ZeroVR/ZeroPacientVR/Assets/Scripts/TargetReload.cs

23 lines
514 B
C#

using FMODUnity;
using HurricaneVR.Framework.Core.Utils;
using UnityEngine;
public class TargetReload : MonoBehaviour
{
[SerializeField] private GameObject targetsPrefab;
[SerializeField] private EventReference startSound;
private GameObject instTargets;
public void StartGame()
{
SFXPlayer.Instance.PlaySFX(startSound, transform.position);
if (instTargets)
{
Destroy(instTargets);
}
instTargets = Instantiate(targetsPrefab);
}
}