ZeroVR/ZeroPacientVR/Assets/Octave3D World Builder/Scripts/Rendering/Scene/Scene Render Path/ObjectLayersSceneRenderPath.cs

22 lines
482 B
C#

#if UNITY_EDITOR
using UnityEngine;
namespace O3DWB
{
public class ObjectLayersSceneRenderPath : SceneRenderPath
{
#region Public Methods
public override void RenderGizmos()
{
ObjectSnapping.Get().XZSnapGrid.RenderGizmos();
ObjectSelection.Get().RenderGizmos();
}
public override void RenderHandles()
{
ObjectSelection.Get().RenderHandles();
}
#endregion
}
}
#endif