ZeroVR/ZeroPacientVR/Assets/Octave3D World Builder/Scripts/Serializable Collections/SpecializedSerializableHash...

13 lines
281 B
C#

#if UNITY_EDITOR
using UnityEngine;
using System;
namespace O3DWB
{
[Serializable]
public class SerializableGameObjectHashSet : SerializableHashSet<GameObject> { }
[Serializable]
public class SerializableStringHashSet : SerializableHashSet<string> { }
}
#endif