23 lines
514 B
C#
23 lines
514 B
C#
using FMODUnity;
|
|
using HurricaneVR.Framework.Core.Utils;
|
|
using UnityEngine;
|
|
|
|
public class TargetReload : MonoBehaviour
|
|
{
|
|
|
|
[SerializeField] private GameObject targetsPrefab;
|
|
[SerializeField] private EventReference startSound;
|
|
private GameObject instTargets;
|
|
|
|
public void StartGame()
|
|
{
|
|
SFXPlayer.Instance.PlaySFX(startSound, transform.position);
|
|
if (instTargets)
|
|
{
|
|
Destroy(instTargets);
|
|
}
|
|
|
|
instTargets = Instantiate(targetsPrefab);
|
|
}
|
|
}
|