ZeroVR/ZeroPacientVR/Assets/CodeRespawn/DungeonArchitect/Scripts/Builders/InfinityCaves/InfinityCaveChunkModel.cs

20 lines
407 B
C#

//$ Copyright 2015-22, Code Respawn Technologies Pvt Ltd - All Rights Reserved $//
using UnityEngine;
namespace DungeonArchitect.Builders.Infinity.Caves
{
public enum MazeTileState {
Empty,
Rock,
Wall
}
public class InfinityCaveChunkModel : DungeonModel {
[HideInInspector]
public InfinityCaveChunkConfig Config;
[HideInInspector]
public MazeTileState[,] tileStates;
}
}