18 lines
522 B
C#
18 lines
522 B
C#
using UnityEngine;
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using UnityEngine.AI;
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public class NpcMovementAnimator : MonoBehaviour
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{
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[SerializeField] private Animator animator;
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[SerializeField] private NavMeshAgent agent;
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private static readonly int SpeedAnim = Animator.StringToHash("Speed");
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private void Update()
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{
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var speed = agent.velocity.magnitude / (agent.speed > 0 ? agent.speed : 1f);
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if (agent.speed == 0) speed = 0;
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speed = Mathf.Clamp(speed, 0f, 1f);
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animator.SetFloat(SpeedAnim, speed);
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}
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}
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