13 lines
281 B
C#
13 lines
281 B
C#
#if UNITY_EDITOR
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using UnityEngine;
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using System;
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namespace O3DWB
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{
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[Serializable]
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public class SerializableGameObjectHashSet : SerializableHashSet<GameObject> { }
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[Serializable]
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public class SerializableStringHashSet : SerializableHashSet<string> { }
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}
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#endif |