ZeroVR/ZeroPacientVR/Assets/Octave3D World Builder/Scripts/Objects/Object Masks/ObjectMask.cs

66 lines
1.8 KiB
C#

#if UNITY_EDITOR
using UnityEngine;
using System;
using System.Collections.Generic;
namespace O3DWB
{
[Serializable]
public class ObjectMask
{
#region Private Variables
[SerializeField]
private ObjectLayerObjectMask _objectLayerObjectMask;
[SerializeField]
private ObjectCollectionMask _objectCollectionMask;
[SerializeField]
private ObjectMaskView _view;
#endregion
#region Public Properties
public ObjectLayerObjectMask ObjectLayerObjectMask
{
get
{
if (_objectLayerObjectMask == null) _objectLayerObjectMask = Octave3DWorldBuilder.ActiveInstance.CreateScriptableObject<ObjectLayerObjectMask>();
return _objectLayerObjectMask;
}
}
public ObjectCollectionMask ObjectCollectionMask
{
get
{
if (_objectCollectionMask == null) _objectCollectionMask = Octave3DWorldBuilder.ActiveInstance.CreateScriptableObject<ObjectCollectionMask>();
return _objectCollectionMask;
}
}
public ObjectMaskView View { get { return _view; } }
#endregion
#region Constructors
public ObjectMask()
{
_view = new ObjectMaskView(this);
}
#endregion
#region Public Methods
public bool IsGameObjectMasked(GameObject gameObject)
{
if (ObjectLayerObjectMask.IsMasked(gameObject.layer)) return true;
if (ObjectCollectionMask.IsMasked(gameObject)) return true;
return false;
}
public void RemoveInvalidEntries()
{
ObjectCollectionMask.RemoveNullEntries();
ObjectLayerObjectMask.RemoveInvalidLayerNumbers();
}
#endregion
}
}
#endif