66 lines
1.8 KiB
C#
66 lines
1.8 KiB
C#
#if UNITY_EDITOR
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using UnityEngine;
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using System;
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using System.Collections.Generic;
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namespace O3DWB
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{
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[Serializable]
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public class ObjectMask
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{
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#region Private Variables
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[SerializeField]
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private ObjectLayerObjectMask _objectLayerObjectMask;
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[SerializeField]
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private ObjectCollectionMask _objectCollectionMask;
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[SerializeField]
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private ObjectMaskView _view;
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#endregion
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#region Public Properties
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public ObjectLayerObjectMask ObjectLayerObjectMask
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{
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get
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{
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if (_objectLayerObjectMask == null) _objectLayerObjectMask = Octave3DWorldBuilder.ActiveInstance.CreateScriptableObject<ObjectLayerObjectMask>();
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return _objectLayerObjectMask;
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}
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}
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public ObjectCollectionMask ObjectCollectionMask
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{
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get
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{
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if (_objectCollectionMask == null) _objectCollectionMask = Octave3DWorldBuilder.ActiveInstance.CreateScriptableObject<ObjectCollectionMask>();
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return _objectCollectionMask;
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}
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}
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public ObjectMaskView View { get { return _view; } }
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#endregion
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#region Constructors
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public ObjectMask()
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{
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_view = new ObjectMaskView(this);
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}
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#endregion
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#region Public Methods
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public bool IsGameObjectMasked(GameObject gameObject)
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{
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if (ObjectLayerObjectMask.IsMasked(gameObject.layer)) return true;
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if (ObjectCollectionMask.IsMasked(gameObject)) return true;
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return false;
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}
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public void RemoveInvalidEntries()
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{
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ObjectCollectionMask.RemoveNullEntries();
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ObjectLayerObjectMask.RemoveInvalidLayerNumbers();
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}
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#endregion
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}
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}
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#endif |