using System.Collections; using System.Collections.Generic; using UnityEngine; public class Weapon : MonoBehaviour { [SerializeField] private Transform firePoint; [SerializeField] private GameObject bulletPrefab; public WeaponMagazine Magazine; public void Fire() { if (Magazine == null || Magazine.CurrentAmmo <= 0) return; Magazine.CurrentAmmo -= 1; var inst = Instantiate(bulletPrefab, firePoint.position, Quaternion.identity); var rig = inst.AddComponent(); rig.AddForce(firePoint.forward * 500f); } public void UnloadMagazine() { Magazine = null; } public void LoadMagazine(WeaponMagazine magazine) { Magazine = magazine; } }