using System.Collections; using System.Collections.Generic; using NodeCanvas.Framework; using ParadoxNotion.Design; using UnityEngine; namespace NodeCanvas.Tasks.Actions { [Name("Timer")] [Category("Kilosoft/Timer")] public class TimerAction : ActionTask { public BBParameter TimerTime; protected override void OnExecute() { } protected override void OnUpdate() { if (elapsedTime >= TimerTime.value) { EndAction(); } } } }