21 lines
735 B
C#
21 lines
735 B
C#
#if UNITY_EDITOR
|
|
using UnityEngine;
|
|
|
|
namespace O3DWB
|
|
{
|
|
public static class ObjectScaleRandomization
|
|
{
|
|
#region Public Static Functions
|
|
public static void Randomize(GameObject gameObject, ObjectScaleRandomizationSettings randomizationSettings)
|
|
{
|
|
if (randomizationSettings.RandomizeScale)
|
|
{
|
|
float randomUniformScale = UnityEngine.Random.Range(randomizationSettings.UniformScaleRandomizationSettings.MinScale,
|
|
randomizationSettings.UniformScaleRandomizationSettings.MaxScale);
|
|
gameObject.SetWorldScale(randomUniformScale);
|
|
}
|
|
}
|
|
#endregion
|
|
}
|
|
}
|
|
#endif |