ZeroVR/ZeroPacientVR/Assets/Octave3D World Builder/Scripts/Rendering/Objects/Object Selection/IObjectSelectionRenderer.cs

14 lines
266 B
C#

#if UNITY_EDITOR
using UnityEngine;
using System.Collections.Generic;
namespace O3DWB
{
public interface IObjectSelectionRenderer
{
#region Interface Methods
void Render(List<GameObject> selectedObjects);
#endregion
}
}
#endif