ZeroVR/ZeroPacientVR/Assets/Octave3D World Builder/Scripts/Objects/Object Placement/Path/ObjectPlacementPathManualHe...

46 lines
1.7 KiB
C#

#if UNITY_EDITOR
using UnityEngine;
using System.Collections.Generic;
namespace O3DWB
{
public class ObjectPlacementPathManualHeightAdjuster
{
#region Public Methods
public int Raise(ObjectPlacementPath path, int currentPathHeight)
{
currentPathHeight += path.Settings.ManualConstructionSettings.HeightAdjustmentSettings.ManualHeightAdjustmentSettings.RaiseAmount;
ObjectPlacementBoxStackSegmentActions.SetHeightForSegments(path.GetAllSegments(), currentPathHeight);
return currentPathHeight;
}
public int Lower(ObjectPlacementPath path, int currentPathHeight)
{
currentPathHeight -= path.Settings.ManualConstructionSettings.HeightAdjustmentSettings.ManualHeightAdjustmentSettings.LowerAmount;
ObjectPlacementBoxStackSegmentActions.SetHeightForSegments(path.GetAllSegments(), currentPathHeight);
return currentPathHeight;
}
public void AdjustHeightForSegments(List<ObjectPlacementBoxStackSegment> segments, int desiredHeight)
{
foreach(ObjectPlacementBoxStackSegment segment in segments)
{
AdjustSegmentHeight(segment, desiredHeight);
}
}
public void AdjustSegmentHeight(ObjectPlacementBoxStackSegment segment, int desiredHeight)
{
segment.SetHeightForAllStacks(desiredHeight);
}
public void AdjustSegmentHeight(ObjectPlacementBoxStackSegment segment, int indexOfFirstStackToAdjust, int desiredHeight)
{
segment.SetHeightForStacksStartingAt(indexOfFirstStackToAdjust, desiredHeight);
}
#endregion
}
}
#endif