ZeroVR/ZeroPacientVR/Assets/Octave3D World Builder/Scripts/Objects/Object Groups/ObjectGroupDatabase.cs

204 lines
7.1 KiB
C#

#if UNITY_EDITOR
using UnityEngine;
using System;
using System.Collections.Generic;
namespace O3DWB
{
[Serializable]
public class ObjectGroupDatabase : ScriptableObject
{
#region Private Variables
[SerializeField]
private ObjectGroupCollection _objectGroups = new ObjectGroupCollection();
[SerializeField]
private bool _preserveGroupChildren = true;
[SerializeField]
private ObjectGroupDatabaseView _view;
#endregion
#region Public Properties
public bool IsEmpty { get { return _objectGroups.IsEmpty; } }
public int NumberOfGroups { get { return _objectGroups.NumberOfEntities; } }
public ObjectGroup ActiveGroup { get { return _objectGroups.MarkedEntity; } }
public int IndexOfActiveGroup { get { return _objectGroups.IndexOfMarkedEntity; } }
public bool PreserveGroupChildren { get { return _preserveGroupChildren; } set { _preserveGroupChildren = value; } }
public ObjectGroupDatabaseView View { get { return _view; } }
#endregion
public static ObjectGroupDatabase Get()
{
return Octave3DWorldBuilder.ActiveInstance.PlacementObjectGroupDatabase;
}
#region Constructors
public ObjectGroupDatabase()
{
_view = new ObjectGroupDatabaseView(this);
}
#endregion
#region Public Methods
public ObjectGroup CreateObjectGroup(GameObject gameObject)
{
if (ContainsObjectGroup(gameObject))
{
Debug.LogWarning("This object is already marked as an object group.");
return GetObjectGroup(gameObject);
}
ObjectGroup newObjectGroup = ObjectGroupFactory.Create(gameObject, GetAllObjectGroupNames());
_objectGroups.AddEntity(newObjectGroup);
if (NumberOfGroups == 1) SetActiveObjectGroup(newObjectGroup);
PrefabManagementWindow.Get().Repaint();
return newObjectGroup;
}
public ObjectGroup CreateObjectGroup(string groupName)
{
if (!string.IsNullOrEmpty(groupName))
{
ObjectGroup newObjectGroup = ObjectGroupFactory.Create(groupName, GetAllObjectGroupNames());
_objectGroups.AddEntity(newObjectGroup);
if (NumberOfGroups == 1) SetActiveObjectGroup(newObjectGroup);
PrefabManagementWindow.Get().Repaint();
return newObjectGroup;
}
return null;
}
public void MakeNoLongerGroup(GameObject gameObject)
{
if (!ContainsObjectGroup(gameObject)) return;
UndoEx.RecordForToolAction(this);
var objectGroup = _objectGroups.GetEntityByPredicate(item => item.GroupObject == gameObject);
_objectGroups.RemoveEntity(objectGroup);
UndoEx.DestroyObjectImmediate(objectGroup);
PrefabManagementWindow.Get().Repaint();
}
public void MakeAllNoLongerGroup()
{
UndoEx.RecordForToolAction(this);
var groupsToRemove = _objectGroups.GetAllEntities();
_objectGroups.RemoveAllEntities();
foreach(var group in groupsToRemove)
{
UndoEx.DestroyObjectImmediate(group);
}
PrefabManagementWindow.Get().Repaint();
}
public bool ContainsObjectGroup(GameObject objectGroup)
{
return _objectGroups.ContainsEntityByPredicate(item => item.GroupObject == objectGroup);
}
public bool ContainsObjectGroup(ObjectGroup objectGroup)
{
return _objectGroups.ContainsEntity(objectGroup);
}
public ObjectGroup GetObjectGroup(GameObject groupParent)
{
if (!ContainsObjectGroup(groupParent)) return null;
return _objectGroups.GetEntityByPredicate(item => item.GroupObject == groupParent);
}
public void RenameObjectGroup(ObjectGroup objectGroup, string newName)
{
if (ContainsObjectGroup(objectGroup)) _objectGroups.RenameEntity(objectGroup, newName);
PrefabManagementWindow.Get().Repaint();
}
public void RemoveAndDestroyObjectGroup(ObjectGroup objectGroup)
{
if (ContainsObjectGroup(objectGroup))
{
_objectGroups.RemoveEntity(objectGroup);
GameObject groupParent = objectGroup.GroupObject;
if (_preserveGroupChildren) groupParent.MoveImmediateChildrenUpOneLevel(true);
if (groupParent != null) UndoEx.DestroyObjectImmediate(groupParent);
UndoEx.DestroyObjectImmediate(objectGroup);
PrefabManagementWindow.Get().Repaint();
}
}
public void RemoveAndDestroyAllObjectGroups()
{
List<ObjectGroup> allGroups = GetAllObjectGroups();
var groupsToDestroy = new List<ObjectGroup>();
foreach (ObjectGroup objectGroup in allGroups)
{
_objectGroups.RemoveEntity(objectGroup);
groupsToDestroy.Add(objectGroup);
}
foreach (ObjectGroup objectGroup in allGroups)
{
GameObject groupParent = objectGroup.GroupObject;
if (_preserveGroupChildren) groupParent.MoveImmediateChildrenUpOneLevel(true);
if (groupParent != null) UndoEx.DestroyObjectImmediate(groupParent);
UndoEx.DestroyObjectImmediate(objectGroup);
}
PrefabManagementWindow.Get().Repaint();
}
public List<ObjectGroup> GetAllObjectGroups()
{
return _objectGroups.GetAllEntities();
}
public ObjectGroup GetObjectGroupByIndex(int groupIndex)
{
return _objectGroups.GetEntityByIndex(groupIndex);
}
public ObjectGroup GetObjectGroupByName(string name)
{
if(string.IsNullOrEmpty(name)) return null;
return _objectGroups.GetEntityByName(name);
}
public List<string> GetAllObjectGroupNames()
{
return _objectGroups.GetAllEntityNames();
}
public void SetActiveObjectGroup(ObjectGroup newActiveObjectGroup)
{
if (newActiveObjectGroup != null && !ContainsObjectGroup(newActiveObjectGroup)) return;
_objectGroups.MarkEntity(newActiveObjectGroup);
}
public void RemoveGroupsWithNullParents()
{
List<ObjectGroup> groupsWithNullParents = _objectGroups.GetAllEntities();
groupsWithNullParents = groupsWithNullParents.FindAll(item => item != null && item.GroupObject == null);
_objectGroups.RemoveWithPredicate(item => item != null && item.GroupObject == null);
foreach (var group in groupsWithNullParents) ScriptableObject.DestroyImmediate(group);
if (!IsEmpty)
{
if (IndexOfActiveGroup < 0 || IndexOfActiveGroup >= NumberOfGroups) SetActiveObjectGroup(GetObjectGroupByIndex(0));
}
else SetActiveObjectGroup(null);
}
#endregion
}
}
#endif