14 lines
377 B
C#
14 lines
377 B
C#
using HurricaneVR.Framework.Components;
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using UnityEngine;
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using UnityEngine.Events;
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public class DamageHandler : HVRDamageHandlerBase
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{
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[SerializeField] private UnityEvent<HVRDamageProvider, RaycastHit> onDamage;
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public override void HandleRayCastHit(HVRDamageProvider damageProvider, RaycastHit hit)
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{
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onDamage?.Invoke(damageProvider, hit);
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}
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}
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