ZeroVR/ZeroPacientVR/Zero_BackUpThisFolder_ButDo.../il2cppOutput/UnityEngine.Physics2DModule...

3337 lines
204 KiB
C++

#include "pch-cpp.hpp"
#ifndef _MSC_VER
# include <alloca.h>
#else
# include <malloc.h>
#endif
#include <limits>
// System.Collections.Generic.List`1<System.Object>
struct List_1_tA239CB83DE5615F348BB0507E45F490F4F7C9A8D;
// System.Collections.Generic.List`1<UnityEngine.RaycastHit2D>
struct List_1_t2EF0515F9247C0F480F55BF3E296366A47CB0324;
// System.Collections.Generic.List`1<UnityEngine.Rigidbody2D>
struct List_1_tCD5F926D25FC8BFAF39E4BE6F879C1FA11501C76;
// UnityEngine.Collider2D[]
struct Collider2DU5BU5D_t4771A44B23D278BC01AB6ED33A9A28E48DC0B034;
// UnityEngine.ContactPoint2D[]
struct ContactPoint2DU5BU5D_t427621BF8902AE33C86E7BF384D9B2B5B781F949;
// System.Object[]
struct ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918;
// UnityEngine.RaycastHit2D[]
struct RaycastHit2DU5BU5D_t28739C686586993113318B63C84927FD43063FC7;
// UnityEngine.Rigidbody2D[]
struct Rigidbody2DU5BU5D_tC196E4DEEA396B4A08BFAE8A94A45FD14403C9CF;
// UnityEngine.Behaviour
struct Behaviour_t01970CFBBA658497AE30F311C447DB0440BAB7FA;
// UnityEngine.BoxCollider2D
struct BoxCollider2D_tF860C7737FFB062CEC06577E0CD8364EEC1D4EDA;
// UnityEngine.CircleCollider2D
struct CircleCollider2D_t5D665D58EACA966EA4033BCF0EE91E198552E786;
// UnityEngine.Collider2D
struct Collider2D_t6A17BA7734600EF3F26588E9ED903617D5B8EB52;
// UnityEngine.Collision2D
struct Collision2D_t81E83212C969FDDE2AB84EBCA31502818EEAB85B;
// UnityEngine.Component
struct Component_t39FBE53E5EFCF4409111FB22C15FF73717632EC3;
// UnityEngine.GameObject
struct GameObject_t76FEDD663AB33C991A9C9A23129337651094216F;
// UnityEngine.Object
struct Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C;
// UnityEngine.PhysicsMaterial2D
struct PhysicsMaterial2D_t20AD48FB40C1BED4689A8135E81015703323C065;
// UnityEngine.Rigidbody2D
struct Rigidbody2D_tBEBE9523CF4448544085AF46BF7E10AA499F320F;
// System.String
struct String_t;
// System.Void
struct Void_t4861ACF8F4594C3437BB48B6E56783494B843915;
IL2CPP_EXTERN_C RuntimeClass* Collider2D_t6A17BA7734600EF3F26588E9ED903617D5B8EB52_il2cpp_TypeInfo_var;
IL2CPP_EXTERN_C RuntimeClass* ContactPoint2DU5BU5D_t427621BF8902AE33C86E7BF384D9B2B5B781F949_il2cpp_TypeInfo_var;
IL2CPP_EXTERN_C RuntimeClass* Int32_t680FF22E76F6EFAD4375103CBBFFA0421349384C_il2cpp_TypeInfo_var;
IL2CPP_EXTERN_C RuntimeClass* List_1_tCD5F926D25FC8BFAF39E4BE6F879C1FA11501C76_il2cpp_TypeInfo_var;
IL2CPP_EXTERN_C RuntimeClass* ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918_il2cpp_TypeInfo_var;
IL2CPP_EXTERN_C RuntimeClass* Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var;
IL2CPP_EXTERN_C RuntimeClass* Physics2D_t64C0DB5246067DAC2E83A52558A0AC68AF3BE94D_il2cpp_TypeInfo_var;
IL2CPP_EXTERN_C RuntimeClass* PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9_il2cpp_TypeInfo_var;
IL2CPP_EXTERN_C RuntimeClass* Rigidbody2D_tBEBE9523CF4448544085AF46BF7E10AA499F320F_il2cpp_TypeInfo_var;
IL2CPP_EXTERN_C String_t* _stringLiteral21ACE806CE655297BC379B3AD17E97F0A68B6AEC;
IL2CPP_EXTERN_C const RuntimeMethod* List_1__ctor_m18046D64FD3FA546A46227B43826992EE5D5F434_RuntimeMethod_var;
struct ContactPoint2D_t16A7EE2DDFB4FA3A09C6554E11F30CEDAEBFA801;
struct Collider2DU5BU5D_t4771A44B23D278BC01AB6ED33A9A28E48DC0B034;
struct ContactPoint2DU5BU5D_t427621BF8902AE33C86E7BF384D9B2B5B781F949;
struct ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918;
struct RaycastHit2DU5BU5D_t28739C686586993113318B63C84927FD43063FC7;
IL2CPP_EXTERN_C_BEGIN
IL2CPP_EXTERN_C_END
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// <Module>
struct U3CModuleU3E_t0643977EA9107777E6F2E30DC5F5326A467F5F6B
{
};
// System.Collections.Generic.List`1<UnityEngine.RaycastHit2D>
struct List_1_t2EF0515F9247C0F480F55BF3E296366A47CB0324 : public RuntimeObject
{
// T[] System.Collections.Generic.List`1::_items
RaycastHit2DU5BU5D_t28739C686586993113318B63C84927FD43063FC7* ____items_1;
// System.Int32 System.Collections.Generic.List`1::_size
int32_t ____size_2;
// System.Int32 System.Collections.Generic.List`1::_version
int32_t ____version_3;
// System.Object System.Collections.Generic.List`1::_syncRoot
RuntimeObject* ____syncRoot_4;
};
// System.Collections.Generic.List`1<UnityEngine.Rigidbody2D>
struct List_1_tCD5F926D25FC8BFAF39E4BE6F879C1FA11501C76 : public RuntimeObject
{
// T[] System.Collections.Generic.List`1::_items
Rigidbody2DU5BU5D_tC196E4DEEA396B4A08BFAE8A94A45FD14403C9CF* ____items_1;
// System.Int32 System.Collections.Generic.List`1::_size
int32_t ____size_2;
// System.Int32 System.Collections.Generic.List`1::_version
int32_t ____version_3;
// System.Object System.Collections.Generic.List`1::_syncRoot
RuntimeObject* ____syncRoot_4;
};
// UnityEngine.Physics2D
struct Physics2D_t64C0DB5246067DAC2E83A52558A0AC68AF3BE94D : public RuntimeObject
{
};
// System.String
struct String_t : public RuntimeObject
{
// System.Int32 System.String::_stringLength
int32_t ____stringLength_4;
// System.Char System.String::_firstChar
Il2CppChar ____firstChar_5;
};
// System.ValueType
struct ValueType_t6D9B272BD21782F0A9A14F2E41F85A50E97A986F : public RuntimeObject
{
};
// Native definition for P/Invoke marshalling of System.ValueType
struct ValueType_t6D9B272BD21782F0A9A14F2E41F85A50E97A986F_marshaled_pinvoke
{
};
// Native definition for COM marshalling of System.ValueType
struct ValueType_t6D9B272BD21782F0A9A14F2E41F85A50E97A986F_marshaled_com
{
};
// System.Boolean
struct Boolean_t09A6377A54BE2F9E6985A8149F19234FD7DDFE22
{
// System.Boolean System.Boolean::m_value
bool ___m_value_0;
};
// System.Int32
struct Int32_t680FF22E76F6EFAD4375103CBBFFA0421349384C
{
// System.Int32 System.Int32::m_value
int32_t ___m_value_0;
};
// System.IntPtr
struct IntPtr_t
{
// System.Void* System.IntPtr::m_value
void* ___m_value_0;
};
// UnityEngine.LayerMask
struct LayerMask_t97CB6BDADEDC3D6423C7BCFEA7F86DA2EC6241DB
{
// System.Int32 UnityEngine.LayerMask::m_Mask
int32_t ___m_Mask_0;
};
// UnityEngine.PhysicsScene2D
struct PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9
{
// System.Int32 UnityEngine.PhysicsScene2D::m_Handle
int32_t ___m_Handle_0;
};
// System.Single
struct Single_t4530F2FF86FCB0DC29F35385CA1BD21BE294761C
{
// System.Single System.Single::m_value
float ___m_value_0;
};
// UnityEngine.Vector2
struct Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7
{
// System.Single UnityEngine.Vector2::x
float ___x_0;
// System.Single UnityEngine.Vector2::y
float ___y_1;
};
// UnityEngine.Vector3
struct Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2
{
// System.Single UnityEngine.Vector3::x
float ___x_2;
// System.Single UnityEngine.Vector3::y
float ___y_3;
// System.Single UnityEngine.Vector3::z
float ___z_4;
};
// System.Void
struct Void_t4861ACF8F4594C3437BB48B6E56783494B843915
{
union
{
struct
{
};
uint8_t Void_t4861ACF8F4594C3437BB48B6E56783494B843915__padding[1];
};
};
// UnityEngine.Bounds
struct Bounds_t367E830C64BBF235ED8C3B2F8CF6254FDCAD39C3
{
// UnityEngine.Vector3 UnityEngine.Bounds::m_Center
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___m_Center_0;
// UnityEngine.Vector3 UnityEngine.Bounds::m_Extents
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___m_Extents_1;
};
// UnityEngine.Collision2D
struct Collision2D_t81E83212C969FDDE2AB84EBCA31502818EEAB85B : public RuntimeObject
{
// System.Int32 UnityEngine.Collision2D::m_Collider
int32_t ___m_Collider_0;
// System.Int32 UnityEngine.Collision2D::m_OtherCollider
int32_t ___m_OtherCollider_1;
// System.Int32 UnityEngine.Collision2D::m_Rigidbody
int32_t ___m_Rigidbody_2;
// System.Int32 UnityEngine.Collision2D::m_OtherRigidbody
int32_t ___m_OtherRigidbody_3;
// UnityEngine.Vector2 UnityEngine.Collision2D::m_RelativeVelocity
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___m_RelativeVelocity_4;
// System.Int32 UnityEngine.Collision2D::m_Enabled
int32_t ___m_Enabled_5;
// System.Int32 UnityEngine.Collision2D::m_ContactCount
int32_t ___m_ContactCount_6;
// UnityEngine.ContactPoint2D[] UnityEngine.Collision2D::m_ReusedContacts
ContactPoint2DU5BU5D_t427621BF8902AE33C86E7BF384D9B2B5B781F949* ___m_ReusedContacts_7;
// UnityEngine.ContactPoint2D[] UnityEngine.Collision2D::m_LegacyContacts
ContactPoint2DU5BU5D_t427621BF8902AE33C86E7BF384D9B2B5B781F949* ___m_LegacyContacts_8;
};
// Native definition for P/Invoke marshalling of UnityEngine.Collision2D
struct Collision2D_t81E83212C969FDDE2AB84EBCA31502818EEAB85B_marshaled_pinvoke
{
int32_t ___m_Collider_0;
int32_t ___m_OtherCollider_1;
int32_t ___m_Rigidbody_2;
int32_t ___m_OtherRigidbody_3;
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___m_RelativeVelocity_4;
int32_t ___m_Enabled_5;
int32_t ___m_ContactCount_6;
ContactPoint2D_t16A7EE2DDFB4FA3A09C6554E11F30CEDAEBFA801* ___m_ReusedContacts_7;
ContactPoint2D_t16A7EE2DDFB4FA3A09C6554E11F30CEDAEBFA801* ___m_LegacyContacts_8;
};
// Native definition for COM marshalling of UnityEngine.Collision2D
struct Collision2D_t81E83212C969FDDE2AB84EBCA31502818EEAB85B_marshaled_com
{
int32_t ___m_Collider_0;
int32_t ___m_OtherCollider_1;
int32_t ___m_Rigidbody_2;
int32_t ___m_OtherRigidbody_3;
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___m_RelativeVelocity_4;
int32_t ___m_Enabled_5;
int32_t ___m_ContactCount_6;
ContactPoint2D_t16A7EE2DDFB4FA3A09C6554E11F30CEDAEBFA801* ___m_ReusedContacts_7;
ContactPoint2D_t16A7EE2DDFB4FA3A09C6554E11F30CEDAEBFA801* ___m_LegacyContacts_8;
};
// UnityEngine.ContactFilter2D
struct ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14
{
// System.Boolean UnityEngine.ContactFilter2D::useTriggers
bool ___useTriggers_0;
// System.Boolean UnityEngine.ContactFilter2D::useLayerMask
bool ___useLayerMask_1;
// System.Boolean UnityEngine.ContactFilter2D::useDepth
bool ___useDepth_2;
// System.Boolean UnityEngine.ContactFilter2D::useOutsideDepth
bool ___useOutsideDepth_3;
// System.Boolean UnityEngine.ContactFilter2D::useNormalAngle
bool ___useNormalAngle_4;
// System.Boolean UnityEngine.ContactFilter2D::useOutsideNormalAngle
bool ___useOutsideNormalAngle_5;
// UnityEngine.LayerMask UnityEngine.ContactFilter2D::layerMask
LayerMask_t97CB6BDADEDC3D6423C7BCFEA7F86DA2EC6241DB ___layerMask_6;
// System.Single UnityEngine.ContactFilter2D::minDepth
float ___minDepth_7;
// System.Single UnityEngine.ContactFilter2D::maxDepth
float ___maxDepth_8;
// System.Single UnityEngine.ContactFilter2D::minNormalAngle
float ___minNormalAngle_9;
// System.Single UnityEngine.ContactFilter2D::maxNormalAngle
float ___maxNormalAngle_10;
};
// Native definition for P/Invoke marshalling of UnityEngine.ContactFilter2D
struct ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14_marshaled_pinvoke
{
int32_t ___useTriggers_0;
int32_t ___useLayerMask_1;
int32_t ___useDepth_2;
int32_t ___useOutsideDepth_3;
int32_t ___useNormalAngle_4;
int32_t ___useOutsideNormalAngle_5;
LayerMask_t97CB6BDADEDC3D6423C7BCFEA7F86DA2EC6241DB ___layerMask_6;
float ___minDepth_7;
float ___maxDepth_8;
float ___minNormalAngle_9;
float ___maxNormalAngle_10;
};
// Native definition for COM marshalling of UnityEngine.ContactFilter2D
struct ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14_marshaled_com
{
int32_t ___useTriggers_0;
int32_t ___useLayerMask_1;
int32_t ___useDepth_2;
int32_t ___useOutsideDepth_3;
int32_t ___useNormalAngle_4;
int32_t ___useOutsideNormalAngle_5;
LayerMask_t97CB6BDADEDC3D6423C7BCFEA7F86DA2EC6241DB ___layerMask_6;
float ___minDepth_7;
float ___maxDepth_8;
float ___minNormalAngle_9;
float ___maxNormalAngle_10;
};
// UnityEngine.ContactPoint2D
struct ContactPoint2D_t16A7EE2DDFB4FA3A09C6554E11F30CEDAEBFA801
{
// UnityEngine.Vector2 UnityEngine.ContactPoint2D::m_Point
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___m_Point_0;
// UnityEngine.Vector2 UnityEngine.ContactPoint2D::m_Normal
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___m_Normal_1;
// UnityEngine.Vector2 UnityEngine.ContactPoint2D::m_RelativeVelocity
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___m_RelativeVelocity_2;
// System.Single UnityEngine.ContactPoint2D::m_Separation
float ___m_Separation_3;
// System.Single UnityEngine.ContactPoint2D::m_NormalImpulse
float ___m_NormalImpulse_4;
// System.Single UnityEngine.ContactPoint2D::m_TangentImpulse
float ___m_TangentImpulse_5;
// System.Int32 UnityEngine.ContactPoint2D::m_Collider
int32_t ___m_Collider_6;
// System.Int32 UnityEngine.ContactPoint2D::m_OtherCollider
int32_t ___m_OtherCollider_7;
// System.Int32 UnityEngine.ContactPoint2D::m_Rigidbody
int32_t ___m_Rigidbody_8;
// System.Int32 UnityEngine.ContactPoint2D::m_OtherRigidbody
int32_t ___m_OtherRigidbody_9;
// System.Int32 UnityEngine.ContactPoint2D::m_Enabled
int32_t ___m_Enabled_10;
};
// UnityEngine.Object
struct Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C : public RuntimeObject
{
// System.IntPtr UnityEngine.Object::m_CachedPtr
intptr_t ___m_CachedPtr_0;
};
// Native definition for P/Invoke marshalling of UnityEngine.Object
struct Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_marshaled_pinvoke
{
intptr_t ___m_CachedPtr_0;
};
// Native definition for COM marshalling of UnityEngine.Object
struct Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_marshaled_com
{
intptr_t ___m_CachedPtr_0;
};
// UnityEngine.Ray
struct Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00
{
// UnityEngine.Vector3 UnityEngine.Ray::m_Origin
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___m_Origin_0;
// UnityEngine.Vector3 UnityEngine.Ray::m_Direction
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___m_Direction_1;
};
// UnityEngine.RaycastHit2D
struct RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA
{
// UnityEngine.Vector2 UnityEngine.RaycastHit2D::m_Centroid
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___m_Centroid_0;
// UnityEngine.Vector2 UnityEngine.RaycastHit2D::m_Point
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___m_Point_1;
// UnityEngine.Vector2 UnityEngine.RaycastHit2D::m_Normal
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___m_Normal_2;
// System.Single UnityEngine.RaycastHit2D::m_Distance
float ___m_Distance_3;
// System.Single UnityEngine.RaycastHit2D::m_Fraction
float ___m_Fraction_4;
// System.Int32 UnityEngine.RaycastHit2D::m_Collider
int32_t ___m_Collider_5;
};
// UnityEngine.Component
struct Component_t39FBE53E5EFCF4409111FB22C15FF73717632EC3 : public Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C
{
};
// UnityEngine.GameObject
struct GameObject_t76FEDD663AB33C991A9C9A23129337651094216F : public Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C
{
};
// UnityEngine.PhysicsMaterial2D
struct PhysicsMaterial2D_t20AD48FB40C1BED4689A8135E81015703323C065 : public Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C
{
};
// UnityEngine.Behaviour
struct Behaviour_t01970CFBBA658497AE30F311C447DB0440BAB7FA : public Component_t39FBE53E5EFCF4409111FB22C15FF73717632EC3
{
};
// UnityEngine.Rigidbody2D
struct Rigidbody2D_tBEBE9523CF4448544085AF46BF7E10AA499F320F : public Component_t39FBE53E5EFCF4409111FB22C15FF73717632EC3
{
};
// UnityEngine.Collider2D
struct Collider2D_t6A17BA7734600EF3F26588E9ED903617D5B8EB52 : public Behaviour_t01970CFBBA658497AE30F311C447DB0440BAB7FA
{
};
// UnityEngine.BoxCollider2D
struct BoxCollider2D_tF860C7737FFB062CEC06577E0CD8364EEC1D4EDA : public Collider2D_t6A17BA7734600EF3F26588E9ED903617D5B8EB52
{
};
// UnityEngine.CircleCollider2D
struct CircleCollider2D_t5D665D58EACA966EA4033BCF0EE91E198552E786 : public Collider2D_t6A17BA7734600EF3F26588E9ED903617D5B8EB52
{
};
// UnityEngine.PolygonCollider2D
struct PolygonCollider2D_t7CEFFFEE6522175436B408712B052D236889C89E : public Collider2D_t6A17BA7734600EF3F26588E9ED903617D5B8EB52
{
};
// <Module>
// <Module>
// System.Collections.Generic.List`1<UnityEngine.RaycastHit2D>
struct List_1_t2EF0515F9247C0F480F55BF3E296366A47CB0324_StaticFields
{
// T[] System.Collections.Generic.List`1::s_emptyArray
RaycastHit2DU5BU5D_t28739C686586993113318B63C84927FD43063FC7* ___s_emptyArray_5;
};
// System.Collections.Generic.List`1<UnityEngine.RaycastHit2D>
// System.Collections.Generic.List`1<UnityEngine.Rigidbody2D>
struct List_1_tCD5F926D25FC8BFAF39E4BE6F879C1FA11501C76_StaticFields
{
// T[] System.Collections.Generic.List`1::s_emptyArray
Rigidbody2DU5BU5D_tC196E4DEEA396B4A08BFAE8A94A45FD14403C9CF* ___s_emptyArray_5;
};
// System.Collections.Generic.List`1<UnityEngine.Rigidbody2D>
// UnityEngine.Physics2D
struct Physics2D_t64C0DB5246067DAC2E83A52558A0AC68AF3BE94D_StaticFields
{
// System.Collections.Generic.List`1<UnityEngine.Rigidbody2D> UnityEngine.Physics2D::m_LastDisabledRigidbody2D
List_1_tCD5F926D25FC8BFAF39E4BE6F879C1FA11501C76* ___m_LastDisabledRigidbody2D_0;
};
// UnityEngine.Physics2D
// System.String
struct String_t_StaticFields
{
// System.String System.String::Empty
String_t* ___Empty_6;
};
// System.String
// System.Boolean
struct Boolean_t09A6377A54BE2F9E6985A8149F19234FD7DDFE22_StaticFields
{
// System.String System.Boolean::TrueString
String_t* ___TrueString_5;
// System.String System.Boolean::FalseString
String_t* ___FalseString_6;
};
// System.Boolean
// System.Int32
// System.Int32
// UnityEngine.LayerMask
// UnityEngine.LayerMask
// UnityEngine.PhysicsScene2D
// UnityEngine.PhysicsScene2D
// System.Single
// System.Single
// UnityEngine.Vector2
struct Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7_StaticFields
{
// UnityEngine.Vector2 UnityEngine.Vector2::zeroVector
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___zeroVector_2;
// UnityEngine.Vector2 UnityEngine.Vector2::oneVector
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___oneVector_3;
// UnityEngine.Vector2 UnityEngine.Vector2::upVector
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___upVector_4;
// UnityEngine.Vector2 UnityEngine.Vector2::downVector
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___downVector_5;
// UnityEngine.Vector2 UnityEngine.Vector2::leftVector
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___leftVector_6;
// UnityEngine.Vector2 UnityEngine.Vector2::rightVector
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___rightVector_7;
// UnityEngine.Vector2 UnityEngine.Vector2::positiveInfinityVector
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___positiveInfinityVector_8;
// UnityEngine.Vector2 UnityEngine.Vector2::negativeInfinityVector
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___negativeInfinityVector_9;
};
// UnityEngine.Vector2
// UnityEngine.Vector3
struct Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2_StaticFields
{
// UnityEngine.Vector3 UnityEngine.Vector3::zeroVector
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___zeroVector_5;
// UnityEngine.Vector3 UnityEngine.Vector3::oneVector
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___oneVector_6;
// UnityEngine.Vector3 UnityEngine.Vector3::upVector
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___upVector_7;
// UnityEngine.Vector3 UnityEngine.Vector3::downVector
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___downVector_8;
// UnityEngine.Vector3 UnityEngine.Vector3::leftVector
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___leftVector_9;
// UnityEngine.Vector3 UnityEngine.Vector3::rightVector
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___rightVector_10;
// UnityEngine.Vector3 UnityEngine.Vector3::forwardVector
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___forwardVector_11;
// UnityEngine.Vector3 UnityEngine.Vector3::backVector
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___backVector_12;
// UnityEngine.Vector3 UnityEngine.Vector3::positiveInfinityVector
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___positiveInfinityVector_13;
// UnityEngine.Vector3 UnityEngine.Vector3::negativeInfinityVector
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___negativeInfinityVector_14;
};
// UnityEngine.Vector3
// System.Void
// System.Void
// UnityEngine.Bounds
// UnityEngine.Bounds
// UnityEngine.Collision2D
// UnityEngine.Collision2D
// UnityEngine.ContactFilter2D
// UnityEngine.ContactFilter2D
// UnityEngine.ContactPoint2D
// UnityEngine.ContactPoint2D
// UnityEngine.Object
struct Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_StaticFields
{
// System.Int32 UnityEngine.Object::OffsetOfInstanceIDInCPlusPlusObject
int32_t ___OffsetOfInstanceIDInCPlusPlusObject_1;
};
// UnityEngine.Object
// UnityEngine.Ray
// UnityEngine.Ray
// UnityEngine.RaycastHit2D
// UnityEngine.RaycastHit2D
// UnityEngine.Component
// UnityEngine.Component
// UnityEngine.GameObject
// UnityEngine.GameObject
// UnityEngine.PhysicsMaterial2D
// UnityEngine.PhysicsMaterial2D
// UnityEngine.Behaviour
// UnityEngine.Behaviour
// UnityEngine.Rigidbody2D
// UnityEngine.Rigidbody2D
// UnityEngine.Collider2D
// UnityEngine.Collider2D
// UnityEngine.BoxCollider2D
// UnityEngine.BoxCollider2D
// UnityEngine.CircleCollider2D
// UnityEngine.CircleCollider2D
// UnityEngine.PolygonCollider2D
// UnityEngine.PolygonCollider2D
#ifdef __clang__
#pragma clang diagnostic pop
#endif
// System.Object[]
struct ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918 : public RuntimeArray
{
ALIGN_FIELD (8) RuntimeObject* m_Items[1];
inline RuntimeObject* GetAt(il2cpp_array_size_t index) const
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
return m_Items[index];
}
inline RuntimeObject** GetAddressAt(il2cpp_array_size_t index)
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
return m_Items + index;
}
inline void SetAt(il2cpp_array_size_t index, RuntimeObject* value)
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
m_Items[index] = value;
Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value);
}
inline RuntimeObject* GetAtUnchecked(il2cpp_array_size_t index) const
{
return m_Items[index];
}
inline RuntimeObject** GetAddressAtUnchecked(il2cpp_array_size_t index)
{
return m_Items + index;
}
inline void SetAtUnchecked(il2cpp_array_size_t index, RuntimeObject* value)
{
m_Items[index] = value;
Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value);
}
};
// UnityEngine.RaycastHit2D[]
struct RaycastHit2DU5BU5D_t28739C686586993113318B63C84927FD43063FC7 : public RuntimeArray
{
ALIGN_FIELD (8) RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA m_Items[1];
inline RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA GetAt(il2cpp_array_size_t index) const
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
return m_Items[index];
}
inline RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA* GetAddressAt(il2cpp_array_size_t index)
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
return m_Items + index;
}
inline void SetAt(il2cpp_array_size_t index, RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA value)
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
m_Items[index] = value;
}
inline RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA GetAtUnchecked(il2cpp_array_size_t index) const
{
return m_Items[index];
}
inline RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA* GetAddressAtUnchecked(il2cpp_array_size_t index)
{
return m_Items + index;
}
inline void SetAtUnchecked(il2cpp_array_size_t index, RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA value)
{
m_Items[index] = value;
}
};
// UnityEngine.Collider2D[]
struct Collider2DU5BU5D_t4771A44B23D278BC01AB6ED33A9A28E48DC0B034 : public RuntimeArray
{
ALIGN_FIELD (8) Collider2D_t6A17BA7734600EF3F26588E9ED903617D5B8EB52* m_Items[1];
inline Collider2D_t6A17BA7734600EF3F26588E9ED903617D5B8EB52* GetAt(il2cpp_array_size_t index) const
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
return m_Items[index];
}
inline Collider2D_t6A17BA7734600EF3F26588E9ED903617D5B8EB52** GetAddressAt(il2cpp_array_size_t index)
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
return m_Items + index;
}
inline void SetAt(il2cpp_array_size_t index, Collider2D_t6A17BA7734600EF3F26588E9ED903617D5B8EB52* value)
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
m_Items[index] = value;
Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value);
}
inline Collider2D_t6A17BA7734600EF3F26588E9ED903617D5B8EB52* GetAtUnchecked(il2cpp_array_size_t index) const
{
return m_Items[index];
}
inline Collider2D_t6A17BA7734600EF3F26588E9ED903617D5B8EB52** GetAddressAtUnchecked(il2cpp_array_size_t index)
{
return m_Items + index;
}
inline void SetAtUnchecked(il2cpp_array_size_t index, Collider2D_t6A17BA7734600EF3F26588E9ED903617D5B8EB52* value)
{
m_Items[index] = value;
Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value);
}
};
// UnityEngine.ContactPoint2D[]
struct ContactPoint2DU5BU5D_t427621BF8902AE33C86E7BF384D9B2B5B781F949 : public RuntimeArray
{
ALIGN_FIELD (8) ContactPoint2D_t16A7EE2DDFB4FA3A09C6554E11F30CEDAEBFA801 m_Items[1];
inline ContactPoint2D_t16A7EE2DDFB4FA3A09C6554E11F30CEDAEBFA801 GetAt(il2cpp_array_size_t index) const
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
return m_Items[index];
}
inline ContactPoint2D_t16A7EE2DDFB4FA3A09C6554E11F30CEDAEBFA801* GetAddressAt(il2cpp_array_size_t index)
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
return m_Items + index;
}
inline void SetAt(il2cpp_array_size_t index, ContactPoint2D_t16A7EE2DDFB4FA3A09C6554E11F30CEDAEBFA801 value)
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
m_Items[index] = value;
}
inline ContactPoint2D_t16A7EE2DDFB4FA3A09C6554E11F30CEDAEBFA801 GetAtUnchecked(il2cpp_array_size_t index) const
{
return m_Items[index];
}
inline ContactPoint2D_t16A7EE2DDFB4FA3A09C6554E11F30CEDAEBFA801* GetAddressAtUnchecked(il2cpp_array_size_t index)
{
return m_Items + index;
}
inline void SetAtUnchecked(il2cpp_array_size_t index, ContactPoint2D_t16A7EE2DDFB4FA3A09C6554E11F30CEDAEBFA801 value)
{
m_Items[index] = value;
}
};
// System.Void System.Collections.Generic.List`1<System.Object>::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void List_1__ctor_m7F078BB342729BDF11327FD89D7872265328F690_gshared (List_1_tA239CB83DE5615F348BB0507E45F490F4F7C9A8D* __this, const RuntimeMethod* method) ;
// System.String UnityEngine.UnityString::Format(System.String,System.Object[])
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* UnityString_Format_m98A0629641086A1BE20BBF7F4EADDE3FE3877D85 (String_t* ___0_fmt, ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918* ___1_args, const RuntimeMethod* method) ;
// System.String UnityEngine.PhysicsScene2D::ToString()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* PhysicsScene2D_ToString_mACA22EF575F7544176360B16D431F2BB1DEBB307 (PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9* __this, const RuntimeMethod* method) ;
// System.Int32 UnityEngine.PhysicsScene2D::GetHashCode()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene2D_GetHashCode_mD45B3437D088C66A35AE20066AD632D1D0858B1E (PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9* __this, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.PhysicsScene2D::Equals(System.Object)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene2D_Equals_m4A19DE0675BD596A1B5AC0F7138A9A6F4D6029B3 (PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9* __this, RuntimeObject* ___0_other, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.PhysicsScene2D::Equals(UnityEngine.PhysicsScene2D)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene2D_Equals_mA7C243A71CFDBFA905F057CE3E9C5E61B34216FB (PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9* __this, PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9 ___0_other, const RuntimeMethod* method) ;
// UnityEngine.RaycastHit2D UnityEngine.PhysicsScene2D::Linecast_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.ContactFilter2D)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA PhysicsScene2D_Linecast_Internal_m89344966CB23C79B1A9819FCB5F5B98CD4F3C304 (PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9 ___0_physicsScene, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___1_start, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___2_end, ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14 ___3_contactFilter, const RuntimeMethod* method) ;
// UnityEngine.RaycastHit2D UnityEngine.PhysicsScene2D::Linecast(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.ContactFilter2D)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA PhysicsScene2D_Linecast_mAAC2C53143BDB79CCE8666C2E1432FB4E75FD915 (PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9* __this, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___0_start, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___1_end, ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14 ___2_contactFilter, const RuntimeMethod* method) ;
// System.Void UnityEngine.PhysicsScene2D::Linecast_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,UnityEngine.ContactFilter2D&,UnityEngine.RaycastHit2D&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PhysicsScene2D_Linecast_Internal_Injected_mEC7F06BBE9C0F88ACFC6C14A39C0CF2BD0E26B31 (PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9* ___0_physicsScene, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7* ___1_start, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7* ___2_end, ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14* ___3_contactFilter, RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA* ___4_ret, const RuntimeMethod* method) ;
// UnityEngine.ContactFilter2D UnityEngine.ContactFilter2D::CreateLegacyFilter(System.Int32,System.Single,System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14 ContactFilter2D_CreateLegacyFilter_m7DF755B13D055FA510CB7F57A2CA5B45EAD161E2 (int32_t ___0_layerMask, float ___1_minDepth, float ___2_maxDepth, const RuntimeMethod* method) ;
// UnityEngine.RaycastHit2D UnityEngine.PhysicsScene2D::Raycast_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA PhysicsScene2D_Raycast_Internal_m39487CD184C451A0932E85CF899B768B0AF04424 (PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9 ___0_physicsScene, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___1_origin, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___2_direction, float ___3_distance, ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14 ___4_contactFilter, const RuntimeMethod* method) ;
// UnityEngine.RaycastHit2D UnityEngine.PhysicsScene2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA PhysicsScene2D_Raycast_m5A2D66F6E7E8F34B6CF5B82099EFA4F69155F25D (PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9* __this, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___0_origin, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___1_direction, float ___2_distance, int32_t ___3_layerMask, const RuntimeMethod* method) ;
// UnityEngine.RaycastHit2D UnityEngine.PhysicsScene2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA PhysicsScene2D_Raycast_m74A71D9DBCC2CCD7454240AE784CEE5720E55EA0 (PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9* __this, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___0_origin, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___1_direction, float ___2_distance, ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14 ___3_contactFilter, const RuntimeMethod* method) ;
// System.Void UnityEngine.PhysicsScene2D::Raycast_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.RaycastHit2D&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PhysicsScene2D_Raycast_Internal_Injected_mFDE2EC874A7E78DF64283FD6396B8C3F9B69659E (PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9* ___0_physicsScene, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7* ___1_origin, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7* ___2_direction, float ___3_distance, ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14* ___4_contactFilter, RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA* ___5_ret, const RuntimeMethod* method) ;
// System.Int32 UnityEngine.PhysicsScene2D::RaycastArray_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D,UnityEngine.RaycastHit2D[])
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene2D_RaycastArray_Internal_m78B0093DCC7AD643AE641D65D9A616FBAAF93D08 (PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9 ___0_physicsScene, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___1_origin, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___2_direction, float ___3_distance, ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14 ___4_contactFilter, RaycastHit2DU5BU5D_t28739C686586993113318B63C84927FD43063FC7* ___5_results, const RuntimeMethod* method) ;
// System.Int32 UnityEngine.PhysicsScene2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D,UnityEngine.RaycastHit2D[])
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene2D_Raycast_m004884696543F60917C1ED72374C1528207229C3 (PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9* __this, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___0_origin, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___1_direction, float ___2_distance, ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14 ___3_contactFilter, RaycastHit2DU5BU5D_t28739C686586993113318B63C84927FD43063FC7* ___4_results, const RuntimeMethod* method) ;
// System.Int32 UnityEngine.PhysicsScene2D::RaycastArray_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.RaycastHit2D[])
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene2D_RaycastArray_Internal_Injected_m554BD34B09F598A0B0F264957AB06ADD1285582F (PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9* ___0_physicsScene, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7* ___1_origin, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7* ___2_direction, float ___3_distance, ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14* ___4_contactFilter, RaycastHit2DU5BU5D_t28739C686586993113318B63C84927FD43063FC7* ___5_results, const RuntimeMethod* method) ;
// System.Int32 UnityEngine.PhysicsScene2D::RaycastList_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D,System.Collections.Generic.List`1<UnityEngine.RaycastHit2D>)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene2D_RaycastList_Internal_m8F8D0331D48A0A5F19238FB3FE48DF1007C078DD (PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9 ___0_physicsScene, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___1_origin, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___2_direction, float ___3_distance, ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14 ___4_contactFilter, List_1_t2EF0515F9247C0F480F55BF3E296366A47CB0324* ___5_results, const RuntimeMethod* method) ;
// System.Int32 UnityEngine.PhysicsScene2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D,System.Collections.Generic.List`1<UnityEngine.RaycastHit2D>)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene2D_Raycast_m541841D244633BA234ED72B01204161686D6B3B9 (PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9* __this, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___0_origin, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___1_direction, float ___2_distance, ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14 ___3_contactFilter, List_1_t2EF0515F9247C0F480F55BF3E296366A47CB0324* ___4_results, const RuntimeMethod* method) ;
// System.Int32 UnityEngine.PhysicsScene2D::RaycastList_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,System.Collections.Generic.List`1<UnityEngine.RaycastHit2D>)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene2D_RaycastList_Internal_Injected_m6B018025FABC15C19B02E005C87B5228C4D8A917 (PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9* ___0_physicsScene, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7* ___1_origin, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7* ___2_direction, float ___3_distance, ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14* ___4_contactFilter, List_1_t2EF0515F9247C0F480F55BF3E296366A47CB0324* ___5_results, const RuntimeMethod* method) ;
// UnityEngine.Vector3 UnityEngine.Ray::get_origin()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 Ray_get_origin_m97604A8F180316A410DCD77B7D74D04522FA1BA6 (Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00* __this, const RuntimeMethod* method) ;
// UnityEngine.Vector3 UnityEngine.Ray::get_direction()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 Ray_get_direction_m21C2D22D3BD4A683BD4DC191AB22DD05F5EC2086 (Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00* __this, const RuntimeMethod* method) ;
// UnityEngine.RaycastHit2D UnityEngine.PhysicsScene2D::GetRayIntersection_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA PhysicsScene2D_GetRayIntersection_Internal_m8F523A4E443EC8F78C38CADEB6A2721EA45980F1 (PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9 ___0_physicsScene, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___1_origin, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___2_direction, float ___3_distance, int32_t ___4_layerMask, const RuntimeMethod* method) ;
// UnityEngine.RaycastHit2D UnityEngine.PhysicsScene2D::GetRayIntersection(UnityEngine.Ray,System.Single,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA PhysicsScene2D_GetRayIntersection_m92BF0BF919D8BB704EC93D45EE7E2DB2EB176943 (PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9* __this, Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00 ___0_ray, float ___1_distance, int32_t ___2_layerMask, const RuntimeMethod* method) ;
// System.Void UnityEngine.PhysicsScene2D::GetRayIntersection_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.RaycastHit2D&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PhysicsScene2D_GetRayIntersection_Internal_Injected_mFFE9F51858E5DECF785638E8B28BFF941D8D6329 (PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9* ___0_physicsScene, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___1_origin, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___2_direction, float ___3_distance, int32_t ___4_layerMask, RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA* ___5_ret, const RuntimeMethod* method) ;
// System.Int32 UnityEngine.PhysicsScene2D::GetRayIntersectionArray_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.RaycastHit2D[])
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene2D_GetRayIntersectionArray_Internal_m5E84231D490515C4B9D39733E3CB11EDDF979B20 (PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9 ___0_physicsScene, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___1_origin, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___2_direction, float ___3_distance, int32_t ___4_layerMask, RaycastHit2DU5BU5D_t28739C686586993113318B63C84927FD43063FC7* ___5_results, const RuntimeMethod* method) ;
// System.Int32 UnityEngine.PhysicsScene2D::GetRayIntersection(UnityEngine.Ray,System.Single,UnityEngine.RaycastHit2D[],System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene2D_GetRayIntersection_mF3E0EC0D4F5A4B8C063E735979C851ED5B4B4C2E (PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9* __this, Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00 ___0_ray, float ___1_distance, RaycastHit2DU5BU5D_t28739C686586993113318B63C84927FD43063FC7* ___2_results, int32_t ___3_layerMask, const RuntimeMethod* method) ;
// System.Int32 UnityEngine.PhysicsScene2D::GetRayIntersectionArray_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.RaycastHit2D[])
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene2D_GetRayIntersectionArray_Internal_Injected_mAC45B2CE0A6FC10A72166EFEA0D04151C2C579A2 (PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9* ___0_physicsScene, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___1_origin, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___2_direction, float ___3_distance, int32_t ___4_layerMask, RaycastHit2DU5BU5D_t28739C686586993113318B63C84927FD43063FC7* ___5_results, const RuntimeMethod* method) ;
// System.Void UnityEngine.Physics2D::set_gravity_Injected(UnityEngine.Vector2&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Physics2D_set_gravity_Injected_mF2B40E2CBAAE94177E8F6957ACDC13438E771CFA (Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7* ___0_value, const RuntimeMethod* method) ;
// UnityEngine.PhysicsScene2D UnityEngine.Physics2D::get_defaultPhysicsScene()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9 Physics2D_get_defaultPhysicsScene_m688935D2C81F56703A1F0E3C8712604A42CB2804 (const RuntimeMethod* method) ;
// UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::LinecastAll_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.ContactFilter2D)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHit2DU5BU5D_t28739C686586993113318B63C84927FD43063FC7* Physics2D_LinecastAll_Internal_mAA71200FC94A40A5479C62713946053F4EB2DB6A (PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9 ___0_physicsScene, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___1_start, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___2_end, ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14 ___3_contactFilter, const RuntimeMethod* method) ;
// UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::LinecastAll_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,UnityEngine.ContactFilter2D&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHit2DU5BU5D_t28739C686586993113318B63C84927FD43063FC7* Physics2D_LinecastAll_Internal_Injected_mE6A9EFD2C20707F308CD36D1322E8D1298F41452 (PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9* ___0_physicsScene, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7* ___1_start, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7* ___2_end, ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14* ___3_contactFilter, const RuntimeMethod* method) ;
// UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::RaycastAll_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHit2DU5BU5D_t28739C686586993113318B63C84927FD43063FC7* Physics2D_RaycastAll_Internal_m784DCB1C06F42FD24B62917ADB7DBFD5B108F82F (PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9 ___0_physicsScene, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___1_origin, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___2_direction, float ___3_distance, ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14 ___4_contactFilter, const RuntimeMethod* method) ;
// UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::RaycastAll_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHit2DU5BU5D_t28739C686586993113318B63C84927FD43063FC7* Physics2D_RaycastAll_Internal_Injected_m5F20D58815E964575E7A0B36C54B735B0CFA7311 (PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9* ___0_physicsScene, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7* ___1_origin, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7* ___2_direction, float ___3_distance, ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14* ___4_contactFilter, const RuntimeMethod* method) ;
// UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::GetRayIntersectionAll_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHit2DU5BU5D_t28739C686586993113318B63C84927FD43063FC7* Physics2D_GetRayIntersectionAll_Internal_m98C9407CC390AA4F560D4BAFE3D35FE06DD3400C (PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9 ___0_physicsScene, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___1_origin, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___2_direction, float ___3_distance, int32_t ___4_layerMask, const RuntimeMethod* method) ;
// UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::GetRayIntersectionAll_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHit2DU5BU5D_t28739C686586993113318B63C84927FD43063FC7* Physics2D_GetRayIntersectionAll_Internal_Injected_mB7BCACD0A0B90CCD4CD4041764BD19B95D553E2B (PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9* ___0_physicsScene, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___1_origin, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___2_direction, float ___3_distance, int32_t ___4_layerMask, const RuntimeMethod* method) ;
// UnityEngine.Collider2D[] UnityEngine.Physics2D::OverlapCircleAll_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Collider2DU5BU5D_t4771A44B23D278BC01AB6ED33A9A28E48DC0B034* Physics2D_OverlapCircleAll_Internal_m6053EC42A47B4C7CBD299FA59A5636AD60AA2B17 (PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9 ___0_physicsScene, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___1_point, float ___2_radius, ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14 ___3_contactFilter, const RuntimeMethod* method) ;
// UnityEngine.Collider2D[] UnityEngine.Physics2D::OverlapCircleAll_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Collider2DU5BU5D_t4771A44B23D278BC01AB6ED33A9A28E48DC0B034* Physics2D_OverlapCircleAll_Internal_Injected_m1751A5517A2D24749C3EF8ABB4163DAB98CAF919 (PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9* ___0_physicsScene, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7* ___1_point, float ___2_radius, ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14* ___3_contactFilter, const RuntimeMethod* method) ;
// System.Void System.Collections.Generic.List`1<UnityEngine.Rigidbody2D>::.ctor()
inline void List_1__ctor_m18046D64FD3FA546A46227B43826992EE5D5F434 (List_1_tCD5F926D25FC8BFAF39E4BE6F879C1FA11501C76* __this, const RuntimeMethod* method)
{
(( void (*) (List_1_tCD5F926D25FC8BFAF39E4BE6F879C1FA11501C76*, const RuntimeMethod*))List_1__ctor_m7F078BB342729BDF11327FD89D7872265328F690_gshared)(__this, method);
}
// System.Void UnityEngine.ContactFilter2D::CheckConsistency_Injected(UnityEngine.ContactFilter2D&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ContactFilter2D_CheckConsistency_Injected_mE330C47C2583E5057F24B9E7B2D8F4B63B2B7A7C (ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14* ___0__unity_self, const RuntimeMethod* method) ;
// System.Void UnityEngine.ContactFilter2D::CheckConsistency()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ContactFilter2D_CheckConsistency_mD918F11F977EA35E87CF491F7AE8794F5D01DF72 (ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14* __this, const RuntimeMethod* method) ;
// System.Void UnityEngine.ContactFilter2D::SetLayerMask(UnityEngine.LayerMask)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ContactFilter2D_SetLayerMask_mC3FBC2D806C1A3ACB2D060CE48F8157505E42F9B (ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14* __this, LayerMask_t97CB6BDADEDC3D6423C7BCFEA7F86DA2EC6241DB ___0_layerMask, const RuntimeMethod* method) ;
// System.Void UnityEngine.ContactFilter2D::SetDepth(System.Single,System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ContactFilter2D_SetDepth_mE614DDDDAEA489D150E61D2DF8104F9292236F18 (ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14* __this, float ___0_minDepth, float ___1_maxDepth, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Physics2D::get_queriesHitTriggers()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics2D_get_queriesHitTriggers_m2652ECB55DB31ADA6E1BD62DFB9792860A7B5FE8 (const RuntimeMethod* method) ;
// UnityEngine.LayerMask UnityEngine.LayerMask::op_Implicit(System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR LayerMask_t97CB6BDADEDC3D6423C7BCFEA7F86DA2EC6241DB LayerMask_op_Implicit_m01C8996A2CB2085328B9C33539C43139660D8222 (int32_t ___0_intVal, const RuntimeMethod* method) ;
// UnityEngine.Object UnityEngine.Object::FindObjectFromInstanceID(System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C* Object_FindObjectFromInstanceID_m977F314530A838CAB5497C8F5D0D8DA134B92E0C (int32_t ___0_instanceID, const RuntimeMethod* method) ;
// UnityEngine.Rigidbody2D UnityEngine.Collision2D::get_rigidbody()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Rigidbody2D_tBEBE9523CF4448544085AF46BF7E10AA499F320F* Collision2D_get_rigidbody_mD763F2D56BF538A94AD62379D22E42335A67B60D (Collision2D_t81E83212C969FDDE2AB84EBCA31502818EEAB85B* __this, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Object::op_Inequality(UnityEngine.Object,UnityEngine.Object)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Object_op_Inequality_mD0BE578448EAA61948F25C32F8DD55AB1F778602 (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C* ___0_x, Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C* ___1_y, const RuntimeMethod* method) ;
// UnityEngine.Collider2D UnityEngine.Collision2D::get_collider()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Collider2D_t6A17BA7734600EF3F26588E9ED903617D5B8EB52* Collision2D_get_collider_m90FA98F6619E9F1E2EFAE8132EDB6ECA1A2C4F37 (Collision2D_t81E83212C969FDDE2AB84EBCA31502818EEAB85B* __this, const RuntimeMethod* method) ;
// UnityEngine.GameObject UnityEngine.Component::get_gameObject()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* Component_get_gameObject_m57AEFBB14DB39EC476F740BA000E170355DE691B (Component_t39FBE53E5EFCF4409111FB22C15FF73717632EC3* __this, const RuntimeMethod* method) ;
// System.Void System.Array::Copy(System.Array,System.Array,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Array_Copy_m4233828B4E6288B6D815F539AAA38575DE627900 (RuntimeArray* ___0_sourceArray, RuntimeArray* ___1_destinationArray, int32_t ___2_length, const RuntimeMethod* method) ;
// UnityEngine.Vector2 UnityEngine.ContactPoint2D::get_point()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ContactPoint2D_get_point_mFF9B7395F63E748507C85166F3EDC218B8740396 (ContactPoint2D_t16A7EE2DDFB4FA3A09C6554E11F30CEDAEBFA801* __this, const RuntimeMethod* method) ;
// UnityEngine.Vector2 UnityEngine.ContactPoint2D::get_normal()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ContactPoint2D_get_normal_m421147AFFC1A029B4DEC775C6B9197919ED93D21 (ContactPoint2D_t16A7EE2DDFB4FA3A09C6554E11F30CEDAEBFA801* __this, const RuntimeMethod* method) ;
// UnityEngine.Vector2 UnityEngine.RaycastHit2D::get_point()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 RaycastHit2D_get_point_mB35E988E9E04328EFE926228A18334326721A36B (RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA* __this, const RuntimeMethod* method) ;
// UnityEngine.Vector2 UnityEngine.RaycastHit2D::get_normal()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 RaycastHit2D_get_normal_m75F1EBDE347BACEB5A6A6AA72543C740806AB5F2 (RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA* __this, const RuntimeMethod* method) ;
// System.Single UnityEngine.RaycastHit2D::get_distance()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float RaycastHit2D_get_distance_mD0FE1482E2768CF587AFB65488459697EAB64613 (RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA* __this, const RuntimeMethod* method) ;
// System.Single UnityEngine.RaycastHit2D::get_fraction()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float RaycastHit2D_get_fraction_m9BF416582F5C4D5FC8D93E5DA57B4CDC64E030BE (RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA* __this, const RuntimeMethod* method) ;
// UnityEngine.Collider2D UnityEngine.RaycastHit2D::get_collider()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Collider2D_t6A17BA7734600EF3F26588E9ED903617D5B8EB52* RaycastHit2D_get_collider_mB56DFCD16B708852EEBDBB490BC8665DBF7487FD (RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA* __this, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rigidbody2D::get_velocity_Injected(UnityEngine.Vector2&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody2D_get_velocity_Injected_m980E2BA9FA750BA922DD2F79CEEA1CFF0B9B5D08 (Rigidbody2D_tBEBE9523CF4448544085AF46BF7E10AA499F320F* __this, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7* ___0_ret, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rigidbody2D::set_velocity_Injected(UnityEngine.Vector2&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody2D_set_velocity_Injected_m060C7F62A3A0280CC02594A15E7DE4486D1BE05E (Rigidbody2D_tBEBE9523CF4448544085AF46BF7E10AA499F320F* __this, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7* ___0_value, const RuntimeMethod* method) ;
// System.Void UnityEngine.Collider2D::get_offset_Injected(UnityEngine.Vector2&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Collider2D_get_offset_Injected_mDB21472D27E7E40EBB270CB307959BEEA9E55783 (Collider2D_t6A17BA7734600EF3F26588E9ED903617D5B8EB52* __this, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7* ___0_ret, const RuntimeMethod* method) ;
// System.Void UnityEngine.Collider2D::set_offset_Injected(UnityEngine.Vector2&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Collider2D_set_offset_Injected_m9C48213A56B5D2DA5DC8873D650E602ECBCFCC96 (Collider2D_t6A17BA7734600EF3F26588E9ED903617D5B8EB52* __this, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7* ___0_value, const RuntimeMethod* method) ;
// System.Void UnityEngine.Collider2D::get_bounds_Injected(UnityEngine.Bounds&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Collider2D_get_bounds_Injected_mB3F24D39428D3C8E314CC6452878BD9A62C216E4 (Collider2D_t6A17BA7734600EF3F26588E9ED903617D5B8EB52* __this, Bounds_t367E830C64BBF235ED8C3B2F8CF6254FDCAD39C3* ___0_ret, const RuntimeMethod* method) ;
// System.Void UnityEngine.Behaviour::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Behaviour__ctor_m00422B6EFEA829BCB116D715E74F1EAD2CB6F4F8 (Behaviour_t01970CFBBA658497AE30F311C447DB0440BAB7FA* __this, const RuntimeMethod* method) ;
// System.Void UnityEngine.BoxCollider2D::get_size_Injected(UnityEngine.Vector2&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void BoxCollider2D_get_size_Injected_m6F9DD21D59E2B6D2B202DA657590DDA51A5B3EBF (BoxCollider2D_tF860C7737FFB062CEC06577E0CD8364EEC1D4EDA* __this, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7* ___0_ret, const RuntimeMethod* method) ;
// System.Void UnityEngine.BoxCollider2D::set_size_Injected(UnityEngine.Vector2&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void BoxCollider2D_set_size_Injected_mE40FB02D46FAF468524BBC5BDF7BE468E7F85B9E (BoxCollider2D_tF860C7737FFB062CEC06577E0CD8364EEC1D4EDA* __this, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7* ___0_value, const RuntimeMethod* method) ;
// System.Void UnityEngine.Object::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Object__ctor_m2149FA40CEC8D82AC20D3508AB40C0D8EFEF68E6 (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C* __this, const RuntimeMethod* method) ;
// System.Void UnityEngine.PhysicsMaterial2D::Create_Internal(UnityEngine.PhysicsMaterial2D,System.String)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PhysicsMaterial2D_Create_Internal_m3DB6A6CEEB4078BE664C982F61B5BA6A54FE6F81 (PhysicsMaterial2D_t20AD48FB40C1BED4689A8135E81015703323C065* ___0_scriptMaterial, String_t* ___1_name, const RuntimeMethod* method) ;
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.String UnityEngine.PhysicsScene2D::ToString()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* PhysicsScene2D_ToString_mACA22EF575F7544176360B16D431F2BB1DEBB307 (PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9* __this, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Int32_t680FF22E76F6EFAD4375103CBBFFA0421349384C_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral21ACE806CE655297BC379B3AD17E97F0A68B6AEC);
s_Il2CppMethodInitialized = true;
}
String_t* V_0 = NULL;
{
ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918* L_0 = (ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918*)(ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918*)SZArrayNew(ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918_il2cpp_TypeInfo_var, (uint32_t)1);
ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918* L_1 = L_0;
int32_t L_2 = __this->___m_Handle_0;
int32_t L_3 = L_2;
RuntimeObject* L_4 = Box(Int32_t680FF22E76F6EFAD4375103CBBFFA0421349384C_il2cpp_TypeInfo_var, &L_3);
NullCheck(L_1);
ArrayElementTypeCheck (L_1, L_4);
(L_1)->SetAt(static_cast<il2cpp_array_size_t>(0), (RuntimeObject*)L_4);
String_t* L_5;
L_5 = UnityString_Format_m98A0629641086A1BE20BBF7F4EADDE3FE3877D85(_stringLiteral21ACE806CE655297BC379B3AD17E97F0A68B6AEC, L_1, NULL);
V_0 = L_5;
goto IL_0022;
}
IL_0022:
{
String_t* L_6 = V_0;
return L_6;
}
}
IL2CPP_EXTERN_C String_t* PhysicsScene2D_ToString_mACA22EF575F7544176360B16D431F2BB1DEBB307_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method)
{
PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9*>(__this + _offset);
String_t* _returnValue;
_returnValue = PhysicsScene2D_ToString_mACA22EF575F7544176360B16D431F2BB1DEBB307(_thisAdjusted, method);
return _returnValue;
}
// System.Int32 UnityEngine.PhysicsScene2D::GetHashCode()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene2D_GetHashCode_mD45B3437D088C66A35AE20066AD632D1D0858B1E (PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9* __this, const RuntimeMethod* method)
{
int32_t V_0 = 0;
{
int32_t L_0 = __this->___m_Handle_0;
V_0 = L_0;
goto IL_000a;
}
IL_000a:
{
int32_t L_1 = V_0;
return L_1;
}
}
IL2CPP_EXTERN_C int32_t PhysicsScene2D_GetHashCode_mD45B3437D088C66A35AE20066AD632D1D0858B1E_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method)
{
PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9*>(__this + _offset);
int32_t _returnValue;
_returnValue = PhysicsScene2D_GetHashCode_mD45B3437D088C66A35AE20066AD632D1D0858B1E(_thisAdjusted, method);
return _returnValue;
}
// System.Boolean UnityEngine.PhysicsScene2D::Equals(System.Object)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene2D_Equals_m4A19DE0675BD596A1B5AC0F7138A9A6F4D6029B3 (PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9* __this, RuntimeObject* ___0_other, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9 V_0;
memset((&V_0), 0, sizeof(V_0));
bool V_1 = false;
bool V_2 = false;
{
RuntimeObject* L_0 = ___0_other;
V_1 = (bool)((((int32_t)((!(((RuntimeObject*)(RuntimeObject*)((RuntimeObject*)IsInstSealed((RuntimeObject*)L_0, PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9_il2cpp_TypeInfo_var))) <= ((RuntimeObject*)(RuntimeObject*)NULL)))? 1 : 0)) == ((int32_t)0))? 1 : 0);
bool L_1 = V_1;
if (!L_1)
{
goto IL_0015;
}
}
{
V_2 = (bool)0;
goto IL_002d;
}
IL_0015:
{
RuntimeObject* L_2 = ___0_other;
V_0 = ((*(PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9*)((PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9*)(PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9*)UnBox(L_2, PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9_il2cpp_TypeInfo_var))));
int32_t L_3 = __this->___m_Handle_0;
PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9 L_4 = V_0;
int32_t L_5 = L_4.___m_Handle_0;
V_2 = (bool)((((int32_t)L_3) == ((int32_t)L_5))? 1 : 0);
goto IL_002d;
}
IL_002d:
{
bool L_6 = V_2;
return L_6;
}
}
IL2CPP_EXTERN_C bool PhysicsScene2D_Equals_m4A19DE0675BD596A1B5AC0F7138A9A6F4D6029B3_AdjustorThunk (RuntimeObject* __this, RuntimeObject* ___0_other, const RuntimeMethod* method)
{
PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9*>(__this + _offset);
bool _returnValue;
_returnValue = PhysicsScene2D_Equals_m4A19DE0675BD596A1B5AC0F7138A9A6F4D6029B3(_thisAdjusted, ___0_other, method);
return _returnValue;
}
// System.Boolean UnityEngine.PhysicsScene2D::Equals(UnityEngine.PhysicsScene2D)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene2D_Equals_mA7C243A71CFDBFA905F057CE3E9C5E61B34216FB (PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9* __this, PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9 ___0_other, const RuntimeMethod* method)
{
bool V_0 = false;
{
int32_t L_0 = __this->___m_Handle_0;
PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9 L_1 = ___0_other;
int32_t L_2 = L_1.___m_Handle_0;
V_0 = (bool)((((int32_t)L_0) == ((int32_t)L_2))? 1 : 0);
goto IL_0012;
}
IL_0012:
{
bool L_3 = V_0;
return L_3;
}
}
IL2CPP_EXTERN_C bool PhysicsScene2D_Equals_mA7C243A71CFDBFA905F057CE3E9C5E61B34216FB_AdjustorThunk (RuntimeObject* __this, PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9 ___0_other, const RuntimeMethod* method)
{
PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9*>(__this + _offset);
bool _returnValue;
_returnValue = PhysicsScene2D_Equals_mA7C243A71CFDBFA905F057CE3E9C5E61B34216FB(_thisAdjusted, ___0_other, method);
return _returnValue;
}
// UnityEngine.RaycastHit2D UnityEngine.PhysicsScene2D::Linecast(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.ContactFilter2D)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA PhysicsScene2D_Linecast_mAAC2C53143BDB79CCE8666C2E1432FB4E75FD915 (PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9* __this, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___0_start, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___1_end, ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14 ___2_contactFilter, const RuntimeMethod* method)
{
RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA V_0;
memset((&V_0), 0, sizeof(V_0));
{
PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9 L_0 = (*(PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9*)__this);
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_1 = ___0_start;
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_2 = ___1_end;
ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14 L_3 = ___2_contactFilter;
RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA L_4;
L_4 = PhysicsScene2D_Linecast_Internal_m89344966CB23C79B1A9819FCB5F5B98CD4F3C304(L_0, L_1, L_2, L_3, NULL);
V_0 = L_4;
goto IL_0012;
}
IL_0012:
{
RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA L_5 = V_0;
return L_5;
}
}
IL2CPP_EXTERN_C RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA PhysicsScene2D_Linecast_mAAC2C53143BDB79CCE8666C2E1432FB4E75FD915_AdjustorThunk (RuntimeObject* __this, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___0_start, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___1_end, ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14 ___2_contactFilter, const RuntimeMethod* method)
{
PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9*>(__this + _offset);
RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA _returnValue;
_returnValue = PhysicsScene2D_Linecast_mAAC2C53143BDB79CCE8666C2E1432FB4E75FD915(_thisAdjusted, ___0_start, ___1_end, ___2_contactFilter, method);
return _returnValue;
}
// UnityEngine.RaycastHit2D UnityEngine.PhysicsScene2D::Linecast_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.ContactFilter2D)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA PhysicsScene2D_Linecast_Internal_m89344966CB23C79B1A9819FCB5F5B98CD4F3C304 (PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9 ___0_physicsScene, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___1_start, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___2_end, ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14 ___3_contactFilter, const RuntimeMethod* method)
{
RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA V_0;
memset((&V_0), 0, sizeof(V_0));
{
PhysicsScene2D_Linecast_Internal_Injected_mEC7F06BBE9C0F88ACFC6C14A39C0CF2BD0E26B31((&___0_physicsScene), (&___1_start), (&___2_end), (&___3_contactFilter), (&V_0), NULL);
RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA L_0 = V_0;
return L_0;
}
}
// UnityEngine.RaycastHit2D UnityEngine.PhysicsScene2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA PhysicsScene2D_Raycast_m5A2D66F6E7E8F34B6CF5B82099EFA4F69155F25D (PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9* __this, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___0_origin, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___1_direction, float ___2_distance, int32_t ___3_layerMask, const RuntimeMethod* method)
{
ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14 V_0;
memset((&V_0), 0, sizeof(V_0));
RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA V_1;
memset((&V_1), 0, sizeof(V_1));
{
int32_t L_0 = ___3_layerMask;
ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14 L_1;
L_1 = ContactFilter2D_CreateLegacyFilter_m7DF755B13D055FA510CB7F57A2CA5B45EAD161E2(L_0, (-std::numeric_limits<float>::infinity()), (std::numeric_limits<float>::infinity()), NULL);
V_0 = L_1;
PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9 L_2 = (*(PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9*)__this);
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_3 = ___0_origin;
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_4 = ___1_direction;
float L_5 = ___2_distance;
ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14 L_6 = V_0;
RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA L_7;
L_7 = PhysicsScene2D_Raycast_Internal_m39487CD184C451A0932E85CF899B768B0AF04424(L_2, L_3, L_4, L_5, L_6, NULL);
V_1 = L_7;
goto IL_0025;
}
IL_0025:
{
RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA L_8 = V_1;
return L_8;
}
}
IL2CPP_EXTERN_C RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA PhysicsScene2D_Raycast_m5A2D66F6E7E8F34B6CF5B82099EFA4F69155F25D_AdjustorThunk (RuntimeObject* __this, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___0_origin, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___1_direction, float ___2_distance, int32_t ___3_layerMask, const RuntimeMethod* method)
{
PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9*>(__this + _offset);
RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA _returnValue;
_returnValue = PhysicsScene2D_Raycast_m5A2D66F6E7E8F34B6CF5B82099EFA4F69155F25D(_thisAdjusted, ___0_origin, ___1_direction, ___2_distance, ___3_layerMask, method);
return _returnValue;
}
// UnityEngine.RaycastHit2D UnityEngine.PhysicsScene2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA PhysicsScene2D_Raycast_m74A71D9DBCC2CCD7454240AE784CEE5720E55EA0 (PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9* __this, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___0_origin, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___1_direction, float ___2_distance, ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14 ___3_contactFilter, const RuntimeMethod* method)
{
RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA V_0;
memset((&V_0), 0, sizeof(V_0));
{
PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9 L_0 = (*(PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9*)__this);
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_1 = ___0_origin;
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_2 = ___1_direction;
float L_3 = ___2_distance;
ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14 L_4 = ___3_contactFilter;
RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA L_5;
L_5 = PhysicsScene2D_Raycast_Internal_m39487CD184C451A0932E85CF899B768B0AF04424(L_0, L_1, L_2, L_3, L_4, NULL);
V_0 = L_5;
goto IL_0014;
}
IL_0014:
{
RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA L_6 = V_0;
return L_6;
}
}
IL2CPP_EXTERN_C RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA PhysicsScene2D_Raycast_m74A71D9DBCC2CCD7454240AE784CEE5720E55EA0_AdjustorThunk (RuntimeObject* __this, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___0_origin, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___1_direction, float ___2_distance, ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14 ___3_contactFilter, const RuntimeMethod* method)
{
PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9*>(__this + _offset);
RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA _returnValue;
_returnValue = PhysicsScene2D_Raycast_m74A71D9DBCC2CCD7454240AE784CEE5720E55EA0(_thisAdjusted, ___0_origin, ___1_direction, ___2_distance, ___3_contactFilter, method);
return _returnValue;
}
// UnityEngine.RaycastHit2D UnityEngine.PhysicsScene2D::Raycast_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA PhysicsScene2D_Raycast_Internal_m39487CD184C451A0932E85CF899B768B0AF04424 (PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9 ___0_physicsScene, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___1_origin, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___2_direction, float ___3_distance, ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14 ___4_contactFilter, const RuntimeMethod* method)
{
RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA V_0;
memset((&V_0), 0, sizeof(V_0));
{
float L_0 = ___3_distance;
PhysicsScene2D_Raycast_Internal_Injected_mFDE2EC874A7E78DF64283FD6396B8C3F9B69659E((&___0_physicsScene), (&___1_origin), (&___2_direction), L_0, (&___4_contactFilter), (&V_0), NULL);
RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA L_1 = V_0;
return L_1;
}
}
// System.Int32 UnityEngine.PhysicsScene2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D,UnityEngine.RaycastHit2D[])
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene2D_Raycast_m004884696543F60917C1ED72374C1528207229C3 (PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9* __this, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___0_origin, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___1_direction, float ___2_distance, ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14 ___3_contactFilter, RaycastHit2DU5BU5D_t28739C686586993113318B63C84927FD43063FC7* ___4_results, const RuntimeMethod* method)
{
int32_t V_0 = 0;
{
PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9 L_0 = (*(PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9*)__this);
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_1 = ___0_origin;
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_2 = ___1_direction;
float L_3 = ___2_distance;
ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14 L_4 = ___3_contactFilter;
RaycastHit2DU5BU5D_t28739C686586993113318B63C84927FD43063FC7* L_5 = ___4_results;
int32_t L_6;
L_6 = PhysicsScene2D_RaycastArray_Internal_m78B0093DCC7AD643AE641D65D9A616FBAAF93D08(L_0, L_1, L_2, L_3, L_4, L_5, NULL);
V_0 = L_6;
goto IL_0016;
}
IL_0016:
{
int32_t L_7 = V_0;
return L_7;
}
}
IL2CPP_EXTERN_C int32_t PhysicsScene2D_Raycast_m004884696543F60917C1ED72374C1528207229C3_AdjustorThunk (RuntimeObject* __this, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___0_origin, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___1_direction, float ___2_distance, ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14 ___3_contactFilter, RaycastHit2DU5BU5D_t28739C686586993113318B63C84927FD43063FC7* ___4_results, const RuntimeMethod* method)
{
PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9*>(__this + _offset);
int32_t _returnValue;
_returnValue = PhysicsScene2D_Raycast_m004884696543F60917C1ED72374C1528207229C3(_thisAdjusted, ___0_origin, ___1_direction, ___2_distance, ___3_contactFilter, ___4_results, method);
return _returnValue;
}
// System.Int32 UnityEngine.PhysicsScene2D::RaycastArray_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D,UnityEngine.RaycastHit2D[])
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene2D_RaycastArray_Internal_m78B0093DCC7AD643AE641D65D9A616FBAAF93D08 (PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9 ___0_physicsScene, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___1_origin, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___2_direction, float ___3_distance, ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14 ___4_contactFilter, RaycastHit2DU5BU5D_t28739C686586993113318B63C84927FD43063FC7* ___5_results, const RuntimeMethod* method)
{
{
float L_0 = ___3_distance;
RaycastHit2DU5BU5D_t28739C686586993113318B63C84927FD43063FC7* L_1 = ___5_results;
int32_t L_2;
L_2 = PhysicsScene2D_RaycastArray_Internal_Injected_m554BD34B09F598A0B0F264957AB06ADD1285582F((&___0_physicsScene), (&___1_origin), (&___2_direction), L_0, (&___4_contactFilter), L_1, NULL);
return L_2;
}
}
// System.Int32 UnityEngine.PhysicsScene2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D,System.Collections.Generic.List`1<UnityEngine.RaycastHit2D>)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene2D_Raycast_m541841D244633BA234ED72B01204161686D6B3B9 (PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9* __this, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___0_origin, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___1_direction, float ___2_distance, ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14 ___3_contactFilter, List_1_t2EF0515F9247C0F480F55BF3E296366A47CB0324* ___4_results, const RuntimeMethod* method)
{
int32_t V_0 = 0;
{
PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9 L_0 = (*(PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9*)__this);
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_1 = ___0_origin;
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_2 = ___1_direction;
float L_3 = ___2_distance;
ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14 L_4 = ___3_contactFilter;
List_1_t2EF0515F9247C0F480F55BF3E296366A47CB0324* L_5 = ___4_results;
int32_t L_6;
L_6 = PhysicsScene2D_RaycastList_Internal_m8F8D0331D48A0A5F19238FB3FE48DF1007C078DD(L_0, L_1, L_2, L_3, L_4, L_5, NULL);
V_0 = L_6;
goto IL_0016;
}
IL_0016:
{
int32_t L_7 = V_0;
return L_7;
}
}
IL2CPP_EXTERN_C int32_t PhysicsScene2D_Raycast_m541841D244633BA234ED72B01204161686D6B3B9_AdjustorThunk (RuntimeObject* __this, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___0_origin, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___1_direction, float ___2_distance, ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14 ___3_contactFilter, List_1_t2EF0515F9247C0F480F55BF3E296366A47CB0324* ___4_results, const RuntimeMethod* method)
{
PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9*>(__this + _offset);
int32_t _returnValue;
_returnValue = PhysicsScene2D_Raycast_m541841D244633BA234ED72B01204161686D6B3B9(_thisAdjusted, ___0_origin, ___1_direction, ___2_distance, ___3_contactFilter, ___4_results, method);
return _returnValue;
}
// System.Int32 UnityEngine.PhysicsScene2D::RaycastList_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D,System.Collections.Generic.List`1<UnityEngine.RaycastHit2D>)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene2D_RaycastList_Internal_m8F8D0331D48A0A5F19238FB3FE48DF1007C078DD (PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9 ___0_physicsScene, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___1_origin, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___2_direction, float ___3_distance, ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14 ___4_contactFilter, List_1_t2EF0515F9247C0F480F55BF3E296366A47CB0324* ___5_results, const RuntimeMethod* method)
{
{
float L_0 = ___3_distance;
List_1_t2EF0515F9247C0F480F55BF3E296366A47CB0324* L_1 = ___5_results;
int32_t L_2;
L_2 = PhysicsScene2D_RaycastList_Internal_Injected_m6B018025FABC15C19B02E005C87B5228C4D8A917((&___0_physicsScene), (&___1_origin), (&___2_direction), L_0, (&___4_contactFilter), L_1, NULL);
return L_2;
}
}
// UnityEngine.RaycastHit2D UnityEngine.PhysicsScene2D::GetRayIntersection(UnityEngine.Ray,System.Single,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA PhysicsScene2D_GetRayIntersection_m92BF0BF919D8BB704EC93D45EE7E2DB2EB176943 (PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9* __this, Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00 ___0_ray, float ___1_distance, int32_t ___2_layerMask, const RuntimeMethod* method)
{
RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA V_0;
memset((&V_0), 0, sizeof(V_0));
{
PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9 L_0 = (*(PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9*)__this);
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1;
L_1 = Ray_get_origin_m97604A8F180316A410DCD77B7D74D04522FA1BA6((&___0_ray), NULL);
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_2;
L_2 = Ray_get_direction_m21C2D22D3BD4A683BD4DC191AB22DD05F5EC2086((&___0_ray), NULL);
float L_3 = ___1_distance;
int32_t L_4 = ___2_layerMask;
RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA L_5;
L_5 = PhysicsScene2D_GetRayIntersection_Internal_m8F523A4E443EC8F78C38CADEB6A2721EA45980F1(L_0, L_1, L_2, L_3, L_4, NULL);
V_0 = L_5;
goto IL_001f;
}
IL_001f:
{
RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA L_6 = V_0;
return L_6;
}
}
IL2CPP_EXTERN_C RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA PhysicsScene2D_GetRayIntersection_m92BF0BF919D8BB704EC93D45EE7E2DB2EB176943_AdjustorThunk (RuntimeObject* __this, Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00 ___0_ray, float ___1_distance, int32_t ___2_layerMask, const RuntimeMethod* method)
{
PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9*>(__this + _offset);
RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA _returnValue;
_returnValue = PhysicsScene2D_GetRayIntersection_m92BF0BF919D8BB704EC93D45EE7E2DB2EB176943(_thisAdjusted, ___0_ray, ___1_distance, ___2_layerMask, method);
return _returnValue;
}
// UnityEngine.RaycastHit2D UnityEngine.PhysicsScene2D::GetRayIntersection_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA PhysicsScene2D_GetRayIntersection_Internal_m8F523A4E443EC8F78C38CADEB6A2721EA45980F1 (PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9 ___0_physicsScene, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___1_origin, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___2_direction, float ___3_distance, int32_t ___4_layerMask, const RuntimeMethod* method)
{
RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA V_0;
memset((&V_0), 0, sizeof(V_0));
{
float L_0 = ___3_distance;
int32_t L_1 = ___4_layerMask;
PhysicsScene2D_GetRayIntersection_Internal_Injected_mFFE9F51858E5DECF785638E8B28BFF941D8D6329((&___0_physicsScene), (&___1_origin), (&___2_direction), L_0, L_1, (&V_0), NULL);
RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA L_2 = V_0;
return L_2;
}
}
// System.Int32 UnityEngine.PhysicsScene2D::GetRayIntersection(UnityEngine.Ray,System.Single,UnityEngine.RaycastHit2D[],System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene2D_GetRayIntersection_mF3E0EC0D4F5A4B8C063E735979C851ED5B4B4C2E (PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9* __this, Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00 ___0_ray, float ___1_distance, RaycastHit2DU5BU5D_t28739C686586993113318B63C84927FD43063FC7* ___2_results, int32_t ___3_layerMask, const RuntimeMethod* method)
{
int32_t V_0 = 0;
{
PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9 L_0 = (*(PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9*)__this);
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1;
L_1 = Ray_get_origin_m97604A8F180316A410DCD77B7D74D04522FA1BA6((&___0_ray), NULL);
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_2;
L_2 = Ray_get_direction_m21C2D22D3BD4A683BD4DC191AB22DD05F5EC2086((&___0_ray), NULL);
float L_3 = ___1_distance;
int32_t L_4 = ___3_layerMask;
RaycastHit2DU5BU5D_t28739C686586993113318B63C84927FD43063FC7* L_5 = ___2_results;
int32_t L_6;
L_6 = PhysicsScene2D_GetRayIntersectionArray_Internal_m5E84231D490515C4B9D39733E3CB11EDDF979B20(L_0, L_1, L_2, L_3, L_4, L_5, NULL);
V_0 = L_6;
goto IL_0021;
}
IL_0021:
{
int32_t L_7 = V_0;
return L_7;
}
}
IL2CPP_EXTERN_C int32_t PhysicsScene2D_GetRayIntersection_mF3E0EC0D4F5A4B8C063E735979C851ED5B4B4C2E_AdjustorThunk (RuntimeObject* __this, Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00 ___0_ray, float ___1_distance, RaycastHit2DU5BU5D_t28739C686586993113318B63C84927FD43063FC7* ___2_results, int32_t ___3_layerMask, const RuntimeMethod* method)
{
PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9*>(__this + _offset);
int32_t _returnValue;
_returnValue = PhysicsScene2D_GetRayIntersection_mF3E0EC0D4F5A4B8C063E735979C851ED5B4B4C2E(_thisAdjusted, ___0_ray, ___1_distance, ___2_results, ___3_layerMask, method);
return _returnValue;
}
// System.Int32 UnityEngine.PhysicsScene2D::GetRayIntersectionArray_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.RaycastHit2D[])
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene2D_GetRayIntersectionArray_Internal_m5E84231D490515C4B9D39733E3CB11EDDF979B20 (PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9 ___0_physicsScene, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___1_origin, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___2_direction, float ___3_distance, int32_t ___4_layerMask, RaycastHit2DU5BU5D_t28739C686586993113318B63C84927FD43063FC7* ___5_results, const RuntimeMethod* method)
{
{
float L_0 = ___3_distance;
int32_t L_1 = ___4_layerMask;
RaycastHit2DU5BU5D_t28739C686586993113318B63C84927FD43063FC7* L_2 = ___5_results;
int32_t L_3;
L_3 = PhysicsScene2D_GetRayIntersectionArray_Internal_Injected_mAC45B2CE0A6FC10A72166EFEA0D04151C2C579A2((&___0_physicsScene), (&___1_origin), (&___2_direction), L_0, L_1, L_2, NULL);
return L_3;
}
}
// System.Void UnityEngine.PhysicsScene2D::Linecast_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,UnityEngine.ContactFilter2D&,UnityEngine.RaycastHit2D&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PhysicsScene2D_Linecast_Internal_Injected_mEC7F06BBE9C0F88ACFC6C14A39C0CF2BD0E26B31 (PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9* ___0_physicsScene, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7* ___1_start, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7* ___2_end, ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14* ___3_contactFilter, RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA* ___4_ret, const RuntimeMethod* method)
{
typedef void (*PhysicsScene2D_Linecast_Internal_Injected_mEC7F06BBE9C0F88ACFC6C14A39C0CF2BD0E26B31_ftn) (PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9*, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7*, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7*, ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14*, RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA*);
static PhysicsScene2D_Linecast_Internal_Injected_mEC7F06BBE9C0F88ACFC6C14A39C0CF2BD0E26B31_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (PhysicsScene2D_Linecast_Internal_Injected_mEC7F06BBE9C0F88ACFC6C14A39C0CF2BD0E26B31_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.PhysicsScene2D::Linecast_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,UnityEngine.ContactFilter2D&,UnityEngine.RaycastHit2D&)");
_il2cpp_icall_func(___0_physicsScene, ___1_start, ___2_end, ___3_contactFilter, ___4_ret);
}
// System.Void UnityEngine.PhysicsScene2D::Raycast_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.RaycastHit2D&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PhysicsScene2D_Raycast_Internal_Injected_mFDE2EC874A7E78DF64283FD6396B8C3F9B69659E (PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9* ___0_physicsScene, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7* ___1_origin, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7* ___2_direction, float ___3_distance, ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14* ___4_contactFilter, RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA* ___5_ret, const RuntimeMethod* method)
{
typedef void (*PhysicsScene2D_Raycast_Internal_Injected_mFDE2EC874A7E78DF64283FD6396B8C3F9B69659E_ftn) (PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9*, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7*, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7*, float, ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14*, RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA*);
static PhysicsScene2D_Raycast_Internal_Injected_mFDE2EC874A7E78DF64283FD6396B8C3F9B69659E_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (PhysicsScene2D_Raycast_Internal_Injected_mFDE2EC874A7E78DF64283FD6396B8C3F9B69659E_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.PhysicsScene2D::Raycast_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.RaycastHit2D&)");
_il2cpp_icall_func(___0_physicsScene, ___1_origin, ___2_direction, ___3_distance, ___4_contactFilter, ___5_ret);
}
// System.Int32 UnityEngine.PhysicsScene2D::RaycastArray_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.RaycastHit2D[])
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene2D_RaycastArray_Internal_Injected_m554BD34B09F598A0B0F264957AB06ADD1285582F (PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9* ___0_physicsScene, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7* ___1_origin, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7* ___2_direction, float ___3_distance, ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14* ___4_contactFilter, RaycastHit2DU5BU5D_t28739C686586993113318B63C84927FD43063FC7* ___5_results, const RuntimeMethod* method)
{
typedef int32_t (*PhysicsScene2D_RaycastArray_Internal_Injected_m554BD34B09F598A0B0F264957AB06ADD1285582F_ftn) (PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9*, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7*, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7*, float, ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14*, RaycastHit2DU5BU5D_t28739C686586993113318B63C84927FD43063FC7*);
static PhysicsScene2D_RaycastArray_Internal_Injected_m554BD34B09F598A0B0F264957AB06ADD1285582F_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (PhysicsScene2D_RaycastArray_Internal_Injected_m554BD34B09F598A0B0F264957AB06ADD1285582F_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.PhysicsScene2D::RaycastArray_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.RaycastHit2D[])");
int32_t icallRetVal = _il2cpp_icall_func(___0_physicsScene, ___1_origin, ___2_direction, ___3_distance, ___4_contactFilter, ___5_results);
return icallRetVal;
}
// System.Int32 UnityEngine.PhysicsScene2D::RaycastList_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,System.Collections.Generic.List`1<UnityEngine.RaycastHit2D>)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene2D_RaycastList_Internal_Injected_m6B018025FABC15C19B02E005C87B5228C4D8A917 (PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9* ___0_physicsScene, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7* ___1_origin, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7* ___2_direction, float ___3_distance, ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14* ___4_contactFilter, List_1_t2EF0515F9247C0F480F55BF3E296366A47CB0324* ___5_results, const RuntimeMethod* method)
{
typedef int32_t (*PhysicsScene2D_RaycastList_Internal_Injected_m6B018025FABC15C19B02E005C87B5228C4D8A917_ftn) (PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9*, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7*, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7*, float, ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14*, List_1_t2EF0515F9247C0F480F55BF3E296366A47CB0324*);
static PhysicsScene2D_RaycastList_Internal_Injected_m6B018025FABC15C19B02E005C87B5228C4D8A917_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (PhysicsScene2D_RaycastList_Internal_Injected_m6B018025FABC15C19B02E005C87B5228C4D8A917_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.PhysicsScene2D::RaycastList_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,System.Collections.Generic.List`1<UnityEngine.RaycastHit2D>)");
int32_t icallRetVal = _il2cpp_icall_func(___0_physicsScene, ___1_origin, ___2_direction, ___3_distance, ___4_contactFilter, ___5_results);
return icallRetVal;
}
// System.Void UnityEngine.PhysicsScene2D::GetRayIntersection_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.RaycastHit2D&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PhysicsScene2D_GetRayIntersection_Internal_Injected_mFFE9F51858E5DECF785638E8B28BFF941D8D6329 (PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9* ___0_physicsScene, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___1_origin, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___2_direction, float ___3_distance, int32_t ___4_layerMask, RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA* ___5_ret, const RuntimeMethod* method)
{
typedef void (*PhysicsScene2D_GetRayIntersection_Internal_Injected_mFFE9F51858E5DECF785638E8B28BFF941D8D6329_ftn) (PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9*, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2*, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2*, float, int32_t, RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA*);
static PhysicsScene2D_GetRayIntersection_Internal_Injected_mFFE9F51858E5DECF785638E8B28BFF941D8D6329_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (PhysicsScene2D_GetRayIntersection_Internal_Injected_mFFE9F51858E5DECF785638E8B28BFF941D8D6329_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.PhysicsScene2D::GetRayIntersection_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.RaycastHit2D&)");
_il2cpp_icall_func(___0_physicsScene, ___1_origin, ___2_direction, ___3_distance, ___4_layerMask, ___5_ret);
}
// System.Int32 UnityEngine.PhysicsScene2D::GetRayIntersectionArray_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.RaycastHit2D[])
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene2D_GetRayIntersectionArray_Internal_Injected_mAC45B2CE0A6FC10A72166EFEA0D04151C2C579A2 (PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9* ___0_physicsScene, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___1_origin, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___2_direction, float ___3_distance, int32_t ___4_layerMask, RaycastHit2DU5BU5D_t28739C686586993113318B63C84927FD43063FC7* ___5_results, const RuntimeMethod* method)
{
typedef int32_t (*PhysicsScene2D_GetRayIntersectionArray_Internal_Injected_mAC45B2CE0A6FC10A72166EFEA0D04151C2C579A2_ftn) (PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9*, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2*, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2*, float, int32_t, RaycastHit2DU5BU5D_t28739C686586993113318B63C84927FD43063FC7*);
static PhysicsScene2D_GetRayIntersectionArray_Internal_Injected_mAC45B2CE0A6FC10A72166EFEA0D04151C2C579A2_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (PhysicsScene2D_GetRayIntersectionArray_Internal_Injected_mAC45B2CE0A6FC10A72166EFEA0D04151C2C579A2_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.PhysicsScene2D::GetRayIntersectionArray_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.RaycastHit2D[])");
int32_t icallRetVal = _il2cpp_icall_func(___0_physicsScene, ___1_origin, ___2_direction, ___3_distance, ___4_layerMask, ___5_results);
return icallRetVal;
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// UnityEngine.PhysicsScene2D UnityEngine.Physics2D::get_defaultPhysicsScene()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9 Physics2D_get_defaultPhysicsScene_m688935D2C81F56703A1F0E3C8712604A42CB2804 (const RuntimeMethod* method)
{
PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9 V_0;
memset((&V_0), 0, sizeof(V_0));
PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9 V_1;
memset((&V_1), 0, sizeof(V_1));
{
il2cpp_codegen_initobj((&V_0), sizeof(PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9));
PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9 L_0 = V_0;
V_1 = L_0;
goto IL_000d;
}
IL_000d:
{
PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9 L_1 = V_1;
return L_1;
}
}
// System.Void UnityEngine.Physics2D::set_gravity(UnityEngine.Vector2)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Physics2D_set_gravity_m1BBB6F368E12983D5978054A41A0ECA5579CD620 (Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___0_value, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Physics2D_t64C0DB5246067DAC2E83A52558A0AC68AF3BE94D_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
{
il2cpp_codegen_runtime_class_init_inline(Physics2D_t64C0DB5246067DAC2E83A52558A0AC68AF3BE94D_il2cpp_TypeInfo_var);
Physics2D_set_gravity_Injected_mF2B40E2CBAAE94177E8F6957ACDC13438E771CFA((&___0_value), NULL);
return;
}
}
// System.Boolean UnityEngine.Physics2D::get_queriesHitTriggers()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics2D_get_queriesHitTriggers_m2652ECB55DB31ADA6E1BD62DFB9792860A7B5FE8 (const RuntimeMethod* method)
{
typedef bool (*Physics2D_get_queriesHitTriggers_m2652ECB55DB31ADA6E1BD62DFB9792860A7B5FE8_ftn) ();
static Physics2D_get_queriesHitTriggers_m2652ECB55DB31ADA6E1BD62DFB9792860A7B5FE8_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (Physics2D_get_queriesHitTriggers_m2652ECB55DB31ADA6E1BD62DFB9792860A7B5FE8_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Physics2D::get_queriesHitTriggers()");
bool icallRetVal = _il2cpp_icall_func();
return icallRetVal;
}
// UnityEngine.RaycastHit2D UnityEngine.Physics2D::Linecast(UnityEngine.Vector2,UnityEngine.Vector2,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA Physics2D_Linecast_m9812FA76F939EF9A8DA87B6C27F2C91C751533B3 (Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___0_start, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___1_end, int32_t ___2_layerMask, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Physics2D_t64C0DB5246067DAC2E83A52558A0AC68AF3BE94D_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14 V_0;
memset((&V_0), 0, sizeof(V_0));
PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9 V_1;
memset((&V_1), 0, sizeof(V_1));
RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA V_2;
memset((&V_2), 0, sizeof(V_2));
{
int32_t L_0 = ___2_layerMask;
ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14 L_1;
L_1 = ContactFilter2D_CreateLegacyFilter_m7DF755B13D055FA510CB7F57A2CA5B45EAD161E2(L_0, (-std::numeric_limits<float>::infinity()), (std::numeric_limits<float>::infinity()), NULL);
V_0 = L_1;
il2cpp_codegen_runtime_class_init_inline(Physics2D_t64C0DB5246067DAC2E83A52558A0AC68AF3BE94D_il2cpp_TypeInfo_var);
PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9 L_2;
L_2 = Physics2D_get_defaultPhysicsScene_m688935D2C81F56703A1F0E3C8712604A42CB2804(NULL);
V_1 = L_2;
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_3 = ___0_start;
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_4 = ___1_end;
ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14 L_5 = V_0;
RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA L_6;
L_6 = PhysicsScene2D_Linecast_mAAC2C53143BDB79CCE8666C2E1432FB4E75FD915((&V_1), L_3, L_4, L_5, NULL);
V_2 = L_6;
goto IL_0025;
}
IL_0025:
{
RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA L_7 = V_2;
return L_7;
}
}
// UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::LinecastAll(UnityEngine.Vector2,UnityEngine.Vector2,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHit2DU5BU5D_t28739C686586993113318B63C84927FD43063FC7* Physics2D_LinecastAll_mE2D3E20FC1F01416E5BCCEA7F7A3337C89C4548B (Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___0_start, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___1_end, int32_t ___2_layerMask, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Physics2D_t64C0DB5246067DAC2E83A52558A0AC68AF3BE94D_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14 V_0;
memset((&V_0), 0, sizeof(V_0));
RaycastHit2DU5BU5D_t28739C686586993113318B63C84927FD43063FC7* V_1 = NULL;
{
int32_t L_0 = ___2_layerMask;
ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14 L_1;
L_1 = ContactFilter2D_CreateLegacyFilter_m7DF755B13D055FA510CB7F57A2CA5B45EAD161E2(L_0, (-std::numeric_limits<float>::infinity()), (std::numeric_limits<float>::infinity()), NULL);
V_0 = L_1;
il2cpp_codegen_runtime_class_init_inline(Physics2D_t64C0DB5246067DAC2E83A52558A0AC68AF3BE94D_il2cpp_TypeInfo_var);
PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9 L_2;
L_2 = Physics2D_get_defaultPhysicsScene_m688935D2C81F56703A1F0E3C8712604A42CB2804(NULL);
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_3 = ___0_start;
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_4 = ___1_end;
ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14 L_5 = V_0;
RaycastHit2DU5BU5D_t28739C686586993113318B63C84927FD43063FC7* L_6;
L_6 = Physics2D_LinecastAll_Internal_mAA71200FC94A40A5479C62713946053F4EB2DB6A(L_2, L_3, L_4, L_5, NULL);
V_1 = L_6;
goto IL_0022;
}
IL_0022:
{
RaycastHit2DU5BU5D_t28739C686586993113318B63C84927FD43063FC7* L_7 = V_1;
return L_7;
}
}
// UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::LinecastAll_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.ContactFilter2D)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHit2DU5BU5D_t28739C686586993113318B63C84927FD43063FC7* Physics2D_LinecastAll_Internal_mAA71200FC94A40A5479C62713946053F4EB2DB6A (PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9 ___0_physicsScene, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___1_start, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___2_end, ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14 ___3_contactFilter, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Physics2D_t64C0DB5246067DAC2E83A52558A0AC68AF3BE94D_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
{
il2cpp_codegen_runtime_class_init_inline(Physics2D_t64C0DB5246067DAC2E83A52558A0AC68AF3BE94D_il2cpp_TypeInfo_var);
RaycastHit2DU5BU5D_t28739C686586993113318B63C84927FD43063FC7* L_0;
L_0 = Physics2D_LinecastAll_Internal_Injected_mE6A9EFD2C20707F308CD36D1322E8D1298F41452((&___0_physicsScene), (&___1_start), (&___2_end), (&___3_contactFilter), NULL);
return L_0;
}
}
// UnityEngine.RaycastHit2D UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA Physics2D_Raycast_mBECD869F0788D0B0E665BBA3611362E6D5CD2947 (Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___0_origin, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___1_direction, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Physics2D_t64C0DB5246067DAC2E83A52558A0AC68AF3BE94D_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9 V_0;
memset((&V_0), 0, sizeof(V_0));
RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA V_1;
memset((&V_1), 0, sizeof(V_1));
{
il2cpp_codegen_runtime_class_init_inline(Physics2D_t64C0DB5246067DAC2E83A52558A0AC68AF3BE94D_il2cpp_TypeInfo_var);
PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9 L_0;
L_0 = Physics2D_get_defaultPhysicsScene_m688935D2C81F56703A1F0E3C8712604A42CB2804(NULL);
V_0 = L_0;
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_1 = ___0_origin;
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_2 = ___1_direction;
RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA L_3;
L_3 = PhysicsScene2D_Raycast_m5A2D66F6E7E8F34B6CF5B82099EFA4F69155F25D((&V_0), L_1, L_2, (std::numeric_limits<float>::infinity()), ((int32_t)-5), NULL);
V_1 = L_3;
goto IL_001a;
}
IL_001a:
{
RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA L_4 = V_1;
return L_4;
}
}
// UnityEngine.RaycastHit2D UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA Physics2D_Raycast_m758FB450001D6EA88A3C51FA2E93D98988B7F630 (Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___0_origin, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___1_direction, float ___2_distance, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Physics2D_t64C0DB5246067DAC2E83A52558A0AC68AF3BE94D_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9 V_0;
memset((&V_0), 0, sizeof(V_0));
RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA V_1;
memset((&V_1), 0, sizeof(V_1));
{
il2cpp_codegen_runtime_class_init_inline(Physics2D_t64C0DB5246067DAC2E83A52558A0AC68AF3BE94D_il2cpp_TypeInfo_var);
PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9 L_0;
L_0 = Physics2D_get_defaultPhysicsScene_m688935D2C81F56703A1F0E3C8712604A42CB2804(NULL);
V_0 = L_0;
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_1 = ___0_origin;
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_2 = ___1_direction;
float L_3 = ___2_distance;
RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA L_4;
L_4 = PhysicsScene2D_Raycast_m5A2D66F6E7E8F34B6CF5B82099EFA4F69155F25D((&V_0), L_1, L_2, L_3, ((int32_t)-5), NULL);
V_1 = L_4;
goto IL_0016;
}
IL_0016:
{
RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA L_5 = V_1;
return L_5;
}
}
// UnityEngine.RaycastHit2D UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA Physics2D_Raycast_m5BF2A59AAEE0B488FB3ECD1D3AF3537FD7789E7F (Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___0_origin, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___1_direction, float ___2_distance, int32_t ___3_layerMask, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Physics2D_t64C0DB5246067DAC2E83A52558A0AC68AF3BE94D_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14 V_0;
memset((&V_0), 0, sizeof(V_0));
PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9 V_1;
memset((&V_1), 0, sizeof(V_1));
RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA V_2;
memset((&V_2), 0, sizeof(V_2));
{
int32_t L_0 = ___3_layerMask;
ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14 L_1;
L_1 = ContactFilter2D_CreateLegacyFilter_m7DF755B13D055FA510CB7F57A2CA5B45EAD161E2(L_0, (-std::numeric_limits<float>::infinity()), (std::numeric_limits<float>::infinity()), NULL);
V_0 = L_1;
il2cpp_codegen_runtime_class_init_inline(Physics2D_t64C0DB5246067DAC2E83A52558A0AC68AF3BE94D_il2cpp_TypeInfo_var);
PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9 L_2;
L_2 = Physics2D_get_defaultPhysicsScene_m688935D2C81F56703A1F0E3C8712604A42CB2804(NULL);
V_1 = L_2;
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_3 = ___0_origin;
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_4 = ___1_direction;
float L_5 = ___2_distance;
ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14 L_6 = V_0;
RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA L_7;
L_7 = PhysicsScene2D_Raycast_m74A71D9DBCC2CCD7454240AE784CEE5720E55EA0((&V_1), L_3, L_4, L_5, L_6, NULL);
V_2 = L_7;
goto IL_0026;
}
IL_0026:
{
RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA L_8 = V_2;
return L_8;
}
}
// UnityEngine.RaycastHit2D UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,System.Int32,System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA Physics2D_Raycast_mBB6A989AFAFE4B32BEC77543F3121C4ED38A1710 (Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___0_origin, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___1_direction, float ___2_distance, int32_t ___3_layerMask, float ___4_minDepth, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Physics2D_t64C0DB5246067DAC2E83A52558A0AC68AF3BE94D_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14 V_0;
memset((&V_0), 0, sizeof(V_0));
PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9 V_1;
memset((&V_1), 0, sizeof(V_1));
RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA V_2;
memset((&V_2), 0, sizeof(V_2));
{
int32_t L_0 = ___3_layerMask;
float L_1 = ___4_minDepth;
ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14 L_2;
L_2 = ContactFilter2D_CreateLegacyFilter_m7DF755B13D055FA510CB7F57A2CA5B45EAD161E2(L_0, L_1, (std::numeric_limits<float>::infinity()), NULL);
V_0 = L_2;
il2cpp_codegen_runtime_class_init_inline(Physics2D_t64C0DB5246067DAC2E83A52558A0AC68AF3BE94D_il2cpp_TypeInfo_var);
PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9 L_3;
L_3 = Physics2D_get_defaultPhysicsScene_m688935D2C81F56703A1F0E3C8712604A42CB2804(NULL);
V_1 = L_3;
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_4 = ___0_origin;
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_5 = ___1_direction;
float L_6 = ___2_distance;
ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14 L_7 = V_0;
RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA L_8;
L_8 = PhysicsScene2D_Raycast_m74A71D9DBCC2CCD7454240AE784CEE5720E55EA0((&V_1), L_4, L_5, L_6, L_7, NULL);
V_2 = L_8;
goto IL_0023;
}
IL_0023:
{
RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA L_9 = V_2;
return L_9;
}
}
// UnityEngine.RaycastHit2D UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,System.Int32,System.Single,System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA Physics2D_Raycast_m03D33CAF9BCCAE7DC2863E263FB8CEFAD87D5E27 (Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___0_origin, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___1_direction, float ___2_distance, int32_t ___3_layerMask, float ___4_minDepth, float ___5_maxDepth, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Physics2D_t64C0DB5246067DAC2E83A52558A0AC68AF3BE94D_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14 V_0;
memset((&V_0), 0, sizeof(V_0));
PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9 V_1;
memset((&V_1), 0, sizeof(V_1));
RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA V_2;
memset((&V_2), 0, sizeof(V_2));
{
int32_t L_0 = ___3_layerMask;
float L_1 = ___4_minDepth;
float L_2 = ___5_maxDepth;
ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14 L_3;
L_3 = ContactFilter2D_CreateLegacyFilter_m7DF755B13D055FA510CB7F57A2CA5B45EAD161E2(L_0, L_1, L_2, NULL);
V_0 = L_3;
il2cpp_codegen_runtime_class_init_inline(Physics2D_t64C0DB5246067DAC2E83A52558A0AC68AF3BE94D_il2cpp_TypeInfo_var);
PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9 L_4;
L_4 = Physics2D_get_defaultPhysicsScene_m688935D2C81F56703A1F0E3C8712604A42CB2804(NULL);
V_1 = L_4;
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_5 = ___0_origin;
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_6 = ___1_direction;
float L_7 = ___2_distance;
ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14 L_8 = V_0;
RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA L_9;
L_9 = PhysicsScene2D_Raycast_m74A71D9DBCC2CCD7454240AE784CEE5720E55EA0((&V_1), L_5, L_6, L_7, L_8, NULL);
V_2 = L_9;
goto IL_0020;
}
IL_0020:
{
RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA L_10 = V_2;
return L_10;
}
}
// System.Int32 UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.ContactFilter2D,UnityEngine.RaycastHit2D[])
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics2D_Raycast_m56E5CBDA49BD64A3A775F4850F18F66A07D1085B (Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___0_origin, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___1_direction, ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14 ___2_contactFilter, RaycastHit2DU5BU5D_t28739C686586993113318B63C84927FD43063FC7* ___3_results, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Physics2D_t64C0DB5246067DAC2E83A52558A0AC68AF3BE94D_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9 V_0;
memset((&V_0), 0, sizeof(V_0));
int32_t V_1 = 0;
{
il2cpp_codegen_runtime_class_init_inline(Physics2D_t64C0DB5246067DAC2E83A52558A0AC68AF3BE94D_il2cpp_TypeInfo_var);
PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9 L_0;
L_0 = Physics2D_get_defaultPhysicsScene_m688935D2C81F56703A1F0E3C8712604A42CB2804(NULL);
V_0 = L_0;
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_1 = ___0_origin;
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_2 = ___1_direction;
ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14 L_3 = ___2_contactFilter;
RaycastHit2DU5BU5D_t28739C686586993113318B63C84927FD43063FC7* L_4 = ___3_results;
int32_t L_5;
L_5 = PhysicsScene2D_Raycast_m004884696543F60917C1ED72374C1528207229C3((&V_0), L_1, L_2, (std::numeric_limits<float>::infinity()), L_3, L_4, NULL);
V_1 = L_5;
goto IL_001a;
}
IL_001a:
{
int32_t L_6 = V_1;
return L_6;
}
}
// System.Int32 UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.ContactFilter2D,UnityEngine.RaycastHit2D[],System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics2D_Raycast_m65A222170C18F173E06309A784D736E5C6EB32D6 (Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___0_origin, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___1_direction, ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14 ___2_contactFilter, RaycastHit2DU5BU5D_t28739C686586993113318B63C84927FD43063FC7* ___3_results, float ___4_distance, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Physics2D_t64C0DB5246067DAC2E83A52558A0AC68AF3BE94D_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9 V_0;
memset((&V_0), 0, sizeof(V_0));
int32_t V_1 = 0;
{
il2cpp_codegen_runtime_class_init_inline(Physics2D_t64C0DB5246067DAC2E83A52558A0AC68AF3BE94D_il2cpp_TypeInfo_var);
PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9 L_0;
L_0 = Physics2D_get_defaultPhysicsScene_m688935D2C81F56703A1F0E3C8712604A42CB2804(NULL);
V_0 = L_0;
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_1 = ___0_origin;
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_2 = ___1_direction;
float L_3 = ___4_distance;
ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14 L_4 = ___2_contactFilter;
RaycastHit2DU5BU5D_t28739C686586993113318B63C84927FD43063FC7* L_5 = ___3_results;
int32_t L_6;
L_6 = PhysicsScene2D_Raycast_m004884696543F60917C1ED72374C1528207229C3((&V_0), L_1, L_2, L_3, L_4, L_5, NULL);
V_1 = L_6;
goto IL_0017;
}
IL_0017:
{
int32_t L_7 = V_1;
return L_7;
}
}
// System.Int32 UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.ContactFilter2D,System.Collections.Generic.List`1<UnityEngine.RaycastHit2D>,System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics2D_Raycast_mB49B869989A276E025785C0FB53443551B3C8B17 (Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___0_origin, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___1_direction, ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14 ___2_contactFilter, List_1_t2EF0515F9247C0F480F55BF3E296366A47CB0324* ___3_results, float ___4_distance, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Physics2D_t64C0DB5246067DAC2E83A52558A0AC68AF3BE94D_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9 V_0;
memset((&V_0), 0, sizeof(V_0));
int32_t V_1 = 0;
{
il2cpp_codegen_runtime_class_init_inline(Physics2D_t64C0DB5246067DAC2E83A52558A0AC68AF3BE94D_il2cpp_TypeInfo_var);
PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9 L_0;
L_0 = Physics2D_get_defaultPhysicsScene_m688935D2C81F56703A1F0E3C8712604A42CB2804(NULL);
V_0 = L_0;
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_1 = ___0_origin;
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_2 = ___1_direction;
float L_3 = ___4_distance;
ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14 L_4 = ___2_contactFilter;
List_1_t2EF0515F9247C0F480F55BF3E296366A47CB0324* L_5 = ___3_results;
int32_t L_6;
L_6 = PhysicsScene2D_Raycast_m541841D244633BA234ED72B01204161686D6B3B9((&V_0), L_1, L_2, L_3, L_4, L_5, NULL);
V_1 = L_6;
goto IL_0017;
}
IL_0017:
{
int32_t L_7 = V_1;
return L_7;
}
}
// UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::RaycastAll(UnityEngine.Vector2,UnityEngine.Vector2,System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHit2DU5BU5D_t28739C686586993113318B63C84927FD43063FC7* Physics2D_RaycastAll_m7C461F55BBEF18894404B12851E6C1646A5837A8 (Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___0_origin, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___1_direction, float ___2_distance, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Physics2D_t64C0DB5246067DAC2E83A52558A0AC68AF3BE94D_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14 V_0;
memset((&V_0), 0, sizeof(V_0));
RaycastHit2DU5BU5D_t28739C686586993113318B63C84927FD43063FC7* V_1 = NULL;
{
ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14 L_0;
L_0 = ContactFilter2D_CreateLegacyFilter_m7DF755B13D055FA510CB7F57A2CA5B45EAD161E2(((int32_t)-5), (-std::numeric_limits<float>::infinity()), (std::numeric_limits<float>::infinity()), NULL);
V_0 = L_0;
il2cpp_codegen_runtime_class_init_inline(Physics2D_t64C0DB5246067DAC2E83A52558A0AC68AF3BE94D_il2cpp_TypeInfo_var);
PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9 L_1;
L_1 = Physics2D_get_defaultPhysicsScene_m688935D2C81F56703A1F0E3C8712604A42CB2804(NULL);
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_2 = ___0_origin;
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_3 = ___1_direction;
float L_4 = ___2_distance;
ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14 L_5 = V_0;
RaycastHit2DU5BU5D_t28739C686586993113318B63C84927FD43063FC7* L_6;
L_6 = Physics2D_RaycastAll_Internal_m784DCB1C06F42FD24B62917ADB7DBFD5B108F82F(L_1, L_2, L_3, L_4, L_5, NULL);
V_1 = L_6;
goto IL_0024;
}
IL_0024:
{
RaycastHit2DU5BU5D_t28739C686586993113318B63C84927FD43063FC7* L_7 = V_1;
return L_7;
}
}
// UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::RaycastAll_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHit2DU5BU5D_t28739C686586993113318B63C84927FD43063FC7* Physics2D_RaycastAll_Internal_m784DCB1C06F42FD24B62917ADB7DBFD5B108F82F (PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9 ___0_physicsScene, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___1_origin, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___2_direction, float ___3_distance, ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14 ___4_contactFilter, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Physics2D_t64C0DB5246067DAC2E83A52558A0AC68AF3BE94D_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
{
float L_0 = ___3_distance;
il2cpp_codegen_runtime_class_init_inline(Physics2D_t64C0DB5246067DAC2E83A52558A0AC68AF3BE94D_il2cpp_TypeInfo_var);
RaycastHit2DU5BU5D_t28739C686586993113318B63C84927FD43063FC7* L_1;
L_1 = Physics2D_RaycastAll_Internal_Injected_m5F20D58815E964575E7A0B36C54B735B0CFA7311((&___0_physicsScene), (&___1_origin), (&___2_direction), L_0, (&___4_contactFilter), NULL);
return L_1;
}
}
// UnityEngine.RaycastHit2D UnityEngine.Physics2D::GetRayIntersection(UnityEngine.Ray,System.Single,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA Physics2D_GetRayIntersection_m9246D0A6EE267271AC1AD49928BDDF7FB6FB76E8 (Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00 ___0_ray, float ___1_distance, int32_t ___2_layerMask, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Physics2D_t64C0DB5246067DAC2E83A52558A0AC68AF3BE94D_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9 V_0;
memset((&V_0), 0, sizeof(V_0));
RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA V_1;
memset((&V_1), 0, sizeof(V_1));
{
il2cpp_codegen_runtime_class_init_inline(Physics2D_t64C0DB5246067DAC2E83A52558A0AC68AF3BE94D_il2cpp_TypeInfo_var);
PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9 L_0;
L_0 = Physics2D_get_defaultPhysicsScene_m688935D2C81F56703A1F0E3C8712604A42CB2804(NULL);
V_0 = L_0;
Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00 L_1 = ___0_ray;
float L_2 = ___1_distance;
int32_t L_3 = ___2_layerMask;
RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA L_4;
L_4 = PhysicsScene2D_GetRayIntersection_m92BF0BF919D8BB704EC93D45EE7E2DB2EB176943((&V_0), L_1, L_2, L_3, NULL);
V_1 = L_4;
goto IL_0014;
}
IL_0014:
{
RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA L_5 = V_1;
return L_5;
}
}
// UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::GetRayIntersectionAll(UnityEngine.Ray)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHit2DU5BU5D_t28739C686586993113318B63C84927FD43063FC7* Physics2D_GetRayIntersectionAll_mE44882D00E63761758A1C10D8579F5AD5A027C14 (Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00 ___0_ray, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Physics2D_t64C0DB5246067DAC2E83A52558A0AC68AF3BE94D_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
RaycastHit2DU5BU5D_t28739C686586993113318B63C84927FD43063FC7* V_0 = NULL;
{
il2cpp_codegen_runtime_class_init_inline(Physics2D_t64C0DB5246067DAC2E83A52558A0AC68AF3BE94D_il2cpp_TypeInfo_var);
PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9 L_0;
L_0 = Physics2D_get_defaultPhysicsScene_m688935D2C81F56703A1F0E3C8712604A42CB2804(NULL);
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1;
L_1 = Ray_get_origin_m97604A8F180316A410DCD77B7D74D04522FA1BA6((&___0_ray), NULL);
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_2;
L_2 = Ray_get_direction_m21C2D22D3BD4A683BD4DC191AB22DD05F5EC2086((&___0_ray), NULL);
RaycastHit2DU5BU5D_t28739C686586993113318B63C84927FD43063FC7* L_3;
L_3 = Physics2D_GetRayIntersectionAll_Internal_m98C9407CC390AA4F560D4BAFE3D35FE06DD3400C(L_0, L_1, L_2, (std::numeric_limits<float>::infinity()), ((int32_t)-5), NULL);
V_0 = L_3;
goto IL_0023;
}
IL_0023:
{
RaycastHit2DU5BU5D_t28739C686586993113318B63C84927FD43063FC7* L_4 = V_0;
return L_4;
}
}
// UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::GetRayIntersectionAll(UnityEngine.Ray,System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHit2DU5BU5D_t28739C686586993113318B63C84927FD43063FC7* Physics2D_GetRayIntersectionAll_m71F010CB1DF9881A6AEC32123FFD7BFDE32A59EA (Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00 ___0_ray, float ___1_distance, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Physics2D_t64C0DB5246067DAC2E83A52558A0AC68AF3BE94D_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
RaycastHit2DU5BU5D_t28739C686586993113318B63C84927FD43063FC7* V_0 = NULL;
{
il2cpp_codegen_runtime_class_init_inline(Physics2D_t64C0DB5246067DAC2E83A52558A0AC68AF3BE94D_il2cpp_TypeInfo_var);
PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9 L_0;
L_0 = Physics2D_get_defaultPhysicsScene_m688935D2C81F56703A1F0E3C8712604A42CB2804(NULL);
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1;
L_1 = Ray_get_origin_m97604A8F180316A410DCD77B7D74D04522FA1BA6((&___0_ray), NULL);
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_2;
L_2 = Ray_get_direction_m21C2D22D3BD4A683BD4DC191AB22DD05F5EC2086((&___0_ray), NULL);
float L_3 = ___1_distance;
RaycastHit2DU5BU5D_t28739C686586993113318B63C84927FD43063FC7* L_4;
L_4 = Physics2D_GetRayIntersectionAll_Internal_m98C9407CC390AA4F560D4BAFE3D35FE06DD3400C(L_0, L_1, L_2, L_3, ((int32_t)-5), NULL);
V_0 = L_4;
goto IL_001f;
}
IL_001f:
{
RaycastHit2DU5BU5D_t28739C686586993113318B63C84927FD43063FC7* L_5 = V_0;
return L_5;
}
}
// UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::GetRayIntersectionAll(UnityEngine.Ray,System.Single,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHit2DU5BU5D_t28739C686586993113318B63C84927FD43063FC7* Physics2D_GetRayIntersectionAll_m1584C9C6ABD1AAEB6235830DC16D05C4566EB80D (Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00 ___0_ray, float ___1_distance, int32_t ___2_layerMask, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Physics2D_t64C0DB5246067DAC2E83A52558A0AC68AF3BE94D_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
RaycastHit2DU5BU5D_t28739C686586993113318B63C84927FD43063FC7* V_0 = NULL;
{
il2cpp_codegen_runtime_class_init_inline(Physics2D_t64C0DB5246067DAC2E83A52558A0AC68AF3BE94D_il2cpp_TypeInfo_var);
PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9 L_0;
L_0 = Physics2D_get_defaultPhysicsScene_m688935D2C81F56703A1F0E3C8712604A42CB2804(NULL);
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1;
L_1 = Ray_get_origin_m97604A8F180316A410DCD77B7D74D04522FA1BA6((&___0_ray), NULL);
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_2;
L_2 = Ray_get_direction_m21C2D22D3BD4A683BD4DC191AB22DD05F5EC2086((&___0_ray), NULL);
float L_3 = ___1_distance;
int32_t L_4 = ___2_layerMask;
RaycastHit2DU5BU5D_t28739C686586993113318B63C84927FD43063FC7* L_5;
L_5 = Physics2D_GetRayIntersectionAll_Internal_m98C9407CC390AA4F560D4BAFE3D35FE06DD3400C(L_0, L_1, L_2, L_3, L_4, NULL);
V_0 = L_5;
goto IL_001e;
}
IL_001e:
{
RaycastHit2DU5BU5D_t28739C686586993113318B63C84927FD43063FC7* L_6 = V_0;
return L_6;
}
}
// UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::GetRayIntersectionAll_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHit2DU5BU5D_t28739C686586993113318B63C84927FD43063FC7* Physics2D_GetRayIntersectionAll_Internal_m98C9407CC390AA4F560D4BAFE3D35FE06DD3400C (PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9 ___0_physicsScene, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___1_origin, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___2_direction, float ___3_distance, int32_t ___4_layerMask, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Physics2D_t64C0DB5246067DAC2E83A52558A0AC68AF3BE94D_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
{
float L_0 = ___3_distance;
int32_t L_1 = ___4_layerMask;
il2cpp_codegen_runtime_class_init_inline(Physics2D_t64C0DB5246067DAC2E83A52558A0AC68AF3BE94D_il2cpp_TypeInfo_var);
RaycastHit2DU5BU5D_t28739C686586993113318B63C84927FD43063FC7* L_2;
L_2 = Physics2D_GetRayIntersectionAll_Internal_Injected_mB7BCACD0A0B90CCD4CD4041764BD19B95D553E2B((&___0_physicsScene), (&___1_origin), (&___2_direction), L_0, L_1, NULL);
return L_2;
}
}
// System.Int32 UnityEngine.Physics2D::GetRayIntersectionNonAlloc(UnityEngine.Ray,UnityEngine.RaycastHit2D[])
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics2D_GetRayIntersectionNonAlloc_mC17430C3F478EAB0F15D96D10F25CE5E42579A5C (Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00 ___0_ray, RaycastHit2DU5BU5D_t28739C686586993113318B63C84927FD43063FC7* ___1_results, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Physics2D_t64C0DB5246067DAC2E83A52558A0AC68AF3BE94D_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9 V_0;
memset((&V_0), 0, sizeof(V_0));
int32_t V_1 = 0;
{
il2cpp_codegen_runtime_class_init_inline(Physics2D_t64C0DB5246067DAC2E83A52558A0AC68AF3BE94D_il2cpp_TypeInfo_var);
PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9 L_0;
L_0 = Physics2D_get_defaultPhysicsScene_m688935D2C81F56703A1F0E3C8712604A42CB2804(NULL);
V_0 = L_0;
Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00 L_1 = ___0_ray;
RaycastHit2DU5BU5D_t28739C686586993113318B63C84927FD43063FC7* L_2 = ___1_results;
int32_t L_3;
L_3 = PhysicsScene2D_GetRayIntersection_mF3E0EC0D4F5A4B8C063E735979C851ED5B4B4C2E((&V_0), L_1, (std::numeric_limits<float>::infinity()), L_2, ((int32_t)-5), NULL);
V_1 = L_3;
goto IL_001a;
}
IL_001a:
{
int32_t L_4 = V_1;
return L_4;
}
}
// System.Int32 UnityEngine.Physics2D::GetRayIntersectionNonAlloc(UnityEngine.Ray,UnityEngine.RaycastHit2D[],System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics2D_GetRayIntersectionNonAlloc_m77BF66F763DE34E2BA96789FC7AC5C2797037228 (Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00 ___0_ray, RaycastHit2DU5BU5D_t28739C686586993113318B63C84927FD43063FC7* ___1_results, float ___2_distance, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Physics2D_t64C0DB5246067DAC2E83A52558A0AC68AF3BE94D_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9 V_0;
memset((&V_0), 0, sizeof(V_0));
int32_t V_1 = 0;
{
il2cpp_codegen_runtime_class_init_inline(Physics2D_t64C0DB5246067DAC2E83A52558A0AC68AF3BE94D_il2cpp_TypeInfo_var);
PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9 L_0;
L_0 = Physics2D_get_defaultPhysicsScene_m688935D2C81F56703A1F0E3C8712604A42CB2804(NULL);
V_0 = L_0;
Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00 L_1 = ___0_ray;
float L_2 = ___2_distance;
RaycastHit2DU5BU5D_t28739C686586993113318B63C84927FD43063FC7* L_3 = ___1_results;
int32_t L_4;
L_4 = PhysicsScene2D_GetRayIntersection_mF3E0EC0D4F5A4B8C063E735979C851ED5B4B4C2E((&V_0), L_1, L_2, L_3, ((int32_t)-5), NULL);
V_1 = L_4;
goto IL_0016;
}
IL_0016:
{
int32_t L_5 = V_1;
return L_5;
}
}
// System.Int32 UnityEngine.Physics2D::GetRayIntersectionNonAlloc(UnityEngine.Ray,UnityEngine.RaycastHit2D[],System.Single,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics2D_GetRayIntersectionNonAlloc_mB7942B73C8B86F369262FC3B87F080132E7A369C (Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00 ___0_ray, RaycastHit2DU5BU5D_t28739C686586993113318B63C84927FD43063FC7* ___1_results, float ___2_distance, int32_t ___3_layerMask, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Physics2D_t64C0DB5246067DAC2E83A52558A0AC68AF3BE94D_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9 V_0;
memset((&V_0), 0, sizeof(V_0));
int32_t V_1 = 0;
{
il2cpp_codegen_runtime_class_init_inline(Physics2D_t64C0DB5246067DAC2E83A52558A0AC68AF3BE94D_il2cpp_TypeInfo_var);
PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9 L_0;
L_0 = Physics2D_get_defaultPhysicsScene_m688935D2C81F56703A1F0E3C8712604A42CB2804(NULL);
V_0 = L_0;
Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00 L_1 = ___0_ray;
float L_2 = ___2_distance;
RaycastHit2DU5BU5D_t28739C686586993113318B63C84927FD43063FC7* L_3 = ___1_results;
int32_t L_4 = ___3_layerMask;
int32_t L_5;
L_5 = PhysicsScene2D_GetRayIntersection_mF3E0EC0D4F5A4B8C063E735979C851ED5B4B4C2E((&V_0), L_1, L_2, L_3, L_4, NULL);
V_1 = L_5;
goto IL_0015;
}
IL_0015:
{
int32_t L_6 = V_1;
return L_6;
}
}
// UnityEngine.Collider2D[] UnityEngine.Physics2D::OverlapCircleAll(UnityEngine.Vector2,System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Collider2DU5BU5D_t4771A44B23D278BC01AB6ED33A9A28E48DC0B034* Physics2D_OverlapCircleAll_m54C3ECD56B8061A26A2276D5B876BF1D8EB3229F (Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___0_point, float ___1_radius, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Physics2D_t64C0DB5246067DAC2E83A52558A0AC68AF3BE94D_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14 V_0;
memset((&V_0), 0, sizeof(V_0));
Collider2DU5BU5D_t4771A44B23D278BC01AB6ED33A9A28E48DC0B034* V_1 = NULL;
{
ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14 L_0;
L_0 = ContactFilter2D_CreateLegacyFilter_m7DF755B13D055FA510CB7F57A2CA5B45EAD161E2(((int32_t)-5), (-std::numeric_limits<float>::infinity()), (std::numeric_limits<float>::infinity()), NULL);
V_0 = L_0;
il2cpp_codegen_runtime_class_init_inline(Physics2D_t64C0DB5246067DAC2E83A52558A0AC68AF3BE94D_il2cpp_TypeInfo_var);
PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9 L_1;
L_1 = Physics2D_get_defaultPhysicsScene_m688935D2C81F56703A1F0E3C8712604A42CB2804(NULL);
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_2 = ___0_point;
float L_3 = ___1_radius;
ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14 L_4 = V_0;
Collider2DU5BU5D_t4771A44B23D278BC01AB6ED33A9A28E48DC0B034* L_5;
L_5 = Physics2D_OverlapCircleAll_Internal_m6053EC42A47B4C7CBD299FA59A5636AD60AA2B17(L_1, L_2, L_3, L_4, NULL);
V_1 = L_5;
goto IL_0023;
}
IL_0023:
{
Collider2DU5BU5D_t4771A44B23D278BC01AB6ED33A9A28E48DC0B034* L_6 = V_1;
return L_6;
}
}
// UnityEngine.Collider2D[] UnityEngine.Physics2D::OverlapCircleAll_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Collider2DU5BU5D_t4771A44B23D278BC01AB6ED33A9A28E48DC0B034* Physics2D_OverlapCircleAll_Internal_m6053EC42A47B4C7CBD299FA59A5636AD60AA2B17 (PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9 ___0_physicsScene, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___1_point, float ___2_radius, ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14 ___3_contactFilter, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Physics2D_t64C0DB5246067DAC2E83A52558A0AC68AF3BE94D_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
{
float L_0 = ___2_radius;
il2cpp_codegen_runtime_class_init_inline(Physics2D_t64C0DB5246067DAC2E83A52558A0AC68AF3BE94D_il2cpp_TypeInfo_var);
Collider2DU5BU5D_t4771A44B23D278BC01AB6ED33A9A28E48DC0B034* L_1;
L_1 = Physics2D_OverlapCircleAll_Internal_Injected_m1751A5517A2D24749C3EF8ABB4163DAB98CAF919((&___0_physicsScene), (&___1_point), L_0, (&___3_contactFilter), NULL);
return L_1;
}
}
// System.Void UnityEngine.Physics2D::.cctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Physics2D__cctor_m7B7A8EEEE744CE27534A7ADF12F31A4E376544E8 (const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&List_1__ctor_m18046D64FD3FA546A46227B43826992EE5D5F434_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&List_1_tCD5F926D25FC8BFAF39E4BE6F879C1FA11501C76_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Physics2D_t64C0DB5246067DAC2E83A52558A0AC68AF3BE94D_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
{
List_1_tCD5F926D25FC8BFAF39E4BE6F879C1FA11501C76* L_0 = (List_1_tCD5F926D25FC8BFAF39E4BE6F879C1FA11501C76*)il2cpp_codegen_object_new(List_1_tCD5F926D25FC8BFAF39E4BE6F879C1FA11501C76_il2cpp_TypeInfo_var);
NullCheck(L_0);
List_1__ctor_m18046D64FD3FA546A46227B43826992EE5D5F434(L_0, List_1__ctor_m18046D64FD3FA546A46227B43826992EE5D5F434_RuntimeMethod_var);
((Physics2D_t64C0DB5246067DAC2E83A52558A0AC68AF3BE94D_StaticFields*)il2cpp_codegen_static_fields_for(Physics2D_t64C0DB5246067DAC2E83A52558A0AC68AF3BE94D_il2cpp_TypeInfo_var))->___m_LastDisabledRigidbody2D_0 = L_0;
Il2CppCodeGenWriteBarrier((void**)(&((Physics2D_t64C0DB5246067DAC2E83A52558A0AC68AF3BE94D_StaticFields*)il2cpp_codegen_static_fields_for(Physics2D_t64C0DB5246067DAC2E83A52558A0AC68AF3BE94D_il2cpp_TypeInfo_var))->___m_LastDisabledRigidbody2D_0), (void*)L_0);
return;
}
}
// System.Void UnityEngine.Physics2D::set_gravity_Injected(UnityEngine.Vector2&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Physics2D_set_gravity_Injected_mF2B40E2CBAAE94177E8F6957ACDC13438E771CFA (Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7* ___0_value, const RuntimeMethod* method)
{
typedef void (*Physics2D_set_gravity_Injected_mF2B40E2CBAAE94177E8F6957ACDC13438E771CFA_ftn) (Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7*);
static Physics2D_set_gravity_Injected_mF2B40E2CBAAE94177E8F6957ACDC13438E771CFA_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (Physics2D_set_gravity_Injected_mF2B40E2CBAAE94177E8F6957ACDC13438E771CFA_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Physics2D::set_gravity_Injected(UnityEngine.Vector2&)");
_il2cpp_icall_func(___0_value);
}
// UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::LinecastAll_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,UnityEngine.ContactFilter2D&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHit2DU5BU5D_t28739C686586993113318B63C84927FD43063FC7* Physics2D_LinecastAll_Internal_Injected_mE6A9EFD2C20707F308CD36D1322E8D1298F41452 (PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9* ___0_physicsScene, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7* ___1_start, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7* ___2_end, ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14* ___3_contactFilter, const RuntimeMethod* method)
{
typedef RaycastHit2DU5BU5D_t28739C686586993113318B63C84927FD43063FC7* (*Physics2D_LinecastAll_Internal_Injected_mE6A9EFD2C20707F308CD36D1322E8D1298F41452_ftn) (PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9*, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7*, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7*, ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14*);
static Physics2D_LinecastAll_Internal_Injected_mE6A9EFD2C20707F308CD36D1322E8D1298F41452_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (Physics2D_LinecastAll_Internal_Injected_mE6A9EFD2C20707F308CD36D1322E8D1298F41452_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Physics2D::LinecastAll_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,UnityEngine.ContactFilter2D&)");
RaycastHit2DU5BU5D_t28739C686586993113318B63C84927FD43063FC7* icallRetVal = _il2cpp_icall_func(___0_physicsScene, ___1_start, ___2_end, ___3_contactFilter);
return icallRetVal;
}
// UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::RaycastAll_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHit2DU5BU5D_t28739C686586993113318B63C84927FD43063FC7* Physics2D_RaycastAll_Internal_Injected_m5F20D58815E964575E7A0B36C54B735B0CFA7311 (PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9* ___0_physicsScene, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7* ___1_origin, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7* ___2_direction, float ___3_distance, ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14* ___4_contactFilter, const RuntimeMethod* method)
{
typedef RaycastHit2DU5BU5D_t28739C686586993113318B63C84927FD43063FC7* (*Physics2D_RaycastAll_Internal_Injected_m5F20D58815E964575E7A0B36C54B735B0CFA7311_ftn) (PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9*, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7*, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7*, float, ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14*);
static Physics2D_RaycastAll_Internal_Injected_m5F20D58815E964575E7A0B36C54B735B0CFA7311_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (Physics2D_RaycastAll_Internal_Injected_m5F20D58815E964575E7A0B36C54B735B0CFA7311_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Physics2D::RaycastAll_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&)");
RaycastHit2DU5BU5D_t28739C686586993113318B63C84927FD43063FC7* icallRetVal = _il2cpp_icall_func(___0_physicsScene, ___1_origin, ___2_direction, ___3_distance, ___4_contactFilter);
return icallRetVal;
}
// UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::GetRayIntersectionAll_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHit2DU5BU5D_t28739C686586993113318B63C84927FD43063FC7* Physics2D_GetRayIntersectionAll_Internal_Injected_mB7BCACD0A0B90CCD4CD4041764BD19B95D553E2B (PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9* ___0_physicsScene, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___1_origin, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___2_direction, float ___3_distance, int32_t ___4_layerMask, const RuntimeMethod* method)
{
typedef RaycastHit2DU5BU5D_t28739C686586993113318B63C84927FD43063FC7* (*Physics2D_GetRayIntersectionAll_Internal_Injected_mB7BCACD0A0B90CCD4CD4041764BD19B95D553E2B_ftn) (PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9*, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2*, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2*, float, int32_t);
static Physics2D_GetRayIntersectionAll_Internal_Injected_mB7BCACD0A0B90CCD4CD4041764BD19B95D553E2B_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (Physics2D_GetRayIntersectionAll_Internal_Injected_mB7BCACD0A0B90CCD4CD4041764BD19B95D553E2B_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Physics2D::GetRayIntersectionAll_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Int32)");
RaycastHit2DU5BU5D_t28739C686586993113318B63C84927FD43063FC7* icallRetVal = _il2cpp_icall_func(___0_physicsScene, ___1_origin, ___2_direction, ___3_distance, ___4_layerMask);
return icallRetVal;
}
// UnityEngine.Collider2D[] UnityEngine.Physics2D::OverlapCircleAll_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Collider2DU5BU5D_t4771A44B23D278BC01AB6ED33A9A28E48DC0B034* Physics2D_OverlapCircleAll_Internal_Injected_m1751A5517A2D24749C3EF8ABB4163DAB98CAF919 (PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9* ___0_physicsScene, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7* ___1_point, float ___2_radius, ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14* ___3_contactFilter, const RuntimeMethod* method)
{
typedef Collider2DU5BU5D_t4771A44B23D278BC01AB6ED33A9A28E48DC0B034* (*Physics2D_OverlapCircleAll_Internal_Injected_m1751A5517A2D24749C3EF8ABB4163DAB98CAF919_ftn) (PhysicsScene2D_t550D023B9E77BE6844564BB4F9FA291EEA10FDC9*, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7*, float, ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14*);
static Physics2D_OverlapCircleAll_Internal_Injected_m1751A5517A2D24749C3EF8ABB4163DAB98CAF919_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (Physics2D_OverlapCircleAll_Internal_Injected_m1751A5517A2D24749C3EF8ABB4163DAB98CAF919_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Physics2D::OverlapCircleAll_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&)");
Collider2DU5BU5D_t4771A44B23D278BC01AB6ED33A9A28E48DC0B034* icallRetVal = _il2cpp_icall_func(___0_physicsScene, ___1_point, ___2_radius, ___3_contactFilter);
return icallRetVal;
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// Conversion methods for marshalling of: UnityEngine.ContactFilter2D
IL2CPP_EXTERN_C void ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14_marshal_pinvoke(const ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14& unmarshaled, ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14_marshaled_pinvoke& marshaled)
{
marshaled.___useTriggers_0 = static_cast<int32_t>(unmarshaled.___useTriggers_0);
marshaled.___useLayerMask_1 = static_cast<int32_t>(unmarshaled.___useLayerMask_1);
marshaled.___useDepth_2 = static_cast<int32_t>(unmarshaled.___useDepth_2);
marshaled.___useOutsideDepth_3 = static_cast<int32_t>(unmarshaled.___useOutsideDepth_3);
marshaled.___useNormalAngle_4 = static_cast<int32_t>(unmarshaled.___useNormalAngle_4);
marshaled.___useOutsideNormalAngle_5 = static_cast<int32_t>(unmarshaled.___useOutsideNormalAngle_5);
marshaled.___layerMask_6 = unmarshaled.___layerMask_6;
marshaled.___minDepth_7 = unmarshaled.___minDepth_7;
marshaled.___maxDepth_8 = unmarshaled.___maxDepth_8;
marshaled.___minNormalAngle_9 = unmarshaled.___minNormalAngle_9;
marshaled.___maxNormalAngle_10 = unmarshaled.___maxNormalAngle_10;
}
IL2CPP_EXTERN_C void ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14_marshal_pinvoke_back(const ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14_marshaled_pinvoke& marshaled, ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14& unmarshaled)
{
bool unmarshaleduseTriggers_temp_0 = false;
unmarshaleduseTriggers_temp_0 = static_cast<bool>(marshaled.___useTriggers_0);
unmarshaled.___useTriggers_0 = unmarshaleduseTriggers_temp_0;
bool unmarshaleduseLayerMask_temp_1 = false;
unmarshaleduseLayerMask_temp_1 = static_cast<bool>(marshaled.___useLayerMask_1);
unmarshaled.___useLayerMask_1 = unmarshaleduseLayerMask_temp_1;
bool unmarshaleduseDepth_temp_2 = false;
unmarshaleduseDepth_temp_2 = static_cast<bool>(marshaled.___useDepth_2);
unmarshaled.___useDepth_2 = unmarshaleduseDepth_temp_2;
bool unmarshaleduseOutsideDepth_temp_3 = false;
unmarshaleduseOutsideDepth_temp_3 = static_cast<bool>(marshaled.___useOutsideDepth_3);
unmarshaled.___useOutsideDepth_3 = unmarshaleduseOutsideDepth_temp_3;
bool unmarshaleduseNormalAngle_temp_4 = false;
unmarshaleduseNormalAngle_temp_4 = static_cast<bool>(marshaled.___useNormalAngle_4);
unmarshaled.___useNormalAngle_4 = unmarshaleduseNormalAngle_temp_4;
bool unmarshaleduseOutsideNormalAngle_temp_5 = false;
unmarshaleduseOutsideNormalAngle_temp_5 = static_cast<bool>(marshaled.___useOutsideNormalAngle_5);
unmarshaled.___useOutsideNormalAngle_5 = unmarshaleduseOutsideNormalAngle_temp_5;
LayerMask_t97CB6BDADEDC3D6423C7BCFEA7F86DA2EC6241DB unmarshaledlayerMask_temp_6;
memset((&unmarshaledlayerMask_temp_6), 0, sizeof(unmarshaledlayerMask_temp_6));
unmarshaledlayerMask_temp_6 = marshaled.___layerMask_6;
unmarshaled.___layerMask_6 = unmarshaledlayerMask_temp_6;
float unmarshaledminDepth_temp_7 = 0.0f;
unmarshaledminDepth_temp_7 = marshaled.___minDepth_7;
unmarshaled.___minDepth_7 = unmarshaledminDepth_temp_7;
float unmarshaledmaxDepth_temp_8 = 0.0f;
unmarshaledmaxDepth_temp_8 = marshaled.___maxDepth_8;
unmarshaled.___maxDepth_8 = unmarshaledmaxDepth_temp_8;
float unmarshaledminNormalAngle_temp_9 = 0.0f;
unmarshaledminNormalAngle_temp_9 = marshaled.___minNormalAngle_9;
unmarshaled.___minNormalAngle_9 = unmarshaledminNormalAngle_temp_9;
float unmarshaledmaxNormalAngle_temp_10 = 0.0f;
unmarshaledmaxNormalAngle_temp_10 = marshaled.___maxNormalAngle_10;
unmarshaled.___maxNormalAngle_10 = unmarshaledmaxNormalAngle_temp_10;
}
// Conversion method for clean up from marshalling of: UnityEngine.ContactFilter2D
IL2CPP_EXTERN_C void ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14_marshal_pinvoke_cleanup(ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14_marshaled_pinvoke& marshaled)
{
}
// Conversion methods for marshalling of: UnityEngine.ContactFilter2D
IL2CPP_EXTERN_C void ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14_marshal_com(const ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14& unmarshaled, ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14_marshaled_com& marshaled)
{
marshaled.___useTriggers_0 = static_cast<int32_t>(unmarshaled.___useTriggers_0);
marshaled.___useLayerMask_1 = static_cast<int32_t>(unmarshaled.___useLayerMask_1);
marshaled.___useDepth_2 = static_cast<int32_t>(unmarshaled.___useDepth_2);
marshaled.___useOutsideDepth_3 = static_cast<int32_t>(unmarshaled.___useOutsideDepth_3);
marshaled.___useNormalAngle_4 = static_cast<int32_t>(unmarshaled.___useNormalAngle_4);
marshaled.___useOutsideNormalAngle_5 = static_cast<int32_t>(unmarshaled.___useOutsideNormalAngle_5);
marshaled.___layerMask_6 = unmarshaled.___layerMask_6;
marshaled.___minDepth_7 = unmarshaled.___minDepth_7;
marshaled.___maxDepth_8 = unmarshaled.___maxDepth_8;
marshaled.___minNormalAngle_9 = unmarshaled.___minNormalAngle_9;
marshaled.___maxNormalAngle_10 = unmarshaled.___maxNormalAngle_10;
}
IL2CPP_EXTERN_C void ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14_marshal_com_back(const ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14_marshaled_com& marshaled, ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14& unmarshaled)
{
bool unmarshaleduseTriggers_temp_0 = false;
unmarshaleduseTriggers_temp_0 = static_cast<bool>(marshaled.___useTriggers_0);
unmarshaled.___useTriggers_0 = unmarshaleduseTriggers_temp_0;
bool unmarshaleduseLayerMask_temp_1 = false;
unmarshaleduseLayerMask_temp_1 = static_cast<bool>(marshaled.___useLayerMask_1);
unmarshaled.___useLayerMask_1 = unmarshaleduseLayerMask_temp_1;
bool unmarshaleduseDepth_temp_2 = false;
unmarshaleduseDepth_temp_2 = static_cast<bool>(marshaled.___useDepth_2);
unmarshaled.___useDepth_2 = unmarshaleduseDepth_temp_2;
bool unmarshaleduseOutsideDepth_temp_3 = false;
unmarshaleduseOutsideDepth_temp_3 = static_cast<bool>(marshaled.___useOutsideDepth_3);
unmarshaled.___useOutsideDepth_3 = unmarshaleduseOutsideDepth_temp_3;
bool unmarshaleduseNormalAngle_temp_4 = false;
unmarshaleduseNormalAngle_temp_4 = static_cast<bool>(marshaled.___useNormalAngle_4);
unmarshaled.___useNormalAngle_4 = unmarshaleduseNormalAngle_temp_4;
bool unmarshaleduseOutsideNormalAngle_temp_5 = false;
unmarshaleduseOutsideNormalAngle_temp_5 = static_cast<bool>(marshaled.___useOutsideNormalAngle_5);
unmarshaled.___useOutsideNormalAngle_5 = unmarshaleduseOutsideNormalAngle_temp_5;
LayerMask_t97CB6BDADEDC3D6423C7BCFEA7F86DA2EC6241DB unmarshaledlayerMask_temp_6;
memset((&unmarshaledlayerMask_temp_6), 0, sizeof(unmarshaledlayerMask_temp_6));
unmarshaledlayerMask_temp_6 = marshaled.___layerMask_6;
unmarshaled.___layerMask_6 = unmarshaledlayerMask_temp_6;
float unmarshaledminDepth_temp_7 = 0.0f;
unmarshaledminDepth_temp_7 = marshaled.___minDepth_7;
unmarshaled.___minDepth_7 = unmarshaledminDepth_temp_7;
float unmarshaledmaxDepth_temp_8 = 0.0f;
unmarshaledmaxDepth_temp_8 = marshaled.___maxDepth_8;
unmarshaled.___maxDepth_8 = unmarshaledmaxDepth_temp_8;
float unmarshaledminNormalAngle_temp_9 = 0.0f;
unmarshaledminNormalAngle_temp_9 = marshaled.___minNormalAngle_9;
unmarshaled.___minNormalAngle_9 = unmarshaledminNormalAngle_temp_9;
float unmarshaledmaxNormalAngle_temp_10 = 0.0f;
unmarshaledmaxNormalAngle_temp_10 = marshaled.___maxNormalAngle_10;
unmarshaled.___maxNormalAngle_10 = unmarshaledmaxNormalAngle_temp_10;
}
// Conversion method for clean up from marshalling of: UnityEngine.ContactFilter2D
IL2CPP_EXTERN_C void ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14_marshal_com_cleanup(ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14_marshaled_com& marshaled)
{
}
// System.Void UnityEngine.ContactFilter2D::CheckConsistency()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ContactFilter2D_CheckConsistency_mD918F11F977EA35E87CF491F7AE8794F5D01DF72 (ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14* __this, const RuntimeMethod* method)
{
{
ContactFilter2D_CheckConsistency_Injected_mE330C47C2583E5057F24B9E7B2D8F4B63B2B7A7C(__this, NULL);
return;
}
}
IL2CPP_EXTERN_C void ContactFilter2D_CheckConsistency_mD918F11F977EA35E87CF491F7AE8794F5D01DF72_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method)
{
ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14*>(__this + _offset);
ContactFilter2D_CheckConsistency_mD918F11F977EA35E87CF491F7AE8794F5D01DF72(_thisAdjusted, method);
}
// System.Void UnityEngine.ContactFilter2D::SetLayerMask(UnityEngine.LayerMask)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ContactFilter2D_SetLayerMask_mC3FBC2D806C1A3ACB2D060CE48F8157505E42F9B (ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14* __this, LayerMask_t97CB6BDADEDC3D6423C7BCFEA7F86DA2EC6241DB ___0_layerMask, const RuntimeMethod* method)
{
{
LayerMask_t97CB6BDADEDC3D6423C7BCFEA7F86DA2EC6241DB L_0 = ___0_layerMask;
__this->___layerMask_6 = L_0;
__this->___useLayerMask_1 = (bool)1;
return;
}
}
IL2CPP_EXTERN_C void ContactFilter2D_SetLayerMask_mC3FBC2D806C1A3ACB2D060CE48F8157505E42F9B_AdjustorThunk (RuntimeObject* __this, LayerMask_t97CB6BDADEDC3D6423C7BCFEA7F86DA2EC6241DB ___0_layerMask, const RuntimeMethod* method)
{
ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14*>(__this + _offset);
ContactFilter2D_SetLayerMask_mC3FBC2D806C1A3ACB2D060CE48F8157505E42F9B(_thisAdjusted, ___0_layerMask, method);
}
// System.Void UnityEngine.ContactFilter2D::SetDepth(System.Single,System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ContactFilter2D_SetDepth_mE614DDDDAEA489D150E61D2DF8104F9292236F18 (ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14* __this, float ___0_minDepth, float ___1_maxDepth, const RuntimeMethod* method)
{
{
float L_0 = ___0_minDepth;
__this->___minDepth_7 = L_0;
float L_1 = ___1_maxDepth;
__this->___maxDepth_8 = L_1;
__this->___useDepth_2 = (bool)1;
ContactFilter2D_CheckConsistency_mD918F11F977EA35E87CF491F7AE8794F5D01DF72(__this, NULL);
return;
}
}
IL2CPP_EXTERN_C void ContactFilter2D_SetDepth_mE614DDDDAEA489D150E61D2DF8104F9292236F18_AdjustorThunk (RuntimeObject* __this, float ___0_minDepth, float ___1_maxDepth, const RuntimeMethod* method)
{
ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14*>(__this + _offset);
ContactFilter2D_SetDepth_mE614DDDDAEA489D150E61D2DF8104F9292236F18(_thisAdjusted, ___0_minDepth, ___1_maxDepth, method);
}
// UnityEngine.ContactFilter2D UnityEngine.ContactFilter2D::CreateLegacyFilter(System.Int32,System.Single,System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14 ContactFilter2D_CreateLegacyFilter_m7DF755B13D055FA510CB7F57A2CA5B45EAD161E2 (int32_t ___0_layerMask, float ___1_minDepth, float ___2_maxDepth, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Physics2D_t64C0DB5246067DAC2E83A52558A0AC68AF3BE94D_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14 V_0;
memset((&V_0), 0, sizeof(V_0));
ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14 V_1;
memset((&V_1), 0, sizeof(V_1));
{
il2cpp_codegen_initobj((&V_0), sizeof(ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14));
il2cpp_codegen_runtime_class_init_inline(Physics2D_t64C0DB5246067DAC2E83A52558A0AC68AF3BE94D_il2cpp_TypeInfo_var);
bool L_0;
L_0 = Physics2D_get_queriesHitTriggers_m2652ECB55DB31ADA6E1BD62DFB9792860A7B5FE8(NULL);
(&V_0)->___useTriggers_0 = L_0;
int32_t L_1 = ___0_layerMask;
LayerMask_t97CB6BDADEDC3D6423C7BCFEA7F86DA2EC6241DB L_2;
L_2 = LayerMask_op_Implicit_m01C8996A2CB2085328B9C33539C43139660D8222(L_1, NULL);
ContactFilter2D_SetLayerMask_mC3FBC2D806C1A3ACB2D060CE48F8157505E42F9B((&V_0), L_2, NULL);
float L_3 = ___1_minDepth;
float L_4 = ___2_maxDepth;
ContactFilter2D_SetDepth_mE614DDDDAEA489D150E61D2DF8104F9292236F18((&V_0), L_3, L_4, NULL);
ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14 L_5 = V_0;
V_1 = L_5;
goto IL_0031;
}
IL_0031:
{
ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14 L_6 = V_1;
return L_6;
}
}
// System.Void UnityEngine.ContactFilter2D::CheckConsistency_Injected(UnityEngine.ContactFilter2D&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ContactFilter2D_CheckConsistency_Injected_mE330C47C2583E5057F24B9E7B2D8F4B63B2B7A7C (ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14* ___0__unity_self, const RuntimeMethod* method)
{
typedef void (*ContactFilter2D_CheckConsistency_Injected_mE330C47C2583E5057F24B9E7B2D8F4B63B2B7A7C_ftn) (ContactFilter2D_t54A8515C326BF7DA16E5DE97EA7D3CD9B2F77F14*);
static ContactFilter2D_CheckConsistency_Injected_mE330C47C2583E5057F24B9E7B2D8F4B63B2B7A7C_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (ContactFilter2D_CheckConsistency_Injected_mE330C47C2583E5057F24B9E7B2D8F4B63B2B7A7C_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.ContactFilter2D::CheckConsistency_Injected(UnityEngine.ContactFilter2D&)");
_il2cpp_icall_func(___0__unity_self);
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// Conversion methods for marshalling of: UnityEngine.Collision2D
IL2CPP_EXTERN_C void Collision2D_t81E83212C969FDDE2AB84EBCA31502818EEAB85B_marshal_pinvoke(const Collision2D_t81E83212C969FDDE2AB84EBCA31502818EEAB85B& unmarshaled, Collision2D_t81E83212C969FDDE2AB84EBCA31502818EEAB85B_marshaled_pinvoke& marshaled)
{
marshaled.___m_Collider_0 = unmarshaled.___m_Collider_0;
marshaled.___m_OtherCollider_1 = unmarshaled.___m_OtherCollider_1;
marshaled.___m_Rigidbody_2 = unmarshaled.___m_Rigidbody_2;
marshaled.___m_OtherRigidbody_3 = unmarshaled.___m_OtherRigidbody_3;
marshaled.___m_RelativeVelocity_4 = unmarshaled.___m_RelativeVelocity_4;
marshaled.___m_Enabled_5 = unmarshaled.___m_Enabled_5;
marshaled.___m_ContactCount_6 = unmarshaled.___m_ContactCount_6;
if (unmarshaled.___m_ReusedContacts_7 != NULL)
{
il2cpp_array_size_t _unmarshaledm_ReusedContacts_Length = (unmarshaled.___m_ReusedContacts_7)->max_length;
marshaled.___m_ReusedContacts_7 = il2cpp_codegen_marshal_allocate_array<ContactPoint2D_t16A7EE2DDFB4FA3A09C6554E11F30CEDAEBFA801>(_unmarshaledm_ReusedContacts_Length);
for (int32_t i = 0; i < ARRAY_LENGTH_AS_INT32(_unmarshaledm_ReusedContacts_Length); i++)
{
(marshaled.___m_ReusedContacts_7)[i] = (unmarshaled.___m_ReusedContacts_7)->GetAtUnchecked(static_cast<il2cpp_array_size_t>(i));
}
}
else
{
marshaled.___m_ReusedContacts_7 = NULL;
}
if (unmarshaled.___m_LegacyContacts_8 != NULL)
{
il2cpp_array_size_t _unmarshaledm_LegacyContacts_Length = (unmarshaled.___m_LegacyContacts_8)->max_length;
marshaled.___m_LegacyContacts_8 = il2cpp_codegen_marshal_allocate_array<ContactPoint2D_t16A7EE2DDFB4FA3A09C6554E11F30CEDAEBFA801>(_unmarshaledm_LegacyContacts_Length);
for (int32_t i = 0; i < ARRAY_LENGTH_AS_INT32(_unmarshaledm_LegacyContacts_Length); i++)
{
(marshaled.___m_LegacyContacts_8)[i] = (unmarshaled.___m_LegacyContacts_8)->GetAtUnchecked(static_cast<il2cpp_array_size_t>(i));
}
}
else
{
marshaled.___m_LegacyContacts_8 = NULL;
}
}
IL2CPP_EXTERN_C void Collision2D_t81E83212C969FDDE2AB84EBCA31502818EEAB85B_marshal_pinvoke_back(const Collision2D_t81E83212C969FDDE2AB84EBCA31502818EEAB85B_marshaled_pinvoke& marshaled, Collision2D_t81E83212C969FDDE2AB84EBCA31502818EEAB85B& unmarshaled)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ContactPoint2DU5BU5D_t427621BF8902AE33C86E7BF384D9B2B5B781F949_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
int32_t unmarshaledm_Collider_temp_0 = 0;
unmarshaledm_Collider_temp_0 = marshaled.___m_Collider_0;
unmarshaled.___m_Collider_0 = unmarshaledm_Collider_temp_0;
int32_t unmarshaledm_OtherCollider_temp_1 = 0;
unmarshaledm_OtherCollider_temp_1 = marshaled.___m_OtherCollider_1;
unmarshaled.___m_OtherCollider_1 = unmarshaledm_OtherCollider_temp_1;
int32_t unmarshaledm_Rigidbody_temp_2 = 0;
unmarshaledm_Rigidbody_temp_2 = marshaled.___m_Rigidbody_2;
unmarshaled.___m_Rigidbody_2 = unmarshaledm_Rigidbody_temp_2;
int32_t unmarshaledm_OtherRigidbody_temp_3 = 0;
unmarshaledm_OtherRigidbody_temp_3 = marshaled.___m_OtherRigidbody_3;
unmarshaled.___m_OtherRigidbody_3 = unmarshaledm_OtherRigidbody_temp_3;
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 unmarshaledm_RelativeVelocity_temp_4;
memset((&unmarshaledm_RelativeVelocity_temp_4), 0, sizeof(unmarshaledm_RelativeVelocity_temp_4));
unmarshaledm_RelativeVelocity_temp_4 = marshaled.___m_RelativeVelocity_4;
unmarshaled.___m_RelativeVelocity_4 = unmarshaledm_RelativeVelocity_temp_4;
int32_t unmarshaledm_Enabled_temp_5 = 0;
unmarshaledm_Enabled_temp_5 = marshaled.___m_Enabled_5;
unmarshaled.___m_Enabled_5 = unmarshaledm_Enabled_temp_5;
int32_t unmarshaledm_ContactCount_temp_6 = 0;
unmarshaledm_ContactCount_temp_6 = marshaled.___m_ContactCount_6;
unmarshaled.___m_ContactCount_6 = unmarshaledm_ContactCount_temp_6;
if (marshaled.___m_ReusedContacts_7 != NULL)
{
if (unmarshaled.___m_ReusedContacts_7 == NULL)
{
unmarshaled.___m_ReusedContacts_7 = reinterpret_cast<ContactPoint2DU5BU5D_t427621BF8902AE33C86E7BF384D9B2B5B781F949*>((ContactPoint2DU5BU5D_t427621BF8902AE33C86E7BF384D9B2B5B781F949*)SZArrayNew(ContactPoint2DU5BU5D_t427621BF8902AE33C86E7BF384D9B2B5B781F949_il2cpp_TypeInfo_var, 1));
Il2CppCodeGenWriteBarrier((void**)(&unmarshaled.___m_ReusedContacts_7), (void*)reinterpret_cast<ContactPoint2DU5BU5D_t427621BF8902AE33C86E7BF384D9B2B5B781F949*>((ContactPoint2DU5BU5D_t427621BF8902AE33C86E7BF384D9B2B5B781F949*)SZArrayNew(ContactPoint2DU5BU5D_t427621BF8902AE33C86E7BF384D9B2B5B781F949_il2cpp_TypeInfo_var, 1)));
}
il2cpp_array_size_t _arrayLength = (unmarshaled.___m_ReusedContacts_7)->max_length;
for (int32_t i = 0; i < ARRAY_LENGTH_AS_INT32(_arrayLength); i++)
{
(unmarshaled.___m_ReusedContacts_7)->SetAtUnchecked(static_cast<il2cpp_array_size_t>(i), (marshaled.___m_ReusedContacts_7)[i]);
}
}
if (marshaled.___m_LegacyContacts_8 != NULL)
{
if (unmarshaled.___m_LegacyContacts_8 == NULL)
{
unmarshaled.___m_LegacyContacts_8 = reinterpret_cast<ContactPoint2DU5BU5D_t427621BF8902AE33C86E7BF384D9B2B5B781F949*>((ContactPoint2DU5BU5D_t427621BF8902AE33C86E7BF384D9B2B5B781F949*)SZArrayNew(ContactPoint2DU5BU5D_t427621BF8902AE33C86E7BF384D9B2B5B781F949_il2cpp_TypeInfo_var, 1));
Il2CppCodeGenWriteBarrier((void**)(&unmarshaled.___m_LegacyContacts_8), (void*)reinterpret_cast<ContactPoint2DU5BU5D_t427621BF8902AE33C86E7BF384D9B2B5B781F949*>((ContactPoint2DU5BU5D_t427621BF8902AE33C86E7BF384D9B2B5B781F949*)SZArrayNew(ContactPoint2DU5BU5D_t427621BF8902AE33C86E7BF384D9B2B5B781F949_il2cpp_TypeInfo_var, 1)));
}
il2cpp_array_size_t _arrayLength = (unmarshaled.___m_LegacyContacts_8)->max_length;
for (int32_t i = 0; i < ARRAY_LENGTH_AS_INT32(_arrayLength); i++)
{
(unmarshaled.___m_LegacyContacts_8)->SetAtUnchecked(static_cast<il2cpp_array_size_t>(i), (marshaled.___m_LegacyContacts_8)[i]);
}
}
}
// Conversion method for clean up from marshalling of: UnityEngine.Collision2D
IL2CPP_EXTERN_C void Collision2D_t81E83212C969FDDE2AB84EBCA31502818EEAB85B_marshal_pinvoke_cleanup(Collision2D_t81E83212C969FDDE2AB84EBCA31502818EEAB85B_marshaled_pinvoke& marshaled)
{
if (marshaled.___m_ReusedContacts_7 != NULL)
{
il2cpp_codegen_marshal_free(marshaled.___m_ReusedContacts_7);
marshaled.___m_ReusedContacts_7 = NULL;
}
if (marshaled.___m_LegacyContacts_8 != NULL)
{
il2cpp_codegen_marshal_free(marshaled.___m_LegacyContacts_8);
marshaled.___m_LegacyContacts_8 = NULL;
}
}
// Conversion methods for marshalling of: UnityEngine.Collision2D
IL2CPP_EXTERN_C void Collision2D_t81E83212C969FDDE2AB84EBCA31502818EEAB85B_marshal_com(const Collision2D_t81E83212C969FDDE2AB84EBCA31502818EEAB85B& unmarshaled, Collision2D_t81E83212C969FDDE2AB84EBCA31502818EEAB85B_marshaled_com& marshaled)
{
marshaled.___m_Collider_0 = unmarshaled.___m_Collider_0;
marshaled.___m_OtherCollider_1 = unmarshaled.___m_OtherCollider_1;
marshaled.___m_Rigidbody_2 = unmarshaled.___m_Rigidbody_2;
marshaled.___m_OtherRigidbody_3 = unmarshaled.___m_OtherRigidbody_3;
marshaled.___m_RelativeVelocity_4 = unmarshaled.___m_RelativeVelocity_4;
marshaled.___m_Enabled_5 = unmarshaled.___m_Enabled_5;
marshaled.___m_ContactCount_6 = unmarshaled.___m_ContactCount_6;
if (unmarshaled.___m_ReusedContacts_7 != NULL)
{
il2cpp_array_size_t _unmarshaledm_ReusedContacts_Length = (unmarshaled.___m_ReusedContacts_7)->max_length;
marshaled.___m_ReusedContacts_7 = il2cpp_codegen_marshal_allocate_array<ContactPoint2D_t16A7EE2DDFB4FA3A09C6554E11F30CEDAEBFA801>(_unmarshaledm_ReusedContacts_Length);
for (int32_t i = 0; i < ARRAY_LENGTH_AS_INT32(_unmarshaledm_ReusedContacts_Length); i++)
{
(marshaled.___m_ReusedContacts_7)[i] = (unmarshaled.___m_ReusedContacts_7)->GetAtUnchecked(static_cast<il2cpp_array_size_t>(i));
}
}
else
{
marshaled.___m_ReusedContacts_7 = NULL;
}
if (unmarshaled.___m_LegacyContacts_8 != NULL)
{
il2cpp_array_size_t _unmarshaledm_LegacyContacts_Length = (unmarshaled.___m_LegacyContacts_8)->max_length;
marshaled.___m_LegacyContacts_8 = il2cpp_codegen_marshal_allocate_array<ContactPoint2D_t16A7EE2DDFB4FA3A09C6554E11F30CEDAEBFA801>(_unmarshaledm_LegacyContacts_Length);
for (int32_t i = 0; i < ARRAY_LENGTH_AS_INT32(_unmarshaledm_LegacyContacts_Length); i++)
{
(marshaled.___m_LegacyContacts_8)[i] = (unmarshaled.___m_LegacyContacts_8)->GetAtUnchecked(static_cast<il2cpp_array_size_t>(i));
}
}
else
{
marshaled.___m_LegacyContacts_8 = NULL;
}
}
IL2CPP_EXTERN_C void Collision2D_t81E83212C969FDDE2AB84EBCA31502818EEAB85B_marshal_com_back(const Collision2D_t81E83212C969FDDE2AB84EBCA31502818EEAB85B_marshaled_com& marshaled, Collision2D_t81E83212C969FDDE2AB84EBCA31502818EEAB85B& unmarshaled)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ContactPoint2DU5BU5D_t427621BF8902AE33C86E7BF384D9B2B5B781F949_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
int32_t unmarshaledm_Collider_temp_0 = 0;
unmarshaledm_Collider_temp_0 = marshaled.___m_Collider_0;
unmarshaled.___m_Collider_0 = unmarshaledm_Collider_temp_0;
int32_t unmarshaledm_OtherCollider_temp_1 = 0;
unmarshaledm_OtherCollider_temp_1 = marshaled.___m_OtherCollider_1;
unmarshaled.___m_OtherCollider_1 = unmarshaledm_OtherCollider_temp_1;
int32_t unmarshaledm_Rigidbody_temp_2 = 0;
unmarshaledm_Rigidbody_temp_2 = marshaled.___m_Rigidbody_2;
unmarshaled.___m_Rigidbody_2 = unmarshaledm_Rigidbody_temp_2;
int32_t unmarshaledm_OtherRigidbody_temp_3 = 0;
unmarshaledm_OtherRigidbody_temp_3 = marshaled.___m_OtherRigidbody_3;
unmarshaled.___m_OtherRigidbody_3 = unmarshaledm_OtherRigidbody_temp_3;
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 unmarshaledm_RelativeVelocity_temp_4;
memset((&unmarshaledm_RelativeVelocity_temp_4), 0, sizeof(unmarshaledm_RelativeVelocity_temp_4));
unmarshaledm_RelativeVelocity_temp_4 = marshaled.___m_RelativeVelocity_4;
unmarshaled.___m_RelativeVelocity_4 = unmarshaledm_RelativeVelocity_temp_4;
int32_t unmarshaledm_Enabled_temp_5 = 0;
unmarshaledm_Enabled_temp_5 = marshaled.___m_Enabled_5;
unmarshaled.___m_Enabled_5 = unmarshaledm_Enabled_temp_5;
int32_t unmarshaledm_ContactCount_temp_6 = 0;
unmarshaledm_ContactCount_temp_6 = marshaled.___m_ContactCount_6;
unmarshaled.___m_ContactCount_6 = unmarshaledm_ContactCount_temp_6;
if (marshaled.___m_ReusedContacts_7 != NULL)
{
if (unmarshaled.___m_ReusedContacts_7 == NULL)
{
unmarshaled.___m_ReusedContacts_7 = reinterpret_cast<ContactPoint2DU5BU5D_t427621BF8902AE33C86E7BF384D9B2B5B781F949*>((ContactPoint2DU5BU5D_t427621BF8902AE33C86E7BF384D9B2B5B781F949*)SZArrayNew(ContactPoint2DU5BU5D_t427621BF8902AE33C86E7BF384D9B2B5B781F949_il2cpp_TypeInfo_var, 1));
Il2CppCodeGenWriteBarrier((void**)(&unmarshaled.___m_ReusedContacts_7), (void*)reinterpret_cast<ContactPoint2DU5BU5D_t427621BF8902AE33C86E7BF384D9B2B5B781F949*>((ContactPoint2DU5BU5D_t427621BF8902AE33C86E7BF384D9B2B5B781F949*)SZArrayNew(ContactPoint2DU5BU5D_t427621BF8902AE33C86E7BF384D9B2B5B781F949_il2cpp_TypeInfo_var, 1)));
}
il2cpp_array_size_t _arrayLength = (unmarshaled.___m_ReusedContacts_7)->max_length;
for (int32_t i = 0; i < ARRAY_LENGTH_AS_INT32(_arrayLength); i++)
{
(unmarshaled.___m_ReusedContacts_7)->SetAtUnchecked(static_cast<il2cpp_array_size_t>(i), (marshaled.___m_ReusedContacts_7)[i]);
}
}
if (marshaled.___m_LegacyContacts_8 != NULL)
{
if (unmarshaled.___m_LegacyContacts_8 == NULL)
{
unmarshaled.___m_LegacyContacts_8 = reinterpret_cast<ContactPoint2DU5BU5D_t427621BF8902AE33C86E7BF384D9B2B5B781F949*>((ContactPoint2DU5BU5D_t427621BF8902AE33C86E7BF384D9B2B5B781F949*)SZArrayNew(ContactPoint2DU5BU5D_t427621BF8902AE33C86E7BF384D9B2B5B781F949_il2cpp_TypeInfo_var, 1));
Il2CppCodeGenWriteBarrier((void**)(&unmarshaled.___m_LegacyContacts_8), (void*)reinterpret_cast<ContactPoint2DU5BU5D_t427621BF8902AE33C86E7BF384D9B2B5B781F949*>((ContactPoint2DU5BU5D_t427621BF8902AE33C86E7BF384D9B2B5B781F949*)SZArrayNew(ContactPoint2DU5BU5D_t427621BF8902AE33C86E7BF384D9B2B5B781F949_il2cpp_TypeInfo_var, 1)));
}
il2cpp_array_size_t _arrayLength = (unmarshaled.___m_LegacyContacts_8)->max_length;
for (int32_t i = 0; i < ARRAY_LENGTH_AS_INT32(_arrayLength); i++)
{
(unmarshaled.___m_LegacyContacts_8)->SetAtUnchecked(static_cast<il2cpp_array_size_t>(i), (marshaled.___m_LegacyContacts_8)[i]);
}
}
}
// Conversion method for clean up from marshalling of: UnityEngine.Collision2D
IL2CPP_EXTERN_C void Collision2D_t81E83212C969FDDE2AB84EBCA31502818EEAB85B_marshal_com_cleanup(Collision2D_t81E83212C969FDDE2AB84EBCA31502818EEAB85B_marshaled_com& marshaled)
{
if (marshaled.___m_ReusedContacts_7 != NULL)
{
il2cpp_codegen_marshal_free(marshaled.___m_ReusedContacts_7);
marshaled.___m_ReusedContacts_7 = NULL;
}
if (marshaled.___m_LegacyContacts_8 != NULL)
{
il2cpp_codegen_marshal_free(marshaled.___m_LegacyContacts_8);
marshaled.___m_LegacyContacts_8 = NULL;
}
}
// UnityEngine.Collider2D UnityEngine.Collision2D::get_collider()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Collider2D_t6A17BA7734600EF3F26588E9ED903617D5B8EB52* Collision2D_get_collider_m90FA98F6619E9F1E2EFAE8132EDB6ECA1A2C4F37 (Collision2D_t81E83212C969FDDE2AB84EBCA31502818EEAB85B* __this, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Collider2D_t6A17BA7734600EF3F26588E9ED903617D5B8EB52_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
Collider2D_t6A17BA7734600EF3F26588E9ED903617D5B8EB52* V_0 = NULL;
{
int32_t L_0 = __this->___m_Collider_0;
il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C* L_1;
L_1 = Object_FindObjectFromInstanceID_m977F314530A838CAB5497C8F5D0D8DA134B92E0C(L_0, NULL);
V_0 = ((Collider2D_t6A17BA7734600EF3F26588E9ED903617D5B8EB52*)IsInstClass((RuntimeObject*)L_1, Collider2D_t6A17BA7734600EF3F26588E9ED903617D5B8EB52_il2cpp_TypeInfo_var));
goto IL_0014;
}
IL_0014:
{
Collider2D_t6A17BA7734600EF3F26588E9ED903617D5B8EB52* L_2 = V_0;
return L_2;
}
}
// UnityEngine.Rigidbody2D UnityEngine.Collision2D::get_rigidbody()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Rigidbody2D_tBEBE9523CF4448544085AF46BF7E10AA499F320F* Collision2D_get_rigidbody_mD763F2D56BF538A94AD62379D22E42335A67B60D (Collision2D_t81E83212C969FDDE2AB84EBCA31502818EEAB85B* __this, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Rigidbody2D_tBEBE9523CF4448544085AF46BF7E10AA499F320F_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
Rigidbody2D_tBEBE9523CF4448544085AF46BF7E10AA499F320F* V_0 = NULL;
{
int32_t L_0 = __this->___m_Rigidbody_2;
il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C* L_1;
L_1 = Object_FindObjectFromInstanceID_m977F314530A838CAB5497C8F5D0D8DA134B92E0C(L_0, NULL);
V_0 = ((Rigidbody2D_tBEBE9523CF4448544085AF46BF7E10AA499F320F*)IsInstSealed((RuntimeObject*)L_1, Rigidbody2D_tBEBE9523CF4448544085AF46BF7E10AA499F320F_il2cpp_TypeInfo_var));
goto IL_0014;
}
IL_0014:
{
Rigidbody2D_tBEBE9523CF4448544085AF46BF7E10AA499F320F* L_2 = V_0;
return L_2;
}
}
// UnityEngine.GameObject UnityEngine.Collision2D::get_gameObject()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* Collision2D_get_gameObject_mE4B3D56F3477F7D2D6D7B217DF5488DA1D13204C (Collision2D_t81E83212C969FDDE2AB84EBCA31502818EEAB85B* __this, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* V_0 = NULL;
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* G_B3_0 = NULL;
{
Rigidbody2D_tBEBE9523CF4448544085AF46BF7E10AA499F320F* L_0;
L_0 = Collision2D_get_rigidbody_mD763F2D56BF538A94AD62379D22E42335A67B60D(__this, NULL);
il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
bool L_1;
L_1 = Object_op_Inequality_mD0BE578448EAA61948F25C32F8DD55AB1F778602(L_0, (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C*)NULL, NULL);
if (L_1)
{
goto IL_001c;
}
}
{
Collider2D_t6A17BA7734600EF3F26588E9ED903617D5B8EB52* L_2;
L_2 = Collision2D_get_collider_m90FA98F6619E9F1E2EFAE8132EDB6ECA1A2C4F37(__this, NULL);
NullCheck(L_2);
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_3;
L_3 = Component_get_gameObject_m57AEFBB14DB39EC476F740BA000E170355DE691B(L_2, NULL);
G_B3_0 = L_3;
goto IL_0027;
}
IL_001c:
{
Rigidbody2D_tBEBE9523CF4448544085AF46BF7E10AA499F320F* L_4;
L_4 = Collision2D_get_rigidbody_mD763F2D56BF538A94AD62379D22E42335A67B60D(__this, NULL);
NullCheck(L_4);
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_5;
L_5 = Component_get_gameObject_m57AEFBB14DB39EC476F740BA000E170355DE691B(L_4, NULL);
G_B3_0 = L_5;
}
IL_0027:
{
V_0 = G_B3_0;
goto IL_002a;
}
IL_002a:
{
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_6 = V_0;
return L_6;
}
}
// UnityEngine.ContactPoint2D[] UnityEngine.Collision2D::get_contacts()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR ContactPoint2DU5BU5D_t427621BF8902AE33C86E7BF384D9B2B5B781F949* Collision2D_get_contacts_mA4A1EDCC2D82407E30EC63689C7858C684462E68 (Collision2D_t81E83212C969FDDE2AB84EBCA31502818EEAB85B* __this, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ContactPoint2DU5BU5D_t427621BF8902AE33C86E7BF384D9B2B5B781F949_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
bool V_0 = false;
ContactPoint2DU5BU5D_t427621BF8902AE33C86E7BF384D9B2B5B781F949* V_1 = NULL;
{
ContactPoint2DU5BU5D_t427621BF8902AE33C86E7BF384D9B2B5B781F949* L_0 = __this->___m_LegacyContacts_8;
V_0 = (bool)((((RuntimeObject*)(ContactPoint2DU5BU5D_t427621BF8902AE33C86E7BF384D9B2B5B781F949*)L_0) == ((RuntimeObject*)(RuntimeObject*)NULL))? 1 : 0);
bool L_1 = V_0;
if (!L_1)
{
goto IL_0039;
}
}
{
int32_t L_2 = __this->___m_ContactCount_6;
ContactPoint2DU5BU5D_t427621BF8902AE33C86E7BF384D9B2B5B781F949* L_3 = (ContactPoint2DU5BU5D_t427621BF8902AE33C86E7BF384D9B2B5B781F949*)(ContactPoint2DU5BU5D_t427621BF8902AE33C86E7BF384D9B2B5B781F949*)SZArrayNew(ContactPoint2DU5BU5D_t427621BF8902AE33C86E7BF384D9B2B5B781F949_il2cpp_TypeInfo_var, (uint32_t)L_2);
__this->___m_LegacyContacts_8 = L_3;
Il2CppCodeGenWriteBarrier((void**)(&__this->___m_LegacyContacts_8), (void*)L_3);
ContactPoint2DU5BU5D_t427621BF8902AE33C86E7BF384D9B2B5B781F949* L_4 = __this->___m_ReusedContacts_7;
ContactPoint2DU5BU5D_t427621BF8902AE33C86E7BF384D9B2B5B781F949* L_5 = __this->___m_LegacyContacts_8;
int32_t L_6 = __this->___m_ContactCount_6;
Array_Copy_m4233828B4E6288B6D815F539AAA38575DE627900((RuntimeArray*)L_4, (RuntimeArray*)L_5, L_6, NULL);
}
IL_0039:
{
ContactPoint2DU5BU5D_t427621BF8902AE33C86E7BF384D9B2B5B781F949* L_7 = __this->___m_LegacyContacts_8;
V_1 = L_7;
goto IL_0042;
}
IL_0042:
{
ContactPoint2DU5BU5D_t427621BF8902AE33C86E7BF384D9B2B5B781F949* L_8 = V_1;
return L_8;
}
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// UnityEngine.Vector2 UnityEngine.ContactPoint2D::get_point()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ContactPoint2D_get_point_mFF9B7395F63E748507C85166F3EDC218B8740396 (ContactPoint2D_t16A7EE2DDFB4FA3A09C6554E11F30CEDAEBFA801* __this, const RuntimeMethod* method)
{
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 V_0;
memset((&V_0), 0, sizeof(V_0));
{
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_0 = __this->___m_Point_0;
V_0 = L_0;
goto IL_000a;
}
IL_000a:
{
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_1 = V_0;
return L_1;
}
}
IL2CPP_EXTERN_C Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ContactPoint2D_get_point_mFF9B7395F63E748507C85166F3EDC218B8740396_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method)
{
ContactPoint2D_t16A7EE2DDFB4FA3A09C6554E11F30CEDAEBFA801* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<ContactPoint2D_t16A7EE2DDFB4FA3A09C6554E11F30CEDAEBFA801*>(__this + _offset);
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 _returnValue;
_returnValue = ContactPoint2D_get_point_mFF9B7395F63E748507C85166F3EDC218B8740396(_thisAdjusted, method);
return _returnValue;
}
// UnityEngine.Vector2 UnityEngine.ContactPoint2D::get_normal()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ContactPoint2D_get_normal_m421147AFFC1A029B4DEC775C6B9197919ED93D21 (ContactPoint2D_t16A7EE2DDFB4FA3A09C6554E11F30CEDAEBFA801* __this, const RuntimeMethod* method)
{
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 V_0;
memset((&V_0), 0, sizeof(V_0));
{
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_0 = __this->___m_Normal_1;
V_0 = L_0;
goto IL_000a;
}
IL_000a:
{
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_1 = V_0;
return L_1;
}
}
IL2CPP_EXTERN_C Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ContactPoint2D_get_normal_m421147AFFC1A029B4DEC775C6B9197919ED93D21_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method)
{
ContactPoint2D_t16A7EE2DDFB4FA3A09C6554E11F30CEDAEBFA801* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<ContactPoint2D_t16A7EE2DDFB4FA3A09C6554E11F30CEDAEBFA801*>(__this + _offset);
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 _returnValue;
_returnValue = ContactPoint2D_get_normal_m421147AFFC1A029B4DEC775C6B9197919ED93D21(_thisAdjusted, method);
return _returnValue;
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// UnityEngine.Vector2 UnityEngine.RaycastHit2D::get_point()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 RaycastHit2D_get_point_mB35E988E9E04328EFE926228A18334326721A36B (RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA* __this, const RuntimeMethod* method)
{
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 V_0;
memset((&V_0), 0, sizeof(V_0));
{
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_0 = __this->___m_Point_1;
V_0 = L_0;
goto IL_000a;
}
IL_000a:
{
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_1 = V_0;
return L_1;
}
}
IL2CPP_EXTERN_C Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 RaycastHit2D_get_point_mB35E988E9E04328EFE926228A18334326721A36B_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method)
{
RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA*>(__this + _offset);
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 _returnValue;
_returnValue = RaycastHit2D_get_point_mB35E988E9E04328EFE926228A18334326721A36B(_thisAdjusted, method);
return _returnValue;
}
// UnityEngine.Vector2 UnityEngine.RaycastHit2D::get_normal()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 RaycastHit2D_get_normal_m75F1EBDE347BACEB5A6A6AA72543C740806AB5F2 (RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA* __this, const RuntimeMethod* method)
{
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 V_0;
memset((&V_0), 0, sizeof(V_0));
{
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_0 = __this->___m_Normal_2;
V_0 = L_0;
goto IL_000a;
}
IL_000a:
{
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_1 = V_0;
return L_1;
}
}
IL2CPP_EXTERN_C Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 RaycastHit2D_get_normal_m75F1EBDE347BACEB5A6A6AA72543C740806AB5F2_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method)
{
RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA*>(__this + _offset);
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 _returnValue;
_returnValue = RaycastHit2D_get_normal_m75F1EBDE347BACEB5A6A6AA72543C740806AB5F2(_thisAdjusted, method);
return _returnValue;
}
// System.Single UnityEngine.RaycastHit2D::get_distance()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float RaycastHit2D_get_distance_mD0FE1482E2768CF587AFB65488459697EAB64613 (RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA* __this, const RuntimeMethod* method)
{
float V_0 = 0.0f;
{
float L_0 = __this->___m_Distance_3;
V_0 = L_0;
goto IL_000a;
}
IL_000a:
{
float L_1 = V_0;
return L_1;
}
}
IL2CPP_EXTERN_C float RaycastHit2D_get_distance_mD0FE1482E2768CF587AFB65488459697EAB64613_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method)
{
RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA*>(__this + _offset);
float _returnValue;
_returnValue = RaycastHit2D_get_distance_mD0FE1482E2768CF587AFB65488459697EAB64613(_thisAdjusted, method);
return _returnValue;
}
// System.Single UnityEngine.RaycastHit2D::get_fraction()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float RaycastHit2D_get_fraction_m9BF416582F5C4D5FC8D93E5DA57B4CDC64E030BE (RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA* __this, const RuntimeMethod* method)
{
float V_0 = 0.0f;
{
float L_0 = __this->___m_Fraction_4;
V_0 = L_0;
goto IL_000a;
}
IL_000a:
{
float L_1 = V_0;
return L_1;
}
}
IL2CPP_EXTERN_C float RaycastHit2D_get_fraction_m9BF416582F5C4D5FC8D93E5DA57B4CDC64E030BE_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method)
{
RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA*>(__this + _offset);
float _returnValue;
_returnValue = RaycastHit2D_get_fraction_m9BF416582F5C4D5FC8D93E5DA57B4CDC64E030BE(_thisAdjusted, method);
return _returnValue;
}
// UnityEngine.Collider2D UnityEngine.RaycastHit2D::get_collider()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Collider2D_t6A17BA7734600EF3F26588E9ED903617D5B8EB52* RaycastHit2D_get_collider_mB56DFCD16B708852EEBDBB490BC8665DBF7487FD (RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA* __this, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Collider2D_t6A17BA7734600EF3F26588E9ED903617D5B8EB52_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
Collider2D_t6A17BA7734600EF3F26588E9ED903617D5B8EB52* V_0 = NULL;
{
int32_t L_0 = __this->___m_Collider_5;
il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C* L_1;
L_1 = Object_FindObjectFromInstanceID_m977F314530A838CAB5497C8F5D0D8DA134B92E0C(L_0, NULL);
V_0 = ((Collider2D_t6A17BA7734600EF3F26588E9ED903617D5B8EB52*)IsInstClass((RuntimeObject*)L_1, Collider2D_t6A17BA7734600EF3F26588E9ED903617D5B8EB52_il2cpp_TypeInfo_var));
goto IL_0014;
}
IL_0014:
{
Collider2D_t6A17BA7734600EF3F26588E9ED903617D5B8EB52* L_2 = V_0;
return L_2;
}
}
IL2CPP_EXTERN_C Collider2D_t6A17BA7734600EF3F26588E9ED903617D5B8EB52* RaycastHit2D_get_collider_mB56DFCD16B708852EEBDBB490BC8665DBF7487FD_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method)
{
RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA*>(__this + _offset);
Collider2D_t6A17BA7734600EF3F26588E9ED903617D5B8EB52* _returnValue;
_returnValue = RaycastHit2D_get_collider_mB56DFCD16B708852EEBDBB490BC8665DBF7487FD(_thisAdjusted, method);
return _returnValue;
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// UnityEngine.Vector2 UnityEngine.Rigidbody2D::get_velocity()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 Rigidbody2D_get_velocity_mBD8AC6F93F0E24CC41D2361BCEF74F81303720EF (Rigidbody2D_tBEBE9523CF4448544085AF46BF7E10AA499F320F* __this, const RuntimeMethod* method)
{
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 V_0;
memset((&V_0), 0, sizeof(V_0));
{
Rigidbody2D_get_velocity_Injected_m980E2BA9FA750BA922DD2F79CEEA1CFF0B9B5D08(__this, (&V_0), NULL);
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_0 = V_0;
return L_0;
}
}
// System.Void UnityEngine.Rigidbody2D::set_velocity(UnityEngine.Vector2)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody2D_set_velocity_m9335C5883B218F6FCDF7E229AC96232FCBAC4CE6 (Rigidbody2D_tBEBE9523CF4448544085AF46BF7E10AA499F320F* __this, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___0_value, const RuntimeMethod* method)
{
{
Rigidbody2D_set_velocity_Injected_m060C7F62A3A0280CC02594A15E7DE4486D1BE05E(__this, (&___0_value), NULL);
return;
}
}
// System.Void UnityEngine.Rigidbody2D::set_collisionDetectionMode(UnityEngine.CollisionDetectionMode2D)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody2D_set_collisionDetectionMode_m87EC5B73B166FFA59434D7418643ADCBAD33C609 (Rigidbody2D_tBEBE9523CF4448544085AF46BF7E10AA499F320F* __this, int32_t ___0_value, const RuntimeMethod* method)
{
typedef void (*Rigidbody2D_set_collisionDetectionMode_m87EC5B73B166FFA59434D7418643ADCBAD33C609_ftn) (Rigidbody2D_tBEBE9523CF4448544085AF46BF7E10AA499F320F*, int32_t);
static Rigidbody2D_set_collisionDetectionMode_m87EC5B73B166FFA59434D7418643ADCBAD33C609_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (Rigidbody2D_set_collisionDetectionMode_m87EC5B73B166FFA59434D7418643ADCBAD33C609_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody2D::set_collisionDetectionMode(UnityEngine.CollisionDetectionMode2D)");
_il2cpp_icall_func(__this, ___0_value);
}
// System.Void UnityEngine.Rigidbody2D::get_velocity_Injected(UnityEngine.Vector2&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody2D_get_velocity_Injected_m980E2BA9FA750BA922DD2F79CEEA1CFF0B9B5D08 (Rigidbody2D_tBEBE9523CF4448544085AF46BF7E10AA499F320F* __this, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7* ___0_ret, const RuntimeMethod* method)
{
typedef void (*Rigidbody2D_get_velocity_Injected_m980E2BA9FA750BA922DD2F79CEEA1CFF0B9B5D08_ftn) (Rigidbody2D_tBEBE9523CF4448544085AF46BF7E10AA499F320F*, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7*);
static Rigidbody2D_get_velocity_Injected_m980E2BA9FA750BA922DD2F79CEEA1CFF0B9B5D08_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (Rigidbody2D_get_velocity_Injected_m980E2BA9FA750BA922DD2F79CEEA1CFF0B9B5D08_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody2D::get_velocity_Injected(UnityEngine.Vector2&)");
_il2cpp_icall_func(__this, ___0_ret);
}
// System.Void UnityEngine.Rigidbody2D::set_velocity_Injected(UnityEngine.Vector2&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody2D_set_velocity_Injected_m060C7F62A3A0280CC02594A15E7DE4486D1BE05E (Rigidbody2D_tBEBE9523CF4448544085AF46BF7E10AA499F320F* __this, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7* ___0_value, const RuntimeMethod* method)
{
typedef void (*Rigidbody2D_set_velocity_Injected_m060C7F62A3A0280CC02594A15E7DE4486D1BE05E_ftn) (Rigidbody2D_tBEBE9523CF4448544085AF46BF7E10AA499F320F*, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7*);
static Rigidbody2D_set_velocity_Injected_m060C7F62A3A0280CC02594A15E7DE4486D1BE05E_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (Rigidbody2D_set_velocity_Injected_m060C7F62A3A0280CC02594A15E7DE4486D1BE05E_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody2D::set_velocity_Injected(UnityEngine.Vector2&)");
_il2cpp_icall_func(__this, ___0_value);
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.Boolean UnityEngine.Collider2D::get_isTrigger()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Collider2D_get_isTrigger_m982A3441480D505432B26A5B3DF6D0B34342EEE7 (Collider2D_t6A17BA7734600EF3F26588E9ED903617D5B8EB52* __this, const RuntimeMethod* method)
{
typedef bool (*Collider2D_get_isTrigger_m982A3441480D505432B26A5B3DF6D0B34342EEE7_ftn) (Collider2D_t6A17BA7734600EF3F26588E9ED903617D5B8EB52*);
static Collider2D_get_isTrigger_m982A3441480D505432B26A5B3DF6D0B34342EEE7_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (Collider2D_get_isTrigger_m982A3441480D505432B26A5B3DF6D0B34342EEE7_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Collider2D::get_isTrigger()");
bool icallRetVal = _il2cpp_icall_func(__this);
return icallRetVal;
}
// UnityEngine.Vector2 UnityEngine.Collider2D::get_offset()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 Collider2D_get_offset_m6DC45B352DDE28C7B08607BFA3BECEC6E5F31914 (Collider2D_t6A17BA7734600EF3F26588E9ED903617D5B8EB52* __this, const RuntimeMethod* method)
{
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 V_0;
memset((&V_0), 0, sizeof(V_0));
{
Collider2D_get_offset_Injected_mDB21472D27E7E40EBB270CB307959BEEA9E55783(__this, (&V_0), NULL);
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_0 = V_0;
return L_0;
}
}
// System.Void UnityEngine.Collider2D::set_offset(UnityEngine.Vector2)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Collider2D_set_offset_m416A5FDD11A7E07322418D1869AEFF9F1295913F (Collider2D_t6A17BA7734600EF3F26588E9ED903617D5B8EB52* __this, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___0_value, const RuntimeMethod* method)
{
{
Collider2D_set_offset_Injected_m9C48213A56B5D2DA5DC8873D650E602ECBCFCC96(__this, (&___0_value), NULL);
return;
}
}
// UnityEngine.Bounds UnityEngine.Collider2D::get_bounds()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Bounds_t367E830C64BBF235ED8C3B2F8CF6254FDCAD39C3 Collider2D_get_bounds_m74F65CE702BA9D9EED05B870325B4FE3B2401B5E (Collider2D_t6A17BA7734600EF3F26588E9ED903617D5B8EB52* __this, const RuntimeMethod* method)
{
Bounds_t367E830C64BBF235ED8C3B2F8CF6254FDCAD39C3 V_0;
memset((&V_0), 0, sizeof(V_0));
{
Collider2D_get_bounds_Injected_mB3F24D39428D3C8E314CC6452878BD9A62C216E4(__this, (&V_0), NULL);
Bounds_t367E830C64BBF235ED8C3B2F8CF6254FDCAD39C3 L_0 = V_0;
return L_0;
}
}
// System.Void UnityEngine.Collider2D::set_sharedMaterial(UnityEngine.PhysicsMaterial2D)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Collider2D_set_sharedMaterial_m3CA0689BCC35C5601FEF7FD60ECA3F8A47C7FC8B (Collider2D_t6A17BA7734600EF3F26588E9ED903617D5B8EB52* __this, PhysicsMaterial2D_t20AD48FB40C1BED4689A8135E81015703323C065* ___0_value, const RuntimeMethod* method)
{
typedef void (*Collider2D_set_sharedMaterial_m3CA0689BCC35C5601FEF7FD60ECA3F8A47C7FC8B_ftn) (Collider2D_t6A17BA7734600EF3F26588E9ED903617D5B8EB52*, PhysicsMaterial2D_t20AD48FB40C1BED4689A8135E81015703323C065*);
static Collider2D_set_sharedMaterial_m3CA0689BCC35C5601FEF7FD60ECA3F8A47C7FC8B_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (Collider2D_set_sharedMaterial_m3CA0689BCC35C5601FEF7FD60ECA3F8A47C7FC8B_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Collider2D::set_sharedMaterial(UnityEngine.PhysicsMaterial2D)");
_il2cpp_icall_func(__this, ___0_value);
}
// System.Void UnityEngine.Collider2D::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Collider2D__ctor_mC4E4C5F6A2093B4902A09B312D1E832F12DE0B4B (Collider2D_t6A17BA7734600EF3F26588E9ED903617D5B8EB52* __this, const RuntimeMethod* method)
{
{
Behaviour__ctor_m00422B6EFEA829BCB116D715E74F1EAD2CB6F4F8(__this, NULL);
return;
}
}
// System.Void UnityEngine.Collider2D::get_offset_Injected(UnityEngine.Vector2&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Collider2D_get_offset_Injected_mDB21472D27E7E40EBB270CB307959BEEA9E55783 (Collider2D_t6A17BA7734600EF3F26588E9ED903617D5B8EB52* __this, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7* ___0_ret, const RuntimeMethod* method)
{
typedef void (*Collider2D_get_offset_Injected_mDB21472D27E7E40EBB270CB307959BEEA9E55783_ftn) (Collider2D_t6A17BA7734600EF3F26588E9ED903617D5B8EB52*, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7*);
static Collider2D_get_offset_Injected_mDB21472D27E7E40EBB270CB307959BEEA9E55783_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (Collider2D_get_offset_Injected_mDB21472D27E7E40EBB270CB307959BEEA9E55783_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Collider2D::get_offset_Injected(UnityEngine.Vector2&)");
_il2cpp_icall_func(__this, ___0_ret);
}
// System.Void UnityEngine.Collider2D::set_offset_Injected(UnityEngine.Vector2&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Collider2D_set_offset_Injected_m9C48213A56B5D2DA5DC8873D650E602ECBCFCC96 (Collider2D_t6A17BA7734600EF3F26588E9ED903617D5B8EB52* __this, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7* ___0_value, const RuntimeMethod* method)
{
typedef void (*Collider2D_set_offset_Injected_m9C48213A56B5D2DA5DC8873D650E602ECBCFCC96_ftn) (Collider2D_t6A17BA7734600EF3F26588E9ED903617D5B8EB52*, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7*);
static Collider2D_set_offset_Injected_m9C48213A56B5D2DA5DC8873D650E602ECBCFCC96_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (Collider2D_set_offset_Injected_m9C48213A56B5D2DA5DC8873D650E602ECBCFCC96_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Collider2D::set_offset_Injected(UnityEngine.Vector2&)");
_il2cpp_icall_func(__this, ___0_value);
}
// System.Void UnityEngine.Collider2D::get_bounds_Injected(UnityEngine.Bounds&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Collider2D_get_bounds_Injected_mB3F24D39428D3C8E314CC6452878BD9A62C216E4 (Collider2D_t6A17BA7734600EF3F26588E9ED903617D5B8EB52* __this, Bounds_t367E830C64BBF235ED8C3B2F8CF6254FDCAD39C3* ___0_ret, const RuntimeMethod* method)
{
typedef void (*Collider2D_get_bounds_Injected_mB3F24D39428D3C8E314CC6452878BD9A62C216E4_ftn) (Collider2D_t6A17BA7734600EF3F26588E9ED903617D5B8EB52*, Bounds_t367E830C64BBF235ED8C3B2F8CF6254FDCAD39C3*);
static Collider2D_get_bounds_Injected_mB3F24D39428D3C8E314CC6452878BD9A62C216E4_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (Collider2D_get_bounds_Injected_mB3F24D39428D3C8E314CC6452878BD9A62C216E4_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Collider2D::get_bounds_Injected(UnityEngine.Bounds&)");
_il2cpp_icall_func(__this, ___0_ret);
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.Void UnityEngine.CircleCollider2D::set_radius(System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CircleCollider2D_set_radius_m468ECCD06634C48E6837A55B9E8D056BBF15FC52 (CircleCollider2D_t5D665D58EACA966EA4033BCF0EE91E198552E786* __this, float ___0_value, const RuntimeMethod* method)
{
typedef void (*CircleCollider2D_set_radius_m468ECCD06634C48E6837A55B9E8D056BBF15FC52_ftn) (CircleCollider2D_t5D665D58EACA966EA4033BCF0EE91E198552E786*, float);
static CircleCollider2D_set_radius_m468ECCD06634C48E6837A55B9E8D056BBF15FC52_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (CircleCollider2D_set_radius_m468ECCD06634C48E6837A55B9E8D056BBF15FC52_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.CircleCollider2D::set_radius(System.Single)");
_il2cpp_icall_func(__this, ___0_value);
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// UnityEngine.Vector2 UnityEngine.BoxCollider2D::get_size()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 BoxCollider2D_get_size_mBB657ADFC58A79CDFDB7478956BBD9032E41D3D1 (BoxCollider2D_tF860C7737FFB062CEC06577E0CD8364EEC1D4EDA* __this, const RuntimeMethod* method)
{
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 V_0;
memset((&V_0), 0, sizeof(V_0));
{
BoxCollider2D_get_size_Injected_m6F9DD21D59E2B6D2B202DA657590DDA51A5B3EBF(__this, (&V_0), NULL);
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_0 = V_0;
return L_0;
}
}
// System.Void UnityEngine.BoxCollider2D::set_size(UnityEngine.Vector2)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void BoxCollider2D_set_size_mA69E48F639FFB614B5FC083D3FEED3DF78A9FF46 (BoxCollider2D_tF860C7737FFB062CEC06577E0CD8364EEC1D4EDA* __this, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___0_value, const RuntimeMethod* method)
{
{
BoxCollider2D_set_size_Injected_mE40FB02D46FAF468524BBC5BDF7BE468E7F85B9E(__this, (&___0_value), NULL);
return;
}
}
// System.Void UnityEngine.BoxCollider2D::get_size_Injected(UnityEngine.Vector2&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void BoxCollider2D_get_size_Injected_m6F9DD21D59E2B6D2B202DA657590DDA51A5B3EBF (BoxCollider2D_tF860C7737FFB062CEC06577E0CD8364EEC1D4EDA* __this, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7* ___0_ret, const RuntimeMethod* method)
{
typedef void (*BoxCollider2D_get_size_Injected_m6F9DD21D59E2B6D2B202DA657590DDA51A5B3EBF_ftn) (BoxCollider2D_tF860C7737FFB062CEC06577E0CD8364EEC1D4EDA*, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7*);
static BoxCollider2D_get_size_Injected_m6F9DD21D59E2B6D2B202DA657590DDA51A5B3EBF_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (BoxCollider2D_get_size_Injected_m6F9DD21D59E2B6D2B202DA657590DDA51A5B3EBF_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.BoxCollider2D::get_size_Injected(UnityEngine.Vector2&)");
_il2cpp_icall_func(__this, ___0_ret);
}
// System.Void UnityEngine.BoxCollider2D::set_size_Injected(UnityEngine.Vector2&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void BoxCollider2D_set_size_Injected_mE40FB02D46FAF468524BBC5BDF7BE468E7F85B9E (BoxCollider2D_tF860C7737FFB062CEC06577E0CD8364EEC1D4EDA* __this, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7* ___0_value, const RuntimeMethod* method)
{
typedef void (*BoxCollider2D_set_size_Injected_mE40FB02D46FAF468524BBC5BDF7BE468E7F85B9E_ftn) (BoxCollider2D_tF860C7737FFB062CEC06577E0CD8364EEC1D4EDA*, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7*);
static BoxCollider2D_set_size_Injected_mE40FB02D46FAF468524BBC5BDF7BE468E7F85B9E_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (BoxCollider2D_set_size_Injected_mE40FB02D46FAF468524BBC5BDF7BE468E7F85B9E_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.BoxCollider2D::set_size_Injected(UnityEngine.Vector2&)");
_il2cpp_icall_func(__this, ___0_value);
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.Void UnityEngine.PhysicsMaterial2D::.ctor(System.String)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PhysicsMaterial2D__ctor_m6B7BF5BCE02CFE0F96C480B653B29E24C90C2DC9 (PhysicsMaterial2D_t20AD48FB40C1BED4689A8135E81015703323C065* __this, String_t* ___0_name, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
{
il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
Object__ctor_m2149FA40CEC8D82AC20D3508AB40C0D8EFEF68E6(__this, NULL);
String_t* L_0 = ___0_name;
PhysicsMaterial2D_Create_Internal_m3DB6A6CEEB4078BE664C982F61B5BA6A54FE6F81(__this, L_0, NULL);
return;
}
}
// System.Void UnityEngine.PhysicsMaterial2D::Create_Internal(UnityEngine.PhysicsMaterial2D,System.String)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PhysicsMaterial2D_Create_Internal_m3DB6A6CEEB4078BE664C982F61B5BA6A54FE6F81 (PhysicsMaterial2D_t20AD48FB40C1BED4689A8135E81015703323C065* ___0_scriptMaterial, String_t* ___1_name, const RuntimeMethod* method)
{
typedef void (*PhysicsMaterial2D_Create_Internal_m3DB6A6CEEB4078BE664C982F61B5BA6A54FE6F81_ftn) (PhysicsMaterial2D_t20AD48FB40C1BED4689A8135E81015703323C065*, String_t*);
static PhysicsMaterial2D_Create_Internal_m3DB6A6CEEB4078BE664C982F61B5BA6A54FE6F81_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (PhysicsMaterial2D_Create_Internal_m3DB6A6CEEB4078BE664C982F61B5BA6A54FE6F81_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.PhysicsMaterial2D::Create_Internal(UnityEngine.PhysicsMaterial2D,System.String)");
_il2cpp_icall_func(___0_scriptMaterial, ___1_name);
}
// System.Void UnityEngine.PhysicsMaterial2D::set_friction(System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PhysicsMaterial2D_set_friction_m30157AED9C44D312E40B4E1C735197EF7A17B000 (PhysicsMaterial2D_t20AD48FB40C1BED4689A8135E81015703323C065* __this, float ___0_value, const RuntimeMethod* method)
{
typedef void (*PhysicsMaterial2D_set_friction_m30157AED9C44D312E40B4E1C735197EF7A17B000_ftn) (PhysicsMaterial2D_t20AD48FB40C1BED4689A8135E81015703323C065*, float);
static PhysicsMaterial2D_set_friction_m30157AED9C44D312E40B4E1C735197EF7A17B000_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (PhysicsMaterial2D_set_friction_m30157AED9C44D312E40B4E1C735197EF7A17B000_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.PhysicsMaterial2D::set_friction(System.Single)");
_il2cpp_icall_func(__this, ___0_value);
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif