//$ Copyright 2015-22, Code Respawn Technologies Pvt Ltd - All Rights Reserved $// using UnityEngine; namespace DungeonArchitect.Builders.Infinity.Caves { public enum MazeTileState { Empty, Rock, Wall } public class InfinityCaveChunkModel : DungeonModel { [HideInInspector] public InfinityCaveChunkConfig Config; [HideInInspector] public MazeTileState[,] tileStates; } }