Using pre-set license Built from '2021.3/staging' branch; Version is '2021.3.20f1 (577897200b8b) revision 5732503'; Using compiler version '192829333'; Build Type 'Release' OS: 'Windows 11 (10.0.22621) 64bit Professional' Language: 'ru' Physical Memory: 32711 MB BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1 COMMAND LINE ARGUMENTS: C:\Program Files\Unity\Hub\Editor\2021.3.20f1\Editor\Unity.exe -adb2 -batchMode -noUpm -name AssetImportWorker6 -projectPath C:/Projects/ZeroPacientVR/ZeroPacientVR -logFile Logs/AssetImportWorker6.log -srvPort 36710 Successfully changed project path to: C:/Projects/ZeroPacientVR/ZeroPacientVR C:/Projects/ZeroPacientVR/ZeroPacientVR [UnityMemory] Configuration Parameters - Can be set up in boot.config "memorysetup-bucket-allocator-granularity=16" "memorysetup-bucket-allocator-bucket-count=8" "memorysetup-bucket-allocator-block-size=33554432" "memorysetup-bucket-allocator-block-count=8" "memorysetup-main-allocator-block-size=16777216" "memorysetup-thread-allocator-block-size=16777216" "memorysetup-gfx-main-allocator-block-size=16777216" "memorysetup-gfx-thread-allocator-block-size=16777216" "memorysetup-cache-allocator-block-size=4194304" "memorysetup-typetree-allocator-block-size=2097152" "memorysetup-profiler-bucket-allocator-granularity=16" "memorysetup-profiler-bucket-allocator-bucket-count=8" "memorysetup-profiler-bucket-allocator-block-size=33554432" "memorysetup-profiler-bucket-allocator-block-count=8" "memorysetup-profiler-allocator-block-size=16777216" "memorysetup-profiler-editor-allocator-block-size=1048576" "memorysetup-temp-allocator-size-main=16777216" "memorysetup-job-temp-allocator-block-size=2097152" "memorysetup-job-temp-allocator-block-size-background=1048576" "memorysetup-job-temp-allocator-reduction-small-platforms=262144" "memorysetup-temp-allocator-size-background-worker=32768" "memorysetup-temp-allocator-size-job-worker=262144" "memorysetup-temp-allocator-size-preload-manager=33554432" "memorysetup-temp-allocator-size-nav-mesh-worker=65536" "memorysetup-temp-allocator-size-audio-worker=65536" "memorysetup-temp-allocator-size-cloud-worker=32768" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gfx=262144" Player connection [76512] Host "[IP] 192.168.1.115 [Port] 0 [Flags] 2 [Guid] 1159834857 [EditorId] 1159834857 [Version] 1048832 [Id] WindowsEditor(7,ArtemPC) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined multi-casting on [225.0.0.222:54997]... Player connection [76512] Host "[IP] 192.168.1.115 [Port] 0 [Flags] 2 [Guid] 1159834857 [EditorId] 1159834857 [Version] 1048832 [Id] WindowsEditor(7,ArtemPC) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined alternative multi-casting on [225.0.0.222:34997]... Refreshing native plugins compatible for Editor in 162.93 ms, found 10 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Initialize engine version: 2021.3.20f1 (577897200b8b) [Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/2021.3.20f1/Editor/Data/Resources/UnitySubsystems [Subsystems] Discovering subsystems at path C:/Projects/ZeroPacientVR/ZeroPacientVR/Assets GfxDevice: creating device client; threaded=0; jobified=0 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 3080 Ti (ID=0x2208) Vendor: NVIDIA VRAM: 12100 MB Driver: 31.0.15.3118 Initialize mono Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/2021.3.20f1/Editor/Data/Managed' Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/2021.3.20f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32' Mono config path = 'C:/Program Files/Unity/Hub/Editor/2021.3.20f1/Editor/Data/MonoBleedingEdge/etc' Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56952 Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... Register platform support module: C:/Program Files/Unity/Hub/Editor/2021.3.20f1/Editor/Data/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll Register platform support module: C:/Program Files/Unity/Hub/Editor/2021.3.20f1/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll Register platform support module: C:/Program Files/Unity/Hub/Editor/2021.3.20f1/Editor/Data/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.dll Register platform support module: C:/Program Files/Unity/Hub/Editor/2021.3.20f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll Registered in 0.007616 seconds. Native extension for WindowsStandalone target not found [usbmuxd] Start listen thread [usbmuxd] Listen thread started [usbmuxd] Send listen message Native extension for iOS target not found Native extension for Android target not found Android Extension - Scanning For ADB Devices 461 ms Native extension for WebGL target not found Refreshing native plugins compatible for Editor in 140.10 ms, found 10 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Mono: successfully reloaded assembly - Completed reload, in 1.136 seconds Domain Reload Profiling: ReloadAssembly (1136ms) BeginReloadAssembly (86ms) ExecutionOrderSort (0ms) DisableScriptedObjects (0ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (1ms) EndReloadAssembly (966ms) LoadAssemblies (90ms) RebuildTransferFunctionScriptingTraits (0ms) SetupTypeCache (101ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (25ms) SetupLoadedEditorAssemblies (784ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (524ms) SetLoadedEditorAssemblies (0ms) RefreshPlugins (140ms) BeforeProcessingInitializeOnLoad (2ms) ProcessInitializeOnLoadAttributes (85ms) ProcessInitializeOnLoadMethodAttributes (33ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (0ms) Platform modules already initialized, skipping Registering precompiled user dll's ... Registered in 0.008173 seconds. Begin MonoManager ReloadAssembly Native extension for WindowsStandalone target not found Native extension for iOS target not found Native extension for Android target not found Native extension for WebGL target not found Refreshing native plugins compatible for Editor in 123.86 ms, found 10 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Package Manager log level set to [2] Error saving file Library/StateCache/LayerSettings/9e/9ecc5c3c162a7aba29bafa64c8b94b7c.json. Error: System.IO.IOException: Sharing violation on path C:\Projects\ZeroPacientVR\ZeroPacientVR\Library\StateCache\LayerSettings\9e\9ecc5c3c162a7aba29bafa64c8b94b7c.json at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x0019e] in <88e4733ac7bc4ae1b496735e6b83bbd3>:0 at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.IO.FileOptions options) [0x00000] in <88e4733ac7bc4ae1b496735e6b83bbd3>:0 at (wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int,System.IO.FileOptions) at System.IO.StreamWriter..ctor (System.String path, System.Boolean append, System.Text.Encoding encoding, System.Int32 bufferSize) [0x00055] in <88e4733ac7bc4ae1b496735e6b83bbd3>:0 at System.IO.StreamWriter..ctor (System.String path, System.Boolean append, System.Text.Encoding encoding) [0x00000] in <88e4733ac7bc4ae1b496735e6b83bbd3>:0 at (wrapper remoting-invoke-with-check) System.IO.StreamWriter..ctor(string,bool,System.Text.Encoding) at System.IO.File.WriteAllText (System.String path, System.String contents, System.Text.Encoding encoding) [0x00034] in <88e4733ac7bc4ae1b496735e6b83bbd3>:0 at UnityEditor.StateCache`1[T].SetState (UnityEngine.Hash128 key, T obj) [0x0004b] in <6e08e61cfda04255b3972ba7f0515fae>:0 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogError (object) UnityEditor.StateCache`1:SetState (UnityEngine.Hash128,UnityEditor.Tools/LayerSettings) UnityEditor.Tools:set_lockedLayers (int) UnityEditor.Tools:OnEnable () UnityEngine.ScriptableObject:CreateInstance (System.Type) UnityEngine.ScriptableObject:CreateInstance () UnityEditor.Tools:get_get () UnityEditor.Tools:get_visibleLayers () UnityEditor.Animations.Rigging.BoneRendererUtils:.cctor () (at Library/PackageCache/com.unity.animation.rigging@1.1.1/Editor/Utils/BoneRendererUtils.cs:121) System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle) UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[]) (Filename: Library/PackageCache/com.unity.animation.rigging@1.1.1/Editor/Utils/BoneRendererUtils.cs Line: 121) Mono: successfully reloaded assembly - Completed reload, in 6.015 seconds Domain Reload Profiling: ReloadAssembly (6016ms) BeginReloadAssembly (104ms) ExecutionOrderSort (0ms) DisableScriptedObjects (5ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (19ms) EndReloadAssembly (5842ms) LoadAssemblies (4761ms) RebuildTransferFunctionScriptingTraits (0ms) SetupTypeCache (187ms) ReleaseScriptCaches (1ms) RebuildScriptCaches (108ms) SetupLoadedEditorAssemblies (747ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (20ms) SetLoadedEditorAssemblies (0ms) RefreshPlugins (124ms) BeforeProcessingInitializeOnLoad (113ms) ProcessInitializeOnLoadAttributes (299ms) ProcessInitializeOnLoadMethodAttributes (185ms) AfterProcessingInitializeOnLoad (5ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (4ms) Platform modules already initialized, skipping ======================================================================== Worker process is ready to serve import requests Launched and connected shader compiler UnityShaderCompiler.exe after 0.08 seconds Refreshing native plugins compatible for Editor in 1.98 ms, found 10 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 7388 Unused Serialized files (Serialized files now loaded: 0) Unloading 118 unused Assets / (0.9 MB). Loaded Objects now: 7836. Memory consumption went from 392.5 MB to 391.6 MB. Total: 4.121600 ms (FindLiveObjects: 0.531900 ms CreateObjectMapping: 0.180800 ms MarkObjects: 3.074100 ms DeleteObjects: 0.334000 ms) AssetImportParameters requested are different than current active one (requested -> active): custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc -> custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b -> custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 -> custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 -> custom:video-codec-MediaFoundation-h265: e54d7ab0439102e2317fc1e4b246158d -> custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 -> custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 -> custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 -> custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 -> custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 -> Editor requested this worker to shutdown with reason: Scaling down because of idle timeout AssetImportWorker is now disconnected from the server Process exiting Exiting without the bug reporter. Application will terminate with return code 0