ZeroVR/ZeroPacientVR/Assets/Scripts/Tree/TimerAction.cs

29 lines
574 B
C#

using System.Collections;
using System.Collections.Generic;
using NodeCanvas.Framework;
using ParadoxNotion.Design;
using UnityEngine;
namespace NodeCanvas.Tasks.Actions
{
[Name("Timer")]
[Category("Kilosoft/Timer")]
public class TimerAction : ActionTask
{
public BBParameter<float> TimerTime;
protected override void OnExecute()
{
}
protected override void OnUpdate()
{
if (elapsedTime >= TimerTime.value)
{
EndAction();
}
}
}
}