ZeroVR/ZeroPacientVR/Zero_BackUpThisFolder_ButDo.../il2cppOutput/Unity.RenderPipelines.Unive...

4629 lines
271 KiB
C++

#include "pch-cpp.hpp"
#ifndef _MSC_VER
# include <alloca.h>
#else
# include <malloc.h>
#endif
#include <limits>
template <typename R>
struct VirtualFuncInvoker0
{
typedef R (*Func)(void*, const RuntimeMethod*);
static inline R Invoke (Il2CppMethodSlot slot, RuntimeObject* obj)
{
const VirtualInvokeData& invokeData = il2cpp_codegen_get_virtual_invoke_data(slot, obj);
return ((Func)invokeData.methodPtr)(obj, invokeData.method);
}
};
// System.Func`4<UnityEngine.Light,UnityEngine.Camera,UnityEngine.Vector3,System.Single>
struct Func_4_t10E373E09E0663CA58211D9753566AB17B869CFE;
// System.Collections.Generic.IEnumerator`1<System.Action`2<UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rendering.CommandBuffer>>
struct IEnumerator_1_t5926539DBBB2302C569D0A07AF3A95A874CEBE33;
// System.Collections.Generic.List`1<System.Int32>
struct List_1_t05915E9237850A58106982B7FE4BC5DA4E872E73;
// System.Collections.Generic.List`1<UnityEngine.Vector4>
struct List_1_tF42FEB6C3B18B7E7C8F2DE1FEBA00D2491736317;
// System.Collections.Generic.List`1<UnityEngine.Rendering.Universal.XRView>
struct List_1_tB3AD940C3EFA3B62F5F00791CB82A01B87D1F4CE;
// System.Boolean[]
struct BooleanU5BU5D_tD317D27C31DB892BE79FAE3AEBC0B3FFB73DE9B4;
// UnityEngine.Rendering.Universal.Internal.DeferredTiler[]
struct DeferredTilerU5BU5D_t5968121C14BD0308FEA2AED51AEE342621CED3DA;
// UnityEngine.Experimental.Rendering.GraphicsFormat[]
struct GraphicsFormatU5BU5D_tF6A3D90C430FA3F548B77E5D58D25D71F154E6C5;
// System.Int32[]
struct Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C;
// System.IntPtr[]
struct IntPtrU5BU5D_tFD177F8C806A6921AD7150264CCC62FA00CAD832;
// UnityEngine.Matrix4x4[]
struct Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D;
// System.Object[]
struct ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918;
// UnityEngine.Rendering.RenderBufferStoreAction[]
struct RenderBufferStoreActionU5BU5D_tFEA8F5DD460573EA9F35FBEC5727D1804C5DCBF5;
// UnityEngine.Rendering.Universal.RenderTargetHandle[]
struct RenderTargetHandleU5BU5D_t1D2C6654EE06932E97BE9429E59098DEBF2CE233;
// UnityEngine.Rendering.RenderTargetIdentifier[]
struct RenderTargetIdentifierU5BU5D_t179798C153B7CE381B41C57863F98CB24023C4CE;
// System.Diagnostics.StackTrace[]
struct StackTraceU5BU5D_t32FBCB20930EAF5BAE3F450FF75228E5450DA0DF;
// System.String[]
struct StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248;
// System.Type[]
struct TypeU5BU5D_t97234E1129B564EB38B8D85CAC2AD8B5B9522FFB;
// UnityEngine.Rendering.Universal.Internal.AdditionalLightsShadowCasterPass
struct AdditionalLightsShadowCasterPass_t5E00A3C851AB73A44B7577458AD868AF8F4FE004;
// System.ArgumentNullException
struct ArgumentNullException_t327031E412FAB2351B0022DD5DAD47E67E597129;
// System.Reflection.Binder
struct Binder_t91BFCE95A7057FADF4D8A1A342AFE52872246235;
// UnityEngine.Camera
struct Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184;
// UnityEngine.Rendering.CommandBuffer
struct CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7;
// UnityEngine.Rendering.CullingAllocationInfo
struct CullingAllocationInfo_tB260F5CD0B290F74E145EB16E54B901CC68D9D5A;
// UnityEngine.Profiling.CustomSampler
struct CustomSampler_tDA472186F08B4016626F032F944036BADFDB5487;
// UnityEngine.Rendering.Universal.Internal.DeferredLights
struct DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC;
// System.Collections.IDictionary
struct IDictionary_t6D03155AF1FA9083817AA5B6AD7DEEACC26AB220;
// UnityEngine.Light
struct Light_t1E68479B7782AF2050FAA02A5DC612FD034F18F3;
// UnityEngine.Rendering.Universal.LightCookieManager
struct LightCookieManager_t47C455537F06ECCE295272AF0BE14CDF1FB54C2B;
// UnityEngine.Material
struct Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3;
// System.Reflection.MemberFilter
struct MemberFilter_tF644F1AE82F611B677CE1964D5A3277DDA21D553;
// UnityEngine.Mesh
struct Mesh_t6D9C539763A09BC2B12AEAEF36F6DFFC98AE63D4;
// UnityEngine.Object
struct Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C;
// UnityEngine.Rendering.Universal.PostProcessData
struct PostProcessData_t106B5638205D5CBAF18F2573047F2DC23BDB2F05;
// UnityEngine.Rendering.Universal.Internal.PostProcessPass
struct PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286;
// UnityEngine.Rendering.Universal.Internal.PreviousFrameData
struct PreviousFrameData_t990E8070F97119F296A9A59DE5E700725864C4EF;
// UnityEngine.Rendering.ProfilingSampler
struct ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE;
// UnityEngine.Profiling.Recorder
struct Recorder_t0A14385FB0F5829CAAC1E16F88B095769D648C90;
// UnityEngine.Rendering.Universal.Internal.RenderTargetBufferSystem
struct RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13;
// UnityEngine.RenderTexture
struct RenderTexture_tBA90C4C3AD9EECCFDDCC632D97C29FAB80D60D27;
// System.Runtime.Serialization.SafeSerializationManager
struct SafeSerializationManager_tCBB85B95DFD1634237140CD892E82D06ECB3F5E6;
// UnityEngine.Rendering.Universal.Internal.ScreenSpaceShadowResolvePass
struct ScreenSpaceShadowResolvePass_t39E37E8CF7B0B7573E1B05E0DEEE7FB1C227EBA1;
// UnityEngine.Rendering.Universal.ScriptableRenderPass
struct ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0;
// UnityEngine.Rendering.Universal.ScriptableRenderer
struct ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892;
// UnityEngine.Shader
struct Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692;
// System.String
struct String_t;
// UnityEngine.Rendering.Universal.Internal.TileDepthRangePass
struct TileDepthRangePass_t2FC8B84E35AB5485FE7F2D41EFCE5E45D14B93FF;
// UnityEngine.Transform
struct Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1;
// System.Type
struct Type_t;
// System.Void
struct Void_t4861ACF8F4594C3437BB48B6E56783494B843915;
// UnityEngine.Rendering.Universal.XRPass
struct XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24;
// UnityEngine.Camera/CameraCallback
struct CameraCallback_t844E527BFE37BC0495E7F67993E43C07642DA9DD;
// UnityEngine.Rendering.Universal.PostProcessData/ShaderResources
struct ShaderResources_t5CFF4C7697343EC59BAE5094B637F9EC23CE6D59;
// UnityEngine.Rendering.Universal.PostProcessData/TextureResources
struct TextureResources_t9220AC464374C6AA55163CD0AC71C62B85E6C122;
// UnityEngine.Rendering.Universal.Internal.PostProcessPass/<>c
struct U3CU3Ec_t3284589A02BB4D190E3BABE34DE8A00BACDB390D;
// UnityEngine.Rendering.Universal.Internal.PostProcessPass/MaterialLibrary
struct MaterialLibrary_t26A52613184B7F43DFA5C0A540947385EFA6E4ED;
// UnityEngine.Rendering.Universal.XRPass/CustomMirrorView
struct CustomMirrorView_t826B740E52CCFCC96FCCDD7DCC1B2D7208D8D316;
IL2CPP_EXTERN_C RuntimeClass* ArgumentNullException_t327031E412FAB2351B0022DD5DAD47E67E597129_il2cpp_TypeInfo_var;
IL2CPP_EXTERN_C RuntimeClass* CommandBufferPool_t88CACA06AB445EE4743F5C4D742C73761A2DEF0F_il2cpp_TypeInfo_var;
IL2CPP_EXTERN_C RuntimeClass* CoreUtils_tEE57AB2B0DAE9561F4954B08800A8F957850B038_il2cpp_TypeInfo_var;
IL2CPP_EXTERN_C RuntimeClass* Debug_t8394C7EEAECA3689C2C9B9DE9C7166D73596276F_il2cpp_TypeInfo_var;
IL2CPP_EXTERN_C RuntimeClass* Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D_il2cpp_TypeInfo_var;
IL2CPP_EXTERN_C RuntimeClass* Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6_il2cpp_TypeInfo_var;
IL2CPP_EXTERN_C RuntimeClass* ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918_il2cpp_TypeInfo_var;
IL2CPP_EXTERN_C RuntimeClass* Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var;
IL2CPP_EXTERN_C RuntimeClass* PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286_il2cpp_TypeInfo_var;
IL2CPP_EXTERN_C RuntimeClass* ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE_il2cpp_TypeInfo_var;
IL2CPP_EXTERN_C RuntimeClass* RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13_il2cpp_TypeInfo_var;
IL2CPP_EXTERN_C RuntimeClass* RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var;
IL2CPP_EXTERN_C RuntimeClass* RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_il2cpp_TypeInfo_var;
IL2CPP_EXTERN_C RuntimeClass* ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var;
IL2CPP_EXTERN_C RuntimeClass* U3CU3Ec_t3284589A02BB4D190E3BABE34DE8A00BACDB390D_il2cpp_TypeInfo_var;
IL2CPP_EXTERN_C String_t* _stringLiteral01823125E1DF07DFADCC7D95F93E99000FA9A426;
IL2CPP_EXTERN_C String_t* _stringLiteral02AA5CF1C80B0DF618D084F879CD23859F1E374B;
IL2CPP_EXTERN_C String_t* _stringLiteral07B171B1C8D7DBEA8D8A335E16FF04529ED4C296;
IL2CPP_EXTERN_C String_t* _stringLiteral1831D6AF0034BFD62502B7DAAE7F161CCE2152E9;
IL2CPP_EXTERN_C String_t* _stringLiteral187B550E326EA78EDB32157988FA6DE7B6BB5C85;
IL2CPP_EXTERN_C String_t* _stringLiteral18F9F20DBB46D16A736FD871D499B91C8B8AD52A;
IL2CPP_EXTERN_C String_t* _stringLiteral1B9EFBFC3B2698A75AE9060E2CA3F4703BAA46DB;
IL2CPP_EXTERN_C String_t* _stringLiteral1D6B2F5769B37B64ED1CF89C6872C4C70E115DA4;
IL2CPP_EXTERN_C String_t* _stringLiteral228C7CE59F61DC4634C693698A1F1F9A09B84345;
IL2CPP_EXTERN_C String_t* _stringLiteral236EF4A9D84C6C0908DB95675FDA65CBA7AB2165;
IL2CPP_EXTERN_C String_t* _stringLiteral2B8848A387F66265CF2162B83C560C7D11DE4B00;
IL2CPP_EXTERN_C String_t* _stringLiteral2D37F43E99EB6C0790ED0EA5E97AE868BD7DAD4A;
IL2CPP_EXTERN_C String_t* _stringLiteral395532A2CA3FFB4E35DA4816E48F5D38866FD3A0;
IL2CPP_EXTERN_C String_t* _stringLiteral3F839ECBA8AC470BFFE9349EECF4319425E9777E;
IL2CPP_EXTERN_C String_t* _stringLiteral3FAF1DA4444E4B6AD59D12D507B263672C20EC08;
IL2CPP_EXTERN_C String_t* _stringLiteral42E48670FB7AC0A2FDE591B7E2E6725B2F6A4BF7;
IL2CPP_EXTERN_C String_t* _stringLiteral431B60EF974BB8E5F0F8EC2A455F97E801E2D0DB;
IL2CPP_EXTERN_C String_t* _stringLiteral44C2668500869CC2081E76ACB924F307C180BEFA;
IL2CPP_EXTERN_C String_t* _stringLiteral4A0F84CABDBAA807ED74BAE97A3B37809D5BBDC3;
IL2CPP_EXTERN_C String_t* _stringLiteral4D8A139418EF0697974054E94254DECA0AE09AAC;
IL2CPP_EXTERN_C String_t* _stringLiteral577B724681B6E49F462DA98700A79269E1C87123;
IL2CPP_EXTERN_C String_t* _stringLiteral5A55890C1107C5FD772CC1ABA7EBE78909195995;
IL2CPP_EXTERN_C String_t* _stringLiteral5C8716309FF255E33DEB3745CD6DA72452B5B635;
IL2CPP_EXTERN_C String_t* _stringLiteral708F66D2AD87776F5B7E546381F1E73EB9DDB090;
IL2CPP_EXTERN_C String_t* _stringLiteral7605E990BDF3D9FE837E8A654F08CA6BEA25F21E;
IL2CPP_EXTERN_C String_t* _stringLiteral7987DF7BA4C266E69980DE0831B635B3EF700BF2;
IL2CPP_EXTERN_C String_t* _stringLiteral7BAABDF048F39D7B1B75DA1936FA10BB87C330E9;
IL2CPP_EXTERN_C String_t* _stringLiteral817B818885135BEF736D2338DB6B5420E379E536;
IL2CPP_EXTERN_C String_t* _stringLiteral855FED6E03442FBB3AF914FFBFA9DA82813817A1;
IL2CPP_EXTERN_C String_t* _stringLiteral862A9879517D02316ADA3EF22C673885DB64148D;
IL2CPP_EXTERN_C String_t* _stringLiteral8938AED977E803D8E07BA49BDBD9BE350D907CF1;
IL2CPP_EXTERN_C String_t* _stringLiteral89E85D6105CFB9376481F3E9746AEB24592BBEC0;
IL2CPP_EXTERN_C String_t* _stringLiteral97DD384485F1826C8BDA793DE10EBDF2F802A88A;
IL2CPP_EXTERN_C String_t* _stringLiteralA48E3026A883B72EC7928644F7CC3A8CB1CF4450;
IL2CPP_EXTERN_C String_t* _stringLiteralA9E6683E605E25CCA0564720D2361F0374DE6BD5;
IL2CPP_EXTERN_C String_t* _stringLiteralAB69FA1AB6BB831506EFCAD83900FEE751E85F6F;
IL2CPP_EXTERN_C String_t* _stringLiteralAEA2C29107B397E134D3442DBC70E1733AC3113A;
IL2CPP_EXTERN_C String_t* _stringLiteralB362EB5CD5FC34BC0C938BF79ACBF6DDAC632CE3;
IL2CPP_EXTERN_C String_t* _stringLiteralB3E3DADCE6E7B32E1B630C2110EE36F91D6E999B;
IL2CPP_EXTERN_C String_t* _stringLiteralB4EBE57C49598AA2CE2A6F4F37A57543F7D538EC;
IL2CPP_EXTERN_C String_t* _stringLiteralC1B8FEF67A4B5CEC7AF8D68A4845C6CEB59E9BE1;
IL2CPP_EXTERN_C String_t* _stringLiteralCA67D590521B2AE2F3BD3F775DE1AB089187B32B;
IL2CPP_EXTERN_C String_t* _stringLiteralCC2E32F2767D7908897EBC0EB050EBC46381662F;
IL2CPP_EXTERN_C String_t* _stringLiteralCC7CD17C3BF559F84788259BE1C80D4E497F581F;
IL2CPP_EXTERN_C String_t* _stringLiteralCCD11BB1712DB6382A048B4AE3EADE730E885FFA;
IL2CPP_EXTERN_C String_t* _stringLiteralCD107AB84C3C7CAEF9C83EC57E99F64A0D1D246C;
IL2CPP_EXTERN_C String_t* _stringLiteralD2105439EFE4A4A8D6E5E9FCDFB969C23C532D04;
IL2CPP_EXTERN_C String_t* _stringLiteralD51FF53FBBCE7298F312420D698228910BE37C28;
IL2CPP_EXTERN_C String_t* _stringLiteralD710A70AC69BB7FE097BFFD16653C6F18A2B7B20;
IL2CPP_EXTERN_C String_t* _stringLiteralDE3D4B9AAA347D492D840D37A56CCE204D06B4CB;
IL2CPP_EXTERN_C String_t* _stringLiteralE078582BB0F722460DE31693A931059066547B83;
IL2CPP_EXTERN_C String_t* _stringLiteralE97DC9C8E192370B0AD2F71BCAB9828CB1B88F0C;
IL2CPP_EXTERN_C String_t* _stringLiteralEF420ABFDDBDA7B9EE665D85EF62E4A437554003;
IL2CPP_EXTERN_C String_t* _stringLiteralF4C2AC339442DA96851AFEA1B8E6145896B53187;
IL2CPP_EXTERN_C String_t* _stringLiteralF873D6748545B7516CD56A7A617453AEC82E7C8D;
IL2CPP_EXTERN_C String_t* _stringLiteralF933CA13CDF0D40118EC4F0A27CE7F086936DE3D;
IL2CPP_EXTERN_C String_t* _stringLiteralFA2AF3C657E8CFA51F4969D5C814257C925AD3EF;
IL2CPP_EXTERN_C String_t* _stringLiteralFFD55C761D363A2D2DE1D3DCCA7A3F010ADE1A1E;
IL2CPP_EXTERN_C const RuntimeMethod* Array_Empty_TisRuntimeObject_mFB8A63D602BB6974D31E20300D9EB89C6FE7C278_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* ProfilingSampler_Get_TisURPProfileId_tA83520239B6C0F10A73CCC6CEC7D3DA1F1932481_m9F3104BDEBD70A287E8F4BAC86579564A19A5661_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* ScreenSpaceShadowResolvePass_OnCameraCleanup_m6F91860FA851254A65276AE8A3024318E442EEAB_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* TileDepthRangePass_OnCameraCleanup_m3B46B2037E97F6798CB282B4EB3E86BE8DFAD77A_RuntimeMethod_var;
struct Exception_t_marshaled_com;
struct Exception_t_marshaled_pinvoke;
struct Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D;
struct ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918;
IL2CPP_EXTERN_C_BEGIN
IL2CPP_EXTERN_C_END
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.EmptyArray`1<System.Object>
struct EmptyArray_1_tDF0DD7256B115243AA6BD5558417387A734240EE : public RuntimeObject
{
};
// System.Reflection.MemberInfo
struct MemberInfo_t : public RuntimeObject
{
};
// UnityEngine.Rendering.ProfilingSampler
struct ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE : public RuntimeObject
{
// UnityEngine.Profiling.CustomSampler UnityEngine.Rendering.ProfilingSampler::<sampler>k__BackingField
CustomSampler_tDA472186F08B4016626F032F944036BADFDB5487* ___U3CsamplerU3Ek__BackingField_0;
// UnityEngine.Profiling.CustomSampler UnityEngine.Rendering.ProfilingSampler::<inlineSampler>k__BackingField
CustomSampler_tDA472186F08B4016626F032F944036BADFDB5487* ___U3CinlineSamplerU3Ek__BackingField_1;
// System.String UnityEngine.Rendering.ProfilingSampler::<name>k__BackingField
String_t* ___U3CnameU3Ek__BackingField_2;
// UnityEngine.Profiling.Recorder UnityEngine.Rendering.ProfilingSampler::m_Recorder
Recorder_t0A14385FB0F5829CAAC1E16F88B095769D648C90* ___m_Recorder_3;
// UnityEngine.Profiling.Recorder UnityEngine.Rendering.ProfilingSampler::m_InlineRecorder
Recorder_t0A14385FB0F5829CAAC1E16F88B095769D648C90* ___m_InlineRecorder_4;
};
// System.String
struct String_t : public RuntimeObject
{
// System.Int32 System.String::_stringLength
int32_t ____stringLength_4;
// System.Char System.String::_firstChar
Il2CppChar ____firstChar_5;
};
// System.ValueType
struct ValueType_t6D9B272BD21782F0A9A14F2E41F85A50E97A986F : public RuntimeObject
{
};
// Native definition for P/Invoke marshalling of System.ValueType
struct ValueType_t6D9B272BD21782F0A9A14F2E41F85A50E97A986F_marshaled_pinvoke
{
};
// Native definition for COM marshalling of System.ValueType
struct ValueType_t6D9B272BD21782F0A9A14F2E41F85A50E97A986F_marshaled_com
{
};
// UnityEngine.Rendering.Universal.PostProcessData/ShaderResources
struct ShaderResources_t5CFF4C7697343EC59BAE5094B637F9EC23CE6D59 : public RuntimeObject
{
// UnityEngine.Shader UnityEngine.Rendering.Universal.PostProcessData/ShaderResources::stopNanPS
Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692* ___stopNanPS_0;
// UnityEngine.Shader UnityEngine.Rendering.Universal.PostProcessData/ShaderResources::subpixelMorphologicalAntialiasingPS
Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692* ___subpixelMorphologicalAntialiasingPS_1;
// UnityEngine.Shader UnityEngine.Rendering.Universal.PostProcessData/ShaderResources::gaussianDepthOfFieldPS
Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692* ___gaussianDepthOfFieldPS_2;
// UnityEngine.Shader UnityEngine.Rendering.Universal.PostProcessData/ShaderResources::bokehDepthOfFieldPS
Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692* ___bokehDepthOfFieldPS_3;
// UnityEngine.Shader UnityEngine.Rendering.Universal.PostProcessData/ShaderResources::cameraMotionBlurPS
Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692* ___cameraMotionBlurPS_4;
// UnityEngine.Shader UnityEngine.Rendering.Universal.PostProcessData/ShaderResources::paniniProjectionPS
Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692* ___paniniProjectionPS_5;
// UnityEngine.Shader UnityEngine.Rendering.Universal.PostProcessData/ShaderResources::lutBuilderLdrPS
Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692* ___lutBuilderLdrPS_6;
// UnityEngine.Shader UnityEngine.Rendering.Universal.PostProcessData/ShaderResources::lutBuilderHdrPS
Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692* ___lutBuilderHdrPS_7;
// UnityEngine.Shader UnityEngine.Rendering.Universal.PostProcessData/ShaderResources::bloomPS
Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692* ___bloomPS_8;
// UnityEngine.Shader UnityEngine.Rendering.Universal.PostProcessData/ShaderResources::LensFlareDataDrivenPS
Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692* ___LensFlareDataDrivenPS_9;
// UnityEngine.Shader UnityEngine.Rendering.Universal.PostProcessData/ShaderResources::scalingSetupPS
Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692* ___scalingSetupPS_10;
// UnityEngine.Shader UnityEngine.Rendering.Universal.PostProcessData/ShaderResources::easuPS
Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692* ___easuPS_11;
// UnityEngine.Shader UnityEngine.Rendering.Universal.PostProcessData/ShaderResources::uberPostPS
Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692* ___uberPostPS_12;
// UnityEngine.Shader UnityEngine.Rendering.Universal.PostProcessData/ShaderResources::finalPostPassPS
Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692* ___finalPostPassPS_13;
};
// UnityEngine.Rendering.Universal.Internal.PostProcessPass/<>c
struct U3CU3Ec_t3284589A02BB4D190E3BABE34DE8A00BACDB390D : public RuntimeObject
{
};
// UnityEngine.Rendering.Universal.Internal.PostProcessPass/MaterialLibrary
struct MaterialLibrary_t26A52613184B7F43DFA5C0A540947385EFA6E4ED : public RuntimeObject
{
// UnityEngine.Material UnityEngine.Rendering.Universal.Internal.PostProcessPass/MaterialLibrary::stopNaN
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___stopNaN_0;
// UnityEngine.Material UnityEngine.Rendering.Universal.Internal.PostProcessPass/MaterialLibrary::subpixelMorphologicalAntialiasing
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___subpixelMorphologicalAntialiasing_1;
// UnityEngine.Material UnityEngine.Rendering.Universal.Internal.PostProcessPass/MaterialLibrary::gaussianDepthOfField
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___gaussianDepthOfField_2;
// UnityEngine.Material UnityEngine.Rendering.Universal.Internal.PostProcessPass/MaterialLibrary::bokehDepthOfField
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___bokehDepthOfField_3;
// UnityEngine.Material UnityEngine.Rendering.Universal.Internal.PostProcessPass/MaterialLibrary::cameraMotionBlur
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___cameraMotionBlur_4;
// UnityEngine.Material UnityEngine.Rendering.Universal.Internal.PostProcessPass/MaterialLibrary::paniniProjection
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___paniniProjection_5;
// UnityEngine.Material UnityEngine.Rendering.Universal.Internal.PostProcessPass/MaterialLibrary::bloom
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___bloom_6;
// UnityEngine.Material UnityEngine.Rendering.Universal.Internal.PostProcessPass/MaterialLibrary::scalingSetup
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___scalingSetup_7;
// UnityEngine.Material UnityEngine.Rendering.Universal.Internal.PostProcessPass/MaterialLibrary::easu
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___easu_8;
// UnityEngine.Material UnityEngine.Rendering.Universal.Internal.PostProcessPass/MaterialLibrary::uber
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___uber_9;
// UnityEngine.Material UnityEngine.Rendering.Universal.Internal.PostProcessPass/MaterialLibrary::finalPass
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___finalPass_10;
// UnityEngine.Material UnityEngine.Rendering.Universal.Internal.PostProcessPass/MaterialLibrary::lensFlareDataDriven
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___lensFlareDataDriven_11;
};
// UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants
struct ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC : public RuntimeObject
{
};
// Unity.Collections.NativeArray`1<System.Int32>
struct NativeArray_1_tA833EB7E3E1C9AF82C37976AD964B8D4BAC38B2C
{
// System.Void* Unity.Collections.NativeArray`1::m_Buffer
void* ___m_Buffer_0;
// System.Int32 Unity.Collections.NativeArray`1::m_Length
int32_t ___m_Length_1;
// Unity.Collections.Allocator Unity.Collections.NativeArray`1::m_AllocatorLabel
int32_t ___m_AllocatorLabel_2;
};
// Unity.Collections.NativeArray`1<UnityEngine.Rendering.Universal.PreTile>
struct NativeArray_1_t65CDBEDCEF4486754ED91C90C782929F1397FD01
{
// System.Void* Unity.Collections.NativeArray`1::m_Buffer
void* ___m_Buffer_0;
// System.Int32 Unity.Collections.NativeArray`1::m_Length
int32_t ___m_Length_1;
// Unity.Collections.Allocator Unity.Collections.NativeArray`1::m_AllocatorLabel
int32_t ___m_AllocatorLabel_2;
};
// Unity.Collections.NativeArray`1<System.UInt16>
struct NativeArray_1_t275C00CC374DEA66C69B3BB3992116F315A8E934
{
// System.Void* Unity.Collections.NativeArray`1::m_Buffer
void* ___m_Buffer_0;
// System.Int32 Unity.Collections.NativeArray`1::m_Length
int32_t ___m_Length_1;
// Unity.Collections.Allocator Unity.Collections.NativeArray`1::m_AllocatorLabel
int32_t ___m_AllocatorLabel_2;
};
// Unity.Collections.NativeArray`1<System.UInt32>
struct NativeArray_1_t453E3DEA4CC9F1056F24E417C3308C35174BC184
{
// System.Void* Unity.Collections.NativeArray`1::m_Buffer
void* ___m_Buffer_0;
// System.Int32 Unity.Collections.NativeArray`1::m_Length
int32_t ___m_Length_1;
// Unity.Collections.Allocator Unity.Collections.NativeArray`1::m_AllocatorLabel
int32_t ___m_AllocatorLabel_2;
};
// Unity.Collections.NativeArray`1<UnityEngine.Rendering.VisibleLight>
struct NativeArray_1_t71485A1E60B31CCAD3E525C907CF172E8B804468
{
// System.Void* Unity.Collections.NativeArray`1::m_Buffer
void* ___m_Buffer_0;
// System.Int32 Unity.Collections.NativeArray`1::m_Length
int32_t ___m_Length_1;
// Unity.Collections.Allocator Unity.Collections.NativeArray`1::m_AllocatorLabel
int32_t ___m_AllocatorLabel_2;
};
// System.Boolean
struct Boolean_t09A6377A54BE2F9E6985A8149F19234FD7DDFE22
{
// System.Boolean System.Boolean::m_value
bool ___m_value_0;
};
// UnityEngine.Color
struct Color_tD001788D726C3A7F1379BEED0260B9591F440C1F
{
// System.Single UnityEngine.Color::r
float ___r_0;
// System.Single UnityEngine.Color::g
float ___g_1;
// System.Single UnityEngine.Color::b
float ___b_2;
// System.Single UnityEngine.Color::a
float ___a_3;
};
// UnityEngine.Rendering.CoreCameraValues
struct CoreCameraValues_t5BD0108A962D53208E8523BA29AFFA9F9A295F1F
{
// System.Int32 UnityEngine.Rendering.CoreCameraValues::filterMode
int32_t ___filterMode_0;
// System.UInt32 UnityEngine.Rendering.CoreCameraValues::cullingMask
uint32_t ___cullingMask_1;
// System.Int32 UnityEngine.Rendering.CoreCameraValues::instanceID
int32_t ___instanceID_2;
};
// UnityEngine.FrustumPlanes
struct FrustumPlanes_t73B9E1D0C4E0A9EC39A0815D0219FC74031DBC56
{
// System.Single UnityEngine.FrustumPlanes::left
float ___left_0;
// System.Single UnityEngine.FrustumPlanes::right
float ___right_1;
// System.Single UnityEngine.FrustumPlanes::bottom
float ___bottom_2;
// System.Single UnityEngine.FrustumPlanes::top
float ___top_3;
// System.Single UnityEngine.FrustumPlanes::zNear
float ___zNear_4;
// System.Single UnityEngine.FrustumPlanes::zFar
float ___zFar_5;
};
// System.Int32
struct Int32_t680FF22E76F6EFAD4375103CBBFFA0421349384C
{
// System.Int32 System.Int32::m_value
int32_t ___m_value_0;
};
// System.IntPtr
struct IntPtr_t
{
// System.Void* System.IntPtr::m_value
void* ___m_value_0;
};
// UnityEngine.LayerMask
struct LayerMask_t97CB6BDADEDC3D6423C7BCFEA7F86DA2EC6241DB
{
// System.Int32 UnityEngine.LayerMask::m_Mask
int32_t ___m_Mask_0;
};
// UnityEngine.Matrix4x4
struct Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6
{
// System.Single UnityEngine.Matrix4x4::m00
float ___m00_0;
// System.Single UnityEngine.Matrix4x4::m10
float ___m10_1;
// System.Single UnityEngine.Matrix4x4::m20
float ___m20_2;
// System.Single UnityEngine.Matrix4x4::m30
float ___m30_3;
// System.Single UnityEngine.Matrix4x4::m01
float ___m01_4;
// System.Single UnityEngine.Matrix4x4::m11
float ___m11_5;
// System.Single UnityEngine.Matrix4x4::m21
float ___m21_6;
// System.Single UnityEngine.Matrix4x4::m31
float ___m31_7;
// System.Single UnityEngine.Matrix4x4::m02
float ___m02_8;
// System.Single UnityEngine.Matrix4x4::m12
float ___m12_9;
// System.Single UnityEngine.Matrix4x4::m22
float ___m22_10;
// System.Single UnityEngine.Matrix4x4::m32
float ___m32_11;
// System.Single UnityEngine.Matrix4x4::m03
float ___m03_12;
// System.Single UnityEngine.Matrix4x4::m13
float ___m13_13;
// System.Single UnityEngine.Matrix4x4::m23
float ___m23_14;
// System.Single UnityEngine.Matrix4x4::m33
float ___m33_15;
};
// UnityEngine.Rendering.Universal.PostProcessingData
struct PostProcessingData_tFA75BF22951C600258B2707AF7A113E4EDA49BD4
{
// UnityEngine.Rendering.Universal.ColorGradingMode UnityEngine.Rendering.Universal.PostProcessingData::gradingMode
int32_t ___gradingMode_0;
// System.Int32 UnityEngine.Rendering.Universal.PostProcessingData::lutSize
int32_t ___lutSize_1;
// System.Boolean UnityEngine.Rendering.Universal.PostProcessingData::useFastSRGBLinearConversion
bool ___useFastSRGBLinearConversion_2;
};
// Native definition for P/Invoke marshalling of UnityEngine.Rendering.Universal.PostProcessingData
struct PostProcessingData_tFA75BF22951C600258B2707AF7A113E4EDA49BD4_marshaled_pinvoke
{
int32_t ___gradingMode_0;
int32_t ___lutSize_1;
int32_t ___useFastSRGBLinearConversion_2;
};
// Native definition for COM marshalling of UnityEngine.Rendering.Universal.PostProcessingData
struct PostProcessingData_tFA75BF22951C600258B2707AF7A113E4EDA49BD4_marshaled_com
{
int32_t ___gradingMode_0;
int32_t ___lutSize_1;
int32_t ___useFastSRGBLinearConversion_2;
};
// UnityEngine.Rendering.ProfilingScope
struct ProfilingScope_t57898BA31E8EF8F083EF84E0DA2737AC61CBC5BD
{
union
{
struct
{
};
uint8_t ProfilingScope_t57898BA31E8EF8F083EF84E0DA2737AC61CBC5BD__padding[1];
};
};
// UnityEngine.Rect
struct Rect_tA04E0F8A1830E767F40FB27ECD8D309303571F0D
{
// System.Single UnityEngine.Rect::m_XMin
float ___m_XMin_0;
// System.Single UnityEngine.Rect::m_YMin
float ___m_YMin_1;
// System.Single UnityEngine.Rect::m_Width
float ___m_Width_2;
// System.Single UnityEngine.Rect::m_Height
float ___m_Height_3;
};
// UnityEngine.RenderTextureDescriptor
struct RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46
{
// System.Int32 UnityEngine.RenderTextureDescriptor::<width>k__BackingField
int32_t ___U3CwidthU3Ek__BackingField_0;
// System.Int32 UnityEngine.RenderTextureDescriptor::<height>k__BackingField
int32_t ___U3CheightU3Ek__BackingField_1;
// System.Int32 UnityEngine.RenderTextureDescriptor::<msaaSamples>k__BackingField
int32_t ___U3CmsaaSamplesU3Ek__BackingField_2;
// System.Int32 UnityEngine.RenderTextureDescriptor::<volumeDepth>k__BackingField
int32_t ___U3CvolumeDepthU3Ek__BackingField_3;
// System.Int32 UnityEngine.RenderTextureDescriptor::<mipCount>k__BackingField
int32_t ___U3CmipCountU3Ek__BackingField_4;
// UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.RenderTextureDescriptor::_graphicsFormat
int32_t ____graphicsFormat_5;
// UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.RenderTextureDescriptor::<stencilFormat>k__BackingField
int32_t ___U3CstencilFormatU3Ek__BackingField_6;
// UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.RenderTextureDescriptor::<depthStencilFormat>k__BackingField
int32_t ___U3CdepthStencilFormatU3Ek__BackingField_7;
// UnityEngine.Rendering.TextureDimension UnityEngine.RenderTextureDescriptor::<dimension>k__BackingField
int32_t ___U3CdimensionU3Ek__BackingField_8;
// UnityEngine.Rendering.ShadowSamplingMode UnityEngine.RenderTextureDescriptor::<shadowSamplingMode>k__BackingField
int32_t ___U3CshadowSamplingModeU3Ek__BackingField_9;
// UnityEngine.VRTextureUsage UnityEngine.RenderTextureDescriptor::<vrUsage>k__BackingField
int32_t ___U3CvrUsageU3Ek__BackingField_10;
// UnityEngine.RenderTextureCreationFlags UnityEngine.RenderTextureDescriptor::_flags
int32_t ____flags_11;
// UnityEngine.RenderTextureMemoryless UnityEngine.RenderTextureDescriptor::<memoryless>k__BackingField
int32_t ___U3CmemorylessU3Ek__BackingField_12;
};
// UnityEngine.Rendering.ShaderTagId
struct ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0
{
// System.Int32 UnityEngine.Rendering.ShaderTagId::m_Id
int32_t ___m_Id_1;
};
// System.Single
struct Single_t4530F2FF86FCB0DC29F35385CA1BD21BE294761C
{
// System.Single System.Single::m_value
float ___m_value_0;
};
// UnityEngine.Vector3
struct Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2
{
// System.Single UnityEngine.Vector3::x
float ___x_2;
// System.Single UnityEngine.Vector3::y
float ___y_3;
// System.Single UnityEngine.Vector3::z
float ___z_4;
};
// System.Void
struct Void_t4861ACF8F4594C3437BB48B6E56783494B843915
{
union
{
struct
{
};
uint8_t Void_t4861ACF8F4594C3437BB48B6E56783494B843915__padding[1];
};
};
// <PrivateImplementationDetails>/__StaticArrayInitTypeSize=12
struct __StaticArrayInitTypeSizeU3D12_t5F40C9EEDE242DFE47A8DCE218ED3DF3E88B4EC0
{
union
{
struct
{
union
{
};
};
uint8_t __StaticArrayInitTypeSizeU3D12_t5F40C9EEDE242DFE47A8DCE218ED3DF3E88B4EC0__padding[12];
};
};
// <PrivateImplementationDetails>/__StaticArrayInitTypeSize=16
struct __StaticArrayInitTypeSizeU3D16_tB86B9BFC4ADBF4E2DF11F39AF43639693C65DF05
{
union
{
struct
{
union
{
};
};
uint8_t __StaticArrayInitTypeSizeU3D16_tB86B9BFC4ADBF4E2DF11F39AF43639693C65DF05__padding[16];
};
};
// <PrivateImplementationDetails>/__StaticArrayInitTypeSize=24
struct __StaticArrayInitTypeSizeU3D24_tB605E983EFADFA4C2759D8C48AB45B0B3A7BCC51
{
union
{
struct
{
union
{
};
};
uint8_t __StaticArrayInitTypeSizeU3D24_tB605E983EFADFA4C2759D8C48AB45B0B3A7BCC51__padding[24];
};
};
// <PrivateImplementationDetails>/__StaticArrayInitTypeSize=960
struct __StaticArrayInitTypeSizeU3D960_t86900CB1F8550ABFAD884FDD8E17F7B7AA90ED0D
{
union
{
struct
{
union
{
};
};
uint8_t __StaticArrayInitTypeSizeU3D960_t86900CB1F8550ABFAD884FDD8E17F7B7AA90ED0D__padding[960];
};
};
// UnityEngine.Rendering.CameraProperties/<layerCullDistances>e__FixedBuffer
struct U3ClayerCullDistancesU3Ee__FixedBuffer_t899804C5038AB391CB8F8C17638A02661B106C3F
{
union
{
struct
{
// System.Single UnityEngine.Rendering.CameraProperties/<layerCullDistances>e__FixedBuffer::FixedElementField
float ___FixedElementField_0;
};
uint8_t U3ClayerCullDistancesU3Ee__FixedBuffer_t899804C5038AB391CB8F8C17638A02661B106C3F__padding[128];
};
};
// UnityEngine.Rendering.CameraProperties/<m_CameraCullPlanes>e__FixedBuffer
struct U3Cm_CameraCullPlanesU3Ee__FixedBuffer_t41B125C97F22DF8C016DBA29753704559C53DCD9
{
union
{
struct
{
// System.Byte UnityEngine.Rendering.CameraProperties/<m_CameraCullPlanes>e__FixedBuffer::FixedElementField
uint8_t ___FixedElementField_0;
};
uint8_t U3Cm_CameraCullPlanesU3Ee__FixedBuffer_t41B125C97F22DF8C016DBA29753704559C53DCD9__padding[96];
};
};
// UnityEngine.Rendering.CameraProperties/<m_ShadowCullPlanes>e__FixedBuffer
struct U3Cm_ShadowCullPlanesU3Ee__FixedBuffer_tEBBBC21BE4AF7AC2F831E9A67E5E5CFEBDF2DE4F
{
union
{
struct
{
// System.Byte UnityEngine.Rendering.CameraProperties/<m_ShadowCullPlanes>e__FixedBuffer::FixedElementField
uint8_t ___FixedElementField_0;
};
uint8_t U3Cm_ShadowCullPlanesU3Ee__FixedBuffer_tEBBBC21BE4AF7AC2F831E9A67E5E5CFEBDF2DE4F__padding[96];
};
};
// UnityEngine.Rendering.ScriptableCullingParameters/<m_CullingPlanes>e__FixedBuffer
struct U3Cm_CullingPlanesU3Ee__FixedBuffer_t1E4CBEC7086738067A0EF9A1B2B6B36059DAB955
{
union
{
struct
{
// System.Byte UnityEngine.Rendering.ScriptableCullingParameters/<m_CullingPlanes>e__FixedBuffer::FixedElementField
uint8_t ___FixedElementField_0;
};
uint8_t U3Cm_CullingPlanesU3Ee__FixedBuffer_t1E4CBEC7086738067A0EF9A1B2B6B36059DAB955__padding[160];
};
};
// UnityEngine.Rendering.ScriptableCullingParameters/<m_LayerFarCullDistances>e__FixedBuffer
struct U3Cm_LayerFarCullDistancesU3Ee__FixedBuffer_tD64F550B6761957A5DA6A33A171BBF4FB4EB667D
{
union
{
struct
{
// System.Single UnityEngine.Rendering.ScriptableCullingParameters/<m_LayerFarCullDistances>e__FixedBuffer::FixedElementField
float ___FixedElementField_0;
};
uint8_t U3Cm_LayerFarCullDistancesU3Ee__FixedBuffer_tD64F550B6761957A5DA6A33A171BBF4FB4EB667D__padding[128];
};
};
// <PrivateImplementationDetails>
struct U3CPrivateImplementationDetailsU3E_t16CE31F4DEE6BA0AEFEB3FA0105D58630695B339 : public RuntimeObject
{
};
// UnityEngine.Rendering.Universal.CameraData
struct CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E
{
// UnityEngine.Matrix4x4 UnityEngine.Rendering.Universal.CameraData::m_ViewMatrix
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___m_ViewMatrix_0;
// UnityEngine.Matrix4x4 UnityEngine.Rendering.Universal.CameraData::m_ProjectionMatrix
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___m_ProjectionMatrix_1;
// UnityEngine.Camera UnityEngine.Rendering.Universal.CameraData::camera
Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* ___camera_2;
// UnityEngine.Rendering.Universal.CameraRenderType UnityEngine.Rendering.Universal.CameraData::renderType
int32_t ___renderType_3;
// UnityEngine.RenderTexture UnityEngine.Rendering.Universal.CameraData::targetTexture
RenderTexture_tBA90C4C3AD9EECCFDDCC632D97C29FAB80D60D27* ___targetTexture_4;
// UnityEngine.RenderTextureDescriptor UnityEngine.Rendering.Universal.CameraData::cameraTargetDescriptor
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 ___cameraTargetDescriptor_5;
// UnityEngine.Rect UnityEngine.Rendering.Universal.CameraData::pixelRect
Rect_tA04E0F8A1830E767F40FB27ECD8D309303571F0D ___pixelRect_6;
// System.Int32 UnityEngine.Rendering.Universal.CameraData::pixelWidth
int32_t ___pixelWidth_7;
// System.Int32 UnityEngine.Rendering.Universal.CameraData::pixelHeight
int32_t ___pixelHeight_8;
// System.Single UnityEngine.Rendering.Universal.CameraData::aspectRatio
float ___aspectRatio_9;
// System.Single UnityEngine.Rendering.Universal.CameraData::renderScale
float ___renderScale_10;
// UnityEngine.Rendering.Universal.ImageScalingMode UnityEngine.Rendering.Universal.CameraData::imageScalingMode
int32_t ___imageScalingMode_11;
// UnityEngine.Rendering.Universal.ImageUpscalingFilter UnityEngine.Rendering.Universal.CameraData::upscalingFilter
int32_t ___upscalingFilter_12;
// System.Boolean UnityEngine.Rendering.Universal.CameraData::fsrOverrideSharpness
bool ___fsrOverrideSharpness_13;
// System.Single UnityEngine.Rendering.Universal.CameraData::fsrSharpness
float ___fsrSharpness_14;
// System.Boolean UnityEngine.Rendering.Universal.CameraData::clearDepth
bool ___clearDepth_15;
// UnityEngine.CameraType UnityEngine.Rendering.Universal.CameraData::cameraType
int32_t ___cameraType_16;
// System.Boolean UnityEngine.Rendering.Universal.CameraData::isDefaultViewport
bool ___isDefaultViewport_17;
// System.Boolean UnityEngine.Rendering.Universal.CameraData::isHdrEnabled
bool ___isHdrEnabled_18;
// System.Boolean UnityEngine.Rendering.Universal.CameraData::requiresDepthTexture
bool ___requiresDepthTexture_19;
// System.Boolean UnityEngine.Rendering.Universal.CameraData::requiresOpaqueTexture
bool ___requiresOpaqueTexture_20;
// System.Boolean UnityEngine.Rendering.Universal.CameraData::postProcessingRequiresDepthTexture
bool ___postProcessingRequiresDepthTexture_21;
// System.Boolean UnityEngine.Rendering.Universal.CameraData::xrRendering
bool ___xrRendering_22;
// UnityEngine.Rendering.SortingCriteria UnityEngine.Rendering.Universal.CameraData::defaultOpaqueSortFlags
int32_t ___defaultOpaqueSortFlags_23;
// UnityEngine.Rendering.Universal.XRPass UnityEngine.Rendering.Universal.CameraData::xr
XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* ___xr_24;
// System.Boolean UnityEngine.Rendering.Universal.CameraData::isStereoEnabled
bool ___isStereoEnabled_25;
// System.Single UnityEngine.Rendering.Universal.CameraData::maxShadowDistance
float ___maxShadowDistance_26;
// System.Boolean UnityEngine.Rendering.Universal.CameraData::postProcessEnabled
bool ___postProcessEnabled_27;
// System.Collections.Generic.IEnumerator`1<System.Action`2<UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rendering.CommandBuffer>> UnityEngine.Rendering.Universal.CameraData::captureActions
RuntimeObject* ___captureActions_28;
// UnityEngine.LayerMask UnityEngine.Rendering.Universal.CameraData::volumeLayerMask
LayerMask_t97CB6BDADEDC3D6423C7BCFEA7F86DA2EC6241DB ___volumeLayerMask_29;
// UnityEngine.Transform UnityEngine.Rendering.Universal.CameraData::volumeTrigger
Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* ___volumeTrigger_30;
// System.Boolean UnityEngine.Rendering.Universal.CameraData::isStopNaNEnabled
bool ___isStopNaNEnabled_31;
// System.Boolean UnityEngine.Rendering.Universal.CameraData::isDitheringEnabled
bool ___isDitheringEnabled_32;
// UnityEngine.Rendering.Universal.AntialiasingMode UnityEngine.Rendering.Universal.CameraData::antialiasing
int32_t ___antialiasing_33;
// UnityEngine.Rendering.Universal.AntialiasingQuality UnityEngine.Rendering.Universal.CameraData::antialiasingQuality
int32_t ___antialiasingQuality_34;
// UnityEngine.Rendering.Universal.ScriptableRenderer UnityEngine.Rendering.Universal.CameraData::renderer
ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* ___renderer_35;
// System.Boolean UnityEngine.Rendering.Universal.CameraData::resolveFinalTarget
bool ___resolveFinalTarget_36;
// UnityEngine.Vector3 UnityEngine.Rendering.Universal.CameraData::worldSpaceCameraPos
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___worldSpaceCameraPos_37;
};
// Native definition for P/Invoke marshalling of UnityEngine.Rendering.Universal.CameraData
struct CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E_marshaled_pinvoke
{
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___m_ViewMatrix_0;
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___m_ProjectionMatrix_1;
Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* ___camera_2;
int32_t ___renderType_3;
RenderTexture_tBA90C4C3AD9EECCFDDCC632D97C29FAB80D60D27* ___targetTexture_4;
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 ___cameraTargetDescriptor_5;
Rect_tA04E0F8A1830E767F40FB27ECD8D309303571F0D ___pixelRect_6;
int32_t ___pixelWidth_7;
int32_t ___pixelHeight_8;
float ___aspectRatio_9;
float ___renderScale_10;
int32_t ___imageScalingMode_11;
int32_t ___upscalingFilter_12;
int32_t ___fsrOverrideSharpness_13;
float ___fsrSharpness_14;
int32_t ___clearDepth_15;
int32_t ___cameraType_16;
int32_t ___isDefaultViewport_17;
int32_t ___isHdrEnabled_18;
int32_t ___requiresDepthTexture_19;
int32_t ___requiresOpaqueTexture_20;
int32_t ___postProcessingRequiresDepthTexture_21;
int32_t ___xrRendering_22;
int32_t ___defaultOpaqueSortFlags_23;
XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* ___xr_24;
int32_t ___isStereoEnabled_25;
float ___maxShadowDistance_26;
int32_t ___postProcessEnabled_27;
RuntimeObject* ___captureActions_28;
LayerMask_t97CB6BDADEDC3D6423C7BCFEA7F86DA2EC6241DB ___volumeLayerMask_29;
Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* ___volumeTrigger_30;
int32_t ___isStopNaNEnabled_31;
int32_t ___isDitheringEnabled_32;
int32_t ___antialiasing_33;
int32_t ___antialiasingQuality_34;
ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* ___renderer_35;
int32_t ___resolveFinalTarget_36;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___worldSpaceCameraPos_37;
};
// Native definition for COM marshalling of UnityEngine.Rendering.Universal.CameraData
struct CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E_marshaled_com
{
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___m_ViewMatrix_0;
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___m_ProjectionMatrix_1;
Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* ___camera_2;
int32_t ___renderType_3;
RenderTexture_tBA90C4C3AD9EECCFDDCC632D97C29FAB80D60D27* ___targetTexture_4;
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 ___cameraTargetDescriptor_5;
Rect_tA04E0F8A1830E767F40FB27ECD8D309303571F0D ___pixelRect_6;
int32_t ___pixelWidth_7;
int32_t ___pixelHeight_8;
float ___aspectRatio_9;
float ___renderScale_10;
int32_t ___imageScalingMode_11;
int32_t ___upscalingFilter_12;
int32_t ___fsrOverrideSharpness_13;
float ___fsrSharpness_14;
int32_t ___clearDepth_15;
int32_t ___cameraType_16;
int32_t ___isDefaultViewport_17;
int32_t ___isHdrEnabled_18;
int32_t ___requiresDepthTexture_19;
int32_t ___requiresOpaqueTexture_20;
int32_t ___postProcessingRequiresDepthTexture_21;
int32_t ___xrRendering_22;
int32_t ___defaultOpaqueSortFlags_23;
XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* ___xr_24;
int32_t ___isStereoEnabled_25;
float ___maxShadowDistance_26;
int32_t ___postProcessEnabled_27;
RuntimeObject* ___captureActions_28;
LayerMask_t97CB6BDADEDC3D6423C7BCFEA7F86DA2EC6241DB ___volumeLayerMask_29;
Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* ___volumeTrigger_30;
int32_t ___isStopNaNEnabled_31;
int32_t ___isDitheringEnabled_32;
int32_t ___antialiasing_33;
int32_t ___antialiasingQuality_34;
ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* ___renderer_35;
int32_t ___resolveFinalTarget_36;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___worldSpaceCameraPos_37;
};
// UnityEngine.Rendering.CameraProperties
struct CameraProperties_t9318B43C06A9BAC4CD8BC5EFCC9FE6882D296D57
{
// UnityEngine.Rect UnityEngine.Rendering.CameraProperties::screenRect
Rect_tA04E0F8A1830E767F40FB27ECD8D309303571F0D ___screenRect_0;
// UnityEngine.Vector3 UnityEngine.Rendering.CameraProperties::viewDir
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___viewDir_1;
// System.Single UnityEngine.Rendering.CameraProperties::projectionNear
float ___projectionNear_2;
// System.Single UnityEngine.Rendering.CameraProperties::projectionFar
float ___projectionFar_3;
// System.Single UnityEngine.Rendering.CameraProperties::cameraNear
float ___cameraNear_4;
// System.Single UnityEngine.Rendering.CameraProperties::cameraFar
float ___cameraFar_5;
// System.Single UnityEngine.Rendering.CameraProperties::cameraAspect
float ___cameraAspect_6;
// UnityEngine.Matrix4x4 UnityEngine.Rendering.CameraProperties::cameraToWorld
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___cameraToWorld_7;
// UnityEngine.Matrix4x4 UnityEngine.Rendering.CameraProperties::actualWorldToClip
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___actualWorldToClip_8;
// UnityEngine.Matrix4x4 UnityEngine.Rendering.CameraProperties::cameraClipToWorld
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___cameraClipToWorld_9;
// UnityEngine.Matrix4x4 UnityEngine.Rendering.CameraProperties::cameraWorldToClip
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___cameraWorldToClip_10;
// UnityEngine.Matrix4x4 UnityEngine.Rendering.CameraProperties::implicitProjection
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___implicitProjection_11;
// UnityEngine.Matrix4x4 UnityEngine.Rendering.CameraProperties::stereoWorldToClipLeft
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___stereoWorldToClipLeft_12;
// UnityEngine.Matrix4x4 UnityEngine.Rendering.CameraProperties::stereoWorldToClipRight
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___stereoWorldToClipRight_13;
// UnityEngine.Matrix4x4 UnityEngine.Rendering.CameraProperties::worldToCamera
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___worldToCamera_14;
// UnityEngine.Vector3 UnityEngine.Rendering.CameraProperties::up
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___up_15;
// UnityEngine.Vector3 UnityEngine.Rendering.CameraProperties::right
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___right_16;
// UnityEngine.Vector3 UnityEngine.Rendering.CameraProperties::transformDirection
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___transformDirection_17;
// UnityEngine.Vector3 UnityEngine.Rendering.CameraProperties::cameraEuler
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___cameraEuler_18;
// UnityEngine.Vector3 UnityEngine.Rendering.CameraProperties::velocity
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___velocity_19;
// System.Single UnityEngine.Rendering.CameraProperties::farPlaneWorldSpaceLength
float ___farPlaneWorldSpaceLength_20;
// System.UInt32 UnityEngine.Rendering.CameraProperties::rendererCount
uint32_t ___rendererCount_21;
// UnityEngine.Rendering.CameraProperties/<m_ShadowCullPlanes>e__FixedBuffer UnityEngine.Rendering.CameraProperties::m_ShadowCullPlanes
U3Cm_ShadowCullPlanesU3Ee__FixedBuffer_tEBBBC21BE4AF7AC2F831E9A67E5E5CFEBDF2DE4F ___m_ShadowCullPlanes_22;
// UnityEngine.Rendering.CameraProperties/<m_CameraCullPlanes>e__FixedBuffer UnityEngine.Rendering.CameraProperties::m_CameraCullPlanes
U3Cm_CameraCullPlanesU3Ee__FixedBuffer_t41B125C97F22DF8C016DBA29753704559C53DCD9 ___m_CameraCullPlanes_23;
// System.Single UnityEngine.Rendering.CameraProperties::baseFarDistance
float ___baseFarDistance_24;
// UnityEngine.Vector3 UnityEngine.Rendering.CameraProperties::shadowCullCenter
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___shadowCullCenter_25;
// UnityEngine.Rendering.CameraProperties/<layerCullDistances>e__FixedBuffer UnityEngine.Rendering.CameraProperties::layerCullDistances
U3ClayerCullDistancesU3Ee__FixedBuffer_t899804C5038AB391CB8F8C17638A02661B106C3F ___layerCullDistances_26;
// System.Int32 UnityEngine.Rendering.CameraProperties::layerCullSpherical
int32_t ___layerCullSpherical_27;
// UnityEngine.Rendering.CoreCameraValues UnityEngine.Rendering.CameraProperties::coreCameraValues
CoreCameraValues_t5BD0108A962D53208E8523BA29AFFA9F9A295F1F ___coreCameraValues_28;
// System.UInt32 UnityEngine.Rendering.CameraProperties::cameraType
uint32_t ___cameraType_29;
// System.Int32 UnityEngine.Rendering.CameraProperties::projectionIsOblique
int32_t ___projectionIsOblique_30;
// System.Int32 UnityEngine.Rendering.CameraProperties::isImplicitProjectionMatrix
int32_t ___isImplicitProjectionMatrix_31;
};
// UnityEngine.Rendering.CommandBuffer
struct CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7 : public RuntimeObject
{
// System.IntPtr UnityEngine.Rendering.CommandBuffer::m_Ptr
intptr_t ___m_Ptr_0;
};
// UnityEngine.Rendering.CullingResults
struct CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267
{
// System.IntPtr UnityEngine.Rendering.CullingResults::ptr
intptr_t ___ptr_0;
// UnityEngine.Rendering.CullingAllocationInfo* UnityEngine.Rendering.CullingResults::m_AllocationInfo
CullingAllocationInfo_tB260F5CD0B290F74E145EB16E54B901CC68D9D5A* ___m_AllocationInfo_1;
};
// UnityEngine.Rendering.Universal.Internal.DeferredTiler
struct DeferredTiler_t2F171ACEF3B3A64DDAC0C713A2358FFE9D169F8F
{
// System.Int32 UnityEngine.Rendering.Universal.Internal.DeferredTiler::m_TilePixelWidth
int32_t ___m_TilePixelWidth_0;
// System.Int32 UnityEngine.Rendering.Universal.Internal.DeferredTiler::m_TilePixelHeight
int32_t ___m_TilePixelHeight_1;
// System.Int32 UnityEngine.Rendering.Universal.Internal.DeferredTiler::m_TileXCount
int32_t ___m_TileXCount_2;
// System.Int32 UnityEngine.Rendering.Universal.Internal.DeferredTiler::m_TileYCount
int32_t ___m_TileYCount_3;
// System.Int32 UnityEngine.Rendering.Universal.Internal.DeferredTiler::m_TileHeaderSize
int32_t ___m_TileHeaderSize_4;
// System.Int32 UnityEngine.Rendering.Universal.Internal.DeferredTiler::m_AvgLightPerTile
int32_t ___m_AvgLightPerTile_5;
// System.Int32 UnityEngine.Rendering.Universal.Internal.DeferredTiler::m_TilerLevel
int32_t ___m_TilerLevel_6;
// UnityEngine.FrustumPlanes UnityEngine.Rendering.Universal.Internal.DeferredTiler::m_FrustumPlanes
FrustumPlanes_t73B9E1D0C4E0A9EC39A0815D0219FC74031DBC56 ___m_FrustumPlanes_7;
// System.Boolean UnityEngine.Rendering.Universal.Internal.DeferredTiler::m_IsOrthographic
bool ___m_IsOrthographic_8;
// Unity.Collections.NativeArray`1<System.Int32> UnityEngine.Rendering.Universal.Internal.DeferredTiler::m_Counters
NativeArray_1_tA833EB7E3E1C9AF82C37976AD964B8D4BAC38B2C ___m_Counters_9;
// Unity.Collections.NativeArray`1<System.UInt16> UnityEngine.Rendering.Universal.Internal.DeferredTiler::m_TileData
NativeArray_1_t275C00CC374DEA66C69B3BB3992116F315A8E934 ___m_TileData_10;
// Unity.Collections.NativeArray`1<System.UInt32> UnityEngine.Rendering.Universal.Internal.DeferredTiler::m_TileHeaders
NativeArray_1_t453E3DEA4CC9F1056F24E417C3308C35174BC184 ___m_TileHeaders_11;
// Unity.Collections.NativeArray`1<UnityEngine.Rendering.Universal.PreTile> UnityEngine.Rendering.Universal.Internal.DeferredTiler::m_PreTiles
NativeArray_1_t65CDBEDCEF4486754ED91C90C782929F1397FD01 ___m_PreTiles_12;
};
// Native definition for P/Invoke marshalling of UnityEngine.Rendering.Universal.Internal.DeferredTiler
struct DeferredTiler_t2F171ACEF3B3A64DDAC0C713A2358FFE9D169F8F_marshaled_pinvoke
{
int32_t ___m_TilePixelWidth_0;
int32_t ___m_TilePixelHeight_1;
int32_t ___m_TileXCount_2;
int32_t ___m_TileYCount_3;
int32_t ___m_TileHeaderSize_4;
int32_t ___m_AvgLightPerTile_5;
int32_t ___m_TilerLevel_6;
FrustumPlanes_t73B9E1D0C4E0A9EC39A0815D0219FC74031DBC56 ___m_FrustumPlanes_7;
int32_t ___m_IsOrthographic_8;
NativeArray_1_tA833EB7E3E1C9AF82C37976AD964B8D4BAC38B2C ___m_Counters_9;
NativeArray_1_t275C00CC374DEA66C69B3BB3992116F315A8E934 ___m_TileData_10;
NativeArray_1_t453E3DEA4CC9F1056F24E417C3308C35174BC184 ___m_TileHeaders_11;
NativeArray_1_t65CDBEDCEF4486754ED91C90C782929F1397FD01 ___m_PreTiles_12;
};
// Native definition for COM marshalling of UnityEngine.Rendering.Universal.Internal.DeferredTiler
struct DeferredTiler_t2F171ACEF3B3A64DDAC0C713A2358FFE9D169F8F_marshaled_com
{
int32_t ___m_TilePixelWidth_0;
int32_t ___m_TilePixelHeight_1;
int32_t ___m_TileXCount_2;
int32_t ___m_TileYCount_3;
int32_t ___m_TileHeaderSize_4;
int32_t ___m_AvgLightPerTile_5;
int32_t ___m_TilerLevel_6;
FrustumPlanes_t73B9E1D0C4E0A9EC39A0815D0219FC74031DBC56 ___m_FrustumPlanes_7;
int32_t ___m_IsOrthographic_8;
NativeArray_1_tA833EB7E3E1C9AF82C37976AD964B8D4BAC38B2C ___m_Counters_9;
NativeArray_1_t275C00CC374DEA66C69B3BB3992116F315A8E934 ___m_TileData_10;
NativeArray_1_t453E3DEA4CC9F1056F24E417C3308C35174BC184 ___m_TileHeaders_11;
NativeArray_1_t65CDBEDCEF4486754ED91C90C782929F1397FD01 ___m_PreTiles_12;
};
// System.Exception
struct Exception_t : public RuntimeObject
{
// System.String System.Exception::_className
String_t* ____className_1;
// System.String System.Exception::_message
String_t* ____message_2;
// System.Collections.IDictionary System.Exception::_data
RuntimeObject* ____data_3;
// System.Exception System.Exception::_innerException
Exception_t* ____innerException_4;
// System.String System.Exception::_helpURL
String_t* ____helpURL_5;
// System.Object System.Exception::_stackTrace
RuntimeObject* ____stackTrace_6;
// System.String System.Exception::_stackTraceString
String_t* ____stackTraceString_7;
// System.String System.Exception::_remoteStackTraceString
String_t* ____remoteStackTraceString_8;
// System.Int32 System.Exception::_remoteStackIndex
int32_t ____remoteStackIndex_9;
// System.Object System.Exception::_dynamicMethods
RuntimeObject* ____dynamicMethods_10;
// System.Int32 System.Exception::_HResult
int32_t ____HResult_11;
// System.String System.Exception::_source
String_t* ____source_12;
// System.Runtime.Serialization.SafeSerializationManager System.Exception::_safeSerializationManager
SafeSerializationManager_tCBB85B95DFD1634237140CD892E82D06ECB3F5E6* ____safeSerializationManager_13;
// System.Diagnostics.StackTrace[] System.Exception::captured_traces
StackTraceU5BU5D_t32FBCB20930EAF5BAE3F450FF75228E5450DA0DF* ___captured_traces_14;
// System.IntPtr[] System.Exception::native_trace_ips
IntPtrU5BU5D_tFD177F8C806A6921AD7150264CCC62FA00CAD832* ___native_trace_ips_15;
// System.Int32 System.Exception::caught_in_unmanaged
int32_t ___caught_in_unmanaged_16;
};
// Native definition for P/Invoke marshalling of System.Exception
struct Exception_t_marshaled_pinvoke
{
char* ____className_1;
char* ____message_2;
RuntimeObject* ____data_3;
Exception_t_marshaled_pinvoke* ____innerException_4;
char* ____helpURL_5;
Il2CppIUnknown* ____stackTrace_6;
char* ____stackTraceString_7;
char* ____remoteStackTraceString_8;
int32_t ____remoteStackIndex_9;
Il2CppIUnknown* ____dynamicMethods_10;
int32_t ____HResult_11;
char* ____source_12;
SafeSerializationManager_tCBB85B95DFD1634237140CD892E82D06ECB3F5E6* ____safeSerializationManager_13;
StackTraceU5BU5D_t32FBCB20930EAF5BAE3F450FF75228E5450DA0DF* ___captured_traces_14;
Il2CppSafeArray/*NONE*/* ___native_trace_ips_15;
int32_t ___caught_in_unmanaged_16;
};
// Native definition for COM marshalling of System.Exception
struct Exception_t_marshaled_com
{
Il2CppChar* ____className_1;
Il2CppChar* ____message_2;
RuntimeObject* ____data_3;
Exception_t_marshaled_com* ____innerException_4;
Il2CppChar* ____helpURL_5;
Il2CppIUnknown* ____stackTrace_6;
Il2CppChar* ____stackTraceString_7;
Il2CppChar* ____remoteStackTraceString_8;
int32_t ____remoteStackIndex_9;
Il2CppIUnknown* ____dynamicMethods_10;
int32_t ____HResult_11;
Il2CppChar* ____source_12;
SafeSerializationManager_tCBB85B95DFD1634237140CD892E82D06ECB3F5E6* ____safeSerializationManager_13;
StackTraceU5BU5D_t32FBCB20930EAF5BAE3F450FF75228E5450DA0DF* ___captured_traces_14;
Il2CppSafeArray/*NONE*/* ___native_trace_ips_15;
int32_t ___caught_in_unmanaged_16;
};
// UnityEngine.Rendering.LODParameters
struct LODParameters_t54D2AA0FD8E53BCF51D7A42BC1A72FCA8C78A08A
{
// System.Int32 UnityEngine.Rendering.LODParameters::m_IsOrthographic
int32_t ___m_IsOrthographic_0;
// UnityEngine.Vector3 UnityEngine.Rendering.LODParameters::m_CameraPosition
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___m_CameraPosition_1;
// System.Single UnityEngine.Rendering.LODParameters::m_FieldOfView
float ___m_FieldOfView_2;
// System.Single UnityEngine.Rendering.LODParameters::m_OrthoSize
float ___m_OrthoSize_3;
// System.Int32 UnityEngine.Rendering.LODParameters::m_CameraPixelHeight
int32_t ___m_CameraPixelHeight_4;
};
// UnityEngine.Rendering.Universal.LightData
struct LightData_t6A82F1C9AA97327A5EE9C16A3E949918F3A55470
{
// System.Int32 UnityEngine.Rendering.Universal.LightData::mainLightIndex
int32_t ___mainLightIndex_0;
// System.Int32 UnityEngine.Rendering.Universal.LightData::additionalLightsCount
int32_t ___additionalLightsCount_1;
// System.Int32 UnityEngine.Rendering.Universal.LightData::maxPerObjectAdditionalLightsCount
int32_t ___maxPerObjectAdditionalLightsCount_2;
// Unity.Collections.NativeArray`1<UnityEngine.Rendering.VisibleLight> UnityEngine.Rendering.Universal.LightData::visibleLights
NativeArray_1_t71485A1E60B31CCAD3E525C907CF172E8B804468 ___visibleLights_3;
// Unity.Collections.NativeArray`1<System.Int32> UnityEngine.Rendering.Universal.LightData::originalIndices
NativeArray_1_tA833EB7E3E1C9AF82C37976AD964B8D4BAC38B2C ___originalIndices_4;
// System.Boolean UnityEngine.Rendering.Universal.LightData::shadeAdditionalLightsPerVertex
bool ___shadeAdditionalLightsPerVertex_5;
// System.Boolean UnityEngine.Rendering.Universal.LightData::supportsMixedLighting
bool ___supportsMixedLighting_6;
// System.Boolean UnityEngine.Rendering.Universal.LightData::reflectionProbeBoxProjection
bool ___reflectionProbeBoxProjection_7;
// System.Boolean UnityEngine.Rendering.Universal.LightData::reflectionProbeBlending
bool ___reflectionProbeBlending_8;
// System.Boolean UnityEngine.Rendering.Universal.LightData::supportsLightLayers
bool ___supportsLightLayers_9;
// System.Boolean UnityEngine.Rendering.Universal.LightData::supportsAdditionalLights
bool ___supportsAdditionalLights_10;
};
// Native definition for P/Invoke marshalling of UnityEngine.Rendering.Universal.LightData
struct LightData_t6A82F1C9AA97327A5EE9C16A3E949918F3A55470_marshaled_pinvoke
{
int32_t ___mainLightIndex_0;
int32_t ___additionalLightsCount_1;
int32_t ___maxPerObjectAdditionalLightsCount_2;
NativeArray_1_t71485A1E60B31CCAD3E525C907CF172E8B804468 ___visibleLights_3;
NativeArray_1_tA833EB7E3E1C9AF82C37976AD964B8D4BAC38B2C ___originalIndices_4;
int32_t ___shadeAdditionalLightsPerVertex_5;
int32_t ___supportsMixedLighting_6;
int32_t ___reflectionProbeBoxProjection_7;
int32_t ___reflectionProbeBlending_8;
int32_t ___supportsLightLayers_9;
int32_t ___supportsAdditionalLights_10;
};
// Native definition for COM marshalling of UnityEngine.Rendering.Universal.LightData
struct LightData_t6A82F1C9AA97327A5EE9C16A3E949918F3A55470_marshaled_com
{
int32_t ___mainLightIndex_0;
int32_t ___additionalLightsCount_1;
int32_t ___maxPerObjectAdditionalLightsCount_2;
NativeArray_1_t71485A1E60B31CCAD3E525C907CF172E8B804468 ___visibleLights_3;
NativeArray_1_tA833EB7E3E1C9AF82C37976AD964B8D4BAC38B2C ___originalIndices_4;
int32_t ___shadeAdditionalLightsPerVertex_5;
int32_t ___supportsMixedLighting_6;
int32_t ___reflectionProbeBoxProjection_7;
int32_t ___reflectionProbeBlending_8;
int32_t ___supportsLightLayers_9;
int32_t ___supportsAdditionalLights_10;
};
// UnityEngine.Object
struct Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C : public RuntimeObject
{
// System.IntPtr UnityEngine.Object::m_CachedPtr
intptr_t ___m_CachedPtr_0;
};
// Native definition for P/Invoke marshalling of UnityEngine.Object
struct Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_marshaled_pinvoke
{
intptr_t ___m_CachedPtr_0;
};
// Native definition for COM marshalling of UnityEngine.Object
struct Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_marshaled_com
{
intptr_t ___m_CachedPtr_0;
};
// UnityEngine.Rendering.Universal.Internal.PreviousFrameData
struct PreviousFrameData_t990E8070F97119F296A9A59DE5E700725864C4EF : public RuntimeObject
{
// System.Boolean UnityEngine.Rendering.Universal.Internal.PreviousFrameData::m_IsFirstFrame
bool ___m_IsFirstFrame_0;
// System.Int32 UnityEngine.Rendering.Universal.Internal.PreviousFrameData::m_LastFrameActive
int32_t ___m_LastFrameActive_1;
// UnityEngine.Matrix4x4 UnityEngine.Rendering.Universal.Internal.PreviousFrameData::m_viewProjectionMatrix
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___m_viewProjectionMatrix_2;
// UnityEngine.Matrix4x4 UnityEngine.Rendering.Universal.Internal.PreviousFrameData::m_PreviousViewProjectionMatrix
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___m_PreviousViewProjectionMatrix_3;
// UnityEngine.Matrix4x4[] UnityEngine.Rendering.Universal.Internal.PreviousFrameData::m_ViewProjectionMatrixStereo
Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* ___m_ViewProjectionMatrixStereo_4;
// UnityEngine.Matrix4x4[] UnityEngine.Rendering.Universal.Internal.PreviousFrameData::m_PreviousViewProjectionMatrixStereo
Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* ___m_PreviousViewProjectionMatrixStereo_5;
};
// UnityEngine.Rendering.RenderTargetIdentifier
struct RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B
{
// UnityEngine.Rendering.BuiltinRenderTextureType UnityEngine.Rendering.RenderTargetIdentifier::m_Type
int32_t ___m_Type_1;
// System.Int32 UnityEngine.Rendering.RenderTargetIdentifier::m_NameID
int32_t ___m_NameID_2;
// System.Int32 UnityEngine.Rendering.RenderTargetIdentifier::m_InstanceID
int32_t ___m_InstanceID_3;
// System.IntPtr UnityEngine.Rendering.RenderTargetIdentifier::m_BufferPointer
intptr_t ___m_BufferPointer_4;
// System.Int32 UnityEngine.Rendering.RenderTargetIdentifier::m_MipLevel
int32_t ___m_MipLevel_5;
// UnityEngine.CubemapFace UnityEngine.Rendering.RenderTargetIdentifier::m_CubeFace
int32_t ___m_CubeFace_6;
// System.Int32 UnityEngine.Rendering.RenderTargetIdentifier::m_DepthSlice
int32_t ___m_DepthSlice_7;
};
// System.RuntimeTypeHandle
struct RuntimeTypeHandle_t332A452B8B6179E4469B69525D0FE82A88030F7B
{
// System.IntPtr System.RuntimeTypeHandle::value
intptr_t ___value_0;
};
// UnityEngine.Rendering.ScriptableRenderContext
struct ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36
{
// System.IntPtr UnityEngine.Rendering.ScriptableRenderContext::m_Ptr
intptr_t ___m_Ptr_1;
};
// UnityEngine.Rendering.Universal.ShadowData
struct ShadowData_tA165FDF7CA4CE6BEA8B649FFAB91C59ED684D832
{
// System.Boolean UnityEngine.Rendering.Universal.ShadowData::supportsMainLightShadows
bool ___supportsMainLightShadows_0;
// System.Boolean UnityEngine.Rendering.Universal.ShadowData::requiresScreenSpaceShadowResolve
bool ___requiresScreenSpaceShadowResolve_1;
// System.Int32 UnityEngine.Rendering.Universal.ShadowData::mainLightShadowmapWidth
int32_t ___mainLightShadowmapWidth_2;
// System.Int32 UnityEngine.Rendering.Universal.ShadowData::mainLightShadowmapHeight
int32_t ___mainLightShadowmapHeight_3;
// System.Int32 UnityEngine.Rendering.Universal.ShadowData::mainLightShadowCascadesCount
int32_t ___mainLightShadowCascadesCount_4;
// UnityEngine.Vector3 UnityEngine.Rendering.Universal.ShadowData::mainLightShadowCascadesSplit
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___mainLightShadowCascadesSplit_5;
// System.Single UnityEngine.Rendering.Universal.ShadowData::mainLightShadowCascadeBorder
float ___mainLightShadowCascadeBorder_6;
// System.Boolean UnityEngine.Rendering.Universal.ShadowData::supportsAdditionalLightShadows
bool ___supportsAdditionalLightShadows_7;
// System.Int32 UnityEngine.Rendering.Universal.ShadowData::additionalLightsShadowmapWidth
int32_t ___additionalLightsShadowmapWidth_8;
// System.Int32 UnityEngine.Rendering.Universal.ShadowData::additionalLightsShadowmapHeight
int32_t ___additionalLightsShadowmapHeight_9;
// System.Boolean UnityEngine.Rendering.Universal.ShadowData::supportsSoftShadows
bool ___supportsSoftShadows_10;
// System.Int32 UnityEngine.Rendering.Universal.ShadowData::shadowmapDepthBufferBits
int32_t ___shadowmapDepthBufferBits_11;
// System.Collections.Generic.List`1<UnityEngine.Vector4> UnityEngine.Rendering.Universal.ShadowData::bias
List_1_tF42FEB6C3B18B7E7C8F2DE1FEBA00D2491736317* ___bias_12;
// System.Collections.Generic.List`1<System.Int32> UnityEngine.Rendering.Universal.ShadowData::resolution
List_1_t05915E9237850A58106982B7FE4BC5DA4E872E73* ___resolution_13;
// System.Boolean UnityEngine.Rendering.Universal.ShadowData::isKeywordAdditionalLightShadowsEnabled
bool ___isKeywordAdditionalLightShadowsEnabled_14;
// System.Boolean UnityEngine.Rendering.Universal.ShadowData::isKeywordSoftShadowsEnabled
bool ___isKeywordSoftShadowsEnabled_15;
};
// Native definition for P/Invoke marshalling of UnityEngine.Rendering.Universal.ShadowData
struct ShadowData_tA165FDF7CA4CE6BEA8B649FFAB91C59ED684D832_marshaled_pinvoke
{
int32_t ___supportsMainLightShadows_0;
int32_t ___requiresScreenSpaceShadowResolve_1;
int32_t ___mainLightShadowmapWidth_2;
int32_t ___mainLightShadowmapHeight_3;
int32_t ___mainLightShadowCascadesCount_4;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___mainLightShadowCascadesSplit_5;
float ___mainLightShadowCascadeBorder_6;
int32_t ___supportsAdditionalLightShadows_7;
int32_t ___additionalLightsShadowmapWidth_8;
int32_t ___additionalLightsShadowmapHeight_9;
int32_t ___supportsSoftShadows_10;
int32_t ___shadowmapDepthBufferBits_11;
List_1_tF42FEB6C3B18B7E7C8F2DE1FEBA00D2491736317* ___bias_12;
List_1_t05915E9237850A58106982B7FE4BC5DA4E872E73* ___resolution_13;
int32_t ___isKeywordAdditionalLightShadowsEnabled_14;
int32_t ___isKeywordSoftShadowsEnabled_15;
};
// Native definition for COM marshalling of UnityEngine.Rendering.Universal.ShadowData
struct ShadowData_tA165FDF7CA4CE6BEA8B649FFAB91C59ED684D832_marshaled_com
{
int32_t ___supportsMainLightShadows_0;
int32_t ___requiresScreenSpaceShadowResolve_1;
int32_t ___mainLightShadowmapWidth_2;
int32_t ___mainLightShadowmapHeight_3;
int32_t ___mainLightShadowCascadesCount_4;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___mainLightShadowCascadesSplit_5;
float ___mainLightShadowCascadeBorder_6;
int32_t ___supportsAdditionalLightShadows_7;
int32_t ___additionalLightsShadowmapWidth_8;
int32_t ___additionalLightsShadowmapHeight_9;
int32_t ___supportsSoftShadows_10;
int32_t ___shadowmapDepthBufferBits_11;
List_1_tF42FEB6C3B18B7E7C8F2DE1FEBA00D2491736317* ___bias_12;
List_1_t05915E9237850A58106982B7FE4BC5DA4E872E73* ___resolution_13;
int32_t ___isKeywordAdditionalLightShadowsEnabled_14;
int32_t ___isKeywordSoftShadowsEnabled_15;
};
// UnityEngine.Component
struct Component_t39FBE53E5EFCF4409111FB22C15FF73717632EC3 : public Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C
{
};
// UnityEngine.Material
struct Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3 : public Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C
{
};
// UnityEngine.Mesh
struct Mesh_t6D9C539763A09BC2B12AEAEF36F6DFFC98AE63D4 : public Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C
{
};
// UnityEngine.Rendering.Universal.RenderTargetHandle
struct RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66
{
// System.Int32 UnityEngine.Rendering.Universal.RenderTargetHandle::<id>k__BackingField
int32_t ___U3CidU3Ek__BackingField_0;
// UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.Universal.RenderTargetHandle::<rtid>k__BackingField
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___U3CrtidU3Ek__BackingField_1;
};
// UnityEngine.Rendering.Universal.RenderingData
struct RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71
{
// UnityEngine.Rendering.CullingResults UnityEngine.Rendering.Universal.RenderingData::cullResults
CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267 ___cullResults_0;
// UnityEngine.Rendering.Universal.CameraData UnityEngine.Rendering.Universal.RenderingData::cameraData
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E ___cameraData_1;
// UnityEngine.Rendering.Universal.LightData UnityEngine.Rendering.Universal.RenderingData::lightData
LightData_t6A82F1C9AA97327A5EE9C16A3E949918F3A55470 ___lightData_2;
// UnityEngine.Rendering.Universal.ShadowData UnityEngine.Rendering.Universal.RenderingData::shadowData
ShadowData_tA165FDF7CA4CE6BEA8B649FFAB91C59ED684D832 ___shadowData_3;
// UnityEngine.Rendering.Universal.PostProcessingData UnityEngine.Rendering.Universal.RenderingData::postProcessingData
PostProcessingData_tFA75BF22951C600258B2707AF7A113E4EDA49BD4 ___postProcessingData_4;
// System.Boolean UnityEngine.Rendering.Universal.RenderingData::supportsDynamicBatching
bool ___supportsDynamicBatching_5;
// UnityEngine.Rendering.PerObjectData UnityEngine.Rendering.Universal.RenderingData::perObjectData
int32_t ___perObjectData_6;
// System.Boolean UnityEngine.Rendering.Universal.RenderingData::postProcessingEnabled
bool ___postProcessingEnabled_7;
};
// Native definition for P/Invoke marshalling of UnityEngine.Rendering.Universal.RenderingData
struct RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71_marshaled_pinvoke
{
CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267 ___cullResults_0;
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E_marshaled_pinvoke ___cameraData_1;
LightData_t6A82F1C9AA97327A5EE9C16A3E949918F3A55470_marshaled_pinvoke ___lightData_2;
ShadowData_tA165FDF7CA4CE6BEA8B649FFAB91C59ED684D832_marshaled_pinvoke ___shadowData_3;
PostProcessingData_tFA75BF22951C600258B2707AF7A113E4EDA49BD4_marshaled_pinvoke ___postProcessingData_4;
int32_t ___supportsDynamicBatching_5;
int32_t ___perObjectData_6;
int32_t ___postProcessingEnabled_7;
};
// Native definition for COM marshalling of UnityEngine.Rendering.Universal.RenderingData
struct RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71_marshaled_com
{
CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267 ___cullResults_0;
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E_marshaled_com ___cameraData_1;
LightData_t6A82F1C9AA97327A5EE9C16A3E949918F3A55470_marshaled_com ___lightData_2;
ShadowData_tA165FDF7CA4CE6BEA8B649FFAB91C59ED684D832_marshaled_com ___shadowData_3;
PostProcessingData_tFA75BF22951C600258B2707AF7A113E4EDA49BD4_marshaled_com ___postProcessingData_4;
int32_t ___supportsDynamicBatching_5;
int32_t ___perObjectData_6;
int32_t ___postProcessingEnabled_7;
};
// UnityEngine.Rendering.ScriptableCullingParameters
struct ScriptableCullingParameters_tD9539440A4A7DA4C7578CCE16F24466A5DC89899
{
// System.Int32 UnityEngine.Rendering.ScriptableCullingParameters::m_IsOrthographic
int32_t ___m_IsOrthographic_0;
// UnityEngine.Rendering.LODParameters UnityEngine.Rendering.ScriptableCullingParameters::m_LODParameters
LODParameters_t54D2AA0FD8E53BCF51D7A42BC1A72FCA8C78A08A ___m_LODParameters_1;
// UnityEngine.Rendering.ScriptableCullingParameters/<m_CullingPlanes>e__FixedBuffer UnityEngine.Rendering.ScriptableCullingParameters::m_CullingPlanes
U3Cm_CullingPlanesU3Ee__FixedBuffer_t1E4CBEC7086738067A0EF9A1B2B6B36059DAB955 ___m_CullingPlanes_3;
// System.Int32 UnityEngine.Rendering.ScriptableCullingParameters::m_CullingPlaneCount
int32_t ___m_CullingPlaneCount_4;
// System.UInt32 UnityEngine.Rendering.ScriptableCullingParameters::m_CullingMask
uint32_t ___m_CullingMask_5;
// System.UInt64 UnityEngine.Rendering.ScriptableCullingParameters::m_SceneMask
uint64_t ___m_SceneMask_6;
// UnityEngine.Rendering.ScriptableCullingParameters/<m_LayerFarCullDistances>e__FixedBuffer UnityEngine.Rendering.ScriptableCullingParameters::m_LayerFarCullDistances
U3Cm_LayerFarCullDistancesU3Ee__FixedBuffer_tD64F550B6761957A5DA6A33A171BBF4FB4EB667D ___m_LayerFarCullDistances_8;
// System.Int32 UnityEngine.Rendering.ScriptableCullingParameters::m_LayerCull
int32_t ___m_LayerCull_9;
// UnityEngine.Matrix4x4 UnityEngine.Rendering.ScriptableCullingParameters::m_CullingMatrix
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___m_CullingMatrix_10;
// UnityEngine.Vector3 UnityEngine.Rendering.ScriptableCullingParameters::m_Origin
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___m_Origin_11;
// System.Single UnityEngine.Rendering.ScriptableCullingParameters::m_ShadowDistance
float ___m_ShadowDistance_12;
// System.Single UnityEngine.Rendering.ScriptableCullingParameters::m_ShadowNearPlaneOffset
float ___m_ShadowNearPlaneOffset_13;
// UnityEngine.Rendering.CullingOptions UnityEngine.Rendering.ScriptableCullingParameters::m_CullingOptions
int32_t ___m_CullingOptions_14;
// UnityEngine.Rendering.ReflectionProbeSortingCriteria UnityEngine.Rendering.ScriptableCullingParameters::m_ReflectionProbeSortingCriteria
int32_t ___m_ReflectionProbeSortingCriteria_15;
// UnityEngine.Rendering.CameraProperties UnityEngine.Rendering.ScriptableCullingParameters::m_CameraProperties
CameraProperties_t9318B43C06A9BAC4CD8BC5EFCC9FE6882D296D57 ___m_CameraProperties_16;
// System.Single UnityEngine.Rendering.ScriptableCullingParameters::m_AccurateOcclusionThreshold
float ___m_AccurateOcclusionThreshold_17;
// System.Int32 UnityEngine.Rendering.ScriptableCullingParameters::m_MaximumPortalCullingJobs
int32_t ___m_MaximumPortalCullingJobs_18;
// UnityEngine.Matrix4x4 UnityEngine.Rendering.ScriptableCullingParameters::m_StereoViewMatrix
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___m_StereoViewMatrix_19;
// UnityEngine.Matrix4x4 UnityEngine.Rendering.ScriptableCullingParameters::m_StereoProjectionMatrix
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___m_StereoProjectionMatrix_20;
// System.Single UnityEngine.Rendering.ScriptableCullingParameters::m_StereoSeparationDistance
float ___m_StereoSeparationDistance_21;
// System.Int32 UnityEngine.Rendering.ScriptableCullingParameters::m_maximumVisibleLights
int32_t ___m_maximumVisibleLights_22;
// System.Boolean UnityEngine.Rendering.ScriptableCullingParameters::m_ConservativeEnclosingSphere
bool ___m_ConservativeEnclosingSphere_23;
// System.Int32 UnityEngine.Rendering.ScriptableCullingParameters::m_NumIterationsEnclosingSphere
int32_t ___m_NumIterationsEnclosingSphere_24;
};
// Native definition for P/Invoke marshalling of UnityEngine.Rendering.ScriptableCullingParameters
struct ScriptableCullingParameters_tD9539440A4A7DA4C7578CCE16F24466A5DC89899_marshaled_pinvoke
{
int32_t ___m_IsOrthographic_0;
LODParameters_t54D2AA0FD8E53BCF51D7A42BC1A72FCA8C78A08A ___m_LODParameters_1;
U3Cm_CullingPlanesU3Ee__FixedBuffer_t1E4CBEC7086738067A0EF9A1B2B6B36059DAB955 ___m_CullingPlanes_3;
int32_t ___m_CullingPlaneCount_4;
uint32_t ___m_CullingMask_5;
uint64_t ___m_SceneMask_6;
U3Cm_LayerFarCullDistancesU3Ee__FixedBuffer_tD64F550B6761957A5DA6A33A171BBF4FB4EB667D ___m_LayerFarCullDistances_8;
int32_t ___m_LayerCull_9;
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___m_CullingMatrix_10;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___m_Origin_11;
float ___m_ShadowDistance_12;
float ___m_ShadowNearPlaneOffset_13;
int32_t ___m_CullingOptions_14;
int32_t ___m_ReflectionProbeSortingCriteria_15;
CameraProperties_t9318B43C06A9BAC4CD8BC5EFCC9FE6882D296D57 ___m_CameraProperties_16;
float ___m_AccurateOcclusionThreshold_17;
int32_t ___m_MaximumPortalCullingJobs_18;
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___m_StereoViewMatrix_19;
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___m_StereoProjectionMatrix_20;
float ___m_StereoSeparationDistance_21;
int32_t ___m_maximumVisibleLights_22;
int32_t ___m_ConservativeEnclosingSphere_23;
int32_t ___m_NumIterationsEnclosingSphere_24;
};
// Native definition for COM marshalling of UnityEngine.Rendering.ScriptableCullingParameters
struct ScriptableCullingParameters_tD9539440A4A7DA4C7578CCE16F24466A5DC89899_marshaled_com
{
int32_t ___m_IsOrthographic_0;
LODParameters_t54D2AA0FD8E53BCF51D7A42BC1A72FCA8C78A08A ___m_LODParameters_1;
U3Cm_CullingPlanesU3Ee__FixedBuffer_t1E4CBEC7086738067A0EF9A1B2B6B36059DAB955 ___m_CullingPlanes_3;
int32_t ___m_CullingPlaneCount_4;
uint32_t ___m_CullingMask_5;
uint64_t ___m_SceneMask_6;
U3Cm_LayerFarCullDistancesU3Ee__FixedBuffer_tD64F550B6761957A5DA6A33A171BBF4FB4EB667D ___m_LayerFarCullDistances_8;
int32_t ___m_LayerCull_9;
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___m_CullingMatrix_10;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___m_Origin_11;
float ___m_ShadowDistance_12;
float ___m_ShadowNearPlaneOffset_13;
int32_t ___m_CullingOptions_14;
int32_t ___m_ReflectionProbeSortingCriteria_15;
CameraProperties_t9318B43C06A9BAC4CD8BC5EFCC9FE6882D296D57 ___m_CameraProperties_16;
float ___m_AccurateOcclusionThreshold_17;
int32_t ___m_MaximumPortalCullingJobs_18;
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___m_StereoViewMatrix_19;
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___m_StereoProjectionMatrix_20;
float ___m_StereoSeparationDistance_21;
int32_t ___m_maximumVisibleLights_22;
int32_t ___m_ConservativeEnclosingSphere_23;
int32_t ___m_NumIterationsEnclosingSphere_24;
};
// UnityEngine.ScriptableObject
struct ScriptableObject_tB3BFDB921A1B1795B38A5417D3B97A89A140436A : public Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C
{
};
// Native definition for P/Invoke marshalling of UnityEngine.ScriptableObject
struct ScriptableObject_tB3BFDB921A1B1795B38A5417D3B97A89A140436A_marshaled_pinvoke : public Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_marshaled_pinvoke
{
};
// Native definition for COM marshalling of UnityEngine.ScriptableObject
struct ScriptableObject_tB3BFDB921A1B1795B38A5417D3B97A89A140436A_marshaled_com : public Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_marshaled_com
{
};
// UnityEngine.Rendering.Universal.ScriptableRenderPass
struct ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0 : public RuntimeObject
{
// UnityEngine.Rendering.Universal.RenderPassEvent UnityEngine.Rendering.Universal.ScriptableRenderPass::<renderPassEvent>k__BackingField
int32_t ___U3CrenderPassEventU3Ek__BackingField_0;
// UnityEngine.Rendering.RenderBufferStoreAction[] UnityEngine.Rendering.Universal.ScriptableRenderPass::m_ColorStoreActions
RenderBufferStoreActionU5BU5D_tFEA8F5DD460573EA9F35FBEC5727D1804C5DCBF5* ___m_ColorStoreActions_1;
// UnityEngine.Rendering.RenderBufferStoreAction UnityEngine.Rendering.Universal.ScriptableRenderPass::m_DepthStoreAction
int32_t ___m_DepthStoreAction_2;
// System.Boolean[] UnityEngine.Rendering.Universal.ScriptableRenderPass::m_OverriddenColorStoreActions
BooleanU5BU5D_tD317D27C31DB892BE79FAE3AEBC0B3FFB73DE9B4* ___m_OverriddenColorStoreActions_3;
// System.Boolean UnityEngine.Rendering.Universal.ScriptableRenderPass::m_OverriddenDepthStoreAction
bool ___m_OverriddenDepthStoreAction_4;
// UnityEngine.Rendering.ProfilingSampler UnityEngine.Rendering.Universal.ScriptableRenderPass::<profilingSampler>k__BackingField
ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* ___U3CprofilingSamplerU3Ek__BackingField_5;
// System.Boolean UnityEngine.Rendering.Universal.ScriptableRenderPass::<overrideCameraTarget>k__BackingField
bool ___U3CoverrideCameraTargetU3Ek__BackingField_6;
// System.Boolean UnityEngine.Rendering.Universal.ScriptableRenderPass::<isBlitRenderPass>k__BackingField
bool ___U3CisBlitRenderPassU3Ek__BackingField_7;
// System.Boolean UnityEngine.Rendering.Universal.ScriptableRenderPass::<useNativeRenderPass>k__BackingField
bool ___U3CuseNativeRenderPassU3Ek__BackingField_8;
// System.Int32 UnityEngine.Rendering.Universal.ScriptableRenderPass::<renderTargetWidth>k__BackingField
int32_t ___U3CrenderTargetWidthU3Ek__BackingField_9;
// System.Int32 UnityEngine.Rendering.Universal.ScriptableRenderPass::<renderTargetHeight>k__BackingField
int32_t ___U3CrenderTargetHeightU3Ek__BackingField_10;
// System.Int32 UnityEngine.Rendering.Universal.ScriptableRenderPass::<renderTargetSampleCount>k__BackingField
int32_t ___U3CrenderTargetSampleCountU3Ek__BackingField_11;
// System.Boolean UnityEngine.Rendering.Universal.ScriptableRenderPass::<depthOnly>k__BackingField
bool ___U3CdepthOnlyU3Ek__BackingField_12;
// System.Boolean UnityEngine.Rendering.Universal.ScriptableRenderPass::<isLastPass>k__BackingField
bool ___U3CisLastPassU3Ek__BackingField_13;
// System.Int32 UnityEngine.Rendering.Universal.ScriptableRenderPass::<renderPassQueueIndex>k__BackingField
int32_t ___U3CrenderPassQueueIndexU3Ek__BackingField_14;
// Unity.Collections.NativeArray`1<System.Int32> UnityEngine.Rendering.Universal.ScriptableRenderPass::m_ColorAttachmentIndices
NativeArray_1_tA833EB7E3E1C9AF82C37976AD964B8D4BAC38B2C ___m_ColorAttachmentIndices_15;
// Unity.Collections.NativeArray`1<System.Int32> UnityEngine.Rendering.Universal.ScriptableRenderPass::m_InputAttachmentIndices
NativeArray_1_tA833EB7E3E1C9AF82C37976AD964B8D4BAC38B2C ___m_InputAttachmentIndices_16;
// UnityEngine.Experimental.Rendering.GraphicsFormat[] UnityEngine.Rendering.Universal.ScriptableRenderPass::<renderTargetFormat>k__BackingField
GraphicsFormatU5BU5D_tF6A3D90C430FA3F548B77E5D58D25D71F154E6C5* ___U3CrenderTargetFormatU3Ek__BackingField_17;
// UnityEngine.Rendering.RenderTargetIdentifier[] UnityEngine.Rendering.Universal.ScriptableRenderPass::m_ColorAttachments
RenderTargetIdentifierU5BU5D_t179798C153B7CE381B41C57863F98CB24023C4CE* ___m_ColorAttachments_18;
// UnityEngine.Rendering.RenderTargetIdentifier[] UnityEngine.Rendering.Universal.ScriptableRenderPass::m_InputAttachments
RenderTargetIdentifierU5BU5D_t179798C153B7CE381B41C57863F98CB24023C4CE* ___m_InputAttachments_19;
// System.Boolean[] UnityEngine.Rendering.Universal.ScriptableRenderPass::m_InputAttachmentIsTransient
BooleanU5BU5D_tD317D27C31DB892BE79FAE3AEBC0B3FFB73DE9B4* ___m_InputAttachmentIsTransient_20;
// UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.Universal.ScriptableRenderPass::m_DepthAttachment
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___m_DepthAttachment_21;
// UnityEngine.Rendering.Universal.ScriptableRenderPassInput UnityEngine.Rendering.Universal.ScriptableRenderPass::m_Input
int32_t ___m_Input_22;
// UnityEngine.Rendering.ClearFlag UnityEngine.Rendering.Universal.ScriptableRenderPass::m_ClearFlag
int32_t ___m_ClearFlag_23;
// UnityEngine.Color UnityEngine.Rendering.Universal.ScriptableRenderPass::m_ClearColor
Color_tD001788D726C3A7F1379BEED0260B9591F440C1F ___m_ClearColor_24;
};
// UnityEngine.Shader
struct Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692 : public Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C
{
};
// System.SystemException
struct SystemException_tCC48D868298F4C0705279823E34B00F4FBDB7295 : public Exception_t
{
};
// System.Type
struct Type_t : public MemberInfo_t
{
// System.RuntimeTypeHandle System.Type::_impl
RuntimeTypeHandle_t332A452B8B6179E4469B69525D0FE82A88030F7B ____impl_8;
};
// UnityEngine.Rendering.Universal.Internal.PostProcessPass/<>c__DisplayClass57_0
struct U3CU3Ec__DisplayClass57_0_t14854C86CBCFAA709E6B95B3B97C114A7EFC842A
{
// UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.Universal.Internal.PostProcessPass/<>c__DisplayClass57_0::source
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___source_0;
// UnityEngine.Rendering.Universal.Internal.PostProcessPass UnityEngine.Rendering.Universal.Internal.PostProcessPass/<>c__DisplayClass57_0::<>4__this
PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* ___U3CU3E4__this_1;
// UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.Universal.Internal.PostProcessPass/<>c__DisplayClass57_0::destination
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___destination_2;
// UnityEngine.Rendering.CommandBuffer UnityEngine.Rendering.Universal.Internal.PostProcessPass/<>c__DisplayClass57_0::cmd
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___cmd_3;
// System.Boolean UnityEngine.Rendering.Universal.Internal.PostProcessPass/<>c__DisplayClass57_0::tempTargetUsed
bool ___tempTargetUsed_4;
// System.Boolean UnityEngine.Rendering.Universal.Internal.PostProcessPass/<>c__DisplayClass57_0::tempTarget2Used
bool ___tempTarget2Used_5;
// System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/<>c__DisplayClass57_0::amountOfPassesRemaining
int32_t ___amountOfPassesRemaining_6;
};
// System.ArgumentException
struct ArgumentException_tAD90411542A20A9C72D5CDA3A84181D8B947A263 : public SystemException_tCC48D868298F4C0705279823E34B00F4FBDB7295
{
// System.String System.ArgumentException::_paramName
String_t* ____paramName_18;
};
// UnityEngine.Behaviour
struct Behaviour_t01970CFBBA658497AE30F311C447DB0440BAB7FA : public Component_t39FBE53E5EFCF4409111FB22C15FF73717632EC3
{
};
// UnityEngine.Rendering.Universal.Internal.DeferredLights
struct DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC : public RuntimeObject
{
// System.Boolean UnityEngine.Rendering.Universal.Internal.DeferredLights::<UseRenderPass>k__BackingField
bool ___U3CUseRenderPassU3Ek__BackingField_17;
// System.Boolean UnityEngine.Rendering.Universal.Internal.DeferredLights::<HasDepthPrepass>k__BackingField
bool ___U3CHasDepthPrepassU3Ek__BackingField_18;
// System.Boolean UnityEngine.Rendering.Universal.Internal.DeferredLights::<HasNormalPrepass>k__BackingField
bool ___U3CHasNormalPrepassU3Ek__BackingField_19;
// System.Boolean UnityEngine.Rendering.Universal.Internal.DeferredLights::<IsOverlay>k__BackingField
bool ___U3CIsOverlayU3Ek__BackingField_20;
// System.Boolean UnityEngine.Rendering.Universal.Internal.DeferredLights::m_AccurateGbufferNormals
bool ___m_AccurateGbufferNormals_21;
// System.Boolean UnityEngine.Rendering.Universal.Internal.DeferredLights::<TiledDeferredShading>k__BackingField
bool ___U3CTiledDeferredShadingU3Ek__BackingField_22;
// UnityEngine.Rendering.Universal.MixedLightingSetup UnityEngine.Rendering.Universal.Internal.DeferredLights::<MixedLightingSetup>k__BackingField
int32_t ___U3CMixedLightingSetupU3Ek__BackingField_23;
// System.Boolean UnityEngine.Rendering.Universal.Internal.DeferredLights::<UseJobSystem>k__BackingField
bool ___U3CUseJobSystemU3Ek__BackingField_24;
// System.Int32 UnityEngine.Rendering.Universal.Internal.DeferredLights::<RenderWidth>k__BackingField
int32_t ___U3CRenderWidthU3Ek__BackingField_25;
// System.Int32 UnityEngine.Rendering.Universal.Internal.DeferredLights::<RenderHeight>k__BackingField
int32_t ___U3CRenderHeightU3Ek__BackingField_26;
// UnityEngine.Rendering.Universal.RenderTargetHandle[] UnityEngine.Rendering.Universal.Internal.DeferredLights::<GbufferAttachments>k__BackingField
RenderTargetHandleU5BU5D_t1D2C6654EE06932E97BE9429E59098DEBF2CE233* ___U3CGbufferAttachmentsU3Ek__BackingField_27;
// UnityEngine.Rendering.RenderTargetIdentifier[] UnityEngine.Rendering.Universal.Internal.DeferredLights::<DeferredInputAttachments>k__BackingField
RenderTargetIdentifierU5BU5D_t179798C153B7CE381B41C57863F98CB24023C4CE* ___U3CDeferredInputAttachmentsU3Ek__BackingField_28;
// System.Boolean[] UnityEngine.Rendering.Universal.Internal.DeferredLights::<DeferredInputIsTransient>k__BackingField
BooleanU5BU5D_tD317D27C31DB892BE79FAE3AEBC0B3FFB73DE9B4* ___U3CDeferredInputIsTransientU3Ek__BackingField_29;
// UnityEngine.Rendering.Universal.RenderTargetHandle UnityEngine.Rendering.Universal.Internal.DeferredLights::<DepthAttachment>k__BackingField
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___U3CDepthAttachmentU3Ek__BackingField_30;
// UnityEngine.Rendering.Universal.RenderTargetHandle UnityEngine.Rendering.Universal.Internal.DeferredLights::<DepthCopyTexture>k__BackingField
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___U3CDepthCopyTextureU3Ek__BackingField_31;
// UnityEngine.Rendering.Universal.RenderTargetHandle UnityEngine.Rendering.Universal.Internal.DeferredLights::<DepthInfoTexture>k__BackingField
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___U3CDepthInfoTextureU3Ek__BackingField_32;
// UnityEngine.Rendering.Universal.RenderTargetHandle UnityEngine.Rendering.Universal.Internal.DeferredLights::<TileDepthInfoTexture>k__BackingField
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___U3CTileDepthInfoTextureU3Ek__BackingField_33;
// UnityEngine.Rendering.RenderTargetIdentifier[] UnityEngine.Rendering.Universal.Internal.DeferredLights::<GbufferAttachmentIdentifiers>k__BackingField
RenderTargetIdentifierU5BU5D_t179798C153B7CE381B41C57863F98CB24023C4CE* ___U3CGbufferAttachmentIdentifiersU3Ek__BackingField_34;
// UnityEngine.Experimental.Rendering.GraphicsFormat[] UnityEngine.Rendering.Universal.Internal.DeferredLights::<GbufferFormats>k__BackingField
GraphicsFormatU5BU5D_tF6A3D90C430FA3F548B77E5D58D25D71F154E6C5* ___U3CGbufferFormatsU3Ek__BackingField_35;
// UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.Universal.Internal.DeferredLights::<DepthAttachmentIdentifier>k__BackingField
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___U3CDepthAttachmentIdentifierU3Ek__BackingField_36;
// UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.Universal.Internal.DeferredLights::<DepthCopyTextureIdentifier>k__BackingField
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___U3CDepthCopyTextureIdentifierU3Ek__BackingField_37;
// UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.Universal.Internal.DeferredLights::<DepthInfoTextureIdentifier>k__BackingField
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___U3CDepthInfoTextureIdentifierU3Ek__BackingField_38;
// UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.Universal.Internal.DeferredLights::<TileDepthInfoTextureIdentifier>k__BackingField
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___U3CTileDepthInfoTextureIdentifierU3Ek__BackingField_39;
// System.Int32 UnityEngine.Rendering.Universal.Internal.DeferredLights::m_CachedRenderWidth
int32_t ___m_CachedRenderWidth_40;
// System.Int32 UnityEngine.Rendering.Universal.Internal.DeferredLights::m_CachedRenderHeight
int32_t ___m_CachedRenderHeight_41;
// UnityEngine.Matrix4x4 UnityEngine.Rendering.Universal.Internal.DeferredLights::m_CachedProjectionMatrix
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___m_CachedProjectionMatrix_42;
// UnityEngine.Rendering.Universal.Internal.DeferredTiler[] UnityEngine.Rendering.Universal.Internal.DeferredLights::m_Tilers
DeferredTilerU5BU5D_t5968121C14BD0308FEA2AED51AEE342621CED3DA* ___m_Tilers_43;
// System.Int32[] UnityEngine.Rendering.Universal.Internal.DeferredLights::m_TileDataCapacities
Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C* ___m_TileDataCapacities_44;
// System.Boolean UnityEngine.Rendering.Universal.Internal.DeferredLights::m_HasTileVisLights
bool ___m_HasTileVisLights_45;
// Unity.Collections.NativeArray`1<System.UInt16> UnityEngine.Rendering.Universal.Internal.DeferredLights::m_stencilVisLights
NativeArray_1_t275C00CC374DEA66C69B3BB3992116F315A8E934 ___m_stencilVisLights_46;
// Unity.Collections.NativeArray`1<System.UInt16> UnityEngine.Rendering.Universal.Internal.DeferredLights::m_stencilVisLightOffsets
NativeArray_1_t275C00CC374DEA66C69B3BB3992116F315A8E934 ___m_stencilVisLightOffsets_47;
// UnityEngine.Rendering.Universal.Internal.AdditionalLightsShadowCasterPass UnityEngine.Rendering.Universal.Internal.DeferredLights::m_AdditionalLightsShadowCasterPass
AdditionalLightsShadowCasterPass_t5E00A3C851AB73A44B7577458AD868AF8F4FE004* ___m_AdditionalLightsShadowCasterPass_48;
// UnityEngine.Mesh UnityEngine.Rendering.Universal.Internal.DeferredLights::m_SphereMesh
Mesh_t6D9C539763A09BC2B12AEAEF36F6DFFC98AE63D4* ___m_SphereMesh_49;
// UnityEngine.Mesh UnityEngine.Rendering.Universal.Internal.DeferredLights::m_HemisphereMesh
Mesh_t6D9C539763A09BC2B12AEAEF36F6DFFC98AE63D4* ___m_HemisphereMesh_50;
// UnityEngine.Mesh UnityEngine.Rendering.Universal.Internal.DeferredLights::m_FullscreenMesh
Mesh_t6D9C539763A09BC2B12AEAEF36F6DFFC98AE63D4* ___m_FullscreenMesh_51;
// System.Int32 UnityEngine.Rendering.Universal.Internal.DeferredLights::m_MaxDepthRangePerBatch
int32_t ___m_MaxDepthRangePerBatch_52;
// System.Int32 UnityEngine.Rendering.Universal.Internal.DeferredLights::m_MaxTilesPerBatch
int32_t ___m_MaxTilesPerBatch_53;
// System.Int32 UnityEngine.Rendering.Universal.Internal.DeferredLights::m_MaxPunctualLightPerBatch
int32_t ___m_MaxPunctualLightPerBatch_54;
// System.Int32 UnityEngine.Rendering.Universal.Internal.DeferredLights::m_MaxRelLightIndicesPerBatch
int32_t ___m_MaxRelLightIndicesPerBatch_55;
// UnityEngine.Material UnityEngine.Rendering.Universal.Internal.DeferredLights::m_TileDepthInfoMaterial
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___m_TileDepthInfoMaterial_56;
// UnityEngine.Material UnityEngine.Rendering.Universal.Internal.DeferredLights::m_TileDeferredMaterial
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___m_TileDeferredMaterial_57;
// UnityEngine.Material UnityEngine.Rendering.Universal.Internal.DeferredLights::m_StencilDeferredMaterial
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___m_StencilDeferredMaterial_58;
// System.Int32[] UnityEngine.Rendering.Universal.Internal.DeferredLights::m_StencilDeferredPasses
Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C* ___m_StencilDeferredPasses_59;
// System.Int32[] UnityEngine.Rendering.Universal.Internal.DeferredLights::m_TileDeferredPasses
Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C* ___m_TileDeferredPasses_60;
// UnityEngine.Matrix4x4[] UnityEngine.Rendering.Universal.Internal.DeferredLights::m_ScreenToWorld
Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* ___m_ScreenToWorld_61;
// UnityEngine.Rendering.ProfilingSampler UnityEngine.Rendering.Universal.Internal.DeferredLights::m_ProfilingSamplerDeferredTiledPass
ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* ___m_ProfilingSamplerDeferredTiledPass_62;
// UnityEngine.Rendering.ProfilingSampler UnityEngine.Rendering.Universal.Internal.DeferredLights::m_ProfilingSamplerDeferredStencilPass
ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* ___m_ProfilingSamplerDeferredStencilPass_63;
// UnityEngine.Rendering.ProfilingSampler UnityEngine.Rendering.Universal.Internal.DeferredLights::m_ProfilingSamplerDeferredFogPass
ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* ___m_ProfilingSamplerDeferredFogPass_64;
// UnityEngine.Rendering.ProfilingSampler UnityEngine.Rendering.Universal.Internal.DeferredLights::m_ProfilingSamplerClearStencilPartialPass
ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* ___m_ProfilingSamplerClearStencilPartialPass_65;
// UnityEngine.Rendering.Universal.LightCookieManager UnityEngine.Rendering.Universal.Internal.DeferredLights::m_LightCookieManager
LightCookieManager_t47C455537F06ECCE295272AF0BE14CDF1FB54C2B* ___m_LightCookieManager_66;
};
// UnityEngine.Rendering.Universal.PostProcessData
struct PostProcessData_t106B5638205D5CBAF18F2573047F2DC23BDB2F05 : public ScriptableObject_tB3BFDB921A1B1795B38A5417D3B97A89A140436A
{
// UnityEngine.Rendering.Universal.PostProcessData/ShaderResources UnityEngine.Rendering.Universal.PostProcessData::shaders
ShaderResources_t5CFF4C7697343EC59BAE5094B637F9EC23CE6D59* ___shaders_4;
// UnityEngine.Rendering.Universal.PostProcessData/TextureResources UnityEngine.Rendering.Universal.PostProcessData::textures
TextureResources_t9220AC464374C6AA55163CD0AC71C62B85E6C122* ___textures_5;
};
// UnityEngine.Rendering.Universal.Internal.ScreenSpaceShadowResolvePass
struct ScreenSpaceShadowResolvePass_t39E37E8CF7B0B7573E1B05E0DEEE7FB1C227EBA1 : public ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0
{
// UnityEngine.Material UnityEngine.Rendering.Universal.Internal.ScreenSpaceShadowResolvePass::m_ScreenSpaceShadowsMaterial
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___m_ScreenSpaceShadowsMaterial_25;
// UnityEngine.Rendering.Universal.RenderTargetHandle UnityEngine.Rendering.Universal.Internal.ScreenSpaceShadowResolvePass::m_ScreenSpaceShadowmap
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___m_ScreenSpaceShadowmap_26;
// UnityEngine.RenderTextureDescriptor UnityEngine.Rendering.Universal.Internal.ScreenSpaceShadowResolvePass::m_RenderTextureDescriptor
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 ___m_RenderTextureDescriptor_27;
};
// UnityEngine.Rendering.Universal.Internal.TileDepthRangePass
struct TileDepthRangePass_t2FC8B84E35AB5485FE7F2D41EFCE5E45D14B93FF : public ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0
{
// UnityEngine.Rendering.Universal.Internal.DeferredLights UnityEngine.Rendering.Universal.Internal.TileDepthRangePass::m_DeferredLights
DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* ___m_DeferredLights_25;
// System.Int32 UnityEngine.Rendering.Universal.Internal.TileDepthRangePass::m_PassIndex
int32_t ___m_PassIndex_26;
};
// UnityEngine.Rendering.Universal.XRPass
struct XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24 : public RuntimeObject
{
// System.Collections.Generic.List`1<UnityEngine.Rendering.Universal.XRView> UnityEngine.Rendering.Universal.XRPass::views
List_1_tB3AD940C3EFA3B62F5F00791CB82A01B87D1F4CE* ___views_0;
// System.Boolean UnityEngine.Rendering.Universal.XRPass::<xrSdkEnabled>k__BackingField
bool ___U3CxrSdkEnabledU3Ek__BackingField_1;
// System.Boolean UnityEngine.Rendering.Universal.XRPass::<copyDepth>k__BackingField
bool ___U3CcopyDepthU3Ek__BackingField_2;
// System.Int32 UnityEngine.Rendering.Universal.XRPass::<multipassId>k__BackingField
int32_t ___U3CmultipassIdU3Ek__BackingField_3;
// System.Int32 UnityEngine.Rendering.Universal.XRPass::<cullingPassId>k__BackingField
int32_t ___U3CcullingPassIdU3Ek__BackingField_4;
// UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.Universal.XRPass::<renderTarget>k__BackingField
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___U3CrenderTargetU3Ek__BackingField_5;
// UnityEngine.RenderTextureDescriptor UnityEngine.Rendering.Universal.XRPass::<renderTargetDesc>k__BackingField
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 ___U3CrenderTargetDescU3Ek__BackingField_6;
// System.Boolean UnityEngine.Rendering.Universal.XRPass::<renderTargetIsRenderTexture>k__BackingField
bool ___U3CrenderTargetIsRenderTextureU3Ek__BackingField_8;
// System.Boolean UnityEngine.Rendering.Universal.XRPass::<isLateLatchEnabled>k__BackingField
bool ___U3CisLateLatchEnabledU3Ek__BackingField_9;
// System.Boolean UnityEngine.Rendering.Universal.XRPass::<canMarkLateLatch>k__BackingField
bool ___U3CcanMarkLateLatchU3Ek__BackingField_10;
// System.Boolean UnityEngine.Rendering.Universal.XRPass::<hasMarkedLateLatch>k__BackingField
bool ___U3ChasMarkedLateLatchU3Ek__BackingField_11;
// UnityEngine.Rendering.ScriptableCullingParameters UnityEngine.Rendering.Universal.XRPass::<cullingParams>k__BackingField
ScriptableCullingParameters_tD9539440A4A7DA4C7578CCE16F24466A5DC89899 ___U3CcullingParamsU3Ek__BackingField_12;
// UnityEngine.Material UnityEngine.Rendering.Universal.XRPass::occlusionMeshMaterial
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___occlusionMeshMaterial_13;
// UnityEngine.Mesh UnityEngine.Rendering.Universal.XRPass::occlusionMeshCombined
Mesh_t6D9C539763A09BC2B12AEAEF36F6DFFC98AE63D4* ___occlusionMeshCombined_14;
// System.Int32 UnityEngine.Rendering.Universal.XRPass::occlusionMeshCombinedHashCode
int32_t ___occlusionMeshCombinedHashCode_15;
// UnityEngine.Rendering.Universal.XRPass/CustomMirrorView UnityEngine.Rendering.Universal.XRPass::customMirrorView
CustomMirrorView_t826B740E52CCFCC96FCCDD7DCC1B2D7208D8D316* ___customMirrorView_16;
// UnityEngine.Matrix4x4[] UnityEngine.Rendering.Universal.XRPass::stereoProjectionMatrix
Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* ___stereoProjectionMatrix_21;
// UnityEngine.Matrix4x4[] UnityEngine.Rendering.Universal.XRPass::stereoViewMatrix
Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* ___stereoViewMatrix_22;
// UnityEngine.Matrix4x4[] UnityEngine.Rendering.Universal.XRPass::stereoCameraProjectionMatrix
Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* ___stereoCameraProjectionMatrix_23;
};
// UnityEngine.Rendering.Universal.Internal.RenderTargetBufferSystem/SwapBuffer
struct SwapBuffer_t431F23072C45F1BEE6FF42872627D5393B39A7C4
{
// UnityEngine.Rendering.Universal.RenderTargetHandle UnityEngine.Rendering.Universal.Internal.RenderTargetBufferSystem/SwapBuffer::rt
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___rt_0;
// System.Int32 UnityEngine.Rendering.Universal.Internal.RenderTargetBufferSystem/SwapBuffer::name
int32_t ___name_1;
// System.Int32 UnityEngine.Rendering.Universal.Internal.RenderTargetBufferSystem/SwapBuffer::msaa
int32_t ___msaa_2;
};
// System.ArgumentNullException
struct ArgumentNullException_t327031E412FAB2351B0022DD5DAD47E67E597129 : public ArgumentException_tAD90411542A20A9C72D5CDA3A84181D8B947A263
{
};
// UnityEngine.Camera
struct Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184 : public Behaviour_t01970CFBBA658497AE30F311C447DB0440BAB7FA
{
};
// UnityEngine.Light
struct Light_t1E68479B7782AF2050FAA02A5DC612FD034F18F3 : public Behaviour_t01970CFBBA658497AE30F311C447DB0440BAB7FA
{
// System.Int32 UnityEngine.Light::m_BakedIndex
int32_t ___m_BakedIndex_4;
};
// UnityEngine.Rendering.Universal.Internal.RenderTargetBufferSystem
struct RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13 : public RuntimeObject
{
// UnityEngine.Rendering.Universal.Internal.RenderTargetBufferSystem/SwapBuffer UnityEngine.Rendering.Universal.Internal.RenderTargetBufferSystem::m_A
SwapBuffer_t431F23072C45F1BEE6FF42872627D5393B39A7C4 ___m_A_0;
// UnityEngine.Rendering.Universal.Internal.RenderTargetBufferSystem/SwapBuffer UnityEngine.Rendering.Universal.Internal.RenderTargetBufferSystem::m_B
SwapBuffer_t431F23072C45F1BEE6FF42872627D5393B39A7C4 ___m_B_1;
// UnityEngine.FilterMode UnityEngine.Rendering.Universal.Internal.RenderTargetBufferSystem::m_FilterMode
int32_t ___m_FilterMode_4;
// System.Boolean UnityEngine.Rendering.Universal.Internal.RenderTargetBufferSystem::m_AllowMSAA
bool ___m_AllowMSAA_5;
// System.Boolean UnityEngine.Rendering.Universal.Internal.RenderTargetBufferSystem::m_RTisAllocated
bool ___m_RTisAllocated_6;
};
// System.EmptyArray`1<System.Object>
struct EmptyArray_1_tDF0DD7256B115243AA6BD5558417387A734240EE_StaticFields
{
// T[] System.EmptyArray`1::Value
ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918* ___Value_0;
};
// System.EmptyArray`1<System.Object>
// System.Reflection.MemberInfo
// System.Reflection.MemberInfo
// UnityEngine.Rendering.ProfilingSampler
// UnityEngine.Rendering.ProfilingSampler
// System.String
struct String_t_StaticFields
{
// System.String System.String::Empty
String_t* ___Empty_6;
};
// System.String
// UnityEngine.Rendering.Universal.PostProcessData/ShaderResources
// UnityEngine.Rendering.Universal.PostProcessData/ShaderResources
// UnityEngine.Rendering.Universal.Internal.PostProcessPass/<>c
struct U3CU3Ec_t3284589A02BB4D190E3BABE34DE8A00BACDB390D_StaticFields
{
// UnityEngine.Rendering.Universal.Internal.PostProcessPass/<>c UnityEngine.Rendering.Universal.Internal.PostProcessPass/<>c::<>9
U3CU3Ec_t3284589A02BB4D190E3BABE34DE8A00BACDB390D* ___U3CU3E9_0;
// System.Func`4<UnityEngine.Light,UnityEngine.Camera,UnityEngine.Vector3,System.Single> UnityEngine.Rendering.Universal.Internal.PostProcessPass/<>c::<>9__66_0
Func_4_t10E373E09E0663CA58211D9753566AB17B869CFE* ___U3CU3E9__66_0_1;
};
// UnityEngine.Rendering.Universal.Internal.PostProcessPass/<>c
// UnityEngine.Rendering.Universal.Internal.PostProcessPass/MaterialLibrary
// UnityEngine.Rendering.Universal.Internal.PostProcessPass/MaterialLibrary
// UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants
struct ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields
{
// System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_TempTarget
int32_t ____TempTarget_0;
// System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_TempTarget2
int32_t ____TempTarget2_1;
// System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_StencilRef
int32_t ____StencilRef_2;
// System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_StencilMask
int32_t ____StencilMask_3;
// System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_FullCoCTexture
int32_t ____FullCoCTexture_4;
// System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_HalfCoCTexture
int32_t ____HalfCoCTexture_5;
// System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_DofTexture
int32_t ____DofTexture_6;
// System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_CoCParams
int32_t ____CoCParams_7;
// System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_BokehKernel
int32_t ____BokehKernel_8;
// System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_BokehConstants
int32_t ____BokehConstants_9;
// System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_PongTexture
int32_t ____PongTexture_10;
// System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_PingTexture
int32_t ____PingTexture_11;
// System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_Metrics
int32_t ____Metrics_12;
// System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_AreaTexture
int32_t ____AreaTexture_13;
// System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_SearchTexture
int32_t ____SearchTexture_14;
// System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_EdgeTexture
int32_t ____EdgeTexture_15;
// System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_BlendTexture
int32_t ____BlendTexture_16;
// System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_ColorTexture
int32_t ____ColorTexture_17;
// System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_Params
int32_t ____Params_18;
// System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_SourceTexLowMip
int32_t ____SourceTexLowMip_19;
// System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_Bloom_Params
int32_t ____Bloom_Params_20;
// System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_Bloom_RGBM
int32_t ____Bloom_RGBM_21;
// System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_Bloom_Texture
int32_t ____Bloom_Texture_22;
// System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_LensDirt_Texture
int32_t ____LensDirt_Texture_23;
// System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_LensDirt_Params
int32_t ____LensDirt_Params_24;
// System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_LensDirt_Intensity
int32_t ____LensDirt_Intensity_25;
// System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_Distortion_Params1
int32_t ____Distortion_Params1_26;
// System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_Distortion_Params2
int32_t ____Distortion_Params2_27;
// System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_Chroma_Params
int32_t ____Chroma_Params_28;
// System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_Vignette_Params1
int32_t ____Vignette_Params1_29;
// System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_Vignette_Params2
int32_t ____Vignette_Params2_30;
// System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_Lut_Params
int32_t ____Lut_Params_31;
// System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_UserLut_Params
int32_t ____UserLut_Params_32;
// System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_InternalLut
int32_t ____InternalLut_33;
// System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_UserLut
int32_t ____UserLut_34;
// System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_DownSampleScaleFactor
int32_t ____DownSampleScaleFactor_35;
// System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_FlareOcclusionTex
int32_t ____FlareOcclusionTex_36;
// System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_FlareOcclusionIndex
int32_t ____FlareOcclusionIndex_37;
// System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_FlareTex
int32_t ____FlareTex_38;
// System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_FlareColorValue
int32_t ____FlareColorValue_39;
// System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_FlareData0
int32_t ____FlareData0_40;
// System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_FlareData1
int32_t ____FlareData1_41;
// System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_FlareData2
int32_t ____FlareData2_42;
// System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_FlareData3
int32_t ____FlareData3_43;
// System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_FlareData4
int32_t ____FlareData4_44;
// System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_FlareData5
int32_t ____FlareData5_45;
// System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_FullscreenProjMat
int32_t ____FullscreenProjMat_46;
// System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_ScalingSetupTexture
int32_t ____ScalingSetupTexture_47;
// System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_UpscaledTexture
int32_t ____UpscaledTexture_48;
// System.Int32[] UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_BloomMipUp
Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C* ____BloomMipUp_49;
// System.Int32[] UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_BloomMipDown
Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C* ____BloomMipDown_50;
};
// UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants
// System.Boolean
struct Boolean_t09A6377A54BE2F9E6985A8149F19234FD7DDFE22_StaticFields
{
// System.String System.Boolean::TrueString
String_t* ___TrueString_5;
// System.String System.Boolean::FalseString
String_t* ___FalseString_6;
};
// System.Boolean
// UnityEngine.Color
// UnityEngine.Color
// System.Int32
// System.Int32
// UnityEngine.Matrix4x4
struct Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6_StaticFields
{
// UnityEngine.Matrix4x4 UnityEngine.Matrix4x4::zeroMatrix
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___zeroMatrix_16;
// UnityEngine.Matrix4x4 UnityEngine.Matrix4x4::identityMatrix
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___identityMatrix_17;
};
// UnityEngine.Matrix4x4
// UnityEngine.Rendering.ProfilingScope
// UnityEngine.Rendering.ProfilingScope
// UnityEngine.RenderTextureDescriptor
// UnityEngine.RenderTextureDescriptor
// System.Single
// System.Single
// UnityEngine.Vector3
struct Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2_StaticFields
{
// UnityEngine.Vector3 UnityEngine.Vector3::zeroVector
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___zeroVector_5;
// UnityEngine.Vector3 UnityEngine.Vector3::oneVector
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___oneVector_6;
// UnityEngine.Vector3 UnityEngine.Vector3::upVector
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___upVector_7;
// UnityEngine.Vector3 UnityEngine.Vector3::downVector
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___downVector_8;
// UnityEngine.Vector3 UnityEngine.Vector3::leftVector
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___leftVector_9;
// UnityEngine.Vector3 UnityEngine.Vector3::rightVector
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___rightVector_10;
// UnityEngine.Vector3 UnityEngine.Vector3::forwardVector
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___forwardVector_11;
// UnityEngine.Vector3 UnityEngine.Vector3::backVector
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___backVector_12;
// UnityEngine.Vector3 UnityEngine.Vector3::positiveInfinityVector
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___positiveInfinityVector_13;
// UnityEngine.Vector3 UnityEngine.Vector3::negativeInfinityVector
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___negativeInfinityVector_14;
};
// UnityEngine.Vector3
// System.Void
// System.Void
// <PrivateImplementationDetails>/__StaticArrayInitTypeSize=12
// <PrivateImplementationDetails>/__StaticArrayInitTypeSize=12
// <PrivateImplementationDetails>/__StaticArrayInitTypeSize=16
// <PrivateImplementationDetails>/__StaticArrayInitTypeSize=16
// <PrivateImplementationDetails>/__StaticArrayInitTypeSize=24
// <PrivateImplementationDetails>/__StaticArrayInitTypeSize=24
// <PrivateImplementationDetails>/__StaticArrayInitTypeSize=960
// <PrivateImplementationDetails>/__StaticArrayInitTypeSize=960
// <PrivateImplementationDetails>
struct U3CPrivateImplementationDetailsU3E_t16CE31F4DEE6BA0AEFEB3FA0105D58630695B339_StaticFields
{
// <PrivateImplementationDetails>/__StaticArrayInitTypeSize=16 <PrivateImplementationDetails>::08243D32F28C35701F6EA57F52AE707302C8528E8D358F13C6E6915543D265C6
__StaticArrayInitTypeSizeU3D16_tB86B9BFC4ADBF4E2DF11F39AF43639693C65DF05 ___08243D32F28C35701F6EA57F52AE707302C8528E8D358F13C6E6915543D265C6_0;
// <PrivateImplementationDetails>/__StaticArrayInitTypeSize=24 <PrivateImplementationDetails>::18689A54C1FF754BE58500B2ED77A6C75B025BE96F6D01FEF89C42DA1C953F34
__StaticArrayInitTypeSizeU3D24_tB605E983EFADFA4C2759D8C48AB45B0B3A7BCC51 ___18689A54C1FF754BE58500B2ED77A6C75B025BE96F6D01FEF89C42DA1C953F34_1;
// <PrivateImplementationDetails>/__StaticArrayInitTypeSize=960 <PrivateImplementationDetails>::6322123493378558D4F9DD025993C168685B194246485704DD5B391FDCD77A64
__StaticArrayInitTypeSizeU3D960_t86900CB1F8550ABFAD884FDD8E17F7B7AA90ED0D ___6322123493378558D4F9DD025993C168685B194246485704DD5B391FDCD77A64_2;
// <PrivateImplementationDetails>/__StaticArrayInitTypeSize=12 <PrivateImplementationDetails>::8E2129A5F232A49B45FCB149981C3507166B7EE6265A5B90A1C9B0B87B2C0A80
__StaticArrayInitTypeSizeU3D12_t5F40C9EEDE242DFE47A8DCE218ED3DF3E88B4EC0 ___8E2129A5F232A49B45FCB149981C3507166B7EE6265A5B90A1C9B0B87B2C0A80_3;
// <PrivateImplementationDetails>/__StaticArrayInitTypeSize=12 <PrivateImplementationDetails>::9D3A6E7E88415D8C1A0F3887B6384A9A8E4F44A036C5A24796C319751ACACCAD
__StaticArrayInitTypeSizeU3D12_t5F40C9EEDE242DFE47A8DCE218ED3DF3E88B4EC0 ___9D3A6E7E88415D8C1A0F3887B6384A9A8E4F44A036C5A24796C319751ACACCAD_4;
// <PrivateImplementationDetails>/__StaticArrayInitTypeSize=960 <PrivateImplementationDetails>::E2EF5640DF412939A64301FFA3F66A62A34FA6E45A26E62F6994E5390B380D01
__StaticArrayInitTypeSizeU3D960_t86900CB1F8550ABFAD884FDD8E17F7B7AA90ED0D ___E2EF5640DF412939A64301FFA3F66A62A34FA6E45A26E62F6994E5390B380D01_5;
// System.Int32 <PrivateImplementationDetails>::F896C3A5F9841B6E1F0A22BD35A6A1BC5EFB28AAA23B66301EC8098CE57CF99A
int32_t ___F896C3A5F9841B6E1F0A22BD35A6A1BC5EFB28AAA23B66301EC8098CE57CF99A_6;
};
// <PrivateImplementationDetails>
// UnityEngine.Rendering.Universal.CameraData
// UnityEngine.Rendering.Universal.CameraData
// UnityEngine.Rendering.CommandBuffer
// UnityEngine.Rendering.CommandBuffer
// UnityEngine.Rendering.Universal.Internal.DeferredTiler
// UnityEngine.Rendering.Universal.Internal.DeferredTiler
// UnityEngine.Rendering.Universal.LightData
// UnityEngine.Rendering.Universal.LightData
// UnityEngine.Object
struct Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_StaticFields
{
// System.Int32 UnityEngine.Object::OffsetOfInstanceIDInCPlusPlusObject
int32_t ___OffsetOfInstanceIDInCPlusPlusObject_1;
};
// UnityEngine.Object
// UnityEngine.Rendering.Universal.Internal.PreviousFrameData
// UnityEngine.Rendering.Universal.Internal.PreviousFrameData
// UnityEngine.Rendering.RenderTargetIdentifier
// UnityEngine.Rendering.RenderTargetIdentifier
// UnityEngine.Rendering.ScriptableRenderContext
struct ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36_StaticFields
{
// UnityEngine.Rendering.ShaderTagId UnityEngine.Rendering.ScriptableRenderContext::kRenderTypeTag
ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 ___kRenderTypeTag_0;
};
// UnityEngine.Rendering.ScriptableRenderContext
// UnityEngine.Material
// UnityEngine.Material
// UnityEngine.Mesh
// UnityEngine.Mesh
// UnityEngine.Rendering.Universal.RenderTargetHandle
struct RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_StaticFields
{
// UnityEngine.Rendering.Universal.RenderTargetHandle UnityEngine.Rendering.Universal.RenderTargetHandle::CameraTarget
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___CameraTarget_2;
};
// UnityEngine.Rendering.Universal.RenderTargetHandle
// UnityEngine.Rendering.Universal.RenderingData
// UnityEngine.Rendering.Universal.RenderingData
// UnityEngine.Rendering.Universal.ScriptableRenderPass
// UnityEngine.Rendering.Universal.ScriptableRenderPass
// UnityEngine.Shader
// UnityEngine.Shader
// System.Type
struct Type_t_StaticFields
{
// System.Reflection.Binder modreq(System.Runtime.CompilerServices.IsVolatile) System.Type::s_defaultBinder
Binder_t91BFCE95A7057FADF4D8A1A342AFE52872246235* ___s_defaultBinder_0;
// System.Char System.Type::Delimiter
Il2CppChar ___Delimiter_1;
// System.Type[] System.Type::EmptyTypes
TypeU5BU5D_t97234E1129B564EB38B8D85CAC2AD8B5B9522FFB* ___EmptyTypes_2;
// System.Object System.Type::Missing
RuntimeObject* ___Missing_3;
// System.Reflection.MemberFilter System.Type::FilterAttribute
MemberFilter_tF644F1AE82F611B677CE1964D5A3277DDA21D553* ___FilterAttribute_4;
// System.Reflection.MemberFilter System.Type::FilterName
MemberFilter_tF644F1AE82F611B677CE1964D5A3277DDA21D553* ___FilterName_5;
// System.Reflection.MemberFilter System.Type::FilterNameIgnoreCase
MemberFilter_tF644F1AE82F611B677CE1964D5A3277DDA21D553* ___FilterNameIgnoreCase_6;
};
// System.Type
// UnityEngine.Rendering.Universal.Internal.PostProcessPass/<>c__DisplayClass57_0
// UnityEngine.Rendering.Universal.Internal.PostProcessPass/<>c__DisplayClass57_0
// UnityEngine.Rendering.Universal.Internal.DeferredLights
struct DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC_StaticFields
{
// System.String[] UnityEngine.Rendering.Universal.Internal.DeferredLights::k_GBufferNames
StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* ___k_GBufferNames_0;
// System.String[] UnityEngine.Rendering.Universal.Internal.DeferredLights::k_TileDeferredPassNames
StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* ___k_TileDeferredPassNames_1;
// System.String[] UnityEngine.Rendering.Universal.Internal.DeferredLights::k_StencilDeferredPassNames
StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* ___k_StencilDeferredPassNames_2;
// System.UInt16 UnityEngine.Rendering.Universal.Internal.DeferredLights::k_InvalidLightOffset
uint16_t ___k_InvalidLightOffset_3;
// System.String UnityEngine.Rendering.Universal.Internal.DeferredLights::k_SetupLights
String_t* ___k_SetupLights_4;
// System.String UnityEngine.Rendering.Universal.Internal.DeferredLights::k_DeferredPass
String_t* ___k_DeferredPass_5;
// System.String UnityEngine.Rendering.Universal.Internal.DeferredLights::k_TileDepthInfo
String_t* ___k_TileDepthInfo_6;
// System.String UnityEngine.Rendering.Universal.Internal.DeferredLights::k_DeferredTiledPass
String_t* ___k_DeferredTiledPass_7;
// System.String UnityEngine.Rendering.Universal.Internal.DeferredLights::k_DeferredStencilPass
String_t* ___k_DeferredStencilPass_8;
// System.String UnityEngine.Rendering.Universal.Internal.DeferredLights::k_DeferredFogPass
String_t* ___k_DeferredFogPass_9;
// System.String UnityEngine.Rendering.Universal.Internal.DeferredLights::k_ClearStencilPartial
String_t* ___k_ClearStencilPartial_10;
// System.String UnityEngine.Rendering.Universal.Internal.DeferredLights::k_SetupLightConstants
String_t* ___k_SetupLightConstants_11;
// System.Single UnityEngine.Rendering.Universal.Internal.DeferredLights::kStencilShapeGuard
float ___kStencilShapeGuard_12;
// UnityEngine.Rendering.ProfilingSampler UnityEngine.Rendering.Universal.Internal.DeferredLights::m_ProfilingSetupLights
ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* ___m_ProfilingSetupLights_13;
// UnityEngine.Rendering.ProfilingSampler UnityEngine.Rendering.Universal.Internal.DeferredLights::m_ProfilingDeferredPass
ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* ___m_ProfilingDeferredPass_14;
// UnityEngine.Rendering.ProfilingSampler UnityEngine.Rendering.Universal.Internal.DeferredLights::m_ProfilingTileDepthInfo
ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* ___m_ProfilingTileDepthInfo_15;
// UnityEngine.Rendering.ProfilingSampler UnityEngine.Rendering.Universal.Internal.DeferredLights::m_ProfilingSetupLightConstants
ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* ___m_ProfilingSetupLightConstants_16;
};
// UnityEngine.Rendering.Universal.Internal.DeferredLights
// UnityEngine.Rendering.Universal.PostProcessData
// UnityEngine.Rendering.Universal.PostProcessData
// UnityEngine.Rendering.Universal.Internal.ScreenSpaceShadowResolvePass
// UnityEngine.Rendering.Universal.Internal.ScreenSpaceShadowResolvePass
// UnityEngine.Rendering.Universal.Internal.TileDepthRangePass
// UnityEngine.Rendering.Universal.Internal.TileDepthRangePass
// UnityEngine.Rendering.Universal.XRPass
struct XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24_StaticFields
{
// UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.Universal.XRPass::invalidRT
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___invalidRT_7;
// UnityEngine.Rendering.ProfilingSampler UnityEngine.Rendering.Universal.XRPass::_XRCustomMirrorProfilingSampler
ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* ____XRCustomMirrorProfilingSampler_18;
// UnityEngine.Rendering.ProfilingSampler UnityEngine.Rendering.Universal.XRPass::_XROcclusionProfilingSampler
ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* ____XROcclusionProfilingSampler_20;
// System.Int32 UnityEngine.Rendering.Universal.XRPass::UNITY_STEREO_MATRIX_V
int32_t ___UNITY_STEREO_MATRIX_V_24;
// System.Int32 UnityEngine.Rendering.Universal.XRPass::UNITY_STEREO_MATRIX_IV
int32_t ___UNITY_STEREO_MATRIX_IV_25;
// System.Int32 UnityEngine.Rendering.Universal.XRPass::UNITY_STEREO_MATRIX_VP
int32_t ___UNITY_STEREO_MATRIX_VP_26;
// System.Int32 UnityEngine.Rendering.Universal.XRPass::UNITY_STEREO_MATRIX_IVP
int32_t ___UNITY_STEREO_MATRIX_IVP_27;
};
// UnityEngine.Rendering.Universal.XRPass
// UnityEngine.Rendering.Universal.Internal.RenderTargetBufferSystem/SwapBuffer
// UnityEngine.Rendering.Universal.Internal.RenderTargetBufferSystem/SwapBuffer
// System.ArgumentNullException
// System.ArgumentNullException
// UnityEngine.Camera
struct Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184_StaticFields
{
// UnityEngine.Camera/CameraCallback UnityEngine.Camera::onPreCull
CameraCallback_t844E527BFE37BC0495E7F67993E43C07642DA9DD* ___onPreCull_4;
// UnityEngine.Camera/CameraCallback UnityEngine.Camera::onPreRender
CameraCallback_t844E527BFE37BC0495E7F67993E43C07642DA9DD* ___onPreRender_5;
// UnityEngine.Camera/CameraCallback UnityEngine.Camera::onPostRender
CameraCallback_t844E527BFE37BC0495E7F67993E43C07642DA9DD* ___onPostRender_6;
};
// UnityEngine.Camera
// UnityEngine.Light
// UnityEngine.Light
// UnityEngine.Rendering.Universal.Internal.RenderTargetBufferSystem
struct RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13_StaticFields
{
// System.Boolean UnityEngine.Rendering.Universal.Internal.RenderTargetBufferSystem::m_AisBackBuffer
bool ___m_AisBackBuffer_2;
// UnityEngine.RenderTextureDescriptor UnityEngine.Rendering.Universal.Internal.RenderTargetBufferSystem::m_Desc
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 ___m_Desc_3;
};
// UnityEngine.Rendering.Universal.Internal.RenderTargetBufferSystem
#ifdef __clang__
#pragma clang diagnostic pop
#endif
// System.Object[]
struct ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918 : public RuntimeArray
{
ALIGN_FIELD (8) RuntimeObject* m_Items[1];
inline RuntimeObject* GetAt(il2cpp_array_size_t index) const
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
return m_Items[index];
}
inline RuntimeObject** GetAddressAt(il2cpp_array_size_t index)
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
return m_Items + index;
}
inline void SetAt(il2cpp_array_size_t index, RuntimeObject* value)
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
m_Items[index] = value;
Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value);
}
inline RuntimeObject* GetAtUnchecked(il2cpp_array_size_t index) const
{
return m_Items[index];
}
inline RuntimeObject** GetAddressAtUnchecked(il2cpp_array_size_t index)
{
return m_Items + index;
}
inline void SetAtUnchecked(il2cpp_array_size_t index, RuntimeObject* value)
{
m_Items[index] = value;
Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value);
}
};
// UnityEngine.Matrix4x4[]
struct Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D : public RuntimeArray
{
ALIGN_FIELD (8) Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 m_Items[1];
inline Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 GetAt(il2cpp_array_size_t index) const
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
return m_Items[index];
}
inline Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6* GetAddressAt(il2cpp_array_size_t index)
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
return m_Items + index;
}
inline void SetAt(il2cpp_array_size_t index, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 value)
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
m_Items[index] = value;
}
inline Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 GetAtUnchecked(il2cpp_array_size_t index) const
{
return m_Items[index];
}
inline Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6* GetAddressAtUnchecked(il2cpp_array_size_t index)
{
return m_Items + index;
}
inline void SetAtUnchecked(il2cpp_array_size_t index, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 value)
{
m_Items[index] = value;
}
};
// T[] System.Array::Empty<System.Object>()
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918* Array_Empty_TisRuntimeObject_mFB8A63D602BB6974D31E20300D9EB89C6FE7C278_gshared_inline (const RuntimeMethod* method) ;
// UnityEngine.Rendering.ProfilingSampler UnityEngine.Rendering.ProfilingSampler::Get<System.Int32Enum>(TEnum)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* ProfilingSampler_Get_TisInt32Enum_tCBAC8BA2BFF3A845FA599F303093BBBA374B6F0C_m8A88D1A0EBDE48471A988A3C0B292D7E590709B2_gshared (int32_t ___0_marker, const RuntimeMethod* method) ;
// System.Void System.Object::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Object__ctor_mE837C6B9FA8C6D5D109F4B2EC885D79919AC0EA2 (RuntimeObject* __this, const RuntimeMethod* method) ;
// UnityEngine.Material UnityEngine.Rendering.Universal.Internal.PostProcessPass/MaterialLibrary::Load(UnityEngine.Shader)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* MaterialLibrary_Load_mE88D2915A87998139CF7455C07F5F69D0226BC69 (MaterialLibrary_t26A52613184B7F43DFA5C0A540947385EFA6E4ED* __this, Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692* ___0_shader, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Object::op_Equality(UnityEngine.Object,UnityEngine.Object)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Object_op_Equality_mB6120F782D83091EF56A198FCEBCF066DB4A9605 (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C* ___0_x, Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C* ___1_y, const RuntimeMethod* method) ;
// System.Type System.Object::GetType()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Type_t* Object_GetType_mE10A8FC1E57F3DF29972CCBC026C2DC3942263B3 (RuntimeObject* __this, const RuntimeMethod* method) ;
// System.String System.String::Concat(System.String,System.String,System.String)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* String_Concat_m8855A6DE10F84DA7F4EC113CADDB59873A25573B (String_t* ___0_str0, String_t* ___1_str1, String_t* ___2_str2, const RuntimeMethod* method) ;
// T[] System.Array::Empty<System.Object>()
inline ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918* Array_Empty_TisRuntimeObject_mFB8A63D602BB6974D31E20300D9EB89C6FE7C278_inline (const RuntimeMethod* method)
{
return (( ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918* (*) (const RuntimeMethod*))Array_Empty_TisRuntimeObject_mFB8A63D602BB6974D31E20300D9EB89C6FE7C278_gshared_inline)(method);
}
// System.Void UnityEngine.Debug::LogErrorFormat(System.String,System.Object[])
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Debug_LogErrorFormat_m96690322C941D23A125E5769C9803606859A707C (String_t* ___0_format, ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918* ___1_args, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Shader::get_isSupported()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Shader_get_isSupported_m21C3D0F1819054101DFE0C0C062A24464FA5CAE5 (Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692* __this, const RuntimeMethod* method) ;
// UnityEngine.Material UnityEngine.Rendering.CoreUtils::CreateEngineMaterial(UnityEngine.Shader)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* CoreUtils_CreateEngineMaterial_m81DECC0AF6901F95B5041A00ED588F5230546AD2 (Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692* ___0_shader, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.CoreUtils::Destroy(UnityEngine.Object)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CoreUtils_Destroy_mD2FDD299C528530E4CC5F99EFBAF90ABC7B02C69 (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C* ___0_obj, const RuntimeMethod* method) ;
// System.Int32 UnityEngine.Shader::PropertyToID(System.String)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA (String_t* ___0_name, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass/<>c::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void U3CU3Ec__ctor_mB26E3080A715C814D9B9A5C71A85B7862B203076 (U3CU3Ec_t3284589A02BB4D190E3BABE34DE8A00BACDB390D* __this, const RuntimeMethod* method) ;
// System.Single UnityEngine.Rendering.Universal.Internal.PostProcessPass::GetLensFlareLightAttenuation(UnityEngine.Light,UnityEngine.Camera,UnityEngine.Vector3)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float PostProcessPass_GetLensFlareLightAttenuation_mC42080722051CE28B6AF96E9CC2959E48D6F5D6D (Light_t1E68479B7782AF2050FAA02A5DC612FD034F18F3* ___0_light, Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* ___1_cam, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___2_wo, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.Universal.ScriptableRenderPass::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableRenderPass__ctor_mE49D4FF8E68A854367A4081E664B8DBA74E6B752 (ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0* __this, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.ProfilingSampler::.ctor(System.String)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ProfilingSampler__ctor_m26500989FCDB07FA33C9A3BB7F215CBD892F5BB7 (ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* __this, String_t* ___0_name, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.Universal.ScriptableRenderPass::set_profilingSampler(UnityEngine.Rendering.ProfilingSampler)
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void ScriptableRenderPass_set_profilingSampler_mFD238B85B68DED586BA8C678141BEEAF229FBF2D_inline (ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0* __this, ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* ___0_value, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.Universal.RenderTargetHandle::Init(System.String)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderTargetHandle_Init_mDF9383A0DB5E0B56577BA43CC56CD659F8970646 (RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* __this, String_t* ___0_shaderProperty, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.Universal.ScriptableRenderPass::set_renderPassEvent(UnityEngine.Rendering.Universal.RenderPassEvent)
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void ScriptableRenderPass_set_renderPassEvent_m63FA581FFDE1C69C2E1358BD0B8DB30275334960_inline (ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0* __this, int32_t ___0_value, const RuntimeMethod* method) ;
// System.Void UnityEngine.RenderTextureDescriptor::set_depthBufferBits(System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderTextureDescriptor_set_depthBufferBits_mA3710C0D6E485BA6465B328CD8B1954F0E4C5819 (RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* __this, int32_t ___0_value, const RuntimeMethod* method) ;
// System.Void UnityEngine.RenderTextureDescriptor::set_msaaSamples(System.Int32)
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void RenderTextureDescriptor_set_msaaSamples_m6910E09489372746391B14FBAF59A7237539D6C4_inline (RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* __this, int32_t ___0_value, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Rendering.Universal.RenderingUtils::SupportsGraphicsFormat(UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.FormatUsage)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool RenderingUtils_SupportsGraphicsFormat_mBC669CCDD4F7EC2E46D95C06DAC0CCAF15D95CDD (int32_t ___0_format, int32_t ___1_usage, const RuntimeMethod* method) ;
// System.Void UnityEngine.RenderTextureDescriptor::set_graphicsFormat(UnityEngine.Experimental.Rendering.GraphicsFormat)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderTextureDescriptor_set_graphicsFormat_m037DA25F9A8B956D830C7B7E5C6E258DC1133A13 (RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* __this, int32_t ___0_value, const RuntimeMethod* method) ;
// System.Int32 UnityEngine.Rendering.Universal.RenderTargetHandle::get_id()
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t RenderTargetHandle_get_id_m4D50FDA4A486E05D07A54ABFC04BD96C1CE7D7BE_inline (RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* __this, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.CommandBuffer::GetTemporaryRT(System.Int32,UnityEngine.RenderTextureDescriptor,UnityEngine.FilterMode)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_GetTemporaryRT_m98BCBFF670DDD3AC8657664F8252A9DF64D49FA5 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, int32_t ___0_nameID, RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 ___1_desc, int32_t ___2_filter, const RuntimeMethod* method) ;
// UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.Universal.RenderTargetHandle::Identifier()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B RenderTargetHandle_Identifier_mE7715B58419BC3E157BDCC906E92605F76BD4FBA (RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* __this, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.Universal.ScriptableRenderPass::ConfigureTarget(UnityEngine.Rendering.RenderTargetIdentifier)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableRenderPass_ConfigureTarget_m6D5152700A43B1468E44A56F074285FE556BFB10 (ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0* __this, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___0_colorAttachment, const RuntimeMethod* method) ;
// UnityEngine.Color UnityEngine.Color::get_white()
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Color_tD001788D726C3A7F1379BEED0260B9591F440C1F Color_get_white_m068F5AF879B0FCA584E3693F762EA41BB65532C6_inline (const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.Universal.ScriptableRenderPass::ConfigureClear(UnityEngine.Rendering.ClearFlag,UnityEngine.Color)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableRenderPass_ConfigureClear_m5C82128C3ABDD63621501DC012ED91F392ABF123 (ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0* __this, int32_t ___0_clearFlag, Color_tD001788D726C3A7F1379BEED0260B9591F440C1F ___1_clearColor, const RuntimeMethod* method) ;
// UnityEngine.Rendering.CommandBuffer UnityEngine.Rendering.CommandBufferPool::Get()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* CommandBufferPool_Get_m1A194FD7FBF7B6B0B47F292287DAD9EB65EE4423 (const RuntimeMethod* method) ;
// UnityEngine.Rendering.ProfilingSampler UnityEngine.Rendering.ProfilingSampler::Get<UnityEngine.Rendering.Universal.URPProfileId>(TEnum)
inline ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* ProfilingSampler_Get_TisURPProfileId_tA83520239B6C0F10A73CCC6CEC7D3DA1F1932481_m9F3104BDEBD70A287E8F4BAC86579564A19A5661 (int32_t ___0_marker, const RuntimeMethod* method)
{
return (( ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* (*) (int32_t, const RuntimeMethod*))ProfilingSampler_Get_TisInt32Enum_tCBAC8BA2BFF3A845FA599F303093BBBA374B6F0C_m8A88D1A0EBDE48471A988A3C0B292D7E590709B2_gshared)(___0_marker, method);
}
// System.Void UnityEngine.Rendering.ProfilingScope::.ctor(UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.ProfilingSampler)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ProfilingScope__ctor_mE15813DF7651C1A3B6AFD6465AD4B973E8F1DBFC (ProfilingScope_t57898BA31E8EF8F083EF84E0DA2737AC61CBC5BD* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___0_cmd, ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* ___1_sampler, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.ProfilingScope::Dispose()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ProfilingScope_Dispose_m4231A2ACA1F8E345BB0078310A9F7601704C8BE4 (ProfilingScope_t57898BA31E8EF8F083EF84E0DA2737AC61CBC5BD* __this, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Rendering.Universal.XRPass::get_enabled()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool XRPass_get_enabled_mC2CF12F8D66EB1EE2560B4DD1FB9343D5E598155 (XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* __this, const RuntimeMethod* method) ;
// UnityEngine.Matrix4x4 UnityEngine.Matrix4x4::get_identity()
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 Matrix4x4_get_identity_m6568A73831F3E2D587420D20FF423959D7D8AB56_inline (const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.CommandBuffer::SetViewProjectionMatrices(UnityEngine.Matrix4x4,UnityEngine.Matrix4x4)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_SetViewProjectionMatrices_m50A472F193C13207D81B5EC8FB007F76E36A8C75 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___0_view, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___1_proj, const RuntimeMethod* method) ;
// UnityEngine.Mesh UnityEngine.Rendering.Universal.RenderingUtils::get_fullscreenMesh()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Mesh_t6D9C539763A09BC2B12AEAEF36F6DFFC98AE63D4* RenderingUtils_get_fullscreenMesh_m6593C7C1C240A56AC8BD7C112DD672EEDE28F34E (const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.CommandBuffer::DrawMesh(UnityEngine.Mesh,UnityEngine.Matrix4x4,UnityEngine.Material)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_DrawMesh_m45BA88D4388EC7E5CDAABD42CD6CE29A5120042C (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, Mesh_t6D9C539763A09BC2B12AEAEF36F6DFFC98AE63D4* ___0_mesh, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___1_matrix, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___2_material, const RuntimeMethod* method) ;
// UnityEngine.Matrix4x4 UnityEngine.Camera::get_worldToCameraMatrix()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 Camera_get_worldToCameraMatrix_m48E324BD76706A316A1701EFC6A3DEC7DFB2FF40 (Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* __this, const RuntimeMethod* method) ;
// UnityEngine.Matrix4x4 UnityEngine.Camera::get_projectionMatrix()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 Camera_get_projectionMatrix_m9B943EFDD6418528A055321E14F75F1511DD9B4A (Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* __this, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.Universal.ScriptableRenderPass::Blit(UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Material,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableRenderPass_Blit_m51EFEA549568C64221EFC6FFF66EC9078B290BEF (ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___0_cmd, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___1_source, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___2_destination, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___3_material, int32_t ___4_passIndex, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.ScriptableRenderContext::ExecuteCommandBuffer(UnityEngine.Rendering.CommandBuffer)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableRenderContext_ExecuteCommandBuffer_mBAE37DFC699B7167A6E2C59012066C44A31E9896 (ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___0_commandBuffer, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.CommandBufferPool::Release(UnityEngine.Rendering.CommandBuffer)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBufferPool_Release_mF83A83AA404E868E189436107015AD084C00C844 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___0_buffer, const RuntimeMethod* method) ;
// System.Void System.ArgumentNullException::.ctor(System.String)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ArgumentNullException__ctor_m444AE141157E333844FC1A9500224C2F9FD24F4B (ArgumentNullException_t327031E412FAB2351B0022DD5DAD47E67E597129* __this, String_t* ___0_paramName, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.CommandBuffer::ReleaseTemporaryRT(System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_ReleaseTemporaryRT_m4651A4B373DF432AA44F06A6F20852ED5996CC8E (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, int32_t ___0_nameID, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Rendering.Universal.Internal.DeferredLights::HasTileDepthRangeExtraPass()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool DeferredLights_HasTileDepthRangeExtraPass_m8EE727F4117D2D5D411970240CE8DED6329C03BE (DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* __this, const RuntimeMethod* method) ;
// System.Int32 UnityEngine.Rendering.Universal.Internal.DeferredLights::get_RenderWidth()
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t DeferredLights_get_RenderWidth_m9A4CE4EE8D54FF249CD50436FF5DC8595A3444E1_inline (DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* __this, const RuntimeMethod* method) ;
// System.Int32 UnityEngine.Rendering.Universal.Internal.DeferredLights::get_RenderHeight()
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t DeferredLights_get_RenderHeight_m9205935258A27604A54455B45CA9434D3E6C312C_inline (DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* __this, const RuntimeMethod* method) ;
// UnityEngine.Rendering.Universal.RenderTargetHandle UnityEngine.Rendering.Universal.Internal.DeferredLights::get_DepthInfoTexture()
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 DeferredLights_get_DepthInfoTexture_m5D659959BA11EC877FF7466972842099D1B7BF93_inline (DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* __this, const RuntimeMethod* method) ;
// System.Void UnityEngine.RenderTextureDescriptor::.ctor(System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderTextureDescriptor__ctor_m12E638C1D1D00D64015B37BD16841745629D7929 (RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* __this, int32_t ___0_width, int32_t ___1_height, int32_t ___2_colorFormat, int32_t ___3_depthBufferBits, const RuntimeMethod* method) ;
// UnityEngine.Rendering.Universal.Internal.DeferredTiler& UnityEngine.Rendering.Universal.Internal.DeferredLights::GetTiler(System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR DeferredTiler_t2F171ACEF3B3A64DDAC0C713A2358FFE9D169F8F* DeferredLights_GetTiler_m79F0EC9A2891B3DCF128DDA380638CF8DE32CA44 (DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* __this, int32_t ___0_i, const RuntimeMethod* method) ;
// System.Int32 UnityEngine.Rendering.Universal.Internal.DeferredTiler::get_TileXCount()
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t DeferredTiler_get_TileXCount_mA90788C66C443EC341EA06519F132801E86A0425_inline (DeferredTiler_t2F171ACEF3B3A64DDAC0C713A2358FFE9D169F8F* __this, const RuntimeMethod* method) ;
// System.Int32 UnityEngine.Rendering.Universal.Internal.DeferredTiler::get_TileYCount()
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t DeferredTiler_get_TileYCount_mBA94769B81ECF4ECAAD9963522549E0CEDC406AB_inline (DeferredTiler_t2F171ACEF3B3A64DDAC0C713A2358FFE9D169F8F* __this, const RuntimeMethod* method) ;
// UnityEngine.Rendering.Universal.RenderTargetHandle UnityEngine.Rendering.Universal.Internal.DeferredLights::get_TileDepthInfoTexture()
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 DeferredLights_get_TileDepthInfoTexture_m7A8FB861C03E1C6B38B6D08D9953C3D6412F22E5_inline (DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* __this, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.Universal.Internal.DeferredLights::ExecuteTileDepthInfoPass(UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DeferredLights_ExecuteTileDepthInfoPass_m4B228AC8AEFDE3E5EE5F761A701841A7D3C017FC (DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* __this, ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36 ___0_context, RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* ___1_renderingData, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.Universal.Internal.DeferredLights::ExecuteDownsampleBitmaskPass(UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DeferredLights_ExecuteDownsampleBitmaskPass_mE540F9D70DA79092008C1EBE59623C6C589B8B5F (DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* __this, ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36 ___0_context, RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* ___1_renderingData, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.Universal.Internal.DeferredLights::set_TileDepthInfoTexture(UnityEngine.Rendering.Universal.RenderTargetHandle)
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void DeferredLights_set_TileDepthInfoTexture_m3D64D2EECCB5EF3D2BDA0433EAA4D01AC4904C37_inline (DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* __this, RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___0_value, const RuntimeMethod* method) ;
// System.String System.String::Concat(System.String,System.String)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* String_Concat_m9E3155FB84015C823606188F53B47CB44C444991 (String_t* ___0_str0, String_t* ___1_str1, const RuntimeMethod* method) ;
// UnityEngine.Rendering.Universal.Internal.RenderTargetBufferSystem/SwapBuffer UnityEngine.Rendering.Universal.Internal.RenderTargetBufferSystem::get_backBuffer()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR SwapBuffer_t431F23072C45F1BEE6FF42872627D5393B39A7C4 RenderTargetBufferSystem_get_backBuffer_mC831E73F000660C13473FE5D849FBC3D6804038E (RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13* __this, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.Universal.Internal.RenderTargetBufferSystem::Initialize(UnityEngine.Rendering.CommandBuffer)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderTargetBufferSystem_Initialize_m4ABCE845CE7B882B75C5BAA89DDBD268FA7E8D15 (RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___0_cmd, const RuntimeMethod* method) ;
// System.Int32 UnityEngine.RenderTextureDescriptor::get_msaaSamples()
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t RenderTextureDescriptor_get_msaaSamples_mFCC33643AFF2265C8305DCFD79ED8774A1A8FA22_inline (RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* __this, const RuntimeMethod* method) ;
// UnityEngine.Rendering.Universal.Internal.RenderTargetBufferSystem/SwapBuffer UnityEngine.Rendering.Universal.Internal.RenderTargetBufferSystem::get_frontBuffer()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR SwapBuffer_t431F23072C45F1BEE6FF42872627D5393B39A7C4 RenderTargetBufferSystem_get_frontBuffer_m92C8F847FCC6B14597BB4A808C228B31CF3BD457 (RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13* __this, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.Universal.Internal.RenderTargetBufferSystem::Clear(UnityEngine.Rendering.CommandBuffer)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderTargetBufferSystem_Clear_mF7870361FAA8E01DD173A72369C4000146FD4B2E (RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___0_cmd, const RuntimeMethod* method) ;
// System.Void UnityEngine.Color::.ctor(System.Single,System.Single,System.Single,System.Single)
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void Color__ctor_m3786F0D6E510D9CFA544523A955870BD2A514C8C_inline (Color_tD001788D726C3A7F1379BEED0260B9591F440C1F* __this, float ___0_r, float ___1_g, float ___2_b, float ___3_a, const RuntimeMethod* method) ;
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass/MaterialLibrary::.ctor(UnityEngine.Rendering.Universal.PostProcessData)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MaterialLibrary__ctor_mA85804FBE3A866F53E0193EB243B7E615FC48CC7 (MaterialLibrary_t26A52613184B7F43DFA5C0A540947385EFA6E4ED* __this, PostProcessData_t106B5638205D5CBAF18F2573047F2DC23BDB2F05* ___0_data, const RuntimeMethod* method)
{
{
// public MaterialLibrary(PostProcessData data)
Object__ctor_mE837C6B9FA8C6D5D109F4B2EC885D79919AC0EA2(__this, NULL);
// stopNaN = Load(data.shaders.stopNanPS);
PostProcessData_t106B5638205D5CBAF18F2573047F2DC23BDB2F05* L_0 = ___0_data;
NullCheck(L_0);
ShaderResources_t5CFF4C7697343EC59BAE5094B637F9EC23CE6D59* L_1 = L_0->___shaders_4;
NullCheck(L_1);
Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692* L_2 = L_1->___stopNanPS_0;
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_3;
L_3 = MaterialLibrary_Load_mE88D2915A87998139CF7455C07F5F69D0226BC69(__this, L_2, NULL);
__this->___stopNaN_0 = L_3;
Il2CppCodeGenWriteBarrier((void**)(&__this->___stopNaN_0), (void*)L_3);
// subpixelMorphologicalAntialiasing = Load(data.shaders.subpixelMorphologicalAntialiasingPS);
PostProcessData_t106B5638205D5CBAF18F2573047F2DC23BDB2F05* L_4 = ___0_data;
NullCheck(L_4);
ShaderResources_t5CFF4C7697343EC59BAE5094B637F9EC23CE6D59* L_5 = L_4->___shaders_4;
NullCheck(L_5);
Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692* L_6 = L_5->___subpixelMorphologicalAntialiasingPS_1;
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_7;
L_7 = MaterialLibrary_Load_mE88D2915A87998139CF7455C07F5F69D0226BC69(__this, L_6, NULL);
__this->___subpixelMorphologicalAntialiasing_1 = L_7;
Il2CppCodeGenWriteBarrier((void**)(&__this->___subpixelMorphologicalAntialiasing_1), (void*)L_7);
// gaussianDepthOfField = Load(data.shaders.gaussianDepthOfFieldPS);
PostProcessData_t106B5638205D5CBAF18F2573047F2DC23BDB2F05* L_8 = ___0_data;
NullCheck(L_8);
ShaderResources_t5CFF4C7697343EC59BAE5094B637F9EC23CE6D59* L_9 = L_8->___shaders_4;
NullCheck(L_9);
Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692* L_10 = L_9->___gaussianDepthOfFieldPS_2;
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_11;
L_11 = MaterialLibrary_Load_mE88D2915A87998139CF7455C07F5F69D0226BC69(__this, L_10, NULL);
__this->___gaussianDepthOfField_2 = L_11;
Il2CppCodeGenWriteBarrier((void**)(&__this->___gaussianDepthOfField_2), (void*)L_11);
// bokehDepthOfField = Load(data.shaders.bokehDepthOfFieldPS);
PostProcessData_t106B5638205D5CBAF18F2573047F2DC23BDB2F05* L_12 = ___0_data;
NullCheck(L_12);
ShaderResources_t5CFF4C7697343EC59BAE5094B637F9EC23CE6D59* L_13 = L_12->___shaders_4;
NullCheck(L_13);
Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692* L_14 = L_13->___bokehDepthOfFieldPS_3;
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_15;
L_15 = MaterialLibrary_Load_mE88D2915A87998139CF7455C07F5F69D0226BC69(__this, L_14, NULL);
__this->___bokehDepthOfField_3 = L_15;
Il2CppCodeGenWriteBarrier((void**)(&__this->___bokehDepthOfField_3), (void*)L_15);
// cameraMotionBlur = Load(data.shaders.cameraMotionBlurPS);
PostProcessData_t106B5638205D5CBAF18F2573047F2DC23BDB2F05* L_16 = ___0_data;
NullCheck(L_16);
ShaderResources_t5CFF4C7697343EC59BAE5094B637F9EC23CE6D59* L_17 = L_16->___shaders_4;
NullCheck(L_17);
Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692* L_18 = L_17->___cameraMotionBlurPS_4;
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_19;
L_19 = MaterialLibrary_Load_mE88D2915A87998139CF7455C07F5F69D0226BC69(__this, L_18, NULL);
__this->___cameraMotionBlur_4 = L_19;
Il2CppCodeGenWriteBarrier((void**)(&__this->___cameraMotionBlur_4), (void*)L_19);
// paniniProjection = Load(data.shaders.paniniProjectionPS);
PostProcessData_t106B5638205D5CBAF18F2573047F2DC23BDB2F05* L_20 = ___0_data;
NullCheck(L_20);
ShaderResources_t5CFF4C7697343EC59BAE5094B637F9EC23CE6D59* L_21 = L_20->___shaders_4;
NullCheck(L_21);
Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692* L_22 = L_21->___paniniProjectionPS_5;
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_23;
L_23 = MaterialLibrary_Load_mE88D2915A87998139CF7455C07F5F69D0226BC69(__this, L_22, NULL);
__this->___paniniProjection_5 = L_23;
Il2CppCodeGenWriteBarrier((void**)(&__this->___paniniProjection_5), (void*)L_23);
// bloom = Load(data.shaders.bloomPS);
PostProcessData_t106B5638205D5CBAF18F2573047F2DC23BDB2F05* L_24 = ___0_data;
NullCheck(L_24);
ShaderResources_t5CFF4C7697343EC59BAE5094B637F9EC23CE6D59* L_25 = L_24->___shaders_4;
NullCheck(L_25);
Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692* L_26 = L_25->___bloomPS_8;
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_27;
L_27 = MaterialLibrary_Load_mE88D2915A87998139CF7455C07F5F69D0226BC69(__this, L_26, NULL);
__this->___bloom_6 = L_27;
Il2CppCodeGenWriteBarrier((void**)(&__this->___bloom_6), (void*)L_27);
// scalingSetup = Load(data.shaders.scalingSetupPS);
PostProcessData_t106B5638205D5CBAF18F2573047F2DC23BDB2F05* L_28 = ___0_data;
NullCheck(L_28);
ShaderResources_t5CFF4C7697343EC59BAE5094B637F9EC23CE6D59* L_29 = L_28->___shaders_4;
NullCheck(L_29);
Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692* L_30 = L_29->___scalingSetupPS_10;
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_31;
L_31 = MaterialLibrary_Load_mE88D2915A87998139CF7455C07F5F69D0226BC69(__this, L_30, NULL);
__this->___scalingSetup_7 = L_31;
Il2CppCodeGenWriteBarrier((void**)(&__this->___scalingSetup_7), (void*)L_31);
// easu = Load(data.shaders.easuPS);
PostProcessData_t106B5638205D5CBAF18F2573047F2DC23BDB2F05* L_32 = ___0_data;
NullCheck(L_32);
ShaderResources_t5CFF4C7697343EC59BAE5094B637F9EC23CE6D59* L_33 = L_32->___shaders_4;
NullCheck(L_33);
Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692* L_34 = L_33->___easuPS_11;
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_35;
L_35 = MaterialLibrary_Load_mE88D2915A87998139CF7455C07F5F69D0226BC69(__this, L_34, NULL);
__this->___easu_8 = L_35;
Il2CppCodeGenWriteBarrier((void**)(&__this->___easu_8), (void*)L_35);
// uber = Load(data.shaders.uberPostPS);
PostProcessData_t106B5638205D5CBAF18F2573047F2DC23BDB2F05* L_36 = ___0_data;
NullCheck(L_36);
ShaderResources_t5CFF4C7697343EC59BAE5094B637F9EC23CE6D59* L_37 = L_36->___shaders_4;
NullCheck(L_37);
Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692* L_38 = L_37->___uberPostPS_12;
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_39;
L_39 = MaterialLibrary_Load_mE88D2915A87998139CF7455C07F5F69D0226BC69(__this, L_38, NULL);
__this->___uber_9 = L_39;
Il2CppCodeGenWriteBarrier((void**)(&__this->___uber_9), (void*)L_39);
// finalPass = Load(data.shaders.finalPostPassPS);
PostProcessData_t106B5638205D5CBAF18F2573047F2DC23BDB2F05* L_40 = ___0_data;
NullCheck(L_40);
ShaderResources_t5CFF4C7697343EC59BAE5094B637F9EC23CE6D59* L_41 = L_40->___shaders_4;
NullCheck(L_41);
Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692* L_42 = L_41->___finalPostPassPS_13;
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_43;
L_43 = MaterialLibrary_Load_mE88D2915A87998139CF7455C07F5F69D0226BC69(__this, L_42, NULL);
__this->___finalPass_10 = L_43;
Il2CppCodeGenWriteBarrier((void**)(&__this->___finalPass_10), (void*)L_43);
// lensFlareDataDriven = Load(data.shaders.LensFlareDataDrivenPS);
PostProcessData_t106B5638205D5CBAF18F2573047F2DC23BDB2F05* L_44 = ___0_data;
NullCheck(L_44);
ShaderResources_t5CFF4C7697343EC59BAE5094B637F9EC23CE6D59* L_45 = L_44->___shaders_4;
NullCheck(L_45);
Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692* L_46 = L_45->___LensFlareDataDrivenPS_9;
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_47;
L_47 = MaterialLibrary_Load_mE88D2915A87998139CF7455C07F5F69D0226BC69(__this, L_46, NULL);
__this->___lensFlareDataDriven_11 = L_47;
Il2CppCodeGenWriteBarrier((void**)(&__this->___lensFlareDataDriven_11), (void*)L_47);
// }
return;
}
}
// UnityEngine.Material UnityEngine.Rendering.Universal.Internal.PostProcessPass/MaterialLibrary::Load(UnityEngine.Shader)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* MaterialLibrary_Load_mE88D2915A87998139CF7455C07F5F69D0226BC69 (MaterialLibrary_t26A52613184B7F43DFA5C0A540947385EFA6E4ED* __this, Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692* ___0_shader, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Array_Empty_TisRuntimeObject_mFB8A63D602BB6974D31E20300D9EB89C6FE7C278_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&CoreUtils_tEE57AB2B0DAE9561F4954B08800A8F957850B038_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Debug_t8394C7EEAECA3689C2C9B9DE9C7166D73596276F_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral5A55890C1107C5FD772CC1ABA7EBE78909195995);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral7BAABDF048F39D7B1B75DA1936FA10BB87C330E9);
s_Il2CppMethodInitialized = true;
}
{
// if (shader == null)
Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692* L_0 = ___0_shader;
il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
bool L_1;
L_1 = Object_op_Equality_mB6120F782D83091EF56A198FCEBCF066DB4A9605(L_0, (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C*)NULL, NULL);
if (!L_1)
{
goto IL_0034;
}
}
{
// Debug.LogErrorFormat($"Missing shader. {GetType().DeclaringType.Name} render pass will not execute. Check for missing reference in the renderer resources.");
Type_t* L_2;
L_2 = Object_GetType_mE10A8FC1E57F3DF29972CCBC026C2DC3942263B3(__this, NULL);
NullCheck(L_2);
Type_t* L_3;
L_3 = VirtualFuncInvoker0< Type_t* >::Invoke(9 /* System.Type System.Reflection.MemberInfo::get_DeclaringType() */, L_2);
NullCheck(L_3);
String_t* L_4;
L_4 = VirtualFuncInvoker0< String_t* >::Invoke(8 /* System.String System.Reflection.MemberInfo::get_Name() */, L_3);
String_t* L_5;
L_5 = String_Concat_m8855A6DE10F84DA7F4EC113CADDB59873A25573B(_stringLiteral7BAABDF048F39D7B1B75DA1936FA10BB87C330E9, L_4, _stringLiteral5A55890C1107C5FD772CC1ABA7EBE78909195995, NULL);
ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918* L_6;
L_6 = Array_Empty_TisRuntimeObject_mFB8A63D602BB6974D31E20300D9EB89C6FE7C278_inline(Array_Empty_TisRuntimeObject_mFB8A63D602BB6974D31E20300D9EB89C6FE7C278_RuntimeMethod_var);
il2cpp_codegen_runtime_class_init_inline(Debug_t8394C7EEAECA3689C2C9B9DE9C7166D73596276F_il2cpp_TypeInfo_var);
Debug_LogErrorFormat_m96690322C941D23A125E5769C9803606859A707C(L_5, L_6, NULL);
// return null;
return (Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3*)NULL;
}
IL_0034:
{
// else if (!shader.isSupported)
Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692* L_7 = ___0_shader;
NullCheck(L_7);
bool L_8;
L_8 = Shader_get_isSupported_m21C3D0F1819054101DFE0C0C062A24464FA5CAE5(L_7, NULL);
if (L_8)
{
goto IL_003e;
}
}
{
// return null;
return (Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3*)NULL;
}
IL_003e:
{
// return CoreUtils.CreateEngineMaterial(shader);
Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692* L_9 = ___0_shader;
il2cpp_codegen_runtime_class_init_inline(CoreUtils_tEE57AB2B0DAE9561F4954B08800A8F957850B038_il2cpp_TypeInfo_var);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_10;
L_10 = CoreUtils_CreateEngineMaterial_m81DECC0AF6901F95B5041A00ED588F5230546AD2(L_9, NULL);
return L_10;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass/MaterialLibrary::Cleanup()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MaterialLibrary_Cleanup_m649B692A57B9C055331E47F4967348B9B7942DF9 (MaterialLibrary_t26A52613184B7F43DFA5C0A540947385EFA6E4ED* __this, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&CoreUtils_tEE57AB2B0DAE9561F4954B08800A8F957850B038_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
{
// CoreUtils.Destroy(stopNaN);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_0 = __this->___stopNaN_0;
il2cpp_codegen_runtime_class_init_inline(CoreUtils_tEE57AB2B0DAE9561F4954B08800A8F957850B038_il2cpp_TypeInfo_var);
CoreUtils_Destroy_mD2FDD299C528530E4CC5F99EFBAF90ABC7B02C69(L_0, NULL);
// CoreUtils.Destroy(subpixelMorphologicalAntialiasing);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_1 = __this->___subpixelMorphologicalAntialiasing_1;
CoreUtils_Destroy_mD2FDD299C528530E4CC5F99EFBAF90ABC7B02C69(L_1, NULL);
// CoreUtils.Destroy(gaussianDepthOfField);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_2 = __this->___gaussianDepthOfField_2;
CoreUtils_Destroy_mD2FDD299C528530E4CC5F99EFBAF90ABC7B02C69(L_2, NULL);
// CoreUtils.Destroy(bokehDepthOfField);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_3 = __this->___bokehDepthOfField_3;
CoreUtils_Destroy_mD2FDD299C528530E4CC5F99EFBAF90ABC7B02C69(L_3, NULL);
// CoreUtils.Destroy(cameraMotionBlur);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_4 = __this->___cameraMotionBlur_4;
CoreUtils_Destroy_mD2FDD299C528530E4CC5F99EFBAF90ABC7B02C69(L_4, NULL);
// CoreUtils.Destroy(paniniProjection);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_5 = __this->___paniniProjection_5;
CoreUtils_Destroy_mD2FDD299C528530E4CC5F99EFBAF90ABC7B02C69(L_5, NULL);
// CoreUtils.Destroy(bloom);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_6 = __this->___bloom_6;
CoreUtils_Destroy_mD2FDD299C528530E4CC5F99EFBAF90ABC7B02C69(L_6, NULL);
// CoreUtils.Destroy(scalingSetup);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_7 = __this->___scalingSetup_7;
CoreUtils_Destroy_mD2FDD299C528530E4CC5F99EFBAF90ABC7B02C69(L_7, NULL);
// CoreUtils.Destroy(easu);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_8 = __this->___easu_8;
CoreUtils_Destroy_mD2FDD299C528530E4CC5F99EFBAF90ABC7B02C69(L_8, NULL);
// CoreUtils.Destroy(uber);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_9 = __this->___uber_9;
CoreUtils_Destroy_mD2FDD299C528530E4CC5F99EFBAF90ABC7B02C69(L_9, NULL);
// CoreUtils.Destroy(finalPass);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_10 = __this->___finalPass_10;
CoreUtils_Destroy_mD2FDD299C528530E4CC5F99EFBAF90ABC7B02C69(L_10, NULL);
// }
return;
}
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::.cctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ShaderConstants__cctor_m731061C522A444A3DE1A9CC98132FF7C57A05933 (const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral02AA5CF1C80B0DF618D084F879CD23859F1E374B);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral07B171B1C8D7DBEA8D8A335E16FF04529ED4C296);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral1831D6AF0034BFD62502B7DAAE7F161CCE2152E9);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral187B550E326EA78EDB32157988FA6DE7B6BB5C85);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral18F9F20DBB46D16A736FD871D499B91C8B8AD52A);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral1B9EFBFC3B2698A75AE9060E2CA3F4703BAA46DB);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral1D6B2F5769B37B64ED1CF89C6872C4C70E115DA4);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral228C7CE59F61DC4634C693698A1F1F9A09B84345);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral236EF4A9D84C6C0908DB95675FDA65CBA7AB2165);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral2D37F43E99EB6C0790ED0EA5E97AE868BD7DAD4A);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral395532A2CA3FFB4E35DA4816E48F5D38866FD3A0);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral3F839ECBA8AC470BFFE9349EECF4319425E9777E);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral3FAF1DA4444E4B6AD59D12D507B263672C20EC08);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral42E48670FB7AC0A2FDE591B7E2E6725B2F6A4BF7);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral431B60EF974BB8E5F0F8EC2A455F97E801E2D0DB);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral44C2668500869CC2081E76ACB924F307C180BEFA);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral4A0F84CABDBAA807ED74BAE97A3B37809D5BBDC3);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral4D8A139418EF0697974054E94254DECA0AE09AAC);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral577B724681B6E49F462DA98700A79269E1C87123);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral5C8716309FF255E33DEB3745CD6DA72452B5B635);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral708F66D2AD87776F5B7E546381F1E73EB9DDB090);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral7605E990BDF3D9FE837E8A654F08CA6BEA25F21E);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral7987DF7BA4C266E69980DE0831B635B3EF700BF2);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral817B818885135BEF736D2338DB6B5420E379E536);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral862A9879517D02316ADA3EF22C673885DB64148D);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral8938AED977E803D8E07BA49BDBD9BE350D907CF1);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral97DD384485F1826C8BDA793DE10EBDF2F802A88A);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralA48E3026A883B72EC7928644F7CC3A8CB1CF4450);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralA9E6683E605E25CCA0564720D2361F0374DE6BD5);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralAEA2C29107B397E134D3442DBC70E1733AC3113A);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralB362EB5CD5FC34BC0C938BF79ACBF6DDAC632CE3);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralB3E3DADCE6E7B32E1B630C2110EE36F91D6E999B);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralB4EBE57C49598AA2CE2A6F4F37A57543F7D538EC);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralC1B8FEF67A4B5CEC7AF8D68A4845C6CEB59E9BE1);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralCA67D590521B2AE2F3BD3F775DE1AB089187B32B);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralCC2E32F2767D7908897EBC0EB050EBC46381662F);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralCC7CD17C3BF559F84788259BE1C80D4E497F581F);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralCCD11BB1712DB6382A048B4AE3EADE730E885FFA);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralCD107AB84C3C7CAEF9C83EC57E99F64A0D1D246C);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralD2105439EFE4A4A8D6E5E9FCDFB969C23C532D04);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralD51FF53FBBCE7298F312420D698228910BE37C28);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralDE3D4B9AAA347D492D840D37A56CCE204D06B4CB);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralE078582BB0F722460DE31693A931059066547B83);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralE97DC9C8E192370B0AD2F71BCAB9828CB1B88F0C);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralF4C2AC339442DA96851AFEA1B8E6145896B53187);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralF873D6748545B7516CD56A7A617453AEC82E7C8D);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralF933CA13CDF0D40118EC4F0A27CE7F086936DE3D);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralFA2AF3C657E8CFA51F4969D5C814257C925AD3EF);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralFFD55C761D363A2D2DE1D3DCCA7A3F010ADE1A1E);
s_Il2CppMethodInitialized = true;
}
{
// public static readonly int _TempTarget = Shader.PropertyToID("_TempTarget");
int32_t L_0;
L_0 = Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA(_stringLiteral7605E990BDF3D9FE837E8A654F08CA6BEA25F21E, NULL);
((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____TempTarget_0 = L_0;
// public static readonly int _TempTarget2 = Shader.PropertyToID("_TempTarget2");
int32_t L_1;
L_1 = Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA(_stringLiteral236EF4A9D84C6C0908DB95675FDA65CBA7AB2165, NULL);
((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____TempTarget2_1 = L_1;
// public static readonly int _StencilRef = Shader.PropertyToID("_StencilRef");
int32_t L_2;
L_2 = Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA(_stringLiteral4D8A139418EF0697974054E94254DECA0AE09AAC, NULL);
((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____StencilRef_2 = L_2;
// public static readonly int _StencilMask = Shader.PropertyToID("_StencilMask");
int32_t L_3;
L_3 = Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA(_stringLiteral3FAF1DA4444E4B6AD59D12D507B263672C20EC08, NULL);
((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____StencilMask_3 = L_3;
// public static readonly int _FullCoCTexture = Shader.PropertyToID("_FullCoCTexture");
int32_t L_4;
L_4 = Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA(_stringLiteral817B818885135BEF736D2338DB6B5420E379E536, NULL);
((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____FullCoCTexture_4 = L_4;
// public static readonly int _HalfCoCTexture = Shader.PropertyToID("_HalfCoCTexture");
int32_t L_5;
L_5 = Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA(_stringLiteral3F839ECBA8AC470BFFE9349EECF4319425E9777E, NULL);
((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____HalfCoCTexture_5 = L_5;
// public static readonly int _DofTexture = Shader.PropertyToID("_DofTexture");
int32_t L_6;
L_6 = Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA(_stringLiteralE97DC9C8E192370B0AD2F71BCAB9828CB1B88F0C, NULL);
((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____DofTexture_6 = L_6;
// public static readonly int _CoCParams = Shader.PropertyToID("_CoCParams");
int32_t L_7;
L_7 = Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA(_stringLiteral44C2668500869CC2081E76ACB924F307C180BEFA, NULL);
((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____CoCParams_7 = L_7;
// public static readonly int _BokehKernel = Shader.PropertyToID("_BokehKernel");
int32_t L_8;
L_8 = Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA(_stringLiteralF933CA13CDF0D40118EC4F0A27CE7F086936DE3D, NULL);
((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____BokehKernel_8 = L_8;
// public static readonly int _BokehConstants = Shader.PropertyToID("_BokehConstants");
int32_t L_9;
L_9 = Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA(_stringLiteral97DD384485F1826C8BDA793DE10EBDF2F802A88A, NULL);
((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____BokehConstants_9 = L_9;
// public static readonly int _PongTexture = Shader.PropertyToID("_PongTexture");
int32_t L_10;
L_10 = Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA(_stringLiteralFFD55C761D363A2D2DE1D3DCCA7A3F010ADE1A1E, NULL);
((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____PongTexture_10 = L_10;
// public static readonly int _PingTexture = Shader.PropertyToID("_PingTexture");
int32_t L_11;
L_11 = Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA(_stringLiteralE078582BB0F722460DE31693A931059066547B83, NULL);
((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____PingTexture_11 = L_11;
// public static readonly int _Metrics = Shader.PropertyToID("_Metrics");
int32_t L_12;
L_12 = Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA(_stringLiteral577B724681B6E49F462DA98700A79269E1C87123, NULL);
((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____Metrics_12 = L_12;
// public static readonly int _AreaTexture = Shader.PropertyToID("_AreaTexture");
int32_t L_13;
L_13 = Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA(_stringLiteral07B171B1C8D7DBEA8D8A335E16FF04529ED4C296, NULL);
((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____AreaTexture_13 = L_13;
// public static readonly int _SearchTexture = Shader.PropertyToID("_SearchTexture");
int32_t L_14;
L_14 = Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA(_stringLiteral1D6B2F5769B37B64ED1CF89C6872C4C70E115DA4, NULL);
((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____SearchTexture_14 = L_14;
// public static readonly int _EdgeTexture = Shader.PropertyToID("_EdgeTexture");
int32_t L_15;
L_15 = Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA(_stringLiteral1831D6AF0034BFD62502B7DAAE7F161CCE2152E9, NULL);
((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____EdgeTexture_15 = L_15;
// public static readonly int _BlendTexture = Shader.PropertyToID("_BlendTexture");
int32_t L_16;
L_16 = Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA(_stringLiteral1B9EFBFC3B2698A75AE9060E2CA3F4703BAA46DB, NULL);
((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____BlendTexture_16 = L_16;
// public static readonly int _ColorTexture = Shader.PropertyToID("_ColorTexture");
int32_t L_17;
L_17 = Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA(_stringLiteral228C7CE59F61DC4634C693698A1F1F9A09B84345, NULL);
((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____ColorTexture_17 = L_17;
// public static readonly int _Params = Shader.PropertyToID("_Params");
int32_t L_18;
L_18 = Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA(_stringLiteralF873D6748545B7516CD56A7A617453AEC82E7C8D, NULL);
((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____Params_18 = L_18;
// public static readonly int _SourceTexLowMip = Shader.PropertyToID("_SourceTexLowMip");
int32_t L_19;
L_19 = Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA(_stringLiteral431B60EF974BB8E5F0F8EC2A455F97E801E2D0DB, NULL);
((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____SourceTexLowMip_19 = L_19;
// public static readonly int _Bloom_Params = Shader.PropertyToID("_Bloom_Params");
int32_t L_20;
L_20 = Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA(_stringLiteral4A0F84CABDBAA807ED74BAE97A3B37809D5BBDC3, NULL);
((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____Bloom_Params_20 = L_20;
// public static readonly int _Bloom_RGBM = Shader.PropertyToID("_Bloom_RGBM");
int32_t L_21;
L_21 = Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA(_stringLiteral5C8716309FF255E33DEB3745CD6DA72452B5B635, NULL);
((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____Bloom_RGBM_21 = L_21;
// public static readonly int _Bloom_Texture = Shader.PropertyToID("_Bloom_Texture");
int32_t L_22;
L_22 = Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA(_stringLiteral42E48670FB7AC0A2FDE591B7E2E6725B2F6A4BF7, NULL);
((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____Bloom_Texture_22 = L_22;
// public static readonly int _LensDirt_Texture = Shader.PropertyToID("_LensDirt_Texture");
int32_t L_23;
L_23 = Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA(_stringLiteralC1B8FEF67A4B5CEC7AF8D68A4845C6CEB59E9BE1, NULL);
((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____LensDirt_Texture_23 = L_23;
// public static readonly int _LensDirt_Params = Shader.PropertyToID("_LensDirt_Params");
int32_t L_24;
L_24 = Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA(_stringLiteral862A9879517D02316ADA3EF22C673885DB64148D, NULL);
((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____LensDirt_Params_24 = L_24;
// public static readonly int _LensDirt_Intensity = Shader.PropertyToID("_LensDirt_Intensity");
int32_t L_25;
L_25 = Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA(_stringLiteralCA67D590521B2AE2F3BD3F775DE1AB089187B32B, NULL);
((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____LensDirt_Intensity_25 = L_25;
// public static readonly int _Distortion_Params1 = Shader.PropertyToID("_Distortion_Params1");
int32_t L_26;
L_26 = Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA(_stringLiteralA48E3026A883B72EC7928644F7CC3A8CB1CF4450, NULL);
((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____Distortion_Params1_26 = L_26;
// public static readonly int _Distortion_Params2 = Shader.PropertyToID("_Distortion_Params2");
int32_t L_27;
L_27 = Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA(_stringLiteral395532A2CA3FFB4E35DA4816E48F5D38866FD3A0, NULL);
((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____Distortion_Params2_27 = L_27;
// public static readonly int _Chroma_Params = Shader.PropertyToID("_Chroma_Params");
int32_t L_28;
L_28 = Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA(_stringLiteral18F9F20DBB46D16A736FD871D499B91C8B8AD52A, NULL);
((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____Chroma_Params_28 = L_28;
// public static readonly int _Vignette_Params1 = Shader.PropertyToID("_Vignette_Params1");
int32_t L_29;
L_29 = Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA(_stringLiteral7987DF7BA4C266E69980DE0831B635B3EF700BF2, NULL);
((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____Vignette_Params1_29 = L_29;
// public static readonly int _Vignette_Params2 = Shader.PropertyToID("_Vignette_Params2");
int32_t L_30;
L_30 = Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA(_stringLiteralDE3D4B9AAA347D492D840D37A56CCE204D06B4CB, NULL);
((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____Vignette_Params2_30 = L_30;
// public static readonly int _Lut_Params = Shader.PropertyToID("_Lut_Params");
int32_t L_31;
L_31 = Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA(_stringLiteralA9E6683E605E25CCA0564720D2361F0374DE6BD5, NULL);
((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____Lut_Params_31 = L_31;
// public static readonly int _UserLut_Params = Shader.PropertyToID("_UserLut_Params");
int32_t L_32;
L_32 = Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA(_stringLiteralB3E3DADCE6E7B32E1B630C2110EE36F91D6E999B, NULL);
((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____UserLut_Params_32 = L_32;
// public static readonly int _InternalLut = Shader.PropertyToID("_InternalLut");
int32_t L_33;
L_33 = Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA(_stringLiteralB4EBE57C49598AA2CE2A6F4F37A57543F7D538EC, NULL);
((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____InternalLut_33 = L_33;
// public static readonly int _UserLut = Shader.PropertyToID("_UserLut");
int32_t L_34;
L_34 = Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA(_stringLiteralD2105439EFE4A4A8D6E5E9FCDFB969C23C532D04, NULL);
((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____UserLut_34 = L_34;
// public static readonly int _DownSampleScaleFactor = Shader.PropertyToID("_DownSampleScaleFactor");
int32_t L_35;
L_35 = Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA(_stringLiteralCD107AB84C3C7CAEF9C83EC57E99F64A0D1D246C, NULL);
((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____DownSampleScaleFactor_35 = L_35;
// public static readonly int _FlareOcclusionTex = Shader.PropertyToID("_FlareOcclusionTex");
int32_t L_36;
L_36 = Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA(_stringLiteralB362EB5CD5FC34BC0C938BF79ACBF6DDAC632CE3, NULL);
((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____FlareOcclusionTex_36 = L_36;
// public static readonly int _FlareOcclusionIndex = Shader.PropertyToID("_FlareOcclusionIndex");
int32_t L_37;
L_37 = Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA(_stringLiteral8938AED977E803D8E07BA49BDBD9BE350D907CF1, NULL);
((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____FlareOcclusionIndex_37 = L_37;
// public static readonly int _FlareTex = Shader.PropertyToID("_FlareTex");
int32_t L_38;
L_38 = Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA(_stringLiteral708F66D2AD87776F5B7E546381F1E73EB9DDB090, NULL);
((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____FlareTex_38 = L_38;
// public static readonly int _FlareColorValue = Shader.PropertyToID("_FlareColorValue");
int32_t L_39;
L_39 = Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA(_stringLiteralFA2AF3C657E8CFA51F4969D5C814257C925AD3EF, NULL);
((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____FlareColorValue_39 = L_39;
// public static readonly int _FlareData0 = Shader.PropertyToID("_FlareData0");
int32_t L_40;
L_40 = Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA(_stringLiteral187B550E326EA78EDB32157988FA6DE7B6BB5C85, NULL);
((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____FlareData0_40 = L_40;
// public static readonly int _FlareData1 = Shader.PropertyToID("_FlareData1");
int32_t L_41;
L_41 = Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA(_stringLiteral02AA5CF1C80B0DF618D084F879CD23859F1E374B, NULL);
((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____FlareData1_41 = L_41;
// public static readonly int _FlareData2 = Shader.PropertyToID("_FlareData2");
int32_t L_42;
L_42 = Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA(_stringLiteralAEA2C29107B397E134D3442DBC70E1733AC3113A, NULL);
((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____FlareData2_42 = L_42;
// public static readonly int _FlareData3 = Shader.PropertyToID("_FlareData3");
int32_t L_43;
L_43 = Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA(_stringLiteralD51FF53FBBCE7298F312420D698228910BE37C28, NULL);
((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____FlareData3_43 = L_43;
// public static readonly int _FlareData4 = Shader.PropertyToID("_FlareData4");
int32_t L_44;
L_44 = Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA(_stringLiteral2D37F43E99EB6C0790ED0EA5E97AE868BD7DAD4A, NULL);
((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____FlareData4_44 = L_44;
// public static readonly int _FlareData5 = Shader.PropertyToID("_FlareData5");
int32_t L_45;
L_45 = Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA(_stringLiteralCC2E32F2767D7908897EBC0EB050EBC46381662F, NULL);
((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____FlareData5_45 = L_45;
// public static readonly int _FullscreenProjMat = Shader.PropertyToID("_FullscreenProjMat");
int32_t L_46;
L_46 = Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA(_stringLiteralCCD11BB1712DB6382A048B4AE3EADE730E885FFA, NULL);
((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____FullscreenProjMat_46 = L_46;
// public static readonly int _ScalingSetupTexture = Shader.PropertyToID("_ScalingSetupTexture");
int32_t L_47;
L_47 = Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA(_stringLiteralF4C2AC339442DA96851AFEA1B8E6145896B53187, NULL);
((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____ScalingSetupTexture_47 = L_47;
// public static readonly int _UpscaledTexture = Shader.PropertyToID("_UpscaledTexture");
int32_t L_48;
L_48 = Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA(_stringLiteralCC7CD17C3BF559F84788259BE1C80D4E497F581F, NULL);
((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____UpscaledTexture_48 = L_48;
return;
}
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass/<>c::.cctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void U3CU3Ec__cctor_m390410074407915D96223D48ACACBBC46BEA1905 (const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&U3CU3Ec_t3284589A02BB4D190E3BABE34DE8A00BACDB390D_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
{
U3CU3Ec_t3284589A02BB4D190E3BABE34DE8A00BACDB390D* L_0 = (U3CU3Ec_t3284589A02BB4D190E3BABE34DE8A00BACDB390D*)il2cpp_codegen_object_new(U3CU3Ec_t3284589A02BB4D190E3BABE34DE8A00BACDB390D_il2cpp_TypeInfo_var);
NullCheck(L_0);
U3CU3Ec__ctor_mB26E3080A715C814D9B9A5C71A85B7862B203076(L_0, NULL);
((U3CU3Ec_t3284589A02BB4D190E3BABE34DE8A00BACDB390D_StaticFields*)il2cpp_codegen_static_fields_for(U3CU3Ec_t3284589A02BB4D190E3BABE34DE8A00BACDB390D_il2cpp_TypeInfo_var))->___U3CU3E9_0 = L_0;
Il2CppCodeGenWriteBarrier((void**)(&((U3CU3Ec_t3284589A02BB4D190E3BABE34DE8A00BACDB390D_StaticFields*)il2cpp_codegen_static_fields_for(U3CU3Ec_t3284589A02BB4D190E3BABE34DE8A00BACDB390D_il2cpp_TypeInfo_var))->___U3CU3E9_0), (void*)L_0);
return;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass/<>c::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void U3CU3Ec__ctor_mB26E3080A715C814D9B9A5C71A85B7862B203076 (U3CU3Ec_t3284589A02BB4D190E3BABE34DE8A00BACDB390D* __this, const RuntimeMethod* method)
{
{
Object__ctor_mE837C6B9FA8C6D5D109F4B2EC885D79919AC0EA2(__this, NULL);
return;
}
}
// System.Single UnityEngine.Rendering.Universal.Internal.PostProcessPass/<>c::<DoLensFlareDatadriven>b__66_0(UnityEngine.Light,UnityEngine.Camera,UnityEngine.Vector3)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float U3CU3Ec_U3CDoLensFlareDatadrivenU3Eb__66_0_m58CB0A2EA1353ADF860EB8C3D2BC7B177EFD453B (U3CU3Ec_t3284589A02BB4D190E3BABE34DE8A00BACDB390D* __this, Light_t1E68479B7782AF2050FAA02A5DC612FD034F18F3* ___0_light, Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* ___1_cam, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___2_wo, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
{
// (Light light, Camera cam, Vector3 wo) => { return GetLensFlareLightAttenuation(light, cam, wo); },
Light_t1E68479B7782AF2050FAA02A5DC612FD034F18F3* L_0 = ___0_light;
Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_1 = ___1_cam;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_2 = ___2_wo;
il2cpp_codegen_runtime_class_init_inline(PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286_il2cpp_TypeInfo_var);
float L_3;
L_3 = PostProcessPass_GetLensFlareLightAttenuation_mC42080722051CE28B6AF96E9CC2959E48D6F5D6D(L_0, L_1, L_2, NULL);
return L_3;
}
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.Void UnityEngine.Rendering.Universal.Internal.ScreenSpaceShadowResolvePass::.ctor(UnityEngine.Rendering.Universal.RenderPassEvent,UnityEngine.Material)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScreenSpaceShadowResolvePass__ctor_mAB19B168013BCD6D29BBD2A3064FE8B13A438B11 (ScreenSpaceShadowResolvePass_t39E37E8CF7B0B7573E1B05E0DEEE7FB1C227EBA1* __this, int32_t ___0_evt, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___1_screenspaceShadowsMaterial, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral01823125E1DF07DFADCC7D95F93E99000FA9A426);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral2B8848A387F66265CF2162B83C560C7D11DE4B00);
s_Il2CppMethodInitialized = true;
}
{
// public ScreenSpaceShadowResolvePass(RenderPassEvent evt, Material screenspaceShadowsMaterial)
ScriptableRenderPass__ctor_mE49D4FF8E68A854367A4081E664B8DBA74E6B752(__this, NULL);
// base.profilingSampler = new ProfilingSampler(nameof(ScreenSpaceShadowResolvePass));
ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* L_0 = (ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE*)il2cpp_codegen_object_new(ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE_il2cpp_TypeInfo_var);
NullCheck(L_0);
ProfilingSampler__ctor_m26500989FCDB07FA33C9A3BB7F215CBD892F5BB7(L_0, _stringLiteral01823125E1DF07DFADCC7D95F93E99000FA9A426, NULL);
ScriptableRenderPass_set_profilingSampler_mFD238B85B68DED586BA8C678141BEEAF229FBF2D_inline(__this, L_0, NULL);
// m_ScreenSpaceShadowsMaterial = screenspaceShadowsMaterial;
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_1 = ___1_screenspaceShadowsMaterial;
__this->___m_ScreenSpaceShadowsMaterial_25 = L_1;
Il2CppCodeGenWriteBarrier((void**)(&__this->___m_ScreenSpaceShadowsMaterial_25), (void*)L_1);
// m_ScreenSpaceShadowmap.Init("_ScreenSpaceShadowmapTexture");
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* L_2 = (&__this->___m_ScreenSpaceShadowmap_26);
RenderTargetHandle_Init_mDF9383A0DB5E0B56577BA43CC56CD659F8970646(L_2, _stringLiteral2B8848A387F66265CF2162B83C560C7D11DE4B00, NULL);
// renderPassEvent = evt;
int32_t L_3 = ___0_evt;
ScriptableRenderPass_set_renderPassEvent_m63FA581FFDE1C69C2E1358BD0B8DB30275334960_inline(__this, L_3, NULL);
// }
return;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.ScreenSpaceShadowResolvePass::Setup(UnityEngine.RenderTextureDescriptor)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScreenSpaceShadowResolvePass_Setup_m88E3AECD4CFD78129909E1A58AC2BBD787AC06FD (ScreenSpaceShadowResolvePass_t39E37E8CF7B0B7573E1B05E0DEEE7FB1C227EBA1* __this, RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 ___0_baseDescriptor, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* G_B2_0 = NULL;
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* G_B1_0 = NULL;
int32_t G_B3_0 = 0;
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* G_B3_1 = NULL;
{
// m_RenderTextureDescriptor = baseDescriptor;
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_0 = ___0_baseDescriptor;
__this->___m_RenderTextureDescriptor_27 = L_0;
// m_RenderTextureDescriptor.depthBufferBits = 0;
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* L_1 = (&__this->___m_RenderTextureDescriptor_27);
RenderTextureDescriptor_set_depthBufferBits_mA3710C0D6E485BA6465B328CD8B1954F0E4C5819(L_1, 0, NULL);
// m_RenderTextureDescriptor.msaaSamples = 1;
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* L_2 = (&__this->___m_RenderTextureDescriptor_27);
RenderTextureDescriptor_set_msaaSamples_m6910E09489372746391B14FBAF59A7237539D6C4_inline(L_2, 1, NULL);
// m_RenderTextureDescriptor.graphicsFormat = RenderingUtils.SupportsGraphicsFormat(GraphicsFormat.R8_UNorm, FormatUsage.Linear | FormatUsage.Render)
// ? GraphicsFormat.R8_UNorm
// : GraphicsFormat.B8G8R8A8_UNorm;
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* L_3 = (&__this->___m_RenderTextureDescriptor_27);
il2cpp_codegen_runtime_class_init_inline(RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_il2cpp_TypeInfo_var);
bool L_4;
L_4 = RenderingUtils_SupportsGraphicsFormat_mBC669CCDD4F7EC2E46D95C06DAC0CCAF15D95CDD(5, 5, NULL);
G_B1_0 = L_3;
if (L_4)
{
G_B2_0 = L_3;
goto IL_0032;
}
}
{
G_B3_0 = ((int32_t)59);
G_B3_1 = G_B1_0;
goto IL_0033;
}
IL_0032:
{
G_B3_0 = 5;
G_B3_1 = G_B2_0;
}
IL_0033:
{
RenderTextureDescriptor_set_graphicsFormat_m037DA25F9A8B956D830C7B7E5C6E258DC1133A13(G_B3_1, G_B3_0, NULL);
// }
return;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.ScreenSpaceShadowResolvePass::Configure(UnityEngine.Rendering.CommandBuffer,UnityEngine.RenderTextureDescriptor)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScreenSpaceShadowResolvePass_Configure_m18CB4328789BCC5171D64509F957E3DDAC3C8DFB (ScreenSpaceShadowResolvePass_t39E37E8CF7B0B7573E1B05E0DEEE7FB1C227EBA1* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___0_cmd, RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 ___1_cameraTextureDescriptor, const RuntimeMethod* method)
{
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B V_0;
memset((&V_0), 0, sizeof(V_0));
{
// cmd.GetTemporaryRT(m_ScreenSpaceShadowmap.id, m_RenderTextureDescriptor, FilterMode.Bilinear);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_0 = ___0_cmd;
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* L_1 = (&__this->___m_ScreenSpaceShadowmap_26);
int32_t L_2;
L_2 = RenderTargetHandle_get_id_m4D50FDA4A486E05D07A54ABFC04BD96C1CE7D7BE_inline(L_1, NULL);
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_3 = __this->___m_RenderTextureDescriptor_27;
NullCheck(L_0);
CommandBuffer_GetTemporaryRT_m98BCBFF670DDD3AC8657664F8252A9DF64D49FA5(L_0, L_2, L_3, 1, NULL);
// RenderTargetIdentifier screenSpaceOcclusionTexture = m_ScreenSpaceShadowmap.Identifier();
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* L_4 = (&__this->___m_ScreenSpaceShadowmap_26);
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_5;
L_5 = RenderTargetHandle_Identifier_mE7715B58419BC3E157BDCC906E92605F76BD4FBA(L_4, NULL);
V_0 = L_5;
// ConfigureTarget(screenSpaceOcclusionTexture);
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_6 = V_0;
ScriptableRenderPass_ConfigureTarget_m6D5152700A43B1468E44A56F074285FE556BFB10(__this, L_6, NULL);
// ConfigureClear(ClearFlag.All, Color.white);
Color_tD001788D726C3A7F1379BEED0260B9591F440C1F L_7;
L_7 = Color_get_white_m068F5AF879B0FCA584E3693F762EA41BB65532C6_inline(NULL);
ScriptableRenderPass_ConfigureClear_m5C82128C3ABDD63621501DC012ED91F392ABF123(__this, 7, L_7, NULL);
// }
return;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.ScreenSpaceShadowResolvePass::Execute(UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScreenSpaceShadowResolvePass_Execute_m0DD372F6E498472C22E8E312F7BBF825785AE202 (ScreenSpaceShadowResolvePass_t39E37E8CF7B0B7573E1B05E0DEEE7FB1C227EBA1* __this, ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36 ___0_context, RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* ___1_renderingData, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&CommandBufferPool_t88CACA06AB445EE4743F5C4D742C73761A2DEF0F_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Debug_t8394C7EEAECA3689C2C9B9DE9C7166D73596276F_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ProfilingSampler_Get_TisURPProfileId_tA83520239B6C0F10A73CCC6CEC7D3DA1F1932481_m9F3104BDEBD70A287E8F4BAC86579564A19A5661_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral89E85D6105CFB9376481F3E9746AEB24592BBEC0);
s_Il2CppMethodInitialized = true;
}
Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* V_0 = NULL;
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* V_1 = NULL;
ProfilingScope_t57898BA31E8EF8F083EF84E0DA2737AC61CBC5BD V_2;
memset((&V_2), 0, sizeof(V_2));
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B V_3;
memset((&V_3), 0, sizeof(V_3));
{
// if (m_ScreenSpaceShadowsMaterial == null)
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_0 = __this->___m_ScreenSpaceShadowsMaterial_25;
il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
bool L_1;
L_1 = Object_op_Equality_mB6120F782D83091EF56A198FCEBCF066DB4A9605(L_0, (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C*)NULL, NULL);
if (!L_1)
{
goto IL_0036;
}
}
{
// Debug.LogErrorFormat("Missing {0}. {1} render pass will not execute. Check for missing reference in the renderer resources.", m_ScreenSpaceShadowsMaterial, GetType().Name);
ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918* L_2 = (ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918*)(ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918*)SZArrayNew(ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918_il2cpp_TypeInfo_var, (uint32_t)2);
ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918* L_3 = L_2;
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_4 = __this->___m_ScreenSpaceShadowsMaterial_25;
NullCheck(L_3);
ArrayElementTypeCheck (L_3, L_4);
(L_3)->SetAt(static_cast<il2cpp_array_size_t>(0), (RuntimeObject*)L_4);
ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918* L_5 = L_3;
Type_t* L_6;
L_6 = Object_GetType_mE10A8FC1E57F3DF29972CCBC026C2DC3942263B3(__this, NULL);
NullCheck(L_6);
String_t* L_7;
L_7 = VirtualFuncInvoker0< String_t* >::Invoke(8 /* System.String System.Reflection.MemberInfo::get_Name() */, L_6);
NullCheck(L_5);
ArrayElementTypeCheck (L_5, L_7);
(L_5)->SetAt(static_cast<il2cpp_array_size_t>(1), (RuntimeObject*)L_7);
il2cpp_codegen_runtime_class_init_inline(Debug_t8394C7EEAECA3689C2C9B9DE9C7166D73596276F_il2cpp_TypeInfo_var);
Debug_LogErrorFormat_m96690322C941D23A125E5769C9803606859A707C(_stringLiteral89E85D6105CFB9376481F3E9746AEB24592BBEC0, L_5, NULL);
// return;
return;
}
IL_0036:
{
// if (renderingData.lightData.mainLightIndex == -1)
RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_8 = ___1_renderingData;
LightData_t6A82F1C9AA97327A5EE9C16A3E949918F3A55470* L_9 = (&L_8->___lightData_2);
int32_t L_10 = L_9->___mainLightIndex_0;
if ((!(((uint32_t)L_10) == ((uint32_t)(-1)))))
{
goto IL_0045;
}
}
{
// return;
return;
}
IL_0045:
{
// Camera camera = renderingData.cameraData.camera;
RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_11 = ___1_renderingData;
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_12 = (&L_11->___cameraData_1);
Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_13 = L_12->___camera_2;
V_0 = L_13;
// CommandBuffer cmd = CommandBufferPool.Get();
il2cpp_codegen_runtime_class_init_inline(CommandBufferPool_t88CACA06AB445EE4743F5C4D742C73761A2DEF0F_il2cpp_TypeInfo_var);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_14;
L_14 = CommandBufferPool_Get_m1A194FD7FBF7B6B0B47F292287DAD9EB65EE4423(NULL);
V_1 = L_14;
// using (new ProfilingScope(cmd, ProfilingSampler.Get(URPProfileId.ResolveShadows)))
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_15 = V_1;
ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* L_16;
L_16 = ProfilingSampler_Get_TisURPProfileId_tA83520239B6C0F10A73CCC6CEC7D3DA1F1932481_m9F3104BDEBD70A287E8F4BAC86579564A19A5661(((int32_t)13), ProfilingSampler_Get_TisURPProfileId_tA83520239B6C0F10A73CCC6CEC7D3DA1F1932481_m9F3104BDEBD70A287E8F4BAC86579564A19A5661_RuntimeMethod_var);
ProfilingScope__ctor_mE15813DF7651C1A3B6AFD6465AD4B973E8F1DBFC((&V_2), L_15, L_16, NULL);
}
{
auto __finallyBlock = il2cpp::utils::Finally([&]
{
FINALLY_00d0:
{// begin finally (depth: 1)
ProfilingScope_Dispose_m4231A2ACA1F8E345BB0078310A9F7601704C8BE4((&V_2), NULL);
return;
}// end finally (depth: 1)
});
try
{// begin try (depth: 1)
{
// if (!renderingData.cameraData.xr.enabled)
RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_17 = ___1_renderingData;
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_18 = (&L_17->___cameraData_1);
XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* L_19 = L_18->___xr_24;
NullCheck(L_19);
bool L_20;
L_20 = XRPass_get_enabled_mC2CF12F8D66EB1EE2560B4DD1FB9343D5E598155(L_19, NULL);
if (L_20)
{
goto IL_00b2_1;
}
}
{
// cmd.SetViewProjectionMatrices(Matrix4x4.identity, Matrix4x4.identity);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_21 = V_1;
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_22;
L_22 = Matrix4x4_get_identity_m6568A73831F3E2D587420D20FF423959D7D8AB56_inline(NULL);
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_23;
L_23 = Matrix4x4_get_identity_m6568A73831F3E2D587420D20FF423959D7D8AB56_inline(NULL);
NullCheck(L_21);
CommandBuffer_SetViewProjectionMatrices_m50A472F193C13207D81B5EC8FB007F76E36A8C75(L_21, L_22, L_23, NULL);
// cmd.DrawMesh(RenderingUtils.fullscreenMesh, Matrix4x4.identity, m_ScreenSpaceShadowsMaterial);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_24 = V_1;
il2cpp_codegen_runtime_class_init_inline(RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_il2cpp_TypeInfo_var);
Mesh_t6D9C539763A09BC2B12AEAEF36F6DFFC98AE63D4* L_25;
L_25 = RenderingUtils_get_fullscreenMesh_m6593C7C1C240A56AC8BD7C112DD672EEDE28F34E(NULL);
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_26;
L_26 = Matrix4x4_get_identity_m6568A73831F3E2D587420D20FF423959D7D8AB56_inline(NULL);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_27 = __this->___m_ScreenSpaceShadowsMaterial_25;
NullCheck(L_24);
CommandBuffer_DrawMesh_m45BA88D4388EC7E5CDAABD42CD6CE29A5120042C(L_24, L_25, L_26, L_27, NULL);
// cmd.SetViewProjectionMatrices(camera.worldToCameraMatrix, camera.projectionMatrix);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_28 = V_1;
Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_29 = V_0;
NullCheck(L_29);
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_30;
L_30 = Camera_get_worldToCameraMatrix_m48E324BD76706A316A1701EFC6A3DEC7DFB2FF40(L_29, NULL);
Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_31 = V_0;
NullCheck(L_31);
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_32;
L_32 = Camera_get_projectionMatrix_m9B943EFDD6418528A055321E14F75F1511DD9B4A(L_31, NULL);
NullCheck(L_28);
CommandBuffer_SetViewProjectionMatrices_m50A472F193C13207D81B5EC8FB007F76E36A8C75(L_28, L_30, L_32, NULL);
goto IL_00de;
}
IL_00b2_1:
{
// RenderTargetIdentifier screenSpaceOcclusionTexture = m_ScreenSpaceShadowmap.Identifier();
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* L_33 = (&__this->___m_ScreenSpaceShadowmap_26);
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_34;
L_34 = RenderTargetHandle_Identifier_mE7715B58419BC3E157BDCC906E92605F76BD4FBA(L_33, NULL);
V_3 = L_34;
// Blit(cmd, screenSpaceOcclusionTexture, screenSpaceOcclusionTexture, m_ScreenSpaceShadowsMaterial);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_35 = V_1;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_36 = V_3;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_37 = V_3;
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_38 = __this->___m_ScreenSpaceShadowsMaterial_25;
ScriptableRenderPass_Blit_m51EFEA549568C64221EFC6FFF66EC9078B290BEF(__this, L_35, L_36, L_37, L_38, 0, NULL);
// }
goto IL_00de;
}
}// end try (depth: 1)
catch(Il2CppExceptionWrapper& e)
{
__finallyBlock.StoreException(e.ex);
}
}
IL_00de:
{
// context.ExecuteCommandBuffer(cmd);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_39 = V_1;
ScriptableRenderContext_ExecuteCommandBuffer_mBAE37DFC699B7167A6E2C59012066C44A31E9896((&___0_context), L_39, NULL);
// CommandBufferPool.Release(cmd);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_40 = V_1;
il2cpp_codegen_runtime_class_init_inline(CommandBufferPool_t88CACA06AB445EE4743F5C4D742C73761A2DEF0F_il2cpp_TypeInfo_var);
CommandBufferPool_Release_mF83A83AA404E868E189436107015AD084C00C844(L_40, NULL);
// }
return;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.ScreenSpaceShadowResolvePass::OnCameraCleanup(UnityEngine.Rendering.CommandBuffer)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScreenSpaceShadowResolvePass_OnCameraCleanup_m6F91860FA851254A65276AE8A3024318E442EEAB (ScreenSpaceShadowResolvePass_t39E37E8CF7B0B7573E1B05E0DEEE7FB1C227EBA1* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___0_cmd, const RuntimeMethod* method)
{
{
// if (cmd == null)
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_0 = ___0_cmd;
if (L_0)
{
goto IL_000e;
}
}
{
// throw new ArgumentNullException("cmd");
ArgumentNullException_t327031E412FAB2351B0022DD5DAD47E67E597129* L_1 = (ArgumentNullException_t327031E412FAB2351B0022DD5DAD47E67E597129*)il2cpp_codegen_object_new(((RuntimeClass*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&ArgumentNullException_t327031E412FAB2351B0022DD5DAD47E67E597129_il2cpp_TypeInfo_var)));
NullCheck(L_1);
ArgumentNullException__ctor_m444AE141157E333844FC1A9500224C2F9FD24F4B(L_1, ((String_t*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&_stringLiteral855FED6E03442FBB3AF914FFBFA9DA82813817A1)), NULL);
IL2CPP_RAISE_MANAGED_EXCEPTION(L_1, ((RuntimeMethod*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&ScreenSpaceShadowResolvePass_OnCameraCleanup_m6F91860FA851254A65276AE8A3024318E442EEAB_RuntimeMethod_var)));
}
IL_000e:
{
// cmd.ReleaseTemporaryRT(m_ScreenSpaceShadowmap.id);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_2 = ___0_cmd;
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* L_3 = (&__this->___m_ScreenSpaceShadowmap_26);
int32_t L_4;
L_4 = RenderTargetHandle_get_id_m4D50FDA4A486E05D07A54ABFC04BD96C1CE7D7BE_inline(L_3, NULL);
NullCheck(L_2);
CommandBuffer_ReleaseTemporaryRT_m4651A4B373DF432AA44F06A6F20852ED5996CC8E(L_2, L_4, NULL);
// }
return;
}
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.Void UnityEngine.Rendering.Universal.Internal.TileDepthRangePass::.ctor(UnityEngine.Rendering.Universal.RenderPassEvent,UnityEngine.Rendering.Universal.Internal.DeferredLights,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void TileDepthRangePass__ctor_m3CDC2A23FDEAB1FF19984B25DE93BAC7691BAEF6 (TileDepthRangePass_t2FC8B84E35AB5485FE7F2D41EFCE5E45D14B93FF* __this, int32_t ___0_evt, DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* ___1_deferredLights, int32_t ___2_passIndex, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralD710A70AC69BB7FE097BFFD16653C6F18A2B7B20);
s_Il2CppMethodInitialized = true;
}
{
// public TileDepthRangePass(RenderPassEvent evt, DeferredLights deferredLights, int passIndex)
ScriptableRenderPass__ctor_mE49D4FF8E68A854367A4081E664B8DBA74E6B752(__this, NULL);
// base.profilingSampler = new ProfilingSampler(nameof(TileDepthRangePass));
ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* L_0 = (ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE*)il2cpp_codegen_object_new(ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE_il2cpp_TypeInfo_var);
NullCheck(L_0);
ProfilingSampler__ctor_m26500989FCDB07FA33C9A3BB7F215CBD892F5BB7(L_0, _stringLiteralD710A70AC69BB7FE097BFFD16653C6F18A2B7B20, NULL);
ScriptableRenderPass_set_profilingSampler_mFD238B85B68DED586BA8C678141BEEAF229FBF2D_inline(__this, L_0, NULL);
// base.renderPassEvent = evt;
int32_t L_1 = ___0_evt;
ScriptableRenderPass_set_renderPassEvent_m63FA581FFDE1C69C2E1358BD0B8DB30275334960_inline(__this, L_1, NULL);
// m_DeferredLights = deferredLights;
DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* L_2 = ___1_deferredLights;
__this->___m_DeferredLights_25 = L_2;
Il2CppCodeGenWriteBarrier((void**)(&__this->___m_DeferredLights_25), (void*)L_2);
// m_PassIndex = passIndex;
int32_t L_3 = ___2_passIndex;
__this->___m_PassIndex_26 = L_3;
// }
return;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.TileDepthRangePass::Configure(UnityEngine.Rendering.CommandBuffer,UnityEngine.RenderTextureDescriptor)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void TileDepthRangePass_Configure_m2DD750B532283E6B21D54F89BB1C08D5E6423E7C (TileDepthRangePass_t2FC8B84E35AB5485FE7F2D41EFCE5E45D14B93FF* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___0_cmd, RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 ___1_cameraTextureDescriptor, const RuntimeMethod* method)
{
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 V_0;
memset((&V_0), 0, sizeof(V_0));
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 V_1;
memset((&V_1), 0, sizeof(V_1));
int32_t V_2 = 0;
int32_t V_3 = 0;
int32_t V_4 = 0;
int32_t V_5 = 0;
int32_t V_6 = 0;
{
// if (m_PassIndex == 0 && m_DeferredLights.HasTileDepthRangeExtraPass())
int32_t L_0 = __this->___m_PassIndex_26;
if (L_0)
{
goto IL_005d;
}
}
{
DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* L_1 = __this->___m_DeferredLights_25;
NullCheck(L_1);
bool L_2;
L_2 = DeferredLights_HasTileDepthRangeExtraPass_m8EE727F4117D2D5D411970240CE8DED6329C03BE(L_1, NULL);
if (!L_2)
{
goto IL_005d;
}
}
{
// int alignment = 1 << DeferredConfig.kTileDepthInfoIntermediateLevel;
V_2 = ((int32_t)-2147483648LL);
// int depthInfoWidth = (m_DeferredLights.RenderWidth + alignment - 1) >> DeferredConfig.kTileDepthInfoIntermediateLevel;
DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* L_3 = __this->___m_DeferredLights_25;
NullCheck(L_3);
int32_t L_4;
L_4 = DeferredLights_get_RenderWidth_m9A4CE4EE8D54FF249CD50436FF5DC8595A3444E1_inline(L_3, NULL);
int32_t L_5 = V_2;
V_3 = ((int32_t)(((int32_t)il2cpp_codegen_subtract(((int32_t)il2cpp_codegen_add(L_4, L_5)), 1))>>((int32_t)31)));
// int depthInfoHeight = (m_DeferredLights.RenderHeight + alignment - 1) >> DeferredConfig.kTileDepthInfoIntermediateLevel;
DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* L_6 = __this->___m_DeferredLights_25;
NullCheck(L_6);
int32_t L_7;
L_7 = DeferredLights_get_RenderHeight_m9205935258A27604A54455B45CA9434D3E6C312C_inline(L_6, NULL);
int32_t L_8 = V_2;
V_4 = ((int32_t)(((int32_t)il2cpp_codegen_subtract(((int32_t)il2cpp_codegen_add(L_7, L_8)), 1))>>((int32_t)31)));
// outputTex = m_DeferredLights.DepthInfoTexture;
DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* L_9 = __this->___m_DeferredLights_25;
NullCheck(L_9);
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_10;
L_10 = DeferredLights_get_DepthInfoTexture_m5D659959BA11EC877FF7466972842099D1B7BF93_inline(L_9, NULL);
V_0 = L_10;
// desc = new RenderTextureDescriptor(depthInfoWidth, depthInfoHeight, UnityEngine.Experimental.Rendering.GraphicsFormat.R32_UInt, 0);
int32_t L_11 = V_3;
int32_t L_12 = V_4;
RenderTextureDescriptor__ctor_m12E638C1D1D00D64015B37BD16841745629D7929((&V_1), L_11, L_12, ((int32_t)37), 0, NULL);
goto IL_009d;
}
IL_005d:
{
// int tileDepthRangeWidth = m_DeferredLights.GetTiler(0).TileXCount;
DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* L_13 = __this->___m_DeferredLights_25;
NullCheck(L_13);
DeferredTiler_t2F171ACEF3B3A64DDAC0C713A2358FFE9D169F8F* L_14;
L_14 = DeferredLights_GetTiler_m79F0EC9A2891B3DCF128DDA380638CF8DE32CA44(L_13, 0, NULL);
int32_t L_15;
L_15 = DeferredTiler_get_TileXCount_mA90788C66C443EC341EA06519F132801E86A0425_inline(L_14, NULL);
V_5 = L_15;
// int tileDepthRangeHeight = m_DeferredLights.GetTiler(0).TileYCount;
DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* L_16 = __this->___m_DeferredLights_25;
NullCheck(L_16);
DeferredTiler_t2F171ACEF3B3A64DDAC0C713A2358FFE9D169F8F* L_17;
L_17 = DeferredLights_GetTiler_m79F0EC9A2891B3DCF128DDA380638CF8DE32CA44(L_16, 0, NULL);
int32_t L_18;
L_18 = DeferredTiler_get_TileYCount_mBA94769B81ECF4ECAAD9963522549E0CEDC406AB_inline(L_17, NULL);
V_6 = L_18;
// outputTex = m_DeferredLights.TileDepthInfoTexture;
DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* L_19 = __this->___m_DeferredLights_25;
NullCheck(L_19);
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_20;
L_20 = DeferredLights_get_TileDepthInfoTexture_m7A8FB861C03E1C6B38B6D08D9953C3D6412F22E5_inline(L_19, NULL);
V_0 = L_20;
// desc = new RenderTextureDescriptor(tileDepthRangeWidth, tileDepthRangeHeight, UnityEngine.Experimental.Rendering.GraphicsFormat.R32_UInt, 0);
int32_t L_21 = V_5;
int32_t L_22 = V_6;
RenderTextureDescriptor__ctor_m12E638C1D1D00D64015B37BD16841745629D7929((&V_1), L_21, L_22, ((int32_t)37), 0, NULL);
}
IL_009d:
{
// cmd.GetTemporaryRT(outputTex.id, desc, FilterMode.Point);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_23 = ___0_cmd;
int32_t L_24;
L_24 = RenderTargetHandle_get_id_m4D50FDA4A486E05D07A54ABFC04BD96C1CE7D7BE_inline((&V_0), NULL);
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_25 = V_1;
NullCheck(L_23);
CommandBuffer_GetTemporaryRT_m98BCBFF670DDD3AC8657664F8252A9DF64D49FA5(L_23, L_24, L_25, 0, NULL);
// base.ConfigureTarget(outputTex.Identifier());
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_26;
L_26 = RenderTargetHandle_Identifier_mE7715B58419BC3E157BDCC906E92605F76BD4FBA((&V_0), NULL);
ScriptableRenderPass_ConfigureTarget_m6D5152700A43B1468E44A56F074285FE556BFB10(__this, L_26, NULL);
// }
return;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.TileDepthRangePass::Execute(UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void TileDepthRangePass_Execute_mD65B32C3ABC777194A32014C1E751799E6525EF4 (TileDepthRangePass_t2FC8B84E35AB5485FE7F2D41EFCE5E45D14B93FF* __this, ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36 ___0_context, RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* ___1_renderingData, const RuntimeMethod* method)
{
{
// if (m_PassIndex == 0)
int32_t L_0 = __this->___m_PassIndex_26;
if (L_0)
{
goto IL_0016;
}
}
{
// m_DeferredLights.ExecuteTileDepthInfoPass(context, ref renderingData);
DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* L_1 = __this->___m_DeferredLights_25;
ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36 L_2 = ___0_context;
RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_3 = ___1_renderingData;
NullCheck(L_1);
DeferredLights_ExecuteTileDepthInfoPass_m4B228AC8AEFDE3E5EE5F761A701841A7D3C017FC(L_1, L_2, L_3, NULL);
return;
}
IL_0016:
{
// m_DeferredLights.ExecuteDownsampleBitmaskPass(context, ref renderingData);
DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* L_4 = __this->___m_DeferredLights_25;
ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36 L_5 = ___0_context;
RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_6 = ___1_renderingData;
NullCheck(L_4);
DeferredLights_ExecuteDownsampleBitmaskPass_mE540F9D70DA79092008C1EBE59623C6C589B8B5F(L_4, L_5, L_6, NULL);
// }
return;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.TileDepthRangePass::OnCameraCleanup(UnityEngine.Rendering.CommandBuffer)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void TileDepthRangePass_OnCameraCleanup_m3B46B2037E97F6798CB282B4EB3E86BE8DFAD77A (TileDepthRangePass_t2FC8B84E35AB5485FE7F2D41EFCE5E45D14B93FF* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___0_cmd, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 V_0;
memset((&V_0), 0, sizeof(V_0));
{
// if (cmd == null)
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_0 = ___0_cmd;
if (L_0)
{
goto IL_000e;
}
}
{
// throw new ArgumentNullException("cmd");
ArgumentNullException_t327031E412FAB2351B0022DD5DAD47E67E597129* L_1 = (ArgumentNullException_t327031E412FAB2351B0022DD5DAD47E67E597129*)il2cpp_codegen_object_new(((RuntimeClass*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&ArgumentNullException_t327031E412FAB2351B0022DD5DAD47E67E597129_il2cpp_TypeInfo_var)));
NullCheck(L_1);
ArgumentNullException__ctor_m444AE141157E333844FC1A9500224C2F9FD24F4B(L_1, ((String_t*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&_stringLiteral855FED6E03442FBB3AF914FFBFA9DA82813817A1)), NULL);
IL2CPP_RAISE_MANAGED_EXCEPTION(L_1, ((RuntimeMethod*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&TileDepthRangePass_OnCameraCleanup_m3B46B2037E97F6798CB282B4EB3E86BE8DFAD77A_RuntimeMethod_var)));
}
IL_000e:
{
// cmd.ReleaseTemporaryRT(m_DeferredLights.TileDepthInfoTexture.id);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_2 = ___0_cmd;
DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* L_3 = __this->___m_DeferredLights_25;
NullCheck(L_3);
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_4;
L_4 = DeferredLights_get_TileDepthInfoTexture_m7A8FB861C03E1C6B38B6D08D9953C3D6412F22E5_inline(L_3, NULL);
V_0 = L_4;
int32_t L_5;
L_5 = RenderTargetHandle_get_id_m4D50FDA4A486E05D07A54ABFC04BD96C1CE7D7BE_inline((&V_0), NULL);
NullCheck(L_2);
CommandBuffer_ReleaseTemporaryRT_m4651A4B373DF432AA44F06A6F20852ED5996CC8E(L_2, L_5, NULL);
// m_DeferredLights.TileDepthInfoTexture = RenderTargetHandle.CameraTarget;
DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* L_6 = __this->___m_DeferredLights_25;
il2cpp_codegen_runtime_class_init_inline(RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var);
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_7 = ((RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_StaticFields*)il2cpp_codegen_static_fields_for(RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var))->___CameraTarget_2;
NullCheck(L_6);
DeferredLights_set_TileDepthInfoTexture_m3D64D2EECCB5EF3D2BDA0433EAA4D01AC4904C37_inline(L_6, L_7, NULL);
// }
return;
}
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.Void UnityEngine.Rendering.Universal.Internal.PreviousFrameData::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PreviousFrameData__ctor_m4BA4BAFE319AE140BE7AC1557C9E7D65C5E6459A (PreviousFrameData_t990E8070F97119F296A9A59DE5E700725864C4EF* __this, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
{
// Matrix4x4[] m_ViewProjectionMatrixStereo = new Matrix4x4[2];
Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* L_0 = (Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D*)(Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D*)SZArrayNew(Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D_il2cpp_TypeInfo_var, (uint32_t)2);
__this->___m_ViewProjectionMatrixStereo_4 = L_0;
Il2CppCodeGenWriteBarrier((void**)(&__this->___m_ViewProjectionMatrixStereo_4), (void*)L_0);
// Matrix4x4[] m_PreviousViewProjectionMatrixStereo = new Matrix4x4[2];
Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* L_1 = (Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D*)(Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D*)SZArrayNew(Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D_il2cpp_TypeInfo_var, (uint32_t)2);
__this->___m_PreviousViewProjectionMatrixStereo_5 = L_1;
Il2CppCodeGenWriteBarrier((void**)(&__this->___m_PreviousViewProjectionMatrixStereo_5), (void*)L_1);
// internal PreviousFrameData()
Object__ctor_mE837C6B9FA8C6D5D109F4B2EC885D79919AC0EA2(__this, NULL);
// m_IsFirstFrame = true;
__this->___m_IsFirstFrame_0 = (bool)1;
// m_LastFrameActive = -1;
__this->___m_LastFrameActive_1 = (-1);
// m_viewProjectionMatrix = Matrix4x4.identity;
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_2;
L_2 = Matrix4x4_get_identity_m6568A73831F3E2D587420D20FF423959D7D8AB56_inline(NULL);
__this->___m_viewProjectionMatrix_2 = L_2;
// m_PreviousViewProjectionMatrix = Matrix4x4.identity;
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_3;
L_3 = Matrix4x4_get_identity_m6568A73831F3E2D587420D20FF423959D7D8AB56_inline(NULL);
__this->___m_PreviousViewProjectionMatrix_3 = L_3;
// }
return;
}
}
// System.Boolean UnityEngine.Rendering.Universal.Internal.PreviousFrameData::get_isFirstFrame()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PreviousFrameData_get_isFirstFrame_mF029B9F2B8D5DD47D84ED0C0D47539BFC2200A8F (PreviousFrameData_t990E8070F97119F296A9A59DE5E700725864C4EF* __this, const RuntimeMethod* method)
{
{
// get => m_IsFirstFrame;
bool L_0 = __this->___m_IsFirstFrame_0;
return L_0;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.PreviousFrameData::set_isFirstFrame(System.Boolean)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PreviousFrameData_set_isFirstFrame_m5F39498C2EB3CBDA971660D9D0D6C33442D863DD (PreviousFrameData_t990E8070F97119F296A9A59DE5E700725864C4EF* __this, bool ___0_value, const RuntimeMethod* method)
{
{
// set => m_IsFirstFrame = value;
bool L_0 = ___0_value;
__this->___m_IsFirstFrame_0 = L_0;
return;
}
}
// System.Int32 UnityEngine.Rendering.Universal.Internal.PreviousFrameData::get_lastFrameActive()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PreviousFrameData_get_lastFrameActive_mA449569F2E7EF8AB912E90A8542D18CA457360B0 (PreviousFrameData_t990E8070F97119F296A9A59DE5E700725864C4EF* __this, const RuntimeMethod* method)
{
{
// get => m_LastFrameActive;
int32_t L_0 = __this->___m_LastFrameActive_1;
return L_0;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.PreviousFrameData::set_lastFrameActive(System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PreviousFrameData_set_lastFrameActive_m6FE2215CD1FD9FB2C44537959B214C692D7FB541 (PreviousFrameData_t990E8070F97119F296A9A59DE5E700725864C4EF* __this, int32_t ___0_value, const RuntimeMethod* method)
{
{
// set => m_LastFrameActive = value;
int32_t L_0 = ___0_value;
__this->___m_LastFrameActive_1 = L_0;
return;
}
}
// UnityEngine.Matrix4x4 UnityEngine.Rendering.Universal.Internal.PreviousFrameData::get_viewProjectionMatrix()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 PreviousFrameData_get_viewProjectionMatrix_mECF0F93F29285FEEA0E331BDEE8FA6A4AD2A7644 (PreviousFrameData_t990E8070F97119F296A9A59DE5E700725864C4EF* __this, const RuntimeMethod* method)
{
{
// get => m_viewProjectionMatrix;
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_0 = __this->___m_viewProjectionMatrix_2;
return L_0;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.PreviousFrameData::set_viewProjectionMatrix(UnityEngine.Matrix4x4)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PreviousFrameData_set_viewProjectionMatrix_m91992F05C4F48FDBA125837433B9B2D1E902CD7A (PreviousFrameData_t990E8070F97119F296A9A59DE5E700725864C4EF* __this, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___0_value, const RuntimeMethod* method)
{
{
// set => m_viewProjectionMatrix = value;
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_0 = ___0_value;
__this->___m_viewProjectionMatrix_2 = L_0;
return;
}
}
// UnityEngine.Matrix4x4 UnityEngine.Rendering.Universal.Internal.PreviousFrameData::get_previousViewProjectionMatrix()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 PreviousFrameData_get_previousViewProjectionMatrix_m2146F35A2E409EF47E866D824D30FEFC3508DFE0 (PreviousFrameData_t990E8070F97119F296A9A59DE5E700725864C4EF* __this, const RuntimeMethod* method)
{
{
// get => m_PreviousViewProjectionMatrix;
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_0 = __this->___m_PreviousViewProjectionMatrix_3;
return L_0;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.PreviousFrameData::set_previousViewProjectionMatrix(UnityEngine.Matrix4x4)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PreviousFrameData_set_previousViewProjectionMatrix_mF0EB6232775DFFCF0CA898D8D04002A2E55252F5 (PreviousFrameData_t990E8070F97119F296A9A59DE5E700725864C4EF* __this, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___0_value, const RuntimeMethod* method)
{
{
// set => m_PreviousViewProjectionMatrix = value;
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_0 = ___0_value;
__this->___m_PreviousViewProjectionMatrix_3 = L_0;
return;
}
}
// UnityEngine.Matrix4x4[] UnityEngine.Rendering.Universal.Internal.PreviousFrameData::get_previousViewProjectionMatrixStereo()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* PreviousFrameData_get_previousViewProjectionMatrixStereo_m59DDCF88DC7FE565EA8FA5F88C59989B3323826E (PreviousFrameData_t990E8070F97119F296A9A59DE5E700725864C4EF* __this, const RuntimeMethod* method)
{
{
// get => m_PreviousViewProjectionMatrixStereo;
Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* L_0 = __this->___m_PreviousViewProjectionMatrixStereo_5;
return L_0;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.PreviousFrameData::set_previousViewProjectionMatrixStereo(UnityEngine.Matrix4x4[])
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PreviousFrameData_set_previousViewProjectionMatrixStereo_m5E3EACE57C3D455FED464719C770C9FB944D2E5C (PreviousFrameData_t990E8070F97119F296A9A59DE5E700725864C4EF* __this, Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* ___0_value, const RuntimeMethod* method)
{
{
// set => m_PreviousViewProjectionMatrixStereo = value;
Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* L_0 = ___0_value;
__this->___m_PreviousViewProjectionMatrixStereo_5 = L_0;
Il2CppCodeGenWriteBarrier((void**)(&__this->___m_PreviousViewProjectionMatrixStereo_5), (void*)L_0);
return;
}
}
// UnityEngine.Matrix4x4[] UnityEngine.Rendering.Universal.Internal.PreviousFrameData::get_viewProjectionMatrixStereo()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* PreviousFrameData_get_viewProjectionMatrixStereo_m98130965866DF48C518E31E273A679DDEA46A5C5 (PreviousFrameData_t990E8070F97119F296A9A59DE5E700725864C4EF* __this, const RuntimeMethod* method)
{
{
// get => m_ViewProjectionMatrixStereo;
Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* L_0 = __this->___m_ViewProjectionMatrixStereo_4;
return L_0;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.PreviousFrameData::set_viewProjectionMatrixStereo(UnityEngine.Matrix4x4[])
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PreviousFrameData_set_viewProjectionMatrixStereo_m9996238F3EC229EC742098E5739B08AAF1DD53FD (PreviousFrameData_t990E8070F97119F296A9A59DE5E700725864C4EF* __this, Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* ___0_value, const RuntimeMethod* method)
{
{
// set => m_ViewProjectionMatrixStereo = value;
Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* L_0 = ___0_value;
__this->___m_ViewProjectionMatrixStereo_4 = L_0;
Il2CppCodeGenWriteBarrier((void**)(&__this->___m_ViewProjectionMatrixStereo_4), (void*)L_0);
return;
}
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// UnityEngine.Rendering.Universal.Internal.RenderTargetBufferSystem/SwapBuffer UnityEngine.Rendering.Universal.Internal.RenderTargetBufferSystem::get_backBuffer()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR SwapBuffer_t431F23072C45F1BEE6FF42872627D5393B39A7C4 RenderTargetBufferSystem_get_backBuffer_mC831E73F000660C13473FE5D849FBC3D6804038E (RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13* __this, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
{
// SwapBuffer backBuffer { get { return m_AisBackBuffer ? m_A : m_B; } }
il2cpp_codegen_runtime_class_init_inline(RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13_il2cpp_TypeInfo_var);
bool L_0 = ((RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13_StaticFields*)il2cpp_codegen_static_fields_for(RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13_il2cpp_TypeInfo_var))->___m_AisBackBuffer_2;
if (L_0)
{
goto IL_000e;
}
}
{
SwapBuffer_t431F23072C45F1BEE6FF42872627D5393B39A7C4 L_1 = __this->___m_B_1;
return L_1;
}
IL_000e:
{
SwapBuffer_t431F23072C45F1BEE6FF42872627D5393B39A7C4 L_2 = __this->___m_A_0;
return L_2;
}
}
// UnityEngine.Rendering.Universal.Internal.RenderTargetBufferSystem/SwapBuffer UnityEngine.Rendering.Universal.Internal.RenderTargetBufferSystem::get_frontBuffer()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR SwapBuffer_t431F23072C45F1BEE6FF42872627D5393B39A7C4 RenderTargetBufferSystem_get_frontBuffer_m92C8F847FCC6B14597BB4A808C228B31CF3BD457 (RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13* __this, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
{
// SwapBuffer frontBuffer { get { return m_AisBackBuffer ? m_B : m_A; } }
il2cpp_codegen_runtime_class_init_inline(RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13_il2cpp_TypeInfo_var);
bool L_0 = ((RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13_StaticFields*)il2cpp_codegen_static_fields_for(RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13_il2cpp_TypeInfo_var))->___m_AisBackBuffer_2;
if (L_0)
{
goto IL_000e;
}
}
{
SwapBuffer_t431F23072C45F1BEE6FF42872627D5393B39A7C4 L_1 = __this->___m_A_0;
return L_1;
}
IL_000e:
{
SwapBuffer_t431F23072C45F1BEE6FF42872627D5393B39A7C4 L_2 = __this->___m_B_1;
return L_2;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.RenderTargetBufferSystem::.ctor(System.String)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderTargetBufferSystem__ctor_m86BE218D4CA2ED16CC91EEAE8A08BE67A5E860BE (RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13* __this, String_t* ___0_name, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralAB69FA1AB6BB831506EFCAD83900FEE751E85F6F);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralEF420ABFDDBDA7B9EE665D85EF62E4A437554003);
s_Il2CppMethodInitialized = true;
}
{
// bool m_AllowMSAA = true;
__this->___m_AllowMSAA_5 = (bool)1;
// public RenderTargetBufferSystem(string name)
Object__ctor_mE837C6B9FA8C6D5D109F4B2EC885D79919AC0EA2(__this, NULL);
// m_A.name = Shader.PropertyToID(name + "A");
SwapBuffer_t431F23072C45F1BEE6FF42872627D5393B39A7C4* L_0 = (&__this->___m_A_0);
String_t* L_1 = ___0_name;
String_t* L_2;
L_2 = String_Concat_m9E3155FB84015C823606188F53B47CB44C444991(L_1, _stringLiteralEF420ABFDDBDA7B9EE665D85EF62E4A437554003, NULL);
int32_t L_3;
L_3 = Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA(L_2, NULL);
L_0->___name_1 = L_3;
// m_B.name = Shader.PropertyToID(name + "B");
SwapBuffer_t431F23072C45F1BEE6FF42872627D5393B39A7C4* L_4 = (&__this->___m_B_1);
String_t* L_5 = ___0_name;
String_t* L_6;
L_6 = String_Concat_m9E3155FB84015C823606188F53B47CB44C444991(L_5, _stringLiteralAB69FA1AB6BB831506EFCAD83900FEE751E85F6F, NULL);
int32_t L_7;
L_7 = Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA(L_6, NULL);
L_4->___name_1 = L_7;
// m_A.rt.Init(name + "A");
SwapBuffer_t431F23072C45F1BEE6FF42872627D5393B39A7C4* L_8 = (&__this->___m_A_0);
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* L_9 = (&L_8->___rt_0);
String_t* L_10 = ___0_name;
String_t* L_11;
L_11 = String_Concat_m9E3155FB84015C823606188F53B47CB44C444991(L_10, _stringLiteralEF420ABFDDBDA7B9EE665D85EF62E4A437554003, NULL);
RenderTargetHandle_Init_mDF9383A0DB5E0B56577BA43CC56CD659F8970646(L_9, L_11, NULL);
// m_B.rt.Init(name + "B");
SwapBuffer_t431F23072C45F1BEE6FF42872627D5393B39A7C4* L_12 = (&__this->___m_B_1);
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* L_13 = (&L_12->___rt_0);
String_t* L_14 = ___0_name;
String_t* L_15;
L_15 = String_Concat_m9E3155FB84015C823606188F53B47CB44C444991(L_14, _stringLiteralAB69FA1AB6BB831506EFCAD83900FEE751E85F6F, NULL);
RenderTargetHandle_Init_mDF9383A0DB5E0B56577BA43CC56CD659F8970646(L_13, L_15, NULL);
// }
return;
}
}
// UnityEngine.Rendering.Universal.RenderTargetHandle UnityEngine.Rendering.Universal.Internal.RenderTargetBufferSystem::GetBackBuffer()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 RenderTargetBufferSystem_GetBackBuffer_m9443359068496721A8D99844467ADFEDB02DABFB (RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13* __this, const RuntimeMethod* method)
{
{
// return backBuffer.rt;
SwapBuffer_t431F23072C45F1BEE6FF42872627D5393B39A7C4 L_0;
L_0 = RenderTargetBufferSystem_get_backBuffer_mC831E73F000660C13473FE5D849FBC3D6804038E(__this, NULL);
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_1 = L_0.___rt_0;
return L_1;
}
}
// UnityEngine.Rendering.Universal.RenderTargetHandle UnityEngine.Rendering.Universal.Internal.RenderTargetBufferSystem::GetBackBuffer(UnityEngine.Rendering.CommandBuffer)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 RenderTargetBufferSystem_GetBackBuffer_m2C23D4A59B2262CC48B3B379C946AB6370FC0EF5 (RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___0_cmd, const RuntimeMethod* method)
{
{
// if (!m_RTisAllocated)
bool L_0 = __this->___m_RTisAllocated_6;
if (L_0)
{
goto IL_000f;
}
}
{
// Initialize(cmd);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_1 = ___0_cmd;
RenderTargetBufferSystem_Initialize_m4ABCE845CE7B882B75C5BAA89DDBD268FA7E8D15(__this, L_1, NULL);
}
IL_000f:
{
// return backBuffer.rt;
SwapBuffer_t431F23072C45F1BEE6FF42872627D5393B39A7C4 L_2;
L_2 = RenderTargetBufferSystem_get_backBuffer_mC831E73F000660C13473FE5D849FBC3D6804038E(__this, NULL);
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_3 = L_2.___rt_0;
return L_3;
}
}
// UnityEngine.Rendering.Universal.RenderTargetHandle UnityEngine.Rendering.Universal.Internal.RenderTargetBufferSystem::GetFrontBuffer(UnityEngine.Rendering.CommandBuffer)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 RenderTargetBufferSystem_GetFrontBuffer_m1767936EC7DDF0D4CF278CCB2AF0628277AC7506 (RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___0_cmd, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
int32_t V_0 = 0;
int32_t V_1 = 0;
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 V_2;
memset((&V_2), 0, sizeof(V_2));
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 V_3;
memset((&V_3), 0, sizeof(V_3));
{
// if (!m_RTisAllocated)
bool L_0 = __this->___m_RTisAllocated_6;
if (L_0)
{
goto IL_000f;
}
}
{
// Initialize(cmd);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_1 = ___0_cmd;
RenderTargetBufferSystem_Initialize_m4ABCE845CE7B882B75C5BAA89DDBD268FA7E8D15(__this, L_1, NULL);
}
IL_000f:
{
// int pipelineMSAA = m_Desc.msaaSamples;
il2cpp_codegen_runtime_class_init_inline(RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13_il2cpp_TypeInfo_var);
int32_t L_2;
L_2 = RenderTextureDescriptor_get_msaaSamples_mFCC33643AFF2265C8305DCFD79ED8774A1A8FA22_inline((&((RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13_StaticFields*)il2cpp_codegen_static_fields_for(RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13_il2cpp_TypeInfo_var))->___m_Desc_3), NULL);
V_0 = L_2;
// int bufferMSAA = frontBuffer.msaa;
SwapBuffer_t431F23072C45F1BEE6FF42872627D5393B39A7C4 L_3;
L_3 = RenderTargetBufferSystem_get_frontBuffer_m92C8F847FCC6B14597BB4A808C228B31CF3BD457(__this, NULL);
int32_t L_4 = L_3.___msaa_2;
V_1 = L_4;
// if (m_AllowMSAA && bufferMSAA != pipelineMSAA)
bool L_5 = __this->___m_AllowMSAA_5;
if (!L_5)
{
goto IL_00a2;
}
}
{
int32_t L_6 = V_1;
int32_t L_7 = V_0;
if ((((int32_t)L_6) == ((int32_t)L_7)))
{
goto IL_00a2;
}
}
{
// var desc = m_Desc;
il2cpp_codegen_runtime_class_init_inline(RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13_il2cpp_TypeInfo_var);
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_8 = ((RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13_StaticFields*)il2cpp_codegen_static_fields_for(RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13_il2cpp_TypeInfo_var))->___m_Desc_3;
V_2 = L_8;
// if (m_AisBackBuffer)
bool L_9 = ((RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13_StaticFields*)il2cpp_codegen_static_fields_for(RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13_il2cpp_TypeInfo_var))->___m_AisBackBuffer_2;
if (!L_9)
{
goto IL_0047;
}
}
{
// desc.depthBufferBits = 0;
RenderTextureDescriptor_set_depthBufferBits_mA3710C0D6E485BA6465B328CD8B1954F0E4C5819((&V_2), 0, NULL);
}
IL_0047:
{
// cmd.ReleaseTemporaryRT(frontBuffer.name);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_10 = ___0_cmd;
SwapBuffer_t431F23072C45F1BEE6FF42872627D5393B39A7C4 L_11;
L_11 = RenderTargetBufferSystem_get_frontBuffer_m92C8F847FCC6B14597BB4A808C228B31CF3BD457(__this, NULL);
int32_t L_12 = L_11.___name_1;
NullCheck(L_10);
CommandBuffer_ReleaseTemporaryRT_m4651A4B373DF432AA44F06A6F20852ED5996CC8E(L_10, L_12, NULL);
// cmd.GetTemporaryRT(frontBuffer.name, desc, m_FilterMode);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_13 = ___0_cmd;
SwapBuffer_t431F23072C45F1BEE6FF42872627D5393B39A7C4 L_14;
L_14 = RenderTargetBufferSystem_get_frontBuffer_m92C8F847FCC6B14597BB4A808C228B31CF3BD457(__this, NULL);
int32_t L_15 = L_14.___name_1;
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_16 = V_2;
int32_t L_17 = __this->___m_FilterMode_4;
NullCheck(L_13);
CommandBuffer_GetTemporaryRT_m98BCBFF670DDD3AC8657664F8252A9DF64D49FA5(L_13, L_15, L_16, L_17, NULL);
// if (m_AisBackBuffer)
il2cpp_codegen_runtime_class_init_inline(RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13_il2cpp_TypeInfo_var);
bool L_18 = ((RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13_StaticFields*)il2cpp_codegen_static_fields_for(RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13_il2cpp_TypeInfo_var))->___m_AisBackBuffer_2;
if (!L_18)
{
goto IL_008e;
}
}
{
// m_B.msaa = desc.msaaSamples;
SwapBuffer_t431F23072C45F1BEE6FF42872627D5393B39A7C4* L_19 = (&__this->___m_B_1);
int32_t L_20;
L_20 = RenderTextureDescriptor_get_msaaSamples_mFCC33643AFF2265C8305DCFD79ED8774A1A8FA22_inline((&V_2), NULL);
L_19->___msaa_2 = L_20;
goto IL_0121;
}
IL_008e:
{
// else m_A.msaa = desc.msaaSamples;
SwapBuffer_t431F23072C45F1BEE6FF42872627D5393B39A7C4* L_21 = (&__this->___m_A_0);
int32_t L_22;
L_22 = RenderTextureDescriptor_get_msaaSamples_mFCC33643AFF2265C8305DCFD79ED8774A1A8FA22_inline((&V_2), NULL);
L_21->___msaa_2 = L_22;
goto IL_0121;
}
IL_00a2:
{
// else if (!m_AllowMSAA && bufferMSAA > 1)
bool L_23 = __this->___m_AllowMSAA_5;
if (L_23)
{
goto IL_0121;
}
}
{
int32_t L_24 = V_1;
if ((((int32_t)L_24) <= ((int32_t)1)))
{
goto IL_0121;
}
}
{
// var desc = m_Desc;
il2cpp_codegen_runtime_class_init_inline(RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13_il2cpp_TypeInfo_var);
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_25 = ((RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13_StaticFields*)il2cpp_codegen_static_fields_for(RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13_il2cpp_TypeInfo_var))->___m_Desc_3;
V_3 = L_25;
// desc.msaaSamples = 1;
RenderTextureDescriptor_set_msaaSamples_m6910E09489372746391B14FBAF59A7237539D6C4_inline((&V_3), 1, NULL);
// if (m_AisBackBuffer)
bool L_26 = ((RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13_StaticFields*)il2cpp_codegen_static_fields_for(RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13_il2cpp_TypeInfo_var))->___m_AisBackBuffer_2;
if (!L_26)
{
goto IL_00cb;
}
}
{
// desc.depthBufferBits = 0;
RenderTextureDescriptor_set_depthBufferBits_mA3710C0D6E485BA6465B328CD8B1954F0E4C5819((&V_3), 0, NULL);
}
IL_00cb:
{
// cmd.ReleaseTemporaryRT(frontBuffer.name);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_27 = ___0_cmd;
SwapBuffer_t431F23072C45F1BEE6FF42872627D5393B39A7C4 L_28;
L_28 = RenderTargetBufferSystem_get_frontBuffer_m92C8F847FCC6B14597BB4A808C228B31CF3BD457(__this, NULL);
int32_t L_29 = L_28.___name_1;
NullCheck(L_27);
CommandBuffer_ReleaseTemporaryRT_m4651A4B373DF432AA44F06A6F20852ED5996CC8E(L_27, L_29, NULL);
// cmd.GetTemporaryRT(frontBuffer.name, desc, m_FilterMode);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_30 = ___0_cmd;
SwapBuffer_t431F23072C45F1BEE6FF42872627D5393B39A7C4 L_31;
L_31 = RenderTargetBufferSystem_get_frontBuffer_m92C8F847FCC6B14597BB4A808C228B31CF3BD457(__this, NULL);
int32_t L_32 = L_31.___name_1;
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_33 = V_3;
int32_t L_34 = __this->___m_FilterMode_4;
NullCheck(L_30);
CommandBuffer_GetTemporaryRT_m98BCBFF670DDD3AC8657664F8252A9DF64D49FA5(L_30, L_32, L_33, L_34, NULL);
// if (m_AisBackBuffer)
il2cpp_codegen_runtime_class_init_inline(RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13_il2cpp_TypeInfo_var);
bool L_35 = ((RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13_StaticFields*)il2cpp_codegen_static_fields_for(RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13_il2cpp_TypeInfo_var))->___m_AisBackBuffer_2;
if (!L_35)
{
goto IL_010f;
}
}
{
// m_B.msaa = desc.msaaSamples;
SwapBuffer_t431F23072C45F1BEE6FF42872627D5393B39A7C4* L_36 = (&__this->___m_B_1);
int32_t L_37;
L_37 = RenderTextureDescriptor_get_msaaSamples_mFCC33643AFF2265C8305DCFD79ED8774A1A8FA22_inline((&V_3), NULL);
L_36->___msaa_2 = L_37;
goto IL_0121;
}
IL_010f:
{
// else m_A.msaa = desc.msaaSamples;
SwapBuffer_t431F23072C45F1BEE6FF42872627D5393B39A7C4* L_38 = (&__this->___m_A_0);
int32_t L_39;
L_39 = RenderTextureDescriptor_get_msaaSamples_mFCC33643AFF2265C8305DCFD79ED8774A1A8FA22_inline((&V_3), NULL);
L_38->___msaa_2 = L_39;
}
IL_0121:
{
// return frontBuffer.rt;
SwapBuffer_t431F23072C45F1BEE6FF42872627D5393B39A7C4 L_40;
L_40 = RenderTargetBufferSystem_get_frontBuffer_m92C8F847FCC6B14597BB4A808C228B31CF3BD457(__this, NULL);
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_41 = L_40.___rt_0;
return L_41;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.RenderTargetBufferSystem::Swap()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderTargetBufferSystem_Swap_m3D2279D4D03B17F4BA36717BAB07360C6F2C6D31 (RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13* __this, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
{
// m_AisBackBuffer = !m_AisBackBuffer;
il2cpp_codegen_runtime_class_init_inline(RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13_il2cpp_TypeInfo_var);
bool L_0 = ((RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13_StaticFields*)il2cpp_codegen_static_fields_for(RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13_il2cpp_TypeInfo_var))->___m_AisBackBuffer_2;
((RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13_StaticFields*)il2cpp_codegen_static_fields_for(RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13_il2cpp_TypeInfo_var))->___m_AisBackBuffer_2 = (bool)((((int32_t)L_0) == ((int32_t)0))? 1 : 0);
// }
return;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.RenderTargetBufferSystem::Initialize(UnityEngine.Rendering.CommandBuffer)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderTargetBufferSystem_Initialize_m4ABCE845CE7B882B75C5BAA89DDBD268FA7E8D15 (RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___0_cmd, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 V_0;
memset((&V_0), 0, sizeof(V_0));
{
// m_A.msaa = m_Desc.msaaSamples;
SwapBuffer_t431F23072C45F1BEE6FF42872627D5393B39A7C4* L_0 = (&__this->___m_A_0);
il2cpp_codegen_runtime_class_init_inline(RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13_il2cpp_TypeInfo_var);
int32_t L_1;
L_1 = RenderTextureDescriptor_get_msaaSamples_mFCC33643AFF2265C8305DCFD79ED8774A1A8FA22_inline((&((RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13_StaticFields*)il2cpp_codegen_static_fields_for(RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13_il2cpp_TypeInfo_var))->___m_Desc_3), NULL);
L_0->___msaa_2 = L_1;
// m_B.msaa = m_Desc.msaaSamples;
SwapBuffer_t431F23072C45F1BEE6FF42872627D5393B39A7C4* L_2 = (&__this->___m_B_1);
int32_t L_3;
L_3 = RenderTextureDescriptor_get_msaaSamples_mFCC33643AFF2265C8305DCFD79ED8774A1A8FA22_inline((&((RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13_StaticFields*)il2cpp_codegen_static_fields_for(RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13_il2cpp_TypeInfo_var))->___m_Desc_3), NULL);
L_2->___msaa_2 = L_3;
// cmd.GetTemporaryRT(m_A.name, m_Desc, m_FilterMode);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_4 = ___0_cmd;
SwapBuffer_t431F23072C45F1BEE6FF42872627D5393B39A7C4* L_5 = (&__this->___m_A_0);
int32_t L_6 = L_5->___name_1;
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_7 = ((RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13_StaticFields*)il2cpp_codegen_static_fields_for(RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13_il2cpp_TypeInfo_var))->___m_Desc_3;
int32_t L_8 = __this->___m_FilterMode_4;
NullCheck(L_4);
CommandBuffer_GetTemporaryRT_m98BCBFF670DDD3AC8657664F8252A9DF64D49FA5(L_4, L_6, L_7, L_8, NULL);
// var descB = m_Desc;
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_9 = ((RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13_StaticFields*)il2cpp_codegen_static_fields_for(RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13_il2cpp_TypeInfo_var))->___m_Desc_3;
V_0 = L_9;
// cmd.GetTemporaryRT(m_B.name, descB, m_FilterMode);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_10 = ___0_cmd;
SwapBuffer_t431F23072C45F1BEE6FF42872627D5393B39A7C4* L_11 = (&__this->___m_B_1);
int32_t L_12 = L_11->___name_1;
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_13 = V_0;
int32_t L_14 = __this->___m_FilterMode_4;
NullCheck(L_10);
CommandBuffer_GetTemporaryRT_m98BCBFF670DDD3AC8657664F8252A9DF64D49FA5(L_10, L_12, L_13, L_14, NULL);
// m_RTisAllocated = true;
__this->___m_RTisAllocated_6 = (bool)1;
// }
return;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.RenderTargetBufferSystem::Clear(UnityEngine.Rendering.CommandBuffer)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderTargetBufferSystem_Clear_mF7870361FAA8E01DD173A72369C4000146FD4B2E (RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___0_cmd, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
{
// cmd.ReleaseTemporaryRT(m_A.name);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_0 = ___0_cmd;
SwapBuffer_t431F23072C45F1BEE6FF42872627D5393B39A7C4* L_1 = (&__this->___m_A_0);
int32_t L_2 = L_1->___name_1;
NullCheck(L_0);
CommandBuffer_ReleaseTemporaryRT_m4651A4B373DF432AA44F06A6F20852ED5996CC8E(L_0, L_2, NULL);
// cmd.ReleaseTemporaryRT(m_B.name);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_3 = ___0_cmd;
SwapBuffer_t431F23072C45F1BEE6FF42872627D5393B39A7C4* L_4 = (&__this->___m_B_1);
int32_t L_5 = L_4->___name_1;
NullCheck(L_3);
CommandBuffer_ReleaseTemporaryRT_m4651A4B373DF432AA44F06A6F20852ED5996CC8E(L_3, L_5, NULL);
// m_AisBackBuffer = true;
il2cpp_codegen_runtime_class_init_inline(RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13_il2cpp_TypeInfo_var);
((RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13_StaticFields*)il2cpp_codegen_static_fields_for(RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13_il2cpp_TypeInfo_var))->___m_AisBackBuffer_2 = (bool)1;
// m_AllowMSAA = true;
__this->___m_AllowMSAA_5 = (bool)1;
// }
return;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.RenderTargetBufferSystem::SetCameraSettings(UnityEngine.Rendering.CommandBuffer,UnityEngine.RenderTextureDescriptor,UnityEngine.FilterMode)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderTargetBufferSystem_SetCameraSettings_m4F044D93AEF67F3B7A749EBE855DF16AF3280C35 (RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___0_cmd, RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 ___1_desc, int32_t ___2_filterMode, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
{
// Clear(cmd); //SetCameraSettings is called when new stack starts rendering. Make sure the targets are updated to use the new descriptor.
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_0 = ___0_cmd;
RenderTargetBufferSystem_Clear_mF7870361FAA8E01DD173A72369C4000146FD4B2E(__this, L_0, NULL);
// m_Desc = desc;
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_1 = ___1_desc;
il2cpp_codegen_runtime_class_init_inline(RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13_il2cpp_TypeInfo_var);
((RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13_StaticFields*)il2cpp_codegen_static_fields_for(RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13_il2cpp_TypeInfo_var))->___m_Desc_3 = L_1;
// m_FilterMode = filterMode;
int32_t L_2 = ___2_filterMode;
__this->___m_FilterMode_4 = L_2;
// Initialize(cmd);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_3 = ___0_cmd;
RenderTargetBufferSystem_Initialize_m4ABCE845CE7B882B75C5BAA89DDBD268FA7E8D15(__this, L_3, NULL);
// }
return;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.RenderTargetBufferSystem::SetCameraSettings(UnityEngine.RenderTextureDescriptor,UnityEngine.FilterMode)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderTargetBufferSystem_SetCameraSettings_m1F65A3121D31191F44E826D47ECBE5279EDC93F8 (RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13* __this, RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 ___0_desc, int32_t ___1_filterMode, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
{
// m_Desc = desc;
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_0 = ___0_desc;
il2cpp_codegen_runtime_class_init_inline(RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13_il2cpp_TypeInfo_var);
((RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13_StaticFields*)il2cpp_codegen_static_fields_for(RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13_il2cpp_TypeInfo_var))->___m_Desc_3 = L_0;
// m_FilterMode = filterMode;
int32_t L_1 = ___1_filterMode;
__this->___m_FilterMode_4 = L_1;
// }
return;
}
}
// UnityEngine.Rendering.Universal.RenderTargetHandle UnityEngine.Rendering.Universal.Internal.RenderTargetBufferSystem::GetBufferA()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 RenderTargetBufferSystem_GetBufferA_mE2057388B99FBCFD0E58FAEC60A2E8BA72342CDD (RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13* __this, const RuntimeMethod* method)
{
{
// return m_A.rt;
SwapBuffer_t431F23072C45F1BEE6FF42872627D5393B39A7C4* L_0 = (&__this->___m_A_0);
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_1 = L_0->___rt_0;
return L_1;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.RenderTargetBufferSystem::EnableMSAA(System.Boolean)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderTargetBufferSystem_EnableMSAA_mFACEC550EEF2910AC94C1F22C0DA146DBE36F3CA (RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13* __this, bool ___0_enable, const RuntimeMethod* method)
{
{
// m_AllowMSAA = enable;
bool L_0 = ___0_enable;
__this->___m_AllowMSAA_5 = L_0;
// }
return;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.RenderTargetBufferSystem::.cctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderTargetBufferSystem__cctor_m43224CB0048305175C0E52072E876BEFD934F869 (const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
{
// static bool m_AisBackBuffer = true;
((RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13_StaticFields*)il2cpp_codegen_static_fields_for(RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13_il2cpp_TypeInfo_var))->___m_AisBackBuffer_2 = (bool)1;
return;
}
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void ScriptableRenderPass_set_profilingSampler_mFD238B85B68DED586BA8C678141BEEAF229FBF2D_inline (ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0* __this, ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* ___0_value, const RuntimeMethod* method)
{
{
// protected internal ProfilingSampler profilingSampler { get; set; }
ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* L_0 = ___0_value;
__this->___U3CprofilingSamplerU3Ek__BackingField_5 = L_0;
Il2CppCodeGenWriteBarrier((void**)(&__this->___U3CprofilingSamplerU3Ek__BackingField_5), (void*)L_0);
return;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void ScriptableRenderPass_set_renderPassEvent_m63FA581FFDE1C69C2E1358BD0B8DB30275334960_inline (ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0* __this, int32_t ___0_value, const RuntimeMethod* method)
{
{
// public RenderPassEvent renderPassEvent { get; set; }
int32_t L_0 = ___0_value;
__this->___U3CrenderPassEventU3Ek__BackingField_0 = L_0;
return;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void RenderTextureDescriptor_set_msaaSamples_m6910E09489372746391B14FBAF59A7237539D6C4_inline (RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* __this, int32_t ___0_value, const RuntimeMethod* method)
{
{
int32_t L_0 = ___0_value;
__this->___U3CmsaaSamplesU3Ek__BackingField_2 = L_0;
return;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t RenderTargetHandle_get_id_m4D50FDA4A486E05D07A54ABFC04BD96C1CE7D7BE_inline (RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* __this, const RuntimeMethod* method)
{
{
// public int id { set; get; }
int32_t L_0 = __this->___U3CidU3Ek__BackingField_0;
return L_0;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Color_tD001788D726C3A7F1379BEED0260B9591F440C1F Color_get_white_m068F5AF879B0FCA584E3693F762EA41BB65532C6_inline (const RuntimeMethod* method)
{
Color_tD001788D726C3A7F1379BEED0260B9591F440C1F V_0;
memset((&V_0), 0, sizeof(V_0));
{
Color_tD001788D726C3A7F1379BEED0260B9591F440C1F L_0;
memset((&L_0), 0, sizeof(L_0));
Color__ctor_m3786F0D6E510D9CFA544523A955870BD2A514C8C_inline((&L_0), (1.0f), (1.0f), (1.0f), (1.0f), /*hidden argument*/NULL);
V_0 = L_0;
goto IL_001d;
}
IL_001d:
{
Color_tD001788D726C3A7F1379BEED0260B9591F440C1F L_1 = V_0;
return L_1;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 Matrix4x4_get_identity_m6568A73831F3E2D587420D20FF423959D7D8AB56_inline (const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 V_0;
memset((&V_0), 0, sizeof(V_0));
{
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_0 = ((Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6_StaticFields*)il2cpp_codegen_static_fields_for(Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6_il2cpp_TypeInfo_var))->___identityMatrix_17;
V_0 = L_0;
goto IL_0009;
}
IL_0009:
{
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_1 = V_0;
return L_1;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t DeferredLights_get_RenderWidth_m9A4CE4EE8D54FF249CD50436FF5DC8595A3444E1_inline (DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* __this, const RuntimeMethod* method)
{
{
// internal int RenderWidth { get; set; }
int32_t L_0 = __this->___U3CRenderWidthU3Ek__BackingField_25;
return L_0;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t DeferredLights_get_RenderHeight_m9205935258A27604A54455B45CA9434D3E6C312C_inline (DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* __this, const RuntimeMethod* method)
{
{
// internal int RenderHeight { get; set; }
int32_t L_0 = __this->___U3CRenderHeightU3Ek__BackingField_26;
return L_0;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 DeferredLights_get_DepthInfoTexture_m5D659959BA11EC877FF7466972842099D1B7BF93_inline (DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* __this, const RuntimeMethod* method)
{
{
// internal RenderTargetHandle DepthInfoTexture { get; set; }
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_0 = __this->___U3CDepthInfoTextureU3Ek__BackingField_32;
return L_0;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t DeferredTiler_get_TileXCount_mA90788C66C443EC341EA06519F132801E86A0425_inline (DeferredTiler_t2F171ACEF3B3A64DDAC0C713A2358FFE9D169F8F* __this, const RuntimeMethod* method)
{
{
// get { return m_TileXCount; }
int32_t L_0 = __this->___m_TileXCount_2;
return L_0;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t DeferredTiler_get_TileYCount_mBA94769B81ECF4ECAAD9963522549E0CEDC406AB_inline (DeferredTiler_t2F171ACEF3B3A64DDAC0C713A2358FFE9D169F8F* __this, const RuntimeMethod* method)
{
{
// get { return m_TileYCount; }
int32_t L_0 = __this->___m_TileYCount_3;
return L_0;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 DeferredLights_get_TileDepthInfoTexture_m7A8FB861C03E1C6B38B6D08D9953C3D6412F22E5_inline (DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* __this, const RuntimeMethod* method)
{
{
// internal RenderTargetHandle TileDepthInfoTexture { get; set; }
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_0 = __this->___U3CTileDepthInfoTextureU3Ek__BackingField_33;
return L_0;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void DeferredLights_set_TileDepthInfoTexture_m3D64D2EECCB5EF3D2BDA0433EAA4D01AC4904C37_inline (DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* __this, RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___0_value, const RuntimeMethod* method)
{
{
// internal RenderTargetHandle TileDepthInfoTexture { get; set; }
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_0 = ___0_value;
__this->___U3CTileDepthInfoTextureU3Ek__BackingField_33 = L_0;
return;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t RenderTextureDescriptor_get_msaaSamples_mFCC33643AFF2265C8305DCFD79ED8774A1A8FA22_inline (RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* __this, const RuntimeMethod* method)
{
{
int32_t L_0 = __this->___U3CmsaaSamplesU3Ek__BackingField_2;
return L_0;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918* Array_Empty_TisRuntimeObject_mFB8A63D602BB6974D31E20300D9EB89C6FE7C278_gshared_inline (const RuntimeMethod* method)
{
{
il2cpp_codegen_runtime_class_init_inline(il2cpp_rgctx_data(method->rgctx_data, 0));
ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918* L_0 = ((EmptyArray_1_tDF0DD7256B115243AA6BD5558417387A734240EE_StaticFields*)il2cpp_codegen_static_fields_for(il2cpp_rgctx_data(method->rgctx_data, 0)))->___Value_0;
return L_0;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void Color__ctor_m3786F0D6E510D9CFA544523A955870BD2A514C8C_inline (Color_tD001788D726C3A7F1379BEED0260B9591F440C1F* __this, float ___0_r, float ___1_g, float ___2_b, float ___3_a, const RuntimeMethod* method)
{
{
float L_0 = ___0_r;
__this->___r_0 = L_0;
float L_1 = ___1_g;
__this->___g_1 = L_1;
float L_2 = ___2_b;
__this->___b_2 = L_2;
float L_3 = ___3_a;
__this->___a_3 = L_3;
return;
}
}