ZeroVR/ZeroPacientVR/Assets/Octave3D World Builder/Scripts/Rendering/Scene/Scene Render Path/ObjectPlacementSceneRenderP...

24 lines
506 B
C#

#if UNITY_EDITOR
using UnityEngine;
using UnityEditor;
namespace O3DWB
{
public class ObjectPlacementSceneRenderPath : SceneRenderPath
{
#region Public Methods
public override void RenderGizmos()
{
ObjectPlacement.Get().RenderGizmos();
}
public override void RenderHandles()
{
Handles.BeginGUI();
ObjectPlacement.Get().RenderHandles();
Handles.EndGUI();
}
#endregion
}
}
#endif