ZeroVR/ZeroPacientVR/Assets/Octave3D World Builder/Scripts/Rendering/Scene/Scene Render Path/SceneRenderPath.cs

15 lines
271 B
C#

#if UNITY_EDITOR
using UnityEngine;
namespace O3DWB
{
public abstract class SceneRenderPath
{
#region Public Abstract Methods
public abstract void RenderGizmos();
public abstract void RenderHandles();
#endregion
}
}
#endif