63 lines
1.5 KiB
C#
63 lines
1.5 KiB
C#
#if UNITY_EDITOR
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using UnityEngine;
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using System;
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using System.Collections.Generic;
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namespace O3DWB
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{
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[Serializable]
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public class ObjectLayerObjectMask : ScriptableObject
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{
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#region Private Variables
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[SerializeField]
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private int _layerMask = 0;
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[SerializeField]
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private ObjectLayerObjectMaskView _view;
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#endregion
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#region Public Properties
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public ObjectLayerObjectMaskView View { get { return _view; } }
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#endregion
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#region Constructors
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public ObjectLayerObjectMask()
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{
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_view = new ObjectLayerObjectMaskView(this);
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}
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#endregion
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#region Public Methods
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public bool IsMasked(int objectLayer)
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{
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return LayerExtensions.IsLayerNumberValid(objectLayer) && (_layerMask & (1 << objectLayer)) != 0;
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}
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public void Mask(int objectLayer)
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{
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if (LayerExtensions.IsLayerNumberValid(objectLayer)) _layerMask |= (1 << objectLayer);
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}
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public void MaskAll()
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{
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_layerMask = ~0;
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}
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public void Unmask(int objectLayer)
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{
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if (LayerExtensions.IsLayerNumberValid(objectLayer)) _layerMask &= ~(1 << objectLayer);
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}
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public void UnmaskAll()
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{
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_layerMask = 0;
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}
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public void RemoveInvalidLayerNumbers()
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{
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_layerMask = LayerExtensions.ClearMaskOfInvalidLayers(_layerMask);
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}
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#endregion
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}
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}
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#endif |