21 lines
427 B
C#
21 lines
427 B
C#
#if UNITY_EDITOR
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using UnityEngine;
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namespace O3DWB
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{
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public class ObjectEraseSceneRenderPath : SceneRenderPath
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{
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#region Public Methods
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public override void RenderGizmos()
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{
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ObjectSnapping.Get().XZSnapGrid.RenderGizmos();
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ObjectEraser.Get().RenderGizmos();
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}
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public override void RenderHandles()
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{
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}
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#endregion
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}
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}
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#endif |