ZeroVR/ZeroPacientVR/Assets/Octave3D World Builder/Scripts/Objects/Object Masks/ObjectLayerObjectMask.cs

63 lines
1.5 KiB
C#

#if UNITY_EDITOR
using UnityEngine;
using System;
using System.Collections.Generic;
namespace O3DWB
{
[Serializable]
public class ObjectLayerObjectMask : ScriptableObject
{
#region Private Variables
[SerializeField]
private int _layerMask = 0;
[SerializeField]
private ObjectLayerObjectMaskView _view;
#endregion
#region Public Properties
public ObjectLayerObjectMaskView View { get { return _view; } }
#endregion
#region Constructors
public ObjectLayerObjectMask()
{
_view = new ObjectLayerObjectMaskView(this);
}
#endregion
#region Public Methods
public bool IsMasked(int objectLayer)
{
return LayerExtensions.IsLayerNumberValid(objectLayer) && (_layerMask & (1 << objectLayer)) != 0;
}
public void Mask(int objectLayer)
{
if (LayerExtensions.IsLayerNumberValid(objectLayer)) _layerMask |= (1 << objectLayer);
}
public void MaskAll()
{
_layerMask = ~0;
}
public void Unmask(int objectLayer)
{
if (LayerExtensions.IsLayerNumberValid(objectLayer)) _layerMask &= ~(1 << objectLayer);
}
public void UnmaskAll()
{
_layerMask = 0;
}
public void RemoveInvalidLayerNumbers()
{
_layerMask = LayerExtensions.ClearMaskOfInvalidLayers(_layerMask);
}
#endregion
}
}
#endif