71 lines
2.8 KiB
C#
71 lines
2.8 KiB
C#
#if UNITY_EDITOR
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using UnityEngine;
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using System;
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namespace O3DWB
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{
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[Serializable]
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public class Octave3DConfigSaveLoadSettings : ScriptableObject
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{
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#region Private Variables
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[SerializeField]
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private string _lastUsedFolder = "";
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[SerializeField]
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private bool _snapSettings = true;
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[SerializeField]
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private bool _objectSelectionSettings = true;
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[SerializeField]
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private bool _objectErasingSettings = true;
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[SerializeField]
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private bool _mirrorLookAndFeel = true;
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[SerializeField]
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private bool _snapLookAndFeel = true;
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[SerializeField]
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private bool _objectPlacementLookAndFeel = true;
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[SerializeField]
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private bool _objectSelectionLookAndFeel = true;
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[SerializeField]
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private bool _objectErasingLookAndFeel = true;
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[SerializeField]
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private Octave3DConfigSaveLoadSettingsView _view;
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#endregion
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#region Public Properties
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public string LastUsedFolder { get { return _lastUsedFolder; } set { if (value != null) _lastUsedFolder = value; } }
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public bool SnapSettings { get { return _snapSettings; } set { _snapSettings = value; } }
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public bool ObjectSelectionSettings { get { return _objectSelectionSettings; } set { _objectSelectionSettings = value; } }
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public bool ObjectErasingSettings { get { return _objectErasingSettings; } set { _objectErasingSettings = value; } }
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public bool MirrorLookAndFeel { get { return _mirrorLookAndFeel; } set { _mirrorLookAndFeel = value; } }
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public bool SnapLookAndFeel { get { return _snapLookAndFeel; } set { _snapLookAndFeel = value; } }
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public bool ObjectPlacementLookAndFeel { get { return _objectPlacementLookAndFeel; } set { _objectPlacementLookAndFeel = value; } }
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public bool ObjectSelectionLookAndFeel { get { return _objectSelectionLookAndFeel; } set { _objectSelectionLookAndFeel = value; } }
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public bool ObjectErasingLookAndFeel { get { return _objectErasingLookAndFeel; } set { _objectErasingLookAndFeel = value; } }
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public Octave3DConfigSaveLoadSettingsView View { get { return _view; } }
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#endregion
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#region Constructors
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public Octave3DConfigSaveLoadSettings()
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{
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_view = new Octave3DConfigSaveLoadSettingsView(this);
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}
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#endregion
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#region Public Methods
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public void ToggleAll(bool on)
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{
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_snapSettings = on;
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_objectSelectionSettings = on;
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_objectErasingSettings = on;
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_mirrorLookAndFeel = on;
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_snapLookAndFeel = on;
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_objectPlacementLookAndFeel = on;
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_objectSelectionLookAndFeel = on;
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_objectErasingLookAndFeel = on;
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}
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#endregion
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}
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}
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#endif |