ZeroVR/ZeroPacientVR/Assets/CodeRespawn/DungeonArchitect/Scripts/Builders/Isaac/IsaacDungeonConfig.cs

31 lines
802 B
C#

//$ Copyright 2015-22, Code Respawn Technologies Pvt Ltd - All Rights Reserved $//
using UnityEngine;
namespace DungeonArchitect.Builders.Isaac
{
public class IsaacDungeonConfig : DungeonConfig
{
public int minRooms;
public int maxRooms;
public int roomWidth = 10;
public int roomHeight = 6;
public Vector2 tileSize = new Vector2(1, 1);
public Vector2 roomPadding = new Vector2(1, 1);
public float growForwardProbablity = 0.75f;
public float growSidewaysProbablity = 0.25f;
public float spawnRoomBranchProbablity = 0.75f;
public float cycleProbability = 1.0f;
public bool Mode2D = false;
public override bool IsMode2D()
{
return Mode2D;
}
}
}