ZeroVR/ZeroPacientVR/Assets/Scripts/Weapon.cs

32 lines
760 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Weapon : MonoBehaviour
{
[SerializeField] private Transform firePoint;
[SerializeField] private GameObject bulletPrefab;
public WeaponMagazine Magazine;
public void Fire()
{
if (Magazine == null || Magazine.CurrentAmmo <= 0) return;
Magazine.CurrentAmmo -= 1;
var inst = Instantiate(bulletPrefab, firePoint.position, Quaternion.identity);
var rig = inst.AddComponent<Rigidbody>();
rig.AddForce(firePoint.forward * 500f);
}
public void UnloadMagazine()
{
Magazine = null;
}
public void LoadMagazine(WeaponMagazine magazine)
{
Magazine = magazine;
}
}