204 lines
7.1 KiB
C#
204 lines
7.1 KiB
C#
#if UNITY_EDITOR
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using UnityEngine;
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using System;
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using System.Collections.Generic;
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namespace O3DWB
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{
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[Serializable]
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public class ObjectGroupDatabase : ScriptableObject
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{
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#region Private Variables
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[SerializeField]
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private ObjectGroupCollection _objectGroups = new ObjectGroupCollection();
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[SerializeField]
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private bool _preserveGroupChildren = true;
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[SerializeField]
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private ObjectGroupDatabaseView _view;
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#endregion
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#region Public Properties
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public bool IsEmpty { get { return _objectGroups.IsEmpty; } }
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public int NumberOfGroups { get { return _objectGroups.NumberOfEntities; } }
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public ObjectGroup ActiveGroup { get { return _objectGroups.MarkedEntity; } }
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public int IndexOfActiveGroup { get { return _objectGroups.IndexOfMarkedEntity; } }
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public bool PreserveGroupChildren { get { return _preserveGroupChildren; } set { _preserveGroupChildren = value; } }
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public ObjectGroupDatabaseView View { get { return _view; } }
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#endregion
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public static ObjectGroupDatabase Get()
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{
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return Octave3DWorldBuilder.ActiveInstance.PlacementObjectGroupDatabase;
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}
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#region Constructors
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public ObjectGroupDatabase()
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{
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_view = new ObjectGroupDatabaseView(this);
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}
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#endregion
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#region Public Methods
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public ObjectGroup CreateObjectGroup(GameObject gameObject)
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{
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if (ContainsObjectGroup(gameObject))
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{
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Debug.LogWarning("This object is already marked as an object group.");
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return GetObjectGroup(gameObject);
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}
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ObjectGroup newObjectGroup = ObjectGroupFactory.Create(gameObject, GetAllObjectGroupNames());
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_objectGroups.AddEntity(newObjectGroup);
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if (NumberOfGroups == 1) SetActiveObjectGroup(newObjectGroup);
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PrefabManagementWindow.Get().Repaint();
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return newObjectGroup;
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}
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public ObjectGroup CreateObjectGroup(string groupName)
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{
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if (!string.IsNullOrEmpty(groupName))
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{
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ObjectGroup newObjectGroup = ObjectGroupFactory.Create(groupName, GetAllObjectGroupNames());
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_objectGroups.AddEntity(newObjectGroup);
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if (NumberOfGroups == 1) SetActiveObjectGroup(newObjectGroup);
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PrefabManagementWindow.Get().Repaint();
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return newObjectGroup;
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}
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return null;
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}
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public void MakeNoLongerGroup(GameObject gameObject)
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{
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if (!ContainsObjectGroup(gameObject)) return;
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UndoEx.RecordForToolAction(this);
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var objectGroup = _objectGroups.GetEntityByPredicate(item => item.GroupObject == gameObject);
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_objectGroups.RemoveEntity(objectGroup);
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UndoEx.DestroyObjectImmediate(objectGroup);
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PrefabManagementWindow.Get().Repaint();
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}
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public void MakeAllNoLongerGroup()
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{
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UndoEx.RecordForToolAction(this);
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var groupsToRemove = _objectGroups.GetAllEntities();
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_objectGroups.RemoveAllEntities();
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foreach(var group in groupsToRemove)
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{
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UndoEx.DestroyObjectImmediate(group);
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}
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PrefabManagementWindow.Get().Repaint();
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}
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public bool ContainsObjectGroup(GameObject objectGroup)
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{
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return _objectGroups.ContainsEntityByPredicate(item => item.GroupObject == objectGroup);
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}
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public bool ContainsObjectGroup(ObjectGroup objectGroup)
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{
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return _objectGroups.ContainsEntity(objectGroup);
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}
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public ObjectGroup GetObjectGroup(GameObject groupParent)
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{
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if (!ContainsObjectGroup(groupParent)) return null;
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return _objectGroups.GetEntityByPredicate(item => item.GroupObject == groupParent);
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}
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public void RenameObjectGroup(ObjectGroup objectGroup, string newName)
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{
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if (ContainsObjectGroup(objectGroup)) _objectGroups.RenameEntity(objectGroup, newName);
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PrefabManagementWindow.Get().Repaint();
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}
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public void RemoveAndDestroyObjectGroup(ObjectGroup objectGroup)
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{
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if (ContainsObjectGroup(objectGroup))
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{
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_objectGroups.RemoveEntity(objectGroup);
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GameObject groupParent = objectGroup.GroupObject;
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if (_preserveGroupChildren) groupParent.MoveImmediateChildrenUpOneLevel(true);
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if (groupParent != null) UndoEx.DestroyObjectImmediate(groupParent);
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UndoEx.DestroyObjectImmediate(objectGroup);
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PrefabManagementWindow.Get().Repaint();
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}
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}
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public void RemoveAndDestroyAllObjectGroups()
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{
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List<ObjectGroup> allGroups = GetAllObjectGroups();
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var groupsToDestroy = new List<ObjectGroup>();
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foreach (ObjectGroup objectGroup in allGroups)
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{
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_objectGroups.RemoveEntity(objectGroup);
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groupsToDestroy.Add(objectGroup);
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}
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foreach (ObjectGroup objectGroup in allGroups)
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{
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GameObject groupParent = objectGroup.GroupObject;
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if (_preserveGroupChildren) groupParent.MoveImmediateChildrenUpOneLevel(true);
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if (groupParent != null) UndoEx.DestroyObjectImmediate(groupParent);
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UndoEx.DestroyObjectImmediate(objectGroup);
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}
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PrefabManagementWindow.Get().Repaint();
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}
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public List<ObjectGroup> GetAllObjectGroups()
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{
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return _objectGroups.GetAllEntities();
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}
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public ObjectGroup GetObjectGroupByIndex(int groupIndex)
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{
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return _objectGroups.GetEntityByIndex(groupIndex);
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}
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public ObjectGroup GetObjectGroupByName(string name)
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{
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if(string.IsNullOrEmpty(name)) return null;
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return _objectGroups.GetEntityByName(name);
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}
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public List<string> GetAllObjectGroupNames()
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{
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return _objectGroups.GetAllEntityNames();
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}
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public void SetActiveObjectGroup(ObjectGroup newActiveObjectGroup)
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{
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if (newActiveObjectGroup != null && !ContainsObjectGroup(newActiveObjectGroup)) return;
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_objectGroups.MarkEntity(newActiveObjectGroup);
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}
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public void RemoveGroupsWithNullParents()
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{
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List<ObjectGroup> groupsWithNullParents = _objectGroups.GetAllEntities();
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groupsWithNullParents = groupsWithNullParents.FindAll(item => item != null && item.GroupObject == null);
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_objectGroups.RemoveWithPredicate(item => item != null && item.GroupObject == null);
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foreach (var group in groupsWithNullParents) ScriptableObject.DestroyImmediate(group);
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if (!IsEmpty)
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{
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if (IndexOfActiveGroup < 0 || IndexOfActiveGroup >= NumberOfGroups) SetActiveObjectGroup(GetObjectGroupByIndex(0));
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}
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else SetActiveObjectGroup(null);
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}
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#endregion
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}
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}
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#endif |