ZeroVR/ZeroPacientVR/Assets/Octave3D World Builder/Scripts/Rendering/Scene/Scene Render Path/ObjectEraseSceneRenderPath.cs

21 lines
427 B
C#

#if UNITY_EDITOR
using UnityEngine;
namespace O3DWB
{
public class ObjectEraseSceneRenderPath : SceneRenderPath
{
#region Public Methods
public override void RenderGizmos()
{
ObjectSnapping.Get().XZSnapGrid.RenderGizmos();
ObjectEraser.Get().RenderGizmos();
}
public override void RenderHandles()
{
}
#endregion
}
}
#endif