ZeroVR/ZeroPacientVR/Assets/Octave3D World Builder/Scripts/Objects/Object Placement/ObjectPositionCalculator.cs

31 lines
1.4 KiB
C#

#if UNITY_EDITOR
using UnityEngine;
namespace O3DWB
{
public static class ObjectPositionCalculator
{
#region Public Static Functions
public static Vector3 CalculateObjectHierarchyPosition(Prefab sourcePrefab, Vector3 desiredOrientedBoxCenter, Vector3 desiredWorldScale, Quaternion desiredWorldRotation)
{
return CalculateObjectHierarchyPosition(sourcePrefab.UnityPrefab, desiredOrientedBoxCenter, desiredWorldScale, desiredWorldRotation);
}
public static Vector3 CalculateObjectHierarchyPosition(GameObject source, Vector3 desiredOrientedBoxCenter, Vector3 desiredWorldScale, Quaternion desiredWorldRotation)
{
OrientedBox prefabWorldOrientedBox = source.GetHierarchyWorldOrientedBox();
Transform rootTransform = source.transform;
Matrix4x4 rootTransformMatrix = Matrix4x4.TRS(Vector3.zero, rootTransform.rotation, rootTransform.lossyScale);
Matrix4x4 desiredTransformMatrix = Matrix4x4.TRS(Vector3.zero, desiredWorldRotation, desiredWorldScale);
Matrix4x4 inverseTransformMatrix = desiredTransformMatrix * rootTransformMatrix.inverse;
Vector3 relationshipVector = rootTransform.position - prefabWorldOrientedBox.Center;
relationshipVector = inverseTransformMatrix.MultiplyVector(relationshipVector);
return desiredOrientedBoxCenter + relationshipVector;
}
#endregion
}
}
#endif