ZeroVR/ZeroPacientVR/Assets/Scripts/VR/DamageHandler.cs

14 lines
377 B
C#

using HurricaneVR.Framework.Components;
using UnityEngine;
using UnityEngine.Events;
public class DamageHandler : HVRDamageHandlerBase
{
[SerializeField] private UnityEvent<HVRDamageProvider, RaycastHit> onDamage;
public override void HandleRayCastHit(HVRDamageProvider damageProvider, RaycastHit hit)
{
onDamage?.Invoke(damageProvider, hit);
}
}