using UnityEngine; using UnityEngine.AI; public class NpcMovementAnimator : MonoBehaviour { [SerializeField] private Animator animator; [SerializeField] private NavMeshAgent agent; private static readonly int SpeedAnim = Animator.StringToHash("Speed"); private void Update() { var speed = agent.velocity.magnitude / (agent.speed > 0 ? agent.speed : 1f); if (agent.speed == 0) speed = 0; speed = Mathf.Clamp(speed, 0f, 1f); animator.SetFloat(SpeedAnim, speed); } }