ZeroVR/ZeroPacientVR/Assets/Octave3D World Builder/Scripts/Settings/Model/Configs/Octave3DConfigSaveLoadSetti...

71 lines
2.8 KiB
C#

#if UNITY_EDITOR
using UnityEngine;
using System;
namespace O3DWB
{
[Serializable]
public class Octave3DConfigSaveLoadSettings : ScriptableObject
{
#region Private Variables
[SerializeField]
private string _lastUsedFolder = "";
[SerializeField]
private bool _snapSettings = true;
[SerializeField]
private bool _objectSelectionSettings = true;
[SerializeField]
private bool _objectErasingSettings = true;
[SerializeField]
private bool _mirrorLookAndFeel = true;
[SerializeField]
private bool _snapLookAndFeel = true;
[SerializeField]
private bool _objectPlacementLookAndFeel = true;
[SerializeField]
private bool _objectSelectionLookAndFeel = true;
[SerializeField]
private bool _objectErasingLookAndFeel = true;
[SerializeField]
private Octave3DConfigSaveLoadSettingsView _view;
#endregion
#region Public Properties
public string LastUsedFolder { get { return _lastUsedFolder; } set { if (value != null) _lastUsedFolder = value; } }
public bool SnapSettings { get { return _snapSettings; } set { _snapSettings = value; } }
public bool ObjectSelectionSettings { get { return _objectSelectionSettings; } set { _objectSelectionSettings = value; } }
public bool ObjectErasingSettings { get { return _objectErasingSettings; } set { _objectErasingSettings = value; } }
public bool MirrorLookAndFeel { get { return _mirrorLookAndFeel; } set { _mirrorLookAndFeel = value; } }
public bool SnapLookAndFeel { get { return _snapLookAndFeel; } set { _snapLookAndFeel = value; } }
public bool ObjectPlacementLookAndFeel { get { return _objectPlacementLookAndFeel; } set { _objectPlacementLookAndFeel = value; } }
public bool ObjectSelectionLookAndFeel { get { return _objectSelectionLookAndFeel; } set { _objectSelectionLookAndFeel = value; } }
public bool ObjectErasingLookAndFeel { get { return _objectErasingLookAndFeel; } set { _objectErasingLookAndFeel = value; } }
public Octave3DConfigSaveLoadSettingsView View { get { return _view; } }
#endregion
#region Constructors
public Octave3DConfigSaveLoadSettings()
{
_view = new Octave3DConfigSaveLoadSettingsView(this);
}
#endregion
#region Public Methods
public void ToggleAll(bool on)
{
_snapSettings = on;
_objectSelectionSettings = on;
_objectErasingSettings = on;
_mirrorLookAndFeel = on;
_snapLookAndFeel = on;
_objectPlacementLookAndFeel = on;
_objectSelectionLookAndFeel = on;
_objectErasingLookAndFeel = on;
}
#endregion
}
}
#endif