m_CascadeSlices[cascadeIndex].splitData; ShadowSliceDataU5BU5D_t3B41B7A06BAB3677671AEE84FBCF1A23B7DC7D04* L_15 = __this->___m_CascadeSlices_33; int32_t L_16 = V_5; NullCheck(L_15); ShadowSplitData_tC276A96F461DD73CFF6D94DB557D42A1643640DF L_17 = ((L_15)->GetAddressAt(static_cast(L_16)))->___splitData_6; ShadowDrawingSettings_set_splitData_mF65DC7AB678EE91AEF252687578E83B880AF4D93((&V_4), L_17, NULL); // Vector4 shadowBias = ShadowUtils.GetShadowBias(ref shadowLight, shadowLightIndex, ref shadowData, m_CascadeSlices[cascadeIndex].projectionMatrix, m_CascadeSlices[cascadeIndex].resolution); int32_t L_18 = V_0; ShadowData_tA165FDF7CA4CE6BEA8B649FFAB91C59ED684D832* L_19 = ___3_shadowData; ShadowSliceDataU5BU5D_t3B41B7A06BAB3677671AEE84FBCF1A23B7DC7D04* L_20 = __this->___m_CascadeSlices_33; int32_t L_21 = V_5; NullCheck(L_20); Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_22 = ((L_20)->GetAddressAt(static_cast(L_21)))->___projectionMatrix_1; ShadowSliceDataU5BU5D_t3B41B7A06BAB3677671AEE84FBCF1A23B7DC7D04* L_23 = __this->___m_CascadeSlices_33; int32_t L_24 = V_5; NullCheck(L_23); int32_t L_25 = ((L_23)->GetAddressAt(static_cast(L_24)))->___resolution_5; il2cpp_codegen_runtime_class_init_inline(ShadowUtils_tCFE84AA46B8156AE034EF14220AD0BBEB011F4E5_il2cpp_TypeInfo_var); Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_26; L_26 = ShadowUtils_GetShadowBias_m86F78845AB7342057BCAFC059FAC94AA44E74D85((&V_1), L_18, L_19, L_22, ((float)L_25), NULL); V_6 = L_26; // ShadowUtils.SetupShadowCasterConstantBuffer(cmd, ref shadowLight, shadowBias); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_27 = V_2; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_28 = V_6; ShadowUtils_SetupShadowCasterConstantBuffer_m6850E3B862897B2154FE3B8B073DB67F13A2D6CE(L_27, (&V_1), L_28, NULL); // CoreUtils.SetKeyword(cmd, ShaderKeywordStrings.CastingPunctualLightShadow, false); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_29 = V_2; il2cpp_codegen_runtime_class_init_inline(CoreUtils_tEE57AB2B0DAE9561F4954B08800A8F957850B038_il2cpp_TypeInfo_var); CoreUtils_SetKeyword_mF882266E1C4C1EC2F7824B5B0F45EC94BC015FDD(L_29, _stringLiteral38B68A9662E04AA2DAC9A57E8F6065C918BD5381, (bool)0, NULL); // ShadowUtils.RenderShadowSlice(cmd, ref context, ref m_CascadeSlices[cascadeIndex], // ref settings, m_CascadeSlices[cascadeIndex].projectionMatrix, m_CascadeSlices[cascadeIndex].viewMatrix); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_30 = V_2; ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* L_31 = ___0_context; ShadowSliceDataU5BU5D_t3B41B7A06BAB3677671AEE84FBCF1A23B7DC7D04* L_32 = __this->___m_CascadeSlices_33; int32_t L_33 = V_5; NullCheck(L_32); ShadowSliceDataU5BU5D_t3B41B7A06BAB3677671AEE84FBCF1A23B7DC7D04* L_34 = __this->___m_CascadeSlices_33; int32_t L_35 = V_5; NullCheck(L_34); Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_36 = ((L_34)->GetAddressAt(static_cast(L_35)))->___projectionMatrix_1; ShadowSliceDataU5BU5D_t3B41B7A06BAB3677671AEE84FBCF1A23B7DC7D04* L_37 = __this->___m_CascadeSlices_33; int32_t L_38 = V_5; NullCheck(L_37); Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_39 = ((L_37)->GetAddressAt(static_cast(L_38)))->___viewMatrix_0; ShadowUtils_RenderShadowSlice_m72CD26F1DD02ABC8B7522206432E0DF95433E6C3(L_30, L_31, ((L_32)->GetAddressAt(static_cast(L_33))), (&V_4), L_36, L_39, NULL); // for (int cascadeIndex = 0; cascadeIndex < m_ShadowCasterCascadesCount; ++cascadeIndex) int32_t L_40 = V_5; V_5 = ((int32_t)il2cpp_codegen_add(L_40, 1)); } IL_00f5_1: { // for (int cascadeIndex = 0; cascadeIndex < m_ShadowCasterCascadesCount; ++cascadeIndex) int32_t L_41 = V_5; int32_t L_42 = __this->___m_ShadowCasterCascadesCount_29; if ((((int32_t)L_41) < ((int32_t)L_42))) { goto IL_0055_1; } } { // shadowData.isKeywordSoftShadowsEnabled = shadowLight.light.shadows == LightShadows.Soft && shadowData.supportsSoftShadows; ShadowData_tA165FDF7CA4CE6BEA8B649FFAB91C59ED684D832* L_43 = ___3_shadowData; Light_t1E68479B7782AF2050FAA02A5DC612FD034F18F3* L_44; L_44 = VisibleLight_get_light_mD179E0BF18C77DBE2FD85FE9687F63A8C1859E6B((&V_1), NULL); NullCheck(L_44); int32_t L_45; L_45 = Light_get_shadows_m1A11721F202C27838A7A8ED72455E6A727CEE6C5(L_44, NULL); G_B7_0 = L_43; if ((!(((uint32_t)L_45) == ((uint32_t)2)))) { G_B8_0 = L_43; goto IL_011c_1; } } { ShadowData_tA165FDF7CA4CE6BEA8B649FFAB91C59ED684D832* L_46 = ___3_shadowData; bool L_47 = L_46->___supportsSoftShadows_10; G_B9_0 = ((int32_t)(L_47)); G_B9_1 = G_B7_0; goto IL_011d_1; } IL_011c_1: { G_B9_0 = 0; G_B9_1 = G_B8_0; } IL_011d_1: { G_B9_1->___isKeywordSoftShadowsEnabled_15 = (bool)G_B9_0; // CoreUtils.SetKeyword(cmd, ShaderKeywordStrings.MainLightShadows, shadowData.mainLightShadowCascadesCount == 1); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_48 = V_2; ShadowData_tA165FDF7CA4CE6BEA8B649FFAB91C59ED684D832* L_49 = ___3_shadowData; int32_t L_50 = L_49->___mainLightShadowCascadesCount_4; il2cpp_codegen_runtime_class_init_inline(CoreUtils_tEE57AB2B0DAE9561F4954B08800A8F957850B038_il2cpp_TypeInfo_var); CoreUtils_SetKeyword_mF882266E1C4C1EC2F7824B5B0F45EC94BC015FDD(L_48, _stringLiteral83A2AF3BFA55850C5D85EA2FAC37454C019F396E, (bool)((((int32_t)L_50) == ((int32_t)1))? 1 : 0), NULL); // CoreUtils.SetKeyword(cmd, ShaderKeywordStrings.MainLightShadowCascades, shadowData.mainLightShadowCascadesCount > 1); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_51 = V_2; ShadowData_tA165FDF7CA4CE6BEA8B649FFAB91C59ED684D832* L_52 = ___3_shadowData; int32_t L_53 = L_52->___mainLightShadowCascadesCount_4; CoreUtils_SetKeyword_mF882266E1C4C1EC2F7824B5B0F45EC94BC015FDD(L_51, _stringLiteral5AC9F587D8B88016EF872D490D0DEF1E9A11920A, (bool)((((int32_t)L_53) > ((int32_t)1))? 1 : 0), NULL); // CoreUtils.SetKeyword(cmd, ShaderKeywordStrings.SoftShadows, shadowData.isKeywordSoftShadowsEnabled); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_54 = V_2; ShadowData_tA165FDF7CA4CE6BEA8B649FFAB91C59ED684D832* L_55 = ___3_shadowData; bool L_56 = L_55->___isKeywordSoftShadowsEnabled_15; CoreUtils_SetKeyword_mF882266E1C4C1EC2F7824B5B0F45EC94BC015FDD(L_54, _stringLiteralB38DF95CA2EE70A6166CDD821F61100A45162ACD, L_56, NULL); // SetupMainLightShadowReceiverConstants(cmd, shadowLight, shadowData.supportsSoftShadows); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_57 = V_2; VisibleLight_t0A4DF5B22865A00F618A0352B805277FA0132805 L_58 = V_1; ShadowData_tA165FDF7CA4CE6BEA8B649FFAB91C59ED684D832* L_59 = ___3_shadowData; bool L_60 = L_59->___supportsSoftShadows_10; MainLightShadowCasterPass_SetupMainLightShadowReceiverConstants_mBB71F5A4C549882E2A092F4B0375E0B523BED8C0(__this, L_57, L_58, L_60, NULL); // } goto IL_017d; } }// end try (depth: 1) catch(Il2CppExceptionWrapper& e) { __finallyBlock.StoreException(e.ex); } } IL_017d: { // context.ExecuteCommandBuffer(cmd); ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* L_61 = ___0_context; CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_62 = V_2; ScriptableRenderContext_ExecuteCommandBuffer_mBAE37DFC699B7167A6E2C59012066C44A31E9896(L_61, L_62, NULL); // CommandBufferPool.Release(cmd); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_63 = V_2; il2cpp_codegen_runtime_class_init_inline(CommandBufferPool_t88CACA06AB445EE4743F5C4D742C73761A2DEF0F_il2cpp_TypeInfo_var); CommandBufferPool_Release_mF83A83AA404E868E189436107015AD084C00C844(L_63, NULL); // } return; } } // System.Void UnityEngine.Rendering.Universal.Internal.MainLightShadowCasterPass::SetupMainLightShadowReceiverConstants(UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.VisibleLight,System.Boolean) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MainLightShadowCasterPass_SetupMainLightShadowReceiverConstants_mBB71F5A4C549882E2A092F4B0375E0B523BED8C0 (MainLightShadowCasterPass_tC550260377ED69F98337CF963695B7A090B137E3* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___0_cmd, VisibleLight_t0A4DF5B22865A00F618A0352B805277FA0132805 ___1_shadowLight, bool ___2_supportsSoftShadows, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ShadowUtils_tCFE84AA46B8156AE034EF14220AD0BBEB011F4E5_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } Light_t1E68479B7782AF2050FAA02A5DC612FD034F18F3* V_0 = NULL; bool V_1 = false; int32_t V_2 = 0; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 V_3; memset((&V_3), 0, sizeof(V_3)); float V_4 = 0.0f; float V_5 = 0.0f; float V_6 = 0.0f; float V_7 = 0.0f; float V_8 = 0.0f; float V_9 = 0.0f; float V_10 = 0.0f; int32_t V_11 = 0; int32_t V_12 = 0; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6* G_B5_0 = NULL; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6* G_B4_0 = NULL; float G_B6_0 = 0.0f; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6* G_B6_1 = NULL; float G_B12_0 = 0.0f; { // Light light = shadowLight.light; Light_t1E68479B7782AF2050FAA02A5DC612FD034F18F3* L_0; L_0 = VisibleLight_get_light_mD179E0BF18C77DBE2FD85FE9687F63A8C1859E6B((&___1_shadowLight), NULL); V_0 = L_0; // bool softShadows = shadowLight.light.shadows == LightShadows.Soft && supportsSoftShadows; Light_t1E68479B7782AF2050FAA02A5DC612FD034F18F3* L_1; L_1 = VisibleLight_get_light_mD179E0BF18C77DBE2FD85FE9687F63A8C1859E6B((&___1_shadowLight), NULL); NullCheck(L_1); int32_t L_2; L_2 = Light_get_shadows_m1A11721F202C27838A7A8ED72455E6A727CEE6C5(L_1, NULL); bool L_3 = ___2_supportsSoftShadows; V_1 = (bool)((int32_t)(((((int32_t)L_2) == ((int32_t)2))? 1 : 0)&(int32_t)L_3)); // int cascadeCount = m_ShadowCasterCascadesCount; int32_t L_4 = __this->___m_ShadowCasterCascadesCount_29; V_2 = L_4; // for (int i = 0; i < cascadeCount; ++i) V_11 = 0; goto IL_004b; } IL_0026: { // m_MainLightShadowMatrices[i] = m_CascadeSlices[i].shadowTransform; Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* L_5 = __this->___m_MainLightShadowMatrices_32; int32_t L_6 = V_11; ShadowSliceDataU5BU5D_t3B41B7A06BAB3677671AEE84FBCF1A23B7DC7D04* L_7 = __this->___m_CascadeSlices_33; int32_t L_8 = V_11; NullCheck(L_7); Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_9 = ((L_7)->GetAddressAt(static_cast(L_8)))->___shadowTransform_2; NullCheck(L_5); (L_5)->SetAt(static_cast(L_6), (Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6)L_9); // for (int i = 0; i < cascadeCount; ++i) int32_t L_10 = V_11; V_11 = ((int32_t)il2cpp_codegen_add(L_10, 1)); } IL_004b: { // for (int i = 0; i < cascadeCount; ++i) int32_t L_11 = V_11; int32_t L_12 = V_2; if ((((int32_t)L_11) < ((int32_t)L_12))) { goto IL_0026; } } { // Matrix4x4 noOpShadowMatrix = Matrix4x4.zero; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_13; L_13 = Matrix4x4_get_zero_m5D5F0475AD231C2C6BE5A9C80E11E24013B1B827(NULL); V_3 = L_13; // noOpShadowMatrix.m22 = (SystemInfo.usesReversedZBuffer) ? 1.0f : 0.0f; bool L_14; L_14 = SystemInfo_get_usesReversedZBuffer_m52819B4B538F590FCA0370FC99775B3AA6B32514(NULL); G_B4_0 = (&V_3); if (L_14) { G_B5_0 = (&V_3); goto IL_0066; } } { G_B6_0 = (0.0f); G_B6_1 = G_B4_0; goto IL_006b; } IL_0066: { G_B6_0 = (1.0f); G_B6_1 = G_B5_0; } IL_006b: { G_B6_1->___m22_10 = G_B6_0; // for (int i = cascadeCount; i <= k_MaxCascades; ++i) int32_t L_15 = V_2; V_12 = L_15; goto IL_0089; } IL_0075: { // m_MainLightShadowMatrices[i] = noOpShadowMatrix; Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* L_16 = __this->___m_MainLightShadowMatrices_32; int32_t L_17 = V_12; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_18 = V_3; NullCheck(L_16); (L_16)->SetAt(static_cast(L_17), (Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6)L_18); // for (int i = cascadeCount; i <= k_MaxCascades; ++i) int32_t L_19 = V_12; V_12 = ((int32_t)il2cpp_codegen_add(L_19, 1)); } IL_0089: { // for (int i = cascadeCount; i <= k_MaxCascades; ++i) int32_t L_20 = V_12; if ((((int32_t)L_20) <= ((int32_t)4))) { goto IL_0075; } } { // float invShadowAtlasWidth = 1.0f / renderTargetWidth; int32_t L_21; L_21 = ScriptableRenderPass_get_renderTargetWidth_m4369657149114EB0ACACD8DD2F9948DB6023BE25_inline(__this, NULL); V_4 = ((float)((1.0f)/((float)L_21))); // float invShadowAtlasHeight = 1.0f / renderTargetHeight; int32_t L_22; L_22 = ScriptableRenderPass_get_renderTargetHeight_m393B4EAD2D00917F0DC4D0421B08B3DA82F25E64_inline(__this, NULL); V_5 = ((float)((1.0f)/((float)L_22))); // float invHalfShadowAtlasWidth = 0.5f * invShadowAtlasWidth; float L_23 = V_4; V_6 = ((float)il2cpp_codegen_multiply((0.5f), L_23)); // float invHalfShadowAtlasHeight = 0.5f * invShadowAtlasHeight; float L_24 = V_5; V_7 = ((float)il2cpp_codegen_multiply((0.5f), L_24)); // float softShadowsProp = softShadows ? 1.0f : 0.0f; bool L_25 = V_1; if (L_25) { goto IL_00ca; } } { G_B12_0 = (0.0f); goto IL_00cf; } IL_00ca: { G_B12_0 = (1.0f); } IL_00cf: { V_8 = G_B12_0; // ShadowUtils.GetScaleAndBiasForLinearDistanceFade(m_MaxShadowDistanceSq, m_CascadeBorder, out float shadowFadeScale, out float shadowFadeBias); float L_26 = __this->___m_MaxShadowDistanceSq_28; float L_27 = __this->___m_CascadeBorder_27; il2cpp_codegen_runtime_class_init_inline(ShadowUtils_tCFE84AA46B8156AE034EF14220AD0BBEB011F4E5_il2cpp_TypeInfo_var); ShadowUtils_GetScaleAndBiasForLinearDistanceFade_mE07E0F336969447E89E448D23AF050BF1646B20F(L_26, L_27, (&V_9), (&V_10), NULL); // cmd.SetGlobalTexture(m_MainLightShadowmap.id, m_MainLightShadowmapTexture); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_28 = ___0_cmd; RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* L_29 = (&__this->___m_MainLightShadowmap_30); int32_t L_30; L_30 = RenderTargetHandle_get_id_m4D50FDA4A486E05D07A54ABFC04BD96C1CE7D7BE_inline(L_29, NULL); RenderTexture_tBA90C4C3AD9EECCFDDCC632D97C29FAB80D60D27* L_31 = __this->___m_MainLightShadowmapTexture_31; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_32; L_32 = RenderTargetIdentifier_op_Implicit_mBF13C6AE62DCEDDEFDC1C7305BE646FE99D2F24C(L_31, NULL); NullCheck(L_28); CommandBuffer_SetGlobalTexture_m65E012CB3C35EA43533CB4FF4C6F6498FDE229CD(L_28, L_30, L_32, NULL); // cmd.SetGlobalMatrixArray(MainLightShadowConstantBuffer._WorldToShadow, m_MainLightShadowMatrices); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_33 = ___0_cmd; int32_t L_34 = ((MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_StaticFields*)il2cpp_codegen_static_fields_for(MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_il2cpp_TypeInfo_var))->____WorldToShadow_0; Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* L_35 = __this->___m_MainLightShadowMatrices_32; NullCheck(L_33); CommandBuffer_SetGlobalMatrixArray_m6CDB4B2AA044E16F3C8C23AC8B62282E84246E62(L_33, L_34, L_35, NULL); // cmd.SetGlobalVector(MainLightShadowConstantBuffer._ShadowParams, // new Vector4(light.shadowStrength, softShadowsProp, shadowFadeScale, shadowFadeBias)); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_36 = ___0_cmd; int32_t L_37 = ((MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_StaticFields*)il2cpp_codegen_static_fields_for(MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_il2cpp_TypeInfo_var))->____ShadowParams_1; Light_t1E68479B7782AF2050FAA02A5DC612FD034F18F3* L_38 = V_0; NullCheck(L_38); float L_39; L_39 = Light_get_shadowStrength_m4AB6E78F7A28A97C61EDBD06ECEAF8A565688FC8(L_38, NULL); float L_40 = V_8; float L_41 = V_9; float L_42 = V_10; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_43; memset((&L_43), 0, sizeof(L_43)); Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&L_43), L_39, L_40, L_41, L_42, /*hidden argument*/NULL); NullCheck(L_36); CommandBuffer_SetGlobalVector_mBE497AA5F5C9E71A3F353BA1BDB97D8AC4B75FDA(L_36, L_37, L_43, NULL); // if (m_ShadowCasterCascadesCount > 1) int32_t L_44 = __this->___m_ShadowCasterCascadesCount_29; if ((((int32_t)L_44) <= ((int32_t)1))) { goto IL_0233; } } { // cmd.SetGlobalVector(MainLightShadowConstantBuffer._CascadeShadowSplitSpheres0, // m_CascadeSplitDistances[0]); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_45 = ___0_cmd; int32_t L_46 = ((MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_StaticFields*)il2cpp_codegen_static_fields_for(MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_il2cpp_TypeInfo_var))->____CascadeShadowSplitSpheres0_2; Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD* L_47 = __this->___m_CascadeSplitDistances_34; NullCheck(L_47); int32_t L_48 = 0; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_49 = (L_47)->GetAt(static_cast(L_48)); NullCheck(L_45); CommandBuffer_SetGlobalVector_mBE497AA5F5C9E71A3F353BA1BDB97D8AC4B75FDA(L_45, L_46, L_49, NULL); // cmd.SetGlobalVector(MainLightShadowConstantBuffer._CascadeShadowSplitSpheres1, // m_CascadeSplitDistances[1]); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_50 = ___0_cmd; int32_t L_51 = ((MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_StaticFields*)il2cpp_codegen_static_fields_for(MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_il2cpp_TypeInfo_var))->____CascadeShadowSplitSpheres1_3; Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD* L_52 = __this->___m_CascadeSplitDistances_34; NullCheck(L_52); int32_t L_53 = 1; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_54 = (L_52)->GetAt(static_cast(L_53)); NullCheck(L_50); CommandBuffer_SetGlobalVector_mBE497AA5F5C9E71A3F353BA1BDB97D8AC4B75FDA(L_50, L_51, L_54, NULL); // cmd.SetGlobalVector(MainLightShadowConstantBuffer._CascadeShadowSplitSpheres2, // m_CascadeSplitDistances[2]); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_55 = ___0_cmd; int32_t L_56 = ((MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_StaticFields*)il2cpp_codegen_static_fields_for(MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_il2cpp_TypeInfo_var))->____CascadeShadowSplitSpheres2_4; Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD* L_57 = __this->___m_CascadeSplitDistances_34; NullCheck(L_57); int32_t L_58 = 2; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_59 = (L_57)->GetAt(static_cast(L_58)); NullCheck(L_55); CommandBuffer_SetGlobalVector_mBE497AA5F5C9E71A3F353BA1BDB97D8AC4B75FDA(L_55, L_56, L_59, NULL); // cmd.SetGlobalVector(MainLightShadowConstantBuffer._CascadeShadowSplitSpheres3, // m_CascadeSplitDistances[3]); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_60 = ___0_cmd; int32_t L_61 = ((MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_StaticFields*)il2cpp_codegen_static_fields_for(MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_il2cpp_TypeInfo_var))->____CascadeShadowSplitSpheres3_5; Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD* L_62 = __this->___m_CascadeSplitDistances_34; NullCheck(L_62); int32_t L_63 = 3; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_64 = (L_62)->GetAt(static_cast(L_63)); NullCheck(L_60); CommandBuffer_SetGlobalVector_mBE497AA5F5C9E71A3F353BA1BDB97D8AC4B75FDA(L_60, L_61, L_64, NULL); // cmd.SetGlobalVector(MainLightShadowConstantBuffer._CascadeShadowSplitSphereRadii, new Vector4( // m_CascadeSplitDistances[0].w * m_CascadeSplitDistances[0].w, // m_CascadeSplitDistances[1].w * m_CascadeSplitDistances[1].w, // m_CascadeSplitDistances[2].w * m_CascadeSplitDistances[2].w, // m_CascadeSplitDistances[3].w * m_CascadeSplitDistances[3].w)); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_65 = ___0_cmd; int32_t L_66 = ((MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_StaticFields*)il2cpp_codegen_static_fields_for(MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_il2cpp_TypeInfo_var))->____CascadeShadowSplitSphereRadii_6; Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD* L_67 = __this->___m_CascadeSplitDistances_34; NullCheck(L_67); float L_68 = ((L_67)->GetAddressAt(static_cast(0)))->___w_4; Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD* L_69 = __this->___m_CascadeSplitDistances_34; NullCheck(L_69); float L_70 = ((L_69)->GetAddressAt(static_cast(0)))->___w_4; Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD* L_71 = __this->___m_CascadeSplitDistances_34; NullCheck(L_71); float L_72 = ((L_71)->GetAddressAt(static_cast(1)))->___w_4; Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD* L_73 = __this->___m_CascadeSplitDistances_34; NullCheck(L_73); float L_74 = ((L_73)->GetAddressAt(static_cast(1)))->___w_4; Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD* L_75 = __this->___m_CascadeSplitDistances_34; NullCheck(L_75); float L_76 = ((L_75)->GetAddressAt(static_cast(2)))->___w_4; Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD* L_77 = __this->___m_CascadeSplitDistances_34; NullCheck(L_77); float L_78 = ((L_77)->GetAddressAt(static_cast(2)))->___w_4; Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD* L_79 = __this->___m_CascadeSplitDistances_34; NullCheck(L_79); float L_80 = ((L_79)->GetAddressAt(static_cast(3)))->___w_4; Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD* L_81 = __this->___m_CascadeSplitDistances_34; NullCheck(L_81); float L_82 = ((L_81)->GetAddressAt(static_cast(3)))->___w_4; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_83; memset((&L_83), 0, sizeof(L_83)); Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&L_83), ((float)il2cpp_codegen_multiply(L_68, L_70)), ((float)il2cpp_codegen_multiply(L_72, L_74)), ((float)il2cpp_codegen_multiply(L_76, L_78)), ((float)il2cpp_codegen_multiply(L_80, L_82)), /*hidden argument*/NULL); NullCheck(L_65); CommandBuffer_SetGlobalVector_mBE497AA5F5C9E71A3F353BA1BDB97D8AC4B75FDA(L_65, L_66, L_83, NULL); } IL_0233: { // if (supportsSoftShadows) bool L_84 = ___2_supportsSoftShadows; if (!L_84) { goto IL_02d7; } } { // cmd.SetGlobalVector(MainLightShadowConstantBuffer._ShadowOffset0, // new Vector4(-invHalfShadowAtlasWidth, -invHalfShadowAtlasHeight, 0.0f, 0.0f)); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_85 = ___0_cmd; int32_t L_86 = ((MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_StaticFields*)il2cpp_codegen_static_fields_for(MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_il2cpp_TypeInfo_var))->____ShadowOffset0_7; float L_87 = V_6; float L_88 = V_7; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_89; memset((&L_89), 0, sizeof(L_89)); Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&L_89), ((-L_87)), ((-L_88)), (0.0f), (0.0f), /*hidden argument*/NULL); NullCheck(L_85); CommandBuffer_SetGlobalVector_mBE497AA5F5C9E71A3F353BA1BDB97D8AC4B75FDA(L_85, L_86, L_89, NULL); // cmd.SetGlobalVector(MainLightShadowConstantBuffer._ShadowOffset1, // new Vector4(invHalfShadowAtlasWidth, -invHalfShadowAtlasHeight, 0.0f, 0.0f)); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_90 = ___0_cmd; int32_t L_91 = ((MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_StaticFields*)il2cpp_codegen_static_fields_for(MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_il2cpp_TypeInfo_var))->____ShadowOffset1_8; float L_92 = V_6; float L_93 = V_7; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_94; memset((&L_94), 0, sizeof(L_94)); Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&L_94), L_92, ((-L_93)), (0.0f), (0.0f), /*hidden argument*/NULL); NullCheck(L_90); CommandBuffer_SetGlobalVector_mBE497AA5F5C9E71A3F353BA1BDB97D8AC4B75FDA(L_90, L_91, L_94, NULL); // cmd.SetGlobalVector(MainLightShadowConstantBuffer._ShadowOffset2, // new Vector4(-invHalfShadowAtlasWidth, invHalfShadowAtlasHeight, 0.0f, 0.0f)); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_95 = ___0_cmd; int32_t L_96 = ((MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_StaticFields*)il2cpp_codegen_static_fields_for(MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_il2cpp_TypeInfo_var))->____ShadowOffset2_9; float L_97 = V_6; float L_98 = V_7; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_99; memset((&L_99), 0, sizeof(L_99)); Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&L_99), ((-L_97)), L_98, (0.0f), (0.0f), /*hidden argument*/NULL); NullCheck(L_95); CommandBuffer_SetGlobalVector_mBE497AA5F5C9E71A3F353BA1BDB97D8AC4B75FDA(L_95, L_96, L_99, NULL); // cmd.SetGlobalVector(MainLightShadowConstantBuffer._ShadowOffset3, // new Vector4(invHalfShadowAtlasWidth, invHalfShadowAtlasHeight, 0.0f, 0.0f)); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_100 = ___0_cmd; int32_t L_101 = ((MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_StaticFields*)il2cpp_codegen_static_fields_for(MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_il2cpp_TypeInfo_var))->____ShadowOffset3_10; float L_102 = V_6; float L_103 = V_7; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_104; memset((&L_104), 0, sizeof(L_104)); Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&L_104), L_102, L_103, (0.0f), (0.0f), /*hidden argument*/NULL); NullCheck(L_100); CommandBuffer_SetGlobalVector_mBE497AA5F5C9E71A3F353BA1BDB97D8AC4B75FDA(L_100, L_101, L_104, NULL); // cmd.SetGlobalVector(MainLightShadowConstantBuffer._ShadowmapSize, new Vector4(invShadowAtlasWidth, // invShadowAtlasHeight, // renderTargetWidth, renderTargetHeight)); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_105 = ___0_cmd; int32_t L_106 = ((MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_StaticFields*)il2cpp_codegen_static_fields_for(MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_il2cpp_TypeInfo_var))->____ShadowmapSize_11; float L_107 = V_4; float L_108 = V_5; int32_t L_109; L_109 = ScriptableRenderPass_get_renderTargetWidth_m4369657149114EB0ACACD8DD2F9948DB6023BE25_inline(__this, NULL); int32_t L_110; L_110 = ScriptableRenderPass_get_renderTargetHeight_m393B4EAD2D00917F0DC4D0421B08B3DA82F25E64_inline(__this, NULL); Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_111; memset((&L_111), 0, sizeof(L_111)); Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&L_111), L_107, L_108, ((float)L_109), ((float)L_110), /*hidden argument*/NULL); NullCheck(L_105); CommandBuffer_SetGlobalVector_mBE497AA5F5C9E71A3F353BA1BDB97D8AC4B75FDA(L_105, L_106, L_111, NULL); } IL_02d7: { // } return; } } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Void UnityEngine.Rendering.Universal.Internal.MotionVectorRenderPass::.ctor(UnityEngine.Material,UnityEngine.Material) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MotionVectorRenderPass__ctor_mCDB6719513A69B62FB731AB3E502D649D54CE6EE (MotionVectorRenderPass_t68EEC4BE7958B36DF7CA1C0FBD6D61195E561471* __this, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___0_cameraMaterial, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___1_objectMaterial, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ProfilingSampler_Get_TisURPProfileId_tA83520239B6C0F10A73CCC6CEC7D3DA1F1932481_m9F3104BDEBD70A287E8F4BAC86579564A19A5661_RuntimeMethod_var); s_Il2CppMethodInitialized = true; } { // ProfilingSampler m_ProfilingSampler = ProfilingSampler.Get(URPProfileId.MotionVectors); ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* L_0; L_0 = ProfilingSampler_Get_TisURPProfileId_tA83520239B6C0F10A73CCC6CEC7D3DA1F1932481_m9F3104BDEBD70A287E8F4BAC86579564A19A5661(((int32_t)24), ProfilingSampler_Get_TisURPProfileId_tA83520239B6C0F10A73CCC6CEC7D3DA1F1932481_m9F3104BDEBD70A287E8F4BAC86579564A19A5661_RuntimeMethod_var); __this->___m_ProfilingSampler_34 = L_0; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_ProfilingSampler_34), (void*)L_0); // internal MotionVectorRenderPass(Material cameraMaterial, Material objectMaterial) ScriptableRenderPass__ctor_mE49D4FF8E68A854367A4081E664B8DBA74E6B752(__this, NULL); // renderPassEvent = RenderPassEvent.AfterRenderingSkybox; ScriptableRenderPass_set_renderPassEvent_m63FA581FFDE1C69C2E1358BD0B8DB30275334960_inline(__this, ((int32_t)400), NULL); // m_CameraMaterial = cameraMaterial; Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_1 = ___0_cameraMaterial; __this->___m_CameraMaterial_31 = L_1; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_CameraMaterial_31), (void*)L_1); // m_ObjectMaterial = objectMaterial; Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_2 = ___1_objectMaterial; __this->___m_ObjectMaterial_32 = L_2; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_ObjectMaterial_32), (void*)L_2); // } return; } } // System.Void UnityEngine.Rendering.Universal.Internal.MotionVectorRenderPass::Setup(UnityEngine.Rendering.Universal.Internal.PreviousFrameData) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MotionVectorRenderPass_Setup_m2161CF4EE62BE481D6984E261FB89C01E87A4DFD (MotionVectorRenderPass_t68EEC4BE7958B36DF7CA1C0FBD6D61195E561471* __this, PreviousFrameData_t990E8070F97119F296A9A59DE5E700725864C4EF* ___0_frameData, const RuntimeMethod* method) { { // m_MotionData = frameData; PreviousFrameData_t990E8070F97119F296A9A59DE5E700725864C4EF* L_0 = ___0_frameData; __this->___m_MotionData_33 = L_0; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_MotionData_33), (void*)L_0); // } return; } } // System.Void UnityEngine.Rendering.Universal.Internal.MotionVectorRenderPass::Configure(UnityEngine.Rendering.CommandBuffer,UnityEngine.RenderTextureDescriptor) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MotionVectorRenderPass_Configure_m516B55243FCF2CB8416432B0FD8877C399FD20DB (MotionVectorRenderPass_t68EEC4BE7958B36DF7CA1C0FBD6D61195E561471* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___0_cmd, RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 ___1_cameraTextureDescriptor, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral7E03C535E38B4169F81ADA91C121E6EC2210C46A); s_Il2CppMethodInitialized = true; } RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 V_0; memset((&V_0), 0, sizeof(V_0)); { // var rtd = cameraTextureDescriptor; RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_0 = ___1_cameraTextureDescriptor; V_0 = L_0; // rtd.graphicsFormat = m_TargetFormat; RenderTextureDescriptor_set_graphicsFormat_m037DA25F9A8B956D830C7B7E5C6E258DC1133A13((&V_0), ((int32_t)46), NULL); // m_MotionVectorHandle.Init(kMotionVectorTexture); RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* L_1 = (&__this->___m_MotionVectorHandle_30); RenderTargetHandle_Init_mDF9383A0DB5E0B56577BA43CC56CD659F8970646(L_1, _stringLiteral7E03C535E38B4169F81ADA91C121E6EC2210C46A, NULL); // cmd.GetTemporaryRT(m_MotionVectorHandle.id, rtd, FilterMode.Point); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_2 = ___0_cmd; RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* L_3 = (&__this->___m_MotionVectorHandle_30); int32_t L_4; L_4 = RenderTargetHandle_get_id_m4D50FDA4A486E05D07A54ABFC04BD96C1CE7D7BE_inline(L_3, NULL); RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_5 = V_0; NullCheck(L_2); CommandBuffer_GetTemporaryRT_m98BCBFF670DDD3AC8657664F8252A9DF64D49FA5(L_2, L_4, L_5, 0, NULL); // ConfigureTarget(m_MotionVectorHandle.Identifier(), m_MotionVectorHandle.Identifier()); RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* L_6 = (&__this->___m_MotionVectorHandle_30); RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_7; L_7 = RenderTargetHandle_Identifier_mE7715B58419BC3E157BDCC906E92605F76BD4FBA(L_6, NULL); RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* L_8 = (&__this->___m_MotionVectorHandle_30); RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_9; L_9 = RenderTargetHandle_Identifier_mE7715B58419BC3E157BDCC906E92605F76BD4FBA(L_8, NULL); ScriptableRenderPass_ConfigureTarget_m2DC2D1A171DC20D7873D59129C5B3C543C3C28FE(__this, L_7, L_9, NULL); // } return; } } // System.Void UnityEngine.Rendering.Universal.Internal.MotionVectorRenderPass::Execute(UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MotionVectorRenderPass_Execute_m14DE6774F1A1B5DF3FD1A9B15AB7D6B2E2A01568 (MotionVectorRenderPass_t68EEC4BE7958B36DF7CA1C0FBD6D61195E561471* __this, ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36 ___0_context, RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* ___1_renderingData, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&CommandBufferPool_t88CACA06AB445EE4743F5C4D742C73761A2DEF0F_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Component_TryGetComponent_TisUniversalAdditionalCameraData_t57B5D0F93C2D506E618E23187302C0FADE813B93_m399477CCB032DFC9D1F9D077AC7E5E237504FE86_RuntimeMethod_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral731B552DFA43AAB097DE738D6C929FA08D6461A1); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral97080CB50229F087DB66B25AC23A759B2D12F1B6); s_Il2CppMethodInitialized = true; } CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* V_0 = NULL; Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* V_1 = NULL; MotionVectorsPersistentData_t077A3BA28B75576C897E6C794FE0ABF9DB8EBBBB* V_2 = NULL; UniversalAdditionalCameraData_t57B5D0F93C2D506E618E23187302C0FADE813B93* V_3 = NULL; CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* V_4 = NULL; ProfilingScope_t57898BA31E8EF8F083EF84E0DA2737AC61CBC5BD V_5; memset((&V_5), 0, sizeof(V_5)); { // if (m_CameraMaterial == null || m_ObjectMaterial == null) Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_0 = __this->___m_CameraMaterial_31; il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var); bool L_1; L_1 = Object_op_Equality_mB6120F782D83091EF56A198FCEBCF066DB4A9605(L_0, (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C*)NULL, NULL); if (L_1) { goto IL_001c; } } { Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_2 = __this->___m_ObjectMaterial_32; il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var); bool L_3; L_3 = Object_op_Equality_mB6120F782D83091EF56A198FCEBCF066DB4A9605(L_2, (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C*)NULL, NULL); if (!L_3) { goto IL_001d; } } IL_001c: { // return; return; } IL_001d: { // ref var cameraData = ref renderingData.cameraData; RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_4 = ___1_renderingData; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_5 = (&L_4->___cameraData_1); V_0 = L_5; // Camera camera = cameraData.camera; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_6 = V_0; Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_7 = L_6->___camera_2; V_1 = L_7; // MotionVectorsPersistentData motionData = null; V_2 = (MotionVectorsPersistentData_t077A3BA28B75576C897E6C794FE0ABF9DB8EBBBB*)NULL; // if (camera.TryGetComponent(out var additionalCameraData)) Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_8 = V_1; NullCheck(L_8); bool L_9; L_9 = Component_TryGetComponent_TisUniversalAdditionalCameraData_t57B5D0F93C2D506E618E23187302C0FADE813B93_m399477CCB032DFC9D1F9D077AC7E5E237504FE86(L_8, (&V_3), Component_TryGetComponent_TisUniversalAdditionalCameraData_t57B5D0F93C2D506E618E23187302C0FADE813B93_m399477CCB032DFC9D1F9D077AC7E5E237504FE86_RuntimeMethod_var); if (!L_9) { goto IL_003e; } } { // motionData = additionalCameraData.motionVectorsPersistentData; UniversalAdditionalCameraData_t57B5D0F93C2D506E618E23187302C0FADE813B93* L_10 = V_3; NullCheck(L_10); MotionVectorsPersistentData_t077A3BA28B75576C897E6C794FE0ABF9DB8EBBBB* L_11; L_11 = UniversalAdditionalCameraData_get_motionVectorsPersistentData_mCA9799ADC4016661638AD15C5C30CA89C212B0BA_inline(L_10, NULL); V_2 = L_11; } IL_003e: { // if (motionData == null) MotionVectorsPersistentData_t077A3BA28B75576C897E6C794FE0ABF9DB8EBBBB* L_12 = V_2; if (L_12) { goto IL_0042; } } { // return; return; } IL_0042: { // if (camera.cameraType == CameraType.Preview) Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_13 = V_1; NullCheck(L_13); int32_t L_14; L_14 = Camera_get_cameraType_m85434C4C986D2EAC04FBFA44B284840AFC497851(L_13, NULL); if ((!(((uint32_t)L_14) == ((uint32_t)4)))) { goto IL_004c; } } { // return; return; } IL_004c: { // CommandBuffer cmd = CommandBufferPool.Get(); il2cpp_codegen_runtime_class_init_inline(CommandBufferPool_t88CACA06AB445EE4743F5C4D742C73761A2DEF0F_il2cpp_TypeInfo_var); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_15; L_15 = CommandBufferPool_Get_m1A194FD7FBF7B6B0B47F292287DAD9EB65EE4423(NULL); V_4 = L_15; // using (new ProfilingScope(cmd, m_ProfilingSampler)) CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_16 = V_4; ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* L_17 = __this->___m_ProfilingSampler_34; ProfilingScope__ctor_mE15813DF7651C1A3B6AFD6465AD4B973E8F1DBFC((&V_5), L_16, L_17, NULL); } { auto __finallyBlock = il2cpp::utils::Finally([&] { FINALLY_00fd: {// begin finally (depth: 1) ProfilingScope_Dispose_m4231A2ACA1F8E345BB0078310A9F7601704C8BE4((&V_5), NULL); return; }// end finally (depth: 1) }); try {// begin try (depth: 1) { // int passID = motionData.GetXRMultiPassId(ref cameraData); MotionVectorsPersistentData_t077A3BA28B75576C897E6C794FE0ABF9DB8EBBBB* L_18 = V_2; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_19 = V_0; NullCheck(L_18); int32_t L_20; L_20 = MotionVectorsPersistentData_GetXRMultiPassId_m0D5F84869F9AAB5EA90A76EFD2728CE8043DC2EF(L_18, L_19, NULL); // ExecuteCommand(context, cmd); ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36 L_21 = ___0_context; CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_22 = V_4; MotionVectorRenderPass_ExecuteCommand_m1A45B19CA4BB67764AAF485956989535356BE30E(__this, L_21, L_22, NULL); // if (cameraData.xr.enabled && cameraData.xr.singlePassEnabled) CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_23 = V_0; XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* L_24 = L_23->___xr_24; NullCheck(L_24); bool L_25; L_25 = XRPass_get_enabled_mC2CF12F8D66EB1EE2560B4DD1FB9343D5E598155(L_24, NULL); if (!L_25) { goto IL_00c5_1; } } { CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_26 = V_0; XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* L_27 = L_26->___xr_24; NullCheck(L_27); bool L_28; L_28 = XRPass_get_singlePassEnabled_mB8BBB9F66EE93200D10F7C6C766E5F2D855A6FF3(L_27, NULL); if (!L_28) { goto IL_00c5_1; } } { // m_CameraMaterial.SetMatrixArray(kPreviousViewProjectionMatrixStero, m_MotionData.previousViewProjectionMatrixStereo); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_29 = __this->___m_CameraMaterial_31; PreviousFrameData_t990E8070F97119F296A9A59DE5E700725864C4EF* L_30 = __this->___m_MotionData_33; NullCheck(L_30); Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* L_31; L_31 = PreviousFrameData_get_previousViewProjectionMatrixStereo_m59DDCF88DC7FE565EA8FA5F88C59989B3323826E_inline(L_30, NULL); NullCheck(L_29); Material_SetMatrixArray_mE05298BC5B50DD5F6F3DB18682DE575C6FDE2FC0(L_29, _stringLiteral731B552DFA43AAB097DE738D6C929FA08D6461A1, L_31, NULL); // m_ObjectMaterial.SetMatrixArray(kPreviousViewProjectionMatrixStero, m_MotionData.previousViewProjectionMatrixStereo); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_32 = __this->___m_ObjectMaterial_32; PreviousFrameData_t990E8070F97119F296A9A59DE5E700725864C4EF* L_33 = __this->___m_MotionData_33; NullCheck(L_33); Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* L_34; L_34 = PreviousFrameData_get_previousViewProjectionMatrixStereo_m59DDCF88DC7FE565EA8FA5F88C59989B3323826E_inline(L_33, NULL); NullCheck(L_32); Material_SetMatrixArray_mE05298BC5B50DD5F6F3DB18682DE575C6FDE2FC0(L_32, _stringLiteral731B552DFA43AAB097DE738D6C929FA08D6461A1, L_34, NULL); goto IL_00da_1; } IL_00c5_1: { // Shader.SetGlobalMatrix(kPreviousViewProjectionMatrix, m_MotionData.previousViewProjectionMatrix); PreviousFrameData_t990E8070F97119F296A9A59DE5E700725864C4EF* L_35 = __this->___m_MotionData_33; NullCheck(L_35); Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_36; L_36 = PreviousFrameData_get_previousViewProjectionMatrix_m2146F35A2E409EF47E866D824D30FEFC3508DFE0_inline(L_35, NULL); Shader_SetGlobalMatrix_m0C090D490EFE899D81C19D4BC7BF36CFFB721C18(_stringLiteral97080CB50229F087DB66B25AC23A759B2D12F1B6, L_36, NULL); } IL_00da_1: { // camera.depthTextureMode |= DepthTextureMode.MotionVectors | DepthTextureMode.Depth; Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_37 = V_1; Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_38 = L_37; NullCheck(L_38); int32_t L_39; L_39 = Camera_get_depthTextureMode_m998CDEBC055FE2A910F3B650585ADE3E2BB141EE(L_38, NULL); NullCheck(L_38); Camera_set_depthTextureMode_mE722389E4DF8B3DF7F6100DB142E4DBAF698F6BF(L_38, ((int32_t)((int32_t)L_39|5)), NULL); // DrawCameraMotionVectors(context, cmd, camera); ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36 L_40 = ___0_context; CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_41 = V_4; Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_42 = V_1; MotionVectorRenderPass_DrawCameraMotionVectors_mBBD75AD2180F4E35144A82B66BFEDC614FB4EDD5(__this, L_40, L_41, L_42, NULL); // DrawObjectMotionVectors(context, ref renderingData, camera); ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36 L_43 = ___0_context; RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_44 = ___1_renderingData; Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_45 = V_1; MotionVectorRenderPass_DrawObjectMotionVectors_mF537107F398F02045F9106097F236C86A234DFCF(__this, L_43, L_44, L_45, NULL); // } goto IL_010b; } }// end try (depth: 1) catch(Il2CppExceptionWrapper& e) { __finallyBlock.StoreException(e.ex); } } IL_010b: { // ExecuteCommand(context, cmd); ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36 L_46 = ___0_context; CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_47 = V_4; MotionVectorRenderPass_ExecuteCommand_m1A45B19CA4BB67764AAF485956989535356BE30E(__this, L_46, L_47, NULL); // CommandBufferPool.Release(cmd); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_48 = V_4; il2cpp_codegen_runtime_class_init_inline(CommandBufferPool_t88CACA06AB445EE4743F5C4D742C73761A2DEF0F_il2cpp_TypeInfo_var); CommandBufferPool_Release_mF83A83AA404E868E189436107015AD084C00C844(L_48, NULL); // } return; } } // UnityEngine.Rendering.DrawingSettings UnityEngine.Rendering.Universal.Internal.MotionVectorRenderPass::GetDrawingSettings(UnityEngine.Rendering.Universal.RenderingData&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49 MotionVectorRenderPass_GetDrawingSettings_m4C0598FC4B03B21D4AE0B2A133856CC9A1E8F8A2 (MotionVectorRenderPass_t68EEC4BE7958B36DF7CA1C0FBD6D61195E561471* __this, RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* ___0_renderingData, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&MotionVectorRenderPass_t68EEC4BE7958B36DF7CA1C0FBD6D61195E561471_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* V_0 = NULL; SortingSettings_t506C3B318FDFD3C2B1620E9B951829C631137E72 V_1; memset((&V_1), 0, sizeof(V_1)); DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49 V_2; memset((&V_2), 0, sizeof(V_2)); SortingSettings_t506C3B318FDFD3C2B1620E9B951829C631137E72 V_3; memset((&V_3), 0, sizeof(V_3)); DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49 V_4; memset((&V_4), 0, sizeof(V_4)); int32_t V_5 = 0; { // var camera = renderingData.cameraData.camera; RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_0 = ___0_renderingData; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_1 = (&L_0->___cameraData_1); Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_2 = L_1->___camera_2; V_0 = L_2; // var sortingSettings = new SortingSettings(camera) { criteria = SortingCriteria.CommonOpaque }; Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_3 = V_0; SortingSettings__ctor_m449888DBB95B75702BFC5BFA1E4A5BE40D9302ED((&V_3), L_3, NULL); SortingSettings_set_criteria_m3D0A9A89ACF96F7135E47BEB44770EF439419E57((&V_3), ((int32_t)59), NULL); SortingSettings_t506C3B318FDFD3C2B1620E9B951829C631137E72 L_4 = V_3; V_1 = L_4; // var drawingSettings = new DrawingSettings(ShaderTagId.none, sortingSettings) // { // perObjectData = PerObjectData.MotionVectors, // enableDynamicBatching = renderingData.supportsDynamicBatching, // enableInstancing = true, // }; ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 L_5 = ((ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0_StaticFields*)il2cpp_codegen_static_fields_for(ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0_il2cpp_TypeInfo_var))->___none_0; SortingSettings_t506C3B318FDFD3C2B1620E9B951829C631137E72 L_6 = V_1; DrawingSettings__ctor_m2B34DB19727143945DDE925B5CACD0E8E5D478A5((&V_4), L_5, L_6, NULL); DrawingSettings_set_perObjectData_mE83721A5FEDA0A0F5DFA6A385B5DB110A7AE2DC8((&V_4), ((int32_t)32), NULL); RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_7 = ___0_renderingData; bool L_8 = L_7->___supportsDynamicBatching_5; DrawingSettings_set_enableDynamicBatching_m528D48733B339E2CB847DBAC237BAB16260D2310((&V_4), L_8, NULL); DrawingSettings_set_enableInstancing_m321194534FABDC36DE5A217078130A0DAAF8B007((&V_4), (bool)1, NULL); DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49 L_9 = V_4; V_2 = L_9; // for (int i = 0; i < s_ShaderTags.Length; ++i) V_5 = 0; goto IL_006e; } IL_0052: { // drawingSettings.SetShaderPassName(i, new ShaderTagId(s_ShaderTags[i])); int32_t L_10 = V_5; il2cpp_codegen_runtime_class_init_inline(MotionVectorRenderPass_t68EEC4BE7958B36DF7CA1C0FBD6D61195E561471_il2cpp_TypeInfo_var); StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* L_11 = ((MotionVectorRenderPass_t68EEC4BE7958B36DF7CA1C0FBD6D61195E561471_StaticFields*)il2cpp_codegen_static_fields_for(MotionVectorRenderPass_t68EEC4BE7958B36DF7CA1C0FBD6D61195E561471_il2cpp_TypeInfo_var))->___s_ShaderTags_29; int32_t L_12 = V_5; NullCheck(L_11); int32_t L_13 = L_12; String_t* L_14 = (L_11)->GetAt(static_cast(L_13)); ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 L_15; memset((&L_15), 0, sizeof(L_15)); ShaderTagId__ctor_m4191968F1D2CE19F9092253EC10F83734A9CFF5B((&L_15), L_14, /*hidden argument*/NULL); DrawingSettings_SetShaderPassName_m3ABF2F58CA9D8B16989747058CAA504E7B4ED738((&V_2), L_10, L_15, NULL); // for (int i = 0; i < s_ShaderTags.Length; ++i) int32_t L_16 = V_5; V_5 = ((int32_t)il2cpp_codegen_add(L_16, 1)); } IL_006e: { // for (int i = 0; i < s_ShaderTags.Length; ++i) int32_t L_17 = V_5; il2cpp_codegen_runtime_class_init_inline(MotionVectorRenderPass_t68EEC4BE7958B36DF7CA1C0FBD6D61195E561471_il2cpp_TypeInfo_var); StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* L_18 = ((MotionVectorRenderPass_t68EEC4BE7958B36DF7CA1C0FBD6D61195E561471_StaticFields*)il2cpp_codegen_static_fields_for(MotionVectorRenderPass_t68EEC4BE7958B36DF7CA1C0FBD6D61195E561471_il2cpp_TypeInfo_var))->___s_ShaderTags_29; NullCheck(L_18); if ((((int32_t)L_17) < ((int32_t)((int32_t)(((RuntimeArray*)L_18)->max_length))))) { goto IL_0052; } } { // drawingSettings.fallbackMaterial = m_ObjectMaterial; Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_19 = __this->___m_ObjectMaterial_32; DrawingSettings_set_fallbackMaterial_m0A19EA132531BEB4EB31AEF38D7FBAE9ADD2B592((&V_2), L_19, NULL); // return drawingSettings; DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49 L_20 = V_2; return L_20; } } // System.Void UnityEngine.Rendering.Universal.Internal.MotionVectorRenderPass::DrawCameraMotionVectors(UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.CommandBuffer,UnityEngine.Camera) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MotionVectorRenderPass_DrawCameraMotionVectors_mBBD75AD2180F4E35144A82B66BFEDC614FB4EDD5 (MotionVectorRenderPass_t68EEC4BE7958B36DF7CA1C0FBD6D61195E561471* __this, ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36 ___0_context, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___1_cmd, Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* ___2_camera, const RuntimeMethod* method) { { // cmd.DrawProcedural(Matrix4x4.identity, m_CameraMaterial, 0, MeshTopology.Triangles, 3, 1); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_0 = ___1_cmd; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_1; L_1 = Matrix4x4_get_identity_m6568A73831F3E2D587420D20FF423959D7D8AB56_inline(NULL); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_2 = __this->___m_CameraMaterial_31; NullCheck(L_0); CommandBuffer_DrawProcedural_m32B556B3F1B4989708C7D0DD6F9D4FD2659E84CA(L_0, L_1, L_2, 0, 0, 3, 1, NULL); // ExecuteCommand(context, cmd); ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36 L_3 = ___0_context; CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_4 = ___1_cmd; MotionVectorRenderPass_ExecuteCommand_m1A45B19CA4BB67764AAF485956989535356BE30E(__this, L_3, L_4, NULL); // } return; } } // System.Void UnityEngine.Rendering.Universal.Internal.MotionVectorRenderPass::DrawObjectMotionVectors(UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&,UnityEngine.Camera) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MotionVectorRenderPass_DrawObjectMotionVectors_mF537107F398F02045F9106097F236C86A234DFCF (MotionVectorRenderPass_t68EEC4BE7958B36DF7CA1C0FBD6D61195E561471* __this, ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36 ___0_context, RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* ___1_renderingData, Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* ___2_camera, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Nullable_1__ctor_mC09CE20B08C6A7188EE04F52B6A2E598657A0204_RuntimeMethod_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RenderQueueRange_t7518252AA6426B1EA45D3D9B394F304EEF784D71_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49 V_0; memset((&V_0), 0, sizeof(V_0)); FilteringSettings_t75860B12A7BCF9A0E2F13CB2C2E5DCD9E1EEAD9F V_1; memset((&V_1), 0, sizeof(V_1)); RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733 V_2; memset((&V_2), 0, sizeof(V_2)); { // var drawingSettings = GetDrawingSettings(ref renderingData); RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_0 = ___1_renderingData; DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49 L_1; L_1 = MotionVectorRenderPass_GetDrawingSettings_m4C0598FC4B03B21D4AE0B2A133856CC9A1E8F8A2(__this, L_0, NULL); V_0 = L_1; // var filteringSettings = new FilteringSettings(RenderQueueRange.opaque, camera.cullingMask); il2cpp_codegen_runtime_class_init_inline(RenderQueueRange_t7518252AA6426B1EA45D3D9B394F304EEF784D71_il2cpp_TypeInfo_var); RenderQueueRange_t7518252AA6426B1EA45D3D9B394F304EEF784D71 L_2; L_2 = RenderQueueRange_get_opaque_m197DF3E6CC12F21B15F3F603EFD640806FCB65D9(NULL); Nullable_1_t7D98773CC20A842A0846271D1181ECBB0D95926C L_3; memset((&L_3), 0, sizeof(L_3)); Nullable_1__ctor_mC09CE20B08C6A7188EE04F52B6A2E598657A0204((&L_3), L_2, /*hidden argument*/Nullable_1__ctor_mC09CE20B08C6A7188EE04F52B6A2E598657A0204_RuntimeMethod_var); Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_4 = ___2_camera; NullCheck(L_4); int32_t L_5; L_5 = Camera_get_cullingMask_m6F5AFF8FB522F876D99E839BF77D8F27F26A1EF8(L_4, NULL); FilteringSettings__ctor_m2A2242373FC7D053CFBBC6814D02AAC73C7B3AE7((&V_1), L_3, L_5, (-1), 0, NULL); // var renderStateBlock = new RenderStateBlock(RenderStateMask.Nothing); RenderStateBlock__ctor_mED2806102FED1023AB74D94DC37F535497AED1F9((&V_2), 0, NULL); // context.DrawRenderers(renderingData.cullResults, ref drawingSettings, ref filteringSettings, ref renderStateBlock); RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_6 = ___1_renderingData; CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267 L_7 = L_6->___cullResults_0; ScriptableRenderContext_DrawRenderers_m87278D0FBE7A0865779FF9541BF96EDB65F8A2C6((&___0_context), L_7, (&V_0), (&V_1), (&V_2), NULL); // } return; } } // System.Void UnityEngine.Rendering.Universal.Internal.MotionVectorRenderPass::FrameCleanup(UnityEngine.Rendering.CommandBuffer) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MotionVectorRenderPass_FrameCleanup_m8534965C0C066E65D8C88595D167B6BADE11B76F (MotionVectorRenderPass_t68EEC4BE7958B36DF7CA1C0FBD6D61195E561471* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___0_cmd, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } { // if (cmd == null) CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_0 = ___0_cmd; if (L_0) { goto IL_000e; } } { // throw new ArgumentNullException("cmd"); ArgumentNullException_t327031E412FAB2351B0022DD5DAD47E67E597129* L_1 = (ArgumentNullException_t327031E412FAB2351B0022DD5DAD47E67E597129*)il2cpp_codegen_object_new(((RuntimeClass*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&ArgumentNullException_t327031E412FAB2351B0022DD5DAD47E67E597129_il2cpp_TypeInfo_var))); NullCheck(L_1); ArgumentNullException__ctor_m444AE141157E333844FC1A9500224C2F9FD24F4B(L_1, ((String_t*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&_stringLiteral855FED6E03442FBB3AF914FFBFA9DA82813817A1)), NULL); IL2CPP_RAISE_MANAGED_EXCEPTION(L_1, ((RuntimeMethod*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&MotionVectorRenderPass_FrameCleanup_m8534965C0C066E65D8C88595D167B6BADE11B76F_RuntimeMethod_var))); } IL_000e: { // if (m_MotionVectorHandle != RenderTargetHandle.CameraTarget) RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_2 = __this->___m_MotionVectorHandle_30; il2cpp_codegen_runtime_class_init_inline(RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var); RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_3 = ((RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_StaticFields*)il2cpp_codegen_static_fields_for(RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var))->___CameraTarget_2; bool L_4; L_4 = RenderTargetHandle_op_Inequality_m61EFD64C8EC4A74CAE147ABDAF9EF39B03C88457(L_2, L_3, NULL); if (!L_4) { goto IL_003c; } } { // cmd.ReleaseTemporaryRT(m_MotionVectorHandle.id); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_5 = ___0_cmd; RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* L_6 = (&__this->___m_MotionVectorHandle_30); int32_t L_7; L_7 = RenderTargetHandle_get_id_m4D50FDA4A486E05D07A54ABFC04BD96C1CE7D7BE_inline(L_6, NULL); NullCheck(L_5); CommandBuffer_ReleaseTemporaryRT_m4651A4B373DF432AA44F06A6F20852ED5996CC8E(L_5, L_7, NULL); // m_MotionVectorHandle = RenderTargetHandle.CameraTarget; il2cpp_codegen_runtime_class_init_inline(RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var); RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_8 = ((RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_StaticFields*)il2cpp_codegen_static_fields_for(RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var))->___CameraTarget_2; __this->___m_MotionVectorHandle_30 = L_8; } IL_003c: { // } return; } } // System.Void UnityEngine.Rendering.Universal.Internal.MotionVectorRenderPass::ExecuteCommand(UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.CommandBuffer) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MotionVectorRenderPass_ExecuteCommand_m1A45B19CA4BB67764AAF485956989535356BE30E (MotionVectorRenderPass_t68EEC4BE7958B36DF7CA1C0FBD6D61195E561471* __this, ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36 ___0_context, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___1_cmd, const RuntimeMethod* method) { { // context.ExecuteCommandBuffer(cmd); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_0 = ___1_cmd; ScriptableRenderContext_ExecuteCommandBuffer_mBAE37DFC699B7167A6E2C59012066C44A31E9896((&___0_context), L_0, NULL); // cmd.Clear(); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_1 = ___1_cmd; NullCheck(L_1); CommandBuffer_Clear_m4E1272BD1A0C162C9C26434E115279F42FA557C7(L_1, NULL); // } return; } } // System.Void UnityEngine.Rendering.Universal.Internal.MotionVectorRenderPass::.cctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MotionVectorRenderPass__cctor_m2CD9F14B7C1D5878C155E34BC70B45E45D1FAF7E (const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&MotionVectorRenderPass_t68EEC4BE7958B36DF7CA1C0FBD6D61195E561471_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral18A0D054A81F8042DD1845F93DB9CDD1B4022D45); s_Il2CppMethodInitialized = true; } { // static readonly string[] s_ShaderTags = new string[] { "MotionVectors" }; StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* L_0 = (StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248*)(StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248*)SZArrayNew(StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248_il2cpp_TypeInfo_var, (uint32_t)1); StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* L_1 = L_0; NullCheck(L_1); ArrayElementTypeCheck (L_1, _stringLiteral18A0D054A81F8042DD1845F93DB9CDD1B4022D45); (L_1)->SetAt(static_cast(0), (String_t*)_stringLiteral18A0D054A81F8042DD1845F93DB9CDD1B4022D45); ((MotionVectorRenderPass_t68EEC4BE7958B36DF7CA1C0FBD6D61195E561471_StaticFields*)il2cpp_codegen_static_fields_for(MotionVectorRenderPass_t68EEC4BE7958B36DF7CA1C0FBD6D61195E561471_il2cpp_TypeInfo_var))->___s_ShaderTags_29 = L_1; Il2CppCodeGenWriteBarrier((void**)(&((MotionVectorRenderPass_t68EEC4BE7958B36DF7CA1C0FBD6D61195E561471_StaticFields*)il2cpp_codegen_static_fields_for(MotionVectorRenderPass_t68EEC4BE7958B36DF7CA1C0FBD6D61195E561471_il2cpp_TypeInfo_var))->___s_ShaderTags_29), (void*)L_1); return; } } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::.ctor(UnityEngine.Rendering.Universal.RenderPassEvent,UnityEngine.Rendering.Universal.PostProcessData,UnityEngine.Material) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass__ctor_mEBB0AFB4744196F3F07B27C71CB0E9D6731B097D (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, int32_t ___0_evt, PostProcessData_t106B5638205D5CBAF18F2573047F2DC23BDB2F05* ___1_data, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___2_blitMaterial, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&MaterialLibrary_t26A52613184B7F43DFA5C0A540947385EFA6E4ED_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RenderTargetIdentifierU5BU5D_t179798C153B7CE381B41C57863F98CB24023C4CE_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral0C8800AA6A8E1686CEFFF45C793EC512C24B0519); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral834863B80D35E96D02830CC464160847F063892D); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral97A06D1C7C5ECFFBDE00FA3405D9F031222A580A); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral99C4188C1BCB2ECF7EDFADE513E17AAAAD995C31); s_Il2CppMethodInitialized = true; } int32_t V_0 = 0; PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* G_B4_0 = NULL; PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* G_B3_0 = NULL; int32_t G_B5_0 = 0; PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* G_B5_1 = NULL; { // public PostProcessPass(RenderPassEvent evt, PostProcessData data, Material blitMaterial) ScriptableRenderPass__ctor_mE49D4FF8E68A854367A4081E664B8DBA74E6B752(__this, NULL); // base.profilingSampler = new ProfilingSampler(nameof(PostProcessPass)); ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* L_0 = (ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE*)il2cpp_codegen_object_new(ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE_il2cpp_TypeInfo_var); NullCheck(L_0); ProfilingSampler__ctor_m26500989FCDB07FA33C9A3BB7F215CBD892F5BB7(L_0, _stringLiteral834863B80D35E96D02830CC464160847F063892D, NULL); ScriptableRenderPass_set_profilingSampler_mFD238B85B68DED586BA8C678141BEEAF229FBF2D_inline(__this, L_0, NULL); // renderPassEvent = evt; int32_t L_1 = ___0_evt; ScriptableRenderPass_set_renderPassEvent_m63FA581FFDE1C69C2E1358BD0B8DB30275334960_inline(__this, L_1, NULL); // m_Data = data; PostProcessData_t106B5638205D5CBAF18F2573047F2DC23BDB2F05* L_2 = ___1_data; __this->___m_Data_35 = L_2; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_Data_35), (void*)L_2); // m_Materials = new MaterialLibrary(data); PostProcessData_t106B5638205D5CBAF18F2573047F2DC23BDB2F05* L_3 = ___1_data; MaterialLibrary_t26A52613184B7F43DFA5C0A540947385EFA6E4ED* L_4 = (MaterialLibrary_t26A52613184B7F43DFA5C0A540947385EFA6E4ED*)il2cpp_codegen_object_new(MaterialLibrary_t26A52613184B7F43DFA5C0A540947385EFA6E4ED_il2cpp_TypeInfo_var); NullCheck(L_4); MaterialLibrary__ctor_mA85804FBE3A866F53E0193EB243B7E615FC48CC7(L_4, L_3, NULL); __this->___m_Materials_34 = L_4; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_Materials_34), (void*)L_4); // m_BlitMaterial = blitMaterial; Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_5 = ___2_blitMaterial; __this->___m_BlitMaterial_66 = L_5; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_BlitMaterial_66), (void*)L_5); // if (SystemInfo.IsFormatSupported(GraphicsFormat.B10G11R11_UFloatPack32, FormatUsage.Linear | FormatUsage.Render)) bool L_6; L_6 = SystemInfo_IsFormatSupported_m412D2A8B391BDBCD1EDB5C17ADAB724CDB123499(((int32_t)74), 5, NULL); if (!L_6) { goto IL_0052; } } { // m_DefaultHDRFormat = GraphicsFormat.B10G11R11_UFloatPack32; __this->___m_DefaultHDRFormat_48 = ((int32_t)74); // m_UseRGBM = false; __this->___m_UseRGBM_49 = (bool)0; goto IL_006b; } IL_0052: { // m_DefaultHDRFormat = QualitySettings.activeColorSpace == ColorSpace.Linear // ? GraphicsFormat.R8G8B8A8_SRGB // : GraphicsFormat.R8G8B8A8_UNorm; int32_t L_7; L_7 = QualitySettings_get_activeColorSpace_m4F47784E7B0FE0A5497C8BAB9CA86BD576FB92F9(NULL); G_B3_0 = __this; if ((((int32_t)L_7) == ((int32_t)1))) { G_B4_0 = __this; goto IL_005e; } } { G_B5_0 = 8; G_B5_1 = G_B3_0; goto IL_005f; } IL_005e: { G_B5_0 = 4; G_B5_1 = G_B4_0; } IL_005f: { NullCheck(G_B5_1); G_B5_1->___m_DefaultHDRFormat_48 = G_B5_0; // m_UseRGBM = true; __this->___m_UseRGBM_49 = (bool)1; } IL_006b: { // if (SystemInfo.IsFormatSupported(GraphicsFormat.R8G8_UNorm, FormatUsage.Render) && SystemInfo.graphicsDeviceVendor.ToLowerInvariant().Contains("arm")) bool L_8; L_8 = SystemInfo_IsFormatSupported_m412D2A8B391BDBCD1EDB5C17ADAB724CDB123499(6, 4, NULL); if (!L_8) { goto IL_0093; } } { String_t* L_9; L_9 = SystemInfo_get_graphicsDeviceVendor_mE2D7A85437C820636639ADC124C965DB37B52204(NULL); NullCheck(L_9); String_t* L_10; L_10 = String_ToLowerInvariant_mBE32C93DE27C5353FEA3FA654FC1DDBE3D0EB0F2(L_9, NULL); NullCheck(L_10); bool L_11; L_11 = String_Contains_m6D77B121FADA7CA5F397C0FABB65DA62DF03B6C3(L_10, _stringLiteral0C8800AA6A8E1686CEFFF45C793EC512C24B0519, NULL); if (!L_11) { goto IL_0093; } } { // m_SMAAEdgeFormat = GraphicsFormat.R8G8_UNorm; __this->___m_SMAAEdgeFormat_50 = 6; goto IL_009a; } IL_0093: { // m_SMAAEdgeFormat = GraphicsFormat.R8G8B8A8_UNorm; __this->___m_SMAAEdgeFormat_50 = 8; } IL_009a: { // if (SystemInfo.IsFormatSupported(GraphicsFormat.R16_UNorm, FormatUsage.Linear | FormatUsage.Render)) bool L_12; L_12 = SystemInfo_IsFormatSupported_m412D2A8B391BDBCD1EDB5C17ADAB724CDB123499(((int32_t)21), 5, NULL); if (!L_12) { goto IL_00ae; } } { // m_GaussianCoCFormat = GraphicsFormat.R16_UNorm; __this->___m_GaussianCoCFormat_51 = ((int32_t)21); goto IL_00c9; } IL_00ae: { // else if (SystemInfo.IsFormatSupported(GraphicsFormat.R16_SFloat, FormatUsage.Linear | FormatUsage.Render)) bool L_13; L_13 = SystemInfo_IsFormatSupported_m412D2A8B391BDBCD1EDB5C17ADAB724CDB123499(((int32_t)45), 5, NULL); if (!L_13) { goto IL_00c2; } } { // m_GaussianCoCFormat = GraphicsFormat.R16_SFloat; __this->___m_GaussianCoCFormat_51 = ((int32_t)45); goto IL_00c9; } IL_00c2: { // m_GaussianCoCFormat = GraphicsFormat.R8_UNorm; __this->___m_GaussianCoCFormat_51 = 5; } IL_00c9: { // ShaderConstants._BloomMipUp = new int[k_MaxPyramidSize]; Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C* L_14 = (Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C*)(Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C*)SZArrayNew(Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C_il2cpp_TypeInfo_var, (uint32_t)((int32_t)16)); il2cpp_codegen_runtime_class_init_inline(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var); ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____BloomMipUp_49 = L_14; Il2CppCodeGenWriteBarrier((void**)(&((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____BloomMipUp_49), (void*)L_14); // ShaderConstants._BloomMipDown = new int[k_MaxPyramidSize]; Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C* L_15 = (Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C*)(Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C*)SZArrayNew(Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C_il2cpp_TypeInfo_var, (uint32_t)((int32_t)16)); ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____BloomMipDown_50 = L_15; Il2CppCodeGenWriteBarrier((void**)(&((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____BloomMipDown_50), (void*)L_15); // for (int i = 0; i < k_MaxPyramidSize; i++) V_0 = 0; goto IL_0123; } IL_00e5: { // ShaderConstants._BloomMipUp[i] = Shader.PropertyToID("_BloomMipUp" + i); il2cpp_codegen_runtime_class_init_inline(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var); Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C* L_16 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____BloomMipUp_49; int32_t L_17 = V_0; String_t* L_18; L_18 = Int32_ToString_m030E01C24E294D6762FB0B6F37CB541581F55CA5((&V_0), NULL); String_t* L_19; L_19 = String_Concat_m9E3155FB84015C823606188F53B47CB44C444991(_stringLiteral97A06D1C7C5ECFFBDE00FA3405D9F031222A580A, L_18, NULL); int32_t L_20; L_20 = Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA(L_19, NULL); NullCheck(L_16); (L_16)->SetAt(static_cast(L_17), (int32_t)L_20); // ShaderConstants._BloomMipDown[i] = Shader.PropertyToID("_BloomMipDown" + i); Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C* L_21 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____BloomMipDown_50; int32_t L_22 = V_0; String_t* L_23; L_23 = Int32_ToString_m030E01C24E294D6762FB0B6F37CB541581F55CA5((&V_0), NULL); String_t* L_24; L_24 = String_Concat_m9E3155FB84015C823606188F53B47CB44C444991(_stringLiteral99C4188C1BCB2ECF7EDFADE513E17AAAAD995C31, L_23, NULL); int32_t L_25; L_25 = Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA(L_24, NULL); NullCheck(L_21); (L_21)->SetAt(static_cast(L_22), (int32_t)L_25); // for (int i = 0; i < k_MaxPyramidSize; i++) int32_t L_26 = V_0; V_0 = ((int32_t)il2cpp_codegen_add(L_26, 1)); } IL_0123: { // for (int i = 0; i < k_MaxPyramidSize; i++) int32_t L_27 = V_0; if ((((int32_t)L_27) < ((int32_t)((int32_t)16)))) { goto IL_00e5; } } { // m_MRT2 = new RenderTargetIdentifier[2]; RenderTargetIdentifierU5BU5D_t179798C153B7CE381B41C57863F98CB24023C4CE* L_28 = (RenderTargetIdentifierU5BU5D_t179798C153B7CE381B41C57863F98CB24023C4CE*)(RenderTargetIdentifierU5BU5D_t179798C153B7CE381B41C57863F98CB24023C4CE*)SZArrayNew(RenderTargetIdentifierU5BU5D_t179798C153B7CE381B41C57863F98CB24023C4CE_il2cpp_TypeInfo_var, (uint32_t)2); __this->___m_MRT2_54 = L_28; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_MRT2_54), (void*)L_28); // m_ResetHistory = true; __this->___m_ResetHistory_52 = (bool)1; // base.useNativeRenderPass = false; ScriptableRenderPass_set_useNativeRenderPass_m1D60C30BB1CF1B4D383FFCABC1F57EA755626895_inline(__this, (bool)0, NULL); // } return; } } // System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::Cleanup() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass_Cleanup_m6DDB1B21CD9B50A79A23F6A4552D255AD25670A7 (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, const RuntimeMethod* method) { { // public void Cleanup() => m_Materials.Cleanup(); MaterialLibrary_t26A52613184B7F43DFA5C0A540947385EFA6E4ED* L_0 = __this->___m_Materials_34; NullCheck(L_0); MaterialLibrary_Cleanup_m649B692A57B9C055331E47F4967348B9B7942DF9(L_0, NULL); return; } } // System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::Setup(UnityEngine.RenderTextureDescriptor&,UnityEngine.Rendering.Universal.RenderTargetHandle&,System.Boolean,UnityEngine.Rendering.Universal.RenderTargetHandle&,UnityEngine.Rendering.Universal.RenderTargetHandle&,System.Boolean,System.Boolean) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass_Setup_m4AF32829790FA680E5FBC7EAA2D7BC6F6C168A55 (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* ___0_baseDescriptor, RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* ___1_source, bool ___2_resolveToScreen, RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* ___3_depth, RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* ___4_internalLut, bool ___5_hasFinalPass, bool ___6_enableSRGBConversion, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } { // m_Descriptor = baseDescriptor; RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* L_0 = ___0_baseDescriptor; RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_1 = (*(RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46*)L_0); __this->___m_Descriptor_25 = L_1; // m_Descriptor.useMipMap = false; RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* L_2 = (&__this->___m_Descriptor_25); RenderTextureDescriptor_set_useMipMap_m2A2A3BC4C8ECCC532AC33E7034502EB2AE242539(L_2, (bool)0, NULL); // m_Descriptor.autoGenerateMips = false; RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* L_3 = (&__this->___m_Descriptor_25); RenderTextureDescriptor_set_autoGenerateMips_mB49837BA39F45B3F814928C8C471A082A4BDC414(L_3, (bool)0, NULL); // m_Source = source.id; RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* L_4 = ___1_source; int32_t L_5; L_5 = RenderTargetHandle_get_id_m4D50FDA4A486E05D07A54ABFC04BD96C1CE7D7BE_inline(L_4, NULL); RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_6; L_6 = RenderTargetIdentifier_op_Implicit_m5D9E7FF7B325608E3C4A37BBB52FE728361E7324(L_5, NULL); __this->___m_Source_26 = L_6; // m_Depth = depth; RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* L_7 = ___3_depth; RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_8 = (*(RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66*)L_7); __this->___m_Depth_28 = L_8; // m_InternalLut = internalLut; RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* L_9 = ___4_internalLut; RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_10 = (*(RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66*)L_9); __this->___m_InternalLut_29 = L_10; // m_IsFinalPass = false; __this->___m_IsFinalPass_59 = (bool)0; // m_HasFinalPass = hasFinalPass; bool L_11 = ___5_hasFinalPass; __this->___m_HasFinalPass_60 = L_11; // m_EnableSRGBConversionIfNeeded = enableSRGBConversion; bool L_12 = ___6_enableSRGBConversion; __this->___m_EnableSRGBConversionIfNeeded_61 = L_12; // m_ResolveToScreen = resolveToScreen; bool L_13 = ___2_resolveToScreen; __this->___m_ResolveToScreen_64 = L_13; // m_Destination = RenderTargetHandle.CameraTarget; il2cpp_codegen_runtime_class_init_inline(RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var); RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_14 = ((RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_StaticFields*)il2cpp_codegen_static_fields_for(RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var))->___CameraTarget_2; __this->___m_Destination_27 = L_14; // m_UseSwapBuffer = true; __this->___m_UseSwapBuffer_65 = (bool)1; // } return; } } // System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::Setup(UnityEngine.RenderTextureDescriptor&,UnityEngine.Rendering.Universal.RenderTargetHandle&,UnityEngine.Rendering.Universal.RenderTargetHandle,UnityEngine.Rendering.Universal.RenderTargetHandle&,UnityEngine.Rendering.Universal.RenderTargetHandle&,System.Boolean,System.Boolean) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass_Setup_m9F6A742760473EDA0AA4F68D5CCC81BEF0B8CCBD (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* ___0_baseDescriptor, RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* ___1_source, RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___2_destination, RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* ___3_depth, RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* ___4_internalLut, bool ___5_hasFinalPass, bool ___6_enableSRGBConversion, const RuntimeMethod* method) { { // m_Descriptor = baseDescriptor; RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* L_0 = ___0_baseDescriptor; RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_1 = (*(RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46*)L_0); __this->___m_Descriptor_25 = L_1; // m_Descriptor.useMipMap = false; RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* L_2 = (&__this->___m_Descriptor_25); RenderTextureDescriptor_set_useMipMap_m2A2A3BC4C8ECCC532AC33E7034502EB2AE242539(L_2, (bool)0, NULL); // m_Descriptor.autoGenerateMips = false; RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* L_3 = (&__this->___m_Descriptor_25); RenderTextureDescriptor_set_autoGenerateMips_mB49837BA39F45B3F814928C8C471A082A4BDC414(L_3, (bool)0, NULL); // m_Source = source.id; RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* L_4 = ___1_source; int32_t L_5; L_5 = RenderTargetHandle_get_id_m4D50FDA4A486E05D07A54ABFC04BD96C1CE7D7BE_inline(L_4, NULL); RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_6; L_6 = RenderTargetIdentifier_op_Implicit_m5D9E7FF7B325608E3C4A37BBB52FE728361E7324(L_5, NULL); __this->___m_Source_26 = L_6; // m_Destination = destination; RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_7 = ___2_destination; __this->___m_Destination_27 = L_7; // m_Depth = depth; RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* L_8 = ___3_depth; RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_9 = (*(RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66*)L_8); __this->___m_Depth_28 = L_9; // m_InternalLut = internalLut; RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* L_10 = ___4_internalLut; RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_11 = (*(RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66*)L_10); __this->___m_InternalLut_29 = L_11; // m_IsFinalPass = false; __this->___m_IsFinalPass_59 = (bool)0; // m_HasFinalPass = hasFinalPass; bool L_12 = ___5_hasFinalPass; __this->___m_HasFinalPass_60 = L_12; // m_EnableSRGBConversionIfNeeded = enableSRGBConversion; bool L_13 = ___6_enableSRGBConversion; __this->___m_EnableSRGBConversionIfNeeded_61 = L_13; // m_UseSwapBuffer = false; __this->___m_UseSwapBuffer_65 = (bool)0; // } return; } } // System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::SetupFinalPass(UnityEngine.Rendering.Universal.RenderTargetHandle&,System.Boolean) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass_SetupFinalPass_mC0A18D856701B91791C0043FFF434D2A7FF07CAC (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* ___0_source, bool ___1_useSwapBuffer, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } { // m_Source = source.id; RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* L_0 = ___0_source; int32_t L_1; L_1 = RenderTargetHandle_get_id_m4D50FDA4A486E05D07A54ABFC04BD96C1CE7D7BE_inline(L_0, NULL); RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_2; L_2 = RenderTargetIdentifier_op_Implicit_m5D9E7FF7B325608E3C4A37BBB52FE728361E7324(L_1, NULL); __this->___m_Source_26 = L_2; // m_Destination = RenderTargetHandle.CameraTarget; il2cpp_codegen_runtime_class_init_inline(RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var); RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_3 = ((RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_StaticFields*)il2cpp_codegen_static_fields_for(RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var))->___CameraTarget_2; __this->___m_Destination_27 = L_3; // m_IsFinalPass = true; __this->___m_IsFinalPass_59 = (bool)1; // m_HasFinalPass = false; __this->___m_HasFinalPass_60 = (bool)0; // m_EnableSRGBConversionIfNeeded = true; __this->___m_EnableSRGBConversionIfNeeded_61 = (bool)1; // m_UseSwapBuffer = useSwapBuffer; bool L_4 = ___1_useSwapBuffer; __this->___m_UseSwapBuffer_65 = L_4; // } return; } } // System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::OnCameraSetup(UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass_OnCameraSetup_m2596242512ED31E8702191D4056047C6BB1BB020 (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___0_cmd, RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* ___1_renderingData, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 V_0; memset((&V_0), 0, sizeof(V_0)); { // overrideCameraTarget = true; ScriptableRenderPass_set_overrideCameraTarget_mC7A5FB7FB9D32C88226E81992DAD058174C99D95_inline(__this, (bool)1, NULL); // if (m_Destination == RenderTargetHandle.CameraTarget) RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_0 = __this->___m_Destination_27; il2cpp_codegen_runtime_class_init_inline(RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var); RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_1 = ((RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_StaticFields*)il2cpp_codegen_static_fields_for(RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var))->___CameraTarget_2; bool L_2; L_2 = RenderTargetHandle_op_Equality_m0A17C91FD605DDB7604F1D10EBFBBADD71B21366(L_0, L_1, NULL); if (!L_2) { goto IL_001a; } } { // return; return; } IL_001a: { // if (m_Destination.HasInternalRenderTargetId()) RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* L_3 = (&__this->___m_Destination_27); bool L_4; L_4 = RenderTargetHandle_HasInternalRenderTargetId_mC3715B3E0D2B6B4D659FCFBF1BEE8053460F4F50(L_3, NULL); if (!L_4) { goto IL_0028; } } { // return; return; } IL_0028: { // var desc = GetCompatibleDescriptor(); RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_5; L_5 = PostProcessPass_GetCompatibleDescriptor_m22DFDB00C3012A4AADFBC8F5A483E6139BBD42BC(__this, NULL); V_0 = L_5; // desc.depthBufferBits = 0; RenderTextureDescriptor_set_depthBufferBits_mA3710C0D6E485BA6465B328CD8B1954F0E4C5819((&V_0), 0, NULL); // cmd.GetTemporaryRT(m_Destination.id, desc, FilterMode.Point); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_6 = ___0_cmd; RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* L_7 = (&__this->___m_Destination_27); int32_t L_8; L_8 = RenderTargetHandle_get_id_m4D50FDA4A486E05D07A54ABFC04BD96C1CE7D7BE_inline(L_7, NULL); RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_9 = V_0; NullCheck(L_6); CommandBuffer_GetTemporaryRT_m98BCBFF670DDD3AC8657664F8252A9DF64D49FA5(L_6, L_8, L_9, 0, NULL); // } return; } } // System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::OnCameraCleanup(UnityEngine.Rendering.CommandBuffer) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass_OnCameraCleanup_m4A13A674BC322561A1141B70E5713685A6D7E6BE (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___0_cmd, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } { // if (m_Destination == RenderTargetHandle.CameraTarget) RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_0 = __this->___m_Destination_27; il2cpp_codegen_runtime_class_init_inline(RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var); RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_1 = ((RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_StaticFields*)il2cpp_codegen_static_fields_for(RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var))->___CameraTarget_2; bool L_2; L_2 = RenderTargetHandle_op_Equality_m0A17C91FD605DDB7604F1D10EBFBBADD71B21366(L_0, L_1, NULL); if (!L_2) { goto IL_0013; } } { // return; return; } IL_0013: { // if (m_Destination.HasInternalRenderTargetId()) RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* L_3 = (&__this->___m_Destination_27); bool L_4; L_4 = RenderTargetHandle_HasInternalRenderTargetId_mC3715B3E0D2B6B4D659FCFBF1BEE8053460F4F50(L_3, NULL); if (!L_4) { goto IL_0021; } } { // return; return; } IL_0021: { // cmd.ReleaseTemporaryRT(m_Destination.id); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_5 = ___0_cmd; RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* L_6 = (&__this->___m_Destination_27); int32_t L_7; L_7 = RenderTargetHandle_get_id_m4D50FDA4A486E05D07A54ABFC04BD96C1CE7D7BE_inline(L_6, NULL); NullCheck(L_5); CommandBuffer_ReleaseTemporaryRT_m4651A4B373DF432AA44F06A6F20852ED5996CC8E(L_5, L_7, NULL); // } return; } } // System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::ResetHistory() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass_ResetHistory_m8FF98A255AAC1EADE99CB7F807E7C2D1B57E7FD4 (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, const RuntimeMethod* method) { { // m_ResetHistory = true; __this->___m_ResetHistory_52 = (bool)1; // } return; } } // System.Boolean UnityEngine.Rendering.Universal.Internal.PostProcessPass::CanRunOnTile() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PostProcessPass_CanRunOnTile_m9159D0DE4ECC65BDAC286A57B695DFF079E9689E (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, const RuntimeMethod* method) { { // return false; return (bool)0; } } // System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::Execute(UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass_Execute_mA788FFA27CC71B626D405065B45C121EFC5BE1CB (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36 ___0_context, RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* ___1_renderingData, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&CommandBufferPool_t88CACA06AB445EE4743F5C4D742C73761A2DEF0F_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&VolumeManager_tC1135CDD73B47230FE58646CB8242E6B324DA621_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&VolumeStack_GetComponent_TisBloom_t0C806C947E1D104DC95E933B3FB9A307CBB5B225_m25682DCE38F204E0B4062C3F2D9132BDA2C5BF0D_RuntimeMethod_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&VolumeStack_GetComponent_TisChromaticAberration_t84EAB576773C3AD4DE77A13952B487F9DA10DA9F_mF488DC971011EE15740583673AA8BB56BE10A9E4_RuntimeMethod_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&VolumeStack_GetComponent_TisColorAdjustments_t97EE64C6DB384E5F6BC48C3FA13C207E8FC87A86_m3B00FEBB9197BDF606018D15AB7202D813CC653E_RuntimeMethod_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&VolumeStack_GetComponent_TisColorLookup_t01A600A6D30CFBF1BA4A82FE2C2E97586B5D393C_mBC5D3E47DCADB0AF1F944EE238C6188CD3B308F5_RuntimeMethod_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&VolumeStack_GetComponent_TisDepthOfField_t7CFE75BDAF1877EF64F50E70D621A893CF3637EF_m6CC04C172E6C70C6446B6644BC25CBC3C1A691E2_RuntimeMethod_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&VolumeStack_GetComponent_TisFilmGrain_t87D5F559E2E345EE7BD347456D99BC8E232A5172_mFAC921A292413CAF7B64BED0822B24DA7C60530D_RuntimeMethod_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&VolumeStack_GetComponent_TisLensDistortion_t54FF310512B37DD2D9DBEEF9DA9DDF1F0A2082C6_m7AA5B34C2EB5A633802388F0CA1139092EEC2E18_RuntimeMethod_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&VolumeStack_GetComponent_TisMotionBlur_tCC3C4B1EDF692B22533C0ADBCE5D92101E566161_mCF77251617E769053BB46F8844649FDBE0006D99_RuntimeMethod_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&VolumeStack_GetComponent_TisPaniniProjection_t1E2B2CBC65D2E9BC9D4C6C07163D742F1FE85BDA_mB589E14BB73F90314BF582164232143C575C93C2_RuntimeMethod_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&VolumeStack_GetComponent_TisTonemapping_tB71CED262B25FC58B0259FD05DD32821C2858DBA_mF484658FD16186D510BE1828DE343B029ECE2F0E_RuntimeMethod_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&VolumeStack_GetComponent_TisVignette_t77147DD5FEEB4476AF22BD98255F8010738985DC_mB42423B71631D13196913871E448FC0B90422DC1_RuntimeMethod_var); s_Il2CppMethodInitialized = true; } VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8* V_0 = NULL; CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* V_1 = NULL; ProfilingScope_t57898BA31E8EF8F083EF84E0DA2737AC61CBC5BD V_2; memset((&V_2), 0, sizeof(V_2)); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* V_3 = NULL; { // var stack = VolumeManager.instance.stack; il2cpp_codegen_runtime_class_init_inline(VolumeManager_tC1135CDD73B47230FE58646CB8242E6B324DA621_il2cpp_TypeInfo_var); VolumeManager_tC1135CDD73B47230FE58646CB8242E6B324DA621* L_0; L_0 = VolumeManager_get_instance_m3D5ADFC04553CE0658A86B642CC9690C537DFA5C(NULL); NullCheck(L_0); VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8* L_1; L_1 = VolumeManager_get_stack_m5F7B366D1E7FE168EF4CA04A17531D34DD200266_inline(L_0, NULL); V_0 = L_1; // m_DepthOfField = stack.GetComponent(); VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8* L_2 = V_0; NullCheck(L_2); DepthOfField_t7CFE75BDAF1877EF64F50E70D621A893CF3637EF* L_3; L_3 = VolumeStack_GetComponent_TisDepthOfField_t7CFE75BDAF1877EF64F50E70D621A893CF3637EF_m6CC04C172E6C70C6446B6644BC25CBC3C1A691E2(L_2, VolumeStack_GetComponent_TisDepthOfField_t7CFE75BDAF1877EF64F50E70D621A893CF3637EF_m6CC04C172E6C70C6446B6644BC25CBC3C1A691E2_RuntimeMethod_var); __this->___m_DepthOfField_36 = L_3; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_DepthOfField_36), (void*)L_3); // m_MotionBlur = stack.GetComponent(); VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8* L_4 = V_0; NullCheck(L_4); MotionBlur_tCC3C4B1EDF692B22533C0ADBCE5D92101E566161* L_5; L_5 = VolumeStack_GetComponent_TisMotionBlur_tCC3C4B1EDF692B22533C0ADBCE5D92101E566161_mCF77251617E769053BB46F8844649FDBE0006D99(L_4, VolumeStack_GetComponent_TisMotionBlur_tCC3C4B1EDF692B22533C0ADBCE5D92101E566161_mCF77251617E769053BB46F8844649FDBE0006D99_RuntimeMethod_var); __this->___m_MotionBlur_37 = L_5; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_MotionBlur_37), (void*)L_5); // m_PaniniProjection = stack.GetComponent(); VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8* L_6 = V_0; NullCheck(L_6); PaniniProjection_t1E2B2CBC65D2E9BC9D4C6C07163D742F1FE85BDA* L_7; L_7 = VolumeStack_GetComponent_TisPaniniProjection_t1E2B2CBC65D2E9BC9D4C6C07163D742F1FE85BDA_mB589E14BB73F90314BF582164232143C575C93C2(L_6, VolumeStack_GetComponent_TisPaniniProjection_t1E2B2CBC65D2E9BC9D4C6C07163D742F1FE85BDA_mB589E14BB73F90314BF582164232143C575C93C2_RuntimeMethod_var); __this->___m_PaniniProjection_38 = L_7; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_PaniniProjection_38), (void*)L_7); // m_Bloom = stack.GetComponent(); VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8* L_8 = V_0; NullCheck(L_8); Bloom_t0C806C947E1D104DC95E933B3FB9A307CBB5B225* L_9; L_9 = VolumeStack_GetComponent_TisBloom_t0C806C947E1D104DC95E933B3FB9A307CBB5B225_m25682DCE38F204E0B4062C3F2D9132BDA2C5BF0D(L_8, VolumeStack_GetComponent_TisBloom_t0C806C947E1D104DC95E933B3FB9A307CBB5B225_m25682DCE38F204E0B4062C3F2D9132BDA2C5BF0D_RuntimeMethod_var); __this->___m_Bloom_39 = L_9; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_Bloom_39), (void*)L_9); // m_LensDistortion = stack.GetComponent(); VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8* L_10 = V_0; NullCheck(L_10); LensDistortion_t54FF310512B37DD2D9DBEEF9DA9DDF1F0A2082C6* L_11; L_11 = VolumeStack_GetComponent_TisLensDistortion_t54FF310512B37DD2D9DBEEF9DA9DDF1F0A2082C6_m7AA5B34C2EB5A633802388F0CA1139092EEC2E18(L_10, VolumeStack_GetComponent_TisLensDistortion_t54FF310512B37DD2D9DBEEF9DA9DDF1F0A2082C6_m7AA5B34C2EB5A633802388F0CA1139092EEC2E18_RuntimeMethod_var); __this->___m_LensDistortion_40 = L_11; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_LensDistortion_40), (void*)L_11); // m_ChromaticAberration = stack.GetComponent(); VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8* L_12 = V_0; NullCheck(L_12); ChromaticAberration_t84EAB576773C3AD4DE77A13952B487F9DA10DA9F* L_13; L_13 = VolumeStack_GetComponent_TisChromaticAberration_t84EAB576773C3AD4DE77A13952B487F9DA10DA9F_mF488DC971011EE15740583673AA8BB56BE10A9E4(L_12, VolumeStack_GetComponent_TisChromaticAberration_t84EAB576773C3AD4DE77A13952B487F9DA10DA9F_mF488DC971011EE15740583673AA8BB56BE10A9E4_RuntimeMethod_var); __this->___m_ChromaticAberration_41 = L_13; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_ChromaticAberration_41), (void*)L_13); // m_Vignette = stack.GetComponent(); VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8* L_14 = V_0; NullCheck(L_14); Vignette_t77147DD5FEEB4476AF22BD98255F8010738985DC* L_15; L_15 = VolumeStack_GetComponent_TisVignette_t77147DD5FEEB4476AF22BD98255F8010738985DC_mB42423B71631D13196913871E448FC0B90422DC1(L_14, VolumeStack_GetComponent_TisVignette_t77147DD5FEEB4476AF22BD98255F8010738985DC_mB42423B71631D13196913871E448FC0B90422DC1_RuntimeMethod_var); __this->___m_Vignette_42 = L_15; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_Vignette_42), (void*)L_15); // m_ColorLookup = stack.GetComponent(); VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8* L_16 = V_0; NullCheck(L_16); ColorLookup_t01A600A6D30CFBF1BA4A82FE2C2E97586B5D393C* L_17; L_17 = VolumeStack_GetComponent_TisColorLookup_t01A600A6D30CFBF1BA4A82FE2C2E97586B5D393C_mBC5D3E47DCADB0AF1F944EE238C6188CD3B308F5(L_16, VolumeStack_GetComponent_TisColorLookup_t01A600A6D30CFBF1BA4A82FE2C2E97586B5D393C_mBC5D3E47DCADB0AF1F944EE238C6188CD3B308F5_RuntimeMethod_var); __this->___m_ColorLookup_43 = L_17; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_ColorLookup_43), (void*)L_17); // m_ColorAdjustments = stack.GetComponent(); VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8* L_18 = V_0; NullCheck(L_18); ColorAdjustments_t97EE64C6DB384E5F6BC48C3FA13C207E8FC87A86* L_19; L_19 = VolumeStack_GetComponent_TisColorAdjustments_t97EE64C6DB384E5F6BC48C3FA13C207E8FC87A86_m3B00FEBB9197BDF606018D15AB7202D813CC653E(L_18, VolumeStack_GetComponent_TisColorAdjustments_t97EE64C6DB384E5F6BC48C3FA13C207E8FC87A86_m3B00FEBB9197BDF606018D15AB7202D813CC653E_RuntimeMethod_var); __this->___m_ColorAdjustments_44 = L_19; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_ColorAdjustments_44), (void*)L_19); // m_Tonemapping = stack.GetComponent(); VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8* L_20 = V_0; NullCheck(L_20); Tonemapping_tB71CED262B25FC58B0259FD05DD32821C2858DBA* L_21; L_21 = VolumeStack_GetComponent_TisTonemapping_tB71CED262B25FC58B0259FD05DD32821C2858DBA_mF484658FD16186D510BE1828DE343B029ECE2F0E(L_20, VolumeStack_GetComponent_TisTonemapping_tB71CED262B25FC58B0259FD05DD32821C2858DBA_mF484658FD16186D510BE1828DE343B029ECE2F0E_RuntimeMethod_var); __this->___m_Tonemapping_45 = L_21; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_Tonemapping_45), (void*)L_21); // m_FilmGrain = stack.GetComponent(); VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8* L_22 = V_0; NullCheck(L_22); FilmGrain_t87D5F559E2E345EE7BD347456D99BC8E232A5172* L_23; L_23 = VolumeStack_GetComponent_TisFilmGrain_t87D5F559E2E345EE7BD347456D99BC8E232A5172_mFAC921A292413CAF7B64BED0822B24DA7C60530D(L_22, VolumeStack_GetComponent_TisFilmGrain_t87D5F559E2E345EE7BD347456D99BC8E232A5172_mFAC921A292413CAF7B64BED0822B24DA7C60530D_RuntimeMethod_var); __this->___m_FilmGrain_46 = L_23; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_FilmGrain_46), (void*)L_23); // m_UseDrawProcedural = renderingData.cameraData.xr.enabled; RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_24 = ___1_renderingData; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_25 = (&L_24->___cameraData_1); XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* L_26 = L_25->___xr_24; NullCheck(L_26); bool L_27; L_27 = XRPass_get_enabled_mC2CF12F8D66EB1EE2560B4DD1FB9343D5E598155(L_26, NULL); __this->___m_UseDrawProcedural_62 = L_27; // m_UseFastSRGBLinearConversion = renderingData.postProcessingData.useFastSRGBLinearConversion; RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_28 = ___1_renderingData; PostProcessingData_tFA75BF22951C600258B2707AF7A113E4EDA49BD4* L_29 = (&L_28->___postProcessingData_4); bool L_30 = L_29->___useFastSRGBLinearConversion_2; __this->___m_UseFastSRGBLinearConversion_63 = L_30; // if (m_IsFinalPass) bool L_31 = __this->___m_IsFinalPass_59; if (!L_31) { goto IL_00f9; } } { // var cmd = CommandBufferPool.Get(); il2cpp_codegen_runtime_class_init_inline(CommandBufferPool_t88CACA06AB445EE4743F5C4D742C73761A2DEF0F_il2cpp_TypeInfo_var); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_32; L_32 = CommandBufferPool_Get_m1A194FD7FBF7B6B0B47F292287DAD9EB65EE4423(NULL); V_1 = L_32; // using (new ProfilingScope(cmd, m_ProfilingRenderFinalPostProcessing)) CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_33 = V_1; il2cpp_codegen_runtime_class_init_inline(PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286_il2cpp_TypeInfo_var); ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* L_34 = ((PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286_StaticFields*)il2cpp_codegen_static_fields_for(PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286_il2cpp_TypeInfo_var))->___m_ProfilingRenderFinalPostProcessing_33; ProfilingScope__ctor_mE15813DF7651C1A3B6AFD6465AD4B973E8F1DBFC((&V_2), L_33, L_34, NULL); } { auto __finallyBlock = il2cpp::utils::Finally([&] { FINALLY_00db: {// begin finally (depth: 1) ProfilingScope_Dispose_m4231A2ACA1F8E345BB0078310A9F7601704C8BE4((&V_2), NULL); return; }// end finally (depth: 1) }); try {// begin try (depth: 1) // RenderFinalPass(cmd, ref renderingData); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_35 = V_1; RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_36 = ___1_renderingData; PostProcessPass_RenderFinalPass_mF69E5F1F2DC1DA64F0467D0DF45E75A80E13171F(__this, L_35, L_36, NULL); // } goto IL_00e9; }// end try (depth: 1) catch(Il2CppExceptionWrapper& e) { __finallyBlock.StoreException(e.ex); } } IL_00e9: { // context.ExecuteCommandBuffer(cmd); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_37 = V_1; ScriptableRenderContext_ExecuteCommandBuffer_mBAE37DFC699B7167A6E2C59012066C44A31E9896((&___0_context), L_37, NULL); // CommandBufferPool.Release(cmd); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_38 = V_1; il2cpp_codegen_runtime_class_init_inline(CommandBufferPool_t88CACA06AB445EE4743F5C4D742C73761A2DEF0F_il2cpp_TypeInfo_var); CommandBufferPool_Release_mF83A83AA404E868E189436107015AD084C00C844(L_38, NULL); goto IL_013a; } IL_00f9: { // else if (CanRunOnTile()) bool L_39; L_39 = PostProcessPass_CanRunOnTile_m9159D0DE4ECC65BDAC286A57B695DFF079E9689E(__this, NULL); if (L_39) { goto IL_013a; } } { // var cmd = CommandBufferPool.Get(); il2cpp_codegen_runtime_class_init_inline(CommandBufferPool_t88CACA06AB445EE4743F5C4D742C73761A2DEF0F_il2cpp_TypeInfo_var); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_40; L_40 = CommandBufferPool_Get_m1A194FD7FBF7B6B0B47F292287DAD9EB65EE4423(NULL); V_3 = L_40; // using (new ProfilingScope(cmd, m_ProfilingRenderPostProcessing)) CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_41 = V_3; il2cpp_codegen_runtime_class_init_inline(PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286_il2cpp_TypeInfo_var); ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* L_42 = ((PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286_StaticFields*)il2cpp_codegen_static_fields_for(PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286_il2cpp_TypeInfo_var))->___m_ProfilingRenderPostProcessing_32; ProfilingScope__ctor_mE15813DF7651C1A3B6AFD6465AD4B973E8F1DBFC((&V_2), L_41, L_42, NULL); } { auto __finallyBlock = il2cpp::utils::Finally([&] { FINALLY_011e: {// begin finally (depth: 1) ProfilingScope_Dispose_m4231A2ACA1F8E345BB0078310A9F7601704C8BE4((&V_2), NULL); return; }// end finally (depth: 1) }); try {// begin try (depth: 1) // Render(cmd, ref renderingData); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_43 = V_3; RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_44 = ___1_renderingData; PostProcessPass_Render_mFA2906671991898424365EB5B753423DC1BB3E5D(__this, L_43, L_44, NULL); // } goto IL_012c; }// end try (depth: 1) catch(Il2CppExceptionWrapper& e) { __finallyBlock.StoreException(e.ex); } } IL_012c: { // context.ExecuteCommandBuffer(cmd); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_45 = V_3; ScriptableRenderContext_ExecuteCommandBuffer_mBAE37DFC699B7167A6E2C59012066C44A31E9896((&___0_context), L_45, NULL); // CommandBufferPool.Release(cmd); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_46 = V_3; il2cpp_codegen_runtime_class_init_inline(CommandBufferPool_t88CACA06AB445EE4743F5C4D742C73761A2DEF0F_il2cpp_TypeInfo_var); CommandBufferPool_Release_mF83A83AA404E868E189436107015AD084C00C844(L_46, NULL); } IL_013a: { // m_ResetHistory = false; __this->___m_ResetHistory_52 = (bool)0; // } return; } } // UnityEngine.RenderTextureDescriptor UnityEngine.Rendering.Universal.Internal.PostProcessPass::GetCompatibleDescriptor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 PostProcessPass_GetCompatibleDescriptor_m22DFDB00C3012A4AADFBC8F5A483E6139BBD42BC (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, const RuntimeMethod* method) { { // => GetCompatibleDescriptor(m_Descriptor.width, m_Descriptor.height, m_Descriptor.graphicsFormat); RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* L_0 = (&__this->___m_Descriptor_25); int32_t L_1; L_1 = RenderTextureDescriptor_get_width_mB159E4EB08B23B19CCCFADB465864361FB840BFF_inline(L_0, NULL); RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* L_2 = (&__this->___m_Descriptor_25); int32_t L_3; L_3 = RenderTextureDescriptor_get_height_m1006F9AA45029715C552C8A8C2F102F63D3A91EC_inline(L_2, NULL); RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* L_4 = (&__this->___m_Descriptor_25); int32_t L_5; L_5 = RenderTextureDescriptor_get_graphicsFormat_m50F25A4F179EA318C8D3B0D8685F9C5F59F7DEC0(L_4, NULL); RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_6; L_6 = PostProcessPass_GetCompatibleDescriptor_mBB0FDD96054E5695DCA172C62829EAD2FBBC58A6(__this, L_1, L_3, L_5, 0, NULL); return L_6; } } // UnityEngine.RenderTextureDescriptor UnityEngine.Rendering.Universal.Internal.PostProcessPass::GetCompatibleDescriptor(System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 PostProcessPass_GetCompatibleDescriptor_mBB0FDD96054E5695DCA172C62829EAD2FBBC58A6 (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, int32_t ___0_width, int32_t ___1_height, int32_t ___2_format, int32_t ___3_depthBufferBits, const RuntimeMethod* method) { RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 V_0; memset((&V_0), 0, sizeof(V_0)); { // var desc = m_Descriptor; RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_0 = __this->___m_Descriptor_25; V_0 = L_0; // desc.depthBufferBits = depthBufferBits; int32_t L_1 = ___3_depthBufferBits; RenderTextureDescriptor_set_depthBufferBits_mA3710C0D6E485BA6465B328CD8B1954F0E4C5819((&V_0), L_1, NULL); // desc.msaaSamples = 1; RenderTextureDescriptor_set_msaaSamples_m6910E09489372746391B14FBAF59A7237539D6C4_inline((&V_0), 1, NULL); // desc.width = width; int32_t L_2 = ___0_width; RenderTextureDescriptor_set_width_m3B2494007BFE3AD4D14403407C9B24F5045E7E10_inline((&V_0), L_2, NULL); // desc.height = height; int32_t L_3 = ___1_height; RenderTextureDescriptor_set_height_m1FE41111472DAA9B5E80FFAF3445004D72A3CFA5_inline((&V_0), L_3, NULL); // desc.graphicsFormat = format; int32_t L_4 = ___2_format; RenderTextureDescriptor_set_graphicsFormat_m037DA25F9A8B956D830C7B7E5C6E258DC1133A13((&V_0), L_4, NULL); // return desc; RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_5 = V_0; return L_5; } } // System.Boolean UnityEngine.Rendering.Universal.Internal.PostProcessPass::RequireSRGBConversionBlitToBackBuffer(UnityEngine.Rendering.Universal.CameraData) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PostProcessPass_RequireSRGBConversionBlitToBackBuffer_mFFF0A97570D59F4A86CD4C20FC6C188E022F75D7 (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E ___0_cameraData, const RuntimeMethod* method) { { // return cameraData.requireSrgbConversion && m_EnableSRGBConversionIfNeeded; bool L_0; L_0 = CameraData_get_requireSrgbConversion_m6C5E8C4E67811A673E01D79E79B719216EE53139((&___0_cameraData), NULL); if (!L_0) { goto IL_0010; } } { bool L_1 = __this->___m_EnableSRGBConversionIfNeeded_61; return L_1; } IL_0010: { return (bool)0; } } // System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::Blit(UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Material,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass_Blit_m4E34398E35D875F840D16FC98E21F409415FB939 (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___0_cmd, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___1_source, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___2_destination, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___3_material, int32_t ___4_passIndex, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 V_0; memset((&V_0), 0, sizeof(V_0)); { // cmd.SetGlobalTexture(ShaderPropertyId.sourceTex, source); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_0 = ___0_cmd; il2cpp_codegen_runtime_class_init_inline(ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_il2cpp_TypeInfo_var); int32_t L_1 = ((ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_StaticFields*)il2cpp_codegen_static_fields_for(ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_il2cpp_TypeInfo_var))->___sourceTex_34; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_2 = ___1_source; NullCheck(L_0); CommandBuffer_SetGlobalTexture_m65E012CB3C35EA43533CB4FF4C6F6498FDE229CD(L_0, L_1, L_2, NULL); // if (m_UseDrawProcedural) bool L_3 = __this->___m_UseDrawProcedural_62; if (!L_3) { goto IL_0062; } } { // Vector4 scaleBias = new Vector4(1, 1, 0, 0); Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&V_0), (1.0f), (1.0f), (0.0f), (0.0f), NULL); // cmd.SetGlobalVector(ShaderPropertyId.scaleBias, scaleBias); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_4 = ___0_cmd; il2cpp_codegen_runtime_class_init_inline(ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_il2cpp_TypeInfo_var); int32_t L_5 = ((ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_StaticFields*)il2cpp_codegen_static_fields_for(ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_il2cpp_TypeInfo_var))->___scaleBias_35; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_6 = V_0; NullCheck(L_4); CommandBuffer_SetGlobalVector_mBE497AA5F5C9E71A3F353BA1BDB97D8AC4B75FDA(L_4, L_5, L_6, NULL); // cmd.SetRenderTarget(new RenderTargetIdentifier(destination, 0, CubemapFace.Unknown, -1), // RenderBufferLoadAction.Load, RenderBufferStoreAction.Store, RenderBufferLoadAction.Load, RenderBufferStoreAction.Store); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_7 = ___0_cmd; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_8 = ___2_destination; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_9; memset((&L_9), 0, sizeof(L_9)); RenderTargetIdentifier__ctor_m79A7348AF351A912E617BF9C8A44A766648C80FB((&L_9), L_8, 0, (-1), (-1), /*hidden argument*/NULL); NullCheck(L_7); CommandBuffer_SetRenderTarget_m00472C42F4BAE11802652921705D554E158D926C(L_7, L_9, 0, 0, 0, 0, NULL); // cmd.DrawProcedural(Matrix4x4.identity, material, passIndex, MeshTopology.Quads, 4, 1, null); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_10 = ___0_cmd; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_11; L_11 = Matrix4x4_get_identity_m6568A73831F3E2D587420D20FF423959D7D8AB56_inline(NULL); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_12 = ___3_material; int32_t L_13 = ___4_passIndex; NullCheck(L_10); CommandBuffer_DrawProcedural_m460EDBBEDA84E4743CA09A2F0EF44A6149C4EBD7(L_10, L_11, L_12, L_13, 2, 4, 1, (MaterialPropertyBlock_t2308669579033A857EFE6E4831909F638B27411D*)NULL, NULL); return; } IL_0062: { // cmd.Blit(source, destination, material, passIndex); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_14 = ___0_cmd; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_15 = ___1_source; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_16 = ___2_destination; Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_17 = ___3_material; int32_t L_18 = ___4_passIndex; NullCheck(L_14); CommandBuffer_Blit_m20AC38869B1D9D16C37E1A697B4EF3E2B0D12530(L_14, L_15, L_16, L_17, L_18, NULL); // } return; } } // System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::DrawFullscreenMesh(UnityEngine.Rendering.CommandBuffer,UnityEngine.Material,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass_DrawFullscreenMesh_mAB97FB8B3CFF3DE88BA8D04863BB0EFCA32CEEA7 (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___0_cmd, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___1_material, int32_t ___2_passIndex, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 V_0; memset((&V_0), 0, sizeof(V_0)); { // if (m_UseDrawProcedural) bool L_0 = __this->___m_UseDrawProcedural_62; if (!L_0) { goto IL_0041; } } { // Vector4 scaleBias = new Vector4(1, 1, 0, 0); Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&V_0), (1.0f), (1.0f), (0.0f), (0.0f), NULL); // cmd.SetGlobalVector(ShaderPropertyId.scaleBias, scaleBias); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_1 = ___0_cmd; il2cpp_codegen_runtime_class_init_inline(ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_il2cpp_TypeInfo_var); int32_t L_2 = ((ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_StaticFields*)il2cpp_codegen_static_fields_for(ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_il2cpp_TypeInfo_var))->___scaleBias_35; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_3 = V_0; NullCheck(L_1); CommandBuffer_SetGlobalVector_mBE497AA5F5C9E71A3F353BA1BDB97D8AC4B75FDA(L_1, L_2, L_3, NULL); // cmd.DrawProcedural(Matrix4x4.identity, material, passIndex, MeshTopology.Quads, 4, 1, null); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_4 = ___0_cmd; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_5; L_5 = Matrix4x4_get_identity_m6568A73831F3E2D587420D20FF423959D7D8AB56_inline(NULL); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_6 = ___1_material; int32_t L_7 = ___2_passIndex; NullCheck(L_4); CommandBuffer_DrawProcedural_m460EDBBEDA84E4743CA09A2F0EF44A6149C4EBD7(L_4, L_5, L_6, L_7, 2, 4, 1, (MaterialPropertyBlock_t2308669579033A857EFE6E4831909F638B27411D*)NULL, NULL); return; } IL_0041: { // cmd.DrawMesh(RenderingUtils.fullscreenMesh, Matrix4x4.identity, material, 0, passIndex); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_8 = ___0_cmd; il2cpp_codegen_runtime_class_init_inline(RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_il2cpp_TypeInfo_var); Mesh_t6D9C539763A09BC2B12AEAEF36F6DFFC98AE63D4* L_9; L_9 = RenderingUtils_get_fullscreenMesh_m6593C7C1C240A56AC8BD7C112DD672EEDE28F34E(NULL); Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_10; L_10 = Matrix4x4_get_identity_m6568A73831F3E2D587420D20FF423959D7D8AB56_inline(NULL); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_11 = ___1_material; int32_t L_12 = ___2_passIndex; NullCheck(L_8); CommandBuffer_DrawMesh_m2CDCAC3E41416226D38770259BB2C56CB37D5EEF(L_8, L_9, L_10, L_11, 0, L_12, NULL); // } return; } } // System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::Render(UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass_Render_mFA2906671991898424365EB5B753423DC1BB3E5D (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___0_cmd, RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* ___1_renderingData, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&LensFlareCommonSRP_t216404EC3242B43B3A8486A9D03A70302E79C135_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ProfilingSampler_Get_TisURPProfileId_tA83520239B6C0F10A73CCC6CEC7D3DA1F1932481_m9F3104BDEBD70A287E8F4BAC86579564A19A5661_RuntimeMethod_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral5E56E7FB29A8E77EEE978F3711B38658D7B2B6F9); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralD9A8D96F1EA9A30DB19C64B14AEE2EC05AC166E7); s_Il2CppMethodInitialized = true; } U3CU3Ec__DisplayClass57_0_t14854C86CBCFAA709E6B95B3B97C114A7EFC842A V_0; memset((&V_0), 0, sizeof(V_0)); CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* V_1 = NULL; ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892** V_2 = NULL; bool V_3 = false; bool V_4 = false; bool V_5 = false; Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* V_6 = NULL; bool V_7 = false; bool V_8 = false; bool V_9 = false; bool V_10 = false; ProfilingScope_t57898BA31E8EF8F083EF84E0DA2737AC61CBC5BD V_11; memset((&V_11), 0, sizeof(V_11)); int32_t V_12 = 0; bool V_13 = false; float V_14 = 0.0f; float V_15 = 0.0f; bool V_16 = false; int32_t V_17 = 0; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B V_18; memset((&V_18), 0, sizeof(V_18)); RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 V_19; memset((&V_19), 0, sizeof(V_19)); RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B V_20; memset((&V_20), 0, sizeof(V_20)); ProfilingScope_t57898BA31E8EF8F083EF84E0DA2737AC61CBC5BD V_21; memset((&V_21), 0, sizeof(V_21)); Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 V_22; memset((&V_22), 0, sizeof(V_22)); int32_t G_B3_0 = 0; int32_t G_B6_0 = 0; Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* G_B9_0 = NULL; int32_t G_B13_0 = 0; int32_t G_B16_0 = 0; int32_t G_B19_0 = 0; U3CU3Ec__DisplayClass57_0_t14854C86CBCFAA709E6B95B3B97C114A7EFC842A* G_B21_0 = NULL; U3CU3Ec__DisplayClass57_0_t14854C86CBCFAA709E6B95B3B97C114A7EFC842A* G_B20_0 = NULL; int32_t G_B22_0 = 0; U3CU3Ec__DisplayClass57_0_t14854C86CBCFAA709E6B95B3B97C114A7EFC842A* G_B22_1 = NULL; int32_t G_B24_0 = 0; U3CU3Ec__DisplayClass57_0_t14854C86CBCFAA709E6B95B3B97C114A7EFC842A* G_B24_1 = NULL; int32_t G_B23_0 = 0; U3CU3Ec__DisplayClass57_0_t14854C86CBCFAA709E6B95B3B97C114A7EFC842A* G_B23_1 = NULL; int32_t G_B25_0 = 0; int32_t G_B25_1 = 0; U3CU3Ec__DisplayClass57_0_t14854C86CBCFAA709E6B95B3B97C114A7EFC842A* G_B25_2 = NULL; int32_t G_B27_0 = 0; U3CU3Ec__DisplayClass57_0_t14854C86CBCFAA709E6B95B3B97C114A7EFC842A* G_B27_1 = NULL; int32_t G_B26_0 = 0; U3CU3Ec__DisplayClass57_0_t14854C86CBCFAA709E6B95B3B97C114A7EFC842A* G_B26_1 = NULL; int32_t G_B28_0 = 0; int32_t G_B28_1 = 0; U3CU3Ec__DisplayClass57_0_t14854C86CBCFAA709E6B95B3B97C114A7EFC842A* G_B28_2 = NULL; int32_t G_B30_0 = 0; U3CU3Ec__DisplayClass57_0_t14854C86CBCFAA709E6B95B3B97C114A7EFC842A* G_B30_1 = NULL; int32_t G_B29_0 = 0; U3CU3Ec__DisplayClass57_0_t14854C86CBCFAA709E6B95B3B97C114A7EFC842A* G_B29_1 = NULL; int32_t G_B31_0 = 0; int32_t G_B31_1 = 0; U3CU3Ec__DisplayClass57_0_t14854C86CBCFAA709E6B95B3B97C114A7EFC842A* G_B31_2 = NULL; int32_t G_B33_0 = 0; U3CU3Ec__DisplayClass57_0_t14854C86CBCFAA709E6B95B3B97C114A7EFC842A* G_B33_1 = NULL; int32_t G_B32_0 = 0; U3CU3Ec__DisplayClass57_0_t14854C86CBCFAA709E6B95B3B97C114A7EFC842A* G_B32_1 = NULL; int32_t G_B34_0 = 0; int32_t G_B34_1 = 0; U3CU3Ec__DisplayClass57_0_t14854C86CBCFAA709E6B95B3B97C114A7EFC842A* G_B34_2 = NULL; int32_t G_B36_0 = 0; U3CU3Ec__DisplayClass57_0_t14854C86CBCFAA709E6B95B3B97C114A7EFC842A* G_B36_1 = NULL; int32_t G_B35_0 = 0; U3CU3Ec__DisplayClass57_0_t14854C86CBCFAA709E6B95B3B97C114A7EFC842A* G_B35_1 = NULL; int32_t G_B37_0 = 0; int32_t G_B37_1 = 0; U3CU3Ec__DisplayClass57_0_t14854C86CBCFAA709E6B95B3B97C114A7EFC842A* G_B37_2 = NULL; U3CU3Ec__DisplayClass57_0_t14854C86CBCFAA709E6B95B3B97C114A7EFC842A* G_B42_0 = NULL; U3CU3Ec__DisplayClass57_0_t14854C86CBCFAA709E6B95B3B97C114A7EFC842A* G_B41_0 = NULL; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B G_B43_0; memset((&G_B43_0), 0, sizeof(G_B43_0)); U3CU3Ec__DisplayClass57_0_t14854C86CBCFAA709E6B95B3B97C114A7EFC842A* G_B43_1 = NULL; U3CU3Ec__DisplayClass57_0_t14854C86CBCFAA709E6B95B3B97C114A7EFC842A* G_B45_0 = NULL; U3CU3Ec__DisplayClass57_0_t14854C86CBCFAA709E6B95B3B97C114A7EFC842A* G_B44_0 = NULL; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B G_B46_0; memset((&G_B46_0), 0, sizeof(G_B46_0)); U3CU3Ec__DisplayClass57_0_t14854C86CBCFAA709E6B95B3B97C114A7EFC842A* G_B46_1 = NULL; int32_t G_B58_0 = 0; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B G_B91_0; memset((&G_B91_0), 0, sizeof(G_B91_0)); RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B G_B95_0; memset((&G_B95_0), 0, sizeof(G_B95_0)); RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B G_B99_0; memset((&G_B99_0), 0, sizeof(G_B99_0)); RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B G_B103_0; memset((&G_B103_0), 0, sizeof(G_B103_0)); PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* G_B107_0 = NULL; PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* G_B104_0 = NULL; PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* G_B106_0 = NULL; PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* G_B105_0 = NULL; int32_t G_B108_0 = 0; PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* G_B108_1 = NULL; int32_t G_B113_0 = 0; int32_t G_B115_0 = 0; int32_t G_B114_0 = 0; int32_t G_B118_0 = 0; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 G_B121_0; memset((&G_B121_0), 0, sizeof(G_B121_0)); { (&V_0)->___U3CU3E4__this_1 = __this; Il2CppCodeGenWriteBarrier((void**)(&(&V_0)->___U3CU3E4__this_1), (void*)__this); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_0 = ___0_cmd; (&V_0)->___cmd_3 = L_0; Il2CppCodeGenWriteBarrier((void**)(&(&V_0)->___cmd_3), (void*)L_0); // ref CameraData cameraData = ref renderingData.cameraData; RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_1 = ___1_renderingData; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_2 = (&L_1->___cameraData_1); V_1 = L_2; // ref ScriptableRenderer renderer = ref cameraData.renderer; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_3 = V_1; ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892** L_4 = (&L_3->___renderer_35); V_2 = L_4; // bool isSceneViewCamera = cameraData.isSceneViewCamera; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_5 = V_1; bool L_6; L_6 = CameraData_get_isSceneViewCamera_m4FBB102E90A7B1AE47ED0368DAA939B1B0DA7D70(L_5, NULL); V_3 = L_6; // bool useStopNan = cameraData.isStopNaNEnabled && m_Materials.stopNaN != null; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_7 = V_1; bool L_8 = L_7->___isStopNaNEnabled_31; if (!L_8) { goto IL_0040; } } { MaterialLibrary_t26A52613184B7F43DFA5C0A540947385EFA6E4ED* L_9 = __this->___m_Materials_34; NullCheck(L_9); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_10 = L_9->___stopNaN_0; il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var); bool L_11; L_11 = Object_op_Inequality_mD0BE578448EAA61948F25C32F8DD55AB1F778602(L_10, (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C*)NULL, NULL); G_B3_0 = ((int32_t)(L_11)); goto IL_0041; } IL_0040: { G_B3_0 = 0; } IL_0041: { V_4 = (bool)G_B3_0; // bool useSubPixeMorpAA = cameraData.antialiasing == AntialiasingMode.SubpixelMorphologicalAntiAliasing && SystemInfo.graphicsDeviceType != GraphicsDeviceType.OpenGLES2; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_12 = V_1; int32_t L_13 = L_12->___antialiasing_33; if ((!(((uint32_t)L_13) == ((uint32_t)2)))) { goto IL_0059; } } { int32_t L_14; L_14 = SystemInfo_get_graphicsDeviceType_m2D54A0B94D138727041B29B127D8837165686545(NULL); G_B6_0 = ((((int32_t)((((int32_t)L_14) == ((int32_t)8))? 1 : 0)) == ((int32_t)0))? 1 : 0); goto IL_005a; } IL_0059: { G_B6_0 = 0; } IL_005a: { V_5 = (bool)G_B6_0; // var dofMaterial = m_DepthOfField.mode.value == DepthOfFieldMode.Gaussian ? m_Materials.gaussianDepthOfField : m_Materials.bokehDepthOfField; DepthOfField_t7CFE75BDAF1877EF64F50E70D621A893CF3637EF* L_15 = __this->___m_DepthOfField_36; NullCheck(L_15); DepthOfFieldModeParameter_t2AC87B0A41A5C9BB872A9E9D7913C262F9DA4E26* L_16 = L_15->___mode_7; NullCheck(L_16); int32_t L_17; L_17 = VirtualFuncInvoker0< int32_t >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1::get_value() */, L_16); if ((((int32_t)L_17) == ((int32_t)1))) { goto IL_007c; } } { MaterialLibrary_t26A52613184B7F43DFA5C0A540947385EFA6E4ED* L_18 = __this->___m_Materials_34; NullCheck(L_18); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_19 = L_18->___bokehDepthOfField_3; G_B9_0 = L_19; goto IL_0087; } IL_007c: { MaterialLibrary_t26A52613184B7F43DFA5C0A540947385EFA6E4ED* L_20 = __this->___m_Materials_34; NullCheck(L_20); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_21 = L_20->___gaussianDepthOfField_2; G_B9_0 = L_21; } IL_0087: { V_6 = G_B9_0; // bool useDepthOfField = m_DepthOfField.IsActive() && !isSceneViewCamera && dofMaterial != null; DepthOfField_t7CFE75BDAF1877EF64F50E70D621A893CF3637EF* L_22 = __this->___m_DepthOfField_36; NullCheck(L_22); bool L_23; L_23 = DepthOfField_IsActive_mAEEBA8A02BC313AA621C4C197CF4A8A0A7352C0E(L_22, NULL); if (!L_23) { goto IL_00a3; } } { bool L_24 = V_3; if (L_24) { goto IL_00a3; } } { Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_25 = V_6; il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var); bool L_26; L_26 = Object_op_Inequality_mD0BE578448EAA61948F25C32F8DD55AB1F778602(L_25, (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C*)NULL, NULL); G_B13_0 = ((int32_t)(L_26)); goto IL_00a4; } IL_00a3: { G_B13_0 = 0; } IL_00a4: { V_7 = (bool)G_B13_0; // bool useLensFlare = !LensFlareCommonSRP.Instance.IsEmpty(); il2cpp_codegen_runtime_class_init_inline(LensFlareCommonSRP_t216404EC3242B43B3A8486A9D03A70302E79C135_il2cpp_TypeInfo_var); LensFlareCommonSRP_t216404EC3242B43B3A8486A9D03A70302E79C135* L_27; L_27 = LensFlareCommonSRP_get_Instance_mF64DA65427B459BE5C9A648FAA697AE8B6DD479B(NULL); NullCheck(L_27); bool L_28; L_28 = LensFlareCommonSRP_IsEmpty_m10C9D536E29439EA829486AA85748609DD7106E0(L_27, NULL); V_8 = (bool)((((int32_t)L_28) == ((int32_t)0))? 1 : 0); // bool useMotionBlur = m_MotionBlur.IsActive() && !isSceneViewCamera; MotionBlur_tCC3C4B1EDF692B22533C0ADBCE5D92101E566161* L_29 = __this->___m_MotionBlur_37; NullCheck(L_29); bool L_30; L_30 = MotionBlur_IsActive_mB06475DA53BAABEA9E9D53D0DA4CC4117E8C9768(L_29, NULL); if (!L_30) { goto IL_00c8; } } { bool L_31 = V_3; G_B16_0 = ((((int32_t)L_31) == ((int32_t)0))? 1 : 0); goto IL_00c9; } IL_00c8: { G_B16_0 = 0; } IL_00c9: { V_9 = (bool)G_B16_0; // bool usePaniniProjection = m_PaniniProjection.IsActive() && !isSceneViewCamera; PaniniProjection_t1E2B2CBC65D2E9BC9D4C6C07163D742F1FE85BDA* L_32 = __this->___m_PaniniProjection_38; NullCheck(L_32); bool L_33; L_33 = PaniniProjection_IsActive_m91BB6BE780D3AFFCFD863B97195EECAB659BF2B0(L_32, NULL); if (!L_33) { goto IL_00de; } } { bool L_34 = V_3; G_B19_0 = ((((int32_t)L_34) == ((int32_t)0))? 1 : 0); goto IL_00df; } IL_00de: { G_B19_0 = 0; } IL_00df: { V_10 = (bool)G_B19_0; // int amountOfPassesRemaining = (useStopNan ? 1 : 0) + (useSubPixeMorpAA ? 1 : 0) + (useDepthOfField ? 1 : 0) + (useLensFlare ? 1 : 0) + (useMotionBlur ? 1 : 0) + (usePaniniProjection ? 1 : 0); bool L_35 = V_4; G_B20_0 = (&V_0); if (L_35) { G_B21_0 = (&V_0); goto IL_00ea; } } { G_B22_0 = 0; G_B22_1 = G_B20_0; goto IL_00eb; } IL_00ea: { G_B22_0 = 1; G_B22_1 = G_B21_0; } IL_00eb: { bool L_36 = V_5; G_B23_0 = G_B22_0; G_B23_1 = G_B22_1; if (L_36) { G_B24_0 = G_B22_0; G_B24_1 = G_B22_1; goto IL_00f2; } } { G_B25_0 = 0; G_B25_1 = G_B23_0; G_B25_2 = G_B23_1; goto IL_00f3; } IL_00f2: { G_B25_0 = 1; G_B25_1 = G_B24_0; G_B25_2 = G_B24_1; } IL_00f3: { bool L_37 = V_7; G_B26_0 = ((int32_t)il2cpp_codegen_add(G_B25_1, G_B25_0)); G_B26_1 = G_B25_2; if (L_37) { G_B27_0 = ((int32_t)il2cpp_codegen_add(G_B25_1, G_B25_0)); G_B27_1 = G_B25_2; goto IL_00fb; } } { G_B28_0 = 0; G_B28_1 = G_B26_0; G_B28_2 = G_B26_1; goto IL_00fc; } IL_00fb: { G_B28_0 = 1; G_B28_1 = G_B27_0; G_B28_2 = G_B27_1; } IL_00fc: { bool L_38 = V_8; G_B29_0 = ((int32_t)il2cpp_codegen_add(G_B28_1, G_B28_0)); G_B29_1 = G_B28_2; if (L_38) { G_B30_0 = ((int32_t)il2cpp_codegen_add(G_B28_1, G_B28_0)); G_B30_1 = G_B28_2; goto IL_0104; } } { G_B31_0 = 0; G_B31_1 = G_B29_0; G_B31_2 = G_B29_1; goto IL_0105; } IL_0104: { G_B31_0 = 1; G_B31_1 = G_B30_0; G_B31_2 = G_B30_1; } IL_0105: { bool L_39 = V_9; G_B32_0 = ((int32_t)il2cpp_codegen_add(G_B31_1, G_B31_0)); G_B32_1 = G_B31_2; if (L_39) { G_B33_0 = ((int32_t)il2cpp_codegen_add(G_B31_1, G_B31_0)); G_B33_1 = G_B31_2; goto IL_010d; } } { G_B34_0 = 0; G_B34_1 = G_B32_0; G_B34_2 = G_B32_1; goto IL_010e; } IL_010d: { G_B34_0 = 1; G_B34_1 = G_B33_0; G_B34_2 = G_B33_1; } IL_010e: { bool L_40 = V_10; G_B35_0 = ((int32_t)il2cpp_codegen_add(G_B34_1, G_B34_0)); G_B35_1 = G_B34_2; if (L_40) { G_B36_0 = ((int32_t)il2cpp_codegen_add(G_B34_1, G_B34_0)); G_B36_1 = G_B34_2; goto IL_0116; } } { G_B37_0 = 0; G_B37_1 = G_B35_0; G_B37_2 = G_B35_1; goto IL_0117; } IL_0116: { G_B37_0 = 1; G_B37_1 = G_B36_0; G_B37_2 = G_B36_1; } IL_0117: { G_B37_2->___amountOfPassesRemaining_6 = ((int32_t)il2cpp_codegen_add(G_B37_1, G_B37_0)); // if (m_UseSwapBuffer && amountOfPassesRemaining > 0) bool L_41 = __this->___m_UseSwapBuffer_65; if (!L_41) { goto IL_0136; } } { U3CU3Ec__DisplayClass57_0_t14854C86CBCFAA709E6B95B3B97C114A7EFC842A L_42 = V_0; int32_t L_43 = L_42.___amountOfPassesRemaining_6; if ((((int32_t)L_43) <= ((int32_t)0))) { goto IL_0136; } } { // renderer.EnableSwapBufferMSAA(false); ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892** L_44 = V_2; ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* L_45 = *((ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892**)L_44); NullCheck(L_45); VirtualActionInvoker1< bool >::Invoke(13 /* System.Void UnityEngine.Rendering.Universal.ScriptableRenderer::EnableSwapBufferMSAA(System.Boolean) */, L_45, (bool)0); } IL_0136: { // bool tempTargetUsed = false; (&V_0)->___tempTargetUsed_4 = (bool)0; // bool tempTarget2Used = false; (&V_0)->___tempTarget2Used_5 = (bool)0; // RenderTargetIdentifier source = m_UseSwapBuffer ? renderer.cameraColorTarget : m_Source; bool L_46 = __this->___m_UseSwapBuffer_65; G_B41_0 = (&V_0); if (L_46) { G_B42_0 = (&V_0); goto IL_0158; } } { RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_47 = __this->___m_Source_26; G_B43_0 = L_47; G_B43_1 = G_B41_0; goto IL_015f; } IL_0158: { ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892** L_48 = V_2; ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* L_49 = *((ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892**)L_48); NullCheck(L_49); RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_50; L_50 = ScriptableRenderer_get_cameraColorTarget_mC2C0353A178726FC82413A458A34496280AFB4D4(L_49, NULL); G_B43_0 = L_50; G_B43_1 = G_B42_0; } IL_015f: { G_B43_1->___source_0 = G_B43_0; // RenderTargetIdentifier destination = m_UseSwapBuffer ? renderer.GetCameraColorFrontBuffer(cmd) : -1; bool L_51 = __this->___m_UseSwapBuffer_65; G_B44_0 = (&V_0); if (L_51) { G_B45_0 = (&V_0); goto IL_0176; } } { RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_52; L_52 = RenderTargetIdentifier_op_Implicit_m5D9E7FF7B325608E3C4A37BBB52FE728361E7324((-1), NULL); G_B46_0 = L_52; G_B46_1 = G_B44_0; goto IL_0183; } IL_0176: { ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892** L_53 = V_2; ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* L_54 = *((ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892**)L_53); U3CU3Ec__DisplayClass57_0_t14854C86CBCFAA709E6B95B3B97C114A7EFC842A L_55 = V_0; CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_56 = L_55.___cmd_3; NullCheck(L_54); RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_57; L_57 = VirtualFuncInvoker1< RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* >::Invoke(6 /* UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.Universal.ScriptableRenderer::GetCameraColorFrontBuffer(UnityEngine.Rendering.CommandBuffer) */, L_54, L_56); G_B46_0 = L_57; G_B46_1 = G_B45_0; } IL_0183: { G_B46_1->___destination_2 = G_B46_0; // cmd.SetGlobalMatrix(ShaderConstants._FullscreenProjMat, GL.GetGPUProjectionMatrix(Matrix4x4.identity, true)); U3CU3Ec__DisplayClass57_0_t14854C86CBCFAA709E6B95B3B97C114A7EFC842A L_58 = V_0; CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_59 = L_58.___cmd_3; il2cpp_codegen_runtime_class_init_inline(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var); int32_t L_60 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____FullscreenProjMat_46; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_61; L_61 = Matrix4x4_get_identity_m6568A73831F3E2D587420D20FF423959D7D8AB56_inline(NULL); Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_62; L_62 = GL_GetGPUProjectionMatrix_m3B89D47134C77B9361DB3CDDFFDA276C1373DD2A(L_61, (bool)1, NULL); NullCheck(L_59); CommandBuffer_SetGlobalMatrix_m8454AD5B02C68C5824015F290D831207FA098612(L_59, L_60, L_62, NULL); // if (useStopNan) bool L_63 = V_4; if (!L_63) { goto IL_0205; } } { // using (new ProfilingScope(cmd, ProfilingSampler.Get(URPProfileId.StopNaNs))) U3CU3Ec__DisplayClass57_0_t14854C86CBCFAA709E6B95B3B97C114A7EFC842A L_64 = V_0; CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_65 = L_64.___cmd_3; ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* L_66; L_66 = ProfilingSampler_Get_TisURPProfileId_tA83520239B6C0F10A73CCC6CEC7D3DA1F1932481_m9F3104BDEBD70A287E8F4BAC86579564A19A5661(((int32_t)15), ProfilingSampler_Get_TisURPProfileId_tA83520239B6C0F10A73CCC6CEC7D3DA1F1932481_m9F3104BDEBD70A287E8F4BAC86579564A19A5661_RuntimeMethod_var); ProfilingScope__ctor_mE15813DF7651C1A3B6AFD6465AD4B973E8F1DBFC((&V_11), L_65, L_66, NULL); } { auto __finallyBlock = il2cpp::utils::Finally([&] { FINALLY_01f7: {// begin finally (depth: 1) ProfilingScope_Dispose_m4231A2ACA1F8E345BB0078310A9F7601704C8BE4((&V_11), NULL); return; }// end finally (depth: 1) }); try {// begin try (depth: 1) // RenderingUtils.Blit( // cmd, GetSource(), GetDestination(), m_Materials.stopNaN, 0, m_UseDrawProcedural, // RenderBufferLoadAction.DontCare, RenderBufferStoreAction.Store, // RenderBufferLoadAction.DontCare, RenderBufferStoreAction.DontCare); U3CU3Ec__DisplayClass57_0_t14854C86CBCFAA709E6B95B3B97C114A7EFC842A L_67 = V_0; CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_68 = L_67.___cmd_3; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_69; L_69 = PostProcessPass_U3CRenderU3Eg__GetSourceU7C57_0_mFA597B0BC02ACBD32019633F6F664C4E0D95909C(__this, (&V_0), NULL); RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_70; L_70 = PostProcessPass_U3CRenderU3Eg__GetDestinationU7C57_1_mA1F32195AAC6EC299BD669A29BFF3E8AD7867D8E(__this, (&V_0), NULL); MaterialLibrary_t26A52613184B7F43DFA5C0A540947385EFA6E4ED* L_71 = __this->___m_Materials_34; NullCheck(L_71); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_72 = L_71->___stopNaN_0; bool L_73 = __this->___m_UseDrawProcedural_62; il2cpp_codegen_runtime_class_init_inline(RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_il2cpp_TypeInfo_var); RenderingUtils_Blit_m7061238DBF9FA659102F4D19430AA369F1B1ABA5(L_68, L_69, L_70, L_72, 0, L_73, 2, 0, 2, 3, NULL); // Swap(ref renderer); ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892** L_74 = V_2; PostProcessPass_U3CRenderU3Eg__SwapU7C57_2_mF536BEF90C9C79C1D7AE70F65B3A285B1E0D05D7(__this, L_74, (&V_0), NULL); // } goto IL_0205; }// end try (depth: 1) catch(Il2CppExceptionWrapper& e) { __finallyBlock.StoreException(e.ex); } } IL_0205: { // if (useSubPixeMorpAA) bool L_75 = V_5; if (!L_75) { goto IL_0253; } } { // using (new ProfilingScope(cmd, ProfilingSampler.Get(URPProfileId.SMAA))) U3CU3Ec__DisplayClass57_0_t14854C86CBCFAA709E6B95B3B97C114A7EFC842A L_76 = V_0; CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_77 = L_76.___cmd_3; ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* L_78; L_78 = ProfilingSampler_Get_TisURPProfileId_tA83520239B6C0F10A73CCC6CEC7D3DA1F1932481_m9F3104BDEBD70A287E8F4BAC86579564A19A5661(((int32_t)16), ProfilingSampler_Get_TisURPProfileId_tA83520239B6C0F10A73CCC6CEC7D3DA1F1932481_m9F3104BDEBD70A287E8F4BAC86579564A19A5661_RuntimeMethod_var); ProfilingScope__ctor_mE15813DF7651C1A3B6AFD6465AD4B973E8F1DBFC((&V_11), L_77, L_78, NULL); } { auto __finallyBlock = il2cpp::utils::Finally([&] { FINALLY_0245: {// begin finally (depth: 1) ProfilingScope_Dispose_m4231A2ACA1F8E345BB0078310A9F7601704C8BE4((&V_11), NULL); return; }// end finally (depth: 1) }); try {// begin try (depth: 1) // DoSubpixelMorphologicalAntialiasing(ref cameraData, cmd, GetSource(), GetDestination()); CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_79 = V_1; U3CU3Ec__DisplayClass57_0_t14854C86CBCFAA709E6B95B3B97C114A7EFC842A L_80 = V_0; CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_81 = L_80.___cmd_3; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_82; L_82 = PostProcessPass_U3CRenderU3Eg__GetSourceU7C57_0_mFA597B0BC02ACBD32019633F6F664C4E0D95909C(__this, (&V_0), NULL); RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_83; L_83 = PostProcessPass_U3CRenderU3Eg__GetDestinationU7C57_1_mA1F32195AAC6EC299BD669A29BFF3E8AD7867D8E(__this, (&V_0), NULL); PostProcessPass_DoSubpixelMorphologicalAntialiasing_m1F2B384D7CECF2C7D17BFD43B69B702A047A1A61(__this, L_79, L_81, L_82, L_83, NULL); // Swap(ref renderer); ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892** L_84 = V_2; PostProcessPass_U3CRenderU3Eg__SwapU7C57_2_mF536BEF90C9C79C1D7AE70F65B3A285B1E0D05D7(__this, L_84, (&V_0), NULL); // } goto IL_0253; }// end try (depth: 1) catch(Il2CppExceptionWrapper& e) { __finallyBlock.StoreException(e.ex); } } IL_0253: { // if (useDepthOfField) bool L_85 = V_7; if (!L_85) { goto IL_02c7; } } { // var markerName = m_DepthOfField.mode.value == DepthOfFieldMode.Gaussian // ? URPProfileId.GaussianDepthOfField // : URPProfileId.BokehDepthOfField; DepthOfField_t7CFE75BDAF1877EF64F50E70D621A893CF3637EF* L_86 = __this->___m_DepthOfField_36; NullCheck(L_86); DepthOfFieldModeParameter_t2AC87B0A41A5C9BB872A9E9D7913C262F9DA4E26* L_87 = L_86->___mode_7; NullCheck(L_87); int32_t L_88; L_88 = VirtualFuncInvoker0< int32_t >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1::get_value() */, L_87); if ((((int32_t)L_88) == ((int32_t)1))) { goto IL_026e; } } { G_B58_0 = ((int32_t)18); goto IL_0270; } IL_026e: { G_B58_0 = ((int32_t)17); } IL_0270: { V_12 = G_B58_0; // using (new ProfilingScope(cmd, ProfilingSampler.Get(markerName))) U3CU3Ec__DisplayClass57_0_t14854C86CBCFAA709E6B95B3B97C114A7EFC842A L_89 = V_0; CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_90 = L_89.___cmd_3; int32_t L_91 = V_12; ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* L_92; L_92 = ProfilingSampler_Get_TisURPProfileId_tA83520239B6C0F10A73CCC6CEC7D3DA1F1932481_m9F3104BDEBD70A287E8F4BAC86579564A19A5661(L_91, ProfilingSampler_Get_TisURPProfileId_tA83520239B6C0F10A73CCC6CEC7D3DA1F1932481_m9F3104BDEBD70A287E8F4BAC86579564A19A5661_RuntimeMethod_var); ProfilingScope__ctor_mE15813DF7651C1A3B6AFD6465AD4B973E8F1DBFC((&V_11), L_90, L_92, NULL); } { auto __finallyBlock = il2cpp::utils::Finally([&] { FINALLY_02b9: {// begin finally (depth: 1) ProfilingScope_Dispose_m4231A2ACA1F8E345BB0078310A9F7601704C8BE4((&V_11), NULL); return; }// end finally (depth: 1) }); try {// begin try (depth: 1) // DoDepthOfField(cameraData.camera, cmd, GetSource(), GetDestination(), cameraData.pixelRect); CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_93 = V_1; Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_94 = L_93->___camera_2; U3CU3Ec__DisplayClass57_0_t14854C86CBCFAA709E6B95B3B97C114A7EFC842A L_95 = V_0; CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_96 = L_95.___cmd_3; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_97; L_97 = PostProcessPass_U3CRenderU3Eg__GetSourceU7C57_0_mFA597B0BC02ACBD32019633F6F664C4E0D95909C(__this, (&V_0), NULL); RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_98; L_98 = PostProcessPass_U3CRenderU3Eg__GetDestinationU7C57_1_mA1F32195AAC6EC299BD669A29BFF3E8AD7867D8E(__this, (&V_0), NULL); CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_99 = V_1; Rect_tA04E0F8A1830E767F40FB27ECD8D309303571F0D L_100 = L_99->___pixelRect_6; PostProcessPass_DoDepthOfField_m492D94D0E88A7531264051382F38916842E57D6F(__this, L_94, L_96, L_97, L_98, L_100, NULL); // Swap(ref renderer); ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892** L_101 = V_2; PostProcessPass_U3CRenderU3Eg__SwapU7C57_2_mF536BEF90C9C79C1D7AE70F65B3A285B1E0D05D7(__this, L_101, (&V_0), NULL); // } goto IL_02c7; }// end try (depth: 1) catch(Il2CppExceptionWrapper& e) { __finallyBlock.StoreException(e.ex); } } IL_02c7: { // if (useMotionBlur) bool L_102 = V_9; if (!L_102) { goto IL_031a; } } { // using (new ProfilingScope(cmd, ProfilingSampler.Get(URPProfileId.MotionBlur))) U3CU3Ec__DisplayClass57_0_t14854C86CBCFAA709E6B95B3B97C114A7EFC842A L_103 = V_0; CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_104 = L_103.___cmd_3; ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* L_105; L_105 = ProfilingSampler_Get_TisURPProfileId_tA83520239B6C0F10A73CCC6CEC7D3DA1F1932481_m9F3104BDEBD70A287E8F4BAC86579564A19A5661(((int32_t)19), ProfilingSampler_Get_TisURPProfileId_tA83520239B6C0F10A73CCC6CEC7D3DA1F1932481_m9F3104BDEBD70A287E8F4BAC86579564A19A5661_RuntimeMethod_var); ProfilingScope__ctor_mE15813DF7651C1A3B6AFD6465AD4B973E8F1DBFC((&V_11), L_104, L_105, NULL); } { auto __finallyBlock = il2cpp::utils::Finally([&] { FINALLY_030c: {// begin finally (depth: 1) ProfilingScope_Dispose_m4231A2ACA1F8E345BB0078310A9F7601704C8BE4((&V_11), NULL); return; }// end finally (depth: 1) }); try {// begin try (depth: 1) // DoMotionBlur(cameraData, cmd, GetSource(), GetDestination()); CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_106 = V_1; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E L_107 = (*(CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E*)L_106); U3CU3Ec__DisplayClass57_0_t14854C86CBCFAA709E6B95B3B97C114A7EFC842A L_108 = V_0; CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_109 = L_108.___cmd_3; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_110; L_110 = PostProcessPass_U3CRenderU3Eg__GetSourceU7C57_0_mFA597B0BC02ACBD32019633F6F664C4E0D95909C(__this, (&V_0), NULL); RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_111; L_111 = PostProcessPass_U3CRenderU3Eg__GetDestinationU7C57_1_mA1F32195AAC6EC299BD669A29BFF3E8AD7867D8E(__this, (&V_0), NULL); PostProcessPass_DoMotionBlur_m9FE32E134297381B94A8A07ACC149D06217A3072(__this, L_107, L_109, L_110, L_111, NULL); // Swap(ref renderer); ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892** L_112 = V_2; PostProcessPass_U3CRenderU3Eg__SwapU7C57_2_mF536BEF90C9C79C1D7AE70F65B3A285B1E0D05D7(__this, L_112, (&V_0), NULL); // } goto IL_031a; }// end try (depth: 1) catch(Il2CppExceptionWrapper& e) { __finallyBlock.StoreException(e.ex); } } IL_031a: { // if (usePaniniProjection) bool L_113 = V_10; if (!L_113) { goto IL_036d; } } { // using (new ProfilingScope(cmd, ProfilingSampler.Get(URPProfileId.PaniniProjection))) U3CU3Ec__DisplayClass57_0_t14854C86CBCFAA709E6B95B3B97C114A7EFC842A L_114 = V_0; CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_115 = L_114.___cmd_3; ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* L_116; L_116 = ProfilingSampler_Get_TisURPProfileId_tA83520239B6C0F10A73CCC6CEC7D3DA1F1932481_m9F3104BDEBD70A287E8F4BAC86579564A19A5661(((int32_t)20), ProfilingSampler_Get_TisURPProfileId_tA83520239B6C0F10A73CCC6CEC7D3DA1F1932481_m9F3104BDEBD70A287E8F4BAC86579564A19A5661_RuntimeMethod_var); ProfilingScope__ctor_mE15813DF7651C1A3B6AFD6465AD4B973E8F1DBFC((&V_11), L_115, L_116, NULL); } { auto __finallyBlock = il2cpp::utils::Finally([&] { FINALLY_035f: {// begin finally (depth: 1) ProfilingScope_Dispose_m4231A2ACA1F8E345BB0078310A9F7601704C8BE4((&V_11), NULL); return; }// end finally (depth: 1) }); try {// begin try (depth: 1) // DoPaniniProjection(cameraData.camera, cmd, GetSource(), GetDestination()); CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_117 = V_1; Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_118 = L_117->___camera_2; U3CU3Ec__DisplayClass57_0_t14854C86CBCFAA709E6B95B3B97C114A7EFC842A L_119 = V_0; CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_120 = L_119.___cmd_3; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_121; L_121 = PostProcessPass_U3CRenderU3Eg__GetSourceU7C57_0_mFA597B0BC02ACBD32019633F6F664C4E0D95909C(__this, (&V_0), NULL); RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_122; L_122 = PostProcessPass_U3CRenderU3Eg__GetDestinationU7C57_1_mA1F32195AAC6EC299BD669A29BFF3E8AD7867D8E(__this, (&V_0), NULL); PostProcessPass_DoPaniniProjection_m7486B5A46AE100162CEE0AFC47DAEF04438FCECB(__this, L_118, L_120, L_121, L_122, NULL); // Swap(ref renderer); ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892** L_123 = V_2; PostProcessPass_U3CRenderU3Eg__SwapU7C57_2_mF536BEF90C9C79C1D7AE70F65B3A285B1E0D05D7(__this, L_123, (&V_0), NULL); // } goto IL_036d; }// end try (depth: 1) catch(Il2CppExceptionWrapper& e) { __finallyBlock.StoreException(e.ex); } } IL_036d: { // if (useLensFlare) bool L_124 = V_8; if (!L_124) { goto IL_03ff; } } { // if (m_PaniniProjection.IsActive()) PaniniProjection_t1E2B2CBC65D2E9BC9D4C6C07163D742F1FE85BDA* L_125 = __this->___m_PaniniProjection_38; NullCheck(L_125); bool L_126; L_126 = PaniniProjection_IsActive_m91BB6BE780D3AFFCFD863B97195EECAB659BF2B0(L_125, NULL); if (!L_126) { goto IL_03aa; } } { // usePanini = true; V_13 = (bool)1; // paniniDistance = m_PaniniProjection.distance.value; PaniniProjection_t1E2B2CBC65D2E9BC9D4C6C07163D742F1FE85BDA* L_127 = __this->___m_PaniniProjection_38; NullCheck(L_127); ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* L_128 = L_127->___distance_7; NullCheck(L_128); float L_129; L_129 = VirtualFuncInvoker0< float >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1::get_value() */, L_128); V_14 = L_129; // paniniCropToFit = m_PaniniProjection.cropToFit.value; PaniniProjection_t1E2B2CBC65D2E9BC9D4C6C07163D742F1FE85BDA* L_130 = __this->___m_PaniniProjection_38; NullCheck(L_130); ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* L_131 = L_130->___cropToFit_8; NullCheck(L_131); float L_132; L_132 = VirtualFuncInvoker0< float >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1::get_value() */, L_131); V_15 = L_132; goto IL_03bb; } IL_03aa: { // usePanini = false; V_13 = (bool)0; // paniniDistance = 1.0f; V_14 = (1.0f); // paniniCropToFit = 1.0f; V_15 = (1.0f); } IL_03bb: { // using (new ProfilingScope(cmd, ProfilingSampler.Get(URPProfileId.LensFlareDataDriven))) U3CU3Ec__DisplayClass57_0_t14854C86CBCFAA709E6B95B3B97C114A7EFC842A L_133 = V_0; CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_134 = L_133.___cmd_3; ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* L_135; L_135 = ProfilingSampler_Get_TisURPProfileId_tA83520239B6C0F10A73CCC6CEC7D3DA1F1932481_m9F3104BDEBD70A287E8F4BAC86579564A19A5661(((int32_t)23), ProfilingSampler_Get_TisURPProfileId_tA83520239B6C0F10A73CCC6CEC7D3DA1F1932481_m9F3104BDEBD70A287E8F4BAC86579564A19A5661_RuntimeMethod_var); ProfilingScope__ctor_mE15813DF7651C1A3B6AFD6465AD4B973E8F1DBFC((&V_11), L_134, L_135, NULL); } { auto __finallyBlock = il2cpp::utils::Finally([&] { FINALLY_03f1: {// begin finally (depth: 1) ProfilingScope_Dispose_m4231A2ACA1F8E345BB0078310A9F7601704C8BE4((&V_11), NULL); return; }// end finally (depth: 1) }); try {// begin try (depth: 1) // DoLensFlareDatadriven(cameraData.camera, cmd, GetSource(), usePanini, paniniDistance, paniniCropToFit); CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_136 = V_1; Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_137 = L_136->___camera_2; U3CU3Ec__DisplayClass57_0_t14854C86CBCFAA709E6B95B3B97C114A7EFC842A L_138 = V_0; CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_139 = L_138.___cmd_3; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_140; L_140 = PostProcessPass_U3CRenderU3Eg__GetSourceU7C57_0_mFA597B0BC02ACBD32019633F6F664C4E0D95909C(__this, (&V_0), NULL); bool L_141 = V_13; float L_142 = V_14; float L_143 = V_15; PostProcessPass_DoLensFlareDatadriven_m72A91017976E76EC614CCFE733B1B851BD51FF05(__this, L_137, L_139, L_140, L_141, L_142, L_143, NULL); // } goto IL_03ff; }// end try (depth: 1) catch(Il2CppExceptionWrapper& e) { __finallyBlock.StoreException(e.ex); } } IL_03ff: { // using (new ProfilingScope(cmd, ProfilingSampler.Get(URPProfileId.UberPostProcess))) U3CU3Ec__DisplayClass57_0_t14854C86CBCFAA709E6B95B3B97C114A7EFC842A L_144 = V_0; CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_145 = L_144.___cmd_3; ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* L_146; L_146 = ProfilingSampler_Get_TisURPProfileId_tA83520239B6C0F10A73CCC6CEC7D3DA1F1932481_m9F3104BDEBD70A287E8F4BAC86579564A19A5661(((int32_t)21), ProfilingSampler_Get_TisURPProfileId_tA83520239B6C0F10A73CCC6CEC7D3DA1F1932481_m9F3104BDEBD70A287E8F4BAC86579564A19A5661_RuntimeMethod_var); ProfilingScope__ctor_mE15813DF7651C1A3B6AFD6465AD4B973E8F1DBFC((&V_11), L_145, L_146, NULL); } { auto __finallyBlock = il2cpp::utils::Finally([&] { FINALLY_08f9: {// begin finally (depth: 1) ProfilingScope_Dispose_m4231A2ACA1F8E345BB0078310A9F7601704C8BE4((&V_11), NULL); return; }// end finally (depth: 1) }); try {// begin try (depth: 1) { // m_Materials.uber.shaderKeywords = null; MaterialLibrary_t26A52613184B7F43DFA5C0A540947385EFA6E4ED* L_147 = __this->___m_Materials_34; NullCheck(L_147); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_148 = L_147->___uber_9; NullCheck(L_148); Material_set_shaderKeywords_mD650CF82B2DBB75F001E373E2E1ACA30876F3AB8(L_148, (StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248*)NULL, NULL); // bool bloomActive = m_Bloom.IsActive(); Bloom_t0C806C947E1D104DC95E933B3FB9A307CBB5B225* L_149 = __this->___m_Bloom_39; NullCheck(L_149); bool L_150; L_150 = Bloom_IsActive_m18CD0E121D17E2D4B20D6E944433CDEEA9C970C3(L_149, NULL); V_16 = L_150; // if (bloomActive) bool L_151 = V_16; if (!L_151) { goto IL_0478_1; } } { // using (new ProfilingScope(cmd, ProfilingSampler.Get(URPProfileId.Bloom))) U3CU3Ec__DisplayClass57_0_t14854C86CBCFAA709E6B95B3B97C114A7EFC842A L_152 = V_0; CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_153 = L_152.___cmd_3; ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* L_154; L_154 = ProfilingSampler_Get_TisURPProfileId_tA83520239B6C0F10A73CCC6CEC7D3DA1F1932481_m9F3104BDEBD70A287E8F4BAC86579564A19A5661(((int32_t)22), ProfilingSampler_Get_TisURPProfileId_tA83520239B6C0F10A73CCC6CEC7D3DA1F1932481_m9F3104BDEBD70A287E8F4BAC86579564A19A5661_RuntimeMethod_var); ProfilingScope_t57898BA31E8EF8F083EF84E0DA2737AC61CBC5BD L_155; memset((&L_155), 0, sizeof(L_155)); ProfilingScope__ctor_mE15813DF7651C1A3B6AFD6465AD4B973E8F1DBFC((&L_155), L_153, L_154, /*hidden argument*/NULL); V_21 = L_155; } { auto __finallyBlock = il2cpp::utils::Finally([&] { FINALLY_046a_1: {// begin finally (depth: 2) ProfilingScope_Dispose_m4231A2ACA1F8E345BB0078310A9F7601704C8BE4((&V_21), NULL); return; }// end finally (depth: 2) }); try {// begin try (depth: 2) // SetupBloom(cmd, GetSource(), m_Materials.uber); U3CU3Ec__DisplayClass57_0_t14854C86CBCFAA709E6B95B3B97C114A7EFC842A L_156 = V_0; CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_157 = L_156.___cmd_3; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_158; L_158 = PostProcessPass_U3CRenderU3Eg__GetSourceU7C57_0_mFA597B0BC02ACBD32019633F6F664C4E0D95909C(__this, (&V_0), NULL); MaterialLibrary_t26A52613184B7F43DFA5C0A540947385EFA6E4ED* L_159 = __this->___m_Materials_34; NullCheck(L_159); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_160 = L_159->___uber_9; PostProcessPass_SetupBloom_mFD125A81E220222A305A0325E9AB92C9347C3DE3(__this, L_157, L_158, L_160, NULL); goto IL_0478_1; }// end try (depth: 2) catch(Il2CppExceptionWrapper& e) { __finallyBlock.StoreException(e.ex); } } IL_0478_1: { // SetupLensDistortion(m_Materials.uber, isSceneViewCamera); MaterialLibrary_t26A52613184B7F43DFA5C0A540947385EFA6E4ED* L_161 = __this->___m_Materials_34; NullCheck(L_161); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_162 = L_161->___uber_9; bool L_163 = V_3; PostProcessPass_SetupLensDistortion_mC8551C67AB37EB59ABB794A57B9F3D1A94C5C3CC(__this, L_162, L_163, NULL); // SetupChromaticAberration(m_Materials.uber); MaterialLibrary_t26A52613184B7F43DFA5C0A540947385EFA6E4ED* L_164 = __this->___m_Materials_34; NullCheck(L_164); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_165 = L_164->___uber_9; PostProcessPass_SetupChromaticAberration_mA320D8C2C90E77757A97DF78E6B1973C750383AA(__this, L_165, NULL); // SetupVignette(m_Materials.uber); MaterialLibrary_t26A52613184B7F43DFA5C0A540947385EFA6E4ED* L_166 = __this->___m_Materials_34; NullCheck(L_166); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_167 = L_166->___uber_9; PostProcessPass_SetupVignette_mD0A723C18C6E6A8CDB6AB191C2483DAB43E0CAB5(__this, L_167, NULL); // SetupColorGrading(cmd, ref renderingData, m_Materials.uber); U3CU3Ec__DisplayClass57_0_t14854C86CBCFAA709E6B95B3B97C114A7EFC842A L_168 = V_0; CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_169 = L_168.___cmd_3; RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_170 = ___1_renderingData; MaterialLibrary_t26A52613184B7F43DFA5C0A540947385EFA6E4ED* L_171 = __this->___m_Materials_34; NullCheck(L_171); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_172 = L_171->___uber_9; PostProcessPass_SetupColorGrading_m6FF0296D87AA0C6F079012989E9E971D3B05599A(__this, L_169, L_170, L_172, NULL); // SetupGrain(cameraData, m_Materials.uber); CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_173 = V_1; MaterialLibrary_t26A52613184B7F43DFA5C0A540947385EFA6E4ED* L_174 = __this->___m_Materials_34; NullCheck(L_174); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_175 = L_174->___uber_9; PostProcessPass_SetupGrain_m949060E3A47FD58C37EC07BF3D0E15258FA05B57(__this, L_173, L_175, NULL); // SetupDithering(cameraData, m_Materials.uber); CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_176 = V_1; MaterialLibrary_t26A52613184B7F43DFA5C0A540947385EFA6E4ED* L_177 = __this->___m_Materials_34; NullCheck(L_177); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_178 = L_177->___uber_9; PostProcessPass_SetupDithering_m229F0AADDAB308E22BF57F2946D2B4F316A95306(__this, L_176, L_178, NULL); // if (RequireSRGBConversionBlitToBackBuffer(cameraData)) CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_179 = V_1; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E L_180 = (*(CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E*)L_179); bool L_181; L_181 = PostProcessPass_RequireSRGBConversionBlitToBackBuffer_mFFF0A97570D59F4A86CD4C20FC6C188E022F75D7(__this, L_180, NULL); if (!L_181) { goto IL_050b_1; } } { // m_Materials.uber.EnableKeyword(ShaderKeywordStrings.LinearToSRGBConversion); MaterialLibrary_t26A52613184B7F43DFA5C0A540947385EFA6E4ED* L_182 = __this->___m_Materials_34; NullCheck(L_182); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_183 = L_182->___uber_9; NullCheck(L_183); Material_EnableKeyword_mE8523EF6CF694284DF976D47ADEDE9363A1174AC(L_183, _stringLiteralD9A8D96F1EA9A30DB19C64B14AEE2EC05AC166E7, NULL); } IL_050b_1: { // if (m_UseFastSRGBLinearConversion) bool L_184 = __this->___m_UseFastSRGBLinearConversion_63; if (!L_184) { goto IL_0528_1; } } { // m_Materials.uber.EnableKeyword(ShaderKeywordStrings.UseFastSRGBLinearConversion); MaterialLibrary_t26A52613184B7F43DFA5C0A540947385EFA6E4ED* L_185 = __this->___m_Materials_34; NullCheck(L_185); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_186 = L_185->___uber_9; NullCheck(L_186); Material_EnableKeyword_mE8523EF6CF694284DF976D47ADEDE9363A1174AC(L_186, _stringLiteral5E56E7FB29A8E77EEE978F3711B38658D7B2B6F9, NULL); } IL_0528_1: { // cmd.SetGlobalTexture(ShaderPropertyId.sourceTex, GetSource()); U3CU3Ec__DisplayClass57_0_t14854C86CBCFAA709E6B95B3B97C114A7EFC842A L_187 = V_0; CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_188 = L_187.___cmd_3; il2cpp_codegen_runtime_class_init_inline(ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_il2cpp_TypeInfo_var); int32_t L_189 = ((ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_StaticFields*)il2cpp_codegen_static_fields_for(ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_il2cpp_TypeInfo_var))->___sourceTex_34; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_190; L_190 = PostProcessPass_U3CRenderU3Eg__GetSourceU7C57_0_mFA597B0BC02ACBD32019633F6F664C4E0D95909C(__this, (&V_0), NULL); NullCheck(L_188); CommandBuffer_SetGlobalTexture_m65E012CB3C35EA43533CB4FF4C6F6498FDE229CD(L_188, L_189, L_190, NULL); // var colorLoadAction = RenderBufferLoadAction.DontCare; V_17 = 2; // if (m_Destination == RenderTargetHandle.CameraTarget && !cameraData.isDefaultViewport) RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_191 = __this->___m_Destination_27; il2cpp_codegen_runtime_class_init_inline(RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var); RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_192 = ((RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_StaticFields*)il2cpp_codegen_static_fields_for(RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var))->___CameraTarget_2; bool L_193; L_193 = RenderTargetHandle_op_Equality_m0A17C91FD605DDB7604F1D10EBFBBADD71B21366(L_191, L_192, NULL); if (!L_193) { goto IL_0560_1; } } { CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_194 = V_1; bool L_195 = L_194->___isDefaultViewport_17; if (L_195) { goto IL_0560_1; } } { // colorLoadAction = RenderBufferLoadAction.Load; V_17 = 0; } IL_0560_1: { // RenderTargetIdentifier targetDestination = m_UseSwapBuffer ? destination : m_Destination.id; bool L_196 = __this->___m_UseSwapBuffer_65; if (L_196) { goto IL_057a_1; } } { RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* L_197 = (&__this->___m_Destination_27); int32_t L_198; L_198 = RenderTargetHandle_get_id_m4D50FDA4A486E05D07A54ABFC04BD96C1CE7D7BE_inline(L_197, NULL); RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_199; L_199 = RenderTargetIdentifier_op_Implicit_m5D9E7FF7B325608E3C4A37BBB52FE728361E7324(L_198, NULL); G_B91_0 = L_199; goto IL_0580_1; } IL_057a_1: { U3CU3Ec__DisplayClass57_0_t14854C86CBCFAA709E6B95B3B97C114A7EFC842A L_200 = V_0; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_201 = L_200.___destination_2; G_B91_0 = L_201; } IL_0580_1: { V_18 = G_B91_0; // RenderTargetHandle cameraTargetHandle = RenderTargetHandle.GetCameraTarget(cameraData.xr); CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_202 = V_1; XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* L_203 = L_202->___xr_24; il2cpp_codegen_runtime_class_init_inline(RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var); RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_204; L_204 = RenderTargetHandle_GetCameraTarget_m17B0FD1FDCDF25B4624C79062A607632530334A8(L_203, NULL); V_19 = L_204; // RenderTargetIdentifier cameraTarget = (cameraData.targetTexture != null && !cameraData.xr.enabled) ? new RenderTargetIdentifier(cameraData.targetTexture) : cameraTargetHandle.Identifier(); CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_205 = V_1; RenderTexture_tBA90C4C3AD9EECCFDDCC632D97C29FAB80D60D27* L_206 = L_205->___targetTexture_4; il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var); bool L_207; L_207 = Object_op_Inequality_mD0BE578448EAA61948F25C32F8DD55AB1F778602(L_206, (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C*)NULL, NULL); if (!L_207) { goto IL_05aa_1; } } { CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_208 = V_1; XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* L_209 = L_208->___xr_24; NullCheck(L_209); bool L_210; L_210 = XRPass_get_enabled_mC2CF12F8D66EB1EE2560B4DD1FB9343D5E598155(L_209, NULL); if (!L_210) { goto IL_05b3_1; } } IL_05aa_1: { RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_211; L_211 = RenderTargetHandle_Identifier_mE7715B58419BC3E157BDCC906E92605F76BD4FBA((&V_19), NULL); G_B95_0 = L_211; goto IL_05be_1; } IL_05b3_1: { CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_212 = V_1; RenderTexture_tBA90C4C3AD9EECCFDDCC632D97C29FAB80D60D27* L_213 = L_212->___targetTexture_4; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_214; memset((&L_214), 0, sizeof(L_214)); RenderTargetIdentifier__ctor_mD6E20FA134EEBCE40A8B5E64C505DE8A0DC96BDF((&L_214), L_213, /*hidden argument*/NULL); G_B95_0 = L_214; } IL_05be_1: { V_20 = G_B95_0; // if (m_UseSwapBuffer) bool L_215 = __this->___m_UseSwapBuffer_65; if (!L_215) { goto IL_05da_1; } } { // cameraTarget = (m_ResolveToScreen) ? cameraTarget : targetDestination; bool L_216 = __this->___m_ResolveToScreen_64; if (L_216) { goto IL_05d4_1; } } { RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_217 = V_18; G_B99_0 = L_217; goto IL_05d6_1; } IL_05d4_1: { RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_218 = V_20; G_B99_0 = L_218; } IL_05d6_1: { V_20 = G_B99_0; goto IL_0626_1; } IL_05da_1: { // cameraTarget = (m_Destination == RenderTargetHandle.CameraTarget) ? cameraTarget : m_Destination.Identifier(); RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_219 = __this->___m_Destination_27; il2cpp_codegen_runtime_class_init_inline(RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var); RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_220 = ((RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_StaticFields*)il2cpp_codegen_static_fields_for(RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var))->___CameraTarget_2; bool L_221; L_221 = RenderTargetHandle_op_Equality_m0A17C91FD605DDB7604F1D10EBFBBADD71B21366(L_219, L_220, NULL); if (L_221) { goto IL_05f9_1; } } { RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* L_222 = (&__this->___m_Destination_27); RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_223; L_223 = RenderTargetHandle_Identifier_mE7715B58419BC3E157BDCC906E92605F76BD4FBA(L_222, NULL); G_B103_0 = L_223; goto IL_05fb_1; } IL_05f9_1: { RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_224 = V_20; G_B103_0 = L_224; } IL_05fb_1: { V_20 = G_B103_0; // m_ResolveToScreen = cameraData.resolveFinalTarget || (m_Destination == cameraTargetHandle || m_HasFinalPass == true); CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_225 = V_1; bool L_226 = L_225->___resolveFinalTarget_36; G_B104_0 = __this; if (L_226) { G_B107_0 = __this; goto IL_0620_1; } } { RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_227 = __this->___m_Destination_27; RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_228 = V_19; il2cpp_codegen_runtime_class_init_inline(RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var); bool L_229; L_229 = RenderTargetHandle_op_Equality_m0A17C91FD605DDB7604F1D10EBFBBADD71B21366(L_227, L_228, NULL); G_B105_0 = G_B104_0; if (L_229) { G_B106_0 = G_B104_0; goto IL_061d_1; } } { bool L_230 = __this->___m_HasFinalPass_60; G_B108_0 = ((int32_t)(L_230)); G_B108_1 = G_B105_0; goto IL_0621_1; } IL_061d_1: { G_B108_0 = 1; G_B108_1 = G_B106_0; goto IL_0621_1; } IL_0620_1: { G_B108_0 = 1; G_B108_1 = G_B107_0; } IL_0621_1: { NullCheck(G_B108_1); G_B108_1->___m_ResolveToScreen_64 = (bool)G_B108_0; } IL_0626_1: { // if (cameraData.xr.enabled) CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_231 = V_1; XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* L_232 = L_231->___xr_24; NullCheck(L_232); bool L_233; L_233 = XRPass_get_enabled_mC2CF12F8D66EB1EE2560B4DD1FB9343D5E598155(L_232, NULL); if (!L_233) { goto IL_0790_1; } } { // cmd.SetRenderTarget(new RenderTargetIdentifier(cameraTarget, 0, CubemapFace.Unknown, -1), // colorLoadAction, RenderBufferStoreAction.Store, RenderBufferLoadAction.DontCare, RenderBufferStoreAction.DontCare); U3CU3Ec__DisplayClass57_0_t14854C86CBCFAA709E6B95B3B97C114A7EFC842A L_234 = V_0; CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_235 = L_234.___cmd_3; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_236 = V_20; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_237; memset((&L_237), 0, sizeof(L_237)); RenderTargetIdentifier__ctor_m79A7348AF351A912E617BF9C8A44A766648C80FB((&L_237), L_236, 0, (-1), (-1), /*hidden argument*/NULL); int32_t L_238 = V_17; NullCheck(L_235); CommandBuffer_SetRenderTarget_m00472C42F4BAE11802652921705D554E158D926C(L_235, L_237, L_238, 0, 2, 3, NULL); // bool isRenderToBackBufferTarget = cameraTarget == cameraData.xr.renderTarget && !cameraData.xr.renderTargetIsRenderTexture; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_239 = V_20; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_240 = V_1; XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* L_241 = L_240->___xr_24; NullCheck(L_241); RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_242; L_242 = XRPass_get_renderTarget_m595B27BD6972FE1F74FCE71CB29088F159E84B18_inline(L_241, NULL); bool L_243; L_243 = RenderTargetIdentifier_op_Equality_mD9FD6667F4C385F2379E9DEAAA8F91B7A1D50A1F(L_239, L_242, NULL); if (!L_243) { goto IL_0674_1; } } { CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_244 = V_1; XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* L_245 = L_244->___xr_24; NullCheck(L_245); bool L_246; L_246 = XRPass_get_renderTargetIsRenderTexture_m79E6747B91048C48ED200D3A99B96621D0BFB67A_inline(L_245, NULL); G_B113_0 = ((((int32_t)L_246) == ((int32_t)0))? 1 : 0); goto IL_0675_1; } IL_0674_1: { G_B113_0 = 0; } IL_0675_1: { // if (isRenderToBackBufferTarget) int32_t L_247 = G_B113_0; G_B114_0 = L_247; if (!L_247) { G_B115_0 = L_247; goto IL_0689_1; } } { // cmd.SetViewport(cameraData.pixelRect); U3CU3Ec__DisplayClass57_0_t14854C86CBCFAA709E6B95B3B97C114A7EFC842A L_248 = V_0; CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_249 = L_248.___cmd_3; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_250 = V_1; Rect_tA04E0F8A1830E767F40FB27ECD8D309303571F0D L_251 = L_250->___pixelRect_6; NullCheck(L_249); CommandBuffer_SetViewport_m3BCCABB7493369D88DB15EE43C41D9858AE2574D(L_249, L_251, NULL); G_B115_0 = G_B114_0; } IL_0689_1: { // bool yflip = isRenderToBackBufferTarget && SystemInfo.graphicsUVStartsAtTop; if (!G_B115_0) { goto IL_0692_1; } } { bool L_252; L_252 = SystemInfo_get_graphicsUVStartsAtTop_m152BEEFFF20719C9EAB612AD238114BD0B3BFE4B(NULL); G_B118_0 = ((int32_t)(L_252)); goto IL_0693_1; } IL_0692_1: { G_B118_0 = 0; } IL_0693_1: { // Vector4 scaleBias = yflip ? new Vector4(1, -1, 0, 1) : new Vector4(1, 1, 0, 0); if (G_B118_0) { goto IL_06b0_1; } } { Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_253; memset((&L_253), 0, sizeof(L_253)); Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&L_253), (1.0f), (1.0f), (0.0f), (0.0f), /*hidden argument*/NULL); G_B121_0 = L_253; goto IL_06c9_1; } IL_06b0_1: { Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_254; memset((&L_254), 0, sizeof(L_254)); Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&L_254), (1.0f), (-1.0f), (0.0f), (1.0f), /*hidden argument*/NULL); G_B121_0 = L_254; } IL_06c9_1: { V_22 = G_B121_0; // cmd.SetGlobalVector(ShaderPropertyId.scaleBias, scaleBias); U3CU3Ec__DisplayClass57_0_t14854C86CBCFAA709E6B95B3B97C114A7EFC842A L_255 = V_0; CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_256 = L_255.___cmd_3; il2cpp_codegen_runtime_class_init_inline(ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_il2cpp_TypeInfo_var); int32_t L_257 = ((ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_StaticFields*)il2cpp_codegen_static_fields_for(ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_il2cpp_TypeInfo_var))->___scaleBias_35; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_258 = V_22; NullCheck(L_256); CommandBuffer_SetGlobalVector_mBE497AA5F5C9E71A3F353BA1BDB97D8AC4B75FDA(L_256, L_257, L_258, NULL); // cmd.DrawProcedural(Matrix4x4.identity, m_Materials.uber, 0, MeshTopology.Quads, 4, 1, null); U3CU3Ec__DisplayClass57_0_t14854C86CBCFAA709E6B95B3B97C114A7EFC842A L_259 = V_0; CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_260 = L_259.___cmd_3; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_261; L_261 = Matrix4x4_get_identity_m6568A73831F3E2D587420D20FF423959D7D8AB56_inline(NULL); MaterialLibrary_t26A52613184B7F43DFA5C0A540947385EFA6E4ED* L_262 = __this->___m_Materials_34; NullCheck(L_262); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_263 = L_262->___uber_9; NullCheck(L_260); CommandBuffer_DrawProcedural_m460EDBBEDA84E4743CA09A2F0EF44A6149C4EBD7(L_260, L_261, L_263, 0, 2, 4, 1, (MaterialPropertyBlock_t2308669579033A857EFE6E4831909F638B27411D*)NULL, NULL); // if (!m_ResolveToScreen && !m_UseSwapBuffer) bool L_264 = __this->___m_ResolveToScreen_64; if (L_264) { goto IL_0894_1; } } { bool L_265 = __this->___m_UseSwapBuffer_65; if (L_265) { goto IL_0894_1; } } { // cmd.SetGlobalTexture(ShaderPropertyId.sourceTex, cameraTarget); U3CU3Ec__DisplayClass57_0_t14854C86CBCFAA709E6B95B3B97C114A7EFC842A L_266 = V_0; CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_267 = L_266.___cmd_3; il2cpp_codegen_runtime_class_init_inline(ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_il2cpp_TypeInfo_var); int32_t L_268 = ((ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_StaticFields*)il2cpp_codegen_static_fields_for(ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_il2cpp_TypeInfo_var))->___sourceTex_34; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_269 = V_20; NullCheck(L_267); CommandBuffer_SetGlobalTexture_m65E012CB3C35EA43533CB4FF4C6F6498FDE229CD(L_267, L_268, L_269, NULL); // cmd.SetRenderTarget(new RenderTargetIdentifier(m_Source, 0, CubemapFace.Unknown, -1), // colorLoadAction, RenderBufferStoreAction.Store, RenderBufferLoadAction.DontCare, RenderBufferStoreAction.DontCare); U3CU3Ec__DisplayClass57_0_t14854C86CBCFAA709E6B95B3B97C114A7EFC842A L_270 = V_0; CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_271 = L_270.___cmd_3; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_272 = __this->___m_Source_26; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_273; memset((&L_273), 0, sizeof(L_273)); RenderTargetIdentifier__ctor_m79A7348AF351A912E617BF9C8A44A766648C80FB((&L_273), L_272, 0, (-1), (-1), /*hidden argument*/NULL); int32_t L_274 = V_17; NullCheck(L_271); CommandBuffer_SetRenderTarget_m00472C42F4BAE11802652921705D554E158D926C(L_271, L_273, L_274, 0, 2, 3, NULL); // scaleBias = new Vector4(1, 1, 0, 0);; Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&V_22), (1.0f), (1.0f), (0.0f), (0.0f), NULL); // cmd.SetGlobalVector(ShaderPropertyId.scaleBias, scaleBias); U3CU3Ec__DisplayClass57_0_t14854C86CBCFAA709E6B95B3B97C114A7EFC842A L_275 = V_0; CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_276 = L_275.___cmd_3; int32_t L_277 = ((ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_StaticFields*)il2cpp_codegen_static_fields_for(ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_il2cpp_TypeInfo_var))->___scaleBias_35; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_278 = V_22; NullCheck(L_276); CommandBuffer_SetGlobalVector_mBE497AA5F5C9E71A3F353BA1BDB97D8AC4B75FDA(L_276, L_277, L_278, NULL); // cmd.DrawProcedural(Matrix4x4.identity, m_BlitMaterial, 0, MeshTopology.Quads, 4, 1, null); U3CU3Ec__DisplayClass57_0_t14854C86CBCFAA709E6B95B3B97C114A7EFC842A L_279 = V_0; CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_280 = L_279.___cmd_3; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_281; L_281 = Matrix4x4_get_identity_m6568A73831F3E2D587420D20FF423959D7D8AB56_inline(NULL); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_282 = __this->___m_BlitMaterial_66; NullCheck(L_280); CommandBuffer_DrawProcedural_m460EDBBEDA84E4743CA09A2F0EF44A6149C4EBD7(L_280, L_281, L_282, 0, 2, 4, 1, (MaterialPropertyBlock_t2308669579033A857EFE6E4831909F638B27411D*)NULL, NULL); goto IL_0894_1; } IL_0790_1: { // cmd.SetRenderTarget(cameraTarget, colorLoadAction, RenderBufferStoreAction.Store, RenderBufferLoadAction.DontCare, RenderBufferStoreAction.DontCare); U3CU3Ec__DisplayClass57_0_t14854C86CBCFAA709E6B95B3B97C114A7EFC842A L_283 = V_0; CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_284 = L_283.___cmd_3; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_285 = V_20; int32_t L_286 = V_17; NullCheck(L_284); CommandBuffer_SetRenderTarget_m00472C42F4BAE11802652921705D554E158D926C(L_284, L_285, L_286, 0, 2, 3, NULL); // cameraData.renderer.ConfigureCameraTarget(cameraTarget, cameraTarget); CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_287 = V_1; ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* L_288 = L_287->___renderer_35; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_289 = V_20; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_290 = V_20; NullCheck(L_288); ScriptableRenderer_ConfigureCameraTarget_m4067416B1E8D785A5BADBEFB1E73FDA7A6A0D440(L_288, L_289, L_290, NULL); // cmd.SetViewProjectionMatrices(Matrix4x4.identity, Matrix4x4.identity); U3CU3Ec__DisplayClass57_0_t14854C86CBCFAA709E6B95B3B97C114A7EFC842A L_291 = V_0; CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_292 = L_291.___cmd_3; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_293; L_293 = Matrix4x4_get_identity_m6568A73831F3E2D587420D20FF423959D7D8AB56_inline(NULL); Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_294; L_294 = Matrix4x4_get_identity_m6568A73831F3E2D587420D20FF423959D7D8AB56_inline(NULL); NullCheck(L_292); CommandBuffer_SetViewProjectionMatrices_m50A472F193C13207D81B5EC8FB007F76E36A8C75(L_292, L_293, L_294, NULL); // if ((m_Destination == RenderTargetHandle.CameraTarget && !m_UseSwapBuffer) || (m_ResolveToScreen && m_UseSwapBuffer)) RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_295 = __this->___m_Destination_27; il2cpp_codegen_runtime_class_init_inline(RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var); RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_296 = ((RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_StaticFields*)il2cpp_codegen_static_fields_for(RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var))->___CameraTarget_2; bool L_297; L_297 = RenderTargetHandle_op_Equality_m0A17C91FD605DDB7604F1D10EBFBBADD71B21366(L_295, L_296, NULL); if (!L_297) { goto IL_07e0_1; } } { bool L_298 = __this->___m_UseSwapBuffer_65; if (!L_298) { goto IL_07f0_1; } } IL_07e0_1: { bool L_299 = __this->___m_ResolveToScreen_64; if (!L_299) { goto IL_0801_1; } } { bool L_300 = __this->___m_UseSwapBuffer_65; if (!L_300) { goto IL_0801_1; } } IL_07f0_1: { // cmd.SetViewport(cameraData.pixelRect); U3CU3Ec__DisplayClass57_0_t14854C86CBCFAA709E6B95B3B97C114A7EFC842A L_301 = V_0; CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_302 = L_301.___cmd_3; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_303 = V_1; Rect_tA04E0F8A1830E767F40FB27ECD8D309303571F0D L_304 = L_303->___pixelRect_6; NullCheck(L_302); CommandBuffer_SetViewport_m3BCCABB7493369D88DB15EE43C41D9858AE2574D(L_302, L_304, NULL); } IL_0801_1: { // cmd.DrawMesh(RenderingUtils.fullscreenMesh, Matrix4x4.identity, m_Materials.uber); U3CU3Ec__DisplayClass57_0_t14854C86CBCFAA709E6B95B3B97C114A7EFC842A L_305 = V_0; CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_306 = L_305.___cmd_3; il2cpp_codegen_runtime_class_init_inline(RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_il2cpp_TypeInfo_var); Mesh_t6D9C539763A09BC2B12AEAEF36F6DFFC98AE63D4* L_307; L_307 = RenderingUtils_get_fullscreenMesh_m6593C7C1C240A56AC8BD7C112DD672EEDE28F34E(NULL); Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_308; L_308 = Matrix4x4_get_identity_m6568A73831F3E2D587420D20FF423959D7D8AB56_inline(NULL); MaterialLibrary_t26A52613184B7F43DFA5C0A540947385EFA6E4ED* L_309 = __this->___m_Materials_34; NullCheck(L_309); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_310 = L_309->___uber_9; NullCheck(L_306); CommandBuffer_DrawMesh_m45BA88D4388EC7E5CDAABD42CD6CE29A5120042C(L_306, L_307, L_308, L_310, NULL); // if (!m_ResolveToScreen && !m_UseSwapBuffer) bool L_311 = __this->___m_ResolveToScreen_64; if (L_311) { goto IL_0873_1; } } { bool L_312 = __this->___m_UseSwapBuffer_65; if (L_312) { goto IL_0873_1; } } { // cmd.SetGlobalTexture(ShaderPropertyId.sourceTex, cameraTarget); U3CU3Ec__DisplayClass57_0_t14854C86CBCFAA709E6B95B3B97C114A7EFC842A L_313 = V_0; CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_314 = L_313.___cmd_3; il2cpp_codegen_runtime_class_init_inline(ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_il2cpp_TypeInfo_var); int32_t L_315 = ((ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_StaticFields*)il2cpp_codegen_static_fields_for(ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_il2cpp_TypeInfo_var))->___sourceTex_34; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_316 = V_20; NullCheck(L_314); CommandBuffer_SetGlobalTexture_m65E012CB3C35EA43533CB4FF4C6F6498FDE229CD(L_314, L_315, L_316, NULL); // cmd.SetRenderTarget(m_Source, RenderBufferLoadAction.DontCare, RenderBufferStoreAction.Store, RenderBufferLoadAction.DontCare, RenderBufferStoreAction.DontCare); U3CU3Ec__DisplayClass57_0_t14854C86CBCFAA709E6B95B3B97C114A7EFC842A L_317 = V_0; CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_318 = L_317.___cmd_3; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_319 = __this->___m_Source_26; NullCheck(L_318); CommandBuffer_SetRenderTarget_m00472C42F4BAE11802652921705D554E158D926C(L_318, L_319, 2, 0, 2, 3, NULL); // cmd.DrawMesh(RenderingUtils.fullscreenMesh, Matrix4x4.identity, m_BlitMaterial); U3CU3Ec__DisplayClass57_0_t14854C86CBCFAA709E6B95B3B97C114A7EFC842A L_320 = V_0; CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_321 = L_320.___cmd_3; il2cpp_codegen_runtime_class_init_inline(RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_il2cpp_TypeInfo_var); Mesh_t6D9C539763A09BC2B12AEAEF36F6DFFC98AE63D4* L_322; L_322 = RenderingUtils_get_fullscreenMesh_m6593C7C1C240A56AC8BD7C112DD672EEDE28F34E(NULL); Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_323; L_323 = Matrix4x4_get_identity_m6568A73831F3E2D587420D20FF423959D7D8AB56_inline(NULL); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_324 = __this->___m_BlitMaterial_66; NullCheck(L_321); CommandBuffer_DrawMesh_m45BA88D4388EC7E5CDAABD42CD6CE29A5120042C(L_321, L_322, L_323, L_324, NULL); } IL_0873_1: { // cmd.SetViewProjectionMatrices(cameraData.camera.worldToCameraMatrix, cameraData.camera.projectionMatrix); U3CU3Ec__DisplayClass57_0_t14854C86CBCFAA709E6B95B3B97C114A7EFC842A L_325 = V_0; CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_326 = L_325.___cmd_3; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_327 = V_1; Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_328 = L_327->___camera_2; NullCheck(L_328); Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_329; L_329 = Camera_get_worldToCameraMatrix_m48E324BD76706A316A1701EFC6A3DEC7DFB2FF40(L_328, NULL); CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_330 = V_1; Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_331 = L_330->___camera_2; NullCheck(L_331); Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_332; L_332 = Camera_get_projectionMatrix_m9B943EFDD6418528A055321E14F75F1511DD9B4A(L_331, NULL); NullCheck(L_326); CommandBuffer_SetViewProjectionMatrices_m50A472F193C13207D81B5EC8FB007F76E36A8C75(L_326, L_329, L_332, NULL); } IL_0894_1: { // if (m_UseSwapBuffer && !m_ResolveToScreen) bool L_333 = __this->___m_UseSwapBuffer_65; if (!L_333) { goto IL_08b1_1; } } { bool L_334 = __this->___m_ResolveToScreen_64; if (L_334) { goto IL_08b1_1; } } { // renderer.SwapColorBuffer(cmd); ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892** L_335 = V_2; ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* L_336 = *((ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892**)L_335); U3CU3Ec__DisplayClass57_0_t14854C86CBCFAA709E6B95B3B97C114A7EFC842A L_337 = V_0; CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_338 = L_337.___cmd_3; NullCheck(L_336); VirtualActionInvoker1< CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* >::Invoke(12 /* System.Void UnityEngine.Rendering.Universal.ScriptableRenderer::SwapColorBuffer(UnityEngine.Rendering.CommandBuffer) */, L_336, L_338); } IL_08b1_1: { // if (bloomActive) bool L_339 = V_16; if (!L_339) { goto IL_08c7_1; } } { // cmd.ReleaseTemporaryRT(ShaderConstants._BloomMipUp[0]); U3CU3Ec__DisplayClass57_0_t14854C86CBCFAA709E6B95B3B97C114A7EFC842A L_340 = V_0; CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_341 = L_340.___cmd_3; il2cpp_codegen_runtime_class_init_inline(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var); Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C* L_342 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____BloomMipUp_49; NullCheck(L_342); int32_t L_343 = 0; int32_t L_344 = (L_342)->GetAt(static_cast(L_343)); NullCheck(L_341); CommandBuffer_ReleaseTemporaryRT_m4651A4B373DF432AA44F06A6F20852ED5996CC8E(L_341, L_344, NULL); } IL_08c7_1: { // if (tempTargetUsed) U3CU3Ec__DisplayClass57_0_t14854C86CBCFAA709E6B95B3B97C114A7EFC842A L_345 = V_0; bool L_346 = L_345.___tempTargetUsed_4; if (!L_346) { goto IL_08df_1; } } { // cmd.ReleaseTemporaryRT(ShaderConstants._TempTarget); U3CU3Ec__DisplayClass57_0_t14854C86CBCFAA709E6B95B3B97C114A7EFC842A L_347 = V_0; CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_348 = L_347.___cmd_3; il2cpp_codegen_runtime_class_init_inline(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var); int32_t L_349 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____TempTarget_0; NullCheck(L_348); CommandBuffer_ReleaseTemporaryRT_m4651A4B373DF432AA44F06A6F20852ED5996CC8E(L_348, L_349, NULL); } IL_08df_1: { // if (tempTarget2Used) U3CU3Ec__DisplayClass57_0_t14854C86CBCFAA709E6B95B3B97C114A7EFC842A L_350 = V_0; bool L_351 = L_350.___tempTarget2Used_5; if (!L_351) { goto IL_08f7_1; } } { // cmd.ReleaseTemporaryRT(ShaderConstants._TempTarget2); U3CU3Ec__DisplayClass57_0_t14854C86CBCFAA709E6B95B3B97C114A7EFC842A L_352 = V_0; CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_353 = L_352.___cmd_3; il2cpp_codegen_runtime_class_init_inline(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var); int32_t L_354 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____TempTarget2_1; NullCheck(L_353); CommandBuffer_ReleaseTemporaryRT_m4651A4B373DF432AA44F06A6F20852ED5996CC8E(L_353, L_354, NULL); } IL_08f7_1: { // } goto IL_0907; } }// end try (depth: 1) catch(Il2CppExceptionWrapper& e) { __finallyBlock.StoreException(e.ex); } } IL_0907: { // } return; } } // UnityEngine.Rendering.BuiltinRenderTextureType UnityEngine.Rendering.Universal.Internal.PostProcessPass::BlitDstDiscardContent(UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.RenderTargetIdentifier) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PostProcessPass_BlitDstDiscardContent_m0CD67D1CAF9AC54EB998A4AEC3D6178680781C59 (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___0_cmd, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___1_rt, const RuntimeMethod* method) { { // cmd.SetRenderTarget(new RenderTargetIdentifier(rt, 0, CubemapFace.Unknown, -1), // RenderBufferLoadAction.DontCare, RenderBufferStoreAction.Store, // RenderBufferLoadAction.DontCare, RenderBufferStoreAction.DontCare); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_0 = ___0_cmd; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_1 = ___1_rt; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_2; memset((&L_2), 0, sizeof(L_2)); RenderTargetIdentifier__ctor_m79A7348AF351A912E617BF9C8A44A766648C80FB((&L_2), L_1, 0, (-1), (-1), /*hidden argument*/NULL); NullCheck(L_0); CommandBuffer_SetRenderTarget_m00472C42F4BAE11802652921705D554E158D926C(L_0, L_2, 2, 0, 2, 3, NULL); // return BuiltinRenderTextureType.CurrentActive; return (int32_t)(1); } } // System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::DoSubpixelMorphologicalAntialiasing(UnityEngine.Rendering.Universal.CameraData&,UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rendering.RenderTargetIdentifier) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass_DoSubpixelMorphologicalAntialiasing_m1F2B384D7CECF2C7D17BFD43B69B702A047A1A61 (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* ___0_cameraData, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___1_cmd, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___2_source, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___3_destination, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral066C0035F66438B186A69BF34E5BBD392AE74119); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral5F2DDE80F0F56189B8A34A2B8E6A51223B27F3F1); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralFB2080595D1820C790FBEB51CA9CE4EF2F16CBB2); s_Il2CppMethodInitialized = true; } Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* V_0 = NULL; Rect_tA04E0F8A1830E767F40FB27ECD8D309303571F0D V_1; memset((&V_1), 0, sizeof(V_1)); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* V_2 = NULL; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B V_3; memset((&V_3), 0, sizeof(V_3)); int32_t V_4 = 0; int32_t V_5 = 0; { // var camera = cameraData.camera; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_0 = ___0_cameraData; Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_1 = L_0->___camera_2; V_0 = L_1; // var pixelRect = cameraData.pixelRect; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_2 = ___0_cameraData; Rect_tA04E0F8A1830E767F40FB27ECD8D309303571F0D L_3 = L_2->___pixelRect_6; V_1 = L_3; // var material = m_Materials.subpixelMorphologicalAntialiasing; MaterialLibrary_t26A52613184B7F43DFA5C0A540947385EFA6E4ED* L_4 = __this->___m_Materials_34; NullCheck(L_4); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_5 = L_4->___subpixelMorphologicalAntialiasing_1; V_2 = L_5; // material.SetVector(ShaderConstants._Metrics, new Vector4(1f / m_Descriptor.width, 1f / m_Descriptor.height, m_Descriptor.width, m_Descriptor.height)); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_6 = V_2; il2cpp_codegen_runtime_class_init_inline(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var); int32_t L_7 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____Metrics_12; RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* L_8 = (&__this->___m_Descriptor_25); int32_t L_9; L_9 = RenderTextureDescriptor_get_width_mB159E4EB08B23B19CCCFADB465864361FB840BFF_inline(L_8, NULL); RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* L_10 = (&__this->___m_Descriptor_25); int32_t L_11; L_11 = RenderTextureDescriptor_get_height_m1006F9AA45029715C552C8A8C2F102F63D3A91EC_inline(L_10, NULL); RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* L_12 = (&__this->___m_Descriptor_25); int32_t L_13; L_13 = RenderTextureDescriptor_get_width_mB159E4EB08B23B19CCCFADB465864361FB840BFF_inline(L_12, NULL); RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* L_14 = (&__this->___m_Descriptor_25); int32_t L_15; L_15 = RenderTextureDescriptor_get_height_m1006F9AA45029715C552C8A8C2F102F63D3A91EC_inline(L_14, NULL); Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_16; memset((&L_16), 0, sizeof(L_16)); Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&L_16), ((float)((1.0f)/((float)L_9))), ((float)((1.0f)/((float)L_11))), ((float)L_13), ((float)L_15), /*hidden argument*/NULL); NullCheck(L_6); Material_SetVector_m44CD02D4555E2AF391C30700F0AEC36BA04CFEA7(L_6, L_7, L_16, NULL); // material.SetTexture(ShaderConstants._AreaTexture, m_Data.textures.smaaAreaTex); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_17 = V_2; int32_t L_18 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____AreaTexture_13; PostProcessData_t106B5638205D5CBAF18F2573047F2DC23BDB2F05* L_19 = __this->___m_Data_35; NullCheck(L_19); TextureResources_t9220AC464374C6AA55163CD0AC71C62B85E6C122* L_20 = L_19->___textures_5; NullCheck(L_20); Texture2D_tE6505BC111DD8A424A9DBE8E05D7D09E11FFFCF4* L_21 = L_20->___smaaAreaTex_2; NullCheck(L_17); Material_SetTexture_mA9F8461850AAB88F992E9C6FA6F24C2E050B83FD(L_17, L_18, L_21, NULL); // material.SetTexture(ShaderConstants._SearchTexture, m_Data.textures.smaaSearchTex); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_22 = V_2; int32_t L_23 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____SearchTexture_14; PostProcessData_t106B5638205D5CBAF18F2573047F2DC23BDB2F05* L_24 = __this->___m_Data_35; NullCheck(L_24); TextureResources_t9220AC464374C6AA55163CD0AC71C62B85E6C122* L_25 = L_24->___textures_5; NullCheck(L_25); Texture2D_tE6505BC111DD8A424A9DBE8E05D7D09E11FFFCF4* L_26 = L_25->___smaaSearchTex_3; NullCheck(L_22); Material_SetTexture_mA9F8461850AAB88F992E9C6FA6F24C2E050B83FD(L_22, L_23, L_26, NULL); // material.SetFloat(ShaderConstants._StencilRef, (float)kStencilBit); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_27 = V_2; int32_t L_28 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____StencilRef_2; NullCheck(L_27); Material_SetFloat_m3ECFD92072347A8620254F014865984FA68211A8(L_27, L_28, (64.0f), NULL); // material.SetFloat(ShaderConstants._StencilMask, (float)kStencilBit); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_29 = V_2; int32_t L_30 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____StencilMask_3; NullCheck(L_29); Material_SetFloat_m3ECFD92072347A8620254F014865984FA68211A8(L_29, L_30, (64.0f), NULL); // material.shaderKeywords = null; Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_31 = V_2; NullCheck(L_31); Material_set_shaderKeywords_mD650CF82B2DBB75F001E373E2E1ACA30876F3AB8(L_31, (StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248*)NULL, NULL); // switch (cameraData.antialiasingQuality) CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_32 = ___0_cameraData; int32_t L_33 = L_32->___antialiasingQuality_34; V_5 = L_33; int32_t L_34 = V_5; switch (L_34) { case 0: { goto IL_00e0; } case 1: { goto IL_00ed; } case 2: { goto IL_00fa; } } } { goto IL_0105; } IL_00e0: { // material.EnableKeyword(ShaderKeywordStrings.SmaaLow); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_35 = V_2; NullCheck(L_35); Material_EnableKeyword_mE8523EF6CF694284DF976D47ADEDE9363A1174AC(L_35, _stringLiteral5F2DDE80F0F56189B8A34A2B8E6A51223B27F3F1, NULL); // break; goto IL_0105; } IL_00ed: { // material.EnableKeyword(ShaderKeywordStrings.SmaaMedium); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_36 = V_2; NullCheck(L_36); Material_EnableKeyword_mE8523EF6CF694284DF976D47ADEDE9363A1174AC(L_36, _stringLiteral066C0035F66438B186A69BF34E5BBD392AE74119, NULL); // break; goto IL_0105; } IL_00fa: { // material.EnableKeyword(ShaderKeywordStrings.SmaaHigh); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_37 = V_2; NullCheck(L_37); Material_EnableKeyword_mE8523EF6CF694284DF976D47ADEDE9363A1174AC(L_37, _stringLiteralFB2080595D1820C790FBEB51CA9CE4EF2F16CBB2, NULL); } IL_0105: { // if (m_Depth == RenderTargetHandle.CameraTarget || m_Descriptor.msaaSamples > 1) RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_38 = __this->___m_Depth_28; il2cpp_codegen_runtime_class_init_inline(RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var); RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_39 = ((RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_StaticFields*)il2cpp_codegen_static_fields_for(RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var))->___CameraTarget_2; bool L_40; L_40 = RenderTargetHandle_op_Equality_m0A17C91FD605DDB7604F1D10EBFBBADD71B21366(L_38, L_39, NULL); if (L_40) { goto IL_0125; } } { RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* L_41 = (&__this->___m_Descriptor_25); int32_t L_42; L_42 = RenderTextureDescriptor_get_msaaSamples_mFCC33643AFF2265C8305DCFD79ED8774A1A8FA22_inline(L_41, NULL); if ((((int32_t)L_42) <= ((int32_t)1))) { goto IL_0136; } } IL_0125: { // stencil = ShaderConstants._EdgeTexture; il2cpp_codegen_runtime_class_init_inline(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var); int32_t L_43 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____EdgeTexture_15; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_44; L_44 = RenderTargetIdentifier_op_Implicit_m5D9E7FF7B325608E3C4A37BBB52FE728361E7324(L_43, NULL); V_3 = L_44; // tempDepthBits = 24; V_4 = ((int32_t)24); goto IL_0145; } IL_0136: { // stencil = m_Depth.Identifier(); RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* L_45 = (&__this->___m_Depth_28); RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_46; L_46 = RenderTargetHandle_Identifier_mE7715B58419BC3E157BDCC906E92605F76BD4FBA(L_45, NULL); V_3 = L_46; // tempDepthBits = 0; V_4 = 0; } IL_0145: { // cmd.GetTemporaryRT(ShaderConstants._EdgeTexture, GetCompatibleDescriptor(m_Descriptor.width, m_Descriptor.height, m_SMAAEdgeFormat, tempDepthBits), FilterMode.Bilinear); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_47 = ___1_cmd; il2cpp_codegen_runtime_class_init_inline(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var); int32_t L_48 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____EdgeTexture_15; RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* L_49 = (&__this->___m_Descriptor_25); int32_t L_50; L_50 = RenderTextureDescriptor_get_width_mB159E4EB08B23B19CCCFADB465864361FB840BFF_inline(L_49, NULL); RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* L_51 = (&__this->___m_Descriptor_25); int32_t L_52; L_52 = RenderTextureDescriptor_get_height_m1006F9AA45029715C552C8A8C2F102F63D3A91EC_inline(L_51, NULL); int32_t L_53 = __this->___m_SMAAEdgeFormat_50; int32_t L_54 = V_4; RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_55; L_55 = PostProcessPass_GetCompatibleDescriptor_mBB0FDD96054E5695DCA172C62829EAD2FBBC58A6(__this, L_50, L_52, L_53, L_54, NULL); NullCheck(L_47); CommandBuffer_GetTemporaryRT_m98BCBFF670DDD3AC8657664F8252A9DF64D49FA5(L_47, L_48, L_55, 1, NULL); // cmd.GetTemporaryRT(ShaderConstants._BlendTexture, GetCompatibleDescriptor(m_Descriptor.width, m_Descriptor.height, GraphicsFormat.R8G8B8A8_UNorm), FilterMode.Point); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_56 = ___1_cmd; int32_t L_57 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____BlendTexture_16; RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* L_58 = (&__this->___m_Descriptor_25); int32_t L_59; L_59 = RenderTextureDescriptor_get_width_mB159E4EB08B23B19CCCFADB465864361FB840BFF_inline(L_58, NULL); RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* L_60 = (&__this->___m_Descriptor_25); int32_t L_61; L_61 = RenderTextureDescriptor_get_height_m1006F9AA45029715C552C8A8C2F102F63D3A91EC_inline(L_60, NULL); RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_62; L_62 = PostProcessPass_GetCompatibleDescriptor_mBB0FDD96054E5695DCA172C62829EAD2FBBC58A6(__this, L_59, L_61, 8, 0, NULL); NullCheck(L_56); CommandBuffer_GetTemporaryRT_m98BCBFF670DDD3AC8657664F8252A9DF64D49FA5(L_56, L_57, L_62, 0, NULL); // cmd.SetViewProjectionMatrices(Matrix4x4.identity, Matrix4x4.identity); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_63 = ___1_cmd; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_64; L_64 = Matrix4x4_get_identity_m6568A73831F3E2D587420D20FF423959D7D8AB56_inline(NULL); Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_65; L_65 = Matrix4x4_get_identity_m6568A73831F3E2D587420D20FF423959D7D8AB56_inline(NULL); NullCheck(L_63); CommandBuffer_SetViewProjectionMatrices_m50A472F193C13207D81B5EC8FB007F76E36A8C75(L_63, L_64, L_65, NULL); // cmd.SetViewport(pixelRect); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_66 = ___1_cmd; Rect_tA04E0F8A1830E767F40FB27ECD8D309303571F0D L_67 = V_1; NullCheck(L_66); CommandBuffer_SetViewport_m3BCCABB7493369D88DB15EE43C41D9858AE2574D(L_66, L_67, NULL); // cmd.SetRenderTarget(new RenderTargetIdentifier(ShaderConstants._EdgeTexture, 0, CubemapFace.Unknown, -1), // RenderBufferLoadAction.DontCare, RenderBufferStoreAction.Store, stencil, // RenderBufferLoadAction.DontCare, RenderBufferStoreAction.Store); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_68 = ___1_cmd; int32_t L_69 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____EdgeTexture_15; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_70; memset((&L_70), 0, sizeof(L_70)); RenderTargetIdentifier__ctor_mAFAC5FB016609A5D4E07FCEC360D113B9C8D7ECF((&L_70), L_69, 0, (-1), (-1), /*hidden argument*/NULL); RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_71 = V_3; NullCheck(L_68); CommandBuffer_SetRenderTarget_m43B883C6477E59A65A7FDF142EC347538EA6A57B(L_68, L_70, 2, 0, L_71, 2, 0, NULL); // cmd.ClearRenderTarget(RTClearFlags.ColorStencil, Color.clear, 1.0f, 0); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_72 = ___1_cmd; Color_tD001788D726C3A7F1379BEED0260B9591F440C1F L_73; L_73 = Color_get_clear_m02E023A7D396B973288B3915F6F24FBF7E0DC81D_inline(NULL); NullCheck(L_72); CommandBuffer_ClearRenderTarget_mF79756BB41395A459CC5FD5CFFC517F65D93D86C(L_72, 5, L_73, (1.0f), 0, NULL); // cmd.SetGlobalTexture(ShaderConstants._ColorTexture, source); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_74 = ___1_cmd; int32_t L_75 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____ColorTexture_17; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_76 = ___2_source; NullCheck(L_74); CommandBuffer_SetGlobalTexture_m65E012CB3C35EA43533CB4FF4C6F6498FDE229CD(L_74, L_75, L_76, NULL); // DrawFullscreenMesh(cmd, material, 0); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_77 = ___1_cmd; Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_78 = V_2; PostProcessPass_DrawFullscreenMesh_mAB97FB8B3CFF3DE88BA8D04863BB0EFCA32CEEA7(__this, L_77, L_78, 0, NULL); // cmd.SetRenderTarget(new RenderTargetIdentifier(ShaderConstants._BlendTexture, 0, CubemapFace.Unknown, -1), // RenderBufferLoadAction.DontCare, RenderBufferStoreAction.Store, stencil, // RenderBufferLoadAction.Load, RenderBufferStoreAction.DontCare); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_79 = ___1_cmd; int32_t L_80 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____BlendTexture_16; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_81; memset((&L_81), 0, sizeof(L_81)); RenderTargetIdentifier__ctor_mAFAC5FB016609A5D4E07FCEC360D113B9C8D7ECF((&L_81), L_80, 0, (-1), (-1), /*hidden argument*/NULL); RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_82 = V_3; NullCheck(L_79); CommandBuffer_SetRenderTarget_m43B883C6477E59A65A7FDF142EC347538EA6A57B(L_79, L_81, 2, 0, L_82, 0, 3, NULL); // cmd.ClearRenderTarget(false, true, Color.clear); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_83 = ___1_cmd; Color_tD001788D726C3A7F1379BEED0260B9591F440C1F L_84; L_84 = Color_get_clear_m02E023A7D396B973288B3915F6F24FBF7E0DC81D_inline(NULL); NullCheck(L_83); CommandBuffer_ClearRenderTarget_mABBE498A16DCEADCAA8F5DB50073012F74D03F14(L_83, (bool)0, (bool)1, L_84, NULL); // cmd.SetGlobalTexture(ShaderConstants._ColorTexture, ShaderConstants._EdgeTexture); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_85 = ___1_cmd; int32_t L_86 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____ColorTexture_17; int32_t L_87 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____EdgeTexture_15; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_88; L_88 = RenderTargetIdentifier_op_Implicit_m5D9E7FF7B325608E3C4A37BBB52FE728361E7324(L_87, NULL); NullCheck(L_85); CommandBuffer_SetGlobalTexture_m65E012CB3C35EA43533CB4FF4C6F6498FDE229CD(L_85, L_86, L_88, NULL); // DrawFullscreenMesh(cmd, material, 1); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_89 = ___1_cmd; Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_90 = V_2; PostProcessPass_DrawFullscreenMesh_mAB97FB8B3CFF3DE88BA8D04863BB0EFCA32CEEA7(__this, L_89, L_90, 1, NULL); // cmd.SetRenderTarget(new RenderTargetIdentifier(destination, 0, CubemapFace.Unknown, -1), // RenderBufferLoadAction.DontCare, RenderBufferStoreAction.Store, // RenderBufferLoadAction.DontCare, RenderBufferStoreAction.DontCare); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_91 = ___1_cmd; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_92 = ___3_destination; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_93; memset((&L_93), 0, sizeof(L_93)); RenderTargetIdentifier__ctor_m79A7348AF351A912E617BF9C8A44A766648C80FB((&L_93), L_92, 0, (-1), (-1), /*hidden argument*/NULL); NullCheck(L_91); CommandBuffer_SetRenderTarget_m00472C42F4BAE11802652921705D554E158D926C(L_91, L_93, 2, 0, 2, 3, NULL); // cmd.SetGlobalTexture(ShaderConstants._ColorTexture, source); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_94 = ___1_cmd; int32_t L_95 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____ColorTexture_17; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_96 = ___2_source; NullCheck(L_94); CommandBuffer_SetGlobalTexture_m65E012CB3C35EA43533CB4FF4C6F6498FDE229CD(L_94, L_95, L_96, NULL); // cmd.SetGlobalTexture(ShaderConstants._BlendTexture, ShaderConstants._BlendTexture); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_97 = ___1_cmd; int32_t L_98 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____BlendTexture_16; int32_t L_99 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____BlendTexture_16; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_100; L_100 = RenderTargetIdentifier_op_Implicit_m5D9E7FF7B325608E3C4A37BBB52FE728361E7324(L_99, NULL); NullCheck(L_97); CommandBuffer_SetGlobalTexture_m65E012CB3C35EA43533CB4FF4C6F6498FDE229CD(L_97, L_98, L_100, NULL); // DrawFullscreenMesh(cmd, material, 2); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_101 = ___1_cmd; Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_102 = V_2; PostProcessPass_DrawFullscreenMesh_mAB97FB8B3CFF3DE88BA8D04863BB0EFCA32CEEA7(__this, L_101, L_102, 2, NULL); // cmd.ReleaseTemporaryRT(ShaderConstants._EdgeTexture); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_103 = ___1_cmd; int32_t L_104 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____EdgeTexture_15; NullCheck(L_103); CommandBuffer_ReleaseTemporaryRT_m4651A4B373DF432AA44F06A6F20852ED5996CC8E(L_103, L_104, NULL); // cmd.ReleaseTemporaryRT(ShaderConstants._BlendTexture); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_105 = ___1_cmd; int32_t L_106 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____BlendTexture_16; NullCheck(L_105); CommandBuffer_ReleaseTemporaryRT_m4651A4B373DF432AA44F06A6F20852ED5996CC8E(L_105, L_106, NULL); // cmd.SetViewProjectionMatrices(camera.worldToCameraMatrix, camera.projectionMatrix); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_107 = ___1_cmd; Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_108 = V_0; NullCheck(L_108); Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_109; L_109 = Camera_get_worldToCameraMatrix_m48E324BD76706A316A1701EFC6A3DEC7DFB2FF40(L_108, NULL); Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_110 = V_0; NullCheck(L_110); Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_111; L_111 = Camera_get_projectionMatrix_m9B943EFDD6418528A055321E14F75F1511DD9B4A(L_110, NULL); NullCheck(L_107); CommandBuffer_SetViewProjectionMatrices_m50A472F193C13207D81B5EC8FB007F76E36A8C75(L_107, L_109, L_111, NULL); // } return; } } // System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::DoDepthOfField(UnityEngine.Camera,UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rect) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass_DoDepthOfField_m492D94D0E88A7531264051382F38916842E57D6F (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* ___0_camera, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___1_cmd, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___2_source, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___3_destination, Rect_tA04E0F8A1830E767F40FB27ECD8D309303571F0D ___4_pixelRect, const RuntimeMethod* method) { { // if (m_DepthOfField.mode.value == DepthOfFieldMode.Gaussian) DepthOfField_t7CFE75BDAF1877EF64F50E70D621A893CF3637EF* L_0 = __this->___m_DepthOfField_36; NullCheck(L_0); DepthOfFieldModeParameter_t2AC87B0A41A5C9BB872A9E9D7913C262F9DA4E26* L_1 = L_0->___mode_7; NullCheck(L_1); int32_t L_2; L_2 = VirtualFuncInvoker0< int32_t >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1::get_value() */, L_1); if ((!(((uint32_t)L_2) == ((uint32_t)1)))) { goto IL_0021; } } { // DoGaussianDepthOfField(camera, cmd, source, destination, pixelRect); Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_3 = ___0_camera; CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_4 = ___1_cmd; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_5 = ___2_source; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_6 = ___3_destination; Rect_tA04E0F8A1830E767F40FB27ECD8D309303571F0D L_7 = ___4_pixelRect; PostProcessPass_DoGaussianDepthOfField_m0F509B9DD92DEAA39E092F1AEC1DE9084F56CCD9(__this, L_3, L_4, L_5, L_6, L_7, NULL); return; } IL_0021: { // else if (m_DepthOfField.mode.value == DepthOfFieldMode.Bokeh) DepthOfField_t7CFE75BDAF1877EF64F50E70D621A893CF3637EF* L_8 = __this->___m_DepthOfField_36; NullCheck(L_8); DepthOfFieldModeParameter_t2AC87B0A41A5C9BB872A9E9D7913C262F9DA4E26* L_9 = L_8->___mode_7; NullCheck(L_9); int32_t L_10; L_10 = VirtualFuncInvoker0< int32_t >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1::get_value() */, L_9); if ((!(((uint32_t)L_10) == ((uint32_t)2)))) { goto IL_0040; } } { // DoBokehDepthOfField(cmd, source, destination, pixelRect); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_11 = ___1_cmd; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_12 = ___2_source; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_13 = ___3_destination; Rect_tA04E0F8A1830E767F40FB27ECD8D309303571F0D L_14 = ___4_pixelRect; PostProcessPass_DoBokehDepthOfField_m9F432BB1FB34528C85BCF915A766FA52CEE133A2(__this, L_11, L_12, L_13, L_14, NULL); } IL_0040: { // } return; } } // System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::DoGaussianDepthOfField(UnityEngine.Camera,UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rect) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass_DoGaussianDepthOfField_m0F509B9DD92DEAA39E092F1AEC1DE9084F56CCD9 (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* ___0_camera, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___1_cmd, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___2_source, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___3_destination, Rect_tA04E0F8A1830E767F40FB27ECD8D309303571F0D ___4_pixelRect, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&CoreUtils_tEE57AB2B0DAE9561F4954B08800A8F957850B038_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralD9E9F97F4B6286A1393F651B9AA5CA3FA68AEA47); s_Il2CppMethodInitialized = true; } int32_t V_0 = 0; Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* V_1 = NULL; int32_t V_2 = 0; int32_t V_3 = 0; float V_4 = 0.0f; float V_5 = 0.0f; float V_6 = 0.0f; { // int downSample = 2; V_0 = 2; // var material = m_Materials.gaussianDepthOfField; MaterialLibrary_t26A52613184B7F43DFA5C0A540947385EFA6E4ED* L_0 = __this->___m_Materials_34; NullCheck(L_0); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_1 = L_0->___gaussianDepthOfField_2; V_1 = L_1; // int wh = m_Descriptor.width / downSample; RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* L_2 = (&__this->___m_Descriptor_25); int32_t L_3; L_3 = RenderTextureDescriptor_get_width_mB159E4EB08B23B19CCCFADB465864361FB840BFF_inline(L_2, NULL); int32_t L_4 = V_0; V_2 = ((int32_t)(L_3/L_4)); // int hh = m_Descriptor.height / downSample; RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* L_5 = (&__this->___m_Descriptor_25); int32_t L_6; L_6 = RenderTextureDescriptor_get_height_m1006F9AA45029715C552C8A8C2F102F63D3A91EC_inline(L_5, NULL); int32_t L_7 = V_0; V_3 = ((int32_t)(L_6/L_7)); // float farStart = m_DepthOfField.gaussianStart.value; DepthOfField_t7CFE75BDAF1877EF64F50E70D621A893CF3637EF* L_8 = __this->___m_DepthOfField_36; NullCheck(L_8); MinFloatParameter_tA4BCE8AF64068D3761A8689DB27D0B04238525F9* L_9 = L_8->___gaussianStart_8; NullCheck(L_9); float L_10; L_10 = VirtualFuncInvoker0< float >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1::get_value() */, L_9); V_4 = L_10; // float farEnd = Mathf.Max(farStart, m_DepthOfField.gaussianEnd.value); float L_11 = V_4; DepthOfField_t7CFE75BDAF1877EF64F50E70D621A893CF3637EF* L_12 = __this->___m_DepthOfField_36; NullCheck(L_12); MinFloatParameter_tA4BCE8AF64068D3761A8689DB27D0B04238525F9* L_13 = L_12->___gaussianEnd_9; NullCheck(L_13); float L_14; L_14 = VirtualFuncInvoker0< float >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1::get_value() */, L_13); float L_15; L_15 = Mathf_Max_mF5379E63D2BBAC76D090748695D833934F8AD051_inline(L_11, L_14, NULL); V_5 = L_15; // float maxRadius = m_DepthOfField.gaussianMaxRadius.value * (wh / 1080f); DepthOfField_t7CFE75BDAF1877EF64F50E70D621A893CF3637EF* L_16 = __this->___m_DepthOfField_36; NullCheck(L_16); ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* L_17 = L_16->___gaussianMaxRadius_10; NullCheck(L_17); float L_18; L_18 = VirtualFuncInvoker0< float >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1::get_value() */, L_17); int32_t L_19 = V_2; V_6 = ((float)il2cpp_codegen_multiply(L_18, ((float)(((float)L_19)/(1080.0f))))); // maxRadius = Mathf.Min(maxRadius, 2f); float L_20 = V_6; float L_21; L_21 = Mathf_Min_m747CA71A9483CDB394B13BD0AD048EE17E48FFE4_inline(L_20, (2.0f), NULL); V_6 = L_21; // CoreUtils.SetKeyword(material, ShaderKeywordStrings.HighQualitySampling, m_DepthOfField.highQualitySampling.value); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_22 = V_1; DepthOfField_t7CFE75BDAF1877EF64F50E70D621A893CF3637EF* L_23 = __this->___m_DepthOfField_36; NullCheck(L_23); BoolParameter_tAA460C5A72ADBDDB4519BFF0BA040EC202E14E95* L_24 = L_23->___highQualitySampling_11; NullCheck(L_24); bool L_25; L_25 = VirtualFuncInvoker0< bool >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1::get_value() */, L_24); il2cpp_codegen_runtime_class_init_inline(CoreUtils_tEE57AB2B0DAE9561F4954B08800A8F957850B038_il2cpp_TypeInfo_var); CoreUtils_SetKeyword_m7F886C529A9DEC48A568FA4FFD4CF789AA294239(L_22, _stringLiteralD9E9F97F4B6286A1393F651B9AA5CA3FA68AEA47, L_25, NULL); // material.SetVector(ShaderConstants._CoCParams, new Vector3(farStart, farEnd, maxRadius)); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_26 = V_1; il2cpp_codegen_runtime_class_init_inline(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var); int32_t L_27 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____CoCParams_7; float L_28 = V_4; float L_29 = V_5; float L_30 = V_6; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_31; memset((&L_31), 0, sizeof(L_31)); Vector3__ctor_m376936E6B999EF1ECBE57D990A386303E2283DE0_inline((&L_31), L_28, L_29, L_30, /*hidden argument*/NULL); Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_32; L_32 = Vector4_op_Implicit_m2ECA73F345A7AD84144133E9E51657204002B12D_inline(L_31, NULL); NullCheck(L_26); Material_SetVector_m44CD02D4555E2AF391C30700F0AEC36BA04CFEA7(L_26, L_27, L_32, NULL); // cmd.GetTemporaryRT(ShaderConstants._FullCoCTexture, GetCompatibleDescriptor(m_Descriptor.width, m_Descriptor.height, m_GaussianCoCFormat), FilterMode.Bilinear); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_33 = ___1_cmd; int32_t L_34 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____FullCoCTexture_4; RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* L_35 = (&__this->___m_Descriptor_25); int32_t L_36; L_36 = RenderTextureDescriptor_get_width_mB159E4EB08B23B19CCCFADB465864361FB840BFF_inline(L_35, NULL); RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* L_37 = (&__this->___m_Descriptor_25); int32_t L_38; L_38 = RenderTextureDescriptor_get_height_m1006F9AA45029715C552C8A8C2F102F63D3A91EC_inline(L_37, NULL); int32_t L_39 = __this->___m_GaussianCoCFormat_51; RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_40; L_40 = PostProcessPass_GetCompatibleDescriptor_mBB0FDD96054E5695DCA172C62829EAD2FBBC58A6(__this, L_36, L_38, L_39, 0, NULL); NullCheck(L_33); CommandBuffer_GetTemporaryRT_m98BCBFF670DDD3AC8657664F8252A9DF64D49FA5(L_33, L_34, L_40, 1, NULL); // cmd.GetTemporaryRT(ShaderConstants._HalfCoCTexture, GetCompatibleDescriptor(wh, hh, m_GaussianCoCFormat), FilterMode.Bilinear); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_41 = ___1_cmd; int32_t L_42 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____HalfCoCTexture_5; int32_t L_43 = V_2; int32_t L_44 = V_3; int32_t L_45 = __this->___m_GaussianCoCFormat_51; RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_46; L_46 = PostProcessPass_GetCompatibleDescriptor_mBB0FDD96054E5695DCA172C62829EAD2FBBC58A6(__this, L_43, L_44, L_45, 0, NULL); NullCheck(L_41); CommandBuffer_GetTemporaryRT_m98BCBFF670DDD3AC8657664F8252A9DF64D49FA5(L_41, L_42, L_46, 1, NULL); // cmd.GetTemporaryRT(ShaderConstants._PingTexture, GetCompatibleDescriptor(wh, hh, m_DefaultHDRFormat), FilterMode.Bilinear); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_47 = ___1_cmd; int32_t L_48 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____PingTexture_11; int32_t L_49 = V_2; int32_t L_50 = V_3; int32_t L_51 = __this->___m_DefaultHDRFormat_48; RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_52; L_52 = PostProcessPass_GetCompatibleDescriptor_mBB0FDD96054E5695DCA172C62829EAD2FBBC58A6(__this, L_49, L_50, L_51, 0, NULL); NullCheck(L_47); CommandBuffer_GetTemporaryRT_m98BCBFF670DDD3AC8657664F8252A9DF64D49FA5(L_47, L_48, L_52, 1, NULL); // cmd.GetTemporaryRT(ShaderConstants._PongTexture, GetCompatibleDescriptor(wh, hh, m_DefaultHDRFormat), FilterMode.Bilinear); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_53 = ___1_cmd; int32_t L_54 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____PongTexture_10; int32_t L_55 = V_2; int32_t L_56 = V_3; int32_t L_57 = __this->___m_DefaultHDRFormat_48; RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_58; L_58 = PostProcessPass_GetCompatibleDescriptor_mBB0FDD96054E5695DCA172C62829EAD2FBBC58A6(__this, L_55, L_56, L_57, 0, NULL); NullCheck(L_53); CommandBuffer_GetTemporaryRT_m98BCBFF670DDD3AC8657664F8252A9DF64D49FA5(L_53, L_54, L_58, 1, NULL); // PostProcessUtils.SetSourceSize(cmd, m_Descriptor); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_59 = ___1_cmd; RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_60 = __this->___m_Descriptor_25; PostProcessUtils_SetSourceSize_m5EF5F2F3FE68CFDEFF201F07CBD403BBD96F0E35(L_59, L_60, NULL); // cmd.SetGlobalVector(ShaderConstants._DownSampleScaleFactor, new Vector4(1.0f / downSample, 1.0f / downSample, downSample, downSample)); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_61 = ___1_cmd; int32_t L_62 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____DownSampleScaleFactor_35; int32_t L_63 = V_0; int32_t L_64 = V_0; int32_t L_65 = V_0; int32_t L_66 = V_0; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_67; memset((&L_67), 0, sizeof(L_67)); Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&L_67), ((float)((1.0f)/((float)L_63))), ((float)((1.0f)/((float)L_64))), ((float)L_65), ((float)L_66), /*hidden argument*/NULL); NullCheck(L_61); CommandBuffer_SetGlobalVector_mBE497AA5F5C9E71A3F353BA1BDB97D8AC4B75FDA(L_61, L_62, L_67, NULL); // Blit(cmd, source, ShaderConstants._FullCoCTexture, material, 0); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_68 = ___1_cmd; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_69 = ___2_source; int32_t L_70 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____FullCoCTexture_4; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_71; L_71 = RenderTargetIdentifier_op_Implicit_m5D9E7FF7B325608E3C4A37BBB52FE728361E7324(L_70, NULL); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_72 = V_1; PostProcessPass_Blit_m4E34398E35D875F840D16FC98E21F409415FB939(__this, L_68, L_69, L_71, L_72, 0, NULL); // m_MRT2[0] = ShaderConstants._HalfCoCTexture; RenderTargetIdentifierU5BU5D_t179798C153B7CE381B41C57863F98CB24023C4CE* L_73 = __this->___m_MRT2_54; int32_t L_74 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____HalfCoCTexture_5; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_75; L_75 = RenderTargetIdentifier_op_Implicit_m5D9E7FF7B325608E3C4A37BBB52FE728361E7324(L_74, NULL); NullCheck(L_73); (L_73)->SetAt(static_cast(0), (RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B)L_75); // m_MRT2[1] = ShaderConstants._PingTexture; RenderTargetIdentifierU5BU5D_t179798C153B7CE381B41C57863F98CB24023C4CE* L_76 = __this->___m_MRT2_54; int32_t L_77 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____PingTexture_11; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_78; L_78 = RenderTargetIdentifier_op_Implicit_m5D9E7FF7B325608E3C4A37BBB52FE728361E7324(L_77, NULL); NullCheck(L_76); (L_76)->SetAt(static_cast(1), (RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B)L_78); // cmd.SetViewProjectionMatrices(Matrix4x4.identity, Matrix4x4.identity); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_79 = ___1_cmd; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_80; L_80 = Matrix4x4_get_identity_m6568A73831F3E2D587420D20FF423959D7D8AB56_inline(NULL); Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_81; L_81 = Matrix4x4_get_identity_m6568A73831F3E2D587420D20FF423959D7D8AB56_inline(NULL); NullCheck(L_79); CommandBuffer_SetViewProjectionMatrices_m50A472F193C13207D81B5EC8FB007F76E36A8C75(L_79, L_80, L_81, NULL); // cmd.SetViewport(pixelRect); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_82 = ___1_cmd; Rect_tA04E0F8A1830E767F40FB27ECD8D309303571F0D L_83 = ___4_pixelRect; NullCheck(L_82); CommandBuffer_SetViewport_m3BCCABB7493369D88DB15EE43C41D9858AE2574D(L_82, L_83, NULL); // cmd.SetGlobalTexture(ShaderConstants._ColorTexture, source); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_84 = ___1_cmd; int32_t L_85 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____ColorTexture_17; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_86 = ___2_source; NullCheck(L_84); CommandBuffer_SetGlobalTexture_m65E012CB3C35EA43533CB4FF4C6F6498FDE229CD(L_84, L_85, L_86, NULL); // cmd.SetGlobalTexture(ShaderConstants._FullCoCTexture, ShaderConstants._FullCoCTexture); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_87 = ___1_cmd; int32_t L_88 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____FullCoCTexture_4; int32_t L_89 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____FullCoCTexture_4; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_90; L_90 = RenderTargetIdentifier_op_Implicit_m5D9E7FF7B325608E3C4A37BBB52FE728361E7324(L_89, NULL); NullCheck(L_87); CommandBuffer_SetGlobalTexture_m65E012CB3C35EA43533CB4FF4C6F6498FDE229CD(L_87, L_88, L_90, NULL); // cmd.SetRenderTarget(m_MRT2, ShaderConstants._HalfCoCTexture, 0, CubemapFace.Unknown, -1); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_91 = ___1_cmd; RenderTargetIdentifierU5BU5D_t179798C153B7CE381B41C57863F98CB24023C4CE* L_92 = __this->___m_MRT2_54; int32_t L_93 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____HalfCoCTexture_5; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_94; L_94 = RenderTargetIdentifier_op_Implicit_m5D9E7FF7B325608E3C4A37BBB52FE728361E7324(L_93, NULL); NullCheck(L_91); CommandBuffer_SetRenderTarget_m2A11A517DE44DC5F37BA08EF86ED1DCABAC4CC1E(L_91, L_92, L_94, 0, (-1), (-1), NULL); // DrawFullscreenMesh(cmd, material, 1); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_95 = ___1_cmd; Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_96 = V_1; PostProcessPass_DrawFullscreenMesh_mAB97FB8B3CFF3DE88BA8D04863BB0EFCA32CEEA7(__this, L_95, L_96, 1, NULL); // cmd.SetViewProjectionMatrices(camera.worldToCameraMatrix, camera.projectionMatrix); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_97 = ___1_cmd; Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_98 = ___0_camera; NullCheck(L_98); Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_99; L_99 = Camera_get_worldToCameraMatrix_m48E324BD76706A316A1701EFC6A3DEC7DFB2FF40(L_98, NULL); Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_100 = ___0_camera; NullCheck(L_100); Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_101; L_101 = Camera_get_projectionMatrix_m9B943EFDD6418528A055321E14F75F1511DD9B4A(L_100, NULL); NullCheck(L_97); CommandBuffer_SetViewProjectionMatrices_m50A472F193C13207D81B5EC8FB007F76E36A8C75(L_97, L_99, L_101, NULL); // cmd.SetGlobalTexture(ShaderConstants._HalfCoCTexture, ShaderConstants._HalfCoCTexture); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_102 = ___1_cmd; int32_t L_103 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____HalfCoCTexture_5; int32_t L_104 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____HalfCoCTexture_5; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_105; L_105 = RenderTargetIdentifier_op_Implicit_m5D9E7FF7B325608E3C4A37BBB52FE728361E7324(L_104, NULL); NullCheck(L_102); CommandBuffer_SetGlobalTexture_m65E012CB3C35EA43533CB4FF4C6F6498FDE229CD(L_102, L_103, L_105, NULL); // Blit(cmd, ShaderConstants._PingTexture, ShaderConstants._PongTexture, material, 2); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_106 = ___1_cmd; int32_t L_107 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____PingTexture_11; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_108; L_108 = RenderTargetIdentifier_op_Implicit_m5D9E7FF7B325608E3C4A37BBB52FE728361E7324(L_107, NULL); int32_t L_109 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____PongTexture_10; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_110; L_110 = RenderTargetIdentifier_op_Implicit_m5D9E7FF7B325608E3C4A37BBB52FE728361E7324(L_109, NULL); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_111 = V_1; PostProcessPass_Blit_m4E34398E35D875F840D16FC98E21F409415FB939(__this, L_106, L_108, L_110, L_111, 2, NULL); // Blit(cmd, ShaderConstants._PongTexture, BlitDstDiscardContent(cmd, ShaderConstants._PingTexture), material, 3); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_112 = ___1_cmd; int32_t L_113 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____PongTexture_10; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_114; L_114 = RenderTargetIdentifier_op_Implicit_m5D9E7FF7B325608E3C4A37BBB52FE728361E7324(L_113, NULL); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_115 = ___1_cmd; int32_t L_116 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____PingTexture_11; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_117; L_117 = RenderTargetIdentifier_op_Implicit_m5D9E7FF7B325608E3C4A37BBB52FE728361E7324(L_116, NULL); int32_t L_118; L_118 = PostProcessPass_BlitDstDiscardContent_m0CD67D1CAF9AC54EB998A4AEC3D6178680781C59(__this, L_115, L_117, NULL); RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_119; L_119 = RenderTargetIdentifier_op_Implicit_m3E2366E36F14173DBEED75591978EBE1F01A1325(L_118, NULL); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_120 = V_1; PostProcessPass_Blit_m4E34398E35D875F840D16FC98E21F409415FB939(__this, L_112, L_114, L_119, L_120, 3, NULL); // cmd.SetGlobalTexture(ShaderConstants._ColorTexture, ShaderConstants._PingTexture); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_121 = ___1_cmd; int32_t L_122 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____ColorTexture_17; int32_t L_123 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____PingTexture_11; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_124; L_124 = RenderTargetIdentifier_op_Implicit_m5D9E7FF7B325608E3C4A37BBB52FE728361E7324(L_123, NULL); NullCheck(L_121); CommandBuffer_SetGlobalTexture_m65E012CB3C35EA43533CB4FF4C6F6498FDE229CD(L_121, L_122, L_124, NULL); // cmd.SetGlobalTexture(ShaderConstants._FullCoCTexture, ShaderConstants._FullCoCTexture); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_125 = ___1_cmd; int32_t L_126 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____FullCoCTexture_4; int32_t L_127 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____FullCoCTexture_4; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_128; L_128 = RenderTargetIdentifier_op_Implicit_m5D9E7FF7B325608E3C4A37BBB52FE728361E7324(L_127, NULL); NullCheck(L_125); CommandBuffer_SetGlobalTexture_m65E012CB3C35EA43533CB4FF4C6F6498FDE229CD(L_125, L_126, L_128, NULL); // Blit(cmd, source, BlitDstDiscardContent(cmd, destination), material, 4); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_129 = ___1_cmd; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_130 = ___2_source; CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_131 = ___1_cmd; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_132 = ___3_destination; int32_t L_133; L_133 = PostProcessPass_BlitDstDiscardContent_m0CD67D1CAF9AC54EB998A4AEC3D6178680781C59(__this, L_131, L_132, NULL); RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_134; L_134 = RenderTargetIdentifier_op_Implicit_m3E2366E36F14173DBEED75591978EBE1F01A1325(L_133, NULL); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_135 = V_1; PostProcessPass_Blit_m4E34398E35D875F840D16FC98E21F409415FB939(__this, L_129, L_130, L_134, L_135, 4, NULL); // cmd.ReleaseTemporaryRT(ShaderConstants._FullCoCTexture); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_136 = ___1_cmd; int32_t L_137 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____FullCoCTexture_4; NullCheck(L_136); CommandBuffer_ReleaseTemporaryRT_m4651A4B373DF432AA44F06A6F20852ED5996CC8E(L_136, L_137, NULL); // cmd.ReleaseTemporaryRT(ShaderConstants._HalfCoCTexture); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_138 = ___1_cmd; int32_t L_139 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____HalfCoCTexture_5; NullCheck(L_138); CommandBuffer_ReleaseTemporaryRT_m4651A4B373DF432AA44F06A6F20852ED5996CC8E(L_138, L_139, NULL); // cmd.ReleaseTemporaryRT(ShaderConstants._PingTexture); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_140 = ___1_cmd; int32_t L_141 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____PingTexture_11; NullCheck(L_140); CommandBuffer_ReleaseTemporaryRT_m4651A4B373DF432AA44F06A6F20852ED5996CC8E(L_140, L_141, NULL); // cmd.ReleaseTemporaryRT(ShaderConstants._PongTexture); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_142 = ___1_cmd; int32_t L_143 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____PongTexture_10; NullCheck(L_142); CommandBuffer_ReleaseTemporaryRT_m4651A4B373DF432AA44F06A6F20852ED5996CC8E(L_142, L_143, NULL); // } return; } } // System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::PrepareBokehKernel(System.Single,System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass_PrepareBokehKernel_m1C36A697FADC81D2A1E16E92B8A1237382D6B59F (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, float ___0_maxRadius, float ___1_rcpAspect, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } int32_t V_0 = 0; float V_1 = 0.0f; float V_2 = 0.0f; float V_3 = 0.0f; int32_t V_4 = 0; float V_5 = 0.0f; float V_6 = 0.0f; int32_t V_7 = 0; int32_t V_8 = 0; float V_9 = 0.0f; float V_10 = 0.0f; float V_11 = 0.0f; float V_12 = 0.0f; float V_13 = 0.0f; float V_14 = 0.0f; float V_15 = 0.0f; float V_16 = 0.0f; float V_17 = 0.0f; { // if (m_BokehKernel == null) Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD* L_0 = __this->___m_BokehKernel_55; if (L_0) { goto IL_0015; } } { // m_BokehKernel = new Vector4[42]; Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD* L_1 = (Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD*)(Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD*)SZArrayNew(Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD_il2cpp_TypeInfo_var, (uint32_t)((int32_t)42)); __this->___m_BokehKernel_55 = L_1; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_BokehKernel_55), (void*)L_1); } IL_0015: { // int idx = 0; V_0 = 0; // float bladeCount = m_DepthOfField.bladeCount.value; DepthOfField_t7CFE75BDAF1877EF64F50E70D621A893CF3637EF* L_2 = __this->___m_DepthOfField_36; NullCheck(L_2); ClampedIntParameter_tAF77FC44E522B137734644AE2E3F702580033B8E* L_3 = L_2->___bladeCount_15; NullCheck(L_3); int32_t L_4; L_4 = VirtualFuncInvoker0< int32_t >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1::get_value() */, L_3); V_1 = ((float)L_4); // float curvature = 1f - m_DepthOfField.bladeCurvature.value; DepthOfField_t7CFE75BDAF1877EF64F50E70D621A893CF3637EF* L_5 = __this->___m_DepthOfField_36; NullCheck(L_5); ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* L_6 = L_5->___bladeCurvature_16; NullCheck(L_6); float L_7; L_7 = VirtualFuncInvoker0< float >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1::get_value() */, L_6); V_2 = ((float)il2cpp_codegen_subtract((1.0f), L_7)); // float rotation = m_DepthOfField.bladeRotation.value * Mathf.Deg2Rad; DepthOfField_t7CFE75BDAF1877EF64F50E70D621A893CF3637EF* L_8 = __this->___m_DepthOfField_36; NullCheck(L_8); ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* L_9 = L_8->___bladeRotation_17; NullCheck(L_9); float L_10; L_10 = VirtualFuncInvoker0< float >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1::get_value() */, L_9); V_3 = ((float)il2cpp_codegen_multiply(L_10, (0.0174532924f))); // for (int ring = 1; ring < kRings; ring++) V_4 = 1; goto IL_0146; } IL_005f: { // float bias = 1f / kPointsPerRing; V_5 = (0.142857149f); // float radius = (ring + bias) / (kRings - 1f + bias); int32_t L_11 = V_4; float L_12 = V_5; float L_13 = V_5; V_6 = ((float)(((float)il2cpp_codegen_add(((float)L_11), L_12))/((float)il2cpp_codegen_add((3.0f), L_13)))); // int points = ring * kPointsPerRing; int32_t L_14 = V_4; V_7 = ((int32_t)il2cpp_codegen_multiply(L_14, 7)); // for (int point = 0; point < points; point++) V_8 = 0; goto IL_0137; } IL_0085: { // float phi = 2f * PI * point / points; int32_t L_15 = V_8; int32_t L_16 = V_7; V_9 = ((float)(((float)il2cpp_codegen_multiply((6.28318548f), ((float)L_15)))/((float)L_16))); // float nt = Mathf.Cos(PI / bladeCount); float L_17 = V_1; float L_18; L_18 = cosf(((float)((3.14159274f)/L_17))); V_10 = L_18; // float dt = Mathf.Cos(phi - (TWO_PI / bladeCount) * Mathf.Floor((bladeCount * phi + Mathf.PI) / TWO_PI)); float L_19 = V_9; float L_20 = V_1; float L_21 = V_1; float L_22 = V_9; float L_23; L_23 = floorf(((float)(((float)il2cpp_codegen_add(((float)il2cpp_codegen_multiply(L_21, L_22)), (3.14159274f)))/(6.28318548f)))); float L_24; L_24 = cosf(((float)il2cpp_codegen_subtract(L_19, ((float)il2cpp_codegen_multiply(((float)((6.28318548f)/L_20)), L_23))))); V_11 = L_24; // float r = radius * Mathf.Pow(nt / dt, curvature); float L_25 = V_6; float L_26 = V_10; float L_27 = V_11; float L_28 = V_2; float L_29; L_29 = powf(((float)(L_26/L_27)), L_28); // float u = r * Mathf.Cos(phi - rotation); float L_30 = ((float)il2cpp_codegen_multiply(L_25, L_29)); float L_31 = V_9; float L_32 = V_3; float L_33; L_33 = cosf(((float)il2cpp_codegen_subtract(L_31, L_32))); V_12 = ((float)il2cpp_codegen_multiply(L_30, L_33)); // float v = r * Mathf.Sin(phi - rotation); float L_34 = V_9; float L_35 = V_3; float L_36; L_36 = sinf(((float)il2cpp_codegen_subtract(L_34, L_35))); // float uRadius = u * maxRadius; float L_37 = V_12; float L_38 = ___0_maxRadius; V_13 = ((float)il2cpp_codegen_multiply(L_37, L_38)); // float vRadius = v * maxRadius; float L_39 = ___0_maxRadius; V_14 = ((float)il2cpp_codegen_multiply(((float)il2cpp_codegen_multiply(L_30, L_36)), L_39)); // float uRadiusPowTwo = uRadius * uRadius; float L_40 = V_13; float L_41 = V_13; // float vRadiusPowTwo = vRadius * vRadius; float L_42 = V_14; float L_43 = V_14; V_15 = ((float)il2cpp_codegen_multiply(L_42, L_43)); // float kernelLength = Mathf.Sqrt((uRadiusPowTwo + vRadiusPowTwo)); float L_44 = V_15; float L_45; L_45 = sqrtf(((float)il2cpp_codegen_add(((float)il2cpp_codegen_multiply(L_40, L_41)), L_44))); V_16 = L_45; // float uRCP = uRadius * rcpAspect; float L_46 = V_13; float L_47 = ___1_rcpAspect; V_17 = ((float)il2cpp_codegen_multiply(L_46, L_47)); // m_BokehKernel[idx] = new Vector4(uRadius, vRadius, kernelLength, uRCP); Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD* L_48 = __this->___m_BokehKernel_55; int32_t L_49 = V_0; float L_50 = V_13; float L_51 = V_14; float L_52 = V_16; float L_53 = V_17; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_54; memset((&L_54), 0, sizeof(L_54)); Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&L_54), L_50, L_51, L_52, L_53, /*hidden argument*/NULL); NullCheck(L_48); (L_48)->SetAt(static_cast(L_49), (Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3)L_54); // idx++; int32_t L_55 = V_0; V_0 = ((int32_t)il2cpp_codegen_add(L_55, 1)); // for (int point = 0; point < points; point++) int32_t L_56 = V_8; V_8 = ((int32_t)il2cpp_codegen_add(L_56, 1)); } IL_0137: { // for (int point = 0; point < points; point++) int32_t L_57 = V_8; int32_t L_58 = V_7; if ((((int32_t)L_57) < ((int32_t)L_58))) { goto IL_0085; } } { // for (int ring = 1; ring < kRings; ring++) int32_t L_59 = V_4; V_4 = ((int32_t)il2cpp_codegen_add(L_59, 1)); } IL_0146: { // for (int ring = 1; ring < kRings; ring++) int32_t L_60 = V_4; if ((((int32_t)L_60) < ((int32_t)4))) { goto IL_005f; } } { // } return; } } // System.Single UnityEngine.Rendering.Universal.Internal.PostProcessPass::GetMaxBokehRadiusInPixels(System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float PostProcessPass_GetMaxBokehRadiusInPixels_m56705A12AE2306C52AA6C96D28D09A5F6F2EC2F4 (float ___0_viewportHeight, const RuntimeMethod* method) { { // return Mathf.Min(0.05f, kRadiusInPixels / viewportHeight); float L_0 = ___0_viewportHeight; float L_1; L_1 = Mathf_Min_m747CA71A9483CDB394B13BD0AD048EE17E48FFE4_inline((0.0500000007f), ((float)((14.0f)/L_0)), NULL); return L_1; } } // System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::DoBokehDepthOfField(UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rect) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass_DoBokehDepthOfField_m9F432BB1FB34528C85BCF915A766FA52CEE133A2 (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___0_cmd, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___1_source, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___2_destination, Rect_tA04E0F8A1830E767F40FB27ECD8D309303571F0D ___3_pixelRect, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&CoreUtils_tEE57AB2B0DAE9561F4954B08800A8F957850B038_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral5E56E7FB29A8E77EEE978F3711B38658D7B2B6F9); s_Il2CppMethodInitialized = true; } int32_t V_0 = 0; Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* V_1 = NULL; int32_t V_2 = 0; int32_t V_3 = 0; float V_4 = 0.0f; float V_5 = 0.0f; float V_6 = 0.0f; float V_7 = 0.0f; float V_8 = 0.0f; int32_t V_9 = 0; float V_10 = 0.0f; { // int downSample = 2; V_0 = 2; // var material = m_Materials.bokehDepthOfField; MaterialLibrary_t26A52613184B7F43DFA5C0A540947385EFA6E4ED* L_0 = __this->___m_Materials_34; NullCheck(L_0); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_1 = L_0->___bokehDepthOfField_3; V_1 = L_1; // int wh = m_Descriptor.width / downSample; RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* L_2 = (&__this->___m_Descriptor_25); int32_t L_3; L_3 = RenderTextureDescriptor_get_width_mB159E4EB08B23B19CCCFADB465864361FB840BFF_inline(L_2, NULL); int32_t L_4 = V_0; V_2 = ((int32_t)(L_3/L_4)); // int hh = m_Descriptor.height / downSample; RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* L_5 = (&__this->___m_Descriptor_25); int32_t L_6; L_6 = RenderTextureDescriptor_get_height_m1006F9AA45029715C552C8A8C2F102F63D3A91EC_inline(L_5, NULL); int32_t L_7 = V_0; V_3 = ((int32_t)(L_6/L_7)); // float F = m_DepthOfField.focalLength.value / 1000f; DepthOfField_t7CFE75BDAF1877EF64F50E70D621A893CF3637EF* L_8 = __this->___m_DepthOfField_36; NullCheck(L_8); ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* L_9 = L_8->___focalLength_14; NullCheck(L_9); float L_10; L_10 = VirtualFuncInvoker0< float >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1::get_value() */, L_9); V_4 = ((float)(L_10/(1000.0f))); // float A = m_DepthOfField.focalLength.value / m_DepthOfField.aperture.value; DepthOfField_t7CFE75BDAF1877EF64F50E70D621A893CF3637EF* L_11 = __this->___m_DepthOfField_36; NullCheck(L_11); ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* L_12 = L_11->___focalLength_14; NullCheck(L_12); float L_13; L_13 = VirtualFuncInvoker0< float >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1::get_value() */, L_12); DepthOfField_t7CFE75BDAF1877EF64F50E70D621A893CF3637EF* L_14 = __this->___m_DepthOfField_36; NullCheck(L_14); ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* L_15 = L_14->___aperture_13; NullCheck(L_15); float L_16; L_16 = VirtualFuncInvoker0< float >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1::get_value() */, L_15); // float P = m_DepthOfField.focusDistance.value; DepthOfField_t7CFE75BDAF1877EF64F50E70D621A893CF3637EF* L_17 = __this->___m_DepthOfField_36; NullCheck(L_17); MinFloatParameter_tA4BCE8AF64068D3761A8689DB27D0B04238525F9* L_18 = L_17->___focusDistance_12; NullCheck(L_18); float L_19; L_19 = VirtualFuncInvoker0< float >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1::get_value() */, L_18); V_5 = L_19; // float maxCoC = (A * F) / (P - F); float L_20 = V_4; float L_21 = V_5; float L_22 = V_4; V_6 = ((float)(((float)il2cpp_codegen_multiply(((float)(L_13/L_16)), L_20))/((float)il2cpp_codegen_subtract(L_21, L_22)))); // float maxRadius = GetMaxBokehRadiusInPixels(m_Descriptor.height); RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* L_23 = (&__this->___m_Descriptor_25); int32_t L_24; L_24 = RenderTextureDescriptor_get_height_m1006F9AA45029715C552C8A8C2F102F63D3A91EC_inline(L_23, NULL); il2cpp_codegen_runtime_class_init_inline(PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286_il2cpp_TypeInfo_var); float L_25; L_25 = PostProcessPass_GetMaxBokehRadiusInPixels_m56705A12AE2306C52AA6C96D28D09A5F6F2EC2F4_inline(((float)L_24), NULL); V_7 = L_25; // float rcpAspect = 1f / (wh / (float)hh); int32_t L_26 = V_2; int32_t L_27 = V_3; V_8 = ((float)((1.0f)/((float)(((float)L_26)/((float)L_27))))); // CoreUtils.SetKeyword(material, ShaderKeywordStrings.UseFastSRGBLinearConversion, m_UseFastSRGBLinearConversion); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_28 = V_1; bool L_29 = __this->___m_UseFastSRGBLinearConversion_63; il2cpp_codegen_runtime_class_init_inline(CoreUtils_tEE57AB2B0DAE9561F4954B08800A8F957850B038_il2cpp_TypeInfo_var); CoreUtils_SetKeyword_m7F886C529A9DEC48A568FA4FFD4CF789AA294239(L_28, _stringLiteral5E56E7FB29A8E77EEE978F3711B38658D7B2B6F9, L_29, NULL); // cmd.SetGlobalVector(ShaderConstants._CoCParams, new Vector4(P, maxCoC, maxRadius, rcpAspect)); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_30 = ___0_cmd; il2cpp_codegen_runtime_class_init_inline(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var); int32_t L_31 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____CoCParams_7; float L_32 = V_5; float L_33 = V_6; float L_34 = V_7; float L_35 = V_8; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_36; memset((&L_36), 0, sizeof(L_36)); Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&L_36), L_32, L_33, L_34, L_35, /*hidden argument*/NULL); NullCheck(L_30); CommandBuffer_SetGlobalVector_mBE497AA5F5C9E71A3F353BA1BDB97D8AC4B75FDA(L_30, L_31, L_36, NULL); // int hash = m_DepthOfField.GetHashCode(); DepthOfField_t7CFE75BDAF1877EF64F50E70D621A893CF3637EF* L_37 = __this->___m_DepthOfField_36; NullCheck(L_37); int32_t L_38; L_38 = VirtualFuncInvoker0< int32_t >::Invoke(2 /* System.Int32 System.Object::GetHashCode() */, L_37); V_9 = L_38; // if (hash != m_BokehHash || maxRadius != m_BokehMaxRadius || rcpAspect != m_BokehRCPAspect) int32_t L_39 = V_9; int32_t L_40 = __this->___m_BokehHash_56; if ((!(((uint32_t)L_39) == ((uint32_t)L_40)))) { goto IL_00f4; } } { float L_41 = V_7; float L_42 = __this->___m_BokehMaxRadius_57; if ((!(((float)L_41) == ((float)L_42)))) { goto IL_00f4; } } { float L_43 = V_8; float L_44 = __this->___m_BokehRCPAspect_58; if ((((float)L_43) == ((float)L_44))) { goto IL_0116; } } IL_00f4: { // m_BokehHash = hash; int32_t L_45 = V_9; __this->___m_BokehHash_56 = L_45; // m_BokehMaxRadius = maxRadius; float L_46 = V_7; __this->___m_BokehMaxRadius_57 = L_46; // m_BokehRCPAspect = rcpAspect; float L_47 = V_8; __this->___m_BokehRCPAspect_58 = L_47; // PrepareBokehKernel(maxRadius, rcpAspect); float L_48 = V_7; float L_49 = V_8; PostProcessPass_PrepareBokehKernel_m1C36A697FADC81D2A1E16E92B8A1237382D6B59F(__this, L_48, L_49, NULL); } IL_0116: { // cmd.SetGlobalVectorArray(ShaderConstants._BokehKernel, m_BokehKernel); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_50 = ___0_cmd; il2cpp_codegen_runtime_class_init_inline(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var); int32_t L_51 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____BokehKernel_8; Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD* L_52 = __this->___m_BokehKernel_55; NullCheck(L_50); CommandBuffer_SetGlobalVectorArray_m8CC41D9A9A5E2D5EF192D0852E97829DEA07A217(L_50, L_51, L_52, NULL); // cmd.GetTemporaryRT(ShaderConstants._FullCoCTexture, GetCompatibleDescriptor(m_Descriptor.width, m_Descriptor.height, GraphicsFormat.R8_UNorm), FilterMode.Bilinear); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_53 = ___0_cmd; int32_t L_54 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____FullCoCTexture_4; RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* L_55 = (&__this->___m_Descriptor_25); int32_t L_56; L_56 = RenderTextureDescriptor_get_width_mB159E4EB08B23B19CCCFADB465864361FB840BFF_inline(L_55, NULL); RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* L_57 = (&__this->___m_Descriptor_25); int32_t L_58; L_58 = RenderTextureDescriptor_get_height_m1006F9AA45029715C552C8A8C2F102F63D3A91EC_inline(L_57, NULL); RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_59; L_59 = PostProcessPass_GetCompatibleDescriptor_mBB0FDD96054E5695DCA172C62829EAD2FBBC58A6(__this, L_56, L_58, 5, 0, NULL); NullCheck(L_53); CommandBuffer_GetTemporaryRT_m98BCBFF670DDD3AC8657664F8252A9DF64D49FA5(L_53, L_54, L_59, 1, NULL); // cmd.GetTemporaryRT(ShaderConstants._PingTexture, GetCompatibleDescriptor(wh, hh, GraphicsFormat.R16G16B16A16_SFloat), FilterMode.Bilinear); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_60 = ___0_cmd; int32_t L_61 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____PingTexture_11; int32_t L_62 = V_2; int32_t L_63 = V_3; RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_64; L_64 = PostProcessPass_GetCompatibleDescriptor_mBB0FDD96054E5695DCA172C62829EAD2FBBC58A6(__this, L_62, L_63, ((int32_t)48), 0, NULL); NullCheck(L_60); CommandBuffer_GetTemporaryRT_m98BCBFF670DDD3AC8657664F8252A9DF64D49FA5(L_60, L_61, L_64, 1, NULL); // cmd.GetTemporaryRT(ShaderConstants._PongTexture, GetCompatibleDescriptor(wh, hh, GraphicsFormat.R16G16B16A16_SFloat), FilterMode.Bilinear); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_65 = ___0_cmd; int32_t L_66 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____PongTexture_10; int32_t L_67 = V_2; int32_t L_68 = V_3; RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_69; L_69 = PostProcessPass_GetCompatibleDescriptor_mBB0FDD96054E5695DCA172C62829EAD2FBBC58A6(__this, L_67, L_68, ((int32_t)48), 0, NULL); NullCheck(L_65); CommandBuffer_GetTemporaryRT_m98BCBFF670DDD3AC8657664F8252A9DF64D49FA5(L_65, L_66, L_69, 1, NULL); // PostProcessUtils.SetSourceSize(cmd, m_Descriptor); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_70 = ___0_cmd; RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_71 = __this->___m_Descriptor_25; PostProcessUtils_SetSourceSize_m5EF5F2F3FE68CFDEFF201F07CBD403BBD96F0E35(L_70, L_71, NULL); // cmd.SetGlobalVector(ShaderConstants._DownSampleScaleFactor, new Vector4(1.0f / downSample, 1.0f / downSample, downSample, downSample)); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_72 = ___0_cmd; int32_t L_73 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____DownSampleScaleFactor_35; int32_t L_74 = V_0; int32_t L_75 = V_0; int32_t L_76 = V_0; int32_t L_77 = V_0; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_78; memset((&L_78), 0, sizeof(L_78)); Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&L_78), ((float)((1.0f)/((float)L_74))), ((float)((1.0f)/((float)L_75))), ((float)L_76), ((float)L_77), /*hidden argument*/NULL); NullCheck(L_72); CommandBuffer_SetGlobalVector_mBE497AA5F5C9E71A3F353BA1BDB97D8AC4B75FDA(L_72, L_73, L_78, NULL); // float uvMargin = (1.0f / m_Descriptor.height) * downSample; RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* L_79 = (&__this->___m_Descriptor_25); int32_t L_80; L_80 = RenderTextureDescriptor_get_height_m1006F9AA45029715C552C8A8C2F102F63D3A91EC_inline(L_79, NULL); int32_t L_81 = V_0; V_10 = ((float)il2cpp_codegen_multiply(((float)((1.0f)/((float)L_80))), ((float)L_81))); // cmd.SetGlobalVector(ShaderConstants._BokehConstants, new Vector4(uvMargin, uvMargin * 2.0f)); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_82 = ___0_cmd; int32_t L_83 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____BokehConstants_9; float L_84 = V_10; float L_85 = V_10; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_86; memset((&L_86), 0, sizeof(L_86)); Vector4__ctor_m1FD55F67090B321AC9488CA325A72E454E6BCA37_inline((&L_86), L_84, ((float)il2cpp_codegen_multiply(L_85, (2.0f))), /*hidden argument*/NULL); NullCheck(L_82); CommandBuffer_SetGlobalVector_mBE497AA5F5C9E71A3F353BA1BDB97D8AC4B75FDA(L_82, L_83, L_86, NULL); // Blit(cmd, source, ShaderConstants._FullCoCTexture, material, 0); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_87 = ___0_cmd; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_88 = ___1_source; int32_t L_89 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____FullCoCTexture_4; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_90; L_90 = RenderTargetIdentifier_op_Implicit_m5D9E7FF7B325608E3C4A37BBB52FE728361E7324(L_89, NULL); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_91 = V_1; PostProcessPass_Blit_m4E34398E35D875F840D16FC98E21F409415FB939(__this, L_87, L_88, L_90, L_91, 0, NULL); // cmd.SetGlobalTexture(ShaderConstants._FullCoCTexture, ShaderConstants._FullCoCTexture); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_92 = ___0_cmd; int32_t L_93 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____FullCoCTexture_4; int32_t L_94 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____FullCoCTexture_4; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_95; L_95 = RenderTargetIdentifier_op_Implicit_m5D9E7FF7B325608E3C4A37BBB52FE728361E7324(L_94, NULL); NullCheck(L_92); CommandBuffer_SetGlobalTexture_m65E012CB3C35EA43533CB4FF4C6F6498FDE229CD(L_92, L_93, L_95, NULL); // Blit(cmd, source, ShaderConstants._PingTexture, material, 1); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_96 = ___0_cmd; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_97 = ___1_source; int32_t L_98 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____PingTexture_11; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_99; L_99 = RenderTargetIdentifier_op_Implicit_m5D9E7FF7B325608E3C4A37BBB52FE728361E7324(L_98, NULL); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_100 = V_1; PostProcessPass_Blit_m4E34398E35D875F840D16FC98E21F409415FB939(__this, L_96, L_97, L_99, L_100, 1, NULL); // Blit(cmd, ShaderConstants._PingTexture, ShaderConstants._PongTexture, material, 2); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_101 = ___0_cmd; int32_t L_102 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____PingTexture_11; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_103; L_103 = RenderTargetIdentifier_op_Implicit_m5D9E7FF7B325608E3C4A37BBB52FE728361E7324(L_102, NULL); int32_t L_104 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____PongTexture_10; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_105; L_105 = RenderTargetIdentifier_op_Implicit_m5D9E7FF7B325608E3C4A37BBB52FE728361E7324(L_104, NULL); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_106 = V_1; PostProcessPass_Blit_m4E34398E35D875F840D16FC98E21F409415FB939(__this, L_101, L_103, L_105, L_106, 2, NULL); // Blit(cmd, ShaderConstants._PongTexture, BlitDstDiscardContent(cmd, ShaderConstants._PingTexture), material, 3); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_107 = ___0_cmd; int32_t L_108 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____PongTexture_10; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_109; L_109 = RenderTargetIdentifier_op_Implicit_m5D9E7FF7B325608E3C4A37BBB52FE728361E7324(L_108, NULL); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_110 = ___0_cmd; int32_t L_111 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____PingTexture_11; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_112; L_112 = RenderTargetIdentifier_op_Implicit_m5D9E7FF7B325608E3C4A37BBB52FE728361E7324(L_111, NULL); int32_t L_113; L_113 = PostProcessPass_BlitDstDiscardContent_m0CD67D1CAF9AC54EB998A4AEC3D6178680781C59(__this, L_110, L_112, NULL); RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_114; L_114 = RenderTargetIdentifier_op_Implicit_m3E2366E36F14173DBEED75591978EBE1F01A1325(L_113, NULL); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_115 = V_1; PostProcessPass_Blit_m4E34398E35D875F840D16FC98E21F409415FB939(__this, L_107, L_109, L_114, L_115, 3, NULL); // cmd.SetGlobalTexture(ShaderConstants._DofTexture, ShaderConstants._PingTexture); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_116 = ___0_cmd; int32_t L_117 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____DofTexture_6; int32_t L_118 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____PingTexture_11; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_119; L_119 = RenderTargetIdentifier_op_Implicit_m5D9E7FF7B325608E3C4A37BBB52FE728361E7324(L_118, NULL); NullCheck(L_116); CommandBuffer_SetGlobalTexture_m65E012CB3C35EA43533CB4FF4C6F6498FDE229CD(L_116, L_117, L_119, NULL); // Blit(cmd, source, BlitDstDiscardContent(cmd, destination), material, 4); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_120 = ___0_cmd; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_121 = ___1_source; CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_122 = ___0_cmd; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_123 = ___2_destination; int32_t L_124; L_124 = PostProcessPass_BlitDstDiscardContent_m0CD67D1CAF9AC54EB998A4AEC3D6178680781C59(__this, L_122, L_123, NULL); RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_125; L_125 = RenderTargetIdentifier_op_Implicit_m3E2366E36F14173DBEED75591978EBE1F01A1325(L_124, NULL); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_126 = V_1; PostProcessPass_Blit_m4E34398E35D875F840D16FC98E21F409415FB939(__this, L_120, L_121, L_125, L_126, 4, NULL); // cmd.ReleaseTemporaryRT(ShaderConstants._FullCoCTexture); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_127 = ___0_cmd; int32_t L_128 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____FullCoCTexture_4; NullCheck(L_127); CommandBuffer_ReleaseTemporaryRT_m4651A4B373DF432AA44F06A6F20852ED5996CC8E(L_127, L_128, NULL); // cmd.ReleaseTemporaryRT(ShaderConstants._PingTexture); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_129 = ___0_cmd; int32_t L_130 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____PingTexture_11; NullCheck(L_129); CommandBuffer_ReleaseTemporaryRT_m4651A4B373DF432AA44F06A6F20852ED5996CC8E(L_129, L_130, NULL); // cmd.ReleaseTemporaryRT(ShaderConstants._PongTexture); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_131 = ___0_cmd; int32_t L_132 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____PongTexture_10; NullCheck(L_131); CommandBuffer_ReleaseTemporaryRT_m4651A4B373DF432AA44F06A6F20852ED5996CC8E(L_131, L_132, NULL); // } return; } } // System.Single UnityEngine.Rendering.Universal.Internal.PostProcessPass::GetLensFlareLightAttenuation(UnityEngine.Light,UnityEngine.Camera,UnityEngine.Vector3) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float PostProcessPass_GetLensFlareLightAttenuation_mC42080722051CE28B6AF96E9CC2959E48D6F5D6D (Light_t1E68479B7782AF2050FAA02A5DC612FD034F18F3* ___0_light, Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* ___1_cam, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___2_wo, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&LensFlareCommonSRP_t216404EC3242B43B3A8486A9D03A70302E79C135_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } int32_t V_0 = 0; { // if (light != null) Light_t1E68479B7782AF2050FAA02A5DC612FD034F18F3* L_0 = ___0_light; il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var); bool L_1; L_1 = Object_op_Inequality_mD0BE578448EAA61948F25C32F8DD55AB1F778602(L_0, (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C*)NULL, NULL); if (!L_1) { goto IL_0066; } } { // switch (light.type) Light_t1E68479B7782AF2050FAA02A5DC612FD034F18F3* L_2 = ___0_light; NullCheck(L_2); int32_t L_3; L_3 = Light_get_type_m0D12CD1E54E010DC401F7371731D593DEF62D1C7(L_2, NULL); V_0 = L_3; int32_t L_4 = V_0; switch (L_4) { case 0: { goto IL_003c; } case 1: { goto IL_0024; } case 2: { goto IL_0036; } } } { goto IL_0060; } IL_0024: { // return LensFlareCommonSRP.ShapeAttenuationDirLight(light.transform.forward, wo); Light_t1E68479B7782AF2050FAA02A5DC612FD034F18F3* L_5 = ___0_light; NullCheck(L_5); Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* L_6; L_6 = Component_get_transform_m2919A1D81931E6932C7F06D4C2F0AB8DDA9A5371(L_5, NULL); NullCheck(L_6); Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_7; L_7 = Transform_get_forward_mFCFACF7165FDAB21E80E384C494DF278386CEE2F(L_6, NULL); Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_8 = ___2_wo; il2cpp_codegen_runtime_class_init_inline(LensFlareCommonSRP_t216404EC3242B43B3A8486A9D03A70302E79C135_il2cpp_TypeInfo_var); float L_9; L_9 = LensFlareCommonSRP_ShapeAttenuationDirLight_m8D55129898412D0D60A6827F4BF3C7B2E20465E6(L_7, L_8, NULL); return L_9; } IL_0036: { // return LensFlareCommonSRP.ShapeAttenuationPointLight(); il2cpp_codegen_runtime_class_init_inline(LensFlareCommonSRP_t216404EC3242B43B3A8486A9D03A70302E79C135_il2cpp_TypeInfo_var); float L_10; L_10 = LensFlareCommonSRP_ShapeAttenuationPointLight_m4150B52B763097665D45A6705BA6C6C5422451D6(NULL); return L_10; } IL_003c: { // return LensFlareCommonSRP.ShapeAttenuationSpotConeLight(light.transform.forward, wo, light.spotAngle, light.innerSpotAngle / 180.0f); Light_t1E68479B7782AF2050FAA02A5DC612FD034F18F3* L_11 = ___0_light; NullCheck(L_11); Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* L_12; L_12 = Component_get_transform_m2919A1D81931E6932C7F06D4C2F0AB8DDA9A5371(L_11, NULL); NullCheck(L_12); Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_13; L_13 = Transform_get_forward_mFCFACF7165FDAB21E80E384C494DF278386CEE2F(L_12, NULL); Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_14 = ___2_wo; Light_t1E68479B7782AF2050FAA02A5DC612FD034F18F3* L_15 = ___0_light; NullCheck(L_15); float L_16; L_16 = Light_get_spotAngle_m28B2CD7ADE25422693E7B1FA23E8615E9D7098FC(L_15, NULL); Light_t1E68479B7782AF2050FAA02A5DC612FD034F18F3* L_17 = ___0_light; NullCheck(L_17); float L_18; L_18 = Light_get_innerSpotAngle_mFDCE5C31ABF638A8B515F5088F12225D23D3406C(L_17, NULL); il2cpp_codegen_runtime_class_init_inline(LensFlareCommonSRP_t216404EC3242B43B3A8486A9D03A70302E79C135_il2cpp_TypeInfo_var); float L_19; L_19 = LensFlareCommonSRP_ShapeAttenuationSpotConeLight_m5A146E8B6D38C860F5B0C5D40E337EEF3F054296(L_13, L_14, L_16, ((float)(L_18/(180.0f))), NULL); return L_19; } IL_0060: { // return 1.0f; return (1.0f); } IL_0066: { // return 1.0f; return (1.0f); } } // System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::DoLensFlareDatadriven(UnityEngine.Camera,UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.RenderTargetIdentifier,System.Boolean,System.Single,System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass_DoLensFlareDatadriven_m72A91017976E76EC614CCFE733B1B851BD51FF05 (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* ___0_camera, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___1_cmd, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___2_source, bool ___3_usePanini, float ___4_paniniDistance, float ___5_paniniCropToFit, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Func_4_t10E373E09E0663CA58211D9753566AB17B869CFE_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&LensFlareCommonSRP_t216404EC3242B43B3A8486A9D03A70302E79C135_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&U3CU3Ec_U3CDoLensFlareDatadrivenU3Eb__66_0_m58CB0A2EA1353ADF860EB8C3D2BC7B177EFD453B_RuntimeMethod_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&U3CU3Ec_t3284589A02BB4D190E3BABE34DE8A00BACDB390D_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 V_0; memset((&V_0), 0, sizeof(V_0)); Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 V_1; memset((&V_1), 0, sizeof(V_1)); Func_4_t10E373E09E0663CA58211D9753566AB17B869CFE* G_B2_0 = NULL; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B G_B2_1; memset((&G_B2_1), 0, sizeof(G_B2_1)); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* G_B2_2 = NULL; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 G_B2_3; memset((&G_B2_3), 0, sizeof(G_B2_3)); Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 G_B2_4; memset((&G_B2_4), 0, sizeof(G_B2_4)); int32_t G_B2_5 = 0; float G_B2_6 = 0.0f; float G_B2_7 = 0.0f; bool G_B2_8 = false; float G_B2_9 = 0.0f; float G_B2_10 = 0.0f; Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* G_B2_11 = NULL; LensFlareCommonSRP_t216404EC3242B43B3A8486A9D03A70302E79C135* G_B2_12 = NULL; Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* G_B2_13 = NULL; Func_4_t10E373E09E0663CA58211D9753566AB17B869CFE* G_B1_0 = NULL; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B G_B1_1; memset((&G_B1_1), 0, sizeof(G_B1_1)); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* G_B1_2 = NULL; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 G_B1_3; memset((&G_B1_3), 0, sizeof(G_B1_3)); Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 G_B1_4; memset((&G_B1_4), 0, sizeof(G_B1_4)); int32_t G_B1_5 = 0; float G_B1_6 = 0.0f; float G_B1_7 = 0.0f; bool G_B1_8 = false; float G_B1_9 = 0.0f; float G_B1_10 = 0.0f; Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* G_B1_11 = NULL; LensFlareCommonSRP_t216404EC3242B43B3A8486A9D03A70302E79C135* G_B1_12 = NULL; Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* G_B1_13 = NULL; { // var gpuView = camera.worldToCameraMatrix; Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_0 = ___0_camera; NullCheck(L_0); Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_1; L_1 = Camera_get_worldToCameraMatrix_m48E324BD76706A316A1701EFC6A3DEC7DFB2FF40(L_0, NULL); V_0 = L_1; // var gpuNonJitteredProj = GL.GetGPUProjectionMatrix(camera.projectionMatrix, true); Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_2 = ___0_camera; NullCheck(L_2); Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_3; L_3 = Camera_get_projectionMatrix_m9B943EFDD6418528A055321E14F75F1511DD9B4A(L_2, NULL); Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_4; L_4 = GL_GetGPUProjectionMatrix_m3B89D47134C77B9361DB3CDDFFDA276C1373DD2A(L_3, (bool)1, NULL); // gpuView.SetColumn(3, new Vector4(0, 0, 0, 1)); Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_5; memset((&L_5), 0, sizeof(L_5)); Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&L_5), (0.0f), (0.0f), (0.0f), (1.0f), /*hidden argument*/NULL); Matrix4x4_SetColumn_mC1CBEB2C29C0A9F1434C601786CE1B6DED1E1234((&V_0), 3, L_5, NULL); // var gpuVP = gpuNonJitteredProj * camera.worldToCameraMatrix; Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_6 = ___0_camera; NullCheck(L_6); Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_7; L_7 = Camera_get_worldToCameraMatrix_m48E324BD76706A316A1701EFC6A3DEC7DFB2FF40(L_6, NULL); Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_8; L_8 = Matrix4x4_op_Multiply_m75E91775655DCA8DFC8EDE0AB787285BB3935162(L_4, L_7, NULL); V_1 = L_8; // LensFlareCommonSRP.DoLensFlareDataDrivenCommon(m_Materials.lensFlareDataDriven, LensFlareCommonSRP.Instance, camera, (float)m_Descriptor.width, (float)m_Descriptor.height, // usePanini, paniniDistance, paniniCropToFit, // true, // camera.transform.position, // gpuVP, // cmd, source, // (Light light, Camera cam, Vector3 wo) => { return GetLensFlareLightAttenuation(light, cam, wo); }, // ShaderConstants._FlareOcclusionTex, ShaderConstants._FlareOcclusionIndex, // ShaderConstants._FlareTex, ShaderConstants._FlareColorValue, // ShaderConstants._FlareData0, ShaderConstants._FlareData1, ShaderConstants._FlareData2, ShaderConstants._FlareData3, ShaderConstants._FlareData4, // false); MaterialLibrary_t26A52613184B7F43DFA5C0A540947385EFA6E4ED* L_9 = __this->___m_Materials_34; NullCheck(L_9); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_10 = L_9->___lensFlareDataDriven_11; il2cpp_codegen_runtime_class_init_inline(LensFlareCommonSRP_t216404EC3242B43B3A8486A9D03A70302E79C135_il2cpp_TypeInfo_var); LensFlareCommonSRP_t216404EC3242B43B3A8486A9D03A70302E79C135* L_11; L_11 = LensFlareCommonSRP_get_Instance_mF64DA65427B459BE5C9A648FAA697AE8B6DD479B(NULL); Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_12 = ___0_camera; RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* L_13 = (&__this->___m_Descriptor_25); int32_t L_14; L_14 = RenderTextureDescriptor_get_width_mB159E4EB08B23B19CCCFADB465864361FB840BFF_inline(L_13, NULL); RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* L_15 = (&__this->___m_Descriptor_25); int32_t L_16; L_16 = RenderTextureDescriptor_get_height_m1006F9AA45029715C552C8A8C2F102F63D3A91EC_inline(L_15, NULL); bool L_17 = ___3_usePanini; float L_18 = ___4_paniniDistance; float L_19 = ___5_paniniCropToFit; Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_20 = ___0_camera; NullCheck(L_20); Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* L_21; L_21 = Component_get_transform_m2919A1D81931E6932C7F06D4C2F0AB8DDA9A5371(L_20, NULL); NullCheck(L_21); Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_22; L_22 = Transform_get_position_m69CD5FA214FDAE7BB701552943674846C220FDE1(L_21, NULL); Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_23 = V_1; CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_24 = ___1_cmd; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_25 = ___2_source; il2cpp_codegen_runtime_class_init_inline(U3CU3Ec_t3284589A02BB4D190E3BABE34DE8A00BACDB390D_il2cpp_TypeInfo_var); Func_4_t10E373E09E0663CA58211D9753566AB17B869CFE* L_26 = ((U3CU3Ec_t3284589A02BB4D190E3BABE34DE8A00BACDB390D_StaticFields*)il2cpp_codegen_static_fields_for(U3CU3Ec_t3284589A02BB4D190E3BABE34DE8A00BACDB390D_il2cpp_TypeInfo_var))->___U3CU3E9__66_0_1; Func_4_t10E373E09E0663CA58211D9753566AB17B869CFE* L_27 = L_26; G_B1_0 = L_27; G_B1_1 = L_25; G_B1_2 = L_24; G_B1_3 = L_23; G_B1_4 = L_22; G_B1_5 = 1; G_B1_6 = L_19; G_B1_7 = L_18; G_B1_8 = L_17; G_B1_9 = ((float)L_16); G_B1_10 = ((float)L_14); G_B1_11 = L_12; G_B1_12 = L_11; G_B1_13 = L_10; if (L_27) { G_B2_0 = L_27; G_B2_1 = L_25; G_B2_2 = L_24; G_B2_3 = L_23; G_B2_4 = L_22; G_B2_5 = 1; G_B2_6 = L_19; G_B2_7 = L_18; G_B2_8 = L_17; G_B2_9 = ((float)L_16); G_B2_10 = ((float)L_14); G_B2_11 = L_12; G_B2_12 = L_11; G_B2_13 = L_10; goto IL_009d; } } { il2cpp_codegen_runtime_class_init_inline(U3CU3Ec_t3284589A02BB4D190E3BABE34DE8A00BACDB390D_il2cpp_TypeInfo_var); U3CU3Ec_t3284589A02BB4D190E3BABE34DE8A00BACDB390D* L_28 = ((U3CU3Ec_t3284589A02BB4D190E3BABE34DE8A00BACDB390D_StaticFields*)il2cpp_codegen_static_fields_for(U3CU3Ec_t3284589A02BB4D190E3BABE34DE8A00BACDB390D_il2cpp_TypeInfo_var))->___U3CU3E9_0; Func_4_t10E373E09E0663CA58211D9753566AB17B869CFE* L_29 = (Func_4_t10E373E09E0663CA58211D9753566AB17B869CFE*)il2cpp_codegen_object_new(Func_4_t10E373E09E0663CA58211D9753566AB17B869CFE_il2cpp_TypeInfo_var); NullCheck(L_29); Func_4__ctor_mCB654A521C926308B7947FC97B239C5A7847D677(L_29, L_28, (intptr_t)((void*)U3CU3Ec_U3CDoLensFlareDatadrivenU3Eb__66_0_m58CB0A2EA1353ADF860EB8C3D2BC7B177EFD453B_RuntimeMethod_var), NULL); Func_4_t10E373E09E0663CA58211D9753566AB17B869CFE* L_30 = L_29; ((U3CU3Ec_t3284589A02BB4D190E3BABE34DE8A00BACDB390D_StaticFields*)il2cpp_codegen_static_fields_for(U3CU3Ec_t3284589A02BB4D190E3BABE34DE8A00BACDB390D_il2cpp_TypeInfo_var))->___U3CU3E9__66_0_1 = L_30; Il2CppCodeGenWriteBarrier((void**)(&((U3CU3Ec_t3284589A02BB4D190E3BABE34DE8A00BACDB390D_StaticFields*)il2cpp_codegen_static_fields_for(U3CU3Ec_t3284589A02BB4D190E3BABE34DE8A00BACDB390D_il2cpp_TypeInfo_var))->___U3CU3E9__66_0_1), (void*)L_30); G_B2_0 = L_30; G_B2_1 = G_B1_1; G_B2_2 = G_B1_2; G_B2_3 = G_B1_3; G_B2_4 = G_B1_4; G_B2_5 = G_B1_5; G_B2_6 = G_B1_6; G_B2_7 = G_B1_7; G_B2_8 = G_B1_8; G_B2_9 = G_B1_9; G_B2_10 = G_B1_10; G_B2_11 = G_B1_11; G_B2_12 = G_B1_12; G_B2_13 = G_B1_13; } IL_009d: { il2cpp_codegen_runtime_class_init_inline(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var); int32_t L_31 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____FlareOcclusionTex_36; int32_t L_32 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____FlareOcclusionIndex_37; int32_t L_33 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____FlareTex_38; int32_t L_34 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____FlareColorValue_39; int32_t L_35 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____FlareData0_40; int32_t L_36 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____FlareData1_41; int32_t L_37 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____FlareData2_42; int32_t L_38 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____FlareData3_43; int32_t L_39 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____FlareData4_44; il2cpp_codegen_runtime_class_init_inline(LensFlareCommonSRP_t216404EC3242B43B3A8486A9D03A70302E79C135_il2cpp_TypeInfo_var); LensFlareCommonSRP_DoLensFlareDataDrivenCommon_m490AD685535866B2C088AC846DDA409356891A1C(G_B2_13, G_B2_12, G_B2_11, G_B2_10, G_B2_9, G_B2_8, G_B2_7, G_B2_6, (bool)G_B2_5, G_B2_4, G_B2_3, G_B2_2, G_B2_1, G_B2_0, L_31, L_32, L_33, L_34, L_35, L_36, L_37, L_38, L_39, (bool)0, NULL); // } return; } } // System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::UpdateMotionBlurMatrices(UnityEngine.Material&,UnityEngine.Camera,UnityEngine.Rendering.Universal.XRPass) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass_UpdateMotionBlurMatrices_mFED8AB630B7A78CBF15389F64BE97A9DAFD820F1 (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3** ___0_material, Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* ___1_camera, XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* ___2_xr, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Component_TryGetComponent_TisUniversalAdditionalCameraData_t57B5D0F93C2D506E618E23187302C0FADE813B93_m399477CCB032DFC9D1F9D077AC7E5E237504FE86_RuntimeMethod_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } MotionVectorsPersistentData_t077A3BA28B75576C897E6C794FE0ABF9DB8EBBBB* V_0 = NULL; UniversalAdditionalCameraData_t57B5D0F93C2D506E618E23187302C0FADE813B93* V_1 = NULL; { // MotionVectorsPersistentData motionData = null; V_0 = (MotionVectorsPersistentData_t077A3BA28B75576C897E6C794FE0ABF9DB8EBBBB*)NULL; // if (camera.TryGetComponent(out var additionalCameraData)) Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_0 = ___1_camera; NullCheck(L_0); bool L_1; L_1 = Component_TryGetComponent_TisUniversalAdditionalCameraData_t57B5D0F93C2D506E618E23187302C0FADE813B93_m399477CCB032DFC9D1F9D077AC7E5E237504FE86(L_0, (&V_1), Component_TryGetComponent_TisUniversalAdditionalCameraData_t57B5D0F93C2D506E618E23187302C0FADE813B93_m399477CCB032DFC9D1F9D077AC7E5E237504FE86_RuntimeMethod_var); if (!L_1) { goto IL_0013; } } { // motionData = additionalCameraData.motionVectorsPersistentData; UniversalAdditionalCameraData_t57B5D0F93C2D506E618E23187302C0FADE813B93* L_2 = V_1; NullCheck(L_2); MotionVectorsPersistentData_t077A3BA28B75576C897E6C794FE0ABF9DB8EBBBB* L_3; L_3 = UniversalAdditionalCameraData_get_motionVectorsPersistentData_mCA9799ADC4016661638AD15C5C30CA89C212B0BA_inline(L_2, NULL); V_0 = L_3; } IL_0013: { // if (motionData == null) MotionVectorsPersistentData_t077A3BA28B75576C897E6C794FE0ABF9DB8EBBBB* L_4 = V_0; if (L_4) { goto IL_0017; } } { // return; return; } IL_0017: { // if (xr.enabled && xr.singlePassEnabled) XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* L_5 = ___2_xr; NullCheck(L_5); bool L_6; L_6 = XRPass_get_enabled_mC2CF12F8D66EB1EE2560B4DD1FB9343D5E598155(L_5, NULL); if (!L_6) { goto IL_0067; } } { XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* L_7 = ___2_xr; NullCheck(L_7); bool L_8; L_8 = XRPass_get_singlePassEnabled_mB8BBB9F66EE93200D10F7C6C766E5F2D855A6FF3(L_7, NULL); if (!L_8) { goto IL_0067; } } { // material.SetMatrixArray(kShaderPropertyId_ViewProjMStereo, motionData.viewProjectionStereo); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3** L_9 = ___0_material; Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_10 = *((Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3**)L_9); il2cpp_codegen_runtime_class_init_inline(PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286_il2cpp_TypeInfo_var); int32_t L_11 = ((PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286_StaticFields*)il2cpp_codegen_static_fields_for(PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286_il2cpp_TypeInfo_var))->___kShaderPropertyId_ViewProjMStereo_69; MotionVectorsPersistentData_t077A3BA28B75576C897E6C794FE0ABF9DB8EBBBB* L_12 = V_0; NullCheck(L_12); Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* L_13; L_13 = MotionVectorsPersistentData_get_viewProjectionStereo_mF66AE8BCB8367C8EFE9B25F876F887321298B430_inline(L_12, NULL); NullCheck(L_10); Material_SetMatrixArray_m8D2C4EF5A830DDB903DE9781208F5CB1D9E2CCB3(L_10, L_11, L_13, NULL); // if (m_ResetHistory) bool L_14 = __this->___m_ResetHistory_52; if (!L_14) { goto IL_0054; } } { // material.SetMatrixArray(kShaderPropertyId_PrevViewProjMStereo, motionData.viewProjectionStereo); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3** L_15 = ___0_material; Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_16 = *((Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3**)L_15); il2cpp_codegen_runtime_class_init_inline(PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286_il2cpp_TypeInfo_var); int32_t L_17 = ((PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286_StaticFields*)il2cpp_codegen_static_fields_for(PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286_il2cpp_TypeInfo_var))->___kShaderPropertyId_PrevViewProjMStereo_70; MotionVectorsPersistentData_t077A3BA28B75576C897E6C794FE0ABF9DB8EBBBB* L_18 = V_0; NullCheck(L_18); Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* L_19; L_19 = MotionVectorsPersistentData_get_viewProjectionStereo_mF66AE8BCB8367C8EFE9B25F876F887321298B430_inline(L_18, NULL); NullCheck(L_16); Material_SetMatrixArray_m8D2C4EF5A830DDB903DE9781208F5CB1D9E2CCB3(L_16, L_17, L_19, NULL); return; } IL_0054: { // material.SetMatrixArray(kShaderPropertyId_PrevViewProjMStereo, motionData.previousViewProjectionStereo); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3** L_20 = ___0_material; Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_21 = *((Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3**)L_20); il2cpp_codegen_runtime_class_init_inline(PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286_il2cpp_TypeInfo_var); int32_t L_22 = ((PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286_StaticFields*)il2cpp_codegen_static_fields_for(PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286_il2cpp_TypeInfo_var))->___kShaderPropertyId_PrevViewProjMStereo_70; MotionVectorsPersistentData_t077A3BA28B75576C897E6C794FE0ABF9DB8EBBBB* L_23 = V_0; NullCheck(L_23); Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* L_24; L_24 = MotionVectorsPersistentData_get_previousViewProjectionStereo_mEA301EE36930A8F304881C4177A0C3347C752482_inline(L_23, NULL); NullCheck(L_21); Material_SetMatrixArray_m8D2C4EF5A830DDB903DE9781208F5CB1D9E2CCB3(L_21, L_22, L_24, NULL); return; } IL_0067: { // if (xr.enabled) XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* L_25 = ___2_xr; NullCheck(L_25); bool L_26; L_26 = XRPass_get_enabled_mC2CF12F8D66EB1EE2560B4DD1FB9343D5E598155(L_25, NULL); if (!L_26) { goto IL_0076; } } { // prevViewProjMIdx = xr.multipassId; XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* L_27 = ___2_xr; NullCheck(L_27); int32_t L_28; L_28 = XRPass_get_multipassId_mC66149857F511ED441A9C8647C3EF0DD7167F15A_inline(L_27, NULL); } IL_0076: { // material.SetMatrix(kShaderPropertyId_ViewProjM, motionData.viewProjection); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3** L_29 = ___0_material; Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_30 = *((Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3**)L_29); il2cpp_codegen_runtime_class_init_inline(PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286_il2cpp_TypeInfo_var); int32_t L_31 = ((PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286_StaticFields*)il2cpp_codegen_static_fields_for(PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286_il2cpp_TypeInfo_var))->___kShaderPropertyId_ViewProjM_67; MotionVectorsPersistentData_t077A3BA28B75576C897E6C794FE0ABF9DB8EBBBB* L_32 = V_0; NullCheck(L_32); Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_33; L_33 = MotionVectorsPersistentData_get_viewProjection_m489F96F1B58C2A0683C117CAA667B177455EAEFE(L_32, NULL); NullCheck(L_30); Material_SetMatrix_m668579C6402F88BFEF769D39E484BAD4CE6B0067(L_30, L_31, L_33, NULL); // if (m_ResetHistory) bool L_34 = __this->___m_ResetHistory_52; if (!L_34) { goto IL_00a3; } } { // material.SetMatrix(kShaderPropertyId_PrevViewProjM, motionData.viewProjection); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3** L_35 = ___0_material; Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_36 = *((Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3**)L_35); il2cpp_codegen_runtime_class_init_inline(PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286_il2cpp_TypeInfo_var); int32_t L_37 = ((PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286_StaticFields*)il2cpp_codegen_static_fields_for(PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286_il2cpp_TypeInfo_var))->___kShaderPropertyId_PrevViewProjM_68; MotionVectorsPersistentData_t077A3BA28B75576C897E6C794FE0ABF9DB8EBBBB* L_38 = V_0; NullCheck(L_38); Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_39; L_39 = MotionVectorsPersistentData_get_viewProjection_m489F96F1B58C2A0683C117CAA667B177455EAEFE(L_38, NULL); NullCheck(L_36); Material_SetMatrix_m668579C6402F88BFEF769D39E484BAD4CE6B0067(L_36, L_37, L_39, NULL); return; } IL_00a3: { // material.SetMatrix(kShaderPropertyId_PrevViewProjM, motionData.previousViewProjection); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3** L_40 = ___0_material; Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_41 = *((Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3**)L_40); il2cpp_codegen_runtime_class_init_inline(PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286_il2cpp_TypeInfo_var); int32_t L_42 = ((PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286_StaticFields*)il2cpp_codegen_static_fields_for(PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286_il2cpp_TypeInfo_var))->___kShaderPropertyId_PrevViewProjM_68; MotionVectorsPersistentData_t077A3BA28B75576C897E6C794FE0ABF9DB8EBBBB* L_43 = V_0; NullCheck(L_43); Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_44; L_44 = MotionVectorsPersistentData_get_previousViewProjection_m2C112E316494AF2B112F2C10B517652BE3E2A9C8(L_43, NULL); NullCheck(L_41); Material_SetMatrix_m668579C6402F88BFEF769D39E484BAD4CE6B0067(L_41, L_42, L_44, NULL); // } return; } } // System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::DoMotionBlur(UnityEngine.Rendering.Universal.CameraData,UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rendering.RenderTargetIdentifier) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass_DoMotionBlur_m9FE32E134297381B94A8A07ACC149D06217A3072 (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E ___0_cameraData, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___1_cmd, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___2_source, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___3_destination, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral4E207A1E776F6188653FF9228A95BFD3A17B492E); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral53E5A11AA5E4FD35308D01344B0A5149AC89BE2D); s_Il2CppMethodInitialized = true; } Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* V_0 = NULL; { // var material = m_Materials.cameraMotionBlur; MaterialLibrary_t26A52613184B7F43DFA5C0A540947385EFA6E4ED* L_0 = __this->___m_Materials_34; NullCheck(L_0); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_1 = L_0->___cameraMotionBlur_4; V_0 = L_1; // UpdateMotionBlurMatrices(ref material, cameraData.camera, cameraData.xr); CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E L_2 = ___0_cameraData; Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_3 = L_2.___camera_2; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E L_4 = ___0_cameraData; XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* L_5 = L_4.___xr_24; PostProcessPass_UpdateMotionBlurMatrices_mFED8AB630B7A78CBF15389F64BE97A9DAFD820F1(__this, (&V_0), L_3, L_5, NULL); // material.SetFloat("_Intensity", m_MotionBlur.intensity.value); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_6 = V_0; MotionBlur_tCC3C4B1EDF692B22533C0ADBCE5D92101E566161* L_7 = __this->___m_MotionBlur_37; NullCheck(L_7); ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* L_8 = L_7->___intensity_9; NullCheck(L_8); float L_9; L_9 = VirtualFuncInvoker0< float >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1::get_value() */, L_8); NullCheck(L_6); Material_SetFloat_m879CF81D740BAE6F23C9822400679F4D16365836(L_6, _stringLiteral4E207A1E776F6188653FF9228A95BFD3A17B492E, L_9, NULL); // material.SetFloat("_Clamp", m_MotionBlur.clamp.value); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_10 = V_0; MotionBlur_tCC3C4B1EDF692B22533C0ADBCE5D92101E566161* L_11 = __this->___m_MotionBlur_37; NullCheck(L_11); ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* L_12 = L_11->___clamp_10; NullCheck(L_12); float L_13; L_13 = VirtualFuncInvoker0< float >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1::get_value() */, L_12); NullCheck(L_10); Material_SetFloat_m879CF81D740BAE6F23C9822400679F4D16365836(L_10, _stringLiteral53E5A11AA5E4FD35308D01344B0A5149AC89BE2D, L_13, NULL); // PostProcessUtils.SetSourceSize(cmd, m_Descriptor); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_14 = ___1_cmd; RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_15 = __this->___m_Descriptor_25; PostProcessUtils_SetSourceSize_m5EF5F2F3FE68CFDEFF201F07CBD403BBD96F0E35(L_14, L_15, NULL); // Blit(cmd, source, BlitDstDiscardContent(cmd, destination), material, (int)m_MotionBlur.quality.value); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_16 = ___1_cmd; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_17 = ___2_source; CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_18 = ___1_cmd; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_19 = ___3_destination; int32_t L_20; L_20 = PostProcessPass_BlitDstDiscardContent_m0CD67D1CAF9AC54EB998A4AEC3D6178680781C59(__this, L_18, L_19, NULL); RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_21; L_21 = RenderTargetIdentifier_op_Implicit_m3E2366E36F14173DBEED75591978EBE1F01A1325(L_20, NULL); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_22 = V_0; MotionBlur_tCC3C4B1EDF692B22533C0ADBCE5D92101E566161* L_23 = __this->___m_MotionBlur_37; NullCheck(L_23); MotionBlurQualityParameter_tD50C3C4531FB58AB4B8C2917F41668C3EE54A637* L_24 = L_23->___quality_8; NullCheck(L_24); int32_t L_25; L_25 = VirtualFuncInvoker0< int32_t >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1::get_value() */, L_24); PostProcessPass_Blit_m4E34398E35D875F840D16FC98E21F409415FB939(__this, L_16, L_17, L_21, L_22, L_25, NULL); // } return; } } // System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::DoPaniniProjection(UnityEngine.Camera,UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rendering.RenderTargetIdentifier) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass_DoPaniniProjection_m7486B5A46AE100162CEE0AFC47DAEF04438FCECB (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* ___0_camera, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___1_cmd, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___2_source, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___3_destination, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral2ADACFBB5A797B96BB4AB3D6D30CA644ABFC150A); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralAF9B0EF01DE2A312794B9F1E7864935A88AB3349); s_Il2CppMethodInitialized = true; } float V_0 = 0.0f; Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 V_1; memset((&V_1), 0, sizeof(V_1)); float V_2 = 0.0f; float V_3 = 0.0f; float V_4 = 0.0f; float V_5 = 0.0f; float V_6 = 0.0f; Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* V_7 = NULL; Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* G_B2_0 = NULL; Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* G_B1_0 = NULL; String_t* G_B3_0 = NULL; Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* G_B3_1 = NULL; { // float distance = m_PaniniProjection.distance.value; PaniniProjection_t1E2B2CBC65D2E9BC9D4C6C07163D742F1FE85BDA* L_0 = __this->___m_PaniniProjection_38; NullCheck(L_0); ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* L_1 = L_0->___distance_7; NullCheck(L_1); float L_2; L_2 = VirtualFuncInvoker0< float >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1::get_value() */, L_1); V_0 = L_2; // var viewExtents = CalcViewExtents(camera); Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_3 = ___0_camera; Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_4; L_4 = PostProcessPass_CalcViewExtents_mF37365DC32C98227FB74545888BBCC62ED983EBF(__this, L_3, NULL); V_1 = L_4; // var cropExtents = CalcCropExtents(camera, distance); Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_5 = ___0_camera; float L_6 = V_0; Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_7; L_7 = PostProcessPass_CalcCropExtents_m0584B26FDD001908C17C7BA449CF483CE562F91E(__this, L_5, L_6, NULL); // float scaleX = cropExtents.x / viewExtents.x; Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_8 = L_7; float L_9 = L_8.___x_0; Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_10 = V_1; float L_11 = L_10.___x_0; V_2 = ((float)(L_9/L_11)); // float scaleY = cropExtents.y / viewExtents.y; float L_12 = L_8.___y_1; Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_13 = V_1; float L_14 = L_13.___y_1; V_3 = ((float)(L_12/L_14)); // float scaleF = Mathf.Min(scaleX, scaleY); float L_15 = V_2; float L_16 = V_3; float L_17; L_17 = Mathf_Min_m747CA71A9483CDB394B13BD0AD048EE17E48FFE4_inline(L_15, L_16, NULL); V_4 = L_17; // float paniniD = distance; float L_18 = V_0; V_5 = L_18; // float paniniS = Mathf.Lerp(1f, Mathf.Clamp01(scaleF), m_PaniniProjection.cropToFit.value); float L_19 = V_4; float L_20; L_20 = Mathf_Clamp01_mA7E048DBDA832D399A581BE4D6DED9FA44CE0F14_inline(L_19, NULL); PaniniProjection_t1E2B2CBC65D2E9BC9D4C6C07163D742F1FE85BDA* L_21 = __this->___m_PaniniProjection_38; NullCheck(L_21); ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* L_22 = L_21->___cropToFit_8; NullCheck(L_22); float L_23; L_23 = VirtualFuncInvoker0< float >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1::get_value() */, L_22); float L_24; L_24 = Mathf_Lerp_m47EF2FFB7647BD0A1FDC26DC03E28B19812139B5_inline((1.0f), L_20, L_23, NULL); V_6 = L_24; // var material = m_Materials.paniniProjection; MaterialLibrary_t26A52613184B7F43DFA5C0A540947385EFA6E4ED* L_25 = __this->___m_Materials_34; NullCheck(L_25); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_26 = L_25->___paniniProjection_5; V_7 = L_26; // material.SetVector(ShaderConstants._Params, new Vector4(viewExtents.x, viewExtents.y, paniniD, paniniS)); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_27 = V_7; il2cpp_codegen_runtime_class_init_inline(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var); int32_t L_28 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____Params_18; Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_29 = V_1; float L_30 = L_29.___x_0; Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_31 = V_1; float L_32 = L_31.___y_1; float L_33 = V_5; float L_34 = V_6; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_35; memset((&L_35), 0, sizeof(L_35)); Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&L_35), L_30, L_32, L_33, L_34, /*hidden argument*/NULL); NullCheck(L_27); Material_SetVector_m44CD02D4555E2AF391C30700F0AEC36BA04CFEA7(L_27, L_28, L_35, NULL); // material.EnableKeyword( // 1f - Mathf.Abs(paniniD) > float.Epsilon // ? ShaderKeywordStrings.PaniniGeneric : ShaderKeywordStrings.PaniniUnitDistance // ); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_36 = V_7; float L_37 = V_5; float L_38; L_38 = fabsf(L_37); G_B1_0 = L_36; if ((((float)((float)il2cpp_codegen_subtract((1.0f), L_38))) > ((float)(1.40129846E-45f)))) { G_B2_0 = L_36; goto IL_00b6; } } { G_B3_0 = _stringLiteralAF9B0EF01DE2A312794B9F1E7864935A88AB3349; G_B3_1 = G_B1_0; goto IL_00bb; } IL_00b6: { G_B3_0 = _stringLiteral2ADACFBB5A797B96BB4AB3D6D30CA644ABFC150A; G_B3_1 = G_B2_0; } IL_00bb: { NullCheck(G_B3_1); Material_EnableKeyword_mE8523EF6CF694284DF976D47ADEDE9363A1174AC(G_B3_1, G_B3_0, NULL); // Blit(cmd, source, BlitDstDiscardContent(cmd, destination), material); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_39 = ___1_cmd; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_40 = ___2_source; CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_41 = ___1_cmd; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_42 = ___3_destination; int32_t L_43; L_43 = PostProcessPass_BlitDstDiscardContent_m0CD67D1CAF9AC54EB998A4AEC3D6178680781C59(__this, L_41, L_42, NULL); RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_44; L_44 = RenderTargetIdentifier_op_Implicit_m3E2366E36F14173DBEED75591978EBE1F01A1325(L_43, NULL); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_45 = V_7; PostProcessPass_Blit_m4E34398E35D875F840D16FC98E21F409415FB939(__this, L_39, L_40, L_44, L_45, 0, NULL); // } return; } } // UnityEngine.Vector2 UnityEngine.Rendering.Universal.Internal.PostProcessPass::CalcViewExtents(UnityEngine.Camera) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 PostProcessPass_CalcViewExtents_mF37365DC32C98227FB74545888BBCC62ED983EBF (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* ___0_camera, const RuntimeMethod* method) { float V_0 = 0.0f; float V_1 = 0.0f; { // float fovY = camera.fieldOfView * Mathf.Deg2Rad; Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_0 = ___0_camera; NullCheck(L_0); float L_1; L_1 = Camera_get_fieldOfView_m9A93F17BBF89F496AE231C21817AFD1C1E833FBB(L_0, NULL); V_0 = ((float)il2cpp_codegen_multiply(L_1, (0.0174532924f))); // float aspect = m_Descriptor.width / (float)m_Descriptor.height; RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* L_2 = (&__this->___m_Descriptor_25); int32_t L_3; L_3 = RenderTextureDescriptor_get_width_mB159E4EB08B23B19CCCFADB465864361FB840BFF_inline(L_2, NULL); RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* L_4 = (&__this->___m_Descriptor_25); int32_t L_5; L_5 = RenderTextureDescriptor_get_height_m1006F9AA45029715C552C8A8C2F102F63D3A91EC_inline(L_4, NULL); // float viewExtY = Mathf.Tan(0.5f * fovY); float L_6 = V_0; float L_7; L_7 = tanf(((float)il2cpp_codegen_multiply((0.5f), L_6))); V_1 = L_7; // float viewExtX = aspect * viewExtY; float L_8 = V_1; // return new Vector2(viewExtX, viewExtY); float L_9 = V_1; Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_10; memset((&L_10), 0, sizeof(L_10)); Vector2__ctor_m9525B79969AFFE3254B303A40997A56DEEB6F548_inline((&L_10), ((float)il2cpp_codegen_multiply(((float)(((float)L_3)/((float)L_5))), L_8)), L_9, /*hidden argument*/NULL); return L_10; } } // UnityEngine.Vector2 UnityEngine.Rendering.Universal.Internal.PostProcessPass::CalcCropExtents(UnityEngine.Camera,System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 PostProcessPass_CalcCropExtents_m0584B26FDD001908C17C7BA449CF483CE562F91E (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* ___0_camera, float ___1_d, const RuntimeMethod* method) { float V_0 = 0.0f; Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 V_1; memset((&V_1), 0, sizeof(V_1)); float V_2 = 0.0f; float V_3 = 0.0f; float V_4 = 0.0f; { // float viewDist = 1f + d; float L_0 = ___1_d; V_0 = ((float)il2cpp_codegen_add((1.0f), L_0)); // var projPos = CalcViewExtents(camera); Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_1 = ___0_camera; Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_2; L_2 = PostProcessPass_CalcViewExtents_mF37365DC32C98227FB74545888BBCC62ED983EBF(__this, L_1, NULL); V_1 = L_2; // var projHyp = Mathf.Sqrt(projPos.x * projPos.x + 1f); Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_3 = V_1; float L_4 = L_3.___x_0; Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_5 = V_1; float L_6 = L_5.___x_0; float L_7; L_7 = sqrtf(((float)il2cpp_codegen_add(((float)il2cpp_codegen_multiply(L_4, L_6)), (1.0f)))); V_2 = L_7; // float cylDistMinusD = 1f / projHyp; float L_8 = V_2; V_3 = ((float)((1.0f)/L_8)); // float cylDist = cylDistMinusD + d; float L_9 = V_3; float L_10 = ___1_d; V_4 = ((float)il2cpp_codegen_add(L_9, L_10)); // var cylPos = projPos * cylDistMinusD; Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_11 = V_1; float L_12 = V_3; Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_13; L_13 = Vector2_op_Multiply_m2D984B613020089BF5165BA4CA10988E2DC771FE_inline(L_11, L_12, NULL); // return cylPos * (viewDist / cylDist); float L_14 = V_0; float L_15 = V_4; Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_16; L_16 = Vector2_op_Multiply_m2D984B613020089BF5165BA4CA10988E2DC771FE_inline(L_13, ((float)(L_14/L_15)), NULL); return L_16; } } // System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::SetupBloom(UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Material) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass_SetupBloom_mFD125A81E220222A305A0325E9AB92C9347C3DE3 (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___0_cmd, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___1_source, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___2_uberMaterial, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ColorUtils_t8DE09CC60FE5A7C28984134BC712DD1B5104AC18_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&CoreUtils_tEE57AB2B0DAE9561F4954B08800A8F957850B038_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral6AA9A19E7B8BC95B576C0503904363A04EA0F0D8); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral6D7CB8FA5E18E30B0C648E13F6FF61F6F2E7BE0F); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralCB2F7A398A3F14D70AC80C946D7B5B692234446E); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralE65050C228ECABB9CBD86099AB7F8F87C0F237C2); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralF506F438B61EEC547677212A5FE31CF84AE376DE); s_Il2CppMethodInitialized = true; } int32_t V_0 = 0; int32_t V_1 = 0; int32_t V_2 = 0; float V_3 = 0.0f; float V_4 = 0.0f; float V_5 = 0.0f; float V_6 = 0.0f; Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* V_7 = NULL; RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 V_8; memset((&V_8), 0, sizeof(V_8)); int32_t V_9 = 0; Color_tD001788D726C3A7F1379BEED0260B9591F440C1F V_10; memset((&V_10), 0, sizeof(V_10)); float V_11 = 0.0f; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 V_12; memset((&V_12), 0, sizeof(V_12)); Texture_t791CBB51219779964E0E8A2ED7C1AA5F92A4A700* V_13 = NULL; float V_14 = 0.0f; float V_15 = 0.0f; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 V_16; memset((&V_16), 0, sizeof(V_16)); float V_17 = 0.0f; int32_t V_18 = 0; int32_t V_19 = 0; int32_t V_20 = 0; int32_t V_21 = 0; int32_t V_22 = 0; int32_t V_23 = 0; int32_t V_24 = 0; int32_t V_25 = 0; Color_tD001788D726C3A7F1379BEED0260B9591F440C1F V_26; memset((&V_26), 0, sizeof(V_26)); int32_t G_B7_0 = 0; Color_tD001788D726C3A7F1379BEED0260B9591F440C1F G_B17_0; memset((&G_B17_0), 0, sizeof(G_B17_0)); int32_t G_B19_0 = 0; Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* G_B19_1 = NULL; int32_t G_B18_0 = 0; Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* G_B18_1 = NULL; float G_B20_0 = 0.0f; int32_t G_B20_1 = 0; Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* G_B20_2 = NULL; Texture_t791CBB51219779964E0E8A2ED7C1AA5F92A4A700* G_B23_0 = NULL; Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* G_B30_0 = NULL; Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* G_B29_0 = NULL; String_t* G_B31_0 = NULL; Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* G_B31_1 = NULL; Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* G_B34_0 = NULL; Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* G_B33_0 = NULL; String_t* G_B35_0 = NULL; Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* G_B35_1 = NULL; { // int tw = m_Descriptor.width >> 1; RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* L_0 = (&__this->___m_Descriptor_25); int32_t L_1; L_1 = RenderTextureDescriptor_get_width_mB159E4EB08B23B19CCCFADB465864361FB840BFF_inline(L_0, NULL); V_0 = ((int32_t)(L_1>>1)); // int th = m_Descriptor.height >> 1; RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* L_2 = (&__this->___m_Descriptor_25); int32_t L_3; L_3 = RenderTextureDescriptor_get_height_m1006F9AA45029715C552C8A8C2F102F63D3A91EC_inline(L_2, NULL); V_1 = ((int32_t)(L_3>>1)); // int maxSize = Mathf.Max(tw, th); int32_t L_4 = V_0; int32_t L_5 = V_1; int32_t L_6; L_6 = Mathf_Max_m7FA442918DE37E3A00106D1F2E789D65829792B8_inline(L_4, L_5, NULL); // int iterations = Mathf.FloorToInt(Mathf.Log(maxSize, 2f) - 1); float L_7; L_7 = Mathf_Log_m116F062EEBF1C53EC8D18C9B1748E999EF9424EF_inline(((float)L_6), (2.0f), NULL); int32_t L_8; L_8 = Mathf_FloorToInt_m2A39AE881CAEE6B6A4B3BFEF9CA1ED40625F5AB7_inline(((float)il2cpp_codegen_subtract(L_7, (1.0f))), NULL); // iterations -= m_Bloom.skipIterations.value; Bloom_t0C806C947E1D104DC95E933B3FB9A307CBB5B225* L_9 = __this->___m_Bloom_39; NullCheck(L_9); ClampedIntParameter_tAF77FC44E522B137734644AE2E3F702580033B8E* L_10 = L_9->___skipIterations_13; NullCheck(L_10); int32_t L_11; L_11 = VirtualFuncInvoker0< int32_t >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1::get_value() */, L_10); // int mipCount = Mathf.Clamp(iterations, 1, k_MaxPyramidSize); int32_t L_12; L_12 = Mathf_Clamp_m4DC36EEFDBE5F07C16249DA568023C5ECCFF0E7B_inline(((int32_t)il2cpp_codegen_subtract(L_8, L_11)), 1, ((int32_t)16), NULL); V_2 = L_12; // float clamp = m_Bloom.clamp.value; Bloom_t0C806C947E1D104DC95E933B3FB9A307CBB5B225* L_13 = __this->___m_Bloom_39; NullCheck(L_13); MinFloatParameter_tA4BCE8AF64068D3761A8689DB27D0B04238525F9* L_14 = L_13->___clamp_10; NullCheck(L_14); float L_15; L_15 = VirtualFuncInvoker0< float >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1::get_value() */, L_14); V_3 = L_15; // float threshold = Mathf.GammaToLinearSpace(m_Bloom.threshold.value); Bloom_t0C806C947E1D104DC95E933B3FB9A307CBB5B225* L_16 = __this->___m_Bloom_39; NullCheck(L_16); MinFloatParameter_tA4BCE8AF64068D3761A8689DB27D0B04238525F9* L_17 = L_16->___threshold_7; NullCheck(L_17); float L_18; L_18 = VirtualFuncInvoker0< float >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1::get_value() */, L_17); float L_19; L_19 = Mathf_GammaToLinearSpace_mEF9E26BAD322E55448B286ABDCDF4A2CC236547F(L_18, NULL); V_4 = L_19; // float thresholdKnee = threshold * 0.5f; // Hardcoded soft knee float L_20 = V_4; V_5 = ((float)il2cpp_codegen_multiply(L_20, (0.5f))); // float scatter = Mathf.Lerp(0.05f, 0.95f, m_Bloom.scatter.value); Bloom_t0C806C947E1D104DC95E933B3FB9A307CBB5B225* L_21 = __this->___m_Bloom_39; NullCheck(L_21); ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* L_22 = L_21->___scatter_9; NullCheck(L_22); float L_23; L_23 = VirtualFuncInvoker0< float >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1::get_value() */, L_22); float L_24; L_24 = Mathf_Lerp_m47EF2FFB7647BD0A1FDC26DC03E28B19812139B5_inline((0.0500000007f), (0.949999988f), L_23, NULL); V_6 = L_24; // var bloomMaterial = m_Materials.bloom; MaterialLibrary_t26A52613184B7F43DFA5C0A540947385EFA6E4ED* L_25 = __this->___m_Materials_34; NullCheck(L_25); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_26 = L_25->___bloom_6; V_7 = L_26; // bloomMaterial.SetVector(ShaderConstants._Params, new Vector4(scatter, clamp, threshold, thresholdKnee)); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_27 = V_7; il2cpp_codegen_runtime_class_init_inline(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var); int32_t L_28 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____Params_18; float L_29 = V_6; float L_30 = V_3; float L_31 = V_4; float L_32 = V_5; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_33; memset((&L_33), 0, sizeof(L_33)); Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&L_33), L_29, L_30, L_31, L_32, /*hidden argument*/NULL); NullCheck(L_27); Material_SetVector_m44CD02D4555E2AF391C30700F0AEC36BA04CFEA7(L_27, L_28, L_33, NULL); // CoreUtils.SetKeyword(bloomMaterial, ShaderKeywordStrings.BloomHQ, m_Bloom.highQualityFiltering.value); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_34 = V_7; Bloom_t0C806C947E1D104DC95E933B3FB9A307CBB5B225* L_35 = __this->___m_Bloom_39; NullCheck(L_35); BoolParameter_tAA460C5A72ADBDDB4519BFF0BA040EC202E14E95* L_36 = L_35->___highQualityFiltering_12; NullCheck(L_36); bool L_37; L_37 = VirtualFuncInvoker0< bool >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1::get_value() */, L_36); il2cpp_codegen_runtime_class_init_inline(CoreUtils_tEE57AB2B0DAE9561F4954B08800A8F957850B038_il2cpp_TypeInfo_var); CoreUtils_SetKeyword_m7F886C529A9DEC48A568FA4FFD4CF789AA294239(L_34, _stringLiteralCB2F7A398A3F14D70AC80C946D7B5B692234446E, L_37, NULL); // CoreUtils.SetKeyword(bloomMaterial, ShaderKeywordStrings.UseRGBM, m_UseRGBM); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_38 = V_7; bool L_39 = __this->___m_UseRGBM_49; CoreUtils_SetKeyword_m7F886C529A9DEC48A568FA4FFD4CF789AA294239(L_38, _stringLiteral6D7CB8FA5E18E30B0C648E13F6FF61F6F2E7BE0F, L_39, NULL); // var desc = GetCompatibleDescriptor(tw, th, m_DefaultHDRFormat); int32_t L_40 = V_0; int32_t L_41 = V_1; int32_t L_42 = __this->___m_DefaultHDRFormat_48; RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_43; L_43 = PostProcessPass_GetCompatibleDescriptor_mBB0FDD96054E5695DCA172C62829EAD2FBBC58A6(__this, L_40, L_41, L_42, 0, NULL); V_8 = L_43; // cmd.GetTemporaryRT(ShaderConstants._BloomMipDown[0], desc, FilterMode.Bilinear); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_44 = ___0_cmd; Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C* L_45 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____BloomMipDown_50; NullCheck(L_45); int32_t L_46 = 0; int32_t L_47 = (L_45)->GetAt(static_cast(L_46)); RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_48 = V_8; NullCheck(L_44); CommandBuffer_GetTemporaryRT_m98BCBFF670DDD3AC8657664F8252A9DF64D49FA5(L_44, L_47, L_48, 1, NULL); // cmd.GetTemporaryRT(ShaderConstants._BloomMipUp[0], desc, FilterMode.Bilinear); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_49 = ___0_cmd; Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C* L_50 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____BloomMipUp_49; NullCheck(L_50); int32_t L_51 = 0; int32_t L_52 = (L_50)->GetAt(static_cast(L_51)); RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_53 = V_8; NullCheck(L_49); CommandBuffer_GetTemporaryRT_m98BCBFF670DDD3AC8657664F8252A9DF64D49FA5(L_49, L_52, L_53, 1, NULL); // Blit(cmd, source, ShaderConstants._BloomMipDown[0], bloomMaterial, 0); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_54 = ___0_cmd; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_55 = ___1_source; Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C* L_56 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____BloomMipDown_50; NullCheck(L_56); int32_t L_57 = 0; int32_t L_58 = (L_56)->GetAt(static_cast(L_57)); RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_59; L_59 = RenderTargetIdentifier_op_Implicit_m5D9E7FF7B325608E3C4A37BBB52FE728361E7324(L_58, NULL); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_60 = V_7; PostProcessPass_Blit_m4E34398E35D875F840D16FC98E21F409415FB939(__this, L_54, L_55, L_59, L_60, 0, NULL); // int lastDown = ShaderConstants._BloomMipDown[0]; Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C* L_61 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____BloomMipDown_50; NullCheck(L_61); int32_t L_62 = 0; int32_t L_63 = (L_61)->GetAt(static_cast(L_62)); V_9 = L_63; // for (int i = 1; i < mipCount; i++) V_18 = 1; goto IL_01da; } IL_0152: { // tw = Mathf.Max(1, tw >> 1); int32_t L_64 = V_0; int32_t L_65; L_65 = Mathf_Max_m7FA442918DE37E3A00106D1F2E789D65829792B8_inline(1, ((int32_t)(L_64>>1)), NULL); V_0 = L_65; // th = Mathf.Max(1, th >> 1); int32_t L_66 = V_1; int32_t L_67; L_67 = Mathf_Max_m7FA442918DE37E3A00106D1F2E789D65829792B8_inline(1, ((int32_t)(L_66>>1)), NULL); V_1 = L_67; // int mipDown = ShaderConstants._BloomMipDown[i]; il2cpp_codegen_runtime_class_init_inline(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var); Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C* L_68 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____BloomMipDown_50; int32_t L_69 = V_18; NullCheck(L_68); int32_t L_70 = L_69; int32_t L_71 = (L_68)->GetAt(static_cast(L_70)); V_19 = L_71; // int mipUp = ShaderConstants._BloomMipUp[i]; Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C* L_72 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____BloomMipUp_49; int32_t L_73 = V_18; NullCheck(L_72); int32_t L_74 = L_73; int32_t L_75 = (L_72)->GetAt(static_cast(L_74)); V_20 = L_75; // desc.width = tw; int32_t L_76 = V_0; RenderTextureDescriptor_set_width_m3B2494007BFE3AD4D14403407C9B24F5045E7E10_inline((&V_8), L_76, NULL); // desc.height = th; int32_t L_77 = V_1; RenderTextureDescriptor_set_height_m1FE41111472DAA9B5E80FFAF3445004D72A3CFA5_inline((&V_8), L_77, NULL); // cmd.GetTemporaryRT(mipDown, desc, FilterMode.Bilinear); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_78 = ___0_cmd; int32_t L_79 = V_19; RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_80 = V_8; NullCheck(L_78); CommandBuffer_GetTemporaryRT_m98BCBFF670DDD3AC8657664F8252A9DF64D49FA5(L_78, L_79, L_80, 1, NULL); // cmd.GetTemporaryRT(mipUp, desc, FilterMode.Bilinear); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_81 = ___0_cmd; int32_t L_82 = V_20; RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_83 = V_8; NullCheck(L_81); CommandBuffer_GetTemporaryRT_m98BCBFF670DDD3AC8657664F8252A9DF64D49FA5(L_81, L_82, L_83, 1, NULL); // Blit(cmd, lastDown, mipUp, bloomMaterial, 1); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_84 = ___0_cmd; int32_t L_85 = V_9; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_86; L_86 = RenderTargetIdentifier_op_Implicit_m5D9E7FF7B325608E3C4A37BBB52FE728361E7324(L_85, NULL); int32_t L_87 = V_20; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_88; L_88 = RenderTargetIdentifier_op_Implicit_m5D9E7FF7B325608E3C4A37BBB52FE728361E7324(L_87, NULL); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_89 = V_7; PostProcessPass_Blit_m4E34398E35D875F840D16FC98E21F409415FB939(__this, L_84, L_86, L_88, L_89, 1, NULL); // Blit(cmd, mipUp, mipDown, bloomMaterial, 2); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_90 = ___0_cmd; int32_t L_91 = V_20; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_92; L_92 = RenderTargetIdentifier_op_Implicit_m5D9E7FF7B325608E3C4A37BBB52FE728361E7324(L_91, NULL); int32_t L_93 = V_19; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_94; L_94 = RenderTargetIdentifier_op_Implicit_m5D9E7FF7B325608E3C4A37BBB52FE728361E7324(L_93, NULL); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_95 = V_7; PostProcessPass_Blit_m4E34398E35D875F840D16FC98E21F409415FB939(__this, L_90, L_92, L_94, L_95, 2, NULL); // lastDown = mipDown; int32_t L_96 = V_19; V_9 = L_96; // for (int i = 1; i < mipCount; i++) int32_t L_97 = V_18; V_18 = ((int32_t)il2cpp_codegen_add(L_97, 1)); } IL_01da: { // for (int i = 1; i < mipCount; i++) int32_t L_98 = V_18; int32_t L_99 = V_2; if ((((int32_t)L_98) < ((int32_t)L_99))) { goto IL_0152; } } { // for (int i = mipCount - 2; i >= 0; i--) int32_t L_100 = V_2; V_21 = ((int32_t)il2cpp_codegen_subtract(L_100, 2)); goto IL_0258; } IL_01e9: { // int lowMip = (i == mipCount - 2) ? ShaderConstants._BloomMipDown[i + 1] : ShaderConstants._BloomMipUp[i + 1]; int32_t L_101 = V_21; int32_t L_102 = V_2; if ((((int32_t)L_101) == ((int32_t)((int32_t)il2cpp_codegen_subtract(L_102, 2))))) { goto IL_01fc; } } { il2cpp_codegen_runtime_class_init_inline(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var); Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C* L_103 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____BloomMipUp_49; int32_t L_104 = V_21; NullCheck(L_103); int32_t L_105 = ((int32_t)il2cpp_codegen_add(L_104, 1)); int32_t L_106 = (L_103)->GetAt(static_cast(L_105)); G_B7_0 = L_106; goto IL_0206; } IL_01fc: { il2cpp_codegen_runtime_class_init_inline(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var); Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C* L_107 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____BloomMipDown_50; int32_t L_108 = V_21; NullCheck(L_107); int32_t L_109 = ((int32_t)il2cpp_codegen_add(L_108, 1)); int32_t L_110 = (L_107)->GetAt(static_cast(L_109)); G_B7_0 = L_110; } IL_0206: { V_22 = G_B7_0; // int highMip = ShaderConstants._BloomMipDown[i]; il2cpp_codegen_runtime_class_init_inline(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var); Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C* L_111 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____BloomMipDown_50; int32_t L_112 = V_21; NullCheck(L_111); int32_t L_113 = L_112; int32_t L_114 = (L_111)->GetAt(static_cast(L_113)); V_23 = L_114; // int dst = ShaderConstants._BloomMipUp[i]; Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C* L_115 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____BloomMipUp_49; int32_t L_116 = V_21; NullCheck(L_115); int32_t L_117 = L_116; int32_t L_118 = (L_115)->GetAt(static_cast(L_117)); V_24 = L_118; // cmd.SetGlobalTexture(ShaderConstants._SourceTexLowMip, lowMip); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_119 = ___0_cmd; int32_t L_120 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____SourceTexLowMip_19; int32_t L_121 = V_22; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_122; L_122 = RenderTargetIdentifier_op_Implicit_m5D9E7FF7B325608E3C4A37BBB52FE728361E7324(L_121, NULL); NullCheck(L_119); CommandBuffer_SetGlobalTexture_m65E012CB3C35EA43533CB4FF4C6F6498FDE229CD(L_119, L_120, L_122, NULL); // Blit(cmd, highMip, BlitDstDiscardContent(cmd, dst), bloomMaterial, 3); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_123 = ___0_cmd; int32_t L_124 = V_23; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_125; L_125 = RenderTargetIdentifier_op_Implicit_m5D9E7FF7B325608E3C4A37BBB52FE728361E7324(L_124, NULL); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_126 = ___0_cmd; int32_t L_127 = V_24; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_128; L_128 = RenderTargetIdentifier_op_Implicit_m5D9E7FF7B325608E3C4A37BBB52FE728361E7324(L_127, NULL); int32_t L_129; L_129 = PostProcessPass_BlitDstDiscardContent_m0CD67D1CAF9AC54EB998A4AEC3D6178680781C59(__this, L_126, L_128, NULL); RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_130; L_130 = RenderTargetIdentifier_op_Implicit_m3E2366E36F14173DBEED75591978EBE1F01A1325(L_129, NULL); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_131 = V_7; PostProcessPass_Blit_m4E34398E35D875F840D16FC98E21F409415FB939(__this, L_123, L_125, L_130, L_131, 3, NULL); // for (int i = mipCount - 2; i >= 0; i--) int32_t L_132 = V_21; V_21 = ((int32_t)il2cpp_codegen_subtract(L_132, 1)); } IL_0258: { // for (int i = mipCount - 2; i >= 0; i--) int32_t L_133 = V_21; if ((((int32_t)L_133) >= ((int32_t)0))) { goto IL_01e9; } } { // for (int i = 0; i < mipCount; i++) V_25 = 0; goto IL_0289; } IL_0262: { // cmd.ReleaseTemporaryRT(ShaderConstants._BloomMipDown[i]); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_134 = ___0_cmd; il2cpp_codegen_runtime_class_init_inline(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var); Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C* L_135 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____BloomMipDown_50; int32_t L_136 = V_25; NullCheck(L_135); int32_t L_137 = L_136; int32_t L_138 = (L_135)->GetAt(static_cast(L_137)); NullCheck(L_134); CommandBuffer_ReleaseTemporaryRT_m4651A4B373DF432AA44F06A6F20852ED5996CC8E(L_134, L_138, NULL); // if (i > 0) cmd.ReleaseTemporaryRT(ShaderConstants._BloomMipUp[i]); int32_t L_139 = V_25; if ((((int32_t)L_139) <= ((int32_t)0))) { goto IL_0283; } } { // if (i > 0) cmd.ReleaseTemporaryRT(ShaderConstants._BloomMipUp[i]); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_140 = ___0_cmd; il2cpp_codegen_runtime_class_init_inline(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var); Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C* L_141 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____BloomMipUp_49; int32_t L_142 = V_25; NullCheck(L_141); int32_t L_143 = L_142; int32_t L_144 = (L_141)->GetAt(static_cast(L_143)); NullCheck(L_140); CommandBuffer_ReleaseTemporaryRT_m4651A4B373DF432AA44F06A6F20852ED5996CC8E(L_140, L_144, NULL); } IL_0283: { // for (int i = 0; i < mipCount; i++) int32_t L_145 = V_25; V_25 = ((int32_t)il2cpp_codegen_add(L_145, 1)); } IL_0289: { // for (int i = 0; i < mipCount; i++) int32_t L_146 = V_25; int32_t L_147 = V_2; if ((((int32_t)L_146) < ((int32_t)L_147))) { goto IL_0262; } } { // var tint = m_Bloom.tint.value.linear; Bloom_t0C806C947E1D104DC95E933B3FB9A307CBB5B225* L_148 = __this->___m_Bloom_39; NullCheck(L_148); ColorParameter_t367FD9EBE5DAA0ADB44F7DD0C260E9CDE3827CC0* L_149 = L_148->___tint_11; NullCheck(L_149); Color_tD001788D726C3A7F1379BEED0260B9591F440C1F L_150; L_150 = VirtualFuncInvoker0< Color_tD001788D726C3A7F1379BEED0260B9591F440C1F >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1::get_value() */, L_149); V_26 = L_150; Color_tD001788D726C3A7F1379BEED0260B9591F440C1F L_151; L_151 = Color_get_linear_m76EB88E15DA4E00D615DF33D1CEE51092683117C_inline((&V_26), NULL); V_10 = L_151; // var luma = ColorUtils.Luminance(tint); il2cpp_codegen_runtime_class_init_inline(ColorUtils_t8DE09CC60FE5A7C28984134BC712DD1B5104AC18_il2cpp_TypeInfo_var); float L_152; L_152 = ColorUtils_Luminance_mFDC649B1AE8F94D798AB492DDF0ECC7BE8E34477((&V_10), NULL); V_11 = L_152; // tint = luma > 0f ? tint * (1f / luma) : Color.white; float L_153 = V_11; if ((((float)L_153) > ((float)(0.0f)))) { goto IL_02c2; } } { Color_tD001788D726C3A7F1379BEED0260B9591F440C1F L_154; L_154 = Color_get_white_m068F5AF879B0FCA584E3693F762EA41BB65532C6_inline(NULL); G_B17_0 = L_154; goto IL_02d1; } IL_02c2: { Color_tD001788D726C3A7F1379BEED0260B9591F440C1F L_155 = V_10; float L_156 = V_11; Color_tD001788D726C3A7F1379BEED0260B9591F440C1F L_157; L_157 = Color_op_Multiply_m379B20A820266ACF82A21425B9CAE8DCD773CFBB_inline(L_155, ((float)((1.0f)/L_156)), NULL); G_B17_0 = L_157; } IL_02d1: { V_10 = G_B17_0; // var bloomParams = new Vector4(m_Bloom.intensity.value, tint.r, tint.g, tint.b); Bloom_t0C806C947E1D104DC95E933B3FB9A307CBB5B225* L_158 = __this->___m_Bloom_39; NullCheck(L_158); MinFloatParameter_tA4BCE8AF64068D3761A8689DB27D0B04238525F9* L_159 = L_158->___intensity_8; NullCheck(L_159); float L_160; L_160 = VirtualFuncInvoker0< float >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1::get_value() */, L_159); Color_tD001788D726C3A7F1379BEED0260B9591F440C1F L_161 = V_10; float L_162 = L_161.___r_0; Color_tD001788D726C3A7F1379BEED0260B9591F440C1F L_163 = V_10; float L_164 = L_163.___g_1; Color_tD001788D726C3A7F1379BEED0260B9591F440C1F L_165 = V_10; float L_166 = L_165.___b_2; Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&V_12), L_160, L_162, L_164, L_166, NULL); // uberMaterial.SetVector(ShaderConstants._Bloom_Params, bloomParams); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_167 = ___2_uberMaterial; il2cpp_codegen_runtime_class_init_inline(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var); int32_t L_168 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____Bloom_Params_20; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_169 = V_12; NullCheck(L_167); Material_SetVector_m44CD02D4555E2AF391C30700F0AEC36BA04CFEA7(L_167, L_168, L_169, NULL); // uberMaterial.SetFloat(ShaderConstants._Bloom_RGBM, m_UseRGBM ? 1f : 0f); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_170 = ___2_uberMaterial; int32_t L_171 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____Bloom_RGBM_21; bool L_172 = __this->___m_UseRGBM_49; G_B18_0 = L_171; G_B18_1 = L_170; if (L_172) { G_B19_0 = L_171; G_B19_1 = L_170; goto IL_0321; } } { G_B20_0 = (0.0f); G_B20_1 = G_B18_0; G_B20_2 = G_B18_1; goto IL_0326; } IL_0321: { G_B20_0 = (1.0f); G_B20_1 = G_B19_0; G_B20_2 = G_B19_1; } IL_0326: { NullCheck(G_B20_2); Material_SetFloat_m3ECFD92072347A8620254F014865984FA68211A8(G_B20_2, G_B20_1, G_B20_0, NULL); // cmd.SetGlobalTexture(ShaderConstants._Bloom_Texture, ShaderConstants._BloomMipUp[0]); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_173 = ___0_cmd; il2cpp_codegen_runtime_class_init_inline(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var); int32_t L_174 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____Bloom_Texture_22; Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C* L_175 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____BloomMipUp_49; NullCheck(L_175); int32_t L_176 = 0; int32_t L_177 = (L_175)->GetAt(static_cast(L_176)); RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_178; L_178 = RenderTargetIdentifier_op_Implicit_m5D9E7FF7B325608E3C4A37BBB52FE728361E7324(L_177, NULL); NullCheck(L_173); CommandBuffer_SetGlobalTexture_m65E012CB3C35EA43533CB4FF4C6F6498FDE229CD(L_173, L_174, L_178, NULL); // var dirtTexture = m_Bloom.dirtTexture.value == null ? Texture2D.blackTexture : m_Bloom.dirtTexture.value; Bloom_t0C806C947E1D104DC95E933B3FB9A307CBB5B225* L_179 = __this->___m_Bloom_39; NullCheck(L_179); TextureParameter_t8989581983DE4A463CBB1A19F90D9E27BF7EC28A* L_180 = L_179->___dirtTexture_14; NullCheck(L_180); Texture_t791CBB51219779964E0E8A2ED7C1AA5F92A4A700* L_181; L_181 = VirtualFuncInvoker0< Texture_t791CBB51219779964E0E8A2ED7C1AA5F92A4A700* >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1::get_value() */, L_180); il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var); bool L_182; L_182 = Object_op_Equality_mB6120F782D83091EF56A198FCEBCF066DB4A9605(L_181, (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C*)NULL, NULL); if (L_182) { goto IL_036c; } } { Bloom_t0C806C947E1D104DC95E933B3FB9A307CBB5B225* L_183 = __this->___m_Bloom_39; NullCheck(L_183); TextureParameter_t8989581983DE4A463CBB1A19F90D9E27BF7EC28A* L_184 = L_183->___dirtTexture_14; NullCheck(L_184); Texture_t791CBB51219779964E0E8A2ED7C1AA5F92A4A700* L_185; L_185 = VirtualFuncInvoker0< Texture_t791CBB51219779964E0E8A2ED7C1AA5F92A4A700* >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1::get_value() */, L_184); G_B23_0 = L_185; goto IL_0371; } IL_036c: { Texture2D_tE6505BC111DD8A424A9DBE8E05D7D09E11FFFCF4* L_186; L_186 = Texture2D_get_blackTexture_mBEF97F64AD650DAAC1EEC84EB34F9CF22B56A08C(NULL); G_B23_0 = ((Texture_t791CBB51219779964E0E8A2ED7C1AA5F92A4A700*)(L_186)); } IL_0371: { V_13 = G_B23_0; // float dirtRatio = dirtTexture.width / (float)dirtTexture.height; Texture_t791CBB51219779964E0E8A2ED7C1AA5F92A4A700* L_187 = V_13; NullCheck(L_187); int32_t L_188; L_188 = VirtualFuncInvoker0< int32_t >::Invoke(5 /* System.Int32 UnityEngine.Texture::get_width() */, L_187); Texture_t791CBB51219779964E0E8A2ED7C1AA5F92A4A700* L_189 = V_13; NullCheck(L_189); int32_t L_190; L_190 = VirtualFuncInvoker0< int32_t >::Invoke(7 /* System.Int32 UnityEngine.Texture::get_height() */, L_189); V_14 = ((float)(((float)L_188)/((float)L_190))); // float screenRatio = m_Descriptor.width / (float)m_Descriptor.height; RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* L_191 = (&__this->___m_Descriptor_25); int32_t L_192; L_192 = RenderTextureDescriptor_get_width_mB159E4EB08B23B19CCCFADB465864361FB840BFF_inline(L_191, NULL); RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* L_193 = (&__this->___m_Descriptor_25); int32_t L_194; L_194 = RenderTextureDescriptor_get_height_m1006F9AA45029715C552C8A8C2F102F63D3A91EC_inline(L_193, NULL); V_15 = ((float)(((float)L_192)/((float)L_194))); // var dirtScaleOffset = new Vector4(1f, 1f, 0f, 0f); Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&V_16), (1.0f), (1.0f), (0.0f), (0.0f), NULL); // float dirtIntensity = m_Bloom.dirtIntensity.value; Bloom_t0C806C947E1D104DC95E933B3FB9A307CBB5B225* L_195 = __this->___m_Bloom_39; NullCheck(L_195); MinFloatParameter_tA4BCE8AF64068D3761A8689DB27D0B04238525F9* L_196 = L_195->___dirtIntensity_15; NullCheck(L_196); float L_197; L_197 = VirtualFuncInvoker0< float >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1::get_value() */, L_196); V_17 = L_197; // if (dirtRatio > screenRatio) float L_198 = V_14; float L_199 = V_15; if ((!(((float)L_198) > ((float)L_199)))) { goto IL_03fc; } } { // dirtScaleOffset.x = screenRatio / dirtRatio; float L_200 = V_15; float L_201 = V_14; (&V_16)->___x_1 = ((float)(L_200/L_201)); // dirtScaleOffset.z = (1f - dirtScaleOffset.x) * 0.5f; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_202 = V_16; float L_203 = L_202.___x_1; (&V_16)->___z_3 = ((float)il2cpp_codegen_multiply(((float)il2cpp_codegen_subtract((1.0f), L_203)), (0.5f))); goto IL_0428; } IL_03fc: { // else if (screenRatio > dirtRatio) float L_204 = V_15; float L_205 = V_14; if ((!(((float)L_204) > ((float)L_205)))) { goto IL_0428; } } { // dirtScaleOffset.y = dirtRatio / screenRatio; float L_206 = V_14; float L_207 = V_15; (&V_16)->___y_2 = ((float)(L_206/L_207)); // dirtScaleOffset.w = (1f - dirtScaleOffset.y) * 0.5f; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_208 = V_16; float L_209 = L_208.___y_2; (&V_16)->___w_4 = ((float)il2cpp_codegen_multiply(((float)il2cpp_codegen_subtract((1.0f), L_209)), (0.5f))); } IL_0428: { // uberMaterial.SetVector(ShaderConstants._LensDirt_Params, dirtScaleOffset); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_210 = ___2_uberMaterial; il2cpp_codegen_runtime_class_init_inline(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var); int32_t L_211 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____LensDirt_Params_24; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_212 = V_16; NullCheck(L_210); Material_SetVector_m44CD02D4555E2AF391C30700F0AEC36BA04CFEA7(L_210, L_211, L_212, NULL); // uberMaterial.SetFloat(ShaderConstants._LensDirt_Intensity, dirtIntensity); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_213 = ___2_uberMaterial; int32_t L_214 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____LensDirt_Intensity_25; float L_215 = V_17; NullCheck(L_213); Material_SetFloat_m3ECFD92072347A8620254F014865984FA68211A8(L_213, L_214, L_215, NULL); // uberMaterial.SetTexture(ShaderConstants._LensDirt_Texture, dirtTexture); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_216 = ___2_uberMaterial; int32_t L_217 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____LensDirt_Texture_23; Texture_t791CBB51219779964E0E8A2ED7C1AA5F92A4A700* L_218 = V_13; NullCheck(L_216); Material_SetTexture_mA9F8461850AAB88F992E9C6FA6F24C2E050B83FD(L_216, L_217, L_218, NULL); // if (m_Bloom.highQualityFiltering.value) Bloom_t0C806C947E1D104DC95E933B3FB9A307CBB5B225* L_219 = __this->___m_Bloom_39; NullCheck(L_219); BoolParameter_tAA460C5A72ADBDDB4519BFF0BA040EC202E14E95* L_220 = L_219->___highQualityFiltering_12; NullCheck(L_220); bool L_221; L_221 = VirtualFuncInvoker0< bool >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1::get_value() */, L_220); if (!L_221) { goto IL_047d; } } { // uberMaterial.EnableKeyword(dirtIntensity > 0f ? ShaderKeywordStrings.BloomHQDirt : ShaderKeywordStrings.BloomHQ); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_222 = ___2_uberMaterial; float L_223 = V_17; G_B29_0 = L_222; if ((((float)L_223) > ((float)(0.0f)))) { G_B30_0 = L_222; goto IL_0472; } } { G_B31_0 = _stringLiteralCB2F7A398A3F14D70AC80C946D7B5B692234446E; G_B31_1 = G_B29_0; goto IL_0477; } IL_0472: { G_B31_0 = _stringLiteralF506F438B61EEC547677212A5FE31CF84AE376DE; G_B31_1 = G_B30_0; } IL_0477: { NullCheck(G_B31_1); Material_EnableKeyword_mE8523EF6CF694284DF976D47ADEDE9363A1174AC(G_B31_1, G_B31_0, NULL); return; } IL_047d: { // uberMaterial.EnableKeyword(dirtIntensity > 0f ? ShaderKeywordStrings.BloomLQDirt : ShaderKeywordStrings.BloomLQ); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_224 = ___2_uberMaterial; float L_225 = V_17; G_B33_0 = L_224; if ((((float)L_225) > ((float)(0.0f)))) { G_B34_0 = L_224; goto IL_048e; } } { G_B35_0 = _stringLiteral6AA9A19E7B8BC95B576C0503904363A04EA0F0D8; G_B35_1 = G_B33_0; goto IL_0493; } IL_048e: { G_B35_0 = _stringLiteralE65050C228ECABB9CBD86099AB7F8F87C0F237C2; G_B35_1 = G_B34_0; } IL_0493: { NullCheck(G_B35_1); Material_EnableKeyword_mE8523EF6CF694284DF976D47ADEDE9363A1174AC(G_B35_1, G_B35_0, NULL); // } return; } } // System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::SetupLensDistortion(UnityEngine.Material,System.Boolean) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass_SetupLensDistortion_mC8551C67AB37EB59ABB794A57B9F3D1A94C5C3CC (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___0_material, bool ___1_isSceneView, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralD9011B0FC51481E2A0B6D0E3FD32DC3631D85C03); s_Il2CppMethodInitialized = true; } float V_0 = 0.0f; float V_1 = 0.0f; float V_2 = 0.0f; Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 V_3; memset((&V_3), 0, sizeof(V_3)); Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 V_4; memset((&V_4), 0, sizeof(V_4)); Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 V_5; memset((&V_5), 0, sizeof(V_5)); Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3* G_B2_0 = NULL; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3* G_B1_0 = NULL; float G_B3_0 = 0.0f; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3* G_B3_1 = NULL; { // float amount = 1.6f * Mathf.Max(Mathf.Abs(m_LensDistortion.intensity.value * 100f), 1f); LensDistortion_t54FF310512B37DD2D9DBEEF9DA9DDF1F0A2082C6* L_0 = __this->___m_LensDistortion_40; NullCheck(L_0); ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* L_1 = L_0->___intensity_7; NullCheck(L_1); float L_2; L_2 = VirtualFuncInvoker0< float >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1::get_value() */, L_1); float L_3; L_3 = fabsf(((float)il2cpp_codegen_multiply(L_2, (100.0f)))); float L_4; L_4 = Mathf_Max_mF5379E63D2BBAC76D090748695D833934F8AD051_inline(L_3, (1.0f), NULL); V_0 = ((float)il2cpp_codegen_multiply((1.60000002f), L_4)); // float theta = Mathf.Deg2Rad * Mathf.Min(160f, amount); float L_5 = V_0; float L_6; L_6 = Mathf_Min_m747CA71A9483CDB394B13BD0AD048EE17E48FFE4_inline((160.0f), L_5, NULL); V_1 = ((float)il2cpp_codegen_multiply((0.0174532924f), L_6)); // float sigma = 2f * Mathf.Tan(theta * 0.5f); float L_7 = V_1; float L_8; L_8 = tanf(((float)il2cpp_codegen_multiply(L_7, (0.5f)))); V_2 = ((float)il2cpp_codegen_multiply((2.0f), L_8)); // var center = m_LensDistortion.center.value * 2f - Vector2.one; LensDistortion_t54FF310512B37DD2D9DBEEF9DA9DDF1F0A2082C6* L_9 = __this->___m_LensDistortion_40; NullCheck(L_9); Vector2Parameter_tA29C9FAC53EDB2E0996430A461F9CC59B6C4288A* L_10 = L_9->___center_10; NullCheck(L_10); Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_11; L_11 = VirtualFuncInvoker0< Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1::get_value() */, L_10); Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_12; L_12 = Vector2_op_Multiply_m2D984B613020089BF5165BA4CA10988E2DC771FE_inline(L_11, (2.0f), NULL); Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_13; L_13 = Vector2_get_one_m9097EB8DC23C26118A591AF16702796C3EF51DFB_inline(NULL); Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_14; L_14 = Vector2_op_Subtraction_m44475FCDAD2DA2F98D78A6625EC2DCDFE8803837_inline(L_12, L_13, NULL); V_3 = L_14; // var p1 = new Vector4( // center.x, // center.y, // Mathf.Max(m_LensDistortion.xMultiplier.value, 1e-4f), // Mathf.Max(m_LensDistortion.yMultiplier.value, 1e-4f) // ); Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_15 = V_3; float L_16 = L_15.___x_0; Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_17 = V_3; float L_18 = L_17.___y_1; LensDistortion_t54FF310512B37DD2D9DBEEF9DA9DDF1F0A2082C6* L_19 = __this->___m_LensDistortion_40; NullCheck(L_19); ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* L_20 = L_19->___xMultiplier_8; NullCheck(L_20); float L_21; L_21 = VirtualFuncInvoker0< float >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1::get_value() */, L_20); float L_22; L_22 = Mathf_Max_mF5379E63D2BBAC76D090748695D833934F8AD051_inline(L_21, (9.99999975E-05f), NULL); LensDistortion_t54FF310512B37DD2D9DBEEF9DA9DDF1F0A2082C6* L_23 = __this->___m_LensDistortion_40; NullCheck(L_23); ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* L_24 = L_23->___yMultiplier_9; NullCheck(L_24); float L_25; L_25 = VirtualFuncInvoker0< float >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1::get_value() */, L_24); float L_26; L_26 = Mathf_Max_mF5379E63D2BBAC76D090748695D833934F8AD051_inline(L_25, (9.99999975E-05f), NULL); Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&V_4), L_16, L_18, L_22, L_26, NULL); // var p2 = new Vector4( // m_LensDistortion.intensity.value >= 0f ? theta : 1f / theta, // sigma, // 1f / m_LensDistortion.scale.value, // m_LensDistortion.intensity.value * 100f // ); LensDistortion_t54FF310512B37DD2D9DBEEF9DA9DDF1F0A2082C6* L_27 = __this->___m_LensDistortion_40; NullCheck(L_27); ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* L_28 = L_27->___intensity_7; NullCheck(L_28); float L_29; L_29 = VirtualFuncInvoker0< float >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1::get_value() */, L_28); G_B1_0 = (&V_5); if ((((float)L_29) >= ((float)(0.0f)))) { G_B2_0 = (&V_5); goto IL_00df; } } { float L_30 = V_1; G_B3_0 = ((float)((1.0f)/L_30)); G_B3_1 = G_B1_0; goto IL_00e0; } IL_00df: { float L_31 = V_1; G_B3_0 = L_31; G_B3_1 = G_B2_0; } IL_00e0: { float L_32 = V_2; LensDistortion_t54FF310512B37DD2D9DBEEF9DA9DDF1F0A2082C6* L_33 = __this->___m_LensDistortion_40; NullCheck(L_33); ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* L_34 = L_33->___scale_11; NullCheck(L_34); float L_35; L_35 = VirtualFuncInvoker0< float >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1::get_value() */, L_34); LensDistortion_t54FF310512B37DD2D9DBEEF9DA9DDF1F0A2082C6* L_36 = __this->___m_LensDistortion_40; NullCheck(L_36); ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* L_37 = L_36->___intensity_7; NullCheck(L_37); float L_38; L_38 = VirtualFuncInvoker0< float >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1::get_value() */, L_37); Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline(G_B3_1, G_B3_0, L_32, ((float)((1.0f)/L_35)), ((float)il2cpp_codegen_multiply(L_38, (100.0f))), NULL); // material.SetVector(ShaderConstants._Distortion_Params1, p1); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_39 = ___0_material; il2cpp_codegen_runtime_class_init_inline(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var); int32_t L_40 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____Distortion_Params1_26; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_41 = V_4; NullCheck(L_39); Material_SetVector_m44CD02D4555E2AF391C30700F0AEC36BA04CFEA7(L_39, L_40, L_41, NULL); // material.SetVector(ShaderConstants._Distortion_Params2, p2); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_42 = ___0_material; int32_t L_43 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____Distortion_Params2_27; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_44 = V_5; NullCheck(L_42); Material_SetVector_m44CD02D4555E2AF391C30700F0AEC36BA04CFEA7(L_42, L_43, L_44, NULL); // if (m_LensDistortion.IsActive() && !isSceneView) LensDistortion_t54FF310512B37DD2D9DBEEF9DA9DDF1F0A2082C6* L_45 = __this->___m_LensDistortion_40; NullCheck(L_45); bool L_46; L_46 = LensDistortion_IsActive_m777DA00296A34FFEC72C43157037C06F62B406AE(L_45, NULL); if (!L_46) { goto IL_0147; } } { bool L_47 = ___1_isSceneView; if (L_47) { goto IL_0147; } } { // material.EnableKeyword(ShaderKeywordStrings.Distortion); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_48 = ___0_material; NullCheck(L_48); Material_EnableKeyword_mE8523EF6CF694284DF976D47ADEDE9363A1174AC(L_48, _stringLiteralD9011B0FC51481E2A0B6D0E3FD32DC3631D85C03, NULL); } IL_0147: { // } return; } } // System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::SetupChromaticAberration(UnityEngine.Material) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass_SetupChromaticAberration_mA320D8C2C90E77757A97DF78E6B1973C750383AA (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___0_material, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralAA39ABF5972064AA7F5D72EB5E7A3067DBEA7AFA); s_Il2CppMethodInitialized = true; } { // material.SetFloat(ShaderConstants._Chroma_Params, m_ChromaticAberration.intensity.value * 0.05f); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_0 = ___0_material; il2cpp_codegen_runtime_class_init_inline(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var); int32_t L_1 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____Chroma_Params_28; ChromaticAberration_t84EAB576773C3AD4DE77A13952B487F9DA10DA9F* L_2 = __this->___m_ChromaticAberration_41; NullCheck(L_2); ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* L_3 = L_2->___intensity_7; NullCheck(L_3); float L_4; L_4 = VirtualFuncInvoker0< float >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1::get_value() */, L_3); NullCheck(L_0); Material_SetFloat_m3ECFD92072347A8620254F014865984FA68211A8(L_0, L_1, ((float)il2cpp_codegen_multiply(L_4, (0.0500000007f))), NULL); // if (m_ChromaticAberration.IsActive()) ChromaticAberration_t84EAB576773C3AD4DE77A13952B487F9DA10DA9F* L_5 = __this->___m_ChromaticAberration_41; NullCheck(L_5); bool L_6; L_6 = ChromaticAberration_IsActive_mF820F1009BB285EE1752333366C146E33F863428(L_5, NULL); if (!L_6) { goto IL_0039; } } { // material.EnableKeyword(ShaderKeywordStrings.ChromaticAberration); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_7 = ___0_material; NullCheck(L_7); Material_EnableKeyword_mE8523EF6CF694284DF976D47ADEDE9363A1174AC(L_7, _stringLiteralAA39ABF5972064AA7F5D72EB5E7A3067DBEA7AFA, NULL); } IL_0039: { // } return; } } // System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::SetupVignette(UnityEngine.Material) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass_SetupVignette_mD0A723C18C6E6A8CDB6AB191C2483DAB43E0CAB5 (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___0_material, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } Color_tD001788D726C3A7F1379BEED0260B9591F440C1F V_0; memset((&V_0), 0, sizeof(V_0)); Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 V_1; memset((&V_1), 0, sizeof(V_1)); float V_2 = 0.0f; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 V_3; memset((&V_3), 0, sizeof(V_3)); Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 V_4; memset((&V_4), 0, sizeof(V_4)); float G_B2_0 = 0.0f; float G_B2_1 = 0.0f; float G_B2_2 = 0.0f; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3* G_B2_3 = NULL; float G_B1_0 = 0.0f; float G_B1_1 = 0.0f; float G_B1_2 = 0.0f; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3* G_B1_3 = NULL; float G_B3_0 = 0.0f; float G_B3_1 = 0.0f; float G_B3_2 = 0.0f; float G_B3_3 = 0.0f; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3* G_B3_4 = NULL; { // var color = m_Vignette.color.value; Vignette_t77147DD5FEEB4476AF22BD98255F8010738985DC* L_0 = __this->___m_Vignette_42; NullCheck(L_0); ColorParameter_t367FD9EBE5DAA0ADB44F7DD0C260E9CDE3827CC0* L_1 = L_0->___color_7; NullCheck(L_1); Color_tD001788D726C3A7F1379BEED0260B9591F440C1F L_2; L_2 = VirtualFuncInvoker0< Color_tD001788D726C3A7F1379BEED0260B9591F440C1F >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1::get_value() */, L_1); V_0 = L_2; // var center = m_Vignette.center.value; Vignette_t77147DD5FEEB4476AF22BD98255F8010738985DC* L_3 = __this->___m_Vignette_42; NullCheck(L_3); Vector2Parameter_tA29C9FAC53EDB2E0996430A461F9CC59B6C4288A* L_4 = L_3->___center_8; NullCheck(L_4); Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_5; L_5 = VirtualFuncInvoker0< Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1::get_value() */, L_4); V_1 = L_5; // var aspectRatio = m_Descriptor.width / (float)m_Descriptor.height; RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* L_6 = (&__this->___m_Descriptor_25); int32_t L_7; L_7 = RenderTextureDescriptor_get_width_mB159E4EB08B23B19CCCFADB465864361FB840BFF_inline(L_6, NULL); RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* L_8 = (&__this->___m_Descriptor_25); int32_t L_9; L_9 = RenderTextureDescriptor_get_height_m1006F9AA45029715C552C8A8C2F102F63D3A91EC_inline(L_8, NULL); V_2 = ((float)(((float)L_7)/((float)L_9))); // var v1 = new Vector4( // color.r, color.g, color.b, // m_Vignette.rounded.value ? aspectRatio : 1f // ); Color_tD001788D726C3A7F1379BEED0260B9591F440C1F L_10 = V_0; float L_11 = L_10.___r_0; Color_tD001788D726C3A7F1379BEED0260B9591F440C1F L_12 = V_0; float L_13 = L_12.___g_1; Color_tD001788D726C3A7F1379BEED0260B9591F440C1F L_14 = V_0; float L_15 = L_14.___b_2; Vignette_t77147DD5FEEB4476AF22BD98255F8010738985DC* L_16 = __this->___m_Vignette_42; NullCheck(L_16); BoolParameter_tAA460C5A72ADBDDB4519BFF0BA040EC202E14E95* L_17 = L_16->___rounded_11; NullCheck(L_17); bool L_18; L_18 = VirtualFuncInvoker0< bool >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1::get_value() */, L_17); G_B1_0 = L_15; G_B1_1 = L_13; G_B1_2 = L_11; G_B1_3 = (&V_3); if (L_18) { G_B2_0 = L_15; G_B2_1 = L_13; G_B2_2 = L_11; G_B2_3 = (&V_3); goto IL_0069; } } { G_B3_0 = (1.0f); G_B3_1 = G_B1_0; G_B3_2 = G_B1_1; G_B3_3 = G_B1_2; G_B3_4 = G_B1_3; goto IL_006a; } IL_0069: { float L_19 = V_2; G_B3_0 = L_19; G_B3_1 = G_B2_0; G_B3_2 = G_B2_1; G_B3_3 = G_B2_2; G_B3_4 = G_B2_3; } IL_006a: { Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline(G_B3_4, G_B3_3, G_B3_2, G_B3_1, G_B3_0, NULL); // var v2 = new Vector4( // center.x, center.y, // m_Vignette.intensity.value * 3f, // m_Vignette.smoothness.value * 5f // ); Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_20 = V_1; float L_21 = L_20.___x_0; Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_22 = V_1; float L_23 = L_22.___y_1; Vignette_t77147DD5FEEB4476AF22BD98255F8010738985DC* L_24 = __this->___m_Vignette_42; NullCheck(L_24); ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* L_25 = L_24->___intensity_9; NullCheck(L_25); float L_26; L_26 = VirtualFuncInvoker0< float >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1::get_value() */, L_25); Vignette_t77147DD5FEEB4476AF22BD98255F8010738985DC* L_27 = __this->___m_Vignette_42; NullCheck(L_27); ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* L_28 = L_27->___smoothness_10; NullCheck(L_28); float L_29; L_29 = VirtualFuncInvoker0< float >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1::get_value() */, L_28); Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&V_4), L_21, L_23, ((float)il2cpp_codegen_multiply(L_26, (3.0f))), ((float)il2cpp_codegen_multiply(L_29, (5.0f))), NULL); // material.SetVector(ShaderConstants._Vignette_Params1, v1); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_30 = ___0_material; il2cpp_codegen_runtime_class_init_inline(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var); int32_t L_31 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____Vignette_Params1_29; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_32 = V_3; NullCheck(L_30); Material_SetVector_m44CD02D4555E2AF391C30700F0AEC36BA04CFEA7(L_30, L_31, L_32, NULL); // material.SetVector(ShaderConstants._Vignette_Params2, v2); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_33 = ___0_material; int32_t L_34 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____Vignette_Params2_30; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_35 = V_4; NullCheck(L_33); Material_SetVector_m44CD02D4555E2AF391C30700F0AEC36BA04CFEA7(L_33, L_34, L_35, NULL); // } return; } } // System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::SetupColorGrading(UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&,UnityEngine.Material) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass_SetupColorGrading_m6FF0296D87AA0C6F079012989E9E971D3B05599A (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___0_cmd, RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* ___1_renderingData, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___2_material, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralB8A17AF46273CD8A00F66D77FD25EF32BC3A3FEC); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralC0FF8E9E92F96AD7AE0FDEEC4B4B727E3A1F39DB); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralCCDAECC58725DBEE24CF8941DEB8BCE132721653); s_Il2CppMethodInitialized = true; } bool V_0 = false; int32_t V_1 = 0; int32_t V_2 = 0; float V_3 = 0.0f; int32_t V_4 = 0; int32_t G_B2_0 = 0; Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* G_B2_1 = NULL; int32_t G_B1_0 = 0; Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* G_B1_1 = NULL; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 G_B3_0; memset((&G_B3_0), 0, sizeof(G_B3_0)); int32_t G_B3_1 = 0; Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* G_B3_2 = NULL; { // ref var postProcessingData = ref renderingData.postProcessingData; RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_0 = ___1_renderingData; PostProcessingData_tFA75BF22951C600258B2707AF7A113E4EDA49BD4* L_1 = (&L_0->___postProcessingData_4); // bool hdr = postProcessingData.gradingMode == ColorGradingMode.HighDynamicRange; PostProcessingData_tFA75BF22951C600258B2707AF7A113E4EDA49BD4* L_2 = L_1; int32_t L_3 = L_2->___gradingMode_0; V_0 = (bool)((((int32_t)L_3) == ((int32_t)1))? 1 : 0); // int lutHeight = postProcessingData.lutSize; int32_t L_4 = L_2->___lutSize_1; V_1 = L_4; // int lutWidth = lutHeight * lutHeight; int32_t L_5 = V_1; int32_t L_6 = V_1; V_2 = ((int32_t)il2cpp_codegen_multiply(L_5, L_6)); // float postExposureLinear = Mathf.Pow(2f, m_ColorAdjustments.postExposure.value); ColorAdjustments_t97EE64C6DB384E5F6BC48C3FA13C207E8FC87A86* L_7 = __this->___m_ColorAdjustments_44; NullCheck(L_7); FloatParameter_t566B623CD21B2F957A20BA790ACEF6684A712106* L_8 = L_7->___postExposure_7; NullCheck(L_8); float L_9; L_9 = VirtualFuncInvoker0< float >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1::get_value() */, L_8); float L_10; L_10 = powf((2.0f), L_9); V_3 = L_10; // cmd.SetGlobalTexture(ShaderConstants._InternalLut, m_InternalLut.Identifier()); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_11 = ___0_cmd; il2cpp_codegen_runtime_class_init_inline(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var); int32_t L_12 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____InternalLut_33; RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* L_13 = (&__this->___m_InternalLut_29); RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_14; L_14 = RenderTargetHandle_Identifier_mE7715B58419BC3E157BDCC906E92605F76BD4FBA(L_13, NULL); NullCheck(L_11); CommandBuffer_SetGlobalTexture_m65E012CB3C35EA43533CB4FF4C6F6498FDE229CD(L_11, L_12, L_14, NULL); // material.SetVector(ShaderConstants._Lut_Params, new Vector4(1f / lutWidth, 1f / lutHeight, lutHeight - 1f, postExposureLinear)); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_15 = ___2_material; int32_t L_16 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____Lut_Params_31; int32_t L_17 = V_2; int32_t L_18 = V_1; int32_t L_19 = V_1; float L_20 = V_3; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_21; memset((&L_21), 0, sizeof(L_21)); Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&L_21), ((float)((1.0f)/((float)L_17))), ((float)((1.0f)/((float)L_18))), ((float)il2cpp_codegen_subtract(((float)L_19), (1.0f))), L_20, /*hidden argument*/NULL); NullCheck(L_15); Material_SetVector_m44CD02D4555E2AF391C30700F0AEC36BA04CFEA7(L_15, L_16, L_21, NULL); // material.SetTexture(ShaderConstants._UserLut, m_ColorLookup.texture.value); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_22 = ___2_material; int32_t L_23 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____UserLut_34; ColorLookup_t01A600A6D30CFBF1BA4A82FE2C2E97586B5D393C* L_24 = __this->___m_ColorLookup_43; NullCheck(L_24); TextureParameter_t8989581983DE4A463CBB1A19F90D9E27BF7EC28A* L_25 = L_24->___texture_7; NullCheck(L_25); Texture_t791CBB51219779964E0E8A2ED7C1AA5F92A4A700* L_26; L_26 = VirtualFuncInvoker0< Texture_t791CBB51219779964E0E8A2ED7C1AA5F92A4A700* >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1::get_value() */, L_25); NullCheck(L_22); Material_SetTexture_mA9F8461850AAB88F992E9C6FA6F24C2E050B83FD(L_22, L_23, L_26, NULL); // material.SetVector(ShaderConstants._UserLut_Params, !m_ColorLookup.IsActive() // ? Vector4.zero // : new Vector4(1f / m_ColorLookup.texture.value.width, // 1f / m_ColorLookup.texture.value.height, // m_ColorLookup.texture.value.height - 1f, // m_ColorLookup.contribution.value) // ); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_27 = ___2_material; int32_t L_28 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____UserLut_Params_32; ColorLookup_t01A600A6D30CFBF1BA4A82FE2C2E97586B5D393C* L_29 = __this->___m_ColorLookup_43; NullCheck(L_29); bool L_30; L_30 = ColorLookup_IsActive_m7264066E811F24C5EAEFAFB79F2110C089F2465A(L_29, NULL); G_B1_0 = L_28; G_B1_1 = L_27; if (!L_30) { G_B2_0 = L_28; G_B2_1 = L_27; goto IL_010d; } } { ColorLookup_t01A600A6D30CFBF1BA4A82FE2C2E97586B5D393C* L_31 = __this->___m_ColorLookup_43; NullCheck(L_31); TextureParameter_t8989581983DE4A463CBB1A19F90D9E27BF7EC28A* L_32 = L_31->___texture_7; NullCheck(L_32); Texture_t791CBB51219779964E0E8A2ED7C1AA5F92A4A700* L_33; L_33 = VirtualFuncInvoker0< Texture_t791CBB51219779964E0E8A2ED7C1AA5F92A4A700* >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1::get_value() */, L_32); NullCheck(L_33); int32_t L_34; L_34 = VirtualFuncInvoker0< int32_t >::Invoke(5 /* System.Int32 UnityEngine.Texture::get_width() */, L_33); ColorLookup_t01A600A6D30CFBF1BA4A82FE2C2E97586B5D393C* L_35 = __this->___m_ColorLookup_43; NullCheck(L_35); TextureParameter_t8989581983DE4A463CBB1A19F90D9E27BF7EC28A* L_36 = L_35->___texture_7; NullCheck(L_36); Texture_t791CBB51219779964E0E8A2ED7C1AA5F92A4A700* L_37; L_37 = VirtualFuncInvoker0< Texture_t791CBB51219779964E0E8A2ED7C1AA5F92A4A700* >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1::get_value() */, L_36); NullCheck(L_37); int32_t L_38; L_38 = VirtualFuncInvoker0< int32_t >::Invoke(7 /* System.Int32 UnityEngine.Texture::get_height() */, L_37); ColorLookup_t01A600A6D30CFBF1BA4A82FE2C2E97586B5D393C* L_39 = __this->___m_ColorLookup_43; NullCheck(L_39); TextureParameter_t8989581983DE4A463CBB1A19F90D9E27BF7EC28A* L_40 = L_39->___texture_7; NullCheck(L_40); Texture_t791CBB51219779964E0E8A2ED7C1AA5F92A4A700* L_41; L_41 = VirtualFuncInvoker0< Texture_t791CBB51219779964E0E8A2ED7C1AA5F92A4A700* >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1::get_value() */, L_40); NullCheck(L_41); int32_t L_42; L_42 = VirtualFuncInvoker0< int32_t >::Invoke(7 /* System.Int32 UnityEngine.Texture::get_height() */, L_41); ColorLookup_t01A600A6D30CFBF1BA4A82FE2C2E97586B5D393C* L_43 = __this->___m_ColorLookup_43; NullCheck(L_43); ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* L_44 = L_43->___contribution_8; NullCheck(L_44); float L_45; L_45 = VirtualFuncInvoker0< float >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1::get_value() */, L_44); Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_46; memset((&L_46), 0, sizeof(L_46)); Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&L_46), ((float)((1.0f)/((float)L_34))), ((float)((1.0f)/((float)L_38))), ((float)il2cpp_codegen_subtract(((float)L_42), (1.0f))), L_45, /*hidden argument*/NULL); G_B3_0 = L_46; G_B3_1 = G_B1_0; G_B3_2 = G_B1_1; goto IL_0112; } IL_010d: { Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_47; L_47 = Vector4_get_zero_m3D61F5FA9483CD9C08977D9D8852FB448B4CE6D1_inline(NULL); G_B3_0 = L_47; G_B3_1 = G_B2_0; G_B3_2 = G_B2_1; } IL_0112: { NullCheck(G_B3_2); Material_SetVector_m44CD02D4555E2AF391C30700F0AEC36BA04CFEA7(G_B3_2, G_B3_1, G_B3_0, NULL); // if (hdr) bool L_48 = V_0; if (!L_48) { goto IL_0126; } } { // material.EnableKeyword(ShaderKeywordStrings.HDRGrading); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_49 = ___2_material; NullCheck(L_49); Material_EnableKeyword_mE8523EF6CF694284DF976D47ADEDE9363A1174AC(L_49, _stringLiteralC0FF8E9E92F96AD7AE0FDEEC4B4B727E3A1F39DB, NULL); return; } IL_0126: { // switch (m_Tonemapping.mode.value) Tonemapping_tB71CED262B25FC58B0259FD05DD32821C2858DBA* L_50 = __this->___m_Tonemapping_45; NullCheck(L_50); TonemappingModeParameter_t0F6AAE0B6FFB371E2035BB0C739AF87C37E1760A* L_51 = L_50->___mode_7; NullCheck(L_51); int32_t L_52; L_52 = VirtualFuncInvoker0< int32_t >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1::get_value() */, L_51); V_4 = L_52; int32_t L_53 = V_4; if ((((int32_t)L_53) == ((int32_t)1))) { goto IL_0143; } } { int32_t L_54 = V_4; if ((((int32_t)L_54) == ((int32_t)2))) { goto IL_014f; } } { return; } IL_0143: { // case TonemappingMode.Neutral: material.EnableKeyword(ShaderKeywordStrings.TonemapNeutral); break; Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_55 = ___2_material; NullCheck(L_55); Material_EnableKeyword_mE8523EF6CF694284DF976D47ADEDE9363A1174AC(L_55, _stringLiteralCCDAECC58725DBEE24CF8941DEB8BCE132721653, NULL); // case TonemappingMode.Neutral: material.EnableKeyword(ShaderKeywordStrings.TonemapNeutral); break; return; } IL_014f: { // case TonemappingMode.ACES: material.EnableKeyword(ShaderKeywordStrings.TonemapACES); break; Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_56 = ___2_material; NullCheck(L_56); Material_EnableKeyword_mE8523EF6CF694284DF976D47ADEDE9363A1174AC(L_56, _stringLiteralB8A17AF46273CD8A00F66D77FD25EF32BC3A3FEC, NULL); // } return; } } // System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::SetupGrain(UnityEngine.Rendering.Universal.CameraData&,UnityEngine.Material) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass_SetupGrain_m949060E3A47FD58C37EC07BF3D0E15258FA05B57 (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* ___0_cameraData, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___1_material, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral7C8A9CDCED86A60FD0F851FA85CC97B1294E90E3); s_Il2CppMethodInitialized = true; } { // if (!m_HasFinalPass && m_FilmGrain.IsActive()) bool L_0 = __this->___m_HasFinalPass_60; if (L_0) { goto IL_003e; } } { FilmGrain_t87D5F559E2E345EE7BD347456D99BC8E232A5172* L_1 = __this->___m_FilmGrain_46; NullCheck(L_1); bool L_2; L_2 = FilmGrain_IsActive_m9251CA64E6E5E1FB8609260F85CEB07BA04B4BA9(L_1, NULL); if (!L_2) { goto IL_003e; } } { // material.EnableKeyword(ShaderKeywordStrings.FilmGrain); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_3 = ___1_material; NullCheck(L_3); Material_EnableKeyword_mE8523EF6CF694284DF976D47ADEDE9363A1174AC(L_3, _stringLiteral7C8A9CDCED86A60FD0F851FA85CC97B1294E90E3, NULL); // PostProcessUtils.ConfigureFilmGrain( // m_Data, // m_FilmGrain, // cameraData.pixelWidth, cameraData.pixelHeight, // material // ); PostProcessData_t106B5638205D5CBAF18F2573047F2DC23BDB2F05* L_4 = __this->___m_Data_35; FilmGrain_t87D5F559E2E345EE7BD347456D99BC8E232A5172* L_5 = __this->___m_FilmGrain_46; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_6 = ___0_cameraData; int32_t L_7 = L_6->___pixelWidth_7; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_8 = ___0_cameraData; int32_t L_9 = L_8->___pixelHeight_8; Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_10 = ___1_material; PostProcessUtils_ConfigureFilmGrain_m9AFEDA4B679AB1D1D47F8EC440BADA369715A85B(L_4, L_5, L_7, L_9, L_10, NULL); } IL_003e: { // } return; } } // System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::SetupDithering(UnityEngine.Rendering.Universal.CameraData&,UnityEngine.Material) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass_SetupDithering_m229F0AADDAB308E22BF57F2946D2B4F316A95306 (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* ___0_cameraData, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___1_material, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralC63BF584EC84B09C83B2FA44AAC177A1275D05FB); s_Il2CppMethodInitialized = true; } { // if (!m_HasFinalPass && cameraData.isDitheringEnabled) bool L_0 = __this->___m_HasFinalPass_60; if (L_0) { goto IL_003f; } } { CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_1 = ___0_cameraData; bool L_2 = L_1->___isDitheringEnabled_32; if (!L_2) { goto IL_003f; } } { // material.EnableKeyword(ShaderKeywordStrings.Dithering); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_3 = ___1_material; NullCheck(L_3); Material_EnableKeyword_mE8523EF6CF694284DF976D47ADEDE9363A1174AC(L_3, _stringLiteralC63BF584EC84B09C83B2FA44AAC177A1275D05FB, NULL); // m_DitheringTextureIndex = PostProcessUtils.ConfigureDithering( // m_Data, // m_DitheringTextureIndex, // cameraData.pixelWidth, cameraData.pixelHeight, // material // ); PostProcessData_t106B5638205D5CBAF18F2573047F2DC23BDB2F05* L_4 = __this->___m_Data_35; int32_t L_5 = __this->___m_DitheringTextureIndex_53; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_6 = ___0_cameraData; int32_t L_7 = L_6->___pixelWidth_7; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_8 = ___0_cameraData; int32_t L_9 = L_8->___pixelHeight_8; Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_10 = ___1_material; int32_t L_11; L_11 = PostProcessUtils_ConfigureDithering_m4EDD6C3D556383E75451522FF1E51E3B47DACD9C(L_4, L_5, L_7, L_9, L_10, NULL); __this->___m_DitheringTextureIndex_53 = L_11; } IL_003f: { // } return; } } // System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::RenderFinalPass(UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass_RenderFinalPass_mF69E5F1F2DC1DA64F0467D0DF45E75A80E13171F (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___0_cmd, RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* ___1_renderingData, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&UniversalRenderPipeline_t54B4737DC500C08628C5BE283D8C583C14DED98F_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral09BA8A94B4C513A414C7DD6658D274799E89F6A4); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral30207A616BADD6D85FBCA565477F79E7A09D8F2E); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral5B8F50B4BD809534C2FD79953BC26C6C0D47DEC1); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral6DC777D8F03362B6114BDDEE249B846C5B687B89); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralD9A8D96F1EA9A30DB19C64B14AEE2EC05AC166E7); s_Il2CppMethodInitialized = true; } CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* V_0 = NULL; Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* V_1 = NULL; int32_t V_2 = 0; bool V_3 = false; bool V_4 = false; bool V_5 = false; RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 V_6; memset((&V_6), 0, sizeof(V_6)); bool V_7 = false; RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 V_8; memset((&V_8), 0, sizeof(V_8)); RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B V_9; memset((&V_9), 0, sizeof(V_9)); int32_t V_10 = 0; int32_t V_11 = 0; RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 V_12; memset((&V_12), 0, sizeof(V_12)); Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 V_13; memset((&V_13), 0, sizeof(V_13)); Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 V_14; memset((&V_14), 0, sizeof(V_14)); float V_15 = 0.0f; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B V_16; memset((&V_16), 0, sizeof(V_16)); Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 V_17; memset((&V_17), 0, sizeof(V_17)); RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B V_18; memset((&V_18), 0, sizeof(V_18)); int32_t G_B9_0 = 0; int32_t G_B13_0 = 0; float G_B28_0 = 0.0f; int32_t G_B37_0 = 0; int32_t G_B40_0 = 0; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 G_B43_0; memset((&G_B43_0), 0, sizeof(G_B43_0)); RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B G_B47_0; memset((&G_B47_0), 0, sizeof(G_B47_0)); { // ref var cameraData = ref renderingData.cameraData; RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_0 = ___1_renderingData; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_1 = (&L_0->___cameraData_1); V_0 = L_1; // var material = m_Materials.finalPass; MaterialLibrary_t26A52613184B7F43DFA5C0A540947385EFA6E4ED* L_2 = __this->___m_Materials_34; NullCheck(L_2); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_3 = L_2->___finalPass_10; V_1 = L_3; // material.shaderKeywords = null; Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_4 = V_1; NullCheck(L_4); Material_set_shaderKeywords_mD650CF82B2DBB75F001E373E2E1ACA30876F3AB8(L_4, (StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248*)NULL, NULL); // PostProcessUtils.SetSourceSize(cmd, cameraData.cameraTargetDescriptor); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_5 = ___0_cmd; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_6 = V_0; RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_7 = L_6->___cameraTargetDescriptor_5; PostProcessUtils_SetSourceSize_m5EF5F2F3FE68CFDEFF201F07CBD403BBD96F0E35(L_5, L_7, NULL); // SetupGrain(cameraData, material); CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_8 = V_0; Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_9 = V_1; PostProcessPass_SetupGrain_m949060E3A47FD58C37EC07BF3D0E15258FA05B57(__this, L_8, L_9, NULL); // SetupDithering(cameraData, material); CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_10 = V_0; Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_11 = V_1; PostProcessPass_SetupDithering_m229F0AADDAB308E22BF57F2946D2B4F316A95306(__this, L_10, L_11, NULL); // if (RequireSRGBConversionBlitToBackBuffer(cameraData)) CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_12 = V_0; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E L_13 = (*(CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E*)L_12); bool L_14; L_14 = PostProcessPass_RequireSRGBConversionBlitToBackBuffer_mFFF0A97570D59F4A86CD4C20FC6C188E022F75D7(__this, L_13, NULL); if (!L_14) { goto IL_004f; } } { // material.EnableKeyword(ShaderKeywordStrings.LinearToSRGBConversion); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_15 = V_1; NullCheck(L_15); Material_EnableKeyword_mE8523EF6CF694284DF976D47ADEDE9363A1174AC(L_15, _stringLiteralD9A8D96F1EA9A30DB19C64B14AEE2EC05AC166E7, NULL); } IL_004f: { // if (!m_UseSwapBuffer) bool L_16 = __this->___m_UseSwapBuffer_65; if (L_16) { goto IL_006a; } } { // cmd.SetGlobalTexture(ShaderPropertyId.sourceTex, m_Source); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_17 = ___0_cmd; il2cpp_codegen_runtime_class_init_inline(ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_il2cpp_TypeInfo_var); int32_t L_18 = ((ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_StaticFields*)il2cpp_codegen_static_fields_for(ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_il2cpp_TypeInfo_var))->___sourceTex_34; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_19 = __this->___m_Source_26; NullCheck(L_17); CommandBuffer_SetGlobalTexture_m65E012CB3C35EA43533CB4FF4C6F6498FDE229CD(L_17, L_18, L_19, NULL); goto IL_0094; } IL_006a: { // else if (m_Source == cameraData.renderer.GetCameraColorFrontBuffer(cmd)) RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_20 = __this->___m_Source_26; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_21 = V_0; ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* L_22 = L_21->___renderer_35; CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_23 = ___0_cmd; NullCheck(L_22); RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_24; L_24 = VirtualFuncInvoker1< RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* >::Invoke(6 /* UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.Universal.ScriptableRenderer::GetCameraColorFrontBuffer(UnityEngine.Rendering.CommandBuffer) */, L_22, L_23); bool L_25; L_25 = RenderTargetIdentifier_op_Equality_mD9FD6667F4C385F2379E9DEAAA8F91B7A1D50A1F(L_20, L_24, NULL); if (!L_25) { goto IL_0094; } } { // m_Source = cameraData.renderer.cameraColorTarget; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_26 = V_0; ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* L_27 = L_26->___renderer_35; NullCheck(L_27); RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_28; L_28 = ScriptableRenderer_get_cameraColorTarget_mC2C0353A178726FC82413A458A34496280AFB4D4(L_27, NULL); __this->___m_Source_26 = L_28; } IL_0094: { // cmd.SetGlobalTexture(ShaderPropertyId.sourceTex, m_Source); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_29 = ___0_cmd; il2cpp_codegen_runtime_class_init_inline(ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_il2cpp_TypeInfo_var); int32_t L_30 = ((ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_StaticFields*)il2cpp_codegen_static_fields_for(ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_il2cpp_TypeInfo_var))->___sourceTex_34; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_31 = __this->___m_Source_26; NullCheck(L_29); CommandBuffer_SetGlobalTexture_m65E012CB3C35EA43533CB4FF4C6F6498FDE229CD(L_29, L_30, L_31, NULL); // var colorLoadAction = cameraData.isDefaultViewport ? RenderBufferLoadAction.DontCare : RenderBufferLoadAction.Load; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_32 = V_0; bool L_33 = L_32->___isDefaultViewport_17; if (L_33) { goto IL_00b0; } } { G_B9_0 = 0; goto IL_00b1; } IL_00b0: { G_B9_0 = 2; } IL_00b1: { V_2 = G_B9_0; // bool isScalingSetupUsed = false; V_3 = (bool)0; // bool isUpscaledTextureUsed = false; V_4 = (bool)0; // bool isFxaaEnabled = (cameraData.antialiasing == AntialiasingMode.FastApproximateAntialiasing); CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_34 = V_0; int32_t L_35 = L_34->___antialiasing_33; V_5 = (bool)((((int32_t)L_35) == ((int32_t)1))? 1 : 0); // if (cameraData.imageScalingMode != ImageScalingMode.None) CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_36 = V_0; int32_t L_37 = L_36->___imageScalingMode_11; if (!L_37) { goto IL_02f0; } } { // bool isFsrEnabled = ((cameraData.imageScalingMode == ImageScalingMode.Upscaling) && (cameraData.upscalingFilter == ImageUpscalingFilter.FSR)); CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_38 = V_0; int32_t L_39 = L_38->___imageScalingMode_11; if ((!(((uint32_t)L_39) == ((uint32_t)1)))) { goto IL_00e1; } } { CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_40 = V_0; int32_t L_41 = L_40->___upscalingFilter_12; G_B13_0 = ((((int32_t)L_41) == ((int32_t)2))? 1 : 0); goto IL_00e2; } IL_00e1: { G_B13_0 = 0; } IL_00e2: { V_7 = (bool)G_B13_0; // bool isSetupRequired = (isFxaaEnabled || isFsrEnabled); bool L_42 = V_5; bool L_43 = V_7; // var tempRtDesc = cameraData.cameraTargetDescriptor; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_44 = V_0; RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_45 = L_44->___cameraTargetDescriptor_5; V_8 = L_45; // tempRtDesc.msaaSamples = 1; RenderTextureDescriptor_set_msaaSamples_m6910E09489372746391B14FBAF59A7237539D6C4_inline((&V_8), 1, NULL); // tempRtDesc.depthBufferBits = 0; RenderTextureDescriptor_set_depthBufferBits_mA3710C0D6E485BA6465B328CD8B1954F0E4C5819((&V_8), 0, NULL); // tempRtDesc.graphicsFormat = UniversalRenderPipeline.MakeUnormRenderTextureGraphicsFormat(); il2cpp_codegen_runtime_class_init_inline(UniversalRenderPipeline_t54B4737DC500C08628C5BE283D8C583C14DED98F_il2cpp_TypeInfo_var); int32_t L_46; L_46 = UniversalRenderPipeline_MakeUnormRenderTextureGraphicsFormat_m5A892392C145D69986270554E3E8B281E18168A8(NULL); RenderTextureDescriptor_set_graphicsFormat_m037DA25F9A8B956D830C7B7E5C6E258DC1133A13((&V_8), L_46, NULL); // m_Materials.scalingSetup.shaderKeywords = null; MaterialLibrary_t26A52613184B7F43DFA5C0A540947385EFA6E4ED* L_47 = __this->___m_Materials_34; NullCheck(L_47); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_48 = L_47->___scalingSetup_7; NullCheck(L_48); Material_set_shaderKeywords_mD650CF82B2DBB75F001E373E2E1ACA30876F3AB8(L_48, (StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248*)NULL, NULL); // var sourceRtId = m_Source; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_49 = __this->___m_Source_26; V_9 = L_49; // if (isSetupRequired) if (!((int32_t)((int32_t)L_42|(int32_t)L_43))) { goto IL_01b1; } } { // if (isFxaaEnabled) bool L_50 = V_5; if (!L_50) { goto IL_0144; } } { // m_Materials.scalingSetup.EnableKeyword(ShaderKeywordStrings.Fxaa); MaterialLibrary_t26A52613184B7F43DFA5C0A540947385EFA6E4ED* L_51 = __this->___m_Materials_34; NullCheck(L_51); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_52 = L_51->___scalingSetup_7; NullCheck(L_52); Material_EnableKeyword_mE8523EF6CF694284DF976D47ADEDE9363A1174AC(L_52, _stringLiteral6DC777D8F03362B6114BDDEE249B846C5B687B89, NULL); } IL_0144: { // if (isFsrEnabled) bool L_53 = V_7; if (!L_53) { goto IL_015d; } } { // m_Materials.scalingSetup.EnableKeyword(ShaderKeywordStrings.Gamma20); MaterialLibrary_t26A52613184B7F43DFA5C0A540947385EFA6E4ED* L_54 = __this->___m_Materials_34; NullCheck(L_54); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_55 = L_54->___scalingSetup_7; NullCheck(L_55); Material_EnableKeyword_mE8523EF6CF694284DF976D47ADEDE9363A1174AC(L_55, _stringLiteral5B8F50B4BD809534C2FD79953BC26C6C0D47DEC1, NULL); } IL_015d: { // cmd.GetTemporaryRT(ShaderConstants._ScalingSetupTexture, tempRtDesc, FilterMode.Point); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_56 = ___0_cmd; il2cpp_codegen_runtime_class_init_inline(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var); int32_t L_57 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____ScalingSetupTexture_47; RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_58 = V_8; NullCheck(L_56); CommandBuffer_GetTemporaryRT_m98BCBFF670DDD3AC8657664F8252A9DF64D49FA5(L_56, L_57, L_58, 0, NULL); // isScalingSetupUsed = true; V_3 = (bool)1; // Blit(cmd, m_Source, ShaderConstants._ScalingSetupTexture, m_Materials.scalingSetup); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_59 = ___0_cmd; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_60 = __this->___m_Source_26; int32_t L_61 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____ScalingSetupTexture_47; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_62; L_62 = RenderTargetIdentifier_op_Implicit_m5D9E7FF7B325608E3C4A37BBB52FE728361E7324(L_61, NULL); MaterialLibrary_t26A52613184B7F43DFA5C0A540947385EFA6E4ED* L_63 = __this->___m_Materials_34; NullCheck(L_63); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_64 = L_63->___scalingSetup_7; PostProcessPass_Blit_m4E34398E35D875F840D16FC98E21F409415FB939(__this, L_59, L_60, L_62, L_64, 0, NULL); // cmd.SetGlobalTexture(ShaderPropertyId.sourceTex, ShaderConstants._ScalingSetupTexture); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_65 = ___0_cmd; il2cpp_codegen_runtime_class_init_inline(ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_il2cpp_TypeInfo_var); int32_t L_66 = ((ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_StaticFields*)il2cpp_codegen_static_fields_for(ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_il2cpp_TypeInfo_var))->___sourceTex_34; int32_t L_67 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____ScalingSetupTexture_47; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_68; L_68 = RenderTargetIdentifier_op_Implicit_m5D9E7FF7B325608E3C4A37BBB52FE728361E7324(L_67, NULL); NullCheck(L_65); CommandBuffer_SetGlobalTexture_m65E012CB3C35EA43533CB4FF4C6F6498FDE229CD(L_65, L_66, L_68, NULL); // sourceRtId = ShaderConstants._ScalingSetupTexture; int32_t L_69 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____ScalingSetupTexture_47; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_70; L_70 = RenderTargetIdentifier_op_Implicit_m5D9E7FF7B325608E3C4A37BBB52FE728361E7324(L_69, NULL); V_9 = L_70; } IL_01b1: { // switch (cameraData.imageScalingMode) CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_71 = V_0; int32_t L_72 = L_71->___imageScalingMode_11; V_10 = L_72; int32_t L_73 = V_10; if ((((int32_t)L_73) == ((int32_t)1))) { goto IL_01cb; } } { int32_t L_74 = V_10; if ((((int32_t)L_74) == ((int32_t)2))) { goto IL_02ff; } } { goto IL_02ff; } IL_01cb: { // switch (cameraData.upscalingFilter) CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_75 = V_0; int32_t L_76 = L_75->___upscalingFilter_12; V_11 = L_76; int32_t L_77 = V_11; switch (L_77) { case 0: { goto IL_02ff; } case 1: { goto IL_01eb; } case 2: { goto IL_01fb; } } } { goto IL_02ff; } IL_01eb: { // material.EnableKeyword(ShaderKeywordStrings.PointSampling); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_78 = V_1; NullCheck(L_78); Material_EnableKeyword_mE8523EF6CF694284DF976D47ADEDE9363A1174AC(L_78, _stringLiteral30207A616BADD6D85FBCA565477F79E7A09D8F2E, NULL); // break; goto IL_02ff; } IL_01fb: { // m_Materials.easu.shaderKeywords = null; MaterialLibrary_t26A52613184B7F43DFA5C0A540947385EFA6E4ED* L_79 = __this->___m_Materials_34; NullCheck(L_79); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_80 = L_79->___easu_8; NullCheck(L_80); Material_set_shaderKeywords_mD650CF82B2DBB75F001E373E2E1ACA30876F3AB8(L_80, (StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248*)NULL, NULL); // var upscaleRtDesc = tempRtDesc; RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_81 = V_8; V_12 = L_81; // upscaleRtDesc.width = cameraData.pixelWidth; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_82 = V_0; int32_t L_83 = L_82->___pixelWidth_7; RenderTextureDescriptor_set_width_m3B2494007BFE3AD4D14403407C9B24F5045E7E10_inline((&V_12), L_83, NULL); // upscaleRtDesc.height = cameraData.pixelHeight; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_84 = V_0; int32_t L_85 = L_84->___pixelHeight_8; RenderTextureDescriptor_set_height_m1FE41111472DAA9B5E80FFAF3445004D72A3CFA5_inline((&V_12), L_85, NULL); // cmd.GetTemporaryRT(ShaderConstants._UpscaledTexture, upscaleRtDesc, FilterMode.Point); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_86 = ___0_cmd; il2cpp_codegen_runtime_class_init_inline(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var); int32_t L_87 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____UpscaledTexture_48; RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_88 = V_12; NullCheck(L_86); CommandBuffer_GetTemporaryRT_m98BCBFF670DDD3AC8657664F8252A9DF64D49FA5(L_86, L_87, L_88, 0, NULL); // isUpscaledTextureUsed = true; V_4 = (bool)1; // var fsrInputSize = new Vector2(cameraData.cameraTargetDescriptor.width, cameraData.cameraTargetDescriptor.height); CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_89 = V_0; RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* L_90 = (&L_89->___cameraTargetDescriptor_5); int32_t L_91; L_91 = RenderTextureDescriptor_get_width_mB159E4EB08B23B19CCCFADB465864361FB840BFF_inline(L_90, NULL); CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_92 = V_0; RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* L_93 = (&L_92->___cameraTargetDescriptor_5); int32_t L_94; L_94 = RenderTextureDescriptor_get_height_m1006F9AA45029715C552C8A8C2F102F63D3A91EC_inline(L_93, NULL); Vector2__ctor_m9525B79969AFFE3254B303A40997A56DEEB6F548_inline((&V_13), ((float)L_91), ((float)L_94), NULL); // var fsrOutputSize = new Vector2(cameraData.pixelWidth, cameraData.pixelHeight); CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_95 = V_0; int32_t L_96 = L_95->___pixelWidth_7; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_97 = V_0; int32_t L_98 = L_97->___pixelHeight_8; Vector2__ctor_m9525B79969AFFE3254B303A40997A56DEEB6F548_inline((&V_14), ((float)L_96), ((float)L_98), NULL); // FSRUtils.SetEasuConstants(cmd, fsrInputSize, fsrInputSize, fsrOutputSize); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_99 = ___0_cmd; Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_100 = V_13; Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_101 = V_13; Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_102 = V_14; FSRUtils_SetEasuConstants_m4373BF3971B6566F0268321809B267DDE1480BAD(L_99, L_100, L_101, L_102, NULL); // Blit(cmd, sourceRtId, ShaderConstants._UpscaledTexture, m_Materials.easu); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_103 = ___0_cmd; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_104 = V_9; int32_t L_105 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____UpscaledTexture_48; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_106; L_106 = RenderTargetIdentifier_op_Implicit_m5D9E7FF7B325608E3C4A37BBB52FE728361E7324(L_105, NULL); MaterialLibrary_t26A52613184B7F43DFA5C0A540947385EFA6E4ED* L_107 = __this->___m_Materials_34; NullCheck(L_107); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_108 = L_107->___easu_8; PostProcessPass_Blit_m4E34398E35D875F840D16FC98E21F409415FB939(__this, L_103, L_104, L_106, L_108, 0, NULL); // float sharpness = cameraData.fsrOverrideSharpness ? cameraData.fsrSharpness : FSRUtils.kDefaultSharpnessLinear; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_109 = V_0; bool L_110 = L_109->___fsrOverrideSharpness_13; if (L_110) { goto IL_02a9; } } { G_B28_0 = (0.920000017f); goto IL_02af; } IL_02a9: { CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_111 = V_0; float L_112 = L_111->___fsrSharpness_14; G_B28_0 = L_112; } IL_02af: { V_15 = G_B28_0; // if (cameraData.fsrSharpness > 0.0f) CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_113 = V_0; float L_114 = L_113->___fsrSharpness_14; if ((!(((float)L_114) > ((float)(0.0f))))) { goto IL_02d1; } } { // material.EnableKeyword(ShaderKeywordStrings.Rcas); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_115 = V_1; NullCheck(L_115); Material_EnableKeyword_mE8523EF6CF694284DF976D47ADEDE9363A1174AC(L_115, _stringLiteral09BA8A94B4C513A414C7DD6658D274799E89F6A4, NULL); // FSRUtils.SetRcasConstantsLinear(cmd, sharpness); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_116 = ___0_cmd; float L_117 = V_15; FSRUtils_SetRcasConstantsLinear_m066B411BECFFD2D8267F0A03A695D0CA49657254(L_116, L_117, NULL); } IL_02d1: { // cmd.SetGlobalTexture(ShaderPropertyId.sourceTex, ShaderConstants._UpscaledTexture); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_118 = ___0_cmd; il2cpp_codegen_runtime_class_init_inline(ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_il2cpp_TypeInfo_var); int32_t L_119 = ((ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_StaticFields*)il2cpp_codegen_static_fields_for(ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_il2cpp_TypeInfo_var))->___sourceTex_34; il2cpp_codegen_runtime_class_init_inline(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var); int32_t L_120 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____UpscaledTexture_48; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_121; L_121 = RenderTargetIdentifier_op_Implicit_m5D9E7FF7B325608E3C4A37BBB52FE728361E7324(L_120, NULL); NullCheck(L_118); CommandBuffer_SetGlobalTexture_m65E012CB3C35EA43533CB4FF4C6F6498FDE229CD(L_118, L_119, L_121, NULL); // PostProcessUtils.SetSourceSize(cmd, upscaleRtDesc); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_122 = ___0_cmd; RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_123 = V_12; PostProcessUtils_SetSourceSize_m5EF5F2F3FE68CFDEFF201F07CBD403BBD96F0E35(L_122, L_123, NULL); // break; goto IL_02ff; } IL_02f0: { // else if (isFxaaEnabled) bool L_124 = V_5; if (!L_124) { goto IL_02ff; } } { // material.EnableKeyword(ShaderKeywordStrings.Fxaa); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_125 = V_1; NullCheck(L_125); Material_EnableKeyword_mE8523EF6CF694284DF976D47ADEDE9363A1174AC(L_125, _stringLiteral6DC777D8F03362B6114BDDEE249B846C5B687B89, NULL); } IL_02ff: { // RenderTargetHandle cameraTargetHandle = RenderTargetHandle.GetCameraTarget(cameraData.xr); CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_126 = V_0; XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* L_127 = L_126->___xr_24; il2cpp_codegen_runtime_class_init_inline(RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var); RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_128; L_128 = RenderTargetHandle_GetCameraTarget_m17B0FD1FDCDF25B4624C79062A607632530334A8(L_127, NULL); V_6 = L_128; // if (cameraData.xr.enabled) CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_129 = V_0; XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* L_130 = L_129->___xr_24; NullCheck(L_130); bool L_131; L_131 = XRPass_get_enabled_mC2CF12F8D66EB1EE2560B4DD1FB9343D5E598155(L_130, NULL); if (!L_131) { goto IL_03cf; } } { // RenderTargetIdentifier cameraTarget = cameraTargetHandle.Identifier(); RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_132; L_132 = RenderTargetHandle_Identifier_mE7715B58419BC3E157BDCC906E92605F76BD4FBA((&V_6), NULL); V_16 = L_132; // bool isRenderToBackBufferTarget = cameraTarget == cameraData.xr.renderTarget && !cameraData.xr.renderTargetIsRenderTexture; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_133 = V_16; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_134 = V_0; XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* L_135 = L_134->___xr_24; NullCheck(L_135); RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_136; L_136 = XRPass_get_renderTarget_m595B27BD6972FE1F74FCE71CB29088F159E84B18_inline(L_135, NULL); bool L_137; L_137 = RenderTargetIdentifier_op_Equality_mD9FD6667F4C385F2379E9DEAAA8F91B7A1D50A1F(L_133, L_136, NULL); if (!L_137) { goto IL_0349; } } { CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_138 = V_0; XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* L_139 = L_138->___xr_24; NullCheck(L_139); bool L_140; L_140 = XRPass_get_renderTargetIsRenderTexture_m79E6747B91048C48ED200D3A99B96621D0BFB67A_inline(L_139, NULL); G_B37_0 = ((((int32_t)L_140) == ((int32_t)0))? 1 : 0); goto IL_034a; } IL_0349: { G_B37_0 = 0; } IL_034a: { // bool yflip = isRenderToBackBufferTarget && SystemInfo.graphicsUVStartsAtTop; if (!G_B37_0) { goto IL_0353; } } { bool L_141; L_141 = SystemInfo_get_graphicsUVStartsAtTop_m152BEEFFF20719C9EAB612AD238114BD0B3BFE4B(NULL); G_B40_0 = ((int32_t)(L_141)); goto IL_0354; } IL_0353: { G_B40_0 = 0; } IL_0354: { // Vector4 scaleBias = yflip ? new Vector4(1, -1, 0, 1) : new Vector4(1, 1, 0, 0); if (G_B40_0) { goto IL_0371; } } { Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_142; memset((&L_142), 0, sizeof(L_142)); Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&L_142), (1.0f), (1.0f), (0.0f), (0.0f), /*hidden argument*/NULL); G_B43_0 = L_142; goto IL_038a; } IL_0371: { Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_143; memset((&L_143), 0, sizeof(L_143)); Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&L_143), (1.0f), (-1.0f), (0.0f), (1.0f), /*hidden argument*/NULL); G_B43_0 = L_143; } IL_038a: { V_17 = G_B43_0; // cmd.SetRenderTarget(new RenderTargetIdentifier(cameraTarget, 0, CubemapFace.Unknown, -1), // colorLoadAction, RenderBufferStoreAction.Store, RenderBufferLoadAction.DontCare, RenderBufferStoreAction.DontCare); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_144 = ___0_cmd; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_145 = V_16; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_146; memset((&L_146), 0, sizeof(L_146)); RenderTargetIdentifier__ctor_m79A7348AF351A912E617BF9C8A44A766648C80FB((&L_146), L_145, 0, (-1), (-1), /*hidden argument*/NULL); int32_t L_147 = V_2; NullCheck(L_144); CommandBuffer_SetRenderTarget_m00472C42F4BAE11802652921705D554E158D926C(L_144, L_146, L_147, 0, 2, 3, NULL); // cmd.SetViewport(cameraData.pixelRect); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_148 = ___0_cmd; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_149 = V_0; Rect_tA04E0F8A1830E767F40FB27ECD8D309303571F0D L_150 = L_149->___pixelRect_6; NullCheck(L_148); CommandBuffer_SetViewport_m3BCCABB7493369D88DB15EE43C41D9858AE2574D(L_148, L_150, NULL); // cmd.SetGlobalVector(ShaderPropertyId.scaleBias, scaleBias); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_151 = ___0_cmd; il2cpp_codegen_runtime_class_init_inline(ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_il2cpp_TypeInfo_var); int32_t L_152 = ((ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_StaticFields*)il2cpp_codegen_static_fields_for(ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_il2cpp_TypeInfo_var))->___scaleBias_35; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_153 = V_17; NullCheck(L_151); CommandBuffer_SetGlobalVector_mBE497AA5F5C9E71A3F353BA1BDB97D8AC4B75FDA(L_151, L_152, L_153, NULL); // cmd.DrawProcedural(Matrix4x4.identity, material, 0, MeshTopology.Quads, 4, 1, null); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_154 = ___0_cmd; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_155; L_155 = Matrix4x4_get_identity_m6568A73831F3E2D587420D20FF423959D7D8AB56_inline(NULL); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_156 = V_1; NullCheck(L_154); CommandBuffer_DrawProcedural_m460EDBBEDA84E4743CA09A2F0EF44A6149C4EBD7(L_154, L_155, L_156, 0, 2, 4, 1, (MaterialPropertyBlock_t2308669579033A857EFE6E4831909F638B27411D*)NULL, NULL); goto IL_0457; } IL_03cf: { // RenderTargetIdentifier cameraTarget = (cameraData.targetTexture != null) ? new RenderTargetIdentifier(cameraData.targetTexture) : cameraTargetHandle.Identifier(); CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_157 = V_0; RenderTexture_tBA90C4C3AD9EECCFDDCC632D97C29FAB80D60D27* L_158 = L_157->___targetTexture_4; il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var); bool L_159; L_159 = Object_op_Inequality_mD0BE578448EAA61948F25C32F8DD55AB1F778602(L_158, (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C*)NULL, NULL); if (L_159) { goto IL_03e6; } } { RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_160; L_160 = RenderTargetHandle_Identifier_mE7715B58419BC3E157BDCC906E92605F76BD4FBA((&V_6), NULL); G_B47_0 = L_160; goto IL_03f1; } IL_03e6: { CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_161 = V_0; RenderTexture_tBA90C4C3AD9EECCFDDCC632D97C29FAB80D60D27* L_162 = L_161->___targetTexture_4; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_163; memset((&L_163), 0, sizeof(L_163)); RenderTargetIdentifier__ctor_mD6E20FA134EEBCE40A8B5E64C505DE8A0DC96BDF((&L_163), L_162, /*hidden argument*/NULL); G_B47_0 = L_163; } IL_03f1: { V_18 = G_B47_0; // cmd.SetRenderTarget(cameraTarget, colorLoadAction, RenderBufferStoreAction.Store, RenderBufferLoadAction.DontCare, RenderBufferStoreAction.DontCare); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_164 = ___0_cmd; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_165 = V_18; int32_t L_166 = V_2; NullCheck(L_164); CommandBuffer_SetRenderTarget_m00472C42F4BAE11802652921705D554E158D926C(L_164, L_165, L_166, 0, 2, 3, NULL); // cmd.SetViewProjectionMatrices(Matrix4x4.identity, Matrix4x4.identity); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_167 = ___0_cmd; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_168; L_168 = Matrix4x4_get_identity_m6568A73831F3E2D587420D20FF423959D7D8AB56_inline(NULL); Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_169; L_169 = Matrix4x4_get_identity_m6568A73831F3E2D587420D20FF423959D7D8AB56_inline(NULL); NullCheck(L_167); CommandBuffer_SetViewProjectionMatrices_m50A472F193C13207D81B5EC8FB007F76E36A8C75(L_167, L_168, L_169, NULL); // cmd.SetViewport(cameraData.pixelRect); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_170 = ___0_cmd; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_171 = V_0; Rect_tA04E0F8A1830E767F40FB27ECD8D309303571F0D L_172 = L_171->___pixelRect_6; NullCheck(L_170); CommandBuffer_SetViewport_m3BCCABB7493369D88DB15EE43C41D9858AE2574D(L_170, L_172, NULL); // cmd.DrawMesh(RenderingUtils.fullscreenMesh, Matrix4x4.identity, material); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_173 = ___0_cmd; il2cpp_codegen_runtime_class_init_inline(RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_il2cpp_TypeInfo_var); Mesh_t6D9C539763A09BC2B12AEAEF36F6DFFC98AE63D4* L_174; L_174 = RenderingUtils_get_fullscreenMesh_m6593C7C1C240A56AC8BD7C112DD672EEDE28F34E(NULL); Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_175; L_175 = Matrix4x4_get_identity_m6568A73831F3E2D587420D20FF423959D7D8AB56_inline(NULL); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_176 = V_1; NullCheck(L_173); CommandBuffer_DrawMesh_m45BA88D4388EC7E5CDAABD42CD6CE29A5120042C(L_173, L_174, L_175, L_176, NULL); // cmd.SetViewProjectionMatrices(cameraData.camera.worldToCameraMatrix, cameraData.camera.projectionMatrix); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_177 = ___0_cmd; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_178 = V_0; Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_179 = L_178->___camera_2; NullCheck(L_179); Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_180; L_180 = Camera_get_worldToCameraMatrix_m48E324BD76706A316A1701EFC6A3DEC7DFB2FF40(L_179, NULL); CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_181 = V_0; Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_182 = L_181->___camera_2; NullCheck(L_182); Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_183; L_183 = Camera_get_projectionMatrix_m9B943EFDD6418528A055321E14F75F1511DD9B4A(L_182, NULL); NullCheck(L_177); CommandBuffer_SetViewProjectionMatrices_m50A472F193C13207D81B5EC8FB007F76E36A8C75(L_177, L_180, L_183, NULL); // cameraData.renderer.ConfigureCameraTarget(cameraTarget, cameraTarget); CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_184 = V_0; ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* L_185 = L_184->___renderer_35; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_186 = V_18; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_187 = V_18; NullCheck(L_185); ScriptableRenderer_ConfigureCameraTarget_m4067416B1E8D785A5BADBEFB1E73FDA7A6A0D440(L_185, L_186, L_187, NULL); } IL_0457: { // if (isUpscaledTextureUsed) bool L_188 = V_4; if (!L_188) { goto IL_0466; } } { // cmd.ReleaseTemporaryRT(ShaderConstants._UpscaledTexture); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_189 = ___0_cmd; il2cpp_codegen_runtime_class_init_inline(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var); int32_t L_190 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____UpscaledTexture_48; NullCheck(L_189); CommandBuffer_ReleaseTemporaryRT_m4651A4B373DF432AA44F06A6F20852ED5996CC8E(L_189, L_190, NULL); } IL_0466: { // if (isScalingSetupUsed) bool L_191 = V_3; if (!L_191) { goto IL_0474; } } { // cmd.ReleaseTemporaryRT(ShaderConstants._ScalingSetupTexture); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_192 = ___0_cmd; il2cpp_codegen_runtime_class_init_inline(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var); int32_t L_193 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____ScalingSetupTexture_47; NullCheck(L_192); CommandBuffer_ReleaseTemporaryRT_m4651A4B373DF432AA44F06A6F20852ED5996CC8E(L_192, L_193, NULL); } IL_0474: { // } return; } } // System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::.cctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass__cctor_mB308D890BD844B665CCB542C97698B87256087DA (const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral3DB1F1B6C8DBF6236F1F97FF50A52D5C675BBAC2); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral731B552DFA43AAB097DE738D6C929FA08D6461A1); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralB13FC67A490243407C31B667439121EE0D06846D); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralB22B59490C30C06D45315B7E4293DAD5075AFFE0); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralD43BE2E9022947EFE17627374058F5286CB8905B); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralF76755EE87190747F59FEB05E1DBA00FB86D1B6A); s_Il2CppMethodInitialized = true; } { // private static readonly ProfilingSampler m_ProfilingRenderPostProcessing = new ProfilingSampler(k_RenderPostProcessingTag); ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* L_0 = (ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE*)il2cpp_codegen_object_new(ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE_il2cpp_TypeInfo_var); NullCheck(L_0); ProfilingSampler__ctor_m26500989FCDB07FA33C9A3BB7F215CBD892F5BB7(L_0, _stringLiteralB13FC67A490243407C31B667439121EE0D06846D, NULL); ((PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286_StaticFields*)il2cpp_codegen_static_fields_for(PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286_il2cpp_TypeInfo_var))->___m_ProfilingRenderPostProcessing_32 = L_0; Il2CppCodeGenWriteBarrier((void**)(&((PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286_StaticFields*)il2cpp_codegen_static_fields_for(PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286_il2cpp_TypeInfo_var))->___m_ProfilingRenderPostProcessing_32), (void*)L_0); // private static readonly ProfilingSampler m_ProfilingRenderFinalPostProcessing = new ProfilingSampler(k_RenderFinalPostProcessingTag); ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* L_1 = (ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE*)il2cpp_codegen_object_new(ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE_il2cpp_TypeInfo_var); NullCheck(L_1); ProfilingSampler__ctor_m26500989FCDB07FA33C9A3BB7F215CBD892F5BB7(L_1, _stringLiteralD43BE2E9022947EFE17627374058F5286CB8905B, NULL); ((PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286_StaticFields*)il2cpp_codegen_static_fields_for(PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286_il2cpp_TypeInfo_var))->___m_ProfilingRenderFinalPostProcessing_33 = L_1; Il2CppCodeGenWriteBarrier((void**)(&((PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286_StaticFields*)il2cpp_codegen_static_fields_for(PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286_il2cpp_TypeInfo_var))->___m_ProfilingRenderFinalPostProcessing_33), (void*)L_1); // static readonly int kShaderPropertyId_ViewProjM = Shader.PropertyToID("_ViewProjM"); int32_t L_2; L_2 = Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA(_stringLiteralB22B59490C30C06D45315B7E4293DAD5075AFFE0, NULL); ((PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286_StaticFields*)il2cpp_codegen_static_fields_for(PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286_il2cpp_TypeInfo_var))->___kShaderPropertyId_ViewProjM_67 = L_2; // static readonly int kShaderPropertyId_PrevViewProjM = Shader.PropertyToID("_PrevViewProjM"); int32_t L_3; L_3 = Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA(_stringLiteral3DB1F1B6C8DBF6236F1F97FF50A52D5C675BBAC2, NULL); ((PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286_StaticFields*)il2cpp_codegen_static_fields_for(PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286_il2cpp_TypeInfo_var))->___kShaderPropertyId_PrevViewProjM_68 = L_3; // static readonly int kShaderPropertyId_ViewProjMStereo = Shader.PropertyToID("_ViewProjMStereo"); int32_t L_4; L_4 = Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA(_stringLiteralF76755EE87190747F59FEB05E1DBA00FB86D1B6A, NULL); ((PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286_StaticFields*)il2cpp_codegen_static_fields_for(PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286_il2cpp_TypeInfo_var))->___kShaderPropertyId_ViewProjMStereo_69 = L_4; // static readonly int kShaderPropertyId_PrevViewProjMStereo = Shader.PropertyToID("_PrevViewProjMStereo"); int32_t L_5; L_5 = Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA(_stringLiteral731B552DFA43AAB097DE738D6C929FA08D6461A1, NULL); ((PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286_StaticFields*)il2cpp_codegen_static_fields_for(PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286_il2cpp_TypeInfo_var))->___kShaderPropertyId_PrevViewProjMStereo_70 = L_5; return; } } // UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.Universal.Internal.PostProcessPass::g__GetSource|57_0(UnityEngine.Rendering.Universal.Internal.PostProcessPass/<>c__DisplayClass57_0&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B PostProcessPass_U3CRenderU3Eg__GetSourceU7C57_0_mFA597B0BC02ACBD32019633F6F664C4E0D95909C (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, U3CU3Ec__DisplayClass57_0_t14854C86CBCFAA709E6B95B3B97C114A7EFC842A* ___0_p, const RuntimeMethod* method) { { // RenderTargetIdentifier GetSource() => source; U3CU3Ec__DisplayClass57_0_t14854C86CBCFAA709E6B95B3B97C114A7EFC842A* L_0 = ___0_p; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_1 = L_0->___source_0; return L_1; } } // UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.Universal.Internal.PostProcessPass::g__GetDestination|57_1(UnityEngine.Rendering.Universal.Internal.PostProcessPass/<>c__DisplayClass57_0&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B PostProcessPass_U3CRenderU3Eg__GetDestinationU7C57_1_mA1F32195AAC6EC299BD669A29BFF3E8AD7867D8E (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, U3CU3Ec__DisplayClass57_0_t14854C86CBCFAA709E6B95B3B97C114A7EFC842A* ___0_p, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } { // if (m_UseSwapBuffer) bool L_0 = __this->___m_UseSwapBuffer_65; if (!L_0) { goto IL_000f; } } { // return destination; U3CU3Ec__DisplayClass57_0_t14854C86CBCFAA709E6B95B3B97C114A7EFC842A* L_1 = ___0_p; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_2 = L_1->___destination_2; return L_2; } IL_000f: { // if (destination == -1) U3CU3Ec__DisplayClass57_0_t14854C86CBCFAA709E6B95B3B97C114A7EFC842A* L_3 = ___0_p; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_4 = L_3->___destination_2; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_5; L_5 = RenderTargetIdentifier_op_Implicit_m5D9E7FF7B325608E3C4A37BBB52FE728361E7324((-1), NULL); bool L_6; L_6 = RenderTargetIdentifier_op_Equality_mD9FD6667F4C385F2379E9DEAAA8F91B7A1D50A1F(L_4, L_5, NULL); if (!L_6) { goto IL_0052; } } { // cmd.GetTemporaryRT(ShaderConstants._TempTarget, GetCompatibleDescriptor(), FilterMode.Bilinear); U3CU3Ec__DisplayClass57_0_t14854C86CBCFAA709E6B95B3B97C114A7EFC842A* L_7 = ___0_p; CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_8 = L_7->___cmd_3; il2cpp_codegen_runtime_class_init_inline(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var); int32_t L_9 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____TempTarget_0; RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_10; L_10 = PostProcessPass_GetCompatibleDescriptor_m22DFDB00C3012A4AADFBC8F5A483E6139BBD42BC(__this, NULL); NullCheck(L_8); CommandBuffer_GetTemporaryRT_m98BCBFF670DDD3AC8657664F8252A9DF64D49FA5(L_8, L_9, L_10, 1, NULL); // destination = ShaderConstants._TempTarget; U3CU3Ec__DisplayClass57_0_t14854C86CBCFAA709E6B95B3B97C114A7EFC842A* L_11 = ___0_p; int32_t L_12 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____TempTarget_0; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_13; L_13 = RenderTargetIdentifier_op_Implicit_m5D9E7FF7B325608E3C4A37BBB52FE728361E7324(L_12, NULL); L_11->___destination_2 = L_13; // tempTargetUsed = true; U3CU3Ec__DisplayClass57_0_t14854C86CBCFAA709E6B95B3B97C114A7EFC842A* L_14 = ___0_p; L_14->___tempTargetUsed_4 = (bool)1; goto IL_00a1; } IL_0052: { // else if (destination == m_Source && m_Descriptor.msaaSamples > 1) U3CU3Ec__DisplayClass57_0_t14854C86CBCFAA709E6B95B3B97C114A7EFC842A* L_15 = ___0_p; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_16 = L_15->___destination_2; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_17 = __this->___m_Source_26; bool L_18; L_18 = RenderTargetIdentifier_op_Equality_mD9FD6667F4C385F2379E9DEAAA8F91B7A1D50A1F(L_16, L_17, NULL); if (!L_18) { goto IL_00a1; } } { RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* L_19 = (&__this->___m_Descriptor_25); int32_t L_20; L_20 = RenderTextureDescriptor_get_msaaSamples_mFCC33643AFF2265C8305DCFD79ED8774A1A8FA22_inline(L_19, NULL); if ((((int32_t)L_20) <= ((int32_t)1))) { goto IL_00a1; } } { // cmd.GetTemporaryRT(ShaderConstants._TempTarget2, GetCompatibleDescriptor(), FilterMode.Bilinear); U3CU3Ec__DisplayClass57_0_t14854C86CBCFAA709E6B95B3B97C114A7EFC842A* L_21 = ___0_p; CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_22 = L_21->___cmd_3; il2cpp_codegen_runtime_class_init_inline(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var); int32_t L_23 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____TempTarget2_1; RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_24; L_24 = PostProcessPass_GetCompatibleDescriptor_m22DFDB00C3012A4AADFBC8F5A483E6139BBD42BC(__this, NULL); NullCheck(L_22); CommandBuffer_GetTemporaryRT_m98BCBFF670DDD3AC8657664F8252A9DF64D49FA5(L_22, L_23, L_24, 1, NULL); // destination = ShaderConstants._TempTarget2; U3CU3Ec__DisplayClass57_0_t14854C86CBCFAA709E6B95B3B97C114A7EFC842A* L_25 = ___0_p; int32_t L_26 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____TempTarget2_1; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_27; L_27 = RenderTargetIdentifier_op_Implicit_m5D9E7FF7B325608E3C4A37BBB52FE728361E7324(L_26, NULL); L_25->___destination_2 = L_27; // tempTarget2Used = true; U3CU3Ec__DisplayClass57_0_t14854C86CBCFAA709E6B95B3B97C114A7EFC842A* L_28 = ___0_p; L_28->___tempTarget2Used_5 = (bool)1; } IL_00a1: { // return destination; U3CU3Ec__DisplayClass57_0_t14854C86CBCFAA709E6B95B3B97C114A7EFC842A* L_29 = ___0_p; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_30 = L_29->___destination_2; return L_30; } } // System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::g__Swap|57_2(UnityEngine.Rendering.Universal.ScriptableRenderer&,UnityEngine.Rendering.Universal.Internal.PostProcessPass/<>c__DisplayClass57_0&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass_U3CRenderU3Eg__SwapU7C57_2_mF536BEF90C9C79C1D7AE70F65B3A285B1E0D05D7 (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892** ___0_r, U3CU3Ec__DisplayClass57_0_t14854C86CBCFAA709E6B95B3B97C114A7EFC842A* ___1_p, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&CoreUtils_Swap_TisRenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B_m508232A385900D089D3074EAF45054FF40482540_RuntimeMethod_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&CoreUtils_tEE57AB2B0DAE9561F4954B08800A8F957850B038_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } int32_t V_0 = 0; { // --amountOfPassesRemaining; U3CU3Ec__DisplayClass57_0_t14854C86CBCFAA709E6B95B3B97C114A7EFC842A* L_0 = ___1_p; int32_t L_1 = L_0->___amountOfPassesRemaining_6; V_0 = ((int32_t)il2cpp_codegen_subtract(L_1, 1)); U3CU3Ec__DisplayClass57_0_t14854C86CBCFAA709E6B95B3B97C114A7EFC842A* L_2 = ___1_p; int32_t L_3 = V_0; L_2->___amountOfPassesRemaining_6 = L_3; // if (m_UseSwapBuffer) bool L_4 = __this->___m_UseSwapBuffer_65; if (!L_4) { goto IL_005e; } } { // if (amountOfPassesRemaining == 0 && !m_HasFinalPass) U3CU3Ec__DisplayClass57_0_t14854C86CBCFAA709E6B95B3B97C114A7EFC842A* L_5 = ___1_p; int32_t L_6 = L_5->___amountOfPassesRemaining_6; if (L_6) { goto IL_0030; } } { bool L_7 = __this->___m_HasFinalPass_60; if (L_7) { goto IL_0030; } } { // r.EnableSwapBufferMSAA(true); ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892** L_8 = ___0_r; ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* L_9 = *((ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892**)L_8); NullCheck(L_9); VirtualActionInvoker1< bool >::Invoke(13 /* System.Void UnityEngine.Rendering.Universal.ScriptableRenderer::EnableSwapBufferMSAA(System.Boolean) */, L_9, (bool)1); } IL_0030: { // r.SwapColorBuffer(cmd); ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892** L_10 = ___0_r; ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* L_11 = *((ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892**)L_10); U3CU3Ec__DisplayClass57_0_t14854C86CBCFAA709E6B95B3B97C114A7EFC842A* L_12 = ___1_p; CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_13 = L_12->___cmd_3; NullCheck(L_11); VirtualActionInvoker1< CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* >::Invoke(12 /* System.Void UnityEngine.Rendering.Universal.ScriptableRenderer::SwapColorBuffer(UnityEngine.Rendering.CommandBuffer) */, L_11, L_13); // source = r.cameraColorTarget; U3CU3Ec__DisplayClass57_0_t14854C86CBCFAA709E6B95B3B97C114A7EFC842A* L_14 = ___1_p; ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892** L_15 = ___0_r; ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* L_16 = *((ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892**)L_15); NullCheck(L_16); RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_17; L_17 = ScriptableRenderer_get_cameraColorTarget_mC2C0353A178726FC82413A458A34496280AFB4D4(L_16, NULL); L_14->___source_0 = L_17; // destination = r.GetCameraColorFrontBuffer(cmd); U3CU3Ec__DisplayClass57_0_t14854C86CBCFAA709E6B95B3B97C114A7EFC842A* L_18 = ___1_p; ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892** L_19 = ___0_r; ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* L_20 = *((ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892**)L_19); U3CU3Ec__DisplayClass57_0_t14854C86CBCFAA709E6B95B3B97C114A7EFC842A* L_21 = ___1_p; CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_22 = L_21->___cmd_3; NullCheck(L_20); RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_23; L_23 = VirtualFuncInvoker1< RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* >::Invoke(6 /* UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.Universal.ScriptableRenderer::GetCameraColorFrontBuffer(UnityEngine.Rendering.CommandBuffer) */, L_20, L_22); L_18->___destination_2 = L_23; return; } IL_005e: { // CoreUtils.Swap(ref source, ref destination); U3CU3Ec__DisplayClass57_0_t14854C86CBCFAA709E6B95B3B97C114A7EFC842A* L_24 = ___1_p; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B* L_25 = (&L_24->___source_0); U3CU3Ec__DisplayClass57_0_t14854C86CBCFAA709E6B95B3B97C114A7EFC842A* L_26 = ___1_p; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B* L_27 = (&L_26->___destination_2); il2cpp_codegen_runtime_class_init_inline(CoreUtils_tEE57AB2B0DAE9561F4954B08800A8F957850B038_il2cpp_TypeInfo_var); CoreUtils_Swap_TisRenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B_m508232A385900D089D3074EAF45054FF40482540(L_25, L_27, CoreUtils_Swap_TisRenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B_m508232A385900D089D3074EAF45054FF40482540_RuntimeMethod_var); // } return; } } #ifdef __clang__ #pragma clang diagnostic pop #endif IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int2_tF4AC25F87943DC0B2BB3456B0B919B3B42A9432A math_int2_m0A9A8113022D7954E7DA5BE5436989C2DF01650D_inline (int32_t ___0_x, int32_t ___1_y, const RuntimeMethod* method) { { // public static int2 int2(int x, int y) { return new int2(x, y); } int32_t L_0 = ___0_x; int32_t L_1 = ___1_y; int2_tF4AC25F87943DC0B2BB3456B0B919B3B42A9432A L_2; memset((&L_2), 0, sizeof(L_2)); int2__ctor_m452D21510717D0961119C89A72BBB8D84DCD49F4_inline((&L_2), L_0, L_1, /*hidden argument*/NULL); return L_2; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int2_tF4AC25F87943DC0B2BB3456B0B919B3B42A9432A int2_op_Addition_mDC6C2A91C24EE95C695A1F0179AC85A845045D2E_inline (int2_tF4AC25F87943DC0B2BB3456B0B919B3B42A9432A ___0_lhs, int32_t ___1_rhs, const RuntimeMethod* method) { { // public static int2 operator + (int2 lhs, int rhs) { return new int2 (lhs.x + rhs, lhs.y + rhs); } int2_tF4AC25F87943DC0B2BB3456B0B919B3B42A9432A L_0 = ___0_lhs; int32_t L_1 = L_0.___x_0; int32_t L_2 = ___1_rhs; int2_tF4AC25F87943DC0B2BB3456B0B919B3B42A9432A L_3 = ___0_lhs; int32_t L_4 = L_3.___y_1; int32_t L_5 = ___1_rhs; int2_tF4AC25F87943DC0B2BB3456B0B919B3B42A9432A L_6; memset((&L_6), 0, sizeof(L_6)); int2__ctor_m452D21510717D0961119C89A72BBB8D84DCD49F4_inline((&L_6), ((int32_t)il2cpp_codegen_add(L_1, L_2)), ((int32_t)il2cpp_codegen_add(L_4, L_5)), /*hidden argument*/NULL); return L_6; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int2_tF4AC25F87943DC0B2BB3456B0B919B3B42A9432A int2_op_Subtraction_mC938968ABFBC65A87958D0C460911E66345F7AAA_inline (int2_tF4AC25F87943DC0B2BB3456B0B919B3B42A9432A ___0_lhs, int32_t ___1_rhs, const RuntimeMethod* method) { { // public static int2 operator - (int2 lhs, int rhs) { return new int2 (lhs.x - rhs, lhs.y - rhs); } int2_tF4AC25F87943DC0B2BB3456B0B919B3B42A9432A L_0 = ___0_lhs; int32_t L_1 = L_0.___x_0; int32_t L_2 = ___1_rhs; int2_tF4AC25F87943DC0B2BB3456B0B919B3B42A9432A L_3 = ___0_lhs; int32_t L_4 = L_3.___y_1; int32_t L_5 = ___1_rhs; int2_tF4AC25F87943DC0B2BB3456B0B919B3B42A9432A L_6; memset((&L_6), 0, sizeof(L_6)); int2__ctor_m452D21510717D0961119C89A72BBB8D84DCD49F4_inline((&L_6), ((int32_t)il2cpp_codegen_subtract(L_1, L_2)), ((int32_t)il2cpp_codegen_subtract(L_4, L_5)), /*hidden argument*/NULL); return L_6; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int2_tF4AC25F87943DC0B2BB3456B0B919B3B42A9432A int2_op_Division_mE73B8B8DF181E932008B939A87FC6A7CB0547F75_inline (int2_tF4AC25F87943DC0B2BB3456B0B919B3B42A9432A ___0_lhs, int32_t ___1_rhs, const RuntimeMethod* method) { { // public static int2 operator / (int2 lhs, int rhs) { return new int2 (lhs.x / rhs, lhs.y / rhs); } int2_tF4AC25F87943DC0B2BB3456B0B919B3B42A9432A L_0 = ___0_lhs; int32_t L_1 = L_0.___x_0; int32_t L_2 = ___1_rhs; int2_tF4AC25F87943DC0B2BB3456B0B919B3B42A9432A L_3 = ___0_lhs; int32_t L_4 = L_3.___y_1; int32_t L_5 = ___1_rhs; int2_tF4AC25F87943DC0B2BB3456B0B919B3B42A9432A L_6; memset((&L_6), 0, sizeof(L_6)); int2__ctor_m452D21510717D0961119C89A72BBB8D84DCD49F4_inline((&L_6), ((int32_t)(L_1/L_2)), ((int32_t)(L_4/L_5)), /*hidden argument*/NULL); return L_6; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR float math_radians_m0903022269E582AD877B86952497295D642036E8_inline (float ___0_x, const RuntimeMethod* method) { { // public static float radians(float x) { return x * 0.0174532925f; } float L_0 = ___0_x; return ((float)il2cpp_codegen_multiply(L_0, (0.0174532924f))); } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR float math_tan_mA71C2BACBC4B74573F38AE433BFE92DD19102ADC_inline (float ___0_x, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Math_tEB65DE7CA8B083C412C969C92981C030865486CE_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } { // public static float tan(float x) { return (float)System.Math.Tan(x); } float L_0 = ___0_x; il2cpp_codegen_runtime_class_init_inline(Math_tEB65DE7CA8B083C412C969C92981C030865486CE_il2cpp_TypeInfo_var); double L_1; L_1 = tan(((double)L_0)); return ((float)L_1); } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR float math_sqrt_mEF31DE7BD0179009683C5D7B0C58E6571B30CF4A_inline (float ___0_x, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Math_tEB65DE7CA8B083C412C969C92981C030865486CE_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } { // public static float sqrt(float x) { return (float)System.Math.Sqrt((float)x); } float L_0 = ___0_x; il2cpp_codegen_runtime_class_init_inline(Math_tEB65DE7CA8B083C412C969C92981C030865486CE_il2cpp_TypeInfo_var); double L_1; L_1 = sqrt(((double)((float)L_0))); return ((float)L_1); } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t math_min_m02D43DF516544C279AF660EA4731449C82991849_inline (int32_t ___0_x, int32_t ___1_y, const RuntimeMethod* method) { { // public static int min(int x, int y) { return x < y ? x : y; } int32_t L_0 = ___0_x; int32_t L_1 = ___1_y; if ((((int32_t)L_0) < ((int32_t)L_1))) { goto IL_0006; } } { int32_t L_2 = ___1_y; return L_2; } IL_0006: { int32_t L_3 = ___0_x; return L_3; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int2_tF4AC25F87943DC0B2BB3456B0B919B3B42A9432A int2_op_Multiply_m697115E9E2F0D3836968238502EC9BDA81670398_inline (int32_t ___0_lhs, int2_tF4AC25F87943DC0B2BB3456B0B919B3B42A9432A ___1_rhs, const RuntimeMethod* method) { { // public static int2 operator * (int lhs, int2 rhs) { return new int2 (lhs * rhs.x, lhs * rhs.y); } int32_t L_0 = ___0_lhs; int2_tF4AC25F87943DC0B2BB3456B0B919B3B42A9432A L_1 = ___1_rhs; int32_t L_2 = L_1.___x_0; int32_t L_3 = ___0_lhs; int2_tF4AC25F87943DC0B2BB3456B0B919B3B42A9432A L_4 = ___1_rhs; int32_t L_5 = L_4.___y_1; int2_tF4AC25F87943DC0B2BB3456B0B919B3B42A9432A L_6; memset((&L_6), 0, sizeof(L_6)); int2__ctor_m452D21510717D0961119C89A72BBB8D84DCD49F4_inline((&L_6), ((int32_t)il2cpp_codegen_multiply(L_0, L_2)), ((int32_t)il2cpp_codegen_multiply(L_3, L_5)), /*hidden argument*/NULL); return L_6; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int2_tF4AC25F87943DC0B2BB3456B0B919B3B42A9432A int2_op_Multiply_m9B9F53441CEAC7B04F01386733AB0DE1F28E90B0_inline (int2_tF4AC25F87943DC0B2BB3456B0B919B3B42A9432A ___0_lhs, int32_t ___1_rhs, const RuntimeMethod* method) { { // public static int2 operator * (int2 lhs, int rhs) { return new int2 (lhs.x * rhs, lhs.y * rhs); } int2_tF4AC25F87943DC0B2BB3456B0B919B3B42A9432A L_0 = ___0_lhs; int32_t L_1 = L_0.___x_0; int32_t L_2 = ___1_rhs; int2_tF4AC25F87943DC0B2BB3456B0B919B3B42A9432A L_3 = ___0_lhs; int32_t L_4 = L_3.___y_1; int32_t L_5 = ___1_rhs; int2_tF4AC25F87943DC0B2BB3456B0B919B3B42A9432A L_6; memset((&L_6), 0, sizeof(L_6)); int2__ctor_m452D21510717D0961119C89A72BBB8D84DCD49F4_inline((&L_6), ((int32_t)il2cpp_codegen_multiply(L_1, L_2)), ((int32_t)il2cpp_codegen_multiply(L_4, L_5)), /*hidden argument*/NULL); return L_6; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 Vector3_op_Multiply_m87BA7C578F96C8E49BB07088DAAC4649F83B0353_inline (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_a, float ___1_d, const RuntimeMethod* method) { Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 V_0; memset((&V_0), 0, sizeof(V_0)); { Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_0 = ___0_a; float L_1 = L_0.___x_2; float L_2 = ___1_d; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_3 = ___0_a; float L_4 = L_3.___y_3; float L_5 = ___1_d; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_6 = ___0_a; float L_7 = L_6.___z_4; float L_8 = ___1_d; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_9; memset((&L_9), 0, sizeof(L_9)); Vector3__ctor_m376936E6B999EF1ECBE57D990A386303E2283DE0_inline((&L_9), ((float)il2cpp_codegen_multiply(L_1, L_2)), ((float)il2cpp_codegen_multiply(L_4, L_5)), ((float)il2cpp_codegen_multiply(L_7, L_8)), /*hidden argument*/NULL); V_0 = L_9; goto IL_0021; } IL_0021: { Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_10 = V_0; return L_10; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 Vector3_op_UnaryNegation_m5450829F333BD2A88AF9A592C4EE331661225915_inline (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_a, const RuntimeMethod* method) { Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 V_0; memset((&V_0), 0, sizeof(V_0)); { Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_0 = ___0_a; float L_1 = L_0.___x_2; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_2 = ___0_a; float L_3 = L_2.___y_3; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_4 = ___0_a; float L_5 = L_4.___z_4; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_6; memset((&L_6), 0, sizeof(L_6)); Vector3__ctor_m376936E6B999EF1ECBE57D990A386303E2283DE0_inline((&L_6), ((-L_1)), ((-L_3)), ((-L_5)), /*hidden argument*/NULL); V_0 = L_6; goto IL_001e; } IL_001e: { Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_7 = V_0; return L_7; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 Vector2_op_Division_m57A2DCD71E0CE7420851D705D1951F9238902AAB_inline (Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___0_a, float ___1_d, const RuntimeMethod* method) { Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 V_0; memset((&V_0), 0, sizeof(V_0)); { Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_0 = ___0_a; float L_1 = L_0.___x_0; float L_2 = ___1_d; Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_3 = ___0_a; float L_4 = L_3.___y_1; float L_5 = ___1_d; Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_6; memset((&L_6), 0, sizeof(L_6)); Vector2__ctor_m9525B79969AFFE3254B303A40997A56DEEB6F548_inline((&L_6), ((float)(L_1/L_2)), ((float)(L_4/L_5)), /*hidden argument*/NULL); V_0 = L_6; goto IL_0019; } IL_0019: { Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_7 = V_0; return L_7; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 Vector4_op_Implicit_mB193CD8DA20DEB9E9F95CFEB5A2B1B9B3B7ECFEB_inline (Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___0_v, const RuntimeMethod* method) { Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 V_0; memset((&V_0), 0, sizeof(V_0)); { Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_0 = ___0_v; float L_1 = L_0.___x_0; Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_2 = ___0_v; float L_3 = L_2.___y_1; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_4; memset((&L_4), 0, sizeof(L_4)); Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&L_4), L_1, L_3, (0.0f), (0.0f), /*hidden argument*/NULL); V_0 = L_4; goto IL_001f; } IL_001f: { Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_5 = V_0; return L_5; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR bool ScriptableRenderer_get_stripAdditionalLightOffVariants_mAE9AFBDA4F4A08090587F1DD1D4C241FB47D7129_inline (ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* __this, const RuntimeMethod* method) { { // internal bool stripAdditionalLightOffVariants { get; set; } = false; bool L_0 = __this->___U3CstripAdditionalLightOffVariantsU3Ek__BackingField_40; return L_0; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t UniversalAdditionalLightData_get_lightLayerMask_m6778BBE6666A839D8342BF392EE458A33C79A062_inline (UniversalAdditionalLightData_t64155D8CEDD90D83B10153DF9473AEE7E39EF107* __this, const RuntimeMethod* method) { { // get { return m_LightLayerMask; } int32_t L_0 = __this->___m_LightLayerMask_14; return L_0; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR float math_asfloat_m20D259DAAB46464B59BD8BF5678F9D59800F70A9_inline (uint32_t ___0_x, const RuntimeMethod* method) { { // public static float asfloat(uint x) { return asfloat((int)x); } uint32_t L_0 = ___0_x; float L_1; L_1 = math_asfloat_m9FA56DE5C61FCEF3DCD0675252D40DFD9C9B712F_inline(L_0, NULL); return L_1; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline (Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3* __this, float ___0_x, float ___1_y, float ___2_z, float ___3_w, const RuntimeMethod* method) { { float L_0 = ___0_x; __this->___x_1 = L_0; float L_1 = ___1_y; __this->___y_2 = L_1; float L_2 = ___2_z; __this->___z_3 = L_2; float L_3 = ___3_w; __this->___w_4 = L_3; return; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 Vector4_get_zero_m3D61F5FA9483CD9C08977D9D8852FB448B4CE6D1_inline (const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 V_0; memset((&V_0), 0, sizeof(V_0)); { Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_0 = ((Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3_StaticFields*)il2cpp_codegen_static_fields_for(Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3_il2cpp_TypeInfo_var))->___zeroVector_5; V_0 = L_0; goto IL_0009; } IL_0009: { Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_1 = V_0; return L_1; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t PreviousFrameData_get_lastFrameActive_mA449569F2E7EF8AB912E90A8542D18CA457360B0_inline (PreviousFrameData_t990E8070F97119F296A9A59DE5E700725864C4EF* __this, const RuntimeMethod* method) { { // get => m_LastFrameActive; int32_t L_0 = __this->___m_LastFrameActive_1; return L_0; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR bool PreviousFrameData_get_isFirstFrame_mF029B9F2B8D5DD47D84ED0C0D47539BFC2200A8F_inline (PreviousFrameData_t990E8070F97119F296A9A59DE5E700725864C4EF* __this, const RuntimeMethod* method) { { // get => m_IsFirstFrame; bool L_0 = __this->___m_IsFirstFrame_0; return L_0; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* PreviousFrameData_get_previousViewProjectionMatrixStereo_m59DDCF88DC7FE565EA8FA5F88C59989B3323826E_inline (PreviousFrameData_t990E8070F97119F296A9A59DE5E700725864C4EF* __this, const RuntimeMethod* method) { { // get => m_PreviousViewProjectionMatrixStereo; Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* L_0 = __this->___m_PreviousViewProjectionMatrixStereo_5; return L_0; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void PreviousFrameData_set_isFirstFrame_m5F39498C2EB3CBDA971660D9D0D6C33442D863DD_inline (PreviousFrameData_t990E8070F97119F296A9A59DE5E700725864C4EF* __this, bool ___0_value, const RuntimeMethod* method) { { // set => m_IsFirstFrame = value; bool L_0 = ___0_value; __this->___m_IsFirstFrame_0 = L_0; return; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* PreviousFrameData_get_viewProjectionMatrixStereo_m98130965866DF48C518E31E273A679DDEA46A5C5_inline (PreviousFrameData_t990E8070F97119F296A9A59DE5E700725864C4EF* __this, const RuntimeMethod* method) { { // get => m_ViewProjectionMatrixStereo; Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* L_0 = __this->___m_ViewProjectionMatrixStereo_4; return L_0; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 PreviousFrameData_get_viewProjectionMatrix_mECF0F93F29285FEEA0E331BDEE8FA6A4AD2A7644_inline (PreviousFrameData_t990E8070F97119F296A9A59DE5E700725864C4EF* __this, const RuntimeMethod* method) { { // get => m_viewProjectionMatrix; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_0 = __this->___m_viewProjectionMatrix_2; return L_0; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void PreviousFrameData_set_previousViewProjectionMatrix_mF0EB6232775DFFCF0CA898D8D04002A2E55252F5_inline (PreviousFrameData_t990E8070F97119F296A9A59DE5E700725864C4EF* __this, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___0_value, const RuntimeMethod* method) { { // set => m_PreviousViewProjectionMatrix = value; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_0 = ___0_value; __this->___m_PreviousViewProjectionMatrix_3 = L_0; return; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void PreviousFrameData_set_viewProjectionMatrix_m91992F05C4F48FDBA125837433B9B2D1E902CD7A_inline (PreviousFrameData_t990E8070F97119F296A9A59DE5E700725864C4EF* __this, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___0_value, const RuntimeMethod* method) { { // set => m_viewProjectionMatrix = value; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_0 = ___0_value; __this->___m_viewProjectionMatrix_2 = L_0; return; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void PreviousFrameData_set_lastFrameActive_m6FE2215CD1FD9FB2C44537959B214C692D7FB541_inline (PreviousFrameData_t990E8070F97119F296A9A59DE5E700725864C4EF* __this, int32_t ___0_value, const RuntimeMethod* method) { { // set => m_LastFrameActive = value; int32_t L_0 = ___0_value; __this->___m_LastFrameActive_1 = L_0; return; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void ScriptableRenderPass_set_profilingSampler_mFD238B85B68DED586BA8C678141BEEAF229FBF2D_inline (ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0* __this, ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* ___0_value, const RuntimeMethod* method) { { // protected internal ProfilingSampler profilingSampler { get; set; } ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* L_0 = ___0_value; __this->___U3CprofilingSamplerU3Ek__BackingField_5 = L_0; Il2CppCodeGenWriteBarrier((void**)(&__this->___U3CprofilingSamplerU3Ek__BackingField_5), (void*)L_0); return; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void ScriptableRenderPass_set_renderPassEvent_m63FA581FFDE1C69C2E1358BD0B8DB30275334960_inline (ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0* __this, int32_t ___0_value, const RuntimeMethod* method) { { // public RenderPassEvent renderPassEvent { get; set; } int32_t L_0 = ___0_value; __this->___U3CrenderPassEventU3Ek__BackingField_0 = L_0; return; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void ScriptableRenderPass_set_overrideCameraTarget_mC7A5FB7FB9D32C88226E81992DAD058174C99D95_inline (ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0* __this, bool ___0_value, const RuntimeMethod* method) { { // internal bool overrideCameraTarget { get; set; } bool L_0 = ___0_value; __this->___U3CoverrideCameraTargetU3Ek__BackingField_6 = L_0; return; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void ScriptableRenderPass_set_useNativeRenderPass_m1D60C30BB1CF1B4D383FFCABC1F57EA755626895_inline (ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0* __this, bool ___0_value, const RuntimeMethod* method) { { // internal bool useNativeRenderPass { get; set; } bool L_0 = ___0_value; __this->___U3CuseNativeRenderPassU3Ek__BackingField_8 = L_0; return; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8* VolumeManager_get_stack_m5F7B366D1E7FE168EF4CA04A17531D34DD200266_inline (VolumeManager_tC1135CDD73B47230FE58646CB8242E6B324DA621* __this, const RuntimeMethod* method) { { // public VolumeStack stack { get; set; } VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8* L_0 = __this->___U3CstackU3Ek__BackingField_1; return L_0; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void RenderTextureDescriptor_set_vrUsage_m994CB3D4B250A70BE005D9FDFD24D868E07A52F0_inline (RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* __this, int32_t ___0_value, const RuntimeMethod* method) { { int32_t L_0 = ___0_value; __this->___U3CvrUsageU3Ek__BackingField_10 = L_0; return; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t RenderTargetHandle_get_id_m4D50FDA4A486E05D07A54ABFC04BD96C1CE7D7BE_inline (RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* __this, const RuntimeMethod* method) { { // public int id { set; get; } int32_t L_0 = __this->___U3CidU3Ek__BackingField_0; return L_0; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 Color_op_Implicit_m9B3228DAFA8DC57A75DE00CBBF13ED4F1E7B01FF_inline (Color_tD001788D726C3A7F1379BEED0260B9591F440C1F ___0_c, const RuntimeMethod* method) { Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 V_0; memset((&V_0), 0, sizeof(V_0)); { Color_tD001788D726C3A7F1379BEED0260B9591F440C1F L_0 = ___0_c; float L_1 = L_0.___r_0; Color_tD001788D726C3A7F1379BEED0260B9591F440C1F L_2 = ___0_c; float L_3 = L_2.___g_1; Color_tD001788D726C3A7F1379BEED0260B9591F440C1F L_4 = ___0_c; float L_5 = L_4.___b_2; Color_tD001788D726C3A7F1379BEED0260B9591F440C1F L_6 = ___0_c; float L_7 = L_6.___a_3; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_8; memset((&L_8), 0, sizeof(L_8)); Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&L_8), L_1, L_3, L_5, L_7, /*hidden argument*/NULL); V_0 = L_8; goto IL_0021; } IL_0021: { Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_9 = V_0; return L_9; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 Vector4_op_Implicit_m2ECA73F345A7AD84144133E9E51657204002B12D_inline (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_v, const RuntimeMethod* method) { Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 V_0; memset((&V_0), 0, sizeof(V_0)); { Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_0 = ___0_v; float L_1 = L_0.___x_2; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_2 = ___0_v; float L_3 = L_2.___y_3; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_4 = ___0_v; float L_5 = L_4.___z_4; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_6; memset((&L_6), 0, sizeof(L_6)); Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&L_6), L_1, L_3, L_5, (0.0f), /*hidden argument*/NULL); V_0 = L_6; goto IL_0020; } IL_0020: { Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_7 = V_0; return L_7; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Color_tD001788D726C3A7F1379BEED0260B9591F440C1F Color_get_linear_m76EB88E15DA4E00D615DF33D1CEE51092683117C_inline (Color_tD001788D726C3A7F1379BEED0260B9591F440C1F* __this, const RuntimeMethod* method) { Color_tD001788D726C3A7F1379BEED0260B9591F440C1F V_0; memset((&V_0), 0, sizeof(V_0)); { float L_0 = __this->___r_0; float L_1; L_1 = Mathf_GammaToLinearSpace_mEF9E26BAD322E55448B286ABDCDF4A2CC236547F(L_0, NULL); float L_2 = __this->___g_1; float L_3; L_3 = Mathf_GammaToLinearSpace_mEF9E26BAD322E55448B286ABDCDF4A2CC236547F(L_2, NULL); float L_4 = __this->___b_2; float L_5; L_5 = Mathf_GammaToLinearSpace_mEF9E26BAD322E55448B286ABDCDF4A2CC236547F(L_4, NULL); float L_6 = __this->___a_3; Color_tD001788D726C3A7F1379BEED0260B9591F440C1F L_7; memset((&L_7), 0, sizeof(L_7)); Color__ctor_m3786F0D6E510D9CFA544523A955870BD2A514C8C_inline((&L_7), L_1, L_3, L_5, L_6, /*hidden argument*/NULL); V_0 = L_7; goto IL_0030; } IL_0030: { Color_tD001788D726C3A7F1379BEED0260B9591F440C1F L_8 = V_0; return L_8; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void CopyColorPass_set_source_mE8EC74A2FDFE3EF2F45FFC22B90A4D310C19EC60_inline (CopyColorPass_t36EEE0428120ED6DF4A8C2CABB2F30CA9C784693* __this, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___0_value, const RuntimeMethod* method) { { // private RenderTargetIdentifier source { get; set; } RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_0 = ___0_value; __this->___U3CsourceU3Ek__BackingField_29 = L_0; return; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void CopyColorPass_set_destination_mBEA2B079AED1817A2C6A1E314306E9283ECE1CE1_inline (CopyColorPass_t36EEE0428120ED6DF4A8C2CABB2F30CA9C784693* __this, RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___0_value, const RuntimeMethod* method) { { // private RenderTargetHandle destination { get; set; } RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_0 = ___0_value; __this->___U3CdestinationU3Ek__BackingField_30 = L_0; return; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void RenderTextureDescriptor_set_msaaSamples_m6910E09489372746391B14FBAF59A7237539D6C4_inline (RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* __this, int32_t ___0_value, const RuntimeMethod* method) { { int32_t L_0 = ___0_value; __this->___U3CmsaaSamplesU3Ek__BackingField_2 = L_0; return; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t RenderTextureDescriptor_get_width_mB159E4EB08B23B19CCCFADB465864361FB840BFF_inline (RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* __this, const RuntimeMethod* method) { { int32_t L_0 = __this->___U3CwidthU3Ek__BackingField_0; return L_0; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void RenderTextureDescriptor_set_width_m3B2494007BFE3AD4D14403407C9B24F5045E7E10_inline (RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* __this, int32_t ___0_value, const RuntimeMethod* method) { { int32_t L_0 = ___0_value; __this->___U3CwidthU3Ek__BackingField_0 = L_0; return; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t RenderTextureDescriptor_get_height_m1006F9AA45029715C552C8A8C2F102F63D3A91EC_inline (RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* __this, const RuntimeMethod* method) { { int32_t L_0 = __this->___U3CheightU3Ek__BackingField_1; return L_0; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void RenderTextureDescriptor_set_height_m1FE41111472DAA9B5E80FFAF3445004D72A3CFA5_inline (RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* __this, int32_t ___0_value, const RuntimeMethod* method) { { int32_t L_0 = ___0_value; __this->___U3CheightU3Ek__BackingField_1 = L_0; return; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 CopyColorPass_get_destination_m467FCDE0082587E7EC9C12DA5B12853759759DD4_inline (CopyColorPass_t36EEE0428120ED6DF4A8C2CABB2F30CA9C784693* __this, const RuntimeMethod* method) { { // private RenderTargetHandle destination { get; set; } RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_0 = __this->___U3CdestinationU3Ek__BackingField_30; return L_0; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B CopyColorPass_get_source_mDC71D107FB083CF71C8D647D3341FA834B836300_inline (CopyColorPass_t36EEE0428120ED6DF4A8C2CABB2F30CA9C784693* __this, const RuntimeMethod* method) { { // private RenderTargetIdentifier source { get; set; } RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_0 = __this->___U3CsourceU3Ek__BackingField_29; return L_0; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t ScriptableRenderPass_get_clearFlag_m74FAFCDC3CD75DC4201B398DFD25E028D7D800DB_inline (ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0* __this, const RuntimeMethod* method) { { // get => m_ClearFlag; int32_t L_0 = __this->___m_ClearFlag_23; return L_0; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Color_tD001788D726C3A7F1379BEED0260B9591F440C1F ScriptableRenderPass_get_clearColor_mAEC581D756087BF3617FE243D569717FBC2E5DB1_inline (ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0* __this, const RuntimeMethod* method) { { // get => m_ClearColor; Color_tD001788D726C3A7F1379BEED0260B9591F440C1F L_0 = __this->___m_ClearColor_24; return L_0; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void CopyDepthPass_set_AllocateRT_m0860CA864FE10E9FB0C8E40A251F9EB01A01383B_inline (CopyDepthPass_t51FCA8600207D9DD0EE15862C514D9F9E3A74D82* __this, bool ___0_value, const RuntimeMethod* method) { { // internal bool AllocateRT { get; set; } bool L_0 = ___0_value; __this->___U3CAllocateRTU3Ek__BackingField_27 = L_0; return; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void CopyDepthPass_set_source_mB0F541C7A605FB3AD1283DD0751FCD514E77C78D_inline (CopyDepthPass_t51FCA8600207D9DD0EE15862C514D9F9E3A74D82* __this, RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___0_value, const RuntimeMethod* method) { { // private RenderTargetHandle source { get; set; } RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_0 = ___0_value; __this->___U3CsourceU3Ek__BackingField_25 = L_0; return; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void CopyDepthPass_set_destination_mFDD41EFEEC88E7696BADAAFC61FCDD0A6CD63CE0_inline (CopyDepthPass_t51FCA8600207D9DD0EE15862C514D9F9E3A74D82* __this, RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___0_value, const RuntimeMethod* method) { { // private RenderTargetHandle destination { get; set; } RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_0 = ___0_value; __this->___U3CdestinationU3Ek__BackingField_26 = L_0; return; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void CopyDepthPass_set_MssaSamples_m49C16C0DC4F0D1A421F35CD8A63F098C94758E32_inline (CopyDepthPass_t51FCA8600207D9DD0EE15862C514D9F9E3A74D82* __this, int32_t ___0_value, const RuntimeMethod* method) { { // internal int MssaSamples { get; set; } int32_t L_0 = ___0_value; __this->___U3CMssaSamplesU3Ek__BackingField_28 = L_0; return; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR bool CopyDepthPass_get_AllocateRT_mB018EE34E49D8D62D1E74F2D150E6C8AD06D9CA2_inline (CopyDepthPass_t51FCA8600207D9DD0EE15862C514D9F9E3A74D82* __this, const RuntimeMethod* method) { { // internal bool AllocateRT { get; set; } bool L_0 = __this->___U3CAllocateRTU3Ek__BackingField_27; return L_0; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 CopyDepthPass_get_destination_mE7B03E9D4D4D546BA8C46DE971F788116F351D2D_inline (CopyDepthPass_t51FCA8600207D9DD0EE15862C514D9F9E3A74D82* __this, const RuntimeMethod* method) { { // private RenderTargetHandle destination { get; set; } RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_0 = __this->___U3CdestinationU3Ek__BackingField_26; return L_0; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t RenderTextureDescriptor_get_depthStencilFormat_m360929BE5BD10E9C3D8C936AA6B44B1D11C119CB_inline (RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* __this, const RuntimeMethod* method) { { int32_t L_0 = __this->___U3CdepthStencilFormatU3Ek__BackingField_7; return L_0; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t RenderTextureDescriptor_get_msaaSamples_mFCC33643AFF2265C8305DCFD79ED8774A1A8FA22_inline (RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* __this, const RuntimeMethod* method) { { int32_t L_0 = __this->___U3CmsaaSamplesU3Ek__BackingField_2; return L_0; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Color_tD001788D726C3A7F1379BEED0260B9591F440C1F Color_get_black_mB50217951591A045844C61E7FF31EEE3FEF16737_inline (const RuntimeMethod* method) { Color_tD001788D726C3A7F1379BEED0260B9591F440C1F V_0; memset((&V_0), 0, sizeof(V_0)); { Color_tD001788D726C3A7F1379BEED0260B9591F440C1F L_0; memset((&L_0), 0, sizeof(L_0)); Color__ctor_m3786F0D6E510D9CFA544523A955870BD2A514C8C_inline((&L_0), (0.0f), (0.0f), (0.0f), (1.0f), /*hidden argument*/NULL); V_0 = L_0; goto IL_001d; } IL_001d: { Color_tD001788D726C3A7F1379BEED0260B9591F440C1F L_1 = V_0; return L_1; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t CopyDepthPass_get_MssaSamples_m8EA5FF140A048BC804213FF866CEA23C10499476_inline (CopyDepthPass_t51FCA8600207D9DD0EE15862C514D9F9E3A74D82* __this, const RuntimeMethod* method) { { // internal int MssaSamples { get; set; } int32_t L_0 = __this->___U3CMssaSamplesU3Ek__BackingField_28; return L_0; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 CopyDepthPass_get_source_m6CAE70C1D88C0635F74BFE00BD2E44DAB1F06DEA_inline (CopyDepthPass_t51FCA8600207D9DD0EE15862C514D9F9E3A74D82* __this, const RuntimeMethod* method) { { // private RenderTargetHandle source { get; set; } RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_0 = __this->___U3CsourceU3Ek__BackingField_25; return L_0; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B XRPass_get_renderTarget_m595B27BD6972FE1F74FCE71CB29088F159E84B18_inline (XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* __this, const RuntimeMethod* method) { { // internal RenderTargetIdentifier renderTarget { get; private set; } RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_0 = __this->___U3CrenderTargetU3Ek__BackingField_5; return L_0; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR bool XRPass_get_renderTargetIsRenderTexture_m79E6747B91048C48ED200D3A99B96621D0BFB67A_inline (XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* __this, const RuntimeMethod* method) { { // internal bool renderTargetIsRenderTexture { get; private set; } bool L_0 = __this->___U3CrenderTargetIsRenderTextureU3Ek__BackingField_8; return L_0; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 Matrix4x4_get_identity_m6568A73831F3E2D587420D20FF423959D7D8AB56_inline (const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 V_0; memset((&V_0), 0, sizeof(V_0)); { Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_0 = ((Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6_StaticFields*)il2cpp_codegen_static_fields_for(Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6_il2cpp_TypeInfo_var))->___identityMatrix_17; V_0 = L_0; goto IL_0009; } IL_0009: { Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_1 = V_0; return L_1; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR RenderTargetIdentifierU5BU5D_t179798C153B7CE381B41C57863F98CB24023C4CE* DeferredLights_get_GbufferAttachmentIdentifiers_m5BE436B39E9BC733863A5802FFD262B61C1D12B1_inline (DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* __this, const RuntimeMethod* method) { { // internal RenderTargetIdentifier[] GbufferAttachmentIdentifiers { get; set; } RenderTargetIdentifierU5BU5D_t179798C153B7CE381B41C57863F98CB24023C4CE* L_0 = __this->___U3CGbufferAttachmentIdentifiersU3Ek__BackingField_34; return L_0; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B DeferredLights_get_DepthAttachmentIdentifier_mF5E64598FB152F32E0F94424FC98F7B3A6AE526F_inline (DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* __this, const RuntimeMethod* method) { { // internal RenderTargetIdentifier DepthAttachmentIdentifier { get; set; } RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_0 = __this->___U3CDepthAttachmentIdentifierU3Ek__BackingField_36; return L_0; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR bool DeferredLights_get_UseRenderPass_mE57918C4786B0ED58D0AAB8B9E336A40DD83B873_inline (DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* __this, const RuntimeMethod* method) { { // internal bool UseRenderPass { get; set; } bool L_0 = __this->___U3CUseRenderPassU3Ek__BackingField_17; return L_0; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR RenderTargetIdentifierU5BU5D_t179798C153B7CE381B41C57863F98CB24023C4CE* DeferredLights_get_DeferredInputAttachments_m2599FB8280D8C2321E8779E8EF490C6D08CDD80C_inline (DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* __this, const RuntimeMethod* method) { { // internal RenderTargetIdentifier[] DeferredInputAttachments { get; set; } RenderTargetIdentifierU5BU5D_t179798C153B7CE381B41C57863F98CB24023C4CE* L_0 = __this->___U3CDeferredInputAttachmentsU3Ek__BackingField_28; return L_0; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR BooleanU5BU5D_tD317D27C31DB892BE79FAE3AEBC0B3FFB73DE9B4* DeferredLights_get_DeferredInputIsTransient_m7B4615C180E82E2F2803286DF7B56332EC6A0F8B_inline (DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* __this, const RuntimeMethod* method) { { // internal bool[] DeferredInputIsTransient { get; set; } BooleanU5BU5D_tD317D27C31DB892BE79FAE3AEBC0B3FFB73DE9B4* L_0 = __this->___U3CDeferredInputIsTransientU3Ek__BackingField_29; return L_0; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void DepthNormalOnlyPass_set_depthHandle_m487C0B0F8152BB2DF56F59962412BD67261EC0DF_inline (DepthNormalOnlyPass_t50A0679CDE5004EB7043F717FADAB05FA0CA35A6* __this, RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___0_value, const RuntimeMethod* method) { { // private RenderTargetHandle depthHandle { get; set; } RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_0 = ___0_value; __this->___U3CdepthHandleU3Ek__BackingField_30 = L_0; return; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void DepthNormalOnlyPass_set_depthDescriptor_m29A50A6749E90FE7F8CEE107CDD8DE542051E518_inline (DepthNormalOnlyPass_t50A0679CDE5004EB7043F717FADAB05FA0CA35A6* __this, RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 ___0_value, const RuntimeMethod* method) { { // internal RenderTextureDescriptor depthDescriptor { get; set; } RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_0 = ___0_value; __this->___U3CdepthDescriptorU3Ek__BackingField_26 = L_0; return; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void DepthNormalOnlyPass_set_normalHandle_mD876DFDC1958F939D80392A3FF3A56DB7443FFEF_inline (DepthNormalOnlyPass_t50A0679CDE5004EB7043F717FADAB05FA0CA35A6* __this, RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___0_value, const RuntimeMethod* method) { { // private RenderTargetHandle normalHandle { get; set; } RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_0 = ___0_value; __this->___U3CnormalHandleU3Ek__BackingField_31 = L_0; return; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void DepthNormalOnlyPass_set_normalDescriptor_m1DCD21CA9C893F438DF456BF68369CD008F76378_inline (DepthNormalOnlyPass_t50A0679CDE5004EB7043F717FADAB05FA0CA35A6* __this, RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 ___0_value, const RuntimeMethod* method) { { // internal RenderTextureDescriptor normalDescriptor { get; set; } RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_0 = ___0_value; __this->___U3CnormalDescriptorU3Ek__BackingField_25 = L_0; return; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void DepthNormalOnlyPass_set_allocateDepth_mB6373B66597EDBA964B14F982257969F6A246B77_inline (DepthNormalOnlyPass_t50A0679CDE5004EB7043F717FADAB05FA0CA35A6* __this, bool ___0_value, const RuntimeMethod* method) { { // internal bool allocateDepth { get; set; } = true; bool L_0 = ___0_value; __this->___U3CallocateDepthU3Ek__BackingField_27 = L_0; return; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void DepthNormalOnlyPass_set_allocateNormal_m4BE8D016AE7B19D28F193988902FB04C6C1303EE_inline (DepthNormalOnlyPass_t50A0679CDE5004EB7043F717FADAB05FA0CA35A6* __this, bool ___0_value, const RuntimeMethod* method) { { // internal bool allocateNormal { get; set; } = true; bool L_0 = ___0_value; __this->___U3CallocateNormalU3Ek__BackingField_28 = L_0; return; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void DepthNormalOnlyPass_set_shaderTagIds_m66D1B5D656FD5F650036FD0641305A632AB88019_inline (DepthNormalOnlyPass_t50A0679CDE5004EB7043F717FADAB05FA0CA35A6* __this, List_1_t4673975A297A80D4D4A65EB5A2BE3B6BD1EED9AF* ___0_value, const RuntimeMethod* method) { { // internal List shaderTagIds { get; set; } List_1_t4673975A297A80D4D4A65EB5A2BE3B6BD1EED9AF* L_0 = ___0_value; __this->___U3CshaderTagIdsU3Ek__BackingField_29 = L_0; Il2CppCodeGenWriteBarrier((void**)(&__this->___U3CshaderTagIdsU3Ek__BackingField_29), (void*)L_0); return; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR bool DepthNormalOnlyPass_get_allocateNormal_m024CAB048853EE652EE924F109C3D2C03EB5B3A0_inline (DepthNormalOnlyPass_t50A0679CDE5004EB7043F717FADAB05FA0CA35A6* __this, const RuntimeMethod* method) { { // internal bool allocateNormal { get; set; } = true; bool L_0 = __this->___U3CallocateNormalU3Ek__BackingField_28; return L_0; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 DepthNormalOnlyPass_get_normalDescriptor_mBF3753C882BF35C6236335119DF42470224D4107_inline (DepthNormalOnlyPass_t50A0679CDE5004EB7043F717FADAB05FA0CA35A6* __this, const RuntimeMethod* method) { { // internal RenderTextureDescriptor normalDescriptor { get; set; } RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_0 = __this->___U3CnormalDescriptorU3Ek__BackingField_25; return L_0; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR bool ScriptableRenderer_get_useDepthPriming_m5E06E033D2AC8257F13E47CB835E2C5C97D9099F_inline (ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* __this, const RuntimeMethod* method) { { // internal bool useDepthPriming { get; set; } = false; bool L_0 = __this->___U3CuseDepthPrimingU3Ek__BackingField_38; return L_0; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 DepthNormalOnlyPass_get_normalHandle_m4C6FDE470EF2B799D036EED6022EA2C75A733CFF_inline (DepthNormalOnlyPass_t50A0679CDE5004EB7043F717FADAB05FA0CA35A6* __this, const RuntimeMethod* method) { { // private RenderTargetHandle normalHandle { get; set; } RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_0 = __this->___U3CnormalHandleU3Ek__BackingField_31; return L_0; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR bool DepthNormalOnlyPass_get_allocateDepth_mA57DEFEF31E5E55F0A8A6EE9A88B0919AD17A5A0_inline (DepthNormalOnlyPass_t50A0679CDE5004EB7043F717FADAB05FA0CA35A6* __this, const RuntimeMethod* method) { { // internal bool allocateDepth { get; set; } = true; bool L_0 = __this->___U3CallocateDepthU3Ek__BackingField_27; return L_0; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 DepthNormalOnlyPass_get_depthHandle_m0A3E68BC4809A768BCB69CF1D4D53A26B284FAFD_inline (DepthNormalOnlyPass_t50A0679CDE5004EB7043F717FADAB05FA0CA35A6* __this, const RuntimeMethod* method) { { // private RenderTargetHandle depthHandle { get; set; } RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_0 = __this->___U3CdepthHandleU3Ek__BackingField_30; return L_0; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 DepthNormalOnlyPass_get_depthDescriptor_mC0A54765518F78C5AA4D6A52FD2256374412C5A2_inline (DepthNormalOnlyPass_t50A0679CDE5004EB7043F717FADAB05FA0CA35A6* __this, const RuntimeMethod* method) { { // internal RenderTextureDescriptor depthDescriptor { get; set; } RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_0 = __this->___U3CdepthDescriptorU3Ek__BackingField_26; return L_0; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR List_1_t4673975A297A80D4D4A65EB5A2BE3B6BD1EED9AF* DepthNormalOnlyPass_get_shaderTagIds_m98ADD552C4FB6ABB545BB99D2ECF540580B4F4C3_inline (DepthNormalOnlyPass_t50A0679CDE5004EB7043F717FADAB05FA0CA35A6* __this, const RuntimeMethod* method) { { // internal List shaderTagIds { get; set; } List_1_t4673975A297A80D4D4A65EB5A2BE3B6BD1EED9AF* L_0 = __this->___U3CshaderTagIdsU3Ek__BackingField_29; return L_0; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void DepthOnlyPass_set_depthAttachmentHandle_m5DB803B1413AB9CDA9FC62839C1802671B796225_inline (DepthOnlyPass_t93DEDD59D11D5651A2089D49062E3F140FD3475E* __this, RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___0_value, const RuntimeMethod* method) { { // private RenderTargetHandle depthAttachmentHandle { get; set; } RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_0 = ___0_value; __this->___U3CdepthAttachmentHandleU3Ek__BackingField_26 = L_0; return; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void DepthOnlyPass_set_descriptor_m94678B6905793B44421EAF04B63D8B710877A58F_inline (DepthOnlyPass_t93DEDD59D11D5651A2089D49062E3F140FD3475E* __this, RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 ___0_value, const RuntimeMethod* method) { { // internal RenderTextureDescriptor descriptor { get; set; } RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_0 = ___0_value; __this->___U3CdescriptorU3Ek__BackingField_27 = L_0; return; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void DepthOnlyPass_set_allocateDepth_m207B31E6C6C5105FF5F2E8959D379BF78DDBE4A9_inline (DepthOnlyPass_t93DEDD59D11D5651A2089D49062E3F140FD3475E* __this, bool ___0_value, const RuntimeMethod* method) { { // internal bool allocateDepth { get; set; } = true; bool L_0 = ___0_value; __this->___U3CallocateDepthU3Ek__BackingField_28 = L_0; return; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void DepthOnlyPass_set_shaderTagId_m29F2EC03AF45E8EE2E697ABE18DBE0640ECFBF41_inline (DepthOnlyPass_t93DEDD59D11D5651A2089D49062E3F140FD3475E* __this, ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 ___0_value, const RuntimeMethod* method) { { // internal ShaderTagId shaderTagId { get; set; } = k_ShaderTagId; ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 L_0 = ___0_value; __this->___U3CshaderTagIdU3Ek__BackingField_29 = L_0; return; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR bool DepthOnlyPass_get_allocateDepth_m998795935C623FD4AF9E9D6A5F66BE0DB4C98102_inline (DepthOnlyPass_t93DEDD59D11D5651A2089D49062E3F140FD3475E* __this, const RuntimeMethod* method) { { // internal bool allocateDepth { get; set; } = true; bool L_0 = __this->___U3CallocateDepthU3Ek__BackingField_28; return L_0; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 DepthOnlyPass_get_depthAttachmentHandle_m0A0B3EE9DF03D1755ECBDE21AC18738FF73EAB74_inline (DepthOnlyPass_t93DEDD59D11D5651A2089D49062E3F140FD3475E* __this, const RuntimeMethod* method) { { // private RenderTargetHandle depthAttachmentHandle { get; set; } RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_0 = __this->___U3CdepthAttachmentHandleU3Ek__BackingField_26; return L_0; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 DepthOnlyPass_get_descriptor_m7BFD92496F098E564137B080C8672D34C69A9EEB_inline (DepthOnlyPass_t93DEDD59D11D5651A2089D49062E3F140FD3475E* __this, const RuntimeMethod* method) { { // internal RenderTextureDescriptor descriptor { get; set; } RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_0 = __this->___U3CdescriptorU3Ek__BackingField_27; return L_0; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 DepthOnlyPass_get_shaderTagId_mD1492DD61508E3BAFF6236E29CB3D6B603FC2358_inline (DepthOnlyPass_t93DEDD59D11D5651A2089D49062E3F140FD3475E* __this, const RuntimeMethod* method) { { // internal ShaderTagId shaderTagId { get; set; } = k_ShaderTagId; ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 L_0 = __this->___U3CshaderTagIdU3Ek__BackingField_29; return L_0; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR RenderTargetHandleU5BU5D_t1D2C6654EE06932E97BE9429E59098DEBF2CE233* DeferredLights_get_GbufferAttachments_m949E7DA4CDBA1F7121106D7B5FBCAC28C6115CFD_inline (DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* __this, const RuntimeMethod* method) { { // internal RenderTargetHandle[] GbufferAttachments { get; set; } RenderTargetHandleU5BU5D_t1D2C6654EE06932E97BE9429E59098DEBF2CE233* L_0 = __this->___U3CGbufferAttachmentsU3Ek__BackingField_27; return L_0; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR bool DeferredLights_get_HasNormalPrepass_m479C3C279E22B06B0D9C4189F9CD19376A281B3D_inline (DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* __this, const RuntimeMethod* method) { { // internal bool HasNormalPrepass { get; set; } bool L_0 = __this->___U3CHasNormalPrepassU3Ek__BackingField_19; return L_0; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR bool DeferredLights_get_HasDepthPrepass_m6AF7DA75C0155BDE17D0EF465C6F25C6CDE07064_inline (DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* __this, const RuntimeMethod* method) { { // internal bool HasDepthPrepass { get; set; } bool L_0 = __this->___U3CHasDepthPrepassU3Ek__BackingField_18; return L_0; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void RenderTextureDescriptor_set_stencilFormat_mAF65BF85B6183891FD68DECADA003A7A6DFEEA1A_inline (RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* __this, int32_t ___0_value, const RuntimeMethod* method) { { int32_t L_0 = ___0_value; __this->___U3CstencilFormatU3Ek__BackingField_6 = L_0; return; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR GraphicsFormatU5BU5D_tF6A3D90C430FA3F548B77E5D58D25D71F154E6C5* DeferredLights_get_GbufferFormats_m43FC6B8C32D728966C27DDE1BF81A93CDE5390BB_inline (DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* __this, const RuntimeMethod* method) { { // internal GraphicsFormat[] GbufferFormats { get; set; } GraphicsFormatU5BU5D_tF6A3D90C430FA3F548B77E5D58D25D71F154E6C5* L_0 = __this->___U3CGbufferFormatsU3Ek__BackingField_35; return L_0; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR bool DeferredLights_get_IsOverlay_mCF677D43B809428ED3DCB5EE0DBBD4647A382DDE_inline (DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* __this, const RuntimeMethod* method) { { // internal bool IsOverlay { get; set; } bool L_0 = __this->___U3CIsOverlayU3Ek__BackingField_20; return L_0; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void ScriptableRenderPass_set_renderTargetWidth_mCF6576036BDFCD651CBF1ACA82F19F890D1AD5E5_inline (ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0* __this, int32_t ___0_value, const RuntimeMethod* method) { { // internal int renderTargetWidth { get; set; } int32_t L_0 = ___0_value; __this->___U3CrenderTargetWidthU3Ek__BackingField_9 = L_0; return; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void ScriptableRenderPass_set_renderTargetHeight_m616CCCB82B000DA4C247DECE44BF85478D91E1C3_inline (ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0* __this, int32_t ___0_value, const RuntimeMethod* method) { { // internal int renderTargetHeight { get; set; } int32_t L_0 = ___0_value; __this->___U3CrenderTargetHeightU3Ek__BackingField_10 = L_0; return; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t ScriptableRenderPass_get_renderTargetWidth_m4369657149114EB0ACACD8DD2F9948DB6023BE25_inline (ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0* __this, const RuntimeMethod* method) { { // internal int renderTargetWidth { get; set; } int32_t L_0 = __this->___U3CrenderTargetWidthU3Ek__BackingField_9; return L_0; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t ScriptableRenderPass_get_renderTargetHeight_m393B4EAD2D00917F0DC4D0421B08B3DA82F25E64_inline (ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0* __this, const RuntimeMethod* method) { { // internal int renderTargetHeight { get; set; } int32_t L_0 = __this->___U3CrenderTargetHeightU3Ek__BackingField_10; return L_0; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR bool ScriptableRenderer_get_stripShadowsOffVariants_mEC78AA6E4F4353DEF4DA00EB6E2BF7A55CEE322F_inline (ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* __this, const RuntimeMethod* method) { { // internal bool stripShadowsOffVariants { get; set; } = false; bool L_0 = __this->___U3CstripShadowsOffVariantsU3Ek__BackingField_39; return L_0; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR bool UniversalRenderPipelineAsset_get_supportsLightLayers_mEB36C35A00D25975053991232E0D5F54662CCB6B_inline (UniversalRenderPipelineAsset_tE8A9AA6F030CC3B558CEA2EB54FFF4FC58CA6232* __this, const RuntimeMethod* method) { { // get { return m_SupportsLightLayers; } bool L_0 = __this->___m_SupportsLightLayers_51; return L_0; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR MotionVectorsPersistentData_t077A3BA28B75576C897E6C794FE0ABF9DB8EBBBB* UniversalAdditionalCameraData_get_motionVectorsPersistentData_mCA9799ADC4016661638AD15C5C30CA89C212B0BA_inline (UniversalAdditionalCameraData_t57B5D0F93C2D506E618E23187302C0FADE813B93* __this, const RuntimeMethod* method) { { // internal MotionVectorsPersistentData motionVectorsPersistentData => m_MotionVectorsPersistentData; MotionVectorsPersistentData_t077A3BA28B75576C897E6C794FE0ABF9DB8EBBBB* L_0 = __this->___m_MotionVectorsPersistentData_28; return L_0; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 PreviousFrameData_get_previousViewProjectionMatrix_m2146F35A2E409EF47E866D824D30FEFC3508DFE0_inline (PreviousFrameData_t990E8070F97119F296A9A59DE5E700725864C4EF* __this, const RuntimeMethod* method) { { // get => m_PreviousViewProjectionMatrix; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_0 = __this->___m_PreviousViewProjectionMatrix_3; return L_0; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Color_tD001788D726C3A7F1379BEED0260B9591F440C1F Color_get_clear_m02E023A7D396B973288B3915F6F24FBF7E0DC81D_inline (const RuntimeMethod* method) { Color_tD001788D726C3A7F1379BEED0260B9591F440C1F V_0; memset((&V_0), 0, sizeof(V_0)); { Color_tD001788D726C3A7F1379BEED0260B9591F440C1F L_0; memset((&L_0), 0, sizeof(L_0)); Color__ctor_m3786F0D6E510D9CFA544523A955870BD2A514C8C_inline((&L_0), (0.0f), (0.0f), (0.0f), (0.0f), /*hidden argument*/NULL); V_0 = L_0; goto IL_001d; } IL_001d: { Color_tD001788D726C3A7F1379BEED0260B9591F440C1F L_1 = V_0; return L_1; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR float Mathf_Max_mF5379E63D2BBAC76D090748695D833934F8AD051_inline (float ___0_a, float ___1_b, const RuntimeMethod* method) { float V_0 = 0.0f; float G_B3_0 = 0.0f; { float L_0 = ___0_a; float L_1 = ___1_b; if ((((float)L_0) > ((float)L_1))) { goto IL_0008; } } { float L_2 = ___1_b; G_B3_0 = L_2; goto IL_0009; } IL_0008: { float L_3 = ___0_a; G_B3_0 = L_3; } IL_0009: { V_0 = G_B3_0; goto IL_000c; } IL_000c: { float L_4 = V_0; return L_4; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR float Mathf_Min_m747CA71A9483CDB394B13BD0AD048EE17E48FFE4_inline (float ___0_a, float ___1_b, const RuntimeMethod* method) { float V_0 = 0.0f; float G_B3_0 = 0.0f; { float L_0 = ___0_a; float L_1 = ___1_b; if ((((float)L_0) < ((float)L_1))) { goto IL_0008; } } { float L_2 = ___1_b; G_B3_0 = L_2; goto IL_0009; } IL_0008: { float L_3 = ___0_a; G_B3_0 = L_3; } IL_0009: { V_0 = G_B3_0; goto IL_000c; } IL_000c: { float L_4 = V_0; return L_4; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void Vector3__ctor_m376936E6B999EF1ECBE57D990A386303E2283DE0_inline (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* __this, float ___0_x, float ___1_y, float ___2_z, const RuntimeMethod* method) { { float L_0 = ___0_x; __this->___x_2 = L_0; float L_1 = ___1_y; __this->___y_3 = L_1; float L_2 = ___2_z; __this->___z_4 = L_2; return; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR float PostProcessPass_GetMaxBokehRadiusInPixels_m56705A12AE2306C52AA6C96D28D09A5F6F2EC2F4_inline (float ___0_viewportHeight, const RuntimeMethod* method) { { // return Mathf.Min(0.05f, kRadiusInPixels / viewportHeight); float L_0 = ___0_viewportHeight; float L_1; L_1 = Mathf_Min_m747CA71A9483CDB394B13BD0AD048EE17E48FFE4_inline((0.0500000007f), ((float)((14.0f)/L_0)), NULL); return L_1; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void Vector4__ctor_m1FD55F67090B321AC9488CA325A72E454E6BCA37_inline (Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3* __this, float ___0_x, float ___1_y, const RuntimeMethod* method) { { float L_0 = ___0_x; __this->___x_1 = L_0; float L_1 = ___1_y; __this->___y_2 = L_1; __this->___z_3 = (0.0f); __this->___w_4 = (0.0f); return; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* MotionVectorsPersistentData_get_viewProjectionStereo_mF66AE8BCB8367C8EFE9B25F876F887321298B430_inline (MotionVectorsPersistentData_t077A3BA28B75576C897E6C794FE0ABF9DB8EBBBB* __this, const RuntimeMethod* method) { { // get => m_ViewProjection; Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* L_0 = __this->___m_ViewProjection_0; return L_0; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* MotionVectorsPersistentData_get_previousViewProjectionStereo_mEA301EE36930A8F304881C4177A0C3347C752482_inline (MotionVectorsPersistentData_t077A3BA28B75576C897E6C794FE0ABF9DB8EBBBB* __this, const RuntimeMethod* method) { { // get => m_PreviousViewProjection; Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* L_0 = __this->___m_PreviousViewProjection_1; return L_0; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t XRPass_get_multipassId_mC66149857F511ED441A9C8647C3EF0DD7167F15A_inline (XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* __this, const RuntimeMethod* method) { { // internal int multipassId { get; private set; } int32_t L_0 = __this->___U3CmultipassIdU3Ek__BackingField_3; return L_0; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR float Mathf_Clamp01_mA7E048DBDA832D399A581BE4D6DED9FA44CE0F14_inline (float ___0_value, const RuntimeMethod* method) { bool V_0 = false; float V_1 = 0.0f; bool V_2 = false; { float L_0 = ___0_value; V_0 = (bool)((((float)L_0) < ((float)(0.0f)))? 1 : 0); bool L_1 = V_0; if (!L_1) { goto IL_0015; } } { V_1 = (0.0f); goto IL_002d; } IL_0015: { float L_2 = ___0_value; V_2 = (bool)((((float)L_2) > ((float)(1.0f)))? 1 : 0); bool L_3 = V_2; if (!L_3) { goto IL_0029; } } { V_1 = (1.0f); goto IL_002d; } IL_0029: { float L_4 = ___0_value; V_1 = L_4; goto IL_002d; } IL_002d: { float L_5 = V_1; return L_5; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR float Mathf_Lerp_m47EF2FFB7647BD0A1FDC26DC03E28B19812139B5_inline (float ___0_a, float ___1_b, float ___2_t, const RuntimeMethod* method) { float V_0 = 0.0f; { float L_0 = ___0_a; float L_1 = ___1_b; float L_2 = ___0_a; float L_3 = ___2_t; float L_4; L_4 = Mathf_Clamp01_mA7E048DBDA832D399A581BE4D6DED9FA44CE0F14_inline(L_3, NULL); V_0 = ((float)il2cpp_codegen_add(L_0, ((float)il2cpp_codegen_multiply(((float)il2cpp_codegen_subtract(L_1, L_2)), L_4)))); goto IL_0010; } IL_0010: { float L_5 = V_0; return L_5; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void Vector2__ctor_m9525B79969AFFE3254B303A40997A56DEEB6F548_inline (Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7* __this, float ___0_x, float ___1_y, const RuntimeMethod* method) { { float L_0 = ___0_x; __this->___x_0 = L_0; float L_1 = ___1_y; __this->___y_1 = L_1; return; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 Vector2_op_Multiply_m2D984B613020089BF5165BA4CA10988E2DC771FE_inline (Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___0_a, float ___1_d, const RuntimeMethod* method) { Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 V_0; memset((&V_0), 0, sizeof(V_0)); { Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_0 = ___0_a; float L_1 = L_0.___x_0; float L_2 = ___1_d; Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_3 = ___0_a; float L_4 = L_3.___y_1; float L_5 = ___1_d; Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_6; memset((&L_6), 0, sizeof(L_6)); Vector2__ctor_m9525B79969AFFE3254B303A40997A56DEEB6F548_inline((&L_6), ((float)il2cpp_codegen_multiply(L_1, L_2)), ((float)il2cpp_codegen_multiply(L_4, L_5)), /*hidden argument*/NULL); V_0 = L_6; goto IL_0019; } IL_0019: { Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_7 = V_0; return L_7; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t Mathf_Max_m7FA442918DE37E3A00106D1F2E789D65829792B8_inline (int32_t ___0_a, int32_t ___1_b, const RuntimeMethod* method) { int32_t V_0 = 0; int32_t G_B3_0 = 0; { int32_t L_0 = ___0_a; int32_t L_1 = ___1_b; if ((((int32_t)L_0) > ((int32_t)L_1))) { goto IL_0008; } } { int32_t L_2 = ___1_b; G_B3_0 = L_2; goto IL_0009; } IL_0008: { int32_t L_3 = ___0_a; G_B3_0 = L_3; } IL_0009: { V_0 = G_B3_0; goto IL_000c; } IL_000c: { int32_t L_4 = V_0; return L_4; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR float Mathf_Log_m116F062EEBF1C53EC8D18C9B1748E999EF9424EF_inline (float ___0_f, float ___1_p, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Math_tEB65DE7CA8B083C412C969C92981C030865486CE_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } float V_0 = 0.0f; { float L_0 = ___0_f; float L_1 = ___1_p; il2cpp_codegen_runtime_class_init_inline(Math_tEB65DE7CA8B083C412C969C92981C030865486CE_il2cpp_TypeInfo_var); double L_2; L_2 = Math_Log_m5A3BBBF06AB82F25C885812E07D27B473CF43054(((double)L_0), ((double)L_1), NULL); V_0 = ((float)L_2); goto IL_000e; } IL_000e: { float L_3 = V_0; return L_3; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t Mathf_FloorToInt_m2A39AE881CAEE6B6A4B3BFEF9CA1ED40625F5AB7_inline (float ___0_f, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Math_tEB65DE7CA8B083C412C969C92981C030865486CE_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } int32_t V_0 = 0; { float L_0 = ___0_f; il2cpp_codegen_runtime_class_init_inline(Math_tEB65DE7CA8B083C412C969C92981C030865486CE_il2cpp_TypeInfo_var); double L_1; L_1 = floor(((double)L_0)); V_0 = il2cpp_codegen_cast_double_to_int(L_1); goto IL_000c; } IL_000c: { int32_t L_2 = V_0; return L_2; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t Mathf_Clamp_m4DC36EEFDBE5F07C16249DA568023C5ECCFF0E7B_inline (int32_t ___0_value, int32_t ___1_min, int32_t ___2_max, const RuntimeMethod* method) { bool V_0 = false; bool V_1 = false; int32_t V_2 = 0; { int32_t L_0 = ___0_value; int32_t L_1 = ___1_min; V_0 = (bool)((((int32_t)L_0) < ((int32_t)L_1))? 1 : 0); bool L_2 = V_0; if (!L_2) { goto IL_000e; } } { int32_t L_3 = ___1_min; ___0_value = L_3; goto IL_0019; } IL_000e: { int32_t L_4 = ___0_value; int32_t L_5 = ___2_max; V_1 = (bool)((((int32_t)L_4) > ((int32_t)L_5))? 1 : 0); bool L_6 = V_1; if (!L_6) { goto IL_0019; } } { int32_t L_7 = ___2_max; ___0_value = L_7; } IL_0019: { int32_t L_8 = ___0_value; V_2 = L_8; goto IL_001d; } IL_001d: { int32_t L_9 = V_2; return L_9; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Color_tD001788D726C3A7F1379BEED0260B9591F440C1F Color_get_white_m068F5AF879B0FCA584E3693F762EA41BB65532C6_inline (const RuntimeMethod* method) { Color_tD001788D726C3A7F1379BEED0260B9591F440C1F V_0; memset((&V_0), 0, sizeof(V_0)); { Color_tD001788D726C3A7F1379BEED0260B9591F440C1F L_0; memset((&L_0), 0, sizeof(L_0)); Color__ctor_m3786F0D6E510D9CFA544523A955870BD2A514C8C_inline((&L_0), (1.0f), (1.0f), (1.0f), (1.0f), /*hidden argument*/NULL); V_0 = L_0; goto IL_001d; } IL_001d: { Color_tD001788D726C3A7F1379BEED0260B9591F440C1F L_1 = V_0; return L_1; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Color_tD001788D726C3A7F1379BEED0260B9591F440C1F Color_op_Multiply_m379B20A820266ACF82A21425B9CAE8DCD773CFBB_inline (Color_tD001788D726C3A7F1379BEED0260B9591F440C1F ___0_a, float ___1_b, const RuntimeMethod* method) { Color_tD001788D726C3A7F1379BEED0260B9591F440C1F V_0; memset((&V_0), 0, sizeof(V_0)); { Color_tD001788D726C3A7F1379BEED0260B9591F440C1F L_0 = ___0_a; float L_1 = L_0.___r_0; float L_2 = ___1_b; Color_tD001788D726C3A7F1379BEED0260B9591F440C1F L_3 = ___0_a; float L_4 = L_3.___g_1; float L_5 = ___1_b; Color_tD001788D726C3A7F1379BEED0260B9591F440C1F L_6 = ___0_a; float L_7 = L_6.___b_2; float L_8 = ___1_b; Color_tD001788D726C3A7F1379BEED0260B9591F440C1F L_9 = ___0_a; float L_10 = L_9.___a_3; float L_11 = ___1_b; Color_tD001788D726C3A7F1379BEED0260B9591F440C1F L_12; memset((&L_12), 0, sizeof(L_12)); Color__ctor_m3786F0D6E510D9CFA544523A955870BD2A514C8C_inline((&L_12), ((float)il2cpp_codegen_multiply(L_1, L_2)), ((float)il2cpp_codegen_multiply(L_4, L_5)), ((float)il2cpp_codegen_multiply(L_7, L_8)), ((float)il2cpp_codegen_multiply(L_10, L_11)), /*hidden argument*/NULL); V_0 = L_12; goto IL_0029; } IL_0029: { Color_tD001788D726C3A7F1379BEED0260B9591F440C1F L_13 = V_0; return L_13; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 Vector2_get_one_m9097EB8DC23C26118A591AF16702796C3EF51DFB_inline (const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 V_0; memset((&V_0), 0, sizeof(V_0)); { Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_0 = ((Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7_StaticFields*)il2cpp_codegen_static_fields_for(Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7_il2cpp_TypeInfo_var))->___oneVector_3; V_0 = L_0; goto IL_0009; } IL_0009: { Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_1 = V_0; return L_1; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 Vector2_op_Subtraction_m44475FCDAD2DA2F98D78A6625EC2DCDFE8803837_inline (Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___0_a, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___1_b, const RuntimeMethod* method) { Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 V_0; memset((&V_0), 0, sizeof(V_0)); { Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_0 = ___0_a; float L_1 = L_0.___x_0; Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_2 = ___1_b; float L_3 = L_2.___x_0; Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_4 = ___0_a; float L_5 = L_4.___y_1; Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_6 = ___1_b; float L_7 = L_6.___y_1; Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_8; memset((&L_8), 0, sizeof(L_8)); Vector2__ctor_m9525B79969AFFE3254B303A40997A56DEEB6F548_inline((&L_8), ((float)il2cpp_codegen_subtract(L_1, L_3)), ((float)il2cpp_codegen_subtract(L_5, L_7)), /*hidden argument*/NULL); V_0 = L_8; goto IL_0023; } IL_0023: { Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_9 = V_0; return L_9; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void List_1_Add_m999CAB0903219BD2CF988827287D44B0B44D69FE_gshared_inline (List_1_t4673975A297A80D4D4A65EB5A2BE3B6BD1EED9AF* __this, ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 ___0_item, const RuntimeMethod* method) { ShaderTagIdU5BU5D_tE1BA124E13B8096153E25C5AF9C1D15D71466143* V_0 = NULL; int32_t V_1 = 0; { int32_t L_0 = (int32_t)__this->____version_3; __this->____version_3 = ((int32_t)il2cpp_codegen_add(L_0, 1)); ShaderTagIdU5BU5D_tE1BA124E13B8096153E25C5AF9C1D15D71466143* L_1 = (ShaderTagIdU5BU5D_tE1BA124E13B8096153E25C5AF9C1D15D71466143*)__this->____items_1; V_0 = L_1; int32_t L_2 = (int32_t)__this->____size_2; V_1 = L_2; int32_t L_3 = V_1; ShaderTagIdU5BU5D_tE1BA124E13B8096153E25C5AF9C1D15D71466143* L_4 = V_0; NullCheck(L_4); if ((!(((uint32_t)L_3) < ((uint32_t)((int32_t)(((RuntimeArray*)L_4)->max_length)))))) { goto IL_0034; } } { int32_t L_5 = V_1; __this->____size_2 = ((int32_t)il2cpp_codegen_add(L_5, 1)); ShaderTagIdU5BU5D_tE1BA124E13B8096153E25C5AF9C1D15D71466143* L_6 = V_0; int32_t L_7 = V_1; ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 L_8 = ___0_item; NullCheck(L_6); (L_6)->SetAt(static_cast(L_7), (ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0)L_8); return; } IL_0034: { ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 L_9 = ___0_item; (( void (*) (List_1_t4673975A297A80D4D4A65EB5A2BE3B6BD1EED9AF*, ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0, const RuntimeMethod*))il2cpp_codegen_get_method_pointer(il2cpp_rgctx_method(method->klass->rgctx_data, 11)))(__this, L_9, il2cpp_rgctx_method(method->klass->rgctx_data, 11)); return; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void int2__ctor_m452D21510717D0961119C89A72BBB8D84DCD49F4_inline (int2_tF4AC25F87943DC0B2BB3456B0B919B3B42A9432A* __this, int32_t ___0_x, int32_t ___1_y, const RuntimeMethod* method) { { // this.x = x; int32_t L_0 = ___0_x; __this->___x_0 = L_0; // this.y = y; int32_t L_1 = ___1_y; __this->___y_1 = L_1; // } return; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR float math_asfloat_m9FA56DE5C61FCEF3DCD0675252D40DFD9C9B712F_inline (int32_t ___0_x, const RuntimeMethod* method) { IntFloatUnion_t549256A9DD754252DD18383D9CE7EA55EBBD6D96 V_0; memset((&V_0), 0, sizeof(V_0)); { // u.floatValue = 0; (&V_0)->___floatValue_1 = (0.0f); // u.intValue = x; int32_t L_0 = ___0_x; (&V_0)->___intValue_0 = L_0; // return u.floatValue; IntFloatUnion_t549256A9DD754252DD18383D9CE7EA55EBBD6D96 L_1 = V_0; float L_2 = L_1.___floatValue_1; return L_2; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void Color__ctor_m3786F0D6E510D9CFA544523A955870BD2A514C8C_inline (Color_tD001788D726C3A7F1379BEED0260B9591F440C1F* __this, float ___0_r, float ___1_g, float ___2_b, float ___3_a, const RuntimeMethod* method) { { float L_0 = ___0_r; __this->___r_0 = L_0; float L_1 = ___1_g; __this->___g_1 = L_1; float L_2 = ___2_b; __this->___b_2 = L_2; float L_3 = ___3_a; __this->___a_3 = L_3; return; } }