//$ Copyright 2015-22, Code Respawn Technologies Pvt Ltd - All Rights Reserved $// using UnityEngine; namespace DungeonArchitect.Builders.Isaac { public class IsaacDungeonConfig : DungeonConfig { public int minRooms; public int maxRooms; public int roomWidth = 10; public int roomHeight = 6; public Vector2 tileSize = new Vector2(1, 1); public Vector2 roomPadding = new Vector2(1, 1); public float growForwardProbablity = 0.75f; public float growSidewaysProbablity = 0.25f; public float spawnRoomBranchProbablity = 0.75f; public float cycleProbability = 1.0f; public bool Mode2D = false; public override bool IsMode2D() { return Mode2D; } } }