206 lines
12 KiB
Plaintext
206 lines
12 KiB
Plaintext
Using pre-set license
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Built from '2021.3/staging' branch; Version is '2021.3.20f1 (577897200b8b) revision 5732503'; Using compiler version '192829333'; Build Type 'Release'
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OS: 'Windows 11 (10.0.22621) 64bit Professional' Language: 'ru' Physical Memory: 32711 MB
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BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1
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COMMAND LINE ARGUMENTS:
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C:\Program Files\Unity\Hub\Editor\2021.3.20f1\Editor\Unity.exe
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-adb2
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-batchMode
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-noUpm
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-name
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AssetImportWorker6
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-projectPath
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C:/Projects/ZeroPacientVR/ZeroPacientVR
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-logFile
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Logs/AssetImportWorker6.log
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-srvPort
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36710
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Successfully changed project path to: C:/Projects/ZeroPacientVR/ZeroPacientVR
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C:/Projects/ZeroPacientVR/ZeroPacientVR
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[UnityMemory] Configuration Parameters - Can be set up in boot.config
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"memorysetup-bucket-allocator-granularity=16"
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"memorysetup-bucket-allocator-bucket-count=8"
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"memorysetup-bucket-allocator-block-size=33554432"
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"memorysetup-bucket-allocator-block-count=8"
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"memorysetup-main-allocator-block-size=16777216"
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"memorysetup-thread-allocator-block-size=16777216"
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"memorysetup-gfx-main-allocator-block-size=16777216"
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"memorysetup-gfx-thread-allocator-block-size=16777216"
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"memorysetup-cache-allocator-block-size=4194304"
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"memorysetup-typetree-allocator-block-size=2097152"
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"memorysetup-profiler-bucket-allocator-granularity=16"
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"memorysetup-profiler-bucket-allocator-bucket-count=8"
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"memorysetup-profiler-bucket-allocator-block-size=33554432"
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"memorysetup-profiler-bucket-allocator-block-count=8"
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"memorysetup-profiler-allocator-block-size=16777216"
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"memorysetup-profiler-editor-allocator-block-size=1048576"
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"memorysetup-temp-allocator-size-main=16777216"
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"memorysetup-job-temp-allocator-block-size=2097152"
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"memorysetup-job-temp-allocator-block-size-background=1048576"
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"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
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"memorysetup-temp-allocator-size-background-worker=32768"
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"memorysetup-temp-allocator-size-job-worker=262144"
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"memorysetup-temp-allocator-size-preload-manager=33554432"
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"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
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"memorysetup-temp-allocator-size-audio-worker=65536"
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"memorysetup-temp-allocator-size-cloud-worker=32768"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gfx=262144"
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Player connection [76512] Host "[IP] 192.168.1.115 [Port] 0 [Flags] 2 [Guid] 1159834857 [EditorId] 1159834857 [Version] 1048832 [Id] WindowsEditor(7,ArtemPC) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined multi-casting on [225.0.0.222:54997]...
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Player connection [76512] Host "[IP] 192.168.1.115 [Port] 0 [Flags] 2 [Guid] 1159834857 [EditorId] 1159834857 [Version] 1048832 [Id] WindowsEditor(7,ArtemPC) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined alternative multi-casting on [225.0.0.222:34997]...
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Refreshing native plugins compatible for Editor in 162.93 ms, found 10 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
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Initialize engine version: 2021.3.20f1 (577897200b8b)
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[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/2021.3.20f1/Editor/Data/Resources/UnitySubsystems
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[Subsystems] Discovering subsystems at path C:/Projects/ZeroPacientVR/ZeroPacientVR/Assets
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GfxDevice: creating device client; threaded=0; jobified=0
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Direct3D:
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Version: Direct3D 11.0 [level 11.1]
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Renderer: NVIDIA GeForce RTX 3080 Ti (ID=0x2208)
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Vendor: NVIDIA
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VRAM: 12100 MB
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Driver: 31.0.15.3118
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Initialize mono
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Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/2021.3.20f1/Editor/Data/Managed'
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Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/2021.3.20f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
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Mono config path = 'C:/Program Files/Unity/Hub/Editor/2021.3.20f1/Editor/Data/MonoBleedingEdge/etc'
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Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56952
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Begin MonoManager ReloadAssembly
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Registering precompiled unity dll's ...
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Register platform support module: C:/Program Files/Unity/Hub/Editor/2021.3.20f1/Editor/Data/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll
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Register platform support module: C:/Program Files/Unity/Hub/Editor/2021.3.20f1/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll
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Register platform support module: C:/Program Files/Unity/Hub/Editor/2021.3.20f1/Editor/Data/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.dll
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Register platform support module: C:/Program Files/Unity/Hub/Editor/2021.3.20f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
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Registered in 0.007616 seconds.
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Native extension for WindowsStandalone target not found
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[usbmuxd] Start listen thread
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[usbmuxd] Listen thread started
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[usbmuxd] Send listen message
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Native extension for iOS target not found
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Native extension for Android target not found
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Android Extension - Scanning For ADB Devices 461 ms
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Native extension for WebGL target not found
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Refreshing native plugins compatible for Editor in 140.10 ms, found 10 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
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Mono: successfully reloaded assembly
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- Completed reload, in 1.136 seconds
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Domain Reload Profiling:
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ReloadAssembly (1136ms)
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BeginReloadAssembly (86ms)
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ExecutionOrderSort (0ms)
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DisableScriptedObjects (0ms)
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BackupInstance (0ms)
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ReleaseScriptingObjects (0ms)
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CreateAndSetChildDomain (1ms)
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EndReloadAssembly (966ms)
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LoadAssemblies (90ms)
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RebuildTransferFunctionScriptingTraits (0ms)
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SetupTypeCache (101ms)
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ReleaseScriptCaches (0ms)
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RebuildScriptCaches (25ms)
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SetupLoadedEditorAssemblies (784ms)
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LogAssemblyErrors (0ms)
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InitializePlatformSupportModulesInManaged (524ms)
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SetLoadedEditorAssemblies (0ms)
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RefreshPlugins (140ms)
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BeforeProcessingInitializeOnLoad (2ms)
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ProcessInitializeOnLoadAttributes (85ms)
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ProcessInitializeOnLoadMethodAttributes (33ms)
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AfterProcessingInitializeOnLoad (0ms)
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EditorAssembliesLoaded (0ms)
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ExecutionOrderSort2 (0ms)
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AwakeInstancesAfterBackupRestoration (0ms)
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Platform modules already initialized, skipping
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Registering precompiled user dll's ...
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Registered in 0.008173 seconds.
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Begin MonoManager ReloadAssembly
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Native extension for WindowsStandalone target not found
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Native extension for iOS target not found
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Native extension for Android target not found
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Native extension for WebGL target not found
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Refreshing native plugins compatible for Editor in 123.86 ms, found 10 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
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Package Manager log level set to [2]
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Error saving file Library/StateCache/LayerSettings/9e/9ecc5c3c162a7aba29bafa64c8b94b7c.json. Error: System.IO.IOException: Sharing violation on path C:\Projects\ZeroPacientVR\ZeroPacientVR\Library\StateCache\LayerSettings\9e\9ecc5c3c162a7aba29bafa64c8b94b7c.json
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at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x0019e] in <88e4733ac7bc4ae1b496735e6b83bbd3>:0
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at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.IO.FileOptions options) [0x00000] in <88e4733ac7bc4ae1b496735e6b83bbd3>:0
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at (wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int,System.IO.FileOptions)
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at System.IO.StreamWriter..ctor (System.String path, System.Boolean append, System.Text.Encoding encoding, System.Int32 bufferSize) [0x00055] in <88e4733ac7bc4ae1b496735e6b83bbd3>:0
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at System.IO.StreamWriter..ctor (System.String path, System.Boolean append, System.Text.Encoding encoding) [0x00000] in <88e4733ac7bc4ae1b496735e6b83bbd3>:0
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at (wrapper remoting-invoke-with-check) System.IO.StreamWriter..ctor(string,bool,System.Text.Encoding)
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at System.IO.File.WriteAllText (System.String path, System.String contents, System.Text.Encoding encoding) [0x00034] in <88e4733ac7bc4ae1b496735e6b83bbd3>:0
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at UnityEditor.StateCache`1[T].SetState (UnityEngine.Hash128 key, T obj) [0x0004b] in <6e08e61cfda04255b3972ba7f0515fae>:0
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UnityEngine.StackTraceUtility:ExtractStackTrace ()
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UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
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UnityEngine.Logger:Log (UnityEngine.LogType,object)
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UnityEngine.Debug:LogError (object)
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UnityEditor.StateCache`1<UnityEditor.Tools/LayerSettings>:SetState (UnityEngine.Hash128,UnityEditor.Tools/LayerSettings)
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UnityEditor.Tools:set_lockedLayers (int)
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UnityEditor.Tools:OnEnable ()
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UnityEngine.ScriptableObject:CreateInstance (System.Type)
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UnityEngine.ScriptableObject:CreateInstance<UnityEditor.Tools> ()
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UnityEditor.Tools:get_get ()
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UnityEditor.Tools:get_visibleLayers ()
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UnityEditor.Animations.Rigging.BoneRendererUtils:.cctor () (at Library/PackageCache/com.unity.animation.rigging@1.1.1/Editor/Utils/BoneRendererUtils.cs:121)
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System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
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UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
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(Filename: Library/PackageCache/com.unity.animation.rigging@1.1.1/Editor/Utils/BoneRendererUtils.cs Line: 121)
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Mono: successfully reloaded assembly
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- Completed reload, in 6.015 seconds
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Domain Reload Profiling:
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ReloadAssembly (6016ms)
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BeginReloadAssembly (104ms)
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ExecutionOrderSort (0ms)
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DisableScriptedObjects (5ms)
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BackupInstance (0ms)
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ReleaseScriptingObjects (0ms)
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CreateAndSetChildDomain (19ms)
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EndReloadAssembly (5842ms)
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LoadAssemblies (4761ms)
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RebuildTransferFunctionScriptingTraits (0ms)
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SetupTypeCache (187ms)
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ReleaseScriptCaches (1ms)
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RebuildScriptCaches (108ms)
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SetupLoadedEditorAssemblies (747ms)
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LogAssemblyErrors (0ms)
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InitializePlatformSupportModulesInManaged (20ms)
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SetLoadedEditorAssemblies (0ms)
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RefreshPlugins (124ms)
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BeforeProcessingInitializeOnLoad (113ms)
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ProcessInitializeOnLoadAttributes (299ms)
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ProcessInitializeOnLoadMethodAttributes (185ms)
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AfterProcessingInitializeOnLoad (5ms)
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EditorAssembliesLoaded (0ms)
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ExecutionOrderSort2 (0ms)
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AwakeInstancesAfterBackupRestoration (4ms)
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Platform modules already initialized, skipping
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========================================================================
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Worker process is ready to serve import requests
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Launched and connected shader compiler UnityShaderCompiler.exe after 0.08 seconds
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Refreshing native plugins compatible for Editor in 1.98 ms, found 10 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
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Unloading 7388 Unused Serialized files (Serialized files now loaded: 0)
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Unloading 118 unused Assets / (0.9 MB). Loaded Objects now: 7836.
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Memory consumption went from 392.5 MB to 391.6 MB.
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Total: 4.121600 ms (FindLiveObjects: 0.531900 ms CreateObjectMapping: 0.180800 ms MarkObjects: 3.074100 ms DeleteObjects: 0.334000 ms)
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AssetImportParameters requested are different than current active one (requested -> active):
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custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
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custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
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custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
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custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
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custom:video-codec-MediaFoundation-h265: e54d7ab0439102e2317fc1e4b246158d ->
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custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
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custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
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custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
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custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
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custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
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Editor requested this worker to shutdown with reason: Scaling down because of idle timeout
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AssetImportWorker is now disconnected from the server
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Process exiting
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Exiting without the bug reporter. Application will terminate with return code 0 |